mirror of
https://github.com/fstat13/PSCapture.git
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- payload: display-engine scan-out reader, NV12 streamer over TCP, system toast notification, autoloader support - PSCapture.exe: GUI, admin auto-elevation, driver installer, embedded payload deployer, live feeder with gain/shift tuning - ps5cam.c: DirectShow virtual capture driver (PS5 Capture) - docs: HTML guide (GitHub Pages ready), README, source-available license
200 lines
8.9 KiB
HTML
200 lines
8.9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>PSCapture by fstat13 — PS5 screen as a capture card on PC</title>
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<style>
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:root{
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--bg:#0d1015; --card:#151a22; --card2:#1b222d; --line:#242c38;
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--fg:#e8edf4; --dim:#96a0b0; --accent:#0070d1; --accent2:#35a3ff;
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--rec:#e22236; --ok:#1fbf6b;
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}
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*{box-sizing:border-box}
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body{margin:0;background:var(--bg);color:var(--fg);
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font:16px/1.65 "Segoe UI",system-ui,-apple-system,Roboto,sans-serif;}
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a{color:var(--accent2);text-decoration:none}
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a:hover{text-decoration:underline}
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header{background:
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radial-gradient(900px 320px at 20% -40%, rgba(0,112,209,.35), transparent 60%),
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radial-gradient(700px 300px at 90% -30%, rgba(226,34,54,.22), transparent 60%),
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var(--bg);
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border-bottom:1px solid var(--line);padding:56px 0 40px}
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.brand{display:flex;align-items:center;gap:18px}
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.brand img{width:84px;height:84px;border-radius:20px;box-shadow:0 8px 30px rgba(0,0,0,.5)}
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h1{font-size:44px;margin:0;letter-spacing:.5px}
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.tag{color:var(--dim);font-size:18px;margin-top:6px}
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.badge{border:1px solid var(--line);background:var(--card);
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padding:5px 12px;border-radius:999px;font-size:13px;color:var(--dim)}
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.badge b{color:var(--fg)}
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h2{margin:52px 0 14px;font-size:26px}
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.cards{display:grid;grid-template-columns:repeat(auto-fit,minmax(240px,1fr));gap:14px}
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border-radius:12px;padding:14px 16px}
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.box b{display:block;margin-bottom:6px}
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.arrow{align-self:center;color:var(--accent2);font-size:22px;padding:0 2px}
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color:#fff;font-weight:600;display:flex;align-items:center;justify-content:center}
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ol.steps b{color:var(--fg)}
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ol.steps span{color:var(--dim)}
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table{width:100%;border-collapse:collapse;margin-top:14px;font-size:14.5px}
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th,td{text-align:left;padding:10px 12px;border-bottom:1px solid var(--line)}
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th{color:var(--dim);font-weight:500}
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code,kbd{background:#0a0d12;border:1px solid var(--line);border-radius:6px;
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padding:1px 7px;font:13.5px/1.5 Consolas,monospace;color:#cfe3ff}
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details{background:var(--card);border:1px solid var(--line);border-radius:12px;
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padding:14px 18px;margin:10px 0}
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summary{cursor:pointer;font-weight:600}
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details p{color:var(--dim);margin:10px 0 0}
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.note{background:linear-gradient(0deg,rgba(0,112,209,.08),rgba(0,112,209,.08)),
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var(--card);border:1px solid #23405f;border-radius:12px;padding:14px 18px;color:#cfe3ff}
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footer{color:var(--dim);border-top:1px solid var(--line);margin-top:70px;
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padding:26px 0 40px;font-size:13.5px}
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.dot{display:inline-block;width:9px;height:9px;border-radius:50%;
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background:var(--rec);margin-right:8px;vertical-align:1px}
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.ok{color:var(--ok);font-weight:600}
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</style>
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</head>
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<body>
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<header>
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<div class="wrap">
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<div class="brand">
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<img src="pscapture.png" alt="PSCapture">
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<div>
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<h1>PSCapture</h1>
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<div class="tag">The PlayStation 5 screen, live on your PC — as a real capture card.</div>
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</div>
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</div>
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<div class="badges">
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<span class="badge"><b>PS5</b> jailbroken</span>
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<span class="badge"><b>Windows</b> 10 / 11</span>
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<span class="badge"><span class="dot"></span><b>No</b> capture card</span>
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<span class="badge"><b>No</b> Remote Play</span>
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<span class="badge">1080p · ~30 fps</span>
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</div>
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</div>
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</header>
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<div class="wrap">
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<h2>What it is</h2>
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<div class="cards">
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<div class="card">
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<h3>🎥 Virtual capture card</h3>
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<p>PSCapture registers a DirectShow device named <b>PS5 Capture</b>.
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Discord, OBS and ffmpeg see it like an Elgato — pick it and go live.</p>
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</div>
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<div class="card">
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<h3>⚡ Straight from the GPU</h3>
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<p>The console payload reads the display engine's scan-out buffer directly
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and streams NV12 frames over your LAN. No re-encode delay, no cloud.</p>
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</div>
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<div class="card">
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<h3>🖱️ One executable</h3>
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<p><b>PSCapture.exe</b> carries the console payload inside itself:
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install the driver, push the payload, start streaming — one window,
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one click.</p>
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</div>
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</div>
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<h2>How it works</h2>
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<div class="flow">
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<div class="box"><b>PS5 · payload</b>
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<div>reads the DCE scan-out ring, builds NV12 frames, serves them on a TCP
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port, pops a toast: <i>“PSCapture is streaming on:PORT”</i>.</div></div>
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<div class="arrow">→</div>
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<div class="box"><b>PC · feeder</b>
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<div>receives frames and publishes them into a shared-memory ring.</div></div>
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<div class="arrow">→</div>
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<div class="box"><b>PC · driver</b>
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<div>DirectShow filter exposes the ring as a camera every app can use.</div></div>
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</div>
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<h2>Quick start</h2>
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<ol class="steps">
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<li><b>Jailbreak your PS5</b><br>
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<span>Any kernel-capable jailbreak that gives you payloads
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(<code>elfldr</code> on port 9021, anonymous FTP on 2121 and the
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<code>pldmgr</code> autoloader).</span></li>
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<li><b>Run <code>PSCapture.exe</code></b><br>
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<span>Windows asks for administrator once. Type the PS5 IP address if it
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is not the default <code>192.168.0.36</code>.</span></li>
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<li><b>Press <i>Start</i></b><br>
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<span>The app installs the virtual capture driver (first run), sends the
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payload to the console, registers it in the autoloader and starts the
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stream. The PS5 shows the streaming notification.</span></li>
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<li><b>Discord / OBS / anything</b><br>
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<span>Choose the camera <b>PS5 Capture</b>. Done — that is your PS5 on
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the other side.</span></li>
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</ol>
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<div class="note" style="margin-top:22px">
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<b>Tuning:</b> the <code>gain</code> field adjusts chroma intensity and
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<code>shift px</code> fine-aligns the image horizontally (both live,
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saved in <code>pscapture.ini</code> next to the exe).
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</div>
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<h2>Requirements</h2>
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<table>
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<tr><th>Where</th><th>What</th></tr>
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<tr><td>PS5</td><td>Jailbroken (payload loader + FTP + pldmgr autoloader)</td></tr>
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<tr><td>PS5</td><td>Latest tested firmware: <b>13.60</b> — see the FAQ for other versions</td></tr>
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<tr><td>PC</td><td>Windows 10/11 64-bit, wired network recommended</td></tr>
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<tr><td>Network</td><td>Both on the same LAN (gigabit is plenty for 1080p30)</td></tr>
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</table>
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<h2>FAQ</h2>
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<details>
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<summary>Does it work on firmware versions older than 13.60?</summary>
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<p>The PC side works on every firmware: the app and the driver only speak
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TCP/FTP and shared memory. The console payload is the version-specific
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part — it was built and tuned on <b>13.60</b>, using display-engine
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anchors found on that firmware. On other firmwares it may need a small
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porting pass (the fix is finding the same anchors on that system).
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If you have another firmware, open an issue with your version and we
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can add a profile.</p>
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</details>
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<details>
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<summary>Why is the call camera 720p and not 1080p?</summary>
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<p>That cap is Discord's voice engine, not PSCapture: it requests 1280x720
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from every camera. For full-quality capture use OBS (where PS5 Capture
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runs at 1920x1080) or Discord's screen-share, which goes up to
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1080p60 with Nitro.</p>
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</details>
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<details>
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<summary>Is a capture card or Remote Play needed?</summary>
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<p>No. PSCapture never touches Remote Play: the payload reads the display
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engine on the console itself and streams raw frames over your LAN.</p>
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</details>
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<details>
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<summary>The camera lists but stays black / spinner</summary>
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<p>Open the app: the status line shows what is happening — not reachable
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IP, payload not running, or feeder reconnecting. Everything is logged
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in the window; the console side logs to <code>/data/pscapture.log</code>
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over FTP.</p>
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</details>
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<footer>
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PSCapture — bring your PS5 screen anywhere on your LAN, no card, no cloud.
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<br><b>by fstat13</b> · source-available. Built for the homebrew community. <span class="ok">Play responsibly.</span>
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</footer>
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</div>
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</body>
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</html>
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