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* Never end playback over the cosmetic surround; always shut down OpenVR Review (SWE-2 Max): a non-standby error re-sending the theatre surround could end a healthy still, and a non-RuntimeError during DestroyOverlay skipped VR_ShutdownInternal. drain() now drops a surround that fails for other reasons, and close() shuts down in finally. Fake overlay handles no longer depend on call order. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Play without the theatre surround if SteamVR refuses it Review (SWE-2 Max): a non-standby error creating the cosmetic surround at startup still ended playback before the screen appeared. Theatre now logs it and plays without the surround. close() treats any per-overlay teardown error as best effort (signals are already ignored there). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> * Verify media surround fallback and guard server startup ownership * Record exact-head real Frame theatre playback smoke --------- Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Co-authored-by: SAPHID <saphid@users.noreply.github.com>