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{
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"name": "frame-control",
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"version": "0.4.40",
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"version": "0.4.41",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "frame-control",
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"version": "0.4.40",
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"version": "0.4.41",
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"license": "MIT",
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"devDependencies": {
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"electron": "^44.4.5",
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{
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"name": "frame-control",
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"productName": "Frame Control",
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"version": "0.4.40",
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"version": "0.4.41",
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"description": "Desktop app for managing a Valve Steam Frame over SSH",
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"private": true,
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"main": "main.js",
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# What we have tested
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Release baseline: Frame Control **v0.4.39**, 26 October 2026. Rows also identify verified post-release main changes explicitly. “Real Frame + physical PC” means an actual headset and a non-virtual computer. “VM only” means a Windows virtual machine, sometimes connected to the real Frame. A CI test or a simulated device is **not** a physical hardware test. The date/version column is the last relevant check, not a promise that every new release was retested on that platform. See each link for the exact procedure and limits.
|
||||
Release baseline: Frame Control **v0.4.40**, 26 October 2026. Rows also identify verified post-release main changes explicitly. “Real Frame + physical PC” means an actual headset and a non-virtual computer. “VM only” means a Windows virtual machine, sometimes connected to the real Frame. A CI test or a simulated device is **not** a physical hardware test. The date/version column is the last relevant check, not a promise that every new release was retested on that platform. See each link for the exact procedure and limits.
|
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||||
| Feature | Real Frame + physical PC tested | VM only | Untested or limited | Last check and proof |
|
||||
|---|---|---|---|---|
|
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| Mac desktop release — tested on a real Mac | Physical MacBook Air (MacBookAir9,1), Intel Core i3, macOS 15.7.7 (24G720): official v0.4.39 x64 DMG verified, installed and launched. Native UI, preference persistence across restart (original file restored), bundled Python logs, update check, offline OBS Start/Stop and 116-entry Decky store checked. A 40-byte relay upload/readback/delete passed under coordinator/headset locks | No | No quarantined Safari/Chrome download or Gatekeeper override test; native Open at Login/menu automation unavailable. Direct frame.local had no route and the app refused a stale SSH identity. Relay transfer is not native Mac transfer acceptance. Real OBS/Framey VR unverified. Quit exposed a server cleanup race; fix #284 has physical-Mac regression coverage, not a released fix | 26 Oct, official v0.4.39 tag `fd0b0a9`: [Intel release evidence](evidence/mac-v0439-2026-10-26.md); [earlier ARM64 failure](evidence/mac-desktop-2026-10-26.md) |
|
||||
| Core title smoke test | Linux lxso2 installed and removed reserved native/Proton titles on the real Frame; all 13 steps passed. ARM64 and Windows titles launched | No | The x86_64 title could not launch because Steam Linux Runtime 4.0 was not installed. The headset was unworn; visible rendering and controller input were not checked. Other feature paths retain their separate limits below | 26 Oct, v0.4.40 candidate source `9aa26a8`, Frame OS 0.5.6 build `20261022.6153909`: [latest 13/13 smoke](evidence/v0440-candidate-frame-2026-10-26.md); [earlier tagged smoke](evidence/v0438-release-smoke-2026-10-26.md) |
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| Mac desktop release — tested on a real Mac | Physical MacBook Air (MacBookAir9,1), Intel Core i3, macOS 15.7.7 (24G720): official v0.4.39 x64 DMG verified, installed and launched. Native UI, preference persistence across restart (original file restored), bundled Python logs, update check, offline OBS Start/Stop and 116-entry Decky store checked. A 40-byte relay upload/readback/delete passed under coordinator/headset locks | No | No quarantined Safari/Chrome download or Gatekeeper override test; native Open at Login/menu automation unavailable. Direct frame.local had no route and the app refused a stale SSH identity. Relay transfer is not native Mac transfer acceptance. Real OBS/Framey VR unverified. Quit exposed a server cleanup race; fix #284 shipped in v0.4.40 with physical-Mac source regression coverage, but the tagged Intel installer was not launched on physical Intel hardware | 26 Oct, official v0.4.39 tag `fd0b0a9`: [Intel release evidence](evidence/mac-v0439-2026-10-26.md); [earlier ARM64 failure](evidence/mac-desktop-2026-10-26.md) |
|
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| Core title smoke test | Linux lxso2 ran the exact v0.4.40 tagged source against the real Frame; all 13 reserved native/Proton title steps passed and cleanup completed | No | The headset was unworn; visible rendering and controller input were not checked. Other feature paths retain their separate limits below | 26 Oct, exact v0.4.40 tag `a4d8073`, Frame OS 0.5.6 build `20261022.6153909`: [tagged release evidence](evidence/v0440-release-2026-10-26.md); [earlier candidate smoke](evidence/v0440-candidate-frame-2026-10-26.md) |
|
||||
| Windows desktop in the headset | No physical Windows PC test | Windows 11 VM sent a whole desktop to a real Frame; this used an intermediate fix, not the final native DLL | Physical GPU, capture and controller input; individual windows unavailable in bundled DXGI build | 24 Oct, v0.4.10 installer + candidate fix: [VM log](evidence/windows-vm-2026-10-24.md), [PC guide](pc-in-headset.md) |
|
||||
| Linux desktop in the headset | No | No | Native Linux PC capture is disabled; lxso2 lacked a desktop portal and PipeWire session. The separate Steam `-pipewire` helper is not Frame Control's PC capture | 24 Oct, v0.4.17: [host audit](evidence/linux-pc-host-lxso2-2026-10-24.md), [Steam helper PR #163](https://github.com/saphid/frame-control/pull/163) |
|
||||
| Mac desktop in the headset | A physical Mac sent its screen/window to a real Frame | No | Current v0.4.26 Mac installer and worn-headset controller input have not been repeated | 28 Sep, pre-v0.4 / Frame OS 0.4.1: [Mac guide and measurement](streaming.md#b-show-the-macs-desktop-inside-the-frame) |
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@@ -23,8 +23,8 @@ Release baseline: Frame Control **v0.4.39**, 26 October 2026. Rows also identify
|
||||
| Passthrough in recordings | Real room pixels in OBS and a production MP4 after safe SteamVR wake | No | **Yes** for the checked 0.5.6 mirror. Raw cameras are not opened. Other games/modes and Steam clips may differ | 25 Oct: [validation](evidence/obs-validation-2026-10-25.md), [recording guide](recording.md#does-record-include-passthrough) |
|
||||
| Open at login | No Frame needed; Linux autostart file toggled on a physical Linux host with an isolated config directory | No | A full login session and physical Windows/macOS host login have not been checked; OS API calls were unit tested | 25 Oct, v0.4.26: [PR #189](https://github.com/saphid/frame-control/pull/189) |
|
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| Local Frame Control extensions | Example panel displayed live Frame status in a browser preview; the real Frame served a read-only example in the experimental headset panel | No | No wearer-visible extension view; third-party extensions and physical Windows/macOS extension folders untested | 25 Oct, v0.4.29: [PR #194](https://github.com/saphid/frame-control/pull/194), [PR #201](https://github.com/saphid/frame-control/pull/201), [extension guide](extensions.md) |
|
||||
| Experimental Frame Control SteamVR panel | Frame OS 0.5.6 registered and served the opt-in overlay. A later unattended check safely woke SteamVR and found the panel in stereo compositor and mirror captures; it removed its temporary service and restored power settings | No | No person wore the headset for that check. Physical controller input, scrolling, VR keyboard, comfort and legibility remain unverified. The large status view has browser and packaging checks, not a wearer review | 26 Oct, v0.4.29–0.4.39: [panel PR #201](https://github.com/saphid/frame-control/pull/201), [unattended evidence](evidence/framey-vr-2026-10-25/README.md), [latest candidate sample exercise](evidence/v0440-candidate-frame-2026-10-26.md), [earlier standby-gated exercise](evidence/framey-vr-standby-gate-2026-10-26.md), [worn checklist](framey-vr-check.md) |
|
||||
| Experimental Decky Loader manager | Frame OS 0.5.6 ARM64 user-service install/status/update/remove and managed ProtonDB install/update/remove passed earlier. A private Decky 3.3.0 service returned read-only ProtonDB and Steam Status setting RPCs; a later locked check verified the official Notebook default drawing/save/reopen flow and Simple Timer backend events in local Chromium | No | The loader remains opt-in. Installs/updates reject an archive whose Decky name collides with another installed plugin before download and under the headset transaction lock; this safety path has host/fake Frame tests, not a new real-headset collision test. Post-release main after PR #286 classifies the 116 exact-version plugins as 1 works (Notebook default flow only), 49 partial, 55 broken and 11 not applicable; v0.4.39 shipped the earlier 1/45/59/11 catalog. Deck Shelves moved to partial after its exact chunked frontend rendered settings in local Chromium; its backend and Steam Home shelves remain unverified. Steamback, PlayTime and Deck Settings became partial after detached read-only library/user snapshots and isolated amd64 backend checks; their official ARM64 backends, automatic behavior and VR panels remain unverified. A read-only Steam bridge returned the Frame country, install folders and system information; IsThereAnyDeal selected that country in local Chromium, but its deployed HTTP endpoint and deal lookup remain unverified. An isolated ARM64 LocalSend core answered its info endpoint, but the official x86-only plugin archive and file transfers remain blocked. Three official audio plugins had local real-backend controls and independent virtual-audio readbacks, but their ARM64 Frame audio sessions and physical output remain unverified. Most official backends and VR controls remain unverified. Physical controller use and wearer-visible official panels remain unverified | 26 Oct, v0.4.31–0.4.39: [managed store PR #208](https://github.com/saphid/frame-control/pull/208), [name-collision PR #269](https://github.com/saphid/frame-control/pull/269), [catalog PR #266](https://github.com/saphid/frame-control/pull/266), [backend event evidence](evidence/framey-events-backend-2026-10-26.json), [Steam read PR #274](https://github.com/saphid/frame-control/pull/274), [LocalSend evidence PR #275](https://github.com/saphid/frame-control/pull/275), [local audio evidence](evidence/framey-audio-backends-2026-10-26.md), [post-release library evidence](evidence/framey-library-context-2026-10-26.md), [compatibility table](framey-compatibility.md) |
|
||||
| Experimental Framey VR plugin panels and store | Unattended Frame OS 0.5.6 runs showed the Framey sample panel in stereo compositor and mirror captures. The latest standby-gated exercise restored the original power settings and released its shared lock. Synthetic OpenVR clicks changed a live sample setting, read its Decky backend file and confirmed it after a fresh iframe reopen | No | This was the repository sample, not an official store plugin. Physical controllers, native scrolling, VR keyboard, wearer comfort and legibility remain unverified. CSS Loader and SteamGridDB exact archives passed fake Frame install/remove and panel packing; this does not establish theme or artwork controls in VR. Panel-local backend events and React toasts have local/real-backend checks, but no wearer review. Pause Games and Tailscale Control settings render in local Chromium; their live actions are unverified. The 116-plugin catalog had 60 fake installs/removals and 56 expected blocks; post-release PR #282 recorded 101 local Chromium initializers ready and 15 failed, up from 98/18 in v0.4.39. Notebook is marked works only for its default drawing/save/reopen flow | 26 Oct, v0.4.38–0.4.39: [latest unworn sample evidence](evidence/framey-vr-standby-gate-2026-10-26.md), [backend event PR #270](https://github.com/saphid/frame-control/pull/270), [settings/cache PR #271](https://github.com/saphid/frame-control/pull/271), [post-release sample exercise](evidence/v0439-release-2026-10-26.md#post-release-framey-library-change-282), [worn checklist](framey-vr-check.md) |
|
||||
| Experimental Frame Control SteamVR panel | Frame OS 0.5.6 registered and served the opt-in overlay. A later unattended check safely woke SteamVR and found the panel in stereo compositor and mirror captures; it removed its temporary service and restored power settings | No | No person wore the headset for that check. Physical controller input, scrolling, VR keyboard, comfort and legibility remain unverified. The large status view has browser and packaging checks, not a wearer review | 26 Oct, v0.4.29–0.4.40: [panel PR #201](https://github.com/saphid/frame-control/pull/201), [unattended evidence](evidence/framey-vr-2026-10-25/README.md), [post-#292 unworn sample exercise](evidence/v0440-release-2026-10-26.md#post-tag-292-panel-regression), [earlier standby-gated exercise](evidence/framey-vr-standby-gate-2026-10-26.md), [worn checklist](framey-vr-check.md) |
|
||||
| Experimental Decky Loader manager | Frame OS 0.5.6 ARM64 user-service install/status/update/remove and managed ProtonDB install/update/remove passed earlier. A private Decky 3.3.0 service returned read-only ProtonDB and Steam Status setting RPCs; a later locked check verified the official Notebook default drawing/save/reopen flow and Simple Timer backend events in local Chromium | No | The loader remains opt-in. Installs/updates reject an archive whose Decky name collides with another installed plugin before download and under the headset transaction lock; this safety path has host/fake Frame tests, not a new real-headset collision test. v0.4.40 classifies the 116 exact-version plugins as 1 works (Notebook default flow only), 49 partial, 55 broken and 11 not applicable. Post-tag PRs #289 and #293 give 3 works / 48 partial / 54 broken / 11 N/A on current main: TabMaster is partial, and Volume Mixer and Mixer work for tested per-app silent-stream volume control only. Deck Shelves moved to partial after its exact chunked frontend rendered settings in local Chromium; its backend and Steam Home shelves remain unverified. Steamback, PlayTime and Deck Settings became partial after detached read-only library/user snapshots and isolated amd64 backend checks; their official ARM64 backends, automatic behavior and VR panels remain unverified. A read-only Steam bridge returned the Frame country, install folders and system information; IsThereAnyDeal selected that country in local Chromium, but its deployed HTTP endpoint and deal lookup remain unverified. An isolated ARM64 LocalSend core answered its info endpoint, but the official x86-only plugin archive and file transfers remain blocked. Volume Mixer and Mixer controlled a named silent stream through real ARM64 Decky with independent Pulse readbacks; Volume Boost default-sink reads matched, but real writes were denied. Audible output, Bluetooth playback, internal-node controls and worn VR remain unverified. Most official backends and VR controls remain unverified. Physical controller use and wearer-visible official panels remain unverified | 26 Oct, v0.4.31–0.4.40: [managed store PR #208](https://github.com/saphid/frame-control/pull/208), [name-collision PR #269](https://github.com/saphid/frame-control/pull/269), [catalog PR #266](https://github.com/saphid/frame-control/pull/266), [backend event evidence](evidence/framey-events-backend-2026-10-26.json), [Steam read PR #274](https://github.com/saphid/frame-control/pull/274), [LocalSend evidence PR #275](https://github.com/saphid/frame-control/pull/275), [local audio evidence](evidence/framey-audio-backends-2026-10-26.md), [ARM64 audio evidence](evidence/framey-audio-arm64-2026-10-26.md), [post-release library evidence](evidence/framey-library-context-2026-10-26.md), [compatibility table](framey-compatibility.md) |
|
||||
| Experimental Framey VR plugin panels and store | Unattended Frame OS 0.5.6 runs showed the Framey sample panel in stereo compositor and mirror captures. The latest standby-gated exercise restored the original power settings and released its shared lock. Synthetic OpenVR clicks changed a live sample setting, read its Decky backend file and confirmed it after a fresh iframe reopen | No | This was the repository sample, not an official store plugin. Physical controllers, native scrolling, VR keyboard, wearer comfort and legibility remain unverified. CSS Loader and SteamGridDB exact archives passed fake Frame install/remove and panel packing; this does not establish theme or artwork controls in VR. Panel-local backend events and React toasts have local/real-backend checks, but no wearer review. Pause Games and Tailscale Control settings render in local Chromium; their live actions are unverified. The 116-plugin catalog had 60 fake installs/removals and 56 expected blocks; v0.4.40 recorded 101 local Chromium initializers ready and 15 failed, up from 98/18 in v0.4.39. Notebook is marked works only for its default drawing/save/reopen flow | 26 Oct, v0.4.38–0.4.40: [post-#294 unworn sample and scroll evidence](evidence/framey-scroll-probe-2026-10-26.md#post-294-exact-main-sample-check), [backend event PR #270](https://github.com/saphid/frame-control/pull/270), [settings/cache PR #271](https://github.com/saphid/frame-control/pull/271), [post-release sample exercise](evidence/v0439-release-2026-10-26.md#post-release-framey-library-change-282), [worn checklist](framey-vr-check.md) |
|
||||
|
||||
Release notes must preserve these limits until a newer recorded check changes them. When a feature is retested, add its date, exact app/Frame version, host type and proof here. The older [v0.3.1 matrix](support-matrix.html) is a historical snapshot and does not describe current coverage.
|
||||
@@ -0,0 +1,23 @@
|
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# Unworn Framey scroll transport probe, 26 October 2026
|
||||
|
||||
The previous `scripts/framey-vr-check.py --exercise` runs reported `scrollY=0` before and after one injected smooth-scroll event. That was inconclusive because the repository sample may fit inside the iframe. This probe changed only the **test script**: it created a temporary 160-pixel-high scroll region with 716 pixels of content, moved the native OpenVR pointer over it, and measured its own `scrollTop` and captured wheel events. No production Framey panel code changed.
|
||||
|
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Two local diagnostic versions ran on the real Frame from base main `784118b` after PR #292. The final version in this PR tried OpenVR `VREvent_ScrollSmooth` (309) and `VREvent_ScrollDiscrete` (305), using Valve's documented `VREvent_Scroll_t` ABI. The overlay listing showed the temporary Frame Control dashboard visible with `+smoothscroll`; a trusted native pointer move reached the iframe. Neither scroll event reached Chromium's capture listener and the region stayed at `scrollTop=0`. This establishes only that `IVROverlayView_003.PostOverlayEvent` did not deliver these synthetic scroll events in this run. A physical controller may follow a different path.
|
||||
|
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| Check | First probe | Final probe |
|
||||
| --- | --- | --- |
|
||||
| Unique shared lock and standby gate | Acquired; activity 3, battery 99% | Acquired; activity 3, battery 100% |
|
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| Scroll region | 160 px viewport, 716 px content | 160 px viewport, 716 px content |
|
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| Native pointer | Moved over region | Trusted pointer move reached iframe |
|
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| Injected scroll | Smooth 309 | Smooth 309, then discrete 305 |
|
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| Wheel events / offset | 0 / 0 → 0 | 0 / 0 → 0 |
|
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| Other sample checks | Passed | Passed |
|
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| Cleanup | Power restored to `false/5`, recovery timer removed, owned lock released; battery 99% | Same cleanup; battery 99% |
|
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|
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Both runs captured changed stereo compositor frames and a `/dev/video99` mirror frame, saved only in private folders `/tmp/framey-native-scroll-probe/` and `/tmp/framey-native-scroll-events/`. No room pixels are committed. The final run's `result.json` reported `passed=true`, `cleanupErrors=[]`, `powerRecoveryRemoved=true` and `lockReleased=true`. Here `passed` covers the sample setting, quick action, slider, text and cleanup checks; **native scroll did not pass**. The final immediate SteamVR activity was 0 after the temporary wake; original power settings were restored and read back. No person wore the headset, and physical controller scrolling, rays, haptics, keyboard, optical readability and comfort remain unverified. The hourly worn-check schedule remains enabled.
|
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|
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## Post-#294 exact-main sample check
|
||||
|
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After PR #294 merged, the **unmodified** `scripts/framey-vr-check.py --exercise` from exact main `c38e7e8da459e44a9a717d15e6a07ab8a8e8ef8d` exited 0 on the real Frame. Locked preflight found activity 3 standby, proximity 6.3125 and battery 99%. The sample saved `{"enabled": true}` through trusted synthetic OpenVR input and the live Decky backend, read the file independently, then reopened a fresh iframe with the value retained. Quick action, slider value 50 and text entry completed; compositor frames changed and the mirror capture returned a frame. The old scroll diagnostic still reported no offset movement.
|
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|
||||
The run removed its temporary services and recovery timer, restored/read back power `false/5`, reported no cleanup errors, and released only its owned lock. Its immediate activity was 0 after the temporary wake. Private captures/result are under `/tmp/framey-post294/` outside Git. This was one setting activation, so it does not prove the new rapid-double-input guard on physical controllers. No person wore the headset.
|
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@@ -0,0 +1,45 @@
|
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# v0.4.40 tag and post-tag Frame checks, 26 October 2026
|
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|
||||
The v0.4.40 annotated tag dereferences to main merge commit `a4d8073e3199671873d304b80a6acc8cdbd33866` from PR #291. The tag contains the 0.4.40 package and lockfile version. PR #291 passed all reported exact-head checks before merge, including Linux, Windows, macOS, iOS, fake Frame e2e and installer preview builds.
|
||||
|
||||
## Real Frame, tagged source
|
||||
|
||||
From an exact `v0.4.40` checkout, `scripts/frame-smoke.sh` acquired its unique `/tmp/frame-test.lock` owner before any headset read. Locked preflight found SteamVR activity 3 (standby), proximity 6.25 and battery 99%. On SteamOS 0.5.6 build `20261022.6153909`, all **13/13** reserved title steps passed: ARM64, x86_64 and Windows executable install, launch and remove, plus final cleanup. The command exited 0, which includes successful removal of its own lock. Its detailed result remains private under `tests/smoke/results/2026-10-26T035641Z-20261022.6153909.json` in the test checkout.
|
||||
|
||||
## Real Frame, next main source
|
||||
|
||||
After #289 and #290 merged, `scripts/framey-vr-check.py --exercise` ran from main commit `56bde24be1d38ac060e8ff287455182765e48564` under its own unique shared lock. The locked preflight found activity 3, proximity 6.25, battery 99%, dashboard already visible, and original SteamVR power values `false` and `5`.
|
||||
|
||||
The repository sample panel appeared in the stereo compositor; before/after compositor hashes differed and `/dev/video99` returned a mirror frame. Synthetic OpenVR pointer events were trusted by the panel. A real Decky 3.3.0 backend saved the sample setting from off to on; an independent settings-file read returned `{"enabled": true}`, and a fresh iframe reopen showed on. The quick action, slider value 50 and text entry path completed. Native scroll was attempted but its measured offset stayed 0. This exercise did not run an official store plugin.
|
||||
|
||||
The command exited 0. It removed test services and temporary profile/plugin paths, restored and read back the original power values, removed its recovery timer, reported no cleanup errors, found battery still 99%, and released its own lock. Its immediate final SteamVR activity was 0 after the temporary wake; the saved standby power behavior was restored. Private room and UI captures remain outside Git.
|
||||
|
||||
No person wore the headset. A stereo screenshot, changed pixels, trusted synthetic input and mirror frame do **not** prove wearer-visible passthrough, physical controller usability, VR keyboard behavior, native scrolling, optical legibility or comfort. The [worn checklist](../framey-vr-check.md#three-minute-worn-checklist) and hourly check remain necessary. Official TabMaster, Deck Shelves, ProtonDB Badges and other store panels were not exercised in this run.
|
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|
||||
## Downloaded tagged installers
|
||||
|
||||
The draft release's GitHub digest for `Frame-Control-linux-x86_64.AppImage` is `sha256:cded3c660e41eb04e835e28057da81345075c4dbe9a009f397aea1da59655b3d`. A fresh download matched it. After setting the download's executable bit, `scripts/check-appimage-launch.py` launched that exact file under isolated Xvfb: its bundled server answered HTTP 200 with `FrameControl/1`, then stopped on shutdown.
|
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|
||||
The draft release's GitHub digest for `Frame-Control-mac-arm64.zip` is `sha256:98f6d118d0db0cba10c3e4bfcd618953f10ba1c35246ce26041ecd39a1d3aff0`. Fresh local and physical-Mac copies matched. On a reachable physical arm64 Mac running macOS 26.5.2, a private temporary extraction reported bundle version 0.4.40; `lipo -verify_arch arm64` passed for the app executable, bundled Python, adb and Mac viewer. Its bundled Python imported `http.server`, `ssl` and `sqlite3` and reported OpenSSL 3.5.8. The temporary directory was removed and checked absent.
|
||||
|
||||
That Mac already had a person's Frame Control app running, so no tagged GUI was launched, replaced or quit. The physical Intel Air was unreachable from this worker; the tagged Intel artifact's build check and bundle-architecture CI are separate from a physical Intel runtime test. No macOS Gatekeeper browser-download path was tested.
|
||||
|
||||
## Tagged workflow and checksum gate
|
||||
|
||||
The [tagged release workflow](https://github.com/saphid/frame-control/actions/runs/40266393941) ran at `a4d8073e3199671873d304b80a6acc8cdbd33866` and passed all six jobs: draft, Apple Silicon Mac, Intel Mac, Windows, Linux and checksums. Its Linux job launched the built AppImage under Xvfb; its Mac jobs checked bundled binary architectures and Python imports; its Windows job installed the Setup executable, compared installed resources and ran the bundled Python PC-library tests.
|
||||
|
||||
The draft has exactly ten installers and `SHA256SUMS`, each with a GitHub SHA-256 digest. Regenerating the checksum file from the ten asset digests produced bytes identical to the downloaded `SHA256SUMS`; its own digest matches `7457da8f292bc1b2b74cb989b4d179858055380721b26e23ccd595994701d1f8`.
|
||||
|
||||
A fresh `Frame-Control-mac-x64.zip` download matched GitHub digest `52f257fc0dfc1b41e89ab0c7a551d667af4cc46f800e4f57e2689d47c856977c`. Independent ZIP inspection found x86_64 Mach-O app, bundled Python 3.12 and Mac viewer executables. This is packaging evidence, not a physical Intel Mac launch.
|
||||
|
||||
## Publication and updater readback
|
||||
|
||||
`scripts/publish-release.sh --dry-run v0.4.40` passed the exact tag, ten installer digests and regenerated `SHA256SUMS` gate. The release script then published [v0.4.40](https://github.com/saphid/frame-control/releases/tag/v0.4.40) at 2026-10-26 04:14:35 UTC. A direct GitHub latest-release read returned `draft=false`, `tag_name=v0.4.40`, ten installers, `SHA256SUMS` and `update.json`. A fresh download of the public `update.json` parsed as version 0.4.40, its stable tag page, ten assets with SHA-256 digests and the unworn-test limits in its notes. This release contains the tagged `a4d8073` commit, not later main changes.
|
||||
|
||||
## Post-tag #292 panel regression
|
||||
|
||||
PR #292 passed all 11 hosted checks on exact head `e0115f356d3b33369a61cfba034b080a7764559f` and merged as `784118b71e3463156574988121f47354d87358c7`. From that exact main commit, `python3 scripts/framey-vr-check.py --exercise --output /tmp/framey-v0440-post292` exited 0 on the real Frame. Its unique `/tmp/frame-test.lock` owner was acquired before any read and released on exit. Preflight: battery 99%, proximity 6.25, SteamVR activity 3 standby, dashboard already visible, saved power `false/5`.
|
||||
|
||||
The temporary repository sample appeared in stereo compositor and mirror captures; compositor frame hashes changed. Trusted synthetic OpenVR pointer input saved a Decky setting to `{"enabled": true}`, independently read from the settings file and retained on a fresh iframe reopen. A quick action, slider value 50 and CDP text entry after OpenVR focus completed. Native scroll remained at offset 0. The test reported `passed=true`, no cleanup errors, removed its recovery timer, restored/read back power `false/5`, battery 99%, and released only its own lock. The private result and room captures remain under `/tmp/framey-v0440-post292/` outside Git.
|
||||
|
||||
This exercises one quick-action activation. It does not prove the new rapid duplicate-tap guard with physical controllers. No person wore the headset; no official Decky plugin panel was tested. The hourly worn-headset schedule remains enabled for wearer-visible passthrough, controller, scrolling, keyboard and comfort checks.
|
||||
@@ -0,0 +1,7 @@
|
||||
# v0.4.41 candidate: real Frame title smoke, 26 October 2026
|
||||
|
||||
Source commit `c87e5c6` bumps the app and lockfile to 0.4.41 on top of main after PRs #289, #290, #292–#295. It includes the exact official ARM64 audio evidence from #293. The release tag and installers do not exist at this candidate stage.
|
||||
|
||||
`scripts/frame-smoke.sh` acquired its unique owner in `/tmp/frame-test.lock` before any headset read. Locked preflight found SteamVR activity 3 (standby), proximity 6.25 and battery 99%. On Frame OS 0.5.6 build `20261022.6153909`, all **13/13** steps passed: existing reserved-title cleanup, devkit identity/status, install/launch/remove for ARM64, x86_64 and Windows test executables, and final cleanup. The command exited 0, which includes successfully releasing only its own lock. Its detailed result remains private under `tests/smoke/results/2026-10-26T043229Z-20261022.6153909.json` in the candidate checkout.
|
||||
|
||||
No person wore the headset. This checks title management and process cleanup, not wearer-visible rendering, physical controllers, official plugin VR panels, audio output or installed desktop packages. After PR #294, a separate exact-main unworn Framey sample exercise passed live setting persistence, synthetic OpenVR input, stereo compositor change and cleanup; it did not prove rapid physical controller taps or native scroll. The [v0.4.40 publication evidence](v0440-release-2026-10-26.md) records the previous tagged installer gates. New v0.4.41 tagged installers and checksums must be verified before publication.
|
||||
@@ -201,7 +201,9 @@ an optional `settings` React element under a **Settings** tab and an optional
|
||||
Framey shows tabs only when both views exist. For one-tap headset controls, return
|
||||
`frameyQuickActions: [{label: 'Refresh data', onClick: refreshData}]` from the
|
||||
plugin initializer. Framey displays up to eight actions and reports a pending,
|
||||
success, or failure state. These descriptor fields are Framey additions; Decky
|
||||
success, or failure state. It ignores extra taps while an action is pending,
|
||||
and a failed action can be retried. Invalid action descriptors do not count
|
||||
toward the eight-action limit. These descriptor fields are Framey additions; Decky
|
||||
ignores them. Use a plugin backend method through `@decky/api` for work needing
|
||||
persistent state, and keep a quick action safe to repeat.
|
||||
See the [Decky API compatibility table](frame-plugin-author.md#framey-decky-api-compatibility)
|
||||
|
||||
@@ -53,7 +53,12 @@ iframe through its own debugging target, and reads control geometry. OpenVR's
|
||||
actual gamescope overlay. The check verifies delivery to the intended element
|
||||
and a trusted pointer event, toggles the sample, reads its real Decky settings
|
||||
file, reopens a fresh iframe, and checks the saved value. It also clicks the
|
||||
Settings/Panel tabs and quick action. A smooth-scroll event is attempted and its measured scroll offset is reported.
|
||||
Settings/Panel tabs and quick action. The scroll diagnostic creates a temporary
|
||||
160-pixel-high region with more than 700 pixels of content, moves the native
|
||||
pointer over it, then attempts OpenVR smooth and discrete scroll events. It
|
||||
reports region geometry, trusted pointer events, wheel events and `scrollTop`.
|
||||
No wheel event or offset change means this synthetic injection path remains
|
||||
unverified; it does not establish whether a physical controller can scroll.
|
||||
Temporary controls exercise the shipped
|
||||
`DFL.SliderField` and `DFL.TextField`; their values remain UI-only. Text uses
|
||||
CDP `Input.insertText` after OpenVR pointer focus. This is synthetic input,
|
||||
|
||||
@@ -14,6 +14,9 @@ action calls the backend, so it reads the persisted setting rather than a
|
||||
browser cache. A missing, damaged, or old non-boolean value reads as the
|
||||
caller's default;
|
||||
the next save atomically replaces the sample's settings file.
|
||||
The panel also guards its own read and write calls synchronously. If two
|
||||
controller events arrive before React redraws a disabled control, the second
|
||||
event is ignored; after the request settles, a new change can be saved.
|
||||
|
||||
The **About this setting** button opens a local detail page at
|
||||
`/framey-sample/details/saved-setting`. It demonstrates `routerHook.addRoute`,
|
||||
|
||||
+11
@@ -30,7 +30,11 @@ function Content() {
|
||||
const [enabled, setEnabled] = SP_REACT.useState(false);
|
||||
const [busy, setBusy] = SP_REACT.useState(true);
|
||||
const [message, setMessage] = SP_REACT.useState('Loading setting…');
|
||||
const pending = SP_REACT.useRef(false);
|
||||
async function refresh() {
|
||||
if (pending.current)
|
||||
return;
|
||||
pending.current = true;
|
||||
setBusy(true);
|
||||
try {
|
||||
const value = await getSetting('enabled', false);
|
||||
@@ -41,11 +45,17 @@ function Content() {
|
||||
setMessage(`Could not read setting: ${String(error)}`);
|
||||
}
|
||||
finally {
|
||||
pending.current = false;
|
||||
setBusy(false);
|
||||
}
|
||||
}
|
||||
SP_REACT.useEffect(() => { void refresh(); }, []);
|
||||
async function change(value) {
|
||||
// Two controller events can arrive before React redraws the disabled toggle.
|
||||
// Keep writes ordered so a late first reply cannot replace the final choice.
|
||||
if (pending.current)
|
||||
return;
|
||||
pending.current = true;
|
||||
setBusy(true);
|
||||
try {
|
||||
await setSetting('enabled', value);
|
||||
@@ -58,6 +68,7 @@ function Content() {
|
||||
setMessage(`Could not save setting: ${String(error)}`);
|
||||
}
|
||||
finally {
|
||||
pending.current = false;
|
||||
setBusy(false);
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
{"version":3,"file":"index.js","sources":["decky://decky/plugin/Framey%20Settings%20Sample/node_modules/.pnpm/@decky+api@1.1.3/node_modules/@decky/api/dist/index.js","decky://decky/plugin/Framey%20Settings%20Sample/src/index.tsx"],"sourcesContent":["import _manifest from '@decky/manifest';\nexport * from \"./types\";\nconst manifest = _manifest;\nconst API_VERSION = 2;\nif (!manifest?.name) {\n throw new Error('[@decky/api]: Failed to find plugin manifest.');\n}\nconst internalAPIConnection = window.__DECKY_SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_deckyLoaderAPIInit;\nif (!internalAPIConnection) {\n throw new Error('[@decky/api]: Failed to connect to the loader as as the loader API was not initialized. This is likely a bug in Decky Loader.');\n}\nlet api;\ntry {\n api = internalAPIConnection.connect(API_VERSION, manifest.name);\n}\ncatch {\n api = internalAPIConnection.connect(1, manifest.name);\n console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version 1. Some features may not work.`);\n}\nif (api._version != API_VERSION) {\n console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version ${api._version}. Some features may not work.`);\n}\nexport const call = api.call;\nexport const callable = api.callable;\nexport const addEventListener = api.addEventListener;\nexport const removeEventListener = api.removeEventListener;\nexport const routerHook = api.routerHook;\nexport const toaster = api.toaster;\nexport const openFilePicker = api.openFilePicker;\nexport const executeInTab = api.executeInTab;\nexport const injectCssIntoTab = api.injectCssIntoTab;\nexport const removeCssFromTab = api.removeCssFromTab;\nexport const fetchNoCors = api.fetchNoCors;\nexport const getExternalResourceURL = api.getExternalResourceURL;\nexport const useQuickAccessVisible = api.useQuickAccessVisible;\nexport const definePlugin = (fn) => {\n return (...args) => {\n return fn(...args);\n };\n};\n","import {callable, definePlugin, routerHook, toaster} from '@decky/api';\nimport {ButtonItem, Navigation, PanelSection, PanelSectionRow, ToggleField, useParams} from '@decky/ui';\nimport {useEffect, useState} from 'react';\n\nconst getSetting = callable<[key: string, fallback: boolean], boolean>('get_setting');\nconst setSetting = callable<[key: string, value: boolean], boolean>('set_setting');\n\nfunction Content() {\n const [enabled, setEnabled] = useState(false);\n const [busy, setBusy] = useState(true);\n const [message, setMessage] = useState('Loading setting…');\n\n async function refresh() {\n setBusy(true);\n try {\n const value = await getSetting('enabled', false);\n setEnabled(value);\n setMessage(`Saved setting: ${value ? 'on' : 'off'}`);\n } catch (error) {\n setMessage(`Could not read setting: ${String(error)}`);\n } finally {\n setBusy(false);\n }\n }\n\n useEffect(() => {void refresh();}, []);\n\n async function change(value: boolean) {\n setBusy(true);\n try {\n await setSetting('enabled', value);\n setEnabled(value);\n setMessage(`Saved setting: ${value ? 'on' : 'off'}`);\n toaster.toast({title: 'Framey sample',\n body: <span>Setting saved: <strong>{value ? 'on' : 'off'}</strong></span>});\n } catch (error) {\n setMessage(`Could not save setting: ${String(error)}`);\n } finally {\n setBusy(false);\n }\n }\n\n return <PanelSection title=\"Framey settings sample\">\n <PanelSectionRow>\n <ToggleField label=\"Example setting\" description=\"Stored by the Decky Python backend\"\n checked={enabled} disabled={busy} onChange={(value: boolean) => {void change(value);}} />\n </PanelSectionRow>\n <PanelSectionRow><ButtonItem disabled={busy} onClick={() => {void refresh();}}>Reload saved setting</ButtonItem></PanelSectionRow>\n <PanelSectionRow><ButtonItem onClick={() => Navigation.Navigate('/framey-sample/details/saved-setting')}>About this setting</ButtonItem></PanelSectionRow>\n <PanelSectionRow><p role=\"status\">{message}</p></PanelSectionRow>\n </PanelSection>;\n}\n\nfunction Details() {\n const {topic} = useParams<{topic?: string}>();\n return <PanelSection title=\"Sample detail page\">\n <PanelSectionRow><p>Topic: {topic || 'overview'}</p></PanelSectionRow>\n <PanelSectionRow><p>The toggle is stored by this plugin's Decky backend in the user's settings directory.</p></PanelSectionRow>\n <PanelSectionRow><ButtonItem onClick={() => Navigation.NavigateBack()}>Back to setting</ButtonItem></PanelSectionRow>\n </PanelSection>;\n}\n\nexport default definePlugin(() => {\n routerHook.addRoute('/framey-sample/details/:topic?', Details);\n return Object.assign({\n name: 'Framey Settings Sample',\n icon: <span aria-hidden=\"true\">⚙</span>,\n content: <Content />,\n onDismount: () => routerHook.removeRoute('/framey-sample/details/:topic?'),\n}, {\n // FrLine truncated
|
||||
{"version":3,"file":"index.js","sources":["decky://decky/plugin/Framey%20Settings%20Sample/node_modules/.pnpm/@decky+api@1.1.3/node_modules/@decky/api/dist/index.js","decky://decky/plugin/Framey%20Settings%20Sample/src/index.tsx"],"sourcesContent":["import _manifest from '@decky/manifest';\nexport * from \"./types\";\nconst manifest = _manifest;\nconst API_VERSION = 2;\nif (!manifest?.name) {\n throw new Error('[@decky/api]: Failed to find plugin manifest.');\n}\nconst internalAPIConnection = window.__DECKY_SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_deckyLoaderAPIInit;\nif (!internalAPIConnection) {\n throw new Error('[@decky/api]: Failed to connect to the loader as as the loader API was not initialized. This is likely a bug in Decky Loader.');\n}\nlet api;\ntry {\n api = internalAPIConnection.connect(API_VERSION, manifest.name);\n}\ncatch {\n api = internalAPIConnection.connect(1, manifest.name);\n console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version 1. Some features may not work.`);\n}\nif (api._version != API_VERSION) {\n console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version ${api._version}. Some features may not work.`);\n}\nexport const call = api.call;\nexport const callable = api.callable;\nexport const addEventListener = api.addEventListener;\nexport const removeEventListener = api.removeEventListener;\nexport const routerHook = api.routerHook;\nexport const toaster = api.toaster;\nexport const openFilePicker = api.openFilePicker;\nexport const executeInTab = api.executeInTab;\nexport const injectCssIntoTab = api.injectCssIntoTab;\nexport const removeCssFromTab = api.removeCssFromTab;\nexport const fetchNoCors = api.fetchNoCors;\nexport const getExternalResourceURL = api.getExternalResourceURL;\nexport const useQuickAccessVisible = api.useQuickAccessVisible;\nexport const definePlugin = (fn) => {\n return (...args) => {\n return fn(...args);\n };\n};\n","import {callable, definePlugin, routerHook, toaster} from '@decky/api';\nimport {ButtonItem, Navigation, PanelSection, PanelSectionRow, ToggleField, useParams} from '@decky/ui';\nimport {useEffect, useRef, useState} from 'react';\n\nconst getSetting = callable<[key: string, fallback: boolean], boolean>('get_setting');\nconst setSetting = callable<[key: string, value: boolean], boolean>('set_setting');\n\nfunction Content() {\n const [enabled, setEnabled] = useState(false);\n const [busy, setBusy] = useState(true);\n const [message, setMessage] = useState('Loading setting…');\n const pending = useRef(false);\n\n async function refresh() {\n if (pending.current) return;\n pending.current = true;\n setBusy(true);\n try {\n const value = await getSetting('enabled', false);\n setEnabled(value);\n setMessage(`Saved setting: ${value ? 'on' : 'off'}`);\n } catch (error) {\n setMessage(`Could not read setting: ${String(error)}`);\n } finally {\n pending.current = false;\n setBusy(false);\n }\n }\n\n useEffect(() => {void refresh();}, []);\n\n async function change(value: boolean) {\n // Two controller events can arrive before React redraws the disabled toggle.\n // Keep writes ordered so a late first reply cannot replace the final choice.\n if (pending.current) return;\n pending.current = true;\n setBusy(true);\n try {\n await setSetting('enabled', value);\n setEnabled(value);\n setMessage(`Saved setting: ${value ? 'on' : 'off'}`);\n toaster.toast({title: 'Framey sample',\n body: <span>Setting saved: <strong>{value ? 'on' : 'off'}</strong></span>});\n } catch (error) {\n setMessage(`Could not save setting: ${String(error)}`);\n } finally {\n pending.current = false;\n setBusy(false);\n }\n }\n\n return <PanelSection title=\"Framey settings sample\">\n <PanelSectionRow>\n <ToggleField label=\"Example setting\" description=\"Stored by the Decky Python backend\"\n checked={enabled} disabled={busy} onChange={(value: boolean) => {void change(value);}} />\n </PanelSectionRow>\n <PanelSectionRow><ButtonItem disabled={busy} onClick={() => {void refresh();}}>Reload saved setting</ButtonItem></PanelSectionRow>\n <PanelSectionRow><ButtonItem onClick={() => Navigation.Navigate('/framey-sample/details/saved-setting')}>About this setting</ButtonItem></PanelSectionRow>\n <PanelSectionRow><p role=\"status\">{message}</p></PanelSectionRow>\n </PanelSection>;\n}\n\nfunction Details() {\n const {topic} = useParams<{topic?: string}>();\n return <PanelSection title=\"Sample detail page\">\n <PanelSectionRow><p>Topic: {topic || 'overview'}</p></PanelSectionRow>\n <PanelSectionRow><p>The toggle is stored by this plugin's Decky backend in the user's settings directory.</p></PanelSectionRow>\n <PanelSectionRow><ButtonItem onClick={() => Navigation.NavigateBack()}>Back Line truncated
|
||||
@@ -1,6 +1,6 @@
|
||||
import {callable, definePlugin, routerHook, toaster} from '@decky/api';
|
||||
import {ButtonItem, Navigation, PanelSection, PanelSectionRow, ToggleField, useParams} from '@decky/ui';
|
||||
import {useEffect, useState} from 'react';
|
||||
import {useEffect, useRef, useState} from 'react';
|
||||
|
||||
const getSetting = callable<[key: string, fallback: boolean], boolean>('get_setting');
|
||||
const setSetting = callable<[key: string, value: boolean], boolean>('set_setting');
|
||||
@@ -9,8 +9,11 @@ function Content() {
|
||||
const [enabled, setEnabled] = useState(false);
|
||||
const [busy, setBusy] = useState(true);
|
||||
const [message, setMessage] = useState('Loading setting…');
|
||||
const pending = useRef(false);
|
||||
|
||||
async function refresh() {
|
||||
if (pending.current) return;
|
||||
pending.current = true;
|
||||
setBusy(true);
|
||||
try {
|
||||
const value = await getSetting('enabled', false);
|
||||
@@ -19,6 +22,7 @@ function Content() {
|
||||
} catch (error) {
|
||||
setMessage(`Could not read setting: ${String(error)}`);
|
||||
} finally {
|
||||
pending.current = false;
|
||||
setBusy(false);
|
||||
}
|
||||
}
|
||||
@@ -26,6 +30,10 @@ function Content() {
|
||||
useEffect(() => {void refresh();}, []);
|
||||
|
||||
async function change(value: boolean) {
|
||||
// Two controller events can arrive before React redraws the disabled toggle.
|
||||
// Keep writes ordered so a late first reply cannot replace the final choice.
|
||||
if (pending.current) return;
|
||||
pending.current = true;
|
||||
setBusy(true);
|
||||
try {
|
||||
await setSetting('enabled', value);
|
||||
@@ -36,6 +44,7 @@ function Content() {
|
||||
} catch (error) {
|
||||
setMessage(`Could not save setting: ${String(error)}`);
|
||||
} finally {
|
||||
pending.current = false;
|
||||
setBusy(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,6 +260,11 @@ print('{}')
|
||||
except Exception as exc:
|
||||
report['hiddenOverlayError'] = str(exc)
|
||||
raise RuntimeError('Frame Control overlay stayed hidden after focus retry; no input sent')
|
||||
if args.exercise:
|
||||
lines = remote(VRCMD + ' --overlays').splitlines()
|
||||
report['testOverlayListing'] = [line.strip() for index, line in enumerate(lines)
|
||||
if line.startswith("'" + KEY + "'") or
|
||||
(index and lines[index - 1].startswith("'" + KEY + "'"))]
|
||||
if args.wake or args.exercise:
|
||||
shot = remote.python((ROOT/'ui/frame_vrshot.py').read_text(), timeout=20)['path']
|
||||
try:
|
||||
|
||||
@@ -93,9 +93,11 @@ class Overlay:
|
||||
event = Event(kind, 0xFFFFFFFF, 0, Data(mouse=Mouse(x, y, button)))
|
||||
C.CFUNCTYPE(None, C.c_uint64, C.POINTER(Event))(view[2])(self.handle, C.byref(event))
|
||||
|
||||
def post_scroll(self, xdelta, ydelta):
|
||||
def post_scroll(self, xdelta, ydelta, kind=309):
|
||||
if kind not in (305, 309):
|
||||
raise ValueError('Only OpenVR discrete and smooth scroll events are allowed')
|
||||
view = self.interface(b'FnTable:IVROverlayView_003')
|
||||
event = Event(309, 0xFFFFFFFF, 0, Data(scroll=Scroll(xdelta, ydelta, 0, 1)))
|
||||
event = Event(kind, 0xFFFFFFFF, 0, Data(scroll=Scroll(xdelta, ydelta, 0, 1)))
|
||||
C.CFUNCTYPE(None, C.c_uint64, C.POINTER(Event))(view[2])(self.handle, C.byref(event))
|
||||
|
||||
def image_hash(self):
|
||||
|
||||
@@ -46,7 +46,7 @@ def exercise(profile, plugin_id, folder):
|
||||
|
||||
def text(): return panel.eval('document.body.innerText')
|
||||
|
||||
def click(selector):
|
||||
def point(selector):
|
||||
# Account for CSS pixels, iframe position, border, HiDPI scaling, and
|
||||
# OpenVR's bottom-left mouse origin; read geometry after scrolling.
|
||||
panel.eval(f'document.querySelector({json.dumps(selector)}).scrollIntoView({{block:"center"}})')
|
||||
@@ -58,6 +58,10 @@ def exercise(profile, plugin_id, folder):
|
||||
y = sy - (outer['y'] + pos['y']) * sy / outer['h']
|
||||
if not 0 <= x <= sx or not 0 <= y <= sy:
|
||||
raise RuntimeError('Control is outside the visible viewport')
|
||||
return x, y
|
||||
|
||||
def click(selector):
|
||||
x, y = point(selector)
|
||||
count = panel.eval('__vrClickCount')
|
||||
vr.post_mouse(300, x, y)
|
||||
vr.post_mouse(301, x, y, 1)
|
||||
@@ -113,12 +117,39 @@ def exercise(profile, plugin_id, folder):
|
||||
# CDP only types text; OpenVR supplies pointer focus into the field.
|
||||
command(parent, 'Input.insertText', {'text':'framey-ci'})
|
||||
result['textValue'] = wait(lambda:panel.eval('document.querySelector("#vr-controls input[type=text]").value'), lambda v:v == 'framey-ci')
|
||||
panel.eval('window.scrollTo(0,0)')
|
||||
result['scrollBefore'] = panel.eval('scrollY')
|
||||
vr.post_scroll(0,-3)
|
||||
time.sleep(.5)
|
||||
result['scrollAfter'] = panel.eval('scrollY')
|
||||
# The sample alone may be shorter than its iframe. Use an owned,
|
||||
# visibly scrollable region so a zero offset is a meaningful result.
|
||||
panel.eval('''(()=>{
|
||||
const box=document.createElement('div');box.id='vr-scroll-probe';
|
||||
box.style.cssText='height:160px;overflow-y:scroll;border:2px solid #72baf0';
|
||||
box.innerHTML='<div style="height:700px;padding:8px">Scroll probe</div>';
|
||||
document.body.append(box);
|
||||
window.__vrWheelEvents=[];
|
||||
document.addEventListener('wheel',e=>__vrWheelEvents.push({trusted:e.isTrusted,
|
||||
deltaY:e.deltaY,target:e.target?.id||e.target?.tagName}),{capture:true,passive:true});
|
||||
return true;
|
||||
})()''')
|
||||
result['scrollGeometry'] = panel.eval('(()=>{let e=document.getElementById("vr-scroll-probe");return {height:e.clientHeight,content:e.scrollHeight}})()')
|
||||
if result['scrollGeometry']['content'] <= result['scrollGeometry']['height']:
|
||||
raise RuntimeError('Scroll diagnostic did not create overflow')
|
||||
x, y = point('#vr-scroll-probe')
|
||||
panel.eval('window.__vrScrollPointer=[];document.addEventListener("pointermove",e=>__vrScrollPointer.push({trusted:e.isTrusted,target:e.target?.id||e.target?.tagName}),{capture:true});true')
|
||||
vr.post_mouse(300, x, y)
|
||||
time.sleep(.2)
|
||||
result['scrollPointer'] = panel.eval('__vrScrollPointer')
|
||||
result['scrollBefore'] = panel.eval('document.getElementById("vr-scroll-probe").scrollTop')
|
||||
result['scrollAttempts'] = []
|
||||
for kind in (309, 305):
|
||||
vr.post_scroll(0,-3,kind)
|
||||
time.sleep(.5)
|
||||
offset = panel.eval('document.getElementById("vr-scroll-probe").scrollTop')
|
||||
result['scrollAttempts'].append({'eventType':kind,'offset':offset})
|
||||
if offset != result['scrollBefore']:
|
||||
break
|
||||
result['scrollAfter'] = result['scrollAttempts'][-1]['offset']
|
||||
result['scrollEvents'] = panel.eval('__vrWheelEvents')
|
||||
result['nativeScrollMoved'] = result['scrollAfter'] != result['scrollBefore']
|
||||
panel.eval('document.getElementById("vr-scroll-probe").remove()')
|
||||
panel.eval('document.getElementById("vr-controls").remove()')
|
||||
# Scroll saved status into the visible iframe for compositor evidence.
|
||||
panel.eval('document.querySelector("[role=status]").scrollIntoView({block:"center"})')
|
||||
|
||||
@@ -7,7 +7,8 @@ const testSource=source.replace(/\n start\(\);\n\}\)\(\);\s*$/, '\n window.__s
|
||||
assert.notEqual(testSource,source);
|
||||
const states=[];
|
||||
const React={Fragment:'fragment',Component:class {},createElement:(type,props,...children)=>({type,props:props||{},children}),
|
||||
useState:value=>[value,next=>states.push(next)], useEffect(){},isValidElement:value=>!!value?.type};
|
||||
useState:value=>[value,next=>states.push(next)], useRef:value=>({current:value}),
|
||||
useEffect(){},isValidElement:value=>!!value?.type};
|
||||
class Element {constructor(){this.children=[];this.textContent='';this.attributes={};}
|
||||
append(...children){this.children.push(...children);}setAttribute(key,value){this.attributes[key]=value;}
|
||||
remove(){this.removed=true;}}
|
||||
@@ -98,13 +99,27 @@ const plugin={content:{type:'content'},settings:{type:'settings'},titleView:{typ
|
||||
{label:'invalid'},...Array.from({length:9},(_,i)=>({label:`Action ${i}`,onClick:()=>{}}))]};
|
||||
const tree=window.__surface({plugin});
|
||||
const buttons=nodes(tree,'button');
|
||||
assert.equal(buttons.length,9); // Panel, Settings, and seven valid actions inside the first eight entries.
|
||||
assert.equal(buttons.length,10); // Panel, Settings, and eight valid actions after filtering.
|
||||
assert.equal(nodes(tree,'nav')[0].props['aria-label'],'Plugin views');
|
||||
assert.equal(nodes(tree,'section')[0].props['aria-label'],'Plugin quick actions');
|
||||
assert.equal(nodes(tree,'header').length,1);
|
||||
await buttons[2].props.onClick();
|
||||
assert.equal(called,1);
|
||||
assert.deepEqual(states.slice(-3),[0,'Refresh data…','Fresh',null].slice(-3));
|
||||
let actionCount=0, settleAction;
|
||||
const guarded=window.__surface({plugin:{content:{type:'content'},frameyQuickActions:[{
|
||||
label:'Save setting',onClick:()=>{actionCount++;return new Promise((resolve,reject)=>{
|
||||
settleAction={resolve,reject};});}}]}});
|
||||
const saveButton=nodes(guarded,'button')[0];
|
||||
const firstSave=saveButton.props.onClick();
|
||||
await saveButton.props.onClick(); // React has not rendered disabled state yet.
|
||||
assert.equal(actionCount,1,'rapid second tap must not repeat a backend mutation');
|
||||
settleAction.reject(Error('offline'));
|
||||
await firstSave;
|
||||
const retrySave=saveButton.props.onClick();
|
||||
assert.equal(actionCount,2,'a failed action must release the synchronous lock');
|
||||
settleAction.resolve('Saved');
|
||||
await retrySave;
|
||||
const settingsOnly=window.__surface({plugin:{settings:{type:'settings'}}});
|
||||
assert.equal(nodes(settingsOnly,'nav').length,0);
|
||||
assert.equal(nodes(settingsOnly,'settings').length,1);
|
||||
|
||||
@@ -8,7 +8,8 @@ const bundle=readFileSync(new URL('../../examples/framey-settings/dist/index.js'
|
||||
assert.match(bundle,/SP_JSX\.jsx/);
|
||||
const React={Fragment:Symbol('fragment'),Component:class {},
|
||||
createElement:(type,props,...children)=>({type,props:props||{},children}),
|
||||
useState:value=>[value,()=>{}],useEffect(){},isValidElement:value=>!!value?.type};
|
||||
useState:value=>[value,()=>{}],useRef:value=>({current:value}),
|
||||
useEffect(){},isValidElement:value=>!!value?.type};
|
||||
class Element {
|
||||
constructor(){this.children=[];this.textContent='';this.attributes={};}
|
||||
append(...nodes){this.children.push(...nodes);}
|
||||
@@ -51,8 +52,12 @@ assert.equal(calls[0].method,'get_setting');
|
||||
assert.deepEqual(Array.from(calls[0].args),['enabled',false]);
|
||||
// Exercise the built sample's save path through the real Framey toast host.
|
||||
// Its JSX body must reach a React root, rather than stringify to an object.
|
||||
content.children[0][0].children[0].props.onChange(true);
|
||||
const toggle=content.children[0][0].children[0];
|
||||
toggle.props.onChange(true);
|
||||
toggle.props.onChange(false); // Before React redraws disabled, do not race the first write.
|
||||
await new Promise(resolve=>setImmediate(resolve));
|
||||
assert.equal(calls.filter(call=>call.method==='set_setting').length,1);
|
||||
assert.deepEqual(Array.from(calls.find(call=>call.method==='set_setting').args),['enabled',true]);
|
||||
const toast=elements.get('framey-toasts').children[0];
|
||||
assert.equal(toast.attributes.role,'status');
|
||||
assert.equal(toast.children[0].textContent,'Framey sample');
|
||||
@@ -62,6 +67,10 @@ assert.match(JSON.stringify(toastBody),/Setting saved/);
|
||||
assert.match(JSON.stringify(toastBody),/on/);
|
||||
toast.children[2].onclick();
|
||||
assert.equal(roots.get(toast.children[1]).unmounted,true);
|
||||
toggle.props.onChange(false);
|
||||
await new Promise(resolve=>setImmediate(resolve));
|
||||
assert.equal(calls.filter(call=>call.method==='set_setting').length,2,
|
||||
'a completed save must release the sample setting lock');
|
||||
assert.equal(window.DFL.Navigation.Navigate('/framey-sample/details/saved-setting'),true);
|
||||
assert.equal(window.DFL.useParams().topic,'saved-setting');
|
||||
assert.equal(window.DFL.Navigation.Navigate('/library/home'),false);
|
||||
|
||||
@@ -105,6 +105,9 @@ class Safety(unittest.TestCase):
|
||||
overlay = importlib.util.module_from_spec(overlay_spec); overlay_spec.loader.exec_module(overlay)
|
||||
self.assertEqual(ctypes.sizeof(overlay.Event), 60)
|
||||
self.assertEqual(overlay.Event.data.offset, 12)
|
||||
self.assertEqual(ctypes.sizeof(overlay.Scroll), 16)
|
||||
with self.assertRaises(ValueError):
|
||||
object.__new__(overlay.Overlay).post_scroll(0, -3, 308)
|
||||
original = check.frame_headset.bundle()
|
||||
patched = check.debug_bundle(original, '/tmp/owned-profile')
|
||||
import tarfile
|
||||
|
||||
+8
-4
@@ -482,18 +482,22 @@
|
||||
const [route, setRoute] = R.useState(currentRoute);
|
||||
R.useEffect(() => {routeListeners.add(setRoute); return () => routeListeners.delete(setRoute);}, []);
|
||||
const [running, setRunning] = R.useState(null);
|
||||
const runningRef = R.useRef(false);
|
||||
const [message, setMessage] = R.useState('');
|
||||
const actions = Array.isArray(plugin.frameyQuickActions) ? plugin.frameyQuickActions.slice(0, 8)
|
||||
const actions = Array.isArray(plugin.frameyQuickActions) ? plugin.frameyQuickActions
|
||||
.filter(action => action && typeof action.label === 'string' && action.label.length <= 80 &&
|
||||
typeof action.onClick === 'function') : [];
|
||||
typeof action.onClick === 'function').slice(0, 8) : [];
|
||||
async function runAction(action, index) {
|
||||
if (running !== null) return;
|
||||
// React state may not render between two controller clicks. Lock before
|
||||
// awaiting a backend action so one tap cannot start a second mutation.
|
||||
if (runningRef.current) return;
|
||||
runningRef.current = true;
|
||||
setRunning(index); setMessage(`${action.label}…`);
|
||||
try {
|
||||
const result = await action.onClick();
|
||||
setMessage(typeof result === 'string' && result.length < 200 ? result : `${action.label} done`);
|
||||
} catch (failure) { setMessage(`${action.label} failed: ${failure.message || failure}`); }
|
||||
finally { setRunning(null); }
|
||||
finally { runningRef.current = false; setRunning(null); }
|
||||
}
|
||||
return R.createElement(R.Fragment, null,
|
||||
plugin.titleView && R.createElement('header', null, plugin.titleView),
|
||||
|
||||
Reference in new issue
Block a user