Commit Graph
9533 Commits
Author SHA1 Message Date
Lioncache a9a7cbce21 Interpreter: Use alias for temporary vector data
Lets us extract the size into one location for easy size
changes in the future if necessary.
2023-08-21 14:12:55 -04:00
Ryan Houdek 084d102c9c Merge pull request #2943 from Sonicadvance1/wide_shifts
IR: Implements support for wide scalar shifts
2023-08-21 09:14:38 -07:00
Ryan Houdek 214dad25b5 InstCountCI: Updates instruction tables for wide shifts
Even on platforms without SVE these have improved slightly but the real
improvement comes from SVE.

Adds some new InstCountCI files for SVE128 enabled testing.

Also enables SVE128 in the VEX maps. Host features should probably
enable SVE128 when SVE256/AVX is enabled, but that isn't the case today.
2023-08-20 19:19:15 -07:00
Ryan Houdek a3bf952f2b IR: Implements support for wide scalar shifts
This matches x86 vector shift behaviour closely for ps{rl,ra,ll}{w,d,q}
where the vector is shifted by a scalar value that is 64-bits wide.
Anything larger than the element size will set that element to zero.

With SVE we have some new wide element shifts that match this behaviour
exactly (except supports wide shift sources rather than scalar).

This is a significant improvement even on platforms that only support
128-bit SVE.
2023-08-20 19:16:40 -07:00
Mai 5cc30bdf10 Merge pull request #2942 from Sonicadvance1/fix_nontelemetry_compilation
FEXInterpeter: Fixes compilation when telemetry is disabled
2023-08-20 17:16:13 -04:00
Ryan Houdek c3b4bfbc8d FEXInterpeter: Fixes compilation when telemetry is disabled
Oops, this has been broken for a while now.
2023-08-20 13:50:33 -07:00
Ryan Houdek b39e8ed5f0 InstCountCI: Update for improvements to psign/vbsl
Quite a few improvements here.
2023-08-20 13:46:01 -07:00
Ryan Houdek ac77986c44 IR: Implements support for saturating/rounding vector shifts 2023-08-20 13:38:23 -07:00
Ryan Houdek c5f5a03c68 OpcodeDispatcher: Optimize PSIGN
This dramatically improves the performance of the PSIGN instructions.
2023-08-20 13:38:23 -07:00
Ryan Houdek 1ed9ec63be Arm64: Optimize BSL when possible.
With ASIMD FEX would never optimize BSL out of fear if some registers
overlapped it would break things. So it had previously always moved to a
temporary first and then moved the result back out when done.

Now instead check upfront if any of the source registers overlap the
destination. If the destination register overlaps any of the three
sources we can bsl, bit, or bif depending on which register gets
overlapped.

Worst case the destination doesn't overlap any of the source registers
and still needs these moves.
2023-08-20 13:38:23 -07:00
Ryan Houdek a523858f66 Merge pull request #2923 from Sonicadvance1/nonnull_legacy_segment_telemetry
FEXCore: Adds telemetry around legacy segment register setting
2023-08-20 10:27:56 -07:00
Ryan Houdek 9e4888c6a1 Merge pull request #2930 from Sonicadvance1/support_push
OpcodeDispatcher: Implement support for push IR operation
2023-08-20 10:25:26 -07:00
Ryan Houdek 277345d2a5 Merge pull request #2941 from lioncash/sha1
OpcodeDispatcher: Improve SHA1MSG1 output
2023-08-20 10:18:10 -07:00
Lioncache 8167626a07 x86_64/VectorOps: Properly handle VExtr element sizes other than bytes
We need to convert the index into a byte index.
2023-08-20 13:03:27 -04:00
Lioncache c3778a9729 OpcodeDispatcher: Improve SHA1MSG1 output
We can simplify these inserts down to a single EXT
2023-08-20 12:50:07 -04:00
Ryan Houdek 34722348e8 Merge pull request #2912 from Sonicadvance1/optimize_flag_clearing
OpcodeDispatcher: Minor optimization around clearing flags
2023-08-19 23:03:40 -07:00
Ryan Houdek 4286d44e92 Merge pull request #2940 from lioncash/crypto
Arm64/EncryptionOps: Use MOVI reg, #0 to zero vectors
2023-08-19 20:58:35 -07:00
Lioncache 1fbf193739 Arm64/EncryptionOps: Use MOVI reg, #0 to zero vectors
This is a little more optimal than XORing the vector by itself.
2023-08-19 23:20:36 -04:00
Ryan Houdek 8302ef8c22 InstCountCI: Update changed instructions due to flag clearing improvements
Some instructions reordered, but a bunch of operations had their number of instructions reduced as well
2023-08-19 20:19:39 -07:00
Ryan Houdek 92c3014aaa OpcodeDispatcher: Minor optimization around clearing flags
When clearing multiple flags it is more optimal to load the mask
constant in to a register and then clear with a single and/bic.

Back to back bfi is actually less optimal due to dependency tracking.

With #2911, this is a total win since this hits an edge case with
constant loading that #2911 fixes.
2023-08-19 20:14:37 -07:00
Mai 6960fca256 Merge pull request #2929 from Sonicadvance1/signaldelegator_getconfig
SignalDelegator: Allow getting the internal configuration
2023-08-19 23:12:06 -04:00
Mai affbcd2241 Merge pull request #2928 from Sonicadvance1/remove_x18_saving
Arm64Emitter: Stop saving and restoring platform register
2023-08-19 23:11:44 -04:00
Mai a2e5c231ae Merge pull request #2908 from Sonicadvance1/optimize_stc_clc
IR/ConstProp: Ensure that BFI with constant bitfields can optimize to Andn or Or
2023-08-19 23:10:48 -04:00
Ryan Houdek b973c193be Merge pull request #2939 from lioncash/round
OpcodeDispatcher: Eliminate redundant moves in {AVX}VectorRound
2023-08-19 19:29:01 -07:00
Ryan Houdek 4c409ea47d Merge pull request #2938 from lioncash/fcmp
OpcodeDispatcher: Eliminate unnecessary moves in {AVX}VFCMPOp
2023-08-19 19:27:24 -07:00
Ryan Houdek ac53913c37 Merge pull request #2937 from lioncash/scalarunary
OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorUnaryOp
2023-08-19 19:22:10 -07:00
Ryan Houdek 2224c23c79 Merge pull request #2934 from lioncash/scalarfp
OpcodeDispatcher: Remove extraneous moves in {V}CVTSD2SS/{V}CVTSS2SD
2023-08-19 19:20:20 -07:00
Ryan Houdek 6ce380d7a9 Merge pull request #2936 from lioncash/scalaralu
OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorScalarALUOp
2023-08-19 19:09:06 -07:00
Lioncache 5152854b98 OpcodeDispatcher: Remove extraneous moves in {V}CVTSD2SS/{V}CVTSS2SD
Since all we're going to be doing is an insert as the final operation,
in the cases where our source is a vector, we can specify the size of
the vector rather than the size of the element to avoid doing unnecessary
zero-extending.
2023-08-19 22:07:25 -04:00
Ryan Houdek 8dade7eea1 Merge pull request #2935 from lioncash/scalarfp2
OpcodeDispatcher: Remove redundant moves from {V}CVTSD2SI/{V}CVTSS2SI
2023-08-19 19:05:52 -07:00
Ryan Houdek add5baeba5 Merge pull request #2933 from lioncash/movss
OpcodeDispatcher: Remove some extraneous MOVs from VMOVSD/VMOVSS
2023-08-19 19:03:24 -07:00
Lioncache 6ba42e5cf1 OpcodeDispatcher: Eliminate redundant moves in {AVX}VectorRound
When dealing with scalar source registers, we can opt to not zero-extend
the vector and just perform the scalar operation and then insert the result.
2023-08-19 21:27:59 -04:00
Lioncache 343b00818d OpcodeDispatcher: Eliminate unnecessary moves in {AVX}VFCMPOp
We dealing with scalar vector sources, we don't need to zero-extend
the vector, and we can just use it as is.
2023-08-19 21:20:03 -04:00
Lioncache 09addb217a OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorUnaryOp
When dealing with source vectors, we can use the vector length
rather than using a smaller size and zero extending the register,
especially since the resulting value is just inserted into another
vector.
2023-08-19 20:09:19 -04:00
Lioncache 4d1f002dea OpcodeDispatcher: Remove unnecessary moves in AVXVectorScalarALUOp
Same thing as the SSE variant, but for AVX.
2023-08-19 19:22:42 -04:00
Lioncache 1158ad7b2a OpcodeDispatcher: Remove unnecessary moves in VectorScalarALUOp
We can explicitly specify the vector width when working with a
vector source, so that we don't do any unnecessary zero-extending
on the element.
2023-08-19 19:15:13 -04:00
Lioncache 6907fdca6b OpcodeDispatcher: Remove redundant moves from {V}CVTSD2SI/{V}CVTSS2SI
We can specify the full vector length when dealing with a source vector
to avoid zero-extending the vector unnecessarily. When dealing with a
memory operand, however, we only want to load the exact source size.
2023-08-19 18:46:08 -04:00
Lioncache c31329609f OpcodeDispatcher: Unify handling code for MOVSD and MOVSS
These have the same behavior and only differ based on element size,
so we can join the implementations together instead of duplicating
them across both functions.
2023-08-19 17:44:45 -04:00
Lioncache 1fe8470933 OpcodeDispatcher: Remove extraneous moves from VMOVSS/VMOVSD xmm to mem case
Like the changes made to the xmm to xmm case, since we're going to be storing
a 64-bit value, we don't directly need to zero-extend the vector on a load.
2023-08-19 17:35:52 -04:00
Lioncache 99b5aaa426 OpcodeDispatcher: Remove extraneous moves in VMOVSS/VMOVSD register case
In the event that we have a full length vector, we can just load and move
from it, which gets rid of a little bit of mov noise. Since all we intend
to do is perform an insert from one vector into another, we don't need the
zero-extending behavior that an 64-bit vector load would do.
2023-08-19 17:35:12 -04:00
Ryan Houdek db60a2fd4b Merge pull request #2932 from lioncash/perm
OpcodeDispatcher: Handle broadcasting cases in VPERMQ/VPERMPD
2023-08-18 22:48:30 -07:00
Lioncache 84f228a75a x86_64/VectorOps: Simplify index handling in VInsElement
While we're in the area, we can simplify these cases down a little.
2023-08-19 01:28:45 -04:00
Lioncache 83a330b039 x86_64/VectorOps: Fix insertion bugs in VDupElement for 256-bit
Previously we weren't hitting this because we were never broadcasting
from the upper lane with VDupElement.
2023-08-19 01:21:12 -04:00
Lioncache bbed4d73ed OpcodeDispatcher: Improve VPERMQ/VPERMPD broadcast cases
For a bunch of cases that act as broadcasts (where all
indices in the imm8 specify the same element), we
can use VDupElement here rather than iterating through.
2023-08-19 01:08:30 -04:00
Ryan Houdek a7e81ca731 InstCountCI: Update for push optimization
Some of these instructions improved a decent amount. Some even ending up
as being optimal.
2023-08-18 14:28:03 -07:00
Ryan Houdek 8b051b5e63 OpcodeDispatcher: Implement support for push IR operation
This paves the way to optimizing pushes in to both push operations and
push pair operations to more optimally match Arm64 push support.

While this does the first step for supporting the base push, we'll leave
optimizing push pairs to future work.
2023-08-18 14:19:16 -07:00
Ryan Houdek 1fdc4d2c62 IR: Implement support for a push operation
This is a bit of tricky operation where due to our our usage of SSA, the
incoming source isn't guaranteed to end its live-range at this
instruction.

This gives us a behaviour where to be optimal we need to take different
paths depending on if the incoming address register is the same as the
destination node.
Once we have form of RA constraints or non-SSA IR form that can
guarantee this restriction then this will go away.
2023-08-18 14:14:38 -07:00
Ryan Houdek ea5c67da80 SignalDelegator: Allow getting the internal configuration
Not used by FEX today but will be used by the WINE integration.
2023-08-18 11:56:52 -07:00
Ryan Houdek 0373826f46 Arm64Emitter: Stop saving and restoring platform register
FEX doesn't use the platform register on wine platforms so there is no
reason to save  and restore it.

On Linux we can still use it at some point but for now it isn't part of
our RA.
2023-08-18 11:49:44 -07:00
Ryan Houdek f912715df3 InstCountCI: STC and CLC is now optimal
Interestingly the segment register move instructions were previously
considered optimal on accident. They are actually optimal now which is
funny.
2023-08-18 11:41:21 -07:00