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// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright (C) 2026 steredbits and Pelagia contributors
// Linux specifics of the platform layer: the rest is shared
// (platform/sdl for rendering, audio and input; platform/posix for
// files). XDG folders:
// configuration: $XDG_CONFIG_HOME/pelagia (default ~/.config/pelagia)
// cache : $XDG_CACHE_HOME/pelagia (default ~/.cache/pelagia)
// optional pre-configuration: <configuration>/pelagia.conf
#include "platform.h"
#include "sdl_hooks.h"
#include <cstdlib>
#include <string>
namespace platform_sdl {
platform::Config adjust_config(const platform::Config& requested) { return requested; }
bool system_text_input() { return true; }
void finish_process(int) {} // main retourne normalement
void before_init() {} // logs: stderr (util/log default)
} // namespace platform_sdl
namespace platform {
namespace {
std::string xdg_dir(const char* variable, const char* fallback) {
const char* value = std::getenv(variable);
if (value && value[0] == '/') {
return std::string(value) + "/pelagia";
}
const char* home = std::getenv("HOME");
return std::string(home && home[0] ? home : "/tmp") + "/" + fallback + "/pelagia";
}
} // namespace
std::string config_dir() { return xdg_dir("XDG_CONFIG_HOME", ".config"); }
std::string cache_dir() { return xdg_dir("XDG_CACHE_HOME", ".cache"); }
std::vector<std::string> preconfig_files() { return {config_dir() + "/pelagia.conf"}; }
} // namespace platform