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{
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"name": "frame-control",
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"version": "0.4.37",
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"version": "0.4.38",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "frame-control",
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"version": "0.4.37",
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"version": "0.4.38",
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"license": "MIT",
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"devDependencies": {
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"electron": "^44.4.5",
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{
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"name": "frame-control",
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"productName": "Frame Control",
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"version": "0.4.37",
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"version": "0.4.38",
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"description": "Desktop app for managing a Valve Steam Frame over SSH",
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"private": true,
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"main": "main.js",
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# What we have tested
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Current for Frame Control **v0.4.37**, 26 October 2026. “Real Frame + physical PC” means an actual headset and a non-virtual computer. “VM only” means a Windows virtual machine, sometimes connected to the real Frame. A CI test or a simulated device is **not** a physical hardware test. The date/version column is the last relevant check, not a promise that every new release was retested on that platform. See each link for the exact procedure and limits.
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Current for Frame Control **v0.4.38**, 26 October 2026. “Real Frame + physical PC” means an actual headset and a non-virtual computer. “VM only” means a Windows virtual machine, sometimes connected to the real Frame. A CI test or a simulated device is **not** a physical hardware test. The date/version column is the last relevant check, not a promise that every new release was retested on that platform. See each link for the exact procedure and limits.
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| Feature | Real Frame + physical PC tested | VM only | Untested or limited | Last check and proof |
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|---|---|---|---|---|
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| Core title smoke test | Linux lxso2 installed, launched and removed reserved native/Proton titles on the real Frame; all 13 steps passed | No | Unworn headset; visible rendering and controller input not checked. Other feature paths retain their separate limits below | 25 Oct, v0.4.36 tag `1701e62`, Frame OS 0.5.6 build `20261022.6153909`: [release smoke evidence](evidence/v0436-release-smoke-2026-10-25.md); [earlier detailed results](evidence/round2-smoke-2026-10-25.json) |
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| Core title smoke test | Linux lxso2 installed and removed reserved native/Proton titles on the real Frame; all 13 steps passed. ARM64 and Windows titles launched | No | The x86_64 title could not launch because Steam Linux Runtime 4.0 was not installed. The headset was unworn; visible rendering and controller input were not checked. Other feature paths retain their separate limits below | 26 Oct, v0.4.37 tag `5239dae`, Frame OS 0.5.6 build `20261022.6153909`: [release smoke evidence](evidence/v0437-release-smoke-2026-10-26.md); [earlier detailed results](evidence/round2-smoke-2026-10-25.json) |
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| Windows desktop in the headset | No physical Windows PC test | Windows 11 VM sent a whole desktop to a real Frame; this used an intermediate fix, not the final native DLL | Physical GPU, capture and controller input; individual windows unavailable in bundled DXGI build | 24 Oct, v0.4.10 installer + candidate fix: [VM log](evidence/windows-vm-2026-10-24.md), [PC guide](pc-in-headset.md) |
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| Linux desktop in the headset | No | No | Native Linux PC capture is disabled; lxso2 lacked a desktop portal and PipeWire session. The separate Steam `-pipewire` helper is not Frame Control's PC capture | 24 Oct, v0.4.17: [host audit](evidence/linux-pc-host-lxso2-2026-10-24.md), [Steam helper PR #163](https://github.com/saphid/frame-control/pull/163) |
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| Mac desktop in the headset | A physical Mac sent its screen/window to a real Frame | No | Current v0.4.26 Mac installer and worn-headset controller input have not been repeated | 28 Sep, pre-v0.4 / Frame OS 0.4.1: [Mac guide and measurement](streaming.md#b-show-the-macs-desktop-inside-the-frame) |
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@@ -23,7 +23,7 @@ Current for Frame Control **v0.4.37**, 26 October 2026. “Real Frame + physical
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| Open at login | No Frame needed; Linux autostart file toggled on a physical Linux host with an isolated config directory | No | A full login session and physical Windows/macOS host login have not been checked; OS API calls were unit tested | 25 Oct, v0.4.26: [PR #189](https://github.com/saphid/frame-control/pull/189) |
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| Local Frame Control extensions | Example panel displayed live Frame status in a browser preview; the real Frame served a read-only example in the experimental headset panel | No | No wearer-visible extension view; third-party extensions and physical Windows/macOS extension folders untested | 25 Oct, v0.4.29: [PR #194](https://github.com/saphid/frame-control/pull/194), [PR #201](https://github.com/saphid/frame-control/pull/201), [extension guide](extensions.md) |
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| Experimental Frame Control SteamVR panel | Frame OS 0.5.6 registered and served the opt-in overlay. A later unattended check safely woke SteamVR and found the panel in stereo compositor and mirror captures; it removed its temporary service and restored power settings | No | No person wore the headset for that check. Physical controller input, scrolling, VR keyboard, comfort and legibility remain unverified. The large status view has browser and packaging checks, not a wearer review | 25 Oct, v0.4.29–0.4.37: [panel PR #201](https://github.com/saphid/frame-control/pull/201), [unattended evidence](evidence/framey-vr-2026-10-25/README.md), [worn checklist](framey-vr-check.md) |
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| Experimental Decky Loader manager | Frame OS 0.5.6 ARM64 user-service install/status/update/remove and managed ProtonDB install/update/remove passed earlier. A private Decky 3.3.0 service later returned read-only ProtonDB and Steam Status setting RPCs through Steam CEF; it was removed under the shared lock | No | The loader remains opt-in. The exact-version official catalog covers 116 plugins: 0 works, 43 partial, 62 broken and 11 not applicable. Fake Frame transport and local Chromium do not prove official plugin backends or VR controls. Physical controller use and wearer-visible official plugin panels remain unverified | 25–26 Oct, v0.4.31–0.4.37: [managed store PR #208](https://github.com/saphid/frame-control/pull/208), [catalog PR #266](https://github.com/saphid/frame-control/pull/266), [backend evidence](evidence/framey-official-backend-2026-10-25.json), [compatibility table](framey-compatibility.md) |
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| Experimental Framey VR plugin panels and store | An unattended Frame OS 0.5.6 run showed the Framey sample panel in stereo compositor and mirror captures. Synthetic OpenVR clicks changed a live sample setting, read its Decky backend file and confirmed it after a fresh iframe reopen | No | This was the repository sample, not an official store plugin. Physical controllers, native scrolling, VR keyboard, wearer comfort and legibility are unverified. CSS Loader and SteamGridDB exact archives passed fake Frame install/remove and panel packing; this does not establish theme or artwork controls in VR. React toast content is tested in the host and fake Frame only; it is a panel notice, not a Steam system notification. The 116-plugin catalog had 60 fake installs/removals and 56 expected blocks; 96 local Chromium initializers were ready and 20 failed. No plugin is marked fully working | 25–26 Oct, v0.4.37: [unattended evidence and cleanup](evidence/framey-vr-2026-10-25/README.md), [CSS/SteamGridDB PR #257](https://github.com/saphid/frame-control/pull/257), [legacy bridge PR #261](https://github.com/saphid/frame-control/pull/261), [UI shims PR #263](https://github.com/saphid/frame-control/pull/263), [catalog PR #266](https://github.com/saphid/frame-control/pull/266), [toast PR #267](https://github.com/saphid/frame-control/pull/267), [worn checklist](framey-vr-check.md) |
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| Experimental Decky Loader manager | Frame OS 0.5.6 ARM64 user-service install/status/update/remove and managed ProtonDB install/update/remove passed earlier. A private Decky 3.3.0 service returned read-only ProtonDB and Steam Status setting RPCs; a later locked check verified the official Notebook default drawing/save/reopen flow and Simple Timer backend events in local Chromium | No | The loader remains opt-in. Installs/updates reject an archive whose Decky name collides with another installed plugin before download and under the headset transaction lock; this safety path has host/fake Frame tests, not a new real-headset collision test. The exact-version official catalog covers 116 plugins: 1 works (Notebook default flow only), 44 partial, 60 broken and 11 not applicable. Most official backends and VR controls remain unverified. Physical controller use and wearer-visible official panels remain unverified | 26 Oct, v0.4.31–0.4.38: [managed store PR #208](https://github.com/saphid/frame-control/pull/208), [name-collision PR #269](https://github.com/saphid/frame-control/pull/269), [catalog PR #266](https://github.com/saphid/frame-control/pull/266), [backend event evidence](evidence/framey-events-backend-2026-10-26.json), [compatibility table](framey-compatibility.md) |
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| Experimental Framey VR plugin panels and store | An unattended Frame OS 0.5.6 run showed the Framey sample panel in stereo compositor and mirror captures. Synthetic OpenVR clicks changed a live sample setting, read its Decky backend file and confirmed it after a fresh iframe reopen | No | This was the repository sample, not an official store plugin. Physical controllers, native scrolling, VR keyboard, wearer comfort and legibility remain unverified. CSS Loader and SteamGridDB exact archives passed fake Frame install/remove and panel packing; this does not establish theme or artwork controls in VR. Panel-local backend events and React toasts have local/real-backend checks, but no wearer review. Pause Games and Tailscale Control settings render in local Chromium; their live actions are unverified. The 116-plugin catalog had 60 fake installs/removals and 56 expected blocks; 98 local Chromium initializers were ready and 18 failed. Notebook is marked works only for its default drawing/save/reopen flow | 26 Oct, v0.4.38: [unattended sample evidence](evidence/framey-vr-2026-10-25/README.md), [backend event PR #270](https://github.com/saphid/frame-control/pull/270), [settings/cache PR #271](https://github.com/saphid/frame-control/pull/271), [worn checklist](framey-vr-check.md) |
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Release notes must preserve these limits until a newer recorded check changes them. When a feature is retested, add its date, exact app/Frame version, host type and proof here. The older [v0.3.1 matrix](support-matrix.html) is a historical snapshot and does not describe current coverage.
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# v0.4.37 release smoke on a real Frame
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On 26 October 2026 at 00:27 UTC, a physical Linux host ran the release
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`scripts/frame-smoke.sh` against a real Steam Frame. The smoke scripts were
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byte-identical to tag `v0.4.37` (`5239dae1a82c35635ef89f59eac9721c5014e2ed`).
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The headset reported Frame OS 0.5.6, build `20261022.6153909`.
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The test acquired `/tmp/frame-test.lock` with a unique owner marker before
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reading the headset. SteamVR activity stayed at 3 (standby); initial proximity
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raw was 6.3125 and battery was 99%. The test released only its own lock after
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cleanup. Battery read 100% afterward.
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All **13 of 13** smoke steps passed. ARM64 and Windows test titles installed,
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launched, and were removed. The x86_64 title installed and was removed; its
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launch reported that Steam Linux Runtime 4.0 was found but not installed, so
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this result does **not** establish x86_64 game execution. Devkit properties and
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status reads passed. No key was paired. The final cleanup removed the reserved
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test titles and processes. The private result remains under
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`/tmp/frame-v0437-smoke-results/`; this summary omits headset identifiers and
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device status details.
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Because the headset was in standby, this test did not verify wearer-visible
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pixels, physical controller input, a Framey panel, or official Decky plugin
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settings in VR. Those checks remain on the [worn checklist](../framey-vr-check.md).
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