Wind Waker (GameCube) for PlayStation 5: SwitchWaker on the PS5 Vulkan stack

Title PPSA99309. The build holds no game data: the player's own GZLE01 disc
image is read from the title's folder at start. 16:9, 3840x2160 output, 60 fps
by frame interpolation, DualSense symbols on the HUD, shader caches from a
console shipped and seeded on a first start. First run on a console 2026-10-12.

Claude-Session: https://claude.ai/code/session_018jvMS8Y8okH8SDZUfd8MP1
This commit is contained in:
Gary Riches committed 2026-10-12 15:56:25 +01:00
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.DS_Store
build/
dist/
klog/
.deps/
gamedata/
*.log
imgui.ini
# never: disc images
*.iso
*.ciso
*.gcm
*.rvz
*.gci
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[submodule "vendor/switchwaker"]
path = vendor/switchwaker
url = https://github.com/centollOS/SwitchWaker.git
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
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The GNU General Public License does not permit incorporating your program
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may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
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# Licences
The repository as a whole, and any title built from it, is offered under the GNU
General Public License, version 3 ([`LICENSE`](LICENSE)). Its files come from
projects under several licences, each compatible with that; every source file
names its own in its header, and may also be used under that licence alone.
| Path | Licence | Text |
| --- | --- | --- |
| `ps5/tools/png-to-title-dds.py` (encoder from PS5 RetroArch, by Mihawk) | GPL-3.0-or-later | [`licenses/GPL-3.0.txt`](licenses/GPL-3.0.txt) |
| `ps5/src/platform.c`, `ps5/src/platform.h` and the tools taken from the PS5 Vulkan Template (by Mihawk) | MIT | [`licenses/MIT.txt`](licenses/MIT.txt) |
| The rest of `ps5/src/`, `ps5/tools/`, `ps5/cmake/`, `ps5/art/*.py`, `ps5/art/*.sh` and `ps5/nod/` (written for this port and for PS5_Dusklight) | MIT | [`licenses/MIT.txt`](licenses/MIT.txt) |
| `ps5/sdl/` (SDL3 drivers for the console) and `ps5/patches/sdl.patch` | Zlib, as SDL | [`licenses/Zlib.txt`](licenses/Zlib.txt) |
| `ps5/patches/dawn.patch` | BSD-3-Clause, as Dawn | in Dawn's source |
| `ps5/patches/dawn-abseil.patch` | Apache-2.0, as Abseil | in Abseil's source |
| `ps5/patches/aurora.patch` | MIT, as Aurora | in Aurora's source |
| `ps5/patches/switchwaker.patch` | MIT, as SwitchWaker | in SwitchWaker's source |
| `ps5/art/kenney/` (Kenney's Input Prompts) | CC0-1.0 | `ps5/art/kenney/License.txt` |
| `ps5/art/glyphs/`, the icon and the background | made for this port | |
| `ps5/shader-cache/` | compiled output of this build's shader generator and driver, recorded on a console; no game data | |
## What is built from elsewhere
Nothing below is stored in this repository; the build takes each from its own
project, under that project's licence.
| Part | Project | Licence |
| --- | --- | --- |
| The game's code | [SwitchWaker](https://github.com/centollOS/SwitchWaker) (MIT), which compiles the [Wind Waker decompilation](https://github.com/zeldaret/tww); part of it comes from an AI-assisted fork (see SwitchWaker's README) | MIT; CC0-1.0 |
| Sound | Dolphin's DSP HLE, as SwitchWaker uses it | GPL-2.0-or-later |
| The GameCube layer | [Aurora](https://github.com/encounter/aurora) | MIT |
| WebGPU | Dawn, at the revision Aurora pins | BSD-3-Clause |
| Windowing, input and sound output | [SDL3](https://github.com/libsdl-org/SDL) | Zlib |
| The Vulkan driver | RADV from [PS5_Mesa](https://github.com/mihawk-99/PS5_Mesa), linked by [PS5_Vulkan](https://github.com/mihawk-99/PS5_Vulkan) | MIT (Mesa); GPL-3.0 (PS5_Vulkan's tools) |
| The platform layer and SDK | [PS5_PayloadSDK](https://github.com/mihawk-99/PS5_PayloadSDK) | GPL-3.0 |
## A built title
A built `eboot.bin` links the GPL-3.0 platform layer and Dolphin's
GPL-2.0-or-later DSP HLE with everything above, so a title as distributed is
under **GPL-3.0**. It holds no game data: the player supplies their own disc
image. This has not been reviewed for a release; no release has been made.
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# Wind Waker (GameCube) for PlayStation 5
A PS5 homebrew port of [SwitchWaker](https://github.com/centollOS/SwitchWaker), the
native port of the 2002 GameCube game (USA disc `GZLE01`, revision 0) compiled
from its decompilation and drawn with [Aurora](https://github.com/encounter/aurora).
It is laid out like [PS5_Dusklight](https://github.com/griches/PS5_Dusklight) and
uses the same console layer: Aurora on Dawn's WebGPU on RADV, from the
[PS5 Vulkan](https://github.com/mihawk-99/PS5_Vulkan) stack.
The build reads no disc and holds no game data: SwitchWaker's runtime-assets
mode compiles against stub headers and fills them from the player's own disc
image when the title starts.
## Status
**Runs on the console.** First run on 2026-10-12 on a PS5 at 3840x2160: the
title screen, name entry, the prologue and Outset, at 60 images a second
(frame interpolation; the game's logic stays at 30), with the DualSense's
symbols on the HUD. Played for minutes, not hours: nothing past Outset has been
seen on the console.
No release yet. A release will be the title's folder with no game in it: the
player copies their own `GZLE01` disc image (`.iso`, `.gcm` or `.ciso`) into
`/data/homebrew/PPSA99309/` beside `eboot.bin`, and the title finds it (the
first one in its folder, then on a USB drive).
| Area | State |
| --- | --- |
| Disc | Found in the title's folder; a `.iso` was used on the console, `.ciso` only on the Mac build. A missing or wrong disc exits with a line in klog and no message on screen |
| Picture | 16:9. The output is 3840x2160 unless the options menu's "Output resolution" says 2560x1440 or 1920x1080 (applied at the next start); the console scales it to the television. "Internal resolution" follows it ("Window size") or is fixed, which dynamic resolution needs |
| 60 fps | Held at 3840x2160 in the scenes above, by the frame counter on screen. Not measured over a long session |
| Shaders | A first start with no cache compiled 3,056 render pipelines in about 12 minutes. The title now ships the caches a console produced (`ps5/shader-cache`) and copies them into place when the console has none: the same start then compiles nothing. They must be taken from a console again after a change to Dawn, the driver or the shaders |
| Button prompts | The HUD shows Cross, Circle, Square, Triangle, R1 for Z, R2 for R and a right stick for the C stick (`ps5/art/make-glyphs.py`, Kenney's CC0 Input Prompts). Not done: the button pictures inside message text (they are in the game's font), and the options menu's own hints, which still name the GameCube's buttons |
| Options menu | The touch pad's click opens it |
| Saves, settings | `/data/homebrew/PPSA99309/user/`; the first start asks to create a save file, as the game does on an empty memory card |
| HD textures | SwitchWaker's replacement of textures from a Dolphin pack the player supplies (`user/hd_textures`, off by default) is built in; not yet seen working on the console |
| Sound | Not checked by ear in this log |
| DevLoop | `devloop-shot` and `devloop-quit` in the title's folder (registered as `windwaker-gc`); the shot answers once the game's loop runs |
| Art | The icon and background are the port's own, cel-shaded, made with an image generator (`ps5/art/`) |
Controls: left stick to move, right stick for the camera (the C stick), Cross A,
Circle B, Square X, Triangle Y, R1 Z, L2 L, R2 R, Options START. The mapping is
by name, as PS5_Dusklight's, which on the HUD puts Square to the right of Cross
and Circle to its lower left, not where they sit on the pad.
To try a change without the console:
```sh
cmake -S vendor/switchwaker/native -B build/native-mac -G Ninja \
-DFETCHCONTENT_SOURCE_DIR_AURORA=$PWD/.deps/aurora -DCOS_AURORA_PREPATCHED=ON \
-DCOS_RECOMPCORE_DIR=$PWD/.deps/recompcore \
-DCOS_RUNTIME_ASSETS=ON -DCOS_ASSETS_DIR=$PWD/.deps/assets/GZLE01
ninja -C build/native-mac switchwaker
COS_BUILD_DIR=$PWD/build/native-mac COS_DISC=/path/to/GZLE01.iso COS_FPS60=1 \
COS_BUTTON_GLYPHS=$PWD/ps5/art/glyphs vendor/switchwaker/native/tools/run.sh run \
--preset sailing --aspect 16:9 --frames 700 --shot 690
```
`COS_TEXTURE_DUMPS=1` writes every texture drawn into the cache folder's
`texture_dumps`, named as a replacement for it must be named.
## Build
As PS5_Dusklight: on Linux (on a Mac, in the Lima VM) with PS5_Vulkan, PS5_Mesa
and PS5_PayloadSDK beside this folder.
```sh
ps5/tools/vm.sh build # from macOS; ps5/tools/build.sh inside the VM
ps5/tools/vm.sh deploy
ps5/tools/vm.sh run
```
`build.sh` runs `setup-source.sh` first, which patches `vendor/switchwaker`
(`ps5/patches/switchwaker.patch`, every hunk behind `__PROSPERO__`) and fetches
into `.deps/` Aurora at SwitchWaker's pin with its patches, Dolphin's DSP HLE
sources and the stub asset headers. While changing `vendor/switchwaker`, run
`git -C vendor/switchwaker diff > ps5/patches/switchwaker.patch` before a build.
## Licence
GPL-3.0 for the repository as a whole and for a built title: see
[`LICENSING.md`](LICENSING.md). No game data is stored here or built in.
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
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The MIT License (MIT)
Copyright (c) 2016 Sascha Willems
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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zlib License
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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Input Prompts (1.5A)
Created/distributed by Kenney (www.kenney.nl)
Creation date: 11-07-2026
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
You can use this content for personal, educational, and commercial purposes.
Support by crediting 'Kenney' or 'www.kenney.nl' (this is not a requirement)
------------------------------
• Website : www.kenney.nl
• Donate : www.kenney.nl/donate
• Patreon : patreon.com/kenney
Follow on social media for updates:
• Twitter: twitter.com/KenneyNL
• Instagram: instagram.com/kenney_nl
• Mastodon: mastodon.gamedev.place/@kenney
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#!/usr/bin/env python3
# Wind Waker for the PlayStation 5 - the DualSense's symbols for the game's button prompts.
# SPDX-License-Identifier: MIT
"""Makes ps5/art/glyphs/*.png: replacement textures for the game's button prompts.
The game draws a button as a coloured shape with a white letter over it, each letter a small
texture of its own. Aurora replaces a texture by a file named after it (Dolphin's scheme:
tex1_<width>x<height>_<hash of its texels>[_<hash of its palette>]_<format>.png), so each
picture here carries the name of what it stands in for and nothing of it: a cross for A, a
circle for B, a square for X and a triangle for Y, as the default mapping has them (A south,
B east, X west, Y north), "R2" for R, and for Z, whose button is one picture with its letter,
a button drawn here that says "R1". The C stick's picture (a yellow knob beside an eye) becomes
Kenney's right stick beside an eye drawn here. The A button's green face becomes a blue one, drawn here:
a cross belongs on blue. The names are the GameCube USA disc's (GZLE01), read from a texture
dump (COS_TEXTURE_DUMPS=1).
The symbols are Kenney's Input Prompts (www.kenney.nl, CC0: ps5/art/kenney/): of each of its
outlined buttons the outline is dropped, since the game draws the button itself, and what is
inside is kept.
Needs Python with Pillow.
"""
from pathlib import Path
from PIL import Image, ImageDraw, ImageFilter
SCALE = 4 # the replacement is this many times the original's size
art = Path(__file__).resolve().parent
out = art / "glyphs"
out.mkdir(exist_ok=True)
for old in out.glob("*.png"):
old.unlink()
def inside(source):
"""The picture without its outline: the connected shape with the largest bounds goes."""
alpha = Image.open(art / "kenney" / (source + ".png")).convert("RGBA").getchannel("A")
w, h = alpha.size
values = list(alpha.tobytes())
solid = [v > 40 for v in values]
label = [0] * (w * h)
shapes = [] # (bounds' area, label)
for start in range(w * h):
if not solid[start] or label[start]:
continue
n = len(shapes) + 1
label[start] = n
stack = [start]
x0 = x1 = start % w
y0 = y1 = start // w
while stack:
p = stack.pop()
x, y = p % w, p // w
x0, x1, y0, y1 = min(x0, x), max(x1, x), min(y0, y), max(y1, y)
for q in (p - 1 if x else -1, p + 1 if x < w - 1 else -1, p - w, p + w):
if 0 <= q < w * h and solid[q] and not label[q]:
label[q] = n
stack.append(q)
shapes.append(((x1 - x0) * (y1 - y0), n))
outline = max(shapes)[1]
keep = Image.frombytes("L", (w, h), bytes(a if solid[i] and label[i] != outline else 0 for i, a in enumerate(values)))
return keep.crop(keep.getbbox())
def glyph(name, w, h, source, fill=0.8):
symbol = inside(source)
box = (w * SCALE * fill, h * SCALE * fill)
k = min(box[0] / symbol.width, box[1] / symbol.height)
symbol = symbol.resize((max(1, round(symbol.width * k)), max(1, round(symbol.height * k))), Image.LANCZOS)
mask = Image.new("L", (w * SCALE, h * SCALE), 0)
mask.paste(symbol, ((mask.width - symbol.width) // 2, (mask.height - symbol.height) // 2))
# the game draws these about 30 pixels high at 1080p: Kenney's strokes are thin for that
mask = mask.filter(ImageFilter.MaxFilter(5))
white = Image.new("RGBA", mask.size, (255, 255, 255, 0))
white.putalpha(mask)
white.save(out / (name + ".png"))
def fitted(source, w, h):
symbol = inside(source)
k = min(w / symbol.width, h / symbol.height)
return symbol.resize((max(1, round(symbol.width * k)), max(1, round(symbol.height * k))), Image.LANCZOS)
def z_button(name, w, h):
"""The Z button whole: a rounded purple button with a light rim, and R1 on it."""
W, H = w * SCALE, h * SCALE
picture = Image.new("RGBA", (W * 2, H * 2), (0, 0, 0, 0))
draw = ImageDraw.Draw(picture)
draw.rounded_rectangle([6, 14, W * 2 - 7, H * 2 - 15], radius=40, fill=(226, 208, 255, 255))
draw.rounded_rectangle([18, 26, W * 2 - 19, H * 2 - 27], radius=30, fill=(126, 62, 214, 255))
picture = picture.resize((W, H), Image.LANCZOS)
symbol = fitted("playstation_trigger_r1_outline", W * 0.62, H * 0.5)
white = Image.new("RGBA", symbol.size, (255, 255, 255, 255))
picture.paste(white, ((W - symbol.width) // 2, (H - symbol.height) // 2), symbol)
picture.save(out / (name + ".png"))
def face(name, size, colour, rim):
"""A button's round face: a flat disc with a lighter rim, as the game's are shaped."""
S = size * SCALE
picture = Image.new("RGBA", (S * 2, S * 2), (0, 0, 0, 0))
draw = ImageDraw.Draw(picture)
draw.ellipse([4, 4, S * 2 - 5, S * 2 - 5], fill=rim + (255,))
draw.ellipse([20, 20, S * 2 - 21, S * 2 - 21], fill=colour + (255,))
picture.resize((S, S), Image.LANCZOS).save(out / (name + ".png"))
def stick_and_eye(name, w, h):
"""The C stick's prompt, 128x32: a knob at x 27..52 and an eye at x 55..95, both y 0..25."""
picture = Image.new("RGBA", (w * SCALE * 2, h * SCALE * 2), (0, 0, 0, 0))
k = SCALE * 2
stick = Image.open(art / "kenney" / "playstation_stick_r.png").convert("RGBA")
stick = stick.crop(stick.getbbox()).resize((26 * k, 26 * k), Image.LANCZOS)
# dark behind it, as the game's own has: the prompt sits over sky and sea
shadow = Image.new("RGBA", stick.size, (20, 20, 30, 255))
back = stick.getchannel("A").filter(ImageFilter.MaxFilter(9))
picture.paste(shadow, (27 * k, 0), back)
picture.alpha_composite(stick, (27 * k, 0))
draw = ImageDraw.Draw(picture)
cx, cy = 75 * k, 13 * k
rx, ry = 20 * k, 10 * k
eye = [(cx - rx, cy), (cx - rx // 2, cy - ry * 8 // 10), (cx, cy - ry), (cx + rx // 2, cy - ry * 8 // 10),
(cx + rx, cy), (cx + rx // 2, cy + ry * 8 // 10), (cx, cy + ry), (cx - rx // 2, cy + ry * 8 // 10)]
draw.polygon(eye, fill=(255, 255, 255, 255), outline=(20, 20, 30, 255), width=k)
draw.ellipse([cx - 7 * k, cy - 7 * k, cx + 7 * k, cy + 7 * k], fill=(20, 20, 30, 255))
picture.resize((w * SCALE, h * SCALE), Image.LANCZOS).save(out / (name + ".png"))
glyph("tex1_16x16_f2ecddd16b5f554a_0", 16, 16, "playstation_button_cross_outline") # A
glyph("tex1_16x16_0bbde935468955d4_0", 16, 16, "playstation_button_circle_outline") # B
glyph("tex1_16x16_a954694dda754d44_0", 16, 16, "playstation_button_square_outline") # X
glyph("tex1_16x16_c78319a187997148_0", 16, 16, "playstation_button_triangle_outline") # Y
glyph("tex1_16x16_fd8f1a5a26d95e59_0", 16, 16, "playstation_trigger_r2_outline", 1.0) # R
z_button("tex1_48x24_c07e25b9bca86b7e_ce3f64d5da874475_8", 48, 24) # Z
face("tex1_40x40_08daf72f6acc9478_1acd6c849fcbc8cc_9", 40, (58, 110, 226), (170, 200, 255)) # A's face
stick_and_eye("tex1_128x32_523124ff1f96d4bc_e7820c87ebbc4db4_9", 128, 32) # C stick
print(sorted(p.name for p in out.glob("*.png")))
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - the title's art, from the pictures in this folder.
#
# ps5/art/make-title-art.sh
#
# icon0-source.png -> ps5/sce_sys/icon0.png the home-screen tile, 512x512
# pic-source.png -> ps5/sce_sys/pic0.dds the background behind the title, 3840x2160
# -> ps5/sce_sys/pic1.dds the splash while it starts
#
# Both pictures are the port's own (a sailing boat on a cel-shaded sea, made for it
# by Gary Riches with an image generator): nothing in them
# is from the game.
# Needs Python with Pillow and numpy.
#
# SPDX-License-Identifier: MIT
set -euo pipefail
art=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)
ps5=$(dirname "$art")
python3 - "$art/icon0-source.png" "$ps5/sce_sys/icon0.png" <<'PY'
import sys
from PIL import Image
Image.open(sys.argv[1]).convert("RGB").resize((512, 512), Image.LANCZOS).save(sys.argv[2])
PY
python3 "$ps5/tools/png-to-title-dds.py" "$art/pic-source.png" "$ps5/sce_sys/pic0.dds"
cp "$ps5/sce_sys/pic0.dds" "$ps5/sce_sys/pic1.dds"
ls -l "$ps5/sce_sys"
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# Wind Waker for the PlayStation 5 - what the console adds to SwitchWaker's own build.
#
# tools/build.sh configures vendor/switchwaker/native itself with the payload
# SDK's toolchain, and names this file as CMAKE_PROJECT_cos_native_INCLUDE:
# CMake includes it right after SwitchWaker's project() call, before Aurora
# looks for its dependencies. It
# provides the three Aurora cannot fetch for the console:
#
# Dawn .deps/dawn, patched (tools/setup-dawn.sh): Vulkan only, on RADV
# SDL3 .deps/SDL, patched (tools/setup-sdl.sh), with the drivers in ps5/sdl
# nod ps5/nod: a plain GameCube .iso reader with nod's C API
#
# and makes the executable's link PS5_Vulkan's (tools/link-title.sh, with RADV).
#
# SPDX-License-Identifier: MIT
foreach(required PS5_PORT_DIR PS5_VULKAN_DIR DAWN_DIR SDL_DIR)
if(NOT ${required})
message(FATAL_ERROR "ps5-game.cmake: ${required} is not set (use ps5/tools/build.sh)")
endif()
endforeach()
set(ps5 ${PS5_PORT_DIR}/ps5)
# -fno-omit-frame-pointer: the console's crash backtraces are frame-pointer walks.
add_compile_options(-g1 -ffunction-sections -fdata-sections -fno-omit-frame-pointer)
# An init array, in the order the source has: tools/cc-init-array.sh has the reason
set(CMAKE_C_COMPILER_LAUNCHER sh ${ps5}/tools/cc-init-array.sh)
set(CMAKE_CXX_COMPILER_LAUNCHER sh ${ps5}/tools/cc-init-array.sh)
# The SDK's libc++ is LLVM 18's, where std::jthread and std::stop_token (Aurora's
# threads) are still experimental: tools/link-title.sh links libc++experimental.a
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:-fexperimental-library>)
# The console: klog, the pad, the title's exit, and the libc names a title cannot import
add_library(ps5_platform STATIC ${ps5}/src/platform.c ${ps5}/src/shims.c ${ps5}/src/startup.c)
target_include_directories(ps5_platform PUBLIC ${ps5}/src)
target_include_directories(ps5_platform PRIVATE ${SDL_DIR}/include)
file(READ ${ps5}/sce_sys/param.json param_json)
string(JSON PS5_TITLE_NAME GET "${param_json}" localizedParameters en-US titleName)
target_compile_definitions(ps5_platform PRIVATE "PS5_TITLE_NAME=\"${PS5_TITLE_NAME}\"")
set_target_properties(ps5_platform PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
# By its file, not its target: it is linked whole into the title (below), and a
# target here would have to be in every dependency's export set
set(ps5_platform_archive ${CMAKE_BINARY_DIR}/libps5_platform.a)
# Dawn: the Vulkan backend alone, as one static library. No window system:
# the surface is VK_KHR_display.
set(DAWN_PLATFORM_PS5 ON CACHE INTERNAL "")
set(DAWN_FETCH_DEPENDENCIES OFF CACHE INTERNAL "")
set(DAWN_BUILD_MONOLITHIC_LIBRARY STATIC CACHE INTERNAL "")
set(DAWN_ENABLE_VULKAN ON CACHE INTERNAL "")
foreach(off DAWN_ENABLE_D3D11 DAWN_ENABLE_D3D12 DAWN_ENABLE_METAL DAWN_ENABLE_NULL
DAWN_ENABLE_DESKTOP_GL DAWN_ENABLE_OPENGLES DAWN_ENABLE_WEBGPU_ON_WEBGPU
DAWN_USE_X11 DAWN_USE_WAYLAND DAWN_USE_GLFW DAWN_BUILD_SAMPLES DAWN_BUILD_TESTS
DAWN_BUILD_BENCHMARKS DAWN_BUILD_PROTOBUF DAWN_ENABLE_INSTALL DAWN_WERROR
DAWN_ENABLE_SPIRV_VALIDATION
TINT_BUILD_CMD_TOOLS TINT_BUILD_TESTS TINT_BUILD_BENCHMARKS TINT_BUILD_IR_BINARY
TINT_BUILD_GLSL_WRITER TINT_BUILD_GLSL_VALIDATOR TINT_BUILD_HLSL_WRITER
TINT_BUILD_MSL_WRITER TINT_BUILD_NULL_WRITER TINT_BUILD_SPV_READER TINT_BUILD_TINTD)
set(${off} OFF CACHE INTERNAL "")
endforeach()
add_subdirectory(${DAWN_DIR} ${CMAKE_BINARY_DIR}/dawn EXCLUDE_FROM_ALL)
set(AURORA_DAWN_PROVIDER vendor CACHE STRING "" FORCE)
set(AURORA_DAWN_LINKAGE static CACHE STRING "" FORCE)
# SDL3: threads, time and files as a FreeBSD has them; video, audio and the pad from ps5/sdl
set(SDL_PS5_PORT_DIR ${ps5}/sdl CACHE INTERNAL "")
set(SDL_PS5_PLATFORM_DIR ${ps5}/src CACHE INTERNAL "")
set(SDL_STATIC ON CACHE BOOL "" FORCE)
# no X11 and no Wayland, on purpose
set(SDL_UNIX_CONSOLE_BUILD ON CACHE BOOL "" FORCE)
foreach(off SDL_SHARED SDL_TEST_LIBRARY SDL_TESTS SDL_EXAMPLES SDL_INSTALL
SDL_X11 SDL_WAYLAND SDL_KMSDRM SDL_RPI SDL_ROCKCHIP SDL_VIVANTE SDL_OFFSCREEN SDL_DUMMYVIDEO
SDL_OPENGL SDL_OPENGLES SDL_VULKAN SDL_GPU SDL_RENDER_GPU SDL_CAMERA SDL_OPENVR
SDL_OSS SDL_ALSA SDL_JACK SDL_PIPEWIRE SDL_PULSEAUDIO SDL_SNDIO SDL_DISKAUDIO SDL_DUMMYAUDIO
SDL_DBUS SDL_IBUS SDL_LIBURING SDL_LIBUDEV SDL_HIDAPI SDL_HIDAPI_LIBUSB SDL_VIRTUAL_JOYSTICK
SDL_DLOPEN_NOTES SDL_DEPS_SHARED SDL_ASSEMBLY_UNUSED)
set(${off} OFF CACHE BOOL "" FORCE)
endforeach()
add_subdirectory(${SDL_DIR} ${CMAKE_BINARY_DIR}/sdl EXCLUDE_FROM_ALL)
set(AURORA_SDL3_PROVIDER vendor CACHE STRING "" FORCE)
set(AURORA_SDL3_LINKAGE static CACHE STRING "" FORCE)
# nod
add_library(nod_ps5 STATIC ${ps5}/nod/nod.cpp)
target_include_directories(nod_ps5 PUBLIC ${ps5}/nod/include)
target_compile_features(nod_ps5 PRIVATE cxx_std_20)
add_library(nod::nod ALIAS nod_ps5)
set(AURORA_NOD_PROVIDER vendor CACHE STRING "" FORCE)
set(AURORA_NOD_LINKAGE static CACHE STRING "" FORCE)
# Tracy (compiled out, but still configured) asks a FreeBSD for libexecinfo: the
# console has none, and nothing of it is called
set(EXECINFO_LIBRARY ${ps5_platform_archive} CACHE STRING "" FORCE)
# zstd's tracing hooks are weak symbols for a tool to fill in: a title cannot
# leave a symbol undefined (once Aurora has fetched zstd, at the end of the configuration)
function(ps5_late_fixes)
if(TARGET libzstd_static)
target_compile_definitions(libzstd_static PRIVATE ZSTD_TRACE=0)
endif()
# Dolphin's DSP HLE includes <zlib.h> and asks for the host's library by name:
# the headers are the zlib Aurora fetched (tools/link-title.sh drops both
# libraries, the RADV archive has zlib whole)
# The run harness reads frames back through Dawn's C++ header, which Dawn's
# build generates: it has to exist before those units compile
if(TARGET cos_pc AND TARGET webgpu_dawn)
add_dependencies(cos_pc webgpu_dawn)
endif()
if(TARGET cos_dsp_hle AND TARGET ZLIB::ZLIB)
target_link_libraries(cos_dsp_hle PRIVATE ZLIB::ZLIB)
endif()
endfunction()
cmake_language(DEFER DIRECTORY ${CMAKE_SOURCE_DIR} CALL ps5_late_fixes)
# The game is tuned for the console's CPU, not baseline x86-64
add_compile_options(-march=znver2)
# The link: every object and archive CMake would hand the linker goes to
# PS5_Vulkan's recipe instead (RADV, the platform layer, the CRT, the fake SELF)
set(CMAKE_CXX_LINK_EXECUTABLE
"bash ${ps5}/tools/link-title.sh ${CMAKE_BINARY_DIR} ${PS5_VULKAN_DIR} ${PS5_PAYLOAD_SDK} <OBJECTS> @${CMAKE_BINARY_DIR}/cos_exe/objects.rsp --whole-archive ${ps5_platform_archive} --no-whole-archive <LINK_LIBRARIES>")
# (the start-up constructor in the platform archive has no caller: hence whole.
# objects.rsp is the game itself, in SwitchWaker's order: native/cmake/executable.cmake
# hands it to the linker as an option, which this rule would otherwise drop)
+621
View File
@@ -0,0 +1,621 @@
#ifndef NOD_H
#define NOD_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
/**
* Wii disc magic bytes at offset 0x18.
*/
#define WII_MAGIC ((const uint8_t[4]){0x5D, 0x1C, 0x9E, 0xA3})
/**
* GameCube disc magic bytes at offset 0x1C.
*/
#define GCN_MAGIC ((const uint8_t[4]){0xC2, 0x33, 0x9F, 0x3D})
/**
* Compares two 4-byte magic values.
*/
#define NOD_MAGIC_EQ(lhs, rhs) ((lhs)[0] == (rhs)[0] && (lhs)[1] == (rhs)[1] && (lhs)[2] == (rhs)[2] && (lhs)[3] == (rhs)[3])
/**
* Partition kind: data partition.
*/
#define NOD_PARTITION_KIND_DATA 0
/**
* Partition kind: update partition.
*/
#define NOD_PARTITION_KIND_UPDATE 1
/**
* Partition kind: channel partition.
*/
#define NOD_PARTITION_KIND_CHANNEL 2
/**
* Sentinel value: `nod_partition_find_file` returns this when a file is not found.
* `nod_partition_iterate_fst` callback returns this to stop iteration.
*/
#define NOD_FST_STOP UINT32_MAX
/**
* Result codes returned by nod FFI functions.
*/
typedef enum NodResult {
/**
* Operation succeeded.
*/
NOD_RESULT_OK,
/**
* An I/O error occurred.
*/
NOD_RESULT_ERR_IO,
/**
* The disc format is invalid or unsupported.
*/
NOD_RESULT_ERR_FORMAT,
/**
* The requested item was not found.
*/
NOD_RESULT_ERR_NOT_FOUND,
/**
* The provided handle is null or of the wrong type.
*/
NOD_RESULT_ERR_INVALID_HANDLE,
/**
* An unclassified error occurred.
*/
NOD_RESULT_ERR_OTHER,
} NodResult;
/**
* Partition encryption mode.
*/
typedef enum NodPartitionEncryption {
/**
* Partition encryption and hashes are rebuilt to match the original state,
* if necessary. This is used for converting or verifying a disc image.
*/
NOD_PARTITION_ENCRYPTION_ORIGINAL,
/**
* Partition data will be encrypted if reading a decrypted disc image.
* Modifies the disc header to mark partition data as encrypted.
*/
NOD_PARTITION_ENCRYPTION_FORCE_ENCRYPTED,
/**
* Partition data will be decrypted if reading an encrypted disc image.
* Modifies the disc header to mark partition data as decrypted.
*/
NOD_PARTITION_ENCRYPTION_FORCE_DECRYPTED,
/**
* Partition data will be decrypted if reading an encrypted disc image.
* Modifies the disc header to mark partition data as decrypted.
* Hashes are removed from the partition data.
*/
NOD_PARTITION_ENCRYPTION_FORCE_DECRYPTED_NO_HASHES,
} NodPartitionEncryption;
/**
* Disc image format.
*/
typedef enum NodFormat {
NOD_FORMAT_ISO,
NOD_FORMAT_CISO,
NOD_FORMAT_GCZ,
NOD_FORMAT_NFS,
NOD_FORMAT_RVZ,
NOD_FORMAT_WBFS,
NOD_FORMAT_WIA,
NOD_FORMAT_TGC,
} NodFormat;
/**
* The disc file format's compression algorithm.
*/
typedef enum NodCompressionKind {
NOD_COMPRESSION_KIND_NONE,
NOD_COMPRESSION_KIND_BZIP2,
NOD_COMPRESSION_KIND_DEFLATE,
NOD_COMPRESSION_KIND_LZMA,
NOD_COMPRESSION_KIND_LZMA2,
NOD_COMPRESSION_KIND_ZSTANDARD,
} NodCompressionKind;
/**
* File system node kind.
*/
typedef enum NodNodeKind {
NOD_NODE_KIND_FILE,
NOD_NODE_KIND_DIRECTORY,
} NodNodeKind;
/**
* Opaque handle representing a disc, partition, or file reader.
*/
typedef struct NodHandle NodHandle;
/**
* Options for opening a disc image. Zero-initialization provides sensible defaults.
*/
typedef struct NodDiscOptions {
/**
* Wii partition encryption mode. This affects how partition data appears when
* reading directly from the disc handle, and can be used to convert between
* encrypted and decrypted disc images.
*/
enum NodPartitionEncryption partition_encryption;
/**
* Number of threads to use for preloading data as the disc is read. This
* is particularly useful when reading the disc image sequentially, as it
* can perform decompression and rebuilding in parallel with the main read
* thread. 0 disables preloading. Ignored if built without threading support.
*/
uint32_t preloader_threads;
} NodDiscOptions;
/**
* Reads stream data at an absolute offset.
*
* Returns the number of bytes read, or `-1` on error.
*/
typedef int64_t (*NodDiscStreamReadAtCallback)(void *user_data,
uint64_t offset,
void *out,
size_t len);
/**
* Returns the total stream length in bytes.
*
* Returns the length, or `-1` on error.
*/
typedef int64_t (*NodDiscStreamLenCallback)(void *user_data);
/**
* Closes stream resources associated with `user_data`.
*/
typedef void (*NodDiscStreamCloseCallback)(void *user_data);
/**
* Callback-backed stream descriptor for `nod_disc_open_stream`.
*
* All callbacks must be non-null.
*/
typedef struct NodDiscStream {
/**
* Opaque pointer passed to callbacks.
*/
void *user_data;
/**
* Reads data from the stream at `offset` into `out`.
*/
NodDiscStreamReadAtCallback read_at;
/**
* Returns the stream length in bytes.
*/
NodDiscStreamLenCallback stream_len;
/**
* Callback for releasing stream resources.
*/
NodDiscStreamCloseCallback close;
} NodDiscStream;
/**
* Options for opening a partition. Zero-initialization provides sensible defaults.
*/
typedef struct NodPartitionOptions {
/**
* Wii: Validate data hashes while reading the partition, if available.
* This significantly slows down reading.
*/
bool validate_hashes;
} NodPartitionOptions;
/**
* Shared GameCube & Wii disc header.
*
* This header is always at the start of the disc image and within each Wii partition.
*/
typedef struct NodDiscHeader {
/**
* Game ID (e.g. GM8E01 for Metroid Prime) (not null-terminated)
*/
char game_id[6];
/**
* Used in multi-disc games
*/
uint8_t disc_num;
/**
* Disc version
*/
uint8_t disc_version;
/**
* Audio streaming enabled
*/
uint8_t audio_streaming;
/**
* Audio streaming buffer size
*/
uint8_t audio_stream_buf_size;
/**
* Padding
*/
uint8_t _pad1[14];
/**
* If this is a Wii disc, this will be equal to WII_MAGIC
*/
uint8_t wii_magic[4];
/**
* If this is a GameCube disc, this will be equal to GCN_MAGIC
*/
uint8_t gcn_magic[4];
/**
* Game title (not null-terminated)
*/
char game_title[64];
/**
* If 1, disc omits partition hashes
*/
uint8_t no_partition_hashes;
/**
* If 1, disc omits partition encryption
*/
uint8_t no_partition_encryption;
/**
* Padding
*/
uint8_t _pad2[926];
} NodDiscHeader;
/**
* Disc compression settings.
*/
typedef struct NodCompression {
/**
* The compression algorithm.
*/
enum NodCompressionKind kind;
/**
* Compression level (0 if not applicable).
*/
int16_t level;
} NodCompression;
/**
* Extra metadata about the underlying disc file format.
*/
typedef struct NodDiscMeta {
/**
* The disc file format.
*/
enum NodFormat format;
/**
* The format's compression algorithm.
*/
struct NodCompression compression;
/**
* If the format uses blocks, the block size in bytes (0 if unknown).
*/
uint32_t block_size;
/**
* Whether Wii partitions are stored decrypted in the format.
*/
bool decrypted;
/**
* Whether the format omits Wii partition data hashes.
*/
bool needs_hash_recovery;
/**
* Whether the format supports recovering the original disc data losslessly.
*/
bool lossless;
/**
* The original disc's size in bytes, if stored by the format (0 if unknown).
*/
uint64_t disc_size;
/**
* The original disc's CRC32 hash, if stored by the format (0 if unknown).
*/
uint32_t crc32;
/**
* The original disc's MD5 hash, if stored by the format (all zeroes if unknown).
*/
uint8_t md5[16];
/**
* The original disc's SHA-1 hash, if stored by the format (all zeroes if unknown).
*/
uint8_t sha1[20];
/**
* The original disc's XXH64 hash, if stored by the format (0 if unknown).
*/
uint64_t xxh64;
} NodDiscMeta;
/**
* Partition information.
*/
typedef struct NodPartitionInfo {
/**
* Partition index.
*/
uint32_t index;
/**
* Partition kind (0 = Data, 1 = Update, 2 = Channel, other = raw value).
*/
uint32_t kind;
/**
* Data region size in bytes.
*/
uint64_t data_size;
} NodPartitionInfo;
/**
* Borrowed byte slice.
*
* The data pointer is non-owning and remains valid while the source handle is alive.
*/
typedef struct NodBlob {
/**
* Pointer to the first byte, or null if absent.
*/
const uint8_t *data;
/**
* Number of bytes in `data`.
*/
size_t size;
} NodBlob;
/**
* Extra partition metadata blobs. (boot.bin, bi2.bin, apploader.bin, main.dol, etc.)
*
* All pointers are borrowed and valid while the source partition handle remains alive.
*/
typedef struct NodPartitionMeta {
/**
* Disc and boot header (boot.bin)
*/
struct NodBlob raw_boot;
/**
* Debug and region information (bi2.bin)
*/
struct NodBlob raw_bi2;
/**
* Apploader (apploader.bin)
*/
struct NodBlob raw_apploader;
/**
* Main binary (main.dol)
*/
struct NodBlob raw_dol;
/**
* File system table (fst.bin)
*/
struct NodBlob raw_fst;
/**
* Ticket (ticket.bin, Wii only)
*/
struct NodBlob raw_ticket;
/**
* TMD (tmd.bin, Wii only)
*/
struct NodBlob raw_tmd;
/**
* Certificate chain (cert.bin, Wii only)
*/
struct NodBlob raw_cert_chain;
/**
* H3 hash table (h3.bin, Wii only)
*/
struct NodBlob raw_h3_table;
} NodPartitionMeta;
/**
* Callback for iterating file system entries.
*
* Parameters:
* - `index`: node index in the FST
* - `kind`: whether the node is a file or directory
* - `name`: null-terminated file/directory name
* - `size`: file size in bytes (0 for directories)
* - `user_data`: opaque pointer passed to `nod_partition_iterate_fst`
*
* Returns: the next node index to visit, or `NOD_FST_STOP` to stop.
*/
typedef uint32_t (*NodFstCallback)(uint32_t, enum NodNodeKind, const char*, uint32_t, void*);
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
/**
* Returns a pointer to the last error message, or null if no error has occurred.
*
* The returned string is valid until the next `nod_*` call on the same thread.
*/
const char *nod_error_message(void);
/**
* Opens a disc image from a file path.
*
* `options` may be null to use defaults.
*
* On success, writes a new handle to `*out` and returns `NOD_RESULT_OK`.
* The handle must be freed with `nod_free`.
*/
enum NodResult nod_disc_open(const char *path,
const struct NodDiscOptions *options,
struct NodHandle **out);
/**
* Opens a disc image from a callback-backed stream.
*
* `stream` callbacks must be valid and non-null.
* `options` may be null to use defaults.
*
* On success, writes a new handle to `*out` and returns `NOD_RESULT_OK`.
* The handle must be freed with `nod_free`.
*/
enum NodResult nod_disc_open_stream(const struct NodDiscStream *stream,
const struct NodDiscOptions *options,
struct NodHandle **out);
/**
* Opens a partition by index from a disc handle.
*
* `disc` must be a handle returned by `nod_disc_open`.
* `options` may be null to use defaults.
*
* **GameCube**: `index` must always be 0.
*
* On success, writes a new handle to `*out` and returns `NOD_RESULT_OK`.
* The partition handle must be freed with `nod_free`.
*/
enum NodResult nod_disc_open_partition(struct NodHandle *disc,
uint32_t index,
const struct NodPartitionOptions *options,
struct NodHandle **out);
/**
* Opens a partition by kind from a disc handle.
*
* Searches for the first partition matching `kind` (0 = Data, 1 = Update, 2 = Channel).
* `options` may be null to use defaults.
*
* **GameCube**: `kind` must always be `NOD_PARTITION_KIND_DATA`.
*
* On success, writes a new handle to `*out` and returns `NOD_RESULT_OK`.
* The partition handle must be freed with `nod_free`.
*/
enum NodResult nod_disc_open_partition_kind(struct NodHandle *disc,
uint32_t kind,
const struct NodPartitionOptions *options,
struct NodHandle **out);
/**
* Opens a file from a partition handle by FST node index.
*
* `partition` must be a handle returned by `nod_disc_open_partition` or
* `nod_disc_open_partition_kind`.
* On success, writes a new handle to `*out` and returns `NOD_RESULT_OK`.
* The file handle must be freed with `nod_free`.
*/
enum NodResult nod_partition_open_file(struct NodHandle *partition,
uint32_t fst_index,
struct NodHandle **out);
/**
* Frees a handle returned by any `nod_*_open*` function.
*
* Passing null is a no-op. After this call, the handle is invalid.
*/
void nod_free(struct NodHandle *handle);
/**
* Reads up to `len` bytes from a handle into `buf`.
*
* This function may return fewer than `len` bytes even before end-of-stream.
* Callers that need an exact byte count must loop until the buffer is filled
* or the function returns 0 (end-of-stream) / -1 (error).
*
* Returns the number of bytes read, or -1 on error.
* Returns 0 at end-of-stream.
*/
int64_t nod_read(struct NodHandle *handle, uint8_t *buf, size_t len);
/**
* Seeks a handle to a new position.
*
* `whence`: 0 = from start, 1 = from current, 2 = from end.
* Returns the new absolute position, or -1 on error.
*/
int64_t nod_seek(struct NodHandle *handle, int64_t offset, int32_t whence);
/**
* Returns a pointer to the internal buffer and its length for zero-copy reads.
*
* On success, `*out_len` is set to the number of available bytes and a pointer
* to the buffer is returned. Returns null on error or end-of-stream.
* Call `nod_buf_consume` after processing the data.
*/
const void *nod_buf_read(struct NodHandle *handle, size_t *out_len);
/**
* Consumes `n` bytes from the internal buffer after a `nod_buf_read` call.
*/
void nod_buf_consume(struct NodHandle *handle, size_t n);
/**
* Copies the disc header into the provided struct.
*
* `disc` must be a disc handle. `out` must point to a valid `NodDiscHeader`.
*/
enum NodResult nod_disc_header(const struct NodHandle *disc, struct NodDiscHeader *out);
/**
* Copies the disc metadata into the provided struct.
*
* `disc` must be a disc handle. `out` must point to a valid `NodDiscMeta`.
*/
enum NodResult nod_disc_meta(const struct NodHandle *disc, struct NodDiscMeta *out);
/**
* Returns the disc size in bytes.
*
* `disc` must be a disc handle. Returns 0 if the handle is invalid.
*/
uint64_t nod_disc_size(const struct NodHandle *disc);
/**
* Copies partition info into a caller-provided array.
*
* `out` is a pointer to an array of `NodPartitionInfo` with capacity `cap`.
* Returns the total number of partitions (which may exceed `cap`).
*/
size_t nod_disc_partitions(const struct NodHandle *disc, struct NodPartitionInfo *out, size_t cap);
/**
* Returns whether the partition is from a Wii disc.
*
* `partition` must be a partition handle. Returns false if the handle is invalid.
*/
bool nod_partition_is_wii(const struct NodHandle *partition);
/**
* Copies partition metadata blob pointers and sizes into the provided struct.
*
* `partition` must be a partition handle. `out` must point to a valid
* `NodPartitionMeta`. Returned pointers are borrowed and remain valid while
* the partition handle is alive.
*/
enum NodResult nod_partition_meta(const struct NodHandle *partition, struct NodPartitionMeta *out);
/**
* Finds a file in the partition's file system table by path.
*
* If found, `*out_kind` and `*out_length` are set and the FST node index is returned.
* Returns `NOD_FST_STOP` (`UINT32_MAX`) if the file is not found.
*/
uint32_t nod_partition_find_file(const struct NodHandle *partition,
const char *path,
enum NodNodeKind *out_kind,
uint32_t *out_length);
/**
* Iterates over all entries in the partition's file system table.
*
* The callback receives each node's index, kind, name, size, and user data.
* Return the next index to visit from the callback, or `NOD_FST_STOP` to stop.
* For normal sequential iteration, return `index + 1`.
* For directories, return `size` (which is the child-end index) to skip the subtree.
*/
void nod_partition_iterate_fst(const struct NodHandle *partition,
NodFstCallback callback,
void *user_data);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif /* NOD_H */
+599
View File
@@ -0,0 +1,599 @@
/*
* Wind Waker for the PlayStation 5 - the part of nod's C API Aurora and Borealis
* call, for a GameCube disc image as .iso or .ciso.
*
* nod (https://github.com/encounter/nod, include/nod.h is its header at the
* release Aurora pins) is a Rust library that reads every GameCube and Wii
* image format. There is no Rust toolchain for the console, and a GameCube
* .iso needs none of it: the disc is unencrypted, with a boot header, an
* apploader, a DOL and a file system table at fixed places. This implements
* the functions the title links, with nod's behaviour, for that one format.
* CISO, which only leaves out the disc's empty blocks, is read as well. Compressed
* images (RVZ, GCZ, WIA, WBFS) and Wii discs are refused with a message.
*
* SPDX-License-Identifier: MIT
*/
#include "nod.h"
#include <algorithm>
#include <cstdarg>
#include <cstdio>
#include <cstring>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
namespace {
thread_local std::string t_error;
NodResult fail(NodResult result, const char* format, ...) {
char message[256];
va_list args;
va_start(args, format);
vsnprintf(message, sizeof(message), format, args);
va_end(args);
t_error = message;
return result;
}
uint32_t be32(const uint8_t* p) {
return (uint32_t(p[0]) << 24) | (uint32_t(p[1]) << 16) | (uint32_t(p[2]) << 8) | uint32_t(p[3]);
}
constexpr size_t kBootSize = 0x440;
constexpr size_t kBi2Size = 0x2000;
constexpr uint64_t kApploaderOffset = kBootSize + kBi2Size;
constexpr size_t kMaxSystemBlob = 64u << 20;
constexpr uint64_t kGameCubeDiscSize = 1459978240;
constexpr size_t kCisoHeaderSize = 0x8000;
constexpr size_t kCisoMapSize = kCisoHeaderSize - 8;
// The image, shared by every handle opened from it
struct Disc {
NodDiscStream stream{};
uint64_t fileSize = 0; // the stream's
uint64_t size = 0; // the disc's
std::mutex lock; // the stream's callbacks are not promised to be reentrant
// CISO: the disc in blocks, each either stored (in order, after the header) or all zero
uint32_t cisoBlockSize = 0;
std::vector<int32_t> cisoBlocks; // a block's place among the stored ones, or -1
~Disc() {
if (stream.close != nullptr) {
stream.close(stream.user_data);
}
}
// The stream itself; the lock is held
int64_t readFile(uint64_t offset, uint8_t* out, size_t len) {
size_t done = 0;
while (done < len) {
const int64_t n = stream.read_at(stream.user_data, offset + done, out + done, len - done);
if (n < 0) {
return -1;
}
if (n == 0) {
break;
}
done += static_cast<size_t>(n);
}
return static_cast<int64_t>(done);
}
// The disc
int64_t readAt(uint64_t offset, void* out, size_t len) {
if (offset >= size) {
return 0;
}
len = static_cast<size_t>(std::min<uint64_t>(len, size - offset));
auto* p = static_cast<uint8_t*>(out);
std::lock_guard guard{lock};
if (cisoBlockSize == 0) {
return readFile(offset, p, len);
}
size_t done = 0;
while (done < len) {
const uint64_t at = offset + done;
const uint64_t block = at / cisoBlockSize;
const uint64_t within = at % cisoBlockSize;
const size_t part = static_cast<size_t>(std::min<uint64_t>(len - done, cisoBlockSize - within));
const int32_t stored = block < cisoBlocks.size() ? cisoBlocks[block] : -1;
if (stored < 0) {
memset(p + done, 0, part);
} else {
const int64_t n =
readFile(kCisoHeaderSize + uint64_t(stored) * cisoBlockSize + within, p + done, part);
if (n < 0) {
return -1;
}
if (static_cast<size_t>(n) < part) {
memset(p + done + n, 0, part - static_cast<size_t>(n)); // a stored block cut short
}
}
done += part;
}
return static_cast<int64_t>(done);
}
bool readExact(uint64_t offset, void* out, size_t len) {
return readAt(offset, out, len) == static_cast<int64_t>(len);
}
};
struct Partition {
std::vector<uint8_t> boot, bi2, apploader, dol, fst;
uint32_t entries = 0; // FST entries, the root included
const char* names = nullptr; // the FST's string table
size_t namesSize = 0;
};
} // namespace
struct NodHandle {
enum class Kind { Disc, Partition, File } kind = Kind::Disc;
std::shared_ptr<Disc> disc;
std::shared_ptr<Partition> partition;
// Disc and File: a window of the image, and the position in it
uint64_t start = 0;
uint64_t length = 0;
uint64_t position = 0;
};
namespace {
bool readBlob(Disc& disc, uint64_t offset, uint64_t size, std::vector<uint8_t>& out, const char* what) {
if (size > kMaxSystemBlob || offset + size > disc.size) {
fail(NOD_RESULT_ERR_FORMAT, "%s is outside the disc image (offset 0x%llx, size 0x%llx)", what,
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
return false;
}
out.resize(static_cast<size_t>(size));
if (!disc.readExact(offset, out.data(), out.size())) {
fail(NOD_RESULT_ERR_IO, "failed to read %s", what);
return false;
}
return true;
}
std::shared_ptr<Partition> loadPartition(Disc& disc) {
auto partition = std::make_shared<Partition>();
if (!readBlob(disc, 0, kBootSize, partition->boot, "the boot header") ||
!readBlob(disc, kBootSize, kBi2Size, partition->bi2, "bi2")) {
return nullptr;
}
const uint8_t* boot = partition->boot.data();
const uint32_t dolOffset = be32(boot + 0x420);
const uint32_t fstOffset = be32(boot + 0x424);
const uint32_t fstSize = be32(boot + 0x428);
// The apploader: a 0x20 byte header, then its code and its trailer
uint8_t apploaderHeader[0x20];
if (!disc.readExact(kApploaderOffset, apploaderHeader, sizeof(apploaderHeader))) {
fail(NOD_RESULT_ERR_IO, "failed to read the apploader header");
return nullptr;
}
const uint64_t apploaderSize =
0x20 + uint64_t(be32(apploaderHeader + 0x14)) + uint64_t(be32(apploaderHeader + 0x18));
if (!readBlob(disc, kApploaderOffset, apploaderSize, partition->apploader, "the apploader")) {
return nullptr;
}
// The DOL: 7 text and 11 data sections, an offset and a size each
uint8_t dolHeader[0x100];
if (!disc.readExact(dolOffset, dolHeader, sizeof(dolHeader))) {
fail(NOD_RESULT_ERR_IO, "failed to read the DOL header");
return nullptr;
}
uint64_t dolSize = sizeof(dolHeader);
for (int section = 0; section < 18; section++) {
const uint64_t offset = be32(dolHeader + section * 4);
const uint64_t size = be32(dolHeader + 0x90 + section * 4);
if (size != 0) {
dolSize = std::max(dolSize, offset + size);
}
}
if (!readBlob(disc, dolOffset, dolSize, partition->dol, "the DOL") ||
!readBlob(disc, fstOffset, fstSize, partition->fst, "the file system table")) {
return nullptr;
}
if (partition->fst.size() < 12) {
fail(NOD_RESULT_ERR_FORMAT, "the file system table is empty");
return nullptr;
}
partition->entries = be32(partition->fst.data() + 8);
if (partition->entries == 0 || uint64_t(partition->entries) * 12 > partition->fst.size()) {
fail(NOD_RESULT_ERR_FORMAT, "the file system table has %u entries in %zu bytes", partition->entries,
partition->fst.size());
return nullptr;
}
partition->names = reinterpret_cast<const char*>(partition->fst.data()) + size_t(partition->entries) * 12;
partition->namesSize = partition->fst.size() - size_t(partition->entries) * 12;
// every name must end inside the table
if (partition->namesSize == 0 || partition->names[partition->namesSize - 1] != '\0') {
partition->fst.push_back(0);
partition->names = reinterpret_cast<const char*>(partition->fst.data()) + size_t(partition->entries) * 12;
partition->namesSize++;
}
return partition;
}
struct FstEntry {
bool directory;
const char* name;
uint32_t offset; // a file's place in the image; a directory's parent
uint32_t size; // a file's length; a directory's end index
};
bool fstEntry(const Partition& partition, uint32_t index, FstEntry& out) {
if (index >= partition.entries) {
return false;
}
const uint8_t* raw = partition.fst.data() + size_t(index) * 12;
const uint32_t nameOffset = be32(raw) & 0x00ffffff;
out.directory = raw[0] != 0;
out.name = nameOffset < partition.namesSize ? partition.names + nameOffset : "";
out.offset = be32(raw + 4);
out.size = be32(raw + 8);
return true;
}
bool sameName(const char* a, const char* b, size_t bLength) {
size_t i = 0;
for (; i < bLength; i++) {
const auto lower = [](char c) { return c >= 'A' && c <= 'Z' ? char(c + 32) : c; };
if (a[i] == '\0' || lower(a[i]) != lower(b[i])) {
return false;
}
}
return a[i] == '\0';
}
} // namespace
extern "C" {
const char* nod_error_message(void) { return t_error.empty() ? nullptr : t_error.c_str(); }
NodResult nod_disc_open_stream(const NodDiscStream* stream, const NodDiscOptions* options, NodHandle** out) {
(void)options;
if (out == nullptr) {
return fail(NOD_RESULT_ERR_OTHER, "no output handle");
}
*out = nullptr;
if (stream == nullptr || stream->read_at == nullptr || stream->stream_len == nullptr) {
return fail(NOD_RESULT_ERR_OTHER, "the disc stream has no read or length callback");
}
auto disc = std::make_shared<Disc>();
disc->stream = *stream; // owned from here: closed with the last handle
const int64_t length = stream->stream_len(stream->user_data);
if (length < 0) {
return fail(NOD_RESULT_ERR_IO, "failed to get the disc image's size");
}
disc->fileSize = disc->size = static_cast<uint64_t>(length);
// CISO: "CISO", the block size, then a byte a block that says whether it is stored
{
std::vector<uint8_t> ciso(kCisoHeaderSize);
if (disc->fileSize >= kCisoHeaderSize && disc->readExact(0, ciso.data(), 8) && memcmp(ciso.data(), "CISO", 4) == 0) {
if (!disc->readExact(0, ciso.data(), ciso.size())) {
return fail(NOD_RESULT_ERR_IO, "failed to read the CISO header");
}
const uint32_t blockSize = uint32_t(ciso[4]) | (uint32_t(ciso[5]) << 8) | (uint32_t(ciso[6]) << 16) |
(uint32_t(ciso[7]) << 24);
if (blockSize < 0x8000 || (blockSize & (blockSize - 1)) != 0) {
return fail(NOD_RESULT_ERR_FORMAT, "the CISO image has a block size of %u", blockSize);
}
std::vector<int32_t> blocks(kCisoMapSize, -1);
int32_t stored = 0;
size_t used = 0;
for (size_t block = 0; block < kCisoMapSize; block++) {
if (ciso[8 + block] != 0) {
blocks[block] = stored++;
used = block + 1;
}
}
if (used == 0) {
return fail(NOD_RESULT_ERR_FORMAT, "the CISO image stores no block");
}
blocks.resize(used);
disc->cisoBlocks = std::move(blocks);
disc->cisoBlockSize = blockSize;
// A GameCube disc's size is not a whole number of blocks: the last one is cut to it
disc->size = uint64_t(used) * blockSize;
if (disc->size > kGameCubeDiscSize && disc->size - kGameCubeDiscSize < blockSize) {
disc->size = kGameCubeDiscSize;
}
}
}
uint8_t header[0x20];
if (!disc->readExact(0, header, sizeof(header))) {
return fail(NOD_RESULT_ERR_FORMAT, "the file is too small to be a disc image");
}
if (!NOD_MAGIC_EQ(header + 0x1c, GCN_MAGIC)) {
if (NOD_MAGIC_EQ(header + 0x18, WII_MAGIC)) {
return fail(NOD_RESULT_ERR_FORMAT,
"Wii disc images are not supported on PlayStation 5: use the GameCube version");
}
return fail(NOD_RESULT_ERR_FORMAT,
"not a GameCube .iso or .ciso disc image: convert the dump first (RVZ, GCZ, WIA and WBFS "
"are not supported on PlayStation 5)");
}
auto* handle = new NodHandle;
handle->kind = NodHandle::Kind::Disc;
handle->length = disc->size;
handle->disc = std::move(disc);
*out = handle;
return NOD_RESULT_OK;
}
NodResult nod_disc_open(const char* path, const NodDiscOptions* options, NodHandle** out) {
(void)options;
if (out != nullptr) {
*out = nullptr;
}
if (path == nullptr || out == nullptr) {
return fail(NOD_RESULT_ERR_OTHER, "no path or output handle");
}
FILE* file = fopen(path, "rb");
if (file == nullptr) {
return fail(NOD_RESULT_ERR_IO, "failed to open %s", path);
}
const NodDiscStream stream{
.user_data = file,
.read_at = [](void* user, uint64_t offset, void* buffer, size_t len) -> int64_t {
auto* f = static_cast<FILE*>(user);
if (fseeko(f, static_cast<off_t>(offset), SEEK_SET) != 0) {
return -1;
}
const size_t n = fread(buffer, 1, len, f);
return n == 0 && ferror(f) ? -1 : static_cast<int64_t>(n);
},
.stream_len = [](void* user) -> int64_t {
auto* f = static_cast<FILE*>(user);
if (fseeko(f, 0, SEEK_END) != 0) {
return -1;
}
return static_cast<int64_t>(ftello(f));
},
.close = [](void* user) { fclose(static_cast<FILE*>(user)); },
};
return nod_disc_open_stream(&stream, options, out);
}
NodResult nod_disc_open_partition_kind(NodHandle* disc, uint32_t kind, const NodPartitionOptions* options,
NodHandle** out) {
(void)options;
if (out == nullptr) {
return fail(NOD_RESULT_ERR_OTHER, "no output handle");
}
*out = nullptr;
if (disc == nullptr || disc->kind != NodHandle::Kind::Disc) {
return fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a disc handle");
}
if (kind != NOD_PARTITION_KIND_DATA) {
return fail(NOD_RESULT_ERR_NOT_FOUND, "a GameCube disc has a data partition only");
}
auto partition = loadPartition(*disc->disc);
if (!partition) {
return NOD_RESULT_ERR_FORMAT;
}
auto* handle = new NodHandle;
handle->kind = NodHandle::Kind::Partition;
handle->disc = disc->disc;
handle->partition = std::move(partition);
*out = handle;
return NOD_RESULT_OK;
}
NodResult nod_disc_open_partition(NodHandle* disc, uint32_t index, const NodPartitionOptions* options,
NodHandle** out) {
if (index != 0) {
if (out != nullptr) {
*out = nullptr;
}
return fail(NOD_RESULT_ERR_NOT_FOUND, "a GameCube disc has one partition");
}
return nod_disc_open_partition_kind(disc, NOD_PARTITION_KIND_DATA, options, out);
}
NodResult nod_partition_open_file(NodHandle* partition, uint32_t fst_index, NodHandle** out) {
if (out == nullptr) {
return fail(NOD_RESULT_ERR_OTHER, "no output handle");
}
*out = nullptr;
if (partition == nullptr || partition->kind != NodHandle::Kind::Partition) {
return fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a partition handle");
}
FstEntry entry;
if (!fstEntry(*partition->partition, fst_index, entry) || entry.directory) {
return fail(NOD_RESULT_ERR_NOT_FOUND, "no file at index %u of the file system table", fst_index);
}
auto* handle = new NodHandle;
handle->kind = NodHandle::Kind::File;
handle->disc = partition->disc;
handle->start = entry.offset;
handle->length = entry.size;
*out = handle;
return NOD_RESULT_OK;
}
void nod_free(NodHandle* handle) { delete handle; }
int64_t nod_read(NodHandle* handle, uint8_t* buf, size_t len) {
if (handle == nullptr || handle->kind == NodHandle::Kind::Partition) {
fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a readable handle");
return -1;
}
if (handle->position >= handle->length) {
return 0;
}
len = static_cast<size_t>(std::min<uint64_t>(len, handle->length - handle->position));
const int64_t n = handle->disc->readAt(handle->start + handle->position, buf, len);
if (n < 0) {
fail(NOD_RESULT_ERR_IO, "failed to read the disc image");
return -1;
}
handle->position += static_cast<uint64_t>(n);
return n;
}
int64_t nod_seek(NodHandle* handle, int64_t offset, int32_t whence) {
if (handle == nullptr || handle->kind == NodHandle::Kind::Partition) {
fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a seekable handle");
return -1;
}
int64_t base;
switch (whence) {
case 0:
base = 0;
break;
case 1:
base = static_cast<int64_t>(handle->position);
break;
case 2:
base = static_cast<int64_t>(handle->length);
break;
default:
fail(NOD_RESULT_ERR_OTHER, "seek from an unknown origin %d", whence);
return -1;
}
if (base + offset < 0) {
fail(NOD_RESULT_ERR_OTHER, "seek before the start");
return -1;
}
handle->position = static_cast<uint64_t>(base + offset);
return static_cast<int64_t>(handle->position);
}
NodResult nod_disc_header(const NodHandle* disc, NodDiscHeader* out) {
if (disc == nullptr || disc->kind != NodHandle::Kind::Disc || out == nullptr) {
return fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a disc handle");
}
static_assert(sizeof(NodDiscHeader) == 0x400);
if (!disc->disc->readExact(0, out, sizeof(*out))) {
return fail(NOD_RESULT_ERR_IO, "failed to read the disc header");
}
return NOD_RESULT_OK;
}
NodResult nod_disc_meta(const NodHandle* disc, NodDiscMeta* out) {
if (disc == nullptr || disc->kind != NodHandle::Kind::Disc || out == nullptr) {
return fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a disc handle");
}
*out = NodDiscMeta{};
out->format = disc->disc->cisoBlockSize != 0 ? NOD_FORMAT_CISO : NOD_FORMAT_ISO;
out->lossless = true;
out->disc_size = disc->disc->size;
return NOD_RESULT_OK;
}
uint64_t nod_disc_size(const NodHandle* disc) {
return disc != nullptr && disc->kind == NodHandle::Kind::Disc ? disc->disc->size : 0;
}
size_t nod_disc_partitions(const NodHandle* disc, NodPartitionInfo* out, size_t cap) {
if (disc == nullptr || disc->kind != NodHandle::Kind::Disc) {
return 0;
}
if (out != nullptr && cap > 0) {
out[0] = NodPartitionInfo{.index = 0, .kind = NOD_PARTITION_KIND_DATA, .data_size = disc->disc->size};
}
return 1;
}
bool nod_partition_is_wii(const NodHandle* partition) {
(void)partition;
return false;
}
NodResult nod_partition_meta(const NodHandle* partition, NodPartitionMeta* out) {
if (partition == nullptr || partition->kind != NodHandle::Kind::Partition || out == nullptr) {
return fail(NOD_RESULT_ERR_INVALID_HANDLE, "not a partition handle");
}
const Partition& p = *partition->partition;
*out = NodPartitionMeta{};
out->raw_boot = {p.boot.data(), p.boot.size()};
out->raw_bi2 = {p.bi2.data(), p.bi2.size()};
out->raw_apploader = {p.apploader.data(), p.apploader.size()};
out->raw_dol = {p.dol.data(), p.dol.size()};
out->raw_fst = {p.fst.data(), size_t(p.entries) * 12 + p.namesSize};
return NOD_RESULT_OK;
}
uint32_t nod_partition_find_file(const NodHandle* partition, const char* path, NodNodeKind* out_kind,
uint32_t* out_length) {
if (partition == nullptr || partition->kind != NodHandle::Kind::Partition || path == nullptr) {
return NOD_FST_STOP;
}
const Partition& p = *partition->partition;
uint32_t index = 0; // the directory searched: the root
uint32_t end = p.entries; // its end
FstEntry entry{.directory = true, .name = "", .offset = 0, .size = p.entries};
while (*path != '\0') {
while (*path == '/') {
path++;
}
const char* slash = strchr(path, '/');
const size_t length = slash != nullptr ? size_t(slash - path) : strlen(path);
if (length == 0) {
break;
}
if (!entry.directory) {
return NOD_FST_STOP; // a file is not a folder
}
bool found = false;
for (uint32_t child = index + 1; child < end && child < p.entries;) {
FstEntry candidate;
if (!fstEntry(p, child, candidate)) {
break;
}
if (sameName(candidate.name, path, length)) {
index = child;
entry = candidate;
end = candidate.directory ? candidate.size : child + 1;
found = true;
break;
}
child = candidate.directory ? std::max(candidate.size, child + 1) : child + 1;
}
if (!found) {
return NOD_FST_STOP;
}
path += length;
}
if (out_kind != nullptr) {
*out_kind = entry.directory ? NOD_NODE_KIND_DIRECTORY : NOD_NODE_KIND_FILE;
}
if (out_length != nullptr) {
*out_length = entry.directory ? 0 : entry.size;
}
return index;
}
void nod_partition_iterate_fst(const NodHandle* partition, NodFstCallback callback, void* user_data) {
if (partition == nullptr || partition->kind != NodHandle::Kind::Partition || callback == nullptr) {
return;
}
const Partition& p = *partition->partition;
// The root, entry 0, is not reported
for (uint32_t index = 1; index < p.entries;) {
FstEntry entry;
if (!fstEntry(p, index, entry)) {
break;
}
const uint32_t next = callback(index, entry.directory ? NOD_NODE_KIND_DIRECTORY : NOD_NODE_KIND_FILE,
entry.name, entry.size, user_data);
if (next == NOD_FST_STOP || next <= index) {
break;
}
index = next;
}
}
} // extern "C"
+18
View File
@@ -0,0 +1,18 @@
diff --git a/lib/dawn/BackendBinding.cpp b/lib/dawn/BackendBinding.cpp
index 447ead8..8ce4942 100644
--- a/lib/dawn/BackendBinding.cpp
+++ b/lib/dawn/BackendBinding.cpp
@@ -28,6 +28,13 @@ std::shared_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptor(SDL_Wind
desc->hwnd = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
desc->hinstance = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, nullptr);
return std::move(desc);
+#elif defined(__PROSPERO__)
+ // PlayStation 5: one output and no window. Dawn's PS5 port takes the Switch's
+ // native-window descriptor for it (VK_KHR_display underneath); any token will do.
+ static int output;
+ std::shared_ptr<wgpu::SurfaceSourceSwitchNWindow> desc = std::make_shared<wgpu::SurfaceSourceSwitchNWindow>();
+ desc->window = &output;
+ return std::move(desc);
#elif defined(SDL_PLATFORM_LINUX)
const char* driver = SDL_GetCurrentVideoDriver();
if (SDL_strcmp(driver, "wayland") == 0) {
+15
View File
@@ -0,0 +1,15 @@
diff --git a/absl/base/internal/raw_logging.cc b/absl/base/internal/raw_logging.cc
index 8537f3e..ce7b92f 100644
--- a/absl/base/internal/raw_logging.cc
+++ b/absl/base/internal/raw_logging.cc
@@ -56,7 +56,9 @@
// ABSL_HAVE_SYSCALL_WRITE is defined when the platform provides the syscall
// syscall(SYS_write, /*int*/ fd, /*char* */ buf, /*size_t*/ len);
// for low level operations that want to avoid libc.
-#if (defined(__linux__) || defined(__FreeBSD__)) && !defined(__ANDROID__)
+// The PS5 (__PROSPERO__) has write() but no syscall() a title can import.
+#if (defined(__linux__) || defined(__FreeBSD__)) && !defined(__ANDROID__) && \
+ !defined(__PROSPERO__)
#include <sys/syscall.h>
#define ABSL_HAVE_SYSCALL_WRITE 1
#define ABSL_LOW_LEVEL_WRITE_SUPPORTED 1
+229
View File
@@ -0,0 +1,229 @@
diff --git a/src/dawn/common/SystemUtils.cpp b/src/dawn/common/SystemUtils.cpp
index df995f32a..87da23cc1 100644
--- a/src/dawn/common/SystemUtils.cpp
+++ b/src/dawn/common/SystemUtils.cpp
@@ -47,7 +47,7 @@
#include <mach-o/dyld.h>
#include <vector>
-#elif DAWN_PLATFORM_IS(SWITCH)
+#elif DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
#include <cstdlib>
#endif
@@ -161,7 +161,7 @@ std::optional<std::string> GetExecutablePath() {
std::optional<std::string> GetExecutablePath() {
return {};
}
-#elif DAWN_PLATFORM_IS(SWITCH)
+#elif DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
std::optional<std::string> GetExecutablePath() {
return {};
}
@@ -219,7 +219,7 @@ std::optional<std::string> GetModulePath() {
std::optional<std::string> GetModulePath() {
return {};
}
-#elif DAWN_PLATFORM_IS(SWITCH)
+#elif DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
std::optional<std::string> GetModulePath() {
return {};
}
diff --git a/src/dawn/native/CMakeLists.txt b/src/dawn/native/CMakeLists.txt
index f45b4fa1e..d019ff298 100644
--- a/src/dawn/native/CMakeLists.txt
+++ b/src/dawn/native/CMakeLists.txt
@@ -869,7 +869,7 @@ if (DAWN_ENABLE_VULKAN)
"vulkan/external_memory/MemoryServiceImplementationAHardwareBuffer.cpp"
"vulkan/external_semaphore/SemaphoreServiceImplementationFD.cpp"
)
- elseif (UNIX AND NOT APPLE)
+ elseif (UNIX AND NOT APPLE AND NOT DAWN_PLATFORM_PS5)
list(APPEND private_headers
"vulkan/external_memory/MemoryServiceImplementationDmaBuf.h"
"vulkan/external_memory/MemoryServiceImplementationOpaqueFD.h"
diff --git a/src/dawn/native/Surface.cpp b/src/dawn/native/Surface.cpp
index 8ebe3104c..6eefeee29 100644
--- a/src/dawn/native/Surface.cpp
+++ b/src/dawn/native/Surface.cpp
@@ -181,7 +181,7 @@ ResultOrError<UnpackedPtr<SurfaceDescriptor>> ValidateSurfaceDescriptor(
return descriptor;
}
#endif // defined(DAWN_USE_WINDOWS_UI)
-#if DAWN_PLATFORM_IS(SWITCH)
+#if DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
case wgpu::SType::SurfaceSourceSwitchNWindow: {
auto* subDesc = descriptor.Get<SurfaceSourceSwitchNWindow>();
DAWN_ASSERT(subDesc != nullptr);
diff --git a/src/dawn/native/vulkan/BackendVk.cpp b/src/dawn/native/vulkan/BackendVk.cpp
index 064b572f5..9b8b0f780 100644
--- a/src/dawn/native/vulkan/BackendVk.cpp
+++ b/src/dawn/native/vulkan/BackendVk.cpp
@@ -69,7 +69,7 @@ constexpr char kVulkanLibName[] = "vulkan-1.dll";
constexpr char kVulkanLibName[] = "libvulkan.dylib";
#elif DAWN_PLATFORM_IS(FUCHSIA)
constexpr char kVulkanLibName[] = "libvulkan.so";
-#elif DAWN_PLATFORM_IS(SWITCH)
+#elif DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
constexpr char kVulkanLibName[] = "";
#else
#error "Unimplemented Vulkan backend platform"
diff --git a/src/dawn/native/vulkan/SwapChainVk.cpp b/src/dawn/native/vulkan/SwapChainVk.cpp
index 179453e57..5b3623f8e 100644
--- a/src/dawn/native/vulkan/SwapChainVk.cpp
+++ b/src/dawn/native/vulkan/SwapChainVk.cpp
@@ -687,6 +687,46 @@ ResultOrError<VkSurfaceKHR> CreateVulkanSurface(InstanceBase* instance,
}
#endif // DAWN_PLATFORM_IS(SWITCH)
+#if DAWN_PLATFORM_IS(PS5)
+ case Surface::Type::SwitchNWindow: {
+ // The console's VideoOut, as VK_KHR_display's first display in its first mode.
+ if (info.HasExt(InstanceExt::Display)) {
+ VkPhysicalDevice vkPhysicalDevice = physicalDevice->GetVkPhysicalDevice();
+ uint32_t count = 1;
+ VkDisplayPropertiesKHR display = {};
+ VkResult result = VkResult::WrapUnsafe(fn.GetPhysicalDeviceDisplayPropertiesKHR(
+ vkPhysicalDevice, &count, &display));
+ if ((result != VK_SUCCESS && result != VK_INCOMPLETE) || count == 0) {
+ return DAWN_INTERNAL_ERROR("GetPhysicalDeviceDisplayPropertiesKHR");
+ }
+ count = 1;
+ VkDisplayModePropertiesKHR mode = {};
+ result = VkResult::WrapUnsafe(fn.GetDisplayModePropertiesKHR(
+ vkPhysicalDevice, display.display, &count, &mode));
+ if ((result != VK_SUCCESS && result != VK_INCOMPLETE) || count == 0) {
+ return DAWN_INTERNAL_ERROR("GetDisplayModePropertiesKHR");
+ }
+
+ VkDisplaySurfaceCreateInfoKHR createInfo = {};
+ createInfo.sType = VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR;
+ createInfo.displayMode = mode.displayMode;
+ createInfo.planeIndex = 0;
+ createInfo.planeStackIndex = 0;
+ createInfo.transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+ createInfo.globalAlpha = 1.0f;
+ createInfo.alphaMode = VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR;
+ createInfo.imageExtent = mode.parameters.visibleRegion;
+
+ VkSurfaceKHR vkSurface = VK_NULL_HANDLE;
+ DAWN_TRY(CheckVkSuccess(
+ fn.CreateDisplayPlaneSurfaceKHR(vkInstance, &createInfo, nullptr, &*vkSurface),
+ "CreateDisplayPlaneSurfaceKHR"));
+ return vkSurface;
+ }
+ break;
+ }
+#endif // DAWN_PLATFORM_IS(PS5)
+
#if defined(DAWN_USE_WAYLAND)
case Surface::Type::WaylandSurface: {
if (info.HasExt(InstanceExt::WaylandSurface)) {
diff --git a/src/dawn/native/vulkan/VulkanExtensions.cpp b/src/dawn/native/vulkan/VulkanExtensions.cpp
index a327a83de..a3496b7c2 100644
--- a/src/dawn/native/vulkan/VulkanExtensions.cpp
+++ b/src/dawn/native/vulkan/VulkanExtensions.cpp
@@ -50,6 +50,7 @@ static constexpr std::array<InstanceExtInfo, kInstanceExtCount> sInstanceExtInfo
{InstanceExt::XlibSurface, "VK_KHR_xlib_surface"},
{InstanceExt::AndroidSurface, "VK_KHR_android_surface"},
{InstanceExt::ViSurface, "VK_NN_vi_surface"},
+ {InstanceExt::Display, "VK_KHR_display"},
{InstanceExt::DebugUtils, "VK_EXT_debug_utils"},
{InstanceExt::ValidationFeatures, "VK_EXT_validation_features"},
@@ -104,6 +105,7 @@ InstanceExtSet EnsureDependencies(const InstanceExtSet& advertisedExts) {
case InstanceExt::XcbSurface:
case InstanceExt::XlibSurface:
case InstanceExt::ViSurface:
+ case InstanceExt::Display:
hasDependencies = HasDep(InstanceExt::Surface);
break;
diff --git a/src/dawn/native/vulkan/VulkanExtensions.h b/src/dawn/native/vulkan/VulkanExtensions.h
index 66d304128..a04f41d78 100644
--- a/src/dawn/native/vulkan/VulkanExtensions.h
+++ b/src/dawn/native/vulkan/VulkanExtensions.h
@@ -48,6 +48,7 @@ enum class InstanceExt : uint32_t {
XlibSurface,
AndroidSurface,
ViSurface,
+ Display,
// Others
DebugUtils,
diff --git a/src/dawn/native/vulkan/VulkanFunctions.cpp b/src/dawn/native/vulkan/VulkanFunctions.cpp
index 1dba51978..c9db13b01 100644
--- a/src/dawn/native/vulkan/VulkanFunctions.cpp
+++ b/src/dawn/native/vulkan/VulkanFunctions.cpp
@@ -35,7 +35,7 @@
namespace dawn::native::vulkan {
-#if DAWN_PLATFORM_IS(SWITCH)
+#if DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
extern "C" {
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char* pName);
}
@@ -95,7 +95,7 @@ F AsVkFn(void(VKAPI_PTR* addr)()) {
} while (0)
MaybeError VulkanFunctions::LoadGlobalProcs(const DynamicLib& vulkanLib) {
-#if DAWN_PLATFORM_IS(SWITCH)
+#if DAWN_PLATFORM_IS(SWITCH) || DAWN_PLATFORM_IS(PS5)
(void)vulkanLib;
GetInstanceProcAddr = reinterpret_cast<PFN_vkGetInstanceProcAddr>(
vk_icdGetInstanceProcAddr(VK_NULL_HANDLE, "vkGetInstanceProcAddr"));
@@ -233,6 +233,12 @@ MaybeError VulkanFunctions::LoadInstanceProcs(VkInstance instance,
}
#endif // defined(DAWN_USE_X11)
+ if (globalInfo.HasExt(InstanceExt::Display)) {
+ GET_INSTANCE_PROC(GetPhysicalDeviceDisplayPropertiesKHR);
+ GET_INSTANCE_PROC(GetDisplayModePropertiesKHR);
+ GET_INSTANCE_PROC(CreateDisplayPlaneSurfaceKHR);
+ }
+
#if defined(VK_USE_PLATFORM_VI_NN)
if (globalInfo.HasExt(InstanceExt::ViSurface)) {
GET_INSTANCE_PROC(CreateViSurfaceNN);
diff --git a/src/dawn/native/vulkan/VulkanFunctions.h b/src/dawn/native/vulkan/VulkanFunctions.h
index e61a0ba2c..4f8a84e9f 100644
--- a/src/dawn/native/vulkan/VulkanFunctions.h
+++ b/src/dawn/native/vulkan/VulkanFunctions.h
@@ -204,6 +204,11 @@ struct VulkanFunctions {
VkFn<PFN_vkCreateViSurfaceNN> CreateViSurfaceNN = nullptr;
#endif // defined(VK_USE_PLATFORM_VI_NN)
+ // KHR_display, the PS5's only surface (VideoOut)
+ VkFn<PFN_vkGetPhysicalDeviceDisplayPropertiesKHR> GetPhysicalDeviceDisplayPropertiesKHR = nullptr;
+ VkFn<PFN_vkGetDisplayModePropertiesKHR> GetDisplayModePropertiesKHR = nullptr;
+ VkFn<PFN_vkCreateDisplayPlaneSurfaceKHR> CreateDisplayPlaneSurfaceKHR = nullptr;
+
// ---------- Instance procs for device extensions
// VK_KHR_cooperative_matrix
diff --git a/src/utils/platform.h b/src/utils/platform.h
index 9eee1aa91..aacc4c248 100644
--- a/src/utils/platform.h
+++ b/src/utils/platform.h
@@ -99,6 +99,10 @@
#elif defined(__SWITCH__)
#define DAWN_PLATFORM_IS_SWITCH 1
+#elif defined(__PROSPERO__)
+#define DAWN_PLATFORM_IS_PS5 1
+#define DAWN_PLATFORM_IS_POSIX 1
+
#else
#error "Unsupported platform."
#endif
@@ -248,6 +252,9 @@ static_assert(sizeof(sizeof(char)) == 4, "Expect sizeof(size_t) == 4");
#if !defined(DAWN_PLATFORM_IS_SWITCH)
#define DAWN_PLATFORM_IS_SWITCH 0
#endif
+#if !defined(DAWN_PLATFORM_IS_PS5)
+#define DAWN_PLATFORM_IS_PS5 0
+#endif
#if !defined(DAWN_PLATFORM_IS_X86)
#define DAWN_PLATFORM_IS_X86 0
+165
View File
@@ -0,0 +1,165 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index faf6d90..a3b860c 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1329,6 +1329,31 @@ if(SDL_HAPTIC)
endif()
+# The PlayStation 5 (the payload SDK's toolchain sets PS5): a FreeBSD-like
+# system for threads, time and files, with the console's own video, audio and
+# pad drivers, kept outside this tree in SDL_PS5_PORT_DIR.
+if(PS5)
+ if(NOT SDL_PS5_PORT_DIR OR NOT SDL_PS5_PLATFORM_DIR)
+ message(FATAL_ERROR "PS5: set SDL_PS5_PORT_DIR (the drivers) and SDL_PS5_PLATFORM_DIR (platform.h)")
+ endif()
+ sdl_include_directories(PRIVATE "${SDL_PS5_PLATFORM_DIR}")
+ if(SDL_AUDIO)
+ set(SDL_AUDIO_DRIVER_PS5 1)
+ sdl_sources("${SDL_PS5_PORT_DIR}/SDL_ps5audio.c")
+ set(HAVE_SDL_AUDIO TRUE)
+ endif()
+ if(SDL_JOYSTICK)
+ set(SDL_JOYSTICK_PS5 1)
+ sdl_sources("${SDL_PS5_PORT_DIR}/SDL_ps5joystick.c")
+ set(HAVE_SDL_JOYSTICK TRUE)
+ endif()
+ if(SDL_VIDEO)
+ set(SDL_VIDEO_DRIVER_PS5 1)
+ sdl_sources("${SDL_PS5_PORT_DIR}/SDL_ps5video.c")
+ set(HAVE_SDL_VIDEO TRUE)
+ endif()
+endif()
+
# General SDL subsystem options, valid for all platforms
if(SDL_AUDIO)
# CheckDummyAudio/CheckDiskAudio - valid for all platforms
diff --git a/include/build_config/SDL_build_config.h.cmake b/include/build_config/SDL_build_config.h.cmake
index 17cb8f2..0cb0934 100644
--- a/include/build_config/SDL_build_config.h.cmake
+++ b/include/build_config/SDL_build_config.h.cmake
@@ -288,6 +288,7 @@
#cmakedefine SDL_AUDIO_DRIVER_VITA 1
#cmakedefine SDL_AUDIO_DRIVER_PSP 1
#cmakedefine SDL_AUDIO_DRIVER_PS2 1
+#cmakedefine SDL_AUDIO_DRIVER_PS5 1
#cmakedefine SDL_AUDIO_DRIVER_N3DS 1
#cmakedefine SDL_AUDIO_DRIVER_NGAGE 1
#cmakedefine SDL_AUDIO_DRIVER_QNX 1
@@ -312,6 +313,7 @@
#cmakedefine SDL_JOYSTICK_MFI 1
#cmakedefine SDL_JOYSTICK_N3DS 1
#cmakedefine SDL_JOYSTICK_PS2 1
+#cmakedefine SDL_JOYSTICK_PS5 1
#cmakedefine SDL_JOYSTICK_PSP 1
#cmakedefine SDL_JOYSTICK_RAWINPUT 1
#cmakedefine SDL_JOYSTICK_USBHID 1
@@ -407,6 +409,7 @@
#cmakedefine SDL_VIDEO_DRIVER_NGAGE 1
#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN 1
#cmakedefine SDL_VIDEO_DRIVER_PS2 1
+#cmakedefine SDL_VIDEO_DRIVER_PS5 1
#cmakedefine SDL_VIDEO_DRIVER_PSP 1
#cmakedefine SDL_VIDEO_DRIVER_RISCOS 1
#cmakedefine SDL_VIDEO_DRIVER_ROCKCHIP 1
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index c1e4241..b47a897 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -65,6 +65,9 @@ static const AudioBootStrap *const bootstrap[] = {
#ifdef SDL_AUDIO_DRIVER_OPENSLES
&OPENSLES_bootstrap,
#endif
+#ifdef SDL_AUDIO_DRIVER_PS5
+ &PS5AUDIO_bootstrap,
+#endif
#ifdef SDL_AUDIO_DRIVER_PS2
&PS2AUDIO_bootstrap,
#endif
diff --git a/src/audio/SDL_sysaudio.h b/src/audio/SDL_sysaudio.h
index 9104be8..fea29a1 100644
--- a/src/audio/SDL_sysaudio.h
+++ b/src/audio/SDL_sysaudio.h
@@ -384,6 +384,7 @@ extern AudioBootStrap DUMMYAUDIO_bootstrap;
extern AudioBootStrap AAUDIO_bootstrap;
extern AudioBootStrap OPENSLES_bootstrap;
extern AudioBootStrap PS2AUDIO_bootstrap;
+extern AudioBootStrap PS5AUDIO_bootstrap;
extern AudioBootStrap PSPAUDIO_bootstrap;
extern AudioBootStrap VITAAUD_bootstrap;
extern AudioBootStrap N3DSAUDIO_bootstrap;
diff --git a/src/filesystem/unix/SDL_sysfilesystem.c b/src/filesystem/unix/SDL_sysfilesystem.c
index a23d67b..1786134 100644
--- a/src/filesystem/unix/SDL_sysfilesystem.c
+++ b/src/filesystem/unix/SDL_sysfilesystem.c
@@ -240,6 +240,10 @@ static char *GetExePath(void)
char *SDL_SYS_GetBasePath(void)
{
+#ifdef __PROSPERO__
+ // PlayStation 5: a title's own folder is mounted at /app0
+ return SDL_strdup("/app0/");
+#else
char *path = GetExePath();
if (!path) {
return NULL;
@@ -252,6 +256,7 @@ char *SDL_SYS_GetBasePath(void)
ptr = (char *) SDL_realloc(path, ((size_t) (ptr - path)) + 2); // try to shrink this allocation down a little.
return ptr ? ptr : path; // return shrunk buffer if shrink worked out, unchanged original buffer if not.
+#endif // __PROSPERO__
}
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 02cc012..ac2affe 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -91,6 +91,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
&SDL_BSD_JoystickDriver,
#endif
+#ifdef SDL_JOYSTICK_PS5
+ &SDL_PS5_JoystickDriver,
+#endif
#ifdef SDL_JOYSTICK_PS2
&SDL_PS2_JoystickDriver,
#endif
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 47ce42c..833d9a4 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -259,6 +259,7 @@ extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
extern SDL_JoystickDriver SDL_PS2_JoystickDriver;
+extern SDL_JoystickDriver SDL_PS5_JoystickDriver;
extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
extern SDL_JoystickDriver SDL_N3DS_JoystickDriver;
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index 1fdc5bf..4189995 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -530,6 +530,7 @@ extern VideoBootStrap HAIKU_bootstrap;
extern VideoBootStrap UIKIT_bootstrap;
extern VideoBootStrap Android_bootstrap;
extern VideoBootStrap PS2_bootstrap;
+extern VideoBootStrap PS5_bootstrap;
extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap VITA_bootstrap;
extern VideoBootStrap RISCOS_bootstrap;
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 48ed85a..1c86bf5 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -116,6 +116,9 @@ static VideoBootStrap *bootstrap[] = {
#ifdef SDL_VIDEO_DRIVER_ANDROID
&Android_bootstrap,
#endif
+#ifdef SDL_VIDEO_DRIVER_PS5
+ &PS5_bootstrap,
+#endif
#ifdef SDL_VIDEO_DRIVER_PS2
&PS2_bootstrap,
#endif
+374
View File
@@ -0,0 +1,374 @@
diff --git a/native/src/pc/features/pc_menu.cpp b/native/src/pc/features/pc_menu.cpp
index 3a26b60..c02f46c 100644
--- a/native/src/pc/features/pc_menu.cpp
+++ b/native/src/pc/features/pc_menu.cpp
@@ -144,6 +144,10 @@ uint32_t readGamepads() {
// Minus alone: the SDL shim shows every controller as a Pro Controller, whose mapping gives
// Minus (BACK) to no game button.
bool combo = SDL_GetGamepadButton(gp, SDL_GAMEPAD_BUTTON_BACK);
+#elif defined(__PROSPERO__)
+ // PlayStation 5: the touch pad's click, which the port's SDL driver reports as BACK and
+ // the game's default mapping gives to no button.
+ bool combo = SDL_GetGamepadButton(gp, SDL_GAMEPAD_BUTTON_BACK);
#else
const bool lt = SDL_GetGamepadAxis(gp, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) > 16000;
const bool rt = SDL_GetGamepadAxis(gp, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) > 16000;
@@ -448,7 +452,14 @@ const PcSettingChoice kFbScale[] = {
#endif
{"1.0", "854x480 (1.0)"}, {"1.125", "960x540 (1.125)"}, {"1.25", "1067x600 (1.25)"},
{"1.5", "1280x720 (1.5)"}, {"2.0", "1707x960 (2.0)"}, {"2.25", "1920x1080 (2.25)"},
+#if defined(__PROSPERO__)
+ {"3.0", "2560x1440 (3.0)"}, {"4.5", "3840x2160 (4K, 4.5)"},
+#endif
};
+#if defined(__PROSPERO__)
+// PlayStation 5: the size of the picture the port hands to the console (ps5/src/startup.c reads it)
+const PcSettingChoice kPs5Output[] = {{"2160", "3840x2160 (4K)"}, {"1440", "2560x1440"}, {"1080", "1920x1080"}};
+#endif
const PcSettingChoice kAspect[] = {{"16:9", "16:9 (panorámica)", "16:9 (widescreen)"}, {"4:3", "4:3 (GameCube)"}, {"16:10", "16:10"}};
const PcSettingChoice kOnOff[] = {{"0", "Desactivado", "Off"}, {"1", "Activado", "On"}};
const PcSettingChoice kHdMaxSize[] = {{"auto", "Automático (512 / 1024)", "Automatic (512 / 1024)"}, {"256", "256"}, {"512", "512"},
@@ -528,6 +539,13 @@ const PcSettingDesc kBuiltins[] = {
70,
"Aspect ratio",
"16:9 widescreen or the GameCube's original 4:3."},
+#if defined(__PROSPERO__)
+ {"COS_PS5_OUTPUT", "Resolución de salida",
+ "Tamaño de la imagen que el juego entrega a la consola. La resolución interna «Tamaño de la ventana» es esta.",
+ PC_SETTING_TAB_GRAPHICS, PC_SETTING_RESTART, CHOICES(kPs5Output), "2160", nullptr, nullptr, 71,
+ "Output resolution",
+ "The size of the picture the game hands to the console. The internal resolution \"Window size\" is this one."},
+#endif
{"COS_HD_TEXTURES", "Texturas HD", "Usa el paquete de texturas en alta resolución si está instalado.",
PC_SETTING_TAB_GRAPHICS, 0, CHOICES(kOnOff), "0", nullptr, nullptr, 80,
"HD textures",
diff --git a/native/src/pc/features/pc_overlay.cpp b/native/src/pc/features/pc_overlay.cpp
index 43728f2..b3ce94c 100644
--- a/native/src/pc/features/pc_overlay.cpp
+++ b/native/src/pc/features/pc_overlay.cpp
@@ -13,6 +13,7 @@
// per frame of the frames read back in the half second (GL_TIME_ELAPSED_EXT, a few frames late).
#include "pc_internal.h"
+#include <algorithm>
#include <imgui.h>
#if defined(__SWITCH__)
@@ -110,12 +111,19 @@ void overlayFrame(uint64_t busyNs, bool gameFrame) {
overlayUpdate(now);
}
- ImGui::SetNextWindowPos(ImVec2(8.0f, 8.0f), ImGuiCond_Always);
+#if defined(__PROSPERO__)
+ // PlayStation 5: a television at up to 3840x2160; the font's own size is for a 720-line window
+ const float scale = std::max(1.0f, ImGui::GetIO().DisplaySize.y / 720.0f);
+#else
+ const float scale = 1.0f;
+#endif
+ ImGui::SetNextWindowPos(ImVec2(8.0f * scale, 8.0f * scale), ImGuiCond_Always);
ImGui::SetNextWindowBgAlpha(0.55f);
constexpr ImGuiWindowFlags kFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs;
if (ImGui::Begin("##cos_fps_overlay", nullptr, kFlags)) {
+ ImGui::SetWindowFontScale(scale);
if (!s.measured) {
// Turned on a moment ago (options menu): nothing measured yet.
ImGui::TextUnformatted("-- fps");
diff --git a/native/src/pc/harness/pc_shot.cpp b/native/src/pc/harness/pc_shot.cpp
index aef4e19..c2c3de0 100644
--- a/native/src/pc/harness/pc_shot.cpp
+++ b/native/src/pc/harness/pc_shot.cpp
@@ -47,6 +47,7 @@
#include <cstdlib>
#include <cstring>
#include <fcntl.h>
+#include <sys/stat.h>
#include <functional>
#include <string>
#include <unistd.h>
@@ -568,7 +569,48 @@ void debugShotFrameEnd(unsigned int frame) {
sDebugShotOk = ok ? ticket : sDebugShotOk;
}
+#if defined(__PROSPERO__)
+// PlayStation 5: PS5 DevLoop's grab and quit (PS5_DevLoop/AGENTS.md, "Giving a title grab"). Once
+// every few frames the title tries to remove a request file in its own folder: removing it is the
+// check, one system call that fails on every ordinary launch. devloop-shot: this frame's picture,
+// with the options menu and overlays, becomes a new PNG in a folder that holds nothing else.
+// devloop-quit: a clean exit.
+void ps5DevLoop(unsigned int frame) {
+ static unsigned int grabs = 0;
+ if (frame % 4 != 0) {
+ return;
+ }
+ if (unlink("/app0/devloop-quit") == 0) {
+ writef(STDERR_FILENO, "[cos] ps5: devloop-quit\n");
+ pc_exit(PC_EXIT_REACHED);
+ }
+ if (unlink("/app0/devloop-shot") != 0) {
+ return;
+ }
+ const char* partial = "/app0/user/grab.partial";
+ mkdir("/app0/user/screenshots", 0777);
+ chmod("/app0/user", 0777);
+ chmod("/app0/user/screenshots", 0777);
+ {
+ std::lock_guard<std::mutex> lk(sDebugShotMu);
+ sDebugShotPath = partial;
+ sDebugShotOverlay = true;
+ sDebugShotAsked++;
+ }
+ debugShotFrameEnd(frame);
+ char name[64];
+ snprintf(name, sizeof(name), "/app0/user/screenshots/grab-%04u.png", grabs++);
+ chmod(partial, 0666);
+ if (rename(partial, name) != 0) {
+ writef(STDERR_FILENO, "[cos] ps5: grab: no picture written\n");
+ }
+}
+#endif
+
void shotFrameEnd(unsigned int frame) {
+#if defined(__PROSPERO__)
+ ps5DevLoop(frame);
+#endif
debugShotFrameEnd(frame);
if (!sShotOn || !wanted(frame)) {
return;
diff --git a/native/src/pc/runtime/pc_crash.cpp b/native/src/pc/runtime/pc_crash.cpp
index 094f649..48d32d3 100644
--- a/native/src/pc/runtime/pc_crash.cpp
+++ b/native/src/pc/runtime/pc_crash.cpp
@@ -221,6 +221,9 @@ void writeFrames(int fd, void** frames, int n, int exact) {
void writeThreadName(int fd) {
#if defined(__SWITCH__)
writef(fd, "[cos] thread %llu\n", (unsigned long long)cos_switch_thread_id());
+#elif defined(__PROSPERO__)
+ // PlayStation 5: the console's libc has no pthread_getname_np
+ writef(fd, "[cos] thread %p\n", (void*)pthread_self());
#else
char name[64] = "";
pthread_getname_np(pthread_self(), name, sizeof(name));
@@ -399,6 +402,10 @@ void installCrashHandler() {
// libnx's exception handler (switch/native/source/cos_switch.cpp) reports crashes; it adds
// this state line.
cos_switch_set_crash_state_writer(writeState);
+#elif defined(__PROSPERO__)
+ // PlayStation 5: no handler. The console writes a crash record of its own to klog (registers
+ // and a frame-pointer walk), which the port's ps5/tools/run.sh symbolises; a handler here
+ // would take the signal first and exit without one.
#else
// Alternate signal stack for this (the main) thread, so a stack overflow still reports.
static char sAltStack[256 * 1024];
diff --git a/native/src/pc/runtime/pc_disc.cpp b/native/src/pc/runtime/pc_disc.cpp
index 8d3e3b5..3651d6c 100644
--- a/native/src/pc/runtime/pc_disc.cpp
+++ b/native/src/pc/runtime/pc_disc.cpp
@@ -10,6 +10,7 @@
#include <cerrno>
#include <cstdarg>
#include <cstdio>
+#include <cstdlib>
#include <cstring>
#include <fcntl.h>
#include <sys/stat.h>
@@ -76,8 +77,30 @@ int checkDisc() {
return PC_EXIT_DISC;
}
if (memcmp(header, "CISO", 4) == 0) {
- discMessage("%s is a CISO image; convert it to a plain .iso (decision H9)", path);
- return PC_EXIT_DISC;
+ // The PS5 port reads CISO images (its nod, ps5/nod, does; so does the desktop hosts' nod,
+ // with COS_ALLOW_CISO=1 to try it there): the disc's own header is the first block, which
+ // follows the 0x8000-byte block map. Decision H9 stands elsewhere (the Switch's reader
+ // takes plain images only).
+#if defined(__PROSPERO__)
+ bool ciso = true;
+#else
+ const char* allow = getenv("COS_ALLOW_CISO");
+ bool ciso = allow != nullptr && strcmp(allow, "1") == 0;
+#endif
+ if (ciso) {
+ ciso = header[8] != 0; // the first block must be present
+ fd = ciso ? open(path, O_RDONLY | O_CLOEXEC) : -1;
+ if (fd >= 0) {
+ ciso = pread(fd, header, sizeof(header), 0x8000) == (ssize_t)sizeof(header);
+ close(fd);
+ } else {
+ ciso = false;
+ }
+ }
+ if (!ciso) {
+ discMessage("%s is a CISO image; convert it to a plain .iso (decision H9)", path);
+ return PC_EXIT_DISC;
+ }
}
const uint32_t magic = ((uint32_t)header[0x1C] << 24) | ((uint32_t)header[0x1D] << 16) |
((uint32_t)header[0x1E] << 8) | (uint32_t)header[0x1F];
diff --git a/native/src/pc/runtime/pc_harness.cpp b/native/src/pc/runtime/pc_harness.cpp
index e21ec1b..0291e39 100644
--- a/native/src/pc/runtime/pc_harness.cpp
+++ b/native/src/pc/runtime/pc_harness.cpp
@@ -15,6 +15,10 @@
#if defined(__SWITCH__)
#include "cos_switch.h"
#endif
+#if defined(__PROSPERO__)
+#include <dirent.h>
+#include <strings.h>
+#endif
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#include <pthread.h>
@@ -128,11 +132,69 @@ bool executablePath(char* out, size_t size) {
}
out[n] = '\0';
return true;
+#elif defined(__PROSPERO__)
+ // PlayStation 5: a title's own folder is /app0 (which is /data/homebrew/<TITLE_ID>), the one
+ // place it may write: user/ (saves, settings, caches) and the bundled pipeline cache go there.
+ snprintf(out, size, "/app0/eboot.bin");
+ return true;
#else
return false;
#endif
}
+#if defined(__PROSPERO__)
+namespace {
+void ps5Default(const char* name, const char* value) {
+ if (getenv(name) == nullptr) {
+ setenv(name, value, 0);
+ writef(STDERR_FILENO, "[cos] ps5 default: %s=%s\n", name, value);
+ }
+}
+
+// There is no file dialog and no command line: the disc is the first .iso, .gcm or .ciso in the
+// title's folder, then on a USB drive. checkDisc says what is wrong with it, if anything.
+void ps5FindDisc() {
+ if (getenv("COS_DISC") != nullptr) {
+ return;
+ }
+ for (const char* dir : {"/app0", "/mnt/usb0", "/mnt/usb1"}) {
+ DIR* d = opendir(dir);
+ if (d == nullptr) {
+ continue;
+ }
+ char found[512] = "";
+ while (const dirent* e = readdir(d)) {
+ const char* dot = strrchr(e->d_name, '.');
+ if (dot != nullptr && (strcasecmp(dot, ".iso") == 0 || strcasecmp(dot, ".gcm") == 0 ||
+ strcasecmp(dot, ".ciso") == 0)) {
+ snprintf(found, sizeof(found), "%s/%s", dir, e->d_name);
+ break;
+ }
+ }
+ closedir(d);
+ if (found[0] != '\0') {
+ ps5Default("COS_DISC", found);
+ return;
+ }
+ }
+}
+} // namespace
+
+// The console's defaults, for what the settings file (the options menu) has not set: as the
+// Switch's (switch/native/source/cos_switch.cpp), for a television and a faster machine.
+void ps5Defaults() {
+ ps5FindDisc();
+ ps5Default("COS_RUN_DIR", "/app0/user");
+ ps5Default("COS_ASPECT", "16:9");
+ // 60 images a second by interpolation (docs/FPS60_PLAN.md); the game's logic stays at 30
+ ps5Default("COS_FPS60", "1");
+ // the internal resolution is the output's (0: the window's size)
+ ps5Default("COS_FB_SCALE", "0");
+ // the render pipelines of the bundled list are compiled while the game starts
+ ps5Default("COS_PRECOMPILE", "boot");
+}
+#endif
+
} // namespace pc
using namespace pc;
@@ -145,7 +207,14 @@ void pc_harness_init(int argc, char* argv[]) {
sStartNs = monotonicNs();
// The options menu's settings file (pc_settings.h) into the environment before anything reads
// it (on the Switch cos_switch_start did it already, before its defaults).
+#if defined(__PROSPERO__)
+ // A television, always: the mode the per-mode settings are read for (before the file is)
+ setenv("COS_OPERATION_MODE", "docked", 0);
+#endif
pc_settings_load_early();
+#if defined(__PROSPERO__)
+ ps5Defaults();
+#endif
// Line-buffered stdout: the game reports with printf/OSReport into a pipe or file; a watchdog
// or crash exit must not lose the last lines in a full buffer.
diff --git a/native/src/pc/runtime/pc_main.cpp b/native/src/pc/runtime/pc_main.cpp
index 9cfa47a..0a822c8 100644
--- a/native/src/pc/runtime/pc_main.cpp
+++ b/native/src/pc/runtime/pc_main.cpp
@@ -42,6 +42,8 @@
#include <sys/stat.h>
#include <unistd.h>
+#include <aurora/texture.hpp> // the PS5 port's button glyphs (pc_aurora_init)
+
#if defined(__SWITCH__)
#include "JSystem/JAudio/JASAudioThread.h"
#include "m_Do/m_Do_dvd_thread.h"
@@ -232,7 +234,25 @@ void pc_aurora_init(int argc, char* argv[]) {
config.windowWidth = (int)(480 * 3 / 2 * pc_aspect_ratio() + 0.5f);
config.windowHeight = 480 * 3 / 2;
config.logLevel = LOG_INFO;
- config.allowTextureDumps = false;
+ // COS_TEXTURE_DUMPS=1 (the PS5 port's addition, for every host): Aurora writes each texture it
+ // draws into the cache folder's texture_dumps, named as a replacement for it must be named.
+ {
+ const char* dumps = getenv("COS_TEXTURE_DUMPS");
+ config.allowTextureDumps = dumps != nullptr && strcmp(dumps, "1") == 0;
+ }
+#if defined(__PROSPERO__)
+ // PlayStation 5: a file named texture-dumps in the title's folder turns them on too ...
+ config.allowTextureDumps = config.allowTextureDumps || access("/app0/texture-dumps", F_OK) == 0;
+ if (config.allowTextureDumps) {
+ // ... and FTP may read them: the title's folders are its owner's alone otherwise
+ char dumps[PATH_MAX + 32];
+ snprintf(dumps, sizeof(dumps), "%s/texture_dumps", sCachePath);
+ for (const char* dir : {(const char*)sUserPath, (const char*)sCachePath, (const char*)dumps}) {
+ mkdir(dir, 0777);
+ chmod(dir, 0777);
+ }
+ }
+#endif
config.mem1Size = kMem1Size;
config.mem2Size = kMem2Size;
config.blockingPipelines = gConfig.syncPipelines;
@@ -249,6 +269,25 @@ void pc_aurora_init(int argc, char* argv[]) {
}
});
#endif
+ // The PS5 port's button prompts: the DualSense's symbols in place of the game's letters,
+ // pictures the port ships in the title's folder (res/ps5-glyphs, named as Aurora names a
+ // replacement: tex1_<w>x<h>_<hash>_<format>.png). COS_BUTTON_GLYPHS names another folder, on
+ // any host (to try them without the console). An HD texture pack (pc_hd_textures.cpp) is a
+ // group of its own.
+ {
+ const char* glyphs = getenv("COS_BUTTON_GLYPHS");
+#if defined(__PROSPERO__)
+ if (glyphs == nullptr || glyphs[0] == '\0') {
+ glyphs = "/app0/res/ps5-glyphs";
+ }
+#endif
+ if (glyphs != nullptr && glyphs[0] != '\0' && access(glyphs, F_OK) == 0) {
+ static aurora::texture::ReplacementGroup sGlyphs;
+ sGlyphs = aurora::texture::load_replacement_directory(glyphs);
+ writef(STDERR_FILENO, "[cos] button glyphs: %zu replacement(s) from %s\n", sGlyphs.registrations.size(),
+ glyphs);
+ }
+ }
applyFrameBufferScale(info.windowSize);
if (pc_aspect_wide()) {
// The game draws an anamorphic picture into the 640x480 EFB (pc_aspect.h): Aurora presents
Binary file not shown.

After

Width:  |  Height:  |  Size: 476 KiB

+41
View File
@@ -0,0 +1,41 @@
{
"ageLevel": {
"default": 0
},
"applicationCategoryType": 0,
"applicationDrmType": "free",
"attribute": 0,
"attribute2": 0,
"attribute3": 524352,
"conceptId": "99309",
"contentBadgeType": 1,
"contentId": "UP9000-PPSA99309_00-WINDWAKER0000000",
"contentVersion": "01.000.000",
"downloadDataSize": 256,
"gameIntent": {
"permittedIntents": [
{
"intentType": "launchActivity"
}
]
},
"kernel": {
"flexibleMemorySize": 1073741824
},
"localizedParameters": {
"defaultLanguage": "en-US",
"en-US": {
"titleName": "Wind Waker"
}
},
"masterVersion": "01.00",
"pubtools": {
"creationDate": "2026-10-12 00:00:00",
"loudnessSnd0": "-28.00",
"toolVersion": "2.00"
},
"requiredSystemSoftwareVersion": "0x0000000000000000",
"sdkVersion": "0x0000000000000000",
"titleId": "PPSA99309",
"versionFileUri": ""
}
Binary file not shown.
Binary file not shown.
+111
View File
@@ -0,0 +1,111 @@
/*
* Wind Waker for the PlayStation 5 - SDL3's audio driver for the console.
*
* One playback device: an AudioOut main port, 48 kHz stereo 16-bit, a grain
* of 256 frames. sceAudioOutOutput blocks while the console plays the grain
* before, which paces SDL's audio thread.
*
* SPDX-License-Identifier: Zlib
*/
#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_PS5
#include "audio/SDL_audiodev_c.h"
#include "audio/SDL_sysaudio.h"
int sceAudioOutInit(void);
int sceAudioOutOpen(int32_t user, int32_t type, int32_t index, uint32_t grain, uint32_t rate, uint32_t format);
int sceAudioOutOutput(int32_t port, const void *samples);
int sceAudioOutClose(int32_t port);
#define PS5_AUDIO_GRAIN 256
#define PS5_AUDIO_ALREADY_INITIALISED ((int)0x8026000e)
#define PS5_AUDIO_USER_SYSTEM 0xff
#define PS5_AUDIO_PORT_MAIN 0
#define PS5_AUDIO_FORMAT_S16_STEREO 1
struct SDL_PrivateAudioData
{
int port;
Uint8 *buffer;
};
static bool PS5AUDIO_OpenDevice(SDL_AudioDevice *device)
{
int init;
device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
if (!device->hidden) {
return false;
}
device->hidden->port = -1;
device->spec.format = SDL_AUDIO_S16LE;
device->spec.channels = 2;
device->spec.freq = 48000;
device->sample_frames = PS5_AUDIO_GRAIN;
SDL_UpdatedAudioDeviceFormat(device);
device->hidden->buffer = (Uint8 *)SDL_aligned_alloc(64, device->buffer_size);
if (!device->hidden->buffer) {
return false;
}
SDL_memset(device->hidden->buffer, 0, device->buffer_size);
init = sceAudioOutInit();
if (init < 0 && init != PS5_AUDIO_ALREADY_INITIALISED) {
return SDL_SetError("sceAudioOutInit: 0x%08x", (unsigned)init);
}
device->hidden->port = sceAudioOutOpen(PS5_AUDIO_USER_SYSTEM, PS5_AUDIO_PORT_MAIN, 0, PS5_AUDIO_GRAIN, 48000,
PS5_AUDIO_FORMAT_S16_STEREO);
if (device->hidden->port < 0) {
return SDL_SetError("sceAudioOutOpen: 0x%08x", (unsigned)device->hidden->port);
}
return true;
}
static bool PS5AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
{
return sceAudioOutOutput(device->hidden->port, buffer) >= 0;
}
static bool PS5AUDIO_WaitDevice(SDL_AudioDevice *device)
{
return true; // PlayDevice blocks
}
static Uint8 *PS5AUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{
return device->hidden->buffer;
}
static void PS5AUDIO_CloseDevice(SDL_AudioDevice *device)
{
if (device->hidden) {
if (device->hidden->port >= 0) {
(void)sceAudioOutOutput(device->hidden->port, NULL); // drain
(void)sceAudioOutClose(device->hidden->port);
}
SDL_aligned_free(device->hidden->buffer);
SDL_free(device->hidden);
device->hidden = NULL;
}
}
static bool PS5AUDIO_Init(SDL_AudioDriverImpl *impl)
{
impl->OpenDevice = PS5AUDIO_OpenDevice;
impl->PlayDevice = PS5AUDIO_PlayDevice;
impl->WaitDevice = PS5AUDIO_WaitDevice;
impl->GetDeviceBuf = PS5AUDIO_GetDeviceBuf;
impl->CloseDevice = PS5AUDIO_CloseDevice;
impl->OnlyHasDefaultPlaybackDevice = true;
return true;
}
AudioBootStrap PS5AUDIO_bootstrap = {
"ps5", "PlayStation 5 audio driver", PS5AUDIO_Init, false, false
};
#endif // SDL_AUDIO_DRIVER_PS5
+257
View File
@@ -0,0 +1,257 @@
/*
* Wind Waker for the PlayStation 5 - SDL3's joystick driver for the console.
*
* Up to four controllers, one per signed-in user, read through the title's
* platform layer (ps5/src/platform.h). Each is a gamepad with a mapping of its
* own, and reports itself as a DualSense so a title shows the right glyphs.
*
* SPDX-License-Identifier: Zlib
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_PS5
#include "joystick/SDL_sysjoystick.h"
#include "joystick/SDL_joystick_c.h"
#include "platform.h"
/* Joystick buttons, in this order */
static const uint32_t ps5_buttons[] = {
PAD_CROSS, PAD_CIRCLE, PAD_SQUARE, PAD_TRIANGLE,
PAD_L1, PAD_R1, PAD_L3, PAD_R3,
PAD_OPTIONS, PAD_TOUCH_PAD,
PAD_UP, PAD_DOWN, PAD_LEFT, PAD_RIGHT,
};
#define PS5_BUTTONS ((int)SDL_arraysize(ps5_buttons))
#define PS5_AXES 6 // left x, left y, right x, right y, L2, R2
static bool ps5_pad_opened;
static uint32_t ps5_connected; // a bit a player, as SDL knows them
static int ps5_device_player[PAD_PLAYERS]; // device index -> player
static int ps5_devices;
static SDL_JoystickID PS5_InstanceID(int player)
{
return (SDL_JoystickID)(player + 1);
}
static void PS5_ListDevices(void)
{
ps5_devices = 0;
for (int player = 0; player < PAD_PLAYERS; player++) {
if (ps5_connected & (1u << player)) {
ps5_device_player[ps5_devices++] = player;
}
}
}
static void PS5_JoystickDetect(void)
{
struct pad pad;
uint32_t now;
if (!ps5_pad_opened) {
return;
}
pad_poll(&pad);
now = pad_players();
for (int player = 0; player < PAD_PLAYERS; player++) {
const uint32_t bit = 1u << player;
if ((now & bit) && !(ps5_connected & bit)) {
ps5_connected |= bit;
PS5_ListDevices();
SDL_PrivateJoystickAdded(PS5_InstanceID(player));
} else if (!(now & bit) && (ps5_connected & bit)) {
ps5_connected &= ~bit;
PS5_ListDevices();
SDL_PrivateJoystickRemoved(PS5_InstanceID(player));
}
}
}
static bool PS5_JoystickInit(void)
{
ps5_pad_opened = pad_open();
PS5_JoystickDetect();
return true;
}
static int PS5_JoystickGetCount(void)
{
return ps5_devices;
}
static bool PS5_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
return false;
}
static const char *PS5_JoystickGetDeviceName(int device_index)
{
return "DualSense Wireless Controller";
}
static const char *PS5_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int PS5_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
return -1;
}
static int PS5_JoystickGetDevicePlayerIndex(int device_index)
{
return ps5_device_player[device_index];
}
static void PS5_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_GUID PS5_JoystickGetDeviceGUID(int device_index)
{
/* Sony's DualSense, with a driver signature no mapping database entry has:
* the mapping is this driver's */
return SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, 0x054c, 0x0ce6, 0, NULL,
PS5_JoystickGetDeviceName(device_index), 'p', 0);
}
static SDL_JoystickID PS5_JoystickGetDeviceInstanceID(int device_index)
{
return PS5_InstanceID(ps5_device_player[device_index]);
}
static bool PS5_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
joystick->nbuttons = PS5_BUTTONS;
joystick->naxes = PS5_AXES;
joystick->nhats = 0;
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, true);
return true;
}
static bool PS5_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
pad_player_vibrate((int)joystick->instance_id - 1, low_frequency_rumble / 65535.0f, high_frequency_rumble / 65535.0f);
return true;
}
static bool PS5_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right)
{
return SDL_Unsupported();
}
static bool PS5_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
pad_player_light_bar((int)joystick->instance_id - 1, red, green, blue);
return true;
}
static bool PS5_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool PS5_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
{
return SDL_Unsupported();
}
static Sint16 PS5_Stick(float value)
{
value = SDL_clamp(value, -1.0f, 1.0f);
return (Sint16)(value * 32767.0f);
}
static Sint16 PS5_Trigger(float value)
{
value = SDL_clamp(value, 0.0f, 1.0f);
return (Sint16)(value * 65535.0f - 32768.0f);
}
static void PS5_JoystickUpdate(SDL_Joystick *joystick)
{
const Uint64 timestamp = SDL_GetTicksNS();
struct pad pad;
/* PS5_JoystickDetect polled the pads just before */
if (!pad_player((int)joystick->instance_id - 1, &pad) || (pad.held & PAD_INTERCEPTED)) {
return;
}
for (int i = 0; i < PS5_BUTTONS; i++) {
SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, (pad.held & ps5_buttons[i]) != 0);
}
SDL_SendJoystickAxis(timestamp, joystick, 0, PS5_Stick(pad.left_x));
SDL_SendJoystickAxis(timestamp, joystick, 1, PS5_Stick(pad.left_y));
SDL_SendJoystickAxis(timestamp, joystick, 2, PS5_Stick(pad.right_x));
SDL_SendJoystickAxis(timestamp, joystick, 3, PS5_Stick(pad.right_y));
SDL_SendJoystickAxis(timestamp, joystick, 4, PS5_Trigger(pad.l2));
SDL_SendJoystickAxis(timestamp, joystick, 5, PS5_Trigger(pad.r2));
}
static void PS5_JoystickClose(SDL_Joystick *joystick)
{
pad_player_vibrate((int)joystick->instance_id - 1, 0.0f, 0.0f);
}
static void PS5_JoystickQuit(void)
{
}
static bool PS5_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
*out = (SDL_GamepadMapping){
.a = { EMappingKind_Button, 0 },
.b = { EMappingKind_Button, 1 },
.x = { EMappingKind_Button, 2 },
.y = { EMappingKind_Button, 3 },
.leftshoulder = { EMappingKind_Button, 4 },
.rightshoulder = { EMappingKind_Button, 5 },
.leftstick = { EMappingKind_Button, 6 },
.rightstick = { EMappingKind_Button, 7 },
.start = { EMappingKind_Button, 8 },
/* the pad's CREATE button is the shell's: the touch pad's click is "back" */
.back = { EMappingKind_Button, 9 },
.dpup = { EMappingKind_Button, 10 },
.dpdown = { EMappingKind_Button, 11 },
.dpleft = { EMappingKind_Button, 12 },
.dpright = { EMappingKind_Button, 13 },
.leftx = { EMappingKind_Axis, 0 },
.lefty = { EMappingKind_Axis, 1 },
.rightx = { EMappingKind_Axis, 2 },
.righty = { EMappingKind_Axis, 3 },
.lefttrigger = { EMappingKind_Axis, 4 },
.righttrigger = { EMappingKind_Axis, 5 },
};
return true;
}
SDL_JoystickDriver SDL_PS5_JoystickDriver = {
PS5_JoystickInit,
PS5_JoystickGetCount,
PS5_JoystickDetect,
PS5_JoystickIsDevicePresent,
PS5_JoystickGetDeviceName,
PS5_JoystickGetDevicePath,
PS5_JoystickGetDeviceSteamVirtualGamepadSlot,
PS5_JoystickGetDevicePlayerIndex,
PS5_JoystickSetDevicePlayerIndex,
PS5_JoystickGetDeviceGUID,
PS5_JoystickGetDeviceInstanceID,
PS5_JoystickOpen,
PS5_JoystickRumble,
PS5_JoystickRumbleTriggers,
PS5_JoystickSetLED,
PS5_JoystickSendEffect,
PS5_JoystickSetSensorsEnabled,
PS5_JoystickUpdate,
PS5_JoystickClose,
PS5_JoystickQuit,
PS5_JoystickGetGamepadMapping,
};
#endif // SDL_JOYSTICK_PS5
+116
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@@ -0,0 +1,116 @@
/*
* Wind Waker for the PlayStation 5 - SDL3's video driver for the console.
*
* The console has one output and no windows: this gives SDL one display and
* lets it keep its window bookkeeping (size, flags, events) for a window that
* is the whole screen. Nothing is drawn through SDL; the title's renderer
* presents through VK_KHR_display on its own.
*
* The size is the options menu's "Output resolution" (COS_PS5_OUTPUT in the
* game's settings file, the picture's height; 3840x2160 unless it says
* otherwise): Aurora sizes its surface and the game's "window size" by it.
* SDL_PS5_DISPLAY=WIDTHxHEIGHT in the environment sets another.
*
* SPDX-License-Identifier: Zlib
*/
#include "SDL_internal.h"
#include <stdio.h>
#ifdef SDL_VIDEO_DRIVER_PS5
#include "video/SDL_sysvideo.h"
#include "events/SDL_events_c.h"
static bool PS5_VideoInit(SDL_VideoDevice *_this)
{
SDL_DisplayMode mode;
int w = 3840, h = 2160;
const char *size = SDL_getenv("SDL_PS5_DISPLAY");
FILE *settings = size ? NULL : fopen("/app0/user/settings.ini", "r");
if (settings) {
char line[256];
int height;
while (fgets(line, sizeof(line), settings) != NULL) {
if (SDL_sscanf(line, "COS_PS5_OUTPUT=%d", &height) == 1 && (height == 1080 || height == 1440)) {
w = height == 1080 ? 1920 : 2560;
h = height;
}
}
fclose(settings);
}
if (size && SDL_sscanf(size, "%dx%d", &w, &h) != 2) {
w = 3840;
h = 2160;
}
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_XRGB8888;
mode.w = w;
mode.h = h;
mode.refresh_rate = 60.0f;
return SDL_AddBasicVideoDisplay(&mode) != 0;
}
static void PS5_VideoQuit(SDL_VideoDevice *_this)
{
}
static void PS5_PumpEvents(SDL_VideoDevice *_this)
{
}
static bool PS5_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
{
/* The window is the screen, and always has the pad's focus */
SDL_SetKeyboardFocus(window);
return true;
}
static bool PS5_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
{
return true;
}
static void PS5_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
{
/* The size stays the display's */
}
static SDL_FullscreenResult PS5_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen)
{
return SDL_FULLSCREEN_SUCCEEDED;
}
static void PS5_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device);
}
static SDL_VideoDevice *PS5_CreateDevice(void)
{
SDL_VideoDevice *device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
return NULL;
}
device->VideoInit = PS5_VideoInit;
device->VideoQuit = PS5_VideoQuit;
device->PumpEvents = PS5_PumpEvents;
device->CreateSDLWindow = PS5_CreateWindow;
device->SetWindowPosition = PS5_SetWindowPosition;
device->SetWindowSize = PS5_SetWindowSize;
device->SetWindowFullscreen = PS5_SetWindowFullscreen;
device->free = PS5_DeleteDevice;
device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
return device;
}
VideoBootStrap PS5_bootstrap = {
"ps5", "PlayStation 5 video driver",
PS5_CreateDevice,
NULL, // no ShowMessageBox implementation
false
};
#endif // SDL_VIDEO_DRIVER_PS5
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/*
* PS5 Vulkan Template - the console: klog, the splash, the pad, sound, time, the exit.
*
* Copyright (C) 2026 Mihawk
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*
* Every console call here is one PS5_vkQuake, PS5_RetroArch or PS5_Vulkan's
* smoke test runs with; no SDK header declares them.
*/
#include "platform.h"
#include <ps5platform/klog.h>
#include <pthread.h>
#include <stdarg.h>
#include <stdatomic.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
int sceSystemServiceHideSplashScreen(void);
int sceSystemServiceLoadExec(const char *path, const char *const *argv);
int sceUserServiceInitialize(const void *params);
int sceUserServiceGetInitialUser(int32_t *user_id);
/* The signed-in users, at most four; unused entries are -1. */
struct user_list {
int32_t user_id[4];
};
int sceUserServiceGetLoginUserIdList(struct user_list *list);
int scePadInit(void);
int scePadOpen(int32_t user_id, int32_t port_type, int32_t index, const void *params);
int scePadGetHandle(int32_t user_id, int32_t port_type, int32_t index);
int scePadRead(int32_t handle, void *samples, int32_t capacity);
int scePadClose(int32_t handle);
int scePadSetVibrationMode(int32_t handle, int32_t mode);
int scePadSetVibration(int32_t handle, const void *vibration);
int scePadSetLightBar(int32_t handle, const void *color);
int sceAudioOutInit(void);
int sceAudioOutOpen(int32_t user, int32_t type, int32_t index, uint32_t grain, uint32_t rate,
uint32_t format);
int sceAudioOutOutput(int32_t port, const void *samples);
int sceAudioOutClose(int32_t port);
int sceKernelUsleep(uint32_t microseconds);
void
platform_init(const char *title_name)
{
static char prefix[64];
snprintf(prefix, sizeof(prefix), "[%s] ", title_name);
const int captured = ps5_klog_capture_stderr(prefix);
say("starts (standard error to klog: %s)", captured == 0 ? "yes" : "no");
/* The shell's splash covers the title's frames until it is dismissed. */
say("splash dismissed: %d", sceSystemServiceHideSplashScreen());
}
void
say(const char *format, ...)
{
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
fputc('\n', stderr);
fflush(stderr);
}
double
now_seconds(void)
{
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return (double)t.tv_sec + (double)t.tv_nsec / 1e9;
}
/* The title ends by asking the shell to close it. exit() and returning from
* _start both kill it, and the console then reports a crash over a run that
* worked. The CRT calls this after main returns; the shell closes the title
* asynchronously, so it must wait and never return. */
void
catchReturnFromMain(int status)
{
say("exit status %d: asking the shell to close the title", status);
fflush(NULL);
(void)sceSystemServiceLoadExec("exit", NULL);
for (;;)
sceKernelUsleep(100000);
}
/* ----------------------------------------------------------------- the pad */
/* One sample as the console writes it: 120 bytes, the layout PS5_vkQuake and
* ProsperoLight read. */
struct pad_sample {
uint32_t buttons;
uint8_t left_x, left_y, right_x, right_y, l2, r2;
uint8_t reserved[66];
int32_t connected;
uint64_t timestamp_us;
uint8_t extension[16];
uint8_t connected_count;
uint8_t remaining[15];
};
_Static_assert(sizeof(struct pad_sample) == 120, "the console's pad samples are 120 bytes");
_Static_assert(offsetof(struct pad_sample, connected) == 0x4c, "connection state sits at 0x4c");
_Static_assert(offsetof(struct pad_sample, timestamp_us) == 0x50, "the timestamp sits at 0x50");
/* The two-motor rumble, as PS5_vkQuake and ProsperoLight drive it (the other
* mode is the DualSense's haptics). */
#define PAD_VIBRATION_COMPATIBLE 2
/* A player: a signed-in user's controller, PS5_ProsperoEden's way. The console
* pairs each controller with a user, and scePadOpen opens a user's. Player 0 is
* the user who started the title and stays theirs; about once a second
* pad_poll reads the signed-in users again, a new user's controller takes the
* first free player, and a player is let go when their user signs out. */
struct pad_player_state {
int32_t user;
int32_t handle;
bool connected;
struct pad_sample last;
struct pad_reading taken[64];
int taken_count;
};
static struct pad_player_state pad_states[PAD_PLAYERS];
static bool pad_service;
static double pad_next_scan;
/* A user whose controller would not open, said once rather than every scan. */
static int32_t pad_unopened = -1;
#define PAD_SCAN_SECONDS 1.0
/* A player's state while they have a controller, else NULL (and always NULL
* before pad_open has set the players up). */
static struct pad_player_state *
pad_state(int player)
{
if (!pad_service || player < 0 || player >= PAD_PLAYERS || pad_states[player].handle < 0)
return NULL;
return &pad_states[player];
}
static void
pad_rest(struct pad_player_state *state)
{
memset(state, 0, sizeof(*state));
state->user = state->handle = -1;
state->last.left_x = state->last.left_y = state->last.right_x = state->last.right_y = 128;
}
static bool
pad_player_open(int player, int32_t user, int attempts)
{
struct pad_player_state *state = &pad_states[player];
pad_rest(state);
/* A title can start before the pad service has published the device. */
int32_t handle = -1;
for (int attempt = 0; attempt < attempts && handle < 0; attempt++) {
handle = scePadOpen(user, 0, 0, NULL);
if (handle < 0 && attempt + 1 < attempts)
sceKernelUsleep(100000);
}
/* A handle this process already holds for the user is reused. */
if (handle < 0)
handle = scePadGetHandle(user, 0, 0);
if (handle < 0) {
if (user != pad_unopened)
say("pad: scePadOpen failed for user %d (player %d)", (int)user, player);
pad_unopened = user;
return false;
}
state->user = user;
state->handle = handle;
say("pad: player %d opened for user %d, rumble mode %d", player, (int)user,
scePadSetVibrationMode(handle, PAD_VIBRATION_COMPATIBLE));
return true;
}
static void
pad_player_close(int player, const char *why)
{
struct pad_player_state *state = &pad_states[player];
if (state->handle < 0)
return;
say("pad: player %d let go (user %d %s), close %d", player, (int)state->user, why,
scePadClose(state->handle));
pad_rest(state);
}
/* The signed-in users again: player 0 stays; a player whose user signed out is
* let go; a new user's controller takes the first free player. */
static void
pad_scan(void)
{
struct user_list list = {{-1, -1, -1, -1}};
if (sceUserServiceGetLoginUserIdList(&list) < 0)
return;
for (int player = 1; player < PAD_PLAYERS; player++) {
if (pad_states[player].handle < 0)
continue;
bool signed_in = false;
for (int i = 0; i < 4; i++)
signed_in |= list.user_id[i] >= 0 && list.user_id[i] == pad_states[player].user;
if (!signed_in)
pad_player_close(player, "signed out");
}
for (int i = 0; i < 4; i++) {
const int32_t user = list.user_id[i];
bool known = user < 0;
for (int player = 0; player < PAD_PLAYERS && !known; player++)
known = pad_states[player].handle >= 0 && pad_states[player].user == user;
for (int player = 0; player < PAD_PLAYERS && !known; player++) {
if (pad_states[player].handle < 0) {
(void)pad_player_open(player, user, 1);
break;
}
}
}
}
bool
pad_open(void)
{
for (int player = 0; player < PAD_PLAYERS; player++)
pad_rest(&pad_states[player]);
(void)sceUserServiceInitialize(NULL);
int32_t user = -1;
if (sceUserServiceGetInitialUser(&user) < 0 || scePadInit() < 0) {
say("pad: no user or no pad service");
return false;
}
pad_service = true;
const bool opened = pad_player_open(0, user, 10);
pad_scan();
pad_next_scan = now_seconds() + PAD_SCAN_SECONDS;
return opened;
}
static float
stick(uint8_t value)
{
const float v = ((float)value - 128.0f) / 127.0f;
const float dead = 0.12f;
if (v > -dead && v < dead)
return 0.0f;
return v > 0 ? (v - dead) / (1.0f - dead) : (v + dead) / (1.0f - dead);
}
static void
pad_fill(const struct pad_player_state *state, struct pad *pad)
{
const uint32_t before = pad->held;
pad->held = state->handle >= 0 ? state->last.buttons : 0;
pad->pressed = pad->held & ~before;
pad->left_x = stick(state->last.left_x);
pad->left_y = stick(state->last.left_y);
pad->right_x = stick(state->last.right_x);
pad->right_y = stick(state->last.right_y);
pad->l2 = state->last.l2 / 255.0f;
pad->r2 = state->last.r2 / 255.0f;
}
void
pad_poll(struct pad *pad)
{
if (pad_service && now_seconds() >= pad_next_scan) {
pad_scan();
pad_next_scan = now_seconds() + PAD_SCAN_SECONDS;
}
static struct pad_sample samples[64];
for (int player = 0; player < PAD_PLAYERS; player++) {
struct pad_player_state *state = pad_state(player);
if (state == NULL)
continue;
state->taken_count = 0;
const int count = scePadRead(state->handle, samples, 64);
if (count < 0)
state->connected = false;
for (int i = 0; i < count && i < 64; i++) {
const struct pad_sample *s = &samples[i];
state->taken[state->taken_count++] = (struct pad_reading){
s->buttons, s->left_x, s->left_y, s->right_x, s->right_y, s->l2, s->r2,
s->connected != 0, s->timestamp_us};
state->connected = s->connected != 0;
if (s->connected && !(s->buttons & PAD_INTERCEPTED))
state->last = *s;
}
}
(void)pad_player(0, pad);
}
uint32_t
pad_players(void)
{
uint32_t players = 0;
for (int player = 0; player < PAD_PLAYERS; player++) {
const struct pad_player_state *state = pad_state(player);
if (state != NULL && state->connected)
players |= 1u << player;
}
return players;
}
bool
pad_player(int player, struct pad *pad)
{
const struct pad_player_state *state = pad_state(player);
if (state == NULL) {
struct pad_player_state rest;
pad_rest(&rest);
pad_fill(&rest, pad);
return false;
}
pad_fill(state, pad);
return true;
}
int
pad_player_readings(int player, const struct pad_reading **readings)
{
const struct pad_player_state *state = pad_state(player);
*readings = state != NULL ? state->taken : NULL;
return state != NULL ? state->taken_count : 0;
}
int
pad_readings(const struct pad_reading **readings)
{
return pad_player_readings(0, readings);
}
void
pad_player_vibrate(int player, float large, float small)
{
const struct pad_player_state *state = pad_state(player);
if (state == NULL)
return;
const float l = large < 0.0f ? 0.0f : large > 1.0f ? 1.0f : large;
const float s = small < 0.0f ? 0.0f : small > 1.0f ? 1.0f : small;
const uint8_t motors[2] = {(uint8_t)(l * 255.0f), (uint8_t)(s * 255.0f)};
(void)scePadSetVibration(state->handle, motors);
}
void
pad_vibrate(float large, float small)
{
pad_player_vibrate(0, large, small);
}
void
pad_player_light_bar(int player, uint8_t r, uint8_t g, uint8_t b)
{
const struct pad_player_state *state = pad_state(player);
if (state == NULL)
return;
const uint8_t color[4] = {r, g, b, 0};
(void)scePadSetLightBar(state->handle, color);
}
void
pad_light_bar(uint8_t r, uint8_t g, uint8_t b)
{
pad_player_light_bar(0, r, g, b);
}
/* --------------------------------------------------------------- the sound */
#define AUDIO_GRAIN 256
#define AUDIO_ALREADY_INITIALISED ((int)0x8026000e)
static int32_t audio_port = -1;
static pthread_t audio_thread;
static atomic_bool audio_running;
static audio_fill_fn audio_fill;
static void *audio_user;
static void *
audio_main(void *unused)
{
(void)unused;
static int16_t grain[AUDIO_GRAIN * 2] __attribute__((aligned(64)));
unsigned errors = 0;
while (atomic_load(&audio_running)) {
audio_fill(grain, AUDIO_GRAIN, audio_user);
/* Blocks for one grain: this is what paces the thread. An output that
* stops taking grains is said once, not left to stall the program. */
if (sceAudioOutOutput(audio_port, grain) < 0) {
if (errors++ == 0)
say("audio: sceAudioOutOutput failed");
sceKernelUsleep(5000);
}
}
(void)sceAudioOutOutput(audio_port, NULL); /* drain the grain still queued */
return NULL;
}
bool
audio_start(audio_fill_fn fill, void *user)
{
if (audio_port >= 0 || fill == NULL)
return false;
const int init = sceAudioOutInit();
if (init < 0 && init != AUDIO_ALREADY_INITIALISED) {
say("audio: sceAudioOutInit 0x%08x", (unsigned)init);
return false;
}
/* The system user's main port: 256 frames, 48 kHz, 16-bit stereo. */
audio_port = sceAudioOutOpen(0xff, 0, 0, AUDIO_GRAIN, 48000, 1);
if (audio_port < 0) {
say("audio: sceAudioOutOpen 0x%08x", (unsigned)audio_port);
audio_port = -1;
return false;
}
audio_fill = fill;
audio_user = user;
atomic_store(&audio_running, true);
if (pthread_create(&audio_thread, NULL, audio_main, NULL) != 0) {
say("audio: no thread");
atomic_store(&audio_running, false);
(void)sceAudioOutClose(audio_port);
audio_port = -1;
return false;
}
say("audio: 48 kHz stereo on port %d", (int)audio_port);
return true;
}
void
audio_stop(void)
{
if (audio_port < 0)
return;
atomic_store(&audio_running, false);
pthread_join(audio_thread, NULL);
(void)sceAudioOutClose(audio_port);
audio_port = -1;
}
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/*
* PS5 Vulkan Template - the console: klog, the splash, the pad, sound, time, the exit.
*
* Copyright (C) 2026 Mihawk
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Standard error into klog (each line prefixed with the title's name), and
* the shell's splash dismissed. Call first. */
void platform_init(const char *title_name);
/* One line to klog, flushed. */
void say(const char *format, ...) __attribute__((format(printf, 1, 2)));
double now_seconds(void);
/* The pad, in the console's button numbering. */
enum {
PAD_L3 = 0x000002,
PAD_R3 = 0x000004,
PAD_OPTIONS = 0x000008,
PAD_UP = 0x000010,
PAD_RIGHT = 0x000020,
PAD_DOWN = 0x000040,
PAD_LEFT = 0x000080,
PAD_L1 = 0x000400,
PAD_R1 = 0x000800,
PAD_TRIANGLE = 0x001000,
PAD_CIRCLE = 0x002000,
PAD_CROSS = 0x004000,
PAD_SQUARE = 0x008000,
PAD_TOUCH_PAD = 0x100000,
};
struct pad {
uint32_t held; /* buttons down now */
uint32_t pressed; /* buttons that went down since the last poll */
float left_x, left_y, right_x, right_y; /* -1..1, a dead zone removed; y is down-positive */
float l2, r2; /* 0..1 */
};
/* Up to four players, one per signed-in user: the console pairs each controller
* with a user. Player 0 is the user who started the title and stays theirs;
* pad_poll reads the signed-in users again about once a second, a new user's
* controller takes the first free player, and a player is let go when their user
* signs out. pad_poll, pad_readings, pad_vibrate and pad_light_bar are player
* 0's; the pad_player calls reach the others. */
#define PAD_PLAYERS 4
/* Open player 0's pad (the first user's), and every other signed-in user's;
* false (and no input for player 0) when there is none. */
bool pad_open(void);
/* Read every player's controller; *pad is player 0's. Call once a frame. */
void pad_poll(struct pad *pad);
/* The players whose controller reported itself connected, a bit each (bit 0 is
* player 0), as of the last pad_poll. */
uint32_t pad_players(void);
/* A player's pad as the last pad_poll read it, `pressed` against the held
* buttons *pad had; false, and a pad at rest, when that player has none. */
bool pad_player(int player, struct pad *pad);
/* Set in a reading's buttons while the shell has the pad (the home screen, a
* system dialog): that reading is not input for the title. */
#define PAD_INTERCEPTED 0x80000000u
/* One reading as the console took it, in its numbering. */
struct pad_reading {
uint32_t buttons;
uint8_t left_x, left_y, right_x, right_y; /* 0..255, 128 at rest; y is down-positive */
uint8_t l2, r2; /* 0..255 */
bool connected;
uint64_t timestamp_us;
};
/* Every reading the last pad_poll took, oldest first (the console keeps up to
* 64 between polls), for input models that must see a tap shorter than a
* frame. Returns their number; *readings stays valid until the next poll. */
int pad_readings(const struct pad_reading **readings);
int pad_player_readings(int player, const struct pad_reading **readings);
/* Rumble: the large and the small motor, 0..1 each; 0, 0 stops it. */
void pad_vibrate(float large, float small);
void pad_player_vibrate(int player, float large, float small);
/* The light bar's colour. */
void pad_light_bar(uint8_t r, uint8_t g, uint8_t b);
void pad_player_light_bar(int player, uint8_t r, uint8_t g, uint8_t b);
/* Sound: one 48 kHz output of interleaved stereo 16-bit samples. A thread of
* its own calls fill for 256 frames at a time and blocks while the console
* plays them, so fill paces itself and must never wait on the render loop.
* false when there is no output (the host reference build has none). */
typedef void (*audio_fill_fn)(int16_t *frames, int count, void *user);
bool audio_start(audio_fill_fn fill, void *user);
/* Stops the thread and closes the output; call it before what fill uses goes. */
void audio_stop(void);
#ifdef __cplusplus
}
#endif
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/*
* Wind Waker for the PlayStation 5 - libc names no module a title loads exports.
*
* The SDK's stubs let these link, but the import is null at run time and its
* first call jumps to address 0. tools/link-title.sh binds each name to its
* ps5dl_ answer here (its `shims` list must name every function below).
*
* SPDX-License-Identifier: MIT
*/
#include <errno.h>
/* Nothing a title writes to is a terminal: its output goes to klog. */
int
ps5dl_isatty(int fd)
{
(void)fd;
errno = ENOTTY;
return 0;
}
/* One user, and no privilege to drop (SDL asks whether the process is setuid). */
int
ps5dl_getresuid(unsigned *real, unsigned *effective, unsigned *saved)
{
*real = *effective = *saved = 0;
return 0;
}
int
ps5dl_getresgid(unsigned *real, unsigned *effective, unsigned *saved)
{
*real = *effective = *saved = 0;
return 0;
}
/* No list of loaded modules to walk (Borealis's crash report names the module
* of each frame with it): it reports addresses, which run-title.py symbolises. */
int
ps5dl_dl_iterate_phdr(int (*callback)(void *, unsigned long, void *), void *data)
{
(void)callback;
(void)data;
return 0;
}
/* Files belong to no one in particular. */
int
ps5dl_fchown(int fd, unsigned owner, unsigned group)
{
(void)fd;
(void)owner;
(void)group;
return 0;
}
/* A title is one process: nothing can be started from it (SDL's process API,
* Borealis's "restart" and "open a URL"). */
int
ps5dl_fork(void)
{
errno = ENOSYS;
return -1;
}
int
ps5dl_vfork(void)
{
errno = ENOSYS;
return -1;
}
int
ps5dl_setsid(void)
{
errno = ENOSYS;
return -1;
}
/* FreeBSD's _PC_NAME_MAX and _PC_PATH_MAX; no other limit is known. */
long
ps5dl_pathconf(const char *path, int name)
{
(void)path;
switch (name) {
case 4:
return 255;
case 5:
return 1024;
default:
errno = EINVAL;
return -1;
}
}
/* The network is not used: addresses have no names. */
int
ps5dl_getnameinfo(const void *address, unsigned length, char *host, unsigned host_size, char *service,
unsigned service_size, int flags)
{
(void)address;
(void)length;
(void)host;
(void)host_size;
(void)service;
(void)service_size;
(void)flags;
return 4; /* EAI_FAIL */
}
const char *
ps5dl_gai_strerror(int code)
{
(void)code;
return "name resolution is not available";
}
/* lstat does not work for a title (anything but a missing file's ENOENT made
* std::filesystem::symlink_status report an occupied path, so Aurora refused to
* create the memory card's save, and SQLite refused to open its databases). A
* title's folders hold no symbolic links: stat answers the same. */
struct stat;
int stat(const char *path, struct stat *out);
int
ps5dl_lstat(const char *path, struct stat *out)
{
return stat(path, out);
}
+97
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/*
* Wind Waker for the PlayStation 5 - what runs before the game's main.
*
* The game's main is Aurora's and SwitchWaker's, so the console's start-up is
* a constructor: standard error into klog and the
* shell's splash dismissed, and the folder SDL derives its paths from.
*
* SPDX-License-Identifier: MIT
*/
#include <dirent.h>
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <SDL3/SDL_stdinc.h>
#include "platform.h"
/* The shader caches the title ships (res/shader-cache, filled on a console by a
* first start: ps5/tools/link-title.sh), for a console that has none yet: Dawn's
* cache, where Aurora opens it, and the driver's folder. Without them a first
* start compiles every render pipeline, which takes minutes. Copied once: what
* is there, even half of it, is the console's own from then on. */
static void
seed_file(const char *from, const char *to)
{
char buffer[65536];
size_t count;
FILE *in = fopen(from, "rb");
FILE *out = in != NULL ? fopen(to, "wb") : NULL;
while (out != NULL && (count = fread(buffer, 1, sizeof(buffer), in)) > 0)
fwrite(buffer, 1, count, out);
if (out != NULL)
fclose(out);
if (in != NULL)
fclose(in);
}
static void
seed_folder(const char *from, const char *to)
{
char source[512], target[512];
struct dirent *entry;
struct stat status;
DIR *folder = opendir(from);
if (folder == NULL)
return;
mkdir(to, 0777);
while ((entry = readdir(folder)) != NULL) {
if (strcmp(entry->d_name, ".") == 0 || strcmp(entry->d_name, "..") == 0)
continue;
snprintf(source, sizeof(source), "%s/%s", from, entry->d_name);
snprintf(target, sizeof(target), "%s/%s", to, entry->d_name);
if (stat(source, &status) != 0)
continue;
if (S_ISDIR(status.st_mode))
seed_folder(source, target);
else
seed_file(source, target);
}
closedir(folder);
}
static void
seed_shader_caches(void)
{
struct stat status;
if (stat("/app0/res/shader-cache/dawn_cache.db", &status) != 0)
return;
if (stat("/app0/user/cache/dawn_cache.db", &status) != 0) {
mkdir("/app0/user", 0777);
mkdir("/app0/user/cache", 0777);
seed_file("/app0/res/shader-cache/dawn_cache.db", "/app0/user/cache/dawn_cache.db");
fprintf(stderr, "shader cache: Dawn's copied from the title\n");
}
if (stat("/app0/radv-shader-cache/mesa_shader_cache_db", &status) != 0) {
seed_folder("/app0/res/shader-cache/radv-shader-cache", "/app0/radv-shader-cache");
fprintf(stderr, "shader cache: the driver's copied from the title\n");
}
}
__attribute__((constructor)) static void
ps5_startup(void)
{
platform_init(PS5_TITLE_NAME);
seed_shader_caches();
/* SDL_GetPrefPath is $XDG_DATA_HOME/<org>/<app>/: saves and settings. A title
* sees its own folder (/app0, which is /data/homebrew/<TITLE_ID>) and nothing
* else of /data, so they live there. Set in SDL's own copy of the environment,
* which is all SDL_getenv reads: the console's libc keeps what setenv sets
* apart from the `environ` SDL copies. */
SDL_SetEnvironmentVariable(SDL_GetEnvironment(), "XDG_DATA_HOME", "/app0/userdata", true);
SDL_SetEnvironmentVariable(SDL_GetEnvironment(), "HOME", "/app0/userdata", true);
}
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - build the game into dist/<TITLE_ID>/.
#
# ps5/tools/build.sh [ninja arguments]
#
# Fetches and patches the sources (tools/setup-source.sh), then configures
# SwitchWaker's own build (vendor/switchwaker/native) with the payload SDK's
# CMake toolchain (once) and ps5/cmake/ps5-game.cmake, which gives it Dawn, SDL3
# and nod for the console and the title's link (tools/link-title.sh). The build
# reads no disc: COS_RUNTIME_ASSETS, with the stub headers of .deps/assets.
#
# PS5_BUILD_DIR the build tree (default build/game; the Linux VM's own disk
# is several times faster than the shared folder)
# PS5_VULKAN_DIR the PS5_Vulkan checkout (default ../PS5_Vulkan)
#
# SPDX-License-Identifier: MIT
set -euo pipefail
ps5=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd)
root=$(dirname "$ps5")
vulkan=$(cd -- "${PS5_VULKAN_DIR:-$root/../PS5_Vulkan}" && pwd)
bash "$ps5/tools/setup-source.sh"
dawn=$(bash "$ps5/tools/setup-dawn.sh")
sdl=$(bash "$ps5/tools/setup-sdl.sh")
sdk=$(bash "$ps5/tools/setup-sdk.sh")
build=${PS5_BUILD_DIR:-$root/build/game}
ninja=$(command -v ninja || echo "$HOME/.local/bin/ninja")
export PS5_CLANG=${PS5_CLANG:-$(command -v clang || true)}
if [[ ! -f $build/build.ninja ]]; then
mkdir -p "$build"
cmake -S "$root/vendor/switchwaker/native" -B "$build" -G Ninja -DCMAKE_MAKE_PROGRAM="$ninja" \
-DCMAKE_TOOLCHAIN_FILE="$sdk/toolchain/prospero.cmake" \
-DCMAKE_PROJECT_cos_native_INCLUDE="$ps5/cmake/ps5-game.cmake" \
-DPS5_PORT_DIR="$root" -DPS5_VULKAN_DIR="$vulkan" -DDAWN_DIR="$dawn" -DSDL_DIR="$sdl" \
-DFETCHCONTENT_SOURCE_DIR_AURORA="$root/.deps/aurora" -DCOS_AURORA_PREPATCHED=ON \
-DCOS_RECOMPCORE_DIR="$root/.deps/recompcore" \
-DCOS_RUNTIME_ASSETS=ON -DCOS_ASSETS_DIR="$root/.deps/assets/GZLE01" \
-DCMAKE_BUILD_TYPE=Release -DCMAKE_VERBOSE_MAKEFILE=OFF > "$build/configure.log" 2>&1 \
|| { tail -60 "$build/configure.log" >&2; exit 1; }
fi
"$ninja" -C "$build" "${@:-switchwaker}"
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#!/bin/sh
# Wind Waker for the PlayStation 5 - compile with an init array (a compiler launcher).
#
# cc-init-array.sh COMPILER ARGUMENT...
#
# Clang's PS5 target writes constructors to .ctors, last to first, for a
# start-up that walks them backwards, and its driver refuses -fuse-init-array.
# PS5_Vulkan's CRT walks the merged array forwards, so a unit's initialisers
# ran in reverse: Dusklight's inline tables (one initialiser each, the later
# built from the earlier) read a std::map that was not constructed yet.
#
# The switch is the driver's alone: it passes -fno-use-init-array to the
# compiler proper. This asks the driver for that command (-###), drops the
# flag and runs it, which gives .init_array in the order the source has.
# Anything that is not one compile (-c) runs unchanged.
#
# SPDX-License-Identifier: MIT
case " $* " in
*" -c "*) ;;
*) exec "$@" ;;
esac
jobs=$("$@" '-###' 2>&1 | grep -- '^ *"') || exec "$@"
# one job, the compiler proper: a .S file is two (the preprocessor, then the assembler)
[ "$(printf '%s\n' "$jobs" | wc -l)" -eq 1 ] || exec "$@"
job=$(printf '%s\n' "$jobs" | grep -- ' "-cc1" ') || exec "$@"
case $job in
*'$'* | *'`'*) exec "$@" ;; # nothing the shell would expand
esac
eval "exec $(printf '%s' "$job" | sed 's/ "-fno-use-init-array"//')"
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#!/usr/bin/env bash
# PS5 Vulkan Template - upload dist/<TITLE_ID>/ to the console.
#
# ps5/tools/deploy.sh [--all]
#
# PS5_Vulkan's deploy tool uploads what changed (eboot.bin always), over the
# console's FTP server, with the address from PS5_Vulkan's .env.
#
# Copyright (C) 2026 Mihawk
# SPDX-License-Identifier: MIT
set -euo pipefail
ps5=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd)
root=$(dirname "$ps5")
vulkan=$(cd -- "${PS5_VULKAN_DIR:-$root/../PS5_Vulkan}" && pwd)
title_id=$(python3 -c 'import json,sys; print(json.load(open(sys.argv[1]))["titleId"])' "$ps5/sce_sys/param.json")
[[ -d $root/dist/$title_id ]] || { echo "no dist/$title_id: run ps5/tools/build.sh first" >&2; exit 2; }
exec python3 "$vulkan/tools/deploy-title-folder.py" --always eboot.bin "$root/dist/$title_id" "$@"
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#!/usr/bin/env bash
# PS5 Vulkan Template - link the title and package its folder.
#
# link-title.sh BUILD_DIR PS5_VULKAN_DIR SDK OBJECT...
#
# Run by the build (ps5/CMakeLists.txt) once the objects are compiled. The link
# is PS5_Vulkan's: its RADV release archive (RADV, ACO, NIR and Mesa's runtime,
# built from PS5_Mesa), its link recipe (tools/radv-link.sh: the platform layer
# of this title's SDK pin, the heap and thread wraps, the libc names bound to ps5_*),
# its CRT, its native tool (ELF -> the console's fake SELF) and its libc.prx,
# as its CTS title links them. The title folder, dist/<TITLE_ID>/, gets the
# signed eboot.bin, sce_sys/ and the licences. OBJECT may be an archive.
#
# Copyright (C) 2026 Mihawk
# SPDX-License-Identifier: MIT
set -euo pipefail
[[ -n ${LINK_TRACE:-} ]] && set -x
work=$1 vulkan=$2 sdk=$3
shift 3
# CMake's link line for the game arrives as it would go to the compiler driver:
# -Xlinker only introduces a linker argument there
objects=()
whole=false
take() {
local argument
for argument in "$@"; do
case $argument in
# the platform archive is linked once, whole (ps5/cmake/ps5-game.cmake): the
# copy among a library's dependencies would define its names a second time
libps5_platform.a | */libps5_platform.a)
$whole && objects+=("$argument")
;;
# ... and its groups go: the link below makes one group of everything
-Xlinker | --start-group | --end-group) ;;
# zlib is in the RADV archive already (Mesa's own, for its shader cache), whole:
# the game's copy would define every name twice
*/libz.a | -lz) ;;
# a response file: Ninja's for a long line, and the game's objects in
# SwitchWaker's order (native/cmake/executable.cmake's objects.rsp). No
# path here has a space in it.
@*)
# shellcheck disable=SC2046
take $(<"${argument#@}")
;;
--whole-archive) whole=true; objects+=("$argument") ;;
--no-whole-archive) whole=false; objects+=("$argument") ;;
*) objects+=("$argument") ;;
esac
done
}
take "$@"
ps5=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd)
root=$(dirname "$ps5")
archive=${RADV_ARCHIVE:-$vulkan/.deps/native/radv-release/lib/libvulkan_radeon.ps5.a}
export PS5_CLANG=${PS5_CLANG:-$(command -v clang || true)}
tool="$vulkan/build/host/ps5-native-tool"
native="$vulkan/tooling/native"
param="$ps5/sce_sys/param.json"
for file in "$archive" "$tool" "$param" "$sdk/bin/prospero-lld" "$vulkan/tools/radv-link.sh" \
"$vulkan/runtime/libc.prx"; do
[[ -e $file ]] || { echo "missing: $file" >&2; exit 2; }
done
mkdir -p "$work/link/obj" "$work/link/stubs"
cc() { PS5_PAYLOAD_SDK="$sdk" sh "$vulkan/tooling/prospero-clang18" "$@"; }
# The CRT, as in
# PS5_Vulkan's CTS title.
cc -std=c++20 -O2 -fno-exceptions -fno-rtti -c "$native/app_crt.cpp" -o "$work/link/obj/app_crt.o"
# RADV calls AGC, which the SDK has no stubs for: these name its imports.
stub() {
local library=$1 source=$2
cc -std=c11 -O2 -fPIC -c "$vulkan/$source" -o "$work/link/obj/${library}_stub.o"
"$sdk/bin/prospero-lld" --shared -soname "${library}.prx" \
-o "$work/link/stubs/${library}.so" "$work/link/obj/${library}_stub.o"
}
stub libSceAgc vendor/ps5/sdk/stubs/agc_canary_link_stub.c
stub libSceAgcDriver vendor/ps5/sdk/stubs/agc_driver_canary_link_stub.c
# shellcheck source=/dev/null
source "$vulkan/tools/radv-link.sh"
radv_link_recipe "$vulkan" "$sdk" "$archive" || exit 2
# localeconv in the C locale, '.' the decimal point (the console's gives none, and
# tinygltf's JSON parser then read 0.62 as 0): the platform layer's since SDK fork
# 6b63a2a (tools/setup-sdk.sh's pin is never older), bound by PS5_Vulkan's recipe
# since its 6a6dfa6. With an older recipe the title binds it here, kept local as
# the recipe keeps its bound names. The symbol listing is read whole before it
# is searched: piped into grep -q under pipefail, llvm-nm's SIGPIPE made the
# found symbol a miss about half the time once the archive grew (SDK 611893f).
platform_has_localeconv=false
grep -q " T ps5_localeconv$" <<<"$("$sdk/bin/llvm-nm" --defined-only "$sdk/target/lib/libps5platform.a" 2>/dev/null)" &&
platform_has_localeconv=true
if $platform_has_localeconv && [[ " ${radv_link_flags[*]} " != *" --defsym=localeconv=ps5_localeconv "* ]]; then
printf '{\n local:\n localeconv;\n};\n' > "$work/link/localeconv-local.map"
radv_link_flags+=(--defsym=localeconv=ps5_localeconv --version-script "$work/link/localeconv-local.map")
fi
# std::jthread and std::stop_token are libc++'s experimental library in the SDK's LLVM 18
experimental=()
[[ -f $sdk/target/lib/libc++experimental.a ]] && experimental=("$sdk/target/lib/libc++experimental.a")
# libc names no module a title loads exports, which the libraries linked in
# call: ps5/src/shims.c answers each as ps5dl_<name>, kept local like the
# recipe's own bound names
shims=(isatty getresuid getresgid dl_iterate_phdr fchown fork vfork setsid pathconf getnameinfo gai_strerror lstat)
{ printf '{\n local:\n'; printf ' %s;\n' "${shims[@]}"; printf '};\n'; } > "$work/link/shims-local.map"
for name in "${shims[@]}"; do
radv_link_flags+=("--defsym=$name=ps5dl_$name")
done
radv_link_flags+=(--version-script "$work/link/shims-local.map")
# The decompilation has a function dummy(), and so has one of the console's
# modules (libSceHttp2's stub exports _Z5dummyv): the linker would export the
# game's to stand in for it. The game's stays its own.
printf '{\n local:\n _Z5dummyv;\n};\n' > "$work/link/game-local.map"
radv_link_flags+=(--version-script "$work/link/game-local.map")
# A thread_local declared in a header without its initialiser is reached through a
# wrapper that calls the variable's initialisation function (_ZTH<name>) if one
# exists: a weak reference. The game's are all constant-initialised, so none
# exists, and where another system leaves the reference null a title's link asks
# the console's modules for it. Each such name that nothing defines is null here.
names=$("$sdk/bin/llvm-nm" --no-sort "${objects[@]/#--*/}" 2>/dev/null | awk '$NF ~ /^_ZTH/ { print $(NF-1), $NF }' | sort -u || true)
tls_null=$(comm -23 <(awk '$1 == "w" || $1 == "U" { print $2 }' <<<"$names" | sort -u) \
<(awk '$1 != "w" && $1 != "U" { print $2 }' <<<"$names" | sort -u))
if [[ -n $tls_null ]]; then
# ... and local, as the bound names above are: a title exports nothing
{ printf '{\n local:\n'; printf ' %s;\n' $tls_null; printf '};\n'; } > "$work/link/tls-null-local.map"
for name in $tls_null; do
radv_link_flags+=("--defsym=$name=0")
done
radv_link_flags+=(--version-script "$work/link/tls-null-local.map")
fi
[[ -n $tls_null ]] && echo "link-title.sh: $(wc -w <<<"$tls_null") thread_local initialisation references are null" >&2
"$sdk/bin/prospero-lld" "${radv_linker_script[@]}" --eh-frame-hdr "${radv_link_flags[@]}" \
--version-script "$native/app-symbols.map" --exclude-libs=ALL \
-e _start -o "$work/link/llvm-pie.elf" \
"$work/link/obj/app_crt.o" --start-group "${objects[@]}" "${experimental[@]}" --end-group \
"$work/link/stubs/libSceAgc.so" "$work/link/stubs/libSceAgcDriver.so" \
"${radv_link_inputs[@]}" \
--as-needed "$sdk"/target/lib/*.so
# A title whose localeconv is still the console's reads every glTF fraction as 0
# (black materials, models scaled to nothing): refuse it here, not on the console
if $platform_has_localeconv &&
grep -q " U localeconv$" <<<"$("$sdk/bin/llvm-nm" "$work/link/llvm-pie.elf" 2>/dev/null)"; then
echo "link-title.sh: localeconv is not bound to the platform layer's ps5_localeconv" >&2
exit 1
fi
# A title loads neither libkernel_sys's exports nor libScePosixForWebKit's: an
# import only their stubs define links, and is null at run time, so its first call
# jumps to address 0 (PS5_RetroArch's strcasestr did; RADV imports readlink and
# mkstemp). PS5_Vulkan's recipe binds those the platform layer has: refuse a
# title that still imports one, here rather than on the console.
null_imports=$(comm -23 \
<("$sdk/bin/llvm-nm" -D --undefined-only "$work/link/llvm-pie.elf" |
awk '$1 == "U" { sub(/@.*/, "", $2); print $2 }' | sort -u) \
<(for library in "$sdk"/target/lib/*.so "$work/link/stubs/libSceAgc.so" "$work/link/stubs/libSceAgcDriver.so"; do
case ${library##*/} in libkernel_sys.so | libScePosixForWebKit.so) continue ;; esac
"$sdk/bin/llvm-nm" -D --defined-only "$library" 2>/dev/null | awk '{ print $NF }'
done | sort -u))
if [[ -n $null_imports ]]; then
echo "link-title.sh: imports that no module a title loads exports (null at run time): ${null_imports//$'\n'/ }" >&2
echo "link-title.sh: bind them to the platform layer (PS5_Vulkan's tools/radv-link.sh)" >&2
exit 1
fi
"$tool" link --in "$work/link/llvm-pie.elf" --out "$work/eboot.elf.new" \
--stub-dir "$sdk/target/lib" --stub "$work/link/stubs/libSceAgc.so" \
--stub "$work/link/stubs/libSceAgcDriver.so" --module-sdk 0x02000009 \
--companion-sdk 0x08050001 --file-name eboot.elf
# The title folder
title_id=$(python3 -c 'import json,sys; print(json.load(open(sys.argv[1]))["titleId"])' "$param")
app="$root/dist/$title_id"
mkdir -p "$app/sce_sys" "$app/sce_module"
"$tool" self --sign --in "$work/eboot.elf.new" --out "$app/eboot.bin" --magic 0x1D3D154F
"$tool" self --inspect --file "$app/eboot.bin" > /dev/null
cp "$param" "$app/sce_sys/param.json"
for asset in icon0.png pic0.dds pic1.dds snd0.at9; do
[[ -f $ps5/sce_sys/$asset ]] && cp "$ps5/sce_sys/$asset" "$app/sce_sys/$asset"
done
(cd "$vulkan/runtime" && sha256sum --check --strict --quiet libc.prx.sha256)
cp "$vulkan/runtime/libc.prx" "$app/sce_module/libc.prx"
mv "$work/eboot.elf.new" "$work/eboot.elf"
# The linked ELF of the title last packaged, for tools/run.sh to symbolise a crash with
# (the game's build tree may be on the VM's own disk)
mkdir -p "$root/build"
cp "$work/link/llvm-pie.elf" "$root/build/last-title.elf"
archive_revision=$(sed -n 's/^revision: //p' "$(dirname "$(dirname "$archive")")/PROVENANCE.txt" 2>/dev/null || true)
printf '==> %s: %s (eboot.bin %s bytes; RADV %s)\n' "$title_id" "$app" \
"$(stat -c %s "$app/eboot.bin")" "${archive_revision:0:11}"
# The list of render pipelines the game uses, compiled while it starts: pipeline
# keys recorded from runs of the game, no game data (docs/SWITCH_BUILD.md)
upstream="$root/vendor/switchwaker"
cp "$upstream/native/data/initial_pipeline_cache.db" "$app/initial_pipeline_cache.db"
# The DualSense's symbols for the game's button prompts, once there are any (ps5/art/glyphs)
rm -rf "$app/res"
if compgen -G "$ps5/art/glyphs/*.png" > /dev/null; then
mkdir -p "$app/res/ps5-glyphs"
cp "$ps5"/art/glyphs/*.png "$app/res/ps5-glyphs/"
fi
# The shader caches a console filled on a first start (ps5/shader-cache: Dawn's
# cache and the driver's), copied into place by a start that finds none
# (ps5/src/startup.c): every console has the same GPU and this title's driver, so
# the first start need not compile three thousand pipelines again
if [[ -f $ps5/shader-cache/dawn_cache.db ]]; then
mkdir -p "$app/res/shader-cache"
cp -R "$ps5/shader-cache/." "$app/res/shader-cache/"
fi
# The licences beside eboot.bin
mkdir -p "$app/licenses"
cp "$upstream/LICENSE" "$app/licenses/SwitchWaker-LICENSE.txt"
cp "$upstream/game/LICENSE" "$app/licenses/SwitchWaker-game-LICENSE.txt"
cp "$upstream/native/dsp_hle/LICENSE" "$app/licenses/Dolphin-DSPHLE-LICENSE.txt"
cp "$upstream/THIRD_PARTY.md" "$app/licenses/SwitchWaker-THIRD_PARTY.md"
cp "$root/.deps/aurora/LICENSE" "$app/licenses/Aurora-LICENSE.txt"
cp "$vulkan/LICENSE" "$app/licenses/PS5_Vulkan-LICENSE.txt"
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#!/usr/bin/env python3
# Wind Waker for the PlayStation 5 - a picture as home-screen art (sce_sys/pic0.dds, pic1.dds).
#
# python3 ps5/tools/png-to-title-dds.py PICTURE OUTPUT.dds
#
# pic0.dds is the background behind the title on the home screen; pic1.dds is the
# splash while it starts (seen on the console, 2026-10-10). The picture is scaled
# to 3840x2160 and written in the one form the console is known to show: DDS, DX10
# header, BC7_UNORM, one level, straight alpha.
#
# The BC7 mode 6 encoder and the DDS header are PS5 RetroArch's
# (tools/make-title-art.py), unchanged:
# Copyright (C) 2026 Mihawk-99
# SPDX-License-Identifier: GPL-3.0-or-later
import struct
import sys
from pathlib import Path
import numpy as np
WIDTH, HEIGHT = 3840, 2160
WEIGHTS = np.array([0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64], dtype=np.int64)
def quantise(e: np.ndarray) -> np.ndarray:
"""Endpoint colours to the 7 stored bits (the p-bit is 1, for alpha 255)."""
return np.clip(np.round((e - 1.0) / 2.0), 0, 127).astype(np.int64)
def palette(q0: np.ndarray, q1: np.ndarray) -> np.ndarray:
"""The 16 colours two quantised endpoints give, (blocks, 16, 3)."""
e0, e1 = (q0 * 2 + 1)[:, None, :], (q1 * 2 + 1)[:, None, :]
w = WEIGHTS[None, :, None]
return ((64 - w) * e0 + w * e1 + 32) >> 6
def choose(px: np.ndarray, q0: np.ndarray, q1: np.ndarray):
"""Each pixel's best index for these endpoints, and the block's error."""
pal = palette(q0, q1)
err = ((px[:, :, None, :] - pal[:, None, :, :]) ** 2).sum(-1)
idx = err.argmin(-1)
return idx, np.take_along_axis(err, idx[..., None], -1)[..., 0].sum(-1)
def encode_blocks(px: np.ndarray) -> bytes:
"""BC7 mode 6 for blocks of 16 RGB pixels (blocks, 16, 3), alpha 255."""
pf = px.astype(np.float64)
mean = pf.mean(1)
cen = pf - mean[:, None, :]
cov = np.einsum('nki,nkj->nij', cen, cen)
axis = np.ones((len(px), 3)) / np.sqrt(3.0)
for _ in range(8):
axis = np.einsum('nij,nj->ni', cov, axis)
norm = np.sqrt((axis * axis).sum(1, keepdims=True))
axis = np.where(norm > 1e-9, axis / np.maximum(norm, 1e-9), 1.0 / np.sqrt(3.0))
proj = np.einsum('nki,ni->nk', cen, axis)
q0 = quantise(mean + proj.min(1, keepdims=True) * axis)
q1 = quantise(mean + proj.max(1, keepdims=True) * axis)
idx, err = choose(px, q0, q1)
# One least-squares refit of the endpoints to the chosen indices
w = WEIGHTS[idx].astype(np.float64) / 64.0
a, b, c = ((1 - w) ** 2).sum(1), ((1 - w) * w).sum(1), (w * w).sum(1)
d0 = ((1 - w)[..., None] * pf).sum(1)
d1 = (w[..., None] * pf).sum(1)
det = a * c - b * b
ok = det > 1e-9
safe = np.where(ok, det, 1.0)[:, None]
r0 = quantise(np.where(ok[:, None], (c[:, None] * d0 - b[:, None] * d1) / safe, mean))
r1 = quantise(np.where(ok[:, None], (a[:, None] * d1 - b[:, None] * d0) / safe, mean))
idx2, err2 = choose(px, r0, r1)
better = (err2 < err)[:, None]
q0, q1 = np.where(better, r0, q0), np.where(better, r1, q1)
idx = np.where(better, idx2, idx)
# The first pixel's index is stored in 3 bits: swap the ends if it needs 4
swap = idx[:, 0] >= 8
q0, q1 = np.where(swap[:, None], q1, q0), np.where(swap[:, None], q0, q1)
idx = np.where(swap[:, None], 15 - idx, idx)
lo = np.full(len(px), 1 << 6, dtype=np.uint64) # mode 6
hi = np.zeros(len(px), dtype=np.uint64)
pos = 7
def put(value: np.ndarray, bits: int):
nonlocal pos
for bit in range(bits):
v = ((value >> bit) & 1).astype(np.uint64)
if pos < 64:
lo[:] |= v << np.uint64(pos)
else:
hi[:] |= v << np.uint64(pos - 64)
pos += 1
for ch in range(3):
put(q0[:, ch], 7)
put(q1[:, ch], 7)
alpha = np.full(len(px), 127, dtype=np.int64)
put(alpha, 7)
put(alpha, 7)
one = np.ones(len(px), dtype=np.int64)
put(one, 1) # P0
put(one, 1) # P1
put(idx[:, 0], 3)
for i in range(1, 16):
put(idx[:, i], 4)
out = np.empty(len(px) * 2, dtype="<u8")
out[0::2], out[1::2] = lo, hi
return out.tobytes()
def bc7(img: np.ndarray) -> bytes:
"""The picture as BC7 blocks, row of blocks by row of blocks."""
rgb = np.clip(np.round(img), 0, 255).astype(np.int64)
by, bx = HEIGHT // 4, WIDTH // 4
blocks = rgb.reshape(by, 4, bx, 4, 3).transpose(0, 2, 1, 3, 4).reshape(by * bx, 16, 3)
step = bx * 16
return b"".join(encode_blocks(blocks[i:i + step]) for i in range(0, len(blocks), step))
def dds_header() -> bytes:
"""The DDS header of the launcher art the console has shown: DX10, BC7_UNORM
(98), 2D, one level, straight alpha."""
DDSD_CAPS, DDSD_HEIGHT, DDSD_WIDTH, DDSD_PIXELFORMAT = 0x1, 0x2, 0x4, 0x1000
DDSD_MIPMAPCOUNT, DDSD_LINEARSIZE = 0x20000, 0x80000
flags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT | DDSD_LINEARSIZE
linear = WIDTH * HEIGHT # BC7: 16 bytes a 4x4 block, one byte a pixel
header = struct.pack("<4sIIIIIII", b"DDS ", 124, flags, HEIGHT, WIDTH, linear, 1, 1)
header += b"\0" * 44 # reserved
header += struct.pack("<II4sIIIII", 32, 0x4, b"DX10", 0, 0, 0, 0, 0)
header += struct.pack("<IIIII", 0x1000, 0, 0, 0, 0) # caps: texture
header += struct.pack("<IIIII", 98, 3, 0, 1, 1) # BC7_UNORM, TEXTURE2D, array 1, straight alpha
assert len(header) == 148
return header
def main() -> int:
if len(sys.argv) != 3:
print("usage: png-to-title-dds.py PICTURE OUTPUT.dds", file=sys.stderr)
return 2
from PIL import Image
picture = Image.open(sys.argv[1]).convert("RGB").resize((WIDTH, HEIGHT), Image.LANCZOS)
data = dds_header() + bc7(np.asarray(picture, dtype=np.float64))
Path(sys.argv[2]).write_bytes(data)
print(f"{sys.argv[2]}: {len(data)} bytes")
return 0
if __name__ == "__main__":
sys.exit(main())
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - launch the title on the console and follow its log.
#
# ps5/tools/run.sh launch, and capture klog until the title ends
# RUN_TIMEOUT=120 ps5/tools/run.sh give up after that many seconds
#
# PS5_Vulkan's run tool checks that the console runs nothing, launches the title
# through the control payload (ps5vkctl), captures klog until the title's
# "ends" line, a crash record or the title's exit, and symbolises a crash. The
# log is kept in klog/<run>/klog.log.
#
# SPDX-License-Identifier: MIT
set -euo pipefail
ps5=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/.." && pwd)
root=$(dirname "$ps5")
vulkan=$(cd -- "${PS5_VULKAN_DIR:-$root/../PS5_Vulkan}" && pwd)
title_id=$(python3 -c 'import json,sys; print(json.load(open(sys.argv[1]))["titleId"])' "$ps5/sce_sys/param.json")
# klog's prefix: the title's name, as a regular expression
prefix=$(python3 -c 'import json,re,sys; print(re.escape("[" + json.load(open(sys.argv[1]))["localizedParameters"]["en-US"]["titleName"] + "]"))' "$ps5/sce_sys/param.json")
run_dir="$root/klog/$(date +%Y%m%d-%H%M%S)"
mkdir -p "$run_dir"
exec python3 "$vulkan/tools/run-title.py" "$title_id" \
--until "$prefix ends" --timeout "${RUN_TIMEOUT:-86400}" \
--echo "$prefix|fatal|FAILED|Fatal" \
--elf "$root/build/last-title.elf" --output "$run_dir/klog.log"
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - Dawn at the revision Aurora pins, patched for the console.
#
# ps5/tools/setup-dawn.sh fetch it into .deps/dawn (once a revision), print the path
#
# Aurora (.deps/aurora, tools/setup-source.sh) names its Dawn in
# cmake/AuroraDependencyVersions.cmake (AURORA_DAWN_REF, a commit of
# encounter/dawn). This fetches that commit and Dawn's own third-party sources
# (tools/fetch_dawn_dependencies.py), then applies ps5/patches/dawn.patch: the
# PS5 as a platform, the RADV linked into the title in place of a Vulkan
# library, and the console's surface (VK_KHR_display). Dawn's Abseil gets
# ps5/patches/dawn-abseil.patch (its raw log writes with write(), not syscall()).
#
# SPDX-License-Identifier: MIT
set -euo pipefail
root=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/../.." && pwd)
dawn="$root/.deps/dawn"
versions="$root/.deps/aurora/cmake/AuroraDependencyVersions.cmake"
[[ -f $versions ]] || bash "$root/ps5/tools/setup-source.sh"
revision=$(sed -n 's/^_aurora_dependency_version(AURORA_DAWN_REF "\([0-9a-f]\{40\}\)".*/\1/p' "$versions")
[[ -n $revision ]] || { echo "setup-dawn.sh: no AURORA_DAWN_REF in $versions" >&2; exit 2; }
patch="$root/ps5/patches/dawn.patch"
abseil_patch="$root/ps5/patches/dawn-abseil.patch"
stamp="$revision $(cat "$patch" "$abseil_patch" | sha256sum | cut -d' ' -f1)"
if [[ ! -f $dawn/.ps5-dawn || $(<"$dawn/.ps5-dawn") != "$stamp" ]]; then
{
if [[ ! -d $dawn/.git ]]; then
mkdir -p "$dawn"
git -C "$dawn" init -q
git -C "$dawn" remote add origin https://github.com/encounter/dawn.git
fi
if [[ $(git -C "$dawn" rev-parse -q --verify HEAD 2>/dev/null) != "$revision" ]]; then
git -C "$dawn" fetch -q --depth 1 origin "$revision"
git -C "$dawn" checkout -q -f FETCH_HEAD
(cd "$dawn" && python3 tools/fetch_dawn_dependencies.py)
fi
git -C "$dawn" checkout -q -f HEAD -- .
git -C "$dawn" apply --whitespace=nowarn "$patch"
git -C "$dawn/third_party/abseil-cpp" checkout -q -f HEAD -- .
git -C "$dawn/third_party/abseil-cpp" apply --whitespace=nowarn "$abseil_patch"
} >&2
echo "$stamp" > "$dawn/.ps5-dawn"
fi
echo "$dawn"
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#!/usr/bin/env bash
# PS5 Vulkan Template - the payload SDK this title builds with, at a pinned revision.
#
# ps5/tools/setup-sdk.sh install it into .deps/native/ps5-payload-sdk (once a revision)
#
# The SDK is my fork, ../PS5_PayloadSDK: the upstream release with the PS5
# platform layer (libps5platform.a, include/ps5platform) installed over it. The
# pinned revision is exported with git archive, so a build never depends on the
# fork's working tree, and the SDK directory records it, as PS5 RetroArch and
# PS5 vkQuake pin theirs. RADV's archive, its link recipe and the packaging
# tools stay PS5_Vulkan's.
#
# Copyright (C) 2026 Mihawk
# SPDX-License-Identifier: MIT
set -euo pipefail
root=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/../.." && pwd)
cache="$root/.deps/native"
sdk="$cache/ps5-payload-sdk"
sdk_fork="${PS5_PAYLOAD_SDK_FORK:-$root/../PS5_PayloadSDK}"
# 611893f: /data through the Lapy daemon (ps5platform/elevation.h), an opt-in no sample calls.
# Never older than 6b63a2a, the platform layer's localeconv in the C locale (ps5_localeconv).
sdk_revision=611893fc25ef3e138f5bc2c90d829d8b58174cd2
if [[ ! -f $sdk/.ps5-sdk-revision || $(<"$sdk/.ps5-sdk-revision") != "$sdk_revision" ]]; then
git -C "$sdk_fork" cat-file -e "$sdk_revision^{commit}" 2>/dev/null || {
echo "the payload SDK fork at $sdk_fork does not have $sdk_revision" >&2
exit 2
}
mkdir -p "$cache"
sdk_tree=$(mktemp -d)
git -C "$sdk_fork" archive "$sdk_revision" | tar -x -C "$sdk_tree"
bash "$sdk_tree/platform/tools/setup-sdk.sh" "$sdk" "$sdk_revision" "$cache" >&2
rm -rf -- "$sdk_tree"
fi
[[ -x $sdk/bin/prospero-lld && -d $sdk/target/include ]] || { echo "the pinned PS5 payload SDK is incomplete" >&2; exit 2; }
echo "$sdk"
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - SDL3 at the release Aurora pins, patched for the console.
#
# ps5/tools/setup-sdl.sh fetch it into .deps/SDL (once a release), print the path
#
# Aurora names its SDL3 in cmake/AuroraDependencyVersions.cmake (AURORA_SDL3_REF,
# a release tag). ps5/patches/sdl.patch registers the console's video, audio and
# joystick drivers, which live in ps5/sdl/, and builds them when the toolchain
# says PS5.
#
# SPDX-License-Identifier: MIT
set -euo pipefail
root=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/../.." && pwd)
sdl="$root/.deps/SDL"
versions="$root/.deps/aurora/cmake/AuroraDependencyVersions.cmake"
[[ -f $versions ]] || bash "$root/ps5/tools/setup-source.sh"
tag=$(sed -n 's/^_aurora_dependency_version(AURORA_SDL3_REF "refs\/tags\/\([^"]*\)".*/\1/p' "$versions")
[[ -n $tag ]] || { echo "setup-sdl.sh: no AURORA_SDL3_REF in $versions" >&2; exit 2; }
patch="$root/ps5/patches/sdl.patch"
stamp="$tag $(sha256sum "$patch" | cut -d' ' -f1)"
if [[ ! -f $sdl/.ps5-sdl || $(<"$sdl/.ps5-sdl") != "$stamp" ]]; then
{
if [[ ! -d $sdl/.git ]]; then
git clone -q --depth 1 -b "$tag" https://github.com/libsdl-org/SDL.git "$sdl"
elif [[ $(git -C "$sdl" describe --tags --exact-match 2>/dev/null) != "$tag" ]]; then
git -C "$sdl" fetch -q --depth 1 origin "refs/tags/$tag:refs/tags/$tag"
git -C "$sdl" checkout -q -f "$tag"
fi
git -C "$sdl" checkout -q -f HEAD -- .
git -C "$sdl" apply --whitespace=nowarn "$patch"
} >&2
echo "$stamp" > "$sdl/.ps5-sdl"
fi
echo "$sdl"
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - the sources the build needs, with the console's changes.
#
# ps5/tools/setup-source.sh check out and patch everything; safe before every build
#
# SwitchWaker (vendor/switchwaker) is a submodule at an upstream revision. What
# the console needs changed in it is ps5/patches/switchwaker.patch, every hunk
# behind __PROSPERO__. Three things SwitchWaker fetches for itself are fetched
# here instead, into .deps/, so the build needs no network and no disc:
#
# .deps/aurora Aurora at SwitchWaker's pin (native/cmake/Aurora.cmake),
# with SwitchWaker's own patches (native/patches/aurora) and
# then ps5/patches/aurora.patch (the console's surface)
# .deps/recompcore Dolphin's DSP HLE sources (native/tools/fetch_recompcore.sh)
# .deps/assets/GZLE01 stub asset headers (native/tools/gen_assets.sh --stubs):
# names and sizes only, from the decompilation's symbol
# list. The arrays are read from the player's disc when
# the title starts (docs/RUNTIME_ASSETS.md), so nothing of
# the game is compiled in. Needs PyYAML.
#
# SPDX-License-Identifier: MIT
set -euo pipefail
root=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/../.." && pwd)
upstream="$root/vendor/switchwaker"
deps="$root/.deps"
[[ -f $upstream/native/CMakeLists.txt ]] || git -C "$root" submodule update --init vendor/switchwaker >&2
patch="$root/ps5/patches/switchwaker.patch"
if [[ -s $patch ]] && ! git -C "$upstream" apply --reverse --check "$patch" 2>/dev/null; then
git -C "$upstream" apply --check "$patch" || {
echo "setup-source.sh: switchwaker.patch does not apply to $upstream (a different upstream revision, or local edits: git -C vendor/switchwaker diff > ps5/patches/switchwaker.patch)" >&2
exit 2
}
git -C "$upstream" apply --whitespace=nowarn "$patch"
echo "setup-source.sh: applied switchwaker.patch" >&2
fi
# Aurora
aurora="$deps/aurora"
pin=$(sed -n 's/^set(COS_AURORA_COMMIT "\([0-9a-f]\{40\}\)".*/\1/p' "$upstream/native/cmake/Aurora.cmake")
[[ -n $pin ]] || { echo "setup-source.sh: no COS_AURORA_COMMIT in native/cmake/Aurora.cmake" >&2; exit 2; }
stamp="$pin $(cat "$upstream"/native/patches/aurora/*.patch "$root/ps5/patches/aurora.patch" | sha256sum | cut -d' ' -f1)"
if [[ ! -f $aurora/.ps5-aurora || $(<"$aurora/.ps5-aurora") != "$stamp" ]]; then
{
if [[ ! -d $aurora/.git ]]; then
mkdir -p "$aurora"
git -C "$aurora" init -q
git -C "$aurora" remote add origin https://github.com/encounter/aurora.git
fi
if [[ $(git -C "$aurora" rev-parse -q --verify HEAD 2>/dev/null) != "$pin" ]]; then
git -C "$aurora" fetch -q --depth 1 origin "$pin"
git -C "$aurora" checkout -q -f FETCH_HEAD
fi
git -C "$aurora" checkout -q -f HEAD -- .
git -C "$aurora" clean -q -fd
for each in "$upstream"/native/patches/aurora/*.patch "$root/ps5/patches/aurora.patch"; do
git -C "$aurora" apply --whitespace=nowarn "$each" || {
echo "setup-source.sh: ${each##*/} does not apply to Aurora ${pin:0:7}" >&2
exit 2
}
done
} >&2
echo "$stamp" > "$aurora/.ps5-aurora"
fi
# Dolphin's DSP HLE
[[ -f $deps/recompcore/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp ]] ||
bash "$upstream/native/tools/fetch_recompcore.sh" "$deps/recompcore" >&2
# Stub asset headers
if [[ ! -f $deps/assets/GZLE01/include/assets/cos_assets.h ]]; then
bash "$upstream/native/tools/gen_assets.sh" --stubs --decomp "$deps/decomp" --out "$deps/assets/GZLE01" >&2
fi
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#!/usr/bin/env bash
# Wind Waker for the PlayStation 5 - run a build tool inside the Linux VM, from macOS.
#
# ps5/tools/vm.sh build ps5/tools/build.sh (the game)
# ps5/tools/vm.sh deploy ps5/tools/deploy.sh (FTP to the console)
# ps5/tools/vm.sh run ps5/tools/run.sh (launch and follow klog)
#
# The stack (PS5_Vulkan with its RADV archive, PS5_Mesa, PS5_PayloadSDK) lives in
# the Lima VM "ps5" under ~/ps5, built with LLVM 22 (~/ps5/env.sh); this folder is
# mounted there at the same path. The game's build tree goes on the VM's own disk
# (~/ps5/build/PS5_SwitchWaker-game): the shared folder is several times slower for
# three thousand objects. The console's address is PS5_HOST in the VM's
# ~/ps5/PS5_Vulkan/.env.
#
# SPDX-License-Identifier: MIT
set -euo pipefail
root=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")/../.." && pwd)
tool=${1:?usage: vm.sh build|deploy|run [arguments]}
shift
exec limactl shell ps5 -- bash -lc '. ~/ps5/env.sh; export PS5_VULKAN_DIR=~/ps5/PS5_Vulkan PS5_PAYLOAD_SDK_FORK=~/ps5/PS5_PayloadSDK PS5_BUILD_DIR=${PS5_BUILD_DIR:-$HOME/ps5/build/PS5_SwitchWaker-game}; cd "$1"; tool=$2; shift 2; exec bash "ps5/tools/$tool.sh" "$@"' _ "$root" "$tool" "$@"
Vendored Submodule
+1
Submodule vendor/switchwaker added at ba8d0a3144.