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0d67335775 | ||
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feab03e049 |
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@@ -0,0 +1,20 @@
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package: com.innerspacevr.afishermanstale
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title: Fisherman
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status: issues
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notes: Loading screens have corruption, but everything works otherwise.
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tested_version: '1.087'
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engine: Unreal
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xr: VrApi
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alt_overport:
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- patch_remove_unreal_force_quit
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adapter:
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haptic_fix: 1
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verified:
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date: '2026-10-11'
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known_good_sha256: c645ca6321845bd460b4ff1b8ac871e941adb26d280cccba0285e79e4a96a231
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app: 0.12.0
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overport_cli: 1.2.5
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frame_build: '20261007.6125817'
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agent: 59
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issue: 175
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source_hint: A Fisherman's Tale
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+4
-4
@@ -39,7 +39,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
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| [Patch Oculus detection for Unity](#patch_oculus_unity) | `patch_oculus_unity` | Patches from OVRPort | default |
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| [Patch Oculus detection for Unreal](#patch_oculus_unreal) | `patch_oculus_unreal` | Patches from OVRPort | default |
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| [Remove localized app names](#patch_remove_localized_names) | `patch_remove_localized_names` | Patches from OVRPort | default |
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| [Remove Unreal's ForceQuit](#patch_remove_unreal_force_quit) | `patch_remove_unreal_force_quit` | Patches from OVRPort | 29 |
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| [Remove Unreal's ForceQuit](#patch_remove_unreal_force_quit) | `patch_remove_unreal_force_quit` | Patches from OVRPort | 30 |
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| [Remove uses-library](#patch_remove_uses_library) | `patch_remove_uses_library` | Patches from OVRPort | default |
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| [Remove VrApi library](#patch_remove_vrapi) | `patch_remove_vrapi` | Patches from OVRPort | |
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| [Replace application label and icon](#patch_replace_icon_label) | `patch_replace_icon_label` | Patches from OVRPort | default |
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@@ -113,7 +113,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
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| [GL shim: high-precision vertex shaders](#adapter-gl_highp_markers) | `adapter.gl_highp_markers` | Game settings | 1 |
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| [GL shim: integer vertex inputs](#adapter-gl_int_attribs) | `adapter.gl_int_attribs` | Game settings | 1 |
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| [Flat panel diagnostics (log)](#adapter-gl_mv_debug) | `adapter.gl_mv_debug` | Game settings | |
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| [Fix freezes when controllers vibrate](#adapter-haptic_fix) | `adapter.haptic_fix` | Game settings | 39 |
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| [Fix freezes when controllers vibrate](#adapter-haptic_fix) | `adapter.haptic_fix` | Game settings | 40 |
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| [Vibration strength](#adapter-haptic_scale) | `adapter.haptic_scale` | Game settings | |
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| [Turn off space warp](#adapter-hide_space_warp) | `adapter.hide_space_warp` | Game settings | 4 |
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| [Controller input diagnostics (log)](#adapter-input_diag) | `adapter.input_diag` | Game settings | |
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@@ -406,7 +406,7 @@ Stops some Unreal games from closing themselves right after starting.
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- `patch_remove_unreal_force_quit`
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- **Changes:** Changes the APK (during the OVRPort conversion).
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- **Offered (off):** Built as the alternate APK for Unreal games (use it if the game quits itself).
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- **Catalog games (29):** Asgard's Wrath 2, BARTENDER VR SIMULATOR, Carve Snowboarding, Creed, Espire 1: VR Operative (Quest Edition), Espire 2, ExploreVR, In Death: Unchained and 21 more.
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- **Catalog games (30):** Asgard's Wrath 2, BARTENDER VR SIMULATOR, Carve Snowboarding, Creed, Espire 1: VR Operative (Quest Edition), Espire 2, ExploreVR, Fisherman and 22 more.
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- **Suggested by launch-test signatures:**
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- `force-quit` (error): The game quit itself right after starting.
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- **Source:** [patches/overport.py](../src/frameport/patches/overport.py)
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@@ -1424,7 +1424,7 @@ For games that freeze the Frame when a controller vibrates (for example Lucky's
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- **Options:**
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- Value: int, default `0`.
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- Game settings → Controllers → "Fix freezes when controllers vibrate" (advanced).
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- **Catalog games (39):** AgeOfJoy, Ancient_Dungeon, Audica, BattleSisters, Caves, Clockwork, cubism, Deep Cuts and 31 more.
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- **Catalog games (40):** AgeOfJoy, Ancient_Dungeon, Audica, BattleSisters, Caves, Clockwork, cubism, Deep Cuts and 32 more.
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- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
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> Routes OVRPlugin through FramePort's extension shim, which turns Meta's amplitude-envelope vibrations into plain ones: OVRPort's loader reads their nanosecond duration as seconds and allocates gigabytes, freezing the Frame when the game vibrates a controller (for example Lucky's Tale's save slots, GitHub #9). Needs a rebuild.
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