Files
fstat13--PSCapture/docs/index.html
T
fstat13 76a6408586 PSCapture v0.1 — PS5 screen as a PC capture card (by fstat13)
- payload: display-engine scan-out reader, NV12 streamer over TCP,
  system toast notification, autoloader support
- PSCapture.exe: GUI, admin auto-elevation, driver installer, embedded
  payload deployer, live feeder with gain/shift tuning
- ps5cam.c: DirectShow virtual capture driver (PS5 Capture)
- docs: HTML guide (GitHub Pages ready), README, source-available license
2026-10-15 14:48:51 +02:00

200 lines
8.9 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>PSCapture by fstat13 — PS5 screen as a capture card on PC</title>
<style>
:root{
--bg:#0d1015; --card:#151a22; --card2:#1b222d; --line:#242c38;
--fg:#e8edf4; --dim:#96a0b0; --accent:#0070d1; --accent2:#35a3ff;
--rec:#e22236; --ok:#1fbf6b;
}
*{box-sizing:border-box}
body{margin:0;background:var(--bg);color:var(--fg);
font:16px/1.65 "Segoe UI",system-ui,-apple-system,Roboto,sans-serif;}
a{color:var(--accent2);text-decoration:none}
a:hover{text-decoration:underline}
.wrap{max-width:880px;margin:0 auto;padding:0 20px}
header{background:
radial-gradient(900px 320px at 20% -40%, rgba(0,112,209,.35), transparent 60%),
radial-gradient(700px 300px at 90% -30%, rgba(226,34,54,.22), transparent 60%),
var(--bg);
border-bottom:1px solid var(--line);padding:56px 0 40px}
.brand{display:flex;align-items:center;gap:18px}
.brand img{width:84px;height:84px;border-radius:20px;box-shadow:0 8px 30px rgba(0,0,0,.5)}
h1{font-size:44px;margin:0;letter-spacing:.5px}
.tag{color:var(--dim);font-size:18px;margin-top:6px}
.badges{margin-top:22px;display:flex;gap:10px;flex-wrap:wrap}
.badge{border:1px solid var(--line);background:var(--card);
padding:5px 12px;border-radius:999px;font-size:13px;color:var(--dim)}
.badge b{color:var(--fg)}
h2{margin:52px 0 14px;font-size:26px}
.cards{display:grid;grid-template-columns:repeat(auto-fit,minmax(240px,1fr));gap:14px}
.card{background:var(--card);border:1px solid var(--line);border-radius:14px;padding:18px 20px}
.card h3{margin:0 0 8px;font-size:17px}
.card p{margin:0;color:var(--dim);font-size:14.5px}
.flow{display:flex;gap:10px;align-items:stretch;flex-wrap:wrap;margin-top:16px}
.box{flex:1;min-width:180px;background:var(--card2);border:1px solid var(--line);
border-radius:12px;padding:14px 16px}
.box b{display:block;margin-bottom:6px}
.box div{color:var(--dim);font-size:13.5px}
.arrow{align-self:center;color:var(--accent2);font-size:22px;padding:0 2px}
ol.steps{counter-reset:s;list-style:none;padding:0;margin:18px 0 0}
ol.steps li{counter-increment:s;position:relative;padding:0 0 18px 54px}
ol.steps li::before{content:counter(s);position:absolute;left:0;top:0;
width:34px;height:34px;border-radius:10px;background:var(--accent);
color:#fff;font-weight:600;display:flex;align-items:center;justify-content:center}
ol.steps b{color:var(--fg)}
ol.steps span{color:var(--dim)}
table{width:100%;border-collapse:collapse;margin-top:14px;font-size:14.5px}
th,td{text-align:left;padding:10px 12px;border-bottom:1px solid var(--line)}
th{color:var(--dim);font-weight:500}
code,kbd{background:#0a0d12;border:1px solid var(--line);border-radius:6px;
padding:1px 7px;font:13.5px/1.5 Consolas,monospace;color:#cfe3ff}
details{background:var(--card);border:1px solid var(--line);border-radius:12px;
padding:14px 18px;margin:10px 0}
summary{cursor:pointer;font-weight:600}
details p{color:var(--dim);margin:10px 0 0}
.note{background:linear-gradient(0deg,rgba(0,112,209,.08),rgba(0,112,209,.08)),
var(--card);border:1px solid #23405f;border-radius:12px;padding:14px 18px;color:#cfe3ff}
footer{color:var(--dim);border-top:1px solid var(--line);margin-top:70px;
padding:26px 0 40px;font-size:13.5px}
.dot{display:inline-block;width:9px;height:9px;border-radius:50%;
background:var(--rec);margin-right:8px;vertical-align:1px}
.ok{color:var(--ok);font-weight:600}
</style>
</head>
<body>
<header>
<div class="wrap">
<div class="brand">
<img src="pscapture.png" alt="PSCapture">
<div>
<h1>PSCapture</h1>
<div class="tag">The PlayStation&nbsp;5 screen, live on your PC — as a real capture card.</div>
</div>
</div>
<div class="badges">
<span class="badge"><b>PS5</b> jailbroken</span>
<span class="badge"><b>Windows</b> 10 / 11</span>
<span class="badge"><span class="dot"></span><b>No</b> capture card</span>
<span class="badge"><b>No</b> Remote&nbsp;Play</span>
<span class="badge">1080p &middot; ~30 fps</span>
</div>
</div>
</header>
<div class="wrap">
<h2>What it is</h2>
<div class="cards">
<div class="card">
<h3>🎥 Virtual capture card</h3>
<p>PSCapture registers a DirectShow device named <b>PS5 Capture</b>.
Discord, OBS and ffmpeg see it like an Elgato — pick it and go live.</p>
</div>
<div class="card">
<h3>⚡ Straight from the GPU</h3>
<p>The console payload reads the display engine's scan-out buffer directly
and streams NV12 frames over your LAN. No re-encode delay, no cloud.</p>
</div>
<div class="card">
<h3>🖱️ One executable</h3>
<p><b>PSCapture.exe</b> carries the console payload inside itself:
install the driver, push the payload, start streaming — one window,
one click.</p>
</div>
</div>
<h2>How it works</h2>
<div class="flow">
<div class="box"><b>PS5 &middot; payload</b>
<div>reads the DCE scan-out ring, builds NV12 frames, serves them on a TCP
port, pops a toast: <i>“PSCapture is streaming on:PORT”</i>.</div></div>
<div class="arrow">→</div>
<div class="box"><b>PC &middot; feeder</b>
<div>receives frames and publishes them into a shared-memory ring.</div></div>
<div class="arrow">→</div>
<div class="box"><b>PC &middot; driver</b>
<div>DirectShow filter exposes the ring as a camera every app can use.</div></div>
</div>
<h2>Quick start</h2>
<ol class="steps">
<li><b>Jailbreak your PS5</b><br>
<span>Any kernel-capable jailbreak that gives you payloads
(<code>elfldr</code> on port 9021, anonymous FTP on 2121 and the
<code>pldmgr</code> autoloader).</span></li>
<li><b>Run <code>PSCapture.exe</code></b><br>
<span>Windows asks for administrator once. Type the PS5 IP address if it
is not the default <code>192.168.0.36</code>.</span></li>
<li><b>Press <i>Start</i></b><br>
<span>The app installs the virtual capture driver (first run), sends the
payload to the console, registers it in the autoloader and starts the
stream. The PS5 shows the streaming notification.</span></li>
<li><b>Discord / OBS / anything</b><br>
<span>Choose the camera <b>PS5 Capture</b>. Done — that is your PS5 on
the other side.</span></li>
</ol>
<div class="note" style="margin-top:22px">
<b>Tuning:</b> the <code>gain</code> field adjusts chroma intensity and
<code>shift&nbsp;px</code> fine-aligns the image horizontally (both live,
saved in <code>pscapture.ini</code> next to the exe).
</div>
<h2>Requirements</h2>
<table>
<tr><th>Where</th><th>What</th></tr>
<tr><td>PS5</td><td>Jailbroken (payload loader + FTP + pldmgr autoloader)</td></tr>
<tr><td>PS5</td><td>Latest tested firmware: <b>13.60</b> — see the FAQ for other versions</td></tr>
<tr><td>PC</td><td>Windows 10/11 64-bit, wired network recommended</td></tr>
<tr><td>Network</td><td>Both on the same LAN (gigabit is plenty for 1080p30)</td></tr>
</table>
<h2>FAQ</h2>
<details>
<summary>Does it work on firmware versions older than 13.60?</summary>
<p>The PC side works on every firmware: the app and the driver only speak
TCP/FTP and shared memory. The console payload is the version-specific
part — it was built and tuned on <b>13.60</b>, using display-engine
anchors found on that firmware. On other firmwares it may need a small
porting pass (the fix is finding the same anchors on that system).
If you have another firmware, open an issue with your version and we
can add a profile.</p>
</details>
<details>
<summary>Why is the call camera 720p and not 1080p?</summary>
<p>That cap is Discord's voice engine, not PSCapture: it requests 1280x720
from every camera. For full-quality capture use OBS (where PS5 Capture
runs at 1920x1080) or Discord's screen-share, which goes up to
1080p60 with Nitro.</p>
</details>
<details>
<summary>Is a capture card or Remote Play needed?</summary>
<p>No. PSCapture never touches Remote Play: the payload reads the display
engine on the console itself and streams raw frames over your LAN.</p>
</details>
<details>
<summary>The camera lists but stays black / spinner</summary>
<p>Open the app: the status line shows what is happening — not reachable
IP, payload not running, or feeder reconnecting. Everything is logged
in the window; the console side logs to <code>/data/pscapture.log</code>
over FTP.</p>
</details>
<footer>
PSCapture — bring your PS5 screen anywhere on your LAN, no card, no cloud.
<br><b>by fstat13</b> &middot; source-available. Built for the homebrew community. <span class="ok">Play responsibly.</span>
</footer>
</div>
</body>
</html>