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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
#pragma once
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#include "Game/Map/ActorAppearSwitchListener.hpp"
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#include "Game/Map/Air.hpp"
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#include "Game/Map/BezierRail.hpp"
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#include "Game/Map/CollisionCategorizedKeeper.hpp"
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#include "Game/Map/CollisionCode.hpp"
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#include "Game/Map/CollisionDirector.hpp"
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#include "Game/Map/CollisionParts.hpp"
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#include "Game/Map/FileSelectEffect.hpp"
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#include "Game/Map/FileSelectFunc.hpp"
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#include "Game/Map/FileSelectIconID.hpp"
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#include "Game/Map/FileSelector.hpp"
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#include "Game/Map/GravityDust.hpp"
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#include "Game/Map/GroundChecker.hpp"
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#include "Game/Map/GroupSwitchWatcher.hpp"
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#include "Game/Map/Halo.hpp"
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#include "Game/Map/HitInfo.hpp"
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#include "Game/Map/KCollision.hpp"
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#include "Game/Map/KoopaBattleMapPlate.hpp"
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#include "Game/Map/KoopaBattleMapStair.hpp"
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#include "Game/Map/LavaShellTower.hpp"
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#include "Game/Map/LavaSunPlanet.hpp"
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#include "Game/Map/LightDataHolder.hpp"
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#include "Game/Map/LightDirector.hpp"
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#include "Game/Map/LightFunction.hpp"
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#include "Game/Map/LightPointCtrl.hpp"
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#include "Game/Map/LightZoneDataHolder.hpp"
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#include "Game/Map/NamePosHolder.hpp"
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#include "Game/Map/OceanRing.hpp"
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#include "Game/Map/OceanRingBloomDrawer.hpp"
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#include "Game/Map/OceanRingDrawer.hpp"
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#include "Game/Map/OceanRingPipe.hpp"
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#include "Game/Map/PlanetMap.hpp"
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#include "Game/Map/PlanetMapCreator.hpp"
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#include "Game/Map/PlanetMapWithoutHighModel.hpp"
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#include "Game/Map/QuakeEffectGenerator.hpp"
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#include "Game/Map/RaceManager.hpp"
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#include "Game/Map/RaceRail.hpp"
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#include "Game/Map/RailGraph.hpp"
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#include "Game/Map/RailGraphEdge.hpp"
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#include "Game/Map/RailGraphIter.hpp"
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#include "Game/Map/RailGraphNode.hpp"
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#include "Game/Map/RailPart.hpp"
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#include "Game/Map/ScenarioSelectStar.hpp"
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#include "Game/Map/SeaGull.hpp"
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#include "Game/Map/Sky.hpp"
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#include "Game/Map/SleepController.hpp"
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#include "Game/Map/SleepControllerHolder.hpp"
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#include "Game/Map/SpaceInner.hpp"
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#include "Game/Map/SphereSelector.hpp"
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#include "Game/Map/StageSwitch.hpp"
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#include "Game/Map/SunshadeMapHolder.hpp"
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#include "Game/Map/SunshadeMapParts.hpp"
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#include "Game/Map/SwitchSynchronizer.hpp"
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#include "Game/Map/SwitchWatcher.hpp"
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#include "Game/Map/SwitchWatcherHolder.hpp"
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#include "Game/Map/TimerSwitch.hpp"
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#include "Game/Map/WaterAreaHolder.hpp"
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#include "Game/Map/WaterInfo.hpp"
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#include "Game/Map/WaterPoint.hpp"
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#include "Game/Map/WaterRoad.hpp"
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