mirror of
https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-17 23:00:21 +02:00
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No files matched your search
@@ -85,6 +85,11 @@ These are the tools required on Unix :
|
||||
|
||||
Visual Studio (2019 or 2022) is generally preferred.
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
||||

|
||||
|
||||
## Third party
|
||||
|
||||
### SDL
|
||||
@@ -121,8 +126,8 @@ https://xiph.org/vorbis/
|
||||
|
||||
https://opus-codec.org/
|
||||
|
||||
## URL
|
||||
## URLs and communities
|
||||
|
||||
- https://openmohaa.sourceforge.net/
|
||||
- https://github.com/openmoh/openmohaa/
|
||||
- https://mohaaaa.co.uk/AAAAMOHAA/index.php
|
||||
- https://x-null.net/
|
||||
|
||||
@@ -6363,6 +6363,7 @@ qboolean CG_Command_ProcessFile(const char* filename, qboolean quiet, dtiki_t *c
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||||
char* buffer;
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||||
const char* bufstart;
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||||
char com_token[MAX_STRING_CHARS];
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||||
char tempName[MAX_QPATH + 1];
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||||
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||||
if (cgi.FS_ReadFile(filename, (void**)&buffer, quiet) == -1) {
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return qfalse;
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||||
@@ -6375,6 +6376,10 @@ qboolean CG_Command_ProcessFile(const char* filename, qboolean quiet, dtiki_t *c
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||||
// we are not setting up for a tiki
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||||
current_tiki = NULL;
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||||
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||||
// Update the loading screen
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||||
sprintf(tempName, "m%s", filename);
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||||
cgi.LoadResource(tempName);
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||||
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||||
bufstart = buffer;
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||||
|
||||
while (1) {
|
||||
@@ -6413,6 +6418,10 @@ qboolean CG_Command_ProcessFile(const char* filename, qboolean quiet, dtiki_t *c
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||||
}
|
||||
cgi.FS_FreeFile((void*)bufstart);
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||||
|
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// Update the loading screen
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||||
sprintf(tempName, "o%s", filename);
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||||
cgi.LoadResource(tempName);
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||||
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||||
return qtrue;
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||||
}
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||||
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||||
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||||
+30
-14
@@ -414,6 +414,25 @@ void CG_Portal(centity_t* cent)
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{
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||||
}
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||||
/*
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||||
================
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||||
BG_EvaluateTrajectory
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||||
================
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||||
*/
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||||
void BG_EvaluateTrajectory(const trajectory_t* tr, int atTime, const vec3_t base, vec3_t result) {
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float deltaTime;
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|
||||
if (atTime > cg_smoothClientsTime->integer + tr->trTime) {
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atTime = cg_smoothClientsTime->integer + tr->trTime;
|
||||
}
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||||
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deltaTime = (float)(atTime - tr->trTime) / 1000.0;
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|
||||
result[0] = tr->trDelta[0] * deltaTime + base[0];
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result[1] = tr->trDelta[1] * deltaTime + base[1];
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result[2] = tr->trDelta[2] * deltaTime + base[2];
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||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_CalcEntityLerpPositions
|
||||
@@ -477,8 +496,8 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
|
||||
|
||||
// this will linearize a sine or parabolic curve, but it is important
|
||||
// to not extrapolate player positions if more recent data is available
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.snap->serverTime, current);
|
||||
BG_EvaluateTrajectory(¢->nextState.pos, cg.nextSnap->serverTime, next);
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.snap->serverTime, cent->currentState.origin, current);
|
||||
BG_EvaluateTrajectory(¢->nextState.pos, cg.nextSnap->serverTime, cent->nextState.origin, next);
|
||||
|
||||
cent->lerpOrigin[0] = current[0] + f * (next[0] - current[0]);
|
||||
cent->lerpOrigin[1] = current[1] + f * (next[1] - current[1]);
|
||||
@@ -494,17 +513,11 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
|
||||
QuatToMat(quat, mat);
|
||||
MatrixToEulerAngles(mat, cent->lerpAngles);
|
||||
}
|
||||
|
||||
// Lerp legs, torso, and head angles
|
||||
for (i = 0; i < 3; i++) {
|
||||
cent->lerpAngles[i] = LerpAngle(current[i], next[i], f);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// just use the current frame and evaluate as best we can
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.time, cent->lerpOrigin);
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.time, cent->currentState.origin, cent->lerpOrigin);
|
||||
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
||||
//BG_EvaluateTrajectory(¢->currentState.apos, cg.time, cent->lerpAngles);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -545,10 +558,10 @@ void CG_AddCEntity(centity_t* cent)
|
||||
CG_ModelAnim(cent, qtrue);
|
||||
break;
|
||||
case ET_PLAYER:
|
||||
CG_Player(cent);
|
||||
case ET_ITEM:
|
||||
case ET_EXEC_COMMANDS:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
CG_Player(cent);
|
||||
CG_Splash(cent);
|
||||
case ET_ITEM:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
case ET_GENERAL:
|
||||
CG_General(cent);
|
||||
@@ -575,7 +588,10 @@ void CG_AddCEntity(centity_t* cent)
|
||||
break;
|
||||
case ET_ROPE: // skip
|
||||
CG_Rope(cent);
|
||||
break;
|
||||
break;
|
||||
case ET_EXEC_COMMANDS:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -590,6 +590,7 @@ void CG_PredictPlayerState( void );
|
||||
//
|
||||
// cg_ents.c
|
||||
//
|
||||
void BG_EvaluateTrajectory(const trajectory_t* tr, int atTime, const vec3_t base, vec3_t result);
|
||||
void CG_SetEntitySoundPosition( centity_t *cent );
|
||||
void CG_AddPacketEntities( void );
|
||||
void CG_Beam( centity_t *cent );
|
||||
@@ -632,8 +633,8 @@ void CG_ImpactMarkSimple(
|
||||
);
|
||||
void CG_InitTestTreadMark();
|
||||
int CG_PermanentMark(
|
||||
vec_t* origin,
|
||||
vec_t* dir,
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
float orientation,
|
||||
float fSScale,
|
||||
float fTScale,
|
||||
|
||||
+8
-10
@@ -194,23 +194,22 @@ called during a precache command
|
||||
*/
|
||||
void CG_RegisterSounds( void )
|
||||
{
|
||||
int startTime; // esi MAPDST
|
||||
int endTime; // eax MAPDST
|
||||
char filename[64]; // [esp+28h] [ebp-40h] BYREF
|
||||
int startTime;
|
||||
int endTime;
|
||||
char filename[MAX_QPATH];
|
||||
|
||||
Com_Printf("\n\n-----------PARSING UBERSOUND------------\n");
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
|
||||
Com_sprintf(filename, 64, "ubersound/ubersound.scr");
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/ubersound.scr");
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(filename, 0, 0);
|
||||
endTime = cgi.Milliseconds();
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n",
|
||||
(double)((long double)(endTime - startTime) / 1000.0));
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", (endTime - startTime) / 1000.0f);
|
||||
|
||||
Com_Printf("-------------UBERSOUND DONE---------------\n\n");
|
||||
Com_Printf("\n\n-----------PARSING UBERDIALOG------------\n");
|
||||
@@ -218,14 +217,13 @@ void CG_RegisterSounds( void )
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
|
||||
Com_sprintf(filename, 64, "ubersound/uberdialog.scr");
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/uberdialog.scr");
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(filename, 0, 0);
|
||||
endTime = cgi.Milliseconds() - startTime;
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n",
|
||||
(double)((long double)endTime / 1000.0));
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", endTime / 1000.0f);
|
||||
Com_Printf("-------------UBERDIALOG DONE---------------\n\n");
|
||||
}
|
||||
|
||||
@@ -366,7 +364,7 @@ void CG_ProcessConfigString(int num)
|
||||
}
|
||||
else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS)
|
||||
{
|
||||
int len = strlen(str);
|
||||
size_t len = strlen(str);
|
||||
if (len)
|
||||
{
|
||||
qboolean streamed;
|
||||
|
||||
@@ -444,8 +444,8 @@ void CG_AddTreadMarks()
|
||||
}
|
||||
|
||||
int CG_PermanentMark(
|
||||
vec_t* origin,
|
||||
vec_t* dir,
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
float orientation,
|
||||
float fSScale,
|
||||
float fTScale,
|
||||
|
||||
@@ -956,7 +956,7 @@ void CG_ModelAnim(centity_t* cent, qboolean bDoShaderTime)
|
||||
VectorCopy(model.origin, cg.sky_origin);
|
||||
}
|
||||
|
||||
model.reType = ET_MODELANIM_SKEL;
|
||||
model.reType = RT_MODEL;
|
||||
if (!(s1->renderfx & RF_DONTDRAW))
|
||||
{
|
||||
cgi.R_Model_GetHandle(model.hModel);
|
||||
|
||||
+65
-21
@@ -158,6 +158,10 @@ CL_GetSnapshot
|
||||
qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
||||
clSnapshot_t *clSnap;
|
||||
int i, count;
|
||||
int pnum;
|
||||
int parents[MAX_ENTITIES_IN_SNAPSHOT];
|
||||
entityState_t *s1;
|
||||
int pcount = 0;
|
||||
|
||||
if ( snapshotNumber > cl.snap.messageNum ) {
|
||||
Com_Error( ERR_DROP, "CL_GetSnapshot: snapshotNumber > cl.snapshot.messageNum" );
|
||||
@@ -187,41 +191,81 @@ qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
||||
snapshot->serverTime = clSnap->serverTime;
|
||||
Com_Memcpy( snapshot->areamask, clSnap->areamask, sizeof( snapshot->areamask ) );
|
||||
snapshot->ps = clSnap->ps;
|
||||
|
||||
// wombat: sounds
|
||||
count = clSnap->number_of_sounds;
|
||||
if (snapshot->number_of_sounds > MAX_SERVER_SOUNDS) {
|
||||
Com_DPrintf("CL_GetSnapshot: truncated %i sounds to %i\n", count, MAX_SERVER_SOUNDS);
|
||||
count = MAX_SERVER_SOUNDS;
|
||||
}
|
||||
|
||||
snapshot->number_of_sounds = count;
|
||||
Com_Memcpy(snapshot->sounds, clSnap->sounds, sizeof(snapshot->sounds[0])* count);
|
||||
|
||||
count = clSnap->numEntities;
|
||||
if ( count > MAX_ENTITIES_IN_SNAPSHOT ) {
|
||||
Com_DPrintf( "CL_GetSnapshot: truncated %i visible entities to %i\n", count, MAX_ENTITIES_IN_SNAPSHOT );
|
||||
count = MAX_ENTITIES_IN_SNAPSHOT;
|
||||
}
|
||||
snapshot->numEntities = count;
|
||||
|
||||
snapshot->numEntities = 0;
|
||||
for ( i = 0 ; i < count ; i++ ) {
|
||||
snapshot->entities[i] =
|
||||
cl.parseEntities[ ( clSnap->parseEntitiesNum + i ) & (MAX_PARSE_ENTITIES-1) ];
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
pnum = s1->parent;
|
||||
|
||||
if (pnum == ENTITYNUM_NONE) {
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parents[pnum] == -2) {
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// add it later
|
||||
parents[s1->number] = pnum;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
snapshot->entities[snapshot->numEntities++] = *s1;
|
||||
}
|
||||
|
||||
// wombat: sounds
|
||||
count = clSnap->number_of_sounds;
|
||||
if ( snapshot->number_of_sounds > MAX_SERVER_SOUNDS) {
|
||||
Com_DPrintf( "CL_GetSnapshot: truncated %i sounds to %i\n", count, MAX_SERVER_SOUNDS);
|
||||
count = MAX_SERVER_SOUNDS;
|
||||
for(pcount = 0; pcount < 8 && snapshot->numEntities != count; pcount++)
|
||||
{
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
pnum = parents[s1->number];
|
||||
if (pnum >= 0 && parents[pnum] == -2) {
|
||||
snapshot->entities[snapshot->numEntities++] = *s1;
|
||||
}
|
||||
}
|
||||
}
|
||||
snapshot->number_of_sounds = count;
|
||||
Com_Memcpy( snapshot->sounds, clSnap->sounds, sizeof(snapshot->sounds[0])*count );
|
||||
|
||||
// FIXME: configstring changes and server commands!!!
|
||||
if (pcount >= 8)
|
||||
{
|
||||
for (i = count; i < snapshot->numEntities; i++)
|
||||
{
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
if (parents[s1->number] >= 0) {
|
||||
Com_DPrintf(
|
||||
"CL_GetSnapshot: entity %d with parent %d and model '%s' at %.2f %.2f %.2f, could not find parent.\n",
|
||||
s1->number,
|
||||
s1->parent,
|
||||
CL_ConfigString(CS_MODELS + s1->modelindex),
|
||||
s1->origin[0],
|
||||
s1->origin[1],
|
||||
s1->origin[2]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_SetUserCmdValue
|
||||
=====================
|
||||
*/
|
||||
void CL_SetUserCmdValue( int userCmdValue, float sensitivityScale ) {
|
||||
cl.cgameUserCmdValue = userCmdValue;
|
||||
cl.cgameSensitivity = sensitivityScale;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_AddCgameCommand
|
||||
|
||||
@@ -566,7 +566,7 @@ CL_CmdButtons
|
||||
*/
|
||||
void CL_CmdButtons( usercmd_t *cmd ) {
|
||||
int i;
|
||||
|
||||
|
||||
//
|
||||
// figure button bits
|
||||
// send a button bit even if the key was pressed and released in
|
||||
@@ -579,18 +579,28 @@ void CL_CmdButtons( usercmd_t *cmd ) {
|
||||
in_buttons[i].wasPressed = qfalse;
|
||||
}
|
||||
|
||||
// if ( Key_GetCatcher( ) ) {
|
||||
// cmd->buttons |= BUTTON_TALK; // su44: is there a TALK button in MoHAA?
|
||||
// }
|
||||
if (UI_MenuActive() || UI_ConsoleIsOpen()) {
|
||||
cmd->buttons |= BUTTON_TALK;
|
||||
}
|
||||
|
||||
if (in_speed.active == !cl_run->integer) {
|
||||
cmd->buttons |= BUTTON_RUN;
|
||||
}
|
||||
|
||||
if (cge) {
|
||||
// send weapon commands from cg
|
||||
cmd->buttons |= cge->CG_WeaponCommandButtonBits();
|
||||
}
|
||||
|
||||
// allow the game to know if any key at all is
|
||||
// currently pressed, even if it isn't bound to anything
|
||||
if ( anykeydown && Key_GetCatcher( ) == 0 ) {
|
||||
if ( anykeydown && Key_GetCatcher() == 0) {
|
||||
cmd->buttons |= BUTTON_ANY;
|
||||
}
|
||||
|
||||
// su44: add weapon command bits
|
||||
cmd->buttons |= cl.cgameUserCmdValue;
|
||||
if (anykeydown) {
|
||||
cmd->buttons |= BUTTON_ANY2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+11
-141
@@ -29,14 +29,10 @@ key up events are sent even if in console mode
|
||||
|
||||
*/
|
||||
|
||||
field_t historyEditLines[COMMAND_HISTORY];
|
||||
|
||||
int nextHistoryLine; // the last line in the history buffer, not masked
|
||||
int historyLine; // the line being displayed from history buffer
|
||||
// will be <= nextHistoryLine
|
||||
|
||||
field_t g_consoleField;
|
||||
field_t chatField;
|
||||
qboolean chat_team;
|
||||
|
||||
int chat_playerNum;
|
||||
@@ -951,7 +947,13 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
ctrl_down = down;
|
||||
}
|
||||
|
||||
if( cls.state > CA_DISCONNECTED && cge && !cls.keyCatchers && cge->CG_CheckCaptureKey( key, down, time ) && key != K_ESCAPE )
|
||||
if (down && !CL_FinishedIntro())
|
||||
{
|
||||
UI_StartStageKeyEvent();
|
||||
return;
|
||||
}
|
||||
|
||||
if( cls.state > CA_DISCONNECTED && cge && !Key_GetCatcher() && cge->CG_CheckCaptureKey( key, down, time ) && key != K_ESCAPE )
|
||||
{
|
||||
if( key != '`' && key != '~' )
|
||||
return;
|
||||
@@ -962,6 +964,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
if( !down ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( Cvar_VariableIntegerValue( "ui_console" ) )
|
||||
{
|
||||
UI_ToggleConsole();
|
||||
@@ -1015,10 +1018,10 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
}
|
||||
}
|
||||
|
||||
if( in_guimouse || key <= K_MOUSE3 || key > K_JOY1 )
|
||||
if (!in_guimouse || key <= K_MOUSE3 || key > K_JOY1)
|
||||
{
|
||||
// keys can still be used for bound actions
|
||||
if( down && ( key < 128 || key == K_MOUSE4 ) &&
|
||||
if (down && (key <= K_BACKSPACE || key == K_MOUSE4) &&
|
||||
( clc.demoplaying || cls.state == CA_CINEMATIC ) && Key_GetCatcher() == 0 ) {
|
||||
Cvar_Set( "nextdemo", "" );
|
||||
key = K_ESCAPE;
|
||||
@@ -1061,7 +1064,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
UI_KeyEvent( key, time );
|
||||
} else if( cls.loading & KEYCATCH_MESSAGE ) {
|
||||
Message_Key( key );
|
||||
} else if( cls.state != CA_DISCONNECTED ) {
|
||||
} else if( cls.state != CA_DISCONNECTED || menubound[key]) {
|
||||
// send the bound action
|
||||
kb = altkeys[ key ].binding;
|
||||
if( !kb || !altkeys[ key ].down ) {
|
||||
@@ -1198,136 +1201,3 @@ Key_SetCatcher
|
||||
void Key_SetCatcher( int catcher ) {
|
||||
keyCatchers = catcher;
|
||||
}
|
||||
|
||||
// This must not exceed MAX_CMD_LINE
|
||||
#define MAX_CONSOLE_SAVE_BUFFER 1024
|
||||
#define CONSOLE_HISTORY_FILE "omhistory"
|
||||
static char consoleSaveBuffer[ MAX_CONSOLE_SAVE_BUFFER ];
|
||||
static int consoleSaveBufferSize = 0;
|
||||
|
||||
/*
|
||||
================
|
||||
CL_LoadConsoleHistory
|
||||
|
||||
Load the console history from cl_consoleHistory
|
||||
================
|
||||
*/
|
||||
void CL_LoadConsoleHistory( void )
|
||||
{
|
||||
const char *token;
|
||||
char *text_p;
|
||||
int i, numChars, numLines = 0;
|
||||
fileHandle_t f;
|
||||
|
||||
consoleSaveBufferSize = FS_FOpenFileRead( CONSOLE_HISTORY_FILE, &f, qfalse, qtrue );
|
||||
if( !f )
|
||||
{
|
||||
Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE );
|
||||
return;
|
||||
}
|
||||
|
||||
if( consoleSaveBufferSize <= MAX_CONSOLE_SAVE_BUFFER &&
|
||||
FS_Read( consoleSaveBuffer, consoleSaveBufferSize, f ) == consoleSaveBufferSize )
|
||||
{
|
||||
text_p = consoleSaveBuffer;
|
||||
|
||||
for( i = COMMAND_HISTORY - 1; i >= 0; i-- )
|
||||
{
|
||||
if( !*( token = COM_Parse( &text_p ) ) )
|
||||
break;
|
||||
|
||||
historyEditLines[ i ].cursor = atoi( token );
|
||||
|
||||
if( !*( token = COM_Parse( &text_p ) ) )
|
||||
break;
|
||||
|
||||
historyEditLines[ i ].scroll = atoi( token );
|
||||
|
||||
if( !*( token = COM_Parse( &text_p ) ) )
|
||||
break;
|
||||
|
||||
numChars = atoi( token );
|
||||
text_p++;
|
||||
if( numChars > ( strlen( consoleSaveBuffer ) - ( text_p - consoleSaveBuffer ) ) )
|
||||
{
|
||||
Com_DPrintf( S_COLOR_YELLOW "WARNING: probable corrupt history\n" );
|
||||
break;
|
||||
}
|
||||
Com_Memcpy( historyEditLines[ i ].buffer,
|
||||
text_p, numChars );
|
||||
historyEditLines[ i ].buffer[ numChars ] = '\0';
|
||||
text_p += numChars;
|
||||
|
||||
numLines++;
|
||||
}
|
||||
|
||||
memmove( &historyEditLines[ 0 ], &historyEditLines[ i + 1 ],
|
||||
numLines * sizeof( field_t ) );
|
||||
for( i = numLines; i < COMMAND_HISTORY; i++ )
|
||||
Field_Clear( &historyEditLines[ i ] );
|
||||
|
||||
historyLine = nextHistoryLine = numLines;
|
||||
}
|
||||
else
|
||||
Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE );
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_SaveConsoleHistory
|
||||
|
||||
Save the console history into the cvar cl_consoleHistory
|
||||
so that it persists across invocations of q3
|
||||
================
|
||||
*/
|
||||
void CL_SaveConsoleHistory( void )
|
||||
{
|
||||
int i;
|
||||
int lineLength, saveBufferLength, additionalLength;
|
||||
fileHandle_t f;
|
||||
|
||||
consoleSaveBuffer[ 0 ] = '\0';
|
||||
|
||||
i = ( nextHistoryLine - 1 ) % COMMAND_HISTORY;
|
||||
do
|
||||
{
|
||||
if( historyEditLines[ i ].buffer[ 0 ] )
|
||||
{
|
||||
lineLength = strlen( historyEditLines[ i ].buffer );
|
||||
saveBufferLength = strlen( consoleSaveBuffer );
|
||||
|
||||
//ICK
|
||||
additionalLength = lineLength + strlen( "999 999 999 " );
|
||||
|
||||
if( saveBufferLength + additionalLength < MAX_CONSOLE_SAVE_BUFFER )
|
||||
{
|
||||
Q_strcat( consoleSaveBuffer, MAX_CONSOLE_SAVE_BUFFER,
|
||||
va( "%d %d %d %s ",
|
||||
historyEditLines[ i ].cursor,
|
||||
historyEditLines[ i ].scroll,
|
||||
lineLength,
|
||||
historyEditLines[ i ].buffer ) );
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
i = ( i - 1 + COMMAND_HISTORY ) % COMMAND_HISTORY;
|
||||
}
|
||||
while( i != ( nextHistoryLine - 1 ) % COMMAND_HISTORY );
|
||||
|
||||
consoleSaveBufferSize = strlen( consoleSaveBuffer );
|
||||
|
||||
f = FS_FOpenFileWrite( CONSOLE_HISTORY_FILE );
|
||||
if( !f )
|
||||
{
|
||||
Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE );
|
||||
return;
|
||||
}
|
||||
|
||||
if( FS_Write( consoleSaveBuffer, consoleSaveBufferSize, f ) < consoleSaveBufferSize )
|
||||
Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE );
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
@@ -4307,4 +4307,12 @@ qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void TIKI_CG_Command_ProcessFile(char* filename, qboolean quiet, dtiki_t* curTiki)
|
||||
{
|
||||
if (cge) {
|
||||
cge->CG_Command_ProcessFile(filename, quiet, curTiki);
|
||||
return;
|
||||
}
|
||||
|
||||
Com_Printf("NO CGE \n");
|
||||
}
|
||||
@@ -527,6 +527,7 @@ void CL_ParseGamestate( msg_t *msg ) {
|
||||
// reinitialize the filesystem if the game directory has changed
|
||||
FS_ConditionalRestart( clc.checksumFeed );
|
||||
|
||||
cls.state = CA_LOADING;
|
||||
if (!com_sv_running->integer)
|
||||
{
|
||||
const char *info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
|
||||
|
||||
+86
-67
@@ -1881,7 +1881,7 @@ void UI_Update(void) {
|
||||
{
|
||||
UI_ForceMenuOff(true);
|
||||
UI_DeactiveFloatingWindows();
|
||||
UI_ForceMenu("");
|
||||
UI_ForceMenu(ui_sCurrentLoadingMenu);
|
||||
uWinMan.showCursor(false);
|
||||
}
|
||||
|
||||
@@ -4485,8 +4485,14 @@ ScoreboardListItem::ScoreboardListItem()
|
||||
void ScoreboardListItem::DrawListItem( int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont )
|
||||
{
|
||||
DrawBox( drawRect, backColor, 1.0 );
|
||||
pFont->setColor( textColor );
|
||||
pFont->Print( drawRect.pos.x + 1, drawRect.pos.y, Sys_LV_CL_ConvertString( getListItemString( iColumn ) ), iColumn, -1 );
|
||||
pFont->setColor(textColor);
|
||||
pFont->Print(
|
||||
drawRect.pos.x + 1,
|
||||
drawRect.pos.y,
|
||||
Sys_LV_CL_ConvertString(getListItemString(iColumn)),
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
if( bTitleItem )
|
||||
{
|
||||
@@ -4588,10 +4594,11 @@ void UI_SetScoreBoardItem( int iItemNumber,
|
||||
{
|
||||
cge->CG_GetScoreBoardPosition( &x, &y, &w, &h );
|
||||
|
||||
if( scoreboard_x == x
|
||||
|| scoreboard_y == y
|
||||
|| scoreboard_w == w
|
||||
|| scoreboard_h == h
|
||||
// Recreate the scoreboard if it has different rect
|
||||
if( scoreboard_x != x
|
||||
|| scoreboard_y != y
|
||||
|| scoreboard_w != w
|
||||
|| scoreboard_h != h
|
||||
|| scoreboard_header != cge->CG_GetScoreBoardDrawHeader() )
|
||||
{
|
||||
delete scoreboardlist;
|
||||
@@ -4606,11 +4613,12 @@ void UI_SetScoreBoardItem( int iItemNumber,
|
||||
|
||||
if( scoreboardlist )
|
||||
{
|
||||
if( iItemNumber + 1 > scoreboardlist->getNumItems() ) {
|
||||
if (iItemNumber + 1 > scoreboardlist->getNumItems()) {
|
||||
pItem = new ScoreboardListItem;
|
||||
scoreboardlist->AddItem( pItem );
|
||||
} else {
|
||||
pItem = ( ScoreboardListItem * )scoreboardlist->GetItem( iItemNumber );
|
||||
scoreboardlist->AddItem(pItem);
|
||||
}
|
||||
else {
|
||||
pItem = (ScoreboardListItem*)scoreboardlist->GetItem(iItemNumber + 1);
|
||||
}
|
||||
|
||||
if( pItem )
|
||||
@@ -5565,23 +5573,23 @@ UI_LoadResource
|
||||
====================
|
||||
*/
|
||||
void UI_LoadResource( const char *name ) {
|
||||
if( cls.loading == SS_DEAD ) {
|
||||
if (cls.loading == SS_DEAD) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( cls.loading == 3 )
|
||||
if (cls.loading == SS_GAME)
|
||||
{
|
||||
UI_EndLoadResource();
|
||||
UI_EndLoadResource( name );
|
||||
UI_EndLoadResource(name);
|
||||
UI_BeginLoadResource();
|
||||
}
|
||||
else if( cls.loading == 2 )
|
||||
else if (cls.loading == SS_LOADING2)
|
||||
{
|
||||
UI_RegisterLoadResource( name );
|
||||
Cvar_SetValue( "loadingbar", currentLoadTime / totalLoadTime );
|
||||
UI_RegisterLoadResource(name);
|
||||
Cvar_SetValue("loadingbar", (float)currentLoadTime / (float)totalLoadTime);
|
||||
}
|
||||
|
||||
UI_TestUpdateScreen( 333u );
|
||||
UI_TestUpdateScreen(333u);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -5746,7 +5754,65 @@ void UI_BeginLoad( const char *pszMapName ) {
|
||||
UI_ForceMenuOff( true );
|
||||
UI_DeactiveFloatingWindows();
|
||||
|
||||
if( !ui_pLoadingMenu )
|
||||
if (ui_pLoadingMenu)
|
||||
{
|
||||
if (!developer->integer && UI_ConsoleIsVisible()) {
|
||||
UI_CloseConsole();
|
||||
}
|
||||
|
||||
ui_pLoadingMenu->PassEventToWidget("continuebutton", new Event(EV_Widget_Disable));
|
||||
|
||||
loadName = "maps/";
|
||||
loadName += pszMapName;
|
||||
loadName += ".min";
|
||||
mapfile = loadName + ".bsp";
|
||||
|
||||
if (UI_ArchiveLoadMapinfo(mapfile)) {
|
||||
cls.loading = SS_LOADING2;
|
||||
}
|
||||
else {
|
||||
cls.loading = SS_GAME;
|
||||
}
|
||||
|
||||
if (cls.loading == SS_LOADING2)
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingflasher", new Event(EV_Widget_Disable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar", new Event(EV_Widget_Enable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar_border", new Event(EV_Widget_Enable));
|
||||
|
||||
currentLoadTime = 0;
|
||||
Cvar_SetValue("loadingbar", 0);
|
||||
|
||||
L_ProcessPendingEvents();
|
||||
|
||||
lastTime = Sys_Milliseconds();
|
||||
if (com_sv_running->integer) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingflasher", new Event(EV_Widget_Enable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar", new Event(EV_Widget_Disable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar_border", new Event(EV_Widget_Disable));
|
||||
|
||||
UI_BeginLoadResource();
|
||||
loadCountLow = 0;
|
||||
loadCountHigh = 0;
|
||||
loadHead = NULL;
|
||||
loadNumber = 0;
|
||||
|
||||
cls.loading = SS_LOADING;
|
||||
|
||||
L_ProcessPendingEvents();
|
||||
lastTime = Sys_Milliseconds();
|
||||
|
||||
if (com_sv_running->integer) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cls.loading = SS_LOADING;
|
||||
|
||||
@@ -5755,56 +5821,9 @@ void UI_BeginLoad( const char *pszMapName ) {
|
||||
|
||||
lastTime = Sys_Milliseconds();
|
||||
|
||||
if( com_sv_running->integer ) {
|
||||
if (com_sv_running->integer) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if( !developer->integer && UI_ConsoleIsVisible() ) {
|
||||
UI_CloseConsole();
|
||||
}
|
||||
|
||||
ui_pLoadingMenu->PassEventToWidget( "continuebutton", new Event( EV_Widget_Disable ) );
|
||||
|
||||
loadName = "maps/";
|
||||
loadName += pszMapName;
|
||||
loadName += ".min";
|
||||
mapfile = loadName + ".bsp";
|
||||
|
||||
if( UI_ArchiveLoadMapinfo( mapfile ) ) {
|
||||
cls.loading = SS_LOADING2;
|
||||
} else {
|
||||
cls.loading = SS_GAME;
|
||||
}
|
||||
|
||||
if( cls.loading != SS_LOADING2 )
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingflasher", new Event( EV_Widget_Enable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar", new Event( EV_Widget_Disable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar_border", new Event( EV_Widget_Disable ) );
|
||||
|
||||
UI_BeginLoadResource();
|
||||
loadCountLow = 0;
|
||||
loadCountHigh = 0;
|
||||
loadHead = NULL;
|
||||
loadNumber = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingflasher", new Event( EV_Widget_Disable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar", new Event( EV_Widget_Enable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar_border", new Event( EV_Widget_Enable ) );
|
||||
|
||||
currentLoadTime = 0;
|
||||
Cvar_SetValue( "loadingbar", 0 );
|
||||
}
|
||||
|
||||
L_ProcessPendingEvents();
|
||||
lastTime = Sys_Milliseconds();
|
||||
|
||||
if( com_sv_running->integer ) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ void CL_ShutdownUI( void );
|
||||
//
|
||||
extern inventory_t client_inv;
|
||||
extern bind_t client_bind;
|
||||
extern cvar_t* cl_greenfps;
|
||||
|
||||
const char *CvarGetForUI( const char *name, const char *defval );
|
||||
void UI_ClearState( void );
|
||||
|
||||
+380
-12
@@ -438,7 +438,173 @@ void UIFakkLabel::LayoutRenderModelAnim( Event *ev )
|
||||
|
||||
void UIFakkLabel::DrawStatbar( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float alpha;
|
||||
|
||||
col[0] = col[1] = col[2] = col[3] = 1.0;
|
||||
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_CIRCULAR:
|
||||
DrawStatCircle(frac);
|
||||
return;
|
||||
case L_STATBAR_NEEDLE:
|
||||
DrawStatNeedle(frac);
|
||||
return;
|
||||
case L_STATBAR_ROTATOR:
|
||||
DrawStatRotator(frac);
|
||||
return;
|
||||
case L_STATBAR_COMPASS:
|
||||
DrawStatCompass(frac);
|
||||
return;
|
||||
case L_STATBAR_SPINNER:
|
||||
case L_STATBAR_HEADING_SPINNER:
|
||||
DrawStatSpinner(frac);
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!frac) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (frac != m_lastfrac) {
|
||||
m_flashtime = uid.time;
|
||||
}
|
||||
m_lastfrac = frac;
|
||||
|
||||
alpha = 1.0 - ((float)uid.time - m_flashtime) / 1500.0;
|
||||
if (alpha < 0.0) alpha = 0.0;
|
||||
else if (alpha > 1.0) alpha = 1.0;
|
||||
|
||||
col[3] = alpha;
|
||||
|
||||
if (m_statbar_material)
|
||||
{
|
||||
if (m_flags & WF_TILESHADER)
|
||||
{
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_HORIZONTAL:
|
||||
{
|
||||
float width = frac * m_frame.size.width;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case L_STATBAR_VERTICAL:
|
||||
case L_STATBAR_VERTICAL_REVERSE:
|
||||
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
||||
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
||||
{
|
||||
float y = m_frame.size.height * (1.0 - frac);
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_HORIZONTAL:
|
||||
{
|
||||
float width = frac * m_frame.size.width;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material->GetMaterial());
|
||||
|
||||
if(alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case L_STATBAR_VERTICAL:
|
||||
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
||||
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
||||
{
|
||||
float y = m_frame.size.height * (1.0 - frac);
|
||||
float height = m_frame.size.height * frac;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case L_STATBAR_VERTICAL_REVERSE:
|
||||
{
|
||||
float height = m_frame.size.height * frac;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_VERTICAL:
|
||||
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
||||
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
||||
DrawBox(
|
||||
0.0,
|
||||
m_frame.size.height * (1.0 - frac),
|
||||
m_frame.size.width,
|
||||
m_frame.size.height,
|
||||
m_foreground_color,
|
||||
1.0
|
||||
);
|
||||
break;
|
||||
case L_STATBAR_HORIZONTAL:
|
||||
DrawBox(
|
||||
0.0,
|
||||
0.0,
|
||||
frac * m_frame.size.width,
|
||||
m_frame.size.height,
|
||||
m_foreground_color,
|
||||
1.0
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatCircle( float frac )
|
||||
@@ -458,7 +624,212 @@ void UIFakkLabel::DrawStatRotator( float frac )
|
||||
|
||||
void UIFakkLabel::DrawStatCompass( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float fTargAng;
|
||||
float fSinVal, fCosVal;
|
||||
vec2_t vCenter;
|
||||
vec2_t vVerts[3];
|
||||
vec2_t vTexCoords[3];
|
||||
vec2_t vCompassDir;
|
||||
vec2_t vSideDir;
|
||||
|
||||
col[0] = col[1] = col[2] = col[3] = 1.0;
|
||||
|
||||
if (!cge) {
|
||||
return;
|
||||
}
|
||||
|
||||
static int iLastCompassTime = -9999, iLastTimeDelta = 0;
|
||||
static float fLastPitch = 0, fLastYaw = 0, fLastYawDelta = 0;
|
||||
static float fYawOffset = 0, fYawSpeed = 0;
|
||||
static float fNeedleOffset = 0, fNeedleSpeed = 0;
|
||||
int iTimeCount, iTimeDelta;
|
||||
float fYawDelta, fYawDeltaDiff;
|
||||
vec3_t vViewAngles;
|
||||
|
||||
cge->CG_EyeAngles(&vViewAngles);
|
||||
|
||||
vViewAngles[1] -= cl.snap.ps.stats[STAT_COMPASSNORTH] / 182.0f;
|
||||
|
||||
iTimeCount = uid.time - iLastCompassTime;
|
||||
if (iTimeCount <= 1000)
|
||||
{
|
||||
fYawDelta = AngleSubtract(vViewAngles[1], fLastYaw);
|
||||
if (fYawDelta > 0.1)
|
||||
{
|
||||
if ((fYawDelta > 0.0 && fLastYawDelta < fYawDelta)
|
||||
|| (fYawDelta < 0.0 && fLastYawDelta > fYawDelta))
|
||||
{
|
||||
|
||||
fYawSpeed += (fYawDelta - fLastYawDelta) * 0.75;
|
||||
fYawOffset += (fYawDelta - fLastYawDelta) * 0.75;
|
||||
}
|
||||
|
||||
if (fYawSpeed > 90.0) {
|
||||
fYawSpeed = 90.0;
|
||||
}
|
||||
else if (fYawSpeed < 0.05) {
|
||||
fYawSpeed = 0.05;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
while (iTimeCount > 0)
|
||||
{
|
||||
iTimeDelta = iTimeCount;
|
||||
if (iTimeCount > 15) {
|
||||
iTimeDelta = 15;
|
||||
}
|
||||
iTimeCount -= iTimeDelta;
|
||||
|
||||
if (fabs(fYawOffset) >= 0.1 || fabs(fYawSpeed) >= 0.01)
|
||||
{
|
||||
fYawOffset += fYawSpeed * iTimeDelta;
|
||||
if (fYawOffset > 0.0) {
|
||||
fYawSpeed -= iTimeDelta * 0.00175;
|
||||
}
|
||||
else if (fYawOffset < 0.0) {
|
||||
fYawSpeed += iTimeDelta * 0.00175;
|
||||
}
|
||||
|
||||
if (fYawOffset > 40.0) {
|
||||
fYawOffset = 40.0;
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
else if (fYawOffset < -40.0) {
|
||||
fYawOffset = -40.0;
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
|
||||
fYawSpeed -= iTimeDelta * 0.003;
|
||||
if (fYawSpeed > 0.0) {
|
||||
fYawSpeed -= iTimeDelta * 0.0004;
|
||||
}
|
||||
else {
|
||||
fYawSpeed += iTimeDelta * 0.0004;
|
||||
if (fYawSpeed > 0.0) {
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iTimeCount = 0;
|
||||
fYawOffset = 0.0;
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
fLastYawDelta = fYawDelta;
|
||||
iLastTimeDelta = uid.time - iLastCompassTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
fLastYawDelta = 0;
|
||||
fYawOffset = 0;
|
||||
fYawSpeed = 0;
|
||||
iLastTimeDelta = 0;
|
||||
}
|
||||
|
||||
fLastPitch = vViewAngles[0];
|
||||
fLastYaw = vViewAngles[1];
|
||||
iLastCompassTime = uid.time;
|
||||
|
||||
if (iLastTimeDelta)
|
||||
{
|
||||
if (fabs(fLastYawDelta) > 0.1) {
|
||||
fNeedleOffset -= fLastYawDelta;
|
||||
}
|
||||
|
||||
iTimeCount = iLastTimeDelta;
|
||||
while (iTimeCount > 0)
|
||||
{
|
||||
iTimeDelta = iTimeCount;
|
||||
if (iTimeCount > 15) {
|
||||
iTimeDelta = 15;
|
||||
}
|
||||
iTimeCount -= iTimeDelta;
|
||||
|
||||
if (fabs(fNeedleOffset) >= 0.1 || fabs(fNeedleSpeed) >= 0.01) {
|
||||
|
||||
fNeedleOffset += iTimeDelta * fNeedleSpeed;
|
||||
if (fNeedleOffset > 180.0) {
|
||||
fNeedleOffset -= 360.0;
|
||||
}
|
||||
else if (fNeedleOffset < -180.0) {
|
||||
fNeedleOffset += 360.0;
|
||||
}
|
||||
|
||||
if (fNeedleOffset > 0.0) {
|
||||
fNeedleSpeed -= iTimeDelta * 0.00175;
|
||||
}
|
||||
else if (fNeedleOffset < 0.0) {
|
||||
fNeedleSpeed += iTimeDelta * 0.00175;
|
||||
}
|
||||
|
||||
fNeedleSpeed -= fNeedleSpeed * 0.0025 * iTimeDelta;
|
||||
if (fNeedleSpeed > 0.0) {
|
||||
fNeedleSpeed -= iTimeDelta * 0.00035;
|
||||
if (fNeedleSpeed < 0.0) {
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
fNeedleSpeed += iTimeDelta * 0.00035;
|
||||
if (fNeedleSpeed > 0.0) {
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
iTimeCount = 0;
|
||||
fNeedleOffset = 0.0;
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fNeedleOffset = 0.0;
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
|
||||
fSinVal = sin(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
|
||||
fCosVal = cos(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
|
||||
|
||||
vCompassDir[0] = fSinVal;
|
||||
vCompassDir[1] = -fCosVal;
|
||||
|
||||
vCenter[0] = m_frame.size.width * 0.5;
|
||||
vCenter[1] = m_frame.size.height * 0.5;
|
||||
vTexCoords[0][0] = 0.0;
|
||||
vTexCoords[0][1] = 0.0;
|
||||
vTexCoords[1][0] = 1.0;
|
||||
vTexCoords[1][1] = 0.0;
|
||||
vTexCoords[2][0] = 0.0;
|
||||
vTexCoords[2][1] = 1.0;
|
||||
|
||||
vVerts[0][0] = vCenter[0] + vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
|
||||
vVerts[1][0] = vCenter[0] + vCompassDir[0] * vCenter[0] + fCosVal * vCenter[1];
|
||||
vVerts[2][0] = vCenter[0] - vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
|
||||
vVerts[0][1] = vCenter[1] + vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
|
||||
vVerts[1][1] = vCenter[1] + vCompassDir[1] * vCenter[1] + fSinVal * vCenter[0];
|
||||
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
vVerts[0][0] = vVerts[2][0];
|
||||
vVerts[0][1] = vVerts[2][1];
|
||||
vTexCoords[0][0] = vTexCoords[2][0];
|
||||
vTexCoords[0][1] = vTexCoords[2][1];
|
||||
vTexCoords[2][0] = 1.0;
|
||||
vTexCoords[2][1] = 1.0;
|
||||
|
||||
vVerts[2][0] = vCenter[0] + fCosVal * vCenter[1] - vCompassDir[0] * vCenter[0];
|
||||
vVerts[2][1] = vCenter[1] * fSinVal + vCenter[0] - vCompassDir[1] * vCenter[1];
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatSpinner( float frac )
|
||||
@@ -506,7 +877,7 @@ void UIFakkLabel::Draw( void )
|
||||
return;
|
||||
}
|
||||
|
||||
if( m_stat != -1 )
|
||||
if( m_stat == -1 )
|
||||
{
|
||||
float scale;
|
||||
qhandle_t handle;
|
||||
@@ -516,7 +887,7 @@ void UIFakkLabel::Draw( void )
|
||||
vec3_t angles;
|
||||
vec3_t offset;
|
||||
vec3_t rotateoffset;
|
||||
vec3_t color;
|
||||
vec4_t color;
|
||||
str sAnimName;
|
||||
float height;
|
||||
|
||||
@@ -686,23 +1057,20 @@ _shitlabel01:
|
||||
|
||||
float frac;
|
||||
|
||||
if( m_maxstat )
|
||||
if( m_maxstat >= 0 )
|
||||
{
|
||||
frac = delta / ( m_statbar_max - m_statbar_min );
|
||||
frac = (float)delta / (float)cl.snap.ps.stats[m_maxstat];
|
||||
}
|
||||
else
|
||||
{
|
||||
frac = delta / cl.snap.ps.stats[ m_maxstat ];
|
||||
frac = (float)delta / (float)(m_statbar_max - m_statbar_min);
|
||||
}
|
||||
|
||||
if( frac > 1.0 )
|
||||
frac = 1.0;
|
||||
if( frac < 0.0 )
|
||||
frac = 0.0;
|
||||
if( frac > 1.0 ) frac = 1.0;
|
||||
else if( frac < 0.0 ) frac = 0.0;
|
||||
|
||||
DrawStatbar( frac );
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -126,7 +126,72 @@ void View3D::DrawFPS
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
char string[128];
|
||||
|
||||
setFont("verdana-14");
|
||||
if (fps->integer == 2)
|
||||
{
|
||||
re.SetColor(UBlack);
|
||||
re.DrawBox(
|
||||
0.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
|
||||
m_frame.pos.x + m_frame.size.width,
|
||||
m_font->getHeight(qfalse) * 4.0
|
||||
);
|
||||
}
|
||||
|
||||
sprintf(string, "FPS %4.1f", currentfps);
|
||||
if (currentfps > 23.94) {
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
} else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
} else if (currentfps > 18.0) {
|
||||
m_font->setColor(UYellow);
|
||||
} else {
|
||||
// low fps
|
||||
m_font->setColor(URed);
|
||||
}
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
// Draw elements count
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
}
|
||||
else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
|
||||
sprintf(string, "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
sprintf(string, "t%5d v%5d Mtex%5.2f", cls.total_tris, cls.total_verts, (float)cls.total_texels * 0.00000095367432);
|
||||
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
m_font->setColor(UBlack);
|
||||
}
|
||||
|
||||
void View3D::DrawProf
|
||||
|
||||
@@ -126,10 +126,6 @@ typedef struct {
|
||||
|
||||
int joystickAxis[MAX_JOYSTICK_AXIS]; // set by joystick events
|
||||
|
||||
// cgame communicates a few values to the client system
|
||||
int cgameUserCmdValue; // current weapon to add to usercmd_t
|
||||
float cgameSensitivity;
|
||||
|
||||
// cmds[cmdNumber] is the predicted command, [cmdNumber-1] is the last
|
||||
// properly generated command
|
||||
usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
|
||||
@@ -145,9 +141,6 @@ typedef struct {
|
||||
// and teleport direction changes
|
||||
vec3_t viewangles;
|
||||
|
||||
vec3_t eyeAngles;
|
||||
vec3_t eyeOrigin;
|
||||
|
||||
int serverId; // included in each client message so the server
|
||||
// can tell if it is for a prior map_restart
|
||||
// big stuff at end of structure so most offsets are 15 bits or less
|
||||
@@ -578,9 +571,6 @@ void Con_PageDown( void );
|
||||
void Con_Top( void );
|
||||
void Con_Bottom( void );
|
||||
|
||||
void CL_LoadConsoleHistory( void );
|
||||
void CL_SaveConsoleHistory( void );
|
||||
|
||||
//
|
||||
// cl_scrn.c
|
||||
//
|
||||
|
||||
@@ -34,17 +34,6 @@ typedef struct {
|
||||
extern qboolean key_overstrikeMode;
|
||||
extern qkey_t keys[K_LASTKEY];
|
||||
|
||||
// NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h
|
||||
void Field_KeyDownEvent( field_t *edit, int key );
|
||||
void Field_CharEvent( field_t *edit, int ch );
|
||||
void Field_Draw(fontInfo_t *font, field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape );
|
||||
void Field_BigDraw(fontInfo_t *font, field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape );
|
||||
|
||||
#define COMMAND_HISTORY 32
|
||||
extern field_t historyEditLines[COMMAND_HISTORY];
|
||||
|
||||
extern field_t g_consoleField;
|
||||
extern field_t chatField;
|
||||
extern int anykeydown;
|
||||
extern qboolean chat_team;
|
||||
extern int chat_playerNum;
|
||||
|
||||
@@ -25,15 +25,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "bg_public.h"
|
||||
|
||||
/*
|
||||
================
|
||||
BG_EvaluateTrajectory
|
||||
================
|
||||
*/
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result ) {
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
BG_EvaluateTrajectoryDelta
|
||||
|
||||
@@ -1423,7 +1423,7 @@ void PmoveSingle( pmove_t *pmove )
|
||||
if( pm->ps->pm_type == PM_CLIMBWALL )
|
||||
{
|
||||
pm->ps->fLeanAngle = 0.0f;
|
||||
pm->cmd.buttons &= ~( BUTTON_LEANLEFT | BUTTON_LEANRIGHT );
|
||||
pm->cmd.buttons &= ~( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT );
|
||||
}
|
||||
|
||||
// clear all pmove local vars
|
||||
@@ -1447,10 +1447,10 @@ void PmoveSingle( pmove_t *pmove )
|
||||
|
||||
pml.frametime = pml.msec * 0.001;
|
||||
|
||||
if( ( pm->cmd.buttons & ( BUTTON_LEANLEFT | BUTTON_LEANRIGHT ) &&
|
||||
( pm->cmd.buttons & ( BUTTON_LEANLEFT | BUTTON_LEANRIGHT ) ) != ( BUTTON_LEANLEFT | BUTTON_LEANRIGHT ) ) )
|
||||
if( ( pm->cmd.buttons & ( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT ) &&
|
||||
( pm->cmd.buttons & ( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT ) ) != ( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT ) ) )
|
||||
{
|
||||
if( pm->cmd.buttons & BUTTON_LEANLEFT )
|
||||
if( pm->cmd.buttons & BUTTON_LEAN_LEFT )
|
||||
{
|
||||
if( pm->ps->fLeanAngle <= -40.0f )
|
||||
{
|
||||
|
||||
@@ -609,9 +609,6 @@ typedef enum {
|
||||
ET_EXEC_COMMANDS
|
||||
} entityType_t;
|
||||
|
||||
// su44; yes, I know there is no q3 trajectory_t in MoHAA,
|
||||
// but I need it for fgame rotating doors code.
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
|
||||
void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
|
||||
|
||||
+16
-16
@@ -1907,11 +1907,11 @@ qboolean Player::checkattackleft
|
||||
return false;
|
||||
}
|
||||
|
||||
if( last_ucmd.buttons & BUTTON_ATTACK )
|
||||
if( last_ucmd.buttons & BUTTON_ATTACKLEFT )
|
||||
{
|
||||
Weapon *weapon;
|
||||
|
||||
last_attack_button = BUTTON_ATTACK;
|
||||
last_attack_button = BUTTON_ATTACKLEFT;
|
||||
|
||||
weapon = GetActiveWeapon( WEAPON_MAIN );
|
||||
if( weapon )
|
||||
@@ -1939,7 +1939,7 @@ qboolean Player::checkattackbuttonleft
|
||||
return false;
|
||||
}
|
||||
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACK );
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACKLEFT );
|
||||
}
|
||||
|
||||
|
||||
@@ -1954,11 +1954,11 @@ qboolean Player::checkattackright
|
||||
return false;
|
||||
}
|
||||
|
||||
if( last_ucmd.buttons & BUTTON_ATTACK2 )
|
||||
if( last_ucmd.buttons & BUTTON_ATTACKRIGHT )
|
||||
{
|
||||
Weapon *weapon;
|
||||
|
||||
last_attack_button = BUTTON_ATTACK2;
|
||||
last_attack_button = BUTTON_ATTACKRIGHT;
|
||||
|
||||
weapon = GetActiveWeapon( WEAPON_MAIN );
|
||||
if( weapon )
|
||||
@@ -1986,7 +1986,7 @@ qboolean Player::checkattackbuttonright
|
||||
return false;
|
||||
}
|
||||
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACK2 );
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACKRIGHT );
|
||||
}
|
||||
|
||||
qboolean Player::checksneak
|
||||
@@ -6957,7 +6957,7 @@ void Player::ClientThink
|
||||
client->ps.pm_flags |= PMF_FROZEN;
|
||||
client->ps.pm_flags |= PMF_INTERMISSION;
|
||||
|
||||
if( level.time - level.intermissiontime > 5.0f && ( new_buttons & ( BUTTON_ATTACK | BUTTON_ATTACK2 ) ) )
|
||||
if( level.time - level.intermissiontime > 5.0f && ( new_buttons & ( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT ) ) )
|
||||
{
|
||||
level.exitintermission = true;
|
||||
}
|
||||
@@ -6998,7 +6998,7 @@ void Player::ClientThink
|
||||
{
|
||||
if( level.intermissiontype )
|
||||
{
|
||||
if( ( new_buttons & BUTTON_ATTACK ) || ( new_buttons & BUTTON_ATTACK2 ) )
|
||||
if( ( new_buttons & BUTTON_ATTACKLEFT ) || ( new_buttons & BUTTON_ATTACKRIGHT ) )
|
||||
{
|
||||
if( level.intermissiontype == TRANS_MISSION_FAILED )
|
||||
{
|
||||
@@ -7044,7 +7044,7 @@ void Player::ClientThink
|
||||
return;
|
||||
}
|
||||
|
||||
if( new_buttons & BUTTON_ATTACK2 )
|
||||
if( new_buttons & BUTTON_ATTACKRIGHT )
|
||||
{
|
||||
Weapon *weapon = GetActiveWeapon( WEAPON_MAIN );
|
||||
|
||||
@@ -7252,7 +7252,7 @@ void Player::Think
|
||||
if (g_gametype->integer == GT_SINGLE_PLAYER)
|
||||
{
|
||||
|
||||
if (((server_new_buttons & BUTTON_ATTACK) || (server_new_buttons & BUTTON_ATTACK2)) &&
|
||||
if (((server_new_buttons & BUTTON_ATTACKLEFT) || (server_new_buttons & BUTTON_ATTACKRIGHT)) &&
|
||||
(!GetActiveWeapon(WEAPON_MAIN)) &&
|
||||
(!IsDead()) &&
|
||||
(!IsNewActiveWeapon()) &&
|
||||
@@ -7270,7 +7270,7 @@ void Player::Think
|
||||
{
|
||||
if (dmManager.AllowRespawn())
|
||||
{
|
||||
if (((server_new_buttons & BUTTON_ATTACK) || (server_new_buttons & BUTTON_ATTACK2)) ||
|
||||
if (((server_new_buttons & BUTTON_ATTACKLEFT) || (server_new_buttons & BUTTON_ATTACKRIGHT)) ||
|
||||
(g_forcerespawn->integer > 0 && level.time > g_forcerespawn->integer + respawn_time))
|
||||
{
|
||||
m_bSpectator = false;
|
||||
@@ -7288,7 +7288,7 @@ void Player::Think
|
||||
|
||||
if (IsSpectator() && !m_bTempSpectator)
|
||||
{
|
||||
if (level.time <= respawn_time || !((server_new_buttons & BUTTON_ATTACK) || (server_new_buttons & BUTTON_ATTACK2)))
|
||||
if (level.time <= respawn_time || !((server_new_buttons & BUTTON_ATTACKLEFT) || (server_new_buttons & BUTTON_ATTACKRIGHT)))
|
||||
{
|
||||
if (level.time - 10.0f > m_fWeapSelectTime)
|
||||
{
|
||||
@@ -11544,7 +11544,7 @@ void Player::EventGetFireHeld
|
||||
)
|
||||
|
||||
{
|
||||
ev->AddInteger( buttons & ( BUTTON_ATTACK | BUTTON_ATTACK2 ) ? qtrue : qfalse );
|
||||
ev->AddInteger( buttons & ( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT ) ? qtrue : qfalse );
|
||||
}
|
||||
|
||||
void Player::Score
|
||||
@@ -14202,7 +14202,7 @@ void Player::LeanLeftHeld
|
||||
|
||||
player = ( Player * )this;
|
||||
|
||||
buttonheld = !!( player->buttons & BUTTON_LEANLEFT );
|
||||
buttonheld = !!( player->buttons & BUTTON_LEAN_LEFT );
|
||||
|
||||
ev->AddInteger( buttonheld );
|
||||
}
|
||||
@@ -14218,7 +14218,7 @@ void Player::LeanRightHeld
|
||||
|
||||
player = ( Player * )this;
|
||||
|
||||
buttonheld = !!( player->buttons & BUTTON_LEANRIGHT );
|
||||
buttonheld = !!( player->buttons & BUTTON_LEAN_RIGHT );
|
||||
|
||||
ev->AddInteger( buttonheld );
|
||||
}
|
||||
@@ -14362,7 +14362,7 @@ void Player::SecFireHeld
|
||||
|
||||
player = ( Player * )this;
|
||||
|
||||
buttonheld = !!( player->buttons & BUTTON_ATTACK2 );
|
||||
buttonheld = !!( player->buttons & BUTTON_ATTACKRIGHT );
|
||||
|
||||
ev->AddInteger( buttonheld );
|
||||
}
|
||||
|
||||
+12
-12
@@ -503,7 +503,7 @@ void PlayerBot::UpdateBotStates
|
||||
if( IsDead() )
|
||||
{
|
||||
// The bot should respawn
|
||||
m_botCmd.buttons ^= BUTTON_ATTACK;
|
||||
m_botCmd.buttons ^= BUTTON_ATTACKLEFT;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1419,7 +1419,7 @@ void PlayerBot::State_EndAttack
|
||||
)
|
||||
|
||||
{
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACK | BUTTON_ATTACK2 );
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT );
|
||||
}
|
||||
|
||||
void PlayerBot::State_Attack
|
||||
@@ -1470,16 +1470,16 @@ void PlayerBot::State_Attack
|
||||
{
|
||||
if( pWeap->IsSemiAuto() )
|
||||
{
|
||||
m_botCmd.buttons ^= BUTTON_ATTACK;
|
||||
m_botCmd.buttons ^= BUTTON_ATTACKLEFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons |= BUTTON_ATTACK;
|
||||
m_botCmd.buttons |= BUTTON_ATTACKLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACK;
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACKLEFT;
|
||||
}
|
||||
}
|
||||
else if( pWeap->GetFireType( FIRE_SECONDARY ) == FT_MELEE )
|
||||
@@ -1488,21 +1488,21 @@ void PlayerBot::State_Attack
|
||||
|
||||
if( fDistanceSquared <= fSecondaryBulletRangeSquared )
|
||||
{
|
||||
m_botCmd.buttons ^= BUTTON_ATTACK2;
|
||||
m_botCmd.buttons ^= BUTTON_ATTACKRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACK2;
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACKRIGHT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACK | BUTTON_ATTACK2 );
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACK | BUTTON_ATTACK2 );
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT );
|
||||
fMinDistanceSquared = 0;
|
||||
}
|
||||
|
||||
@@ -1634,10 +1634,10 @@ void PlayerBot::Killed
|
||||
Player::Killed( ev );
|
||||
|
||||
// send the respawn buttons
|
||||
if( !( m_botCmd.buttons & BUTTON_ATTACK ) )
|
||||
m_botCmd.buttons |= BUTTON_ATTACK;
|
||||
if( !( m_botCmd.buttons & BUTTON_ATTACKLEFT ) )
|
||||
m_botCmd.buttons |= BUTTON_ATTACKLEFT;
|
||||
else
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACK;
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACKLEFT;
|
||||
|
||||
m_botEyes.ofs[ 0 ] = 0;
|
||||
m_botEyes.ofs[ 1 ] = 0;
|
||||
|
||||
@@ -772,7 +772,7 @@ qboolean TurretGun::UserAim
|
||||
|
||||
m_vUserLastCmdAng = vNewCmdAng;
|
||||
|
||||
if( ( ucmd->buttons & BUTTON_ATTACK ) || ( ucmd->buttons & BUTTON_ATTACK2 ) )
|
||||
if( ( ucmd->buttons & BUTTON_ATTACKLEFT ) || ( ucmd->buttons & BUTTON_ATTACKRIGHT ) )
|
||||
{
|
||||
if( !m_iFiring ) {
|
||||
m_iFiring = 1;
|
||||
|
||||
@@ -609,6 +609,7 @@ void CMod_LoadPatches( gamelump_t *surfs, gamelump_t *verts, int *shaderSubdivis
|
||||
vec3_t points[MAX_PATCH_VERTS];
|
||||
int width, height;
|
||||
int shaderNum;
|
||||
char tempName[MAX_QPATH + 1];
|
||||
|
||||
in = ( dsurface_t * )surfs->buffer;
|
||||
if( surfs->length % sizeof( *in ) )
|
||||
@@ -668,6 +669,9 @@ void CMod_LoadPatches( gamelump_t *surfs, gamelump_t *verts, int *shaderSubdivis
|
||||
|
||||
// create the internal facet structure
|
||||
patch->pc = CM_GeneratePatchCollide( width, height, points, patch->subdivisions );
|
||||
|
||||
sprintf(tempName, "s%d", i);
|
||||
UI_LoadResource(tempName);
|
||||
}
|
||||
|
||||
Hunk_FreeTempMemory( shaderSubdivisions );
|
||||
|
||||
+31
-210
@@ -31,6 +31,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
// FPS
|
||||
#include <chrono>
|
||||
|
||||
#include <tiki.h>
|
||||
|
||||
qboolean CL_FinishedIntro(void);
|
||||
@@ -72,7 +75,6 @@ fileHandle_t com_journalDataFile; // config files are written here
|
||||
cvar_t *paused;
|
||||
cvar_t *config;
|
||||
cvar_t *fps;
|
||||
float currentfps;
|
||||
cvar_t *com_speeds;
|
||||
cvar_t *developer;
|
||||
cvar_t *com_dedicated;
|
||||
@@ -126,6 +128,18 @@ static char *rd_buffer;
|
||||
static int rd_buffersize;
|
||||
static void (*rd_flush)( char *buffer );
|
||||
|
||||
#define MAX_FPS_TIMES 16
|
||||
|
||||
using fps_clock_t = std::chrono::high_resolution_clock;
|
||||
using fps_time_t = fps_clock_t::time_point;
|
||||
using fps_delta_t = fps_clock_t::duration;
|
||||
|
||||
static int fpsindex;
|
||||
static fps_delta_t fpstimes[MAX_FPS_TIMES];
|
||||
static fps_delta_t fpstotal;
|
||||
static fps_time_t fpslasttime;
|
||||
float currentfps;
|
||||
|
||||
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
|
||||
{
|
||||
if (!buffer || !buffersize || !flush)
|
||||
@@ -1752,6 +1766,22 @@ void Com_Frame( void ) {
|
||||
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
|
||||
}
|
||||
|
||||
if (fps->integer) {
|
||||
fps_time_t fpstime = fps_clock_t::now();
|
||||
fps_delta_t delta = fpstime - fpslasttime;
|
||||
|
||||
fpstotal = (fpstime - fpslasttime) + (fpstotal - fpstimes[fpsindex]);
|
||||
fpstimes[fpsindex] = fpstime - fpslasttime;
|
||||
fpsindex = (fpsindex + 1) % MAX_FPS_TIMES;
|
||||
fpslasttime = fpstime;
|
||||
|
||||
if (fpstotal.count()) {
|
||||
currentfps = 16.0 / std::chrono::duration<long double>(fpstotal).count();
|
||||
} else {
|
||||
currentfps = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// trace optimization tracking
|
||||
//
|
||||
@@ -1893,23 +1923,10 @@ command line completion
|
||||
===========================================
|
||||
*/
|
||||
|
||||
/*
|
||||
==================
|
||||
Field_Clear
|
||||
==================
|
||||
*/
|
||||
void Field_Clear( field_t *edit ) {
|
||||
memset(edit->buffer, 0, MAX_EDIT_LINE);
|
||||
edit->cursor = 0;
|
||||
edit->scroll = 0;
|
||||
}
|
||||
|
||||
static const char *completionString;
|
||||
static char shortestMatch[MAX_TOKEN_CHARS];
|
||||
static int matchCount;
|
||||
// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
|
||||
static field_t *completionField;
|
||||
|
||||
/*
|
||||
===============
|
||||
FindMatches
|
||||
@@ -1968,200 +1985,4 @@ static void PrintCvarMatches( const char *s ) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_FindFirstSeparator
|
||||
===============
|
||||
*/
|
||||
static char *Field_FindFirstSeparator( char *s )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < strlen( s ); i++ )
|
||||
{
|
||||
if( s[ i ] == ';' )
|
||||
return &s[ i ];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifndef DEDICATED
|
||||
/*
|
||||
===============
|
||||
Field_CompleteKeyname
|
||||
===============
|
||||
*/
|
||||
static void Field_CompleteKeyname( void )
|
||||
{
|
||||
matchCount = 0;
|
||||
shortestMatch[ 0 ] = 0;
|
||||
|
||||
Key_KeynameCompletion( FindMatches );
|
||||
|
||||
if( matchCount == 0 )
|
||||
return;
|
||||
|
||||
Q_strncpyz( &completionField->buffer[ strlen( completionField->buffer ) -
|
||||
strlen( completionString ) ], shortestMatch,
|
||||
sizeof( completionField->buffer ) );
|
||||
completionField->cursor = ( int )strlen( completionField->buffer );
|
||||
|
||||
if( matchCount == 1 )
|
||||
{
|
||||
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
|
||||
completionField->cursor++;
|
||||
return;
|
||||
}
|
||||
|
||||
Com_Printf( "]%s\n", completionField->buffer );
|
||||
|
||||
Key_KeynameCompletion( PrintMatches );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_CompleteFilename
|
||||
===============
|
||||
*/
|
||||
static void Field_CompleteFilename( const char *dir,
|
||||
const char *ext, qboolean stripExt )
|
||||
{
|
||||
size_t pos;
|
||||
|
||||
matchCount = 0;
|
||||
shortestMatch[ 0 ] = 0;
|
||||
|
||||
FS_FilenameCompletion( dir, ext, stripExt, FindMatches );
|
||||
|
||||
if( matchCount == 0 )
|
||||
return;
|
||||
|
||||
pos = strlen( completionField->buffer ) - strlen( completionString );
|
||||
Q_strncpyz( &completionField->buffer[ pos ], shortestMatch,
|
||||
sizeof( completionField->buffer ) - pos );
|
||||
completionField->cursor = ( int )strlen( completionField->buffer );
|
||||
|
||||
if( matchCount == 1 )
|
||||
{
|
||||
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
|
||||
completionField->cursor++;
|
||||
return;
|
||||
}
|
||||
|
||||
Com_Printf( "]%s\n", completionField->buffer );
|
||||
|
||||
FS_FilenameCompletion( dir, ext, stripExt, PrintMatches );
|
||||
}
|
||||
|
||||
static void keyConcatArgs(void) {
|
||||
int i;
|
||||
char* arg;
|
||||
|
||||
for (i = 1; i < Cmd_Argc(); i++) {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), " ");
|
||||
arg = Cmd_Argv(i);
|
||||
while (*arg) {
|
||||
if (*arg == ' ') {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), "\"");
|
||||
break;
|
||||
}
|
||||
arg++;
|
||||
}
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), Cmd_Argv(i));
|
||||
if (*arg == ' ') {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), "\"");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConcatRemaining(const char* src, const char* start) {
|
||||
const char* str;
|
||||
|
||||
str = strstr(src, start);
|
||||
if (!str) {
|
||||
keyConcatArgs();
|
||||
return;
|
||||
}
|
||||
|
||||
str += strlen(start);
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), str);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_CompleteCommand
|
||||
|
||||
perform Tab expansion
|
||||
NOTE TTimo this was originally client code only
|
||||
moved to common code when writing tty console for *nix dedicated server
|
||||
===============
|
||||
*/
|
||||
void Field_CompleteCommand(field_t* field) {
|
||||
field_t temp;
|
||||
|
||||
completionField = field;
|
||||
|
||||
// only look at the first token for completion purposes
|
||||
Cmd_TokenizeString(completionField->buffer);
|
||||
|
||||
completionString = Cmd_Argv(0);
|
||||
if (completionString[0] == '\\' || completionString[0] == '/') {
|
||||
completionString++;
|
||||
}
|
||||
matchCount = 0;
|
||||
shortestMatch[0] = 0;
|
||||
|
||||
if (strlen(completionString) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Cmd_CommandCompletion(FindMatches);
|
||||
Cvar_CommandCompletion(FindMatches);
|
||||
|
||||
if (matchCount == 0) {
|
||||
return; // no matches
|
||||
}
|
||||
|
||||
Com_Memcpy(&temp, completionField, sizeof(field_t));
|
||||
|
||||
if (matchCount == 1) {
|
||||
Com_sprintf(completionField->buffer, sizeof(completionField->buffer), "\\%s", shortestMatch);
|
||||
if (Cmd_Argc() == 1) {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), " ");
|
||||
}
|
||||
else {
|
||||
ConcatRemaining(temp.buffer, completionString);
|
||||
}
|
||||
completionField->cursor = strlen(completionField->buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
// multiple matches, complete to shortest
|
||||
Com_sprintf(completionField->buffer, sizeof(completionField->buffer), "\\%s", shortestMatch);
|
||||
completionField->cursor = strlen(completionField->buffer);
|
||||
ConcatRemaining(temp.buffer, completionString);
|
||||
|
||||
Com_Printf("]%s\n", completionField->buffer);
|
||||
|
||||
// run through again, printing matches
|
||||
Cmd_CommandCompletion(PrintMatches);
|
||||
Cvar_CommandCompletion(PrintMatches);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_AutoComplete
|
||||
|
||||
Perform Tab expansion
|
||||
===============
|
||||
*/
|
||||
void Field_AutoComplete( field_t *field )
|
||||
{
|
||||
completionField = field;
|
||||
|
||||
Field_CompleteCommand(field);
|
||||
}
|
||||
|
||||
}
|
||||
+27
-36
@@ -30,7 +30,9 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
#define PRODUCT_NAME "OpenMoHAA"
|
||||
#define PRODUCT_VERSION "0.50-alpha"
|
||||
#define PRODUCT_VERSION_NUMBER "0.51"
|
||||
#define PRODUCT_VERSION_STAGE "alpha"
|
||||
#define PRODUCT_VERSION PRODUCT_VERSION_NUMBER "-" PRODUCT_VERSION_STAGE
|
||||
#define PRODUCT_DATE __DATE__
|
||||
|
||||
#if TARGET_GAME_TYPE == 1
|
||||
@@ -1608,7 +1610,7 @@ typedef struct {
|
||||
|
||||
// maybe this is better put somewhere else...
|
||||
typedef struct server_sound_s {
|
||||
float origin[3];
|
||||
vec3_t origin;
|
||||
int entity_number;
|
||||
int channel;
|
||||
short int sound_index;
|
||||
@@ -1712,44 +1714,33 @@ typedef struct playerState_s {
|
||||
|
||||
//====================================================================
|
||||
|
||||
#define BUTTON_ATTACKRIGHT_BITINDEX 0
|
||||
#define BUTTON_ATTACKLEFT_BITINDEX 1
|
||||
#define BUTTON_SNEAK_BITINDEX 2
|
||||
#define BUTTON_RUN_BITINDEX 3
|
||||
#define BUTTON_HOLSTERWEAPON_BITINDEX 4
|
||||
#define BUTTON_USE_BITINDEX 5
|
||||
#define BUTTON_TALK_BITINDEX 6 // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY_BITINDEX 11 // any key whatsoever
|
||||
#define BUTTON_MOUSE_BITINDEX 14 // mouse move
|
||||
|
||||
//
|
||||
// usercmd_t->button bits, many of which are generated by the client system,
|
||||
// so they aren't game/cgame only definitions
|
||||
// so they aren't game-only definitions
|
||||
//
|
||||
#define BUTTON_ATTACK 1 // +/-attackprimary
|
||||
#define BUTTON_ATTACK2 2 // +/-attacksecondary
|
||||
#define BUTTON_RUN 4 // +/-speed
|
||||
// walking can't just be infered from MOVE_RUN
|
||||
// because a key pressed late in the frame will
|
||||
// only generate a small move value for that frame
|
||||
// walking will use different animations and
|
||||
// won't generate footsteps
|
||||
#define BUTTON_ATTACKLEFT_BITINDEX 0
|
||||
#define BUTTON_ATTACKRIGHT_BITINDEX 1
|
||||
#define BUTTON_RUN_BITINDEX 2
|
||||
#define BUTTON_USE_BITINDEX 3
|
||||
#define BUTTON_LEAN_LEFT_BITINDEX 4
|
||||
#define BUTTON_LEAN_RIGHT_BITINDEX 5
|
||||
#define BUTTON_TALK_BITINDEX 6 // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY_BITINDEX 10 // any key whatsoever
|
||||
#define BUTTON_ANY2_BITINDEX 11 // any key whatsoever (regardless of keycatcher)
|
||||
#define BUTTON_MOUSE_BITINDEX 14 // mouse move
|
||||
#define BUTTON_HOLSTER_BITINDEX 15
|
||||
|
||||
#define BUTTON_USE 8
|
||||
#define BUTTON_LEANLEFT 16 // +/-leanleft
|
||||
#define BUTTON_LEANRIGHT 32 // +/-leanright
|
||||
#define BUTTON_NEGATIVE 64
|
||||
|
||||
#define BUTTON_GETFLAG 128
|
||||
#define BUTTON_GUARDBASE 256
|
||||
#define BUTTON_PATROL 512
|
||||
#define BUTTON_FOLLOWME 1024
|
||||
|
||||
#define BUTTON_HOLSTER 32768
|
||||
|
||||
#define BUTTON_TALK ( 1 << BUTTON_TALK_BITINDEX ) // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY ( 1 << BUTTON_ANY_BITINDEX ) // any key whatsoever
|
||||
#define BUTTON_MOUSE ( 1 << BUTTON_MOUSE_BITINDEX )
|
||||
#define BUTTON_ATTACKLEFT (1 << BUTTON_ATTACKLEFT_BITINDEX)
|
||||
#define BUTTON_ATTACKRIGHT (1 << BUTTON_ATTACKRIGHT_BITINDEX)
|
||||
#define BUTTON_RUN (1 << BUTTON_RUN_BITINDEX)
|
||||
#define BUTTON_USE (1 << BUTTON_USE_BITINDEX)
|
||||
#define BUTTON_LEAN_LEFT (1 << BUTTON_LEAN_LEFT_BITINDEX)
|
||||
#define BUTTON_LEAN_RIGHT (1 << BUTTON_LEAN_RIGHT_BITINDEX)
|
||||
#define BUTTON_TALK (1 << BUTTON_TALK_BITINDEX) // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY (1 << BUTTON_ANY_BITINDEX) // any key whatsoever
|
||||
#define BUTTON_ANY2 (1 << BUTTON_ANY_BITINDEX) // any key whatsoever (regardless of keycatcher)
|
||||
#define BUTTON_MOUSE (1 << BUTTON_MOUSE_BITINDEX)
|
||||
#define BUTTON_HOLSTER (1 << BUTTON_HOLSTER_BITINDEX)
|
||||
|
||||
#define WEAPON_COMMAND_USE_PISTOL 1
|
||||
#define WEAPON_COMMAND_USE_RIFLE 2
|
||||
|
||||
+1
-21
@@ -798,26 +798,6 @@ MISC
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
Edit fields and command line history/completion
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
#define MAX_EDIT_LINE 256
|
||||
typedef struct {
|
||||
int cursor;
|
||||
int scroll;
|
||||
int widthInChars;
|
||||
char buffer[MAX_EDIT_LINE];
|
||||
} field_t;
|
||||
|
||||
void Field_Clear( field_t *edit );
|
||||
void Field_CompleteCommand( field_t *edit );
|
||||
void Field_AutoComplete( field_t *edit );
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
MISC
|
||||
|
||||
==============================================================
|
||||
@@ -882,10 +862,10 @@ void Com_StartupVariable( const char *match );
|
||||
// only a set with the exact name. Only used during startup.
|
||||
|
||||
|
||||
extern float currentfps;
|
||||
extern cvar_t *paused;
|
||||
extern cvar_t *config;
|
||||
extern cvar_t *fps;
|
||||
extern float currentfps;
|
||||
extern cvar_t *developer;
|
||||
extern cvar_t *com_dedicated;
|
||||
extern cvar_t *com_speeds;
|
||||
|
||||
@@ -555,9 +555,9 @@ typedef struct cTerraPatch_s {
|
||||
} cTerraPatch_t;
|
||||
|
||||
typedef struct cStaticModel_s {
|
||||
char model[ 128 ];
|
||||
float origin[ 3 ];
|
||||
float angles[ 3 ];
|
||||
char model[128];
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
float scale;
|
||||
int firstVertexData;
|
||||
int numVertexData;
|
||||
|
||||
@@ -87,7 +87,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#define SURF_NOMARKS 0x20 // don't leave missile marks
|
||||
#define SURF_CASTSHADOW 0x40
|
||||
#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
|
||||
#define SURF_HINT 0x100 // make a primary bsp splitter
|
||||
#define SURF_NOLIGHTMAP 0x100 // surface doesn't need a lightmap
|
||||
#define SURF_ALPHASHADOW 0x200 // do per-pixel light shadow casting in q3map
|
||||
#define SURF_NOSTEPS 0x400 // no footstep sounds
|
||||
#define SURF_NONSOLID 0x800 // don't collide against curves with this set
|
||||
@@ -109,7 +109,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#define SURF_CARPET 0x8000000 // carpet effects
|
||||
#define SURF_BACKSIDE 0x10000000 // su44: backside
|
||||
#define SURF_NODLIGHT 0x20000000 // don't dlight even if solid (solid lava, skies)
|
||||
#define SURF_NOLIGHTMAP 0x40000000 // surface doesn't need a lightmap
|
||||
#define SURF_HINT 0x40000000 // make a primary bsp splitter
|
||||
#define SURF_UNKNOWN3 0x80000000 // IneQuation: WTF?
|
||||
|
||||
#define SURF_FLESH 0x40 // make flesh sounds and effects
|
||||
|
||||
@@ -92,6 +92,25 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE4_NV 0x8503
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
|
||||
#define GL_SOURCE0_RGB 0x8580
|
||||
#define GL_SOURCE1_RGB 0x8581
|
||||
#define GL_SOURCE2_RGB 0x8582
|
||||
#define GL_SOURCE3_RGB 0x8583
|
||||
#define GL_SOURCE0_ALPHA 0x8588
|
||||
#define GL_SOURCE1_ALPHA 0x8589
|
||||
#define GL_SOURCE2_ALPHA 0x858A
|
||||
#define GL_SOURCE3_ALPHA 0x858B
|
||||
#define GL_OPERAND0_RGB 0x8590
|
||||
#define GL_OPERAND1_RGB 0x8591
|
||||
#define GL_OPERAND2_RGB 0x8592
|
||||
#define GL_OPERAND3_RGB 0x8593
|
||||
#define GL_OPERAND0_ALPHA 0x8598
|
||||
#define GL_OPERAND1_ALPHA 0x8599
|
||||
#define GL_OPERAND2_ALPHA 0x859A
|
||||
#define GL_OPERAND3_ALPHA 0x859B
|
||||
|
||||
// NOTE: some Linux platforms would need those prototypes
|
||||
#if defined(MACOS_X)
|
||||
|
||||
+167
-11
@@ -34,6 +34,16 @@ static float s_flipMatrix[16] = {
|
||||
0, 0, 0, 1
|
||||
};
|
||||
|
||||
void GL_SetFogColor(const vec4_t fColor) {
|
||||
glState.fFogColor[0] = fColor[0];
|
||||
glState.fFogColor[1] = fColor[1];
|
||||
glState.fFogColor[2] = fColor[2];
|
||||
glState.fFogColor[3] = fColor[3];
|
||||
|
||||
if (!(glState.glStateBits & GLS_FOG_COLOR)) {
|
||||
qglFogfv(GL_FOG_COLOR, glState.fFogColor);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** GL_Bind
|
||||
@@ -206,7 +216,7 @@ void GL_TexEnv( int env )
|
||||
*/
|
||||
void GL_State( unsigned long stateBits )
|
||||
{
|
||||
unsigned long diff = stateBits ^ glState.glStateBits;
|
||||
unsigned long diff = glState.glStateBits ^ (glState.externalSetState | stateBits);
|
||||
|
||||
if ( !diff )
|
||||
{
|
||||
@@ -358,6 +368,35 @@ void GL_State( unsigned long stateBits )
|
||||
}
|
||||
}
|
||||
|
||||
if ((diff & GLS_MULTITEXTURE_ENV) || (diff & GLS_MULTITEXTURE))
|
||||
{
|
||||
if (stateBits & GLS_MULTITEXTURE_ENV)
|
||||
{
|
||||
GL_TexEnv(GL_COMBINE4_NV);
|
||||
}
|
||||
else if (stateBits & GLS_MULTITEXTURE)
|
||||
{
|
||||
if (glState.cntTexEnvExt != GLS_MULTITEXTURE)
|
||||
{
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, 34165.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, 8448.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 5890.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, 770.0);
|
||||
glState.cntTexEnvExt = GLS_MULTITEXTURE;
|
||||
}
|
||||
|
||||
GL_TexEnv(GL_COMBINE);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_TexEnv(GL_MODULATE);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// alpha test
|
||||
//
|
||||
@@ -386,7 +425,109 @@ void GL_State( unsigned long stateBits )
|
||||
}
|
||||
}
|
||||
|
||||
glState.glStateBits = stateBits;
|
||||
|
||||
|
||||
if (diff & GLS_CLAMP_EDGE)
|
||||
{
|
||||
float clampValue;
|
||||
|
||||
if (r_forceClampToEdge->value)
|
||||
{
|
||||
if (stateBits & GLS_CLAMP_EDGE) {
|
||||
clampValue = 33071.0;
|
||||
}
|
||||
else {
|
||||
clampValue = 10497.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (stateBits & GLS_CLAMP_EDGE) {
|
||||
clampValue = 10496.0;
|
||||
}
|
||||
else {
|
||||
clampValue = 10497.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (qglActiveTextureARB)
|
||||
{
|
||||
int currenttmu = glState.currenttmu;
|
||||
|
||||
GL_SelectTexture(0);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clampValue);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clampValue);
|
||||
|
||||
GL_SelectTexture(1);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clampValue);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clampValue);
|
||||
|
||||
GL_SelectTexture(currenttmu);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_SelectTexture(0);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clampValue);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clampValue);
|
||||
}
|
||||
}
|
||||
|
||||
if (diff & GLS_FOG)
|
||||
{
|
||||
if (glState.externalSetState & GLS_FOG)
|
||||
{
|
||||
qglEnable(GL_FOG);
|
||||
|
||||
if (stateBits & GLS_FOG_BLACK)
|
||||
{
|
||||
vec4_t fBlackFogColor = { 0, 0, 0, 1 };
|
||||
qglFogfv(GL_FOG_COLOR, fBlackFogColor);
|
||||
}
|
||||
else if (stateBits & GLS_FOG_WHITE)
|
||||
{
|
||||
vec4_t fWhiteFogColor = { 1, 1, 1, 1 };
|
||||
qglFogfv(GL_FOG_COLOR, fWhiteFogColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Use the global fog
|
||||
qglFogfv(GL_FOG_COLOR, glState.fFogColor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
qglDisable(GL_FOG);
|
||||
}
|
||||
}
|
||||
else if (glState.externalSetState & GLS_FOG)
|
||||
{
|
||||
if (diff & GLS_FOG_ENABLED)
|
||||
{
|
||||
if (stateBits & GLS_FOG_ENABLED) {
|
||||
qglEnable(GL_FOG);
|
||||
}
|
||||
else {
|
||||
qglDisable(GL_FOG);
|
||||
}
|
||||
}
|
||||
|
||||
if (diff & GLS_FOG_COLOR)
|
||||
{
|
||||
if (stateBits & GLS_FOG_BLACK)
|
||||
{
|
||||
vec4_t fBlackFogColor = { 0, 0, 0, 1 };
|
||||
qglFogfv(GL_FOG_COLOR, fBlackFogColor);
|
||||
}
|
||||
else if (stateBits & GLS_FOG_WHITE)
|
||||
{
|
||||
vec4_t fWhiteFogColor = { 1, 1, 1, 1 };
|
||||
qglFogfv(GL_FOG_COLOR, fWhiteFogColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glState.glStateBits = stateBits | glState.externalSetState;
|
||||
}
|
||||
|
||||
|
||||
@@ -454,23 +595,33 @@ void RB_BeginDrawingView (void) {
|
||||
//
|
||||
SetViewportAndScissor();
|
||||
|
||||
R_UploadDlights();
|
||||
|
||||
// ensures that depth writes are enabled for the depth clear
|
||||
GL_State( GLS_DEFAULT );
|
||||
// clear relevant buffers
|
||||
clearBits = GL_DEPTH_BUFFER_BIT;
|
||||
|
||||
if ( r_measureOverdraw->integer || r_shadows->integer == 2 )
|
||||
if ( r_measureOverdraw->integer || r_shadows->integer == 3 )
|
||||
{
|
||||
clearBits |= GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
if ( r_fastsky->integer && !( backEnd.refdef.rdflags & RDF_NOWORLDMODEL ) )
|
||||
|
||||
if (!( backEnd.refdef.rdflags & RDF_NOWORLDMODEL))
|
||||
{
|
||||
clearBits |= GL_COLOR_BUFFER_BIT; // FIXME: only if sky shaders have been used
|
||||
#ifdef _DEBUG
|
||||
qglClearColor( 0.8f, 0.7f, 0.4f, 1.0f ); // FIXME: get color of sky
|
||||
#else
|
||||
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
|
||||
#endif
|
||||
if (backEnd.viewParms.farplane_distance && tr.skyRendered && tr.portalRendered)
|
||||
{
|
||||
clearBits |= GL_COLOR_BUFFER_BIT;
|
||||
qglClearColor(glState.fFogColor[0], glState.fFogColor[1], glState.fFogColor[2], glState.fFogColor[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (r_fastsky->integer)
|
||||
{
|
||||
clearBits |= GL_COLOR_BUFFER_BIT;
|
||||
qglClearColor(0.5, 0.5, 1.0, 1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
qglClear( clearBits );
|
||||
|
||||
@@ -557,6 +708,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
||||
depthRange = qfalse;
|
||||
|
||||
backEnd.pc.c_surfaces += numDrawSurfs;
|
||||
backEnd.numSpheresUsed = 0;
|
||||
|
||||
for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) {
|
||||
if ( drawSurf->sort == oldSort ) {
|
||||
@@ -701,7 +853,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
||||
}
|
||||
else
|
||||
{
|
||||
backEnd.currentSphere = &backEnd.spheres[backEnd.currentEntity->lightingSphere];
|
||||
backEnd.currentSphere = &backEnd.spheres[backEnd.numSpheresUsed];
|
||||
backEnd.currentEntity->lightingSphere = backEnd.numSpheresUsed++;
|
||||
backEnd.currentEntity->sphereCalculated = 1;
|
||||
}
|
||||
@@ -973,6 +1125,10 @@ const void *RB_StretchPic ( const void *data ) {
|
||||
return (const void *)(cmd + 1);
|
||||
}
|
||||
|
||||
void RB_SetupFog() {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
|
||||
+15
-12
@@ -2087,17 +2087,16 @@ void R_LoadStaticModelData(gamelump_t* lump) {
|
||||
}
|
||||
|
||||
s_worldData.numStaticModelData = lump->length / (sizeof(byte) * 3);
|
||||
s_worldData.staticModelData = ri.Hunk_Alloc(s_worldData.numStaticModelData * (sizeof(byte) * 4));
|
||||
s_worldData.staticModelData = (byte*)ri.Hunk_Alloc(s_worldData.numStaticModelData * sizeof(color4ub_t));
|
||||
|
||||
pSrcColors = lump->buffer;
|
||||
pDstColors = s_worldData.staticModelData;
|
||||
|
||||
for (i = 0; i < lump->length; i += 3)
|
||||
{
|
||||
pDstColors[0] = pSrcColors[0];
|
||||
pDstColors[1] = pSrcColors[1];
|
||||
pDstColors[2] = pSrcColors[2];
|
||||
pDstColors[3] = -1;
|
||||
for (i = 0; i < lump->length; i += sizeof(byte) * 3)
|
||||
{
|
||||
// Colors are stored as integers
|
||||
*(unsigned int*)pDstColors = LittleLong(*(unsigned int*)pSrcColors);
|
||||
pDstColors[3] = 0xFF;
|
||||
|
||||
pSrcColors += sizeof(byte) * 3;
|
||||
pDstColors += sizeof(byte) * 4;
|
||||
@@ -2111,11 +2110,15 @@ R_CopyStaticModel
|
||||
*/
|
||||
void R_CopyStaticModel(cStaticModel_t* pSM, cStaticModelUnpacked_t* pUnpackedSM) {
|
||||
pUnpackedSM->visCount = 0;
|
||||
VectorCopy(pSM->angles, pUnpackedSM->angles);
|
||||
VectorCopy(pSM->origin, pUnpackedSM->origin);
|
||||
pUnpackedSM->scale = pSM->scale;
|
||||
pUnpackedSM->firstVertexData = pSM->firstVertexData * 4 / 3;
|
||||
pUnpackedSM->numVertexData = pSM->numVertexData;
|
||||
pUnpackedSM->angles[0] = LittleFloat(pSM->angles[0]);
|
||||
pUnpackedSM->angles[1] = LittleFloat(pSM->angles[1]);
|
||||
pUnpackedSM->angles[2] = LittleFloat(pSM->angles[2]);
|
||||
pUnpackedSM->origin[0] = LittleFloat(pSM->origin[0]);
|
||||
pUnpackedSM->origin[1] = LittleFloat(pSM->origin[1]);
|
||||
pUnpackedSM->origin[2] = LittleFloat(pSM->origin[2]);
|
||||
pUnpackedSM->scale = LittleFloat(pSM->scale);
|
||||
pUnpackedSM->firstVertexData = LittleLong(pSM->firstVertexData) * sizeof(color4ub_t) / (sizeof(byte) * 3);
|
||||
pUnpackedSM->numVertexData = LittleLong(pSM->numVertexData);
|
||||
memcpy(pUnpackedSM->model, pSM->model, sizeof(pUnpackedSM->model));
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,16 @@ R_PerformanceCounters
|
||||
=====================
|
||||
*/
|
||||
void R_PerformanceCounters( void ) {
|
||||
if (fps->integer) {
|
||||
ri.SetPerformanceCounters(
|
||||
backEnd.pc.c_totalIndexes / 3,
|
||||
backEnd.pc.c_vertexes,
|
||||
R_SumOfUsedImages(pc_save.c_totalIndexes / 3, pc_save.c_vertexes),
|
||||
pc_save.c_totalIndexes / 3,
|
||||
pc_save.c_vertexes,
|
||||
backEnd.pc.c_characterlights
|
||||
);
|
||||
}
|
||||
if ( !r_speeds->integer ) {
|
||||
// clear the counters even if we aren't printing
|
||||
Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
|
||||
|
||||
@@ -49,6 +49,8 @@ int gl_filter_max = GL_LINEAR;
|
||||
#define FILE_HASH_SIZE 1024
|
||||
static image_t* hashTable[FILE_HASH_SIZE];
|
||||
|
||||
extern qboolean scr_initialized;
|
||||
|
||||
/*
|
||||
** R_GammaCorrect
|
||||
*/
|
||||
@@ -1881,6 +1883,7 @@ Loads any of the supported image types into a cannonical
|
||||
*/
|
||||
static void R_LoadImage(const char* name, byte** pic, int* width, int* height, qboolean* hasAlpha, int* glCompressMode, int* numMipmaps, int* piMipmapsAvailable) {
|
||||
int len;
|
||||
char tempName[MAX_STRING_TOKENS + 1];
|
||||
|
||||
*hasAlpha = qfalse;
|
||||
*glCompressMode = 0;
|
||||
@@ -1918,6 +1921,12 @@ static void R_LoadImage(const char* name, byte** pic, int* width, int* height, q
|
||||
LoadJPG(name, pic, width, height);
|
||||
*piMipmapsAvailable = 1;
|
||||
}
|
||||
|
||||
if (scr_initialized)
|
||||
{
|
||||
sprintf(tempName, "n%s", name);
|
||||
UI_LoadResource(tempName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2057,61 +2066,6 @@ static void R_CreateDlightImage( void ) {
|
||||
tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, 0, 1, qfalse, qfalse, qfalse, qfalse, GL_CLAMP, GL_CLAMP);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
R_InitFogTable
|
||||
=================
|
||||
*/
|
||||
void R_InitFogTable( void ) {
|
||||
int i;
|
||||
float d;
|
||||
float exp;
|
||||
|
||||
exp = 0.5;
|
||||
|
||||
for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) {
|
||||
d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp );
|
||||
|
||||
tr.fogTable[i] = d;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_FogFactor
|
||||
|
||||
Returns a 0.0 to 1.0 fog density value
|
||||
This is called for each texel of the fog texture on startup
|
||||
and for each vertex of transparent shaders in fog dynamically
|
||||
================
|
||||
*/
|
||||
float R_FogFactor( float s, float t ) {
|
||||
float d;
|
||||
|
||||
s -= 1.0/512;
|
||||
if ( s < 0 ) {
|
||||
return 0;
|
||||
}
|
||||
if ( t < 1.0/32 ) {
|
||||
return 0;
|
||||
}
|
||||
if ( t < 31.0/32 ) {
|
||||
s *= (t - 1.0f/32.0f) / (30.0f/32.0f);
|
||||
}
|
||||
|
||||
// we need to leave a lot of clamp range
|
||||
s *= 8;
|
||||
|
||||
if ( s > 1.0 ) {
|
||||
s = 1.0;
|
||||
}
|
||||
|
||||
d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ];
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
R_CreateDefaultImage
|
||||
|
||||
+36
-2
@@ -841,6 +841,13 @@ void GL_SetDefaultState( void )
|
||||
qglEnable( GL_SCISSOR_TEST );
|
||||
qglDisable( GL_CULL_FACE );
|
||||
qglDisable( GL_BLEND );
|
||||
|
||||
qglFogi(GL_FOG_MODE, GL_LINEAR);
|
||||
|
||||
glState.fFogColor[0] = 0.0;
|
||||
glState.fFogColor[1] = 0.0;
|
||||
glState.fFogColor[2] = 0.0;
|
||||
glState.fFogColor[3] = 1.0;
|
||||
}
|
||||
|
||||
const char* RE_GetGraphicsInfo() {
|
||||
@@ -1201,7 +1208,18 @@ void R_Register( void )
|
||||
}
|
||||
|
||||
void R_InitExtensions() {
|
||||
// FIXME: unimplemented
|
||||
// FIXME: qglTextureEnvCombineExists
|
||||
glState.cntTexEnvExt = 0;
|
||||
glState.cntnvblendmode = 0;
|
||||
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, 34165.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, 8448.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 5890.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, 770.0);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1228,6 +1246,11 @@ void R_Init( void ) {
|
||||
}
|
||||
Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
|
||||
|
||||
tr.worldEntity.e.shaderRGBA[0] = -1;
|
||||
tr.worldEntity.e.shaderRGBA[1] = 0;
|
||||
tr.worldEntity.e.shaderRGBA[2] = -1;
|
||||
tr.worldEntity.e.shaderRGBA[3] = -1;
|
||||
|
||||
//
|
||||
// init function tables
|
||||
//
|
||||
@@ -1255,10 +1278,16 @@ void R_Init( void ) {
|
||||
}
|
||||
}
|
||||
|
||||
R_InitFogTable();
|
||||
tr.rendererhandle = ri.Milliseconds();
|
||||
|
||||
if (!tr.rendererhandle) {
|
||||
tr.rendererhandle = -1;
|
||||
}
|
||||
|
||||
R_NoiseInit();
|
||||
|
||||
R_Sky_Init();
|
||||
|
||||
R_Register();
|
||||
|
||||
max_polys = r_maxpolys->integer;
|
||||
@@ -1304,6 +1333,11 @@ void R_Init( void ) {
|
||||
|
||||
R_ModelInit();
|
||||
|
||||
R_LevelMarksInit();
|
||||
|
||||
tr.pFontDebugStrings = R_LoadFont("verdana-14");
|
||||
g_bInfoworldtris = qfalse;
|
||||
|
||||
err = qglGetError();
|
||||
if ( err != GL_NO_ERROR )
|
||||
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
||||
|
||||
@@ -29,6 +29,23 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#define DLIGHT_MINIMUM_RADIUS 16
|
||||
// never calculate a range less than this to prevent huge light numbers
|
||||
|
||||
typedef struct {
|
||||
dlight_t *dl;
|
||||
float power;
|
||||
vec3_t origin;
|
||||
} incidentLight_t;
|
||||
|
||||
typedef struct {
|
||||
int dlightMap;
|
||||
int allocated[128];
|
||||
byte lightmap_buffer[65536];
|
||||
byte* srcBase;
|
||||
byte* dstBase;
|
||||
incidentLight_t lights[32];
|
||||
int numLights;
|
||||
} dlightInfo_t;
|
||||
|
||||
dlightInfo_t dli;
|
||||
|
||||
/*
|
||||
===============
|
||||
@@ -313,10 +330,10 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
|
||||
vec3_t lightOrigin;
|
||||
|
||||
// lighting calculations
|
||||
if ( ent->lightingCalculated ) {
|
||||
if ( ent->bLightGridCalculated ) {
|
||||
return;
|
||||
}
|
||||
ent->lightingCalculated = qtrue;
|
||||
ent->bLightGridCalculated = qtrue;
|
||||
|
||||
//
|
||||
// trace a sample point down to find ambient light
|
||||
@@ -413,3 +430,78 @@ int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, ve
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
void R_ClearRealDlights() {
|
||||
memset(dli.allocated, 0, sizeof(dli.allocated));
|
||||
dli.dlightMap = 0;
|
||||
}
|
||||
|
||||
void R_UploadDlights() {
|
||||
int i, h;
|
||||
|
||||
if (!tr.pc.c_dlightSurfaces) {
|
||||
return;
|
||||
}
|
||||
|
||||
h = 0;
|
||||
for (i = 0; i < 128; ++i)
|
||||
{
|
||||
if (h < dli.allocated[i]) {
|
||||
h = dli.allocated[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (h)
|
||||
{
|
||||
if (h > 128) {
|
||||
ri.Error(ERR_DROP, "R_UploadDlights: bad allocated height");
|
||||
}
|
||||
|
||||
GL_Bind(tr.dlightImages[dli.dlightMap]);
|
||||
qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, h, GL_RGBA, GL_UNSIGNED_BYTE, dli.lightmap_buffer);
|
||||
|
||||
tr.pc.c_dlightMaps++;
|
||||
memset(dli.allocated, 0, sizeof(dli.allocated));
|
||||
}
|
||||
}
|
||||
|
||||
qboolean R_AllocLMBlock(int w, int h, int* x, int* y) {
|
||||
int i, j;
|
||||
int best, best2;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
best = 128;
|
||||
for (i = 0; i < 128 - w; i++)
|
||||
{
|
||||
best2 = 0;
|
||||
|
||||
for (j = 0; j < w && dli.allocated[i] < best; j++)
|
||||
{
|
||||
if (best2 < dli.allocated[i]) {
|
||||
best2 = dli.allocated[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (j == w)
|
||||
{
|
||||
*x = i;
|
||||
*y = best2;
|
||||
best = best2;
|
||||
}
|
||||
}
|
||||
|
||||
if (h + best <= 128) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (dli.dlightMap == 14) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_UploadDlights();
|
||||
dli.dlightMap++;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
+60
-29
@@ -129,7 +129,7 @@ typedef struct {
|
||||
vec3_t traceOrigin;
|
||||
float radius;
|
||||
struct mnode_s* leaves[8];
|
||||
void(*TessFunction) ();
|
||||
void(*TessFunction) (unsigned char* dstColors);
|
||||
union {
|
||||
unsigned char level[4];
|
||||
int value;
|
||||
@@ -170,17 +170,19 @@ typedef struct {
|
||||
float axisLength; // compensate for non-normalized axis
|
||||
|
||||
qboolean needDlights; // true for bmodels that touch a dlight
|
||||
qboolean lightingCalculated;
|
||||
vec3_t lightDir; // normalized direction towards light
|
||||
vec3_t ambientLight; // color normalized to 0-255
|
||||
int ambientLightInt; // 32 bit rgba packed
|
||||
vec3_t directedLight;
|
||||
|
||||
qboolean bLightGridCalculated;
|
||||
int iGridLighting;
|
||||
float lodpercentage[2];
|
||||
qboolean sphereCalculated;
|
||||
int lightingSphere;
|
||||
|
||||
//
|
||||
// old lighting variables
|
||||
//
|
||||
vec3_t lightDir; // normalized direction towards light
|
||||
vec3_t ambientLight; // color normalized to 0-255
|
||||
int ambientLightInt; // 32 bit rgba packed
|
||||
vec3_t directedLight;
|
||||
} trRefEntity_t;
|
||||
|
||||
typedef struct refSprite_s {
|
||||
@@ -613,21 +615,29 @@ typedef struct {
|
||||
int num_entities;
|
||||
trRefEntity_t *entities;
|
||||
|
||||
int num_sprites;
|
||||
refSprite_t *sprites;
|
||||
|
||||
int num_dlights;
|
||||
struct dlight_s *dlights;
|
||||
|
||||
int numTerMarks;
|
||||
struct srfMarkFragment_s *terMarks;
|
||||
|
||||
int numPolys;
|
||||
struct srfPoly_s *polys;
|
||||
|
||||
int numDrawSurfs;
|
||||
struct drawSurf_s *drawSurfs;
|
||||
|
||||
int numSpriteSurfs;
|
||||
struct drawSurf_s* spriteSurfs;
|
||||
int numStaticModels;
|
||||
struct cStaticModelUnpacked_s* staticModels;
|
||||
int numStaticModelData;
|
||||
unsigned char* staticModelData;
|
||||
int numSpriteSurfs;
|
||||
struct drawSurf_s *spriteSurfs;
|
||||
|
||||
int numStaticModels;
|
||||
struct cStaticModelUnpacked_s *staticModels;
|
||||
|
||||
int numStaticModelData;
|
||||
unsigned char *staticModelData;
|
||||
qboolean sky_portal;
|
||||
float sky_alpha;
|
||||
vec3_t sky_origin;
|
||||
@@ -683,7 +693,7 @@ typedef struct {
|
||||
int viewportX, viewportY, viewportWidth, viewportHeight;
|
||||
float fovX, fovY;
|
||||
float projectionMatrix[16];
|
||||
cplane_t frustum[4];
|
||||
cplane_t frustum[5];
|
||||
vec3_t visBounds[2];
|
||||
float zFar;
|
||||
depthfog_t fog;
|
||||
@@ -716,9 +726,9 @@ typedef struct drawSurf_s {
|
||||
typedef struct srfPoly_s {
|
||||
surfaceType_t surfaceType;
|
||||
qhandle_t hShader;
|
||||
int fogIndex;
|
||||
int numVerts;
|
||||
polyVert_t *verts;
|
||||
int renderfx;
|
||||
} srfPoly_t;
|
||||
|
||||
typedef struct srfMarkFragment_s {
|
||||
@@ -1024,6 +1034,7 @@ typedef struct {
|
||||
int numShaders;
|
||||
dshader_t *shaders;
|
||||
|
||||
int numBmodels;
|
||||
bmodel_t *bmodels;
|
||||
|
||||
int numplanes;
|
||||
@@ -1156,6 +1167,8 @@ typedef struct {
|
||||
int c_leafs;
|
||||
int c_dlightSurfaces;
|
||||
int c_dlightSurfacesCulled;
|
||||
int c_dlightMaps;
|
||||
int c_dlightTexels;
|
||||
} frontEndCounters_t;
|
||||
|
||||
#define FOG_TABLE_SIZE 256
|
||||
@@ -1180,7 +1193,7 @@ typedef struct {
|
||||
|
||||
|
||||
typedef struct {
|
||||
int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes;
|
||||
int c_surfaces, c_shaders, c_vertexes, c_indexes, c_totalIndexes, c_characterlights;
|
||||
float c_overDraw;
|
||||
|
||||
int c_dlightVertexes;
|
||||
@@ -1252,6 +1265,7 @@ typedef struct {
|
||||
image_t *flareImage;
|
||||
image_t *whiteImage; // full of 0xff
|
||||
image_t *identityLightImage; // full of tr.identityLightByte
|
||||
image_t *dlightImages[15];
|
||||
|
||||
shader_t *defaultShader;
|
||||
shader_t *shadowShader;
|
||||
@@ -1281,6 +1295,9 @@ typedef struct {
|
||||
|
||||
orientationr_t ori; // for current entity
|
||||
|
||||
portalsky_t portalsky;
|
||||
qboolean skyRendered;
|
||||
qboolean portalRendered;
|
||||
trRefdef_t refdef;
|
||||
|
||||
int viewCluster;
|
||||
@@ -1316,7 +1333,6 @@ typedef struct {
|
||||
float triangleTable[FUNCTABLE_SIZE];
|
||||
float sawToothTable[FUNCTABLE_SIZE];
|
||||
float inverseSawToothTable[FUNCTABLE_SIZE];
|
||||
float fogTable[FOG_TABLE_SIZE];
|
||||
|
||||
spherel_t sSunLight;
|
||||
spherel_t sLights[1532];
|
||||
@@ -1560,6 +1576,8 @@ void R_DebugCircle(const vec3_t org, float radius, float r, float g, float b, fl
|
||||
void R_DebugLine(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
|
||||
void R_RenderView( viewParms_t *parms );
|
||||
|
||||
qboolean SurfIsOffscreen(const srfSurfaceFace_t* surface, shader_t* shader, int entityNum);
|
||||
|
||||
void R_AddMD3Surfaces( trRefEntity_t *e );
|
||||
void R_AddNullModelSurfaces( trRefEntity_t *e );
|
||||
void R_AddBeamSurfaces( trRefEntity_t *e );
|
||||
@@ -1576,18 +1594,24 @@ void R_AddDrawSurf(surfaceType_t* surface, shader_t* shader, int dlightMap);
|
||||
#define CULL_IN 0 // completely unclipped
|
||||
#define CULL_CLIP 1 // clipped by one or more planes
|
||||
#define CULL_OUT 2 // completely outside the clipping planes
|
||||
void R_LocalNormalToWorld (vec3_t local, vec3_t world);
|
||||
void R_LocalPointToWorld (vec3_t local, vec3_t world);
|
||||
void R_LocalNormalToWorld (const vec3_t local, vec3_t world);
|
||||
void R_LocalPointToWorld (const vec3_t local, vec3_t world);
|
||||
int R_CullLocalBoxOffset(const vec3_t offset, vec3_t bounds[2]);
|
||||
int R_CullLocalBox (vec3_t bounds[2]);
|
||||
int R_CullPointAndRadius( vec3_t origin, float radius );
|
||||
int R_CullLocalPointAndRadius( vec3_t origin, float radius );
|
||||
int R_DistanceCullLocalPointAndRadius(float fDist, const vec3_t pt, float radius);
|
||||
int R_DistanceCullPointAndRadius(float fDist, const vec3_t pt, float radius);
|
||||
|
||||
void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *ori );
|
||||
void R_RotateForStaticModel(cStaticModelUnpacked_t* SM, const viewParms_t* viewParms, orientationr_t* ori );
|
||||
void R_RotateForViewer(void);
|
||||
void R_SetupFrustum(void);
|
||||
|
||||
/*
|
||||
** GL wrapper/helper functions
|
||||
*/
|
||||
void GL_SetFogColor(const vec4_t fColor);
|
||||
void GL_Bind( image_t *image );
|
||||
void GL_SetDefaultState (void);
|
||||
void GL_SelectTexture( int unit );
|
||||
@@ -1619,12 +1643,19 @@ void GL_Cull( int cullType );
|
||||
#define GLS_DSTBLEND_BITS 0x000000f0
|
||||
|
||||
#define GLS_DEPTHMASK_TRUE 0x00000100
|
||||
#define GLS_POLYMODE_LINE 0x00000200
|
||||
#define GLS_DEPTHTEST_DISABLE 0x00000400
|
||||
#define GLS_DEPTHFUNC_EQUAL 0x00000800
|
||||
|
||||
#define GLS_POLYMODE_LINE 0x00001000
|
||||
#define GLS_CLAMP_EDGE 0x00001000
|
||||
#define GLS_MULTITEXTURE 0x00002000
|
||||
#define GLS_MULTITEXTURE_ENV 0x00004000
|
||||
#define GLS_FOG 0x00008000
|
||||
|
||||
#define GLS_DEPTHFUNC_EQUAL 0x00020000
|
||||
#define GLS_FOG_ENABLED 0x00010000
|
||||
#define GLS_FOG_BLACK 0x00020000
|
||||
#define GLS_FOG_WHITE 0x00040000
|
||||
#define GLS_FOG_COLOR (GLS_FOG_BLACK | GLS_FOG_WHITE)
|
||||
|
||||
#define GLS_ATEST_GT_0 0x10000000
|
||||
#define GLS_ATEST_LT_80 0x20000000
|
||||
@@ -1688,8 +1719,6 @@ void R_SkinList_f( void );
|
||||
const void *RB_TakeScreenshotCmd( const void *data );
|
||||
void R_ScreenShot_f( void );
|
||||
|
||||
void R_InitFogTable( void );
|
||||
float R_FogFactor( float s, float t );
|
||||
void R_InitImages( void );
|
||||
void R_DeleteTextures( void );
|
||||
int R_SumOfUsedImages( void );
|
||||
@@ -1815,6 +1844,7 @@ extern terrainVert_t* g_pVert;
|
||||
|
||||
void R_AddBrushModelSurfaces( trRefEntity_t *e );
|
||||
void R_GetInlineModelBounds(int iIndex, vec3_t vMins, vec3_t vMaxs);
|
||||
mnode_t* R_PointInLeaf(const vec3_t p);
|
||||
int R_DlightTerrain(cTerraPatchUnpacked_t* surf, int dlightBits);
|
||||
int R_CheckDlightTerrain(cTerraPatchUnpacked_t* surf, int dlightBits);
|
||||
void R_AddWorldSurfaces( void );
|
||||
@@ -1857,6 +1887,7 @@ void RB_Grid_SetupStaticModel();
|
||||
void RB_Light_Fullbright(const color4ub_t colors);
|
||||
void R_Sphere_InitLights();
|
||||
int R_GatherLightSources(const vec3_t vPos, vec3_t* pvLightPos, vec3_t* pvLightIntensity, int iMaxLights);
|
||||
void R_UploadDlights();
|
||||
|
||||
|
||||
/*
|
||||
@@ -1868,6 +1899,7 @@ SHADOWS
|
||||
*/
|
||||
|
||||
void RB_ShadowTessEnd( void );
|
||||
void RB_ComputeShadowVolume();
|
||||
void RB_ShadowFinish( void );
|
||||
void RB_ProjectionShadowDeform( void );
|
||||
|
||||
@@ -1932,7 +1964,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent, int parentEntityNumber);
|
||||
void RE_AddRefSpriteToScene(const refEntity_t* ent);
|
||||
void RE_AddTerrainMarkToScene(int iTerrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx);
|
||||
refEntity_t* RE_GetRenderEntity(int entityNumber);
|
||||
qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t* verts, int numPolys);
|
||||
qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, polyVert_t* verts, int renderfx);
|
||||
void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b, int type );
|
||||
void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b );
|
||||
void RE_RenderScene( const refdef_t *fd );
|
||||
@@ -1972,6 +2004,7 @@ void R_LevelMarksLoad(const char* szBSPName);
|
||||
void R_LevelMarksInit();
|
||||
void R_LevelMarksFree();
|
||||
void R_UpdateLevelMarksSystem();
|
||||
void R_AddPermanentMarkFragmentSurfaces(void** pFirstMarkFragment, int iNumMarkFragment);
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
@@ -2060,6 +2093,7 @@ float R_CalcLod(const vec3_t origin, float radius);
|
||||
|
||||
extern int g_nStaticSurfaces;
|
||||
extern qboolean g_bInfostaticmodels;
|
||||
extern qboolean g_bInfoworldtris;
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
@@ -2106,9 +2140,6 @@ void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords );
|
||||
void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords );
|
||||
void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords );
|
||||
void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords );
|
||||
void RB_CalcModulateColorsByFog( unsigned char *dstColors );
|
||||
void RB_CalcModulateAlphasByFog( unsigned char *dstColors );
|
||||
void RB_CalcModulateRGBAsByFog( unsigned char *dstColors );
|
||||
void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors );
|
||||
void RB_CalcWaveColor(const waveForm_t* wf, unsigned char* dstColors, unsigned char* constantColor);
|
||||
void RB_CalcAlphaFromEntity( unsigned char *dstColors );
|
||||
@@ -2224,8 +2255,8 @@ typedef enum {
|
||||
// these are sort of arbitrary limits.
|
||||
// the limits apply to the sum of all scenes in a frame --
|
||||
// the main view, all the 3D icons, etc
|
||||
#define MAX_POLYS 600
|
||||
#define MAX_POLYVERTS 3000
|
||||
#define MAX_POLYS 4096
|
||||
#define MAX_POLYVERTS 16384
|
||||
#define MAX_TERMARKS 1024
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
|
||||
+130
-26
@@ -49,7 +49,7 @@ R_CullLocalBox
|
||||
Returns CULL_IN, CULL_CLIP, or CULL_OUT
|
||||
=================
|
||||
*/
|
||||
int R_CullLocalBox (vec3_t bounds[2]) {
|
||||
int R_CullLocalBoxOffset(const vec3_t offset, vec3_t bounds[2]) {
|
||||
int i, j;
|
||||
vec3_t transformed[8];
|
||||
float dists[8];
|
||||
@@ -69,6 +69,7 @@ int R_CullLocalBox (vec3_t bounds[2]) {
|
||||
v[2] = bounds[(i>>2)&1][2];
|
||||
|
||||
VectorCopy( tr.ori.origin, transformed[i] );
|
||||
VectorAdd(transformed[i], offset, transformed[i]);
|
||||
VectorMA( transformed[i], v[0], tr.ori.axis[0], transformed[i] );
|
||||
VectorMA( transformed[i], v[1], tr.ori.axis[1], transformed[i] );
|
||||
VectorMA( transformed[i], v[2], tr.ori.axis[2], transformed[i] );
|
||||
@@ -76,7 +77,7 @@ int R_CullLocalBox (vec3_t bounds[2]) {
|
||||
|
||||
// check against frustum planes
|
||||
anyBack = 0;
|
||||
for (i = 0 ; i < 4 ; i++) {
|
||||
for (i = 0 ; i < tr.viewParms.fog.extrafrustums + 4 ; i++) {
|
||||
frust = &tr.viewParms.frustum[i];
|
||||
|
||||
front = back = 0;
|
||||
@@ -105,6 +106,10 @@ int R_CullLocalBox (vec3_t bounds[2]) {
|
||||
return CULL_CLIP; // partially clipped
|
||||
}
|
||||
|
||||
int R_CullLocalBox(vec3_t bounds[2]) {
|
||||
return R_CullLocalBoxOffset(vec3_origin, bounds);
|
||||
}
|
||||
|
||||
/*
|
||||
** R_CullLocalPointAndRadius
|
||||
*/
|
||||
@@ -155,6 +160,35 @@ int R_CullPointAndRadius( vec3_t pt, float radius )
|
||||
return CULL_IN; // completely inside frustum
|
||||
}
|
||||
|
||||
int R_DistanceCullLocalPointAndRadius(float fDist, const vec3_t pt, float radius) {
|
||||
vec3_t transformed;
|
||||
|
||||
R_LocalPointToWorld(pt, transformed);
|
||||
|
||||
return R_DistanceCullPointAndRadius(fDist, transformed, radius);
|
||||
}
|
||||
|
||||
int R_DistanceCullPointAndRadius(float fDist, const vec3_t pt, float radius) {
|
||||
if (!r_nocull->integer)
|
||||
{
|
||||
vec3_t vDelta;
|
||||
float fLengthSquared;
|
||||
float fTotalDistSquared;
|
||||
|
||||
VectorSubtract(pt, tr.viewParms.ori.origin, vDelta);
|
||||
fLengthSquared = VectorLengthSquared(vDelta);
|
||||
fTotalDistSquared = (fDist + radius) * (fDist + radius);
|
||||
|
||||
if ((fDist + radius) * (fDist + radius) < vDelta[2] + fLengthSquared) {
|
||||
return CULL_OUT;
|
||||
} else if ((fDist - radius) * (fDist - radius) > vDelta[2] + fLengthSquared) {
|
||||
return CULL_IN;
|
||||
}
|
||||
}
|
||||
|
||||
return CULL_CLIP;
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
@@ -162,7 +196,7 @@ R_LocalNormalToWorld
|
||||
|
||||
=================
|
||||
*/
|
||||
void R_LocalNormalToWorld (vec3_t local, vec3_t world) {
|
||||
void R_LocalNormalToWorld (const vec3_t local, vec3_t world) {
|
||||
world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0];
|
||||
world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1];
|
||||
world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2];
|
||||
@@ -174,7 +208,7 @@ R_LocalPointToWorld
|
||||
|
||||
=================
|
||||
*/
|
||||
void R_LocalPointToWorld (vec3_t local, vec3_t world) {
|
||||
void R_LocalPointToWorld (const vec3_t local, vec3_t world) {
|
||||
world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0] + tr.ori.origin[0];
|
||||
world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1] + tr.ori.origin[1];
|
||||
world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2] + tr.ori.origin[2];
|
||||
@@ -581,6 +615,70 @@ void R_SetupFrustum (void) {
|
||||
tr.viewParms.frustum[i].dist = DotProduct (tr.viewParms.ori.origin, tr.viewParms.frustum[i].normal);
|
||||
SetPlaneSignbits( &tr.viewParms.frustum[i] );
|
||||
}
|
||||
|
||||
if (tr.portalsky.inUse) {
|
||||
tr.viewParms.farplane_distance = 0.0;
|
||||
}
|
||||
else if (r_farplane->integer)
|
||||
{
|
||||
tr.viewParms.farplane_distance = r_farplane->value;
|
||||
|
||||
sscanf(
|
||||
r_farplane_color->string,
|
||||
"%f %f %f",
|
||||
&tr.viewParms.farplane_color[0],
|
||||
&tr.viewParms.farplane_color[1],
|
||||
&tr.viewParms.farplane_color[2]);
|
||||
|
||||
tr.viewParms.farplane_cull = !r_farplane_nocull->integer;
|
||||
}
|
||||
|
||||
if (tr.viewParms.farplane_distance)
|
||||
{
|
||||
vec3_t farPoint;
|
||||
float realPlaneLen;
|
||||
float tmp;
|
||||
vec4_t fogColor;
|
||||
|
||||
tr.viewParms.fog.len = tr.viewParms.farplane_distance;
|
||||
tr.viewParms.fog.oolen = 1.0 / tr.viewParms.farplane_distance;
|
||||
|
||||
farPoint[0] = tr.viewParms.ori.origin[0] + tr.viewParms.ori.axis[0][0] * tr.viewParms.farplane_distance;
|
||||
farPoint[1] = tr.viewParms.ori.origin[1] + tr.viewParms.ori.axis[0][1] * tr.viewParms.farplane_distance;
|
||||
farPoint[2] = tr.viewParms.ori.origin[2] + tr.viewParms.ori.axis[0][2] * tr.viewParms.farplane_distance;
|
||||
|
||||
VectorNegate(tr.viewParms.ori.axis[0], tr.viewParms.frustum[4].normal);
|
||||
tr.viewParms.frustum[4].type = PLANE_NON_AXIAL;
|
||||
tr.viewParms.frustum[4].dist = DotProduct(farPoint, tr.viewParms.frustum[4].normal);
|
||||
SetPlaneSignbits(&tr.viewParms.frustum[4]);
|
||||
|
||||
tr.viewParms.fog.enabled = r_farplane_nofog->integer == 0;
|
||||
tr.viewParms.fog.extrafrustums = tr.viewParms.farplane_cull;
|
||||
|
||||
if (!r_farplane_nofog->integer)
|
||||
{
|
||||
qglFogf(GL_FOG_END, tr.viewParms.farplane_distance);
|
||||
|
||||
fogColor[0] = tr.viewParms.farplane_color[0] * tr.identityLight;
|
||||
fogColor[1] = tr.viewParms.farplane_color[1] * tr.identityLight;
|
||||
fogColor[2] = tr.viewParms.farplane_color[2] * tr.identityLight;
|
||||
fogColor[3] = 1.0;
|
||||
|
||||
GL_SetFogColor(fogColor);
|
||||
glState.externalSetState |= GLS_FOG;
|
||||
}
|
||||
else
|
||||
{
|
||||
glState.externalSetState &= ~GLS_FOG;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tr.viewParms.fog.enabled = 0;
|
||||
tr.viewParms.fog.extrafrustums = 0;
|
||||
|
||||
glState.externalSetState &= ~GLS_FOG;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -837,27 +935,26 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
|
||||
**
|
||||
** Determines if a surface is completely offscreen.
|
||||
*/
|
||||
static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128] ) {
|
||||
qboolean SurfIsOffscreen(const srfSurfaceFace_t* surface, shader_t* shader, int entityNum) {
|
||||
float shortest = 100000000;
|
||||
int entityNum;
|
||||
int numTriangles;
|
||||
shader_t *shader;
|
||||
int dlighted;
|
||||
qboolean bStaticModel;
|
||||
qboolean doRange;
|
||||
orientationr_t surfOr;
|
||||
unsigned int* indices;
|
||||
vec4_t clip, eye;
|
||||
int i;
|
||||
unsigned int pointOr = 0;
|
||||
unsigned int pointAnd = (unsigned int)~0;
|
||||
|
||||
|
||||
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_RotateForViewer();
|
||||
|
||||
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &dlighted, &bStaticModel );
|
||||
RB_BeginSurface( shader );
|
||||
rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface );
|
||||
if (entityNum == ENTITYNUM_WORLD) {
|
||||
surfOr = tr.viewParms.world;
|
||||
} else {
|
||||
R_RotateForEntity(&tr.refdef.entities[entityNum], &tr.viewParms, &surfOr);
|
||||
}
|
||||
|
||||
assert( tess.numVertexes < 128 );
|
||||
|
||||
@@ -920,21 +1017,27 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
// mirrors can early out at this point, since we don't do a fade over distance
|
||||
// with them (although we could)
|
||||
if ( IsMirror( drawSurf, entityNum ) )
|
||||
if (shader->fDistRange > 0.0)
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ( shortest > (tess.shader->portalRange*tess.shader->portalRange) )
|
||||
{
|
||||
return qtrue;
|
||||
if (shortest > (tess.shader->portalRange * tess.shader->portalRange))
|
||||
{
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
static qboolean DrawSurfIsOffscreen(drawSurf_t* drawSurf) {
|
||||
int entityNum;
|
||||
shader_t* shader;
|
||||
int dlighted;
|
||||
qboolean bStaticModel;
|
||||
|
||||
R_DecomposeSort(drawSurf->sort, &entityNum, &shader, &dlighted, &bStaticModel);
|
||||
return SurfIsOffscreen((srfSurfaceFace_t*)drawSurf->surface, shader, entityNum);
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
R_MirrorViewBySurface
|
||||
@@ -943,7 +1046,6 @@ Returns qtrue if another view has been rendered
|
||||
========================
|
||||
*/
|
||||
qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
|
||||
vec4_t clipDest[128];
|
||||
viewParms_t newParms;
|
||||
viewParms_t oldParms;
|
||||
orientation_t surface, camera;
|
||||
@@ -959,7 +1061,7 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
|
||||
}
|
||||
|
||||
// trivially reject portal/mirror
|
||||
if ( SurfIsOffscreen( drawSurf, clipDest ) ) {
|
||||
if (DrawSurfIsOffscreen( drawSurf ) ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
@@ -1602,6 +1704,8 @@ void R_RenderView (viewParms_t *parms) {
|
||||
|
||||
R_SetupFrustum ();
|
||||
|
||||
R_Sky_Reset();
|
||||
|
||||
R_GenerateDrawSurfs();
|
||||
|
||||
R_SortDrawSurfs( tr.refdef.drawSurfs + firstDrawSurf, tr.refdef.numDrawSurfs - firstDrawSurf );
|
||||
|
||||
@@ -158,8 +158,7 @@ void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **li
|
||||
//
|
||||
surf = *mark;
|
||||
// check if the surface has NOIMPACT or NOMARKS set
|
||||
if ( ( surf->shader->surfaceFlags & ( SURF_NOIMPACT | SURF_NOMARKS ) )
|
||||
|| ( surf->shader->contentFlags & CONTENTS_FOG ) ) {
|
||||
if ( ( surf->shader->surfaceFlags & ( SURF_NOIMPACT | SURF_NOMARKS ) ) ) {
|
||||
surf->viewCount = tr.viewCount;
|
||||
}
|
||||
// extra check for surfaces to avoid list overflows
|
||||
@@ -244,6 +243,38 @@ void R_AddMarkFragments(int numClipPoints, vec3_t clipPoints[2][MAX_VERTS_ON_POL
|
||||
(*returnedFragments)++;
|
||||
}
|
||||
|
||||
void R_AddMarkFragmentsToTerrain(
|
||||
cTerraPatchUnpacked_t* pTerPatch,
|
||||
int numPlanes,
|
||||
vec3_t* normals,
|
||||
float* dists,
|
||||
int maxPoints,
|
||||
const vec3_t pointBuffer,
|
||||
markFragment_t* fragmentBuffer,
|
||||
int* returnedPoints,
|
||||
int* returnedFragments
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_TessellateMarkFragments(
|
||||
int* pReturnedPoints,
|
||||
int* pReturnedFragments,
|
||||
int numsurfaces, surfaceType_t** surfaces,
|
||||
const vec3_t projectionDir, int numPlanes,
|
||||
vec3_t* normals,
|
||||
float* dists,
|
||||
int maxPoints,
|
||||
const vec3_t pointBuffer,
|
||||
int maxFragments,
|
||||
markFragment_t* fragmentBuffer,
|
||||
float fRadiusSquared
|
||||
)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_MarkFragments
|
||||
@@ -441,6 +472,11 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio
|
||||
return returnedFragments;
|
||||
}
|
||||
|
||||
void R_BoxSurfacesForBModel_r(bmodel_t* pBmodel, const vec3_t mins, const vec3_t maxs, surfaceType_t** list, int listsize, int* listlength, const vec3_t dir)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
int R_MarkFragmentsForInlineModel(clipHandle_t bmodel, const vec3_t angles, const vec3_t origin, int numPoints,
|
||||
const vec3_t* points, const vec3_t projection, int maxPoints, vec3_t pointBuffer,
|
||||
int maxFragments, markFragment_t* fragmentBuffer, float radiusSquared)
|
||||
|
||||
@@ -24,22 +24,325 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "tr_local.h"
|
||||
|
||||
typedef struct lmEditPoly_s {
|
||||
srfMarkFragment_t surf;
|
||||
shader_t* shader;
|
||||
int viewCount;
|
||||
polyVert_t verts[8];
|
||||
mnode_t* pLeafs[8];
|
||||
int iNumLeafs;
|
||||
} lmEditPoly_t;
|
||||
|
||||
typedef struct lmEditMarkDef_s {
|
||||
struct lmEditMarkDef_s* pNextMark;
|
||||
struct lmEditMarkDef_s* pPrevMark;
|
||||
shader_t* markShader;
|
||||
vec3_t vPos;
|
||||
vec3_t vProjection;
|
||||
float fRadius;
|
||||
float fHeightScale;
|
||||
float fWidthScale;
|
||||
float fRotation;
|
||||
float color[4];
|
||||
qboolean bDoLighting;
|
||||
lmEditPoly_t* pMarkEditPolys;
|
||||
int iNumEditPolys;
|
||||
vec3_t vPathCorners[4];
|
||||
} lmEditMarkDef_t;
|
||||
|
||||
typedef struct lmPoly_s {
|
||||
srfMarkFragment_t surf;
|
||||
shader_t* shader;
|
||||
int viewCount;
|
||||
} lmPoly_t;
|
||||
|
||||
typedef struct {
|
||||
qboolean bLevelMarksLoaded;
|
||||
char szDCLFilename[MAX_QPATH];
|
||||
lmPoly_t* pMarkFragments;
|
||||
qboolean bAutoApplySettings;
|
||||
lmEditPoly_t* pFreeEditPolys;
|
||||
lmEditMarkDef_t activeMarkDefs;
|
||||
lmEditMarkDef_t* pFreeMarkDefs;
|
||||
lmEditMarkDef_t* pCurrentMark;
|
||||
qboolean bPathLayingMode;
|
||||
treadMark_t treadMark;
|
||||
lmEditMarkDef_t* pTreadMarkStartDecal;
|
||||
lmEditMarkDef_t* pTreadMarkEndDecal;
|
||||
} lmGlobals_t;
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
int checksum;
|
||||
int iNumDecals;
|
||||
int iNumFragments;
|
||||
} dclHeader_t;
|
||||
|
||||
typedef struct {
|
||||
char shader[MAX_RES_NAME];
|
||||
vec3_t vPos;
|
||||
vec3_t vProjection;
|
||||
float fRadius;
|
||||
float fHeightScale;
|
||||
float fWidthScale;
|
||||
float fRotation;
|
||||
float color[4];
|
||||
qboolean bDoLighting;
|
||||
} dclSavedMarkDef_t;
|
||||
|
||||
typedef struct {
|
||||
char shader[MAX_RES_NAME];
|
||||
int fogIndex;
|
||||
int iIndex;
|
||||
int iNumVerts;
|
||||
} dclSavedMarkPoly_t;
|
||||
|
||||
cvar_t* dcl_editmode;
|
||||
cvar_t* dcl_showcurrent;
|
||||
cvar_t* dcl_autogetinfo;
|
||||
cvar_t* dcl_shiftstep;
|
||||
cvar_t* dcl_shader;
|
||||
cvar_t* dcl_radius;
|
||||
cvar_t* dcl_heightscale;
|
||||
cvar_t* dcl_widthscale;
|
||||
cvar_t* dcl_rotation;
|
||||
cvar_t* dcl_r;
|
||||
cvar_t* dcl_g;
|
||||
cvar_t* dcl_b;
|
||||
cvar_t* dcl_alpha;
|
||||
cvar_t* dcl_dolighting;
|
||||
cvar_t* dcl_doworld;
|
||||
cvar_t* dcl_doterrain;
|
||||
cvar_t* dcl_dobmodels;
|
||||
cvar_t* dcl_dostring;
|
||||
cvar_t* dcl_pathmode;
|
||||
cvar_t* dcl_maxsegment;
|
||||
cvar_t* dcl_minsegment;
|
||||
cvar_t* dcl_maxoffset;
|
||||
cvar_t* dcl_texturescale;
|
||||
lmGlobals_t lm;
|
||||
vec3_t vec_upwards;
|
||||
|
||||
void DCLC_Save(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_LevelMarksLoad(const char* szBSPName)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_RemoveEditPolyFromPointerList(lmEditPoly_t* pPoly, void** pFragmentList, int* piNumFragments)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_FreeMarkFragments(lmEditMarkDef_t* pMark)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_InitMarkDef(lmEditMarkDef_t* pMark)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
lmEditMarkDef_t* R_AllocateMarkDef(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return NULL;
|
||||
}
|
||||
|
||||
lmEditPoly_t* R_AllocateEditPoly(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return NULL;
|
||||
}
|
||||
|
||||
qboolean R_AddEditPolyToPointerList(lmEditPoly_t* pPoly, void*** pFragmentList, int* piNumFragments)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
lmEditMarkDef_t* R_ApplyLevelDecal(const vec3_t vPos, const vec3_t vDir, qboolean bUseCurrent, qboolean bUseCurrentSettings, int iPathIndex)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void DCLC_Make(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_Reapply(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_Delete(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_SelectNext(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_SelectPrev(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_SelectCh(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_SelectChNxt(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_GetInfo(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_ShiftUp(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_ShiftDown(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_ShiftLeft(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_ShiftRight(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void DCLC_RandomRoll(void)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_LevelMarksInit()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
memset(&lm, 0, sizeof(lm));
|
||||
|
||||
dcl_editmode = ri.Cvar_Get("dcl_editmode", "0", CVAR_LATCH);
|
||||
dcl_showcurrent = ri.Cvar_Get("dcl_showcurrent", "1", 0);
|
||||
dcl_autogetinfo = ri.Cvar_Get("dcl_autogetinfo", "1", 0);
|
||||
dcl_shiftstep = ri.Cvar_Get("dcl_shiftstep", "4", 0);
|
||||
dcl_shader = ri.Cvar_Get("dcl_shader", "blastmark", 0);
|
||||
dcl_radius = ri.Cvar_Get("dcl_radius", "16", 0);
|
||||
dcl_heightscale = ri.Cvar_Get("dcl_heightscale", "1", 0);
|
||||
dcl_widthscale = ri.Cvar_Get("dcl_widthscale", "1", 0);
|
||||
dcl_rotation = ri.Cvar_Get("dcl_rotation", "0", 0);
|
||||
dcl_r = ri.Cvar_Get("dcl_r", "1", 0);
|
||||
dcl_g = ri.Cvar_Get("dcl_g", "1", 0);
|
||||
dcl_b = ri.Cvar_Get("dcl_b", "1", 0);
|
||||
dcl_alpha = ri.Cvar_Get("dcl_alpha", "1", 0);
|
||||
dcl_dolighting = ri.Cvar_Get("dcl_dolighting", "1", 0);
|
||||
dcl_doworld = ri.Cvar_Get("dcl_doworld", "1", 0);
|
||||
dcl_doterrain = ri.Cvar_Get("dcl_doterrain", "1", 0);
|
||||
dcl_dobmodels = ri.Cvar_Get("dcl_dobmodels", "1", 0);
|
||||
dcl_dostring = ri.Cvar_Get("dcl_dostring", "apply to all", 0);
|
||||
dcl_pathmode = ri.Cvar_Get("dcl_pathmode", "0", 0);
|
||||
dcl_maxsegment = ri.Cvar_Get("dcl_maxsegment", "512", 0);
|
||||
dcl_minsegment = ri.Cvar_Get("dcl_minsegment", "24", 0);
|
||||
dcl_maxoffset = ri.Cvar_Get("dcl_maxoffset", "10", 0);
|
||||
dcl_texturescale = ri.Cvar_Get("dcl_texturescale", "32", 0);
|
||||
|
||||
if (dcl_editmode->integer)
|
||||
{
|
||||
ri.Cmd_AddCommand("dclc_make", DCLC_Make);
|
||||
ri.Cmd_AddCommand("dclc_reapply", DCLC_Reapply);
|
||||
ri.Cmd_AddCommand("dclc_delete", DCLC_Delete);
|
||||
ri.Cmd_AddCommand("dclc_selectnext", DCLC_SelectNext);
|
||||
ri.Cmd_AddCommand("dclc_selectprev", DCLC_SelectPrev);
|
||||
ri.Cmd_AddCommand("dclc_selectch", DCLC_SelectCh);
|
||||
ri.Cmd_AddCommand("dclc_selectchnxt", DCLC_SelectChNxt);
|
||||
ri.Cmd_AddCommand("dclc_getinfo", DCLC_GetInfo);
|
||||
ri.Cmd_AddCommand("dclc_shiftup", DCLC_ShiftUp);
|
||||
ri.Cmd_AddCommand("dclc_shiftdown", DCLC_ShiftDown);
|
||||
ri.Cmd_AddCommand("dclc_shiftleft", DCLC_ShiftLeft);
|
||||
ri.Cmd_AddCommand("dclc_shiftright", DCLC_ShiftRight);
|
||||
ri.Cmd_AddCommand("dclc_randomroll", DCLC_RandomRoll);
|
||||
ri.Cmd_AddCommand("dclc_save", DCLC_Save);
|
||||
|
||||
lm.activeMarkDefs.pNextMark = &lm.activeMarkDefs;
|
||||
lm.activeMarkDefs.pPrevMark = &lm.activeMarkDefs;
|
||||
}
|
||||
}
|
||||
|
||||
void R_LevelMarksFree()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
int i;
|
||||
|
||||
if (!dcl_editmode->integer) {
|
||||
return;
|
||||
}
|
||||
|
||||
ri.Cmd_RemoveCommand("dclc_make");
|
||||
ri.Cmd_RemoveCommand("dclc_reapply");
|
||||
ri.Cmd_RemoveCommand("dclc_delete");
|
||||
ri.Cmd_RemoveCommand("dclc_selectnext");
|
||||
ri.Cmd_RemoveCommand("dclc_selectprev");
|
||||
ri.Cmd_RemoveCommand("dclc_selectch");
|
||||
ri.Cmd_RemoveCommand("dclc_selectchnxt");
|
||||
ri.Cmd_RemoveCommand("dclc_getinfo");
|
||||
ri.Cmd_RemoveCommand("dclc_shiftup");
|
||||
ri.Cmd_RemoveCommand("dclc_shiftdown");
|
||||
ri.Cmd_RemoveCommand("dclc_shiftleft");
|
||||
ri.Cmd_RemoveCommand("dclc_shiftright");
|
||||
ri.Cmd_RemoveCommand("dclc_randomroll");
|
||||
ri.Cmd_RemoveCommand("dclc_save");
|
||||
|
||||
for (i = 0; i < tr.world->numBmodels; i++)
|
||||
{
|
||||
bmodel_t* pBmodel = &tr.world->bmodels[i];
|
||||
if (pBmodel->iNumMarkFragment && pBmodel->pFirstMarkFragment)
|
||||
{
|
||||
ri.Free(pBmodel->pFirstMarkFragment);
|
||||
pBmodel->pFirstMarkFragment = NULL;
|
||||
pBmodel->iNumMarkFragment = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = tr.world->numDecisionNodes; i < tr.world->numnodes; i++)
|
||||
{
|
||||
mnode_t* pLeaf = &tr.world->nodes[i];
|
||||
|
||||
if (pLeaf->iNumMarkFragment)
|
||||
{
|
||||
if (pLeaf->pFirstMarkFragment)
|
||||
{
|
||||
ri.Free(pLeaf->pFirstMarkFragment);
|
||||
pLeaf->pFirstMarkFragment = NULL;
|
||||
pLeaf->iNumMarkFragment = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void R_UpdateLevelMarksSystem()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
void R_AddPermanentMarkFragmentSurfaces(void** pFirstMarkFragment, int iNumMarkFragment) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -28,6 +28,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#define LL(x) x=LittleLong(x)
|
||||
|
||||
qboolean g_bInfoworldtris;
|
||||
|
||||
/*
|
||||
** R_GetModelByHandle
|
||||
*/
|
||||
|
||||
+81
-68
@@ -32,6 +32,12 @@ int r_firstSceneDlight;
|
||||
int r_numentities;
|
||||
int r_firstSceneEntity;
|
||||
|
||||
int r_numsprites;
|
||||
int r_firstSceneSprite;
|
||||
|
||||
int r_numtermarks;
|
||||
int r_firstSceneTerMark;
|
||||
|
||||
int r_numpolys;
|
||||
int r_firstScenePoly;
|
||||
|
||||
@@ -63,6 +69,12 @@ void R_ToggleSmpFrame( void ) {
|
||||
r_numentities = 0;
|
||||
r_firstSceneEntity = 0;
|
||||
|
||||
r_numsprites = 0;
|
||||
r_firstSceneSprite = 0;
|
||||
|
||||
r_numtermarks = 0;
|
||||
r_firstSceneTerMark = 0;
|
||||
|
||||
r_numpolys = 0;
|
||||
r_firstScenePoly = 0;
|
||||
|
||||
@@ -79,6 +91,8 @@ RE_ClearScene
|
||||
void RE_ClearScene( void ) {
|
||||
r_firstSceneDlight = r_numdlights;
|
||||
r_firstSceneEntity = r_numentities;
|
||||
r_firstSceneSprite = r_numsprites;
|
||||
r_firstSceneTerMark = r_numtermarks;
|
||||
r_firstScenePoly = r_numpolys;
|
||||
}
|
||||
|
||||
@@ -117,83 +131,28 @@ RE_AddPolyToScene
|
||||
|
||||
=====================
|
||||
*/
|
||||
qboolean RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) {
|
||||
qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, polyVert_t* verts, int renderfx) {
|
||||
srfPoly_t *poly;
|
||||
int i, j;
|
||||
int fogIndex;
|
||||
fog_t *fog;
|
||||
vec3_t bounds[2];
|
||||
|
||||
if ( !tr.registered ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ( !hShader ) {
|
||||
ri.Printf( PRINT_WARNING, "WARNING: RE_AddPolyToScene: NULL poly shader\n");
|
||||
if (numVerts + r_numpolyverts > max_polyverts || r_numpolys >= max_polys) {
|
||||
ri.Printf(PRINT_WARNING, "Exceeded MAX POLYS\n");
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
for ( j = 0; j < numPolys; j++ ) {
|
||||
if ( r_numpolyverts + numVerts > max_polyverts || r_numpolys >= max_polys ) {
|
||||
/*
|
||||
NOTE TTimo this was initially a PRINT_WARNING
|
||||
but it happens a lot with high fighting scenes and particles
|
||||
since we don't plan on changing the const and making for room for those effects
|
||||
simply cut this message to developer only
|
||||
*/
|
||||
ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached\n");
|
||||
return qfalse;
|
||||
}
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->renderfx = renderfx;
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
if ( glConfig.hardwareType == GLHW_RAGEPRO ) {
|
||||
poly->verts->modulate[0] = 255;
|
||||
poly->verts->modulate[1] = 255;
|
||||
poly->verts->modulate[2] = 255;
|
||||
poly->verts->modulate[3] = 255;
|
||||
}
|
||||
// done.
|
||||
r_numpolys++;
|
||||
r_numpolyverts += numVerts;
|
||||
|
||||
// if no world is loaded
|
||||
if ( tr.world == NULL ) {
|
||||
fogIndex = 0;
|
||||
}
|
||||
// see if it is in a fog volume
|
||||
else if ( tr.world->numfogs == 1 ) {
|
||||
fogIndex = 0;
|
||||
} else {
|
||||
// find which fog volume the poly is in
|
||||
VectorCopy( poly->verts[0].xyz, bounds[0] );
|
||||
VectorCopy( poly->verts[0].xyz, bounds[1] );
|
||||
for ( i = 1 ; i < poly->numVerts ; i++ ) {
|
||||
AddPointToBounds( poly->verts[i].xyz, bounds[0], bounds[1] );
|
||||
}
|
||||
for ( fogIndex = 1 ; fogIndex < tr.world->numfogs ; fogIndex++ ) {
|
||||
fog = &tr.world->fogs[fogIndex];
|
||||
if ( bounds[1][0] >= fog->bounds[0][0]
|
||||
&& bounds[1][1] >= fog->bounds[0][1]
|
||||
&& bounds[1][2] >= fog->bounds[0][2]
|
||||
&& bounds[0][0] <= fog->bounds[1][0]
|
||||
&& bounds[0][1] <= fog->bounds[1][1]
|
||||
&& bounds[0][2] <= fog->bounds[1][2] ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( fogIndex == tr.world->numfogs ) {
|
||||
fogIndex = 0;
|
||||
}
|
||||
}
|
||||
poly->fogIndex = fogIndex;
|
||||
}
|
||||
Com_Memcpy(poly->verts, verts, sizeof(polyVert_t) * numVerts);
|
||||
++r_numpolys;
|
||||
r_numpolyverts += numVerts;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
@@ -254,7 +213,33 @@ void RE_AddRefEntityToScene( const refEntity_t *ent, int parentEntityNumber) {
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].bLightGridCalculated = qfalse;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].sphereCalculated = qfalse;
|
||||
|
||||
if (parentEntityNumber != ENTITYNUM_NONE)
|
||||
{
|
||||
int i;
|
||||
|
||||
//
|
||||
// Find the parent entity to attach to
|
||||
//
|
||||
for (i = r_firstSceneEntity; i < r_numentities; i++)
|
||||
{
|
||||
if (backEndData[tr.smpFrame]->entities[i].e.entityNumber == parentEntityNumber)
|
||||
{
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e.parentEntity = i - r_firstSceneEntity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == r_numentities) {
|
||||
backEndData[tr.smpFrame]->entities[i].e.parentEntity = ENTITYNUM_NONE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e.parentEntity = ENTITYNUM_NONE;
|
||||
}
|
||||
|
||||
r_numentities++;
|
||||
}
|
||||
@@ -387,6 +372,14 @@ void RE_RenderScene( const refdef_t *fd ) {
|
||||
}
|
||||
}
|
||||
|
||||
// copy the sky data
|
||||
tr.refdef.sky_alpha = fd->sky_alpha;
|
||||
tr.refdef.sky_portal = fd->sky_portal;
|
||||
|
||||
VectorCopy(fd->sky_origin, tr.refdef.sky_origin);
|
||||
VectorCopy(fd->sky_axis[0], tr.refdef.sky_axis[0]);
|
||||
VectorCopy(fd->sky_axis[1], tr.refdef.sky_axis[1]);
|
||||
VectorCopy(fd->sky_axis[2], tr.refdef.sky_axis[2]);
|
||||
|
||||
// derived info
|
||||
|
||||
@@ -398,12 +391,20 @@ void RE_RenderScene( const refdef_t *fd ) {
|
||||
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
||||
tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
|
||||
|
||||
tr.refdef.num_sprites = r_numsprites - r_firstSceneSprite;
|
||||
tr.refdef.sprites = &backEndData[tr.smpFrame]->sprites[r_firstSceneSprite];
|
||||
|
||||
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
||||
tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
|
||||
|
||||
tr.refdef.numTerMarks = r_numtermarks - r_firstSceneTerMark;
|
||||
tr.refdef.terMarks = &backEndData[tr.smpFrame]->terMarks[r_firstSceneTerMark];
|
||||
|
||||
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
||||
tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
|
||||
|
||||
backEndData[tr.smpFrame]->staticModelData = tr.refdef.staticModelData;
|
||||
|
||||
// turn off dynamic lighting globally by clearing all the
|
||||
// dlights if it needs to be disabled or if vertex lighting is enabled
|
||||
if (r_vertexLight->integer == 1 ) {
|
||||
@@ -424,6 +425,8 @@ void RE_RenderScene( const refdef_t *fd ) {
|
||||
// The refdef takes 0-at-the-top y coordinates, so
|
||||
// convert to GL's 0-at-the-bottom space
|
||||
//
|
||||
tr.skyRendered = qfalse;
|
||||
tr.portalRendered = qfalse;
|
||||
Com_Memset( &parms, 0, sizeof( parms ) );
|
||||
parms.viewportX = tr.refdef.x;
|
||||
parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height );
|
||||
@@ -441,12 +444,22 @@ void RE_RenderScene( const refdef_t *fd ) {
|
||||
|
||||
VectorCopy( fd->vieworg, parms.pvsOrigin );
|
||||
|
||||
// copy the farplane data
|
||||
parms.farplane_distance = fd->farplane_distance;
|
||||
parms.farplane_color[0] = fd->farplane_color[0];
|
||||
parms.farplane_color[1] = fd->farplane_color[1];
|
||||
parms.farplane_color[2] = fd->farplane_color[2];
|
||||
parms.farplane_cull = fd->farplane_cull;
|
||||
|
||||
R_ClearRealDlights();
|
||||
R_RenderView( &parms );
|
||||
|
||||
// the next scene rendered in this frame will tack on after this one
|
||||
r_firstSceneDrawSurf = tr.refdef.numDrawSurfs;
|
||||
r_firstSceneEntity = r_numentities;
|
||||
r_firstSceneSprite = r_numsprites;
|
||||
r_firstSceneDlight = r_numdlights;
|
||||
r_firstSceneTerMark = r_numtermarks;
|
||||
r_firstScenePoly = r_numpolys;
|
||||
|
||||
tr.frontEndMsec += ri.Milliseconds() - startTime;
|
||||
|
||||
+158
-52
@@ -361,23 +361,23 @@ static void DrawMultitextured( shaderCommands_t *input, int stage ) {
|
||||
|
||||
if (pStage->multitextureEnv == GL_ADD)
|
||||
{
|
||||
qglTexEnvf(8960, 34161, 260.0);
|
||||
qglTexEnvf(8960, 34176, 33984.0);
|
||||
qglTexEnvf(8960, 34192, 1145044992);
|
||||
qglTexEnvf(8960, 34177, 0);
|
||||
qglTexEnvf(8960, 34193, 1145061376);
|
||||
qglTexEnvf(8960, 34178, 33985.0);
|
||||
qglTexEnvf(8960, 34194, 1145044992);
|
||||
qglTexEnvf(8960, 34179, 0);
|
||||
qglTexEnvf(8960, 34195, 1145061376);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, 260.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 33984.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 33985.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE3_RGB, 0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND3_RGB, 0x44404000);
|
||||
}
|
||||
else if (pStage->multitextureEnv == GL_MODULATE)
|
||||
{
|
||||
qglTexEnvf(8960, 34161, 8448.0);
|
||||
qglTexEnvf(8960, 34176, 33984.0);
|
||||
qglTexEnvf(8960, 34192, 1145044992);
|
||||
qglTexEnvf(8960, 34177, 33985.0);
|
||||
qglTexEnvf(8960, 34193, 1145044992);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 33984.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 33985.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 0x44400000);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -398,13 +398,13 @@ static void DrawMultitextured( shaderCommands_t *input, int stage ) {
|
||||
glState.cntTexEnvExt = GLS_MULTITEXTURE_ENV;
|
||||
|
||||
GL_TexEnv(GL_COMBINE);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34161, 34165.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34176, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34192, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34177, 34168.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34193, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34178, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, 34194, 770.0);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, 34165);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 34168);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 0x44400000);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB, 0x47057700);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, 0x44407700000);
|
||||
} else {
|
||||
GL_TexEnv( pStage->multitextureEnv );
|
||||
}
|
||||
@@ -810,9 +810,98 @@ static void ComputeColors( shaderStage_t *pStage )
|
||||
break;
|
||||
case CGEN_LIGHTING_SPHERICAL:
|
||||
case CGEN_STATIC:
|
||||
if (!r_drawspherelights->integer)
|
||||
if (!r_drawspherelights->integer) {
|
||||
break;
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
if (!backEnd.currentStaticModel) {
|
||||
if (backEnd.currentSphere->TessFunction) {
|
||||
backEnd.currentSphere->TessFunction((unsigned char*)tess.svars.colors);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!tess.vertexColorValid) {
|
||||
ri.Printf(PRINT_WARNING, "Vertex color specified for shader '%s', but vertex colors are not valid for this model\n", tess.shader->name);
|
||||
}
|
||||
|
||||
if (backEnd.currentStaticModel->useSpecialLighting)
|
||||
{
|
||||
for (i = 0; i < tess.numVertexes; i++)
|
||||
{
|
||||
int j;
|
||||
vec3_t colorout;
|
||||
int r, g, b;
|
||||
|
||||
colorout[0] = tess.vertexColors[i][0];
|
||||
colorout[1] = tess.vertexColors[i][1];
|
||||
colorout[2] = tess.vertexColors[i][2];
|
||||
|
||||
for (j = 0; j < backEnd.currentStaticModel->numdlights; j++)
|
||||
{
|
||||
float ooLightDistSquared;
|
||||
float dot;
|
||||
vec3_t diff;
|
||||
dlight_t* dl;
|
||||
|
||||
dl = &backEnd.refdef.dlights[backEnd.currentStaticModel->dlights[j].index];
|
||||
VectorSubtract(backEnd.currentStaticModel->dlights[j].transformed, tess.xyz[i], diff);
|
||||
|
||||
dot = DotProduct(diff, tess.normal[i]);
|
||||
if (dot >= 0)
|
||||
{
|
||||
float ooLen;
|
||||
|
||||
ooLen = 1.0 / VectorLengthSquared(diff);
|
||||
ooLightDistSquared = dot * (7500.0 * dl->radius * ooLen * sqrt(ooLen));
|
||||
colorout[0] = dl->color[0] * ooLightDistSquared + colorout[0];
|
||||
colorout[1] = dl->color[1] * ooLightDistSquared + colorout[1];
|
||||
colorout[2] = dl->color[2] * ooLightDistSquared + colorout[2];
|
||||
}
|
||||
}
|
||||
|
||||
r = colorout[0];
|
||||
g = colorout[1];
|
||||
b = colorout[2];
|
||||
|
||||
if (tr.overbrightShift)
|
||||
{
|
||||
r = (int)((float)r * tr.overbrightMult);
|
||||
g = (int)((float)g * tr.overbrightMult);
|
||||
b = (int)((float)b * tr.overbrightMult);
|
||||
}
|
||||
|
||||
if (r > 0xFF || g > 0xFF || b > 0xFF)
|
||||
{
|
||||
float t;
|
||||
|
||||
t = 255.0 / (float)max(r, max(g, b));
|
||||
|
||||
r = (int)((float)r * t);
|
||||
g = (int)((float)g * t);
|
||||
b = (int)((float)b * t);
|
||||
}
|
||||
|
||||
tess.svars.colors[i][0] = r;
|
||||
tess.svars.colors[i][1] = g;
|
||||
tess.svars.colors[i][2] = b;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tr.identityLight == 1.0)
|
||||
{
|
||||
Com_Memcpy(tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof(tess.vertexColors[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < tess.numVertexes; i++) {
|
||||
tess.svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight;
|
||||
tess.svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight;
|
||||
tess.svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CGEN_CONSTANT:
|
||||
RB_CalcColorFromConstant((unsigned char*)tess.svars.colors, pStage->colorConst);
|
||||
@@ -1094,54 +1183,64 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
|
||||
{
|
||||
int stage;
|
||||
|
||||
for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ )
|
||||
for (stage = 0; stage < MAX_SHADER_STAGES; stage++)
|
||||
{
|
||||
shaderStage_t *pStage = tess.xstages[stage];
|
||||
shaderStage_t* pStage = tess.xstages[stage];
|
||||
|
||||
if ( !pStage )
|
||||
if (!pStage)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ComputeColors( pStage );
|
||||
ComputeTexCoords( pStage );
|
||||
if (pStage->alphaGen == AGEN_SKYALPHA && tr.refdef.sky_alpha < 0.01) {
|
||||
continue;
|
||||
}
|
||||
else if (pStage->alphaGen == AGEN_ONE_MINUS_SKYALPHA && tr.refdef.sky_alpha > 0.99) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !setArraysOnce )
|
||||
ComputeTexCoords(pStage);
|
||||
ComputeColors(pStage);
|
||||
|
||||
if (!setArraysOnce)
|
||||
{
|
||||
qglEnableClientState( GL_COLOR_ARRAY );
|
||||
qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, input->svars.colors );
|
||||
qglEnableClientState(GL_COLOR_ARRAY);
|
||||
qglColorPointer(4, GL_UNSIGNED_BYTE, 0, input->svars.colors);
|
||||
}
|
||||
|
||||
//
|
||||
// do multitexture
|
||||
//
|
||||
if ( pStage->bundle[1].image[0] != 0 )
|
||||
if (pStage->bundle[1].image[0] != 0)
|
||||
{
|
||||
DrawMultitextured( input, stage );
|
||||
DrawMultitextured(input, stage);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (backEnd.in2D) {
|
||||
GL_State(pStage->stateBits | GLS_DEPTHTEST_DISABLE);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
GL_State(pStage->stateBits);
|
||||
}
|
||||
|
||||
if ( !setArraysOnce )
|
||||
if (!setArraysOnce)
|
||||
{
|
||||
qglTexCoordPointer( 2, GL_FLOAT, 0, input->svars.texcoords[0] );
|
||||
qglTexCoordPointer(2, GL_FLOAT, 0, input->svars.texcoords[0]);
|
||||
}
|
||||
|
||||
//
|
||||
// set state
|
||||
//
|
||||
if ( pStage->bundle[0].vertexLightmap && r_vertexLight->integer && r_lightmap->integer )
|
||||
if (pStage->bundle[0].vertexLightmap && r_vertexLight->integer && r_lightmap->integer)
|
||||
{
|
||||
GL_Bind( tr.whiteImage );
|
||||
} else {
|
||||
GL_Bind(tr.whiteImage);
|
||||
}
|
||||
else {
|
||||
if (input->dlightMap && tess.xstages[stage]->bundle[0].isLightmap) {
|
||||
GL_Bind(&tr.identityLightImage[input->dlightMap]);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
R_BindAnimatedImage(&pStage->bundle[0]);
|
||||
}
|
||||
}
|
||||
@@ -1149,10 +1248,10 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
|
||||
//
|
||||
// draw
|
||||
//
|
||||
R_DrawElements( input->numIndexes, input->indexes );
|
||||
R_DrawElements(input->numIndexes, input->indexes);
|
||||
}
|
||||
// allow skipping out to show just lightmaps during development
|
||||
if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) )
|
||||
if (r_lightmap->integer && (pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1465,7 +1564,6 @@ void RB_EndSurface( void ) {
|
||||
if (input->numIndexes == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (input->indexes[SHADER_MAX_INDEXES-1] != 0) {
|
||||
ri.Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit");
|
||||
}
|
||||
@@ -1473,8 +1571,12 @@ void RB_EndSurface( void ) {
|
||||
ri.Error (ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit");
|
||||
}
|
||||
|
||||
if (tess.xyz[SHADER_MAX_VERTEXES - 1][0] && r_shadows->integer != 3) {
|
||||
tess.xyz[SHADER_MAX_VERTEXES - 1][0] = 0;
|
||||
}
|
||||
|
||||
if ( tess.shader == tr.shadowShader ) {
|
||||
RB_ShadowTessEnd();
|
||||
RB_ComputeShadowVolume();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1496,15 +1598,19 @@ void RB_EndSurface( void ) {
|
||||
//
|
||||
tess.currentStageIteratorFunc();
|
||||
|
||||
//
|
||||
// draw debugging stuff
|
||||
//
|
||||
if ( r_showtris->integer ) {
|
||||
DrawTris (input);
|
||||
}
|
||||
if ( r_shownormals->integer ) {
|
||||
DrawNormals (input);
|
||||
if (!(tr.refdef.rdflags & RDF_NOWORLDMODEL) && !backEnd.in2D)
|
||||
{
|
||||
//
|
||||
// draw debugging stuff
|
||||
//
|
||||
if (r_showtris->integer && developer->integer) {
|
||||
DrawTris(input);
|
||||
}
|
||||
if (r_shownormals->integer && developer->integer) {
|
||||
DrawNormals(input);
|
||||
}
|
||||
}
|
||||
|
||||
// clear shader so we can tell we don't have any unclosed surfaces
|
||||
tess.numIndexes = 0;
|
||||
|
||||
|
||||
@@ -792,65 +792,6 @@ void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** RB_CalcModulateColorsByFog
|
||||
*/
|
||||
void RB_CalcModulateColorsByFog( unsigned char *colors ) {
|
||||
int i;
|
||||
float texCoords[SHADER_MAX_VERTEXES][2];
|
||||
|
||||
// calculate texcoords so we can derive density
|
||||
// this is not wasted, because it would only have
|
||||
// been previously called if the surface was opaque
|
||||
RB_CalcFogTexCoords( texCoords[0] );
|
||||
|
||||
for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) {
|
||||
float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] );
|
||||
colors[0] *= f;
|
||||
colors[1] *= f;
|
||||
colors[2] *= f;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** RB_CalcModulateAlphasByFog
|
||||
*/
|
||||
void RB_CalcModulateAlphasByFog( unsigned char *colors ) {
|
||||
int i;
|
||||
float texCoords[SHADER_MAX_VERTEXES][2];
|
||||
|
||||
// calculate texcoords so we can derive density
|
||||
// this is not wasted, because it would only have
|
||||
// been previously called if the surface was opaque
|
||||
RB_CalcFogTexCoords( texCoords[0] );
|
||||
|
||||
for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) {
|
||||
float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] );
|
||||
colors[3] *= f;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** RB_CalcModulateRGBAsByFog
|
||||
*/
|
||||
void RB_CalcModulateRGBAsByFog( unsigned char *colors ) {
|
||||
int i;
|
||||
float texCoords[SHADER_MAX_VERTEXES][2];
|
||||
|
||||
// calculate texcoords so we can derive density
|
||||
// this is not wasted, because it would only have
|
||||
// been previously called if the surface was opaque
|
||||
RB_CalcFogTexCoords( texCoords[0] );
|
||||
|
||||
for ( i = 0; i < tess.numVertexes; i++, colors += 4 ) {
|
||||
float f = 1.0 - R_FogFactor( texCoords[i][0], texCoords[i][1] );
|
||||
colors[0] *= f;
|
||||
colors[1] *= f;
|
||||
colors[2] *= f;
|
||||
colors[3] *= f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================================================================
|
||||
|
||||
+132
-56
@@ -641,6 +641,8 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
||||
int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits = 0;
|
||||
qboolean depthMaskExplicit = qfalse;
|
||||
int cntBundle = 0;
|
||||
int depthTestBits = 0;
|
||||
int fogBits = 0;
|
||||
|
||||
stage->active = qtrue;
|
||||
stage->noMipMaps = shader_noMipMaps;
|
||||
@@ -660,6 +662,24 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
||||
{
|
||||
break;
|
||||
}
|
||||
// no picmip adjustment
|
||||
else if ( !Q_stricmp( token, "nomipmaps" ) )
|
||||
{
|
||||
stage->noMipMaps = qtrue;
|
||||
continue;
|
||||
}
|
||||
// no picmip adjustment
|
||||
else if ( !Q_stricmp( token, "nopicmip" ) )
|
||||
{
|
||||
stage->noPicMip = qtrue;
|
||||
continue;
|
||||
}
|
||||
// no picmip adjustment
|
||||
else if ( !Q_stricmp( token, "nofog" ) )
|
||||
{
|
||||
fogBits = GLS_FOG;
|
||||
continue;
|
||||
}
|
||||
//
|
||||
// map <name>
|
||||
//
|
||||
@@ -778,11 +798,11 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
||||
|
||||
if ( !Q_stricmp( token, "lequal" ) )
|
||||
{
|
||||
depthFuncBits = 0;
|
||||
depthTestBits = 0;
|
||||
}
|
||||
else if ( !Q_stricmp( token, "equal" ) )
|
||||
{
|
||||
depthFuncBits = GLS_DEPTHFUNC_EQUAL;
|
||||
depthTestBits = GLS_DEPTHFUNC_EQUAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -851,7 +871,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
||||
ParseWaveForm( text, &stage->rgbWave );
|
||||
stage->rgbGen = CGEN_WAVEFORM;
|
||||
}
|
||||
else if ( !Q_stricmp( token, "const" ) )
|
||||
else if ( !Q_stricmp( token, "const" ) || !Q_stricmp(token, "constant"))
|
||||
{
|
||||
vec3_t color;
|
||||
|
||||
@@ -1286,7 +1306,9 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
||||
stage->stateBits = depthMaskBits |
|
||||
blendSrcBits | blendDstBits |
|
||||
atestBits |
|
||||
depthFuncBits;
|
||||
depthFuncBits |
|
||||
depthTestBits |
|
||||
fogBits;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
@@ -1611,8 +1633,11 @@ infoParm_t infoParms[] = {
|
||||
{"lava", 1, 0, CONTENTS_LAVA }, // very damaging
|
||||
{"playerclip", 1, 0, CONTENTS_PLAYERCLIP },
|
||||
{"monsterclip", 1, 0, CONTENTS_MONSTERCLIP },
|
||||
{"fence", 1, 0, CONTENTS_FENCE },
|
||||
{"weaponclip", 1, 0, CONTENTS_WEAPONCLIP },
|
||||
{"vehicleclip", 1, 0, CONTENTS_VEHICLECLIP },
|
||||
{"nodrop", 1, 0, CONTENTS_NODROP }, // don't drop items or leave bodies (death fog, lava, etc)
|
||||
{"nonsolid", 1, SURF_NONSOLID, 0}, // clears the solid flag
|
||||
{"nonsolid", 1, SURF_NONSOLID, 0 }, // clears the solid flag
|
||||
|
||||
// utility relevant attributes
|
||||
{"origin", 1, 0, CONTENTS_ORIGIN }, // center of rotating brushes
|
||||
@@ -1620,14 +1645,9 @@ infoParm_t infoParms[] = {
|
||||
{"detail", 0, 0, CONTENTS_DETAIL }, // don't include in structural bsp
|
||||
{"structural", 0, 0, CONTENTS_STRUCTURAL }, // force into structural bsp even if trnas
|
||||
{"areaportal", 1, 0, CONTENTS_AREAPORTAL }, // divides areas
|
||||
{"clusterportal", 1,0, CONTENTS_CLUSTERPORTAL }, // for bots
|
||||
{"donotenter", 1, 0, CONTENTS_DONOTENTER }, // for bots
|
||||
|
||||
{"fog", 1, 0, CONTENTS_FOG}, // carves surfaces entering
|
||||
{"sky", 0, SURF_SKY, 0 }, // emit light from an environment map
|
||||
{"lightfilter", 0, SURF_LIGHTFILTER, 0 }, // filter light going through it
|
||||
{"alphashadow", 0, SURF_ALPHASHADOW, 0 }, // test light on a per-pixel basis
|
||||
{"hint", 0, SURF_HINT, 0 }, // use as a primary splitter
|
||||
{"sky", 0, SURF_SKY, 0 }, // emit light from an environment map
|
||||
{"alphashadow", 1, SURF_ALPHASHADOW, 0 }, // carves surfaces entering
|
||||
|
||||
// server attributes
|
||||
{"slick", 0, SURF_SLICK, 0 },
|
||||
@@ -1635,16 +1655,29 @@ infoParm_t infoParms[] = {
|
||||
{"nomarks", 0, SURF_NOMARKS, 0 }, // don't make impact marks, but still explode
|
||||
{"ladder", 0, SURF_LADDER, 0 },
|
||||
{"nodamage", 0, SURF_NODAMAGE, 0 },
|
||||
{"metalsteps", 0, SURF_METALSTEPS,0 },
|
||||
{"flesh", 0, SURF_FLESH, 0 },
|
||||
{"nosteps", 0, SURF_NOSTEPS, 0 },
|
||||
{"paper", 0, SURF_PAPER, 0 },
|
||||
{"wood", 0, SURF_WOOD, 0 },
|
||||
{"metal", 0, SURF_METAL, 0 },
|
||||
{"rock", 0, SURF_ROCK, 0 },
|
||||
{"dirt", 0, SURF_DIRT, 0 },
|
||||
{"grill", 0, SURF_GRILL, 0 },
|
||||
{"grass", 0, SURF_GRASS, 0 },
|
||||
{"mud", 0, SURF_MUD, 0 },
|
||||
{"puddle", 0, SURF_PUDDLE, 0 },
|
||||
{"glass", 0, SURF_GLASS, 0 },
|
||||
{"gravel", 0, SURF_GRAVEL, 0 },
|
||||
{"sand", 0, SURF_SAND, 0 },
|
||||
{"foliage", 0, SURF_FOLIAGE, 0 },
|
||||
{"snow", 0, SURF_SNOW, 0 },
|
||||
{"carpet", 0, SURF_CARPET, 0 },
|
||||
|
||||
// drawsurf attributes
|
||||
{"nodraw", 0, SURF_NODRAW, 0 }, // don't generate a drawsurface (or a lightmap)
|
||||
{"pointlight", 0, SURF_POINTLIGHT, 0 }, // sample lighting at vertexes
|
||||
{"nolightmap", 0, SURF_NOLIGHTMAP,0 }, // don't generate a lightmap
|
||||
{"nodlight", 0, SURF_NODLIGHT, 0 }, // don't ever add dynamic lights
|
||||
{"dust", 0, SURF_DUST, 0} // leave a dust trail when walking on this surface
|
||||
{"nodraw", 0, SURF_NODRAW, 0 }, // don't generate a drawsurface (or a lightmap)
|
||||
{"castshadow", 0, SURF_CASTSHADOW, 0 }, // sample lighting at vertexes
|
||||
{"nolightmap", 0, SURF_NOLIGHTMAP, 0 }, // don't generate a lightmap
|
||||
{"nodlight", 0, SURF_NODLIGHT, 0 }, // don't ever add dynamic lights
|
||||
{"hint", 0, SURF_HINT, 0} // leave a dust trail when walking on this surface
|
||||
};
|
||||
|
||||
|
||||
@@ -2309,12 +2342,6 @@ static shader_t *GeneratePermanentShader( void ) {
|
||||
newShader->next = currentShader->shader;
|
||||
currentShader->shader = newShader;
|
||||
|
||||
if ( shader.sort <= SS_OPAQUE ) {
|
||||
newShader->fogPass = FP_EQUAL;
|
||||
} else if ( shader.contentFlags & CONTENTS_FOG ) {
|
||||
newShader->fogPass = FP_LE;
|
||||
}
|
||||
|
||||
tr.shaders[ tr.numShaders ] = newShader;
|
||||
newShader->index = tr.numShaders;
|
||||
|
||||
@@ -2332,8 +2359,10 @@ static shader_t *GeneratePermanentShader( void ) {
|
||||
|
||||
for ( b = 0 ; b < NUM_TEXTURE_BUNDLES ; b++ ) {
|
||||
size = newShader->unfoggedStages[i]->bundle[b].numTexMods * sizeof( texModInfo_t );
|
||||
newShader->unfoggedStages[i]->bundle[b].texMods = ri.Hunk_Alloc( size );
|
||||
Com_Memcpy( newShader->unfoggedStages[i]->bundle[b].texMods, unfoggedStages[i].bundle[b].texMods, size );
|
||||
if (size) {
|
||||
newShader->unfoggedStages[i]->bundle[b].texMods = ri.Hunk_Alloc(size);
|
||||
Com_Memcpy(newShader->unfoggedStages[i]->bundle[b].texMods, unfoggedStages[i].bundle[b].texMods, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2443,9 +2472,9 @@ from the current global working shader
|
||||
*/
|
||||
static shader_t *FinishShader( void ) {
|
||||
int stage;
|
||||
int i;
|
||||
int bundle;
|
||||
qboolean hasLightmapStage;
|
||||
qboolean vertexLightmap;
|
||||
qboolean hasLightmapStage;
|
||||
|
||||
if (!currentShader) {
|
||||
currentShader = FindShaderText(shader.name);
|
||||
@@ -2459,11 +2488,13 @@ static shader_t *FinishShader( void ) {
|
||||
}
|
||||
|
||||
hasLightmapStage = qfalse;
|
||||
vertexLightmap = qfalse;
|
||||
|
||||
//
|
||||
// set sky stuff appropriate
|
||||
//
|
||||
if ( shader.isPortalSky ) {
|
||||
shader.sort = SS_PORTALSKY;
|
||||
}
|
||||
if ( shader.isSky ) {
|
||||
shader.sort = SS_ENVIRONMENT;
|
||||
}
|
||||
@@ -2475,13 +2506,15 @@ static shader_t *FinishShader( void ) {
|
||||
shader.sort = SS_DECAL;
|
||||
}
|
||||
|
||||
shader.needsLGrid = qfalse;
|
||||
shader.needsLSpherical = qfalse;
|
||||
|
||||
//
|
||||
// set appropriate stage information
|
||||
//
|
||||
for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) {
|
||||
shaderStage_t *pStage = &unfoggedStages[stage];
|
||||
|
||||
// check for a missing texture
|
||||
stage = 0;
|
||||
for (shaderStage_t* pStage = &unfoggedStages[0]; pStage->active; pStage++, stage++) {
|
||||
// check for a missing texture
|
||||
if ( !pStage->bundle[0].image[0] ) {
|
||||
ri.Printf( PRINT_WARNING, "Shader %s has a stage with no image\n", shader.name );
|
||||
pStage->active = qfalse;
|
||||
@@ -2511,19 +2544,13 @@ static shader_t *FinishShader( void ) {
|
||||
}
|
||||
}
|
||||
|
||||
// not a true lightmap but we want to leave existing
|
||||
// behaviour in place and not print out a warning
|
||||
//if (pStage->rgbGen == CGEN_VERTEX) {
|
||||
// vertexLightmap = qtrue;
|
||||
//}
|
||||
|
||||
if (pStage->multitextureEnv && pStage->bundle[0].isLightmap) {
|
||||
//
|
||||
// exchange bundle
|
||||
//
|
||||
textureBundle_t tmp = pStage->bundle[0];
|
||||
textureBundle_t tmpBundle = pStage->bundle[0];
|
||||
pStage->bundle[0] = pStage->bundle[1];
|
||||
pStage->bundle[1] = tmp;
|
||||
pStage->bundle[1] = tmpBundle;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2555,23 +2582,70 @@ static shader_t *FinishShader( void ) {
|
||||
//
|
||||
// if we are in r_vertexLight mode, never use a lightmap texture
|
||||
//
|
||||
if ( stage > 1 && r_vertexLight->integer ) {
|
||||
VertexLightingCollapse();
|
||||
stage = 1;
|
||||
hasLightmapStage = qfalse;
|
||||
if (stage > 1)
|
||||
{
|
||||
if (r_vertexLight->integer) {
|
||||
VertexLightingCollapse();
|
||||
stage = 1;
|
||||
hasLightmapStage = qfalse;
|
||||
}
|
||||
|
||||
//
|
||||
// look for multitexture potential
|
||||
//
|
||||
if (qglActiveTextureARB) {
|
||||
CollapseMultitexture(&stage);
|
||||
};
|
||||
}
|
||||
|
||||
//
|
||||
// look for multitexture potential
|
||||
//
|
||||
if (stage > 1 && qglActiveTextureARB) {
|
||||
CollapseMultitexture(&stage);
|
||||
};
|
||||
for (i = 0; i < stage; i++) {
|
||||
int blendSrcBits, blendDstBits;
|
||||
|
||||
// FIXME: fog shader
|
||||
shaderStage_t* pStage = &unfoggedStages[i];
|
||||
if (pStage->stateBits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS))
|
||||
{
|
||||
blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS;
|
||||
blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS;
|
||||
if (blendSrcBits == GLS_SRCBLEND_ONE && blendDstBits == GLS_DSTBLEND_ONE
|
||||
|| blendSrcBits == GLS_SRCBLEND_ZERO && blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR
|
||||
|| blendSrcBits == GLS_SRCBLEND_SRC_ALPHA && blendDstBits == GLS_DSTBLEND_ONE
|
||||
|| blendSrcBits == GLS_SRCBLEND_DST_COLOR && blendDstBits == GLS_DSTBLEND_ONE
|
||||
|| blendSrcBits == GLS_SRCBLEND_ONE_MINUS_DST_COLOR && blendDstBits == GLS_DSTBLEND_ONE)
|
||||
{
|
||||
pStage->stateBits |= GLS_FOG_ENABLED | GLS_FOG_BLACK;
|
||||
}
|
||||
else if (blendSrcBits == GLS_SRCBLEND_DST_COLOR && blendDstBits == GLS_DSTBLEND_ZERO
|
||||
|| blendSrcBits == GLS_SRCBLEND_ZERO && blendDstBits == GLS_DSTBLEND_SRC_COLOR)
|
||||
{
|
||||
pStage->stateBits |= GLS_FOG_ENABLED | GLS_FOG_WHITE;
|
||||
}
|
||||
else if (blendSrcBits == GLS_SRCBLEND_SRC_ALPHA && blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA
|
||||
|| blendSrcBits == GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA && blendDstBits == GLS_DSTBLEND_SRC_ALPHA
|
||||
|| blendSrcBits == GLS_SRCBLEND_SRC_ALPHA && blendDstBits == GLS_DSTBLEND_ONE)
|
||||
{
|
||||
pStage->stateBits |= GLS_FOG_ENABLED;
|
||||
}
|
||||
else {
|
||||
ri.Printf(PRINT_WARNING, "Shader '%s' stage# %i is unfoggable\n", shader.name, i + 1);
|
||||
}
|
||||
|
||||
if (shader.sort == SS_BAD)
|
||||
{
|
||||
if (pStage->stateBits & GLS_DEPTHMASK_TRUE) {
|
||||
shader.sort = SS_SEE_THROUGH;
|
||||
}
|
||||
else {
|
||||
shader.sort = SS_BLEND0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
pStage->stateBits |= GLS_FOG_ENABLED;
|
||||
}
|
||||
}
|
||||
|
||||
// fogonly shaders don't have any normal passes
|
||||
if (stage == 0) {
|
||||
if (shader.sort == SS_BAD) {
|
||||
shader.sort = SS_OPAQUE;
|
||||
}
|
||||
|
||||
@@ -2586,9 +2660,11 @@ static shader_t *FinishShader( void ) {
|
||||
shader.numUnfoggedPasses = 0;
|
||||
for (stage = 0; stage < MAX_SHADER_STAGES; stage++) {
|
||||
shaderStage_t* pStage = &unfoggedStages[stage];
|
||||
if (pStage->active) {
|
||||
shader.numUnfoggedPasses++;
|
||||
if (!pStage->active) {
|
||||
break;
|
||||
}
|
||||
|
||||
shader.numUnfoggedPasses++;
|
||||
}
|
||||
|
||||
// determine which stage iterator function is appropriate
|
||||
|
||||
+16
-13
@@ -45,19 +45,6 @@ static edgeDef_t edgeDefs[SHADER_MAX_VERTEXES][MAX_EDGE_DEFS];
|
||||
static int numEdgeDefs[SHADER_MAX_VERTEXES];
|
||||
static int facing[SHADER_MAX_INDEXES/3];
|
||||
|
||||
void R_AddEdgeDef( int i1, int i2, int facing ) {
|
||||
int c;
|
||||
|
||||
c = numEdgeDefs[ i1 ];
|
||||
if ( c == MAX_EDGE_DEFS ) {
|
||||
return; // overflow
|
||||
}
|
||||
edgeDefs[ i1 ][ c ].i2 = i2;
|
||||
edgeDefs[ i1 ][ c ].facing = facing;
|
||||
|
||||
numEdgeDefs[ i1 ]++;
|
||||
}
|
||||
|
||||
void R_RenderShadowEdges( void ) {
|
||||
int i;
|
||||
|
||||
@@ -139,6 +126,19 @@ void R_RenderShadowEdges( void ) {
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_AddEdgeDef(int i1, int i2, int facing) {
|
||||
int c;
|
||||
|
||||
c = numEdgeDefs[i1];
|
||||
if (c == MAX_EDGE_DEFS) {
|
||||
return; // overflow
|
||||
}
|
||||
edgeDefs[i1][c].i2 = i2;
|
||||
edgeDefs[i1][c].facing = facing;
|
||||
|
||||
numEdgeDefs[i1]++;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
RB_ShadowTessEnd
|
||||
@@ -248,6 +248,9 @@ void RB_ShadowTessEnd( void ) {
|
||||
qglColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
|
||||
}
|
||||
|
||||
void RB_ComputeShadowVolume() {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
|
||||
@@ -26,15 +26,129 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
void R_Sky_Init()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
tr.portalsky.inUse = qfalse;
|
||||
tr.portalsky.numSurfs = 0;
|
||||
}
|
||||
|
||||
void R_Sky_Reset()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
if (tr.portalsky.inUse) {
|
||||
return;
|
||||
}
|
||||
|
||||
tr.portalsky.mins[0] = 8192.0;
|
||||
tr.portalsky.mins[1] = 8192.0;
|
||||
tr.portalsky.mins[2] = 8192.0;
|
||||
tr.portalsky.maxs[0] = -8192.0;
|
||||
tr.portalsky.maxs[1] = -8192.0;
|
||||
tr.portalsky.maxs[2] = -8192.0;
|
||||
tr.portalsky.cntNode = 0;
|
||||
tr.portalsky.numSurfs = 0;
|
||||
}
|
||||
|
||||
void R_Sky_AddSurf(msurface_t* surf)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
if (tr.portalsky.inUse)
|
||||
{
|
||||
static int last_sky_warning = 0;
|
||||
|
||||
if (tr.refdef.time - 1000 > last_sky_warning)
|
||||
{
|
||||
ri.Printf(3, "WARNING: sky being drawn in a sky portal! Bad! Bad!\n");
|
||||
last_sky_warning = tr.refdef.time;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (tr.portalsky.numSurfs < 32) {
|
||||
tr.portalsky.skySurfs[tr.portalsky.numSurfs++] = surf;
|
||||
}
|
||||
|
||||
if (tr.portalsky.cntNode)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (tr.portalsky.mins[i] >= tr.portalsky.cntNode->mins[i]) {
|
||||
tr.portalsky.mins[i] = tr.portalsky.cntNode->mins[i];
|
||||
}
|
||||
|
||||
if (tr.portalsky.maxs[i] >= tr.portalsky.cntNode->maxs[i]) {
|
||||
tr.portalsky.maxs[i] = tr.portalsky.cntNode->maxs[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void R_Sky_Render() {
|
||||
int i;
|
||||
viewParms_t newParms, oldParms;
|
||||
mnode_t* leaf;
|
||||
|
||||
if (!tr.portalsky.numSurfs) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!tr.refdef.sky_portal) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (tr.skyRendered) {
|
||||
// already rendered
|
||||
return;
|
||||
}
|
||||
|
||||
if (tr.portalsky.inUse)
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "WARNING: Recursive skies found! Make that not happen!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < tr.portalsky.numSurfs; i++) {
|
||||
if (!SurfIsOffscreen((const srfSurfaceFace_t*)tr.portalsky.skySurfs[i]->data, tr.portalsky.skySurfs[i]->shader, ENTITYNUM_WORLD)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == tr.portalsky.numSurfs) {
|
||||
return;
|
||||
}
|
||||
|
||||
tr.skyRendered = qtrue;
|
||||
oldParms = tr.viewParms;
|
||||
newParms = tr.viewParms;
|
||||
|
||||
if (r_skyportal->integer)
|
||||
{
|
||||
if (sscanf(r_skyportal_origin->string, "%f %f %f", &newParms.ori.origin[0], &newParms.ori.origin[1], &newParms.ori.origin[2]) != 3)
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "WARNING: Invalid sky portal origin: %s\n", r_skyportal_origin->string);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorCopy(tr.refdef.sky_origin, newParms.ori.origin);
|
||||
MatrixMultiply(newParms.ori.axis, tr.refdef.sky_axis, newParms.ori.axis);
|
||||
}
|
||||
|
||||
tr.portalsky.inUse = qtrue;
|
||||
VectorCopy(newParms.ori.origin, newParms.pvsOrigin);
|
||||
|
||||
leaf = R_PointInLeaf(newParms.pvsOrigin);
|
||||
if (leaf) {
|
||||
R_RenderView(&newParms);
|
||||
}
|
||||
|
||||
tr.viewParms = oldParms;
|
||||
|
||||
tr.portalsky.inUse = qfalse;
|
||||
tr.portalsky.numSurfs = 0;
|
||||
R_RotateForViewer();
|
||||
R_SetupFrustum();
|
||||
}
|
||||
|
||||
void R_Sky_ChangeFrustum() {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -56,14 +56,11 @@ void R_InitStaticModels(void) {
|
||||
g = (int)((float)tr.world->staticModelData[i * 4 + 1] * tr.overbrightMult);
|
||||
b = (int)((float)tr.world->staticModelData[i * 4 + 2] * tr.overbrightMult);
|
||||
|
||||
if ((r | g | b) & 0xFFFFFF00)
|
||||
if (r > 0xFF || g > 0xFF || b > 0xFF)
|
||||
{
|
||||
float t;
|
||||
unsigned long long rgb;
|
||||
|
||||
rgb = (g + (~((unsigned long long)(r - g) >> 32) & (r - g)) - b);
|
||||
|
||||
t = 255.0 / (float)(b + (~(rgb & 0x00000000FFFFFFFF) & rgb));
|
||||
t = 255.0 / (float)max(r, max(g, b));
|
||||
|
||||
r = (int)((float)r * t);
|
||||
g = (int)((float)g * t);
|
||||
@@ -326,6 +323,7 @@ void R_AddStaticModelSurfaces(void) {
|
||||
{
|
||||
skelHeaderGame_t* skelmodel = TIKI_GetSkel(tiki->mesh[mesh]);
|
||||
skelSurfaceGame_t* surface;
|
||||
staticSurface_t* s_surface;
|
||||
shader_t* shader;
|
||||
|
||||
if (!skelmodel) {
|
||||
@@ -336,7 +334,7 @@ void R_AddStaticModelSurfaces(void) {
|
||||
// draw all surfaces
|
||||
//
|
||||
surface = skelmodel->pSurfaces;
|
||||
for (j = 0; j < skelmodel->numSurfaces; j++, surface = surface->pNext, dsurf++)
|
||||
for (j = 0; j < skelmodel->numSurfaces; j++, ofsStaticData += surface->numVerts, surface = surface->pNext, dsurf++)
|
||||
{
|
||||
if (g_nStaticSurfaces >= MAX_STATIC_MODELS_SURFS)
|
||||
{
|
||||
@@ -344,18 +342,44 @@ void R_AddStaticModelSurfaces(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
g_staticSurfaces[g_nStaticSurfaces].ident = SF_TIKI_STATIC;
|
||||
g_staticSurfaces[g_nStaticSurfaces].ofsStaticData = ofsStaticData;
|
||||
g_staticSurfaces[g_nStaticSurfaces].surface = surface;
|
||||
g_staticSurfaces[g_nStaticSurfaces].meshNum = mesh;
|
||||
s_surface = &g_staticSurfaces[g_nStaticSurfaces++];
|
||||
s_surface->ident = SF_TIKI_STATIC;
|
||||
s_surface->ofsStaticData = ofsStaticData;
|
||||
s_surface->surface = surface;
|
||||
s_surface->meshNum = mesh;
|
||||
|
||||
shader = tr.shaders[dsurf->hShader[0]];
|
||||
|
||||
SM->bRendered = qtrue;
|
||||
R_AddDrawSurf((surfaceType_t*)&g_staticSurfaces[g_nStaticSurfaces], shader, 0);
|
||||
if (shader->numUnfoggedPasses == 1)
|
||||
{
|
||||
if (shader->unfoggedStages[0]->alphaGen == AGEN_DIST_FADE)
|
||||
{
|
||||
if (R_DistanceCullPointAndRadius(shader->fDistNear + shader->fDistRange, tiki_worldorigin, SM->cull_radius) == CULL_OUT) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (shader->unfoggedStages[0]->alphaGen == AGEN_ONE_MINUS_DIST_FADE)
|
||||
{
|
||||
if (R_DistanceCullPointAndRadius(shader->fDistNear, tiki_worldorigin, SM->cull_radius) == CULL_IN) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g_nStaticSurfaces++;
|
||||
ofsStaticData += surface->numVerts;
|
||||
SM->bRendered = qtrue;
|
||||
R_AddDrawSurf((surfaceType_t*)s_surface, shader, 0);
|
||||
|
||||
if (r_showstaticlod->integer) {
|
||||
//
|
||||
// FIXME: draw debug lods
|
||||
//
|
||||
}
|
||||
|
||||
if (r_showstaticbboxes->integer) {
|
||||
//
|
||||
// FIXME: draw debug bbox
|
||||
//
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -456,15 +480,18 @@ void RB_StaticMesh(staticSurface_t* staticSurf) {
|
||||
}
|
||||
|
||||
if (backEndData[backEnd.smpFrame]->staticModelData) {
|
||||
color4ub_t* in = (color4ub_t*)&backEndData[backEnd.smpFrame]->staticModelData[backEnd.currentStaticModel->firstVertexData + staticSurf->ofsStaticData];
|
||||
color4ub_t* out = &tess.vertexColors[baseVertex];
|
||||
const size_t offset = backEnd.currentStaticModel->firstVertexData + staticSurf->ofsStaticData * sizeof(color4ub_t);
|
||||
assert(offset < tr.world->numStaticModelData * sizeof(color4ub_t));
|
||||
assert(offset + render_count * sizeof(color4ub_t) <= tr.world->numStaticModelData * sizeof(color4ub_t));
|
||||
|
||||
for (i = 0; i < render_count; i++, in++, out++)
|
||||
const color4ub_t* in = (const color4ub_t*)&backEndData[backEnd.smpFrame]->staticModelData[offset];
|
||||
|
||||
for (i = 0; i < render_count; i++)
|
||||
{
|
||||
(*out)[0] = (*in)[0];
|
||||
(*out)[1] = (*in)[1];
|
||||
(*out)[2] = (*in)[2];
|
||||
(*out)[3] = (*in)[3];
|
||||
tess.vertexColors[baseVertex + i][0] = in[i][0];
|
||||
tess.vertexColors[baseVertex + i][1] = in[i][1];
|
||||
tess.vertexColors[baseVertex + i][2] = in[i][2];
|
||||
tess.vertexColors[baseVertex + i][3] = in[i][3];
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
+36
-12
@@ -407,46 +407,56 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits )
|
||||
if ( !r_nocull->integer ) {
|
||||
int r;
|
||||
|
||||
if ( planeBits & 1 ) {
|
||||
if (planeBits & 1) {
|
||||
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]);
|
||||
if (r == 2) {
|
||||
return; // culled
|
||||
}
|
||||
if ( r == 1 ) {
|
||||
if (r == 1) {
|
||||
planeBits &= ~1; // all descendants will also be in front
|
||||
}
|
||||
}
|
||||
|
||||
if ( planeBits & 2 ) {
|
||||
if (planeBits & 2) {
|
||||
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]);
|
||||
if (r == 2) {
|
||||
return; // culled
|
||||
}
|
||||
if ( r == 1 ) {
|
||||
if (r == 1) {
|
||||
planeBits &= ~2; // all descendants will also be in front
|
||||
}
|
||||
}
|
||||
|
||||
if ( planeBits & 4 ) {
|
||||
if (planeBits & 4) {
|
||||
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]);
|
||||
if (r == 2) {
|
||||
return; // culled
|
||||
}
|
||||
if ( r == 1 ) {
|
||||
if (r == 1) {
|
||||
planeBits &= ~4; // all descendants will also be in front
|
||||
}
|
||||
}
|
||||
|
||||
if ( planeBits & 8 ) {
|
||||
if (planeBits & 8) {
|
||||
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]);
|
||||
if (r == 2) {
|
||||
return; // culled
|
||||
}
|
||||
if ( r == 1 ) {
|
||||
if (r == 1) {
|
||||
planeBits &= ~8; // all descendants will also be in front
|
||||
}
|
||||
}
|
||||
|
||||
if (planeBits & 16) {
|
||||
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[4]);
|
||||
if (r == 2) {
|
||||
return; // culled
|
||||
}
|
||||
if (r == 1) {
|
||||
planeBits &= ~16; // all descendants will also be in front
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( node->contents != -1 ) {
|
||||
@@ -488,6 +498,8 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits )
|
||||
tr.viewParms.visBounds[1][2] = node->maxs[2];
|
||||
}
|
||||
|
||||
tr.portalsky.cntNode = node;
|
||||
|
||||
if (r_drawbrushes->integer) {
|
||||
// add the individual surfaces
|
||||
mark = node->firstmarksurface;
|
||||
@@ -509,8 +521,20 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits )
|
||||
R_MarkTerrainPatch(tr.world->visTerraPatches[node->firstTerraPatch + i]);
|
||||
}
|
||||
}
|
||||
// FIXME: static decals
|
||||
// FIXME: static models
|
||||
|
||||
if (r_drawstaticdecals->integer) {
|
||||
if (node->pFirstMarkFragment) {
|
||||
R_AddPermanentMarkFragmentSurfaces(node->pFirstMarkFragment, node->iNumMarkFragment);
|
||||
}
|
||||
}
|
||||
|
||||
if (r_drawstaticmodels->integer) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i < node->numStaticModels; i++) {
|
||||
tr.world->visStaticModels[node->firstStaticModel + i]->visCount = tr.visCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -521,7 +545,7 @@ static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits )
|
||||
R_PointInLeaf
|
||||
===============
|
||||
*/
|
||||
static mnode_t *R_PointInLeaf( const vec3_t p ) {
|
||||
mnode_t *R_PointInLeaf( const vec3_t p ) {
|
||||
mnode_t *node;
|
||||
float d;
|
||||
cplane_t *plane;
|
||||
@@ -692,7 +716,7 @@ void R_AddWorldSurfaces (void) {
|
||||
tr.refdef.num_dlights = 32;
|
||||
}
|
||||
R_TransformDlights(tr.refdef.num_dlights, tr.refdef.dlights, &tr.viewParms.world);
|
||||
R_RecursiveWorldNode(tr.world->nodes, 15, (1 << tr.refdef.num_dlights) - 1);
|
||||
R_RecursiveWorldNode(tr.world->nodes, tr.viewParms.fog.extrafrustums ? 31 : 15, (1 << tr.refdef.num_dlights) - 1);
|
||||
|
||||
if (r_drawterrain->integer) {
|
||||
R_AddTerrainSurfaces();
|
||||
|
||||
@@ -216,7 +216,11 @@ extern uidef_t uid;
|
||||
extern uiexport_t uie;
|
||||
extern uiimport_t uii;
|
||||
|
||||
|
||||
void UI_Init(void);
|
||||
void UI_Shutdown(void);
|
||||
void UI_InitExports();
|
||||
qboolean CL_FinishedIntro(void);
|
||||
void UI_StartStageKeyEvent(void);
|
||||
void UI_GetMouseState( int *mouseX, int *mouseY, int *flags );
|
||||
int UI_GetCvarInt( const char *name, int def );
|
||||
float UI_GetCvarFloat( const char *name, float def );
|
||||
@@ -226,8 +230,5 @@ void UI_SetCvarInt( const char *cvar, int value );
|
||||
void UI_SetCvarFloat( const char *cvar, float value );
|
||||
void UI_ListFiles( const char *filespec );
|
||||
const char *UI_ConfigString( int index );
|
||||
void UI_Init( void );
|
||||
void UI_Shutdown( void );
|
||||
void UI_InitExports();
|
||||
|
||||
#endif
|
||||
+67
-9
@@ -24,12 +24,35 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
CLASS_DECLARATION( UIWidget, UIList, NULL )
|
||||
{
|
||||
{ &W_LeftMouseDown, &UIList::Pressed },
|
||||
{ &W_LeftMouseUp, &UIList::Released },
|
||||
{ &EV_Layout_AddListItem, &UIList::LayoutAddListItem },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIList::UIList()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_arrow_width = 15.0;
|
||||
m_arrow_width = 0.0;
|
||||
m_currentItem = 0;
|
||||
m_next_arrow_region = 0;
|
||||
m_prev_arrow_region = 0;
|
||||
m_prev_arrow_depressed = 0;
|
||||
m_next_arrow_depressed = 0;
|
||||
|
||||
AllowActivate(true);
|
||||
|
||||
m_prev_arrow = uWinMan.RegisterShader("gfx/2d/arrow_left.tga");
|
||||
if (!m_prev_arrow) {
|
||||
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_left.tga");
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_next_arrow = uWinMan.RegisterShader("gfx/2d/arrow_right.tga");
|
||||
if (!m_next_arrow) {
|
||||
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_right.tga");
|
||||
}
|
||||
}
|
||||
|
||||
void UIList::Draw
|
||||
@@ -48,8 +71,26 @@ qboolean UIList::KeyEvent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
switch (key)
|
||||
{
|
||||
case K_RIGHTARROW:
|
||||
ScrollNext();
|
||||
UpdateData();
|
||||
if (m_commandhandler) {
|
||||
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
|
||||
}
|
||||
return qtrue;
|
||||
case K_LEFTARROW:
|
||||
ScrollPrev();
|
||||
UpdateData();
|
||||
if (m_commandhandler) {
|
||||
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
|
||||
}
|
||||
return qtrue;
|
||||
default:
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UIList::CharEvent
|
||||
@@ -58,7 +99,6 @@ void UIList::CharEvent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
void UIList::Pressed
|
||||
@@ -85,7 +125,10 @@ void UIList::ScrollNext
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_currentItem++;
|
||||
if (m_currentItem > m_itemlist.NumObjects()) {
|
||||
m_currentItem = m_itemlist.NumObjects();
|
||||
}
|
||||
}
|
||||
|
||||
void UIList::ScrollPrev
|
||||
@@ -94,7 +137,10 @@ void UIList::ScrollPrev
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_currentItem--;
|
||||
if (m_currentItem < 1) {
|
||||
m_currentItem = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void UIList::FrameInitialized
|
||||
@@ -103,7 +149,8 @@ void UIList::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_prev_arrow_region = new UIRect2D(m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
|
||||
m_next_arrow_region = new UIRect2D(m_clippedframe.size.width - m_arrow_width + m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
|
||||
}
|
||||
|
||||
void UIList::LayoutAddListItem
|
||||
@@ -155,6 +202,17 @@ qboolean UIListIndex::KeyEvent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
switch (key)
|
||||
{
|
||||
case K_RIGHTARROW:
|
||||
ScrollNext();
|
||||
UpdateData();
|
||||
return qtrue;
|
||||
case K_LEFTARROW:
|
||||
ScrollPrev();
|
||||
UpdateData();
|
||||
return qtrue;
|
||||
default:
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
+192
-29
@@ -29,7 +29,10 @@ CLASS_DECLARATION( UIWidget, UIListBase, NULL )
|
||||
|
||||
UIListBase::UIListBase()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_currentItem = 0;
|
||||
m_vertscroll = 0;
|
||||
m_bUseVertScroll = 1;
|
||||
AllowActivate(true);
|
||||
}
|
||||
|
||||
void UIListBase::TrySelectItem
|
||||
@@ -58,7 +61,13 @@ void UIListBase::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_vertscroll) {
|
||||
delete m_vertscroll;
|
||||
}
|
||||
|
||||
m_vertscroll = new UIVertScroll();
|
||||
m_vertscroll->InitFrame(this, m_frame.size.width - 16.0, 0.0, 16.0, m_frame.size.height, -1);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
|
||||
int UIListBase::getCurrentItem
|
||||
@@ -67,8 +76,7 @@ int UIListBase::getCurrentItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_currentItem;
|
||||
}
|
||||
|
||||
int UIListBase::getNumItems
|
||||
@@ -77,8 +85,7 @@ int UIListBase::getNumItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void UIListBase::DeleteAllItems
|
||||
@@ -87,7 +94,6 @@ void UIListBase::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
void UIListBase::DeleteItem
|
||||
@@ -96,7 +102,6 @@ void UIListBase::DeleteItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
UIVertScroll *UIListBase::GetScrollBar
|
||||
@@ -105,8 +110,7 @@ UIVertScroll *UIListBase::GetScrollBar
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return NULL;
|
||||
return m_vertscroll;
|
||||
}
|
||||
|
||||
void UIListBase::SetUseScrollBar
|
||||
@@ -115,12 +119,28 @@ void UIListBase::SetUseScrollBar
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_bUseVertScroll = bUse;
|
||||
|
||||
if (bUse)
|
||||
{
|
||||
if (!m_vertscroll) {
|
||||
m_vertscroll = new UIVertScroll();
|
||||
}
|
||||
|
||||
m_vertscroll->InitFrame(this, m_frame.size.width - 16.0, 0.0, 16.0, m_frame.size.height, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_vertscroll) {
|
||||
delete m_vertscroll;
|
||||
m_vertscroll = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ListItem::ListItem()
|
||||
{
|
||||
// FIXME: stub
|
||||
index = -1;
|
||||
}
|
||||
|
||||
ListItem::ListItem
|
||||
@@ -131,17 +151,71 @@ ListItem::ListItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
this->string = string;
|
||||
this->index = index;
|
||||
this->command = command;
|
||||
}
|
||||
|
||||
Event EV_UIListBase_ItemSelected
|
||||
(
|
||||
"listbase_item_selected",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"index",
|
||||
"Signaled when an item is selected"
|
||||
);
|
||||
|
||||
Event EV_UIListBase_ItemDoubleClicked
|
||||
(
|
||||
"listbase_item_doubleclicked",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"index",
|
||||
"Signaled when an item is double clicked"
|
||||
);
|
||||
|
||||
Event EV_Layout_AddListItem
|
||||
(
|
||||
"additem",
|
||||
EV_DEFAULT,
|
||||
"sS",
|
||||
"itemname command",
|
||||
"Add an item to the list"
|
||||
);
|
||||
|
||||
Event EV_Layout_AddConfigstringListItem
|
||||
(
|
||||
"addconfigstringitem",
|
||||
EV_DEFAULT,
|
||||
"iS",
|
||||
"index command",
|
||||
"Add an item to the list that uses a configstring"
|
||||
);
|
||||
|
||||
Event EV_UIListBox_DeleteAllItems
|
||||
(
|
||||
"deleteallitems",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete all the items from the widget"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION( UIListBase, UIListBox, NULL )
|
||||
{
|
||||
{ &W_LeftMouseDown, &UIListBox::MousePressed },
|
||||
{ &W_LeftMouseUp, &UIListBox::MouseReleased },
|
||||
{ &EV_Layout_AddListItem, &UIListBox::LayoutAddListItem },
|
||||
{ &EV_Layout_AddConfigstringListItem, &UIListBox::LayoutAddConfigstringListItem },
|
||||
{ &EV_UIListBox_DeleteAllItems, &UIListBox::DeleteAllItems },
|
||||
{ &EV_Layout_Font, &UIListBox::SetListFont },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIListBox::UIListBox()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_clickState.point.x = 0.0;
|
||||
m_clickState.point.y = 0.0;
|
||||
}
|
||||
|
||||
void UIListBox::Draw
|
||||
@@ -168,7 +242,6 @@ void UIListBox::MouseReleased
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
void UIListBox::DeleteAllItems
|
||||
@@ -177,7 +250,14 @@ void UIListBox::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.ClearObjectList();
|
||||
m_currentItem = 0;
|
||||
|
||||
if (m_vertscroll)
|
||||
{
|
||||
m_vertscroll->setNumItems(0);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::SetListFont
|
||||
@@ -186,7 +266,13 @@ void UIListBox::SetListFont
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
LayoutFont(ev);
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setPageHeight(m_frame.size.height / m_font->getHeight(m_bVirtual));
|
||||
}
|
||||
|
||||
FrameInitialized();
|
||||
}
|
||||
|
||||
void UIListBox::TrySelectItem
|
||||
@@ -195,7 +281,16 @@ void UIListBox::TrySelectItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIListBase::TrySelectItem(which);
|
||||
|
||||
if (!getNumItems()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cvarname.length())
|
||||
{
|
||||
uii.Cvar_Set(m_cvarname.c_str(), m_itemlist.ObjectAt(m_currentItem)->string.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::AddItem
|
||||
@@ -205,7 +300,27 @@ void UIListBox::AddItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
ListItem* li;
|
||||
|
||||
li = new ListItem();
|
||||
if (!li) {
|
||||
uii.Sys_Error(ERR_DROP, "Couldn't create list item\n");
|
||||
}
|
||||
|
||||
li->string = item;
|
||||
if (command) {
|
||||
li->command = command;
|
||||
}
|
||||
|
||||
m_itemlist.AddObject(li);
|
||||
|
||||
if (!m_currentItem) {
|
||||
m_currentItem = 1;
|
||||
}
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::AddItem
|
||||
@@ -215,7 +330,27 @@ void UIListBox::AddItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
ListItem* li;
|
||||
|
||||
li = new ListItem();
|
||||
if (!li) {
|
||||
uii.Sys_Error(ERR_DROP, "Couldn't create list item\n");
|
||||
}
|
||||
|
||||
li->index = index;
|
||||
if (command) {
|
||||
li->command = command;
|
||||
}
|
||||
|
||||
m_itemlist.AddObject(li);
|
||||
|
||||
if (!m_currentItem) {
|
||||
m_currentItem = 1;
|
||||
}
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::FrameInitialized
|
||||
@@ -224,7 +359,12 @@ void UIListBox::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIListBase::FrameInitialized();
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setPageHeight(m_frame.size.height / m_font->getHeight(m_bVirtual));
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::LayoutAddListItem
|
||||
@@ -233,7 +373,12 @@ void UIListBox::LayoutAddListItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (ev->NumArgs() != 2) {
|
||||
AddItem(ev->GetString(1), NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
AddItem(ev->GetString(1), ev->GetString(2).c_str());
|
||||
}
|
||||
|
||||
void UIListBox::LayoutAddConfigstringListItem
|
||||
@@ -242,7 +387,12 @@ void UIListBox::LayoutAddConfigstringListItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (ev->NumArgs() != 2) {
|
||||
AddItem(ev->GetInteger(1), NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
AddItem(ev->GetInteger(1), ev->GetString(2).c_str());
|
||||
}
|
||||
|
||||
str UIListBox::getItemText
|
||||
@@ -251,8 +401,7 @@ str UIListBox::getItemText
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return "";
|
||||
return m_itemlist.ObjectAt(which)->string;
|
||||
}
|
||||
|
||||
int UIListBox::getNumItems
|
||||
@@ -261,8 +410,7 @@ int UIListBox::getNumItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_itemlist.NumObjects();
|
||||
}
|
||||
|
||||
void UIListBox::DeleteAllItems
|
||||
@@ -271,7 +419,14 @@ void UIListBox::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.ClearObjectList();
|
||||
m_currentItem = 0;
|
||||
|
||||
if (m_vertscroll)
|
||||
{
|
||||
m_vertscroll->setNumItems(0);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::DeleteItem
|
||||
@@ -280,5 +435,13 @@ void UIListBox::DeleteItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.RemoveObjectAt(which);
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
|
||||
if (m_currentItem > getNumItems()) {
|
||||
TrySelectItem(getNumItems());
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#ifndef __UILISTBOX_H__
|
||||
#define __UILISTBOX_H__
|
||||
|
||||
extern Event EV_Layout_AddListItem;
|
||||
|
||||
class UIListBase : public UIWidget {
|
||||
protected:
|
||||
int m_currentItem;
|
||||
|
||||
+474
-84
@@ -21,66 +21,35 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "ui_local.h"
|
||||
#include "localization.h"
|
||||
|
||||
griditemtype_t UIListCtrlItem::getListItemType
|
||||
(
|
||||
int which
|
||||
) const
|
||||
static UISize2D s_columnpadding;
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return TYPE_STRING;
|
||||
}
|
||||
|
||||
str UIListCtrlItem::getListItemString
|
||||
(
|
||||
int which
|
||||
) const
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return "";
|
||||
}
|
||||
|
||||
int UIListCtrlItem::getListItemValue
|
||||
(
|
||||
int which
|
||||
) const
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UIListCtrlItem::DrawListItem
|
||||
(
|
||||
int,
|
||||
UIRect2D const &,
|
||||
bool, UIFont *
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
qboolean UIListCtrlItem::IsHeaderEntry
|
||||
(
|
||||
void
|
||||
) const
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
}
|
||||
bool UIListCtrl::s_qsortreverse;
|
||||
int UIListCtrl::s_qsortcolumn;
|
||||
class UIListCtrl* UIListCtrl::s_qsortobject;
|
||||
|
||||
CLASS_DECLARATION( UIListBase, UIListCtrl, NULL )
|
||||
{
|
||||
{ &W_SizeChanged, &UIListCtrl::OnSizeChanged },
|
||||
{ &W_LeftMouseDown, &UIListCtrl::MousePressed },
|
||||
{ &W_LeftMouseUp, &UIListCtrl::MouseReleased },
|
||||
{ &W_LeftMouseDragged, &UIListCtrl::MouseDragged },
|
||||
{ &W_MouseEntered, &UIListCtrl::MouseEntered },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIListCtrl::UIListCtrl()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_clickState.point.x = m_clickState.point.y = 0;
|
||||
m_sizestate.column = 0;
|
||||
m_iLastSortColumn = 0;
|
||||
m_bDrawHeader = qtrue;
|
||||
m_headerfont = NULL;
|
||||
|
||||
Connect(this, W_SizeChanged, W_SizeChanged);
|
||||
m_background_color = UColor(0.02f, 0.07f, 0.005f, 1.0f);
|
||||
m_foreground_color = UHudColor;
|
||||
}
|
||||
|
||||
int UIListCtrl::StringCompareFunction
|
||||
@@ -91,8 +60,34 @@ int UIListCtrl::StringCompareFunction
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
if (i1->getListItemType(columnname) != TYPE_STRING || i2->getListItemType(columnname) != TYPE_STRING) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* s1 = i1->getListItemString(columnname);
|
||||
const char* s2 = i2->getListItemString(columnname);
|
||||
|
||||
if (*s1 == '.')
|
||||
{
|
||||
if (*s2 != '.') {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else if (*s2 == '.') {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (*s1 == '[')
|
||||
{
|
||||
if (*s2 != '[') {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else if (*s2 == '[') {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Q_stricmp(s1, s2);
|
||||
}
|
||||
|
||||
int UIListCtrl::StringNumberCompareFunction
|
||||
@@ -103,8 +98,18 @@ int UIListCtrl::StringNumberCompareFunction
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
int val1, val2;
|
||||
|
||||
val1 = i1->getListItemValue(columnname);
|
||||
val2 = i2->getListItemValue(columnname);
|
||||
|
||||
if (val1 > val2) {
|
||||
return 1;
|
||||
} else if (val1 < val2) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int UIListCtrl::QsortCompare
|
||||
@@ -114,8 +119,8 @@ int UIListCtrl::QsortCompare
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
int val = s_qsortobject->m_comparefunction((const UIListCtrlItem*)e1, (const UIListCtrlItem*)e2, s_qsortcolumn);
|
||||
return s_qsortreverse ? -val : val;
|
||||
}
|
||||
|
||||
void UIListCtrl::Draw
|
||||
@@ -124,7 +129,11 @@ void UIListCtrl::Draw
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_bDrawHeader) {
|
||||
DrawColumns();
|
||||
}
|
||||
|
||||
DrawContent();
|
||||
}
|
||||
|
||||
int UIListCtrl::getHeaderHeight
|
||||
@@ -133,8 +142,19 @@ int UIListCtrl::getHeaderHeight
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
if (!m_bDrawHeader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (m_headerfont) {
|
||||
return (int)(m_headerfont->getHeight(m_bVirtual) + (s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1]);
|
||||
}
|
||||
|
||||
if (m_font) {
|
||||
return (int)(m_font->getHeight(m_bVirtual) + (s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1]);
|
||||
}
|
||||
|
||||
return (int)((s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1]);
|
||||
}
|
||||
|
||||
void UIListCtrl::MousePressed
|
||||
@@ -143,7 +163,73 @@ void UIListCtrl::MousePressed
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIPoint2D p;
|
||||
|
||||
p = MouseEventToClientPoint(ev);
|
||||
|
||||
if (m_clicksound.length()) {
|
||||
uii.Snd_PlaySound(m_clicksound.c_str());
|
||||
}
|
||||
|
||||
if (getHeaderHeight() > p.y)
|
||||
{
|
||||
int closesep = 0;
|
||||
int atleft = 0;
|
||||
int closeatleft = 0;
|
||||
int insep = 0;
|
||||
|
||||
for (int i = 1; i <= m_columnlist.NumObjects(); i++) {
|
||||
const columndef_t& column = m_columnlist.ObjectAt(i);
|
||||
atleft += column.width;
|
||||
|
||||
if (abs(atleft - p.x) > 2)
|
||||
{
|
||||
if (atleft - column.width < p.x && atleft > p.x) {
|
||||
insep = i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
closesep = i;
|
||||
closeatleft = atleft;
|
||||
}
|
||||
}
|
||||
|
||||
if (closesep)
|
||||
{
|
||||
m_sizestate.column = closesep;
|
||||
m_sizestate.min = closeatleft - m_columnlist.ObjectAt(closesep).width;
|
||||
uWinMan.setFirstResponder(this);
|
||||
} else {
|
||||
SortByColumn(m_columnlist.ObjectAt(insep).name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_vertscroll) {
|
||||
TrySelectItem((m_vertscroll->getTopItem() + 1) + (p.y - getHeaderHeight()) / m_font->getHeight(m_bVirtual));
|
||||
} else {
|
||||
TrySelectItem(1.0 + (p.y - getHeaderHeight()) / m_font->getHeight(m_bVirtual));
|
||||
}
|
||||
|
||||
if (m_clickState.time + 500 > uid.time
|
||||
&& m_currentItem == m_clickState.selected
|
||||
&& fabs(m_clickState.point.x - p.x) <= 2.0
|
||||
&& fabs(m_clickState.point.y - p.y) <= 2.0)
|
||||
{
|
||||
Event newev;
|
||||
newev.AddInteger(m_currentItem);
|
||||
SendSignal(newev);
|
||||
m_clickState.time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_clickState.time = uid.time;
|
||||
m_clickState.selected = m_currentItem;
|
||||
m_clickState.point.x = p.x;
|
||||
m_clickState.point.y = p.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::MouseDragged
|
||||
@@ -152,7 +238,23 @@ void UIListCtrl::MouseDragged
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIPoint2D p;
|
||||
int newwidth;
|
||||
|
||||
p = MouseEventToClientPoint(ev);
|
||||
if (m_sizestate.column)
|
||||
{
|
||||
columndef_t& column = m_columnlist.ObjectAt(m_sizestate.column);
|
||||
|
||||
newwidth = p.x - m_sizestate.min;
|
||||
if (newwidth > 600) {
|
||||
newwidth = 600;
|
||||
} else if (newwidth < 0) {
|
||||
newwidth = 0;
|
||||
}
|
||||
|
||||
column.width = newwidth;
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::MouseReleased
|
||||
@@ -161,7 +263,11 @@ void UIListCtrl::MouseReleased
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_sizestate.column = 0;
|
||||
|
||||
if (uWinMan.getFirstResponder() == this) {
|
||||
uWinMan.setFirstResponder(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::MouseEntered
|
||||
@@ -170,7 +276,7 @@ void UIListCtrl::MouseEntered
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
uWinMan.ActivateControl(this);
|
||||
}
|
||||
|
||||
void UIListCtrl::OnSizeChanged
|
||||
@@ -179,7 +285,13 @@ void UIListCtrl::OnSizeChanged
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (!m_vertscroll) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_vertscroll->InitFrame(this, m_frame.size.width - 16.0, 0.0, 16.0, m_frame.size.height, -1);
|
||||
m_vertscroll->setPageHeight((m_frame.size.height - getHeaderHeight()) / m_font->getHeight(m_bVirtual));
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
|
||||
void UIListCtrl::DrawColumns
|
||||
@@ -188,7 +300,57 @@ void UIListCtrl::DrawColumns
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int atleft;
|
||||
int i;
|
||||
int height;
|
||||
UIFont* pFont;
|
||||
UColor columnColor, textColor;
|
||||
|
||||
atleft = 0;
|
||||
columnColor = UColor(0.07f, 0.06f, 0.005f, 1.0f);
|
||||
textColor = UHudColor;
|
||||
|
||||
pFont = m_headerfont;
|
||||
if (!pFont) pFont = m_font;
|
||||
|
||||
height = (s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1] + pFont->getHeight(m_bVirtual);
|
||||
pFont->setColor(textColor);
|
||||
|
||||
for (i = 1; i <= m_columnlist.NumObjects(); i++)
|
||||
{
|
||||
const columndef_t& column = m_columnlist.ObjectAt(i);
|
||||
|
||||
DrawBoxWithSolidBorder(
|
||||
UIRect2D(atleft, 0, column.width + m_vVirtualScale[1], height),
|
||||
columnColor,
|
||||
textColor,
|
||||
1,
|
||||
3,
|
||||
m_local_alpha
|
||||
);
|
||||
|
||||
pFont->Print(
|
||||
atleft / m_vVirtualScale[0] + s_columnpadding.width,
|
||||
s_columnpadding.height,
|
||||
Sys_LV_CL_ConvertString(column.title.c_str()),
|
||||
-1,
|
||||
m_bVirtual
|
||||
);
|
||||
|
||||
atleft += column.width;
|
||||
}
|
||||
|
||||
if (m_frame.size.width > atleft)
|
||||
{
|
||||
DrawBoxWithSolidBorder(
|
||||
UIRect2D(atleft, 0, m_frame.size.width - atleft + 1.0, height),
|
||||
columnColor,
|
||||
textColor,
|
||||
1,
|
||||
3,
|
||||
m_local_alpha
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::DrawContent
|
||||
@@ -197,7 +359,110 @@ void UIListCtrl::DrawContent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int item;
|
||||
int height, headerheight, iItemHeight;
|
||||
UIFont* pFont;
|
||||
int top;
|
||||
UColor selColor, selText;
|
||||
UColor backColor, textColor;
|
||||
|
||||
height = m_font->getHeight(m_bVirtual);
|
||||
selColor = UColor(0.21f, 0.18f, 0.015f, 1.0f);
|
||||
selText = UColor(0.9f, 0.8f, 0.6f, 1.0f);
|
||||
backColor = m_background_color;
|
||||
textColor = m_foreground_color;
|
||||
|
||||
if (m_headerfont) {
|
||||
headerheight = m_headerfont->getHeight(m_bVirtual);
|
||||
} else {
|
||||
headerheight = 0;
|
||||
}
|
||||
|
||||
selColor.a = m_local_alpha;
|
||||
selText.a = m_local_alpha;
|
||||
backColor.a = m_local_alpha;
|
||||
textColor.a = m_local_alpha;
|
||||
top = getHeaderHeight();
|
||||
if (m_vertscroll) {
|
||||
item = m_vertscroll->getTopItem() + 1;
|
||||
} else {
|
||||
item = 1;
|
||||
}
|
||||
|
||||
for (; item <= m_itemlist.NumObjects(); item++)
|
||||
{
|
||||
UIListCtrlItem* theitem;
|
||||
int col;
|
||||
int atleft;
|
||||
UColor* itemBg;
|
||||
UColor* itemText;
|
||||
|
||||
theitem = m_itemlist.ObjectAt(item);
|
||||
atleft = 0;
|
||||
|
||||
if (item == m_currentItem)
|
||||
{
|
||||
itemBg = &selColor;
|
||||
itemText = &selText;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemBg = &backColor;
|
||||
itemText = &textColor;
|
||||
}
|
||||
|
||||
if (theitem->IsHeaderEntry() && m_headerfont) {
|
||||
pFont = m_headerfont;
|
||||
iItemHeight = headerheight;
|
||||
} else {
|
||||
pFont = m_font;
|
||||
iItemHeight = height;
|
||||
}
|
||||
|
||||
pFont->setColor(*itemText);
|
||||
for (col = 1; col <= m_columnlist.NumObjects(); col++)
|
||||
{
|
||||
columndef_t& column = m_columnlist.ObjectAt(col);
|
||||
UIRect2D drawRect(atleft, top, column.width, iItemHeight);
|
||||
griditemtype_t itemtype = theitem->getListItemType(column.name);
|
||||
|
||||
switch (itemtype)
|
||||
{
|
||||
case TYPE_STRING:
|
||||
DrawBox(drawRect, *itemBg, m_local_alpha);
|
||||
pFont->Print(
|
||||
drawRect.pos.x / m_vVirtualScale[0] + 1.0,
|
||||
drawRect.pos.y / m_vVirtualScale[1],
|
||||
Sys_LV_CL_ConvertString(theitem->getListItemString(column.name)),
|
||||
-1,
|
||||
m_bVirtual
|
||||
);
|
||||
break;
|
||||
case TYPE_OWNERDRAW:
|
||||
theitem->DrawListItem(column.name, drawRect, item == m_currentItem, pFont);
|
||||
break;
|
||||
}
|
||||
|
||||
atleft += column.width;
|
||||
}
|
||||
|
||||
if (m_frame.size.width > atleft)
|
||||
{
|
||||
DrawBox(
|
||||
atleft,
|
||||
top,
|
||||
m_frame.size.width - atleft,
|
||||
height,
|
||||
*itemBg,
|
||||
m_local_alpha
|
||||
);
|
||||
}
|
||||
|
||||
top += iItemHeight;
|
||||
if (iItemHeight + top > m_frame.size.height) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::FrameInitialized
|
||||
@@ -206,7 +471,8 @@ void UIListCtrl::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIListBase::FrameInitialized();
|
||||
OnSizeChanged(NULL);
|
||||
}
|
||||
|
||||
void UIListCtrl::SetDrawHeader
|
||||
@@ -215,7 +481,7 @@ void UIListCtrl::SetDrawHeader
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_bDrawHeader = bDrawHeader;
|
||||
}
|
||||
|
||||
void UIListCtrl::AddItem
|
||||
@@ -224,7 +490,10 @@ void UIListCtrl::AddItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.AddObject(item);
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::InsertItem
|
||||
@@ -233,7 +502,26 @@ void UIListCtrl::InsertItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (where > 0 && where <= m_itemlist.NumObjects())
|
||||
{
|
||||
int i;
|
||||
|
||||
m_itemlist.AddObject(NULL);
|
||||
|
||||
for (i = m_itemlist.NumObjects(); i > where; i++) {
|
||||
m_itemlist.SetObjectAt(i, m_itemlist.ObjectAt(i - 1));
|
||||
}
|
||||
|
||||
m_itemlist.SetObjectAt(where, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_itemlist.AddObject(item);
|
||||
}
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
int UIListCtrl::FindItem
|
||||
@@ -242,8 +530,7 @@ int UIListCtrl::FindItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_itemlist.IndexOfObject(item);
|
||||
}
|
||||
|
||||
UIListCtrlItem *UIListCtrl::GetItem
|
||||
@@ -252,8 +539,7 @@ UIListCtrlItem *UIListCtrl::GetItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return NULL;
|
||||
return m_itemlist.ObjectAt(item);
|
||||
}
|
||||
|
||||
void UIListCtrl::AddColumn
|
||||
@@ -266,7 +552,15 @@ void UIListCtrl::AddColumn
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
columndef_t column;
|
||||
|
||||
column.title = title;
|
||||
column.name = name;
|
||||
column.width = width;
|
||||
column.numeric = numeric;
|
||||
column.reverse_sort = reverse_sort;
|
||||
|
||||
m_columnlist.AddObject(column);
|
||||
}
|
||||
|
||||
void UIListCtrl::RemoveAllColumns
|
||||
@@ -275,7 +569,7 @@ void UIListCtrl::RemoveAllColumns
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_columnlist.ClearObjectList();
|
||||
}
|
||||
|
||||
int UIListCtrl::getNumItems
|
||||
@@ -284,8 +578,7 @@ int UIListCtrl::getNumItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_itemlist.NumObjects();
|
||||
}
|
||||
|
||||
void UIListCtrl::DeleteAllItems
|
||||
@@ -294,7 +587,14 @@ void UIListCtrl::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.ClearObjectList();
|
||||
m_currentItem = 0;
|
||||
|
||||
if (m_vertscroll)
|
||||
{
|
||||
m_vertscroll->setNumItems(0);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::DeleteItem
|
||||
@@ -303,7 +603,15 @@ void UIListCtrl::DeleteItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.RemoveObjectAt(which);
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
|
||||
if (m_currentItem > getNumItems()) {
|
||||
TrySelectItem(getNumItems());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::SortByColumn
|
||||
@@ -312,7 +620,81 @@ void UIListCtrl::SortByColumn
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
bool exists;
|
||||
bool numeric;
|
||||
bool reverse;
|
||||
UIListCtrlItem* selected;
|
||||
bool selvisible;
|
||||
|
||||
exists = 0;
|
||||
numeric = 0;
|
||||
reverse = 0;
|
||||
selected = NULL;
|
||||
selvisible = 0;
|
||||
|
||||
for (i = 1; i <= m_columnlist.NumObjects(); i++) {
|
||||
columndef_t& def = m_columnlist.ObjectAt(i);
|
||||
|
||||
if (def.name == i) {
|
||||
numeric = def.numeric;
|
||||
reverse = def.reverse_sort;
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (exists)
|
||||
{
|
||||
m_iLastSortColumn = column;
|
||||
s_qsortcolumn = column;
|
||||
s_qsortobject = this;
|
||||
s_qsortreverse = reverse;
|
||||
|
||||
if (m_currentItem)
|
||||
{
|
||||
selected = m_itemlist.ObjectAt(m_currentItem);
|
||||
if (m_vertscroll)
|
||||
{
|
||||
selvisible = false;
|
||||
if (m_currentItem >= m_vertscroll->getTopItem() + 1) {
|
||||
selvisible = m_currentItem <= m_vertscroll->getPageHeight() + m_vertscroll->getTopItem();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selvisible = false;
|
||||
// FIXME: selvisible when there is no vertical scroll?
|
||||
//
|
||||
//if (m_currentItem > 0) {
|
||||
// selvisible = m_currentItem <= m_vertscroll->m_pageheight + m_vertscroll->getTopItem();
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
if (numeric) {
|
||||
m_comparefunction = &UIListCtrl::StringNumberCompareFunction;
|
||||
} else {
|
||||
m_comparefunction = &UIListCtrl::StringCompareFunction;
|
||||
}
|
||||
|
||||
if (m_itemlist.NumObjects()) {
|
||||
m_itemlist.Sort(&UIListCtrl::QsortCompare);
|
||||
}
|
||||
|
||||
if (selected)
|
||||
{
|
||||
if (selvisible) {
|
||||
TrySelectItem(FindItem(selected));
|
||||
} else {
|
||||
m_currentItem = FindItem(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iLastSortColumn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::SortByLastSortColumn
|
||||
@@ -321,7 +703,7 @@ void UIListCtrl::SortByLastSortColumn
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
SortByColumn(m_iLastSortColumn);
|
||||
}
|
||||
|
||||
void UIListCtrl::setCompareFunction
|
||||
@@ -330,7 +712,7 @@ void UIListCtrl::setCompareFunction
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_comparefunction = func;
|
||||
}
|
||||
|
||||
void UIListCtrl::setHeaderFont
|
||||
@@ -339,5 +721,13 @@ void UIListCtrl::setHeaderFont
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_headerfont) {
|
||||
delete m_headerfont;
|
||||
}
|
||||
|
||||
if (name) {
|
||||
m_headerfont = new UIFont(name);
|
||||
} else {
|
||||
m_headerfont = NULL;
|
||||
}
|
||||
}
|
||||
@@ -27,11 +27,11 @@ typedef enum { TYPE_STRING, TYPE_OWNERDRAW } griditemtype_t;
|
||||
|
||||
class UIListCtrlItem {
|
||||
public:
|
||||
virtual griditemtype_t getListItemType( int which ) const;
|
||||
virtual str getListItemString( int which ) const;
|
||||
virtual int getListItemValue( int which ) const;
|
||||
virtual void DrawListItem( int iColumn, const UIRect2D &drawRect, bool bSelected, UIFont *pFont );
|
||||
virtual qboolean IsHeaderEntry( void ) const;
|
||||
virtual griditemtype_t getListItemType( int which ) const = 0;
|
||||
virtual str getListItemString( int which ) const = 0;
|
||||
virtual int getListItemValue( int which ) const = 0;
|
||||
virtual void DrawListItem( int iColumn, const UIRect2D &drawRect, bool bSelected, UIFont *pFont ) = 0;
|
||||
virtual qboolean IsHeaderEntry( void ) const = 0;
|
||||
};
|
||||
|
||||
typedef struct m_clickState_s {
|
||||
@@ -54,6 +54,7 @@ protected:
|
||||
static bool s_qsortreverse;
|
||||
static int s_qsortcolumn;
|
||||
static class UIListCtrl *s_qsortobject;
|
||||
|
||||
int m_iLastSortColumn;
|
||||
class UIFont *m_headerfont;
|
||||
Container<UIListCtrlItem *> m_itemlist;
|
||||
@@ -66,7 +67,7 @@ protected:
|
||||
} m_sizestate;
|
||||
m_clickState_s m_clickState;
|
||||
|
||||
int( *m_comparefunction ) (/* unknown */ );
|
||||
int (*m_comparefunction) (const UIListCtrlItem* i1, const UIListCtrlItem* i2, int columnname);
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIListCtrl );
|
||||
|
||||
@@ -600,7 +600,14 @@ void MenuManager::RealignMenus
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
int num;
|
||||
|
||||
num = m_menulist.NumObjects();
|
||||
for (i = 1; i <= num; i++)
|
||||
{
|
||||
m_menulist.ObjectAt(i)->RealignWidgets();
|
||||
}
|
||||
}
|
||||
|
||||
void MenuManager::AddMenu
|
||||
|
||||
@@ -1601,7 +1601,7 @@ void UIWidget::TextAlignment
|
||||
)
|
||||
|
||||
{
|
||||
for( int i = 1; i < ev->NumArgs(); i++ )
|
||||
for( int i = 1; i <= ev->NumArgs(); i++ )
|
||||
{
|
||||
str align = ev->GetString( 1 );
|
||||
|
||||
|
||||
+13
-1
@@ -1201,7 +1201,19 @@ Sys_PumpMessageLoop
|
||||
*/
|
||||
void Sys_PumpMessageLoop(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
MSG msg;
|
||||
|
||||
while (PeekMessageA(&msg, 0, 0, 0, 0))
|
||||
{
|
||||
if (!GetMessageA(&msg, 0, 0, 0)) {
|
||||
Com_Quit_f();
|
||||
}
|
||||
|
||||
g_wv.sysMsgTime = msg.time;
|
||||
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageA(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.1 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 996 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 881 KiB |
Reference in new issue
Block a user