smallmodel
a72bc153db
Fix configstring replacement causing the model to be referenced twice on base MOHAA clients ( #779 )
2025-08-03 02:21:35 +02:00
Tim Angus and smallmodel
e47790cd54
Move third party code to code/thirdparty
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-08-02 23:19:02 +02:00
Tim Angus and smallmodel
8708953e96
Move puff.* to renderercommon
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-08-02 23:00:57 +02:00
Tim Angus
b0ca50c4c5
Merge identical tr_subs.c into renderercommon
2025-08-02 22:58:22 +02:00
smallmodel
1be22e9343
Use resetString for the fallback renderer
2025-08-02 22:53:13 +02:00
Tim Angus and smallmodel
fabd2fd848
Fix incorrect architecture detection on Windows
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-08-01 23:14:25 +02:00
Pan7 and smallmodel
6d2d6e1429
Replace USE_LOCAL_HEADERS with USE_INTERNAL_*
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-08-01 23:02:06 +02:00
Tim Angus
df165d162d
Cleanup opus and vorbis more
2025-08-01 22:44:20 +02:00
J.Ingram
88e41fd6e5
Call SHGetFolderPathA directly
...
Removing shfolder.h satisfies MSVC, and calling the function directly makes PFNSHGETFOLDERPATHA unnecessary.
2025-08-01 22:43:04 +02:00
Tim Angus
790e4286db
*Don't* configure zlib so we get the generic zconf.h
2025-08-01 22:40:10 +02:00
Tim Angus and smallmodel
e6e260933a
Update SDL
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-08-01 22:37:53 +02:00
Tim Angus
a3c10c4fae
Remove macOS ppc support
2025-08-01 22:31:22 +02:00
Tim Angus
076099d0ed
Update OpenAL (headers)
2025-08-01 22:29:51 +02:00
smallmodel
4d168a2e20
Fix mouse cursor disappearing ( #774 )
2025-08-01 22:22:56 +02:00
smallmodel
c0ac03afde
Compile SDL2 directly instead of using an action
2025-08-01 22:05:07 +02:00
smallmodel
6adeca6196
Fix taunts incorrectly played as team on mohaa base ( #776 )
2025-07-27 13:41:19 +02:00
smallmodel
84b1d3e8d1
Fix server items not drawn when using cl_browserdetailedcolors
2025-07-27 00:54:42 +02:00
smallmodel
de65af5a43
Don't throw a fatal error when the filename is empty ( #773 )
2025-07-25 22:27:08 +02:00
smallmodel
a9b8c44206
Fix incorrect entity flags set on the spawned dead body
2025-07-24 22:47:52 +02:00
smallmodel
c9f13f182c
Make r_swapInterval CVAR_LATCH
...
This variable is used only when initializing SDL.
2025-07-21 22:02:55 +02:00
smallmodel
d1bfeeadbf
Improve default graphic settings for d-day ( #771 )
2025-07-21 21:56:12 +02:00
smallmodel
95a7169d21
Fix HUD being shown during briefings (single-player) ( #769 )
2025-07-20 23:13:52 +02:00
smallmodel
5b57949bc9
Fix missing pm flags for bit 15 and above on mohaa 1.11 (protocol version 6)
2025-07-20 22:58:53 +02:00
smallmodel
7e6ea644ba
Don't reset the client on singleplayer
...
This fixes an issue where some scripts would apply modifications such as drawhud to the player, that would get reset after connecting.
2025-07-20 22:28:30 +02:00
smallmodel
8e905c8617
Update installation doc
2025-07-20 14:35:34 +02:00
smallmodel
0bd1159607
Fix notation
2025-07-20 01:28:46 +02:00
smallmodel
838f84b9f3
Fix typo
2025-07-20 01:25:32 +02:00
smallmodel
ee5a6b5a47
Add contributing guidelines
2025-07-20 00:53:43 +02:00
smallmodel
a3f520de8c
Format most source files
2025-07-19 23:30:20 +02:00
Tim Angus
57abfa297b
Undefine real error codes to fix warnings
2025-07-19 23:29:58 +02:00
smallmodel
11ba758ca3
Fix ephemeral event being passed multiple times after being freed with multiple widgets of the same name ( #766 )
2025-07-19 22:18:08 +02:00
smallmodel
a35008dfca
Fix create-release being called for a PR
2025-07-19 22:04:51 +02:00
smallmodel
83a32c2635
Fix incorrect mins/maxs value for SpotWouldTelefrag
...
This caused telefrags on multiplayer with an high number of players
2025-07-19 00:05:21 +02:00
J.Ingram
8336e48566
Use PFNGETFOLDERPATHA typedef
...
FARPROC is defined with an empty parameter list, which newer versions of GCC consider equivalent to (void). Compilation fails when qSHGetFolderPath gets called with arguments.
2025-07-17 21:00:52 +02:00
smallmodel
3e842ffe40
Redefine aliases for WSA errors instead on win32
2025-07-15 21:35:05 +02:00
Tim Angus and smallmodel
c9fcd723db
Update integrated third-party libraries
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-07-14 21:44:52 +02:00
Tim Angus
175beea77e
Selectively disable -Warray-bounds
2025-07-14 21:17:24 +02:00
Tim Angus
fda7cc0c6e
GCC warning fixes
2025-07-14 21:16:39 +02:00
Tim Angus
7fc2e36bcb
Use correct abs function in FBO_FastBlit
2025-07-14 21:15:21 +02:00
Tim Angus
d00ccb5d5b
Security fixes
2025-07-14 21:12:44 +02:00
cake
0966021099
fix minor spelling errors
2025-07-14 21:12:19 +02:00
James Darpinian
ed3af6dbf5
OpenGL2: Disable the VAO cache by default
...
The VAO surface cache uses glBufferSubData and triggers a very slow
path in some GLES implementations. Specifically I have observed 10x
frame times under Emscripten with ANGLE/Metal on macOS and with Mali
on Android.
Co-authored-by: Zack Middleton <zack@cloemail.com >
Co-authored-by: WofWca <wofwca@protonmail.com >
# Conflicts:
# code/renderergl2/tr_local.h
2025-07-14 21:11:34 +02:00
smallmodel
edb1950a76
Rename latest prerelease to dev
2025-07-14 00:00:44 +02:00
smallmodel
b5821e9bbd
Automatically generate a prerelease
2025-07-13 22:47:09 +02:00
smallmodel
3f44dcf301
Bump version number
2025-07-12 00:16:00 +02:00
smallmodel
77ed007086
Add more explicit instructions
2025-07-10 23:15:54 +02:00
smallmodel
ba3ebed1c9
Stop cinematic when clearing the state
2025-07-07 21:48:29 +02:00
smallmodel
4e8ddf3c35
Refactor server-sided view model animation
2025-07-06 20:10:02 +02:00
smallmodel
850b6de927
Fix cache ignoring sv_precache when called from scripts
2025-07-06 19:47:10 +02:00
smallmodel
e45ab50367
Fix the number of bits for iLarge on protocol >= 15
2025-07-06 18:33:49 +02:00
smallmodel
567ec755b1
Fix duplicated configstrings
...
This caused issues such as clients crashing as they were improperly unregistering used models
2025-07-06 17:20:50 +02:00
smallmodel
beec594ea4
Fix the wrong random animation being chosen ( #763 )
2025-07-06 16:59:53 +02:00
smallmodel
f59f1df9b6
Prevent spamming the no ammo sound and max movement sound
...
This caused some full-auto weapons (like the thompson) to not play the reloading sound after emptying the clip
2025-07-05 22:13:25 +02:00
smallmodel
0dabcc776f
Clear pending events when the server restarts or when an entity is reset
...
This prevents sounds from previous entities, such as smoke grenades, to emit a sound on an unrelated entity
2025-07-05 21:49:28 +02:00
smallmodel
17ab3d1114
Fix the value of the RF_ALWAYSDRAW flag
...
This caused entities such as smoke grenades marked as alwaysdraw to not always be drawn
2025-07-05 20:57:04 +02:00
smallmodel
ba42479dbc
Add asserts to check that model user count won't go below 0
2025-07-05 20:39:59 +02:00
smallmodel
4e9640c433
Fix ladder positioning
2025-07-03 00:10:44 +02:00
smallmodel
4b95809397
Fix some offmesh points being wrong on some maps
...
Some offmesh points were tunneling through surfaces and terrains, which caused bots to try to path through it.
2025-07-02 23:55:31 +02:00
smallmodel
bd93897286
Add PMF_NO_WEAPONBAR to hide the weapon bar using drawhud 2
2025-07-02 21:28:12 +02:00
smallmodel
68ddfb69fc
Fix maximum polys error when reaching 256 paths
2025-07-02 21:12:32 +02:00
smallmodel
ae28b03e02
Prevent points and objects to tunnel through terrain from below
...
This fixes an issue where players going under the terrain could fire bullets and grenades through it
2025-07-02 01:17:25 +02:00
smallmodel
e0e1f42acc
Fix pm flags
2025-07-02 01:13:45 +02:00
smallmodel
46fbb6e8b3
Disable third person on turrets
2025-07-02 00:52:23 +02:00
smallmodel
65601eeb48
Store trace point on stack instead of globally
2025-07-01 21:25:11 +02:00
smallmodel
8b75c6639b
Support for clampmapx/clampmapy
2025-07-01 20:33:46 +02:00
smallmodel
8d431681bd
Use patch vertice generation from collision code
2025-06-30 00:30:10 +02:00
smallmodel
a9f0fe7800
Allow the bot to fall and jump when avoiding an obstacle
2025-06-29 20:13:50 +02:00
smallmodel
34a812d462
Handle complex collision with BSP brushes (basic)
2025-06-29 20:05:54 +02:00
smallmodel
e098f52b84
Use the appropriate trace mask
2025-06-29 19:45:37 +02:00
smallmodel
8c03001cbb
Make sure to check if the entity is valid for removeent
2025-06-29 19:45:27 +02:00
smallmodel
e243d24839
Check if tiki and tag name are valid when using the parent's old model
2025-06-28 01:20:13 +02:00
smallmodel
5108c800b6
Use an AI broadcast radius for weapon firing, based on the world radius
...
This is so bots don't get notified about shots at the other end of the map. This allows to bots to divide the map into smaller arenas for fighting.
2025-06-27 23:46:15 +02:00
smallmodel
4b4644547a
Prevent clients from using first-person player model as a skin
2025-06-27 22:53:15 +02:00
smallmodel
be43b164b8
Fix obstacle avoidance on entrance with lower ceiling
...
This fixes an issue where the bot would sometimes get stuck when reaching entrances with low ceilings
2025-06-27 00:11:52 +02:00
smallmodel
bf95447483
Draw full self body when viewing from a camera
2025-06-26 22:12:27 +02:00
smallmodel
854d24138e
Improve bot attack to reduce the difficulty
...
- Bigger aim offset
- Burst fire
- Random reaction time based on enemy distance
2025-06-26 00:11:21 +02:00
smallmodel
9c81b4d475
Add a method to return the current fire spread multiplier
2025-06-25 21:39:58 +02:00
smallmodel
f7a5f85a75
Improve collision detection
...
- Fix tiny mistakes related to distance calculation
- Fix bot going back and forth when opening a door in stairs (mohdm4)
- More precise collision detection
2025-06-25 01:27:48 +02:00
smallmodel
92fafe195c
Remove useless instructions
2025-06-23 23:26:23 +02:00
smallmodel
a1bd17d360
Fix region minimal size causing small ledges to not be reachable
2025-06-23 00:14:25 +02:00
smallmodel
cd984ccce1
Improve bot obstacles handling and ladders
...
- Add a way to climb over obstacles like in Brest (getting outside the house spawn area)
- Bots will try to break window objects in their way
- Fix some ladders not being usable as a path for bots
- Fix bots acting dumb when trying to climb a ladder
- Improve the way bots jump on obstacles overall
- Improve bot collision detection
2025-06-23 00:02:46 +02:00
smallmodel
d180f36370
Allow player_textMessage event to return a value
...
The script can optionally prevent the message from being sent.
2025-06-21 22:27:09 +02:00
smallmodel
40fb8de556
Allow script events to return a variable value
2025-06-21 22:19:15 +02:00
smallmodel
d567ef9793
Add IsNone() and HasValue()
2025-06-21 22:18:17 +02:00
smallmodel
f6cc732886
Update the scores when the scoreboard is displayed
2025-06-21 21:52:17 +02:00
smallmodel
01f08958f0
Capitalize the first letter of ammo type ( #761 )
...
This fixes an issue where the ammo pickup message would not get
localized.
2025-06-21 21:20:52 +02:00
smallmodel
1c5a33f82a
Gather usable entities based on the view position
...
This fixes an issue where leaning had no effect when trying to use entities.
2025-06-21 00:12:12 +02:00
smallmodel
71d8685fe3
Update gamespy SDK
2025-06-20 23:36:13 +02:00
smallmodel
45488c2362
Fix parameter mismatch
2025-06-20 23:36:09 +02:00
smallmodel
73e1b47c77
Update gamespy crypt code
...
It uses the official crypt code from the gamespy SDK
2025-06-20 22:50:27 +02:00
smallmodel
7a3920bfb9
Remove nonport.c (unused)
2025-06-20 22:38:32 +02:00
smallmodel
301625d3cd
Rework bot rotation
2025-06-20 01:43:27 +02:00
smallmodel
45c112a463
Properly close the file handle if an invalid length was returned on read attempt
2025-06-18 00:29:13 +02:00
smallmodel
89a748673c
Catch all exceptions when parsing json
2025-06-17 21:45:21 +02:00
DraGoN and smallmodel
6220ecb80c
Fix linking error when compiling on Fedora and FreeBSD ( #759 )
...
---------
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-06-17 20:35:41 +02:00
smallmodel
5de6180106
Update release action version
2025-06-17 00:23:56 +02:00
smallmodel
807359c662
Use a turret firing state enumeration to improve clarity
2025-06-16 23:21:56 +02:00
smallmodel
0cba64ea7e
Refactor TurretGun::P_ThinkActive()
2025-06-16 22:49:04 +02:00
smallmodel
a459ad27d9
Fix incorrect metric for team
2025-06-16 21:49:52 +02:00
smallmodel
5ed828e49b
Use random() instead of G_Random()
2025-06-16 21:49:15 +02:00
smallmodel
c59be4be1e
Don't use random for next time values
2025-06-16 21:46:39 +02:00
smallmodel
7e2f4e0023
Enable interprocedural optimization on Windows
2025-06-16 00:13:08 +02:00
smallmodel
37af1bbe7b
Add a known issues section related to bots
2025-06-15 22:46:50 +02:00
smallmodel
dc85a1e13a
Update README
2025-06-15 22:41:57 +02:00
smallmodel
c23b116f11
Filter special entities like minefields (workaround)
...
This prevents bots from navigating through minefields and getting killed. Unfortunately this has the side-effect of filtering a large zone like the west axis spawn in obj_team3
2025-06-15 21:38:25 +02:00
smallmodel
76c9e3a30a
Add 2 units to the max jump height
...
Player can take steps while jumping
2025-06-15 21:38:22 +02:00
smallmodel
116b84312a
Re-allow SURF_NODRAW
...
Due to trace being non-cylindrical now, there are no more issues caused by terrain
2025-06-15 21:36:36 +02:00
smallmodel
8c2f5184c1
Set poly flags only after calling GeneratePolyMesh()
2025-06-15 21:28:55 +02:00
smallmodel
e74651f548
Fix incorrectly converted extents
2025-06-15 20:46:36 +02:00
smallmodel
377dfb618b
Add helper functions to convert extents
2025-06-15 20:12:04 +02:00
smallmodel
e5f645ec0c
Don't use cylinder trace
...
Cylinder causes some issues with terrain where some points would get created below a terrain patch
2025-06-15 18:06:05 +02:00
smallmodel
7fe8a90e8a
Use a better cost for jumping, falling and ladders
2025-06-15 18:00:48 +02:00
smallmodel
70a9a61f93
Use a different color depending on the poly area
2025-06-15 18:00:27 +02:00
smallmodel
d87b97256b
Add cost for different types of area
...
This makes it so special paths, like jump, have an higher cost
2025-06-15 01:26:17 +02:00
smallmodel
6e64526167
Fix sketchy ladder positioning
2025-06-15 00:12:02 +02:00
smallmodel
9b563eef75
Close the door if reopening on the other side fails
2025-06-14 21:57:30 +02:00
smallmodel
b98dcd8a53
Use the spawn delegate
2025-06-14 21:33:34 +02:00
smallmodel
ccb4b801bf
Add a code delegate for spawn
2025-06-14 21:31:00 +02:00
smallmodel
a5f7d9596a
Add a documentation about files
2025-06-14 20:19:09 +02:00
smallmodel
4ea06f6eb2
Update g_allclasses.html
2025-06-14 20:19:05 +02:00
smallmodel
e1923b58f6
Fix FPS model not drawing properly when the skin has no FPS model
2025-06-14 19:36:43 +02:00
smallmodel
df294ff155
Update workflows name
2025-06-13 23:04:44 +02:00
smallmodel
e43ade976b
Prevent switching teams and primary weapon in single-player
2025-06-13 00:41:25 +02:00
smallmodel
774c9d1853
Don't spawn bots in single-player
2025-06-13 00:24:31 +02:00
smallmodel
be6d2a05d2
Set a new session when the game type changes
2025-06-13 00:23:49 +02:00
1337Smithy
78565fbd3c
Deactivate all floating windows when using the popmenu command ( #757 )
2025-06-13 00:22:06 +02:00
smallmodel
a3662d01ba
Use a debug print rather than an error drop when the reference count for an area is negative ( #755 )
2025-06-11 03:00:27 +02:00
smallmodel
970dfcf1d8
Use v2.2.2 of action-gh-release ( #752 )
...
This is due to this bug: https://github.com/softprops/action-gh-release/issues/628
2025-06-10 20:08:07 +02:00
smallmodel
5a563b3cf0
Add unit test support ( #751 )
...
This adds simple support for unit testing, starting with the LZ77 compressor.
- Unit tests run on a separate GitHub Actions workflow
- Remove CTest commands from shared build workflow
2025-06-10 19:45:57 +02:00
smallmodel
ca9455bea1
Clear game variables when loading persistent archive
2025-06-10 16:21:05 +02:00
smallmodel
77bcd6d258
Use a 4-byte little-endian number for the raw saved data length ( #749 )
2025-06-10 16:14:23 +02:00
smallmodel
8c7cbfaa48
Don't use va for unnamedsoldier.cfg
2025-06-10 01:22:16 +02:00
smallmodel
7fdc863175
Refactor LZ77 code ( #748 )
2025-06-09 23:47:53 +02:00
smallmodel
ba3e68adc5
Make the trace functions properly match with the original game
2025-06-08 23:48:17 +02:00
smallmodel
c350b7e9c4
Fix complement operator being incorrect with float values
2025-06-08 22:42:47 +02:00
smallmodel
dad49e46ed
Use a tiny approximation when comparing float values ( #747 )
...
This fixes an issue where very tiny values would fail in comparison operators, for example the comparison `2.00000620 > 2` succeeds in the original game but fails in openmohaa.
2025-06-08 22:42:01 +02:00
1337Smithy
a0481b86f1
Make r_drawstaticdecals archivable ( #744 )
2025-06-08 17:59:21 +02:00
1337Smithy
1dc0dcc3cd
Lower deployed portable turrets so they don't float in the air ( #746 )
2025-06-08 17:51:28 +02:00
smallmodel
9ec3c68d64
Add file functions that uses the engine file API ( #740 )
...
This provides a safer and more secure alternative to the standard C file API.
2025-06-07 23:54:31 +02:00
smallmodel
50fdc70025
Implement remaining ScriptVariableList methods
2025-06-07 20:45:06 +02:00
smallmodel
5ab30b97d7
Make size() constant
2025-06-07 20:44:45 +02:00
smallmodel
099a67f1fd
Make cURL loosely coupled ( #739 )
...
This makes it so the project doesn't link against the library. The project must be able to run without the presence of the library.
2025-06-07 20:36:15 +02:00
smallmodel
56db5a1845
Properly initialize the client's enter time regardless of intermission
2025-06-06 21:26:25 +02:00
smallmodel
e152eba8fc
Fix jump points being made at incorrect locations
...
This fixes bots not jumping correctly on Verschneit
2025-06-06 20:51:49 +02:00
smallmodel
9663b38c62
Check if crowd is valid before updating
2025-06-06 20:37:31 +02:00
smallmodel
3d1741ec20
Fix bulge vertexes causing some surfaces to disconnect
2025-06-06 00:09:58 +02:00
smallmodel
64cbcd023e
Clear pending weapon commands when a new one arrives
2025-06-05 23:40:52 +02:00
smallmodel
33cfc2cbf8
Fix projectiles with no owner getting removed when a player joins a team ( #735 )
2025-06-05 21:00:20 +02:00
smallmodel
4b486e4a90
Make the barrel also get exploded by landmine and not bash
2025-06-05 00:35:32 +02:00
1337Smithy and smallmodel
b4c96cc543
Prevent barrel leaks when bashed with a weapon ( #733 )
...
---------
Signed-off-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-06-05 00:00:41 +02:00
smallmodel
1e27efd7af
Set the minimum z bound back to 1 when checking for telefrag
...
Some mods block spawns by spawning a tiny solid object, this slight modification made these mods not work properly
2025-06-04 22:36:22 +02:00
smallmodel
12d5849e25
Use isValidPolyRef instead of calling passFilter()
...
passFilter() is currently defined as an inline function and can't be called properly outside its cpp file
2025-06-04 20:59:21 +02:00
smallmodel
663a7bb39e
Use correct clamping modes for clampmapx and clampmapy
2025-06-04 19:33:05 +02:00
smallmodel
2cf8c7d62e
Ignore combine extension
2025-06-04 19:29:09 +02:00
smallmodel
34c80df5ae
Add basic support for obstacles in Recast
...
- Obstacles with a radius smaller than 100 units (sphere) will be ignored
- An obstacle that would cover polygons more than twice the radius of the obstacle will be ignored
Currently, this only works for big obstacles that affect small areas
2025-06-04 03:20:14 +02:00
smallmodel
62a52c8974
Set agent max height to the character Z bounding box
2025-06-04 01:10:18 +02:00
smallmodel
971f0c9347
Update features.md
2025-06-03 20:13:41 +02:00
smallmodel
f4b41df38e
Update documentation about bots
2025-06-03 20:10:19 +02:00
smallmodel
6af295ebcb
Add a getter to retrieve the player's user info
2025-06-03 19:36:36 +02:00
smallmodel
d7ed1c8530
Add a script function to get the value of a key given an info string
2025-06-03 19:36:33 +02:00
smallmodel
ea8ee67784
Improve stufftext filtering ( #731 )
...
- Use `allow` rather than `filter`, as it checks for allowed commands
rather than prohibited commands.
- Allow userinfo variables to be created by the server.
Userinfo variables are now removed when disconnecting. Some servers use
userinfo variables for custom settings or to store temporary
information, which makes them irrelevant on other servers and uses space.
2025-06-03 18:46:56 +02:00
1337Smithy and smallmodel
2c0e913e86
Lower the animation sync rate for non-german actors on Spearhead and Breakthrough ( #730 )
...
---------
Signed-off-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-06-03 00:43:01 +02:00
smallmodel
17fa5af480
Comment out non-existent waffen skins
2025-06-02 20:46:50 +02:00
smallmodel
850a17807c
Fix waffen skins not being usable on servers
2025-06-02 20:46:34 +02:00
smallmodel
c2ed93e92b
TouchField doesn't wait by default
2025-06-02 14:01:22 +02:00
smallmodel
c144c345c5
Clear actor state functions that shouldn't be used
...
Functions like RestartState causes specific states like curious to repeat when it shouldn't (AI misbehaving)
2025-06-02 13:47:24 +02:00
smallmodel
a20a1facb0
Add missing UpdateFog() call
2025-06-02 13:15:34 +02:00
smallmodel
45205c1906
Fix MoveTo() using actor's origin instead of waypoint origin
...
MoveTo() was incorrectly setting the script goal to the actor's origin rather than the waypoint's origin, causing the actor to stand still instead of moving to the specified location.
2025-06-02 01:55:00 +02:00
smallmodel
13762a05b8
Don't pass curious conditions if actor has no curiosity
2025-06-02 01:44:12 +02:00
smallmodel
2c42499788
Fix CuriousSound probability
2025-06-02 01:43:38 +02:00
smallmodel
b0c111170e
Correctly check if a squadmate is in line of fire ( #728 )
...
This fixes actors incorrectly not shooting in Spearhead/Breakthrough when squadmates are next to each other.
2025-06-01 15:41:57 +02:00
smallmodel
08b15c4fe6
Fix server query count increasing when updating a server
2025-06-01 13:41:31 +02:00
smallmodel
94cfcfe5e2
Fix server list stuck in fetching state in specific situations
2025-06-01 12:54:30 +02:00
smallmodel
cf06a395de
Properly initialize a client when reusing an entity
...
This fixes an issue where, if a client rejoins after losing connection, the scoreboard would temporarily display the name of client 0 before spawning.
2025-06-01 01:11:05 +02:00
smallmodel
023770f63e
Use the entity number rather than the client's clientNum
...
The number must match the entity number parameter used in G_GetEntity().
This fixes a crash caused by gclient struct being reset when a client reconnects to the same player slot
2025-06-01 00:35:38 +02:00
smallmodel
95dff2536b
Add contextual print feature ( #727 )
...
Add metadata to client-specific messages such as text and join events.
Can be disabled via `sv_logContext 0`.
2025-05-31 22:31:36 +02:00
smallmodel
7ce1eda3a7
Print to each client individually rather than broadcasting
...
This prevents spamming the logfile constantly with a bunch of messages that are not relevant
2025-05-31 18:45:23 +02:00
smallmodel
96e4b26635
Fix ip field being wrong
2025-05-31 18:43:25 +02:00
smallmodel
525f75a1a7
Don't filter terrain patches
...
In the terrain tessellation code, patches sometimes rely on neighbors, which if are hidden can issues with invalid tri. Collision doesn't rely on shader contents anyway
2025-05-30 23:21:02 +02:00
smallmodel
9200b37610
Use rain changes from Spearhead and Breakthrough
2025-05-30 22:48:37 +02:00
smallmodel
44d745d534
Fix vertreg not freed
2025-05-30 13:23:55 +02:00
smallmodel
ee287ce00b
Correctly unpack and filter out terrain patches that aren't used
...
This was causing uninitialized terrain patches to be used if they have an invalid content
2025-05-29 20:30:01 +02:00
smallmodel
e259d62e18
Fix broken object insertion
...
This was causing the last object to be uninitialized when an object was being inserted at index 0
2025-05-29 20:26:00 +02:00
smallmodel
2514aed55c
Update documentation about bots
2025-05-29 13:07:40 +02:00
smallmodel
3c4f361c7a
Fix typo
2025-05-29 12:57:36 +02:00
smallmodel
a4391bc320
Implement Recast-based navigation system ( #726 )
...
- Paths are generated automatically during map loading, for any map
- Bots can take path that requires climbing ladders (can climb ladders)
- Bots can take path that requires jump (like the ledge on Stalingrad)
- Bots will try to avoid obstacles in front of them by navigating on the
side
The old navigation system with pathnodes can still be used with `g_navigation_legacy
1`
2025-05-29 12:22:27 +02:00
smallmodel
80ae850063
Properly handle the null-terminated character when printing
2025-05-25 18:51:09 +02:00
smallmodel
bf4d973097
Fix lean angle slightly not matching the original game ( #724 )
2025-05-25 18:39:05 +02:00
smallmodel
8bbebe9dea
Send the print command to each client instead of broadcasting
...
This prevents spamming the server console/logfile with print messages
2025-05-25 02:38:08 +02:00
smallmodel
0eca5c56ac
Fixed an issue preventing spawning next to spawn points with an offset
2025-05-25 02:24:10 +02:00
smallmodel
fa18824a8a
Fix client being refused forever after being rejected for high ping
2025-05-21 23:52:43 +02:00
smallmodel
ffcec02aa6
Allow a certain amount of challenges to have the same IP address
2025-05-21 23:51:16 +02:00
smallmodel
312dd2f4a6
Don't trigger the doxygen workflow for pull requests
2025-05-19 18:27:15 +02:00
Cowcat5150
7e52f74d2a
Missing bigendian values in fencemask.
2025-05-19 18:08:50 +02:00
smallmodel
1241818d5e
Use placement new when copying as the object is uninitialized
2025-05-18 19:48:14 +02:00
smallmodel
d474791e1d
Fix missing bottom line when characters are outside the frame
2025-05-18 00:30:15 +02:00
smallmodel
bdf92ffb06
Increase max dm message length to 400 characters
2025-05-18 00:30:10 +02:00
smallmodel
85f8f581bc
Initialize the subtitle buffer
2025-05-18 00:24:20 +02:00
smallmodel
76c11e3c97
Fix words counted incorrectly
2025-05-18 00:22:26 +02:00
smallmodel
02c2579366
Use the message string directly rather than copying into a buffer
...
This removes the print length limit
2025-05-17 23:03:21 +02:00
smallmodel
6c5f95c6bf
Fix line breaks being incorrectly calculated
...
This fixes the issue where long messages would not be shown in console
2025-05-17 22:59:04 +02:00
smallmodel
424243e500
Prevent underflow when caret is 0
2025-05-17 22:27:51 +02:00
smallmodel
b725c92922
Fix buffer overflow due to missing null-terminated character
2025-05-17 20:55:48 +02:00
smallmodel
1bcf6f73a4
Add "(all)" prefix
2025-05-17 16:51:15 +02:00
smallmodel
483b49f5ee
Print the exact message that is shown in-game to console
2025-05-17 16:49:24 +02:00
smallmodel
d790fa398f
Add verbose print when rejecting due to user info being too long
2025-05-17 00:18:18 +02:00
smallmodel
23e7df2796
Print the userinfo string when debugging print SV_DirectConnect()
2025-05-16 23:29:52 +02:00
smallmodel
ba502a9d39
Log name changes from the server instead of the game module
2025-05-16 22:21:55 +02:00
smallmodel
3ce9621715
Print the correct client number for clients connecting
2025-05-16 22:18:20 +02:00
smallmodel
7806da0448
Don't print name changes from an empty name
2025-05-16 21:12:40 +02:00
smallmodel
d533bc450f
Display the IP address of the connecting client
2025-05-16 21:12:27 +02:00
smallmodel
b91c3dab2d
Improve configuration doc
2025-05-16 20:30:18 +02:00
smallmodel
b0a541226e
Add a note about the major version
2025-05-16 20:06:57 +02:00
smallmodel
dbfb911826
Fix provide statement
2025-05-16 19:49:47 +02:00
smallmodel
fc33dfe656
Set output remote command buffer size to 8192 bytes
...
This fixes issues where some tools fail to handle multiple print packets. On a 64-player server, the status command can generate around 5000 bytes of output.
The buffer size in the original game is 49152 bytes, but that's excessively large and can lead to excessive IPv4 fragmentation.
2025-05-15 22:16:36 +02:00
smallmodel
ab48b8232b
Correctly sort scores in round-based matches
2025-05-15 00:08:18 +02:00
smallmodel
8ab12b29a6
Fix issue where the text message gets empty when exceeding character limit
2025-05-14 23:55:47 +02:00
smallmodel
035f7b2605
Increase message buffer to 200 characters
2025-05-14 23:50:20 +02:00
smallmodel
7081a56113
Fix name being cut off at the first negative character.
...
Com_SanitizeName uses unsigned comparison when validating characters to prevent premature truncation when encountering characters above 127
2025-05-14 23:36:18 +02:00
smallmodel
da9979f887
Remove the architecture suffix from binary names
...
- Avoids conflicts with third-party DLLs (like SDL, OpenAL) which have no suffix.
- Easier to build an installer and document.
- More clarity as the architecture is already indicated in the archive name.
- Simplifies launchers & automation (no need to guess the architecture).
- The architecture is still visible when typing `version` in the console or when the executable starts
2025-05-13 20:44:35 +02:00
smallmodel
e6c53e77b7
Add a note about pdb archives on Windows
2025-05-11 16:17:40 +02:00
smallmodel
0ea834788e
Add documentation for running omohaaded in a Docker container
2025-05-09 23:29:28 +02:00
smallmodel
c13e977291
More simplification
2025-05-09 22:39:13 +02:00
smallmodel
d3dc939a14
Fix steps numbering
2025-05-09 21:39:35 +02:00
smallmodel
fd00346eee
Fix the heading for the main page
2025-05-09 01:27:11 +02:00
smallmodel
a04ad5c689
Use links that are relevant to the project
2025-05-09 00:58:09 +02:00
smallmodel
484b13ba41
Automatically set the version number when generating the doc
2025-05-08 23:34:26 +02:00
smallmodel
e1b949d958
Use PROJECT_VERSION_NUMBER environment variable for the docs
2025-05-08 23:32:14 +02:00
smallmodel
af0829a7a2
Update the README with the documentation link
2025-05-08 22:44:47 +02:00
smallmodel
34585da510
Fix configuration links
2025-05-08 22:27:02 +02:00
smallmodel
8f7a754d58
Fix the link to "Hosting a server"
2025-05-08 22:13:54 +02:00
smallmodel
d93ba45515
Use mathjax rather than Latex
2025-05-08 22:09:43 +02:00
smallmodel
314b47d8e6
Add favicon
2025-05-08 22:04:20 +02:00
smallmodel
5f88448bf6
Compile the latest version of Doxygen instead of using APT
2025-05-08 22:03:51 +02:00
smallmodel
6fb09175d0
Fix typo
2025-05-08 21:15:42 +02:00
smallmodel
7dd3ed4553
Order markdown files
2025-05-08 20:59:29 +02:00
smallmodel
c5a921ae76
Integrate the server_opm.cfg file inside the documentation
2025-05-08 20:26:27 +02:00
smallmodel
7e8936667f
Move docs/assets/css/doxygen-awesome-css to docs/css/doxygen-awesome-css
2025-05-08 20:25:52 +02:00
smallmodel
6329deef54
Generate and publish doxygen documentation on GitHub pages
2025-05-08 18:40:43 +02:00
smallmodel
ce4794e0b2
Add Doxygen support for generating HTML documentation
2025-05-08 18:35:31 +02:00
smallmodel
3cfda459a8
Restructure the whole docs folder
2025-05-08 16:50:41 +02:00
smallmodel
6641100cbd
Improve script documentation and add a documentation to define a custom class
2025-05-08 14:10:03 +02:00
smallmodel
962ae8a013
Add a quote to the first command-line path.
...
This fixes an issue where the game wouldn't load DLLs from the same folder when a space was present in the full binary path.
2025-05-08 01:05:11 +02:00
smallmodel
ead8087cff
Format launcher source files
2025-05-08 01:03:14 +02:00
smallmodel
9af1bbe286
Iterate maps only if sv_maplist is set
2025-05-07 20:06:36 +02:00
smallmodel
4827e0788c
Don't check for mission failed in G_ExitLevel()
2025-05-07 20:06:24 +02:00
smallmodel
c8dfecf79c
Refactor G_ExitLevel
2025-05-07 20:06:10 +02:00
smallmodel
6285a33ee5
Match exactly the vstr command for nextmap
2025-05-07 18:36:13 +02:00
smallmodel
2ab7252beb
Implement and distribute setup packages for Windows
...
WiX is used to generate an MSI file per architecture for easy installation. GitHub Actions distributes the resulting MSI packages as artifacts and when releasing a new tag.
2025-05-07 00:15:23 +02:00
smallmodel
d1c1f284ab
Fix links
2025-05-05 23:02:10 +02:00
smallmodel
ddcdf73c30
Fix tiny mistakes in the docs
2025-05-05 01:15:11 +02:00
smallmodel
6ab939fbe0
Rework the README file
...
This makes the README file more clear, more readable and more beginner-friendly.
2025-05-05 00:53:20 +02:00
smallmodel
1d7d7deaed
Set the default mode to -2.
...
-2 makes the game use the current desktop resolution.
2025-05-04 20:30:05 +02:00
smallmodel
c2e775666a
Add an option to wait between heartbeat packets when sending to multiple masters
...
The heartbeat implementation now supports an optional delay between sending heartbeat packets to multiple master servers. This is a precaution in case there are issues when sending multiple heartbeat packets simultaneously. If it causes any problems, the delay between packets can be adjusted.
2025-05-04 17:51:14 +02:00
smallmodel
d358e4274c
Sanitize the name before sending it during challenge
2025-05-03 21:52:04 +02:00
smallmodel
ca8efa52c4
Keep the call to CL_RequestAuthorization() even if it's unused
2025-05-03 21:47:51 +02:00
smallmodel
eeb82630c4
Use Cvar_VariableIntegerValue() to get the qport
2025-05-03 21:43:13 +02:00
smallmodel
831695f288
Rework the version string ( #720 )
...
Rework the version string.
- Make the original game version appear first in the `version` variable.
- Use `com_target_shortversion` for the short version number.
- Use `com_target_version` for the original game version.
Some software, such as HLSW, as well as certain mods, check if the version string begins with "Medal of Honor ....". This commit makes these changes to ensure most software properly handles the game version.
2025-05-03 13:38:00 +02:00
smallmodel
e10fa5050a
Update links to ports
2025-05-03 00:24:58 +02:00
smallmodel
46ead9fa53
Increase the number of concurrent connections with 2 server lists
...
This value increases the number of parallel servers to above 1 in Spearhead and Breakthrough when the rate is set to xDSL or above.
2025-05-02 22:54:31 +02:00
smallmodel
8e02230827
Update Dockerfile to add libcurl
2025-05-02 22:46:59 +02:00
smallmodel
a924fc252b
Use the hardware cursor in windowed mode ( #718 )
...
In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.
* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
smallmodel
7cf24cb080
Update the status when refreshing the server list
2025-05-02 12:06:50 +02:00
smallmodel
45518150e6
Update links
2025-05-01 22:52:00 +02:00
smallmodel
c734109321
Remove link to discussions
2025-05-01 22:34:14 +02:00
smallmodel
0f38783f0d
Correctly indicate the status of the server list especially when multiple server lists are queried
2025-04-30 18:44:04 +02:00
smallmodel
cd6378316f
Format cl_uiserverlist source files
2025-04-30 17:30:13 +02:00
smallmodel
3098f5a097
Halve the number of concurrent connections when there are 2 server lists
2025-04-30 17:18:52 +02:00
smallmodel
b014a975a4
Add safety checks for AddFilter()
2025-04-28 22:24:33 +02:00
smallmodel
cce81cabff
Implement multi-master queries and heartbeats ( #717 )
...
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel
08a985d183
Format script grammar source files
2025-04-26 19:35:45 +02:00
smallmodel
816126b13a
Add ScriptVariable conditions from Ubertools into the script lexer
...
Those are Ubertools / F.A.K.K remnants that are valid in original mohaa script grammar
2025-04-26 19:10:08 +02:00
smallmodel
f2a6278daa
Fix stage being written past the limit ( #716 )
2025-04-26 16:39:25 +02:00
smallmodel
c1efc0e066
Set the minimum number to 30 for cl_maxpackets
...
20 is the bare minimum for players, any value below makes movements look jittery on a 20 fps server. 30 is the optimal value based on network variation and fps variations
2025-04-23 23:56:05 +02:00
smallmodel
236897cfcc
Set the server list socket as non-blocking
...
This prevents the game from freezing when the connection is slow or if the master server is unreachable
2025-04-23 00:37:48 +02:00
smallmodel
73b4569c07
Add Com_InitGameSpy() for future use
2025-04-22 22:51:06 +02:00
smallmodel
25de66ed80
Fix wrong function name
2025-04-22 22:01:29 +02:00
smallmodel
a2bbf6cff8
Use functions that return master host information
...
This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel
01367d0731
Use a more recent version of the gqueryreporting code
2025-04-22 01:35:28 +02:00
smallmodel
fedc993e57
Initialize the player buffer list
2025-04-22 01:19:42 +02:00
smallmodel
b597240cfd
Link gcd_key to gcd_qr2
...
This is primarily used for clarity
2025-04-22 00:48:39 +02:00
smallmodel
127c9fe8f4
Uncomment WSACleanup()
...
The previous issue was because gqueryreporting was not calling SocketStartUp() as expected
2025-04-22 00:31:39 +02:00
smallmodel
ffc35fb5ab
Use the original gqueryreporting from GameSpy SDK
...
Potentially more stable and thoroughly tested
2025-04-22 00:27:00 +02:00
smallmodel
aa7639485e
Use __linux__ definition to check for linux
2025-04-22 00:25:29 +02:00
smallmodel
a4267d4f77
Initialize update list only for queries that are neither grouprooms or masterinfo
2025-04-21 22:31:41 +02:00
smallmodel
12880db557
Don't force HRTF if the speaker type is not "Headphones"
2025-04-21 21:26:33 +02:00
smallmodel
881d7f2f51
Don't refresh the server list if it's not ready
...
The server list UI refresh the server list for the first time when drawing. In mohaa (not Spearhead nor Breakthrough), refreshserverlist is also called by clicking "browse internet servers" which causes the list to be queried twice
2025-04-21 21:03:42 +02:00
smallmodel
93335978ea
Code formatting
2025-04-21 20:40:55 +02:00
smallmodel
64f62583ce
Set a more explicit version number
...
Makes it easier to identify the currently running OPM version from the server list, useful for troubleshooting and checking if the server is up to date
2025-04-20 21:42:33 +02:00
smallmodel
5530d3051b
Fix missing spaces between product information in the logfile
2025-04-19 21:36:58 +02:00
smallmodel
42326ec708
Fix timestamps printed twice on the same line ( #714 )
2025-04-19 21:35:53 +02:00
smallmodel
aa54e3c673
Use an epsilon value to check if float numbers are equal ( #713 )
2025-04-19 21:11:51 +02:00
smallmodel
5ce7f4faa5
Compile Windows ARM64 builds using Windows-11 ARM
...
This allows to distribute the load across completely different hosts and also to make sure it compiles on ARM platforms
2025-04-19 14:16:54 +02:00
smallmodel
6d20a438db
Shorter paragraph
2025-04-18 21:28:37 +02:00
smallmodel
7f662a93df
Update features.md
2025-04-18 21:20:02 +02:00
smallmodel
1758a0cd2e
Move whitelisted server commands to a dedicated source file
2025-04-18 18:49:12 +02:00
smallmodel
9b003b5428
Update OpenAL to version 1.24.3
2025-04-18 18:11:18 +02:00
smallmodel
db7fdd57e4
Add a section about other systems
2025-04-17 23:34:49 +02:00
smallmodel
689da52ddf
Master server address update
...
This uplinks directly with 333networks instead of using a domain as an alias
2025-04-17 22:55:31 +02:00
smallmodel
2a1e2d7d6c
Check for valid scoreboard menu
...
Under rare circumstances, the scoreboard menu can be NULL and would cause a crash. This was fixed in mohaab 2.30
2025-04-15 18:37:35 +02:00
smallmodel
cf8af91516
Remove macOS package cache due to permission errors
2025-04-15 00:40:48 +02:00
smallmodel
c9ff941600
Implement Instant Action from Breakthrough ( #712 )
...
This adds a feature that makes it easy to join a populated low-ping server (matching criteria from configuration file). This feature has been available since MOHAA Breakthrough 2.30.
2025-04-15 00:31:34 +02:00
smallmodel
d389f89c49
Simplified the running documentation
2025-04-12 22:49:15 +02:00
smallmodel
e05114806a
Add a simple install guide for Windows users
2025-04-12 22:35:05 +02:00
smallmodel
3074494131
Convert the game version to number once
2025-04-04 22:53:06 +02:00
smallmodel
a9e161181c
Improve compiling documentation
2025-04-01 22:43:58 +02:00
smallmodel
f9db0ab8f9
Fix an access violation that would occur when opening the logfile before com_version is created ( #708 )
2025-04-01 22:07:05 +02:00
smallmodel
94cc77b848
Set cmake version to 3.5 minimum for libmad
2025-04-01 21:33:16 +02:00
smallmodel
f16bec1e0a
Remove #pragma once from uimessage
2025-03-24 22:16:53 +01:00
smallmodel
e2c24abf62
Move alext functions out of qal.h ( #706 )
...
qal.h should contain core/required functions. To get functions from extensions, alGetProcAddress should be used, so they can be optional
2025-03-24 22:16:43 +01:00
smallmodel
50e3aa1f61
Fix compilation errors with AL local headers ( #705 )
...
* Remove alext inclusion as it's included by qal.h already
* Update local AL headers
2025-03-22 23:45:41 +01:00
Trung Lê
3c15588292
Update compiling.md ( #704 )
...
PowerPC64 LE run the game perfectly
2025-03-22 23:25:50 +01:00
Sébastien Noel and smallmodel
fdab158290
fix build on Debian mips64el ( #700 )
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-03-19 15:26:26 +01:00
Sébastien Noel and smallmodel
921726e0b8
Fix a few typos ( #699 )
...
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2025-03-19 15:03:01 +01:00
Sébastien Noel
b5e49df180
fix build with shared jpeg library ( #701 )
2025-03-19 14:46:12 +01:00
smallmodel
49fd4acef8
Wrap WriteCallback around HAS_LIBCURL define
2025-03-17 11:50:41 +01:00
smallmodel
73aa377264
Fix hit/kill notify being swapped ( #698 )
2025-03-17 00:19:40 +01:00
smallmodel
74e909d17f
Add echo
2025-03-15 19:48:17 +01:00
smallmodel
4b3c150004
Add cg_cameraverticaldisplacement
2025-03-15 19:47:35 +01:00
smallmodel
5ee7948071
Add more sound-related commands
2025-03-15 19:43:23 +01:00
smallmodel
f653317e5b
Add the reason parameter to banaddr documentation
2025-03-13 23:57:45 +01:00
smallmodel
de43299841
Add a note about updates
2025-03-13 23:57:08 +01:00
smallmodel
e6f5d76abe
Set the appropriate headers to use API versioning
2025-03-13 23:42:50 +01:00
smallmodel
fecd1eb505
Preallocate and set the maximum buffer size to receive the request
2025-03-13 23:37:20 +01:00
smallmodel
9536a8ec64
Specify a small timeout for each request
2025-03-13 22:41:01 +01:00
smallmodel
06a12246f5
Notify the request thread of shutdown only if it's waiting
...
This avoids a deadlock that would occur if notify_all() is called before the thread is waiting
2025-03-13 22:37:21 +01:00
smallmodel
456b660b2a
Improve the update checker so it can be opt-out ( #696 )
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* Add a cvar to enable/disable update checking
* Refactor update checker
This splits the thread part from the main part to clarify the code
* Move and update the configuration documentation, for a more general approach
2025-03-13 21:09:42 +01:00
smallmodel
5b81f6a977
Merge pull request #695 from smallmodel/update_fix
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Fix the update code
2025-03-13 00:13:38 +01:00
smallmodel
c854df8ffa
Don't start the update thread if it shouldn't be active or if the network doesn't work
2025-03-12 23:58:24 +01:00
smallmodel
22a34d8d68
Fix compile error when libcurl is not installed
2025-03-12 23:18:11 +01:00
smallmodel
0f8969e076
Merge pull request #693 from ysdragon/ban-kick-with-reason
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Kick/Ban with/no reason
2025-03-12 18:20:48 +01:00
ysdragon
f164e889cc
Add optional reason to kick/ban commands
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And enhance `SV_IsBanned` to return ban reason and update `SV_DirectConnect` to display it
2025-03-12 07:30:40 +02:00
ysdragon
1e2a331518
Add reason field to serverBan structure with defined maximum length
2025-03-12 07:30:22 +02:00
smallmodel
158ff62aaa
Fix small typo
2025-03-12 00:02:44 +01:00
smallmodel
79af8a46d1
Increase update thread sleep time
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This prevents wasting time in scheduling the thread
2025-03-11 23:57:40 +01:00
smallmodel
200bf3229c
Merge pull request #692 from smallmodel/update_notification
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Add a client-side update notification
2025-03-11 23:53:51 +01:00
smallmodel
e0b7d4cc60
Display a message box to the client when a new update is available
2025-03-11 23:37:51 +01:00
smallmodel
4fe11b5ea9
Always return false for CheckNewVersion() if libcurl is not used
2025-03-11 23:37:34 +01:00
smallmodel
0b590ab147
Add a way to create a message box
2025-03-11 23:32:22 +01:00
smallmodel
7a20bb4deb
Add a new method that return version numbers
2025-03-11 23:32:18 +01:00
smallmodel
c87c242098
Add a getter for m_font
2025-03-11 23:31:16 +01:00
smallmodel
eb92182230
Split OS builds between different workflow files
2025-03-08 16:19:08 +01:00
smallmodel
5b9efaa2a0
Remove cpp-httplib
2025-03-06 20:21:23 +01:00
smallmodel
58f7e6f1fe
Use cURL instead of cpp-httplib
2025-03-05 23:40:05 +01:00
smallmodel
9538dcb6e7
Print network name change
2025-03-03 22:36:46 +01:00
smallmodel
0080f55ef8
Round to integer to avoid blurry text
2025-03-02 14:12:54 +01:00
smallmodel
aac91e8763
Refactor and simplify Alias_ListSort
2025-03-02 13:55:44 +01:00
smallmodel
5c0adf9a28
Refactor Alias_FindRandomRange
2025-03-02 13:49:01 +01:00
smallmodel
9963a99868
Fix a stack overflow issue ( #686 )
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The length check now include the null-terminated character
2025-03-02 13:40:36 +01:00
smallmodel
515a531abf
Use the length returned by Com_sprintf
2025-03-02 13:26:47 +01:00
smallmodel
d3d16ab7b6
Use the index of the entry in the player list, rather than the client number
2025-03-02 13:24:08 +01:00
smallmodel
d08027360f
Formatting
2025-03-01 23:34:24 +01:00
smallmodel
70f6ede7b8
Add GAMESPY_PORT environment variable
2025-03-01 00:09:33 +01:00
smallmodel
c1c70a53be
Transition to idle after grouprooms or masterinfo requests are finished
2025-02-28 18:12:34 +01:00
smallmodel
f89bfba5dc
Replace tabs by spaces
2025-02-28 18:11:09 +01:00
smallmodel
c1a66bf9e7
Update README
2025-02-24 23:08:13 +01:00
smallmodel
e98c725043
Fix player having no damage alpha in mohaas and mohaab ( #678 )
2025-02-24 22:11:41 +01:00
smallmodel
ad527a7033
Use ubuntu-22.04-arm OS for GitHub Actions to improve build time
2025-02-24 21:42:42 +01:00
smallmodel
59706d4698
Cache third-party packages to optimize the build time
2025-02-24 20:05:55 +01:00
smallmodel
7addef4f5f
Use Windows Server 2025 to compile Windows binaries
2025-02-24 16:44:00 +01:00
smallmodel
08d0a378f8
Fix compilation fail when DEBUG_MEM is set ( #677 )
2025-02-24 13:38:33 +01:00
smallmodel
01381ed084
Add HTTP support and update checking
2025-02-24 02:20:31 +01:00
smallmodel
2c72908f76
Use the correct allocator when archiving a con_set object
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The default c++ allocator was be used to allocate an array of pointers, but then when destroying the array, Z_Free was called which would throw an error
2025-02-22 23:31:20 +01:00
smallmodel
32ba71693c
Remove some unnecessary endian swap
2025-02-22 22:56:57 +01:00
smallmodel
7fff3192a6
Fix server object mistakenly casted to int
2025-02-22 22:34:19 +01:00
smallmodel
83aa818c00
Don't add the same server twice
2025-02-22 22:24:19 +01:00
smallmodel
56d61bdef3
Implement support for parsing group rooms and master info
2025-02-22 22:13:23 +01:00
smallmodel
ebd86b32bd
Improve code clarity
2025-02-22 22:12:34 +01:00
smallmodel
08c718d232
Add support for server list encryption and tell the master server to return the server list encrypted
2025-02-22 20:39:10 +01:00
smallmodel
512831dea9
Properly unregister events from the level object
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Unregister() was mistakenly being called on the DM_Manager object when it should have been called on the level object, to unregister events like axiswin, allieswin, draw
2025-02-20 20:36:19 +01:00
smallmodel
a36bbb0cda
Remove useless qr fields
2025-02-19 20:39:56 +01:00
smallmodel
8a9e0f0b01
Update master server address
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It's now using master.openmohaa.org, which provides more flexibility for configuring the domain
2025-02-19 20:39:44 +01:00
smallmodel
076fd69131
Use the engine allocator to allocate/delete memory from the table of pointers
2025-02-19 20:11:07 +01:00
smallmodel
587f7f544e
Add REF_DLL for mem_blockalloc
2025-02-19 20:03:23 +01:00
smallmodel
178c486b83
Use NewEntry/DeleteEntry like con_set
2025-02-19 18:16:53 +01:00
smallmodel
ad1748b8be
Fix memory leaks ( #668 )
2025-02-18 23:27:43 +01:00
smallmodel
004f88dae9
Use a better method for storing class lists
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This prevents allocating a ClassDef just to act as a root list. The classlist would never be freed (memory leak)
2025-02-18 22:39:52 +01:00
smallmodel
97fe824b80
Clear subtitles for all nodes when deleting the alias list
2025-02-18 22:35:48 +01:00
smallmodel
758176dd32
Delete the waitTillSet when destroying the class
2025-02-18 21:52:35 +01:00
smallmodel
854c1980cc
Make EventQueueNode part of LightClass
2025-02-18 21:46:34 +01:00
smallmodel
840002b63a
Save and restore bots when needed
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When the map was changing, it allocated an array of saved bots which would never be used due to the game module being freed, it caused a memory leaka
2025-02-18 21:35:23 +01:00
smallmodel
47a447dbb0
Remove all state scripts that were created
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This fixes a memory leak that also occurs in the original game
2025-02-18 21:08:44 +01:00
smallmodel
a1d47cf64a
Add placement new/placement delete
2025-02-18 20:54:24 +01:00
smallmodel
a5bb4c1874
Free up debug strings when deallocating game-data
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This fixes a memory leak, which also occurs in the original game
2025-02-18 20:43:03 +01:00
smallmodel
22b593215f
Implement stop, threadmove and moveoffset
2025-02-15 14:39:54 +01:00
smallmodel
68181acec7
Implement Stop()
2025-02-15 14:39:39 +01:00
smallmodel
3af35fa610
Correctly parse the function name in ScriptDeprecatedAlt
2025-02-15 00:51:19 +01:00
smallmodel
2c12d4f2de
Add a newline to ScriptDeprecatedAlt functions
2025-02-15 00:46:24 +01:00
smallmodel
bbac9c559c
Escape variable name
2025-02-14 23:54:15 +01:00
smallmodel
03eaa62902
Merge pull request #666 from ysdragon/fix-openbsd-compilation
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Fix compilation under OpenBSD
2025-02-08 23:33:58 +01:00
smallmodel
dcca5ed469
Merge branch 'ladder_getters'
2025-02-08 22:23:00 +01:00
smallmodel
2aa46f5a52
Add getters to get facing dir and angles for FuncLadder
2025-02-08 22:22:53 +01:00
smallmodel
ff3c27ab20
Fix assertion when the height is identical between vert0 and vert1
2025-02-08 20:28:46 +01:00
ysdragon
833408c663
Don't link against rt for musl and *BSD platforms
2025-02-08 04:03:24 +02:00
ysdragon
38d9f98221
Update gsPlatformThread.h to include pthread for OpenBSD
2025-02-08 03:49:24 +02:00
smallmodel
ac4b4266b4
Merge pull request #663 from richardradics/resolve-127-gamespy-deprecated-dialog
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feat: add GameSpy service unavailable dialog
2025-02-06 23:05:59 +01:00
smallmodel
b90bbd9dcf
Format document
2025-02-06 22:56:49 +01:00
smallmodel
e8f69e197c
Initialize variables from the class
2025-02-06 22:56:24 +01:00
smallmodel
9922a7095b
Activate the control and connect dialog's W_Deactivated after its creation
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As the control is activated before, the connection should be done after the activation because ActivateControl() sends W_Activated to the UIFloatingWindow, which will cause ActivateControl() to be called again to activate the dialog's title bar button (and would deactivate the gamespy dialog)
2025-02-06 22:50:21 +01:00
smallmodel
3c836144e2
Move widget object creation from the constructor to FrameInitialized()
2025-02-06 22:41:50 +01:00
smallmodel
8c4a593fb0
Merge branch 'resolve-127-gamespy-deprecated-dialog' of https://github.com/richardradics/openmohaa into richardradics-resolve-127-gamespy-deprecated-dialog
2025-02-06 22:27:23 +01:00
smallmodel
0e282833e6
Merge pull request #665 from bulldozerecske/main
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Updated FAQ
2025-02-06 22:19:26 +01:00
Bulldozer
54753caf94
Updated FAQ
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Added 1 new FAQ and refined format.
2025-02-06 21:24:44 +01:00
Richard Radics
fcba3bed95
feat: add GameSpy service unavailable dialog
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resolves #127
2025-02-05 23:12:05 +01:00
smallmodel
d348ac66de
Merge pull request #662 from richardradics/fix-545-loadgame-elapsed-logged
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fix: fix elapsed time and logged date in loadgame ui
2025-02-04 23:45:15 +01:00
Richard Radics
fd4f5e7d51
fix: fix elapsed time and logged date in loadgame ui
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fixes #545
2025-02-04 22:14:52 +01:00
smallmodel
c77fcd2cbc
Clear the edict model when freeing the edict
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This fixes an issue where configstrings or game state chars would overflow when many models (such as actors with random headmodels/headskins) are spawned
2025-02-04 21:28:37 +01:00
smallmodel
ee385abfef
Update links to third-party libraries
2025-02-04 18:52:46 +01:00
smallmodel
49335ba8a8
Fix improper check of dir->path empty string
2025-02-04 00:08:37 +01:00
smallmodel
8ac186ce17
Mark Archive() as override
2025-02-04 00:08:16 +01:00
smallmodel
ca2322a4da
Add recursive check in Com_Printf
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This prevents recursive call to Com_Printf during localization and also remove localization errors
2025-02-04 00:03:30 +01:00
smallmodel
a1e7afac76
Prevent using a trick to spoof another name in 1.11 and below
2025-02-03 23:51:40 +01:00
smallmodel
2f75092d8b
Reserve console name for DMMessage
2025-02-03 23:42:38 +01:00
smallmodel
6f9e710ec9
Update events documentation
2025-02-03 22:12:35 +01:00
smallmodel
0b12d160bb
Properly construct all objects that has been allocated with AddObjectAt()
2025-02-03 21:28:13 +01:00
smallmodel
330b45a1ed
Fix container object list not constructed when loading
2025-02-03 21:27:44 +01:00
smallmodel
5f0a0d0363
Update events documentation
2025-02-03 20:57:07 +01:00
smallmodel
ad01c2d966
Fix wrong flags getting checked for allowed weapons
2025-02-03 20:43:03 +01:00
smallmodel
fb5ed82401
Add events documentation
2025-02-03 20:24:35 +01:00
smallmodel
eaa7f10b36
Remove useless print
2025-02-03 20:24:26 +01:00
smallmodel
f2c8dbe57a
Merge pull request #661 from bulldozerecske/main
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Updated FAQ
2025-02-03 20:05:24 +01:00
Bulldozer
447b0459aa
Merge branch 'openmoh:main' into main
2025-02-03 19:56:11 +01:00
Bulldozer
e31c64e42e
Updated FAQ
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Added 2 additional issues and changed the layout.
2025-02-03 19:55:20 +01:00
smallmodel
32411b2a90
Rename player_damage to player_damaged.
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The name was ambiguous. The delegate is triggered when the player gets hit (getting damaged), and not when the player damages someone else. The name properly matches the action.
2025-02-03 19:35:04 +01:00
smallmodel
32f850556e
Set the self object when triggering the delegate
2025-02-03 19:33:41 +01:00
smallmodel
fd94f53e25
Add a delegate for player text messages
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self = the player who sent the message
first parameter = the text
second parameter = is team message?
2025-02-03 19:32:14 +01:00
smallmodel
4aa7e06a56
Make ev optional for Trigger()
2025-02-03 19:23:54 +01:00
smallmodel
033b76af14
Allow the self object to be specified
2025-02-03 19:22:29 +01:00
smallmodel
e37a5f4d06
Add "isBot" to check whether or not the player is a bot
2025-02-02 21:02:06 +01:00
smallmodel
58e12e0141
Reset delegates on restart
2025-02-02 19:35:01 +01:00
smallmodel
147678b0f0
Merge pull request #660 from smallmodel/scriptdelegate
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Implement and use delegates
2025-02-02 19:28:14 +01:00
smallmodel
e6cbd00871
Add script delegates matching common scripted events
2025-02-02 19:18:55 +01:00
smallmodel
1eb7458af9
Add event_subscribe and event_unsubscribe scripting commands
2025-02-02 19:14:07 +01:00
smallmodel
38cf5b82b2
Copy the list of registered delegates to execute them
2025-02-02 17:07:03 +01:00
smallmodel
a5c59c4b77
Use maxDataSize when copying Event
2025-02-02 16:50:07 +01:00
smallmodel
d190cc6e40
Use SafeAddFirst
2025-02-02 16:35:27 +01:00
smallmodel
8234ce1e5f
Add pragma once
2025-02-02 16:20:14 +01:00
smallmodel
e962e4e1f5
Use an int instead of a size_t
2025-02-02 16:03:40 +01:00
smallmodel
ee970a3fce
Remove PlayerBot class and use delegates instead
2025-02-02 16:02:56 +01:00
smallmodel
9242faaa49
Add delegate for stufftext
2025-02-02 16:02:22 +01:00
smallmodel
b813f7ee56
Add delegates related for kill/damage
2025-02-02 16:02:11 +01:00
smallmodel
7f64ef05d5
Mark Event getter methods as const
2025-02-02 16:01:41 +01:00
smallmodel
9cb593c9e4
Add support for event subscription (delegates)
2025-02-02 15:58:04 +01:00
smallmodel
cfb343d262
Add str move constructor/assignment
2025-02-01 15:52:58 +01:00
smallmodel
9c811c2318
Mark getter methods as const for ScriptThreadLabel
2025-02-01 15:46:08 +01:00
smallmodel
7b97ad6e2f
Add move constructor for ContainerClass and refactor it
2025-01-31 22:53:31 +01:00
smallmodel
fdea2a2e92
Free the object list when moving the container
2025-01-31 22:46:35 +01:00
smallmodel
aa0085b57d
Improve the Container class by using move constructor on reallocation when possible
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This greatly optimize memory and speed by moving objects instead of copying objects
2025-01-31 22:38:00 +01:00
smallmodel
3fa489c0f9
Add move constructor for SafePtr
2025-01-31 22:22:00 +01:00
smallmodel
fbee409f47
Swap code with event pointer
2025-01-31 20:49:44 +01:00
smallmodel
7a8aa4eb84
Add placement new/delete for LightClass
2025-01-31 20:45:18 +01:00
smallmodel
d4bbaa41c3
Format safeptr source file
2025-01-31 20:45:11 +01:00
smallmodel
bb23fe159f
Fix copy constructor not using a const object
2025-01-31 20:27:37 +01:00
smallmodel
b1a02389f6
Define REF_DLL
2025-01-31 20:22:03 +01:00
smallmodel
f10ddcaa17
Update bot documentation
2025-01-31 20:21:56 +01:00
smallmodel
77f0ce0673
Merge pull request #658 from bulldozerecske/patch-2
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Create Frequently Asked Questions (FAQ)
2025-01-30 21:18:39 +01:00
smallmodel
7fc486757d
Merge branch 'main' into bulldozerecske-patch-2
2025-01-30 21:06:50 +01:00
smallmodel
dfc3fdb88b
Link to the FAQ
2025-01-30 21:05:02 +01:00
smallmodel
3769bd2a68
Translate instant messages when printing to console
2025-01-29 20:00:55 +01:00
Bulldozer
80d1b3b204
Create Frequently Asked Questions (FAQ)
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This document will be suitable for answering issues that have user-related solutions.
2025-01-29 10:12:09 +01:00
smallmodel
e66fd28831
Fix incompatible functions in renderergl2
2025-01-28 21:52:58 +01:00
smallmodel
1cabf5c31e
Merge pull request #657 from smallmodel/bulletholes_fix
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Bulletholes fix
2025-01-28 20:26:43 +01:00
smallmodel
8341f8cb6a
Fix bullet hole sometimes not playing
2025-01-28 20:24:14 +01:00
smallmodel
1fc36fce9b
Fix multiple bullet hole effects unnecessarily spawning
2025-01-28 20:03:02 +01:00
smallmodel
33dbb07559
Export game name and shortversion as information clients/servers can see
2025-01-28 19:30:17 +01:00
smallmodel
e510c50a24
Set minimum and maximum for effect variables
2025-01-27 00:44:17 +01:00
smallmodel
c345035e12
Add Cvar_CheckRange exports
2025-01-27 00:13:01 +01:00
smallmodel
9bb4789b32
Add terrain flags
2025-01-25 16:40:41 +01:00
smallmodel
7e26814cfa
Use a signed integer to display the score
2025-01-24 21:39:09 +01:00
smallmodel
33855cfbee
Implement add, subtract, scale, append and bitset
2025-01-23 01:09:33 +01:00
smallmodel
98bb3e0366
Fix Com_SanitizeName infinite loop
2025-01-23 01:09:18 +01:00
smallmodel
52744fb784
Whitelist cg_3rd_person
2025-01-22 21:35:27 +01:00
smallmodel
08e5208835
Add "append" as allowed command
2025-01-22 21:35:09 +01:00
smallmodel
187079842f
Add cg_cheats to check if cheats are enabled
2025-01-22 21:26:29 +01:00
smallmodel
ef2c5d2df6
Check and verify that selected player models are valid
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If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
smallmodel
92a0a9c197
Cache all models inside the models/player directory
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Some player models are missing from precache scripts. This caches all models inside the player directory to avoid a short hitch when a player spawns with a non-cached model
2025-01-22 20:29:27 +01:00
smallmodel
90e46f535c
Add a random number next to the default name
2025-01-21 23:26:21 +01:00
smallmodel
02fc573e31
Apply client and server config tweaks when loading the original config
2025-01-21 22:56:05 +01:00
smallmodel
b8c7223da7
Allow "name" to be changed by server
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Players often get their name changed due to them having an empty or duplicate name
2025-01-21 22:55:00 +01:00
smallmodel
7b53e25dd5
Set the default rate to 25000 (xDSL)
2025-01-21 22:08:54 +01:00
smallmodel
f8f9d2f65c
Use MAX_PATHNODES rather than a constant number
2025-01-21 20:56:26 +01:00
smallmodel
19e12701f3
Fix HUD scaling for spectator text, and vote text on 4K
2025-01-21 20:15:43 +01:00
smallmodel
24c7311162
Also save the valid ground trace when stepping
2025-01-20 22:33:14 +01:00
smallmodel
599914934c
Update documentation
2025-01-20 12:17:48 +01:00
smallmodel
8fdc66d138
Allow axis players to select kar98 sniper on 2.0 and above by choosing german panzer skins
2025-01-19 19:16:28 +01:00
smallmodel
83caae7586
Fix terrain tessellation when there is insufficient tris in renderergl2
2025-01-19 17:32:14 +01:00
smallmodel
1f599e62c6
Clear numLightmaps in renderergl2
2025-01-19 17:31:50 +01:00
smallmodel
4e174fd5bf
Fix cheats mistakenly being disabled when loading a saved game, when developer mode is enabled
2025-01-19 16:08:28 +01:00
smallmodel
edf3560dd5
Don't load lightmaps on on Permedia 2
2025-01-19 15:21:11 +01:00
smallmodel
7452bf39fb
Always initialize numLightmaps when loading lightmaps
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This fixes an issue where the number of lightmaps is kept from the previous map if the new map has no lightmaps
2025-01-19 15:19:27 +01:00
smallmodel
c2bac6d1ef
Prevent lightmapIndex from going below LIGHTMAP_2D
2025-01-19 15:16:35 +01:00
smallmodel
47cd8ccfc8
Force vertex light when using permedia 2
2025-01-19 15:07:50 +01:00
smallmodel
ec6cab28a5
Don't apply kick fireback on older versions of the game
2025-01-19 14:45:20 +01:00
smallmodel
45de1067bd
Fix localtime_r parameter
2025-01-19 01:41:26 +01:00
smallmodel
7ab04b0bcb
Fix IsEntity() and SimpleEntity() improperly returning true when the listener is NULL
2025-01-18 15:43:20 +01:00
smallmodel
1a71d44b43
Safely check if other is NULL when triggering
2025-01-18 13:23:30 +01:00
smallmodel
1ea273fba0
Clear the top stack result when self is NULL
2025-01-18 13:02:05 +01:00
smallmodel
591be6c2fd
Create a new node if the load index is outside the node count
2025-01-17 21:49:17 +01:00
smallmodel
6b02457190
Properly correct the opcode in OP_LOAD_STORE_SELF_VAR when self is NULL
2025-01-17 16:49:38 +01:00
smallmodel
87e5b6d41e
Clear the top variable when the event is not valid too
2025-01-17 16:21:13 +01:00
smallmodel
7f0c506fea
Add a comment about the spawn behavior in OG
2025-01-16 23:59:04 +01:00
smallmodel
539c2df378
Check for valid event on listener and print an error if the command cannot be executed
2025-01-16 23:25:26 +01:00
smallmodel
4399e2ab31
Merge pull request #634 from smallmodel/bot_player_association_rework
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Bot player association rework
2025-01-16 22:29:05 +01:00
smallmodel
210eeff481
Remove controllers that don't have an associated entity
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This prevents crashes when the entity was removed (potentially by a mod)
2025-01-16 22:28:37 +01:00
smallmodel
95e72dd339
Use the number of controllers to get the number of spawned bots
2025-01-16 22:27:51 +01:00
smallmodel
a6d9369204
Remove DM player in destructor rather than in a manual function call
2025-01-16 22:17:14 +01:00
smallmodel
ab80045329
Properly check if the number of tris is sufficient for tessellation
2025-01-15 21:38:49 +01:00
smallmodel
94aaeac194
Check for the vehicle owner
2025-01-15 20:16:58 +01:00
smallmodel
4bec5cef01
Reduce telefrag bounds
2025-01-15 18:42:34 +01:00
smallmodel
1500d213e7
Fix wrong pointer being deleted
2025-01-15 18:29:56 +01:00
smallmodel
2dbe61789d
Don't use the target list if the world is NULL
2025-01-15 18:29:35 +01:00
smallmodel
3f9bed938e
Fix NULL string checking
2025-01-15 18:03:37 +01:00
smallmodel
619d27da81
Add getentity
2025-01-15 18:00:04 +01:00
smallmodel
bfd0f6e744
Fix the platform dependant compile error
2025-01-14 00:08:34 +01:00
smallmodel
6d71cabbda
Export FS_FOpenFile
2025-01-13 23:22:33 +01:00
smallmodel
317664f88c
Throw an error if the player is dead in EndLevel()
2025-01-13 20:51:28 +01:00
smallmodel
e7cddd47a5
Fix incorrect map name and spawnpoint when a spawnpoint ('$') is specified, causing crash
2025-01-13 20:45:53 +01:00
smallmodel
393dfae33e
Give starting ammo at the next frame
2025-01-13 20:27:07 +01:00
DraGoN
c69ea0e4d8
Fixed parameter order in localtime_rand gmtime_r for FreeBSD, OpenBSD, and NetBSD
2025-01-13 19:21:56 +01:00
smallmodel
59fdcf0ae9
Add debian 11 and 12
2025-01-12 20:29:53 +01:00
smallmodel
f22ea9eb21
Link against rt
2025-01-11 23:50:33 +01:00
smallmodel
752588ffcd
Update OpenAL to version 1.24.2
2025-01-11 16:35:02 +01:00
smallmodel
a0f6d7d361
Initialize met_comment to false
2025-01-11 15:20:41 +01:00
smallmodel
1b5232c2d0
Fix compile errors
2025-01-09 23:17:39 +01:00
smallmodel
089e68e85e
Add a cvar to opt out for logfile timestamps
2025-01-09 23:08:15 +01:00
smallmodel
a9ec7cff4f
Write the time before each message printed in the logfile
2025-01-09 22:23:02 +01:00
smallmodel
63c2b3642c
Print the version when opening the logfile
2025-01-09 21:42:12 +01:00
smallmodel
5e04124211
Fix accuracy being 0.0 in the stats screen
2025-01-09 21:30:40 +01:00
smallmodel
bbfd4ac280
Bump version number
2025-01-09 20:38:18 +01:00
smallmodel
28fd0ba201
Use spline as the default source resampler for OpenAL
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This makes sounds feel stronger, the spline resampler has slightly louder high frequencies
2025-01-09 20:36:15 +01:00
smallmodel
305c026f4e
Import alGetStringiSOFT
2025-01-09 20:29:30 +01:00
smallmodel
b836042a02
Merge pull request #614 from smallmodel/localization_fix
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Localization fix
2025-01-08 22:53:44 +01:00
smallmodel
ec95b6bfbe
Fix localization not working properly
2025-01-08 22:52:47 +01:00
smallmodel
6049ecfc6e
Localize dmbox and gmbox
2025-01-08 21:26:47 +01:00
smallmodel
6a31381c8e
Format localization source files
2025-01-08 21:26:41 +01:00
smallmodel
7f8bcf8075
Don't read localization.txt file twice
2025-01-08 21:07:13 +01:00
smallmodel
b84a47ad3f
Localization files should be sorted case-insensitive
2025-01-08 21:04:09 +01:00
smallmodel
f91d0c1693
Add missing EV_CanSeeNoEnts
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The `canseenoents` was accidentally missing from the Entity's response list, some scripts rely on it
2025-01-08 20:52:24 +01:00
smallmodel
cd65424b00
Fix an infinite loop when setting up path for Vehicle
2025-01-08 20:32:34 +01:00
smallmodel
944e0f24ae
Merge pull request #606 from ysdragon/freebsd-support
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FreeBSD support
2025-01-08 19:07:32 +01:00
smallmodel
d396a45e64
Annoying MSVC focus mistake
2025-01-08 18:55:54 +01:00
smallmodel
c0d5ebaaf3
Merge branch 'main' into freebsd-support
2025-01-08 18:55:50 +01:00
smallmodel
c3b42cc297
Merge branch 'main' into freebsd-support
2025-01-08 18:50:34 +01:00
smallmodel
4f32d436bb
Disable OpenAL limiter
2025-01-08 18:45:05 +01:00
smallmodel
4268a875fa
Revert commit b95241dcfe
2025-01-08 17:56:44 +01:00
ysdragon
2ec2ef8bbf
Update sys CMake configuration to link execinfo for BSD variants
2025-01-08 11:27:09 +02:00
ysdragon
7ba29029e1
Add support for additional BSD platforms in platform detection
2025-01-08 11:26:54 +02:00
smallmodel
bbdbe62930
Let SetOwner() assign the edict's ownerNum
2025-01-07 21:41:49 +01:00
smallmodel
b95241dcfe
Rotate audio listener by +90 degrees forward
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This fixes wrong spatialization of 3D sources with HRTF
2025-01-07 20:49:25 +01:00
smallmodel
8cc1cd6f2c
Install audio libraries for CodeQL
2025-01-07 01:19:20 +01:00
smallmodel
f7947b3fe3
Add playerbot_strategy source files
2025-01-07 01:03:35 +01:00
smallmodel
4c06dd7107
Make UColor constant
2025-01-07 00:40:11 +01:00
smallmodel
d6db83805d
Make chat message colors brighter
2025-01-07 00:39:45 +01:00
smallmodel
25f4d0199d
Use const UColor pointer
2025-01-07 00:32:03 +01:00
smallmodel
3bcd5cf308
Add UColor copy constructor
2025-01-07 00:26:40 +01:00
smallmodel
ce38cf9040
Add missing newline for the health pickup message
2025-01-07 00:09:44 +01:00
smallmodel
adc2704da0
Improve code clarity
2025-01-07 00:09:28 +01:00
smallmodel
f999d87f68
Set the subtitle regardless of g_subtitle if the alias indicate it's forced
2025-01-06 13:37:19 +01:00
smallmodel
7f8446ab82
If random alias name is NULL, use one from global aliases
2025-01-06 13:32:50 +01:00
smallmodel
4d2b61a766
Server-side subtitles must only work on single-player mode
2025-01-06 13:29:12 +01:00
smallmodel
1f3661238a
Check for valid player 0 before setting subtitle
2025-01-06 13:26:29 +01:00
smallmodel
5f236d4d42
Fix projectiles having an unassigned weapon owner
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This fixes weapons that shoot projectiles not being taken into account for being the preferred weapon
2025-01-05 23:57:08 +01:00
smallmodel
8fb3856ea6
Add a centerprint message when joining a team that is full
2025-01-05 20:19:52 +01:00
smallmodel
418985f90b
Fix animation not looping in the same state
2025-01-05 20:02:50 +01:00
smallmodel
2c738fa28e
Fix occasional errors related to SV_FindIndex
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Some maps (and mods) declare many sounds, sounds with the same name would be present more than once because the case was taken into account
2025-01-05 19:54:32 +01:00
smallmodel
8a8ac2e3d1
Fix newline in win message
2025-01-05 18:36:45 +01:00
smallmodel
cf65fd890d
Fix incorrect number of wins in the scoreboard
2025-01-05 18:20:00 +01:00
smallmodel
6a86fc8067
Fix num voters when calling vote
2025-01-05 17:50:06 +01:00
smallmodel
528039f80b
Don't sanitize semicolon
2025-01-05 17:49:27 +01:00
smallmodel
b5875ae890
Allow the same torso animation to play again
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This allows replaying the same torso animation, like when activating a new weapon of the same weapon class
2025-01-05 02:29:02 +01:00
smallmodel
8801834804
Don't restart the legs animation from the beginning in the same state
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This prevent walking silently by switching weapons indefinitely
2025-01-05 02:20:59 +01:00
smallmodel
a14a2c9684
Fix inconsistent torso animation cross-blending
2025-01-05 02:10:01 +01:00
smallmodel
269e73168e
Fix an issue where animations (legs) would not loop
2025-01-05 02:00:49 +01:00
smallmodel
19eec6305b
Use "idle" anim when in noclip mode
2025-01-04 21:15:32 +01:00
smallmodel
9930d50f99
Fix inconsistent player animation debug print
2025-01-04 20:37:15 +01:00
smallmodel
9427137dbd
Properly increment the packet number before sending the gamespy reply
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Some programs parse the packet number and stop working properly if the packet number is an incorrect value
2025-01-04 19:43:47 +01:00
smallmodel
c10fd17d19
Bump patch number
2025-01-04 18:01:52 +01:00
smallmodel
3c26b98b65
Generate checksum with noncompat protocol
2025-01-04 17:55:33 +01:00
smallmodel
6e357459e6
Fix fragments being sent too fast
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This prevented players with low connection speed unable to connect due to UDP packets being lost. The rate of connecting clients will be properly taken into account
2025-01-04 17:55:11 +01:00
smallmodel
fe42511c54
Changed the color of UIListBox elements
2025-01-03 22:08:59 +01:00
smallmodel
32f507ce15
Fix pulldown menu container using the wrong foreground color
2025-01-03 22:08:26 +01:00
smallmodel
efeda23627
Fix player losing part torso animation during pain
2025-01-02 18:04:32 +01:00
smallmodel
465d462756
Automatically adjust the FOV depending on the aspect ratio
2025-01-02 15:52:45 +01:00
smallmodel
df22895b94
Fix compile error
2025-01-02 15:30:34 +01:00
smallmodel
6b2160c876
Add putaway getter for Weapon
2025-01-02 14:27:39 +01:00
smallmodel
088b44e2cc
Don't use the same weapon and add getters for the newActiveWeapon
2025-01-02 14:27:31 +01:00
smallmodel
3f299610fc
Also try to find weapon by name in useWeapon()
2025-01-02 13:33:04 +01:00
smallmodel
713e361d85
Fix DM box position with resolutions above 1920x1080
2025-01-02 01:46:34 +01:00
smallmodel
869075f47b
Disable audio virtualization on special audio sources such as music and ambient sounds
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This prevents the music from being muffled by HRTF virtualization
2025-01-01 23:58:48 +01:00
smallmodel
a067c58b3d
Add EV_ScriptThread_FileClose2 to call fclose() without getting the return value
2025-01-01 23:38:49 +01:00
smallmodel
b16aaa5adc
Use a scripted object to store the C file handle for file functions
2025-01-01 12:40:59 +01:00
smallmodel
f4a412cc24
Fix reverb toggle at runtime even if reverb is unimplemented
2024-12-31 13:04:33 +01:00
smallmodel
d83ad43b0b
Fix FPS model not being set correctly to match the world model
2024-12-30 20:24:49 +01:00
smallmodel
aa9847cf90
Use clean Radix sort code from ioquake3 to sort draw surfaces
2024-12-30 19:18:54 +01:00
smallmodel
18a3658935
Ignore fast path if the drawsurf is a sprite
2024-12-30 19:18:20 +01:00
smallmodel
716a574abe
Clean up terrain when shutting the Ref down
2024-12-30 18:51:10 +01:00
smallmodel
e0dee12578
Clamp LOD terrain values
2024-12-30 16:16:17 +01:00
smallmodel
04b1e88077
Clamp r_subdivisions value
2024-12-30 16:13:50 +01:00
smallmodel
51a2f7d479
Use an enumeration for weapon commands and a function to get the weapon command
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This improves clarity for using weapon commands. Also the mask was incorrect for protocol above version 8 (mohaas and mohaab)
2024-12-30 00:55:29 +01:00
smallmodel
2656000ce4
Print chat message from the game module instead of the server
2024-12-29 18:46:40 +01:00
smallmodel
4ec10af1fd
Fix private message not working
2024-12-29 15:43:41 +01:00
smallmodel
78cd0cf28b
Prevent firing weapon if there is a weapon command
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This prevent tricks like firing and dropping weapon to shoot silently
2024-12-29 13:45:18 +01:00
smallmodel
3e9d2bf89a
Fix incompatible type being used for shadertext
2024-12-27 17:33:29 +01:00
smallmodel
ebe9795bba
Select a random player skin when the bot dies
2024-12-25 15:08:57 +01:00
smallmodel
3f2c2f7aa4
Spectate the next player in mohaa 1.0 (instead of random) when pressing use in spectator
2024-12-25 15:08:00 +01:00
smallmodel
583c2720e2
Fix Info_RemoveKey not correctly removing the key
2024-12-25 15:00:32 +01:00
smallmodel
47d6843b70
Fix player model list never initialized
2024-12-25 14:50:11 +01:00
smallmodel
25fd01c46b
Automatically switch to another weapon when the current weapon has no ammo
2024-12-24 20:19:08 +01:00
smallmodel
963b2a2bbd
Add getters for Sentient inventory and ammo inventory
2024-12-24 20:04:59 +01:00
smallmodel
7274ceb0ff
Make the bot melee when it is near the player
2024-12-24 19:53:20 +01:00
smallmodel
cb1c3c0b1c
Remove call to SV_WriteDownloadToClient() when sending snapshots, as it's already called when sending download messages
2024-12-24 18:42:05 +01:00
smallmodel
da5c35ec2b
Prevent connecting clients from receiving snapshots and CG messages while connecting
2024-12-24 18:30:08 +01:00
smallmodel
515beeafa7
Fix wrong fov clamping
2024-12-23 22:57:26 +01:00
smallmodel
37f5f64ef3
Update features.md
2024-12-23 22:55:17 +01:00
smallmodel
85c401496a
Add a client-game variable for customizing the FOV client-side
2024-12-23 22:53:31 +01:00
smallmodel
07f7c557ce
Move TargetArch.cmake to misc/cmake
2024-12-23 22:34:50 +01:00
smallmodel
31278fba92
Make sure to bind to the renderer FBO when drawing
2024-12-22 22:41:54 +01:00
smallmodel
a32a9e8ae8
Update documentation about bots
2024-12-22 22:07:24 +01:00
smallmodel
70dc1820db
Update README
2024-12-22 21:53:19 +01:00
smallmodel
a760cb75a3
Use RE_AddPolyToScene2 for poly like beams
2024-12-22 20:27:59 +01:00
smallmodel
1d0b912f75
Make sure to check if the sprite is valid
2024-12-22 19:57:14 +01:00
smallmodel
439e0718ce
Fix sprite rendering causing crashes
2024-12-22 19:16:27 +01:00
smallmodel
4c57ba6ef3
Fix currentStaticModel assignment
2024-12-22 19:03:11 +01:00
smallmodel
b4bae40da8
Fix BSP minimum and maximum version on GL2
2024-12-22 19:00:15 +01:00
smallmodel
e04cbd57ea
Fix most shader errors, light rendering
2024-12-21 22:49:38 +01:00
smallmodel
66664b7b46
Add tr_vis
2024-12-21 21:43:29 +01:00
smallmodel
546b90d75f
Add basic 3D GL2 rendering with static models and terrain
2024-12-21 17:04:31 +01:00
smallmodel
14e83a52a4
Add terrain rendering
2024-12-21 14:01:11 +01:00
smallmodel
dc9fec9d03
Load JPEG file first before TGA
2024-12-20 23:35:14 +01:00
smallmodel
6d21d52d3e
Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG
2024-12-20 23:31:03 +01:00
smallmodel
3afb87486b
Add basic support for mohaa shaders for GL2
2024-12-20 23:21:28 +01:00
smallmodel
d0c0a55e6d
Fix drawing elements with color
2024-12-20 23:20:30 +01:00
smallmodel
1919b0efcb
Fix Cvar_SetValue not set for ref imports
2024-12-20 23:11:37 +01:00
smallmodel
954d096261
Fix font rendering
2024-12-20 21:53:33 +01:00
smallmodel
7e150c7a8a
Implement used draw functions
2024-12-20 21:27:10 +01:00
smallmodel
77646bda78
Implement RB_Stream draw surfaces
2024-12-20 21:21:10 +01:00
smallmodel
e6848a3ab0
Fix the window sizer losing focus when rapidly dragging the mouse
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This would lead to annoyances when trying to resize the window as the window sizer would lose focus
2024-12-20 20:13:05 +01:00
smallmodel
011f49616b
Fix the improper focus and activation of pulldown menus
2024-12-20 19:35:27 +01:00
smallmodel
e1be3c0fd1
Call G_SetClientConfigString() instead to properly set the team configstring
2024-12-20 19:13:17 +01:00
smallmodel
3d950764a2
Add minimal renderergl2 implementation
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This implementation should just let the game run without crashing, the renderer doesn't show anything yet
2024-12-20 01:23:00 +01:00
smallmodel
fe16f999d8
Use ri.Printf to print instead of the Com_* functions
2024-12-19 22:40:38 +01:00
smallmodel
390c1d3f3d
Move tiki_mesh inclusion to renderercommon CMakeLists
2024-12-19 21:18:54 +01:00
smallmodel
49b5c29c11
Format renderergl1 source files
2024-12-19 21:13:39 +01:00
smallmodel
f86b495cc6
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
2024-12-19 20:09:52 +01:00
smallmodel
a4d0a96ce5
Clear the camera jitter when ending the remote control
2024-12-19 19:52:29 +01:00
smallmodel
9d4ea75a18
Increase the number of aliases that can be found
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Previously, 64 aliases could be chosen for random search, it was incremented to 128 since 2.0, however it should have been increased in Breakthrough as well, because there are aliases with more than 128 elements
2024-12-19 19:19:12 +01:00
smallmodel
38427fa3c5
Add support for compiling both opengl1 and opengl2 when they're built as shared libraries
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renderercommon is now used, which will appropriately use opengl1 when building static libraries, or compile both opengl1/opengl2 modules when building shared libraries
2024-12-18 23:24:04 +01:00
smallmodel
7d369dec74
Don't render static mesh if there is no static xyz
2024-12-18 19:44:48 +01:00
smallmodel
58bef33bc7
Don't check if the TIKI model exists when initializing a static model
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In later version like 2.0 and above, the TIKI model can be registered before static models which would prevent static xyz to be initialized
2024-12-18 19:41:28 +01:00
smallmodel
bd021b109c
Fix a terrible mistake in TIKI_FindTiki with uninitialized variable
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This was using an uninitialized buffer to find the cached TIKI, in most configurations it always returned false, but when compiled with GCC it would return true
2024-12-18 19:31:21 +01:00
smallmodel
7e15c2ac1b
Update features.md
2024-12-17 23:03:58 +01:00
smallmodel
3b1b994152
Fix temporary spawn spots being incorrectly ignored
2024-12-17 22:54:46 +01:00
smallmodel
4e69d7a78a
Remove redundant code
2024-12-17 22:50:25 +01:00
smallmodel
16166a36b5
Fix spawnpoint metric for objective-based matches
2024-12-17 22:48:10 +01:00
smallmodel
bcbe7cd870
Fix spawn point metric functions not counting the last player
2024-12-17 22:45:43 +01:00
smallmodel
8dba91fbcc
Reopen doors to the other side when blocked
2024-12-17 22:17:02 +01:00
smallmodel
29fe5780e9
Only post the EV_MoveDone event if it's not pending when done moving
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There are some situations where EV_MoveDone is posted again through a call to G_PushMove(), this avoids the mover unexpectedly and immediately moving to the new location
2024-12-17 22:15:53 +01:00
smallmodel
12686c0ab1
Format mover source file
2024-12-17 22:02:35 +01:00
smallmodel
a21d712f54
Reopen the door to the other side if it's blocked
2024-12-17 21:30:48 +01:00
smallmodel
2c7d18b331
Initialize client persistent in G_InitClientPersistant
2024-12-17 21:16:45 +01:00
smallmodel
e353673005
Fix player deaths (or total kills) being added twice in round-based matches
2024-12-17 21:11:34 +01:00
smallmodel
6b36bec8e9
Allow custom game ports other than 12203 to be specified through GAME_PORT environment variable
2024-12-17 19:29:17 +01:00
smallmodel
1be50cdddf
Clear the attack time during reaction time
2024-12-17 14:01:13 +01:00
smallmodel
869b257bf8
Add a slight random response time before attacking
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It's a way to make the fight less difficult between bots and players
2024-12-16 23:05:35 +01:00
smallmodel
f165ebf9a3
Refactor G_ExitLevel
2024-12-16 23:03:15 +01:00
smallmodel
a6c168c289
Count from 0 instead of CS_OBJECTIVES for more clarity
2024-12-16 22:13:26 +01:00
smallmodel
0057a8273c
Initialize the total map time
2024-12-16 21:17:36 +01:00
smallmodel
876829a742
Properly aim the enemy
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The bot wasn't aiming properly at the enemy because the bot was aiming from the centroid. It also caused issues when the enemy was crouching
2024-12-16 19:45:42 +01:00
smallmodel
f4519325ce
Speed up bot rotation
2024-12-16 19:41:01 +01:00
smallmodel
932367d061
Append "demo" to the keywords if fs_restrict is enabled
2024-12-15 21:32:34 +01:00
smallmodel
79643d963e
Correctly parse the name of the players returned by the serverstatus command
2024-12-15 21:32:23 +01:00
smallmodel
872b3f5d70
Improve bot movement when stuck
2024-12-15 21:10:48 +01:00
smallmodel
ac4138a763
Declare PID functions
2024-12-15 00:20:31 +01:00
smallmodel
0765537d29
Improve bot attack state
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This should stop bot aiming forever behind walls and getting stuck to a wall
2024-12-14 23:32:17 +01:00
smallmodel
f2f9ba9f83
Fix emulated death message incorrectly having a '?' at the beginning of each message on base game
2024-12-14 22:14:55 +01:00
smallmodel
20c1fab815
Don't set the frame number if the renderer function doesn't exist
2024-12-14 22:13:11 +01:00
smallmodel
d3fb1331f8
Fix NDEBUG check
2024-12-14 20:09:33 +01:00
smallmodel
13eafb9bf1
Update server doc
2024-12-14 19:53:28 +01:00
smallmodel
1ef61a6e3d
Use the PID file in non-debug builds
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The PID file is used to check if openmohaa cleanly exited, and in case it didn't, the user is prompted to start in safe mode
2024-12-14 19:40:49 +01:00
smallmodel
0fb80a4ab5
Use unnamedsoldier.cfg config file if the openmohaa config file doesn't exist
2024-12-14 19:38:52 +01:00
smallmodel
981b12b63d
Return a rounded number in G_GetAngle
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There are scripts that compare the returned angle with an exact value and sometimes G_GetAngle return a value with a tiny fraction difference
2024-12-13 23:55:34 +01:00
smallmodel
508ee871b9
Add a small offset for checking if the player can get off ladder
...
This compensates with the difference with floating-point precision between architectures
2024-12-13 23:30:01 +01:00
smallmodel
c293a52f7a
Fix MASK_LADDER mask
2024-12-13 22:54:00 +01:00
smallmodel
acf2dd0ad1
Use an integer when waiting
...
Since the expected time is in milliseconds, it's best to use an integer instead. Floating-point numbers lose precision as they get larger, especially when the level's current time is long (e.g., over 24 hours). This loss of precision could cause scripts to wait unsuccessfully with small numbers, causing unexpected behaviors
2024-12-13 22:17:43 +01:00
smallmodel
32bee2602c
Rename mods to home
2024-12-13 20:37:13 +01:00
smallmodel
d5ec17ec26
Allow subtitles to be set from stufftext
2024-12-13 19:24:58 +01:00
Bulldozer
e53c6b55bf
Update getting_started_installation.md
...
Spearhead was mentioned instead of Breakthrough.
2024-12-13 18:55:17 +01:00
smallmodel
85da9fabdd
Fix incorrect event/return value for ScriptOrigin::GetAngleEvent
2024-12-12 23:50:42 +01:00
smallmodel
e15440af5e
Clear the view velocity when PMF_NO_MOVE is set
2024-12-12 22:52:28 +01:00
smallmodel
26c2225a24
Remove rate assertion
2024-12-12 22:45:44 +01:00
smallmodel
cd06dc0535
Don't validate facet if there is an invalid border plane
...
The check was missing, which would cause a crash during collision test
2024-12-12 22:37:09 +01:00
smallmodel
1b8ef411ee
Increase the value of MAX_PATCH_PLANES
2024-12-11 23:20:27 +01:00
smallmodel
95466b810f
Prevent an infinite loop in ProcessPendingEvents() when an entity is being deleted in thinks
2024-12-11 21:55:31 +01:00
smallmodel
0a41f3bb76
Indicate when processing events
2024-12-11 21:55:22 +01:00
smallmodel
9b247a746c
Add health check script to check for the state of the mohaa server
2024-12-11 20:19:34 +01:00
smallmodel
fcdde53774
Use home instead of mods
2024-12-11 00:57:31 +01:00
smallmodel
279cfb364b
Change the homepath instead of the game directory
...
Otherwise, clients would look for cgamex86.dll module that is inside the fs_game directory
2024-12-11 00:42:54 +01:00
smallmodel
3dcb2cad64
Fix typo
2024-12-10 23:07:57 +01:00
smallmodel
a199188ede
Add more stuff to build dev/server containers
2024-12-10 22:54:32 +01:00
smallmodel
8a84436d1b
Fix Cmd_TokenizeString2 incorrectly ignoring extended ascii characters
2024-12-09 22:33:36 +01:00
smallmodel
231553f574
Fix round not ending when the clock reached 0:00
...
The wrong variable was being checked to end the round
2024-12-09 22:14:57 +01:00
smallmodel
37466cdffb
Fix wrong condition for checking entity
2024-12-09 22:02:48 +01:00
smallmodel
3cc417151d
Fix newlines for G_PrintToAllClients
2024-12-09 21:42:45 +01:00
smallmodel
d26718a711
Fix teamkill kick warning not working
2024-12-09 21:32:38 +01:00
smallmodel
0644bc2967
Don't execute old commands from previous map when initializing cgame
2024-12-09 21:27:08 +01:00
smallmodel
a2e4f1dc25
Use the server frametime when parsing baseline entities from the game state
2024-12-09 19:34:19 +01:00
smallmodel
9c952ab49d
Set the map name from the server
2024-12-09 19:33:05 +01:00
smallmodel
aa52fe73a5
Restart the file system when connected and when the local server has no paks
2024-12-09 19:31:58 +01:00
smallmodel
fee6390281
Update README
2024-12-09 18:55:36 +01:00
smallmodel
835ddb1de3
Set the compass scale to 0.55 by default on the base game
2024-12-09 18:08:00 +01:00
smallmodel
b58f031bcc
Remove unused cg variables
2024-12-08 20:09:23 +01:00
smallmodel
3897a44ce6
Bump the version number
2024-12-08 19:58:59 +01:00
smallmodel
1ec88142b9
Put the value of the working directory in quotes
2024-12-08 19:46:36 +01:00
smallmodel
70a5dde726
Correctly handle long strings in chat and game message box
2024-12-08 19:22:25 +01:00
smallmodel
f684349c18
Make sure to pop the loading screen on error
...
This fixes the client getting stuck in the loading screen due to a drop error
2024-12-08 18:47:10 +01:00
smallmodel
a08a9a4f10
Remove TOKEN_NUMBER (unused)
...
Some maps use #xx to indicate an identifier, so remove this token to avoid errors
2024-12-08 18:24:33 +01:00
smallmodel
f719b87e69
Handle identifiers that are present after strings, by marking strings as identifier
2024-12-08 18:15:26 +01:00
smallmodel
af1cbea966
Also make players non-solid in a vehicle slot
2024-12-08 17:19:39 +01:00
smallmodel
f3f53947bc
Call the switch label only is the primary turret is valid
2024-12-08 16:43:58 +01:00
smallmodel
f0cc34cccf
Correctly parse identifiers starting with a number and containing non-numeric characters
2024-12-08 16:19:57 +01:00
smallmodel
c4a1175ad0
Clear the invulnerable override when loading
2024-12-08 15:53:37 +01:00
smallmodel
333c452f44
Sanitize the name with a maximum buffer size limit
2024-12-08 12:51:14 +01:00
smallmodel
5801af34bb
Don't execute newconfig.cfg
...
This prevents graphic settings from being overridden by the configuration file previously generated by the original game
2024-12-08 12:43:05 +01:00
smallmodel
da0c36cc88
Also show the port of clients in status
2024-12-08 12:40:21 +01:00
smallmodel
d8d98ade6a
Set the default sound quality to 44 Hz
2024-12-08 12:37:59 +01:00
smallmodel
c3157ad4d7
Use DebugPrintf for errors that are relevant to developers
2024-12-06 20:36:12 +01:00
smallmodel
6f686cb7fa
Check if the renderer is loaded instead of checking if it's registered
2024-12-06 00:45:18 +01:00
smallmodel
39981643a8
Fix incorrect count when unloading sgl fonts
2024-12-06 00:45:12 +01:00
smallmodel
28bdd1b2b3
Made the renderer modular and loadable
...
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel
35f40e949b
Properly clear UI resources when shutting down the UI
2024-12-05 23:31:38 +01:00
smallmodel
115b7b82aa
Correctly handle the scenario where multiple architectures are specified
...
Each target will produce a single binary having multiple architectures, instead of having a binary per architecture. The suffix for each binary will be `multiarch`. This makes it easier for the end-user to install and use. This also helps the transition between Intel and Apple Silicon hardware
2024-12-05 21:12:19 +01:00
smallmodel
d7c0ee47fe
Check if the skel is valid before freeing it
2024-12-05 00:42:50 +01:00
smallmodel
0559d643b7
Use TIKI_DPrintf instead of Skel_DPrintf
2024-12-05 00:42:31 +01:00
smallmodel
8446a655bb
Print an error when the skel file extension is unknown
2024-12-04 22:33:42 +01:00
smallmodel
01d098dab5
Clear the number of uses of the skel cache when registering a new skeleton
2024-12-04 22:33:28 +01:00
smallmodel
b6dd3914be
Correctly free skels when freeing TIKIs
...
This fixes a potential memory leak that would occur when the first skelcache's skel is NULL
2024-12-04 22:30:26 +01:00
smallmodel
c2e45710ad
Improve code clarity
2024-12-04 22:15:01 +01:00
smallmodel
5da24a8ab5
Update mac runner OS to macos-15
2024-12-04 19:37:45 +01:00
smallmodel
ac6b274a4f
Use MAP_SIZE instead of MAX_MAP_BOUNDS
...
This fixes collision being incorrect on big maps
2024-12-04 19:22:56 +01:00
smallmodel
f703ee2f26
Add a section about installing official patches and improve clarity
2024-12-03 23:09:43 +01:00
smallmodel
70b8f9868e
Use GameFront for links to demos
2024-12-03 22:29:53 +01:00
smallmodel
c69bafeb3f
Add a section about cleaning up the game directory
2024-12-03 21:07:18 +01:00
smallmodel
f7c8c745c4
Don't return a slash at the end for directory name
2024-12-02 21:08:42 +01:00
smallmodel
861338b0fc
Add support for smaller lightmaps
...
Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel
499fe44bde
Call R_RegisterShaderNoMip for the crosshair
...
This prevents the crosshair texture from being altered by the texture quality settings
2024-12-02 19:00:43 +01:00
smallmodel
ba74943844
Fix picmip adjustment
2024-12-02 18:59:48 +01:00
smallmodel
21f631e733
Compile SDL input/client and SDL OpenGL independently
...
This decouple the renderer from the client part of SDL (input), and only uses SDL for OpenGL
2024-12-01 22:23:28 +01:00
smallmodel
b5c32a41de
Check for tabs alongside spaces in the lexer between expressions and variables
...
This fixes a compile error in some scripts that use tabs instead of spaces between expressions
2024-12-01 20:36:30 +01:00
smallmodel
c9373cbc97
Comment out ABI compatibility checks
2024-12-01 20:34:38 +01:00
smallmodel
b5a73384d3
Exclude the slash at the beginning of each file for FS_ListFilteredFiles
2024-12-01 20:33:51 +01:00
smallmodel
4f699f3b58
Add support to compile renderergl2 (currently unimplemented)
2024-12-01 19:21:07 +01:00
smallmodel
4ea598d76b
Reimplement SkipBracedSection
2024-12-01 17:53:51 +01:00
smallmodel
7e6b0a1c2b
Remove SMP and render thread code, as they're unused
2024-12-01 16:32:19 +01:00
smallmodel
d884512a76
Update renderergl2 from upstream ioq3
2024-12-01 15:41:48 +01:00
smallmodel
71450fb36e
Move renderer to renderergl1
2024-12-01 15:30:23 +01:00
smallmodel
4775f29194
Fix build warnings and errors
2024-11-30 23:36:37 +01:00
smallmodel
d5d5c7a55d
Use bits per sample rather than bytes as there are 4-bit sounds
2024-11-30 23:23:49 +01:00
smallmodel
aa74934ae0
Fix huddraw scaling with high resolutions
2024-11-30 23:21:20 +01:00
smallmodel
0534482c22
Fix a small mistake where it uses vidWidth rather than vidHeight
2024-11-30 23:08:23 +01:00
smallmodel
6fe1e86b31
Automatically scale UI elements for high resolutions
...
This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel
47983481c9
Use UI definitions instead of cls.glconfig for UI code to get the resolution
2024-11-30 13:54:50 +01:00
smallmodel
383bc60ddb
Update OpenAL to 1.24.1
2024-11-30 00:40:41 +01:00
smallmodel
d834f08cad
Update compiling.md with current version of tools to use
2024-11-30 00:40:35 +01:00
smallmodel
387ccd5cc3
Bump the minimum CMake version to 3.12
2024-11-30 00:36:33 +01:00
smallmodel
0fb775cd60
Only set the infoclient if it's a teammate player that can be sent to other clients
2024-11-29 23:45:52 +01:00
smallmodel
f31ea39331
Add about tweaking the build
2024-11-29 23:00:57 +01:00
smallmodel
56cc3fff53
Use a single variable to disable modern DMA
2024-11-29 22:53:04 +01:00
smallmodel
5f33a617ab
Allow linking directly against system OpenAL library
2024-11-29 22:03:39 +01:00
smallmodel
b3da62f77e
Don't use an offset for constArrayValue
...
This is risky and a bad practice to offset a pointer. This also fixes the compiler warning
2024-11-29 21:58:07 +01:00
smallmodel
f1e5d02169
Fix insecure printf format
2024-11-29 21:48:56 +01:00
smallmodel
7cad7a4bd0
Fix printf format specifiers
2024-11-29 21:34:41 +01:00
smallmodel
83a874e4fd
Add an option for CMake to specify when targeting the local system
2024-11-29 20:59:47 +01:00
Joey Riches
6eab2ddd57
CMake: Support lib extension on unix
...
Some distros install to lib64 instead of lib, respect the lib extension
otherwise some {f,c}game gets installed to lib64 and other libs get
installed to lib.
2024-11-28 00:49:00 +01:00
smallmodel
d944b4a21e
Fix wrong command name for ForceDropHealth
2024-11-27 22:40:40 +01:00
smallmodel
58f0245e83
Only add entries for servers that were queried successfully
2024-11-27 22:12:55 +01:00
smallmodel
2f8382f100
Initialize m_bMumble
2024-11-27 21:15:49 +01:00
smallmodel
167bd45a6a
Make the AI rarely play the standidentify animation (pointing finger to the player)
2024-11-27 21:14:51 +01:00
smallmodel
1e9decf193
Add support for IMA-ADPCM sounds (4-bit)
...
Sounds such as sea waves (mohaa m3l1a) and subpen (mohaas flughafen) will be played accordingly. This uses OpenAL extensions such as AL_EXT_IMA4 and SOFT features such as AL_SOFT_block_alignment
2024-11-27 20:37:56 +01:00
smallmodel
459e13dc76
Allow pusher to teleport
...
This fixes an issue where teamslaves (bind elements) would not be in sync with the pusher
2024-11-27 14:36:16 +01:00
smallmodel
94e3d95d6c
Update getting_started_installation.md
2024-11-27 14:35:07 +01:00
smallmodel
eeb9139024
Fix incorrect delta for FaceEnemyOrMotion
...
The AI would not consistently aim at the enemy while covering
2024-11-27 11:57:05 +01:00
smallmodel
486b6f40e5
Don't play sound if the parameter is not specified
2024-11-26 22:47:55 +01:00
smallmodel
d3fdaa060a
Fix bad parameters passed to CG_AnimationDebugMessage
2024-11-26 19:21:18 +01:00
smallmodel
766258e84b
Archive instances of SmokeGrenade
...
This was mistakenly missing and fixes smoke grenade explosions disappearing after loading from save
2024-11-26 18:38:34 +01:00
smallmodel
8213bf41a8
Fix player having no inventory or dying when respawning immediately after getting killed
2024-11-26 00:53:38 +01:00
smallmodel
8843a8ee15
Remove owner assert
...
The owner can be NULL so there is no reason to assert on this
2024-11-26 00:36:47 +01:00
smallmodel
6bb09256c5
Teleport the player back to (0,0,0) origin if out of map bounds
2024-11-25 22:32:08 +01:00
smallmodel
b2e6e1b56f
Comment out the Illegal XYZ coordinates message to avoid spamming the console
2024-11-25 22:30:44 +01:00
smallmodel
6b402e5215
Format g_phys source file
2024-11-25 22:21:51 +01:00
smallmodel
04baf673dc
Set MAX_MAP_BOUNDS to 8192
2024-11-25 22:12:47 +01:00
smallmodel
10b7651eff
Use getters for max fire movement and zoom movement
2024-11-25 22:12:29 +01:00
smallmodel
4f76d7291f
Fix typo
2024-11-25 21:02:52 +01:00
smallmodel
1c2be68253
Update getting started (installation)
2024-11-25 20:36:42 +01:00
smallmodel
6c9d6940cc
Disable sv_floodProtect by default
2024-11-25 19:35:37 +01:00
smallmodel
b719455b78
Add the missing newline for iprintln functions
2024-11-25 19:18:15 +01:00
smallmodel
db16c8bea4
Localize player IPrint string
2024-11-25 19:09:02 +01:00
smallmodel
abdaecb28d
Update README
2024-11-25 19:08:03 +01:00
smallmodel
586da44c30
Remove what's Working documentation as everything is implemented
2024-11-24 18:03:15 +01:00
smallmodel
3956e03557
Use Ubuntu 22.04 as the runner OS for linux, to use a lower GLIBC version
2024-11-24 16:31:38 +01:00
ysdragon
8d0b7b77c6
Check for libc and link against execinfo lib for musl libc
2024-11-24 16:04:30 +01:00
ysdragon
23ad991743
Use nullptr instead
2024-11-24 16:04:30 +01:00
smallmodel
4493b2c42e
Prevent integer overflow when interpolating verts
2024-11-24 15:58:18 +01:00
smallmodel
8b6b1597d7
Check for bHitPerson in MV0, MV1 and MV2
...
This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying
2024-11-23 22:58:51 +01:00
smallmodel
dddedba721
Update getting_started_running.md
2024-11-23 21:14:42 +01:00
smallmodel
be34870a18
Copy the channel origin to the sound entity origin when loading
...
If the channel had a valid entity at the time of saving, make sure to restore the origin
2024-11-23 21:12:58 +01:00
smallmodel
4d4b9288c6
Don't update the streamed channel if the source status AL_INITIAL
...
This can occur when starting a new sound without playing it, which can happen when reloading the sound system while all sounds are paused (game paused)
2024-11-23 18:42:27 +01:00
smallmodel
fc9be91124
Update OpenAL to 1.24.0
...
PowerPC will remain on 1.23.1 until the compile issue is resolved
2024-11-23 17:24:05 +01:00
smallmodel
0d24c620fb
Update GCC to version 14
2024-11-23 16:08:25 +01:00
smallmodel
89140f775e
Archive entities at the order they were created
...
This fixes an issue where turrets would Think() before the base they are mounted on (like tanks), which means the turret would set its origin before the base (tank) does. This issue also occurs on the original game
2024-11-23 15:19:05 +01:00
smallmodel
de6718b511
Include a new section on how to obtain demos online
2024-11-22 21:03:54 +01:00
smallmodel
5c094f9c8a
More clarity
2024-11-22 20:57:26 +01:00
smallmodel
e2f4d8cd6b
Use explicit constants when checking g_gametype
2024-11-22 19:44:53 +01:00
smallmodel
04da76167c
Set the correct face mode for when the AI is facing a entity that allows AI to face
...
This fixes a mistake where AI would turn away from the player if the player approaches too much
2024-11-22 18:52:36 +01:00
smallmodel
90639cee36
Fix incorrect effect being spawned for MakeEffect CGM
2024-11-22 18:18:27 +01:00
smallmodel
ecfdcca4d5
Update README
2024-11-21 22:07:11 +01:00
smallmodel
3790f057e1
Fix an infinite loop in BulletAttack
...
This would be caused by an entity that is inside another entity, like 2 actors at the same location
2024-11-21 20:41:57 +01:00
smallmodel
44d8adcfb0
Set the eyePos when loading from save
...
Server uses the playerState's vEyePos as the position, to add entities to snapshots, so make sure it's initialized before the next snapshot is sent
2024-11-21 20:26:12 +01:00
smallmodel
64f877ae80
Use the correct convention for installing the project
...
On Win32:
- Binaries and libraries will be installed by default in <PREFIX>/bin
- The prefix is set to `Program Files/openmohaa` by default
On Unix:
- Binaries and libraries will be installed by default in <PREFIX>/lib/openmohaa
- Shared data will be installed in <PREFIX>/share/applications, <PREFIX>/share/metainfo and <PREFIX>/share/icons
- The prefix is set to `/usr/local` by default
2024-11-21 19:49:43 +01:00
smallmodel
2ce8450a7e
Use fprintf to stderr
2024-11-21 01:14:08 +01:00
smallmodel
7e7b3ab280
Fix PDB files mistakenly not included
2024-11-21 00:13:37 +01:00
smallmodel
48c2d026e6
Fix ActorPath not archiving path properly
...
It was mistakenly archiving the first path multiple times instead of the whole path array. This lead to AI strangely moving after loading from save
2024-11-20 23:32:37 +01:00
smallmodel
ad825f5114
Reimplement noise functions
2024-11-20 23:02:22 +01:00
smallmodel
120a486aea
Use CMake installation directory
...
This removes the use of the DESTINATION parameter from install() command and instead rely on default values.
The shared build action file was modified to package installed files in a single folder
2024-11-20 22:50:49 +01:00
Joey Riches
864cdf1fc6
CMake: Add uninstall target
...
https://gitlab.kitware.com/cmake/community/-/wikis/FAQ#can-i-do-make-uninstall-with-cmake
Useful when for testing system-wide installation with linux
2024-11-20 18:01:30 +01:00
Joey Riches
f1c12e0649
misc: Add linux assets
...
Add a .desktop file, this is used by application launchers in order to
find and execute applications, this should be installed to
`/usr/share/applications/org.openmoh.openmohaa.desktop`.
Add appstream metainfo, this provides metainfo that is used by Software
Centers for discoverability, this should be installed to
`/usr/share/metainfo/org.openmoh.openmohaa.metainfo.xml`.
This will open the door to getting OpenMoHAA packaged up by various
linux distros.
2024-11-20 16:40:01 +01:00
smallmodel
58d8a73269
Don't abort() on interrupt or on program termination
2024-11-20 12:46:04 +01:00
smallmodel
c788d57c52
Use abort() rather than doing a segfault
2024-11-19 23:15:01 +01:00
smallmodel
50eda4156a
Don't remove the weapon if it has no start ammo
...
Instead, prevent sentients from picking up weapons if they get no ammo from it and they already have that weapon. Instead, just let the weapon be picked up as a new weapon
2024-11-19 22:44:04 +01:00
smallmodel
1e609a4b2f
Ignore bullet tracers in 1.11 and below
...
Before 2.0, the tracer frequency is set on almost all weapons. This has some artifacts on multiplayer, the tracer doesn't look adjusted in first-person view
2024-11-19 22:24:50 +01:00
smallmodel
a0e2162dd7
Fix 1.11 servers filtered out
2024-11-19 22:16:55 +01:00
smallmodel
01dfbcdbfe
Properly print the backtrace and generate a core dump on both Windows/Unix
2024-11-19 21:45:49 +01:00
smallmodel
862af012cb
Fix infinite loop while getting the number of lines in objectives
2024-11-19 20:26:23 +01:00
smallmodel
d83374d38c
Set the default compass scale to 0.5 for the base game
2024-11-19 19:44:55 +01:00
smallmodel
05e14f6364
Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale
2024-11-19 19:41:46 +01:00
smallmodel
6bc621462c
Use CL_FontStringWidth instead of uie.FontStringWidth
2024-11-19 19:17:16 +01:00
smallmodel
acb08b89f7
Fix constant for screenOrg
2024-11-18 22:03:58 +01:00
smallmodel
2107523eda
Use MAX_CLIENTS - 1 instead of 63
2024-11-18 21:57:02 +01:00
smallmodel
2662174eba
Fix radar clients not blinking when talking
2024-11-18 21:22:50 +01:00
smallmodel
59d03ff6f0
Return a virtual scale with the correct ratio if scale variable is set
...
This prevents the widget from being stretched out on widescreen, currently only the compass uses scalecvar
2024-11-18 21:13:43 +01:00
smallmodel
05d304dfc3
Set ignoredFiles only if ignore_files was specified
...
This fixes a crash that would occur due to a NULL string
2024-11-18 20:38:03 +01:00
smallmodel
614ed6e632
Use the vartree for flags, rather than copying the flags to a signed int value
2024-11-18 19:47:54 +01:00
smallmodel
eb938c872d
Make varnode endian-independant
...
This fixes terrain rendering incorrectly on big-endian architectures by using bit operation. The `flags` field in the union always matched the first byte of the variance float value instead of the least significant byte
2024-11-18 19:44:00 +01:00
smallmodel
46e1aa979b
Use ARRAY_LEN instead of sizeof
2024-11-18 18:46:14 +01:00
smallmodel
ec5acb4d98
Fix bad glDepthRange
2024-11-17 22:59:49 +01:00
smallmodel
b237222761
Update features.md
2024-11-17 22:27:20 +01:00
smallmodel
652df1a5af
Prevent players with SVF_NOCLIENT to use objects
2024-11-17 22:10:03 +01:00
smallmodel
69621335db
Put the target extension version in the version string
2024-11-17 21:31:45 +01:00
smallmodel
7b58fbec8a
Fix comparison operator for char
2024-11-17 21:25:54 +01:00
smallmodel
aeb8aa8e55
Don't send a voice chat message if the entity is not sent to clients
2024-11-17 20:28:03 +01:00
smallmodel
e74e113199
Fix voice message always being sent to enemies in team message
2024-11-17 20:26:40 +01:00
smallmodel
953091cdc8
Move and rename macros to snd_local_new.h
2024-11-17 19:11:59 +01:00
smallmodel
5819145af8
Synchronize the entity time with the channel time when loading
...
This prevents the channel from stopping immediately during respatialization, the entity time may be updated quite some time after loading
2024-11-17 18:46:21 +01:00
smallmodel
154464cda1
Set the server huddraw elements on single-player mode
...
This fixes huddraw elements not being archived properly when the map starts
2024-11-17 18:26:00 +01:00
smallmodel
2342f08a79
Print the new damage when g_showbullettrace is turned on
2024-11-17 18:02:57 +01:00
smallmodel
16711a33ef
Fix bulletthroughwood and bulletthroughmetal not being archived correctly
...
This caused issues on some single-player maps where bullet would go through walls
2024-11-17 18:02:35 +01:00
smallmodel
cea0d95fee
Set the pitch to default when setting a new SFX
...
This fixes channels having an incorrect pitch when starting the sound under some circumstances
2024-11-17 17:12:36 +01:00
smallmodel
989ec9574c
Fix too high farVal for glDepthRange
2024-11-17 16:46:21 +01:00
smallmodel
b0b82f0252
Fix incorrect start trace for Actor::DontFaceWall()
...
This fixes AI not turning from wall
2024-11-17 16:36:45 +01:00
smallmodel
80ddba1013
Fix constant string for "officer" disguise type
...
This fixes the officer think not working at all
2024-11-17 16:36:19 +01:00
smallmodel
23f776d3c7
Fix typo
2024-11-17 14:32:44 +01:00
smallmodel
880acf9120
Make com_target_game and com_target_demo write-protected (can only be set at startup)
2024-11-17 14:28:00 +01:00
smallmodel
598110477e
Archive the m_bAlwaysAway variable
2024-11-16 22:35:55 +01:00
smallmodel
ffdfbc3c7d
Fix the bullet stopping after the first entity
2024-11-16 21:57:12 +01:00
smallmodel
a7dc8b3493
Don't archive r_fastsky variable
...
This prevents this setting to be altered by mods forever
2024-11-16 21:36:56 +01:00
smallmodel
67d8cad64d
Allow sound files from OS disk in pure mode
2024-11-16 21:34:19 +01:00
smallmodel
b007842fb4
Fix pure checksums not matching the server
2024-11-16 21:32:53 +01:00
smallmodel
2c4b5fc9ba
Rename the type variable to currentType so it doesn't take precedence over the type member
...
This fixes an issue where it was the type variable that was being set, rather than the type member
2024-11-16 20:07:26 +01:00
smallmodel
e96a3f4f59
Use c_str() instead of accessing m_data
...
c_str() will always return a valid string even if empty
2024-11-16 19:27:48 +01:00
smallmodel
8eded28efc
Fix the typename in the error message for incompatible types
2024-11-16 19:22:01 +01:00
smallmodel
b68bb4cee7
Fix integer overflow in wait command that would cause infinite loop in stock scripts
...
It was causing a rare infinite loop in anim/stand.scr where it waits for 9999999 if the actor is unarmed and medic
2024-11-16 19:10:26 +01:00
smallmodel
824cfd789c
Properly save and restore entity's children solidity
2024-11-16 18:19:45 +01:00
smallmodel
a0b80a9096
Fix string not usable for targetname
2024-11-16 18:17:19 +01:00
smallmodel
857d25825b
Remove tmvolume like other commands when shutting down OpenAL
2024-11-16 16:57:59 +01:00
smallmodel
735832829d
Don't drop the weapon if it has no ammo
2024-11-16 00:29:44 +01:00
smallmodel
5703161166
Fix grenade dropping no ammo
...
This makes the weapon drop at least 1 ammo clip
2024-11-16 00:29:13 +01:00
smallmodel
d85455e9ec
Don't export referenced paks if download is disabled on the server
2024-11-15 21:00:20 +01:00
smallmodel
f6c9de4286
Use com_basegame instead of BASEGAME macro
2024-11-15 20:58:46 +01:00
smallmodel
a598cbf0dc
Update running documentation
2024-11-14 20:25:26 +01:00
smallmodel
67b285924c
Prefix OpenAL with debug prints
2024-11-14 19:49:22 +01:00
smallmodel
0c206beb45
Expect a SimpleEntity rather than an Entity
...
The specified path in FollowPath can be a Waypoint which is a subclass of SimpleEntity
2024-11-14 19:46:16 +01:00
smallmodel
9a6472210c
Use a separate user-data location for the demo version
2024-11-13 23:15:31 +01:00
smallmodel
7576d1241d
Add hardware requirements for non-x86 architectures
2024-11-13 21:49:43 +01:00
smallmodel
fb2f3bddaa
Fix the intermission screen (mission failed/success) not hiding immediately on the base game
2024-11-13 20:01:05 +01:00
smallmodel
96ca9c20e4
Rework fade sequence and make it work
2024-11-13 19:40:31 +01:00
smallmodel
d01fa33e46
Use 0.31 for Breakthrough demo
...
This makes the Breakthrough demo client compatible with Breakthrough demo servers
2024-11-13 00:07:07 +01:00
smallmodel
ab84a6ea58
Add support for the demo version of the game
...
This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel
b0a683c188
Don't localize if the localization hasn't been initialized
2024-11-12 23:09:32 +01:00
smallmodel
e5ef61c5d2
Abort decal loading if a shader cannot be found while loading
2024-11-12 23:00:38 +01:00
smallmodel
02af9a763d
Better support for older BSP versions
2024-11-12 20:56:26 +01:00
smallmodel
132903a843
Use different fields for protocol version 6 and 8
2024-11-12 20:56:02 +01:00
smallmodel
fe862badf6
Add printdeathmsg from moh 2.0 and above
2024-11-12 18:37:17 +01:00
smallmodel
1ad5964c2f
Implement stoploopsound from moh 2.0 and above
2024-11-12 18:21:24 +01:00
smallmodel
851a16e18c
Fix the bullet tracer scale
2024-11-12 00:09:29 +01:00
smallmodel
763a79cb74
Fix angle when in turret
2024-11-11 23:48:39 +01:00
smallmodel
c9ccb0efaf
Check for Sentient instead of Player
2024-11-11 23:48:19 +01:00
smallmodel
9e060d11b6
Allow user-created variables
2024-11-11 20:58:37 +01:00
smallmodel
50fdbaf152
Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
2024-11-11 20:36:03 +01:00
smallmodel
ccca958ec5
Get the grid1 on each iteration in case it has been reallocated
...
This fixes a very rare crash that would occur when loading a world map
2024-11-11 19:48:49 +01:00
smallmodel
dd37ba2741
Properly archive clients
2024-11-11 19:06:05 +01:00
smallmodel
81b49236a5
Use proper types for playerState_t structure
2024-11-11 19:00:36 +01:00
smallmodel
894e1d7d66
Properly cleanup the existing owner from targets
2024-11-11 18:37:29 +01:00
smallmodel
9d83d58756
Create path only if the target is a SplinePath
2024-11-11 18:28:56 +01:00
smallmodel
54b9a0c340
Fix incorrect SKB offsets
2024-11-11 18:28:42 +01:00
smallmodel
2cf380c15d
Add scale field for skel header
2024-11-11 18:12:50 +01:00
smallmodel
d400d8927d
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
smallmodel
fef30ff3d5
Clear the splinepath entity flag when destroying
2024-11-11 17:35:41 +01:00
smallmodel
4023c9d863
Fix isOpen event, must return true if it's not closed
2024-11-11 16:40:43 +01:00
smallmodel
7bcb91bbb5
Don't allocate the mark if the number of allocated polys is insufficient
...
There was a very rare occurrence where it would hang trying to find a free mark poly, when the number of specified polys was more than the number of allocated polys. This bug also occurs in the original game
2024-11-11 15:14:20 +01:00
smallmodel
5edee7d12e
Add tmvolume from Spearhead and Breakthrough
2024-11-11 14:24:57 +01:00
smallmodel
51c7e27bc1
Fix the switch label not being archived
2024-11-11 14:05:14 +01:00
smallmodel
f400190531
Fix the switch label called incorrectly for VehicleTurretGunTandem
2024-11-11 14:04:51 +01:00
smallmodel
8732e368b6
Clear the last command angles when loading
2024-11-11 13:49:33 +01:00
smallmodel
7e4da514f6
Update features.md
2024-11-10 22:14:03 +01:00
smallmodel
9a55939b42
Fix weapon selection
2024-11-10 22:10:34 +01:00
smallmodel
cd89d2c0b4
Don't execute reloadmap if the server is not running
2024-11-10 22:10:24 +01:00
smallmodel
661b08a7fa
Don't set g_shownpc to 1 when developer is set
2024-11-10 21:47:58 +01:00
smallmodel
d27f928e2d
Update features.md
2024-11-10 20:58:46 +01:00
smallmodel
079555e43a
Fix VehicleTurretGun sound
2024-11-10 19:29:33 +01:00
smallmodel
fcc4e94655
Continue traveling if the bullet trace goes backwards
2024-11-10 19:02:59 +01:00
smallmodel
c5721f8a2c
Fix variable name starting with multiple consecutive numbers
2024-11-10 17:55:54 +01:00
smallmodel
e5acee55ea
Restore old behavior of "angle" event of the ScriptOrigin class on previous versions (below 2.30)
2024-11-10 17:42:37 +01:00
smallmodel
d3f3b9b51c
Don't allow lean in single-player in the base game
2024-11-10 17:01:56 +01:00
smallmodel
48e9db8966
Don't reload the state table when archiving
...
This fixes multiple issues where the player could end on an incorrect move type after loading from save, like getting out of the ladder
2024-11-10 16:50:23 +01:00
smallmodel
67486f1e49
Clear the player velocity on intermission
2024-11-10 16:17:03 +01:00
smallmodel
923a6de394
Clear the velocity when both walking and frozen
2024-11-10 16:07:55 +01:00
smallmodel
de0e4954f8
Call G_MoveClientToIntermission() instead of setting the immobile flag
2024-11-10 15:53:06 +01:00
smallmodel
1ef1bad9ae
Add network profiling tool from Spearhead and Breakthrough
...
Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel
23a035e2ca
Use a default value for maxlen and bVirtualScale for Print
2024-11-09 19:38:15 +01:00
smallmodel
ec73268f94
Reorder methods
2024-11-09 19:21:24 +01:00
smallmodel
2b06cc690e
Add reloadmap server command from Breakthrough
2024-11-09 16:03:08 +01:00
smallmodel
7afc2427ac
Finish DrawBoundingBox() entity implementation
2024-11-09 15:51:27 +01:00
smallmodel
f3bbcba4f0
Set blue horizontal lines for debug bbox
2024-11-09 15:16:46 +01:00
smallmodel
0dca08a66a
Fix actor position on a turret
2024-11-09 14:35:52 +01:00
smallmodel
f646151ce2
Set medium difficulty by default
2024-11-09 13:27:24 +01:00
smallmodel
2e0e5db260
Implement bindweap
2024-11-09 00:27:42 +01:00
smallmodel
f34aad03cd
Add script owner implementation
2024-11-09 00:18:59 +01:00
smallmodel
332d209f62
Check if the turret's vehicle entity is valid
2024-11-08 22:31:49 +01:00
smallmodel
888e35466b
Drop error if the Script cannot load the file
2024-11-08 22:28:33 +01:00
smallmodel
1f69fce10e
Don't check for CONTENTS_BBOX on the base game for large bullets passing through entities
...
Some mods have tanks with mounted turrets and this would cause issues as the bullet would hit the tank instead
2024-11-08 22:06:51 +01:00
smallmodel
ac3eb58671
Return 4 from getconnstate even if it's deprecated
2024-11-08 21:46:25 +01:00
smallmodel
14f3e2faf9
Add a comment about driver solidity
2024-11-08 21:26:23 +01:00
smallmodel
a528e916c2
Add the owner when starting a thread from trigger_multipleall if the activator is a projectile
2024-11-08 21:26:09 +01:00
smallmodel
e6f83bc1d6
Fix the exit position for the base game
2024-11-08 20:46:45 +01:00
smallmodel
841a8d2b4a
Remove clientState_t from g_local.h (shouldn't be defined here)
2024-11-08 20:37:22 +01:00
smallmodel
a51c250a31
Add ScriptDeprecated macros
2024-11-08 19:33:15 +01:00
smallmodel
c2291e92c4
Add Anim_AngularDelta
2024-11-08 19:32:53 +01:00
smallmodel
b8cc3313b1
Check for valid tiki in PF functions
2024-11-08 19:26:37 +01:00
smallmodel
d1fca3e499
Check for valid skeletor
2024-11-08 19:24:07 +01:00
smallmodel
66b882346f
Clear the animation delta when the animation is invalid
2024-11-08 19:13:56 +01:00
smallmodel
b38fedb18c
Make the vehicle path drive from TurretMove
...
This fixes the issue where the AB41 can't be controlled
2024-11-07 20:23:24 +01:00
smallmodel
e6559c6ae6
Fire the turret only when attackleft is pressed
2024-11-07 20:02:49 +01:00
smallmodel
772aad79d7
Disable cubemap-based lighting due to rendering artifacts/bugs occurring
2024-11-07 19:37:12 +01:00
smallmodel
3e84dbe6ac
Initialize skipFade
2024-11-06 18:53:43 +01:00
smallmodel
381f2b02f5
Add a paragraph about which release should be downloaded
2024-11-05 22:53:54 +01:00
smallmodel
f347102ecb
Add the skipFade parameter in bsptransition so the fade can be skipped
...
Useful for scripts that are using fadeout during cinematics and then transitioning to the nextmap, like in e2l2 where vehicles explode at the end of the mission
2024-11-05 22:37:33 +01:00
smallmodel
f5d2fdbcad
Return an empty string if the channel is neither playing nor paused
...
It was only checking if the channel was playing. This was an issue because, in the main menu the music is paused, which means saving from main menu would not save the music filename
2024-11-05 22:16:15 +01:00
smallmodel
ab037f1890
Properly center the window
2024-11-05 22:03:43 +01:00
smallmodel
a933c78d93
Explosions must not kill the window immediately
2024-11-05 22:02:30 +01:00
smallmodel
d08f539e6d
Correctly initialize the window object
2024-11-05 22:02:08 +01:00
smallmodel
caea6e6bba
Return a reference to a const str for the result of Target()
2024-11-05 21:58:19 +01:00
smallmodel
6970e2d00c
Properly check entity sight against passOwnerNum
2024-11-05 21:48:43 +01:00
smallmodel
af084542c4
Don't set the leadside
2024-11-05 21:48:14 +01:00
smallmodel
9f728580b6
Fix Y normal for the output color from cube being mistakenly used twice
...
This improves the overall lighting from cubemap
2024-11-05 20:31:56 +01:00
smallmodel
c25d0b668a
Only check if m_bVisible is non-zero
2024-11-05 20:30:30 +01:00
smallmodel
1e29fd7d2b
Refactor SetScript/SetThread
2024-11-05 19:52:13 +01:00
smallmodel
67f822d492
Process label of type 'none'
...
A none variable should be considered valid, it will just clear the label
2024-11-05 18:43:28 +01:00
smallmodel
effbbd6c62
Support long subtitles
2024-11-05 01:14:21 +01:00
smallmodel
db802d1a4c
Update the running documentation
2024-11-04 22:56:06 +01:00
smallmodel
fba40370af
Only create launchers for the standalone game
2024-11-04 22:52:49 +01:00
smallmodel
fc0ca18632
Add missing QUAKED comments
2024-11-04 21:32:16 +01:00
smallmodel
059b0ba34f
Override respondTo method for TriggerEntity
...
This makes TriggerEntity respond to any object that is a subclass of Entity. This is useful for scripts wanting script_model to touch triggers for cinematic purposes (for example, the bike crash gag at the end of e2l2)
2024-11-04 21:22:09 +01:00
smallmodel
e833b08a8e
Fix G_GetAngle returning the wrong angle (was flipped)
2024-11-04 20:37:28 +01:00
smallmodel
afc431c413
Add a basic launcher
2024-11-04 01:00:53 +01:00
smallmodel
81e407a924
Add EXE_EXT
2024-11-03 21:45:27 +01:00
smallmodel
1f232efdf3
Add the push velocity when jumping from a valid ground entity
2024-11-03 20:34:49 +01:00
smallmodel
94e1830895
Don't jump when on top of another sentient
2024-11-03 20:32:17 +01:00
smallmodel
406f804ef8
Don't jump when inside a vehicle or turret
2024-11-03 20:30:37 +01:00
smallmodel
437f20dfb9
Set the view angles when archiving
2024-11-03 20:21:01 +01:00
smallmodel
ff4438bce9
Properly load the statemap file and get the pain conditions when archiving
2024-11-03 20:12:14 +01:00
smallmodel
5cb343730b
Rename Conditions to m_conditions
2024-11-03 20:06:31 +01:00
smallmodel
dacaaa2cef
Add missing variables from archive
2024-11-03 20:02:55 +01:00
smallmodel
2e6e20cf09
Set the m_bHasJumped value when jumping
2024-11-03 20:01:21 +01:00
smallmodel
2da379bade
Fix typo for nodropweapons
2024-11-03 19:30:56 +01:00
smallmodel
cf8f755f6c
Make comment more clear
2024-11-03 19:23:11 +01:00
smallmodel
8114003c84
Add screenshot/levelshot allowed stuff commands
2024-11-03 18:54:34 +01:00
smallmodel
bb47ba468c
Fix game.skill and game.detail missing getters
2024-11-03 18:51:27 +01:00
smallmodel
b97c47ab32
Cast to clock_t before left-shift
2024-11-03 18:40:18 +01:00
smallmodel
9042ea320c
Refactor UI_RegisterLoadResource
2024-11-03 18:38:12 +01:00
smallmodel
98e725ef7b
Fix EV_StatsUpdater_UpdateStats missing parameter declaration
2024-11-03 18:28:00 +01:00
smallmodel
05b2d3529e
Implement UI_EndLoadResource
2024-11-03 18:27:41 +01:00
smallmodel
00dbc74269
Use MAX_WEAPON_ANIM_SLOTS instead of a constant
2024-11-03 15:36:55 +01:00
smallmodel
8addeedf5e
Fix event parameters being incorrectly archived
2024-11-03 15:33:14 +01:00
smallmodel
bc834b021c
Use and draw the marker material when specified
...
This is used by the fuse stopwatch hud
2024-11-03 15:09:47 +01:00
smallmodel
6bac4bd57a
Add assertions to check for valid squad mates
2024-11-03 15:09:27 +01:00
smallmodel
51324aa8e9
Archive the ProjectileTarget ID
...
The ID was missing during save, this caused issues with projectile generators when looking for a local target
2024-11-03 01:51:17 +01:00
smallmodel
7d1d92980a
Disable the charge life when set to 0
2024-11-03 01:40:34 +01:00
smallmodel
3d42197f50
Initialize the minlife field
2024-11-03 01:26:30 +01:00
smallmodel
8a774c02dc
Call G_BeginIntermission() instead of G_MissionFailed() when calling missionfailed
2024-11-03 00:41:26 +01:00
smallmodel
a644e8a09c
Check for GT_SINGLE_PLAYER instead of 0
2024-11-03 00:40:59 +01:00
smallmodel
6f51427c7c
Add a function to count the number of valid clients
2024-11-03 00:34:33 +01:00
smallmodel
62bcf58d83
Call G_RestartLevelWithDelay instead in G_MissionFailed
2024-11-03 00:33:33 +01:00
smallmodel
f40f206161
Don't add the owner velocity by default
...
This fixes an issue where AI would throw grenades incorrectly
2024-11-03 00:21:27 +01:00
smallmodel
1235f42143
Set the grenade mode when tossing a grenade with the specified speed
2024-11-03 00:20:47 +01:00
smallmodel
1016bfa1ad
Fix calcgrenadetoss2 not pointing to the correct method
2024-11-03 00:19:31 +01:00
smallmodel
f9ce111784
Set the targetname for projectiles
2024-11-02 22:38:45 +01:00
smallmodel
4c057faf73
Add a newline for warnings
2024-11-02 21:51:19 +01:00
smallmodel
4f16179c09
getmins/getmaxs are getters instead of returns
2024-11-02 21:46:55 +01:00
smallmodel
6991c9f9f7
Fix save comment not having the proper string
2024-11-02 21:22:24 +01:00
smallmodel
6e6dac0b74
Proper formatting
2024-11-02 20:56:32 +01:00
smallmodel
23f9c1a1e6
Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
2024-11-02 20:14:30 +01:00
smallmodel
e4b2c863d8
Fix angles not being set correctly from the base
2024-11-02 20:13:23 +01:00
smallmodel
ae16994289
Fix amplitude mistakenly being set instead of the base
2024-11-02 19:46:32 +01:00
smallmodel
b8b17bb0c9
Implement VSS wind
2024-11-02 19:12:09 +01:00
smallmodel
3098fc98d3
Don't change the velocity for VSS, this was a mistake
2024-11-02 19:01:05 +01:00
smallmodel
f3ecfd04da
Use macro flags rather than constant values
2024-11-02 18:41:56 +01:00
smallmodel
0796fab24b
Fix VSS sources not lerping at all
2024-11-02 18:06:56 +01:00
smallmodel
0fda31b430
Fix radial velocity/circle effects not properly applying
2024-11-02 17:52:33 +01:00
smallmodel
84a2b4be76
Use cg_effect_physicsrate instead of a constant value
2024-11-02 17:51:44 +01:00
smallmodel
5269fbb1fa
Don't set the accel flag for swarm FX
2024-11-02 17:26:08 +01:00
smallmodel
f23dfa091e
Fix wrong flag used for checking for PMF_NO_HUD
2024-11-02 13:48:03 +01:00
smallmodel
32c3964474
Fix the source line having the entire file
2024-11-01 00:11:09 +01:00
smallmodel
6ff92f0a7e
Process the ubersound folder differently depending on the target version
...
- On 1.11 and below, the ubersound folder is parsed either only in dedicated server mode or in client-only mode
- On 2.0 and above, alias are cleared and the ubersound folder is always parsed in multiplayer on both client and server
2024-10-31 23:57:18 +01:00
smallmodel
c795b2390e
Add a ScriptMaster constructor
2024-10-31 23:55:12 +01:00
smallmodel
ce7005103c
Handle the case where a vector is given for the face command
2024-10-31 23:51:36 +01:00
smallmodel
1a18878f26
Parse unary operators last when calling events
2024-10-31 22:16:20 +01:00
smallmodel
1e036a7689
Clear the torso and legs state when the movement type is set to portable turret
2024-10-31 19:49:05 +01:00
smallmodel
858b27b809
Handle the case where the legs or the torso state is NULL
2024-10-31 19:48:30 +01:00
smallmodel
b4841a878b
Only set the first found mark time and alpha fade
2024-10-31 19:37:42 +01:00
smallmodel
4565b6a9a8
Add cg_addhud and cg_removehud as whitelisted stuff commands
2024-10-31 01:45:37 +01:00
smallmodel
9ffb407d11
Fix incorrect/uninitialized token returned when there is a macro
2024-10-31 01:31:41 +01:00
smallmodel
0f3ffa267a
Parse const array elements properly
2024-10-31 01:22:38 +01:00
smallmodel
74c8aa95f5
Properly ignore single-digits
2024-10-30 23:21:14 +01:00
smallmodel
4853235d86
Don't parse the token as a variable if the identifier only contains number
...
This fixes an issue where floats would be parsed as a variable after brackets
2024-10-30 22:42:55 +01:00
smallmodel
0d01ea939d
Fix whole script file being printed sometimes on error
2024-10-30 21:25:15 +01:00
smallmodel
5ba6c006c2
Fix compile error
2024-10-30 00:23:42 +01:00
smallmodel
22e7d1e2e4
Only put animation definitions that exist, rather than setting a NULL animation definition
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This fixes issues when searching animations by name
2024-10-29 22:27:22 +01:00
smallmodel
c650af7b55
Fix stack corruption due to an improper assignment to the alias
2024-10-29 21:37:31 +01:00
smallmodel
2ce5e498ab
Use CurrentScriptThread() when getting the current script class
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So if the current thread is NULL, it will properly throw an exception
2024-10-29 21:11:44 +01:00
smallmodel
d3212c55a0
Properly parse and cache ubersounds, and don't cache resources that must be always loaded to avoid filling up sound indexes
2024-10-29 21:02:16 +01:00
smallmodel
becf9f5d8c
Cache the source position to improve the source search time
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This greatly reduces the time to compile big scripts
2024-10-29 20:26:51 +01:00
smallmodel
9cd8133068
Fix the directory prefix when using filters for FS_ListFilteredFiles
2024-10-29 20:25:25 +01:00
smallmodel
48fa5c0ce6
Parse all scr files inside the ubersound folder
2024-10-28 23:29:04 +01:00
smallmodel
6fc7199719
Register server sounds in multiplayer
2024-10-28 23:28:05 +01:00
smallmodel
9e04f94625
Check if the entity is valid after processing pending events during spawn
2024-10-28 23:14:46 +01:00
smallmodel
c9b844b9ea
Count the number of loaded anims and don't return a valid animation definition if there are no loaded animations
2024-10-28 22:57:52 +01:00
smallmodel
497058d7f4
Make the driver nonsolid while moving
2024-10-28 22:30:52 +01:00
smallmodel
a509dd4692
Fix vehicle exit position when targeting the base game
...
The base game always uses, when specified, the exit position
2024-10-28 22:25:49 +01:00
smallmodel
8fdfffab36
Keep the mouse cursor position when the client disconnects
2024-10-28 21:13:47 +01:00
smallmodel
aa118bceb3
Set the door speed based on the door type
2024-10-28 20:59:58 +01:00
smallmodel
4da50a78d5
Merge pull request #483 from smallmodel/marks_fix
...
Fix mark fragments being randomly culled or missing, especially on moving brush models
2024-10-28 20:59:28 +01:00
smallmodel
4d27a6daa3
Fix incorrect vert dist
2024-10-28 20:55:03 +01:00
smallmodel
b6f8997a01
Make the mark object local to the entity
2024-10-28 20:47:01 +01:00
smallmodel
568efd4742
Fix the link to the build branch
2024-10-28 19:05:16 +01:00
smallmodel
bf68808eae
Set the skel index for each updated entity so poses only update when needed
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This fixes poses being updated even if they don't need update (no frame changed), which resulted in some performance loss and some rare accuracy issues when AI fire weapons
2024-10-28 00:55:37 +01:00
smallmodel
5cbd2dd988
Use true/false rather than qtrue/qfalse
2024-10-28 00:45:21 +01:00
smallmodel
92b4ae2702
Use ANIM_WEIGHT_NONE instead of 0
2024-10-27 22:16:04 +01:00
smallmodel
a8cdf0b5ad
Don't update the upper animation if the think state is attack/grenade/killed/pain
2024-10-27 21:48:13 +01:00
smallmodel
e8dfa0206b
Use a macro constant for movement/action skan blend frames
2024-10-27 21:39:16 +01:00
smallmodel
afe1ba47cf
Decrease the time tolerance between frames to make animations smoother
2024-10-27 19:37:56 +01:00
smallmodel
2afa9adceb
Add a link to mp-navigation for bots
2024-10-27 18:19:58 +01:00
smallmodel
ef32200c8d
Target older macOS versions
2024-10-27 17:45:23 +01:00
smallmodel
dae7795478
Add NDEBUG compile definition on non-debug builds
2024-10-27 17:45:20 +01:00
smallmodel
7c96b68623
Specify the home directory location for macOS
2024-10-27 15:16:01 +01:00
smallmodel
558e69dba8
Archive the vehicle name
...
This was missing and this allows the torso state to the modheight to set the bounding box height. Before that, it did not recognize the turret so the modheight was still set to stand. It caused issues when trying to get out a vehicle turret, like the flak88 in e1l1 (the player wasn't able to get out of the turret)
2024-10-27 14:27:44 +01:00
smallmodel
da7cd03f09
Increase packed animation time precision
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This tries to fix some client commands replaying
2024-10-27 13:42:42 +01:00
smallmodel
6934e5cff8
Check for valid target list in GetScriptTarget()
2024-10-27 12:16:19 +01:00
smallmodel
c7cdde7bc2
Check if the target list is valid before adding the entity
2024-10-26 22:42:21 +02:00
smallmodel
940ac789b9
Change the current fov only if the fov is currently the selected fov
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This prevents the player from modifying the fov while zooming
2024-10-26 22:42:18 +02:00
smallmodel
3d46bae1d0
Stop the triggered music when the server is restarted
2024-10-26 15:07:47 +02:00
smallmodel
16bedf7e86
Warp the sample offset for small streams so it doesn't get past the stream size
2024-10-26 15:07:09 +02:00
KevDoy
2ee531511b
Add: Instructions for installing GOG binaries on *nix
2024-10-26 14:58:34 +02:00
smallmodel
0ad5222946
Use the correct stopwatch for explosives
2024-10-26 13:34:33 +02:00
smallmodel
2b4aef4ea6
Add a newline to Cmd_Stuff
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Next commands weren't correctly appended
2024-10-26 13:28:49 +02:00
smallmodel
679cf4b7ec
Correctly remove "prespawn"/"spawn" waittill when loading from save
2024-10-26 13:27:32 +02:00
smallmodel
a993b8d352
Specify "Fixed" instead of "Added" as it's a bug that was fixed
2024-10-26 00:34:50 +02:00
smallmodel
b7403347bb
Ignore the first responder if it's disabled so the UI doesn't get blocked by it
2024-10-26 00:30:42 +02:00
smallmodel
bf978256e9
Add changes from upstream, like pipefile, random number seed
2024-10-25 22:33:02 +02:00
smallmodel
9bd25e9734
Combine mouse movement events in event queue
2024-10-25 22:08:24 +02:00
smallmodel
e7499cca04
Also halt the secondary server list if it exists, when canceling refresh
2024-10-25 22:07:23 +02:00
smallmodel
e2d6156b5a
Apply the hidden visibility for all functions only on macOS
...
The backtrace still prints the name of functions regardless of the visibility on macOS
2024-10-25 22:01:49 +02:00
smallmodel
31cb6216c9
Use a volatile variable to prevent the function from being entirely optimized
2024-10-25 21:06:30 +02:00
smallmodel
e75f5bbbfc
Version number typo
2024-10-25 21:01:01 +02:00
smallmodel
69cc87212a
Bumped the version number to 0.80.0 due to the number of changes and the completeness
2024-10-25 20:49:23 +02:00
smallmodel
3c1500002b
Implement the destructor for the World class to free up the target list
2024-10-25 20:44:00 +02:00
smallmodel
b2287f3d83
Avoid using nextSnap if the prediction is disabled in the next snap
...
This prevent blinking issues like flashing arms
2024-10-24 21:56:44 +02:00
smallmodel
005a278210
Use CF_CAMERA_ANGLES_TURRETMODE
2024-10-24 21:08:52 +02:00
smallmodel
976e2ae022
Remove useless GetSentientOwner()
2024-10-24 21:08:44 +02:00
smallmodel
8fe87e1067
Handle turret camera flags which has no interpolation
2024-10-24 21:08:26 +02:00
smallmodel
d142ded9ad
Add RF_FRAMELERP flag to ref entity
2024-10-24 21:08:04 +02:00
smallmodel
090f362bb6
Declare g_allowvote as a serverinfo variable
2024-10-23 23:10:22 +02:00
smallmodel
ff3c25cc07
Add cg_allowvote
2024-10-23 23:09:39 +02:00
smallmodel
ed22a51a72
Only allow breakthrough clients when targeting mohaab
2024-10-23 22:22:09 +02:00
smallmodel
9e0c11a970
Reset scoreboard values like the objective and the picture when initializing a new game
2024-10-23 21:04:23 +02:00
smallmodel
edb52a8448
Properly move items in the map rotation list
2024-10-23 20:52:22 +02:00
smallmodel
afb08e0ea9
Prevent adding duplicate maps in the rotation list
2024-10-23 20:49:00 +02:00
smallmodel
8758ba6cb1
Fix the map not starting after applying the rotation list
2024-10-23 20:42:03 +02:00
smallmodel
e6a9968d23
Remove useless assertion
2024-10-23 20:25:17 +02:00
smallmodel
fcd2d2e668
Use the correct weapon selection menu
2024-10-23 20:15:29 +02:00
smallmodel
991c8869d1
Properly draw circles
2024-10-23 20:10:34 +02:00
smallmodel
aef9dc1704
Add feature to show static models culling with r_showcull
2024-10-23 20:07:17 +02:00
smallmodel
848cf7ac01
Fix AddPointToBounds not properly setting the max bounds
2024-10-23 20:03:07 +02:00
smallmodel
de1d3b6ef4
Don't reset the client structure on single-player
2024-10-22 22:36:46 +02:00
smallmodel
29f8ff8d71
Set the new frame radius
...
This fixes an issue when culling static models as it uses the radius and the radius wasn't initialized
2024-10-22 22:26:55 +02:00
smallmodel
b641a1040c
Fix incorrect cull point height (should be squared)
2024-10-22 22:25:59 +02:00
smallmodel
83acdeb16e
Allow activation of the game menu so it can be focused
2024-10-22 22:06:19 +02:00
smallmodel
aa2d73a1c8
Correctly copy frame bounds
2024-10-22 21:56:35 +02:00
smallmodel
b7a643aa59
Fix AI wrongly aiming at the wrong direction
2024-10-22 21:51:03 +02:00
smallmodel
3d454c90cb
Rework the target list, use a container instead of an hash set so the target list gets archived correctly
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This fixes an issue when loading from a save. A variable referencing target list container would have random entities in it, which would cause errors and crashes when trying to do an action on the array of entities
2024-10-22 20:05:53 +02:00
smallmodel
590b3f5cbb
Fix class ID for throbbing box classes
2024-10-22 00:48:11 +02:00
smallmodel
f87e6d5938
Fix barrel jitter
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This fixes barrel objects improperly jittering back and forth, sometimes forever
2024-10-21 22:12:13 +02:00
smallmodel
901e81cdf5
Format barrels source file
2024-10-21 21:59:12 +02:00
smallmodel
d2ed2f5e95
Correct the gamma with the proper destination resolution when resampling
2024-10-21 21:37:08 +02:00
smallmodel
c580ccdee1
Only print a warning instead of dropping when the next snapshot is out of range
2024-10-21 21:26:07 +02:00
smallmodel
8ecbe1dd79
Set the script origin local angles and angles when setting the angle
...
This fixes the issue where a ScriptOrigin would rotate in the wrong direction
2024-10-21 20:27:52 +02:00
smallmodel
64696c7645
Return the angle using the forward vector
2024-10-21 20:24:47 +02:00
smallmodel
ff0dcbd786
Add G_GetAngle
2024-10-21 20:24:33 +02:00
smallmodel
a3e5d62c96
Increase the precision of the delta animation time
2024-10-21 19:54:25 +02:00
smallmodel
267e2f4b15
Add a workaround against inactivity timer for mods that handle spectating
2024-10-21 19:25:52 +02:00
smallmodel
d52bf52e6a
Add BUTTON_ANY flag when moving mouse
2024-10-21 19:22:54 +02:00
smallmodel
f5391bbfa0
Use BUTTON_ANY to check for input rather than BUTTON_MOUSE
2024-10-21 19:03:19 +02:00
smallmodel
a218106c8b
Reset the number of songs when freeing all songs
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This fixes an issue where songs from previous maps get played on maps without a music file
2024-10-21 18:40:42 +02:00
smallmodel
8f54f4b806
When loading from save, set the edict model directly rather than loading and resetting animations
2024-10-20 23:25:42 +02:00
smallmodel
78b2637c66
Don't replay animation for new snapshot entities
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This prevent cannons effects from replaying due to it being shown when the player exits the cannon
2024-10-20 23:18:00 +02:00
smallmodel
4b25e24a13
Fix issues when using turret while charging a grenade or using the mine detector
2024-10-20 22:42:44 +02:00
smallmodel
aa0c704655
Instead of resetting the state, prevent using the turret if the player is charging
2024-10-20 22:42:05 +02:00
smallmodel
4da099d15c
Add GetChargeFraction()
2024-10-20 22:41:21 +02:00
smallmodel
0bb11d76bd
Remove accidental print
2024-10-20 22:22:36 +02:00
smallmodel
c146452570
Attempt to fix animation time going back and forth
2024-10-20 22:21:27 +02:00
smallmodel
ed05983a57
Use ceiling for the packed anim time
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This is an attempt to fix an issue where the animation time would deviate from 1 bit and would go back and forth
2024-10-20 22:19:57 +02:00
smallmodel
909dc96c2f
Use a separate CG_InterpolateAnimParms function for animation
2024-10-20 22:18:40 +02:00
smallmodel
863a6293e7
Don't draw the lensflare in UI
2024-10-20 19:12:42 +02:00
smallmodel
7a49f6fc8b
Fix the fuse stopwatch
2024-10-20 18:55:27 +02:00
smallmodel
c1433a6d9e
Use the correct stopwatch type for when the sticky bomb gets wet
2024-10-20 18:54:36 +02:00
smallmodel
374b8b9ae7
Add fuse stopwatch
2024-10-20 18:52:50 +02:00
smallmodel
e2f5c80afc
Stop charging the weapon when using turret
2024-10-20 18:46:23 +02:00
smallmodel
29911380d1
Use the weapon owner rather than the last successful hit entity
2024-10-20 01:00:55 +02:00
smallmodel
405a4bfe28
Fix debug line delay not working properly
2024-10-20 00:55:08 +02:00
smallmodel
87e41f0c21
Set the model before anything else
2024-10-19 22:44:07 +02:00
smallmodel
dce2bcca7c
Initialize bModelSet
2024-10-19 22:41:32 +02:00
smallmodel
00421a7666
Process client events with the correct order
...
Effects that are using commanddelay were not working at all, this fixes the processing of delayed events so they get processed sequentially and at the correct time
2024-10-19 22:38:46 +02:00
smallmodel
fd426926e9
Set all alpha color channel in the current static model to prevent vertices from hiding randomly
2024-10-19 21:54:08 +02:00
smallmodel
d83634f8a2
Allow to specify a model when spawning an entity
2024-10-19 21:40:23 +02:00
smallmodel
6efac1c0f7
Don't set animation
2024-10-19 21:27:03 +02:00
smallmodel
3a68ca7f4b
Handle static shader data and entity surface values for when deforming vertexes
2024-10-19 20:45:50 +02:00
smallmodel
8898919fd3
Correctly parse lightingSpecular parameters
2024-10-19 20:45:24 +02:00
smallmodel
40834380cf
Check if the snap is valid before getting the client number
2024-10-19 20:39:57 +02:00
smallmodel
18abf3854d
Use normals for deform vertexes
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This fixes the issue where some ocean shaders would look inconsistent
2024-10-19 20:33:57 +02:00
smallmodel
6d0b4f8cb7
Fix PVS sound overflow
2024-10-18 23:50:52 +02:00
smallmodel
fc1f795e83
Use ULightGreen color on SH/BT for dm messages
2024-10-18 23:19:09 +02:00
smallmodel
ef09f136d4
Fix sound indexes not erased correctly
2024-10-18 23:15:59 +02:00
smallmodel
6136bbd019
Set g_netoptimize to 1 when spawning server
2024-10-18 23:05:53 +02:00
smallmodel
5136aa4886
Properly handle and delete unused non visible entity sounds to free up sound indexes
2024-10-18 23:01:27 +02:00
smallmodel
1a3122bef3
Fix pointer to integer warning
2024-10-18 22:14:45 +02:00
smallmodel
23d7db814c
Use an unsigned integer for the column size
...
This fixes compile warnings
2024-10-18 22:03:41 +02:00
smallmodel
3174ca5da9
Explicitly mark overridden methods
2024-10-18 22:02:27 +02:00
smallmodel
6a107419e3
Only change the maxclients when the map is different
...
It fixes an issue where on restart, only the number of snapshot entities was changed without the memory being reallocated for it
2024-10-18 20:26:27 +02:00
smallmodel
6d69a8033f
Initialize the radar
2024-10-18 20:12:47 +02:00
smallmodel
bb9ccdd3b9
Make the bot move slowly when aiming with a semi-auto to improve the spread of their weapon
2024-10-18 20:03:39 +02:00
smallmodel
5b3ce85695
Add a method to get the spread factor
2024-10-18 19:52:49 +02:00
KevDoy and smallmodel
84c5bfa777
Add Open MoHAA Text Logos
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Add a logo and update the README file to use the new logo
---------
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com >
2024-10-18 19:26:01 +02:00
smallmodel
d9166478e5
Set the weapon animation back to idle when finished animating
...
This fixes an issue that also occur in OG, where some weapons would constantly replay the same sounds (often reload/rechamber) when the weapon entity is removed then added to the client snapshot
2024-10-17 17:50:33 +02:00
smallmodel
373fe45b50
Add an example for using bots
2024-10-17 16:33:26 +02:00
smallmodel
cd83091101
Update the ubuntu version for publishing tags
2024-10-17 16:00:06 +02:00
smallmodel
631abd2b0f
Update section about bots
2024-10-17 15:59:03 +02:00
smallmodel
02df233205
Refactor UploadCompressed
2024-10-17 15:17:20 +02:00
Jesse Mitchell
11e9d0f9ba
[macOS / Compiler Fix] Alter offset for Mouse Buttons
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Fix the mouse buttons code and alter how the mouseButton check works
2024-10-17 01:24:22 +02:00
smallmodel
35fea91268
Download and install ninja on Windows, from the official ninja-build GitHub repository
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This greatly reduces the compile time on Windows
2024-10-16 22:33:08 +02:00
smallmodel
6f3d79ae1b
Use multi-config generators and specify the build type in the --config when using the cmake command instead of using CMAKE_BUILD_TYPE. Also build third-party libraries in Release mode
2024-10-16 22:04:33 +02:00
smallmodel
32da07ea80
Cache Linux apt packages
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This avoid overloading servers by downloading the same set of packages multiple times
2024-10-16 20:35:19 +02:00
smallmodel
e9a76f933b
Cast to int32 rather than uint32 when writing the packed velocity
...
This fixes an issue where the integer could overflow, on some platforms like ARM the integer would be 0
2024-10-16 19:52:47 +02:00
smallmodel
6b6adf1147
Copy second and third triangles, this was forgotten
2024-10-16 18:28:41 +02:00
smallmodel
6413e770e1
Update compiling doc
2024-10-15 23:46:21 +02:00
smallmodel
7d1067108b
Swap the archive type on big endian architectures
2024-10-15 23:38:39 +02:00
smallmodel
e00ebda641
Disable compression for big endian systems
2024-10-15 23:33:00 +02:00
smallmodel
2b6fc0602a
Avoid misaligned memory access
2024-10-15 23:18:14 +02:00
smallmodel
53c09b5342
Correctly swap skeletons for CPUs that don't support misaligned memory access
2024-10-15 23:10:04 +02:00
smallmodel
d78d8abb9f
Correctly load SKB models on big endian architectures
2024-10-15 23:07:58 +02:00
smallmodel
f6b459b408
Correctly copy long/short taking into account memory overlaps
2024-10-15 22:49:23 +02:00
smallmodel
581585a47c
Prevent clearing the event command list if the event system is not initialized
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This fixes the issue where the game could crash (especially in optimized release) due to a memory corruption, because the event command list was deconstructed earlier
2024-10-15 20:52:53 +02:00
smallmodel
ddbdcc91dd
Don't use an offset for the reverse table
2024-10-15 19:22:54 +02:00
smallmodel
8f8b75e0aa
Set symbols visibility to hidden by default
...
This fixes an issue where shared libraries would use functions from in the executable because they have the same name, which would cause memory corruption
2024-10-14 20:36:06 +02:00
smallmodel
2e673a6bc9
Delete posted events when canceling
2024-10-13 23:49:52 +02:00
smallmodel
8c2b92d151
Remove player from turret when deleted
2024-10-13 23:22:13 +02:00
smallmodel
032fb9b5ba
Make sure to delete all conditional objects
...
This fixes the issue where memory would be leaked by conditionals
2024-10-13 22:09:38 +02:00
smallmodel
b1c5d6c62a
Increase the backtrace size to 64
2024-10-13 11:32:20 +02:00
smallmodel
037af5d728
Don't access the removed node
2024-10-13 11:32:11 +02:00
Leszek Godlewski
61a2b6a837
Don't call into the OAL channel in S_OPENAL_GetMusicFilename if QAL init failed
...
Prevent a crash upon vid_restart
2024-10-13 00:25:17 +02:00
smallmodel
13698a9590
MINS and MAXS must be signed values
2024-10-12 01:16:31 +02:00
smallmodel
4f2907ef77
Remove LADDER_HAND_HEIGHT (useless)
2024-10-12 01:16:04 +02:00
smallmodel
8667d11c52
Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands
2024-10-11 22:55:24 +02:00
smallmodel
24309095ff
Rework bot save/load:
...
- Only save and restore the userinfo
- Restore bots when the server spawns
- Read client session data like real players
2024-10-11 22:54:40 +02:00
smallmodel
d5a90ded17
Add a comment about primary weapon selection on map change
2024-10-11 21:51:52 +02:00
smallmodel
9d744367ac
Add firstTime parameter for bots
2024-10-11 21:46:49 +02:00
smallmodel
46a46a9536
Remove unnecessary code
2024-10-10 22:29:17 +02:00
smallmodel
224c1df553
Test against entities with BSP solidity when testing client visibility
2024-10-10 21:38:51 +02:00
smallmodel
bcea5af30f
Remove unused sound index that were used for non visible players
2024-10-10 21:22:59 +02:00
smallmodel
211ce09c0b
Don't create sound index for non visible players if net optimization is disabled
2024-10-10 21:22:35 +02:00
smallmodel
1e41a2595d
Leave 1 second minimum between each call to RefindPath()
2024-10-10 20:27:52 +02:00
smallmodel
36a080b3a9
Call InitModelList() once
...
This fixes an issue where the model list would get initialized each frame
2024-10-10 20:11:12 +02:00
smallmodel
a3050f6c64
Avoid using too much performance to update the loading screen, especially on low-end PCs
2024-10-10 19:48:23 +02:00
smallmodel
be5deddc1d
Make indexes and coordinates 16-bytes aligned
2024-10-10 19:10:12 +02:00
smallmodel
36f9bdb88c
Use intptr_t instead of size_t because intptr_t can hold a pointer which is not always the case for size_t
2024-10-10 19:07:20 +02:00
smallmodel
1a33e9a15b
Add BotRotation class to handle bot turning
2024-10-09 21:21:19 +02:00
smallmodel
4157a49c7e
Remove useless include
2024-10-09 21:21:13 +02:00
smallmodel
f27be7314e
Add a BotMovement class for managing bot movements
2024-10-09 20:46:39 +02:00
smallmodel
a425038fa6
Set macOS rpath to @executable_path
2024-10-09 19:38:32 +02:00
smallmodel
0b07858bfc
Refactor PlayerBot to use a separate controller class, alongside classes that manage bots
2024-10-08 22:17:22 +02:00
smallmodel
7dbf1d7bf5
Add a method to get the ladder
2024-10-08 21:52:49 +02:00
smallmodel
34c44ab2cf
Add a method to get the max fire movement
2024-10-08 21:52:43 +02:00
smallmodel
5ec106642d
Fix node cover mask
2024-10-08 21:00:01 +02:00
smallmodel
dcd9ce91a8
Use the raw integer value of the squared distance when comparing nodes
2024-10-08 20:42:22 +02:00
smallmodel
a05fbfe69b
Fix incorrect value of AI_CONCEALMENT_MASK
2024-10-08 20:38:34 +02:00
smallmodel
feb76f4fb4
Allow entities other than SimpleActor for finding covers and sniper nodes
2024-10-08 20:31:50 +02:00
smallmodel
d467b68187
Add node editing support, with a way to dynamically load, remove and modify nodes while editing
2024-10-08 20:25:33 +02:00
smallmodel
de18fa2860
Refactor Entity::FovCheck
2024-10-08 20:14:10 +02:00
smallmodel
58f6c719a9
Add code to select current node in view and draw it for editing later
2024-10-08 01:14:40 +02:00
smallmodel
b2fa21a111
Format navigation source file
2024-10-07 23:52:39 +02:00
smallmodel
f94099e350
Don't link nodes that can't be reached with an high fall height
2024-10-07 23:49:39 +02:00
smallmodel
e2f11879d5
MAXS_Z is 94
2024-10-07 23:05:37 +02:00
Sébastien Noel
aa15b3ea7f
Allow to build against system libs instead of bundled copy
2024-10-07 20:51:23 +02:00
smallmodel
1624d10a01
Don't check for bots for smoothclients
2024-10-07 00:51:01 +02:00
smallmodel
0d53adf9bd
Rework bot spawning
...
- Add a sv_sharedbots to specify if real client slots should be used
- Removed m_bSpawnBot from level, bots are spawned directly in G_BotBegin instead
- sv_numbots can be used to directly configure the number of bots to spawn
- Fix the way bots spawn/unspawn on-demand
- Documented g_bot functions
2024-10-06 22:57:39 +02:00
smallmodel
295c267c31
Automatically join a team if the bot was put in spectator, and automatically select a primary weapon if none was selected
2024-10-06 22:57:31 +02:00
smallmodel
d4b3f7378e
Don't update the new path check time when there is a new move
2024-10-06 22:29:55 +02:00
smallmodel
a503e18966
Make the bot move to the enemy only if it was seen
2024-10-06 22:29:29 +02:00
smallmodel
b1f7d641fc
Use game.maxclients for the maximum number of bots
2024-10-06 21:44:10 +02:00
smallmodel
5019d1e4f9
Spawn bots after the server has spawned
2024-10-06 21:43:42 +02:00
smallmodel
2aa0205872
Clear client persistent to avoid leaking data
2024-10-06 21:01:05 +02:00
smallmodel
a7befa8882
When a client disconnects, delete the entity on the next frame if the function is called while in thinks
2024-10-06 21:00:40 +02:00
smallmodel
a5058c7bab
Call Delete() instead of deleting the item as it could cause issues if the item is being deleted while iterating over edicts
2024-10-06 19:57:03 +02:00
smallmodel
f5558d106e
Don't set the last radar time if the entity number is above the max number of clients
2024-10-06 19:19:44 +02:00
smallmodel
d19328230c
Allow more bots to be spawned alongside the minimum number of players
2024-10-06 18:50:42 +02:00
smallmodel
b77464386c
Count actual clients that aren't spectating
2024-10-06 18:46:23 +02:00
smallmodel
9119319429
Avoid unbalancing teams when removing bots
2024-10-06 18:46:02 +02:00
smallmodel
d3d85fded0
Add TEAM_MAX
2024-10-06 18:37:31 +02:00
smallmodel
9b9642df8f
Add a very tiny offset off the facing dir as a workaround the 1 bit difference between 32-bit and 64-bit
...
In 64-bit, some windings are off by 1 bit (float values) compared to 32-bit, which causes issue on some maps like `dm/mp_stadt_dm` where the player would get stuck climbing up because of the blocking patch at the top
2024-10-06 17:33:48 +02:00
smallmodel
e564a97b05
Check if the delta is exactly 16
2024-10-06 17:31:02 +02:00
smallmodel
a150cb5c6e
Also check for liberation game type when the team is dead
2024-10-06 16:58:20 +02:00
smallmodel
afd7943b62
Fix incorrect teams and controllers for TOW objectives
2024-10-06 15:20:45 +02:00
smallmodel
09eb130b6d
Update curiosity and MoveDone()
2024-10-06 14:24:32 +02:00
smallmodel
5869ba06bc
Update the attack time when moving
2024-10-06 01:13:12 +02:00
smallmodel
b6c2638c1b
Make curiosity random
2024-10-06 01:01:03 +02:00
smallmodel
16b0f0d625
Use random() in CuriousSound()
2024-10-06 00:53:31 +02:00
smallmodel
9293930628
Make bots jump off ladder
...
They don't support ladders yet
2024-10-05 23:59:32 +02:00
smallmodel
46935b165c
Fix MoveDone() not checking for height, also return false when temporarily getting away
2024-10-05 23:57:02 +02:00
smallmodel
c0dd08f6e0
Set an higher firing sound in MP
2024-10-05 21:24:45 +02:00
smallmodel
1fde1647e8
Use the proper enum for BroadcastAIEvent
2024-10-05 21:24:29 +02:00
smallmodel
7ef006ccca
Fix nodes improperly connecting to other nodes that are below the ground
2024-10-05 21:15:37 +02:00
smallmodel
fd69d6b42c
Allow the bot to get out if stuck while falling
2024-10-05 20:46:16 +02:00
smallmodel
627f66fb5b
Add basic pathnode editing feature
2024-10-05 20:45:56 +02:00
smallmodel
8451c11916
Add a feature to dynamically create a master class for development
2024-10-05 20:17:11 +02:00
smallmodel
6bbbbcfb05
Allow spawning a simple entity
2024-10-05 20:15:50 +02:00
smallmodel
63465278a5
When there is no free player start spot, try to find a random player s tart one
2024-10-05 20:15:40 +02:00
smallmodel
2980771deb
Fix path node connection, use the target node num
2024-10-05 20:13:03 +02:00
smallmodel
1169b84c2f
Make sure the entity is valid before checking for the bad place team
2024-10-05 20:12:37 +02:00
smallmodel
355491a950
Reduce the bot attack time to avoid the bot getting stuck
2024-10-05 14:47:09 +02:00
smallmodel
7caa0adbab
Toggle use button and don't use if the door is open
2024-10-05 14:46:44 +02:00
smallmodel
8acc51c489
Correctly add/remove bots
2024-10-05 13:54:53 +02:00
smallmodel
732fd98593
Make the bot strafe when attacking
2024-10-05 13:43:09 +02:00
smallmodel
21a610d22c
Fix NoticeEvent ignoring other players on FFA
2024-10-05 11:56:08 +02:00
smallmodel
a379e6efbf
Don't use Ninja on Windows because of chocolatey servers causing troubles
2024-10-05 00:39:23 +02:00
smallmodel
b1e1b6cc68
Properly aim at the last enemy position with some randomness applied
2024-10-04 22:10:51 +02:00
smallmodel
da86e0ce34
Fix bot incorrectly jumping
2024-10-04 21:23:49 +02:00
smallmodel
6ca12eb0de
Fix bot sometimes being stuck respawning between team spawn intervals
2024-10-04 20:27:28 +02:00
smallmodel
a25442368b
Make the bot jump more to avoid getting stuck
2024-10-04 20:25:05 +02:00
smallmodel
e7e95d47a5
Prevent others from picking up the health item if their future health will be full
2024-10-04 19:59:09 +02:00
smallmodel
292fe8eab4
Stop moving if there is a maximum fire movement so the weapon can be fired
2024-10-04 19:48:09 +02:00
smallmodel
272a401189
Make the bot jump even if the path is not valid to get out of spawns with no path nodes
2024-10-04 19:03:33 +02:00
smallmodel
592e3f47e9
Handle curiosity sounds better by getting the owner of concerned entities and ignoring team mates
2024-10-03 22:54:25 +02:00
smallmodel
cabf1a9043
Make AI path more random
2024-10-03 22:23:46 +02:00
smallmodel
e623541861
Improve the way bots turn, make it smoother
2024-10-03 21:57:29 +02:00
smallmodel
b74b6f8c1d
Use the last attacker origin instead of the last death position
2024-10-03 21:33:12 +02:00
smallmodel
11abdd451f
Fix incorrect dir for PathSearch::FindPathAway
2024-10-03 21:27:30 +02:00
smallmodel
1c3596b1f9
Add more conditions to check for valid enemies when attacking
2024-10-03 20:45:23 +02:00
smallmodel
1e73333fbe
Make bot path more random when idle
2024-10-03 20:22:54 +02:00
smallmodel
6eb49f567a
Made tempaway path better
2024-10-03 20:10:33 +02:00
smallmodel
0120e7e4a5
Add liberation messages
2024-10-03 19:06:03 +02:00
smallmodel
10e4d3db11
Check if the activeItem is within the configstring range to avoid leaking data
2024-10-03 19:05:56 +02:00
smallmodel
0b34d2dbb8
Fix ammo bits being incorrect
2024-10-02 23:04:30 +02:00
smallmodel
be1ef1de0e
Try respawning when the player should respawn
...
This fixes an issue where bots wouldn't respawn with `sv_team_spawn_interval` set
2024-10-02 22:18:07 +02:00
smallmodel
ef45c988c6
Fix player spectating often not spectating the next alive player
2024-10-02 22:16:58 +02:00
smallmodel
3ecdee1b89
Make bots play a taunt when they get a kill
2024-10-02 21:54:56 +02:00
smallmodel
c7561b1f6d
Send the GotKill event to the attacker when killed
2024-10-02 21:50:59 +02:00
smallmodel
50a3df8dff
Fix the instant message maximum number on AA and SH/BT
2024-10-02 21:49:20 +02:00
smallmodel
dfde4a58de
Improve bot movements
...
- Do random movements if the path cannot be found
- Reset the movement if the bot is really blocked
- Set an higher fall height
2024-10-02 21:29:38 +02:00
smallmodel
090ba308d8
Clear bot buttons after spawning
...
This fixes a rare occurrence where the bot would fire and reload after spawning
2024-10-02 20:14:24 +02:00
smallmodel
e01e989c22
Check if the snap is valid when notifying for hit/kill
...
The game would crash otherwise, this is also an issue in the original game
2024-10-02 20:10:29 +02:00
smallmodel
a9b4af98fc
Make bots use random player models
2024-10-02 19:42:03 +02:00
smallmodel
30f5442728
Limit bot vision distance to the farplane
2024-10-02 19:41:25 +02:00
smallmodel
123ca2812a
Define and use DEFAULT_SFX_NUMBER_PLAYING
2024-10-02 19:02:20 +02:00
smallmodel
95435ea512
Improve bot movement
...
- The bot will immediately move upon spawning
- If blocked, the block will move randomly to get out
- There is now only 1/5 chance the bot will go to the location where they died
2024-10-02 18:34:45 +02:00
smallmodel
db625baadd
Set the healrate to 0 (instant) by default on protocol 8 and below (vanilla AA)
2024-10-02 18:12:10 +02:00
smallmodel
200a80aa02
Automatically choose a primary weapon for bots
2024-10-02 17:02:59 +02:00
smallmodel
0472a93c3f
Ignore kills when telefragging
...
This fixes an issue (that also occur on OG) where telefrags would also count towards teamkills
2024-10-02 17:02:48 +02:00
smallmodel
9b70e646dc
Add "auto" to automatically choose a primary weapon
2024-10-02 16:52:22 +02:00
smallmodel
388ab210a7
Fix incorrect obituary hit location
2024-10-02 16:42:10 +02:00
smallmodel
15e8a71249
Fix bot userinfo accumulating with previous bot userinfo
2024-10-02 15:59:41 +02:00
smallmodel
dfd04f0d41
Reset the player state when using a turret
...
This prevents the player from using the turret + hold their weapon to crouch and become impossible to hit
2024-10-02 14:50:11 +02:00
smallmodel
88ac49c0c9
Set the correct flag when the player is using a turret
2024-10-02 14:35:37 +02:00
smallmodel
7d6ff3e6a4
Format bg source files
2024-10-02 14:09:36 +02:00
smallmodel
c68fbfacb9
Set the EF_PLAYER_IN_MENU flag when the player is talking
2024-10-02 14:09:27 +02:00
smallmodel
8e51c7ca3b
Fix VEHICLE_TYPE state condition not returning the vehicle type
...
This fixes player lacking animation when using heavy weapons like the granatwerfer
2024-10-02 14:09:07 +02:00
smallmodel
33064f8392
Set a default minimum delay between text messages
2024-10-02 13:31:45 +02:00
smallmodel
40141465b5
Add a section about flood protection
2024-10-02 13:29:58 +02:00
smallmodel
13d855c2e7
Use Cmd_Argv() to check for dmmessage
2024-10-02 13:07:04 +02:00
smallmodel
2f8b6a2009
Satisfy stufftext tests
2024-10-02 12:27:57 +02:00
smallmodel
23e56e767f
Increase sphere light limit
...
Some servers have a lot of objects in maps, causing all spheres to be used
2024-10-02 12:18:58 +02:00
smallmodel
ce5b954c4d
Use the target game version when sending the version to the server, instead of the global project version
...
The non-dedicated server version of MOH: Breakthrough (standalone executable) rejects clients that have a version of 2.30 or below, or a version of 2.50 or above (0.1 difference), which prevents playing LAN sessions of Breakthrough. To solve this issue, the client now sends a version value that is within the allowed version range for the target game
2024-10-01 23:36:05 +02:00
smallmodel
a0c20663a0
Don't make the player not solid in a vehicle slot
...
This fixes player not taking hits from explosions
2024-10-01 23:25:01 +02:00
smallmodel
56f850b59d
Don't add the same world surface more than once
...
This fixes an issue where shaders like water, ocean would look strange or completely black, due to them blending against each other multiple times
2024-10-01 20:51:56 +02:00
smallmodel
253d4e2c4d
Fix jammed door message printed on the first client
2024-10-01 20:26:17 +02:00
smallmodel
6fef42d6e0
Localize the jammed door message
2024-10-01 20:25:51 +02:00
smallmodel
d6a00a5984
Fix IsOpen event not being used
...
Some multiplayer and single-player scripts rely on it
2024-10-01 20:24:12 +02:00
smallmodel
26a1e24e3a
Fix TIKI_ParseAnimations incorrectly swallowing the full animation file when the map doesn't match
...
This fixes missing animations
2024-10-01 19:53:33 +02:00
smallmodel
6103efa8cc
Don't set the entity angles immediately during glue
...
The game expects objects to glue and keep their initial angles/origin
2024-10-01 19:03:17 +02:00
smallmodel
9a7ba0786c
Set the correct number of bits for the large bullet flag in 2.0 and above
...
This fixes the issue where there the client (in spearhead protocol mode) would read 2 bits instead of the 1 bit the server sent, which would cause a parse error
2024-10-01 18:52:39 +02:00
smallmodel
935efaeb3a
Fix sound event being posted with incorrect arguments
...
The argument wouldn't contain "wait" when necessary, which would cause scripts to be stuck forever waiting for sound to be done
2024-10-01 18:09:56 +02:00
smallmodel
020a6d8b66
Fix stupid compile error mistake
2024-09-30 22:39:33 +02:00
smallmodel
9dea8fc41e
Fix wrong pointer type passed to strncmp
2024-09-30 21:59:14 +02:00
smallmodel
3a7e249edf
Refactored svflags and use the correct entity server flags
2024-09-30 19:58:41 +02:00
smallmodel
c406aaf74f
Add a feature that prevents teams from being uneven
2024-09-29 19:00:19 +02:00
smallmodel
83938471ca
Set the blue component of the temp model entity
...
This fixes particles having an incorrect color sometimes
2024-09-29 15:41:35 +02:00
smallmodel
db6ff8901b
Set the render effect of skyportal and skyentity when adding them to the snapshot
...
This fixes the issue where some entities like effects would be visible through the sky
2024-09-29 15:27:54 +02:00
smallmodel
737ee3af64
Specify the compiler to use globally for macOS
2024-09-29 14:46:42 +02:00
smallmodel
9ea40f31e4
Clear all entities on registration
2024-09-29 13:30:56 +02:00
smallmodel
27bd6f4b1c
Merge pull request #379 from smallmodel/me/throbbingbox
...
Fix the destroyed model of specific throbbing boxes
2024-09-29 13:09:09 +02:00
smallmodel
b9e9137f90
Fix the spelling for the default explosive sound
2024-09-29 13:03:10 +02:00
smallmodel
bee0bbbe90
Initialize the effect and destroyed model for the specific ThrobbingBox explosive classes
2024-09-29 13:02:56 +02:00
smallmodel
277ca0c951
Handle bigger offsets in sample_ms_offset()
...
This fixes an issue where when the offset was big enough, the value would overflow and start again from 0
2024-09-29 12:34:07 +02:00
smallmodel
8aa059dd21
When paused, keep in sync with the server time ( #371 )
...
This fixes an issue where a temporary lag would occur when starting a single-player map, or when pausing/unpausing the game
2024-09-29 00:10:52 +02:00
smallmodel
c39bdd246a
Correctly load DDS file on bigendian architectures
2024-09-28 20:56:55 +02:00
smallmodel
9823af9159
Fix light grid offsets endianness
2024-09-28 20:45:04 +02:00
smallmodel
9ee0e0a3c9
Correctly copy data on big-endian ( #365 )
2024-09-28 20:09:42 +02:00
smallmodel
bf184fb719
Use #pragma once instead of #ifndef
2024-09-27 20:19:11 +02:00
smallmodel
94f308c50f
Draw a black outline for game messages and death messages when targeting mohta or mohtt
2024-09-27 20:01:48 +02:00
smallmodel
bfa0ef64ec
Fix the letterbox not transitioning smoothly
...
This fixes the letterbox being shown immediately
2024-09-27 19:35:30 +02:00
smallmodel
98fc0a8cb9
Fix the letterbox not correctly rendering
...
When a letterbox was active, it was covering the entire screen
2024-09-27 19:33:39 +02:00
smallmodel
facabc09f5
Don't set the label shader if the specified material name is considered empty ( #364 )
...
For labels linking to a variable for the shader, this prevents the label from still being rendered, drawing the tiled square grid (notexture)
2024-09-27 18:30:03 +02:00
smallmodel
51afcd7b96
Fix loading screen being incorrectly displayed
...
This fixes an issue where some part of the loading screen would not be drawn correctly, due to the screen being updated recursively through UI_Update()
2024-09-27 17:59:03 +02:00
smallmodel
340f1bb287
Put chat first in game and add a statement for disabling text messages
2024-09-26 22:13:33 +02:00
smallmodel
40c8479448
Update server configuration documentation
2024-09-26 20:48:26 +02:00
smallmodel
27e2063bf9
Add server configuration documentation
2024-09-26 20:30:37 +02:00
smallmodel
e43f0a9285
Add a new feature to enable/disable instant messages and text chat with a variable to set the minimum delay between messages
2024-09-26 19:29:56 +02:00
smallmodel
a977cbdd26
Update README
2024-09-26 19:27:11 +02:00
smallmodel
dbc536c6c2
Fix voice chat time not working on FFA
2024-09-26 19:10:01 +02:00
smallmodel
97c9075503
Fix a small mistake in normal calculations for MM_ClipVelocity2D
...
Same error as commit c76dda1523 . This fixes an issue where AI would run too slowly, like the crate guy in the intro of e1l1, the crate guy was too slow that it ran through the intro vehicle
2024-09-26 18:20:25 +02:00
smallmodel
290e45062d
Set the server time before calling ge->RunFrame() in SV_SpawnServer()
...
This fixes an issue where some scripts wouldn't be initialized in time, like those that set AI animations. For example this caused an issue with the plane passenger in e2l1, where the animation would get reset due to a very specific chain of events
2024-09-26 01:18:11 +02:00
smallmodel
fc6bffe683
Don't post event when loading save game
2024-09-26 01:01:27 +02:00
smallmodel
1fb8327ca9
Don't let the frame msec go below 0
2024-09-25 22:14:27 +02:00
smallmodel
36208de902
Fix spawn time delta
2024-09-25 22:12:29 +02:00
smallmodel
5403577642
Fix the return value of FS_Seek
...
It returns a negative value on failure, so handle that properly
2024-09-25 21:04:55 +02:00
smallmodel
c76dda1523
Fix a small mistake in normal calculations for MM_ClipVelocity
...
This leaded to some occasional errors in AI movement, like in e3l2 where the medic gets stuck while going down the stairs
2024-09-25 20:22:42 +02:00
smallmodel
b5034e5b12
Fix the m_iSaySlot being mistakenly used for the weight cross blend, the specified slot parameter must be used instead
...
This fixes #266 where some AIs would lack speech animation
2024-09-25 20:04:58 +02:00
smallmodel
b039333922
Call AnimName() to get the current animation name
2024-09-25 19:48:06 +02:00
smallmodel
b504e0d109
Call CurrentAnim() to retrieve the animation index
2024-09-25 19:47:43 +02:00
smallmodel
0692b9dcdb
Fix events sometimes not being posted to entities
...
Fixes #253
2024-09-25 19:41:21 +02:00
smallmodel
085b72154f
Use a more modern implementation of minizip from ioquake3
2024-09-24 22:25:33 +02:00
smallmodel
4f99c0fa98
Merge branch 'me_main'
2024-09-24 20:11:44 +02:00
smallmodel
b38b71eb44
Small mistake fix
2024-09-24 20:11:34 +02:00
smallmodel
639da1a4b8
Remove unused variables
2024-09-24 20:09:39 +02:00
smallmodel
f2d27aae3f
Update getting_started_running.md
2024-09-24 20:06:37 +02:00
smallmodel
931876ac77
Remove lidbad-0.15.1b
2024-09-24 20:03:30 +02:00
smallmodel
e5f62a9188
Update features.md
2024-09-24 20:02:41 +02:00
smallmodel
3fb699979c
Fix small equality mistake (expected assignment)
2024-09-23 22:44:11 +02:00
smallmodel
85f15a1f28
Delete spawnthings when their last temp model is freed
...
This fixes:
- Losing FPS in a match with a lot of players, due to a massive amount of emitters getting spawned every time a weapon fires
- Memory leaks due to emitters staying in memory forever after being spawned
2024-09-23 19:29:07 +02:00
smallmodel
758017b638
If the temp model being removed is the head one, use its sibling
2024-09-23 19:16:31 +02:00
smallmodel
724d1db9b8
Properly clear parents of orphaned entities
2024-09-22 21:38:35 +02:00
smallmodel
00421fbee6
Fix the link to the branch build workflow
2024-09-22 20:18:40 +02:00
smallmodel
2510bab41f
Change the order of the target os for more clarity
2024-09-22 20:16:51 +02:00
smallmodel
c6675f2013
Remove special features code to avoid any confusion
2024-09-22 20:06:31 +02:00
smallmodel
1fd6c2bd52
Merge pull request #360 from pryon/UINotepad-fixes
...
UINotepad fixes and improvements
2024-09-22 19:35:52 +02:00
smallmodel
8f355fe188
Add Voip code from ioq3
2024-09-22 16:50:44 +02:00
smallmodel
dbd10a281b
call CL_ShutdownInput()
2024-09-22 16:39:30 +02:00
smallmodel
d57ea3695b
Add VOIP code for cl_input
2024-09-22 16:38:00 +02:00
smallmodel
8dd74b7789
Get rid of the code that sends next fragments from clients
2024-09-22 16:35:12 +02:00
smallmodel
36c00f146d
Improve gamepad support
2024-09-22 16:19:55 +02:00
SmileTheory
aba9f25744
Fix frame_msec possibly being zero in cl_input.c.
...
This fixes a mouse freezing bug.
2024-09-22 16:14:01 +02:00
smallmodel
dacfa6ae55
Made common source file a C file as it should be
2024-09-22 16:03:02 +02:00
smallmodel
f53fba082a
Improve memory for debugging purposes
2024-09-22 15:45:29 +02:00
smallmodel
764b95f617
Set a better name for binaries to properly distinguish the name of the architecture
2024-09-22 14:56:02 +02:00
smallmodel
3237b3564e
Update getting started running
2024-09-22 14:23:51 +02:00
Zack Middleton
985731f543
Fix command line variables not being set correctly
...
+seta, +sets, and +setu were ignored because Com_AddStartupCommands
thought Com_StartupVariable handled it.
+set didn't allow value to be multiple tokens which due to Unix shell
unintuitively removing quotes causes the variable to only be set to
the first token. This could be worked around by escaping quotes
ioq3ded +set g_motd \"hello world\"
but it doesn't match behavior of other start up commands (which now
includes seta, sets, and setu) that use all tokens.
2024-09-22 13:47:55 +02:00
Thilo Schulz
7c28efe9cd
Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars
2024-09-22 13:36:23 +02:00
smallmodel
5b567f4cba
Fix music volume not restored when the map restarts after the intermission
2024-09-22 01:39:40 +02:00
smallmodel
78918eb59d
Correctly process statements with a semicolon
2024-09-22 01:23:23 +02:00
smallmodel
1848506f09
Properly pass the size of the path buffer into Q_strncpyz
2024-09-21 23:09:16 +02:00
smallmodel
ce0004a296
Use unsafe version of strcpy as the buffer length is unknown
2024-09-21 23:08:52 +02:00
smallmodel
e85d3f2a19
Pass the correct size to Q_strncpyz
2024-09-21 22:50:53 +02:00
smallmodel
4e5a0a30bf
Fix subtitle being incorrect due to the size of the pointer (and not the size of the string) being passed to Q_strncpyz
2024-09-21 21:09:12 +02:00
pryon
9ab37e54b4
Fix CodeQL printf argument type warning
2024-09-21 20:59:27 +02:00
smallmodel
0bd15172b1
Use Ninja generator for faster builds and set compiler/flags in environment variables directly to reduce copy-pasted parameters
2024-09-21 20:34:45 +02:00
pryon
fe0e5c1d9c
Fix bug when multiple lines are joined together after copy-pasting text
2024-09-21 20:08:11 +02:00
pryon
5128d88722
Fix bug when deleting multiple lines doesn't actually remove everything selected
2024-09-21 20:04:57 +02:00
pryon
173ca3e58e
Fix assertion failures on str operations
2024-09-21 20:02:58 +02:00
pryon
2a13fca737
Fix an off-by-one bug when selection points are determined
2024-09-21 20:01:03 +02:00
pryon
b3a9f4423b
Fix crash when saving a file with no contents or with no name
2024-09-21 19:52:20 +02:00
pryon
62c24826e6
Silence some localization error console spam messages
...
This helps to reduce the number of `LOCALIZATION ERROR` messages in the console for strings that couldn't be translated anyway
2024-09-21 19:49:43 +02:00
pryon
a3d2c2c044
Properly free uipopup_describe instances
2024-09-21 19:46:32 +02:00
pryon
72409622ef
Stop activating controls when their vertical scrollbar is hovered over
...
This fixes the annoyance of open windows (console, notepad) losing focus just by simply moving the mouse around
2024-09-21 19:43:18 +02:00
pryon
c8a2de8235
Implement FS_FileTime for proper retrieval of file date/size info in FilePicker
2024-09-21 19:37:50 +02:00
pryon
6b91846b0c
Reimplement Sys_ListFiles and Sys_ListFilteredFiles
...
They had several bugs, like showing the current and parent directory entires twice, not seeing files but only directories, etc.
2024-09-21 19:36:13 +02:00
pryon
92190220aa
Implement clipboard functionality
2024-09-21 19:32:23 +02:00
smallmodel
705d30d125
Add ninja/cmake/clang to the list of packages to install
2024-09-21 19:18:35 +02:00
pryon
c316dc7b00
Fix incorrect line width calculation when tabs are present
2024-09-21 19:17:25 +02:00
smallmodel
529dc29d08
Remove CMake parallel build setting
2024-09-21 19:15:26 +02:00
smallmodel
91e760bf5f
Use a more recent version of ubuntu image for linux
2024-09-21 18:50:10 +02:00
smallmodel
61e24499bf
Cross-compile macOS binaries with single hosted runner image
2024-09-21 18:44:23 +02:00
smallmodel
75621651e5
Add arm64 to valid OSX architectures
2024-09-21 18:30:37 +02:00
smallmodel
3973b95746
Build MacOS binaries from GitHub Action
2024-09-20 23:09:07 +02:00
smallmodel
f9d264058b
Use safe version of sprintf and strcpy
2024-09-20 23:08:53 +02:00
smallmodel
a69d9d4483
Fix compilation errors for MacOS, and add support for MacOS
2024-09-20 21:31:27 +02:00
smallmodel
8b19d00086
Remove the last OpenAL linking as it's already linked before
2024-09-20 21:29:15 +02:00
smallmodel
1156d4f881
Replaced (u)int64_t with long long to avoid constructor conflicts with some compilers
2024-09-20 21:28:36 +02:00
smallmodel
08c5186426
Use stdlib.h as malloc.h is deprecated
2024-09-20 21:27:53 +02:00
smallmodel
61b4a817f3
Move alloca include directive to q_platform.h due to difference between platforms
2024-09-20 20:52:41 +02:00
smallmodel
13710904ba
Update getting started installation
2024-09-20 18:45:15 +02:00
smallmodel
015ebb650e
Clean up ClassDef class
2024-09-19 22:50:33 +02:00
smallmodel
17d623bf85
Add more clarity + check the length of the const_str enumeration and the length of the const string array to make sure they both match
2024-09-19 21:23:19 +02:00
smallmodel
0049348de5
Update features documentation
2024-09-19 21:06:22 +02:00
smallmodel
20d11f5f97
Add max_amount parameter to the EV_Sentient_GiveAmmo documentation
2024-09-19 21:02:04 +02:00
smallmodel
047a7bb949
Deprecate r_forceClampToEdge in favor of automatic detection
...
This avoids setting the variable manually to fix sky seams and weird graphical artifacts. Now, it's detected automatically
2024-09-19 21:00:22 +02:00
smallmodel
52c79f7f77
Make crates correctly fall
2024-09-19 20:49:33 +02:00
smallmodel
c97bc2e977
Add more clarity in crateobject.cpp
2024-09-19 20:38:31 +02:00
smallmodel
78d564cc04
Fix CrateThink stopping when it shouldn't
2024-09-19 20:34:04 +02:00
smallmodel
e27c0716c4
Allow more stufftext commands when the local server is running
...
Those stufftext commands are primarily used by single-player maps and briefings
2024-09-19 20:14:15 +02:00
smallmodel
35d037daff
small detail change
2024-09-19 20:00:53 +02:00
smallmodel
f055162ac0
Adjust the quick message DM console rectangle to avoid seeing characters
2024-09-19 19:46:27 +02:00
smallmodel
f2e32c737b
Fix the gap in the console between the bottom line and the text
2024-09-19 19:46:07 +02:00
smallmodel
205709271b
Add fixes from upstream ioq3
2024-09-19 19:24:31 +02:00
smallmodel
3e70a9fab8
Fix mistakes that lead to compilation errors
2024-09-19 19:19:58 +02:00
smallmodel
733c6c96f0
Merge pull request #359 from twolife/spelling
...
Fix a few typos
2024-09-19 17:44:08 +02:00
Sébastien Noel
a010e648ee
Fix a few typos
2024-09-19 10:52:47 +02:00
smallmodel
1c7b561aa9
Filter stufftext commands
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This works by allowing the stufftext server command to be executed if the statement only contains whitelisted commands and variables
2024-09-18 23:51:39 +02:00
smallmodel
75a71d35ec
Avoid calling isspace with a character that has a value below 0
2024-09-18 23:04:01 +02:00
smallmodel
7c0f0672bd
Add r_vidmode1024 and r_vidmodemax so the display resolution can be changed in Spearhead and Breakthrough
2024-09-18 22:59:30 +02:00
smallmodel
8fc6b6e3c3
Correctly handle quick message and message mode for the chat window
...
This fixes the chat window not being put in quick message mode at all when intended, now it also correctly handle team/private message modes
2024-09-18 22:14:16 +02:00
smallmodel
6c2c8ca2b7
Don't archive s_openaldevice and s_openaldriver
2024-09-18 22:10:33 +02:00
smallmodel
1b6bdd07e7
Disable function keys for UI
...
This fixes the issue where menus like the message mode can't be toggled
2024-09-18 21:51:35 +02:00
smallmodel
539688dd3d
Reduced the delay to 33 ms (30 fps) to update the loading bar
...
This makes the loading bar smoother
2024-09-18 20:56:13 +02:00
smallmodel
08e09c3b4c
Avoid setting variables with the same value
...
This prevents the console from being spammed with constant variable change when `developer` is set to 2
2024-09-18 20:55:02 +02:00
smallmodel
4259053c7e
Expose methods for basic DMA (when OpenAL is unavailable)
2024-09-18 20:49:38 +02:00
smallmodel
c221cfd493
Reorganize workflows and use multiple environments for different release stages
2024-09-18 20:33:30 +02:00
smallmodel
41298b53d4
Add PRODUCT_VERSION_STAGE variable to define the stage of the software through builds
2024-09-18 18:13:57 +02:00
smallmodel
ddcd05adc6
Cancel other CodeQL actions on newer pushes
2024-09-18 17:10:25 +02:00
smallmodel
a28cd64c7a
Update implementation documentation again
2024-09-18 00:30:38 +02:00
smallmodel
38e62fef18
Update the implementation documentation with the current state
2024-09-18 00:26:51 +02:00
smallmodel
3f139f463b
Remove stub print
2024-09-18 00:19:05 +02:00
smallmodel
0597191319
Implement SkelVec3::IsUnit
2024-09-18 00:18:08 +02:00
smallmodel
f4c8b0c21f
Initialize the cube build info
...
This should fix lighting being too dark or incorrect in some places
2024-09-17 22:22:42 +02:00
smallmodel
bba7031f3d
Add more clarity to code
2024-09-17 22:20:20 +02:00
smallmodel
4785913e02
compare_light_intensities should compare intensity as integers directly
2024-09-17 21:31:50 +02:00
smallmodel
a6808d1f6a
Fix incorrect light color for point lights and spot lights, also handle negative point light intensity
...
This fixes lighting from sphere being computed incorrectly for entities, making entities often look black or having strange lighting color
2024-09-17 21:27:14 +02:00
smallmodel
7188e9832a
Fix leaf iteration
2024-09-17 20:51:00 +02:00
smallmodel
0cce0c81fb
Prevent world values from being overridden by entities
2024-09-17 20:32:39 +02:00
smallmodel
a60baa03e0
Add MAX_SPHERE_LIGHTS
2024-09-17 20:06:35 +02:00
smallmodel
b0c8dafb33
Correctly compute colors for static model in vertex lit texture
2024-09-17 20:02:37 +02:00
smallmodel
b672fc8b29
Add #if, #if_not and #else shader statements
2024-09-17 20:00:24 +02:00
smallmodel
eac69f659f
For dot/oneminusdot, shader needs normal
2024-09-17 20:00:00 +02:00
smallmodel
d9ab65154c
Fix incorrect lighting grid blend
2024-09-17 00:27:01 +02:00
smallmodel
c120aed8bb
Fix incorrect static model grid lighting
2024-09-16 22:11:58 +02:00
smallmodel
ecdbe3d959
Don't check lightmap for RB_StageIteratorVertexLitTextureUnfogged to be used
2024-09-16 22:01:04 +02:00
smallmodel
96d10fb8b0
Mark r_light_nolight as cheat
2024-09-16 20:50:02 +02:00
smallmodel
2ab826268d
Clear the legs state during the torso evaluation when the movecontrol is not legs
...
The legs state won't be stuck anymore waiting for an empty animation. This could happen under special circumstances, when the torso evaluation sets the movecontrol to non-legs (clears the legs anim) and then back to legs in subsequent iterations.
Fixes #105 , the issue cannot be exploited anymore for land-sharking
2024-09-16 20:20:19 +02:00
smallmodel
c3e3f368e0
use cheats rather than sv_cheats to check if the client is connected to a cheat server
2024-09-16 18:59:36 +02:00
smallmodel
f35582489d
Fix support for british, russian and italian voices in Spearhead and Breakthrough
2024-09-16 18:09:56 +02:00
smallmodel
9acea3484d
Play zing sounds only if the location if the zing is valid
...
This fixes a potential crash where uninitialized position would be passed to the sound system
2024-09-16 17:39:15 +02:00
smallmodel
a72da9b73e
Fix incorrect terrain height for poly
...
This caused decals to float in the air when they were placed on the terrain
2024-09-15 23:49:42 +02:00
smallmodel
df53d35967
Fix real dynamic lighting algorithm for both terrain and patch
...
This fixes #356 where real dynamic lighting would look completely wrong, making it look like there are graphical artifacts on surfaces
2024-09-15 21:23:17 +02:00
smallmodel
e5e7421d3c
Fix terrain lightmap when there is a dynamic light map
...
This fixes terrain having a completely wrong lightmap texture coordinates for dynamic lighting
2024-09-15 21:21:38 +02:00
smallmodel
6ff25d00fc
Use lightmap offset for grid surface when a dlightmap is specified
2024-09-15 21:15:01 +02:00
smallmodel
4a5b0b3105
Fix y lightmap position when allocating a new lightmap block
...
See the issue with dynamic lights: #356
2024-09-15 19:39:22 +02:00
smallmodel
d05d964432
Fix NaN lmapStep for terrain patches
2024-09-15 19:34:25 +02:00
smallmodel
daa4a67b49
Reuse dlightmap in R_CheckDlightSurface and R_CheckDlightTerrain
2024-09-15 19:34:06 +02:00
smallmodel
9c0224911c
Reset the number of dynamic lights when calculating the real terrain lighting
...
This fixes a crash that can occur when there is only the terrain that can be lit with dlights
2024-09-15 12:02:05 +02:00
smallmodel
ef5759cff5
Don't execute commands during the intro
2024-09-15 01:21:20 +02:00
smallmodel
77292fb9ab
First person spectator fix (not working yet)
2024-09-15 01:21:17 +02:00
smallmodel
6fb9ab078e
Implement RE_DrawBackground_DrawPixels
2024-09-15 01:12:00 +02:00
smallmodel
844a72e0f3
Add DrawPixels and PixelZoom
2024-09-15 01:11:52 +02:00
smallmodel
46e9046629
Implement VehicleHalfTrack
2024-09-15 01:03:37 +02:00
smallmodel
e5af60787e
Partially implement GetZone/IsInZone
2024-09-15 00:42:35 +02:00
smallmodel
4b0696a187
Implement remaining methods of ClientGameCommandManager
2024-09-15 00:42:22 +02:00
smallmodel
a6377fedab
Remove useless code
2024-09-14 23:36:19 +02:00
smallmodel
2f884e6d55
Call Key_GetCatcher/Key_SetCatcher instead of modifying the variable directly
2024-09-14 23:32:24 +02:00
smallmodel
28f8c65771
Key_SetCatcher() must use cls.keyCatchers
2024-09-14 23:30:30 +02:00
smallmodel
b509ef5ab4
Deactivate the mouse only when loading
2024-09-14 23:29:30 +02:00
smallmodel
9f48dabaec
Play the game's intro when starting
2024-09-14 22:59:27 +02:00
smallmodel
5b0224ae3c
Implement support for playing movies
...
Videos like briefings and intro are now played correctly
2024-09-14 22:58:43 +02:00
smallmodel
c3ef267d6d
Implement movie audio in OpenAL code
2024-09-14 21:55:15 +02:00
smallmodel
fe9b298705
Export cl_movieaudio
2024-09-14 21:53:19 +02:00
smallmodel
0b106cf47e
Print errors only when developer mode is set
2024-09-14 13:21:08 +02:00
smallmodel
9b417c9b26
Add EV_Client_ForceFeedback (unused)
2024-09-14 13:20:55 +02:00
smallmodel
37d5458c4c
Partially implement cinematic support for reading RoQ files (no audio yet)
2024-09-13 23:00:31 +02:00
smallmodel
77d48cb104
Don't call UI_ClearBackground in cinematic mode
2024-09-13 22:58:37 +02:00
smallmodel
a25200741a
Finis the loading screen if it's the default
2024-09-13 22:23:53 +02:00
smallmodel
d04a32920a
Fix an incorrect parameter value passed to FS_Read when reading the DCL file
2024-09-13 21:49:45 +02:00
smallmodel
792b676c11
Set the number of brush models
...
The level marks system depends on the number of brush models and leafs, having a number that doesn't match what was saved would cause a crash
2024-09-13 21:47:57 +02:00
smallmodel
690a7a7557
Format cl_ui file
2024-09-13 21:36:23 +02:00
smallmodel
e128c93ad9
Declare CL_FinishedStartStage
2024-09-13 21:25:41 +02:00
smallmodel
39add5ccec
Fix incorrect parsing of music volumes
2024-09-13 20:01:01 +02:00
smallmodel
a1a89cba34
Allow dynamic adjustment for the size of status columns in SVC_Status
2024-09-13 19:50:29 +02:00
smallmodel
2d696cf500
Also use the port when connecting to a server
2024-09-13 19:07:06 +02:00
smallmodel
45fe0bc8b7
Add an IP column
...
See #353 where servers would appear twice
2024-09-13 19:06:38 +02:00
smallmodel
9fc4c67187
Fix a crash when insep is 0
2024-09-13 19:05:30 +02:00
smallmodel
34aeab5f77
Fix the game type string being empty
...
(see #353 for the game type)
2024-09-13 18:34:43 +02:00
smallmodel
b510452260
Remove useless comment
2024-09-12 23:48:46 +02:00
smallmodel
89b8d5a67b
Use source files in renderercommon
2024-09-12 23:46:13 +02:00
smallmodel
500e3a3b2c
Add support for JPEG screenshots
2024-09-12 23:33:39 +02:00
smallmodel
47e575ed9a
define USE_INTERNAL_JPEG for compatible JPEG struct size
2024-09-12 23:33:21 +02:00
smallmodel
10b30d74e7
Implement sample_volume()
2024-09-12 22:23:27 +02:00
smallmodel
1ba4c6b7ad
Remove useless comment
2024-09-12 22:18:09 +02:00
smallmodel
eb899be95e
Implement RE_GetGraphicsInfo
2024-09-12 21:40:07 +02:00
smallmodel
6d993af419
Fix compiler warning
2024-09-12 21:09:07 +02:00
smallmodel
a136cccbe1
Implement R_CraterTerrain
2024-09-12 21:02:04 +02:00
smallmodel
2b43ebfca4
Add ter_crater command
2024-09-12 20:43:24 +02:00
smallmodel
06f4980ee1
Implement ghost textures with particles
2024-09-12 20:09:05 +02:00
smallmodel
6cdf5b7b7e
Process .gst files
2024-09-12 19:44:36 +02:00
smallmodel
117b9a5579
Add declarations for GHOST functions
2024-09-12 19:42:41 +02:00
smallmodel
9475be8f6f
Remove entityNumIndexes/staticModelNumIndexes from declaration as it causes compilation issue on some compilers
2024-09-11 23:41:47 +02:00
smallmodel
41ca1797f9
Implement basic GHOST methods and functions
2024-09-11 23:21:50 +02:00
smallmodel
e56ae3d266
Update features.md
2024-09-11 21:07:55 +02:00
smallmodel
735ffaf80b
Implement swipe
2024-09-11 19:57:45 +02:00
smallmodel
ed52d1c648
Implement R_FastDlightTerrain
2024-09-11 19:19:38 +02:00
smallmodel
78fa90c59b
Move RB_StaticMesh to tr_model.cpp for info world tris
2024-09-11 19:03:41 +02:00
smallmodel
548a3efe5a
Implement R_InfoWorldTris_f and R_PrintInfoWorldtris
2024-09-11 18:57:50 +02:00
smallmodel
18a12eeba3
Fix loop breaking instead of continuing
2024-09-11 18:51:05 +02:00
smallmodel
83d486ceeb
Add missing declarations
2024-09-11 18:48:47 +02:00
smallmodel
d898c0f995
Implement R_PrintInfoStaticModels
2024-09-11 18:45:17 +02:00
smallmodel
02faf6f8c1
Implement R_Sky_ChangeFrustum
2024-09-11 18:27:19 +02:00
smallmodel
3478bbddf2
Implement RB_ComputeShadowVolume
2024-09-11 18:02:39 +02:00
smallmodel
fd1ee31e1e
Remove useless comment
2024-09-11 17:56:26 +02:00
smallmodel
4a565f0985
Declare R_GetLightingGridValueFast
2024-09-11 00:23:43 +02:00
smallmodel
c68f23cdaf
Fix compilation warnings
2024-09-11 00:21:31 +02:00
smallmodel
e386eb00ef
Implement all lighting functions
2024-09-11 00:12:13 +02:00
smallmodel
662d048bf4
Implement R_AddLightGridSurfacesToScene
2024-09-10 20:42:05 +02:00
smallmodel
d9e3cc2188
Add a way to draw the skeleton for debugging purposes
2024-09-10 20:16:56 +02:00
smallmodel
a586f13af8
Remove CL_GamespyServers_f as there is an existing implementation
2024-09-10 19:58:28 +02:00
smallmodel
37820c1673
Generate QKey
2024-09-10 19:57:25 +02:00
smallmodel
8a2e4ca470
Add Com_RandomBytes and Com_IsVoipTarget
2024-09-10 19:54:25 +02:00
smallmodel
3a5da64c6f
Make radar clients speak on mohaas/mohaab
2024-09-10 19:50:43 +02:00
smallmodel
9c018a2330
Implement CGM_FENCEPOST
2024-09-10 19:40:53 +02:00
smallmodel
0840cdd83a
Restore the old behavior where the bullet would hit all entities in sight. Only works when targeting mohaa version 1.x
...
Fixes #348 . Since 2.0, bullet trace stops after the first hit entity even if it's a trigger, which can be an issue on some SP maps.
2024-09-10 19:01:34 +02:00
smallmodel
e972747969
Update documentation
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This adds an example for using fs_homepath
2024-09-09 23:59:06 +02:00
smallmodel
e151c6eb15
Update documentation
2024-09-09 23:38:37 +02:00
smallmodel
603444a69f
Fix an issue where the remaining time would reach 0:00 and the match would never end
...
See #287 , this occurred when the fraglimit was defined.
2024-09-09 22:25:54 +02:00
smallmodel
999e0fd721
Implement test emitter
2024-09-09 21:48:40 +02:00
smallmodel
47131dec44
Fix wrong special effects count
2024-09-09 21:43:20 +02:00
smallmodel
6adad053d9
Explicitly disable looping when setting the sample loop count to a value other than 0
...
This fixes a rare occurrence where some sounds would loop forever
2024-09-09 00:15:39 +02:00
smallmodel
725561b655
Fix the usage of memory, strings, constant and parameters
2024-09-08 23:54:47 +02:00
smallmodel
b84fbf452e
Pass a vec4_t to GL_SetFogColor() rather than a vec3_t
2024-09-08 23:49:48 +02:00
smallmodel
eb7af2bce9
Implement basic test emitter functions
2024-09-08 23:33:55 +02:00
smallmodel
7c57c4b131
Fix wrong secondary ammo type being picked up
2024-09-08 20:20:58 +02:00
smallmodel
4460466cb3
Implement RE_SetRenderTime
2024-09-08 19:43:37 +02:00
smallmodel
eea19d733d
Add R_UpdateGhostTextures (unimplemented)
2024-09-08 19:43:29 +02:00
smallmodel
abc97dcab3
Implement R_AddTerrainMarkSurfaces and RE_AddTerrainMarkToScene
2024-09-08 19:40:00 +02:00
smallmodel
065c791a10
Implement CG_ResetEffectCommandCvars
2024-09-08 19:29:40 +02:00
smallmodel
6b902e7f5d
Remove "unimplemented" comment
2024-09-08 18:49:45 +02:00
smallmodel
df0cb87b35
Implement CG_AddLightShow (cg_acidtrip)
2024-09-08 18:48:15 +02:00
smallmodel
0b9687fea4
Implement functions for printing content types, surface properties and surface types
2024-09-08 18:39:39 +02:00
smallmodel
99fbe092bc
Use correct names for surface flags
2024-09-08 18:34:02 +02:00
smallmodel
7a7849ae83
Remove comment
2024-09-08 18:25:10 +02:00
smallmodel
47830bb330
Update version number
2024-09-08 18:24:59 +02:00
smallmodel
0dfb1a3a2a
Use Com_DPrintf for TIKI/alias warnings/errors
...
This prevent the console from getting spammed with developer errors in production
2024-09-08 18:22:12 +02:00
smallmodel
e2e1ab0275
Fix status command column length breaking some programs
2024-09-08 18:09:54 +02:00
smallmodel
4249cacf2f
Support token dollar in variable name
...
This fixes mods like trapshooting not working because of a '$' in a variable name
2024-09-08 18:03:43 +02:00
smallmodel
4e3ec52673
Fix a crash due to NULL string being appended
2024-09-08 18:02:57 +02:00
smallmodel
98991a4a7a
Fix file ordering with uppercase/lowercase file names
2024-09-08 17:59:30 +02:00
smallmodel
bca6d656b6
Fix bad verts value passed to CG_AddFragmentToScene
2024-09-08 17:53:35 +02:00
smallmodel
ffc3580d43
Implement CG_CheckCaptureKey
2024-09-08 16:31:19 +02:00
smallmodel
c18cdc78ea
Fix Cgame key catching
2024-09-08 15:48:46 +02:00
smallmodel
77ecc73631
Implement lens flare / sun flares
...
Some maps like mohdm1 have a sun flares, now when you look up the sky towards the sun direction, you will see the flare of the sun
2024-09-08 15:31:18 +02:00
smallmodel
3834f51d74
Fix GetNamedWidget() always returning the last valid widget
...
This is problematic when doing different logic when a widget doesn't exist, for example when loading a map, if the continue button doesn't exist then the game should continue automatically
2024-09-08 15:06:43 +02:00
smallmodel
86ddec3f76
Clear the world to prevent crashes
2024-09-08 14:59:10 +02:00
smallmodel
4d12bcb184
Export s_sun
2024-09-08 00:52:03 +02:00
smallmodel
7d93723382
Update getting started doc
2024-09-07 23:58:56 +02:00
smallmodel
8e1a52bbb7
Implement VIS debugging
2024-09-07 23:58:50 +02:00
smallmodel
cd9b1a741f
Match CG_PermanentMark parameters
...
This fixes #355
2024-09-07 23:57:17 +02:00
smallmodel
cefe331e0c
Remove useless surface flags
2024-09-07 23:51:52 +02:00
smallmodel
14d1fae54a
Implement all treadmark functions
2024-09-06 22:10:22 +02:00
smallmodel
a1601be7a6
Implement code to make tread mark decals
2024-09-05 23:54:01 +02:00
smallmodel
a2ebeb11e3
Update features.md
2024-09-05 23:10:50 +02:00
smallmodel
b7f0f32878
Fix DCL signature on big-endian architectures
2024-09-05 01:14:42 +02:00
smallmodel
58e39add5b
Implemented treadmarks update functions
2024-09-05 01:04:53 +02:00
smallmodel
61725c95df
Add MASK_TREADMARKS
2024-09-05 00:43:36 +02:00
smallmodel
71a1df661a
Fix current mark's alpha component not updating properly
2024-09-04 21:54:49 +02:00
smallmodel
9eed0eab5f
Implement CG_PermanentMark
2024-09-04 21:51:42 +02:00
smallmodel
e42b6fe0a9
Fix current mark not updating if it has a rotation
2024-09-04 21:51:16 +02:00
smallmodel
b1e640ad1d
Implement CG_PermanentMark
2024-09-04 21:41:16 +02:00
smallmodel
2fc091fdf7
Skip loading if the file length is less than the dcl header length
2024-09-04 20:56:41 +02:00
smallmodel
47ba241e7d
Fix file being closed but still used afterwards
2024-09-04 20:50:22 +02:00
smallmodel
c0d37c504a
Fix infinite loop in R_TerrainHeightForPoly
2024-09-04 20:46:10 +02:00
smallmodel
1e0195f6e3
Add variables that will be used in unimplemented functions
2024-09-04 20:29:29 +02:00
smallmodel
e806c1ddf1
Move MAX_MARK values to tr_types_new.h
2024-09-04 20:23:20 +02:00
smallmodel
78f0072c59
Update the SFX datasize when downsampling
...
This fixes #349 where the size of the AL buffer didn't match the real downsampled size, which would cause AL to read way past of end of the data buffer
2024-09-04 20:12:46 +02:00
smallmodel
1022ce531a
Fix AL buffers having sound data past end of the sound buffer
2024-09-04 20:10:56 +02:00
smallmodel
7f08a7bca8
Remove register keyword as it's deprecated since C++17
2024-09-04 20:10:21 +02:00
smallmodel
4123bef60d
Implement R_ApplyLevelDecal
2024-09-04 20:05:48 +02:00
smallmodel
c6464efa07
Implement level mark loading and updating
2024-09-04 00:02:07 +02:00
smallmodel
0a9075748e
Fix OpenAL binary name on ARM64
2024-09-02 20:38:38 +02:00
smallmodel
3733761696
Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30
2024-09-02 19:52:32 +02:00
smallmodel
cde7cbc3a3
Implement G_ClientDrawTags
2024-09-02 19:52:32 +02:00
smallmodel
e927da56cf
Fix GetTagPositionAndOrientation() returning wrong tag axis and position
2024-09-02 19:52:31 +02:00
smallmodel
3b8bffe39c
Fix variable misspelling
2024-09-02 19:52:31 +02:00
smallmodel
19da377064
Implement G_ObfuscationForSmokeSprites
...
This is used so the player can throw a smoke grenade and hide behind it for AI
2024-09-02 19:52:30 +02:00
smallmodel
4d1380b5c4
Implement G_ClientDoBlends and FindIntermissionPoint
2024-09-02 19:52:30 +02:00
smallmodel
25c2904d66
Implement RE_MapVersion and RE_PrintBSPFileSizes
2024-09-02 19:52:30 +02:00
smallmodel
53565663d9
Add old welcome code (commented out) for when a player becomes spectator
2024-09-02 01:01:55 +02:00
smallmodel
76f0e17987
Fix bullet trace end being out of bounds, causing clients to have a strange bullet trace
2024-09-02 00:42:29 +02:00
smallmodel
5052449e38
Fix invisible bullet tracers
2024-09-02 00:25:07 +02:00
smallmodel
a539da3200
Clear velocity and avelocity in MoveDone
...
This fixes objects rotating forever like the radio tower in m1l3a
2024-09-02 00:06:12 +02:00
smallmodel
fb875501f0
Fix UI library forcing latched variables
...
This caused issues when setting render variables
2024-09-01 23:34:57 +02:00
smallmodel
89d805ab92
Fix the FireDelay always returning for FIRE_PRIMARY
2024-09-01 20:42:19 +02:00
smallmodel
7852929da3
Fix the music replaying when loading from save after it ended
2024-09-01 20:38:11 +02:00
smallmodel
595e6fcb8b
Fix AI firing forever in mohaa
2024-09-01 20:36:54 +02:00
smallmodel
a9792bd4c3
Add comments above all actor.cpp methods
2024-09-01 20:21:44 +02:00
smallmodel
c19bc7e7a2
Add comments about new additions from 2.0 and above
2024-09-01 20:04:10 +02:00
smallmodel
3e980ed371
Unset the script goal once the AI reached the point
2024-09-01 19:38:05 +02:00
smallmodel
a9a7c7fdb8
Adjust area portal when closing before broadcasting ai events
2024-09-01 18:49:41 +02:00
smallmodel
5baf5bccf2
Notify scripts when door has closed/opened
2024-09-01 18:43:38 +02:00
smallmodel
981d72ac5a
Add assertions to check for invalid path distance
2024-09-01 18:28:01 +02:00
smallmodel
a9b8cdce64
Only print the long word error in debug mode
2024-09-01 18:10:16 +02:00
smallmodel
f3222fc36a
Set AI angles only if they don't have an enemy, otherwise let the AI set their angles
...
This prevented actors from attacking correctly because the AI cover target state expects the AI to 100% stare at the enemy and the vehicle would keep changing the AI angles
2024-09-01 17:16:09 +02:00
smallmodel
e5aee8d206
Fix the MG42 fire delay being too slow by default for AIs
2024-09-01 16:51:41 +02:00
smallmodel
96d16bcbc1
Correctly check the max yaw offset in AI_CanTarget()
...
This caused AI to exit turrets immediately
2024-09-01 16:46:24 +02:00
smallmodel
010a5ffc74
Mark entities as missing until they are received
...
This fixes a bug where the plane sound in t1l1 would stop immediately because the entity isn't received at this point
2024-09-01 16:21:56 +02:00
smallmodel
bed9bbbd05
Update classes documentation
2024-08-31 22:13:21 +02:00
smallmodel
5cc168111c
Fix class not dumping properly
2024-08-31 22:10:44 +02:00
smallmodel
bdec6aab07
Fix calls to class dumping functions
2024-08-31 22:09:50 +02:00
smallmodel
56cbab8661
Fix NumEventCommands() returning an incorrect result
2024-08-31 21:42:07 +02:00
smallmodel
29c3bece4e
Prevent players to use developer commands like lod or view
2024-08-31 21:32:55 +02:00
smallmodel
dc24a4a067
Stop spawning if there is no entity 0 (could only happen in multiplayer)
2024-08-31 21:32:42 +02:00
smallmodel
c4683e2417
Don't execute entity events from the console if the client isn't running
...
This prevent the server from executing console commands for the first player
2024-08-31 21:18:35 +02:00
smallmodel
11f5870a8b
Add ioq3 server fixes and improvement
...
- Add a rate limit to protect against DoS attacks
- Better IPv6 support
2024-08-31 21:04:10 +02:00
smallmodel
9de71e3529
Correctly check if the AI either can see or can shoot to find the enemy
...
The AI would get stuck trying to cover otherwise
2024-08-31 18:06:02 +02:00
smallmodel
81866d96e0
Make flesh impacts properly work
2024-08-31 18:02:07 +02:00
smallmodel
70fcc70348
Fix AI turret placement
...
The AI was too much off from the turret
2024-08-31 17:34:10 +02:00
smallmodel
1911f04079
Fix strange AI turret target angles
...
The turret sometimes turned extremely fast or ignored the max yaw offset
2024-08-31 17:22:28 +02:00
smallmodel
b7288ba3f4
Don't affect the frameMsec with timescale as it causes issues with physics (like vehicles)
2024-08-31 16:50:10 +02:00
smallmodel
be655e2b9c
Fix the height of huddraw elements not being archived properly
...
A wrong variable was specified
2024-08-31 16:38:58 +02:00
smallmodel
915269e017
Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible)
...
This fixes the actor being stuck aiming even if the player is near them
2024-08-31 16:24:59 +02:00
smallmodel
6071b5303c
Remove useless NET_Sleep and make sure frameMsec doesn't go below 1
2024-08-31 16:18:28 +02:00
smallmodel
e59a24ded3
Fix actors enemy not being able to be set if enemy switch is disabled
2024-08-31 16:17:37 +02:00
smallmodel
2239efa439
Fix sample_offset() returning a wrong value with looping sounds
...
The returned offset will now be the correct when the stream has been re-read from the beginning due to the sound looping
2024-08-30 21:12:39 +02:00
smallmodel
99fcec9f26
Initialize bStartedGame
2024-08-30 18:56:01 +02:00
smallmodel
2fe4e85543
Fix path goal end anim script never reaching
...
The end anim script should be executed below a certain speed (1/4 below normal speed).
This fixes a bug in e3l4 where the game would never continue past the first bunker. The actor would get stuck after collecting supplies for the first bunker at the beginning because it stopped too far away from the target origin
2024-08-30 00:44:14 +02:00
smallmodel
68f2635c06
Should be DotProduct2D
2024-08-29 23:31:46 +02:00
smallmodel
0147677412
Calculate sr/cr only if right or up is specified
2024-08-29 21:37:10 +02:00
smallmodel
89133bf05d
Fix looping sounds not stopped when stopping all sounds
...
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel
7a0a671f18
Use the correct value when comparing the sound awareness multiplied by the range factor
2024-08-28 00:41:53 +02:00
smallmodel
c7d1f42edb
Use centroid when broadcasting new AI event
2024-08-28 00:40:57 +02:00
smallmodel
2b9d31fe7f
Normalize angles to fix interpolation issues on client
...
See #342
2024-08-27 15:24:31 +02:00
smallmodel
1f71bb714d
Fix sounds unexpectedly getting marked as streamed when they are not
...
This fixes #345 where a crash occurred because of a NULL buffer, as streamed sounds don't have a memory buffer
2024-08-27 12:47:58 +02:00
smallmodel
6b21f7e92e
Fix the turret firedelay behavior on mohaa base
2024-08-27 01:34:51 +02:00
smallmodel
8b5074b6ac
Fix Dot/Texcoords calc
...
This caused some shaders such as headlights beam on the opeltruck being weirdly rendered
2024-08-27 01:07:51 +02:00
smallmodel
7f7d797fce
Fix vehicles getting blocked by sentients dying
2024-08-27 00:36:03 +02:00
smallmodel
0b3aad5ad2
Fix entnum comparison (must be greater than or equal to the squadmate's entnum)
2024-08-27 00:09:13 +02:00
smallmodel
ad88215b85
Cleaned up actor_runandshoot.cpp
2024-08-26 23:45:41 +02:00
smallmodel
ccb1465e17
Use a raw pointer instead of the str object
...
Original game checks for the NUL character using the line buffer (`c_str()`) directly instead of the str object's operator[], as this would cause an assertion failure because the str's length ignore the NUL character
2024-08-26 23:09:55 +02:00
smallmodel
fde4d8d54f
Update README and bug report
2024-08-26 22:11:14 +02:00
smallmodel
37db2e8acc
Update issue templates
2024-08-26 22:04:30 +02:00
smallmodel
9413eb0d58
Update issue templates
2024-08-26 21:58:10 +02:00
smallmodel
06d2eaf409
Fix doors opening and closing indefinitely by actors
2024-08-26 19:04:49 +02:00
smallmodel
444ce284ae
Spawn a trigger field even if the TOGGLE flag is set
...
This fixes Actors not being able to open doors
2024-08-26 18:55:10 +02:00
smallmodel
a150c1b18b
Fix animation delta repeating when getting delta of the same frame
...
This fixes actors moving too much and strangely
2024-08-26 18:18:20 +02:00
smallmodel
194e898d90
Ignore bad SFX for 3D loop sounds
2024-08-26 13:22:40 +02:00
smallmodel
0b1a20dcff
Properly save and restore sound position, also fix loopsounds not playing properly
2024-08-26 01:29:42 +02:00
smallmodel
93e7561cb3
Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately
2024-08-26 01:05:58 +02:00
smallmodel
6ab654264b
Cleaned up Entity::ProcessSoundEvent()
2024-08-26 01:05:13 +02:00
smallmodel
7023184892
Fix subdivisions endianness
...
See #332
2024-08-26 00:45:21 +02:00
smallmodel
07f13d1ae9
Force the soundtrack to be sent again
2024-08-26 00:08:29 +02:00
smallmodel
ac22b1cfbf
Use an higher fragment size when sending a message to the loopback
2024-08-25 23:41:03 +02:00
smallmodel
e70cdfb898
Improve code readability
2024-08-25 22:01:03 +02:00
smallmodel
022181fcfd
Remove processed buffers after half of the queued buffers has been processed
2024-08-25 16:49:24 +02:00
smallmodel
e021289d36
Fix the turret setting incorrect angles
2024-08-24 19:23:11 +02:00
smallmodel
91b80a8e21
Fix the sound system not restarting when modifying the speaker type to 0
2024-08-24 19:19:55 +02:00
smallmodel
322ca2b42e
Fix the loop protection not working when multiple scripts are executed
...
This fix will apply the protection globally
2024-08-24 18:50:04 +02:00
smallmodel
d399ffd609
Set the correct sound velocity
2024-08-24 18:18:20 +02:00
smallmodel
bf2626f804
Set the pitch before playing the sound
2024-08-24 17:53:13 +02:00
smallmodel
00f27ac02d
Fix improper sound distance values
2024-08-24 17:35:35 +02:00
smallmodel
5134aed352
Mark the functions as inline to optimize function calls
2024-08-24 17:35:02 +02:00
smallmodel
b457a84ed9
Fix AL_DISTANCE_MODEL value type, it must be an integer
2024-08-24 16:39:43 +02:00
smallmodel
8188d46ee7
Fix SetLittleLong() writing past end of bytes buffer
...
(even though the union was still 4-bytes because of the integer)
2024-08-24 15:10:12 +02:00
smallmodel
d64e88451f
Fix compiler warnings
...
Note that in Dismiss(), checking for `this` is not necessary (original code was generated by the compiler)
2024-08-24 15:08:42 +02:00
smallmodel
c70c578194
Ignore ALC_OUTPUT_MODE_SOFT if unavailable
2024-08-24 14:51:58 +02:00
smallmodel
54ceff5107
Process the value of s_speaker_type
2024-08-24 14:25:25 +02:00
smallmodel
3b94904ea8
Update getting started
2024-08-24 12:01:37 +02:00
smallmodel
1c8b4a1922
Update the documentation to reflect the current state of the project
2024-08-24 01:03:36 +02:00
smallmodel
32b0b2dfac
Fix camera angles changing too much when switching between linked turrets
2024-08-24 00:40:23 +02:00
smallmodel
6506577787
Add shader flags with tcMod rotate
...
This fixes vehicle wheels rotating forever. Wheels now rotate consistently depending on the vehicle speed
2024-08-24 00:35:39 +02:00
smallmodel
56775399d3
Fix 3D sounds not being attached to an entity when specified
2024-08-23 23:38:52 +02:00
smallmodel
d6d40975e5
Add more file debug print
2024-08-23 23:32:46 +02:00
smallmodel
e3936f52a2
Move Com_SwapSaveStruct to a better place
2024-08-23 22:39:14 +02:00
smallmodel
53d5dd1e40
Differentiate saves from mohaa, mohta and mohtt
...
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel
b2ef0fd6e3
Swap the save game struct on big endian architectures
2024-08-23 21:09:12 +02:00
smallmodel
8832fbe55d
Fix entities loopsound incorrectly having the streamed value at the end of the name, causing some sounds unable to load
2024-08-23 21:03:02 +02:00
smallmodel
b5ffe756d6
Fix buffers unnecessarily being unqueued after source has stopped
2024-08-23 20:38:41 +02:00
smallmodel
01a0173a2f
Take all branches into account for GitHub actions
2024-08-23 19:52:30 +02:00
smallmodel
7bebb2adab
Statically link the CRT runtime in soft-oal
2024-08-23 19:51:47 +02:00
smallmodel
8c41576daa
Remove assertion as sounds can be streamed at any time
2024-08-23 12:13:17 +02:00
smallmodel
a529b37f25
Show some AL errors on developer mode only
2024-08-23 12:07:28 +02:00
smallmodel
f84ed6b794
Fix crash when loading from save, caused by incorrect client-game state size
...
Closes #343
2024-08-23 11:48:50 +02:00
smallmodel
9526a92fc1
Use same parameters as oal to build OpenAL
2024-08-22 17:13:43 +02:00
smallmodel
5e60b89a0d
Fix linux compile error
2024-08-22 16:13:03 +02:00
smallmodel
e46625a52c
Added more verbosity
2024-08-22 15:39:28 +02:00
smallmodel
037cb0f5cb
Fix OpenAL64.dll name on Win32 and Win64
2024-08-22 15:18:20 +02:00
smallmodel
f67a7c6621
List available devices and use Generic Software if Generic Hardware is the default
2024-08-22 13:30:04 +02:00
smallmodel
4839a2026b
Fix string casting
2024-08-22 12:43:18 +02:00
smallmodel
219dbbb5b7
Open the default device by passing in the default device name instead of NULL
2024-08-22 12:39:14 +02:00
smallmodel
d78de51bc2
Bump version number
2024-08-21 19:02:23 +02:00
smallmodel
faa50352e0
Remove explicit USE_SOUND_NEW as OpenAL is the default
2024-08-21 18:53:57 +02:00
smallmodel
f2b49f7ccb
Fix wrong parameters
2024-08-21 18:48:16 +02:00
smallmodel
13911b051a
Use OpenAL by default
2024-08-21 18:35:06 +02:00
smallmodel
694167d352
Merge pull request #341 from runlevel5/fix-compilation-errors
...
Fix compilation error [WIP]
2024-08-20 17:02:20 +02:00
Trung Lê
3b2e4ff9c1
Revert to original code
2024-08-21 00:18:38 +10:00
Trung Lê
16e0dc17a8
Add implicit conversion from const-qualified pointer types to non-const-qualified var
2024-08-21 00:13:04 +10:00
Trung Lê
1f4b7718e8
Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel()
2024-08-20 23:41:43 +10:00
smallmodel
8c59d6020e
Backported ioquake3 fixes for https://www.cvedetails.com/cve/CVE-2017-11721/ (Buffer overflow)
2024-08-18 13:35:59 +02:00
smallmodel
377b0896c2
Fix drivable vehicle not having the death waittill after loading from save
...
This caused some vehicles to be destroyed immediately after being handled from script (like the halftrack in t2l1)
2024-08-18 12:03:01 +02:00
smallmodel
a399fdf6cf
Removed useless comments
2024-08-17 21:07:25 +02:00
smallmodel
783c24d6f7
Fix sound never playing from entities that are not sent to clients
2024-08-17 17:24:17 +02:00
smallmodel
1254146223
Fix streamed sound stopping before end
2024-08-17 11:09:35 +02:00
smallmodel
f776d842d1
Don't load sound immediately if they must be streamed
...
This removes more hiccups
2024-08-14 19:08:20 +02:00
smallmodel
74acf35a89
Merge branch 'main' into features/oal-streaming
2024-08-13 21:07:27 +02:00
smallmodel
81b8fe3f61
Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element
...
This fixes #337
2024-08-13 20:55:12 +02:00
smallmodel
679bfb90ea
Fix accessing 8th leaves element before finishing the loop
...
This caused the 8th element to be taken into account when enabling optimizations with GCC (invalid pointer to the leaf)
2024-08-13 20:41:53 +02:00
smallmodel
deb18c53b7
Implement streaming support for OpenAL
...
See #333 , and #324
2024-08-12 20:26:17 +02:00
smallmodel
bbb7aa3771
Updated CodeQL actions to use newer version of steps
2024-08-12 18:23:03 +02:00
smallmodel
eb04e26823
Use the new libmad version as it seems stable enough
2024-08-09 20:33:59 +02:00
smallmodel
3af24ee0ea
Exclude new sound CPP files directly when not using the new sound system instead of using #ifdef
2024-08-09 20:30:35 +02:00
smallmodel
513fe7773f
Don't append a '\' at the beginning during autocompletion
2024-08-08 20:44:00 +02:00
smallmodel
9150d1cc44
Fix lighting grid being incorrect
...
It fixes #321 where impacts like bullets would have an incorrect color (like red, green...)
2024-08-08 20:31:19 +02:00
smallmodel
e19b72647e
Use qglGenTextures to guarantee the uniqueness of the texture number
2024-08-08 19:07:09 +02:00
smallmodel
d809975882
Use Q_snprintf because itoa is non-standard
2024-08-07 22:27:02 +02:00
smallmodel
7b92d99afa
Fix compile error
2024-08-07 22:24:52 +02:00
smallmodel
b463c905cf
Free up unused images
...
This fixes #93 where the game would hit `MAX_DRAWIMAGES` after loading a few maps
2024-08-07 21:11:16 +02:00
smallmodel
7f8a0c9931
Fix the image texture number not properly matching the image
...
It caused issues with textures being messed up sometimes, after multiple maps were loaded
2024-08-07 21:10:04 +02:00
smallmodel
53d812666c
Remove FIXME section
2024-08-07 21:02:48 +02:00
smallmodel
7b59f07181
Allow precaching image manually with r_precacheimages
2024-08-07 20:01:38 +02:00
smallmodel
d22dea5e8e
Count renderer memory
2024-08-07 19:57:09 +02:00
smallmodel
8817467216
Implement trace obfuscation
2024-08-06 22:58:16 +02:00
smallmodel
236afa7c3f
Implement obfuscation mapping setup
...
The implementation reads all obfuscation csv and return a list of visual obfuscations
2024-08-06 20:21:00 +02:00
smallmodel
cd6ec5e3a7
Fix streamed sound, use 2D instead with properly implemented panning
2024-08-06 18:43:15 +02:00
smallmodel
434aaf3eaf
Initialize last animation time
2024-08-05 23:41:17 +02:00
smallmodel
5b80ea20c7
Fix filename case sensitivity on Linux
...
This fixes #334 where some sounds wouldn't play because some scripts reference sounds without respecting the case
2024-08-05 21:11:49 +02:00
smallmodel
1d60405eaa
Fix heap corruption when taking screenshots with non-standard resolutions like 1366x768
2024-08-05 19:48:23 +02:00
smallmodel
64f4f59165
Fix vid_restart and snd_restart resetting the sound system (experimental sound system only)
...
This fixes #335 where one of those commands would clear all active sounds as well as the triggered music, and the soundtrack
2024-08-05 19:21:38 +02:00
smallmodel
192f9ac514
Added S_CurrentSoundtrack()
2024-08-05 19:14:30 +02:00
smallmodel
279b1413ec
Clear the active music when stopping the triggered music
2024-08-05 19:09:29 +02:00
smallmodel
9c5297882c
Renamed CHANNEL_FLAG_PLAYABLE to CHANNEL_FLAG_PLAY_DEFERRED
2024-08-05 18:49:41 +02:00
smallmodel
a6d508d791
Fix sounds replaying when unpausing
...
This caused some sounds to play again when saving
2024-08-05 18:49:16 +02:00
smallmodel
6b3402c631
Fix actor accuracy being crazy, killing the player easily
2024-08-05 18:43:56 +02:00
smallmodel
d5da32b8a9
Fix AI damage
2024-08-05 18:43:40 +02:00
smallmodel
39b3ed3d44
Fix part blend mult being incorrectly archived
...
This may have been the cause of animations not properly playing and the player being unable to climb on ladders
2024-08-03 18:40:27 +02:00
smallmodel
f8b97405ff
Fix infinite loop in DownSampleWav when s_khz is less than 44 kHz
...
This fixes #330 where `s_khz` below 44 (the usual sample rate of mohaa wav files) would cause an infinite loop due to improper usage of the `ii` variable in the loop where another variable would be accidentally incremented instead
2024-07-30 20:59:48 +02:00
smallmodel
1d4fe357c8
Fix ShaderForShaderNum incorrectly swapping the shader num
2024-07-29 21:39:24 +02:00
smallmodel
c7900b6048
Fix static model index endianness
2024-07-29 21:13:18 +02:00
smallmodel
6e3f959684
Fix header version incorrectly parsed
2024-07-29 20:32:21 +02:00
smallmodel
eb9a3b1bbf
R_UnpackTerraPatch: no need to get little-endian values as values are already swapped by R_SwapTerraPatch
...
See #332
2024-07-29 19:04:29 +02:00
smallmodel
391450f090
Swap bsp header on big-endian architectures
...
See #332 where the lump's offset and length are incorrect on big-endian architectures
2024-07-29 19:03:26 +02:00
smallmodel
f804476fbc
Add soft-oal to the build
2024-07-28 19:55:20 +02:00
smallmodel
60e4fa7005
Handle shader picmip and fix shaders not rendered properly with force32bit (alpha channel was ignored)
2024-07-28 19:25:24 +02:00
smallmodel
c13f9dc9a8
Increase MAX_IMAGE_ANIMATIONS
...
This fixes emitters not playing correctly
2024-07-28 19:12:08 +02:00
smallmodel
f213943b2d
Fix RB_SetGL2D
2024-07-28 19:02:06 +02:00
smallmodel
5159a534bb
Fix animated images playing at the same time for all entities
2024-07-28 19:01:34 +02:00
smallmodel
c7a4e705cb
Fix libmad still producing shared libraries
2024-07-28 18:51:15 +02:00
smallmodel
864ea08393
Fix special characters not being handled properly
...
This fixes characters (signed character below 0) being replaced by '?' in UI text elements, like in the console
2024-07-27 23:41:12 +02:00
smallmodel
ebfb6d1846
Fix inwardsphere not being used
...
This fixes emitters looking incorrect, like `animate/adamspark.tik`, for the explosion of electric panels
2024-07-27 23:20:30 +02:00
smallmodel
6b89ec615a
Set damage angles only for mohaa 1.0-1.11
2024-07-27 19:45:18 +02:00
smallmodel
af432e6d3f
Allow pain if the current time is above the allowed next pain time
2024-07-27 19:37:05 +02:00
smallmodel
44c17409a7
Allow pain if the player dies
2024-07-27 19:33:39 +02:00
smallmodel
0f48c39bc1
Add more resilience against null entity in G_FixEntityPosition
2024-07-27 19:05:45 +02:00
smallmodel
572e6652cc
Fix followpath not working under special circumstances
...
This fixes an issue where some planes (like the final bomber plane in t3l2) would not fly and look stuck
2024-07-27 19:05:05 +02:00
smallmodel
fecb601fc4
Clear velocity only if it's not ignored
2024-07-27 18:17:10 +02:00
smallmodel
7b238e9d34
Set new orders appropriately
2024-07-27 18:13:31 +02:00
smallmodel
73c8ff11b3
Call CurrentScriptThread() to get the current script, so it can throw an exception if the current thread is NULL
2024-07-27 18:03:41 +02:00
smallmodel
682dc89067
Add ignorevelocity argument for followpath
2024-07-27 17:54:48 +02:00
smallmodel
ee514710c5
Add Emscripten implementation from ioquake3 upstream
2024-07-26 23:57:50 +02:00
James Darpinian
2d15696a5e
Add .vscode and baseq3 to gitignore
2024-07-26 23:03:40 +02:00
Alan Zhao
769d06b0f0
Use nanosleep(2) instead of usleep(3)
...
usleep(3) was declared obsolete in POSIX.1-2001 and removed in
POSIX.1-2008 and nanosleep(2) was recommended to be used instead.
2024-07-26 23:03:09 +02:00
smallmodel
dcb0369e10
Fix actions deprecation warnings
2024-07-26 22:08:46 +02:00
smallmodel
1b35d3ce05
Fix angular delta being wrong
...
This fixes animated characters being sometimes badly positioned, like actors in the plane in t1l1
2024-07-25 21:46:33 +02:00
smallmodel
31d254cb9f
Use ceil() and set the delta appropriately if time1 is after team2
2024-07-25 21:43:19 +02:00
smallmodel
bf4780bbdb
From now, load streamed sound into memory as deferred loading is currently unsupported
2024-07-25 19:49:34 +02:00
smallmodel
5af8e127f8
Added NULL sound flag
2024-07-25 19:04:08 +02:00
smallmodel
016e062fef
Fix UIReggedMaterial::ReregisterMaterial and UIReggedMaterial::GetMaterial
...
ReregisterMaterial() must register the material if it was registered before, and GetMaterial() must register the material if it hasn't been registered and return it
2024-07-24 21:10:46 +02:00
smallmodel
c093122764
Made code C++ compatible so UI_LoadResource() can be used
2024-07-24 20:07:22 +02:00
smallmodel
11ec6270da
Made OpenAL package required
2024-07-24 19:57:22 +02:00
smallmodel
81df55310b
Fix medals always being awarded
...
This fixes #316
2024-07-23 19:53:40 +02:00
smallmodel
e5fb85ad08
Fix material not refreshing when it already has a shader.
...
This fixes #329 where the material (matching quick.tga) would be loaded only once without being able to change
2024-07-23 19:06:48 +02:00
smallmodel
c5ef60040a
Fix sounds not being resumed properly after loading from save
2024-07-22 20:44:00 +02:00
smallmodel
757b4849f8
Add a fix to load the music from save
...
This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
2198bdec21
Added stub variables and functions for loading
2024-07-22 19:15:52 +02:00
smallmodel
8bd377ce85
Fix the save system taking a screenshot of the whole UI menu instead of just the 3D view
...
This fixes #328 where the save would have a screenshot of the save menu
2024-07-22 19:00:50 +02:00
smallmodel
89eae68318
Fixed parameter mistake
...
(Why didn't you tell anything about that, MSVC?)
2024-07-20 22:09:03 +02:00
smallmodel
d1e94f3934
Fix saveshot not executed when saving
...
This fixes #273 where the loadsave menu wouldn't show the screenshot
2024-07-20 16:07:02 +02:00
smallmodel
fc0a995c66
Added code to save image with custom resolution to a file
2024-07-20 16:04:04 +02:00
smallmodel
eee0eaac4a
Process the "!" (not) syntax for enabledcvar
...
This fixes #265 where the mine detector icon wouldn't appear because it wants SP mode
2024-07-17 23:55:11 +02:00
smallmodel
535da856a4
When returning a cvar value, use the latched string if present
2024-07-17 23:43:00 +02:00
smallmodel
422bf647a7
Save the client-game state into the archive file (feature from moh spearhead 2.0)
...
This saves cgame data such as emitters and vss sources
2024-07-15 23:45:32 +02:00
smallmodel
93cd470659
Fix broken cgame state saving
2024-07-15 23:44:11 +02:00
smallmodel
81b86d61da
Fix read-only cvar being improperly archived
...
This caused cvars like `paused` being wrongly restored. If the `paused` value is 1 or above, like when saving from the menu, the game would get stuck loading the level because it's paused, no frame could be executed.
It also fixes cvars like `sv_fps`, `g_playermodel` not being archived when they should.
Fixes #326
2024-07-15 20:39:22 +02:00
smallmodel
eac8580f64
Add libmad 0.16.4
...
This new version introduces patches against crashes and exploits. CMake is also fully supported and platforms are properly detected so architecture specific optimizations are used.
To use it, USE_SOUND_NEW must be non-zero when configuring the project
2024-07-11 23:04:04 +02:00
smallmodel
d56498e622
Adds CHANNEL_NONE case statement even if there is nothing to do
2024-07-11 22:04:03 +02:00
smallmodel
551fccb761
Fixes wrong handle being compared for uniqueness
...
This should fix invisible models (fixes #322 )
2024-07-02 22:47:41 +02:00
smallmodel
5317b8424f
Prevents the player from walking
...
This fixes #275
2024-07-02 22:16:13 +02:00
smallmodel
5816391e9b
Fixes loopsound not properly working (not playing, or not being 3D)
2024-07-02 20:25:08 +02:00
smallmodel
543c00037a
Implements sample playback rate
2024-07-02 20:10:54 +02:00
smallmodel
d5f435ee90
Makes loops work as they should
2024-07-02 20:01:01 +02:00
smallmodel
02e2e92d36
Uses linear sound distance model
2024-07-02 19:30:29 +02:00
smallmodel
040f8db0ef
Fixes wrong sound volume and pitch
2024-07-02 19:10:48 +02:00
smallmodel
14927df9fa
Moves MAX_SUBTITLES to `q_shared.h|
2024-07-02 19:03:27 +02:00
smallmodel
dca9709b12
Fixes MASK_PLAYERSOLID incorrectly using CONTENTS_WEAPONCLIP instead of CONTENTS_PLAYERCLIP for invisible player collision
...
This fixes #317 , fixes #319 and fixes #320 where the player would bypass clip/playerclip
2024-07-02 18:51:53 +02:00
smallmodel
d6571820fe
Fixes g_pVert/g_pTris being freed even when they are NULL
2024-07-02 18:46:27 +02:00
smallmodel
a0d3333ebb
Fixes chan->bufferdata not being set to NULL when released
2024-07-02 18:45:51 +02:00
smallmodel
9615fafc1e
Fixes incorrect usage of DotProduct result in an integer
2024-07-01 19:03:21 +02:00
smallmodel
5fc2425f3a
Set the mindist/maxdist for 3D sounds
2024-07-01 18:52:04 +02:00
smallmodel
63445c4fc1
Added a note to use the experimental openal-based sound system
2024-07-01 18:20:22 +02:00
smallmodel
eefe8ee2d1
Allow 3D / pan with streamed or MP3 sounds
2024-07-01 18:17:04 +02:00
smallmodel
edb1cb0ebe
Renamed SFX_FLAG_NO_DATA to SFX_FLAG_STREAMED
2024-07-01 18:05:24 +02:00
smallmodel
140242a761
Fixes MP3 files like dialog improperly working
2024-07-01 18:00:20 +02:00
smallmodel
ae13be0c37
Fixes OpenAL errors
2024-07-01 17:39:47 +02:00
smallmodel
74ff3b920e
Fixes OpenAL 2D origin
2024-07-01 17:39:32 +02:00
smallmodel
2cd6b981f1
Puts the volume gain constant in a variable
2024-07-01 16:46:54 +02:00
smallmodel
f866dcbcfc
Adds triggered music support
...
This allows the main menu music to play, as well as single-player musics
2024-07-01 16:10:42 +02:00
smallmodel
0d394a7e67
Fixes strings printing on the same line
2024-07-01 14:15:58 +02:00
smallmodel
7059f32ecc
Don't timeout if the client hosts the game
2024-07-01 01:09:39 +02:00
smallmodel
87baa69d7c
Fixes incorrect lighting color normalization
...
This fixes #314 where mark colors would have their values warped back to 0, making holes blue
2024-07-01 00:20:33 +02:00
smallmodel
408c901342
Fixes skyboxSpeed using an integer rather than a float
...
This fixes #313 where the skybox would be misplaced
2024-07-01 00:19:50 +02:00
smallmodel
d709dda87a
Use shader's distance range instead of the portal range
2024-06-30 23:57:32 +02:00
smallmodel
cda6225659
Adds a workaround against a bit that was lost on x86 with FP87.
...
This fixes #312 where a rounding error caused facets to be removed due to windings points being outside of the epsilon
2024-06-23 17:26:07 +02:00
smallmodel
563182c14c
Added FloatRoundedBitError() (currently unused)
2024-06-23 17:25:23 +02:00
smallmodel
303ed30a38
Don't remove the facet is there is no border planeCM_PlaneEqual
2024-06-23 17:19:52 +02:00
smallmodel
0a6c745ffb
Use VectorNormalize() instead of VectorNormalize2()
2024-06-23 17:10:58 +02:00
smallmodel
9d654faa3d
As m_BlockedPaths is an array of pathway_ref, the proper delete call must be used
2024-06-23 00:24:20 +02:00
smallmodel
9407b64fe3
Q_strncpyz: don't copy if the src is the same as the dest
2024-06-23 00:18:22 +02:00
smallmodel
1f0f5764a8
Added PathInfo() constructor initialization
2024-06-22 21:41:28 +02:00
smallmodel
13197acb3a
Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default
...
This fixes #311 where a memory corruption that occurred in ARM was caused because of insufficient ScriptVM stack size. The stack size was incorrectly calculated because the stack offset was using unsigned values instead of signed in ARM.
2024-06-22 19:18:08 +02:00
smallmodel
2f48ca6adb
Adds assertion check to check if top stack is out of bounds
2024-06-22 19:03:27 +02:00
smallmodel
01d938b5ba
Fixes some variables being uninitialized
2024-06-22 19:03:04 +02:00
smallmodel
186d7a12e5
typo
2024-06-22 16:51:20 +02:00
smallmodel
5192d36f81
Fixes gametype incorrectly checked in G_InitWorldSession
2024-06-22 16:43:03 +02:00
smallmodel
dfb6c37c9e
Don't copy the server name if it's from the same string address
2024-06-22 16:42:39 +02:00
smallmodel
cb208b9ad2
Initialize the message buffer to avoid leaking private data
2024-06-22 16:39:26 +02:00
smallmodel
e4d20c3fa1
Initialize explosion flash
2024-06-22 16:39:08 +02:00
smallmodel
0b747bf1c5
Use memmove rather than strcpy for removing key values
2024-06-22 16:39:00 +02:00
smallmodel
e207715b5e
Initialize m_iLastTiresUpdate
2024-06-22 16:12:29 +02:00
smallmodel
bef1b456e1
Initialize all Ammo members
2024-06-22 16:11:03 +02:00
smallmodel
11349f9ad5
Fixes the source pos access for ENUM_if_statement (out of bounds index)
2024-06-22 16:08:33 +02:00
smallmodel
2a485a6b69
Fixes the endianness when loading LOD from file
2024-06-22 15:34:38 +02:00
smallmodel
f41e92de6e
Fixes possible memory corruption when generating a LOD curve
2024-06-22 15:34:00 +02:00
smallmodel
835c0b0d9a
Adds constants for LOD curve values
2024-06-22 15:30:59 +02:00
smallmodel
d9dc34f06d
Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models
2024-06-21 22:02:59 +02:00
smallmodel
907ff36018
Fixes r_showstaticbboxes freezing the game
2024-06-21 21:49:13 +02:00
smallmodel
64626a767c
Fixes entities not being rendered after number 1023
...
This fixes #310 where some static models would not be rendered, making it look like there are invisible walls.
2024-06-21 21:48:55 +02:00
smallmodel
a7df73073d
Adds a condition to check if static model poly can be rendered
2024-06-21 20:54:14 +02:00
smallmodel
40492daecd
Avoid creating a new sound index when there is no active client
2024-06-16 23:20:30 +02:00
smallmodel
a5691d7779
Allows clients to join a single-player game
2024-06-16 20:48:34 +02:00
smallmodel
d1ecd4a3c8
Don't initialize client persistant data during autosave
2024-06-16 18:19:11 +02:00
smallmodel
5482b31c66
Reads the sv_privatePassword value
2024-06-16 18:18:14 +02:00
smallmodel
15f2f6c798
Renamed g_session functions
2024-06-16 18:16:14 +02:00
smallmodel
46b3f4eb5e
Adds differentMap parameter for G_ClientConnect, it clears the selected DM weapon.
...
On each map change, the player gets asked for the primary weapon like in 2.0 and above
2024-06-16 18:14:26 +02:00
smallmodel
f5aadbb788
If the loopSound has no origin, make it local
...
This should fix #309
2024-06-15 16:38:02 +02:00
smallmodel
bbb54ea36d
Uses LoopSounds() parameters instead of just the alias
2024-06-15 16:33:02 +02:00
smallmodel
d7a5eb5d2f
Use LEVEL_WIDE_MIN_DIST instead of 10000 constant
2024-06-15 16:26:35 +02:00
smallmodel
cc716c3fa4
Don't process loopsound yet when spawning
2024-06-15 16:22:34 +02:00
smallmodel
141574a0d7
Ignore mouse events when paused
2024-06-15 16:22:21 +02:00
smallmodel
2df8ed10d0
Improves timeout checking, properly show the timeout menu and shutdown the server
2024-06-15 14:56:30 +02:00
smallmodel
40e3977664
Continue using entities even when attached to a turret, in 1.11 and below for backwards compatibility!
...
Fixes #140 where the MG42 objective in m1l1 would not trigger
2024-06-15 00:16:29 +02:00
smallmodel
7ddee0100e
Implements CG_BodyFallSound()
2024-06-14 22:24:55 +02:00
smallmodel
6b869c4c0d
Use an enumeration instead of raw values
2024-06-14 21:39:54 +02:00
smallmodel
91497d8fa7
Implements Player::EventTestAnim()
2024-06-14 21:20:15 +02:00
smallmodel
85bf56ae03
Call SetWeight() rather than setting it manually
2024-06-14 21:19:04 +02:00
smallmodel
84d702838d
Implemented Player::MeasureLandmineDistances()
...
This makes minedetector actually detect mines, especially on `e1l2`
2024-06-13 23:58:31 +02:00
smallmodel
fd3a36f162
Fixed melee sometimes not making the hit sound
2024-06-13 23:30:19 +02:00
smallmodel
10e3192f85
Fixed MASK_PLAYERSOLID being wrong
2024-06-13 23:24:11 +02:00
smallmodel
de874874e4
Use an enum for setup case rather than raw values
2024-06-13 23:11:28 +02:00
smallmodel
72e315bce1
Using an enum channelType_e rather than raw values for bone channel types
2024-06-13 23:04:33 +02:00
smallmodel
02ef85e390
Removed GetChannelTypeFromName(), was useless
2024-06-13 21:28:49 +02:00
smallmodel
aeba0e0f6f
Set the real limit of MAX_SKELETOR_CHANNELS
2024-06-13 21:26:59 +02:00
smallmodel
f8fa944054
Some refactoring, + implemented SetLocalFromGlobal()
2024-06-13 21:26:51 +02:00
smallmodel
1d50fa088a
Don't dealloc if there is no frame in the channel
2024-06-13 21:26:29 +02:00
smallmodel
546ded324e
Made ChannelNames() method public
2024-06-13 21:25:45 +02:00
smallmodel
332a635031
Use MAX_GLOBAL_FROM_LOCAL
2024-06-13 21:25:02 +02:00
smallmodel
de02c868a2
Fixed bullet tracers being incorrect
...
This should fix almost immobile bullet tracers on t1l1
2024-06-11 23:46:50 +02:00
smallmodel
a74b966b7c
Update fog when changing whether or not the terrain must be rendered
2024-06-11 23:44:02 +02:00
smallmodel
ca4b1ebdee
Don't render terrain when refdef.render_terrain is set to false
2024-06-11 23:37:45 +02:00
smallmodel
42c20ac008
Portal sky mustn't cause entity surface to be r-eadded
...
This fixes an issue where an entity would get re-added with a really lower LOD. Fixes #307
2024-06-11 23:35:18 +02:00
smallmodel
a26e5b74c2
Use armhf and armel suffix to distinguish between ARM variants
2024-06-11 22:09:31 +02:00
smallmodel
ee5faedaf9
Removed the value of LittleSwap/BigSwap on little-endian/big-endian
2024-06-11 21:25:38 +02:00
smallmodel
874b034698
Corrected some compilation warnings
2024-06-11 21:24:01 +02:00
smallmodel
dfb2cb6bbf
Fixed buffer overrun
2024-06-11 21:19:15 +02:00
smallmodel
fb15f0f2b3
Fixed a tiny mistake that prevented morphs from working correctly
...
Actors now have a working dynamic facial expression (moving eyes/mouth/brown...)
2024-06-11 00:12:59 +02:00
smallmodel
4d231fbc50
Call LocalChannel instead of GetLocalFromGlobal
2024-06-11 00:05:28 +02:00
smallmodel
dd85118a9c
Don't pack channels when reading encoded frames from mohsh and above (they're already packed in the animation file)
2024-06-11 00:01:55 +02:00
smallmodel
531340627d
Call LocalChannel() instead
2024-06-10 23:53:42 +02:00
smallmodel
6b6e5291dd
Fixed EYES_up length
2024-06-10 23:40:50 +02:00
smallmodel
79b0e6998d
Fixed implementations
2024-06-10 23:40:34 +02:00
smallmodel
445814b144
Fixed skeletor_c::ChannelNames return value
2024-06-10 22:15:10 +02:00
smallmodel
ebb3173322
Added skeletorMorphCache_t as an alias to int
2024-06-10 22:06:47 +02:00
smallmodel
c16f2029b1
Implemented skeletor_c::ChannelNames()
2024-06-10 22:06:35 +02:00
smallmodel
abefdd772c
DecodeFrameValue should only return a float value
2024-06-10 22:06:25 +02:00
smallmodel
e550d244df
Reimplemented skelChannelList_s::LocalChannel
2024-06-10 22:05:39 +02:00
smallmodel
84cc66ad48
Merge pull request #306 from pryon/UINotepad
...
Implement UINotepad
2024-06-10 18:31:34 +02:00
pryon
fa5a97031d
Fix assignment of a temporary to a non-const reference error on GCC
2024-06-10 14:43:40 +02:00
pryon
6e454cdfb3
Fix subtle bugs and refactor in UIWindowManager
2024-06-10 14:26:38 +02:00
pryon
52f43a3aa6
Document OPM fix for center-justified UINotepad statusbar
2024-06-10 14:25:30 +02:00
pryon
907aa21ba8
Fix UIPopupMenu crashes caused by dereferencing already freed instance
2024-06-10 14:24:39 +02:00
pryon
ac01ad6751
Take over va() memory safety fix from ioquake3
2024-06-10 14:19:29 +02:00
pryon
c84702b490
Fix file picker crash on AA
2024-06-10 14:18:49 +02:00
pryon
edd2a9d8f6
UIMultiLineEdit::Draw documentation
2024-06-10 14:17:35 +02:00
pryon
a19c7afce0
Add placeholders for handling clipboard operations in UIMultiLineEdit
...
Actual clipboard functionality will be added later
2024-06-10 14:15:06 +02:00
pryon
849f1ee7d1
Fix several bugs in UIMultiLineEdit
...
These are necessary so that UINotepad can actually be used for editing text
2024-06-10 14:13:21 +02:00
pryon
c60c2c09e1
Fix incorrect TAB character width calculation and refactor logic
2024-06-10 14:06:30 +02:00
pryon
3254b3f044
Send SE_CHAR events (CharEvent) for ENTER, TAB and ESCAPE keys
...
So that UINotepad registers them as valid keypresses when typing
2024-06-10 14:04:55 +02:00
pryon
9a35d34fc3
Implement UINotepad
...
Also fix several original game bugs within, some cosmetical, some memory corrupting
2024-06-10 14:02:10 +02:00
pryon
4da5e26cdc
Move CTRL macro to q_shared.h
2024-06-10 13:59:10 +02:00
smallmodel
8a28ad0c36
Fixed explosion effects on protocol below 2.0
2024-06-09 20:16:14 +02:00
smallmodel
e08b2fe382
Added cg_target_game
2024-06-09 20:10:30 +02:00
smallmodel
8b16e94829
Fixed grenade bounce sound overly playing
2024-06-09 19:56:41 +02:00
smallmodel
618223f01b
Ignore NumShaders in protocol version 8 and below
2024-06-09 19:32:15 +02:00
smallmodel
13c63d3e1f
Fixed wrong condition with msg broadcast visibility
2024-06-09 18:51:39 +02:00
smallmodel
8e0aa5185b
Fixed CGM endianness
2024-06-09 18:48:22 +02:00
smallmodel
2b01f092b3
Fixed german model always being set to german_wehrmacht_soldier
2024-06-09 18:23:06 +02:00
smallmodel
1fd238567e
Fixed animation loading endian
2024-06-09 17:55:57 +02:00
smallmodel
cb59edc963
Handle script exceptions in G_ServerSpawned
2024-06-09 16:56:42 +02:00
smallmodel
0ce70b9f8f
Improved/fixed archive support for big-endian platforms
2024-06-09 16:53:50 +02:00
smallmodel
57175cfa5c
Simplified the decompression algorithm and fixed it for big-endian
2024-06-09 16:45:10 +02:00
smallmodel
8aacdcefb8
Fixed lz77 endianness
2024-06-09 14:14:11 +02:00
smallmodel
69766ae87a
Added SwapValue
2024-06-09 13:19:31 +02:00
smallmodel
d3d2082e41
Removed useless print
2024-06-09 13:08:01 +02:00
smallmodel
de621f6acb
Made short3 implementation endianness independant
...
This fixes scripts not working properly as script variables key are using short3
2024-06-09 00:59:23 +02:00
smallmodel
a7c5067475
Fixed the execution of a method on the correct class
2024-06-09 00:07:11 +02:00
smallmodel
7282426736
Improved the networking code for big-endian architectures
2024-06-09 00:02:00 +02:00
smallmodel
0333fd86f8
MSG_DeltaNeeded_ver_15 was never called
2024-06-08 21:52:28 +02:00
smallmodel
ab91ade685
Explicitly use signed char for patch xy because some platforms use unsigned char by default
2024-06-08 19:56:24 +02:00
smallmodel
005afcd53d
Simplified CM_PickTerrainSquareMode
2024-06-08 19:20:27 +02:00
smallmodel
c1604c0c8c
Handle animation file endianness
2024-06-08 14:59:52 +02:00
smallmodel
5155c10136
Fixed scripts not working on big-endian architectures
2024-06-08 14:40:35 +02:00
smallmodel
28c6e3b398
Properly swap terrain patches for rendering on big-endian architectures
2024-06-08 12:48:36 +02:00
smallmodel
41244095b1
CMod_LoadTerrainIndexes: big-endian compatibility
2024-06-08 12:47:18 +02:00
smallmodel
a5535fa789
Make sure to initialize the widget's command handler to NULL.
...
This should fix #305
2024-06-08 01:40:36 +02:00
smallmodel
6796a8b3fe
Properly swap terrain patch values on big-endian systems
2024-06-08 01:08:58 +02:00
smallmodel
819dffcb86
Added MAX_TERRAIN_VARNODES
2024-06-08 01:05:47 +02:00
smallmodel
b54db17069
Added unsigned swaps
2024-06-08 01:03:08 +02:00
smallmodel
e27f2443e8
Fixed skel loading on big-endian systems
2024-06-08 00:53:39 +02:00
smallmodel
a1e0bc5d7c
Implemented TIKI_SwapSkel (used on Big-Endian systems)
2024-06-08 00:40:52 +02:00
smallmodel
28ea95b9ff
Added scale field
2024-06-08 00:08:54 +02:00
smallmodel
e3b9e48d8c
Added TIKI_SKEL_LOD_INDEXES
2024-06-07 22:38:45 +02:00
smallmodel
026b6b2562
Ignore endianness on skd/skb header signature, as it's a string
2024-06-07 22:08:46 +02:00
smallmodel
0fa380ecff
Correctly read the BSP checksum on big-endian systems
2024-06-07 22:01:24 +02:00
smallmodel
ebd885f053
Fixed Subclient not having the correct client name
2024-06-07 20:36:55 +02:00
smallmodel
74ccb03e54
Reduced compilation warnings
2024-06-07 20:34:13 +02:00
smallmodel
50264c4968
Make sure to cast the float number to int when using it in the format specifier
2024-06-07 20:25:47 +02:00
smallmodel
be222b64a1
Fixed one tiny instruction mistake that could cause issues with dynamic lights on terrains
2024-06-07 20:20:19 +02:00
smallmodel
db7ae4ffef
Properly clear the color values
2024-06-07 19:57:14 +02:00
smallmodel
884a76db4c
Drop error instead of throwing an exception to meet non-throwing exception specification
2024-06-07 19:55:33 +02:00
smallmodel
18e5c6e714
Use unsigned format specifier to match MAX_VOTEOPTIONS_BUFFER_LENGTH's type
2024-06-07 19:49:51 +02:00
smallmodel
468341b7d0
Explicitly mark as override
2024-06-07 19:49:29 +02:00
smallmodel
e03b976ffd
Added missing header on scriptclass.cpp source file
2024-06-07 19:42:10 +02:00
smallmodel
34ea099d87
Define _FILE_OFFSET_BITS to 64 due to a bug in readdir() affecting 32-bit architectures
...
readdir() would return NULL, setting errno to EOVERFLOW, unable to load pk3 files
2024-06-06 22:18:23 +02:00
smallmodel
5f2827e2ab
Added hardware requirements
2024-06-05 22:32:36 +02:00
smallmodel
1d887b4655
Fixed leaf light being incorrectly reassigned
2024-06-05 21:21:35 +02:00
smallmodel
6250380f61
Added PowerPC into the build system
2024-06-05 21:13:33 +02:00
smallmodel
6bb475abe7
Fixed PowerPC platform support with proper checks for endianness and ppc64
2024-06-05 21:13:06 +02:00
smallmodel
31ea951357
Fixed SkelMorphGetXyz implementation
2024-06-05 00:43:08 +02:00
smallmodel
091c8b4d12
Optimized channel data memory and performance (feature from moh 2.0 and above)
2024-06-05 00:40:43 +02:00
smallmodel
c4523db991
Added GetBoneChannelType
2024-06-04 23:48:29 +02:00
smallmodel
2b66672d2d
Added MAX_GLOBAL_FROM_LOCAL constant and implemented skelChannelList_s::GlobalChannel and skelChannelList_s::LocalChannel
2024-06-04 21:06:43 +02:00
smallmodel
77de0b78ba
First test if the entity has morphs before proceeding to loop through vertices
2024-06-04 20:20:40 +02:00
smallmodel
0181fbcfa0
Use the weight's bone index if there is no morph
2024-06-04 19:52:32 +02:00
smallmodel
e1f2433c36
Fixed sky portal rendering
...
This fixes #260
2024-06-03 21:36:58 +02:00
smallmodel
c753dcafd8
SurfIsOffscreen: use raw surface values rather than tess values
2024-06-03 21:36:35 +02:00
smallmodel
57ac7d8c19
Removed code that is already present in CG_SetupFog() and CG_SetupPortalSky()
2024-06-03 21:36:12 +02:00
smallmodel
d64ef13b79
Fixed script_skyorigin never being sent to clients
2024-06-03 21:34:48 +02:00
smallmodel
911e87c6ec
physics_off: Don't reset the physics in 1.0 in Single-player mode
...
This fixes #303 in m4l2 where the player doesn't have their gun holstered in the truck
2024-06-03 20:29:41 +02:00
smallmodel
b75c7b64f1
Still allow crouch when glued in 1.0 and in Single-player mode
...
This fixes #303 where the player is standing in the truck in m4l2
2024-06-03 20:28:39 +02:00
smallmodel
135b519dd8
Reduced actor's change of getting curious
2024-06-02 23:47:06 +02:00
smallmodel
b7a0607d52
Using parameters that take the entity rather than raw values
2024-06-02 19:55:42 +02:00
smallmodel
2ee1a2099d
Ignore map name case sensitivity when parsing map-specific animations
2024-06-02 19:46:14 +02:00
smallmodel
7fe7e74fe2
Replaced all stricmp calls with Q_stricmp
2024-06-02 19:44:06 +02:00
smallmodel
0a3a23af41
Using AI_EVENT_MAX to check for max ai events
2024-05-29 23:54:48 +02:00
smallmodel
e89262ed3b
Fixed TIKI_ParseAnimations improperly returning, even when a map was specified, causing parsing issues
2024-05-28 21:38:17 +02:00
smallmodel
21fda4cabd
Removed redundant code
2024-05-28 21:31:28 +02:00
smallmodel
a85694b548
Fixed incorrect method for EV_ScriptThread_Showmenu.
...
This fixes #302 where screen text with the mission date would never be shown.
2024-05-28 20:49:09 +02:00
smallmodel
16464c5a68
Removed zone events from entity
...
This fixes a conflict where some scripts would store stuff in a variable named `zone` in an entity
2024-05-27 23:28:12 +02:00
smallmodel
85c8769512
Fixed incorrect usage of the grid lighting
...
This fixes some entities being invisible when `r_fastentlight` is set to 1, due to the alpha color being 0 (cast from int to char for each color value). Fixes #299
2024-05-20 13:11:48 +02:00
smallmodel
c3abbd9014
Added assertion checks
2024-05-20 13:10:12 +02:00
smallmodel
98239050d8
Correctly archive the active weapon (safe pointer)
...
This fixes the player sometimes being holstered after loading from a save (closes #270 )
2024-05-12 23:55:11 +02:00
smallmodel
dc7caf04a8
Fixed MoveTo not working on waypoints.
...
This fixes an issue where objects using waypoint (like elevators) would move at `(0 0 0)`. Closes #298
2024-05-12 23:40:11 +02:00
smallmodel
db01f72adc
Reimplemented ScriptVariable::entityValue
...
Some script events don't check if it's an actual entity, it would cause crashes.
E3L3 would crash after the player got out of the AB41: the AB41 was targetting a VehiclePoint and vehicles_thinkers.scr script set the `self.collisionent` to `self.target` which caused a crash as `VehiclePoint` doesn't inherit from `Entity`
2024-05-01 20:41:57 +02:00
smallmodel
170b4b0972
Fixed ScriptAimedStrafingGunfire aimTarget never set nor used
...
This fixes the gunfire incorrectly damaging things it shouldn't damage.
For example, the sniper3 balcony AI on e3l1:
The bomber caused this AI to fall before initialization (by damaging them when it shouldn't), the AI became nonsolid. After initialization, the AI had enemy enabled, however it remained nonsolid because of the balcony fall. It was constantly shooting at the player and it was unkillable because it was nonsolid.
The mission wasn't able to be completed because of this issue.
2024-05-01 20:18:52 +02:00
smallmodel
ff6e81d44f
Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors
...
This should fix #170
2024-05-01 18:55:25 +02:00
smallmodel
88bc0e1e85
Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll()
2024-05-01 18:36:27 +02:00
smallmodel
c5b46529b0
Check the client if it has a valid entity for MSG_SetBroadcastVisible()
2024-05-01 18:24:44 +02:00
smallmodel
e5dbfba55e
Fixed an issue where scripts would get compiled every time they are executed, causing a performance issue
2024-05-01 17:54:45 +02:00
smallmodel
daa7aceecf
Fixed sighttrace not properly passing entities
...
This fixes the issue where some scripts (like e2l3's BattleHouse) expect sighttrace to ignore entities (fixes #202 )
2024-05-01 17:43:04 +02:00
smallmodel
35681e7a1f
Added MASK_IGNORE_ENTS
2024-05-01 17:42:02 +02:00
smallmodel
d4dfde3340
Trigger must not be effective when being damaged if it does not take damage
...
This fixes issue with vehicles damaging triggers by touching them (like the ClickItemTrigger on m5l3 with tanks)
2024-04-30 20:26:08 +02:00
smallmodel
05a6b43e08
Check for __APPLE__ to detect MacOS
2024-04-30 19:25:02 +02:00
smallmodel
16f775c78c
Fixed ScriptSlave path with 2 equal points
...
This fixes the script slave moving infinitely and not sending movedone notifications as it would never advance to the next path. e3l4's outro is now fixed because of that (was stuck).
2024-04-29 23:42:05 +02:00
smallmodel
af919dadca
Simplified code for g_showflypath
2024-04-29 20:04:21 +02:00
smallmodel
41c322ec81
Refactored ScriptSlave::FollowingPath and ScriptSlave::SetupPath with bugfixes
2024-04-29 19:59:16 +02:00
smallmodel
ac8c18250d
If the actor is an american, always call ThinkHoldGun_TurretGun() without checking for enemy
2024-04-28 20:39:54 +02:00
smallmodel
4b05c400b2
Round to integer for vectoyaw()
...
This fixes Actor never finishing TurnTo as the DesiredYaw was set to a very precise value
2024-04-28 19:29:54 +02:00
smallmodel
cc85d0c100
Bumped version number
2024-04-22 23:40:00 +02:00
smallmodel
56dce21538
Fixed an invalid access to lighting sphere leaves
...
It was causing crashes on some occasions
2024-04-22 23:39:07 +02:00
smallmodel
3cd5acf3aa
Fixed issue with case-sensitive variables.
...
normal/return commands are case-insensitive
getter/setter commands are case-sensitive
2024-04-22 20:10:01 +02:00
smallmodel
48fc5a72b8
Fixed some setters and getters being inverted
2024-04-22 19:59:20 +02:00
smallmodel
26c3375112
When there is no enter_boneindex for turret slot, use the boneindex instead
...
This fixes #208
2024-04-22 18:28:56 +02:00
smallmodel
e89543710c
Check for max use angle when using the vehicle
2024-04-22 18:04:14 +02:00
smallmodel
ee48193f15
Added notagaxis
...
Fixes #222
2024-04-22 17:21:26 +02:00
smallmodel
6d10ed27c5
Fixed preferred weapon not showing on stats screen
...
Fixes #271
2024-04-22 16:48:24 +02:00
smallmodel
19c68aa25d
Ignore player collision if the actor is already nonsolid
...
This fixes #277 where the vehicle could get stuck due to the actor being solid afterwards
2024-04-21 20:33:31 +02:00
smallmodel
5ee7cb16bb
for ANIM_MODE_SCRIPTED and ANIM_MODE_NOCLIP, set the yaw based on the angular delta
2024-04-21 20:28:54 +02:00
smallmodel
4630a1f386
Fixed wrong return values for Vehicle::EventCanUse
...
It fixes Modello being hardly usable on maps like e3l2
2024-04-21 19:40:33 +02:00
smallmodel
06dab5d8b0
Refactored ScriptThread::EventPointsWithinDist for more clarity
2024-04-21 19:39:39 +02:00
smallmodel
054201bea9
Fixed character assertion fail when the character was a value below 0
2024-04-21 19:07:08 +02:00
smallmodel
f39a4c0bc7
Fixed projectile explosion origin.
...
This fixes exploder triggers sometimes never being triggered (fixes #294 )
2024-04-21 17:47:39 +02:00
smallmodel
0e20d7e880
Fixed arm/arm64 binary loading on Windows
...
(fixes #295 )
2024-04-14 23:03:46 +02:00
smallmodel
927f4bb4bd
Marked overridden virtual methods
2024-04-11 00:30:00 +02:00
smallmodel
f9901787b5
Removed "touch" unregistration
2024-04-11 00:26:45 +02:00
smallmodel
6731f56aea
Fixed m_PrevCodePos usage
2024-04-10 23:42:09 +02:00
smallmodel
d6870ecbee
Added trigger_sideduse from 2.30
2024-04-10 21:44:03 +02:00
smallmodel
eea8c42268
Added GetOwner event
2024-04-10 21:37:49 +02:00
smallmodel
99647e677a
Do projectile vulnerability for vehicles
2024-04-10 00:22:35 +02:00
smallmodel
a5d637dbb3
Added GetOwner()
2024-04-10 00:21:23 +02:00
smallmodel
048a973290
Added GetProjectileHitsRemaining
2024-04-10 00:20:32 +02:00
smallmodel
fa80e0bd75
Implemented FencePost
2024-04-10 00:05:00 +02:00
smallmodel
a23de7b361
Made Killed() a virtual method
2024-04-09 23:54:08 +02:00
smallmodel
dc60cb45b2
Fixed scripts using syntax like $self
2024-04-09 23:22:54 +02:00
smallmodel
2bf1144a14
Removed unused source files
2024-04-09 22:41:41 +02:00
smallmodel
ab5efa5a64
Fixed sentient being improperly attached/detached from/to the turret
...
This fixes #255
2024-04-09 00:12:02 +02:00
smallmodel
ccc98e4c62
Implemented missing ThrobbingBox_Stickybomb()
2024-04-08 23:38:51 +02:00
smallmodel
52424f63f0
Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient
2024-04-08 21:52:48 +02:00
smallmodel
881df7193b
Fixed ThrowObject not usable when spawned from script.
...
This fixes #218
2024-04-08 21:47:24 +02:00
smallmodel
e859bba61d
Added a forgotten call to SetupNextCycle when turning on the projectile generator and fixed the uninitialized delay before beginning the cycle.
...
This fixes artillery system not working on t2l3, t2l4, e1l1... (fixes #224 )
2024-04-08 21:33:59 +02:00
smallmodel
e3beec985e
When parsing and compiling a script, return the length in an output parameter instead so the method can return a boolean to indicate success.
...
This fixes #221 where a script with no code would fail.
2024-04-08 21:04:26 +02:00
smallmodel
9eec50d69f
Fixed script model animation issues, especially when they're looping
...
This fixes #220 .
2024-04-08 20:52:58 +02:00
smallmodel
5a8cc83e6e
Fixed MM stepping
...
This fixes actors being slow and it also fixes actors going under the map
2024-03-31 22:52:30 +02:00
smallmodel
724aeb22ed
Fixed MM_SlideMove() velocity clip and interaction
2024-03-31 22:15:19 +02:00
smallmodel
6fdc756b59
Set terrain rendering settings to max detail by default
2024-03-17 22:38:44 +01:00
smallmodel
25418b7857
Ammo name must be case-insensitive
...
This fixes some maps like t1l3 where the player would have a pistol with 6 bullets and no ammo
2024-03-06 23:49:37 +01:00
smallmodel
b4de0b53e4
Special items must not be archived in persistent data
2024-03-06 19:43:37 +01:00
smallmodel
cacf1ca1b7
Set the unarmed flag when archiving persistent data
2024-03-06 19:35:15 +01:00
smallmodel
98c61529b9
Archive the weapon clip amount in persistent data
2024-03-06 19:33:48 +01:00
smallmodel
6675a491be
Fixed the model name when archiving persistant data
...
This fixes a crash when the next mission map is loaded and then saving/loading afterwards (fixes #237 )
2024-03-06 19:29:07 +01:00
smallmodel
b6485ad7db
Configstring optimization so that there is only one occurence of a configstring index in pending server commands
...
This fixes configstring overflow in big maps like t1l2 (fixes #289 )
2024-03-06 18:54:32 +01:00
smallmodel
9f5df368d1
Fixed infinite player team spectate
2024-03-05 23:30:25 +01:00
smallmodel
e970e29953
Use a constant expression for clarity
2024-03-05 22:59:12 +01:00
smallmodel
9fb559bdb1
Added an assertion check for lastRadarTime
2024-03-05 22:52:19 +01:00
smallmodel
61e9146385
Moved con_set entry to the header file
...
This fixes compilation issue with GCC (fixes #288 )
2024-03-05 18:30:31 +01:00
smallmodel
897c2322b9
Archive the target list
...
This fixes crashes related to scripts using entities by target name
2024-03-04 23:35:22 +01:00
smallmodel
7b8be9fed1
Added ArchiveObject() that accepts a SafePtr
2024-03-04 23:34:31 +01:00
smallmodel
cebb351505
Added and implemented TargetList
2024-03-04 23:08:22 +01:00
smallmodel
b4bce3431b
Archive LightClass object pointer instead of a Class object pointer
2024-03-04 22:51:29 +01:00
smallmodel
c6e3dfdbe6
Fixed velocity clip (sliding along plane)
...
This fixes the issue where vehicles would not be moving precisely where it should be moving (incorrect clipping of the velocity). For example, the minesweeper tank in e1l2 kept getting stuck because it didn't move appropriately (fixes #261 )
2024-03-04 22:40:49 +01:00
smallmodel
22d2790735
Fixed vehicle stepping
2024-03-04 22:27:00 +01:00
smallmodel
5d3b76b249
Cleaned up SetMoveInfo() / SetCEMoveInfo()
2024-03-04 22:26:56 +01:00
smallmodel
7b07be1502
use double instead of float
2024-03-04 22:25:31 +01:00
smallmodel
3acb796b59
Call VectorNormalize() directly in Vector::normalize()
2024-03-04 20:07:06 +01:00
smallmodel
25bbc1793d
Fixed AngleNormalize360
2024-03-04 20:06:35 +01:00
smallmodel
63456beeb0
Code clarity
2024-03-03 22:47:31 +01:00
smallmodel
2e32395cf2
VectorNormalize optimization
2024-03-03 19:51:56 +01:00
smallmodel
d04ed0aace
Made M_PI double
2024-03-03 19:46:32 +01:00
smallmodel
302f06f8d2
Clear the variable if the field cannot be found
2024-03-03 18:54:22 +01:00
smallmodel
4cf4ca2943
Fixed crash on pSoundAlias
2024-03-03 18:53:22 +01:00
smallmodel
fe35e02ed4
Fixed weapon pickup logic, like player picking up the weapon indefinitely when reaching max ammo
2024-03-03 18:09:19 +01:00
smallmodel
5fa1b98d34
Fixed vert Z coord not matching average height
...
This caused issue where verts would never be merged. This should fix #232
2024-03-03 17:52:29 +01:00
smallmodel
bebe117487
Formatted document
2024-03-03 17:34:01 +01:00
smallmodel
26495fe0f8
Refactored R_TerraTriNeighbor
2024-03-03 17:33:35 +01:00
smallmodel
4c4ac9f90e
Added more assertions for consistency
2024-03-03 16:24:09 +01:00
smallmodel
bf5fdb8f06
Fixed improper fence masks
...
This fixes #284 , fixes #280
2024-03-02 15:29:25 +01:00
smallmodel
01e68fd5ee
Fixed turret gun never being killed
...
This fixes #231
2024-03-02 15:29:08 +01:00
smallmodel
e930b5481a
Mark the trigger as dead after kill
2024-03-02 15:27:35 +01:00
smallmodel
9bd4d40f09
Formatted document
2024-03-02 15:00:56 +01:00
smallmodel
40035f4df3
Fixed multi-shaders snow
2024-03-02 14:23:32 +01:00
smallmodel
a7b3fdd70b
Added getConfigStringIdNormalized client game import to normalize config strings
2024-03-02 14:06:32 +01:00
smallmodel
b77af7fced
Implemented R_GetLightingForDecal
2024-03-01 22:59:06 +01:00
smallmodel
52c89f1de3
Fixed comparison operator
2024-03-01 22:31:33 +01:00
smallmodel
e7cd70b8ee
Enable cg_rain by default
2024-03-01 22:19:18 +01:00
smallmodel
e06ee0f26a
Bounce backwards check
2024-02-28 23:40:41 +01:00
smallmodel
76c9e4e048
Fixed pickup message appearing twice
2024-02-28 23:33:10 +01:00
smallmodel
06d8ddbfc7
Fixed AI firing multiple bullets when it should fire one
...
This fixes AI killing the player almost instantly
2024-02-28 22:56:05 +01:00
smallmodel
8b9840d37f
Implemented Game::Archive()
2024-02-28 22:52:44 +01:00
smallmodel
960469be77
Implemented MakePrimitive()
2024-02-28 22:52:25 +01:00
smallmodel
77ef0f3579
Implemented game.detail and game.skill
2024-02-28 22:21:53 +01:00
smallmodel
07c840a4a9
Don't assert for NULL owner
2024-02-28 22:10:18 +01:00
smallmodel
35a8c4edfa
g_droppeditemlife: make sure the value is non-null
2024-02-28 22:10:07 +01:00
smallmodel
36af9e6589
Fixed a very boring mistake ignored by MSVC
2024-02-27 00:02:20 +01:00
smallmodel
ea14ab5664
Implemented special func
2024-02-26 23:25:39 +01:00
smallmodel
1ed8538745
Bounds check clarity
2024-02-26 20:23:31 +01:00
smallmodel
12e36b987a
Use G_DebugRotatedBBox when drawing the entity's bounding box
2024-02-26 19:56:35 +01:00
smallmodel
8324c599de
Implemented G_DebugRotatedBBox
2024-02-26 19:56:23 +01:00
smallmodel
d972c85fba
Formatted debuglines source file
2024-02-26 19:33:52 +01:00
smallmodel
d8b9abe7f5
Fixed call to GunTarget()
...
It was specifying the position in the boolean parameter which lead to wrong results
2024-02-26 19:21:12 +01:00
smallmodel
4f868d9585
Fixed a collision bug with fence masks
2024-02-26 19:19:38 +01:00
smallmodel
e27ac45f44
Don't load TGA without alpha for collision
2024-02-26 19:08:21 +01:00
smallmodel
58d0e43f78
Use MASK_USE instead of MASK_SOLID
2024-02-26 17:37:38 +01:00
smallmodel
a6c1cbfd50
Added MASK_USE
2024-02-26 16:34:31 +01:00
smallmodel
e32222884d
Fixed DisguiseSalute never finishing animation
2024-02-26 15:53:38 +01:00
smallmodel
49a7a1f8ff
minimum visibility is 0.999 and not 1.0
2024-02-26 15:53:17 +01:00
smallmodel
e5275c0f05
Fixed MASK_TRANSITION being wrong
2024-02-25 21:26:08 +01:00
smallmodel
c391605f61
Fixed AI attacking the disguised player
...
This fixes #203
2024-02-25 20:10:02 +01:00
smallmodel
73c9e6f1d8
Ignore disabled ennemies
2024-02-25 19:16:07 +01:00
smallmodel
2d6ac6f0be
Fixed weapon melee AI broadcast
2024-02-25 19:15:41 +01:00
smallmodel
57870103a6
Fixed TriggerVehicle not responding to VehicleCollisionEntity
2024-02-25 18:54:42 +01:00
smallmodel
64604b5c44
Disable non-pvs sound in single-player
...
This fixes #267 where configstrings are full
2024-02-25 18:43:42 +01:00
smallmodel
9960884e3c
Initialize watchFadeTime
2024-02-23 23:53:27 +01:00
smallmodel
593982d586
Added assertion test
2024-02-23 23:53:18 +01:00
smallmodel
f229c1c5a8
Fixed player health in SP
2024-02-23 23:21:44 +01:00
smallmodel
35e9f9982c
Preallocate arguments for sp/dm commands
2024-02-23 23:19:59 +01:00
smallmodel
a0cb46d4a1
Formatting
2024-02-23 23:09:57 +01:00
smallmodel
e8a48184b9
Set the ground entity number to the glue master
2024-02-23 23:09:29 +01:00
smallmodel
d2aa26248f
Don't allow ducking when physics are off
...
This fixes #251
2024-02-23 23:02:29 +01:00
smallmodel
0f1de72ae6
Initialize the ground entity number
2024-02-23 22:51:08 +01:00
smallmodel
efaea69c09
Don't evaluate state when immobile
2024-02-23 21:12:38 +01:00
smallmodel
a67dbff603
Reset state to STAND when the player has no physics
2024-02-23 21:12:23 +01:00
smallmodel
35e6435382
Reimplemented DropInventoryItems from 2.30
2024-02-22 23:12:04 +01:00
smallmodel
7a2735885f
Send information about sentient's team
...
This fixes #259
2024-02-22 22:50:36 +01:00
smallmodel
cc721a3db6
Lexer fixes for integer
...
This fixes map loading issues (fixes #258 )
2024-02-22 21:36:31 +01:00
smallmodel
1a5cac2c6a
Implemented all parm methods
...
This fixes, #249 and fixes #217
2024-02-22 20:44:15 +01:00
smallmodel
ef08f1c8f3
Fixed turret fire issues
2024-02-22 20:21:53 +01:00
smallmodel
8919890dbe
Fixed entity collision for vehicles
...
This fixes vehicle not properly handling damage triggers (fixes #223 , fixes #240 )
2024-02-22 19:59:28 +01:00
smallmodel
cf6335d180
Fixed VehicleTouched not handling damage properly if there is no driver
2024-02-22 18:29:31 +01:00
smallmodel
a86a707e4a
Added more variables to initialize
2024-02-22 18:29:16 +01:00
smallmodel
9d61993878
Archive name_index
2024-02-21 20:59:41 +01:00
smallmodel
6eb20a3524
Added PostSpawn for ammo
...
This fixed ammo being spawned in the air without falling (fixes #244 )
2024-02-21 20:59:28 +01:00
smallmodel
7314543c88
Fixed snow bullet hit effect
...
This fixes #246
2024-02-21 20:17:01 +01:00
smallmodel
bb4b10d752
Use result from Cvar_InfoString_Big for CS_SYSTEMINFO
2024-02-21 20:13:24 +01:00
smallmodel
416c568c51
Make CVAR_ROM variables appear first in info strings
2024-02-21 20:13:08 +01:00
smallmodel
65d3a51a17
Use '\n' instead of 10
2024-02-21 20:12:14 +01:00
smallmodel
e55f5902d5
Avoid using constant values
2024-02-21 20:12:05 +01:00
smallmodel
b0180383df
Fixed FFA scores
...
This fixes #242
2024-02-21 19:37:49 +01:00
smallmodel
61f0fc665f
Fixed MG42 reload anim name
2024-02-20 23:29:47 +01:00
smallmodel
b0c1d79132
Fixed AI mg42 fire delay
2024-02-20 23:29:38 +01:00
smallmodel
7945c2ca66
Fixed target's m_Team accidentally being overwritten
...
This causes NPC to look invulnerable (fixes #238 )
2024-02-20 22:57:02 +01:00
smallmodel
8b2b1a9a47
S_AddLoopingSound: ignore null sfx handle
2024-02-20 22:42:54 +01:00
smallmodel
b76f9a9a6c
Fixed skel_entity_cache initialization
2024-02-20 22:42:34 +01:00
smallmodel
8af5da5fca
tiki assert check
2024-02-20 20:45:05 +01:00
smallmodel
cbe6d85bcd
Added multiple cache per entity
2024-02-20 20:44:55 +01:00
smallmodel
6b6e2c947c
Fixed vNorm not being initializing causing crashes on rare occasions
...
This should fix #169
2024-02-20 19:53:08 +01:00
smallmodel
66fcc2cd14
Cleaned up VSS_AddRepulsion
2024-02-20 19:52:11 +01:00
smallmodel
af829772f9
Cleaned up VSS_CalcRepulsionForces and fixed vss index
2024-02-20 18:54:59 +01:00
smallmodel
7b6a558fe5
Check for valid turret gun in P_UserAim
...
When the player dies, it gets detached from turret can would cause crash (#216 )
2024-02-19 23:41:57 +01:00
smallmodel
4122ee4168
Fixed RunAndShoot state crash due to NULL moving patrol node
...
(#214 )
2024-02-19 23:25:39 +01:00
smallmodel
b77f62ab58
Load/Save SimpleArchivedEntity
...
This fixes #213 where elevator wouldn't go up because of missing waypoint
2024-02-19 23:23:15 +01:00
smallmodel
783bf1b63c
Archive ignorevelocity member
2024-02-19 23:22:53 +01:00
smallmodel
a0728b4a8a
Using MASK_CLICKITEM mask for ClickItemAttack
2024-02-19 23:10:14 +01:00
smallmodel
ea6e865cc8
Added MASK_CLICKITEM
2024-02-19 19:59:14 +01:00
smallmodel
1da4113110
Added FuncLadder archive method
...
This fixes bug where ladder would get unusable after loading from save game (see #211 )
2024-02-19 19:36:46 +01:00
smallmodel
7956746b65
Fixed inward sphere argument: the argument should be optional
...
See #209
2024-02-19 19:34:11 +01:00
smallmodel
10a8d13ade
Added missing variables to archive
2024-02-18 23:27:15 +01:00
smallmodel
65b47a2b3a
Fixed AnimDone never being called
...
This fixes maps like e1l2 never starting because it waits for an anim to finish
2024-02-18 21:54:18 +01:00
smallmodel
46cc00d669
Set m_fMaxSpeed
2024-02-18 21:53:33 +01:00
smallmodel
5521cf9ab3
Fixed m_fMaxSpeed being always set to 250
2024-02-18 20:10:18 +01:00
smallmodel
a770df1e0b
Fixed path not found spam
2024-02-18 15:47:07 +01:00
smallmodel
03943a23ac
Fixed badplace and run and shoot think never working
2024-02-17 20:10:00 +01:00
smallmodel
685dc0336a
Corrected loop ordering
2024-02-17 00:05:39 +01:00
smallmodel
776012fedf
Health must have a targetname by default in 2.0 and above
2024-02-16 23:52:25 +01:00
smallmodel
6ba9f2655c
Call PostSpawn after constructing the health instance
2024-02-16 23:51:34 +01:00
smallmodel
8a3b62e93f
Fixed targetname error
2024-02-16 23:50:57 +01:00
smallmodel
bd999a6d9c
Fixed Trace's pass_entities parameter (didn't properly ignore entities)
2024-02-15 23:48:23 +01:00
smallmodel
f46078965d
info_null must inherits from Listener instead of Entity
...
This fixes Level::AllocEdict issues on some maps that use it a lot (like t2l4) #206
2024-02-15 21:15:37 +01:00
smallmodel
60f6bb17e3
Fixed AI parameters not fixing AI parameters
2024-02-15 20:40:55 +01:00
smallmodel
fdf1dac618
Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
2024-02-15 20:23:50 +01:00
smallmodel
373a35acf0
Fixed target trigger being triggered by itself
2024-02-15 20:23:17 +01:00
smallmodel
abfdac59ba
Make aiMaxDeviation only supported on 2.0 and above
2024-02-15 00:21:01 +01:00
smallmodel
efc1354dcb
Fixed entity monitoring always used
2024-02-14 20:58:19 +01:00
smallmodel
c9f2603692
Don't suppress below 2.0
2024-02-14 20:48:11 +01:00
smallmodel
aab24260e2
FriendlyInLineOfFire should return false below 2.0
2024-02-14 20:47:54 +01:00
smallmodel
e450156bf7
Fixed path goal movement
2024-02-14 20:46:43 +01:00
smallmodel
1533c02a41
Fixed cover hide
2024-02-14 20:32:57 +01:00
smallmodel
c4855029a9
Fixed motion facing
2024-02-14 20:32:40 +01:00
smallmodel
4fa457118f
Fixed CanMovePathWithLeash() not returning the correct result
2024-02-14 20:06:35 +01:00
smallmodel
33b403d6eb
Fixed MASK_CANSEE
2024-02-14 19:58:29 +01:00
smallmodel
a5c6654dcb
Fixed m_fMaxDistanceSquared initialization value
2024-02-14 19:22:19 +01:00
smallmodel
07ec6adecb
Fixed ViewJitter never being removed
2024-02-14 18:40:34 +01:00
smallmodel
ceb901e9ca
Fixed disconnected menu not being pushed properly
2024-02-14 18:32:06 +01:00
smallmodel
651b86b066
Added comment for more clarity
2024-02-13 18:23:23 +01:00
smallmodel
a4003dd61c
Only execute anim/suppress.scr if targeting 2.0 and above
2024-02-13 18:16:52 +01:00
smallmodel
5e461786f9
Added a comment about FriendlyInLineOfFire
2024-02-13 18:15:54 +01:00
smallmodel
45108c6f4b
Fixed curious' finished animation global function
...
This fixes AI being permanently stuck in a curious animation
2024-02-13 17:38:11 +01:00
smallmodel
bc0d373dcd
Fixed AI getting blocked because of an obstacle
2024-02-13 17:37:28 +01:00
smallmodel
0f37a8f6ea
Fixed m_fLeashSquared initialization
2024-02-13 16:42:54 +01:00
smallmodel
03ceaf82ce
Fixed AngleMod() being inaccurate
...
This caused issues with Actor never finishing turning (because it expected the desired yaw to be at the exact same angle rounded by 0.001)
2024-02-13 16:23:47 +01:00
smallmodel
1e5e5e24f6
Fixed entity monitoring never printing
2024-02-13 16:23:06 +01:00
smallmodel
eb993dbd43
Fixed grenade toss location and wall facing
2024-02-13 16:22:56 +01:00
smallmodel
4f5abb3412
Fixed int conversion when printing the awareness
2024-02-13 16:22:39 +01:00
smallmodel
6418d79d76
Call PostThink() in Think_Alarm()
2024-02-13 16:22:18 +01:00
smallmodel
796a3a711f
Fixed animation delta over time
2024-02-13 01:01:51 +01:00
smallmodel
0ef743d945
Forgot newline
2024-02-13 01:01:39 +01:00
smallmodel
7c33f98ae9
Use m_fFollowRelativeYaw
2024-02-13 00:57:37 +01:00
smallmodel
51ba1e2951
Properly use identity / identitylighting when cgen isn't explicitly specified
2024-02-12 23:47:07 +01:00
smallmodel
0b16d599d5
Added UseCount for image_t
2024-02-12 22:11:15 +01:00
smallmodel
3b2223ad22
image validity check
2024-02-12 22:11:00 +01:00
smallmodel
186583148a
Use proper values for GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T
2024-02-12 22:10:00 +01:00
smallmodel
5475624b7f
Added DDS support + handle compressed textures correctly
2024-02-12 20:19:33 +01:00
smallmodel
d5be69239a
Added GL 1.3 functions
2024-02-12 20:18:52 +01:00
smallmodel
304645d720
Ignore CGEN_BAD stages
2024-02-12 19:50:32 +01:00
smallmodel
0591152f99
Added ifCvar / ifCvarnot support
2024-02-12 17:18:51 +01:00
smallmodel
74e8a38c00
When idle, limit the turret's pitch to the max idle pitch
2024-02-12 16:59:20 +01:00
smallmodel
5cadab46ab
Fixed fence mask being incorrectly specified as transparent rather than opaque
2024-02-12 16:49:27 +01:00
smallmodel
1577927d99
Ignore collision if the brush has a trace content and the trace content wasn't specified in the trace flags
2024-02-12 16:48:58 +01:00
smallmodel
5a0aeb2f88
Fixed last fire time being incorrectly set in the future
2024-02-12 15:12:55 +01:00
smallmodel
7a1f7773bf
Use sin/cos instead of sinf/cosf (accuracy)
2024-02-12 15:05:33 +01:00
smallmodel
b0e597cf55
Fixed vehicle collision orientation
2024-02-12 15:02:55 +01:00
smallmodel
c40d073d7a
Refactored CM_CheckTerrainTriSphere
2024-02-12 14:17:04 +01:00
smallmodel
dd8b3f607a
Fixed terrain tri sphere collision not returning correct results with small objects
2024-02-12 13:36:56 +01:00
smallmodel
5cc599984d
Fixed bullet hit effect for glass
2024-02-12 00:29:52 +01:00
smallmodel
b95b8c4c20
Fixed water bullet effect
2024-02-12 00:17:30 +01:00
smallmodel
3e190ca4b3
Added MASK_SHOT_FLUID (there are so many masks)
2024-02-12 00:02:28 +01:00
smallmodel
3853d1ef39
Properly map the CGM message depending on the protocol version
2024-02-11 23:38:24 +01:00
smallmodel
bf700186d0
Fixed bounce velocity reduction
2024-02-11 23:31:26 +01:00
smallmodel
ca7cacfdcc
Add a debug line when bouncing if enabled (for AI)
2024-02-11 23:27:21 +01:00
smallmodel
b893f4f89f
Properly stop if on ground
2024-02-11 23:20:52 +01:00
smallmodel
109686aca2
Reduce the velocity when bouncing
2024-02-11 23:14:08 +01:00
smallmodel
6840df4eca
backoff value should be 1.4 for bounce and 1.6 for Gib
2024-02-11 23:11:11 +01:00
smallmodel
ed3f212bd8
Also check for slide with bounce movetype
2024-02-11 23:10:21 +01:00
smallmodel
e1f2a51f2b
Only move angles if there is an angular velocity
2024-02-11 23:07:32 +01:00
smallmodel
d3870309fb
Fixed MASK_MONSTERSOLID
2024-02-11 22:56:44 +01:00
smallmodel
1fa2031f11
When a player is inside a vehicle, use the vehicle's health for the health stat
2024-02-08 20:41:33 +01:00
smallmodel
1d765125c7
Fixed facets and planes being badly initialized
2024-02-08 20:35:11 +01:00
smallmodel
5aa70d91f3
Fixed patch subdivisions
2024-02-07 23:44:59 +01:00
smallmodel
f018c2c15a
Ignore shaders for surface starting with the name "material"
2024-02-07 23:36:04 +01:00
smallmodel
1b8ad12b25
Call RefreshMaterial() instead of ReregisterMaterial()
2024-02-07 23:33:12 +01:00
smallmodel
078aa01895
Reimplemented RefreshMaterial()
2024-02-07 23:33:02 +01:00
smallmodel
f0aad4bb21
Don't mark the driver slot as unused by default
2024-02-07 22:51:50 +01:00
smallmodel
8fe054b063
Fixed door open direction
2024-02-06 23:32:33 +01:00
smallmodel
ac63e6c627
Rotate the client when blocked, and make sure the checked's velocity doesn't reach the push move speed
2024-02-06 23:31:48 +01:00
smallmodel
434a48af7d
Initialize m_iNumShotsFired
2024-02-06 22:57:37 +01:00
smallmodel
c5dcf96717
Implemented all RB_Calc functions
2024-02-06 22:54:48 +01:00
smallmodel
84791c42bc
Implemented RB_CalcSunReflectionTexCoords
2024-02-06 22:23:26 +01:00
smallmodel
e032a1a627
Implemented all tcMod values
2024-02-06 22:16:20 +01:00
smallmodel
1f2b5dcc86
Added and fixed all missing tcMod parameters
2024-02-06 20:07:39 +01:00
smallmodel
8bd30ffb22
Added rate tmod variable
2024-02-06 19:59:14 +01:00
smallmodel
fbf67fccc3
Added TMOD enum values from AA 1.11
2024-02-06 19:55:21 +01:00
smallmodel
b848ee0fac
Added rotateStart and rotateCoef for rotate tcMod
2024-02-06 19:48:55 +01:00
smallmodel
4a39e5411f
Fixed patch collision in position test
2024-02-05 23:46:43 +01:00
smallmodel
336ba6181e
Don't allocate planes / facets if there are none
2024-02-05 23:25:41 +01:00
smallmodel
c9aedf242d
Fixed scoreboard sending incorrect data for spectators
2024-02-05 21:03:10 +01:00
smallmodel
500c70016f
Don't crossblend with new weapons
2024-02-05 20:13:23 +01:00
smallmodel
cf1dbf07c7
Corrected MASK_CLICK tracemask (especially for patches surface)
2024-02-04 20:46:05 +01:00
smallmodel
13ec3435b4
Fixed rain num shaders
2024-02-04 19:36:56 +01:00
smallmodel
fce0f7b357
Better rain handlijng
2024-02-04 19:36:34 +01:00
smallmodel
0fabdc8c44
Added current objective index
2024-02-04 19:25:03 +01:00
smallmodel
2174f2ff85
For "delete" and "remove", use Listener::ScriptRemove
2024-02-04 19:09:08 +01:00
smallmodel
ac40373c09
Use RemoveVehicleSoundEntities() to remove sound entities
2024-02-04 19:08:37 +01:00
smallmodel
d5908bd75c
Fixed frag grenade spelling in SP
2024-02-04 16:30:31 +01:00
smallmodel
8cf3be3526
If in thinks, don't delete the object immediately
2024-02-04 16:30:22 +01:00
smallmodel
0290fa3351
Set default animation on the attached model if the tag was not found
2024-02-04 16:30:02 +01:00
smallmodel
937f3993ec
Removed unusable FX in 1.11 and below
2024-02-04 16:10:49 +01:00
smallmodel
d501285057
Play pain animation only in 2.0 and above
2024-02-04 15:47:48 +01:00
smallmodel
0ed92943de
Fixed commands not being executed properly on a specific type of array of listeners
2024-02-03 23:22:06 +01:00
smallmodel
56044dd8f8
HideMouse doesn't take parameters
2024-02-03 23:19:55 +01:00
smallmodel
e8109076f4
Assign shaders to surfaces that don't have a shader assigned
2024-02-03 23:03:41 +01:00
smallmodel
0a31ab7558
Use the correct view model animation for the kar98 mortar
2024-02-03 21:23:59 +01:00
smallmodel
e73be7ef5c
Smoke grenades don't exist in vanilla Allied Assault
2024-02-03 21:19:04 +01:00
smallmodel
aa209e0aaf
Fixed plane distance not being copied correctly with terrain square mode 5 or 6
2024-02-03 21:09:26 +01:00
smallmodel
570dddddd8
Formatted cm_terrain source files
2024-02-03 21:07:49 +01:00
smallmodel
534176423e
Fixed trace error with Vehicle Hit(MV2)
2024-02-02 23:05:55 +01:00
smallmodel
ca2c2fb8fe
Use floating-point operation in CalculateBoxPoints()
2024-02-02 23:05:18 +01:00
smallmodel
4388b7b187
AI_ThinkActive() must be used if the owner is an Actor
2024-02-02 19:26:11 +01:00
smallmodel
368f94ce3b
Fixed spline improperly returning the number of points when appending
2024-02-02 19:23:09 +01:00
smallmodel
e7fd0f7419
Merge pull request #138 from ysdragon/dev
...
Fixed compilation using Clang 16+
2024-01-31 20:43:30 +01:00
DraGoN
92f7c3633f
Fixed compilation using Clang 16+
2024-01-30 22:54:13 +00:00
smallmodel
bf27caa61e
Fixed vehicle lacking gravity
2024-01-29 22:55:48 +01:00
smallmodel
808916029e
Formatted scriptthread source file
2024-01-29 00:03:51 +01:00
smallmodel
5f3ee10bc0
Fixed Linux compilation error because of stupid CL accepting anything
2024-01-29 00:01:39 +01:00
smallmodel
45f50cfe25
Fixed array variable being case-sensitive
2024-01-28 23:53:02 +01:00
smallmodel
42c0605abf
Fixed game message printing possible random characters if the string is empty
2024-01-28 23:33:59 +01:00
smallmodel
f83839e01b
Fixed crash with WhatIs command if the entity doesn't have a model
2024-01-28 23:32:43 +01:00
smallmodel
24dbc1ce4e
Use C vectors
2024-01-28 23:29:56 +01:00
smallmodel
d8505eff2b
Fixed label parameters being incorrectly case-sensitive
2024-01-28 23:17:00 +01:00
smallmodel
bca71ade85
Added automatic addition of idle animation when there is none (from 2.30 code)
2024-01-28 23:16:47 +01:00
smallmodel
7518d7b418
Reworked FS_CanonicalFilename
2024-01-28 20:41:17 +01:00
smallmodel
3f8aeac7e6
Exported WriteSkelmodel
2024-01-28 20:27:58 +01:00
smallmodel
c4a9a87929
Added TIKI_AddDefaultIdleAnim
2024-01-28 20:24:17 +01:00
smallmodel
7eca455795
Set the idle skelmodel and increase the number of skels
2024-01-28 20:24:04 +01:00
smallmodel
cb9ac23b23
Added TIKI_AllocAnim
2024-01-28 20:23:05 +01:00
smallmodel
4a66a41f91
Added idle skel and number of skeletons
2024-01-28 20:19:14 +01:00
smallmodel
665c35d089
Added TIKI array max values
2024-01-28 20:18:09 +01:00
smallmodel
0a634c633b
Fixed crash when loading MP3 in OpenAL
2024-01-28 19:41:31 +01:00
smallmodel
eb70b30e7a
Fixed an issue with the lexer (space before thhe dot)
2024-01-28 19:40:32 +01:00
smallmodel
8d188073b4
When pushing a menu, the max motion time must be taken from the head menu
2024-01-27 21:26:37 +01:00
smallmodel
ceea855c6f
Also play Widget motion if there is a fade sequence
2024-01-27 21:26:11 +01:00
smallmodel
9b7f192dce
Corrected marks not working on entities like doors
2024-01-27 21:14:13 +01:00
smallmodel
23a866f6f8
Implemented R_GetInlineModelBounds
2024-01-27 20:53:17 +01:00
smallmodel
946a7a406c
Fixed client not quitting when dedicated is set to 1
2024-01-27 20:45:56 +01:00
smallmodel
e209290073
Fixed cSpline using wrong positions
2024-01-25 21:55:21 +01:00
smallmodel
2c441ee541
Fixed vehicle sound entity using bad sound prefix
2024-01-25 21:55:03 +01:00
smallmodel
dd768ec9ef
Formatted VehicleSoundEntity source files
2024-01-25 21:54:44 +01:00
smallmodel
adaeaea596
Fixed other code that makes the game crash when length is 0
2024-01-25 19:48:34 +01:00
smallmodel
5a44740592
Fixed invalid event name causing crashes
2024-01-24 21:52:22 +01:00
smallmodel
97a0bd90ec
Set default values for sv_invulnerabletime and sv_team_spawn_interval depending on the target protocol
2024-01-24 20:37:43 +01:00
smallmodel
92ee1d9caf
Reset location print after sending it
2024-01-24 20:19:22 +01:00
smallmodel
9ab28dc7da
Fixed objective maps appearing twice
2024-01-23 22:42:27 +01:00
smallmodel
840501c8dd
Fixed waffenss skin name
2024-01-23 00:04:41 +01:00
smallmodel
ef4b79b1f5
Fixed pm_flags being wrong on Allied Assault
2024-01-22 23:53:25 +01:00
smallmodel
b6b35079ef
Fixed crouch height bounding box
2024-01-22 23:53:13 +01:00
smallmodel
b8e8aead93
Fixed issues with multiple consecutive dollars
...
This fixes the issue with scripts, like `m6l1c` that accidentally use double dollars for targetnames, like `$$player`
2024-01-22 22:20:25 +01:00
smallmodel
dd378db4d0
Avoid the use of fabs() for dot product
2024-01-22 00:08:27 +01:00
smallmodel
cc048f5099
Fixed some sounds being improperly replaced
2024-01-21 23:50:15 +01:00
smallmodel
ac02afaae6
Don't spam the console with OpenAL errors
2024-01-21 23:48:49 +01:00
smallmodel
bff58ae615
Removed trace.startsolid check
2024-01-21 23:30:48 +01:00
smallmodel
748934edcd
Fixed incorrect box in brush testing
2024-01-21 23:30:38 +01:00
smallmodel
d9fb375812
Fixed collision issues due to steps
2024-01-21 20:46:15 +01:00
smallmodel
55582a85ab
Fixed entityNum callback
2024-01-18 20:39:04 +01:00
smallmodel
9255c5259d
Fixed spawnpoint issues
2024-01-18 20:23:41 +01:00
smallmodel
f1e2a45520
Don't crash if the length is 0
2024-01-18 20:05:57 +01:00
smallmodel
cb9e69238c
Initialize buffer to 0 (integer)
2024-01-17 23:15:38 +01:00
smallmodel
56b2971dee
Fixed AL positioning and volume
2024-01-17 20:44:32 +01:00
smallmodel
ad917d96c8
Use roundf() for more clarity
2024-01-17 19:33:07 +01:00
smallmodel
1fd7bd3fa5
Fixed MP3 loading and improperly configured channels
2024-01-16 20:54:41 +01:00
smallmodel
1234bd89c7
Fixed wrong configstring for the soundtrack
2024-01-16 20:54:10 +01:00
smallmodel
187ee87f10
Make sure to initialize new sound system
2024-01-16 20:28:13 +01:00
smallmodel
5ae88b816d
Initialize pSoundAlias to NULL
2024-01-16 20:27:56 +01:00
smallmodel
3418691f88
Added S_NeedFullRestart and S_ReLoad
2024-01-16 20:27:43 +01:00
smallmodel
4e8a51db81
Fixed Wav not loading properly
2024-01-16 20:27:32 +01:00
smallmodel
2629ef17c3
Made snd_codec c++ aware
2024-01-16 20:27:20 +01:00
smallmodel
9b63625c2b
Add snd_codec
2024-01-16 20:27:10 +01:00
smallmodel
970d72cf07
Implemented snd_openal_new.cpp
2024-01-15 23:04:25 +01:00
smallmodel
d88870bc04
Added more exports
2024-01-15 23:04:13 +01:00
smallmodel
9b35e13923
Added qalGetSourceiv / qalGetBufferfv
2024-01-15 23:04:01 +01:00
smallmodel
032eb11cfb
Implemented various methods
2024-01-12 00:04:36 +01:00
smallmodel
9ea7b77231
Added channel flags and loopsound flags
2024-01-12 00:04:20 +01:00
smallmodel
318dc18891
Added MAX_OPENAL_POSITION_CHANNELS
2024-01-10 23:03:03 +01:00
smallmodel
8d327cd0a0
Added more SFX flags and exports
2024-01-10 23:02:30 +01:00
smallmodel
d3de937ee0
Added FS_CorrectCase
2024-01-10 19:45:53 +01:00
smallmodel
3be1673eb9
Added boolean sound DMA variables
2024-01-10 19:32:44 +01:00
smallmodel
13f23ace76
Added macros for more clarity
2024-01-09 23:30:29 +01:00
smallmodel
26c50f15dc
Added s_volume and sfx exports + added load_sfx_info() declaration
2024-01-09 23:28:28 +01:00
smallmodel
46aa58d0cd
Made qal.h C++ aware
2024-01-09 23:28:01 +01:00
smallmodel
aac9dd40de
Add USE_OPENAL=1 definition when USE_SOUND_NEW is defined
2024-01-09 23:27:51 +01:00
smallmodel
71dba1b7dc
Added snd_info.cpp
2024-01-08 23:25:48 +01:00
smallmodel
8b85e4e075
Export number_of_sfx_infos and sfx_infos
2024-01-08 23:25:41 +01:00
smallmodel
028489d673
Implemented snd_mem_new.c
2024-01-08 23:15:12 +01:00
smallmodel
5c4c14a17d
Added SFX flags
2024-01-08 23:15:09 +01:00
smallmodel
2e10a96d11
Crosshair must always be shown in 1.11 and below regardless of the property
2024-01-08 23:05:21 +01:00
smallmodel
09ad42ba47
Fixed players not being able to use while firing, below 2.0
2024-01-08 22:56:26 +01:00
smallmodel
88ccaee5cc
Implemented C++ sound DMA
2024-01-08 20:07:26 +01:00
smallmodel
e936a0b995
Added more declarations
2024-01-08 20:03:25 +01:00
smallmodel
ff5b0b7607
Added snd_mem_new.c
2024-01-08 19:43:47 +01:00
smallmodel
edd2fd5e63
Renamed aarch64 to arm64
2024-01-08 18:37:33 +01:00
smallmodel
08d97e0277
Added snd_miles source files
2024-01-07 23:50:02 +01:00
smallmodel
21d0675035
Using vec3_t instead of a pointer to float
2024-01-07 23:42:32 +01:00
smallmodel
1dfb81917c
Added public driver functions
2024-01-07 23:38:57 +01:00
smallmodel
af8c92f090
Added public OPENAL driver declarations
2024-01-07 23:36:32 +01:00
smallmodel
04e0242422
Added source files for OpenAL FAKK (unimplemented)
2024-01-07 20:10:53 +01:00
pryon
110ffc3a01
Implement UIField ( #90 )
...
* Implement UIField
* Formatting and naming fixes
- Ran clang-format on previously modified files
- Replaced ifdef guards with `#pragma once`
- Changed wording in comments above OPM-only changes for easier searchability
2024-01-04 23:51:16 +01:00
smallmodel
6b4a8bd627
Fixed jumpstart modheight not working on AA
2024-01-02 23:32:06 +01:00
smallmodel
0d851fdb68
Players now get correct weapons depending on the target game version
2024-01-02 18:38:21 +01:00
smallmodel
5064f2c16d
Added g_target_game
2024-01-02 18:30:46 +01:00
smallmodel
ac46d0eef0
Added sv_minplayers variable
2024-01-02 18:14:13 +01:00
smallmodel
70c71b69ee
Added a feature to let each team have their own objective location
2024-01-02 00:52:25 +01:00
smallmodel
4487113c58
Fixed dlight image name
2024-01-01 23:52:38 +01:00
smallmodel
983f5b9ca4
Fixed UI sounds
2024-01-01 23:17:09 +01:00
smallmodel
13612d3de9
r_fastdlights is not a cheat-protected cvar
2024-01-01 22:52:08 +01:00
smallmodel
6317ca7183
Fixed the origin of cone emitters
2024-01-01 22:33:05 +01:00
smallmodel
2b96aac1c8
PointToSelectionPoint: the p parameter must be a constant
2024-01-01 21:57:49 +01:00
smallmodel
a6b75aefa4
Implemented UIMultiLineEdit
2024-01-01 20:34:50 +01:00
smallmodel
7dc72b435e
Formatted multiline edit source file
2024-01-01 15:57:44 +01:00
smallmodel
5a586f4700
Implemented UIHorizScroll
2024-01-01 15:45:40 +01:00
smallmodel
ef50a5f2cd
Prepared UIHorizScroll for implementation
2024-01-01 15:01:23 +01:00
smallmodel
c2c3f6aa1b
Implemented miniconsole
2024-01-01 14:53:16 +01:00
smallmodel
9c8ca98e68
Added anisotropic filtering
2024-01-01 14:25:02 +01:00
smallmodel
3a18c9f327
Fixed PrintJustified virtual parameter
2024-01-01 01:53:23 +01:00
smallmodel
9438f6497d
Added partial implementations
2024-01-01 01:50:10 +01:00
smallmodel
5c3c3f8e70
Finished View3D implementation (implemented PrintSound, LocationPrint, DrawSubtitleOverlay, and CenterPrint)
2024-01-01 01:42:44 +01:00
smallmodel
3d3c99cd22
Formatted cl_uiview3d source files
2024-01-01 00:32:31 +01:00
smallmodel
b3464e620e
Updated features implementation
2023-12-31 23:43:30 +01:00
smallmodel
72a38b0b68
Implemented UIDialog
2023-12-31 23:43:22 +01:00
smallmodel
46e7f29820
Fixed dialog bad cancel command
2023-12-31 23:43:05 +01:00
smallmodel
cb36015a38
Updated features implementation
2023-12-31 23:15:22 +01:00
smallmodel
66cb10a3bf
Added a fix that reset the viewangles if it is NaN
2023-12-31 23:14:22 +01:00
smallmodel
bfdd99a028
Added m_parent to get values from parent
2023-12-31 23:13:24 +01:00
smallmodel
63ef75222e
Added isVirtual and getVirtualScale
2023-12-31 23:12:40 +01:00
smallmodel
072ba0a38f
Fixed fullbright light not setting the colors correctly
2023-12-31 22:15:19 +01:00
smallmodel
576869bda0
Fixed UIFakkLabel::Draw() implementation
2023-12-31 22:02:59 +01:00
smallmodel
0d556b1b40
Implemented cl_invrender
2023-12-31 22:02:47 +01:00
smallmodel
0cd217b484
Fixed RB_Sphere_SetupGlobals() setting up sphere in leafs when there is no world loaded
2023-12-31 21:53:13 +01:00
smallmodel
907255837e
Added INV_ALIGN_NONE
2023-12-31 15:35:00 +01:00
smallmodel
ebf33349a3
Added EV_ClearInvItemReference declaration
2023-12-31 15:34:53 +01:00
smallmodel
ea6920b711
Added CL_Key_ForceCommand
2023-12-31 15:34:45 +01:00
smallmodel
53a47d470a
Implemented cl_inv
2023-12-31 14:19:57 +01:00
smallmodel
7fe7b6ce79
Formatted cl_inv* source files
2023-12-31 13:32:46 +01:00
smallmodel
0110704abd
Fixed after a map change when setting sv_maxclients
2023-12-31 01:17:16 +01:00
smallmodel
aca23fc62f
Fixed call vote button not working
2023-12-31 01:01:38 +01:00
smallmodel
c0a284927e
Fixed vote item name being empty
2023-12-31 00:53:26 +01:00
smallmodel
2d911c37a4
Added vote commands for cgame
2023-12-31 00:39:43 +01:00
smallmodel
1e7af27227
Fixed DM map selection having the incorrect map path
2023-12-31 00:38:41 +01:00
smallmodel
06678a8b0a
Added UI_MultiplayerMainMenuWidgetsUpdate from mohaas/mohaab
2023-12-31 00:38:22 +01:00
smallmodel
e1706610c4
Fixed versions for mohaas server
2023-12-30 23:52:25 +01:00
smallmodel
7bb940d819
Implemented LAN game list
2023-12-30 23:03:56 +01:00
smallmodel
b4e0120428
Using ioquake3 code for IPv6 support and network fixes
2023-12-30 23:03:49 +01:00
smallmodel
db1013d926
Use clc.connectStartTime instead of clc.connectTime
2023-12-30 22:59:57 +01:00
smallmodel
759dacd345
Added com_gamename
2023-12-30 21:36:54 +01:00
smallmodel
903fd28953
set cls.bNewLocalServerInfo to tell when there are new local servers
2023-12-30 21:10:27 +01:00
smallmodel
6c520babf0
Make sure to register the material for each GetMaterial() call
2023-12-30 21:09:23 +01:00
smallmodel
9bb2fda6df
Fixed events declaration
2023-12-30 19:50:15 +01:00
smallmodel
d48b37ece1
Implemented UIGlobalGameList
2023-12-30 19:18:59 +01:00
smallmodel
f4164e84e1
Made fields and methods protected instead of private
2023-12-30 19:18:54 +01:00
smallmodel
33aabadaf5
Implemented FAKK Load game class
2023-12-30 19:09:48 +01:00
smallmodel
e815fda908
Fixed save's comment being set to the filename
2023-12-30 19:09:31 +01:00
smallmodel
fe04adee1d
Formatted source files
2023-12-30 17:36:01 +01:00
smallmodel
115647a8c0
Use ApplyPlayerModel/GetPlayerModel from mohaab 2.40
2023-12-30 17:23:30 +01:00
smallmodel
ddd70eadf6
Exported PM_FilenameToDisplayname and PM_DisplaynameT
2023-12-30 17:23:11 +01:00
smallmodel
319e00214e
Refactored DeactivateCurrentSmart
2023-12-30 17:11:25 +01:00
smallmodel
6bdcfc2b6f
Fixed PassEventToWidget improperly passing events to widgets not matching the name
2023-12-30 17:11:12 +01:00
smallmodel
ae0a2238da
Set mouse position with player model
2023-12-30 16:55:06 +01:00
smallmodel
a69f9fe88b
Implemented UI player model picker
2023-12-30 16:54:57 +01:00
smallmodel
696b57f990
Formatted uWinMan source file
2023-12-30 16:54:46 +01:00
smallmodel
998c1b78c7
Added all picker models from mohaa 1.0 up to mohaab 2.40
2023-12-30 14:10:06 +01:00
smallmodel
8c207f094d
Implemented PMPickerItem and added name parameter to FileSelected/FileChosen methods
2023-12-30 02:22:41 +01:00
smallmodel
09c9c0ef51
Added UI map rotation from BT 2.40
2023-12-30 01:59:03 +01:00
smallmodel
8cd571c96c
Implemented all UIListBox methods and implemented Draw() from BT 2.40
2023-12-30 01:50:12 +01:00
smallmodel
979af2925d
Fixed hide commands and show commands not executing properly
2023-12-30 01:09:11 +01:00
smallmodel
f092eab842
Added InsertItem() and setCurrentItem() for UIListBox
2023-12-30 00:03:21 +01:00
smallmodel
3d4832ca85
Formatted uilistbox source files
2023-12-30 00:01:14 +01:00
smallmodel
b120fc6f2f
Fixed sorting being wrong
2023-12-29 23:03:08 +01:00
smallmodel
c299ad92aa
Improver UI_DMMapSelect_f for SH/BT
2023-12-29 22:06:49 +01:00
smallmodel
956cd59385
Implemented MP map picker
2023-12-29 22:06:36 +01:00
smallmodel
acbd802790
Make COM_IsMapValid always return true from now
2023-12-29 21:59:23 +01:00
smallmodel
c4bcecf5e0
Added COM_IsMapValid
2023-12-29 21:24:23 +01:00
smallmodel
09949251ac
Implemented cl_uisoundpicker
2023-12-29 20:23:42 +01:00
smallmodel
43218f1685
Use a const str& reference
2023-12-29 20:19:28 +01:00
smallmodel
eb7d01b3e7
Implemented cl_uimaprunner
2023-12-29 20:18:04 +01:00
smallmodel
c58e6d58b4
Filter "_sml" maps for maplist
2023-12-29 20:05:36 +01:00
smallmodel
3a892e1a47
Implemented file picker class
2023-12-29 20:05:29 +01:00
smallmodel
5bb487e1fa
Set default parameter for fontname
2023-12-29 20:04:57 +01:00
smallmodel
4ae091be4b
Added a slash at the end of the scripts folder name
2023-12-29 19:56:34 +01:00
smallmodel
7654ab6be6
FS_ListFilteredFiles: Fixed subdirectory listing and added support for searching multiple extensions
2023-12-29 19:56:23 +01:00
smallmodel
193cc9dc10
Added FS_FileTime (unimplemented)
2023-12-29 18:59:06 +01:00
smallmodel
a6d268e1a1
Added subdirectory and directory search support for FS_ListFilteredFiles
2023-12-29 18:27:41 +01:00
smallmodel
7822e94e61
Formatted picker source files
2023-12-29 14:38:55 +01:00
smallmodel
eb663fdbc1
Fixed a crash due to subtitle when there is no player
2023-12-28 21:08:07 +01:00
smallmodel
c738a40c05
Fixed links
2023-12-28 21:03:58 +01:00
smallmodel
2ca3443b7f
Moved Playing with bots section to getting_started_running.md doc
2023-12-28 21:02:05 +01:00
smallmodel
06be4c03fa
Use htmlpreview to open the g_allclasses.html file
2023-12-28 20:59:43 +01:00
smallmodel
32d77f4a7d
Split README into multiple docs
2023-12-28 20:54:05 +01:00
smallmodel
d217b1d561
Fixed some events having wrong parameters for documentation
2023-12-28 20:50:47 +01:00
smallmodel
0167f0a3a4
Using Added in OPM comments
2023-12-28 20:35:33 +01:00
smallmodel
4304ad0faa
Fixed weapon attachment not correcting properly
2023-12-28 19:16:54 +01:00
smallmodel
3be17376e4
Fixed wrong landmine defuse direction
2023-12-28 18:55:43 +01:00
smallmodel
0b4fd4c17e
Fixed isabandoned returning 1 if the player has a landmine
2023-12-28 18:53:32 +01:00
smallmodel
66c4499b2e
Fixed ScriptThreadLabel::Execute with other/owner param
2023-12-28 18:30:15 +01:00
smallmodel
cde13177a4
Don't set the ground entity in Entity::droptofloor
2023-12-28 18:22:10 +01:00
smallmodel
9fce2575ab
Commented out the code that makes triggers only respond to killed/activate messages
2023-12-28 18:21:58 +01:00
smallmodel
8f8e92c8c3
Don't cound the number of shots if the owner is the world
2023-12-28 17:47:18 +01:00
smallmodel
8683d317fe
Set origin2 and player's num shots fired when placing landmine
2023-12-28 17:45:53 +01:00
smallmodel
1178c619bc
Fixed variables not being restored properly
2023-12-28 17:31:36 +01:00
smallmodel
2fa568eb01
CL_KeyEvent must not handle GUI mouse events, as it's the job of the UIWindowManager
2023-12-28 17:26:32 +01:00
smallmodel
d62242d653
use PRINT_WARNING instead of PRINT_DEVELOPER when an image couldn't be found
2023-12-28 17:25:51 +01:00
smallmodel
991bf2f1f5
Fixed m_firstResponder being nulled out in UIWindowManager::getFirstResponder()
2023-12-28 17:21:56 +01:00
smallmodel
2f241343ff
Don't accept the bind for null and pause keys
2023-12-28 17:21:32 +01:00
smallmodel
035de09c15
Formatted cl_keys.cpp source file
2023-12-28 17:21:02 +01:00
smallmodel
d3a4407391
Make sure to not service a view event if the first responder is NULL
2023-12-28 13:04:29 +01:00
smallmodel
395c16ce24
Fixed bind label selection
2023-12-28 12:50:40 +01:00
smallmodel
f7accc01ad
Fixed bind selection and highlight
2023-12-28 12:47:27 +01:00
smallmodel
3733154e63
Fixed alternate binding not working properly
2023-12-28 01:29:46 +01:00
smallmodel
2ef95ddba9
Fixed improper binding and text location
2023-12-28 01:29:33 +01:00
smallmodel
043f8cba22
Implemented UIFakkBindList and UIFakkBindListLabel
2023-12-28 01:12:43 +01:00
smallmodel
09ab172630
Added UIBindButton events
2023-12-28 01:12:19 +01:00
smallmodel
c23a182bec
Added bindlistener events
2023-12-28 01:11:17 +01:00
smallmodel
c321470382
Implemented CL_LoadBind
2023-12-27 22:53:49 +01:00
smallmodel
932bdd402c
Implemented UIBindButton
2023-12-27 22:47:01 +01:00
smallmodel
3692671f49
Implemented bind_t and bindlistener
2023-12-27 20:19:58 +01:00
smallmodel
1cd4c35a79
Bumped version number
2023-12-27 18:54:57 +01:00
smallmodel
c0f7a48649
Formatted ui source files
2023-12-27 18:54:20 +01:00
smallmodel
c1258f160b
Do not clear sv_fps cvar when restarting/switching map
2023-12-27 18:43:37 +01:00
smallmodel
bdb9feb7c5
Updated README
2023-12-27 18:18:45 +01:00
smallmodel
830cbe7af2
Fixed issues with animation when sv_fps was above 20
2023-12-27 18:04:41 +01:00
smallmodel
4eb83c0766
Fixed weapon attachments not being detached
2023-12-27 16:29:00 +01:00
smallmodel
210f2fef77
Formatted source file
2023-12-27 16:28:28 +01:00
smallmodel
d19a6160d2
Call SetWeaponAnim() instead of NewAnim() for weapon animation
2023-12-27 16:25:37 +01:00
smallmodel
cd773cf73f
Set last active weapon only if the weapon is not an inventory item
2023-12-27 16:13:12 +01:00
smallmodel
f3b9a10f7a
Detach weapons already attached to the attach tag only if the current weapon attach tag is valid
2023-12-27 15:54:55 +01:00
smallmodel
709283ff33
Fixed MAX_ACTIVE_WEAPONS check (out of bounds)
2023-12-27 15:49:33 +01:00
smallmodel
fae261d7da
UI game message fix
2023-12-27 15:43:28 +01:00
smallmodel
6b5e527b6b
Fixed callvote line breaks
2023-12-27 15:38:17 +01:00
smallmodel
b7005a310e
Fixed callvote still executing kick with an invalid player
2023-12-27 15:14:08 +01:00
smallmodel
edd25b9264
Readded support for supporting configstrings in multiple chunks
2023-12-27 15:13:42 +01:00
smallmodel
65a8b03ee4
Fixed infinite loop in SV_SendConfigstring when sending multiple chunks
2023-12-27 15:13:17 +01:00
smallmodel
0044ec0ac0
Increased MAX_CMD_LINE for testing purposes
2023-12-27 15:11:17 +01:00
smallmodel
73111d854d
Fixed an infinite loop bug when selecting the previous/next weapon
2023-12-27 14:07:57 +01:00
smallmodel
065ab98175
Added a comment in CondMinChargeTime about the crash fix
2023-12-27 14:07:34 +01:00
smallmodel
cbeaeba828
Use IsSubclassOfWeapon() and IsSubclassOfPlayer()
2023-12-27 14:06:22 +01:00
smallmodel
7af2a9444e
Updated paragraph about bug reports
2023-12-26 18:40:54 +01:00
smallmodel
f476f3690a
Another README update
2023-12-26 12:22:37 +01:00
smallmodel
fae02da4b1
Updated README
2023-12-26 12:14:38 +01:00
smallmodel
b0e4e29ce3
Merge pull request #88 from pryon/misc-fixes
...
Misc fixes
2023-12-20 19:34:26 +01:00
pryon
11f7728b9d
Move strdup'd string cleanup to uipopup_describe's dtor
2023-12-20 17:52:02 +01:00
pryon
7510b05d25
Properly free memory allocated by strdup calls
2023-12-18 19:56:26 +01:00
pryon
e467f91262
Fix pulldown menu labels showing raw cvar values
2023-12-18 17:49:01 +01:00
pryon
b03afb899d
Add thirdparties dir and generated parser/lexer files to .gitignore
2023-12-18 17:46:52 +01:00
pryon
ec71ff3c3c
Implement UIPopupMenu ( #87 )
...
* Implement UIPopupMenu
* Use `std::fmax` for floats
2023-12-17 22:51:18 +01:00
smallmodel
02ce50ace2
Treat "not all control paths return a value" warning as an error
2023-12-07 18:32:10 +01:00
smallmodel
4a4a552a05
Fixed crash due to corrupted stack values
2023-12-07 18:04:57 +01:00
pryon
5b3615d262
Implement UIPulldownMenuContainer ( #86 )
...
* Implement UIPulldownMenuContainer
* Review suggestions:
- remove unnecessary extern declarations
- add comment about a possible memleak
2023-12-05 23:27:27 +01:00
pryon
2821488c93
Implement UIPulldownMenu ( #85 )
...
* Implement UIPulldownMenu
* Remove unnecessary value-type member initialization
2023-12-05 19:50:41 +01:00
smallmodel
9814887b10
Don't execute Git if the source directory is not a working Git repo
2023-11-29 19:04:24 +01:00
smallmodel
3f86381541
Only allow builds on branches (and not tags), as tags are built during the deployment
2023-11-29 18:18:30 +01:00
smallmodel
7736966dc1
Fixed the README
2023-11-29 18:17:14 +01:00
smallmodel
60faa9dd9b
Updated the version number
2023-11-29 17:57:47 +01:00
smallmodel
75f8f86f86
Fixed compilation error on some compilers
2023-11-29 00:08:35 +01:00
smallmodel
0ee1307e75
Fixed missing m_Thread archive
2023-11-28 20:26:40 +01:00
smallmodel
f0c38305b5
Fixed defaultEntry having a NULL value even if there are elements
2023-11-28 20:13:55 +01:00
smallmodel
e07dda6991
Fixed defaultEntry not being initialized after archiving
2023-11-28 20:10:23 +01:00
smallmodel
b10ce9a426
Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately
2023-11-28 19:50:19 +01:00
smallmodel
2ac2800ecb
Only archive used variables on the local VM stack
2023-11-28 19:14:09 +01:00
smallmodel
e59200a7de
Fixed cSpline archiving bad values
2023-11-27 20:35:23 +01:00
smallmodel
a7902a8837
Added FollowPathRelativeYaw and NormalAngles
2023-11-27 20:30:36 +01:00
smallmodel
615726cc75
Added FollowPathRelativeYaw
2023-11-27 20:22:37 +01:00
smallmodel
839abf6076
Added missing variables to archive
2023-11-27 20:20:00 +01:00
smallmodel
c7c8d4580d
Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler
2023-11-27 20:07:57 +01:00
smallmodel
2cc47e10f9
Added missing iNextLandTime archived variable
2023-11-27 20:06:19 +01:00
smallmodel
8fc5dacebf
Removed bBindChilds unused variable + added more variables to archive
2023-11-27 20:06:05 +01:00
smallmodel
cb23f3bb70
Added missing weapon_class archived variable
2023-11-27 20:05:36 +01:00
smallmodel
d7350d8629
Added Clear() method in ScriptThreadLabel
2023-11-27 20:05:21 +01:00
smallmodel
ac6b5ef1f7
Fixed wrong area portal writing
2023-11-27 19:37:29 +01:00
smallmodel
7fdd26c59e
Added m_fHealRate archived variable
2023-11-27 19:37:26 +01:00
smallmodel
fad555308b
Archive ScriptVM and ScriptThread appropriately
2023-11-27 19:30:40 +01:00
smallmodel
969255c48e
Fixed areaPortals being broken after reading from archive
2023-11-26 20:44:21 +01:00
smallmodel
433305617c
IsAlive: check if the given listener is an actual entity
2023-11-26 20:38:14 +01:00
smallmodel
5418d84c7e
Fixed m_fpsTiki being uninitialized when archiving
2023-11-26 20:36:23 +01:00
smallmodel
cca37e3dfe
Added and using SAVEGAME_STRUCT_VERSION
2023-11-26 20:33:07 +01:00
smallmodel
0e9d83ee14
Added a check to debug the total of archived items
2023-11-26 20:31:58 +01:00
smallmodel
ecbf7f6caa
Fixed Archive method not calling parent class archive method
2023-11-26 20:00:12 +01:00
smallmodel
5a3638fa68
Better for loop clarity
2023-11-26 19:55:07 +01:00
smallmodel
111088b540
Formatted document
2023-11-26 19:54:07 +01:00
smallmodel
ba1703ebf0
When loading an entity from archive, set the model only if the entity allows model to be archived
2023-11-26 19:49:51 +01:00
smallmodel
825df20a72
Fixed game being stuck on mission stats screen in single-player
2023-11-26 19:30:54 +01:00
smallmodel
0a42fd79d2
Clear radar on cgame shutdown
2023-11-26 19:30:28 +01:00
smallmodel
e50a041c12
SimpleEntity subclass flags name now starts with ECF_ prefix
2023-11-16 23:17:06 +01:00
smallmodel
ce0e9fe77e
Added portable turret anim blends + fixed anim blends
2023-11-16 23:03:04 +01:00
smallmodel
5105dcce04
Updated version patch number
2023-11-15 23:17:37 +01:00
smallmodel
58b4a9a676
Added bullet alpha (from moh 2.0 and above)
2023-11-15 21:02:34 +01:00
smallmodel
1146c834fb
Fixed bad bullet coords being sent
2023-11-15 21:02:23 +01:00
smallmodel
9068264132
Make sure to remove the view model and detach the player when the turret gun is being removed
2023-11-15 20:42:16 +01:00
smallmodel
59ac8ea437
Clear the partial immobile flag when initializing the player's physics
2023-11-15 20:41:41 +01:00
smallmodel
afafacaeec
Fixed bullet tracer issues with multiple bullets
2023-11-15 20:41:35 +01:00
smallmodel
baf451d2a2
Cleaned up bg_public
2023-11-15 20:39:09 +01:00
smallmodel
d588012168
Don't use ANIM_MASK
2023-11-15 19:45:58 +01:00
smallmodel
a3ed25cb2e
Use WEAPON_CLASS_ITEM1 instead of raw 256 constant value
2023-11-15 19:36:29 +01:00
smallmodel
c399f45841
Weapon::SetItemSlot() fixed missing bitwise negate
2023-11-15 19:36:09 +01:00
smallmodel
6a6eeae4ee
Updated README
2023-11-14 18:53:40 +01:00
smallmodel
65f36505d1
Updated README
2023-11-14 18:05:50 +01:00
smallmodel
b852980842
Fixed bullet tracer speed
2023-11-14 17:55:08 +01:00
smallmodel
d351ced78b
Added comment for sv_pure
2023-11-14 17:54:53 +01:00
smallmodel
4cd45c63c4
Return fs_gamedir in FS_GetCurrentGameDir()
2023-11-14 17:39:12 +01:00
smallmodel
de16a72aed
Using droperror instead of print
2023-11-14 17:31:49 +01:00
smallmodel
4b29c63fc9
Added ioq3 features like bans
2023-11-14 17:30:17 +01:00
smallmodel
770e832592
Added Com_strCompare and player name completion
2023-11-14 17:17:36 +01:00
smallmodel
14f9acdb57
Fixed "spin" event name
2023-11-14 14:09:52 +01:00
smallmodel
573a6f5bd5
Updated README
2023-11-14 14:06:57 +01:00
smallmodel
8c64b7aa89
Clear charge start time on respawn
2023-11-14 14:06:39 +01:00
smallmodel
8d49f8935c
Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
...
This fixes issues with animation being stuck on secondary grenade charge
2023-11-14 14:04:37 +01:00
smallmodel
ff8ec63e95
Call IsRepeatType() instead of checking the animFlags
2023-11-14 14:03:23 +01:00
smallmodel
771ee1b5a9
Forward-declare Event and Listener to omit some warnings
2023-11-14 01:08:09 +01:00
smallmodel
096692fec8
Fixed usage of 2D vector array
2023-11-14 01:07:23 +01:00
smallmodel
d29454b44d
Use %zu instead of %d
2023-11-14 01:06:52 +01:00
smallmodel
30a1ccb2e2
Made stateString const char*
2023-11-14 01:04:22 +01:00
smallmodel
ea1b411cc0
Forward-declare skelHeaderGame_s and skelAnimFrame_s to omit some warnings
2023-11-14 01:02:27 +01:00
smallmodel
7794ee8aea
Mark Archive() method 'override'
2023-11-14 00:54:20 +01:00
smallmodel
99a9022b53
Fixed Italian player not switching to the Breda weapon after spawning
2023-11-14 00:50:35 +01:00
smallmodel
1255964e6b
Added a fix that prevent players from equipping weapons from the other team
2023-11-14 00:49:32 +01:00
smallmodel
37de859bee
Fixed field var breaking code position on exception
2023-11-14 00:16:09 +01:00
smallmodel
990aa5cdb2
Initialize m_iBadPlaceIndex to 0
2023-11-14 00:06:26 +01:00
smallmodel
befcedcf58
Fixed OPCODE_STORE_FIELD_REF incorrectly not skipping field on exception
...
It would cause invalid opcode afterwards.
2023-11-14 00:06:23 +01:00
smallmodel
eeb697570d
Fixed collapse index still being processed with SKB files (would cause crashes)
2023-11-14 00:04:42 +01:00
smallmodel
6410567e9a
Initialize obfuscation mapping (still unimplemented)
2023-11-13 23:44:04 +01:00
smallmodel
bde7242cc7
Added more screenshots
2023-11-13 23:31:22 +01:00
smallmodel
e8aad97975
Fixed alignment issue on ARM CPUs
2023-11-13 23:28:42 +01:00
smallmodel
0662359776
Implemented DamageEvent() / EventGetActivator()
...
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
2023-11-13 22:20:16 +01:00
smallmodel
5568d160ab
Fixed uninitialized shader variable in CG_DrawCrosshair()
2023-11-13 22:18:38 +01:00
smallmodel
defa297a56
Fixed debug lines being always drawn
2023-11-13 20:39:03 +01:00
smallmodel
782c37c4fe
Updated version number
2023-11-13 20:38:49 +01:00
smallmodel
6f03c88ad5
Formatted playerbot source file
2023-11-13 20:33:06 +01:00
smallmodel
3ec980c8ec
Fixed bots being blocked
2023-11-13 20:31:50 +01:00
smallmodel
c0a50eb2ff
Fixed infinite spectator switch loop
2023-11-13 20:31:41 +01:00
smallmodel
f73e4b6f22
Check if the turret is valid before detaching remote owner
2023-11-13 20:30:51 +01:00
smallmodel
096972827e
Fixed half of archived entities being deleted during restart
2023-11-13 19:35:46 +01:00
smallmodel
08c040d4ea
Reset smoke sprites during restart
2023-11-13 19:34:13 +01:00
smallmodel
6d8b6b5f29
Fixed objectives text
2023-11-13 19:25:52 +01:00
smallmodel
410f1c0ed8
Only include listener.h when compiling C++
2023-11-13 18:36:20 +01:00
smallmodel
cb73cfd57b
Fixed "unknown game mode" error
2023-11-13 18:23:26 +01:00
smallmodel
8cb8a7f370
Fixed objectives being wrong
2023-11-13 18:23:15 +01:00
smallmodel
8c893acfff
Don't spawn the initial player if the game isn't single-player
2023-11-13 18:23:01 +01:00
smallmodel
e453d1fa17
Added "none" for teamwin argument
2023-11-13 18:22:35 +01:00
smallmodel
a7301ed7b6
Fixed teamwin not working on TOW and Liberation
2023-11-13 18:21:08 +01:00
smallmodel
42ebfd5394
Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above
2023-11-13 17:46:33 +01:00
smallmodel
cdf2f84b14
Added ScriptModelRealDamage class
2023-11-13 16:33:11 +01:00
smallmodel
2592aeab8b
Fixed improper bullet path on wood and metal
2023-11-13 01:21:08 +01:00
smallmodel
34d4225ea0
Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model
2023-11-13 01:20:19 +01:00
smallmodel
17dcb4b00e
Entity's clipmask must be MASK_SOLID
2023-11-13 00:58:33 +01:00
smallmodel
eb1d096539
Fixed vehicle turret gun indefinitely shaking
2023-11-13 00:35:55 +01:00
smallmodel
05c74655be
Fixed SimpleActor::SetPath not setting path correctly
2023-11-13 00:35:32 +01:00
smallmodel
3e0e0ba3b1
Fixed FindCover() wrong algorithm
2023-11-13 00:35:11 +01:00
smallmodel
f90b6cd18c
Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set
2023-11-13 00:34:26 +01:00
smallmodel
f0ecfcb708
Updated README
2023-11-12 21:51:09 +01:00
pryon
177702d027
Implement UISlider ( #79 )
...
* Implement UISlider
* Use proper enum type for the left and right arrow key constants
2023-11-12 16:39:22 +00:00
pryon
64429232f8
Add missing virtual calls to UIList methods ( #80 )
...
* Add missing virtual calls to UIList methods
* Add missing virtual call in UICheckBox::Draw
2023-11-12 16:39:04 +00:00
smallmodel
d6b7fecb69
Refactored navigation with moh 2.0 features
2023-11-09 23:44:53 +01:00
smallmodel
51a0ee56aa
Refactored FindNearestSniperNode()
2023-11-09 21:55:28 +01:00
smallmodel
2ed369568c
Fixed AllocPathNode() and FreePathNode() not working as intended
2023-11-09 21:10:43 +01:00
smallmodel
e5b7e16d1a
Added AI_CONCEALMENT_MASK and use AI_LOW_WALL_ARC
2023-11-09 21:10:20 +01:00
smallmodel
4a9f676d5d
Tidied up FindPathX methods
2023-11-09 21:01:30 +01:00
smallmodel
0e0da3d767
Added MASK_CORNER_NODE
2023-11-09 21:01:03 +01:00
smallmodel
343ce4a6a7
Using vec3_t type for start/end/position
2023-11-09 19:58:46 +01:00
smallmodel
df8b854cb7
Cleaned up GeneratePath methods
2023-11-09 19:52:53 +01:00
smallmodel
831dc770d8
Added droptofloor()
2023-11-09 19:37:25 +01:00
smallmodel
8a9285c64f
Cleaned up navigate source files and added low-wall arc
2023-11-09 19:31:20 +01:00
smallmodel
7e4e06b09d
Fixed FinishReloading not working properly
2023-11-08 22:24:07 +01:00
smallmodel
96748b3fbc
Fixed vote's last text position
2023-11-07 23:06:11 +01:00
smallmodel
f1325048e9
Fixed crosshair's endpos friend test
2023-11-07 23:05:54 +01:00
smallmodel
deee21eb68
Fixed vote string alignment position
2023-11-07 23:02:07 +01:00
smallmodel
2f43e5c5ea
Fixed crosshair friend icon on mohaa 1.11
2023-11-07 23:01:49 +01:00
smallmodel
4766067edb
Fixed crosshair incorrectly hiding
2023-11-07 22:54:05 +01:00
smallmodel
bc54f22639
Crosshair is now handled by the cgame module
2023-11-07 22:44:13 +01:00
smallmodel
20c8c87e79
Draw vote and crosshair
2023-11-07 22:43:13 +01:00
smallmodel
3a5dcd6a3c
Increased MAX_BUFFERS
2023-11-07 22:34:04 +01:00
smallmodel
a5ba02c2bb
Added crosshair variables
2023-11-07 19:30:46 +01:00
smallmodel
e1554efc08
Fixed paused icon location
2023-11-07 19:20:52 +01:00
smallmodel
9d652dd41b
Unpause if the game module doesn't allow pausing
2023-11-07 19:20:40 +01:00
smallmodel
22eadf2c08
Removed code that prevent pausing in debug builds
2023-11-07 19:20:26 +01:00
smallmodel
d3f1b62208
Added pause command
2023-11-07 19:20:07 +01:00
smallmodel
affc28ab79
Removed win32/unix folders (unused)
2023-11-07 18:57:34 +01:00
smallmodel
41be7f44ab
Added comment
2023-11-06 20:45:57 +01:00
smallmodel
646c1f0f16
Fixed lightorigin and attach offset being badly calculated
2023-11-06 19:58:36 +01:00
smallmodel
3cea097b48
Added EV_Turret_SetMaxUseAngle and EV_Turret_SetStartYaw to TurretGun's event responses
2023-11-06 19:41:34 +01:00
smallmodel
786d72575e
Fixed buggy sky rendering
2023-11-06 19:32:49 +01:00
smallmodel
6d9a794aaf
Fixed assertion failed when numskins equals MAX_TIKI_SHADER
2023-11-06 19:17:03 +01:00
smallmodel
9e69df1e94
Check for valid model and anim num in **TIKI_Anim_NameForNum()**
2023-11-06 19:09:06 +01:00
smallmodel
72d4bb0206
Added more checks to avoid crashes
2023-11-06 18:59:18 +01:00
smallmodel
f68e06a949
Use MAX_TIKI_ALIASES instead of the constant number (4095)
2023-11-06 18:30:11 +01:00
smallmodel
f4da539d95
Use vec3_t type for coordinates/angles
2023-11-06 18:11:12 +01:00
smallmodel
17af75a9bb
Formatted TIKI source files
2023-11-06 18:08:53 +01:00
smallmodel
dcbb39d640
Formatted skeletor source files
2023-11-06 17:58:58 +01:00
smallmodel
d0ba1df4e0
G_BroadcastAIEvent: ignore non-actor and non-bots
2023-11-05 21:02:07 +01:00
smallmodel
2b92869683
Moved eAIEvent enum to entity.h
2023-11-05 21:00:41 +01:00
smallmodel
379a4b0ce4
Fixed AI not being able to open doors
2023-11-05 20:58:37 +01:00
smallmodel
d4c7d4a7e1
Avoid broadcasting to AI if the entity has notarget set
2023-11-05 20:58:25 +01:00
smallmodel
dcac24c9e2
Fixed EventStopAtEnd() incorrectly stopping the vehicle
2023-11-05 20:39:04 +01:00
smallmodel
753589d840
Made TriggerSave only trigger once
2023-11-05 20:37:37 +01:00
smallmodel
382903c9e1
Added cSpline() constructor (sets points to 0)
2023-11-05 20:09:39 +01:00
smallmodel
f29fec0b31
Formatted spline source file
2023-11-05 19:09:29 +01:00
smallmodel
f9dc37d60a
Fixed HudPrint using argument 0 instead of 1 for the message
2023-11-04 19:02:24 +01:00
smallmodel
c5e48c67bb
Return "unarmed" for item prefix/name that cannot be found
2023-11-04 19:02:08 +01:00
smallmodel
cc62ebcffc
Don't display an error for viewmodelanim fps tiki
2023-11-04 19:01:48 +01:00
smallmodel
0f36504959
Implemented vote options for cgame module
2023-11-04 18:43:10 +01:00
smallmodel
1fb8e25209
Use PRId64 and PRIu64 format specifier for sprintf in str with 64-bit int constructor
2023-11-04 00:41:06 +01:00
smallmodel
260876b1a2
Always print messages to console regardless of whether or not it's a game message / death message
2023-11-04 00:23:49 +01:00
smallmodel
e4fc074f09
Formatted cl_ui source files
2023-11-04 00:22:35 +01:00
smallmodel
7899e5161e
Add a newline at the end of dmmessage errors
2023-11-04 00:20:27 +01:00
smallmodel
95603b1142
Convert chat prefix for localization
2023-11-04 00:08:53 +01:00
smallmodel
bf8e0eb812
Other player was not receiving the private message
2023-11-04 00:05:18 +01:00
smallmodel
0c04ffc1e8
Added and implemented InfoLandmark
2023-11-03 22:10:14 +01:00
smallmodel
bd86acf118
EV_REMOVE should be -9.0
2023-11-03 22:07:43 +01:00
smallmodel
6caa16444e
Return an str for battle language instead of const char*
2023-11-03 22:00:49 +01:00
smallmodel
94d4cbeb82
Enhanced Player's dmmessage implementation (say + voice)
2023-11-03 21:56:31 +01:00
smallmodel
b31f4bc00c
Added and implemented CG_xxxVote functions
2023-11-03 21:28:46 +01:00
smallmodel
cf0808e119
Added client vote options code (partially implemented)
2023-11-03 21:09:18 +01:00
smallmodel
92333909fd
Fixed commands being executed twice
2023-11-03 20:40:45 +01:00
smallmodel
9c68af92be
Added more console commands to initialize
2023-11-02 20:23:45 +01:00
smallmodel
bc5d7f5e93
Added "reloadmap" console command from moh 2.0 and above
2023-11-02 20:20:58 +01:00
smallmodel
f2ba9a88be
Reimplemented G_ScriptCmd()
2023-11-02 20:15:08 +01:00
smallmodel
81b711364e
Use Event::Exists() instead of getting it, to see if an event exists
2023-11-02 20:14:34 +01:00
smallmodel
554e0c7fac
Formatted gamecmds source files
2023-11-02 20:07:29 +01:00
smallmodel
bd2c1c387b
Added Event::Exists() to check if a given command name exists
2023-11-02 20:05:59 +01:00
smallmodel
f19edac9ca
Fixed audio spatialization
...
The yaw was inverted specifically for the Miles Sound System. But as the engine was never using Miles, the yaw mustn't be inverted
2023-11-02 19:57:46 +01:00
smallmodel
1698f6d1bf
The return value of an event must be the first value
2023-11-02 19:53:26 +01:00
smallmodel
2c3180813a
Fixed improper path lookahead
2023-11-02 19:33:10 +01:00
smallmodel
a262fe5d9d
Removed pAnimThread assert as it can be NULL
2023-11-02 19:11:44 +01:00
smallmodel
a69249ee22
Fixed an issue where PathAvoidsSquadMates() would set bad coordinates for path
2023-11-02 19:11:29 +01:00
smallmodel
393c2a81d1
Check for indice bounds
2023-11-01 23:06:14 +01:00
smallmodel
3a6be342ce
Added new ScriptModel functions from mohaas 2.0 and above
2023-11-01 22:35:07 +01:00
smallmodel
6616bfe53e
Formatted document
2023-11-01 22:21:09 +01:00
smallmodel
bafe60f48f
Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol
2023-11-01 20:16:44 +01:00
smallmodel
e306c415f0
Only move the client if there is no turret or if the turret doesn't allow user's aim
2023-11-01 20:15:44 +01:00
smallmodel
56a8c8d48d
Set parm.owner, prevent to trigger non-use trigger with EV_USE, set projectile owner
2023-11-01 20:10:57 +01:00
smallmodel
421f1d39a4
SV_HitEntity must return true if something was hit
2023-11-01 20:09:46 +01:00
smallmodel
7c655944a5
Convert fields name to lower
2023-11-01 19:16:01 +01:00
smallmodel
0a27f37dc0
Set the last entity network time
...
This fixes Actor sometimes stuck on idle state
2023-11-01 18:03:29 +01:00
smallmodel
4695932ea1
Added StoppedNotify()
...
This fixes scripts waiting for another executing script which fixes Actor being stuck on some animations
2023-11-01 17:31:46 +01:00
smallmodel
7fe7a12167
In CreateThreadInternal and CreateScriptInternal, use GetScriptClass() directly from ScriptThread
2023-11-01 16:53:31 +01:00
smallmodel
f9487b0ba3
Ignore CR in source line
2023-11-01 16:53:09 +01:00
smallmodel
7c5c34741c
Added more script trace and initialize state to STATE_EXECUTION in ScriptVM constructor
2023-11-01 16:52:30 +01:00
smallmodel
d09459f4bf
Made Unpause() more explicit
2023-10-31 23:24:11 +01:00
smallmodel
c0c6598151
Actor::WeaponSound() was not properly working
2023-10-31 23:23:29 +01:00
smallmodel
f52fcc6f0e
Process the parent of each entity correctly
2023-10-31 23:22:43 +01:00
smallmodel
2e9ef64bd2
g_timescripts misspell
2023-10-31 23:21:55 +01:00
smallmodel
ff3ee39830
Fixed field name not showing in the exception message
2023-10-31 20:39:28 +01:00
smallmodel
abd757f3bc
Actor health must be above to 0 for NPC to count
2023-10-30 23:01:43 +01:00
smallmodel
c741591a36
Syntax clarity
2023-10-30 23:00:21 +01:00
smallmodel
78c481d725
Added g_shownpc support
2023-10-30 23:00:07 +01:00
smallmodel
b2ece37819
Added G_ClientDrawTags()
2023-10-30 22:59:39 +01:00
smallmodel
a557b29ecf
Removed useless SetDirty() call in ScriptMaster::SetTime()
2023-10-30 22:59:25 +01:00
smallmodel
1184843318
Set dirty timer in SetTime()
2023-10-30 22:59:04 +01:00
smallmodel
dd1f8bd92a
Compare with STATE_RUNNING instead
2023-10-30 22:46:59 +01:00
smallmodel
220c82954c
Don't execute script thread now if paused
2023-10-30 22:46:50 +01:00
smallmodel
8879bacb1d
Fixed Think_Curious() and LookAtCuriosity() small mistakes
2023-10-30 22:04:09 +01:00
smallmodel
5824022745
Added ScriptRemove
2023-10-30 22:03:37 +01:00
smallmodel
3ecb5bd06a
Fixed WaitExecuteThreadInternal() waiting on the group instead of the thread
2023-10-30 21:59:47 +01:00
smallmodel
7de31a776b
Added a check to avoid freeing a model that is used more than once
2023-10-29 20:40:37 +01:00
smallmodel
503320d13f
Added modelOnly parameter to CG_ProcessConfigString + added votes
2023-10-29 20:40:07 +01:00
smallmodel
bd263c5d22
Added condition to check for null model/animation and for out of bound animnum in TIKI_Frame_Commands()
2023-10-29 20:21:58 +01:00
smallmodel
b0201aef5d
Set number of arguments when constructing a new Event
2023-10-29 20:20:56 +01:00
smallmodel
31014808c8
Added and using AI_COVER_MASK
2023-10-29 20:20:19 +01:00
smallmodel
0906124867
Use CurrentThink() to get the current think
2023-10-28 00:01:57 +02:00
smallmodel
43bb5ce653
Fixed BroadcastEvent not returning true with 1 processed listener + Fixed UnregisterTarget not removing the name
2023-10-27 21:03:07 +02:00
smallmodel
7e66483b1a
Added g_timescripts var
2023-10-27 21:02:25 +02:00
smallmodel
f96b606a1a
Fixed ScriptThread timing
2023-10-27 21:02:18 +02:00
smallmodel
30d26c3e44
Fixed register/unregistration
2023-10-27 20:42:01 +02:00
smallmodel
57e450a745
Thread state fix
2023-10-27 20:41:47 +02:00
smallmodel
24297bf396
Added timescript in ScriptMaster::ExecuteRunning()
2023-10-27 20:02:21 +02:00
smallmodel
481cd760a9
Added ScriptTrace/GetSourcePos
2023-10-27 20:00:48 +02:00
smallmodel
6d6043775e
Use const unsigned char* for sourcepos
2023-10-27 19:59:29 +02:00
smallmodel
bb97ec8933
Added GetSourceAt() with code pos
2023-10-27 19:59:15 +02:00
smallmodel
dc028b87e4
Added const unsigned char* hashcode
2023-10-27 19:58:38 +02:00
smallmodel
0d1b7a9c8a
Added int64 support
2023-10-27 19:58:29 +02:00
smallmodel
a6e602af1d
Renamed variables in ScriptClass::RemoveThread for more clarification
2023-10-26 20:18:50 +02:00
smallmodel
04a6012e5d
Renamed thread parameters
2023-10-26 20:17:53 +02:00
smallmodel
0f7691c722
Reordered NotifyDelete switch statement for more clarity
2023-10-26 20:17:42 +02:00
smallmodel
f01a0a17c1
Added script traces
2023-10-26 20:13:07 +02:00
smallmodel
b291ab92b6
Fixed script class being always created even when a thread was started in the same group
2023-10-26 20:08:09 +02:00
smallmodel
fb4bf4fcaa
Fixed wrong value() for GetGameScript in CreateScriptInternal()
2023-10-26 20:07:49 +02:00
smallmodel
98816156d7
Delete created scriptclass / thread when there is an exception, in ScriptThreadLabel::Create()
2023-10-26 19:58:26 +02:00
smallmodel
92bfb4c426
Fixed clarity of conditions in Animate::UseSyncTime()
2023-10-26 19:57:39 +02:00
smallmodel
cac883c4a0
Drop error to main menu if an hard script exception was encountered while executing running scripts
2023-10-24 23:18:44 +02:00
smallmodel
5a4fb90c96
Fixed THINKSTATE_ATTACK animation inside ChangeAnim() + weight should be 2.0 for ChangeMotionAnim()
2023-10-24 23:16:45 +02:00
smallmodel
c4f9eb65ae
Use SetWeight() and SetOnceType() instead of setting the frameinfo directly
2023-10-24 22:55:46 +02:00
smallmodel
9f5557b33c
Initialize bHasThrowTarget
2023-10-24 22:55:22 +02:00
smallmodel
4d876fdf5d
Fixed wrong state being ended in EndState()
2023-10-24 21:35:49 +02:00
smallmodel
978666c946
AssertValidSquad() in DisbandSquadMate()
2023-10-24 21:35:16 +02:00
smallmodel
9b9fa696e8
Added Waypoint and TempWaypoint constructor to set the SimpleEntity subclass type
2023-10-24 20:37:41 +02:00
smallmodel
088b22073c
Formatted document
2023-10-24 20:36:53 +02:00
smallmodel
4f9831faa4
Formatted document
2023-10-24 20:27:18 +02:00
smallmodel
3373caa939
DebugNearestStartNode() should return a node only if node_count is higher than 0
2023-10-24 19:37:48 +02:00
smallmodel
dc1be17b2a
Added badPlaceTeam
2023-10-24 19:35:42 +02:00
smallmodel
64a3b04181
Fixed CM_SightTraceThroughBrush() implementation
2023-10-24 19:29:38 +02:00
smallmodel
57e1920b9c
G_SightTrace: only return true if the result is true
2023-10-24 19:29:20 +02:00
smallmodel
ddb6236eb9
simplified delta subtraction
2023-10-23 22:55:35 +02:00
smallmodel
4e4af590e5
Added m_pAnimThread assertion check
2023-10-23 22:55:09 +02:00
smallmodel
a249f6b29b
Fixed parm.previousthread not being actually set to the previous executing thread
2023-10-23 19:31:01 +02:00
smallmodel
7787729b24
Fixed standidentify scr file
2023-10-23 19:26:57 +02:00
smallmodel
45c8c704af
Fixed ai_debugpath having an infinite line
2023-10-23 18:58:16 +02:00
smallmodel
31fde1ad94
Unreachable node fix
2023-10-23 18:57:56 +02:00
smallmodel
bfb0fbd656
Fixed vision_distance being used even if it's 0
2023-10-23 18:57:44 +02:00
smallmodel
8afb7457c2
Fixed FindPotentialCover never setting found nodes
2023-10-23 17:28:52 +02:00
smallmodel
0ae1c8f771
Fixed origin_ratio uninitialized
2023-10-23 17:28:36 +02:00
smallmodel
6ff046ae29
When spawning pathnodes, use archived instance of pathnodes
2023-10-23 17:17:56 +02:00
smallmodel
6f9f845bb2
Set m_LoadIndex to 0 when loading archived nodes
2023-10-23 17:16:54 +02:00
smallmodel
00033c3a70
SPAWNFLAG_DETAIL must be 0x1000
2023-10-23 15:56:27 +02:00
smallmodel
acf71610df
Don't inhibit pathnodes
2023-10-23 15:56:14 +02:00
smallmodel
86e9ae343a
Don't move to patorl current node with m_bPatrolWaitTrigger
2023-10-23 15:55:58 +02:00
smallmodel
9bbd546d4c
Replaced glbs with g_local
2023-10-23 15:54:48 +02:00
smallmodel
31f2573b28
Fixed animations not playing correctly
2023-10-23 14:46:44 +02:00
smallmodel
4d7fcb77c2
Use ANIM_WEIGHT_MOTION enum
2023-10-23 14:46:17 +02:00
smallmodel
da02a8c73a
Fixed frame delta being wrong
2023-10-23 14:46:01 +02:00
smallmodel
dd0b4505a6
Fixed bad pathing
2023-10-23 12:39:09 +02:00
smallmodel
eaff26216a
Added MASK_ACTORPATH
2023-10-23 12:23:47 +02:00
smallmodel
e850dd1963
Make sure to prevent to transition to curious if curious isn't enabled (moh 2.30 feature)
2023-10-23 11:59:06 +02:00
smallmodel
cf61ae0332
Fixed crash when driver's client is null
2023-10-22 21:16:07 +02:00
smallmodel
5cffe3fb05
Fixed infinite loop with ai_debugpath
2023-10-22 21:15:58 +02:00
smallmodel
b996918d3b
Formatted navigate source files
2023-10-22 21:06:43 +02:00
smallmodel
4a9f9a45c2
Fixed infinite loop in SimpleActor::ShortenPathToAvoidSquadMates()
2023-10-22 21:03:39 +02:00
smallmodel
3a75772005
Fixed g_mmove algorithm
2023-10-22 21:03:25 +02:00
smallmodel
c196e31c6c
Formatted g_mmove.cpp
2023-10-22 20:25:54 +02:00
smallmodel
60ceff5ae0
Initialize is_paused member variable
2023-10-22 20:16:46 +02:00
smallmodel
34a4a0c892
HandleKilled() didn't handle the last param
2023-10-22 20:16:36 +02:00
smallmodel
2a3c42d47b
Fixed MINS/MAXS bounding box (especially for Actor)
2023-10-22 20:16:22 +02:00
smallmodel
0b1f796e0a
Fixed format string
2023-10-22 20:16:10 +02:00
smallmodel
766d4d23bf
Incremented MAX_LOOPBACK otherwise the client would drop the gamestate while loading
2023-10-22 19:47:43 +02:00
smallmodel
6860a1e992
Crash fix
2023-10-22 19:45:48 +02:00
smallmodel
70c628d759
Finalized actor_turret
2023-10-22 17:30:37 +02:00
smallmodel
6eff8bc273
Finalized actor_weaponless
2023-10-22 16:34:15 +02:00
smallmodel
0b1e8cdbf3
Finalized actor_runner
2023-10-22 16:28:06 +02:00
smallmodel
6f58b34f87
Finalized actor_patrol
2023-10-22 16:26:28 +02:00
smallmodel
adf081ba3c
Finalized actor_pain
2023-10-22 16:23:33 +02:00
smallmodel
6d4a9fde3f
Finalized actor_noclip
2023-10-22 16:20:29 +02:00
smallmodel
5a5cc4ea17
Finalized actor_machinegunner
2023-10-22 16:14:52 +02:00
smallmodel
69df583508
Finalized actor_killed
2023-10-22 15:45:08 +02:00
smallmodel
18506d9932
Finalized actor_idle
2023-10-22 15:42:36 +02:00
smallmodel
f076e7609e
Finalized actor_grenade
2023-10-22 15:41:19 +02:00
smallmodel
0b0d053044
Implemented Projectile::SetMartyr
2023-10-22 15:41:13 +02:00
smallmodel
ce7dfdd986
Fixed/finalized actor_dog
2023-10-22 15:03:12 +02:00
smallmodel
50e589f27c
Finalized actor_disguise
2023-10-22 14:56:41 +02:00
smallmodel
e904dafa38
Finalized actor_curious
2023-10-22 14:29:02 +02:00
smallmodel
6a210fa212
Finalized actor_cover source file
2023-10-21 17:18:49 +02:00
smallmodel
ae33155ed3
Added cover states
2023-10-21 17:18:03 +02:00
smallmodel
d3d44001ef
Fixed CanSee implementation
2023-10-21 16:50:26 +02:00
smallmodel
c2aec1ff57
Use named enums for actor states
2023-10-20 23:28:01 +02:00
smallmodel
d5f08fe950
Added more states for turret
2023-10-20 23:25:39 +02:00
smallmodel
bdf4df9fd0
Finished actor_curious
2023-10-20 23:03:27 +02:00
smallmodel
7481b0939e
Finished actor_balcony
2023-10-20 23:03:17 +02:00
smallmodel
346e59f18a
Finished actor_animcurious
2023-10-20 23:03:10 +02:00
smallmodel
4725aad3e9
Added more states
2023-10-20 23:02:53 +02:00
smallmodel
59fd1bfdb2
Fixed anim API
2023-10-19 23:15:57 +02:00
smallmodel
7546d91580
Fixed anim state
2023-10-19 23:15:45 +02:00
smallmodel
c81df27470
Fixed alarm state
2023-10-19 23:15:36 +02:00
smallmodel
bd6232d913
Added more actor state enums
2023-10-19 23:15:23 +02:00
smallmodel
7f6b73e60f
Set client's server id acknowledge
2023-10-19 20:20:40 +02:00
smallmodel
e3562f9e56
Added serverIdAcknowledge
2023-10-19 20:20:07 +02:00
smallmodel
40141c55de
Fixed infinite loop in ShortenPathToAvoidSquadMates
2023-10-19 20:19:52 +02:00
smallmodel
a6f6cbd9b5
Fixed a crash in FindCornerNodeForExactPath
2023-10-19 20:19:43 +02:00
smallmodel
e9ffb4b9b5
Removed print code that causes crash
2023-10-19 20:19:33 +02:00
smallmodel
1f0418a9cd
Fixed TIKI_LoadSetupCaseHeader() not using case value properly
2023-10-19 19:47:06 +02:00
smallmodel
e76837b42c
Fixed TIKI_GetHeadSkin() wrongly using headmodels
2023-10-19 19:46:12 +02:00
smallmodel
87be7068c9
Added MAX_SKELMODELS
2023-10-19 19:45:56 +02:00
smallmodel
49cb5af265
Shortened GetRandomHeadModel() and GetRandomHeadSkin()
2023-10-19 19:36:32 +02:00
smallmodel
f0fe93429f
Fixed headmodels/headskins never working
2023-10-19 19:36:07 +02:00
smallmodel
c2461f1219
tiki nullity check
2023-10-19 19:35:48 +02:00
smallmodel
f82b6b75ff
Fixed DetectSmokeGrenades and LookAt crash
2023-10-18 20:00:32 +02:00
smallmodel
3486b590eb
Fixed division by zero error when getting a random smoke sprite
2023-10-18 19:57:31 +02:00
smallmodel
5730af672c
Fixed event return type
2023-10-18 19:53:04 +02:00
smallmodel
4daff05142
Fixed some methods not working as intended
2023-10-18 19:45:31 +02:00
smallmodel
e930768c67
Implemented OpenActorStats and WriteActorStats
2023-10-18 19:34:35 +02:00
smallmodel
6f03e388bf
Finished actor source file implementation from moh 2.0 and above
2023-10-18 19:23:55 +02:00
smallmodel
9b340e03c5
Added MASK_LOOK trace mask
2023-10-18 19:20:53 +02:00
smallmodel
d5b61fe5cc
Pathing fixes, leash fixes
2023-10-17 23:38:33 +02:00
smallmodel
5b46e48a17
Fixed grenade code (path, give), path leash, gun target
2023-10-17 20:38:58 +02:00
smallmodel
585221f7cc
Added more eActorState_Turret values
2023-10-17 20:38:03 +02:00
smallmodel
77eb7a5259
Added position and forward parameters to Sentient::GunTarget()
2023-10-17 19:45:22 +02:00
smallmodel
77bfc4b599
Added bDesperate parameter to DecideToThrowGrenade
2023-10-17 19:44:48 +02:00
smallmodel
95bbfba1b8
Added MASK_GRENADEPATH
2023-10-17 18:03:29 +02:00
smallmodel
844a50dfd8
Added more comments in DoUse
2023-10-17 17:51:29 +02:00
smallmodel
cd2fea5262
Implemented some but not all features from mohaas and mohaab + lighter implementations + fixed implementations
2023-10-16 23:42:30 +02:00
smallmodel
79d8b4bb0b
Fixed wrong value for THINKSTATE_BADPLACE
2023-10-16 23:32:59 +02:00
smallmodel
531825545d
Added MASK_AI_CANSEE
2023-10-16 23:32:46 +02:00
smallmodel
daab5b9238
Fixed compile error
2023-10-16 00:31:50 +02:00
smallmodel
ce59e5e6a7
Fixed mismatched anim methods up to Actor::EventSetSayAnim
2023-10-16 00:29:41 +02:00
smallmodel
ea0c4b5060
Implemented actor_runandshoot
2023-10-15 21:53:40 +02:00
smallmodel
9b9908b660
Formatted actor_badplace source file
2023-10-15 20:53:20 +02:00
smallmodel
101894be37
Renamed THINKLEVEL_NORMAL to THINKLEVEL_IDLE
2023-10-15 20:52:06 +02:00
smallmodel
3e314251f2
Implemented actor_badplace
2023-10-15 20:51:11 +02:00
smallmodel
1995c75006
Added eActorState with reserved enums for m_State values
2023-10-15 20:44:44 +02:00
pryon
ff85986c44
Fully implement UIList ( #78 )
2023-10-15 20:23:58 +02:00
smallmodel
9131297d43
Implemented Actor::Archive from mohaas/mohaab
2023-10-15 20:06:37 +02:00
smallmodel
301f3091d1
Fixed whole SimpleActor implementation
2023-10-15 19:52:19 +02:00
smallmodel
b59bd449d4
Removed useless Clear() in GetScriptValue()
2023-10-15 19:52:02 +02:00
smallmodel
5e510ef0e2
Fixed ActorPath algorithm
2023-10-15 17:52:00 +02:00
smallmodel
c7c3fcd0e0
Use a const float* for PathDelta()
2023-10-15 17:50:28 +02:00
smallmodel
a5532ad67b
Fixed Actor Enemy system
2023-10-15 17:11:20 +02:00
smallmodel
290cd5501c
Obfuscation should be 0 by default
2023-10-15 16:12:01 +02:00
smallmodel
8d1b1410cd
Fixed EventSetAimTarget, MoveXX methods and implemented DetectSmokeGrenades
2023-10-15 15:08:01 +02:00
smallmodel
df9aead324
In EventSetMood, check for Bored/Nervous/Curious/Alert
2023-10-15 14:03:44 +02:00
smallmodel
851fd240d3
Fixed StartAnimation() constant value
2023-10-15 14:01:48 +02:00
smallmodel
2da03c89d1
Fixed MovePath/MovePathGoal
2023-10-15 14:01:13 +02:00
smallmodel
89cd12d2c1
Fixed CurrentPathDir and CurrentPathGoal return value
2023-10-15 13:43:49 +02:00
smallmodel
e21d2a0adb
Fixed compile errors
2023-10-14 21:53:17 +02:00
smallmodel
2fad64b08a
Reimplemented some methods, added some flags and moved methods to the correct source file
2023-10-14 21:21:45 +02:00
smallmodel
97fd147fbe
Fixed SetDesiredYawDir/SetDesiredYawDest
2023-10-14 21:20:59 +02:00
smallmodel
0f01f6af11
Reimplemented actor CanSee/CanShoot/EnemyInFOV
2023-10-14 20:33:50 +02:00
smallmodel
a9892c88be
Fixed WithinDistance/DistanceTo const and implemented AreasConnected
2023-10-14 20:26:38 +02:00
smallmodel
f1d76a042d
Added WithinFarplaneDistance
2023-10-14 20:23:35 +02:00
smallmodel
77d4e5d051
Fixed MASK_CANSEE value
2023-10-14 20:23:24 +02:00
smallmodel
7041acfd51
Added visual obfuscation feature (not implemented yet)
2023-10-14 19:56:06 +02:00
smallmodel
b27bfbe189
Formatted g_public source file
2023-10-14 19:12:57 +02:00
smallmodel
1c10e7a63d
Fixed G_ObfuscationForSmokeSprites parameters
2023-10-14 19:11:48 +02:00
smallmodel
0a7c324d48
setOriginEvent: clear 4th origin history and update bad places. + handle ANIM_MODE_ATTACHED when moving
2023-10-14 18:59:35 +02:00
smallmodel
c81d247fbb
Reimplemented Actor::UpdateBoneControllers
2023-10-14 18:40:53 +02:00
smallmodel
82294b7b2e
Correctly implemented GetMoveInfo
2023-10-14 15:02:07 +02:00
smallmodel
d80f55d5bf
Added MASK_MOVEINFO
2023-10-14 14:33:55 +02:00
smallmodel
7930cda277
Added and use eAnimMode enum
2023-10-14 14:18:56 +02:00
smallmodel
7870db7202
Made m_groundPlaneNormal a vec3_t
2023-10-14 14:08:52 +02:00
smallmodel
407538fd85
Moved MINS/MAXS to bg_pmove
2023-10-14 13:31:19 +02:00
smallmodel
1a293420c0
Fixed voicetype event
2023-10-14 13:30:35 +02:00
smallmodel
1e94cdd8ca
Added AI_EVENT_BADPLACE
2023-10-14 01:16:50 +02:00
smallmodel
7a2311d6e6
Added BadPlace and RunAndShoot state initialization
2023-10-14 01:06:47 +02:00
smallmodel
e686937ae9
Added actor_runandshoot source file
2023-10-14 00:54:52 +02:00
smallmodel
8dca8988fe
InitRunAndShoot spelling
2023-10-14 00:54:47 +02:00
smallmodel
c890ac5944
Added actor_badplace source file
2023-10-14 00:45:51 +02:00
smallmodel
56e52fda80
Implemented Actor::Landed
2023-10-14 00:44:59 +02:00
smallmodel
e7786b3192
Added DBCS methods for UIFont
2023-10-13 23:22:13 +02:00
smallmodel
4cc3a84e98
Make the driver non-solid instead of the tank if it's a player
2023-10-13 21:31:47 +02:00
smallmodel
6e0b048ae7
End remote control for all linked turrets (this removes the user camera)
2023-10-13 21:16:56 +02:00
smallmodel
115786798d
Remove the user camera when ending the remote control
2023-10-13 21:16:37 +02:00
smallmodel
376db9e9e6
Fixed turret's user camera not being removed when the turret is removed
2023-10-13 21:15:40 +02:00
smallmodel
8abdb80e85
Fixed crashes when spectating, and fixed spectate not working properly under some conditions
2023-10-13 21:15:02 +02:00
smallmodel
656f212608
Fixed tank's driver not being able to remote control the turret under some circumstances
2023-10-13 21:09:47 +02:00
smallmodel
60e07cc4ff
Fixed wrong const string values
2023-10-13 19:57:21 +02:00
smallmodel
e132c0a015
Player camera view fix
...
- Add PMF_DAMAGE_ANGLES when camera show quakes
- Fixed spectating angles
- Fixed a crash that can occur if current_torso is NULL
2023-10-13 19:52:12 +02:00
smallmodel
8e63526f2a
Camera must calculate m_bShowquakes manually, only if protocol is below version 15
2023-10-13 19:33:32 +02:00
smallmodel
a5b7c774c1
Added more clarity for PMF_DAMAGE_ANGLES
2023-10-13 19:33:03 +02:00
smallmodel
130a5bb8c4
Fixed indentation
2023-10-13 19:14:42 +02:00
smallmodel
3802dd9984
Added Camera::ShowQuakes()
2023-10-13 19:14:37 +02:00
smallmodel
7d37397222
Formatted camera source files
2023-10-13 19:11:51 +02:00
smallmodel
932454d7b2
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
2023-10-13 19:11:14 +02:00
smallmodel
5d2e6c46aa
Use MASK_SOLID instead of MASK_DAMAGEMODEL
2023-10-13 19:07:44 +02:00
smallmodel
38089195be
Set default fov to 80 and initialize fov fadetime, follow fade time and showquakes fields
2023-10-13 19:07:23 +02:00
smallmodel
85a6c1d145
Implemented Get/SetNationality, IsOnFloor, EventAnimScript_Attached, VirtualEyePosition and FriendlyInLineOfFire
2023-10-12 23:20:57 +02:00
smallmodel
85d034b7fb
Added eActorNationality enum from mohaab
2023-10-12 23:16:18 +02:00
smallmodel
82b5468fb4
Implemented Actor destructor
2023-10-12 21:31:22 +02:00
smallmodel
89759c44af
Moved some methods to inline + added EV_NoAnimLerp
2023-10-12 21:30:53 +02:00
smallmodel
6f66a1d1c3
Moved Container::Archive to archive.h source file to avoid compilation errors
2023-10-12 20:45:49 +02:00
smallmodel
d4bac185f6
Added next enemy time field from moh 2.0 and above
2023-10-12 20:36:08 +02:00
smallmodel
658bba576e
Moved methods
2023-10-12 20:35:57 +02:00
smallmodel
31f3c25b18
Implemented Archive with only arc parameter
2023-10-12 20:30:17 +02:00
smallmodel
4a1f149051
Formatted actor source files
2023-10-12 20:18:22 +02:00
smallmodel
c55a78b8b4
Moved location of actor methods
2023-10-12 20:17:18 +02:00
smallmodel
3dbf957304
Include scriptthread
2023-10-12 20:06:00 +02:00
smallmodel
8f98f49f1b
Renamed source file
2023-10-12 20:05:10 +02:00
smallmodel
0a8322960b
Added methods from moh 2.0 and above
2023-10-12 19:57:46 +02:00
smallmodel
63d73c6f86
Added EF_NO_LERP entity flag
2023-10-12 19:57:41 +02:00
smallmodel
f8cbbe78a2
Reordered methods
2023-10-12 19:54:00 +02:00
smallmodel
2bb09503c6
Added SimpleActor destructor (it deletes the anim thread)
2023-10-12 19:45:16 +02:00
smallmodel
ba313decd1
Formatted simpleactor source files
2023-10-12 19:44:17 +02:00
smallmodel
0d6847c76c
Initialize new member fields
2023-10-12 19:42:20 +02:00
smallmodel
7b721c7849
Added fields and methods from mohaas and mohaab
2023-10-12 19:21:41 +02:00
smallmodel
1fb073fd6a
Added IsDisabled()
2023-10-12 19:04:47 +02:00
smallmodel
484272aed4
Added OpenActorStats and WriteActorStats (unimplemented)
2023-10-12 18:58:04 +02:00
smallmodel
57422ce793
Formatted actor source files
2023-10-12 18:19:22 +02:00
smallmodel
ba855cd064
Added events moved actor methods to the correct source files
2023-10-11 22:49:06 +02:00
smallmodel
39ac9f7de6
Added more const strings from 2.0 and above
2023-10-11 19:31:31 +02:00
smallmodel
4368035da4
Remove the weapon from owner when being destroyed
2023-10-09 19:32:08 +02:00
smallmodel
4391912ee3
Implemented Door::ShowInfo, correctly implemented Door::FieldTouched + minor fixes
2023-10-08 20:56:15 +02:00
smallmodel
fc17536f55
Use CONTENTS_WEAPONCLIP for stickybomb when using it
2023-10-08 20:45:34 +02:00
smallmodel
3bae4338c3
Updated README
2023-10-08 20:22:10 +02:00
smallmodel
f59bdd6b9f
Fully implemented ProjectileGenerator classes + Fixed ThrobbingBox code
2023-10-08 20:21:00 +02:00
smallmodel
03f3676b00
Use correct values for fields
2023-10-08 19:13:16 +02:00
smallmodel
e0d7079745
Implemented VehicleWheelsX4
2023-10-08 19:11:23 +02:00
smallmodel
b7f421481f
Implemented VehicleWheelsX2
2023-10-08 18:52:09 +02:00
smallmodel
3506cb3f94
Fixed vlink's origin being incorrectly set
2023-10-08 18:28:01 +02:00
pryon
7280acee42
Implement UICheckBox ( #77 )
...
* Implement UICheckBox
* Remove UICheckBox destructor and unnecessary `str` initializations
2023-10-08 18:03:14 +02:00
smallmodel
d757fa6306
Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
2023-10-08 00:08:47 +02:00
smallmodel
475fc92629
Fixed str() being passed as an instance for variadic arguments
2023-10-07 23:50:16 +02:00
smallmodel
f24303dd78
Use a correct implementation for fSign()
2023-10-07 23:49:49 +02:00
smallmodel
180a20f561
Made wheel_s a struct
2023-10-07 21:56:43 +02:00
smallmodel
2e5ca5b9dc
Return an empty string if the item name is not in the prefix list
2023-10-07 14:19:42 +02:00
smallmodel
decee20fd8
Fixed GetSentientOwner() not returning the owner if not remote controlled
2023-10-06 22:33:59 +02:00
smallmodel
3d9a60c415
Turn off vehicle sound entities when the tank is idle
2023-10-06 22:12:19 +02:00
smallmodel
a4a7002867
ScriptSlave::SetModelEvent: Corrected the case where the model is invalid
2023-10-06 20:18:18 +02:00
smallmodel
96c9a014e6
When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction
2023-10-06 20:13:31 +02:00
smallmodel
11b4471be9
Remove linked turrets of the tandem turret being destroyed
2023-10-06 19:55:36 +02:00
smallmodel
17aea205f7
m_HeadTurret must be initialized to self, fixed SwitchToLinkedTurret() never working, and made IsActiveTurret() return correctly
2023-10-06 19:47:59 +02:00
smallmodel
739f54ed87
Use EV_TakeDamage on pTurret instead, and process all pending events
2023-10-06 19:46:47 +02:00
smallmodel
01be5bee72
Ignore user control when in autopilot
2023-10-04 20:13:00 +02:00
smallmodel
dfcf0da710
Added vehicle waittills
2023-10-04 19:17:57 +02:00
smallmodel
f47fb87d1b
Fixed vehicle path not working properly
2023-10-04 19:17:48 +02:00
smallmodel
bd639ba936
Added "info_vehiclepoint" class ID for VehiclePoint
2023-10-04 19:17:26 +02:00
smallmodel
e784e62a4e
Fixed damage event method
...
- Don't damage if health is already 0 or below
- Check for immunity
- Error if attacker or inflictor is NULL
- Don't apply velocity for vehicles
- Set the minimum mass to 20 and momentum to 1000
- Still process pain when in godmode
2023-10-04 00:33:27 +02:00
smallmodel
e4425dcbf8
Make sure to check if vehicle or turret is valid before locking
2023-10-04 00:25:55 +02:00
smallmodel
0dcffe8771
Fixed means of death strings
2023-10-03 18:40:38 +02:00
smallmodel
2b27f6c452
Formatted document
2023-10-03 18:35:06 +02:00
smallmodel
3ba3c728bc
By default, a Vehicle must be removed on death
2023-10-03 18:32:31 +02:00
smallmodel
7193198af2
Set the owner for SmokeGrenades
2023-10-03 18:32:09 +02:00
smallmodel
6691afd160
Use the correct clipmask for VehicleCollisionEntity
2023-10-03 18:30:35 +02:00
smallmodel
59fb220197
Added setOwner/getOwner
2023-10-03 18:30:19 +02:00
smallmodel
ff7651d4c8
Fixed a crash when a window breaks on mohaa mode
2023-10-03 18:04:12 +02:00
smallmodel
b02abb1f18
Fixed issue when the string is escaped with a newline
2023-10-03 17:54:23 +02:00
smallmodel
9f42da4686
Hide tempmodel when it is outside of the min/max distance range
2023-10-03 17:04:26 +02:00
smallmodel
58e3056374
Fixed coordinates displaying twice in the console
2023-10-03 17:02:36 +02:00
smallmodel
3142865fef
Added MacOS support
2023-10-03 17:02:23 +02:00
smallmodel
06e3497a57
Fixed issues with tempmodel origin
2023-10-03 17:02:07 +02:00
smallmodel
e49833737d
Fixed label showing when stat alpha is 0
2023-10-03 12:21:24 +02:00
smallmodel
7eedc5fef8
Fixed Rend_SetColor() with m_local_alpha
2023-10-03 01:51:31 +02:00
smallmodel
c442942022
Using text outlines
2023-10-03 01:49:59 +02:00
smallmodel
2c2652ed1d
Fixed outline color
2023-10-03 01:41:35 +02:00
smallmodel
97bcc07aab
Made m_bOutlinedText a protected member
2023-10-03 00:54:45 +02:00
smallmodel
001704b22e
Implemented LayoutPlayerStatAlpha and LayoutStatbarShader_Marker
2023-10-03 00:48:41 +02:00
smallmodel
f1d9cd93ce
Added events from moh 2.0 and above
2023-10-02 21:13:48 +02:00
smallmodel
49aa2aa858
Implemented UILabel from moh 2.0 and above
2023-10-02 21:11:48 +02:00
smallmodel
6274d9a1e9
Added UI_StartLocalSoundDialog, UI_FadeSound and UI_StopAll imports
2023-10-02 21:11:32 +02:00
smallmodel
5fa9d91401
Added S_StartLocalSoundChannel
2023-10-02 21:11:16 +02:00
smallmodel
9acb803ffe
Implemented getMaxWidthIndex and PrintOutlinedJustified from moh 2.0
2023-10-02 20:38:48 +02:00
smallmodel
105924bca3
Formatted document
2023-10-02 20:18:24 +02:00
smallmodel
5f12be2037
Formatted source files
2023-10-02 19:18:25 +02:00
smallmodel
13931c40cb
Added playerstatalpha and statbar_shader_marker from 2.0
2023-10-02 19:16:12 +02:00
smallmodel
ada5d614c5
Added comments about versions
2023-10-02 18:49:46 +02:00
smallmodel
7323d51219
Emitter fixes
2023-10-02 18:47:02 +02:00
smallmodel
f5071f2667
Fixed out of temp model warning spam
2023-10-02 18:46:45 +02:00
smallmodel
0ca0a81644
Fixed DriverUse and FindExitPosition
2023-10-02 18:46:31 +02:00
smallmodel
e1bd69b467
Added SetVehicle / GetTurret / SetTurret
2023-10-02 18:09:55 +02:00
smallmodel
b17494519e
Tempmodel fixes
2023-10-02 13:41:00 +02:00
smallmodel
13555f505c
newEnt's parent entity must be ENTITYNUM_NONE in AddTempModels()
2023-10-02 12:45:51 +02:00
smallmodel
2a65f53084
TagSpawnLinked must initialize the spawnthing origin to the entity's origin
2023-10-02 12:45:34 +02:00
smallmodel
71fe83083e
Fixed crash when trying to play non pvs sound with a null alias
2023-10-02 12:13:22 +02:00
smallmodel
0ddb5c859f
Fixed CalculateAnimationData using wrong angles for vehicle suspension movement
2023-10-02 12:07:59 +02:00
smallmodel
f7b12d5108
Removed unused events
2023-10-02 12:07:26 +02:00
smallmodel
baa8f4334b
Implemented CG_ClientCommands
2023-10-02 12:07:12 +02:00
smallmodel
24a211b190
Formatted document
2023-10-02 11:56:35 +02:00
smallmodel
6e82f254b7
Formatted document
2023-10-02 11:51:08 +02:00
smallmodel
fbfedcf8d6
Fixed vehicle suspensions
2023-10-02 02:15:56 +02:00
smallmodel
5b06a0c2a4
Small code reduction
2023-10-02 02:15:12 +02:00
smallmodel
f3204b0845
Fixed animation playing sometimes not being correct
2023-10-02 02:13:42 +02:00
smallmodel
334314a137
Fixed crash when the owner is NULL
2023-10-02 01:45:19 +02:00
smallmodel
8ecc8122b8
Fixed tank turning too fast
2023-10-02 01:11:09 +02:00
smallmodel
eb9a119dfe
Fixed MoveVehicle not moving correctly
2023-10-02 00:46:37 +02:00
smallmodel
313ece62f7
Fixed turret not turning properly
2023-10-02 00:16:12 +02:00
smallmodel
5799bcceb2
Fixed buffer overflow for szBlah
2023-10-02 00:07:54 +02:00
smallmodel
61e7571388
Added a crash fix in AttachDriverSlot()
2023-10-02 00:07:44 +02:00
smallmodel
6cfd99e40a
Fixed AttachPassengerSlot not attaching correctly and call DriverAdded() after attaching the driver
2023-10-02 00:07:30 +02:00
smallmodel
b3bdd9d563
Enabled UpdateNormals()
2023-10-01 23:09:55 +02:00
smallmodel
5bec3d8471
sv_maxclients must be initialized to 1 by default
2023-10-01 23:09:26 +02:00
smallmodel
711e46ecfb
Added commented code that prevent playing mohaa maps in mohaas/mohaab
2023-10-01 23:08:07 +02:00
smallmodel
ddd127352f
Initialize svs.numSnapshotEntities in SV_ChangeMaxClients
2023-10-01 23:07:38 +02:00
smallmodel
784fd825bb
Formatted level source file
2023-10-01 22:49:10 +02:00
smallmodel
673a42242d
Formatted source files
2023-10-01 22:47:25 +02:00
smallmodel
3317345d92
Use a const string for target name
2023-10-01 22:45:41 +02:00
smallmodel
7958ba38d8
Fixed angles being wrong when the vehicle starts + fixed turret slot initial angles, use MAX_CORNERS instead of MAX_SOUND_ENTITIES and fixed UpdateNormals() angles
2023-10-01 21:16:50 +02:00
smallmodel
2dd7e0c03f
use a vec3_t for VehicleTurretGun::SetBaseOrientation and use GetTagBarrel() for m_iBarrelTag
2023-10-01 21:15:37 +02:00
smallmodel
b94f021567
Refactored setModel()
2023-10-01 21:00:32 +02:00
smallmodel
cf50c5b535
Measure SpawnInternal time
2023-10-01 21:00:11 +02:00
smallmodel
1b71169565
Removed non-fgame module code (as g_spawn is only used for fgame)
2023-10-01 20:57:28 +02:00
smallmodel
30f2b9d5ed
Formatted document
2023-10-01 20:56:51 +02:00
smallmodel
999d6a449b
Fixed toPitch() with zero coordinates
2023-10-01 14:46:06 +02:00
smallmodel
a65aa2a0d0
Fixed CrossProduct being wrong due to parameters being modified while doing the operation
2023-10-01 14:45:24 +02:00
smallmodel
36fc0b6e8a
Formatted document
2023-10-01 14:21:23 +02:00
smallmodel
f97362cdb1
Added MASK_VEHICLE_TIRES
2023-10-01 14:11:49 +02:00
smallmodel
6398484459
Fixed Vehicle::Postthink ignoring g_vehicle
2023-10-01 13:43:42 +02:00
smallmodel
07e8c6feaa
Fully implemented cMoveGrid
2023-10-01 13:42:16 +02:00
smallmodel
faf351a496
SurfIsOffScreen must only process faces + removed assertion
2023-10-01 11:36:54 +02:00
smallmodel
cd9315852e
Fixed num not being set when writing to memory archiver in commandthing_t::ArchiveToMemory
2023-09-30 11:57:04 +02:00
smallmodel
8c8487231a
Fixed P_DeleteViewModel when the viewmodel is NULL
2023-09-27 23:55:27 +02:00
smallmodel
65ebdf0862
Commented out UpdateNormals() till a solution is found
2023-09-27 23:51:12 +02:00
smallmodel
9704362501
Initialize m_bAnimMove
2023-09-27 23:49:23 +02:00
smallmodel
f0e87cd85a
Prefixed TIKI import functions
2023-09-27 23:21:34 +02:00
smallmodel
f6e6bf1d6b
Implemented SlidePush, MoveVehicle and Postthink
2023-09-27 23:20:09 +02:00
smallmodel
4b4e8f806b
Fixed vlink angles in Postthink
2023-09-27 23:17:14 +02:00
smallmodel
4141cee13f
Added MASK_MOVEVEHICLE
2023-09-27 20:22:33 +02:00
smallmodel
b2ee346f68
Formatted documents
2023-09-27 20:10:16 +02:00
smallmodel
2220f1ff05
Fixed vehicle move code
2023-09-27 20:01:08 +02:00
smallmodel
7ba48dd666
Made code lighter
2023-09-27 19:35:24 +02:00
smallmodel
2a48e2fd27
Formatted document
2023-09-27 19:24:41 +02:00
smallmodel
63a24c4448
Reimplemented a few methods (from moh 2.0 and above)
2023-09-26 23:51:12 +02:00
smallmodel
787df3362b
Fixed v_angle not being set in SetViewAngles + floor view angles
2023-09-26 20:51:25 +02:00
smallmodel
5ad0f60ee3
G_TestEntityPosition must check for sentient instead of player
2023-09-26 20:50:00 +02:00
smallmodel
d42f92361a
Fixed slot notsolid/solid for bound entities, for player and for weapons
2023-09-26 20:49:00 +02:00
smallmodel
0693db3ef5
Fixed Vehicle::VehicleDestroyed
2023-09-26 20:33:23 +02:00
smallmodel
fafb0e2793
Initialize max speed in EventDriveInternal and use cVehicleSpline instead of cSpline<4, 512>
2023-09-26 20:31:13 +02:00
smallmodel
0a4819d172
Using FindExitPosition() when detaching from driver, turret or passenger
2023-09-26 20:27:59 +02:00
smallmodel
ee03f32a3e
FindExitPosition() must return a boolean value
2023-09-26 20:14:39 +02:00
smallmodel
f4e01917a2
Set turrets target name on initialization + Fixed DetachTurretSlot exit angles + use FindExitPosition() in AttachTurretSlot()
2023-09-26 20:08:25 +02:00
smallmodel
eed9b36c9f
Added GetRawRemoteOwner()
2023-09-26 20:06:31 +02:00
smallmodel
055192c2a8
Implemented Vehicle::AutoPilot from moh >= 2.0 and above
2023-09-26 19:44:03 +02:00
smallmodel
cca39108dc
Added cVehicleSpline as an alias to cSpline<4, 512>
2023-09-26 19:43:42 +02:00
smallmodel
b1bbd5e366
Implemented mohaas/mohaab methods
2023-09-25 23:17:20 +02:00
smallmodel
afb718f01f
Removed vm, using m_bAnimMove instead
2023-09-25 21:18:43 +02:00
smallmodel
653b4e0ab7
Added methods, events and fields from moh 2.0 and above
2023-09-24 23:47:28 +02:00
smallmodel
c3d228a9f5
Fixed float vote options
2023-09-24 23:37:26 +02:00
smallmodel
15e10caca0
Fixed useless statement
2023-09-24 23:37:18 +02:00
smallmodel
46efa85441
Fixed switch/case no default value
2023-09-24 23:37:03 +02:00
smallmodel
bb42456653
Marked overridden methods as "override"
2023-09-24 23:36:30 +02:00
smallmodel
38bf80aa52
Export EV_Turret_SetMaxUseAngle
2023-09-24 23:20:43 +02:00
smallmodel
c5c2aa5348
Fully implemented VehicleTank
2023-09-24 19:14:50 +02:00
smallmodel
1e67aeb667
Added AnimMoveVehicle
2023-09-24 18:42:23 +02:00
smallmodel
9ac7bccba5
Added GetUserViewAngles / SetUserViewAngles
2023-09-24 18:42:13 +02:00
smallmodel
610b82cfb7
Added Vehicle::DriverAdded and NUM_VEHICLE_TIRES
2023-09-24 17:47:31 +02:00
smallmodel
c8144539d0
Fully implemented VehicleTurretGun
2023-09-24 17:19:23 +02:00
smallmodel
60f83597ee
Added HasVehicle() virtual method
2023-09-24 16:38:06 +02:00
smallmodel
46c0c6085d
Fixed GetMuzzlePosition using wrong parameters
2023-09-24 16:37:50 +02:00
smallmodel
36d4c4af61
Added MASK_TRANSPARENT
2023-09-24 16:37:36 +02:00
smallmodel
7406c3dc23
Implemented basic VehicleTurretGun methods
2023-09-24 01:14:35 +02:00
smallmodel
24bb15ce29
Renamed SOUND_STATE to SOUND_STATE_TURRET to avoid conflict with Vehicle's SOUND_STATE
2023-09-24 01:07:22 +02:00
smallmodel
f3ad05dc85
Added GetVehicle
2023-09-24 00:27:51 +02:00
smallmodel
bbae3223cb
Fixed virtual methods
2023-09-23 23:13:34 +02:00
smallmodel
8cedb24d31
Using m_SwitchLabel
2023-09-23 23:13:21 +02:00
smallmodel
528414dfef
Added new fields from moh >= 2.0
2023-09-23 22:34:08 +02:00
smallmodel
6e1c58e343
Implemented VehicleTurretGunTandem
2023-09-23 21:42:40 +02:00
smallmodel
002e935193
Fixed match start time being wrong and fixed AllowRespawn()
2023-09-23 19:49:44 +02:00
smallmodel
e26d7d346a
IsReady() should also check for dead
2023-09-23 19:38:17 +02:00
smallmodel
5d917f2578
Made IsDead() const
2023-09-23 19:38:04 +02:00
smallmodel
8aecff1879
Added CTeamSpawnClock and ported fixes from moh >= 2.0
2023-09-23 19:37:55 +02:00
smallmodel
718672119e
Fixed roundactive being wrongly set to false
2023-09-23 18:37:33 +02:00
smallmodel
6ec7482662
Implemented FixedTurret
2023-09-23 18:30:59 +02:00
smallmodel
5f3ea7c634
Removed m_countdown
2023-09-23 18:30:45 +02:00
smallmodel
1c813a59d0
Added m_bRoundActive and RoundActive()
2023-09-23 18:30:19 +02:00
smallmodel
a66236fc3d
Added QUAKED sections
2023-09-23 17:58:14 +02:00
smallmodel
ef9b7022df
Added World::Archive
2023-09-22 21:04:18 +02:00
smallmodel
ad7efce855
VehicleTankTandem
2023-09-20 20:57:58 +02:00
smallmodel
78a9990c3a
Implemented DrivableVehicleTandem
2023-09-20 20:57:35 +02:00
smallmodel
422b9eb6c0
Added DamageModel from moh 2.0
2023-09-20 00:02:38 +02:00
smallmodel
703eb271f9
Added MASK_DAMAGEMODEL
2023-09-20 00:01:12 +02:00
smallmodel
2aca32c44a
Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
2023-09-19 21:24:00 +02:00
smallmodel
56c30bddb1
Added DrivableVehicleTandem
2023-09-19 21:15:55 +02:00
smallmodel
1179b50ad1
Added VehicleTankTandem
2023-09-19 21:12:57 +02:00
smallmodel
6ad44441a6
Made UpdateTurretSlot a virtual method
2023-09-19 21:12:31 +02:00
smallmodel
2455c09475
Added VehicleTurretGunTandem + more methods from moh 2.40
2023-09-19 21:02:22 +02:00
smallmodel
7a1e07e72a
Made ApplyFireKickback() and ReadyToFire() virtual
2023-09-19 21:01:41 +02:00
smallmodel
aa8e95885a
Formatted document
2023-09-19 21:01:18 +02:00
smallmodel
54bae94ad9
Use Weapon::SetItemSlot when updating stats, instead of setting weapon_class manually
2023-09-19 20:18:27 +02:00
smallmodel
98b7e01069
Implemented Weapon::SetItemSlot
2023-09-19 20:18:13 +02:00
smallmodel
12c7707bc3
Unused variable removal
2023-09-19 20:08:53 +02:00
smallmodel
a8a2c7e345
Use result from GetVAngles() in Player::GetViewangles() event
2023-09-19 20:08:35 +02:00
smallmodel
6c7542ec0c
Fixed weapon muzzle position
2023-09-18 23:45:17 +02:00
smallmodel
5ec56cbe77
Implemented turret code from mohaas/mohaab 2.40
2023-09-18 23:36:03 +02:00
smallmodel
6b79770783
Fixed HashCode for command_t (must be case-insensitive)
2023-09-18 23:35:11 +02:00
smallmodel
e125a83625
Added MASK_GUNTARGET
2023-09-18 23:34:46 +02:00
smallmodel
d05b47e996
Fixed SetupVoteOptions not checking length for -1
2023-09-18 23:34:24 +02:00
smallmodel
e1093d0c0c
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
2023-09-18 21:19:08 +02:00
smallmodel
25690648d6
Fixed inventory item having wrong weapon class set, and added support for portable turret
2023-09-17 19:54:45 +02:00
smallmodel
5c3c4f6288
Added and implemented CarryableTurret and PortableTurret
2023-09-17 19:48:20 +02:00
smallmodel
9dec5e9e54
Added fields from mohaas/mohaab
2023-09-17 19:47:02 +02:00
smallmodel
ae1fa808da
Export DPrintf2 and DebugPrintf for server
2023-09-17 19:34:19 +02:00
smallmodel
ed6839dc99
Export DebugPrintf for client
2023-09-17 19:34:10 +02:00
smallmodel
e95d71da0d
Added Com_DPrintf2 and Com_DebugPrintf
2023-09-17 19:33:17 +02:00
smallmodel
128c8f3c06
Added Sys_DebugPrint
2023-09-17 19:31:37 +02:00
smallmodel
04f61a1af7
Added UI_PrintConsole() and UI_PrintDeveloperConsole() declarations
2023-09-17 19:29:59 +02:00
smallmodel
974e86b698
Fixed weapon being detached even if the holster tag is an empty string
2023-09-17 19:08:11 +02:00
smallmodel
12c03384b2
Fixed item being removed incorrectly
2023-09-17 19:07:46 +02:00
smallmodel
99ba912d7b
Fixed radius in Level::GetNearestBadPlace()
2023-09-17 17:12:04 +02:00
smallmodel
7607932216
Added MASK_CARRYABLETURRET
2023-09-17 17:11:44 +02:00
smallmodel
acc9c241a3
Added const specifier for Weapon::IsCarryableTurret()
2023-09-17 16:27:58 +02:00
smallmodel
5f5055f4fc
Added Sentient::SetHolsteredByCode
2023-09-17 16:27:18 +02:00
smallmodel
fc3749e008
Added Event() constructor that accepts another event and the number of arguments
2023-09-17 16:26:48 +02:00
smallmodel
155734370c
Using Archive algorithm from mohaas/mohaab
2023-09-14 00:19:55 +02:00
smallmodel
1095e3d509
call arc.Close() after checking if it was Loading
2023-09-14 00:19:17 +02:00
smallmodel
f7bfa47f2e
Made ScriptVariable classes part of LightClass
2023-09-13 23:51:33 +02:00
smallmodel
9f6ef14ea1
GetCompiledScript should remain unused
2023-09-13 21:32:58 +02:00
smallmodel
15de08556e
Formatted document
2023-09-13 19:46:39 +02:00
smallmodel
e7dfa8fcfe
Fixed command buffer not being able to hold the last character
2023-09-13 00:07:51 +02:00
smallmodel
7a67dc5dfd
Implemented bad places
2023-09-13 00:00:42 +02:00
smallmodel
7eb8ef42b7
Update smoke sprites and bad places every frame
2023-09-12 23:59:51 +02:00
smallmodel
c9c7a4beed
Implemented PathSearch::UpdatePathwaysForBadPlace
2023-09-12 23:59:38 +02:00
smallmodel
bcf3aad1b2
Added PointToSegmentDistanceSquared
2023-09-12 23:35:22 +02:00
smallmodel
ad75363028
Added more variables to archive for Level
2023-09-12 21:48:08 +02:00
smallmodel
f4ec3939a5
Weapon::Shoot(): process default value in switch/case for firemode
2023-09-12 21:47:51 +02:00
smallmodel
aead97d29d
Implemented landmarks from mohaab
2023-09-12 21:39:19 +02:00
smallmodel
f468305a2c
Level::Init(): Remove archived entities, reset health queue, initialize vote and free landmarks
2023-09-12 20:37:01 +02:00
smallmodel
a962f469eb
Added health queue
2023-09-12 20:33:49 +02:00
smallmodel
63e025cc02
Fixed 1022 characters command limit for SV_SendServerCommand (must be MAX_STRING_CHARS)
2023-09-12 20:14:58 +02:00
smallmodel
b2d332f152
SV_GameSendServerCommand: Allocate the buffer dynamically on stack
...
This fixes long commands not being sent
2023-09-12 20:13:37 +02:00
smallmodel
e160cf240c
Fixed vote not working properly
2023-09-12 20:12:09 +02:00
smallmodel
19a4f70c44
Made ExecuteConsoleCommand accept a const char* instead
2023-09-12 00:19:08 +02:00
smallmodel
dcca3901d5
Initialize more Level variables
2023-09-12 00:18:09 +02:00
smallmodel
0ee4ffbfbc
Implemented vote system (from mohaas/mohaab)
2023-09-12 00:07:10 +02:00
smallmodel
776bc781cd
Added ExecuteConsoleCommand() game import
2023-09-11 21:41:39 +02:00
smallmodel
b1bb79e19f
Added Player::HasVotedYes() and Player::HasVotedNo()
2023-09-11 21:28:05 +02:00
smallmodel
76c69b7bd1
Implemented Player::CallVote from mohaas/mohaab
2023-09-11 20:45:30 +02:00
smallmodel
15a25a412f
Removed m_voteCommand and added m_nextVoteTime
2023-09-11 20:45:07 +02:00
smallmodel
b511d89dcc
Fixed farplane entity dist check when it is 0
2023-09-11 00:06:21 +02:00
smallmodel
9512ae7aeb
Added TurretGun methods from mohaas/mohaab
2023-09-11 00:02:10 +02:00
smallmodel
5db086e470
Made GetMuzzlePosition a virtual method
2023-09-10 23:54:30 +02:00
smallmodel
d63f668291
Updated README
2023-09-09 23:24:29 +02:00
smallmodel
35c72a9570
Added more packages to install in docker images
2023-09-09 23:14:16 +02:00
smallmodel
b29f62ddd4
Fixed EventSetTurret crashing when the listener is NULL
2023-09-09 20:58:58 +02:00
smallmodel
525dc17573
Ignore NULL tiki
...
This fixes frequent crashes with NULL models
2023-09-09 20:53:59 +02:00
smallmodel
4d8ed24833
Fixed TIKI_ParseAnimations incorrectly returning
2023-09-09 20:49:08 +02:00
smallmodel
aa15d996e0
Removed AnimOnce
2023-09-09 20:41:36 +02:00
smallmodel
0ec846945d
Use edict->tiki instead of calling gi.modeltiki (which can crash because of an empty model string)
2023-09-09 20:41:03 +02:00
smallmodel
03ff158e76
Fixed crash when setting actor's patrol node
2023-09-09 20:02:02 +02:00
smallmodel
b3371b2d63
Fixed static models collapse array being wrong
...
This would cause static models to disappear
2023-09-09 17:56:47 +02:00
smallmodel
ed64d03bf5
Fixed dlclose() not working when compiled by GCC
2023-09-09 17:54:04 +02:00
smallmodel
3d936dede1
Don't change the protocol when in special game
2023-09-09 16:46:51 +02:00
smallmodel
33e9c5b1ea
Formatted source files
2023-09-09 16:46:42 +02:00
smallmodel
078c90bbc9
Create a ScriptThread directly rather than calling Director.CreateScriptThread
...
This avoids exception when called by ScriptThreadLabel::Execute(). Because Execute() doesn't have try/catch, the program would crash.
2023-09-09 16:42:15 +02:00
smallmodel
2caf2cad5a
Fixed improper usage of alloca()
...
alloca() can cause a stack overflow when it is called multiple times
2023-09-07 20:20:18 +02:00
smallmodel
5dec21dd43
Include <utility> for std::move
2023-09-07 20:01:07 +02:00
smallmodel
36aa9bd802
Don't replace Z_Malloc, Z_TagMalloc and Z_Free in debug memory mode
2023-09-07 19:48:08 +02:00
smallmodel
bed2f15a72
Initialize more members for UIWidget
...
m_scaleCvar was not initialized to NULL, which could cause crashes
fadeSequence was not initialized
2023-09-07 19:32:35 +02:00
smallmodel
f949f1e88d
Fixed offset of block in Free() with _DEBUG_MEMBLOCK
2023-09-07 19:31:17 +02:00
smallmodel
8af202bd5f
Fixed compilation errors with DEBUG_MEMORY on Linux because of CRT
2023-09-07 19:29:24 +02:00
smallmodel
67556a88f1
Fixed errors when compiling with DEBUG_MEMORY
2023-09-07 19:06:06 +02:00
smallmodel
4f8573784d
Removed con_set inheritance from con_arrayset
2023-09-07 18:58:27 +02:00
smallmodel
c5a46be23e
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
2023-09-07 18:22:07 +02:00
smallmodel
47a3c0bf55
Optimized event name
...
Use a static char*, instead of an allocated str
2023-09-07 18:05:49 +02:00
smallmodel
e8d2a2a461
Instantiate AnimationEvent on stack rather than dynamically allocating it. Optimized cmd name for client commands
2023-09-07 17:33:35 +02:00
smallmodel
7b72a3fba4
Fixed MemArchiver improperly working
2023-09-06 23:34:16 +02:00
smallmodel
dda79e7f27
Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels()
2023-09-06 23:25:48 +02:00
smallmodel
9a104566ba
Added MemArchive feature from mohaas/mohaab
2023-09-06 23:11:43 +02:00
smallmodel
b4d8982341
Implemented CG_ArchiveVSSGlobals()
2023-09-06 20:54:58 +02:00
smallmodel
5ea3fc28f7
Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports
2023-09-06 20:31:50 +02:00
smallmodel
0bbf39660e
Added R_GetShaderName and R_GetModelName
2023-09-06 20:31:28 +02:00
smallmodel
791f38762b
Added MemArchiver::ArchiveSize
2023-09-06 19:58:19 +02:00
smallmodel
c296b909c7
Fixed iTagR initialization
2023-09-06 00:00:50 +02:00
smallmodel
9c7a54f8fc
Added and implemented MemArchiver class
2023-09-05 23:57:51 +02:00
smallmodel
4289eab72b
Don't define MemArchiver in cg_archive.h
2023-09-05 23:57:18 +02:00
smallmodel
7b0dbc7445
Save the client game state in SV_ArchiveLevelFile
2023-09-05 20:33:02 +02:00
smallmodel
02db904336
Made CG_SaveStateToBuffer and CG_LoadStateToBuffer use a size_t
2023-09-05 20:31:24 +02:00
smallmodel
55140fee3a
Replaced #ifdef CLIENT with #ifndef DEDICATED
2023-09-05 20:22:01 +02:00
smallmodel
96d881a1f1
Made ui_public.h compilable to C code
2023-09-05 20:18:05 +02:00
smallmodel
260a95c05e
Added S_SaveData (unimplemented)
2023-09-05 20:17:51 +02:00
smallmodel
99d633587f
Renamed S_StopAllSounds to S_StopAllSounds2
2023-09-05 20:17:38 +02:00
smallmodel
cf2f0256a2
Moved UI_SetupFiles to ui_public.h
2023-09-05 20:00:54 +02:00
smallmodel
dae8e8dfbd
Fixed archive not always archiving soundsystemsavegame_t
2023-09-05 19:53:57 +02:00
smallmodel
6d2d35e82d
Fixed compile errors on newer versions of clang
2023-09-05 19:39:57 +02:00
smallmodel
5e23a6b640
Added DEBUG_MEM_BLOCK cmake definition to debug MEM_BlockAlloc code
2023-09-04 22:19:01 +02:00
smallmodel
f2ec502dc2
Fixed str allocation
2023-09-04 22:06:13 +02:00
smallmodel
be04f31256
Replaced eventInfo_t with DataNode
...
DataNode is now used only at initialization time and is destroyed after initialization
2023-09-04 21:38:58 +02:00
smallmodel
85dd881c97
Removed usage of HeapAlloc/HeapFree
2023-09-04 21:24:48 +02:00
smallmodel
0ef2dccd90
Don't replace cgi.Malloc and cgi.Free with malloc/free
2023-09-04 21:24:17 +02:00
smallmodel
000ec39c81
Added non-pvs landing sound
2023-09-03 22:13:03 +02:00
smallmodel
3160c6ee0b
Added _client_sound
...
Replaced SoundThisFrame by ClientSound
Process client commands with animation events that start with `_client_`
2023-09-03 22:12:45 +02:00
smallmodel
9da403e534
Increased MAX_NONPVS_SOUNDS
2023-09-03 22:11:26 +02:00
smallmodel
f19c3408e1
Fixed footonground using right foot
2023-09-03 00:07:40 +02:00
smallmodel
38c0e09e8a
Call UpdateFootsteps() even on multiplayer
2023-09-03 00:07:17 +02:00
smallmodel
2be4f7cdaf
Fixed EV_Client_Landing event name
2023-09-03 00:07:06 +02:00
smallmodel
cd48272fbb
Implemented server-side footstep simulation
2023-09-02 23:53:46 +02:00
smallmodel
a5a146bb02
Added and using Entity::PlayNonPvsSound
2023-09-02 23:51:37 +02:00
smallmodel
c901bcf321
Call Sys_PrintBackTrace() directly from Sys_SigHandler()
2023-09-01 22:53:08 +02:00
smallmodel
8f3142e532
Display the header/footer before printing the backtrace
2023-09-01 22:52:52 +02:00
smallmodel
88438d6db4
Removed signal handlers from g_main.cpp as it's handled by the main app directly
2023-09-01 22:49:58 +02:00
smallmodel
7348734070
Fixed m_bFootOnGround values being set incorrectly
2023-09-01 22:49:53 +02:00
smallmodel
a99a4a3a2b
Clear the top value of a return command, if the listener is NULL
2023-08-30 23:34:29 +02:00
smallmodel
7bc8c3ab5b
Fixed crate overlapping warning (when crates are actually not overlapping)
2023-08-30 23:33:42 +02:00
smallmodel
2a58fbdd22
Formatted document
2023-08-30 23:33:00 +02:00
smallmodel
d102f5a88a
set EV_LINKDOORS to -6.0f instead of -5.0f
2023-08-30 23:32:36 +02:00
smallmodel
8227f7125b
Added SetDoorType and ShowInfo
2023-08-30 23:29:23 +02:00
smallmodel
673535dc08
Clear aliases in CL_Vid_Restart_f
2023-08-30 21:54:15 +02:00
smallmodel
9750489d07
Don't play sound if current_entity is NULL
2023-08-30 21:54:01 +02:00
smallmodel
53c6224ed0
Set ENGINE_VERSION to 3.0
2023-08-30 21:53:40 +02:00
smallmodel
f84794acbe
Added sv_pure support from ioq3 and mohaas/mohaab
2023-08-30 20:35:47 +02:00
smallmodel
9e535e509a
Fixed snapshot ignoring "snaps" value from client
2023-08-30 19:59:45 +02:00
smallmodel
489210424f
Fixed SVC_Status infinite loop with names longer than 16
2023-08-30 19:36:38 +02:00
smallmodel
394abbdb6f
Fixed IPv6 not working with connect command
2023-08-30 19:36:17 +02:00
smallmodel
5fdeb92429
Readded openmohaa to version string
2023-08-30 01:08:09 +02:00
smallmodel
11cc39e41b
Fixed pain animation playing indefinitely
2023-08-30 01:07:52 +02:00
smallmodel
b3d5851fdc
Fixed optimization not working when a player is visible near a wall
2023-08-30 01:07:32 +02:00
smallmodel
5c25839bab
Added a feature that plays sound to clients not seeing entities (like not seeing other players)
2023-08-29 22:05:48 +02:00
smallmodel
fbd314b447
Fixed pitch being used instead of volume
2023-08-29 22:04:18 +02:00
smallmodel
86888a32d4
Added SV_ClientSound
2023-08-29 21:55:24 +02:00
smallmodel
37c2d22b10
Added Frame_Commands_Client
2023-08-29 20:25:11 +02:00
smallmodel
19758ef75d
Fixed entity optimization
...
Added a feature to always optimize players who don't see another player
2023-08-29 20:01:51 +02:00
smallmodel
519ccc90f7
Added sv_netoptimize_vistime
2023-08-29 20:00:27 +02:00
smallmodel
b592d15d1f
Added netoptimize enum types
2023-08-29 20:00:13 +02:00
smallmodel
78d70a892c
Fixed leanAngle being never 0
2023-08-29 20:00:03 +02:00
smallmodel
dbcf4c1800
Use GT_SINGLE_PLAYER instead of comparing non-zero
2023-08-29 18:48:36 +02:00
smallmodel
cbd4630b3c
SV_MasterHeartbeat: Use MAX_HEARTBEAT_TIME instead of the constant
2023-08-29 18:48:09 +02:00
smallmodel
92fdfe3f35
Moved MIN_HEARTBEAT_TIME and MAX_HEARTBEAT_TIME to sv_gqueryreporting.h
2023-08-29 18:45:46 +02:00
smallmodel
8b563e5232
Fixed heartbeat being always sent every frame
2023-08-29 08:17:23 +02:00
smallmodel
aeb4875fa5
Commented out call to WSACleanup() (as it is already handled by the engine)
2023-08-29 01:08:33 +02:00
smallmodel
5ebb9c61f9
Removed call to NET_Init (already called from main())
2023-08-29 01:08:09 +02:00
smallmodel
c0e5b8fe15
Entities visibility enhancement
...
Implemented SV_WorldTrace(), SV_ClientIsVisibleTrace(), EntityDistCheck() and SV_ClientIsVisible()
Entities also will be hidden when:
- Their parent are not sent to clients
- They don't have a model
- They are behind t he farplane
- Clients can't see eachother with sv_netoptimize
2023-08-29 00:44:33 +02:00
smallmodel
f852efea7d
Added cvars
2023-08-29 00:04:07 +02:00
smallmodel
664ae905bb
Fixed lastRadarTime and lastVisCheckTime fields
2023-08-29 00:03:44 +02:00
smallmodel
243b0fd109
Added sv_netprofile, sv_netprofileoverlay, sv_netoptimize and g_netoptimize
2023-08-29 00:03:28 +02:00
smallmodel
43b0944403
Added centroid in entityShared_t and removed currentOrigin
2023-08-29 00:03:07 +02:00
smallmodel
ecc3c9f7b4
Renamed SVF_HIDEOWNER to SVF_SENT
2023-08-28 23:00:58 +02:00
smallmodel
296249b203
Fixed wrong SVF flags
2023-08-28 22:13:16 +02:00
smallmodel
8c1145bb9f
Clear all unsupported farplane fields in protocol below version 15
2023-08-28 20:59:02 +02:00
smallmodel
7ad18a68f8
Rendering fog fixes
...
Fixed wrong fog flag being used (must be GLS_FOG) in RB_SetupFog().
R_SetupFrustum():
- Use skybox farplane and farplane bias
- RB_SetupFog() is now the only function who handle fog activation
RE_RenderScene():
- Set renderTerrain, skybox_farplane and farplane_bias parameters
- Set color overrides
- Use farclip when necessary
RB_StageIteratorLightmappedMultitextureUnfogged(): Fixed issue with fog being reset
2023-08-28 20:50:32 +02:00
smallmodel
99ba396c24
Make sure to not error out if the map checksum isn't used. Also fixed cg.farclipOverride, must be -1 if the server is a mohaa server
2023-08-28 20:46:48 +02:00
smallmodel
f88e9960f2
Use the map's checksum only if the server has sv_mapChecksum exported
2023-08-28 20:45:10 +02:00
smallmodel
b53466ea0d
Fixed cheats variable being improperly configured
2023-08-28 20:44:33 +02:00
smallmodel
2afda6a470
Check the map checksum in CG_GameStateReceived
2023-08-28 20:29:18 +02:00
smallmodel
acc8081ef2
Added checksum return parameter in CL_CM_LoadMap for cgame
2023-08-28 20:28:59 +02:00
smallmodel
7433677ead
CG_Init(): clear fog overrides
2023-08-28 20:22:43 +02:00
smallmodel
4132f7efe6
Fixed farplane
...
Animated farplane is cleared when setting the farplane
Fixed farclip_override and farplane_color_override being mixed up
2023-08-28 20:22:06 +02:00
smallmodel
56e0f5797e
Don't iterate the sky when tr.farclip is set
2023-08-28 19:52:12 +02:00
smallmodel
54c142ce78
Flag mistake, now using GLS_MULTITEXTURE_ENV instead of GLS_FOG_WHITE
2023-08-28 19:46:31 +02:00
smallmodel
c106aeef2b
Clear fog when drawing 2D window
2023-08-28 19:45:54 +02:00
smallmodel
66bde85807
Added GLS_COLOR_MASK and GLS_FOG_BITS
2023-08-28 19:45:40 +02:00
smallmodel
08363511a7
farclip must be an integer
2023-08-28 18:36:03 +02:00
smallmodel
d6b93b712c
Fixed sound location when in camera view + subtract refdef viewangles when PMF_DAMAGE_ANGLES is set
2023-08-28 18:35:47 +02:00
smallmodel
a85d6d0f4c
Added PMF_DAMAGE_ANGLES for mohaas/mohaab
2023-08-28 18:34:50 +02:00
smallmodel
2c1f341099
Initialize cg.farplaneColorOverride values to -1
2023-08-28 17:53:47 +02:00
smallmodel
52bb709ca5
Implemented CG_SetupFog() and CG_SetupPortalSky()
...
CG_SetupFog() must be called by CG_CalcViewValues()
CG_SetupPortalSky() must be called in CG_DrawActiveFrame()
2023-08-28 17:53:35 +02:00
smallmodel
24ea958748
Added R_ClearRealDlights() declaration
2023-08-28 17:45:11 +02:00
smallmodel
b6143ce54c
Better fog rendering
...
Implemented RB_SetupFog()
2023-08-28 17:36:57 +02:00
smallmodel
463ea7d34b
Using viewParms.isPortalSky
2023-08-28 17:36:34 +02:00
smallmodel
1015302a7f
Remove GLS_FOG_ENABLED if stateBits has GLS_FOG_WHITE
2023-08-28 17:36:19 +02:00
smallmodel
c73f5917f8
Removed image->UseCount
2023-08-28 17:36:01 +02:00
smallmodel
9315cfa488
Added mohaas/mohaab variables
2023-08-28 17:35:54 +02:00
smallmodel
0f58b5780a
Fixed fall damage on mohaas/mohaab
...
Use a percentage of the health instead
2023-08-28 15:49:28 +02:00
smallmodel
edd5f07d48
Added healrate support (from mohaas)
2023-08-28 15:49:07 +02:00
smallmodel
a7f258f2b1
Fixed health not healing with the healrate
2023-08-28 15:48:12 +02:00
smallmodel
65dcb72cba
Fixed AmmoPickup not sending a message to the player
2023-08-28 15:41:06 +02:00
smallmodel
4885c536c8
Fixed wrong RB_CHECKOVERFLOW call (maybe #67 )
2023-08-28 15:20:31 +02:00
smallmodel
b6204dab78
Added LOD support
2023-08-28 02:32:33 +02:00
smallmodel
5b5951483a
Added GetLodCutoff() and GetToolLodCutoff()
2023-08-28 02:26:36 +02:00
smallmodel
194d53569f
Added foliage AFunc
2023-08-28 00:51:43 +02:00
smallmodel
5e8b54be7e
Added new cvars from mohaas/mohaab
2023-08-27 23:24:06 +02:00
smallmodel
8dc91e413e
Commented out GLS_MULTITEXTURE_ENV since it was removed in mohaas
2023-08-27 23:18:48 +02:00
smallmodel
57cf513b39
Added $bumpmap and normalmap (from mohaab)
2023-08-27 23:18:32 +02:00
smallmodel
bb1326860b
Added normalmap fields
2023-08-27 23:18:21 +02:00
smallmodel
136838e40b
Fixed R_ColorShiftLightingBytes()
...
The lighting bytes must use tr.overbrightShift instead of tr.overbrightBits.
This makes the rendering more colorful
2023-08-27 22:18:09 +02:00
smallmodel
30d9483504
Decreased SHADERNUM and STATICMODEL shift values
...
When the number of shaders reached >1023, some surfaces started to be have random shaders started on them
The number of sorted shaders in a single game can now be up to 2048
2023-08-27 22:17:16 +02:00
smallmodel
05d3c50866
Stage fixes
...
Initialize animation phase to 0
Made CollapseMultitexture() work for more shaders
2023-08-27 22:15:08 +02:00
smallmodel
d5e93d863a
Set ps.walking in CG_TransitionSnapshot() instead
2023-08-27 19:53:29 +02:00
smallmodel
d3f93aae15
Interpolate fLeanAngle #66
2023-08-27 19:32:38 +02:00
smallmodel
963e4aa7ec
Restore saved Cgame state if the server is different (clear it otherwise)
2023-08-27 19:31:45 +02:00
smallmodel
5a250ea247
Fill cent->snapShotTime
2023-08-27 19:30:08 +02:00
smallmodel
bc8d8aafc0
Fixed the viewmodel not being normal when no prediction is active
2023-08-27 19:14:23 +02:00
smallmodel
f67ab4ec7f
Fixed HUD being hidden when in camera (like MG42)
2023-08-27 18:56:37 +02:00
smallmodel
cf9af20fbd
Console history and wheel scroll
...
Implemented KeyEvent() for both UIConsole and UIDMConsole
Added a call to AddHistory() in UIConsole::KeyEnter()
2023-08-27 18:55:49 +02:00
smallmodel
3be2a3eb79
Made m_caret a size_t
2023-08-27 18:49:39 +02:00
smallmodel
7dfd18f4fb
setTopItem(): don't set value below 0
2023-08-27 18:40:58 +02:00
smallmodel
05fc960338
Implemented getCount(), getPosition() and setPosition()
...
Fixed IteratePrev() being wrong
2023-08-27 18:40:38 +02:00
smallmodel
21d41ce14b
Use facfont-20 for objective font
2023-08-27 17:48:18 +02:00
smallmodel
1562ba3f97
Fixed CG_ImpactMark being wrong with fSScale and fTScale
2023-08-27 17:48:10 +02:00
smallmodel
2798e73707
Fixed CG_CastFootShadow not working if only one of the red/green/blue channels was below 0.01
2023-08-27 17:47:49 +02:00
smallmodel
89aeee4269
TIKI_LoadSetupCase: reworked case integer values
2023-08-27 17:29:04 +02:00
smallmodel
d50302fa41
Fixed tiki radius being wrong
2023-08-27 17:28:25 +02:00
smallmodel
8efae54450
Removed zero vectors assert in ProjectPointOnPlane(), it was removed since F.A.K.K 2
2023-08-27 17:13:12 +02:00
smallmodel
2785a72789
Fixed R_GatherLightSources crash
2023-08-27 17:01:53 +02:00
smallmodel
ac55a44761
Implemented CG_CastFootShadow, CG_CastSimpleFeetShadow
...
Reimplemented CG_EntityShadow
2023-08-27 17:01:40 +02:00
smallmodel
42f1a286a8
Added MASK_FOOTSHADOW
2023-08-27 16:33:51 +02:00
smallmodel
241fa5d485
Fixed backtrace always showing 0x0
2023-08-26 21:16:48 +02:00
smallmodel
e87f9c5710
Removed calls to NET_Init() as this function is already called from main()
2023-08-26 21:14:35 +02:00
smallmodel
c95a6ee3fd
Cleaned code up
2023-08-26 21:13:14 +02:00
smallmodel
10b954cb1a
Added MAX_KEYVALUES_LENGTH
2023-08-26 21:12:32 +02:00
smallmodel
cf7914b6f8
Fixed compiler warning about void* to int
2023-08-26 20:23:00 +02:00
smallmodel
e58e048f00
Added comment
2023-08-26 20:22:39 +02:00
smallmodel
b92cd8a64f
Fixed player info for SVC_Status
...
Fixed "protocol" always returning 17 for SVC_Info
Fixed server not processing gamespy queries (not appearing in the master list)
2023-08-26 18:18:30 +02:00
smallmodel
317aead26d
Replaced 1350 with MAX_INFO_STRING
...
Fixed wrong gamespy query being processed
2023-08-26 18:17:55 +02:00
smallmodel
e93780c66c
Fixed players_callback always returning players when there are none
...
Fixed gcd_think() crashing if it wasn't initialized
2023-08-26 18:17:28 +02:00
smallmodel
af8990acf0
Added SV_ProcessGamespyQueries() declaration
2023-08-26 18:16:35 +02:00
smallmodel
e41dcf03ad
Added CVAR_SERVERINFO flag to "protocol"
...
Removed CVAR_SERVERINFO flag from "com_protocol" (useless)
2023-08-26 18:15:39 +02:00
smallmodel
0209e8f782
Fixed call to GSICancelAvailableCheck() causing socket 0 (STDIN) to be closed, any read() afterwards would hang
2023-08-26 16:18:57 +02:00
smallmodel
50d935171e
Updated README
2023-08-25 23:25:04 +02:00
smallmodel
86ee9089e9
Include cg_radar.h
2023-08-25 23:22:44 +02:00
smallmodel
ba6fe112bb
Using Sys_LoadDll to load modules. Sys_LoadDll uses the binary path instead of the current working directory
2023-08-25 23:00:05 +02:00
smallmodel
15860a7795
Windows NT and Linux being both multi-user system, the homepath now defaults to %APPDATA%\openmohaa (Windows NT) and ~/openmohaa (unix)
2023-08-25 22:58:55 +02:00
smallmodel
78b3ad8075
As modules concern all 3 versions of the game, they're now installed in the root directory
2023-08-25 22:57:31 +02:00
smallmodel
f61bda330e
Set homepath to "openmohaa" (win32) and ".openmohaa" (unix)
2023-08-25 22:55:27 +02:00
smallmodel
5c9fceea2c
Use sizeof sockaddr_in instead of 16
2023-08-25 22:55:22 +02:00
smallmodel
32cceebc47
Use the Git abbreviated commit hash for the product version
2023-08-24 23:33:29 +02:00
smallmodel
9d921df733
Added Git abbreviated commit hash
2023-08-24 23:33:19 +02:00
smallmodel
428f8c183d
Put the extension before the platform string
2023-08-24 23:33:07 +02:00
smallmodel
45aae54b32
Renamed "Base" to "Allied Assault"
2023-08-24 23:32:40 +02:00
smallmodel
d9ca73bc4c
Updated README
2023-08-24 23:20:01 +02:00
smallmodel
c2e24da9bd
Initialize tracerspeed to 1 (this fixes turret bullets on mohaas/mohaab)
2023-08-24 23:19:49 +02:00
smallmodel
c6ae5ed551
Added gamespy cd key authorization code (mohaas/mohaab only)
2023-08-24 23:19:21 +02:00
smallmodel
0f86a5ee8a
Fixed "gamename" on mohaab
...
Use GS_GetCurrentGameName() and GS_GetCurrentGameVersion() in basic_callback
Using DF_ALLOW_LEAN_MOVEMENT instead of raw dmflags
2023-08-23 23:50:40 +02:00
smallmodel
803e53869b
Set qr_custom_handler to NULL instead of 0
2023-08-23 23:49:25 +02:00
smallmodel
a4fc25cca8
Increased the version number
2023-08-23 23:48:58 +02:00
smallmodel
28fbcf5628
Removed player printf destructor
...
Remove EF_PLAYER entflags from the Player destructor
2023-08-21 23:44:33 +02:00
smallmodel
3ea73febe4
Fixed spectate num
2023-08-21 23:33:23 +02:00
smallmodel
9eb3b3e1c3
Fixed infinite loop in SetPlayerSpectate()
2023-08-21 21:38:44 +02:00
smallmodel
48e1c39320
Fixed crash due do bad wrong delete after new[]
...
Fixed crash in ActorPath::ReFindPath when m_path is renewed
2023-08-21 21:38:32 +02:00
smallmodel
fe38c7650f
Updated the version number
2023-08-21 00:31:14 +02:00
smallmodel
5e2f5010f8
Fixed demo recording with different protocols
2023-08-21 00:20:04 +02:00
smallmodel
efce4703ca
Initialize demo_protocols from the com_protocol integer value
2023-08-21 00:19:46 +02:00
smallmodel
94ab4a5ac5
Moved MSG_ReadServerFrameTime and MSG_WriteServerFrameTime to qcommon/msg.cpp
2023-08-21 00:09:00 +02:00
smallmodel
58321be1ce
sv_fps must have CVAR_SAVEGAME and CVAR_SERVERINFO
2023-08-21 00:08:08 +02:00
smallmodel
20282ffa56
Fixed +speed having inverted up/down
2023-08-20 14:44:46 +02:00
smallmodel
ff4987cc81
Added more screenshots
2023-08-20 14:29:50 +02:00
smallmodel
80a22ca2ed
Fixed pm error
2023-08-20 14:13:34 +02:00
smallmodel
51ca0a06a7
Fixed death message color on mohaas/mohaab
2023-08-20 14:11:34 +02:00
smallmodel
010794418c
Fixed GetSpectateFollowOrientation using forward rather than right
2023-08-20 14:02:55 +02:00
smallmodel
51b5b2571a
Set lean info per game for Pmove
2023-08-20 14:02:33 +02:00
smallmodel
182a677337
Script: use AngleVector rather than AngleVectorsLeft for angles methods
2023-08-20 14:02:04 +02:00
smallmodel
17f6c25bc7
Fixed leaning values in mohaas/mohaab
2023-08-20 13:54:25 +02:00
smallmodel
31d19cb0f6
Fixed score entries on FFA gametype
2023-08-20 13:27:09 +02:00
smallmodel
6c65bba279
Fixed MSG_WritePackedAnimTime not writing the animation time sometimes
2023-08-20 02:33:08 +02:00
smallmodel
8ae15be0de
Create AnimationEvent with predefined args
2023-08-20 02:32:10 +02:00
smallmodel
11fb5ee2af
Fixed removebot never working
2023-08-20 02:23:49 +02:00
smallmodel
b68992e55e
Added numArgs parameter
2023-08-20 02:23:41 +02:00
smallmodel
007a7681eb
G_ClientDisconnect should print differently on mohaas/mohaab
2023-08-20 02:23:29 +02:00
smallmodel
7d4cdac52c
Use WaitTillAllowed for waitTillTimeout, waitTillAny and WaitTillAnyTimeout
2023-08-20 01:46:38 +02:00
smallmodel
916f38e1b2
"roundstart" misspell
2023-08-20 01:43:59 +02:00
smallmodel
39ae88a2ab
Remove "roundstart" waittill after the round has started
2023-08-20 01:43:37 +02:00
DJs3000
24f82e8e36
Add new arch ( #61 )
...
* Update q_platform.h
add e2k arch
* Update TargetArch.cmake
add e2k arch
2023-08-19 21:59:26 +00:00
smallmodel
247d09a09d
Fixed strip on windows
2023-08-19 23:29:23 +02:00
smallmodel
030b291af1
Fixed library locations
2023-08-19 23:29:19 +02:00
smallmodel
9d0a5faed3
Fixed errors
2023-08-19 23:23:36 +02:00
smallmodel
261b15851f
Fixed string() when no SDL
2023-08-19 23:10:48 +02:00
smallmodel
2929bd82a5
Removed func_expr as it's not used
2023-08-19 23:08:00 +02:00
smallmodel
4939927975
Fixed length decrease with an higher value
2023-08-19 23:07:47 +02:00
smallmodel
f9ef6733b9
Fixed errors on CMake 3.5
2023-08-19 23:07:12 +02:00
smallmodel
de08fe7ca3
Fixed linux compile error
2023-08-19 21:21:41 +02:00
smallmodel
482536ff1c
Added g_bot.h file
2023-08-19 21:21:32 +02:00
smallmodel
3089cc8bc3
Avoid assigning the token to an str
2023-08-19 21:17:52 +02:00
smallmodel
a307450e17
Made sourceLine argument optional to avoid string allocation
2023-08-19 21:12:03 +02:00
smallmodel
50cfc7e5ad
Added STRING_VIEWMODELANIM_DONE
2023-08-19 21:06:25 +02:00
smallmodel
5b82cc4f11
Made Event::ErrorInternal const
...
Fixed ProcessEvent() not handling exceptions
2023-08-19 21:00:04 +02:00
smallmodel
a83a76da95
Create an event with the argument count
2023-08-19 20:49:39 +02:00
smallmodel
2e4759ab1f
Using m_RunLabel instead of trying to get the game script everytime
2023-08-19 20:49:20 +02:00
smallmodel
af056d7646
Create an event with pcmd->num_args
2023-08-19 20:49:03 +02:00
smallmodel
46e57f0a1f
Added maxDataSize so the event can be preallocated
2023-08-19 20:48:46 +02:00
smallmodel
fe5473bc85
Added Set and SetScript with const_str
...
Fixed try/catch
2023-08-19 20:48:03 +02:00
smallmodel
1a03288144
SetFastData: Move the ScriptVariable instead of copying it
2023-08-19 20:47:36 +02:00
smallmodel
0c2326480b
Avoid reallocation if the assigned ScriptVariable is the same as the other ScriptVariable
2023-08-19 20:47:14 +02:00
smallmodel
24f3b3bc93
Added anyValue union field
2023-08-19 20:46:42 +02:00
smallmodel
459aa89ca2
Check if sourceLength is -1 instead
2023-08-19 20:46:24 +02:00
smallmodel
ec8eaacc69
Fixed "vstr" in the nextmap argument
2023-08-19 19:49:28 +02:00
smallmodel
84f55f627e
Updated README
2023-08-19 19:41:53 +02:00
smallmodel
a30f78e834
Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS
2023-08-19 19:35:20 +02:00
smallmodel
d22cda594f
Fixed TeamHitScoreLimit() (should use m_teamwins)
2023-08-19 19:34:57 +02:00
smallmodel
8cfa909b73
Reset bots on CleanUp
...
Fixed issues with WaitTill registration
2023-08-19 18:22:01 +02:00
smallmodel
86a6dd020f
Check for WaitTillAllowed instead
2023-08-19 18:21:32 +02:00
smallmodel
556133fa11
Use STRING_ROUNDSTART instead of "roundstart"
2023-08-19 18:20:26 +02:00
smallmodel
4001de1dde
Implemented WaitTillAllowed for all classes
2023-08-19 18:10:38 +02:00
smallmodel
7a57a25c58
Reworked the bot system
2023-08-19 17:58:54 +02:00
smallmodel
d95cdcc142
Moved bot functions to g_bot.cpp
2023-08-19 16:03:42 +02:00
smallmodel
d2a967e577
Don't use the explicit class name to access Entry_allocator
2023-08-19 15:48:50 +02:00
smallmodel
84adaa07e0
Removed reverse_label_list (use label_list enumeration instead)
2023-08-19 15:48:29 +02:00
smallmodel
2efeb7e972
Don't call Unregister with "delete" and "remove" in the destructor as UnregisterAll() will already do it
...
Don't call CancelPendingEvents() if the event system hasn't started
2023-08-19 15:39:59 +02:00
smallmodel
b9655e3f19
Fixed memory leaks: free all memory allocated by the game module
2023-08-19 15:24:37 +02:00
smallmodel
dce004ef13
Don't FreeAll() when destructing the block allocator, because it could be executed before containers destruction
2023-08-19 15:24:12 +02:00
smallmodel
b9f1530eec
G_ShutdownGame: shutdown events and deallocate game data
2023-08-19 15:23:48 +02:00
smallmodel
9b15b27f28
Removed CRT check debug flag
2023-08-19 13:36:54 +02:00
smallmodel
ff2e64a742
Fixed a tiny mistake present in all mohaa versions, with a possible overflow in client index in PF_centerprintf and PF_locationprintf
2023-08-19 13:36:12 +02:00
smallmodel
4e38b803fb
Fixed G_Random/G_CRandom
2023-08-19 13:32:32 +02:00
smallmodel
9825e1e6f2
Formatted source files
2023-08-19 03:02:30 +02:00
smallmodel
b278f2eafa
Var integer access fix
2023-08-19 03:00:19 +02:00
smallmodel
25912079db
Return NULL for ulist::GetPosition
2023-08-19 03:00:07 +02:00
smallmodel
b1753df1ed
Reworked con_set and con_arrayset so that they have their own Entry class
2023-08-19 02:56:51 +02:00
smallmodel
03143d1341
Added a compilation flag to debug memory
2023-08-19 02:19:09 +02:00
smallmodel
843b49d56b
Allow operator new and operator delete to be called when debugging memory
2023-08-19 02:19:01 +02:00
smallmodel
00644e7605
Alloc() and Free() will call malloc directly when debugging memory
2023-08-19 02:18:41 +02:00
smallmodel
93814bd05b
Fixed Skel_Alloc and Skel_Free macros when debugging memory
2023-08-19 02:18:11 +02:00
smallmodel
438ed2c0ea
Added a way to debug CRT heap (currently only on Windows with MSVC)
2023-08-19 02:17:45 +02:00
smallmodel
0310475957
Don't make "addbot", "removebot" and "bot" public commands
2023-08-19 02:17:12 +02:00
smallmodel
435bfe1271
Initialize angular_delta to 0
2023-08-19 01:38:38 +02:00
smallmodel
7ca532f0e4
FL_ANIMATE is 0x100000
2023-08-19 01:38:25 +02:00
smallmodel
8c3997f13b
Implemented Projectile::Think from mohaas/mohaab
2023-08-19 01:32:54 +02:00
smallmodel
d8ae1ce6b9
Added NULL to the end of SmokeGrenade event responses
2023-08-19 01:32:33 +02:00
smallmodel
5cb1e5de84
Fixed Vector_DotProduct returning wrong values
2023-08-19 01:02:18 +02:00
smallmodel
7fd2aff17b
Fixed entity trace with no valid trace
2023-08-19 00:58:06 +02:00
smallmodel
b9f3ee867b
Fixed switch label with "default" case
2023-08-19 00:57:29 +02:00
smallmodel
f16b992a97
Fixed assignments with case-insensitive event names
2023-08-19 00:57:19 +02:00
smallmodel
9ba5710412
Fixed variable comparison operators with VARIABLE_CHAR
2023-08-19 00:57:02 +02:00
smallmodel
7e6854f96b
Fixed EventPointsWithinDist taking the wrong argument number for the distance
2023-08-19 00:35:48 +02:00
smallmodel
aa25ef6c68
Removed EV_Player_UseHeld as there is already EV_GetUseHeld
2023-08-19 00:35:32 +02:00
smallmodel
9db1076603
Fixed VM_StepSlideMove using wrong start/end for gi.trace
2023-08-19 00:35:10 +02:00
smallmodel
7b39218af5
Fixed MASK_VEHICLE
2023-08-19 00:34:56 +02:00
smallmodel
ba5b2adf94
Fixed rcon command not working
2023-08-19 00:34:47 +02:00
smallmodel
ded7d941ea
Call SetAngles(ev) when setting the angles
2023-08-19 00:34:27 +02:00
smallmodel
09ed4e4a1d
Fixed grammar priorities of the unuary and complement
2023-08-19 00:34:14 +02:00
smallmodel
9b3aaa0f87
Using string+5 rather than string+(4+1)
2023-08-19 00:33:55 +02:00
smallmodel
a274325f43
Fixed wrong bounce sound
2023-08-18 15:30:18 +02:00
smallmodel
b0da0b8321
Removed nomonsters
...
Removed some serverinfo cvars
2023-08-18 15:25:26 +02:00
smallmodel
a241ea20fa
Removed nomonsters
2023-08-18 15:25:17 +02:00
smallmodel
f8d5a5ecd2
Fixed TeamWin with the axis team
2023-08-18 15:13:47 +02:00
smallmodel
f20b47ebc0
Fixed newlines when printing the teamwin
2023-08-18 15:10:35 +02:00
smallmodel
de10ab8df3
Fixed "is preparing for deployment" message location on mohaas/mohaab
2023-08-18 15:10:23 +02:00
smallmodel
47c7c5a5e3
Renamed centerprint to stringToPrint
2023-08-18 15:10:10 +02:00
smallmodel
80ada3225d
Fixed centerprint not working as intended
2023-08-18 15:09:32 +02:00
smallmodel
a1745829b2
Added product extension, as breakthrough clients rely on the extension word (like "Spearhead") to set g_servertype variable
2023-08-18 14:54:17 +02:00
smallmodel
b2853465ed
Capitalize first letter in PRODUCT_EXTENSION
2023-08-18 14:53:39 +02:00
smallmodel
c89091b4cd
Send gamever and serverType in SVC_Info
2023-08-18 14:53:26 +02:00
smallmodel
e5beb0d9b9
Explicitly use GT_SINGLE_PLAYER
2023-08-18 14:53:12 +02:00
smallmodel
80ab513d76
Fixed size() returning 0 when the type is VARIABLE_NONE (must return -1)
2023-08-18 14:14:32 +02:00
smallmodel
854136d85b
Fixed spelling mistake
2023-08-18 14:14:11 +02:00
smallmodel
25c417187b
Removed flex/bison source files from build
...
Flex/Bison must be used to generate those files
2023-08-18 01:46:16 +02:00
smallmodel
e3e9328ba3
Fixed small mistake when comparing with nextTime
2023-08-18 01:46:00 +02:00
smallmodel
3cc0c41b7b
Added ScriptArrayHolder constructor
2023-08-18 01:42:10 +02:00
smallmodel
697013bbbf
Fixed grammar priorities with const array
2023-08-18 01:18:18 +02:00
smallmodel
0080d4b9a8
Using ScriptError
2023-08-18 01:18:07 +02:00
smallmodel
8c391ef880
set cvar_modifiedFlags to the difference between flags
2023-08-18 01:09:24 +02:00
smallmodel
e6d3ca32f4
In CheckEndMatch, don't put any flag in cvars
2023-08-18 01:09:09 +02:00
smallmodel
fab78f933e
Using SHORT2ANGLE for ucmd angles
2023-08-17 22:44:27 +02:00
smallmodel
5cd7d89e72
Fixed wrong sv flags being used
2023-08-17 22:38:25 +02:00
smallmodel
15e8146306
Don't hide the HUD when in turret or vehicle
2023-08-17 22:38:09 +02:00
smallmodel
250f1d090e
Fixed SanitizeName
2023-08-17 22:37:35 +02:00
smallmodel
03c5864034
Fixed secondarycharge animation
2023-08-17 22:37:09 +02:00
smallmodel
07b7f10912
Fixed UnlimitedAmmo() behavior (use the behavior from mohaas/mohaab)
2023-08-17 21:31:22 +02:00
smallmodel
0e1837db31
Fixed smoke and rifle grenade max ammo
2023-08-17 21:30:57 +02:00
smallmodel
070fe17473
G_PushEntity: use cylinder
2023-08-17 21:30:34 +02:00
smallmodel
ba607a0aad
Ignore the owner of the passEnt entity
2023-08-17 21:30:21 +02:00
smallmodel
2b38a0f48e
Fixed wrong opcode for method event
2023-08-17 21:29:55 +02:00
smallmodel
a1fb3b283c
Remove clipmask flags for physics_on if it has second parameter specified
2023-08-17 20:13:58 +02:00
smallmodel
12e85aba45
Also check if the groundentity has no movetype
2023-08-17 20:05:30 +02:00
smallmodel
44fe18fef1
Added MASK_SCRIPT_SLAVE
2023-08-17 20:04:58 +02:00
smallmodel
28de2543ec
Removed listenerVars as it can cause issues
2023-08-17 19:51:53 +02:00
smallmodel
4435984b81
Renamed label to m_Thread
2023-08-17 19:29:03 +02:00
smallmodel
1435489a43
Fixed floats with negative values
2023-08-17 19:17:16 +02:00
smallmodel
3d20b3a232
Using MASK_SHOT_TRIG for BulletAttack, so it touches triggers
2023-08-17 19:17:02 +02:00
smallmodel
97543622bf
Added MASK_SHOT_TRIG
...
Fixed MASK_SHOT values
2023-08-17 19:16:49 +02:00
smallmodel
a9374f068b
Added a check to avoid packed from being out of bounds in MSG_PackCoord()
2023-08-17 18:24:50 +02:00
smallmodel
d80e9d80e7
Fixed getcvar returning wrong values sometimes
2023-08-17 18:24:30 +02:00
smallmodel
4f757445c4
Set vehicle to be in godmode if the player is in godmode
2023-08-17 18:24:20 +02:00
smallmodel
2749ab92b2
trigger_hurt inherits from Trigger and not TriggerUse
2023-08-17 18:23:53 +02:00
smallmodel
011bee9f33
Implemented MSG_HandleCGMBufferOverflow
...
Fixed CGM buffer error for non-connected clients
2023-08-17 18:23:24 +02:00
smallmodel
1b86e60548
Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc.
2023-08-17 17:39:54 +02:00
smallmodel
23e01fc1a7
Make sure to set m_data.containerValue when copying the value
2023-08-17 17:39:26 +02:00
smallmodel
2c9c80d7bc
Don't set the targetname if world doesn't exist
...
Prevent world from being retargeted
2023-08-17 17:39:12 +02:00
smallmodel
5146b1f36b
Made SetTargetName virtual functions
2023-08-17 17:37:43 +02:00
smallmodel
bc81fe78b2
Check if the ent is inside the hit entity (this fixes trigger_hurt issues in mp_stadt_dm
2023-08-17 16:10:29 +02:00
smallmodel
4de1b7c73b
When showing entities number, add maxs.z offset
2023-08-17 16:09:46 +02:00
smallmodel
3c8c4e9f97
Call SetSize() directly from setModel()
2023-08-17 16:09:29 +02:00
smallmodel
c366c10530
Fixed level/parm/game vars being overwritten
2023-08-17 16:09:09 +02:00
smallmodel
6f5106803d
Made firstLeafBrush and firstLeafSurface as intptr_t, as sometimes it's an offset to an unrelated memory location (in 64-bit, it could be a very far away memory location)
2023-08-17 16:08:40 +02:00
smallmodel
55a6b7956a
Changed event priorities
2023-08-17 16:07:51 +02:00
smallmodel
911d1f1706
Fixed OP_STORE_FIELD and OP_STORE_FIELD_REF
2023-08-17 16:07:38 +02:00
smallmodel
56fba733f3
Always cast targetlist to const array value, so the iteration remains untouched
2023-08-17 03:18:41 +02:00
smallmodel
a3c65ef7e4
Fixed containerValue allocation (mustn't allocate a new one)
2023-08-17 03:18:19 +02:00
smallmodel
73bc196592
Fixed cmd execution while iterating over a target list
2023-08-17 03:04:01 +02:00
smallmodel
8487099264
Fixed crash due to improper ScriptPointer usage
2023-08-17 03:03:40 +02:00
smallmodel
bdcd0dbd56
Fixed EventEnd copying and adding pointer value
2023-08-17 03:03:26 +02:00
smallmodel
3c2600648c
Fixed "immediateremove" wrong spelling
2023-08-17 03:03:08 +02:00
smallmodel
f1abfeced6
Fixed grammar for if/while/for statements with a single line and a semi-colon
2023-08-17 02:59:54 +02:00
smallmodel
99bce5a11a
Fixed identifiers like "break_formation" being treated as "break" and "_formation" separately
2023-08-17 01:08:37 +02:00
smallmodel
ab5a3604bf
Fixed grammar like "$(value).field"
...
Fixed newline in if statements
Fixed if/else being ambiguous
2023-08-17 01:05:55 +02:00
smallmodel
fab7d8539c
Fixed an extremely nasty bug with libmad: mad.h defines SIZEOF_INT to 4, libmad c files don't include this mad.h file, which mean libmad c files will use 8-bytes int, and snd_codec_mp3.c will use 4-bytes int
2023-08-16 20:53:20 +02:00
smallmodel
0347a5ca0b
Renamed MAX_CHANNELS to MAX_SKELETOR_CHANNELS to avoid conflict with sound channels (MAX_CHANNELS)
2023-08-16 20:51:19 +02:00
smallmodel
42ad1cb41c
Removed libmad from includes
2023-08-16 20:50:26 +02:00
smallmodel
64e3c18fb9
Removed assertion (not present in mohaa)
2023-08-16 19:22:10 +02:00
smallmodel
7e113359b3
Fixed crash with healrate
2023-08-16 19:14:05 +02:00
smallmodel
467802c466
Fixed crash when loading savegame
2023-08-16 19:13:52 +02:00
smallmodel
ce1b3aaee9
Fixed ArchiveAliases
...
Archive PathSearch
2023-08-16 19:13:38 +02:00
smallmodel
1a53bdd584
Implemented PathSearch::ArchiveDynamic
2023-08-16 18:48:38 +02:00
smallmodel
5521e7654d
Fixed number of script classes being replaced by the number of threads, causing archive read to go wrong
2023-08-16 18:29:36 +02:00
smallmodel
73716dd624
Fixed silly mistake in the container archive function
2023-08-16 18:29:06 +02:00
smallmodel
840d23dcac
Fixed sizeof(index)
2023-08-16 18:28:50 +02:00
smallmodel
525a0c7c82
Renamed and moved soundSystem_t to snd_local_new.h
2023-08-16 18:14:06 +02:00
smallmodel
46c35057fb
Made omohserver an interface
2023-08-16 18:13:47 +02:00
smallmodel
6d03b9763a
Using S_LoadData
2023-08-16 18:13:30 +02:00
smallmodel
9eaecb0a2a
Fixed a crash when loading a script, on non-MSVC binaries
2023-08-16 16:07:42 +02:00
smallmodel
c274af839e
Updated README
2023-08-16 13:27:29 +02:00
smallmodel
f9232840e4
Fixed sprint not working
2023-08-16 13:17:01 +02:00
smallmodel
3ea40fda82
Fixed runspeed values
2023-08-16 13:16:56 +02:00
smallmodel
c357c2614a
Added DEBUG_DROP_ASSERT CMake definition
2023-08-16 13:16:04 +02:00
smallmodel
efed6d0eac
Fixed script developer printf
2023-08-16 02:43:22 +02:00
smallmodel
244220f031
Fixed spawnpoint issues due to trace mask
2023-08-16 02:37:57 +02:00
smallmodel
7ce87575bc
Added MASK_PLAYERSTART
2023-08-16 02:37:25 +02:00
smallmodel
401cfeda65
Make sure to not call CanSeeEnemy() if the enemy is NULL
2023-08-16 02:31:30 +02:00
smallmodel
a45a8c7742
Fixed sentient linking/unlinking
2023-08-16 02:31:12 +02:00
smallmodel
c80b360918
Fixed "ignoreclock" event name
2023-08-16 02:22:39 +02:00
smallmodel
8514ef6ef8
Fixed Objective::SetText event parameter
2023-08-16 02:18:23 +02:00
smallmodel
9b1dc34ea1
Fixed score data for mohaas/mohaab
2023-08-16 02:08:00 +02:00
smallmodel
f5490321e7
Set default explosion to "fx/fx_explosion.tik"
2023-08-16 02:04:28 +02:00
smallmodel
1f4393e3b2
Call DM_Team::AddKills when the player got killed
2023-08-16 01:32:53 +02:00
smallmodel
8aa6a16a27
Export g_TOWObjectiveMan
2023-08-16 01:32:07 +02:00
smallmodel
286f553a54
Fixed uninitialized variable
2023-08-16 01:06:51 +02:00
smallmodel
f0ec50e37b
Implemented UIRadar::Draw()
2023-08-16 00:45:40 +02:00
smallmodel
c1ee0332e3
Fixed parameter of Draw_StretchPic2
2023-08-16 00:45:26 +02:00
smallmodel
d2737f2b40
Fixed CL_UnpackNonPVSClient not unpacking the clientNum
2023-08-16 00:45:12 +02:00
smallmodel
0d501ec38a
Fixed CG_SameTeam always returning true
2023-08-16 00:44:44 +02:00
smallmodel
d39e6421fe
Call CG_UpdateRadarClient() in CG_AddCEntity
2023-08-16 00:44:30 +02:00
smallmodel
c2125947ab
Removed R_RegisterSkin
2023-08-16 00:20:16 +02:00
smallmodel
953a33a6ff
Call CG_InitRadar and restore saved cgame state
2023-08-16 00:20:10 +02:00
smallmodel
883e7884c4
Updated README
2023-08-16 00:19:30 +02:00
smallmodel
508903c3b1
Moved console_spam_filter to Com_Init
2023-08-16 00:08:35 +02:00
smallmodel
9116063d3f
Added CL_RestoreSavedCgameState and CL_RestoreSavedCgameState
2023-08-16 00:08:24 +02:00
smallmodel
e2a0d2d01e
Fixed function parameter
2023-08-16 00:07:45 +02:00
smallmodel
5343949254
Implemented Draw_StretchPic2
2023-08-15 23:52:22 +02:00
smallmodel
c17454b124
Renamed bValid to teamShader
2023-08-15 23:24:23 +02:00
smallmodel
4f8dc5dc2a
Added radar variables
2023-08-15 22:47:11 +02:00
smallmodel
0fea47bb69
Added Draw_StretchPic2
2023-08-15 22:44:37 +02:00
smallmodel
47665fcd70
Added CL_ReadNonPVSClient and CL_UnpackNonPVSClient
2023-08-15 22:22:35 +02:00
smallmodel
968b073338
Implemented client-game radar code
2023-08-15 22:21:44 +02:00
smallmodel
03582bb59a
Added radars and radarShaders in cg_t
2023-08-15 22:21:24 +02:00
smallmodel
149d3ce2fc
Added CL_InitRadar
2023-08-15 22:21:01 +02:00
smallmodel
fe5e151d89
Added YawToAxis
2023-08-15 22:20:33 +02:00
smallmodel
06a7341eda
Moved radarUnpacked_t from server.h to q_shared.h
2023-08-15 22:20:25 +02:00
smallmodel
456ed42e14
Implemented the radar system for non-pvs clients
2023-08-15 19:29:12 +02:00
smallmodel
2337f93df8
Added console_spam_filter
2023-08-15 19:28:38 +02:00
smallmodel
ad675b05ac
Better wording
2023-08-15 18:09:22 +02:00
smallmodel
44f6de9524
Added riscv and riscv64
2023-08-15 16:45:13 +02:00
smallmodel
e25605b898
Updated README
2023-08-15 16:02:02 +02:00
smallmodel
919d14e329
Fixed README
2023-08-15 15:24:56 +02:00
smallmodel
8fc64cd1b1
Using libsdl-org/setup-sdl Github Actions
2023-08-15 15:16:00 +02:00
smallmodel
028a7d6125
Setup SDL for CodeQL
2023-08-15 13:35:16 +02:00
smallmodel
60b9a6e2e0
renamed to playerstart.h
2023-08-15 13:16:36 +02:00
smallmodel
9ad515335a
Added g_utils.h
2023-08-15 13:04:18 +02:00
pryon
7593ea53f9
Fix generated executable/lib names missing the -dbg postfix on Visual Studio ( #55 )
...
* Fix generated executable/lib names missing the -dbg postfix on Visual Studio
* Spaces to tabs
2023-08-15 10:57:36 +00:00
smallmodel
07374ba1ed
Compilation errors fixes
2023-08-15 12:47:49 +02:00
smallmodel
2deba01a5f
Updated the README
2023-08-15 01:42:49 +02:00
smallmodel
3daee90b5b
Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
2023-08-15 01:41:35 +02:00
smallmodel
c4ba60afbd
Added TRANS_BSP to G_BeginIntermission
2023-08-15 01:38:55 +02:00
smallmodel
81e9ce10cd
Fixed warning spam if the default value is different
2023-08-15 01:27:54 +02:00
smallmodel
c4738966fe
Using g_utils.cpp from fakk
2023-08-15 01:27:35 +02:00
smallmodel
0eedc4e2f8
Fixed compilation warnings
2023-08-15 01:26:58 +02:00
smallmodel
14f9368575
Implemented all setters/getters
...
7 remaining important methods to implement
2023-08-15 00:24:07 +02:00
smallmodel
394546dee7
Added means of death strings
2023-08-14 23:37:14 +02:00
smallmodel
e86e5c0d80
Renamed MOD_MINE to MOD_LANDMINE
...
Added MOD_AAGUN
2023-08-14 23:37:05 +02:00
smallmodel
e0b5a62c4f
Allow obj maps to be loaded in any game types
2023-08-14 20:44:46 +02:00
smallmodel
7fb42cf655
Fixed message printing on mohaas/mohaab
2023-08-14 20:44:28 +02:00
smallmodel
819f6bcf71
Using DM_Manager::CheckEndMatch() algorithm from mohaab 2.40
2023-08-14 20:35:23 +02:00
smallmodel
ad47f8855b
Implemented TOW Entities
2023-08-14 19:54:50 +02:00
smallmodel
a50102ef52
Changed CONTROLLER_BOTH to CONTROLLER_DRAW
...
Added GetObjectiveIndex()
2023-08-14 19:53:35 +02:00
smallmodel
0b2a0634f5
Moved eController to Entities.h
2023-08-14 19:21:17 +02:00
smallmodel
8ea32fee31
Added Entities with all classes, methods and events (unimplemented)
2023-08-14 19:20:53 +02:00
smallmodel
f0571385d5
Export events for AISpawnPoint
2023-08-14 19:00:16 +02:00
smallmodel
83318af532
Export EV_Weapon_SetProjectile
2023-08-14 17:43:28 +02:00
smallmodel
860c9b33ef
Made AddObjective and SetCurrentObjective static
2023-08-14 15:02:25 +02:00
smallmodel
ecbd6ae282
Renamed WITH_CLIENT to BUILD_NO_CLIENT
2023-08-14 13:31:42 +02:00
smallmodel
3ec799d150
Compiled parser
2023-08-14 03:15:48 +02:00
smallmodel
72715c1a85
Fixed CL_Disconnect being passed with arguments
2023-08-14 03:15:42 +02:00
smallmodel
16d262f6ee
Fixed floats being interpreted as integers sometimes
2023-08-14 03:09:38 +02:00
smallmodel
49850940d6
Using objective flags enumeration
2023-08-14 02:39:32 +02:00
smallmodel
e634fb5022
Using objective flags enum
2023-08-14 02:34:06 +02:00
smallmodel
c0726f0634
Added objective status and flags enum
2023-08-14 02:33:59 +02:00
smallmodel
91dc3e5884
Fixed configstring index because of denormalization
2023-08-14 02:24:48 +02:00
smallmodel
ba2c3ed5fd
Fixed lean on protocols before 2.0
2023-08-14 02:12:30 +02:00
smallmodel
161f7e3313
Fixed wrong current objective
...
Added support for objective location per team
2023-08-14 02:11:26 +02:00
smallmodel
f2f7afadef
Don't resend the game state if the serverId is the same as the restarted server Id
2023-08-14 01:57:02 +02:00
smallmodel
0898bffb43
Fixed getboundkey1/getboundkey2 crashing when the key is null
2023-08-14 01:56:43 +02:00
smallmodel
99dc7bf7f2
Fixed CL_MapLoading always flushing
2023-08-14 01:56:25 +02:00
smallmodel
64acea9018
Call SV_CheckSaveGame in Com_Frame
2023-08-14 01:27:25 +02:00
smallmodel
8e05347ba0
Moved CL_FinishedIntro and SV_CheckSaveGame to qcommon.h
2023-08-14 01:27:13 +02:00
smallmodel
07e90d37ee
Fixed bad angle
2023-08-14 00:22:25 +02:00
smallmodel
71bd04e5b2
Fixed weapon bullet trace
...
Fixed projectile being always removed in single-player mode
2023-08-14 00:22:05 +02:00
smallmodel
95510279ed
Fixed trigger having no contents when a model is set
2023-08-14 00:21:44 +02:00
smallmodel
f1502833b2
Fixed primary/secondary attacks not working
2023-08-13 23:21:11 +02:00
smallmodel
e6448697d3
Let cg cleanup temp models
...
Fixed server restart
2023-08-13 23:20:51 +02:00
smallmodel
5a96d6dd96
Added snd_local_new for new local functions
2023-08-13 23:20:15 +02:00
smallmodel
8d6b3d0bd8
Added cg_archive and cg_radar (unimplemented)
2023-08-13 23:20:00 +02:00
smallmodel
1fd0cd097f
Fixed the objective index
2023-08-13 22:08:10 +02:00
smallmodel
421126db38
Optimized ScriptVM::EventGoto
2023-08-13 22:07:33 +02:00
smallmodel
7258a2e972
Fixed CG_DrawObjectives stack overflow
2023-08-13 22:07:19 +02:00
smallmodel
df66ab0339
Fixed EmitField bug
...
Clear the previous opcode when a new label is emitted
2023-08-13 21:55:22 +02:00
smallmodel
c49d0c7afa
Fixed iprintln(bold) not working properly with multiple arguments
2023-08-13 20:22:39 +02:00
smallmodel
421b3d6375
Fixed crouch on mohaa and mohaas/mohaab
2023-08-13 20:20:36 +02:00
smallmodel
11ef489225
Added basic implementation of sound callback
...
Implemented S_IsSoundPlaying
2023-08-13 20:20:17 +02:00
smallmodel
e1da6797c5
Using S_FLAG_DO_CALLBACK
2023-08-13 20:19:51 +02:00
smallmodel
430c7d1a57
Fixed ScriptCheck always failing regardless of the g_scriptcheck value
2023-08-13 20:19:40 +02:00
smallmodel
d3794c0dd9
Fixed bad event when using '$' key
2023-08-13 20:19:26 +02:00
smallmodel
eef1368083
using g_gametype variable directly instead of using Cvar_VariableValue
2023-08-13 20:19:03 +02:00
smallmodel
6dfefa04f5
Fixed SV_AllowSaveGame always returning true
2023-08-13 20:18:46 +02:00
smallmodel
8b17d81545
Fixed variables improperly used on stack under some circumstances
2023-08-13 20:17:59 +02:00
smallmodel
ec58ca0f13
Added S_FLAG_DO_CALLBACK
2023-08-13 20:17:33 +02:00
smallmodel
3fd87f90a2
Fixed objectives not showing properly
2023-08-13 20:17:23 +02:00
smallmodel
9f268b0f6a
Using Director.Pause() instead
2023-08-13 17:59:59 +02:00
smallmodel
f857116f75
Fixed script crashes
2023-08-13 17:59:49 +02:00
smallmodel
ea78d96bc3
Fixed disabled view model animation
...
Fixed pmove viewheight
2023-08-13 17:59:41 +02:00
smallmodel
0be9e69833
Added protocol for pmove_t for PM_CheckDuck
2023-08-13 17:59:21 +02:00
smallmodel
8171641e3a
Fixed "dmmessage" not being logged (it's a bug in all versions of mohaas/mohaab)
2023-08-13 16:13:08 +02:00
smallmodel
ee6014a30f
Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement)
2023-08-13 16:11:59 +02:00
smallmodel
16c22a3ee5
Added "idle0", "idle1", "idle2" view model animations
...
Fixed respawn time after death
Fixed Sentient not switching to the primary weapon when spawning
Fixed weapon select not showing
Initialize all Player variables
Remove projectiles when switching teams
Set viewmodelanim to disabled when reaching the weapon's max fire movement
2023-08-13 16:11:25 +02:00
smallmodel
571e48fecf
Call Weapon::Charge in Sentient::ChargeWeapon
...
Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel
973d7c5f34
Implemented Weapon::Charge
...
Cancel overcooked events in Weapon::ReleaseFire
2023-08-13 16:07:11 +02:00
smallmodel
a1c5ca288a
Renamed m_iOwnerTeam to m_iTeam
...
Implemented SetFuse, ArcToTarget, BecomeBomb, and DieInwater
Fixed projectile life being wrong when charging
2023-08-13 16:06:49 +02:00
smallmodel
e330d00565
Added dmmessage monitoring
2023-08-13 14:19:14 +02:00
smallmodel
6feeb21e21
Fixed uninitialized angular delta variable
2023-08-13 14:19:05 +02:00
smallmodel
bb5cf24d5f
Fixed "isabandoned" mispelling
2023-08-13 03:34:28 +02:00
smallmodel
0dda70cca1
Fixed event parameters being wrong
2023-08-13 03:34:19 +02:00
smallmodel
5e83e03e33
Major grammar/lexer/compiler fixes
2023-08-13 03:34:09 +02:00
smallmodel
d2b3f6c12b
Added stub yacc / lex
2023-08-12 20:00:12 +02:00
smallmodel
f5af33b181
Major script engine fixes
2023-08-12 19:59:40 +02:00
smallmodel
0da1ed8764
Fixed canseenoents having the wrong name
2023-08-12 19:59:17 +02:00
smallmodel
8aa6f29c4c
Added all script functions from mohaas/mohaab
2023-08-12 14:02:43 +02:00
smallmodel
1b7a4442d3
Added no_fade parameter to G_BeginIntermission
2023-08-12 14:00:14 +02:00
smallmodel
a163df993c
Added MOD_MINE_EXPLOSION
2023-08-12 13:59:56 +02:00
smallmodel
2787007b9d
Cleaned up class
2023-08-12 03:10:10 +02:00
smallmodel
cea2c178b5
Fixed header
2023-08-12 03:05:06 +02:00
smallmodel
77a9cd5a9a
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
smallmodel
ec3259271e
Removed THREAD_CONTEXT_SWITCH
2023-08-12 03:03:34 +02:00
smallmodel
ae02abba3b
Cleaned up ScriptMaster
2023-08-12 03:03:26 +02:00
smallmodel
bf960f6f32
Cleaned up ScriptThread
2023-08-12 02:40:30 +02:00
smallmodel
66a1087099
Moved ScriptMaster methods here
2023-08-12 02:40:03 +02:00
smallmodel
c1a431f857
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
...
Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
2023-08-12 00:49:07 +02:00
smallmodel
dac5279a59
Archive is_paused and angular_delta
2023-08-12 00:47:39 +02:00
smallmodel
a175ea27d7
Cleanup weapon class
...
Added ShowInfo, SetItemSlot and SetIdleState
2023-08-12 00:10:47 +02:00
smallmodel
ddac42e21e
Call Weapon::GetZoom() instead
2023-08-11 23:54:43 +02:00
smallmodel
34535ad415
Moved AnimationEvent from Animate to a separate source file
2023-08-11 21:48:25 +02:00
smallmodel
c0597e441c
Moved AnimationEvent from Animate to a separate source file
...
Implemented whole animate class from mohaas/mohaab
2023-08-11 21:30:47 +02:00
smallmodel
04b66684dd
Added a function to get an animation's angular delta over time
2023-08-11 21:11:16 +02:00
smallmodel
244a2e66f9
Added TIKI_Anim_DeltaOverTime
2023-08-11 21:10:29 +02:00
smallmodel
55b737e730
Set global channel from local to -1
2023-08-11 21:10:14 +02:00
smallmodel
059dacf2a7
Added GetAngularDeltaOverTime() to return the animation's angular delta over time
2023-08-11 21:09:47 +02:00
smallmodel
41f7003747
Fixed SetPlayerView, SetupView, PlayerAngles
...
UpdateStats changes:
- Added support for allied and axis objective locations
- Vehicle health
- Healrate
- Secondary ammo
2023-08-11 03:13:36 +02:00
smallmodel
64ba900511
Use GetRemoteOwner() properly
2023-08-11 03:09:33 +02:00
smallmodel
e371b4bbd3
Replaced unused stats
2023-08-11 03:09:19 +02:00
smallmodel
aa44150525
Added some mohaas/mohaab methods (stubs)
2023-08-11 03:09:10 +02:00
smallmodel
3572be718a
Use usercmd_s instead of usercmd_t
2023-08-11 03:08:56 +02:00
smallmodel
a56d74814b
Try to play pain animation in DamageFeedback
2023-08-11 01:58:22 +02:00
smallmodel
8d41b58635
Using hitloc enum instead of macros
2023-08-11 01:34:21 +02:00
smallmodel
e80f326ee6
Proper implementation of DamageFeedback
2023-08-11 01:21:50 +02:00
smallmodel
c5bd64912a
Added MOVETYPE_PORTABLE_TURRET
2023-08-11 01:21:29 +02:00
smallmodel
8a808b616e
Apply fall damage differently on mohaas/mohaab
...
Ignore world effects if no-cliping
2023-08-11 00:54:15 +02:00
smallmodel
91bb2f2e0b
Enable god mode for the vehicle the player is in
2023-08-11 00:48:09 +02:00
smallmodel
aa4e6a0651
Removed SpawnDamageEffect
...
DoUse: Call RemoveFromVehiclesAndTurretsInternal() directly
Use G_PMDrawTrace if sv_drawtrace is above 1
Set allow lean while moving
Disable movement prediction if player is glued onto something
Multiply the speed by the weapon movement speed
Added Teamkill warn and kick
Added support for invulnerability, sprint and team spawn
Added support for heal rate
Added talk icon
2023-08-11 00:43:40 +02:00
smallmodel
8e9ff2b289
Added G_PMDrawTrace
2023-08-11 00:13:29 +02:00
smallmodel
d53ab8540e
Fixed Unix compilation warnings/errors
2023-08-10 23:06:03 +02:00
smallmodel
7b133e5b2f
Fixed const param
2023-08-10 23:04:47 +02:00
smallmodel
2b72959935
Call Obituary if there is also an inflictor
...
Clear pain animation when killed
Increment team kills count when a teammate was killed
2023-08-10 21:38:37 +02:00
smallmodel
82d0b62631
Implemented EndAnim_Pain
2023-08-10 21:37:53 +02:00
smallmodel
7205e27c8c
Using death messages implementation from mohaas/mohaab
2023-08-10 21:26:28 +02:00
smallmodel
c8d1248d86
Added MOD_MINE means of death
2023-08-10 21:26:07 +02:00
smallmodel
845e4556ef
Added g_obituarylocation (openmohaa-specific parameter)
2023-08-10 21:23:10 +02:00
smallmodel
a92bfbde40
Fixed variable names
2023-08-10 21:22:50 +02:00
smallmodel
999b6409b3
Fixed InitEdict, InitHealth
...
InitModel: IT/SC skins support, and voiceType fix
Respawn: Set invulnerability
2023-08-10 20:14:34 +02:00
smallmodel
0ae0be4047
Added more ammo to initialize
...
Added stopwatch parameter for mohaas/mohaab
Initialize mine variables in InitState
2023-08-10 19:36:14 +02:00
smallmodel
fc7029c271
Added stopwatch type
2023-08-10 19:32:21 +02:00
smallmodel
307ee117bd
Initialize invulnerability
...
Set the player view accordingly when choosing a spawn point
Don't set m_fDamageMultipliers in realism mode
Score isn't processed in single-player anymore
2023-08-10 19:14:51 +02:00
smallmodel
087d28eb9a
Added GT_TOW and GT_LIBERATION for SelectSpawnPoint()
2023-08-10 19:11:39 +02:00
smallmodel
1deea345bc
Renamed team to teamnum
2023-08-10 18:49:57 +02:00
smallmodel
e0fa706f6c
Implemented EquipWeapons, Stats, TickTeamSpawn, UserSelectWeapon, AllowTeamRespawn and EventKillAxis
2023-08-10 18:48:46 +02:00
smallmodel
cf794d2b95
Added DF_OLD_SNIPER and DF_DISALLOW_KAR98_MORTAR
2023-08-10 18:42:13 +02:00
smallmodel
391e82bb92
Formatted source files
2023-08-10 18:41:49 +02:00
smallmodel
83a44b3158
Implemented RemoveFromVehiclesAndTurretsInternal
2023-08-10 17:01:55 +02:00
smallmodel
8cd0e6c5bf
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
2023-08-10 17:01:43 +02:00
smallmodel
619ab00035
Added player-specific methods
2023-08-10 17:01:19 +02:00
smallmodel
4ded5c3380
Added EV_Weapon_SetAmmoClipSize declaration
2023-08-10 17:00:51 +02:00
smallmodel
85fa2185f8
Added DetachRemoteOwner
2023-08-10 17:00:38 +02:00
smallmodel
ab39259bbe
Moved vote options stuff to bg_voteoptions.h
2023-08-10 17:00:17 +02:00
smallmodel
9bf2065d18
Implemented battle language methods and GetTeamDialogPrefix/GetNationalityPrefix
2023-08-10 14:18:40 +02:00
smallmodel
ceb121d588
Added MASK_BATTLELANGUAGE
2023-08-10 14:14:50 +02:00
smallmodel
e7dbc25ca0
Made entity parameter a constant instance
2023-08-10 14:14:39 +02:00
smallmodel
7386784765
Renamed clientPersistant_t to client_persistant_t
...
Named client_peristant_t fields correctly
2023-08-10 13:34:04 +02:00
smallmodel
9062952539
Implemented GiveNewWeaponsCheat, GetSpectateFollowOrientation, EnsurePlayerHasAllowedWeapons, SetPlayerSpectateRandom, RetrieveVoteOptions and GetNationalityPrefix
...
mohaas/mohaab fixes
2023-08-10 13:31:35 +02:00
smallmodel
9f0a479c3b
added playerAnimSlot_t enum
2023-08-10 13:30:32 +02:00
smallmodel
517b9296dc
Using sv_walkspeedmult instead of sv_walkspeed
2023-08-10 12:09:07 +02:00
smallmodel
3ca09613e1
Fixed string constants
2023-08-10 12:08:53 +02:00
smallmodel
ba931cbedf
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
smallmodel
090b354b23
Added all mohaas/mohaab events, methods (partially implemented)
2023-08-10 03:56:13 +02:00
smallmodel
dd30bfde15
Set protocol from com_protocol
2023-08-10 03:55:50 +02:00
smallmodel
477735cb3d
Cleanup player class
...
Added all mohaas/mohaab methods (partially implemented)
2023-08-10 03:46:28 +02:00
smallmodel
38599f2181
Added more cvars
2023-08-10 03:45:38 +02:00
smallmodel
bd794fb286
Cleanup Level
2023-08-10 03:10:51 +02:00
smallmodel
ce34b78113
Added CL_LV_ConvertString
...
Only CL messages are localized now (see comment)
2023-08-10 02:42:57 +02:00
smallmodel
b8a87dc6ea
Using dm_manager.h instead of dm_team.h
2023-08-10 02:31:48 +02:00
smallmodel
7bdc30936c
Added G_SetClientConfigString
2023-08-10 02:31:09 +02:00
smallmodel
9e635a7207
Rearranged DM_Manager
...
Moved dm_team.cpp code to dm_manager.cpp
2023-08-10 02:31:01 +02:00
smallmodel
e5626378ef
Added m_bIgnoreClock
2023-08-10 01:42:24 +02:00
smallmodel
73921c116d
Made FireWeapon and EventUseWeaponClass virtual methods
2023-08-10 01:42:06 +02:00
smallmodel
d4b98ef9dd
Added sprint, invulnerable and team spawn variables
2023-08-10 01:41:03 +02:00
smallmodel
40318f052a
Set GAMEVERSION to OPENMOHAA
2023-08-09 23:49:47 +02:00
smallmodel
a130f45c62
Added GetViewAngles, SetFov and GetFov
...
Removed SwingAngles
2023-08-09 23:49:38 +02:00
smallmodel
e687d97660
Fixed compile errors
2023-08-09 23:48:37 +02:00
smallmodel
e4a0406fc2
Removed Player::PlayerDone
...
Using Player::DeadBody with the event parameter
2023-08-09 23:11:39 +02:00
smallmodel
ef18c389be
Cleanup entity class
...
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
2023-08-09 23:09:09 +02:00
smallmodel
85099801ab
Call Player::DeadBody() with the event function instead
2023-08-09 22:09:04 +02:00
smallmodel
3472657f92
Added MASK_SAFESOLID
2023-08-09 22:08:37 +02:00
smallmodel
c197513ff3
Fixed mismatched endif
2023-08-09 21:00:56 +02:00
smallmodel
9dca77c2cf
Fixed setModel() virtual function
2023-08-09 20:58:36 +02:00
smallmodel
f08a7fa21e
Removed Player::useWeapon
2023-08-09 20:58:07 +02:00
smallmodel
2df56c810d
Set Entity's entnum directly
2023-08-09 20:57:53 +02:00
smallmodel
8c6098f730
Removed SimpleEntity::SetTargetViewAngles()
2023-08-09 20:57:45 +02:00
smallmodel
1462d4f8d9
Removed StunAttack (useless)
2023-08-09 20:57:26 +02:00
smallmodel
5bd49304d7
Cleaned up SimpleEntity
2023-08-09 20:57:17 +02:00
smallmodel
f52d648d6f
Added InteractObject and ThrowObject
2023-08-09 20:49:43 +02:00
smallmodel
987af7eb81
Cleaned up Sentient class
...
Moved combat stuff to sentient_combat.cpp
Formatted source files
2023-08-09 19:45:39 +02:00
smallmodel
f313b6a058
Formatted item source files
2023-08-09 16:54:38 +02:00
smallmodel
99b989bb63
Added DynItem
...
Removed unused features
Added remaining mohaa functions
2023-08-09 16:37:08 +02:00
smallmodel
7ebbba6ce5
Made Class::warning and Class::error const methods
2023-08-09 01:53:45 +02:00
smallmodel
c2a6db15a6
Reordered and removed useless functions
2023-08-09 01:32:23 +02:00
smallmodel
aa58bcf948
Using const_str for trigger
2023-08-09 00:54:06 +02:00
smallmodel
fa5b030522
Cleaned up trigger source file
2023-08-09 00:42:09 +02:00
smallmodel
3e44049abf
Removed unused trigger features
2023-08-08 23:51:46 +02:00
smallmodel
94c501e71b
Formatted document
2023-08-08 23:46:45 +02:00
smallmodel
484b2a8900
Implemented TriggerAll
2023-08-08 23:35:01 +02:00
smallmodel
e8ff4fb9a7
Fixed wrong TRIGGER_DAMAGE value
2023-08-08 23:06:28 +02:00
smallmodel
b89e10fd5c
Reordered conditions
2023-08-08 22:40:23 +02:00
smallmodel
d86ea606eb
Formatted source files
2023-08-04 00:21:19 +02:00
smallmodel
2135be12b8
Implemented all unimplemented conditions
2023-08-04 00:20:28 +02:00
smallmodel
ae5d51f2e9
Reworked the player class
...
Added player_animation.cpp and player_conditionals.cpp
Renamed conditions functions and moved them to player_conditionals.cpp
2023-08-04 00:04:29 +02:00
smallmodel
6eaf25ff80
Using const for CurrentAnim() and CurrentTime()
2023-08-04 00:03:55 +02:00
smallmodel
17c371c15e
Added Entity::BlocksAIMovement
2023-08-03 21:44:16 +02:00
smallmodel
13febc125e
Renamed weapon to dm_primary
2023-08-03 21:44:05 +02:00
smallmodel
b0f26acc18
Fixed max movement time
2023-08-03 21:43:50 +02:00
smallmodel
8ffa5f15e6
Implemented BulletAttack from mohaas/mohaab
...
Added more explosion effects
2023-08-03 21:43:38 +02:00
smallmodel
f6bcc1ab86
Increased MAX_WEAPONS to 64
2023-08-03 20:14:33 +02:00
smallmodel
a4d6442526
Call BulletAttack_Stat instead of putting everything in BulletAttack
...
Fixed some BulletAttack bugs
2023-08-02 23:09:18 +02:00
smallmodel
b7fac3a5b0
Added BulletAttack_Stat
2023-08-02 21:58:47 +02:00
smallmodel
64ebf3ed05
Implemented all landmine related functions
2023-08-02 21:50:11 +02:00
smallmodel
9933612607
Added ScriptVariableList::VariableExists
2023-08-02 21:49:03 +02:00
smallmodel
22ff072b54
Made findKeyValue and findKeyEntry const
2023-08-02 21:48:54 +02:00
smallmodel
73b0a84ad0
Added MASK_LANDMINE_PLACE
2023-08-02 21:05:49 +02:00
smallmodel
7b03f953bf
Added Level::RoundStarted
2023-08-02 21:02:19 +02:00
smallmodel
367d6ff6fc
Added and implemented TriggerNoDamage, TriggerEntity and TriggerLandmine
2023-08-02 21:00:16 +02:00
smallmodel
ca61fde54b
Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
2023-08-02 20:59:54 +02:00
smallmodel
f739588c73
Cleaned up Player class from all unused action anim
...
Added all mohaas/mohaab fields
Added m_sDmPrimary to get the player's primary weapon
2023-08-02 20:59:19 +02:00
smallmodel
ce02d782c4
Removed Player::FindEnemyInFOV and Player::FindEnemyInFOVFromTagWithOffset (unused)
2023-08-02 20:59:15 +02:00
smallmodel
a498b11e20
Added MASK_LANDMINE
2023-08-02 20:56:19 +02:00
smallmodel
ffa5a91cd2
Added Landmine and Defuse fire types for Shoot
...
Added GetUseCrosshair()
2023-08-02 19:53:14 +02:00
smallmodel
ae680ffd5d
Added Landmine functions from mohaab
...
Added more parameters for BulletAttack and FakeBulletAttack from mohaas/mohaab
2023-08-02 19:52:04 +02:00
smallmodel
4c17d12fc6
Added new fire types
...
Added GetFireAnim()
Using m_sTagBarrel rather than an hardcoded tag name
2023-08-01 21:18:35 +02:00
smallmodel
0259f1a251
Reworked Weapon::ReadyToFire and Weapon::PickupWeapon with mohaas/mohaab features
2023-08-01 20:36:52 +02:00
smallmodel
04708aeb67
Fixed CurrentFrame() not found error
2023-08-01 19:59:32 +02:00
smallmodel
a47eb1653e
Override animation functions from entity
2023-08-01 19:59:19 +02:00
smallmodel
10fda39430
Added animation functions
2023-08-01 19:59:05 +02:00
smallmodel
b2be03cce3
Initialize all weapon vars, including mohaas/mohaab variables
2023-08-01 19:31:25 +02:00
smallmodel
84ecf838d4
Optimized G_Command_ProcessFile a little bit
2023-08-01 19:31:08 +02:00
smallmodel
c115796137
Optimized GetValue() so it moves value instead of copying it
2023-08-01 19:30:28 +02:00
smallmodel
7e054c8beb
Implemented all mohaas/mohaab events
2023-07-31 23:41:53 +02:00
smallmodel
e8df36998e
Added mohaas/mohaab variables
2023-07-31 23:41:45 +02:00
smallmodel
0cc558f757
Added overcooked field
2023-07-31 23:41:01 +02:00
smallmodel
5c9bc074f4
Removed fov variable (was useless)
2023-07-31 23:40:39 +02:00
smallmodel
d89175ebc8
Added "always" parameter for alias registration
2023-07-30 23:02:13 +02:00
smallmodel
727eb71995
Added all mohaas/mohaab entity events
2023-07-30 21:21:00 +02:00
smallmodel
3d48c00902
Added g_realismmode
2023-07-30 20:21:18 +02:00
smallmodel
963318264c
Added SV_HitEntity from mohaab
2023-07-30 20:21:08 +02:00
smallmodel
d9123799d6
Added CONTENTS_CLAYPIDGEON
2023-07-30 19:48:43 +02:00
smallmodel
6562bcb164
Added mohaas/mohaab weapon events (unimplemented)
2023-07-30 19:41:11 +02:00
smallmodel
4fa8af3b30
Smoke system implementation from mohaas/mohaab
2023-07-30 16:09:54 +02:00
smallmodel
3f4be4f8ef
Added MASK_SMOKE_SPRITE
2023-07-30 16:09:36 +02:00
smallmodel
09c7badf4f
Added g_debugsmoke cvar
2023-07-30 16:09:22 +02:00
smallmodel
7b9b371cf6
Added RotatePointAroundAxis
2023-07-30 15:42:59 +02:00
smallmodel
25e44e7a45
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
smallmodel
51374729d3
Clear g_iInThinks each frame
...
Display the memory usage if the g_showmem cvar is set
2023-07-30 14:27:15 +02:00
smallmodel
5a19f7f574
Added LightClass
2023-07-30 14:26:52 +02:00
smallmodel
40ac8a1557
Added watchstring from mohaab
2023-07-30 14:09:22 +02:00
smallmodel
ca42a3e08e
Implemented View3D::DrawLetterbox, View3D::DrawFades, View3D::DrawSoundOverlay, View3D::ClearCenterPrint, View3D::UpdateCenterPrint, View3D::UpdateLocationPrint, View3D::LetterboxActive, View3D::InitSubtitle
2023-07-30 11:47:20 +02:00
smallmodel
3a04357b71
Fixed enum values and enum names
2023-07-30 11:40:50 +02:00
smallmodel
078223c1b6
Centerprint when screenshotting
2023-07-30 11:40:33 +02:00
smallmodel
3fe7cbf725
Fixed vertex colors spam
2023-07-30 11:38:59 +02:00
smallmodel
d6059e42ba
Export sound_overlay for View3D
2023-07-30 11:38:41 +02:00
smallmodel
02c1fbe4fc
Export LV_ConvertString to ref
2023-07-30 11:38:31 +02:00
smallmodel
6f8fee47f2
Using const char* for LV_ConvertString
2023-07-30 11:38:18 +02:00
smallmodel
6c247b300e
Updated README
2023-07-30 11:37:41 +02:00
smallmodel
3627760748
Removed parent entity not found message in CG_GetOrigin
2023-07-30 01:10:26 +02:00
smallmodel
f3affb3d4c
Implemented DontLocalize and FadeSequence from mohaas
2023-07-30 00:56:54 +02:00
smallmodel
a86ed01ba3
Fixed shader tiling being bad with virtual scaling on mohaas/mohaab
2023-07-29 23:18:31 +02:00
smallmodel
d40755eb7c
Added MouseAwayCommand. (this fixes main menu with items staying hovered in mohaas/mohaab)
2023-07-29 23:18:22 +02:00
smallmodel
ce7599cb02
Set column padding
2023-07-29 22:31:16 +02:00
smallmodel
68bf89c522
Fixed entity axis index crash (was using i instead of j)
2023-07-29 21:26:28 +02:00
smallmodel
0c5b57ee05
Fixed MASK_SURF_TYPE not matching all surfaces
2023-07-29 21:25:39 +02:00
smallmodel
69a10da52c
Version number increment
2023-07-29 19:57:16 +02:00
smallmodel
ab534623c4
Fixed crash due to trace.allSolid not being initialized
2023-07-29 19:56:54 +02:00
smallmodel
ae4ea14b35
Fixed crash related to backEnd.currentEntity being null
2023-07-29 19:56:36 +02:00
smallmodel
ea3c48af02
Fixed double-click not working
2023-07-29 19:41:29 +02:00
smallmodel
9df0c023ed
Fixed the server list
...
Fully implemented the server list
Added support for mohaas/mohaab server list
2023-07-29 19:31:16 +02:00
smallmodel
a5259ebc05
Using MASTER_SERVER_HOST macro
2023-07-29 19:30:39 +02:00
smallmodel
add59ad12a
Implemented UIListBase::TrySelectItem and UIListBase::KeyEvent
2023-07-29 19:30:22 +02:00
smallmodel
53eecb4d4c
Fixed compare function being wrong
2023-07-29 19:29:52 +02:00
smallmodel
77fb47451c
Added game_version cvar so it shows on the UI on mohaas/mohaab
2023-07-29 19:29:38 +02:00
smallmodel
80ae39c2a7
Fixed mouse wheel not working
2023-07-29 19:29:13 +02:00
smallmodel
118ce0d550
Implemented all unimplemented functions/methods
2023-07-29 00:47:05 +02:00
smallmodel
dfd9afceba
Added Cvar_VariableFloatValue
2023-07-28 22:34:29 +02:00
smallmodel
6f7eb93645
Export UI_SetReturnMenuToCurrent()
2023-07-28 22:34:22 +02:00
smallmodel
a5268cbd24
Implemented FAKKServerListItem class
...
Implemented UIFAKKServerList::RefreshServerList, UIFAKKServerList::RefreshLANServerList, UIFAKKServerList::NewServerList, UIFAKKServerList::ServerCompareFunction and UIFAKKServerList::SortByColumn
2023-07-28 21:51:37 +02:00
smallmodel
c732ed66b2
Set default alpha to 1.0
2023-07-28 21:45:19 +02:00
smallmodel
10981f706f
Added functions to get game key, game name and game ID
2023-07-28 21:45:07 +02:00
smallmodel
d61218d7e2
Fixed const parameters
2023-07-28 21:44:43 +02:00
smallmodel
615032bc25
Fixed cross-platform errors
2023-07-27 23:13:57 +02:00
smallmodel
ea70be07a2
Added FAKKServerListItem class (with unimplemented methods)
2023-07-27 23:02:39 +02:00
smallmodel
1884d3d23c
Using a const char* for ServerListAuxUpdate
2023-07-27 23:00:27 +02:00
smallmodel
3f036cca5e
Added GameSpy server list
2023-07-27 22:43:51 +02:00
smallmodel
3e02fe340b
Implemented UIFAKKServerList's constructor
2023-07-27 22:43:41 +02:00
smallmodel
50d62f1505
Exported EV_UIListBase_ItemDoubleClicked and EV_UIListBase_ItemSelected
2023-07-27 22:43:24 +02:00
smallmodel
60511ace99
Set maximum parallel job to 1 when publishing a new release
2023-07-25 23:59:20 +02:00
smallmodel
aef54d05ae
Incremented version number
2023-07-25 23:27:07 +02:00
smallmodel
15633626fe
Implemented R_GatherLightSources, R_CheckAddLightToList and R_InsertLightIntoList
2023-07-25 22:01:28 +02:00
smallmodel
d43b60c818
Don't lean while moving if alwaysAllowLean is not set
2023-07-25 20:59:52 +02:00
smallmodel
7941524aad
Set alwaysAllowLean depending on the game version and the dmflags
2023-07-25 20:59:34 +02:00
smallmodel
3aa4a6157c
Added PMF_NO_LEAN pmflags
...
Added alwaysAllowLean pmove_t field from mohta
2023-07-25 20:59:04 +02:00
smallmodel
fc9cf41557
Implemented R_GetLightingGridValue (better lighting)
2023-07-25 20:03:07 +02:00
smallmodel
527131e513
R_LoadLightGrid: Set light grid size depending on the map version
2023-07-25 20:02:56 +02:00
smallmodel
b79163f998
Fixed sqrt non-constant expression
2023-07-25 18:46:05 +02:00
smallmodel
121aaa164a
Implemented sphere light
2023-07-24 20:18:14 +02:00
smallmodel
2522559a04
Implemented R_SphereInLeafs
2023-07-24 20:14:23 +02:00
smallmodel
cf61471b2d
Added MAX_REAL_LIGHTS
2023-07-24 20:14:16 +02:00
smallmodel
9ebdc6a238
Replaced 2 with RDF_HUD
2023-07-24 20:13:43 +02:00
smallmodel
0c65f5dab3
Incremented version number
2023-07-24 11:47:09 +02:00
smallmodel
12d6b064ec
Increased tempmodel count
2023-07-23 19:24:07 +02:00
smallmodel
9de676a86b
Set the correct special effect for CG_Splash
2023-07-23 19:21:53 +02:00
smallmodel
087d0047b3
Implemented AGEN_DIST_FADE, AGEN_ONE_MINUS_DIST_FADE, AGEN_TIKI_DIST_FADE, AGEN_ONE_MINUS_TIKI_DIST_FADE and AGEN_HEIGHT_FADE
2023-07-23 19:08:57 +02:00
smallmodel
d6952b8915
Implemented RB_CalcAlphaFromHeightFade
2023-07-23 18:43:35 +02:00
smallmodel
396e543b74
Removed tess.numVertexes check from RB_CheckOverflow
2023-07-23 18:21:09 +02:00
smallmodel
fa3479cc96
Fixed entities with RF_DONTDRAW being drawn
2023-07-23 18:19:26 +02:00
smallmodel
0e27ebb3e4
Fixed modelanim skyorigin
2023-07-23 18:19:08 +02:00
smallmodel
cd3e9bec03
Don't draw NODRAW surface
2023-07-23 15:07:20 +02:00
smallmodel
6082e0abe1
Workaround to fix crash on mohaa fx
2023-07-23 13:46:32 +02:00
smallmodel
23cf561405
Fixed infinite loop in VSS_CalcRepulsionForces
2023-07-23 13:46:15 +02:00
smallmodel
a6c7f7d4e0
Fixed animation map
2023-07-23 13:44:30 +02:00
smallmodel
74f230077d
Fixed ClientGameCommandManager::BeginTagSpawnLinked incorrectly working
...
Implemented ClientGameCommandManager::IsBlockCommand
Support for T_WAVE in ClientGameCommandManager::UpdateEmitter
2023-07-22 21:34:18 +02:00
smallmodel
c2cc57fa6b
Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing)
2023-07-22 21:27:56 +02:00
smallmodel
7b1ab5fea6
Fixed wrong emitter being used
...
Free temp model if it has no dlight and no model name
2023-07-22 20:36:11 +02:00
smallmodel
3161f28da6
Initialize pEvent to 0
2023-07-22 20:06:16 +02:00
smallmodel
403e98fba6
Implemented ClientGameCommandManager::BeginTagSpawnLinked
2023-07-22 17:45:27 +02:00
smallmodel
3e657679a0
Replaced calls to SpawnTempModel by calls to SpawnEffect call
...
Set m_spawnthing to m_localemitter if the current SFX is null
2023-07-22 17:35:06 +02:00
smallmodel
7c2cdd52b0
Using SFX enum to spawn SFX
2023-07-22 17:35:02 +02:00
smallmodel
6c46c5d5c0
Fixed life_random not working
2023-07-22 15:49:44 +02:00
smallmodel
930784bdf3
Don't initialize the spawnthing if there is a current SFX
2023-07-22 15:33:31 +02:00
smallmodel
92efd2a4bb
Using RF_FLAGS_NOT_INHERITED for CG_AttachEyeEntity
2023-07-22 15:23:12 +02:00
smallmodel
751283aeb5
AllocateTempModel will just return null if there are no free tempmodels
...
Removed timealive parameter
Using T_SPHERE instead of T_INWARDSPHERE
Using T2_RELATIVEANGLES
2023-07-22 15:22:54 +02:00
smallmodel
e97250875c
Added relative angles from mohta
...
Calling SpawnEffect instead of SpawnTempModel
2023-07-22 15:21:57 +02:00
smallmodel
c5f853aa1f
Added relative angles from mohta
2023-07-22 15:20:51 +02:00
smallmodel
00c07b4e10
Implemented CG_AttachEyeEntity and CG_UpdateForceModels, which fixes turrets, and entity attachment to player
2023-07-21 23:43:57 +02:00
smallmodel
783cefacf9
Fixed surfaces crash
2023-07-21 23:42:09 +02:00
smallmodel
832067d967
Fixed (a little bit) R_RealDlightPatch
2023-07-21 23:36:02 +02:00
smallmodel
8e60786307
Added Q_clamp_int and Q_clamp_float
2023-07-21 23:35:44 +02:00
smallmodel
7172f480eb
Added "wrongver" connectionless packet command response
...
Fixed disconnect not returning to main menu
Implemented CL_AbnormalDisconnect
Removed CL_Disconnect parameter
Using short version for version when connecting
2023-07-21 20:37:45 +02:00
smallmodel
b1c732eeb9
Fixed MSG string reading functions returning bad strings
2023-07-21 20:35:41 +02:00
smallmodel
4aad275e3b
Removed buffer from Message_Key
2023-07-21 20:35:26 +02:00
smallmodel
2a34e54000
Fixed MSG_ReadGameStateChar not returning correctly
2023-07-21 20:35:13 +02:00
smallmodel
f725192d7d
Removed float warning
2023-07-21 20:34:59 +02:00
smallmodel
3682d3b799
Export UI_FocusMenuIfExists
2023-07-21 20:34:50 +02:00
smallmodel
24b22392ff
Removed CL_Disconnect parameter
2023-07-21 20:34:42 +02:00
smallmodel
035ed1fe24
Added com_target_version and removed CL_Disconnect parameter
2023-07-21 20:32:58 +02:00
smallmodel
129e3bfe6e
Removed comment
2023-07-21 20:32:43 +02:00
smallmodel
134873cc51
Removed CL_Disconnect parameter
...
Added com_target_version
2023-07-21 20:32:33 +02:00
smallmodel
d3bda17814
Fixed vertice steps
2023-07-21 20:30:44 +02:00
smallmodel
29c321d2cc
Added S_TriggeredMusic_PlayIntroMusic
2023-07-21 20:30:11 +02:00
smallmodel
7106396b3e
Implemented R_RecursiveDlightPatch, R_RealDlightPatch and R_RealDlightTerrain
2023-07-20 23:59:52 +02:00
smallmodel
ea7ee996a0
Make sure to zero out value at index 3 of static normal and xyz
2023-07-20 23:59:27 +02:00
smallmodel
a2808a0dbf
Fixed dlightmap being wrong
2023-07-20 23:58:33 +02:00
smallmodel
d0a8ac91a7
ParseFace: skip if surface shader has nodraw flags
2023-07-20 23:58:17 +02:00
smallmodel
58b88201dd
Using LIGHTMAP_SIZE instead of a constant value
2023-07-19 22:41:14 +02:00
smallmodel
eceef48267
Made lightmap_buffer access self-explanatory
2023-07-19 22:40:58 +02:00
smallmodel
f32d32f720
Made lightmap_buffer variable 1D
2023-07-19 22:40:40 +02:00
smallmodel
c269a4f034
Fixed missing semicolon
2023-07-19 20:59:04 +02:00
smallmodel
9189538410
Fixed LIGHTMAP_SIZE usage
2023-07-19 20:37:05 +02:00
smallmodel
00b028b381
Fixed texture env
...
Fixed wrong dlight image being used
2023-07-19 20:30:43 +02:00
smallmodel
7d309553cc
Fixed dlight byte
2023-07-19 20:30:22 +02:00
smallmodel
8c7dd5fad6
Set DLIGHT_SIZE to 32 instead of 16
2023-07-19 20:21:06 +02:00
smallmodel
a5ff63cd01
Fixed env values
2023-07-19 20:20:16 +02:00
smallmodel
5e55e72b5c
Set tess.dlightMap to 0 in RB_AddQuadStampExt
...
Clear dynamic light bits when surface is a sky or has nodlight set
2023-07-19 20:19:54 +02:00
smallmodel
01fbba74ef
Code cleanup
2023-07-19 00:40:25 +02:00
smallmodel
c7de9048e5
Fixed index mistake
2023-07-19 00:40:14 +02:00
smallmodel
6faded773c
Removed (int) useless cast
2023-07-19 00:39:54 +02:00
smallmodel
ca4e55fad8
Using LIGHTMAP_SIZE
2023-07-19 00:08:49 +02:00
smallmodel
bcf58f90d6
Implemented R_RealDlightFace and R_DlightSample
2023-07-18 22:31:55 +02:00
smallmodel
3f8db539af
Fixed lightmap vecs loading
2023-07-18 22:31:45 +02:00
smallmodel
e181e00807
Added R_FastDlightTerrain
...
implemented R_DlightTerrain
Fixed R_DlightSurface (this fixes issues with dynamic lighting)
2023-07-18 21:39:14 +02:00
smallmodel
22fdf36cc6
Added reallight functions, unimplemented
2023-07-18 21:19:16 +02:00
smallmodel
415a5e60da
Fixed uninitialized variables
2023-07-18 21:19:01 +02:00
smallmodel
7828cddc2a
Implemented DrawStatCircle, DrawStatNeedle, DrawStatRotator DrawStatSpinner and StatCircleTexCoord. The compass HUD is now fully functional
2023-07-18 20:50:40 +02:00
smallmodel
83a6493024
Export ui_health_start and ui_health_end
2023-07-18 20:49:33 +02:00
smallmodel
e763d2b17d
Added cl_uiradar
2023-07-18 00:10:56 +02:00
smallmodel
ae8d26ce18
Use crandom() instead of random()
2023-07-18 00:09:02 +02:00
smallmodel
1438c052b4
Rearranged include files
2023-07-18 00:08:30 +02:00
smallmodel
8489059ea8
Implemented R_TessellateMarkFragments, and R_AddMarkFragmentsToTerrain
2023-07-17 23:28:06 +02:00
smallmodel
2866bfdd04
Fix for DrawStretchRaw and const params
2023-07-17 20:44:09 +02:00
smallmodel
52f60e647d
Implemented R_MarkFragmentsForInlineModel and R_BoxSurfacesForBModel_r
2023-07-17 20:09:00 +02:00
smallmodel
66213821c5
Using const parameters for BoxOnPlaneSide
2023-07-17 20:08:26 +02:00
smallmodel
baee33e07f
Added chrono stuff for C++
2023-07-17 19:28:55 +02:00
smallmodel
800ccaf020
Fixed animation crossblend not working correctly
2023-07-17 19:24:53 +02:00
smallmodel
7e526ca9a5
Fixed scrambled string errors with accents
2023-07-17 19:13:05 +02:00
smallmodel
b07784d884
Merge branch 'main' of github.com:openmoh/openmohaa
2023-07-17 00:25:21 +02:00
pryon
6891d297d2
Implement R_CountTikiLodTris ( #48 )
...
* Implement R_CountTikiLodTris
* Fix several bugs in R_DrawDebugNumber and a buffer overrun in R_DebugLine
2023-07-17 00:24:56 +02:00
smallmodel
69c2ea4614
Using font system from SH/BT to support different code pages
2023-07-17 00:24:04 +02:00
smallmodel
7515c99195
Fixed string being wrong if there is a char above 128 (like accents), causing network glitches
2023-07-17 00:22:15 +02:00
smallmodel
70463db037
Fixed normals being corrupted/uninitialized and causing weird artifacts, such as strange water lines in some maps
2023-07-15 21:21:27 +02:00
smallmodel
2015fbda4d
Initialize fragment iIndex to 0
2023-07-15 20:50:58 +02:00
smallmodel
f227fcdcaa
Implemented most mark functions
2023-07-15 20:41:52 +02:00
smallmodel
3a27275cb2
Implemented CG_GetBrushEntitiesInBounds
2023-07-15 20:41:27 +02:00
smallmodel
c05403d5d3
Set fov sin/cos
...
Implemented CG_FrustumCullSphere (from BT code)
2023-07-15 20:41:14 +02:00
smallmodel
89b2c9be9d
Added fov sin/cos variables
2023-07-15 20:40:26 +02:00
smallmodel
e288272c4a
Added CG_FrustumCullSphere and CG_GetBrushEntitiesInBounds
2023-07-15 20:19:08 +02:00
smallmodel
fc362fbe6b
Made pointBuffer const
2023-07-15 20:18:47 +02:00
smallmodel
113e3c3d87
Added CG_GetBrushEntitiesInBounds
2023-07-15 20:18:33 +02:00
smallmodel
1ae812af96
Added CG_FrustumCullSphere
2023-07-15 20:18:20 +02:00
smallmodel
f66ce78a56
Using const for pointBuffer
2023-07-15 20:18:08 +02:00
smallmodel
9882a20a95
Added iIndex in markFragment_t
2023-07-15 20:17:52 +02:00
smallmodel
7458077346
Added more marks variables and struct fields
...
Reimplemented CG_InitMarks, CG_AllocMark
Implemented CG_FreeMarkPoly, CG_FreeMarkObj, CG_FreeBestMarkObj
2023-07-12 23:53:30 +02:00
smallmodel
483df8ef87
Implemented CG_MakeBulletHoleSound
2023-07-10 23:58:05 +02:00
smallmodel
6318a606e8
Fixed MASK_SHOT value
2023-07-10 23:49:54 +02:00
smallmodel
608b8bec30
Implemented CG_CheckMakeMarkOnEntity, CG_InitTestTreadMark
...
Added CG_AssembleFinalMarks
2023-07-10 23:28:17 +02:00
smallmodel
ac8f34a40c
Implemented CG_MakeBubbleTrail, CG_BulletTracerEffect and CG_AddBulletImpacts
2023-07-10 23:08:27 +02:00
smallmodel
7cc687e110
Fixed beam const vec3_t parameter
2023-07-10 23:07:57 +02:00
smallmodel
819fe53eaa
Implemented CG_MakeBulletTracerInternal
2023-07-10 21:11:01 +02:00
smallmodel
e0a4661ec0
Added CONTENTS_FLUID
2023-07-10 21:10:33 +02:00
smallmodel
8b83b8e5bb
Replaced vec_t with vec3_t
2023-07-10 21:10:23 +02:00
smallmodel
a2e7a4b4a6
CG_ImpactMark parameters modification
2023-07-10 21:09:56 +02:00
smallmodel
f164bc638b
Put variables in CG_MakeBulletTracerInternal
2023-07-09 23:36:21 +02:00
smallmodel
68df65994a
Name fix
2023-07-09 21:48:37 +02:00
smallmodel
2dc43f9104
Fixed wrong view model animations for mohta and mohtt weapons
2023-07-09 21:24:57 +02:00
smallmodel
b8ff6d0f21
Updated README with better screenshots
2023-07-09 21:16:42 +02:00
smallmodel
7063469585
Added death dm flags to increase the duration of the decay time
2023-07-09 21:16:28 +02:00
smallmodel
84f785a872
Fixed TIKI autosteps flags (this fixes footsteps)
2023-07-09 20:36:42 +02:00
smallmodel
d7700ea1c2
Call ReregisterMaterial instead of RefreshMaterial
2023-07-09 20:15:47 +02:00
smallmodel
4e4e82c874
Fixed bad fog
2023-07-09 20:12:45 +02:00
smallmodel
0c57ec27e6
Added nodepthwrite, nodepthmask, nocolorwrite and nocolormask
...
Removed FixRenderCommandList from SortNewShader
Fixed shader.sort being wrongly SS_BLEND0 (this fixes issues when seeing through translucent textures like water)
2023-07-09 19:40:12 +02:00
smallmodel
bc249844bf
Added GLS_COLOR_NOMASK
2023-07-09 19:39:00 +02:00
smallmodel
7da3432b8c
Implemented RE_RefreshShaderNoMip
2023-07-09 18:15:21 +02:00
smallmodel
e8ecd1ca9e
Implemented R_RefreshImageFile
2023-07-09 18:15:04 +02:00
smallmodel
ec21e2e4d0
Added flags parameter for DrawTris
2023-07-09 17:48:31 +02:00
smallmodel
83d8fcb0e6
Reimplemented Autosprite2Deform, this fixes trees sprite rendering
2023-07-09 16:36:35 +02:00
smallmodel
dc2b99fb58
Fixed fog extrafrustums above 1 (caused issues with culling)
2023-07-09 15:37:24 +02:00
smallmodel
0f05f8356f
Support r_showcull debugging, as well as r_showstaticlod and r_showstaticbboxes
2023-07-09 15:14:11 +02:00
smallmodel
34a426adf1
Implemented R_DrawDebugNumber
2023-07-09 15:13:39 +02:00
smallmodel
f4790a0e50
Added R_CountTikiLodTris (unimplemented)
2023-07-09 15:13:24 +02:00
smallmodel
e943b95025
Implemented R_DrawDebugLines and R_DrawDebugStrings
2023-07-09 14:38:22 +02:00
smallmodel
981610b13f
Declared R_DrawFloatingString
2023-07-09 14:37:57 +02:00
smallmodel
50098b3aed
Implemented R_DebugRotatedBBox
2023-07-09 14:37:43 +02:00
smallmodel
e3f1705065
Implemented RB_CalcFlapVertexes and RB_CalcEnvironmentTexCoords2
2023-07-09 13:47:42 +02:00
smallmodel
25d526ade5
Moved "flap" above "normal"
2023-07-09 13:47:05 +02:00
Zack Middleton
9c0d66c9f2
Don't list mod directories at Windows drive root
...
The mod list on Windows would search the root of the drive if
fs_basepath, fs_homepath, fs_steampath, or fs_gogpath are blank ("")
(which is usually the case).
The issue is in the low-level Sys_ListFiles() but it only affects the
mod menu, on Windows. It cannot be abused by console commands to
list system files outside of the virtual filesystem.
---
If a directory at the root of the drive of the working directory
contained a pk3 file, the directory was listed in the mods menu. The
virtual filesystem doesn't add blank directory names to the search path
so it cannot load mods from the drive root. (Unless of course you set a
fs_*path cvar to "C:\".)
Sys_ListFiles() with blank directory caused Windows to use "\*" for the
search path and "\" prefix means root of drive. Unix opendir("") failed
so nothing was listed for blank directory.
Sys_ListFilteredFiles() with blank directory _and_ specifying subdirs
could access any directory (on Windows and Unix-like) but no code uses
this or makes it accessible.
These functions are only used for initializing the virtual filesystem
and listing mods. They are not accessible by anything else such as a
console command. Only the mods menu, on Windows, is affected.
2023-07-06 19:46:01 +02:00
smallmodel
db216a56bf
Improved the README file
2023-07-06 18:32:14 +02:00
smallmodel
8a46597820
Added a new constructor that accepts numArgs as parameters
...
(this fixes bad script commands)
2023-07-05 21:42:36 +02:00
smallmodel
75572eb1b9
Fixed testthread crashing the game when the label parameter is unspecified
2023-07-05 21:41:43 +02:00
smallmodel
f930d39a42
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
smallmodel
13828994fb
Used clang-format on gamespy files
2023-07-05 21:24:14 +02:00
smallmodel
68d48d9889
Used clang-format on some common files
2023-07-05 21:24:02 +02:00
smallmodel
37d8938e91
Updated clang-format
2023-07-05 21:05:33 +02:00
smallmodel
5333c7ff4a
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
smallmodel
4d3fe0fd73
Added .clang-format (currently experimental)
2023-07-05 20:51:05 +02:00
smallmodel
61650a22fd
Removed TODO/CHANGELOG as they are no longer accurate
2023-07-05 19:33:38 +02:00
OM
7a6d6070dc
Removed MAX_TEAMNAME (useless)
2023-07-05 18:36:49 +02:00
OM
51116b933d
Fixed code_pos being wrong after loadTop/storeTop
2023-07-04 23:16:35 +02:00
OM
4263b2843a
Fixed code_pos not being incremented in EmitField
2023-07-04 23:15:45 +02:00
OM
fd871d6c8f
avoid incrementing m_CodePos in OP_STORE_STRING and OP_STORE_VECTOR as fetchOpcodeValue() already does that
2023-07-04 23:06:33 +02:00
OM
1776ac2344
Fixed configstring not sending after post-loading
2023-07-04 23:06:02 +02:00
OM
b0b80dda6f
Added single-player note
2023-07-04 20:06:52 +02:00
OM
b5dd79287a
Fixed colors segmentation fault (because it was grabbing 4 bytes instead of 3 thanks to unsigned int*)
2023-07-02 21:22:15 +02:00
OM
d4fb368dab
Increased version number
2023-07-02 21:21:42 +02:00
OM
53e6391c54
GitHub actions now run on different branches
2023-07-02 20:14:25 +02:00
OM
805a101978
Removed commented-out lines
2023-07-02 20:12:33 +02:00
OM
837fb40732
Completely removed TARGET_GAME_TYPE detection
2023-07-02 20:10:53 +02:00
OM
668f74ffc0
Set the game name depending on com_target_game
2023-07-02 20:10:38 +02:00
OM
d3a4b3e53d
Removed extension from full product name
2023-07-02 20:08:37 +02:00
OM
087f1d38f5
Replaced TARGET_GAME_VERSION with com_version->string
2023-07-02 20:08:18 +02:00
OM
6e1fbbaddc
Removed com_gamename as it was useless
2023-07-02 20:07:59 +02:00
OM
17b63e56ca
Set PROTOCOL_VERSION to 17 by default
2023-07-02 20:07:30 +02:00
OM
4841d8026f
Allow gamespy to run on the 3 different games at runtime
2023-07-02 20:07:15 +02:00
OM
942bc9e523
Removed TARGET_GAME_TYPE definition
2023-07-02 20:06:35 +02:00
OM
08fec1a8c5
Removed -DTARGET_GAME_TYPE parameter
2023-07-02 20:05:50 +02:00
OM
41cfac1ec4
Updated the README file
2023-07-02 19:47:41 +02:00
OM
4d75c9ad05
Don't produce TT builds as expansions can be switched at runtime
2023-07-02 19:43:46 +02:00
OM
96f72c0bb8
Denormalize configstrings when sending the game state
2023-07-02 19:42:03 +02:00
OM
a3755ff308
Set GAME_API_VERSION to 15
2023-07-02 19:41:46 +02:00
OM
87b238e6de
Renamed gameImport to game_import_t, and gameExport_t to game_export_t
2023-07-02 19:22:17 +02:00
OM
7db4d1a3f4
Newline fix
2023-07-02 19:18:37 +02:00
OM
7b34f064d0
Moved gi.protocol to a new variable called g_protocol
2023-07-02 19:17:15 +02:00
OM
36dce22071
Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi)
2023-07-02 19:16:48 +02:00
OM
fa69717bed
Using "main" for loading DLLs as they are now combined
2023-07-02 19:15:35 +02:00
OM
174d3f7447
Send the correct CGM number depending on the protocol used
2023-07-02 18:32:26 +02:00
OM
b6a44fe810
Send fog info depending on the protocol used
2023-07-02 18:31:58 +02:00
OM
b9c5a4d5ba
Write server frametime depending on the protocol used
2023-07-02 18:31:43 +02:00
OM
b67b3863ba
Added view model anim normalization
2023-07-02 18:31:18 +02:00
OM
1947c30d3d
Export MSG_IsProtocolVersion15
2023-07-02 18:30:52 +02:00
OM
9d3fa377df
Set breakthrough clientType if maintt is the target
2023-07-02 18:29:42 +02:00
OM
9603f8e38a
Parse the fog info depending on the game version
2023-07-01 21:20:15 +02:00
OM
cb95284d0c
Draw spectator view depending on the protocol version
2023-07-01 21:18:58 +02:00
OM
00b926db29
Init the client game export for scores and CG message
2023-07-01 21:18:30 +02:00
OM
cf009a4628
Parse CG message based on game protocol version
2023-07-01 21:17:59 +02:00
OM
e456964be4
Parse the scores based on the game version
2023-07-01 21:17:42 +02:00
OM
8418da422c
Stopwatch: checking protocol at runtime instead
2023-07-01 21:17:30 +02:00
OM
0f0fbb7b0d
Merge branch 'main' into features/universal-client
2023-07-01 20:52:39 +02:00
OM
8a7cb7fb24
Merge branch 'main' of github.com:openmoh/openmohaa
2023-07-01 20:52:18 +02:00
pryon
ca468b9407
Implement RB_SurfaceMarkFragment ( #47 )
...
Looks good
Btw it won't be possible to make a common function, because like others `RB_Surface*`, both functions use a different struct (even if some of the fields have the same name between structures)
2023-07-01 20:51:14 +02:00
OM
7eac426e31
Added net_pm_flags field for denormalized pm_flags (depending on the target game)
2023-06-29 22:16:46 +02:00
OM
e33a562c04
CG_PlayerTeamIcon: Removed TARGET_GAME_PROTOCOL check
2023-06-29 21:29:57 +02:00
OM
dbfa741a06
Unified configstrings and player state flags (they will be normalized by the client/server instead)
2023-06-29 21:29:38 +02:00
OM
f1aecd3939
Removed compile-time TARGET_GAME_PROTOCOL check (use runtime detection instead)
2023-06-29 21:29:14 +02:00
OM
e8a9eb775e
Added protocol/targetGame variables
2023-06-29 21:28:43 +02:00
OM
a4d71bb150
Added bg_compat.cpp
2023-06-29 21:28:19 +02:00
OM
3def146e90
Get normalized playerstate flags and configstring when receiving them
2023-06-29 21:28:08 +02:00
OM
906f9cb89d
Denormalize player state flags when sending them to client
2023-06-29 21:27:45 +02:00
OM
cbe6354d2d
Denormalize configstring when sending it to the client
2023-06-29 21:27:19 +02:00
OM
931c3147f8
Initialize targetGame and protocol in imports
2023-06-29 21:26:34 +02:00
OM
f02cc7942d
Added bg_compat to translate configstrings and playerstate flags for target games
2023-06-29 21:26:02 +02:00
OM
75aeba31c6
Added com_target_game startup variable
...
FS_Startup now uses `fs_basegame` variable for mainta/maintt
2023-06-29 21:25:26 +02:00
OM
ff0474a483
Adding specific bg_x files manually
2023-06-29 21:24:11 +02:00
OM
7e18d51550
Added Com_InitHunkMemory
2023-06-28 22:48:28 +02:00
OM
ba4680d510
Added defines for each moh games
2023-06-28 22:48:10 +02:00
OM
c83bbd6a58
Disabled pak files checking because it was causing trouble between languages
2023-06-27 21:05:38 +02:00
OM
79ce5261a5
Bumped version number
2023-06-27 00:28:58 +02:00
OM
9fdda882e5
Execute known commands in a separate function called CL_ProcessServerCommand
...
Also fixed crash with server quitting: Com_Error was called immediately with the cgame module in stack - Com_Error would call CL_Disconnect which would unload cgame module, invalidating stack frames and rendering longjmp impossible
2023-06-27 00:23:11 +02:00
OM
55e07205e3
Fixed sval_func1 not having a sourcepos (leading to invalid memory access)
2023-06-27 00:01:30 +02:00
OM
3ff4a7b8e4
Removed Quake III arena's boring call to Hunk_ClearTempMemory from FS_FreeFile
2023-06-27 00:01:12 +02:00
OM
f6c25921dc
Fixed linux compilation errors
2023-06-25 22:07:17 +02:00
OM
f38645d19f
Removed static variables from extern
2023-06-25 21:34:53 +02:00
OM
6134b150c1
ioq3 files backport
2023-06-25 20:26:47 +02:00
OM
e275c4692e
Fixed linked doors assertion failure
2023-06-25 20:04:11 +02:00
OM
fdd4968ba9
Set homePath to an empty string
2023-06-25 19:35:53 +02:00
OM
02993eaa9b
Backported ioq3 features
2023-06-25 19:35:41 +02:00
OM
7e44b955d7
newline
2023-06-25 19:35:13 +02:00
OM
1855bf1bd4
Removed cl_curl.cpp as there is cl_curl.c
2023-06-25 19:34:42 +02:00
pryon
adc6a6579f
Implement R_TerrainHeightForPoly ( #45 )
...
* Implement R_TerrainHeightForPoly
* Add back the original assert messages using the && va trick
2023-06-25 00:09:35 +02:00
OM
92f4667dcf
Incremented version number
2023-06-24 00:18:21 +02:00
OM
cf61b9e300
Compile for both AA and BT
2023-06-24 00:04:48 +02:00
OM
1ee8463ff5
Arithmetic operations fixes
2023-06-22 18:32:15 +02:00
OM
3cc1e89b45
Tiny fixes related to bad printf formatting and sizes
2023-06-21 21:01:37 +02:00
smallmodel
ae054364cc
Merge branch 'openmoh:main' into main
2023-06-21 18:35:11 +02:00
smallmodel
abe6b5ce31
Create codeql.yml
2023-06-21 18:17:56 +02:00
OM
ba489a6412
Replaced %error-verbose with %define parse.error verbose
2023-06-20 21:17:18 +02:00
OM
cdf8cc4ce4
Removed containers section, use existing package instead to gain more time
2023-06-20 20:50:39 +02:00
OM
a3d76e11a1
Removed %z and use UTC instead
2023-06-20 19:37:04 +02:00
OM
3369296a02
Fixed git not being used for checking out
...
Added --log-level verbosity
2023-06-20 19:20:59 +02:00
OM
dc5aeeb4b2
Using --parallel instead of specifying number of jobs
2023-06-20 19:08:52 +02:00
OM
c0e34432bf
Added more verbosity
2023-06-20 19:03:29 +02:00
OM
53bae86d6c
Fixed version working directory
2023-06-20 18:56:50 +02:00
OM
3fb2efa344
Added comments
2023-06-20 18:49:21 +02:00
OM
85b4e03295
Added GIT_REVISION_BUILD_NUMBER
2023-06-20 18:43:04 +02:00
OM
0c13a22c60
Fixed product date
2023-06-20 18:42:53 +02:00
OM
b1f3d9379b
Updated version semantics
2023-06-20 18:33:29 +02:00
OM
d82eb25487
Use q_version.h
2023-06-19 23:34:12 +02:00
OM
c9577629d2
Added versioning system
2023-06-19 23:33:59 +02:00
OM
19b4ba5db0
Moved version stuff to q_version.h
2023-06-19 19:57:50 +02:00
OM
f7e18fe7c1
Updated version number
2023-06-18 19:11:37 +02:00
OM
ed330e63fe
Commented out unused gamespy libraries
2023-06-18 19:11:05 +02:00
OM
6840ed21c4
Added i686/arm/aarch64 linux architectures, and windows arm64 architecture
2023-06-18 19:01:46 +02:00
OM
35e1813c6e
Fixed ARM on Windows
2023-06-18 18:23:57 +02:00
OM
281fa4a844
Windows: uses installed SDL first
2023-06-18 18:23:40 +02:00
OM
240ff8a5f3
Added dummy.c file for older versions of CMake
2023-06-18 12:52:19 +02:00
OM
ff2bc55c4a
Added C_ONLY def so ASM code never gets compiled
2023-06-18 12:18:27 +02:00
OM
ca11cdb54e
Fixed CMakeLists (tested with CMake 3.10)
2023-06-18 12:18:10 +02:00
OM
8d2f9f9fb6
Added libsdl2-dev
2023-06-18 03:31:26 +02:00
OM
de0a68ef90
Moved 18.04-i386 to i386 folder
2023-06-18 03:13:56 +02:00
OM
ceea7cb192
Added i386
2023-06-18 03:10:06 +02:00
OM
b96814d759
Updated names
2023-06-18 02:53:01 +02:00
OM
baa67f7095
Removed BoxOnPlaneSide ASM version
2023-06-18 02:34:32 +02:00
OM
c8e0ef48c1
Combined deploy_linux and deploy_windows
2023-06-18 00:49:14 +02:00
OM
7db1d844e3
Added status badge
2023-06-18 00:38:23 +02:00
OM
d7afc35ea1
Added GitHub Actions
2023-06-18 00:38:10 +02:00
OM
4a4f1bcb62
Prevent .lib files from being exported
2023-06-17 20:16:00 +02:00
OM
c8f25c5a03
Small fixes
2023-06-17 17:00:17 +02:00
OM
147851c506
Moved flex/bison generated files to subfolder "generated"
...
Added FLEX/BISON cmake generation
2023-06-17 16:54:12 +02:00
OM
04c7565281
Fixed a few warnings
2023-06-17 02:27:12 +02:00
Zack Middleton
570e53d9fb
Fix macOS client/server failing to start from terminal
...
The macOS client and server were completely unusable when run from a
terminal. They blocked forever in `[NSApp run];` which was called by
Sys_InitProtocolHandler(). `applicationDidFinishLaunching` was never
called to exit the NSApp run loop.
Use SDL's SDL_DROPFILE event to receive URLs to handle on macOS instead.
This also handles URLs while the game is running (connect to new server)
instead of nothing happening when clicking a link while the game is
running.
2023-06-17 02:19:29 +02:00
OM
d19b91263f
Cast to float
2023-06-17 02:09:56 +02:00
OM
6a6d472658
Moved lib importation (wsock, threads, etc) to syslib
2023-06-17 02:09:50 +02:00
OM
7830a02068
Removed bg_lib (useless)
2023-06-17 02:09:11 +02:00
OM
5b97245dd1
Reworked CMakeLists
2023-06-17 01:44:38 +02:00
OM
ba881b768d
Added _LINUX define for gamespy
2023-06-17 01:43:42 +02:00
OM
c287638f99
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
OM
2ac8f3e39d
Removed game.cpp/level.cpp from server folder as they were useless
2023-06-17 01:23:52 +02:00
OM
d4714babd2
Added ubuntu 22.10
2023-06-17 00:10:06 +02:00
OM
e4fa0fff3a
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
OM
55c0366382
Fixed FFA scoreboard
2023-06-11 13:03:14 +02:00
OM
0c8af97818
Increased *DEF_COMSOUNDMEGS* to 16
...
Fatal error out if no sound was freed
2023-06-11 12:49:19 +02:00
OM
d2146807fd
S_FreeOldestSound: returns *qfalse* if the sound wasn't freed
2023-06-11 12:48:39 +02:00
OM
425406bf94
Safe NULL m_spawnthing check
2023-06-11 12:41:34 +02:00
OM
e28563a7f4
Assert on debug builds
2023-06-11 12:41:02 +02:00
OM
a46fd50654
Set S_COLOR to empty strings
2023-05-31 20:16:45 +02:00
OM
8e04842a0b
Added stuff from ioq3
2023-05-31 19:55:37 +02:00
OM
50a625239a
Adding CVAR_PROTECTED flags for fs_basepath
2023-05-31 19:41:21 +02:00
OM
b1dc544c5e
export Q_isanumber and Q_isintegral
2023-05-31 19:40:36 +02:00
OM
c79fd4b35b
Set DEFAULT_BASEDIR to NULL to use cwd instead
2023-05-31 19:40:19 +02:00
OM
3f34b73458
Moved temp models code from **cg_commands.cpp** to **cg_tempmodels.cpp**
2023-05-30 22:03:34 +02:00
OM
59ce9cb349
Added **TCGEN_ENVIRONMENT_MAPPED2** and **TCGEN_SUN_REFLECTION** (unimplemented)
2023-05-30 01:08:34 +02:00
OM
2506625e59
Added **RB_CalcEnvironmentTexCoords2** (not really implemented)
2023-05-30 01:06:52 +02:00
OM
1f053c2548
Set **tess.vertexColorValid** to true for polys
2023-05-30 00:22:15 +02:00
OM
7258117ff3
Added **BEAM_FADE** and fixed modulation
2023-05-30 00:22:00 +02:00
OM
5153892447
Added BEAM_FADE
2023-05-30 00:21:40 +02:00
OM
d5970ff198
Scoreboard fix
2023-05-30 00:21:28 +02:00
OM
80e22921a7
Fixed **settiki** event name
2023-05-29 22:07:23 +02:00
OM
ede2177fa9
Added LALT/LSHIFT/LCTRL (binds to the same key)
2023-05-29 22:06:00 +02:00
OM
0ae3b8a839
Merge branch 'master' into ioquake3_port
2023-05-29 21:32:26 +02:00
OM
518b2abf0a
Improved mouse sensitivity
2023-05-29 21:17:53 +02:00
OM
418e84620c
Removed useless statement
2023-05-29 21:14:55 +02:00
OM
19716b20c0
Fixed kar98 zoom overlay
2023-05-29 21:14:43 +02:00
OM
6f1b23ddb8
Added **"scalecvar"** widget command (used by Spearhead and Breakthrough compass)
2023-05-29 20:32:22 +02:00
OM
c958bef261
Added **ui_compass_scale**
...
Fixed gmbox/dmbox locations (AA/SH/BT)
2023-05-29 20:31:57 +02:00
OM
f2dd4149a8
Call **UI_ResolutionChange** in **CL_StartHunkUsers**
2023-05-29 20:31:17 +02:00
OM
f926ddc703
Compile libmad sources for MP3
2023-05-29 19:03:56 +02:00
OM
471393c389
Emitters fixes
...
Implemented "spin" from Spearhead and Breakthrough
2023-05-29 19:03:24 +02:00
OM
509cd72921
Added **T2_COLOR_AVEL**
2023-05-29 18:06:58 +02:00
OM
8f6ba3261e
Output vLight values even if unimplemented
2023-05-29 15:53:01 +02:00
OM
088434bfb3
Fixed **ParseVector** not working as intended (removed parenthesis)
...
Added "heightFade", "tikiDistFade" and "oneMinusTikiDistFade"
2023-05-29 15:26:37 +02:00
OM
629880e5ca
Added **AGEN_TIKI_DIST_FADE**, **AGEN_ONE_MINUS_TIKI_DIST_FADE** and **AGEN_HEIGHT_FADE**
2023-05-29 15:25:54 +02:00
OM
ae6dab4022
Renamed **CG_PlayerTeamUpdate** to **CG_PlayerTeamIcon**
2023-05-29 15:25:04 +02:00
OM
143d14a582
Fixed **bLoadForMap** not working as intended
2023-05-29 15:24:43 +02:00
OM
7910c3c1c9
Added full MP3 support
2023-05-29 15:24:24 +02:00
OM
3acda727d2
Added full sprite support
2023-05-29 14:27:36 +02:00
OM
d5c2c22dbb
Using **RB_CHECKOVERFLOW** for **RB_DrawTerrainTris**
2023-05-29 13:50:17 +02:00
OM
eeae4c7da3
Added **animMapOnce** and **animMapPhase**
2023-05-29 13:49:46 +02:00
OM
a7f6c77b8d
Mixed mipmap param fix
2023-05-29 13:49:19 +02:00
OM
2b9241ee01
Increased **MAX_SPRITES** to 2048
2023-05-29 13:48:19 +02:00
OM
b7f071f80d
Added **R_AddSwipeSurfaces**
2023-05-29 13:48:01 +02:00
OM
c7138bfb92
Implemented **LightGlowDeform**
2023-05-29 13:47:41 +02:00
OM
ccfdc1ef2d
Changed version number
2023-05-29 01:58:05 +02:00
OM
bd188235c2
Updated README
2023-05-29 01:56:06 +02:00
OM
4f941eada1
Fixed weird crashes
2023-05-29 01:49:10 +02:00
OM
e45289d28b
Renamed **NO_SCRIPTENGINE** to **WITH_SCRIPT_ENGINE**
2023-05-29 01:33:07 +02:00
OM
6b1da4af57
Removed "quotes" in command-line...
2023-05-29 01:32:40 +02:00
OM
b14e678bbe
Fixed R_Shutdown not clearing gl values
2023-05-28 23:13:35 +02:00
OM
223463729a
Added con_autochat
2023-05-28 23:13:15 +02:00
OM
7536301d2e
Using qgl functions
2023-05-28 22:55:29 +02:00
OM
5575b68c94
Added CallList, Fog and LineStipple
2023-05-28 22:55:14 +02:00
OM
3f0e2e7430
Added parameters to CL_Shutdown
2023-05-28 22:54:45 +02:00
OM
45646cf83c
Added libsdl2-dev
2023-05-28 22:54:32 +02:00
OM
24cf12dd36
Fixed Linux compilation errors
2023-05-28 22:54:19 +02:00
OM
1302f5b620
Using SDL2 for linux
2023-05-28 22:53:34 +02:00
OM
92a5883243
Networking fixes
2023-05-28 21:36:09 +02:00
OM
3dc4418a93
Added 4 cvar flags
2023-05-28 21:00:14 +02:00
OM
6a077d91cd
Added **USE_OPENAL** option
2023-05-28 20:59:55 +02:00
OM
bea0f126fc
Added **always** and **forcesubtitle**
2023-05-28 20:59:42 +02:00
OM
0b82b5d3e0
Why would it error out when the default sfx doesn't exist...?
2023-05-28 20:59:23 +02:00
OM
c1213e6027
Various fixes and additions
2023-05-28 20:19:35 +02:00
OM
7b79877516
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
OM
306d282639
Added new/tr_shade_calc.c
2023-05-27 22:22:49 +02:00
OM
4a582cfbb5
Updated
2023-05-27 21:39:56 +02:00
OM
9f669cff1c
Updates
2023-05-27 21:21:25 +02:00
OM
8e1b2ea296
Updates
2023-05-27 21:02:16 +02:00
OM
f1f9ed744d
Updates
2023-05-27 16:19:31 +02:00
OM
3d223f5a5d
Updates
2023-05-27 15:36:19 +02:00
OM
f3be59f64d
update
2023-05-26 23:32:27 +02:00
OM
dc45c33c79
ioq3 updates
2023-05-26 20:53:00 +02:00
OM
296f562a55
Revert "ioq3 sound"
...
This reverts commit 6e94bb6eca .
Revert "Removed DebugGraph color param"
This reverts commit eef8f65830 .
Revert "New sound system"
This reverts commit ba0ed7504d .
Revert "ioq3 changes"
This reverts commit 41fc217a06 .
Revert "moves"
This reverts commit 02f2256079 .
Revert "ioquake3 porting"
This reverts commit ca3340b158 .
2023-05-25 19:38:02 +02:00
OM
f013e82b98
updates
2023-05-25 19:34:01 +02:00
OM
c32c377946
ioq3 sys
2023-05-25 19:09:32 +02:00
OM
9a3b149f0e
Currently not used def
2023-05-25 18:05:18 +02:00
OM
6e94bb6eca
ioq3 sound
2023-05-24 21:45:26 +02:00
OM
eef8f65830
Removed DebugGraph color param
2023-05-24 21:45:21 +02:00
OM
ba0ed7504d
New sound system
2023-05-24 19:42:48 +02:00
OM
41fc217a06
ioq3 changes
2023-05-24 19:40:02 +02:00
OM
02f2256079
moves
2023-05-24 19:30:17 +02:00
OM
ca3340b158
ioquake3 porting
2023-05-24 19:29:36 +02:00
OM
2704b798e2
Updated target_arch
2023-05-24 01:07:45 +02:00
OM
03406ea9ff
Fixed architectures name
2023-05-24 00:59:45 +02:00
OM
dba6b82df8
Removed **Sys_LoadDll** (unused)
2023-05-24 00:49:49 +02:00
OM
c180514a72
Enable exports on all targets for debugging purposes
2023-05-24 00:49:28 +02:00
OM
bd1ac8c691
Updated README
2023-05-23 23:47:36 +02:00
smallmodel
f4de37f390
Merge pull request #41 from DraGo0oN/master
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ARM64 compilation fix
2023-05-23 23:40:03 +02:00
DraGoN
0035dc6b61
ARM64 compilation fix
2023-05-24 00:22:02 +03:00
OM
6a74d72017
Added animation num checks
2023-05-23 23:06:26 +02:00
OM
0477224085
Added backtrace support
2023-05-23 15:25:56 +02:00
OM
312332ac5e
Fixed weapon commands not working as intended
2023-05-23 01:57:18 +02:00
OM
27dcbdb49a
Removed **HOLSTERWEAPON** state condition (useless)
2023-05-23 01:56:19 +02:00
OM
96ecb4535a
**CG_WeaponCommandButtonBits** get iWeaponCommand before setting it to 0
2023-05-23 01:55:54 +02:00
OM
f1f1f6e073
Fixed stackoverflow issues
2023-05-23 00:17:03 +02:00
OM
55dc84d932
Fixed CGM values for AA and SH/BT
2023-05-23 00:08:12 +02:00
OM
6c874641d7
Increased **MAX_RELIABLE_COMMANDS** to 512
2023-05-22 23:28:30 +02:00
OM
fe01523cb1
Using viewmodel constants from bg_public.h
2023-05-22 23:28:18 +02:00
OM
827bd38603
Fixed bits value on spearhead/breakthrough
2023-05-22 23:28:01 +02:00
OM
862142b6c4
Added farplane stuff from spearhead/breakthrough (this fixes client version >=2.0 rendering maps incorrectly)
2023-05-22 23:27:40 +02:00
OM
014e86747f
Added a new screenshot
2023-05-22 18:01:11 +02:00
OM
08057f52bc
Fixed bad morph/weight index on ARM
2023-05-22 18:00:58 +02:00
OM
d3870ccf45
Compilation fixes for ARM
2023-05-22 17:33:26 +02:00
OM
e54f4a65f9
altname fix
2023-05-22 13:44:37 +02:00
OM
a69aa0830a
Removed **Com_Error** assertion on debug builds
2023-05-22 13:37:07 +02:00
OM
fe8170e102
Added MESSAGE_CHAT_GREEN (Spearhead and Breakthrough)
2023-05-22 13:07:37 +02:00
OM
c660e0162f
Added compressed textures support
2023-05-22 13:02:14 +02:00
OM
55ad4dacdd
Added DDS support
2023-05-22 13:01:52 +02:00
OM
dd0799b52f
Implemented printdeathmsg
2023-05-22 13:01:38 +02:00
OM
d546dd9895
Incremented patch number
2023-05-22 12:31:50 +02:00
OM
389da58ec5
Fixed the scoreboard still showing after the intermission
2023-05-22 12:31:38 +02:00
OM
4e3eb02915
Call **ForceHide** instead of **ShowMenu** in **UI_RemoveHud_f** (this fixes hud elements like stopwatch not hidding)
2023-05-22 12:31:21 +02:00
OM
756198a02c
**CG_Stopwatch_f** behavior is different on Spearhead and Breakthrough servers
2023-05-22 12:30:42 +02:00
OM
9a6e7f23f9
**CG_DrawStopwatch** Refactor
2023-05-22 12:30:20 +02:00
OM
c4aca55b1a
Minor fixes
2023-05-22 02:38:43 +02:00
OM
96bf729c54
(reverted to previous version number)
2023-05-22 02:20:33 +02:00
OM
edcf521506
Patch number incremented
2023-05-22 02:16:56 +02:00
OM
9e7991f4b1
Load JPEG before TGA
2023-05-22 02:16:21 +02:00
OM
86e7a24b38
Fixed a nasty bug that can freeze/crash the game
2023-05-22 01:59:06 +02:00
OM
ff587a8444
Health draw fix
2023-05-22 01:58:51 +02:00
OM
c3e98ed681
Fixed **CG_DrawSpectatorView** for Spearhead and Breakthrough
2023-05-22 01:50:53 +02:00
OM
cc2d698fe2
Scoreboard fix for Spearhead and Breakthrough
2023-05-22 01:45:09 +02:00
OM
420161095f
Parse **CS_PLAYERS**
2023-05-22 01:44:59 +02:00
OM
58b0d335e7
Implemented **CG_PlayerTeamUpdate**
2023-05-22 01:44:35 +02:00
OM
ce336e8962
Userinfo was never updating
2023-05-22 01:44:19 +02:00
OM
5b72eb189a
pm_flags fix on SH/BT
2023-05-22 01:44:01 +02:00
OM
7600d3ca02
Fixed localization returning the same buffer
2023-05-22 01:43:52 +02:00
OM
8c3be9d549
Changed version number to reflect the fix
2023-05-21 22:55:38 +02:00
OM
2ddb534321
Updated LAYOUT.md
2023-05-21 22:55:13 +02:00
OM
21a1f61b04
small fix
2023-05-21 22:39:26 +02:00
OM
7219848655
Increased **MAX_GAMESTATE_CHARS** (41952 on Breakthrough)
2023-05-21 22:31:19 +02:00
OM
4695449fc7
Added a documentation on compiling for Spearhead or Breakthrough
2023-05-21 22:30:51 +02:00
OM
af3dd2602b
Compilation warnings fixes
2023-05-21 22:30:35 +02:00
OM
5bba5abece
Added README note
2023-05-21 22:10:27 +02:00
OM
bdcb6c42b6
Parse includes, depending on the server type
2023-05-21 22:07:42 +02:00
OM
0fe01d23d6
Fixed tag_num being -1 and *MSG_ReadPackedAngle* setting the wrong angle value
2023-05-21 22:07:09 +02:00
OM
fc675e4064
Fixed authorization stuck
2023-05-21 22:06:42 +02:00
OM
a29af7c3f6
Added Screenshot (Spearhead expansion)
2023-05-21 21:22:51 +02:00
OM
732872f433
Updated README
2023-05-21 21:22:02 +02:00
OM
04b5fdb934
Added Spearhead/Breakthrough client support
2023-05-21 21:21:20 +02:00
OM
e23ce01d19
Added getKey/authorizeThis
2023-05-21 21:21:07 +02:00
OM
648dc395e7
Fixed compilation errors
2023-05-21 20:07:28 +02:00
OM
ab2a26a14e
Added support for *Team Assault* and *Team Tactics*
2023-05-21 19:59:36 +02:00
OM
238e94b4d5
Don't assert if *cls* is NULL
2023-05-21 19:59:12 +02:00
OM
0c18e0e26c
Exports *UI_UpdateCenterPrint* and *UI_UpdateLocationPrint*
2023-05-21 19:58:59 +02:00
OM
7085d60d02
Added Team Tactics features
2023-05-21 19:58:43 +02:00
OM
3933e63044
Fixed crash in LoopSound when tiki's alias list is NULL
2023-05-21 19:57:45 +02:00
OM
342552c349
Process lightmap coord array on static models
2023-05-21 02:48:57 +02:00
OM
9addff08ce
Bind if the texture is a lightmap
2023-05-21 02:48:41 +02:00
OM
2ff1071115
Export *R_PrintInfoWorldtris*
2023-05-21 02:43:07 +02:00
OM
49f4ac66ab
Added *R_DrawLensFlares*
2023-05-21 02:40:50 +02:00
OM
7761cbd74c
Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
2023-05-21 02:40:44 +02:00
OM
103debcf6b
Key bind string was not working as intended
2023-05-21 02:11:02 +02:00
OM
526ab8071c
Changed version patch number
2023-05-21 02:10:20 +02:00
OM
ac45f20fa6
Added *UploadCompressed* (although useless) + *force32bit* support in *Upload32*
2023-05-21 02:05:48 +02:00
OM
a45b36f2f3
*RB_BeginSurface*: Don't set the shadertime here
2023-05-21 02:05:22 +02:00
OM
bea35d28fc
Added RefreshShaderNoMip
2023-05-21 02:05:06 +02:00
OM
bb71f84985
Fixed sky seams
2023-05-21 02:04:47 +02:00
OM
2f62e61dc8
Using 1.875 instead of 1.0
2023-05-21 02:04:09 +02:00
OM
dceceb976d
Added qglCompressedTexImage
2023-05-21 02:03:38 +02:00
OM
59bf9fbd54
Fix CL_Vid_Restart_f for UI
2023-05-21 02:03:18 +02:00
OM
a1cd6f2746
Fixed wrong VSS source allocation
2023-05-21 00:29:37 +02:00
OM
76178064a0
Drastically reduced compiler warnings on clang
2023-05-21 00:29:26 +02:00
OM
31ac3f7096
Using the standard version semantic
2023-05-21 00:01:27 +02:00
OM
545dc19811
Set console font to verdana-12
2023-05-21 00:01:04 +02:00
OM
5f598cf1f9
Fixed the buttons not drawing as intended
2023-05-21 00:00:46 +02:00
OM
4e66f2482f
Fixed minimize / maximize buttons not working/showing as intended
2023-05-21 00:00:27 +02:00
OM
f873fd447f
Fixed vertical scrolling color
2023-05-20 23:59:54 +02:00
OM
a4123f65b3
Implemented UIStatus
2023-05-20 23:59:44 +02:00
OM
93e56d968e
Added clampmapx / clampmapy support
...
Don't determine sort order / fog color adjustment
2023-05-20 21:14:17 +02:00
OM
b4e22d3040
set *r_ignoreFastPath* to 0 by default
2023-05-20 21:12:00 +02:00
OM
351f601986
Implemented *bLoadForMap* and fixed subtitle/maps parsing with *alias / aliascache*
2023-05-20 20:40:44 +02:00
OM
41fdd28d8b
Refactored *Alias_ListAddParms*
2023-05-20 20:40:14 +02:00
OM
d7c6cc0157
Removed scratchimage array
2023-05-20 19:33:16 +02:00
OM
f1b83f1dab
Added more rgbgen support
2023-05-20 19:33:00 +02:00
OM
bb401d8d3c
now sets tr.needsLightScale
2023-05-20 19:32:47 +02:00
OM
8bb9cd46f8
RB_SurfaceFace renders with dlight
2023-05-20 19:32:29 +02:00
OM
c27695247e
drawSurf sprite check fix
2023-05-20 19:32:09 +02:00
OM
7b9835a118
Corrected terrain lightmap
2023-05-20 19:31:51 +02:00
OM
2dc75b7527
Added lightmap grid data support
2023-05-20 19:30:12 +02:00
OM
6c577a7251
Fixed angle values
2023-05-20 19:29:38 +02:00
OM
5031402c2c
CL_Vid_Restart_f: check if allowed, and call UI resolution change
2023-05-20 19:29:26 +02:00
OM
a4bd37af8c
Fixed buttons
2023-05-20 19:29:02 +02:00
OM
4dc60b9aa4
Added lighting-grid / sphere light basic implementation
2023-05-20 17:02:01 +02:00
OM
ce89399824
Fixed unix compilation errors
2023-05-20 16:14:53 +02:00
OM
b92d2972f6
Added RDF_FULLBRIGHT
2023-05-20 16:14:12 +02:00
OM
f53680983b
Spelling fix
2023-05-20 15:09:43 +02:00
OM
d6fd337a07
Terrain crash fix
2023-05-20 14:57:14 +02:00
OM
95230a8d0a
Added list destructor
2023-05-20 14:57:06 +02:00
OM
04524e9de9
Fixed huddraw_alpha and huddraw_color not working
2023-05-20 14:39:15 +02:00
OM
df4f6f9515
Fixed crash due to null m_spawnthing
2023-05-20 14:38:54 +02:00