MichaelScottsman 4fc0cfffd6 assPod: a music and video player in the hand, on VLC
A music note button on the dashboard bar, left of the paintbrush, opens the
assPod in the hand whose laser pressed it. VLC plays its media library's music
and videos in the background; both sticks turn the click wheel, A and stick
clicks press the centre, B is Menu and the hamburger button puts it away. The
rest of the UI fades out while it is open.

- device/asspod: the pod's OS, screens, VLC engine and scene graph (bundled by
  tools/build_asspod.py into device/vr/systemui.asspod.js), with the model
  exported from tools/asspod-model
- native/podd: renders the 3D body with real shaders into a box of stereo
  portal panels, and the playing video's picture under the screen
- device/shell_ext/asspod.py: VLC, the library scan, art, podd, and video
  frames from ffmpeg paced to VLC's clock; videos keep their place across
  restarts
- Reposition and Black/White finish on the main menu
- install.sh offers to install VLC when it is missing
2026-10-09 22:27:35 -04:00

LiquidAss icon

LiquidAss: Liquid Glass for the Steam Frame's VR interface

LiquidAss re-skins the Steam Frame's VR UI in Apple's glass design language. AI assisted.

LiquidAss quick access menu in glass over the SteamVR home LiquidAss library in glass over passthrough

Install

Run this in a terminal on the headset (Desktop Mode's terminal, or over SSH). It downloads the latest release and adds LiquidAss to + › Launch Program:

curl -fsSL https://github.com/MichaelScottsman/LiquidAss-Frame/releases/latest/download/install.sh | sh

Run the same command again to update. To install a specific release, put LIQUIDASS_VERSION=v0.1 before sh.

Uninstall

This turns the theme off and removes the launcher entry, the files and your saved glass settings:

curl -fsSL https://github.com/MichaelScottsman/LiquidAss-Frame/releases/latest/download/install.sh | sh -s -- uninstall

Turn it on and off (in the headset)

  1. On the dashboard bar, press +.
  2. Under Launch Program, pick LiquidAss.

A glass toast confirms "LiquidAss · On".

Launching LiquidAss from + › Launch Program

To turn it off and return to Steam's original UI, do the same again: + › LiquidAss.

Turning LiquidAss off from the + menu returns Steam's original UI

Configure the glass

Press the paintbrush button at the right end of the dashboard bar. Its panel sets the glass colour and tint strength, glass intensity, refraction, frost and highlights, and changes apply live. Reset to default restores the original look. Your settings are kept across reboots (see below).

The paintbrush glass panel: colour, tint strength, intensity, refraction, frost, highlights

Open the assPod

Press the music note button on the dashboard bar, just left of the paintbrush. The assPod appears in the hand you pressed it with.

Nothing persists

The theme is never written to disk. lgs injects the stylesheet into the running Steam client through its local devtools socket (127.0.0.1:8080; Steam on the Frame runs with -cef-enable-debugging). Any of these brings back the stock UI:

  • reboot the headset
  • restart Steam
  • launch LiquidAss again from +

Nothing starts at boot. There are no systemd units, autostart entries or Steam file patches.

Only two things stay installed, so the toggle is there after a reboot, plus one file of your own:

Path What it is
~/.local/share/applications/glass-shell.desktop The "LiquidAss" entry in + › Launch Program
~/.local/share/glass-shell/ The toggle script and the theme files it reads
~/.config/glass-shell/tune.json Your glass settings from the paintbrush button on the bar (colour, intensity, refraction, frost, highlights). Written only when you change them; Reset to default in that panel deletes it. The one exception to "nothing persists", by request

The uninstall command (or python glass.py uninstall) removes all three. (The install paths keep the project's original glass-shell name, so existing installs carry over.)

From the PC

python glass.py install        # copy this checkout to the headset, set up glassd and add the launcher (for development)
python glass.py on | off | toggle | status
python glass.py dial 0.7       # glass intensity: 0 = clearest, 1 = most opaque (saved with your glass settings)
python glass.py uninstall

On the headset itself, ~/.local/share/glass-shell/device/lgs on|off|toggle|status|dial V does the same.

Native glass works out of the box. Releases ship glassd built for the Frame (native/glassd/prebuilt/glassd), and the installer puts it in place. python glass.py install does the same, then rebuilds glassd from the checkout's sources over it (if that build fails, the shipped binary stays). The daemon also puts the shipped binary in place whenever glassd is missing, so the LiquidAss toggle never starts CSS-only. Native mode is on by default (device/defaults.json).

How it works

Piece Role
device/lgs_core.js Runs inside Steam's SharedJSContext. Adds one <style> (and hidden SVG defs) to every gamepadui window through g_PopupManager, follows new popups, and removes everything on off
device/lgs_index.js Steam's class names are hashed. The theme is written against readable names (%{BarSurface}, %{*GamepadDialogContent>Field}) that are resolved at injection time from Steam's own webpack CSS modules, so the theme survives client updates
theme/*.css The look, split by area. 00-tokens.nowrap.css holds the materials (window glass, panel glass, Liquid Glass, thick glass), states, radii and motion. See docs/DESIGN.md
lab/ + glass.py Development tools: navigate, open menus, screenshot any surface (it renders even when nobody wears the headset) and audit stock against themed for hidden, shrunk or unclickable controls and lost contrast. See docs/LAB.md

Releases

sh tools/make_release.sh v0.2 builds dist/LiquidAss-Frame.tar.gz from the committed tree. Publish it with the installer:

gh release create v0.2 dist/LiquidAss-Frame.tar.gz install.sh --title "LiquidAss v0.2"

install.sh always fetches the asset named LiquidAss-Frame.tar.gz from the latest release, so keep that name.

Docs

File What's in it
docs/DESIGN.md Materials, states, components, guardrails
docs/LAB.md Tools, token syntax, rules for working on the live UI
docs/inventory/*.md Every surface, route and sub-menu, mapped
docs/COVERAGE.md What was restyled and verified, screen by screen
S
Description
GitHub pull mirror of MichaelScottsman/LiquidAss-Frame. GitHub repository ID: 1412389406.
https://github.com/MichaelScottsman/LiquidAss-Frame Readme
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