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Add detached Steam library context for Framey panels
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@@ -36,7 +36,7 @@ Ready means initializer completion, not useful plugin behavior. No plugin backen
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<button id=run>Run catalog</button> <button id=download>Download observations</button><p id=progress></p>
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<iframe id=panel sandbox="allow-scripts" style="width:1100px;height:740px"></iframe>
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<script>
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const plugins=CATALOG_DATA;
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const plugins=CATALOG_DATA, librarySnapshot=LIBRARY_DATA;
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window.results=[];let active=null,running=false;
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addEventListener('message',event=>{
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if(event.source!==panel.contentWindow||!active)return;
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@@ -45,7 +45,9 @@ addEventListener('message',event=>{
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if(data.type==='framey:error')active.error=String(data.message).slice(0,500);
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if(data.type==='framey:ready')active.ready=true;
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if(data.type==='framey:events')event.source.postMessage({type:'framey:reply',id:data.id,result:{events:[],cursor:0}},'*');
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if(data.type==='framey:steam')event.source.postMessage({type:'framey:reply',id:data.id,error:'Read-only compatibility audit: live Steam API blocked'},'*');
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if(data.type==='framey:steam')event.source.postMessage({type:'framey:reply',id:data.id,
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...(data.method==='GetLibrarySnapshot'&&librarySnapshot?
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{result:librarySnapshot}:{error:'Read-only compatibility audit: live Steam API blocked'})},'*');
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if(data.type==='framey:call'){
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if(!active.methods.includes(data.method))active.methods.push(data.method);
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event.source.postMessage({type:'framey:reply',id:data.id,error:'Read-only compatibility audit: backend method blocked'},'*');}
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@@ -54,7 +56,8 @@ addEventListener('message',event=>{
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window.runAudit=async(ids)=>{
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if(running)throw Error('Audit already running');running=true;run.disabled=true;
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try{for(const plugin of plugins.filter(plugin=>!ids||ids.includes(plugin.id))){
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active={id:plugin.id,name:plugin.name,ready:false,error:null,logs:[],methods:[]};
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active={id:plugin.id,name:plugin.name,ready:false,error:null,logs:[],methods:[],
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library:librarySnapshot?'snapshot replay':'unavailable'};
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progress.textContent=plugin.id+' '+plugin.name;panel.src='/panel/'+plugin.id;
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await new Promise(resolve=>setTimeout(resolve,1200));results.push(active);active=null;
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panel.src='about:blank';await new Promise(resolve=>setTimeout(resolve,30));
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@@ -72,9 +75,17 @@ def main():
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parser.add_argument('--cache', type=Path, required=True)
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parser.add_argument('--catalog', type=Path, default=ROOT/'ui/framey-compatibility.json')
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parser.add_argument('--port', type=int, default=18765)
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parser.add_argument('--library-snapshot', type=Path,
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help='Optional detached Steam library JSON; replay only, not live Steam/backend evidence')
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args = parser.parse_args()
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plugins = json.loads(args.catalog.read_text())['plugins']
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records = {p['id']: p for p in plugins}
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library = None
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if args.library_snapshot:
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raw = args.library_snapshot.read_bytes()
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if len(raw) > 2*1024*1024:
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parser.error('library snapshot exceeds 2 MiB')
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library = json.loads(raw)
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class Handler(BaseHTTPRequestHandler):
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def log_message(self, *_):
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@@ -86,7 +97,8 @@ def main():
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if path == '/':
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# Only names/IDs are needed by the UI; never embed raw executable source.
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catalog = json.dumps([{'id': p['id'], 'name': p['name']} for p in plugins]).replace('<', '\\u003c')
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body = PAGE.replace('CATALOG_DATA', catalog).encode()
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body = PAGE.replace('CATALOG_DATA', catalog).replace(
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'LIBRARY_DATA', json.dumps(library).replace('<', '\\u003c')).encode()
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elif path.startswith('/panel/'):
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try:
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record = records[int(path.split('/')[-1])]
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@@ -55,6 +55,11 @@ def render(data):
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'through real Decky 3.3.0 amd64 backends on private silent virtual audio targets. Sliders, numeric volume entry, '
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'independent server readbacks and Mixer filter persistence across a runtime restart passed. '
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'These three stay partial: real ARM64 Frame audio dependencies/session mapping remain unverified because the shared headset lock was occupied. '
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'A [library context follow-up](evidence/framey-library-context-2026-10-26.md) read 1,106 app overviews, 895 game IDs '
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'and the current public Steam ID from real Frame CEF under the shared lock. Local Chromium replayed this detached snapshot '
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'to render Deck Settings game selection, Steamback\'s empty save panel and PlayTime statistics/settings. '
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'Steamback and PlayTime used actual Decky 3.3.0 amd64 backends in an isolated container; their ARM64 backends and automatic game hooks remain unverified. '
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'Shotty\'s frontend now starts, but its published backend fails on missing `click`; it stays broken. '
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'Other official backends remain unexecuted. '
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'The separate VR job proves Frame Control/sample compositor rendering, not any official plugin. '
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'No worn-VR official-plugin result is claimed. '
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