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@@ -14,8 +14,13 @@ panel. **Show in SteamVR** requests that dashboard tab; the wearer can select
it again from SteamVR's dashboard. Closing the panel stops its browser and
server. The service is not enabled at boot.
The page shows battery, free home storage and SteamVR status. It can request
SteamVR's main Game Mode dashboard, list and force quit a running game after an
The page shows battery, free home storage and SteamVR status.
The **Large status screen** uses large read-only values for battery, SteamVR,
free home storage and Frame OS, with a refresh button and clear unknown values.
It is an at-a-glance view, not a crash diagnosis or a Decky plugin page.
The headset must still be worn to verify that a person can see and use it.
The page can request SteamVR's main Game Mode dashboard, list and force quit a running game after an
unsaved-progress confirmation, save an OpenVR screenshot to
`~/Pictures/FrameControl`, and record the SteamVR mirror to
`~/Videos/FrameControl`. Recordings have a 20-minute limit and use a separate
+36 -3
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@@ -13,7 +13,12 @@ button:focus-visible{outline:5px solid #f8d370;outline-offset:3px}button:disable
button.secondary{background:#253c50;border-color:#617f97}button.danger{background:#78372d;border-color:#d78d79}
small{color:#b9c9d6}#message,#actionStatus{min-height:1.5em;margin:12px 0}.game{display:flex;gap:14px;justify-content:space-between;align-items:center}
iframe{display:block;width:100%;height:560px;background:#0d1925;border:1px solid #617f97;border-radius:12px;margin-top:14px}
@media(max-width:720px){.cards{grid-template-columns:1fr}body{padding:18px}.game{display:block}.game button{margin-top:12px}}
#statusScreen[hidden]{display:none}#statusScreen{position:fixed;inset:0;z-index:10;overflow:auto;background:#07131f;padding:30px}
#statusScreen h2{font-size:clamp(40px,6vw,76px);margin:10px 0 20px}#statusScreen .cards{grid-template-columns:repeat(2,minmax(0,1fr))}
#statusScreen .card{min-height:170px}#statusScreen .value{font-size:clamp(40px,6vw,76px)}
#statusScreen .value.warn{color:#ffd27a}#statusScreen .value.bad{color:#ff9585}
#statusScreen .meta{font-size:20px;margin-top:22px;color:#b9c9d6}
@media(max-width:720px){.cards,#statusScreen .cards{grid-template-columns:1fr}body{padding:18px}.game{display:block}.game button{margin-top:12px}}
</style></head><body>
<h1>Frame Control</h1><p>Your Frame, from inside SteamVR. Select this panel again from the dashboard after switching away.</p>
<div class="cards">
@@ -22,9 +27,20 @@ iframe{display:block;width:100%;height:560px;background:#0d1925;border:1px solid
<div class="card"><span class="label">SteamVR</span><span class="value" id="steamvr">…</span></div>
</div>
<p id="message" role="status" aria-live="polite"></p>
<div class="row"><button id="refresh">Refresh status</button><button id="gameMode" class="secondary">Return to Game Mode</button>
<div class="row"><button id="refresh">Refresh status</button><button id="statusScreenOpen" class="secondary">Large status screen</button><button id="gameMode" class="secondary">Return to Game Mode</button>
<button id="screenshot" class="secondary">Save screenshot</button><button id="record" class="secondary">Start recording</button></div>
<p id="actionStatus" role="status" aria-live="polite"></p>
<section id="statusScreen" role="dialog" aria-modal="true" aria-labelledby="statusScreenTitle" hidden>
<div class="row"><button id="statusScreenClose">Close status screen</button><button id="statusScreenRefresh" class="secondary">Refresh</button></div>
<h2 id="statusScreenTitle">Frame status</h2>
<div class="cards">
<div class="card"><span class="label">Battery</span><span class="value" id="bigBattery">…</span></div>
<div class="card"><span class="label">SteamVR</span><span class="value" id="bigSteamvr">…</span></div>
<div class="card"><span class="label">Home storage free</span><span class="value" id="bigStorage">…</span></div>
<div class="card"><span class="label">Frame OS</span><span class="value" id="bigOs">…</span></div>
</div>
<p id="bigStatusMessage" class="meta" role="status" aria-live="polite">Read-only status. This view does not diagnose a crash.</p>
</section>
<h2>Running games</h2><div class="row"><button id="gamesRefresh" class="secondary">Refresh games</button></div>
<div id="games" class="stack" style="margin-top:12px">Loading…</div>
<h2>Decky plugins</h2><p>Manage official store plugins here. Their backend can run on Frame, but Decky's Steam Deck Quick Access Menu is absent from this VR shell. Plugin pages, settings, routes, and toasts are not yet available in this panel.</p>
@@ -51,7 +67,20 @@ async function refresh(){try{const status=latestStatus=await api('/api/status');
byId('storage').textContent=Number.isFinite(free)?`${(free/1e9).toFixed(1)} GB`:'Unavailable';
byId('steamvr').textContent=status.services?.steamvr?'Running':'Unavailable';
byId('message').textContent=`Frame OS ${status.os?.version||'unknown'} · Updated ${new Date().toLocaleTimeString()}`;
}catch(error){latestStatus=null;byId('message').textContent=error.message;}}
renderLargeStatus(status);
}catch(error){latestStatus=null;byId('message').textContent=error.message;renderLargeStatus(null,error.message);}}
function renderLargeStatus(status,error=''){
const battery=status?.battery?.percent;
byId('bigBattery').textContent=Number.isFinite(battery)?`${battery}%`:'Unavailable';
byId('bigBattery').className='value'+(Number.isFinite(battery)&&battery<20?' bad':Number.isFinite(battery)&&battery<40?' warn':'');
byId('bigSteamvr').textContent=status?.services?.steamvr?'Running':'Unavailable';
byId('bigSteamvr').className='value'+(status?.services?.steamvr?'':' bad');
const free=status?.disk?.home?.free;
byId('bigStorage').textContent=Number.isFinite(free)?`${(free/1e9).toFixed(1)} GB`:'Unavailable';
byId('bigStorage').className='value'+(Number.isFinite(free)&&free<5e9?' warn':'');
byId('bigOs').textContent=status?.os?.version||'Unknown';
byId('bigStatusMessage').textContent=error||`Read-only status · Frame OS build ${status?.os?.build||'unknown'} · Updated ${new Date().toLocaleTimeString()}. This view does not diagnose a crash.`;
}
async function act(action){const button=byId(action==='game-mode'?'gameMode':'screenshot');button.disabled=true;
try{const result=await api('/api/headset/quick',{action});byId('actionStatus').textContent=result.message;}
catch(error){byId('actionStatus').textContent=error.message;}finally{button.disabled=false;}}
@@ -115,6 +144,10 @@ async function refreshExtensions(){const list=byId('extensions');try{const data=
if(data.errors.length){const errors=document.createElement('p');errors.textContent=data.errors.map(x=>`${x.folder}: ${x.error}`).join('; ');list.append(errors);}
}catch(error){list.textContent=error.message;}}
byId('refresh').onclick=refresh;byId('gameMode').onclick=()=>act('game-mode');byId('screenshot').onclick=()=>act('screenshot');
byId('statusScreenOpen').onclick=()=>{byId('statusScreen').hidden=false;renderLargeStatus(latestStatus);byId('statusScreenClose').focus();};
byId('statusScreenClose').onclick=()=>{byId('statusScreen').hidden=true;byId('statusScreenOpen').focus();};
byId('statusScreenRefresh').onclick=refresh;
window.addEventListener('keydown',event=>{if(event.key==='Escape'&&!byId('statusScreen').hidden)byId('statusScreenClose').click();});
byId('gamesRefresh').onclick=refreshGames;byId('record').onclick=toggleRecord;byId('extensionsRefresh').onclick=refreshExtensions;
byId('deckyRefresh').onclick=refreshDecky;byId('deckyStoreLoad').onclick=loadDeckyStore;byId('deckySearch').oninput=showDeckyStore;
byId('extensionClose').onclick=()=>{activeExtension=null;byId('extensionFrame').removeAttribute('src');byId('extensionPanel').hidden=true;};