mirror of
https://github.com/lowbit/ps5-openrct2.git
synced 2026-10-29 04:02:08 +01:00
1de921685febb7b60b6212d05fd09661fd4be812
- Runtime: stdio output goes to the log file and the kernel log (the console's printf writes nowhere visible); exit ends the title through sceSystemServiceLoadExec (the exit system call gets it killed with SIGSYS); realpath on stat (the libc's fails with EPERM, which broke libc++'s relative and with it OpenRCT2's case-insensitive file lookups); threads get 2 MiB of stack (the console's default is 64 KiB); folder listing keeps nullfs entries, whose inode is 0. - The game relinks when the runtime changes. - main loads the keyboard and IME dialog modules (their imports are null otherwise), selects SDL's software renderer, and writes a first-run config with the interface at 2x. - The documentation (changelog) is packaged into the data folder. - Console tests: plan lines list, stat, realpath and arg; the harness logs the renderer and how much of each captured frame is lit. tools/klog.py records the kernel log; tools/deploy.py --eboot uploads only the executable.
Description
GitHub pull mirror of lowbit/ps5-openrct2. GitHub repository ID: 1407271063.
https://github.com/lowbit/ps5-openrct2
GPL-3.0
15 MiB
0 Stars
1 Watchers
0 Forks
Releases
1
OpenRCT2 for PS5 v1.0.0
Latest
Languages
C
71.2%
Shell
12.7%
Python
8%
HTML
4.4%
CMake
1.4%
Other
2.3%