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spoopyghosty0--frameport/catalog/games
spoopyghosty0 2fefb1e6d1 Catalog: AC Nexus keeps the Quest 2 headset identity (#424)
With Quest 3 the game switches to a 2592x2256 eye buffer after the intro; by then its UI panels have used up the
runtime's ~15 swapchains per session, so the new eye buffer is refused (XR_ERROR_LIMIT_REACHED) and it stops
drawing. Headless on the dev Frame, same build: Quest 3 frames stop, Quest 2 holds 72 fps.
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