mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-18 19:01:14 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "Game/Map/LightDataHolder.hpp"
|
|
#include "Game/Map/LightZoneDataHolder.hpp"
|
|
|
|
class JMapInfo;
|
|
class LightAreaHolder;
|
|
struct PointLightInfo;
|
|
class ResourceHolder;
|
|
class ActorLightCtrl;
|
|
|
|
class LightFunction {
|
|
public:
|
|
static void initLightRegisterAll();
|
|
static void initLightData();
|
|
static ResourceHolder* loadLightArchive();
|
|
static s32 createLightDataParser(JMapInfo**);
|
|
static s32 createZoneDataParser(const char*, JMapInfo**);
|
|
static void getAreaLightLightData(JMapInfo*, int, AreaLightInfo*);
|
|
static const char* getDefaultAreaLightName();
|
|
static s32 getDefaultStepInterpolate();
|
|
static void registerPlayerLightCtrl(const ActorLightCtrl*);
|
|
static void registerLightAreaHolder(LightAreaHolder*);
|
|
static bool tryFindNewAreaLightID(const TVec3f&, ZoneLightID*);
|
|
static AreaLightInfo* getAreaLightInfo(const ZoneLightID&);
|
|
static void blendActorLightInfo(ActorLightInfo*, const ActorLightInfo&, const ActorLightInfo&, f32);
|
|
static void loadActorLightInfo(const ActorLightInfo*);
|
|
static void loadLightInfoCoin(const LightInfoCoin*);
|
|
static void loadPointLightInfo(const PointLightInfo*);
|
|
static void loadAllLightWhite();
|
|
static void calcLightWorldPos(TVec3f*, const LightInfo&);
|
|
};
|