Files
saphid--frame-control/ios/FrameControl/SSH/FrameFinder.swift
T
saphidandClaude Opus 5.5 fed2249776 Apps / Games / Tools / Settings, one Add / Install flow, and the whole-app review fixes
Primary tabs become Apps (Installed / Browse / Linux apps), Games (Installed /
Owned / Store), Tools and Settings, with shortcuts 1-4 and one Add / Install
chooser for catalogs, Steam, Linux apps, files and install links. Installed
rows show identity, one state and Open/Stop; the rest moves to app details.

Review fixes (#106): input, touch, approvals, artwork repair, keyboard helper
delivery and catalogue jobs stay bound to the headset they were meant for;
report preview follows the latest consent; failed Store reads are not an empty
library; keyboard access to device details and the Store sheet; the iOS
bundle ships the artwork renderer and OpenXR resources; typed addresses and
custom SSH ports survive setup; WebKit crashes recover; native preferences
survive relaunch; APK update rollback and repair stay retryable.

Refs #101, #104, #106

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 15:08:09 +11:00

134 lines
5.4 KiB
Swift

import Combine
import Foundation
import Network
/// Finds the Frame on the local network so nobody has to type its address.
/// A Frame in Developer Mode advertises Valve's devkit service over Bonjour
/// (`_steamos-devkit._tcp`); failing that, `fallback` (the saved address, or
/// frame.local) is checked by opening its SSH port. Both repeat until stopped.
@MainActor
final class FrameFinder: ObservableObject {
struct Found: Equatable {
let host: String // what to connect to
let name: String // what to call it
}
@Published private(set) var found: Found?
/// When the search began, to tell "still looking" from "can't find it".
@Published private(set) var since = Date()
private var browser: NWBrowser?
private var probeTask: Task<Void, Never>?
private var search = FrameSearchState()
private let probe: @Sendable (String) async -> Bool
private let discoveryEnabled: Bool
init(probe: @escaping @Sendable (String) async -> Bool = { await FrameFinder.sshAnswers(host: $0) },
discoveryEnabled: Bool = true) {
self.probe = probe
self.discoveryEnabled = discoveryEnabled
}
func start(fallback: String?, manual: Bool = false) {
stop()
let mine = search.start(manualAddress: manual ? fallback : nil)
let host = FrameSearchState.address(manual: search.manualAddress ?? "", discovered: fallback)
found = nil
since = Date()
if search.discovers && discoveryEnabled { browse(generation: mine) }
probeTask = Task { [weak self] in
while !Task.isCancelled {
guard let self, self.search.accepts(mine) else { return }
if self.found == nil {
let answers = await self.probe(host)
guard !Task.isCancelled, self.search.accepts(mine) else { return }
if answers, self.found == nil { self.found = Found(host: host, name: host) }
}
try? await Task.sleep(nanoseconds: 3_000_000_000)
}
}
}
func stop() {
search.stop()
browser?.cancel()
browser = nil
probeTask?.cancel()
probeTask = nil
}
private func browse(generation: UUID) {
let browser = NWBrowser(for: .bonjour(type: "_steamos-devkit._tcp", domain: nil), using: .tcp)
browser.browseResultsChangedHandler = { [weak self] results, _ in
for result in results {
guard case let .service(name, _, _, _) = result.endpoint else { continue }
Self.resolve(result.endpoint) { host in
Task { @MainActor in
guard let self, self.search.accepts(generation), self.search.discovers, let host else { return }
// A found device is used over the fallback probe.
self.found = Found(host: host, name: name)
}
}
}
}
browser.start(queue: .main)
self.browser = browser
}
/// The device's IP address: connect to the service and read where it went.
nonisolated private static func resolve(_ endpoint: NWEndpoint, done: @escaping @Sendable (String?) -> Void) {
let connection = NWConnection(to: endpoint, using: .tcp)
let once = Once()
connection.stateUpdateHandler = { state in
switch state {
case .ready:
var host: String?
if case let .hostPort(h, _)? = connection.currentPath?.remoteEndpoint {
host = "\(h)".components(separatedBy: "%").first // drop an IPv6 interface suffix
}
connection.cancel()
if once.claim() { done(host) }
case .failed, .cancelled:
if once.claim() { done(nil) }
default:
break
}
}
connection.start(queue: .global())
DispatchQueue.global().asyncAfter(deadline: .now() + 5) {
connection.cancel()
if once.claim() { done(nil) }
}
}
/// Whether something answers on the SSH port of "host" or "host:port" within a few seconds.
nonisolated static func sshAnswers(host address: String) async -> Bool {
guard let target = FrameSettings.parse(host: address, user: "steamos") else { return false }
return await sshAnswers(host: target.host, port: UInt16(target.port))
}
nonisolated static func sshAnswers(host: String, port: UInt16) async -> Bool {
await withCheckedContinuation { (c: CheckedContinuation<Bool, Never>) in
let connection = NWConnection(host: NWEndpoint.Host(host), port: NWEndpoint.Port(rawValue: port) ?? 22, using: .tcp)
let once = Once()
connection.stateUpdateHandler = { state in
switch state {
case .ready:
connection.cancel()
if once.claim() { c.resume(returning: true) }
case .failed, .waiting:
connection.cancel()
if once.claim() { c.resume(returning: false) }
default:
break
}
}
connection.start(queue: .global())
DispatchQueue.global().asyncAfter(deadline: .now() + 3) {
connection.cancel()
if once.claim() { c.resume(returning: false) }
}
}
}
}