Panels: one deadline for the whole run; read gamescope's properties once

Round-2 review of #83: the display search ran before the usual 5 s property
and geometry reads, and its 30 s memory never helped because the server
starts a fresh `python3 - panels` per request. With X tools answering in
4.6 s the run passed the server's 20 s.

- One xprop call reads all of gamescope's root properties; :0 is read first
  and, when it has them, used with no other probe. Other displays are only
  asked (2 s each) if :0 has none.
- focus() and focusable() reuse that reading instead of re-reading.
- A `panels` run has one deadline (12 s); every xprop/xwininfo is cut to
  what's left, and past it the run returns what it found with a "why"
  saying the headset was too slow.
- The display memory is documented as being for the long-lived input helper
  only.
- Tests: `frame_touch.py panels` run as a fresh process with fake xprop and
  xwininfo on PATH (lists panels; 4.6 s tools return in about 12 s, where
  the previous head ran past 60 s), plus unit tests for the single read,
  probing, the deadline and partial results.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-10-12 14:36:53 +11:00
1 parent 4e374de040
commit a8d5c4b44d
3 files changed
+240 -120

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+5 -2
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@@ -265,9 +265,12 @@ How (**verified 2026-09-29**, SteamOS 0.4.1, build 20260925.6191901):
Desktop view shows that instead of a bare "no app panel": X tools missing,
gamescope listing windows that aren't X11 windows on any display, the desktop
running but not listed, or nothing open. It reads gamescope's properties from
`:0` first and probes the other displays if `:0` has none. Added for
`:0` first (one `xprop` call) and probes the other displays, 2 s each, only if `:0`
has none. A whole run stops after 12 s, inside the server's 20 s, and says the headset
was too slow. Added for
[#73](https://github.com/saphid/frame-control/issues/73) (SteamOS 0.4.5, desktop
open but not found); the cause on that build isn't confirmed yet.
open but not found). The likely cause there was the page itself: a second
`loadPanels` (the panel switcher's) replaced the Desktop view's, fixed in #84.
- Tested from the iPhone app (Simulator): a tap on the Desktop view focused a
text box in the panel and the text field typed into it; a trackpad move went
exactly (+40, +25).
+128 -47
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@@ -3,9 +3,13 @@
Run: python3 -m unittest discover -s tests
"""
import io
import json
import os
import shutil
import subprocess
import sys
import tempfile
import time
import unittest
from pathlib import Path
@@ -52,12 +56,9 @@ class Mapping(unittest.TestCase):
self.assertEqual(t.locate(5, None)["display"], ":0")
def test_focus_display_is_decoded(self):
t = self.t
saved = t.xprop_root
self.addCleanup(lambda: setattr(t, "xprop_root", saved))
for values, want in (([12602, 0, 58], ":1"), ([12346], ":0"), ([], None), ([0x41], None)):
t.xprop_root = lambda d, n, v=values: v
self.assertEqual(t.focus_display(), want)
self.assertEqual(self.t.focus_display({"GAMESCOPE_FOCUS_DISPLAY": values}), want)
self.assertIsNone(self.t.focus_display({}))
def test_ascii_table_covers_printable_characters(self):
for code in range(0x20, 0x7F):
@@ -270,11 +271,11 @@ class FindingPanels(unittest.TestCase):
def setUp(self):
t = self.t
names = ("xprop_root", "window_info", "window_pid", "displays", "desktop_running", "has_gamescope")
names = ("read_props", "window_info", "window_pid", "displays", "desktop_running")
saved = {n: getattr(t, n) for n in names}
saved_which = t.shutil.which
self.real_displays = saved["displays"]
self.real_has = saved["has_gamescope"]
self.real_read_props = saved["read_props"]
def restore():
for n, v in saved.items():
@@ -285,9 +286,8 @@ class FindingPanels(unittest.TestCase):
t._ROOT.clear()
self.props = {} # (display, property) -> values
self.windows = {} # (display, window) -> info
t.xprop_root = lambda d, n: list(self.props.get((d, n), []))
t.has_gamescope = lambda d, timeout: any((d, n) in self.props for n in
("GAMESCOPE_FOCUSABLE_WINDOWS", "GAMESCOPE_FOCUSED_WINDOW"))
self.reads = [] # displays whose gamescope properties were read
t.read_props = lambda d, limit=5.0: self.reads.append(d) or {n: list(v) for (dd, n), v in self.props.items() if dd == d}
t.window_info = lambda d, w: self.windows.get((d, w))
t.window_pid = lambda d, w: None
t.displays = lambda: [":0", ":1", ":2"]
@@ -308,58 +308,79 @@ class FindingPanels(unittest.TestCase):
self.assertEqual([(p["window"], p["display"], p["focused"]) for p in out["panels"]], [(4194307, ":0", True)])
self.assertNotIn("why", out)
def test_display_0_costs_one_read(self):
# The layout of every build seen so far: one read of :0's properties for the whole run.
self.plasma_on(":0")
self.t.panels()
self.assertEqual(self.reads, [":0"])
def test_gamescope_properties_on_another_display_are_found(self):
# A build that numbers its displays differently: :0 has no gamescope properties.
self.plasma_on(":1")
self.assertEqual(self.t.gamescope_root(), ":1")
self.assertEqual(self.t.gamescope()[0], ":1")
self.reads.clear()
self.t._ROOT.clear()
self.assertEqual(len(self.t.panels()["panels"]), 1)
self.assertEqual(self.reads, [":0", ":1"]) # read once, then reused by focus() and focusable()
def test_root_search_shares_one_deadline(self):
# Every display stalls: the search gives up within ROOT_DEADLINE, each probe within
# ROOT_PROBE_TIMEOUT, and the answer (:0) is remembered rather than searched for again.
t, now, probes = self.t, [0.0], []
t.displays = lambda: [":0", ":1", ":2", ":3", ":4", ":5"]
def test_other_displays_are_probed_briefly(self):
limits = []
self.t.read_props = lambda d, limit=5.0: limits.append((d, limit)) or {}
self.assertEqual(self.t.gamescope(), (":0", {}))
self.assertEqual(limits, [(":0", 5.0), (":1", self.t.ROOT_PROBE_TIMEOUT), (":2", self.t.ROOT_PROBE_TIMEOUT)])
def stalled(display, timeout):
probes.append((display, timeout))
now[0] += timeout
return False
t.has_gamescope = stalled
self.assertEqual(t.gamescope_root(clock=lambda: now[0]), ":0")
self.assertLessEqual(now[0], t.ROOT_DEADLINE)
self.assertTrue(all(0 < timeout <= t.ROOT_PROBE_TIMEOUT for _, timeout in probes))
self.assertLess(len(probes), 6)
count = len(probes)
now[0] += 1
self.assertEqual(t.gamescope_root(clock=lambda: now[0]), ":0")
self.assertEqual(len(probes), count) # remembered
now[0] += t.ROOT_RETRY
t.gamescope_root(clock=lambda: now[0])
self.assertGreater(len(probes), count) # tried again later
def test_root_found_is_remembered(self):
def test_input_helper_remembers_the_display(self):
# The input helper lives for a session: a found display is kept, a failed search retried later.
t = self.t
self.plasma_on(":1")
calls = []
has = self.t.has_gamescope
self.t.has_gamescope = lambda d, timeout: calls.append(d) or has(d, timeout)
self.assertEqual(self.t.gamescope_root(), ":1")
self.t.panels()
self.assertEqual(calls, [":0", ":1"]) # one search for the whole request
t.gamescope(); t.gamescope()
self.assertEqual(self.reads, [":0", ":1", ":1"])
self.props.clear()
self.reads.clear()
t._ROOT.clear()
t.gamescope(); t.gamescope()
self.assertEqual(self.reads, [":0", ":1", ":2", ":0"]) # given up: :0 for ROOT_RETRY
t._ROOT[1] -= t.ROOT_RETRY
self.reads.clear()
t.gamescope()
self.assertEqual(self.reads, [":0", ":1", ":2"])
def test_has_gamescope_reads_xprop_output(self):
def test_read_props_parses_xprop(self):
t = self.t
saved = t.subprocess.run
self.addCleanup(setattr, t.subprocess, "run", saved)
for out, want in (("GAMESCOPE_FOCUSABLE_WINDOWS(CARDINAL) = 1, 0, 2\nGAMESCOPE_FOCUSED_WINDOW(CARDINAL) = 1\n", True),
("GAMESCOPE_FOCUSABLE_WINDOWS: not found.\nGAMESCOPE_FOCUSED_WINDOW(CARDINAL) = 0\n", True),
("GAMESCOPE_FOCUSABLE_WINDOWS: not found.\nGAMESCOPE_FOCUSED_WINDOW: not found.\n", False)):
t.subprocess.run = lambda *a, o=out, **k: subprocess.CompletedProcess(a, 0, o, "")
self.assertEqual(self.real_has(":0", 1), want, out)
out = ("GAMESCOPE_FOCUSABLE_WINDOWS(CARDINAL) = 1, 0, 2, 3, 769, 4\n"
"GAMESCOPE_FOCUSED_WINDOW(CARDINAL) = 0\nGAMESCOPE_FOCUS_DISPLAY: not found.\n")
t.subprocess.run = lambda *a, **k: subprocess.CompletedProcess(a, 0, out, "")
self.assertEqual(self.real_read_props(":0"), {"GAMESCOPE_FOCUSABLE_WINDOWS": [1, 0, 2, 3, 769, 4],
"GAMESCOPE_FOCUSED_WINDOW": [0]})
t.subprocess.run = lambda *a, **k: subprocess.CompletedProcess(a, 0, "GAMESCOPE_FOCUSED_WINDOW: not found.\n", "")
self.assertEqual(self.real_read_props(":0"), {})
def hang(*a, **k):
raise subprocess.TimeoutExpired(a[0], k.get("timeout"))
t.subprocess.run = hang
self.assertFalse(self.real_has(":0", 1))
self.assertEqual(self.real_read_props(":0"), {})
def test_deadline_returns_what_was_found(self):
t, clock = self.t, [0.0]
self.plasma_on(":0")
self.props[(":0", "GAMESCOPE_FOCUSABLE_WINDOWS")] = [4194307, 0, 2222, 5, 0, 1, 6, 0, 1]
saved = t.time.monotonic
self.addCleanup(setattr, t.time, "monotonic", saved)
t.time.monotonic = lambda: clock[0]
info = self.windows.get
def slow(d, w): # every xwininfo takes 1 s: the run is out of time after a few
t.budget()
clock[0] += 1
return info((d, w))
t.window_info = slow
out = t.panels(limit=7) # focus: 2 reads; the first panel: 3 displays and its root
self.assertEqual([p["window"] for p in out["panels"]], [4194307])
self.assertIn("took too long", out["why"])
self.assertIn("Some may be missing", out["why"])
self.assertIsNone(t.DEADLINE[0]) # the next run (or the input helper) has no deadline left over
def test_listed_window_that_isnt_x11_explains_itself(self):
self.plasma_on(":0")
@@ -410,6 +431,66 @@ class FindingPanels(unittest.TestCase):
builtins.open, t.os.listdir = real_open, real_listdir
FAKE_XPROP = """#!/bin/sh
sleep "${FAKE_X_DELAY:-0}"
if [ "$1" = "-root" ] && [ "$DISPLAY" = ":0" ]; then
echo "GAMESCOPE_FOCUSABLE_WINDOWS(CARDINAL) = 11, 0, 101, 12, 769, 102"
echo "GAMESCOPE_FOCUSED_WINDOW(CARDINAL) = 11"
echo "GAMESCOPE_FOCUS_DISPLAY(CARDINAL) = 12346"
fi
"""
FAKE_XWININFO = """#!/bin/sh
sleep "${FAKE_X_DELAY:-0}"
[ "$DISPLAY" = ":0" ] || exit 1
echo 'xwininfo: Window id: 0xb "Desktop"'
echo ' Absolute upper-left X: 0'
echo ' Absolute upper-left Y: 0'
echo ' Width: 1280'
echo ' Height: 800'
echo ' Map State: IsViewable'
"""
@unittest.skipIf(sys.platform == "win32", "fake X tools are shell scripts; frame_touch.py runs on the Frame")
class PanelsAsAFreshProcess(unittest.TestCase):
"""`frame_touch.py panels` the way the server runs it: a new process each request, with
fake xprop and xwininfo first on PATH (two displays, :0 and :1)."""
def run_panels(self, delay):
with tempfile.TemporaryDirectory() as bin_dir:
for name, body in (("xprop", FAKE_XPROP), ("xwininfo", FAKE_XWININFO)):
path = Path(bin_dir) / name
path.write_text(body)
path.chmod(0o755)
env = dict(os.environ, PATH=bin_dir + os.pathsep + os.environ.get("PATH", ""), FAKE_X_DELAY=str(delay),
PYTHONDONTWRITEBYTECODE="1")
code = ("import sys; sys.path.insert(0, sys.argv[1]); import frame_touch as t; "
"t.displays = lambda: [':0', ':1']; t.desktop_running = lambda: False; "
"sys.argv = ['frame_touch.py', 'panels']; sys.exit(t.main())")
start = time.monotonic()
r = subprocess.run([sys.executable, "-c", code, str(ROOT / "ui")], env=env, capture_output=True,
text=True, timeout=60)
took = time.monotonic() - start
self.assertEqual(r.returncode, 0, r.stderr)
return json.loads(r.stdout), took
def test_lists_panels(self):
out, _ = self.run_panels(0)
self.assertEqual(out["focus"], 11)
self.assertEqual(out["focus_display"], ":0")
self.assertEqual([(p["window"], p["display"], p["focused"]) for p in out["panels"]],
[(11, ":0", True), (12, ":0", False)])
self.assertNotIn("why", out)
def test_slow_x_tools_stay_inside_the_servers_timeout(self):
# Review of #83: X tools answering in 4.6 s each would take well over the server's
# 20 s; one deadline for the run (PANELS_DEADLINE, 12 s) returns in time, saying why.
out, took = self.run_panels(4.6)
self.assertLess(took, 15, out)
self.assertEqual(out["panels"], [])
self.assertIn("took too long", out["why"])
@unittest.skipUnless(shutil.which("node"), "needs node")
class PageGestures(unittest.TestCase):
"""Control's gestures and queue (tests/page/ctrl_gestures.mjs runs the real functions from index.html)."""
+107 -71
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@@ -55,14 +55,41 @@ def say(state, **more):
# ---- which panel has focus -----------------------------------------------------
def xprop_root(display, name):
PROPS = ("GAMESCOPE_FOCUSABLE_WINDOWS", "GAMESCOPE_FOCUSED_WINDOW", "GAMESCOPE_FOCUS_DISPLAY")
TOOL_TIMEOUT = 5.0 # seconds for any one xprop or xwininfo
PANELS_DEADLINE = 12.0 # seconds for a whole `panels` run: well inside the server's 20 s for /api/panels
DEADLINE = [None] # when the current `panels` run must stop asking X tools (monotonic), if it has one
class OutOfTime(Exception):
"""The current run's deadline passed: stop and report what was found."""
def budget(limit=TOOL_TIMEOUT):
"""Seconds an X tool may take now: its own limit, cut to what's left of the run's deadline."""
if DEADLINE[0] is None:
return limit
left = DEADLINE[0] - time.monotonic()
if left <= 0:
raise OutOfTime()
return min(limit, left)
def read_props(display, limit=TOOL_TIMEOUT):
"""gamescope's root properties on one display, in one xprop call: {name: [values]} for
those the display has, {} if none (or xprop didn't answer)."""
try:
out = subprocess.run(["xprop", "-root", name], env=dict(os.environ, DISPLAY=display),
capture_output=True, text=True, timeout=5).stdout
out = subprocess.run(["xprop", "-root", *PROPS], env=dict(os.environ, DISPLAY=display),
capture_output=True, text=True, timeout=budget(limit)).stdout
except (OSError, subprocess.SubprocessError):
return []
values = out.split("=", 1)[1] if "=" in out else ""
return [int(v) for v in values.replace(",", " ").split() if v.isdigit()]
return {}
props = {}
for line in out.splitlines():
name, sep, values = line.partition("=")
name = name.split("(", 1)[0].strip()
if sep and name in PROPS:
props[name] = [int(v) for v in values.replace(",", " ").split() if v.isdigit()]
return props
def window_info(display, window):
@@ -70,7 +97,7 @@ def window_info(display, window):
try:
which = ["-root"] if window == "root" else ["-id", str(window)]
out = subprocess.run(["xwininfo", *which], env=dict(os.environ, DISPLAY=display),
capture_output=True, text=True, timeout=5).stdout
capture_output=True, text=True, timeout=budget()).stdout
except (OSError, subprocess.SubprocessError):
return None
if "IsViewable" not in out:
@@ -104,52 +131,42 @@ def displays():
return [f":{n}" for n in sorted(found)]
_ROOT = [] # [display, when found or None]: the display that carries gamescope's properties
ROOT_DEADLINE = 6.0 # seconds for the whole search: well inside the server's 20 s for /api/panels
ROOT_PROBE_TIMEOUT = 2.0 # seconds for any one display, so one stalled display can't use it all
ROOT_RETRY = 30.0 # seconds before a search that found nothing is tried again (the input helper lives on)
# The input helper (`frame_touch.py` reading events) lives for a whole Control session and
# reads focus often, so it remembers which display has gamescope's properties: found, for
# good; not found, for ROOT_RETRY. A `panels` run is a fresh process each time, so this
# saves it nothing; it costs nothing either while :0 has the properties.
_ROOT = [] # [display, when it was given up on, or None if found]
ROOT_PROBE_TIMEOUT = 2.0 # seconds for each display other than :0, so a stalled one can't use the run
ROOT_RETRY = 30.0
def has_gamescope(display, timeout):
"""Whether this display's root has gamescope's properties: one xprop call, bounded."""
try:
out = subprocess.run(["xprop", "-root", "GAMESCOPE_FOCUSABLE_WINDOWS", "GAMESCOPE_FOCUSED_WINDOW"],
env=dict(os.environ, DISPLAY=display), capture_output=True, text=True,
timeout=timeout).stdout
except (OSError, subprocess.SubprocessError):
return False
return any(line.startswith("GAMESCOPE_") and "=" in line for line in out.splitlines())
def gamescope():
"""(display, properties): the X display whose root window carries gamescope's panel
properties (GAMESCOPE_FOCUSABLE_WINDOWS and friends), and what they say now.
def gamescope_root(clock=time.monotonic):
"""The X display whose root window carries gamescope's panel properties
(GAMESCOPE_FOCUSABLE_WINDOWS and friends).
That's :0 on every build seen so far (SteamOS 0.3.0 to 0.4.1), so :0 is asked first
and is the answer when nothing publishes them. If a SteamOS update numbers its
displays differently, the others are probed rather than reporting no panels. The
search shares one deadline and is remembered: found for good, not found for ROOT_RETRY.
That's :0 on every build seen so far (SteamOS 0.3.0 to 0.4.1), so :0 is read first and,
when it has them, used with no other probe. Only if it hasn't are the other displays
asked, briefly each; with none, :0 and no properties.
"""
now = clock()
if _ROOT and (_ROOT[1] is None or now - _ROOT[1] < ROOT_RETRY):
return _ROOT[0]
deadline = now + ROOT_DEADLINE
found = None
for display in [":0"] + [d for d in displays() if d != ":0"]:
left = deadline - clock()
if left <= 0:
break
if has_gamescope(display, min(ROOT_PROBE_TIMEOUT, left)):
found = display
break
_ROOT[:] = [found, None] if found else [":0", clock()]
return _ROOT[0]
if _ROOT and (_ROOT[1] is None or time.monotonic() - _ROOT[1] < ROOT_RETRY):
return _ROOT[0], read_props(_ROOT[0])
props, found = read_props(":0"), ":0"
if not props:
found = None
for display in displays():
if display != ":0":
props = read_props(display, ROOT_PROBE_TIMEOUT)
if props:
found = display
break
_ROOT[:] = [found, None] if found else [":0", time.monotonic()]
return _ROOT[0], props
def window_pid(display, window):
try:
out = subprocess.run(["xprop", "-id", str(window), "_NET_WM_PID"], env=dict(os.environ, DISPLAY=display),
capture_output=True, text=True, timeout=5).stdout
capture_output=True, text=True, timeout=budget()).stdout
except (OSError, subprocess.SubprocessError):
return None
value = out.rsplit("=", 1)[-1].strip() if "=" in out else ""
@@ -177,20 +194,20 @@ def locate(window, pid):
"root": [root.get("width", info["width"]), root.get("height", info["height"])]}
def focusable():
"""gamescope's focusable windows as (window, app id, pid)."""
t = xprop_root(gamescope_root(), "GAMESCOPE_FOCUSABLE_WINDOWS")
def focusable(props=None):
"""gamescope's focusable windows as (window, app id, pid), from props if already read."""
t = (gamescope()[1] if props is None else props).get("GAMESCOPE_FOCUSABLE_WINDOWS", [])
return [tuple(t[i:i + 3]) for i in range(0, len(t) - 2, 3)]
def focus_display():
"""The display of the focused window, from GAMESCOPE_FOCUS_DISPLAY on :0's root.
def focus_display(props=None):
"""The display of the focused window, from GAMESCOPE_FOCUS_DISPLAY on gamescope's root.
gamescope writes the name (":1") as 32-bit items, so its first four bytes land,
little-endian, in the first value: 12602 is 0x313A, ":1" (steamcompmgr.cpp;
seen 2026-09-29).
"""
values = xprop_root(gamescope_root(), "GAMESCOPE_FOCUS_DISPLAY")
values = (gamescope()[1] if props is None else props).get("GAMESCOPE_FOCUS_DISPLAY")
if not values:
return None
name = (values[0] & 0xFFFFFFFF).to_bytes(4, "little").split(b"\0", 1)[0].decode("ascii", "replace")
@@ -198,19 +215,23 @@ def focus_display():
def focus_now():
"""Just which window and display have focus: two property reads, for checking a press."""
window = (xprop_root(gamescope_root(), "GAMESCOPE_FOCUSED_WINDOW") or [0])[0]
return (window or None, focus_display() if window else None)
"""Just which window and display have focus: one property read, for checking a press."""
props = gamescope()[1]
window = (props.get("GAMESCOPE_FOCUSED_WINDOW") or [0])[0]
return (window or None, focus_display(props) if window else None)
def focus():
def focus(props=None):
"""The panel that has focus in the headset: window, display, name and sizes (gamescope
publishes the window and its display on its root display, :0 so far)."""
window = (xprop_root(gamescope_root(), "GAMESCOPE_FOCUSED_WINDOW") or [0])[0]
publishes the window and its display on its root display, :0 so far). props: gamescope's
properties if already read."""
if props is None:
props = gamescope()[1]
window = (props.get("GAMESCOPE_FOCUSED_WINDOW") or [0])[0]
if not window:
return {"window": None}
app, pid = next(((a, p) for w, a, p in focusable() if w == window), (None, None))
display = focus_display()
app, pid = next(((a, p) for w, a, p in focusable(props) if w == window), (None, None))
display = focus_display(props)
info = window_info(display, window) if display else None
if info:
root = window_info(display, "root") or {}
@@ -221,20 +242,35 @@ def focus():
return {**panel, "app": app} if panel else {"window": None}
def panels():
"""Every app panel (gamescope's focusable windows), for watching one that hasn't focus."""
now = focus()
found, unfound = [], 0
for window, app, pid in focusable():
panel = locate(window, pid)
unfound += panel is None
if panel and panel["width"] > 1 and panel["height"] > 1 and \
not any(f["window"] == window and f["display"] == panel["display"] for f in found):
panel.pop("root", None)
found.append({**panel, "app": app, "focused": (window, panel["display"]) ==
(now.get("window"), now.get("display"))})
def panels(limit=None):
"""Every app panel (gamescope's focusable windows), for watching one that hasn't focus.
One deadline (PANELS_DEADLINE) covers the whole run, inside the server's timeout: past
it, the panels found so far come back with a "why" saying the headset was too slow.
"""
DEADLINE[0] = time.monotonic() + (PANELS_DEADLINE if limit is None else limit)
now, found, unfound, late = {}, [], 0, False
try:
props = gamescope()[1]
now = focus(props)
for window, app, pid in focusable(props):
panel = locate(window, pid)
unfound += panel is None
if panel and panel["width"] > 1 and panel["height"] > 1 and \
not any(f["window"] == window and f["display"] == panel["display"] for f in found):
panel.pop("root", None)
found.append({**panel, "app": app, "focused": (window, panel["display"]) ==
(now.get("window"), now.get("display"))})
late = time.monotonic() >= DEADLINE[0] # the last read may have been cut short
except OutOfTime:
late = True
finally:
DEADLINE[0] = None
out = {"focus": now.get("window"), "focus_display": now.get("display"), "panels": found}
if not found:
if late:
out["why"] = ("The headset took too long to list its panels (its X tools didn't answer in time). "
+ ("Some may be missing. " if found else "") + "Try again, or use the Headset view.")
elif not found:
out["why"] = why_none(unfound)
return out