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saphid--frame-control/docs/frame-plugin-author.md
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Write a plugin for Frame

There are two paths. Choose the one that matches your feature.

Frame Control extension

Use a Frame Control extension for a panel, status view, or guide that does not need to change the headset. Put extension.json and index.html in one folder under ~/.local/share/frame-control/extensions. The opt-in headset panel lists the folder and opens it in a sandboxed iframe. The version 1 bridge has only capabilities and read-only status. It cannot call Steam, change settings, or run privileged code. See the extension API and its example.

Decky plugin

Use a Decky plugin only if you need Decky's backend or Gamepad UI integration. Build an official-format ZIP with one top-level folder, plugin.json, and a frontend bundle in dist/index.js. A Python main.py backend is optional. Test on ARM64. If you ship an ELF helper, build it for AArch64 (ELF machine 183). Avoid root, sudo, Steam Deck TDP controls, fixed x86 binaries, and paths under /etc. Frame Control's managed loader is a normal user service; it blocks root plugins and x86 archives. Keep data under your plugin folder or the user's home directory, and provide a removal path.

The current Frame SteamVR shell does not expose Decky's Steam Deck Quick Access Menu. A backend Loaded log only proves backend startup. Test any frontend page, setting, notification, route, and controller input while wearing a Frame before describing it as working in VR. Until a QAM bridge is verified, a Frame Control extension is the simplest route for a self-contained read-only VR panel.

Frame Control now has an experimental Framey panel host for API v2 Decky frontend bundles. It renders common settings controls in the separate SteamVR dashboard panel, but Steam library and store page patches remain unavailable. Wearer-visible use is not yet verified.

To test safely, use a separate Frame Control managed Decky install, verify the ZIP digest from the official store, install one plugin at a time, and inspect journalctl --user -u frame-control-decky.service. Remove only your own plugin folder when you finish. See the current compatibility table.

Framey API v2 compatibility

Framey hosts a plugin's frontend in an isolated iframe in the Frame Control SteamVR panel. The table describes the current implementation and its tests; none of these frontend controls has passed a worn-headset check yet.

Decky API or UI feature Framey behavior Verified in
definePlugin with content, titleView Renders a React panel and optional title Local browser with ProtonDB Badges; host unit test
PanelSection, rows, buttons, toggles, dropdowns Local touch-sized controls Local browser and host unit test
Optional settings, frameyQuickActions Separate settings tab; up to eight actions with result text Host unit test; these fields are Framey additions
serverAPI.call / callable Calls only that plugin's Decky Python backend via the headset service Fake Frame e2e for get/set setting; host unit test
toaster.toast Visible toast inside the plugin panel; dismiss and optional onClick Host unit test; no Steam system notification
routerHook.addRoute / removeRoute, Navigation.Navigate / NavigateBack Local routes inside this plugin panel only Host unit test
routerHook.addPatch, global components No-op; cannot patch Steam routes Not applicable
Steam library/store patches, CEF tab injection Unavailable; no matching target in the isolated panel Frame CEF inspection
fetchNoCors, Decky event listeners, file picker, root calls Unavailable Not supported by Framey

Keep routes local to the panel and give every operation a visible result. A plugin that calls Navigation.Navigate('/decky/store') will not open the Frame Control store; only paths registered by that same plugin can navigate. Toasts stay inside the panel, so keep essential errors in the plugin UI too.