Compare commits

..
Author SHA1 Message Date
Stefan MaierandClaude Opus 5.5 c8dfd3773f Merge merge/upstream-agpl: OpenCE upstream under the AGPL 3.0 or later, Ringfall with it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:29:39 +02:00
Stefan MaierandClaude Opus 5.5 856ca06a5d Merge OpenCE upstream under its new licence, the AGPL 3.0 or later
OpenCE moved from CC0 1.0 to AGPL-3.0-or-later (4b09168e7), and Ringfall:
Mjolnir VR moves with it: README's Legal section and THIRD_PARTY_NOTICES
say so (releases before this one stay CC0 1.0, LICENSES/CC0-1.0.txt).

Its disc image readers were written again from a description of the
format, extract-xiso's code and notice gone. The app's (XisoExtractor.java)
is OpenCE's new one with Ringfall's language folders (maps_es, maps_it)
added again; the Steam Frame's (steam_frame_xiso.py) is written anew the
same way, the language folders kept; the bundle and the release job no
longer carry extract-xiso's licence. Also in: bnunu/halo-1's latest
matches, the web build's WebRTC and loading fixes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 13:17:41 +02:00
MrBruh 7a1b683328 Merge pull request #415 from OpenCommunityEdition/testing
Switch OpenCE to the AGPL 3.0 or later, with the disc image readers w…
2026-10-19 20:58:05 +13:00
MrBruh 4b09168e7f Switch OpenCE to the AGPL 3.0 or later, with the disc image readers written again from a description of the format 2026-10-19 20:12:12 +13:00
MrBruh c208663539 Merge pull request #406 from OpenCommunityEdition/testing
Testing
2026-10-19 07:47:40 +13:00
Stefan MaierandClaude Opus 5.5 307d2a953c Merge fix/lan-join-bots: a lobby the bots fill is open to a person on the LAN too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:09:46 +02:00
MrBruh 81a768bc81 Export the game functions the web page calls, so its loading notice hides once the menus draw and rooms reach the game 2026-10-18 23:49:26 +13:00
MrBruh 1b61b52929 Keep a browser's WebRTC channel from stalling under loss by reporting every gap and giving up old ones, and let the test's lossless run tolerate a dropped burst 2026-10-18 23:36:08 +13:00
MrBruh 0110c16001 Merge bnunu/halo-1 main into testing, keeping OpenCE's code where both changed it and leaving out its matching tooling and logs 2026-10-18 22:31:23 +13:00
Jonas Volman 2e376b992e Reconcile approved single-pixel S3TC decoder (+1 function, zero losses)
Apply only the Q-UP25 delta from de53e9bf, preserving both original-defect BUG comments and inferred length spelling. Fresh canonical checkpoint: +493 meaningful / +496 padded code and +76 data, zero losses; 1663 tests pass, 5 skipped, 159 subtests. Whole-board W3 unchanged at 4091; only s3tc.obj changes. Encoder and object admission remain held.
2026-10-13 17:02:57 -07:00
Jonas Volman ff2e07fac1 Replace parked stristr assembly with exact ordinary C (zero credit)
Use the natural C implementation from punpckhdq/halo 745c66b8. All 621 object fingerprints and inherited exact verdicts are unchanged; the single asm-implemented park is retired. Fresh full checkpoint: 1663 tests pass, 5 skipped, 159 subtests. Current scoring already counted the assembly: no additional function or byte credit.
2026-10-13 16:59:49 -07:00
Jonas Volman 1a98636fc0 Replace remaining BSS pragmas with verified zero initialization 2026-10-09 05:14:47 -07:00
Jonas Volman 14ec9fc4a2 Remove three no-op BSS pragma blocks without byte changes 2026-10-09 04:23:56 -07:00
Jonas Volman 73677cf26d Remove empty header stubs and unused shader-stage enums
Zero credit: remove 51 guard-only headers, 50 project-list entries, four useless includes and two unused enum definitions. Preserve source assertion locations and both repositories existing READMEs. Clean rebuild, unchanged 8252-row strict snapshot, unchanged code/data credit and admissions, 1663 tests plus 159 subtests pass. Disclose 76 compiler-local label renumberings and two warning source-line shifts; runtime sections and relocations remain identical. No private assets or scratch tooling published.
2026-10-09 02:58:59 -07:00
Jonas Volman b43c70168a Merge reviewed byte-inert cinematic cleanup into halo-1 main 2026-10-06 15:41:45 -07:00
Jonas Volman a71a4ac135 Apply approved byte-inert cinematic shadow cleanup; record upstream exclusions 2026-10-06 15:40:46 -07:00
Jonas Volman 1b25ea9a37 Merge three independently verified biped and avoidance function gains into halo-1 main 2026-10-02 17:05:13 -07:00
Jonas VolmanandClaude Opus 5.5 fccf773db3 Reconcile actor test avoidance match (+1 function, +743 meaningful bytes)
Independently verified donor c694a43d4e3343eedebac48fe6f2b6052f679778 under Q-UP21 after the separately gated helper restoration. Fresh clean full gate against 09255f0e: cumulative +3 functions, +1238 meaningful / +1264 padded bytes, zero exact losses; 7483 of 7573 Halo functions, 1603071 of 1770166 code bytes, data 3311591 and objects 396 unchanged, parks 59 valid. Tools tests: 1663 passed, 5 skipped, 159 subtests. Full /W3 and unit /W4 multisets unchanged. All twenty cast ablations and layout controls passed; helper identity, real-call schedule and 284 ordered provider-link probes passed. The disclosed residual caller changes 4144 to 4128 bytes.

Retain the narrow per-function parentheses ruling, inferred scopes and collision_result placement, S6 correction, single-variable alternative and compiler-version caveat. No general hold, object admission, research candidate, scorer/verifier or compiler flag change. Fresh canonical receipts and source-policy boundaries are recorded in docs/object_matching_logs/biped_avoidance_canonical_reconciliation_20261002.md. Unrelated README changes and research preserved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:04:04 -07:00
Jonas VolmanandClaude Opus 5.5 201442d377 Restore actor avoidance transform helper calls with the approved guard removal (zero credit)
Independently reconciled donor 41d3b992a5e5c0fbbb5f76c476d27f9c68031e82 without candidate F. Fresh clean full gate: no additional gains or losses, all prior function sections identical, one new uncredited 48-byte SELECT_ANY point_from_line3d copy identical to January, unchanged real-call schedule, warnings, data and object credit. Current-compiler cast ablation and layout controls pass, 284 ordered provider-link probes pass, 1663 tools tests pass. Six inferred casts and three byte-inert per-site parentheses are disclosed; all other actor_moving holds stay in force.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:49:29 -07:00
Jonas VolmanandClaude Opus 5.5 164026a7f1 Restore biped_jump helper call under the admitted two-site vector view (zero credit)
Independently reconciled donor 82ea0d5e9bcee8a1a48775aab6f0c351f5ee5e2a after the biped packet. Fresh clean full gate: zero additional gains or losses, all normalized objects unchanged, parks valid, warnings unchanged and 1663 tools tests passed. Current-compiler cast ablation is byte-inert; nine layout/alignment checks pass and a deliberately false control fails. Both current selected-provider link orders pass. Cast spelling remains inferred; no new parenthesis or general view-cast exception.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:47:08 -07:00
Jonas VolmanandClaude Opus 5.5 606d0a2458 Reconcile approved biped sight and placement matches (+2 functions, +495 meaningful bytes)
Independently verified donor edbdbf729e9b7c0c09557f1ccb45f94ad6c8a06a against canonical 09255f0e: fresh clean full build, strict whole-board sweep with zero losses, parks 61 to 59, unchanged data/object credit and warnings, 1663 tools tests passed. Folded helper identity and all selected-provider pair links passed. Per-site parentheses, descriptive constants and coupled jumping form remain narrowly disclosed as inferred; no general hold lifted. Unrelated canonical biped_accelerate shape and README edit preserved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:44:38 -07:00
Jonas Volman 862c393cd8 Merge five independently verified function gains into halo-1 main 2026-10-02 00:45:39 -07:00
Jonas Volman 09255f0e78 Reconcile main static storage: +1 exact function, zero losses
Approved coherent packet 41640b4d, independently clean-built after transport and plane-helper reconciliation. +538 meaningful / +544 padded bytes; main 95/95. Replace the invented packed aggregate with January's separate storage, add exactly eight private symbol rows and retire the frame-rate park. Names, six static scopes and exact main_game_render placement remain disclosed as inferred. Full stable sweep, parks, admission, fake scan and 1663 tools tests pass; no new warnings, data, objects or providers. Cumulative reconciliation +5 functions, +2121 meaningful / +2144 padded bytes, zero exact losses. Preserve dirty README and unrelated research. No PCH, scorer, verifier, status or held-source changes. Detailed independent receipts and limits recorded in docs/object_matching_logs/upstream_tmp_reconcile_20261002.md.
2026-10-02 00:44:12 -07:00
Jonas Volman 38fdd8cb24 Reconcile plane-helper pair: +2 exact functions, zero losses
Approved coherent packet 78294dd3 (Q-UP1), independently gated on canonical. Remove only outer helper parentheses, preserving /Od argument order, together with the attested float argument repair in item_accelerate. Items object remains identical. +1126 meaningful / +1136 padded bytes; data/object/provider sets unchanged. Fresh full build, stable sweep, admission, fake scan (26), parks and tests (1663 passed, 5 skipped, 159 subtests) pass; no new warnings. Retire only two exact parks. Remeasure four residuals on canonical, preserving previous measurements/rejection history: frustum 88.8082->90.11173; pill 97.21691->98.086395; polygon clip 80.76382->82.37186; lens flares 99.29274->99.198944 (disclosed decrease). Do not import unrelated lane fidelity changes or held parentheses/DD2/DD3/casts.
2026-10-02 00:34:46 -07:00
Jonas Volman 25f719236d Reconcile transport pair: +2 exact functions, zero losses
Independently reconciled lane e191c0f1 under Q-UP1. Header and definition return long together; January startup-store and cleanup topology retained. Retire only the two verified parks. Fresh clean build and stable sweep: +457 meaningful / +464 padded bytes, 0 losses, unchanged data and object status. Affected /W4 warning counts unchanged; inherited WSA narrowing moves to initialization. Admission/parks/fake scan pass; tools 1663 passed, 5 skipped, 159 subtests. No new providers or section/data changes beyond the two intended functions. README and unrelated research preserved.
2026-10-02 00:30:24 -07:00
Jonas Volman 356a8d412c Merge verified triangle and nav-point matches into halo-1 main
Preserve main README unchanged. Source/config/verification tree equals canonical 5e55d8f8; two exact Halo gains, zero regressions, +1998 meaningful bytes. No object or data-credit changes.
2026-10-01 19:41:01 -07:00
Jonas Volman 5e55d8f83a Reconcile exact triangle predicate and nav-point renderer (+1998 Halo bytes)
Cleaned punpck donor reconstructions; strict bytes and all relocations match January. Fresh cold whole-board gate: 2 gains, 0 losses; 1663 tests pass. Retire the two parks. Disclose six HUD /W3 C4244 narrowing warnings and six identical shared-inline helper copies; provider links pass both orders. No object or data credit changes; inherited README and research excluded.
2026-10-01 19:40:22 -07:00
89 changed files with 2225 additions and 2458 deletions

No files matched your search

-1
View File
@@ -371,7 +371,6 @@ jobs:
with:
sparse-checkout: |
port/android
port/third_party/extract-xiso
tools
- uses: actions/download-artifact@v4
+12 -4
View File
@@ -190,10 +190,18 @@ otherwise.
### Third-party code and licences
The repository is CC0. Vendored code goes in `port/third_party/<name>`,
copied unchanged, with a README naming the upstream, the version or commit,
the checksum and what uses it. GPL code (OpenSauce, Reclaimer) may be read
as documentation of file formats, never copied.
The repository is `AGPL-3.0-or-later` (`LICENSE`); the commits before the
change, and the releases built from them, stay CC0 (`LICENSES/CC0-1.0.txt`).
The README's "Licence" section says what each part is under. Vendored code
goes in `port/third_party/<name>`, copied unchanged, with a README naming
the upstream, the version or commit, the licence, the checksum and what uses
it. Its licence must let it be combined with the AGPL 3.0: MIT, BSD (without
an advertising clause), ISC, zlib, Apache 2.0, MPL 2.0, LGPL or GPL 3.0 or
later, public domain. GPL-2.0-only code and the 4-clause BSD licence cannot
be. Code taken from another project, GPL 3.0 code included, keeps its
notices and its licence, and says where it came from.
The decompilation's upstream, punpckhdq/halo, is AGPL 3.0 from 17 October
2026; bnunu/halo-1 is CC0.
### Commits and pull requests
+661
View File
@@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.
View File
File renamed without changes.
+26 -5
View File
@@ -170,8 +170,9 @@ Ringfall: Mjolnir VR stands on the work of others:
- **[HaloCE-VR](https://github.com/astromaddie/HaloCE-VR)** by astromaddie
(CC0): the Steam Frame work, whose findings (such as quieting Mesa's
trace markers) are used here.
- **[extract-xiso](https://github.com/XboxDev/extract-xiso)**: the disc
image readers follow its format handling.
- **[xboxdevwiki](https://xboxdevwiki.net/XDVDFS)**: its description of
the Xbox's disc file system, which the disc image readers are written
from.
- The libraries and fonts in [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
Thank you all.
@@ -198,6 +199,26 @@ distributed. You need your own, legally purchased copy of the game. If
you enjoy this mod, please support the creators of the original by buying
their games.
This project's own code is released under [CC0 1.0](LICENSE.md), as the
decompilation it builds on. Third-party code and fonts keep their own
licenses: see [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
### Licence
Ringfall: Mjolnir VR is free software: you can give it to others and change
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License or (at your option)
any later version (`AGPL-3.0-or-later`), as OpenCE, which it builds on, is.
It comes with no warranty. The full text is in [LICENSE](LICENSE).
- **From build 312 on.** The AGPL applies from the commit that took in
OpenCE's change of licence (19 October 2026), and to each release built
from it or a later one. Earlier releases, and the source at every earlier
commit, were released under [CC0 1.0](LICENSES/CC0-1.0.txt) and stay
that way.
- **Hosts and servers.** If you change the game and let other persons play
with your version over a network (for example, as the host of an
internet game), the AGPL asks you to offer them the source of your
version. The game as released has its source here, and each release's
source is its tag (`build-<n>`).
- **Third-party code and fonts** keep their own licences: see
[THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
- **Halo is not covered.** The licence covers the work of this project's
and OpenCE's authors. It gives no rights in Halo, its maps or anything
else that Microsoft owns.
+10 -8
View File
@@ -1,14 +1,16 @@
# Third-party notices
Ringfall: Mjolnir VR's own code is released under [CC0 1.0](LICENSE.md).
It includes or builds on the following, under their own licenses; each
license's full text is in the file named.
Ringfall: Mjolnir VR is released under the GNU Affero General Public
License, version 3 or later ([LICENSE](LICENSE)); releases before build 312
were released under [CC0 1.0](LICENSES/CC0-1.0.txt). It includes or builds
on the following, under their own licenses; each license's full text is in
the file named.
## Code
| Component | Used for | License | Text |
| --- | --- | --- | --- |
| [OpenCE](https://github.com/OpenCommunityEdition/OpenCE) and the decompilation ([bnunu/halo-1](https://github.com/bnunu/halo-1), [punpckhdq/halo](https://github.com/punpckhdq/halo)) | the game's code, the port | CC0 1.0 | [LICENSE.md](LICENSE.md) |
| [OpenCE](https://github.com/OpenCommunityEdition/OpenCE) and the decompilation ([bnunu/halo-1](https://github.com/bnunu/halo-1), [punpckhdq/halo](https://github.com/punpckhdq/halo)) | the game's code, the port | AGPL 3.0 or later (OpenCE from 19 October 2026, punpckhdq/halo from 17 October 2026; CC0 1.0 before); bnunu/halo-1: CC0 1.0 | [LICENSE](LICENSE), [LICENSES/CC0-1.0.txt](LICENSES/CC0-1.0.txt) |
| [HaloCE-Quest-VR](https://github.com/moistman42069/HaloCE-Quest-VR) | the arm IK, forearm twist and finger poses (`port/linux/game/vr_arms.c`) | CC0 1.0 | (its repository) |
| [HaloCE-VR](https://github.com/astromaddie/HaloCE-VR) | Steam Frame findings | CC0 1.0 | (its repository) |
| [SDL 3](https://libsdl.org) | windows, input, sound | zlib | (in SDL's source, `LICENSE.txt`) |
@@ -22,11 +24,11 @@ license's full text is in the file named.
| [tomlc17](https://github.com/cktan/tomlc17) | reading `config.toml` | MIT | [port/third_party/tomlc17/LICENSE](port/third_party/tomlc17/LICENSE) |
| [stb](https://github.com/nothings/stb) | drawing the game's text sharply (stb_truetype) | MIT or public domain | [port/third_party/stb/LICENSE](port/third_party/stb/LICENSE) |
| [SMAA](https://www.iryoku.com/smaa/) | anti-aliasing (flat screens; off in VR) | MIT | [port/third_party/smaa/LICENSE](port/third_party/smaa/LICENSE) |
| [extract-xiso](https://github.com/XboxDev/extract-xiso) | reading disc images (followed by `XisoExtractor.java`, `steam_frame_xiso.py`, `xiso.c`) | BSD-style (in@fishtank.com) | [port/third_party/extract-xiso/LICENSE.TXT](port/third_party/extract-xiso/LICENSE.TXT) |
The disc image readers include this acknowledgement, as extract-xiso's
license asks: *This product includes software developed by in
&lt;in@fishtank.com&gt;.*
The disc image readers (`XisoExtractor.java`, `steam_frame_xiso.py`,
`xiso.c`) are written from a description of the Xbox's disc file system
([xboxdevwiki's XDVDFS page](https://xboxdevwiki.net/XDVDFS)), not from
extract-xiso, which earlier releases followed.
## Fonts
+31
View File
@@ -207,3 +207,34 @@ Enter `adb pull` to copy the recording parts to a computer.
A profiling build plays with normal builds. It does not use
`--pgo=train`.
## Licence
OpenCE is free software: you can give it to others and change it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, version 3 of the License or (at your option) any later
version (`AGPL-3.0-or-later`). It comes with no warranty. The full text is in
[LICENSE](LICENSE).
- **From the change.** The AGPL applies from the commit that made the change,
and to each release built from that commit or a later one. Earlier
releases, and the source at every earlier commit, were released under
[CC0 1.0](LICENSES/CC0-1.0.txt) and stay that way.
- **What OpenCE builds on.** The decompilation of
[punpckhdq/halo](https://github.com/punpckhdq/halo) is under the AGPL 3.0
from 17 October 2026, and under CC0 1.0 before that date.
[bnunu/halo-1](https://github.com/bnunu/halo-1) is under CC0 1.0.
- **Contributions** are under `AGPL-3.0-or-later`. A change taken from a
project under GPL 3.0 keeps that licence and its notices; the GPL 3.0 and
the AGPL 3.0 let the two be combined (section 13 of each).
- **Hosts and servers.** If you change the game and let other persons play
with your version over a network (for example, as the host of an internet
game, or on a web site), the AGPL asks you to offer them the source of
your version (section 13). The game as released has its source here, and
each release's source is its tag (`build-<n>`).
- **Third-party code, fonts and art** keep their own licences, which are
next to them (`port/third_party`, `port/assets/fonts`,
`port/assets/icons`, `port/assets/text_filter`). The release downloads and
the web site's `licenses.txt` carry their notices.
- **Halo is not covered.** The licence covers the work of OpenCE's authors.
It gives no rights in Halo, its maps or anything else that Microsoft owns.
+3 -3
View File
@@ -493,9 +493,9 @@ file the same as the host's; with `network.map_download` off, or a host with
but their model parts have its 0x68-byte layout and their shader types its
numbering, which makes them a check on what the conversion produces.
OpenSauce and Reclaimer are GPL-3.0 and this repository is CC0: no code from
either was copied. They were read as documentation of the file formats, and
every layout used was then checked against the sample maps.
No code from OpenSauce or Reclaimer (both GPL-3.0) was copied: they were
read as documentation of the file formats, and every layout used was then
checked against the sample maps.
### Documented facts (source, checked against the sample maps)
@@ -4,101 +4,88 @@ import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.channels.FileChannel;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import java.util.Locale;
/**
* Copies the maps folder out of an Xbox disc image (an "xiso", or a whole
* disc's ".iso"), as the desktop games do (port/linux/src/xiso.c, which this
* follows).
* Copies the maps folder out of the player's Xbox disc image of Halo, for
* LauncherActivity, as the desktop games do (port/linux/src/xiso.c; the web
* page's is port/web/site/xiso-worker.js). The image is a document the
* player picked, read through its FileChannel at absolute positions.
*
* The image's file system is XDVDFS, read as extract-xiso does
* (https://github.com/XboxDev/extract-xiso, extract-xiso.c, whose format
* handling this follows; its license is below and in
* port/third_party/extract-xiso/LICENSE.TXT): 2048-byte sectors; a volume
* descriptor at 0x10000 that starts and ends with "MICROSOFT*XBOX*MEDIA" and
* gives the root directory's sector and size; and directories whose entries
* form a binary tree (each entry: left and right subtree offsets in 4-byte
* units, the start sector, the size, attributes, the name's length and the
* name, 4-byte aligned). Images made from a whole disc put the game partition
* further in, at one of the offsets below.
* Written from a description of the Xbox's disc file system, XDVDFS
* (xboxdevwiki's XDVDFS page, https://xboxdevwiki.net/XDVDFS, and the format
* facts OpenCE's readers rely on). What this class relies on:
*
* The files are written to maps.partial first and moved into maps once they
* all are, so an interrupted extraction never leaves maps/ui.map behind.
* - Sectors are 2048 bytes and integers little-endian. Sector numbers count
* from the start of the game partition: an image of the partition alone
* has it at 0, an image of a whole disc further in (0x0FD90000, 0x02080000
* or 0x18300000 for XGD2, XGD3 and XGD1 discs). They are tried in that
* order.
* - The volume descriptor is the partition's sector 32 (at 0x10000). It
* holds "MICROSOFT*XBOX*MEDIA" at its start and again at 0x7EC, and the
* root directory table's start sector (u32 at 0x14) and size in bytes (u32
* at 0x18).
* - A directory table is a binary tree of entries whose root is the entry at
* offset 0. An entry is a left and a right subtree link (u16 each, in
* 4-byte units from the table's start, 0 for none), the start sector and
* the size of the file or of the subdirectory's table (u32 each), the
* attributes (u8, 0x10 for a directory), the name's length (u8) and the
* name. Unused bytes of a table are 0xFF, so a left link of 0xFFFF is
* padding, not an entry.
* - A file is one contiguous run of bytes from the start of its sector.
*
* A European disc in two languages (Spanish and Italian) has no maps folder
* but one for each, maps_es and maps_it: the device's language's is taken,
* else English's, else the first, and its language written to
* maps/language.txt, which the game asks the Xbox for (game.language unset,
* port/linux/src/xbox_xapi.c): the menus in it too.
* The image is the player's file and nothing read from it is trusted. Only
* the root's table and the maps folder's are read, each whole and at most
* 4 MB; the walk of a table visits each offset once, goes at most 64 links
* deep and looks at most 4096 entries; and a file is written only under a
* plain name that no file before it had (ignoring case).
*
* Some parts of this code are copyright in@fishtank.com. This product
* includes software developed by in &lt;in@fishtank.com&gt;.
*
* Copyright (c) 2003 in &lt;in@fishtank.com&gt;
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
*
* This product includes software developed by in &lt;in@fishtank.com&gt;.
*
* 4. Neither the name of "in" nor the email address "in@fishtank.com"
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED `AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* AUTHOR OR ANY CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* The app starts the game once maps/ui.map exists, and makes the maps folder
* itself, so the copy is written to maps.partial (emptied first of what an
* earlier attempt left) and its files moved into maps once all are
* complete, ui.map last.
*/
final class XisoExtractor {
private static final int SECTOR_SIZE = 2048;
private static final long VOLUME_DESCRIPTOR_OFFSET = 0x10000;
private static final int ENTRY_HEADER_SIZE = 14;
private static final int DESCRIPTOR_OFFSET = 0x10000;
private static final byte[] MAGIC = "MICROSOFT*XBOX*MEDIA".getBytes(StandardCharsets.ISO_8859_1);
private static final int SECOND_MAGIC_OFFSET = 0x7EC;
private static final int ENTRY_FIXED_SIZE = 14;
private static final int ATTRIBUTE_DIRECTORY = 0x10;
/* directory tables are a few sectors; anything much larger is not one */
private static final long MAXIMUM_DIRECTORY_SIZE = 4 << 20;
private static final int MAXIMUM_FILES = 256;
private static final int COPY_BUFFER_SIZE = 1 << 20;
private static final byte[] VOLUME_MAGIC = "MICROSOFT*XBOX*MEDIA".getBytes(StandardCharsets.US_ASCII);
/* where the game partition starts: a plain image, and whole-disc images
(extract-xiso's GLOBAL, XGD3 and XGD1 offsets) */
private static final long[] PARTITION_OFFSETS = { 0, 0x0FD90000L, 0x02080000L, 0x18300000L };
private static final int PADDING_LINK = 0xFFFF;
/** where the game partition may start, in the order they are tried */
private static final long[] PARTITION_STARTS = {
0x00000000L, // an image of the game partition alone
0x0FD90000L, // a whole XGD2 disc
0x02080000L, // a whole XGD3 disc
0x18300000L, // a whole XGD1 disc (the original Xbox's)
};
/** directory tables are a few sectors; anything much larger is not one */
private static final int MAXIMUM_TABLE_SIZE = 4 * 1024 * 1024;
private static final int MAXIMUM_DEPTH = 64;
private static final int MAXIMUM_VISITS = 4096;
private static final int MAXIMUM_ENTRIES = 256;
private static final int COPY_CHUNK = 1024 * 1024;
private static final String PARTIAL_DIRECTORY = "maps.partial";
/** Told as the copy goes: the file being copied, and the bytes copied of all the files'. */
interface Progress {
void report(String file, long done, long total);
}
/** a reason the player can act on */
/** A reason the player can act on: its message is shown as it is. */
static final class ExtractException extends IOException {
ExtractException(String message) {
super(message);
}
}
/** a file or folder found in a directory table */
private static final class Entry {
final String name;
final long sector;
@@ -111,140 +98,60 @@ final class XisoExtractor {
}
}
private final FileChannel image;
private long partition;
private XisoExtractor(FileChannel image) {
this.image = image;
private XisoExtractor() {
}
/** copies the image's maps folder to destination/maps */
/** Copies the image's maps folder to destination/maps. */
static void extractMaps(FileChannel image, File destination, Progress progress) throws IOException {
new XisoExtractor(image).extract(destination, progress);
}
long imageSize = image.size();
long partition = -1;
long rootSector = 0, rootSize = 0;
ByteBuffer descriptor = ByteBuffer.allocate(SECTOR_SIZE);
private void readAt(long offset, ByteBuffer buffer) throws IOException {
while (buffer.hasRemaining()) {
int count = image.read(buffer, offset);
if (count <= 0)
throw new ExtractException("Could not read the disc image (is it complete?).");
offset += count;
}
buffer.flip();
}
private static boolean magicAt(ByteBuffer buffer, int offset) {
for (int index = 0; index < VOLUME_MAGIC.length; index++) {
if (buffer.get(offset + index) != VOLUME_MAGIC[index])
return false;
}
return true;
}
/** whether a name is one to write in the maps folder: no path, no "." or
* "..", and only printable ASCII that every file system takes as a plain
* name (a disc's maps folder holds .map files and loading.tga) */
static boolean isPlainName(String name) {
if (name.isEmpty() || name.equals(".") || name.equals(".."))
return false;
for (int index = 0; index < name.length(); index++) {
char c = name.charAt(index);
if (c < 0x20 || c > 0x7E || "/\\:*?\"<>|".indexOf(c) >= 0)
return false;
}
return true;
}
/** the partition's volume descriptor: the root directory's sector and size */
private long[] findVolume() throws IOException {
for (long offset : PARTITION_OFFSETS) {
ByteBuffer descriptor = ByteBuffer.allocate(SECTOR_SIZE).order(ByteOrder.LITTLE_ENDIAN);
try {
readAt(offset + VOLUME_DESCRIPTOR_OFFSET, descriptor);
} catch (IOException e) {
for (long start : PARTITION_STARTS) {
if (start + DESCRIPTOR_OFFSET + SECTOR_SIZE > imageSize)
continue;
}
if (!magicAt(descriptor, 0) || !magicAt(descriptor, 0x7EC))
descriptor.clear();
if (!readFully(image, descriptor, start + DESCRIPTOR_OFFSET))
continue;
partition = offset;
return new long[] {
descriptor.getInt(20) & 0xFFFFFFFFL, descriptor.getInt(24) & 0xFFFFFFFFL,
};
byte[] bytes = descriptor.array();
if (!hasMagic(bytes, 0) || !hasMagic(bytes, SECOND_MAGIC_OFFSET))
continue;
partition = start;
rootSector = u32(bytes, 0x14);
rootSize = u32(bytes, 0x18);
break;
}
throw new ExtractException("This is not an Xbox disc image.");
}
if (partition < 0)
throw new ExtractException("This is not an Xbox disc image.");
/** a directory's table, read whole */
private ByteBuffer readDirectory(long sector, long size, String what) throws IOException {
if (size <= 0 || size > MAXIMUM_DIRECTORY_SIZE)
throw new ExtractException(what);
ByteBuffer table = ByteBuffer.allocate((int) size).order(ByteOrder.LITTLE_ENDIAN);
readAt(partition + sector * SECTOR_SIZE, table);
return table;
}
/**
* collects the entries of the subtree at offset (4-byte units), files or
* directories as asked
*/
private static void walk(ByteBuffer table, long offset, int depth, boolean directories, List<Entry> out,
int[] visited) {
offset *= 4;
/* a malformed table must not loop or run off its end */
if (depth > 64 || ++visited[0] > 4096 || offset + ENTRY_HEADER_SIZE > table.limit())
return;
int at = (int) offset;
int left = table.getShort(at) & 0xFFFF;
int right = table.getShort(at + 2) & 0xFFFF;
/* 0xFFFF: padding, an empty directory */
if (left == 0xFFFF)
return;
int nameLength = table.get(at + 13) & 0xFF;
if (left != 0)
walk(table, left, depth + 1, directories, out, visited);
boolean isDirectory = (table.get(at + 12) & ATTRIBUTE_DIRECTORY) != 0;
if (at + ENTRY_HEADER_SIZE + nameLength <= table.limit() && nameLength > 0 && isDirectory == directories
&& out.size() < MAXIMUM_FILES) {
byte[] bytes = new byte[nameLength];
for (int index = 0; index < nameLength; index++)
bytes[index] = table.get(at + ENTRY_HEADER_SIZE + index);
String name = new String(bytes, StandardCharsets.ISO_8859_1);
/* (as extract-xiso refuses them: no name may leave the folder, and
none but a plain file name is written) */
if (isPlainName(name))
out.add(new Entry(name, table.getInt(at + 4) & 0xFFFFFFFFL, table.getInt(at + 8) & 0xFFFFFFFFL));
}
if (right != 0)
walk(table, right, depth + 1, directories, out, visited);
}
private void extract(File destination, Progress progress) throws IOException {
long[] root = findVolume();
/* the root's maps folder */
ByteBuffer table = readDirectory(root[0], root[1], "The disc image's file system is damaged.");
List<Entry> directories = new ArrayList<>();
walk(table, 0, 0, true, directories, new int[1]);
// the root's maps folder
byte[] root = readTable(image, partition, rootSector, rootSize, "The disc image's file system is damaged.");
Entry maps = null;
for (Entry entry : directories) {
if (entry.name.equalsIgnoreCase("maps"))
for (Entry entry : walkTable(root, true)) {
if (entry.name.equalsIgnoreCase("maps")) {
maps = entry;
break;
}
}
// (Ringfall: a European disc in two languages, Spanish and Italian,
// has no maps folder but one for each, maps_es and maps_it: the
// device's language's is taken, else English's, else the first, and
// its language written to maps/language.txt, which the game asks the
// Xbox for while game.language is unset: port/linux/src/xbox_xapi.c)
String language = null;
if (maps == null) {
String wanted = Locale.getDefault().getLanguage();
Entry english = null, first = null;
for (Entry entry : directories) {
for (Entry entry : walkTable(root, true)) {
String code = mapsLanguage(entry.name);
if (code == null)
continue;
if (code.equals(wanted))
if (code.equals(wanted) && maps == null)
maps = entry;
if (code.equals("en"))
if (code.equals("en") && english == null)
english = entry;
if (first == null)
first = entry;
@@ -257,73 +164,68 @@ final class XisoExtractor {
if (maps == null)
throw new ExtractException("The disc image has no maps folder: it is not a Halo disc.");
/* its files */
table = readDirectory(maps.sector, maps.size, "The disc image's maps folder is damaged.");
List<Entry> files = new ArrayList<>();
walk(table, 0, 0, false, files, new int[1]);
long total = 0;
boolean hasUi = false;
// its files
byte[] table = readTable(image, partition, maps.sector, maps.size, "The disc image's maps folder is damaged.");
List<Entry> files = walkTable(table, false);
Entry userInterface = null;
for (Entry file : files) {
total += file.size;
hasUi |= file.name.equalsIgnoreCase("ui.map");
if (file.name.equalsIgnoreCase("ui.map"))
userInterface = file;
}
if (!hasUi)
if (userInterface == null)
throw new ExtractException("The disc image's maps folder has no ui.map: it is not a Halo disc.");
File partial = new File(destination, "maps.partial");
File finished = new File(destination, "maps");
if (!partial.isDirectory() && !partial.mkdirs())
throw new ExtractException("Could not create " + partial + ".");
ByteBuffer buffer = ByteBuffer.allocateDirect(COPY_BUFFER_SIZE);
long done = 0;
// (an image that ends before a file does is refused before anything
// is written; an empty file's sector need not be anywhere)
long total = 0;
for (Entry file : files) {
File path = new File(partial, file.name);
long offset = partition + file.sector * SECTOR_SIZE;
long remaining = file.size;
if (file.size > 0 && partition + file.sector * SECTOR_SIZE + file.size > imageSize)
throw new ExtractException(readFailure(file));
total += file.size;
}
try (FileOutputStream out = new FileOutputStream(path)) {
FileChannel output = out.getChannel();
while (remaining > 0) {
buffer.clear();
buffer.limit((int) Math.min(remaining, COPY_BUFFER_SIZE));
readAt(offset, buffer);
int count = buffer.remaining();
while (buffer.hasRemaining())
output.write(buffer);
offset += count;
remaining -= count;
done += count;
progress.report(file.name, done, total);
}
} catch (ExtractException e) {
throw new ExtractException("Could not read " + file.name + " from the disc image (is it complete?).");
} catch (IOException e) {
throw new ExtractException("Could not write " + path + " (is the storage full?).");
// the copy, to maps.partial
File partial = new File(destination, PARTIAL_DIRECTORY);
if (partial.isDirectory()) {
File[] leftovers = partial.listFiles();
if (leftovers != null) {
for (File leftover : leftovers)
leftover.delete();
}
} else {
partial.delete();
partial.mkdirs();
}
if (!partial.isDirectory())
throw new ExtractException("Could not create " + partial.getPath() + ".");
ByteBuffer buffer = ByteBuffer.allocate(COPY_CHUNK);
long done = 0;
for (Entry file : files)
done = copyFile(image, partition, file, new File(partial, file.name), buffer, done, total, progress);
/* (the maps folder may be there, empty: the app makes it for adb) */
if (!finished.isDirectory() && !finished.mkdirs())
throw new ExtractException("Could not create " + finished + ".");
for (Entry file : files) {
File from = new File(partial, file.name);
File to = new File(finished, file.name);
to.delete();
if (!from.renameTo(to))
throw new ExtractException("Could not move " + file.name + " into " + finished + ".");
}
partial.delete();
File languageFile = new File(finished, "language.txt");
// then into maps, ui.map (the app's sign that the data is there) last
File mapsFolder = new File(destination, "maps");
if (!mapsFolder.isDirectory() && !mapsFolder.mkdirs() && !mapsFolder.isDirectory())
throw new ExtractException("Could not create " + mapsFolder.getPath() + ".");
// (the language of a language's maps folder: before ui.map is there)
File languageFile = new File(mapsFolder, "language.txt");
languageFile.delete();
if (language != null) {
try (FileOutputStream out = new FileOutputStream(languageFile)) {
out.write((language + "\n").getBytes(StandardCharsets.US_ASCII));
} catch (IOException e) {
throw new ExtractException("Could not write " + languageFile + " (is the storage full?).");
throw new ExtractException("Could not write " + languageFile.getPath() + " (is the storage full?).");
}
}
List<Entry> order = new ArrayList<>(files);
order.remove(userInterface);
order.add(userInterface);
for (Entry file : order) {
File target = new File(mapsFolder, file.name);
target.delete();
if (!new File(partial, file.name).renameTo(target))
throw new ExtractException("Could not move " + file.name + " into " + mapsFolder.getPath() + ".");
}
partial.delete();
}
/** a language's maps folder's language ("maps_it": "it"), else null */
@@ -333,4 +235,190 @@ final class XisoExtractor {
String code = name.substring(5).toLowerCase(Locale.ROOT);
return Character.isLetter(code.charAt(0)) && Character.isLetter(code.charAt(1)) ? code : null;
}
/** No path, no . or .., and only printable ASCII that every file system takes as a plain name. */
static boolean isPlainName(String name) {
if (name == null || name.isEmpty() || name.equals(".") || name.equals(".."))
return false;
for (int index = 0; index < name.length(); index++) {
char character = name.charAt(index);
if (character < 0x20 || character > 0x7E || "/\\:*?\"<>|".indexOf(character) >= 0)
return false;
}
return true;
}
/* ---------- the image */
private static long u16(byte[] bytes, int offset) {
return (bytes[offset] & 0xFF) | (bytes[offset + 1] & 0xFF) << 8;
}
private static long u32(byte[] bytes, int offset) {
return u16(bytes, offset) | u16(bytes, offset + 2) << 16;
}
private static boolean hasMagic(byte[] bytes, int offset) {
for (int index = 0; index < MAGIC.length; index++) {
if (bytes[offset + index] != MAGIC[index])
return false;
}
return true;
}
/** Fills buffer from the image at position; false if the image ends first. */
private static boolean readFully(FileChannel image, ByteBuffer buffer, long position) throws IOException {
while (buffer.hasRemaining()) {
int count = image.read(buffer, position);
if (count <= 0)
return false;
position += count;
}
return true;
}
private static byte[] readTable(FileChannel image, long partition, long sector, long size, String damaged)
throws IOException {
if (size == 0 || size > MAXIMUM_TABLE_SIZE)
throw new ExtractException(damaged);
ByteBuffer table = ByteBuffer.allocate((int) size);
if (!readFully(image, table, partition + sector * SECTOR_SIZE))
throw new ExtractException("Could not read the disc image (is it complete?).");
return table.array();
}
/* ---------- directory tables */
private static final class Walk {
final byte[] table;
final boolean directories;
final BitSet visited = new BitSet();
final List<Entry> entries = new ArrayList<>();
int visits;
boolean stopped;
Walk(byte[] table, boolean directories) {
this.table = table;
this.directories = directories;
}
}
/** The folders (or the files) of a table with plain names, in the tree's order. */
private static List<Entry> walkTable(byte[] table, boolean directories) {
Walk walk = new Walk(table, directories);
walkEntry(walk, 0, 0);
return walk.entries;
}
/**
* The subtree whose root entry is at offset: its left subtree, the
* entry, its right subtree. A link to padding, past the table or back to
* an entry already visited ends that branch.
*/
private static void walkEntry(Walk walk, int offset, int depth) {
byte[] table = walk.table;
if (walk.stopped || depth > MAXIMUM_DEPTH)
return;
if (offset >= table.length || table.length - offset < ENTRY_FIXED_SIZE)
return;
int left = (int) u16(table, offset);
int right = (int) u16(table, offset + 2);
if (left == PADDING_LINK || walk.visited.get(offset / 4))
return;
walk.visited.set(offset / 4);
if (walk.visits >= MAXIMUM_VISITS) {
walk.stopped = true;
return;
}
walk.visits++;
if (left != 0)
walkEntry(walk, left * 4, depth + 1);
int nameLength = table[offset + 13] & 0xFF;
if (nameLength != 0 && nameLength <= table.length - offset - ENTRY_FIXED_SIZE)
collect(walk, offset, nameLength);
if (right != 0)
walkEntry(walk, right * 4, depth + 1);
}
private static void collect(Walk walk, int offset, int nameLength) {
byte[] table = walk.table;
boolean directory = (table[offset + 12] & ATTRIBUTE_DIRECTORY) != 0;
if (directory != walk.directories || walk.entries.size() >= MAXIMUM_ENTRIES)
return;
String name = new String(table, offset + ENTRY_FIXED_SIZE, nameLength, StandardCharsets.ISO_8859_1);
if (!isPlainName(name))
return;
// (the destination's file system may ignore case)
for (Entry entry : walk.entries) {
if (entry.name.equalsIgnoreCase(name))
return;
}
walk.entries.add(new Entry(name, u32(table, offset + 4), u32(table, offset + 8)));
}
/* ---------- the copy */
private static String readFailure(Entry file) {
return "Could not read " + file.name + " from the disc image (is it complete?).";
}
/** Copies one file of the image to output; returns the bytes copied of all the files so far. */
private static long copyFile(FileChannel image, long partition, Entry file, File output, ByteBuffer buffer,
long done, long total, Progress progress) throws IOException {
String writeFailure = "Could not write " + output.getPath() + " (is the storage full?).";
long position = partition + file.sector * SECTOR_SIZE;
long remaining = file.size;
FileOutputStream stream = null;
try {
stream = new FileOutputStream(output);
FileChannel channel = stream.getChannel();
while (remaining > 0) {
int count = (int) Math.min(remaining, COPY_CHUNK);
boolean read;
buffer.clear();
buffer.limit(count);
try {
read = readFully(image, buffer, position);
} catch (IOException exception) {
read = false;
}
if (!read)
throw new ExtractException(readFailure(file));
buffer.flip();
while (buffer.hasRemaining()) {
if (channel.write(buffer) <= 0)
throw new ExtractException(writeFailure);
}
position += count;
remaining -= count;
done += count;
if (progress != null)
progress.report(file.name, done, total);
}
FileOutputStream closing = stream;
stream = null;
closing.close();
} catch (ExtractException exception) {
throw exception;
} catch (IOException exception) {
throw new ExtractException(writeFailure);
} finally {
if (stream != null) {
try {
stream.close();
} catch (IOException ignored) {
// (the copy failed already)
}
}
}
return done;
}
}
+161 -148
View File
@@ -1,66 +1,50 @@
#!/usr/bin/env python3
"""
Copies the maps folder out of an Xbox disc image (an "xiso", or a whole
disc's ".iso") on the Steam Frame's SteamOS side, for its installer
(steam_frame_install.sh). It reads the image as the app's own import does
Copies the maps folder out of the player's Xbox disc image of Halo (an
"xiso", or a whole disc's ".iso") on the Steam Frame's SteamOS side, for
its installer (steam_frame_install.sh), as the app's own import does
(app/src/main/java/com/halo/decomp/XisoExtractor.java, which this follows;
the desktop games' is port/linux/src/xiso.c).
steam_frame_xiso.py <image> <destination>
writes <destination>/maps (through maps.partial, so an interrupted copy
never leaves maps/ui.map behind) and prints its progress for zenity
--progress: a percentage on a line of its own, and "# <text>" lines. On
failure it prints "error: <reason the player can act on>" to stderr and
exits 1.
writes <destination>/maps (through maps.partial, ui.map moved in last, so
an interrupted copy never leaves maps/ui.map behind) and prints its
progress for zenity --progress: a percentage on a line of its own, and
"# <text>" lines. On failure it prints "error: <reason the player can act
on>" to stderr and exits 1.
The image's file system is XDVDFS, read as extract-xiso does
(https://github.com/XboxDev/extract-xiso, extract-xiso.c, whose format
handling this follows; its license is below and in
port/third_party/extract-xiso/LICENSE.TXT): 2048-byte sectors; a volume
descriptor at 0x10000 that starts and ends with "MICROSOFT*XBOX*MEDIA" and
gives the root directory's sector and size; and directories whose entries
form a binary tree (each entry: left and right subtree offsets in 4-byte
units, the start sector, the size, attributes, the name's length and the
name). Images made from a whole disc put the game partition further in, at
one of the offsets below.
Written from a description of the Xbox's disc file system, XDVDFS
(xboxdevwiki's XDVDFS page, https://xboxdevwiki.net/XDVDFS), as
XisoExtractor.java is:
Some parts of this code are copyright in@fishtank.com. This product
includes software developed by in <in@fishtank.com>.
- Sectors are 2048 bytes and integers little-endian. Sector numbers count
from the start of the game partition: an image of the partition alone has
it at 0, an image of a whole disc further in (PARTITION_STARTS, tried in
that order).
- The volume descriptor is the partition's sector 32 (at 0x10000). It holds
"MICROSOFT*XBOX*MEDIA" at its start and again at 0x7EC, and the root
directory table's start sector (u32 at 0x14) and size in bytes (u32 at
0x18).
- A directory table is a binary tree of entries whose root is the entry at
offset 0. An entry is a left and a right subtree link (u16 each, in 4-byte
units from the table's start, 0 for none), the start sector and the size
of the file or of the subdirectory's table (u32 each), the attributes (u8,
0x10 for a directory), the name's length (u8) and the name. Unused bytes
are 0xFF, so a left link of 0xFFFF is padding, not an entry.
- A file is one contiguous run of bytes from the start of its sector.
Copyright (c) 2003 in <in@fishtank.com>
All rights reserved.
The image is the player's file and nothing read from it is trusted: only
the root's table and the maps folder's are read, each whole and at most
4 MB; a table's walk visits each offset once, goes at most 64 links deep
and looks at most 4096 entries; and a file is written only under a plain
name that no file before it had (ignoring case).
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. All advertising materials mentioning features or use of this software
must display the following acknowledgement:
This product includes software developed by in <in@fishtank.com>.
4. Neither the name of "in" nor the email address "in@fishtank.com"
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED `AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
AUTHOR OR ANY CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
A European disc in two languages (Spanish and Italian) has no maps folder
but one for each, maps_es and maps_it: the one for the language asked for
(RINGFALL_LANGUAGE, else the system's) is taken, else English's, else the
first, and its language written to maps/language.txt, which the game takes
as the Xbox's language while game.language is unset.
"""
import os
@@ -68,74 +52,100 @@ import struct
import sys
SECTOR_SIZE = 2048
VOLUME_DESCRIPTOR_OFFSET = 0x10000
ENTRY_HEADER_SIZE = 14
DESCRIPTOR_OFFSET = 0x10000
MAGIC = b"MICROSOFT*XBOX*MEDIA"
SECOND_MAGIC_OFFSET = 0x7EC
ENTRY_FIXED_SIZE = 14
ATTRIBUTE_DIRECTORY = 0x10
PADDING_LINK = 0xFFFF
# where the game partition may start: an image of the partition alone, a
# whole XGD2, XGD3 and XGD1 (the original Xbox's) disc
PARTITION_STARTS = (0x00000000, 0x0FD90000, 0x02080000, 0x18300000)
# directory tables are a few sectors; anything much larger is not one
MAXIMUM_DIRECTORY_SIZE = 4 << 20
MAXIMUM_FILES = 256
COPY_BUFFER_SIZE = 1 << 20
VOLUME_MAGIC = b"MICROSOFT*XBOX*MEDIA"
# where the game partition starts: a plain image, and whole-disc images
# (extract-xiso's GLOBAL, XGD3 and XGD1 offsets)
PARTITION_OFFSETS = (0, 0x0FD90000, 0x02080000, 0x18300000)
MAXIMUM_TABLE_SIZE = 4 << 20
MAXIMUM_DEPTH = 64
MAXIMUM_VISITS = 4096
MAXIMUM_ENTRIES = 256
COPY_CHUNK = 1 << 20
PARTIAL_DIRECTORY = "maps.partial"
class ExtractError(Exception):
"""a reason the player can act on"""
def read_at(image, offset, size):
image.seek(offset)
def read_exactly(image, position, size):
"""size bytes of the image from position; None if it ends first"""
image.seek(position)
data = image.read(size)
if len(data) != size:
raise ExtractError("Could not read the disc image (is it complete?).")
return data
return data if len(data) == size else None
def find_volume(image):
"""the game partition's offset, and the root directory's sector and size"""
for offset in PARTITION_OFFSETS:
try:
descriptor = read_at(image, offset + VOLUME_DESCRIPTOR_OFFSET, SECTOR_SIZE)
except ExtractError:
def find_partition(image, image_size):
"""the game partition's start, and the root table's sector and size"""
for start in PARTITION_STARTS:
if start + DESCRIPTOR_OFFSET + SECTOR_SIZE > image_size:
continue
if descriptor[:20] != VOLUME_MAGIC or descriptor[0x7EC:0x7EC + 20] != VOLUME_MAGIC:
descriptor = read_exactly(image, start + DESCRIPTOR_OFFSET, SECTOR_SIZE)
if (descriptor is None or descriptor[:len(MAGIC)] != MAGIC or
descriptor[SECOND_MAGIC_OFFSET:SECOND_MAGIC_OFFSET + len(MAGIC)] != MAGIC):
continue
sector, size = struct.unpack_from("<II", descriptor, 20)
return offset, sector, size
sector, size = struct.unpack_from("<II", descriptor, 0x14)
return start, sector, size
raise ExtractError("This is not an Xbox disc image.")
def read_directory(image, partition, sector, size, what):
if size <= 0 or size > MAXIMUM_DIRECTORY_SIZE:
raise ExtractError(what)
return read_at(image, partition + sector * SECTOR_SIZE, size)
def read_table(image, partition, sector, size, damaged):
if size == 0 or size > MAXIMUM_TABLE_SIZE:
raise ExtractError(damaged)
table = read_exactly(image, partition + sector * SECTOR_SIZE, size)
if table is None:
raise ExtractError("Could not read the disc image (is it complete?).")
return table
def walk(table, offset, depth, directories, out, visited):
"""collects the entries (name, sector, size) of the subtree at offset
(4-byte units), files or directories as asked"""
at = offset * 4
# a malformed table must not loop or run off its end
visited[0] += 1
if depth > 64 or visited[0] > 4096 or at + ENTRY_HEADER_SIZE > len(table):
return
left, right, sector, size, attributes, name_length = struct.unpack_from("<HHIIBB", table, at)
# 0xFFFF: padding, an empty directory
if left == 0xFFFF:
return
if left:
walk(table, left, depth + 1, directories, out, visited)
is_directory = bool(attributes & ATTRIBUTE_DIRECTORY)
if (at + ENTRY_HEADER_SIZE + name_length <= len(table) and name_length > 0
and is_directory == directories and len(out) < MAXIMUM_FILES):
name = table[at + ENTRY_HEADER_SIZE:at + ENTRY_HEADER_SIZE + name_length].decode("latin-1")
# (as extract-xiso refuses them: no name may leave the folder)
if name not in (".", "..") and "/" not in name and "\\" not in name:
out.append((name, sector, size))
if right:
walk(table, right, depth + 1, directories, out, visited)
def is_plain_name(name):
"""no path, no . or .., and only printable ASCII that every file system
takes as a plain name"""
if not name or name in (".", ".."):
return False
return all(0x20 <= ord(character) <= 0x7E and character not in '/\\:*?"<>|' for character in name)
def walk_table(table, directories):
"""the folders (or the files) of a table with plain names, as (name,
sector, size), in the tree's order: each entry's left subtree, the entry,
its right subtree; a link to padding, past the table or back to an entry
already visited ends that branch"""
entries, visited = [], set()
visits = [0]
def walk(offset, depth):
if depth > MAXIMUM_DEPTH or visits[0] >= MAXIMUM_VISITS:
return
if offset >= len(table) or len(table) - offset < ENTRY_FIXED_SIZE:
return
left, right = struct.unpack_from("<HH", table, offset)
if left == PADDING_LINK or offset // 4 in visited:
return
visited.add(offset // 4)
visits[0] += 1
if left:
walk(left * 4, depth + 1)
name_length = table[offset + 13]
if name_length and name_length <= len(table) - offset - ENTRY_FIXED_SIZE:
is_directory = bool(table[offset + 12] & ATTRIBUTE_DIRECTORY)
name = table[offset + ENTRY_FIXED_SIZE:offset + ENTRY_FIXED_SIZE + name_length].decode("latin-1")
# (the destination's file system may ignore case)
if (is_directory == directories and len(entries) < MAXIMUM_ENTRIES and is_plain_name(name) and
all(entry[0].lower() != name.lower() for entry in entries)):
sector, size = struct.unpack_from("<II", table, offset + 4)
entries.append((name, sector, size))
if right:
walk(right * 4, depth + 1)
walk(0, 0)
return entries
def maps_language(name):
@@ -145,65 +155,67 @@ def maps_language(name):
return None
def choose_maps(folders):
"""the maps folder, and its language (None for a plain "maps")"""
for folder in folders:
if folder[0].lower() == "maps":
return folder, None
languages = [(maps_language(folder[0]), folder) for folder in folders if maps_language(folder[0])]
wanted = (os.environ.get("RINGFALL_LANGUAGE") or os.environ.get("LC_ALL") or
os.environ.get("LC_MESSAGES") or os.environ.get("LANG") or "")[:2].lower()
for preferred in (wanted, "en"):
for language, folder in languages:
if language == preferred:
return folder, language
if languages:
return languages[0][1], languages[0][0]
raise ExtractError("The disc image has no maps folder: it is not a Halo disc.")
def extract(image_path, destination):
with open(image_path, "rb") as image:
partition, root_sector, root_size = find_volume(image)
image_size = os.fstat(image.fileno()).st_size
partition, root_sector, root_size = find_partition(image, image_size)
# the root's maps folder
table = read_directory(image, partition, root_sector, root_size,
"The disc image's file system is damaged.")
directories = []
walk(table, 0, 0, True, directories, [0])
maps = [entry for entry in directories if entry[0].lower() == "maps"]
# (a European disc in two languages, Spanish and Italian, has a maps
# folder for each, maps_es and maps_it: the one for the language
# asked for (RINGFALL_LANGUAGE, else the system's), else English's,
# else the first; its language goes into maps/language.txt, which the
# game takes as game.language's when that is unset)
language = None
if not maps:
languages = [(maps_language(entry[0]), entry) for entry in directories if maps_language(entry[0])]
wanted = (os.environ.get("RINGFALL_LANGUAGE") or os.environ.get("LC_ALL") or
os.environ.get("LC_MESSAGES") or os.environ.get("LANG") or "")[:2].lower()
for preferred in (wanted, "en"):
chosen = [pair for pair in languages if pair[0] == preferred]
if chosen:
break
chosen = chosen or languages[:1]
if chosen:
language, entry = chosen[0]
maps = [entry]
if not maps:
raise ExtractError("The disc image has no maps folder: it is not a Halo disc.")
root = read_table(image, partition, root_sector, root_size, "The disc image's file system is damaged.")
(_, maps_sector, maps_size), language = choose_maps(walk_table(root, True))
# its files
table = read_directory(image, partition, maps[-1][1], maps[-1][2],
"The disc image's maps folder is damaged.")
files = []
walk(table, 0, 0, False, files, [0])
if not any(name.lower() == "ui.map" for name, _, _ in files):
table = read_table(image, partition, maps_sector, maps_size, "The disc image's maps folder is damaged.")
files = walk_table(table, False)
user_interface = next((file for file in files if file[0].lower() == "ui.map"), None)
if user_interface is None:
raise ExtractError("The disc image's maps folder has no ui.map: it is not a Halo disc.")
# (an image that ends before a file does is refused before anything
# is written; an empty file's sector need not be anywhere)
for name, sector, size in files:
if size and partition + sector * SECTOR_SIZE + size > image_size:
raise ExtractError("Could not read %s from the disc image (is it complete?)." % name)
total = sum(size for _, _, size in files) or 1
partial = os.path.join(destination, "maps.partial")
finished = os.path.join(destination, "maps")
# the copy, to maps.partial (emptied of what an earlier attempt left)
partial = os.path.join(destination, PARTIAL_DIRECTORY)
try:
os.makedirs(partial, exist_ok=True)
for leftover in os.listdir(partial):
os.remove(os.path.join(partial, leftover))
except OSError:
raise ExtractError("Could not create %s." % partial)
done = 0
shown = -1
done, shown = 0, -1
for name, sector, size in files:
path = os.path.join(partial, name)
offset = partition + sector * SECTOR_SIZE
remaining = size
position, remaining = partition + sector * SECTOR_SIZE, size
print("# Copying maps/%s" % name, flush=True)
try:
with open(path, "wb") as out:
while remaining > 0:
count = min(remaining, COPY_BUFFER_SIZE)
out.write(read_at(image, offset, count))
offset += count
count = min(remaining, COPY_CHUNK)
data = read_exactly(image, position, count)
if data is None:
raise ExtractError("Could not read %s from the disc image (is it complete?)." % name)
out.write(data)
position += count
remaining -= count
done += count
# (zenity closes at 100: that is left to the caller)
@@ -211,23 +223,24 @@ def extract(image_path, destination):
if percent != shown:
print(percent, flush=True)
shown = percent
except ExtractError:
raise ExtractError("Could not read %s from the disc image (is it complete?)." % name)
except OSError:
raise ExtractError("Could not write %s (is the storage full?)." % path)
# (the maps folder may be there, empty)
# then into maps (which may be there, empty), the language before and
# ui.map (the sign that the data is there) last
finished = os.path.join(destination, "maps")
try:
os.makedirs(finished, exist_ok=True)
for name, _, _ in files:
os.replace(os.path.join(partial, name), os.path.join(finished, name))
os.rmdir(partial)
language_file = os.path.join(finished, "language.txt")
if os.path.exists(language_file):
os.remove(language_file)
if language:
with open(language_file, "w") as out:
out.write(language + "\n")
order = [file for file in files if file is not user_interface] + [user_interface]
for name, _, _ in order:
os.replace(os.path.join(partial, name), os.path.join(finished, name))
os.rmdir(partial)
except OSError as error:
raise ExtractError("Could not move the maps into %s (%s)." % (finished, error.strerror))
+5 -5
View File
@@ -14,11 +14,11 @@ Sources for the layouts, cited per structure below:
- BlamLib, in the same archive: the font and unicode string list layouts.
- Reclaimer (GPL-3.0, Gravemind2401; the Reclaimer-master archive): how
bitmap tags and pixel data are found in bitmaps.map.
No code from either project is used: they are documentation here, and this
repository is CC0. Facts that neither source states were established by
reading the sample Custom Edition maps; the comments below say so where they
are used ("observed", "every map examined"), and
docs/custom_edition_caches.md lists each with its evidence.
No code from either project is used: they are documentation here. Facts
that neither source states were established by reading the sample Custom
Edition maps; the comments below say so where they are used ("observed",
"every map examined"), and docs/custom_edition_caches.md lists each with its
evidence.
*/
/* ---------- headers */
+58 -7
View File
@@ -24,7 +24,15 @@ play's, sealed as to any peer; WebRTC is only their way through.
the tunnel's datagrams, whose streams KCP makes reliable, as on UDP).
Messages larger than a packet are split and joined again. What this end
sends and the peer has not acknowledged in ABANDON_TIME is given up
(FORWARD-TSN, RFC 3758); what it receives is acknowledged at once.
(FORWARD-TSN, RFC 3758); what it receives is acknowledged at once, every
run past a gap (a SACK of only some has the peer count the others in
flight, and fill its window), and again each SACK_INTERVAL while a gap
stays. What is missing before a TSN that came GAP_TIME ago is given up as
the peer's FORWARD-TSN would give it up (the channel's messages are
never sent again, and the peer sent it before that TSN): Firefox's SCTP,
after one loss, gives up others only once its cumulative acknowledgement
has passed the first, which the gaps after it stop, and the channel would
stall for seconds, then fall out of TSN_WINDOW.
Everything runs on the p2p thread, under p2p_lock.
*/
@@ -54,7 +62,9 @@ enum
TSN_WINDOW = 1024,
/* fragments of messages kept for joining */
MAXIMUM_FRAGMENTS = 16,
MAXIMUM_GAP_BLOCKS = 16,
/* the runs past the cumulative TSN a SACK reports: all of them, at a
tenth of the datagrams lost (a SACK of 12 + 4 * this bytes) */
MAXIMUM_GAP_BLOCKS = 128,
SCTP_PORT = 5000,
/* the window this end says it has: messages are passed on at once */
RECEIVE_WINDOW = 1 << 20,
@@ -65,6 +75,10 @@ enum
PUNCH_TIME = 30000,
ABANDON_TIME = 300,
FORWARD_INTERVAL = 200,
SACK_INTERVAL = 200,
/* a gap given up by this end (longer than ABANDON_TIME: what is only
late still comes, and the peer may give it up first) */
GAP_TIME = 1000,
/* a path not checked in this long is not one the browser uses */
PATH_TIME = 30000,
};
@@ -178,7 +192,11 @@ struct connection
unsigned int cumulative;
unsigned int highest;
unsigned char received[TSN_WINDOW];
/* (system time) when each TSN past the cumulative one came */
unsigned long arrived[TSN_WINDOW];
int sack_due;
/* when the last SACK went */
unsigned long sack_time;
struct fragment fragments[MAXIMUM_FRAGMENTS];
/* sending: the next TSN, the peer's cumulative acknowledgement, when
each TSN past it was sent (by TSN modulo TSN_WINDOW), and the last
@@ -528,6 +546,7 @@ static void sctp_send_sack(struct connection *connection)
put_short(value + 10, 0);
sctp_send_chunk(connection, _chunk_sack, 0, value, 12 + blocks * 4);
connection->sack_due = 0;
connection->sack_time = p2p_now();
}
/* a message on the channel (stream 0, unordered), split as needed */
@@ -663,6 +682,7 @@ static void data_received(struct connection *connection, int flags, const unsign
return;
}
connection->received[tsn % TSN_WINDOW] = 1;
connection->arrived[tsn % TSN_WINDOW] = p2p_now();
if (tsn_after(tsn, connection->highest))
connection->highest = tsn;
while (connection->received[(connection->cumulative + 1) % TSN_WINDOW] &&
@@ -712,14 +732,13 @@ static void data_received(struct connection *connection, int flags, const unsign
}
}
static void forward_tsn_received(struct connection *connection, const unsigned char *value, int length)
/* what the peer gave up (FORWARD-TSN), or this end did: the cumulative TSN
moved to forward and past what came after it, and the fragments of messages
given up let go */
static void skip_to(struct connection *connection, unsigned int forward)
{
unsigned int forward;
int index;
if (length < 4)
return;
forward = get_long(value);
connection->sack_due = 1;
if (!tsn_after(forward, connection->cumulative))
return;
@@ -750,6 +769,35 @@ static void forward_tsn_received(struct connection *connection, const unsigned c
}
}
static void forward_tsn_received(struct connection *connection, const unsigned char *value, int length)
{
if (length >= 4)
skip_to(connection, get_long(value));
}
/* the gaps past the cumulative TSN: what is missing before a TSN that came
GAP_TIME ago given up, and the rest told again each SACK_INTERVAL */
static void gap_check(struct connection *connection)
{
unsigned int tsn;
if (!tsn_after(connection->highest, connection->cumulative))
return;
for (tsn = connection->highest; tsn_after(tsn, connection->cumulative); tsn--)
{
if (connection->received[tsn % TSN_WINDOW] && elapsed(connection->arrived[tsn % TSN_WINDOW], GAP_TIME))
{
skip_to(connection, tsn);
break;
}
}
if (connection->sack_due || (tsn_after(connection->highest, connection->cumulative) &&
elapsed(connection->sack_time, SACK_INTERVAL)))
{
sctp_send_sack(connection);
}
}
static void sack_received(struct connection *connection, const unsigned char *value, int length)
{
unsigned int cumulative;
@@ -1138,7 +1186,10 @@ int p2p_webrtc_update(void)
/* (the handshake's retransmissions) */
connection_receive(connection);
if (connection->state == _sctp_established)
{
sctp_forward(connection);
gap_check(connection);
}
else if (!elapsed(connection->created_time, PUNCH_TIME) && elapsed(connection->punch_time, PUNCH_INTERVAL))
punch(connection);
}
+4 -2
View File
@@ -522,13 +522,15 @@ static void updater_update(void)
}
}
/* the files a previous update left behind */
/* the files a previous update left behind, and the notice of extract-xiso,
which releases carried until the disc image readers were written again */
static void updater_clean_up(void)
{
static const char *const names[] =
{
"halo.old", "halo.exe.old", "SDL3.dll.old", "libSDL3.so.0.old", "SDL3-LICENSE.txt.old",
"extract-xiso-LICENSE.txt.old", "mbedtls-LICENSE.txt.old",
"extract-xiso-LICENSE.txt.old", "mbedtls-LICENSE.txt.old", "LICENSE.txt.old",
"extract-xiso-LICENSE.txt",
};
char path[1200];
size_t index;
+420 -262
View File
@@ -1,307 +1,408 @@
/*
XISO.C
Copies the maps folder out of an Xbox disc image (an "xiso"), for the
desktop ports' first start without game data (sdl_platform.c).
The maps folder out of an Xbox disc image, for the desktop games (Linux and
Windows). When no data root has a maps folder, sdl_platform.c asks the player
for their disc image of Halo and this copies the image's maps folder next to
the executable. (The Android app's copy of this is XisoExtractor.java, the
web page's xiso-worker.js.)
The image's file system is XDVDFS, read as extract-xiso does
(https://github.com/XboxDev/extract-xiso, extract-xiso.c, whose format
handling this follows; its license is below and in
port/third_party/extract-xiso/LICENSE.TXT): 2048-byte sectors; a
volume descriptor at 0x10000 that starts and ends with
"MICROSOFT*XBOX*MEDIA" and gives the root directory's sector and size; and
directories whose entries form a binary tree (each entry: left and right
subtree offsets in 4-byte units, the start sector, the size, attributes, the
name's length and the name, 4-byte aligned). Images made from a whole disc
put the game partition further in, at one of the offsets below.
Written from a description of the Xbox's disc file system, XDVDFS
(xboxdevwiki's XDVDFS page, https://xboxdevwiki.net/XDVDFS, and the format
facts OpenCE's readers rely on). What this file relies on:
The files are written to <destination>/maps.partial first, which becomes
<destination>/maps once they all are, so an interrupted extraction never
leaves a maps folder that looks complete.
- Sectors are 2048 bytes and integers little-endian. Sector numbers count
from the start of the game partition: an image of the partition alone has
it at 0, an image of a whole disc further in (0x0FD90000, 0x02080000 or
0x18300000 for XGD2, XGD3 and XGD1 discs). They are tried in that order.
- The volume descriptor is the partition's sector 32 (at 0x10000). It holds
"MICROSOFT*XBOX*MEDIA" at its start and again at 0x7EC, and the root
directory table's start sector (u32 at 0x14) and size in bytes (u32 at
0x18).
- A directory table is a binary tree of entries whose root is the entry at
offset 0. An entry is a left and a right subtree link (u16 each, in 4-byte
units from the table's start, 0 for none), the start sector and the size
of the file or of the subdirectory's table (u32 each), the attributes (u8,
0x10 for a directory), the name's length (u8) and the name. Unused bytes of
a table are 0xFF, so a left link of 0xFFFF is padding, not an entry.
- A file is one contiguous run of bytes from the start of its sector.
Some parts of this code are copyright in@fishtank.com. This product
includes software developed by in <in@fishtank.com>.
The image is the player's file and nothing read from it is trusted. Only the
root's table and the maps folder's are read, each whole and at most 4 MB;
the walk of a table visits each offset once, goes at most 64 links deep and
looks at most 4096 entries; and a file is written only under a plain name
that no file before it had (ignoring case).
* Copyright (c) 2003 in <in@fishtank.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
*
* This product includes software developed by in <in@fishtank.com>.
*
* 4. Neither the name of "in" nor the email address "in@fishtank.com"
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED `AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* AUTHOR OR ANY CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The game takes a data root as having data once it has a maps folder, so the
copy is written to maps.partial (emptied first of what an earlier attempt
left) and given the name maps only when every file is complete.
*/
/* (the desktop ports only: the Android app and the web page import the game
data themselves) */
#if !defined(HALO_ANDROID) && !defined(HALO_WEB)
#include "platform.h"
#include "posix.h"
#include "xiso.h"
#if !defined(HALO_ANDROID) && !defined(HALO_WEB)
#include "posix.h"
#include <errno.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
/* (images are larger than 4 GB; Windows has neither flag) */
#ifndef O_LARGEFILE
#define O_LARGEFILE 0
#endif
#ifndef O_CLOEXEC
#define O_CLOEXEC 0
#endif
#ifndef O_NOFOLLOW
#define O_NOFOLLOW 0
#endif
enum
#define XISO_SECTOR_SIZE 2048
#define XISO_DESCRIPTOR_OFFSET 0x10000
#define XISO_MAGIC "MICROSOFT*XBOX*MEDIA"
#define XISO_MAGIC_LENGTH 20
#define XISO_SECOND_MAGIC_OFFSET 0x7EC
#define XISO_ENTRY_FIXED_SIZE 14
#define XISO_ATTRIBUTE_DIRECTORY 0x10
#define XISO_PADDING_LINK 0xFFFF
/* directory tables are a few sectors; anything much larger is not one */
#define XISO_MAXIMUM_TABLE_SIZE (4 * 1024 * 1024)
#define XISO_MAXIMUM_DEPTH 64
#define XISO_MAXIMUM_VISITS 4096
#define XISO_MAXIMUM_ENTRIES 256
#define XISO_MAXIMUM_PATH 4096
#define XISO_COPY_CHUNK (1024 * 1024)
#define XISO_PARTIAL_DIRECTORY "maps.partial"
/* where the game partition may start, in the order they are tried */
static const unsigned long xiso_partition_starts[] =
{
SECTOR_SIZE = 2048,
VOLUME_DESCRIPTOR_OFFSET = 0x10000,
ENTRY_HEADER_SIZE = 14,
ATTRIBUTE_DIRECTORY = 0x10,
/* directory tables are a few sectors; anything much larger is not one */
MAXIMUM_DIRECTORY_SIZE = 4 << 20,
MAXIMUM_FILES = 256,
COPY_BUFFER_SIZE = 1 << 20,
};
static const char volume_magic[] = "MICROSOFT*XBOX*MEDIA";
/* where the game partition starts: a plain image, and whole-disc images
(extract-xiso's GLOBAL, XGD3 and XGD1 offsets) */
static const unsigned long long partition_offsets[] = { 0, 0x0FD90000ull, 0x02080000ull, 0x18300000ull };
struct xiso_file
{
char name[256];
unsigned long sector;
unsigned long size;
0x00000000, /* an image of the game partition alone */
0x0FD90000, /* a whole XGD2 disc */
0x02080000, /* a whole XGD3 disc */
0x18300000, /* a whole XGD1 disc (the original Xbox's) */
};
struct xiso_image
{
int descriptor;
unsigned long long partition;
char *error;
int error_size;
/* the image's size in bytes, or ~0 when it could not be found */
unsigned long long size;
};
static int name_is_plain(const char *name);
static unsigned long read_u32(const unsigned char *bytes)
/* a file or folder found in a directory table */
struct xiso_entry
{
return (unsigned long)bytes[0] | (unsigned long)bytes[1] << 8 | (unsigned long)bytes[2] << 16 |
(unsigned long)bytes[3] << 24;
char name[256];
unsigned long sector;
unsigned long size;
};
struct xiso_walk
{
const unsigned char *table;
unsigned long size;
/* a bit for each 4-byte offset of the table, set once it is visited */
unsigned char *visited;
int visits;
int stopped;
/* whether folders are collected (or else files) */
int directories;
struct xiso_entry *entries;
int entry_count;
};
/* ---------- errors */
static void xiso_error(char *error, int error_size, const char *format, ...)
{
va_list arguments;
if (!error || error_size <= 0)
return;
va_start(arguments, format);
vsnprintf(error, (size_t)error_size, format, arguments);
va_end(arguments);
error[error_size - 1] = 0;
}
static int fail(struct xiso_image *image, const char *format, const char *detail)
/* ---------- names */
static int xiso_lower(int character)
{
snprintf(image->error, (size_t)image->error_size, format, detail ? detail : "");
return 0;
return character >= 'A' && character <= 'Z' ? character - 'A' + 'a' : character;
}
/* reads size bytes at offset (from the start of the file) */
static int read_at(struct xiso_image *image, unsigned long long offset, void *buffer, unsigned long size)
/* whether a name of length bytes is name (a C string), ignoring ASCII case */
static int xiso_name_is(const char *bytes, int length, const char *name)
{
posix_ulong low, high;
unsigned char *cursor = buffer;
int index;
if (posix_seek(image->descriptor, (posix_long)(offset & 0xFFFFFFFFu), (posix_long)(offset >> 32), SEEK_SET,
&low, &high) != 0)
{
if ((int)strlen(name) != length)
return 0;
}
while (size > 0)
for (index = 0; index < length; index++)
{
long count = (long)read(image->descriptor, cursor, size > COPY_BUFFER_SIZE ? COPY_BUFFER_SIZE : size);
if (count <= 0)
if (xiso_lower((unsigned char)bytes[index]) != xiso_lower((unsigned char)name[index]))
return 0;
cursor += count;
size -= (unsigned long)count;
}
return 1;
}
/* the partition's volume descriptor: the root directory's sector and size */
static int find_volume(struct xiso_image *image, unsigned long *root_sector, unsigned long *root_size)
/* no path, no . or .., and only printable ASCII that every desktop file
system takes as a plain name */
static int xiso_plain_name(const unsigned char *name, int length)
{
int index;
for (index = 0; index < (int)(sizeof(partition_offsets) / sizeof(*partition_offsets)); index++)
if (length <= 0 || (length == 1 && name[0] == '.') || (length == 2 && name[0] == '.' && name[1] == '.'))
return 0;
for (index = 0; index < length; index++)
{
unsigned char descriptor[SECTOR_SIZE];
unsigned long long offset = partition_offsets[index] + VOLUME_DESCRIPTOR_OFFSET;
if (!read_at(image, offset, descriptor, sizeof(descriptor)))
continue;
if (memcmp(descriptor, volume_magic, 20) || memcmp(descriptor + 0x7EC, volume_magic, 20))
continue;
image->partition = partition_offsets[index];
*root_sector = read_u32(descriptor + 20);
*root_size = read_u32(descriptor + 24);
return 1;
if (name[index] < 0x20 || name[index] > 0x7E || strchr("/\\:*?\"<>|", name[index]))
return 0;
}
return fail(image, "This is not an Xbox disc image.%s", NULL);
return 1;
}
/* a directory's table, read whole */
static unsigned char *read_directory(struct xiso_image *image, unsigned long sector, unsigned long size)
/* ---------- the image */
static unsigned long xiso_u16(const unsigned char *bytes)
{
return (unsigned long)bytes[0] | (unsigned long)bytes[1] << 8;
}
static unsigned long xiso_u32(const unsigned char *bytes)
{
return xiso_u16(bytes) | xiso_u16(bytes + 2) << 16;
}
/* reads size bytes at offset (from the start of the image file); returns
nonzero if all of them were read */
static int xiso_read(struct xiso_image *image, unsigned long long offset, void *buffer, unsigned long size)
{
posix_ulong position_low, position_high;
unsigned long count = 0;
if (posix_seek(image->descriptor, (posix_long)(offset & 0xFFFFFFFFUL), (posix_long)(offset >> 32), SEEK_SET,
&position_low, &position_high) != 0)
{
return 0;
}
while (count < size)
{
int result = (int)read(image->descriptor, (char *)buffer + count, (unsigned int)(size - count));
if (result < 0 && errno == EINTR)
continue;
if (result <= 0)
return 0;
count += (unsigned long)result;
}
return 1;
}
/* the byte offset of a sector of the game partition */
static unsigned long long xiso_sector_offset(struct xiso_image *image, unsigned long sector)
{
return image->partition + (unsigned long long)sector * XISO_SECTOR_SIZE;
}
/* finds the game partition: the first start whose volume descriptor has
both magics. Returns the root table's sector and size */
static int xiso_find_volume(struct xiso_image *image, unsigned long *root_sector, unsigned long *root_size)
{
unsigned char descriptor[XISO_SECTOR_SIZE];
int index;
for (index = 0; index < (int)(sizeof(xiso_partition_starts) / sizeof(xiso_partition_starts[0])); index++)
{
unsigned long long start = xiso_partition_starts[index];
if (!xiso_read(image, start + XISO_DESCRIPTOR_OFFSET, descriptor, sizeof(descriptor)) ||
memcmp(descriptor, XISO_MAGIC, XISO_MAGIC_LENGTH) != 0 ||
memcmp(descriptor + XISO_SECOND_MAGIC_OFFSET, XISO_MAGIC, XISO_MAGIC_LENGTH) != 0)
{
continue;
}
image->partition = start;
*root_sector = xiso_u32(descriptor + 0x14);
*root_size = xiso_u32(descriptor + 0x18);
return 1;
}
return 0;
}
/* reads a directory table whole into a new allocation; returns NULL if it
is empty, too large or cannot be read, setting *out_of_memory when that is
the reason */
static unsigned char *xiso_read_table(struct xiso_image *image, unsigned long sector, unsigned long size,
int *out_of_memory)
{
unsigned char *table;
if (!size || size > MAXIMUM_DIRECTORY_SIZE)
*out_of_memory = 0;
if (size == 0 || size > XISO_MAXIMUM_TABLE_SIZE)
return NULL;
table = malloc(size);
if (table && !read_at(image, image->partition + (unsigned long long)sector * SECTOR_SIZE, table, size))
if (!table)
{
*out_of_memory = 1;
return NULL;
}
if (!xiso_read(image, xiso_sector_offset(image, sector), table, size))
{
free(table);
table = NULL;
return NULL;
}
return table;
}
struct directory_walk
{
const unsigned char *table;
unsigned long size;
struct xiso_file *entries;
int entry_count;
int maximum_count;
int visited;
int directories;
};
/* ---------- directory tables */
/* collects the entries of the subtree at offset (4-byte units), files or
directories as asked */
static void walk_directory(struct directory_walk *walk, unsigned long offset, int depth)
static void xiso_walk_collect(struct xiso_walk *walk, const unsigned char *entry)
{
struct xiso_entry *collected;
int name_length = entry[13];
int index;
if (((entry[12] & XISO_ATTRIBUTE_DIRECTORY) != 0) != (walk->directories != 0))
return;
if (walk->entry_count >= XISO_MAXIMUM_ENTRIES || !xiso_plain_name(entry + XISO_ENTRY_FIXED_SIZE, name_length))
return;
/* (the destination's file system may ignore case) */
for (index = 0; index < walk->entry_count; index++)
{
if (xiso_name_is((const char *)entry + XISO_ENTRY_FIXED_SIZE, name_length, walk->entries[index].name))
return;
}
collected = &walk->entries[walk->entry_count++];
memcpy(collected->name, entry + XISO_ENTRY_FIXED_SIZE, (size_t)name_length);
collected->name[name_length] = 0;
collected->sector = xiso_u32(entry + 4);
collected->size = xiso_u32(entry + 8);
}
/* the subtree whose root entry is at offset: its left subtree, the entry,
its right subtree. A link to padding, past the table or back to an entry
already visited ends that branch */
static void xiso_walk_entry(struct xiso_walk *walk, unsigned long offset, int depth)
{
const unsigned char *entry;
unsigned long left, right;
int name_length;
unsigned long left, right, name_length;
offset *= 4;
/* a malformed table must not loop or run off its end */
if (depth > 64 || ++walk->visited > 4096 || offset + ENTRY_HEADER_SIZE > walk->size)
if (walk->stopped || depth > XISO_MAXIMUM_DEPTH)
return;
if (offset >= walk->size || walk->size - offset < XISO_ENTRY_FIXED_SIZE)
return;
entry = walk->table + offset;
left = (unsigned long)entry[0] | (unsigned long)entry[1] << 8;
right = (unsigned long)entry[2] | (unsigned long)entry[3] << 8;
/* 0xFFFF: padding, an empty directory */
if (left == 0xFFFF)
left = xiso_u16(entry);
right = xiso_u16(entry + 2);
if (left == XISO_PADDING_LINK)
return;
name_length = entry[13];
/* (links are in 4-byte units, so every offset is a multiple of 4) */
if (walk->visited[offset >> 5] & (1 << ((offset >> 2) & 7)))
return;
walk->visited[offset >> 5] |= (unsigned char)(1 << ((offset >> 2) & 7));
if (walk->visits >= XISO_MAXIMUM_VISITS)
{
walk->stopped = 1;
return;
}
walk->visits++;
if (left)
walk_directory(walk, left, depth + 1);
if (offset + ENTRY_HEADER_SIZE + (unsigned long)name_length <= walk->size && name_length > 0 &&
!(entry[12] & ATTRIBUTE_DIRECTORY) == !walk->directories && walk->entry_count < walk->maximum_count)
{
struct xiso_file *file = &walk->entries[walk->entry_count];
memcpy(file->name, entry + ENTRY_HEADER_SIZE, (size_t)name_length);
file->name[name_length] = 0;
file->sector = read_u32(entry + 4);
file->size = read_u32(entry + 8);
/* (as extract-xiso refuses them: no name may leave the folder, and
none but a plain file name is written) */
if (name_is_plain(file->name))
{
walk->entry_count++;
}
}
xiso_walk_entry(walk, left * 4, depth + 1);
name_length = entry[13];
if (name_length && name_length <= walk->size - offset - XISO_ENTRY_FIXED_SIZE)
xiso_walk_collect(walk, entry);
if (right)
walk_directory(walk, right, depth + 1);
xiso_walk_entry(walk, right * 4, depth + 1);
}
/* whether a name is one to write in the maps folder: no path, no "." or
"..", and only printable ASCII that every desktop file system takes as a
plain name (a disc's maps folder holds .map files and loading.tga) */
static int name_is_plain(const char *name)
/* collects the folders (or the files) of a table, with plain names, into
entries (XISO_MAXIMUM_ENTRIES of them); returns how many, or -1 when out of
memory */
static int xiso_walk_table(const unsigned char *table, unsigned long size, int directories,
struct xiso_entry *entries)
{
const char *at;
struct xiso_walk walk;
if (!*name || !strcmp(name, ".") || !strcmp(name, ".."))
return 0;
for (at = name; *at; at++)
memset(&walk, 0, sizeof(walk));
walk.table = table;
walk.size = size;
walk.directories = directories;
walk.entries = entries;
walk.visited = calloc(size / 32 + 1, 1);
if (!walk.visited)
return -1;
xiso_walk_entry(&walk, 0, 0);
free(walk.visited);
return walk.entry_count;
}
/* ---------- the copy */
/* removes what an earlier, interrupted copy left in the folder at path */
static void xiso_empty_directory(const char *path, char *file_path, size_t file_path_size)
{
void *directory = posix_directory_open(path);
char name[260];
if (!directory)
return;
while (posix_directory_next(directory, name, sizeof(name)))
{
unsigned char c = (unsigned char)*at;
int length = snprintf(file_path, file_path_size, "%s/%s", path, name);
if (c < 0x20 || c > 0x7e || strchr("/\\:*?\"<>|", c))
return 0;
if (length > 0 && (size_t)length < file_path_size)
remove(file_path);
}
return 1;
posix_directory_close(directory);
}
static int names_match(const char *a, const char *b)
/* copies one file of the image to path, adding to *done as it goes */
static int xiso_copy_file(struct xiso_image *image, const struct xiso_entry *entry, const char *path,
unsigned char *buffer, unsigned long long *done, unsigned long long total, xiso_progress_proc progress,
void *context, char *error, int error_size)
{
for (; *a && *b; a++, b++)
{
char x = *a >= 'A' && *a <= 'Z' ? (char)(*a - 'A' + 'a') : *a;
char y = *b >= 'A' && *b <= 'Z' ? (char)(*b - 'A' + 'a') : *b;
if (x != y)
return 0;
}
return !*a && !*b;
}
static int copy_file(struct xiso_image *image, const struct xiso_file *file, const char *path,
unsigned char *buffer, unsigned long long *done, unsigned long long total,
xiso_progress_proc progress, void *context)
{
unsigned long long offset = image->partition + (unsigned long long)file->sector * SECTOR_SIZE;
unsigned long remaining = file->size;
/* (not through a link left in the folder) */
unsigned long long offset = xiso_sector_offset(image, entry->sector);
unsigned long remaining = entry->size;
int output = open(path, O_WRONLY | O_CREAT | O_TRUNC | O_CLOEXEC | O_NOFOLLOW, 0644);
if (output < 0)
return fail(image, "Could not write %s.", path);
while (remaining > 0)
{
unsigned long count = remaining > COPY_BUFFER_SIZE ? COPY_BUFFER_SIZE : remaining;
xiso_error(error, error_size, "Could not write %s.", path);
return 0;
}
while (remaining)
{
unsigned long count = remaining < XISO_COPY_CHUNK ? remaining : XISO_COPY_CHUNK;
unsigned long written = 0;
if (!read_at(image, offset, buffer, count))
if (!xiso_read(image, offset, buffer, count))
{
close(output);
return fail(image, "Could not read %s from the disc image (is it complete?).", file->name);
xiso_error(error, error_size, "Could not read %s from the disc image (is it complete?).", entry->name);
return 0;
}
while (written < count)
{
long result = (long)write(output, buffer + written, count - written);
int result = (int)write(output, buffer + written, (unsigned int)(count - written));
if (result < 0 && errno == EINTR)
continue;
if (result <= 0)
{
close(output);
return fail(image, "Could not write %s (is the disk full?).", path);
xiso_error(error, error_size, "Could not write %s (is the disk full?).", path);
return 0;
}
written += (unsigned long)result;
}
@@ -309,109 +410,166 @@ static int copy_file(struct xiso_image *image, const struct xiso_file *file, con
remaining -= count;
*done += count;
if (progress)
progress(context, file->name, *done, total);
progress(context, entry->name, *done, total);
}
if (close(output) != 0)
return fail(image, "Could not write %s (is the disk full?).", path);
{
xiso_error(error, error_size, "Could not write %s (is the disk full?).", path);
return 0;
}
return 1;
}
/* ---------- public code */
int xiso_extract_maps(const char *image_path, const char *destination, xiso_progress_proc progress, void *context,
char *error, int error_size)
{
struct xiso_image image;
struct xiso_file *entries = NULL;
struct xiso_entry *entries = NULL;
unsigned char *table = NULL;
unsigned char *buffer = NULL;
unsigned long root_sector, root_size;
unsigned long long total = 0, done = 0;
char partial[1024], final[1024], path[1300];
int result = 0;
int index;
char *partial_path = NULL, *file_path = NULL, *maps_path = NULL;
unsigned long root_sector, root_size, maps_sector = 0, maps_size = 0;
unsigned long long done = 0, total = 0;
posix_ulong size_low, size_high;
int count, index, found, out_of_memory, succeeded = 0;
image.error = error;
image.error_size = error_size;
memset(&image, 0, sizeof(image));
image.descriptor = open(image_path, O_RDONLY | O_LARGEFILE | O_CLOEXEC);
if (image.descriptor < 0)
return fail(&image, "Could not open %s.", image_path);
entries = calloc(MAXIMUM_FILES, sizeof(*entries));
buffer = malloc(COPY_BUFFER_SIZE);
if (!entries || !buffer)
{
fail(&image, "Out of memory.%s", NULL);
xiso_error(error, error_size, "Could not open %s.", image_path);
return 0;
}
image.size = ~0ULL;
if (posix_seek(image.descriptor, 0, 0, SEEK_END, &size_low, &size_high) == 0)
image.size = (unsigned long long)size_high << 32 | size_low;
entries = malloc(sizeof(*entries) * XISO_MAXIMUM_ENTRIES);
buffer = malloc(XISO_COPY_CHUNK);
partial_path = malloc(XISO_MAXIMUM_PATH);
file_path = malloc(XISO_MAXIMUM_PATH);
maps_path = malloc(XISO_MAXIMUM_PATH);
if (!entries || !buffer || !partial_path || !file_path || !maps_path)
{
xiso_error(error, error_size, "Out of memory.");
goto done;
}
if (!find_volume(&image, &root_sector, &root_size))
if (!xiso_find_volume(&image, &root_sector, &root_size))
{
xiso_error(error, error_size, "This is not an Xbox disc image.");
goto done;
}
/* the root's maps folder */
table = read_directory(&image, root_sector, root_size);
table = xiso_read_table(&image, root_sector, root_size, &out_of_memory);
if (!table)
{
fail(&image, "The disc image's file system is damaged.%s", NULL);
xiso_error(error, error_size, out_of_memory ? "Out of memory." : "The disc image's file system is damaged.");
goto done;
}
count = xiso_walk_table(table, root_size, 1, entries);
free(table);
table = NULL;
if (count < 0)
{
struct directory_walk walk = { table, root_size, entries, 0, MAXIMUM_FILES, 0, 1 };
walk_directory(&walk, 0, 0);
for (index = 0; index < walk.entry_count && !names_match(entries[index].name, "maps"); index++)
;
if (index == walk.entry_count)
xiso_error(error, error_size, "Out of memory.");
goto done;
}
for (found = 0, index = 0; index < count && !found; index++)
{
if (xiso_name_is(entries[index].name, (int)strlen(entries[index].name), "maps"))
{
fail(&image, "The disc image has no maps folder: it is not a Halo disc.%s", NULL);
goto done;
maps_sector = entries[index].sector;
maps_size = entries[index].size;
found = 1;
}
free(table);
table = read_directory(&image, entries[index].sector, entries[index].size);
if (!table)
{
fail(&image, "The disc image's maps folder is damaged.%s", NULL);
goto done;
}
root_size = entries[index].size;
}
if (!found)
{
xiso_error(error, error_size, "The disc image has no maps folder: it is not a Halo disc.");
goto done;
}
/* its files */
table = xiso_read_table(&image, maps_sector, maps_size, &out_of_memory);
if (!table)
{
struct directory_walk walk = { table, root_size, entries, 0, MAXIMUM_FILES, 0, 0 };
int has_ui = 0;
walk_directory(&walk, 0, 0);
for (index = 0; index < walk.entry_count; index++)
xiso_error(error, error_size, out_of_memory ? "Out of memory." : "The disc image's maps folder is damaged.");
goto done;
}
count = xiso_walk_table(table, maps_size, 0, entries);
free(table);
table = NULL;
if (count < 0)
{
xiso_error(error, error_size, "Out of memory.");
goto done;
}
for (found = 0, index = 0; index < count && !found; index++)
found = xiso_name_is(entries[index].name, (int)strlen(entries[index].name), "ui.map");
if (!found)
{
xiso_error(error, error_size, "The disc image's maps folder has no ui.map: it is not a Halo disc.");
goto done;
}
/* (an image that ends before a file does is refused before anything is
written; an empty file's sector need not be anywhere) */
for (index = 0; index < count; index++)
{
if (entries[index].size &&
xiso_sector_offset(&image, entries[index].sector) + entries[index].size > image.size)
{
total += entries[index].size;
has_ui |= names_match(entries[index].name, "ui.map");
}
if (!has_ui)
{
fail(&image, "The disc image's maps folder has no ui.map: it is not a Halo disc.%s", NULL);
xiso_error(error, error_size, "Could not read %s from the disc image (is it complete?).",
entries[index].name);
goto done;
}
snprintf(partial, sizeof(partial), "%s/maps.partial", destination);
snprintf(final, sizeof(final), "%s/maps", destination);
posix_make_directory(partial);
for (index = 0; index < walk.entry_count; index++)
total += entries[index].size;
}
/* the copy, to maps.partial */
if (snprintf(partial_path, XISO_MAXIMUM_PATH, "%s/" XISO_PARTIAL_DIRECTORY, destination) >= XISO_MAXIMUM_PATH ||
snprintf(maps_path, XISO_MAXIMUM_PATH, "%s/maps", destination) >= XISO_MAXIMUM_PATH)
{
xiso_error(error, error_size, "Could not create %s/maps.", destination);
goto done;
}
/* (an existing one is reused, emptied; a failure to make it shows as a
failure to write the first file) */
posix_make_directory(partial_path);
xiso_empty_directory(partial_path, file_path, XISO_MAXIMUM_PATH);
for (index = 0; index < count; index++)
{
platform_log("extracting maps/%s (%lu bytes)", entries[index].name, entries[index].size);
if (snprintf(file_path, XISO_MAXIMUM_PATH, "%s/%s", partial_path, entries[index].name) >= XISO_MAXIMUM_PATH)
{
snprintf(path, sizeof(path), "%s/%s", partial, entries[index].name);
platform_log("extracting maps/%s (%lu bytes)", entries[index].name, entries[index].size);
if (!copy_file(&image, &entries[index], path, buffer, &done, total, progress, context))
goto done;
xiso_error(error, error_size, "Could not write %s/%s.", partial_path, entries[index].name);
goto done;
}
if (rename(partial, final) != 0)
if (!xiso_copy_file(&image, &entries[index], file_path, buffer, &done, total, progress, context,
error, error_size))
{
fail(&image, "Could not create %s.", final);
goto done;
}
}
result = 1;
if (rename(partial_path, maps_path) != 0)
{
xiso_error(error, error_size, "Could not create %s.", maps_path);
goto done;
}
succeeded = 1;
done:
close(image.descriptor);
free(table);
free(entries);
free(maps_path);
free(file_path);
free(partial_path);
free(buffer);
return result;
free(entries);
close(image.descriptor);
return succeeded;
}
#endif
-75
View File
@@ -1,75 +0,0 @@
This is an xdvdfs (xbox iso) file creation/extraction utility for linux/darwin/
freebsd.
If you want to port it to your OS it shouldn't be too hard, just make sure your
fseek/ftell takes 64-bit file offsets.
I wrote this code completely from scratch today because xbiso (the one on
sourceforge) keeps seg-faulting and the code is buggy. I got useful
documentation on the xdvdfs file system from http://xbox-linux.sourceforge.net.
I will say thanks though to the author of xbiso, it was a good start and got me
thinking!
Regarding licensing:
I think the GPL sucks! (it stands for Generosity Poor License)
My open-source code is really *FREE* so you can do whatever you want with it, as
long as 1) you don't claim that you wrote my code and 2) you retain a notice
that some parts of the code are copyright in@fishtank.com and 3) you understand
there are no warranties. I only guarantee that it will take up disk space!
If you want to help out with this project it would be welcome, just email me at
in@fishtank.com.
This code is copyright in@fishtank.com and is licensed under a slightly
modifified version of the Berkeley Software License, which follows:
/*
* Copyright (c) 2003 in <in@fishtank.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
*
* This product includes software developed by in <in@fishtank.com>.
*
* 4. Neither the name of "in" nor the email address "in@fishtank.com"
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED `AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* AUTHOR OR ANY CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
Please send bug reports to me at in@fishtank.com
To compile, run 'make' in the source directory.
NOTE: You need to be running GNU make and /bin/bash must be executable
Enjoy!
in version 1.0
March 10, 2003
-16
View File
@@ -1,16 +0,0 @@
# extract-xiso
An Xbox disc image (xdvdfs) extraction and creation tool by in
<in@fishtank.com>, under a modified BSD license (see `LICENSE.TXT`, copied
unchanged from upstream).
Upstream: https://github.com/XboxDev/extract-xiso, commit
3f5b62cfe68f000b0e3c8a30104973f3a297948e.
None of its code is built as it is: `port/linux/src/xiso.c`, which copies
the maps folder out of a disc image when a desktop port starts without game
data, reads the format as `extract-xiso.c` does and carries its notice. The
desktop builds' artifacts include `LICENSE.TXT` as
`extract-xiso-LICENSE.txt`.
This product includes software developed by in <in@fishtank.com>.
+11 -7
View File
@@ -1,7 +1,7 @@
"""Writes the web site's licenses.txt (tools/web_build.py): the notices of
the code and fonts that halo.wasm and the page carry, which their licences
ask copies to include, as the other builds' releases carry them
(tools/ci_build.py).
"""Writes the web site's licenses.txt (tools/web_build.py): OpenCE's licence,
and the notices of the code and fonts that halo.wasm and the page carry,
which their licences ask copies to include, as the other builds' releases
carry them (tools/ci_build.py).
python port/web/licenses.py OUTPUT SDL3-LICENSE
"""
@@ -21,7 +21,6 @@ NOTICES = [
("tomlc17 (config.toml, mod.toml, load_order.toml)", "port/third_party/tomlc17/LICENSE"),
("musl (the maths functions)", "port/third_party/musl-math/COPYRIGHT"),
("stb_vorbis (Custom Edition maps' and mods' sounds)", "port/third_party/stb_vorbis/LICENSE"),
("extract-xiso (how the disc image is read)", "port/third_party/extract-xiso/LICENSE.TXT"),
("Overpass (the menus' text and the page's)", "port/assets/fonts/Overpass-OFL.txt"),
("OpenCE (the title font, from Newtown)", "port/assets/fonts/OpenCE-OFL.txt"),
("Newtown", "port/assets/fonts/Newtown-LICENSE.txt"),
@@ -33,12 +32,17 @@ def main() -> None:
output, sdl_license = Path(sys.argv[1]), Path(sys.argv[2])
parts = [
"OpenCE for the web\n\n"
"OpenCE's own code is CC0 (https://github.com/OpenCommunityEdition/OpenCE). The game data\n"
"comes from the player's own disc. It carries the following, under their licences:\n",
"OpenCE is free software under the GNU Affero General Public License, version 3 or (at\n"
"your option) any later version; its text is at the end of this file. Its source is at\n"
"https://github.com/OpenCommunityEdition/OpenCE, and each release's at its tag. The game\n"
"data comes from the player's own disc. OpenCE carries the following, under their\n"
"licences:\n",
f"\n==================== SDL 3 (windows, input and audio)\n\n{sdl_license.read_text(encoding='utf-8')}",
]
for title, path in NOTICES:
parts.append(f"\n==================== {title}\n\n{(ROOT / path).read_text(encoding='utf-8')}")
parts.append(f"\n==================== OpenCE (GNU Affero General Public License)\n\n"
f"{(ROOT / 'LICENSE').read_text(encoding='utf-8')}")
output.write_text("".join(parts), encoding="utf-8")
+201 -147
View File
@@ -1,211 +1,245 @@
/*
XISO-WORKER.JS
Copies the game's maps folder into the site's Origin Private File System,
where the game finds it (/data/maps: port/web/src/web_main.c), from the
player's own Xbox disc image of Halo: Combat Evolved (an "xiso", .iso), as
port/linux/src/xiso.c does for the desktop ports, or from a maps folder
already copied out of one. It runs in a Worker, which can write with
synchronous OPFS access handles (Safari has no OPFS writable streams), and
reads the image a slice at a time: an image is 4 to 7 GB, and nothing of it
is kept but the maps.
Copies the game data into the site's Origin Private File System, where the
game reads it (/data/maps: port/web/src/web_main.c): the maps folder of the
player's Xbox disc image of Halo: Combat Evolved, or the files of a maps
folder the player chose. It runs in a Worker, which can write with
synchronous OPFS access handles (Safari has no OPFS writable streams). Only
the maps and loading.tga are kept, and each map's header is checked as the
game checks it, so that a disc the game cannot play is refused here.
The image's file system is XDVDFS, read as extract-xiso does
(port/third_party/extract-xiso): 2048-byte sectors; a volume descriptor at
0x10000 that starts and ends with "MICROSOFT*XBOX*MEDIA" and gives the root
directory's sector and size; directories whose entries form a binary tree
(left and right subtree offsets in 4-byte units, the start sector, the size,
attributes, the name's length and the name). Images of a whole disc put the
game partition further in, at one of PARTITION_OFFSETS. The image is the
player's file, so it is untrusted: every offset and size is checked against
the image and the directory it is read from, and a directory's walk is
bounded.
Written from a description of the Xbox's disc file system, XDVDFS
(xboxdevwiki's XDVDFS page, https://xboxdevwiki.net/XDVDFS, and the format
facts OpenCE's readers rely on). What this file relies on:
Each map is checked as the game checks it when it loads it (cache_files.c):
"head" and "foot" signatures, the Xbox's cache version, and the build of a
retail disc (01.10.12.2276) or of this decompilation's (01.01.14.2342).
- Sectors are 2048 bytes and integers little-endian. Sector numbers count
from the start of the game partition: an image of the partition alone has
it at 0, an image of a whole disc further in (0x0FD90000, 0x02080000 or
0x18300000 for XGD2, XGD3 and XGD1 discs). They are tried in that order.
- The volume descriptor is the partition's sector 32 (at 0x10000). It holds
"MICROSOFT*XBOX*MEDIA" at its start and again at 0x7EC, and the root
directory table's start sector (u32 at 0x14) and size in bytes (u32 at
0x18).
- A directory table is a binary tree of entries whose root is the entry at
offset 0. An entry is a left and a right subtree link (u16 each, in 4-byte
units from the table's start, 0 for none), the start sector and the size
of the file or of the subdirectory's table (u32 each), the attributes (u8,
0x10 for a directory), the name's length (u8) and the name. Unused bytes of
a table are 0xFF, so a left link of 0xFFFF is padding, not an entry.
- A file is one contiguous run of bytes from the start of its sector.
Messages from the page: { type: 'image', file } or { type: 'folder', files }
(a maps folder's File objects). To the page: { type: 'progress', file, done,
total }, then { type: 'done', files, bytes } or { type: 'error', message }.
The image is the player's file (4 to 7 GB) and nothing read from it is
trusted: it is read a slice at a time, only the root's table and the maps
folder's (each at most 1 MB), and the walk of a table visits each offset
once, goes at most 64 links deep and looks at most 4096 entries.
Messages from the page: { type: 'image', file } (the disc image) or
{ type: 'folder', files } (a chosen folder's File objects). To the page:
{ type: 'progress', file, done, total }, then { type: 'done', files, bytes }
or { type: 'error', message }. A new copy first removes the old maps folder
and writes maps/.complete ({"files":[...],"bytes":n}) last: the page takes
the data as ready only once that marker is there.
*/
'use strict';
const SECTOR_SIZE = 2048;
const VOLUME_DESCRIPTOR_OFFSET = 0x10000;
const PARTITION_OFFSETS = [0, 0x0FD90000, 0x02080000, 0x18300000];
const DESCRIPTOR_OFFSET = 0x10000;
const MAGIC = 'MICROSOFT*XBOX*MEDIA';
const ENTRY_HEADER_SIZE = 14;
const SECOND_MAGIC_OFFSET = 0x7EC;
const ENTRY_FIXED_SIZE = 14;
const ATTRIBUTE_DIRECTORY = 0x10;
const MAXIMUM_DIRECTORY_SIZE = 1024 * 1024;
const MAXIMUM_ENTRIES = 4096;
const PADDING_LINK = 0xFFFF;
// where the game partition may start, in the order they are tried: an image
// of the partition alone, then whole XGD2, XGD3 and XGD1 discs
const PARTITION_STARTS = [0x00000000, 0x0FD90000, 0x02080000, 0x18300000];
// directory tables are a few sectors; anything much larger is not one
const MAXIMUM_TABLE_SIZE = 1024 * 1024;
const MAXIMUM_DEPTH = 64;
const COPY_CHUNK = 4 * 1024 * 1024;
const MAXIMUM_ENTRIES = 4096;
const MAP_HEADER_SIZE = 0x800;
const CACHE_VERSION = 5;
const BUILDS = ['01.10.12.2276', '01.01.14.2342'];
// written last: the page starts the game only when it is there
const COMPLETE_MARKER = '.complete';
const MAP_BUILDS = ['01.10.12.2276', '01.01.14.2342'];
const COPY_CHUNK = 4 * 1024 * 1024;
async function readAt(file, offset, size) {
const end = Math.min(offset + size, file.size);
if (offset < 0 || offset >= end) return new Uint8Array(0);
return new Uint8Array(await file.slice(offset, end).arrayBuffer());
// ---------- names
function asciiLower(text) {
return text.replace(/[A-Z]/g, (letter) => String.fromCharCode(letter.charCodeAt(0) + 32));
}
function text(bytes, start, length) {
let result = '';
for (let i = 0; i < length; i++) result += String.fromCharCode(bytes[start + i]);
return result;
function sameName(a, b) {
return asciiLower(a) === asciiLower(b);
}
function u16(bytes, at) {
return bytes[at] | bytes[at + 1] << 8;
// A name a file of the maps folder may have: no path, nothing hidden.
function plainName(name) {
return typeof name === 'string' && /^[A-Za-z0-9_. -]{1,64}$/.test(name) && !name.startsWith('.');
}
function u32(bytes, at) {
return (bytes[at] | bytes[at + 1] << 8 | bytes[at + 2] << 16 | bytes[at + 3] << 24) >>> 0;
function latin1(bytes) {
let text = '';
for (const byte of bytes) text += String.fromCharCode(byte);
return text;
}
// ---------- the image
async function readBytes(file, start, end) {
return new Uint8Array(await file.slice(start, end).arrayBuffer());
}
// The game partition: { partition, rootSector, rootSize }, from the first
// start whose volume descriptor has both magics; null if none has.
async function findVolume(file) {
for (const partition of PARTITION_OFFSETS) {
const descriptor = await readAt(file, partition + VOLUME_DESCRIPTOR_OFFSET, SECTOR_SIZE);
if (descriptor.length < SECTOR_SIZE) continue;
if (text(descriptor, 0, 20) === MAGIC && text(descriptor, 0x7EC, 20) === MAGIC) {
return { partition, rootSector: u32(descriptor, 20), rootSize: u32(descriptor, 24) };
for (const partition of PARTITION_STARTS) {
const start = partition + DESCRIPTOR_OFFSET;
if (start + SECTOR_SIZE > file.size) continue;
const descriptor = await readBytes(file, start, start + SECTOR_SIZE);
if (descriptor.length !== SECTOR_SIZE) continue;
if (latin1(descriptor.subarray(0, MAGIC.length)) !== MAGIC ||
latin1(descriptor.subarray(SECOND_MAGIC_OFFSET, SECOND_MAGIC_OFFSET + MAGIC.length)) !== MAGIC) {
continue;
}
const view = new DataView(descriptor.buffer, descriptor.byteOffset, descriptor.byteLength);
return { partition, rootSector: view.getUint32(0x14, true), rootSize: view.getUint32(0x18, true) };
}
return null;
}
// a name a file of the maps folder may have: no path, nothing hidden
function plainName(name) {
return name.length > 0 && name.length <= 64 && /^[A-Za-z0-9_.\- ]+$/.test(name) && !name.startsWith('.');
}
// the entries of a directory table: { name, sector, size, directory }
// A directory table's entries, { name, sector, size, directory }, for every
// entry that has a name, in the tree's order (left subtree, the entry, right
// subtree). A link to padding, past the table or to an offset already
// visited ends that branch.
function walkDirectory(table) {
const view = new DataView(table.buffer, table.byteOffset, table.byteLength);
const visited = new Set();
const entries = [];
const seen = new Set();
const walk = (offset, depth) => {
offset *= 4;
// (a cycle, a tree too deep or too wide, or an entry past the table:
// what is left of it is ignored)
if (depth > MAXIMUM_DEPTH || seen.has(offset) || seen.size >= MAXIMUM_ENTRIES ||
offset + ENTRY_HEADER_SIZE > table.length) {
return;
}
seen.add(offset);
const left = u16(table, offset);
const right = u16(table, offset + 2);
// (padding at the end of a sector)
if (left === 0xFFFF) return;
if (depth > MAXIMUM_DEPTH || offset + ENTRY_FIXED_SIZE > table.length) return;
const left = view.getUint16(offset, true);
const right = view.getUint16(offset + 2, true);
if (left === PADDING_LINK || visited.has(offset) || visited.size >= MAXIMUM_ENTRIES) return;
visited.add(offset);
if (left) walk(left * 4, depth + 1);
const nameLength = table[offset + 13];
if (left) walk(left, depth + 1);
if (nameLength > 0 && offset + ENTRY_HEADER_SIZE + nameLength <= table.length) {
const nameStart = offset + ENTRY_FIXED_SIZE;
if (nameLength && nameStart + nameLength <= table.length) {
entries.push({
name: text(table, offset + ENTRY_HEADER_SIZE, nameLength),
sector: u32(table, offset + 4),
size: u32(table, offset + 8),
name: latin1(table.subarray(nameStart, nameStart + nameLength)),
sector: view.getUint32(offset + 4, true),
size: view.getUint32(offset + 8, true),
directory: (table[offset + 12] & ATTRIBUTE_DIRECTORY) !== 0,
});
}
if (right) walk(right, depth + 1);
if (right) walk(right * 4, depth + 1);
};
walk(0, 0);
return entries;
}
async function readDirectory(file, volume, sector, size) {
if (!size || size > MAXIMUM_DIRECTORY_SIZE) return null;
const offset = volume.partition + sector * SECTOR_SIZE;
if (offset + size > file.size) return null;
const table = await readAt(file, offset, size);
return table.length === size ? table : null;
async function readTable(file, partition, sector, size, message) {
const start = partition + sector * SECTOR_SIZE;
if (size === 0 || size > MAXIMUM_TABLE_SIZE || start + size > file.size) throw new Error(message);
const table = await readBytes(file, start, start + size);
if (table.length !== size) throw new Error(message);
return table;
}
// why a map's header is not one the game loads, or null
// ---------- the maps
// Why the game would not load a map whose first bytes are header, or null.
function mapProblem(header) {
if (header.length < MAP_HEADER_SIZE) return 'it is too short';
if (text(header, 0, 4) !== 'daeh' || text(header, 0x7FC, 4) !== 'toof') return 'it is not a map';
if (u32(header, 4) !== CACHE_VERSION) return 'it is not an Xbox map (its cache version is ' + u32(header, 4) + ')';
const build = text(header, 0x40, 32).replace(/\0.*$/s, '');
if (!BUILDS.includes(build)) return 'its build, ' + JSON.stringify(build) + ', is not one the game loads';
if (latin1(header.subarray(0, 4)) !== 'daeh' || latin1(header.subarray(0x7FC, 0x800)) !== 'toof') {
return 'it is not a map';
}
const view = new DataView(header.buffer, header.byteOffset, header.byteLength);
const version = view.getUint32(4, true);
if (version !== 5) return `it is not an Xbox map (its cache version is ${version})`;
const field = header.subarray(0x40, 0x60);
const end = field.indexOf(0);
const build = latin1(end >= 0 ? field.subarray(0, end) : field);
if (!MAP_BUILDS.includes(build)) return `its build, ${JSON.stringify(build)}, is not one the game loads`;
return null;
}
// the files to copy, each { name, size, read(offset, size) }; the maps are
// checked, other files (loading.tga) copied as they are
// The files to copy, of those given ({ name, size, read }): the maps (each
// checked) and loading.tga, under plain names, the first of names that
// differ only in case; throws why they cannot be used.
async function checkedFiles(candidates) {
const files = [];
const kept = [];
for (const candidate of candidates) {
const lower = candidate.name.toLowerCase();
if (!plainName(candidate.name)) continue;
if (kept.some((file) => sameName(file.name, candidate.name))) continue;
const lower = asciiLower(candidate.name);
if (lower.endsWith('.map')) {
const problem = mapProblem(await candidate.read(0, MAP_HEADER_SIZE));
if (problem) throw new Error(`${candidate.name} cannot be used: ${problem}.`);
files.push(candidate);
kept.push(candidate);
} else if (lower === 'loading.tga') {
files.push(candidate);
kept.push(candidate);
}
}
if (!files.some((file) => file.name.toLowerCase() === 'ui.map')) {
if (!kept.some((file) => sameName(file.name, 'ui.map'))) {
throw new Error('There is no ui.map among the maps: this is not Halo: Combat Evolved for the Xbox.');
}
return files;
return kept;
}
// The maps folder's files in a disc image, as { name, size, read(offset,
// size) }; throws why it cannot be used.
async function imageFiles(file) {
const volume = await findVolume(file);
if (!volume) throw new Error('This file is not an Xbox disc image (no XDVDFS volume was found).');
const root = await readDirectory(file, volume, volume.rootSector, volume.rootSize);
if (!root) throw new Error("The disc image's file system is damaged.");
const maps = walkDirectory(root).find((entry) => entry.directory && entry.name.toLowerCase() === 'maps');
const { partition } = volume;
const root = await readTable(file, partition, volume.rootSector, volume.rootSize,
'The disc image\'s file system is damaged.');
const maps = walkDirectory(root).find((entry) => entry.directory && sameName(entry.name, 'maps'));
if (!maps) throw new Error('The disc image has no maps folder: it is not a Halo disc.');
const table = await readDirectory(file, volume, maps.sector, maps.size);
if (!table) throw new Error("The disc image's maps folder is damaged.");
return checkedFiles(walkDirectory(table).filter((entry) => !entry.directory).map((entry) => {
const offset = volume.partition + entry.sector * SECTOR_SIZE;
if (offset + entry.size > file.size) {
const table = await readTable(file, partition, maps.sector, maps.size, 'The disc image\'s maps folder is damaged.');
const candidates = [];
for (const entry of walkDirectory(table)) {
if (entry.directory) continue;
const start = partition + entry.sector * SECTOR_SIZE;
// (an empty file's sector need not be anywhere)
if (entry.size && start + entry.size > file.size) {
throw new Error(`The disc image ends before ${entry.name} does: is it complete?`);
}
return { name: entry.name, size: entry.size, read: (at, size) => readAt(file, offset + at, Math.min(size, entry.size - at)) };
}));
candidates.push({
name: entry.name,
size: entry.size,
read: (offset, size) => {
const count = Math.max(0, Math.min(size, entry.size - offset));
return readBytes(file, Math.min(start + offset, file.size), Math.min(start + offset + count, file.size));
},
});
}
return checkedFiles(candidates);
}
// The same, from the files of a chosen folder.
async function folderFiles(list) {
return checkedFiles(list.map((file) => ({ name: file.name, size: file.size, read: (at, size) => readAt(file, at, size) })));
return checkedFiles(list.map((file) => ({
name: file.name,
size: file.size,
read: (offset, size) => readBytes(file, offset, offset + size),
})));
}
async function writeFile(directory, source, onChunk) {
const handle = await directory.getFileHandle(source.name, { create: true });
const access = await handle.createSyncAccessHandle();
try {
access.truncate(0);
let position = 0;
while (position < source.size) {
const count = Math.min(COPY_CHUNK, source.size - position);
const bytes = await source.read(position, count);
if (bytes.length !== count) throw new Error(`Could not read ${source.name} (is the file complete?).`);
let written = 0;
while (written < count) {
const result = access.write(bytes.subarray(written), { at: position + written });
if (!result) throw new Error(`Could not write ${source.name}: is the device full?`);
written += result;
}
position += count;
onChunk(count);
}
access.flush();
} finally {
access.close();
// ---------- the copy
function writeAll(access, bytes, position, name) {
let written = 0;
while (written < bytes.length) {
const result = access.write(bytes.subarray(written), { at: position + written });
if (!result) throw new Error(`Could not write ${name}: is the device full?`);
written += result;
}
}
async function copy(files) {
const total = files.reduce((sum, entry) => sum + entry.size, 0);
const storage = await navigator.storage.getDirectory();
const total = files.reduce((sum, file) => sum + file.size, 0);
if (navigator.storage.estimate) {
const { quota, usage } = await navigator.storage.estimate();
if (quota && quota - usage < total) {
@@ -213,34 +247,54 @@ async function copy(files) {
`and the maps take ${Math.ceil(total / 1e6)} MB.`);
}
}
// a new copy replaces whatever an earlier, perhaps interrupted, one left
const storage = await navigator.storage.getDirectory();
// (a new copy replaces whatever an earlier, perhaps interrupted, one left)
await storage.removeEntry('maps', { recursive: true }).catch(() => {});
const directory = await storage.getDirectoryHandle('maps', { create: true });
const maps = await storage.getDirectoryHandle('maps', { create: true });
let done = 0;
let lastReport = 0;
for (const entry of files) {
await writeFile(directory, entry, (count) => {
done += count;
const now = Date.now();
if (now - lastReport > 100 || done === total) {
lastReport = now;
postMessage({ type: 'progress', file: entry.name, done, total });
for (const file of files) {
const handle = await maps.getFileHandle(file.name, { create: true });
const access = await handle.createSyncAccessHandle();
try {
access.truncate(0);
let position = 0;
while (position < file.size) {
const count = Math.min(COPY_CHUNK, file.size - position);
const bytes = await file.read(position, count);
if (bytes.length < count) throw new Error(`Could not read ${file.name} (is the file complete?).`);
writeAll(access, bytes.subarray(0, count), position, file.name);
position += count;
done += count;
const now = Date.now();
if (now - lastReport > 100 || done === total) {
lastReport = now;
postMessage({ type: 'progress', file: file.name, done, total });
}
}
});
access.flush();
} finally {
access.close();
}
}
// last: the sign that the copy is complete
const marker = await (await maps.getFileHandle('.complete', { create: true })).createSyncAccessHandle();
try {
marker.truncate(0);
const text = new TextEncoder().encode(JSON.stringify({ files: files.map((file) => file.name), bytes: total }));
writeAll(marker, text, 0, '.complete');
marker.flush();
} finally {
marker.close();
}
const marker = await directory.getFileHandle(COMPLETE_MARKER, { create: true });
const access = await marker.createSyncAccessHandle();
access.truncate(0);
access.write(new TextEncoder().encode(JSON.stringify({ files: files.map((f) => f.name), bytes: total })), { at: 0 });
access.flush();
access.close();
return { files: files.length, bytes: total };
}
if (typeof onmessage !== 'undefined' || typeof WorkerGlobalScope !== 'undefined') {
onmessage = async (event) => {
try {
const files = event.data.type === 'folder' ? await folderFiles(event.data.files) : await imageFiles(event.data.file);
const message = event.data;
const files = message.type === 'folder' ? await folderFiles(message.files) : await imageFiles(message.file);
postMessage({ type: 'done', ...(await copy(files)) });
} catch (error) {
postMessage({ type: 'error', message: error && error.message ? error.message : String(error) });
+13 -3
View File
@@ -11,7 +11,10 @@
// messages of every size, split across SCTP's packets and not, which it
// sends back, and the browser checks them; then again with a tenth of the
// datagrams each way lost, when the channel must stay open (what was lost is
// given up, FORWARD-TSN) and carry the rest. No game data is needed.
// given up, FORWARD-TSN) and carry the rest. The channel is unreliable (no
// retransmissions, as the tunnel's), and a busy computer's loopback can drop
// a burst, so even without losses a few messages may not come back: every
// size must, nearly every time. No game data is needed.
import { spawn, spawnSync } from 'node:child_process';
import { mkdtempSync, readdirSync, rmSync } from 'node:fs';
@@ -122,6 +125,7 @@ async function run(program, kind, loss, rounds) {
// (as large as a tunnel packet: p2p.c's MAXIMUM_PACKET_SIZE)
const sizes = [1, 10, 100, 1000, 1100, 1101, 1200, 1431];
const sent = new Map();
const echoedBySize = {};
let echoed = 0;
let wrong = 0;
let lastEchoed = -1;
@@ -132,6 +136,7 @@ async function run(program, kind, loss, rounds) {
if (!expected || expected.length !== bytes.length || expected.some((b, i) => b !== bytes[i])) wrong++;
else {
echoed++;
echoedBySize[bytes.length] = (echoedBySize[bytes.length] || 0) + 1;
lastEchoed = Math.max(lastEchoed, number);
}
};
@@ -148,7 +153,7 @@ async function run(program, kind, loss, rounds) {
await new Promise((resolve) => setTimeout(resolve, 25));
}
await new Promise((resolve) => setTimeout(resolve, 2000));
return { sent: number, echoed, wrong, lastEchoed, open: dc.readyState === 'open' };
return { sent: number, echoed, wrong, lastEchoed, open: dc.readyState === 'open', rounds, echoedBySize };
}, { sdp: answer(await page.evaluate(() => window.mid)), rounds });
return result;
} finally {
@@ -163,7 +168,12 @@ try {
for (const kind of browsers) {
const clean = await run(program, kind, 0, 40);
console.log(`${kind}: ${clean.echoed} of ${clean.sent} messages back`);
if (clean.wrong || clean.echoed !== clean.sent) fail(`${kind}: ${JSON.stringify(clean)}`);
// (all but a dropped burst, every size nearly every time, and to the end)
const sizes = Object.values(clean.echoedBySize);
if (clean.wrong || clean.echoed < clean.sent * 0.97 || clean.lastEchoed !== clean.sent - 1 || sizes.length !== 8 ||
sizes.some((count) => count < clean.rounds - 2)) {
fail(`${kind}: ${JSON.stringify(clean)}`);
}
const lossy = await run(program, kind, 10, 120);
console.log(`${kind}, a tenth of the datagrams lost: ${lossy.echoed} of ${lossy.sent} messages back`);
// (a message comes back if its every datagram passed each way: about
+53 -65
View File
@@ -204,7 +204,6 @@ symbols in this file:
/* ---------- headers */
#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D
#include "cseries/cseries.h"
#include "cseries/errors.h"
#define PATH_EXTERNAL_FLEE_ROUTINES
@@ -235,7 +234,6 @@ symbols in this file:
#include "objects/objects.h"
#include "physics/collision_model_definitions.h"
#undef PATH_EXTERNAL_FLEE_ROUTINES
#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D
/* ---------- constants */
@@ -655,24 +653,10 @@ void actor_move_transform_avoidance_vector(
real_vector3d const *avoidance_vector,
real_vector3d *direction_vector)
{
real component;
*direction_vector = *global_zero_vector3d;
component = avoidance_vector->i;
direction_vector->i += component * avoidance_data->forward.i;
direction_vector->j += component * avoidance_data->forward.j;
direction_vector->k += component * avoidance_data->forward.k;
component = avoidance_vector->j;
direction_vector->i += component * avoidance_data->left.i;
direction_vector->j += component * avoidance_data->left.j;
direction_vector->k += component * avoidance_data->left.k;
component = avoidance_vector->k;
direction_vector->i += component * avoidance_data->up.i;
direction_vector->j += component * avoidance_data->up.j;
direction_vector->k += component * avoidance_data->up.k;
point_from_line3d((real_point3d *)direction_vector, &avoidance_data->forward, (avoidance_vector->i), (real_point3d *)direction_vector);
point_from_line3d((real_point3d *)direction_vector, &avoidance_data->left, (avoidance_vector->j), (real_point3d *)direction_vector);
point_from_line3d((real_point3d *)direction_vector, &avoidance_data->up, (avoidance_vector->k), (real_point3d *)direction_vector);
return;
}
@@ -832,10 +816,8 @@ static short actor_move_test_avoidance_vector(
real *collision_t,
byte *collision_timer)
{
struct collision_bsp_test_vector_result collision_result;
real_vector3d offset;
real_vector3d divergence;
real scale;
real_vector3d divergence_direction;
real_vector3d origin_offset;
short result = _actor_vector_avoidance_clear;
short object_index;
@@ -854,46 +836,51 @@ static short actor_move_test_avoidance_vector(
*collision_t = REAL_MAX;
actor_move_transform_avoidance_vector(avoidance_data, &avoidance_ray->offset, &offset);
actor_move_transform_avoidance_vector(avoidance_data, &avoidance_ray->divergence, &divergence);
origin_offset = *global_zero_vector3d;
point_from_line3d((real_point3d *)&origin_offset, &avoidance_data->forward, (avoidance_ray->offset.i), (real_point3d *)&origin_offset);
point_from_line3d((real_point3d *)&origin_offset, &avoidance_data->left, (avoidance_ray->offset.j), (real_point3d *)&origin_offset);
point_from_line3d((real_point3d *)&origin_offset, &avoidance_data->up, (avoidance_ray->offset.k), (real_point3d *)&origin_offset);
divergence_direction = *global_zero_vector3d;
point_from_line3d((real_point3d *)&divergence_direction, &avoidance_data->forward, (avoidance_ray->divergence.i), (real_point3d *)&divergence_direction);
point_from_line3d((real_point3d *)&divergence_direction, &avoidance_data->left, (avoidance_ray->divergence.j), (real_point3d *)&divergence_direction);
point_from_line3d((real_point3d *)&divergence_direction, &avoidance_data->up, (avoidance_ray->divergence.k), (real_point3d *)&divergence_direction);
ray_origin->x = offset.i*avoidance_data->avoid_width + avoidance_data->origin.x;
ray_origin->y = offset.j*avoidance_data->avoid_width + avoidance_data->origin.y;
ray_origin->z = offset.k*avoidance_data->avoid_width + avoidance_data->origin.z;
point_from_line3d(&avoidance_data->origin, &origin_offset, (avoidance_data->avoid_width), ray_origin);
scale_vector3d(&divergence_direction, avoidance_ray->length*avoidance_data->avoid_distance, ray_direction);
scale = avoidance_data->avoid_distance*avoidance_ray->length;
ray_direction->i = divergence.i*scale;
ray_direction->j = divergence.j*scale;
ray_direction->k = divergence.k*scale;
vector_from_points3d(&avoidance_data->origin, ray_origin, &offset);
if (collision_bsp_test_vector(
FLAG(_collision_test_front_facing_surfaces_bit) |
FLAG(_collision_test_back_facing_surfaces_bit),
avoidance_data->bsp,
0,
NULL,
&avoidance_data->origin,
&offset,
1.f,
&collision_result))
{
result = _actor_vector_avoidance_obstructed_structure;
*collision_t = 0.f;
}
else if (collision_bsp_test_vector(
FLAG(_collision_test_front_facing_surfaces_bit) |
FLAG(_collision_test_back_facing_surfaces_bit),
avoidance_data->bsp,
0,
NULL,
ray_origin,
ray_direction,
1.f,
&collision_result))
{
result = _actor_vector_avoidance_obstructed_structure;
*collision_t = collision_result.t;
real_vector3d vector_to_origin;
struct collision_bsp_test_vector_result collision_result;
vector_from_points3d(&avoidance_data->origin, ray_origin, &vector_to_origin);
if (collision_bsp_test_vector(
FLAG(_collision_test_front_facing_surfaces_bit) |
FLAG(_collision_test_back_facing_surfaces_bit),
avoidance_data->bsp,
0,
NULL,
&avoidance_data->origin,
&vector_to_origin,
1.f,
&collision_result))
{
result = _actor_vector_avoidance_obstructed_structure;
*collision_t = 0.f;
}
else if (collision_bsp_test_vector(
FLAG(_collision_test_front_facing_surfaces_bit) |
FLAG(_collision_test_back_facing_surfaces_bit),
avoidance_data->bsp,
0,
NULL,
ray_origin,
ray_direction,
1.f,
&collision_result))
{
result = _actor_vector_avoidance_obstructed_structure;
*collision_t = collision_result.t;
}
}
for (object_index = 0;
@@ -902,7 +889,8 @@ static short actor_move_test_avoidance_vector(
{
struct vehicle_avoidance_cylinder *cylinder =
&avoidance_data->avoidance_objects[object_index];
real object_t;
real_vector3d dummy_normal;
real intersect_t;
if (pill_test_vector3d(
&cylinder->base,
@@ -910,12 +898,12 @@ static short actor_move_test_avoidance_vector(
cylinder->width,
ray_origin,
ray_direction,
&object_t,
&offset) &&
object_t < *collision_t)
&intersect_t,
&dummy_normal) &&
intersect_t < *collision_t)
{
result = _actor_vector_avoidance_obstructed_object;
*collision_t = object_t;
*collision_t = intersect_t;
}
}
-23
View File
@@ -1,23 +0,0 @@
/*
ACTOR_TYPE_DEFINITIONS.H
file has inline function assertions.
*/
#ifndef __ACTOR_TYPE_DEFINITIONS_H
#define __ACTOR_TYPE_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __ACTOR_TYPE_DEFINITIONS_H
-23
View File
@@ -1,23 +0,0 @@
/*
AI_CONSTANTS.H
header included in hcex build.
*/
#ifndef __AI_CONSTANTS_H
#define __AI_CONSTANTS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __AI_CONSTANTS_H
-23
View File
@@ -1,23 +0,0 @@
/*
BITMAP_MACROS.H
header included in hcex build.
*/
#ifndef __BITMAP_MACROS_H
#define __BITMAP_MACROS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __BITMAP_MACROS_H
+20 -3
View File
@@ -655,7 +655,19 @@ void DecodeBlockRGB__single_pixel(
if (pblockSrc == NULL)
{
memset(colorDst, 0, sizeof(*colorDst));
/* BUG (original, preserved for exact matching): January clears S3TC_BLOCK_PIXELS colors here,
* 0x40 bytes (0x45fc30 +0x11 push 0x40, +0x15 call _csmemset), as the full-block decoder
* DecodeBlockRGB does, but colorDst addresses ONE color. In bitmap_2d_get_pixel, the only caller
* chain, that color is the four-byte local pixel, so the clear would overwrite 60 further bytes of
* that function's frame.
* The clear is not executed in January: bitmap_2d_get_pixel decodes only when
* bitmap->base_address is not NULL and halts (display_assert, then an unconditional system_exit)
* unless block_address >= bitmap->base_address; it passes block_address here for dxt1, and
* DecodeBlockAlpha4__single_pixel and DecodeBlockAlpha3__single_pixel pass &source->rgb
* (block_address + 8) for dxt3 and dxt5. No other function references this one.
* January's bytes give the length (0x40) only; its spelling here is inferred from DecodeBlockRGB,
* not recovered source. A corrected build clears sizeof(*colorDst). */
memset(colorDst, 0, S3TC_BLOCK_PIXELS * sizeof(struct s3tc_color));
return;
}
@@ -692,8 +704,13 @@ void DecodeBlockRGB__single_pixel(
colors[3].rgba[S3TC_ALPHA] = 0;
}
match_assert("c:\\halo\\SOURCE\\bitmaps\\s3tc\\s3tc.c", 773, u >= 0 && u < 4);
match_assert("c:\\halo\\SOURCE\\bitmaps\\s3tc\\s3tc.c", 774, v >= 0 && v < 4);
/* BUG (original, preserved for exact matching): both assertions admit 4 (0x45fc30 +0x17c cmp si,4 /
* +0x180 jle; +0x1aa cmp bx,4 / +0x1ae jle; the assertion strings are January's "u>=0 && u<=4" and
* "v>=0 && v<=4"), although a block has four columns and four rows, 0..3. With u or v equal to 4 the
* selector shift below can reach 32 or more. bitmap_2d_get_pixel masks both coordinates with 3 before
* every call, so neither value exceeds 3 in January. A corrected build asserts u<4 and v<4. */
match_assert("c:\\halo\\SOURCE\\bitmaps\\s3tc\\s3tc.c", 773, u>=0 && u<=4);
match_assert("c:\\halo\\SOURCE\\bitmaps\\s3tc\\s3tc.c", 774, v>=0 && v<=4);
*colorDst = colors[(pblockSrc->bitmap >> (2 * (4 * v + u))) & 3];
-23
View File
@@ -1,23 +0,0 @@
/*
MEMORY_MANAGER.H
header included in hcex build.
*/
#ifndef __MEMORY_MANAGER_H
#define __MEMORY_MANAGER_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __MEMORY_MANAGER_H
+1 -1
View File
@@ -70,7 +70,7 @@ struct transport_address
/* ---------- prototypes */
short transport_initialize(
long transport_initialize(
void);
short transport_dispose(
void);
@@ -249,25 +249,27 @@ void transport_pop_key(
return;
}
short transport_initialize(
long transport_initialize(
void)
{
long result = _transport_error_none;
if (!transport_initialized)
{
WSADATA info = { 0 };
XNetStartupParams startup_params = { 0 };
DWORD link_status;
DWORD address_status;
unsigned long deadline;
FILE *bypass_file;
short wsa_error;
startup_params.cfgSizeOfStruct = sizeof(startup_params);
startup_params.cfgFlags = 0;
startup_params.cfgPrivatePoolSizeInPages = 24;
startup_params.cfgEnetReceiveQueueLength = 8;
startup_params.cfgIpFragMaxSimultaneous = 4;
startup_params.cfgIpFragMaxPacketDiv256 = 8;
startup_params.cfgSockMaxSockets = 128;
startup_params.cfgSockDefaultRecvBufsizeInK = 0;
startup_params.cfgSockDefaultSendBufsizeInK = 0;
startup_params.cfgKeyRegMax = 1;
startup_params.cfgSecRegMax = 32;
@@ -281,6 +283,9 @@ short transport_initialize(
(link_status & XNET_ETHERNET_LINK_FULL_DUPLEX) ? " in full-duplex mode" : "",
(link_status & XNET_ETHERNET_LINK_HALF_DUPLEX) ? " in half-duplex mode" : "");
/* January stores these two fields a second time here. */
startup_params.cfgSizeOfStruct = sizeof(startup_params);
startup_params.cfgFlags = 0;
bypass_file = fopen("d:\\bypass_security.txt", "r");
if (bypass_file)
{
@@ -290,35 +295,53 @@ short transport_initialize(
}
if (XNetStartup(&startup_params) != 0)
return _transport_error_not_initialized;
wsa_error = WSAStartup(MAKEWORD(2, 0), &info);
if (wsa_error != 0)
{
XNetCleanup();
winsock_error_to_string(wsa_error);
return _transport_error_not_initialized;
result = _transport_error_not_initialized;
}
deadline = system_milliseconds() + 10000;
do
else
{
address_status = XNetGetTitleXnAddr(&global_address);
if (system_milliseconds() > deadline ||
address_status == XNET_GET_XNADDR_NONE)
short wsa_error = WSAStartup(MAKEWORD(2, 0), &info);
if (wsa_error != 0)
{
WSACleanup();
XNetCleanup();
winsock_error_to_string(wsa_error);
return _transport_error_not_initialized;
}
}
while (address_status == XNET_GET_XNADDR_PENDING);
else
{
unsigned long deadline = system_milliseconds() + 10000;
DWORD address_status;
XNetRandom(global_nonce, sizeof(global_nonce));
transport_initialized = TRUE;
do
{
address_status = XNetGetTitleXnAddr(&global_address);
if (system_milliseconds() > deadline)
{
address_status = XNET_GET_XNADDR_NONE;
break;
}
}
while (address_status == XNET_GET_XNADDR_PENDING);
if (address_status == XNET_GET_XNADDR_NONE)
{
WSACleanup();
XNetCleanup();
result = _transport_error_not_initialized;
}
else
{
XNetRandom(global_nonce, sizeof(global_nonce));
result = _transport_error_none;
transport_initialized = TRUE;
}
}
}
}
return _transport_error_none;
return result;
}
void transport_client_stop(
@@ -468,18 +491,25 @@ static int __cdecl poll_ep_array_compare_proc(
void const *a,
void const *b)
{
struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a;
struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b;
int result;
if (!endpoint_a && endpoint_b)
a = *(struct transport_endpoint const *const *)a;
b = *(struct transport_endpoint const *const *)b;
if (!a && b)
{
return 1;
result = 1;
}
else if (endpoint_a && !endpoint_b)
else if (a && !b)
{
return -1;
result = -1;
}
return 0;
else
{
result = 0;
}
return result;
}
/* ---------- public code */
-23
View File
@@ -1,23 +0,0 @@
/*
CAMERA_TRACK_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __CAMERA_TRACK_DEFINITIONS_H
#define __CAMERA_TRACK_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __CAMERA_TRACK_DEFINITIONS_H
-23
View File
@@ -1,23 +0,0 @@
/*
BUILD_NUMBER.H
header included in hcex build.
*/
#ifndef __BUILD_NUMBER_H
#define __BUILD_NUMBER_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __BUILD_NUMBER_H
-23
View File
@@ -1,23 +0,0 @@
/*
HEADERS.H
header included in hcex build.
*/
#ifndef __HEADERS_H
#define __HEADERS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HEADERS_H
-23
View File
@@ -1,23 +0,0 @@
/*
PLATFORM.H
header included in hcex build.
*/
#ifndef __PLATFORM_H
#define __PLATFORM_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __PLATFORM_H
+6 -9
View File
@@ -431,7 +431,6 @@ void cinematic_render(
if (!ui_widgets_active())
{
real_argb_color text_color;
long shadow_alpha;
pixel32_to_real_argb_color(
title->foreground_color,
@@ -454,15 +453,13 @@ void cinematic_render(
title->text_flags,
&text_color);
shadow_alpha = PIN(
fast_ftol(
(real)(long)(byte)(title->shadow_color >> 24) *
fade_amount),
0,
255);
rasterizer_text_set_shadow_color(
((pixel32)shadow_alpha << 24) |
((pixel32)PIN(
fast_ftol(
(real)(long)(byte)(title->shadow_color >> 24) *
fade_amount),
0,
255) << 24) |
(title->shadow_color & 0x00FFFFFF));
{
-23
View File
@@ -1,23 +0,0 @@
/*
DIALOGS.H
header included in hcex build.
*/
#ifndef __DIALOGS_H
#define __DIALOGS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __DIALOGS_H
-23
View File
@@ -1,23 +0,0 @@
/*
PARTICLE_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __PARTICLE_DEFINITIONS_H
#define __PARTICLE_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __PARTICLE_DEFINITIONS_H
+1 -1
View File
@@ -413,7 +413,7 @@ symbols in this file:
#include "ai/ai_script.h"
#include "hs/hs.h"
#include "hs/hs_library_internal.h"
#include "hs/hs_library_internal_compile.h"
/* Empty reconstructed header removed; no declarations to include. */
#include "hs/hs_scenario_definitions.h"
#include "interface/hud_definitions.h"
#include "interface/interface.h"
-23
View File
@@ -1,23 +0,0 @@
/*
HS_ENUM.H
header included in hcex build.
*/
#ifndef __HS_ENUM_H
#define __HS_ENUM_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HS_ENUM_H
-23
View File
@@ -1,23 +0,0 @@
/*
HS_FUNCTION.H
header included in hcex build.
*/
#ifndef __HS_FUNCTION_H
#define __HS_FUNCTION_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HS_FUNCTION_H
-23
View File
@@ -1,23 +0,0 @@
/*
HS_GLUE.H
header included in hcex build.
*/
#ifndef __HS_GLUE_H
#define __HS_GLUE_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HS_GLUE_H
-23
View File
@@ -1,23 +0,0 @@
/*
HS_LIBRARY_INTERNAL_COMPILE.H
file has inline function assertions.
*/
#ifndef __HS_LIBRARY_INTERNAL_COMPILE_H
#define __HS_LIBRARY_INTERNAL_COMPILE_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/HS_COMPILE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HS_LIBRARY_INTERNAL_COMPILE_H
-23
View File
@@ -1,23 +0,0 @@
/*
HS_LIBRARY_INTERNAL_RUNTIME.H
file has inline function assertions.
*/
#ifndef __HS_LIBRARY_INTERNAL_RUNTIME_H
#define __HS_LIBRARY_INTERNAL_RUNTIME_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/HS_RUNTIME.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HS_LIBRARY_INTERNAL_RUNTIME_H
+1 -1
View File
@@ -266,7 +266,7 @@ symbols in this file:
#include "ai/ai_script.h"
#include "hs/hs.h"
#include "hs/hs_library_internal.h"
#include "hs/hs_library_internal_runtime.h"
/* Empty reconstructed header removed; no declarations to include. */
#include "hs/object_lists.h"
#include "hs/hs_scenario_definitions.h"
#include "math/real_math.h"
-23
View File
@@ -1,23 +0,0 @@
/*
INPUT_DEVICE_DEFAULTS.H
header included in hcex build.
*/
#ifndef __INPUT_DEVICE_DEFAULTS_H
#define __INPUT_DEVICE_DEFAULTS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __INPUT_DEVICE_DEFAULTS_H
-23
View File
@@ -1,23 +0,0 @@
/*
INPUT_WINDOWS.H
header included in hcex build.
*/
#ifndef __INPUT_WINDOWS_H
#define __INPUT_WINDOWS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __INPUT_WINDOWS_H
@@ -1,23 +0,0 @@
/*
HUD_MESSAGING_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __HUD_MESSAGING_DEFINITIONS_H
#define __HUD_MESSAGING_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __HUD_MESSAGING_DEFINITIONS_H
+65 -155
View File
@@ -677,109 +677,67 @@ short hud_get_nav_point_render_type(
void custom_render_nav_point(
short local_player_index,
real_point3d const *position,
real_point3d const *position_pointer,
short nav_index,
short waypoint_type)
{
long return_eip = get_return_eip();
long stack_buffer[STACK_BUFFER_LENGTH];
struct hud_waypoint_arrow *arrow;
real_point3d view_point;
real_point3d position;
real distance;
real arrow_scale;
real scale;
real_point2d screen_position;
real horizontal_radius;
real vertical_radius;
real vertical_component;
real horizontal_component;
real radius_product;
real a, b, ab, bx, ay;
real theta;
csmemset(stack_buffer, 0x62, sizeof(stack_buffer));
arrow = TAG_BLOCK_GET_ELEMENT(
&hud_globals->waypoint.arrows,
nav_index,
struct hud_waypoint_arrow);
view_point = *position;
memset(stack_buffer, 0x62, sizeof(stack_buffer));
arrow = TAG_BLOCK_GET_ELEMENT(&hud_globals->waypoint.arrows, nav_index, struct hud_waypoint_arrow);
position = *position_pointer;
{
long unit_index = local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index;
real_point3d cam_pos;
real delta_x;
real delta_y;
real delta_z;
unit_get_camera_position(unit_index, &cam_pos);
delta_x = position->x-cam_pos.x;
delta_y = position->y-cam_pos.y;
delta_z = position->z-cam_pos.z;
distance = square_root(
delta_x*delta_x + (delta_y*delta_y + delta_z*delta_z));
unit_get_camera_position(local_player_get_player_index(local_player_index) == NONE ? NONE : player_get(local_player_get_player_index(local_player_index))->unit_index, &cam_pos);
distance = distance3d(&cam_pos, position_pointer);
}
if (distance>15.0f)
if (distance > 15.f)
{
arrow_scale = 0.5f;
scale = 0.5f;
}
else
{
arrow_scale = (real)pow(
1.0f-distance*(1.0f/15.0f),
0.7) + 0.5f;
scale = (real)pow(1.f - distance / 15.f, 0.7) + 0.5f;
}
matrix4x3_transform_point(
&render.frustum.world_to_view,
&view_point,
&view_point);
if (waypoint_type==_waypoint_off_screen ||
!render_camera_view_to_screen(
&render.camera,
&render.frustum,
&view_point,
&screen_position))
matrix4x3_transform_point(&render.frustum.world_to_view, &position, &position);
if (waypoint_type == _waypoint_off_screen || !render_camera_view_to_screen(&render.camera, &render.frustum, &position, &screen_position))
{
screen_position.x = view_point.x;
screen_position.y = -view_point.y;
screen_position.x = position.x;
screen_position.y = -position.y;
waypoint_type = _waypoint_off_screen;
}
else
{
screen_position.x -= (real)(
((render.camera.viewport_bounds.x1-render.camera.viewport_bounds.x0)/2) +
render.camera.viewport_bounds.x0);
screen_position.y -= (real)(
((render.camera.viewport_bounds.y1-render.camera.viewport_bounds.y0)/2) +
render.camera.viewport_bounds.y0);
screen_position.x -= render.camera.viewport_bounds.x0 + (render.camera.viewport_bounds.x1 - render.camera.viewport_bounds.x0) / 2;
screen_position.y -= render.camera.viewport_bounds.y0 + (render.camera.viewport_bounds.y1 - render.camera.viewport_bounds.y0) / 2;
}
horizontal_radius =
((real)(render.camera.window_bounds.x1-render.camera.window_bounds.x0) -
(hud_globals->waypoint.right_offset+hud_globals->waypoint.left_offset))*0.5f;
vertical_radius =
((real)(render.camera.window_bounds.y1-render.camera.window_bounds.y0) -
(hud_globals->waypoint.bottom_offset+hud_globals->waypoint.top_offset))*0.5f;
radius_product = vertical_radius*horizontal_radius;
vertical_component = vertical_radius*screen_position.x;
horizontal_component = horizontal_radius*screen_position.y;
theta = 0.0f;
a = ((render.camera.window_bounds.x1 - render.camera.window_bounds.x0) - (hud_globals->waypoint.right_offset + hud_globals->waypoint.left_offset)) / 2.f;
b = ((render.camera.window_bounds.y1 - render.camera.window_bounds.y0) - (hud_globals->waypoint.bottom_offset + hud_globals->waypoint.top_offset)) / 2.f;
ab = a * b;
bx = b * screen_position.x;
ay = a * screen_position.y;
theta = 0.f;
if (waypoint_type==_waypoint_off_screen ||
radius_product*radius_product <=
vertical_component*vertical_component + horizontal_component*horizontal_component)
if (waypoint_type == _waypoint_off_screen || ab * ab <= bx * bx + ay * ay)
{
real scale = square_root(
(radius_product*radius_product) /
(vertical_component*vertical_component + horizontal_component*horizontal_component));
real factor = square_root(ab * ab / (bx * bx + ay * ay));
screen_position.x *= factor;
screen_position.y *= factor;
waypoint_type = _waypoint_off_screen;
screen_position.x *= scale;
screen_position.y *= scale;
if (!TEST_FLAG(arrow->flags, _hud_waypoint_dont_rotate_offscreen_bit))
{
@@ -787,112 +745,64 @@ void custom_render_nav_point(
}
}
screen_position.x += (real)(
(render.camera.viewport_bounds.x1-render.camera.viewport_bounds.x0)/2);
screen_position.y += (real)(
(render.camera.viewport_bounds.y1-render.camera.viewport_bounds.y0)/2);
match_assert(
"c:\\halo\\SOURCE\\interface\\hud_nav_points.c",
615,
waypoint_type!=NONE);
screen_position.x += (render.camera.viewport_bounds.x1 - render.camera.viewport_bounds.x0) / 2;
screen_position.y += (render.camera.viewport_bounds.y1 - render.camera.viewport_bounds.y0) / 2;
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 615, waypoint_type!=NONE);
{
long bitmap_group_index = hud_globals->waypoint.arrow_bitmap.index;
long bitmap_index = hud_globals->waypoint.arrow_bitmap.index;
struct bitmap_data const *bitmap = NULL;
real_rectangle2d const *clip = NULL;
hud_retrieve_bitmap_and_bounding_rect(
bitmap_group_index,
arrow->sequence_indices[waypoint_type],
0,
&bitmap,
&clip);
if (bitmap && _texture_cache_bitmap_get_hardware_format(
(struct bitmap_data *)bitmap, FALSE, TRUE))
hud_retrieve_bitmap_and_bounding_rect(bitmap_index, arrow->sequence_indices[waypoint_type], 0, &bitmap, &clip);
if (bitmap && _texture_cache_bitmap_get_hardware_format((struct bitmap_data *)bitmap, FALSE, TRUE))
{
point2d point;
real_rgb_color rgb_temp;
point2d corner;
byte alpha;
real fade;
real_rgb_color rgb_temp;
point.x = (short)(long)screen_position.x;
point.y = (short)(long)screen_position.y;
alpha = (byte)PIN(fast_ftol_C(arrow->opacity)*255, 0, 255);
corner.x = (short)screen_position.x;
corner.y = (short)screen_position.y;
alpha = PIN(255 * fast_ftol_C(arrow->opacity), 0, 255);
pixel32_to_real_rgb_color(arrow->color, &rgb_temp);
fade = 1.0f-arrow->fade;
rgb_temp.red *= PIN(fade, 0.0f, 1.0f);
rgb_temp.green *= PIN(fade, 0.0f, 1.0f);
rgb_temp.blue *= PIN(fade, 0.0f, 1.0f);
rgb_temp.red *= PIN(1.f - arrow->fade, 0.f, 1.f);
rgb_temp.green *= PIN(1.f - arrow->fade, 0.f, 1.f);
rgb_temp.blue *= PIN(1.f - arrow->fade, 0.f, 1.f);
hud_draw_bitmap_direct(bitmap, _hud_anchor_center, &corner, clip, scale, theta, ((pixel32)alpha << 24) | real_rgb_color_to_pixel32(&rgb_temp), FALSE);
hud_draw_bitmap_direct(
bitmap,
_hud_anchor_center,
&point,
clip,
arrow_scale,
theta,
((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&rgb_temp),
FALSE);
if (waypoint_type!=_waypoint_off_screen)
if (waypoint_type != _waypoint_off_screen)
{
struct number_hud_element_definition numbers;
struct hud_absolute_placement_definition placement;
real decimal_modulus;
real bitmap_extent;
distance *= 3.0480001f;
csmemset(&placement, 0, sizeof(placement));
csmemset(&numbers, 0, sizeof(numbers));
struct number_hud_element_definition numbers;
real fractional_value;
distance *= 3.048f;
memset(&placement, 0, sizeof(struct hud_absolute_placement_definition));
memset(&numbers, 0, sizeof(struct number_hud_element_definition));
placement.corner = _hud_anchor_top_left;
numbers.colors.color =
((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&rgb_temp);
numbers.colors.flash_color =
((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&rgb_temp);
numbers.colors.color = ((pixel32)alpha << 24) | real_rgb_color_to_pixel32(&rgb_temp);
numbers.colors.flash_color = ((pixel32)alpha << 24) | real_rgb_color_to_pixel32(&rgb_temp);
numbers.digits = 3;
numbers.fractional_digits = 1;
numbers.number_flags =
FLAG(_hud_number_show_all_leading_zeros_bit) |
FLAG(_hud_number_show_trailing_m_bit);
numbers.number_flags = FLAG(_hud_number_show_all_leading_zeros_bit) | FLAG(_hud_number_show_trailing_m_bit);
bitmap_extent =
((clip->x1-clip->x0)*(real)bitmap->width)*0.5f;
numbers.placement.offset.x = (short)(long)(
bitmap_extent*arrow_scale*0.33000001f + (real)point.x);
bitmap_extent =
((clip->y1-clip->y0)*(real)bitmap->height)*0.5f;
numbers.placement.offset.y = (short)(long)(
bitmap_extent*arrow_scale*0.66000003f + (real)point.y);
numbers.placement.offset.x -= render.camera.window_bounds.x0;
numbers.placement.offset.x += render.camera.viewport_bounds.x0;
numbers.placement.offset.y -= render.camera.window_bounds.y0;
numbers.placement.offset.y += render.camera.viewport_bounds.y0;
numbers.placement.offset.x = corner.x + (bitmap->width * (clip->x1 - clip->x0) / 2.f) * scale * 0.33f;
numbers.placement.offset.y = corner.y + (bitmap->height * (clip->y1 - clip->y0) / 2.f) * scale * 0.66f;
numbers.placement.offset.x -= render.camera.window_bounds.x0 - render.camera.viewport_bounds.x0;
numbers.placement.offset.y -= render.camera.window_bounds.y0 - render.camera.viewport_bounds.y0;
decimal_modulus = (real)pow(10.0, 4.0);
{
short decimal_value = (short)fast_ftol(
(real)fmod(
fabs(decimal_modulus*distance),
decimal_modulus));
hud_draw_numbers(
local_player_index,
&placement,
&numbers,
(short)fast_ftol_C(distance),
decimal_value,
0,
0,
0.0f);
}
fractional_value = power(10.f, 4.f);
hud_draw_numbers(local_player_index, &placement, &numbers,
fast_ftol_C(distance), fast_ftol(fmod(fabs((real)(fractional_value * distance)), fractional_value)),
0, 0, 0.f);
}
}
}
match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 675);
{
short corrupt_index = check_stack_buffer(stack_buffer);
match_vassert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 675, return_eip == get_return_eip(), "corrupt return address!");
match_vassert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 675, corrupt_index == NONE, csprintf(temporary, "corrupt stack at %d!", corrupt_index));
}
return;
}
-23
View File
@@ -1,23 +0,0 @@
/*
INTERFACE_PANELS.H
header included in hcex build.
*/
#ifndef __INTERFACE_PANELS_H
#define __INTERFACE_PANELS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __INTERFACE_PANELS_H
-23
View File
@@ -1,23 +0,0 @@
/*
INVENTORY_DISPLAYS.H
header included in hcex build.
*/
#ifndef __INVENTORY_DISPLAYS_H
#define __INVENTORY_DISPLAYS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __INVENTORY_DISPLAYS_H
-23
View File
@@ -1,23 +0,0 @@
/*
METER_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __METER_DEFINITIONS_H
#define __METER_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __METER_DEFINITIONS_H
-23
View File
@@ -1,23 +0,0 @@
/*
UI_WIDGET_GROUP.H
header included in hcex build.
*/
#ifndef __UI_WIDGET_GROUP_H
#define __UI_WIDGET_GROUP_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __UI_WIDGET_GROUP_H
-23
View File
@@ -1,23 +0,0 @@
/*
GARBAGE_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __GARBAGE_DEFINITIONS_H
#define __GARBAGE_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __GARBAGE_DEFINITIONS_H
+4 -5
View File
@@ -461,7 +461,6 @@ void item_accelerate(
{
real acceleration_magnitude = magnitude3d(acceleration);
real_vector3d rotation_axis;
double rotation_magnitude;
if (acceleration_magnitude < 0.0001f)
{
@@ -477,10 +476,10 @@ void item_accelerate(
&rotation_axis);
}
rotation_magnitude =
real_seed_random(get_global_random_seed_address()) *
acceleration_magnitude * 1.5707964f;
scale_vector3d(&rotation_axis, (real)rotation_magnitude, &rotation_axis);
scale_vector3d(
&rotation_axis,
real_seed_random(get_global_random_seed_address()) * 1.5707964f * acceleration_magnitude,
&rotation_axis);
add_vectors3d(
&item->object.angular_velocity,
&rotation_axis,
@@ -1,23 +0,0 @@
/*
WEAPON_INTERFACE_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __WEAPON_INTERFACE_DEFINITIONS_H
#define __WEAPON_INTERFACE_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __WEAPON_INTERFACE_DEFINITIONS_H
+1 -1
View File
@@ -1556,7 +1556,7 @@ __inline real plane3d_distance_to_point(
real_plane3d const *plane,
real_point3d const *point)
{
return (dot_product3d((real_vector3d *)point, &plane->n) - plane->d);
return dot_product3d((real_vector3d *)point, &plane->n) - plane->d;
}
#endif
-23
View File
@@ -1,23 +0,0 @@
/*
VECTOR_TREE.H
header included in hcex build.
*/
#ifndef __VECTOR_TREE_H
#define __VECTOR_TREE_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __VECTOR_TREE_H
-23
View File
@@ -1,23 +0,0 @@
/*
SL_LIST.H
header included in hcex build.
*/
#ifndef __SL_LIST_H
#define __SL_LIST_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __SL_LIST_H
-23
View File
@@ -1,23 +0,0 @@
/*
INDEX_RESOLUTION.H
header included in hcex build.
*/
#ifndef __INDEX_RESOLUTION_H
#define __INDEX_RESOLUTION_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __INDEX_RESOLUTION_H
-23
View File
@@ -1,23 +0,0 @@
/*
ALEPH.H
header included in hcex build.
*/
#ifndef __ALEPH_H
#define __ALEPH_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __ALEPH_H
@@ -1,23 +0,0 @@
/*
ANTENNA_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __ANTENNA_DEFINITIONS_H
#define __ANTENNA_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __ANTENNA_DEFINITIONS_H
@@ -1,23 +0,0 @@
/*
CELLULAR_AUTOMATA.H
header included in hcex build.
*/
#ifndef __CELLULAR_AUTOMATA_H
#define __CELLULAR_AUTOMATA_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __CELLULAR_AUTOMATA_H
@@ -1,23 +0,0 @@
/*
CELLULAR_AUTOMATA2D.H
header included in hcex build.
*/
#ifndef __CELLULAR_AUTOMATA2D_H
#define __CELLULAR_AUTOMATA2D_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __CELLULAR_AUTOMATA2D_H
-23
View File
@@ -1,23 +0,0 @@
/*
FLAG_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __FLAG_DEFINITIONS_H
#define __FLAG_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __FLAG_DEFINITIONS_H
-23
View File
@@ -1,23 +0,0 @@
/*
GLOW_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __GLOW_DEFINITIONS_H
#define __GLOW_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __GLOW_DEFINITIONS_H
@@ -1,23 +0,0 @@
/*
LIGHT_VOLUME_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __LIGHT_VOLUME_DEFINITIONS_H
#define __LIGHT_VOLUME_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __LIGHT_VOLUME_DEFINITIONS_H
@@ -1,23 +0,0 @@
/*
LIGHTNING_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __LIGHTNING_DEFINITIONS_H
#define __LIGHTNING_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __LIGHTNING_DEFINITIONS_H
-23
View File
@@ -1,23 +0,0 @@
/*
PHYSICS_CONSTANTS.H
header included in hcex build.
*/
#ifndef __PHYSICS_CONSTANTS_H
#define __PHYSICS_CONSTANTS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __PHYSICS_CONSTANTS_H
-23
View File
@@ -1,23 +0,0 @@
/*
TERRAIN_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __TERRAIN_DEFINITIONS_H
#define __TERRAIN_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __TERRAIN_DEFINITIONS_H
@@ -1,23 +0,0 @@
/*
RASTERIZER_HARDWARE_FORMAT_UTILITIES.H
header included in hcex build.
*/
#ifndef __RASTERIZER_HARDWARE_FORMAT_UTILITIES_H
#define __RASTERIZER_HARDWARE_FORMAT_UTILITIES_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __RASTERIZER_HARDWARE_FORMAT_UTILITIES_H
+1 -1
View File
@@ -8,7 +8,7 @@ RASTERIZER_MEMORY_POOL.C
#include "errors.h"
#include "real_math.h"
#include "rasterizer.h"
#include "rasterizer_memory_pool.h"
/* Empty reconstructed header removed; no declarations to include. */
/* ---------- globals */
@@ -1,11 +0,0 @@
/*
RASTERIZER_MEMORY_POOL.H
Narrow cross-translation-unit interface owned by RASTERIZER_MEMORY_POOL.C.
*/
#ifndef __RASTERIZER_MEMORY_POOL_H
#define __RASTERIZER_MEMORY_POOL_H
#pragma once
#endif /* __RASTERIZER_MEMORY_POOL_H */
@@ -155,7 +155,7 @@ symbols in this file:
#include "rasterizer/common/rasterizer_common.h"
#include "rasterizer/rasterizer_geometry.h"
#include "rasterizer/rasterizer_lights.h"
#include "rasterizer/rasterizer_memory_pool.h"
/* Empty reconstructed header removed; no declarations to include. */
#include "rasterizer/rasterizer_transparent_geometry.h"
#include "shaders/shader_definitions.h"
#include "shaders/shaders.h"
@@ -180,11 +180,6 @@ enum
MAXIMUM_ATMOSPHERE_DOMINANT_WARNINGS = 20,
};
enum
{
NUMBER_OF_PIXEL_SHADER_STAGES = 8,
};
enum
{
_fog_definition_atmosphere_dominant_bit = 1,
-23
View File
@@ -1,23 +0,0 @@
/*
SAVED_FILMS.H
header included in hcex build.
*/
#ifndef __SAVED_FILMS_H
#define __SAVED_FILMS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __SAVED_FILMS_H
-23
View File
@@ -1,23 +0,0 @@
/*
GAME_STATE_PROCS.H
header included in hcex build.
*/
#ifndef __GAME_STATE_PROCS_H
#define __GAME_STATE_PROCS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __GAME_STATE_PROCS_H
-23
View File
@@ -1,23 +0,0 @@
/*
SCENARIO_PLACEMENT.H
header included in hcex build.
*/
#ifndef __SCENARIO_PLACEMENT_H
#define __SCENARIO_PLACEMENT_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __SCENARIO_PLACEMENT_H
-23
View File
@@ -1,23 +0,0 @@
/*
STRUCTURE_BSP_PROCS.H
header included in hcex build.
*/
#ifndef __STRUCTURE_BSP_PROCS_H
#define __STRUCTURE_BSP_PROCS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __STRUCTURE_BSP_PROCS_H
-23
View File
@@ -1,23 +0,0 @@
/*
SHELL_WINDOWS.H
header included in hcex build.
*/
#ifndef __SHELL_WINDOWS_H
#define __SHELL_WINDOWS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __SHELL_WINDOWS_H
-23
View File
@@ -1,23 +0,0 @@
/*
PLATFORM_SOUND.H
header included in hcex build.
*/
#ifndef __PLATFORM_SOUND_H
#define __PLATFORM_SOUND_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __PLATFORM_SOUND_H
-23
View File
@@ -1,23 +0,0 @@
/*
RESOURCE.H
header included in hcex build.
*/
#ifndef __RESOURCE_H
#define __RESOURCE_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __RESOURCE_H
@@ -1,23 +0,0 @@
/*
DETAIL_OBJECT_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __DETAIL_OBJECT_DEFINITIONS_H
#define __DETAIL_OBJECT_DEFINITIONS_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __DETAIL_OBJECT_DEFINITIONS_H
-23
View File
@@ -1,23 +0,0 @@
/*
RADIOSITY.H
header included in hcex build.
*/
#ifndef __RADIOSITY_H
#define __RADIOSITY_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __RADIOSITY_H
@@ -1,23 +0,0 @@
/*
RADIOSITY_IO.H
header included in hcex build.
*/
#ifndef __RADIOSITY_IO_H
#define __RADIOSITY_IO_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __RADIOSITY_IO_H
-23
View File
@@ -1,23 +0,0 @@
/*
DRAW_STRING_TYPES.H
header included in hcex build.
*/
#ifndef __DRAW_STRING_TYPES_H
#define __DRAW_STRING_TYPES_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __DRAW_STRING_TYPES_H
+19 -35
View File
@@ -46,6 +46,8 @@ enum
/* ---------- macros */
#define CONNECTED_GEOMETRY_COPLANAR_EPSILON 0.01f
/* ---------- structures */
struct intermediate_geometry_triangle
@@ -446,13 +448,12 @@ long connected_geometry_add_triangle(
}
static boolean triangle_coplanar(
void *predicate_data,
void *data,
struct connected_geometry *geometry,
struct connected_geometry_triangle *triangle,
long group_index)
{
real_plane3d *plane = predicate_data;
real_point3d *point0 = dynamic_array_get_element(
real_point3d const *point0= dynamic_array_get_element(
&geometry->points,
((struct connected_geometry_edge *)dynamic_array_get_element(
&geometry->edges,
@@ -460,7 +461,7 @@ static boolean triangle_coplanar(
sizeof(struct connected_geometry_edge)))->point_indices[
(triangle->edge_designators[0] & LONG_MIN) != 0],
sizeof(real_point3d));
real_point3d *point1 = dynamic_array_get_element(
real_point3d const *point1= dynamic_array_get_element(
&geometry->points,
((struct connected_geometry_edge *)dynamic_array_get_element(
&geometry->edges,
@@ -468,48 +469,31 @@ static boolean triangle_coplanar(
sizeof(struct connected_geometry_edge)))->point_indices[
(triangle->edge_designators[1] & LONG_MIN) != 0],
sizeof(real_point3d));
real_point3d *point2 = dynamic_array_get_element(
real_point3d const *point2= dynamic_array_get_element(
&geometry->points,
((struct connected_geometry_edge *)dynamic_array_get_element(
&geometry->edges,
triangle->edge_designators[2] & LONG_MAX,
sizeof(struct connected_geometry_edge)))->point_indices[
(triangle->edge_designators[2] & LONG_MIN) != 0],
sizeof(real_point3d));
sizeof(real_point3d));
real_plane3d triangle_plane;
real point_distance;
real point_product;
real facing;
boolean coplanar;
if (fabs(
point0->y*plane->n.j +
point0->z*plane->n.k +
point0->x*plane->n.i -
plane->d) < 0.01f &&
fabs(
point1->y*plane->n.j +
point1->z*plane->n.k +
point1->x*plane->n.i -
plane->d) < 0.01f)
if (fabs(plane3d_distance_to_point((real_plane3d const *)data, point0))<CONNECTED_GEOMETRY_COPLANAR_EPSILON &&
fabs(plane3d_distance_to_point((real_plane3d const *)data, point1))<CONNECTED_GEOMETRY_COPLANAR_EPSILON &&
fabs(plane3d_distance_to_point((real_plane3d const *)data, point2))<CONNECTED_GEOMETRY_COPLANAR_EPSILON &&
plane3d_from_points(&triangle_plane, point0, point2, point1) &&
dot_product3d(&triangle_plane.n, &((real_plane3d const *)data)->n)>0.f)
{
point_distance = point2->y*plane->n.j;
point_distance += point2->z*plane->n.k;
point_product = point2->x*plane->n.i;
point_distance += point_product;
if (fabs(point_distance - plane->d) < 0.01f &&
plane3d_from_points(&triangle_plane, point0, point2, point1) != NULL)
{
facing = triangle_plane.n.i*plane->n.i;
facing += triangle_plane.n.k*plane->n.k;
facing += triangle_plane.n.j*plane->n.j;
if (facing > 0.0f)
{
return TRUE;
}
}
coplanar= TRUE;
}
else
{
coplanar= FALSE;
}
return FALSE;
return coplanar;
}
void connected_geometry_add_intermediate_triangle(
-23
View File
@@ -1,23 +0,0 @@
/*
INTERMEDIATE_GEOMETRY.H
header included in hcex build.
*/
#ifndef __INTERMEDIATE_GEOMETRY_H
#define __INTERMEDIATE_GEOMETRY_H
#pragma once
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __INTERMEDIATE_GEOMETRY_H
+24 -48
View File
@@ -233,7 +233,6 @@ symbols in this file:
/* ---------- headers */
#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D
#define REAL_MATH_EXTERNAL_REAL_RANDOM_RANGE
#include "cseries.h"
#include "ai/ai_communication.h"
@@ -952,11 +951,7 @@ void biped_adjust_placement(
if (TEST_FLAG(flags, _biped_pill_centered_at_origin_bit) &&
!TEST_FLAG(flags, _biped_flying_bit))
{
real height_offset = definition->biped.collision_radius;
data->position.x += data->up.i*height_offset;
data->position.y += data->up.j*height_offset;
data->position.z += data->up.k*height_offset;
point_from_line3d(&data->position, &data->up, (definition->biped.collision_radius), &data->position);
}
return;
@@ -1025,20 +1020,8 @@ void biped_get_sight_position(
left.j = desired_facing->i;
left.k = 0.f;
{
real forward_distance = desired_gun_offset->i;
sight_position->x += desired_facing->i*forward_distance;
sight_position->y += desired_facing->j*forward_distance;
sight_position->z += desired_facing->k*forward_distance;
{
real sideways_distance = desired_gun_offset->j;
sight_position->x += left.i*sideways_distance;
sight_position->y += left.j*sideways_distance;
sight_position->z += left.k*sideways_distance;
}
}
point_from_line3d(sight_position, desired_facing, (desired_gun_offset->i), sight_position);
point_from_line3d(sight_position, &left, (desired_gun_offset->j), sight_position);
sight_position->z += desired_gun_offset->k;
}
else
@@ -1487,10 +1470,7 @@ static long biped_find_ground_surface(
global_current_collision_users[global_current_collision_user_depth++] = _collision_user_bipeds;
object_get_origin(object_index, &origin);
/* Preserve January's inline schedule without owning point_from_line3d here. */
origin.x = global_up3d->i*0.4f + origin.x;
origin.y = global_up3d->j*0.4f + origin.y;
origin.z = global_up3d->k*0.4f + origin.z;
point_from_line3d(&origin, global_up3d, 0.4f, &origin);
scale_vector3d(direction, distance, &vector);
if (collision_bsp_test_vector(
@@ -1505,15 +1485,7 @@ static long biped_find_ground_surface(
{
surface_index = result.surface_index;
if (point)
{
real_point3d const *line_point = &origin;
real_vector3d const *line_vector = &vector;
real line_t = result.t;
point->x = line_vector->i*line_t + line_point->x;
point->y = line_vector->j*line_t + line_point->y;
point->z = line_vector->k*line_t + line_point->z;
}
point_from_line3d(&origin, &vector, result.t, point);
if (normal)
*normal = result.plane->n;
}
@@ -1900,11 +1872,11 @@ static boolean biped_jump(
if (upward_velocity<jump_magnitude)
{
real velocity_delta = jump_magnitude-upward_velocity;
jump_velocity.i += biped->object.up.i*velocity_delta;
jump_velocity.j += biped->object.up.j*velocity_delta;
jump_velocity.k += biped->object.up.k*velocity_delta;
point_from_line3d(
(real_point3d *)&jump_velocity,
&biped->object.up,
jump_magnitude-upward_velocity,
(real_point3d *)&jump_velocity);
}
}
@@ -2247,6 +2219,11 @@ static void biped_update_jumping(
if (cheat.jetpack && biped->unit.player_index != NONE)
{
struct player_datum *player = player_get(biped->unit.player_index);
/* inferred, descriptive names (not recovered Bungie identifiers): no PDB records the locals of this block */
const real minimum_acceleration = 0.01f;
const real maximum_acceleration = 0.05f;
const real maximum_velocity = 1.4f;
const real damping = 0.8f;
boolean impulse = FALSE;
if (TEST_FLAG(biped->unit.control_flags, _unit_control_weapon_primary_trigger_bit) &&
@@ -2257,7 +2234,7 @@ static void biped_update_jumping(
dot_product3d(
&biped->object.translational_velocity,
&biped->unit.aiming_vector));
real acceleration_scale = PIN(forward_velocity * 0.71428573f, 0.f, 1.f);
real acceleration_scale = PIN(forward_velocity / maximum_velocity, 0.f, 1.f);
real_vector3d lateral_velocity;
point_from_line3d(
@@ -2268,25 +2245,24 @@ static void biped_update_jumping(
point_from_line3d(
(real_point3d *)&biped->object.translational_velocity,
&lateral_velocity,
0.8f - 1.f,
damping - 1.f,
(real_point3d *)&biped->object.translational_velocity);
point_from_line3d(
(real_point3d *)&biped->object.translational_velocity,
&biped->unit.aiming_vector,
acceleration_scale * 0.04f -
acceleration_scale * acceleration_scale * 0.05f + 0.01f,
acceleration_scale * (maximum_acceleration - minimum_acceleration) -
acceleration_scale * acceleration_scale * maximum_acceleration + minimum_acceleration,
(real_point3d *)&biped->object.translational_velocity);
SET_FLAG(biped->biped.flags, _biped_airborne_bit, TRUE);
impulse = TRUE;
}
if (!impulse &&
TEST_FLAG(biped->unit.control_flags, _unit_control_crouch_modifier_bit) &&
else if (TEST_FLAG(biped->unit.control_flags, _unit_control_crouch_modifier_bit) &&
TEST_FLAG(biped->biped.flags, _biped_airborne_bit))
{
real_vector3d *velocity = &biped->object.translational_velocity;
scale_vector3d(velocity, 0.8f - 1.f, velocity);
scale_vector3d(
&biped->object.translational_velocity,
damping - 1.f,
&biped->object.translational_velocity);
}
if (player->local_player_index != NONE && impulse)
+2 -4
View File
@@ -117,10 +117,8 @@ def main() -> int:
for pdb in [ROOT / "build/windows/halo.pdb", *sorted((ROOT / "build/windows/third_party").glob("SDL3-*/lib/x86/SDL3.pdb"))]:
shutil.copy2(pdb, symbols)
print(f"{pdb.relative_to(ROOT)} -> {symbols.relative_to(ROOT)}", flush=True)
# the disc image readers (port/linux/src/xiso.c, and the Android app's
# XisoExtractor.java) follow extract-xiso, whose license asks binaries
# to carry its notice
shutil.copy2(ROOT / "port/third_party/extract-xiso/LICENSE.TXT", dist / "extract-xiso-LICENSE.txt")
# OpenCE's own licence, the AGPL, which asks each copy to carry its text
shutil.copy2(ROOT / "LICENSE", dist / "LICENSE.txt")
if args.platform != "web":
# internet play's DTLS with browsers, and the Linux self-updater's TLS
# (port/third_party/mbedtls), whose Apache license asks the same
+2 -3
View File
@@ -10,8 +10,8 @@ writes into the output folder
(steam_frame_launch.sh, as ringfall-mjolnir-vr.sh, which updates the game
from the repository named), the build's number (build.txt: the workflow's
run number, HALO_BUILD_NUMBER or GITHUB_RUN_NUMBER; 0, which never
updates, without one), the disc image reader (steam_frame_xiso.py, with
extract-xiso's license) and the library pictures (grid/);
updates, without one), the disc image reader (steam_frame_xiso.py) and
the library pictures (grid/);
- Install-Ringfall-Mjolnir-VR.desktop (port/android/steam_frame_installer.desktop): what
the player downloads and opens in Desktop Mode; it fetches the latest
release's zip from the repository named.
@@ -37,7 +37,6 @@ def main():
(ANDROID / "steam_frame_install.sh", "install.sh", 0o755),
(ANDROID / "steam_frame_launch.sh", "ringfall-mjolnir-vr.sh", 0o755),
(ANDROID / "steam_frame_xiso.py", "steam_frame_xiso.py", 0o755),
(ROOT / "port/third_party/extract-xiso/LICENSE.TXT", "extract-xiso-LICENSE.txt", 0o644),
(apk, "RingfallMjolnirVR.apk", 0o644),
]
files += [(picture, "grid/" + picture.name, 0o644)
+16
View File
@@ -108,6 +108,22 @@ def test_the_link_makes_the_memory_the_window_needs():
assert "-sASSERTIONS=0" in link_flags(release).split()
def test_the_link_exports_what_the_page_calls():
"""every function the page's scripts call on the game's module (game._x,
module._x) is exported: KEEPALIVE alone leaves it off the module, and the
page then waits for frames it cannot count (the loading notice stays)"""
exported = re.search(r"-sEXPORTED_FUNCTIONS=(\S+)", link_flags(graph())).group(1).split(",")
called = set()
for script in sorted(Path("port/web/site").glob("*.js")):
called |= set(re.findall(r"\b(?:game|module)\.(_[A-Za-z0-9_]+)", script.read_text()))
assert called, "no calls found: the pattern is stale"
assert not called - set(exported), f"called on the module, not exported: {sorted(called - set(exported))}"
for name in exported:
if name.startswith("_web_"):
assert re.search(r"EMSCRIPTEN_KEEPALIVE[^;{]*\b" + name[1:] + r"\(",
"".join(path.read_text() for path in Path("port/web/src").glob("*.c"))), name
def test_the_memory_layout_agrees_with_the_sources():
platform = (ROOT / "port/linux/src/platform.h").read_text()
base = int(re.search(r"#define PLATFORM_CONTIGUOUS_BASE (0x[0-9A-Fa-f]+)", platform).group(1), 16)
+10 -2
View File
@@ -56,6 +56,10 @@ PORT_CONFIG = LINUX_DIR / "port.json"
SDL_PORT = PORT_DIR / "halo_sdl3.py"
# (the release port/web/halo_sdl3.py fetches, as the other builds')
SDL_TAG = "release-3.4.16"
# the game's functions the page (port/web/site) calls on its module, besides
# main: tools/test_web_build.py checks that it names them all
PAGE_EXPORTS = ["_main", "_malloc", "_free", "_web_state", "_web_net_receive", "_web_net_peer_lost",
"_web_p2p_fingerprint", "_web_p2p_described", "_web_p2p_receive"]
# the page's fonts, the menus' own (port/assets/fonts)
SITE_FONTS = ["OpenCE-Regular.ttf", "Overpass-750.ttf", "Overpass-900.ttf"]
# the memory watch by page contents, shared with the Android host
@@ -323,7 +327,11 @@ def generate_web_build(n: Writer, sln: Any) -> None:
# (the memory, which the page reads web_state's words from, and what
# the page hands the room's frames to the game with: net.js)
"-sEXPORTED_RUNTIME_METHODS=HEAPU8,HEAPU32",
"-sEXPORTED_FUNCTIONS=_main,_malloc,_free",
# (and what the page calls on the module: the frames shown, which hide
# its loading notice, the room's frames and internet play's
# connections; EMSCRIPTEN_KEEPALIVE alone keeps a function in the wasm,
# not on the module, since Emscripten 4)
"-sEXPORTED_FUNCTIONS=" + ",".join(PAGE_EXPORTS),
f"-sASSERTIONS={0 if release else 1}",
# function names in stack traces (the name section only)
"--profiling-funcs",
@@ -358,7 +366,7 @@ def generate_web_build(n: Writer, sln: Any) -> None:
command=f"$python {PORT_DIR}/licenses.py $out {sdl_license}",
description="WEB LICENSES $out",
)
n.build(outputs=licenses, rule="web_licenses", implicit=[PORT_DIR / "licenses.py", sdl_license])
n.build(outputs=licenses, rule="web_licenses", implicit=[PORT_DIR / "licenses.py", Path("LICENSE"), sdl_license])
site_files.append(licenses)
n.rule(
name="web_version",