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https://github.com/ClassicWasTaken/HaloCE-SteamFrame.git
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30 lines
2.2 KiB
Markdown
30 lines
2.2 KiB
Markdown
<p align="center">
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<img src="resources/artwork/halo-ce-hero.jpg" alt="Halo: Combat Evolved — Master Chief in battle" width="800">
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</p>
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<p align="center">
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<img src="resources/artwork/halo-ce-logo.png" alt="Halo: Combat Evolved" width="180">
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</p>
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<p align="center">
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<a href="https://github.com/ClassicWasTaken/HaloSteamFrameMod/releases/download/v1.3.5/Halo-Steam-Frame-Mod-Setup-1.3.5.exe"><strong>DOWNLOAD VR MOD INSTALLER v1.3.5 — WINDOWS EXE</strong></a><br>
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<sub>One installer file · No administrator rights needed</sub><br>
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<a href="https://github.com/ClassicWasTaken/HaloSteamFrameMod/releases/tag/v1.3.5">Release notes & checksum</a>
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</p>
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**Community VR mod installer for Halo: Combat Evolved on Steam Frame.** Installs an experimental native ARM64/OpenXR port with Xbox-style controls and Steam library artwork.
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You need **Windows 10/11 x64**, a **Steam Frame**, and your own authorized **original Xbox Halo CE ISO/XISO or extracted maps**. **USA Rev 2 is validated**; Halo PC, Xbox 360 Anniversary, and MCC data are unsupported.
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No retail game executable, disc image, maps, product keys, or soundtrack is included or downloaded. Halo artwork and trademarks retain their owners' rights; software components keep their licenses. This community project is unaffiliated with Microsoft, Xbox, Bungie, or Valve.
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1. Run the EXE, choose **Install**, and select your ISO or maps folder.
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2. Enable Frame Developer Mode, set its user password, and connect over **USB-C** or **Wi-Fi / Ethernet**. The app guides you through SSH setup.
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3. Save and close games, keep **Steam Home** running, and click **Install Halo VR**. The first build can take tens of minutes; your Frame needs internet access.
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Steam artwork and the description/control guide in **Notes** are added automatically during Install and Repair. Already installed? Choose **Repair** to refresh the game, or **Uninstall** to remove it with an optional save backup.
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The port is experimental; newer USB and library features still need physical Frame verification.
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[Detailed setup & troubleshooting](docs/SETUP.md) · [Controls](docs/CONTROLS.md) · [Sources](docs/SOURCES.md) · [Third-party notices](docs/THIRD_PARTY.md) · [Build from source](docs/SETUP.md#develop-and-rebuild-the-executable)
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