Commit Graph
9 Commits
Author SHA1 Message Date
Alex SouthwellandSAPHID eb181d8996 Add opt-in desktop low-battery comfort alerts (#150)
* Add opt-in desktop low-battery comfort alerts

* Fix desktop battery alert test harness and Windows encoding

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Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-24 08:22:56 +00:00
SAPHID 3120a3cacf Add read-only Frame battery health and capacity monitoring 2026-10-24 02:40:06 +00:00
Alex Southwell 4aa9f18fd1 Merge pull request #117 from saphid/feat/force-quit
Force quit a running game from Games and the Control Center
2026-10-23 23:47:42 +00:00
SAPHIDandClaude Opus 5.5 a5980d8f98 Force quit a running game from Games and the Control Center
Running now, at the top of Games, lists what's running on the Frame (Steam
games, sideloaded titles, non-Steam shortcuts, Android apps), with Force quit
on each, on a game's library tile and in a sideloaded title's menu. The
Control Center gets a Force quit a game card. Each asks first: unsaved
progress will be lost. Nothing running says so.

ui/frame_running.py finds games by Steam's `reaper SteamLaunch AppId=<id>`
process and its tree, never by name. It asks Steam to quit
(SteamClient.Apps.TerminateApp), then sends SIGTERM and SIGKILL to the tree,
skipping init, the SSH session, other users and Steam, gamescope, SteamVR,
sshd and the session. Android apps also get the Apps tab's container stop.

The fake Frame runs games under a stand-in reaper and lists them in
SteamUIStore.RunningApps, so tests/e2e/test_running.py force quits real
process trees. Not tested on a headset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:17:59 +00:00
SAPHIDandClaude Opus 5.5 e179616ad0 Record the headset with its sound, and export Steam clips of any length
Record on Capture & Live runs ffmpeg on the Frame (x264 from /dev/video99, the
default output's monitor through PipeWire's PulseAudio server), stops it when the
SSH channel closes, remuxes to .mp4 and copies it to ~/Videos/SteamFrame. If the
audio can't be read, it records video only and says so. 20-minute limit, free
space checked on both ends.

Steam clips lists Steam's game recordings (DASH sessions under
userdata/<account>/gamerecordings) and Export joins each stream's init segment
and chunks, then has the Frame's ffmpeg copy them into one .mp4, so clips longer
than Steam's own 60 s export come out whole.

The logic is in ui/frame_clips.py for reuse. Not tested on a headset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:13:16 +00:00
saphidandClaude Opus 5.5 be9e7b5cda Merge feat/android-store-redesign (with main) into the Apps / Games / Tools / Settings structure
Keeps the four primary destinations and ports main's newer work into them:
the Home "Right now" panel (volume, cast, quick actions) replaces the old
device block, whose readings now live in the header's headset popover; the
install queue sits above the Apps views; Import from my Quest and My Meta
library sit with Browse; the pad, panel switcher, Mac view and media panels
take main's markup. Scrolling follows main's #scroll container. Settings
stays a tab, so main's header gear is not added. The old .home-status
toggle is gone (main's startup test caught it touching a missing node).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:49:13 +11:00
saphidandClaude Opus 5.5 fed2249776 Apps / Games / Tools / Settings, one Add / Install flow, and the whole-app review fixes
Primary tabs become Apps (Installed / Browse / Linux apps), Games (Installed /
Owned / Store), Tools and Settings, with shortcuts 1-4 and one Add / Install
chooser for catalogs, Steam, Linux apps, files and install links. Installed
rows show identity, one state and Open/Stop; the rest moves to app details.

Review fixes (#106): input, touch, approvals, artwork repair, keyboard helper
delivery and catalogue jobs stay bound to the headset they were meant for;
report preview follows the latest consent; failed Store reads are not an empty
library; keyboard access to device details and the Store sheet; the iOS
bundle ships the artwork renderer and OpenXR resources; typed addresses and
custom SSH ports survive setup; WebKit crashes recover; native preferences
survive relaunch; APK update rollback and repair stay retryable.

Refs #101, #104, #106

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:08:09 +11:00
SAPHID 629a2fafb6 merge: resolve #55 conflicts with ui-2-connection 2026-10-17 22:34:58 +00:00
saphid 8b9bd2119c Add searchable Steam Frame Control Center with live metrics 2026-10-14 18:40:59 +11:00