* Add sandboxed local Frame Control extensions * Add experimental Decky Loader manager for Steam Frame * ci: verify Decky PR against main --------- Co-authored-by: SAPHID <saphid@users.noreply.github.com>
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Decky Loader on Steam Frame
Status, 2026-10-25: Decky Loader 3.3.0's ARM64 backend starts on Frame OS 0.5.6 and injects into Steam's shared CEF context. Its Decky tab registers in JavaScript. A usable plugin menu in the Frame's VR shell has not been verified. Frame Control therefore labels its user-service manager experimental. No individual Decky plugin has been tested on the headset.
What was checked on the real headset
The headset was SteamOS 0.5.6, VARIANT_ID=vr, build 20261022.6153909,
aarch64 (SteamOS 3.9.x family). SSH reached it through the existing frame
alias. / was mounted read-write as Btrfs; no root filesystem change was
needed. systemctl --user was running. The Steam client launched with
-cef-enable-debugging, -vrgamepadui, and -steamdeck; its web helper served
CEF remote debugging on 127.0.0.1:8080. The usual
.cef-enable-remote-debugging marker was absent, yet debugging was active.
CEF listed a SharedJSContext target at steamloopback.host/routes/library/home
and a separate SteamVR target for the VR overlay. The Decky 3.3.0 ARM64
binary started from /tmp as the normal user: port 127.0.0.1:1337 answered
HTTP 200, the log reported Loading Decky frontend!, and CEF showed
window.deckyHasLoaded === true and one registered Decky tab in
SharedJSContext. The SteamVR target had neither that global nor a Decky tab;
its current body text did not contain Decky. The Steam web helper had
--disable-quick-menu. This is evidence of backend and shared-context
injection, not proof of an accessible Decky plugin menu inside VR. A QAM
interaction in the headset and a plugin UI test remain necessary.
Frame Control's per-user manager was then exercised on the real Frame:
install → status → update → status → remove → status. The service became
active, the binary matched Decky's published SHA-256, and removal left no
service, binary or listening port 1337. Decky's already injected JavaScript
remained in Steam's running web helper until that helper was restarted. After a
web helper restart, both deckyHasLoaded and the tab hook were absent. All
temporary trial files and the test's empty managed data folder were removed.
Why the official Decky installer is not used
The current Decky installer
selects PluginLoader-arm64 on aarch64, creates ~/homebrew/plugins, writes
the CEF marker, installs /etc/systemd/system/plugin_loader.service, and uses
sudo systemctl to enable a root service. Its
uninstaller
also uses sudo. These scripts do not call steamos-readonly, but they do write
under /etc; their root service has broad control over the headset. The
current Decky loader
targets Steam's shared Gamepad UI CEF page, injects a frontend served on port
1337, and patches the standard Quick Access Menu. On Frame, Steam supplies
the CEF target, while visible VR shell integration is unresolved.
Frame Control downloads only Decky's official latest ARM64 release, requires
its published SHA-256 digest, and checks the ELF architecture. It installs a
user service named frame-control-decky.service in
~/.config/systemd/user, with the binary and plugin folder under
~/.local/share/frame-control/decky. It never asks for a sudo password, edits
/etc, or changes CEF flags. Decky warns that running without root is not
officially supported. Plugins that require root, assume ~/homebrew, or rely
on Steam Deck hardware may fail even if the loader runs. Frame Control lists
plugins already present in its managed folder and the upstream ~/homebrew
folder; it does not install plugins while their Frame UI and compatibility
are unverified.
The latest tested release was
Decky 3.3.0,
PluginLoader-arm64 SHA-256
8ef5dcf36cbbbb6e97201a6baed5d79c4cc44ec27789fc9af1c5b6ae8f0b25b6.
This digest comes from that release's GitHub API asset metadata; it detects a
download mismatch, but is not an independent signature.
Opt in and remove
In Frame Control, open Tools → Decky Loader on Frame, read the experimental notice, check the acknowledgement box, and choose Install. Update downloads and verifies the latest ARM64 release again. Remove managed Decky disables and removes only Frame Control's user service and binary. It preserves plugin files and settings so unrelated user data is not deleted. Restart Steam or the headset to clear the frontend already injected into its current web helper process. No action wipes the headset.
Manual removal if Frame Control is unavailable:
ssh frame 'systemctl --user disable --now frame-control-decky.service; rm -f ~/.config/systemd/user/frame-control-decky.service ~/.local/share/frame-control/decky/PluginLoader ~/.local/share/frame-control/decky/.frame-control/receipt.json; systemctl --user daemon-reload; systemctl --user reset-failed frame-control-decky.service'
That command intentionally keeps ~/.local/share/frame-control/decky/plugins
and settings. Check those folders before deleting them yourself. An upstream
Decky installation is separate; use its own installer to remove it. Frame
Control refuses to install alongside an upstream system service.
Next compatibility test
In the headset, open Steam's VR dashboard and look for Decky's plugin tab or Quick Access Menu after an opt-in install. If none appears, inspect whether the VR shell exposes a different menu component and whether Decky's frontend can target it without patching Steam globally. Then test one harmless plugin's install, visible UI, restart persistence and removal. Until those checks pass, Frame Control should not describe Decky plugins as supported on the Frame.