96 Commits
Author SHA1 Message Date
Alex SouthwellandSAPHID 5c987ae8b8 Bump Frame Control to 0.4.20 (#167)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 13:32:38 +00:00
Alex SouthwellandSAPHID c690e691a3 Bump Frame Control to 0.4.19 (#162)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 12:04:30 +00:00
Alex SouthwellandSAPHID 0da1fe5077 Bump Frame Control to 0.4.18 (#161)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 10:53:48 +00:00
Alex SouthwellandSAPHID 241f538f99 Bump version to 0.4.17 (#153)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 08:43:00 +00:00
Alex SouthwellandSAPHID 040581a4c7 Bump Frame Control to 0.4.16 (#148)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 07:42:37 +00:00
Alex SouthwellandSAPHID b98e3e496f Bump Frame Control to 0.4.15 (#145)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 07:08:23 +00:00
Alex SouthwellandSAPHID a148e02d39 Add bounded read-only power and heat reports to desktop Tools (#144)
* Add bounded desktop power and heat observations with offline downloads

* Fix desktop power tests on Python 3.9

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 06:58:19 +00:00
Alex SouthwellandSAPHID c7489a88eb Bump Frame Control to 0.4.14 (#141)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 06:09:59 +00:00
SAPHID c6215712fe Bump Frame Control to 0.4.13 2026-10-24 05:02:27 +00:00
SAPHID 49408dc171 Bump Frame Control to 0.4.12 2026-10-24 04:12:30 +00:00
SAPHID 2a9e7dcabf Bump Frame Control to 0.4.11 2026-10-24 03:34:25 +00:00
SAPHIDandClaude Opus 5.5 d72be95f25 Frame Control 0.4.10
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:15:19 +00:00
SAPHIDandClaude Opus 5.5 5fea1526ca Bundle the PC host in the Windows installer only, without x264
#38 built and bundled the native host into the Windows and both Linux
installers (adding a Linux ARM64 installer). Only the Windows installer
gets it now; the Linux and macOS installer jobs are as on main.

x264 is GPL and Windows encodes with Media Foundation, so the shipped
bundle leaves it out. desktop/build.py --with-x264 adds it for the
native CI jobs' headless protocol tests, which no longer upload their
bundles. The release job tests the packaged app's own bundle with its
bundled Python and checks x264 isn't in it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:29:12 +00:00
SAPHIDandClaude Opus 5.5 7a7dca70de PC in the headset: Windows only, Experimental and off until turned on
host_view now picks the PC host on Windows only; Linux and macOS keep
the Mac view as on main, so #38's Linux adapter is never offered. The PC
host starts nothing, loads no native library and lists no windows until
the person ticks "Turn on PC in the headset" on the card (action
"enable" on /api/macview). Turning it off ends streams, viewers and the
helper. The choice is a client preference, like mvSeparate.

Tools lists "PC in the headset" on Windows only, beside the macOS-only
Mac link, with an Experimental tag and a short note on what hasn't been
tried. The Mac card's wording and Linux-portal tweaks from #38 go back
to main's, apart from the shared "your computer" hint.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:29:12 +00:00
SAPHIDandClaude Opus 5.5 8402a671ef Merge origin/pc-in-headset (PR #38) into feat/windows-pc-in-headset
Brings in #38's native PC host. The only conflict was ui/index.html: main
moved the macview card under Tools, so this keeps main's layout; #38's
loadMacView changes applied cleanly. Scoping to Windows and the
Experimental opt-in follow in separate commits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:14:24 +00:00
SAPHIDandClaude Opus 5.5 810ef1822d Type on the headset: keyboard and clipboard in one place, and the headset's clipboard back to the PC
Home, Tools and the Control Center now call the keyboard "Type on the
headset", and T opens it from anywhere. The clipboard moves from Send to
Frame to sit beside the keyboard, with a new Copy the headset's clipboard
button: the server reads Klipper's getClipboardContents on the headset
desktop's bus (base64 back, 1 MB limit, empty and image clipboards say so),
and the desktop app, the iPhone app or frame_host.set_clipboard_text puts
it on the clipboard here. Clipboard text is never logged.

Not tested on a headset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:04:41 +00:00
saphidandClaude Opus 5.5 172851971c Frame Control 0.4.9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:25:36 +11:00
saphidandClaude Opus 5.5 9a5d697579 Merge main (0.4.8: Android game backups) into the four-tab structure; Home's shortcuts focus on the first tap
Main's Import Android game panel joins Quest and Meta under Apps > Browse,
and its Import button (androidBackupOpen, which lived in the old Android
store header and would have thrown at startup here) is now an Add / Install
choice. docs/android-backups.md points to the new places.

Home's shortcuts (Type on the Frame and the rest) now show their tool before
focusing it, so typing works on the first tap and phones open the keyboard
(Sol review P3). A tool panel already in its workspace isn't moved again, which
also dropped focus on the follow-up hashchange.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 23:12:49 +11:00
saphidandClaude Opus 5.5 be9e7b5cda Merge feat/android-store-redesign (with main) into the Apps / Games / Tools / Settings structure
Keeps the four primary destinations and ports main's newer work into them:
the Home "Right now" panel (volume, cast, quick actions) replaces the old
device block, whose readings now live in the header's headset popover; the
install queue sits above the Apps views; Import from my Quest and My Meta
library sit with Browse; the pad, panel switcher, Mac view and media panels
take main's markup. Scrolling follows main's #scroll container. Settings
stays a tab, so main's header gear is not added. The old .home-status
toggle is gone (main's startup test caught it touching a missing node).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:49:13 +11:00
saphidandClaude Opus 5.5 fed2249776 Apps / Games / Tools / Settings, one Add / Install flow, and the whole-app review fixes
Primary tabs become Apps (Installed / Browse / Linux apps), Games (Installed /
Owned / Store), Tools and Settings, with shortcuts 1-4 and one Add / Install
chooser for catalogs, Steam, Linux apps, files and install links. Installed
rows show identity, one state and Open/Stop; the rest moves to app details.

Review fixes (#106): input, touch, approvals, artwork repair, keyboard helper
delivery and catalogue jobs stay bound to the headset they were meant for;
report preview follows the latest consent; failed Store reads are not an empty
library; keyboard access to device details and the Store sheet; the iOS
bundle ships the artwork renderer and OpenXR resources; typed addresses and
custom SSH ports survive setup; WebKit crashes recover; native preferences
survive relaunch; APK update rollback and repair stay retryable.

Refs #101, #104, #106

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:08:09 +11:00
SAPHID b2485500e1 Import Android APK and OBB backups together 2026-10-20 03:54:17 +00:00
SAPHID b351fe7ad6 chore: resolve conflicts with main 2026-10-17 22:09:58 +00:00
saphid 5b35e9cc5d Merge current main and prepare Frame Control 0.4.7 2026-10-15 13:09:59 +11:00
saphid 8b9bd2119c Add searchable Steam Frame Control Center with live metrics 2026-10-14 18:40:59 +11:00
saphidandClaude Opus 5.5 d773babaa3 Meta sign-in: allow Instagram, and say where a stopped redirect went
A live sign-in with a real Meta account goes auth.oculus.com -> auth.meta.com
-> www.facebook.com -> www.instagram.com -> auth.meta.com. The window only
allowed oculus.com, meta.com and facebook.com, so it stopped the Instagram
step and sat blank. instagram.com is now allowed (same HTTPS-only checks;
the cookie is still read only from oculus.com). A page change the window
stops is remembered by host only, so closing the stuck window says why; it
is forgotten once the window loads a page again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:39:59 +11:00
saphidandClaude Opus 5.5 1f51cc89d2 Frame Control 0.4.6
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:14:46 +11:00
saphidandClaude Opus 5.5 5db9631571 Usage statistics: send the time zone, and show the notice again when it lists something new
Opens, installs and updates carry the computer's time zone name (from
Electron, which knows it on every OS), so we can see roughly which
countries Frame Control is used in without ever seeing an address.

The first-run notice now has a version. Copies that saw the older notice
see it again, and keep sending their usual statistics, but leave the time
zone out until they've seen the new one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:41:19 +11:00
saphidandClaude Opus 5.5 c7125bc3de My Meta library: Sign in with Meta closes two sign-out races
- cancel_signin marks an in-flight attempt and, independently, deletes the
  account if that attempt saved it, so a cancel landing after the save but
  before the connect's cleanup still removes the token.
- Sign-out runs one at a time (a second call joins it) and refuses new
  sign-ins while it runs; it goes round until no window, connect or cancel is
  left. The page keeps Sign in with Meta off from pressing Disconnect until
  the server has deleted the token.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:10:59 +11:00
saphidandClaude Opus 5.5 9c33711e6f My Meta library: Sign in with Meta cancels only after its connect settles
When the sign-in window is closed, times out or is signed out of while a
connect is under way, the page is answered at once, but cancel-signin is
posted only after that connect settles (saved, refused or failed), so the
server always sees the cancel after the connect and deletes the token if
that connect saved it. Nothing sent means no cancel. Sign-out, Disconnect's
first step, waits for any such cancel (also from a window closed earlier)
before the page posts its disconnect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:00:36 +11:00
saphidandClaude Opus 5.5 9d92396d49 My Meta library: Sign in with Meta cancels by in-flight attempt and saved owner
- frame_meta keeps only in-flight sign-in attempts (removed when their connect
  finishes) instead of a bounded list of cancelled ids, so other cancels can't
  push one out, and records which attempt saved the account. Cancelling an
  attempt being checked stops its save; cancelling the attempt that just saved
  deletes that token; a later sign-in's or a pasted token's account is never
  touched; unknown attempts change nothing.
- will-redirect applies the per-frame rule: frames may be redirected to any
  https: page, the window only to Meta's sites.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:54:38 +11:00
saphidandClaude Opus 5.5 be2eda8304 My Meta library: Sign in with Meta lets frames load any HTTPS page
Meta's login can embed captcha and CDN frames from other sites (Arkose Labs,
hCaptcha, reCAPTCHA, fbcdn), so frames inside the sign-in window may now go to
any https: address (or about:blank/about:srcdoc); other schemes (http:, data:,
blob:, javascript:, file:...) are still stopped. The window itself stays on
the Meta/Oculus/Facebook allow-list. Frames can't reach the cookie read or IPC.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:44:32 +11:00
saphidandClaude Opus 5.5 f5bed08931 My Meta library: Sign in with Meta drops abandoned attempts, holds frames to the list
Review fixes for the sign-in window:
- Each sign-in has a random attempt id. Closing, timing out or signing out
  stops cookie intake first, then tells the server (new cancel-signin action)
  not to save a connect from that attempt, even one still waiting on Meta
  (frame_meta.connect/cancel_signin; 409 from the server). Disconnect signs
  out of the window before deleting the token.
- will-frame-navigate holds every frame to the allow-list; a frame going
  elsewhere is stopped, never opened outside.
- The window is destroyed, not closed, and will-prevent-unload is overridden,
  so beforeunload can't keep it alive; sign-out clears the session only after
  the window is gone.
- Permission checks refused as well as requests; no developer tools.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:39:25 +11:00
saphid e144325375 Merge branch 'feat/quest-import' into feat/meta-library 2026-10-14 09:26:42 +11:00
saphidandClaude Opus 5.5 291b8ec295 My Meta library: Sign in with Meta in a Frame Control window
The desktop app can now open Meta's own login page (https://secure.oculus.com,
as BSManager's "Log in with Meta") in a window with its own session
(persist:meta-signin: sandboxed, context isolation, no preload or Node,
permissions refused). Navigation stays on https oculus.com, meta.com and
facebook.com; other links open in the system browser and other redirects are
stopped. The oc_ac_at cookie is read only from that session and only for
oculus.com, sent once per value through the server's existing connect path
(check_token, who am I, 0600 file), and the window closes. The page only gets
the server's answer, never the token. Disconnect also signs out of Meta in
Frame Control by clearing that session. Pasting a token stays as the fallback.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:26:18 +11:00
saphidandClaude Opus 5.5 ee7951e8d0 Release 0.4.5
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 16:55:41 +11:00
saphidandClaude Opus 5.5 b89538f506 Release 0.4.4
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 15:36:27 +11:00
saphidandClaude Opus 5.5 218df4f312 Release 0.4.3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 14:48:49 +11:00
saphidandClaude Opus 5.5 81bf646b0e Release 0.4.2
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 20:20:54 +11:00
saphid 875e92ea7b Merge remote-tracking branch 'origin/main' into fix/apk-install-instant-failures 2026-10-08 19:03:54 +11:00
saphidandClaude Opus 5.5 f5f3a1f9ca Releases: exact draft match and a fixed release page (review fixes)
- publish-release.sh: the fallback takes only an untagged-... draft titled
  exactly "Frame Control X.Y.Z" (optionally ": subtitle"); a pre-release's
  draft ("9.8.7-rc.1") or one bound to another tag is refused.
- updater.js: ignore the page in update.json/the API entirely and always
  link to releases/tag/v<version> built from the validated version, so a
  path like tag/..\..\other/repo can't reach shell.openExternal.
- Tests for both, including backslash and %2e%2e traversal.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:50:00 +11:00
saphidandClaude Opus 5.5 9d062b7ba0 Ship the OpenXR layer gzipped so the Windows installer installs it; CI installs and checks
electron-builder's 7-Zip compresses a bare arm64 ELF with its ARM64 branch
filter (method 0A), which the NSIS installer's extractor can't decode and
silently skips. Every installed Windows copy (0.4.0, 0.4.1) lacked
libXrApiLayer_FRAME_compat.so, so VR APK installs failed instantly.

- Commit and package the library as libXrApiLayer_FRAME_compat.so.gz
  (byte-identical when decompressed; SHA-256 checked against the README);
  frame_android decompresses it, and a corrupt file counts as missing.
- build.sh writes the .gz.
- check-resources.js also runs from the command line against an installed
  copy, comparing every file with the unpacked build.
- release.yml: the Windows job installs the NSIS installer silently and runs
  that check.
- Tests: no bare ELF under prebuilt/, packaging filter ships only the .gz.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:47:00 +11:00
saphidandClaude Opus 5.5 a41f635a7c Releases: publish drafts through REST and link update.json to the tag page
publish-release.sh took update.json's "page" from the draft's url, which is
releases/tag/untagged-... and dies on publishing; 0.4.0's manifest shipped
that dead link. It also looked the draft up with `gh release view <tag>`,
which reports "release not found" while a draft's tag_name still reads
untagged-... (and uses rate-limited GraphQL).

- publish-release.sh: REST only. Checks the tag exists, finds the release by
  tag_name or else the one untagged draft titled "Frame Control X.Y.Z",
  keeps the 8-installer digest check, replaces update.json via the uploads
  API, then PATCHes tag_name/draft/prerelease/make_latest. Adds --dry-run.
- updater.js: trust only this repo's releases/tag/<tag> pages (never
  untagged-...); otherwise link to releases/tag/v<version>.
- release.yml: one draft job before the matrix (no racing creates), with
  --verify-tag and tag_name set explicitly.
- Tests: tests/test_publish_release.py with a stand-in gh (tests/fakegh/gh),
  and an updater test for the page.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:41:37 +11:00
saphidandClaude Opus 5.5 0b9a165d83 APK installs: install VR apps without a missing OpenXR layer, fail packaging without it, categorize failures
- frame_android: a missing, unreadable or empty OpenXR compat layer no longer
  aborts a VR install; it installs without the layer and says so (vr_issues),
  unless the layer was asked for explicitly. Patch failures are named, and any
  exception (not only FrameError) reaches the install hooks/telemetry.
- app/build/check-resources.js (electron-builder afterPack): the build fails if
  the layer's arm64-v8a library or other required resources are missing.
- frame_telemetry: new fixed error categories layer_missing, apk_repack_failed,
  tool_missing; ok=false without an error reports "other".
- server: install_finished carries xr_layer_missing when a VR APK installed
  without the layer. docs/privacy.md lists every category and the new field.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 18:38:15 +11:00
saphidandClaude Opus 5.5 551cc54bbc Release 0.4.1
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 23:07:51 +11:00
saphidandClaude Opus 5.5 6abc765e22 App: Try Again also works when the server is up but its page failed to load
The button was accepted only while no server was known. If the server answered
and the page then failed to load, the error page showed with the server still
known, and the button did nothing. It's now accepted from the error page itself
(the window's only data: page).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 22:51:24 +10:00
saphid f73efe414c Merge main into fix/server-stdin-abort 2026-09-30 22:39:14 +10:00
saphidandClaude Opus 5.5 a0f810c018 App: restart the server by itself when it stops, and a Try Again button on the error page
A server that had been up for a minute starts again without asking. One that
stops sooner shows the error page, now headed "Frame Control stopped", with a
Try Again button (the menu item was the only way, and hard to find).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 20:17:24 +10:00
saphidandClaude Opus 5.5 83d74548cd Screenshots: Copy button, right-click menu, and new shots appear on their own
Each screenshot card and the viewer get a Copy button that puts the image on
the clipboard (natively in the desktop app, as PNG in a browser). Right-click
a screenshot to open, copy, save, show it in Finder, or copy its path or name;
right-click the viewer to copy or save. The shelf re-lists the Frame's
screenshots every 8 s while the window is visible and connected, redraws only
when something changed, and keeps thumbnails it already has. Switching
headsets clears the list and ignores answers still on their way.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 15:08:36 +10:00
saphidandClaude Opus 5.5 02b9413f78 Merge main into devices: several headsets alongside the app store, comfort, panels and media
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 12:44:30 +10:00
saphidandGPT-6 Astra 8fca0fe0a2 Merge origin/main into apk-store-fixes, preserving store and headset features
Keep the union of server routes, desktop resources and responsive controls. Preserve OpenXR install defaults and telemetry hooks alongside library artwork. Adapt the resource test to single-file entries and avoid a completed-refresh race in the F-Droid test.

Co-Authored-By: GPT-6 Astra <noreply@openai.com>
2026-09-29 12:07:09 +10:00