Commit Graph
16 Commits
Author SHA1 Message Date
Alex SouthwellandSAPHID 7b53af1c18 Fix OBS lifecycle cleanup and validate real headset capture (#219)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:42:11 +00:00
Alex SouthwellandSAPHID 1255ef2bbf Fix Steam clip export collisions across headsets, accounts and sessions (#217)
* Fix Steam clip export collisions across headset and session identities

* Group clip export changelog with screenshot copying

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Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:37:51 +00:00
Alex SouthwellandSAPHID fdd60d3ccd Fix auto-sync retry recovery and headset-bound listings (#218)
* Fix auto-sync retry recovery and headset-bound listings

* Read auto-sync Settings fixture as UTF-8 on Windows

* Keep auto-sync changelog separate from parallel fixes

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Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:35:47 +00:00
SAPHID af2dca8365 Document real Frame screenshot copy check 2026-10-25 02:29:56 +00:00
SAPHID 53107fd91b Keep saved Steam screenshots separate by headset and game 2026-10-25 02:17:29 +00:00
Alex SouthwellandSAPHID 9e9b25e9f4 Add local OBS headset view source with output audio (#170)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 21:29:23 +00:00
Alex SouthwellandSAPHID 42b0d729cb Document Frame OS 0.5.6 live compatibility findings (#168)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 13:24:32 +00:00
Alex SouthwellandSAPHID 71288d8980 Document packaged desktop Steam clip Export verification (#156)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 09:19:46 +00:00
Alex SouthwellandSAPHID 4e456480ae Document real 100-second Steam clip export (#154)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 09:05:12 +00:00
Alex SouthwellandSAPHID 7c3894e630 docs: record real Frame clip Export button check (#149)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 08:04:06 +00:00
Alex SouthwellandSAPHID 17f6d52717 Document real Steam clip export verification (#147)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 07:34:34 +00:00
SAPHID fecb226e43 Docs: record round-2 Frame verification and remaining gaps 2026-10-24 02:39:25 +00:00
SAPHID 96502e6e4d Merge remote-tracking branch 'origin/main' into fix/record-stop 2026-10-24 00:03:53 +00:00
SAPHIDandClaude Opus 5.5 eac9557286 Recording: stop ffmpeg with q on a FIFO, not SIGTERM, which SteamOS's ffmpeg ignores
On a Frame (SteamOS 0.5.6, build 20261015.6141207) Stop left ffmpeg recording:
ffmpeg n7.0 there catches SIGTERM and SIGINT and carries on. The recording shell
now gives ffmpeg a FIFO as stdin, types q into it on Stop or a dropped channel, and
SIGKILLs it if it's still there 10 s later. Tested end to end on that Frame: an
8 s 1080p H.264 + AAC .mp4 saved 1.3 s after Stop, nothing left on the Frame.

Also records the read-only charge-limit checks run on the same Frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:02:39 +00:00
SAPHIDandClaude Opus 5.5 26206e85b4 Copy new screenshots and Steam clips to the computer automatically
Settings → Copy to this computer, off by default, with a switch each for
screenshots and Steam clips. While a headset is connected, a worker in the
server looks about once a minute and copies what's new with save_shots and
frame_clips.export_clip: only what's newer than turning it on, never what it
copied before (remembered per headset in auto-sync.json, so deleted files stay
deleted), never Steam's background recording or a clip written to in the last
30 s. It waits for other work on the headset, backs off to 15 minutes while
the headset is unreachable, and pauses when this computer is out of space.
Copy everything now copies the rest once.

The Frame-side clip listing now reports each recording's idle time, by the
Frame's clock.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:33:37 +00:00
SAPHIDandClaude Opus 5.5 e179616ad0 Record the headset with its sound, and export Steam clips of any length
Record on Capture & Live runs ffmpeg on the Frame (x264 from /dev/video99, the
default output's monitor through PipeWire's PulseAudio server), stops it when the
SSH channel closes, remuxes to .mp4 and copies it to ~/Videos/SteamFrame. If the
audio can't be read, it records video only and says so. 20-minute limit, free
space checked on both ends.

Steam clips lists Steam's game recordings (DASH sessions under
userdata/<account>/gamerecordings) and Export joins each stream's init segment
and chunks, then has the Frame's ffmpeg copy them into one .mp4, so clips longer
than Steam's own 60 s export come out whole.

The logic is in ui/frame_clips.py for reuse. Not tested on a headset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:13:16 +00:00