With the prior approach, backwards jumps into existing blocks would
explore the overlapping part rather than splitting the block, generating
needless code and wasting time decoding. Similarly, the current block
wouldn't be split when it is extended to overlap with a pending jump target.
Solve this by tracking blocks in a sorted vector and splitting existing blocks
on jumps when appropriate, in order to avoid any possibility of overlapping
blocks, which would break the lookup, misaligned and zero instruction blocks
are disallowed.
This was causing FEXServer to look in to global installed paths and
local paths for things when FEXServer was started.
Ensure it listens to FEX_PORTABLE so this doesn't occur.
This also requires us to scan both data directories and config
directories to find them.
When #2722 implemented this initially and #4271 switched over to signed
int16_t there was assumptions made that int16_t was a reasonable
trade-off in encoding size versus needing to deal with 8-bit values
being too small in some cases.
In the common case we are almost always encoding 8-bit values because
instructions are typically linear (and less than 15-bytes in size), but
16-bit was chosen because optimizing JIT and multiple instructions that
don't cause exceptions can add up to larger than 8-bit.
Instead of hardcoding 16-bit values, implement a variable length integer
class where ~96.8% of values are 8-bit encoded, and the remaining 3.19% are encoded using 16-bit.
Due to some constraints that #4271 put in place, we can basically
guarantee currently that branch targets are within 16-bit. The VL class
does support 32-bit and 64-bit as well so if we change behaviour then
nothing needs to change.
Some stats when running Sonic Mania with multiblock enabled.
Encoded integers: 3,504,907
Encoded 8-bit: 3,393,095 (96.8%)
Encoded 16-bit: 111,812 (3.19%)
Encoded 32/64-bit: 0
Encoded Size: 3,615,181 bytes (3.44MiB)
Fixed encoded size: 7,007,604 bytes (6.68MiB)
Definitely worth using and saves the headache of large RIP/PC offsets
causing problems.
A major limitation of iostream is that you can't have reads or writes
with a safe interrupt. Instead rewrite the interface with Linux ppoll so
that these can be safely interrupted with a signal and return early.
When the alt-stack gets overflown then it is hard to see what went wrong
since the TLS variable is no longer accessible.
Protect the first page that contains the TLS variable.
Fixes#4320
When multiple threads simultaneously SIGBUS on the same address, one of them
will perform the backpatching while the other will detect the backpatched
instruction sequence and hence report the SIGBUS as "handled".
This typo broke the instruction detection logic: The second thread would
assume the source of the SIGBUS was unrelated to TSO emulation and hence
report the signal as unhandled (generally triggering program abortion).
In practice, this problem did not manifest as FEX does not currently share
CodeBuffers between threads.
For some reason steamwebhelper is setting a zero length environment
variable. This was causing an assert to be raised early as the web
helper was starting up.
Just stop trying to memcpy the zero length string, gets steamwebhelper
working in the steam beta client again