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9542ac1bac |
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@@ -1,38 +0,0 @@
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{
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"date_utc": "2026-10-24T07:54:37Z",
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"frame_control_tag": "v0.4.16",
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"steamos_version": "0.5.6",
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"steamos_build": "20261015.6141207",
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"host": "lxso2",
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"interface": "source UI served by a temporary private Frame Control server, opened in T3 Code's desktop browser",
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"action": "Clicked the visible Export button for Steam's retained real saved clip in Capture & Live",
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"clip_id": "10230640/clips/clip_13009719723623972864_20261024_072115",
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"api_observed": {
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"post_clips_export_http": 200,
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"get_job_http": 200,
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"get_clips_http": 200
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},
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"ui_result": "Saved clip_13009719723623972864_20261024_072115.mp4 to ~/Videos/SteamFrame; button changed to Export again",
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"output": {
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"path": "~/Videos/SteamFrame/clip_13009719723623972864_20261024_072115.mp4",
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"bytes": 159829,
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"sha256": "f8a476eefb2bde7ba5cb464632ec9b952eea3ab1610b5bed2098bf1f11d62cf1",
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"matches_previously_fully_decoded_export": true,
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"duration_seconds": 10.288532,
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"video": "H.264 1920x1080",
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"audio": "AAC stereo"
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},
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"cleanup": {
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"temporary_server_stopped": true,
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"shared_device_lock_released": true,
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"battery_percent_after": 99,
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"desktop_mode_active_after": false,
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"test_title_created": false,
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"steam_source_clip_retained": true
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},
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"limits": [
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"The test used the source UI, not a packaged desktop installer.",
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"The retained source clip was nearly black; visible gameplay capture remains unverified.",
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"Perceptual audio/video sync, long clips, trims and automatic copying were not tested."
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]
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}
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+5
-11
@@ -162,22 +162,16 @@ was released, and the battery remained at 99%. The Steam source clip was kept.
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The inspected frame is nearly black in both Steam's source and the export, so
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this establishes file creation and faithful export, **not visible gameplay
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capture**. On v0.4.16, the literal desktop **Export** button was also clicked
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against that retained real Steam clip in the source UI on lxso2. The job
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completed and saved `~/Videos/SteamFrame/clip_13009719723623972864_20261024_072115.mp4`;
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its 159,829 bytes and SHA-256 matched the previously decoded export exactly.
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The temporary server stopped, the shared device lock was released, and the
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headset remained in Game Mode at 99% battery. See
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[`docs/evidence/clip-gui-export-2026-10-24.json`](evidence/clip-gui-export-2026-10-24.json)
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for the narrow proof. This did not exercise the packaged desktop installer.
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Remaining checks include:
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capture**. The literal desktop **Export** button was not clicked. Remaining
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checks include:
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- Perceptual audio/video sync and audible content. Frame Control's separate
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**Record** path stamps camera and audio inputs with the wall clock because
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they otherwise count from different clocks.
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- Long saved clips, trims starting partway through a Steam recording, and the
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packaged desktop app's **Export** button. One real saved clip's directory
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layout was checked; the parser remains deliberately loose for other layouts.
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desktop **Export** button. One real saved clip's
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directory layout was checked; the parser remains deliberately loose for
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other layouts.
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- How much x264 at 1080p30 costs the Frame while a game is running.
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- Automatic copying: that 30 seconds without a write is a safe sign Steam has
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finished saving a clip, and how a once-a-minute listing feels on the Frame.
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