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https://github.com/bearstonem/openmohaa-vr.git
synced 2026-10-18 03:00:36 +02:00
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No files matched your search
@@ -85,6 +85,11 @@ These are the tools required on Unix :
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Visual Studio (2019 or 2022) is generally preferred.
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## Screenshots
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## Third party
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### SDL
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@@ -121,8 +126,8 @@ https://xiph.org/vorbis/
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https://opus-codec.org/
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## URL
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||||
## URLs and communities
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- https://openmohaa.sourceforge.net/
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- https://github.com/openmoh/openmohaa/
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- https://mohaaaa.co.uk/AAAAMOHAA/index.php
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- https://x-null.net/
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@@ -6363,6 +6363,7 @@ qboolean CG_Command_ProcessFile(const char* filename, qboolean quiet, dtiki_t *c
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char* buffer;
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const char* bufstart;
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char com_token[MAX_STRING_CHARS];
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char tempName[MAX_QPATH + 1];
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if (cgi.FS_ReadFile(filename, (void**)&buffer, quiet) == -1) {
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return qfalse;
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@@ -6375,6 +6376,10 @@ qboolean CG_Command_ProcessFile(const char* filename, qboolean quiet, dtiki_t *c
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// we are not setting up for a tiki
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current_tiki = NULL;
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// Update the loading screen
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sprintf(tempName, "m%s", filename);
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cgi.LoadResource(tempName);
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bufstart = buffer;
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while (1) {
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@@ -6413,6 +6418,10 @@ qboolean CG_Command_ProcessFile(const char* filename, qboolean quiet, dtiki_t *c
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}
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cgi.FS_FreeFile((void*)bufstart);
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// Update the loading screen
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sprintf(tempName, "o%s", filename);
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cgi.LoadResource(tempName);
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return qtrue;
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}
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+30
-14
@@ -414,6 +414,25 @@ void CG_Portal(centity_t* cent)
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{
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}
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/*
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================
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BG_EvaluateTrajectory
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================
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*/
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void BG_EvaluateTrajectory(const trajectory_t* tr, int atTime, const vec3_t base, vec3_t result) {
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float deltaTime;
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if (atTime > cg_smoothClientsTime->integer + tr->trTime) {
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atTime = cg_smoothClientsTime->integer + tr->trTime;
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}
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deltaTime = (float)(atTime - tr->trTime) / 1000.0;
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result[0] = tr->trDelta[0] * deltaTime + base[0];
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result[1] = tr->trDelta[1] * deltaTime + base[1];
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result[2] = tr->trDelta[2] * deltaTime + base[2];
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}
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/*
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===============
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CG_CalcEntityLerpPositions
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@@ -477,8 +496,8 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
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// this will linearize a sine or parabolic curve, but it is important
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// to not extrapolate player positions if more recent data is available
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BG_EvaluateTrajectory(¢->currentState.pos, cg.snap->serverTime, current);
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BG_EvaluateTrajectory(¢->nextState.pos, cg.nextSnap->serverTime, next);
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BG_EvaluateTrajectory(¢->currentState.pos, cg.snap->serverTime, cent->currentState.origin, current);
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BG_EvaluateTrajectory(¢->nextState.pos, cg.nextSnap->serverTime, cent->nextState.origin, next);
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cent->lerpOrigin[0] = current[0] + f * (next[0] - current[0]);
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cent->lerpOrigin[1] = current[1] + f * (next[1] - current[1]);
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@@ -494,17 +513,11 @@ void CG_CalcEntityLerpPositions( centity_t *cent )
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||||
QuatToMat(quat, mat);
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MatrixToEulerAngles(mat, cent->lerpAngles);
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}
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||||
|
||||
// Lerp legs, torso, and head angles
|
||||
for (i = 0; i < 3; i++) {
|
||||
cent->lerpAngles[i] = LerpAngle(current[i], next[i], f);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// just use the current frame and evaluate as best we can
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.time, cent->lerpOrigin);
|
||||
BG_EvaluateTrajectory(¢->currentState.pos, cg.time, cent->currentState.origin, cent->lerpOrigin);
|
||||
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
||||
//BG_EvaluateTrajectory(¢->currentState.apos, cg.time, cent->lerpAngles);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -545,10 +558,10 @@ void CG_AddCEntity(centity_t* cent)
|
||||
CG_ModelAnim(cent, qtrue);
|
||||
break;
|
||||
case ET_PLAYER:
|
||||
CG_Player(cent);
|
||||
case ET_ITEM:
|
||||
case ET_EXEC_COMMANDS:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
CG_Player(cent);
|
||||
CG_Splash(cent);
|
||||
case ET_ITEM:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
case ET_GENERAL:
|
||||
CG_General(cent);
|
||||
@@ -575,7 +588,10 @@ void CG_AddCEntity(centity_t* cent)
|
||||
break;
|
||||
case ET_ROPE: // skip
|
||||
CG_Rope(cent);
|
||||
break;
|
||||
break;
|
||||
case ET_EXEC_COMMANDS:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -590,6 +590,7 @@ void CG_PredictPlayerState( void );
|
||||
//
|
||||
// cg_ents.c
|
||||
//
|
||||
void BG_EvaluateTrajectory(const trajectory_t* tr, int atTime, const vec3_t base, vec3_t result);
|
||||
void CG_SetEntitySoundPosition( centity_t *cent );
|
||||
void CG_AddPacketEntities( void );
|
||||
void CG_Beam( centity_t *cent );
|
||||
@@ -632,8 +633,8 @@ void CG_ImpactMarkSimple(
|
||||
);
|
||||
void CG_InitTestTreadMark();
|
||||
int CG_PermanentMark(
|
||||
vec_t* origin,
|
||||
vec_t* dir,
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
float orientation,
|
||||
float fSScale,
|
||||
float fTScale,
|
||||
|
||||
+8
-10
@@ -194,23 +194,22 @@ called during a precache command
|
||||
*/
|
||||
void CG_RegisterSounds( void )
|
||||
{
|
||||
int startTime; // esi MAPDST
|
||||
int endTime; // eax MAPDST
|
||||
char filename[64]; // [esp+28h] [ebp-40h] BYREF
|
||||
int startTime;
|
||||
int endTime;
|
||||
char filename[MAX_QPATH];
|
||||
|
||||
Com_Printf("\n\n-----------PARSING UBERSOUND------------\n");
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
|
||||
Com_sprintf(filename, 64, "ubersound/ubersound.scr");
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/ubersound.scr");
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(filename, 0, 0);
|
||||
endTime = cgi.Milliseconds();
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n",
|
||||
(double)((long double)(endTime - startTime) / 1000.0));
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", (endTime - startTime) / 1000.0f);
|
||||
|
||||
Com_Printf("-------------UBERSOUND DONE---------------\n\n");
|
||||
Com_Printf("\n\n-----------PARSING UBERDIALOG------------\n");
|
||||
@@ -218,14 +217,13 @@ void CG_RegisterSounds( void )
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n");
|
||||
Com_sprintf(filename, 64, "ubersound/uberdialog.scr");
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/uberdialog.scr");
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(filename, 0, 0);
|
||||
endTime = cgi.Milliseconds() - startTime;
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n",
|
||||
(double)((long double)endTime / 1000.0));
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", endTime / 1000.0f);
|
||||
Com_Printf("-------------UBERDIALOG DONE---------------\n\n");
|
||||
}
|
||||
|
||||
@@ -366,7 +364,7 @@ void CG_ProcessConfigString(int num)
|
||||
}
|
||||
else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS)
|
||||
{
|
||||
int len = strlen(str);
|
||||
size_t len = strlen(str);
|
||||
if (len)
|
||||
{
|
||||
qboolean streamed;
|
||||
|
||||
@@ -444,8 +444,8 @@ void CG_AddTreadMarks()
|
||||
}
|
||||
|
||||
int CG_PermanentMark(
|
||||
vec_t* origin,
|
||||
vec_t* dir,
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
float orientation,
|
||||
float fSScale,
|
||||
float fTScale,
|
||||
|
||||
@@ -956,7 +956,7 @@ void CG_ModelAnim(centity_t* cent, qboolean bDoShaderTime)
|
||||
VectorCopy(model.origin, cg.sky_origin);
|
||||
}
|
||||
|
||||
model.reType = ET_MODELANIM_SKEL;
|
||||
model.reType = RT_MODEL;
|
||||
if (!(s1->renderfx & RF_DONTDRAW))
|
||||
{
|
||||
cgi.R_Model_GetHandle(model.hModel);
|
||||
|
||||
+65
-21
@@ -158,6 +158,10 @@ CL_GetSnapshot
|
||||
qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
||||
clSnapshot_t *clSnap;
|
||||
int i, count;
|
||||
int pnum;
|
||||
int parents[MAX_ENTITIES_IN_SNAPSHOT];
|
||||
entityState_t *s1;
|
||||
int pcount = 0;
|
||||
|
||||
if ( snapshotNumber > cl.snap.messageNum ) {
|
||||
Com_Error( ERR_DROP, "CL_GetSnapshot: snapshotNumber > cl.snapshot.messageNum" );
|
||||
@@ -187,41 +191,81 @@ qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
||||
snapshot->serverTime = clSnap->serverTime;
|
||||
Com_Memcpy( snapshot->areamask, clSnap->areamask, sizeof( snapshot->areamask ) );
|
||||
snapshot->ps = clSnap->ps;
|
||||
|
||||
// wombat: sounds
|
||||
count = clSnap->number_of_sounds;
|
||||
if (snapshot->number_of_sounds > MAX_SERVER_SOUNDS) {
|
||||
Com_DPrintf("CL_GetSnapshot: truncated %i sounds to %i\n", count, MAX_SERVER_SOUNDS);
|
||||
count = MAX_SERVER_SOUNDS;
|
||||
}
|
||||
|
||||
snapshot->number_of_sounds = count;
|
||||
Com_Memcpy(snapshot->sounds, clSnap->sounds, sizeof(snapshot->sounds[0])* count);
|
||||
|
||||
count = clSnap->numEntities;
|
||||
if ( count > MAX_ENTITIES_IN_SNAPSHOT ) {
|
||||
Com_DPrintf( "CL_GetSnapshot: truncated %i visible entities to %i\n", count, MAX_ENTITIES_IN_SNAPSHOT );
|
||||
count = MAX_ENTITIES_IN_SNAPSHOT;
|
||||
}
|
||||
snapshot->numEntities = count;
|
||||
|
||||
snapshot->numEntities = 0;
|
||||
for ( i = 0 ; i < count ; i++ ) {
|
||||
snapshot->entities[i] =
|
||||
cl.parseEntities[ ( clSnap->parseEntitiesNum + i ) & (MAX_PARSE_ENTITIES-1) ];
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
pnum = s1->parent;
|
||||
|
||||
if (pnum == ENTITYNUM_NONE) {
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parents[pnum] == -2) {
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// add it later
|
||||
parents[s1->number] = pnum;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
snapshot->entities[snapshot->numEntities++] = *s1;
|
||||
}
|
||||
|
||||
// wombat: sounds
|
||||
count = clSnap->number_of_sounds;
|
||||
if ( snapshot->number_of_sounds > MAX_SERVER_SOUNDS) {
|
||||
Com_DPrintf( "CL_GetSnapshot: truncated %i sounds to %i\n", count, MAX_SERVER_SOUNDS);
|
||||
count = MAX_SERVER_SOUNDS;
|
||||
for(pcount = 0; pcount < 8 && snapshot->numEntities != count; pcount++)
|
||||
{
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
pnum = parents[s1->number];
|
||||
if (pnum >= 0 && parents[pnum] == -2) {
|
||||
snapshot->entities[snapshot->numEntities++] = *s1;
|
||||
}
|
||||
}
|
||||
}
|
||||
snapshot->number_of_sounds = count;
|
||||
Com_Memcpy( snapshot->sounds, clSnap->sounds, sizeof(snapshot->sounds[0])*count );
|
||||
|
||||
// FIXME: configstring changes and server commands!!!
|
||||
if (pcount >= 8)
|
||||
{
|
||||
for (i = count; i < snapshot->numEntities; i++)
|
||||
{
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
if (parents[s1->number] >= 0) {
|
||||
Com_DPrintf(
|
||||
"CL_GetSnapshot: entity %d with parent %d and model '%s' at %.2f %.2f %.2f, could not find parent.\n",
|
||||
s1->number,
|
||||
s1->parent,
|
||||
CL_ConfigString(CS_MODELS + s1->modelindex),
|
||||
s1->origin[0],
|
||||
s1->origin[1],
|
||||
s1->origin[2]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_SetUserCmdValue
|
||||
=====================
|
||||
*/
|
||||
void CL_SetUserCmdValue( int userCmdValue, float sensitivityScale ) {
|
||||
cl.cgameUserCmdValue = userCmdValue;
|
||||
cl.cgameSensitivity = sensitivityScale;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_AddCgameCommand
|
||||
|
||||
@@ -566,7 +566,7 @@ CL_CmdButtons
|
||||
*/
|
||||
void CL_CmdButtons( usercmd_t *cmd ) {
|
||||
int i;
|
||||
|
||||
|
||||
//
|
||||
// figure button bits
|
||||
// send a button bit even if the key was pressed and released in
|
||||
@@ -579,18 +579,28 @@ void CL_CmdButtons( usercmd_t *cmd ) {
|
||||
in_buttons[i].wasPressed = qfalse;
|
||||
}
|
||||
|
||||
// if ( Key_GetCatcher( ) ) {
|
||||
// cmd->buttons |= BUTTON_TALK; // su44: is there a TALK button in MoHAA?
|
||||
// }
|
||||
if (UI_MenuActive() || UI_ConsoleIsOpen()) {
|
||||
cmd->buttons |= BUTTON_TALK;
|
||||
}
|
||||
|
||||
if (in_speed.active == !cl_run->integer) {
|
||||
cmd->buttons |= BUTTON_RUN;
|
||||
}
|
||||
|
||||
if (cge) {
|
||||
// send weapon commands from cg
|
||||
cmd->buttons |= cge->CG_WeaponCommandButtonBits();
|
||||
}
|
||||
|
||||
// allow the game to know if any key at all is
|
||||
// currently pressed, even if it isn't bound to anything
|
||||
if ( anykeydown && Key_GetCatcher( ) == 0 ) {
|
||||
if ( anykeydown && Key_GetCatcher() == 0) {
|
||||
cmd->buttons |= BUTTON_ANY;
|
||||
}
|
||||
|
||||
// su44: add weapon command bits
|
||||
cmd->buttons |= cl.cgameUserCmdValue;
|
||||
if (anykeydown) {
|
||||
cmd->buttons |= BUTTON_ANY2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+11
-141
@@ -29,14 +29,10 @@ key up events are sent even if in console mode
|
||||
|
||||
*/
|
||||
|
||||
field_t historyEditLines[COMMAND_HISTORY];
|
||||
|
||||
int nextHistoryLine; // the last line in the history buffer, not masked
|
||||
int historyLine; // the line being displayed from history buffer
|
||||
// will be <= nextHistoryLine
|
||||
|
||||
field_t g_consoleField;
|
||||
field_t chatField;
|
||||
qboolean chat_team;
|
||||
|
||||
int chat_playerNum;
|
||||
@@ -951,7 +947,13 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
ctrl_down = down;
|
||||
}
|
||||
|
||||
if( cls.state > CA_DISCONNECTED && cge && !cls.keyCatchers && cge->CG_CheckCaptureKey( key, down, time ) && key != K_ESCAPE )
|
||||
if (down && !CL_FinishedIntro())
|
||||
{
|
||||
UI_StartStageKeyEvent();
|
||||
return;
|
||||
}
|
||||
|
||||
if( cls.state > CA_DISCONNECTED && cge && !Key_GetCatcher() && cge->CG_CheckCaptureKey( key, down, time ) && key != K_ESCAPE )
|
||||
{
|
||||
if( key != '`' && key != '~' )
|
||||
return;
|
||||
@@ -962,6 +964,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
if( !down ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( Cvar_VariableIntegerValue( "ui_console" ) )
|
||||
{
|
||||
UI_ToggleConsole();
|
||||
@@ -1015,10 +1018,10 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
}
|
||||
}
|
||||
|
||||
if( in_guimouse || key <= K_MOUSE3 || key > K_JOY1 )
|
||||
if (!in_guimouse || key <= K_MOUSE3 || key > K_JOY1)
|
||||
{
|
||||
// keys can still be used for bound actions
|
||||
if( down && ( key < 128 || key == K_MOUSE4 ) &&
|
||||
if (down && (key <= K_BACKSPACE || key == K_MOUSE4) &&
|
||||
( clc.demoplaying || cls.state == CA_CINEMATIC ) && Key_GetCatcher() == 0 ) {
|
||||
Cvar_Set( "nextdemo", "" );
|
||||
key = K_ESCAPE;
|
||||
@@ -1061,7 +1064,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
|
||||
UI_KeyEvent( key, time );
|
||||
} else if( cls.loading & KEYCATCH_MESSAGE ) {
|
||||
Message_Key( key );
|
||||
} else if( cls.state != CA_DISCONNECTED ) {
|
||||
} else if( cls.state != CA_DISCONNECTED || menubound[key]) {
|
||||
// send the bound action
|
||||
kb = altkeys[ key ].binding;
|
||||
if( !kb || !altkeys[ key ].down ) {
|
||||
@@ -1198,136 +1201,3 @@ Key_SetCatcher
|
||||
void Key_SetCatcher( int catcher ) {
|
||||
keyCatchers = catcher;
|
||||
}
|
||||
|
||||
// This must not exceed MAX_CMD_LINE
|
||||
#define MAX_CONSOLE_SAVE_BUFFER 1024
|
||||
#define CONSOLE_HISTORY_FILE "omhistory"
|
||||
static char consoleSaveBuffer[ MAX_CONSOLE_SAVE_BUFFER ];
|
||||
static int consoleSaveBufferSize = 0;
|
||||
|
||||
/*
|
||||
================
|
||||
CL_LoadConsoleHistory
|
||||
|
||||
Load the console history from cl_consoleHistory
|
||||
================
|
||||
*/
|
||||
void CL_LoadConsoleHistory( void )
|
||||
{
|
||||
const char *token;
|
||||
char *text_p;
|
||||
int i, numChars, numLines = 0;
|
||||
fileHandle_t f;
|
||||
|
||||
consoleSaveBufferSize = FS_FOpenFileRead( CONSOLE_HISTORY_FILE, &f, qfalse, qtrue );
|
||||
if( !f )
|
||||
{
|
||||
Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE );
|
||||
return;
|
||||
}
|
||||
|
||||
if( consoleSaveBufferSize <= MAX_CONSOLE_SAVE_BUFFER &&
|
||||
FS_Read( consoleSaveBuffer, consoleSaveBufferSize, f ) == consoleSaveBufferSize )
|
||||
{
|
||||
text_p = consoleSaveBuffer;
|
||||
|
||||
for( i = COMMAND_HISTORY - 1; i >= 0; i-- )
|
||||
{
|
||||
if( !*( token = COM_Parse( &text_p ) ) )
|
||||
break;
|
||||
|
||||
historyEditLines[ i ].cursor = atoi( token );
|
||||
|
||||
if( !*( token = COM_Parse( &text_p ) ) )
|
||||
break;
|
||||
|
||||
historyEditLines[ i ].scroll = atoi( token );
|
||||
|
||||
if( !*( token = COM_Parse( &text_p ) ) )
|
||||
break;
|
||||
|
||||
numChars = atoi( token );
|
||||
text_p++;
|
||||
if( numChars > ( strlen( consoleSaveBuffer ) - ( text_p - consoleSaveBuffer ) ) )
|
||||
{
|
||||
Com_DPrintf( S_COLOR_YELLOW "WARNING: probable corrupt history\n" );
|
||||
break;
|
||||
}
|
||||
Com_Memcpy( historyEditLines[ i ].buffer,
|
||||
text_p, numChars );
|
||||
historyEditLines[ i ].buffer[ numChars ] = '\0';
|
||||
text_p += numChars;
|
||||
|
||||
numLines++;
|
||||
}
|
||||
|
||||
memmove( &historyEditLines[ 0 ], &historyEditLines[ i + 1 ],
|
||||
numLines * sizeof( field_t ) );
|
||||
for( i = numLines; i < COMMAND_HISTORY; i++ )
|
||||
Field_Clear( &historyEditLines[ i ] );
|
||||
|
||||
historyLine = nextHistoryLine = numLines;
|
||||
}
|
||||
else
|
||||
Com_Printf( "Couldn't read %s.\n", CONSOLE_HISTORY_FILE );
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_SaveConsoleHistory
|
||||
|
||||
Save the console history into the cvar cl_consoleHistory
|
||||
so that it persists across invocations of q3
|
||||
================
|
||||
*/
|
||||
void CL_SaveConsoleHistory( void )
|
||||
{
|
||||
int i;
|
||||
int lineLength, saveBufferLength, additionalLength;
|
||||
fileHandle_t f;
|
||||
|
||||
consoleSaveBuffer[ 0 ] = '\0';
|
||||
|
||||
i = ( nextHistoryLine - 1 ) % COMMAND_HISTORY;
|
||||
do
|
||||
{
|
||||
if( historyEditLines[ i ].buffer[ 0 ] )
|
||||
{
|
||||
lineLength = strlen( historyEditLines[ i ].buffer );
|
||||
saveBufferLength = strlen( consoleSaveBuffer );
|
||||
|
||||
//ICK
|
||||
additionalLength = lineLength + strlen( "999 999 999 " );
|
||||
|
||||
if( saveBufferLength + additionalLength < MAX_CONSOLE_SAVE_BUFFER )
|
||||
{
|
||||
Q_strcat( consoleSaveBuffer, MAX_CONSOLE_SAVE_BUFFER,
|
||||
va( "%d %d %d %s ",
|
||||
historyEditLines[ i ].cursor,
|
||||
historyEditLines[ i ].scroll,
|
||||
lineLength,
|
||||
historyEditLines[ i ].buffer ) );
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
i = ( i - 1 + COMMAND_HISTORY ) % COMMAND_HISTORY;
|
||||
}
|
||||
while( i != ( nextHistoryLine - 1 ) % COMMAND_HISTORY );
|
||||
|
||||
consoleSaveBufferSize = strlen( consoleSaveBuffer );
|
||||
|
||||
f = FS_FOpenFileWrite( CONSOLE_HISTORY_FILE );
|
||||
if( !f )
|
||||
{
|
||||
Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE );
|
||||
return;
|
||||
}
|
||||
|
||||
if( FS_Write( consoleSaveBuffer, consoleSaveBufferSize, f ) < consoleSaveBufferSize )
|
||||
Com_Printf( "Couldn't write %s.\n", CONSOLE_HISTORY_FILE );
|
||||
|
||||
FS_FCloseFile( f );
|
||||
}
|
||||
@@ -4307,4 +4307,12 @@ qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void TIKI_CG_Command_ProcessFile(char* filename, qboolean quiet, dtiki_t* curTiki)
|
||||
{
|
||||
if (cge) {
|
||||
cge->CG_Command_ProcessFile(filename, quiet, curTiki);
|
||||
return;
|
||||
}
|
||||
|
||||
Com_Printf("NO CGE \n");
|
||||
}
|
||||
@@ -527,6 +527,7 @@ void CL_ParseGamestate( msg_t *msg ) {
|
||||
// reinitialize the filesystem if the game directory has changed
|
||||
FS_ConditionalRestart( clc.checksumFeed );
|
||||
|
||||
cls.state = CA_LOADING;
|
||||
if (!com_sv_running->integer)
|
||||
{
|
||||
const char *info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
|
||||
|
||||
+86
-67
@@ -1881,7 +1881,7 @@ void UI_Update(void) {
|
||||
{
|
||||
UI_ForceMenuOff(true);
|
||||
UI_DeactiveFloatingWindows();
|
||||
UI_ForceMenu("");
|
||||
UI_ForceMenu(ui_sCurrentLoadingMenu);
|
||||
uWinMan.showCursor(false);
|
||||
}
|
||||
|
||||
@@ -4485,8 +4485,14 @@ ScoreboardListItem::ScoreboardListItem()
|
||||
void ScoreboardListItem::DrawListItem( int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont )
|
||||
{
|
||||
DrawBox( drawRect, backColor, 1.0 );
|
||||
pFont->setColor( textColor );
|
||||
pFont->Print( drawRect.pos.x + 1, drawRect.pos.y, Sys_LV_CL_ConvertString( getListItemString( iColumn ) ), iColumn, -1 );
|
||||
pFont->setColor(textColor);
|
||||
pFont->Print(
|
||||
drawRect.pos.x + 1,
|
||||
drawRect.pos.y,
|
||||
Sys_LV_CL_ConvertString(getListItemString(iColumn)),
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
if( bTitleItem )
|
||||
{
|
||||
@@ -4588,10 +4594,11 @@ void UI_SetScoreBoardItem( int iItemNumber,
|
||||
{
|
||||
cge->CG_GetScoreBoardPosition( &x, &y, &w, &h );
|
||||
|
||||
if( scoreboard_x == x
|
||||
|| scoreboard_y == y
|
||||
|| scoreboard_w == w
|
||||
|| scoreboard_h == h
|
||||
// Recreate the scoreboard if it has different rect
|
||||
if( scoreboard_x != x
|
||||
|| scoreboard_y != y
|
||||
|| scoreboard_w != w
|
||||
|| scoreboard_h != h
|
||||
|| scoreboard_header != cge->CG_GetScoreBoardDrawHeader() )
|
||||
{
|
||||
delete scoreboardlist;
|
||||
@@ -4606,11 +4613,12 @@ void UI_SetScoreBoardItem( int iItemNumber,
|
||||
|
||||
if( scoreboardlist )
|
||||
{
|
||||
if( iItemNumber + 1 > scoreboardlist->getNumItems() ) {
|
||||
if (iItemNumber + 1 > scoreboardlist->getNumItems()) {
|
||||
pItem = new ScoreboardListItem;
|
||||
scoreboardlist->AddItem( pItem );
|
||||
} else {
|
||||
pItem = ( ScoreboardListItem * )scoreboardlist->GetItem( iItemNumber );
|
||||
scoreboardlist->AddItem(pItem);
|
||||
}
|
||||
else {
|
||||
pItem = (ScoreboardListItem*)scoreboardlist->GetItem(iItemNumber + 1);
|
||||
}
|
||||
|
||||
if( pItem )
|
||||
@@ -5565,23 +5573,23 @@ UI_LoadResource
|
||||
====================
|
||||
*/
|
||||
void UI_LoadResource( const char *name ) {
|
||||
if( cls.loading == SS_DEAD ) {
|
||||
if (cls.loading == SS_DEAD) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( cls.loading == 3 )
|
||||
if (cls.loading == SS_GAME)
|
||||
{
|
||||
UI_EndLoadResource();
|
||||
UI_EndLoadResource( name );
|
||||
UI_EndLoadResource(name);
|
||||
UI_BeginLoadResource();
|
||||
}
|
||||
else if( cls.loading == 2 )
|
||||
else if (cls.loading == SS_LOADING2)
|
||||
{
|
||||
UI_RegisterLoadResource( name );
|
||||
Cvar_SetValue( "loadingbar", currentLoadTime / totalLoadTime );
|
||||
UI_RegisterLoadResource(name);
|
||||
Cvar_SetValue("loadingbar", (float)currentLoadTime / (float)totalLoadTime);
|
||||
}
|
||||
|
||||
UI_TestUpdateScreen( 333u );
|
||||
UI_TestUpdateScreen(333u);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -5746,7 +5754,65 @@ void UI_BeginLoad( const char *pszMapName ) {
|
||||
UI_ForceMenuOff( true );
|
||||
UI_DeactiveFloatingWindows();
|
||||
|
||||
if( !ui_pLoadingMenu )
|
||||
if (ui_pLoadingMenu)
|
||||
{
|
||||
if (!developer->integer && UI_ConsoleIsVisible()) {
|
||||
UI_CloseConsole();
|
||||
}
|
||||
|
||||
ui_pLoadingMenu->PassEventToWidget("continuebutton", new Event(EV_Widget_Disable));
|
||||
|
||||
loadName = "maps/";
|
||||
loadName += pszMapName;
|
||||
loadName += ".min";
|
||||
mapfile = loadName + ".bsp";
|
||||
|
||||
if (UI_ArchiveLoadMapinfo(mapfile)) {
|
||||
cls.loading = SS_LOADING2;
|
||||
}
|
||||
else {
|
||||
cls.loading = SS_GAME;
|
||||
}
|
||||
|
||||
if (cls.loading == SS_LOADING2)
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingflasher", new Event(EV_Widget_Disable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar", new Event(EV_Widget_Enable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar_border", new Event(EV_Widget_Enable));
|
||||
|
||||
currentLoadTime = 0;
|
||||
Cvar_SetValue("loadingbar", 0);
|
||||
|
||||
L_ProcessPendingEvents();
|
||||
|
||||
lastTime = Sys_Milliseconds();
|
||||
if (com_sv_running->integer) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingflasher", new Event(EV_Widget_Enable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar", new Event(EV_Widget_Disable));
|
||||
ui_pLoadingMenu->PassEventToWidget("loadingbar_border", new Event(EV_Widget_Disable));
|
||||
|
||||
UI_BeginLoadResource();
|
||||
loadCountLow = 0;
|
||||
loadCountHigh = 0;
|
||||
loadHead = NULL;
|
||||
loadNumber = 0;
|
||||
|
||||
cls.loading = SS_LOADING;
|
||||
|
||||
L_ProcessPendingEvents();
|
||||
lastTime = Sys_Milliseconds();
|
||||
|
||||
if (com_sv_running->integer) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cls.loading = SS_LOADING;
|
||||
|
||||
@@ -5755,56 +5821,9 @@ void UI_BeginLoad( const char *pszMapName ) {
|
||||
|
||||
lastTime = Sys_Milliseconds();
|
||||
|
||||
if( com_sv_running->integer ) {
|
||||
if (com_sv_running->integer) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if( !developer->integer && UI_ConsoleIsVisible() ) {
|
||||
UI_CloseConsole();
|
||||
}
|
||||
|
||||
ui_pLoadingMenu->PassEventToWidget( "continuebutton", new Event( EV_Widget_Disable ) );
|
||||
|
||||
loadName = "maps/";
|
||||
loadName += pszMapName;
|
||||
loadName += ".min";
|
||||
mapfile = loadName + ".bsp";
|
||||
|
||||
if( UI_ArchiveLoadMapinfo( mapfile ) ) {
|
||||
cls.loading = SS_LOADING2;
|
||||
} else {
|
||||
cls.loading = SS_GAME;
|
||||
}
|
||||
|
||||
if( cls.loading != SS_LOADING2 )
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingflasher", new Event( EV_Widget_Enable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar", new Event( EV_Widget_Disable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar_border", new Event( EV_Widget_Disable ) );
|
||||
|
||||
UI_BeginLoadResource();
|
||||
loadCountLow = 0;
|
||||
loadCountHigh = 0;
|
||||
loadHead = NULL;
|
||||
loadNumber = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingflasher", new Event( EV_Widget_Disable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar", new Event( EV_Widget_Enable ) );
|
||||
ui_pLoadingMenu->PassEventToWidget( "loadingbar_border", new Event( EV_Widget_Enable ) );
|
||||
|
||||
currentLoadTime = 0;
|
||||
Cvar_SetValue( "loadingbar", 0 );
|
||||
}
|
||||
|
||||
L_ProcessPendingEvents();
|
||||
lastTime = Sys_Milliseconds();
|
||||
|
||||
if( com_sv_running->integer ) {
|
||||
SCR_UpdateScreen();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ void CL_ShutdownUI( void );
|
||||
//
|
||||
extern inventory_t client_inv;
|
||||
extern bind_t client_bind;
|
||||
extern cvar_t* cl_greenfps;
|
||||
|
||||
const char *CvarGetForUI( const char *name, const char *defval );
|
||||
void UI_ClearState( void );
|
||||
|
||||
+380
-12
@@ -438,7 +438,173 @@ void UIFakkLabel::LayoutRenderModelAnim( Event *ev )
|
||||
|
||||
void UIFakkLabel::DrawStatbar( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float alpha;
|
||||
|
||||
col[0] = col[1] = col[2] = col[3] = 1.0;
|
||||
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_CIRCULAR:
|
||||
DrawStatCircle(frac);
|
||||
return;
|
||||
case L_STATBAR_NEEDLE:
|
||||
DrawStatNeedle(frac);
|
||||
return;
|
||||
case L_STATBAR_ROTATOR:
|
||||
DrawStatRotator(frac);
|
||||
return;
|
||||
case L_STATBAR_COMPASS:
|
||||
DrawStatCompass(frac);
|
||||
return;
|
||||
case L_STATBAR_SPINNER:
|
||||
case L_STATBAR_HEADING_SPINNER:
|
||||
DrawStatSpinner(frac);
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!frac) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (frac != m_lastfrac) {
|
||||
m_flashtime = uid.time;
|
||||
}
|
||||
m_lastfrac = frac;
|
||||
|
||||
alpha = 1.0 - ((float)uid.time - m_flashtime) / 1500.0;
|
||||
if (alpha < 0.0) alpha = 0.0;
|
||||
else if (alpha > 1.0) alpha = 1.0;
|
||||
|
||||
col[3] = alpha;
|
||||
|
||||
if (m_statbar_material)
|
||||
{
|
||||
if (m_flags & WF_TILESHADER)
|
||||
{
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_HORIZONTAL:
|
||||
{
|
||||
float width = frac * m_frame.size.width;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, 0.0, width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case L_STATBAR_VERTICAL:
|
||||
case L_STATBAR_VERTICAL_REVERSE:
|
||||
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
||||
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
||||
{
|
||||
float y = m_frame.size.height * (1.0 - frac);
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawTilePic(0.0, y, m_frame.size.width, m_frame.size.height, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_HORIZONTAL:
|
||||
{
|
||||
float width = frac * m_frame.size.width;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material->GetMaterial());
|
||||
|
||||
if(alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, width, m_frame.size.height, 0.0, 0.0, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case L_STATBAR_VERTICAL:
|
||||
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
||||
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
||||
{
|
||||
float y = m_frame.size.height * (1.0 - frac);
|
||||
float height = m_frame.size.height * frac;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, y, m_frame.size.width, height, 0.0, 1.0 - frac, 1.0, 1.0, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
case L_STATBAR_VERTICAL_REVERSE:
|
||||
{
|
||||
float height = m_frame.size.height * frac;
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material->GetMaterial());
|
||||
|
||||
if (alpha != 0.0 && m_statbar_material_flash)
|
||||
{
|
||||
re.SetColor(col);
|
||||
m_statbar_material_flash->ReregisterMaterial();
|
||||
re.DrawStretchPic(0.0, 0.0, m_frame.size.width, height, 0.0, 0.0, 1.0, frac, m_statbar_material_flash->GetMaterial());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_statbar_or)
|
||||
{
|
||||
case L_STATBAR_VERTICAL:
|
||||
case L_STATBAR_VERTICAL_STAGGER_EVEN:
|
||||
case L_STATBAR_VERTICAL_STAGGER_ODD:
|
||||
DrawBox(
|
||||
0.0,
|
||||
m_frame.size.height * (1.0 - frac),
|
||||
m_frame.size.width,
|
||||
m_frame.size.height,
|
||||
m_foreground_color,
|
||||
1.0
|
||||
);
|
||||
break;
|
||||
case L_STATBAR_HORIZONTAL:
|
||||
DrawBox(
|
||||
0.0,
|
||||
0.0,
|
||||
frac * m_frame.size.width,
|
||||
m_frame.size.height,
|
||||
m_foreground_color,
|
||||
1.0
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatCircle( float frac )
|
||||
@@ -458,7 +624,212 @@ void UIFakkLabel::DrawStatRotator( float frac )
|
||||
|
||||
void UIFakkLabel::DrawStatCompass( float frac )
|
||||
{
|
||||
// FIXME: stub
|
||||
vec4_t col;
|
||||
float fTargAng;
|
||||
float fSinVal, fCosVal;
|
||||
vec2_t vCenter;
|
||||
vec2_t vVerts[3];
|
||||
vec2_t vTexCoords[3];
|
||||
vec2_t vCompassDir;
|
||||
vec2_t vSideDir;
|
||||
|
||||
col[0] = col[1] = col[2] = col[3] = 1.0;
|
||||
|
||||
if (!cge) {
|
||||
return;
|
||||
}
|
||||
|
||||
static int iLastCompassTime = -9999, iLastTimeDelta = 0;
|
||||
static float fLastPitch = 0, fLastYaw = 0, fLastYawDelta = 0;
|
||||
static float fYawOffset = 0, fYawSpeed = 0;
|
||||
static float fNeedleOffset = 0, fNeedleSpeed = 0;
|
||||
int iTimeCount, iTimeDelta;
|
||||
float fYawDelta, fYawDeltaDiff;
|
||||
vec3_t vViewAngles;
|
||||
|
||||
cge->CG_EyeAngles(&vViewAngles);
|
||||
|
||||
vViewAngles[1] -= cl.snap.ps.stats[STAT_COMPASSNORTH] / 182.0f;
|
||||
|
||||
iTimeCount = uid.time - iLastCompassTime;
|
||||
if (iTimeCount <= 1000)
|
||||
{
|
||||
fYawDelta = AngleSubtract(vViewAngles[1], fLastYaw);
|
||||
if (fYawDelta > 0.1)
|
||||
{
|
||||
if ((fYawDelta > 0.0 && fLastYawDelta < fYawDelta)
|
||||
|| (fYawDelta < 0.0 && fLastYawDelta > fYawDelta))
|
||||
{
|
||||
|
||||
fYawSpeed += (fYawDelta - fLastYawDelta) * 0.75;
|
||||
fYawOffset += (fYawDelta - fLastYawDelta) * 0.75;
|
||||
}
|
||||
|
||||
if (fYawSpeed > 90.0) {
|
||||
fYawSpeed = 90.0;
|
||||
}
|
||||
else if (fYawSpeed < 0.05) {
|
||||
fYawSpeed = 0.05;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
while (iTimeCount > 0)
|
||||
{
|
||||
iTimeDelta = iTimeCount;
|
||||
if (iTimeCount > 15) {
|
||||
iTimeDelta = 15;
|
||||
}
|
||||
iTimeCount -= iTimeDelta;
|
||||
|
||||
if (fabs(fYawOffset) >= 0.1 || fabs(fYawSpeed) >= 0.01)
|
||||
{
|
||||
fYawOffset += fYawSpeed * iTimeDelta;
|
||||
if (fYawOffset > 0.0) {
|
||||
fYawSpeed -= iTimeDelta * 0.00175;
|
||||
}
|
||||
else if (fYawOffset < 0.0) {
|
||||
fYawSpeed += iTimeDelta * 0.00175;
|
||||
}
|
||||
|
||||
if (fYawOffset > 40.0) {
|
||||
fYawOffset = 40.0;
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
else if (fYawOffset < -40.0) {
|
||||
fYawOffset = -40.0;
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
|
||||
fYawSpeed -= iTimeDelta * 0.003;
|
||||
if (fYawSpeed > 0.0) {
|
||||
fYawSpeed -= iTimeDelta * 0.0004;
|
||||
}
|
||||
else {
|
||||
fYawSpeed += iTimeDelta * 0.0004;
|
||||
if (fYawSpeed > 0.0) {
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iTimeCount = 0;
|
||||
fYawOffset = 0.0;
|
||||
fYawSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
fLastYawDelta = fYawDelta;
|
||||
iLastTimeDelta = uid.time - iLastCompassTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
fLastYawDelta = 0;
|
||||
fYawOffset = 0;
|
||||
fYawSpeed = 0;
|
||||
iLastTimeDelta = 0;
|
||||
}
|
||||
|
||||
fLastPitch = vViewAngles[0];
|
||||
fLastYaw = vViewAngles[1];
|
||||
iLastCompassTime = uid.time;
|
||||
|
||||
if (iLastTimeDelta)
|
||||
{
|
||||
if (fabs(fLastYawDelta) > 0.1) {
|
||||
fNeedleOffset -= fLastYawDelta;
|
||||
}
|
||||
|
||||
iTimeCount = iLastTimeDelta;
|
||||
while (iTimeCount > 0)
|
||||
{
|
||||
iTimeDelta = iTimeCount;
|
||||
if (iTimeCount > 15) {
|
||||
iTimeDelta = 15;
|
||||
}
|
||||
iTimeCount -= iTimeDelta;
|
||||
|
||||
if (fabs(fNeedleOffset) >= 0.1 || fabs(fNeedleSpeed) >= 0.01) {
|
||||
|
||||
fNeedleOffset += iTimeDelta * fNeedleSpeed;
|
||||
if (fNeedleOffset > 180.0) {
|
||||
fNeedleOffset -= 360.0;
|
||||
}
|
||||
else if (fNeedleOffset < -180.0) {
|
||||
fNeedleOffset += 360.0;
|
||||
}
|
||||
|
||||
if (fNeedleOffset > 0.0) {
|
||||
fNeedleSpeed -= iTimeDelta * 0.00175;
|
||||
}
|
||||
else if (fNeedleOffset < 0.0) {
|
||||
fNeedleSpeed += iTimeDelta * 0.00175;
|
||||
}
|
||||
|
||||
fNeedleSpeed -= fNeedleSpeed * 0.0025 * iTimeDelta;
|
||||
if (fNeedleSpeed > 0.0) {
|
||||
fNeedleSpeed -= iTimeDelta * 0.00035;
|
||||
if (fNeedleSpeed < 0.0) {
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
fNeedleSpeed += iTimeDelta * 0.00035;
|
||||
if (fNeedleSpeed > 0.0) {
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
iTimeCount = 0;
|
||||
fNeedleOffset = 0.0;
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fNeedleOffset = 0.0;
|
||||
fNeedleSpeed = 0.0;
|
||||
}
|
||||
|
||||
fSinVal = sin(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
|
||||
fCosVal = cos(anglemod(fNeedleOffset + fLastYaw) / (180 / M_PI));
|
||||
|
||||
vCompassDir[0] = fSinVal;
|
||||
vCompassDir[1] = -fCosVal;
|
||||
|
||||
vCenter[0] = m_frame.size.width * 0.5;
|
||||
vCenter[1] = m_frame.size.height * 0.5;
|
||||
vTexCoords[0][0] = 0.0;
|
||||
vTexCoords[0][1] = 0.0;
|
||||
vTexCoords[1][0] = 1.0;
|
||||
vTexCoords[1][1] = 0.0;
|
||||
vTexCoords[2][0] = 0.0;
|
||||
vTexCoords[2][1] = 1.0;
|
||||
|
||||
vVerts[0][0] = vCenter[0] + vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
|
||||
vVerts[1][0] = vCenter[0] + vCompassDir[0] * vCenter[0] + fCosVal * vCenter[1];
|
||||
vVerts[2][0] = vCenter[0] - vCompassDir[0] * vCenter[0] - fCosVal * vCenter[1];
|
||||
vVerts[0][1] = vCenter[1] + vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
|
||||
vVerts[1][1] = vCenter[1] + vCompassDir[1] * vCenter[1] + fSinVal * vCenter[0];
|
||||
vVerts[2][1] = vCenter[1] - vCompassDir[1] * vCenter[1] - fSinVal * vCenter[0];
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
|
||||
vVerts[0][0] = vVerts[2][0];
|
||||
vVerts[0][1] = vVerts[2][1];
|
||||
vTexCoords[0][0] = vTexCoords[2][0];
|
||||
vTexCoords[0][1] = vTexCoords[2][1];
|
||||
vTexCoords[2][0] = 1.0;
|
||||
vTexCoords[2][1] = 1.0;
|
||||
|
||||
vVerts[2][0] = vCenter[0] + fCosVal * vCenter[1] - vCompassDir[0] * vCenter[0];
|
||||
vVerts[2][1] = vCenter[1] * fSinVal + vCenter[0] - vCompassDir[1] * vCenter[1];
|
||||
|
||||
m_statbar_material->ReregisterMaterial();
|
||||
re.DrawTrianglePic(vVerts, vTexCoords, m_statbar_material->GetMaterial());
|
||||
}
|
||||
|
||||
void UIFakkLabel::DrawStatSpinner( float frac )
|
||||
@@ -506,7 +877,7 @@ void UIFakkLabel::Draw( void )
|
||||
return;
|
||||
}
|
||||
|
||||
if( m_stat != -1 )
|
||||
if( m_stat == -1 )
|
||||
{
|
||||
float scale;
|
||||
qhandle_t handle;
|
||||
@@ -516,7 +887,7 @@ void UIFakkLabel::Draw( void )
|
||||
vec3_t angles;
|
||||
vec3_t offset;
|
||||
vec3_t rotateoffset;
|
||||
vec3_t color;
|
||||
vec4_t color;
|
||||
str sAnimName;
|
||||
float height;
|
||||
|
||||
@@ -686,23 +1057,20 @@ _shitlabel01:
|
||||
|
||||
float frac;
|
||||
|
||||
if( m_maxstat )
|
||||
if( m_maxstat >= 0 )
|
||||
{
|
||||
frac = delta / ( m_statbar_max - m_statbar_min );
|
||||
frac = (float)delta / (float)cl.snap.ps.stats[m_maxstat];
|
||||
}
|
||||
else
|
||||
{
|
||||
frac = delta / cl.snap.ps.stats[ m_maxstat ];
|
||||
frac = (float)delta / (float)(m_statbar_max - m_statbar_min);
|
||||
}
|
||||
|
||||
if( frac > 1.0 )
|
||||
frac = 1.0;
|
||||
if( frac < 0.0 )
|
||||
frac = 0.0;
|
||||
if( frac > 1.0 ) frac = 1.0;
|
||||
else if( frac < 0.0 ) frac = 0.0;
|
||||
|
||||
DrawStatbar( frac );
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -126,7 +126,72 @@ void View3D::DrawFPS
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
char string[128];
|
||||
|
||||
setFont("verdana-14");
|
||||
if (fps->integer == 2)
|
||||
{
|
||||
re.SetColor(UBlack);
|
||||
re.DrawBox(
|
||||
0.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
|
||||
m_frame.pos.x + m_frame.size.width,
|
||||
m_font->getHeight(qfalse) * 4.0
|
||||
);
|
||||
}
|
||||
|
||||
sprintf(string, "FPS %4.1f", currentfps);
|
||||
if (currentfps > 23.94) {
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
} else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
} else if (currentfps > 18.0) {
|
||||
m_font->setColor(UYellow);
|
||||
} else {
|
||||
// low fps
|
||||
m_font->setColor(URed);
|
||||
}
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
// Draw elements count
|
||||
if (cl_greenfps->integer) {
|
||||
m_font->setColor(UGreen);
|
||||
}
|
||||
else {
|
||||
m_font->setColor(UWhite);
|
||||
}
|
||||
|
||||
sprintf(string, "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
sprintf(string, "t%5d v%5d Mtex%5.2f", cls.total_tris, cls.total_verts, (float)cls.total_texels * 0.00000095367432);
|
||||
|
||||
|
||||
m_font->Print(
|
||||
m_font->getHeight(qfalse) * 10.0,
|
||||
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
|
||||
string,
|
||||
-1,
|
||||
qfalse
|
||||
);
|
||||
|
||||
m_font->setColor(UBlack);
|
||||
}
|
||||
|
||||
void View3D::DrawProf
|
||||
|
||||
@@ -126,10 +126,6 @@ typedef struct {
|
||||
|
||||
int joystickAxis[MAX_JOYSTICK_AXIS]; // set by joystick events
|
||||
|
||||
// cgame communicates a few values to the client system
|
||||
int cgameUserCmdValue; // current weapon to add to usercmd_t
|
||||
float cgameSensitivity;
|
||||
|
||||
// cmds[cmdNumber] is the predicted command, [cmdNumber-1] is the last
|
||||
// properly generated command
|
||||
usercmd_t cmds[CMD_BACKUP]; // each mesage will send several old cmds
|
||||
@@ -145,9 +141,6 @@ typedef struct {
|
||||
// and teleport direction changes
|
||||
vec3_t viewangles;
|
||||
|
||||
vec3_t eyeAngles;
|
||||
vec3_t eyeOrigin;
|
||||
|
||||
int serverId; // included in each client message so the server
|
||||
// can tell if it is for a prior map_restart
|
||||
// big stuff at end of structure so most offsets are 15 bits or less
|
||||
@@ -578,9 +571,6 @@ void Con_PageDown( void );
|
||||
void Con_Top( void );
|
||||
void Con_Bottom( void );
|
||||
|
||||
void CL_LoadConsoleHistory( void );
|
||||
void CL_SaveConsoleHistory( void );
|
||||
|
||||
//
|
||||
// cl_scrn.c
|
||||
//
|
||||
|
||||
@@ -34,17 +34,6 @@ typedef struct {
|
||||
extern qboolean key_overstrikeMode;
|
||||
extern qkey_t keys[K_LASTKEY];
|
||||
|
||||
// NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h
|
||||
void Field_KeyDownEvent( field_t *edit, int key );
|
||||
void Field_CharEvent( field_t *edit, int ch );
|
||||
void Field_Draw(fontInfo_t *font, field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape );
|
||||
void Field_BigDraw(fontInfo_t *font, field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape );
|
||||
|
||||
#define COMMAND_HISTORY 32
|
||||
extern field_t historyEditLines[COMMAND_HISTORY];
|
||||
|
||||
extern field_t g_consoleField;
|
||||
extern field_t chatField;
|
||||
extern int anykeydown;
|
||||
extern qboolean chat_team;
|
||||
extern int chat_playerNum;
|
||||
|
||||
@@ -25,15 +25,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "bg_public.h"
|
||||
|
||||
/*
|
||||
================
|
||||
BG_EvaluateTrajectory
|
||||
================
|
||||
*/
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result ) {
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
BG_EvaluateTrajectoryDelta
|
||||
|
||||
@@ -1423,7 +1423,7 @@ void PmoveSingle( pmove_t *pmove )
|
||||
if( pm->ps->pm_type == PM_CLIMBWALL )
|
||||
{
|
||||
pm->ps->fLeanAngle = 0.0f;
|
||||
pm->cmd.buttons &= ~( BUTTON_LEANLEFT | BUTTON_LEANRIGHT );
|
||||
pm->cmd.buttons &= ~( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT );
|
||||
}
|
||||
|
||||
// clear all pmove local vars
|
||||
@@ -1447,10 +1447,10 @@ void PmoveSingle( pmove_t *pmove )
|
||||
|
||||
pml.frametime = pml.msec * 0.001;
|
||||
|
||||
if( ( pm->cmd.buttons & ( BUTTON_LEANLEFT | BUTTON_LEANRIGHT ) &&
|
||||
( pm->cmd.buttons & ( BUTTON_LEANLEFT | BUTTON_LEANRIGHT ) ) != ( BUTTON_LEANLEFT | BUTTON_LEANRIGHT ) ) )
|
||||
if( ( pm->cmd.buttons & ( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT ) &&
|
||||
( pm->cmd.buttons & ( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT ) ) != ( BUTTON_LEAN_LEFT | BUTTON_LEAN_RIGHT ) ) )
|
||||
{
|
||||
if( pm->cmd.buttons & BUTTON_LEANLEFT )
|
||||
if( pm->cmd.buttons & BUTTON_LEAN_LEFT )
|
||||
{
|
||||
if( pm->ps->fLeanAngle <= -40.0f )
|
||||
{
|
||||
|
||||
@@ -609,9 +609,6 @@ typedef enum {
|
||||
ET_EXEC_COMMANDS
|
||||
} entityType_t;
|
||||
|
||||
// su44; yes, I know there is no q3 trajectory_t in MoHAA,
|
||||
// but I need it for fgame rotating doors code.
|
||||
void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
|
||||
|
||||
void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
|
||||
|
||||
+16
-16
@@ -1907,11 +1907,11 @@ qboolean Player::checkattackleft
|
||||
return false;
|
||||
}
|
||||
|
||||
if( last_ucmd.buttons & BUTTON_ATTACK )
|
||||
if( last_ucmd.buttons & BUTTON_ATTACKLEFT )
|
||||
{
|
||||
Weapon *weapon;
|
||||
|
||||
last_attack_button = BUTTON_ATTACK;
|
||||
last_attack_button = BUTTON_ATTACKLEFT;
|
||||
|
||||
weapon = GetActiveWeapon( WEAPON_MAIN );
|
||||
if( weapon )
|
||||
@@ -1939,7 +1939,7 @@ qboolean Player::checkattackbuttonleft
|
||||
return false;
|
||||
}
|
||||
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACK );
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACKLEFT );
|
||||
}
|
||||
|
||||
|
||||
@@ -1954,11 +1954,11 @@ qboolean Player::checkattackright
|
||||
return false;
|
||||
}
|
||||
|
||||
if( last_ucmd.buttons & BUTTON_ATTACK2 )
|
||||
if( last_ucmd.buttons & BUTTON_ATTACKRIGHT )
|
||||
{
|
||||
Weapon *weapon;
|
||||
|
||||
last_attack_button = BUTTON_ATTACK2;
|
||||
last_attack_button = BUTTON_ATTACKRIGHT;
|
||||
|
||||
weapon = GetActiveWeapon( WEAPON_MAIN );
|
||||
if( weapon )
|
||||
@@ -1986,7 +1986,7 @@ qboolean Player::checkattackbuttonright
|
||||
return false;
|
||||
}
|
||||
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACK2 );
|
||||
return ( last_ucmd.buttons & BUTTON_ATTACKRIGHT );
|
||||
}
|
||||
|
||||
qboolean Player::checksneak
|
||||
@@ -6957,7 +6957,7 @@ void Player::ClientThink
|
||||
client->ps.pm_flags |= PMF_FROZEN;
|
||||
client->ps.pm_flags |= PMF_INTERMISSION;
|
||||
|
||||
if( level.time - level.intermissiontime > 5.0f && ( new_buttons & ( BUTTON_ATTACK | BUTTON_ATTACK2 ) ) )
|
||||
if( level.time - level.intermissiontime > 5.0f && ( new_buttons & ( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT ) ) )
|
||||
{
|
||||
level.exitintermission = true;
|
||||
}
|
||||
@@ -6998,7 +6998,7 @@ void Player::ClientThink
|
||||
{
|
||||
if( level.intermissiontype )
|
||||
{
|
||||
if( ( new_buttons & BUTTON_ATTACK ) || ( new_buttons & BUTTON_ATTACK2 ) )
|
||||
if( ( new_buttons & BUTTON_ATTACKLEFT ) || ( new_buttons & BUTTON_ATTACKRIGHT ) )
|
||||
{
|
||||
if( level.intermissiontype == TRANS_MISSION_FAILED )
|
||||
{
|
||||
@@ -7044,7 +7044,7 @@ void Player::ClientThink
|
||||
return;
|
||||
}
|
||||
|
||||
if( new_buttons & BUTTON_ATTACK2 )
|
||||
if( new_buttons & BUTTON_ATTACKRIGHT )
|
||||
{
|
||||
Weapon *weapon = GetActiveWeapon( WEAPON_MAIN );
|
||||
|
||||
@@ -7252,7 +7252,7 @@ void Player::Think
|
||||
if (g_gametype->integer == GT_SINGLE_PLAYER)
|
||||
{
|
||||
|
||||
if (((server_new_buttons & BUTTON_ATTACK) || (server_new_buttons & BUTTON_ATTACK2)) &&
|
||||
if (((server_new_buttons & BUTTON_ATTACKLEFT) || (server_new_buttons & BUTTON_ATTACKRIGHT)) &&
|
||||
(!GetActiveWeapon(WEAPON_MAIN)) &&
|
||||
(!IsDead()) &&
|
||||
(!IsNewActiveWeapon()) &&
|
||||
@@ -7270,7 +7270,7 @@ void Player::Think
|
||||
{
|
||||
if (dmManager.AllowRespawn())
|
||||
{
|
||||
if (((server_new_buttons & BUTTON_ATTACK) || (server_new_buttons & BUTTON_ATTACK2)) ||
|
||||
if (((server_new_buttons & BUTTON_ATTACKLEFT) || (server_new_buttons & BUTTON_ATTACKRIGHT)) ||
|
||||
(g_forcerespawn->integer > 0 && level.time > g_forcerespawn->integer + respawn_time))
|
||||
{
|
||||
m_bSpectator = false;
|
||||
@@ -7288,7 +7288,7 @@ void Player::Think
|
||||
|
||||
if (IsSpectator() && !m_bTempSpectator)
|
||||
{
|
||||
if (level.time <= respawn_time || !((server_new_buttons & BUTTON_ATTACK) || (server_new_buttons & BUTTON_ATTACK2)))
|
||||
if (level.time <= respawn_time || !((server_new_buttons & BUTTON_ATTACKLEFT) || (server_new_buttons & BUTTON_ATTACKRIGHT)))
|
||||
{
|
||||
if (level.time - 10.0f > m_fWeapSelectTime)
|
||||
{
|
||||
@@ -11544,7 +11544,7 @@ void Player::EventGetFireHeld
|
||||
)
|
||||
|
||||
{
|
||||
ev->AddInteger( buttons & ( BUTTON_ATTACK | BUTTON_ATTACK2 ) ? qtrue : qfalse );
|
||||
ev->AddInteger( buttons & ( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT ) ? qtrue : qfalse );
|
||||
}
|
||||
|
||||
void Player::Score
|
||||
@@ -14202,7 +14202,7 @@ void Player::LeanLeftHeld
|
||||
|
||||
player = ( Player * )this;
|
||||
|
||||
buttonheld = !!( player->buttons & BUTTON_LEANLEFT );
|
||||
buttonheld = !!( player->buttons & BUTTON_LEAN_LEFT );
|
||||
|
||||
ev->AddInteger( buttonheld );
|
||||
}
|
||||
@@ -14218,7 +14218,7 @@ void Player::LeanRightHeld
|
||||
|
||||
player = ( Player * )this;
|
||||
|
||||
buttonheld = !!( player->buttons & BUTTON_LEANRIGHT );
|
||||
buttonheld = !!( player->buttons & BUTTON_LEAN_RIGHT );
|
||||
|
||||
ev->AddInteger( buttonheld );
|
||||
}
|
||||
@@ -14362,7 +14362,7 @@ void Player::SecFireHeld
|
||||
|
||||
player = ( Player * )this;
|
||||
|
||||
buttonheld = !!( player->buttons & BUTTON_ATTACK2 );
|
||||
buttonheld = !!( player->buttons & BUTTON_ATTACKRIGHT );
|
||||
|
||||
ev->AddInteger( buttonheld );
|
||||
}
|
||||
|
||||
+12
-12
@@ -503,7 +503,7 @@ void PlayerBot::UpdateBotStates
|
||||
if( IsDead() )
|
||||
{
|
||||
// The bot should respawn
|
||||
m_botCmd.buttons ^= BUTTON_ATTACK;
|
||||
m_botCmd.buttons ^= BUTTON_ATTACKLEFT;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1419,7 +1419,7 @@ void PlayerBot::State_EndAttack
|
||||
)
|
||||
|
||||
{
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACK | BUTTON_ATTACK2 );
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT );
|
||||
}
|
||||
|
||||
void PlayerBot::State_Attack
|
||||
@@ -1470,16 +1470,16 @@ void PlayerBot::State_Attack
|
||||
{
|
||||
if( pWeap->IsSemiAuto() )
|
||||
{
|
||||
m_botCmd.buttons ^= BUTTON_ATTACK;
|
||||
m_botCmd.buttons ^= BUTTON_ATTACKLEFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons |= BUTTON_ATTACK;
|
||||
m_botCmd.buttons |= BUTTON_ATTACKLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACK;
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACKLEFT;
|
||||
}
|
||||
}
|
||||
else if( pWeap->GetFireType( FIRE_SECONDARY ) == FT_MELEE )
|
||||
@@ -1488,21 +1488,21 @@ void PlayerBot::State_Attack
|
||||
|
||||
if( fDistanceSquared <= fSecondaryBulletRangeSquared )
|
||||
{
|
||||
m_botCmd.buttons ^= BUTTON_ATTACK2;
|
||||
m_botCmd.buttons ^= BUTTON_ATTACKRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACK2;
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACKRIGHT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACK | BUTTON_ATTACK2 );
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACK | BUTTON_ATTACK2 );
|
||||
m_botCmd.buttons &= ~( BUTTON_ATTACKLEFT | BUTTON_ATTACKRIGHT );
|
||||
fMinDistanceSquared = 0;
|
||||
}
|
||||
|
||||
@@ -1634,10 +1634,10 @@ void PlayerBot::Killed
|
||||
Player::Killed( ev );
|
||||
|
||||
// send the respawn buttons
|
||||
if( !( m_botCmd.buttons & BUTTON_ATTACK ) )
|
||||
m_botCmd.buttons |= BUTTON_ATTACK;
|
||||
if( !( m_botCmd.buttons & BUTTON_ATTACKLEFT ) )
|
||||
m_botCmd.buttons |= BUTTON_ATTACKLEFT;
|
||||
else
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACK;
|
||||
m_botCmd.buttons &= ~BUTTON_ATTACKLEFT;
|
||||
|
||||
m_botEyes.ofs[ 0 ] = 0;
|
||||
m_botEyes.ofs[ 1 ] = 0;
|
||||
|
||||
@@ -772,7 +772,7 @@ qboolean TurretGun::UserAim
|
||||
|
||||
m_vUserLastCmdAng = vNewCmdAng;
|
||||
|
||||
if( ( ucmd->buttons & BUTTON_ATTACK ) || ( ucmd->buttons & BUTTON_ATTACK2 ) )
|
||||
if( ( ucmd->buttons & BUTTON_ATTACKLEFT ) || ( ucmd->buttons & BUTTON_ATTACKRIGHT ) )
|
||||
{
|
||||
if( !m_iFiring ) {
|
||||
m_iFiring = 1;
|
||||
|
||||
@@ -609,6 +609,7 @@ void CMod_LoadPatches( gamelump_t *surfs, gamelump_t *verts, int *shaderSubdivis
|
||||
vec3_t points[MAX_PATCH_VERTS];
|
||||
int width, height;
|
||||
int shaderNum;
|
||||
char tempName[MAX_QPATH + 1];
|
||||
|
||||
in = ( dsurface_t * )surfs->buffer;
|
||||
if( surfs->length % sizeof( *in ) )
|
||||
@@ -668,6 +669,9 @@ void CMod_LoadPatches( gamelump_t *surfs, gamelump_t *verts, int *shaderSubdivis
|
||||
|
||||
// create the internal facet structure
|
||||
patch->pc = CM_GeneratePatchCollide( width, height, points, patch->subdivisions );
|
||||
|
||||
sprintf(tempName, "s%d", i);
|
||||
UI_LoadResource(tempName);
|
||||
}
|
||||
|
||||
Hunk_FreeTempMemory( shaderSubdivisions );
|
||||
|
||||
+31
-210
@@ -31,6 +31,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
// FPS
|
||||
#include <chrono>
|
||||
|
||||
#include <tiki.h>
|
||||
|
||||
qboolean CL_FinishedIntro(void);
|
||||
@@ -72,7 +75,6 @@ fileHandle_t com_journalDataFile; // config files are written here
|
||||
cvar_t *paused;
|
||||
cvar_t *config;
|
||||
cvar_t *fps;
|
||||
float currentfps;
|
||||
cvar_t *com_speeds;
|
||||
cvar_t *developer;
|
||||
cvar_t *com_dedicated;
|
||||
@@ -126,6 +128,18 @@ static char *rd_buffer;
|
||||
static int rd_buffersize;
|
||||
static void (*rd_flush)( char *buffer );
|
||||
|
||||
#define MAX_FPS_TIMES 16
|
||||
|
||||
using fps_clock_t = std::chrono::high_resolution_clock;
|
||||
using fps_time_t = fps_clock_t::time_point;
|
||||
using fps_delta_t = fps_clock_t::duration;
|
||||
|
||||
static int fpsindex;
|
||||
static fps_delta_t fpstimes[MAX_FPS_TIMES];
|
||||
static fps_delta_t fpstotal;
|
||||
static fps_time_t fpslasttime;
|
||||
float currentfps;
|
||||
|
||||
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
|
||||
{
|
||||
if (!buffer || !buffersize || !flush)
|
||||
@@ -1752,6 +1766,22 @@ void Com_Frame( void ) {
|
||||
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
|
||||
}
|
||||
|
||||
if (fps->integer) {
|
||||
fps_time_t fpstime = fps_clock_t::now();
|
||||
fps_delta_t delta = fpstime - fpslasttime;
|
||||
|
||||
fpstotal = (fpstime - fpslasttime) + (fpstotal - fpstimes[fpsindex]);
|
||||
fpstimes[fpsindex] = fpstime - fpslasttime;
|
||||
fpsindex = (fpsindex + 1) % MAX_FPS_TIMES;
|
||||
fpslasttime = fpstime;
|
||||
|
||||
if (fpstotal.count()) {
|
||||
currentfps = 16.0 / std::chrono::duration<long double>(fpstotal).count();
|
||||
} else {
|
||||
currentfps = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// trace optimization tracking
|
||||
//
|
||||
@@ -1893,23 +1923,10 @@ command line completion
|
||||
===========================================
|
||||
*/
|
||||
|
||||
/*
|
||||
==================
|
||||
Field_Clear
|
||||
==================
|
||||
*/
|
||||
void Field_Clear( field_t *edit ) {
|
||||
memset(edit->buffer, 0, MAX_EDIT_LINE);
|
||||
edit->cursor = 0;
|
||||
edit->scroll = 0;
|
||||
}
|
||||
|
||||
static const char *completionString;
|
||||
static char shortestMatch[MAX_TOKEN_CHARS];
|
||||
static int matchCount;
|
||||
// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
|
||||
static field_t *completionField;
|
||||
|
||||
/*
|
||||
===============
|
||||
FindMatches
|
||||
@@ -1968,200 +1985,4 @@ static void PrintCvarMatches( const char *s ) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_FindFirstSeparator
|
||||
===============
|
||||
*/
|
||||
static char *Field_FindFirstSeparator( char *s )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < strlen( s ); i++ )
|
||||
{
|
||||
if( s[ i ] == ';' )
|
||||
return &s[ i ];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifndef DEDICATED
|
||||
/*
|
||||
===============
|
||||
Field_CompleteKeyname
|
||||
===============
|
||||
*/
|
||||
static void Field_CompleteKeyname( void )
|
||||
{
|
||||
matchCount = 0;
|
||||
shortestMatch[ 0 ] = 0;
|
||||
|
||||
Key_KeynameCompletion( FindMatches );
|
||||
|
||||
if( matchCount == 0 )
|
||||
return;
|
||||
|
||||
Q_strncpyz( &completionField->buffer[ strlen( completionField->buffer ) -
|
||||
strlen( completionString ) ], shortestMatch,
|
||||
sizeof( completionField->buffer ) );
|
||||
completionField->cursor = ( int )strlen( completionField->buffer );
|
||||
|
||||
if( matchCount == 1 )
|
||||
{
|
||||
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
|
||||
completionField->cursor++;
|
||||
return;
|
||||
}
|
||||
|
||||
Com_Printf( "]%s\n", completionField->buffer );
|
||||
|
||||
Key_KeynameCompletion( PrintMatches );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_CompleteFilename
|
||||
===============
|
||||
*/
|
||||
static void Field_CompleteFilename( const char *dir,
|
||||
const char *ext, qboolean stripExt )
|
||||
{
|
||||
size_t pos;
|
||||
|
||||
matchCount = 0;
|
||||
shortestMatch[ 0 ] = 0;
|
||||
|
||||
FS_FilenameCompletion( dir, ext, stripExt, FindMatches );
|
||||
|
||||
if( matchCount == 0 )
|
||||
return;
|
||||
|
||||
pos = strlen( completionField->buffer ) - strlen( completionString );
|
||||
Q_strncpyz( &completionField->buffer[ pos ], shortestMatch,
|
||||
sizeof( completionField->buffer ) - pos );
|
||||
completionField->cursor = ( int )strlen( completionField->buffer );
|
||||
|
||||
if( matchCount == 1 )
|
||||
{
|
||||
Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
|
||||
completionField->cursor++;
|
||||
return;
|
||||
}
|
||||
|
||||
Com_Printf( "]%s\n", completionField->buffer );
|
||||
|
||||
FS_FilenameCompletion( dir, ext, stripExt, PrintMatches );
|
||||
}
|
||||
|
||||
static void keyConcatArgs(void) {
|
||||
int i;
|
||||
char* arg;
|
||||
|
||||
for (i = 1; i < Cmd_Argc(); i++) {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), " ");
|
||||
arg = Cmd_Argv(i);
|
||||
while (*arg) {
|
||||
if (*arg == ' ') {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), "\"");
|
||||
break;
|
||||
}
|
||||
arg++;
|
||||
}
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), Cmd_Argv(i));
|
||||
if (*arg == ' ') {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), "\"");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConcatRemaining(const char* src, const char* start) {
|
||||
const char* str;
|
||||
|
||||
str = strstr(src, start);
|
||||
if (!str) {
|
||||
keyConcatArgs();
|
||||
return;
|
||||
}
|
||||
|
||||
str += strlen(start);
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), str);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_CompleteCommand
|
||||
|
||||
perform Tab expansion
|
||||
NOTE TTimo this was originally client code only
|
||||
moved to common code when writing tty console for *nix dedicated server
|
||||
===============
|
||||
*/
|
||||
void Field_CompleteCommand(field_t* field) {
|
||||
field_t temp;
|
||||
|
||||
completionField = field;
|
||||
|
||||
// only look at the first token for completion purposes
|
||||
Cmd_TokenizeString(completionField->buffer);
|
||||
|
||||
completionString = Cmd_Argv(0);
|
||||
if (completionString[0] == '\\' || completionString[0] == '/') {
|
||||
completionString++;
|
||||
}
|
||||
matchCount = 0;
|
||||
shortestMatch[0] = 0;
|
||||
|
||||
if (strlen(completionString) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Cmd_CommandCompletion(FindMatches);
|
||||
Cvar_CommandCompletion(FindMatches);
|
||||
|
||||
if (matchCount == 0) {
|
||||
return; // no matches
|
||||
}
|
||||
|
||||
Com_Memcpy(&temp, completionField, sizeof(field_t));
|
||||
|
||||
if (matchCount == 1) {
|
||||
Com_sprintf(completionField->buffer, sizeof(completionField->buffer), "\\%s", shortestMatch);
|
||||
if (Cmd_Argc() == 1) {
|
||||
Q_strcat(completionField->buffer, sizeof(completionField->buffer), " ");
|
||||
}
|
||||
else {
|
||||
ConcatRemaining(temp.buffer, completionString);
|
||||
}
|
||||
completionField->cursor = strlen(completionField->buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
// multiple matches, complete to shortest
|
||||
Com_sprintf(completionField->buffer, sizeof(completionField->buffer), "\\%s", shortestMatch);
|
||||
completionField->cursor = strlen(completionField->buffer);
|
||||
ConcatRemaining(temp.buffer, completionString);
|
||||
|
||||
Com_Printf("]%s\n", completionField->buffer);
|
||||
|
||||
// run through again, printing matches
|
||||
Cmd_CommandCompletion(PrintMatches);
|
||||
Cvar_CommandCompletion(PrintMatches);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Field_AutoComplete
|
||||
|
||||
Perform Tab expansion
|
||||
===============
|
||||
*/
|
||||
void Field_AutoComplete( field_t *field )
|
||||
{
|
||||
completionField = field;
|
||||
|
||||
Field_CompleteCommand(field);
|
||||
}
|
||||
|
||||
}
|
||||
+27
-36
@@ -30,7 +30,9 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
#define PRODUCT_NAME "OpenMoHAA"
|
||||
#define PRODUCT_VERSION "0.50-alpha"
|
||||
#define PRODUCT_VERSION_NUMBER "0.51"
|
||||
#define PRODUCT_VERSION_STAGE "alpha"
|
||||
#define PRODUCT_VERSION PRODUCT_VERSION_NUMBER "-" PRODUCT_VERSION_STAGE
|
||||
#define PRODUCT_DATE __DATE__
|
||||
|
||||
#if TARGET_GAME_TYPE == 1
|
||||
@@ -1608,7 +1610,7 @@ typedef struct {
|
||||
|
||||
// maybe this is better put somewhere else...
|
||||
typedef struct server_sound_s {
|
||||
float origin[3];
|
||||
vec3_t origin;
|
||||
int entity_number;
|
||||
int channel;
|
||||
short int sound_index;
|
||||
@@ -1712,44 +1714,33 @@ typedef struct playerState_s {
|
||||
|
||||
//====================================================================
|
||||
|
||||
#define BUTTON_ATTACKRIGHT_BITINDEX 0
|
||||
#define BUTTON_ATTACKLEFT_BITINDEX 1
|
||||
#define BUTTON_SNEAK_BITINDEX 2
|
||||
#define BUTTON_RUN_BITINDEX 3
|
||||
#define BUTTON_HOLSTERWEAPON_BITINDEX 4
|
||||
#define BUTTON_USE_BITINDEX 5
|
||||
#define BUTTON_TALK_BITINDEX 6 // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY_BITINDEX 11 // any key whatsoever
|
||||
#define BUTTON_MOUSE_BITINDEX 14 // mouse move
|
||||
|
||||
//
|
||||
// usercmd_t->button bits, many of which are generated by the client system,
|
||||
// so they aren't game/cgame only definitions
|
||||
// so they aren't game-only definitions
|
||||
//
|
||||
#define BUTTON_ATTACK 1 // +/-attackprimary
|
||||
#define BUTTON_ATTACK2 2 // +/-attacksecondary
|
||||
#define BUTTON_RUN 4 // +/-speed
|
||||
// walking can't just be infered from MOVE_RUN
|
||||
// because a key pressed late in the frame will
|
||||
// only generate a small move value for that frame
|
||||
// walking will use different animations and
|
||||
// won't generate footsteps
|
||||
#define BUTTON_ATTACKLEFT_BITINDEX 0
|
||||
#define BUTTON_ATTACKRIGHT_BITINDEX 1
|
||||
#define BUTTON_RUN_BITINDEX 2
|
||||
#define BUTTON_USE_BITINDEX 3
|
||||
#define BUTTON_LEAN_LEFT_BITINDEX 4
|
||||
#define BUTTON_LEAN_RIGHT_BITINDEX 5
|
||||
#define BUTTON_TALK_BITINDEX 6 // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY_BITINDEX 10 // any key whatsoever
|
||||
#define BUTTON_ANY2_BITINDEX 11 // any key whatsoever (regardless of keycatcher)
|
||||
#define BUTTON_MOUSE_BITINDEX 14 // mouse move
|
||||
#define BUTTON_HOLSTER_BITINDEX 15
|
||||
|
||||
#define BUTTON_USE 8
|
||||
#define BUTTON_LEANLEFT 16 // +/-leanleft
|
||||
#define BUTTON_LEANRIGHT 32 // +/-leanright
|
||||
#define BUTTON_NEGATIVE 64
|
||||
|
||||
#define BUTTON_GETFLAG 128
|
||||
#define BUTTON_GUARDBASE 256
|
||||
#define BUTTON_PATROL 512
|
||||
#define BUTTON_FOLLOWME 1024
|
||||
|
||||
#define BUTTON_HOLSTER 32768
|
||||
|
||||
#define BUTTON_TALK ( 1 << BUTTON_TALK_BITINDEX ) // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY ( 1 << BUTTON_ANY_BITINDEX ) // any key whatsoever
|
||||
#define BUTTON_MOUSE ( 1 << BUTTON_MOUSE_BITINDEX )
|
||||
#define BUTTON_ATTACKLEFT (1 << BUTTON_ATTACKLEFT_BITINDEX)
|
||||
#define BUTTON_ATTACKRIGHT (1 << BUTTON_ATTACKRIGHT_BITINDEX)
|
||||
#define BUTTON_RUN (1 << BUTTON_RUN_BITINDEX)
|
||||
#define BUTTON_USE (1 << BUTTON_USE_BITINDEX)
|
||||
#define BUTTON_LEAN_LEFT (1 << BUTTON_LEAN_LEFT_BITINDEX)
|
||||
#define BUTTON_LEAN_RIGHT (1 << BUTTON_LEAN_RIGHT_BITINDEX)
|
||||
#define BUTTON_TALK (1 << BUTTON_TALK_BITINDEX) // displays talk balloon and disables actions
|
||||
#define BUTTON_ANY (1 << BUTTON_ANY_BITINDEX) // any key whatsoever
|
||||
#define BUTTON_ANY2 (1 << BUTTON_ANY_BITINDEX) // any key whatsoever (regardless of keycatcher)
|
||||
#define BUTTON_MOUSE (1 << BUTTON_MOUSE_BITINDEX)
|
||||
#define BUTTON_HOLSTER (1 << BUTTON_HOLSTER_BITINDEX)
|
||||
|
||||
#define WEAPON_COMMAND_USE_PISTOL 1
|
||||
#define WEAPON_COMMAND_USE_RIFLE 2
|
||||
|
||||
+1
-21
@@ -798,26 +798,6 @@ MISC
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
Edit fields and command line history/completion
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
|
||||
#define MAX_EDIT_LINE 256
|
||||
typedef struct {
|
||||
int cursor;
|
||||
int scroll;
|
||||
int widthInChars;
|
||||
char buffer[MAX_EDIT_LINE];
|
||||
} field_t;
|
||||
|
||||
void Field_Clear( field_t *edit );
|
||||
void Field_CompleteCommand( field_t *edit );
|
||||
void Field_AutoComplete( field_t *edit );
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
MISC
|
||||
|
||||
==============================================================
|
||||
@@ -882,10 +862,10 @@ void Com_StartupVariable( const char *match );
|
||||
// only a set with the exact name. Only used during startup.
|
||||
|
||||
|
||||
extern float currentfps;
|
||||
extern cvar_t *paused;
|
||||
extern cvar_t *config;
|
||||
extern cvar_t *fps;
|
||||
extern float currentfps;
|
||||
extern cvar_t *developer;
|
||||
extern cvar_t *com_dedicated;
|
||||
extern cvar_t *com_speeds;
|
||||
|
||||
@@ -708,6 +708,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
||||
depthRange = qfalse;
|
||||
|
||||
backEnd.pc.c_surfaces += numDrawSurfs;
|
||||
backEnd.numSpheresUsed = 0;
|
||||
|
||||
for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) {
|
||||
if ( drawSurf->sort == oldSort ) {
|
||||
@@ -852,7 +853,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
||||
}
|
||||
else
|
||||
{
|
||||
backEnd.currentSphere = &backEnd.spheres[backEnd.currentEntity->lightingSphere];
|
||||
backEnd.currentSphere = &backEnd.spheres[backEnd.numSpheresUsed];
|
||||
backEnd.currentEntity->lightingSphere = backEnd.numSpheresUsed++;
|
||||
backEnd.currentEntity->sphereCalculated = 1;
|
||||
}
|
||||
|
||||
@@ -42,6 +42,16 @@ R_PerformanceCounters
|
||||
=====================
|
||||
*/
|
||||
void R_PerformanceCounters( void ) {
|
||||
if (fps->integer) {
|
||||
ri.SetPerformanceCounters(
|
||||
backEnd.pc.c_totalIndexes / 3,
|
||||
backEnd.pc.c_vertexes,
|
||||
R_SumOfUsedImages(pc_save.c_totalIndexes / 3, pc_save.c_vertexes),
|
||||
pc_save.c_totalIndexes / 3,
|
||||
pc_save.c_vertexes,
|
||||
backEnd.pc.c_characterlights
|
||||
);
|
||||
}
|
||||
if ( !r_speeds->integer ) {
|
||||
// clear the counters even if we aren't printing
|
||||
Com_Memset( &tr.pc, 0, sizeof( tr.pc ) );
|
||||
|
||||
@@ -49,6 +49,8 @@ int gl_filter_max = GL_LINEAR;
|
||||
#define FILE_HASH_SIZE 1024
|
||||
static image_t* hashTable[FILE_HASH_SIZE];
|
||||
|
||||
extern qboolean scr_initialized;
|
||||
|
||||
/*
|
||||
** R_GammaCorrect
|
||||
*/
|
||||
@@ -1881,6 +1883,7 @@ Loads any of the supported image types into a cannonical
|
||||
*/
|
||||
static void R_LoadImage(const char* name, byte** pic, int* width, int* height, qboolean* hasAlpha, int* glCompressMode, int* numMipmaps, int* piMipmapsAvailable) {
|
||||
int len;
|
||||
char tempName[MAX_STRING_TOKENS + 1];
|
||||
|
||||
*hasAlpha = qfalse;
|
||||
*glCompressMode = 0;
|
||||
@@ -1918,6 +1921,12 @@ static void R_LoadImage(const char* name, byte** pic, int* width, int* height, q
|
||||
LoadJPG(name, pic, width, height);
|
||||
*piMipmapsAvailable = 1;
|
||||
}
|
||||
|
||||
if (scr_initialized)
|
||||
{
|
||||
sprintf(tempName, "n%s", name);
|
||||
UI_LoadResource(tempName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -330,10 +330,10 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
|
||||
vec3_t lightOrigin;
|
||||
|
||||
// lighting calculations
|
||||
if ( ent->lightingCalculated ) {
|
||||
if ( ent->bLightGridCalculated ) {
|
||||
return;
|
||||
}
|
||||
ent->lightingCalculated = qtrue;
|
||||
ent->bLightGridCalculated = qtrue;
|
||||
|
||||
//
|
||||
// trace a sample point down to find ambient light
|
||||
|
||||
+13
-11
@@ -129,7 +129,7 @@ typedef struct {
|
||||
vec3_t traceOrigin;
|
||||
float radius;
|
||||
struct mnode_s* leaves[8];
|
||||
void(*TessFunction) ();
|
||||
void(*TessFunction) (unsigned char* dstColors);
|
||||
union {
|
||||
unsigned char level[4];
|
||||
int value;
|
||||
@@ -170,17 +170,19 @@ typedef struct {
|
||||
float axisLength; // compensate for non-normalized axis
|
||||
|
||||
qboolean needDlights; // true for bmodels that touch a dlight
|
||||
qboolean lightingCalculated;
|
||||
vec3_t lightDir; // normalized direction towards light
|
||||
vec3_t ambientLight; // color normalized to 0-255
|
||||
int ambientLightInt; // 32 bit rgba packed
|
||||
vec3_t directedLight;
|
||||
|
||||
qboolean bLightGridCalculated;
|
||||
int iGridLighting;
|
||||
float lodpercentage[2];
|
||||
qboolean sphereCalculated;
|
||||
int lightingSphere;
|
||||
|
||||
//
|
||||
// old lighting variables
|
||||
//
|
||||
vec3_t lightDir; // normalized direction towards light
|
||||
vec3_t ambientLight; // color normalized to 0-255
|
||||
int ambientLightInt; // 32 bit rgba packed
|
||||
vec3_t directedLight;
|
||||
} trRefEntity_t;
|
||||
|
||||
typedef struct refSprite_s {
|
||||
@@ -724,9 +726,9 @@ typedef struct drawSurf_s {
|
||||
typedef struct srfPoly_s {
|
||||
surfaceType_t surfaceType;
|
||||
qhandle_t hShader;
|
||||
int fogIndex;
|
||||
int numVerts;
|
||||
polyVert_t *verts;
|
||||
int renderfx;
|
||||
} srfPoly_t;
|
||||
|
||||
typedef struct srfMarkFragment_s {
|
||||
@@ -1962,7 +1964,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent, int parentEntityNumber);
|
||||
void RE_AddRefSpriteToScene(const refEntity_t* ent);
|
||||
void RE_AddTerrainMarkToScene(int iTerrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx);
|
||||
refEntity_t* RE_GetRenderEntity(int entityNumber);
|
||||
qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t* verts, int numPolys);
|
||||
qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, polyVert_t* verts, int renderfx);
|
||||
void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b, int type );
|
||||
void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b );
|
||||
void RE_RenderScene( const refdef_t *fd );
|
||||
@@ -2253,8 +2255,8 @@ typedef enum {
|
||||
// these are sort of arbitrary limits.
|
||||
// the limits apply to the sum of all scenes in a frame --
|
||||
// the main view, all the 3D icons, etc
|
||||
#define MAX_POLYS 600
|
||||
#define MAX_POLYVERTS 3000
|
||||
#define MAX_POLYS 4096
|
||||
#define MAX_POLYVERTS 16384
|
||||
#define MAX_TERMARKS 1024
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
|
||||
+39
-68
@@ -131,83 +131,28 @@ RE_AddPolyToScene
|
||||
|
||||
=====================
|
||||
*/
|
||||
qboolean RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int numPolys ) {
|
||||
qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, polyVert_t* verts, int renderfx) {
|
||||
srfPoly_t *poly;
|
||||
int i, j;
|
||||
int fogIndex;
|
||||
fog_t *fog;
|
||||
vec3_t bounds[2];
|
||||
|
||||
if ( !tr.registered ) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ( !hShader ) {
|
||||
ri.Printf( PRINT_WARNING, "WARNING: RE_AddPolyToScene: NULL poly shader\n");
|
||||
if (numVerts + r_numpolyverts > max_polyverts || r_numpolys >= max_polys) {
|
||||
ri.Printf(PRINT_WARNING, "Exceeded MAX POLYS\n");
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
for ( j = 0; j < numPolys; j++ ) {
|
||||
if ( r_numpolyverts + numVerts > max_polyverts || r_numpolys >= max_polys ) {
|
||||
/*
|
||||
NOTE TTimo this was initially a PRINT_WARNING
|
||||
but it happens a lot with high fighting scenes and particles
|
||||
since we don't plan on changing the const and making for room for those effects
|
||||
simply cut this message to developer only
|
||||
*/
|
||||
ri.Printf( PRINT_DEVELOPER, "WARNING: RE_AddPolyToScene: r_max_polys or r_max_polyverts reached\n");
|
||||
return qfalse;
|
||||
}
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->renderfx = renderfx;
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
if ( glConfig.hardwareType == GLHW_RAGEPRO ) {
|
||||
poly->verts->modulate[0] = 255;
|
||||
poly->verts->modulate[1] = 255;
|
||||
poly->verts->modulate[2] = 255;
|
||||
poly->verts->modulate[3] = 255;
|
||||
}
|
||||
// done.
|
||||
r_numpolys++;
|
||||
r_numpolyverts += numVerts;
|
||||
|
||||
// if no world is loaded
|
||||
if ( tr.world == NULL ) {
|
||||
fogIndex = 0;
|
||||
}
|
||||
// see if it is in a fog volume
|
||||
else if ( tr.world->numfogs == 1 ) {
|
||||
fogIndex = 0;
|
||||
} else {
|
||||
// find which fog volume the poly is in
|
||||
VectorCopy( poly->verts[0].xyz, bounds[0] );
|
||||
VectorCopy( poly->verts[0].xyz, bounds[1] );
|
||||
for ( i = 1 ; i < poly->numVerts ; i++ ) {
|
||||
AddPointToBounds( poly->verts[i].xyz, bounds[0], bounds[1] );
|
||||
}
|
||||
for ( fogIndex = 1 ; fogIndex < tr.world->numfogs ; fogIndex++ ) {
|
||||
fog = &tr.world->fogs[fogIndex];
|
||||
if ( bounds[1][0] >= fog->bounds[0][0]
|
||||
&& bounds[1][1] >= fog->bounds[0][1]
|
||||
&& bounds[1][2] >= fog->bounds[0][2]
|
||||
&& bounds[0][0] <= fog->bounds[1][0]
|
||||
&& bounds[0][1] <= fog->bounds[1][1]
|
||||
&& bounds[0][2] <= fog->bounds[1][2] ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( fogIndex == tr.world->numfogs ) {
|
||||
fogIndex = 0;
|
||||
}
|
||||
}
|
||||
poly->fogIndex = fogIndex;
|
||||
}
|
||||
Com_Memcpy(poly->verts, verts, sizeof(polyVert_t) * numVerts);
|
||||
++r_numpolys;
|
||||
r_numpolyverts += numVerts;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
@@ -268,7 +213,33 @@ void RE_AddRefEntityToScene( const refEntity_t *ent, int parentEntityNumber) {
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].bLightGridCalculated = qfalse;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].sphereCalculated = qfalse;
|
||||
|
||||
if (parentEntityNumber != ENTITYNUM_NONE)
|
||||
{
|
||||
int i;
|
||||
|
||||
//
|
||||
// Find the parent entity to attach to
|
||||
//
|
||||
for (i = r_firstSceneEntity; i < r_numentities; i++)
|
||||
{
|
||||
if (backEndData[tr.smpFrame]->entities[i].e.entityNumber == parentEntityNumber)
|
||||
{
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e.parentEntity = i - r_firstSceneEntity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == r_numentities) {
|
||||
backEndData[tr.smpFrame]->entities[i].e.parentEntity = ENTITYNUM_NONE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e.parentEntity = ENTITYNUM_NONE;
|
||||
}
|
||||
|
||||
r_numentities++;
|
||||
}
|
||||
|
||||
@@ -810,9 +810,98 @@ static void ComputeColors( shaderStage_t *pStage )
|
||||
break;
|
||||
case CGEN_LIGHTING_SPHERICAL:
|
||||
case CGEN_STATIC:
|
||||
if (!r_drawspherelights->integer)
|
||||
if (!r_drawspherelights->integer) {
|
||||
break;
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
if (!backEnd.currentStaticModel) {
|
||||
if (backEnd.currentSphere->TessFunction) {
|
||||
backEnd.currentSphere->TessFunction((unsigned char*)tess.svars.colors);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!tess.vertexColorValid) {
|
||||
ri.Printf(PRINT_WARNING, "Vertex color specified for shader '%s', but vertex colors are not valid for this model\n", tess.shader->name);
|
||||
}
|
||||
|
||||
if (backEnd.currentStaticModel->useSpecialLighting)
|
||||
{
|
||||
for (i = 0; i < tess.numVertexes; i++)
|
||||
{
|
||||
int j;
|
||||
vec3_t colorout;
|
||||
int r, g, b;
|
||||
|
||||
colorout[0] = tess.vertexColors[i][0];
|
||||
colorout[1] = tess.vertexColors[i][1];
|
||||
colorout[2] = tess.vertexColors[i][2];
|
||||
|
||||
for (j = 0; j < backEnd.currentStaticModel->numdlights; j++)
|
||||
{
|
||||
float ooLightDistSquared;
|
||||
float dot;
|
||||
vec3_t diff;
|
||||
dlight_t* dl;
|
||||
|
||||
dl = &backEnd.refdef.dlights[backEnd.currentStaticModel->dlights[j].index];
|
||||
VectorSubtract(backEnd.currentStaticModel->dlights[j].transformed, tess.xyz[i], diff);
|
||||
|
||||
dot = DotProduct(diff, tess.normal[i]);
|
||||
if (dot >= 0)
|
||||
{
|
||||
float ooLen;
|
||||
|
||||
ooLen = 1.0 / VectorLengthSquared(diff);
|
||||
ooLightDistSquared = dot * (7500.0 * dl->radius * ooLen * sqrt(ooLen));
|
||||
colorout[0] = dl->color[0] * ooLightDistSquared + colorout[0];
|
||||
colorout[1] = dl->color[1] * ooLightDistSquared + colorout[1];
|
||||
colorout[2] = dl->color[2] * ooLightDistSquared + colorout[2];
|
||||
}
|
||||
}
|
||||
|
||||
r = colorout[0];
|
||||
g = colorout[1];
|
||||
b = colorout[2];
|
||||
|
||||
if (tr.overbrightShift)
|
||||
{
|
||||
r = (int)((float)r * tr.overbrightMult);
|
||||
g = (int)((float)g * tr.overbrightMult);
|
||||
b = (int)((float)b * tr.overbrightMult);
|
||||
}
|
||||
|
||||
if (r > 0xFF || g > 0xFF || b > 0xFF)
|
||||
{
|
||||
float t;
|
||||
|
||||
t = 255.0 / (float)max(r, max(g, b));
|
||||
|
||||
r = (int)((float)r * t);
|
||||
g = (int)((float)g * t);
|
||||
b = (int)((float)b * t);
|
||||
}
|
||||
|
||||
tess.svars.colors[i][0] = r;
|
||||
tess.svars.colors[i][1] = g;
|
||||
tess.svars.colors[i][2] = b;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tr.identityLight == 1.0)
|
||||
{
|
||||
Com_Memcpy(tess.svars.colors, tess.vertexColors, tess.numVertexes * sizeof(tess.vertexColors[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < tess.numVertexes; i++) {
|
||||
tess.svars.colors[i][0] = tess.vertexColors[i][0] * tr.identityLight;
|
||||
tess.svars.colors[i][1] = tess.vertexColors[i][1] * tr.identityLight;
|
||||
tess.svars.colors[i][2] = tess.vertexColors[i][2] * tr.identityLight;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CGEN_CONSTANT:
|
||||
RB_CalcColorFromConstant((unsigned char*)tess.svars.colors, pStage->colorConst);
|
||||
|
||||
@@ -871,7 +871,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text )
|
||||
ParseWaveForm( text, &stage->rgbWave );
|
||||
stage->rgbGen = CGEN_WAVEFORM;
|
||||
}
|
||||
else if ( !Q_stricmp( token, "const" ) )
|
||||
else if ( !Q_stricmp( token, "const" ) || !Q_stricmp(token, "constant"))
|
||||
{
|
||||
vec3_t color;
|
||||
|
||||
|
||||
@@ -216,7 +216,11 @@ extern uidef_t uid;
|
||||
extern uiexport_t uie;
|
||||
extern uiimport_t uii;
|
||||
|
||||
|
||||
void UI_Init(void);
|
||||
void UI_Shutdown(void);
|
||||
void UI_InitExports();
|
||||
qboolean CL_FinishedIntro(void);
|
||||
void UI_StartStageKeyEvent(void);
|
||||
void UI_GetMouseState( int *mouseX, int *mouseY, int *flags );
|
||||
int UI_GetCvarInt( const char *name, int def );
|
||||
float UI_GetCvarFloat( const char *name, float def );
|
||||
@@ -226,8 +230,5 @@ void UI_SetCvarInt( const char *cvar, int value );
|
||||
void UI_SetCvarFloat( const char *cvar, float value );
|
||||
void UI_ListFiles( const char *filespec );
|
||||
const char *UI_ConfigString( int index );
|
||||
void UI_Init( void );
|
||||
void UI_Shutdown( void );
|
||||
void UI_InitExports();
|
||||
|
||||
#endif
|
||||
+67
-9
@@ -24,12 +24,35 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
CLASS_DECLARATION( UIWidget, UIList, NULL )
|
||||
{
|
||||
{ &W_LeftMouseDown, &UIList::Pressed },
|
||||
{ &W_LeftMouseUp, &UIList::Released },
|
||||
{ &EV_Layout_AddListItem, &UIList::LayoutAddListItem },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIList::UIList()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_arrow_width = 15.0;
|
||||
m_arrow_width = 0.0;
|
||||
m_currentItem = 0;
|
||||
m_next_arrow_region = 0;
|
||||
m_prev_arrow_region = 0;
|
||||
m_prev_arrow_depressed = 0;
|
||||
m_next_arrow_depressed = 0;
|
||||
|
||||
AllowActivate(true);
|
||||
|
||||
m_prev_arrow = uWinMan.RegisterShader("gfx/2d/arrow_left.tga");
|
||||
if (!m_prev_arrow) {
|
||||
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_left.tga");
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_next_arrow = uWinMan.RegisterShader("gfx/2d/arrow_right.tga");
|
||||
if (!m_next_arrow) {
|
||||
uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_right.tga");
|
||||
}
|
||||
}
|
||||
|
||||
void UIList::Draw
|
||||
@@ -48,8 +71,26 @@ qboolean UIList::KeyEvent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
switch (key)
|
||||
{
|
||||
case K_RIGHTARROW:
|
||||
ScrollNext();
|
||||
UpdateData();
|
||||
if (m_commandhandler) {
|
||||
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
|
||||
}
|
||||
return qtrue;
|
||||
case K_LEFTARROW:
|
||||
ScrollPrev();
|
||||
UpdateData();
|
||||
if (m_commandhandler) {
|
||||
m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
|
||||
}
|
||||
return qtrue;
|
||||
default:
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void UIList::CharEvent
|
||||
@@ -58,7 +99,6 @@ void UIList::CharEvent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
void UIList::Pressed
|
||||
@@ -85,7 +125,10 @@ void UIList::ScrollNext
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_currentItem++;
|
||||
if (m_currentItem > m_itemlist.NumObjects()) {
|
||||
m_currentItem = m_itemlist.NumObjects();
|
||||
}
|
||||
}
|
||||
|
||||
void UIList::ScrollPrev
|
||||
@@ -94,7 +137,10 @@ void UIList::ScrollPrev
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_currentItem--;
|
||||
if (m_currentItem < 1) {
|
||||
m_currentItem = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void UIList::FrameInitialized
|
||||
@@ -103,7 +149,8 @@ void UIList::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_prev_arrow_region = new UIRect2D(m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
|
||||
m_next_arrow_region = new UIRect2D(m_clippedframe.size.width - m_arrow_width + m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
|
||||
}
|
||||
|
||||
void UIList::LayoutAddListItem
|
||||
@@ -155,6 +202,17 @@ qboolean UIListIndex::KeyEvent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
switch (key)
|
||||
{
|
||||
case K_RIGHTARROW:
|
||||
ScrollNext();
|
||||
UpdateData();
|
||||
return qtrue;
|
||||
case K_LEFTARROW:
|
||||
ScrollPrev();
|
||||
UpdateData();
|
||||
return qtrue;
|
||||
default:
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
+192
-29
@@ -29,7 +29,10 @@ CLASS_DECLARATION( UIWidget, UIListBase, NULL )
|
||||
|
||||
UIListBase::UIListBase()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_currentItem = 0;
|
||||
m_vertscroll = 0;
|
||||
m_bUseVertScroll = 1;
|
||||
AllowActivate(true);
|
||||
}
|
||||
|
||||
void UIListBase::TrySelectItem
|
||||
@@ -58,7 +61,13 @@ void UIListBase::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_vertscroll) {
|
||||
delete m_vertscroll;
|
||||
}
|
||||
|
||||
m_vertscroll = new UIVertScroll();
|
||||
m_vertscroll->InitFrame(this, m_frame.size.width - 16.0, 0.0, 16.0, m_frame.size.height, -1);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
|
||||
int UIListBase::getCurrentItem
|
||||
@@ -67,8 +76,7 @@ int UIListBase::getCurrentItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_currentItem;
|
||||
}
|
||||
|
||||
int UIListBase::getNumItems
|
||||
@@ -77,8 +85,7 @@ int UIListBase::getNumItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void UIListBase::DeleteAllItems
|
||||
@@ -87,7 +94,6 @@ void UIListBase::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
void UIListBase::DeleteItem
|
||||
@@ -96,7 +102,6 @@ void UIListBase::DeleteItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
UIVertScroll *UIListBase::GetScrollBar
|
||||
@@ -105,8 +110,7 @@ UIVertScroll *UIListBase::GetScrollBar
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return NULL;
|
||||
return m_vertscroll;
|
||||
}
|
||||
|
||||
void UIListBase::SetUseScrollBar
|
||||
@@ -115,12 +119,28 @@ void UIListBase::SetUseScrollBar
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_bUseVertScroll = bUse;
|
||||
|
||||
if (bUse)
|
||||
{
|
||||
if (!m_vertscroll) {
|
||||
m_vertscroll = new UIVertScroll();
|
||||
}
|
||||
|
||||
m_vertscroll->InitFrame(this, m_frame.size.width - 16.0, 0.0, 16.0, m_frame.size.height, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_vertscroll) {
|
||||
delete m_vertscroll;
|
||||
m_vertscroll = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ListItem::ListItem()
|
||||
{
|
||||
// FIXME: stub
|
||||
index = -1;
|
||||
}
|
||||
|
||||
ListItem::ListItem
|
||||
@@ -131,17 +151,71 @@ ListItem::ListItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
this->string = string;
|
||||
this->index = index;
|
||||
this->command = command;
|
||||
}
|
||||
|
||||
Event EV_UIListBase_ItemSelected
|
||||
(
|
||||
"listbase_item_selected",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"index",
|
||||
"Signaled when an item is selected"
|
||||
);
|
||||
|
||||
Event EV_UIListBase_ItemDoubleClicked
|
||||
(
|
||||
"listbase_item_doubleclicked",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"index",
|
||||
"Signaled when an item is double clicked"
|
||||
);
|
||||
|
||||
Event EV_Layout_AddListItem
|
||||
(
|
||||
"additem",
|
||||
EV_DEFAULT,
|
||||
"sS",
|
||||
"itemname command",
|
||||
"Add an item to the list"
|
||||
);
|
||||
|
||||
Event EV_Layout_AddConfigstringListItem
|
||||
(
|
||||
"addconfigstringitem",
|
||||
EV_DEFAULT,
|
||||
"iS",
|
||||
"index command",
|
||||
"Add an item to the list that uses a configstring"
|
||||
);
|
||||
|
||||
Event EV_UIListBox_DeleteAllItems
|
||||
(
|
||||
"deleteallitems",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete all the items from the widget"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION( UIListBase, UIListBox, NULL )
|
||||
{
|
||||
{ &W_LeftMouseDown, &UIListBox::MousePressed },
|
||||
{ &W_LeftMouseUp, &UIListBox::MouseReleased },
|
||||
{ &EV_Layout_AddListItem, &UIListBox::LayoutAddListItem },
|
||||
{ &EV_Layout_AddConfigstringListItem, &UIListBox::LayoutAddConfigstringListItem },
|
||||
{ &EV_UIListBox_DeleteAllItems, &UIListBox::DeleteAllItems },
|
||||
{ &EV_Layout_Font, &UIListBox::SetListFont },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIListBox::UIListBox()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_clickState.point.x = 0.0;
|
||||
m_clickState.point.y = 0.0;
|
||||
}
|
||||
|
||||
void UIListBox::Draw
|
||||
@@ -168,7 +242,6 @@ void UIListBox::MouseReleased
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
void UIListBox::DeleteAllItems
|
||||
@@ -177,7 +250,14 @@ void UIListBox::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.ClearObjectList();
|
||||
m_currentItem = 0;
|
||||
|
||||
if (m_vertscroll)
|
||||
{
|
||||
m_vertscroll->setNumItems(0);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::SetListFont
|
||||
@@ -186,7 +266,13 @@ void UIListBox::SetListFont
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
LayoutFont(ev);
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setPageHeight(m_frame.size.height / m_font->getHeight(m_bVirtual));
|
||||
}
|
||||
|
||||
FrameInitialized();
|
||||
}
|
||||
|
||||
void UIListBox::TrySelectItem
|
||||
@@ -195,7 +281,16 @@ void UIListBox::TrySelectItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIListBase::TrySelectItem(which);
|
||||
|
||||
if (!getNumItems()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_cvarname.length())
|
||||
{
|
||||
uii.Cvar_Set(m_cvarname.c_str(), m_itemlist.ObjectAt(m_currentItem)->string.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::AddItem
|
||||
@@ -205,7 +300,27 @@ void UIListBox::AddItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
ListItem* li;
|
||||
|
||||
li = new ListItem();
|
||||
if (!li) {
|
||||
uii.Sys_Error(ERR_DROP, "Couldn't create list item\n");
|
||||
}
|
||||
|
||||
li->string = item;
|
||||
if (command) {
|
||||
li->command = command;
|
||||
}
|
||||
|
||||
m_itemlist.AddObject(li);
|
||||
|
||||
if (!m_currentItem) {
|
||||
m_currentItem = 1;
|
||||
}
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::AddItem
|
||||
@@ -215,7 +330,27 @@ void UIListBox::AddItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
ListItem* li;
|
||||
|
||||
li = new ListItem();
|
||||
if (!li) {
|
||||
uii.Sys_Error(ERR_DROP, "Couldn't create list item\n");
|
||||
}
|
||||
|
||||
li->index = index;
|
||||
if (command) {
|
||||
li->command = command;
|
||||
}
|
||||
|
||||
m_itemlist.AddObject(li);
|
||||
|
||||
if (!m_currentItem) {
|
||||
m_currentItem = 1;
|
||||
}
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::FrameInitialized
|
||||
@@ -224,7 +359,12 @@ void UIListBox::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIListBase::FrameInitialized();
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setPageHeight(m_frame.size.height / m_font->getHeight(m_bVirtual));
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::LayoutAddListItem
|
||||
@@ -233,7 +373,12 @@ void UIListBox::LayoutAddListItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (ev->NumArgs() != 2) {
|
||||
AddItem(ev->GetString(1), NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
AddItem(ev->GetString(1), ev->GetString(2).c_str());
|
||||
}
|
||||
|
||||
void UIListBox::LayoutAddConfigstringListItem
|
||||
@@ -242,7 +387,12 @@ void UIListBox::LayoutAddConfigstringListItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (ev->NumArgs() != 2) {
|
||||
AddItem(ev->GetInteger(1), NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
AddItem(ev->GetInteger(1), ev->GetString(2).c_str());
|
||||
}
|
||||
|
||||
str UIListBox::getItemText
|
||||
@@ -251,8 +401,7 @@ str UIListBox::getItemText
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return "";
|
||||
return m_itemlist.ObjectAt(which)->string;
|
||||
}
|
||||
|
||||
int UIListBox::getNumItems
|
||||
@@ -261,8 +410,7 @@ int UIListBox::getNumItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_itemlist.NumObjects();
|
||||
}
|
||||
|
||||
void UIListBox::DeleteAllItems
|
||||
@@ -271,7 +419,14 @@ void UIListBox::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.ClearObjectList();
|
||||
m_currentItem = 0;
|
||||
|
||||
if (m_vertscroll)
|
||||
{
|
||||
m_vertscroll->setNumItems(0);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListBox::DeleteItem
|
||||
@@ -280,5 +435,13 @@ void UIListBox::DeleteItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.RemoveObjectAt(which);
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
|
||||
if (m_currentItem > getNumItems()) {
|
||||
TrySelectItem(getNumItems());
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#ifndef __UILISTBOX_H__
|
||||
#define __UILISTBOX_H__
|
||||
|
||||
extern Event EV_Layout_AddListItem;
|
||||
|
||||
class UIListBase : public UIWidget {
|
||||
protected:
|
||||
int m_currentItem;
|
||||
|
||||
+474
-84
@@ -21,66 +21,35 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "ui_local.h"
|
||||
#include "localization.h"
|
||||
|
||||
griditemtype_t UIListCtrlItem::getListItemType
|
||||
(
|
||||
int which
|
||||
) const
|
||||
static UISize2D s_columnpadding;
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return TYPE_STRING;
|
||||
}
|
||||
|
||||
str UIListCtrlItem::getListItemString
|
||||
(
|
||||
int which
|
||||
) const
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return "";
|
||||
}
|
||||
|
||||
int UIListCtrlItem::getListItemValue
|
||||
(
|
||||
int which
|
||||
) const
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UIListCtrlItem::DrawListItem
|
||||
(
|
||||
int,
|
||||
UIRect2D const &,
|
||||
bool, UIFont *
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
|
||||
qboolean UIListCtrlItem::IsHeaderEntry
|
||||
(
|
||||
void
|
||||
) const
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
}
|
||||
bool UIListCtrl::s_qsortreverse;
|
||||
int UIListCtrl::s_qsortcolumn;
|
||||
class UIListCtrl* UIListCtrl::s_qsortobject;
|
||||
|
||||
CLASS_DECLARATION( UIListBase, UIListCtrl, NULL )
|
||||
{
|
||||
{ &W_SizeChanged, &UIListCtrl::OnSizeChanged },
|
||||
{ &W_LeftMouseDown, &UIListCtrl::MousePressed },
|
||||
{ &W_LeftMouseUp, &UIListCtrl::MouseReleased },
|
||||
{ &W_LeftMouseDragged, &UIListCtrl::MouseDragged },
|
||||
{ &W_MouseEntered, &UIListCtrl::MouseEntered },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
UIListCtrl::UIListCtrl()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_clickState.point.x = m_clickState.point.y = 0;
|
||||
m_sizestate.column = 0;
|
||||
m_iLastSortColumn = 0;
|
||||
m_bDrawHeader = qtrue;
|
||||
m_headerfont = NULL;
|
||||
|
||||
Connect(this, W_SizeChanged, W_SizeChanged);
|
||||
m_background_color = UColor(0.02f, 0.07f, 0.005f, 1.0f);
|
||||
m_foreground_color = UHudColor;
|
||||
}
|
||||
|
||||
int UIListCtrl::StringCompareFunction
|
||||
@@ -91,8 +60,34 @@ int UIListCtrl::StringCompareFunction
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
if (i1->getListItemType(columnname) != TYPE_STRING || i2->getListItemType(columnname) != TYPE_STRING) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* s1 = i1->getListItemString(columnname);
|
||||
const char* s2 = i2->getListItemString(columnname);
|
||||
|
||||
if (*s1 == '.')
|
||||
{
|
||||
if (*s2 != '.') {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else if (*s2 == '.') {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (*s1 == '[')
|
||||
{
|
||||
if (*s2 != '[') {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else if (*s2 == '[') {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Q_stricmp(s1, s2);
|
||||
}
|
||||
|
||||
int UIListCtrl::StringNumberCompareFunction
|
||||
@@ -103,8 +98,18 @@ int UIListCtrl::StringNumberCompareFunction
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
int val1, val2;
|
||||
|
||||
val1 = i1->getListItemValue(columnname);
|
||||
val2 = i2->getListItemValue(columnname);
|
||||
|
||||
if (val1 > val2) {
|
||||
return 1;
|
||||
} else if (val1 < val2) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int UIListCtrl::QsortCompare
|
||||
@@ -114,8 +119,8 @@ int UIListCtrl::QsortCompare
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
int val = s_qsortobject->m_comparefunction((const UIListCtrlItem*)e1, (const UIListCtrlItem*)e2, s_qsortcolumn);
|
||||
return s_qsortreverse ? -val : val;
|
||||
}
|
||||
|
||||
void UIListCtrl::Draw
|
||||
@@ -124,7 +129,11 @@ void UIListCtrl::Draw
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_bDrawHeader) {
|
||||
DrawColumns();
|
||||
}
|
||||
|
||||
DrawContent();
|
||||
}
|
||||
|
||||
int UIListCtrl::getHeaderHeight
|
||||
@@ -133,8 +142,19 @@ int UIListCtrl::getHeaderHeight
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
if (!m_bDrawHeader) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (m_headerfont) {
|
||||
return (int)(m_headerfont->getHeight(m_bVirtual) + (s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1]);
|
||||
}
|
||||
|
||||
if (m_font) {
|
||||
return (int)(m_font->getHeight(m_bVirtual) + (s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1]);
|
||||
}
|
||||
|
||||
return (int)((s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1]);
|
||||
}
|
||||
|
||||
void UIListCtrl::MousePressed
|
||||
@@ -143,7 +163,73 @@ void UIListCtrl::MousePressed
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIPoint2D p;
|
||||
|
||||
p = MouseEventToClientPoint(ev);
|
||||
|
||||
if (m_clicksound.length()) {
|
||||
uii.Snd_PlaySound(m_clicksound.c_str());
|
||||
}
|
||||
|
||||
if (getHeaderHeight() > p.y)
|
||||
{
|
||||
int closesep = 0;
|
||||
int atleft = 0;
|
||||
int closeatleft = 0;
|
||||
int insep = 0;
|
||||
|
||||
for (int i = 1; i <= m_columnlist.NumObjects(); i++) {
|
||||
const columndef_t& column = m_columnlist.ObjectAt(i);
|
||||
atleft += column.width;
|
||||
|
||||
if (abs(atleft - p.x) > 2)
|
||||
{
|
||||
if (atleft - column.width < p.x && atleft > p.x) {
|
||||
insep = i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
closesep = i;
|
||||
closeatleft = atleft;
|
||||
}
|
||||
}
|
||||
|
||||
if (closesep)
|
||||
{
|
||||
m_sizestate.column = closesep;
|
||||
m_sizestate.min = closeatleft - m_columnlist.ObjectAt(closesep).width;
|
||||
uWinMan.setFirstResponder(this);
|
||||
} else {
|
||||
SortByColumn(m_columnlist.ObjectAt(insep).name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_vertscroll) {
|
||||
TrySelectItem((m_vertscroll->getTopItem() + 1) + (p.y - getHeaderHeight()) / m_font->getHeight(m_bVirtual));
|
||||
} else {
|
||||
TrySelectItem(1.0 + (p.y - getHeaderHeight()) / m_font->getHeight(m_bVirtual));
|
||||
}
|
||||
|
||||
if (m_clickState.time + 500 > uid.time
|
||||
&& m_currentItem == m_clickState.selected
|
||||
&& fabs(m_clickState.point.x - p.x) <= 2.0
|
||||
&& fabs(m_clickState.point.y - p.y) <= 2.0)
|
||||
{
|
||||
Event newev;
|
||||
newev.AddInteger(m_currentItem);
|
||||
SendSignal(newev);
|
||||
m_clickState.time = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_clickState.time = uid.time;
|
||||
m_clickState.selected = m_currentItem;
|
||||
m_clickState.point.x = p.x;
|
||||
m_clickState.point.y = p.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::MouseDragged
|
||||
@@ -152,7 +238,23 @@ void UIListCtrl::MouseDragged
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIPoint2D p;
|
||||
int newwidth;
|
||||
|
||||
p = MouseEventToClientPoint(ev);
|
||||
if (m_sizestate.column)
|
||||
{
|
||||
columndef_t& column = m_columnlist.ObjectAt(m_sizestate.column);
|
||||
|
||||
newwidth = p.x - m_sizestate.min;
|
||||
if (newwidth > 600) {
|
||||
newwidth = 600;
|
||||
} else if (newwidth < 0) {
|
||||
newwidth = 0;
|
||||
}
|
||||
|
||||
column.width = newwidth;
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::MouseReleased
|
||||
@@ -161,7 +263,11 @@ void UIListCtrl::MouseReleased
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_sizestate.column = 0;
|
||||
|
||||
if (uWinMan.getFirstResponder() == this) {
|
||||
uWinMan.setFirstResponder(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::MouseEntered
|
||||
@@ -170,7 +276,7 @@ void UIListCtrl::MouseEntered
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
uWinMan.ActivateControl(this);
|
||||
}
|
||||
|
||||
void UIListCtrl::OnSizeChanged
|
||||
@@ -179,7 +285,13 @@ void UIListCtrl::OnSizeChanged
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (!m_vertscroll) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_vertscroll->InitFrame(this, m_frame.size.width - 16.0, 0.0, 16.0, m_frame.size.height, -1);
|
||||
m_vertscroll->setPageHeight((m_frame.size.height - getHeaderHeight()) / m_font->getHeight(m_bVirtual));
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
|
||||
void UIListCtrl::DrawColumns
|
||||
@@ -188,7 +300,57 @@ void UIListCtrl::DrawColumns
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int atleft;
|
||||
int i;
|
||||
int height;
|
||||
UIFont* pFont;
|
||||
UColor columnColor, textColor;
|
||||
|
||||
atleft = 0;
|
||||
columnColor = UColor(0.07f, 0.06f, 0.005f, 1.0f);
|
||||
textColor = UHudColor;
|
||||
|
||||
pFont = m_headerfont;
|
||||
if (!pFont) pFont = m_font;
|
||||
|
||||
height = (s_columnpadding.height + s_columnpadding.height) * m_vVirtualScale[1] + pFont->getHeight(m_bVirtual);
|
||||
pFont->setColor(textColor);
|
||||
|
||||
for (i = 1; i <= m_columnlist.NumObjects(); i++)
|
||||
{
|
||||
const columndef_t& column = m_columnlist.ObjectAt(i);
|
||||
|
||||
DrawBoxWithSolidBorder(
|
||||
UIRect2D(atleft, 0, column.width + m_vVirtualScale[1], height),
|
||||
columnColor,
|
||||
textColor,
|
||||
1,
|
||||
3,
|
||||
m_local_alpha
|
||||
);
|
||||
|
||||
pFont->Print(
|
||||
atleft / m_vVirtualScale[0] + s_columnpadding.width,
|
||||
s_columnpadding.height,
|
||||
Sys_LV_CL_ConvertString(column.title.c_str()),
|
||||
-1,
|
||||
m_bVirtual
|
||||
);
|
||||
|
||||
atleft += column.width;
|
||||
}
|
||||
|
||||
if (m_frame.size.width > atleft)
|
||||
{
|
||||
DrawBoxWithSolidBorder(
|
||||
UIRect2D(atleft, 0, m_frame.size.width - atleft + 1.0, height),
|
||||
columnColor,
|
||||
textColor,
|
||||
1,
|
||||
3,
|
||||
m_local_alpha
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::DrawContent
|
||||
@@ -197,7 +359,110 @@ void UIListCtrl::DrawContent
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int item;
|
||||
int height, headerheight, iItemHeight;
|
||||
UIFont* pFont;
|
||||
int top;
|
||||
UColor selColor, selText;
|
||||
UColor backColor, textColor;
|
||||
|
||||
height = m_font->getHeight(m_bVirtual);
|
||||
selColor = UColor(0.21f, 0.18f, 0.015f, 1.0f);
|
||||
selText = UColor(0.9f, 0.8f, 0.6f, 1.0f);
|
||||
backColor = m_background_color;
|
||||
textColor = m_foreground_color;
|
||||
|
||||
if (m_headerfont) {
|
||||
headerheight = m_headerfont->getHeight(m_bVirtual);
|
||||
} else {
|
||||
headerheight = 0;
|
||||
}
|
||||
|
||||
selColor.a = m_local_alpha;
|
||||
selText.a = m_local_alpha;
|
||||
backColor.a = m_local_alpha;
|
||||
textColor.a = m_local_alpha;
|
||||
top = getHeaderHeight();
|
||||
if (m_vertscroll) {
|
||||
item = m_vertscroll->getTopItem() + 1;
|
||||
} else {
|
||||
item = 1;
|
||||
}
|
||||
|
||||
for (; item <= m_itemlist.NumObjects(); item++)
|
||||
{
|
||||
UIListCtrlItem* theitem;
|
||||
int col;
|
||||
int atleft;
|
||||
UColor* itemBg;
|
||||
UColor* itemText;
|
||||
|
||||
theitem = m_itemlist.ObjectAt(item);
|
||||
atleft = 0;
|
||||
|
||||
if (item == m_currentItem)
|
||||
{
|
||||
itemBg = &selColor;
|
||||
itemText = &selText;
|
||||
}
|
||||
else
|
||||
{
|
||||
itemBg = &backColor;
|
||||
itemText = &textColor;
|
||||
}
|
||||
|
||||
if (theitem->IsHeaderEntry() && m_headerfont) {
|
||||
pFont = m_headerfont;
|
||||
iItemHeight = headerheight;
|
||||
} else {
|
||||
pFont = m_font;
|
||||
iItemHeight = height;
|
||||
}
|
||||
|
||||
pFont->setColor(*itemText);
|
||||
for (col = 1; col <= m_columnlist.NumObjects(); col++)
|
||||
{
|
||||
columndef_t& column = m_columnlist.ObjectAt(col);
|
||||
UIRect2D drawRect(atleft, top, column.width, iItemHeight);
|
||||
griditemtype_t itemtype = theitem->getListItemType(column.name);
|
||||
|
||||
switch (itemtype)
|
||||
{
|
||||
case TYPE_STRING:
|
||||
DrawBox(drawRect, *itemBg, m_local_alpha);
|
||||
pFont->Print(
|
||||
drawRect.pos.x / m_vVirtualScale[0] + 1.0,
|
||||
drawRect.pos.y / m_vVirtualScale[1],
|
||||
Sys_LV_CL_ConvertString(theitem->getListItemString(column.name)),
|
||||
-1,
|
||||
m_bVirtual
|
||||
);
|
||||
break;
|
||||
case TYPE_OWNERDRAW:
|
||||
theitem->DrawListItem(column.name, drawRect, item == m_currentItem, pFont);
|
||||
break;
|
||||
}
|
||||
|
||||
atleft += column.width;
|
||||
}
|
||||
|
||||
if (m_frame.size.width > atleft)
|
||||
{
|
||||
DrawBox(
|
||||
atleft,
|
||||
top,
|
||||
m_frame.size.width - atleft,
|
||||
height,
|
||||
*itemBg,
|
||||
m_local_alpha
|
||||
);
|
||||
}
|
||||
|
||||
top += iItemHeight;
|
||||
if (iItemHeight + top > m_frame.size.height) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::FrameInitialized
|
||||
@@ -206,7 +471,8 @@ void UIListCtrl::FrameInitialized
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
UIListBase::FrameInitialized();
|
||||
OnSizeChanged(NULL);
|
||||
}
|
||||
|
||||
void UIListCtrl::SetDrawHeader
|
||||
@@ -215,7 +481,7 @@ void UIListCtrl::SetDrawHeader
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_bDrawHeader = bDrawHeader;
|
||||
}
|
||||
|
||||
void UIListCtrl::AddItem
|
||||
@@ -224,7 +490,10 @@ void UIListCtrl::AddItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.AddObject(item);
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::InsertItem
|
||||
@@ -233,7 +502,26 @@ void UIListCtrl::InsertItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (where > 0 && where <= m_itemlist.NumObjects())
|
||||
{
|
||||
int i;
|
||||
|
||||
m_itemlist.AddObject(NULL);
|
||||
|
||||
for (i = m_itemlist.NumObjects(); i > where; i++) {
|
||||
m_itemlist.SetObjectAt(i, m_itemlist.ObjectAt(i - 1));
|
||||
}
|
||||
|
||||
m_itemlist.SetObjectAt(where, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_itemlist.AddObject(item);
|
||||
}
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
}
|
||||
|
||||
int UIListCtrl::FindItem
|
||||
@@ -242,8 +530,7 @@ int UIListCtrl::FindItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_itemlist.IndexOfObject(item);
|
||||
}
|
||||
|
||||
UIListCtrlItem *UIListCtrl::GetItem
|
||||
@@ -252,8 +539,7 @@ UIListCtrlItem *UIListCtrl::GetItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return NULL;
|
||||
return m_itemlist.ObjectAt(item);
|
||||
}
|
||||
|
||||
void UIListCtrl::AddColumn
|
||||
@@ -266,7 +552,15 @@ void UIListCtrl::AddColumn
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
columndef_t column;
|
||||
|
||||
column.title = title;
|
||||
column.name = name;
|
||||
column.width = width;
|
||||
column.numeric = numeric;
|
||||
column.reverse_sort = reverse_sort;
|
||||
|
||||
m_columnlist.AddObject(column);
|
||||
}
|
||||
|
||||
void UIListCtrl::RemoveAllColumns
|
||||
@@ -275,7 +569,7 @@ void UIListCtrl::RemoveAllColumns
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_columnlist.ClearObjectList();
|
||||
}
|
||||
|
||||
int UIListCtrl::getNumItems
|
||||
@@ -284,8 +578,7 @@ int UIListCtrl::getNumItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
return 0;
|
||||
return m_itemlist.NumObjects();
|
||||
}
|
||||
|
||||
void UIListCtrl::DeleteAllItems
|
||||
@@ -294,7 +587,14 @@ void UIListCtrl::DeleteAllItems
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.ClearObjectList();
|
||||
m_currentItem = 0;
|
||||
|
||||
if (m_vertscroll)
|
||||
{
|
||||
m_vertscroll->setNumItems(0);
|
||||
m_vertscroll->setTopItem(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::DeleteItem
|
||||
@@ -303,7 +603,15 @@ void UIListCtrl::DeleteItem
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_itemlist.RemoveObjectAt(which);
|
||||
|
||||
if (m_vertscroll) {
|
||||
m_vertscroll->setNumItems(m_itemlist.NumObjects());
|
||||
}
|
||||
|
||||
if (m_currentItem > getNumItems()) {
|
||||
TrySelectItem(getNumItems());
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::SortByColumn
|
||||
@@ -312,7 +620,81 @@ void UIListCtrl::SortByColumn
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
bool exists;
|
||||
bool numeric;
|
||||
bool reverse;
|
||||
UIListCtrlItem* selected;
|
||||
bool selvisible;
|
||||
|
||||
exists = 0;
|
||||
numeric = 0;
|
||||
reverse = 0;
|
||||
selected = NULL;
|
||||
selvisible = 0;
|
||||
|
||||
for (i = 1; i <= m_columnlist.NumObjects(); i++) {
|
||||
columndef_t& def = m_columnlist.ObjectAt(i);
|
||||
|
||||
if (def.name == i) {
|
||||
numeric = def.numeric;
|
||||
reverse = def.reverse_sort;
|
||||
exists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (exists)
|
||||
{
|
||||
m_iLastSortColumn = column;
|
||||
s_qsortcolumn = column;
|
||||
s_qsortobject = this;
|
||||
s_qsortreverse = reverse;
|
||||
|
||||
if (m_currentItem)
|
||||
{
|
||||
selected = m_itemlist.ObjectAt(m_currentItem);
|
||||
if (m_vertscroll)
|
||||
{
|
||||
selvisible = false;
|
||||
if (m_currentItem >= m_vertscroll->getTopItem() + 1) {
|
||||
selvisible = m_currentItem <= m_vertscroll->getPageHeight() + m_vertscroll->getTopItem();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selvisible = false;
|
||||
// FIXME: selvisible when there is no vertical scroll?
|
||||
//
|
||||
//if (m_currentItem > 0) {
|
||||
// selvisible = m_currentItem <= m_vertscroll->m_pageheight + m_vertscroll->getTopItem();
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
if (numeric) {
|
||||
m_comparefunction = &UIListCtrl::StringNumberCompareFunction;
|
||||
} else {
|
||||
m_comparefunction = &UIListCtrl::StringCompareFunction;
|
||||
}
|
||||
|
||||
if (m_itemlist.NumObjects()) {
|
||||
m_itemlist.Sort(&UIListCtrl::QsortCompare);
|
||||
}
|
||||
|
||||
if (selected)
|
||||
{
|
||||
if (selvisible) {
|
||||
TrySelectItem(FindItem(selected));
|
||||
} else {
|
||||
m_currentItem = FindItem(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iLastSortColumn = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UIListCtrl::SortByLastSortColumn
|
||||
@@ -321,7 +703,7 @@ void UIListCtrl::SortByLastSortColumn
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
SortByColumn(m_iLastSortColumn);
|
||||
}
|
||||
|
||||
void UIListCtrl::setCompareFunction
|
||||
@@ -330,7 +712,7 @@ void UIListCtrl::setCompareFunction
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
m_comparefunction = func;
|
||||
}
|
||||
|
||||
void UIListCtrl::setHeaderFont
|
||||
@@ -339,5 +721,13 @@ void UIListCtrl::setHeaderFont
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_headerfont) {
|
||||
delete m_headerfont;
|
||||
}
|
||||
|
||||
if (name) {
|
||||
m_headerfont = new UIFont(name);
|
||||
} else {
|
||||
m_headerfont = NULL;
|
||||
}
|
||||
}
|
||||
@@ -27,11 +27,11 @@ typedef enum { TYPE_STRING, TYPE_OWNERDRAW } griditemtype_t;
|
||||
|
||||
class UIListCtrlItem {
|
||||
public:
|
||||
virtual griditemtype_t getListItemType( int which ) const;
|
||||
virtual str getListItemString( int which ) const;
|
||||
virtual int getListItemValue( int which ) const;
|
||||
virtual void DrawListItem( int iColumn, const UIRect2D &drawRect, bool bSelected, UIFont *pFont );
|
||||
virtual qboolean IsHeaderEntry( void ) const;
|
||||
virtual griditemtype_t getListItemType( int which ) const = 0;
|
||||
virtual str getListItemString( int which ) const = 0;
|
||||
virtual int getListItemValue( int which ) const = 0;
|
||||
virtual void DrawListItem( int iColumn, const UIRect2D &drawRect, bool bSelected, UIFont *pFont ) = 0;
|
||||
virtual qboolean IsHeaderEntry( void ) const = 0;
|
||||
};
|
||||
|
||||
typedef struct m_clickState_s {
|
||||
@@ -54,6 +54,7 @@ protected:
|
||||
static bool s_qsortreverse;
|
||||
static int s_qsortcolumn;
|
||||
static class UIListCtrl *s_qsortobject;
|
||||
|
||||
int m_iLastSortColumn;
|
||||
class UIFont *m_headerfont;
|
||||
Container<UIListCtrlItem *> m_itemlist;
|
||||
@@ -66,7 +67,7 @@ protected:
|
||||
} m_sizestate;
|
||||
m_clickState_s m_clickState;
|
||||
|
||||
int( *m_comparefunction ) (/* unknown */ );
|
||||
int (*m_comparefunction) (const UIListCtrlItem* i1, const UIListCtrlItem* i2, int columnname);
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIListCtrl );
|
||||
|
||||
@@ -600,7 +600,14 @@ void MenuManager::RealignMenus
|
||||
)
|
||||
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
int num;
|
||||
|
||||
num = m_menulist.NumObjects();
|
||||
for (i = 1; i <= num; i++)
|
||||
{
|
||||
m_menulist.ObjectAt(i)->RealignWidgets();
|
||||
}
|
||||
}
|
||||
|
||||
void MenuManager::AddMenu
|
||||
|
||||
@@ -1601,7 +1601,7 @@ void UIWidget::TextAlignment
|
||||
)
|
||||
|
||||
{
|
||||
for( int i = 1; i < ev->NumArgs(); i++ )
|
||||
for( int i = 1; i <= ev->NumArgs(); i++ )
|
||||
{
|
||||
str align = ev->GetString( 1 );
|
||||
|
||||
|
||||
+13
-1
@@ -1201,7 +1201,19 @@ Sys_PumpMessageLoop
|
||||
*/
|
||||
void Sys_PumpMessageLoop(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
MSG msg;
|
||||
|
||||
while (PeekMessageA(&msg, 0, 0, 0, 0))
|
||||
{
|
||||
if (!GetMessageA(&msg, 0, 0, 0)) {
|
||||
Com_Quit_f();
|
||||
}
|
||||
|
||||
g_wv.sysMsgTime = msg.time;
|
||||
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessageA(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.1 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 996 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 881 KiB |
Reference in new issue
Block a user