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1.3.0 linked libVkLayer_fdm_darken.so into every arm64 game's engine library; in libCryRenderVulkan.so CrySystem initialization then fails right after the renderer lists its Vulkan device extensions, and the shutdown crashes (SIGSEGV in CSystem::ShutDown). Bisected headless on the dev Frame by swapping libraries between the September known-good APK and a current build: only the modified renderer breaks it. Climb 2's private VrApi bridge still loads the layer itself (72 fps headless with this change). frame.adapter package revision 3 for both games; triage cryengine-init-failed.