mirror of
https://github.com/saphid/frame-control.git
synced 2026-10-25 01:01:42 +02:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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2e9140f49f |
No files matched your search
@@ -2,26 +2,6 @@
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## Unreleased
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- Bundle the OBS source helper in Linux and macOS installers and add a
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**Capture & Live** Start/Stop control. The app selects the active Frame and
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closes its SSH stream on a headset switch or app exit. OBS playback and audio
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sync remain unverified. [Setup and limits](docs/obs-headset-source.md).
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- Add a source-checkout helper that sends the Frame's SteamVR mirror and
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default-output audio to a local OBS Media Source. A real Frame supplied a
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4.021-second H.264/AAC stream to a Linux receiver; OBS playback and sync
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remain unverified. [Setup and limits](docs/obs-headset-source.md).
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- Link emulator setup guidance from Store → Emulators. Existing Steam library
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shortcuts and artwork cover Android apps and sideloaded titles; Android ROM
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transfer still needs a verified per-instance workflow.
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[Guide](docs/emulators.md).
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|
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- Record the current Frame OS mirror and charge-limit checks. Active
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passthrough in the mirror is still unknown; this build has no supported
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user-writable 80% charge-limit control.
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[Headset evidence](docs/evidence/round3-headset-2026-10-25.md).
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- Add Windows Tools → Wireless Adapter doctor: an explicit read-only PC snapshot
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of distinct Wi-Fi Direct PnP instances, presence/link state, PC Wi-Fi and
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reported channels/bands, with possible 2.4 GHz overlap guidance. Unknowns stay
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@@ -17,7 +17,6 @@ const REQUIRED = [
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"ui/frame_status.py",
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"scripts/frame_power_sample.py",
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"scripts/frame_power_report.py",
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"scripts/obs-headset-source.py",
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"ui/frame_android.py",
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"frame/android/lepton-app.sh",
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"frame/openxr-compat/XrApiLayer_FRAME_compat.json",
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+2
-60
@@ -304,63 +304,6 @@ ipcMain.handle("update:get", (e) => fromUi(e) ? publicUpdate() : null);
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ipcMain.handle("update:check", (e) => fromUi(e) ? checkForUpdate({ manual: true }).then(publicUpdate) : null);
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ipcMain.handle("update:install", (e) => { if (fromUi(e)) installUpdate(); });
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// The OBS source is local to this computer. The Python relay owns its SSH/ffmpeg
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// process and cleans it up on SIGTERM. Keep one relay per app, and stop it when
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// the selected headset changes or the app quits.
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const OBS_SCRIPT = path.join(SCRIPTS, "obs-headset-source.py");
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let obsChild = null;
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let obsState = { state: "idle", alias: "", error: "" };
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function publicObs() { return { ...obsState, supported: !IS_WIN }; }
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function setObs(state, alias = "", error = "") {
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obsState = { state, alias, error };
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if (win && !win.isDestroyed()) win.webContents.send("obs:state", publicObs());
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return publicObs();
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}
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function stopObs() {
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if (!obsChild) return publicObs();
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setObs("stopping", obsState.alias);
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obsChild.kill("SIGTERM");
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return publicObs();
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}
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ipcMain.handle("obs:status", (e) => fromUi(e) ? publicObs() : null);
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ipcMain.handle("obs:start", async (e) => {
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if (!fromUi(e)) return null;
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if (IS_WIN) throw new Error("The OBS source currently supports Linux and macOS computers.");
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if (obsChild) return publicObs();
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const alias = activeAlias();
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if (!ALIAS_RE.test(alias)) throw new Error("Select a valid headset first.");
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if (!fs.existsSync(OBS_SCRIPT)) throw new Error("The OBS helper is missing; reinstall Frame Control.");
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const env = { ...process.env, PATH: await loginPath() };
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const executable = python || await findPython(env);
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if (!executable) throw new Error(PYTHON_HELP);
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// A concurrent click or a headset switch may have happened while finding Python.
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if (obsChild) return publicObs();
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if (alias !== activeAlias()) throw new Error("The selected headset changed; try again.");
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const child = spawn(executable, [...PY_FLAGS, OBS_SCRIPT, "--frame", alias],
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{ env, stdio: ["ignore", "ignore", "pipe"], windowsHide: true });
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obsChild = child;
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setObs("starting", alias);
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let output = "";
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child.stderr.on("data", (chunk) => {
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output = (output + chunk.toString("utf8")).slice(-2048);
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if (obsChild === child && output.includes("Frame Control OBS stream is ready")) setObs("running", alias);
|
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});
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child.once("error", (err) => {
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if (obsChild !== child) return;
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obsChild = null;
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setObs("failed", alias, `Could not start OBS source: ${err.message}`);
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});
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child.once("exit", (code, signal) => {
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if (obsChild !== child) return;
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const stopping = obsState.state === "stopping" || quitting;
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||||
obsChild = null;
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setObs(stopping ? "idle" : "failed", alias,
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stopping ? "" : `OBS source stopped (${signal || code}). ${output.trim().split("\n").pop() || "Check SteamVR and SSH."}`);
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||||
});
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||||
return publicObs();
|
||||
});
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ipcMain.handle("obs:stop", (e) => fromUi(e) ? stopObs() : null);
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// The page reports the headsets it knows (the server's Devices tab), so the Frame
|
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// menu can switch between them. Only plain names and ids go into the menu.
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const ALIAS_RE = /^[A-Za-z0-9][A-Za-z0-9._-]{0,63}$/;
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@@ -371,7 +314,6 @@ ipcMain.on("devices:changed", (e, list) => {
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.map(d => ({ id: d.id.slice(0, 80), name: String(d.name || d.alias).slice(0, 60), alias: d.alias, active: !!d.active }));
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if (JSON.stringify(next) === JSON.stringify(devices)) return;
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devices = next;
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if (obsChild && obsState.alias !== activeAlias()) stopObs();
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buildMenu();
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});
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const activeAlias = () => (devices.find(d => d.active) || {}).alias || FRAME;
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@@ -699,6 +641,6 @@ if (!app.requestSingleInstanceLock()) {
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});
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app.on("activate", () => { if (!win) createWindow(); });
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app.on("window-all-closed", () => app.quit());
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app.on("before-quit", () => { quitting = true; stopObs(); stopServer(); });
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process.on("exit", () => { stopObs(); stopServer(); });
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app.on("before-quit", () => { quitting = true; stopServer(); });
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process.on("exit", stopServer);
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}
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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||||
"name": "frame-control",
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"version": "0.4.21",
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"version": "0.4.20",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
|
||||
"": {
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"name": "frame-control",
|
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"version": "0.4.21",
|
||||
"version": "0.4.20",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"electron": "^44.4.5",
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+1
-2
@@ -1,7 +1,7 @@
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||||
{
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||||
"name": "frame-control",
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||||
"productName": "Frame Control",
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"version": "0.4.21",
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"version": "0.4.20",
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||||
"description": "Desktop app for managing a Valve Steam Frame over SSH",
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||||
"private": true,
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||||
"main": "main.js",
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@@ -69,7 +69,6 @@
|
||||
"to": "scripts",
|
||||
"filter": [
|
||||
"*.sh",
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"obs-headset-source.py",
|
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"frame_power_sample.py",
|
||||
"frame_power_report.py"
|
||||
]
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|
||||
@@ -21,15 +21,6 @@ contextBridge.exposeInMainWorld("frameApp", {
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writeImage: (bytes) => ipcRenderer.invoke("clipboard:writeImage", bytes),
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setUpConnection: () => ipcRenderer.invoke("connection:setup"),
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restartServer: () => ipcRenderer.invoke("server:restart"), // the "couldn't start" page's Try Again
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obs: {
|
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status: () => ipcRenderer.invoke("obs:status"),
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start: () => ipcRenderer.invoke("obs:start"),
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stop: () => ipcRenderer.invoke("obs:stop"),
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onState: (cb) => {
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ipcRenderer.removeAllListeners("obs:state");
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ipcRenderer.on("obs:state", (_e, state) => cb(state));
|
||||
},
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||||
},
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// The Frame menu's headset switcher: the page tells it the headsets, and hears picks.
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devicesChanged: (list) => ipcRenderer.send("devices:changed", list),
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onUseDevice: (cb) => {
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@@ -9,11 +9,6 @@ only control the Frame has is a vendor charger attribute that Valve's own
|
||||
charging daemon also manages. Research as of 2026-10-23, confirmed with the
|
||||
read-only checks below on a Frame running SteamOS 0.5.6 (build 20261015.6141207):
|
||||
|
||||
Rechecked read-only on build `20261022.6153909` on 2026-10-25: the
|
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`BatteryChargeLimit1` interface still returned `UnknownInterface`, no
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`charge_control_*` sysfs attribute existed, and the vendor charging switches
|
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were root-owned mode `644`. See [Round 3 headset evidence](evidence/round3-headset-2026-10-25.md).
|
||||
|
||||
- `steamosctl get-max-charge-level` fails with `UnknownInterface: ...BatteryChargeLimit1`.
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- `/usr/share/steamos-manager/devices/` has `[battery_charge_limit]` only for
|
||||
the Steam Deck, ROG Ally, ROG Xbox Ally and MSI Claw, not the Frame.
|
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|
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@@ -1,54 +0,0 @@
|
||||
# Emulators and your own games
|
||||
|
||||
Frame Control's **Store → Emulators** lists Android emulators from its open
|
||||
app sources. Pick an app, read its compatibility result, and install it. An
|
||||
installed Android app gets its own Steam library shortcut and artwork; **Add
|
||||
artwork** in its library menu can fill missing images later. The artwork
|
||||
workflow also covers native Linux and Windows titles added through **Send to
|
||||
Frame**. An optional SteamGridDB key under **Settings → Library artwork**
|
||||
can supply exact-title community images; source images and generated art are
|
||||
fallbacks. See [VR APKs → In the Steam library](vr-apks.md#in-the-steam-library)
|
||||
for the limits and tested behavior.
|
||||
|
||||
## Set up an emulator
|
||||
|
||||
1. In **Store → Emulators**, choose an emulator that supports the console and
|
||||
file format you want. Check its compatibility result before installing;
|
||||
an app listed in the store is not automatically verified on the Frame.
|
||||
2. Launch the new shortcut from Steam. Open the emulator's own settings to
|
||||
choose a gamepad layout, core or system, and game folder. These controls
|
||||
differ by emulator; Frame Control does not change them.
|
||||
3. Use game files you own and any firmware that emulator's instructions
|
||||
require. Frame Control does not provide ROMs or firmware.
|
||||
|
||||
**Android apps run in separate Lepton instances.** Copying a ROM to the
|
||||
Frame's Linux `~/Downloads` through **Send to Frame** does not automatically
|
||||
put it in an Android app's `/sdcard/Download`. A one-click ROM transfer is
|
||||
deferred until an emulator and its file picker can be tested end to end on a
|
||||
real Frame. An app's own import or sync feature may be enough. Advanced users
|
||||
can use [Lepton's per-instance ADB port](apks.md)
|
||||
to copy into that instance, after confirming the correct container and port.
|
||||
Do not assume that port 5555 is the emulator: it is Lepton Development, while
|
||||
installed apps receive their own ports.
|
||||
|
||||
For a native Linux emulator that can read the Frame's home directory, use
|
||||
**Send to Frame → Copy to ~/Downloads instead** for your files, then open them
|
||||
from the emulator. Whether a particular emulator has a Frame-compatible ARM64
|
||||
build, correct controller mapping and readable storage must be checked for
|
||||
that app. **Linux apps** in Frame Control lists Flatpak options; a Windows or
|
||||
native game archive can instead be added through
|
||||
[Send to Frame](sideloading.md#using-it), which registers a Steam title and
|
||||
artwork. Each ROM is usually opened *inside* its emulator; Frame Control does
|
||||
not create one Steam shortcut per ROM.
|
||||
|
||||
## If something does not appear
|
||||
|
||||
- Check that the emulator is running and is the same app instance to which
|
||||
you sent the file. Android instances do not share `/sdcard` storage.
|
||||
- Check the emulator's supported extension and whether it expects an archive
|
||||
or an extracted file. Some systems need firmware before games appear.
|
||||
- For an empty Steam tile, use **Add artwork** in the installed app or
|
||||
sideloaded title menu. This changes artwork, not emulator data or ROMs.
|
||||
|
||||
The Frame's microSD/USB path into Android apps remains unverified without an
|
||||
inserted medium and an app readback test; see [issue #169](https://github.com/saphid/frame-control/issues/169).
|
||||
@@ -1,19 +0,0 @@
|
||||
# Round 3 headset checks, 25 October 2026
|
||||
|
||||
These checks used the real Frame after the device hold ended. SteamOS was
|
||||
0.5.6, build `20261022.6153909`. Each device session acquired
|
||||
`/tmp/frame-test.lock` atomically and released only its own lock. The battery
|
||||
read 100% and Full in the first check and after the OBS session; Steam and
|
||||
SteamVR were left running.
|
||||
|
||||
| Question | Observation | Conclusion |
|
||||
|---|---|---|
|
||||
| Does active passthrough appear in SteamVR's `/dev/video99` mirror? | The mirror service was active. One 1920×1080 RGB frame read from `/dev/video99` had a single pixel value, `(24, 28, 53)`, throughout. The headset was unworn; no active passthrough session or wearer-visible room view was established. Frame Control has no verified remote passthrough toggle. The temporary frame was removed. | **Still unknown.** A uniform standby frame cannot answer whether SteamVR composites active passthrough into its mirror. No headset setting was changed. |
|
||||
| Can Frame Control prompt when a headset text box opens? | No desktop `plasmashell` process was running during this check. There is no verified cross-app focus event from SteamVR, Lepton and the nested desktop; KDE Connect's `keyboardstate` packet describes keyboard support, not a focused text field. | **Not built.** A prompt triggered by an unverified signal would be misleading. The existing **Type on the headset** control remains available. |
|
||||
| Does reverse clipboard exist? | Frame Control already has **Copy the headset's clipboard here**. Its earlier real Frame test used a temporary nested desktop and confirmed that text copied through Klipper reached a Linux PC clipboard. No desktop panel was open during this session, so it was not rerun here. | **Shipped and previously verified**, text only. Windows/macOS backends and arbitrary headset apps remain unverified on a real Frame. |
|
||||
| Is an 80% charge limit available and writable? | `steamosctl get-max-charge-level` returned `UnknownInterface: ...BatteryChargeLimit1`. No `charge_control_*` attribute was found under `/sys/class/power_supply`. Only `pm8550b-charger/charging_pause` and `charging_enable` were present, each mode `644`, owner `root:root`. | **No supported user-writable control.** No battery attribute was written. |
|
||||
|
||||
The separate OBS transport check on the same build sent the mirror and the
|
||||
default-output monitor to a Linux PC. A 4.021-second temporary capture had
|
||||
H.264 video and AAC audio according to `ffprobe`. It was removed; OBS itself
|
||||
and audible playback were not tested. See the OBS source PR and guide.
|
||||
@@ -5,27 +5,19 @@ OBS on a Linux or macOS computer. The helper uses the same `/dev/video99` video
|
||||
source and default-output monitor as **Capture & Live → Record**. It sends a
|
||||
local MPEG-TS stream; no port is opened to the LAN or internet.
|
||||
|
||||
1. Connect to the Frame and start SteamVR. OBS runs on the computer; the Frame
|
||||
already has `ffmpeg`.
|
||||
2. In the **Linux or macOS Frame Control app**, open **Capture & Live** and click
|
||||
**Start OBS source**. Keep Frame Control open; **Stop OBS source**, switching
|
||||
headsets, or quitting the app closes its SSH stream. It uses the selected
|
||||
headset and the app's bundled helper.
|
||||
3. In OBS, add a **Media Source**, clear **Local File**, set **Input** to
|
||||
`udp://127.0.0.1:15099`, and set **Input Format** to `mpegts`. The source
|
||||
carries video and AAC audio. Use OBS's audio mixer to choose monitoring and
|
||||
recording levels.
|
||||
|
||||
From a source checkout, you can instead install `python3` on the computer and
|
||||
run:
|
||||
1. Connect to the Frame with `ssh frame` and start SteamVR. Install `python3`
|
||||
on the computer; the Frame already has `ffmpeg`. OBS runs on the computer.
|
||||
2. From this repository, run:
|
||||
|
||||
```sh
|
||||
python3 scripts/obs-headset-source.py
|
||||
```
|
||||
|
||||
Ctrl+C stops the checkout helper. The app's Start/Stop control currently supports
|
||||
Linux and macOS; Windows users can run the checkout helper with Python 3 and
|
||||
OpenSSH from a terminal, but this path has not been verified on a Windows PC.
|
||||
3. In OBS, add a **Media Source**, clear **Local File**, set **Input** to
|
||||
`udp://127.0.0.1:15099`, and set **Input Format** to `mpegts`. The source
|
||||
carries video and AAC audio. Use OBS's audio mixer to choose monitoring and
|
||||
recording levels. Leave the helper running while the source is in use;
|
||||
Ctrl+C stops it.
|
||||
|
||||
`--height 1080 --fps 60` increases quality and Frame CPU use. The default is
|
||||
720p30. `--port 15100` selects another loopback port; use the same port in
|
||||
|
||||
@@ -94,13 +94,9 @@ def main(argv=None):
|
||||
class _Sender:
|
||||
def __init__(self, sock, target):
|
||||
self.sock, self.target = sock, target
|
||||
self.ready = False
|
||||
|
||||
def send(self, data):
|
||||
self.sock.sendto(data, self.target)
|
||||
if not self.ready:
|
||||
self.ready = True
|
||||
print('Frame Control OBS stream is ready', file=sys.stderr, flush=True)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -1,15 +1,7 @@
|
||||
"""The OBS relay must preserve transport packets and keep its output local."""
|
||||
import importlib.util
|
||||
import io
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
import signal
|
||||
import socket
|
||||
import subprocess
|
||||
import sys
|
||||
import tempfile
|
||||
import time
|
||||
import unittest
|
||||
|
||||
|
||||
@@ -28,13 +20,6 @@ class Receiver:
|
||||
|
||||
|
||||
class ObsSourceTests(unittest.TestCase):
|
||||
def test_desktop_packages_the_helper_as_a_required_resource(self):
|
||||
root = SCRIPT.parents[1]
|
||||
build = json.loads((root / 'app' / 'package.json').read_text())['build']
|
||||
scripts = next(item for item in build['extraResources'] if item['to'] == 'scripts')
|
||||
self.assertIn(SCRIPT.name, scripts['filter'])
|
||||
self.assertIn('scripts/' + SCRIPT.name, (root / 'app' / 'build' / 'check-resources.js').read_text())
|
||||
|
||||
def test_relay_keeps_whole_transport_packets(self):
|
||||
stream = bytes(range(188)) * 101
|
||||
receiver = Receiver()
|
||||
@@ -55,47 +40,6 @@ class ObsSourceTests(unittest.TestCase):
|
||||
self.assertIn('-f mpegts', with_audio)
|
||||
self.assertNotIn('@DEFAULT_MONITOR@', obs.remote_command(audio=False))
|
||||
|
||||
@unittest.skipIf(sys.platform == 'win32', 'the packaged Start/Stop control is Linux/macOS only')
|
||||
def test_relay_stops_its_ssh_child_on_app_signal(self):
|
||||
with tempfile.TemporaryDirectory() as folder, socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as receiver:
|
||||
directory = Path(folder)
|
||||
stopped = directory / 'stopped'
|
||||
fake = directory / 'ssh'
|
||||
fake.write_text("#!/usr/bin/env python3\n"
|
||||
"import os, signal, sys, time\n"
|
||||
"def stop(*_):\n"
|
||||
" open(os.environ['FAKE_SSH_STOPPED'], 'w').close()\n"
|
||||
" sys.exit(0)\n"
|
||||
"signal.signal(signal.SIGTERM, stop)\n"
|
||||
"sys.stdout.buffer.write(b'G' * 1316)\n"
|
||||
"sys.stdout.buffer.flush()\n"
|
||||
"while True: time.sleep(1)\n")
|
||||
fake.chmod(0o755)
|
||||
receiver.bind(('127.0.0.1', 0))
|
||||
receiver.settimeout(8)
|
||||
env = {**os.environ, 'PATH': str(directory) + os.pathsep + os.environ.get('PATH', ''),
|
||||
'FAKE_SSH_STOPPED': str(stopped)}
|
||||
process = subprocess.Popen([sys.executable, str(SCRIPT), '--frame', 'fake-frame',
|
||||
'--port', str(receiver.getsockname()[1])],
|
||||
stdin=subprocess.DEVNULL, stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE, env=env)
|
||||
try:
|
||||
packet, _ = receiver.recvfrom(1500)
|
||||
self.assertEqual(packet, b'G' * 1316)
|
||||
process.send_signal(signal.SIGTERM)
|
||||
_, errors = process.communicate(timeout=8)
|
||||
self.assertEqual(process.returncode, 0, errors.decode())
|
||||
self.assertIn(b'Frame Control OBS stream is ready', errors)
|
||||
for _ in range(30):
|
||||
if stopped.exists():
|
||||
break
|
||||
time.sleep(0.1)
|
||||
self.assertTrue(stopped.exists(), 'the SSH child survived relay shutdown')
|
||||
finally:
|
||||
if process.poll() is None:
|
||||
process.kill()
|
||||
process.communicate(timeout=5)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
+2
-33
@@ -1240,11 +1240,7 @@
|
||||
</div>
|
||||
<div class="hint" id="recStatus" role="status" hidden></div>
|
||||
<div class="hint" id="viewHint"></div>
|
||||
<div id="obsControl" class="hint" hidden>
|
||||
<button class="small" id="obsBtn">Start OBS source</button>
|
||||
<span id="obsStatus" role="status"></span>
|
||||
</div>
|
||||
<p class="sub"><a href="https://github.com/saphid/frame-control/blob/main/docs/obs-headset-source.md" target="_blank" rel="noopener noreferrer">Set up the headset view and sound in OBS →</a></p>
|
||||
<p class="sub"><a href="https://github.com/saphid/frame-control/blob/main/docs/obs-headset-source.md" target="_blank" rel="noopener noreferrer">Use the headset view and sound in OBS →</a></p>
|
||||
</section>
|
||||
|
||||
|
||||
@@ -4393,7 +4389,7 @@ function renderCats() {
|
||||
$("storeCats").querySelectorAll("[data-cat]").forEach(b => b.setAttribute("aria-pressed", String(b.dataset.cat === sourceState.category)));
|
||||
const [, label, eyebrow, blurb] = storeCat(sourceState.category);
|
||||
$("storeHeading").hidden = !sourceState.category;
|
||||
$("storeHeading").innerHTML = `<div class="store-eyebrow">${esc(sourceState.category ? eyebrow : "Android apps for your Frame")}</div><h1>${esc(sourceState.category ? label : "Apps & VR")}</h1><p>${esc(blurb)}</p>${sourceState.category === "emulators" ? '<p><a href="https://github.com/saphid/frame-control/blob/main/docs/emulators.md" target="_blank" rel="noopener noreferrer">Set up an emulator and your own games →</a></p>' : ""}`;
|
||||
$("storeHeading").innerHTML = `<div class="store-eyebrow">${esc(sourceState.category ? eyebrow : "Android apps for your Frame")}</div><h1>${esc(sourceState.category ? label : "Apps & VR")}</h1><p>${esc(blurb)}</p>`;
|
||||
}
|
||||
function renderStore() {
|
||||
const apps=sourceState.apps, q=$("sourceQ").value.trim(), browsing=!q && !sourceState.category && !sourceState.installable && !sourceState.source;
|
||||
@@ -5494,33 +5490,6 @@ $("recBtn").onclick = async e => {
|
||||
if (res) showRec(res); else pollRec();
|
||||
};
|
||||
|
||||
// The desktop app owns the local OBS relay, so it can close SSH when the app
|
||||
// exits. The browser and mobile views keep the command-line guide instead.
|
||||
if (window.frameApp?.obs) {
|
||||
const obs = window.frameApp.obs;
|
||||
const wrap = $("obsControl"), button = $("obsBtn"), status = $("obsStatus");
|
||||
let state = { state: "idle" };
|
||||
function showObs(next) {
|
||||
if (!next) return;
|
||||
state = next;
|
||||
wrap.hidden = !next.supported;
|
||||
button.textContent = next.state === "running" ? "Stop OBS source" : "Start OBS source";
|
||||
button.disabled = next.state === "starting" || next.state === "stopping";
|
||||
status.textContent = next.state === "starting" ? "Connecting to the Frame and waiting for video…"
|
||||
: next.state === "running" ? `Sending ${next.alias} view and sound to udp://127.0.0.1:15099`
|
||||
: next.state === "stopping" ? "Stopping the OBS source…"
|
||||
: next.state === "failed" ? next.error : "";
|
||||
}
|
||||
obs.onState(showObs);
|
||||
obs.status().then(showObs).catch(() => {});
|
||||
button.onclick = async e => {
|
||||
const stopping = state.state === "running";
|
||||
const result = await act(stopping ? "Stop OBS source" : "Start OBS source",
|
||||
() => stopping ? obs.stop() : obs.start(), e.currentTarget);
|
||||
if (result) showObs(result);
|
||||
};
|
||||
}
|
||||
|
||||
const clipsState = { list: [], gen: 0, exporting: new Set() };
|
||||
async function loadClips() {
|
||||
if (HOST.mobile) return;
|
||||
|
||||
Reference in new issue
Block a user