Improve FOV value

dropping by 2 degrees makes it feel a little more correct
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Simon committed 2019-07-27 23:45:15 +01:00
1 parent 19c0b53c8e
commit 70fe5149b0
2 files changed
+3 -3

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+2 -2
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@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.drbeef.lambda1vr"
android:versionCode="4"
android:versionName="1.0.1" android:installLocation="auto" >
android:versionCode="5"
android:versionName="1.0.2" android:installLocation="auto" >
<!-- Tell the system this app requires OpenGL ES 3.1. -->
<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
@@ -54,7 +54,7 @@ void VRRenderer::Frame(double time)
// make sure these are always properly set
gEngfuncs.pfnClientCmd("fps_max 150");
gEngfuncs.pfnClientCmd("crosshair 0");
gEngfuncs.pfnClientCmd("default_fov 110");
gEngfuncs.pfnClientCmd("default_fov 108");
//Force set these for now
gEngfuncs.pfnClientCmd("cl_upspeed 150");