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@@ -2,6 +2,21 @@
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## Unreleased
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- Add a source-checkout helper that sends the Frame's SteamVR mirror and
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default-output audio to a local OBS Media Source. A real Frame supplied a
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4.021-second H.264/AAC stream to a Linux receiver; OBS playback and sync
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remain unverified. [Setup and limits](docs/obs-headset-source.md).
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- Link emulator setup guidance from Store → Emulators. Existing Steam library
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shortcuts and artwork cover Android apps and sideloaded titles; Android ROM
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transfer still needs a verified per-instance workflow.
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[Guide](docs/emulators.md).
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- Record the current Frame OS mirror and charge-limit checks. Active
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passthrough in the mirror is still unknown; this build has no supported
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user-writable 80% charge-limit control.
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[Headset evidence](docs/evidence/round3-headset-2026-10-25.md).
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- Add Windows Tools → Wireless Adapter doctor: an explicit read-only PC snapshot
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of distinct Wi-Fi Direct PnP instances, presence/link state, PC Wi-Fi and
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reported channels/bands, with possible 2.4 GHz overlap guidance. Unknowns stay
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Generated
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@@ -1,12 +1,12 @@
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{
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"name": "frame-control",
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"version": "0.4.20",
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"version": "0.4.21",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "frame-control",
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"version": "0.4.20",
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"version": "0.4.21",
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"license": "MIT",
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"devDependencies": {
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"electron": "^44.4.5",
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+1
-1
@@ -1,7 +1,7 @@
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{
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"name": "frame-control",
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"productName": "Frame Control",
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"version": "0.4.20",
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"version": "0.4.21",
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"description": "Desktop app for managing a Valve Steam Frame over SSH",
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"private": true,
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"main": "main.js",
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@@ -9,6 +9,11 @@ only control the Frame has is a vendor charger attribute that Valve's own
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charging daemon also manages. Research as of 2026-10-23, confirmed with the
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read-only checks below on a Frame running SteamOS 0.5.6 (build 20261015.6141207):
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Rechecked read-only on build `20261022.6153909` on 2026-10-25: the
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`BatteryChargeLimit1` interface still returned `UnknownInterface`, no
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`charge_control_*` sysfs attribute existed, and the vendor charging switches
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were root-owned mode `644`. See [Round 3 headset evidence](evidence/round3-headset-2026-10-25.md).
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- `steamosctl get-max-charge-level` fails with `UnknownInterface: ...BatteryChargeLimit1`.
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- `/usr/share/steamos-manager/devices/` has `[battery_charge_limit]` only for
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the Steam Deck, ROG Ally, ROG Xbox Ally and MSI Claw, not the Frame.
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@@ -0,0 +1,54 @@
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# Emulators and your own games
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Frame Control's **Store → Emulators** lists Android emulators from its open
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app sources. Pick an app, read its compatibility result, and install it. An
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installed Android app gets its own Steam library shortcut and artwork; **Add
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artwork** in its library menu can fill missing images later. The artwork
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workflow also covers native Linux and Windows titles added through **Send to
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Frame**. An optional SteamGridDB key under **Settings → Library artwork**
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can supply exact-title community images; source images and generated art are
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fallbacks. See [VR APKs → In the Steam library](vr-apks.md#in-the-steam-library)
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for the limits and tested behavior.
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## Set up an emulator
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1. In **Store → Emulators**, choose an emulator that supports the console and
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file format you want. Check its compatibility result before installing;
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an app listed in the store is not automatically verified on the Frame.
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2. Launch the new shortcut from Steam. Open the emulator's own settings to
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choose a gamepad layout, core or system, and game folder. These controls
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differ by emulator; Frame Control does not change them.
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3. Use game files you own and any firmware that emulator's instructions
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require. Frame Control does not provide ROMs or firmware.
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**Android apps run in separate Lepton instances.** Copying a ROM to the
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Frame's Linux `~/Downloads` through **Send to Frame** does not automatically
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put it in an Android app's `/sdcard/Download`. A one-click ROM transfer is
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deferred until an emulator and its file picker can be tested end to end on a
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real Frame. An app's own import or sync feature may be enough. Advanced users
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can use [Lepton's per-instance ADB port](apks.md)
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to copy into that instance, after confirming the correct container and port.
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Do not assume that port 5555 is the emulator: it is Lepton Development, while
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installed apps receive their own ports.
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For a native Linux emulator that can read the Frame's home directory, use
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**Send to Frame → Copy to ~/Downloads instead** for your files, then open them
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from the emulator. Whether a particular emulator has a Frame-compatible ARM64
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build, correct controller mapping and readable storage must be checked for
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that app. **Linux apps** in Frame Control lists Flatpak options; a Windows or
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native game archive can instead be added through
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[Send to Frame](sideloading.md#using-it), which registers a Steam title and
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artwork. Each ROM is usually opened *inside* its emulator; Frame Control does
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not create one Steam shortcut per ROM.
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## If something does not appear
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- Check that the emulator is running and is the same app instance to which
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you sent the file. Android instances do not share `/sdcard` storage.
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- Check the emulator's supported extension and whether it expects an archive
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or an extracted file. Some systems need firmware before games appear.
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- For an empty Steam tile, use **Add artwork** in the installed app or
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sideloaded title menu. This changes artwork, not emulator data or ROMs.
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The Frame's microSD/USB path into Android apps remains unverified without an
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inserted medium and an app readback test; see [issue #169](https://github.com/saphid/frame-control/issues/169).
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@@ -0,0 +1,19 @@
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# Round 3 headset checks, 25 October 2026
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These checks used the real Frame after the device hold ended. SteamOS was
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0.5.6, build `20261022.6153909`. Each device session acquired
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`/tmp/frame-test.lock` atomically and released only its own lock. The battery
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read 100% and Full in the first check and after the OBS session; Steam and
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SteamVR were left running.
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| Question | Observation | Conclusion |
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|---|---|---|
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| Does active passthrough appear in SteamVR's `/dev/video99` mirror? | The mirror service was active. One 1920×1080 RGB frame read from `/dev/video99` had a single pixel value, `(24, 28, 53)`, throughout. The headset was unworn; no active passthrough session or wearer-visible room view was established. Frame Control has no verified remote passthrough toggle. The temporary frame was removed. | **Still unknown.** A uniform standby frame cannot answer whether SteamVR composites active passthrough into its mirror. No headset setting was changed. |
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| Can Frame Control prompt when a headset text box opens? | No desktop `plasmashell` process was running during this check. There is no verified cross-app focus event from SteamVR, Lepton and the nested desktop; KDE Connect's `keyboardstate` packet describes keyboard support, not a focused text field. | **Not built.** A prompt triggered by an unverified signal would be misleading. The existing **Type on the headset** control remains available. |
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| Does reverse clipboard exist? | Frame Control already has **Copy the headset's clipboard here**. Its earlier real Frame test used a temporary nested desktop and confirmed that text copied through Klipper reached a Linux PC clipboard. No desktop panel was open during this session, so it was not rerun here. | **Shipped and previously verified**, text only. Windows/macOS backends and arbitrary headset apps remain unverified on a real Frame. |
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| Is an 80% charge limit available and writable? | `steamosctl get-max-charge-level` returned `UnknownInterface: ...BatteryChargeLimit1`. No `charge_control_*` attribute was found under `/sys/class/power_supply`. Only `pm8550b-charger/charging_pause` and `charging_enable` were present, each mode `644`, owner `root:root`. | **No supported user-writable control.** No battery attribute was written. |
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The separate OBS transport check on the same build sent the mirror and the
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default-output monitor to a Linux PC. A 4.021-second temporary capture had
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H.264 video and AAC audio according to `ffprobe`. It was removed; OBS itself
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and audible playback were not tested. See the OBS source PR and guide.
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+1
-1
@@ -4389,7 +4389,7 @@ function renderCats() {
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$("storeCats").querySelectorAll("[data-cat]").forEach(b => b.setAttribute("aria-pressed", String(b.dataset.cat === sourceState.category)));
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const [, label, eyebrow, blurb] = storeCat(sourceState.category);
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$("storeHeading").hidden = !sourceState.category;
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$("storeHeading").innerHTML = `<div class="store-eyebrow">${esc(sourceState.category ? eyebrow : "Android apps for your Frame")}</div><h1>${esc(sourceState.category ? label : "Apps & VR")}</h1><p>${esc(blurb)}</p>`;
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$("storeHeading").innerHTML = `<div class="store-eyebrow">${esc(sourceState.category ? eyebrow : "Android apps for your Frame")}</div><h1>${esc(sourceState.category ? label : "Apps & VR")}</h1><p>${esc(blurb)}</p>${sourceState.category === "emulators" ? '<p><a href="https://github.com/saphid/frame-control/blob/main/docs/emulators.md" target="_blank" rel="noopener noreferrer">Set up an emulator and your own games →</a></p>' : ""}`;
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}
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function renderStore() {
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const apps=sourceState.apps, q=$("sourceQ").value.trim(), browsing=!q && !sourceState.category && !sourceState.installable && !sourceState.source;
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