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No files matched your search
@@ -219,7 +219,7 @@ Frame's software fits together, all checked against a real headset and labelled
|
||||
| [Install links for websites](docs/web-install.md) | `frame-control://install` links and manifests, the rules, a button to paste |
|
||||
| [VR comfort and HUD](docs/vr-utilities.md) · [Steam games](docs/steam-games.md) · [VR video](docs/vr-video.md) · [WebXR in Chromium](docs/webxr-chromium.md) | Installing and buying, watching VR180/360, the Chromium build |
|
||||
| [Mac in the headset](docs/mac-in-headset.md) | Mac windows and screens as panels in the Frame, with laser and keyboard input |
|
||||
| [VR mods and custom songs](docs/mods.md) | Per-game feasibility, real-Frame results and blockers; no installer yet |
|
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| [VR mods and custom songs](docs/mods.md) | UEVR for Unreal games from Frame Control (install, play in VR, remove), the per-game table, Beat Saber blockers |
|
||||
| [SSH](docs/ssh.md) · [Streaming](docs/streaming.md) · [Files](docs/file-transfer.md) · [Panels](docs/panels.md) · [Tailscale](docs/tailscale.md) | Topic notes |
|
||||
| [Frame Control for iPhone](docs/iphone.md) | The iPhone and iPad app, how it runs the server on the Frame, pairing |
|
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| [Recovery and OS images](docs/recovery-and-images.md) | Where to download the Frame's OS, what's inside, testing without the headset |
|
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|
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+1
-1
@@ -97,7 +97,7 @@ replies, screenshots and approval payloads are not sent to analytics.
|
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|
||||
## Assistant panel
|
||||
|
||||
Open **Tools → Open assistant**, or `http://127.0.0.1:47810/assistant`.
|
||||
Open **Settings** (the gear in the header) **→ Open assistant settings**, or `http://127.0.0.1:47810/assistant`.
|
||||
To put the same page in the headset, with the HTTP server still running:
|
||||
|
||||
```sh
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|
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@@ -0,0 +1,122 @@
|
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# UEVR from Frame Control, 2026-09-29
|
||||
|
||||
**Verified observations**, with limits below. Same device and software as
|
||||
[2026-09-28](mods-2026-09-28.md): aarch64, SteamOS `0.4.1`, BUILD_ID
|
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`20260925.6191901`, Proton `11.0-2c` ARM64, SteamVR `2.18.1`. Times are the
|
||||
Frame's AEST clock. Headset tests ran under the shared
|
||||
`/tmp/frame-test.lock`, taken 11:13–11:28, 11:33–11:49, 12:02–12:40,
|
||||
12:44–12:52 and 13:01–13:03. Battery 45 % →
|
||||
93 %, on charge throughout.
|
||||
|
||||
**Not observed:** the VR image, head tracking and controller input. SteamVR
|
||||
reported `activity_level` 3 (user interaction timeout; the headset was not
|
||||
being worn) with `average_target_fps` 1. Every `frame_vrshot.py` stereo
|
||||
capture was a uniform dark frame. Frame submits prove the app is presenting
|
||||
to SteamVR, not that the image is correct.
|
||||
|
||||
## Manual injection (11:13–11:28)
|
||||
|
||||
Game launched with `steam steam://rungameid/1067310`. `UEVRInjector.exe` was
|
||||
started with the game process's Wine variables, and its WPF window drew
|
||||
through DXVK's D3D9. It listed `Drop-Win64-Shipping (pid: 320) (SkyArk
|
||||
(64-bit, PCD3D_SM5))`, a Wine-side process id.
|
||||
|
||||
- `--attach=Drop-Win64-Shipping` didn't inject. The button still read
|
||||
**Inject**, and the saved `OpenVRRadio=True` in `AppData/Local/praydog/…/user.config`
|
||||
was not restored on the next start.
|
||||
- XTest clicks landed on the game: `XQueryPointer` reported child
|
||||
`0x2000001` (the game) at the injector's coordinates, and
|
||||
`XLowerWindow`/`XRaiseWindow`/`XSetInputFocus` didn't change that.
|
||||
- `XSendEvent` button events to the injector window worked. After OpenVR and
|
||||
Inject, `/proc/<game>/maps` contained
|
||||
`drive_c/frame26/uevr/UEVRBackend.dll` and `openvr_api.dll`, next to
|
||||
Proton's `vrclient_x64.dll`. UEVR's log:
|
||||
|
||||
```text
|
||||
[11:17:32.948] Hooking D3D11
|
||||
[11:17:33.020] Hooked DirectX 11
|
||||
[11:17:34.263] Framework initialized
|
||||
[11:17:34.475] [VR] Requested runtime: openvr_api.dll
|
||||
[11:17:39.791] UGameViewportClient::Draw called for the first time.
|
||||
[11:17:39.792] is stereo enabled called!
|
||||
```
|
||||
|
||||
It also logged repeated `Failed to initialize Framework on DirectX 12` (probing
|
||||
before it chose D3D11) and failed Unreal scans, for example `Failed to locate
|
||||
r.EnableStereoEmulation cvar` and `Failed to find FSceneView constructor`.
|
||||
SteamVR loaded UEVR's action manifest and `bindings_oculus_touch.json` for
|
||||
`steam.app.1067310`. `vrcmd --stats` then showed `"key" :
|
||||
"steam.app.1067310"` with `frame_submits` 4439, then 5506 a few seconds later.
|
||||
|
||||
A second session's injector exited within about 20 seconds. The third,
|
||||
started fresh, injected again (`frame_submits` 1412). After the game was
|
||||
stopped, a plain launch had no UEVR modules and no SteamVR scene app. All test
|
||||
files were removed.
|
||||
|
||||
## Through Frame Control (11:33–11:49)
|
||||
|
||||
Local `ui/server.py` against the `frame` alias. First the API, then the
|
||||
page's **VR mod** dialog, driven with a headless Chromium:
|
||||
|
||||
| Step | Result |
|
||||
|---|---|
|
||||
| `status` for 2177750 (HL2 VR) | `eligible: false`; `install` refused ("doesn't look like an Unreal Engine game") |
|
||||
| `install` for 1067310 | 3 s. Three downloads, hashes matched, receipt written |
|
||||
| `start`, game running | First run refused: `the UEVR window is 960 px wide, not 625`. It was measured before WPF laid it out; `start` now waits for the width to settle. Rerun: injected, `frame_submits` 27 (36 s) |
|
||||
| `uninstall` while running | Refused: "the game is running; quit it first" |
|
||||
| `start`, game not running | Launched the game, injected, `frame_submits` 45 (55 s) |
|
||||
| UI: Remove, Install | Worked; the prefix listing matched its pre-install state except an empty `UnrealVRMod`, which uninstall now also removes |
|
||||
| UI: Play in VR | Failed once: the injector died with `Process terminated. … Resource name: Arg_AccessViolationException`, after `Fontconfig error: No writable cache directories` (it had no `HOME`). Fixed by keeping the normal environment under the game's (the relaunch-on-failure added next is gone with the GUI injector; see below) |
|
||||
| UI: Play in VR ×4 | 4 of 4 injected. The three cold starts took 54, 58 and 58 s; frame submits 56, 71, 80 |
|
||||
| UI: Remove | `drive_c`, `AppData/Roaming` and `AppData/Local` listings matched the pre-install state; download cache and receipt gone |
|
||||
|
||||
## The GUI injector wasn't reliable (12:02–12:40)
|
||||
|
||||
After review fixes, cold starts through the API with UEVR's own injector:
|
||||
|
||||
- Batches of 4, 6 and 8 runs: 3/4, 4/6 and 6/8 injected. A retry that
|
||||
relaunched the injector didn't rescue a bad session. In both failures of
|
||||
the last batch, the first injector ignored the clicks and the next two
|
||||
never showed a window within 60 s.
|
||||
- Captures of the ignoring injector (`xwd`) showed its first-drawn frame,
|
||||
with OpenVR still unselected. The injector's log had no error.
|
||||
|
||||
Lock released at 12:40 before redesigning.
|
||||
|
||||
## Frame Control's own injector (12:44–12:52)
|
||||
|
||||
`start` now runs `frame_inject.py` under python.org's embeddable Python
|
||||
3.14.7 (SHA-256 `d297e5ff…1f15`, matching python.org's release-file API), in
|
||||
the game's Wine session. The old install was removed and the new one
|
||||
installed without the headset lock, since neither launches anything. The
|
||||
prefix listing after removal matched the pre-install state; the new install
|
||||
is 47 MB.
|
||||
|
||||
| Step | Result |
|
||||
|---|---|
|
||||
| API `start`, cold | Injected in 35 s, `frame_submits` 39. UEVR log: `Hooked DirectX 11`, `Framework initialized`, `Requested runtime: openvr_api.dll`; `config.txt` has `Frontend_RequestedRuntime=openvr_api.dll` |
|
||||
| API `start` ×8, cold | **8/8** injected, 33–34 s each; `frame_submits` 33–42 at the check |
|
||||
| UI: dialog while running | "UEVR is running in the game now." Remove disabled (screenshot in `docs/img/uevr-dialog.png`) |
|
||||
| UI: Remove → Install → Play in VR → Remove | Each worked; Play in VR injected (`frame_submits` 106 a few seconds later) |
|
||||
| After the last Remove | `drive_c`, `AppData/Roaming` and `AppData/Local` listings matched the pre-install state; download cache and receipts gone; no game or `python.exe` processes. The empty `/tmp/frame-control-mods.lock` was deleted by hand (tmpfs) |
|
||||
|
||||
Battery 98–100 % on charge. Lock released at 12:52.
|
||||
|
||||
## After the second review (13:01–13:03)
|
||||
|
||||
`frame_inject.py` now declares every Win32 signature, checks each result,
|
||||
frees its remote buffers and closes its handles; uninstall accepts only our
|
||||
folder and UEVR's own settings folders. Rechecked: install; three cold starts
|
||||
injected in 35, 34 and 33 s (`frame_submits` 42, 38, 47), UEVR logging
|
||||
`Framework initialized` and `Requested runtime: openvr_api.dll`; uninstall
|
||||
left `drive_c`, `AppData/Roaming` and `AppData/Local` as before, with no cache,
|
||||
receipts or processes. Frame Control's injector total: 12 of 12 cold starts
|
||||
through the API, plus the UI run.
|
||||
|
||||
## Left on the Frame
|
||||
|
||||
- Gravitas (free, 7.4 GB, installed 2026-09-28 for this work) is still
|
||||
installed; nothing else from this work is left.
|
||||
- No `UEVRInjector.exe` or game processes were left running. Steam and
|
||||
SteamVR were running at the end.
|
||||
- The test lock was released at 13:03.
|
||||
@@ -58,7 +58,7 @@ not been verified and is not guaranteed.
|
||||
|
||||
## Casting
|
||||
|
||||
**Cast headset view** starts the existing headset Live view and requests full
|
||||
**Cast to this screen** (Home → **Right now**) starts the existing headset Live view and requests full
|
||||
screen where supported. Show that screen to people in the room, or use the
|
||||
computer/phone's own screen mirroring. It creates no new stream transport,
|
||||
public URL or LAN server. iPhone uses the inline viewer if full screen is not
|
||||
|
||||
+13
-7
@@ -17,12 +17,18 @@ python3 ui/server.py # anywhere: then open http://127.0.0.1:47810
|
||||
|
||||
## Features
|
||||
|
||||
The window has six tabs: **Home** (headset view, status, screenshots),
|
||||
**Games** (installed games, sideloaded titles, getting games), **Android** (apps,
|
||||
the catalogue, display settings, reports), **Tools** (sending files and text,
|
||||
Flatpaks, remote and power), **Devices** (your headsets and their addresses),
|
||||
and **Control** (the searchable Control Center, metrics, supported settings and
|
||||
headset guidance). Keys 1–6 switch between them. Files can be dropped anywhere in the window. A
|
||||
The window has six tabs: **Home** (what the headset's doing and what you'd do
|
||||
next, the headset view, screenshots, family and comfort, the keyboard and
|
||||
trackpad, and VR performance, folded away), **Games** (installed games,
|
||||
sideloaded titles, getting games), **Android** (apps, the catalogue, display
|
||||
settings, reports), **Tools** (in the headset: your computer's windows, the media
|
||||
player and the panel switcher; then sending files and text, Flatpaks, remote and
|
||||
power), **Devices** (your headsets and their addresses), and **Control** (the
|
||||
searchable Control Center, metrics, supported settings and headset guidance).
|
||||
Keys 1–6 switch between them. The gear in the header (key 7) opens **Settings**:
|
||||
privacy and updates, library artwork and the assistant. The battery chip opens
|
||||
the headset's details: storage, memory, temperature, Wi-Fi, uptime and SteamOS
|
||||
build. Files can be dropped anywhere in the window. A
|
||||
connection pill in the header always shows which headset and whether it's
|
||||
connected, and how (Tailscale, or the network's name). Click it to add, edit or
|
||||
reorder the headset's addresses, or to see each step of connecting. When the Frame can't be
|
||||
@@ -239,5 +245,5 @@ Control implementations. MCP wraps this HTTP API without API keys. Changes
|
||||
require a separate user approval; power also retains its password prompt. The
|
||||
assistant uses a user-chosen endpoint and sends nothing until the user opts in
|
||||
for a message. Screenshot context is separately opt-in. Model replies cannot
|
||||
operate the headset. Tools → Open assistant opens the page; the linked guide
|
||||
operate the headset. Settings → Open assistant settings opens the page; the linked guide
|
||||
covers putting it in a Chromium panel on the Frame.
|
||||
@@ -52,6 +52,7 @@ Lepton (Android 11, podman container "lepton-dev") ← its own panel, app 305600
|
||||
| The Steam client runs with `-cef-enable-debugging`, so its UI answers Chrome DevTools on loopback `127.0.0.1:8080`. The `SharedJSContext` page has `appStore` (owned apps), `downloadsStore` and `SteamClient.*`. `steam steam://install/<appid>` over SSH installs an owned game; when the options dialog shows (state 7), `SteamClient.Installs.ContinueInstall()` accepts it. **Verified 2026-09-25** with Balatro and Broforce. The Frame rating is `steam_hw_compat_category_packed >> 8 & 3`. | [steam-games.md](steam-games.md), `ui/frame_steam.py` |
|
||||
| Chromium Flatpak 154 has **no immersive WebXR**: `navigator.xr` exists, but `isSessionSupported("immersive-vr")` returns `false`. Web VR180 players (DL8/DeoVR embeds) still play video inline as a flat, pannable view, and their VR button opens a tab on immersiveweb.dev. Forcing it doesn't help. `--enable-features=OpenXR,WebXR --force-webxr-runtime=openxr`, with `/opt/steamvr` and `XR_RUNTIME_JSON` exposed to the Flatpak, still returns `false`. The aarch64 Linux binary has no OpenXR code at all (no `XR_RUNTIME_JSON`, `xrGetInstanceProcAddr` or loader strings), even though `chrome://flags` lists `#webxr-runtime` → OpenXR. **Why (verified against source 2026-09-25):** M154 is the first release that compiles OpenXR on Linux (`enable_openxr` includes `is_linux`, `checkout_openxr` is true in Flathub's tarball, and Flathub's GN args don't turn it off). But `content/services/isolated_xr_device/xr_runtime_provider.cc` only creates an OpenXR device under `ENABLE_OPENXR && IS_WIN`, on 154, 155 and `main`. Nothing on Linux calls the OpenXR code, so the linker drops it. The missing pieces are two unmerged Gerrit CLs (bug 506004811): [8132979](https://chromium-review.googlesource.com/c/chromium/src/+/8132979) wires the provider on Linux (with `kOpenXR` still off by default, so it needs `--enable-features=OpenXR`), and [8441736](https://chromium-review.googlesource.com/c/chromium/src/+/8441736) runs the XR service in a sandbox that allows SteamVR's sockets. The Frame does have an aarch64 runtime: `~/.config/openxr/1/active_runtime.json` → SteamVR `bin/linuxarm64/vrclient.so`. To watch in 3D, use a native player, or a Chromium built with those two CLs ([webxr-chromium.md](webxr-chromium.md)). That build (156.0.8071.0, arm64) reports `immersive-vr` as supported and starts a session that SteamVR takes as its scene app. With the headset on, the WebXR samples scene and three.js's stereo 360 video demo showed in 3D (verified 2026-09-26, seccomp sandbox off). Started with `--remote-debugging-port=9222`, Chromium answers DevTools on loopback. **Verified 2026-09-25**, BUILD_ID 20260922.6101926. | Web video, [panels.md](panels.md) |
|
||||
| **DeoVR (Steam app 837380, Windows/Unity) runs immersively** under Proton ARM64 + FEX: Unity's OpenVR XR plugin finds `OpenVR Headset(Steam Frame)` and the `frame_controller`, the GPU shows as Turnip Adreno 750, and AVPro Video decodes through `MF-MediaEngine-Hardware`. It played 7680×3840 and 8192×4096 H.265 VR180 SBS streams in dome/fisheye mode (`FirstFrameReady`). Unity's own `VideoPlayer` (used for grid thumbnails) fails with `0xc00d36bb`, so thumbnail previews stay blank. The first launch takes about 45 s (`ComputeShaders: InitAsync`). Log: `compatdata/837380/pfx/drive_c/users/steamuser/AppData/LocalLow/Deo VR/Deo VR/Player.log`. **Verified 2026-09-25**, BUILD_ID 20260922.6101926. | [vr-video.md](vr-video.md) |
|
||||
| **A second Windows program can join a running Proton game.** Copy `WINEPREFIX`, `WINEDLLPATH`, `WINEDLLOVERRIDES`, `PATH` (Proton's `files/bin-arm64` comes first) and `DISPLAY` from `/proc/<game pid>/environ`, keeping your own `HOME` and the rest, and run `wine prog.exe` from an ordinary SSH shell. It shares the game's wineserver (outside the pressure-vessel container). Don't copy `WINESERVERSOCKET`, which is an inherited fd. A game's windows live on gamescope's X display for that app (`:1` for Gravitas), where the full-screen game keeps the pointer and focus: XTest clicks and restacking don't reach other windows, but `XSendEvent` button events sent to a window do. `xwd` captures WPF/DXVK windows but shows Vulkan game windows as black. **Verified 2026-09-29**, BUILD_ID 20260925.6191901, Proton 11.0-2c ARM64. | [mods.md](mods.md) |
|
||||
| **Wolvic (VR browser APK) runs in Lepton against SteamVR's OpenXR**, with limits. The stock Lynx build aborts (`Runtime doesn't support selected swapChain color format`: it wants `GL_RGBA8`), and the stock Quest build fails with `XR_ERROR_API_VERSION_UNSUPPORTED`. Patching `DeviceDelegateOpenXR::GetSwapChainCreateInfo` in the Lynx build's `libnative-lib.so` to `GL_SRGB8_ALPHA8` (0x8C43) and re-signing fixes start-up. The Gecko engine then segfaults in `libxul`. The Chromium-engine build (Lynx v1.3-chromium) browses fine as an immersive app. Its page reports `isSessionSupported("immersive-vr") == true`, and `requestSession` succeeds, running about 36 rAF/s, but the headset shows **black** for WebXR content, or Wolvic's loading spinner that never clears, until the session is ended. Video decodes on the software `OMX.google.h264.decoder`. Tapping the URL bar's selection menu crashes it (no clipboard service). Open URLs with `am start -a VIEW -n com.igalia.wolvic/.VRBrowserActivity -d <url>` over the instance's ADB. DevTools is at `localabstract:content_shell_devtools_remote`. **Verified 2026-09-25**, BUILD_ID 20260922.6101926. | Web VR video, [apks.md](apks.md) |
|
||||
| Tailscale runs without root as a userspace `tailscaled` user service (static arm64 build in `~/.local/share/tailscale`, lingering on). In userspace mode, inbound tailnet connections reach the Frame's **loopback**, so every port, including DevTools on 8080, is reachable from the tailnet. **Verified 2026-09-25.** | [tailscale.md](tailscale.md), `scripts/tailscale-on-frame.sh` |
|
||||
| **T3 Code desktop runs natively.** The stock release `T3-Code-0.0.42-arm64.AppImage` in `~/Applications/T3CodeDesktop/` starts with no extra setup: glibc 2.39, `libfuse.so.2`, GTK 3, NSS and libsecret are on the image. `panel-on-frame.sh --name t3code-desktop -- '~/Applications/T3CodeDesktop/T3-Code.AppImage'` gives it its own panel (`valve.steam.desktopgame.2000281357`, `--ozone-platform=x11`). Its bundled server listens on `127.0.0.1:3773` and shows up in onboarding as the `frame` computer, with `passwordStore: gnome-libsecret`. The image has no agent CLI and no `node`. Agents run through the LAN CLIProxyAPI (`llm-proxy.lan:8317`, which resolves on the Frame). Claude Code 2.1.283 comes from `claude.ai/install.sh`, and Codex 0.157.1 from the `codex-aarch64-unknown-linux-musl` release tarball, both into `~/.local/bin`. `with-cliproxy` and a mode-600 `~/.config/cliproxyapi/secrets.env` are copied from the Mac. The wrappers `claude-cliproxy` and `codex-cliproxy` (a `-c model_provider=cliproxy`, `wire_api="responses"`, `env_key="CLIPROXY_API_KEY"`) are set as `providers.claudeAgent.binaryPath` and `providers.codex.binaryPath` in `~/.t3/userdata/settings.json`, and T3 picked that up without a restart. Through the wrappers, `claude auth status` reports `loggedIn: true` (`oauth_token`), and both CLIs answered a prompt with `kimi-k3`. `gamescopectl screenshot` captured another layer (the Lepton T3 app) rather than this panel. `DISPLAY=:0 xwd -id <win>` piped to `ffmpeg` captures the window itself (1920×1080). **Verified 2026-09-26**, BUILD_ID 20260922.6101926. | Running T3 Code as a host on the Frame |
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 33 KiB |
+2
-2
@@ -114,8 +114,8 @@ don't.
|
||||
|
||||
## Family and comfort
|
||||
|
||||
The shared Home card sets session limits, breaks and check-ins, and offers
|
||||
**Cast headset view**. **Enable / test notifications** requests iOS notification
|
||||
The shared Home card sets session limits, breaks and check-ins; **Cast to this
|
||||
screen** is in Home's **Right now** card. **Enable / test notifications** requests iOS notification
|
||||
permission and sends a local test. These are local notifications, not APNs push;
|
||||
iOS background suspension can interrupt phone alerts. The headset timer still
|
||||
runs. See [the behavior and verification limits](family-comfort.md).
|
||||
+85
-15
@@ -1,11 +1,14 @@
|
||||
# Flat-to-VR mods and Beat Saber songs
|
||||
|
||||
**Status: feasibility work, not an installer.** Frame Control does not yet
|
||||
manage mods or Beat Saber songs. [Issue #26](https://github.com/saphid/frame-control/issues/26)
|
||||
stays open: neither UEVR injection nor Beat Saber custom-song playback has
|
||||
been verified on this Frame. Alex has an owned copy on a Quest 2; that copy
|
||||
has not been inspected. There is no Mods button until the underlying
|
||||
install, playback and removal have been checked.
|
||||
**Status: UEVR works from Frame Control for Unreal Engine games; Beat Saber
|
||||
songs are blocked.** Installed games have a **VR mod** button. It installs
|
||||
UEVR, starts the game with UEVR injected, and removes UEVR again. That whole
|
||||
loop was run on a real Frame on 2026-09-29 with Gravitas, from the app's own
|
||||
UI ([evidence](evidence/mods-2026-09-29.md)). The headset was unworn, so
|
||||
the VR image, head tracking and controls haven't been seen yet. Beat Saber
|
||||
custom songs need an owned Beat Saber on the Frame, which there isn't
|
||||
([below](#beat-saber-songs-first)).
|
||||
[Issue #26](https://github.com/saphid/frame-control/issues/26) stays open for those.
|
||||
|
||||
The mod manager must be Frame Control's own implementation. Mods and songs
|
||||
are permitted third-party content; BSManager, ModsBeforeFriday, MO2 and other
|
||||
@@ -15,27 +18,87 @@ unofficial mod mirrors are part of this work.
|
||||
|
||||
## Per-game support
|
||||
|
||||
Checked 2026-09-28 on SteamOS **0.4.1**, BUILD_ID **20260925.6191901**, aarch64,
|
||||
with **Proton 11.0-2c ARM64** and SteamVR **2.18.1**. “Verified” describes only
|
||||
Checked 2026-09-28 and 2026-09-29 on SteamOS **0.4.1**, BUILD_ID
|
||||
**20260925.6191901**, aarch64, with **Proton 11.0-2c ARM64** and SteamVR **2.18.1**. “Verified” describes only
|
||||
the observation stated, not a promise that the game is playable. “Documented”
|
||||
means an upstream source describes it; “inferred” means it still needs a test.
|
||||
|
||||
| Game / build | Mod or content | Evidence and support status | Next check |
|
||||
|---|---|---|---|
|
||||
| Half-Life 2: VR Mod – Episode One, Steam 2177750, build 25413453 | Official Steam community mod, shared base depot 658920 build 25413418 | **Verified: startup only.** Already installed; launched through Proton ARM64. The stereo headset capture showed its first-time setup, and SteamVR loaded `bindings_frame.json`. Gameplay, controller interaction, fresh installation and removal are unverified. | Complete first-time setup and play a level before offering a tested install shortcut. |
|
||||
| Gravitas, Steam 1067310, Windows | UEVR 1.05 | **Verified: prerequisites and windows only.** Free Steam install completed. The game produced a `SkyArk (64-bit, PCD3D_SM5)` window. UEVR needed .NET; with official .NET 6.0.36 libraries it produced a `UEVR` window. A combined run exited 1 with X11 errors before injection was verified. **Inferred: compatibility remains unknown**, not proven broken. | Retry during a stable headset session; verify injection, stereo scene output, controls and removal. |
|
||||
| Gravitas, Steam 1067310, Windows, Unreal Engine 4 | UEVR 1.05, from Frame Control | **Verified 2026-09-29: installs, injects, SteamVR receives frames, removes cleanly.** Twelve cold **Play in VR** runs (33–35 s each), and the full cycle from the app's UI, all loaded `UEVRBackend.dll` into the game, with UEVR logging `Hooked DirectX 11` and `Requested runtime: openvr_api.dll`. SteamVR's compositor counted frame submits for `steam.app.1067310`. Remove restored the prefix to its pre-install file listing. **Not seen:** the stereo image, head tracking and controls (headset unworn). | Wear the headset: check the image, tracking, UEVR's in-headset menu and controller input. |
|
||||
| Beat Saber, Steam 620980, Windows / Proton | Basic custom songs; later SongCore and version-matched mods | **Verified: absent from the 868-game library returned by this Frame.** Store metadata lists Windows, not Linux. **Documented:** the PC game reads basic maps from `Beat Saber_Data/CustomLevels` without a mod manager. Playback on Frame is unverified. | An already-owned, legitimately installed copy is required. Do not buy it as part of this task. |
|
||||
| Beat Saber, claimed native ARM64 build | Custom songs / native mods | **Inferred: unverified.** The research mentions this build but supplies no verified official distributable or tested layout. CPU architecture alone does not identify Android versus Linux, the game version or the mod ABI. | Establish official provenance, ownership, binary type and version before touching files. Do not apply Quest patches to an unidentified build. |
|
||||
| Beat Saber, Alex's Quest 2 copy | Custom songs / Android mods | **Documented: owner-reported copy on Quest 2**, currently charging. No APK, version or installed mods inspected; no Frame playback verified. This does not establish ownership of the Steam build. | When the Quest is available, inspect the owned copy's version and supported transfer path, then test Lepton/OpenXR compatibility without bypassing entitlement checks. |
|
||||
| Beat Saber, Alex's Quest 2 copy | Custom songs / Android mods | **Documented: owner-reported copy on Quest 2.** Not reachable on 2026-09-29 (no device on `adb` from the Mac). No APK, version or installed mods inspected; no Frame playback verified. A Quest copy is a Meta store purchase; copying it to another headset would need its entitlement check to pass there, which this work won't work around. This does not establish ownership of the Steam build. | When the Quest is available, inspect the owned copy's version and supported transfer path, then test Lepton/OpenXR compatibility without bypassing entitlement checks. |
|
||||
| Hogwarts Legacy, Steam 990080 | R.E.A.L. | **Verified: listed in this Frame's owned library, not installed.** Official release access and redistribution permission were not established; the referenced author Patreon page returned HTTP 403. No archive downloaded or game tested. | Obtain a current free release from the author and confirm its terms before any test. A news report saying “free” is not a redistribution grant. |
|
||||
| Horizon Zero Dawn, Steam 1151640; Horizon Forbidden West, Steam 2420110 | R.E.A.L. | **Verified: both listed as owned, neither installed.** Same source/permission blocker as above; runtime support is unverified. | Check each game's supported version against an accessible official release. |
|
||||
| Half-Life 2 VR / other OpenVR games | OpenComposite, per-game replacement | **Documented:** forwards OpenVR calls to OpenXR. **Inferred: Frame compatibility unknown.** Not installed or tested. HL2 VR reached setup with the shipped OpenVR path already. | Test a specific game and replacement DLL only if needed; preserve its original DLL. Never switch the shared headset's runtime globally. |
|
||||
| Doom / Quake / Half-Life Team Beef ports | Author's VR ports plus separately owned or free game data | **Inferred: untested.** Android ARM64 support does not establish OpenXR extension or controller compatibility on Lepton. | Choose an official release and legally usable data set, then test that exact port. |
|
||||
| Skyrim VR, Steam 611670 | SKSEVR / HIGGS / PLANCK stack | **Verified: Skyrim VR is absent from this library.** Owning flat Skyrim or Special Edition is not the VR game's entitlement. Runtime and mod support are unverified. | An already-owned VR copy and version-matched official mod releases are required. |
|
||||
|
||||
The [test record](evidence/mods-2026-09-28.md) distinguishes process startup,
|
||||
visible output and failures. It also records a SteamVR restart during the
|
||||
shared session, which prevents attributing the failed UEVR attempt to FEX.
|
||||
The test records ([2026-09-28](evidence/mods-2026-09-28.md),
|
||||
[2026-09-29](evidence/mods-2026-09-29.md)) distinguish process startup,
|
||||
visible output, injection and failures.
|
||||
|
||||
## UEVR from Frame Control
|
||||
|
||||

|
||||
|
||||
**Get games → an installed game → VR mod.** The dialog says whether the game
|
||||
can take UEVR, then offers **Install UEVR**, **▶ Play in VR** and **Remove
|
||||
UEVR**. The server route is `POST /api/mods {"action": "status" | "install" |
|
||||
"start" | "uninstall", "appid": …}`, and the work happens on the Frame in
|
||||
[`ui/frame_mods.py`](../ui/frame_mods.py). It uses only the standard library,
|
||||
like `frame_steam.py`.
|
||||
|
||||
- **Which games.** Unreal Engine games, recognised by their
|
||||
`…/Binaries/Win64/*-Win64-Shipping.exe` (inferred as the general rule; checked
|
||||
with Gravitas, and HL2 VR is correctly refused). The game needs a Proton
|
||||
prefix, so it must have been played once.
|
||||
- **Install.** Downloads praydog's [UEVR 1.05 release](https://github.com/praydog/UEVR/releases/tag/1.05)
|
||||
and python.org's [Windows x64 embeddable Python 3.14.7](https://www.python.org/downloads/release/python-3147/).
|
||||
Each is checked against a pinned SHA-256; Python's comes from python.org's
|
||||
release-file API. Archives are unpacked into a staging folder, rejecting
|
||||
entries that escape it, symlinks and oversized contents, then moved into
|
||||
`<prefix>/drive_c/frame-control/` (about 47 MB). Nothing goes into the
|
||||
game's own folder. A receipt in `~/.local/share/frame-control/mods/` lists
|
||||
what to remove, including UEVR's own settings folders only if they didn't
|
||||
exist before. Install and remove refuse while the game is running, and only
|
||||
one mod action runs at a time.
|
||||
- **Play in VR.** Launches the game through Steam if it isn't running and
|
||||
waits for its window. It then runs a short script under that Python, with
|
||||
the game's Proton, prefix and Wine settings read from the game process, so
|
||||
both share one Wine session. The script repeats what UEVR's own injector does
|
||||
when you press Inject with OpenVR chosen: load `UEVRPluginNullifier.dll` and
|
||||
call its `nullify`, load `openvr_api.dll`, set `Frontend_RequestedRuntime` in
|
||||
UEVR's per-game `config.txt`, then load `UEVRBackend.dll`. Each load is a
|
||||
`LoadLibraryW` remote thread, as in the frontend's `Injector.cs`. `start`
|
||||
then checks that `UEVRBackend.dll` is mapped into the game and reads
|
||||
SteamVR's frame count for the app (`vrcmd --stats`).
|
||||
- **Remove.** Deletes what the receipt lists, then the download cache once
|
||||
no game uses it. Verified: the prefix's file listing matched its
|
||||
pre-install state afterwards.
|
||||
|
||||
Why not UEVR's own injector (verified 2026-09-29):
|
||||
|
||||
- It's a .NET 6 WPF app, so it needs Microsoft's .NET runtimes (about 70 MB
|
||||
of downloads) in the prefix.
|
||||
- Under gamescope, the full-screen game keeps the pointer and focus. XTest
|
||||
clicks, raising or refocusing the injector window don't change that, so in
|
||||
the headset you can't click it. Sending X `ButtonPress`/`ButtonRelease`
|
||||
events straight to its window does work.
|
||||
- `--attach=<process>` didn't inject under Wine, and it didn't restore its
|
||||
saved OpenVR choice.
|
||||
- Driven that way, it injected in 6 of 8 cold starts. In a bad session every
|
||||
new injector ignored input or never showed its window, even after
|
||||
relaunching. Its process list reads each process's main window title, a
|
||||
cross-process window message; a window that isn't answering would block its
|
||||
UI thread (inferred from the frontend's source, not proven). Without a
|
||||
`HOME` it also died in .NET at startup.
|
||||
- Frame Control's own script injected in 12 of 12 cold starts through the API, in 33–35 s, and again from the UI.
|
||||
- UEVR's DirectX 12 probing logs errors before it settles on DirectX 11 for
|
||||
Gravitas, and some of its Unreal engine scans fail on this older UE4 game.
|
||||
Neither stopped the injection.
|
||||
|
||||
## Beat Saber: songs first
|
||||
|
||||
@@ -62,7 +125,10 @@ or dependency for Frame Control.
|
||||
|
||||
## Requirements for our manager
|
||||
|
||||
These are **planned**, not implemented or verified:
|
||||
For UEVR, items 1–5 are implemented in `frame_mods.py` and covered by
|
||||
fake-library tests (`tests/test_mods.py`), apart from checking ownership
|
||||
through Steam; item 6 is met for Gravitas. Beat Saber songs would need the
|
||||
same, and none of it is built for them:
|
||||
|
||||
1. Resolve the selected Steam game's real library, installed build, executable
|
||||
architecture and Proton prefix. Confirm ownership through Steam; a directory
|
||||
@@ -91,7 +157,11 @@ These are **planned**, not implemented or verified:
|
||||
- [UEVR 1.05 official release](https://github.com/praydog/UEVR/releases/tag/1.05)
|
||||
and [author's usage instructions](https://github.com/praydog/UEVR#getting-started).
|
||||
- [Microsoft .NET 6 release metadata](https://builds.dotnet.microsoft.com/dotnet/release-metadata/6.0/releases.json),
|
||||
including the SHA-512 hashes used for the test runtimes.
|
||||
including the SHA-512 hashes used for the injector tests.
|
||||
- [UEVR frontend source](https://github.com/praydog/UEVR-Frontend): `UEVR/MainWindow.xaml.cs`
|
||||
(`Inject_Clicked`) and `UEVR/Injector.cs`, the steps `frame_inject.py` follows.
|
||||
- [python.org release-file API](https://www.python.org/api/v2/downloads/release_file/) for the
|
||||
embeddable Python's `sha256_sum`.
|
||||
- [OpenComposite's OpenXR branch](https://gitlab.com/znixian/OpenOVR/-/tree/openxr),
|
||||
including per-game installation and the need to preserve original DLLs.
|
||||
- [R.E.A.L. author post referenced by the research](https://www.patreon.com/realvr/posts/but-wheres-link-165840151)
|
||||
|
||||
+1
-1
@@ -125,7 +125,7 @@ a limit on the number of floating panels.
|
||||
separate from Frame Control. Public reports describe some Proton support;
|
||||
Windows-only does not by itself prove a Frame app cannot run. Local status
|
||||
and sources are in [VR utilities](vr-utilities.md).
|
||||
- **Our performance HUD:** Home → VR comfort and performance → Open HUD in
|
||||
- **Our performance HUD:** Home → VR performance (unfold it) → Open HUD in
|
||||
headset creates its own gamescope panel using built-in tools. It needs no
|
||||
third-party overlay app. [Metrics and verification](vr-utilities.md).
|
||||
|
||||
|
||||
+1
-1
@@ -133,7 +133,7 @@ runs.
|
||||
## Report a problem
|
||||
|
||||
**Report a problem** is the speech-bubble button in the header, also in the
|
||||
Privacy panel and under **Help → Report a Problem…**. It sends the report
|
||||
Settings page (**Privacy & updates**) and under **Help → Report a Problem…**. It sends the report
|
||||
privately to Frame Control's PostHog project as a `problem_report` event, the
|
||||
same way as the analytics above, so only the maintainer can read it and
|
||||
nothing is published. It works whatever the analytics settings are, because
|
||||
|
||||
@@ -65,6 +65,8 @@ flow, not evidence of an anonymous download API. It is not implemented here.
|
||||
- `search()` raises a user-readable `SourceError` with the browse URL (zero
|
||||
limit returns no rows). It does not invent app results or report a false
|
||||
“no matching games”. The aggregate search UI should surface this source error.
|
||||
In the app, Discover doesn't link to it; the **Sources** dialog lists SideQuest
|
||||
with a link to its website instead of an on/off switch.
|
||||
- `details()` accepts a numeric listing id and returns its canonical page link,
|
||||
`downloadable: False`, empty versions/tags/headsets and the `images` shape
|
||||
`{icon: None, banner: None, screenshots: []}`. Name is explicitly a listing id;
|
||||
|
||||
+3
-3
@@ -4,9 +4,9 @@ Frame Control's **Get games** section lists the games you own with each one's
|
||||
Steam Frame rating, installs them on the Frame, and searches the Steam store.
|
||||
This page covers how it works underneath, so you can do the same from a shell.
|
||||
|
||||
For flat-to-VR mods and Beat Saber custom songs, see the
|
||||
[per-game feasibility table](mods.md). Mod support is separate from Steam's
|
||||
Frame rating; there is no mod installer yet.
|
||||
Installed Unreal Engine games also have a **VR mod** button that installs,
|
||||
starts and removes UEVR; see [VR mods](mods.md) for how it works and the
|
||||
per-game table. Mod support is separate from Steam's Frame rating.
|
||||
|
||||
## How it works
|
||||
|
||||
|
||||
+1
-1
@@ -94,7 +94,7 @@ A new shortcut is rolled back if artwork fails; failure is never reported as
|
||||
an installed app with a blank tile.
|
||||
|
||||
Artwork preference is **SteamGridDB → source images → generated fallback**.
|
||||
Set the optional free key in Frame Control's **Library artwork settings**, or
|
||||
Set the optional free key in Frame Control's **Settings → Library artwork**, or
|
||||
`STEAMGRIDDB_API_KEY` (`FRAME_STEAMGRIDDB_API_KEY` also works). Environment
|
||||
settings override the saved key. Without a key there are no provider calls or
|
||||
warnings. Saved keys stay in host app data, mode 0600 on POSIX, and are never
|
||||
|
||||
@@ -11,7 +11,7 @@ checks below. The PR stays draft.
|
||||
|
||||
## Our performance HUD
|
||||
|
||||
On **Home → VR comfort and performance**, the app shows a timestamped sample
|
||||
On **Home → VR performance** (folded until you open it), the app shows a timestamped sample
|
||||
with each status refresh (30 seconds, or Refresh). **Open HUD in headset**
|
||||
starts our text HUD as a gamescope panel, refreshed every two seconds. In the
|
||||
SteamVR dashboard, select **Frame Control HUD**, then Float in World or dock
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ is required.** Chromium and immersive WebXR are not in this playback path.
|
||||
|
||||
## Use it
|
||||
|
||||
In **Tools → Media in the headset**, send a file, choose its layout and press
|
||||
In **Tools → Media player** (or **Play a video or photo** on Home), send a file, choose its layout and press
|
||||
**Play**. **Theatre** gives it a larger screen and an 85% black surround.
|
||||
**Stop** removes both. Refresh reads the library and the player's state.
|
||||
The screen follows your head; it isn't a saved world-space panel.
|
||||
|
||||
@@ -443,20 +443,20 @@ test('every linked workflow selects its real page and section, preserving shortc
|
||||
const start=html.indexOf('const PAGES ='),end=html.indexOf('window.addEventListener("hashchange", showPage);',start);
|
||||
const ids=new Set([...html.matchAll(/\bid="([^"]+)"/g)].map(m=>m[1]));
|
||||
let activePage,scrolled;
|
||||
const nodes=['home','games','android','tools','devices','control'].map(page=>({dataset:{page},classList:{toggle(key,on){if(on)activePage=page;}}}));
|
||||
const nodes=['home','games','android','tools','devices','control','settings'].map(page=>({dataset:{page},classList:{toggle(key,on){if(on)activePage=page;}}}));
|
||||
const sections=new Map();
|
||||
const context={location:{hash:'#control'},document:{querySelectorAll:s=>s==='.page'?nodes:[],title:''},
|
||||
window:{scrollTo(){}},$:id=>{
|
||||
if(!ids.has(id))return null;
|
||||
if(!sections.has(id))sections.set(id,{hidden:false,scrollIntoView(){scrolled=id;}});
|
||||
if(!sections.has(id))sections.set(id,{hidden:false,classList:{toggle(){}},scrollIntoView(){scrolled=id;}});
|
||||
return sections.get(id);
|
||||
},live:false,toggleLive(){},scrollToY(){},loadMacView(){},loadPanelSwitcher(){}};
|
||||
const androidStart=html.indexOf('function showAndroidTab(');
|
||||
const androidEnd=html.indexOf("document.querySelectorAll('[data-store-tab]').forEach(button => button.onclick",androidStart);
|
||||
vm.createContext(context);vm.runInContext(html.slice(androidStart,androidEnd)+html.slice(start,end)+'\nPAGES.push("devices", "control");',context);
|
||||
vm.createContext(context);vm.runInContext(html.slice(androidStart,androidEnd)+html.slice(start,end)+'\n'+html.match(/^PAGES\.push\([^\n]+/m)[0],context);
|
||||
vm.runInContext('showPage()',context);assert.equal(activePage,'control');
|
||||
const expected={view:'home',shots:'home',vrTools:'home',comfort:'home',pad:'home',library:'games',getgames:'games',sideloaded:'games',android:'android',display:'android',androidLibrary:'android',appStore:'android',
|
||||
power:'tools',transfer:'tools',media:'tools',apps:'tools',artworkSettings:'tools',privacy:'tools',panels:'tools',macview:'tools',devices:'devices'};
|
||||
power:'tools',transfer:'tools',media:'tools',apps:'tools',artworkSettings:'settings',privacy:'settings',panels:'tools',macview:'tools',devices:'devices'};
|
||||
for(const item of cc.catalog) for(const [href] of item.links||[]) {
|
||||
if(!href.startsWith('#')||href==='#connection')continue;
|
||||
const id=href.slice(1);assert.ok(ids.has(id)||['android','devices'].includes(id),href);
|
||||
@@ -468,4 +468,5 @@ test('every linked workflow selects its real page and section, preserving shortc
|
||||
}
|
||||
assert.equal(vm.runInContext('PAGES[4]',context),'devices');
|
||||
assert.equal(vm.runInContext('PAGES[5]',context),'control');
|
||||
assert.equal(vm.runInContext('PAGES[6]',context),'settings');
|
||||
});
|
||||
@@ -19,8 +19,8 @@ function grab(name) {
|
||||
fail(`unbalanced ${name}`);
|
||||
}
|
||||
const names = ["esc", "storeName", "storeHue", "storeInitial", "storeText", "storeOpenSource", "sourcePage", "storeImage",
|
||||
"storeArt", "storeIcon", "sourceMark", "currentOffer", "detailBadges", "renderAppDetail", "renderAppDetailBody",
|
||||
"updateInstall", "openStoreApp", "loadOfferDetails"];
|
||||
"GLYPH_VR", "GLYPH_APP", "RUNS", "storeRuns", "storeKind", "storeArt", "storeIcon", "sourceMark", "currentOffer", "detailBadges", "renderAppDetail", "renderAppDetailBody",
|
||||
"updateInstall", "openStoreApp", "loadOfferDetails", "installStoreApp"];
|
||||
const code = names.map(grab).join("");
|
||||
|
||||
// A fake page: elements by id. The install panel's elements exist only while
|
||||
@@ -34,8 +34,10 @@ function page(api = async () => ({})) {
|
||||
const document = { activeElement: null, querySelector: () => null };
|
||||
const console = { error() {} };
|
||||
const calls = [];
|
||||
const fns = new Function("$", "sourceState", "document", "console", "api", code + "; return { renderAppDetail, openStoreApp };")(
|
||||
$, sourceState, document, console, (...a) => { calls.push(a); return api(...a); });
|
||||
const fns = new Function("$", "sourceState", "document", "console", "api", "runJob", "loadAndroid", "act", "window", code + "; return { renderAppDetail, openStoreApp };")(
|
||||
$, sourceState, document, console, (...a) => { calls.push(a); return api(...a); },
|
||||
async (title, key, work) => work(), () => {}, async (title, work) => work(),
|
||||
{ open() { fail("an in-app installation opened an external page"); } });
|
||||
return { els, sourceState, calls, ...fns };
|
||||
}
|
||||
|
||||
@@ -68,7 +70,7 @@ const offer = { source: "fdroid", id: "org.example.brush", source_name: "F-Droid
|
||||
{
|
||||
const p = page(async () => { throw new Error("offline"); });
|
||||
p.sourceState.apps = [{ name: "Broken", offers: [] }];
|
||||
await p.openStoreApp(0);
|
||||
await p.openStoreApp(0, true);
|
||||
if (!p.els.appDetail.open || !p.els.detailBody.innerHTML.includes('role="alert"')) fail("broken listing didn't open with the error");
|
||||
if (p.calls.length) fail("asked for details of a listing that couldn't render");
|
||||
}
|
||||
@@ -90,4 +92,18 @@ const offer = { source: "fdroid", id: "org.example.brush", source_name: "F-Droid
|
||||
if (!p.els.detailBody.innerHTML.includes('id="detailTitle">Open Brush<')) fail("page lost after a failed details request");
|
||||
if (!p.els.detailInstallNote.textContent.includes("couldn't be refreshed")) fail("no note after a failed details request");
|
||||
}
|
||||
// The featured Install starts a new or failed job, while a job already running or
|
||||
// installed opens its details without another install or a launch command.
|
||||
for (const [job, expected] of [[null, 1], [{ done: false }, 0],
|
||||
[{ done: true, result: { package: offer.package } }, 0], [{ done: true, error: "offline" }, 1]]) {
|
||||
const p = page(async path => path === "/api/sources/install" ? { package: offer.package } : {});
|
||||
p.sourceState.apps = [{ name: "Open Brush", offers: [{ ...offer }] }];
|
||||
if (job) p.sourceState.jobs.set(`${offer.source}:${offer.id}`, job);
|
||||
await p.openStoreApp(0, true);
|
||||
if (!p.els.appDetail.open || !p.els.detailBody.innerHTML.includes('id="detailInstall"')) fail("hero installation didn't open details");
|
||||
const installs = p.calls.filter(([path]) => path === "/api/sources/install");
|
||||
if (installs.length !== expected) fail(`expected ${expected} installation requests, got ${installs.length}`);
|
||||
if (installs.some(([, body]) => body.source !== offer.source || body.id !== offer.id)) fail("installed a different offer");
|
||||
if (p.calls.some(([path]) => path === "/api/android")) fail("hero Install launched an already installed app");
|
||||
}
|
||||
console.log("ok");
|
||||
@@ -56,6 +56,48 @@ const log = ()=>{}, toast = ()=>{};
|
||||
assert.equal($('sessionMinutes').disabled,false);
|
||||
assert.equal($('sessionCancel').disabled,true);
|
||||
})().catch(e=>{console.error(e);process.exitCode=1;});
|
||||
'''
|
||||
result = subprocess.run(['node', '-e', setup + code + checks], capture_output=True, text=True)
|
||||
self.assertEqual(result.returncode, 0, result.stderr)
|
||||
|
||||
def test_a_finished_session_leaves_the_defaults(self):
|
||||
"""A one-minute test session that has ended mustn't fill the form with 1 / 0 / 0."""
|
||||
page = (ROOT / 'ui/index.html').read_text(encoding='utf-8')
|
||||
code = page[page.index('let comfortBusy ='):page.index('async function pollComfort()')]
|
||||
setup = r'''
|
||||
const assert = require('node:assert/strict');
|
||||
const elements = new Map();
|
||||
const $ = id => {
|
||||
// The form's own defaults, as in the page's HTML.
|
||||
const value = {sessionMinutes:'30', breakMinutes:'20', stillMinutes:'30'}[id] || '';
|
||||
if (!elements.has(id)) elements.set(id, {textContent:'', hidden:true, disabled:false, value, defaultValue:value,
|
||||
checked:true, defaultChecked:true, type: /Alert$/.test(id) ? 'checkbox' : 'number'});
|
||||
return elements.get(id);
|
||||
};
|
||||
const window = {frameApp:{notify:async()=>{}}};
|
||||
const log = ()=>{}, toast = ()=>{};
|
||||
'''
|
||||
checks = r'''
|
||||
renderComfort({id:'old', active:false, time:100, options:{minutes:1,breakMinutes:0,stillMinutes:0,batteryAlert:false,heatAlert:false},
|
||||
events:[{id:'old:1',kind:'finished',time:90,message:'Session ended'}]});
|
||||
assert.equal($('sessionMinutes').value, '30');
|
||||
assert.equal($('breakMinutes').value, '20');
|
||||
assert.equal($('batteryAlert').checked, true);
|
||||
assert.match($('comfortEvents').textContent, /Session ended/);
|
||||
assert.notEqual($('comfortEvents').textContent, 'Session ended'); // it carries a time
|
||||
renderComfort({id:'new', active:true, time:200, remaining:600, options:{minutes:45,breakMinutes:15,stillMinutes:20,batteryAlert:true,heatAlert:false}, events:[]});
|
||||
assert.equal($('sessionMinutes').value, 45); // a running session shows its own settings
|
||||
assert.equal($('heatAlert').checked, false);
|
||||
// The page stays open while that session ends: the next one starts from the defaults again.
|
||||
renderComfort({id:'new', active:false, time:900, options:{minutes:45,breakMinutes:15,stillMinutes:20,batteryAlert:true,heatAlert:false},
|
||||
events:[{id:'new:1',kind:'finished',time:899,message:'Session ended'}]});
|
||||
assert.equal($('sessionMinutes').value, '30');
|
||||
assert.equal($('breakMinutes').value, '20');
|
||||
assert.equal($('heatAlert').checked, true);
|
||||
renderComfort({id:'new', active:false, time:905, options:{minutes:45}, events:[]});
|
||||
$('sessionMinutes').value = '50'; // what's typed for the next session
|
||||
renderComfort({id:'new', active:false, time:910, options:{minutes:45}, events:[]});
|
||||
assert.equal($('sessionMinutes').value, '50'); // later polls leave it alone
|
||||
'''
|
||||
result = subprocess.run(['node', '-e', setup + code + checks], capture_output=True, text=True)
|
||||
self.assertEqual(result.returncode, 0, result.stderr)
|
||||
|
||||
@@ -0,0 +1,337 @@
|
||||
"""VR mod (UEVR) checks that need no headset or network: a fake Steam library on disk.
|
||||
|
||||
Run: python3 -m unittest discover -s tests
|
||||
"""
|
||||
import hashlib
|
||||
import io
|
||||
import itertools
|
||||
import json
|
||||
import stat
|
||||
import subprocess
|
||||
import sys
|
||||
import tempfile
|
||||
import unittest
|
||||
import zipfile
|
||||
from pathlib import Path
|
||||
from unittest import mock
|
||||
|
||||
ROOT = Path(__file__).resolve().parent.parent
|
||||
sys.path.insert(0, str(ROOT / "ui"))
|
||||
|
||||
import frame_mods # noqa: E402
|
||||
import test_server # noqa: E402 (not `from … import`, or unittest runs ServerGuards twice)
|
||||
|
||||
APPID = 1067310
|
||||
|
||||
|
||||
def zip_bytes(files, links=()):
|
||||
buf = io.BytesIO()
|
||||
with zipfile.ZipFile(buf, "w") as z:
|
||||
for name, data in files.items():
|
||||
z.writestr(name, data)
|
||||
for name in links:
|
||||
info = zipfile.ZipInfo(name)
|
||||
info.external_attr = (stat.S_IFLNK | 0o777) << 16
|
||||
z.writestr(info, "/etc/passwd")
|
||||
return buf.getvalue()
|
||||
|
||||
|
||||
@unittest.skipIf(sys.platform == "win32", "the helper runs on the Frame (Linux): /proc, flock and POSIX prefix paths")
|
||||
class FakeLibrary(unittest.TestCase):
|
||||
"""A Steam library with Gravitas's real layout, and pinned downloads served from memory."""
|
||||
|
||||
def setUp(self):
|
||||
tmp = tempfile.TemporaryDirectory()
|
||||
self.addCleanup(tmp.cleanup)
|
||||
home = Path(tmp.name)
|
||||
self.steam = home / ".local/share/Steam"
|
||||
apps = self.steam / "steamapps"
|
||||
(apps / "common/Gravitas/SkyArk/Binaries/Win64").mkdir(parents=True)
|
||||
(apps / "common/Gravitas/SkyArk/Binaries/Win64/Drop-Win64-Shipping.exe").write_bytes(b"MZ" * 100)
|
||||
(apps / "common/Gravitas/Drop.exe").write_bytes(b"MZ")
|
||||
self.prefix = apps / f"compatdata/{APPID}/pfx"
|
||||
for sub in ("Roaming", "Local"):
|
||||
(self.prefix / "drive_c/users/steamuser/AppData" / sub).mkdir(parents=True)
|
||||
(apps / f"appmanifest_{APPID}.acf").write_text(
|
||||
f'"AppState"\n{{\n\t"appid"\t\t"{APPID}"\n\t"name"\t\t"Gravitas"\n\t"installdir"\t\t"Gravitas"\n}}\n')
|
||||
for name, value in (("STEAM", self.steam), ("CACHE", home / ".cache/frame-control/mods"),
|
||||
("RECEIPTS", home / ".local/share/frame-control/mods")):
|
||||
p = mock.patch.object(frame_mods, name, value)
|
||||
p.start()
|
||||
self.addCleanup(p.stop)
|
||||
self.running = None
|
||||
p = mock.patch.object(frame_mods, "game_pid", side_effect=lambda exe: self.running)
|
||||
p.start()
|
||||
self.addCleanup(p.stop)
|
||||
self.downloads = {frame_mods.UEVR["url"]: zip_bytes({"UEVRInjector.exe": b"MZ", "UEVRBackend.dll": b"MZ",
|
||||
"openvr_api.dll": b"MZ"})}
|
||||
self.downloads[frame_mods.PYTHON["url"]] = zip_bytes({"python.exe": b"MZ", "python314.zip": b"PK"})
|
||||
self.pin(self.downloads)
|
||||
|
||||
def pin(self, downloads):
|
||||
"""Serve these bytes and pin their real hashes in place of the published ones."""
|
||||
for name in ("UEVR", "PYTHON"):
|
||||
pinned = getattr(frame_mods, name)
|
||||
p = mock.patch.object(frame_mods, name,
|
||||
dict(pinned, sha256=hashlib.sha256(downloads[pinned["url"]]).hexdigest()))
|
||||
p.start()
|
||||
self.addCleanup(p.stop)
|
||||
p = mock.patch.object(frame_mods.urllib.request, "urlopen",
|
||||
side_effect=lambda url, timeout: io.BytesIO(downloads[url]))
|
||||
self.urlopen = p.start()
|
||||
self.addCleanup(p.stop)
|
||||
|
||||
def managed(self):
|
||||
return self.prefix / "drive_c/frame-control"
|
||||
|
||||
|
||||
class Status(FakeLibrary):
|
||||
def test_unreal_game_is_eligible_and_not_installed(self):
|
||||
st = frame_mods.status(APPID)
|
||||
self.assertEqual((st["eligible"], st["exe"], st["installed"], st["running"], st["prefix"]),
|
||||
(True, "Drop-Win64-Shipping.exe", False, False, True))
|
||||
|
||||
def test_game_without_unreal_binary_is_refused(self):
|
||||
(self.steam / "steamapps/common/Gravitas/SkyArk/Binaries/Win64/Drop-Win64-Shipping.exe").unlink()
|
||||
self.assertFalse(frame_mods.status(APPID)["eligible"])
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "Unreal Engine"):
|
||||
frame_mods.install(APPID)
|
||||
self.urlopen.assert_not_called()
|
||||
|
||||
def test_uninstalled_game(self):
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "isn't installed"):
|
||||
frame_mods.status(620)
|
||||
|
||||
|
||||
class InstallUninstall(FakeLibrary):
|
||||
def test_install_then_uninstall_leaves_prefix_as_found(self):
|
||||
before = sorted(p.relative_to(self.prefix) for p in self.prefix.rglob("*"))
|
||||
res = frame_mods.install(APPID)
|
||||
self.assertTrue(res["installed"])
|
||||
self.assertTrue((self.managed() / "uevr-1.05/UEVRBackend.dll").is_file())
|
||||
self.assertTrue((self.managed() / "python-3.14.7/python.exe").is_file())
|
||||
self.assertIn("UEVRBackend.dll", (self.managed() / "python-3.14.7/frame_inject.py").read_text())
|
||||
self.assertFalse(list(self.managed().glob(".staging-*")))
|
||||
# What UEVR writes on its first injection.
|
||||
roaming = self.prefix / "drive_c/users/steamuser/AppData/Roaming/UnrealVRMod/Drop-Win64-Shipping"
|
||||
roaming.mkdir(parents=True)
|
||||
(roaming / "log.txt").write_text("x")
|
||||
(self.prefix / "drive_c/users/steamuser/AppData/Local/praydog/x").mkdir(parents=True)
|
||||
frame_mods.uninstall(APPID)
|
||||
after = sorted(p.relative_to(self.prefix) for p in self.prefix.rglob("*"))
|
||||
self.assertEqual(after, before)
|
||||
self.assertFalse(frame_mods.CACHE.exists(), "the downloads go once no game uses them")
|
||||
self.assertIsNone(frame_mods.read_receipt(APPID))
|
||||
|
||||
def test_existing_uevr_settings_survive_uninstall(self):
|
||||
profile = self.prefix / "drive_c/users/steamuser/AppData/Roaming/UnrealVRMod/Drop-Win64-Shipping"
|
||||
profile.mkdir(parents=True)
|
||||
(profile / "config.txt").write_text("mine")
|
||||
frame_mods.install(APPID)
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertEqual((profile / "config.txt").read_text(), "mine")
|
||||
|
||||
def test_second_install_is_a_no_op(self):
|
||||
frame_mods.install(APPID)
|
||||
calls = self.urlopen.call_count
|
||||
self.assertIn("already installed", frame_mods.install(APPID)["message"])
|
||||
self.assertEqual(self.urlopen.call_count, calls)
|
||||
|
||||
def test_refuses_while_game_runs(self):
|
||||
self.running = 4242
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "running"):
|
||||
frame_mods.install(APPID)
|
||||
self.running = None
|
||||
frame_mods.install(APPID)
|
||||
self.running = 4242
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "running"):
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertTrue((self.managed() / "uevr-1.05").is_dir())
|
||||
|
||||
def test_needs_a_prefix(self):
|
||||
import shutil
|
||||
shutil.rmtree(self.prefix.parent)
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "play it once"):
|
||||
frame_mods.install(APPID)
|
||||
|
||||
def test_receipt_cannot_point_outside_the_prefix(self):
|
||||
frame_mods.install(APPID)
|
||||
r = frame_mods.read_receipt(APPID)
|
||||
victim = self.steam / "steamapps/common/Gravitas"
|
||||
r["remove"].append(str(self.prefix / "../../../common/Gravitas"))
|
||||
frame_mods.receipt_path(APPID).write_text(json.dumps(r))
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "didn't create"):
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertTrue(victim.is_dir())
|
||||
self.assertTrue((self.managed() / "uevr-1.05").is_dir(), "nothing removed when the receipt is bad")
|
||||
|
||||
|
||||
def test_receipt_cannot_delete_other_things_in_the_prefix(self):
|
||||
frame_mods.install(APPID)
|
||||
r = frame_mods.read_receipt(APPID)
|
||||
users = self.prefix / "drive_c/users"
|
||||
r["remove"].append(str(users))
|
||||
frame_mods.receipt_path(APPID).write_text(json.dumps(r))
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "didn't create"):
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertTrue(users.is_dir())
|
||||
|
||||
def test_failed_removal_keeps_the_receipt(self):
|
||||
frame_mods.install(APPID)
|
||||
with mock.patch.object(frame_mods.shutil, "rmtree"): # e.g. a permission error, swallowed
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "couldn't remove"):
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertIsNotNone(frame_mods.read_receipt(APPID), "Remove can be tried again")
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertFalse(self.managed().exists())
|
||||
|
||||
def test_receipt_cannot_name_another_prefix(self):
|
||||
frame_mods.install(APPID)
|
||||
r = frame_mods.read_receipt(APPID)
|
||||
r["prefix"] = "/"
|
||||
frame_mods.receipt_path(APPID).write_text(json.dumps(r))
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "isn't app"):
|
||||
frame_mods.uninstall(APPID)
|
||||
self.assertTrue((self.managed() / "uevr-1.05").is_dir())
|
||||
|
||||
|
||||
class Downloads(FakeLibrary):
|
||||
def test_hash_mismatch_deletes_and_installs_nothing(self):
|
||||
self.downloads[frame_mods.UEVR["url"]] = zip_bytes({"UEVRBackend.dll": b"tampered"})
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "doesn't match"):
|
||||
frame_mods.install(APPID)
|
||||
self.assertFalse((frame_mods.CACHE / "UEVR.zip").exists())
|
||||
self.assertFalse(self.managed().exists())
|
||||
self.assertIsNone(frame_mods.read_receipt(APPID))
|
||||
|
||||
def test_archive_escaping_its_folder_is_refused(self):
|
||||
for bad in (zip_bytes({"UEVRBackend.dll": b"MZ", "../../evil.dll": b"MZ"}),
|
||||
zip_bytes({"UEVRBackend.dll": b"MZ"}, links=["openvr_api.dll"])):
|
||||
downloads = dict(self.downloads, **{frame_mods.UEVR["url"]: bad})
|
||||
self.pin(downloads)
|
||||
with self.subTest(), self.assertRaises(frame_mods.Fail):
|
||||
frame_mods.install(APPID)
|
||||
self.assertFalse((self.prefix / "drive_c/evil.dll").exists())
|
||||
self.assertFalse(list(self.managed().glob("*")) if self.managed().exists() else [])
|
||||
import shutil
|
||||
shutil.rmtree(frame_mods.CACHE, ignore_errors=True)
|
||||
|
||||
def test_oversized_archive_is_refused(self):
|
||||
with mock.patch.object(frame_mods, "MAX_UNPACKED", 3):
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "more than expected"):
|
||||
frame_mods.install(APPID)
|
||||
|
||||
|
||||
def test_oversized_download_is_stopped(self):
|
||||
with mock.patch.object(frame_mods, "MAX_DOWNLOAD", 10):
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "bigger than expected"):
|
||||
frame_mods.install(APPID)
|
||||
self.assertFalse(list(frame_mods.CACHE.glob("*")))
|
||||
|
||||
|
||||
class Actions(FakeLibrary):
|
||||
def test_one_change_at_a_time(self):
|
||||
import fcntl
|
||||
lock = Path(tempfile.mkdtemp()) / "mods.lock"
|
||||
with mock.patch.object(frame_mods, "LOCK", lock), open(lock, "w") as held:
|
||||
fcntl.flock(held, fcntl.LOCK_EX)
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "another mod action"):
|
||||
frame_mods.main(["install", str(APPID)])
|
||||
self.assertFalse(frame_mods.status(APPID)["installed"])
|
||||
self.assertEqual(frame_mods.main(["status", str(APPID)])["appid"], APPID, "status never waits")
|
||||
|
||||
def test_zero_frames_is_an_answer(self):
|
||||
stats = json.dumps([{"key": f"steam.app.{APPID}", "frame_submits": 0}, {"operation": "status"}])
|
||||
with mock.patch.object(frame_mods.subprocess, "run", return_value=mock.Mock(stdout=stats)):
|
||||
self.assertEqual(frame_mods.wait("frames", 5, lambda: frame_mods.frame_submits(APPID)), 0)
|
||||
with mock.patch.object(frame_mods.subprocess, "run", return_value=mock.Mock(stdout='{"odd": 1}')):
|
||||
self.assertIsNone(frame_mods.frame_submits(APPID))
|
||||
|
||||
|
||||
class Start(FakeLibrary):
|
||||
def environ(self, text):
|
||||
"""The game's /proc/<pid>/environ; every other file reads normally."""
|
||||
real = frame_mods.Path.read_text
|
||||
return mock.patch.object(frame_mods.Path, "read_text", autospec=True, side_effect=lambda path, *a, **k:
|
||||
text if str(path).startswith("/proc/") else real(path, *a, **k))
|
||||
|
||||
def test_needs_install_first(self):
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "isn't installed"):
|
||||
frame_mods.start(APPID)
|
||||
|
||||
def run_start(self, reply, loaded=(False, True, True, True)):
|
||||
frame_mods.install(APPID)
|
||||
self.running = 4242
|
||||
env = "WINEPREFIX=/x\0DISPLAY=:1\0WINESERVERSOCKET=17\0PATH=/p\0"
|
||||
with self.environ(env), \
|
||||
mock.patch.object(frame_mods, "loaded", side_effect=list(loaded) + [True] * 5), \
|
||||
mock.patch.object(frame_mods, "x11_windows", return_value=[(1, "SkyArk", 1280)]), \
|
||||
mock.patch.object(frame_mods.subprocess, "run", return_value=mock.Mock(stdout=reply, stderr="")) as run, \
|
||||
mock.patch.object(frame_mods, "frame_submits", return_value=7), \
|
||||
mock.patch.object(frame_mods.time, "sleep"):
|
||||
return frame_mods.start(APPID), run
|
||||
|
||||
def test_injects_with_the_games_wine_settings(self):
|
||||
res, run = self.run_start('noise\n{"pid": 320}\n')
|
||||
self.assertEqual((res["frame_submits"], res["message"]), (7, "UEVR injected into Gravitas; SteamVR is receiving its frames"))
|
||||
cmd, env = run.call_args.args[0], run.call_args.kwargs["env"]
|
||||
self.assertEqual(cmd[:2], ["wine", "C:\\frame-control\\python-3.14.7\\python.exe"])
|
||||
self.assertEqual(cmd[3:], ["Drop-Win64-Shipping.exe", "C:\\frame-control\\uevr-1.05",
|
||||
"C:\\users\\steamuser\\AppData\\Roaming\\UnrealVRMod\\Drop-Win64-Shipping"])
|
||||
self.assertEqual(env["WINEPREFIX"], "/x")
|
||||
self.assertNotIn("WINESERVERSOCKET", env, "an inherited fd number means nothing to a new process")
|
||||
self.assertIn("HOME", env, "fontconfig needs a HOME for its cache")
|
||||
|
||||
def test_reports_the_injection_error(self):
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "couldn't open"):
|
||||
self.run_start('{"error": "couldn\'t open Drop-Win64-Shipping.exe (5)"}\n')
|
||||
|
||||
def test_success_is_checked_in_the_game(self):
|
||||
with self.assertRaisesRegex(frame_mods.Fail, "has no UEVRBackend.dll"):
|
||||
with mock.patch.object(frame_mods.time, "time", side_effect=itertools.count(0, 5)):
|
||||
self.run_start('{"pid": 320}\n', loaded=[False] * 40)
|
||||
|
||||
def test_inject_script_is_valid_python(self):
|
||||
compile(frame_mods.INJECT_PY, "frame_inject.py", "exec")
|
||||
|
||||
|
||||
class Helper(unittest.TestCase):
|
||||
@unittest.skipIf(sys.platform == "win32", "uninstall takes the flock lock, which only exists on the Frame (Linux)")
|
||||
def test_unexpected_errors_are_still_json(self):
|
||||
# A receipt from another version, without "exe": a KeyError, not a traceback.
|
||||
script = (ROOT / "ui" / "frame_mods.py").read_text().replace(
|
||||
"def read_receipt(appid):", "def read_receipt(appid):\n return {'prefix': '/x'}\n\n\ndef _unused(appid):")
|
||||
out = subprocess.run([sys.executable, "-", "uninstall", "1"], input=script,
|
||||
capture_output=True, text=True, timeout=30, env={"HOME": tempfile.mkdtemp()})
|
||||
self.assertEqual(out.returncode, 1, out.stderr)
|
||||
self.assertIn("KeyError", json.loads(out.stdout)["error"])
|
||||
|
||||
def test_bad_usage_prints_json_error(self):
|
||||
for args in ([], ["install"], ["install", "12x"], ["remove", "620"]):
|
||||
out = subprocess.run([sys.executable, str(ROOT / "ui" / "frame_mods.py"), *args],
|
||||
capture_output=True, text=True, timeout=30)
|
||||
self.assertEqual(out.returncode, 1, args)
|
||||
self.assertIn("error", json.loads(out.stdout), args)
|
||||
|
||||
|
||||
class ModRoutes(test_server.ServerGuards):
|
||||
"""Reuses ServerGuards' server (unresolvable SSH alias); validation runs before any SSH."""
|
||||
|
||||
def test_mod_input_validation(self):
|
||||
for body in ({"action": "install", "appid": "1; reboot"}, {"action": "install", "appid": ""},
|
||||
{"action": "delete", "appid": "1067310"}, {"appid": "1067310"}):
|
||||
status, payload = self.post("/api/mods", body)
|
||||
self.assertEqual(status, 400, f"{body} -> {payload}")
|
||||
|
||||
def test_needs_custom_header(self):
|
||||
self.assertEqual(self.request("POST", "/api/mods", {"action": "status", "appid": "1"})[0], 403)
|
||||
|
||||
def test_runs_the_mods_helper_with_its_timeout(self):
|
||||
import server
|
||||
with mock.patch.object(server, "steam_frame", return_value={"ok": 1}) as run:
|
||||
self.assertEqual(server.mods({"action": "install", "appid": "1067310"}), {"ok": 1})
|
||||
run.assert_called_once_with("install", "1067310", timeout=600, script="frame_mods.py")
|
||||
|
||||
|
||||
for name in [n for n in dir(test_server.ServerGuards) if n.startswith("test_")]:
|
||||
setattr(ModRoutes, name, None)
|
||||
@@ -0,0 +1,141 @@
|
||||
"""The page's inline scripts share one global scope, so a second top-level function or
|
||||
variable with a name already used replaces the first everywhere, silently."""
|
||||
import html.parser
|
||||
import json
|
||||
import pathlib
|
||||
import shutil
|
||||
import subprocess
|
||||
import unittest
|
||||
|
||||
ROOT = pathlib.Path(__file__).resolve().parents[1]
|
||||
|
||||
# Compiles the scripts as one strict-mode block. There, functions are block scoped like let
|
||||
# and const, so V8 itself rejects a name declared twice in the shared scope (however it's
|
||||
# indented or declared: function, class, let, const, destructuring), while helpers with the
|
||||
# same name inside different functions stay legal. var is the exception (declaring one twice
|
||||
# is allowed), so the page doesn't use var at all: Node's own copy of the acorn parser finds
|
||||
# real var declarations, not the word in comments, strings or CSS var().
|
||||
DUPLICATES = r'''
|
||||
const vm = require('vm');
|
||||
const scripts = JSON.parse(require('fs').readFileSync(0, 'utf8'));
|
||||
try { new vm.Script('"use strict"; {\n' + scripts.join('\n;\n') + '\n}'); console.log('ok'); }
|
||||
catch (e) { console.log(e.message); }
|
||||
'''
|
||||
VARS = r'''
|
||||
const scripts = JSON.parse(require('fs').readFileSync(0, 'utf8'));
|
||||
let acorn, walk;
|
||||
try {
|
||||
acorn = require('internal/deps/acorn/acorn/dist/acorn');
|
||||
walk = require('internal/deps/acorn/acorn-walk/dist/walk');
|
||||
} catch { console.log('no parser'); process.exit(0); }
|
||||
for (const code of scripts) {
|
||||
let found = null;
|
||||
try {
|
||||
walk.simple(acorn.parse(code, { ecmaVersion: 'latest' }), {
|
||||
VariableDeclaration(n) { if (n.kind === 'var' && !found) found = code.slice(n.start, n.end).slice(0, 40); },
|
||||
});
|
||||
} catch (e) { console.log(e.message); process.exit(0); }
|
||||
if (found) { console.log('declares with var: ' + found); process.exit(0); }
|
||||
}
|
||||
console.log('ok');
|
||||
'''
|
||||
|
||||
|
||||
def node(script, scripts, *flags):
|
||||
r = subprocess.run(['node', *flags, '-e', script], input=json.dumps(scripts), capture_output=True, text=True)
|
||||
return r.stdout.strip() or r.stderr.strip()
|
||||
|
||||
|
||||
def check(scripts):
|
||||
"""'ok', or V8's message for the first name declared twice."""
|
||||
return node(DUPLICATES, scripts)
|
||||
|
||||
|
||||
def check_vars(scripts):
|
||||
"""'ok', or the first var declaration. Skips where Node doesn't include acorn."""
|
||||
out = node(VARS, scripts, '--expose-internals')
|
||||
if out == 'no parser':
|
||||
raise unittest.SkipTest("this Node doesn't include acorn")
|
||||
return out
|
||||
|
||||
|
||||
class ClassicScripts(html.parser.HTMLParser):
|
||||
"""The page's inline classic scripts: no src, and no type other than a JavaScript one (a
|
||||
module has its own scope, and JSON data isn't code). The types a browser runs as script:
|
||||
https://mimesniff.spec.whatwg.org/#javascript-mime-type"""
|
||||
JS = {'', 'application/ecmascript', 'application/javascript', 'application/x-ecmascript',
|
||||
'application/x-javascript', 'text/ecmascript', 'text/javascript', 'text/javascript1.0',
|
||||
'text/javascript1.1', 'text/javascript1.2', 'text/javascript1.3', 'text/javascript1.4',
|
||||
'text/javascript1.5', 'text/jscript', 'text/livescript', 'text/x-ecmascript', 'text/x-javascript'}
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.scripts, self.current = [], None
|
||||
|
||||
def handle_starttag(self, tag, attrs):
|
||||
if tag == 'script':
|
||||
a = dict(attrs)
|
||||
inline = 'src' not in a and (a.get('type') or '').strip().lower() in self.JS
|
||||
self.current = [] if inline else None
|
||||
|
||||
def handle_data(self, data):
|
||||
if self.current is not None:
|
||||
self.current.append(data)
|
||||
|
||||
def handle_endtag(self, tag):
|
||||
if tag == 'script' and self.current is not None:
|
||||
self.scripts.append(''.join(self.current))
|
||||
if tag == 'script':
|
||||
self.current = None
|
||||
|
||||
|
||||
def classic_scripts(page):
|
||||
p = ClassicScripts()
|
||||
p.feed(page)
|
||||
return p.scripts
|
||||
|
||||
|
||||
@unittest.skipUnless(shutil.which('node'), 'Node parses the page scripts')
|
||||
class PageScripts(unittest.TestCase):
|
||||
def test_no_top_level_name_is_declared_twice(self):
|
||||
scripts = classic_scripts((ROOT / 'ui/index.html').read_text(encoding='utf-8'))
|
||||
self.assertGreaterEqual(len(scripts), 2)
|
||||
self.assertEqual(check(scripts), 'ok')
|
||||
|
||||
def test_the_page_declares_nothing_with_var(self):
|
||||
scripts = classic_scripts((ROOT / 'ui/index.html').read_text(encoding='utf-8'))
|
||||
self.assertEqual(check_vars(scripts), 'ok')
|
||||
|
||||
def test_the_check_finds_what_it_should(self):
|
||||
twice = {
|
||||
'indented function': ['function loadPanels() {}', ' async function loadPanels() {}'],
|
||||
'class': ['class Panel {}', 'class Panel {}'],
|
||||
'destructured': ['const { a, b } = {};', 'let [b] = [];'],
|
||||
'later declarator': ['let x = 1;', 'const y = 2, x = 3;'],
|
||||
'function and const': ['function f() {}', 'const f = 1;'],
|
||||
}
|
||||
for what, scripts in twice.items():
|
||||
with self.subTest(what):
|
||||
self.assertIn('already been declared', check(scripts))
|
||||
helpers = ['function a() { function help() {} }', 'function b() { const help = 1; }']
|
||||
self.assertEqual(check(helpers), 'ok')
|
||||
|
||||
def test_the_var_check_finds_what_it_should(self):
|
||||
# var: legal to declare twice, so not allowed at all; however it's written.
|
||||
for code in ['var x = 1;', 'var/*c*/x = 1;', 'var {x} = {x: 1};', 'function f() { var y; }']:
|
||||
with self.subTest(code):
|
||||
self.assertIn('declares with var', check_vars([code]))
|
||||
# The word var elsewhere is fine.
|
||||
text = ['// var x\nconst a = "var y", b = `var ${a}`, c = "color: var(--blue)", d = {}.var;']
|
||||
self.assertEqual(check_vars(text), 'ok')
|
||||
|
||||
def test_only_inline_classic_scripts_are_checked(self):
|
||||
page = ('<script>let a;</script><script type="module">export const m = 1;</script>'
|
||||
'<script type="application/json">{"b": 1}</script><script src = "x.js"></script>'
|
||||
'<script data-src="y" type="text/javascript">let c;</script>'
|
||||
'<script type="text/ecmascript">let d;</script><script type=" Application/X-JavaScript ">let e;</script>')
|
||||
self.assertEqual(classic_scripts(page), ['let a;', 'let c;', 'let d;', 'let e;'])
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
@@ -0,0 +1,55 @@
|
||||
"""The page calls showPage() while its first script is still running, before names declared
|
||||
later (in that script or the second one) exist. Touching one of them there throws, and the
|
||||
rest of the page's setup never runs: opening Frame Control at #games did exactly that."""
|
||||
import json
|
||||
import pathlib
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
import unittest
|
||||
|
||||
ROOT = pathlib.Path(__file__).resolve().parents[1]
|
||||
STUBS = ['$', 'toggleLive', 'scrollToY', 'loadMacView', 'loadPanels', 'loadPanelSwitcher', 'loadTitles', 'showAndroidTab']
|
||||
|
||||
RUN = r'''
|
||||
const vm = require('vm');
|
||||
const {code, hashes} = JSON.parse(require('fs').readFileSync(0, 'utf8'));
|
||||
const failures = [];
|
||||
for (const hash of hashes) {
|
||||
const context = vm.createContext({
|
||||
location: {hash}, document: {querySelectorAll: () => [], title: ''}, live: false,
|
||||
});
|
||||
try { vm.runInContext(code, context); }
|
||||
catch (e) { failures.push(`${hash}: ${e.message}`); }
|
||||
}
|
||||
console.log(JSON.stringify(failures));
|
||||
'''
|
||||
|
||||
|
||||
@unittest.skipUnless(shutil.which('node'), 'Node runs the page code')
|
||||
class PageStartup(unittest.TestCase):
|
||||
def test_opening_any_page_or_section_at_startup_runs(self):
|
||||
page = (ROOT / 'ui/index.html').read_text(encoding='utf-8')
|
||||
first, second = re.findall(r'<script>(.*?)</script>', page, re.S)[:2]
|
||||
tables = first[first.index('const PAGES ='):first.index('let page =')]
|
||||
start = first.index('function showPage(')
|
||||
show = first[start:first.index('\n}\n', start) + 3]
|
||||
# Everything declared after the startup call is still uninitialised when it runs.
|
||||
call = re.search(r'^showPage\(\);', first, re.M).end()
|
||||
later = re.findall(r'^(?:const|let)\s+(\w+)', first[call:] + second, re.M)
|
||||
later = [n for n in dict.fromkeys(later) if n not in STUBS and n not in ('PAGES', 'SECTION_PAGE', 'page')]
|
||||
self.assertIn('link', later) # the name that broke #games
|
||||
stubs = ''.join(f'function {n}() {{ return {{ classList: {{ toggle() {{}} }}, scrollIntoView() {{}} }}; }}\n'
|
||||
for n in STUBS if n != '$')
|
||||
code = ('const $ = id => id === "nowhere" ? null : { classList: { toggle() {} }, scrollIntoView() {} };\n' + stubs + tables + 'let page = "home";\n' + show +
|
||||
'showPage();\n' + ''.join(f'let {n};\n' for n in later))
|
||||
hashes = ['', '#home', '#games', '#android', '#tools', '#settings', '#devices', '#control', '#nowhere']
|
||||
hashes += ['#' + k for k in re.findall(r'(\w+): "', tables)]
|
||||
r = subprocess.run(['node', '-e', RUN], input=json.dumps({'code': code, 'hashes': hashes}),
|
||||
capture_output=True, text=True)
|
||||
self.assertEqual(r.returncode, 0, r.stderr)
|
||||
self.assertEqual(json.loads(r.stdout), [])
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
unittest.main()
|
||||
@@ -0,0 +1,532 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Runs ON the Frame (piped over SSH): UEVR, a flat-to-VR mod for Unreal games.
|
||||
|
||||
Usage: python3 - status APPID # can UEVR run here, is it installed, is the game running
|
||||
python3 - install APPID # download the pinned official release into the game's prefix
|
||||
python3 - start APPID # launch the game if needed, inject UEVR, confirm SteamVR frames
|
||||
python3 - uninstall APPID # remove exactly what install (and UEVR's first run) created
|
||||
Prints one JSON object. Errors are {"error": "..."} with exit status 1.
|
||||
|
||||
Verified 2026-09-29 on SteamOS 0.4.1 (build 20260925.6191901), Proton 11.0
|
||||
ARM64 and SteamVR 2.18.1 with Gravitas (1067310): after injection the game has
|
||||
UEVRBackend.dll loaded and SteamVR counts frame submits for it. Stereo image,
|
||||
head tracking and controls were not seen: the headset was unworn (docs/mods.md).
|
||||
|
||||
UEVR's own injector (a .NET WPF app) is not used. Under Wine and FEX it hung
|
||||
or ignored input in about one session in four, and gamescope keeps real input
|
||||
away from it. Instead the official Windows embeddable Python runs INJECT_PY in
|
||||
the game's Wine session, doing what the injector does on Inject.
|
||||
|
||||
Nothing here is bundled. UEVR comes from praydog's GitHub release and Python
|
||||
from python.org, each checked against a pinned hash. Files live in
|
||||
<prefix>/drive_c/frame-control, never in the game's own folder, and a receipt
|
||||
records what to remove.
|
||||
"""
|
||||
import hashlib
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
import urllib.request
|
||||
import zipfile
|
||||
from pathlib import Path
|
||||
|
||||
HOME = Path.home()
|
||||
STEAM = HOME / ".local/share/Steam"
|
||||
CACHE = HOME / ".cache/frame-control/mods"
|
||||
RECEIPTS = HOME / ".local/share/frame-control/mods"
|
||||
LOCK = Path("/tmp/frame-control-mods.lock") # tmpfs: gone at reboot, never left in ~
|
||||
VRCMD = "/opt/steamvr/bin/linuxarm64/vrcmd"
|
||||
MANAGED = "frame-control" # drive_c/<this> inside the game's prefix
|
||||
|
||||
UEVR = {"version": "1.05", "dir": "uevr-1.05",
|
||||
"url": "https://github.com/praydog/UEVR/releases/download/1.05/UEVR.zip",
|
||||
"sha256": "af4f2f91306802d7ee4e8497d483a547ac8e9a3067dbafb81324100524215d3c"}
|
||||
# Windows x64 embeddable Python, to run INJECT_PY. Hash from python.org's
|
||||
# release-file API (sha256_sum).
|
||||
PYTHON = {"version": "3.14.7", "dir": "python-3.14.7",
|
||||
"url": "https://www.python.org/ftp/python/3.14.7/python-3.14.7-embed-amd64.zip",
|
||||
"sha256": "d297e5ff019966817ad8502465176139f2d3d840fa4ed84b13bed399a6ab1f15"}
|
||||
MAX_UNPACKED = 200 << 20 # the two archives unpack to about 50 MB
|
||||
MAX_DOWNLOAD = 50 << 20 # each archive is 7–13 MB
|
||||
|
||||
# The game's environment a second program needs to join its Wine session. Not
|
||||
# WINESERVERSOCKET and friends: those are inherited file descriptors.
|
||||
GAME_ENV = re.compile(r"(WINEPREFIX|WINEDLLPATH|WINEDLLOVERRIDES|WINEFSYNC|WINEDEBUG|PATH|DISPLAY|"
|
||||
r"XDG_RUNTIME_DIR|PROTON_VR_RUNTIME|FEX_APP_CONFIG|FEX_APP_CONFIG_LOCATION|"
|
||||
r"SteamAppId|SteamGameId|STEAM_COMPAT_DATA_PATH|WINE_LARGE_ADDRESS_AWARE)=")
|
||||
|
||||
|
||||
# Runs under Windows Python in the game's Wine session: the steps of UEVR
|
||||
# 1.05's frontend (UEVR/MainWindow.xaml.cs Inject_Clicked, UEVR/Injector.cs)
|
||||
# with "Nullify VR plugins" on and the OpenVR runtime. Prints one JSON line.
|
||||
INJECT_PY = r"""
|
||||
import ctypes, json, os, sys
|
||||
from ctypes import wintypes as W
|
||||
exe, uevr, profile = sys.argv[1:4]
|
||||
k32 = ctypes.WinDLL("kernel32", use_last_error=True)
|
||||
H, P, SZ = W.HANDLE, ctypes.c_void_p, ctypes.c_size_t
|
||||
for name, res, args in (
|
||||
("OpenProcess", H, [W.DWORD, W.BOOL, W.DWORD]),
|
||||
("CloseHandle", W.BOOL, [H]),
|
||||
("VirtualAllocEx", P, [H, P, SZ, W.DWORD, W.DWORD]),
|
||||
("VirtualFreeEx", W.BOOL, [H, P, SZ, W.DWORD]),
|
||||
("WriteProcessMemory", W.BOOL, [H, P, P, SZ, P]),
|
||||
("CreateRemoteThread", H, [H, P, SZ, P, P, W.DWORD, P]),
|
||||
("WaitForSingleObject", W.DWORD, [H, W.DWORD]),
|
||||
("GetModuleHandleW", W.HMODULE, [W.LPCWSTR]),
|
||||
("LoadLibraryW", W.HMODULE, [W.LPCWSTR]),
|
||||
("FreeLibrary", W.BOOL, [W.HMODULE]),
|
||||
("GetProcAddress", P, [W.HMODULE, ctypes.c_char_p]),
|
||||
("CreateToolhelp32Snapshot", H, [W.DWORD, W.DWORD]),
|
||||
("Process32FirstW", W.BOOL, [H, P]), ("Process32NextW", W.BOOL, [H, P]),
|
||||
("Module32FirstW", W.BOOL, [H, P]), ("Module32NextW", W.BOOL, [H, P])):
|
||||
fn = getattr(k32, name)
|
||||
fn.restype, fn.argtypes = res, args
|
||||
INVALID = ctypes.c_void_p(-1).value
|
||||
|
||||
class Entry(ctypes.Structure): # PROCESSENTRY32W
|
||||
_fields_ = [("size", W.DWORD), ("usage", W.DWORD), ("pid", W.DWORD), ("heap", ctypes.c_void_p),
|
||||
("module", W.DWORD), ("threads", W.DWORD), ("parent", W.DWORD), ("prio", ctypes.c_long),
|
||||
("flags", W.DWORD), ("name", W.WCHAR * 260)]
|
||||
|
||||
class Module(ctypes.Structure): # MODULEENTRY32W
|
||||
_fields_ = [("size", W.DWORD), ("mid", W.DWORD), ("pid", W.DWORD), ("glbl", W.DWORD), ("proc", W.DWORD),
|
||||
("base", ctypes.c_void_p), ("bytes", W.DWORD), ("handle", W.HMODULE),
|
||||
("name", W.WCHAR * 256), ("path", W.WCHAR * 260)]
|
||||
|
||||
def fail(msg):
|
||||
print(json.dumps({"error": f"{msg} (Windows error {ctypes.get_last_error()})"})); sys.exit(1)
|
||||
|
||||
def snapshot(flags, pid, entry, first, next_, match):
|
||||
snap = k32.CreateToolhelp32Snapshot(flags, pid)
|
||||
if not snap or snap == INVALID:
|
||||
fail("couldn't list processes")
|
||||
try:
|
||||
entry.size = ctypes.sizeof(entry)
|
||||
ok = first(snap, ctypes.byref(entry))
|
||||
while ok:
|
||||
if match(entry):
|
||||
return entry
|
||||
ok = next_(snap, ctypes.byref(entry))
|
||||
finally:
|
||||
k32.CloseHandle(snap)
|
||||
|
||||
def remote_call(proc, fn, arg, wait_ms):
|
||||
t = k32.CreateRemoteThread(proc, None, 0, fn, arg, 0, None)
|
||||
if not t:
|
||||
fail("CreateRemoteThread failed")
|
||||
try:
|
||||
return k32.WaitForSingleObject(t, wait_ms) == 0 # WAIT_OBJECT_0
|
||||
finally:
|
||||
k32.CloseHandle(t)
|
||||
|
||||
def inject(proc, pid, name):
|
||||
path = os.path.join(uevr, name)
|
||||
data = ctypes.create_unicode_buffer(path)
|
||||
mem = k32.VirtualAllocEx(proc, None, ctypes.sizeof(data), 0x3000, 0x04) # commit|reserve, read/write
|
||||
if not mem:
|
||||
fail(f"couldn't allocate in {exe}")
|
||||
try:
|
||||
if not k32.WriteProcessMemory(proc, mem, data, ctypes.sizeof(data), None):
|
||||
fail(f"couldn't write into {exe}")
|
||||
load = k32.GetProcAddress(k32.GetModuleHandleW("kernel32.dll"), b"LoadLibraryW")
|
||||
if not remote_call(proc, load, mem, 30000):
|
||||
fail(f"loading {name} into {exe} didn't finish in 30 s")
|
||||
finally:
|
||||
k32.VirtualFreeEx(proc, mem, 0, 0x8000) # MEM_RELEASE
|
||||
m = snapshot(0x18, pid, Module(), k32.Module32FirstW, k32.Module32NextW, # TH32CS_SNAPMODULE | SNAPMODULE32
|
||||
lambda m: m.path.lower() == path.lower())
|
||||
if not m:
|
||||
fail(f"{name} didn't load into {exe}")
|
||||
return path, m.base
|
||||
|
||||
e = snapshot(2, 0, Entry(), k32.Process32FirstW, k32.Process32NextW, # TH32CS_SNAPPROCESS
|
||||
lambda e: e.name.lower() == exe.lower())
|
||||
if not e:
|
||||
fail(f"{exe} isn't running")
|
||||
pid = e.pid
|
||||
proc = k32.OpenProcess(0x1F0FFF, False, pid) # PROCESS_ALL_ACCESS
|
||||
if not proc:
|
||||
fail(f"couldn't open {exe}")
|
||||
path, base = inject(proc, pid, "UEVRPluginNullifier.dll")
|
||||
local = k32.LoadLibraryW(path)
|
||||
fn = local and k32.GetProcAddress(local, b"nullify")
|
||||
if not fn:
|
||||
fail("couldn't find UEVRPluginNullifier.dll's nullify")
|
||||
offset = fn - local # same DLL, same layout in both processes
|
||||
k32.FreeLibrary(local)
|
||||
# The frontend waits 2 s for nullify and carries on either way; so do we, but say so.
|
||||
nullified = remote_call(proc, base + offset, None, 2000)
|
||||
inject(proc, pid, "openvr_api.dll")
|
||||
# The frontend saves the runtime choice in the per-game config before UEVRBackend reads it.
|
||||
os.makedirs(profile, exist_ok=True)
|
||||
cfg = os.path.join(profile, "config.txt")
|
||||
lines = open(cfg).read().splitlines() if os.path.exists(cfg) else []
|
||||
lines = [l for l in lines if not l.startswith("Frontend_RequestedRuntime=")] + ["Frontend_RequestedRuntime=openvr_api.dll"]
|
||||
open(cfg, "w").write("\n".join(lines) + "\n")
|
||||
inject(proc, pid, "UEVRBackend.dll")
|
||||
k32.CloseHandle(proc)
|
||||
print(json.dumps({"pid": pid, "nullified": nullified}))
|
||||
"""
|
||||
|
||||
|
||||
class Fail(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def libraries():
|
||||
"""Steam library folders: the default one plus any in libraryfolders.vdf."""
|
||||
libs = [STEAM]
|
||||
try:
|
||||
text = (STEAM / "steamapps/libraryfolders.vdf").read_text(errors="replace")
|
||||
libs += [Path(p.replace("\\\\", "\\")) for p in re.findall(r'"path"\s+"([^"]+)"', text)]
|
||||
except OSError:
|
||||
pass
|
||||
seen, out = set(), []
|
||||
for lib in libs:
|
||||
key = os.path.realpath(lib)
|
||||
if key not in seen:
|
||||
seen.add(key)
|
||||
out.append(lib)
|
||||
return out
|
||||
|
||||
|
||||
def game(appid):
|
||||
"""Where the game is installed and its Proton prefix, from its app manifest."""
|
||||
for lib in libraries():
|
||||
manifest = lib / f"steamapps/appmanifest_{appid}.acf"
|
||||
try:
|
||||
text = manifest.read_text(errors="replace")
|
||||
except OSError:
|
||||
continue
|
||||
m = re.search(r'"installdir"\s+"([^"]+)"', text)
|
||||
if not m:
|
||||
continue
|
||||
name = re.search(r'"name"\s+"([^"]*)"', text)
|
||||
return {"name": name.group(1) if name else str(appid),
|
||||
"dir": lib / "steamapps/common" / m.group(1),
|
||||
"prefix": lib / f"steamapps/compatdata/{appid}/pfx"}
|
||||
raise Fail(f"app {appid} isn't installed on this Frame")
|
||||
|
||||
|
||||
def shipping_exe(game_dir):
|
||||
"""The Unreal Engine game binary (…/Binaries/Win64/*-Win64-Shipping.exe), or None."""
|
||||
found = [p for p in game_dir.glob("*/Binaries/Win64/*.exe") if p.name.lower().endswith("-win64-shipping.exe")]
|
||||
found += [p for p in game_dir.glob("Binaries/Win64/*.exe") if p.name.lower().endswith("-win64-shipping.exe")]
|
||||
return max(found, key=lambda p: p.stat().st_size) if found else None
|
||||
|
||||
|
||||
def game_pid(exe_name):
|
||||
"""The running Wine process for this .exe (its cmdline is the Windows path)."""
|
||||
want = "\\" + exe_name.lower()
|
||||
for d in Path("/proc").iterdir():
|
||||
if not d.name.isdigit():
|
||||
continue
|
||||
try:
|
||||
cmd = (d / "cmdline").read_bytes().split(b"\0")[0].decode(errors="replace").lower()
|
||||
except OSError:
|
||||
continue
|
||||
if cmd.endswith(want):
|
||||
return int(d.name)
|
||||
return None
|
||||
|
||||
|
||||
def loaded(pid, name):
|
||||
try:
|
||||
return any(line.rstrip().endswith("/" + name) for line in open(f"/proc/{pid}/maps"))
|
||||
except OSError:
|
||||
return False
|
||||
|
||||
|
||||
def receipt_path(appid):
|
||||
return RECEIPTS / f"{appid}-uevr.json"
|
||||
|
||||
|
||||
def read_receipt(appid):
|
||||
try:
|
||||
return json.loads(receipt_path(appid).read_text())
|
||||
except (OSError, ValueError):
|
||||
return None
|
||||
|
||||
|
||||
def managed_dir(g):
|
||||
return g["prefix"] / "drive_c" / MANAGED
|
||||
|
||||
|
||||
def user_dirs(g, exe):
|
||||
"""What UEVR itself writes into the prefix when it first runs."""
|
||||
user = g["prefix"] / "drive_c/users/steamuser/AppData"
|
||||
return {"profile": user / "Roaming/UnrealVRMod" / exe.stem, # per-game settings and log.txt
|
||||
"injector": user / "Local/praydog"} # the injector's own settings
|
||||
|
||||
|
||||
def status(appid):
|
||||
g = game(appid)
|
||||
exe = shipping_exe(g["dir"])
|
||||
r = read_receipt(appid)
|
||||
pid = game_pid(exe.name) if exe else None
|
||||
return {"appid": appid, "name": g["name"], "mod": "UEVR", "version": UEVR["version"],
|
||||
"eligible": bool(exe), "exe": exe.name if exe else None,
|
||||
"prefix": g["prefix"].is_dir(), "installed": bool(r),
|
||||
"running": bool(pid), "injected": bool(pid and loaded(pid, "UEVRBackend.dll"))}
|
||||
|
||||
|
||||
def fetch(url, digest, algo):
|
||||
"""Download into the cache once, and check its hash every time it's used."""
|
||||
CACHE.mkdir(parents=True, exist_ok=True)
|
||||
path = CACHE / url.rsplit("/", 1)[1]
|
||||
if not path.exists():
|
||||
part = path.with_suffix(path.suffix + ".part")
|
||||
try:
|
||||
with urllib.request.urlopen(url, timeout=60) as r, open(part, "wb") as f:
|
||||
for block in iter(lambda: r.read(1 << 20), b""):
|
||||
if f.tell() + len(block) > MAX_DOWNLOAD:
|
||||
raise Fail(f"{url} is bigger than expected; stopped the download")
|
||||
f.write(block)
|
||||
except (OSError, Fail) as e:
|
||||
part.unlink(missing_ok=True)
|
||||
raise Fail(f"download failed: {url}: {e}")
|
||||
part.rename(path)
|
||||
h = hashlib.new(algo)
|
||||
with open(path, "rb") as f:
|
||||
for block in iter(lambda: f.read(1 << 20), b""):
|
||||
h.update(block)
|
||||
if h.hexdigest() != digest:
|
||||
path.unlink()
|
||||
raise Fail(f"{path.name} doesn't match its published {algo}; deleted it, try again")
|
||||
return path
|
||||
|
||||
|
||||
def unpack(archive, dest, budget):
|
||||
"""Extract a ZIP into dest, refusing anything that would land outside it."""
|
||||
root = os.path.realpath(dest)
|
||||
with zipfile.ZipFile(archive) as z:
|
||||
for info in z.infolist():
|
||||
target = os.path.realpath(os.path.join(dest, info.filename))
|
||||
if target != root and not target.startswith(root + os.sep):
|
||||
raise Fail(f"{archive.name} has an entry outside its folder: {info.filename}")
|
||||
if (info.external_attr >> 16) & 0o170000 == 0o120000:
|
||||
raise Fail(f"{archive.name} contains a symlink: {info.filename}")
|
||||
budget -= info.file_size
|
||||
if budget < 0:
|
||||
raise Fail(f"{archive.name} unpacks to more than expected")
|
||||
z.extractall(dest)
|
||||
return budget
|
||||
|
||||
|
||||
def install(appid):
|
||||
g = game(appid)
|
||||
exe = shipping_exe(g["dir"])
|
||||
if not exe:
|
||||
raise Fail(f"{g['name']} doesn't look like an Unreal Engine game (no *-Win64-Shipping.exe), so UEVR can't hook it")
|
||||
if not g["prefix"].is_dir():
|
||||
raise Fail(f"{g['name']} has no Proton prefix yet; play it once, then add the mod")
|
||||
if game_pid(exe.name):
|
||||
raise Fail(f"{g['name']} is running; quit it first")
|
||||
if read_receipt(appid):
|
||||
return {"message": f"UEVR {UEVR['version']} is already installed for {g['name']}", **status(appid)}
|
||||
archives = [(fetch(UEVR["url"], UEVR["sha256"], "sha256"), UEVR["dir"])]
|
||||
archives.append((fetch(PYTHON["url"], PYTHON["sha256"], "sha256"), PYTHON["dir"]))
|
||||
base = managed_dir(g)
|
||||
dirs = user_dirs(g, exe)
|
||||
fresh = [str(d) for d in (dirs["profile"].parent, base) if not d.exists()] # remove on uninstall if empty
|
||||
stage = base / f".staging-{os.getpid()}"
|
||||
shutil.rmtree(stage, ignore_errors=True)
|
||||
try:
|
||||
budget = MAX_UNPACKED
|
||||
for archive, sub in archives:
|
||||
budget = unpack(archive, stage / sub, budget)
|
||||
for need in (stage / UEVR["dir"] / "UEVRBackend.dll", stage / PYTHON["dir"] / "python.exe"):
|
||||
if not need.is_file():
|
||||
raise Fail(f"the download has no {need.name}")
|
||||
if game_pid(exe.name): # it may have started during the download
|
||||
raise Fail(f"{g['name']} started; quit it first")
|
||||
(stage / PYTHON["dir"] / "frame_inject.py").write_text(INJECT_PY)
|
||||
for sub in (UEVR["dir"], PYTHON["dir"]):
|
||||
shutil.rmtree(base / sub, ignore_errors=True)
|
||||
(stage / sub).rename(base / sub)
|
||||
finally:
|
||||
shutil.rmtree(stage, ignore_errors=True)
|
||||
if str(base) in fresh:
|
||||
try:
|
||||
base.rmdir() # only succeeds if the install failed and left it empty
|
||||
except OSError:
|
||||
pass
|
||||
receipt = {"appid": appid, "mod": "UEVR", "version": UEVR["version"], "exe": exe.name,
|
||||
"installed": int(time.time()), "prefix": str(g["prefix"]),
|
||||
"remove": [str(base / UEVR["dir"]), str(base / PYTHON["dir"])],
|
||||
# Parents that didn't exist yet (UEVR makes UnrealVRMod), deepest first.
|
||||
"remove_if_empty": fresh,
|
||||
# UEVR creates these on first injection. Remove them on uninstall
|
||||
# only if they weren't there before, so earlier settings survive.
|
||||
"remove_if_created": {k: str(v) for k, v in dirs.items() if not v.exists()},
|
||||
"sources": [UEVR["url"], PYTHON["url"]]}
|
||||
RECEIPTS.mkdir(parents=True, exist_ok=True)
|
||||
tmp = receipt_path(appid).with_suffix(".tmp")
|
||||
tmp.write_text(json.dumps(receipt, indent=1))
|
||||
tmp.rename(receipt_path(appid))
|
||||
return {"message": f"Installed UEVR {UEVR['version']} for {g['name']}", **status(appid)}
|
||||
|
||||
|
||||
def x11_windows(display):
|
||||
"""(id, name, width) for each named top-level window, via xwininfo."""
|
||||
try:
|
||||
out = subprocess.run(["xwininfo", "-root", "-tree"], env={**os.environ, "DISPLAY": display},
|
||||
capture_output=True, text=True, timeout=10).stdout
|
||||
except (OSError, subprocess.TimeoutExpired):
|
||||
return []
|
||||
return [(int(m[1], 16), m[2], int(m[3])) for m in re.finditer(r'(0x[0-9a-f]+) "([^"]*)":.*?\)\s+(\d+)x\d+', out)]
|
||||
|
||||
|
||||
def frame_submits(appid):
|
||||
"""SteamVR's count of frames the app has submitted, or None if it isn't a scene app."""
|
||||
try:
|
||||
stats = json.loads(subprocess.run([VRCMD, "--stats"], capture_output=True, text=True, timeout=15).stdout)
|
||||
except (OSError, ValueError, subprocess.TimeoutExpired):
|
||||
return None
|
||||
if not isinstance(stats, list):
|
||||
return None
|
||||
return next((s.get("frame_submits") for s in stats if isinstance(s, dict) and s.get("key") == f"steam.app.{appid}"), None)
|
||||
|
||||
|
||||
def wait(what, seconds, check, step=2):
|
||||
end = time.time() + seconds
|
||||
while time.time() < end:
|
||||
v = check()
|
||||
if v is not None and v is not False: # 0 frames is still an answer
|
||||
return v
|
||||
time.sleep(step)
|
||||
raise Fail(f"timed out waiting for {what}")
|
||||
|
||||
|
||||
def start(appid):
|
||||
g = game(appid)
|
||||
r = read_receipt(appid)
|
||||
if not r:
|
||||
raise Fail(f"UEVR isn't installed for {g['name']}")
|
||||
exe = r["exe"]
|
||||
pid = game_pid(exe)
|
||||
if pid and loaded(pid, "UEVRBackend.dll"):
|
||||
return {"message": f"UEVR is already running in {g['name']}", "frame_submits": frame_submits(appid), **status(appid)}
|
||||
if not pid:
|
||||
subprocess.Popen(["steam", f"steam://rungameid/{appid}"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
|
||||
env={**os.environ, "DISPLAY": os.environ.get("DISPLAY", ":0")}, start_new_session=True)
|
||||
pid = wait(f"{g['name']} to start", 120, lambda: game_pid(exe))
|
||||
try:
|
||||
environ = Path(f"/proc/{pid}/environ").read_text(errors="replace")
|
||||
except OSError:
|
||||
raise Fail(f"{exe} exited") from None
|
||||
game_env = dict(line.split("=", 1) for line in environ.split("\0") if GAME_ENV.match(line))
|
||||
display = game_env.get("DISPLAY")
|
||||
if not display or "WINEPREFIX" not in game_env:
|
||||
raise Fail(f"{exe} doesn't look like a Proton game process")
|
||||
# UEVR hooks the game's D3D11/12 device, so wait for its window. Proton's
|
||||
# own helper windows ("Steam", "Default IME", …) are small.
|
||||
wait("the game window", 90, lambda: any(w[2] >= 640 for w in x11_windows(display)))
|
||||
time.sleep(10)
|
||||
# Our own environment (HOME and the rest) under the game's Wine settings.
|
||||
env = {**os.environ, **game_env}
|
||||
base = f"C:\\{MANAGED}"
|
||||
profile = f"C:\\users\\steamuser\\AppData\\Roaming\\UnrealVRMod\\{Path(exe).stem}"
|
||||
try:
|
||||
out = subprocess.run(["wine", f"{base}\\{PYTHON['dir']}\\python.exe", f"{base}\\{PYTHON['dir']}\\frame_inject.py",
|
||||
exe, f"{base}\\{UEVR['dir']}", profile], env=env, capture_output=True, text=True,
|
||||
timeout=120, stdin=subprocess.DEVNULL,
|
||||
cwd=str(Path(r["prefix"]) / "drive_c" / MANAGED))
|
||||
except subprocess.TimeoutExpired:
|
||||
raise Fail("the injection step didn't finish in 2 minutes") from None
|
||||
reply = None
|
||||
for line in reversed(out.stdout.splitlines()):
|
||||
try:
|
||||
reply = json.loads(line)
|
||||
break
|
||||
except ValueError:
|
||||
continue
|
||||
if not isinstance(reply, dict):
|
||||
reply = None
|
||||
if not reply or "error" in reply:
|
||||
raise Fail("UEVR injection failed: " + (reply or {}).get("error", (out.stderr.strip().splitlines() or ["no output"])[-1]))
|
||||
try:
|
||||
wait("UEVRBackend.dll to load in the game", 20, lambda: loaded(pid, "UEVRBackend.dll"))
|
||||
except Fail:
|
||||
raise Fail(f"the injection reported success but {exe} has no UEVRBackend.dll") from None
|
||||
submits = None
|
||||
try:
|
||||
submits = wait("SteamVR frames", 30, lambda: frame_submits(appid))
|
||||
except Fail:
|
||||
pass
|
||||
return {"message": f"UEVR injected into {g['name']}" + ("; SteamVR is receiving its frames" if submits is not None
|
||||
else "; SteamVR hasn't reported frames from it yet"),
|
||||
"frame_submits": submits, **status(appid)}
|
||||
|
||||
|
||||
def uninstall(appid):
|
||||
r = read_receipt(appid)
|
||||
if not r:
|
||||
raise Fail(f"UEVR isn't installed for app {appid}")
|
||||
if game_pid(r["exe"]):
|
||||
raise Fail("the game is running; quit it first")
|
||||
prefix = os.path.realpath(r["prefix"])
|
||||
if not prefix.endswith(f"/steamapps/compatdata/{appid}/pfx"):
|
||||
raise Fail(f"receipt names a prefix that isn't app {appid}'s: {r['prefix']}")
|
||||
# Only ever our folder and UEVR's own settings folders for this game, even
|
||||
# if the receipt says otherwise.
|
||||
managed = os.path.join(prefix, "drive_c", MANAGED)
|
||||
uevr_dirs = {os.path.realpath(str(d)) for d in user_dirs({"prefix": Path(prefix)}, Path(r["exe"])).values()}
|
||||
targets = list(r.get("remove", [])) + list(r.get("remove_if_created", {}).values())
|
||||
for t in targets:
|
||||
real = os.path.realpath(t)
|
||||
if not (real.startswith(managed + os.sep) or real in uevr_dirs):
|
||||
raise Fail(f"receipt lists a path Frame Control didn't create: {t}")
|
||||
for t in targets:
|
||||
shutil.rmtree(t, ignore_errors=True)
|
||||
left = [t for t in targets if os.path.lexists(t)]
|
||||
if left: # keep the receipt, so Remove can be tried again
|
||||
raise Fail("couldn't remove " + ", ".join(left))
|
||||
parents = {os.path.realpath(os.path.join(prefix, "drive_c/users/steamuser/AppData/Roaming/UnrealVRMod")), managed}
|
||||
for t in r.get("remove_if_empty", []):
|
||||
if os.path.realpath(t) in parents:
|
||||
try:
|
||||
os.rmdir(t)
|
||||
except OSError:
|
||||
pass # something else lives there now
|
||||
receipt_path(appid).unlink()
|
||||
if not any(RECEIPTS.glob("*-uevr.json")): # no other game uses the downloads
|
||||
shutil.rmtree(CACHE, ignore_errors=True)
|
||||
try:
|
||||
RECEIPTS.rmdir()
|
||||
except OSError:
|
||||
pass
|
||||
return {"message": "Removed UEVR", "appid": appid, "removed": targets}
|
||||
|
||||
|
||||
def main(argv):
|
||||
if len(argv) != 2 or argv[0] not in ("status", "install", "start", "uninstall") or not argv[1].isdigit():
|
||||
raise Fail("usage: status|install|start|uninstall APPID")
|
||||
action = {"status": status, "install": install, "start": start, "uninstall": uninstall}[argv[0]]
|
||||
if action is status:
|
||||
return status(int(argv[1]))
|
||||
import fcntl # only on the Frame; the server and its tests also import this module on Windows
|
||||
# One change at a time, or an uninstall could delete what an install is moving in.
|
||||
LOCK.parent.mkdir(parents=True, exist_ok=True)
|
||||
with open(LOCK, "w") as lock:
|
||||
try:
|
||||
fcntl.flock(lock, fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError:
|
||||
raise Fail("another mod action is still running on the Frame; try again when it finishes") from None
|
||||
return action(int(argv[1]))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
try:
|
||||
print(json.dumps(main(sys.argv[1:])))
|
||||
except Fail as e:
|
||||
print(json.dumps({"error": str(e)}))
|
||||
sys.exit(1)
|
||||
except Exception as e: # still one JSON object, for the server to show
|
||||
print(json.dumps({"error": f"{type(e).__name__}: {e}"}))
|
||||
sys.exit(1)
|
||||
+362
-170
@@ -73,11 +73,13 @@
|
||||
the macOS window buttons the app adds on the left. */
|
||||
.hdr-end > button:not(.pill), .hdr-end > .chip { flex: none; }
|
||||
.hdr-end > button:not(.pill):not(.chip) { width: 36px; padding: 0; justify-content: center; }
|
||||
@media (max-width: 1250px) { .brand b { display: none; } }
|
||||
@media (min-width: 1367px) and (max-width: 1500px) { header { gap: 22px; } }
|
||||
@media (max-width: 1360px) { .brand b { display: none; } }
|
||||
@media (max-width: 1150px) { .grid-top, .grid-3 { grid-template-columns: 1fr; } header { gap: 14px; padding: env(safe-area-inset-top) calc(18px + env(safe-area-inset-right)) 0 calc(18px + env(safe-area-inset-left)); } nav a { padding: 0 10px; } }
|
||||
@media (max-width: 960px) { header { gap: 10px; } nav { gap: 0; } nav a { padding: 0 8px; font-size: 13px; letter-spacing: .4px; }
|
||||
@media (max-width: 1030px) { header { gap: 10px; } nav { gap: 0; } nav a { padding: 0 8px; font-size: 13px; letter-spacing: .4px; }
|
||||
.brand, #refreshAll { display: none; }
|
||||
.pill .pt > b, .pill .via { display: none; } .pill .pt > span { font-size: 13px; color: var(--bright); } }
|
||||
.pill .pt > b, .pill .via { display: none; } header .pill .pt > span { font-size: 13px; color: var(--bright); } header .pill { min-width: 118px; } }
|
||||
@media (max-width: 820px) { nav a { padding: 0 6px; } }
|
||||
nav svg { display: none; }
|
||||
html { -webkit-text-size-adjust: 100%; }
|
||||
body { -webkit-tap-highlight-color: transparent; }
|
||||
@@ -103,7 +105,7 @@
|
||||
.wait::before { content: ""; width: 7px; height: 7px; border-radius: 50%; background: var(--dim); flex: none; }
|
||||
|
||||
/* ---- connection pill, its details dialog, and the Devices tab (frame_link.py) ---- */
|
||||
.pill { height: 40px; padding: 0 12px; gap: 9px; max-width: 320px; min-width: 124px; flex: 0 1 auto; background: var(--btn); }
|
||||
.pill { height: 40px; padding: 0 12px; gap: 9px; max-width: 320px; min-width: 106px; flex: 0 1 auto; background: var(--btn); }
|
||||
.pill .dot { flex: none; }
|
||||
.pill .dot.wait { background: var(--warn); box-shadow: 0 0 6px rgba(217,162,58,.7); animation: pulse 1s ease-in-out infinite; }
|
||||
@keyframes pulse { 50% { opacity: .35; } }
|
||||
@@ -241,6 +243,10 @@
|
||||
.zoombar button:hover { background: rgba(255,255,255,.12); }
|
||||
.zoombar .lvl { min-width: 46px; font-variant-numeric: tabular-nums; color: var(--muted); font-size: 12px; }
|
||||
.viewer .empty { text-align: center; color: var(--muted); padding: 24px; max-width: 460px; }
|
||||
/* Nothing captured yet: a short strip rather than a big black box. */
|
||||
.viewer:has(> #viewerEmpty:not([hidden])) { aspect-ratio: auto !important; height: 190px;
|
||||
background: radial-gradient(500px 160px at 50% 0%, rgba(42,71,94,.55), transparent 70%), #0b1016; }
|
||||
.viewer:has(> #viewerEmpty:not([hidden])) .empty svg { width: 44px; height: 44px; margin-bottom: 4px; }
|
||||
.viewer .empty svg { width: 64px; height: 64px; opacity: .35; margin-bottom: 10px; }
|
||||
.viewer .badge { position: absolute; left: 12px; top: 12px; font-size: 11px; letter-spacing: 1.2px; text-transform: uppercase;
|
||||
background: rgba(0,0,0,.6); color: var(--text); padding: 4px 9px; border-radius: 2px; }
|
||||
@@ -268,6 +274,26 @@
|
||||
@keyframes spin { to { transform: rotate(360deg); } }
|
||||
.toolbar { display: flex; gap: 10px; align-items: center; flex-wrap: wrap; margin-bottom: 12px; }
|
||||
|
||||
/* ---- Home: what the headset's doing, and what you'd do next ---- */
|
||||
.now-state { margin: 0 0 4px; color: var(--bright); font-size: 15px; }
|
||||
.now-actions { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 8px; margin-top: 16px; }
|
||||
.now-actions button { justify-content: center; height: 38px; white-space: normal; line-height: 1.2; text-align: center; }
|
||||
.now-actions button:first-child { grid-column: 1 / -1; }
|
||||
@media (max-width: 1150px) { .now { order: -1; } } /* stacked: what's happening comes first */
|
||||
#padIntro { margin: 0; }
|
||||
.group-head { margin: 4px 0 -8px; }
|
||||
a.button-link { display: inline-flex; align-items: center; height: 34px; padding: 0 14px; border-radius: 3px; background: var(--btn);
|
||||
color: var(--text); text-decoration: none; }
|
||||
a.button-link:hover { background: var(--btn-hi); color: var(--bright); }
|
||||
#settingsBtn.on { color: var(--blue); }
|
||||
/* A panel that folds: its heading row is the summary. */
|
||||
.fold > summary { list-style: none; cursor: pointer; margin: 0; color: inherit; font-size: inherit; }
|
||||
.fold > summary::-webkit-details-marker { display: none; }
|
||||
.fold > summary h2::before { content: "▸"; display: inline-block; width: 1.1em; color: var(--muted); }
|
||||
.fold[open] > summary h2::before { content: "▾"; }
|
||||
.fold:not([open]) > summary { margin-bottom: 0; }
|
||||
.fold > summary:focus-visible { outline: 2px solid var(--blue); outline-offset: 4px; }
|
||||
|
||||
/* ---- the headset's details: a menu under the battery chip ---- */
|
||||
.pop { position: fixed; inset: auto; margin: 0; width: min(390px, calc(100vw - 24px)); max-height: calc(100vh - 90px); overflow: auto;
|
||||
padding: 16px; border: 1px solid rgba(255,255,255,.1); border-radius: 6px; background: #1e2329; color: var(--text);
|
||||
@@ -392,9 +418,9 @@
|
||||
.and-grid { display: grid; grid-template-columns: minmax(0, 1fr) minmax(0, 2fr); gap: 22px; align-items: start; }
|
||||
.and-col { display: grid; gap: 22px; align-content: start; }
|
||||
.rep-item .s { white-space: normal; }
|
||||
#bugDlg, #repDlg, #titleDlg, #wiDlg, #pwDlg, #apkAltDlg, #aboutDlg { background: #1e2329; color: var(--text); border: 1px solid rgba(255,255,255,.1); border-radius: 4px;
|
||||
#bugDlg, #repDlg, #titleDlg, #wiDlg, #pwDlg, #apkAltDlg, #aboutDlg, #modDlg { background: #1e2329; color: var(--text); border: 1px solid rgba(255,255,255,.1); border-radius: 4px;
|
||||
padding: 22px; width: min(560px, 92vw); box-shadow: 0 20px 60px rgba(0,0,0,.6); }
|
||||
#bugDlg::backdrop, #repDlg::backdrop, #titleDlg::backdrop, #wiDlg::backdrop, #pwDlg::backdrop, #apkAltDlg::backdrop, #aboutDlg::backdrop { background: rgba(0,0,0,.55); }
|
||||
#bugDlg::backdrop, #repDlg::backdrop, #titleDlg::backdrop, #wiDlg::backdrop, #pwDlg::backdrop, #apkAltDlg::backdrop, #aboutDlg::backdrop, #modDlg::backdrop { background: rgba(0,0,0,.55); }
|
||||
#bugDlg { width: min(640px, calc(100vw - 40px)); }
|
||||
#bugForm label.field { display: block; font-size: 12.5px; color: var(--muted); margin-top: 10px; }
|
||||
#bugForm label.field input, #bugForm label.field textarea, #bugForm select { margin-top: 5px; }
|
||||
@@ -403,7 +429,7 @@
|
||||
#bugForm .popt { margin: 14px 0 0; }
|
||||
#bugForm .sentlog { max-height: 200px; }
|
||||
#bugWarn { color: var(--muted); font-size: 12.5px; line-height: 1.45; margin: 12px 0 0; }
|
||||
#bugDlg h2, #repDlg h2, #titleDlg h2, #wiDlg h2, #pwDlg h2, #apkAltDlg h2, #aboutDlg h2 { margin: 0 0 14px; font-size: 15px; letter-spacing: 1.5px; text-transform: uppercase; color: var(--bright); }
|
||||
#bugDlg h2, #repDlg h2, #titleDlg h2, #wiDlg h2, #pwDlg h2, #apkAltDlg h2, #aboutDlg h2, #modDlg h2 { margin: 0 0 14px; font-size: 15px; letter-spacing: 1.5px; text-transform: uppercase; color: var(--bright); }
|
||||
.about-text { max-height: 55vh; overflow: auto; }
|
||||
.about-text pre { white-space: pre-wrap; font-size: 12px; color: var(--muted); }
|
||||
.about-text summary { cursor: pointer; margin: 8px 0; }
|
||||
@@ -501,9 +527,9 @@
|
||||
header { height: calc(52px + env(safe-area-inset-top)); padding: env(safe-area-inset-top) calc(14px + env(safe-area-inset-right)) 0 calc(14px + env(safe-area-inset-left)); gap: 10px;
|
||||
backdrop-filter: none; background: rgb(23, 29, 37); }
|
||||
.brand svg { width: 26px; height: 26px; }
|
||||
.brand { display: flex; } #refreshAll { display: inline-flex; } /* the tabs are at the bottom here */
|
||||
.pill .pt > b { display: block; } .pill .via { display: inline; } .pill .pt > span { font-size: 11.5px; color: var(--muted); }
|
||||
.pill { min-width: 104px; }
|
||||
.brand { display: flex; } /* the tabs are at the bottom here; Refresh is automatic */
|
||||
.pill .pt > b { display: block; } .pill .via { display: inline; } header .pill .pt > span { font-size: 11.5px; color: var(--muted); }
|
||||
header .pill { min-width: 104px; }
|
||||
@media (max-width: 374px) { .brand { display: none; } } /* the smallest phones: the pill needs the room */
|
||||
header .chip { height: 30px; padding: 0 10px; }
|
||||
/* Let connection text yield before battery and header actions. */
|
||||
@@ -574,8 +600,9 @@
|
||||
.store-chips { display:flex; flex-wrap:wrap; gap:7px; }
|
||||
.store-chips button { border-radius:20px; font-size:12px; height:34px; padding:0 14px; background:#ffffff07; color:#b5c0cb; border:1px solid #ffffff0c; }
|
||||
.store-chips button[aria-pressed=true] { background:#235779; border-color:#5287a5; color:white; }
|
||||
.store-source-select select { max-width:180px; padding:8px 26px 8px 10px; font:inherit; font-size:12px; border:0; border-radius:5px; color:var(--text); background:#1d2b3b; }
|
||||
.store-notice { color:#a8b5c2; font-size:12px; margin:12px 0; }
|
||||
.store-heading a, .cross-link a { color:var(--link); }
|
||||
.cross-link { margin:-6px 0 12px; }
|
||||
body:has(.page.on #appStore:not([hidden])) #offline { padding:10px 16px; background:#ffffff06; box-shadow:inset 3px 0 0 var(--dim); }
|
||||
body:has(.page.on #appStore:not([hidden])) #offline .s { display:none; }
|
||||
.store-result-count { font-size:13px; color:var(--muted); margin-bottom:14px; }
|
||||
@@ -583,14 +610,24 @@
|
||||
.store-hero { position:relative; display:block; width:100%; height:270px; border:0; padding:0; border-radius:12px; overflow:hidden; text-align:left; margin:0 0 32px; isolation:isolate; }
|
||||
.store-art { position:relative; display:block; overflow:hidden; background:radial-gradient(ellipse at 75% 10%, hsl(var(--hue) 50% 40%),transparent 70%),linear-gradient(140deg,hsl(var(--hue) 35% 18%),#101827); }
|
||||
.store-art > img { position:absolute; inset:0; width:100%; height:100%; object-fit:cover; z-index:1; }
|
||||
.art-initial { position:absolute; inset:0; display:flex; align-items:center; justify-content:center; font-size:70px; font-weight:700; color:#ffffff45; letter-spacing:-4px; }
|
||||
.store-art > img.art-wash { inset:-24px; width:calc(100% + 48px); height:calc(100% + 48px); z-index:0; filter:blur(26px) saturate(1.4); opacity:.55; }
|
||||
.store-art > img.art-icon { inset:0; margin:auto; width:64px; height:64px; border-radius:15px; z-index:0; box-shadow:0 10px 28px #0007; }
|
||||
.detail-banner > img.art-icon, .store-hero .store-art > img.art-icon { width:88px; height:88px; border-radius:20px; }
|
||||
.store-art .art-glyph { position:absolute; inset:0; display:grid; place-items:center; color:hsl(var(--hue) 45% 72% / .38); }
|
||||
.store-art .art-glyph svg { width:34%; max-width:84px; height:auto; }
|
||||
.runs { font-size:11px; font-weight:500; padding:3px 8px; border-radius:10px; white-space:nowrap; }
|
||||
.runs.works { color:#c6efb0; background:#70bb5426; } .runs.ready { color:#b7d8ec; background:#6ec9ff1a; }
|
||||
.runs.unknown { color:#a8b5c2; background:#ffffff0d; } .runs.blocked { color:#f1c28a; background:#d9a23a22; }
|
||||
.store-hero > .store-art { position:absolute; inset:0; }
|
||||
.store-hero::after { content:""; position:absolute; inset:0; background:linear-gradient(90deg,#081421ec 0%,#08142175 48%,#08142108 80%),linear-gradient(0deg,#08142170,transparent); z-index:2; }
|
||||
.hero-copy { position:relative; z-index:3; padding:30px; max-width:550px; display:flex; align-items:flex-start; flex-direction:column; gap:12px; }
|
||||
.hero-copy .store-eyebrow { color:#c2e7ff; }
|
||||
.hero-copy strong { color:white; font-size:38px; letter-spacing:-.8px; line-height:1.1; }
|
||||
.hero-copy > span:not(.store-eyebrow):not(.hero-cta) { color:#e0e8ef; font-size:16px; font-weight:400; max-width:380px; line-height:1.6; }
|
||||
.hero-cta { color:white; display:inline-flex; align-items:center; background:#ffffff20; border:1px solid #ffffff40; border-radius:6px; padding:10px 18px; font-size:13px; margin-top:6px; }
|
||||
.hero-copy .hero-sum { color:#e0e8ef; font-size:16px; font-weight:400; max-width:380px; line-height:1.6; }
|
||||
.hero-actions { display:flex; gap:10px; margin-top:6px; }
|
||||
.hero-actions button { height:38px; border-radius:6px; padding:0 18px; }
|
||||
.hero-details { background:#ffffff20; color:#fff; border:1px solid #ffffff40; }
|
||||
.store-hero { cursor:pointer; }
|
||||
.store-row { margin-bottom:34px; }
|
||||
.store-row-head { display:flex; align-items:baseline; gap:12px; margin-bottom:14px; }
|
||||
.store-row-head h2 { text-transform:none; letter-spacing:-.3px; font-size:21px; font-weight:600; color:var(--bright); margin:0; }
|
||||
@@ -606,10 +643,8 @@
|
||||
.store-card-title strong { font-size:15px; color:var(--bright); text-overflow:ellipsis; overflow:hidden; white-space:nowrap; }
|
||||
.store-summary { display:block; color:#a8b5c2; font-size:12px; white-space:nowrap; overflow:hidden; text-overflow:ellipsis; }
|
||||
.store-card-foot { display:flex; justify-content:space-between; align-items:center; gap:6px; margin-top:16px; font-size:11px; color:#a8b5c2; }
|
||||
.store-card-foot b { color:#dbeecf; font-weight:500; }
|
||||
.store-badges { display:flex; flex-wrap:wrap; gap:7px; }
|
||||
.store-badge { font-size:11px; color:#b7d8ec; background:#6ec9ff14; padding:4px 9px; border-radius:5px; }
|
||||
.store-badge.works { color:#b8e2ab; background:#70bb5418; }
|
||||
.store-empty { display:flex; flex-direction:column; align-items:center; text-align:center; padding:58px 20px 70px; }
|
||||
.store-empty svg { width:110px; height:90px; color:var(--link); margin-bottom:14px; }
|
||||
.store-empty h2 { font-size:23px; color:var(--bright); margin:8px 0; text-transform:none; letter-spacing:0; }
|
||||
@@ -666,6 +701,7 @@
|
||||
.source-setting strong { display:block; font-size:14px; color:white; }
|
||||
.source-setting p { color:#a3b4c3; font-size:12px; margin:3px 0; }
|
||||
.source-setting small { color:var(--muted); font-size:10px; }
|
||||
.source-web { font-size:12px; white-space:nowrap; }
|
||||
.source-toggle { appearance:none; width:38px; height:23px; flex:none; border-radius:15px; background:#465463; position:relative; cursor:pointer; margin:0; }
|
||||
.source-toggle::after { content:""; position:absolute; top:3px; left:3px; width:17px; height:17px; background:#fff; border-radius:50%; transition:transform .15s; }
|
||||
.source-toggle:checked { background:#208dca; }
|
||||
@@ -691,7 +727,7 @@
|
||||
.store-chips { gap:5px; } .store-chips button { font-size:11px; padding:0 10px; }
|
||||
.store-hero { height:285px; border-radius:9px; margin-bottom:26px; }
|
||||
.hero-copy { padding:26px 22px; } .hero-copy strong { font-size:29px; }
|
||||
.hero-copy > span:not(.store-eyebrow):not(.hero-cta) { font-size:13px; max-width:260px; }
|
||||
.hero-copy .hero-sum { font-size:13px; max-width:260px; }
|
||||
.store-row-head { display:block; } .store-row-head h2 { font-size:18px; } .store-row-head p { margin-top:3px; }
|
||||
.store-card-content { padding:10px; } .store-card-title { gap:6px; } .store-card-title strong { font-size:13px; }
|
||||
.store-card-title .store-icon { width:25px; height:25px; font-size:12px; border-radius:6px; }
|
||||
@@ -720,7 +756,7 @@
|
||||
<nav id="nav">
|
||||
<a href="#home" class="on" title="Headset view, status and screenshots (1)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><rect x="2.5" y="7" width="19" height="10" rx="4"/><circle cx="8.5" cy="12" r="1.6"/><circle cx="15.5" cy="12" r="1.6"/></svg>Home<kbd>1</kbd></a>
|
||||
<a href="#games" title="Steam games and sideloaded titles (2)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M6 8h12a4 4 0 0 1 4 4v1a4 4 0 0 1-7 2.6h-6A4 4 0 0 1 2 13v-1a4 4 0 0 1 4-4z"/><path d="M7 11v3M5.5 12.5h3"/><circle cx="16" cy="11.5" r=".6"/><circle cx="18" cy="13.5" r=".6"/></svg>Games<kbd>2</kbd></a>
|
||||
<a href="#android" title="Android apps and their display (3)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><rect x="5" y="9" width="14" height="11" rx="2"/><path d="M8 9a4 4 0 0 1 8 0M8 5l1.5 2M16 5l-1.5 2M9.5 13h.01M14.5 13h.01"/></svg>Android<kbd>3</kbd></a>
|
||||
<a href="#android" title="Android apps and VR games from outside Steam (3)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><rect x="5" y="9" width="14" height="11" rx="2"/><path d="M8 9a4 4 0 0 1 8 0M8 5l1.5 2M16 5l-1.5 2M9.5 13h.01M14.5 13h.01"/></svg>Android<kbd>3</kbd></a>
|
||||
<a href="#tools" title="Files, clipboard, Linux apps, remote and power (4)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M14.7 6.3a4 4 0 0 0-5.2 5.2L3.5 17.5a2.1 2.1 0 0 0 3 3l6-6a4 4 0 0 0 5.2-5.2l-2.5 2.5-2.5-2.5z"/></svg>Tools<kbd>4</kbd></a>
|
||||
<a href="#devices" class="desk-only" title="Headsets, their addresses and the connection (5)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M5 12.5a10 10 0 0 1 14 0M8.5 16a5 5 0 0 1 7 0"/><circle cx="12" cy="19.5" r="1"/><path d="M2 9a15 15 0 0 1 20 0"/></svg>Devices<kbd>5</kbd></a>
|
||||
<a href="#control" title="Search controls, settings and live metrics (6)"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.7" stroke-linecap="round" aria-hidden="true"><path d="M3 6h18M3 12h18M3 18h18M8 3v6M16 9v6M10 15v6"/></svg>Control<kbd>6</kbd></a>
|
||||
@@ -732,6 +768,9 @@
|
||||
<button id="reportBtn" data-report title="Report a problem or send feedback" aria-label="Report a problem or send feedback">
|
||||
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linejoin="round" aria-hidden="true"><path d="M4 5h16v11H9l-5 4z"/><path d="M8 9.5h8M8 12.5h5" stroke-linecap="round"/></svg>
|
||||
</button>
|
||||
<button id="settingsBtn" title="Settings: privacy, updates, artwork and the assistant (7)" aria-label="Settings">
|
||||
<svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><circle cx="12" cy="12" r="3"/><path d="M19.4 15a1.7 1.7 0 0 0 .3 1.8l.1.1a2 2 0 1 1-2.8 2.8l-.1-.1a1.7 1.7 0 0 0-1.8-.3 1.7 1.7 0 0 0-1 1.5V21a2 2 0 1 1-4 0v-.1a1.7 1.7 0 0 0-1.1-1.5 1.7 1.7 0 0 0-1.8.3l-.1.1a2 2 0 1 1-2.8-2.8l.1-.1a1.7 1.7 0 0 0 .3-1.8 1.7 1.7 0 0 0-1.5-1H3a2 2 0 1 1 0-4h.1a1.7 1.7 0 0 0 1.5-1.1 1.7 1.7 0 0 0-.3-1.8l-.1-.1a2 2 0 1 1 2.8-2.8l.1.1a1.7 1.7 0 0 0 1.8.3H9a1.7 1.7 0 0 0 1-1.5V3a2 2 0 1 1 4 0v.1a1.7 1.7 0 0 0 1 1.5 1.7 1.7 0 0 0 1.8-.3l.1-.1a2 2 0 1 1 2.8 2.8l-.1.1a1.7 1.7 0 0 0-.3 1.8V9a1.7 1.7 0 0 0 1.5 1H21a2 2 0 1 1 0 4h-.1a1.7 1.7 0 0 0-1.5 1z"/></svg>
|
||||
</button>
|
||||
<button id="refreshAll" title="Refresh (R)" aria-label="Refresh">
|
||||
<svg width="15" height="15" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.4" aria-hidden="true"><path d="M21 12a9 9 0 1 1-3-6.7"/><path d="M21 3v6h-6"/></svg>
|
||||
</button>
|
||||
@@ -891,8 +930,9 @@
|
||||
<div class="hint" id="viewHint"></div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="device">
|
||||
<div class="shelf-head"><h2>Volume</h2></div>
|
||||
<section class="panel now" id="device">
|
||||
<div class="shelf-head"><h2>Right now</h2></div>
|
||||
<p class="now-state" id="nowState">Waiting for the Frame…</p>
|
||||
<div class="vol">
|
||||
<button class="small" id="muteBtn" aria-label="Mute">
|
||||
<svg width="16" height="16" viewBox="0 0 24 24" fill="currentColor" aria-hidden="true"><path d="M4 9h4l5-4v14l-5-4H4z"/><path id="volWaves" d="M16 8.5a5 5 0 0 1 0 7M18.5 6a8.5 8.5 0 0 1 0 12" fill="none" stroke="currentColor" stroke-width="2"/></svg>
|
||||
@@ -900,33 +940,29 @@
|
||||
<input type="range" id="vol" min="0" max="100" step="1" value="0" aria-label="Volume">
|
||||
<span class="num" id="volNum">—</span>
|
||||
</div>
|
||||
<div class="now-actions">
|
||||
<button class="action" id="castBtn" title="The live headset view, full screen, for people in the room">Cast to this screen</button>
|
||||
<button data-go="media">Play a video or photo</button>
|
||||
<button data-go="macview" id="nowMac" hidden>Show a Mac window</button>
|
||||
<button id="nowSend">Send files…</button>
|
||||
<button data-go="pad">Type on the Frame</button>
|
||||
</div>
|
||||
<p class="hint">Casting shows everything the wearer sees, including anything private.</p>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<section class="panel" id="vrTools">
|
||||
<div class="shelf-head"><h2>VR comfort and performance</h2><span class="spacer"></span><span class="sub" id="vrUpdated">Waiting for the Frame</span></div>
|
||||
<div class="stats" id="vrMetrics"></div>
|
||||
<div class="hint">Compositor FPS measures SteamVR output, not game FPS. Application FPS is unavailable when no app supplies timing. GPU time is render time, not GPU utilisation. Battery and temperature are in the battery menu at the top.</div>
|
||||
<div class="chips">
|
||||
<button class="small" id="hudStart">Open HUD in headset</button>
|
||||
<button class="small" id="hudStop">Close HUD</button>
|
||||
<section id="shots">
|
||||
<div class="shelf-head"><h2>Screenshots</h2><span class="count" id="shotCount"></span><span class="spacer"></span>
|
||||
<button class="small" id="shotsRefresh">Refresh</button>
|
||||
<button class="small" id="shotsFolder" title="Open the SteamFrame folder in your Pictures">Show folder</button>
|
||||
<button class="action small" id="shotsSaveNew" disabled>Save new to this computer</button>
|
||||
</div>
|
||||
<div class="hint">The HUD is ours and uses the Frame’s built-in tools. Place its panel with SteamVR’s Float in World or controller docking controls. It updates every two seconds until closed.</div>
|
||||
<h3>Playspace and seated comfort</h3>
|
||||
<p class="sub" id="comfortNote">Tracking-origin controls are not available yet: reversible changes still need an idle-headset test. Use SteamVR’s recenter and room setup for now. A seated origin only affects apps that use seated tracking; it cannot force a game into seated mode.</p>
|
||||
<div class="hint">For motion comfort, choose snap-turn, teleport movement and a movement vignette in each game’s settings. SteamVR has no verified universal snap-turn or locomotion-vignette switch.</div>
|
||||
<details style="margin-top:16px"><summary>Optional VR software</summary>
|
||||
<p class="sub">None of Frame Control’s features needs these apps. Compatibility reports and account ownership are separate. Paid apps can only be installed here when already owned.</p>
|
||||
<button class="small" id="vrUtilitiesRefresh">Check ownership and reports</button>
|
||||
<div class="list" id="vrUtilities"><div class="sub">Load this optional list to check the Frame account.</div></div>
|
||||
</details>
|
||||
<div class="shot-grid" id="shotGrid"><div class="sub">Loading…</div></div>
|
||||
<div class="hint">Screenshots you take in the headset with Steam's screenshot shortcut. New ones appear on their own. Click one to open it in the viewer, Copy puts it on the clipboard, and Save copies it to <code>~/Pictures/SteamFrame</code>. Right-click for more.</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="comfort" style="margin:20px 0;padding:16px">
|
||||
<div class="shelf-head"><h2>Family and comfort</h2><span class="spacer"></span>
|
||||
<button class="action small" id="castBtn">Cast headset view</button>
|
||||
</div>
|
||||
<p class="hint">Share this screen with people in the room. Casting shows everything the wearer sees, including private content.</p>
|
||||
<section class="panel" id="comfort">
|
||||
<div class="shelf-head"><h2>Family and comfort</h2><span class="count">Session timer and reminders</span></div>
|
||||
<form id="comfortForm">
|
||||
<div class="row" style="flex-wrap:wrap;gap:12px">
|
||||
<label>Session limit (minutes) <input id="sessionMinutes" type="number" min="1" max="240" value="30" required style="width:75px"></label>
|
||||
@@ -956,6 +992,9 @@
|
||||
<div class="shelf-head"><h2>Keyboard and trackpad</h2><span class="sub" id="padState"></span><span class="spacer"></span>
|
||||
<button class="small" id="padOn">Turn on</button>
|
||||
</div>
|
||||
<p class="sub" id="padIntro">Use this computer's keyboard and mouse in apps on the Frame, such as Chromium or the
|
||||
desktop's Linux apps.</p>
|
||||
<div id="padBody" hidden>
|
||||
<div class="pad-area" id="padArea" tabindex="0" role="application" aria-label="Trackpad for the Frame">
|
||||
<div class="pad-hint" id="padHint"></div>
|
||||
</div>
|
||||
@@ -981,17 +1020,29 @@
|
||||
don't take it. It works through KDE Connect, which comes with Frame Control: the first time, it copies Valve's build
|
||||
for the Frame (3.6 MB, 18 MB unpacked) into your home folder there and pairs with it. No internet needed, and nothing
|
||||
else to install. <a href="#" data-about>Licences</a></div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section id="shots">
|
||||
<div class="shelf-head"><h2>Screenshots</h2><span class="count" id="shotCount"></span><span class="spacer"></span>
|
||||
<button class="small" id="shotsRefresh">Refresh</button>
|
||||
<button class="small" id="shotsFolder" title="Open the SteamFrame folder in your Pictures">Show folder</button>
|
||||
<button class="action small" id="shotsSaveNew" disabled>Save new to this computer</button>
|
||||
<details class="panel fold" id="vrTools">
|
||||
<summary class="shelf-head"><h2>VR performance</h2><span class="count">Frame timing, the HUD, playspace and optional software</span>
|
||||
<span class="spacer"></span><span class="sub" id="vrUpdated">Waiting for the Frame</span></summary>
|
||||
<div class="stats" id="vrMetrics"></div>
|
||||
<div class="hint">Compositor FPS measures SteamVR output, not game FPS. Application FPS is unavailable when no app supplies timing. GPU time is render time, not GPU utilisation. Battery and temperature are in the battery menu at the top.</div>
|
||||
<div class="chips">
|
||||
<button class="small" id="hudStart">Open HUD in headset</button>
|
||||
<button class="small" id="hudStop">Close HUD</button>
|
||||
</div>
|
||||
<div class="shot-grid" id="shotGrid"><div class="sub">Loading…</div></div>
|
||||
<div class="hint">Screenshots you take in the headset with Steam's screenshot shortcut. New ones appear on their own. Click one to open it in the viewer, Copy puts it on the clipboard, and Save copies it to <code>~/Pictures/SteamFrame</code>. Right-click for more.</div>
|
||||
</section>
|
||||
<div class="hint">The HUD is ours and uses the Frame’s built-in tools. Place its panel with SteamVR’s Float in World or controller docking controls. It updates every two seconds until closed.</div>
|
||||
<h3>Playspace and seated comfort</h3>
|
||||
<p class="sub" id="comfortNote">Tracking-origin controls are not available yet: reversible changes still need an idle-headset test. Use SteamVR’s recenter and room setup for now. A seated origin only affects apps that use seated tracking; it cannot force a game into seated mode.</p>
|
||||
<div class="hint">For motion comfort, choose snap-turn, teleport movement and a movement vignette in each game’s settings. SteamVR has no verified universal snap-turn or locomotion-vignette switch.</div>
|
||||
<details style="margin-top:16px"><summary>Optional VR software</summary>
|
||||
<p class="sub">None of Frame Control’s features needs these apps. Compatibility reports and account ownership are separate. Paid apps can only be installed here when already owned.</p>
|
||||
<button class="small" id="vrUtilitiesRefresh">Check ownership and reports</button>
|
||||
<div class="list" id="vrUtilities"><div class="sub">Load this optional list to check the Frame account.</div></div>
|
||||
</details>
|
||||
</details>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="page" data-page="games">
|
||||
@@ -1011,6 +1062,8 @@
|
||||
<section id="getgames">
|
||||
<div class="shelf-head"><h2>Get games</h2><span class="count" id="gmCount"></span><span class="spacer"></span>
|
||||
<span class="sub" id="gmDl"></span></div>
|
||||
<p class="sub cross-link">Your Steam library and the Steam store. Free VR games and apps from outside Steam are on
|
||||
<a href="#android">Android</a>.</p>
|
||||
<div class="panel">
|
||||
<div class="cat-tools">
|
||||
<div class="seg" id="gmSrc" aria-label="Where to look">
|
||||
@@ -1033,11 +1086,11 @@
|
||||
|
||||
<div class="page" data-page="android">
|
||||
<section id="android">
|
||||
<div class="store-tabs" aria-label="Android sections"><button class="on" data-store-tab="browse" aria-pressed="true">Discover</button><button data-store-tab="library" aria-pressed="false">On your Frame <span id="andCount"></span></button><span class="spacer"></span><button id="sourcesOpen" class="small">Sources <span aria-hidden="true">⚙</span></button><button class="small" id="repNew" hidden>+ Report an APK</button></div>
|
||||
<div class="store-tabs" aria-label="Android sections"><button class="on" data-store-tab="browse" aria-pressed="true">Discover</button><button data-store-tab="library" aria-pressed="false">On your Frame <span id="andCount"></span></button><span class="spacer"></span><button id="sourcesOpen" class="small" title="Choose where Discover looks for apps">Sources…</button><button class="small" id="repNew" hidden>+ Report an APK</button></div>
|
||||
<section id="appStore" aria-label="Discover apps">
|
||||
<div class="store-toolbar"><div class="store-heading"><div><div class="store-eyebrow">A little more possibility</div><h1>Find your next favorite.</h1><p>Great games and useful apps. All in one place, all free to explore.</p></div></div>
|
||||
<div class="store-toolbar"><div class="store-heading"><div><h1>Apps and games for the Frame</h1><p>Free Android apps and VR games from open app stores and developers' own pages, each marked with whether it runs on the Frame. Steam games are in <a href="#games">Games</a>.</p></div></div>
|
||||
<form id="sourceSearch" class="store-search"><svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.8" aria-hidden="true"><circle cx="10.5" cy="10.5" r="6.5"/><path d="m16 16 5 5"/></svg><input id="sourceQ" type="search" aria-label="Search games and apps" placeholder="Search games and apps"><button type="submit" class="small">Search</button></form></div>
|
||||
<div class="store-filters"><div id="searchFilters" class="store-chips"><button data-filter="all" aria-pressed="true">For you</button><button data-filter="vr" aria-pressed="false">VR experiences</button><button data-filter="flat" aria-pressed="false">Flat-screen apps</button><button data-filter="installable" aria-pressed="false">Fits your Frame</button></div><label class="store-source-select"><span class="sr-only">Filter by source</span><select id="sourceFilter"><option value="">All sources</option></select></label></div>
|
||||
<div class="store-filters"><div id="searchFilters" class="store-chips"><button data-filter="all" aria-pressed="true">All</button><button data-filter="vr" aria-pressed="false">VR</button><button data-filter="flat" aria-pressed="false">Flat-screen</button><button data-filter="installable" aria-pressed="false">Installs on the Frame</button></div></div>
|
||||
<div id="sourceStatus" class="store-notice" role="status" aria-live="polite" hidden></div>
|
||||
<div id="searchCount" class="store-result-count" aria-live="polite"></div>
|
||||
<div id="searchGrid" aria-busy="false"></div>
|
||||
@@ -1165,7 +1218,65 @@
|
||||
</div>
|
||||
|
||||
<div class="page" data-page="tools">
|
||||
<section class="panel"><h2>Assistant and AI agents</h2><p>Use your own model endpoint, or review a proposed MCP action. Nothing is sent to a model until you opt in.</p><a href="/assistant">Open assistant</a></section>
|
||||
<div class="shelf-head group-head"><h2>In the headset</h2><span class="count">Show your computer, films and photos, and panels</span></div>
|
||||
<div class="grid-3">
|
||||
<section class="panel" id="macview" hidden>
|
||||
<div class="shelf-head"><h2>Mac in the headset</h2><span class="count" id="mvCount"></span><span class="spacer"></span>
|
||||
<button class="small" id="mvRefresh">Refresh</button></div>
|
||||
<label class="mv-opt"><input type="checkbox" id="mvSeparate" checked> Give each window its own display
|
||||
<span class="sub">its menus and sheets come along, nothing covers it, and it goes back when you stop</span></label>
|
||||
<div class="row" style="margin:0 0 12px"><label for="mvQuality">Picture quality</label>
|
||||
<select id="mvQuality" title="Sharper pictures use more of your network">
|
||||
<option value="sharp">Sharp</option><option value="balanced" selected>Balanced</option>
|
||||
<option value="light">Light</option><option value="compatible">Compatible (JPEG)</option>
|
||||
</select></div>
|
||||
<div class="mv-perm" id="mvPerm" hidden></div>
|
||||
<div class="list" id="mvDisplays"></div>
|
||||
<div class="shelf-head" style="margin-top:16px"><h2>Windows</h2><span class="count" id="mvWinCount"></span></div>
|
||||
<div class="list mv-windows" id="mvWindows"><div class="sub">Loading…</div></div>
|
||||
<div class="row" style="margin-top:12px">
|
||||
<button class="small" data-mv="show" data-src="test" data-title="Test pattern">Test pattern</button>
|
||||
<button class="small danger" data-mv="stopall">Stop all</button>
|
||||
</div>
|
||||
<div class="hint">Each window or screen becomes its own panel in the headset. Place it with the SteamVR dashboard
|
||||
(Float in World, Move, Size). Point and click with the laser, scroll with the thumbstick, and type on the Mac's keyboard.</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="media">
|
||||
<div class="shelf-head"><h2>Media player</h2><span class="count">Preview</span></div>
|
||||
<p class="sub">Watch your own films and stereo photos on a big screen in the headset.</p>
|
||||
<div class="row"><button class="small" id="mediaChoose">Send media…</button>
|
||||
<button class="small" id="mediaRefresh">Refresh</button></div>
|
||||
<input type="file" id="mediaInput" accept=".mp4,.mkv,.mov,.m4v,.webm,.png,.jpg,.jpeg,.splat" hidden>
|
||||
<div class="row" style="margin-top:12px"><label for="mediaFile">On the Frame</label>
|
||||
<select id="mediaFile"><option value="">Refresh to load your media</option></select></div>
|
||||
<div class="row" style="margin-top:8px"><label for="mediaLayout">Layout</label>
|
||||
<select id="mediaLayout">
|
||||
<option value="auto">Detect from name or metadata</option><option value="mono">2D</option>
|
||||
<option value="sbs">Half SBS · left / right</option><option value="ou">Half OU · top / bottom</option>
|
||||
<option value="full-sbs">Full SBS · left / right</option><option value="full-ou">Full OU · top / bottom</option>
|
||||
</select></div>
|
||||
<div class="row" style="margin-top:8px"><label><input type="checkbox" id="mediaTheatre" checked>
|
||||
Theatre · bigger screen, dark surround</label></div>
|
||||
<div class="row" style="margin-top:12px"><button class="action small" id="mediaPlay">Play</button>
|
||||
<button class="small" id="mediaStop">Stop</button></div>
|
||||
<p class="sub" id="mediaState" role="status" aria-live="polite">Choose a file to begin.</p>
|
||||
<div class="hint">H.264/H.265 video; SBS/OU PNG or JPEG photos. Screens follow your head.
|
||||
Small .splat files show a stationary stereo preview (up to 20,000 Gaussians).
|
||||
Native HEIC/MPO photos, large splat scenes, seeking and subtitles aren't supported yet.
|
||||
Stop works from here; playback also ends after four hours.</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="panels">
|
||||
<div class="shelf-head"><h2>Panel switcher</h2><span class="spacer"></span>
|
||||
<button class="small" id="panelsRefresh">Refresh</button></div>
|
||||
<div class="list" id="panelList"><div class="sub">Refresh to see open panels.</div></div>
|
||||
<div class="row" style="margin-top:12px"><button class="small action" id="panelsOpen">Open in headset</button></div>
|
||||
<div class="hint">Choose a panel to show it in SteamVR. The headset switcher stays available from Steam's dashboard.
|
||||
Saved spatial layouts are not available yet.</div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="shelf-head group-head"><h2>Send and manage</h2><span class="count">Files, clipboard, Linux apps, remote access and power</span></div>
|
||||
<div class="grid-3">
|
||||
<section class="panel" id="transfer">
|
||||
<div class="shelf-head"><h2>Send to Frame</h2></div>
|
||||
@@ -1192,31 +1303,6 @@
|
||||
<div class="hint">Clipboard needs the desktop panel open in the headset.</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="media">
|
||||
<div class="shelf-head"><h2>Media in the headset</h2><span class="count">Preview</span></div>
|
||||
<p class="sub">Play your movies and stereo photos with Frame Control's own player.</p>
|
||||
<div class="row"><button class="small" id="mediaChoose">Send media…</button>
|
||||
<button class="small" id="mediaRefresh">Refresh</button></div>
|
||||
<input type="file" id="mediaInput" accept=".mp4,.mkv,.mov,.m4v,.webm,.png,.jpg,.jpeg,.splat" hidden>
|
||||
<div class="row" style="margin-top:12px"><label for="mediaFile">On the Frame</label>
|
||||
<select id="mediaFile"><option value="">Refresh to load your media</option></select></div>
|
||||
<div class="row" style="margin-top:8px"><label for="mediaLayout">Layout</label>
|
||||
<select id="mediaLayout">
|
||||
<option value="auto">Detect from name or metadata</option><option value="mono">2D</option>
|
||||
<option value="sbs">Half SBS · left / right</option><option value="ou">Half OU · top / bottom</option>
|
||||
<option value="full-sbs">Full SBS · left / right</option><option value="full-ou">Full OU · top / bottom</option>
|
||||
</select></div>
|
||||
<div class="row" style="margin-top:8px"><label><input type="checkbox" id="mediaTheatre" checked>
|
||||
Theatre · bigger screen, dark surround</label></div>
|
||||
<div class="row" style="margin-top:12px"><button class="action small" id="mediaPlay">Play</button>
|
||||
<button class="small" id="mediaStop">Stop</button></div>
|
||||
<p class="sub" id="mediaState" role="status" aria-live="polite">Choose a file to begin.</p>
|
||||
<div class="hint">H.264/H.265 video; SBS/OU PNG or JPEG photos. Screens follow your head.
|
||||
Small .splat files show a stationary stereo preview (up to 20,000 Gaussians).
|
||||
Native HEIC/MPO photos, large splat scenes, seeking and subtitles aren't supported yet.
|
||||
Stop works from here; playback also ends after four hours.</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="apps">
|
||||
<div class="shelf-head"><h2>Linux apps</h2><span class="count">Flatpak</span></div>
|
||||
<div class="list" id="flatpaks"><div class="sub">Loading…</div></div>
|
||||
@@ -1227,20 +1313,6 @@
|
||||
<div class="row" style="margin-top:8px" id="fpQuick"></div>
|
||||
</section>
|
||||
|
||||
|
||||
<section class="panel" id="artworkSettings">
|
||||
<div class="shelf-head"><h2>Library artwork settings</h2></div>
|
||||
<p class="sub">SteamGridDB supplies community artwork for sideloaded games. Without a key, Frame Control uses source images and creates the remaining art.</p>
|
||||
<label for="steamGridKey">SteamGridDB API key</label>
|
||||
<input type="password" id="steamGridKey" autocomplete="off" spellcheck="false" placeholder="Optional API key">
|
||||
<div class="row" style="margin-top:8px">
|
||||
<button id="saveSteamGridKey" class="action small">Save key</button>
|
||||
<button id="clearSteamGridKey" class="small">Remove saved key</button>
|
||||
<a href="https://www.steamgriddb.com/profile/preferences/api" target="_blank" rel="noreferrer">Get a free key</a>
|
||||
</div>
|
||||
<div id="steamGridStatus" class="hint" role="status"></div>
|
||||
<button id="refreshAndroidArt" class="small" style="margin-top:12px">Refresh artwork for installed apps and titles</button>
|
||||
</section>
|
||||
<section class="panel" id="power">
|
||||
<div class="shelf-head"><h2>Remote & power</h2></div>
|
||||
<div class="actions">
|
||||
@@ -1255,45 +1327,17 @@
|
||||
<div class="hint desk-only">Sleep, Restart and Shut down open a terminal window for the Developer Mode password.</div>
|
||||
<div class="hint mobile-only">Sleep, Restart and Shut down ask for the Developer Mode password. SSH, SFTP, Steam Link and remote desktop open in the app that handles them.</div>
|
||||
<div class="row mobile-only" style="margin-top:14px"><button class="small" id="changeHeadset">Change headset…</button></div>
|
||||
<div class="row" style="margin-top:14px"><button class="small" data-about>About and licences</button></div>
|
||||
<div class="links desk-only">
|
||||
<div><a href="https://store.steampowered.com/remoteplay" target="_blank">Steam Link</a>: Valve's remote view of the headset</div>
|
||||
<div><a href="https://streamframe.app/" target="_blank">Stream Frame</a>: third-party recorder (macOS 14+)</div>
|
||||
<div><a href="https://framedropvr.com" target="_blank">FrameDrop</a>: sideloader (Windows only for now)</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="panels">
|
||||
<div class="shelf-head"><h2>Panel switcher</h2><span class="spacer"></span>
|
||||
<button class="small" id="panelsRefresh">Refresh</button></div>
|
||||
<div class="list" id="panelList"><div class="sub">Refresh to see open panels.</div></div>
|
||||
<div class="row" style="margin-top:12px"><button class="small action" id="panelsOpen">Open in headset</button></div>
|
||||
<div class="hint">Choose a panel to show it in SteamVR. The headset switcher stays available from Steam's dashboard.
|
||||
Saved spatial layouts are not available yet.</div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="macview" hidden>
|
||||
<div class="shelf-head"><h2>Mac in the headset</h2><span class="count" id="mvCount"></span><span class="spacer"></span>
|
||||
<button class="small" id="mvRefresh">Refresh</button></div>
|
||||
<label class="mv-opt"><input type="checkbox" id="mvSeparate" checked> Give each window its own display
|
||||
<span class="sub">its menus and sheets come along, nothing covers it, and it goes back when you stop</span></label>
|
||||
<div class="row" style="margin:0 0 12px"><label for="mvQuality">Picture quality</label>
|
||||
<select id="mvQuality" title="Sharper pictures use more of your network">
|
||||
<option value="sharp">Sharp</option><option value="balanced" selected>Balanced</option>
|
||||
<option value="light">Light</option><option value="compatible">Compatible (JPEG)</option>
|
||||
</select></div>
|
||||
<div class="mv-perm" id="mvPerm" hidden></div>
|
||||
<div class="list" id="mvDisplays"></div>
|
||||
<div class="shelf-head" style="margin-top:16px"><h2>Windows</h2><span class="count" id="mvWinCount"></span></div>
|
||||
<div class="list mv-windows" id="mvWindows"><div class="sub">Loading…</div></div>
|
||||
<div class="row" style="margin-top:12px">
|
||||
<button class="small" data-mv="show" data-src="test" data-title="Test pattern">Test pattern</button>
|
||||
<button class="small danger" data-mv="stopall">Stop all</button>
|
||||
</div>
|
||||
<div class="hint">Each window or screen becomes its own panel in the headset. Place it with the SteamVR dashboard
|
||||
(Float in World, Move, Size). Point and click with the laser, scroll with the thumbstick, and type on the Mac's keyboard.</div>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="page" data-page="settings">
|
||||
<div class="shelf-head group-head"><h2>Settings</h2><span class="spacer"></span><button class="small" data-about>About and licences</button></div>
|
||||
<div class="grid-3">
|
||||
<section class="panel" id="privacy">
|
||||
<div class="shelf-head"><h2>Privacy & updates</h2><span class="spacer"></span><span class="sub" id="appVersion"></span></div>
|
||||
<label class="popt"><input type="checkbox" id="tUsage"><b>Anonymous usage statistics</b>
|
||||
@@ -1323,6 +1367,27 @@
|
||||
<button class="small" id="updateCheck" hidden>Check for updates</button>
|
||||
<a class="sub" href="https://github.com/saphid/frame-control/blob/main/docs/privacy.md" target="_blank">What's collected, exactly</a></div>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="artworkSettings">
|
||||
<div class="shelf-head"><h2>Library artwork</h2></div>
|
||||
<p class="sub">SteamGridDB supplies community artwork for sideloaded games. Without a key, Frame Control uses source images and creates the remaining art.</p>
|
||||
<label for="steamGridKey">SteamGridDB API key</label>
|
||||
<input type="password" id="steamGridKey" autocomplete="off" spellcheck="false" placeholder="Optional API key">
|
||||
<div class="row" style="margin-top:8px">
|
||||
<button id="saveSteamGridKey" class="action small">Save key</button>
|
||||
<button id="clearSteamGridKey" class="small">Remove saved key</button>
|
||||
<a href="https://www.steamgriddb.com/profile/preferences/api" target="_blank" rel="noreferrer">Get a free key</a>
|
||||
</div>
|
||||
<div id="steamGridStatus" class="hint" role="status"></div>
|
||||
<button id="refreshAndroidArt" class="small" style="margin-top:12px">Refresh artwork for installed apps and titles</button>
|
||||
</section>
|
||||
|
||||
<section class="panel" id="assistant">
|
||||
<div class="shelf-head"><h2>Assistant and AI agents</h2></div>
|
||||
<p class="sub">Use your own model endpoint, and review what an AI agent asks to do over MCP before it happens. Nothing is
|
||||
sent to a model until you turn it on.</p>
|
||||
<div class="row" style="margin-top:12px"><a class="button-link" href="/assistant">Open assistant settings</a></div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="page" data-page="devices">
|
||||
@@ -1363,9 +1428,9 @@
|
||||
</dialog>
|
||||
<dialog id="sourcesDialog" class="store-dialog sources-dialog" aria-labelledby="sourcesTitle">
|
||||
<button class="store-close" data-close="sourcesDialog" aria-label="Close source settings">×</button>
|
||||
<div class="sources-intro"><div class="store-eyebrow">Your app shelves</div><h1 id="sourcesTitle">A world of apps.</h1><p>Choose where you discover games and apps. We bring them together for you.</p></div>
|
||||
<div class="sources-intro"><h1 id="sourcesTitle">Sources</h1><p>Where Discover looks for apps. Turn a source off to hide its apps.</p></div>
|
||||
<div id="sourcesList"></div>
|
||||
<form id="addSource" class="source-repo-form"><h2>Add a source</h2><p>Have a favorite F-Droid repository? Add its address to browse its apps here.</p><label>Repository address<input name="url" type="url" required placeholder="https://example.org/fdroid/repo"></label><details><summary>Verify this source (optional)</summary><label>Repository fingerprint<input name="fingerprint" type="text" autocomplete="off" placeholder="Paste the fingerprint from the repository owner"></label></details><details><summary>This repository needs a login (optional)</summary><label>Username<input name="username" type="text" autocomplete="off" autocapitalize="none" spellcheck="false"></label><label>Password<input name="password" type="password" autocomplete="new-password"></label><p>Kept on this computer, apart from the address, and only sent to this repository over HTTPS.</p></details><button class="action">Add source</button></form>
|
||||
<form id="addSource" class="source-repo-form"><h2>Add a source</h2><p>Add an F-Droid repository by its address to browse its apps here.</p><label>Repository address<input name="url" type="url" required placeholder="https://example.org/fdroid/repo"></label><details><summary>Verify this source (optional)</summary><label>Repository fingerprint<input name="fingerprint" type="text" autocomplete="off" placeholder="Paste the fingerprint from the repository owner"></label></details><details><summary>This repository needs a login (optional)</summary><label>Username<input name="username" type="text" autocomplete="off" autocapitalize="none" spellcheck="false"></label><label>Password<input name="password" type="password" autocomplete="new-password"></label><p>Kept on this computer, apart from the address, and only sent to this repository over HTTPS.</p></details><button class="action">Add source</button></form>
|
||||
<p id="sourceError" class="store-notice" role="status" aria-live="polite"></p>
|
||||
</dialog>
|
||||
|
||||
@@ -1379,6 +1444,21 @@
|
||||
<div class="actions"><button id="apkAltClose">Close</button></div>
|
||||
</dialog>
|
||||
|
||||
<dialog id="modDlg" aria-labelledby="modTitle">
|
||||
<h2 id="modTitle">Play in VR with UEVR</h2>
|
||||
<p id="modState" class="sub"></p>
|
||||
<p class="sub">UEVR by praydog turns many Unreal Engine games into VR games. Frame Control downloads
|
||||
the official UEVR 1.05 release and python.org's Windows Python, which it uses to load UEVR into the game
|
||||
(about 20 MB), checks their hashes, and keeps them in this game's Proton prefix, not the game's folder.
|
||||
Remove takes them out again.</p>
|
||||
<p class="sub">Tested on the Frame with one game so far. Whether a game looks and plays right in VR varies;
|
||||
UEVR's own menu in the headset has the per-game settings.</p>
|
||||
<div class="row rep-actions"><span class="sub" id="modMsg"></span><span class="spacer"></span>
|
||||
<button type="button" class="small" id="modClose">Close</button>
|
||||
<button type="button" class="small" id="modRemove" hidden>Remove UEVR</button>
|
||||
<button type="button" class="action small" id="modInstall" hidden>Install UEVR</button>
|
||||
<button type="button" class="play small" id="modStart" hidden>▶ PLAY IN VR</button></div>
|
||||
</dialog>
|
||||
<dialog id="aboutDlg" aria-labelledby="aboutTitle">
|
||||
<h2 id="aboutTitle">About and licences</h2>
|
||||
<p>Frame Control is MIT-licensed. It ships other people's software, each under its own licence: the notices and
|
||||
@@ -1611,6 +1691,7 @@ function applyHostWording(h) {
|
||||
$("shotsSaveNew").textContent = h.mobile ? `Save all to ${h.computer}` : `Save new to ${h.computer}`;
|
||||
$("clipMac").textContent = `Send ${h.computer} clipboard`;
|
||||
if (h.mobile) $("offSetup").textContent = "Change headset…";
|
||||
$("nowMac").hidden = !!h.mobile || h.computer !== "Mac";
|
||||
}
|
||||
// Images to the phone (the app offers Save Image to Photos, Files and so on).
|
||||
function blobBase64(blob) {
|
||||
@@ -1699,6 +1780,7 @@ function setOnline(ok, why) {
|
||||
$("offMsg").textContent = why || "Can't reach the Frame";
|
||||
setConn(false, "Offline");
|
||||
$("battChip").hidden = true; closeDevPop();
|
||||
$("nowState").textContent = "Waiting for the Frame…";
|
||||
if (was !== false) { log(why || "Can't reach the Frame", "e"); schedule(); }
|
||||
if (window.connBanner) window.connBanner();
|
||||
} else if (was === false) {
|
||||
@@ -1783,7 +1865,7 @@ $("vrUtilities").onclick = async e => {
|
||||
};
|
||||
|
||||
// The Frame owns the clock. Poll independently of the selected tab, from the first status check on.
|
||||
let comfortBusy = false, comfortSeen = new Set(), comfortSession = null, comfortHydrated = false;
|
||||
let comfortBusy = false, comfortSeen = new Set(), comfortSession = null, comfortHydrated = false, comfortActive = false;
|
||||
async function localNotification(message, request = false) {
|
||||
try {
|
||||
if (window.frameApp?.notify) await window.frameApp.notify(message, request);
|
||||
@@ -1811,12 +1893,19 @@ function renderComfort(s) {
|
||||
if (s.id !== comfortSession) {
|
||||
comfortSession = s.id;
|
||||
comfortSeen.clear();
|
||||
if (s.options) for (const [key, value] of Object.entries(s.options)) {
|
||||
// A finished session's settings (a one-minute test, say) mustn't replace the defaults.
|
||||
if (s.active && s.options) for (const [key, value] of Object.entries(s.options)) {
|
||||
const el = $(key === "minutes" ? "sessionMinutes" : key);
|
||||
if (!el) continue;
|
||||
if (el.type === "checkbox") el.checked = value; else el.value = value;
|
||||
}
|
||||
}
|
||||
// When the running session ends, the form goes back to the page's defaults for the next one.
|
||||
if (comfortActive && !s.active) for (const id of ["sessionMinutes", "breakMinutes", "stillMinutes", "batteryAlert", "heatAlert"]) {
|
||||
const el = $(id);
|
||||
if (el.type === "checkbox") el.checked = el.defaultChecked; else el.value = el.defaultValue;
|
||||
}
|
||||
comfortActive = !!s.active;
|
||||
let statusText = s.error || (s.active
|
||||
? `${Math.ceil(s.remaining / 60)} min until Steam Home · ${s.activity == null ? "activity unknown" : s.activity === 3 ? "headset in standby" : "monitoring"}`
|
||||
: "No session running.");
|
||||
@@ -1837,7 +1926,8 @@ function renderComfort(s) {
|
||||
// Keep only the server's bounded history; a new page seeds it without replay.
|
||||
comfortSeen = new Set((s.events || []).map(e => e.id));
|
||||
if (latest !== null) $("comfortAnnouncement").textContent = latest;
|
||||
const history = (s.events || []).slice(-3).map(e => e.message).join(" · ");
|
||||
const at = t => new Date(t * 1000).toLocaleTimeString([], { hour: "numeric", minute: "2-digit" });
|
||||
const history = (s.events || []).slice(-3).map(e => `${at(e.time)} ${e.message}`).join(" · ");
|
||||
if ($("comfortEvents").textContent !== history) $("comfortEvents").textContent = history;
|
||||
}
|
||||
async function pollComfort() {
|
||||
@@ -1873,6 +1963,13 @@ $("testNotification").onclick = () => act("Test notification", async () => {
|
||||
await localNotification("Comfort notifications are enabled on this device.", true);
|
||||
return {message: "Test notification sent. Check your device's notification settings if it didn't appear."};
|
||||
});
|
||||
// Home's shortcuts to the things people come to do next.
|
||||
document.querySelectorAll("[data-go]").forEach(b => b.onclick = () => {
|
||||
const to = b.dataset.go;
|
||||
if (location.hash === "#" + to) showPage(); else location.hash = to;
|
||||
if (to === "pad") { if (pad.state === "off" || pad.state === "error") padStart(); $("padType").focus({ preventScroll: true }); }
|
||||
});
|
||||
$("nowSend").onclick = () => $("fileInput").click();
|
||||
$("castBtn").onclick = () => {
|
||||
setView("headset");
|
||||
if (!live) toggleLive(true);
|
||||
@@ -1953,6 +2050,8 @@ function render(s) {
|
||||
|
||||
const svc = [["SteamVR", s.services.steamvr], ["Desktop", s.services.desktop],
|
||||
["Lepton", s.services.lepton], ["RDP", s.services.rdp]];
|
||||
$("nowState").textContent = s.services.steamvr ? "In VR: SteamVR is running." :
|
||||
"SteamVR isn't running, so there's no headset view until it starts.";
|
||||
$("services").innerHTML = svc.map(([n, on]) => `<span class="chip"><span class="dot ${on ? "on" : ""}"></span>${esc(n)}</span>`).join("");
|
||||
|
||||
if (s.volume && !volTimer) setVolume(Math.round(s.volume.level * 100), s.volume.muted);
|
||||
@@ -2107,7 +2206,7 @@ async function capture() {
|
||||
let url = null;
|
||||
try {
|
||||
let url_ = "/api/screenshot?view=headset";
|
||||
var shotPanel = null;
|
||||
let shotPanel = null;
|
||||
if (view === "flat") {
|
||||
shotPanel = deskPanel() || (await loadPanels(), deskPanel());
|
||||
if (!shotPanel) throw new Error(noPanelWhy());
|
||||
@@ -2897,7 +2996,11 @@ $("clipMac").onclick = () => act($("clipMac").textContent, sendComputerClipboard
|
||||
const drop = $("drop");
|
||||
drop.onclick = () => $("fileInput").click();
|
||||
drop.onkeydown = e => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); $("fileInput").click(); } };
|
||||
$("fileInput").onchange = () => sendFiles([...$("fileInput").files]);
|
||||
$("fileInput").onchange = () => {
|
||||
// Chosen from Home: show Tools' file panel, where the progress bar is (phones have no Activity bar).
|
||||
if ($("fileInput").files.length && page !== "tools") location.hash = "#transfer";
|
||||
sendFiles([...$("fileInput").files]);
|
||||
};
|
||||
// Files can be dropped anywhere in the window; an overlay says what happens.
|
||||
// Dialogs keep their own drops (none take files today), so the overlay stays out of them.
|
||||
let dragDepth = 0;
|
||||
@@ -3291,7 +3394,8 @@ function gameButtons(id, name, free) {
|
||||
const open = `<button class="small" data-gm="store" data-id="${id}" data-name="${esc(name)}" title="Open the store page in the headset">Store on Frame</button>`;
|
||||
if (d && d.appid === id) return `<span class="tag">${d.paused ? "Paused" : "Downloading"} ${d.percent ?? 0}%</span>`;
|
||||
if (g && g.installed) return `<span class="tag">Installed</span>` +
|
||||
`<button class="play small" data-launch="${id}" data-name="${esc(name)}">▶ PLAY</button>`;
|
||||
`<button class="play small" data-launch="${id}" data-name="${esc(name)}">▶ PLAY</button>` +
|
||||
`<button class="small" data-mod="${id}" data-name="${esc(name)}" title="Flat-to-VR mod for Unreal Engine games">VR mod</button>`;
|
||||
if (g) return `<button class="action small" data-gm="install" data-id="${id}" data-name="${esc(name)}">Install on Frame</button>`;
|
||||
return `<a href="${storeUrl}" target="_blank" rel="noopener" title="Opens in your browser">${free ? "Get" : "Buy"} on Steam ↗</a>${open}`;
|
||||
}
|
||||
@@ -3363,23 +3467,80 @@ document.body.addEventListener("click", async e => {
|
||||
});
|
||||
loadOwned();
|
||||
|
||||
// ---- VR mod (UEVR) for one installed game; frame_mods.py does the work ----
|
||||
const mod = { appid: null, name: "" };
|
||||
function showMod(st, note) {
|
||||
const busy = note === null;
|
||||
$("modTitle").textContent = `${mod.name} in VR`;
|
||||
$("modState").textContent = !st ? "Checking the game on the Frame…"
|
||||
: !st.eligible ? "This doesn't look like an Unreal Engine game, so UEVR can't run it."
|
||||
: !st.prefix ? "Play the game once first, so Steam sets up its Proton prefix."
|
||||
: st.injected ? "UEVR is running in the game now. Put on the headset."
|
||||
: st.installed ? `UEVR ${st.version} is installed for this game.${st.running ? " The game is running; Play in VR adds UEVR to it." : ""}`
|
||||
: `UEVR ${st.version} isn't installed for this game yet.`;
|
||||
$("modMsg").textContent = busy ? "Working… this can take a few minutes" : note || "";
|
||||
const ok = st && st.eligible && st.prefix;
|
||||
$("modInstall").hidden = !ok || st.installed; $("modStart").hidden = !ok || !st.installed || st.injected;
|
||||
$("modRemove").hidden = !st || !st.installed;
|
||||
for (const b of ["modInstall", "modStart", "modRemove"]) $(b).disabled = busy || (b === "modRemove" && st && st.running);
|
||||
}
|
||||
async function modAction(action, label) {
|
||||
const appid = mod.appid;
|
||||
showMod(mod.st, null);
|
||||
const res = await act(`${label} for ${mod.name}`, () => api("/api/mods", { action, appid }));
|
||||
if (appid !== mod.appid) return;
|
||||
try { mod.st = await api("/api/mods", { action: "status", appid }); } catch {}
|
||||
showMod(mod.st, res ? res.message : "Didn't work; the log has the reason");
|
||||
}
|
||||
document.body.addEventListener("click", async e => {
|
||||
const b = e.target.closest("[data-mod]"); if (!b) return;
|
||||
mod.appid = b.dataset.mod; mod.name = b.dataset.name; mod.st = null;
|
||||
showMod(null, "");
|
||||
$("modDlg").showModal();
|
||||
const appid = mod.appid;
|
||||
try { const st = await api("/api/mods", { action: "status", appid }); if (appid === mod.appid) { mod.st = st; showMod(st, ""); } }
|
||||
catch (err) { if (appid === mod.appid) $("modState").textContent = err.message; }
|
||||
});
|
||||
$("modInstall").onclick = () => modAction("install", "Install UEVR");
|
||||
$("modStart").onclick = () => modAction("start", "Start UEVR");
|
||||
$("modRemove").onclick = () => modAction("uninstall", "Remove UEVR");
|
||||
$("modClose").onclick = () => $("modDlg").close();
|
||||
|
||||
// ---- Discover apps ----
|
||||
const sourceState = { vr: null, installable: false, source: "", apps: [], sources: [], request: 0, detail: null, detailRequest: 0, jobs: new Map() };
|
||||
const sourceState = { vr: null, installable: false, apps: [], sources: [], request: 0, detail: null, detailRequest: 0, jobs: new Map() };
|
||||
const storeName = s => String(s || "").replace(/ \(demo\)$/i, "");
|
||||
const storeHue = name => [...String(name)].reduce((n, c) => (n * 31 + c.charCodeAt(0)) >>> 0, 7) % 360;
|
||||
const storeInitial = name => [...String(name || "?")][0].toUpperCase();
|
||||
const storeInitial = name => [...String(name || "?")][0].toUpperCase(); // the small icon's stand-in
|
||||
const storeText = text => String(text || "").replace(/<[^>]*>/g, " ").replace(/ /g, " ");
|
||||
const storeOpenSource = o => o.open_source === true || /^(MIT|Apache|[AL]?GPL|BSD|MPL|ISC|CC0|Unlicense)/i.test(o.license || "");
|
||||
function sourcePage(url) { try { const u = new URL(url); return ["https:", "http:"].includes(u.protocol) ? u.href : ""; } catch { return ""; } }
|
||||
function storeImage(path, alt, eager=false) { return /^\/source-image\/[\w-]+$/.test(path || "") ? `<img src="${esc(path)}" alt="${esc(alt)}" loading="${eager ? "eager" : "lazy"}" decoding="async">` : ""; }
|
||||
// Artwork: the banner or first screenshot. Under it (and instead of it, when there's none, or it
|
||||
// doesn't load) the app's icon on a blurred wash of itself, or failing that a VR or app glyph.
|
||||
const GLYPH_VR = `<svg viewBox="0 0 48 48" fill="none" stroke="currentColor" stroke-width="2.4" aria-hidden="true"><rect x="5" y="15" width="38" height="20" rx="8"/><circle cx="17" cy="25" r="3.5"/><circle cx="31" cy="25" r="3.5"/></svg>`;
|
||||
const GLYPH_APP = `<svg viewBox="0 0 48 48" fill="none" stroke="currentColor" stroke-width="2.4" aria-hidden="true"><rect x="8" y="8" width="13" height="13" rx="3.5"/><rect x="27" y="8" width="13" height="13" rx="3.5"/><rect x="8" y="27" width="13" height="13" rx="3.5"/><rect x="27" y="27" width="13" height="13" rx="3.5"/></svg>`;
|
||||
function storeArt(o, cls="", eager=false, path=null, alt=null) {
|
||||
const image = path || o.artwork?.banner || o.artwork?.screenshots?.[0];
|
||||
return `<span class="store-art ${cls}" style="--hue:${storeHue(o.name)}"><span class="art-initial" aria-hidden="true">${esc(storeInitial(o.name))}</span>${storeImage(image, alt || `${o.name} artwork`, eager)}</span>`;
|
||||
const icon = !path && /^\/source-image\/[\w-]+$/.test(o.artwork?.icon || "") ? o.artwork.icon : "";
|
||||
const under = path ? "" : icon
|
||||
? `<img class="art-wash" src="${esc(icon)}" alt="" loading="lazy" decoding="async"><img class="art-icon" src="${esc(icon)}" alt="" loading="lazy" decoding="async">`
|
||||
: `<span class="art-glyph">${o.vr ? GLYPH_VR : GLYPH_APP}</span>`;
|
||||
return `<span class="store-art ${cls}${image ? "" : " no-image"}" style="--hue:${storeHue(o.name)}">${under}${storeImage(image, alt || `${o.name} artwork`, eager)}</span>`;
|
||||
}
|
||||
function storeIcon(o) { return `<span class="store-icon" style="--hue:${storeHue(o.name)}" aria-hidden="true">${esc(storeInitial(o.name))}${storeImage(o.artwork?.icon, "")}</span>`; }
|
||||
document.addEventListener("error", e => { if (e.target.matches?.(".store-art img, .store-icon img")) e.target.remove(); }, true);
|
||||
document.addEventListener("error", e => {
|
||||
if (!e.target.matches?.(".store-art img, .store-icon img")) return;
|
||||
const art = e.target.closest(".store-art");
|
||||
e.target.remove();
|
||||
// Nothing left to show: the glyph rather than an empty wash.
|
||||
if (art && !art.querySelector("img") && !art.querySelector(".art-glyph")) art.insertAdjacentHTML("afterbegin", `<span class="art-glyph">${GLYPH_APP}</span>`);
|
||||
}, true);
|
||||
function sourceMark(s) { const name=storeName(s); return `<span class="offer-mark" style="--hue:${storeHue(name)}" aria-hidden="true">${esc(name === "SideQuest" ? "SQ" : name === "F-Droid" ? "Fd" : name.slice(0,2))}</span>`; }
|
||||
function sourceDescription(s) { return s.description || ({fdroid:"Independent, open-source apps",sidequest:"Discover something new in VR",itch:"Games from independent creators",github:"Direct from the people who make it"})[s.kind] || (s.name.includes("GitHub") ? "Direct from the people who make it" : s.name.includes("Droid") ? "Independent, open-source apps" : s.name.includes("SideQuest") ? "Discover something new in VR" : s.name.includes("itch") ? "Games from independent creators" : "Apps shared by this community"); }
|
||||
function sourceDescription(s) {
|
||||
const kinds = {fdroid:"Free and open-source Android apps", itch:"Games from independent developers", github:"Releases straight from the developers",
|
||||
sidequest:"VR games and apps. Its terms don't allow searching it from here, so browse it on its website."};
|
||||
return s.description || kinds[s.kind] || "Apps from this repository";
|
||||
}
|
||||
// GitHub's optional access token: only whether one is set is ever shown, never its value.
|
||||
function sourceToken(s) {
|
||||
const t=s.token;if(!t)return "";
|
||||
@@ -3389,37 +3550,53 @@ function sourceToken(s) {
|
||||
async function loadSources() {
|
||||
try {
|
||||
const {sources} = await api("/api/sources"); sourceState.sources = sources;
|
||||
$("sourceFilter").innerHTML = `<option value="">All sources</option>` + sources.filter(s=>s.enabled).map(s=>`<option value="${esc(s.id)}">${esc(storeName(s.name))}</option>`).join("");
|
||||
$("sourceFilter").value = sourceState.source;
|
||||
$("sourcesList").innerHTML = sources.map(s=>`<div class="source-setting">${sourceMark(s.name)}<div class="grow"><strong>${esc(storeName(s.name))}</strong><p>${esc(sourceDescription(s))}</p><small>${esc(({official:"Official store",community:"Community",user:"Added by you"})[s.trust] || "Community")}${s.login ? " · Uses a login" : ""}</small>${sourceToken(s)}${s.builtin === false ? `<button class="small" data-remove="${esc(s.id)}" aria-label="Remove ${esc(s.name)}">Remove</button>` : ""}</div><input class="source-toggle" role="switch" type="checkbox" aria-label="Enable ${esc(storeName(s.name))}" data-enable="${esc(s.id)}" ${s.enabled ? "checked" : ""}></div>`).join("") || `<p class="store-notice">Your sources will appear here when they are available.</p>`;
|
||||
$("sourcesList").innerHTML = sources.map(s=>`<div class="source-setting">${sourceMark(s.name)}<div class="grow"><strong>${esc(storeName(s.name))}</strong><p>${esc(sourceDescription(s))}</p><small>${esc(({official:"Official store",community:"Community",user:"Added by you"})[s.trust] || "Community")}${s.login ? " · Uses a login" : ""}</small>${sourceToken(s)}${s.builtin === false ? `<button class="small" data-remove="${esc(s.id)}" aria-label="Remove ${esc(s.name)}">Remove</button>` : ""}</div>${s.page_only ? `<a class="source-web" href="${esc(sourcePage(s.url))}" target="_blank" rel="noopener" title="Its apps can't be searched from here">Website ↗</a>` : `<input class="source-toggle" role="switch" type="checkbox" aria-label="Enable ${esc(storeName(s.name))}" data-enable="${esc(s.id)}" ${s.enabled ? "checked" : ""}>`}</div>`).join("") || `<p class="store-notice">Your sources will appear here when they are available.</p>`;
|
||||
} catch (e) { $("sourceError").textContent = e.message; }
|
||||
}
|
||||
// Will it run? Short enough for a card; the full sentence is in its tooltip and the details.
|
||||
const RUNS = { works: ["✓ Works on the Frame", "works"], ready: ["Should install", "ready"], unknown: ["Not checked yet", "unknown"], blocked: ["May not run", "blocked"] };
|
||||
function storeRuns(o) {
|
||||
const [text, cls] = RUNS[o.verdict?.tone] || RUNS.unknown;
|
||||
return `<span class="runs ${cls}" title="${esc(o.verdict?.label || "Not yet checked on the Frame")}">${text}</span>`;
|
||||
}
|
||||
const storeKind = o => o.vr ? "VR" : o.vr === false ? "Flat-screen app" : "Android app";
|
||||
function storeCard(app) {
|
||||
const i=sourceState.apps.indexOf(app), o=app.offers[0];
|
||||
return `<button class="store-card" data-app="${i}" aria-label="View ${esc(app.name)}">${storeArt(o)}<span class="store-card-content"><span class="store-card-title">${storeIcon(o)}<strong>${esc(app.name)}</strong></span><span class="store-summary">${esc(storeText(app.summary) || "A new addition to your Frame")}</span><span class="store-card-foot"><span>${o.vr ? "VR experience" : o.vr === false ? "Flat-screen app" : "Android app"}</span><b>Free</b></span></span></button>`;
|
||||
return `<button class="store-card" data-app="${i}" aria-label="${esc(app.name)}: ${esc(o.verdict?.label || "not yet checked on the Frame")}">${storeArt(o)}<span class="store-card-content"><span class="store-card-title">${storeIcon(o)}<strong>${esc(app.name)}</strong></span><span class="store-summary">${esc(storeText(app.summary) || "From " + storeName(o.source_name))}</span><span class="store-card-foot"><span>${storeKind(o)}</span>${storeRuns(o)}</span></span></button>`;
|
||||
}
|
||||
function storeRow(title, subtitle, apps) { return apps.length ? `<section class="store-row"><div class="store-row-head"><h2>${esc(title)}</h2><p>${esc(subtitle)}</p></div><div class="store-grid">${apps.slice(0,5).map(storeCard).join("")}</div></section>` : ""; }
|
||||
function storeEmpty() {
|
||||
return `<div class="store-empty"><svg viewBox="0 0 120 100" fill="none" aria-hidden="true"><rect x="18" y="25" width="60" height="55" rx="12" fill="currentColor" opacity=".08"/><rect x="29" y="18" width="60" height="55" rx="12" stroke="currentColor" opacity=".35"/><circle cx="61" cy="43" r="15" stroke="currentColor" stroke-width="3"/><path d="m72 55 17 18M17 12v10m-5-5h10m79-4v10m-5-5h10" stroke="currentColor" stroke-width="3" stroke-linecap="round"/></svg><h2>A little further to explore.</h2><p>No apps found this time. Try a different name, clear your filters, or explore another source.</p><button class="action" id="storeReset">Explore all apps</button></div>`;
|
||||
function storeRow(title, subtitle, apps) { return apps.length ? `<section class="store-row"><div class="store-row-head"><h2>${esc(title)}</h2>${subtitle ? `<p>${esc(subtitle)}</p>` : ""}</div><div class="store-grid">${apps.slice(0,5).map(storeCard).join("")}</div></section>` : ""; }
|
||||
function storeEmpty(message) {
|
||||
return `<div class="store-empty"><svg viewBox="0 0 120 100" fill="none" aria-hidden="true"><rect x="18" y="25" width="60" height="55" rx="12" fill="currentColor" opacity=".08"/><rect x="29" y="18" width="60" height="55" rx="12" stroke="currentColor" opacity=".35"/><circle cx="61" cy="43" r="15" stroke="currentColor" stroke-width="3"/><path d="m72 55 17 18M17 12v10m-5-5h10m79-4v10m-5-5h10" stroke="currentColor" stroke-width="3" stroke-linecap="round"/></svg><h2>${message ? "Couldn't load apps" : "No apps found"}</h2><p>${message ? esc(message) : "Try another name, or clear the filters."}</p><button class="action" id="storeReset">${message ? "Try again" : "Clear filters"}</button></div>`;
|
||||
}
|
||||
function renderStore() {
|
||||
const apps=sourceState.apps, browsing=!$("sourceQ").value.trim() && sourceState.vr === null && !sourceState.installable && !sourceState.source;
|
||||
const apps=sourceState.apps, browsing=!$("sourceQ").value.trim() && sourceState.vr === null && !sourceState.installable;
|
||||
$("searchCount").textContent = browsing ? "" : `${apps.length} ${apps.length===1 ? "app" : "apps"}${$("sourceQ").value.trim() ? ` for “${$("sourceQ").value.trim()}”` : ""}`;
|
||||
if (!apps.length) { $("searchGrid").innerHTML=storeEmpty(); return; }
|
||||
if (!browsing) { $("searchGrid").innerHTML=`<div class="store-grid">${apps.map(storeCard).join("")}</div>`; return; }
|
||||
const featured=apps.find(a=>a.offers[0].vr && a.offers[0].artwork?.banner && a.offers[0].verdict?.tone !== 'blocked') || apps.find(a=>a.offers[0].artwork?.banner) || apps[0], o=featured.offers[0];
|
||||
const tested=apps.filter(a=>a.offers.some(o=>o.vr && o.verdict?.tone==='works'));
|
||||
const vr=tested.length ? tested : apps.filter(a=>a.offers.some(o=>o.vr && o.verdict?.tone !== 'blocked'));
|
||||
const popular=[...apps].sort((a,b)=>(b.offers[0].popularity||0)-(a.offers[0].popularity||0));
|
||||
const recent=apps.filter(a=>a.offers.some(o=>o.updated)).sort((a,b)=>String(b.offers[0].updated||'').localeCompare(String(a.offers[0].updated||'')));
|
||||
$("searchGrid").innerHTML=`<button class="store-hero" data-app="${apps.indexOf(featured)}" aria-label="Explore ${esc(featured.name)}">${storeArt(o,"",true)}<span class="hero-copy"><span class="store-eyebrow">Step into something new</span><strong>${esc(featured.name)}</strong><span>${esc(storeText(featured.summary))}</span><span class="hero-cta">Explore ${esc(featured.name)} <span aria-hidden="true"> ↗</span></span></span></button>` + storeRow(apps.some(a=>a.offers[0].popularity) ? "Popular apps" : "Explore apps","More ways to make your Frame yours",popular) + storeRow(tested.length ? "VR that works on the Frame" : "Step into VR",tested.length ? "Experiences checked on a Frame" : "A new perspective, a whole new playground",vr) + storeRow("Recently updated","Fresh from their creators",recent);
|
||||
// The featured app: something that runs, with real artwork, and preferably VR. It isn't repeated below.
|
||||
const runs=a=>a.offers[0].verdict?.tone!=='blocked', art=a=>a.offers[0].artwork?.banner;
|
||||
const featured=apps.find(a=>a.offers[0].vr && art(a) && runs(a)) || apps.find(a=>art(a) && runs(a)) || apps.find(runs) || apps[0], o=featured.offers[0];
|
||||
const rest=apps.filter(a=>a!==featured);
|
||||
const tested=rest.filter(a=>a.offers.some(o=>o.vr && o.verdict?.tone==='works'));
|
||||
const vr=tested.length ? tested : rest.filter(a=>a.offers.some(o=>o.vr && o.verdict?.tone !== 'blocked'));
|
||||
// Rows don't repeat each other either: each takes the next apps not shown yet.
|
||||
const shown=new Set(), take=list=>{ const out=list.filter(a=>!shown.has(a)).slice(0,5); out.forEach(a=>shown.add(a)); return out; };
|
||||
const vrRow=take(vr);
|
||||
const likely={works:0,ready:1,unknown:2,blocked:3}, rank=a=>likely[a.offers[0].verdict?.tone] ?? 2;
|
||||
const popular=take([...rest].sort((a,b)=>rank(a)-rank(b) || (b.offers[0].popularity||0)-(a.offers[0].popularity||0)));
|
||||
const recent=take(rest.filter(a=>a.offers.some(o=>o.updated)).sort((a,b)=>String(b.offers[0].updated||'').localeCompare(String(a.offers[0].updated||''))));
|
||||
const canInstall=o.downloadable && runs(featured);
|
||||
$("searchGrid").innerHTML=`<div class="store-hero" data-app="${apps.indexOf(featured)}">${storeArt(o,"",true)}<div class="hero-copy"><span class="store-eyebrow">Featured${o.vr ? " in VR" : ""}</span><strong>${esc(featured.name)}</strong><span class="hero-sum">${esc(storeText(featured.summary))}</span><span class="hero-runs">${storeRuns(o)}</span><span class="hero-actions">${canInstall ? `<button class="action" data-hero-install="${apps.indexOf(featured)}">Install on the Frame</button>` : ""}<button class="hero-details" data-app="${apps.indexOf(featured)}">Details</button></span></div></div>` +
|
||||
storeRow(tested.length ? "VR that works on the Frame" : "VR games and experiences", tested.length ? "Checked on a Frame" : "Made for headsets; most aren't checked on the Frame yet", vrRow) +
|
||||
storeRow(apps.some(a=>a.offers[0].popularity) ? "Popular" : "More to try", "", popular) +
|
||||
storeRow("Recently updated", "New versions from their developers", recent);
|
||||
}
|
||||
function storeChips() { $("searchFilters").querySelectorAll("button").forEach(b=>b.setAttribute("aria-pressed",b.dataset.filter==='all' ? sourceState.vr===null && !sourceState.installable : b.dataset.filter==='installable' ? sourceState.installable : sourceState.vr===(b.dataset.filter==='vr'))); }
|
||||
async function searchSources(quiet) {
|
||||
const request=++sourceState.request;
|
||||
$("searchGrid").setAttribute("aria-busy","true");
|
||||
if(!quiet)$("searchGrid").innerHTML=`<div class="store-grid" role="status" aria-label="Finding apps">${Array.from({length:8},()=>'<div class="store-skeleton" aria-hidden="true"></div>').join("")}</div>`;
|
||||
const params=new URLSearchParams({q:$("sourceQ").value,source:sourceState.source,installable:String(sourceState.installable)});
|
||||
const params=new URLSearchParams({q:$("sourceQ").value,installable:String(sourceState.installable)});
|
||||
if(sourceState.vr!==null)params.set("vr",String(sourceState.vr));
|
||||
try {
|
||||
const result=await api("/api/search?"+params);if(request!==sourceState.request)return;
|
||||
@@ -3432,16 +3609,16 @@ async function searchSources(quiet) {
|
||||
result.sources.filter(s=>s.status==='limited').forEach(s=>notes.push(`${s.error}.`));
|
||||
const stale=result.sources.filter(s=>s.stale).map(s=>storeName(s.name));
|
||||
if(stale.length)notes.push(`Showing saved listings from ${stale.join(" and ")} while ${stale.length===1 ? "it refreshes" : "they refresh"}.`);
|
||||
$("sourceStatus").innerHTML=notes.map(esc).join(" ")+(result.elsewhere||[]).map(x=>` <a href="${esc(x.url)}" target="_blank" rel="noopener">Browse ${esc(storeName(x.name))} ↗</a>`).join("");
|
||||
$("sourceStatus").hidden=!notes.length && !(result.elsewhere||[]).length;
|
||||
$("sourceStatus").textContent=notes.join(" ");
|
||||
$("sourceStatus").hidden=!notes.length;
|
||||
clearTimeout(sourceState.retry);
|
||||
if(loading.length)sourceState.retry=setTimeout(()=>{ if(request===sourceState.request)searchSources(true); },6000);
|
||||
renderStore();await loadSources();
|
||||
} catch(e) { if(request===sourceState.request) { $("searchGrid").innerHTML=storeEmpty();$("sourceStatus").hidden=false;$("sourceStatus").textContent="We couldn't reach the app shelves. Try again in a moment."; } }
|
||||
} catch(e) { if(request===sourceState.request) { $("searchGrid").innerHTML=storeEmpty("Couldn't reach the app sources. Try again in a moment.");$("sourceStatus").hidden=true; } }
|
||||
finally { if(request===sourceState.request)$("searchGrid").setAttribute("aria-busy","false"); }
|
||||
}
|
||||
function currentOffer() { return sourceState.detail?.app.offers[sourceState.detail.choice]; }
|
||||
function detailBadges(o) { return `<span class="store-badge">${o.vr ? "VR experience" : o.vr===false ? "Flat-screen app" : "Android app"}</span>${o.verdict?.tone==='works' ? '<span class="store-badge works">✓ Works on Frame</span>' : ''}<span class="store-badge">Free</span>${storeOpenSource(o) ? '<span class="store-badge">Open source</span>' : ''}`; }
|
||||
function detailBadges(o) { return `<span class="store-badge">${storeKind(o)}</span>${storeRuns(o)}<span class="store-badge">Free</span>${storeOpenSource(o) ? '<span class="store-badge">Open source</span>' : ''}`; }
|
||||
// The store's app page. (Not renderDetail: the Devices page declares that further down,
|
||||
// and a later function declaration silently replaces an earlier one; issue #68.)
|
||||
// True when the page rendered; false when it shows the error instead.
|
||||
@@ -3457,7 +3634,7 @@ function renderAppDetail() {
|
||||
function renderAppDetailBody() {
|
||||
const restoreOfferFocus=document.activeElement?.name==='storeOffer';
|
||||
const d=sourceState.detail;if(!d)return;const o=currentOffer(), images=o.artwork?.screenshots||[], page=sourcePage(o.page);
|
||||
$("detailBody").innerHTML=storeArt(o,"detail-banner",true)+`<div class="detail-content"><div class="detail-heading">${storeIcon(o)}<div><h1 id="detailTitle">${esc(o.name)}</h1><p>${esc(o.developer || o.author || 'From '+storeName(o.source_name))}</p></div></div><div class="store-badges">${detailBadges(o)}</div><div class="detail-layout"><div><div class="detail-gallery" id="detailGallery" aria-label="App screenshots" tabindex="0">${images.map((p,i)=>storeArt(o,"",false,p,`${o.name} screenshot ${i+1}`)).join("")}</div>${images.length ? `<div class="gallery-controls"><span>${images.length} screenshots · scroll to explore</span><div><button data-gallery="-1" aria-label="Previous screenshot">←</button> <button data-gallery="1" aria-label="Next screenshot">→</button></div></div>` : ''}<h2>About this app</h2><div class="detail-description">${esc(storeText(o.description || o.summary || "Discover this app on its developer's page."))}</div>${page ? `<p><a href="${esc(page)}" target="_blank" rel="noopener noreferrer">Meet the creators ↗</a></p>` : ''}<details class="detail-technical"><summary>Technical details</summary><dl><dt>Package</dt><dd>${esc(o.package||"Unknown")}</dd><dt>Version</dt><dd>${esc(o.version||"Unknown")} (${esc(o.version_code??"unknown")})</dd><dt>Android API</dt><dd>${esc(o.min_sdk??"Unknown")}</dd><dt>Architecture</dt><dd>${esc(o.abis?.join(', ')||"Unknown / no native code")}</dd><dt>Updated</dt><dd>${esc(o.updated||"Unknown")}</dd><dt>Compatibility</dt><dd>${(o.fit?.reasons||[]).map(esc).join(' · ')||'No known installation blockers'}</dd></dl></details></div><aside class="detail-buy"><div class="detail-price">Free</div><p class="detail-small">No purchase needed.</p><p class="detail-verdict ${esc(o.verdict?.tone||'unknown')}">${esc(o.verdict?.label||'Not yet checked on the Frame')}</p><button id="detailInstall" class="action store-primary">Install</button><progress id="detailProgress" max="100" hidden aria-label="Installation progress"></progress><p id="detailInstallNote" class="detail-small" role="status" aria-live="polite"></p><h2>Get it from</h2><div id="detailOffers">${d.app.offers.map((v,j)=>`<label class="offer-choice"><input type="radio" name="storeOffer" value="${j}" ${j===d.choice?'checked':''}><span>${sourceMark(v.source_name)}</span><span><strong>${esc(storeName(v.source_name))}${j===0?' · Recommended':''}</strong><small>${v.verified===true?'✓ Verified download':'Verification not provided'}</small><small>${esc(v.version ? 'v'+v.version : 'Latest release')}${v.size!=null?' · '+(v.size/1048576).toFixed(0)+' MB':''}</small></span></label>`).join('')}</div></aside></div></div>`;
|
||||
$("detailBody").innerHTML=storeArt(o,"detail-banner",true)+`<div class="detail-content"><div class="detail-heading">${storeIcon(o)}<div><h1 id="detailTitle">${esc(o.name)}</h1><p>${esc(o.developer || o.author || 'From '+storeName(o.source_name))}</p></div></div><div class="store-badges">${detailBadges(o)}</div><div class="detail-layout"><div><div class="detail-gallery" id="detailGallery" aria-label="App screenshots" tabindex="0">${images.map((p,i)=>storeArt(o,"",false,p,`${o.name} screenshot ${i+1}`)).join("")}</div>${images.length ? `<div class="gallery-controls"><span>${images.length} screenshots · scroll to explore</span><div><button data-gallery="-1" aria-label="Previous screenshot">←</button> <button data-gallery="1" aria-label="Next screenshot">→</button></div></div>` : ''}<h2>About this app</h2><div class="detail-description">${esc(storeText(o.description || o.summary || "Discover this app on its developer's page."))}</div>${page ? `<p><a href="${esc(page)}" target="_blank" rel="noopener noreferrer">The developer's page ↗</a></p>` : ''}<details class="detail-technical"><summary>Technical details</summary><dl><dt>Package</dt><dd>${esc(o.package||"Unknown")}</dd><dt>Version</dt><dd>${esc(o.version||"Unknown")} (${esc(o.version_code??"unknown")})</dd><dt>Android API</dt><dd>${esc(o.min_sdk??"Unknown")}</dd><dt>Architecture</dt><dd>${esc(o.abis?.join(', ')||"Unknown / no native code")}</dd><dt>Updated</dt><dd>${esc(o.updated||"Unknown")}</dd><dt>Compatibility</dt><dd>${(o.fit?.reasons||[]).map(esc).join(' · ')||'No known installation blockers'}</dd></dl></details></div><aside class="detail-buy"><div class="detail-price">Free</div><p class="detail-small">No purchase needed.</p><p class="detail-verdict ${esc(o.verdict?.tone||'unknown')}">${esc(o.verdict?.label||'Not yet checked on the Frame')}</p><button id="detailInstall" class="action store-primary">Install</button><progress id="detailProgress" max="100" hidden aria-label="Installation progress"></progress><p id="detailInstallNote" class="detail-small" role="status" aria-live="polite"></p><h2>Get it from</h2><div id="detailOffers">${d.app.offers.map((v,j)=>`<label class="offer-choice"><input type="radio" name="storeOffer" value="${j}" ${j===d.choice?'checked':''}><span>${sourceMark(v.source_name)}</span><span><strong>${esc(storeName(v.source_name))}${j===0?' · Recommended':''}</strong><small>${v.verified===true?'✓ Verified download':'Verification not provided'}</small><small>${esc(v.version ? 'v'+v.version : 'Latest release')}${v.size!=null?' · '+(v.size/1048576).toFixed(0)+' MB':''}</small></span></label>`).join('')}</div></aside></div></div>`;
|
||||
updateInstall();
|
||||
if(restoreOfferFocus)document.querySelector('#detailOffers input:checked')?.focus();
|
||||
}
|
||||
@@ -3465,17 +3642,23 @@ function updateInstall() {
|
||||
const o=currentOffer();if(!o || !$("detailInstall"))return;
|
||||
const job=sourceState.jobs.get(`${o.source}:${o.id}`), blocked=o.verdict?.tone==='blocked', page=sourcePage(o.page), b=$("detailInstall");
|
||||
b.disabled=!!(job && !job.done) || !!job?.addingData || (blocked && !job?.result) || (!o.downloadable && !page);
|
||||
b.textContent=job?.result?.game_data ? (job.addingData ? 'Adding game data…' : 'Add game data') : job?.result ? 'Open in Steam' : job && !job.done ? (job.stage||'Downloading')+(job.percent!=null?` ${Math.round(job.percent)}%`:'…') : blocked ? 'Not compatible' : o.downloadable ? (job?.error?'Try again':'Install on Frame') : 'Get from the creator ↗';
|
||||
b.textContent=job?.result?.game_data ? (job.addingData ? 'Adding game data…' : 'Add game data') : job?.result ? 'Open in Steam' : job && !job.done ? (job.stage||'Downloading')+(job.percent!=null?` ${Math.round(job.percent)}%`:'…') : blocked ? 'Not compatible' : o.downloadable ? (job?.error?'Try again':'Install on the Frame') : 'Get from the creator ↗';
|
||||
$("detailProgress").hidden=!job || job.done;
|
||||
if(job?.percent!=null)$("detailProgress").value=job.percent;else $("detailProgress").removeAttribute("value");
|
||||
$("detailInstallNote").textContent=job?.result?.game_data ? (job.dataError || 'Installed. It also needs its game data: open it once on the Frame, then choose Add game data.') : job?.result ? '✓ Installed. Find it in your Steam library.' : job?.error || (job && !job.done ? 'Keep exploring. We’ll take care of the installation.' : o.verdict?.tone==='works' ? 'Adds to your Steam library.' : 'Compatibility can vary. Adds to your Steam library.');
|
||||
$("detailInstallNote").textContent=job?.result?.game_data ? (job.dataError || 'Installed. It also needs its game data: open it once on the Frame, then choose Add game data.') : job?.result ? '✓ Installed. Find it in your Steam library.' : job?.error || (job && !job.done ? 'Installing. You can close this and keep browsing.' : o.verdict?.tone==='works' ? 'Adds to your Steam library.' : 'Compatibility can vary. Adds to your Steam library.');
|
||||
$("detailOffers").querySelectorAll('input').forEach(input=>input.disabled=!!job&&!job.done);
|
||||
}
|
||||
async function openStoreApp(index) {
|
||||
async function openStoreApp(index, install=false) {
|
||||
const app=sourceState.apps[index];if(!app)return;
|
||||
sourceState.detail={app:{...app,offers:app.offers.map(o=>({...o}))},choice:0};
|
||||
const shown=renderAppDetail();if(!$("appDetail").open)$("appDetail").showModal();$("appDetail").scrollTop=0;
|
||||
if(shown)await loadOfferDetails();
|
||||
if(shown) {
|
||||
// The hero's Install starts in the details, which show its progress. A running or
|
||||
// finished job only opens its details; a failed install can be tried again.
|
||||
const o=currentOffer(), job=sourceState.jobs.get(`${o.source}:${o.id}`);
|
||||
if(install&&(!job||job.done&&!job.result))installStoreApp();
|
||||
await loadOfferDetails();
|
||||
}
|
||||
}
|
||||
async function loadOfferDetails() {
|
||||
const d=sourceState.detail,o=currentOffer(), request=++sourceState.detailRequest;
|
||||
@@ -3506,15 +3689,14 @@ async function installStoreApp() {
|
||||
}
|
||||
async function changeSource(body) {
|
||||
$("sourceError").textContent="Saving your sources…";
|
||||
try { const result=await api('/api/sources',body);$("sourceError").textContent=result.message;sourceState.source='';await loadSources();await searchSources(); }
|
||||
try { const result=await api('/api/sources',body);$("sourceError").textContent=result.message;await loadSources();await searchSources(); }
|
||||
catch(e) { $("sourceError").textContent=e.message;await loadSources(); }
|
||||
}
|
||||
let storeSearchTimer;
|
||||
$("sourceQ").oninput=()=>{clearTimeout(storeSearchTimer);storeSearchTimer=setTimeout(searchSources,300);};
|
||||
$("sourceSearch").onsubmit=e=>{e.preventDefault();clearTimeout(storeSearchTimer);searchSources();};
|
||||
$("sourceFilter").onchange=e=>{sourceState.source=e.target.value;searchSources();};
|
||||
$("searchFilters").onclick=e=>{const b=e.target.closest('[data-filter]');if(!b)return;const f=b.dataset.filter;if(f==='all'){sourceState.vr=null;sourceState.installable=false;}else if(f==='installable')sourceState.installable=!sourceState.installable;else sourceState.vr=sourceState.vr===(f==='vr')?null:f==='vr';storeChips();searchSources();};
|
||||
$("searchGrid").onclick=e=>{const b=e.target.closest('[data-app]');if(b)openStoreApp(+b.dataset.app);if(e.target.closest('#storeReset')){$('sourceQ').value='';sourceState.vr=null;sourceState.installable=false;sourceState.source='';storeChips();searchSources();}};
|
||||
$("searchGrid").onclick=e=>{const h=e.target.closest('[data-hero-install]');if(h){openStoreApp(+h.dataset.heroInstall,true);return;}const b=e.target.closest('[data-app]');if(b)openStoreApp(+b.dataset.app);if(e.target.closest('#storeReset')){$('sourceQ').value='';sourceState.vr=null;sourceState.installable=false;storeChips();searchSources();}};
|
||||
$("detailBody").onclick=e=>{if(e.target.closest('[data-close]'))return $("appDetail").close();if(e.target.closest('#detailInstall'))installStoreApp();const b=e.target.closest('[data-gallery]');if(b)$('detailGallery').scrollBy({left:+b.dataset.gallery*$('detailGallery').clientWidth*.86,behavior:matchMedia('(prefers-reduced-motion: reduce)').matches?'instant':'smooth'});};
|
||||
$("detailBody").onchange=e=>{if(e.target.name==='storeOffer'){sourceState.detail.choice=+e.target.value;renderAppDetail();loadOfferDetails();}};
|
||||
$("sourcesOpen").onclick=()=>{loadSources();$('sourcesDialog').showModal();};
|
||||
@@ -3526,7 +3708,7 @@ async function addSource(body) {
|
||||
let error="";
|
||||
const result=await runJob('Add repository',`repo:${body.url}`,()=>api('/api/sources',body).catch(e=>{error=e.message;throw e;}),j=>{error=j.error||"";});
|
||||
$("sourceError").textContent=result ? result.message : error || "We couldn't add that repository.";
|
||||
if(result){$("addSource").reset();sourceState.source='';await loadSources();await searchSources();}
|
||||
if(result){$("addSource").reset();await loadSources();await searchSources();}
|
||||
}
|
||||
// A login typed into the address moves into the login fields, on the page too, before anything
|
||||
// is sent: the address is shown and logged, the login never. It stays there if adding fails.
|
||||
@@ -4423,22 +4605,29 @@ $("macview").onclick = async e => {
|
||||
|
||||
// ---- pages: #home, #games, #android, #tools (older section links still work) ----
|
||||
const PAGES = ["home", "games", "android", "tools"];
|
||||
const SECTION_PAGE = { view: "home", device: "home", shots: "home", vrTools: "home", comfort: "home", pad: "home", library: "games", sideloaded: "games", getgames: "games",
|
||||
display: "android", androidLibrary: "android", appStore: "android", transfer: "tools", media: "tools", artworkSettings: "tools", apps: "tools", power: "tools", macview: "tools", privacy: "tools", panels: "tools" };
|
||||
const SECTION_PAGE = { view: "home", device: "home", shots: "home", comfort: "home", pad: "home", vrTools: "home",
|
||||
library: "games", sideloaded: "games", getgames: "games", display: "android", androidLibrary: "android", appStore: "android",
|
||||
transfer: "tools", apps: "tools", power: "tools", macview: "tools", media: "tools", panels: "tools",
|
||||
privacy: "settings", artworkSettings: "settings", assistant: "settings" };
|
||||
let page = "home";
|
||||
function showPage() {
|
||||
function showPage(e) {
|
||||
const id = location.hash.slice(1);
|
||||
const next = PAGES.includes(id) ? id : SECTION_PAGE[id] || "home";
|
||||
if (next !== page && page === "home" && live) toggleLive(false); // don't stream video nobody is watching
|
||||
const prev = page;
|
||||
page = next;
|
||||
document.querySelectorAll(".page").forEach(p => p.classList.toggle("on", p.dataset.page === page));
|
||||
document.querySelectorAll("nav a").forEach(a => a.classList.toggle("on", a.getAttribute("href") === "#" + page));
|
||||
$("settingsBtn").classList.toggle("on", page === "settings");
|
||||
document.title = page === "home" ? "Frame Control" : `${page[0].toUpperCase() + page.slice(1)} · Frame Control`;
|
||||
if (id === "display" || id === "androidLibrary") showAndroidTab("library");
|
||||
else if (id === "appStore") showAndroidTab("browse");
|
||||
const section = !PAGES.includes(id) && id && $(id);
|
||||
if (section) section.scrollIntoView(); else scrollToY(0);
|
||||
if (page === "tools") { loadMacView(); loadPanelSwitcher(); }
|
||||
// Another computer may have added or removed a title: phones have no Refresh button. Only
|
||||
// on navigating here (e: the hashchange); at startup the first load is already on its way.
|
||||
if (e && page === "games" && prev !== "games") loadTitles();
|
||||
}
|
||||
window.addEventListener("hashchange", showPage);
|
||||
// While a text field has focus, phones hide the bottom tab bar (see body.typing in the CSS).
|
||||
@@ -4467,6 +4656,8 @@ function padShow(status) {
|
||||
$("padOn").hidden = ready || busy;
|
||||
$("padOn").textContent = pad.state === "error" ? "Try again" : "Turn on";
|
||||
$("padArea").classList.toggle("off", !ready);
|
||||
$("padBody").hidden = pad.state === "off";
|
||||
$("padIntro").hidden = pad.state !== "off";
|
||||
$("padHint").textContent = pad.state === "error" ? status.message || "Couldn't reach KDE Connect on the Frame."
|
||||
: !ready ? (busy ? PAD_STATES[pad.state] : "Turn on to use this as a trackpad for the Frame.")
|
||||
: TOUCH ? "Drag to move the pointer · tap to click · two fingers to scroll · two-finger tap to right-click"
|
||||
@@ -5386,7 +5577,8 @@ function setUpActive() {
|
||||
$("connSetup").onclick = setUpActive;
|
||||
|
||||
// ---- Devices tab ----
|
||||
PAGES.push("devices", "control");
|
||||
PAGES.push("devices", "control", "settings"); // Settings has no tab: the gear in the header, or key 7
|
||||
$("settingsBtn").onclick = () => { location.hash = "settings"; };
|
||||
let devicesSeq = 0; // an older answer arriving late mustn't bring back the old selection
|
||||
async function loadDevices() {
|
||||
if (!link.live) return;
|
||||
|
||||
+20
-5
@@ -709,13 +709,14 @@ def launch(body):
|
||||
return {"message": f"Launching {appid}"}
|
||||
|
||||
|
||||
def steam_frame(*args, timeout=40):
|
||||
"""Run frame_steam.py on the Frame (it drives the Steam client) and return its JSON."""
|
||||
def steam_frame(*args, timeout=40, script="frame_steam.py"):
|
||||
"""Run frame_steam.py (it drives the Steam client), or another on-Frame
|
||||
helper with the same JSON contract, on the Frame and return its JSON."""
|
||||
try:
|
||||
out = ssh("python3 - " + " ".join(map(shlex.quote, args)),
|
||||
stdin=(HERE / "frame_steam.py").read_text(), timeout=timeout)
|
||||
stdin=(HERE / script).read_text(), timeout=timeout)
|
||||
except Failure as e:
|
||||
# frame_steam.py prints {"error": ...} on stdout when it fails, but ssh()
|
||||
# The helper prints {"error": ...} on stdout when it fails, but ssh()
|
||||
# reports stderr instead if there was any, so look in both.
|
||||
for line in [*reversed(getattr(e, "stdout", "").splitlines()), *reversed(str(e).splitlines())]:
|
||||
try:
|
||||
@@ -766,6 +767,20 @@ def vr(body):
|
||||
return result
|
||||
|
||||
|
||||
# Downloads are about 20 MB; starting waits for the game, the injection and SteamVR.
|
||||
MOD_TIMEOUT = {"status": 40, "install": 600, "start": 900, "uninstall": 60}
|
||||
|
||||
|
||||
def mods(body):
|
||||
"""UEVR for one installed Unreal game: status, install, start (inject) or uninstall."""
|
||||
appid, action = str(body.get("appid", "")), body.get("action")
|
||||
if not APPID.match(appid):
|
||||
raise Failure("bad appid", 400)
|
||||
if action not in MOD_TIMEOUT:
|
||||
raise Failure("action must be " + ", ".join(MOD_TIMEOUT), 400)
|
||||
return steam_frame(action, appid, timeout=MOD_TIMEOUT[action], script="frame_mods.py")
|
||||
|
||||
|
||||
def steam_search(query):
|
||||
q = parse_qs(query)
|
||||
cc = (q.get("cc") or [""])[0].upper()
|
||||
@@ -2489,7 +2504,7 @@ POST = {
|
||||
"/api/agent/approval": agent_approval, "/api/assistant/chat": assistant_chat,
|
||||
"/api/input": remote_input, "/api/touch": remote_touch,
|
||||
"/api/settings/artwork": frame_steamgriddb.save_settings,
|
||||
"/api/sources": source_manage, "/api/sources/install": source_install, "/api/android/display": android_display, "/api/android": android, "/api/quest": quest, "/api/meta": meta, "/api/queue": queue_action, "/api/titles": titles, "/api/launch": launch, "/api/steam": steam, "/api/volume": set_volume, "/api/clipboard": clipboard,
|
||||
"/api/sources": source_manage, "/api/sources/install": source_install, "/api/android/display": android_display, "/api/android": android, "/api/quest": quest, "/api/meta": meta, "/api/queue": queue_action, "/api/titles": titles, "/api/launch": launch, "/api/steam": steam, "/api/mods": mods, "/api/volume": set_volume, "/api/clipboard": clipboard,
|
||||
"/api/flatpak": flatpak, "/api/open": open_thing, "/api/shots/save": save_shots,
|
||||
"/api/webinstall/check": webinstall_check, "/api/webinstall/start": webinstall_start,
|
||||
"/api/webinstall/cancel": webinstall_cancel,
|
||||
|
||||
Reference in new issue
Block a user