mirror of
https://github.com/fstat13/PSCapture.git
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- send_all(): full send loop for the elfldr payload push and the FTP STOR (a single send() can legally transfer less than requested) - PASV: check command result and zero the buffer before parsing (no more parsing of uninitialized stack on FTP failure) - DllRegisterServer: verify the per-user key was actually written and return a real HRESULT instead of unconditional S_OK - README: 'Verify the download' section with release checksums
168 lines
6.8 KiB
Markdown
168 lines
6.8 KiB
Markdown
<p align="center">
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<img src="docs/pscapture.png" width="120" alt="PSCapture">
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</p>
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<h1 align="center">PSCapture</h1>
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<p align="center">
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Turn a <b>jailbroken PlayStation 5</b> into a real <b>capture card for your PC</b>.<br>
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The console screen is streamed over your LAN and shows up in Discord, OBS or ffmpeg<br>
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as a virtual camera called <b>PS5 Capture</b>.
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</p>
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<p align="center">
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No capture card. No Remote Play. No cloud. Just your console and your network.<br>
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<b>by fstat13</b>
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</p>
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<p align="center">
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📖 <b><a href="docs/GUIDE.md">How to use it — step-by-step guide</a></b>
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·
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🇮🇹 <b><a href="docs/GUIDE.it.md">Guida passo-passo in italiano</a></b>
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·
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🔧 <b><a href="docs/BUILD.md">Build from source</a></b>
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·
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🇮🇹 <b><a href="docs/BUILD.it.md">Build dai sorgenti</a></b>
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</p>
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<p align="center">
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🌐 Illustrated guide:
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<b><a href="https://fstat13.github.io/PSCapture/">English</a></b>
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·
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<b><a href="https://fstat13.github.io/PSCapture/index.it.html">Italiano</a></b>
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</p>
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<p align="center">
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<a href="https://github.com/fstat13/PSCapture/releases"><img src="https://img.shields.io/github/v/release/fstat13/PSCapture?style=flat-square&color=0070d1&label=release" alt="Release"></a>
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<a href="https://github.com/fstat13/PSCapture/stargazers"><img src="https://img.shields.io/github/stars/fstat13/PSCapture?style=flat-square&color=0070d1" alt="Stars"></a>
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<a href="LICENSE"><img src="https://img.shields.io/badge/license-source--available-35a3ff?style=flat-square" alt="License"></a>
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<img src="https://img.shields.io/badge/platform-Windows%2010%2F11-0070d1?style=flat-square" alt="Platform">
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</p>
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---
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## ✨ What you get
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- **One executable** — `PSCapture.exe` carries the console payload inside itself:
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it installs the virtual capture driver, pushes the payload to the PS5, registers
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it in the autoloader and starts the stream. One window, one button.
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- **A real camera device** — a DirectShow source filter named *PS5 Capture*:
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pick it in Discord calls, record it in OBS at 1920x1080, open it from ffmpeg.
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- **Low latency** — frames are read straight from the console's display engine
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(NV12 over TCP); nothing is re-encoded on the console.
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- **Live tuning** — chroma `gain` and horizontal `shift` knobs, saved in
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`pscapture.ini`, applied without restarts.
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## 🚀 Quick start
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1. **Jailbreak your PS5** — you need the standard setup: a payload loader on
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TCP `9021` (`elfldr`-style), anonymous FTP on TCP `2121`, and optionally
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`pldmgr` so the payload starts on every boot.
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2. **Double-click `PSCapture.exe`** (one file — the console payload and the
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Windows driver travel inside it). Accept the UAC prompt. If your PS5 isn't
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at `192.168.0.36`, type its IP in the *PS5 IP* field and press *Apply*.
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3. **Watch the log pane** — the app installs the capture driver (first run
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only), sends the payload to the console and connects by itself. The status
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pill turns green: `STREAMING`. The console shows the system toast
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**PSCapture is streaming on:PORT**.
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4. In Discord (*Settings → Voice & Video → Camera*) or OBS pick the camera
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**PS5 Capture**.
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Stuck on *“IN ATTESA DELLA PS5”*? Console off, not jailbroken yet, or wrong
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IP — the app retries by itself every 2 seconds.
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📖 Step-by-step with every log line explained: [`docs/GUIDE.md`](docs/GUIDE.md)
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— or the [illustrated HTML guide](docs/index.html).
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🔧 What the app does under the hood when you press Start:
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[`docs/INSTALLER.md`](docs/INSTALLER.md).
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## 🔒 Verify the download
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The release binaries are built from this repository's sources. Every release
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carries a `SHA256SUMS.txt` — check it before running the exe:
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```
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certutil -hashfile pscapture.exe SHA256 (Windows)
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sha256sum -c SHA256SUMS.txt (Linux/macOS)
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```
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And you never have to trust any binary: the whole toolchain is documented in
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[`docs/BUILD.md`](docs/BUILD.md) — rebuild `pscapture.exe` from the sources
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yourself and compare.
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## 📦 Repository layout
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```
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payload/ PS5 side: display-engine reader + NV12 streamer (pscapture.elf)
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pc/ PSCapture.exe — GUI + installer + payload deployer + feeder
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pc/ps5cam.c the virtual capture-card driver (DirectShow source filter)
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pc/shm.h shared-memory contract between feeder and driver
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docs/ guides: HTML, step-by-step, build, installer, RE, log
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```
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## 🔧 Build
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Full walk-through (toolchain install, verification, gotchas):
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**[`docs/BUILD.md`](docs/BUILD.md)**. The short version, in the **mandatory
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order** (the `.res` embeds the driver and the payload as they are on disk):
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**Console payload** → `payload/pscapture.elf` (needs Docker + the PS5 payload
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SDK image; any tag works, here `ps5sdk:18`):
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```bash
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docker run --rm -v "$PWD/payload:/payload" -w /payload ps5sdk:18 make
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```
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**PC side** → `pscapture.exe` + `pscapture.dll` (needs MinGW-w64 with `gcc` +
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`windres`):
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```bash
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cd pc
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cp ../payload/pscapture.elf . # gets embedded as-is
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# 1) the capture-card driver (-static is mandatory, see BUILD.md)
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gcc -O2 -shared -static -static-libgcc -o pscapture.dll ps5cam.c \
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-lole32 -loleaut32 -luser32 -ladvapi32 -lws2_32
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# 2) resources = icon + payload + driver
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windres pscapture.rc -O coff -o pscapture.res
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# 3) the app (one self-contained executable)
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gcc -O2 -mwindows -o pscapture.exe pscapture.c pscapture.res \
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-lws2_32 -lshell32 -ladvapi32 -luxtheme
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```
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Rebuild rule: **DLL → windres → exe, every time** — rebuilding only the exe
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ships the old driver inside it.
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## ❓ FAQ
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**Does it work on firmwares older than 13.60?**
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The PC side works everywhere. The console payload was built and tuned on
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**13.60**; other firmwares may need a small porting pass (re-finding the same
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display-engine anchors). Open an issue with your firmware version.
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**720p in Discord but 1080p in OBS?**
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That's Discord's voice engine — it requests 1280x720 from every camera
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(capture cards included). Use OBS for full quality, or Discord screen-share
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(up to 1080p60 with Nitro).
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**Remote Play involved?**
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Never. The payload reads the display engine on the console itself.
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## 🔬 Reverse engineering
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The whole story of how the console's display engine was mapped — the scan-out
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ring, the pan, the chroma plane, the kernel-side notes and the delivery format
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for kernel payloads — lives in
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[`docs/REVERSE_ENGINEERING.md`](docs/REVERSE_ENGINEERING.md).
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The bench used to get there is in [`tools/`](tools/): the library dumper
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payload, the disassembly hunters, the deterministic frame renderers.
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> No Sony binaries are distributed with this project: `tools/dumplib/` extracts
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> what you need **from your own console** to reproduce every finding.
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## 📄 License
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**Source-available**, copyright © 2026 **fstat13**. You may read and study the
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code and use the official binaries for personal projects; redistribution,
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reuse in other projects and commercial use are not allowed without permission.
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See [LICENSE](LICENSE) for the full terms.
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