Flashlight - needs more work

This commit is contained in:
Simon committed 2019-07-11 22:52:02 +01:00
1 parent 66b722f645
commit fd7ebe9f70
3 files changed
+19 -15

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@@ -118,11 +118,11 @@ struct arg_end *end;
char **argv;
int argc=0;
cvar_t cl_righthanded;
extern cvar_t *cl_forwardspeed;
//Define our own cvars
convar_t *cl_snapturn_angle;
convar_t *cl_righthanded;
/*
@@ -1092,12 +1092,12 @@ static void ovrApp_HandleInput( ovrApp * app )
}
}
ovrInputStateTrackedRemote *dominantTrackedRemoteState = cl_righthanded.flags ? &rightTrackedRemoteState_new : &leftTrackedRemoteState_new;
ovrInputStateTrackedRemote *dominantTrackedRemoteStateOld = cl_righthanded.flags ? &rightTrackedRemoteState_old : &leftTrackedRemoteState_old;
ovrTracking *dominantRemoteTracking = cl_righthanded.flags ? &rightRemoteTracking : &leftRemoteTracking;
ovrInputStateTrackedRemote *offHandTrackedRemoteState = !cl_righthanded.flags ? &rightTrackedRemoteState_new : &leftTrackedRemoteState_new;
ovrInputStateTrackedRemote *offHandTrackedRemoteStateOld = !cl_righthanded.flags ? &rightTrackedRemoteState_old : &leftTrackedRemoteState_old;
ovrTracking *offHandRemoteTracking = !cl_righthanded.flags ? &rightRemoteTracking : &leftRemoteTracking;
ovrInputStateTrackedRemote *dominantTrackedRemoteState = cl_righthanded->flags ? &rightTrackedRemoteState_new : &leftTrackedRemoteState_new;
ovrInputStateTrackedRemote *dominantTrackedRemoteStateOld = cl_righthanded->flags ? &rightTrackedRemoteState_old : &leftTrackedRemoteState_old;
ovrTracking *dominantRemoteTracking = cl_righthanded->flags ? &rightRemoteTracking : &leftRemoteTracking;
ovrInputStateTrackedRemote *offHandTrackedRemoteState = !cl_righthanded->flags ? &rightTrackedRemoteState_new : &leftTrackedRemoteState_new;
ovrInputStateTrackedRemote *offHandTrackedRemoteStateOld = !cl_righthanded->flags ? &rightTrackedRemoteState_old : &leftTrackedRemoteState_old;
ovrTracking *offHandRemoteTracking = !cl_righthanded->flags ? &rightRemoteTracking : &leftRemoteTracking;
{
//Hacky menu control - Does the trick for now though
@@ -1199,7 +1199,7 @@ static void ovrApp_HandleInput( ovrApp * app )
handleTrackedControllerButton(&rightTrackedRemoteState_new,
&rightTrackedRemoteState_old, ovrButton_A, K_SPACE);
if (cl_righthanded.flags) {
if (cl_righthanded->flags) {
//Fire
handleTrackedControllerButton(&rightTrackedRemoteState_new,
&rightTrackedRemoteState_old,
@@ -1256,7 +1256,7 @@ static void ovrApp_HandleInput( ovrApp * app )
remote_movementSideways = v[0];
remote_movementForward = v[1];
if (cl_righthanded.flags) {
if (cl_righthanded->flags) {
//Run
handleTrackedControllerButton(&leftTrackedRemoteState_new,
&leftTrackedRemoteState_old,
@@ -1550,6 +1550,7 @@ void initialize_gl4es();
static void initializeVRCvars()
{
cl_snapturn_angle = Cvar_Get( "cl_snapturn_angle", "45", CVAR_ARCHIVE, "Sets the angle for snap-turn, set to < 10.0 to enable smooth turning" );
cl_righthanded = Cvar_Get( "cl_righthanded", "1", CVAR_ARCHIVE, "Sets right-handed mode" );
}
void * AppThreadFunction( void * parm )
@@ -2537,18 +2537,17 @@ void CL_UpdateFlashlight( cl_entity_t *pEnt )
AngleVectors( v_angle, forward, NULL, NULL );
}
VectorClear( view_ofs );
if(( pEnt->index - 1 ) == cl.playernum ) {
#ifdef VR
if(( pEnt->index - 1 ) == cl.playernum )
VectorCopy( cl.refdef.rcontrollerorg, vecSrc );
VectorAdd(cl.refdef.lcontrollerorg, cl.refdef.viewheight, view_ofs);
#else
VectorClear( view_ofs );
if(( pEnt->index - 1 ) == cl.playernum )
VectorCopy( cl.refdef.viewheight, view_ofs );
#endif
}
VectorAdd( pEnt->origin, view_ofs, vecSrc );
#endif
VectorMA( vecSrc, FLASHLIGHT_DISTANCE, forward, vecEnd );
@@ -39,7 +39,9 @@ extern float playerHeight;
extern float hmdPosition[3];
extern cvar_t *r_worldscale;
extern float gunangles[3];
extern float flashlightangles[3];
extern float weaponOffset[3];
extern float flashlightOffset[3];
#endif
void V_SetupRefDef( void )
@@ -131,6 +133,8 @@ void V_SetupRefDef( void )
VectorAdd( cl.refdef.viewheight, weaponOffset, cl.refdef.rcontrollerorg );
VectorCopy( gunangles, cl.refdef.rcontrollerangles );
VectorAdd( cl.refdef.viewheight, flashlightOffset, cl.refdef.lcontrollerorg );
VectorCopy( flashlightangles, cl.refdef.lcontrollerangles );
#endif
}