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Author SHA1 Message Date
spoopyghosty0 6b8605a83e Merge remote-tracking branch 'origin/main' into fix-270
# Conflicts:
#	docs/PATCHES.md
2026-10-14 14:01:13 -04:00
spoopyghosty0 bef42dfd1b Merge pull request #291 from spoopyghosty0/catalog/issue-279
catalog: com.nDreams.Ghostbusters
2026-10-14 14:00:47 -04:00
spoopyghosty0 c29c3a3fe2 Docs regenerated 2026-10-14 14:00:06 -04:00
spoopyghosty0 2a608e92f4 Merge remote-tracking branch 'origin/main' into fix-279 2026-10-14 13:59:53 -04:00
spoopyghosty0 90ebabab01 Merge pull request #290 from spoopyghosty0/catalog/issue-268
catalog: com.fulldivegames.majorasmaskvr
2026-10-14 13:59:38 -04:00
spoopyghosty0 5f2dd4bf27 Docs regenerated 2026-10-14 13:58:51 -04:00
spoopyghosty0 2e2fac2348 Catalog notes in neutral wording 2026-10-14 13:58:00 -04:00
spoopyghosty0 5b1f09e79a Catalog notes in neutral wording 2026-10-14 13:57:41 -04:00
spoopyghosty0 fb0fe55c6d Catalog notes in neutral wording 2026-10-14 13:57:24 -04:00
github-actions[bot] 84ae3c1ce0 catalog: com.edde746.plezy (from #270) 2026-10-14 17:54:26 +00:00
github-actions[bot] 2ee1dcbfcb catalog: com.nDreams.Ghostbusters (from #279) 2026-10-14 17:54:22 +00:00
github-actions[bot] 14f026c529 catalog: com.fulldivegames.majorasmaskvr (from #268) 2026-10-14 17:54:22 +00:00
spoopyghosty0 30a71a1ad4 Catalog: Assassin's Creed Nexus works (upside-down panels fixed in place, #138) 2026-10-14 13:52:33 -04:00
spoopyghosty0 a2515f13a7 FrameBridge: turn upside-down quads upright in place (#138); gl_error_clear stops Vader's runtime memory leak (#285) 2026-10-14 13:40:15 -04:00
spoopyghosty0 5d6072e11e Live view: Take screenshot button (the Screenshots tab's Steam screenshot, without switching tabs) 2026-10-14 13:06:52 -04:00
spoopyghosty0 0e588f74f7 Catalog: Vader Immortal's runtime leak wasn't reported to Valve 2026-10-14 12:56:28 -04:00
coah 13a350b3bf fix: fall back to a devkit entry when Steam drops the library shortcut
On Frames whose Steam drops FramePort's shortcuts.vdf entries on every restart
(GitHub #41/#42), "Add to Steam library" restarted Steam twice and then failed
with "Steam removed the new library entry again after restarting". Play's
fallback (the devkit entry, the one Steam keeps) was never reached because
_add_then_play gave up first.

After the second loss the shortcuts worker now adds the devkit entry while
Steam runs, so the game ends up in the library as "Devkit Game: <title>" and
the job succeeds. Agent v89.
2026-10-14 12:36:53 -04:00
spoopyghosty0 36dbbe0de7 Merge pull request #286 from spoopyghosty0/showcase/update
Update docs screenshots and videos
2026-10-14 12:32:10 -04:00
spoopyghosty0 eb251c45b5 Merge pull request #264 from UnicronNL/fix/library-hover-crash
GUI: a late hover on a replaced Library card no longer crashes FramePort
2026-10-14 12:32:06 -04:00
spoopyghosty0 df0cc6a34f Monitor: smooth the shown numbers (time-based moving average) so they don't flicker at fast intervals 2026-10-14 12:29:22 -04:00
spoopyghosty0 3b018b6976 Opt-in frame.unreal_skip_obb_delivery for Unreal games still stuck on the downloader with the CRC check off (#283) 2026-10-14 12:27:39 -04:00
spoopyghosty0 7c066b5fea Opt-in frame.asset_files_stub: answer Meta asset-file requests for DLC managers that stall without the service (#203) 2026-10-14 12:22:13 -04:00
spoopyghosty0 095281fca5 Clear errors for a moved game APK, installer-only Linux archives and intercepted HTTPS (#278, #287, #232) 2026-10-14 12:22:00 -04:00
spoopyghosty0 8453408d24 Library: a hovered card's left border is no longer cut off at the grid and shelf edge 2026-10-14 12:16:40 -04:00
spoopyghosty0 f5368d73ea FramePort 1.1.1
Config files written by an older FramePort are no longer kept as the user's own (their backup brought them
back when a recipe dropped them).
2026-10-14 11:14:12 -04:00
spoopyghosty0 bd92c25a09 Site: contributor data refreshed (1.1.1) 2026-10-14 11:14:10 -04:00
spoopyghosty0 05024e02bf Docs: games list regenerated with the new catalog entries 2026-10-14 10:58:25 -04:00
spoopyghosty0 56e122d85f Fix release blockers in the update-skip and upload changes (agent v88)
- Check the Steam shortcut on every update, also when nothing else changed: a connection lost during
  "Add to Steam" or Steam putting its old shortcuts.vdf back left games without a library entry. The
  agent restarts Steam only when the entry really changes.
- Artwork updates for installs without a recorded artwork manifest start from a clean folder again
  (an old portrait.jpg next to a new portrait.png was picked at random for the Steam grid).
- OpenSSH uploads only rename .part files that are already complete (sftp's reput refuses them, which
  sent every resume to the Paramiko fallback).
- frame.tbxr_vendor revision 2: GL4ES ports get "Update on Frame" for the #191 draw fix.
- Configuration-only updates send the library's current Steam tags.
- finalize drops fingerprints and the artwork record an older app didn't send.
- set_settings: malformed numbers are refused before anything is written; int settings keep a
  fractional value.
- Display diagnostics use Windows PowerShell 5.1 without pwsh's PSModulePath; window diagnostics and
  the instance owner file can't stop the GUI from starting.
2026-10-14 10:58:24 -04:00
spoopyghosty0 d7a26ca181 Docs: update screenshots and videos 2026-10-14 14:34:48 +00:00
spoopyghosty0 3fcb901f8c Prefer OpenSSH for bulk uploads with resumable Paramiko fallback 2026-10-14 10:28:55 -04:00
spoopyghosty0 faea99e837 Skip unnecessary game update work and add bounded parallel uploads 2026-10-14 10:09:24 -04:00
spoopyghosty0 05c4f5603b Merge pull request #277 from spoopyghosty0/catalog/issue-266
catalog: com.arkio.arkio
2026-10-14 09:43:35 -04:00
spoopyghosty0 60fa213862 Refresh catalog PR #277 against main 2026-10-14 09:43:30 -04:00
spoopyghosty0 b67c403447 Merge pull request #276 from spoopyghosty0/catalog/issue-262
catalog: com.NiVision.RacketPinball
2026-10-14 09:43:17 -04:00
spoopyghosty0 21e2693568 Refresh catalog PR #276 against main 2026-10-14 09:43:11 -04:00
spoopyghosty0 8d8a5dab59 Merge pull request #275 from spoopyghosty0/catalog/issue-267
catalog: quest.eleven.forfunlabs
2026-10-14 09:43:00 -04:00
spoopyghosty0 185a947ba1 Refresh catalog PR #275 against main 2026-10-14 09:42:54 -04:00
spoopyghosty0 8622f8bc5c Merge pull request #274 from spoopyghosty0/catalog/issue-260
catalog: com.notdead.COMPOUNDQUEST
2026-10-14 09:42:31 -04:00
spoopyghosty0 70d722063e Refresh catalog PR #274 against main 2026-10-14 09:42:11 -04:00
spoopyghosty0 e9ab42bcab Merge pull request #273 from spoopyghosty0/catalog/issue-248
catalog: com.polyarc.Moss2
2026-10-14 09:42:02 -04:00
spoopyghosty0 6d9944844a Refresh catalog PR #273 against main 2026-10-14 09:41:57 -04:00
spoopyghosty0 11c52636c3 Merge pull request #272 from spoopyghosty0/catalog/issue-259
catalog: pl.idreams.zombirds
2026-10-14 09:41:44 -04:00
spoopyghosty0 bf455baeb5 Refresh catalog PR #272 against main 2026-10-14 09:41:37 -04:00
spoopyghosty0 986e554fa5 Fix sunglasses lens symmetry in Cool Game demo artwork 2026-10-14 09:34:49 -04:00
spoopyghosty0 f6ae3f7724 Fix xLua startup on Frame with full-pointer Lua engine 2026-10-14 09:19:19 -04:00
spoopyghosty0 310863900f Add lightweight Windows display diagnostics 2026-10-13 23:41:13 -04:00
spoopyghosty0 7462317dcb Fix GL4ES draw dispatch in Team Beef ports 2026-10-13 23:25:29 -04:00
spoopyghosty0 32a2694b05 Recover windowless FramePort instances when Windows hides the lock owner 2026-10-13 20:46:47 -04:00
spoopyghosty0 421ee8cb5f Enable reported working fades for Batman and Iron Man VR (#197) 2026-10-13 20:29:29 -04:00
spoopyghosty0 693e75b19a Retry OVRPort's missing application label failure (#269) 2026-10-13 20:21:57 -04:00
spoopyghosty0 bdbe9550ba Keep saved Android recipes out of empty OVRPort conversions (#271) 2026-10-13 20:12:50 -04:00
spoopyghosty0 c1653f21b1 Fix case-insensitive Steam shortcut keys (#263) 2026-10-13 19:20:39 -04:00
github-actions[bot] f251129c11 catalog: com.arkio.arkio (from #266) 2026-10-13 22:36:56 +00:00
github-actions[bot] 5acf9f1d7a catalog: quest.eleven.forfunlabs (from #267) 2026-10-13 22:36:55 +00:00
github-actions[bot] 88dd4a99a6 catalog: com.NiVision.RacketPinball (from #262) 2026-10-13 22:36:54 +00:00
github-actions[bot] e30c9735dc catalog: com.notdead.COMPOUNDQUEST (from #260) 2026-10-13 22:36:52 +00:00
github-actions[bot] f237f64d84 catalog: com.polyarc.Moss2 (from #248) 2026-10-13 22:36:50 +00:00
github-actions[bot] fd11975ffb catalog: pl.idreams.zombirds (from #259) 2026-10-13 22:36:48 +00:00
UnicronNLandClaude Opus 5.5 536fba2145 GUI: a late hover on a replaced Library card no longer crashes FramePort
Moving the mouse over the Library right after its cards were rebuilt (e.g.
the library changed at start, or a view switch) could deliver a hover event
for a card that was already off the page. Its handler called tile.update(),
Flet 1.0 raised "Container(…) Control must be added to the page first", and
an error in an event handler takes the whole app down to Flet's error
screen.

- Library grid and shelf card hover handlers use the safe C.update(tile),
  which skips controls that aren't on the page any more (the convention
  everywhere else in ui/)
- Settings' index: scroll_to on a page that has already left the screen
  (or a closed window: "Session closed") is ignored instead of raising in
  the task callback

Seen on the desktop app (Linux) while testing the a32 branch; the code is
the same on main. No automated reproduction (needs a real hover during a
redraw).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:13:45 +02:00
spoopyghosty0 54fdeaca14 Site: the download page's arriving badge uses the site's easing again (reverts that part of 1182f8f) 2026-10-13 00:00:52 -04:00
spoopyghosty0 1182f8f275 Site: release and contributor data refreshed (1.1.0); the download page's arriving badge overshoots like before (1.0.3) 2026-10-12 23:55:20 -04:00
spoopyghosty0 90248b6742 Merge pull request #253 from spoopyghosty0/showcase/update
Update docs screenshots and videos
2026-10-12 23:47:48 -04:00
spoopyghosty0 c8f399da57 Docs: update screenshots and videos 2026-10-13 03:22:34 +00:00
106 changed files with 5647 additions and 441 deletions

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+4 -1
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@@ -643,7 +643,9 @@ reaches its OVRInput cleanly (probe: both Touch connected 0x63, individual butto
"outside of frame bounds" warnings stay (~2/frame) and are harmless.
Steam library (GitHub #4/#21/#27, agent v38): shortcuts go to every Steam account (signed-in first; MostRecent isn't
always the account on the Frame); stop_steam also waits for Steam's helpers; after the restart the agent re-reads
shortcuts.vdf and writes once more if Steam put its old copy back (`shortcuts_lost`), else reports it. 0.6.3's Play
shortcuts.vdf and writes once more if Steam put its old copy back (`shortcuts_lost`); lost again (agent v89): Steam
ignores FramePort's entries on that Frame, so `add_devkit_entry` adds the devkit entry instead (`added` gets `via:
devkit`) and only reports an error if that fails too. 0.6.3's Play
auto-repair (`_add_then_play`) crashed (its job got a Job, not a reporter). Uploads resume on a transient OSError.
Lepton's Android 11 has no clipboard service (134 services; checked with `podman exec … service check clipboard`):
SDL/LÖVE apps crashed at start → `frame.sdl_clipboard` (`apk/dex.py`: in-place dex edit, nops one invoke, fixes
@@ -741,6 +743,7 @@ own context and saved as `files/fb_snap_0-7.ppm` (quarter size) — headless lau
shows what the game draws. Vader: Lucasfilm logo (an OBB mp4: video works), then its loading card (portrait + segmented
bar) that never advances; the async loader thread sleeps and OBB reads stop (~168 MB of a 2.7 GB pak).
**SteamVR overlay apps (agent v75, 2026-10-10):** host OpenVR overlays (VRApplication_Overlay) are composited over Lepton (Quest) games on the Frame (probe checker seen over 4XVR in the headset view, `native/vroverlay_probe`); Windows ones register through Proton's vrclient too (Temporal Reality's Windows build created its overlays; fpsVR never reaches OpenVR under Proton). Detection `analysis/vroverlay.py` (bundled `.vrmanifest` with `is_dashboard_overlay`, else OpenVR + IVROverlay + self-registration markers, engine Other; Rift fingerprint `RIFT_ANALYSIS`), patch `pcvr.vr_overlay` (param autostart), Linux entry fields `vr_overlay`/`vr_overlay_autostart` (game page switch); agent `register_vr_overlay`/`unregister_vr_overlay`/`launch_vr_overlay` (IVRApplications via ctypes, live; manifest `<anchor>/frameport-overlay.vrmanifest`, the app's own key, binary = launch.sh). **SteamVR on the Frame reads only `binary_path_linux_arm`** (binary_path_linux alone is skipped). Overlay apps: no launch test, no Linux Steam-parent watchdog (`FRAMEPORT_OVERLAY`), not a "running game". A Steam overlay-app shortcut and a game shortcut run together. SteamVR's SetApplicationAutoLaunch didn't persist on the dev Frame (the watch never started by itself) → **agent v76: FramePort's own autostart**: the deployment's `overlay.autostart` is the source of truth; `ensure_host_fixes` (`ensure_overlay_service`) keeps the user service `frameport-vr-overlays.service` (`_vr_overlay_watch`, 5 s polls of the known vrserver's /proc stat) only while an overlay app has autostart on (register/unregister, uninstall, purge and the kill switch `~/.local/share/frameport/vr-overlays.disabled` / `FRAMEPORT_NO_OVERLAY_AUTOSTART` update it); a new vrserver (pid + start time, kept in `~/.cache/frameport-vr-overlays.json` across agent updates) → child `_vr_overlay_round`: wait for IVRApplications, 15 s grace, `launch_vr_overlay` for apps not running (folder process or GetApplicationProcessId); log `~/.local/share/frameport/vr-overlays.log`. Dev Frame: adopted the running vrserver, skipped the already running watch; a start after a real SteamVR start/boot is not yet seen. Details: docs/FRAME_RUNTIME.md "Overlay apps".
**Vader's leak solved / AC Nexus flips (2026-10-14):** Vader Immortal leaves GL errors pending on its context; SteamVR's GL interop (`openxr_graphics_gl_openvr.cpp`, `xrclient_<pkg>.txt` in Steam's logs: `SXR_GL_CHECK: error:0x502 ... glGenTextures`) takes the stale error as its own failure once, and from then on `CVRCompositorSharedTextures::BeginCommandBuffer` allocates a command buffer every frame (perf page-fault stacks; ~430 renderD128 mappings + 22 MB/s). Adapter `gl_error_clear` (GLES, catalog on for Vader ep1-3) clears them before xrCreateSwapchain/xrBeginFrame/xrEndFrame: flat memory, no SXR_GL_CHECK (headless). The per-game `xrclient_<pkg>.txt` logs are worth reading for runtime errors. The Frame's runtime caps swapchains per session (XR_ERROR_LIMIT_REACHED from ~15; AC Nexus asks for more): flip emulation now turns quads upright in place (scratch VkImage, once per acquire; transfer usage added to single-layer colour swapchains) instead of a shadow swapchain per quad, which ran into the cap (#138). Headless sessions don't draw AC Nexus's panels (adapter `flip_dump` saves before/after images of flipped quads, for headset runs).
**Lepton's logcat mirror dies (agent v67, 2026-10-09):** occasionally launch.log ends with `logcat: Unexpected EOF!` right after the game starts (about 1 launch in 50, Lepton 2.8.14 and 3.0.5): no dashboard auto-hide, no launch-test result. launch.sh's `_logcat_keeper` then reads `podman exec lepton-steamlaunch-<appid> logcat` itself into launch.log (up to 5 restarts while the game runs).
**Double launch (agent v57, 2026-10-06):** a second Play while Lepton still boots (~10 s with nothing to see) made
the second Lepton stop the first one's container ("Waiting for steamlaunch-<appid> (PID …) to exit", exit 137
+1
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@@ -5,6 +5,7 @@ FramePort is GPL-3.0-only (see `LICENSE`). It includes or downloads the followin
## Included in this repository / the release bundles
| Component | Where | License |
|---|---|---|
| LuaJIT (Lua engine for verified xLua pointer compatibility, github.com/LuaJIT/LuaJIT) | `artifacts/arm64-v8a/libfp_luajit.so`; pinned build in `native/luajit/build.py` | MIT (`native/luajit/COPYRIGHT`, included in bundles as `artifacts/licenses/LuaJIT.txt`) |
| OVRPort VrApi → OpenXR adapter (`native/vrapi`, github.com/Android-XR-Bridge/OVRPort), with FramePort's changes | `native/vrapi-bridge/`, `artifacts/arm64-v8a/libvrapi.so` | GPL-3.0 (`native/vrapi-bridge/LICENSE.upstream`) |
| OVRPort platform compatibility library (`native/platform`) | `native/platformcompat/`, `artifacts/arm64-v8a/libovrplatformcompat.so` | GPL-3.0; Meta Platform SDK headers under the Meta Platform Technologies SDK License (`native/platformcompat/licenses/OCULUS-PLATFORM-SDK.txt`) |
| Khronos OpenXR SDK headers | used to build the native layers | Apache-2.0 / MIT (`native/vrapi-bridge/licenses/OPENXR-SDK.txt`) |
+203 -28
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@@ -44,7 +44,7 @@ try:
except ImportError: # Windows: pc_revive loads this file for its VDF code only (GitHub #131)
fcntl = None
AGENT_VERSION = 85
AGENT_VERSION = 89
HOME = os.path.expanduser("~")
STEAM = os.path.join(HOME, ".local/share/Steam")
ANCHORS = os.path.join(HOME, "Applications/quest-frame")
@@ -902,6 +902,32 @@ def shortcut_appid(exe, title):
return zlib.crc32((exe + title).encode("utf-8")) | 0x80000000
class VdfMap(dict):
"""Steam's KeyValues names are case-insensitive; keep their spelling when writing back (#263)."""
def _key(self, key):
return next((k for k in self if k.casefold() == key.casefold()), key)
def __contains__(self, key):
return super().__contains__(self._key(key))
def __getitem__(self, key):
return super().__getitem__(self._key(key))
def __setitem__(self, key, value):
super().__setitem__(self._key(key), value)
def get(self, key, default=None):
return super().get(self._key(key), default)
def setdefault(self, key, default=None):
return super().setdefault(self._key(key), default)
def update(self, *args, **kwargs):
for key, value in dict(*args, **kwargs).items():
self[key] = value
def vdf_decode(data):
pos = 0
@@ -914,7 +940,7 @@ def vdf_decode(data):
def node():
nonlocal pos
out = {}
out = VdfMap()
while True:
kind = data[pos]
pos += 1
@@ -1230,7 +1256,7 @@ def _shortcuts_worker(payload):
if service or args.get("restart", True):
start_steam(service)
lost = shortcuts_lost(users, args["packages"])
if lost: # Steam wrote its old copy back over ours (it was still saving): once more, then report
if lost: # Steam wrote its old copy back over ours (it was still saving): once more, then the devkit entry
result["retried"] = lost
service = stop_steam()
for user in users:
@@ -1238,7 +1264,7 @@ def _shortcuts_worker(payload):
start_steam(service)
for pkg in shortcuts_lost(users, lost):
result["added"] = [a for a in result["added"] if a["package"] != pkg]
result["errors"].append(f"{pkg}: Steam removed the new library entry again after restarting")
add_devkit_entry(pkg, result)
except Exception as exc: # noqa: BLE001
result["state"] = "failed"
result["errors"].append(str(exc))
@@ -1248,6 +1274,19 @@ def _shortcuts_worker(payload):
json.dump(result, f)
def add_devkit_entry(pkg, result):
"""Steam dropped the game's shortcuts.vdf entry twice: this Frame's Steam ignores FramePort's entries (GitHub #41),
so add it the way Valve's devkit tool does (Steam is running again). That entry is the one Steam keeps."""
try:
appid = devkit_register(pkg)
except Exception as exc: # noqa: BLE001
result["errors"].append(f"{pkg}: Steam removed the new library entry again after restarting, and the devkit "
f"entry failed too: {exc}")
return
result["added"].append({"package": pkg, "appid": appid, "expected": (deployment(pkg) or {}).get("appid"),
"via": "devkit"})
def remove_from_library(user, remove, result):
"""Remove uninstalled games' shortcuts + grid art from one Steam account (Steam is closed)."""
vdf = os.path.join(STEAM, "userdata", user, "config/shortcuts.vdf")
@@ -1500,10 +1539,17 @@ def is_overlay(dep):
return bool(isinstance(dep, dict) and dep.get("overlay"))
def deployment_summary(dep):
"""Keep routine connection/monitor samples small; detailed data manifests are fetched only for an update."""
return {key: value for key, value in dep.items()
if key not in ("data_manifest", "configuration", "managed_config_files")}
def cmd_list_installed(args):
games = []
table = mounts()
for dep_path in sorted(glob.glob(os.path.join(ANCHORS, "*/deployment.json"))):
selected = check_pkg(args["package"]) if args.get("package") else "*"
for dep_path in sorted(glob.glob(os.path.join(ANCHORS, selected, "deployment.json"))):
try:
dep = json.load(open(dep_path))
except (OSError, ValueError):
@@ -1540,7 +1586,7 @@ def cmd_list_installed(args):
dep["apk_present"] = os.path.exists(apk)
dep["apk_size"] = os.path.getsize(apk) if dep["apk_present"] else 0
dep["last_play"] = last_play(dep["anchor"]) # agent v70: the PC triages a finished play session's log
games.append(dep)
games.append(dep if args.get("details") else deployment_summary(dep))
return {"games": games}
@@ -3802,7 +3848,7 @@ def cmd_finalize(args):
pkg = check_pkg(args["package"])
title = args["title"]
prep = cmd_prepare({"package": pkg, "title": title, "dest": args.get("dest")})
base, anchor, appid, incoming = prep["base"], prep["anchor"], prep["appid"], prep["incoming"]
base, anchor, incoming = prep["base"], prep["anchor"], prep["incoming"]
lepton = prep["lepton"]
if not lepton:
raise AgentError("Lepton is not installed (Developer Mode → install/launch 'Lepton Development' once)")
@@ -3823,6 +3869,10 @@ def cmd_finalize(args):
bad = [k for k, v in expected.items() if have.get(k) != v]
if bad:
raise AgentError(f"{len(bad)} data file(s) missing or incomplete, e.g. {bad[0]}")
if args.get("existing_only") and os.path.exists(new_apk):
raise AgentError("an interrupted APK upload is pending; finish that install before updating data")
if args.get("existing_only"):
verify_installed_apk(deployment(pkg), args.get("apk_sha256"))
if os.path.exists(new_apk):
if args.get("apk_sha256") and sha256_file(new_apk) != args["apk_sha256"]:
raise AgentError("uploaded APK checksum mismatch (transfer corrupted?)")
@@ -3833,16 +3883,67 @@ def cmd_finalize(args):
elif not os.path.exists(os.path.join(app, "game.apk")):
raise AgentError("no APK uploaded and none installed")
moved = 0
for root, _, files in os.walk(inc_obb):
for name in files:
if name.endswith(".part"):
continue
src = os.path.join(root, name)
dst = os.path.join(app, "obb", os.path.relpath(src, inc_obb))
os.makedirs(os.path.dirname(dst), exist_ok=True)
os.replace(src, dst)
moved += 1
shutil.rmtree(incoming, ignore_errors=True)
if not args.get("preserve_data"):
for root, _, files in os.walk(inc_obb):
for name in files:
if name.endswith(".part"):
continue
src = os.path.join(root, name)
rel = os.path.relpath(src, inc_obb)
if expected is not None and rel not in expected:
continue # an older interrupted upload is not part of this install
dst = os.path.join(app, "obb", rel)
os.makedirs(os.path.dirname(dst), exist_ok=True)
os.replace(src, dst)
moved += 1
shutil.rmtree(incoming, ignore_errors=True)
return configure_install({**args, "consume_artwork": args.get("consume_artwork", True)}, prep, moved)
def verify_installed_apk(dep, expected):
apk = os.path.join(dep["base"], "lepton-app", "game.apk")
if not expected or dep.get("sha256") != expected or not os.path.isfile(apk):
raise AgentError("installed APK is missing or changed; refresh and reinstall it")
st = os.stat(apk)
identity = {"size": st.st_size, "mtime_ns": st.st_mtime_ns}
if identity != dep.get("apk_stat") and sha256_file(apk) != expected:
raise AgentError("installed APK content changed; reinstall it")
def cmd_configure(args):
"""Apply runtime configuration to an existing, matching APK without staging/replacing game files."""
pkg = check_pkg(args["package"])
dep = deployment(pkg)
if not dep or dep.get("kind", "quest") != "quest":
raise AgentError(f"{pkg} is not an installed Quest/Android app")
base, _ = new_base(args, pkg, dep) # validates a removable drive; never silently falls back
verify_installed_apk(dep, args.get("apk_sha256"))
if container_running(dep["appid"]):
raise AgentError("Close the game before updating its configuration")
lepton, _ = lepton_path()
if not lepton:
raise AgentError("Lepton is not installed")
return configure_install({**args, "title": dep["title"]},
{"base": base, "anchor": os.path.join(ANCHORS, pkg),
"appid": dep["appid"], "lepton": lepton}, 0)
def configure_install(args, prep, moved):
pkg, title = check_pkg(args["package"]), args["title"]
base, anchor, appid, lepton = prep["base"], prep["anchor"], prep["appid"], prep["lepton"]
app = os.path.join(base, "lepton-app")
previous = deployment(pkg) or {}
files_dir = data_files_dir(base, pkg)
for rel in set(args.get("files") or {}) | set(previous.get("managed_config_files") or {}):
target = os.path.realpath(os.path.join(files_dir, rel))
if not _inside(target, os.path.realpath(files_dir)) or target == os.path.realpath(files_dir):
raise AgentError(f"refusing to write outside the game's files dir: {rel}")
backup = os.path.join(files_dir, rel) + ".frameport-config-backup"
if os.path.islink(backup):
raise AgentError(f"refusing a linked configuration backup: {rel}")
for key, value in (args.get("settings") or {}).items():
if not re.fullmatch(r"[a-z_]+", key) or any(c in str(value) for c in "\r\n\x00"):
raise AgentError(f"bad setting {key}")
if "flatscreen" in args: # older clients don't send it: leave the marker as it is
set_flatscreen(app, args["flatscreen"])
# settings: settings.conf (read by the adapter via LEPTON_ENV_FRAMEBRIDGE_CONFIG) + framebridge.conf copy
@@ -3859,13 +3960,37 @@ def cmd_finalize(args):
f.write(text)
with open(os.path.join(files_dir, "framebridge.conf"), "w") as f:
f.write(text)
managed = previous.get("managed_config_files") or {}
wanted = args.get("files") or {}
for rel, record in managed.items():
if rel in wanted:
continue
target = os.path.realpath(os.path.join(files_dir, rel))
if not _inside(target, os.path.realpath(files_dir)):
raise AgentError(f"invalid previously managed path: {rel}")
if os.path.isfile(target) and sha256_file(target) == record["sha256"]:
backup = target + ".frameport-config-backup"
if record.get("backup") and os.path.isfile(backup):
os.replace(backup, target)
else:
os.unlink(target)
new_managed = {}
for rel, content in (args.get("files") or {}).items():
target = os.path.normpath(os.path.join(files_dir, rel))
if not target.startswith(files_dir + os.sep):
raise AgentError(f"refusing to write outside the game's files dir: {rel}")
os.makedirs(os.path.dirname(target), exist_ok=True)
record = managed.get(rel)
backup = target + ".frameport-config-backup"
# no record: an existing file is the user's, unless it already has exactly this content (written by
# FramePort before agent v86 kept records; backing it up would bring it back when the recipe drops it)
had_original = bool(record.get("backup")) if record else os.path.isfile(target) and \
open(target, "rb").read() != content.encode()
if not record and had_original:
shutil.copy2(target, backup)
with open(target, "w") as f:
f.write(content)
new_managed[rel] = {"sha256": sha256_file(target), "backup": had_original}
models = install_controller_models(files_dir, str(settings.get("controller_models", 0)) not in ("0", "0.0"))
recipe = args.get("recipe") if isinstance(args.get("recipe"), dict) else {}
hw_video = HW_VIDEO_PATCH in (recipe.get("patches") or []) # the shared codec (install_video_codec)
@@ -3875,22 +4000,40 @@ def cmd_finalize(args):
config_sync = args.get("config_sync") if isinstance(args.get("config_sync"), dict) else {}
write_launcher(anchor, base, pkg, title, appid, lepton, args.get("env"), hw_video, gamepad, bool(config_sync))
art_in = os.path.join(base, "incoming-artwork")
if os.path.isdir(art_in):
art_moved = False
if args.get("consume_artwork") and os.path.isdir(art_in):
shutil.rmtree(os.path.join(anchor, "artwork"), ignore_errors=True)
shutil.move(art_in, os.path.join(anchor, "artwork"))
previous = deployment(pkg) or {}
dep = {"package": pkg, "appid": int(appid), "base": base, "title": title, "tags": args.get("tags") or [],
"apk": args.get("apk_name", "game.apk"),
"sha256": args.get("apk_sha256"), "recipe": args.get("recipe"), "installed_by": "frameport",
art_moved = True
dep = {**previous, "package": pkg, "appid": int(appid), "base": base, "title": title,
"tags": args.get("tags", previous.get("tags")) or [],
"apk": args.get("apk_name", previous.get("apk", "game.apk")),
"sha256": args.get("apk_sha256") or previous.get("sha256"),
"recipe": args.get("recipe"), "installed_by": "frameport",
"hw_video_decode": hw_video, "steam_gamepad": gamepad, "config_sync": config_sync,
"agent_version": AGENT_VERSION, "time": time.time()}
if previous.get("eye_base"): # the runtime's eye size learned from an earlier start (device.config_sync)
dep["eye_base"] = previous["eye_base"]
with open(os.path.join(anchor, "deployment.json"), "w") as f:
json.dump(dep, f, indent=2)
dep["managed_config_files"] = new_managed
# An app before agent v86 records none of these: what it installed is unknown, so a newer PC mustn't skip work
# on the strength of an older record. Art the agent didn't replace keeps its record.
art_replaced = bool(args.get("consume_artwork")) and art_moved
for key in ("configuration", "configuration_fp", "apk_recipe_fp", "source_version", "artwork_manifest"):
if key in args:
dep[key] = args[key]
elif key != "artwork_manifest" or art_replaced:
dep.pop(key, None)
if args.get("obb_manifest") is not None:
dep["data_manifest"] = args["obb_manifest"]
if "data_manifest" in dep:
dep["data_fp"] = hashlib.sha256(json.dumps(dep["data_manifest"], sort_keys=True).encode()).hexdigest()[:32]
st = os.stat(os.path.join(app, "game.apk"))
dep["apk_size"] = st.st_size
dep["apk_stat"] = {"size": st.st_size, "mtime_ns": st.st_mtime_ns}
synced = sync_game_config(pkg, dep)
write_deployment(pkg, dep)
return {"ok": True, "base": base, "appid": appid, "moved_data_files": moved, "controller_models": models,
"config_sync": synced}
"config_sync": synced, "deployment": deployment_summary(dep)}
# --------------------------------------------------------------- Steam Frame controller models (XR_FB_render_model)
@@ -5149,8 +5292,8 @@ def cmd_set_settings(args):
if k:
current[k] = v
for k, v in (args.get("settings") or {}).items():
if not re.fullmatch(r"[a-z_]+", k) or not re.fullmatch(r"-?[0-9.]+", str(v)):
raise AgentError(f"bad setting {k}={v}")
if not re.fullmatch(r"[a-z_]+", k) or not re.fullmatch(r"-?(?:[0-9]+\.?[0-9]*|\.[0-9]+)", str(v)):
raise AgentError(f"bad setting {k}={v}") # checked before anything is written
current[k] = str(v)
text = "".join(f"{k}={v}\n" for k, v in current.items())
with open(conf, "w") as f:
@@ -5160,7 +5303,19 @@ def cmd_set_settings(args):
with open(os.path.join(files_dir, "framebridge.conf"), "w") as f:
f.write(text)
models = install_controller_models(files_dir, current.get("controller_models", "0") not in ("0", "0.0"))
return {"settings": current, "controller_models": models, "config_sync": sync_game_config(pkg, dep)}
synced = sync_game_config(pkg, dep)
if isinstance(dep.get("configuration"), dict):
applied = dep["configuration"]
settings = applied.get("settings") or {}
for key, value in (args.get("settings") or {}).items():
if key in settings:
number = float(value)
# keep the recorded type (the PC's fingerprint uses it); an int setting given 1.5 stays 1.5
settings[key] = number if isinstance(settings[key], float) or not number.is_integer() \
else int(number)
dep["configuration_fp"] = hashlib.sha256(json.dumps(applied, sort_keys=True).encode()).hexdigest()[:32]
write_deployment(pkg, dep)
return {"settings": current, "controller_models": models, "config_sync": synced}
TITLE_MAX = 128
@@ -5174,6 +5329,26 @@ def clean_title(title):
return text[:TITLE_MAX]
def cmd_record_artwork(args):
"""Record artwork only after verifying the files actually uploaded to the game's anchor."""
pkg = check_pkg(args["package"])
dep = deployment(pkg)
if not dep:
raise AgentError(f"{pkg} is not installed")
manifest = args.get("manifest") or {}
root = os.path.join(ANCHORS, pkg, "artwork")
for name, digest in manifest.items():
if (not re.fullmatch(r"(?:portrait|landscape|hero|logo|icon)\.[a-zA-Z0-9]+|\.icon-source", name)
or not re.fullmatch(r"[a-f0-9]{64}", str(digest))):
raise AgentError("invalid artwork manifest")
path = os.path.join(root, name)
if not os.path.isfile(path) or sha256_file(path) != digest:
raise AgentError(f"artwork missing or checksum mismatch: {name}")
dep["artwork_manifest"] = manifest
write_deployment(pkg, dep)
return {"verified": True}
def cmd_rename(args):
"""Rename an installed game (agent v77): deployment.json's title is what its Steam shortcut shows. The shortcut
keeps its appid (upsert_shortcut matches by Exe, deployment.json keeps the appid), so Play, its grid art, launch
+5 -3
View File
@@ -1,6 +1,7 @@
1a4dce5c4a6d0dfc5f20e55ac29e70c73cc2cc124c21ca6a7e1b316e6afb1c79 ./arm64-v8a/libVkLayer_fdm_darken.so
5becb96ee86fbda0ce98c0e0fd064f8ba092314aceaa400e3dcc785705dc3c23 ./arm64-v8a/libVkLayer_fp_shaderfix.so
e7554c6343ee2989b0a273ee6230e65c25bfe6499eefd00de19f5f0fee58754f ./arm64-v8a/libfp_langpack.so
d6337034fb0bdcca7ef9b7063d85b7586b8508b63b435959e8fffaba0691091c ./arm64-v8a/libfp_langpack.so
69102b128e00fa1809489a7308e09c1505f563bf7091bbdd3fe5a58e4cc96c2c ./arm64-v8a/libfp_luajit.so
321da502e0f8f46f0880aad39fe6b84bdef88f925164568814cf704a1b31a577 ./arm64-v8a/libfp_ovrp.so
40defdaddcda53bd2649eb48076fae1622bfc2bfc88e9e03c94fc8b45af2a4f2 ./arm64-v8a/libfp_ovrtrace.so
0167c2fde5dfde62897f9d85afc4fc8e97784e988b5b8df6cea8c407240b3424 ./arm64-v8a/libfp_tkeys.so
@@ -9,17 +10,18 @@ e8c0965c188665a4e565e4a3af983ef1866d1cf9225665cc90d8df286bc96ef3 ./arm64-v8a/li
5432674a59d02f411cd853a5dc57e3fa547d1ac518f25bf433fc54c43677177a ./arm64-v8a/libfpglmv.so
8a8f6b1da8952cb3933a5b53558424a5fc56043b2527a16bb6dd62a00d2de01a ./arm64-v8a/libframe_xrshim.so
19ba5ed3c4b780f5ae46251f6958f552acfc5f13c8bb39f995579593fa8990c6 ./arm64-v8a/libglshim.so
e44ded778758de33ad87bb31398281d7ec94c1ecd43dcf55b1dc99311f011859 ./arm64-v8a/libopenxr_loader_generic.so
51f5e0c5b3d3556baab27ece2936257782d6b590183ae59601cc6d8158c96ee2 ./arm64-v8a/libopenxr_loader_generic.so
1feaeafad467c4cafdf2b018a4d84b0bee200c3f711697b4ce97e66a3ba256ca ./arm64-v8a/libovrplatformcompat.so
7f30861c770361a4e311e3f486dcd2e48cd99a7f907961829ce68e24af17d775 ./arm64-v8a/libvrapi.so
7f30861c770361a4e311e3f486dcd2e48cd99a7f907961829ce68e24af17d775 ./arm64-v8a/libvrapi_foveation.so
d2361ee8b6ff62d2ff6b3f59f7b15730b95bdbe0e9dcee469ffa1117411e7288 ./armeabi-v7a/libopenxr_loader_generic.so
6927f100536283a8c26b784af73ee400140dd910e9294e4a9d55f855547ffaf2 ./armeabi-v7a/libopenxr_loader_generic.so
1871eae093432d277da4bc751bf5f3269dfcf11f9168260b0c3caadb0dedb19d ./dex/oculusos-stubs.dex
b634ab5640e258563c536e658cad87080553df6f34f62269a21d554844e58bfe ./hevc/COPYING.FFmpeg
141de01f0d40b97d4f9a720db5ab8ea442f6aa35db5272048899292884994a1c ./hevc/libstagefrighthw.so
4516971bbb2b635e19b14d2d37b9353962876f7de02043e7457327052c1fcbc0 ./hevc/manifest.json
46c3dcad2c43cc30bea3b3680b362ed84a99c15d60714bbbbb422c80ecf90405 ./hevc/media_codecs_frameport.xml
529ea35d5d82474afe9e09ad1216d269317f56dd24a05fb100fced52b7b4dbca ./hevc/podman.py.txt
6cda3076a8c09b31bb1f90da614ea89e7ee194589626eeac613e522849604e47 ./licenses/LuaJIT.txt
1aa733117cf57ccff7cf23f0425dbfd73b0332a3ef1c905ceeca0ccd0449c4e0 ./linux-arm64/XR_APILAYER_FRAMEPORT_timefix.json
28c2430a02bbd8902c5bfb9562c6fd0e318654f9e05c095bfeb94b0450ab1b07 ./linux-arm64/libxr_frameport_timefix.so
b10b3a5c10c3339fc63fd9f6cb4d01ea29be11a863d0ebad1389ea69fd471940 ./linux-arm64-bin/fp_venc
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+56
View File
@@ -0,0 +1,56 @@
===============================================================================
LuaJIT -- a Just-In-Time Compiler for Lua. https://luajit.org/
Copyright (C) 2005-2026 Mike Pall. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
[ MIT license: https://www.opensource.org/licenses/mit-license.php ]
===============================================================================
[ LuaJIT includes code from Lua 5.1/5.2, which has this license statement: ]
Copyright (C) 1994-2012 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
[ LuaJIT includes code from dlmalloc, which has this license statement: ]
This is a version (aka dlmalloc) of malloc/free/realloc written by
Doug Lea and released to the public domain, as explained at
https://creativecommons.org/licenses/publicdomain
===============================================================================
@@ -13,8 +13,9 @@ details: Unreal Engine 4 (GLES). Found and verified in gameplay on a Frame by Kl
the captured modules are from Lepton 2.8.14 and stop matching if a Frame update changes the driver's output -
the layer logs that). OVRPlugin asks for poses at its own clock (pose_time_fix). Unreal's Oculus input animates the
thumbs from near-touch, which the Frame never reports (frame.unreal_thumb_touch reads the touches instead; binding
the proximity to the touch inputs in FrameBridge didn't reach the game). The Frame's SteamVR runtime
leaks about 20 MB a second while the game runs (reported to Valve).
the proximity to the touch inputs in FrameBridge didn't reach the game). The game leaves GL errors
pending; the runtime's GL check took one as its own failure and then allocated a command buffer every frame
(~20 MB a second until the frame rate collapsed). gl_error_clear clears them first (GitHub #285).
tested_version: 1.1.1+667256.cl.387770
engine: Unreal
xr: VrApi
@@ -27,10 +28,11 @@ frame:
- frame.zink_shader_fix
adapter:
pose_time_fix: 1
gl_error_clear: 1
zink_shader_fix: 12016:b2919629761ad268e0b21c72ac8520f81b76e72c3adc26897f97eae9a3e70a66:3092:0x0003003e,166,82,0x0003003e,177,82,0x0003003e,183,82,0x0003003e,189,82,0x0003003e,256,82,0x0003003e,266,82,0x0003003e,272,82,0x0003003e,278,82,0x0003003e,318,82,0x0003003e,328,82,0x0003003e,334,82,0x0003003e,340,82;11436:6f18be49f2aaa2452f962eb16f7af744c5c22a7b25f37ce681e0d6399e35a869:2932:0x0003003e,164,80,0x0003003e,175,80,0x0003003e,181,80,0x0003003e,187,80,0x0003003e,254,80,0x0003003e,264,80,0x0003003e,270,80,0x0003003e,276,80,0x0003003e,316,80,0x0003003e,326,80,0x0003003e,332,80,0x0003003e,338,80
verified:
date: '2026-10-09'
issue: 49
updated: '2026-10-09'
updated: '2026-10-14'
min_app: 0.12.1
source_hint: Vader Immortal- Episode I
@@ -18,7 +18,9 @@ frame:
- frame.unreal_thumb_touch
adapter:
pose_time_fix: 1
gl_error_clear: 1
verified:
date: '2026-10-09'
updated: '2026-10-14'
min_app: 0.12.1
source_hint: Vader Immortal- Episode II
@@ -18,7 +18,9 @@ frame:
- frame.unreal_thumb_touch
adapter:
pose_time_fix: 1
gl_error_clear: 1
verified:
date: '2026-10-09'
updated: '2026-10-14'
min_app: 0.12.1
source_hint: Vader Immortal- Episode III
@@ -0,0 +1,19 @@
package: com.NiVision.RacketPinball
title: RacketPinball
status: works
tested_version: '2.06'
engine: Unity
xr: OpenXR
frame:
- frame.unity_text_input
device:
- device.text_input_window
adapter:
haptic_fix: 1
verified:
date: '2026-10-13'
known_good_sha256: 80e850f81c24112e8c35a560a333846163a3e783da391290db7663b9015ca58f
app: 1.0.4
overport_cli: 1.2.5
issue: 262
source_hint: RacketPinball
+6 -3
View File
@@ -4,9 +4,9 @@ tested_version: MAIN.450412.207706.final
source_hint: Assassins Creed Nexus VR
engine: Unity
xr: OpenXR
status: issues
notes: Some launch warning text is still upside down; the rest of the UI is fixed by flip emulation. Ubisoft login
may not work.
status: works
notes: FrameBridge turns its upside-down UI panels upright (flip emulation, in place since FramePort 1.1.2). Ubisoft
login may not work.
details: Ubisoft online login may not work. Data folder holds raw assets (start0..2, .climb, bundles), not .obb
files; install to obb as-is.
overport_extra:
@@ -17,3 +17,6 @@ verified:
overport_runtime: 3.4.3-23204ea
known_good_sha256: 89644a12bf8df956fa3d3a9a40540ba9e1fb62f63494714a05c9f05984383ac8
no_appsw_90: '2026-10-02, OVRPort 1.2.5 (owner: 90 Hz felt better than 72 Hz; same known issues)'
flip_in_place: '2026-10-14, owner in the headset: launch warnings and tutorial pop-ups upright (GitHub #138)'
updated: '2026-10-14'
min_app: 1.1.2
+25
View File
@@ -0,0 +1,25 @@
package: com.arkio.arkio
title: Arkio
status: works
notes: The quest version allows for passthrough mode
tested_version: 2.3.1
engine: Unity
xr: OpenXR
overport_extra:
- patch_force_passthrough
frame:
- frame.meta_permissions
- frame.unity_text_input
device:
- device.text_input_window
adapter:
scene_emul: 1
verified:
date: '2026-10-13'
known_good_sha256: e17f9b2dc56cb49b4469d81f2e075ca5953f73152804ff1a00fba0931048e103
app: 1.1.0
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 85
issue: 266
source_hint: com.arkio.arkio
+3 -2
View File
@@ -16,11 +16,12 @@ frame:
adapter:
sync_guard: 1
surface_native: 1
fade_quad: 1
verified:
date: '2026-09-28'
overport_cli: 1.2.3
overport_runtime: 3.4.3-23204ea
known_good_sha256: 796d1cab08f614d72c50d9702974c719c0908f5de91183cfe02d1fd5eb09551a
updated: '2026-10-10'
min_app: 0.12.1
updated: '2026-10-13'
min_app: 1.1.0
source_hint: Batman- Arkham Shadow
+4
View File
@@ -8,6 +8,8 @@ frame:
- frame.unity_text_input
device:
- device.text_input_window
adapter:
fade_quad: 1
verified:
date: '2026-10-05'
known_good_sha256: 41e0ab90f622afd50accb0b6e2553520d30a6cc82e5ab4cbb2341b48f7316a71
@@ -15,3 +17,5 @@ verified:
overport_cli: 1.2.5
issue: 47
source_hint: Marvel's Iron Man VR
updated: '2026-10-13'
min_app: 1.1.0
+20
View File
@@ -0,0 +1,20 @@
package: com.edde746.plezy
title: Plezy
status: issues
notes: Some videos play with strong artifacts and wrong colours; the cause is unknown, possibly hardware video decoding.
Otherwise works.
tested_version: 2.22.0
engine: Other
xr: '?'
frame:
- frame.hw_video_decode
as_is: true
verified:
date: '2026-10-13'
known_good_sha256: 893ae7c01d3d7688b27cbf4e7fc1260fb617614baeaf378fe5ca0af41febc92f
app: 1.1.0
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 85
issue: 270
source_hint: plezy
@@ -0,0 +1,20 @@
package: com.fulldivegames.majorasmaskvr
title: Majora's Mask VR
status: issues
notes: Audio on the file select screen sounds crunchy. Controls may need rebinding in the game. Quest build from https://github.com/fulldivegames/Majoras-Mask-VR.
tested_version: '0.36'
engine: Other
xr: OpenXR
frame:
- frame.sdl_clipboard
adapter:
refresh_rate: 144.0
verified:
date: '2026-10-13'
known_good_sha256: 220096c70fb515ec7b8db1cc7a9075836b4d09f7df63026908af3c30e9fdb7e5
app: 1.1.0
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 85
issue: 268
source_hint: MMVR-Quest-0.36
@@ -0,0 +1,26 @@
package: com.nDreams.Ghostbusters
title: 'Ghostbusters: Rise of the Ghost Lord'
status: works
notes: 'Needs the game''s offline mode: it is built for online play, and without a profile the player name is a random
number. The flat loading screen floats in front of you instead of following your head, so assets can be seen loading
in behind it.'
tested_version: 1.325635.prod.shipping
engine: Unreal
xr: OpenXR
alt_overport:
- patch_remove_unreal_force_quit
frame:
- frame.unreal_ovrp_entrypoints
- frame.hw_video_decode
adapter:
haptic_fix: 1
scene_emul: 1
verified:
date: '2026-10-14'
known_good_sha256: 7556a78c8772aed70c38fc4781677c0900e9dfd4be085a79c421a31323af7888
app: 1.1.0
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 85
issue: 279
source_hint: GBRotgl
@@ -0,0 +1,23 @@
package: com.notdead.COMPOUNDQUEST
title: COMPOUND
status: works
tested_version: 1.0.12
engine: Unity
xr: OpenXR
frame:
- frame.unity_text_input
- frame.unity_runtime_msaa_off
- frame.unity_gl_shim
device:
- device.text_input_window
adapter:
haptic_fix: 1
verified:
date: '2026-10-13'
known_good_sha256: 5da7aac9863412daec7ba909dcfd2d5cfa6cb5d078150011c006165058cd76bd
app: 1.1.0
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 85
issue: 260
source_hint: COMPOUND
+22
View File
@@ -0,0 +1,22 @@
package: com.polyarc.Moss2
title: 'Moss: Book II'
status: works
notes: Just played the very begining but controlls worked. Did nothing other than install it.
tested_version: 1.0.3.149619
engine: Unreal
xr: VrApi
alt_overport:
- patch_remove_unreal_force_quit
frame:
- frame.hw_video_decode
adapter:
haptic_fix: 1
verified:
date: '2026-10-12'
known_good_sha256: 686db536ced97d8a151c82955174ec01d67987c466ecd326d3deb557d8c4fd1d
app: 1.0.4
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 79
issue: 248
source_hint: Moss- Book II
+24
View File
@@ -0,0 +1,24 @@
package: pl.idreams.zombirds
title: Shoot The Zombirds VR
status: works
tested_version: 1.0.2
engine: Unity
xr: VrApi
frame:
- frame.unity_oculus_check
- frame.unity_text_input
- frame.unity_runtime_msaa_off
- frame.unity_gl_shim
device:
- device.text_input_window
adapter:
haptic_fix: 1
verified:
date: '2026-10-13'
known_good_sha256: 2d06d1b6aac83d232e9f559c1cd3188642e7a34ef515605763ee7afa04730156
app: 1.1.0
overport_cli: 1.2.5
frame_build: '20261007.6125817'
agent: 85
issue: 259
source_hint: Shoot The Zombirds
+11 -6
View File
@@ -1,11 +1,16 @@
package: quest.eleven.forfunlabs
title: Eleven Table Tennis
status: unsupported
notes: Stops at the splash screen. The game needs Meta's online services after start, which aren't available on
the Frame.
status: works
notes: Works great for me, tried the tutorial and an online match. Quest 2 apk.
tested_version: 0.436.37_2026.9.4.18.35.33.415
engine: Unity
xr: OpenXR
pcvr_alternative: The PC VR (Rift) version works on the Frame through FramePort.
adapter:
haptic_fix: 1
verified:
date: '2026-10-10'
issue: 160
date: '2026-10-13'
known_good_sha256: f4d996db1c913639f8b981bf87834e053ee2d9267383da3c1a8372ba755e5ac8
app: 1.1.0
overport_cli: 1.2.5
issue: 267
source_hint: quest.eleven.forfunlabs
+30 -4
View File
@@ -6,6 +6,23 @@
# with diagnostics. Launch tests and real play sessions (agent session_log, `frameport session`) are both matched.
# Sources: every failure we hit porting 34 games to the Steam Frame (see docs/PLAYBOOK.md).
signatures:
- id: meta-asset-status-error
pattern: 'Asset status error\s+\(code 100\)'
severity: error
diagnosis: A DLC manager reports a Meta asset-file status error after VR starts (e.g. PixelRipped 1995). The asset-file check failed; the log does not identify the native call or asset ID. Try the experimental asset-file bypass (empty list, installed status with no file path); this does not supply DLC and has not been verified in the game.
suggest: [frame.asset_files_stub]
- id: lua-lightuserdata-pointer
pattern: 'bad light userdata pointer'
severity: fatal
diagnosis: The Lua runtime rejected a pointer outside its supported address range. In the verified older xLua build, valid wider Frame pointers trigger this failure; a scoped compatible engine is available. For other builds, inspect the rejected pointer before assuming this cause.
suggest: [frame.luajit_pointers]
supersedes: [native-crash]
- id: lua-startup-exit
pattern: '(?s)\A(?=.*libxlua\.so[^\r\n]*lj_err_throw)(?=.*(?:__cxa_finalize|exit\+\d+))(?=.*(?:Fatal signal 6|FORTIFY:))'
severity: error
diagnosis: An uncaught Lua error triggered process exit, followed by a crash during Unity cleanup. The mutex failure is secondary; capture the original Lua error before choosing a fix. This stack alone does not identify a pointer-range problem.
suggest: []
supersedes: [native-crash]
- id: vrapi-frame-rejected
pattern: 'OVRPortVrApi:\s+Unsupported frame flags or swap interval'
severity: fatal
@@ -363,10 +380,19 @@ signatures:
The game stays on Unreal's OBB check screen (DownloaderActivity), which the Frame doesn't show, and never
starts VR (for example Contractors, GitHub #159). Unreal checks that the data file (.obb) has the name and size
this APK expects, and with bVerifyOBBOnStartUp it also reads the whole file to check it; a failed check waits
on an error screen. "Unreal - start without the OBB check" skips the content check. If the game still stops
here, the OBB doesn't match this APK version - copy the APK and the OBB from the same install, add the game
again and reinstall.
suggest: [frame.unreal_skip_obb_check]
on an error screen. "Unreal - start without the OBB check" skips the content check. Copy the APK and OBB
from the same install, add the game again and reinstall.
If the downloader still appears with bVerifyOBBOnStartUp=false (the skip patch already applied), try
"Unreal: skip the OBB delivery check", an experimental bypass of the separate Java name and size gate
(e.g. Into The Radius, GitHub #283). An external-storage path or visibility failure can reject an uploaded
OBB; the native engine still needs complete, matching, readable data.
suggest: [frame.unreal_skip_obb_check, frame.unreal_skip_obb_delivery]
- id: tbxr-fdm-shutdown-crash
pattern: '(?s)\A(?=.*Fatal signal 11)(?=.*fdm_injection_xrDestroySwapchain)(?=.*TBXR_LeaveVR)'
severity: error
diagnosis: The game crashed while leaving VR, inside Valve's foveation layer when it destroys a swapchain (for example Lambda1VR). This can happen after manually quitting; it is not a startup crash and does not explain distorted geometry seen before quitting.
suggest: []
supersedes: [native-crash]
- id: native-crash
pattern: 'Fatal signal (\d+) \(SIG[A-Z]+\)'
severity: fatal
+9
View File
@@ -23,6 +23,9 @@ manifest.json versions (app, agent, tools, SteamOS build, Proton)
app/app.log the app's log (<data>/logs/app.log, rotated 2 MB × 3)
app/jobs/*.log saved GUI job logs (<data>/logs/jobs, last 30): build, install, test, ...
app/settings.json library settings, catalog sources
app/display.json Flet/Flutter versions and last window state; on native Windows, display layout,
resolution, refresh rate, GPU driver metadata and up to 60 recent display/device
System event records (last 30 minutes; timestamps, providers and IDs only)
frame/info.json agent `info` (SteamOS build, Lepton, Proton, installed games, kernel keys)
frame/host.json OpenXR runtime + explicit layers, podman containers, containers.conf, uptime
frame/XRService-*.log the Frame's OpenXR runtime (SteamVR XRService) log, newest
@@ -57,6 +60,12 @@ after the logs were cut); OpenGL ES (no index): the newest modules (by time writ
the kernel's `hangcheck detected gpu lockup` line (this-boot-kernel.txt). All modules stay in the game's storage on
the Frame (`Android/data/<pkg>/files/fp_vk_shaders/`, Files tab → the game's storage).
Display queries run only while collecting logs. The Windows event query has a five-second timeout and runs without
a console window; the result distinguishes no matching events from a failed or timed-out query. Window visibility,
focus and completed move/resize events are recorded in `app.log`, with UTC timestamps for comparison with Windows
events. There is no display polling loop or change to display settings. Empty System event results do not rule out
a rendering or monitor-link problem.
## Redaction
`diag/redact.py` runs on every file and on the issue text.
- **Exact values:** the data dir → `<data>`, home dirs → `<home>`, user names → `<user>`, PC and Frame host names and
+19
View File
@@ -84,7 +84,24 @@
- Display 72 Hz by default in tests. Head pose is only tracked while the headset is worn; otherwise flags 0x3 and
the session stays below FOCUSED.
## Lua native pointer compatibility
Frame's Android processes can map libraries above the lowest 2^47 bytes of address space. The verified xLua API 105
engine in BattleTalent 4.7 rejects those otherwise valid pointers in `lua_pushlightuserdata`. This was isolated using
the unchanged library from the source APK: a real allocation at `0x10000000` round-trips, but its own native `xlua_tag`
pointer above 47 bits raises `bad light userdata pointer` and exits. With `frame.luajit_pointers`, both round-trip
exactly. No game scripts or account checks are changed. This validates an address-layout compatibility requirement;
the APK was not run on an actual Quest during this investigation.
The patch is restricted to SHA-256 `6d5860e4a4f1cc2b05c600c63297ed467369739666edca79413fff4374ff2684`.
It redirects only the Lua engine's public API to a pinned full-pointer LuaJIT, keeping the original xLua bindings,
LuaSocket and game helpers. The patched build survives a 60 s headless launch and creates OpenXR swapchains.
Early frame-rectangle errors and backend login errors remain in the capture; this does not verify rendering or play.
An arbitrary `lj_err_throw` followed by Unity destructor failures does not prove this pointer issue: first capture the
Lua error text. `Unknown Platform` also appears after this crash is fixed, so it was not the fatal cause here.
## Graphics stack
- Explicit foveation injection probe (SteamOS 0.4.5, 20261007.6125817, Lepton 3.0.5, 2026-10-11):
Batman's normal Steam environment requested the FDM Vulkan layer but supplied no `FDM_DEBUG` flag.
Appending `debug` while preserving inherited flags showed `fdm_injection_CreateInstance: skipped`.
@@ -172,6 +189,8 @@
## Steam integration
- Non-Steam shortcut: binary `userdata/<id>/config/shortcuts.vdf`; appid = crc32(exe+title) | 0x80000000;
artwork in `config/grid/<appid>p.*` (portrait), `<appid>.*` (landscape), `<appid>_hero.*`, `<appid>_logo.*`.
KeyValues names are case-insensitive: Steam may save `Shortcuts` / `AppName` after a devkit registration
(GitHub #263). Agent v86 reads and updates keys case-insensitively, keeping Steam's spelling and existing appids.
Steam reads the file only at start → stop steam.service, edit, start (FramePort does it once per batch).
- Processes started from Steam (Konsole, SSH sessions?) share steam.service's cgroup: use `systemd-run --user`.
- SSH: `sshd` must be enabled (`sudo systemctl enable --now sshd`), which needs a user password (`passwd`).
+10 -2
View File
@@ -10,7 +10,9 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Accounting+ | Quest | ✅ Works | |
| AgeOfJoy | Quest | ✅ Works | |
| AllInOneSports | Quest | ✅ Works | |
| Arkio | Quest | ✅ Works | |
| Asgard's Wrath 2 | Quest | ✅ Works | |
| Assassin's Creed Nexus | Quest | ✅ Works | |
| Audica | Quest | ✅ Works | |
| BAM | Quest | ✅ Works | |
| BARTENDER VR SIMULATOR | Quest | ✅ Works | |
@@ -28,6 +30,7 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Carve Snowboarding | Quest | ✅ Works | |
| Caves | Quest | ✅ Works | |
| Clockwork | Quest | ✅ Works | |
| COMPOUND | Quest | ✅ Works | |
| Cook-Out | Quest | ✅ Works | |
| Cosmodread | Quest | ✅ Works | |
| Creed | Quest | ✅ Works | |
@@ -40,12 +43,14 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Down the Rabbit Hole | Quest | ✅ Works | |
| Drunkn Bar Fight | Quest | ✅ Works | |
| Drunkn Bar Fight 2 - Early Access | Quest | ✅ Works | |
| Eleven Table Tennis | Quest | ✅ Works | |
| Eleven: Table Tennis VR | PC VR | ✅ Works | |
| Espire 2 | Quest | ✅ Works | |
| FrenzyVR | Quest | ✅ Works | |
| Fruit Ninja | Quest | ✅ Works | |
| Fruit Salon | Quest | ✅ Works | |
| Genotype | Quest | ✅ Works | |
| Ghostbusters: Rise of the Ghost Lord | Quest | ✅ Works | |
| GORN2 | Quest | ✅ Works | |
| Gravity Lab | Quest | ✅ Works | |
| H.U.N.T | Quest | ✅ Works | |
@@ -68,6 +73,7 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Medieval Dynasty New Settlement | Quest | ✅ Works | |
| Metro Awakening | Quest | ✅ Works | |
| Mobile Suit Gundam: Silver Phantom | Quest | ✅ Works | |
| Moss: Book II | Quest | ✅ Works | |
| Munkr Funkr (The Legacy Days) | Quest | ✅ Works | |
| Nano | Quest | ✅ Works | |
| NEX Player | Quest | ✅ Works | |
@@ -81,6 +87,7 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| PowerWash Simulator VR | Quest | ✅ Works | |
| QuestCraft | Quest | ✅ Works | |
| Racket: Nx | Quest | ✅ Works | |
| RacketPinball | Quest | ✅ Works | |
| RC Pilot Trainer | Quest | ✅ Works | |
| Retronika | Quest | ✅ Works | |
| Retropolis | Quest | ✅ Works | |
@@ -89,6 +96,7 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Riven | Quest | ✅ Works | |
| Robo Recall | Quest | ✅ Works | |
| RUINSMAGUS | Quest | ✅ Works | |
| Shoot The Zombirds VR | Quest | ✅ Works | |
| Shores of Loci | Quest | ✅ Works | |
| SilentSlayer | Quest | ✅ Works | |
| Sniper Elite VR | Quest | ✅ Works | |
@@ -127,7 +135,6 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| ZombielandVR | Quest | ✅ Works | |
| Ancient_Dungeon | Quest | ⚠️ Works with issues | Multiplayer isn't available (offline). |
| Arcsmith | Quest | ⚠️ Works with issues | Right eye distorts during movement (unresolved; swap, tracking, Valve layers, depth and pacing ruled out). |
| Assassin's Creed Nexus | Quest | ⚠️ Works with issues | Some launch warning text is still upside down; the rest of the UI is fixed by flip emulation. |
| Does it Stack? | Quest | ⚠️ Works with issues | Mixed reality mode does not work (works on Demeo), everything else seems to be OK |
| Dungeons of Eternity | Quest | ⚠️ Works with issues | It can not connect to servers |
| End Space | Quest | ⚠️ Works with issues | Controls stop responding after the first mission loads. |
@@ -135,9 +142,11 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Fisherman | Quest | ⚠️ Works with issues | Loading screens have corruption, but everything works otherwise. |
| Freedom | Quest | ⚠️ Works with issues | Volume can't be changed in the game. |
| MacacoVR | Quest | ⚠️ Works with issues | 2d loading screens are glitchy, otherwise main gameplay is fine |
| Majora's Mask VR | Quest | ⚠️ Works with issues | Audio on the file select screen sounds crunchy. |
| Myst | Quest | ⚠️ Works with issues | Minor graphical glitches on some objects. |
| Phantom: Covert Ops | Quest | ⚠️ Works with issues | DLC/store button crashes (no Meta store). |
| Pinball FX VR | Quest | ⚠️ Works with issues | Plays; mixed reality mode not working yet. |
| Plezy | Quest | ⚠️ Works with issues | Some videos play with strong artifacts and wrong colours; the cause is unknown, possibly hardware video decoding. |
| Silhouette | Quest | ⚠️ Works with issues | Hand-tracking game; the Frame synthesizes hands from controllers, so it is janky. |
| Swarm 2 | Quest | ⚠️ Works with issues | MSAA creates visible seams around edge geometry and also the skybox edge |
| The Light Brigade | Quest | ⚠️ Works with issues | Judder in weapons |
@@ -145,7 +154,6 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Time Stall | Quest | ⚠️ Works with issues | Both eyes distort during movement (unresolved). |
| Vermillion | Quest | ⚠️ Works with issues | Runs. |
| WiiCompiled VR | Quest | ⚠️ Works with issues | To add a game: in FramePort's Files tab, upload your .wcgame file to this game's storage, folder Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR… |
| Eleven Table Tennis | Quest | ❌ Doesn't run | Stops at the splash screen. |
| Espire 1: VR Operative (Quest Edition) | Quest | ❌ Doesn't run | Mesa GL driver crash during texture upload. |
| GOLF+ | Quest | ❌ Doesn't run | Black screen. |
| HITMAN 3 VR: Reloaded | Quest | ❌ Doesn't run | Vulkan driver crash (freedreno), even without Valve layers. |
+3
View File
@@ -19,6 +19,9 @@ On first start FramePort downloads the tools it uses (Settings → Tools shows t
## First launch
Starting FramePort again brings its existing window to the front. If a previous instance was left running after
its window closed, FramePort recovers it automatically, including on Windows where the GUI lock cannot be read.
FramePort isn't signed with a paid certificate, so the first start shows a warning:
- **Windows:** "Windows protected your PC" → **More info** → **Run anyway**.
+110 -36
View File
@@ -2,7 +2,7 @@
# Patches
Every patch and game setting FramePort knows: 163 entries in 5 groups. A game's recipe is its chosen patches and settings; tested games get theirs from the catalog ([GAMES.md](GAMES.md)), and other games get the patches FramePort suggests from its analysis. You change them on the game page under Customize.
Every patch and game setting FramePort knows: 168 entries in 5 groups. A game's recipe is its chosen patches and settings; tested games get theirs from the catalog ([GAMES.md](GAMES.md)), and other games get the patches FramePort suggests from its analysis. You change them on the game page under Customize.
Each entry says what the patch does, whether it changes the APK or only the install, when FramePort suggests it, its options, the catalog games whose recipe names it and the launch-test signatures that suggest it. Patches that are on by default are on for every game, so the catalog rarely names them.
@@ -11,8 +11,8 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
## Groups
- [Patches from OVRPort](#group-overport) (25)
- [Steam Frame patches](#group-frame) (51)
- [Game settings](#group-adapter) (66)
- [Steam Frame patches](#group-frame) (54)
- [Game settings](#group-adapter) (68)
- [Files and settings on the Frame](#group-device) (8)
- [PC VR (Proton and Revive)](#group-pcvr) (13)
@@ -30,7 +30,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [Disable application space warp if used](#patch_disable_space_warp) | `patch_disable_space_warp` | Patches from OVRPort | 3 |
| [Fix minimal Android SDK](#patch_fix_min_android_sdk) | `patch_fix_min_android_sdk` | Patches from OVRPort | default |
| [Fix UE4 crash with Unity stub](#patch_fix_unreal_crash) | `patch_fix_unreal_crash` | Patches from OVRPort | default |
| [Force enable passthrough](#patch_force_passthrough) | `patch_force_passthrough` | Patches from OVRPort | 2 |
| [Force enable passthrough](#patch_force_passthrough) | `patch_force_passthrough` | Patches from OVRPort | 3 |
| [Generate OVRPort config](#patch_generate_config) | `patch_generate_config` | Patches from OVRPort | default |
| [Fix launcher icon entry](#patch_launcher_entry) | `patch_launcher_entry` | Patches from OVRPort | default |
| [Mark application to allow backup](#patch_mark_allow_backup) | `patch_mark_allow_backup` | Patches from OVRPort | default |
@@ -39,7 +39,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [Patch Oculus detection for Unity](#patch_oculus_unity) | `patch_oculus_unity` | Patches from OVRPort | default |
| [Patch Oculus detection for Unreal](#patch_oculus_unreal) | `patch_oculus_unreal` | Patches from OVRPort | default |
| [Remove localized app names](#patch_remove_localized_names) | `patch_remove_localized_names` | Patches from OVRPort | default |
| [Remove Unreal's ForceQuit](#patch_remove_unreal_force_quit) | `patch_remove_unreal_force_quit` | Patches from OVRPort | 34 |
| [Remove Unreal's ForceQuit](#patch_remove_unreal_force_quit) | `patch_remove_unreal_force_quit` | Patches from OVRPort | 36 |
| [Remove uses-library](#patch_remove_uses_library) | `patch_remove_uses_library` | Patches from OVRPort | default |
| [Remove VrApi library](#patch_remove_vrapi) | `patch_remove_vrapi` | Patches from OVRPort | |
| [Replace application label and icon](#patch_replace_icon_label) | `patch_replace_icon_label` | Patches from OVRPort | default |
@@ -47,6 +47,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [VrApi → OpenXR adapter (OVRPort)](#patch_vrapi_openxr) | `patch_vrapi_openxr` | Patches from OVRPort | |
| [FrameBridge OpenXR adapter](#frame-adapter) | `frame.adapter` | Steam Frame patches | default |
| [Content files from the game's data](#frame-asset_files) | `frame.asset_files` | Steam Frame patches | 1 |
| [Asset-file service bypass](#frame-asset_files_stub) | `frame.asset_files_stub` | Steam Frame patches | |
| [Skip Meta avatars](#frame-avatar_stub) | `frame.avatar_stub` | Steam Frame patches | 1 |
| [bHaptics: skip the Bluetooth permission request](#frame-bhaptics_permission) | `frame.bhaptics_permission` | Steam Frame patches | |
| [BlazeRush: controllers without Meta avatars, own shader cache](#frame-blazerush) | `frame.blazerush` | Steam Frame patches | 1 |
@@ -54,11 +55,12 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [OpenGL ES: multiview shaders on flat panels (HUD, menus)](#frame-gl_multiview_fbo) | `frame.gl_multiview_fbo` | Steam Frame patches | 1 |
| [GL shim (Mesa GLSL compatibility)](#frame-gl_shim) | `frame.gl_shim` | Steam Frame patches | 2 |
| [Godot apps: start without a clipboard service](#frame-godot_clipboard) | `frame.godot_clipboard` | Steam Frame patches | |
| [Hardware video decoding (H.264, HEVC, VP9)](#frame-hw_video_decode) | `frame.hw_video_decode` | Steam Frame patches | 6 |
| [Hardware video decoding (H.264, HEVC, VP9)](#frame-hw_video_decode) | `frame.hw_video_decode` | Steam Frame patches | 9 |
| [Language packs from the game's files](#frame-langpacks) | `frame.langpacks` | Steam Frame patches | |
| [Launcher category (INFO → LAUNCHER)](#frame-launcher) | `frame.launcher` | Steam Frame patches | default |
| [GL wrapper: OpenGL ES depth formats (Minecraft)](#frame-ltw_depth) | `frame.ltw_depth` | Steam Frame patches | default |
| [Declare Meta-only permissions](#frame-meta_permissions) | `frame.meta_permissions` | Steam Frame patches | 1 |
| [Fix Lua startup crashes on Frame](#frame-luajit_pointers) | `frame.luajit_pointers` | Steam Frame patches | |
| [Declare Meta-only permissions](#frame-meta_permissions) | `frame.meta_permissions` | Steam Frame patches | 2 |
| [Meta XR Audio: skip Quest telemetry class](#frame-metaxr_telemetry) | `frame.metaxr_telemetry` | Steam Frame patches | default |
| [Clear android:debuggable](#frame-nodebug) | `frame.nodebug` | Steam Frame patches | 3 |
| [Oculus OS telemetry class stubs](#frame-oculusos) | `frame.oculusos` | Steam Frame patches | 15 |
@@ -68,26 +70,27 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [Platform compat (ovrMessageType_ToString)](#frame-ovrplatformcompat) | `frame.ovrplatformcompat` | Steam Frame patches | default |
| [Stub missing Meta platform functions](#frame-ovrstubs) | `frame.ovrstubs` | Steam Frame patches | default |
| [Unpaired pointer-authentication checks](#frame-pac_hints) | `frame.pac_hints` | Steam Frame patches | 1 |
| [SDL apps: start without a clipboard service](#frame-sdl_clipboard) | `frame.sdl_clipboard` | Steam Frame patches | 3 |
| [SDL apps: start without a clipboard service](#frame-sdl_clipboard) | `frame.sdl_clipboard` | Steam Frame patches | 4 |
| [Stress Level Zero: let Unity start Vulkan itself](#frame-slz_vulkan_hooks) | `frame.slz_vulkan_hooks` | Steam Frame patches | 1 |
| [Start straight in VR (skip the 2D launcher)](#frame-start_activity) | `frame.start_activity` | Steam Frame patches | |
| [Allow swapchains larger than 4096 px](#frame-swapchain_limit) | `frame.swapchain_limit` | Steam Frame patches | default |
| [Team Beef ports: treat the Frame as a Meta headset](#frame-tbxr_vendor) | `frame.tbxr_vendor` | Steam Frame patches | 1 |
| [GL shim for Unity (no multisampled render-to-texture)](#frame-unity_gl_shim) | `frame.unity_gl_shim` | Steam Frame patches | 17 |
| [GL shim for Unity (no multisampled render-to-texture)](#frame-unity_gl_shim) | `frame.unity_gl_shim` | Steam Frame patches | 19 |
| [Unity: render each eye separately (no multiview)](#frame-unity_multipass) | `frame.unity_multipass` | Steam Frame patches | 1 |
| [Unity: disable MSAA](#frame-unity_no_msaa) | `frame.unity_no_msaa` | Steam Frame patches | 7 |
| [Unity: skip OVROverlay layers (fades, splash screens)](#frame-unity_no_overlay_copy) | `frame.unity_no_overlay_copy` | Steam Frame patches | 2 |
| [Unity: start VR without Meta's system apps](#frame-unity_oculus_check) | `frame.unity_oculus_check` | Steam Frame patches | 9 |
| [Unity: keep MSAA off at runtime (OVRManager)](#frame-unity_runtime_msaa_off) | `frame.unity_runtime_msaa_off` | Steam Frame patches | 22 |
| [Make Unity text fields work](#frame-unity_text_input) | `frame.unity_text_input` | Steam Frame patches | 69 |
| [Unity: start VR without Meta's system apps](#frame-unity_oculus_check) | `frame.unity_oculus_check` | Steam Frame patches | 10 |
| [Unity: keep MSAA off at runtime (OVRManager)](#frame-unity_runtime_msaa_off) | `frame.unity_runtime_msaa_off` | Steam Frame patches | 24 |
| [Make Unity text fields work](#frame-unity_text_input) | `frame.unity_text_input` | Steam Frame patches | 73 |
| [Unity: share thread keys (games that run out of them)](#frame-unity_tls_key_pool) | `frame.unity_tls_key_pool` | Steam Frame patches | 1 |
| [Unity: headset always counts as worn](#frame-unity_user_presence) | `frame.unity_user_presence` | Steam Frame patches | 1 |
| [GL shim for Unreal (no multisampled render-to-texture)](#frame-unreal_gl_shim) | `frame.unreal_gl_shim` | Steam Frame patches | 1 |
| [Unreal: match multiview depth to the eye size](#frame-unreal_multiview_depth) | `frame.unreal_multiview_depth` | Steam Frame patches | 1 |
| [Unreal: stand-ins for OVRPlugin functions OVRPort lacks](#frame-unreal_ovrp_entrypoints) | `frame.unreal_ovrp_entrypoints` | Steam Frame patches | 1 |
| [Unreal: stand-ins for OVRPlugin functions OVRPort lacks](#frame-unreal_ovrp_entrypoints) | `frame.unreal_ovrp_entrypoints` | Steam Frame patches | 2 |
| [Unreal: Quest controller bindings (RPOC key map)](#frame-unreal_quest_keymap) | `frame.unreal_quest_keymap` | Steam Frame patches | 3 |
| [Unreal: don't wait for the Quest shader precompile](#frame-unreal_quest_precompile) | `frame.unreal_quest_precompile` | Steam Frame patches | 3 |
| [Unreal: start without the OBB check](#frame-unreal_skip_obb_check) | `frame.unreal_skip_obb_check` | Steam Frame patches | 3 |
| [Unreal: skip the OBB delivery check](#frame-unreal_skip_obb_delivery) | `frame.unreal_skip_obb_delivery` | Steam Frame patches | |
| [Unreal: bypass the stalled loading splash](#frame-unreal_splash_bypass) | `frame.unreal_splash_bypass` | Steam Frame patches | 1 |
| [Unreal: thumb follows the capacitive touches](#frame-unreal_thumb_touch) | `frame.unreal_thumb_touch` | Steam Frame patches | 7 |
| [Vermillion: paint canvases in the scene](#frame-vermillion_scene_canvas) | `frame.vermillion_scene_canvas` | Steam Frame patches | 1 |
@@ -110,18 +113,20 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [360° sharpness](#adapter-equirect_res) | `adapter.equirect_res` | Game settings | |
| [360° 3D](#adapter-equirect_stereo) | `adapter.equirect_stereo` | Game settings | |
| [Per-eye diagnostics (log)](#adapter-eye_debug) | `adapter.eye_debug` | Game settings | |
| [Draw fades over the picture](#adapter-fade_quad) | `adapter.fade_quad` | Game settings | |
| [Draw fades over the picture](#adapter-fade_quad) | `adapter.fade_quad` | Game settings | 2 |
| [Upside-down panel images (diagnostics)](#adapter-flip_dump) | `adapter.flip_dump` | Game settings | |
| [Fix upside-down menus](#adapter-flip_emul) | `adapter.flip_emul` | Game settings | |
| [Rotate panels 180°](#adapter-flip_quads) | `adapter.flip_quads` | Game settings | |
| [Don't pause on short interruptions](#adapter-focus_hold) | `adapter.focus_hold` | Game settings | 4 |
| [Ignore focus dips up to](#adapter-focus_hold_ms) | `adapter.focus_hold_ms` | Game settings | 2 |
| [Hide Quest foveation](#adapter-foveation_fix) | `adapter.foveation_fix` | Game settings | |
| [Clear the game's GL errors (GLES)](#adapter-gl_error_clear) | `adapter.gl_error_clear` | Game settings | 3 |
| [Hide fast anti-aliasing (OpenGL ES)](#adapter-gl_hide_msrtt) | `adapter.gl_hide_msrtt` | Game settings | 1 |
| [Draw each eye separately (OpenGL ES)](#adapter-gl_hide_multiview) | `adapter.gl_hide_multiview` | Game settings | 1 |
| [GL shim: high-precision vertex shaders](#adapter-gl_highp_markers) | `adapter.gl_highp_markers` | Game settings | 1 |
| [GL shim: integer vertex inputs](#adapter-gl_int_attribs) | `adapter.gl_int_attribs` | Game settings | 1 |
| [Flat panel diagnostics (log)](#adapter-gl_mv_debug) | `adapter.gl_mv_debug` | Game settings | |
| [Fix freezes when controllers vibrate](#adapter-haptic_fix) | `adapter.haptic_fix` | Game settings | 60 |
| [Fix freezes when controllers vibrate](#adapter-haptic_fix) | `adapter.haptic_fix` | Game settings | 66 |
| [Vibration strength](#adapter-haptic_scale) | `adapter.haptic_scale` | Game settings | |
| [Turn off space warp](#adapter-hide_space_warp) | `adapter.hide_space_warp` | Game settings | 4 |
| [Controller input diagnostics (log)](#adapter-input_diag) | `adapter.input_diag` | Game settings | |
@@ -137,12 +142,12 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [Treat newer Quest controllers as Touch](#adapter-profile_remap) | `adapter.profile_remap` | Game settings | |
| [Animate fingers from touch](#adapter-proximity_emul) | `adapter.proximity_emul` | Game settings | |
| [Keep pictures in bounds](#adapter-rect_clamp) | `adapter.rect_clamp` | Game settings | |
| [Refresh rate](#adapter-refresh_rate) | `adapter.refresh_rate` | Game settings | 2 |
| [Refresh rate](#adapter-refresh_rate) | `adapter.refresh_rate` | Game settings | 3 |
| [Wait for the game's GPU](#adapter-release_wait) | `adapter.release_wait` | Game settings | |
| [Re-create play space](#adapter-respace_kick) | `adapter.respace_kick` | Game settings | |
| [Sharpness](#adapter-scale) | `adapter.scale` | Game settings | 4 |
| [Room depth](#adapter-scene_depth) | `adapter.scene_depth` | Game settings | |
| [Pretend room layout](#adapter-scene_emul) | `adapter.scene_emul` | Game settings | 2 |
| [Pretend room layout](#adapter-scene_emul) | `adapter.scene_emul` | Game settings | 4 |
| [Room height](#adapter-scene_height) | `adapter.scene_height` | Game settings | |
| [Room width](#adapter-scene_width) | `adapter.scene_width` | Game settings | |
| [Eye-image snapshots (diagnostics)](#adapter-snapshot) | `adapter.snapshot` | Game settings | |
@@ -169,7 +174,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
| [Hide Android's navigation bar](#device-hide_navbar) | `device.hide_navbar` | Files and settings on the Frame | |
| [Extra Lepton settings](#device-lepton_env) | `device.lepton_env` | Files and settings on the Frame | 3 |
| [Controllers as a gamepad (Steam Input)](#device-steam_gamepad) | `device.steam_gamepad` | Files and settings on the Frame | |
| [Show the app's Android window (for typing)](#device-text_input_window) | `device.text_input_window` | Files and settings on the Frame | 69 |
| [Show the app's Android window (for typing)](#device-text_input_window) | `device.text_input_window` | Files and settings on the Frame | 73 |
| [Launch options (SteamVR or OpenXR)](#pcvr-launch_args) | `pcvr.launch_args` | PC VR (Proton and Revive) | 2 |
| [Provide the Oculus runtime from Revive (Frame)](#pcvr-libovr_redirect) | `pcvr.libovr_redirect` | PC VR (Proton and Revive) | |
| [No Unreal crash reporter](#pcvr-no_crash_reporter) | `pcvr.no_crash_reporter` | PC VR (Proton and Revive) | |
@@ -312,7 +317,7 @@ Lets mixed-reality games start even though they insist on a camera view of your
- `patch_force_passthrough`
- **Changes:** Changes the APK (during the OVRPort conversion).
- **Suggested (on):** Mixed-reality-only game (passthrough required, no guardian): force passthrough on.
- **Catalog games (2):** BAM, Demeter.
- **Catalog games (3):** Arkio, BAM, Demeter.
- **Suggested by launch-test signatures:**
- `passthrough-missing` (error): The game needs Meta passthrough (the camera view), which the Frame lacks; the adapter emulates it.
- **Source:** [patches/overport.py](../src/frameport/patches/overport.py)
@@ -414,7 +419,7 @@ Stops some Unreal games from closing themselves right after starting.
- `patch_remove_unreal_force_quit`
- **Changes:** Changes the APK (during the OVRPort conversion).
- **Offered (off):** Built as the alternate APK for Unreal games (use it if the game quits itself).
- **Catalog games (34):** Asgard's Wrath 2, BARTENDER VR SIMULATOR, Carve Snowboarding, Creed, Dance Central, Espire 1: VR Operative (Quest Edition), Espire 2, ExploreVR and 26 more.
- **Catalog games (36):** Asgard's Wrath 2, BARTENDER VR SIMULATOR, Carve Snowboarding, Creed, Dance Central, Espire 1: VR Operative (Quest Edition), Espire 2, ExploreVR and 28 more.
- **Suggested by launch-test signatures:**
- `force-quit` (error): The game quit itself right after starting.
- **Source:** [patches/overport.py](../src/frameport/patches/overport.py)
@@ -510,6 +515,19 @@ Lets the game find extra content it keeps next to its data (for example Star War
> Some games keep content in separate files next to their OBB (for example Star Wars: Tales from the Galaxy's Edge: its seasons and sound banks) and ask Meta's platform for them as asset files. OVRPort's platform loader doesn't know them, so the game waits for content that never arrives (black screen after loading). Lists the content files shipped with the game's data (*.pak) as installed and answers their download request at once with the file's path; nothing is copied or downloaded. Shares the language-pack library.
### <a id="frame-asset_files_stub"></a>Asset-file service bypass
Experimental bypass for a failed Meta asset-file check at startup. Reports an empty asset list and installed status without a file path; does not provide DLC. Experimental.
- `frame.asset_files_stub` · experimental
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested:** not automatically; set on the game page (Customize), by a recipe or after a launch test.
- **Suggested by launch-test signatures:**
- `meta-asset-status-error` (error): A DLC manager reports a Meta asset-file status error after VR starts (e.g.
- **Source:** [patches/frame/langpack.py](../src/frameport/patches/frame/langpack.py)
> Experimental bypass for a DLC manager blocked on Meta asset-file service errors at startup (e.g. PixelRipped 1995: Asset status error (code 100)). Returns an empty successful asset list and reports requested asset IDs as installed, with an empty file path. Does not supply DLC or change download requests. Enable only to test this startup failure; disable with FRAMEPORT_ASSET_FILES_STUB=0. Shares the language-pack library and needs no language packs.
### <a id="frame-avatar_stub"></a>Skip Meta avatars
Lets games start that would stop at Meta's avatars (for example BlazeRush). No Meta avatars.
@@ -610,7 +628,7 @@ Plays the game's videos on the Frame's video hardware, so 4K and 8K video runs s
- `frame.hw_video_decode` · also for 2D apps
- **Changes:** Install only: written on the Frame when the game is installed; the APK isn't changed.
- **Suggested (on):** The game plays video through Android's decoders (MediaCodec, ExoPlayer or VLC): decode it on the Frame's hardware.
- **Catalog games (6):** 4XVR Video Player, Batman: Arkham Shadow, Dance Central, Fruit Ninja, Kill It With Fire VR, MacacoVR.
- **Catalog games (9):** 4XVR Video Player, Batman: Arkham Shadow, Dance Central, Fruit Ninja, Ghostbusters: Rise of the Ghost Lord, Kill It With Fire VR, MacacoVR, Moss: Book II and 1 more.
- **Source:** [patches/frame/hw_video_decode.py](../src/frameport/patches/frame/hw_video_decode.py)
> Decodes the game's videos on the Frame's hardware video decoder instead of Android's software decoders, which stutter or fall behind with 4K/8K video (for example video players, Batman: Arkham Shadow's cutscenes). Adds FramePort's codec plugin (OMX.frameport.avc/hevc/vp9.decoder) to this game's container only; the APK isn't changed. When the hardware is busy (for example Steam's own hardware video decoding is on) the video is decoded in software as before.
@@ -651,6 +669,19 @@ Stops a black picture in Minecraft launchers (for example QuestCraft).
> Minecraft asks for desktop OpenGL's GL_DEPTH_COMPONENT32 depth textures. Some builds of LTW, the OpenGL-to-OpenGL ES wrapper in Minecraft launchers such as QuestCraft, pass that on unchanged; Quest's driver accepts it, the Frame's Mesa rejects it (GL_INVALID_OPERATION in glTexImage2D), so the depth buffer never exists and the picture stays black. LTW then loads OpenGL ES through a small shim that asks for GL_DEPTH_COMPONENT32F (or 24-bit) instead.
### <a id="frame-luajit_pointers"></a>Fix Lua startup crashes on Frame
Lets games with a verified older Lua engine get past a startup crash on the Frame.
- `frame.luajit_pointers`
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** The bundled Lua engine rejects Frame's wider native pointers; use the compatible full-pointer engine while retaining the game's bindings.
- **Suggested by launch-test signatures:**
- `lua-lightuserdata-pointer` (fatal): The Lua runtime rejected a pointer outside its supported address range.
- **Source:** [patches/frame/luajit_pointers.py](../src/frameport/patches/frame/luajit_pointers.py)
> Older xLua/LuaJIT engines reject native pointers outside their 47-bit range, causing a startup error and sometimes a second crash during Unity shutdown (e.g. BattleTalent). Uses a Lua engine that preserves full pointer values while keeping the game's original xLua bindings and native helpers. Applied only to the verified compatible library build.
### <a id="frame-meta_permissions"></a>Declare Meta-only permissions
Declares Meta's permissions some mixed-reality games ask for, so they don't stop.
@@ -658,7 +689,7 @@ Declares Meta's permissions some mixed-reality games ask for, so they don't stop
- `frame.meta_permissions`
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** Mixed-reality game that needs the room model: its 'use spatial data' permission must be granted (for example Demeter).
- **Catalog games (1):** Demeter.
- **Catalog games (2):** Arkio, Demeter.
- **Source:** [patches/frame/manifest_fixes.py](../src/frameport/patches/frame/manifest_fixes.py)
> Declares com.oculus.permission.* / horizonos.permission.* that the app uses, so Android grants them at install (for example the 'use spatial data' permission of mixed-reality games like Demeter).
@@ -790,7 +821,7 @@ Lets SDL and LÖVE games start on the Frame (they'd crash looking for a clipboar
- `frame.sdl_clipboard` · also for 2D apps
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** SDL app: it crashes at start in Lepton, which has no clipboard service.
- **Catalog games (3):** Time Crisis II VR (Test), Time Crisis VR (Experimental), WiiCompiled VR.
- **Catalog games (4):** Majora's Mask VR, Time Crisis II VR (Test), Time Crisis VR (Experimental), WiiCompiled VR.
- **Suggested by launch-test signatures:**
- `sdl-no-clipboard` (fatal): The app crashed at start because the Frame's Android has no clipboard.
- **Source:** [patches/frame/sdl_clipboard.py](../src/frameport/patches/frame/sdl_clipboard.py)
@@ -841,13 +872,13 @@ Allows very large pictures (8K video, theaters) instead of quitting.
Lets Team Beef ports (for example Lambda1VR) start on the Frame.
- `frame.tbxr_vendor`
- `frame.tbxr_vendor` · revision 2
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** Team Beef port: it picks its OpenXR setup by headset maker, which the Frame reports as "valve".
- **Catalog games (1):** Lambda1VR.
- **Source:** [patches/frame/tbxr_vendor.py](../src/frameport/patches/frame/tbxr_vendor.py)
> Team Beef's ports (for example Lambda1VR, RTCWQuest) load an OpenXR library named after the headset maker and pick their VR setup by maker; for "valve" they stop at start (libopenxr_loader_valve.so not found) or take the Pico path. Adds that library and lets them take the Meta path.
> Team Beef's ports (for example Lambda1VR, RTCWQuest) load an OpenXR library named after the headset maker and pick their VR setup by maker; for "valve" they stop at start (libopenxr_loader_valve.so not found) or take the Pico path. Adds that library and lets them take the Meta path. Keeps GL4ES in charge of its desktop OpenGL draw calls so animated models don't turn into stretched triangles.
### <a id="frame-unity_gl_shim"></a>GL shim for Unity (no multisampled render-to-texture)
@@ -856,7 +887,7 @@ Stops a gray or frozen screen in Unity games that turn on anti-aliasing while ru
- `frame.unity_gl_shim`
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** Unity GLES game that may switch to MSAA at runtime: hide multisampled render-to-texture, which crashes the Frame's GL driver (for example The Room VR).
- **Catalog games (17):** Audica, BattleSisters, Beat Saber, Clockwork, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight, End Space and 9 more.
- **Catalog games (19):** Audica, BattleSisters, Beat Saber, Clockwork, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight and 11 more.
- **Suggested by launch-test signatures:**
- `unreal-msrtt-crash` (fatal): The game's graphics crashed a few seconds after start.
- **Source:** [patches/frame/vrapi_bridge.py](../src/frameport/patches/frame/vrapi_bridge.py)
@@ -911,7 +942,7 @@ Lets older Unity games start VR without Meta's system apps (they'd stay on a 2D
- `frame.unity_oculus_check` · revision 5
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** Unity with built-in Oculus support: it checks for Meta's system apps before starting VR, else it runs as a 2D app (for example Accounting+, BattleSisters).
- **Catalog games (9):** Accounting+, Audica, BattleSisters, Cosmodread, End Space, Jurassic World Aftermath Collection, Sniper Elite VR, SUPERHOT VR and 1 more.
- **Catalog games (10):** Accounting+, Audica, BattleSisters, Cosmodread, End Space, Jurassic World Aftermath Collection, Shoot The Zombirds VR, Sniper Elite VR and 2 more.
- **Suggested by launch-test signatures:**
- `unity-vr-device-none` (fatal): Unity didn't start VR, so the game runs as a hidden 2D app.
- **Source:** [patches/frame/unity_oculus_check.py](../src/frameport/patches/frame/unity_oculus_check.py)
@@ -925,7 +956,7 @@ Keeps a smoothing setting off that the game turns on itself and that can freeze
- `frame.unity_runtime_msaa_off` · revision 2
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** GLES Unity game whose OVRManager turns 4x MSAA on at runtime: multisampled render-to-texture can hang the Frame's GPU.
- **Catalog games (22):** Audica, BattleSisters, Beat Saber, Clockwork, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight, End Space and 14 more.
- **Catalog games (24):** Audica, BattleSisters, Beat Saber, Clockwork, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight and 16 more.
- **Suggested by launch-test signatures:**
- `unity-render-crash` (fatal): The game's graphics crashed, so the picture freezes or stays gray.
- `unity-runtime-msaa` (info): The game turns MSAA on at runtime, which can hang the Frame's GPU.
@@ -941,7 +972,7 @@ Lets you type into this app's text fields on the Frame (they'd close at once).
- `frame.unity_text_input` · also for 2D apps
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** Unity app with text fields (…): they close at once on the Frame because it has no system keyboard.
- **Catalog games (69):** AgeOfJoy, AllInOneSports, Ancient_Dungeon, Audica, BattleSisters, Beat Saber, Beat Saber (co-existence build), Blade & Sorcery: Nomad and 61 more.
- **Catalog games (73):** AgeOfJoy, AllInOneSports, Ancient_Dungeon, Arkio, Audica, BattleSisters, Beat Saber, Beat Saber (co-existence build) and 65 more.
- **Source:** [patches/frame/unity_text_input.py](../src/frameport/patches/frame/unity_text_input.py)
> Unity's TMP_InputField / InputField wait for Android's on-screen keyboard and close themselves a frame later when there is none (Lepton has no on-screen keyboard; Meta's system keyboard does this on a Quest), so a selected text field only flashes a caret. Rewrites TouchScreenKeyboardShouldBeUsed -&gt; false and isKeyboardUsingEvents (TMP) / InPlaceEditing (uGUI) -&gt; true in libil2cpp.so, found per game with Cpp2IL (downloaded on first use), so fields stay selected and take key presses: Steam's keyboard (with "Show the app window") or Type on Frame from the PC.
@@ -1007,7 +1038,7 @@ Lets older Unreal games start VR on the Frame (for example Star Wars Pinball VR)
- `frame.unreal_ovrp_entrypoints`
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested (on):** Unreal looks up OVRPlugin function(s) OVRPort's OVRPlugin lacks: ……. Without them Unreal starts no VR.
- **Catalog games (1):** Star Wars Pinball VR.
- **Catalog games (2):** Ghostbusters: Rise of the Ghost Lord, Star Wars Pinball VR.
- **Source:** [patches/frame/unreal_ovrp.py](../src/frameport/patches/frame/unreal_ovrp.py)
> Unreal's Oculus module looks up every OVRPlugin function it was built against and starts no VR when one is missing; OVRPort's OpenXR OVRPlugin lacks some old ones (for example ovrp_GetPTWNear, which Unreal 4.25 builds like Star Wars Pinball VR look up). The game then never starts an OpenXR session and crashes a few seconds in. Adds a generated library to libOVRPlugin.so with a stand-in for each missing function that reports failure (ovrpFailure), so Unreal's Oculus support starts. The functions OVRPort has are untouched.
@@ -1050,6 +1081,19 @@ Starts Unreal games without re-checking their data file (they'd seem to hang on
> Unreal games can check their whole data file (.obb) before starting (bVerifyOBBOnStartUp). On the Frame that check's progress and error screens are invisible (Lepton runs VR games without an Android window), so the game seems to hang on its DownloaderActivity, for example Contractors. This turns the check off in the manifest; Unreal still checks that the OBB is there with the right size, so a missing or wrong-version OBB still stops the game.
### <a id="frame-unreal_skip_obb_delivery"></a>Unreal: skip the OBB delivery check
Skips a separate data-file check when an Unreal game still hangs at startup with the content check off. Experimental; the game still needs its data.
- `frame.unreal_skip_obb_delivery` · experimental · also for 2D apps
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
- **Suggested:** not automatically; set on the game page (Customize), by a recipe or after a launch test.
- **Suggested by launch-test signatures:**
- `unreal-obb-check-stuck` (fatal): The game stays on Unreal's OBB check screen (DownloaderActivity), which the Frame doesn't show, and never starts VR (for example Contractors, GitHub #159).
- **Source:** [patches/frame/unreal_obb_check.py](../src/frameport/patches/frame/unreal_obb_check.py)
> Unreal's Java OBB delivery check can leave a game on an invisible DownloaderActivity screen even with the manifest CRC check off (e.g. Into The Radius). Makes known Unreal expansionFilesDelivered methods return true, bypassing the Java name and size gate. Experimental: the native engine still needs complete, matching, readable OBB data.
### <a id="frame-unreal_splash_bypass"></a>Unreal: bypass the stalled loading splash
Lets the game finish loading when its separate loading splash stalls the render thread.
@@ -1378,10 +1422,25 @@ For games whose fades to black don't show, so you see the level loading (for exa
- **Options:**
- Value: int, default `0`.
- Game settings → Picture → "Draw fades over the picture" (advanced).
- **Catalog games (2):** Batman: Arkham Shadow, Marvel's Iron Man VR.
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Games that fade to black by dimming their picture with a layer color scale (XR_KHR_composition_layer_color_scale_bias, for example Batman: Arkham Shadow's loading screens) can show the level loading instead of black on the Frame. FrameBridge then draws the fade itself: a black quad in front of the eyes whose opacity follows the game's dimming. 2 also removes the game's own dimming (if both show, the fade is doubled).
### <a id="adapter-flip_dump"></a>Upside-down panel images (diagnostics)
Saves a few UI panels before and after FrameBridge turns them upright, for testing without the headset.
- `adapter.flip_dump`
- **Changes:** Game setting: stored in the build and on the Frame (settings.conf); can be changed without a rebuild.
- **Suggested:** not automatically; set on the game page (Customize), by a recipe or after a launch test.
- **Options:**
- Value: int, default `0`.
- Game settings → Troubleshooting → "Upside-down panel images (diagnostics)" (advanced).
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Saves the first N UI panels that FrameBridge turns upright (Vulkan games whose panels are stored upside down), before and after the flip, as fb_flip_&lt;n&gt;_raw.ppm / fb_flip_&lt;n&gt;_upright.ppm in the game's files folder on the Frame. Shows what the runtime gets without anyone wearing the headset.
### <a id="adapter-flip_emul"></a>Fix upside-down menus
Turns menus and text the right way up.
@@ -1456,6 +1515,21 @@ Hides a Quest-only way of saving GPU power that the Frame lacks. Leave it on.
> Hides Quest foveation extensions the Frame runtime lacks.
### <a id="adapter-gl_error_clear"></a>Clear the game's GL errors (GLES)
For OpenGL ES games whose memory use keeps growing (e.g. Vader Immortal).
- `adapter.gl_error_clear`
- **Changes:** Game setting: stored in the build and on the Frame (settings.conf); can be changed without a rebuild.
- **Suggested:** not automatically; set on the game page (Customize), by a recipe or after a launch test.
- **Options:**
- Value: int, default `0`.
- Game settings → Troubleshooting → "Clear the game's GL errors (GLES)" (advanced).
- **Catalog games (3):** Vader Immortal: Episode I, Vader Immortal: Episode II, Vader Immortal: Episode III.
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Clears OpenGL errors the game left pending before FrameBridge calls the Frame's runtime. The runtime's GL code fails on any pending error; after one such failure at the start it allocated GPU memory every frame without freeing it (e.g. Vader Immortal, ~20 MB a second).
### <a id="adapter-gl_hide_msrtt"></a>Hide fast anti-aliasing (OpenGL ES)
For Unity games that crash when they turn on anti-aliasing (for example The Room VR).
@@ -1540,7 +1614,7 @@ For games that freeze the Frame when a controller vibrates (for example Lucky's
- **Options:**
- Value: int, default `0`.
- Game settings → Controllers → "Fix freezes when controllers vibrate" (advanced).
- **Catalog games (60):** AgeOfJoy, Ancient_Dungeon, Audica, BattleSisters, Beat Saber, Caves, Clockwork, Cosmodread and 52 more.
- **Catalog games (66):** AgeOfJoy, Ancient_Dungeon, Audica, BattleSisters, Beat Saber, Caves, Clockwork, COMPOUND and 58 more.
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Routes OVRPlugin through FramePort's extension shim, which turns Meta's amplitude-envelope vibrations into plain ones: OVRPort's loader reads their nanosecond duration as seconds and allocates gigabytes, freezing the Frame when the game vibrates a controller (for example Lucky's Tale's save slots, GitHub #9). Needs a rebuild.
@@ -1775,7 +1849,7 @@ How often the picture updates. Higher is smoother if the game can keep up.
- **Options:**
- Value: float, default `0.0`.
- Game settings → Picture → "Refresh rate": Game's choice (`0`), 72 Hz (`72`), 80 Hz (`80`), 90 Hz (`90`), 96 Hz (`96`), 108 Hz (`108`), 120 Hz (`120`), 144 Hz (`144`).
- **Catalog games (2):** Does it Stack?, Vacation Simulator.
- **Catalog games (3):** Does it Stack?, Majora's Mask VR, Vacation Simulator.
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Display refresh rate for this game (72, 80, 90, 96, 108, 120 or 144; 0 = the game's choice). A video's frame rate that divides the refresh rate plays smoothest (for example 30 fps at 90 Hz, 24 fps at 72 Hz).
@@ -1848,7 +1922,7 @@ Mixed-reality games that build their level from your room get a simple room with
- **Options:**
- Value: int, default `0`.
- Game settings → Mixed reality → "Pretend room layout".
- **Catalog games (2):** Demeter, Vermillion.
- **Catalog games (4):** Arkio, Demeter, Ghostbusters: Rise of the Ghost Lord, Vermillion.
- **Suggested by launch-test signatures:**
- `scene-missing` (warning): The game wants Meta's room data (scene API), which the Frame lacks.
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
@@ -1914,7 +1988,7 @@ For games whose menus or screens jump to wherever you look.
### <a id="adapter-strip_color_bias"></a>Drop layer color fades
For games whose memory use keeps growing (for example Vader Immortal). Some fades no longer show.
Diagnostics: removes layer color fades. Some fades no longer show.
- `adapter.strip_color_bias`
- **Changes:** Game setting: stored in the build and on the Frame (settings.conf); can be changed without a rebuild.
@@ -1924,7 +1998,7 @@ For games whose memory use keeps growing (for example Vader Immortal). Some fade
- Game settings → Troubleshooting → "Drop layer color fades" (advanced).
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Removes the color scale/bias (XR_KHR_composition_layer_color_scale_bias) from the game's layers, so the runtime doesn't apply it. The Frame's runtime allocates GPU memory for it every frame without freeing it, for example Vader Immortal leaked ~20 MB/s on its loading screen. Fades done this way no longer show.
> Removes the color scale/bias (XR_KHR_composition_layer_color_scale_bias) from the game's layers, so the runtime doesn't apply it (diagnostics). Fades done this way no longer show.
### <a id="adapter-strip_depth"></a>Strip depth layers
@@ -2241,7 +2315,7 @@ Lets typing reach this app from Steam's on-screen keyboard or your PC's keyboard
- `device.text_input_window`
- **Changes:** Install only: written on the Frame when the game is installed; the APK isn't changed.
- **Suggested (on):** App with text fields: key presses only reach a shown Android window.
- **Catalog games (69):** AgeOfJoy, AllInOneSports, Ancient_Dungeon, Audica, Beat Saber, Beat Saber (co-existence build), Blade & Sorcery: Nomad, BodyCombat and 61 more.
- **Catalog games (73):** AgeOfJoy, AllInOneSports, Ancient_Dungeon, Arkio, Audica, Beat Saber, Beat Saber (co-existence build), Blade & Sorcery: Nomad and 65 more.
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
> Lepton runs VR apps headless: their Android window is never shown, so it never gets keyboard focus and no key press (Steam's on-screen keyboard, a USB/Bluetooth keyboard, Type on Frame) reaches the app's text fields. With Lepton's lepton-show-flatscreen marker the window is shown (behind the VR view, which keeps working) and Steam's keyboard opens for a selected text field. Steam lists the shown window as "Gamescope" (the Frame's compositor). Pairs with "Make Unity text fields work without a system keyboard".
+11 -2
View File
@@ -13,12 +13,18 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
## Startup failures (visible in launch.log)
| Symptom | Cause | Fix |
|---|---|---|
| Startup exits through `libxlua.so (lj_err_throw)`, then Unity aborts in mutex cleanup; captured Lua error is `bad light userdata pointer` (GitHub #257, BattleTalent 4.7) | This older LuaJIT encodes lightuserdata in 47 bits; Frame supplies valid wider native pointers. Controlled tests with the unchanged library pass a real low-address allocation and fail its own high-address static pointer | `frame.luajit_pointers` automatically selects a full-pointer Lua engine only for the verified library SHA-256, retaining xLua bindings and custom helpers. The scoped patch reaches OpenXR startup for 60 s headless; rendering and gameplay remain unverified. A `lj_err_throw` cleanup stack without the original error message is insufficient to infer this cause |
| A GL4ES Team Beef game draws stretched triangles or spikes across characters and the scene (GitHub #191, Lambda1VR) | The newer GL shim exports GLES draw functions that intercept GL4ES's desktop OpenGL calls, bypassing its client-array and immediate-mode translation | `frame.tbxr_vendor` keeps the shim's five draw symbols private when the APK bundles `libgl4es.so`. GL queries and single-sampled framebuffer fixes remain active; other games retain the draw hooks. A/B eye captures on SteamOS 0.4.5: old shim normal, current shim spikes, current shim with private draw symbols normal at ~72 fps. Worn-headset gameplay still needs confirmation |
| A Team Beef game reports a crash after manually quitting: `fdm_injection_xrDestroySwapchain` → `TBXR_LeaveVR` (GitHub #191, Lambda1VR) | Valve's foveation layer dereferences a null pointer during swapchain cleanup | Triage `tbxr-fdm-shutdown-crash` identifies this as a teardown crash, separate from startup and distorted geometry. No verified cleanup fix yet |
| Conversion fails with `NoSuchElementException: Sequence is empty` in `PatcherContext.appName` (GitHub #269, Accounting+) | OVRPort assumes an application label exists; some APKs only label their activity | FramePort retries that exact failure once using a temporary APK whose application inherits the activity's label; existing labels and the original APK are kept |
| Updating a flat Android app after saving its recipe fails with `no OVRPort patches selected` (GitHub #271, Plezy) | older FramePort loads the saved recipe without restoring its unchanged-install setting or applying the flat-app build rules, then tries an empty VR conversion | update FramePort: saved recipes keep `as_is`, and flat apps still skip OVRPort; existing catalog-derived recipes refresh at the next app update. Until then, enable "Install as is" for an app whose APK needs no fixes |
| A launch test suggests a patch (for example triage `sdl-no-clipboard` → `frame.sdl_clipboard`) but the game page doesn't show it / lists it as not applicable; or a game added long ago lacks warnings newer ones get (Android version, web wrapper, missing OBB) (GitHub #104, Dramatic Shape) | the library entry was analyzed by an older FramePort: the analysis field the patch reads (`sdl_java`, `min_sdk`, `web_wrapper`, `expects_obb`, …) is missing, so `applies()` is false | entries whose `analysis.extra.analysis_version` is below `detect.ANALYSIS_VERSION` are analyzed again at the GUI's start (background) and before a build (`pipeline.refresh_analyses`); by hand: game menu → "Analyze again", then Update on Frame. An unreadable APK is marked `analysis_failed` (retried after the next version bump). Adding an analysis field: bump `ANALYSIS_VERSION` |
| FDM layer loads but diagnostic logging reports `fdm_injection_CreateInstance: skipped` | Layer loading alone does not enable injection on the tested SteamOS 0.4.5 build; a skipped helper instance alone also does not establish game-wide inactivity | Opt-in `device.foveation` mode `tracked`: loads Valve's layer and sets `FDM_DEBUG=enable`. Batman probe reached foveated render passes with changing per-eye offsets. Validate graphics and matched gameplay GPU time; do not enable globally. Use `debug` only for brief diagnostics, preserving existing flags; never benchmark with debug spam. See FRAME_RUNTIME.md. |
| One eye (usually the right) shimmers or jitters in the 3D view while menus and panels look steady; pacing is clean (GitHub #69, e.g. RTCWQuest, Moss) | Valve's eye-tracked foveation layer (`VALVE_fdm_injection`) moves its low-density regions with each eye's gaze, and the right eye's gaze filter restarts often (`CEyePoseUKF R: Large dt … Bootstrapped` in `~/.local/share/Steam/logs/eyetracking.txt`) | Customize → "Eye-tracked foveation (Valve)" (`device.foveation`): **Fixed** (`FDM_DEBUG=disable_offsets`; verify injection remains active on the installed runtime) or **Off** (`VK_INSTANCE_LAYERS=""`); catalog field `foveation:` |
| A Unity OpenXR game closes right after the OpenXR instance is created: `F VrApiLoader: vrapi_SetPropertyInt was called before vrapi_Initialize()!`, SIGABRT on UnityMain (GitHub #62, Jurassic World Aftermath) | the APK still ships Meta's VrApi loader; OVRPlugin (1.89, on OpenXR) calls it without starting VrApi and Meta's loader aborts. The VrApi bridge can't replace it (39 of the loader's 114 functions: OVRPlugin wouldn't link) | `frame.vrapi_stub` (same exports, each returns 0); triage `vrapi-before-init` |
| A VrApi game exits at once: `UnsatisfiedLinkError … dlopen failed: cannot locate symbol "vrapi_PollEvent"` (GitHub #57, BlazeRush) | the engine imports a VrApi function the VrApi bridge didn't implement | the bridge has `vrapi_PollEvent`, `RecenterPose`, `SetDisplayRefreshRate`, `GetSystemPropertyFloatArray` (rebuild the game); the static check "VrApi functions resolvable" names any other missing one; triage `vrapi-symbol-missing` |
| A Team Beef port (Lambda1VR, RTCWQuest, …) exits at once: `UnsatisfiedLinkError: dlopen failed: library "libopenxr_loader_valve.so" not found` (GitHub #59) | TBXR loads `openxr_loader_<Build.MANUFACTURER>` (Lepton: valve) and takes the Meta path only when `strstr(OPENXR_HMD, "meta")` matches, else Pico's | `frame.tbxr_vendor` (empty `libopenxr_loader_valve.so` + the "meta" literal → "alve"). Game data (`xash/`, …) goes to /sdcard: upload it with the Files tab to the game's storage. Black eyes with `TBXR: Incomplete frame buffer object: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE`: TBXR always uses multisampled render-to-texture (even `--msaa 1`); `frame.tbxr_vendor` links the GL shim, which hands it single-sampled versions (log `GL shim: multisampled render-to-texture … drawn single-sampled`) |
| Black screen after VR starts; `Asset status error (code 100)` in `DLC_Manager:AssetStatusCallback` (GitHub #203, e.g. PixelRipped 1995) | Meta asset-file status fails after entitlement succeeds; the log does not identify the native call or asset ID | Try `frame.asset_files_stub` (opt-in, triage-only): native/langpack answers GetList with an empty successful list and StatusById with installed status, an empty path and the requested ID. No DLC files are supplied; download requests retain their existing behavior. Disable with `FRAMEPORT_ASSET_FILES_STUB=0`. Host-tested only; whether this fixes startup needs a game/device test |
| Missing sound or extra content in a game whose OBB folder has separate `*.pak` files (GitHub #61, Star Wars: Tales from the Galaxy's Edge: seasons + Wwise banks) | the game asks Meta's platform for these asset files (`ovr_AssetFile_GetList` / `DownloadById`); OVRPort's loader doesn't list them | copy every content/sound-bank PAK and use `frame.asset_files` (native/langpack lists the data's `*.pak` as installed `default` assets, IAP `free`, and answers DownloadById at once with the path; off: env FRAMEPORT_ASSET_FILES=0). Tales also needs the splash and depth-size fixes below |
| A SideQuest backup has `apk/` and a sibling `obb/` with content/sound-bank PAKs, but the Frame only has the main OBB (GitHub #61, Tales from the Galaxy's Edge) | older scans treated that layout as loose expansion files and selected only the named OBBs; the asset-file patch then found no PAKs | the scanner chooses the OBB folder by version first, then keeps the whole sibling data folder when all its expansion files are selected for this APK; app updates repair affected library entries and refresh asset/language-pack detection. Reinstall to copy the missing files, or scan the backup again first. Folders with other packages or unselected OBB versions still send only the selected OBBs |
| Tales from the Galaxy's Edge stops during map loading (GitHub #61): game thread in `FlushRenderingCommands` / `UEngine::LoadMap`, render thread in `FSplash::RenderFrame_RenderThread` / `ovrp_WaitToBeginFrame` / SteamVR `WaitFrame` | the separate Oculus loading splash waits for an unbegun frame while map travel waits for rendering | `frame.unreal_splash_bypass`: returns from the splash renderer, with a checked symbol, size and prologue. The last image stays visible during loading; the normal renderer and menu layers continue. Headset test with the depth-size fix: gameplay, both eyes, controller input and sound work |
@@ -39,7 +45,8 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
| Launch test EXITED, launch.log has `Target app (<pkg>) did not start` and no `Start proc …:<pkg>` (GitHub #179) | Lepton occasionally doesn't start the app on the first start after an APK change; Android's `WebViewLoader-: System.exit` at boot is not the game (triage `app-not-started`) | start it again |
| A game keeps no progress between starts although it saves (its storage gets a new `Profiles/Oculus/<id>/`-style folder per start; Walkabout Mini Golf, GitHub #182) | OVRPort's platform loader answers `ovr_GetLoggedInUserID` with a made-up id (6e18 + `random()`), new at every start; games file saves under the user id | `frame.ovr_stable_user` (default for games with the platform library): a fixed id per game and keystore. Old progress: copy the newest old profile into the new id's folder |
| A Unity app's text field shows a caret for a moment and loses focus; no keyboard appears (for example Stremio VR login) | Unity's TMP_InputField/InputField wait for Android's on-screen keyboard and close themselves without one (Lepton has none); headless VR apps also have no focused Android window, so no key press reaches them | `frame.unity_text_input` (Cpp2IL finds `TouchScreenKeyboardShouldBeUsed`/`isKeyboardUsingEvents`, rewritten to false/true) + `device.text_input_window` (lepton-show-flatscreen: Steam's keyboard and Type on Frame work) |
| Play gives Steam's "Game configuration unavailable"; Steam's console_log: `GameAction [AppID <id>] … RequestingLicense → UpdatingAppInfo → LaunchApp failed with AppError_9` | this Frame's Steam never loaded FramePort's shortcuts.vdf entry (it treats the id as a store app); cause unknown (GitHub #21/#30) | automatic since agent v43: Play registers the game through Steam's devkit interface ("Devkit Game: …", `devkit_register`) and starts that; uninstall removes it. Agent v58: a devkit entry Steam forgot after a restart is added again live on Play (no NOT_IN_LIBRARY → no Steam restart), and installs/art updates of devkit games only copy art (no Steam restart, GitHub #41) |
| FramePort's games disappear after Steam restarts, especially after a devkit registration (GitHub #263) | Steam saves `Shortcuts` / `AppName` with capital letters; older FramePort reads them case-sensitively and writes a second shortcut map that Steam ignores | agent v86 reads and updates keys case-insensitively, keeping Steam's spelling, appids and tags; update FramePort and add the missing games to the library again |
| Play gives Steam's "Game configuration unavailable"; Steam's console_log: `GameAction [AppID <id>] … RequestingLicense → UpdatingAppInfo → LaunchApp failed with AppError_9` | this Frame's Steam never loaded FramePort's shortcuts.vdf entry (it treats the id as a store app); see the casing fix above, other causes remain unconfirmed (GitHub #21/#30) | automatic since agent v43: Play registers the game through Steam's devkit interface ("Devkit Game: …", `devkit_register`) and starts that; uninstall removes it. Agent v58: a devkit entry Steam forgot after a restart is added again live on Play (no NOT_IN_LIBRARY → no Steam restart), and installs/art updates of devkit games only copy art (no Steam restart, GitHub #41) |
| Steam's Exit game leaves the game running (container `lepton-steamlaunch-<appid>` still up) | Steam stopped only its `reaper`; launch.sh and Lepton (setsid) never got a signal (GitHub #36) | agent v44: launch.sh's 2 s loop ends the game when its parent is gone (`upgrade_launchers` adds it to existing launchers); by hand: `podman kill lepton-steamlaunch-<appid>` |
| Black screen at start while audio/ExoPlayer runs; log `xrEndFrame: dropped N unusable layer(s)`, a quad layer with swapchain 0x0 (for example I Am Monkey's intro video) | The game plays video into an Android-surface swapchain (XR_KHR_android_surface_swapchain); the Frame's runtime lists the extension but returns FUNCTION_UNSUPPORTED | adapter `surface_emul` (default on): FrameBridge gives the player a SurfaceTexture-backed Surface and copies each frame into an ordinary swapchain (log `surface_emul: …`) |
| The game quits right after start: `Something failed to initialize. Quitting!` / `We don't have write permission to …/files/cloud/data` (for example SUPERHOT); or stays at loading with `UnauthorizedAccessException` in `StartupLoading.Start` (GitHub #239, Jurassic World Aftermath) | The game created a cloud-save folder with mode 1700; inside Lepton the app writes through the folder's group. Its startup routine can fail before the permission watchdog repairs the newly created folder | launch.sh `fix_perms` adds owner + group write to every folder in the game's storage (agent 41). Close and start the game again without uninstalling: the folders are now repaired (Aftermath confirmed in the headset). Agent 84 creates `files/cloud/data` before `fix_perms` and startup, including in upgraded launchers, to prevent the first-start race. Triage `startup-save-permission` fails the launch test despite rendering frames |
@@ -54,7 +61,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
| Oculus Rift game won't run on the Frame | Oculus/LibOVR game: needs Revive, whose hooks don't work under Proton-arm64, and FramePort won't defeat the Oculus runtime signature check | Play it on this PC (SteamVR + Revive). Only OpenVR/OpenXR-native Rift games run on the Frame |
| Un-cracked Oculus PC VR game: "Initializing OVR session" then exits / signature check on the runtime | Revive's hooks don't install on Proton-arm64; the Oculus shim rejects the unsigned Revive runtime | Not runnable on the Frame without the repack's crack extracted (not done by FramePort); use the PC version |
| PC VR game: `Failed to initialize Oculus API (-3001)` / `Unable to load LibOVRRT DLL` | Revive's LoadLibrary hook doesn't work under Proton arm64 (ARM64EC kernelbase); the game's LibOVR shim finds no runtime DLL | Symlink `LibOVRRT64_1.dll` → Revive's DLL in the prefix's system32 (manual so far) → then -3021 (runtime signature check; open) |
| Uploads to the Frame are slow (~15 MB/s) | PC and Frame both on Wi-Fi through the home router | Connect the PC to the Frame's own hotspot (or a USB cable): FramePort uses the direct link automatically (~80-100 MB/s); job log line "Transfer link" |
| Uploads to the Frame are slow | The link, storage or transfer backend can limit throughput | Check the job's "Transfer link"; try the Frame's hotspot or USB cable. Large install files prefer system OpenSSH SFTP, retaining paired-host checks and `.part` resume; unavailable or failed native uploads fall back to Paramiko. The log names the backend. Settings → Installing → Parallel uploads accepts 1–8 (default 3; saved preferences are preserved). More is not always faster. Measure the production path with `scripts/upload_bench.py --methods app-files-3 --check-resume` (three repetitions, checksum verification) |
| PC VR game exits right away: `Unhandled Exception: 0xc06d007e` (after `FOnlineSubsystemOculus::InitWithWindowsPlatform`) | Delay-loaded `LibOVRPlatform64_1.dll` (Oculus Platform SDK, installed with the Oculus app) is missing | None on the Frame (entitlement check; FramePort doesn't replace it). PC mode with the Oculus app |
| Unity PC VR game (Oculus + SteamVR build: `OVRPlugin.dll` and `openvr_api.dll` in `<Name>_Data/Plugins`) opens a window and quits after ~20 s; no VR Vulkan instance after the game's DXVK device in launch.log; Unity log (`unity log … Player.log`, agent v67): `OpenVR failed initialization` / `Initialization of device … failed` | Unity's built-in VR tries its SDKs in list order (Oculus first) unless `-vrmode` picks one; a catalog recipe verified with another build of the game (for example SUPERHOT VR's OpenXR build, GitHub #105) used to drop the build's own arguments | `pcvr.launch_args` = `-vrmode OpenVR` (detected for such builds; kept when the catalog's `xr` differs from the build's). A game's Electron launcher next to it (SHVR.exe) is ranked below the game |
| Unreal PC VR game opens the crash reporter instead of closing | UE starts CrashReportClient.exe on a crash | `pcvr.no_crash_reporter` (default for Unreal Rift games): `-nocrashreports` + CrashReportClient.exe renamed `.disabled` in the Frame copy |
@@ -66,6 +73,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
| The Climb 666.0: audio with no headset picture, `OVRPortVrApi: Unsupported frame flags or swap interval`; then SIGSEGV in `vulkan.freedreno.so` during `vkCmdEndRenderPass` once frames are accepted (GitHub #238) | The game submits the obsolete Quest texture-density debug flag (`0x100`), which the bridge rejected. It also binds the bridge's full-rate texture as a fragment-density attachment even though foveation support is reported off; Turnip reads density maps on the CPU, but an ordinary sampled image has no mapped backing memory | Updated `frame.vrapi_bridge` accepts the compositor debug/volume flags and creates the compatibility texture with `VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT`. Do not gate that usage on the advertised format features (the Frame reports R8G8_UNORM without the density bit). `device.files` selects `r_vr_foveated = 0` when the engine contains that cvar; The Climb 2 keeps `r_variable_rate_shading = 0`. Triage `vrapi-frame-rejected` marks rejected frames as fatal despite pacing logs. Picture confirmed on the headset. With the corrected config, an uncapped launch stayed running for over four minutes at a median 72 fps with no native crash or GPU fault. The user confirmed working menus and gameplay on 2026-10-12 |
| Unreal game: `JNI_OnLoad` (OVRPlugin), then silence: no OpenXR instance, no crash, no frames (GitHub #85 TRIANGLE STRATEGY; launch-test finding `missing-obb`) | Installed without its OBB: the manifest says `com.epicgames.ue4.GameActivity.bHasOBBFiles` = true (UE5: `com.epicgames.unreal.…`) but the library has no data folder (`data_dir` null, `data_bytes` 0) | Put the .obb files in a `<package>` (or `obb/`) folder next to the APK, add the folder again, reinstall. Analysis `extra.expects_obb`; the game page, the install question and `frameport scan`/`install` warn; launch tests that sent no frames get the `missing-obb` finding from the library (the game logs nothing). Unity split-binary builds count too (`extra.unity_split`, `analysis/unity_split.py`): an XR-plugin build (Oculus XR Plugin / Unity OpenXR library) without `assets/bin/Data/UnitySubsystems/` in the APK, or BuildSettings listing more scenes than the APK has `levelN` files (globalgamemanagers loose or read from the head of data.unity3d); exact on the 48 Unity APKs of the dumps (13 split, 17 full games; OBBs of full builds are asset bundles or sound banks) |
| Unreal game: launch.log ends with `ActivityTaskManager: START u0 {… cmp=<pkg>/.DownloaderActivity}` and `Displayed <pkg>/.DownloaderActivity`, then nothing: no OpenXR instance, no crash (GitHub #159 Contractors; triage `unreal-obb-check-stuck`, also when the OBB is on the Frame) | Epic's DownloaderActivity (started by GameActivity.onResume before the engine's main init) checks every OBB's name + size compiled into the APK (OBBData); with manifest meta-data `com.epicgames.ue4.GameActivity.bVerifyOBBOnStartUp=true` it then reads the whole OBB and compares each entry's CRC32 (cached in `files/cacheFile.txt` by the OBB's mtime). Its progress and error screens are invisible in Lepton (headless VR); a CRC mismatch waits for a button forever. A missing / wrong-size OBB starts Google Play's downloader (or a "No Google Play Store Key" dialog) and also waits | `frame.unreal_skip_obb_check` (suggested by analysis `unreal_verify_obb`): sets that meta-data to false (one boolean in the manifest, `axml.set_meta_data_bool`), which skips only the CRC pass. Still stuck: the OBB doesn't match the APK version (name `main.<versionCode>.<pkg>.obb` and its size) - copy APK + OBB from the same install |
| Unreal game still stays on `DownloaderActivity` with CRC checking off (`bVerifyOBBOnStartUp=false`) and a fully uploaded matching OBB (GitHub #283, Into The Radius) | The separate Java `expansionFilesDelivered()` name and size gate can reject an OBB through Android external storage in Lepton; disabling CRC does not bypass it | Try `frame.unreal_skip_obb_delivery` (opt-in, experimental, triage-only). It returns true from known Unreal/package delivery predicates in every dex, preserving normal downloader success and main init. Analysis `unreal_obb_delivery` (version 16) controls applicability. The native engine still needs complete, matching, readable OBB data; unverified on a device |
| `INSTALL_FAILED_NO_MATCHING_ABIS` | 32-bit-only APK; Frame has no AArch32 | None. PC/Rift version via Revive |
| Crash at start: `NoClassDefFoundError: … Landroid/window/OnBackInvokedCallback;` or `NoSuchMethodError: No static method storeStoreFence()V in class Ljava/lang/invoke/VarHandle;` (GitHub #71/#72, triage `android-too-new`) | The APK needs Android 13+ (minSdk 33 or more; those were 34) and calls its classes at start; Lepton's Android is 11 (API 30). OVRPort lowers minSdk to 29, so it installs anyway. minSdk ≤ 32 (Quest's Android 12L) is fine: 16 working catalog games declare 32 | None (analysis `extra.min_sdk` > 32 → a warning on the game page/CLI and in the recipe notes; never unsupported from the manifest alone, the launch test's triage decides). Waits for Valve to update Lepton's Android |
| Nothing opens; `TWALauncherActivity: Using URL from Manifest (https://…)`, `Creating TwaLauncher for com.oculus.browser`, `NameNotFoundException: com.oculus.browser` (GitHub #86 Mahjong Table VR, triage `web-wrapper`) | The APK is a Trusted Web Activity (Bubblewrap / Meta's PWA packaging): a website that opens in Meta's browser, which Lepton doesn't have | None: open the URL in a browser. Analysis `extra.web_wrapper` (manifest meta-data `android.support.customtabs.trusted.DEFAULT_URL`, resolved through resources.arsc, or androidbrowserhelper's LauncherActivity) → a warning with the URL (not unsupported: the manifest alone never decides) |
@@ -140,6 +148,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
| Unreal game (ILMxLAB, for example Vader Immortal): controllers track but grip/trigger do nothing, grabbing never works (Unreal's own input values move, the game's stay 0) | `URPOCKeyMapManagerComponent` picks the Quest or the Gear VR key set by `IsRunningOnSantaCruz()`; on the Frame it takes Gear VR, empty in a Quest build | `frame.unreal_quest_keymap` (the Oculus case keeps the Quest set, for action and axis mappings; found by Klownicle, GitHub #49) |
| The hands' thumbs never move when you touch the thumbstick or buttons (Unreal `ThumbUp` stays 1, for example Vader Immortal) | OVRPlugin reports thumb proximity from XR_FB_touch_controller_proximity, which the Frame's runtime lacks; OVRPort's loader offers it anyway and the proximity actions never get a binding | adapter `proximity_emul=1` (thumb proximity from the touch inputs: thumbstick, face buttons, thumb rest; 2 = also the index finger from trigger touch); log `proximity_emul: finger proximity bound to touch`. **For UE4 Oculus games this didn't animate the thumbs** (Vader, GitHub #49): use `frame.unreal_thumb_touch` (found by Klownicle): `OculusInput::FOculusInput::SendControllerEvents` computes ThumbUp from NearTouches (masks 0x2/0x8); the patch makes it read Touches (the slot 4 bytes before) with masks 0x0f00 (X/Y/stick/thumb rest) / 0x000f (A/B/stick/thumb rest), keeping the inversion; three instructions, matched exactly (build note `OculusInput ThumbUp: from the capacitive touches`). Matches Vader Immortal Ep. I, Robo Recall, Phantom: Covert Ops, Time Stall, Star Wars: Tales from the Galaxy's Edge; newer UE4 builds (for example Asgard's Wrath 2, RE4, In Death) compile it differently (shared mask registers) and aren't matched |
| Vulkan game (Unreal / own engine with the Vulkan shim): the GPU hangs at one effect or cutscene (kernel `hangcheck detected gpu lockup`, freeze/exit; for example a VR4 cutscene, GitHub #140) | a SPIR-V shader reads a loop counter/accumulator before setting it (VR4's campaign shader, GitHub #10) | adapter `vk_shader_dump=1` (`frame.vk_sanitize`'s shim; log `vk shim: dumping SPIR-V modules to …`) writes every distinct module once to `files/fp_vk_shaders/<size>_<sha256>.spv` + `index.txt` (`<seq> <ms> <unix ms> <name> new\|known\|again`); play to the hang, collect diagnostics (`target/shaders/fp_vk_shaders/`, newest 4 MB) and take the modules first created (`new`) shortly before the kernel's hangcheck time; disassemble (`spirv-dis`), find the variable read before its first store, write a `vk_shader_fix` (`<size>:<sha256>:<byte offset>:<words>` = inserted OpStores; log `vk shim: fixed shader module`); switch the dump off again |
| OpenGL ES game: memory and GPU mappings grow every frame (~20 MB/s, `/dev/dri/renderD128` mappings ~6 per frame) until the frame rate collapses; the game's `xrclient_<package>.txt` (Steam logs) has one `SXR_GL_CHECK: error:0x502 ... glGenTextures` before the session starts (GitHub #285, Vader Immortal) | The game leaves GL errors pending on its context; the runtime's GL interop reads glGetError after its own calls and takes the stale error as its own failure. From then on `CVRCompositorSharedTextures::BeginCommandBuffer` allocates a new command buffer every frame instead of reusing one (perf page-fault stacks) | Adapter `gl_error_clear=1` (GLES only) clears pending GL errors before xrCreateSwapchain/xrBeginFrame/xrEndFrame; Vader's catalog recipes set it. Verified headless 2026-10-14: 191 GPU mappings and ~1.07 GB flat over 100 s (before: +430 mappings/s, +22 MB/s), no SXR_GL_CHECK |
| OpenGL ES game: the GPU hangs at one effect (freeze/exit, compositor watchdog, for example Vader Immortal's lightspeed jump) | a shader (as Zink compiles it) reads loop counters/accumulators before setting them | capture the SPIR-V (adapter `zink_shader_dump=1` writes every module to `files/fp_spirv/`, or a GPU capture), then a `zink_shader_fix` entry (same format as `vk_shader_fix`) + `frame.zink_shader_fix` (Vulkan layer under Zink, activated through GraphicsEnv's debug layer list); log `shader fix layer: fixed shader module N`; triage `zink-shader-fix-mismatch` when a Frame update changed the driver's output |
| 2D Android app: Steam says it's running but nothing shows | Lepton runs apps headless unless the app folder has `lepton-show-flatscreen` | FramePort adds it for apps without VR (agent v28+); reinstall apps installed before |
| A phone/tablet app shows nothing in the headset, or a VR app opens as a flat window | FramePort's VR/2D guess (`vr_kind`) is wrong for this app | patch `device.display_mode` → **Flat window** or **VR** (Customize → "Show as VR or as a flat window"), then Update on Frame |
+195
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@@ -0,0 +1,195 @@
# Transfer measurements and incremental installs
## Production OpenSSH follow-up
OpenSSH is now the preferred installer backend for files >=8 MiB. The new default is three workers (range 1–8),
with saved preferences preserved. Fresh files use `put`; existing partial files use `reput`. Each worker keeps
one SFTP batch session. Progress is polled through a separate bounded SFTP channel. Native failures resume via
Paramiko; cancellation stops the owned SFTP/SSH process trees and does not trigger fallback.
Windows matched production comparison: eight 64 MiB files, 512 MiB total, three shuffled repetitions per backend,
three workers, same home Wi-Fi/internal storage. OpenSSH median **15.51 MB/s**, Paramiko median **11.08 MB/s**
(about 40% faster). All six checksums passed. OpenSSH trials ranged 9.5–16.8 MB/s, so link variability still
matters; it was slower than Paramiko in one pass. Native credential/progress setup took 0.12–0.13 seconds.
The separate Windows 128 MiB production test also passed every checksum. Native cancellation left a partial file
of 74,752,000 bytes; resuming with OpenSSH produced the expected SHA-256. The log confirmed no fallback for the
resumed production upload. Reports:
`/mnt/c/Users/Austin/AppData/Local/Temp/frameport-upload-native-production-comparison-windows.json` and
`/mnt/c/Users/Austin/AppData/Local/Temp/frameport-upload-native-production-windows.json`.
The earlier sections below preserve measurements made before the production backend switch.
The WSL production validation (128 MiB, three workers, three repetitions) measured 14.1 / 19.1 / 15.0 MB/s,
with every checksum passing and native backend logs recorded. Production cancellation left a 72,330,240-byte
partial file; OpenSSH resumed it in 4.23 seconds with the expected SHA-256 and no Paramiko fallback. Report:
`/tmp/frameport-upload-native-production-wsl.json`.
## Measurements (2026-10-14)
Both runs used the same paired Frame, the home-router connection and internal ext4 storage under the paired user's
home. Each large-file trial sent the same 128 MiB random payload; each small-file trial sent 512 files of 64 KiB
(32 MiB total). Methods were shuffled for each of three repetitions. Windows and WSL runs were sequential, not
concurrent. Every completed transfer passed SHA-256 verification. Rates below include connection/setup and transfer
completion, but exclude checksum verification and cleanup; MB/s uses decimal bytes.
| Method | WSL2 median MB/s | Windows 11 native median MB/s |
|---|---:|---:|
| FramePort pipelined SFTP | 10.4 | 6.1 |
| Paramiko SFTP, 64 MiB window | 17.1 | 4.5 |
| OpenSSH SFTP | 16.8 | 15.4 |
| OpenSSH SCP (default protocol) | 11.1 | 10.1 |
| OpenSSH `ssh` + streamed file | 9.9 | 8.1 |
| FramePort tar stream | 14.9 | 6.8 |
| OpenSSH tar stream | 15.0 | 7.2 |
The network varied considerably: WSL's application trials ranged from 9.6–12.8 MB/s, native SFTP from
16.2–17.3 MB/s, and some other methods dropped below 5 MB/s. Windows application trials ranged from 5.6–6.4 MB/s;
native SFTP ranged from 9.1–16.5 MB/s. These are useful end-to-end comparisons on this setup, not a measurement of
the maximum throughput each transport can achieve. Window tuning did not help the Windows run.
Cancellation/resume checks interrupted the application upload at 64 MiB, then independently resumed that partial
file with the application and with OpenSSH SFTP `reput`. All four resumed files passed SHA-256 verification. This
checks application cancellation and both resume paths; native SFTP cancellation itself remains unmeasured.
The Frame's USB and hotspot interfaces were up, but neither direct endpoint was reachable from the PC. No removable
storage was mounted. USB, hotspot and microSD performance remain **unmeasured** in this round. The Frame's router
connection used 5 GHz / 80 MHz Wi-Fi, with roughly -56 dBm signal during a read-only probe. This does not reproduce
the 6 GHz direct-hotspot setup in [discussion #242](https://github.com/spoopyghosty0/frameport/discussions/242), where
the reporter measured about 114 MB/s with OpenSSH versus 23 MB/s with Paramiko.
**Recommendation:** prototype an optional OpenSSH SFTP backend for large files, retaining `.part`/`reput`,
cancellation, retries, strict paired-host verification and Paramiko fallback. Validate it on a fast direct link
before making it the default. On this Windows run SFTP was about 2.5 times faster than the current application,
and it beat SCP. The small-file tar measurements do not justify selecting a new tar transport yet. Production
transport selection remains Paramiko pending that decision. The bounded parallel-file setting described below
uses independent Paramiko connections.
## Parallel-file uploads
### Matched native OpenSSH comparison
The later comparison tested both backends sequentially on Windows and WSL, with three shuffled repetitions of
the same eight 16 MiB files per worker count. Native `sftp-files-N` balances files across N persistent OpenSSH
SFTP batch processes. Setup and completion are included; checksum verification is excluded. All 60 transfers
passed SHA-256 checks. This is benchmark code; the production uploader still uses Paramiko.
| Workers | Windows Paramiko MB/s | Windows OpenSSH MB/s | WSL Paramiko MB/s | WSL OpenSSH MB/s |
|---|---:|---:|---:|---:|
| 1 | 6.22 | 14.96 | 6.17 | 14.64 |
| 2 | 10.61 | 17.73 | 14.41 | 14.45 |
| 3 | 8.90 | 18.89 | 13.65 | 17.75 |
| 4 | 14.90 | 16.80 | 15.67 | 16.63 |
| 8 | 13.50 | 20.16 | 17.03 | 16.82 |
Three is a reasonable default candidate for a future OpenSSH backend: versus two it improved median throughput
by 6.5% on Windows and 22.8% on WSL. Eight was faster on Windows but slower on WSL. The production Paramiko
default remains two because three regressed by 16.1% on Windows and 5.3% on WSL in this matched comparison.
Link variability remains substantial, and no fast hotspot/USB result is claimed.
Reports: `/mnt/c/Users/Austin/AppData/Local/Temp/frameport-upload-native-parallel-windows.json` and
`/tmp/frameport-upload-native-parallel-wsl.json`.
Settings → Installing → **Parallel uploads** accepts **1–8**, default **2**. It controls large files within one
install; the FIFO still runs one install job at a time. A single APK is not split into chunks. Large files are
scheduled largest first, with at most one authenticated SSH connection per active worker and never more workers
than files. Small files still use tar batches after the large-file uploads. Choose 1 on a busy network; a higher
count can consume all available bandwidth and is not automatically faster.
The parallel comparison uses the same eight 16 MiB OBB-shaped files (128 MiB total) for every worker count, with
three shuffled repetitions. The production uploader is used by `app-files-N`, including its aggregate progress,
resume baselines, cancellation checks and connection cleanup. A failed or cancelled cohort stops queued work and
closes only its worker transports; completed files and interrupted `.part` files remain resumable.
| Workers | WSL2 production median MB/s | Windows 11 production median MB/s |
|---|---:|---:|
| 1 | 9.6 | 5.6 |
| 2 (default) | 9.1 | 10.9 |
| 3 | 6.5 | Not measured in the final production run |
| 4 | 12.4 | 14.8 |
| 8 | 11.2 | 17.3 |
On Windows, the production uploader improved from 5.6 to 10.9 MB/s with 2 workers (**1.95 times faster**), and
17.3 MB/s with 8 (**3.08 times faster**). All twelve Windows production transfers passed SHA-256 verification.
The preceding Windows prototype also tested 3 workers (12.2 MB/s median), before aggregate progress/cancellation
were integrated; that is not included as a production measurement in the table.
WSL was noisy: four workers improved its median by about 29%, but 2 did not improve its median, and 3 was slower.
There is no evidence that a particular worker count is universally fastest. The option is retained because it
produced a repeatable benefit on Windows and higher counts improved the WSL median. Default 2 limits competing
transfers while retaining a measured Windows benefit; users can measure higher counts or select 1 in their own
environment. Production code, including cleanup and progress checks, was used for both final comparisons.
```sh
uv run python scripts/upload_bench.py --mib 128 --repeat 3 --methods app-files-1,app-files-2,app-files-3,app-files-4,app-files-8 --json parallel.json
```
`install.upload_threads` persists the setting. Malformed values use 2 and numeric values are clamped to 1–8.
The serial setting reuses the existing control connection; parallel workers verify that the new transport reaches
the same paired headset before sending any files.
## Reproducing the measurements
Run from the checkout using the Python environment for the platform being measured:
```sh
uv run python scripts/upload_bench.py --mib 512 --repeat 3 --check-resume --json uploads.json
uv run python scripts/upload_bench.py --fast-link --probe
uv run python scripts/upload_bench.py --fast-link --remote-dir /path/on/card --mib 512 --repeat 3 --json card.json
```
`--host` selects a specific paired endpoint; `--fast-link` uses the same authenticated direct-link discovery as an
install. Inspect the reported endpoint and link before comparing methods. Join the Frame's hotspot or connect its
USB cable before testing those paths; the benchmark does not change PC networking. Keep the headset awake and avoid
other network traffic. A 512 MiB payload is preferred for follow-up tests on fast links; the available-link runs
above used 128 MiB.
The script creates a unique scratch directory on the selected filesystem, checks content outside the timed upload,
and removes its own temporary remote files and temporary key copy. It never modifies the pairing key's ACL. Windows
OpenSSH rejects an `OWNER RIGHTS` ACL entry; the temporary copy grants only the current user, without Python's
Windows `chmod` behaviour that can introduce that entry. Native clients use the application's key and known-hosts
file with strict host verification.
JSON rows contain bytes, total seconds, separately measured setup seconds where available, payload and total rates,
verification duration and checksums. SCP/SFTP's setup is included in total time because their command-line clients
do not expose its completion separately. On POSIX, CPU includes the Python parent and child processes; on Windows,
`os.times()` measures only the parent, so native subprocess CPU numbers must not be compared with Paramiko's CPU.
An error is recorded rather than counted as a successful trial. `--methods` can restrict the run; `--small-files`
controls the tar corpus. Cipher comparisons are available as `ssh-gcm` and `ssh-chacha`.
## Incremental install behaviour
`game_update.plan_update` is the shared, I/O-free Quest/Android classifier used by badges and installation. Recipe
source, notes and catalog revision do not affect it. A newer tested catalog recipe remains a separate suggestion
when the user customized their recipe.
- Build records keep an APK recipe fingerprint, source hash/stat, selected native-asset identities, converter
identity and the existing validated APK hashes. Reusable local APKs are checksum-checked before installation.
- Deployment records keep applied runtime configuration and its fingerprint, APK stat/hash, source version,
data manifest/digest and artwork hashes. Routine device samples carry only the digest, and updates fetch a
detailed manifest only when necessary. Live numeric settings writes update only the applied runtime configuration,
leaving APK build identity intact. Desired data manifests are cached locally for badges, without render-path I/O.
- Runtime-only updates use agent v87 `configure`: no conversion, signing, APK transfer, artwork, Steam restart or
automatic launch test. They still require the installed APK identity and an available destination, and refuse
changes while the game is running. Defaults explicitly reset overrides embedded in an older APK. Generated
configuration files are restored or removed only when they still match FramePort's last write; user edits survive.
- Build support dependencies remain conservative: controller models/native surfaces/haptic support, Zink-layer
selection, mixed foveation patches and revised adapter support can require a new APK. A recorded alternate
variant can be reused when switching variants.
- Data-only updates transfer missing/different-size data using the resumable uploader. Recipe/APK updates skip
data synchronization when the source data manifest is unchanged, preserving Frame-side mods; explicit forced
reinstalls still check/repair data. Artwork-only
updates send changed slots; unchanged artwork avoids a Steam refresh. APK/data changes retain the configured
automatic launch test. Settings/artwork changes skip it.
- APK-only updates preserve installed OBBs, including mods, and do not apply old staged OBBs or artwork from an
interrupted upload. Ordinary data comparison still uses sizes, matching existing behaviour; equal-size content
replacement is not detected automatically. Explicit rebuild/reinstall remains available (`install --force`).
- Legacy build identities take the full path once because their original build inputs cannot be established
safely. Converted-copy cleanup and `build.keep_copies` remain in effect; a configuration/data update does not
require the deleted converted APK.
Install results record `stage_seconds` in the library's install history. This includes planning, conversion,
validation, transfer and finalization stages reached by that operation; the GUI's subsequent optional launch test
is separate. Use these timings to distinguish build cost, network transfer and device/Steam work when reviewing a
slow install. Configuration success is recorded after writing the configuration and completing its sync; a failed
operation leaves the prior applied fingerprint so it remains retryable.
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@@ -11,6 +11,7 @@ embeds debug paths (`-g`) and the dex depends on the d8 version, so those differ
| Dir | Artifact | What / why |
|---|---|---|
| `luajit/` | `arm64-v8a/libfp_luajit.so` | Pinned upstream LuaJIT with full-width lightuserdata (`frame.luajit_pointers`). Only the verified old Lua engine's shared public functions become imports; the original xLua API 105 bindings, LuaSocket helpers and `luaopen_perflib` remain in the game. No game library is bundled. Build: `python native/build.py --only luajit`; source revision + archive SHA-256 in `luajit/build.py`, MIT notices in `luajit/COPYRIGHT` and `artifacts/licenses/LuaJIT.txt`. `runtime.c` checks GC64 and the retained `xlua_gl` global-reference offset. `smoke.c` compares a real low-address allocation with the original library's own native static pointer; the unmodified library fails only the high-address case, the patched one round-trips both exactly. Startup verified on Frame; gameplay unverified. |
| `adapter/` | `{arm64-v8a,armeabi-v7a}/libopenxr_loader_generic.so` | **FrameBridge**: replaces overport's generic loader (which is renamed `libopenxr_loader_original.so`) and fixes Steam Frame runtime gaps. Hooks xrCreateInstance, swapchains, xrEndFrame, spaces, xrPollEvent, … everything else is forwarded by `gen_forwarders.py`-generated tail calls. `scene_emu.c` = Meta scene/spatial-entity emulation; `flip_vk.c` = Vulkan blit for VERTICAL_FLIP quads. `session_fixes.c` = per-game session fixes, all off by default and hooked only when on (`layer_debug` diagnostics, `stable_local`, `focus_hold`, aim correction `aim_pitch/aim_yaw/aim_forward`, `refresh_rate`, `proximity_emul` = finger proximity (XR_FB_touch_controller_proximity, which the Frame lacks) from the capacitive touch inputs: OVRPlugin's `hand_thumb_proximity`/`hand_trigger_proximity` actions get extra Touch bindings); `input_diag.c` = controller-input diagnostics (setting `input_diag`, off by default and hooked only when on; logs suggested interaction profiles and the runtime's answers, each hand's current profile, functions the runtime lacks and failing input/haptics/perf calls, each line once; tested on the host by `tests/test_input_diag.py`); `layer_emul_gl.c` = `equirect_emul` (GLES sessions only): 360° equirect/equirect2 layers become one adapter projection layer, drawn by a worker thread with its own EGL context shared with the app's: each 360° image is converted to a cube map only when it changes, and the view is redrawn only after a 4° head turn (GL/EGL resolved with dlopen, so Vulkan games never load them); `layer_math.h` = their pose/face math, tested on the host by `tests/test_layer_emul.py`. `render_model.c` = XR_FB_render_model emulation (setting `controller_models`, off by default): serves `files/framebridge/controller_{left,right}.glb`, which the agent converts on the Frame from SteamVR's own Frame controller render models (never shipped by FramePort); tested on the host by `tests/test_render_model.py`. Settings: `libframe_settings.so` in the APK + `settings.conf`/`framebridge.conf` on the Frame. |
| `vrapi-bridge/` | `arm64-v8a/libvrapi.so` | VrApi → OpenXR bridge from [Android-XR-Bridge/OVRPort](https://github.com/Android-XR-Bridge/OVRPort) `native/vrapi` at 5e7df52 (GPL-3.0, `LICENSE.upstream`; unchanged upstream as of OVRPort v1.2.5, which ships the unpatched code as its opt-in `patch_vrapi_openxr` in experimental CLI builds), with our changes in `upstream-patches/`: GLES sessions + GL texture swapchains, cylinder→quad layers, GL vertical flip, UNORM↔sRGB format twins, 30 s VR-mode deadline, VALID-only recenter, loading-icon layers skipped, `vrapi_PollEvent`/`RecenterPose`/`SetDisplayRefreshRate`/`GetSystemPropertyFloatArray` (BlazeRush imports them, GitHub #57), legacy compositor debug/volume frame flags accepted, full-rate Vulkan foveation images allocated as density attachments (The Climb, GitHub #238), diagnostics behind `-DOVP_GL_DIAG`. `upstream-patches/` reproduces these sources from the fork's `native/vrapi` (checked 2026-10-06 against its latest commit); upstream PRs Android-XR-Bridge/OVRPort#3-#8, tracked in GitHub #75. |
| `platformcompat/` | `arm64-v8a/libovrplatformcompat.so` | Real `ovrMessageType_ToString` (same fork, `native/platform`). |
+218 -89
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@@ -1,7 +1,9 @@
// SPDX-License-Identifier: GPL-3.0-only
// Included by frame_adapter.c. Emulates XR_FB_composition_layer_image_layout's VERTICAL_FLIP for quad
// layers of Vulkan apps when the runtime lacks the extension (Frame): the app's image is blitted
// upside-down into a runtime-owned shadow swapchain, which is submitted instead.
// layers of Vulkan apps when the runtime lacks the extension (Frame): the quad's rectangle is turned upside down in
// the app's own image (through a scratch image of ours), once per acquired image. An extra runtime swapchain per
// flipped quad (the first version) ran into the Frame's swapchain limit: AC Nexus has more UI panels than it allows,
// so some stayed upside down and the game's own later panels failed with XR_ERROR_LIMIT_REACHED (GitHub #138).
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#define XR_USE_GRAPHICS_API_VULKAN
@@ -40,6 +42,25 @@ static struct {
PFN_vkCreateFence CreateFence;
PFN_vkWaitForFences WaitForFences;
PFN_vkResetFences ResetFences;
PFN_vkCreateImage CreateImage;
PFN_vkDestroyImage DestroyImage;
PFN_vkGetImageMemoryRequirements GetImageMemoryRequirements;
PFN_vkAllocateMemory AllocateMemory;
PFN_vkFreeMemory FreeMemory;
PFN_vkBindImageMemory BindImageMemory;
PFN_vkCreateBuffer CreateBuffer; // flip_dump
PFN_vkDestroyBuffer DestroyBuffer;
PFN_vkGetBufferMemoryRequirements GetBufferMemoryRequirements;
PFN_vkBindBufferMemory BindBufferMemory;
PFN_vkMapMemory MapMemory;
PFN_vkUnmapMemory UnmapMemory;
PFN_vkCmdCopyImageToBuffer CmdCopyImageToBuffer;
VkPhysicalDeviceMemoryProperties memory;
// scratch image for in-place flips: grown to the largest rectangle, one format at a time
VkImage scratch;
VkDeviceMemory scratch_memory;
VkFormat scratch_format;
uint32_t scratch_w, scratch_h;
} vk;
typedef struct {
@@ -49,10 +70,12 @@ typedef struct {
uint32_t image_count;
uint32_t last_acquired;
uint32_t acquired[MAX_IMAGES], acquired_count, waited_count;
XrSwapchain shadow;
XrRect2Di shadow_rect;
VkImage shadow_images[MAX_IMAGES];
uint32_t shadow_count;
// rectangles already turned upside down in each image since the app last acquired it (static quads are
// submitted again without a new acquire: flipping them again would undo it)
struct { XrRect2Di rect; uint32_t layer; } flipped[MAX_IMAGES][4];
uint32_t flipped_count[MAX_IMAGES];
int dumped; // flip_dump saved this swapchain's quad
int logged; // its first in-place flip was logged
} tracked_swapchain;
static pthread_mutex_t flip_lock = PTHREAD_MUTEX_INITIALIZER;
@@ -81,6 +104,9 @@ static void flip_on_create_session(const XrSessionCreateInfo *info) {
vk.family = b->queueFamilyIndex;
vk.index = b->queueIndex;
vk.state = 0;
vk.scratch = VK_NULL_HANDLE; // belonged to the previous session's device
vk.scratch_memory = VK_NULL_HANDLE;
vk.scratch_w = vk.scratch_h = 0;
LOG("flip: Vulkan session (queue family %u index %u)", vk.family, vk.index);
}
}
@@ -109,22 +135,26 @@ static void flip_on_acquire(XrSwapchain handle, uint32_t index) {
tracked_swapchain *t = find_tracked(handle, 0);
if (t) {
t->last_acquired = index;
if (index < MAX_IMAGES) t->flipped_count[index] = 0; // new content: upside down again
if(t->acquired_count<MAX_IMAGES)t->acquired[t->acquired_count++]=index;
}
pthread_mutex_unlock(&flip_lock);
}
static void flip_on_destroy(XrSwapchain handle) {
PFN_xrDestroySwapchain destroy = (PFN_xrDestroySwapchain)lookup(active_instance, "xrDestroySwapchain");
pthread_mutex_lock(&flip_lock);
tracked_swapchain *t = find_tracked(handle, 0);
if (t) {
if (t->shadow && destroy) destroy(t->shadow);
memset(t, 0, sizeof(*t));
}
if (t) memset(t, 0, sizeof(*t));
pthread_mutex_unlock(&flip_lock);
}
// xrCreateSwapchain: single-image colour swapchains of a Vulkan session (quad candidates) also get transfer usage,
// so the in-place flip may blit from and back into them.
static int flip_wants_transfer(const XrSwapchainCreateInfo *info) {
return flip_emul && vk.device && !runtime_has_image_layout && info->arraySize == 1 && info->faceCount == 1 &&
info->sampleCount == 1 && (info->usageFlags & XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT);
}
static int vk_ready(void) {
if (vk.state) return vk.state > 0;
vk.state = -1;
@@ -137,8 +167,15 @@ static int vk_ready(void) {
#define DEV(name) vk.name = (PFN_vk##name)vk.GetDeviceProcAddr(vk.device, "vk" #name); if (!vk.name) return 0;
DEV(GetDeviceQueue) DEV(CreateCommandPool) DEV(AllocateCommandBuffers) DEV(BeginCommandBuffer)
DEV(EndCommandBuffer) DEV(ResetCommandBuffer) DEV(CmdPipelineBarrier) DEV(CmdBlitImage) DEV(CmdClearColorImage) DEV(QueueSubmit)
DEV(CreateFence) DEV(WaitForFences) DEV(ResetFences)
DEV(CreateFence) DEV(WaitForFences) DEV(ResetFences) DEV(CreateImage) DEV(DestroyImage)
DEV(GetImageMemoryRequirements) DEV(AllocateMemory) DEV(FreeMemory) DEV(BindImageMemory)
DEV(CreateBuffer) DEV(DestroyBuffer) DEV(GetBufferMemoryRequirements) DEV(BindBufferMemory) DEV(MapMemory)
DEV(UnmapMemory) DEV(CmdCopyImageToBuffer)
#undef DEV
PFN_vkGetPhysicalDeviceMemoryProperties memory_properties =
(PFN_vkGetPhysicalDeviceMemoryProperties)gipa(vk.instance, "vkGetPhysicalDeviceMemoryProperties");
if (!memory_properties) return 0;
memory_properties(vk.physical, &vk.memory);
vk.GetDeviceQueue(vk.device, vk.family, vk.index, &vk.queue);
VkCommandPoolCreateInfo pool = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, vk.family};
@@ -169,103 +206,195 @@ static int wants_vertical_flip(const XrCompositionLayerQuad *q) {
return 0;
}
// Returns a replacement quad referencing a flipped copy, or NULL to keep the original.
static const XrCompositionLayerQuad *flip_quad(XrSession session, const XrCompositionLayerQuad *q,
XrCompositionLayerQuad *out) {
if (!flip_emul || runtime_has_image_layout || !wants_vertical_flip(q)) return NULL;
if (!vk_ready()) { static int warned; if (!warned++) LOG("flip: needed but Vulkan blitter unavailable (GLES app?)"); return NULL; }
PFN_xrCreateSwapchain create = (PFN_xrCreateSwapchain)lookup(active_instance, "xrCreateSwapchain");
PFN_xrEnumerateSwapchainImages enumerate =
(PFN_xrEnumerateSwapchainImages)lookup(active_instance, "xrEnumerateSwapchainImages");
PFN_xrAcquireSwapchainImage acquire = (PFN_xrAcquireSwapchainImage)lookup(active_instance, "xrAcquireSwapchainImage");
PFN_xrWaitSwapchainImage wait = (PFN_xrWaitSwapchainImage)lookup(active_instance, "xrWaitSwapchainImage");
PFN_xrReleaseSwapchainImage release = (PFN_xrReleaseSwapchainImage)lookup(active_instance, "xrReleaseSwapchainImage");
if (!create || !enumerate || !acquire || !wait || !release) return NULL;
pthread_mutex_lock(&flip_lock);
tracked_swapchain *t = find_tracked(q->subImage.swapchain, 0);
const XrCompositionLayerQuad *result = NULL;
const XrRect2Di rect = q->subImage.imageRect;
if (!t || !t->image_count || t->last_acquired >= t->image_count || rect.extent.width <= 0 || rect.extent.height <= 0) {
static int skipped;
if (skipped++ < 10)
LOG("flip: skipped quad swapchain=%p tracked=%d images=%u last=%u rect=%dx%d", (void *)(uintptr_t)q->subImage.swapchain,
t != NULL, t ? t->image_count : 0, t ? t->last_acquired : 0, rect.extent.width, rect.extent.height);
goto done;
// A scratch image at least w x h in this format (device-local, transfer source + destination).
static int scratch_fit(VkFormat format, uint32_t w, uint32_t h) {
if (vk.scratch && vk.scratch_format == format && vk.scratch_w >= w && vk.scratch_h >= h) return 1;
if (vk.scratch) {
vk.DestroyImage(vk.device, vk.scratch, NULL);
vk.FreeMemory(vk.device, vk.scratch_memory, NULL);
vk.scratch = VK_NULL_HANDLE;
vk.scratch_memory = VK_NULL_HANDLE;
}
if (t->shadow && (t->shadow_rect.extent.width != rect.extent.width || t->shadow_rect.extent.height != rect.extent.height)) {
// The app changed the sub-rectangle it shows: rebuild the shadow at the new size.
PFN_xrDestroySwapchain destroy = (PFN_xrDestroySwapchain)lookup(active_instance, "xrDestroySwapchain");
forget_swapchain(t->shadow);
if (destroy) destroy(t->shadow);
t->shadow = XR_NULL_HANDLE;
if (vk.scratch_format == format) { // grow, don't shrink: panels of one game come in several sizes
if (vk.scratch_w > w) w = vk.scratch_w;
if (vk.scratch_h > h) h = vk.scratch_h;
}
if (!t->shadow) {
XrSwapchainCreateInfo ci = t->info;
ci.createFlags = 0;
ci.usageFlags |= XR_SWAPCHAIN_USAGE_TRANSFER_DST_BIT | XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT;
ci.width = (uint32_t)rect.extent.width;
ci.height = (uint32_t)rect.extent.height;
ci.arraySize = 1;
ci.mipCount = 1;
ci.faceCount = 1;
if (XR_FAILED(create(session, &ci, &t->shadow))) { t->shadow = XR_NULL_HANDLE; goto done; }
remember_swapchain(t->shadow);
XrSwapchainImageVulkanKHR images[MAX_IMAGES];
for (int i = 0; i < MAX_IMAGES; ++i) images[i] = (XrSwapchainImageVulkanKHR){XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR, NULL, VK_NULL_HANDLE};
uint32_t n = 0;
if (XR_FAILED(enumerate(t->shadow, MAX_IMAGES, &n, (XrSwapchainImageBaseHeader *)images))) goto done;
t->shadow_count = n;
for (uint32_t i = 0; i < n; ++i) t->shadow_images[i] = images[i].image;
t->shadow_rect = rect;
LOG("flip: created %dx%d shadow swapchain for upside-down quad", rect.extent.width, rect.extent.height);
VkImageCreateInfo ci = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, NULL, 0, VK_IMAGE_TYPE_2D, format, {w, h, 1}, 1, 1,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE, 0, NULL, VK_IMAGE_LAYOUT_UNDEFINED};
if (vk.CreateImage(vk.device, &ci, NULL, &vk.scratch) != VK_SUCCESS) { vk.scratch = VK_NULL_HANDLE; return 0; }
VkMemoryRequirements req;
vk.GetImageMemoryRequirements(vk.device, vk.scratch, &req);
uint32_t type = UINT32_MAX;
for (uint32_t i = 0; i < vk.memory.memoryTypeCount && type == UINT32_MAX; ++i)
if ((req.memoryTypeBits & (1u << i)) &&
(vk.memory.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) type = i;
for (uint32_t i = 0; i < vk.memory.memoryTypeCount && type == UINT32_MAX; ++i)
if (req.memoryTypeBits & (1u << i)) type = i;
VkMemoryAllocateInfo ai = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, NULL, req.size, type};
if (type == UINT32_MAX || vk.AllocateMemory(vk.device, &ai, NULL, &vk.scratch_memory) != VK_SUCCESS ||
vk.BindImageMemory(vk.device, vk.scratch, vk.scratch_memory, 0) != VK_SUCCESS) {
if (vk.scratch_memory) vk.FreeMemory(vk.device, vk.scratch_memory, NULL);
vk.DestroyImage(vk.device, vk.scratch, NULL);
vk.scratch = VK_NULL_HANDLE;
vk.scratch_memory = VK_NULL_HANDLE;
return 0;
}
vk.scratch_format = format;
vk.scratch_w = w;
vk.scratch_h = h;
LOG("flip: scratch image %ux%u format %d", w, h, (int)format);
return 1;
}
uint32_t index = 0;
XrSwapchainImageAcquireInfo ai = {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO, NULL};
XrSwapchainImageWaitInfo wi = {XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO, NULL, 100000000};
XrSwapchainImageReleaseInfo ri = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL};
if (XR_FAILED(acquire(t->shadow, &ai, &index)) || index >= t->shadow_count) goto done;
if (XR_FAILED(wait(t->shadow, &wi))) { release(t->shadow, &ri); goto done; }
VkImage src = t->images[t->last_acquired], dst = t->shadow_images[index];
uint32_t layer = q->subImage.imageArrayIndex;
// flip_dump=N (diagnostics): the quad's rectangle as the app drew it ("raw") and as submitted after the flip
// ("upright"), saved as files/fb_flip_<n>_<raw|upright>.ppm (8-bit RGBA formats only).
static int dump_rect(VkImage app, uint32_t layer, XrRect2Di rect, int64_t format, int n, const char *what) {
int written = 0;
if (!*snap_dir || (format != VK_FORMAT_R8G8B8A8_SRGB && format != VK_FORMAT_R8G8B8A8_UNORM &&
format != VK_FORMAT_B8G8R8A8_SRGB && format != VK_FORMAT_B8G8R8A8_UNORM)) return 0;
uint32_t w = (uint32_t)rect.extent.width, h = (uint32_t)rect.extent.height;
VkDeviceSize size = (VkDeviceSize)w * h * 4;
VkBufferCreateInfo bi = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL, 0, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE, 0, NULL};
VkBuffer buf = VK_NULL_HANDLE;
VkDeviceMemory mem = VK_NULL_HANDLE;
if (vk.CreateBuffer(vk.device, &bi, NULL, &buf) != VK_SUCCESS) return 0;
VkMemoryRequirements req;
vk.GetBufferMemoryRequirements(vk.device, buf, &req);
uint32_t type = UINT32_MAX;
for (uint32_t i = 0; i < vk.memory.memoryTypeCount && type == UINT32_MAX; ++i)
if ((req.memoryTypeBits & (1u << i)) && (vk.memory.memoryTypes[i].propertyFlags &
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) type = i;
VkMemoryAllocateInfo ai = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, NULL, req.size, type};
if (type == UINT32_MAX || vk.AllocateMemory(vk.device, &ai, NULL, &mem) != VK_SUCCESS ||
vk.BindBufferMemory(vk.device, buf, mem, 0) != VK_SUCCESS) goto out;
VkCommandBufferBeginInfo begin = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, NULL};
vk.ResetCommandBuffer(vk.cmd, 0);
vk.BeginCommandBuffer(vk.cmd, &begin);
barrier(src, layer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
barrier(app, layer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
VkBufferImageCopy region = {0, 0, 0, {VK_IMAGE_ASPECT_COLOR_BIT, 0, layer, 1},
{rect.offset.x, rect.offset.y, 0}, {w, h, 1}};
vk.CmdCopyImageToBuffer(vk.cmd, app, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buf, 1, &region);
barrier(app, layer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
vk.EndCommandBuffer(vk.cmd);
VkSubmitInfo submit = {VK_STRUCTURE_TYPE_SUBMIT_INFO, NULL, 0, NULL, NULL, 1, &vk.cmd, 0, NULL};
int ok = vk.QueueSubmit(vk.queue, 1, &submit, vk.fence) == VK_SUCCESS &&
vk.WaitForFences(vk.device, 1, &vk.fence, VK_TRUE, 1000000000ull) == VK_SUCCESS;
vk.ResetFences(vk.device, 1, &vk.fence);
void *mapped = NULL;
if (!ok || vk.MapMemory(vk.device, mem, 0, size, 0, &mapped) != VK_SUCCESS) goto out;
const unsigned char *bytes = mapped;
VkDeviceSize nonzero = 0;
for (VkDeviceSize i = 0; i < size && !nonzero; ++i) nonzero = bytes[i];
char path[320];
snprintf(path, sizeof(path), "%s/fb_flip_%d_%s.ppm", snap_dir, n, what);
FILE *f = nonzero ? fopen(path, "wb") : NULL; // (an empty panel, e.g. before its first content: not counted)
if (f) {
int bgra = format == VK_FORMAT_B8G8R8A8_SRGB || format == VK_FORMAT_B8G8R8A8_UNORM;
fprintf(f, "P6\n%u %u\n255\n", w, h);
const unsigned char *px = mapped;
for (VkDeviceSize i = 0; i < (VkDeviceSize)w * h; ++i) {
unsigned char rgb[3] = {px[i * 4 + (bgra ? 2 : 0)], px[i * 4 + 1], px[i * 4 + (bgra ? 0 : 2)]};
fwrite(rgb, 1, 3, f);
}
fclose(f);
written = 1;
LOG("flip_dump: wrote %s (%ux%u)", path, w, h);
}
vk.UnmapMemory(vk.device, mem);
out:
if (mem) vk.FreeMemory(vk.device, mem, NULL);
vk.DestroyBuffer(vk.device, buf, NULL);
return written;
}
// Turns the quad's rectangle upside down in the app's own image, once per acquire of that image. Always returns
// NULL: the original quad (same swapchain, same rectangle) is submitted and now shows upright.
static const XrCompositionLayerQuad *flip_quad(XrSession session, const XrCompositionLayerQuad *q,
XrCompositionLayerQuad *out) {
(void)session; (void)out;
if (!flip_emul || runtime_has_image_layout || !wants_vertical_flip(q)) return NULL;
if (!vk_ready()) { static int warned; if (!warned++) LOG("flip: needed but Vulkan blitter unavailable (GLES app?)"); return NULL; }
pthread_mutex_lock(&flip_lock);
tracked_swapchain *t = find_tracked(q->subImage.swapchain, 0);
const XrRect2Di rect = q->subImage.imageRect;
uint32_t layer = q->subImage.imageArrayIndex, index = t ? t->last_acquired : 0;
if (!t || !t->image_count || index >= t->image_count || rect.extent.width <= 0 || rect.extent.height <= 0) {
static int skipped;
if (skipped++ < 10)
LOG("flip: skipped quad swapchain=%p tracked=%d images=%u last=%u rect=%dx%d", (void *)(uintptr_t)q->subImage.swapchain,
t != NULL, t ? t->image_count : 0, index, rect.extent.width, rect.extent.height);
goto done;
}
for (uint32_t i = 0; i < t->flipped_count[index]; ++i)
if (t->flipped[index][i].layer == layer && !memcmp(&t->flipped[index][i].rect, &rect, sizeof rect)) goto done;
if (t->flipped_count[index] >= 4) goto done; // never seen: more than 4 quads on one image
if (!(t->info.usageFlags & XR_SWAPCHAIN_USAGE_TRANSFER_DST_BIT)) { // created before the Vulkan session was known
static int warned;
if (warned++ < 5) LOG("flip: quad swapchain=%p has no transfer usage, left as it is", (void *)(uintptr_t)q->subImage.swapchain);
goto done;
}
uint32_t w = (uint32_t)rect.extent.width, h = (uint32_t)rect.extent.height;
if (!scratch_fit((VkFormat)t->info.format, w, h)) {
static int failed;
if (failed++ < 5) LOG("flip: no scratch image for %ux%u format %lld", w, h, (long long)t->info.format);
goto done;
}
VkImage app = t->images[index];
static int dumps; // one non-empty image per quad swapchain, at most flip_dump of them
int dump = 0;
if (dumps < flip_dump && !t->dumped && dump_rect(app, layer, rect, t->info.format, dumps + 1, "raw")) {
dump = ++dumps;
t->dumped = 1;
}
VkCommandBufferBeginInfo begin = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, NULL};
vk.ResetCommandBuffer(vk.cmd, 0);
vk.BeginCommandBuffer(vk.cmd, &begin);
barrier(app, layer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier(dst, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
VkImageBlit blit = {
barrier(vk.scratch, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
VkImageBlit down = { // the rectangle into the scratch image, rows reversed
{VK_IMAGE_ASPECT_COLOR_BIT, 0, layer, 1},
{{rect.offset.x, rect.offset.y, 0}, {rect.offset.x + rect.extent.width, rect.offset.y + rect.extent.height, 1}},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{{0, rect.extent.height, 0}, {rect.extent.width, 0, 1}}, // rows reversed
{{0, (int32_t)h, 0}, {(int32_t)w, 0, 1}},
};
vk.CmdBlitImage(vk.cmd, src, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&blit, VK_FILTER_NEAREST);
barrier(src, layer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier(dst, 0, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
vk.CmdBlitImage(vk.cmd, app, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, vk.scratch, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &down, VK_FILTER_NEAREST);
barrier(vk.scratch, 0, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier(app, layer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT);
VkImageBlit back = { // and back into the app's image as it is
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{{0, 0, 0}, {(int32_t)w, (int32_t)h, 1}},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, layer, 1},
{{rect.offset.x, rect.offset.y, 0}, {rect.offset.x + rect.extent.width, rect.offset.y + rect.extent.height, 1}},
};
vk.CmdBlitImage(vk.cmd, vk.scratch, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, app, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &back, VK_FILTER_NEAREST);
barrier(app, layer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
vk.EndCommandBuffer(vk.cmd);
VkSubmitInfo submit = {VK_STRUCTURE_TYPE_SUBMIT_INFO, NULL, 0, NULL, NULL, 1, &vk.cmd, 0, NULL};
int ok = vk.QueueSubmit(vk.queue, 1, &submit, vk.fence) == VK_SUCCESS &&
vk.WaitForFences(vk.device, 1, &vk.fence, VK_TRUE, 100000000ull) == VK_SUCCESS;
vk.ResetFences(vk.device, 1, &vk.fence);
release(t->shadow, &ri);
if (!ok) goto done;
*out = *q;
out->subImage.swapchain = t->shadow;
out->subImage.imageArrayIndex = 0;
out->subImage.imageRect = (XrRect2Di){{0, 0}, rect.extent};
result = out;
static int logged;
if (!logged++) LOG("flip: presenting vertically flipped quad");
if (dump) dump_rect(app, layer, rect, t->info.format, dump, "upright");
t->flipped[index][t->flipped_count[index]].rect = rect;
t->flipped[index][t->flipped_count[index]++].layer = layer;
if (!t->logged++) // once per quad swapchain
LOG("flip: turning quad swapchain=%p (%ux%u) upright in place", (void *)(uintptr_t)q->subImage.swapchain, w, h);
done:
pthread_mutex_unlock(&flip_lock);
return result;
return NULL;
}
+46 -1
View File
@@ -104,6 +104,9 @@ static int fade_quad = 0;
static uint32_t runtime_max_layers = 16; // XrSystemGraphicsProperties::maxLayerCount (the Frame: 16)
static int snapshot = 0; // seconds between eye-image snapshots (snapshot_gl.c; 0 = off)
static char snap_dir[256];
static int gl_error_clear; // GLES: clear GL errors the app left pending before calling the runtime (Vader)
static int gles_session;
static int flip_dump; // diagnostics: save the first N flipped quads before/after the flip (flip_vk.c)
static void snap_on_create(XrSwapchain handle, const XrSwapchainCreateInfo *info);
static void snap_on_destroy(XrSwapchain handle);
static void snap_on_enumerate(XrSwapchain handle, uint32_t count, const XrSwapchainImageBaseHeader *images);
@@ -176,6 +179,8 @@ static void read_settings(const char *path) {
if (sscanf(line, "fade_quad=%f", &value) == 1) fade_quad = value > 0 ? (int)value : 0;
if (sscanf(line, "frame_balance=%f", &value) == 1) frame_balance = value != 0;
if (sscanf(line, "snapshot=%f", &value) == 1) snapshot = value > 0 ? (int)value : 0;
if (sscanf(line, "flip_dump=%f", &value) == 1) flip_dump = value > 0 ? (int)value : 0;
if (sscanf(line, "gl_error_clear=%f", &value) == 1) gl_error_clear = value != 0;
if (sscanf(line, "controller_fix=%f", &value) == 1) controller_fix = value != 0;
if (sscanf(line, "swapchain_fix=%f", &value) == 1) swapchain_fix = value != 0;
if (sscanf(line, "cube_standin=%f", &value) == 1) cube_standin = value != 0;
@@ -256,7 +261,7 @@ static void initialize(void) {
}
const char *env = getenv("FRAMEBRIDGE_CONFIG");
if (env && *env) read_settings(env);
if (snapshot && *process && !strchr(process, '/')) {
if ((snapshot || flip_dump) && *process && !strchr(process, '/')) {
snprintf(snap_dir, sizeof(snap_dir), "/sdcard/Android/data/%s/files", process);
LOG("per-game: snapshot every %d s to %s/fb_snap_N.ppm", snapshot, snap_dir);
}
@@ -554,6 +559,8 @@ static void forget_swapchain(XrSwapchain handle) {
}
static void flip_on_create_swapchain(XrSwapchain handle, const XrSwapchainCreateInfo *info);
static int flip_wants_transfer(const XrSwapchainCreateInfo *info);
static void clear_gl_errors(const char *where);
static void flip_on_destroy(XrSwapchain handle);
static void emul_on_create_swapchain(XrSwapchain handle, const XrSwapchainCreateInfo *info);
static void emul_on_destroy_swapchain(XrSwapchain handle);
@@ -636,12 +643,16 @@ XRAPI_ATTR XrResult XRAPI_CALL xrCreateSwapchain(XrSession session, const XrSwap
if(surface_native && fixed.arraySize==2 && fixed.sampleCount==1 &&
(fixed.usageFlags&XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT))
fixed.usageFlags |= XR_SWAPCHAIN_USAGE_TRANSFER_SRC_BIT;
// in-place flips of upside-down quads (flip_vk.c) blit from and back into these images
if (flip_wants_transfer(&fixed))
fixed.usageFlags |= XR_SWAPCHAIN_USAGE_TRANSFER_SRC_BIT | XR_SWAPCHAIN_USAGE_TRANSFER_DST_BIT;
if (equirect_emul && swapchain && emul_virtual_create(session, &fixed, swapchain)) {
remember_swapchain(*swapchain);
emul_on_create_swapchain(*swapchain, &fixed);
snap_on_create(*swapchain, &fixed);
return XR_SUCCESS;
}
clear_gl_errors("xrCreateSwapchain");
XrResult result = fn(session, &fixed, swapchain);
LOG("xrCreateSwapchain %ux%u format=%lld samples=%u array=%u faces=%u usage=0x%llx flags=0x%llx result=%d",
fixed.width, fixed.height, (long long)fixed.format, fixed.sampleCount, fixed.arraySize, fixed.faceCount,
@@ -1096,6 +1107,35 @@ static int ask_graphics_requirements(XrInstance instance, const XrSessionCreateI
return 0;
}
// gl_error_clear: the runtime's GL interop checks glGetError after its own GL calls and fails on any error, also one
// the app left pending on the same context. Vader Immortal leaves GL_INVALID_OPERATION pending before its first
// frame; the runtime then logs "SXR_GL_CHECK: error:0x502 ... glGenTextures", and from that moment allocates a new
// command buffer every frame (CVRCompositorSharedTextures::BeginCommandBuffer, ~20 MB/s, GitHub #285).
static void clear_gl_errors(const char *where) {
if (!gl_error_clear || !gles_session) return;
static unsigned (*get_error)(void);
static void *(*current_context)(void);
static int resolved;
if (!resolved) {
resolved = 1;
get_error = (unsigned (*)(void))dlsym(RTLD_DEFAULT, "glGetError");
current_context = (void *(*)(void))dlsym(RTLD_DEFAULT, "eglGetCurrentContext");
if (!get_error || !current_context) {
void *gl = dlopen("libGLESv2.so", RTLD_NOW | RTLD_NOLOAD), *egl = dlopen("libEGL.so", RTLD_NOW | RTLD_NOLOAD);
if (!get_error && gl) get_error = (unsigned (*)(void))dlsym(gl, "glGetError");
if (!current_context && egl) current_context = (void *(*)(void))dlsym(egl, "eglGetCurrentContext");
}
LOG("gl_error_clear: %s", get_error && current_context ? "on" : "glGetError/eglGetCurrentContext not found");
}
if (!get_error || !current_context || !current_context()) return;
for (int i = 0; i < 16; ++i) {
unsigned err = get_error();
if (!err) break;
static int logged;
if (logged++ < 20) LOG("gl_error_clear: cleared the app's pending GL error 0x%x before %s", err, where);
}
}
XRAPI_ATTR XrResult XRAPI_CALL xrCreateSession(XrInstance instance, const XrSessionCreateInfo *info, XrSession *session) {
PFN_xrCreateSession fn = (PFN_xrCreateSession)lookup(instance, "xrCreateSession");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
@@ -1103,6 +1143,9 @@ XRAPI_ATTR XrResult XRAPI_CALL xrCreateSession(XrInstance instance, const XrSess
if (result == XR_ERROR_GRAPHICS_REQUIREMENTS_CALL_MISSING && ask_graphics_requirements(instance, info))
result = fn(instance, info, session);
if (XR_SUCCEEDED(result)) {
gles_session = 0;
for (const XrBaseInStructure *b = info ? (const XrBaseInStructure *)info->next : NULL; b; b = b->next)
gles_session |= b->type == (XrStructureType)1000024001; // XR_TYPE_GRAPHICS_BINDING_OPENGL_ES_ANDROID_KHR
foveation_eye_supported = 0;
if (foveation_eye_enabled) {
PFN_xrGetSystemProperties properties = (PFN_xrGetSystemProperties)lookup(instance, "xrGetSystemProperties");
@@ -1496,6 +1539,7 @@ static XrTime last_begin_display_time;
XRAPI_ATTR XrResult XRAPI_CALL xrBeginFrame(XrSession session, const XrFrameBeginInfo *info) {
PFN_xrBeginFrame fn = (PFN_xrBeginFrame)lookup(active_instance, "xrBeginFrame");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
clear_gl_errors("xrBeginFrame");
if (frame_open && frame_balance) {
PFN_xrEndFrame end = (PFN_xrEndFrame)lookup(active_instance, "xrEndFrame");
XrFrameEndInfo empty = {XR_TYPE_FRAME_END_INFO, NULL, last_begin_display_time ? last_begin_display_time
@@ -1520,6 +1564,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrEndFrame(XrSession session, const XrFrameEndInf
PFN_xrEndFrame fn = (PFN_xrEndFrame)lookup(active_instance, "xrEndFrame");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
frame_open = 0;
clear_gl_errors("xrEndFrame");
__atomic_add_fetch(&frame_ends, 1, __ATOMIC_RELAXED);
snap_end_frame(info);
if(surface_native)++sc_serial;
+8 -2
View File
@@ -380,6 +380,11 @@ def build_tlskeys(tc: Path):
"-Wl,-z,max-page-size=16384", "tlskeys.c", "-llog", "-o", ART / "arm64-v8a/libfp_tkeys.so"], cwd=src)
def build_luajit(tc: Path):
run([sys.executable, HERE / "luajit/build.py", "--clang-dir", tc / "bin",
"--out", ART / "arm64-v8a/libfp_luajit.so"])
def build_dex():
javac = shutil.which("javac")
if not javac:
@@ -424,7 +429,7 @@ def write_sums():
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--only", default="adapter,bridge,compat,langpack,glshim,eglfmt,glmv,ovrtrace,dex,xrlayer,oculushmd,xrshim,vkshim,zinkfix,foveation,ovrpshim,tlskeys,vrsettings,venc")
ap.add_argument("--only", default="adapter,bridge,compat,langpack,glshim,eglfmt,glmv,ovrtrace,dex,xrlayer,oculushmd,xrshim,vkshim,zinkfix,foveation,ovrpshim,tlskeys,luajit,vrsettings,venc")
ap.add_argument("--ndk")
args = ap.parse_args()
parts = set(args.only.split(","))
@@ -438,9 +443,10 @@ def main():
"zinkfix": lambda: build_zinkfix(tc),
"foveation": lambda: build_foveation(tc),
"ovrpshim": lambda: build_ovrpshim(tc), "tlskeys": lambda: build_tlskeys(tc),
"luajit": lambda: build_luajit(tc),
"vrsettings": lambda: build_vrsettings(tc), "venc": lambda: build_venc(tc),
"vroverlay_probe": lambda: build_vroverlay_probe(tc)}
for name in ("adapter", "bridge", "compat", "langpack", "glshim", "eglfmt", "glmv", "ovrtrace", "xrshim", "vkshim", "zinkfix", "foveation", "ovrpshim", "tlskeys", "dex", "xrlayer", "oculushmd", "vrsettings", "venc",
for name in ("adapter", "bridge", "compat", "langpack", "glshim", "eglfmt", "glmv", "ovrtrace", "xrshim", "vkshim", "zinkfix", "foveation", "ovrpshim", "tlskeys", "luajit", "dex", "xrlayer", "oculushmd", "vrsettings", "venc",
"vroverlay_probe"):
if name in parts:
log(f"build {name}")
+31
View File
@@ -300,6 +300,16 @@ static int assets_enabled(void) {
return ((const volatile char *)g_assets_slot)[sizeof ASSETS_MARK - 1] == '1';
}
// Triage-only bypass for games blocked on Meta's unavailable asset-file service. No file paths are invented.
#define STUB_MARK "@FPASSETSTUB@"
__attribute__((used)) static char g_stub_slot[sizeof STUB_MARK + 1] = STUB_MARK "0";
static int stub_enabled(void) {
const char *env = getenv("FRAMEPORT_ASSET_FILES_STUB");
if (env && *env) return *env == '1';
return ((const volatile char *)g_stub_slot)[sizeof STUB_MARK - 1] == '1';
}
static u64 hash_name(const char *name) {
u64 h = 1469598103934665603ULL ^ 0x66; // FNV-1a, seeded apart from the tags
for (const char *p = name; *p; p++) {
@@ -754,6 +764,14 @@ EXPORT u64 ovr_LanguagePack_SetCurrent(const char *tag) {
}
EXPORT u64 ovr_AssetFile_GetList(void) {
if (stub_enabled()) {
msg_t *m = new_msg(MSG_ASSETFILE_GETLIST, 0);
if (!m) return 0;
u64 req = m->req;
fplog("AssetFile_GetList: stub, empty list");
post(m);
return req;
}
u64 req = o_AssetFile_GetList();
fplog("AssetFile_GetList (dispatcher request %llu)", (unsigned long long)req);
if (req) {
@@ -772,6 +790,19 @@ EXPORT u64 ovr_AssetFile_GetList(void) {
}
EXPORT u64 ovr_AssetFile_StatusById(u64 id) {
if (stub_enabled()) {
msg_t *m = new_msg(MSG_ASSETFILE_STATUSBYID, 0);
if (!m) return 0;
u64 req = m->req;
m->has_det = 1;
m->det.id = id;
snprintf(m->det.type, sizeof m->det.type, "default");
snprintf(m->det.status, sizeof m->det.status, "installed");
snprintf(m->det.iap, sizeof m->det.iap, "free");
fplog("AssetFile_StatusById(%llu): stub, installed without a file", (unsigned long long)id);
post(m);
return req;
}
fplog("AssetFile_StatusById(%llu)%s", (unsigned long long)id, (id >> 48) == 0x4650 ? " (ours)" : "");
if ((id >> 48) == 0x4650) {
pack_t packs[MAXP];
+56
View File
@@ -0,0 +1,56 @@
===============================================================================
LuaJIT -- a Just-In-Time Compiler for Lua. https://luajit.org/
Copyright (C) 2005-2026 Mike Pall. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
[ MIT license: https://www.opensource.org/licenses/mit-license.php ]
===============================================================================
[ LuaJIT includes code from Lua 5.1/5.2, which has this license statement: ]
Copyright (C) 1994-2012 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
[ LuaJIT includes code from dlmalloc, which has this license statement: ]
This is a version (aka dlmalloc) of malloc/free/realloc written by
Doug Lea and released to the public domain, as explained at
https://creativecommons.org/licenses/publicdomain
===============================================================================
+63
View File
@@ -0,0 +1,63 @@
"""Build the pinned LuaJIT engine; the game's xLua bindings are retained, never bundled here."""
from __future__ import annotations
import argparse
import hashlib
import shlex
import shutil
import subprocess
import tarfile
import urllib.request
from pathlib import Path
REVISION = "634daf2453559fd5e0ec282f3b7aedaa09e9f344"
ARCHIVE_SHA256 = "a66bc46efe5417c949fe08e224fd5362a5d395c7d96ff5acbd428580fc6b3448"
HERE = Path(__file__).resolve().parent
CACHE = HERE.parent / ".cache" / "luajit"
def sources() -> Path:
CACHE.mkdir(parents=True, exist_ok=True)
archive = CACHE / f"{REVISION}.tar.gz"
if not archive.exists():
url = f"https://codeload.github.com/LuaJIT/LuaJIT/tar.gz/{REVISION}"
with urllib.request.urlopen(url) as response:
archive.write_bytes(response.read())
if hashlib.sha256(archive.read_bytes()).hexdigest() != ARCHIVE_SHA256:
raise RuntimeError("LuaJIT source archive checksum mismatch")
root = CACHE / f"LuaJIT-{REVISION}"
if not root.exists():
with tarfile.open(archive) as tar:
tar.extractall(CACHE, filter="data")
return root / "src"
def build(tc: Path, output: Path) -> None:
src = sources()
clang = tc / "aarch64-linux-android21-clang"
flags = "-fPIC -DLUAJIT_UNWIND_INTERNAL " + shlex.quote(f"-ffile-prefix-map={src}=LuaJIT/src")
# Quotes are part of Make's variable value: the toolchain can live in a path with spaces.
settings = ["HOST_CC=cc", f"TARGET_CC={shlex.quote(str(clang))}",
f"TARGET_LD={shlex.quote(str(clang))}",
f"TARGET_AR={shlex.quote(str(tc / 'llvm-ar'))} rcus",
f"TARGET_STRIP={shlex.quote(str(tc / 'llvm-strip'))}",
"TARGET_SYS=Linux", f"TARGET_FLAGS={flags}", "BUILDMODE=static"]
subprocess.run(["make", "-C", str(src), "clean", *settings], check=True)
subprocess.run(["make", "-C", str(src), "-j4", "libluajit.a", *settings], check=True)
output.parent.mkdir(parents=True, exist_ok=True)
subprocess.run([str(clang), "-shared", "-fPIC", "-O2",
"-DLUAJIT_UNWIND_INTERNAL", "-I", str(src), "runtime.c", "-Wl,--whole-archive",
str(src / "libluajit.a"), "-Wl,--no-whole-archive", "-lm", "-ldl", "-llog",
"-Wl,-soname,libfp_luajit.so", "-Wl,-z,max-page-size=16384", "-o", str(output)],
cwd=HERE, check=True)
notices = output.parent.parent / "licenses"
notices.mkdir(exist_ok=True)
shutil.copyfile(HERE / "COPYRIGHT", notices / "LuaJIT.txt")
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--clang-dir", type=Path, required=True)
parser.add_argument("--out", type=Path, required=True)
args = parser.parse_args()
build(args.clang_dir.resolve(), args.out.resolve())
+12
View File
@@ -0,0 +1,12 @@
/* FramePort's startup marker and the layout contract used by retained xLua bindings. */
#include <stddef.h>
#include <android/log.h>
#include "lj_obj.h"
_Static_assert(LJ_GC64, "Retained xLua bindings require GC64");
_Static_assert(offsetof(lua_State, glref) == 16, "xLua's xlua_gl must keep its global-state reference");
__attribute__((constructor)) static void ready(void)
{
__android_log_print(ANDROID_LOG_INFO, "FrameBridge", "lua: full-width lightuserdata runtime enabled");
}
+38
View File
@@ -0,0 +1,38 @@
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
#include <sys/mman.h>
#include "lua.h"
#include "lauxlib.h"
static const char *(*tolstring)(lua_State *,int,size_t *);
static int panic(lua_State *L) {
fprintf(stderr,"PANIC: %s\n",tolstring(L,-1,NULL)); fflush(stderr); return 0;
}
#define RESOLVE(name) __typeof__(&name) f_##name=(__typeof__(&name))dlsym(h,#name); if(!f_##name){fprintf(stderr,"missing %s: %s\n",#name,dlerror());return 4;}
int main(int argc,char **argv) {
if(argc!=3)return 2;
void*h=dlopen(argv[1],RTLD_NOW|RTLD_LOCAL); if(!h){fprintf(stderr,"dlopen: %s\n",dlerror());return 3;}
RESOLVE(luaL_newstate); RESOLVE(lua_pushlightuserdata); RESOLVE(lua_touserdata); RESOLVE(lua_atpanic); RESOLVE(lua_close);
tolstring=(void*)dlsym(h,"lua_tolstring");
void*(*tag)(void)=dlsym(h,"xlua_tag");if(!tag)return 4;
lua_State*L=f_luaL_newstate();if(!L)return 5;f_lua_atpanic(L,panic);
void*p=tag();
if(argv[2][0]=='l') {p=mmap((void*)0x10000000,4096,PROT_READ|PROT_WRITE,MAP_PRIVATE|MAP_ANONYMOUS,-1,0);if(p==MAP_FAILED)return 6;}
printf("native pointer=%p, above47=%u, LuaState=%p\n",p,(unsigned)((uintptr_t)p>>47!=0),L);fflush(stdout);
f_lua_pushlightuserdata(L,p);
void*back=f_lua_touserdata(L,-1);
printf("roundtrip=%p exact=%u\n",back,back==p);fflush(stdout);
if(argv[2][0]=='h' && argv[2][1]=='e') {
RESOLVE(lua_getfield); RESOLVE(lua_type); RESOLVE(lua_settop);
int(*open_perf)(lua_State*)=dlsym(h,"luaopen_perflib");
void*(*global)(lua_State*)=dlsym(h,"xlua_gl");
if(!open_perf || !global)return 8;
if(global(L)!=*(void**)((char*)L+16))return 9;
open_perf(L);f_lua_getfield(L,LUA_GLOBALSINDEX,"perf");
if(f_lua_type(L,-1)!=LUA_TTABLE)return 10;
printf("retained xLua global reference and perf helper: PASS\n");fflush(stdout);
f_lua_settop(L,0);
}
f_lua_close(L);return back==p?0:7;
}
+378 -98
View File
@@ -1,135 +1,415 @@
"""Upload speed to the Frame by method (GitHub discussion #242: paramiko capped at ~23 MB/s on a reporter's PC).
"""Compare bulk transports on one paired Frame endpoint and one destination filesystem.
uv run python scripts/upload_bench.py [--mib 512] [--host <addr>] [--methods app,paramiko-tuned,ssh,ssh-gcm,sftp]
uv run python scripts/upload_bench.py --mib 512 --repeat 3 --json /tmp/uploads.json
uv run python scripts/upload_bench.py --fast-link --remote-dir /path/on/sdcard --check-resume
Methods, each sending the same random file to ~/frameport-bench on the Frame (removed afterwards):
- app FramePort's own upload (Frame.put: pipelined SFTP, 1 MiB writes)
- paramiko-tuned the same through a paramiko transport/SFTP with a 64 MiB window
- ssh the system's OpenSSH: `ssh … "cat > file"` (default cipher)
- ssh-gcm the same with aes128-gcm@openssh.com
- ssh-chacha the same with chacha20-poly1305@openssh.com
- sftp OpenSSH's sftp in batch mode
Prints MB/s, wall time and the CPU time spent on this PC (this process + children). Dev tool, not part of the app.
The script uses a unique scratch folder, verifies SHA-256 outside the timed
transfer, and removes its own files afterwards. Native SCP/SFTP timings include startup; SSH streaming reports
handshake separately. Windows-native Python and WSL must be measured separately.
Use --methods app-files-1,app-files-2,sftp-files-1,sftp-files-2 to compare parallel file uploads.
Both file methods accept worker counts 1, 2, 3, 4 and 8, using the same eight-file payload.
app-files-N uses the production backend (OpenSSH preferred, Paramiko fallback); its log records the actual choice.
"""
from __future__ import annotations
import argparse
import contextlib
import csv
import hashlib
import io
import json
import os
import platform
import random
import shutil
import socket
import stat
import subprocess
import sys
import tarfile
import tempfile
import time
from concurrent.futures import ThreadPoolExecutor
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parents[1] / "src"))
import paramiko # noqa: E402
from frameport.frame.connection import Frame, app_key, saved_targets, ssh_dir # noqa: E402
REMOTE = "frameport-bench"
from frameport.frame.connection import Frame, saved_targets, sh_quote, ssh_dir # noqa: E402
def cpu() -> float:
t = os.times()
return t.user + t.system + t.children_user + t.children_system
def private_key() -> str:
"""OpenSSH refuses a key file others can read (the Windows data folder under /mnt/c shows 0777): a 0600 copy."""
@contextlib.contextmanager
def private_key():
"""Temporary private copy; never alter the user's pairing key/ACL."""
key = ssh_dir() / "id_ed25519"
if os.name == "nt" or stat.S_IMODE(key.stat().st_mode) & 0o077 == 0:
return str(key)
tmp = Path(tempfile.mkdtemp()) / "id_ed25519"
shutil.copy(key, tmp)
tmp.chmod(0o600)
return str(tmp)
if os.name != "nt" and stat.S_IMODE(key.stat().st_mode) & 0o077 == 0:
yield str(key)
return
with tempfile.TemporaryDirectory(prefix="frameport-bench-key-") as directory:
copy = Path(directory) / "id_ed25519"
if os.name == "nt":
row = next(csv.reader(io.StringIO(subprocess.check_output(
["whoami", "/user", "/fo", "csv", "/nh"], text=True))))
# Restrict the directory before writing the key, including under inherited Windows ACLs.
subprocess.run(["icacls", directory, "/inheritance:r", "/grant:r", f"*{row[-1]}:(OI)(CI)F"],
check=True, stdout=subprocess.DEVNULL)
shutil.copyfile(key, copy)
if os.name == "nt":
# Python 3.13's chmod can add an OWNER RIGHTS ACE that Windows OpenSSH refuses.
subprocess.run(["icacls", str(copy), "/inheritance:r", "/remove:g", "*S-1-3-4",
"/grant:r", f"*{row[-1]}:F"], check=True, stdout=subprocess.DEVNULL)
else:
copy.chmod(0o600)
yield str(copy)
def ssh_base(frame: Frame, key: str, port_flag: str = "-p") -> list[str]:
return ["-i", key, "-o", "BatchMode=yes", "-o", "IdentitiesOnly=yes",
def ssh_base(frame, key, port_flag="-p"):
return ["-i", key, "-o", "BatchMode=yes", "-o", "IdentitiesOnly=yes", "-o", "ConnectTimeout=10",
"-o", f"UserKnownHostsFile={ssh_dir() / 'known_hosts'}", "-o", "StrictHostKeyChecking=yes",
port_flag, str(frame.target.port)]
def m_app(frame, local, remote, key):
frame.put(local, remote, resume=False)
def cpu():
t = os.times()
return t.user + t.system + t.children_user + t.children_system
def m_paramiko_tuned(frame, local, remote, key):
sock = socket.create_connection((frame.target.host, frame.target.port), timeout=10)
t = paramiko.Transport(sock, default_window_size=64 << 20, default_max_packet_size=32768)
def digest(path):
with open(path, "rb") as source:
return hashlib.file_digest(source, "sha256").hexdigest()
def sftp_quote(path):
"""OpenSSH batch syntax, distinct from shell quoting."""
value = str(path)
if any(c in value for c in "\n\r\x00"):
raise ValueError("SFTP paths cannot contain newlines or NUL")
return '"' + value.replace("\\", "\\\\").replace('"', '\\"') + '"'
def native(frame, key, tool="ssh"):
return [tool, *ssh_base(frame, key, "-p" if tool == "ssh" else "-P"),
f"{frame.target.user}@{frame.target.host}"]
def stream_ssh(frame, key, command, writer, cipher=None):
args = native(frame, key)
if cipher:
args[1:1] = ["-c", cipher]
t0 = time.monotonic()
# Drain stderr to a file: no pipe deadlock for long-running transfers or an authentication failure.
with tempfile.TemporaryFile() as errors:
process = subprocess.Popen([*args, f"printf 'READY\\n'; {command}"], stdin=subprocess.PIPE,
stdout=subprocess.PIPE, stderr=errors)
try:
if process.stdout.readline() != b"READY\n":
process.wait(timeout=15)
errors.seek(0)
raise RuntimeError(errors.read().decode(errors="replace")[-1000:])
setup = time.monotonic() - t0
writer(process.stdin)
process.stdin.close()
if process.wait(timeout=60):
errors.seek(0)
raise RuntimeError(errors.read().decode(errors="replace")[-1000:])
return setup
finally:
if process.poll() is None:
process.kill()
process.wait()
process.stdout.close()
if not process.stdin.closed:
process.stdin.close()
def send(method, frame, local, remote, key, small, large=None, logs=None):
"""Returns measured setup seconds (None when the native tool cannot expose handshake completion)."""
t0 = time.monotonic()
if method.startswith(("app-files-", "paramiko-files-")):
from frameport.core.events import Reporter
from frameport.install.installer import upload_files
workers = int(method.rsplit("-", 1)[1])
with contextlib.closing(Frame(frame.target, frame.password).connect()) as transfer:
items = [(path, path.name, path.stat().st_size) for path in large]
def record(event):
if event.kind == "log":
if logs is not None:
logs.append(event.message)
print(f" {event.message}", flush=True)
reporter = Reporter([record])
upload_files(transfer, items, remote, reporter, sum(size for _, _, size in items), workers=workers,
prefer_native=not method.startswith("paramiko-files-"))
return None # worker handshakes overlap transfers; measure the production end-to-end operation
if method.startswith("sftp-files-"):
workers = min(int(method.rsplit("-", 1)[1]), len(large))
frame.run(f"mkdir -p {sh_quote(remote)}")
groups = [[] for _ in range(workers)]
for path in sorted(large, key=lambda p: p.stat().st_size, reverse=True):
group = min(groups, key=lambda group: sum(p.stat().st_size for p in group))
group.append(path)
def upload(group):
args = native(frame, key, "sftp")
args[-1:-1] = ["-b", "-"]
commands = "".join(f"put {sftp_quote(path)} {sftp_quote(remote + '/' + path.name)}\n"
for path in group)
subprocess.run(args, input=commands.encode(), check=True, stdout=subprocess.DEVNULL, timeout=1800)
with ThreadPoolExecutor(max_workers=workers) as pool:
list(pool.map(upload, groups))
return None # each worker keeps one native SFTP session for its entire batch
if method in ("app", "app-tar"):
with contextlib.closing(Frame(frame.target).connect()) as transfer:
setup = time.monotonic() - t0
if method == "app":
transfer.put(local, remote)
else:
transfer.put_tar([(p, p.name) for p in small], remote)
return setup
if method == "paramiko-tuned":
# Authenticate the same paired host key, rather than opening an unchecked raw Transport.
with contextlib.closing(Frame(frame.target).connect()) as transfer:
transport = transfer.client.get_transport()
with paramiko.SFTPClient.from_transport(transport, window_size=64 << 20) as client:
setup = time.monotonic() - t0
with open(local, "rb") as source, client.open(remote, "wb") as target:
target.set_pipelined(True)
shutil.copyfileobj(source, target, 1 << 20)
return setup
if method.startswith("ssh"):
cipher = {"ssh-gcm": "aes128-gcm@openssh.com", "ssh-chacha": "chacha20-poly1305@openssh.com"}.get(method)
if method == "ssh-tar":
def writer(pipe):
with tarfile.open(fileobj=pipe, mode="w|", format=tarfile.PAX_FORMAT) as archive:
for path in small:
archive.add(path, arcname=path.name, recursive=False)
command = f"mkdir -p {sh_quote(remote)} && tar -xf - -C {sh_quote(remote)}"
else:
def writer(pipe):
with open(local, "rb") as source:
shutil.copyfileobj(source, pipe, 1 << 20)
command = f"cat > {sh_quote(remote)}"
return stream_ssh(frame, key, command, writer, cipher)
if method == "sftp":
args = native(frame, key, "sftp")
args[-1:-1] = ["-b", "-"]
subprocess.run(args, input=f"put {sftp_quote(local)} {sftp_quote(remote)}\n".encode(),
check=True, stdout=subprocess.DEVNULL, timeout=1800)
elif method == "scp":
args = native(frame, key, "scp")
destination = args.pop()
subprocess.run([*args, str(local), f"{destination}:{remote}"], check=True, timeout=1800)
else:
raise ValueError(f"unknown method {method}")
return None
METHODS = ("app", "paramiko-tuned", "ssh", "ssh-gcm", "ssh-chacha", "sftp", "scp", "app-tar", "ssh-tar",
"app-files-1", "app-files-2", "app-files-3", "app-files-4", "app-files-8",
"paramiko-files-1", "paramiko-files-2", "paramiko-files-3", "paramiko-files-4", "paramiko-files-8",
"sftp-files-1", "sftp-files-2", "sftp-files-3", "sftp-files-4", "sftp-files-8")
def check_resume(frame, local, remote, key):
"""Interrupt the app mid-upload, then resume exactly that .part with app and native SFTP reput."""
class Interrupted(Exception):
pass
results = []
for method in ("app", "sftp"):
if method == "sftp" and not shutil.which("sftp"):
results.append({"method": method, "skipped": "sftp unavailable"})
continue
path = remote + "-" + method
def interrupt(done, size):
if done >= size // 2:
raise Interrupted()
try:
frame.put(local, path, interrupt)
except Interrupted:
pass
offset = frame.sftp.stat(path + ".part").st_size
if not 0 < offset < local.stat().st_size:
raise RuntimeError("interrupted upload did not leave a partial file")
started = time.monotonic()
if method == "app":
frame.put(local, path)
else:
args = native(frame, key, "sftp")
args[-1:-1] = ["-b", "-"]
part = path + ".part"
commands = f"reput {sftp_quote(local)} {sftp_quote(part)}\nrename {sftp_quote(part)} {sftp_quote(path)}\n"
subprocess.run(args, input=commands.encode(), check=True, timeout=1800, stdout=subprocess.DEVNULL)
code, out, err = frame.run(f"sha256sum {sh_quote(path)}")
if code or out.split()[0] != digest(local):
raise RuntimeError(f"resume checksum mismatch: {err}")
results.append({"method": method, "offset": offset, "seconds": time.monotonic() - started,
"sha256_ok": True, "cancelled_app": True})
from frameport.core.events import Cancelled, Reporter
from frameport.install.installer import upload_files
root = remote + "-production"
items = [(local, "resume.obb", local.stat().st_size)]
report = Reporter()
report.subscribe(lambda event: report.cancelled.set()
if event.kind == "progress" and event.fraction >= 0.5 else None)
try:
t.connect(username=frame.target.user, pkey=app_key())
sftp = paramiko.SFTPClient.from_transport(t, window_size=64 << 20, max_packet_size=32768)
with open(local, "rb") as src, sftp.open(remote, "wb") as dst:
dst.set_pipelined(True)
while chunk := src.read(4 << 20):
dst.write(chunk)
finally:
t.close()
upload_files(frame, items, root, report, local.stat().st_size, workers=1)
except Cancelled:
pass
offset = frame.sftp.stat(root + "/resume.obb.part").st_size
if not 0 < offset < local.stat().st_size:
raise RuntimeError("production cancellation did not leave a partial file")
started = time.monotonic()
logs = []
upload_files(frame, items, root, Reporter([lambda event: logs.append(event.message)
if event.kind == "log" else None]), local.stat().st_size, workers=1)
code, out, err = frame.run(f"sha256sum {sh_quote(root + '/resume.obb')}")
if code or out.split()[0] != digest(local):
raise RuntimeError(f"production resume checksum mismatch: {err}")
results.append({"method": "production", "offset": offset, "seconds": time.monotonic() - started,
"sha256_ok": True, "cancelled_production": True, "logs": logs})
return results
def _ssh_cat(cipher):
def run(frame, local, remote, key):
extra = ["-c", cipher] if cipher else []
with open(local, "rb") as src:
subprocess.run(["ssh", *ssh_base(frame, key), *extra, f"{frame.target.user}@{frame.target.host}",
f"cat > {remote}"], stdin=src, check=True)
return run
def m_sftp(frame, local, remote, key):
subprocess.run(["sftp", *ssh_base(frame, key, "-P"), "-b", "-", f"{frame.target.user}@{frame.target.host}"],
input=f'put "{local}" "{remote}"\n'.encode(), check=True, stdout=subprocess.DEVNULL)
METHODS = {"app": m_app, "paramiko-tuned": m_paramiko_tuned, "ssh": _ssh_cat(None),
"ssh-gcm": _ssh_cat("aes128-gcm@openssh.com"), "ssh-chacha": _ssh_cat("chacha20-poly1305@openssh.com"),
"sftp": m_sftp}
def main() -> int:
ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
ap.add_argument("--mib", type=int, default=512)
ap.add_argument("--host", help="the Frame's address (default: the remembered Frame)")
ap.add_argument("--methods", default="app,paramiko-tuned,ssh,ssh-gcm,ssh-chacha,sftp")
a = ap.parse_args()
target = saved_targets()[0]
if a.host:
target.host = a.host
frame = Frame(target).connect()
remote = f"{frame.home}/{REMOTE}"
key = private_key()
with tempfile.NamedTemporaryFile(delete=False) as f:
block = os.urandom(1 << 20)
for _ in range(a.mib):
f.write(block)
local = f.name
size = a.mib << 20
print(f"{a.mib} MiB to {target.host} ({sys.platform}, paramiko {paramiko.__version__})")
try:
for name in a.methods.split(","):
if name.startswith(("ssh", "sftp")) and not shutil.which(name.split("-")[0]):
print(f"{name:15} skipped: no {name.split('-')[0]} on PATH")
continue
c0, t0 = cpu(), time.monotonic()
def main():
parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument("--mib", type=int, default=512)
parser.add_argument("--repeat", type=int, default=3)
parser.add_argument("--small-files", type=int, default=1024)
parser.add_argument("--host")
parser.add_argument("--fast-link", action="store_true")
parser.add_argument("--remote-dir", help="destination filesystem, default: paired user's home")
parser.add_argument("--methods", default=",".join(METHODS[:9]))
parser.add_argument("--check-resume", action="store_true")
parser.add_argument("--json", type=Path)
parser.add_argument("--probe", action="store_true", help="show reachable links and storage without transfers")
args = parser.parse_args()
methods = args.methods.split(",")
if args.mib < 1 or args.repeat < 1 or not 1 <= args.small_files <= 10000 or set(methods) - set(METHODS):
parser.error("positive size/repeat and 1–10000 small files required; methods: " + ",".join(METHODS))
targets = saved_targets()
if not targets:
parser.error("pair a Frame first")
target = targets[0]
if args.host:
target.host = args.host
report = {"platform": platform.platform(), "python": sys.version, "paramiko": paramiko.__version__,
"wsl": "microsoft" in platform.release().lower(), "methods": [], "resume": [],
"cpu_scope": "Python parent only on Windows; parent + child processes on POSIX"}
with contextlib.ExitStack() as stack:
control = stack.enter_context(contextlib.closing(Frame(target).connect()))
frame, label = control.fast_link() if args.fast_link else (control, "explicit/current endpoint")
if frame is not control:
stack.callback(frame.close)
report.update(host=frame.target.host, port=frame.target.port, link=label or "home/current endpoint",
addresses=control.addresses())
_, inventory, _ = frame.run("lsblk -J -o NAME,TYPE,FSTYPE,MOUNTPOINTS")
_, wireless, _ = frame.run("iw dev wlan0 link 2>/dev/null")
report.update(storage_inventory=inventory, wireless=wireless)
if args.probe:
print(json.dumps(report, indent=2))
return 0
# One unique directory on the chosen filesystem; safely quote user-supplied locations.
parent = args.remote_dir or frame.home
code, scratch, err = frame.run(f"mktemp -d -p {sh_quote(parent)} frameport-bench.XXXXXXXX")
if code:
raise RuntimeError(err)
scratch = scratch.strip()
if not scratch or not scratch.startswith(parent.rstrip("/") + "/frameport-bench."):
raise RuntimeError("unexpected scratch directory")
stack.callback(frame.run, f"rm -rf -- {sh_quote(scratch)}")
_, storage, _ = frame.run(f"df -T {sh_quote(scratch)}")
report.update(destination=parent, storage=storage.strip())
key = stack.enter_context(private_key())
folder = Path(stack.enter_context(tempfile.TemporaryDirectory(prefix="frameport-upload-bench-")))
local = folder / "payload.bin"
# No compression-friendly repeated block: each method sends exactly the same random payload.
with local.open("wb") as output:
for _ in range(args.mib):
output.write(os.urandom(1 << 20))
expected = digest(local)
small_dir = folder / "small"
small_dir.mkdir()
small = []
with local.open("rb") as source:
for i in range(args.small_files):
path = small_dir / f"item-{i:05}.bin"
source.seek((i * 65536) % local.stat().st_size)
path.write_bytes(source.read(65536))
small.append(path)
small_hashes = {p.name: digest(p) for p in small}
large_dir = folder / "large"
large_dir.mkdir()
large = []
# Equal total bytes to the single-file trial; all worker counts send exactly these eight files.
with local.open("rb") as source:
for i in range(8):
path = large_dir / f"main-{i:02}.obb"
count = local.stat().st_size // 8 if i < 7 else local.stat().st_size - source.tell()
with path.open("wb") as output:
remaining = count
while remaining:
block = source.read(min(remaining, 1 << 20))
output.write(block)
remaining -= len(block)
large.append(path)
large_hashes = {p.name: digest(p) for p in large}
print(f"{platform.system()} {'WSL' if report['wsl'] else 'native'} "
f"to {frame.target.host}, {parent}", flush=True)
rng = random.Random(0)
for repeat in range(args.repeat):
order = list(methods)
rng.shuffle(order)
for method in order:
row = {"method": method, "repeat": repeat + 1}
tool = ("ssh" if method.startswith("ssh") else "sftp" if method.startswith("sftp-files-")
else method if method in ("scp", "sftp") else None)
if tool and not shutil.which(tool):
row["skipped"] = f"no {tool} on PATH"
report["methods"].append(row)
continue
remote = f"{scratch}/{method}-{repeat}"
size = sum(p.stat().st_size for p in small) if method.endswith("-tar") else local.stat().st_size
c0, t0 = cpu(), time.monotonic()
try:
row["logs"] = []
setup = send(method, frame, local, remote, key, small, large, row["logs"])
elapsed, used = time.monotonic() - t0, cpu() - c0
row.update(bytes=size, total_s=elapsed, setup_s=setup, cpu_s=used,
total_MB_s=size / elapsed / 1e6,
payload_MB_s=size / (elapsed - setup) / 1e6 if setup is not None else None)
verify_start = time.monotonic()
large_trial = method.startswith(("app-files-", "paramiko-files-", "sftp-files-"))
if method.endswith("-tar") or large_trial:
pattern = "*.obb" if large_trial else "*.bin"
_, out, _ = frame.run(f"cd {sh_quote(remote)} && sha256sum {pattern}")
actual = {line.split(maxsplit=1)[1].strip(): line.split()[0] for line in out.splitlines()}
verified = actual == (large_hashes if large_trial else small_hashes)
else:
code, out, _ = frame.run(f"sha256sum {sh_quote(remote)}")
verified = code == 0 and bool(out.split()) and out.split()[0] == expected
row.update(verify_s=time.monotonic() - verify_start, sha256_ok=verified)
if not verified:
raise RuntimeError("checksum mismatch")
print(f"{repeat + 1} {method:15} {size / elapsed / 1e6:7.1f} MB/s total "
f"{elapsed:6.2f}s setup={setup if setup is not None else 'included'} "
f"CPU={used:.2f}s checksum=OK",
flush=True)
except Exception as exc:
row["error"] = str(exc)
print(f"{method}: {exc}", flush=True)
report["methods"].append(row)
# Exclude deletion and hash verification from transfer timings and retain no previous trial files.
frame.run(f"rm -rf -- {sh_quote(remote)} {sh_quote(remote + '.part')}")
if args.check_resume:
try:
METHODS[name](frame, local, remote, key)
except Exception as exc: # noqa: BLE001
print(f"{name:15} failed: {exc}")
continue
wall, used = time.monotonic() - t0, cpu() - c0
got = int(frame.run(f"stat -c %s {remote}")[1].strip() or 0)
frame.run(f"rm -f {remote}")
ok = "" if got == size else f" (size {got} != {size})"
print(f"{name:15} {size / wall / 1e6:7.1f} MB/s {wall:6.1f} s CPU here {used:5.1f} s{ok}")
finally:
os.remove(local)
return 0
report["resume"] = check_resume(frame, local, f"{scratch}/resume", key)
except Exception as exc:
report["resume"] = [{"error": str(exc)}]
print(f"resume check: {exc}", flush=True)
if args.json:
args.json.write_text(json.dumps(report, indent=2) + "\n")
return int(any(r.get("error") for r in [*report["methods"], *report["resume"]]))
if __name__ == "__main__":
+1 -1
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After

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+253 -37
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@@ -1,14 +1,14 @@
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"updated": "2026-10-12",
"updated": "2026-10-14",
"people": [
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"avatar": "https://avatars.githubusercontent.com/u/336754034?v=4",
"url": "https://github.com/spoopyghosty0",
"commits": 542,
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"avatar": "https://avatars.githubusercontent.com/u/1267745?v=4",
"url": "https://github.com/UnicronNL",
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"avatar": "https://avatars.githubusercontent.com/u/1267745?v=4",
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"avatar": "https://avatars.githubusercontent.com/u/27732436?v=4",
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"avatar": "https://avatars.githubusercontent.com/u/8073775?v=4",
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"login": "jeliastam",
"avatar": "https://avatars.githubusercontent.com/u/2113009?v=4",
"url": "https://github.com/jeliastam",
"commits": 0,
"issues": 2,
"prs": 0,
"total": 6
},
{
"login": "Loafmeister",
"avatar": "https://avatars.githubusercontent.com/u/60628625?v=4",
"url": "https://github.com/Loafmeister",
"commits": 0,
"issues": 2,
"prs": 0,
"total": 6
},
{
"login": "marcoszaballos",
"avatar": "https://avatars.githubusercontent.com/u/44778619?v=4",
"url": "https://github.com/marcoszaballos",
"commits": 0,
"issues": 2,
"prs": 0,
"total": 6
},
{
"login": "maxfvd",
"avatar": "https://avatars.githubusercontent.com/u/337777776?v=4",
@@ -281,9 +371,9 @@
"total": 6
},
{
"login": "puppet-head",
"avatar": "https://avatars.githubusercontent.com/u/8073775?v=4",
"url": "https://github.com/puppet-head",
"login": "peetzweg",
"avatar": "https://avatars.githubusercontent.com/u/839848?v=4",
"url": "https://github.com/peetzweg",
"commits": 0,
"issues": 2,
"prs": 0,
@@ -307,6 +397,15 @@
"prs": 0,
"total": 6
},
{
"login": "wanwanwanwano",
"avatar": "https://avatars.githubusercontent.com/u/341975109?v=4",
"url": "https://github.com/wanwanwanwano",
"commits": 0,
"issues": 2,
"prs": 0,
"total": 6
},
{
"login": "yzfsoldier",
"avatar": "https://avatars.githubusercontent.com/u/35410319?v=4",
@@ -316,6 +415,33 @@
"prs": 1,
"total": 6
},
{
"login": "alicecatpaw",
"avatar": "https://avatars.githubusercontent.com/u/7423859?v=4",
"url": "https://github.com/alicecatpaw",
"commits": 0,
"issues": 0,
"prs": 1,
"total": 5
},
{
"login": "Agent-Gato",
"avatar": "https://avatars.githubusercontent.com/u/141082538?v=4",
"url": "https://github.com/Agent-Gato",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "Akimya49",
"avatar": "https://avatars.githubusercontent.com/u/46827872?v=4",
"url": "https://github.com/Akimya49",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "AlexanderCowell",
"avatar": "https://avatars.githubusercontent.com/u/225416878?v=4",
@@ -334,6 +460,15 @@
"prs": 0,
"total": 3
},
{
"login": "astromaddie",
"avatar": "https://avatars.githubusercontent.com/u/5488456?v=4",
"url": "https://github.com/astromaddie",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "bcain2005-gif",
"avatar": "https://avatars.githubusercontent.com/u/258048498?v=4",
@@ -343,6 +478,33 @@
"prs": 0,
"total": 3
},
{
"login": "bobosand77",
"avatar": "https://avatars.githubusercontent.com/u/342317426?v=4",
"url": "https://github.com/bobosand77",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "chaseflow",
"avatar": "https://avatars.githubusercontent.com/u/235484785?v=4",
"url": "https://github.com/chaseflow",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "clockhart192",
"avatar": "https://avatars.githubusercontent.com/u/16326214?v=4",
"url": "https://github.com/clockhart192",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "darrenltw",
"avatar": "https://avatars.githubusercontent.com/u/151712415?v=4",
@@ -397,6 +559,15 @@
"prs": 0,
"total": 3
},
{
"login": "fazejohny",
"avatar": "https://avatars.githubusercontent.com/u/12040179?v=4",
"url": "https://github.com/fazejohny",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "felis-lynx",
"avatar": "https://avatars.githubusercontent.com/u/106830854?v=4",
@@ -451,6 +622,24 @@
"prs": 0,
"total": 3
},
{
"login": "JMQuehl",
"avatar": "https://avatars.githubusercontent.com/u/110048375?v=4",
"url": "https://github.com/JMQuehl",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "LeaPhant",
"avatar": "https://avatars.githubusercontent.com/u/14080165?v=4",
"url": "https://github.com/LeaPhant",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "leoloopfiets",
"avatar": "https://avatars.githubusercontent.com/u/215600281?v=4",
@@ -461,9 +650,9 @@
"total": 3
},
{
"login": "Loafmeister",
"avatar": "https://avatars.githubusercontent.com/u/60628625?v=4",
"url": "https://github.com/Loafmeister",
"login": "LynkWyland",
"avatar": "https://avatars.githubusercontent.com/u/54166762?v=4",
"url": "https://github.com/LynkWyland",
"commits": 0,
"issues": 1,
"prs": 0,
@@ -487,6 +676,15 @@
"prs": 0,
"total": 3
},
{
"login": "Natouille04",
"avatar": "https://avatars.githubusercontent.com/u/60348431?v=4",
"url": "https://github.com/Natouille04",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "njorbie",
"avatar": "https://avatars.githubusercontent.com/u/340724129?v=4",
@@ -524,9 +722,9 @@
"total": 3
},
{
"login": "ssgod101",
"avatar": "https://avatars.githubusercontent.com/u/49173466?v=4",
"url": "https://github.com/ssgod101",
"login": "SylanaZero",
"avatar": "https://avatars.githubusercontent.com/u/9733124?v=4",
"url": "https://github.com/SylanaZero",
"commits": 0,
"issues": 1,
"prs": 0,
@@ -542,9 +740,9 @@
"total": 3
},
{
"login": "Tazzash",
"avatar": "https://avatars.githubusercontent.com/u/42785850?v=4",
"url": "https://github.com/Tazzash",
"login": "tirehabitat",
"avatar": "https://avatars.githubusercontent.com/u/97759168?v=4",
"url": "https://github.com/tirehabitat",
"commits": 0,
"issues": 1,
"prs": 0,
@@ -576,6 +774,24 @@
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "xenon2",
"avatar": "https://avatars.githubusercontent.com/u/4399658?v=4",
"url": "https://github.com/xenon2",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
},
{
"login": "zoomiti",
"avatar": "https://avatars.githubusercontent.com/u/34012653?v=4",
"url": "https://github.com/zoomiti",
"commits": 0,
"issues": 1,
"prs": 0,
"total": 3
}
]
}
+25
View File
@@ -74,6 +74,11 @@
"title": "Draw fades over the picture",
"group": "Game settings"
},
"adapter.flip_dump": {
"anchor": "adapter-flip_dump",
"title": "Upside-down panel images (diagnostics)",
"group": "Game settings"
},
"adapter.flip_emul": {
"anchor": "adapter-flip_emul",
"title": "Fix upside-down menus",
@@ -99,6 +104,11 @@
"title": "Hide Quest foveation",
"group": "Game settings"
},
"adapter.gl_error_clear": {
"anchor": "adapter-gl_error_clear",
"title": "Clear the game's GL errors (GLES)",
"group": "Game settings"
},
"adapter.gl_hide_msrtt": {
"anchor": "adapter-gl_hide_msrtt",
"title": "Hide fast anti-aliasing (OpenGL ES)",
@@ -379,6 +389,11 @@
"title": "Content files from the game's data",
"group": "Steam Frame patches"
},
"frame.asset_files_stub": {
"anchor": "frame-asset_files_stub",
"title": "Asset-file service bypass",
"group": "Steam Frame patches"
},
"frame.avatar_stub": {
"anchor": "frame-avatar_stub",
"title": "Skip Meta avatars",
@@ -434,6 +449,11 @@
"title": "GL wrapper: OpenGL ES depth formats (Minecraft)",
"group": "Steam Frame patches"
},
"frame.luajit_pointers": {
"anchor": "frame-luajit_pointers",
"title": "Fix Lua startup crashes on Frame",
"group": "Steam Frame patches"
},
"frame.meta_permissions": {
"anchor": "frame-meta_permissions",
"title": "Declare Meta-only permissions",
@@ -584,6 +604,11 @@
"title": "Unreal: start without the OBB check",
"group": "Steam Frame patches"
},
"frame.unreal_skip_obb_delivery": {
"anchor": "frame-unreal_skip_obb_delivery",
"title": "Unreal: skip the OBB delivery check",
"group": "Steam Frame patches"
},
"frame.unreal_splash_bypass": {
"anchor": "frame-unreal_splash_bypass",
"title": "Unreal: bypass the stalled loading splash",
+9 -1
View File
@@ -1,6 +1,14 @@
{
"updated": "2026-10-12",
"updated": "2026-10-13",
"releases": [
{
"tag": "v1.1.0",
"name": "FramePort v1.1.0",
"date": "2026-10-13",
"url": "https://github.com/spoopyghosty0/frameport/releases/tag/v1.1.0",
"dev": false,
"notes": "FramePort v1.1.0: Windows (x64), macOS (Apple Silicon) and Linux (x64, ARM64).\n\n## What's new\n\n- **Games on an SD card whose name has a space start again** (they got no storage before).\n- **Experimental eye-tracked foveation** per game, through Valve's foveation layer (thanks Lucas-Mathieu, #247).\n- **Game menu: \"Update with a newer APK…\" and \"Update app only\"** (keeps modded game data on the Frame).\n- **Game fixes:** Wander 0.3570, Vermillion, Star Wars: Tales from the Galaxy's Edge, The Climb, Jurassic World Aftermath backups, Yupitergrad, Beyond Sandbox, and an optional fade fix for Batman's loading screens (thanks nleach7 and Klownicle).\n- **Controllers switched on after a 2D app started** now reach it as a gamepad.\n- **Fixes:** a changed Frame SSH key can be trusted with one click, uninstalling no longer stops on its own lock file, file pickers work without a desktop portal on Linux, separate desktop-icon switch for Linux apps, and the low-space warning checks the right drive.\n\nAlready have FramePort? It offers this update itself (Library → **Update now**).\n\n## Install\n\nDownload the file for your PC, unpack it and start FramePort. Guide:\n[Install and first steps](https://frameport.app/docs/install/).\n"
},
{
"tag": "v1.0.4",
"name": "FramePort v1.0.4",
+1 -1
View File
@@ -1,2 +1,2 @@
# The FramePort version: the single source (pyproject reads it via hatch; CI checks a release tag matches it).
__version__ = "1.1.0"
__version__ = "1.1.1"
+11 -2
View File
@@ -10,6 +10,7 @@ from pathlib import Path
from ..apk import axml
from ..core.models import Analysis
from . import elf
from .luajit import xlua_47bit, xlua_sha256
from .unity_split import split_build as unity_split_build
logging.getLogger("pyaxmlparser").setLevel(logging.ERROR)
@@ -37,7 +38,9 @@ IL2CPP_METADATA = "assets/bin/Data/Managed/Metadata/global-metadata.dat"
# libAndroidLauncher.so + a .cryproject (Climb 1 has no libCrySystem.so, GitHub #238) (2026-10)
# 13: validate monolithic CryEngine projects/config, OBB filename formats and foveation cvar (The Climb, GitHub #238)
# 14: bhaptics_permission (bHaptics asks for Android 12's BLUETOOTH_CONNECT: frame.bhaptics_permission, GitHub #235)
ANALYSIS_VERSION = 14
# 15: verified xLua/LuaJIT 47-bit lightuserdata engine (frame.luajit_pointers, GitHub #257)
# 16: unreal_obb_delivery (Java expansionFilesDelivered gate, GitHub #283) (2026-10)
ANALYSIS_VERSION = 16
# Android versions by API level (for messages); the Frame's Lepton container runs Android 11 (API 30)
@@ -190,6 +193,7 @@ LAYER_EXTENSIONS = ("XR_KHR_composition_layer_cylinder", "XR_KHR_composition_lay
def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Analysis:
path = Path(path)
package, version, label, activity, apk_info = _read_manifest_info(path)
with zipfile.ZipFile(path) as z:
names = z.namelist()
abis = sorted({n.split("/")[1] for n in names if n.startswith("lib/") and n.count("/") >= 2})
@@ -210,6 +214,9 @@ def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Ana
for d in dexes)
# video through Android's decoders (frame.hw_video_decode): Java MediaCodec, ExoPlayer/Media3, or libVLC
media_codec = any(m in d for d in dexes for m in MEDIA_CODEC_MARKERS) or "libvlc.so" in libs
from ..patches.frame.unreal_obb_check import has_delivery_check
unreal_obb_delivery = any(has_delivery_check(d, package) for d in dexes)
del dexes
manifest = z.read("AndroidManifest.xml")
lib_bytes = {}
@@ -232,7 +239,6 @@ def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Ana
system_cfg = (z.read("assets/system.cfg").decode("utf-8", "replace")
if "assets/system.cfg" in names else "")
package, version, label, activity, apk_info = _read_manifest_info(path)
libset = set(libs)
engine = ("Unreal" if libset & {"libUE4.so", "libUnreal.so"} else "Unity" if "libunity.so" in libset
else "CryEngine" if "libCrySystem.so" in libset or cry_project else "Other")
@@ -302,6 +308,8 @@ def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Ana
debuggable=bool(axml.Axml(manifest).get_bool("application", "debuggable")),
extra={
"analysis_version": ANALYSIS_VERSION,
"xlua_47bit": xlua_47bit(lib_bytes.get("libxlua.so", b"")),
"xlua_sha256": xlua_sha256(lib_bytes.get("libxlua.so", b"")),
"frame_patched": "libframe_settings.so" in libset, # already has FramePort's FrameBridge adapter
# Team Beef's TBXR ports pick their OpenXR path by headset maker (frame.tbxr_vendor): their libraries
# the game asks Meta's platform for asset files (content shipped as separate files, frame.asset_files)
@@ -362,6 +370,7 @@ def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Ana
"unity_split": unity_split,
# Unreal CRC-checks the OBB before the game starts (frame.unreal_skip_obb_check, GitHub #159)
"unreal_verify_obb": unreal_verify_obb(meta),
"unreal_obb_delivery": unreal_obb_delivery,
# Unreal's Oculus module needs every OVRPlugin function it looks up (frame.unreal_ovrp_entrypoints)
"unreal_ovrp_lookups": (ovrp_lookups(lib_bytes.get(engine_lib.rsplit("/", 1)[1], b""))
if engine_lib and "libOVRPlugin.so" in libset else []),
+25
View File
@@ -2,6 +2,7 @@
from __future__ import annotations
import io
import struct
from functools import lru_cache
from elftools.elf.dynamic import DynamicSection
@@ -161,6 +162,30 @@ def hide_exports(data: bytes, names) -> tuple[bytes, list[str]]:
return bytes(buf), sorted(hidden)
def redirect_exports(data: bytes, names) -> tuple[bytes, list[str]]:
"""Turn definitions into imports, so both dlsym and this ELF's relocations use a dependency's implementation.
Unlike hide_exports, this also redirects self-references through the PLT. Code and symbol indices stay put;
callers using direct branch instructions are NOT redirected and must be reviewed before using this operation.
ELF64, little endian only. Returns (data, definitions actually redirected).
"""
if not is_elf(data) or not is_64bit(data) or data[5] != 1:
return data, []
sec = _elf(data).get_section_by_name(".dynsym")
if not isinstance(sec, SymbolTableSection):
return data, []
wanted = set(names)
buf, redirected = bytearray(data), []
for i, sym in enumerate(sec.iter_symbols()):
if (sym.name in wanted and sym["st_shndx"] != "SHN_UNDEF"
and sym["st_info"]["bind"] in ("STB_GLOBAL", "STB_WEAK")
and sym["st_info"]["type"] == "STT_FUNC"):
at = sec["sh_offset"] + i * (sec["sh_entsize"] or 24)
struct.pack_into("<HQQ", buf, at + 6, 0, 0, 0) # shndx, value, size; keep GLOBAL and the name
redirected.append(sym.name)
return bytes(buf), sorted(redirected)
def rename_imports(data: bytes, renames: dict[str, str]) -> tuple[bytes, list[str]]:
"""Rename imported (undefined) dynamic symbols in place: `.dynstr` bytes of each import's name are overwritten
with the new name (not longer; NUL-padded), so its relocations bind to whatever library exports the new name
+5
View File
@@ -12,6 +12,7 @@ import zipfile
from pathlib import Path
from ..core.paths import user_data_dir
from ..i18n import tr
EM_AARCH64, EM_X86_64 = 183, 62
ARCHIVES = (".zip", ".tar.gz", ".tgz", ".tar.xz", ".txz", ".tar.bz2", ".tar")
@@ -234,6 +235,10 @@ def inspect(path: Path) -> dict:
"vr_overlay": False, "vr_overlay_app": None, "vr_overlay_from": ""}
programs = rank_programs(root)
if not programs:
if any(p.is_file() and p.name.lower() in ("install.sh", "setup.sh")
for pattern in ("*", "*/*") for p in root.glob(pattern)):
raise ValueError(tr("This folder contains an installer without a launchable Linux program. "
"FramePort runs programs, not installers. Use the project's own install instructions."))
raise ValueError(f"no Linux program found in {path.name}")
# an arm64 build wins; x86_64 programs only when there is nothing else (they run through FEX on the Frame)
for want in (EM_AARCH64, EM_X86_64):
+20
View File
@@ -0,0 +1,20 @@
"""Verified xLua/LuaJIT engines whose lightuserdata is limited to 47-bit pointers."""
from __future__ import annotations
import hashlib
# xLua API 105, LuaJIT 2.1 beta3, GC64. The bindings use the public Lua API;
# xlua_gl reads lua_State.glref at offset 16, unchanged in the replacement.
# Match the complete original library: custom builds need their own ABI review.
XLUA_47BIT_SHA256 = frozenset({
"6d5860e4a4f1cc2b05c600c63297ed467369739666edca79413fff4374ff2684",
})
def xlua_sha256(data: bytes) -> str | None:
"""Diagnostics can identify an unreviewed engine without sharing the library itself."""
return hashlib.sha256(data).hexdigest() if data else None
def xlua_47bit(data: bytes) -> bool:
return xlua_sha256(data) in XLUA_47BIT_SHA256
+49
View File
@@ -202,6 +202,55 @@ class Axml:
# ---------------------------------------------------------------------- high-level queries/fixes
def copy_activity_label_to_application(manifest: bytes) -> bytes | None:
"""Fill a missing application label from an activity, retaining its resource/string value (#269).
OVRPort's appName() assumes the application has a label; Android permits activity-only labels. Existing
application labels and the activity itself are untouched. No strings or resource ids are added.
"""
x = Axml(manifest)
names = x.strings()
def label(el):
return next((a for a in el.attrs if a.ns < len(names) and a.name < len(names) and names[a.ns] == ANDROID_NS
and names[a.name] == "label"), None)
elements = list(x.elements())
app = next((el for el in elements if el.name == "application"), None)
if app is None or label(app) is not None:
return None
source = next((a for el in elements if el.name in ("activity", "activity-alias")
and (a := label(el)) is not None), None)
if source is None:
return None
# Attributes are sorted by resource id in Android's binary XML. Reuse the existing resource map.
ids = {}
pos = x.pool_off + x.pool_size
while pos < app.offset:
typ, hsz, size = struct.unpack_from("<HHI", x.data, pos)
if size < hsz or size == 0:
raise ValueError("invalid binary XML chunk")
if typ == 0x0180: # RES_XML_RESOURCE_MAP
ids = dict(enumerate(struct.unpack_from(f"<{(size - hsz) // 4}I", x.data, pos + hsz)))
break
pos += size
ext = app.offset + struct.unpack_from("<H", x.data, app.offset + 2)[0]
start, stride, count = struct.unpack_from("<HHH", x.data, ext + 8)
index = next((i for i, a in enumerate(app.attrs)
if ids.get(a.name, 0xFFFFFFFF) > ids.get(source.name, 0xFFFFFFFF)), count)
at = ext + start + index * stride
record = x.data[source.offset:source.offset + 20] + bytes(stride - 20)
data = x.data[:at] + record + x.data[at:]
struct.pack_into("<I", data, app.offset + 4, app.size + stride)
struct.pack_into("<H", data, ext + 12, count + 1)
for offset in (14, 16, 18): # one-based id/class/style attribute indices
value = struct.unpack_from("<H", data, ext + offset)[0]
if value > index:
struct.pack_into("<H", data, ext + offset, value + 1)
struct.pack_into("<I", data, 4, len(data))
return bytes(data)
def used_and_declared_permissions(manifest: bytes) -> tuple[list[str], set[str]]:
x = Axml(manifest)
used, declared = [], set()
+6 -5
View File
@@ -152,17 +152,18 @@ class Dex:
"""Make a void method return at once (see return_early)."""
return self.return_early(code_off, "V")
def return_early(self, code_off: int, ret: str) -> bool:
def return_early(self, code_off: int, ret: str, *, boolean_value: bool = False) -> bool:
"""Make a method return at once: its first instruction(s) become `return-void` (ret "V"), `const/4 v0, 0;
return v0` (ret Z/B/S/C/I: false / 0) or `const-string v0, ""; return-object v0` (ret Ljava/lang/String;: the
empty string, only when the dex has it), padded with nops to the next instruction boundary. The rest of the
code stays as it was (unreachable). False if the method already starts that way, the return type isn't
supported (wide, other objects) or its first instructions can't be decoded."""
empty string, only when the dex has it). Z can return true with boolean_value=True. Padded with nops to the
next instruction boundary. The rest of the code stays as it was (unreachable). False if the method already
starts that way, the return type isn't supported (wide, other objects) or its first instructions can't be
decoded."""
regs = struct.unpack_from("<H", self.data, code_off)[0] # registers_size: v0 must exist for a value
if ret == "V":
new = [RETURN_VOID]
elif ret in ("Z", "B", "S", "C", "I") and regs:
new = [CONST4_V0_0, RETURN_V0]
new = [0x1012 if ret == "Z" and boolean_value else CONST4_V0_0, RETURN_V0]
elif ret == "Ljava/lang/String;" and regs and self.strings_n and self.string(0) == "":
new = [CONST_STRING_V0, 0, RETURN_OBJECT_V0] # string ids are sorted: "" is always the first
else:
+8 -3
View File
@@ -465,6 +465,7 @@ def install(package: Optional[str] = typer.Argument(None), all_: bool = typer.Op
frame: Optional[str] = typer.Option(None, help=FRAME_HELP),
password: Optional[str] = typer.Option(None, help="the Frame's password (first connection only)"),
apk_only: bool = typer.Option(False, help="reuse game data already on the Frame"),
force: bool = typer.Option(False, help="rebuild and reinstall even if the Frame is already current"),
no_library: bool = typer.Option(False, help="don't add to the Steam library now"),
to: str = typer.Option("frame", help="frame, or pc (PC VR games only: install on this PC)"),
apk: Optional[Path] = typer.Option(None, help="install this APK instead of the last build (one game; "
@@ -479,12 +480,16 @@ def install(package: Optional[str] = typer.Argument(None), all_: bool = typer.Op
pkgs = _pkgs(package, all_)
if apk and len(pkgs) != 1:
raise typer.BadParameter("--apk needs exactly one game")
shortcuts = []
for pkg in pkgs:
if not apk_only and pipeline.missing_obb(library.game(pkg) or {}):
typer.echo(f"{pkg}: warning: " + pipeline.MISSING_OBB_NOTE.format(package=pkg), err=True)
pipeline.install_game(pkg, target, printing_reporter(False), apk_only, add_to_library=False, apk=apk)
if not no_library:
target.add_to_library(pkgs, printing_reporter(False))
result = pipeline.install_game(pkg, target, printing_reporter(False), apk_only,
add_to_library=False, apk=apk, force=force)
if result.get("shortcut_required", True):
shortcuts.append(pkg)
if not no_library and shortcuts:
target.add_to_library(shortcuts, printing_reporter(False))
@app.command()
+17 -2
View File
@@ -25,6 +25,8 @@ class Reporter:
self._sinks = list(sinks or [])
self._lock = threading.Lock()
self.stage_name = ""
self._stage_started = time.monotonic()
self._stage_seconds: dict[str, float] = {}
self.cancelled = threading.Event()
def subscribe(self, sink: Callable[[Event], None]) -> None:
@@ -44,8 +46,21 @@ class Reporter:
self.emit(Event("log", message, self.stage_name, data=data))
def stage(self, name: str, message: str = "") -> None:
self.stage_name = name
self.emit(Event("stage", message or name, name))
now = time.monotonic()
previous = self.stage_name
elapsed = now - self._stage_started
if previous:
self._stage_seconds[previous] = self._stage_seconds.get(previous, 0.0) + elapsed
self.stage_name, self._stage_started = name, now
self.emit(Event("stage", message or name, name,
data={"previous_stage": previous, "previous_stage_seconds": elapsed} if previous else {}))
def stage_timings(self) -> dict[str, float]:
"""Completed stages plus the current stage, for install diagnostics and benchmark comparisons."""
result = dict(self._stage_seconds)
if self.stage_name:
result[self.stage_name] = result.get(self.stage_name, 0.0) + time.monotonic() - self._stage_started
return result
def progress(self, fraction: float, message: str = "", **data) -> None:
"""`data` may carry `speed` (e.g. "42.1 MB/s · ~3 min left") for transfers."""
+54 -5
View File
@@ -9,12 +9,13 @@ play sessions (the Library flickered under a stream of pop-ups). The GUI holds a
"""
from __future__ import annotations
import json
import os
import sys
import time
from pathlib import Path
from .paths import user_data_dir
from .paths import user_data_dir, write_atomic
_held = None # the open lock file (kept for the process lifetime)
@@ -27,6 +28,10 @@ def focus_file() -> Path:
return user_data_dir() / "gui.focus"
def _owner_file(path: Path) -> Path:
return path.with_suffix(".pid")
def _try_lock(f) -> bool:
try:
if sys.platform == "win32":
@@ -57,6 +62,13 @@ def acquire(path: Path | None = None) -> bool:
f.write(str(os.getpid()))
f.flush()
_held = f
try:
import psutil
# Windows denies reading the locked byte, so another launch cannot read the PID from gui.lock itself.
write_atomic(_owner_file(path), json.dumps({"pid": os.getpid(), "created": psutil.Process().create_time()}))
except Exception: # noqa: BLE001 the lock is ours; a missing owner file only costs a later launch's recovery
pass
return True
@@ -67,6 +79,11 @@ def release() -> None:
f, _held = _held, None
if f is None:
return
path = Path(f.name)
try:
_owner_file(path).unlink(missing_ok=True)
except OSError:
pass
try:
if sys.platform == "win32":
import msvcrt
@@ -75,7 +92,6 @@ def release() -> None:
msvcrt.locking(f.fileno(), msvcrt.LK_UNLCK, 1)
except OSError:
pass
path = Path(f.name)
f.close()
try:
path.unlink(missing_ok=True)
@@ -84,8 +100,18 @@ def release() -> None:
def holder(path: Path | None = None) -> int | None:
path = path or lock_file()
try:
return int((path or lock_file()).read_text().strip() or 0) or None
import psutil
owner = json.loads(_owner_file(path).read_text())
pid = int(owner["pid"])
if abs(psutil.Process(pid).create_time() - float(owner["created"])) < 0.01:
return pid # creation time guards against stale metadata and recycled PIDs
except (OSError, ValueError, KeyError, TypeError, psutil.Error):
pass
try:
return int(path.read_text().strip() or 0) or None
except (OSError, ValueError):
return None
@@ -94,10 +120,30 @@ def _is_frameport_gui(pid: int) -> bool:
try:
import psutil
cmd = " ".join(psutil.Process(pid).cmdline()).lower()
cmd = psutil.Process(pid).cmdline()
except Exception: # noqa: BLE001 (gone, or not ours to inspect)
return False
return "frameport" in cmd
if any(a == "-m" and b == "frameport.ui.app" for a, b in zip(cmd, cmd[1:], strict=False)):
return True
return any(Path(arg).name.lower() in ("frameport", "frameport.exe", "frameport-gui", "frameport-gui.exe")
for arg in cmd[:2])
def _legacy_holders(path: Path) -> list[int]:
"""Older Windows GUIs have no readable PID record. Only recover processes holding this exact lock."""
import psutil
found = []
wanted = os.path.normcase(str(path.resolve()))
for process in psutil.process_iter(["pid"]):
if process.pid == os.getpid() or not _is_frameport_gui(process.pid):
continue
try:
if any(os.path.normcase(f.path) == wanted for f in process.open_files()):
found.append(process.pid)
except (OSError, psutil.Error):
pass
return found
STARTUP_GRACE = 30.0 # a GUI this young may still be opening its window (no heartbeat yet): never end it
@@ -153,6 +199,9 @@ def claim(window_open, retries: int = 20) -> bool:
pid = holder()
if pid:
end_leftover(pid)
elif sys.platform == "win32":
for pid in _legacy_holders(lock_file()):
end_leftover(pid)
for _ in range(retries): # the OS releases the lock when the process is gone
if acquire():
return True
+7
View File
@@ -34,6 +34,7 @@ Created by FramePort {version} on {created}. Personal data was replaced by place
| manifest.json | app / agent / tool versions, OS, which games are included, warnings |
| app/app.log, app/jobs/*.log | the app's log and recent GUI job logs (build, install, launch test, ...) |
| app/settings.json | library settings and catalog sources |
| app/display.json | GUI versions, window state; Windows display modes, GPU drivers and display/device event metadata |
| frame/info.json, frame/host.json | the Frame: SteamOS build, Lepton/Proton, OpenXR runtime + layers, podman, kernel"""
""" keys |
| games/<pkg>/entry.json | the library entry: analysis, recipe, build checks, installs, last launch test |
@@ -372,6 +373,12 @@ def collect(packages: list[str] | None, target=None, reporter: Reporter | None =
red.add("source", d)
w = _Writer(red)
# app-wide
try:
from . import display
w.json("app/display.json", display.collect())
except Exception as exc: # noqa: BLE001
w.warnings.append(f"display diagnostics: {exc}")
for p in sorted(applog.logs_dir().glob("app.log*"))[:2]:
w.text("app/" + p.name, _read_tail(p, 2 << 20))
jobs = sorted(applog.jobs_dir().glob("*.log"))
+193
View File
@@ -0,0 +1,193 @@
"""Small, read-only desktop diagnostics. Native Windows display queries run only when collecting a bundle."""
from __future__ import annotations
import json
import os
import subprocess
import sys
import threading
from datetime import UTC, datetime
EVENT_TIMEOUT = 5
EVENT_LIMIT = 60
_lock = threading.Lock()
_window: dict = {}
def _now() -> str:
return datetime.now(UTC).isoformat(timespec="milliseconds")
def _is_windows() -> bool:
return sys.platform == "win32"
def record_window(event: str, window, *, theme: str, reduce_motion: bool) -> None:
"""Cache and log existing window events; no display queries, timers or extra UI updates."""
if not _is_windows():
return
state = {"event": event, "time_utc": _now(), "size": [window.width, window.height],
"position": [window.left, window.top], "minimized": window.minimized,
"maximized": window.maximized, "full_screen": window.full_screen,
"theme": theme, "reduce_motion": reduce_motion}
with _lock:
state["focused"] = (event == "focus") if event in ("focus", "blur") else _window.get("focused")
if event in ("minimize", "restore"):
state["minimized"] = event == "minimize"
if event in ("maximize", "unmaximize"):
state["maximized"] = event == "maximize"
if event in ("enter-full-screen", "leave-full-screen"):
state["full_screen"] = event == "enter-full-screen"
_window.clear()
_window.update(state)
from ..core import applog
applog.log.info("desktop window: %s", json.dumps(state, separators=(",", ":")))
def _runtime() -> dict:
# Flet's constants are available in bundles even when wheel metadata is absent. Do not import the GUI here.
version = sys.modules.get("flet.version")
return {"flet": getattr(version, "flet_version", None),
"flutter": getattr(version, "flutter_version", None),
"executable": os.path.basename(sys.executable),
"engine_switches": [os.environ[f"FLUTTER_ENGINE_SWITCH_{i}"][:256] for i in range(1, 17)
if f"FLUTTER_ENGINE_SWITCH_{i}" in os.environ]}
def _driver(device_key: str) -> dict:
"""Read driver metadata only, without device IDs, registry paths or monitor serials."""
import winreg
prefix = "\\Registry\\Machine\\"
if not device_key.startswith(prefix):
return {"status": "unavailable"}
try:
with winreg.OpenKey(winreg.HKEY_LOCAL_MACHINE, device_key[len(prefix):]) as key:
out = {}
for value, field in (("DriverVersion", "version"), ("DriverDate", "date"),
("ProviderName", "provider")):
try:
out[field] = str(winreg.QueryValueEx(key, value)[0])
except OSError:
pass
return {"status": "ok" if out else "unavailable", **out}
except OSError as exc:
return {"status": "error", "error": str(exc)}
def _windows_displays() -> dict:
import ctypes as C
WORD, DWORD, LONG = C.c_uint16, C.c_uint32, C.c_int32
class Device(C.Structure):
_fields_ = [("cb", DWORD), ("name", C.c_wchar * 32), ("description", C.c_wchar * 128),
("flags", DWORD), ("device_id", C.c_wchar * 128), ("key", C.c_wchar * 128)]
class Mode(C.Structure):
_fields_ = [("device", C.c_wchar * 32), ("spec", WORD), ("driver", WORD), ("size", WORD),
("extra", WORD), ("fields", DWORD), ("x", LONG), ("y", LONG),
("orientation", DWORD), ("fixed_output", DWORD), ("color", WORD), ("duplex", WORD),
("y_resolution", WORD), ("tt_option", WORD), ("collate", WORD),
("form", C.c_wchar * 32), ("log_pixels", WORD), ("bits", DWORD), ("width", DWORD),
("height", DWORD), ("flags", DWORD), ("frequency", DWORD), ("icm_method", DWORD),
("icm_intent", DWORD), ("media_type", DWORD), ("dither", DWORD),
("reserved1", DWORD), ("reserved2", DWORD), ("panning_width", DWORD),
("panning_height", DWORD)]
user = C.WinDLL("user32", use_last_error=True)
enum = user.EnumDisplayDevicesW
enum.argtypes, enum.restype = [C.c_wchar_p, DWORD, C.POINTER(Device), DWORD], C.c_int
settings = user.EnumDisplaySettingsW
settings.argtypes, settings.restype = [C.c_wchar_p, DWORD, C.POINTER(Mode)], C.c_int
adapters = []
for i in range(16):
device = Device(cb=C.sizeof(Device))
if not enum(None, i, C.byref(device), 0):
break
adapter = {"name": device.name, "description": device.description,
"attached": bool(device.flags & 1), "primary": bool(device.flags & 4),
"driver": _driver(device.key)}
mode = Mode(size=C.sizeof(Mode))
if settings(device.name, 0xFFFFFFFF, C.byref(mode)): # ENUM_CURRENT_SETTINGS
adapter["mode"] = {"size": [mode.width, mode.height], "position": [mode.x, mode.y],
"refresh_hz": mode.frequency, "bits_per_pixel": mode.bits,
"orientation": mode.orientation}
else:
adapter["mode"] = {"status": "unavailable"}
monitors = []
for j in range(16):
monitor = Device(cb=C.sizeof(Device))
if not enum(device.name, j, C.byref(monitor), 0):
break
monitors.append({"name": monitor.name, "description": monitor.description,
"active": bool(monitor.flags & 1)})
adapter["monitors"] = monitors
adapters.append(adapter)
return {"status": "ok", "adapters": adapters, "limit_reached": len(adapters) == 16}
# Filter on the event-log service, not by scanning every System event. Metadata is enough to correlate resets
# and device changes; event messages can contain unrelated device IDs and personal data.
_EVENT_SCRIPT = r"""
$ErrorActionPreference = 'Stop'
$OutputEncoding = [Console]::OutputEncoding = [System.Text.UTF8Encoding]::new($false)
$providers = "Provider[@Name='Display'] or Provider[@Name='nvlddmkm'] or " +
"Provider[@Name='Microsoft-Windows-Kernel-PnP'] or Provider[@Name='Microsoft-Windows-Dwm-Core'] or " +
"Provider[@Name='Microsoft-Windows-DxgKrnl']"
$xpath = "*[System[TimeCreated[timediff(@SystemTime) <= 1800000] and ($providers)]]"
try {
$events = @(Get-WinEvent -LogName System -FilterXPath $xpath -MaxEvents 60 -ErrorAction Stop | ForEach-Object {
@{time_utc=$_.TimeCreated.ToUniversalTime().ToString('o'); provider=$_.ProviderName;
id=$_.Id; level=$_.Level; record_id=$_.RecordId}
})
@{status='ok'; events=$events} | ConvertTo-Json -Depth 4 -Compress
} catch {
if ($_.FullyQualifiedErrorId -like 'NoMatchingEventsFound*') {
@{status='ok'; events=@()} | ConvertTo-Json -Compress
} else {
@{status='error'; error=$_.FullyQualifiedErrorId; events=@()} | ConvertTo-Json -Compress
}
}
"""
def _recent_events() -> dict:
from ..updates import _powershell
try:
# Windows PowerShell 5.1 without pwsh's PSModulePath: started from pwsh 7 it can't load Get-WinEvent's module
exe, env = _powershell()
result = subprocess.run([exe, "-NoLogo", "-NoProfile", "-NonInteractive", "-Command",
_EVENT_SCRIPT], capture_output=True, encoding="utf-8", errors="replace",
timeout=EVENT_TIMEOUT, creationflags=0x08000000, env=env)
if result.returncode:
return {"status": "error", "error": (result.stderr or "PowerShell query failed")[-512:]}
data = json.loads(result.stdout.lstrip("\ufeff"))
if not isinstance(data, dict) or data.get("status") not in ("ok", "error"):
raise ValueError("unexpected event query result")
if not isinstance(data.get("events"), list):
raise ValueError("unexpected event list")
data["events"] = data["events"][:EVENT_LIMIT]
return data
except subprocess.TimeoutExpired:
return {"status": "timeout", "timeout_seconds": EVENT_TIMEOUT}
except (OSError, ValueError, TypeError) as exc:
return {"status": "error", "error": str(exc)[:512]}
def collect() -> dict:
"""One on-demand snapshot. Unsupported platforms and query failures are explicit, never empty successes."""
with _lock:
window = dict(_window)
out = {"collected_at_utc": _now(), "platform": sys.platform, "runtime": _runtime(), "window": window}
if not _is_windows():
out["windows"] = {"status": "not_applicable"}
return out
try:
displays = _windows_displays()
except Exception as exc: # noqa: BLE001 diagnostics must not prevent collecting the rest of the bundle
displays = {"status": "error", "error": str(exc)[:512]}
out["windows"] = {"displays": displays, "system_events": {"lookback_minutes": 30, **_recent_events()}}
return out
+17
View File
@@ -7,11 +7,18 @@ install queue then waits for it instead of failing every remaining job).
from __future__ import annotations
import errno
import ssl
import zipfile
from .i18n import tr
class MissingGameSource(ValueError):
def __init__(self, path, kind="APK"):
self.path, self.kind = path, kind
super().__init__(f"missing game {kind}: {path}")
def _paramiko():
try:
import paramiko
@@ -46,6 +53,16 @@ def explain(exc: BaseException) -> str:
paramiko, _ = _paramiko()
msg = " ".join(str(exc).split()).removeprefix("[Errno None] ")
low = msg.lower()
if isinstance(exc, MissingGameSource):
kind = {"APK": tr("APK"), "data folder": tr("data folder"), "data file": tr("data file")}.get(exc.kind, exc.kind)
return tr("The game's {kind} isn't at {path} any more. Add the game again from the folder that has it.") \
.format(kind=kind, path=exc.path)
if isinstance(exc, ssl.SSLCertVerificationError) or any(
marker in low for marker in ("certificate_verify_failed", "certificate verify failed",
"self-signed certificate", "self signed certificate")):
return tr("The site's HTTPS certificate couldn't be verified. Something on the network, such as antivirus "
"HTTPS scanning, a proxy or a school/work network, may have replaced it. Try another network or "
"turn off HTTPS scanning.")
if type(exc).__name__ == "HostKeyChanged":
return tr("This Frame's SSH key changed since FramePort last connected (SteamOS was reset, or another "
"device now has its address). If it's your Frame, choose Trust the new key on the Steam Frame "
+20 -1
View File
@@ -541,6 +541,17 @@ class Frame:
self._agent_digest = ""
self._video_codec_digest = ""
def upload_session(self) -> Frame:
"""An independent bulk-upload transport to the same authenticated headset."""
from dataclasses import replace
other = Frame(replace(self.target), self.password).connect()
if (other.client.get_transport().get_remote_server_key() !=
self.client.get_transport().get_remote_server_key()):
other.close()
raise paramiko.SSHException("Upload worker reached a different headset; refusing transfer")
return other
def alive(self) -> bool:
"""The SSH connection itself still works (a failed agent command doesn't mean the Frame is gone)."""
transport = self.client.get_transport() if self.client else None
@@ -688,18 +699,24 @@ class Frame:
self.run("xargs -0 mkdir -p", stdin="\0".join(dirs))
def put(self, local: Path, remote: str, progress=None, resume: bool = True, mkdir: bool = True,
attempts: int = 3) -> None:
attempts: int = 3, check_cancel=None) -> None:
"""Upload with resume: data goes to <remote>.part, appended from the existing size, then renamed. progress may
raise (e.g. Cancelled): the .part stays and the next put continues from there. A failed transfer is resumed
up to `attempts` times (Windows: an occasional OSError [Errno 22] mid-upload that the next try got past)."""
for attempt in range(attempts):
if check_cancel:
check_cancel()
try:
return self._put(Path(local), remote, progress, resume, mkdir)
except OSError as exc:
if check_cancel:
check_cancel()
if attempt == attempts - 1 or is_unreachable(exc):
raise
log.warning("upload of %s failed (%s), resuming", Path(local).name, exc)
time.sleep(2)
if check_cancel:
check_cancel()
if not self.alive():
self.close()
self.connect()
@@ -721,6 +738,8 @@ class Frame:
dst.set_pipelined(True)
src.seek(offset)
done = offset
if progress:
progress(done, size) # gives parallel progress an exact resume baseline
while True:
chunk = src.read(1 << 20)
if not chunk:
+52
View File
@@ -7,6 +7,7 @@ from __future__ import annotations
import itertools
import json
import math
import posixpath
import threading
from collections import deque
@@ -185,6 +186,57 @@ def main_game(sample: dict | None) -> dict | None:
return next((g for g in (sample or {}).get("games") or [] if not g.get("overlay")), None)
SMOOTH_TAU = 1.5 # seconds: the shown numbers follow a change within ~3 s instead of jumping with every tick
class Smoother:
"""Exponential moving average per value, by time (the same feel at 0.1 s or 2 s intervals): the big numbers
stopped flickering between neighbours (71/72 fps, 18/21 %) at fast intervals. A gap of several `tau` (paused,
reconnected) or a missing value starts that value afresh."""
def __init__(self, tau: float = SMOOTH_TAU):
self.tau = tau
self.state: dict[str, tuple[float, float]] = {} # key -> (value, time)
def value(self, key: str, v: float | None, t: float | None) -> float | None:
if v is None:
self.state.pop(key, None)
return None
prev = self.state.get(key)
if prev is None or t is None or not 0 < t - prev[1] < 4 * self.tau:
out = float(v)
else:
alpha = 1 - math.exp(-(t - prev[1]) / self.tau)
out = prev[0] + alpha * (v - prev[0])
self.state[key] = (out, t if t is not None else 0.0)
return out
def sample(self, s: dict) -> dict:
"""A copy of the sample with the shown numbers smoothed (tiles + each game's fps/CPU/GPU, by package)."""
t = s.get("t")
out = dict(s)
def part(name, keys=None):
d = s.get(name)
if isinstance(d, dict):
out[name] = {**d, **{k: self.value(f"{name}.{k}", d.get(k), t) for k in (keys or d)
if isinstance(d.get(k), (int, float)) and not isinstance(d.get(k), bool)}}
part("cpu", ("total",))
part("gpu", ("busy",))
part("mem", ("avail",))
part("temps")
part("power")
if s.get("games"):
out["games"] = [{**g, **{k: self.value(f"game:{g.get('package')}.{k}", g.get(k), t)
for k in ("fps", "cpu", "gpu") if g.get(k) is not None}}
for g in s["games"]]
return out
def clear(self) -> None:
self.state.clear()
def series_of(sample: dict) -> dict[str, float | None]:
"""The values one sample adds to the History."""
mem = sample.get("mem") or {}
+183
View File
@@ -0,0 +1,183 @@
"""System OpenSSH for bulk files; the established Frame connection owns trust and progress polling."""
from __future__ import annotations
import contextlib
import csv
import io
import os
import posixpath
import shutil
import signal
import subprocess
import tempfile
import time
from pathlib import Path
from .connection import sh_quote, ssh_dir
def quote(value) -> str:
value = str(value)
if any(c in value for c in "\r\n\x00"):
raise ValueError("SFTP paths cannot contain newlines or NUL")
escaped = value.replace("\\", "\\\\").replace('"', '\\"')
for char in "*?[":
escaped = escaped.replace(char, "\\" + char)
return '"' + escaped + '"'
def size_of(sftp, path):
try:
return sftp.stat(path).st_size
except FileNotFoundError:
return 0
@contextlib.contextmanager
def credentials(frame):
"""Private temporary copies avoid modifying pairing keys, including their Windows ACLs."""
key_paths = [ssh_dir() / name for name in ("id_ed25519", "id_rsa") if (ssh_dir() / name).exists()]
if not key_paths:
raise OSError("no FramePort key available for OpenSSH")
key = frame.client.get_transport().get_remote_server_key()
with tempfile.TemporaryDirectory(prefix="frameport-upload-") as directory:
directory = Path(directory)
sid = None
if os.name == "nt":
row = next(csv.reader(io.StringIO(subprocess.check_output(
["whoami", "/user", "/fo", "csv", "/nh"], text=True, **hidden()))))
sid = row[-1]
subprocess.run(["icacls", str(directory), "/inheritance:r", "/grant:r", f"*{sid}:(OI)(CI)F"],
check=True, stdout=subprocess.DEVNULL, **hidden())
else:
directory.chmod(0o700)
copies = []
for path in key_paths:
copy = directory / path.name
shutil.copyfile(path, copy)
if sid:
subprocess.run(["icacls", str(copy), "/inheritance:r", "/remove:g", "*S-1-3-4",
"/grant:r", f"*{sid}:F"], check=True, stdout=subprocess.DEVNULL, **hidden())
else:
copy.chmod(0o600)
copies.extend(["-i", str(copy)])
known = directory / "known_hosts"
host = frame.target.host if frame.target.port == 22 else f"[{frame.target.host}]:{frame.target.port}"
known.write_text(f"{host} {key.get_name()} {key.get_base64()}\n")
yield ["-F", os.devnull, *copies, "-o", "BatchMode=yes", "-o", "IdentitiesOnly=yes",
"-o", "StrictHostKeyChecking=yes", "-o", f'UserKnownHostsFile="{known.as_posix()}"',
"-o", f"GlobalKnownHostsFile={os.devnull}", "-o", "ConnectTimeout=10",
"-o", "ServerAliveInterval=10", "-o", "ServerAliveCountMax=3",
"-P", str(frame.target.port)]
def hidden():
return {"creationflags": subprocess.CREATE_NO_WINDOW} if os.name == "nt" else {}
def stop_process(process):
"""SFTP starts an ssh child: stop the entire owned process group before resuming with another backend."""
if process.poll() is None:
if os.name == "nt":
subprocess.run(["taskkill", "/PID", str(process.pid), "/T", "/F"],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=10, **hidden())
if process.poll() is None:
process.kill()
else:
try:
os.killpg(process.pid, signal.SIGKILL)
except ProcessLookupError:
pass
process.wait()
def upload(frame, items, remote_root, reporter, total, sent, workers):
"""One persistent SFTP batch per worker. A failure leaves .part files for Paramiko to resume.
Only successful batches are promoted, after every process has exited successfully. All control operations
happen in the supervising thread, so Paramiko's SFTP client is never shared across threads.
"""
executable = shutil.which("sftp")
if not executable:
raise OSError("system OpenSSH SFTP is unavailable")
from ..install.installer import Speed
reporter.check_cancel()
if not items:
return sent
groups = [[] for _ in range(min(workers, len(items)))]
sizes, offsets, progress = {}, {}, {}
for path, rel, size in sorted(items, key=lambda item: item[2], reverse=True):
remote = posixpath.join(remote_root, rel)
quote(path)
quote(remote)
offset = size_of(frame.sftp, remote + ".part")
if offset > size:
frame.sftp.remove(remote + ".part")
offset = 0
offsets[rel] = progress[rel] = offset
sizes[rel] = size
if offset == size:
continue # complete from an earlier attempt (sftp's reput refuses a target of the same size): rename only
group = min(groups, key=lambda group: sum(item[2] for item in group))
group.append((path, rel, size))
groups = [group for group in groups if group]
speed = Speed(total - sent - sum(offsets.values()))
reporter.log(f"uploading large files with OpenSSH SFTP ({len(groups)} workers)")
setup_started = time.monotonic()
with credentials(frame) as args, contextlib.ExitStack() as stack:
monitor = stack.enter_context(frame.client.open_sftp())
monitor.get_channel().settimeout(2)
reporter.log(f"OpenSSH credentials and progress connection ready in {time.monotonic() - setup_started:.2f}s")
processes = []
try:
for group in groups:
reporter.check_cancel()
batch = stack.enter_context(tempfile.TemporaryFile())
for path, rel, _ in group:
remote = posixpath.join(remote_root, rel) + ".part"
command = "reput" if offsets[rel] else "put"
batch.write(f"{command} {quote(path)} {quote(remote)}\n".encode())
batch.seek(0)
errors = stack.enter_context(tempfile.TemporaryFile())
process = subprocess.Popen([executable, *args, "-b", "-",
f"{frame.target.user}@{frame.target.host}"], stdin=batch,
stdout=subprocess.DEVNULL, stderr=errors,
**(hidden() if os.name == "nt" else {"start_new_session": True}))
processes.append((process, errors))
while True:
reporter.check_cancel()
for process, errors in processes:
if process.poll() not in (None, 0):
errors.seek(0)
detail = errors.read().decode(errors="replace")[-1500:]
raise OSError(f"OpenSSH SFTP failed ({process.returncode}): {detail}")
for rel, size in sizes.items():
reporter.check_cancel()
progress[rel] = max(progress[rel], min(size, size_of(
monitor, posixpath.join(remote_root, rel) + ".part")))
done = sum(progress.values())
reporter.progress((sent + done) / max(total, 1),
f"{len(items)} files · {done / 2**20:.0f}/{sum(sizes.values()) / 2**20:.0f} MiB",
speed=speed.text(done - sum(offsets.values())))
if all(process.poll() == 0 for process, _ in processes):
break
time.sleep(0.2)
for _, rel, size in items:
reporter.check_cancel()
remote = posixpath.join(remote_root, rel)
if size_of(monitor, remote + ".part") != size:
raise OSError(f"OpenSSH upload has an unexpected size: {rel}")
for start in range(0, len(items), 100):
reporter.check_cancel()
commands = []
for _, rel, _ in items[start:start + 100]:
remote = posixpath.join(remote_root, rel)
commands.append(f"mv -f -- {sh_quote(remote + '.part')} {sh_quote(remote)}")
code, _, error = frame.run(" && ".join(commands))
if code:
raise OSError(f"cannot finalize OpenSSH upload: {error}")
finally:
for process, _ in processes:
stop_process(process)
return sent + sum(size for _, _, size in items)
+106
View File
@@ -0,0 +1,106 @@
"""Pure Quest update decisions shared by the pipeline and UI (no filesystem or network I/O)."""
from __future__ import annotations
import hashlib
import json
from dataclasses import dataclass
from .patches import base, upstream
def fingerprint(value) -> str:
return hashlib.sha256(json.dumps(value, sort_keys=True, default=str).encode()).hexdigest()[:32]
# These settings select APK support as well as runtime behaviour. Keep their revisions too: a newer shim can
# be needed even though the value did not change. Foveation remains an APK patch, including all its parameters.
APK_SETTINGS = {"adapter.haptic_fix", "adapter.controller_models", "adapter.surface_native",
"adapter.zink_shader_fix", "adapter.zink_shader_dump"}
def apk_recipe_fingerprint(recipe: dict, package: str = "", superseded=None) -> str:
base.load_all()
patches = upstream.without_superseded(recipe.get("patches") or {}, superseded)
selected = {}
for pid, params in patches.items():
patch = base.REGISTRY.get(pid)
if patch is None or patch.stage != "install" or pid in APK_SETTINGS:
selected[pid] = params
elif patch.category == "adapter" and patch.revision_for(package) != 1:
# Adapter revisions also track changes to the native code implementing a setting.
selected[pid] = {"revision": patch.revision_for(package)}
if recipe.get("as_is"):
return base.recipe_fingerprint({"as_is": True, "overport": False}, package)
return base.recipe_fingerprint({**recipe, "patches": selected, "use_alt": False}, package)
def configuration(recipe: dict, package: str = "", superseded=None) -> dict:
from .patches.settings import BASE_SETTINGS, SETTINGS, adapter_settings
patches = upstream.without_superseded(recipe.get("patches") or {}, superseded)
# Explicit defaults override settings embedded in an older APK when a recipe removes an override.
settings = {key: default for key, _, default, *_ in SETTINGS}
settings.update(BASE_SETTINGS)
settings.update(adapter_settings(patches))
install = {pid: {"params": params or {}, "revision": base.get(pid).revision_for(package)}
for pid, params in patches.items() if base.get(pid).stage == "install" and
base.get(pid).category != "adapter"}
return {"settings": settings, "patches": install}
def configuration_fingerprint(recipe: dict, package: str = "", superseded=None) -> str:
return fingerprint(configuration(recipe, package, superseded))
@dataclass(frozen=True)
class UpdatePlan:
rebuild: bool = False
apk: bool = False
data: bool = False
configure: bool = False
artwork: bool = False
shortcut: bool = False
reasons: tuple[str, ...] = ()
@property
def changed(self) -> bool:
return any((self.rebuild, self.apk, self.data, self.configure, self.artwork, self.shortcut))
@property
def launch_test(self) -> bool:
return self.rebuild or self.apk or self.data
def plan_update(game: dict, deployment: dict | None, *, apk_only: bool = False,
data_manifest: dict | None = None) -> UpdatePlan:
"""Unknown legacy identities use the full path once. Catalog metadata never affects these identities."""
recipe, build = game.get("recipe") or {}, game.get("build") or {}
package = game.get("package", "")
dep = deployment or {}
missing = not dep or dep.get("apk_present") is False
current = apk_recipe_fingerprint(recipe, package, build.get("superseded"))
rebuild = not build.get("ok", True) or not build.get("apk_recipe_fp") or build["apk_recipe_fp"] != current
if build.get("source_version") != (game.get("analysis") or {}).get("version"):
rebuild = True
if game.get("source_sha256") and build.get("source_sha256") != game["source_sha256"]:
rebuild = True
if recipe.get("use_alt") and not build.get("alt_sha256"):
rebuild = True
sha = build.get("alt_sha256") if recipe.get("use_alt") else build.get("sha256")
apk = missing or rebuild or not sha or dep.get("sha256") != sha
configure = apk or dep.get("configuration_fp") != configuration_fingerprint(
recipe, package, build.get("superseded"))
if data_manifest is None:
data_manifest = game.get("data_manifest")
data = False
if not apk_only and data_manifest:
if "data_manifest" in dep:
data = any(dep["data_manifest"].get(k) != v for k, v in data_manifest.items())
else:
data = fingerprint(data_manifest) != dep.get("data_fp")
artwork = missing or bool(game.get("steam_art_stale"))
shortcut = missing or bool(game.get("steam_name_stale")) or artwork
reasons = tuple(name for name, needed in (("APK build inputs changed or unrecorded", rebuild),
("APK differs", apk), ("Game data differs", data), ("Runtime configuration differs", configure),
("Artwork differs", artwork), ("Steam entry differs", shortcut)) if needed)
return UpdatePlan(rebuild, apk, data, configure, artwork, shortcut, reasons)
+244 -25
View File
@@ -3,13 +3,15 @@ from __future__ import annotations
import contextlib
import posixpath
import threading
import time
from concurrent.futures import FIRST_COMPLETED, ThreadPoolExecutor, wait
from dataclasses import dataclass
from pathlib import Path
from ..artwork import fetch as artwork
from ..build import sha256
from ..core.events import Reporter
from ..core.events import Cancelled, Reporter
from ..core.models import Recipe, data_manifest
from ..frame.connection import Frame, sh_quote
from ..patches import base
@@ -39,6 +41,56 @@ def install_context(recipe: Recipe) -> base.InstallContext:
return ctx
def configuration_args(entry: dict, recipe: Recipe) -> dict:
"""One complete configuration for both an APK install and the configuration-only path."""
from ..game_update import configuration, configuration_fingerprint
ctx = install_context(recipe)
original = entry["recipe"]
build = entry.get("build") or {}
applied = configuration(original, recipe.package, build.get("superseded"))
settings = applied["settings"]
return dict(settings=settings, files={k: v.decode() if isinstance(v, bytes) else v
for k, v in ctx.files.items()}, env=ctx.env,
flatscreen=show_window(ctx, _flatscreen(recipe.package)), config_sync=ctx.config_sync,
recipe={"patches": sorted(recipe.patches), "source": recipe.source, "alt": recipe.use_alt},
configuration=applied,
configuration_fp=configuration_fingerprint(original, recipe.package, build.get("superseded")),
apk_recipe_fp=build.get("apk_recipe_fp"), source_version=build.get("source_version"))
def update_existing(frame: Frame, entry: dict, deployment: dict, plan, recipe: Recipe,
reporter: Reporter, manifest: dict | None = None) -> dict:
"""No local converted APK is needed for runtime/data updates to a matching deployed build."""
args = configuration_args(entry, recipe)
# the library's current Steam tags (user tags, genres): the shortcut check after this update writes them
args.update(package=entry["package"], title=entry.get("title") or entry["package"],
apk_sha256=deployment["sha256"], tags=_tags(entry["package"]))
if plan.data:
reporter.stage("Check game data")
prep = frame.agent("prepare", package=entry["package"], title=args["title"])
manifest = manifest or {}
pending = [(Path(entry["data_dir"]) / rel, f"obb/{rel}", size)
for rel, size in manifest.items() if prep["existing_obb"].get(rel) != size]
need = sum(size for _, _, size in pending)
if need > prep["free_bytes"] - (1 << 30):
raise RuntimeError("not enough space on the Frame for the changed game data + 1 GiB headroom")
with transfer_link(frame, reporter, need) as xfer:
if pending:
reporter.stage("Upload changed game data")
upload_files(xfer, pending, prep["incoming"], reporter, max(need, 1))
args.update(obb_manifest=manifest, existing_only=True, consume_artwork=False,
apk_name=deployment.get("apk", "game.apk"))
reporter.stage("Finalize game data")
return frame.agent("finalize", **args)
reporter.stage("Apply game configuration")
result = frame.agent("configure", **args)
if result.get("deployment", {}).get("configuration_fp") != args["configuration_fp"]:
raise RuntimeError("the Frame did not confirm the applied configuration")
reporter.check("Game configuration", True, "applied; used from the game's next start")
return result
def local_data_manifest(data_dir: Path | None, files: list[str] | None = None) -> dict[str, int]:
return data_manifest(data_dir, files)
@@ -66,6 +118,9 @@ class Speed:
def install(frame: Frame, plan: InstallPlan, reporter: Reporter) -> dict:
from ..core import library
entry = library.game(plan.package)
reporter.stage("Prepare Frame")
apk_sha = sha256(plan.apk)
prep = frame.agent("prepare", package=plan.package, title=plan.title, dest=plan.dest,
@@ -93,7 +148,10 @@ def install(frame: Frame, plan: InstallPlan, reporter: Reporter) -> dict:
reporter.check_cancel()
reporter.progress(done / total, f"APK {done / 2**20:.0f}/{size / 2**20:.0f} MiB",
speed=speed.text(done))
xfer.put(plan.apk, posixpath.join(incoming, "game.apk"), apk_cb)
if plan.apk.stat().st_size >= BIG_FILE:
upload_files(xfer, [(plan.apk, "game.apk", plan.apk.stat().st_size)], incoming, reporter, total)
else:
xfer.put(plan.apk, posixpath.join(incoming, "game.apk"), apk_cb)
sent += plan.apk.stat().st_size
if to_send:
reporter.stage(f"Upload data ({len(to_send)} files)")
@@ -102,19 +160,25 @@ def install(frame: Frame, plan: InstallPlan, reporter: Reporter) -> dict:
elif manifest:
reporter.log("game data already on the Frame; not re-sending")
artwork.fetch(plan.package, plan.apk)
upload_steam_art(frame, plan.package, prep["base"], reporter)
artwork_manifest = None
if not prep.get("installed") or (entry or {}).get("steam_art_stale"):
artwork.fetch(plan.package, plan.apk)
artwork_manifest = upload_steam_art(frame, plan.package, prep["base"], reporter)
reporter.stage("Finalize install")
ctx = install_context(plan.recipe)
config = configuration_args(entry, plan.recipe) if entry else dict(
settings=ctx.adapter_settings, files={k: v.decode() if isinstance(v, bytes) else v
for k, v in ctx.files.items()}, env=ctx.env,
flatscreen=show_window(ctx, _flatscreen(plan.package)), config_sync=ctx.config_sync or None,
recipe={"patches": sorted(plan.recipe.patches), "source": plan.recipe.source, "alt": plan.recipe.use_alt})
if artwork_manifest is not None:
config["artwork_manifest"] = artwork_manifest
result = frame.agent(
"finalize", package=plan.package, title=plan.title, dest=plan.dest, apk_sha256=apk_sha,
tags=_tags(plan.package),
apk_name=plan.apk.name, settings=ctx.adapter_settings,
files={k: v.decode() if isinstance(v, bytes) else v for k, v in ctx.files.items()}, env=ctx.env,
obb_manifest=manifest or None, flatscreen=show_window(ctx, _flatscreen(plan.package)),
config_sync=ctx.config_sync or None,
recipe={"patches": sorted(plan.recipe.patches), "source": plan.recipe.source, "alt": plan.recipe.use_alt},
apk_name=plan.apk.name, obb_manifest=manifest if not plan.apk_only else None,
preserve_data=plan.apk_only, consume_artwork=artwork_manifest is not None, **config,
)
reporter.log(f"installed at {result['base']} (Steam shortcut id {result['appid']})")
log_controller_models(result.get("controller_models"), reporter)
@@ -356,10 +420,102 @@ def ensure_proton(frame: Frame, reporter: Reporter, tool: str | None = None, tim
raise RuntimeError(f"{name} didn't finish installing on the Frame in time; check Steam's downloads on the Frame")
BIG_FILE = 8 << 20 # bigger files go one by one (resumable); smaller ones are streamed in batches
BIG_FILE = 8 << 20 # bigger files use resumable SFTP; smaller ones are streamed in batches
BATCH_BYTES, BATCH_FILES = 256 << 20, 2000
def upload_threads(value=None) -> int:
"""Bound the saved preference; the one-job FIFO still bounds concurrent installs."""
from ..core import library
if value is None:
value = library.setting("install.upload_threads", 3)
try:
return max(1, min(8, int(value)))
except (TypeError, ValueError, OverflowError):
return 3
def _upload_parallel(frame, items, remote_root, reporter, total, sent, workers):
"""Each worker owns one transport; failures stop the cohort and leave resumable .part files."""
lock, stop, local = threading.Lock(), threading.Event(), threading.local()
sessions, errors, progress, offsets = [], [], {}, {}
speed = Speed(total - sent)
def upload(item):
path, rel, size = item
try:
reporter.check_cancel()
if stop.is_set():
raise Cancelled()
if not hasattr(local, "frame"):
session = frame.upload_session()
with lock:
sessions.append(session)
if stop.is_set():
session.close()
raise Cancelled()
local.frame = session
def show(done, size):
reporter.check_cancel()
if stop.is_set():
raise Cancelled()
with lock:
offsets.setdefault(rel, done)
progress[rel] = max(progress.get(rel, 0), done)
completed = sum(progress.values())
resumed = sum(offsets.values())
speed.total = total - sent - resumed
reporter.progress((sent + completed) / max(total, 1),
f"{rel} {done / 2**20:.0f}/{size / 2**20:.0f} MiB",
speed=speed.text(completed - resumed))
def check_cancel():
reporter.check_cancel()
if stop.is_set():
raise Cancelled()
local.frame.put(path, posixpath.join(remote_root, rel), show, mkdir=False, check_cancel=check_cancel)
except Exception as exc:
with lock:
if not errors:
errors.append(exc)
stop.set()
raise
try:
with ThreadPoolExecutor(max_workers=workers, thread_name_prefix="frameport-upload") as pool:
pending = {pool.submit(upload, item) for item in items}
interrupted = False
while pending:
if reporter.cancelled.is_set():
with lock:
if not errors:
errors.append(Cancelled())
stop.set()
done, pending = wait(pending, timeout=0.2, return_when=FIRST_COMPLETED)
for future in done:
if not future.cancelled():
try:
future.result()
except Exception:
stop.set()
if stop.is_set() and not interrupted:
interrupted = True
for future in pending:
future.cancel()
pending = {future for future in pending if not future.cancelled()}
with lock:
active = list(sessions)
for session in active:
session.close() # interrupt blocked transfers; never close the control connection
if errors:
raise errors[0]
finally:
for session in sessions:
session.close()
return sent + sum(size for _, _, size in items)
FAST_LINK_MIN = 64 << 20 # below this a second connection isn't worth it
@@ -384,12 +540,14 @@ def transfer_link(frame: Frame, reporter: Reporter, need: int):
def upload_files(frame: Frame, items: list[tuple[Path, str, int]], remote_root: str, reporter: Reporter,
total: int, sent: int = 0, speed: Speed | None = None) -> int:
total: int, sent: int = 0, speed: Speed | None = None, workers: int | None = None,
prefer_native: bool = True) -> int:
"""Upload (local, relative path, size) items under remote_root. Interruptible (Cancel, dropped connection) and
resumable: finished files are skipped next time (the agent counts files already in incoming/), a cut-off big file
continues from its .part. Returns bytes sent."""
big = [i for i in items if i[2] >= BIG_FILE]
big = sorted((i for i in items if i[2] >= BIG_FILE), key=lambda item: item[2], reverse=True)
small = [i for i in items if i[2] < BIG_FILE]
reporter.check_cancel()
frame.mkdirs(posixpath.dirname(posixpath.join(remote_root, rel)) for _, rel, _ in big)
state = {"sent": sent}
speed = speed or Speed(total)
@@ -398,12 +556,45 @@ def upload_files(frame: Frame, items: list[tuple[Path, str, int]], remote_root:
reporter.check_cancel()
done = state["sent"] + extra
reporter.progress(done / total, label, speed=speed.text(done))
for local, rel, size in big:
reporter.check_cancel()
frame.put(local, posixpath.join(remote_root, rel),
lambda done, size, rel=rel: show(done, f"{rel} {done / 2**20:.0f}/{size / 2**20:.0f} MiB"),
mkdir=False)
state["sent"] += size
threads = min(upload_threads(workers), len(big))
native_done = False
if big and prefer_native and isinstance(frame, Frame):
from ..frame import native_upload
original = reporter
class ProgressReporter:
last = 0.0
def __getattr__(self, name):
return getattr(original, name)
def progress(self, fraction, label, **kwargs):
self.last = max(self.last, fraction)
original.progress(self.last, label, **kwargs)
reporter = ProgressReporter() # fallback resumes in a different order; never move the progress bar backward
try:
state["sent"] = native_upload.upload(frame, big, remote_root, reporter, total, sent, max(threads, 1))
native_done = True
except Cancelled:
raise
except Exception as exc: # native startup, authentication or transfer failure: retain the portable path
reporter.check_cancel()
reporter.log(f"OpenSSH unavailable or failed; resuming with Paramiko: {exc}")
speed.samples.clear()
if native_done:
pass
elif threads > 1 and hasattr(frame, "upload_session"):
reporter.log(f"uploading large files with {threads} workers")
state["sent"] = _upload_parallel(frame, big, remote_root, reporter, total, sent, threads)
speed.samples.clear()
else:
for local, rel, size in big:
reporter.check_cancel()
frame.put(local, posixpath.join(remote_root, rel),
lambda done, size, rel=rel: show(done, f"{rel} {done / 2**20:.0f}/{size / 2**20:.0f} MiB"),
mkdir=False)
state["sent"] += size
batch: list[tuple[Path, str]] = []
batch_bytes = 0
@@ -455,7 +646,16 @@ def _flatscreen(package: str) -> bool:
return bool(g.get("analysis")) and library.analysis_from_dict(g["analysis"]).vr_kind == "none"
def upload_steam_art(frame: Frame, package: str, base: str, reporter: Reporter) -> None:
def art_manifest(package: str, art: dict) -> dict[str, str]:
import hashlib
from ..artwork.sources import icon_source
return {**{f"{kind}{path.suffix}": sha256(path) for kind, path in art.items()},
".icon-source": hashlib.sha256(icon_source(package).encode()).hexdigest()}
def upload_steam_art(frame: Frame, package: str, base: str, reporter: Reporter) -> dict[str, str]:
"""The complete Steam art set (portrait, wide, hero, logo, icon — composed where the store has no such shape)."""
from ..artwork.steam import steam_set_for
@@ -467,6 +667,7 @@ def upload_steam_art(frame: Frame, package: str, base: str, reporter: Reporter)
frame.put(f, posixpath.join(remote_art, f"{kind}{f.suffix}"), resume=False)
send_icon_source(frame, package, remote_art)
reporter.check("Steam artwork", bool(art) or None, ", ".join(sorted(art)) or "none found")
return art_manifest(package, art)
def send_icon_source(frame: Frame, package: str, remote_art: str) -> None:
@@ -509,7 +710,8 @@ def update_steam_art(frame: Frame, package: str, reporter: Reporter, title: str
"""Replace an installed game's Steam library art with the current artwork (after the user picked new art):
the art set goes to the game's anchor, then the shortcut is rewritten (Steam restarts once). `title`: the game's
name in the library; a different name on the Frame is renamed first (agent v77 `rename`: the shortcut keeps its
appid, so Play, grid art and saves stay). Placeholder art shows the name, so it's sent again too."""
appid, so Play, grid art and saves stay). Placeholder art shows the name, so it's sent again too.
The result has `library: True` when the shortcut was rewritten too (else the caller still checks it)."""
from ..artwork.steam import steam_set_for
dep = next((d for d in frame.agent("list_installed")["games"] if d.get("package") == package), None)
@@ -526,16 +728,33 @@ def update_steam_art(frame: Frame, package: str, reporter: Reporter, title: str
art = steam_set_for(package)
if not art:
if renamed:
return add_to_steam(frame, [package], reporter)
return {**(add_to_steam(frame, [package], reporter) or {}), "library": True}
raise RuntimeError("no artwork to send")
manifest = art_manifest(package, art)
previous = dep.get("artwork_manifest") or {}
if manifest == previous:
reporter.log("Steam artwork already current; not re-sending")
return {**(add_to_steam(frame, [package], reporter) or {}), "library": True} if renamed else {"unchanged": True}
reporter.stage("Artwork for the Steam library")
remote = posixpath.join(dep["anchor"], "artwork")
frame.run(f"rm -rf {sh_quote(remote)} && mkdir -p {sh_quote(remote)}")
if not previous:
# Unrecorded art (installs before agent v86): what's in the folder is unknown, and an old portrait.jpg next
# to a new portrait.png would be picked at random for the Steam grid. Start clean as before; all is sent.
frame.run(f"rm -rf -- {sh_quote(remote)}")
frame.run(f"mkdir -p {sh_quote(remote)}")
for name in previous.keys() - manifest.keys():
# Deployment records are data, not shell paths. Never act on an unexpected name.
if "/" not in name and name not in (".", ".."):
frame.run(f"rm -f -- {sh_quote(posixpath.join(remote, name))}")
for kind, f in art.items():
frame.put(f, posixpath.join(remote, f"{kind}{f.suffix}"), resume=False)
send_icon_source(frame, package, remote)
name = f"{kind}{f.suffix}"
if previous.get(name) != manifest[name]:
frame.put(f, posixpath.join(remote, name), resume=False)
if previous.get(".icon-source") != manifest[".icon-source"]:
send_icon_source(frame, package, remote)
frame.agent("record_artwork", package=package, manifest=manifest)
reporter.check("Steam artwork", True, ", ".join(sorted(art)))
return add_to_steam(frame, [package], reporter)
return {**(add_to_steam(frame, [package], reporter) or {}), "library": True}
def add_to_steam(frame: Frame, packages: list[str], reporter: Reporter, wait: float = 120) -> dict:
+26 -4
View File
@@ -184,6 +184,7 @@
"Assassin's Creed Nexus (build 207706 only): turns off application space warp and runs at 90 Hz.": "",
"Assassin's Creed Nexus: smoother picture at 72 Hz (turns off Meta's frame-rate trick).": "",
"Assassin's Creed Nexus: smoother picture at 90 Hz (turns off Meta's frame-rate trick).": "",
"Asset-file service bypass": "",
"At most this many redraws per second of a 360° layer (0 = no limit). Video players need at least the video's frame rate.": "",
"Automatic": "",
"Automatic ({auto:.0%})": "",
@@ -254,6 +255,8 @@
"Clear search": "",
"Clear selection": "",
"Clear tags": "",
"Clear the game's GL errors (GLES)": "",
"Clears OpenGL errors the game left pending before FrameBridge calls the Frame's runtime. The runtime's GL code fails on any pending error; after one such failure at the start it allocated GPU memory every frame without freeing it (e.g. Vader Immortal, ~20 MB a second).": "",
"Click here, then type. Every key goes to the Frame.": "",
"Click to open · right-click for quick actions": "",
"Click to open · right-click for quick actions · drag across cards to select several": "",
@@ -338,6 +341,8 @@
"Cylinder layers (curved menus and movie screens, for example 4XVR), which the Frame's runtime lacks, are shown as a few flat strips along the curve. 0 = drop them. 360° (equirect) layers can't be shown on the Frame.": "",
"Darken lower-resolution regions (test)": "",
"Data": "",
"data file": "",
"data folder": "",
"Data folder": "",
"Decide later": "",
"Declare Meta-only permissions": "",
@@ -371,6 +376,7 @@
"Dev builds are early, less tested versions and may have bugs. You still get the next release as a normal update (you have {version}).": "",
"Developer Mode lets FramePort find and connect to the Frame; the setup turns it on for you. With it on, you can also open Settings → Developer → Pair new host on the Frame and approve FramePort there.": "",
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log).": "",
"Diagnostics: removes layer color fades. Some fades no longer show.": "",
"Diagnostics: the Vulkan shim (frame.vk_sanitize) adds Khronos' validation layer to the game's instance; its findings go to launch.log. The layer library (libVkLayer_khronos_validation.so) must be in the APK.": "",
"Disable application space warp if used": "",
"Disable controller tracking offset": "",
@@ -449,6 +455,8 @@
"Everything is up to date": "",
"Experimental": "",
"experimental": "",
"Experimental bypass for a DLC manager blocked on Meta asset-file service errors at startup (e.g. PixelRipped 1995: Asset status error (code 100)). Returns an empty successful asset list and reports requested asset IDs as installed, with an empty file path. Does not supply DLC or change download requests. Enable only to test this startup failure; disable with FRAMEPORT_ASSET_FILES_STUB=0. Shares the language-pack library and needs no language packs.": "",
"Experimental bypass for a failed Meta asset-file check at startup. Reports an empty asset list and installed status without a file path; does not provide DLC. Experimental.": "",
"Experimental Vulkan mutable-format workaround.": "",
"Experimental. Leave it off unless asked to test it.": "",
"Experimental: shows HUDs, menus and other flat panels that stay black on the Frame (for example Doom3Quest's HUD and PDA).": "",
@@ -481,6 +489,7 @@
"Fix freezes when controllers vibrate": "",
"Fix hands lagging behind controllers": "",
"Fix launcher icon entry": "",
"Fix Lua startup crashes on Frame": "",
"Fix minimal Android SDK": "",
"Fix UE4 crash with Unity stub": "",
"Fix upside-down menus": "",
@@ -507,7 +516,6 @@
"For games whose fades to black don't show, so you see the level loading (for example Batman: Arkham Shadow).": "",
"For games whose hands trail the controllers when you move them (for example BattleSisters).": "",
"For games whose hands' thumbs never move when you touch the buttons or thumbstick (for example Vader Immortal).": "",
"For games whose memory use keeps growing (for example Vader Immortal). Some fades no longer show.": "",
"For games whose menus or screens jump to wherever you look.": "",
"For games whose picture flickers or smears (for example Into The Radius 2).": "",
"For heavy games that use application space warp: it causes artifacts or hangs on non-Quest runtimes (for example Asgard's Wrath 2, Batman: Arkham Shadow).": "",
@@ -516,6 +524,7 @@
"For older Unity games that freeze at the first scene change (for example Sniper Elite VR). Can make loading screens stutter.": "",
"For older Unity games whose hands trail the controllers (for example Sniper Elite VR). In others the hands lag.": "",
"For one eye looking wrong (for example a jittering right eye): logs each eye's submitted pose against a fresh one, the eye-to-eye relation and when each eye's image was released, also into framebridge.log in the game's storage (some games stop Android's log early). No effect on the game.": "",
"For OpenGL ES games whose memory use keeps growing (e.g. Vader Immortal).": "",
"For overlay apps (fpsVR, wrist watches and other SteamVR add-ons that draw over games instead of being a game): FramePort registers the app with the Frame's SteamVR, which draws its overlays over whatever you play there, Quest and PC VR games alike. With 'start with SteamVR' on, SteamVR starts it by itself (also after a restart); otherwise start it from the library. It isn't launch-tested (it shows nothing without a game). Ignored on this PC.": "",
"For troubleshooting: records the game's requests to Meta's online services.": "",
"For Unity games that crash when they turn on anti-aliasing (for example The Room VR).": "",
@@ -780,6 +789,7 @@
"KiB": "",
"Language": "",
"Language packs from the game's files": "",
"Large files upload together using OpenSSH when available. Default: 3. Lower this on a busy network.": "",
"Last build": "",
"Last launch test's log": "",
"Last launch test: passed": "",
@@ -808,6 +818,7 @@
"Lets games built on Meta's oldest VR interface run on the Frame.": "",
"Lets games made for Oculus PCs run on SteamVR.": "",
"Lets games start that would stop at Meta's avatars (for example BlazeRush). No Meta avatars.": "",
"Lets games with a verified older Lua engine get past a startup crash on the Frame.": "",
"Lets games with Vivox voice chat start on the Frame (they'd crash on an Android 12 audio call).": "",
"Lets games written for newer OpenXR versions run on the Frame.": "",
"Lets Godot games start on the Frame (they'd crash looking for a clipboard).": "",
@@ -994,6 +1005,7 @@
"OK": "",
"Older way to turn upside-down panels; prefer Fix upside-down menus.": "",
"Older workaround for upside-down quads: rotates them 180° (quads are single-sided; prefer flip_emul).": "",
"Older xLua/LuaJIT engines reject native pointers outside their 47-bit range, causing a startup error and sometimes a second crash during Unity shutdown (e.g. BattleTalent). Uses a Lua engine that preserves full pointer values while keeping the game's original xLua bindings and native helpers. Applied only to the verified compatible library build.": "",
"ON AIR": "",
"On Frame": "",
"On the desktop": "",
@@ -1049,6 +1061,7 @@
"OVRPort's own VrApi→OpenXR adapter for engines that call libvrapi.so directly: the same upstream code as FramePort's 'VrApi → OpenXR bridge' without its Frame-specific changes. Only in OVRPort's experimental CLI builds (the stable CLI lists it but can't apply it).": "",
"OVRPort's platform loader answers the Meta Platform SDK's language-pack calls (ovr_LanguagePack_GetCurrent/SetCurrent) with 'no request', so a game that asks for its language pack never gets an answer. Adds a small library that serves language packs (<tag>.lang, for example de.lang) found in the game's own data folders (OBB and app files) through the same calls, the asset-file list and the status call, without any download. The game then finds the file path itself. The pack it applies with SetCurrent wins; otherwise the environment variable FRAMEPORT_LANGPACK (a tag), otherwise the only pack there is. Everything else goes to the loader unchanged. Off by default: turn it on for a game whose data has such files (the game page lists the patch only then).": "",
"Package": "",
"Parallel uploads": "",
"passed": "",
"Password (first time only)": "",
"Paste an install link: an install button's address, a manifest (.json) or a direct link to an APK, .zip or .exe.": "",
@@ -1210,7 +1223,7 @@
"Removes Meta's old VR library when the game doesn't need it.": "",
"Removes OVRPort's controller pose offset if controllers look misplaced.": "",
"Removes requirements for Quest-only system parts.": "",
"Removes the color scale/bias (XR_KHR_composition_layer_color_scale_bias) from the game's layers, so the runtime doesn't apply it. The Frame's runtime allocates GPU memory for it every frame without freeing it, for example Vader Immortal leaked ~20 MB/s on its loading screen. Fades done this way no longer show.": "",
"Removes the color scale/bias (XR_KHR_composition_layer_color_scale_bias) from the game's layers, so the runtime doesn't apply it (diagnostics). Fades done this way no longer show.": "",
"Removes the game from the Frame. Saves are kept, so a reinstall picks up where you left off.": "",
"Removes {title} from Steam on this PC (Steam restarts once). The game folder stays.": "",
"Removes {title}'s game files from the Frame. Its saves and own files stay unless you tick the box below. Its Steam entry goes away after Steam's next restart.": "",
@@ -1283,7 +1296,9 @@
"Saved {name} — drag it into the GitHub issue that opened": "",
"Saved. Restart the game to use the new settings.": "",
"Saved. They apply when the game is installed.": "",
"Saves a few UI panels before and after FrameBridge turns them upright, for testing without the headset.": "",
"saves and settings": "",
"Saves the first N UI panels that FrameBridge turns upright (Vulkan games whose panels are stored upside down), before and after the flip, as fb_flip_<n>_raw.ppm / fb_flip_<n>_upright.ppm in the game's files folder on the Frame. Shows what the runtime gets without anyone wearing the headset.": "",
"Saves the game's shaders to capture one for a fix. No effect on the game.": "",
"Saves the game's shaders to find one that hangs the GPU. No effect on the game.": "",
"Saves what the game draws every few seconds, for testing without the headset.": "",
@@ -1365,6 +1380,7 @@
"Skip Meta avatars": "",
"Skip this version": "",
"Skips a Quest-only reporting step in Meta's audio library that crashes some games.": "",
"Skips a separate data-file check when an Unreal game still hangs at startup with the content check off. Experimental; the game still needs its data.": "",
"Skips Meta XR Audio's telemetry under x86_64 ARM translation (emulators). Not needed on the Frame, which runs games natively.": "",
"Skips picture layers the Frame would refuse. Leave it on.": "",
"Sleep": "",
@@ -1481,7 +1497,7 @@
"Take screenshot": "",
"tall, 600 × 900": "",
"Team Beef ports: treat the Frame as a Meta headset": "",
"Team Beef's ports (for example Lambda1VR, RTCWQuest) load an OpenXR library named after the headset maker and pick their VR setup by maker; for \"valve\" they stop at start (libopenxr_loader_valve.so not found) or take the Pico path. Adds that library and lets them take the Meta path.": "",
"Team Beef's ports (for example Lambda1VR, RTCWQuest) load an OpenXR library named after the headset maker and pick their VR setup by maker; for \"valve\" they stop at start (libopenxr_loader_valve.so not found) or take the Pico path. Adds that library and lets them take the Meta path. Keeps GL4ES in charge of its desktop OpenGL draw calls so animated models don't turn into stretched triangles.": "",
"Temperature": "",
"Temperatures and fan": "",
"Test": "",
@@ -1526,6 +1542,8 @@
"The Frame's Steam library still shows the old artwork.": "",
"The Frame's Steam library still shows the old name.": "",
"the game failed its checks (see the list above)": "",
"The game's files or settings changed. Update applies only what's needed; saves are kept.": "",
"The game's {kind} isn't at {path} any more. Add the game again from the folder that has it.": "",
"The headset is asleep: put it on, then take the screenshot.": "",
"The headset's view and sound open in an mpv window. Open it in your browser any time.": "",
"The headset's view and sound open in your web browser. Stop the stream when you're done.": "",
@@ -1544,8 +1562,8 @@
"The PC VR counterpart of OVRPort's 'Patch Oculus detection for Unreal'. Unreal's Oculus plugin only starts when the Oculus service announces a headset (the Windows event 'OculusHMDConnected'); without it the game runs as a flat window. On the Frame the launcher runs the game through FramePort's small helper (fp_oculushmd.exe) that provides that event while the game runs, instead of relying only on Revive's hook of the check. Ignored on this PC (the Oculus app or Revive handle it there).": "",
"the previous version, kept as a backup": "",
"The processor types the game has code for. The Frame runs only 64-bit ARM (arm64-v8a); 32-bit-only games can't run on it.": "",
"The recipe or your game files changed since the install. Update to install the new build; saves are kept.": "",
"The setup turns on Developer Mode, lets FramePort in and installs Lepton if needed. The Frame's desktop closes during it, then FramePort connects by itself. No password needed.": "",
"The site's HTTPS certificate couldn't be verified. Something on the network, such as antivirus HTTPS scanning, a proxy or a school/work network, may have replaced it. Try another network or turn off HTTPS scanning.": "",
"The store's name": "",
"The time the Frame spends collecting these numbers.": "",
"The upload to the Frame was damaged. Try again, ideally over a cable or the Frame's hotspot.": "",
@@ -1564,6 +1582,7 @@
"They're deleted on the Frame for good. Steam's own list may show them until Steam restarts.": "",
"They're part of SteamOS. Ending them may restart Steam and stop the running game.": "",
"This deletes the {what} on the Frame. It can't be undone.": "",
"This folder contains an installer without a launchable Linux program. FramePort runs programs, not installers. Use the project's own install instructions.": "",
"This folder is empty. Upload files with the buttons above.": "",
"This Frame isn't set up for FramePort yet. Go to Steam Frame → Start setup.": "",
"This Frame isn't set up for FramePort yet. Run the setup once.": "",
@@ -1653,11 +1672,13 @@
"Unreal builds of Meta XR Audio abort ('ClassNotFoundException com.oculus.os.AnalyticsEvent') on non-Quest devices. Patches that one JNI FindClass call so the library continues (for example NOPE Challenge).": "",
"Unreal games can check their whole data file (.obb) before starting (bVerifyOBBOnStartUp). On the Frame that check's progress and error screens are invisible (Lepton runs VR games without an Android window), so the game seems to hang on its DownloaderActivity, for example Contractors. This turns the check off in the manifest; Unreal still checks that the OBB is there with the right size, so a missing or wrong-version OBB still stops the game.": "",
"Unreal games start CrashReportClient when they crash, which leaves a crash dialog instead of simply closing. This passes -nocrashreports to the game and, on the Frame, renames the game's copy of CrashReportClient.exe so it can't start (your game files on this PC aren't changed).": "",
"Unreal's Java OBB delivery check can leave a game on an invisible DownloaderActivity screen even with the manifest CRC check off (e.g. Into The Radius). Makes known Unreal expansionFilesDelivered methods return true, bypassing the Java name and size gate. Experimental: the native engine still needs complete, matching, readable OBB data.": "",
"Unreal's Oculus module looks up every OVRPlugin function it was built against and starts no VR when one is missing; OVRPort's OpenXR OVRPlugin lacks some old ones (for example ovrp_GetPTWNear, which Unreal 4.25 builds like Star Wars Pinball VR look up). The game then never starts an OpenXR session and crashes a few seconds in. Adds a generated library to libOVRPlugin.so with a stand-in for each missing function that reports failure (ovrpFailure), so Unreal's Oculus support starts. The functions OVRPort has are untouched.": "",
"Unreal: bypass the stalled loading splash": "",
"Unreal: don't wait for the Quest shader precompile": "",
"Unreal: match multiview depth to the eye size": "",
"Unreal: Quest controller bindings (RPOC key map)": "",
"Unreal: skip the OBB delivery check": "",
"Unreal: stand-ins for OVRPlugin functions OVRPort lacks": "",
"Unreal: start without the OBB check": "",
"Unreal: thumb follows the capacitive touches": "",
@@ -1700,6 +1721,7 @@
],
"Upside down": "",
"Upside down and mirrored": "",
"Upside-down panel images (diagnostics)": "",
"Use controllers": "",
"Use FramePort": "",
"Use FramePort for these links": "",
+46 -2
View File
@@ -34,6 +34,18 @@ def with_assets(lib: bytes) -> bytes:
at += len(ASSETS_MARK)
return lib[:at] + b"1" + lib[at + 1:]
STUB_MARK = b"@FPASSETSTUB@"
def with_stub(lib: bytes) -> bytes:
"""Enable the empty asset-list / installed-status bypass without listing local files."""
at = lib.find(STUB_MARK + b"0")
if at < 0:
return lib
at += len(STUB_MARK)
return lib[:at] + b"1" + lib[at + 1:]
# Every function native/langpack/langpack.c defines. The loader's own exports of these are hidden (see
# elf.hide_exports) so lookups reach LIB first; tests/test_langpack.py keeps this list equal to the C source.
EXPORTS = (
@@ -112,6 +124,7 @@ class AssetFiles(Patch):
"installed and answers their download request at once with the file's path; nothing is copied or "
"downloaded. Shares the language-pack library.")
order = 33
flag_library = staticmethod(with_assets)
def applies(self, a):
extra = a.extra or {}
@@ -137,11 +150,11 @@ class AssetFiles(Patch):
ws.put(ws.lib(LOADER), elf.add_needed(patched, LIB))
ws.put(ws.lib(LIB), with_metadata(artifact(ws.abi, LIB), (ctx.analysis.version or "").strip()))
lib = ws.read_lib(LIB)
flagged = with_assets(lib)
flagged = self.flag_library(lib)
if flagged == lib:
return False
ws.put(ws.lib(LIB), flagged)
ctx.notes.append(f"content files listed as installed asset files by {LIB}")
ctx.notes.append(f"{self.title} enabled by {LIB}")
return True
def validate(self, ctx: ApkContext):
@@ -151,5 +164,36 @@ class AssetFiles(Patch):
return [("Content files listed (asset-file library)", ASSETS_MARK + b"1" in ws.read_lib(LIB), LIB)]
class AssetFilesStub(AssetFiles):
id = "frame.asset_files_stub"
title = "Asset-file service bypass"
description = ("Experimental bypass for a DLC manager blocked on Meta asset-file service errors "
"at startup (e.g. PixelRipped 1995: Asset status error (code 100)). Returns an empty successful asset list and "
"reports requested asset IDs as installed, with an empty file path. Does not supply DLC or "
"change download requests. Enable only to test this startup failure; disable with "
"FRAMEPORT_ASSET_FILES_STUB=0. Shares the language-pack library and needs no language packs.")
order = 34
experimental = True
flag_library = staticmethod(with_stub)
@property
def summary(self):
return ("Experimental bypass for a failed Meta asset-file check at startup. Reports an empty asset list and "
"installed status without a file path; does not provide DLC. Experimental.")
def applies(self, a):
return LOADER in a.libs and "arm64-v8a" in a.abis
def detect(self, a):
return None
def validate(self, ctx: ApkContext):
ws = ctx.ws
linked = ws.has(ws.lib(LOADER)) and LIB in elf.needed(ws.read_lib(LOADER))
enabled = ws.has(ws.lib(LIB)) and STUB_MARK + b"1" in ws.read_lib(LIB)
return [("Asset-file bypass linked and enabled", linked and enabled, LIB)]
register(AssetFilesStub)
register(LanguagePacks)
register(AssetFiles)
@@ -0,0 +1,66 @@
"""Use a full-pointer Lua engine while retaining the game's xLua bindings and custom helpers."""
from __future__ import annotations
from ...analysis import elf
from ...analysis.luajit import xlua_47bit
from ..base import ApkContext, Patch, Suggestion, register
from . import artifact
LOADER = "libxlua.so"
RUNTIME = "libfp_luajit.so"
class LuaJitPointers(Patch):
id = "frame.luajit_pointers"
title = "Fix Lua startup crashes on Frame"
description = ("Older xLua/LuaJIT engines reject native pointers outside their 47-bit range, causing a startup "
"error and sometimes a second crash during Unity shutdown (e.g. BattleTalent). Uses a Lua engine "
"that preserves full pointer values while keeping the game's original xLua bindings and native "
"helpers. Applied only to the verified compatible library build.")
order = 48
def applies(self, a):
return "arm64-v8a" in a.abis and bool((a.extra or {}).get("xlua_47bit"))
def detect(self, a):
if self.applies(a):
return Suggestion(True, "The bundled Lua engine rejects Frame's wider native pointers; use the "
"compatible full-pointer engine while retaining the game's bindings.")
return None
def apply(self, ctx: ApkContext) -> bool:
ws = ctx.ws
if ws.abi != "arm64-v8a" or not ws.has(ws.lib(LOADER)):
return False
original = ws.read_lib(LOADER)
runtime = artifact(ws.abi, RUNTIME)
if RUNTIME in elf.needed(original):
if ws.has(ws.lib(RUNTIME)) and ws.read_lib(RUNTIME) == runtime:
return False
ws.put(ws.lib(RUNTIME), runtime)
return True
if not xlua_47bit(original):
raise ValueError("Lua pointer fix refused: this xLua library has not been verified compatible")
names = {name for name in elf.dyn_symbols(original, True) & elf.dyn_symbols(runtime, True)
if name.startswith(("lua_", "luaL_", "luaJIT_", "luaopen_"))}
patched, redirected = elf.redirect_exports(original, names)
if not redirected:
raise ValueError("Lua pointer fix could not redirect the verified engine's API")
ws.put(ws.lib(LOADER), elf.add_needed(patched, RUNTIME))
ws.put(ws.lib(RUNTIME), runtime)
ctx.notes.append(f"{LOADER}: {len(redirected)} Lua engine functions redirected; original bindings retained")
return True
def validate(self, ctx: ApkContext):
ws = ctx.ws
if not ws.has(ws.lib(LOADER)):
return []
data = ws.read_lib(LOADER)
exported = elf.dyn_symbols(data, True)
ready = (ws.has(ws.lib(RUNTIME)) and RUNTIME in elf.needed(data)
and {"lua_pushlightuserdata", "lua_touserdata"} <= elf.dyn_symbols(data, False)
and {"xlua_get_lib_version", "xlua_gl", "luaopen_perflib"} <= exported)
return [("Full-pointer Lua engine with original xLua bindings", ready, RUNTIME)]
register(LuaJitPointers)
+24 -2
View File
@@ -11,6 +11,10 @@ TBXR also draws through multisampled render-to-texture (glFramebufferTexture2DMu
glRenderbufferStorageMultisampleEXT) whatever its --msaa setting; on the Frame that framebuffer is incomplete
(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, black eyes). The GL shim (libglshim.so, linked into the TBXR library) hands
it single-sampled versions of both.
GL4ES implements desktop GL draw calls, including client arrays and immediate-mode conversion. The shim's GLES
draw exports must not take those calls away from GL4ES: doing so submits its untranslated arrays and stretches
animated models into spikes (#191). Keep those five symbols private only in APKs that bundle GL4ES.
"""
from __future__ import annotations
@@ -21,6 +25,8 @@ from . import artifact
from .vrapi_bridge import SHIM
VENDOR_LOADER = "libopenxr_loader_valve.so"
GL4ES_DRAW_EXPORTS = ("glDrawArrays", "glDrawElements", "glDrawArraysInstanced",
"glDrawElementsInstanced", "glDrawRangeElements")
class TbxrVendor(Patch):
@@ -29,8 +35,10 @@ class TbxrVendor(Patch):
description = ("Team Beef's ports (for example Lambda1VR, RTCWQuest) load an OpenXR library named after the "
"headset maker and pick their VR setup by maker; for \"valve\" they stop at start "
"(libopenxr_loader_valve.so not found) or take the Pico path. Adds that library and lets them take "
"the Meta path.")
"the Meta path. Keeps GL4ES in charge of its desktop OpenGL draw calls so animated models "
"don't turn into stretched triangles.")
order = 47
revision = 2 # 2: GL4ES keeps its draw calls (#191). Ports without GL4ES rebuild to the same APK (nothing re-sent)
def applies(self, a):
return bool((a.extra or {}).get("tbxr_libs")) and "arm64-v8a" in a.abis
@@ -60,11 +68,25 @@ class TbxrVendor(Patch):
ctx.notes.append(f"GL shim loaded by {lib} (single-sampled render-to-texture)")
changed = True
if changed or ws.has(ws.lib(SHIM)):
ws.put(ws.lib(SHIM), artifact(ws.abi, SHIM))
shim = artifact(ws.abi, SHIM)
if ws.has(ws.lib("libgl4es.so")):
shim, hidden = elf.hide_exports(shim, GL4ES_DRAW_EXPORTS)
if hidden:
ctx.notes.append("GL4ES keeps its desktop GL draw calls (shim draw exports made private)")
if not ws.has(ws.lib(SHIM)) or ws.read_lib(SHIM) != shim:
ws.put(ws.lib(SHIM), shim)
changed = True
if not ws.has(ws.lib(VENDOR_LOADER)):
ws.put(ws.lib(VENDOR_LOADER), build_stub_library([], soname=VENDOR_LOADER))
changed = True
return changed
def validate(self, ctx: ApkContext):
ws = ctx.ws
if ws.abi != "arm64-v8a" or not ws.has(ws.lib("libgl4es.so")) or not ws.has(ws.lib(SHIM)):
return []
_, public = elf.hide_exports(ws.read_lib(SHIM), GL4ES_DRAW_EXPORTS)
return [("GL4ES handles desktop GL draw calls", not public, ", ".join(public))]
register(TbxrVendor)
@@ -8,13 +8,36 @@ the downloader (GitHub #159, Contractors). Setting the meta-data to false skips
check stays (a missing or wrong-size OBB still stops at the downloader). One 4-byte manifest value changes."""
from __future__ import annotations
import struct
from ...analysis.detect import UE_VERIFY_OBB_KEY
from ...apk import axml
from ...apk.dex import Dex
from ..base import ApkContext, Patch, Suggestion, register
MANIFEST = "AndroidManifest.xml"
def delivery_methods(dex: Dex, package: str) -> list[tuple[int, int]]:
classes = {f"L{package.replace('.', '/')}/{name};" for name in ("DownloaderActivity", "OBBData")}
classes.update(f"Lcom/epicgames/{engine}/{name};" for engine in ("ue4", "unreal")
for name in ("DownloadShim", "GameActivity"))
return [(idx, code) for cls in dex.class_names() if cls in classes
for idx, code in dex.class_methods(cls)
if dex.method(idx)[1] == "expansionFilesDelivered" and dex.return_type(idx) == "Z"]
def has_delivery_check(data: bytes, package: str) -> bool:
if b"expansionFilesDelivered" not in data:
return False
return bool(delivery_methods(Dex(data), package))
def patch_dex(dex: Dex, package: str) -> list[str]:
return [dex.method(idx)[0] for idx, code in delivery_methods(dex, package)
if dex.return_early(code, "Z", boolean_value=True)]
class UnrealSkipObbCheck(Patch):
id = "frame.unreal_skip_obb_check"
title = "Unreal: start without the OBB check"
@@ -49,3 +72,52 @@ class UnrealSkipObbCheck(Patch):
register(UnrealSkipObbCheck)
class UnrealSkipObbDelivery(Patch):
id = "frame.unreal_skip_obb_delivery"
title = "Unreal: skip the OBB delivery check"
description = ("Unreal's Java OBB delivery check can leave a game on an invisible DownloaderActivity screen "
"even with the manifest CRC check off (e.g. Into The Radius). Makes known Unreal "
"expansionFilesDelivered methods return true, bypassing the Java name and size gate. "
"Experimental: the native engine still needs complete, matching, readable OBB data.")
order = 24
needs_vr = False
experimental = True
def applies(self, a):
return bool((a.extra or {}).get("unreal_obb_delivery"))
def detect(self, a):
return None # triage-only: most games pass the delivery check
def apply(self, ctx: ApkContext) -> bool:
changed = False
for name in sorted(n for n in ctx.ws.names() if n.startswith("classes") and n.endswith(".dex")):
data = ctx.ws.read(name)
if not has_delivery_check(data, ctx.analysis.package):
continue
dex = Dex(data)
done = patch_dex(dex, ctx.analysis.package)
if done:
ctx.ws.put(name, dex.finish())
ctx.notes.append(f"{name}: expansionFilesDelivered=true in {', '.join(sorted(done))}")
changed = True
return changed
def validate(self, ctx):
checks = []
for name in sorted(n for n in ctx.ws.names() if n.startswith("classes") and n.endswith(".dex")):
data = ctx.ws.read(name)
if not has_delivery_check(data, ctx.analysis.package):
continue
dex = Dex(data)
for idx, code in delivery_methods(dex, ctx.analysis.package):
ready = (struct.unpack_from("<H", data, code)[0] > 0
and struct.unpack_from("<I", data, code + 12)[0] >= 2
and struct.unpack_from("<2H", data, code + 16) == (0x1012, 0x000F))
checks.append(("OBB delivery check bypassed", ready, f"{name}: {dex.method(idx)[0]}"))
return checks
register(UnrealSkipObbDelivery)
+15 -4
View File
@@ -22,10 +22,17 @@ SETTINGS = [
"Every N seconds, saves the left-eye image the game submits (a quarter of its size) as fb_snap_0-7.ppm in the "
"game's files folder on the Frame. Launch tests run without anyone wearing the headset, so the headset view stays "
"black; this shows what the game itself draws. OpenGL ES games only."),
("gl_error_clear", "int", 0, "Clear the game's GL errors (GLES)",
"Clears OpenGL errors the game left pending before FrameBridge calls the Frame's runtime. The runtime's GL code "
"fails on any pending error; after one such failure at the start it allocated GPU memory every frame without "
"freeing it (e.g. Vader Immortal, ~20 MB a second)."),
("flip_dump", "int", 0, "Upside-down panel images (diagnostics)",
"Saves the first N UI panels that FrameBridge turns upright (Vulkan games whose panels are stored upside down), "
"before and after the flip, as fb_flip_<n>_raw.ppm / fb_flip_<n>_upright.ppm in the game's files folder on the "
"Frame. Shows what the runtime gets without anyone wearing the headset."),
("strip_color_bias", "int", 0, "Drop layer color fades",
"Removes the color scale/bias (XR_KHR_composition_layer_color_scale_bias) from the game's layers, so the runtime "
"doesn't apply it. The Frame's runtime allocates GPU memory for it every frame without freeing it, for example "
"Vader Immortal leaked ~20 MB/s on its loading screen. Fades done this way no longer show."),
"doesn't apply it (diagnostics). Fades done this way no longer show."),
("fade_quad", "int", 0, "Draw fades over the picture",
"Games that fade to black by dimming their picture with a layer color scale (XR_KHR_composition_layer_color_"
"scale_bias, for example Batman: Arkham Shadow's loading screens) can show the level loading instead of black on "
@@ -392,11 +399,15 @@ UI: dict[str, dict] = {
help="For Unity games that crash when they turn on anti-aliasing (for example The Room "
"VR).", control=("switch",)),
"strip_color_bias": dict(group="troubleshooting", level="advanced", label="Drop layer color fades",
help="For games whose memory use keeps growing (for example Vader Immortal). Some fades no"
" longer show.", control=("switch",)),
help="Diagnostics: removes layer color fades. Some fades no longer show.", control=("switch",)),
"snapshot": dict(group="troubleshooting", level="advanced", label="Eye-image snapshots (diagnostics)",
help="Saves what the game draws every few seconds, for testing without the headset.",
control=("switch",)),
"gl_error_clear": dict(group="troubleshooting", level="advanced", label="Clear the game's GL errors (GLES)",
help="For OpenGL ES games whose memory use keeps growing (e.g. Vader Immortal).", control=("switch",)),
"flip_dump": dict(group="troubleshooting", level="advanced", label="Upside-down panel images (diagnostics)",
help="Saves a few UI panels before and after FrameBridge turns them upright, for testing without the "
"headset.", control=("switch",)),
"strip_depth": dict(group="troubleshooting", level="advanced", label="Strip depth layers",
help="Removes depth information from the game's layers. For testing.", control=("switch",)),
"respace_kick": dict(group="troubleshooting", level="advanced", label="Re-create play space",
+3
View File
@@ -72,6 +72,8 @@ SUMMARIES = {
"the Frame.",
"frame.sdl_clipboard": "Lets SDL and LÖVE games start on the Frame (they'd crash looking for a clipboard).",
"frame.godot_clipboard": "Lets Godot games start on the Frame (they'd crash looking for a clipboard).",
"frame.unreal_skip_obb_delivery": "Skips a separate data-file check when an Unreal game still hangs at startup "
"with the content check off. Experimental; the game still needs its data.",
"frame.unreal_skip_obb_check": "Starts Unreal games without re-checking their data file (they'd seem to hang "
"on an invisible check screen).",
"frame.bhaptics_permission": "Stops bHaptics from asking for a Bluetooth permission the Frame doesn't have (the "
@@ -97,6 +99,7 @@ SUMMARIES = {
"seasons).",
"frame.ovr_microphone": "Stops a crash a few seconds after the logo in games with voice chat.",
"frame.ovr_stable_user": "Keeps your progress in games that file their saves under your Meta user.",
"frame.luajit_pointers": "Lets games with a verified older Lua engine get past a startup crash on the Frame.",
"frame.avatar_stub": "Lets games start that would stop at Meta's avatars (for example BlazeRush). No Meta "
"avatars.",
"frame.vrapi_bridge": "Lets games built on Meta's oldest VR interface run on the Frame.",
+181 -13
View File
@@ -598,7 +598,10 @@ def install_linux(package: str, target: Target, reporter: Reporter, add_to_libra
def add_game(src: SourceGame, reporter: Reporter | None = None) -> dict:
if reporter:
reporter.log(f"analyzing {src.apk.name}")
a = analyze(src.apk, data_bytes=src.data_bytes())
from .core.models import data_manifest
manifest = data_manifest(src.data_dir, src.data_files)
a = analyze(src.apk, data_bytes=sum(manifest.values()))
a.extra["lang_packs"] = langpacks.find_tags(_data_folder(src))
a.extra["asset_files"] = langpacks.find_content_files(_data_folder(src))
recipe = engine.suggest(a)
@@ -607,7 +610,8 @@ def add_game(src: SourceGame, reporter: Reporter | None = None) -> dict:
names = {"auto_title": recipe.title or a.label} if old.get("title_locked") else {"title": recipe.title or a.label}
return library.upsert_game(
a.package, **names, name=src.name, apk=str(src.apk),
data_dir=str(src.data_dir) if src.data_dir else None, data_files=src.data_files, data_bytes=src.data_bytes(),
data_dir=str(src.data_dir) if src.data_dir else None, data_files=src.data_files,
data_bytes=sum(manifest.values()), data_manifest=manifest, source_sha256=builder.sha256(src.apk),
origin=str(src.origin),
analysis=a.to_dict(), recipe=library.recipe_to_dict(recipe), suggested=library.recipe_to_dict(recipe),
status=recipe.status,
@@ -759,6 +763,23 @@ def source_of(entry: dict) -> SourceGame:
Path(entry["origin"]) if entry.get("origin") else None, data_files=entry.get("data_files"))
def check_source(entry: dict) -> SourceGame:
from .errors import MissingGameSource
src = source_of(entry)
if not src.apk.is_file():
raise MissingGameSource(src.apk)
if src.data_dir is not None:
if not src.data_dir.is_dir():
raise MissingGameSource(src.data_dir, "data folder")
# only files the user picked: the folder's other files can change (newer OBBs) and are listed again at build
for name in src.data_files or ():
path = src.data_dir / name
if not path.is_file():
raise MissingGameSource(path, "data file")
return src
def set_recipe(package: str, recipe: Recipe) -> None:
library.upsert_game(package, recipe=library.recipe_to_dict(recipe))
@@ -827,7 +848,7 @@ def prepare_as_is(package: str, reporter: Reporter) -> dict:
from .build import sha256
entry = library.game(package)
apk = Path(entry["apk"])
apk = check_source(entry).apk
a = entry["analysis"]
reporter.stage("Checking the game (installing it as it is)")
checks = []
@@ -852,8 +873,10 @@ def prepare_as_is(package: str, reporter: Reporter) -> dict:
art, store_title = artwork.fetch(package, apk)
info = {"apk": str(apk), "alt_apk": None, "sha256": sha256(apk), "alt_sha256": None, "applied": [],
"checks": checks, "ok": all(c["ok"] is not False for c in checks), "as_is": True,
"recipe_fp": recipe_fingerprint(entry["recipe"], package), "source_version": _source_version(entry)}
library.upsert_game(package, build=info, title=entry.get("title") or store_title)
"recipe_fp": recipe_fingerprint(entry["recipe"], package), "source_version": _source_version(entry),
**_build_record(entry)}
library.upsert_game(package, build=info, title=entry.get("title") or store_title,
source_sha256=info["source_sha256"])
return info
@@ -877,7 +900,82 @@ def _build_lock(package: str) -> threading.Lock:
return _build_locks.setdefault(package, threading.Lock())
def _build_inputs(entry: dict, native_names: list[str] | None = None) -> dict:
"""Only the native assets carried by this APK and the local converter; no downloads or Java invocations."""
from .core.paths import artifacts_dir
from .tools import toolchain
build = entry.get("build") or {}
previous = build.get("build_inputs") or {}
recipe = entry.get("recipe") or {}
native_names = native_names if native_names is not None else build.get("native_names") or []
native = previous.get("native") or {}
manifest = artifacts_dir() / "SHA256SUMS"
if manifest.is_file():
checksums = {line.split(maxsplit=1)[1].strip().removeprefix("./"): line.split()[0]
for line in manifest.read_text().splitlines() if len(line.split()) == 2}
native = {name: checksums.get(name) for name in native_names}
jar = toolchain.overport_jar() if recipe.get("overport", True) and not recipe.get("as_is") else None
converter = previous.get("overport")
if jar and jar.is_file():
st = jar.stat()
stat = {"path": str(jar), "size": st.st_size, "mtime_ns": st.st_mtime_ns}
if stat != build.get("overport_stat"):
converter = builder.sha256(jar)
return {"native": native, "overport": converter}
def _source_stat(entry: dict) -> dict | None:
source = Path(entry["apk"])
try:
st = source.stat()
except OSError:
return None
return {"path": str(source.resolve()), "size": st.st_size, "mtime_ns": st.st_mtime_ns}
def _build_record(entry: dict, apk: Path | None = None, superseded=None) -> dict:
import zipfile
from .core.paths import artifacts_dir
from .game_update import apk_recipe_fingerprint
from .tools import toolchain
native_names = []
if apk and not entry["recipe"].get("as_is"):
with zipfile.ZipFile(apk) as archive:
native_names = [name.removeprefix("lib/") for name in archive.namelist()
if name.startswith("lib/") and (artifacts_dir() / name.removeprefix("lib/")).is_file()]
if "frame.oculusos" in (entry["recipe"].get("patches") or {}):
native_names.append("dex/oculusos-stubs.dex")
jar = toolchain.overport_jar()
converter_stat = None
if jar and jar.is_file():
st = jar.stat()
converter_stat = {"path": str(jar), "size": st.st_size, "mtime_ns": st.st_mtime_ns}
return {"apk_recipe_fp": apk_recipe_fingerprint(entry["recipe"], entry["package"], superseded),
"source_stat": _source_stat(entry), "source_sha256": builder.sha256(Path(entry["apk"])),
"build_inputs": _build_inputs(entry, native_names), "native_names": native_names,
"overport_stat": converter_stat}
def _build_inputs_changed(entry: dict) -> bool:
build = entry.get("build") or {}
if not build.get("build_inputs") or build["build_inputs"] != _build_inputs(entry):
return True
stat = _source_stat(entry)
if stat is None:
# An unavailable dump does not prevent configuration updates to a known installed APK.
return False
if stat != build.get("source_stat"):
return builder.sha256(Path(entry["apk"])) != build.get("source_sha256")
return False
def build_game(package: str, reporter: Reporter, outdir: Path | None = None) -> dict:
entry = library.game(package)
if not is_linux(entry) and not is_rift(entry):
check_source(entry) # fail before reanalysis or tool setup when the original files have gone
if analysis_outdated(library.game(package) or {}): # analysed by an older FramePort: new fields first
refresh_analyses([package], reporter)
entry = library.game(package)
@@ -897,8 +995,10 @@ def build_game(package: str, reporter: Reporter, outdir: Path | None = None) ->
build_info = {"apk": str(res.apk), "alt_apk": str(res.alt_apk) if res.alt_apk else None, "sha256": res.sha256,
"alt_sha256": res.alt_sha256, "applied": res.applied, "checks": res.checks, "ok": res.ok,
"overport": res.meta.get("overport"), "recipe_fp": recipe_fingerprint(entry["recipe"], package),
"superseded": res.meta.get("superseded") or {}, "source_version": _source_version(entry)}
library.upsert_game(package, build=build_info, title=entry.get("title") or store_title)
"superseded": res.meta.get("superseded") or {}, "source_version": _source_version(entry),
**_build_record(entry, res.apk, res.meta.get("superseded"))}
library.upsert_game(package, build=build_info, title=entry.get("title") or store_title,
source_sha256=build_info["source_sha256"])
return build_info
@@ -918,33 +1018,101 @@ def _find_late_data(entry: dict, reporter: Reporter | None = None) -> dict:
def install_game(package: str, target: Target, reporter: Reporter, apk_only: bool = False,
add_to_library: bool = True, apk: Path | None = None) -> dict:
add_to_library: bool = True, apk: Path | None = None, force: bool = False) -> dict:
"""Install the game's last build (or `apk`, e.g. a test build of the same package signed with the same key)."""
reporter = reporter or Reporter()
entry = library.game(package)
if is_linux(entry):
return install_linux(package, target, reporter, add_to_library)
if is_rift(entry):
return install_rift(package, target, reporter, add_to_library)
from .game_update import plan_update
test_build = apk is not None
optimized = not test_build and hasattr(target, "update_existing")
deployment, update, manifest = None, None, None
if optimized:
reporter.stage("Check update requirements")
deployment = next((d for d in target.installed() if d.get("package") == package), None)
if not apk_only:
entry = _find_late_data(entry, reporter) if not entry.get("data_dir") and entry.get("apk") else entry
from .core.models import data_manifest
manifest = data_manifest(Path(entry["data_dir"]) if entry.get("data_dir") else None,
entry.get("data_files"))
# Cache desired data for badges without doing filesystem I/O in render paths.
library.update_game(package, lambda game: game.update(data_manifest=manifest))
entry["data_manifest"] = manifest
update = plan_update(entry, deployment, apk_only=apk_only, data_manifest=manifest)
if update.data and not update.apk and hasattr(target, "deployment"):
deployment = target.deployment(package)
update = plan_update(entry, deployment, apk_only=apk_only, data_manifest=manifest)
if force or _build_inputs_changed(entry):
update = dataclasses.replace(update, rebuild=True, apk=True, configure=True)
for reason in update.reasons:
reporter.log(reason)
if update.rebuild:
info = build_game(package, reporter)
if not info["ok"]:
raise RuntimeError("the game failed its checks (see the list above)")
entry = library.game(package)
b = entry.get("build") or {}
recipe = library.recipe_from_dict(entry["recipe"])
if b.get("superseded"):
recipe = dataclasses.replace(recipe, patches=upstream.without_superseded(recipe.patches, b["superseded"]))
if deployment and not update.apk:
if update.configure or update.data:
result = target.update_existing(entry, deployment, update, recipe, reporter, manifest)
else:
reporter.log("APK, game data and runtime configuration already current")
result = {"base": deployment["base"], "appid": deployment["appid"]}
art = None
if update.artwork or update.shortcut:
art = target.update_steam_art(package, reporter, title=steam_title(entry))
library.update_game(package, lambda game: game.pop("steam_art_stale", None))
# The deployment can't tell whether Steam still has the shortcut (a connection lost during "Add to
# Steam", or Steam putting its old shortcuts.vdf back, GitHub #21/#41): check it every time. The agent
# restarts Steam only when the library entry really changes.
check_shortcut = not (art or {}).get("library")
if add_to_library and check_shortcut:
target.add_to_library([package], reporter)
result["launch_test_required"] = update.launch_test
result["shortcut_required"] = check_shortcut
result["stage_seconds"] = reporter.stage_timings()
_record_install(package, target.label, {"result": result, "time": time.time()})
return result
b = entry.get("build") or {}
recipe = library.recipe_from_dict(entry["recipe"])
if not test_build and not b.get("apk"): # never built yet (e.g. `frameport install` right after a scan)
if not test_build and not b.get("apk"):
build_game(package, reporter)
return install_game(package, target, reporter, apk_only, add_to_library)
apk = Path(apk) if apk else Path(b["alt_apk"] if recipe.use_alt and b.get("alt_apk") else b["apk"])
if not test_build and not apk.exists(): # the converted copy was removed after an earlier install: make it again
if not test_build and not apk.is_file():
build_game(package, reporter)
return install_game(package, target, reporter, apk_only, add_to_library)
if not test_build and b.get("superseded"): # workarounds this build left out (upstream fixed): not in settings.conf
if optimized and not update.rebuild:
expected_sha = b.get("alt_sha256") if recipe.use_alt else b.get("sha256")
reporter.check_cancel()
if builder.sha256(apk) != expected_sha:
reporter.log("the cached APK changed; rebuilding before installation")
build_game(package, reporter)
return install_game(package, target, reporter, apk_only, add_to_library)
if not test_build and b.get("superseded"):
recipe = dataclasses.replace(recipe, patches=upstream.without_superseded(recipe.patches, b["superseded"]))
if not entry.get("data_dir") and entry.get("apk") and not apk_only:
entry = _find_late_data(entry, reporter) # OBBs copied next to the APK after it was added (GitHub #156)
data_dir = Path(entry["data_dir"]) if entry.get("data_dir") else None
title = steam_title(entry)
result = target.install(package, title, apk, data_dir, recipe, reporter, apk_only,
preserve_data = apk_only or (optimized and deployment is not None and not update.data and not force)
result = target.install(package, title, apk, data_dir, recipe, reporter, preserve_data,
data_files=entry.get("data_files"))
if add_to_library:
if add_to_library: # also after a reinstall: the agent restarts Steam only when the entry changes
target.add_to_library([package], reporter)
result["launch_test_required"] = True
result["shortcut_required"] = True
result["stage_seconds"] = reporter.stage_timings()
if optimized and update.artwork:
library.update_game(package, lambda game: game.pop("steam_art_stale", None))
_record_install(package, target.label, {"apk": str(apk), "result": result, "time": time.time()})
if not test_build:
remove_converted_copies(package)
+1 -1
View File
@@ -55,7 +55,7 @@ class CatalogEntry:
pcvr_remove: list[str] = field(default_factory=list)
proton_env: dict = field(default_factory=dict)
proton_tool: str = ""
as_is: bool = False # Rift: the dump runs unchanged (e.g. a SteamVR build: no Revive)
as_is: bool = False # install the APK or Rift dump unchanged; device and launch settings still apply
verified: dict = field(default_factory=dict)
updated: str = "" # date of the last maintainer change without a new headset test (e.g. a fix from a report)
min_app: str = "" # oldest FramePort version this entry is for (remote entries for a newer app are skipped)
+4 -1
View File
@@ -37,6 +37,7 @@ def suggest(analysis: Analysis, use_catalog: bool = True) -> Recipe:
elif entry:
recipe.source = f"catalog ({entry.origin})"
recipe.status, recipe.notes, recipe.title = entry.status, entry.notes, entry.title or recipe.title
recipe.as_is = entry.as_is
why = f"Known-good recipe for {entry.title} (tested {entry.verified.get('date', '?')})."
for pid in entry.overport_remove:
recipe.patches.pop(pid, None)
@@ -88,7 +89,9 @@ def suggest(analysis: Analysis, use_catalog: bool = True) -> Recipe:
recipe.notes = f"No 64-bit ARM code ({', '.join(analysis.abis)}): the Steam Frame can't run it."
if not rift:
_static_blockers(analysis, recipe)
_non_quest(analysis, recipe)
if not rift and (not entry or analysis.vr_kind == "none"):
# Saved recipes still need the flat-app build rules: no OVRPort, and APK fixes only when needed (#271).
_non_quest(analysis, recipe)
if not rift and not entry and (analysis.extra or {}).get("frame_patched"):
# already has FramePort's adapter (e.g. a PATCHED/ build): installing it unchanged is the safe default
recipe.as_is = True
+11
View File
@@ -39,6 +39,10 @@ class FrameLeptonTarget(Target):
def installed(self) -> list[dict]:
return self.connect().frame.agent("list_installed")["games"]
def deployment(self, package: str) -> dict | None:
games = self.connect().frame.agent("list_installed", package=package, details=True)["games"]
return games[0] if games else None
def install(self, package, title, apk: Path, data_dir, recipe: Recipe, reporter: Reporter, apk_only=False,
data_files=None):
plan = installer.InstallPlan(package, title, apk, data_dir, recipe, apk_only, dest=self.install_dest(),
@@ -48,6 +52,9 @@ class FrameLeptonTarget(Target):
def add_to_library(self, packages, reporter):
return installer.add_to_steam(self.connect().frame, packages, reporter)
def update_existing(self, entry, deployment, plan, recipe, reporter, manifest=None):
return installer.update_existing(self.connect().frame, entry, deployment, plan, recipe, reporter, manifest)
def update_steam_art(self, package, reporter, title=None):
return installer.update_steam_art(self.connect().frame, package, reporter, title=title)
@@ -67,6 +74,10 @@ class FrameLeptonTarget(Target):
return self.connect().frame.agent("launch", package=package, timeout=60)
def set_settings(self, package, settings):
from ..core import library
superseded = ((library.game(package) or {}).get("build") or {}).get("superseded") or {}
settings = {key: value for key, value in settings.items() if f"adapter.{key}" not in superseded}
return self.connect().frame.agent("set_settings", package=package, settings=settings)
def uninstall(self, package, keep_data=True):
+31 -9
View File
@@ -3,6 +3,7 @@ from __future__ import annotations
import re
import shutil
import tempfile
from pathlib import Path
from ..core.events import Reporter
@@ -59,15 +60,36 @@ def patch(apk: Path, outdir: Path, name: str, patches: list[str], reporter: Repo
outdir.mkdir(parents=True, exist_ok=True)
target = outdir / name
target.unlink(missing_ok=True)
args = ["-jar", _jar(), "patch", f"--input={apk}", f"--output={outdir}", f"--output-name={name}",
f"--workspace={workspace()}", f"--version={version}", "--patches=" + ";".join(patches)]
reporter.log("OVRPort " + " ".join(a for a in args[3:] if not a.startswith("--patches")))
p = toolchain.run_java(args)
# overport draws spinners with \r; keep only final line states
for line in (p.stdout + p.stderr).splitlines():
line = line.split("\r")[-1].strip()
if line:
reporter.log(" " + line)
jar, work = _jar(), workspace()
def run(input_apk):
args = ["-jar", jar, "patch", f"--input={input_apk}", f"--output={outdir}", f"--output-name={name}",
f"--workspace={work}", f"--version={version}", "--patches=" + ";".join(patches)]
reporter.log("OVRPort " + " ".join(a for a in args[3:] if not a.startswith("--patches")))
result = toolchain.run_java(args)
# overport draws spinners with \r; keep only final line states
for line in (result.stdout + result.stderr).splitlines():
line = line.split("\r")[-1].strip()
if line:
reporter.log(" " + line)
return result
p = run(apk)
output = p.stdout + p.stderr
if p.returncode and "java.util.NoSuchElementException: Sequence is empty." in output \
and "PatcherContext.appName(" in output:
from ..apk.axml import copy_activity_label_to_application
from ..apk.workspace import ApkWorkspace
with ApkWorkspace(apk) as staged:
manifest = copy_activity_label_to_application(staged.read("AndroidManifest.xml"))
if manifest is not None:
reporter.log("OVRPort could not read the app name; retrying with the activity's label")
with tempfile.TemporaryDirectory(prefix="ovrport-label-", dir=outdir) as tmp:
staged.put("AndroidManifest.xml", manifest)
prepared = staged.write(Path(tmp) / apk.name)
target.unlink(missing_ok=True)
p = run(prepared)
if p.returncode or not target.exists():
raise RuntimeError(f"OVRPort failed (exit {p.returncode}); see log")
return target
+20 -5
View File
@@ -164,6 +164,7 @@ class FramePortApp:
for key, value in window_geometry(library.setting("ui.window"), T.SCALE).items():
setattr(page.window, key, value)
page.window.on_event = self._on_window_event
self._log_window("ready")
if sys.platform == "win32" and (icon := G.window_icon(Path(assets_dir()))):
page.window.icon = str(icon) # source runs: FramePort's icon instead of Flet's
page.on_keyboard_event = self._on_key
@@ -263,10 +264,21 @@ class FramePortApp:
self.activity.set_open(open_activity)
self.render()
def _log_window(self, event: str) -> None:
if sys.platform == "win32":
from ..diag import display
try: # diagnostics only: never let a window property stop the app from starting
display.record_window(event, self.page.window, theme=T.THEME, reduce_motion=self.reduce_motion)
except Exception as exc: # noqa: BLE001
applog.log.debug("window diagnostics: %s", exc)
def _on_window_event(self, e) -> None:
"""Remember the window's size and position (once a resize/move ends; not while maximized or full screen) and
whether it is maximized."""
win, change = self.page.window, None
if e.type not in (ft.WindowEventType.MOVE, ft.WindowEventType.RESIZE):
self._log_window(getattr(e.type, "value", str(e.type)))
if e.type == ft.WindowEventType.CLOSE:
_stop_link_watch() # also when maximized (that returns below)
if e.type in (ft.WindowEventType.MAXIMIZE, ft.WindowEventType.UNMAXIMIZE):
@@ -1518,6 +1530,8 @@ class FramePortApp:
if not g:
return None # removed from the library meanwhile
rift = g.get("kind") == "rift"
# An explicit install action on a current game is the existing "Reinstall" action.
force = to == "frame" and C.install_state(g, getattr(self, "frame_info", None)) == "installed"
where = tr("your Frame") if to == "frame" else tr("this PC")
self._record(pkg, to=to, state="queued", apk_only=apk_only)
@@ -1526,12 +1540,13 @@ class FramePortApp:
self._record(pkg, to=to, state="running")
as_is = library.recipe_from_dict(library.game(pkg)["recipe"]).as_is
rep.stage("Checking the game" if rift or as_is else "Patching the game")
info = pipeline.build_game(pkg, rep)
if not info["ok"]:
raise RuntimeError(tr("the game failed its checks (see the list above)"))
if rift or to != "frame":
info = pipeline.build_game(pkg, rep)
if not info["ok"]:
raise RuntimeError(tr("the game failed its checks (see the list above)"))
rep.check_cancel()
target = self._target_for(to)
pipeline.install_game(pkg, target, rep, apk_only=apk_only)
result = pipeline.install_game(pkg, target, rep, apk_only=apk_only, force=force)
self._record(pkg, remove=True) # installed; the launch test below is a separate question
if to == "frame": # the install sent the current artwork to the Frame's Steam library
library.update_game(pkg, lambda e: e.pop("steam_art_stale", None))
@@ -1544,7 +1559,7 @@ class FramePortApp:
rep.stage("Installed")
return tr("{get} is installed on {where}: SteamVR shows it over your games").format(
get=g.get('title'), where=where)
if not library.setting("install.launch_test", True): # Settings → Installing
if result.get("launch_test_required") is False or not library.setting("install.launch_test", True):
rep.stage("Installed")
return tr("{get} is installed on {where}: put the headset on and launch it from your Steam "
"library").format(get=g.get('title'), where=where)
+4
View File
@@ -174,6 +174,10 @@ def install_state(game: dict, frame_info: dict | None) -> str | None:
if not dep or (dep.get("apk_present") is False and not dep.get("drive_missing")):
return "missing"
b = game.get("build") or {}
if game.get("kind") not in ("linux", "rift") and b.get("apk_recipe_fp") and dep.get("configuration_fp"):
from ..game_update import plan_update
return "outdated" if plan_update(game, dep).changed else "installed"
built = {b.get("sha256"), b.get("alt_sha256")} - {None}
if built and dep.get("sha256") and dep["sha256"] not in built:
return "outdated"
+1 -2
View File
@@ -22,8 +22,7 @@ HELP: dict[str, str] = _Translated({
# ---- game status / library
"status": "How well the game runs on the Steam Frame. \"Works\" and \"Works with issues\" were tested on a Frame; "
"\"Untested\" is a suggestion nobody has confirmed yet. \"Can't run\" means a known blocker.",
"update_ready": "The recipe or your game files changed since the install. Update to install the new build; saves "
"are kept.",
"update_ready": "The game's files or settings changed. Update applies only what's needed; saves are kept.",
"check_exe": "FramePort isn't sure which program starts this game. Open the game and use … → Change program… to "
"pick it.",
"platform_quest": "A Meta Quest game. FramePort patches it for the Frame, where it runs in Lepton, Valve's Android "
+1 -1
View File
@@ -1 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="72" height="96" viewBox="0 0 72 96"><defs><linearGradient id="bg" x1="0" y1="0" x2="0" y2="1"><stop offset="0" stop-color="#2D7FF9"/><stop offset=".55" stop-color="#7A4BD8"/><stop offset="1" stop-color="#FF8A3D"/></linearGradient><radialGradient id="sun" cx=".4" cy=".35" r=".75"><stop offset="0" stop-color="#FFE48A"/><stop offset="1" stop-color="#FFB42E"/></radialGradient></defs><rect width="72" height="96" fill="url(#bg)"/><path d="M0 74 18 60 30 68 46 54 72 72V96H0z" fill="#101218" fill-opacity=".35"/><circle cx="36" cy="40" r="20" fill="url(#sun)" stroke="#101218" stroke-width="2.4"/><path d="M17.5 35.5h37M20 35.5h13l-1.4 6.2a3.4 3.4 0 0 1-3.3 2.6h-4.6A3.4 3.4 0 0 1 20.4 42zM39 35.5h13l-.4 6.5a3.4 3.4 0 0 1-3.3 2.3h-4.6a3.4 3.4 0 0 1-3.3-2.6z" fill="#101218" stroke="#101218" stroke-width="2" stroke-linejoin="round"/><path d="M23.5 37.5h4" stroke="#FFFFFF" stroke-opacity=".7" stroke-width="1.4" stroke-linecap="round"/><path d="M29 50.5c4 3.2 10 3.2 14 0" fill="none" stroke="#101218" stroke-width="2.4" stroke-linecap="round"/></svg>
<svg xmlns="http://www.w3.org/2000/svg" width="72" height="96" viewBox="0 0 72 96"><defs><linearGradient id="bg" x1="0" y1="0" x2="0" y2="1"><stop offset="0" stop-color="#2D7FF9"/><stop offset=".55" stop-color="#7A4BD8"/><stop offset="1" stop-color="#FF8A3D"/></linearGradient><radialGradient id="sun" cx=".4" cy=".35" r=".75"><stop offset="0" stop-color="#FFE48A"/><stop offset="1" stop-color="#FFB42E"/></radialGradient></defs><rect width="72" height="96" fill="url(#bg)"/><path d="M0 74 18 60 30 68 46 54 72 72V96H0z" fill="#101218" fill-opacity=".35"/><circle cx="36" cy="40" r="20" fill="url(#sun)" stroke="#101218" stroke-width="2.4"/><path d="M17.5 35.5h37M20 35.5h13l-1.4 6.2q-.6 2.6-3.3 2.6h-4.6q-2.9 0-3.3-2.6zM39 35.5h13l-.4 6.2q-.4 2.6-3.3 2.6h-4.6q-2.7 0-3.3-2.6z" fill="#101218" stroke="#101218" stroke-width="2" stroke-linejoin="round"/><path d="M23.5 37.5h4" stroke="#FFFFFF" stroke-opacity=".7" stroke-width="1.4" stroke-linecap="round"/><path d="M29 50.5c4 3.2 10 3.2 14 0" fill="none" stroke="#101218" stroke-width="2.4" stroke-linecap="round"/></svg>

Before

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After

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+5 -4
View File
@@ -297,8 +297,9 @@ class LibraryView:
self._lock = threading.Lock()
self._search_timer: threading.Timer | None = None
self._gen = 0
# (left padding: the grid clips at its edge, and a hovered card's lift and accent border were cut off there)
self.grid = ft.GridView(expand=True, max_extent=T.px(196), child_aspect_ratio=0.62, spacing=T.S4,
run_spacing=T.S4, padding=ft.Padding(0, T.S2, T.S2, T.S5))
run_spacing=T.S4, padding=ft.Padding(T.S2, T.S2, T.S2, T.S5))
self.count = C.meta("")
self.subtitle = C.body("", max_lines=1, overflow=ft.TextOverflow.ELLIPSIS)
# typing anywhere on the Library goes here (app._on_key); search_focused tracks where keys already land
@@ -663,12 +664,12 @@ class LibraryView:
tile.border = ft.Border.all(1, T.ACCENT if on else T.BORDER)
quick.opacity = 1 if on else 0
button.show(on)
tile.update()
C.update(tile) # a hover can still arrive for a card the shelf just replaced
tile.on_hover = hover
# (padding: room for the hover lift and shadow inside the scrolling row, which clips)
return ft.Container(ft.GestureDetector(content=tile,
on_secondary_tap_down=lambda e: self.open_menu(pkg, e.global_position)),
padding=ft.Padding(T.px(2), T.px(6), T.px(2), T.px(8)))
padding=ft.Padding(T.px(6), T.px(6), T.px(6), T.px(8)))
# ---------------------------------------------------------------- header / filter bar
def _update_hint(self):
@@ -855,7 +856,7 @@ class LibraryView:
if quick:
quick.opacity = 1 if show else 0
button.show(show)
tile.update()
C.update(tile) # a hover can still arrive for a card the grid just replaced (it raised and crashed)
tile.on_hover = hover
self.marks[pkg] = (tile, overlay, False)
self._paint_card(pkg)
+26 -2
View File
@@ -99,6 +99,8 @@ class LiveView:
self.stop_btn = C.ghost(tr("Stop"), ft.Icons.STOP_ROUNDED, self._stop_click)
self.sound_btn = C.ghost(tr("Sound off"), ft.Icons.VOLUME_OFF_ROUNDED, self._toggle_sound)
self.window_btn = C.ghost(tr("Show the mpv window"), ft.Icons.OPEN_IN_NEW_ROUNDED, self._reopen_mpv)
# a Steam screenshot of what you're watching, without going to the Screenshots tab
self.shot_btn = C.secondary(tr("Take screenshot"), G.SHOT, self._take_shot)
self.url = C.meta("", selectable=True)
self._push = None # components.LoopUpdater (updates from background threads; a direct update dropped patches)
# where the stream plays (ui/live_players): the user's pick, what's available here, what plays it now
@@ -170,7 +172,7 @@ class LiveView:
# squeezed the status into a column of single words while streaming)
C.card(ft.Column([
ft.Row([self.dot, ft.Column([self.state, self.detail], spacing=T.px(2), expand=True),
self.start_btn, self.sound_btn, self.window_btn, self.open_btn, self.stop_btn],
self.start_btn, self.shot_btn, self.sound_btn, self.window_btn, self.open_btn, self.stop_btn],
spacing=T.S3, vertical_alignment=ft.CrossAxisAlignment.CENTER),
ft.Row([self.player_dd, self.quality_dd, ft.Container(self.url, expand=True)],
spacing=T.S3, vertical_alignment=ft.CrossAxisAlignment.CENTER),
@@ -214,6 +216,7 @@ class LiveView:
self.start_btn.visible = not running
self.start_btn.disabled = self.idle_start.disabled = self._busy
self.open_btn.visible = self.stop_btn.visible = running
self.shot_btn.visible = running
self.sound_btn.visible = running and self.mode == "app"
self.sound_btn.content = tr("Sound on") if self.muted else tr("Sound off")
self.sound_btn.icon = ft.Icons.VOLUME_UP_ROUNDED if self.muted else ft.Icons.VOLUME_OFF_ROUNDED
@@ -236,7 +239,8 @@ class LiveView:
if update: # called from the ticker / start / stream-end threads: send through Flet's event loop
if self._push is None:
self._push = C.LoopUpdater(self.app.page)
self._push(self.dot, self.state, self.detail, self.where, self.start_btn, self.open_btn, self.stop_btn,
self._push(self.dot, self.state, self.detail, self.where, self.start_btn, self.shot_btn, self.open_btn,
self.stop_btn,
self.sound_btn, self.window_btn, self.quality_dd, self.url, self.idle, self.idle_text,
self.idle_start, self.idle_open, self.idle_title, self.screen)
@@ -411,6 +415,26 @@ class LiveView:
def _on_stream_end(self) -> None:
self._dismiss_player()
def _take_shot(self, e=None) -> None:
"""Take screenshot (while streaming): the same Steam screenshot as the Screenshots tab's button; that tab
shows it the next time it's opened."""
if self.shot_btn.disabled:
return
self.shot_btn.disabled = True
C.update(self.shot_btn)
def work():
from .screenshots import take_screenshot
try:
if take_screenshot(self.app) and self.app.screenshots_view is not None:
self.app.screenshots_view._loaded = False # reload on the next visit
finally:
self.shot_btn.disabled = False
C.update(self.shot_btn)
self.app.run_bg(work)
def _open(self, e=None) -> None:
if self.live and self.live.running:
self.app.open_url(self.live.url)
+3 -1
View File
@@ -146,6 +146,7 @@ class MonitorView:
self.stopped = True # not subscribed to the app's monitor hub (the tab isn't shown)
self.root = None
self.history = M.History()
self.smooth = M.Smoother() # the big numbers (sparklines keep their per-second averages)
self.static: dict = {}
self.procs: list[dict] = []
self.sort_key, self.descending = "cpu", True
@@ -448,7 +449,8 @@ class MonitorView:
self.last_sample = s
for name, value in M.series_of(s).items():
self.history.add(name, value, s.get("t"))
changed = [self._apply_tiles(s), self._apply_game(s), self._apply_details(s)]
shown = self.smooth.sample(s)
changed = [self._apply_tiles(shown), self._apply_game(shown), self._apply_details(s)]
if "procs" in s:
self.procs = s.get("procs") or []
changed.append(self._bind_rows(update=False))
+24 -16
View File
@@ -441,24 +441,9 @@ class ScreenshotsView:
self.app.run_bg(self._take_bg)
def _take_bg(self) -> None:
from ...install import screenshots
app = self.app
try:
r = screenshots.take(app.target.frame)
if r.get("taken"):
app.toast(tr("Screenshot taken"))
if take_screenshot(self.app):
self.load()
elif r.get("reason") == "steamvr":
app.toast(tr("SteamVR isn't running on the Frame: put the headset on, then take the screenshot."),
error=True)
elif r.get("reason") == "capture" or r.get("hmd") == "Standby":
app.toast(tr("The headset is asleep: put it on, then take the screenshot."), error=True)
else:
app.toast(tr("The Frame didn't save a screenshot ({why}). Try again.").format(
why=r.get("reason") or tr("no reason given")), error=True)
except Exception as exc: # noqa: BLE001
app.toast(tr("Couldn't take a screenshot: {error}").format(error=explain(exc)), error=True)
finally:
self.take_btn.disabled = False
C.update(self.take_btn)
@@ -530,3 +515,26 @@ class ScreenshotsView:
C.confirm(self.app.page, tr_n("Delete {n} screenshot?", "Delete {n} screenshots?", len(shots)),
tr("They're deleted on the Frame for good. Steam's own list may show them until Steam "
"restarts."), tr("Delete"), go, danger=True)
def take_screenshot(app) -> bool:
"""A Steam screenshot of the headset's view, saved on the Frame (Screenshots tab and Live view; runs on a
background thread, waits while the Frame saves it). Tells the user how it went; True when one was taken."""
from ...install import screenshots
try:
r = screenshots.take(app.target.frame)
if r.get("taken"):
app.toast(tr("Screenshot taken"))
return True
if r.get("reason") == "steamvr":
app.toast(tr("SteamVR isn't running on the Frame: put the headset on, then take the screenshot."),
error=True)
elif r.get("reason") == "capture" or r.get("hmd") == "Standby":
app.toast(tr("The headset is asleep: put it on, then take the screenshot."), error=True)
else:
app.toast(tr("The Frame didn't save a screenshot ({why}). Try again.").format(
why=r.get("reason") or tr("no reason given")), error=True)
except Exception as exc: # noqa: BLE001
app.toast(tr("Couldn't take a screenshot: {error}").format(error=explain(exc)), error=True)
return False
+15 -2
View File
@@ -94,12 +94,16 @@ class SettingsView:
def installing(self) -> ft.Control:
from ...core import library
from ...install.installer import upload_threads
def changed(e):
library.set_setting("install.launch_test", bool(e.control.value))
def keep_changed(e):
library.set_setting("build.keep_copies", bool(e.control.value))
def threads_changed(e):
library.set_setting("install.upload_threads", upload_threads(e.control.value))
def video_changed(e):
library.set_setting("video.hw_decode", bool(e.control.value))
target = self.app.target if self.app.frame_state == "connected" else None
@@ -120,7 +124,12 @@ class SettingsView:
value=bool(library.setting("video.hw_decode", True)),
on_change=video_changed), expand=True),
C.help_icon("hw_video_decode")], spacing=T.S1)
return ft.Column([launch, keep, video,
parallel = C.dropdown(label=tr("Parallel uploads"), value=str(upload_threads()), width=T.px(240),
options=[ft.DropdownOption(str(n), str(n)) for n in range(1, 9)],
on_select=threads_changed)
return ft.Column([launch, keep, video, parallel,
C.meta(tr("Large files upload together using OpenSSH when available. "
"Default: 3. Lower this on a busy network.")),
C.ghost(tr("Remove converted copies now"), ft.Icons.CLEANING_SERVICES_OUTLINED, clean,
tooltip=tr("Your own game files aren't touched."))],
spacing=T.S2, horizontal_alignment=ft.CrossAxisAlignment.START)
@@ -423,7 +432,11 @@ class SettingsView:
self._mark(key)
C.update(*self.index.values())
if self.page_col is not None:
await self.page_col.scroll_to(scroll_key=scroll_key(key), duration=0 if self.app.reduce_motion else 300)
try:
await self.page_col.scroll_to(scroll_key=scroll_key(key),
duration=0 if self.app.reduce_motion else 300)
except RuntimeError: # the page left the screen (or the window closed) before the scroll ran
pass
def build(self) -> ft.Control:
app = self.app
+88
View File
@@ -37,6 +37,65 @@ def test_vdf_roundtrip_and_upsert(monkeypatch, tmp_path):
assert a.vdf_decode(vdf.read_bytes())["shortcuts"] == {}
@pytest.mark.parametrize("root_key", ["Shortcuts", "SHORTCUTS", "shortcuts"])
def test_shortcuts_keep_steams_key_spelling_and_existing_games(monkeypatch, tmp_path, root_key):
a = load_agent(monkeypatch, tmp_path)
vdf = tmp_path / "shortcuts.vdf"
exe = '"/game/launch.sh"'
other = {"AppID": 123, "AppName": "Other", "EXE": '"/other"', "Tags": {"0": "Favorite"}}
original = {root_key: {"0": {"AppID": 456, "AppName": "Old", "EXE": exe, "ICON": "/old.png",
"Tags": {"0": "Favorite"}, "LastPlayTime": 99}, "1": other}}
data = a.vdf_encode(original)
vdf.write_bytes(data)
assert a.vdf_encode(a.vdf_decode(data)) == data
assert a.upsert_shortcut(str(vdf), exe, "New", "/game", tags=["Action"], write=False) == (456, True)
assert vdf.read_bytes() == data
assert a.upsert_shortcut(str(vdf), exe, "New", "/game", tags=["Action"]) == 456
root = a.vdf_decode(vdf.read_bytes())
assert list(root) == [root_key]
entry = root["shortcuts"]["0"]
assert entry["appname"] == "New" and "AppName" in list(entry) and "appname" not in list(entry)
assert entry["appid"] == 456 and entry["icon"] == "/old.png" and entry["LastPlayTime"] == 99
assert list(entry["tags"].values()) == ["Favorite", "Quest on Frame", "Action"]
assert root["shortcuts"]["1"] == other
assert a.upsert_shortcut(str(vdf), exe, "New", "/game", tags=["Action"], write=False) == (456, False)
a.upsert_shortcut(str(vdf), '"/third"', "Third", "/")
assert len(a.vdf_decode(vdf.read_bytes())["shortcuts"]) == 3
assert a.prune_shortcuts(str(vdf), "New", '"/replacement"', "Quest on Frame") == [456]
assert a.remove_shortcut(str(vdf), '"/other"')
root = a.vdf_decode(vdf.read_bytes())
assert list(root) == [root_key] and len(root["shortcuts"]) == 1
assert root["shortcuts"]["0"]["appname"] == "Third"
def test_capitalized_shortcuts_are_found_by_library_and_devkit_checks(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
cfg = Path(a.STEAM) / "userdata/42/config"
cfg.mkdir(parents=True)
exe = '"/game/launch.sh"'
vdf = cfg / "shortcuts.vdf"
vdf.write_bytes(a.vdf_encode({"Shortcuts": {"0": {"APPID": 0xF0000001, "EXE": exe,
"APPNAME": "Game", "DEVKITGAMEID": "fp_game"}}}))
monkeypatch.setattr(a, "library_users", lambda: ["42"])
monkeypatch.setattr(a, "steam_users", lambda: ["42"])
monkeypatch.setattr(a, "shortcut_args", lambda pkg: (exe,))
monkeypatch.setattr(a.time, "sleep", lambda seconds: None)
assert a.shortcut_appid_for(exe) == 0xF0000001
assert a.devkit_appid("fp_game") == 0xF0000001
assert a.shortcut_names("42") == {str(0xF0000001): "Game"}
assert a.shortcuts_lost(["42"], ["com.x.y"], wait=0) == []
def test_case_variant_duplicate_vdf_keys_are_not_overwritten(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
vdf = tmp_path / "shortcuts.vdf"
data = a.vdf_encode({"Shortcuts": {"0": {"appid": 1}}, "shortcuts": {"0": {"appid": 2}}})
vdf.write_bytes(data)
with pytest.raises(a.AgentError, match="duplicate VDF key"):
a.upsert_shortcut(str(vdf), '"/game"', "Game", "/")
assert vdf.read_bytes() == data
def test_launcher_template(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "anchor"
@@ -994,6 +1053,35 @@ def test_launch_re_adds_a_forgotten_devkit_entry_live(monkeypatch, tmp_path):
got = a.cmd_launch({"package": "com.x.y"}) # no NOT_IN_LIBRARY (whose repair restarts Steam)
assert got["via"] == "devkit" and got["steam"]["appid"] == 333
def test_library_falls_back_to_a_devkit_entry_when_steam_drops_the_shortcut(monkeypatch, tmp_path):
# this Frame's Steam drops every shortcuts.vdf entry on restart (GitHub #41): "Add to Steam library" failed every
# time with "Steam removed the new library entry again"; the devkit entry is the one Steam keeps
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.y"
anchor.mkdir(parents=True)
(anchor / "deployment.json").write_text(json.dumps({"package": "com.x.y", "appid": 1, "title": "X", "base": "b"}))
(tmp_path / ".local/share/Steam/userdata/42/config").mkdir(parents=True)
monkeypatch.setattr(a, "library_users", lambda: ["42"])
monkeypatch.setattr(a, "game_running", lambda: False)
monkeypatch.setattr(a, "desktop_mode", lambda: False)
monkeypatch.setattr(a, "stop_steam", lambda: True)
monkeypatch.setattr(a, "start_steam", lambda s: None)
monkeypatch.setattr(a, "shortcuts_lost", lambda users, pkgs, wait=25: list(pkgs))
registered = []
monkeypatch.setattr(a, "devkit_register", lambda pkg: registered.append(pkg) or 333)
a.shortcuts_worker(json.dumps({"packages": ["com.x.y"], "remove": []}))
status = json.load(open(a.STATUS_FILE))
assert registered == ["com.x.y"] and status["state"] == "done" and not status["errors"]
assert status["added"] == [{"package": "com.x.y", "appid": 333, "expected": 1, "via": "devkit"}]
monkeypatch.setattr(a, "devkit_register", lambda pkg: (_ for _ in ()).throw(a.AgentError("no answer")))
(tmp_path / ".local/share/Steam/userdata/42/config/shortcuts.vdf").unlink() # Steam dropped it, as above
a.shortcuts_worker(json.dumps({"packages": ["com.x.y"], "remove": []}))
status = json.load(open(a.STATUS_FILE))
assert not status["added"] and "Steam removed the new library entry" in status["errors"][0]
assert "no answer" in status["errors"][0]
def test_shortcuts_lost_after_steam_restart(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.y"
+85
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@@ -0,0 +1,85 @@
"""Missing original APK/data files fail before tools or reanalysis run (#278)."""
from unittest.mock import Mock
import pytest
from frameport import pipeline
from frameport.errors import MissingGameSource, explain
@pytest.mark.parametrize("as_is", [False, True])
@pytest.mark.parametrize("directory", [False, True])
def test_build_missing_apk_before_tools(tmp_path, monkeypatch, as_is, directory):
apk = tmp_path / "base.apk"
if directory:
apk.mkdir()
entry = {"package": "com.example.game", "apk": str(apk), "recipe": {"as_is": as_is}}
monkeypatch.setattr(pipeline.library, "game", lambda package: entry)
refresh, build = Mock(), Mock()
monkeypatch.setattr(pipeline, "refresh_analyses", refresh)
monkeypatch.setattr(pipeline.builder, "build", build)
with pytest.raises(MissingGameSource) as caught:
pipeline.build_game(entry["package"], Mock())
assert explain(caught.value) == (
f"The game's APK isn't at {apk} any more. Add the game again from the folder that has it.")
refresh.assert_not_called()
build.assert_not_called()
def test_changed_folder_contents_dont_block(tmp_path):
# a folder scanned without picked files: newer OBBs may replace the ones listed at scan time
apk = tmp_path / "base.apk"
apk.write_bytes(b"apk")
(tmp_path / "obb").mkdir()
entry = {"package": "com.example.game", "apk": str(apk), "data_dir": str(tmp_path / "obb"),
"data_manifest": {"main.1.com.example.game.obb": 3}}
assert pipeline.check_source(entry).apk == apk
@pytest.mark.parametrize("mode", ["folder", "selected"])
def test_missing_saved_data(tmp_path, mode):
apk = tmp_path / "base.apk"
apk.write_bytes(b"apk")
data = tmp_path / "obb"
entry = {"package": "com.example.game", "apk": str(apk), "data_dir": str(data)}
if mode != "folder":
data.mkdir()
entry["data_files"] = ["main.obb"]
with pytest.raises(MissingGameSource) as caught:
pipeline.check_source(entry)
assert "data" in explain(caught.value) and "Add the game again" in explain(caught.value)
if mode == "folder":
data.mkdir()
else:
(data / "main.obb").write_bytes(b"obb")
assert pipeline.source_of(entry).apk == apk
def test_existing_missing_obb_warning_is_nonblocking(tmp_path):
apk = tmp_path / "base.apk"
apk.write_bytes(b"apk")
entry = {"package": "com.example.game", "apk": str(apk), "data_dir": None, "data_bytes": 0,
"analysis": {"extra": {"expects_obb": True}}}
assert pipeline.missing_obb(entry)
assert pipeline.source_of(entry).data_dir is None
@pytest.mark.parametrize("missing", ["apk", "folder", "file"])
def test_source_of_allows_missing_original_files(tmp_path, missing):
apk = tmp_path / "base.apk"
data = tmp_path / "obb"
if missing != "apk":
apk.write_bytes(b"apk")
if missing != "folder":
data.mkdir()
entry = {"package": "com.example.game", "apk": str(apk), "data_dir": str(data),
"data_files": ["main.obb"]}
src = pipeline.source_of(entry)
assert src.apk == apk and src.data_dir == data
def test_prepare_as_is_checks_source_before_analysis(tmp_path, monkeypatch):
entry = {"package": "com.example.game", "apk": str(tmp_path / "base.apk")}
monkeypatch.setattr(pipeline.library, "game", lambda package: entry)
with pytest.raises(MissingGameSource):
pipeline.prepare_as_is(entry["package"], Mock())
+70
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@@ -1,6 +1,76 @@
from frameport.apk import axml
def test_missing_application_label_uses_activity_resource():
from conftest import build_axml
manifest = build_axml([
("start", "manifest", [("package", "str", "org.example.game")]),
("start", "application", [("debuggable", "bool", False)]),
("start", "activity", [("name", "str", "Main"), ("label", "ref", 0x7F020000)]),
("end", "activity"), ("end", "application"), ("end", "manifest"),
])
fixed = axml.copy_activity_label_to_application(manifest)
x = axml.Axml(fixed)
app = next(el for el in x.elements() if el.name == "application")
label = next(a for a in app.attrs if x.string(a.name) == "label")
assert label.dtype == axml.TYPE_REFERENCE and label.value == 0x7F020000
assert len(fixed) == len(manifest) + 20 and x.get_bool("application", "debuggable") is False
original = axml.Axml(manifest)
activity = next(el for el in original.elements() if el.name == "activity")
new_activity = next(el for el in x.elements() if el.name == "activity")
assert manifest[activity.offset:activity.offset + activity.size] == fixed[
new_activity.offset:new_activity.offset + new_activity.size]
assert axml.copy_activity_label_to_application(fixed) is None
def test_application_label_is_never_replaced():
from conftest import build_axml
for kind, value in [("str", "Original"), ("ref", 0x7F020001)]:
manifest = build_axml([
("start", "manifest", []), ("start", "application", [("label", kind, value)]),
("start", "activity", [("label", "str", "Other")]), ("end", "activity"),
("end", "application"), ("end", "manifest"),
])
assert axml.copy_activity_label_to_application(manifest) is None
assert axml.copy_activity_label_to_application(build_axml([
("start", "manifest", []), ("start", "application", []), ("end", "application"),
("end", "manifest"),
])) is None
def test_copied_label_preserves_resource_order_and_special_attribute_indices():
import struct
from conftest import build_axml
manifest = build_axml([
("start", "manifest", []),
("start", "application", [("theme", "ref", 0x0103000A), ("debuggable", "bool", False)]),
("start", "activity", [("label", "str", "Game")]), ("end", "activity"),
("end", "application"), ("end", "manifest"),
])
x = axml.Axml(manifest)
ids = [0] * x.count
for name, resource in [("theme", 0x01010000), ("label", 0x01010001), ("debuggable", 0x0101000F)]:
ids[x.index(name)] = resource
resource_map = struct.pack("<HHI", 0x0180, 8, 8 + len(ids) * 4) + struct.pack(f"<{len(ids)}I", *ids)
pos = x.pool_off + x.pool_size
data = bytearray(manifest[:pos] + resource_map + manifest[pos:])
struct.pack_into("<I", data, 4, len(data))
x = axml.Axml(data)
app = next(el for el in x.elements() if el.name == "application")
# All three special indices point at the second attribute, which the insertion moves to third.
ext = app.offset + 16
struct.pack_into("<HHH", data, ext + 14, 2, 2, 2)
fixed = axml.copy_activity_label_to_application(bytes(data))
x = axml.Axml(fixed)
app = next(el for el in x.elements() if el.name == "application")
assert [x.string(a.name) for a in app.attrs] == ["theme", "label", "debuggable"]
assert struct.unpack_from("<HHH", fixed, app.offset + 16 + 14) == (3, 3, 3)
def test_parse(quest_manifest):
x = axml.Axml(quest_manifest)
names = [e.name for e in x.elements()]
+13
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@@ -131,6 +131,19 @@ def test_bundle_offline_and_app_only(tmp_path):
assert m["target"] is None and m["games"] == []
def test_display_diagnostics_use_bundle_redaction(tmp_path, monkeypatch):
from frameport.diag import display
monkeypatch.setattr(display, "collect", lambda: {"windows": {"status": "error",
"error": r"C:\Users\Alice\display.txt at 192.168.50.2"},
"driver": "32.0.15.61742"})
out = bundle.collect(None, dest=tmp_path / "display.zip")
with zipfile.ZipFile(out) as z:
text = z.read("app/display.json").decode()
assert "Alice" not in text and "192.168.50.2" not in text
assert json.loads(text)["driver"] == "32.0.15.61742"
def test_bundle_size_cap():
w = bundle._Writer(redact.Redactor())
import os
+89
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@@ -0,0 +1,89 @@
"""Desktop diagnostics stay on demand, bounded and useful when Windows queries fail or return no events."""
import json
import subprocess
import sys
from types import SimpleNamespace
import pytest
from frameport.diag import display
@pytest.fixture(autouse=True)
def reset_window(monkeypatch):
monkeypatch.setattr(display, "_window", {})
def test_non_windows_does_not_start_display_queries(monkeypatch):
monkeypatch.setattr(display, "_is_windows", lambda: False)
def unexpected():
pytest.fail("Windows query ran on another platform")
monkeypatch.setattr(display, "_windows_displays", unexpected)
monkeypatch.setattr(display, "_recent_events", unexpected)
assert display.collect()["windows"] == {"status": "not_applicable"}
def test_window_events_are_cached_without_running_queries(monkeypatch, caplog):
monkeypatch.setattr(display, "_is_windows", lambda: True)
monkeypatch.setitem(sys.modules, "flet.version", SimpleNamespace(flet_version="1.0.2", flutter_version="3.44.8"))
window = SimpleNamespace(width=1280, height=720, left=3086, top=172,
minimized=False, maximized=False, full_screen=False)
with caplog.at_level("INFO", logger="frameport"):
display.record_window("minimize", window, theme="portal", reduce_motion=True)
assert "desktop window:" in caplog.text and '"event":"minimize"' in caplog.text
assert display._window["minimized"] is True and display._window["position"] == [3086, 172]
monkeypatch.setattr(display, "_windows_displays", lambda: {"status": "ok", "adapters": []})
monkeypatch.setattr(display, "_recent_events", lambda: {"status": "ok", "events": []})
result = display.collect()
assert result["runtime"]["flutter"] == "3.44.8"
assert result["window"]["event"] == "minimize"
display.record_window("focus", window, theme="portal", reduce_motion=True)
display.record_window("restore", window, theme="portal", reduce_motion=True)
assert display._window["focused"] is True and display._window["minimized"] is False
@pytest.mark.parametrize("response,status", [
('{"status":"ok","events":[]}', "ok"),
('{"status":"error","error":"AccessDenied","events":[]}', "error"),
('{"status":"ok","events":"invalid"}', "error"),
("not JSON", "error"),
])
def test_event_query_distinguishes_empty_results_from_failures(monkeypatch, response, status):
def run(args, **kwargs):
assert args[0].lower().endswith(("powershell.exe", "powershell"))
assert args[1:4] == ["-NoLogo", "-NoProfile", "-NonInteractive"]
assert not any(k.upper() == "PSMODULEPATH" for k in kwargs["env"]) # pwsh 7's modules break 5.1
assert kwargs["timeout"] == 5 and kwargs["creationflags"] == 0x08000000
assert "-FilterXPath" in args[-1] and "-MaxEvents 60" in args[-1]
assert ".Message" not in args[-1] # event metadata, not unrelated free text or device IDs
return subprocess.CompletedProcess(args, 0, response, "")
monkeypatch.setattr(display.subprocess, "run", run)
result = display._recent_events()
assert result["status"] == status
if status == "ok":
assert result["events"] == []
def test_event_query_timeout_does_not_look_like_no_events(monkeypatch):
def run(*args, **kwargs):
raise subprocess.TimeoutExpired(args[0], kwargs["timeout"])
monkeypatch.setattr(display.subprocess, "run", run)
assert display._recent_events() == {"status": "timeout", "timeout_seconds": 5}
def test_display_failure_does_not_discard_event_or_window_data(monkeypatch):
monkeypatch.setattr(display, "_is_windows", lambda: True)
def broken():
raise OSError("display API unavailable")
monkeypatch.setattr(display, "_windows_displays", broken)
monkeypatch.setattr(display, "_recent_events", lambda: {"status": "ok", "events": []})
result = display.collect()
assert result["windows"]["displays"]["status"] == "error"
assert result["windows"]["system_events"]["status"] == "ok"
json.dumps(result)
+43
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@@ -41,3 +41,46 @@ def test_other_errors_keep_their_message():
assert explain(auth).startswith("This Frame isn't set up") and not is_connection_error(auth)
assert explain(AgentFailed("Lepton is not installed (Developer Mode → …)")).startswith("Lepton is not installed")
assert explain(RuntimeError()) == "RuntimeError"
@pytest.mark.parametrize("wrapped", [False, True])
def test_certificate_verification_explanation(wrapped):
import ssl
import requests
exc = ssl.SSLCertVerificationError(1, "self-signed certificate in certificate chain")
if wrapped:
exc = requests.exceptions.SSLError(exc)
message = explain(exc)
assert "HTTPS certificate couldn't be verified" in message
assert "another network" in message and "HTTPS scanning" in message
assert not is_connection_error(exc)
def test_unrelated_ssl_error_keeps_message():
import requests
assert explain(requests.exceptions.SSLError("TLS protocol mismatch")) == "TLS protocol mismatch"
@pytest.mark.parametrize("stage", ["metadata", "archive"])
def test_java_certificate_failure_reaches_explain(monkeypatch, stage):
from unittest.mock import Mock
import requests
from frameport.tools import toolchain
exc = requests.exceptions.SSLError("[SSL: CERTIFICATE_VERIFY_FAILED] certificate verify failed")
get = Mock(side_effect=exc)
if stage == "archive":
get = Mock(return_value=Mock(json=lambda: [{"binary": {"package": {
"link": "https://example.invalid/java.tar.gz", "name": "java.tar.gz", "checksum": "unused"}},
"version": {"semver": "test"}}]))
monkeypatch.setattr(toolchain.cache, "download", Mock(side_effect=exc))
monkeypatch.setattr(toolchain.cache, "http_get", get)
with pytest.raises(requests.exceptions.SSLError) as caught:
toolchain.install_java()
assert "another network" in explain(caught.value)
assert "verify" not in get.call_args.kwargs
+519
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@@ -0,0 +1,519 @@
"""Update classification and the operations it must skip, including persisted live settings."""
from pathlib import Path
import pytest
from test_agent import load_agent
from frameport import pipeline
from frameport.core import library
from frameport.core.events import Reporter
from frameport.game_update import apk_recipe_fingerprint, configuration, configuration_fingerprint, plan_update
from frameport.ui.components import install_state
PKG = "com.example.update"
def game_and_dep(patches=None):
recipe = {"package": PKG, "source": "user", "patches": patches or {"adapter.scale": {"value": 1.5}}}
game = {"package": PKG, "title": "Example", "recipe": recipe, "analysis": {"version": "1"},
"build": {"apk": "/missing/converted.apk", "sha256": "apk-a", "ok": True,
"source_version": "1", "apk_recipe_fp": apk_recipe_fingerprint(recipe, PKG)}}
dep = {"package": PKG, "base": "/frame/game", "appid": 42, "sha256": "apk-a", "apk_present": True,
"configuration_fp": configuration_fingerprint(recipe, PKG),
"configuration": configuration(recipe, PKG), "data_manifest": {"main.obb": 4}}
return game, dep
def test_custom_recipe_and_catalog_metadata_do_not_force_update():
game, dep = game_and_dep()
game["recipe"].update(catalog_rev="new", notes="changed", title="New", source="user")
game["catalog_update"] = "newer-tested-recipe"
assert not plan_update(game, dep).changed
assert install_state(game, {"installed": [dep]}) == "installed"
def test_runtime_parameter_change_and_removal_do_not_rebuild():
game, dep = game_and_dep()
game["recipe"]["patches"]["adapter.scale"]["value"] = 1.2
plan = plan_update(game, dep)
assert plan.configure and not plan.rebuild and not plan.apk and not plan.launch_test
game["recipe"]["patches"].clear()
assert configuration(game["recipe"], PKG)["settings"]["scale"] == 1.0
assert plan_update(game, dep).configure and not plan_update(game, dep).rebuild
dep["configuration_fp"] = configuration_fingerprint(game["recipe"], PKG)
assert not plan_update(game, dep).changed
@pytest.mark.parametrize("patch", ["frame.unity_text_input", "device.foveation", "adapter.controller_models",
"adapter.surface_native", "adapter.zink_shader_dump"])
def test_apk_support_changes_require_rebuild(patch):
game, dep = game_and_dep()
game["recipe"]["patches"][patch] = {}
assert plan_update(game, dep).rebuild
assert plan_update(game, dep).launch_test
def test_alternate_variant_can_reuse_an_existing_build():
game, dep = game_and_dep()
game["build"].update(alt_sha256="apk-b", alt_apk="/missing/alt.apk")
game["recipe"]["use_alt"] = True
plan = plan_update(game, dep)
assert plan.apk and not plan.rebuild
dep["sha256"] = "apk-b"
assert not plan_update(game, dep).rebuild
game["build"].pop("alt_sha256")
assert plan_update(game, dep).rebuild
def test_data_and_artwork_have_separate_actions():
game, dep = game_and_dep()
plan = plan_update(game, dep, data_manifest={"main.obb": 5})
assert plan.data and plan.launch_test and not plan.apk and not plan.rebuild
assert not plan_update(game, dep, data_manifest={"main.obb": 5}, apk_only=True).data
game["steam_art_stale"] = True
plan = plan_update(game, dep)
assert plan.artwork and plan.shortcut and not plan.launch_test
def test_legacy_and_source_changes_use_full_path():
game, dep = game_and_dep()
game["build"].pop("apk_recipe_fp")
assert plan_update(game, dep).rebuild
game, dep = game_and_dep()
game["analysis"]["version"] = "2"
assert plan_update(game, dep).rebuild
def test_superseded_setting_does_not_stay_pending():
game, dep = game_and_dep({"adapter.haptic_fix": {"value": 1}})
game["build"]["superseded"] = {"adapter.haptic_fix": "upstream"}
game["build"]["apk_recipe_fp"] = apk_recipe_fingerprint(game["recipe"], PKG, game["build"]["superseded"])
dep["configuration_fp"] = configuration_fingerprint(game["recipe"], PKG, game["build"]["superseded"])
assert not plan_update(game, dep).changed
assert configuration(game["recipe"], PKG, game["build"]["superseded"])["settings"]["haptic_fix"] == 0
game["recipe"]["patches"].clear() # removing an omitted workaround is also a no-op
assert not plan_update(game, dep).changed
class Target:
label = "test-frame"
def __init__(self, dep):
self.dep, self.calls = dep, []
def installed(self):
return [self.dep]
def update_existing(self, entry, dep, plan, recipe, reporter, manifest=None):
self.calls.append("configure" if not plan.data else "data")
return {"base": dep["base"], "appid": dep["appid"]}
def update_steam_art(self, package, reporter, title=None):
self.calls.append("artwork")
def install(self, *args, **kwargs):
self.calls.append("install")
return {"base": self.dep["base"], "appid": self.dep["appid"]}
def add_to_library(self, *args):
self.calls.append("shortcut")
def store_game(monkeypatch, game):
monkeypatch.setattr(library, "_migrate", lambda data: False)
library.upsert_game(PKG, **{k: v for k, v in game.items() if k != "package"}, apk="/missing/source.apk")
monkeypatch.setattr(pipeline, "_find_late_data", lambda entry, rep: entry)
monkeypatch.setattr(pipeline, "_build_inputs_changed", lambda entry: False)
monkeypatch.setattr(pipeline, "build_game", lambda *a, **k: pytest.fail("unnecessary rebuild"))
def test_pipeline_configure_without_any_local_apk(monkeypatch):
game, dep = game_and_dep()
game["recipe"]["patches"]["adapter.scale"]["value"] = 1.2
store_game(monkeypatch, game)
target = Target(dep)
result = pipeline.install_game(PKG, target, Reporter())
assert target.calls == ["configure", "shortcut"]
assert result["launch_test_required"] is False
assert result["shortcut_required"] is True
def test_pipeline_noop_and_artwork_skip_build_and_install(monkeypatch):
game, dep = game_and_dep()
store_game(monkeypatch, game)
target = Target(dep)
result = pipeline.install_game(PKG, target, Reporter())
# nothing to send, but Steam may have lost the shortcut since: the agent checks it (no restart if present)
assert target.calls == ["shortcut"] and result["launch_test_required"] is False
target.calls.clear()
library.update_game(PKG, lambda entry: entry.update(steam_art_stale=True))
pipeline.install_game(PKG, target, Reporter())
assert target.calls == ["artwork", "shortcut"]
def test_pipeline_artwork_that_rewrote_the_shortcut_is_not_added_twice(monkeypatch):
game, dep = game_and_dep()
store_game(monkeypatch, game)
target = Target(dep)
target.update_steam_art = lambda *a, **k: (target.calls.append("artwork"), {"library": True})[1]
library.update_game(PKG, lambda entry: entry.update(steam_art_stale=True))
result = pipeline.install_game(PKG, target, Reporter())
assert target.calls == ["artwork"] and result["shortcut_required"] is False
def test_pipeline_cli_mode_asks_for_the_shortcut_check(monkeypatch):
game, dep = game_and_dep()
store_game(monkeypatch, game)
target = Target(dep)
result = pipeline.install_game(PKG, target, Reporter(), add_to_library=False)
assert target.calls == [] and result["shortcut_required"] is True
def test_pipeline_changed_data_without_local_apk(monkeypatch, tmp_path):
game, dep = game_and_dep()
data = tmp_path / "data"
data.mkdir()
(data / "main.obb").write_bytes(b"12345")
game["data_dir"] = str(data)
store_game(monkeypatch, game)
target = Target(dep)
result = pipeline.install_game(PKG, target, Reporter())
assert target.calls == ["data", "shortcut"] and result["launch_test_required"] is True
target.calls.clear()
pipeline.install_game(PKG, target, Reporter(), apk_only=True)
assert target.calls == ["shortcut"]
def installed_agent(monkeypatch, tmp_path):
agent = load_agent(monkeypatch, tmp_path)
base = tmp_path / "Applications/quest-frame" / PKG
(base / "lepton-app").mkdir(parents=True)
(base / "lepton-app/game.apk").write_bytes(b"apk")
dep = {"package": PKG, "title": "Example", "base": str(base), "appid": 42, "sha256": "apk-a",
"tags": ["Favorite"], "apk": "original.apk", "apk_size": 3, "data_manifest": {"modded.obb": 4}}
dep["apk_stat"] = {"size": 3, "mtime_ns": (base / "lepton-app/game.apk").stat().st_mtime_ns}
agent.write_deployment(PKG, dep)
monkeypatch.setattr(agent, "new_base", lambda args, pkg, deployment: (deployment["base"], 10 << 30))
monkeypatch.setattr(agent, "container_running", lambda appid: False)
monkeypatch.setattr(agent, "lepton_path", lambda: ("/lepton", None))
monkeypatch.setattr(agent, "install_controller_models", lambda *a: {"ok": True})
monkeypatch.setattr(agent, "write_launcher", lambda *a: None)
monkeypatch.setattr(agent, "sync_game_config", lambda *a: {})
return agent, base, dep
def test_agent_configuration_preserves_apk_data_tags_and_ignores_staging(monkeypatch, tmp_path):
agent, base, _ = installed_agent(monkeypatch, tmp_path)
pending = base / "incoming"
pending.mkdir()
(pending / "game.apk").write_bytes(b"pending different apk")
recipe = {"patches": {"adapter.scale": {"value": 1.5}}}
applied = configuration(recipe, PKG)
result = agent.cmd_configure({"package": PKG, "apk_sha256": "apk-a", "settings": applied["settings"],
"configuration": applied, "configuration_fp": configuration_fingerprint(recipe, PKG),
"recipe": {"patches": ["adapter.scale"]}})
assert "data_manifest" not in result["deployment"]
dep = agent.deployment(PKG)
assert dep["tags"] == ["Favorite"] and dep["apk"] == "original.apk" and dep["sha256"] == "apk-a"
assert dep["data_manifest"] == {"modded.obb": 4}
assert (base / "lepton-app/game.apk").read_bytes() == b"apk"
assert (pending / "game.apk").exists()
# Live writes update the applied baseline, including resetting a deleted recipe override.
agent.cmd_set_settings({"package": PKG, "settings": {"scale": 1.0}})
assert agent.deployment(PKG)["configuration_fp"] == configuration_fingerprint({"patches": {}}, PKG)
settings_conf = (base / "settings.conf").read_text()
for bad in (".", "1.2.3", "-", "abc"): # refused before anything is written
with pytest.raises(agent.AgentError):
agent.cmd_set_settings({"package": PKG, "settings": {"scale": bad}})
assert (base / "settings.conf").read_text() == settings_conf
@pytest.mark.parametrize("failure", ["running", "missing", "different", "drive"])
def test_agent_refuses_unsafe_configurations(monkeypatch, tmp_path, failure):
agent, base, original = installed_agent(monkeypatch, tmp_path)
sha = "apk-a"
if failure == "running":
monkeypatch.setattr(agent, "container_running", lambda appid: True)
elif failure == "missing":
(base / "lepton-app/game.apk").unlink()
elif failure == "different":
sha = "other-apk"
else:
def unavailable(*args):
raise agent.AgentError("drive missing")
monkeypatch.setattr(agent, "new_base", unavailable)
with pytest.raises(agent.AgentError):
agent.cmd_configure({"package": PKG, "apk_sha256": sha, "settings": {"scale": 1.5}})
assert agent.deployment(PKG) == original
assert not (base / "settings.conf").exists()
def test_generated_config_removal_restores_original_and_preserves_user_changes(monkeypatch, tmp_path):
agent, base, _ = installed_agent(monkeypatch, tmp_path)
files = Path(agent.data_files_dir(str(base), PKG))
files.mkdir(parents=True)
(files / "user.cfg").write_text("original")
args = {"package": PKG, "apk_sha256": "apk-a", "files": {"user.cfg": "managed"}}
agent.cmd_configure(args)
agent.cmd_configure({**args, "files": {}})
assert (files / "user.cfg").read_text() == "original"
agent.cmd_configure(args)
(files / "user.cfg").write_text("user mod")
agent.cmd_configure({**args, "files": {}})
assert (files / "user.cfg").read_text() == "user mod"
def test_failed_configuration_does_not_record_success(monkeypatch, tmp_path):
agent, base, original = installed_agent(monkeypatch, tmp_path)
def fail(*args):
raise RuntimeError("configuration sync failed")
monkeypatch.setattr(agent, "sync_game_config", fail)
with pytest.raises(RuntimeError):
agent.cmd_configure({"package": PKG, "apk_sha256": "apk-a", "settings": {"scale": 1.5},
"configuration_fp": "new"})
assert agent.deployment(PKG) == original
def test_generated_paths_checked_before_writing_settings(monkeypatch, tmp_path):
agent, base, original = installed_agent(monkeypatch, tmp_path)
with pytest.raises(agent.AgentError):
agent.cmd_configure({"package": PKG, "apk_sha256": "apk-a", "settings": {"scale": 1.5},
"files": {"../../escape": "bad"}})
assert agent.deployment(PKG) == original
assert not (base / "settings.conf").exists()
def test_build_inputs_ignore_unrelated_native_assets_and_detect_source_changes(monkeypatch, tmp_path):
import zipfile
from frameport.core import paths
from frameport.tools import toolchain
game, _ = game_and_dep()
source = tmp_path / "source.apk"
source.write_bytes(b"source")
game["apk"] = str(source)
native = tmp_path / "artifacts"
(native / "arm64-v8a").mkdir(parents=True)
(native / "arm64-v8a/chosen.so").write_bytes(b"native")
manifest = native / "SHA256SUMS"
manifest.write_text("a" * 64 + " ./arm64-v8a/chosen.so\n")
output = tmp_path / "output.apk"
with zipfile.ZipFile(output, "w") as archive:
archive.writestr("lib/arm64-v8a/chosen.so", b"native")
monkeypatch.setattr(paths, "artifacts_dir", lambda: native)
monkeypatch.setattr(toolchain, "overport_jar", lambda: None)
game["build"].update(pipeline._build_record(game, output))
assert not pipeline._build_inputs_changed(game)
manifest.write_text(manifest.read_text() + "b" * 64 + " ./arm64-v8a/unrelated.so\n")
assert not pipeline._build_inputs_changed(game)
manifest.write_text("c" * 64 + " ./arm64-v8a/chosen.so\n")
assert pipeline._build_inputs_changed(game)
manifest.write_text("a" * 64 + " ./arm64-v8a/chosen.so\n")
source.write_bytes(b"different source, same version")
assert pipeline._build_inputs_changed(game)
def test_stage_timings_include_the_final_stage(monkeypatch):
from frameport.core import events
now = [10.0]
monkeypatch.setattr(events.time, "monotonic", lambda: now[0])
reporter = Reporter()
reporter.stage("Build")
now[0] += 3
reporter.stage("Upload")
now[0] += 2
assert reporter.stage_timings() == {"Build": 3, "Upload": 2}
assert reporter.stage_timings() == {"Build": 3, "Upload": 2} # snapshots do not double-count
def test_artwork_update_transfers_only_changed_slot(monkeypatch, tmp_path):
from frameport.artwork import sources, steam
from frameport.install import installer
portrait, hero = tmp_path / "portrait.png", tmp_path / "hero.png"
portrait.write_bytes(b"portrait")
hero.write_bytes(b"old hero")
art = {"portrait": portrait, "hero": hero}
monkeypatch.setattr(steam, "steam_set_for", lambda package: art)
monkeypatch.setattr(sources, "icon_source", lambda package: "custom")
manifest = installer.art_manifest(PKG, art)
hero.write_bytes(b"new hero")
calls = []
dep = {"package": PKG, "title": "Example", "anchor": "/frame/anchor", "artwork_manifest": manifest}
class Frame:
def agent(self, command, **args):
calls.append(command)
return {"games": [dep]} if command == "list_installed" else {"verified": True}
def run(self, command):
calls.append("mkdir")
def put(self, local, remote, **kwargs):
calls.append(local.name)
monkeypatch.setattr(installer, "add_to_steam", lambda *a: calls.append("shortcut"))
installer.update_steam_art(Frame(), PKG, Reporter(), title="Example")
assert "hero.png" in calls and "portrait.png" not in calls
assert "record_artwork" in calls and "shortcut" in calls
calls.clear()
dep["artwork_manifest"] = installer.art_manifest(PKG, art)
installer.update_steam_art(Frame(), PKG, Reporter(), title="Example")
assert calls == ["list_installed"]
def test_artwork_update_without_a_recorded_manifest_starts_clean(monkeypatch, tmp_path):
"""Installs before agent v86 have no artwork_manifest: an old portrait.jpg must not stay next to portrait.png."""
from frameport.artwork import sources, steam
from frameport.install import installer
portrait = tmp_path / "portrait.png"
portrait.write_bytes(b"portrait")
monkeypatch.setattr(steam, "steam_set_for", lambda package: {"portrait": portrait})
monkeypatch.setattr(sources, "icon_source", lambda package: "custom")
monkeypatch.setattr(installer, "send_icon_source", lambda *a: None)
monkeypatch.setattr(installer, "add_to_steam", lambda *a: {"state": "done"})
dep = {"package": PKG, "title": "Example", "anchor": "/frame/anchor"}
commands, puts = [], []
class Frame:
def agent(self, command, **args):
return {"games": [dep]} if command == "list_installed" else {"verified": True}
def run(self, command):
commands.append(command)
def put(self, local, remote, **kwargs):
puts.append(remote)
result = installer.update_steam_art(Frame(), PKG, Reporter(), title="Example")
assert commands[0] == "rm -rf -- '/frame/anchor/artwork'" and commands[1].startswith("mkdir -p")
assert puts == ["/frame/anchor/artwork/portrait.png"] and result["library"] is True
def test_agent_artwork_manifest_requires_matching_uploaded_content(monkeypatch, tmp_path):
agent, base, _ = installed_agent(monkeypatch, tmp_path)
art = base / "artwork"
art.mkdir()
(art / "hero.png").write_bytes(b"hero")
manifest = {"hero.png": agent.sha256_file(str(art / "hero.png"))}
assert agent.cmd_record_artwork({"package": PKG, "manifest": manifest})["verified"]
with pytest.raises(agent.AgentError):
agent.cmd_record_artwork({"package": PKG, "manifest": {"hero.png": "f" * 64}})
assert agent.deployment(PKG)["artwork_manifest"] == manifest
def test_apk_only_finalize_does_not_apply_staged_data_or_artwork(monkeypatch, tmp_path):
agent, base, _ = installed_agent(monkeypatch, tmp_path)
(base / "lepton-app/obb").mkdir()
(base / "lepton-app/obb/main.obb").write_bytes(b"user mod")
incoming = base / "incoming"
(incoming / "obb").mkdir(parents=True)
(incoming / "obb/main.obb").write_bytes(b"old staged copy")
(incoming / "game.apk").write_bytes(b"new apk")
(base / "incoming-artwork").mkdir()
(base / "incoming-artwork/hero.png").write_bytes(b"old staged art")
monkeypatch.setattr(agent, "cmd_prepare", lambda args: {"base": str(base), "anchor": str(base), "appid": 42,
"incoming": str(incoming), "lepton": "/lepton"})
result = agent.cmd_finalize({"package": PKG, "title": "Example", "preserve_data": True,
"consume_artwork": False,
"apk_sha256": agent.sha256_file(str(incoming / "game.apk"))})
assert result["moved_data_files"] == 0
assert (base / "lepton-app/obb/main.obb").read_bytes() == b"user mod"
assert (incoming / "obb/main.obb").read_bytes() == b"old staged copy"
assert not (base / "artwork").exists()
assert (base / "incoming-artwork/hero.png").exists()
def test_data_digest_fast_path_and_subset_manifest():
from frameport.game_update import fingerprint
game, dep = game_and_dep()
dep.pop("data_manifest")
dep["data_fp"] = fingerprint({"main.obb": 4})
assert not plan_update(game, dep, data_manifest={"main.obb": 4}).data
assert plan_update(game, dep, data_manifest={"main.obb": 5}).data
dep["data_manifest"] = {"main.obb": 4, "unused.obb": 10}
assert not plan_update(game, dep, data_manifest={"main.obb": 4}).data
def test_routine_deployment_summary_excludes_large_manifests():
import importlib.util
path = Path(__file__).resolve().parents[1] / "agent/frameport_agent.py"
spec = importlib.util.spec_from_file_location("frameport_agent_summary", path)
agent = importlib.util.module_from_spec(spec)
spec.loader.exec_module(agent)
full = {"package": PKG, "data_fp": "digest", "configuration_fp": "runtime", "sha256": "apk",
"data_manifest": {"main.obb": 123}, "configuration": {"settings": {}}, "managed_config_files": {}}
summary = agent.deployment_summary(full)
assert summary == {"package": PKG, "data_fp": "digest", "configuration_fp": "runtime", "sha256": "apk"}
assert "data_manifest" in full # summarizing does not mutate the durable record
@pytest.mark.parametrize("changed_data, force, preserve", [(False, False, True), (True, False, False),
(False, True, False)])
def test_apk_recipe_update_preserves_unchanged_source_data(monkeypatch, tmp_path, changed_data, force, preserve):
game, dep = game_and_dep()
data = tmp_path / "data"
data.mkdir()
(data / "main.obb").write_bytes(b"12345" if changed_data else b"1234")
game["data_dir"] = str(data)
game["recipe"]["patches"]["frame.unity_text_input"] = {}
store_game(monkeypatch, game)
output = tmp_path / "built.apk"
output.write_bytes(b"checked new build")
def build(package, reporter):
current = library.game(package)
library.update_game(package, lambda entry: entry["build"].update(
apk=str(output), sha256=pipeline.builder.sha256(output),
apk_recipe_fp=apk_recipe_fingerprint(current["recipe"], package)))
return {"ok": True}
monkeypatch.setattr(pipeline, "build_game", build)
target = Target(dep)
installed = []
def install(*args, **kwargs):
installed.append(args[6])
return {"base": dep["base"], "appid": dep["appid"]}
target.install = install
result = pipeline.install_game(PKG, target, Reporter(), force=force)
assert installed == [preserve]
assert result["launch_test_required"] is True
def test_agent_drops_records_an_older_app_did_not_send(monkeypatch, tmp_path):
"""An app before agent v86 installs without fingerprints: a newer PC mustn't skip work on the old record."""
agent, base, dep = installed_agent(monkeypatch, tmp_path)
agent.write_deployment(PKG, {**dep, "configuration_fp": "old", "apk_recipe_fp": "old",
"artwork_manifest": {"portrait.jpg": "a" * 64}})
anchor = tmp_path / "Applications/quest-frame" / PKG
prep = {"base": str(base), "anchor": str(anchor), "appid": 42, "lepton": "/lepton"}
# no new art: the record of the art in place stays
agent.configure_install({"package": PKG, "title": "Example", "settings": {}}, prep, 0)
record = agent.deployment(PKG)
assert "configuration_fp" not in record and "apk_recipe_fp" not in record
assert record["artwork_manifest"] == {"portrait.jpg": "a" * 64}
# new art moved in without a manifest: its record is dropped too
(base / "incoming-artwork").mkdir()
(base / "incoming-artwork/portrait.png").write_bytes(b"new")
agent.configure_install({"package": PKG, "title": "Example", "settings": {}, "consume_artwork": True}, prep, 0)
assert "artwork_manifest" not in agent.deployment(PKG)
assert (anchor / "artwork/portrait.png").exists()
def test_agent_config_written_by_an_older_frameport_is_not_kept_as_the_users(monkeypatch, tmp_path):
agent, base, dep = installed_agent(monkeypatch, tmp_path)
files = base / "lepton-data/external/Android/data" / PKG / "files"
files.mkdir(parents=True)
(files / "user.cfg").write_text("r_x=0\n") # FramePort's own, from before agent v86 kept records
(files / "mine.cfg").write_text("users own\n")
prep = {"base": str(base), "anchor": str(tmp_path / "Applications/quest-frame" / PKG), "appid": 42,
"lepton": "/lepton"}
agent.configure_install({"package": PKG, "title": "Example", "settings": {},
"files": {"user.cfg": "r_x=0\n", "mine.cfg": "r_y=1\n"}}, prep, 0)
managed = agent.deployment(PKG)["managed_config_files"]
assert managed["user.cfg"]["backup"] is False and managed["mine.cfg"]["backup"] is True
# the recipe drops both: FramePort's file goes away, the user's own comes back
agent.configure_install({"package": PKG, "title": "Example", "settings": {}, "files": {}}, prep, 0)
assert not (files / "user.cfg").exists() and (files / "mine.cfg").read_text() == "users own\n"
+97 -8
View File
@@ -1,7 +1,13 @@
"""One FramePort window at a time (core/instance.py)."""
import json
import os
import subprocess
import sys
import textwrap
from pathlib import Path
from types import SimpleNamespace
import pytest
from frameport.core import instance
@@ -9,24 +15,36 @@ from frameport.core import instance
def _hold_lock(path):
"""A separate process holding the GUI lock (like a running FramePort)."""
code = textwrap.dedent(f"""
import sys, time
import os, sys, time
sys.path.insert(0, {str(instance.__file__.rsplit('/frameport/', 1)[0])!r})
from pathlib import Path
from frameport.core import instance
assert instance.acquire(Path({str(path)!r}))
print("locked", flush=True)
print("locked", os.getpid(), flush=True)
time.sleep(30)
""")
p = subprocess.Popen([sys.executable, "-c", code], stdout=subprocess.PIPE, text=True)
assert p.stdout.readline().strip() == "locked"
status = p.stdout.readline().strip().split()
assert status[0] == "locked"
p.gui_pid = int(status[1]) # Windows venv's python.exe can launch another interpreter process
return p
def _end_holder(holder):
import psutil
try:
psutil.Process(holder.gui_pid).kill()
except psutil.NoSuchProcess:
pass
holder.wait(5)
def test_second_start_is_refused_while_a_window_is_open(tmp_path, monkeypatch):
monkeypatch.setenv("FRAMEPORT_HOME", str(tmp_path))
holder = _hold_lock(instance.lock_file())
try:
assert instance.holder() == holder.pid
assert instance.holder() == holder.gui_pid
assert not instance.acquire()
assert instance.claim(lambda: True) is False # a window answers: it's asked to come to the front
assert instance.take_focus_request() and not instance.take_focus_request()
@@ -34,19 +52,90 @@ def test_second_start_is_refused_while_a_window_is_open(tmp_path, monkeypatch):
assert instance.claim(lambda: False, retries=1) is False
assert holder.poll() is None
finally:
holder.kill()
holder.wait()
_end_holder(holder)
assert instance.acquire() # released by the OS when the holder ends
def test_leftover_frameport_gui_is_ended(tmp_path, monkeypatch):
monkeypatch.setenv("FRAMEPORT_HOME", str(tmp_path))
holder = _hold_lock(instance.lock_file())
monkeypatch.setattr(instance, "_is_frameport_gui", lambda pid: pid == holder.pid)
monkeypatch.setattr(instance, "_is_frameport_gui", lambda pid: pid == holder.gui_pid)
monkeypatch.setattr(instance, "STARTUP_GRACE", 0.0)
try:
assert instance.claim(lambda: False) is True # no window: the leftover process is ended, the lock taken
assert holder.wait(5) is not None
finally:
if holder.poll() is None:
holder.kill()
_end_holder(holder)
def test_holder_is_readable_when_windows_blocks_the_lock_contents(tmp_path, monkeypatch):
path = tmp_path / "gui.lock"
assert instance.acquire(path)
read_text = Path.read_text
def locked(self, *args, **kwargs):
if self == path:
raise PermissionError("Windows byte-range lock")
return read_text(self, *args, **kwargs)
monkeypatch.setattr(Path, "read_text", locked)
try:
assert instance.holder(path) == os.getpid()
owner = instance._owner_file(path)
data = json.loads(owner.read_text())
data["created"] -= 100 # a PID reused by another process must not be accepted
owner.write_text(json.dumps(data))
assert instance.holder(path) is None
finally:
instance.release()
assert not instance._owner_file(path).exists()
@pytest.mark.parametrize("cmd,expected", [
(["python", "-m", "frameport.ui.app"], True),
(["python", "-m", "frameport.cli"], False),
(["python", "-c", "import frameport"], False),
(["/apps/FramePort.exe"], True),
])
def test_recovery_only_matches_gui_commands(monkeypatch, cmd, expected):
import psutil
monkeypatch.setattr(psutil, "Process", lambda pid: SimpleNamespace(cmdline=lambda: cmd))
assert instance._is_frameport_gui(123) is expected
def test_legacy_recovery_only_finds_the_same_data_folders_lock(tmp_path, monkeypatch):
import psutil
lock = tmp_path / "gui.lock"
other = tmp_path / "another-app/gui.lock"
processes = [SimpleNamespace(pid=123, open_files=lambda: [SimpleNamespace(path=str(lock))]),
SimpleNamespace(pid=124, open_files=lambda: [SimpleNamespace(path=str(other))])]
monkeypatch.setattr(psutil, "process_iter", lambda attrs: processes)
monkeypatch.setattr(instance, "_is_frameport_gui", lambda pid: True)
assert instance._legacy_holders(lock) == [123]
def test_claim_recovers_a_legacy_windows_holder_without_readable_pid(monkeypatch):
monkeypatch.setattr(instance, "sys", SimpleNamespace(platform="win32"))
attempts = iter([False, True])
ended = []
monkeypatch.setattr(instance, "acquire", lambda: next(attempts))
monkeypatch.setattr(instance, "holder", lambda: None)
monkeypatch.setattr(instance, "_legacy_holders", lambda path: [123])
monkeypatch.setattr(instance, "end_leftover", lambda pid: ended.append(pid))
assert instance.claim(lambda: False)
assert ended == [123]
def test_lock_is_kept_when_the_owner_file_cannot_be_written(tmp_path, monkeypatch):
"""An antivirus or a read-only file must not stop the GUI from starting once it holds the lock."""
def fail(*args, **kwargs):
raise PermissionError("locked by another program")
monkeypatch.setattr(instance, "write_atomic", fail)
try:
assert instance.acquire(tmp_path / "gui.lock")
finally:
instance.release()
+86
View File
@@ -484,3 +484,89 @@ def test_asset_files_patch_switches_the_library_on(built, tmp_path):
extra={"size": 1, "asset_files": ["Season1Taco-Android_ASTC.pak"], "asset_file_api": True})
assert p.applies(a) and p.detect(a)
assert not p.detect(_analysis(libs=["libovrplatformloader.so"], extra={"size": 1, "asset_files": ["a.pak"]}))
def test_asset_stub_empty_list_and_installed_status(api, packs, monkeypatch):
monkeypatch.setenv("FRAMEPORT_ASSET_FILES_STUB", "1")
monkeypatch.setenv("FAKE_SILENT_LIST", "1")
m = api.ask("ovr_AssetFile_GetList") # immediate, even with packs and a silent dispatcher
arr = api.f("ovr_Message_GetAssetDetailsArray", VOIDP, VOIDP)(m)
assert arr and api.f("ovr_AssetDetailsArray_GetSize", C.c_size_t, VOIDP)(arr) == 0
get = api.f("ovr_AssetDetailsArray_GetElement", VOIDP, VOIDP, C.c_size_t)
assert get(arr, 0) is None and get(arr, 2**32) is None
api.free(m)
for asset in (7, 0x4650000000001234):
m = api.ask("ovr_AssetFile_StatusById", asset)
assert api.msg_type(m) == STATUSBYID and not api.is_error(m)
det = api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m)
assert api.details(det) == {"id": asset, "type": b"default", "status": b"installed", "path": b""}
assert api.f("ovr_AssetDetails_GetIapStatus", C.c_char_p, VOIDP)(det) == b"free"
path = api.f("ovr_AssetDetails_GetFilepath", VOIDP, VOIDP)(det)
assert path and C.string_at(path) == b"" # allocated empty string, not a NULL pointer
assert api.f("ovr_AssetDetails_GetMetadata", C.c_char_p, VOIDP)(det) == b""
api.free(m)
assert api.pop() is None
assert api.loader.fake_freed() == 0 # no dispatcher requests were sent
monkeypatch.setenv("FRAMEPORT_ASSET_FILES_STUB", "0")
m = api.ask("ovr_AssetFile_StatusById", 7)
assert api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))["path"] == b"/store/a"
api.free(m)
def test_asset_stub_patch_without_language_packs(built, tmp_path, monkeypatch):
lib = built["lib"].read_bytes()
assert patch_mod.STUB_MARK + b"0" in lib
assert patch_mod.STUB_MARK + b"0" in patch_mod.with_assets(lib)
assert patch_mod.STUB_MARK + b"0" in patch_mod.with_metadata(lib, "1.0")
on = patch_mod.with_stub(lib)
assert len(on) == len(lib) and patch_mod.STUB_MARK + b"1" in on
assert patch_mod.with_stub(on) == on
monkeypatch.setattr(patch_mod, "artifact", lambda abi, name: lib)
patch = base.get("frame.asset_files_stub")
a = _analysis(libs=["libovrplatformloader.so"])
assert patch.applies(a) and patch.detect(a) is None
assert not patch.applies(_analysis(libs=[]))
assert not patch.applies(_analysis(libs=["libovrplatformloader.so"], abis=["armeabi-v7a"]))
with ApkWorkspace(_apk(tmp_path, built)) as ws:
ctx = base.ApkContext(ws, a, {}, Reporter(), {})
assert patch.apply(ctx)
loader = ws.read_lib(patch_mod.LOADER)
assert elf.needed(loader)[0] == patch_mod.LIB
assert not elf.hide_exports(loader, patch_mod.EXPORTS)[1]
assert patch_mod.STUB_MARK + b"1" in ws.read_lib(patch_mod.LIB)
assert all(ok for _, ok, _ in patch.validate(ctx))
assert not patch.apply(ctx)
def test_asset_stub_marker_and_environment_override(built, tmp_path, monkeypatch):
marked = tmp_path / "marked.so"
marked.write_bytes(patch_mod.with_stub(built["lib"].read_bytes()))
monkeypatch.delenv("FRAMEPORT_ASSET_FILES_STUB", raising=False)
for api in _api({**built, "marked": marked}, tmp_path, monkeypatch, "marked"):
assert _list(api) == []
m = api.ask("ovr_AssetFile_StatusById", 7)
assert not api.is_error(m)
assert api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))["status"] == b"installed"
api.free(m)
monkeypatch.setenv("FRAMEPORT_ASSET_FILES_STUB", "0")
assert _list(api)[0]["path"] == b"/store/a"
def test_asset_stub_via_platform_loader_handle(built, tmp_path, monkeypatch):
"""Unity's P/Invoke resolves against the dispatcher's handle, including its DT_NEEDED library."""
lib = tmp_path / "libfp_langpack.so"
lib.write_bytes(patch_mod.with_stub(built["lib"].read_bytes()))
loader_path = tmp_path / "libovrplatformloader.so"
loader_path.write_bytes(elf.add_needed(built["patched"], str(lib)))
monkeypatch.delenv("FRAMEPORT_ASSET_FILES_STUB", raising=False)
loader = C.CDLL(str(loader_path))
api = Api(loader, loader)
try:
assert _list(api) == []
m = api.ask("ovr_AssetFile_StatusById", 7)
assert api.msg_type(m) == STATUSBYID and not api.is_error(m)
assert api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))["status"] == b"installed"
api.free(m)
assert api.pop() is None
finally:
_dlclose(loader)
+34
View File
@@ -235,3 +235,37 @@ def test_install_takes_the_icon_the_frame_found(tmp_path):
installer.apply_app_icon(frame, pkg, "/anchor", result, Reporter()) # unchanged: nothing sent
installer.apply_app_icon(frame, pkg, "/anchor", {"app_icon": {"file": "app-icon.svg"}}, Reporter())
assert frame.puts == []
@pytest.mark.parametrize("script", ["install.sh", "setup.sh"])
@pytest.mark.parametrize("archive", [False, True])
def test_installer_only_linux_app_refused(tmp_path, script, archive):
from frameport.errors import explain
root = tmp_path / "service"
root.mkdir()
(root / script).write_text("#!/bin/sh\necho install\n")
path = root
if archive:
path = tmp_path / "service.tar.gz"
with tarfile.open(path, "w:gz") as t:
t.add(root, arcname="service")
with pytest.raises(ValueError) as caught:
pipeline.add_linux_app(path)
message = explain(caught.value)
assert "FramePort runs programs, not installers" in message
assert "project's own install instructions" in message
def test_installer_beside_program_does_not_prevent_detection(tmp_path):
(tmp_path / "install.sh").write_text("#!/bin/sh\n")
(tmp_path / "program").write_bytes(elf(linux.EM_AARCH64))
assert linux.inspect(tmp_path)["exe"] == "program"
def test_deep_installer_is_not_used_for_refusal(tmp_path):
nested = tmp_path / "release" / "scripts"
nested.mkdir(parents=True)
(nested / "install.sh").write_text("#!/bin/sh\n")
with pytest.raises(ValueError, match="no Linux program found"):
linux.inspect(tmp_path)
+144
View File
@@ -0,0 +1,144 @@
"""Lua engine substitution must preserve native bindings and their self-references through the PLT."""
import hashlib
import json
import shutil
import subprocess
import sys
import zipfile
import pytest
from elftools.elf.elffile import ELFFile
from frameport.analysis import elf, luajit
from frameport.apk.workspace import ApkWorkspace
from frameport.core.events import Reporter
from frameport.core.models import Analysis
from frameport.patches import base
from frameport.patches.frame import artifact, luajit_pointers
def _analysis(extra=None):
return Analysis(package="example.game", version="1", label="Game", abis=["arm64-v8a"], engine="Unity",
xr="OpenXR", graphics="GLES", direct_vrapi=False, libs=["libxlua.so"], launcher_activity=None,
has_info_category=False, meta_permissions=[], uses_glad_gl=False, unity_msaa_levels=0,
oculus_os_classes=False, is_overport_output=False, debuggable=True, extra=extra or {})
@pytest.fixture
def libraries(tmp_path):
cc = shutil.which("cc")
if not cc or sys.platform != "linux":
pytest.skip("native loader regression uses Linux cc")
original = tmp_path / "original.c"
original.write_text("""
int lua_gettop(void *state) { (void)state; return -77; }
void lua_pushlightuserdata(void **state, void *p) { *state = p; }
void *lua_touserdata(void **state, int index) { (void)index; return *state; }
int xlua_get_lib_version(void) { return 105; }
void *xlua_gl(void *state) { return state; }
int luaopen_perflib(void *state) { return lua_gettop(state); }
int game_custom_binding(void *state) { return lua_gettop(state) + 1; }
""")
runtime = tmp_path / "runtime.c"
runtime.write_text("""
int lua_gettop(void *state) { (void)state; return 42; }
void lua_pushlightuserdata(void **state, void *p) { *state = p; }
void *lua_touserdata(void **state, int index) { (void)index; return *state; }
""")
loader = tmp_path / "libxlua.so"
core = tmp_path / luajit_pointers.RUNTIME
for source, dest in [(original, loader), (runtime, core)]:
subprocess.run([cc, "-shared", "-fPIC", "-O2", str(source), "-Wl,-rpath,$ORIGIN",
f"-Wl,-soname,{dest.name}", "-o", str(dest)], check=True, capture_output=True)
return loader, core
def _call_library(path):
# A fresh process avoids reusing a dlopen handle after changing the file.
script = """
import ctypes, json, sys
d = ctypes.CDLL(sys.argv[1])
print(json.dumps([d.xlua_get_lib_version(), d.luaopen_perflib(None), d.game_custom_binding(None), d.lua_gettop(None)]))
"""
result = subprocess.run([sys.executable, "-c", script, str(path)], check=True, text=True, capture_output=True)
return json.loads(result.stdout)
def test_redirect_definitions_redirects_dlsym_and_internal_calls(libraries):
loader, core = libraries
assert _call_library(loader) == [105, -77, -76, -77]
original = loader.read_bytes()
names = elf.dyn_symbols(original, True) & elf.dyn_symbols(core.read_bytes(), True)
redirected, changed = elf.redirect_exports(original, names)
assert set(changed) == names
assert names <= elf.dyn_symbols(redirected, False)
assert "luaopen_perflib" in elf.dyn_symbols(redirected, True)
loader.write_bytes(elf.add_needed(redirected, core.name))
assert _call_library(loader) == [105, 42, 43, 42]
again, changed = elf.redirect_exports(redirected, names)
assert again == redirected and changed == []
def test_patch_keeps_binding_code_and_refuses_unreviewed_builds(tmp_path, libraries, monkeypatch):
loader, core = libraries
original = loader.read_bytes()
digest = hashlib.sha256(original).hexdigest()
monkeypatch.setattr(luajit, "XLUA_47BIT_SHA256", frozenset({digest}))
monkeypatch.setattr(luajit_pointers, "artifact", lambda abi, name: core.read_bytes())
apk = tmp_path / "game.apk"
with zipfile.ZipFile(apk, "w") as z:
z.writestr("lib/arm64-v8a/libxlua.so", original)
analysis = _analysis({"xlua_47bit": True})
patch = base.get("frame.luajit_pointers")
assert patch.detect(analysis).recommended
assert not patch.applies(_analysis())
with ApkWorkspace(apk) as ws:
ctx = base.ApkContext(ws, analysis, {}, Reporter(), {patch.id: {}})
assert patch.apply(ctx)
patched = ws.read_lib("libxlua.so")
with loader.open("rb") as f:
section = ELFFile(f).get_section_by_name(".text")
start, size = section["sh_offset"], section["sh_size"]
assert patched[start:start + size] == original[start:start + size]
kept = {"xlua_gl", "xlua_get_lib_version", "luaopen_perflib", "game_custom_binding"}
assert kept <= elf.dyn_symbols(patched, True)
assert all(ok for _, ok, _ in patch.validate(ctx))
assert not patch.apply(ctx)
ws.put(ws.lib(luajit_pointers.RUNTIME), b"old artifact")
assert patch.apply(ctx) # repair only a stale engine artifact
assert ws.read_lib("libxlua.so") == patched
ws.put(ws.lib("libxlua.so"), original + b"different build")
with pytest.raises(ValueError, match="not been verified"):
patch.apply(ctx)
def test_shipped_engine_is_complete_and_preserves_glref_contract():
data = artifact("arm64-v8a", luajit_pointers.RUNTIME)
assert elf.soname(data) == luajit_pointers.RUNTIME
assert {"luaL_newstate", "lua_pushlightuserdata", "lua_touserdata", "lua_topointer",
"luaopen_ffi", "luaL_register", "lua_close"} <= elf.dyn_symbols(data, True)
assert "xlua_get_lib_version" not in elf.dyn_symbols(data, True) # game's bindings stay in the original ELF
assert b"full-width lightuserdata runtime enabled" in data
assert all(va % 16384 == off % 16384 for va, off, _ in elf.load_segments(data))
def test_analysis_recommends_only_the_reviewed_engine(tmp_path, quest_manifest, libraries, monkeypatch):
from frameport.analysis.detect import analyze
from frameport.recommend.engine import suggest
loader, _ = libraries
data = loader.read_bytes()
monkeypatch.setattr(luajit, "XLUA_47BIT_SHA256", frozenset({hashlib.sha256(data).hexdigest()}))
apk = tmp_path / "analysis.apk"
with zipfile.ZipFile(apk, "w") as z:
z.writestr("AndroidManifest.xml", quest_manifest)
z.writestr("lib/arm64-v8a/libxlua.so", data)
analysis = analyze(apk)
assert analysis.extra["xlua_47bit"]
assert analysis.extra["xlua_sha256"] == hashlib.sha256(data).hexdigest()
assert "frame.luajit_pointers" in suggest(analysis, use_catalog=False).patches
monkeypatch.setattr(luajit, "XLUA_47BIT_SHA256", frozenset())
analysis = analyze(apk)
assert not analysis.extra["xlua_47bit"]
assert analysis.extra["xlua_sha256"] == hashlib.sha256(data).hexdigest() # review an unknown build from diagnostics
assert "frame.luajit_pointers" not in suggest(analysis, use_catalog=False).patches
+39
View File
@@ -254,3 +254,42 @@ def test_modules_need_the_agent_that_has_them():
assert not M.MonitorSession.supports_modules.fget(s)
s.static["agent"] = 73
assert M.MonitorSession.supports_modules.fget(s)
def test_smoother_steadies_flickering_numbers_whatever_the_interval():
# fps flickering 71/73 every 0.1 s settles near 72 instead of jumping with each tick
sm = M.Smoother()
shown = [sm.value("fps", 71 if i % 2 else 73, i * 0.1) for i in range(60)]
assert max(shown[30:]) - min(shown[30:]) < 0.3
# a real change still comes through within a few seconds, at 0.1 s and at 2 s ticks alike
for dt in (0.1, 2.0):
sm = M.Smoother()
sm.value("cpu", 10, 0.0)
t, v = 0.0, 10.0
while t < 4.5:
t += dt
v = sm.value("cpu", 50, t)
assert v > 45
def test_smoother_restarts_after_a_gap_or_a_missing_value():
sm = M.Smoother()
sm.value("gpu", 10, 0.0)
assert sm.value("gpu", 90, 30.0) == 90 # paused / reconnected: no slow slide from old numbers
assert sm.value("gpu", None, 30.5) is None
assert sm.value("gpu", 40, 31.0) == 40
def test_smoother_sample_smooths_tiles_and_games_and_keeps_the_rest():
sm = M.Smoother()
s1 = {"t": 0.0, "cpu": {"total": 20.0, "mhz": [2000]}, "mem": {"total": 100, "avail": 50},
"temps": {"cpu": 40.0}, "power": {"system": 5.0}, "battery": {"percent": 80},
"games": [{"package": "a.b", "fps": 72.0, "title": "A"}]}
sm.sample(s1)
s2 = {**s1, "t": 0.5, "cpu": {"total": 60.0, "mhz": [2400]},
"games": [{"package": "a.b", "fps": 60.0, "title": "A"}]}
out = sm.sample(s2)
assert 20 < out["cpu"]["total"] < 60 and out["cpu"]["mhz"] == [2400]
assert 60 < out["games"][0]["fps"] < 72 and out["games"][0]["title"] == "A"
assert out["battery"] == {"percent": 80} and out["mem"]["total"] == 100
assert s2["cpu"]["total"] == 60.0 # the raw sample (history, details, processes) is untouched
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