Files
bearstonem--openmohaa-vr/code/gamespy/Peer/PeerLobby/PeerLobby.cpp
T
2023-02-04 21:00:01 +01:00

102 lines
2.5 KiB
C++

// PeerLobby.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PeerLobby.h"
#include "ConnectPage.h"
#include "TitlePage.h"
#include "GroupPage.h"
#include "CreatePage.h"
#include "StagingPage.h"
#include "LobbyWizard.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPeerLobbyApp
BEGIN_MESSAGE_MAP(CPeerLobbyApp, CWinApp)
//{{AFX_MSG_MAP(CPeerLobbyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPeerLobbyApp construction
CPeerLobbyApp::CPeerLobbyApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPeerLobbyApp object
CPeerLobbyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CPeerLobbyApp initialization
BOOL CPeerLobbyApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
/*
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
*/
// Setup the wizard.
////////////////////
CLobbyWizard wizard("Peer Lobby");
Wizard = &wizard;
CConnectPage connectPage;
ConnectPage = &connectPage;
CTitlePage titlePage;
TitlePage = &titlePage;
CGroupPage groupPage;
GroupPage = &groupPage;
CCreatePage createPage;
CreatePage = &createPage;
CStagingPage stagingPage;
StagingPage = &stagingPage;
wizard.AddPage(ConnectPage);
wizard.AddPage(TitlePage);
wizard.AddPage(GroupPage);
wizard.AddPage(CreatePage);
wizard.AddPage(StagingPage);
wizard.SetWizardMode();
// Main loop.
/////////////
wizard.DoModal();
//PEERSTART
// Shutdown peer.
/////////////////
if(wizard.m_peer)
peerShutdown(wizard.m_peer);
//PEERSTOP
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}