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- Game lists drop the members nothing here reads (RetroAchievements and scraper metadata, screenshots) as they stream in (src/jsonlean.c): a page of 16 PS1 games goes from 1.3 MB to 60 KB, so the PS4 payload, which shares GoldHEN's process, no longer runs out of memory browsing - The emulator table waits up to 2 s for memory instead of giving up, and a download that still can't get it says so instead of "no emulator is set up" - Free memory is logged at the end of each sync and with any shortage - Settings: Interface sounds can be turned off (rumble stays) - Unit tests: the JSON filter against 3000 random documents