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Add screenshots, bump to v1.5.0
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@@ -1,5 +1,5 @@
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# Payload Manager reads the version from the filename, e.g. keepawake_ps5_v1.4.0.elf
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VERSION := 1.4.0
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VERSION := 1.5.0
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PS5_PAYLOAD_SDK ?= $(abspath ../ps5-payload-sdk)
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PS4SDK ?= $(abspath ../ps4-payload-sdk)
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@@ -4,6 +4,14 @@ A PS5 and PS4 payload that stops the console from going into rest mode while it
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Every 10 seconds it calls `sceSystemServicePowerTick()`, which resets the idle timer for auto rest mode.
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<p>
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<img src="docs/screenshot-light.png" alt="Control page, light theme" width="49%">
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<img src="docs/screenshot-dark.png" alt="Control page, dark theme" width="49%">
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</p>
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<p align="center">
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<img src="docs/screenshot-phone.png" alt="Control page on a phone" width="240">
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</p>
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## Usage
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Download the payloads from the [Releases](https://github.com/mortyzip/KeepAwake/releases) page.
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@@ -88,7 +96,7 @@ Then open http://localhost:9031. This needs BSD network headers, so it builds on
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GitHub Actions builds both payloads on every push to `main`. To publish a release:
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1. Bump `VERSION` in the Makefile and commit it to `main`.
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2. Tag the commit and push the tag: `git tag v1.4.1 && git push origin v1.4.1`.
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2. Tag the commit and push the tag: `git tag v1.5.1 && git push origin v1.5.1`.
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The workflow builds the payloads and creates the GitHub Release with them attached. It fails if the tag doesn't match `VERSION`.
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