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36 Commits
Author SHA1 Message Date
spoopyghosty0 1462d3d471 FramePort 0.9.0 2026-10-05 00:10:17 -04:00
spoopyghosty0 22d10c1ff0 Merge the Linux apps GUI (Add games entries, Linux badge/filter, game page summary + missing-library warning, Frame-only actions, change program) 2026-10-05 00:09:42 -04:00
spoopyghosty0 8b9657b2e6 Frame power bar in the sidebar: Sleep / Restart / Shut down above the Frame card, each with a confirmation (agent v47 power: a user timer runs systemctl, since logind only allows it from the user's units). Restart verified on the device. ui_smoke: configurable port, power confirmation step 2026-10-05 00:07:16 -04:00
spoopyghosty0 bc6f6b7fe2 GUI for native arm64 Linux apps (GitHub #31): Add games -> Add a Linux app (arm64)... / folder (background job, opens the page), Linux badge + library platform filter, game page without recipe/patches (program + Change..., AppImage, OpenXR, source; missing-libraries callout), menus without conversion/recipe actions, Frame-only installs, Steam tags "Linux app on Frame"/"Linux", no Quest/Rift twins; safe local-file deletion for lone AppImages; Linux recipes don't follow the catalog; ui_smoke --linux 2026-10-05 00:06:12 -04:00
spoopyghosty0 8f3c8b33ba README: Screenshots tab section with images 2026-10-04 23:57:22 -04:00
spoopyghosty0 8187c79d17 UI smoke: sample screenshots from the games' store screenshots (docs images of the Screenshots tab) 2026-10-04 23:54:59 -04:00
spoopyghosty0 2ecf7f8624 Merge the Screenshots tab (agent list/delete_screenshots, play-session log for attribution, PC cache + download, GUI tab); agent v46 2026-10-04 23:50:48 -04:00
spoopyghosty0 6200662bc7 Linux apps on the PC side (GitHub #31): analysis/linux.py (AppImage/folder/archive, aarch64 check with a clear x86_64 refusal, program ranking, OpenXR detection from the program and its own libraries), library kind "linux", install plan + upload, frameport add-linux. Verified end to end on the device (FramePort's arm64 build: upload, art, library check, Steam shortcut, launch test RUNNING, uninstall) 2026-10-04 23:49:42 -04:00
spoopyghosty0 d2c72264be Screenshots tab: Steam screenshots on the Frame, matched to games by play session
Agent v45: list_screenshots (screenshots.vdf + folders, every account; the Frame files headset shots under SteamVR
250820, so launch.sh now logs start/end to <anchor>/plays.log and upgrade_launchers adds it to existing launchers) and
delete_screenshots (only images in userdata/<id>/760/remote/<appid>/screenshots, links refused, vdf left to Steam).
PC: install/screenshots.py (thumbnail/full-image cache under screenshots-cache/<frame>, cancellable download).
GUI: Screenshots nav item (grid by day, game filter, viewer with prev/next, multi-select download/delete), game menu
entry; ui_smoke --fake-frame sample shots.
2026-10-04 23:47:08 -04:00
spoopyghosty0 f37f7be9c7 Agent: install arm64 Linux apps (GitHub #31; agent v45): prepare/finalize_linux (AppImages extracted once, missing shared libraries reported via ldd of the app's programs), launcher with the exit watchdog, Steam tag "Linux app on Frame", launch test, stop, uninstall. Verified on the device with an AppImage (Venera: libwebkit2gtk missing, reported) and a tar build (FramePort arm64: runs from Steam, Exit game, uninstall). The app no longer replaces a newer agent on the Frame (an older FramePort kept downgrading it) 2026-10-04 23:43:32 -04:00
spoopyghosty0 d05dd27971 Into The Radius 2 recipe: works with issues (flickering textures reported; space warp turned off with hide_space_warp, not yet confirmed in a headset)
Closes #35
2026-10-04 23:34:01 -04:00
spoopyghosty0 fd478f4c70 Notes: space warp findings (Into The Radius 2), PR #34, heuristics evaluation baseline 2026-10-04 23:28:06 -04:00
spoopyghosty0 d834ffac42 Heuristics: suggest AC Nexus's 90 Hz no-AppSW patch whenever it applies; Unreal Engine 5 games with Meta's plugin show hide_space_warp as an option (off) with the flicker hint 2026-10-04 23:27:14 -04:00
spoopyghosty0 3e11175001 Audio metadata fix: look for Meta's audio library at most once a second and stop once a different build was found (it rescanned every loaded library on every xrPollEvent in games without it) 2026-10-04 23:26:41 -04:00
spoopyghosty0 85a11061d0 Merge PR #34: Meta XR Audio metadata lifetime fix for Batman: Arkham Shadow smoke bombs (Lucas-Mathieu); adapters rebuilt here 2026-10-04 23:26:27 -04:00
spoopyghosty0 e26cb8b0db FrameBridge hide_space_warp (per game, off by default): hides XR_FB_space_warp and removes space warp info from the eye images; for games whose picture flickers with Application SpaceWarp (Into The Radius 2 under test; OVRPort's patch_disable_space_warp doesn't reach UE5) 2026-10-04 23:22:27 -04:00
spoopyghosty0 208d7bb4dd Close SteamVR's dashboard once a FramePort game shows its first VR frames (it was open at every start, also over Lepton's 2D launcher): launch.sh starts the agent's dashboard helper, which uses Steam's UI (CEF devtools); existing launchers get it in place (agent v44) 2026-10-04 23:08:41 -04:00
spoopyghosty0 cf1a2c9181 launch.sh ends the game when Steam's reaper is gone (GitHub #36: Exit game left Lepton running); existing launchers get the watchdog in place (agent v44); PLAYBOOK rows for the Steam library fallback and Exit game 2026-10-04 23:03:02 -04:00
spoopyghosty0 ba9ccc3606 FramePort 0.8.0 2026-10-04 21:39:55 -04:00
spoopyghosty0 83a614d645 Steam library fallback (GitHub #21/#30): when the Frame's Steam doesn't know FramePort's shortcut (Play: AppError_9), the game is added through Steam's devkit interface, live and without a restart, with its art; uninstall/purge remove it. Play reads Steam's AppError lines; diagnostics include Steam's shortcut log and devkit games (agent v43) 2026-10-04 21:38:50 -04:00
spoopyghosty0 5734c1fdee Use your own artwork: choose an image file for a game's cover, wide cover, banner, logo or icon (game menu, or from Find artwork), checked and stored as the user's pick so automatic fetches keep it 2026-10-04 20:31:09 -04:00
spoopyghosty0 af791a45b4 FramePort 0.7.2 2026-10-04 20:23:58 -04:00
spoopyghosty0 11c8802b07 Remember the window position and maximized state (GitHub #32); diagnostics for Steam refusing FramePort's games (GitHub #21/#30): Play reports what Steam's log says about the launch, diagnostics include the Steam library state and Steam's launch log lines (agent v42) 2026-10-04 20:22:47 -04:00
Lucas-Mathieu 70d519a5a9 Fix Meta XR Audio metadata lifetime during Batman smoke effects 2026-10-05 01:50:57 +02:00
spoopyghosty0 4e00c88949 FramePort 0.7.1 2026-10-04 19:24:49 -04:00
spoopyghosty0 1b62d643f3 Notes: language packs verified with Deadpool VR (English dialogue with the patch on) 2026-10-04 19:23:33 -04:00
spoopyghosty0 6bd4eb523f One job queue per process (Flet builds a new app per window session: an old session's job ran unseen and the same game was built twice at once in one work folder, both failed) and one build per game at a time 2026-10-04 19:23:32 -04:00
spoopyghosty0 d22123c657 Language packs: lint (line length, imports) 2026-10-04 19:23:32 -04:00
spoopyghosty0 0137cd993b Language packs: ship libfp_langpack.so (built here), drop the dispatcher's late asset-list answer once we answered after the timeout (one answer per request), per-thread skip list, and games already in a library get their packs listed after an app update 2026-10-04 19:23:32 -04:00
yzfsoldier 7b8e7c2c5d Opt-in frame.langpacks: serve <tag>.lang language packs from the game's files (PR #20)
Some Quest games ship voice-over languages as <tag>.lang files and ask the Meta Platform SDK for them; overport's
platform loader answers with nothing, so every language but the built-in one stays greyed out. libfp_langpack.so
answers the language-pack and asset-file calls from the packs already on the device (Metadata = the game's
versionName, the /storage/emulated/0 path spelling Unreal uses). Tested in the headset with Deadpool VR (German
dialogue), AC Nexus and Asgard's Wrath 2.
2026-10-04 19:23:29 -04:00
spoopyghosty0 990331e5b6 WiiCompiled VR recipe: how to add a game (upload the .wcgame to its Import folder with the Files tab) 2026-10-04 18:32:29 -04:00
spoopyghosty0 56b370f582 WiiCompiled VR recipe: works with issues (no document picker in Lepton: manual .wcgame import; right eye jitters in races, inside the game's own OpenXR path) 2026-10-04 18:29:53 -04:00
spoopyghosty0 ac628cd284 FrameBridge: per-eye diagnostics (eye_debug: submitted vs fresh eye poses, eye-to-eye relation, release timing; also logged to framebridge.log because some games end Lepton's logcat early) and release_wait (wait for the game's GPU work before an image is released; 2 = A/B after 60 s) 2026-10-04 18:24:15 -04:00
spoopyghosty0 c12b2f6992 Steam art: games whose only art is the library's generated cover/banner get the placeholder set again (they got no Steam art at all, e.g. WiiCompiled) 2026-10-04 18:19:03 -04:00
spoopyghosty0 a110e8573f QuestCraft recipe: works with issues (Java runtime missing on first start; Minecraft's graphics then fail with OpenGL error 1282) 2026-10-04 18:11:37 -04:00
spoopyghosty0 4fdeeaf829 FrameBridge emulates Android video panels (XR_KHR_android_surface_swapchain: I Am Monkey's intro, surface_emul); the launcher repairs save folders without group write (SUPERHOT quit at start, agent v41); SUPERHOT (Quest) and I Am Monkey recipes; Lucky's Tale's out-of-memory diagnosis 2026-10-04 18:07:22 -04:00
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@@ -19,3 +19,4 @@ CLAUDE.local.md
# outputs of `frameport report` / `parity` / ruff
REPORT.md
.ruff_cache/
.claude/worktrees/
+40 -1
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@@ -21,7 +21,12 @@ Read `docs/PLAYBOOK.md` (symptom → fix) before debugging a game, and `docs/FRA
the "Send files" dialog, game menu → "Add videos & files…" = `go("files", pkg)`; multi-select bar (download/
delete); drag-and-drop from the OS via the `flet-dropzone` extension (Apache-2.0, Flutter `desktop_drop`), which
only a `flet build` bundle contains: `files.dropzone_available()` keeps it out of source runs and the PyInstaller
fallback, which would show an unknown control); settings; welcome; activity panel).
fallback, which would show an unknown control); screenshots (Steam screenshots on the Frame, `install/screenshots.py`
+ agent v46 `list_screenshots`/`delete_screenshots`: the Frame files every headset shot under SteamVR 250820, so
launch.sh logs `start/end <unix>` to `<anchor>/plays.log` (upgrade_launchers adds it; Proton launchers exec → start
only) and shots are matched by time; thumbnails cached in `<data>/screenshots-cache/<frame>/`, shown by asset URL;
delete leaves screenshots.vdf alone (Steam rewrites it at exit); game menu → "Screenshots" = `go("screenshots",
pkg)`); settings; welcome; activity panel).
User tags live in library entries (`tags`), filters in library setting `ui.library`.
**Performance rules** (the app froze before): never put image bytes in controls — artwork is served by URL from the
GUI assets dir (= user data dir; `ft.run(assets_dir=…)`), as thumbnails (`artwork/thumbs.py`, Pillow); the
@@ -76,6 +81,11 @@ Rick and Morty runs on the Frame via its catalog recipe (OpenVR, no Revive),
auto-start SteamVR on Play (`winhost.start_steamvr`); the Frame launcher always uses `/openxr`. UI (`game.py`
where()) states per-game where it runs; installing an Oculus game on the Frame shows a warning. Migration
`rift_frame_native` re-analyzes + re-derives existing entries.
- Own artwork (0.8.0): game menu → "Use your own artwork…" (also from the Find artwork dialog) =
`views/art_dialog.show_custom_art_dialog`: one slot per kind (portrait/landscape/hero/logo/icon), FilePicker →
`sources.apply_custom` (Pillow check, ≥64 px, ≤40 MB, scaled to ≤3840 px, PNG if alpha/logo/icon else JPEG,
replaces only that kind + its thumbnails, drops the generated cover/banner, writes `.picked` = "custom") /
`remove_custom`; Steam shapes are still composed from what exists (`steam.py` PREFER).
- Art for Rift games: `artwork/sources.py` — Quest version package (OculusDB packageName, exact name or +
"Unplugged"-type suffix, never sequels) → Meta art; OculusDB square cover; Steam (exact names only); exe icon.
- Store details (`artwork/details.py`, entry `details`): OculusDB (description, genres, publisher, website; by Quest
@@ -86,6 +96,11 @@ Rick and Morty runs on the Frame via its catalog recipe (OpenVR, no Revive),
set: the name on a colour from the title hash + the APK icon, `steam_set_for`; 2D Android apps get no store lookups) and tags: how it runs, the original platform
(Meta Quest / Oculus Rift), genres, user tags — merged with tags set in Steam (non-Steam shortcuts can't hold a
description).
- Linux apps (GitHub #31, library kind `linux`, `linux.<slug>`): GUI = Add games → "Add a Linux app (arm64)…" /
"…folder…" (`app.add_linux` job → `pipeline.add_linux_app`); game page `linux_summary` (program + Change…, AppImage,
OpenXR, source) instead of recipe/patches, `C.missing_libraries` callout (Frame deployment, else last install);
no Analyze/Rebuild/recipe/share/Game settings actions, Frame only; platform "Linux" badge + library filter; Steam
tags "Linux app on Frame"/"Linux"; `_follow_catalog` skips them; local files of a lone AppImage = the file only.
- Quest/Rift twins stay separate entries, shown and named in Steam "Title (Quest)"/"(Rift)" (`core/titles.py`).
- `Recipe.as_is` = install unchanged (pre-patched libraries): `pipeline.prepare_as_is`; auto for APKs that already
contain FrameBridge (`frame_patched`). For Rift it changes nothing (the dump is never modified; the Frame copy
@@ -477,9 +492,33 @@ game runs (agent v37). New default fixes in FramePort's code reach games already
`library._follow_catalog` re-derives each non-user recipe once (setting `recipes.app_version`; tests switch it off via
`library.REFRESH_ON_UPDATE`); analysis fields added later still need a re-analysis. Troubleshooting techniques: docs/PLAYBOOK.md "Debugging techniques". Unity `boot.config` "vulkan" substring mislabels GLES games as Vulkan
(I Am Cat ran GLES); OVRPlugin's "Unavailable OpenXR extension: XR_FB_scene" is routine (no longer triaged).
**Round 4 (2026-10-04):** XR_KHR_android_surface_swapchain is listed by the Frame's runtime but returns
FUNCTION_UNSUPPORTED → adapter `surface_emul` (default on, `native/adapter/surface_swapchain.c`): an ordinary runtime
swapchain is returned, the game gets a Surface from a SurfaceTexture on a worker thread (own EGL context, JavaVM from
XrInstanceCreateInfoAndroidKHR), frames are read back (glReadPixels) and uploaded in xrEndFrame (Vulkan: own command
buffer + fence per panel, never waits; GLES: glTexSubImage2D). I Am Monkey's intro works (owner-confirmed). SUPERHOT
(Quest) quit at start: its cloud save folder was mode 1700 and Lepton's app writes through the folder's group →
launch.sh `fix_perms` adds u+rwx,g+rwx (agent v41). Lucky's Tale: Unity's Loading.PreloadManager thread grows the
native heap ~1 GB/s until the OOM killer (Frame freezes); no fix. `perf` works as steamos (paranoid 2; ptrace_scope 1
blocks gdb/eu-stack/debuggerd) — see PLAYBOOK "Debugging techniques". QuestCraft downloads its JRE at first run into
`files/runtimes/JRE` (Pojlib Installer); on the Frame it was missing (unpacked by hand, unverified). WiiCompiled: its launcher shows
(lepton-show-flatscreen) but imports .wcgame files through Android's document picker (OPEN_DOCUMENT), which Lepton
lacks (ActivityNotFoundException) → imported by hand: libmain.so + game.json → internal files/game/<profile>,
DATA/ → external files/WiiCompiledOpenXRVR/DATA, MOD/ → .../RetroRewind6 (decompiled with jadx). Lepton has no
picker at all: a FramePort fix would be an injected picker activity. Generated cover/banner art used to suppress the
Steam placeholder set (no Steam art at all) → fixed in artwork/steam.py.
**Steam library failures (GitHub #21/#30):** on some Frames Steam never loads FramePort's shortcuts.vdf entries (same SteamOS build and arm64 beta client as the dev Frame; IDs correct; file written before Steam starts): Play → console_log `GameAction [AppID <id>] … RequestingLicense → UpdatingAppInfo → LaunchApp failed with AppError_9` (= "Game configuration unavailable", Steam treats the id as a store app). Cause unknown; agent v42/43 diagnostics: `launch` returns `steam` (started / error + code / silent from console_log), `collect_diag` adds `steam_library` (real Steam dir, beta, Steam start vs vdf write time, entries per account, devkit games) + `steam-console.txt` (incl. Steam's `logs/shortcuts.previous.txt` if present; steamclient.so has "LoadShortcuts: rejecting attempt to load shortcuts: invalid account ID"). **Fallback (agent v43):** when Play gets AppError_9 the agent registers the game through Steam's devkit interface (what Valve's Devkit Management Tool does, MIT: `devkit-1 steam://devkit-1/<~/.steam/steam.token>/create-shortcut?response=<file>&gameid=<id>&directory=~/devkit-game` written to ~/.steam/steam.pipe; answer file / `.error`; `~/devkit-game/<id>/launch.sh` = link to the game's launch.sh, `<id>-argv.json` ["launch.sh"] (relative to the folder), `<id>-settings.json` {steam_play 0, compat_tool ""}). Steam adds it live (no restart), picks its own appid (read back from shortcuts.vdf by DevkitGameID), shows it as a normal non-Steam game named "Devkit Game: <id>" (OpenVR 0, but VR works: owner-verified 2026-10-04), art copied to grid/<appid>*. Ids: letter first, then letters/digits/_ only (spaces, '-', leading digit → "missing/invalid arguments"). Later Plays use the devkit entry; uninstall (`devkit_unregister`, `delete-shortcut` live) and purge remove it. Verified on the dev Frame: register/launch/unregister; the AppError_9 trigger itself only in unit tests.
**Exit game (GitHub #36, 2026-10-04):** `Apps.TerminateApp` (what Exit game calls; reachable for tests through Steam's CEF devtools on 127.0.0.1:8080, SharedJSContext, `Runtime.evaluate` — a stdlib websocket client is enough) closed both a normal shortcut and a devkit entry on the dev Frame within 1-3 s. SIGTERM to Steam's `reaper` alone left launch.sh + Lepton (setsid) + the container running (an earlier headset launch ran on for 87 min); SIGTERM to launch.sh cleans up in ~4 s. Agent v44: launch.sh's 2 s loop ends the game when its parent (the reaper) is gone; `upgrade_launchers` (from ensure_host_fixes) adds that to existing launchers in place. Which in-headset exit path fails is still unknown. Screenshots on the Frame: all under SteamVR's appid 250820 (`760/remote/250820/screenshots`, screenshots.vdf has creation time, no game).
**SteamVR dashboard at game start (2026-10-04):** the dashboard (Resume game / controller / VR options) was open whenever a FramePort game started (also over Lepton's 2D launcher). Steam's UI exposes `SteamClient.OpenVR.VROverlay.{IsDashboardVisible,HideDashboard,ShowDashboard}` (CEF devtools, `steam_js` in the agent). Agent v44: launch.sh starts `_dashboard_worker` (waits for FrameBridge's first `pacing:` line in launch.log, then hides a visible dashboard for 25 s, at most 3 times; log `<base>/dashboard.log`; opt out with env FRAMEPORT_KEEP_DASHBOARD=1). Verified on the dev Frame (dashboard shown → 4XVR launched via Steam → hidden ~5 s after the first frames); not yet seen in the headset.
**Space warp / ITR2 (2026-10-04):** Into The Radius 2 (UE5, `libUnreal.so` + OVRPlugin, Vulkan) uses Application SpaceWarp (extra swapchains `376x376 format=97` motion vectors + `format=129` depth); #35 reports flickering textures. OVRPort's `patch_disable_space_warp` has no effect on UE5, and hiding XR_FB_space_warp in FrameBridge's enumerate doesn't reach the game either: **OVRPort's dispatcher offers/enables XR_FB_space_warp itself**. FrameBridge `hide_space_warp` (per game, off) hides it and strips `XrCompositionLayerSpaceWarpInfoFB` (1000171000) from the projection views (log `hide_space_warp: removed space warp info`); the game still renders its MV swapchains. Test build installed on the dev Frame; flicker not yet checked in a headset. Heuristic: UE5 + OVRPlugin shows it as an option (off). `equirect_emul` is suggested for Unreal games whose graphics API isn't detected ("GLES or unknown"); on Vulkan it switches itself off (Myst/Riven/ITR2): harmless, but Unreal Vulkan detection is a known gap.
**PR #34 (merged 2026-10-04, Lucas-Mathieu):** `native/adapter/audio_metadata.h` patches Meta XR Audio Wwise (only build ID e1619e7f…, Batman: Arkham Shadow 1.4.1) so queued audio metadata isn't freed while the current audio frame references it (smoke-bomb crash). Verified headless: installs ("metadata reclamation follows …"), 72 fps; we added a once-per-second scan limit. Outside PRs: review source, rebuild `artifacts/` ourselves, merge locally (contributor's commit kept), push main.
**Heuristics eval (2026-10-04):** `scripts/eval_heuristics.py "<VR CyberDeck Portable>"` → 19/44 recipes exact, 322/352 fields (most diffs: `frame.unity_text_input` suggested where older catalog recipes lack it; the rest are runtime-only findings: use_alt, vk_shader_fix, focus_hold, sync_guard, multipass). `PATCHED/` copies aren't scored (already converted).
**Power (0.9, agent v47):** sidebar bar above the Frame card: Sleep / Restart / Shut down, each confirmed (`app.frame_power`, a running game asks again). logind answers CanSuspend/CanReboot/CanPowerOff = "challenge" for an SSH session but "yes" inside a user unit, so agent `power` runs `systemctl suspend|reboot|poweroff` from a transient `systemd-run --user --on-active=3` timer (the command answers first). Restart verified on the device (back in ~84 s, new boot id).
**Lepton storage (2026-09-30):** each app's /sdcard (= /storage/emulated/0 → `<base>/lepton-data/external`) has `Movies`/`Download`/`Documents` symlinked to the Frame's `~/Videos`/`~/Downloads`/`~/Documents` (liblepton/mounting.sh, only if they exist at start); agent v24 `storage_targets` reads that mapping. Android's MediaProvider canonicalises paths to /home/steamos/... and rejects every file ("doesn't appear under [/system/media...]"), `sm list-volumes` is empty: the media index never works, apps must browse folders. Lepton installs with `adb install -g` (runtime permissions granted, MANAGE_EXTERNAL_STORAGE too). Files: `install/files.py`, `frameport frame send|storage`, GUI Files tab (formerly Frame → Send files).
**SteamVR per-app settings (2026-09-30):** editing steamvr.vrsettings while SteamVR runs is lost; the web API (127.0.0.1:27062 /app/setsettings) needs `x-steamvr-secret`. `native/vrsettings` = `fp_vrsettings.exe` (freestanding, OpenVR `FnTable:IVRSettings_003` as a Utility app, loads SteamVR's bin/win64/openvr_api.dll) sets them live and SteamVR persists them: section `steam.app.<shortcut appid>`, keys `preferredRefreshRate` (float) and `motionSmoothingOverride` (0 global, 1 on, 2 off, 3 always). Steam Link (vrlink) lists the Frame's rates 72/80/90/96/108/120/144 in vrserver.txt and follows the per-app preference ("host preferred N Hz"; whether the key is honoured is unverified in-headset yet). Judder metric: vrcompositor.txt session summary dropped + "Timed out. N total" (Stormland: 0 dropped but 313 timeouts in 2 min); fpsVR (`%LOCALAPPDATA%\fpsVR\*.json`, 0.1 ms histograms) gives p99 CPU/GPU ms. `pcvr.steamvr_tuning` (default on, PC only) applies on Play: highest rate whose budget ≥ p99×1.05, at least one step down, smoothing on.
**Language packs (merged from PR #20, 2026-10-04):** overport's `libovrplatformloader.so` is a dispatcher that `dlopen`s Meta's own loader (`libovrplatformloader_meta.so` / `_meta_q1.so`, also `libpxrplatformloader.so`) and keeps its own message queue; `ovr_LanguagePack_GetCurrent/SetCurrent` are 8-byte `return 0` stubs in it, `ovr_AssetFile_GetList` forwards to Meta's loader. `frame.langpacks` (opt-in, `native/langpack`) serves `<tag>.lang` files from the game's data; `elf.hide_exports` marks the loader's exports STB_LOCAL (bionic and glibc only match GLOBAL/WEAK; verified for glibc, bionic's `is_symbol_global_and_defined` is from memory). `libfp_langpack.so` is built here (`python native/build.py --only langpack`) and committed. Owner-verified 2026-10-04: Deadpool VR with only `en.lang` and the patch on plays English dialogue and runs normally (headless launch tests show 2-6 fps while it loads: not a regression sign). A dispatcher answer that arrives after we answered the timed-out GetList is dropped (one answer per request); games already in a library get `lang_packs` filled after an app update (`library._refresh_data_fields`). The library logs to logcat under the tag `fp_langpack` (dirs looked in, packs found, every language-pack call), so it shows up in the game's `launch.log`; an `ovr_AssetFile_GetList` the dispatcher leaves unanswered for 1.5 s is answered with our packs alone. Deadpool VR (Unreal) accepts a pack only when its `Metadata` equals the game's own version string (`ULanguagePacksSubsystem` compares it with `%s.%s.%s.%s.%s` built from the build info, e.g. `1.0.40.356975.Quest` = versionName; found by disassembling `libUE4.so`): the patch writes the APK's versionName into the library (`@FPMETA@` slot, `with_metadata`), `FRAMEPORT_LANGPACK_META` overrides it. Deadpool VR (2026-10-04, headset): German became selectable with that Metadata, but dialogue stayed silent (even English once reported as a pack) while the path was spelled `/sdcard/Android/obb/<pkg>/x.lang`; with the `/storage/emulated/0/Android/obb/<pkg>/x.lang` spelling (Unreal's own, now listed first in `scan_dirs`) German dialogue plays. `FRAMEPORT_LANGPACK_SKIP=<tags>` or a file `fp_langpack_skip` in the obb folder leaves packs out of the list (experiments).
**Unresolved (as of 2026-09-28):** Arcsmith (right-eye distortion) and Time Stall (both eyes) — swap, tracking, Valve
layers, depth, pacing ruled out. Sniper Elite VR (DEVICE LOST), Espire 1 (Mesa GL upload crash), HITMAN 3 (freedreno
crash): use PC versions.
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@@ -22,12 +22,16 @@ Install games that target the Meta Quest, Android, or general PCVR onto your **V
[What it changes](docs/FRAME_SETUP.md).
- **Type on Frame:** use your computer's keyboard on the Frame: in VR apps, Android apps, Steam and the desktop.
[More](#type-on-frame).
- **One click per game:** convert, patch, sign, upload, add to Steam with artwork, launch test.
- **One click per game:** convert, patch, sign, upload, add to Steam with artwork, launch test. Artwork that can't be found automatically can be picked from the stores or replaced with your own images.
- **Per-game recipes:** a tested catalog plus detection rules; every patch explained in plain words.
- **FrameBridge:** FramePort's OpenXR adapter emulates what the Frame natively lacks (passthrough, room, controller models,
curved and 360° layers); game settings as simple switches.
- **Beyond Quest:** Android apps as windows, PC VR via Proton or Revive, Windows (non-VR) games via Proton, a Files
tab with drag and drop.
- **Linux apps:** install arm64 Linux apps (AppImage, a folder, or a zip/tar archive) on the Frame with a Steam
shortcut; they run natively on SteamOS.
- **Screenshots tab:** the screenshots you took in the headset, sorted by game (matched by play time) and day;
view them and download them to your computer.
- **Self-updating** releases, redacted diagnostics, one-click problem reports and working-config sharing.
## Quick start
@@ -63,6 +67,16 @@ Unity apps whose text fields close the moment you select them on the Frame (no s
fix, so Steam's on-screen keyboard and Type on Frame work in them too.
[Details](docs/INSTALL.md#typing-on-the-frame).
## Screenshots
Screenshots you take in the headset show up in FramePort's **Screenshots** tab, grouped by day and matched to the game
you were playing. Open one full size, step through them, and download single shots, a selection or all of them to
your computer.
![Screenshots](docs/images/screenshots.png)
![Screenshot viewer](docs/images/screenshot-viewer.png)
## Compatibility
If a game has already been tested with FramePort, it will automatically use the optimal game config. Otherwise, FramePort
+924 -18
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+3 -2
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@@ -1,11 +1,12 @@
48a3ecad77ec0f3215b29070e994590eb9579e04d3c88a47f37f306f9aeb01d9 ./arm64-v8a/libfp_langpack.so
a5b03bb7ae5d953d7ded2bf117b0a19c57fae604f16f54310847f8e89593dde6 ./arm64-v8a/libfp_ovrp.so
6d2b9f8cea2f2cf33b8ff30d29a2f3d9c4d55549260a867168a24e44abada021 ./arm64-v8a/libfp_vk.so
8e00552d1ab90f82749db3caad4f773351fa8a28edcc5ea5cbd1b31c434ff32a ./arm64-v8a/libframe_xrshim.so
3dfcb0f2bec47857bcecc7261c58e076d872d4649718c40850f29e10c75477dd ./arm64-v8a/libglshim.so
f326df1a5bd600033661f53509f076b9b4ecbb6226e9050460b1d0cfdd70fb9d ./arm64-v8a/libopenxr_loader_generic.so
3e05bb8561c7fd8787b3120739b3ce66c68badb5b00571bd50ae7e6c1f159274 ./arm64-v8a/libopenxr_loader_generic.so
1feaeafad467c4cafdf2b018a4d84b0bee200c3f711697b4ce97e66a3ba256ca ./arm64-v8a/libovrplatformcompat.so
32525cd0a9ee3d9993d8871cd6905bdcf22cde4f4ba28f5db6434ce7d6554758 ./arm64-v8a/libvrapi.so
ddfd8b6c319bfd0ea8aada3b5e941981288ac10aa6443a79843a7b8c288f82fe ./armeabi-v7a/libopenxr_loader_generic.so
33bf52994b8024e139af20d6915bc76a0c7341ce9b5bd136a3002236168bcbd1 ./armeabi-v7a/libopenxr_loader_generic.so
1871eae093432d277da4bc751bf5f3269dfcf11f9168260b0c3caadb0dedb19d ./dex/oculusos-stubs.dex
1aa733117cf57ccff7cf23f0425dbfd73b0332a3ef1c905ceeca0ccd0449c4e0 ./linux-arm64/XR_APILAYER_FRAMEPORT_timefix.json
28c2430a02bbd8902c5bfb9562c6fd0e318654f9e05c095bfeb94b0450ab1b07 ./linux-arm64/libxr_frameport_timefix.so
Binary file not shown.
Binary file not shown.
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@@ -0,0 +1,20 @@
package: com.CMGames.IntoTheRadius2
title: Into The Radius 2
status: issues
notes: Flickering textures were reported; space warp is turned off to address them (not yet confirmed in a headset).
details: Unreal Engine 5 game that uses Meta's Application SpaceWarp (extra motion-vector and depth swapchains). OVRPort's
patch_disable_space_warp doesn't reach Unreal Engine 5, so FrameBridge's hide_space_warp hides XR_FB_space_warp and
removes the space warp info from the eye images. Working config shared in GitHub issue 35.
tested_version: 1.2.4
engine: Unreal
xr: OpenXR
alt_overport:
- patch_remove_unreal_force_quit
adapter:
equirect_emul: 1
hide_space_warp: 1
verified:
date: '2026-10-04'
issue: 35
updated: '2026-10-04'
source_hint: Into The Radius 2
@@ -0,0 +1,21 @@
package: com.NewFolderGames.IAmMonkey
title: I Am Monkey
status: works
notes: Its intro video plays through FrameBridge's video panels.
details: The game plays its intro on a panel that an Android media player (ExoPlayer) draws into
(XR_KHR_android_surface_swapchain). The Frame's runtime lists that extension but refuses the call, so the panel had
no image and the game stayed black waiting for the video (GitHub issue 25). The adapter's surface_emul (on by
default) hands the player a real Android Surface and copies each video frame into an ordinary swapchain the panel
shows.
tested_version: 1.0.5
engine: Unity
xr: OpenXR
frame:
- frame.unity_text_input
device:
- device.text_input_window
verified:
date: '2026-10-04'
issue: 25
updated: '2026-10-04'
source_hint: I Am Monkey
+5 -4
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@@ -1,10 +1,11 @@
package: com.playful.LuckysTale
title: Lucky's Tale
status: issues
notes: Keeps MSAA off; the game turned it on by itself and the whole Frame restarted in a menu.
details: Meta's OVRManager raises MSAA to 4x at runtime ("Switching to the recommended level"); multisampled
render-to-texture on GLES (Zink) hung the Frame's GPU (GitHub issue 9). frame.unity_runtime_msaa_off keeps it at 0;
not yet confirmed in a headset.
notes: Runs out of memory within a few minutes and freezes the Frame until the game is killed.
details: Unity's asset loading thread (Loading.PreloadManager) grows the game's native heap by about 1 GB/s
shortly after start (10+ GB plus all swap, then the kernel kills it; perf page-fault profile, 2026-10-04). The text
window and the MSAA patch aren't the cause (same with the window off); the OBB is byte-identical to the original.
The earlier "headset restarted in a menu" reports (GitHub issue 9) were most likely this. No fix yet.
tested_version: 1.0.55
engine: Unity
xr: VrApi
+21
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@@ -0,0 +1,21 @@
package: com.qcxr.qcxr
title: QuestCraft
status: issues
notes: The launcher runs, but Minecraft crashes while starting its graphics (OpenGL error 1282).
details: QuestCraft downloads its Java runtime (JRE.zip from QuestCraft's GitHub releases) into files/runtimes/JRE
on first start; on the Frame that step left nothing behind ("libjvm.so not found"). With the runtime unpacked there
by hand, Java, Fabric and the mods load and Minecraft 1.21.5 starts initializing, then its first texture fails with
OpenGL error 1282 in QuestCraft's GL-to-GLES layer on Zink. Leads (2026-10-04) - Android's libEGL ran out of
eglGetProcAddress slots for desktop GL functions; LWJGL and JNA natives in the APK don't match the newer files
QuestCraft downloads.
tested_version: 6.0.0-RC4
engine: Unity
xr: OpenXR
frame:
- frame.unity_text_input
device:
- device.text_input_window
verified:
date: '2026-10-04'
updated: '2026-10-04'
source_hint: QuestCraft
+24
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@@ -0,0 +1,24 @@
package: org.wiicompiled.quest
title: WiiCompiled VR
status: issues
notes: 'To add a game: in FramePort''s Files tab, upload your .wcgame file to this game''s storage, folder
Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/Import, then open WiiCompiled (it imports the newest
file there; one at a time). The right eye jitters during races.'
details: A native Mario Kart Wii recompilation (needs your own disc as .wcgame files built by the WiiCompiled
launcher on a computer). Lepton's Android has no document picker, so the launcher's "Import from computer" and
"select disc image" buttons fail (ActivityNotFoundException for OPEN_DOCUMENT); its Import folder is read when the
launcher opens instead. The game's libmain.so has its own OpenXR loader and talks to the Frame's runtime directly
(FrameBridge isn't in its path); the right-eye jitter in races comes from its stereo replay of the race view, so it
needs a fix in WiiCompiled itself. The launcher is a flat Android window (shown with lepton-show-flatscreen).
tested_version: 0.4.0-quest
engine: Other
xr: OpenXR
frame:
- frame.sdl_clipboard
- frame.vk_sanitize
device:
- device.text_input_window
verified:
date: '2026-10-04'
updated: '2026-10-04'
source_hint: WiiCompiled
@@ -0,0 +1,22 @@
package: unity.SUPERHOT_Team.SUPERHOT_VR_QA
title: SUPERHOT VR
status: works
notes: Quest version. Needs FramePort's launcher from agent 41 (reinstall once) so the game can write its saves.
details: Unity 2018.4 with built-in Oculus support (GLES). Its eye swapchains (GL_RGBA8, then a 16-bit format) are
created as sRGB by the adapter's swapchain_fix. The game creates its cloud save folder with mode 1700 and quits at
start when it can't write there ("Something failed to initialize. Quitting!"); the launcher now gives every folder
in the game's storage owner and group write permission.
tested_version: '1.161'
engine: Unity
xr: VrApi
frame:
- frame.unity_no_msaa
- frame.unity_oculus_check
- frame.unity_text_input
- frame.unity_runtime_msaa_off
device:
- device.text_input_window
verified:
date: '2026-10-04'
updated: '2026-10-04'
source_hint: SUPERHOT VR
+19
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@@ -263,6 +263,25 @@ signatures:
diagnosis: The game crashed under Wine/Proton (set the Proton debug log and check steam-<appid>.log).
suggest: [pcvr.proton_log]
- id: save-folder-permission
pattern: "(We don't have write permission to|UnauthorizedAccessException: Access to the path \"/(sdcard|storage/emulated/0)/Android/data/)"
severity: error
diagnosis: The game can't write to a folder it created in its storage (e.g. SUPERHOT's cloud/data, mode 1700, which
makes it quit at start). FramePort's launcher (agent 41 or newer) gives such folders owner and group write
permission before and during every launch; update the game on the Frame (reinstall) to get the new launcher.
suggest: []
- id: surface-swapchain-emulated
pattern: 'surface_emul: emulated Android surface swapchain'
severity: info
diagnosis: The game plays a video on a panel through an Android Surface (XR_KHR_android_surface_swapchain), which the
Frame's runtime refuses; FrameBridge emulates it (surface_emul) and copies each video frame into the panel.
suggest: []
- id: surface-swapchain-failed
pattern: 'surface_emul: (setup failed|upload failed|EGL context failed|Vulkan upload path unavailable)'
severity: warning
diagnosis: FrameBridge couldn't emulate an Android video panel (XR_KHR_android_surface_swapchain); the panel stays
empty, and a game waiting for its intro video may stay black (e.g. I Am Monkey's intro).
suggest: []
milestones: # progress markers, in order; the furthest one reached is reported
- {id: pcvr-launch, kind: pcvr, pattern: 'FramePort: launching|Launched injector with', label: Launcher started}
- {id: pcvr-oculus-hmd, kind: pcvr, pattern: 'FramePort oculushmd: OculusHMDConnected event ready', label: Oculus headset event provided}
+31
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@@ -0,0 +1,31 @@
# Meta XR Audio metadata lifetime
FrameBridge automatically handles metadata retirement in the verified AArch64
Meta XR Audio Wwise build (`e1619e7fb839badf0ea5ecc22d9f028d0b17c34d`). It requires
the build ID and exact function prologues; other builds and 32-bit adapters are
left unchanged. No additional patch switch or recipe entry is required.
The SDK queues terminated metadata for deletion, then drains those queues before
reading the current `AkAudioObjects` snapshot. In Batman: Arkham Shadow, that
snapshot can still reference queued metadata during smoke-bomb playback. The
audio thread subsequently clears its dirty flags at offset 8 through the stale
pointer. A hardware watch captured this store in
`OculusEndpointSink::ConsumeObjectExperimentalMetadata`, at library offset
`0x2ced90`. Reallocated input tree nodes occupy the same 48-byte size class;
the stale store corrupts their right pointer and the game crashes later.
`native/adapter/audio_metadata.h` wraps the audio consumption boundary to make
the current snapshot available to metadata cleanup. `audio_metadata_queue.h`
retains queued objects still referenced by that snapshot, then reclaims them
normally when the references disappear. It preserves the SDK's queue mutex,
virtual deleting destructor, audio parameters and processing. There is no timed
quarantine, replacement allocator, audio suppression or diagnostic memory arena.
Synthetic regression tests exercise mixed referenced and unreferenced queue
entries, both metadata types, subsequent retirement, and cleanup without a live
snapshot. On-headset smoke-bomb tests first showed the observed overwrite stopped,
then passed with ordinary allocations and all memory diagnostics removed.
The existing `frame.adapter` install step includes the repair in its packaged
adapter and updates already wrapped APKs. Rebuild the adapters and checksums with
`python native/build.py --only adapter`.
+6 -1
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@@ -23,6 +23,7 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Espire 2 | Quest | ✅ Works | |
| Genotype | Quest | ✅ Works | |
| H.U.N.T | Quest | ✅ Works | |
| I Am Monkey | Quest | ✅ Works | |
| In Death: Unchained | Quest | ✅ Works | |
| Job Simulator | Quest | ✅ Works | |
| Keep Talking and Nobody Explodes | Quest | ✅ Works | |
@@ -42,6 +43,7 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Space Pirate Trainer Quest | Quest | ✅ Works | |
| Stremio | Quest | ✅ Works | |
| SUPERHOT VR | PC VR | ✅ Works | |
| SUPERHOT VR | Quest | ✅ Works | |
| The Climb 2 | Quest | ✅ Works | |
| Toy Master | Quest | ✅ Works | |
| Under Cover | Quest | ✅ Works | |
@@ -52,11 +54,14 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
| Arcsmith | Quest | ⚠️ Works with issues | Right eye distorts during movement (unresolved; swap, tracking, Valve layers, depth and pacing ruled out). |
| Assassin's Creed Nexus | Quest | ⚠️ Works with issues | Some launch warning text is still upside down; the rest of the UI is fixed by flip emulation. |
| I Am Cat | Quest | ⚠️ Works with issues | The view vibrates slightly, even when holding still. |
| Lucky's Tale | Quest | ⚠️ Works with issues | Keeps MSAA off; the game turned it on by itself and the whole Frame restarted in a menu. |
| Into The Radius 2 | Quest | ⚠️ Works with issues | Flickering textures were reported; space warp is turned off to address them (not yet confirmed in a headset). |
| Lucky's Tale | Quest | ⚠️ Works with issues | Runs out of memory within a few minutes and freezes the Frame until the game is killed. |
| Myst | Quest | ⚠️ Works with issues | Minor graphical glitches on some objects. |
| Phantom: Covert Ops | Quest | ⚠️ Works with issues | DLC/store button crashes (no Meta store). |
| QuestCraft | Quest | ⚠️ Works with issues | The launcher runs, but Minecraft crashes while starting its graphics (OpenGL error 1282). |
| Silhouette | Quest | ⚠️ Works with issues | Hand-tracking game; the Frame synthesizes hands from controllers, so it is janky. |
| Time Stall | Quest | ⚠️ Works with issues | Both eyes distort during movement (unresolved). |
| WiiCompiled VR | Quest | ⚠️ Works with issues | To add a game: in FramePort's Files tab, upload your .wcgame file to this game's storage, folder Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR… |
| BONELAB | Quest | ❌ Doesn't run | Crashes while starting its graphics (Vulkan); no fix yet. |
| Espire 1: VR Operative (Quest Edition) | Quest | ❌ Doesn't run | Mesa GL driver crash during texture upload. |
| HITMAN 3 VR: Reloaded | Quest | ❌ Doesn't run | Vulkan driver crash (freedreno), even without Valve layers. |
+15
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@@ -132,6 +132,20 @@ starts it if asked). FramePort installs it on the Frame and Proton runs it as a
it shows up in the Frame's Steam library tagged "Windows game on Frame". Whether a game runs depends on Proton on ARM
(x86 games run through emulation).
## Linux apps (arm64)
The Frame runs SteamOS on an arm64 CPU, so native Linux apps built for **aarch64/arm64** run on it directly (no
Android container, no Proton). **Add games → Add a Linux app (arm64)…** takes an AppImage or a `.zip`/`.tar.gz`/
`.tar.xz` archive; **Add a Linux app folder…** takes an unpacked app. FramePort finds the program that starts it (the
game page's **Change…** picks another one) and whether it's a VR (OpenXR) app. **Install on Frame** uploads it
unchanged and adds it to the Frame's Steam library, tagged "Linux app on Frame"; Play, launch tests and Uninstall
work like for other games.
- x86_64 builds can't run on the Frame: FramePort says so when you add one. Look for an aarch64/arm64 download.
- The app must bring the libraries SteamOS doesn't have. If some are missing, the install reports them and the game
page lists them: look for a build that includes them.
- From the command line: `frameport add-linux <AppImage, folder or archive> [--exe <program>]`.
## Files on the Frame (videos, documents, mods, saves)
The **Files** tab manages files on the Frame over the same connection as installs; no other transfer app is needed.
@@ -167,6 +181,7 @@ and `frameport <command> --help` describe every option. The main ones:
| Command | What it does |
|---|---|
| `scan <folder>` / `list` / `show <game>` | add games, list the library, show a game's analysis and patches |
| `add-linux <path>` | add an arm64 Linux app (AppImage, folder or archive) |
| `recipe <game> --enable/--disable <patch>` | change a game's patches (`patches` lists them all) |
| `build <game>` / `install <game>` / `test <game>` | build, install on the Frame (`--to pc` for PC VR on this PC), launch test |
| `frame discover` / `frame connect` / `frame info` | find, pair with and describe the Frame |
+12
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@@ -15,6 +15,11 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|---|---|---|
| Every game suddenly fails to start: `crun: create keyring …: Disk quota exceeded`, `is not a running context` | rootless podman leaked a kernel keyring per launch; 200-key quota exhausted | `keyring = false` in `~/.config/containers/containers.conf` (FramePort agent does it), then reboot the Frame once |
| A Unity app's text field shows a caret for a moment and loses focus; no keyboard appears (e.g. Stremio VR login) | Unity's TMP_InputField/InputField wait for Android's on-screen keyboard and close themselves without one (Lepton has none); headless VR apps also have no focused Android window, so no key press reaches them | `frame.unity_text_input` (Cpp2IL finds `TouchScreenKeyboardShouldBeUsed`/`isKeyboardUsingEvents`, rewritten to false/true) + `device.text_input_window` (lepton-show-flatscreen: Steam's keyboard and Type on Frame work) |
| Play gives Steam's "Game configuration unavailable"; Steam's console_log: `GameAction [AppID <id>] … RequestingLicense → UpdatingAppInfo → LaunchApp failed with AppError_9` | this Frame's Steam never loaded FramePort's shortcuts.vdf entry (it treats the id as a store app); cause unknown (GitHub #21/#30) | automatic since agent v43: Play registers the game through Steam's devkit interface ("Devkit Game: …", `devkit_register`) and starts that; uninstall removes it |
| Steam's Exit game leaves the game running (container `lepton-steamlaunch-<appid>` still up) | Steam stopped only its `reaper`; launch.sh and Lepton (setsid) never got a signal (GitHub #36) | agent v44: launch.sh's 2 s loop ends the game when its parent is gone (`upgrade_launchers` adds it to existing launchers); by hand: `podman kill lepton-steamlaunch-<appid>` |
| Black screen at start while audio/ExoPlayer runs; log `xrEndFrame: dropped N unusable layer(s)`, a quad layer with swapchain 0x0 (e.g. I Am Monkey's intro video) | The game plays video into an Android-surface swapchain (XR_KHR_android_surface_swapchain); the Frame's runtime lists the extension but returns FUNCTION_UNSUPPORTED | adapter `surface_emul` (default on): FrameBridge gives the player a SurfaceTexture-backed Surface and copies each frame into an ordinary swapchain (log `surface_emul: …`) |
| The game quits right after start: `Something failed to initialize. Quitting!` / `We don't have write permission to …/files/cloud/data` (e.g. SUPERHOT) | The game created a save folder with mode 1700; inside Lepton the app writes through the folder's group | launch.sh `fix_perms` adds owner + group write to every folder in the game's storage (agent 41); reinstall to get the new launcher |
| The whole Frame slows to a halt, then the game is killed (`Out of memory: Killed process … anon-rss:10+ GB`), e.g. Lucky's Tale | The game's own memory grows ~1 GB/s on Unity's `Loading.PreloadManager` thread (perf page-fault profile); not the flat window, not the text-input patches | none yet: mark unsupported; profile with `perf record -p <pid> -e page-faults --call-graph fp` (works as steamos, `perf_event_paranoid` 2) |
| `APP_ACTIVITY is empty`, nothing starts | Manifest has category INFO only; Lepton needs LAUNCHER | `frame.launcher` (automatic) |
| PC VR game on the Frame shows as a flat window / Revive: `Unable to load LibOVRRT DLL` / `LoaderInstance::CreateInstance chained CreateInstance call failed` | Frame SteamVR runtime rejects OpenXR apiVersion 1.1 (`XR_ERROR_API_VERSION_UNSUPPORTED`), which Proton 11's VR helper requests | `pcvr.xr_timefix` (Frame OpenXR layer, default on): retries xrCreateInstance as 1.0 |
| Unreal PC VR game on the Frame runs as a flat window although OpenXR works (no `LogHMD` OVRPlugin lines; Unreal logs nothing when it skips the Oculus plugin) / launch.log: `FramePort oculushmd: could not create the OculusHMDConnected event` | UE's OculusHMD (and LibOVR's `ovr_Detect`) only start when the Windows event `OculusHMDConnected` exists and is signalled; on a PC the Oculus service creates it. Revive hooks `OpenEventW` for it, but that relies on Detours patching Wine's (ARM64EC) kernelbase | `pcvr.oculus_unreal` (default for Unreal Rift games; PC VR counterpart of overport's `patch_oculus_unreal`): launch.sh runs the injector through `fp_oculushmd.exe`, which provides the real event until the game exits |
@@ -30,6 +35,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
| `INSTALL_FAILED_NO_MATCHING_ABIS` | 32-bit-only APK; Frame has no AArch32 | None. PC/Rift version via Revive |
| `UnsatisfiedLinkError` / `cannot locate symbol "ovr_…"` | overport's platform loader lacks Meta platform functions | `frame.ovrstubs` (automatic, generated stubs) |
| missing `ovrMessageType_ToString` | same, but the game needs a real string | `frame.ovrplatformcompat` (automatic) |
| The game stays in its built-in language or waits at start although its OBB / files hold language packs (`<tag>.lang`, e.g. `de.lang`) | overport's platform loader answers `ovr_LanguagePack_GetCurrent/SetCurrent` with request id 0, so the game never gets the pack's path | `frame.langpacks` (opt-in, experimental, shown for games whose data has `*.lang`; `native/langpack`, build it with `python native/build.py --only langpack`). Default pack: the one the game applies, else env `FRAMEPORT_LANGPACK=<tag>`, else the only pack; search path override `FRAMEPORT_LANGPACK_DIRS`. Unreal games (Deadpool VR) grey out a pack whose asset `Metadata` differs from the game's version string: the patch writes the APK's versionName as Metadata (env `FRAMEPORT_LANGPACK_META` overrides) and reports the pack under the `/storage/emulated/0/Android/obb/<pkg>/` spelling of its path; with `/sdcard/…` the text switched but the dialogue stayed silent (verified in the headset with Deadpool VR) |
| `ClassNotFoundException com.oculus.os.AnalyticsEvent` → abort | Quest telemetry lookup in Meta XR Audio (Unreal build) or native code | `frame.metaxr_telemetry` + `frame.oculusos` (automatic) |
| `JNI DETECTED ERROR`, `GetStringUTFChars … NULL` | CheckJNI is on because overport marks the app debuggable | `frame.nodebug` |
| Unreal game quits a few seconds after start (`System.exit`) | ForceQuit after a failed Quest platform check | alternate build with `patch_remove_unreal_force_quit` (`use_alt`) |
@@ -49,6 +55,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
| PC VR game judders/stutters although the GPU keeps up; vrcompositor.txt "Timed out. N total" high or frames dropped | the game misses the headset's refresh (e.g. 96 Hz = 10.4 ms; Stormland's slow frames take 10.7 ms) | `pcvr.steamvr_tuning` (default on): next Play sets SteamVR per-app `preferredRefreshRate` + `motionSmoothingOverride` via `fp_vrsettings.exe` |
| Quest app keeps recentering / snapping the view when you turn your head; log shows session state 5→4→3→4→5 within a second | the Frame briefly takes focus; the app recenters on focus changes | unfixed: hiding the dips (debounce) made AC Nexus stay black, so it was removed |
| Video player / app finds no local videos; MediaProvider "Requested path /home/steamos/... doesn't appear under ..." | Lepton's /sdcard is a symlink to a host path, so Android's media index rejects every file | upload in the Files tab (Videos = /sdcard/Movies) and browse folders in the app |
| Batman: Arkham Shadow closes during smoke-bomb effects; later input-tree corruption | Meta XR Audio Wwise deletes queued metadata still referenced by the current audio frame, then writes through the stale pointer | FrameBridge automatically retires metadata after current-frame references disappear, for the verified AArch64 SDK build only; see [AUDIO_METADATA.md](AUDIO_METADATA.md) |
| Game (Unity, GLES) freezes, `zink: DEVICE LOST` | multisampled render-to-texture hangs the GPU | `frame.unity_no_msaa`; if it persists: unfixable → PC version |
| Only the Android home screen shows; the log has Unity's VR device as `None` (e.g. Accounting+, Unity 2017) | Unity 2017–2018 built-in Oculus support starts VR only when `com.oculus.systemactivities` is installed; Lepton has no Meta system apps, so Unity falls back to non-VR | `frame.unity_oculus_check`: that package name in libunity.so → `android`, plus `native/ovrpshim` (libfp_ovrp.so): Unity 2017's legacy frame loop (`ovrp_Update2`/`ovrp_BeginFrame`) never calls `ovrp_WaitToBeginFrame`, so without the shim no `xrWaitFrame` happens, `CompositorOpenXR::Update … outside of frame bounds` floods the log and the dashboard freezes. With it: log `ovrp frame loop shim: waited for frame N`, ~71 fps. Accounting+ then stops at "press any button" although its OVRInput gets clean input (`INPUT_PROBE` in the patch logs connected controllers/buttons/input focus per call) — unresolved |
| Own-engine game crashes in `libVkLayer_fossilize.so` (Fossilize's recording thread, e.g. Roblox) | same as Deadpool VR: uninitialised pointers in what Fossilize records | `frame.vk_sanitize` now also covers own-engine libraries that load `libvulkan.so` by name |
@@ -98,6 +105,11 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
- Which library a stale pointer belonged to: turn on the Android linker's log for one run by adding
`debug.ld.app.<pkg>=dlopen` as an extra line of `LEPTON_GFXRECON_FP_PROPS` (first line `0`) in the game's
launch.sh on the Frame (back it up, restore it after) and look for `dlclose: unloading "…"`.
- Memory runaways / busy loops: `perf` works as steamos (`perf_event_paranoid` 2, user space only; `ptrace_scope` 1
blocks eu-stack/gdb/debuggerd). `perf record -p <pid> -e page-faults -c 64 --call-graph fp` names the thread
touching new memory (`perf script -F comm,tid,ip,dso`); `-t <tid> -F 499` samples one thread. Map IL2CPP
addresses with a full Cpp2IL diffable-cs dump (method `Offset` = address − the r-xp mapping of libil2cpp.so).
Sample memory per mapping name from `/proc/<pid>/smaps` (`[anon:libc_malloc]` = native heap).
- Unity catches native crashes itself: no debuggerd backtrace in Lepton's logcat-crash.log, but a
`tombstone_00` in the game's `Android/data/<pkg>/files/` with the memory map (map pc/lr/registers to libraries).
- Focus losses: the game sees FOCUSED→VISIBLE→SYNCHRONIZED (OVRPlugin `[XR_SESSION]`, FrameBridge `focus_hold:`
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# Native components
FrameBridge includes automatic metadata retirement for the verified Meta XR Audio
Wwise build; see [AUDIO_METADATA.md](../docs/AUDIO_METADATA.md) for its lifetime
invariant and regression coverage. It uses the existing adapter installation.
Sources of the prebuilt binaries in `../artifacts/` (committed, with `SHA256SUMS`). End users never compile anything;
developers rebuild with `python native/build.py` (downloads NDK r27c, OpenXR headers at pinned commits, d8 into
`native/.cache/`, git-ignored). The adapter, GL shim and platform compat rebuild byte-identically; the VrApi bridge
@@ -10,6 +14,7 @@ embeds debug paths (`-g`) and the dex depends on the d8 version, so those differ
| `adapter/` | `{arm64-v8a,armeabi-v7a}/libopenxr_loader_generic.so` | **FrameBridge**: replaces overport's generic loader (which is renamed `libopenxr_loader_original.so`) and fixes Steam Frame runtime gaps. Hooks xrCreateInstance, swapchains, xrEndFrame, spaces, xrPollEvent, … everything else is forwarded by `gen_forwarders.py`-generated tail calls. `scene_emu.c` = Meta scene/spatial-entity emulation; `flip_vk.c` = Vulkan blit for VERTICAL_FLIP quads. `session_fixes.c` = per-game session fixes, all off by default and hooked only when on (`layer_debug` diagnostics, `stable_local`, `focus_hold`, aim correction `aim_pitch/aim_yaw/aim_forward`, `refresh_rate`); `layer_emul_gl.c` = `equirect_emul` (GLES sessions only): 360° equirect/equirect2 layers become one adapter projection layer, drawn by a worker thread with its own EGL context shared with the app's: each 360° image is converted to a cube map only when it changes, and the view is redrawn only after a 4° head turn (GL/EGL resolved with dlopen, so Vulkan games never load them); `layer_math.h` = their pose/face math, tested on the host by `tests/test_layer_emul.py`. `render_model.c` = XR_FB_render_model emulation (setting `controller_models`, off by default): serves `files/framebridge/controller_{left,right}.glb`, which the agent converts on the Frame from SteamVR's own Frame controller render models (never shipped by FramePort); tested on the host by `tests/test_render_model.py`. Settings: `libframe_settings.so` in the APK + `settings.conf`/`framebridge.conf` on the Frame. |
| `vrapi-bridge/` | `arm64-v8a/libvrapi.so` | VrApi → OpenXR bridge from [Android-XR-Bridge/OVRPort](https://github.com/Android-XR-Bridge/OVRPort) `native/vrapi` at 5e7df52 (GPL-3.0, `LICENSE.upstream`; unchanged upstream as of OVRPort v1.2.5, which ships the unpatched code as its opt-in `patch_vrapi_openxr` in experimental CLI builds), with our changes in `upstream-patches/`: GLES sessions + GL texture swapchains, cylinder→quad layers, GL vertical flip, UNORM↔sRGB format twins, 30 s VR-mode deadline, VALID-only recenter, loading-icon layers skipped, diagnostics behind `-DOVP_GL_DIAG`. |
| `platformcompat/` | `arm64-v8a/libovrplatformcompat.so` | Real `ovrMessageType_ToString` (same fork, `native/platform`). |
| `langpack/` | `arm64-v8a/libfp_langpack.so` | Language packs for the Meta Platform SDK (patch `frame.langpacks`, opt-in). overport's platform loader is a dispatcher in front of Meta's own loader and answers `ovr_LanguagePack_GetCurrent/SetCurrent` with `return 0` (no reply ever). This library becomes the loader's first DT_NEEDED; the loader's own exports of the 31 functions it defines are made STB_LOCAL in `.dynsym` (`elf.hide_exports`, nothing moves), so symbol lookups reach the library first. It serves `<tag>.lang` files found in the game's OBB / app files (`$FRAMEPORT_LANGPACK_DIRS` overrides the search path) through `ovr_LanguagePack_*`, `ovr_AssetFile_GetList` (the loader's list + the packs) and `ovr_AssetFile_StatusById`; its own message queue is merged into `ovr_PopMessage`, and every handle that is not ours (an address-range check) goes to the loader's original function, whose address is read at run time from the loader's in-memory `.dynsym`. Host-tested against a stand-in loader (`tests/test_langpack.py`, plain `cc`, no NDK); the bionic/headset side is unverified. |
| `glshim/` | `arm64-v8a/libglshim.so` | Mesa GLSL compatibility for GLAD engines (hooks eglGetProcAddress): comments out `#pragma` before `#extension`, enables `GL_EXT_shader_implicit_conversions`, hides GL_OVR_multiview (`gl_hide_multiview`, default 1) and logs failed shaders. `-DGLSHIM_TRACE` adds per-FBO draw/error tracing. |
| `xrlayer/` | `linux-arm64/libxr_frameport_timefix.so` + `XR_APILAYER_FRAMEPORT_timefix.json` | OpenXR API layer for Windows PC VR games under Proton on the Frame (glibc aarch64, built freestanding with the NDK's clang), on by default (patch `pcvr.xr_timefix`). Retries `xrCreateInstance` as an OpenXR 1.0 app when the runtime rejects 1.1 (the Frame's SteamVR runtime does, and Proton 11's VR helper asks for 1.1). Also emulates `xrConvertTimespecTimeToTimeKHR`/`xrConvertTimeToTimespecTimeKHR` if the runtime refuses them (the Frame's Android runtime does; its Linux runtime, used by Proton, supports them as of 2026-09-29 — so this part is only a fallback; Proton's wineopenxr needs them for `XR_KHR_win32_convert_performance_counter_time`, which Revive requires) with the adapter's xrWaitFrame-calibrated offset, and drops the extension from xrCreateInstance if the runtime rejects it. Enabled per game by the Proton launch.sh (`XR_API_LAYER_PATH`, `XR_ENABLE_API_LAYERS`). `tests/test_xrlayer.py` builds it for x86_64 and drives it via ctypes. |
| `oculushmd/` | `win-x64/fp_oculushmd.exe` | PC VR counterpart of overport's `patch_oculus_unreal` (patch `pcvr.oculus_unreal`, default for Unreal Rift games on the Frame). Unreal's OculusHMD and LibOVR's `ovr_Detect` only start when the Windows named event `OculusHMDConnected` exists and is signalled (the Oculus service creates it). `fp_oculushmd.exe <command line>` creates it (manual reset, signalled), runs the command (Revive's injector) in a job object and keeps the event until every process in the job — the game and its children — has exited (fallback without job support: 3 minutes); returns the command's exit code and logs `FramePort oculushmd: …` to stderr (launch.log). Freestanding Windows x64 console exe (no CRT, no Windows SDK): the NDK's clang + `lld-link /Brepro` with a kernel32 import library generated by `llvm-dlltool`, so it's byte-reproducible. Tested on Windows from WSL with a build whose event name is `-DEVENT_NAME=L"…"` (the Oculus service owns the real event on a PC with the Oculus app). |
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// SPDX-License-Identifier: GPL-3.0-only
// Meta XR Audio Wwise metadata retirement. Enabled automatically for the
// exact verified AArch64 SDK build; unrelated libraries remain untouched.
#pragma once
#if defined(__aarch64__)
#include <pthread.h>
#include <sched.h>
#include <sys/mman.h>
#include <unistd.h>
#include <stdint.h>
#include <time.h>
#include <link.h>
#include <string.h>
static size_t mx_audio_page;
static void *mx_audio_detour(unsigned char *address,void *replacement,const uint32_t expected[4]) {
if(memcmp(address,expected,16)) return NULL;
unsigned char *trampoline=mmap(NULL,mx_audio_page,PROT_READ|PROT_WRITE,MAP_PRIVATE|MAP_ANONYMOUS,-1,0);
if(trampoline==MAP_FAILED) return NULL;
uint32_t branch[2]={0x58000050u,0xd61f0200u}; // ldr x16, +8; br x16
memcpy(trampoline,address,16);
memcpy(trampoline+16,branch,8);
uintptr_t continuation=(uintptr_t)address+16;
memcpy(trampoline+24,&continuation,8);
__builtin___clear_cache((char*)trampoline,(char*)trampoline+32);
if(mprotect(trampoline,mx_audio_page,PROT_READ|PROT_EXEC)) return NULL;
unsigned char *page=(unsigned char*)((uintptr_t)address&~(mx_audio_page-1));
if(mprotect(page,mx_audio_page,PROT_READ|PROT_WRITE|PROT_EXEC)) return NULL;
memcpy(address,branch,8);
memcpy(address+8,&replacement,8);
__builtin___clear_cache((char*)address,(char*)address+16);
mprotect(page,mx_audio_page,PROT_READ|PROT_EXEC);
return trampoline;
}
#include "audio_metadata_queue.h"
typedef struct {float previous,current;} MxAudioRamp;
static uintptr_t mx_audio_base;
// set once the library was found but isn't the verified build: stop looking (xrPollEvent runs several times a frame)
static int mx_audio_checked;
static uint64_t (*mx_audio_consume_original)(void*,void*,void*,const void*,MxAudioRamp);
static void mx_audio_kill(unsigned experimental) {
void *mutex=(void*)(mx_audio_base+(experimental?0x5fe2e0:0x5fe380));
int (*trylock)(void*)=(void*)(mx_audio_base+0x5b369c);
void (*unlock)(void*)=(void*)(mx_audio_base+0x5b36bc);
if(!trylock(mutex))return;
mx_audio_drain((void**)(mx_audio_base+(experimental?0x5fe2d8:0x5fe378)),experimental?40:24);
unlock(mutex);
}
static void mx_audio_kill_experimental(void) {mx_audio_kill(1);}
static void mx_audio_kill_regular(void) {mx_audio_kill(0);}
static uint64_t mx_audio_consume(void *sink,void *main_mix,void *passthrough,const void *objects,MxAudioRamp ramp) {
const unsigned char *previous=mx_audio_objects;mx_audio_objects=objects;
// An audio thread can enter just after its prologue was patched, before
// the installing thread publishes the completed trampoline.
uint64_t (*original)(void*,void*,void*,const void*,MxAudioRamp);
while(!(original=__atomic_load_n(&mx_audio_consume_original,__ATOMIC_ACQUIRE)))sched_yield();
uint64_t result=original(sink,main_mix,passthrough,objects,ramp);
mx_audio_objects=previous;return result;
}
static int mx_audio_find(struct dl_phdr_info *info,size_t size,void *unused) {
(void)size;(void)unused;
if(!strstr(info->dlpi_name,"/libMetaXRAudioWwise.so"))return 0;
if(mx_audio_base)return 1;
const unsigned char id[20]={0xe1,0x61,0x9e,0x7f,0xb8,0x39,0xba,0xdf,0x0e,0xa5,0xec,0xc2,0x2d,0x9f,0x02,0x8d,0x0b,0x17,0xc3,0x4d};
int match=0;
for(unsigned i=0;i<info->dlpi_phnum;i++)if(info->dlpi_phdr[i].p_type==PT_NOTE) {
const unsigned char *p=(void*)(info->dlpi_addr+info->dlpi_phdr[i].p_vaddr);
const unsigned char *end=p+info->dlpi_phdr[i].p_memsz;
while(p+sizeof(Elf64_Nhdr)<=end) {
const Elf64_Nhdr *note=(void*)p;
const unsigned char *name=p+sizeof(*note),*desc=name+((note->n_namesz+3)&~3u);
const unsigned char *next=desc+((note->n_descsz+3)&~3u);
if(next>end || next<=p)break;
if(note->n_type==NT_GNU_BUILD_ID && note->n_namesz==4 && !memcmp(name,"GNU",4) && note->n_descsz==20 && !memcmp(desc,id,20))match=1;
p=next;
}
}
if(!match){__atomic_store_n(&mx_audio_checked,1,__ATOMIC_RELEASE);return 1;}
const uint32_t consume[4]={0xd10743ff,0x6d1623e9,0xa9177bfd,0xa9186ffc};
const uint32_t kill[4]={0xa9bd7bfd,0xf9000bf5,0xa9024ff4,0x910003fd};
unsigned char *base=(void*)info->dlpi_addr;
if(memcmp(base+0x2c8fac,consume,16) || memcmp(base+0x2be2c0,kill,16) || memcmp(base+0x2be7b0,kill,16)) {
__atomic_store_n(&mx_audio_checked,1,__ATOMIC_RELEASE);return 1;
}
__atomic_store_n(&mx_audio_base,info->dlpi_addr,__ATOMIC_RELEASE);
void *original=mx_audio_detour(base+0x2c8fac,(void*)mx_audio_consume,consume);
__atomic_store_n(&mx_audio_consume_original,original,__ATOMIC_RELEASE);
if(!__atomic_load_n(&mx_audio_consume_original,__ATOMIC_ACQUIRE)) {
__atomic_store_n(&mx_audio_base,0,__ATOMIC_RELEASE);return 1;
}
if(!mx_audio_detour(base+0x2be2c0,(void*)mx_audio_kill_experimental,kill) || !mx_audio_detour(base+0x2be7b0,(void*)mx_audio_kill_regular,kill)) {
LOG("FrameBridge audio metadata: incomplete installation");return 1;
}
LOG("FrameBridge audio metadata: metadata reclamation follows current audio-frame references; Meta audio base=%p",base);
return 1;
}
static pthread_mutex_t mx_audio_install_mutex=PTHREAD_MUTEX_INITIALIZER;
static void mx_audio_initialize(void) {
if(__atomic_load_n(&mx_audio_base,__ATOMIC_ACQUIRE) || __atomic_load_n(&mx_audio_checked,__ATOMIC_ACQUIRE))return;
// until the game loads the library: look at most once a second (dl_iterate_phdr takes the linker's lock)
static _Atomic long mx_audio_last_scan;
struct timespec now;clock_gettime(CLOCK_MONOTONIC,&now);
if(now.tv_sec==mx_audio_last_scan)return;
mx_audio_last_scan=now.tv_sec;
if(pthread_mutex_trylock(&mx_audio_install_mutex))return;
if(!mx_audio_page)mx_audio_page=(size_t)sysconf(_SC_PAGESIZE);
if(!mx_audio_base)dl_iterate_phdr(mx_audio_find,NULL);
pthread_mutex_unlock(&mx_audio_install_mutex);
}
#else
static void mx_audio_initialize(void) {}
#endif
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// SPDX-License-Identifier: GPL-3.0-only
#pragma once
#include <stdint.h>
#include <stddef.h>
#include <string.h>
// Experimental lifetime repair for the pinned Meta XR Audio Wwise build.
// A queued metadata object must not be reclaimed while the current immutable
// AkAudioObjects snapshot still references it. Preserve the SDK's queue mutex,
// virtual destructor, list linkage, audio processing, and dirty-flag writes.
static _Thread_local const unsigned char *mx_audio_objects;
static unsigned mx_audio_held,mx_audio_reclaimed;
static int mx_audio_referenced(const void *pointer) {
if(!mx_audio_objects)return 0;
uint32_t count;memcpy(&count,mx_audio_objects,4);
const unsigned char *const *objects;memcpy(&objects,mx_audio_objects+16,8);
// Refuse to reclaim on an unrecognised snapshot rather than dereferencing
// unbounded arrays. These bounds exceed the game's ordinary voice counts.
if(count>4096 || (count && !objects))return 1;
for(unsigned i=0;i<count;i++) {
const unsigned char *object=objects[i];if(!object)continue;
uint32_t metadata_count;const unsigned char *metadata;
memcpy(&metadata,object+104,8);memcpy(&metadata_count,object+112,4);
if(metadata_count>4096 || (metadata_count && !metadata))return 1;
for(unsigned j=0;j<metadata_count;j++) {
const void *parameter;memcpy(&parameter,metadata+(size_t)j*24+8,8);
if(parameter==pointer)return 1;
}
}
return 0;
}
// Caller holds the original queue's mutex, just as ExecuteKillList did.
static void mx_audio_drain(void **head,size_t next_offset) {
void **link=head;
while(*link) {
void *pointer=*link;void **next=(void**)((unsigned char*)pointer+next_offset);
if(mx_audio_referenced(pointer)) {
link=next;
unsigned held=__atomic_fetch_add(&mx_audio_held,1,__ATOMIC_RELAXED);
if(held<8)LOG("FrameBridge audio metadata: queued metadata=%p still referenced by audio frame; retained",pointer);
} else {
*link=*next;
void (**table)(void*)=*(void (***)(void*))pointer;
table[1](pointer);
__atomic_fetch_add(&mx_audio_reclaimed,1,__ATOMIC_RELAXED);
}
}
}
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// SPDX-License-Identifier: GPL-3.0-only
// Included by frame_adapter.c (after flip_vk.c). Per-game diagnostics for "one eye looks wrong" reports
// (eye_debug=1; everything also goes to framebridge.log in the app's external files folder):
// * every frame's projection layer: each eye's submitted pose vs. a fresh xrLocateViews at the frame's display time
// (game-side pose errors), the left/right eye relation (eye distance, relative rotation: must stay constant),
// and how long before xrEndFrame each eye's image was released (images handed over too early/late);
// summarised every 5 s, the first frames in full.
// * release_wait: before an image is released, wait for the app's GPU work on the session's queue (Vulkan) or
// glFinish (GLES), for games that release images whose rendering hasn't finished. 2 = only after the first 60 s
// of frames, so one headset session compares both (log "release_wait now ON").
#define EYE_TRACKED 16
static struct { XrSwapchain handle; int64_t released_ns; } eye_released[EYE_TRACKED];
static pthread_mutex_t eye_lock = PTHREAD_MUTEX_INITIALIZER;
static int64_t eye_first_frame_ns;
static int release_wait_active(void) {
if (release_wait == 1) return 1;
if (release_wait != 2 || !eye_first_frame_ns) return 0;
static int announced;
int on = monotonic_ns() - eye_first_frame_ns > 60000000000ll;
if (on && !announced++) LOG("eye_debug: release_wait now ON (A/B: the first 60 s ran without it)");
return on;
}
static void eye_wait_for_gpu(void) {
if (vk.device) {
static PFN_vkQueueWaitIdle wait_idle;
if (!wait_idle && vk_ready()) wait_idle = (PFN_vkQueueWaitIdle)vk.GetDeviceProcAddr(vk.device, "vkQueueWaitIdle");
if (wait_idle && vk.queue) wait_idle(vk.queue);
} else {
static void (*finish)(void);
if (!finish) finish = (void (*)(void))dlsym(RTLD_DEFAULT, "glFinish");
if (finish) finish();
}
}
static XRAPI_ATTR XrResult XRAPI_CALL eye_hook_xrReleaseSwapchainImage(XrSwapchain swapchain,
const XrSwapchainImageReleaseInfo *info) {
PFN_xrReleaseSwapchainImage fn = (PFN_xrReleaseSwapchainImage)lookup(active_instance, "xrReleaseSwapchainImage");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
if (release_wait_active()) eye_wait_for_gpu();
XrResult result = fn(swapchain, info);
if (eye_debug) {
int64_t now = monotonic_ns();
pthread_mutex_lock(&eye_lock);
int slot = -1;
for (int i = 0; i < EYE_TRACKED && slot < 0; ++i)
if (eye_released[i].handle == swapchain) slot = i;
for (int i = 0; i < EYE_TRACKED && slot < 0; ++i)
if (!eye_released[i].handle) slot = i;
if (slot < 0) slot = (int)(now % EYE_TRACKED);
eye_released[slot].handle = swapchain;
eye_released[slot].released_ns = now;
pthread_mutex_unlock(&eye_lock);
}
return result;
}
static int64_t eye_release_age_ns(XrSwapchain swapchain, int64_t now) {
int64_t age = -1;
pthread_mutex_lock(&eye_lock);
for (int i = 0; i < EYE_TRACKED; ++i)
if (eye_released[i].handle == swapchain) age = now - eye_released[i].released_ns;
pthread_mutex_unlock(&eye_lock);
return age;
}
static float eye_angle_deg(XrQuaternionf a, XrQuaternionf b) {
float d = fabsf(a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w);
return d >= 1.0f ? 0.0f : 2.0f * acosf(d) * 57.29578f;
}
static float eye_dist_mm(XrVector3f a, XrVector3f b) {
float x = a.x - b.x, y = a.y - b.y, z = a.z - b.z;
return sqrtf(x * x + y * y + z * z) * 1000.0f;
}
static void eye_debug_end_frame(XrSession session, const XrFrameEndInfo *info) {
if (!info) return;
const XrCompositionLayerProjection *proj = NULL;
for (uint32_t i = 0; i < info->layerCount && !proj; ++i)
if (info->layers[i] && info->layers[i]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION &&
((const XrCompositionLayerProjection *)info->layers[i])->viewCount == 2)
proj = (const XrCompositionLayerProjection *)info->layers[i];
if (!proj) return;
int64_t now = monotonic_ns();
if (!eye_first_frame_ns) eye_first_frame_ns = now;
static struct {
int frames, located;
float pos_err[2], rot_err[2], pos_err_max[2], rot_err_max[2]; // submitted vs. fresh, per eye
float ipd_min, ipd_max, rel_rot_max, step_max[2]; // eye relation; frame-to-frame jump per eye
float age_min[2], age_max[2]; // ms from release to xrEndFrame
int64_t window;
} st;
static XrPosef last[2];
static int have_last;
static int detailed;
if (!st.window) { st.window = now; st.ipd_min = 1e9f; st.age_min[0] = st.age_min[1] = 1e9f; }
// a fresh location of the same views at the frame's display time, in the layer's space
XrView fresh[2] = {{XR_TYPE_VIEW, NULL}, {XR_TYPE_VIEW, NULL}};
XrViewState vs = {XR_TYPE_VIEW_STATE, NULL};
uint32_t n = 0;
PFN_xrLocateViews locate = (PFN_xrLocateViews)lookup(active_instance, "xrLocateViews");
XrViewLocateInfo li = {XR_TYPE_VIEW_LOCATE_INFO, NULL, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, info->displayTime,
proj->space};
int located = locate && XR_SUCCEEDED(locate(session, &li, &vs, 2, &n, fresh)) && n == 2 &&
(vs.viewStateFlags & XR_VIEW_STATE_POSITION_VALID_BIT);
const XrCompositionLayerProjectionView *v = proj->views;
float ipd = eye_dist_mm(v[0].pose.position, v[1].pose.position);
float rel = eye_angle_deg(v[0].pose.orientation, v[1].pose.orientation);
++st.frames;
if (ipd < st.ipd_min) st.ipd_min = ipd;
if (ipd > st.ipd_max) st.ipd_max = ipd;
if (rel > st.rel_rot_max) st.rel_rot_max = rel;
for (int e = 0; e < 2; ++e) {
int64_t age = eye_release_age_ns(v[e].subImage.swapchain, now);
float ms = age < 0 ? -1.0f : age / 1e6f;
if (ms < st.age_min[e]) st.age_min[e] = ms;
if (ms > st.age_max[e]) st.age_max[e] = ms;
if (located) {
float pe = eye_dist_mm(v[e].pose.position, fresh[e].pose.position);
float re = eye_angle_deg(v[e].pose.orientation, fresh[e].pose.orientation);
st.pos_err[e] += pe;
st.rot_err[e] += re;
if (pe > st.pos_err_max[e]) st.pos_err_max[e] = pe;
if (re > st.rot_err_max[e]) st.rot_err_max[e] = re;
}
if (have_last) {
float step = eye_angle_deg(last[e].orientation, v[e].pose.orientation);
if (step > st.step_max[e]) st.step_max[e] = step;
}
last[e] = v[e].pose;
}
have_last = 1;
if (located) ++st.located;
if (detailed < 4) {
++detailed;
for (int e = 0; e < 2; ++e)
LOG("eye_debug: eye %d swapchain=%p rect=%d,%d %dx%d array=%u pos=%.4f,%.4f,%.4f rot=%.4f,%.4f,%.4f,%.4f "
"fov=%.3f/%.3f/%.3f/%.3f fresh pos=%.4f,%.4f,%.4f", e, (void *)(uintptr_t)v[e].subImage.swapchain,
v[e].subImage.imageRect.offset.x, v[e].subImage.imageRect.offset.y, v[e].subImage.imageRect.extent.width,
v[e].subImage.imageRect.extent.height, v[e].subImage.imageArrayIndex, v[e].pose.position.x,
v[e].pose.position.y, v[e].pose.position.z, v[e].pose.orientation.x, v[e].pose.orientation.y,
v[e].pose.orientation.z, v[e].pose.orientation.w, v[e].fov.angleLeft, v[e].fov.angleRight,
v[e].fov.angleUp, v[e].fov.angleDown, fresh[e].pose.position.x, fresh[e].pose.position.y,
fresh[e].pose.position.z);
}
if (now - st.window > 5000000000ll) {
int l = st.located ? st.located : 1;
LOG("eye_debug: %d frames | eye distance %.1f-%.1f mm, eye-to-eye rotation max %.2f deg | vs fresh pose: "
"L avg %.1f mm/%.2f deg max %.1f mm/%.2f deg, R avg %.1f mm/%.2f deg max %.1f mm/%.2f deg (%d located) | "
"largest frame step L %.2f R %.2f deg | release->end L %.1f-%.1f ms R %.1f-%.1f ms | release_wait %s",
st.frames, st.ipd_min, st.ipd_max, st.rel_rot_max, st.pos_err[0] / l, st.rot_err[0] / l, st.pos_err_max[0],
st.rot_err_max[0], st.pos_err[1] / l, st.rot_err[1] / l, st.pos_err_max[1], st.rot_err_max[1], st.located,
st.step_max[0], st.step_max[1], st.age_min[0], st.age_max[0], st.age_min[1], st.age_max[1],
release_wait_active() ? "on" : "off");
memset(&st, 0, sizeof(st));
}
}
+95 -4
View File
@@ -45,15 +45,47 @@
#include <string.h>
#define TAG "FrameBridge"
#define LOG(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
#include <stdarg.h>
#include <time.h>
// Everything also goes to <app external files>/framebridge.log when eye_debug is on: some games end Lepton's logcat
// mirror early (WiiCompiled), so a headset session's diagnostics would otherwise be lost.
static FILE *log_file;
static void fb_log(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
static void fb_log(const char *fmt, ...) {
va_list args;
va_start(args, fmt);
__android_log_vprint(ANDROID_LOG_INFO, TAG, fmt, args);
va_end(args);
if (!log_file) return;
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
flockfile(log_file);
fprintf(log_file, "%lld.%03ld ", (long long)now.tv_sec, now.tv_nsec / 1000000);
va_start(args, fmt);
vfprintf(log_file, fmt, args);
va_end(args);
fputc('\n', log_file);
fflush(log_file);
funlockfile(log_file);
}
#define LOG(...) fb_log(__VA_ARGS__)
#include "audio_metadata.h"
static void *loader;
static PFN_xrGetInstanceProcAddr next_gipa;
static pthread_once_t init_once = PTHREAD_ONCE_INIT;
static XrInstance active_instance = XR_NULL_HANDLE;
static void *android_vm; // JavaVM from XrInstanceCreateInfoAndroidKHR (surface_swapchain.c)
static int surface_emul = 1; // setting: emulate Android surface swapchains
static int eye_debug; // setting: per-eye diagnostics + file log (eye_debug.c)
static int release_wait; // setting: wait for the app's GPU work before releasing images (2 = after 60 s: A/B)
static void surf_on_destroy(XrSwapchain handle);
static float scale = 1.0f;
static int foveation_fix = 1;
// hide XR_FB_space_warp: games then render every frame themselves (UE5 Application SpaceWarp flickered on the Frame,
// e.g. Into The Radius 2; OVRPort's patch_disable_space_warp doesn't reach UE5's OpenXR plugin)
static int hide_space_warp = 0;
static int controller_fix = 1;
static int swapchain_fix = 1;
static int layer_fix = 1;
@@ -101,6 +133,7 @@ static void read_settings(const char *path) {
while (fgets(line, sizeof(line), f)) {
if (sscanf(line, "scale=%f", &value) == 1 && value >= 0.5f && value <= 2.0f) scale = value;
if (sscanf(line, "foveation_fix=%f", &value) == 1) foveation_fix = value != 0;
if (sscanf(line, "hide_space_warp=%f", &value) == 1) hide_space_warp = value != 0;
if (sscanf(line, "controller_fix=%f", &value) == 1) controller_fix = value != 0;
if (sscanf(line, "swapchain_fix=%f", &value) == 1) swapchain_fix = value != 0;
if (sscanf(line, "layer_fix=%f", &value) == 1) layer_fix = value != 0;
@@ -118,6 +151,9 @@ static void read_settings(const char *path) {
if (sscanf(line, "scene_depth=%f", &value) == 1 && value > 0.5f && value < 20.0f) scene_depth = value;
if (sscanf(line, "controller_models=%f", &value) == 1) controller_models = value != 0;
if (sscanf(line, "layer_debug=%f", &value) == 1) layer_debug = value != 0;
if (sscanf(line, "surface_emul=%f", &value) == 1) surface_emul = value != 0;
if (sscanf(line, "eye_debug=%f", &value) == 1) eye_debug = value != 0;
if (sscanf(line, "release_wait=%f", &value) == 1) release_wait = (int)value;
if (sscanf(line, "profile_remap=%f", &value) == 1) profile_remap = value != 0;
if (sscanf(line, "sync_guard=%f", &value) == 1) sync_guard = value != 0;
if (sscanf(line, "stable_local=%f", &value) == 1) stable_local = value != 0;
@@ -169,6 +205,13 @@ static void initialize(void) {
}
const char *env = getenv("FRAMEBRIDGE_CONFIG");
if (env && *env) read_settings(env);
if (eye_debug && *process && !strchr(process, '/')) {
snprintf(path, sizeof(path), "/sdcard/Android/data/%s/files/framebridge.log", process);
log_file = fopen(path, "a");
}
if (hide_space_warp) LOG("per-game: hide_space_warp=1 (XR_FB_space_warp hidden, space warp info removed)");
if (eye_debug || release_wait) LOG("per-game: eye_debug=%d release_wait=%d log_file=%s", eye_debug, release_wait,
log_file ? path : "none");
if (controller_models && *process && !strchr(process, '/')) render_model_init(process);
LOG("scale=%.2f foveation_fix=%d controller_fix=%d swapchain_fix=%d layer_fix=%d mutable_fix=%d swap_eyes=%d passthrough_emul=%d respace_kick=%d flip_quads=%d controller_models=%d loader=%s",
@@ -199,7 +242,10 @@ XRAPI_ATTR XrResult XRAPI_CALL xrCreateInstance(const XrInstanceCreateInfo *info
int chained = 0, enabled = 0;
for (const XrBaseInStructure *p = (const XrBaseInStructure *)info->next; p; p = p->next)
if (p->type == XR_TYPE_INSTANCE_CREATE_INFO_ANDROID_KHR) chained = 1;
if (p->type == XR_TYPE_INSTANCE_CREATE_INFO_ANDROID_KHR) {
chained = 1;
android_vm = ((const struct { XrStructureType type; const void *next; void *vm; void *activity; } *)p)->vm;
}
for (uint32_t i = 0; i < info->enabledExtensionCount; ++i)
if (!strcmp(info->enabledExtensionNames[i], "XR_KHR_android_create_instance")) enabled = 1;
@@ -229,6 +275,10 @@ XRAPI_ATTR XrResult XRAPI_CALL xrCreateInstance(const XrInstanceCreateInfo *info
int supported = !available; // if we could not enumerate, pass everything through
for (uint32_t j = 0; available && j < available_count && !supported; ++j)
supported = !strcmp(available[j].extensionName, ext);
if (hide_space_warp && !strcmp(ext, "XR_FB_space_warp")) {
LOG("hide_space_warp: XR_FB_space_warp not enabled");
continue;
}
if (supported) names[kept++] = ext;
else if (scene_emul && is_scene_extension(ext)) {
if (!emulate_scene) LOG("emulating Meta scene/spatial-entity extensions from the guardian bounds");
@@ -265,10 +315,11 @@ XRAPI_ATTR XrResult XRAPI_CALL xrCreateInstance(const XrInstanceCreateInfo *info
}
no_equirect = !has_equirect; no_equirect2 = !has_equirect2; no_cylinder = !has_cylinder; no_cube = !has_cube;
free(available);
mx_audio_initialize();
XrResult result = fn(&fixed, instance);
free(names);
LOG("xrCreateInstance result=%d", result);
if (XR_SUCCEEDED(result)) active_instance = *instance;
if (XR_SUCCEEDED(result)) { active_instance = *instance; mx_audio_initialize(); }
return result;
}
@@ -420,6 +471,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrDestroySwapchain(XrSwapchain swapchain) {
PFN_xrDestroySwapchain fn = (PFN_xrDestroySwapchain)lookup(active_instance, "xrDestroySwapchain");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
forget_swapchain(swapchain);
surf_on_destroy(swapchain);
flip_on_destroy(swapchain);
emul_on_destroy_swapchain(swapchain);
if (equirect_emul && emul_is_virtual(swapchain)) { emul_virtual_destroy(swapchain); return XR_SUCCESS; }
@@ -673,6 +725,8 @@ XRAPI_ATTR XrResult XRAPI_CALL xrDestroySpace(XrSpace space) {
#include "session_fixes.c"
#include "layer_emul_gl.c"
#include "surface_swapchain.c"
#include "eye_debug.c"
XRAPI_ATTR XrResult XRAPI_CALL xrCreateSession(XrInstance instance, const XrSessionCreateInfo *info, XrSession *session) {
PFN_xrCreateSession fn = (PFN_xrCreateSession)lookup(instance, "xrCreateSession");
@@ -726,6 +780,7 @@ static XrSession focused_session = XR_NULL_HANDLE;
static int kicks_pending = -1; // -1: not yet armed
XRAPI_ATTR XrResult XRAPI_CALL xrPollEvent(XrInstance instance, XrEventDataBuffer *event) {
mx_audio_initialize();
PFN_xrPollEvent fn = (PFN_xrPollEvent)lookup(instance, "xrPollEvent");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
if (emulate_scene && event) {
@@ -864,6 +919,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrLocateViews(XrSession session, const XrViewLoca
XRAPI_ATTR XrResult XRAPI_CALL xrEndFrame(XrSession session, const XrFrameEndInfo *info) {
PFN_xrEndFrame fn = (PFN_xrEndFrame)lookup(active_instance, "xrEndFrame");
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
if (eye_debug) eye_debug_end_frame(session, info);
{ // frame pacing statistics every ~5 s: fps and submitted-vs-predicted display time
static struct timespec start;
static int frames;
@@ -969,6 +1025,13 @@ XRAPI_ATTR XrResult XRAPI_CALL xrEndFrame(XrSession session, const XrFrameEndInf
continue;
}
}
if (layer && (layer->type == XR_TYPE_COMPOSITION_LAYER_QUAD || layer->type == XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR) &&
!surf_prepare_layer(layer->type == XR_TYPE_COMPOSITION_LAYER_QUAD
? ((const XrCompositionLayerQuad *)layer)->subImage.swapchain
: ((const XrCompositionLayerCylinderKHR *)layer)->subImage.swapchain)) {
++dropped; // an emulated video surface without a frame yet
continue;
}
if (!layer || (layer_fix && !layer_usable(layer))) { ++dropped; continue; }
if (layer->type == XR_TYPE_COMPOSITION_LAYER_QUAD) {
const XrCompositionLayerQuad *flipped = flip_quad(session, (const XrCompositionLayerQuad *)layer, &quads[count]);
@@ -1005,6 +1068,31 @@ XRAPI_ATTR XrResult XRAPI_CALL xrEndFrame(XrSession session, const XrFrameEndInf
if (!logged++) LOG("strip_depth: removed depth info from projection layer");
++swapped;
}
if (hide_space_warp && layer->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION &&
((const XrCompositionLayerProjection *)layer)->viewCount == 2) {
// The game may still attach XrCompositionLayerSpaceWarpInfoFB (1000171000) to its views: OVRPort's
// dispatcher offers XR_FB_space_warp itself even when hidden here. Unlink it (keeping what follows when
// it heads the chain, else the whole chain) so the runtime never uses the motion vectors.
const XrCompositionLayerProjection *src = (const XrCompositionLayerProjection *)layer;
int found = 0;
for (uint32_t v = 0; v < 2; ++v)
for (const XrBaseInStructure *n = (const XrBaseInStructure *)src->views[v].next; n; n = n->next)
found |= n->type == 1000171000;
if (found) {
if (layer != (const XrCompositionLayerBaseHeader *)&projections[count]) projections[count] = *src;
for (uint32_t v = 0; v < 2; ++v) {
views[count][v] = src->views[v];
const XrBaseInStructure *head = (const XrBaseInStructure *)src->views[v].next;
if (head && head->type == 1000171000) views[count][v].next = head->next;
else if (head) views[count][v].next = NULL;
}
projections[count].views = views[count];
layer = (const XrCompositionLayerBaseHeader *)&projections[count];
static int logged;
if (!logged++) LOG("hide_space_warp: removed space warp info from the eye images");
++swapped;
}
}
if (swap_eyes && layer->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION &&
((const XrCompositionLayerProjection *)layer)->viewCount == 2) {
// Show each eye the image the game rendered for it: keep poses/FOVs, swap sub-images.
@@ -1128,7 +1216,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrEnumerateInstanceExtensionProperties(const char
XR_NULL_HANDLE, "xrEnumerateInstanceExtensionProperties");
if (!fn) return XR_ERROR_INITIALIZATION_FAILED;
if (!count) return XR_ERROR_VALIDATION_FAILURE;
if ((!foveation_fix && !passthrough_emul && !scene_emul && !controller_models) || layer)
if ((!foveation_fix && !hide_space_warp && !passthrough_emul && !scene_emul && !controller_models) || layer)
return fn(layer, capacity, count, properties);
uint32_t total = 0;
@@ -1145,6 +1233,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrEnumerateInstanceExtensionProperties(const char
if (!strcmp(all[i].extensionName, "XR_FB_passthrough")) runtime_has_fb_passthrough = 1;
if (!strcmp(all[i].extensionName, XR_FB_RENDER_MODEL_EXTENSION_NAME)) runtime_has_render_model = 1;
if (foveation_fix && strstr(all[i].extensionName, "foveation")) continue;
if (hide_space_warp && !strcmp(all[i].extensionName, "XR_FB_space_warp")) continue;
if (properties && kept < capacity) properties[kept] = all[i];
++kept;
}
@@ -1241,6 +1330,8 @@ XRAPI_ATTR XrResult XRAPI_CALL xrGetInstanceProcAddr(XrInstance instance, const
if (layer_debug || refresh_rate > 0) {
HOOK_AS(xrRequestDisplayRefreshRateFB, hook_request_refresh_rate)
}
if (surface_emul) HOOK_AS(xrCreateSwapchainAndroidSurfaceKHR, hook_xrCreateSwapchainAndroidSurfaceKHR)
if (eye_debug || release_wait) HOOK_AS(xrReleaseSwapchainImage, eye_hook_xrReleaseSwapchainImage)
if (sync_guard || layer_debug) HOOK_AS(xrSyncActions, hook_xrSyncActions)
if (layer_debug) HOOK_AS(xrGetActionStateBoolean, hook_xrGetActionStateBoolean)
if (layer_debug || aim_correction_on() || profile_remap)
+510
View File
@@ -0,0 +1,510 @@
// SPDX-License-Identifier: GPL-3.0-only
// Included by frame_adapter.c (after flip_vk.c and layer_emul_gl.c). Emulates XR_KHR_android_surface_swapchain,
// which the Frame's runtime lists but answers with XR_ERROR_FUNCTION_UNSUPPORTED. Games use it to play a video on a
// panel (OVROverlay "external surface", Android MediaPlayer/ExoPlayer drawing into a Surface): without it the panel has
// no image and is dropped, and a game that waits for its intro video shows black forever (I Am Monkey).
//
// * xrCreateSwapchainAndroidSurfaceKHR: the runtime first; if it can't, an ordinary runtime swapchain of the same size
// (sRGB RGBA8) is created and returned as the game's swapchain, and the game gets a real android.view.Surface from a
// SurfaceTexture owned by a worker thread (own EGL context; JNI through the JavaVM of xrCreateInstance).
// * The worker latches each new video frame (any size, YUV: SurfaceTexture samples it), draws it into an RGBA8
// texture of the swapchain's size and reads it back (glReadPixels) into a shared buffer.
// * xrEndFrame: a layer showing an emulated swapchain gets the newest frame uploaded first (Vulkan: staging buffer +
// copy on the session's queue; GLES: glTexSubImage2D in the app's context), then is submitted as usual.
// * Any failure: the call returns the runtime's own result (as before), so nothing gets worse.
#include <jni.h>
#define SURF_MAX 8
typedef void *(*PFN_ASurfaceTexture_fromSurfaceTexture)(JNIEnv *, jobject);
typedef int (*PFN_ASurfaceTexture_updateTexImage)(void *);
typedef void (*PFN_ASurfaceTexture_getTransformMatrix)(void *, float[16]);
typedef int64_t (*PFN_ASurfaceTexture_getTimestamp)(void *);
typedef void (*PFN_ASurfaceTexture_release)(void *);
#define surf_vm ((JavaVM *)android_vm) // from XrInstanceCreateInfoAndroidKHR (frame_adapter.c)
typedef struct {
int used;
XrSwapchain handle;
uint32_t width, height;
// worker
pthread_t thread;
int stop, ready, failed; // ready: surface handed out; failed: worker gave up
jobject surface; // global ref, returned to the game
// newest frame (RGBA8, top row first), written by the worker
uint8_t *pixels;
uint64_t seq; // bumps with every new frame
int64_t frames;
// upload side (app render thread)
uint64_t uploaded_seq;
int uploads, upload_failures, has_content;
VkImage vk_images[MAX_IMAGES];
uint32_t gl_images[MAX_IMAGES];
uint32_t image_count;
VkBuffer staging;
VkDeviceMemory staging_memory;
void *staging_map;
VkCommandPool pool; // own command buffer + fence: uploads never wait for the GPU in xrEndFrame
VkCommandBuffer cmd;
VkFence fence;
int in_flight; // a copy was submitted and its fence not yet seen signalled
} surf_swapchain;
static pthread_mutex_t surf_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t surf_cond = PTHREAD_COND_INITIALIZER;
static surf_swapchain surfs[SURF_MAX];
static int surf_vulkan; // the session is Vulkan (else GLES)
static surf_swapchain *surf_find(XrSwapchain handle) {
for (int i = 0; i < SURF_MAX; ++i)
if (surfs[i].used && surfs[i].handle == handle) return &surfs[i];
return NULL;
}
// ---------------------------------------------------------------- worker: SurfaceTexture -> RGBA pixels
static const char *surf_vs = "#version 300 es\nout vec2 uv;\nvoid main() {\n"
" vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));\n"
" uv = p; gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);\n}\n";
// window row 0 (glReadPixels' first row) must hold the image's top: sample t = 1 - y (SurfaceTexture t=0 is the bottom)
static const char *surf_fs = "#version 300 es\n#extension GL_OES_EGL_image_external_essl3 : require\n"
"precision mediump float;\nuniform samplerExternalOES tex;\nuniform mat4 st;\nin vec2 uv;\nout vec4 color;\n"
"void main() { color = texture(tex, (st * vec4(uv.x, 1.0 - uv.y, 0.0, 1.0)).xy); }\n";
typedef void (*PFN_glReadPixels_)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
typedef void (*PFN_glTexParameteri_)(GLenum, GLenum, GLint);
typedef void (*PFN_glUniformMatrix4fv_)(GLint, GLsizei, GLboolean, const GLfloat *);
typedef void (*PFN_glPixelStorei_)(GLenum, GLint);
typedef void (*PFN_glTexSubImage2D_)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
typedef EGLDisplay (*PFN_eglGetDisplay_)(EGLNativeDisplayType);
typedef EGLBoolean (*PFN_eglInitialize_)(EGLDisplay, EGLint *, EGLint *);
static PFN_glReadPixels_ s_glReadPixels;
static PFN_glTexParameteri_ s_glTexParameteri;
static PFN_glUniformMatrix4fv_ s_glUniformMatrix4fv;
static PFN_glPixelStorei_ s_glPixelStorei;
static PFN_glTexSubImage2D_ s_glTexSubImage2D;
static PFN_eglGetDisplay_ s_eglGetDisplay;
static PFN_eglInitialize_ s_eglInitialize;
static PFN_ASurfaceTexture_fromSurfaceTexture s_ast_from;
static PFN_ASurfaceTexture_updateTexImage s_ast_update;
static PFN_ASurfaceTexture_getTransformMatrix s_ast_matrix;
static PFN_ASurfaceTexture_getTimestamp s_ast_timestamp;
static PFN_ASurfaceTexture_release s_ast_release;
static int surf_load(void) {
static int state; // 0 untried, 1 ok, -1 failed
if (state) return state > 0;
state = -1;
if (!emul_load_gl()) { LOG("surface_emul: EGL/GLES not available"); return 0; }
void *egl = dlopen("libEGL.so", RTLD_NOW | RTLD_LOCAL), *gles = dlopen("libGLESv3.so", RTLD_NOW | RTLD_LOCAL);
void *android = dlopen("libandroid.so", RTLD_NOW | RTLD_LOCAL);
if (!egl || !gles || !android) { LOG("surface_emul: libEGL/libGLESv3/libandroid missing"); return 0; }
s_glReadPixels = (PFN_glReadPixels_)dlsym(gles, "glReadPixels");
s_glTexParameteri = (PFN_glTexParameteri_)dlsym(gles, "glTexParameteri");
s_glUniformMatrix4fv = (PFN_glUniformMatrix4fv_)dlsym(gles, "glUniformMatrix4fv");
s_glPixelStorei = (PFN_glPixelStorei_)dlsym(gles, "glPixelStorei");
s_glTexSubImage2D = (PFN_glTexSubImage2D_)dlsym(gles, "glTexSubImage2D");
s_eglGetDisplay = (PFN_eglGetDisplay_)dlsym(egl, "eglGetDisplay");
s_eglInitialize = (PFN_eglInitialize_)dlsym(egl, "eglInitialize");
s_ast_from = (PFN_ASurfaceTexture_fromSurfaceTexture)dlsym(android, "ASurfaceTexture_fromSurfaceTexture");
s_ast_update = (PFN_ASurfaceTexture_updateTexImage)dlsym(android, "ASurfaceTexture_updateTexImage");
s_ast_matrix = (PFN_ASurfaceTexture_getTransformMatrix)dlsym(android, "ASurfaceTexture_getTransformMatrix");
s_ast_timestamp = (PFN_ASurfaceTexture_getTimestamp)dlsym(android, "ASurfaceTexture_getTimestamp");
s_ast_release = (PFN_ASurfaceTexture_release)dlsym(android, "ASurfaceTexture_release");
if (!s_glReadPixels || !s_glTexParameteri || !s_glUniformMatrix4fv || !s_glPixelStorei || !s_glTexSubImage2D ||
!s_eglGetDisplay || !s_eglInitialize || !s_ast_from || !s_ast_update || !s_ast_matrix || !s_ast_timestamp ||
!s_ast_release) {
LOG("surface_emul: a GL/EGL/ASurfaceTexture function is missing");
return 0;
}
state = 1;
return 1;
}
static void surf_fail(surf_swapchain *s, const char *why) {
LOG("surface_emul: %s", why);
pthread_mutex_lock(&surf_lock);
s->failed = 1;
pthread_cond_broadcast(&surf_cond);
pthread_mutex_unlock(&surf_lock);
}
static void *surf_worker(void *arg) {
surf_swapchain *s = arg;
JNIEnv *env = NULL;
if ((*surf_vm)->AttachCurrentThread(surf_vm, &env, NULL) != JNI_OK || !env) { surf_fail(s, "no JNI env"); return NULL; }
EGLDisplay dpy = s_eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint cfg_attribs[] = {EGL_RENDERABLE_TYPE, 0x40 /* EGL_OPENGL_ES3_BIT */, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE};
EGLConfig config = NULL;
EGLint n = 0, ctx_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}, pb[] = {EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE};
EGLContext ctx = EGL_NO_CONTEXT;
EGLSurface pbuf = EGL_NO_SURFACE;
void *ast = NULL;
jobject st_local = NULL, st_global = NULL;
GLuint ext_tex = 0, rgba_tex = 0, fbo = 0, vao = 0, program = 0;
if (dpy == EGL_NO_DISPLAY || !s_eglInitialize(dpy, NULL, NULL) || !p_eglChooseConfig(dpy, cfg_attribs, &config, 1, &n) ||
n < 1 || (ctx = p_eglCreateContext(dpy, config, EGL_NO_CONTEXT, ctx_attribs)) == EGL_NO_CONTEXT ||
(pbuf = p_eglCreatePbufferSurface(dpy, config, pb)) == EGL_NO_SURFACE || !p_eglMakeCurrent(dpy, pbuf, pbuf, ctx)) {
surf_fail(s, "EGL context failed");
goto out;
}
// the SurfaceTexture's external texture, and the RGBA target the frames are drawn into
p_glGenTextures(1, &ext_tex);
p_glBindTexture(0x8D65 /* GL_TEXTURE_EXTERNAL_OES */, ext_tex);
s_glTexParameteri(0x8D65, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
s_glTexParameteri(0x8D65, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
p_glGenTextures(1, &rgba_tex);
p_glBindTexture(GL_TEXTURE_2D, rgba_tex);
p_glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, (GLsizei)s->width, (GLsizei)s->height);
p_glGenFramebuffers(1, &fbo);
p_glBindFramebuffer(GL_FRAMEBUFFER, fbo);
p_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rgba_tex, 0);
if (p_glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { surf_fail(s, "framebuffer incomplete"); goto out; }
{
GLuint v = emul_compile(GL_VERTEX_SHADER, "", surf_vs), f = emul_compile(GL_FRAGMENT_SHADER, "", surf_fs);
if (!v || !f) { surf_fail(s, "shader compile failed"); goto out; }
program = p_glCreateProgram();
p_glAttachShader(program, v);
p_glAttachShader(program, f);
p_glLinkProgram(program);
GLint ok = 0;
p_glGetProgramiv(program, GL_LINK_STATUS, &ok);
if (!ok) { surf_fail(s, "program link failed"); goto out; }
}
p_glGenVertexArrays(1, &vao);
// android.graphics.SurfaceTexture(texName) + android.view.Surface(SurfaceTexture)
{
jclass st_class = (*env)->FindClass(env, "android/graphics/SurfaceTexture");
jclass surface_class = (*env)->FindClass(env, "android/view/Surface");
if (!st_class || !surface_class) { (*env)->ExceptionClear(env); surf_fail(s, "SurfaceTexture/Surface class missing"); goto out; }
jmethodID st_init = (*env)->GetMethodID(env, st_class, "<init>", "(I)V");
jmethodID st_size = (*env)->GetMethodID(env, st_class, "setDefaultBufferSize", "(II)V");
jmethodID surface_init = (*env)->GetMethodID(env, surface_class, "<init>", "(Landroid/graphics/SurfaceTexture;)V");
st_local = (*env)->NewObject(env, st_class, st_init, (jint)ext_tex);
if (!st_local || (*env)->ExceptionCheck(env)) { (*env)->ExceptionClear(env); surf_fail(s, "new SurfaceTexture failed"); goto out; }
(*env)->CallVoidMethod(env, st_local, st_size, (jint)s->width, (jint)s->height);
jobject surface_local = (*env)->NewObject(env, surface_class, surface_init, st_local);
if (!surface_local || (*env)->ExceptionCheck(env)) { (*env)->ExceptionClear(env); surf_fail(s, "new Surface failed"); goto out; }
st_global = (*env)->NewGlobalRef(env, st_local);
ast = s_ast_from(env, st_local);
if (!ast) { surf_fail(s, "ASurfaceTexture_fromSurfaceTexture failed"); goto out; }
pthread_mutex_lock(&surf_lock);
s->surface = (*env)->NewGlobalRef(env, surface_local);
s->ready = 1;
pthread_cond_broadcast(&surf_cond);
pthread_mutex_unlock(&surf_lock);
(*env)->DeleteLocalRef(env, surface_local);
}
LOG("surface_emul: Surface ready for %ux%u swapchain %p", s->width, s->height, (void *)(uintptr_t)s->handle);
{
GLint u_tex = p_glGetUniformLocation(program, "tex"), u_st = p_glGetUniformLocation(program, "st");
size_t bytes = (size_t)s->width * s->height * 4;
uint8_t *buf = malloc(bytes);
int64_t last_ts = -1, window_frames = 0, window_start = 0;
while (!s->stop && buf) {
struct timespec pause = {0, 8000000}; // ~120 checks a second: well above video frame rates
nanosleep(&pause, NULL);
if (s_ast_update(ast) != 0) continue;
int64_t ts = s_ast_timestamp(ast);
if (ts == last_ts) continue; // no new frame latched
last_ts = ts;
float m[16];
s_ast_matrix(ast, m);
p_glBindFramebuffer(GL_FRAMEBUFFER, fbo);
p_glViewport(0, 0, (GLsizei)s->width, (GLsizei)s->height);
p_glUseProgram(program);
p_glActiveTexture(GL_TEXTURE0);
p_glBindTexture(0x8D65, ext_tex);
p_glUniform1i(u_tex, 0);
s_glUniformMatrix4fv(u_st, 1, GL_FALSE, m);
p_glBindVertexArray(vao);
p_glDrawArrays(GL_TRIANGLES, 0, 3);
s_glPixelStorei(GL_PACK_ALIGNMENT, 1);
s_glReadPixels(0, 0, (GLsizei)s->width, (GLsizei)s->height, GL_RGBA, GL_UNSIGNED_BYTE, buf);
GLenum err = p_glGetError();
pthread_mutex_lock(&surf_lock);
if (!err && s->pixels) { memcpy(s->pixels, buf, bytes); s->seq++; s->frames++; }
pthread_mutex_unlock(&surf_lock);
if (err) { static int warned; if (warned++ < 5) LOG("surface_emul: GL error 0x%x drawing a frame", err); }
int64_t now = monotonic_ns();
if (!window_start) {
window_start = now;
LOG("surface_emul: first video frame (timestamp %lld)", (long long)ts);
}
if (++window_frames && now - window_start > 5000000000ll) {
LOG("surface_emul: %.1f video frames/s, %d uploaded, %d upload failures", window_frames * 1e9 / (now - window_start),
s->uploads, s->upload_failures);
window_frames = 0;
window_start = now;
}
}
free(buf);
}
out:
if (ast) s_ast_release(ast);
if (st_global) (*env)->DeleteGlobalRef(env, st_global);
if (ctx != EGL_NO_CONTEXT) { p_eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); p_eglDestroyContext(dpy, ctx); }
if (pbuf != EGL_NO_SURFACE) p_eglDestroySurface(dpy, pbuf);
(*surf_vm)->DetachCurrentThread(surf_vm);
return NULL;
}
// ---------------------------------------------------------------- uploads (app render thread)
static struct {
PFN_vkCreateBuffer CreateBuffer;
PFN_vkGetBufferMemoryRequirements GetBufferMemoryRequirements;
PFN_vkAllocateMemory AllocateMemory;
PFN_vkBindBufferMemory BindBufferMemory;
PFN_vkMapMemory MapMemory;
PFN_vkCmdCopyBufferToImage CmdCopyBufferToImage;
PFN_vkCmdClearColorImage CmdClearColorImage;
PFN_vkGetPhysicalDeviceMemoryProperties GetPhysicalDeviceMemoryProperties;
PFN_vkGetFenceStatus GetFenceStatus;
int state;
} svk;
static int surf_vk_ready(void) {
if (svk.state) return svk.state > 0;
svk.state = -1;
if (!vk_ready()) return 0;
#define SDEV(name) svk.name = (PFN_vk##name)vk.GetDeviceProcAddr(vk.device, "vk" #name); if (!svk.name) return 0;
SDEV(CreateBuffer) SDEV(GetBufferMemoryRequirements) SDEV(AllocateMemory) SDEV(BindBufferMemory) SDEV(MapMemory)
SDEV(CmdCopyBufferToImage) SDEV(CmdClearColorImage) SDEV(GetFenceStatus)
#undef SDEV
void *lib = dlopen("libvulkan.so", RTLD_NOW | RTLD_LOCAL);
PFN_vkGetInstanceProcAddr gipa = lib ? (PFN_vkGetInstanceProcAddr)dlsym(lib, "vkGetInstanceProcAddr") : NULL;
svk.GetPhysicalDeviceMemoryProperties = gipa ? (PFN_vkGetPhysicalDeviceMemoryProperties)gipa(vk.instance,
"vkGetPhysicalDeviceMemoryProperties") : NULL;
if (!svk.GetPhysicalDeviceMemoryProperties) return 0;
svk.state = 1;
return 1;
}
static void surf_barrier(VkCommandBuffer cmd, VkImage image, VkImageLayout from, VkImageLayout to,
VkAccessFlags src_access, VkAccessFlags dst_access) {
VkImageMemoryBarrier b = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, NULL, src_access, dst_access, from, to,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, image,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}};
vk.CmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 0,
NULL, 1, &b);
}
static int surf_staging(surf_swapchain *s) {
if (s->staging_map) return 1;
VkCommandPoolCreateInfo pool = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, vk.family};
if (vk.CreateCommandPool(vk.device, &pool, NULL, &s->pool) != VK_SUCCESS) return 0;
VkCommandBufferAllocateInfo alloc = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, NULL, s->pool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1};
if (vk.AllocateCommandBuffers(vk.device, &alloc, &s->cmd) != VK_SUCCESS) return 0;
VkFenceCreateInfo fence = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, NULL, 0};
if (vk.CreateFence(vk.device, &fence, NULL, &s->fence) != VK_SUCCESS) return 0;
VkBufferCreateInfo bi = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL, 0, (VkDeviceSize)s->width * s->height * 4,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_SHARING_MODE_EXCLUSIVE, 0, NULL};
if (svk.CreateBuffer(vk.device, &bi, NULL, &s->staging) != VK_SUCCESS) return 0;
VkMemoryRequirements req;
svk.GetBufferMemoryRequirements(vk.device, s->staging, &req);
VkPhysicalDeviceMemoryProperties props;
svk.GetPhysicalDeviceMemoryProperties(vk.physical, &props);
uint32_t want = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, type = UINT32_MAX;
for (uint32_t i = 0; i < props.memoryTypeCount && type == UINT32_MAX; ++i)
if ((req.memoryTypeBits & (1u << i)) && (props.memoryTypes[i].propertyFlags & want) == want) type = i;
if (type == UINT32_MAX) return 0;
VkMemoryAllocateInfo ai = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, NULL, req.size, type};
if (svk.AllocateMemory(vk.device, &ai, NULL, &s->staging_memory) != VK_SUCCESS) return 0;
if (svk.BindBufferMemory(vk.device, s->staging, s->staging_memory, 0) != VK_SUCCESS) return 0;
return svk.MapMemory(vk.device, s->staging_memory, 0, VK_WHOLE_SIZE, 0, &s->staging_map) == VK_SUCCESS;
}
// Copy the newest frame (or black, the first time) into the next image of the runtime swapchain. Returns 1 if the
// swapchain now has an image to show, -1 if the previous copy is still running (try next frame), 0 on failure.
static int surf_upload(surf_swapchain *s, int black) {
PFN_xrAcquireSwapchainImage acquire = (PFN_xrAcquireSwapchainImage)lookup(active_instance, "xrAcquireSwapchainImage");
PFN_xrWaitSwapchainImage wait = (PFN_xrWaitSwapchainImage)lookup(active_instance, "xrWaitSwapchainImage");
PFN_xrReleaseSwapchainImage release = (PFN_xrReleaseSwapchainImage)lookup(active_instance, "xrReleaseSwapchainImage");
if (!acquire || !wait || !release || !s->image_count) return 0;
uint32_t index = 0;
XrSwapchainImageAcquireInfo ai = {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO, NULL};
XrSwapchainImageWaitInfo wi = {XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO, NULL, 100000000};
XrSwapchainImageReleaseInfo ri = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL};
if (surf_vulkan && s->in_flight) { // the previous copy still reads the staging buffer: try again next frame
if (svk.GetFenceStatus(vk.device, s->fence) != VK_SUCCESS) return -1;
vk.ResetFences(vk.device, 1, &s->fence);
s->in_flight = 0;
}
if (XR_FAILED(acquire(s->handle, &ai, &index)) || index >= s->image_count) return 0;
if (XR_FAILED(wait(s->handle, &wi))) { release(s->handle, &ri); return 0; }
int ok = 0;
size_t bytes = (size_t)s->width * s->height * 4;
if (surf_vulkan) {
if (!black) {
pthread_mutex_lock(&surf_lock);
memcpy(s->staging_map, s->pixels, bytes);
pthread_mutex_unlock(&surf_lock);
}
VkImage img = s->vk_images[index];
VkCommandBufferBeginInfo begin = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, NULL};
VkCommandBuffer cmd = s->cmd;
vk.ResetCommandBuffer(cmd, 0);
vk.BeginCommandBuffer(cmd, &begin);
surf_barrier(cmd, img, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
if (black) {
VkClearColorValue c = {{0, 0, 0, 1}};
VkImageSubresourceRange r = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
svk.CmdClearColorImage(cmd, img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &c, 1, &r);
} else {
VkBufferImageCopy copy = {0, 0, 0, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1}, {0, 0, 0}, {s->width, s->height, 1}};
svk.CmdCopyBufferToImage(cmd, s->staging, img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy);
}
surf_barrier(cmd, img, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
vk.EndCommandBuffer(cmd);
VkSubmitInfo submit = {VK_STRUCTURE_TYPE_SUBMIT_INFO, NULL, 0, NULL, NULL, 1, &cmd, 0, NULL};
// released right after the submit: the runtime's own work on this queue runs after the copy
ok = vk.QueueSubmit(vk.queue, 1, &submit, s->fence) == VK_SUCCESS;
s->in_flight = ok;
} else if (!black) { // GLES: the app's context is current on its render thread (xrEndFrame)
GLint prev_tex = 0, prev_align = 4, prev_unpack = 0;
p_glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev_tex);
p_glGetIntegerv(GL_UNPACK_ALIGNMENT, &prev_align);
p_glGetIntegerv(0x88EF /* GL_PIXEL_UNPACK_BUFFER_BINDING */, &prev_unpack);
if (prev_unpack) { typedef void (*bb)(GLenum, GLuint); static bb bind; if (!bind) bind = (bb)dlsym(RTLD_DEFAULT, "glBindBuffer"); if (bind) bind(0x88EC, 0); }
p_glBindTexture(GL_TEXTURE_2D, s->gl_images[index]);
s_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
pthread_mutex_lock(&surf_lock);
s_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (GLsizei)s->width, (GLsizei)s->height, GL_RGBA, GL_UNSIGNED_BYTE, s->pixels);
pthread_mutex_unlock(&surf_lock);
ok = p_glGetError() == GL_NO_ERROR;
s_glPixelStorei(GL_UNPACK_ALIGNMENT, prev_align);
p_glBindTexture(GL_TEXTURE_2D, (GLuint)prev_tex);
if (prev_unpack) { typedef void (*bb)(GLenum, GLuint); static bb bind; if (!bind) bind = (bb)dlsym(RTLD_DEFAULT, "glBindBuffer"); if (bind) bind(0x88EC, (GLuint)prev_unpack); }
}
release(s->handle, &ri);
return ok;
}
// xrEndFrame: before a layer showing an emulated swapchain is submitted. Returns 0 if it has nothing to show yet.
static int surf_prepare_layer(XrSwapchain handle) {
pthread_mutex_lock(&surf_lock);
surf_swapchain *s = surf_find(handle);
uint64_t seq = s ? s->seq : 0;
pthread_mutex_unlock(&surf_lock);
if (!s) return 1; // not ours
if (seq != s->uploaded_seq) {
int r = surf_upload(s, 0);
if (r > 0) { s->uploaded_seq = seq; s->uploads++; s->has_content = 1; }
else if (r == 0 && s->upload_failures++ < 5) LOG("surface_emul: upload failed (swapchain %p)", (void *)(uintptr_t)handle);
}
return s->has_content;
}
// ---------------------------------------------------------------- the emulated entry points
typedef XrResult (XRAPI_PTR *PFN_xrCreateSwapchainAndroidSurfaceKHR_)(XrSession, const XrSwapchainCreateInfo *,
XrSwapchain *, jobject *);
static XRAPI_ATTR XrResult XRAPI_CALL hook_xrCreateSwapchainAndroidSurfaceKHR(XrSession session,
const XrSwapchainCreateInfo *info, XrSwapchain *swapchain, jobject *surface) {
PFN_xrCreateSwapchainAndroidSurfaceKHR_ fn =
(PFN_xrCreateSwapchainAndroidSurfaceKHR_)lookup(active_instance, "xrCreateSwapchainAndroidSurfaceKHR");
XrResult result = fn ? fn(session, info, swapchain, surface) : XR_ERROR_FUNCTION_UNSUPPORTED;
if (result != XR_ERROR_FUNCTION_UNSUPPORTED || !info || !swapchain || !surface) return result;
LOG("surface_emul: runtime has no Android surface swapchains: emulating %ux%u (vm %s, %s session)", info->width,
info->height, surf_vm ? "ok" : "MISSING", vk.device ? "Vulkan" : "GLES");
if (!surf_vm || !info->width || !info->height || !surf_load()) return result;
surf_vulkan = vk.device != VK_NULL_HANDLE;
if (surf_vulkan && !surf_vk_ready()) { LOG("surface_emul: Vulkan upload path unavailable"); return result; }
pthread_mutex_lock(&surf_lock);
surf_swapchain *s = NULL;
for (int i = 0; i < SURF_MAX && !s; ++i)
if (!surfs[i].used) s = &surfs[i];
if (s) { memset(s, 0, sizeof(*s)); s->used = 1; }
pthread_mutex_unlock(&surf_lock);
if (!s) { LOG("surface_emul: too many surface swapchains"); return result; }
// the runtime swapchain the game gets instead (what its layer will show)
PFN_xrCreateSwapchain create = (PFN_xrCreateSwapchain)lookup(active_instance, "xrCreateSwapchain");
PFN_xrEnumerateSwapchainImages enumerate =
(PFN_xrEnumerateSwapchainImages)lookup(active_instance, "xrEnumerateSwapchainImages");
PFN_xrDestroySwapchain destroy = (PFN_xrDestroySwapchain)lookup(active_instance, "xrDestroySwapchain");
XrSwapchainCreateInfo ci = {XR_TYPE_SWAPCHAIN_CREATE_INFO, NULL, 0,
XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_TRANSFER_DST_BIT |
XR_SWAPCHAIN_USAGE_SAMPLED_BIT,
surf_vulkan ? 43 /* VK_FORMAT_R8G8B8A8_SRGB */ : 0x8C43 /* GL_SRGB8_ALPHA8 */,
1, info->width, info->height, 1, 1, 1};
XrSwapchain handle = XR_NULL_HANDLE;
XrResult cr = create && enumerate ? create(session, &ci, &handle) : XR_ERROR_FUNCTION_UNSUPPORTED;
if (XR_FAILED(cr)) {
LOG("surface_emul: xrCreateSwapchain failed %d", cr);
pthread_mutex_lock(&surf_lock); s->used = 0; pthread_mutex_unlock(&surf_lock);
return result;
}
s->handle = handle;
s->width = info->width;
s->height = info->height;
s->pixels = calloc((size_t)s->width * s->height, 4);
uint32_t n = 0;
if (surf_vulkan) {
XrSwapchainImageVulkanKHR images[MAX_IMAGES];
for (int i = 0; i < MAX_IMAGES; ++i) images[i] = (XrSwapchainImageVulkanKHR){XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR, NULL, VK_NULL_HANDLE};
if (XR_SUCCEEDED(enumerate(handle, MAX_IMAGES, &n, (XrSwapchainImageBaseHeader *)images)))
for (uint32_t i = 0; i < n && i < MAX_IMAGES; ++i) s->vk_images[i] = images[i].image;
} else {
emul_gles_image images[MAX_IMAGES];
for (int i = 0; i < MAX_IMAGES; ++i) images[i] = (emul_gles_image){XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR, NULL, 0};
if (XR_SUCCEEDED(enumerate(handle, MAX_IMAGES, &n, (XrSwapchainImageBaseHeader *)images)))
for (uint32_t i = 0; i < n && i < MAX_IMAGES; ++i) s->gl_images[i] = images[i].image;
}
s->image_count = n < MAX_IMAGES ? n : MAX_IMAGES;
int setup_ok = s->pixels && s->image_count && (!surf_vulkan || surf_staging(s));
if (setup_ok) {
pthread_mutex_lock(&surf_lock);
setup_ok = pthread_create(&s->thread, NULL, surf_worker, s) == 0;
struct timespec until;
clock_gettime(CLOCK_REALTIME, &until);
until.tv_sec += 3;
while (setup_ok && !s->ready && !s->failed && pthread_cond_timedwait(&surf_cond, &surf_lock, &until) == 0) {}
setup_ok = setup_ok && s->ready;
pthread_mutex_unlock(&surf_lock);
}
if (!setup_ok) {
LOG("surface_emul: setup failed (images %u, pixels %d): the panel stays empty", s->image_count, s->pixels != NULL);
if (s->thread) { s->stop = 1; pthread_join(s->thread, NULL); }
if (destroy) destroy(handle);
free(s->pixels);
pthread_mutex_lock(&surf_lock); s->used = 0; pthread_mutex_unlock(&surf_lock);
return result;
}
// something valid to show from the first frame on (Vulkan: a black image; GLES: the layer waits for a frame)
if (surf_vulkan && surf_upload(s, 1) > 0) s->has_content = 1;
remember_swapchain(handle);
*swapchain = handle;
*surface = s->surface;
LOG("surface_emul: emulated Android surface swapchain %p (%u images)", (void *)(uintptr_t)handle, s->image_count);
return XR_SUCCESS;
}
// xrDestroySwapchain: an emulated swapchain's worker and surface go with it
static void surf_on_destroy(XrSwapchain handle) {
pthread_mutex_lock(&surf_lock);
surf_swapchain *s = surf_find(handle);
pthread_mutex_unlock(&surf_lock);
if (!s) return;
s->stop = 1;
if (s->thread) pthread_join(s->thread, NULL);
if (surf_vm && s->surface) {
JNIEnv *env = NULL;
int attached = 0;
if ((*surf_vm)->GetEnv(surf_vm, (void **)&env, JNI_VERSION_1_6) != JNI_OK) {
attached = (*surf_vm)->AttachCurrentThread(surf_vm, &env, NULL) == JNI_OK;
}
if (env) (*env)->DeleteGlobalRef(env, s->surface);
if (attached) (*surf_vm)->DetachCurrentThread(surf_vm);
}
pthread_mutex_lock(&surf_lock);
free(s->pixels);
s->pixels = NULL;
s->used = 0;
pthread_mutex_unlock(&surf_lock);
LOG("surface_emul: destroyed %p", (void *)(uintptr_t)handle);
}
+14 -4
View File
@@ -5,12 +5,12 @@ Everything is fetched on demand into native/.cache (git-ignored):
- Android NDK r27c (27.2.12479018) from Google's repository (checksummed via repository2-3.xml)
- OpenXR headers at the commits each component was written against (KhronosGroup/OpenXR-SDK)
- Temurin JDK 21 (javac) and Android build-tools (d8) for the Java stub classes
Then builds: FrameBridge adapter (arm64 + arm32), VrApi bridge, platform compat, GL shim, oculusos stub dex, the
Then builds: FrameBridge adapter (arm64 + arm32), VrApi bridge, platform compat, language packs, GL shim, oculusos stub dex, the
timefix OpenXR layer for Proton games (linux-arm64, glibc; the NDK's clang builds it freestanding), the
OculusHMDConnected helper for Rift games under Proton (win-x64 PE; the NDK's clang + lld-link, no Windows SDK), and
rewrites artifacts/SHA256SUMS. Run `frameport parity` afterwards to see which games change.
python native/build.py [--only adapter,bridge,compat,glshim,dex,xrlayer,oculushmd,xrshim,vkshim,ovrpshim,vrsettings] [--ndk PATH]
python native/build.py [--only adapter,bridge,compat,langpack,glshim,dex,xrlayer,oculushmd,xrshim,vkshim,ovrpshim,vrsettings] [--ndk PATH]
"""
from __future__ import annotations
@@ -223,6 +223,15 @@ def build_compat(tc: Path):
"-Wl,--version-script=exports.map", "-o", ART / "arm64-v8a/libovrplatformcompat.so"], cwd=src)
def build_langpack(tc: Path):
"""Language packs from the game's files (see langpack/langpack.c): DT_NEEDED-injected into overport's platform loader."""
src = HERE / "langpack"
run([exe(tc, "aarch64-linux-android29-clang"), "-shared", "-fPIC", "-O2", "-Wall", "-Wextra", "-Werror",
"-fvisibility=hidden", f"-ffile-prefix-map={src}=native/langpack", "-Wl,--no-undefined",
"-Wl,-z,max-page-size=16384", "-Wl,-soname,libfp_langpack.so", "langpack.c", "-ldl", "-llog",
"-o", ART / "arm64-v8a/libfp_langpack.so"], cwd=src)
def build_glshim(tc: Path):
src = HERE / "glshim"
run([exe(tc, "aarch64-linux-android29-clang"), "-shared", "-fPIC", "-O2", "-Wall", "-Wextra", "-Werror",
@@ -299,7 +308,7 @@ def write_sums():
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--only", default="adapter,bridge,compat,glshim,dex,xrlayer,oculushmd,xrshim,vkshim,ovrpshim,vrsettings")
ap.add_argument("--only", default="adapter,bridge,compat,langpack,glshim,dex,xrlayer,oculushmd,xrshim,vkshim,ovrpshim,vrsettings")
ap.add_argument("--ndk")
args = ap.parse_args()
parts = set(args.only.split(","))
@@ -307,11 +316,12 @@ def main():
(ART / d).mkdir(parents=True, exist_ok=True)
tc = clang_dir(ndk(args.ndk)) if parts - {"dex"} else None
steps = {"adapter": lambda: build_adapter(tc), "bridge": lambda: build_bridge(tc), "compat": lambda: build_compat(tc),
"langpack": lambda: build_langpack(tc),
"glshim": lambda: build_glshim(tc), "xrshim": lambda: build_xrshim(tc), "dex": build_dex, "xrlayer": lambda: build_xrlayer(tc),
"oculushmd": lambda: build_oculushmd(tc), "vkshim": lambda: build_vkshim(tc),
"ovrpshim": lambda: build_ovrpshim(tc),
"vrsettings": lambda: build_vrsettings(tc)}
for name in ("adapter", "bridge", "compat", "glshim", "xrshim", "vkshim", "ovrpshim", "dex", "xrlayer", "oculushmd", "vrsettings"):
for name in ("adapter", "bridge", "compat", "langpack", "glshim", "xrshim", "vkshim", "ovrpshim", "dex", "xrlayer", "oculushmd", "vrsettings"):
if name in parts:
log(f"build {name}")
steps[name]()
+913
View File
@@ -0,0 +1,913 @@
// SPDX-License-Identifier: GPL-3.0-only
//
// FramePort language packs: answers the Meta Platform SDK's language-pack calls from `*.lang` files that already
// sit in the game's data (OBB / app files), without any download.
//
// Why: OVRPort's libovrplatformloader.so is a dispatcher in front of Meta's own loader (…_meta.so). It answers
// ovr_LanguagePack_GetCurrent / ovr_LanguagePack_SetCurrent with `return 0` (request id 0, no message ever comes
// back), so a game that asks for its language pack waits for an answer that never arrives.
//
// How it is wired (patch frame.langpacks):
// * this library becomes the first DT_NEEDED of the dispatcher;
// * the dispatcher's own exports of the functions defined here are marked STB_LOCAL in its .dynsym, so symbol
// lookups (the game's imports and dlsym on the dispatcher's handle) continue to this library;
// * everything we do not answer ourselves is forwarded to the dispatcher's original function, found at run time by
// reading the dispatcher's in-memory .dynsym (the entries are still there, only no longer visible to lookups).
//
// What it implements (see https://developers.meta.com/vr/documentation/native/ps-language-packs/):
// ovr_LanguagePack_GetCurrent / SetCurrent answered here
// ovr_AssetFile_GetList the dispatcher's list + our packs (type "language_pack")
// ovr_AssetFile_StatusById answered here for our packs (always "installed")
// ovr_PopMessage, ovr_FreeMessage, ovr_Message_*, ovr_AssetDetails*_*, ovr_LanguagePackInfo_*,
// ovr_AssetFileDownloadResult_*, ovr_Error_* wrappers: our messages/handles are served here, any other
// handle goes to the dispatcher unchanged
//
// Where the packs are looked for (first file per tag wins; depth <= 3):
// $FRAMEPORT_LANGPACK_DIRS (':'-separated), otherwise
// /sdcard/Android/obb/<pkg>, /sdcard/Android/data/<pkg>/files, the same under /storage/emulated/0, and
// /data/steam_app/obb (where Lepton mounts the host's obb folder)
// A pack is a regular file named <BCP47 tag>.lang (de.lang -> tag "de").
//
// Which pack is "current": the one the game applied with SetCurrent; else $FRAMEPORT_LANGPACK (a tag); else the only
// pack if there is exactly one.
#define _GNU_SOURCE
#include <ctype.h>
#include <dirent.h>
#include <dlfcn.h>
#include <elf.h>
#include <link.h>
#include <pthread.h>
#include <stdarg.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <strings.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#ifdef __ANDROID__
#include <android/log.h>
#endif
#define EXPORT __attribute__((visibility("default")))
typedef uint64_t u64;
typedef uint32_t u32;
// Log line (logcat tag "fp_langpack" on Android, so it lands in the game's launch.log; on other systems stderr, only
// when $FRAMEPORT_LANGPACK_DEBUG is set).
static void fplog(const char *fmt, ...) __attribute__((format(printf, 1, 2)));
static void fplog(const char *fmt, ...) {
char line[512];
va_list ap;
va_start(ap, fmt);
vsnprintf(line, sizeof line, fmt, ap);
va_end(ap);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "fp_langpack", "%s", line);
#else
if (getenv("FRAMEPORT_LANGPACK_DEBUG")) fprintf(stderr, "fp_langpack: %s\n", line);
#endif
}
// accessor calls can repeat every frame: only the first FP_TRACE_MAX are logged
#define FP_TRACE_MAX 400
static int g_traced;
#define fptrace(...) \
do { \
if (__atomic_fetch_add(&g_traced, 1, __ATOMIC_RELAXED) < FP_TRACE_MAX) fplog(__VA_ARGS__); \
} while (0)
// how long the dispatcher gets to answer AssetFile_GetList before we answer with our packs alone
#ifndef FP_LIST_TIMEOUT_MS
#define FP_LIST_TIMEOUT_MS 1500
#endif
#ifndef FP_LOADER_BASENAME
#define FP_LOADER_BASENAME "libovrplatformloader.so"
#endif
// ovrMessageType values (same table as native/platformcompat/message_type.cpp)
#define MSG_ASSETFILE_GETLIST 0x4AFC6F74u
#define MSG_ASSETFILE_STATUSBYID 0x5D955D38u
#define MSG_LANGUAGEPACK_GETCURRENT 0x1F90F0D5u
#define MSG_LANGUAGEPACK_SETCURRENT 0x5B4FBBE0u
#define MAXP 32
#define PATHLEN 1024
#define MAX_DEPTH 3
/* ---------------------------------------------------------------------------------------------------------------
* Finding the dispatcher's original functions
* ------------------------------------------------------------------------------------------------------------- */
typedef struct {
const char *name;
void *addr;
} find_t;
static uintptr_t fixptr(uintptr_t base, uintptr_t v) {
// bionic leaves d_ptr as a link-time address, glibc adds the load bias in place
return v < base ? base + v : v;
}
static size_t count_syms(uintptr_t base, const ElfW(Dyn) *dyn) {
const uint32_t *gnu = NULL, *sysv = NULL;
for (const ElfW(Dyn) *d = dyn; d->d_tag != DT_NULL; d++) {
if (d->d_tag == DT_GNU_HASH) gnu = (const uint32_t *)fixptr(base, d->d_un.d_ptr);
if (d->d_tag == DT_HASH) sysv = (const uint32_t *)fixptr(base, d->d_un.d_ptr);
}
if (sysv) return sysv[1]; // nchain
if (!gnu) return 0;
uint32_t nbuckets = gnu[0], symoffset = gnu[1], bloom_size = gnu[2];
const uint32_t *buckets = gnu + 4 + bloom_size * (sizeof(ElfW(Addr)) / 4);
const uint32_t *chains = buckets + nbuckets;
uint32_t max = 0;
for (uint32_t i = 0; i < nbuckets; i++)
if (buckets[i] > max) max = buckets[i];
if (max < symoffset) return symoffset;
while (!(chains[max - symoffset] & 1)) max++;
return (size_t)max + 1;
}
static int find_cb(struct dl_phdr_info *info, size_t size, void *data) {
(void)size;
find_t *f = (find_t *)data;
const char *n = info->dlpi_name ? info->dlpi_name : "";
const char *slash = strrchr(n, '/');
if (strcmp(slash ? slash + 1 : n, FP_LOADER_BASENAME) != 0) return 0;
uintptr_t base = info->dlpi_addr;
const ElfW(Dyn) *dyn = NULL;
for (int i = 0; i < info->dlpi_phnum; i++)
if (info->dlpi_phdr[i].p_type == PT_DYNAMIC) dyn = (const ElfW(Dyn) *)(base + info->dlpi_phdr[i].p_vaddr);
if (!dyn) return 1;
const ElfW(Sym) *symtab = NULL;
const char *strtab = NULL;
for (const ElfW(Dyn) *d = dyn; d->d_tag != DT_NULL; d++) {
if (d->d_tag == DT_SYMTAB) symtab = (const ElfW(Sym) *)fixptr(base, d->d_un.d_ptr);
if (d->d_tag == DT_STRTAB) strtab = (const char *)fixptr(base, d->d_un.d_ptr);
}
size_t n_syms = count_syms(base, dyn);
if (!symtab || !strtab || !n_syms) return 1;
for (size_t i = 1; i < n_syms; i++) {
const ElfW(Sym) *s = &symtab[i];
if (s->st_shndx == SHN_UNDEF || s->st_value == 0) continue;
if (ELF64_ST_TYPE(s->st_info) != STT_FUNC) continue;
if (strcmp(strtab + s->st_name, f->name) == 0) {
f->addr = (void *)(base + s->st_value);
break;
}
}
return 1;
}
static void *orig_sym(const char *name) {
find_t f = {name, NULL};
dl_iterate_phdr(find_cb, &f);
return f.addr;
}
// o_<Name>(...) calls the dispatcher's original ovr_<Name>; 0/NULL when it has none
#define DEFORIG(RET, NAME, PARAMS, ARGS) \
static RET o_##NAME PARAMS { \
typedef RET(*fn_t) PARAMS; \
static fn_t f; \
static int tried; \
if (!tried) { \
f = (fn_t)orig_sym("ovr_" #NAME); \
tried = 1; \
} \
return f ? f ARGS : (RET)0; \
}
DEFORIG(void *, PopMessage, (void), ())
DEFORIG(void, FreeMessage, (void *m), (m))
DEFORIG(u32, Message_GetType, (const void *m), (m))
DEFORIG(u64, Message_GetRequestID, (const void *m), (m))
DEFORIG(_Bool, Message_IsError, (const void *m), (m))
DEFORIG(void *, Message_GetError, (const void *m), (m))
DEFORIG(void *, Message_GetAssetDetails, (const void *m), (m))
DEFORIG(void *, Message_GetAssetDetailsArray, (const void *m), (m))
DEFORIG(void *, Message_GetAssetFileDownloadResult, (const void *m), (m))
DEFORIG(size_t, AssetDetailsArray_GetSize, (const void *a), (a))
DEFORIG(void *, AssetDetailsArray_GetElement, (const void *a, size_t i), (a, i))
DEFORIG(u64, AssetDetails_GetAssetId, (const void *d), (d))
DEFORIG(const char *, AssetDetails_GetAssetType, (const void *d), (d))
DEFORIG(const char *, AssetDetails_GetDownloadStatus, (const void *d), (d))
DEFORIG(const char *, AssetDetails_GetFilepath, (const void *d), (d))
DEFORIG(const char *, AssetDetails_GetIapStatus, (const void *d), (d))
DEFORIG(void *, AssetDetails_GetLanguage, (const void *d), (d))
DEFORIG(const char *, AssetDetails_GetMetadata, (const void *d), (d))
DEFORIG(const char *, LanguagePackInfo_GetTag, (const void *l), (l))
DEFORIG(const char *, LanguagePackInfo_GetEnglishName, (const void *l), (l))
DEFORIG(const char *, LanguagePackInfo_GetNativeName, (const void *l), (l))
DEFORIG(u64, AssetFileDownloadResult_GetAssetId, (const void *r), (r))
DEFORIG(const char *, AssetFileDownloadResult_GetFilepath, (const void *r), (r))
DEFORIG(u64, AssetFile_GetList, (void), ())
DEFORIG(u64, AssetFile_StatusById, (u64 id), (id))
DEFORIG(int, Error_GetCode, (const void *e), (e))
DEFORIG(int, Error_GetHttpCode, (const void *e), (e))
DEFORIG(const char *, Error_GetMessage, (const void *e), (e))
DEFORIG(const char *, Error_GetDisplayableMessage, (const void *e), (e))
/* ---------------------------------------------------------------------------------------------------------------
* Finding the packs
* ------------------------------------------------------------------------------------------------------------- */
typedef struct {
char tag[48];
char path[PATHLEN];
u64 id;
} pack_t;
static const struct {
const char *tag, *en, *native;
} NAMES[] = {
{"en", "English", "English"}, {"de", "German", "Deutsch"}, {"fr", "French", "Français"},
{"es", "Spanish", "Español"}, {"it", "Italian", "Italiano"}, {"pt", "Portuguese", "Português"},
{"nl", "Dutch", "Nederlands"}, {"pl", "Polish", "Polski"}, {"ru", "Russian", "Русский"},
{"tr", "Turkish", "Türkçe"}, {"ja", "Japanese", "日本語"}, {"ko", "Korean", "한국어"},
{"zh", "Chinese", "中文"}, {"ar", "Arabic", "العربية"}, {"cs", "Czech", "Čeština"},
{"sv", "Swedish", "Svenska"}, {"da", "Danish", "Dansk"}, {"fi", "Finnish", "Suomi"},
{"nb", "Norwegian", "Norsk"}, {"hu", "Hungarian", "Magyar"}, {"uk", "Ukrainian", "Українська"},
{"el", "Greek", "Ελληνικά"}, {"he", "Hebrew", "עברית"}, {"th", "Thai", "ไทย"},
{"id", "Indonesian", "Indonesia"}, {"vi", "Vietnamese", "Tiếng Việt"}, {"ro", "Romanian", "Română"},
};
static u64 hash_tag(const char *tag) {
u64 h = 1469598103934665603ULL; // FNV-1a over the lower-case tag
for (const char *p = tag; *p; p++) {
h ^= (unsigned char)((*p >= 'A' && *p <= 'Z') ? *p + 32 : *p);
h *= 1099511628211ULL;
}
return 0x4650000000000000ULL | (h & 0x0000FFFFFFFFFFFFULL); // 'FP' prefix: never a store asset id
}
static int tag_eq(const char *a, const char *b) { return strcasecmp(a, b) == 0; }
static int base_len(const char *tag) {
int n = 0;
while (tag[n] && tag[n] != '-' && tag[n] != '_') n++;
return n;
}
static int valid_tag(const char *t) {
if (!*t) return 0;
for (; *t; t++)
if (!((*t >= 'a' && *t <= 'z') || (*t >= 'A' && *t <= 'Z') || (*t >= '0' && *t <= '9') || *t == '-' ||
*t == '_'))
return 0;
return 1;
}
static void add_pack(pack_t *out, int *n, const char *tag, const char *path) {
for (int i = 0; i < *n; i++)
if (tag_eq(out[i].tag, tag)) return; // first one wins
pack_t *p = &out[(*n)++];
snprintf(p->tag, sizeof p->tag, "%s", tag);
snprintf(p->path, sizeof p->path, "%s", path);
p->id = hash_tag(tag);
}
static int g_logged_dirs;
// Tags to leave out of the list (comma separated, case-insensitive): env FRAMEPORT_LANGPACK_SKIP, plus the lines
// of a file "fp_langpack_skip" in any scanned folder. For finding out which pack a game needs reported: e.g. a game
// whose built-in language works without being a "pack".
static __thread char g_skip[160]; // per thread: scans may run on several game threads at once
static void read_skip_file(const char *dir) {
char path[PATHLEN], line[160];
if (snprintf(path, sizeof path, "%s/fp_langpack_skip", dir) >= (int)sizeof path) return;
FILE *f = fopen(path, "r");
if (!f) return;
size_t n = fread(line, 1, sizeof line - 1, f);
fclose(f);
line[n] = 0;
for (char *c = line; *c; c++)
if (*c == '\n' || *c == '\r' || *c == ' ') *c = ',';
size_t have = strlen(g_skip), room = sizeof g_skip - have;
if (room > 3) snprintf(g_skip + have, room, ",%.*s,", (int)room - 3, line);
}
static int skipped(const char *tag) {
char want[64], have[sizeof g_skip + 2];
snprintf(want, sizeof want, ",%s,", tag);
snprintf(have, sizeof have, ",%s,%s", getenv("FRAMEPORT_LANGPACK_SKIP") ? getenv("FRAMEPORT_LANGPACK_SKIP") : "",
g_skip);
for (char *c = want; *c; c++) *c = (char)tolower((unsigned char)*c);
for (char *c = have; *c; c++) *c = (char)tolower((unsigned char)*c);
return strstr(have, want) != NULL;
}
static void scan_dir(const char *dir, int depth, pack_t *out, int *n) {
DIR *d = opendir(dir);
if (d && depth == 0) read_skip_file(dir);
if (!g_logged_dirs && depth == 0) fplog("looking in %s: %s", dir, d ? "found" : "not readable");
if (!d) return;
struct dirent *e;
while (*n < MAXP && (e = readdir(d)) != NULL) {
if (e->d_name[0] == '.') continue;
char path[PATHLEN];
if (snprintf(path, sizeof path, "%s/%s", dir, e->d_name) >= (int)sizeof path) continue;
struct stat st;
if (stat(path, &st) != 0) continue;
if (S_ISDIR(st.st_mode)) {
if (depth < MAX_DEPTH) scan_dir(path, depth + 1, out, n);
} else if (S_ISREG(st.st_mode)) {
size_t len = strlen(e->d_name);
if (len > 5 && strcasecmp(e->d_name + len - 5, ".lang") == 0) {
char tag[48];
if (len - 5 >= sizeof tag) continue;
memcpy(tag, e->d_name, len - 5);
tag[len - 5] = 0;
if (valid_tag(tag) && !skipped(tag)) add_pack(out, n, tag, path);
}
}
}
closedir(d);
}
static void package_name(char *out, size_t cap) {
out[0] = 0;
FILE *f = fopen("/proc/self/cmdline", "r");
if (!f) return;
size_t n = fread(out, 1, cap - 1, f);
fclose(f);
out[n] = 0; // argv[0] ends at the first NUL: the package (or package:process)
char *colon = strchr(out, ':');
if (colon) *colon = 0;
}
static int scan_dirs(pack_t *out);
static int scan(pack_t *out) {
int n = scan_dirs(out);
static int last = -1;
if (n != last) {
last = n;
fplog("%d language pack(s) found", n);
for (int i = 0; i < n; i++) fplog(" pack %s -> %s", out[i].tag, out[i].path);
}
g_logged_dirs = 1;
return n;
}
static int scan_dirs(pack_t *out) {
int n = 0;
g_skip[0] = 0; // read again from the folders below
const char *dirs = getenv("FRAMEPORT_LANGPACK_DIRS");
if (dirs && *dirs) {
char buf[PATHLEN * 2];
snprintf(buf, sizeof buf, "%s", dirs);
for (char *save = NULL, *p = strtok_r(buf, ":", &save); p; p = strtok_r(NULL, ":", &save)) scan_dir(p, 0, out, &n);
return n;
}
char pkg[256];
package_name(pkg, sizeof pkg);
if (!g_logged_dirs) fplog("package \"%s\"", pkg);
if (!pkg[0] || strchr(pkg, '/')) return 0;
// Unreal names the files of an Android game by their /storage/emulated/0 path (its own OBB mount does), so that
// spelling comes first: a pack found in both gets the path the engine would use itself.
static const char *const FORMATS[] = {"/storage/emulated/0/Android/obb/%s",
"/storage/emulated/0/Android/data/%s/files", "/sdcard/Android/obb/%s",
"/sdcard/Android/data/%s/files"};
for (size_t i = 0; i < sizeof FORMATS / sizeof *FORMATS; i++) {
char dir[PATHLEN];
snprintf(dir, sizeof dir, FORMATS[i], pkg);
scan_dir(dir, 0, out, &n);
}
// Lepton mounts the host's <app>/lepton-app/obb here (read-only) and only links /sdcard/Android/obb/<pkg> to it
// at boot (liblepton/mounting.sh: podman_mount_entry "$LEPTON_MOUNT_OBB_DIR" "/$APP_MOUNT_TARGET/obb", default
// APP_MOUNT_TARGET=data/steam_app), so look there too.
scan_dir("/data/steam_app/obb", 0, out, &n);
return n;
}
static pthread_mutex_t g_lock = PTHREAD_MUTEX_INITIALIZER;
static char g_current[48]; // tag the game applied with SetCurrent
static int find_tag(const pack_t *p, int n, const char *tag) {
for (int i = 0; i < n; i++)
if (tag_eq(p[i].tag, tag)) return i;
int bl = base_len(tag); // "de-DE" -> "de" (and the reverse: "de" asked, "de-de" present)
for (int i = 0; i < n; i++)
if (base_len(p[i].tag) == bl && strncasecmp(p[i].tag, tag, (size_t)bl) == 0) return i;
return -1;
}
static int pick_current(const pack_t *p, int n) {
char want[48] = "";
pthread_mutex_lock(&g_lock);
snprintf(want, sizeof want, "%s", g_current);
pthread_mutex_unlock(&g_lock);
if (want[0]) {
int i = find_tag(p, n, want);
if (i >= 0) return i;
}
const char *env = getenv("FRAMEPORT_LANGPACK");
if (env && *env) {
int i = find_tag(p, n, env);
if (i >= 0) return i;
}
return n == 1 ? 0 : -1;
}
/* ---------------------------------------------------------------------------------------------------------------
* Messages and handles. Every object we hand out lives inside one msg_t, so "is this handle ours" is an address
* range check against the live messages.
* ------------------------------------------------------------------------------------------------------------- */
// The asset's Metadata. Deadpool VR (Unreal) only accepts a language pack whose Metadata equals its own version string
// ("1.0.40.356975.Quest", built from five parts with "%s.%s.%s.%s.%s"), which Meta's store sets at upload. The
// patch writes the game's versionName behind the marker below (frame.langpacks, frameport.patches.frame.langpack);
// FRAMEPORT_LANGPACK_META overrides it. Without either the Metadata stays empty, as before.
#define META_LEN 96
#define META_MARK "@FPMETA@"
__attribute__((used)) static char g_meta_slot[sizeof META_MARK + META_LEN] = META_MARK;
static void pack_meta(char *out) {
const char *env = getenv("FRAMEPORT_LANGPACK_META");
const volatile char *slot = g_meta_slot + sizeof META_MARK;
out[0] = 0;
if (env && *env) snprintf(out, META_LEN, "%s", env);
else {
int i = 0;
for (; i < META_LEN - 1 && slot[i]; i++) out[i] = slot[i];
out[i] = 0;
}
}
typedef struct {
char tag[48], en[64], nat[64];
} lang_t;
typedef struct {
u64 id;
char type[16], status[16], iap[8], meta[META_LEN];
char path[PATHLEN];
lang_t *lang;
} details_t;
typedef struct {
u64 id;
char path[PATHLEN];
} result_t;
typedef struct {
int code, http;
char msg[128];
} err_t;
typedef struct msg {
struct msg *all_next, *q_next;
u32 type;
u64 req;
int is_error, has_det, has_res;
err_t err;
details_t det;
lang_t lng;
result_t res;
u32 arr; // its address is the handle of the details array
int n;
details_t dets[MAXP];
lang_t langs[MAXP];
void *orig_msg, *orig_arr;
size_t orig_n;
} msg_t;
static msg_t *g_all, *g_qhead, *g_qtail;
static u64 g_next_req = 0x4650000000000001ULL;
#define MAX_PENDING 16
static u64 g_pending[MAX_PENDING];
static u64 g_pending_ms[MAX_PENDING];
static u64 g_expired[MAX_PENDING]; // requests we answered ourselves after the timeout: their late answer is dropped
static int g_expired_next; // when each one was asked // dispatcher requests whose AssetFile_GetList answer we extend
static msg_t *owner(const void *p) {
msg_t *found = NULL;
pthread_mutex_lock(&g_lock);
for (msg_t *m = g_all; m; m = m->all_next)
if ((const char *)p >= (const char *)m && (const char *)p < (const char *)m + sizeof *m) {
found = m;
break;
}
pthread_mutex_unlock(&g_lock);
return found;
}
static msg_t *new_msg(u32 type, u64 req) {
msg_t *m = (msg_t *)calloc(1, sizeof *m);
if (!m) return NULL;
m->type = type;
m->req = req ? req : __atomic_fetch_add(&g_next_req, 1, __ATOMIC_RELAXED);
pthread_mutex_lock(&g_lock);
m->all_next = g_all;
g_all = m;
pthread_mutex_unlock(&g_lock);
return m;
}
static void post(msg_t *m) {
pthread_mutex_lock(&g_lock);
m->q_next = NULL;
if (g_qtail) g_qtail->q_next = m;
else g_qhead = m;
g_qtail = m;
pthread_mutex_unlock(&g_lock);
}
static void fail(msg_t *m, int code, const char *text) {
m->is_error = 1;
m->err.code = code;
snprintf(m->err.msg, sizeof m->err.msg, "%s", text);
}
static void fill_details(details_t *d, lang_t *l, const pack_t *p) {
d->id = p->id;
snprintf(d->type, sizeof d->type, "language_pack");
snprintf(d->status, sizeof d->status, "installed");
snprintf(d->iap, sizeof d->iap, "free");
snprintf(d->path, sizeof d->path, "%s", p->path);
pack_meta(d->meta);
snprintf(l->tag, sizeof l->tag, "%s", p->tag);
snprintf(l->en, sizeof l->en, "%s", p->tag);
snprintf(l->nat, sizeof l->nat, "%s", p->tag);
int bl = base_len(p->tag);
for (size_t i = 0; i < sizeof NAMES / sizeof *NAMES; i++)
if ((int)strlen(NAMES[i].tag) == bl && strncasecmp(NAMES[i].tag, p->tag, (size_t)bl) == 0) {
snprintf(l->en, sizeof l->en, "%s", NAMES[i].en);
snprintf(l->nat, sizeof l->nat, "%s", NAMES[i].native);
break;
}
d->lang = l;
}
static u64 now_ms(void) {
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return (u64)t.tv_sec * 1000u + (u64)t.tv_nsec / 1000000u;
}
static int take_pending(u64 req) {
int hit = 0;
pthread_mutex_lock(&g_lock);
for (int i = 0; i < MAX_PENDING; i++)
if (g_pending[i] == req) {
g_pending[i] = 0;
hit = 1;
break;
}
pthread_mutex_unlock(&g_lock);
return hit;
}
static int take_expired(u64 req) {
int hit = 0;
pthread_mutex_lock(&g_lock);
for (int i = 0; i < MAX_PENDING; i++)
if (req && g_expired[i] == req) {
g_expired[i] = 0;
hit = 1;
break;
}
pthread_mutex_unlock(&g_lock);
return hit;
}
static void add_pending(u64 req) {
pthread_mutex_lock(&g_lock);
for (int i = 0; i < MAX_PENDING; i++)
if (!g_pending[i]) {
g_pending[i] = req;
g_pending_ms[i] = now_ms();
break;
}
pthread_mutex_unlock(&g_lock);
}
static void fill_list(msg_t *m, const pack_t *p, int n) {
for (int i = 0; i < n && i < MAXP; i++) fill_details(&m->dets[i], &m->langs[i], &p[i]);
m->n = n < MAXP ? n : MAXP;
}
// The dispatcher's AssetFile_GetList answer arrived: ours + theirs in one array.
static void *wrap_list(void *orig) {
pack_t packs[MAXP];
int n = scan(packs);
if (n == 0) return orig;
msg_t *m = new_msg(MSG_ASSETFILE_GETLIST, o_Message_GetRequestID(orig));
if (!m) return orig;
fill_list(m, packs, n);
m->orig_msg = orig;
if (!o_Message_IsError(orig)) {
m->orig_arr = o_Message_GetAssetDetailsArray(orig);
if (m->orig_arr) m->orig_n = o_AssetDetailsArray_GetSize(m->orig_arr);
}
return m;
}
// A GetList the dispatcher has not answered within FP_LIST_TIMEOUT_MS: answer with our packs alone (request id kept).
// Returns NULL if nothing is overdue or no pack exists (then a late answer from the dispatcher still reaches the
// game); once we answered, the dispatcher's late answer is dropped (ovr_PopMessage), so the game gets one answer.
static msg_t *expire_pending(void) {
u64 req = 0, now = now_ms();
pthread_mutex_lock(&g_lock);
for (int i = 0; i < MAX_PENDING; i++)
if (g_pending[i] && now - g_pending_ms[i] >= FP_LIST_TIMEOUT_MS) {
req = g_pending[i];
g_pending[i] = 0;
break;
}
pthread_mutex_unlock(&g_lock);
if (!req) return NULL;
pack_t packs[MAXP];
int n = scan(packs);
fplog("AssetFile_GetList %llu: no answer after %d ms, answering with %d pack(s)", (unsigned long long)req,
FP_LIST_TIMEOUT_MS, n);
if (n == 0) return NULL;
msg_t *m = new_msg(MSG_ASSETFILE_GETLIST, req);
if (!m) return NULL;
fill_list(m, packs, n);
pthread_mutex_lock(&g_lock);
g_expired[g_expired_next] = req;
g_expired_next = (g_expired_next + 1) % MAX_PENDING;
pthread_mutex_unlock(&g_lock);
return m;
}
/* ---------------------------------------------------------------------------------------------------------------
* Requests
* ------------------------------------------------------------------------------------------------------------- */
EXPORT u64 ovr_LanguagePack_GetCurrent(void) {
pack_t packs[MAXP];
int n = scan(packs), i = pick_current(packs, n);
fplog("LanguagePack_GetCurrent -> %s", i >= 0 ? packs[i].tag : "none applied");
msg_t *m = new_msg(MSG_LANGUAGEPACK_GETCURRENT, 0);
if (!m) return 0;
u64 req = m->req;
if (i < 0) {
fail(m, 404, "no language pack is applied");
} else {
fill_details(&m->det, &m->lng, &packs[i]);
m->has_det = 1;
}
post(m);
return req;
}
EXPORT u64 ovr_LanguagePack_SetCurrent(const char *tag) {
pack_t packs[MAXP];
int n = scan(packs), i = (tag && *tag) ? find_tag(packs, n, tag) : -1;
fplog("LanguagePack_SetCurrent(\"%s\") -> %s", tag ? tag : "(null)", i >= 0 ? packs[i].path : "not available");
msg_t *m = new_msg(MSG_LANGUAGEPACK_SETCURRENT, 0);
if (!m) return 0;
u64 req = m->req;
if (i < 0) {
fail(m, 404, "language pack not available on this device");
} else {
pthread_mutex_lock(&g_lock);
snprintf(g_current, sizeof g_current, "%s", packs[i].tag);
pthread_mutex_unlock(&g_lock);
m->res.id = packs[i].id;
snprintf(m->res.path, sizeof m->res.path, "%s", packs[i].path);
m->has_res = 1;
}
post(m);
return req;
}
EXPORT u64 ovr_AssetFile_GetList(void) {
u64 req = o_AssetFile_GetList();
fplog("AssetFile_GetList (dispatcher request %llu)", (unsigned long long)req);
if (req) {
add_pending(req);
return req;
}
// no dispatcher function behind us: answer with our packs alone
pack_t packs[MAXP];
int n = scan(packs);
msg_t *m = new_msg(MSG_ASSETFILE_GETLIST, 0);
if (!m) return 0;
req = m->req;
fill_list(m, packs, n);
post(m);
return req;
}
EXPORT u64 ovr_AssetFile_StatusById(u64 id) {
fplog("AssetFile_StatusById(%llu)%s", (unsigned long long)id, (id >> 48) == 0x4650 ? " (ours)" : "");
if ((id >> 48) == 0x4650) {
pack_t packs[MAXP];
int n = scan(packs);
for (int i = 0; i < n; i++)
if (packs[i].id == id) {
msg_t *m = new_msg(MSG_ASSETFILE_STATUSBYID, 0);
if (!m) return 0;
u64 req = m->req;
fill_details(&m->det, &m->lng, &packs[i]);
m->has_det = 1;
post(m);
return req;
}
msg_t *m = new_msg(MSG_ASSETFILE_STATUSBYID, 0);
if (!m) return 0;
u64 req = m->req;
fail(m, 404, "asset file not found");
post(m);
return req;
}
return o_AssetFile_StatusById(id);
}
/* ---------------------------------------------------------------------------------------------------------------
* Message loop
* ------------------------------------------------------------------------------------------------------------- */
EXPORT void *ovr_PopMessage(void) {
pthread_mutex_lock(&g_lock);
msg_t *m = g_qhead;
if (m) {
g_qhead = m->q_next;
if (!g_qhead) g_qtail = NULL;
m->q_next = NULL;
}
pthread_mutex_unlock(&g_lock);
if (m) return m;
void *o = o_PopMessage();
while (o && o_Message_GetType(o) == MSG_ASSETFILE_GETLIST && take_expired(o_Message_GetRequestID(o))) {
// we already answered this request (timeout): a second answer for the same request would reach the game twice
fplog("AssetFile_GetList %llu: late answer from the dispatcher dropped", (unsigned long long)o_Message_GetRequestID(o));
o_FreeMessage(o);
o = o_PopMessage();
}
if (o && o_Message_GetType(o) == MSG_ASSETFILE_GETLIST) {
u64 r = o_Message_GetRequestID(o);
if (take_pending(r)) {
fplog("AssetFile_GetList %llu answered by the dispatcher", (unsigned long long)r);
return wrap_list(o);
}
}
if (o) return o;
return expire_pending();
}
EXPORT void ovr_FreeMessage(void *h) {
msg_t *m = h ? owner(h) : NULL;
if (!m || (void *)m != h) {
o_FreeMessage(h);
return;
}
pthread_mutex_lock(&g_lock);
for (msg_t **pp = &g_all; *pp; pp = &(*pp)->all_next)
if (*pp == m) {
*pp = m->all_next;
break;
}
for (msg_t **pp = &g_qhead; *pp; pp = &(*pp)->q_next) // freed unpopped: leave the queue too
if (*pp == m) {
*pp = m->q_next;
break;
}
g_qtail = NULL;
for (msg_t *q = g_qhead; q; q = q->q_next) g_qtail = q;
pthread_mutex_unlock(&g_lock);
if (m->orig_msg) o_FreeMessage(m->orig_msg);
free(m);
}
EXPORT u32 ovr_Message_GetType(const void *h) {
msg_t *m = owner(h);
u32 t = m ? m->type : o_Message_GetType(h);
if (m) fptrace("Message_GetType(ours) = 0x%08X", t);
return t;
}
EXPORT u64 ovr_Message_GetRequestID(const void *h) {
msg_t *m = owner(h);
return m ? m->req : o_Message_GetRequestID(h);
}
EXPORT _Bool ovr_Message_IsError(const void *h) {
msg_t *m = owner(h);
return m ? (_Bool)m->is_error : o_Message_IsError(h);
}
EXPORT void *ovr_Message_GetError(const void *h) {
msg_t *m = owner(h);
if (!m) return o_Message_GetError(h);
return m->is_error ? (void *)&m->err : NULL;
}
EXPORT void *ovr_Message_GetAssetDetails(const void *h) {
msg_t *m = owner(h);
if (!m) return o_Message_GetAssetDetails(h);
return m->has_det ? (void *)&m->det : NULL;
}
EXPORT void *ovr_Message_GetAssetFileDownloadResult(const void *h) {
msg_t *m = owner(h);
if (!m) return o_Message_GetAssetFileDownloadResult(h);
return m->has_res ? (void *)&m->res : NULL;
}
EXPORT void *ovr_Message_GetAssetDetailsArray(const void *h) {
msg_t *m = owner(h);
if (!m) return o_Message_GetAssetDetailsArray(h);
fptrace("Message_GetAssetDetailsArray(ours)");
return m->type == MSG_ASSETFILE_GETLIST && !m->is_error ? (void *)&m->arr : NULL;
}
EXPORT size_t ovr_AssetDetailsArray_GetSize(const void *h) {
msg_t *m = owner(h);
size_t n = m ? (size_t)m->n + m->orig_n : o_AssetDetailsArray_GetSize(h);
if (m) fptrace("AssetDetailsArray_GetSize = %zu (%d ours + %zu dispatcher)", n, m->n, (size_t)m->orig_n);
return n;
}
EXPORT void *ovr_AssetDetailsArray_GetElement(const void *h, size_t i) {
msg_t *m = owner(h);
if (!m) return o_AssetDetailsArray_GetElement(h, i);
if (i < (size_t)m->n) {
fptrace("AssetDetailsArray_GetElement(%zu) = our pack %s", i, m->dets[i].lang ? m->dets[i].lang->tag : "?");
return &m->dets[i];
}
fptrace("AssetDetailsArray_GetElement(%zu) = dispatcher entry", i);
return m->orig_arr ? o_AssetDetailsArray_GetElement(m->orig_arr, i - (size_t)m->n) : NULL;
}
/* ---------------------------------------------------------------------------------------------------------------
* Accessors on our own objects (anything else goes to the dispatcher)
* ------------------------------------------------------------------------------------------------------------- */
#define IS_OURS(h) (owner(h) != NULL)
EXPORT u64 ovr_AssetDetails_GetAssetId(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetAssetId(h);
fptrace("AssetDetails_GetAssetId(ours) = %llu", (unsigned long long)((const details_t *)h)->id);
return ((const details_t *)h)->id;
}
EXPORT const char *ovr_AssetDetails_GetAssetType(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetAssetType(h);
fptrace("AssetDetails_GetAssetType(ours) = \"%s\"", ((const details_t *)h)->type);
return ((const details_t *)h)->type;
}
EXPORT const char *ovr_AssetDetails_GetDownloadStatus(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetDownloadStatus(h);
fptrace("AssetDetails_GetDownloadStatus(ours) = \"%s\"", ((const details_t *)h)->status);
return ((const details_t *)h)->status;
}
EXPORT const char *ovr_AssetDetails_GetFilepath(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetFilepath(h);
fptrace("AssetDetails_GetFilepath(ours) = \"%s\"", ((const details_t *)h)->path);
return ((const details_t *)h)->path;
}
EXPORT const char *ovr_AssetDetails_GetIapStatus(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetIapStatus(h);
fptrace("AssetDetails_GetIapStatus(ours) = \"%s\"", ((const details_t *)h)->iap);
return ((const details_t *)h)->iap;
}
EXPORT void *ovr_AssetDetails_GetLanguage(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetLanguage(h);
fptrace("AssetDetails_GetLanguage(ours)");
return (void *)((const details_t *)h)->lang;
}
EXPORT const char *ovr_AssetDetails_GetMetadata(const void *h) {
if (!IS_OURS(h)) return o_AssetDetails_GetMetadata(h);
fptrace("AssetDetails_GetMetadata(ours) = \"%s\"", ((const details_t *)h)->meta);
return ((const details_t *)h)->meta;
}
EXPORT const char *ovr_LanguagePackInfo_GetTag(const void *h) {
if (!IS_OURS(h)) return o_LanguagePackInfo_GetTag(h);
fptrace("LanguagePackInfo_GetTag(ours) = \"%s\"", ((const lang_t *)h)->tag);
return ((const lang_t *)h)->tag;
}
EXPORT const char *ovr_LanguagePackInfo_GetEnglishName(const void *h) {
if (!IS_OURS(h)) return o_LanguagePackInfo_GetEnglishName(h);
fptrace("LanguagePackInfo_GetEnglishName(ours) = \"%s\"", ((const lang_t *)h)->en);
return ((const lang_t *)h)->en;
}
EXPORT const char *ovr_LanguagePackInfo_GetNativeName(const void *h) {
if (!IS_OURS(h)) return o_LanguagePackInfo_GetNativeName(h);
fptrace("LanguagePackInfo_GetNativeName(ours) = \"%s\"", ((const lang_t *)h)->nat);
return ((const lang_t *)h)->nat;
}
EXPORT u64 ovr_AssetFileDownloadResult_GetAssetId(const void *h) {
return IS_OURS(h) ? ((const result_t *)h)->id : o_AssetFileDownloadResult_GetAssetId(h);
}
EXPORT const char *ovr_AssetFileDownloadResult_GetFilepath(const void *h) {
return IS_OURS(h) ? ((const result_t *)h)->path : o_AssetFileDownloadResult_GetFilepath(h);
}
EXPORT int ovr_Error_GetCode(const void *h) { return IS_OURS(h) ? ((const err_t *)h)->code : o_Error_GetCode(h); }
EXPORT int ovr_Error_GetHttpCode(const void *h) { return IS_OURS(h) ? ((const err_t *)h)->http : o_Error_GetHttpCode(h); }
EXPORT const char *ovr_Error_GetMessage(const void *h) {
return IS_OURS(h) ? ((const err_t *)h)->msg : o_Error_GetMessage(h);
}
EXPORT const char *ovr_Error_GetDisplayableMessage(const void *h) {
return IS_OURS(h) ? ((const err_t *)h)->msg : o_Error_GetDisplayableMessage(h);
}
+1 -1
View File
@@ -82,7 +82,7 @@ module = "main"
[tool.ruff]
line-length = 120
target-version = "py311"
extend-exclude = ["native", "src/frameport/_data"]
extend-exclude = ["native", "src/frameport/_data", ".claude"]
[tool.ruff.lint]
select = ["E", "F", "W", "I", "B", "UP"]
+120 -4
View File
@@ -3,6 +3,9 @@
Chromium (Playwright). Any exception in a view shows up on stdout; screenshots land in --out.
FRAMEPORT_HOME=<a test data dir> python scripts/ui_smoke.py --out /tmp/shots [--game <package>]
--linux adds two pretend arm64 Linux apps (an AppImage and a VR folder app, tiny fake ELF files in FRAMEPORT_HOME)
and renders their pages; with --fake-frame the AppImage is "installed" with a missing library.
"""
from __future__ import annotations
@@ -21,7 +24,7 @@ import flet as ft # noqa: E402
from frameport.core import library # noqa: E402
from frameport.ui.app import FramePortApp # noqa: E402
PORT = 8557
PORT = int(os.environ.get("FRAMEPORT_SMOKE_PORT", "8557")) # two smoke runs at once need different ports
ERRORS: list[str] = []
@@ -44,12 +47,65 @@ class FakeFS:
else:
with open(os.path.join(base, n), "wb") as f:
f.truncate(sizes.get(os.path.splitext(n)[1], 48_000)) # sparse: no real disk use
self.shots = self._screenshots()
def _screenshots(self) -> list[dict]:
"""Sample Steam screenshots for the Screenshots tab, two days, a few games + SteamVR: crops of the games' own
store art (hero/landscape) when the library has some (docs screenshots), else colour gradients."""
from PIL import Image, ImageOps
from frameport.artwork import fetch
folder = os.path.join(self.home, "shots")
os.makedirs(folder, exist_ok=True)
games = []
for g in library.games():
if g.get("kind") == "rift":
continue
# the store's own screenshots look like real captures; else hero/wide art
shots_art = sorted(fetch.artwork_dir(g["package"]).glob("shot_*.jpg"))
games.append((g, shots_art or [p for p in fetch.files(g["package"]) if p.stem in ("hero", "landscape")],
bool(shots_art)))
games.sort(key=lambda ga: (not ga[2], -len(ga[1])))
owners = [(g["package"], g.get("title") or g["package"], arts) for g, arts, _real in games[:3]]
spare = games[3][1] if len(games) > 3 else [] # SteamVR's own shots (taken outside a FramePort game)
owners.append((None, "SteamVR", spare))
now, shots = time.time(), []
for i in range(10):
t = now - i * 2400 - (86400 if i >= 6 else 0)
name = time.strftime("%Y%m%d%H%M%S", time.localtime(t)) + "_1.jpg"
path = os.path.join(folder, name)
pkg, title, arts = owners[i % len(owners)]
if arts: # a different crop of the game's art per shot, so they don't all look alike
with Image.open(arts[i % len(arts)]) as src:
src = src.convert("RGB")
zoom = 1.0 + 0.15 * (i % 3) * (src.width < 2 * src.height)
w, h = int(src.width / zoom), int(src.height / zoom)
x, y = (src.width - w) * (i % 2), (src.height - h) // 2
im = ImageOps.fit(src.crop((x, y, x + w, y + h)), (1280, 720))
else:
im = Image.linear_gradient("L").resize((640, 360)).convert("RGB")
im = Image.merge("RGB", (im.getchannel(0).point(lambda v, i=i: (v + 40 * i) % 256),
im.getchannel(1).point(lambda v: 255 - v), im.getchannel(2)))
im.save(path, "JPEG", quality=85)
shots.append({"path": path, "thumb": None, "time": int(t), "width": 1920, "height": 1080,
"size": os.path.getsize(path), "account": "1", "appid": "250820", "package": pkg,
"title": title})
return shots
def agent(self, command, **args):
if command == "storage_targets":
return {"targets": [{"id": n.lower(), "path": os.path.join(self.home, n), "android": a, "shared": True}
for n, a in (("Videos", "/sdcard/Movies"), ("Downloads", "/sdcard/Download"),
("Documents", "/sdcard/Documents"))]}
if command == "list_screenshots":
want = args.get("package")
shots = [s for s in self.shots if want is None or (s["package"] or "") == want]
games = {}
for s in self.shots:
games.setdefault(s["package"] or "", {"package": s["package"], "title": s["title"], "count": 0})
games[s["package"] or ""]["count"] += 1
return {"shots": shots, "total": len(shots), "games": list(games.values())}
raise RuntimeError(f"fake Frame: {command} not available")
@property
@@ -67,6 +123,11 @@ class FakeFS:
def stat(self, path):
return paramiko.SFTPAttributes.from_stat(os.stat(path))
def get(self, remote, local, callback=None):
import shutil
shutil.copyfile(remote, local)
return SFTP()
@@ -86,6 +147,11 @@ class FakeTarget:
self.games = [{"package": g["package"], "kind": "quest", "title": g.get("title"),
"apk_size": (g.get("data_bytes") or 0) + 2**28, "sha256": g["build"]["sha256"],
"recipe": {"patches": (g.get("recipe") or {}).get("patches", [])}} for g in works[:count]]
# --linux: the AppImage is on the Frame, but SteamOS lacks one of its libraries
self.games += [{"package": g["package"], "kind": "linux", "title": g.get("title"), "apk_size": 2**26,
"apk_present": True, "recipe": None, "exe": g.get("exe"),
"missing_libraries": ["libwebkit2gtk-4.1.so.0"]}
for g in library.games() if g.get("kind") == "linux" and g["package"] == LINUX_APPIMAGE]
def describe(self) -> dict:
return {"hostname": "steamframe", "os": "SteamOS", "os_version": "3.8", "build_id": "20260922",
@@ -129,6 +195,36 @@ def open_type_dialog(app: FramePortApp) -> None:
listener.on_key_down(SimpleNamespace(key="Enter"))
LINUX_APPIMAGE = "linux.venera" # --linux's packages
LINUX_FOLDER = "linux.matineevr"
def _elf(machine: int = 183, appimage: bool = False, extra: bytes = b"") -> bytes:
"""A minimal ELF header (183 = aarch64): enough for FramePort's Linux app detection."""
head = bytearray(64)
head[:4], head[4], head[5] = b"\x7fELF", 2, 1
if appimage:
head[8:11] = b"AI\x02"
head[18:20] = machine.to_bytes(2, "little")
return bytes(head) + extra
def add_fake_linux_apps() -> None:
"""--linux: an AppImage and a VR app folder (with a helper program, so "Change program…" shows) in the library."""
from frameport import pipeline
from frameport.core.paths import user_data_dir
base = user_data_dir() / "smoke-linux"
app = base / "MatineeVR"
(app / "lib").mkdir(parents=True, exist_ok=True)
(base / "Venera-2.4.2-aarch64.AppImage").write_bytes(_elf(appimage=True, extra=b"\0" * 4096))
(app / "MatineeVR").write_bytes(_elf(extra=b"\0" * 8192))
(app / "crashpad_handler").write_bytes(_elf())
(app / "lib" / "libopenxr_loader.so.1").write_bytes(_elf(extra=b"xrCreateInstance"))
pipeline.add_linux_app(base / "Venera-2.4.2-aarch64.AppImage")
pipeline.add_linux_app(app)
STEP_SECONDS = 4 # per screen (the screenshot is taken ~3 s in)
@@ -158,7 +254,10 @@ def main() -> int:
help="open the install questions for these games, then click each dialog's main button twice "
"(a double click must not duplicate dialogs); nothing is installed")
ap.add_argument("--docs", action="store_true", help="only the screens used in the docs (Library, --game, Frame)")
ap.add_argument("--linux", action="store_true", help="add two pretend arm64 Linux apps and render their pages")
args = ap.parse_args()
if args.linux:
add_fake_linux_apps()
global STEP_SECONDS
if args.hover:
STEP_SECONDS = 7
@@ -169,12 +268,14 @@ def main() -> int:
args.out.mkdir(parents=True, exist_ok=True)
game = args.game or (library.games()[0]["package"] if library.games() else None)
steps = [("library", lambda a: a.navigate(0)), ("frame", lambda a: a.navigate(1)),
("files", lambda a: a.go("files")), ("tools", lambda a: a.go("settings"))]
("files", lambda a: a.go("files")), ("screenshots", lambda a: a.go("screenshots")),
("tools", lambda a: a.go("settings"))]
if game:
steps.insert(1, ("game", lambda a: a.open_game(game)))
steps.insert(2, ("game-customize", lambda a: a.open_game(game, advanced=True)))
steps += [("share-dialog", lambda a: a.share_config_dialog(game)),
("report-dialog", lambda a: (a.page.pop_dialog(), a.report_problem_dialog(game)))]
("report-dialog", lambda a: (a.page.pop_dialog(), a.report_problem_dialog(game))),
("custom-art-dialog", lambda a: (a.page.pop_dialog(), a.custom_artwork(game)))]
# last: the right-click menu stays open over whatever comes next
steps.append(("library-menu", lambda a: (a.page.pop_dialog(), a.navigate(0), time.sleep(3),
a.library_view.open_menu(game))))
@@ -187,7 +288,22 @@ def main() -> int:
steps.append(("files", lambda a: a.go("files")))
steps.append(("files-select", lambda a: [a.files_view._toggle(e.path, True)
for e in a.files_view.entries[1:3]]))
steps.append(("type-on-frame", open_type_dialog))
steps.append(("screenshots", lambda a: a.go("screenshots")))
steps.append(("screenshot-viewer", lambda a: a.screenshots_view.viewer(0)))
steps.append(("type-on-frame", lambda a: (a.page.pop_dialog(), open_type_dialog(a))))
steps.append(("power-confirm", lambda a: (a.page.pop_dialog(), a.frame_power("restart"))))
if args.linux:
def linux_filter(a, value):
a.navigate(0)
time.sleep(2)
a.library_view._set("platform", value)
steps = [("library", lambda a: a.navigate(0)), ("library-linux", lambda a: linux_filter(a, "linux")),
("linux-appimage", lambda a: (a.library_view._set("platform", "all"), a.open_game(LINUX_APPIMAGE))),
("linux-folder", lambda a: a.open_game(LINUX_FOLDER)),
("linux-folder-customize", lambda a: a.open_game(LINUX_FOLDER, advanced=True)),
("linux-change-program", lambda a: a.choose_exe(LINUX_FOLDER)),
("frame", lambda a: (a.page.pop_dialog(), a.navigate(1))),
("linux-menu", lambda a: (a.navigate(0), time.sleep(3), a.library_view.open_menu(LINUX_APPIMAGE)))]
if args.install_questions:
queued: list[str] = []
+1 -1
View File
@@ -1,2 +1,2 @@
# The FramePort version: the single source (pyproject reads it via hatch; CI checks a release tag matches it).
__version__ = "0.7.0"
__version__ = "0.9.0"
+1 -1
View File
@@ -247,7 +247,7 @@ def missing_ovr_symbols(lib_bytes: dict[str, bytes]) -> set[str]:
return set()
exported = set(elf.dyn_symbols(loader, True))
linked = set(elf.needed(loader))
for extra in ("libovrplatformcompat.so", "libovrstubs.so"):
for extra in ("libovrplatformcompat.so", "libovrstubs.so", "libfp_langpack.so"):
if extra in lib_bytes and extra in linked: # only counts when the loader loads it (a lone file doesn't help)
exported |= elf.dyn_symbols(lib_bytes[extra], True)
wanted = set()
+23
View File
@@ -106,6 +106,29 @@ def replace_rodata_string(data: bytes, old: str, new: str) -> tuple[bytes, int]:
return bytes(buf), count
def hide_exports(data: bytes, names) -> tuple[bytes, list[str]]:
"""Make the exported functions `names` invisible to symbol lookup without removing them: their .dynsym entries
become STB_LOCAL (name, value and section stay, nothing moves, the hash tables are untouched). Both bionic's and
glibc's lookups only match GLOBAL/WEAK entries, so a lookup for such a name (a game's import, or dlsym on this
library's handle) goes on to the next library in the dependency list; code that reads the library's own .dynsym
(native/langpack) still finds the original address. Returns (data, names actually hidden); ELF64 only."""
if not is_elf(data) or not is_64bit(data) or data[5] != 1:
return data, []
sec = _elf(data).get_section_by_name(".dynsym")
if not isinstance(sec, SymbolTableSection):
return data, []
wanted = set(names)
entsize, start = sec["sh_entsize"] or 24, sec["sh_offset"]
buf, hidden = bytearray(data), []
for i, sym in enumerate(sec.iter_symbols()):
if (sym.name in wanted and sym["st_shndx"] != "SHN_UNDEF"
and sym["st_info"]["bind"] in ("STB_GLOBAL", "STB_WEAK")):
at = start + i * entsize + 4 # Elf64_Sym.st_info: binding in the high nibble, type in the low one
buf[at] &= 0x0F
hidden.append(sym.name)
return bytes(buf), sorted(hidden)
def add_needed(data: bytes, library: str) -> bytes:
"""Add a DT_NEEDED entry in front of the existing ones (same effect as `patchelf --add-needed`; being first matters
for symbol interposition, e.g. the GL shim must precede libEGL).
+28
View File
@@ -0,0 +1,28 @@
"""Language packs (`<BCP47 tag>.lang`) in a game's data folder (OBB / app files); see native/langpack."""
from __future__ import annotations
import os
import re
from pathlib import Path
MAX_DEPTH = 3 # same depth as the runtime scan in native/langpack/langpack.c
TAG = re.compile(r"^[A-Za-z0-9_-]+$")
def find_tags(data_dir: Path | str | None) -> list[str]:
"""Tags of the language packs below `data_dir` (de.lang -> "de"), sorted, first file per tag."""
if not data_dir:
return []
root = Path(data_dir)
if not root.is_dir():
return []
seen: dict[str, str] = {}
base_depth = len(root.parts)
for folder, dirs, files in os.walk(root):
if len(Path(folder).parts) - base_depth >= MAX_DEPTH:
dirs[:] = []
for name in files:
stem, dot, ext = name.rpartition(".")
if dot and ext.lower() == "lang" and TAG.match(stem):
seen.setdefault(stem.lower(), stem)
return sorted(seen.values(), key=str.lower)
+184
View File
@@ -0,0 +1,184 @@
"""Native arm64 Linux apps for the Frame (GitHub #31): an AppImage, a folder, or a .zip/.tar.* archive with an
aarch64 program. Finds the program to start, checks the CPU architecture (x86_64 builds can't run natively) and
whether it's an OpenXR (VR) app. Archives are unpacked once into FramePort's data folder, so installs upload a
plain folder like PC VR games do."""
from __future__ import annotations
import hashlib
import re
import shutil
import tarfile
import zipfile
from pathlib import Path
from ..core.paths import user_data_dir
EM_AARCH64, EM_X86_64 = 183, 62
ARCHIVES = (".zip", ".tar.gz", ".tgz", ".tar.xz", ".txz", ".tar.bz2", ".tar")
OPENXR_MARKERS = (b"libopenxr_loader.so", b"xrCreateInstance")
MAX_SCAN = 256 << 20 # don't read huge files looking for OpenXR markers
def elf_machine(path: Path) -> int | None:
"""e_machine of an ELF file (183 = aarch64, 62 = x86_64), None if it isn't ELF."""
try:
with open(path, "rb") as f:
head = f.read(20)
except OSError:
return None
if head[:4] != b"\x7fELF" or len(head) < 20:
return None
return int.from_bytes(head[18:20], "little" if head[5] == 1 else "big")
def is_appimage(path: Path) -> bool:
try:
with open(path, "rb") as f:
head = f.read(11)
except OSError:
return False
return head[:4] == b"\x7fELF" and head[8:11] == b"AI\x02"
def is_archive(path: Path) -> bool:
return path.is_file() and path.name.lower().endswith(ARCHIVES)
def looks_like_linux_app(path: Path) -> bool:
"""For the file picker / drag-and-drop: something this module can add."""
path = Path(path)
return path.is_dir() or is_archive(path) or is_appimage(path) or elf_machine(path) is not None
def slug(name: str) -> str:
return re.sub(r"[^a-z0-9]+", "_", name.lower()).strip("_")[:48] or "app"
def clean_title(name: str) -> str:
"""'Venera-Prime-2.4.2-aarch64.AppImage' -> 'Venera Prime'."""
stem = re.sub(r"(\.AppImage|\.tar\.\w+|\.tgz|\.txz|\.zip)$", "", name, flags=re.I)
stem = re.split(r"[-_ .]v?\d+(\.\d+)+", stem, maxsplit=1)[0]
stem = re.sub(r"[-_ .](linux|aarch64|arm64|x86_64|amd64)\b.*$", "", stem, flags=re.I)
return re.sub(r"[-_.]+", " ", stem).strip() or name
def unpack(archive: Path) -> Path:
"""Unpack an archive into <data>/linux-apps/<slug>-<hash>/ (once per archive version)."""
st = archive.stat()
key = hashlib.sha1(f"{archive.resolve()}:{st.st_size}:{st.st_mtime_ns}".encode()).hexdigest()[:8]
dest = user_data_dir() / "linux-apps" / f"{slug(clean_title(archive.name))}-{key}"
done = dest / ".unpacked"
if done.exists():
return dest
shutil.rmtree(dest, ignore_errors=True)
dest.mkdir(parents=True)
if archive.name.lower().endswith(".zip"):
with zipfile.ZipFile(archive) as z:
for info in z.infolist():
target = (dest / info.filename).resolve()
if not str(target).startswith(str(dest.resolve())):
raise ValueError(f"unsafe path in archive: {info.filename}")
z.extractall(dest)
else:
with tarfile.open(archive) as t:
t.extractall(dest, filter="data")
done.write_text(archive.name, encoding="utf-8")
return dest
def _desktop_exec(root: Path) -> str | None:
for desktop in sorted(root.rglob("*.desktop"))[:5]:
m = re.search(r"^Exec=(\S+)", desktop.read_text(encoding="utf-8", errors="replace"), re.M)
if m:
return Path(m.group(1).strip('"')).name
return None
def _desktop_name(root: Path) -> str | None:
for desktop in sorted(root.rglob("*.desktop"))[:5]:
m = re.search(r"^Name=(.+)$", desktop.read_text(encoding="utf-8", errors="replace"), re.M)
if m:
return m.group(1).strip()
return None
def rank_programs(root: Path) -> list[tuple[Path, int]]:
"""(ELF program, machine) candidates, best first: the .desktop Exec= name, then a name like the folder's, then
shallow and big ones. Libraries (*.so*) are never programs."""
wanted = _desktop_exec(root)
folder = slug(root.name.split("-")[0])
found = []
for p in root.rglob("*"):
if not p.is_file() or ".so" in p.name or p.suffix in (".py", ".pyc", ".txt", ".json"):
continue
machine = elf_machine(p)
if machine is None:
continue
rel_depth = len(p.relative_to(root).parts)
score = (100 if wanted and p.name == wanted else 0) + (30 if slug(p.stem) and slug(p.stem) in folder else 0) \
+ (20 if folder and folder in slug(p.stem) else 0) - 5 * rel_depth
found.append((score, p.stat().st_size, p, machine))
found.sort(key=lambda t: (-t[0], -t[1]))
return [(p, m) for _s, _size, p, m in found]
def app_libraries(root: Path, exe: Path) -> list[Path]:
"""Libraries the program loads: next to it, in a lib*/ folder beside it, or the app's usr/lib*. Libraries deep
in data folders don't count (FramePort's own build ships FrameBridge's OpenXR loader as data and isn't VR)."""
dirs = {exe.parent}
for base in (exe.parent, root, root / "usr"):
dirs.update(d for d in base.glob("lib*") if d.is_dir())
out = []
for d in dirs:
out += [p for p in d.glob("*.so*") if p.is_file()]
return sorted(out)[:200]
def uses_openxr(paths: list[Path]) -> bool:
for p in paths:
try:
if p.stat().st_size > MAX_SCAN:
continue
data = p.read_bytes()
except OSError:
continue
if any(m in data for m in OPENXR_MARKERS):
return True
return False
def inspect(path: Path) -> dict:
"""{root, exe (relative to root), appimage, machine, arch_ok, openxr, title, candidates} for an AppImage, a
folder or an archive. Raises ValueError when there's no Linux program in it."""
path = Path(path)
if path.is_file() and is_archive(path):
root = unpack(path)
subdirs = [d for d in root.iterdir() if not d.name.startswith(".")]
if len(subdirs) == 1 and subdirs[0].is_dir(): # the usual single top folder
pass
title = clean_title(path.name)
elif path.is_file():
root = path.parent
title = clean_title(path.name)
else:
root = path
title = clean_title(path.name)
if path.is_file() and not is_archive(path):
machine = elf_machine(path)
if machine is None:
raise ValueError(f"{path.name} isn't a Linux program (AppImage or ELF)")
appimage = is_appimage(path)
return {"root": str(path.parent), "exe": path.name, "files": [path.name], "appimage": appimage,
"machine": machine, "arch_ok": machine == EM_AARCH64, "openxr": uses_openxr([path]),
"title": title, "candidates": [path.name]}
programs = rank_programs(root)
if not programs:
raise ValueError(f"no Linux program found in {path.name}")
appimages = [p for p, _m in programs if is_appimage(p)]
exe, machine = (appimages[0], elf_machine(appimages[0])) if appimages else programs[0]
libs = app_libraries(root, exe)
title = _desktop_name(root) or title
return {"root": str(root), "exe": exe.relative_to(root).as_posix(), "files": None,
"appimage": is_appimage(exe), "machine": machine, "arch_ok": machine == EM_AARCH64,
"openxr": uses_openxr([exe] + libs), "title": title,
"candidates": [p.relative_to(root).as_posix() for p, m in programs[:20] if m == EM_AARCH64]}
+65
View File
@@ -251,3 +251,68 @@ def apply_choice(package: str, choice: dict) -> bool:
return True
finally:
shutil.rmtree(stage, ignore_errors=True)
# The user's own images (Artwork dialog → "Your own images"), for games whose art can't be found automatically.
CUSTOM_KINDS = ("portrait", "landscape", "hero", "logo", "icon")
CUSTOM_MAX_BYTES = 40 << 20
CUSTOM_MIN_PX = 64
CUSTOM_MAX_PX = 3840 # larger images are scaled down (Steam's biggest shape is 1920 px wide)
class ArtError(ValueError):
"""The chosen file can't be used as artwork (the message says why, for the GUI)."""
def apply_custom(package: str, kind: str, path: str | Path) -> Path:
"""Store an image file the user chose as one kind of artwork, replacing that kind only. It is checked and
re-encoded (PNG when it has transparency, else JPEG; logos and icons always PNG), marked as the user's pick so
automatic fetches never replace it, and the old thumbnails go. FramePort's generated cover/banner (games without
store art) are dropped once a real cover shape exists. Returns the stored file."""
from PIL import Image, UnidentifiedImageError
if kind not in CUSTOM_KINDS:
raise ArtError(f"unknown artwork kind {kind!r}")
path = Path(path)
try:
if path.stat().st_size > CUSTOM_MAX_BYTES:
raise ArtError(f"{path.name} is larger than {CUSTOM_MAX_BYTES >> 20} MB")
with Image.open(path) as im:
im.load()
im = im.copy()
except (OSError, UnidentifiedImageError, Image.DecompressionBombError):
raise ArtError(f"{path.name} isn't an image FramePort can read (use PNG, JPEG or WebP)") from None
if min(im.size) < CUSTOM_MIN_PX:
raise ArtError(f"{path.name} is too small ({im.width}×{im.height}); use at least {CUSTOM_MIN_PX} px")
if max(im.size) > CUSTOM_MAX_PX:
im.thumbnail((CUSTOM_MAX_PX, CUSTOM_MAX_PX), Image.LANCZOS)
alpha = im.mode in ("RGBA", "LA", "PA") or (im.mode == "P" and "transparency" in im.info)
png = alpha or kind in ("logo", "icon")
d = fetch.artwork_dir(package)
tmp = d / f".custom-{kind}.tmp"
if png:
im.convert("RGBA" if alpha else "RGB").save(tmp, "PNG", optimize=True)
else:
im.convert("RGB").save(tmp, "JPEG", quality=92, optimize=True)
_drop_kind(d, kind)
out = d / f"{kind}{'.png' if png else '.jpg'}"
tmp.replace(out)
if kind in ("portrait", "landscape", "hero"):
for stem in ("cover", "banner"):
_drop_kind(d, stem)
(d / fetch.PICKED).write_text("custom", encoding="utf-8") # automatic fetches leave the art alone
return out
def remove_custom(package: str, kind: str) -> None:
"""Remove one kind of artwork (the Steam set then composes it from the other kinds, or uses a placeholder)."""
if kind not in CUSTOM_KINDS:
raise ArtError(f"unknown artwork kind {kind!r}")
d = fetch.artwork_dir(package)
_drop_kind(d, kind)
(d / fetch.PICKED).write_text("custom", encoding="utf-8") # "Find automatically" brings store art back
def _drop_kind(d: Path, kind: str) -> None:
for f in list(d.glob(f"{kind}.*")) + list(d.glob(f"t_{kind}_*")):
f.unlink(missing_ok=True)
+5 -2
View File
@@ -76,7 +76,8 @@ def steam_set(package: str, title: str = "", apk: str | Path | None = None) -> d
title = title or package
out_dir = fetch.artwork_dir(package) / "steam"
out_dir.mkdir(parents=True, exist_ok=True)
placeholder = not (set(src) - {"icon"}) # no store art (at most the APK's icon): the name on a coloured tile
# no store art (at most the APK's icon; the GUI's generated cover/banner don't count): the name on a coloured tile
placeholder = not (set(src) & (STORE_KINDS | {"shot"}))
parts = [f"{k}:{p.stat().st_size}:{p.stat().st_mtime_ns}" for k, p in sorted(src.items())]
if placeholder:
parts.append(f"placeholder:{PLACEHOLDER_VERSION}:{title}:{apk or ''}")
@@ -298,6 +299,8 @@ def _placeholder(out_dir: Path, title: str, icon_file: Path | None, apk) -> dict
def original_platform(entry: dict) -> str:
"""What the game was made for (a Steam tag)."""
extra = (entry.get("analysis") or {}).get("extra") or {}
if entry.get("kind") == "linux":
return "Linux"
if entry.get("kind") == "rift":
if extra.get("flat"):
return "Windows"
@@ -314,7 +317,7 @@ def steam_tags(entry: dict, where: str = "frame") -> list[str]:
kind = ((entry.get("analysis") or {}).get("extra") or {}).get("vr_kind") or "quest"
flat = bool(((entry.get("analysis") or {}).get("extra") or {}).get("flat"))
runs = TAG if where != "frame" else ("Windows game on Frame" if flat else "PC VR on Frame") \
if entry.get("kind") == "rift" else \
if entry.get("kind") == "rift" else "Linux app on Frame" if entry.get("kind") == "linux" else \
"Quest on Frame" if kind == "quest" else "Android on Frame"
base = [runs, original_platform(entry)]
genres = ((entry.get("details") or {}).get("genres") or [])[:4]
+13
View File
@@ -227,6 +227,19 @@ def scan(path: Path = typer.Argument(..., help="a folder with game backups (APKs
typer.echo(f"{g['package']:40} {g.get('title', '')[:34]:34} {r['status']:11} {r['source']}")
@app.command("add-linux")
def add_linux(path: Path = typer.Argument(..., help="an arm64 AppImage, a folder, or a .zip/.tar.gz with the app"),
exe: Optional[str] = typer.Option(None, help="the program to start (relative to the app's folder)")):
"""Add a native arm64 Linux app to the library (installed on the Frame as it is, with a Steam shortcut)."""
try:
g = pipeline.add_linux_app(path, printing_reporter(verbose=False), exe=exe)
except ValueError as exc:
raise typer.BadParameter(str(exc)) from None
extra = g["analysis"]["extra"]
typer.echo(f"{g['package']:40} {g.get('title', '')[:34]:34} program {extra['exe']}"
f"{' (AppImage)' if extra['appimage'] else ''}{' VR' if extra['openxr'] else ''}")
@app.command("list")
def list_games():
"""The games in the library."""
+20 -1
View File
@@ -58,6 +58,10 @@ def _follow_catalog(data: dict) -> bool:
settings["recipes.app_version"] = __version__
for pkg, g in (data.get("games") or {}).items():
r, a = g.get("recipe"), g.get("analysis")
if g.get("kind") == "linux": # installed as it is: no recipe to derive
continue
if app_updated and isinstance(a, dict):
changed |= _refresh_data_fields(g, a)
if not isinstance(r, dict) or not isinstance(a, dict) or r.get("source") == "user":
continue
entry = catalog.lookup(pkg)
@@ -71,6 +75,21 @@ def _follow_catalog(data: dict) -> bool:
return changed
def _refresh_data_fields(g: dict, a: dict) -> bool:
"""Analysis fields read from the game's data folder (cheap, no APK analysis) that newer FramePort versions added:
filled in for games already in the library, so their patches are offered without a re-analysis."""
extra = a.setdefault("extra", {})
if "lang_packs" in extra or a.get("package", "").startswith("rift."):
return False
from ..analysis import langpacks
try:
extra["lang_packs"] = langpacks.find_tags(g.get("data_dir"))
except OSError:
return False
return True
def _migrate(data: dict) -> bool:
"""One-time updates of stored recipes when a new default is introduced (each runs once per library)."""
done = data.setdefault("settings", {}).setdefault("migrations", [])
@@ -206,7 +225,7 @@ def _migrate(data: dict) -> bool:
# Android apps without VR gain the default-on "Hide Android's navigation bar" patch
for g in (data.get("games") or {}).values():
a, r = g.get("analysis") or {}, g.get("recipe")
if isinstance(r, dict) and (a.get("extra") or {}).get("vr_kind") == "none":
if isinstance(r, dict) and (a.get("extra") or {}).get("vr_kind") == "none" and g.get("kind") != "linux":
r.setdefault("patches", {}).setdefault("device.hide_navbar", {})
r.setdefault("reasons", {}).setdefault(
"device.hide_navbar", "2D app: Android's navigation buttons would cover the app's own controls.")
+4 -2
View File
@@ -16,7 +16,7 @@ def twins(games: list[dict]) -> set[str]:
by_pkg = {g["package"]: g for g in games}
quest_by_title = {}
for g in games:
if g.get("kind") != "rift":
if g.get("kind") not in ("rift", "linux"): # (Linux apps have no Quest/Rift twin)
quest_by_title.setdefault(_norm(g.get("title") or ""), []).append(g["package"])
out = set()
for g in games:
@@ -41,11 +41,13 @@ def display_title(game: dict, twin_set: set[str] | None = None) -> str:
def counterparts(game: dict, games: list[dict]) -> list[dict]:
"""The other-platform versions of this game in the library."""
if game.get("kind") == "linux":
return []
rift = game.get("kind") == "rift"
t = _norm(game.get("title") or "")
out = []
for g in games:
if g["package"] == game["package"] or (g.get("kind") == "rift") == rift:
if g["package"] == game["package"] or (g.get("kind") == "rift") == rift or g.get("kind") == "linux":
continue
linked = (rift and game.get("quest_package") == g["package"]) or \
(not rift and g.get("quest_package") == game["package"])
+12
View File
@@ -170,6 +170,18 @@ def package_listing(g: dict) -> dict[str, object]:
pe[rel] = {"error": str(exc)}
out["pe.json"] = pe
return out
if g.get("kind") == "linux": # the app's file list (a lone AppImage: only it, not the folder it's in)
root, extra = Path(g.get("game_dir") or ""), (g.get("analysis") or {}).get("extra") or {}
paths = [root / f for f in extra["files"]] if extra.get("files") else \
sorted(root.rglob("*")) if root.is_dir() else []
files = []
for p in paths:
if p.is_file():
files.append([p.relative_to(root).as_posix(), p.stat().st_size])
if len(files) >= 20000:
break
out["files.json"] = files
return out
apk = Path(g.get("apk") or "")
if not apk.is_file():
return out
+1 -1
View File
@@ -55,7 +55,7 @@ def working_config_url(g: dict, recipe_yaml: str, status: str, notes: str, env:
red: redact.Redactor | None = None) -> str:
red = red or redact.Redactor()
title = g.get("title") or g["package"]
kind = "Oculus Rift (PC VR)" if g.get("kind") == "rift" else "Meta Quest"
kind = {"rift": "Oculus Rift (PC VR)", "linux": "Linux app (arm64)"}.get(g.get("kind"), "Meta Quest")
a = g.get("analysis") or {}
game = f"{title} — {g['package']} ({kind}, version {a.get('version') or '?'}, {a.get('engine') or '?'} / " \
f"{a.get('xr') or '?'})"
+17 -2
View File
@@ -28,6 +28,12 @@ log = logging.getLogger(__name__)
REMOTE_AGENT_DIR = ".local/share/frameport/agent"
def agent_version_of(text: str) -> int:
"""AGENT_VERSION from an agent's source (0 if missing)."""
m = re.search(r"^AGENT_VERSION\s*=\s*(\d+)", text, re.M)
return int(m.group(1)) if m else 0
class FrameNotPaired(ConnectionError):
"""SSH works but none of FramePort's ways in was accepted: the Frame hasn't run the first-time setup (or the
password was wrong). The message keeps "authentication failed" for older callers."""
@@ -512,8 +518,17 @@ class Frame:
remote = posixpath.join(remote_dir, "frameport_agent.py")
if self._agent_digest == digest:
return remote
code, out, _ = self.run(f"sha256sum {sh_quote(remote)} 2>/dev/null | cut -c1-16")
if out.strip() != digest:
code, out, _ = self.run(f"sha256sum {sh_quote(remote)} 2>/dev/null | cut -c1-16; "
f"grep -m1 '^AGENT_VERSION' {sh_quote(remote)} 2>/dev/null")
lines = out.split("\n")
remote_version = agent_version_of(lines[1] if len(lines) > 1 else "")
if lines[0].strip() != digest and remote_version > agent_version_of(text.decode("utf-8", "replace")):
# a newer FramePort (another PC, or FramePort on the Frame) installed a newer agent: keep it. Agents
# stay compatible with older apps; replacing it broke the newer one's launchers (2026-10-04: an older
# app put agent 43 back over 45 every few seconds)
self._agent_digest = digest
return remote
if lines[0].strip() != digest:
self.run(f"mkdir -p {sh_quote(remote_dir)}")
tmp = f"{remote}.{os.getpid()}.{threading.get_ident()}.tmp" # two threads never share a temp file
with self.sftp.open(tmp, "wb") as f:
+51
View File
@@ -217,6 +217,57 @@ def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
return result
@dataclass
class LinuxPlan:
package: str # "linux.<slug>"
title: str
root: Path # the app's folder (for a lone AppImage: the folder it's in, with files = [its name])
exe: str # relative to root
files: list[str] | None = None # only these files of root (a lone AppImage), else the whole folder
appimage: bool = False
openxr: bool = False
def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
"""Upload an arm64 Linux app to the Frame (resumable, unchanged files aren't re-sent); the agent extracts
AppImages, checks the app's libraries and writes its launcher (GitHub #31)."""
reporter.stage("Prepare Frame")
prep = frame.agent("prepare_linux", package=plan.package, title=plan.title)
if plan.files:
manifest = {name: (plan.root / name).stat().st_size for name in plan.files}
else:
manifest = local_data_manifest(plan.root)
manifest = {k: v for k, v in manifest.items() if not k.startswith(".unpacked")}
to_send = [rel for rel, size in manifest.items() if prep["existing"].get("app", {}).get(rel) != size]
need = sum(manifest[rel] for rel in to_send)
if need > prep["free_bytes"] - (1 << 30):
raise RuntimeError(f"not enough space on the Frame: need {need / 2**30:.1f} GiB + 1 GiB headroom, "
f"have {prep['free_bytes'] / 2**30:.1f} GiB")
if to_send:
reporter.stage(f"Upload app ({len(to_send)} files, {need / 2**20:.0f} MiB)")
with transfer_link(frame, reporter, need) as xfer:
upload_files(xfer, [(plan.root / rel, f"app/{rel}", manifest[rel]) for rel in to_send],
prep["incoming"], reporter, max(need, 1), 0)
else:
reporter.log("all app files already on the Frame; not re-sending")
upload_steam_art(frame, plan.package, prep["base"], reporter)
reporter.stage("Finalize install")
executables = [rel for rel in manifest if rel != plan.exe and _is_elf(plan.root / rel)][:200]
result = frame.agent("finalize_linux", package=plan.package, title=plan.title, exe=plan.exe,
appimage=plan.appimage, openxr=plan.openxr, manifests={"app": manifest},
executables=executables, tags=_tags(plan.package), timeout=900)
reporter.log(f"installed at {result['base']} (Steam shortcut id {result['appid']})")
return result
def _is_elf(path: Path) -> bool:
try:
with open(path, "rb") as f:
return f.read(4) == b"\x7fELF"
except OSError:
return False
def ensure_proton(frame: Frame, reporter: Reporter, tool: str | None = None, timeout: float = 45 * 60) -> dict:
"""Install Proton (ARM64) + its runtime on the Frame without user interaction: the agent writes Steam appmanifest
stubs and restarts Steam, which downloads them. Waits until they're installed (progress from the appmanifests)."""
+151
View File
@@ -0,0 +1,151 @@
"""Steam screenshots taken on the Frame (the GUI's Screenshots tab).
Steam keeps them per account in userdata/<id>/760/remote/<appid>/screenshots/ (+ thumbnails/). The Frame files every
headset screenshot under SteamVR (250820), so the agent (`list_screenshots`) matches them to FramePort games by time:
launch.sh logs each play session to <anchor>/plays.log. Thumbnails and opened images are cached on this PC in
<user data>/screenshots-cache/<frame>/ and shown by asset URL (never image bytes in controls).
"""
from __future__ import annotations
import hashlib
import posixpath
import re
import threading
from pathlib import Path
from ..core.events import Reporter
from ..core.paths import user_data_dir
from . import installer
THUMB_WIDTH = 480
_locks: dict[str, threading.Lock] = {}
_guard = threading.Lock()
def list_shots(frame, package: str | None = None, offset: int = 0, limit: int = 0) -> dict:
"""{shots, total, games} from the agent, newest first. package: a game ("" = shots of no FramePort game)."""
args = {"offset": offset, "limit": limit}
if package is not None:
args["package"] = package
return frame.agent("list_screenshots", **args)
def frame_id(frame) -> str:
target = getattr(frame, "target", None)
raw = (getattr(target, "name", "") or getattr(target, "host", "") or "frame") if target else "frame"
return re.sub(r"[^A-Za-z0-9._-]+", "_", raw).strip("._") or "frame"
def cache_dir(frame) -> Path:
d = user_data_dir() / "screenshots-cache" / frame_id(frame)
d.mkdir(parents=True, exist_ok=True)
return d
def _key(shot: dict) -> str:
return hashlib.sha1(f"{shot['path']}:{shot.get('size')}".encode()).hexdigest()[:16]
def _lock(key: str) -> threading.Lock:
with _guard:
return _locks.setdefault(key, threading.Lock())
def _fetch(frame, remote: str, dest: Path) -> Path:
with _lock(str(dest)):
if not dest.exists():
tmp = dest.with_suffix(dest.suffix + ".part")
frame.sftp.get(remote, str(tmp))
tmp.replace(dest)
return dest
def cached(frame, shot: dict, kind: str = "thumb") -> Path | None:
"""The cached thumbnail/full image if it was already downloaded (no network: for render paths)."""
p = cache_dir(frame) / _cache_name(shot, kind)
return p if p.exists() else None
def _cache_name(shot: dict, kind: str) -> str:
ext = posixpath.splitext(shot["path"])[1].lower() if kind == "full" else ".jpg"
return f"{kind}_{_key(shot)}{ext or '.jpg'}"
def image_path(frame, shot: dict) -> Path:
"""The full image, downloaded once into the cache (the viewer shows it from there)."""
return _fetch(frame, shot["path"], cache_dir(frame) / _cache_name(shot, "full"))
def thumb_path(frame, shot: dict) -> Path:
"""A small image for the grid: Steam's own thumbnail, downloaded once; without one, made from the full image."""
dest = cache_dir(frame) / _cache_name(shot, "thumb")
if dest.exists():
return dest
if shot.get("thumb"):
try:
return _fetch(frame, shot["thumb"], dest)
except OSError:
pass # thumbnail gone: make one
full = image_path(frame, shot)
with _lock(str(dest)):
if not dest.exists():
try:
from PIL import Image
with Image.open(full) as im:
im.thumbnail((THUMB_WIDTH, THUMB_WIDTH))
tmp = dest.with_suffix(".jpg.part")
im.convert("RGB").save(tmp, "JPEG", quality=85)
tmp.replace(dest)
except Exception: # noqa: BLE001 (unreadable image: show the original)
return full
return dest
def safe_name(text: str) -> str:
return re.sub(r'[<>:"/\\|?*\x00-\x1f]+', "_", text or "").strip(" .") or "Screenshots"
def download(frame, shots: list[dict], dest_dir: Path, reporter: Reporter | None = None) -> dict:
"""Copy the full images into dest_dir/<game title>/ (files already there with the same size are skipped).
Interruptible (Cancel)."""
reporter = reporter or Reporter()
dest_dir = Path(dest_dir)
items = []
for s in shots:
dest = dest_dir / safe_name(s.get("title") or "") / posixpath.basename(s["path"])
if dest.exists() and dest.stat().st_size == s.get("size"):
continue
items.append((s, dest))
total = sum(s.get("size") or 0 for s, _ in items)
skipped = len(shots) - len(items)
reporter.log(f"{len(items)} screenshot(s), {total / 2**20:.1f} MiB → {dest_dir}"
+ (f" ({skipped} already there)" if skipped else ""))
done = 0
if items:
with installer.transfer_link(frame, reporter, total) as xfer:
reporter.stage(f"Download {len(items)} screenshot(s)")
for s, dest in items:
reporter.check_cancel()
dest.parent.mkdir(parents=True, exist_ok=True)
tmp = dest.with_name(dest.name + ".part")
def progress(got, _total, base=done, name=dest.name):
reporter.check_cancel()
reporter.progress((base + got) / max(total, 1), name)
xfer.sftp.get(s["path"], str(tmp), callback=progress)
tmp.replace(dest)
done += s.get("size") or 0
return {"files": len(items), "skipped": skipped, "bytes": total, "folder": str(dest_dir)}
def delete(frame, shots: list[dict]) -> int:
"""Delete screenshots on the Frame (the agent only deletes images in Steam's screenshot folders) and their cached
copies here. Steam's own screenshot list may still show them until Steam restarts."""
if not shots:
return 0
r = frame.agent("delete_screenshots", paths=[s["path"] for s in shots])
for s in shots:
for kind in ("thumb", "full"):
(cache_dir(frame) / _cache_name(s, kind)).unlink(missing_ok=True)
return len(r.get("deleted") or [])
+118
View File
@@ -48,11 +48,15 @@
"72 Hz": "",
"80 Hz": "",
"90 Hz": "",
"920 × 430": "",
"96 Hz": "",
"A folder with Android games (APK + OBB, e.g. Quest games) or PC VR games.": "",
"A game is running on the Frame": "",
"A game is running on the Frame. Close it in the headset first, then try again.": "",
"a known blocker": "",
"A Linux app for arm64 (AppImage, .zip or .tar.gz)": "",
"A Meta Quest game (APK). It's rebuilt for the Frame and runs in Lepton, Valve's Android container.": "",
"A native Linux program built for arm64 (aarch64), like the Frame's own CPU. It's installed unchanged and runs directly on SteamOS (no Android container, no Proton), started from the Frame's Steam library. VR apps use the Frame's OpenXR runtime.": "",
"A new FramePort version is ready to install": "",
"A recipe is the list of patches FramePort applies to a game before installing it. Known-good recipes were tested on a Frame; the others are suggested from the game's engine and VR API. Hover a patch for why it's there.": "",
"A VR app made for another Android headset. OpenXR apps are translated like Quest games; apps built on a headset maker's own SDK (Pico, HTC Wave) can't run on the Frame.": "",
@@ -65,6 +69,8 @@
"AC Nexus: no AppSW at 72 Hz": "",
"AC Nexus: no AppSW at 90 Hz": "",
"Activity": "",
"Add a Linux app (arm64)…": "",
"Add a Linux app folder…": "",
"Add a tag": "",
"Add an APK file": "",
"Add an APK file…": "",
@@ -75,12 +81,15 @@
"Add videos": "",
"Add videos and files…": "",
"Add your games": "",
"Add {name}": "",
"Added automatically (engine, VR API or store genre)": "",
"Added automatically when needed": "",
"Added {n} game": [
"",
""
],
"Added {title}": "",
"Added {title}: it starts with {exe}. Not the right program? Change it on its page.": "",
"Adds a launcher entry point (Lepton additionally needs category LAUNCHER, see the Frame 'launcher' fix).": "",
"Adds a real ovrMessageType_ToString (OVRPort's platform compat library) for games whose platform loader lacks it (e.g. The Climb 2). OVRPort 1.2.5+ adds the same library itself; then this is skipped.": "",
"Adds a small piece of Meta's platform library that some games need to start.": "",
@@ -91,6 +100,7 @@
"Advanced": "",
"All": "",
"All at their defaults": "",
"All games": "",
"All of FramePort's data on this PC is gone": "",
"Allow swapchains larger than 4096 px": "",
"Allows data backup.": "",
@@ -103,6 +113,8 @@
"Also delete this game's files on this PC ({size})": "",
"Also in your library: {value} version": "",
"Also remove FramePort's games and files from the Frame": "",
"An AppImage is a Linux app packed into one file. FramePort unpacks it on the Frame once, so it starts without FUSE.": "",
"An AppImage, a folder or a .zip/.tar archive with a Linux program built for arm64 (aarch64). x86_64 builds can't run on the Frame. The app must bring the libraries SteamOS doesn't have.": "",
"An ordinary Android app or game (no VR). It's installed unchanged and runs in Lepton, Valve's Android container.": "",
"Analyze again": "",
"Analyze {title} again": "",
@@ -114,6 +126,7 @@
"Any": "",
"APK": "",
"Appearance": "",
"AppImage": "",
"Apply the suggested patches and reinstall": "",
"Apps that suggest controller bindings only for Meta's newer profiles (Touch Plus, Touch Pro), which the Frame's runtime rejects (XR_ERROR_PATH_UNSUPPORTED), get the same bindings as oculus/touch_controller instead (components Touch lacks are dropped). Without it such apps get no controller input.": "",
"Artwork for {get}": "",
@@ -132,6 +145,8 @@
"Automatic SteamVR performance settings (this PC)": "",
"Back to library": "",
"Back up the signing keys ({len}) to {shown_dir} first": "",
"Banner": "",
"Before a swapchain image is handed to the Frame, wait until the game's GPU work on it has finished, for games that hand over images early (an eye flickers or jitters). Costs some frame time. 2 = only after the first 60 s (compare both in one session).": "",
"Before each Play on this PC, FramePort reads SteamVR's record of the game's last session (frames dropped; frame times from fpsVR if installed). If it dropped frames, it lowers the game's refresh rate to one whose frame budget fits (e.g. 96 → 90 Hz) and turns motion smoothing on, through SteamVR's per-application settings; each later session can step down again. Set a refresh rate or smoothing mode here to choose yourself. Ignored on the Frame.": "",
"Best guess": "",
"Blit quads flagged XrCompositionLayerImageLayoutFB VERTICAL_FLIP upside down (Vulkan). Fixes UI panels and text that show upside down (e.g. Assassin's Creed Nexus).": "",
@@ -146,10 +161,12 @@
"Ceiling height for scene_emul.": "",
"Ceiling height of the pretend room.": "",
"Change executable…": "",
"Change program…": "",
"Change settings…": "",
"Changes apply the next time FramePort starts.": "",
"Changes apply to the next install. Hover a chip above for why it was suggested.": "",
"Changes are used the next time the game starts. Not sure? Leave a setting as it is.": "",
"Change…": "",
"Check": "",
"Check exe": "",
"Check for new versions automatically": "",
@@ -158,7 +175,9 @@
"Check that the Frame and this computer are on the same network.": "",
"Checking this PC…": "",
"Checking tools…": "",
"Choose PNG, JPEG or WebP images. Steam fills any missing shape from the ones you choose; FramePort never replaces your images automatically.": "",
"Chooses which Proton version runs the game on the Frame.": "",
"Choose…": "",
"Clean up Frida leftovers in smali": "",
"Cleans up graphics data that crashes some Unreal games on the Frame.": "",
"Clear": "",
@@ -199,12 +218,15 @@
"Copy path": "",
"Couldn't check this PC": "",
"Couldn't connect: {exc}": "",
"Couldn't list the screenshots: {exc}": "",
"Couldn't list {path}: {exc}": "",
"couldn't load the full image: {exc}": "",
"Couldn't open the game's storage: {exc}": "",
"Couldn't read the file list: {exc}": "",
"Couldn't read the Frame's folders: {exc}": "",
"Couldn't read {path}: {exc}": "",
"Couldn't use {choice}: {exc}": "",
"Cover": "",
"Create": "",
"Customize": "",
"Cylinder layers (curved menus and movie screens, e.g. 4XVR), which the Frame's runtime lacks, are shown as a few flat strips along the curve. 0 = drop them. 360° (equirect) layers can't be shown on the Frame.": "",
@@ -216,6 +238,14 @@
"Declares Meta's permissions some mixed-reality games ask for, so they don't stop.": "",
"Delete": "",
"Delete {names}?": "",
"Delete {n} screenshot?": [
"",
""
],
"Deleted {n} screenshot": [
"",
""
],
"Deletes the rollback copies kept from each game's previous install and leftover uploads. The games and saves stay.": "",
"Details": "",
"Developer Mode (on the Frame: Settings → System → Developer) lets FramePort find the Frame on your network and connect to it over SSH. The first-time setup command turns it on for you.": "",
@@ -230,14 +260,24 @@
"done": "",
"Done": "",
"Download": "",
"Download all": "",
"Download selected": "",
"Download to this PC": "",
"Download to which folder on this PC?": "",
"Download {name}": "",
"Download {n} screenshot": [
"",
""
],
"Downloaded when first needed": "",
"Downloaded {n} file to {folder}": [
"",
""
],
"Downloaded {n} screenshot to {folder}": [
"",
""
],
"Downloading…": "",
"Downloads": "",
"Draws each eye separately; try it when one eye shows a grey or broken picture.": "",
@@ -291,6 +331,7 @@
"folder and everything in it": "",
"Folder name": "",
"Folder to upload to the Frame": "",
"Folder with a Linux app for arm64": "",
"Folder with VR games (Android APKs or PC VR games)": "",
"For apps that only know Quest 3/Pro controllers: without it they get no buttons.": "",
"For games that crash right after you return to them (e.g. after the Steam menu).": "",
@@ -299,6 +340,7 @@
"For games whose menus or screens jump to wherever you look.": "",
"For heavy games that use application space warp: it causes artifacts or hangs on non-Quest runtimes (e.g. Asgard's Wrath 2, Batman: Arkham Shadow).": "",
"For mixed-reality-only games. On the Frame, passthrough is emulated by the FrameBridge adapter (greyscale cameras).": "",
"For one eye looking wrong (e.g. a jittering right eye): logs each eye's submitted pose against a fresh one, the eye-to-eye relation and when each eye's image was released, also into framebridge.log in the game's storage (some games stop Android's log early). No effect on the game.": "",
"For Unreal games that close themselves right after starting (e.g. Phantom: Covert Ops). Also disables the in-game Quit.": "",
"Force enable passthrough": "",
"Found": "",
@@ -310,6 +352,7 @@
"FramePort": "",
"FramePort can't replace itself in {value} (no permission): opening the release page to download it": "",
"FramePort checks GitHub for a new release every few hours and shows it in the sidebar and the Library. \"Update now\" downloads it, checks its checksum (and on Windows its signature), closes FramePort and opens the new version; your games, settings and Frame connection are kept. With automatic install, the download happens in the background and the new version starts next time.": "",
"FramePort found more than one arm64 program in this app. Pick the one that starts it (helpers such as crash reporters or updaters are the wrong choice).": "",
"FramePort found more than one program that could start this game. Pick the one you'd double-click to play it. Oculus builds usually work better with Revive than Steam builds.": "",
"FramePort has Steam on the Frame download Proton and the runtime it needs (about 1 GiB). Steam restarts once, which closes a running game.": "",
"FramePort installs games on the Frame over your network": "",
@@ -338,6 +381,7 @@
"From the tested recipe for this game": "",
"From the {src}": "",
"Full launch log": "",
"Game": "",
"Game arguments (select SteamVR / OpenXR)": "",
"Game config files": "",
"Game launch capacity": "",
@@ -369,6 +413,7 @@
"Hides Android's back/home/recents buttons, which cover the app's own buttons.": "",
"Hides Quest foveation extensions the Frame runtime lacks.": "",
"Hides the Frame's brief focus dips (up to a second) once the game has been focused for a second. For games that recentre or pause every time focus returns.": "",
"Hides XR_FB_space_warp, so the game renders every frame itself instead of half of them plus motion vectors (Application SpaceWarp). For games whose picture flickers or smears on the Frame (e.g. Unreal Engine 5 games such as Into The Radius 2).": "",
"High": "",
"Higher is sharper but needs more power.": "",
"Higher keeps more detail but uses more memory.": "",
@@ -378,10 +423,12 @@
"How often the picture updates. Higher is smoother if the game can keep up.": "",
"How well the game runs on the Steam Frame. \"Works\" and \"Works with issues\" come from recipes tested on a real Frame. \"Untested\" means FramePort suggested a recipe from the game's engine and VR API that nobody has confirmed yet. \"Can't run\" means there's a known blocker (for example a 32-bit-only game).": "",
"I played it in the headset with this recipe": "",
"Icon": "",
"If the pointer doesn't hit what you aim at, tilt it up or down.": "",
"If Windows asked whether FramePort may use the network, allow it (Private networks).": "",
"If you know the Frame's address.": "",
"Ignore focus dips up to": "",
"Image for the {label}": "",
"In your Steam library": "",
"In your Steam library · launch settings changed — update it": "",
"Install": "",
@@ -406,6 +453,8 @@
"Installed · launch test failed": "",
"Installed, but it didn't start properly: ": "",
"Installing": "",
"Installs the app as it is, unpacked on the Frame, with an entry in its Steam library": "",
"Installs the app as it is, with an entry in the Frame's Steam library": "",
"Installs the game exactly as it is: no patches (your copy is already patched)": "",
"into {value}": "",
"It can't be reached (asleep, turned off or out of Wi-Fi). Wake it or turn it on: FramePort continues by itself, and uploads pick up where they stopped.": "",
@@ -415,6 +464,8 @@
"it stopped at '{value}'": "",
"It trusts this app, turns on Developer Mode and installs Lepton if needed. Turning on Developer Mode closes the desktop; the setup finishes on its own and FramePort connects by itself. You only do this once.": "",
"It was removed from the library.": "",
"It will be closed without saving. Continue?": "",
"It won't start on the Frame: SteamOS doesn't have these libraries and the app doesn't bring them. Look for a build of the app that includes them, then install that one.": "",
"It works: share…": "",
"Java runtime": "",
"Java, OVRPort and apksigner are ready.": "",
@@ -429,6 +480,7 @@
"Keyboard disconnected: {error}": "",
"KiB": "",
"Language": "",
"Language packs from the game's files": "",
"Last build": "",
"Last launch test: {get} · furthest: {value}": "",
"Later": "",
@@ -453,6 +505,7 @@
"Lets mixed-reality games start even though they insist on a camera view of your room.": "",
"Lets older Unity games start VR without Meta's system apps (they'd stay on a 2D screen).": "",
"Lets SDL and LÖVE games start on the Frame (they'd crash looking for a clipboard).": "",
"Lets the game find language files (like de.lang) that are already in its data, instead of waiting for a download that never comes.": "",
"Lets typing reach this app: Steam's on-screen keyboard or your computer's keyboard (VR is unaffected).": "",
"Lets Unity games accept a headset that isn't a Quest.": "",
"Lets Unreal games accept a headset that isn't a Quest.": "",
@@ -460,10 +513,14 @@
"Lets you read logs/attach. Some Unreal games abort under CheckJNI when debuggable; the Frame 'nodebug' fix undoes it.": "",
"Lets you type into this app's text fields on the Frame (they'd close at once).": "",
"Library": "",
"Linux": "",
"Linux app (arm64)": "",
"Linux VR app · OpenXR": "",
"Loading…": "",
"Loads FramePort's OpenXR layer under Proton on the Frame. The Frame's SteamVR runtime only accepts OpenXR 1.0 apps, but Proton's VR helper asks for 1.1, so without the layer VR never starts (the game shows as a flat window, or Revive fails with 'Unable to load LibOVRRT DLL'); the layer retries as 1.0. It also emulates xrConvertTimespecTimeToTimeKHR if a runtime refuses it. Ignored on this PC.": "",
"Loads libglshim.so ahead of libEGL in every engine library that fetches GL through eglGetProcAddress. Fixes Quest-only leniency that Mesa/Zink rejects: #pragma before #extension, implicit int/float conversions (enables GL_EXT_shader_implicit_conversions), and multiview shaders used on single-view framebuffers (hides GL_OVR_multiview; gl_hide_multiview=0 turns that off). Logs every failed shader with its source lines (logcat tag GLShim). Symptom: black screen with working audio in a GLES game.": "",
"Locations": "",
"Logo": "",
"Logs details for debugging: composition layers and swapchains, focus changes, play-space creation, pointer vs grip poses, refresh rates. No effect on the game.": "",
"Longer for headsets that briefly think they're off your head.": "",
"Looking for Frames on your network…": "",
@@ -506,6 +563,7 @@
"New Frame? Run one command on it and FramePort does the rest. Did this once already? Your Frame appears under step 2.": "",
"New name": "",
"Next": "",
"No": "",
"No activity": "",
"no answer from the Frame": "",
"No artwork could be downloaded from that {source} result; the current artwork stays. Try another one.": "",
@@ -516,11 +574,15 @@
"No matching files": "",
"No new games in {name}": "",
"No release notes.": "",
"No screenshots yet": "",
"No Unreal crash reporter": "",
"No: a 2D app": "",
"None": "",
"None found": "",
"Normal": "",
"Not enough space on the Frame": "",
"Not enough space on the Frame ({detail}). Remove games you don't play or use Free up space on the Steam Frame page.": "",
"Not from a FramePort game": "",
"Not installed": "",
"Not now": "",
"Not offered by Steam on this Frame yet": "",
@@ -571,6 +633,7 @@
"OVRPort's OpenXR dispatcher aborts the app ('Wrong createInfo size', SIGABRT in libopenxr_loader.so xrCreateSwapchain) when a swapchain is wider or taller than 4096 px, which video players do for 8K video or big theatre textures (e.g. 4XVR). Raises the guard to 16384 px so the Frame's runtime (8192 px max) decides instead.": "",
"OVRPort's own converter for games that use Meta's oldest VR interface (experimental).": "",
"OVRPort's own VrApi→OpenXR adapter for engines that call libvrapi.so directly: the same upstream code as FramePort's 'VrApi → OpenXR bridge' without its Frame-specific changes. Only in OVRPort's experimental CLI builds (the stable CLI lists it but can't apply it).": "",
"OVRPort's platform loader answers the Meta Platform SDK's language-pack calls (ovr_LanguagePack_GetCurrent/SetCurrent) with 'no request', so a game that asks for its language pack never gets an answer. Adds a small library that serves language packs (<tag>.lang, e.g. de.lang) found in the game's own data folders (OBB and app files) through the same calls, the asset-file list and the status call, without any download. The game then finds the file path itself. The pack it applies with SetCurrent wins; otherwise the environment variable FRAMEPORT_LANGPACK (a tag), otherwise the only pack there is. Everything else goes to the loader unchanged. Off by default: turn it on for a game whose data has such files (the game page lists the patch only then).": "",
"Package": "",
"Pairing: on the Frame open Settings → Developer → Pair new host, then approve FramePort.": "",
"Password (first time only)": "",
@@ -594,11 +657,13 @@
"PC VR · Proton": "",
"PC VR —": "",
"PC VR ✓": "",
"Per-eye diagnostics (log)": "",
"Pick several games and install them in one go. FramePort asks every question first, then works through the queue in the background.": "",
"Picks a refresh rate and motion smoothing that suit the game on this PC.": "",
"Pico/YVR/Quest metadata": "",
"Picture": "",
"pictures for the Steam library": "",
"Pictures you took in the headset (Steam screenshots on the Frame)": "",
"Platform compat (ovrMessageType_ToString)": "",
"Play on Frame": "",
"Play on this PC": "",
@@ -614,6 +679,7 @@
"Prevents a start-up crash in some Unreal games.": "",
"Previous": "",
"Problems and feedback": "",
"Program": "",
"Proton couldn't run a test program (see the log)": "",
"Proton debug log (Frame)": "",
"Proton is Valve's Windows compatibility layer. On the Frame it runs PC VR games. Its ARM64 build isn't installed by default; FramePort can install it (Steam restarts once).": "",
@@ -622,6 +688,8 @@
"Provide the Oculus runtime from Revive (Frame)": "",
"Provides stand-ins for Meta store functions the game expects, so it doesn't crash at start.": "",
"Provides stand-ins for Quest system reporting some games call at start.": "",
"Put the Frame to sleep": "",
"Put the Frame to sleep?": "",
"Puts settings files next to the game on the Frame (e.g. to turn off an unsupported effect).": "",
"Quest": "",
"Quest games (Lepton)": "",
@@ -693,7 +761,10 @@
],
"Reset to recommended": "",
"Reset to suggested recipe": "",
"Restart": "",
"Restart now": "",
"Restart the Frame": "",
"Restart the Frame?": "",
"Resume": "",
"Resuming — files already copied are skipped": "",
"Retry rejected GLES formats/MSAA with sRGB, samples=1.": "",
@@ -707,12 +778,14 @@
"Room width": "",
"Rotate quads 180°": "",
"Runs directly — no Revive needed": "",
"Runs natively on SteamOS, started from the Frame's Steam library": "",
"Runs Oculus PC games on OpenXR": "",
"Runs OVRPort and apksigner": "",
"Runs the game directly": "",
"Runs xrSyncActions one at a time with xrPollEvent and skips it for 250 ms after focus returns. For games that crash in the runtime's input code right after focus comes back (SIGSEGV in vrclient.so UpdateActionStateInternal / xrSyncActions, e.g. Myst).": "",
"Save": "",
"Save as known-good recipe": "",
"Save the screenshots to which folder on this PC?": "",
"Saved as a known-good recipe": "",
"Saved as known-good. Check the issue on GitHub and submit it": "",
"Saved {name} (in {parent})": "",
@@ -724,10 +797,13 @@
"Scan a folder…": "",
"Scan {name}": "",
"Scans the folders you added games from again and adds games that appeared since. Games already in the library keep their recipe, tags and art; unchanged ones aren't analyzed again.": "",
"Screenshots": "",
"Screenshots on the Frame can be shown once FramePort is connected to it.": "",
"SDL apps: start without a clipboard service": "",
"Search": "",
"Search again": "",
"Search games and tags": "",
"Search the stores instead": "",
"Searched a moment ago.": "",
"Searching…": "",
"See every patch and turn them on or off": "",
@@ -760,9 +836,13 @@
"Show Steam Frame controllers": "",
"Show technical details (patch ids, exact effects, parameters)": "",
"Show the app's Android window (for typing)": "",
"Show video panels": "",
"Showing {len} of {n}": "",
"Shows 3D 360° pictures flat if they look doubled.": "",
"Shows the Frame's cameras where the game expects passthrough.": "",
"Shows videos that games play on a flat panel (e.g. an intro video).": "",
"Shut down": "",
"Shut down the Frame?": "",
"Signing keys matter: game updates must be signed with the same key or their saves are lost on reinstall.": "",
"Signs rebuilt games": "",
"Size": "",
@@ -772,6 +852,7 @@
"Skip this version": "",
"Skips a Quest-only reporting step in Meta's audio library that crashes some games.": "",
"Skips Meta XR Audio's telemetry under x86_64 ARM translation (emulators). Not needed on the Frame, which runs games natively.": "",
"Sleep": "",
"Some engines leave the pNext of unused Vulkan attachment references uninitialized. The Frame's driver never reads it, but Lepton always loads Steam's Fossilize shader-cache layer, which follows it and crashes on the first frame (SIGSEGV in libVkLayer_fossilize.so from FVulkanRenderPass, e.g. Deadpool VR). Loads Vulkan through a small shim that keeps valid pointers and drops only unreadable ones or ones pointing at the wrong structure type.": "",
"Some game folders are already set up for SteamVR: a Revive copy (LibRevive64.dll) next to the game, started by a small loader DLL (e.g. xinput1_3.dll) that Windows loads from the game's folder. Then FramePort starts the game program directly — like double-clicking it — instead of through its own Revive (two Revives conflict; e.g. the Oculus Platform check then fails). On the Frame, Wine is told to use those loader DLLs from the game folder instead of its own.": "",
"Some games need a second build with different OVRPort patches (for some Unreal games: one with Unreal's ForceQuit removed). Turn this on to install that build instead.": "",
@@ -779,6 +860,7 @@
"Something went wrong": "",
"Sort": "",
"Source": "",
"square, 256 × 256": "",
"Standard for every game": "",
"Starting SteamVR and {title} — put your headset on": "",
"Starting {title} on the Frame — put the headset on": "",
@@ -821,6 +903,8 @@
"Switch Frame…": "",
"Tags": "",
"Tags:": "",
"Take one in the headset with Steam's screenshot shortcut; it shows up here. Screenshots are matched to the FramePort game that was running.": "",
"tall, 600 × 900": "",
"Test": "",
"Test Proton on the Frame": "",
"Text and layout size": "",
@@ -831,14 +915,22 @@
"The CPU types the game ships code for. The Frame runs only 64-bit ARM (arm64-v8a); 32-bit-only games can't run on it.": "",
"The download didn't finish. Check your internet connection.": "",
"The Frame can't show curved panels; this shows them as gently bent strips.": "",
"The Frame goes to sleep in a few seconds. Wake it with its power button.": "",
"The Frame goes to sleep now.": "",
"The Frame is charging: continuing the installs.": "",
"The Frame is restarting.": "",
"The Frame is shutting down.": "",
"the Frame isn't connected": "",
"The Frame isn't connected": "",
"The Frame refused that password. Check it, or run the first-time setup instead: Steam Frame → Show setup command.": "",
"The Frame restarts in a few seconds; FramePort reconnects when it's back.": "",
"The Frame turns off in a few seconds. Turn it on again with its power button.": "",
"The Frame went offline: {exc}": "",
"The Frame's battery is at {pct} % and not charging. Plug it in (a strong charger, not a PC port): long installs can drain it, and FramePort pauses them at {pause} %.": "",
"The Frame's battery is at {pct} %: installs paused so it doesn't switch off mid-upload. Plug it in; the queue continues by itself.": "",
"The Frame's desktop password, only needed the first time so FramePort can add its own key. After that it connects with the key.": "",
"The Frame's Steam couldn't start {title} (Steam error {code}). Please send a problem report so we can see why.": "",
"The Frame's Steam didn't accept {title}'s library entry, so FramePort added it as \"Devkit Game: …\" instead. Starting it now — put the headset on.": "",
"The Frame's Steam library still shows the old artwork.": "",
"the game didn't pass its checks (see the list above)": "",
"the installed game (APK and its data)": "",
@@ -853,6 +945,7 @@
"These games can't run on the Steam Frame": "",
"These games check their Oculus license": "",
"These installs need about {need} on the Frame, and it has {free} free. Remove games you don't play (or use Free up space on the Steam Frame page), or install fewer at once.": "",
"They are deleted on the Frame and can't be restored. Steam's own screenshot list may still show them until Steam restarts.": "",
"They use the Oculus Platform SDK, which comes with the Meta Horizon (Oculus) app — it isn't installed on this PC, so they may quit right after starting. FramePort doesn't change how a game checks its license. Untick the ones you'd rather skip.": "",
"They use the Oculus Platform SDK, which comes with the Meta Horizon (Oculus) app. It doesn't exist on the Steam Frame, so there they crash right at startup (seen with Robo Recall, Lies Beneath and Lone Echo) — play them on this PC. Tick any you still want to try on the Frame.": "",
"They're Oculus games that need Revive to reach VR, and Revive can't run on the Frame. Play them on this PC instead (Install on this PC — SteamVR + Revive). Tick any you still want to put on the Frame to experiment (they'll likely run flat or crash).": "",
@@ -871,15 +964,19 @@
"This source checkout has uncommitted changes: commit or stash them, then update": "",
"Tilts the controllers' pointing ray up (+) or down (−), for games whose pointer doesn't hit what you aim at.": "",
"To finish, close FramePort and delete its program folder.": "",
"Today": "",
"Tools": "",
"Tools are up to date": "",
"Translator for games built on Meta's oldest VR interface.": "",
"transparent PNG": "",
"Treat newer Quest controllers as Touch": "",
"Tried it in the headset? Tell us how it runs: with your recipe it can join FramePort's built-in list, so it works out of the box for everyone.": "",
"Troubleshooting": "",
"Try again": "",
"Try now": "",
"Turn off only for games you play with your hands instead of controllers.": "",
"Turn off space warp": "",
"Turn the Frame off": "",
"Turn this on if your copy is already patched: an APK is installed unchanged instead of being patched again. PC VR games are never modified on this PC; the Frame's copy only gets launch fixes.": "",
"Turned around": "",
"Turned on by you": "",
@@ -912,6 +1009,7 @@
"Unity: disable MSAA": "",
"Unity: keep MSAA off at runtime (OVRManager)": "",
"Unity: render each eye separately (no multiview)": "",
"Unknown date": "",
"Unreal builds of Meta XR Audio abort ('ClassNotFoundException com.oculus.os.AnalyticsEvent') on non-Quest devices. Patches that one JNI FindClass call so the library continues (e.g. NOPE Challenge).": "",
"Unreal games start CrashReportClient when they crash, which leaves a crash dialog instead of simply closing. This passes -nocrashreports to the game and, on the Frame, renames the game's copy of CrashReportClient.exe so it can't start (your game files on this PC aren't changed).": "",
"Untested": "",
@@ -946,6 +1044,8 @@
"Use the repack's launcher (bundled Revive)": "",
"Use this computer's keyboard on the Frame": "",
"Use this program": "",
"Use your own artwork…": "",
"Use your own images…": "",
"Uses OVRPort, Revive (LibreVR), Valve's Lepton and Proton. Not affiliated with Valve or Meta.": "",
"Uses the Oculus Platform SDK: it checks your Oculus license. Normally that needs the Oculus app on this PC with a license you own, so it may quit right after starting on the headset. You can still try it.": "",
"Uses the repack's bundled Revive — experimental on the Frame": "",
@@ -954,16 +1054,19 @@
"Valve's Android runtime isn't installed (needs Developer Mode)": "",
"Version": "",
"Very high": "",
"Video panels that an Android media player draws into (XR_KHR_android_surface_swapchain, e.g. I Am Monkey's intro video), which the Frame's runtime refuses, get an Android Surface from FrameBridge: each video frame is copied into an ordinary swapchain the panel shows. Without it these panels are missing and a game waiting for its video stays black. 0 = leave them to the runtime.": "",
"Video players' virtual theatres and 360° videos would otherwise stay black.": "",
"Videos": "",
"Videos, documents, mods and saves on your Steam Frame": "",
"View screenshot": "",
"VR (OpenXR)": "",
"VrApi → OpenXR adapter (OVRPort)": "",
"VrApi → OpenXR bridge": "",
"Vulkan shader fixes": "",
"Vulkan shim (frame.vk_sanitize): SPIR-V modules matching size + SHA-256 get words inserted at a byte offset, e.g. stores that initialize locals a shader reads before writing (an undefined loop counter hung the GPU in VR4's campaign). Format: <size>:<sha256>:<byte offset>:<word>,<word>,...; several separated by ';'. Comes from a game's recipe.": "",
"Vulkan: drop invalid render-pass pointers": "",
"v{remote} (updates on the next action)": "",
"Wait for the game's GPU before showing an image": "",
"Waiting": "",
"Waiting ({n})": "",
"Waiting for the Frame": "",
@@ -977,6 +1080,8 @@
"Where this game's recipe came from: catalog (tested on a Frame), heuristics (suggested by FramePort) or user (changed by you).": "",
"Which program starts {get}?": "",
"Which Proton build runs the game on the Frame (a Steam compat tool name from the Frame's ARM64 compat list, e.g. proton_11-arm64 or proton-experimental-arm64). Empty = newest installed.": "",
"Wide cover": "",
"wide, 1920 × 620": "",
"Windows": "",
"Windows game (Proton)": "",
"Windows not detected": "",
@@ -996,6 +1101,9 @@
"Writes liboverport.config.so with runtime options.": "",
"Writes the conversion's settings into the game.": "",
"XR_FB_passthrough via ALPHA_BLEND (Frame greyscale cameras).": "",
"Yes": "",
"Yes: uses the Frame's OpenXR runtime": "",
"Yesterday": "",
"You have the latest version as of the last check ({when}).": "",
"You have {version}. {how}": "",
"Your copy is used as it is (only the Frame's copy gets launch patches)": "",
@@ -1005,6 +1113,7 @@
"Your Frame isn't set up for FramePort yet. Run the first-time setup once (step 1).": "",
"Your Frame restarted unexpectedly while {title} was running (or soon after). If that game crashed it, please report it.": "",
"Your headset, what it's ready for and what's installed": "",
"Your own artwork for {title}": "",
"Your own game files aren't touched.": "",
"Your own tags (filled) can be anything you like. Outlined tags are added automatically from the engine, VR API and store genres. Filter the library by either.": "",
"{count} files · {human}": "",
@@ -1022,10 +1131,14 @@
"{int} h ago": "",
"{int} min ago": "",
"{label} ({host}) isn't reachable. Make sure it's switched on and on the same network.": "",
"{label} removed for {title}.": "",
"{label} updated for {title}.": "",
"{len} known-good recipes (bundled, remote and yours)": "",
"{len} results": "",
"{len} selected": "",
"{message} The Frame's Steam library still shows the old art.": "",
"{n_pc} on this PC": "",
"{name} isn't a Linux app (an AppImage, a Linux program or a .zip/.tar archive)": "",
"{n} file": [
"",
""
@@ -1059,6 +1172,10 @@
"",
""
],
"{n} screenshot": [
"",
""
],
"{n} selected": "",
"{n} setting changed from the default": [
"",
@@ -1077,6 +1194,7 @@
"{title}: launch test {verdict} (furthest: {value})": "",
"{title}: Steam artwork updated on the Frame": "",
"{user}@{host} · {get} {get2} (build {get3})": "",
"{value:.0f} MiB": "",
"{value:.1f} GiB": "",
"{value} didn't work out": "",
"{value} failed ({returncode})": "",
+90
View File
@@ -0,0 +1,90 @@
"""Language packs (`<tag>.lang` files in the game's data) for the Meta Platform SDK (native/langpack)."""
from __future__ import annotations
from ...analysis import elf
from ..base import ApkContext, Patch, register
from . import artifact
LOADER = "libovrplatformloader.so"
LIB = "libfp_langpack.so"
META_MARK = b"@FPMETA@\0" # native/langpack: g_meta_slot = marker + META_LEN bytes the Metadata is written into
META_LEN = 96
def with_metadata(lib: bytes, text: str) -> bytes:
"""The library with `text` (the game's versionName) as the Metadata of the packs it serves.
Unreal games such as Deadpool VR only treat a pack as installed when its Metadata equals their own version string,
which Meta's store sets when the pack is uploaded."""
raw = text.encode("utf-8")
at = lib.find(META_MARK)
if not raw or len(raw) >= META_LEN or at < 0:
return lib
at += len(META_MARK)
return lib[:at] + raw + b"\0" * (META_LEN - len(raw)) + lib[at + META_LEN:]
# Every function native/langpack/langpack.c defines. The loader's own exports of these are hidden (see
# elf.hide_exports) so lookups reach LIB first; tests/test_langpack.py keeps this list equal to the C source.
EXPORTS = (
"ovr_AssetDetailsArray_GetElement", "ovr_AssetDetailsArray_GetSize", "ovr_AssetDetails_GetAssetId",
"ovr_AssetDetails_GetAssetType", "ovr_AssetDetails_GetDownloadStatus", "ovr_AssetDetails_GetFilepath",
"ovr_AssetDetails_GetIapStatus", "ovr_AssetDetails_GetLanguage", "ovr_AssetDetails_GetMetadata",
"ovr_AssetFileDownloadResult_GetAssetId", "ovr_AssetFileDownloadResult_GetFilepath", "ovr_AssetFile_GetList",
"ovr_AssetFile_StatusById", "ovr_Error_GetCode", "ovr_Error_GetDisplayableMessage", "ovr_Error_GetHttpCode",
"ovr_Error_GetMessage", "ovr_FreeMessage", "ovr_LanguagePackInfo_GetEnglishName",
"ovr_LanguagePackInfo_GetNativeName", "ovr_LanguagePackInfo_GetTag", "ovr_LanguagePack_GetCurrent",
"ovr_LanguagePack_SetCurrent", "ovr_Message_GetAssetDetails", "ovr_Message_GetAssetDetailsArray",
"ovr_Message_GetAssetFileDownloadResult", "ovr_Message_GetError", "ovr_Message_GetRequestID",
"ovr_Message_GetType", "ovr_Message_IsError", "ovr_PopMessage",
)
class LanguagePacks(Patch):
id = "frame.langpacks"
title = "Language packs from the game's files"
description = ("OVRPort's platform loader answers the Meta Platform SDK's language-pack calls "
"(ovr_LanguagePack_GetCurrent/SetCurrent) with 'no request', so a game that asks for its language "
"pack never gets an answer. Adds a small library that serves language packs (<tag>.lang, e.g. "
"de.lang) found in the game's own data folders (OBB and app files) through the same calls, the "
"asset-file list and the status call, without any download. The game then finds the file path "
"itself. The pack it applies with SetCurrent wins; otherwise the environment variable "
"FRAMEPORT_LANGPACK (a tag), otherwise the only pack there is. Everything else goes to the "
"loader unchanged. Off by default: turn it on for a game whose data has such files (the game "
"page lists the patch only then).")
order = 32
experimental = True # opt-in: checked in a headset with Deadpool VR, AC Nexus and Asgard's Wrath 2 only
# never part of a default recipe (few games tested): shown under Customize for games whose data has
# language packs, off until the user turns it on
def applies(self, a):
return LOADER in a.libs and "arm64-v8a" in a.abis and bool((a.extra or {}).get("lang_packs"))
def apply(self, ctx: ApkContext) -> bool:
ws = ctx.ws
if ws.abi != "arm64-v8a" or not ws.has(ws.lib(LOADER)):
return False
loader = ws.read_lib(LOADER)
patched, hidden = elf.hide_exports(loader, EXPORTS)
if not hidden and LIB in elf.needed(loader):
return False # applied by an earlier build
if not hidden:
ctx.notes.append("the platform loader has none of the language-pack functions: nothing to replace")
return False
patched = elf.add_needed(patched, LIB)
ws.put(ws.lib(LOADER), patched)
version = (ctx.analysis.version or "").strip()
ws.put(ws.lib(LIB), with_metadata(artifact(ws.abi, LIB), version))
ctx.notes.append(f"language packs served by {LIB} ({len(hidden)} loader functions replaced, "
f"Metadata \"{version}\")")
return True
def validate(self, ctx: ApkContext):
ws = ctx.ws
if not ws.has(ws.lib(LOADER)):
return []
linked = LIB in elf.needed(ws.read_lib(LOADER))
return [("Language-pack library linked to the platform loader", linked and ws.has(ws.lib(LIB)), LIB)]
register(LanguagePacks)
+4
View File
@@ -97,6 +97,10 @@ class OverportPatch(Patch):
return Suggestion(True, f"Very heavy game ({total / 2**30:.0f} GiB) using OVRPlugin: application space "
"warp causes artifacts/hangs off-Quest.")
return Suggestion(False, "Enable if the game shows warping artifacts or hangs (uses OVRPlugin space warp).")
if self.id == "patch_ac_nexus_no_appsw_90" and self.applies(a):
# verified in the headset (owner preferred 90 Hz over 72): the catalog default, now also without it
return Suggestion(True, "This Assassin's Creed Nexus build runs smoothly on the Frame without application "
"space warp, at 90 Hz.")
if self.id == "patch_remove_unreal_force_quit" and ap.is_unreal(a):
return Suggestion(False, "Built as the alternate APK for Unreal games (use it if the game quits itself).")
return None
+28 -2
View File
@@ -16,6 +16,10 @@ SETTINGS = [
("scale", "float", 1.0, "Resolution scale",
"Multiplies the recommended eye-buffer width and height (0.5–2.0). 1.5 ≈ 2.25× pixels."),
("foveation_fix", "int", 1, "Hide Quest foveation", "Hides Quest foveation extensions the Frame runtime lacks."),
("hide_space_warp", "int", 0, "Turn off space warp",
"Hides XR_FB_space_warp, so the game renders every frame itself instead of half of them plus motion vectors "
"(Application SpaceWarp). For games whose picture flickers or smears on the Frame (e.g. Unreal Engine 5 games "
"such as Into The Radius 2)."),
("controller_fix", "int", 1, "Report Touch controllers",
"Reports Frame controllers as Oculus Touch and hides synthetic hand tracking. Set 0 for games that require hand "
"tracking (e.g. Silhouette)."),
@@ -31,6 +35,11 @@ SETTINGS = [
("cylinder_strips", "int", 1, "Show curved panels",
"Cylinder layers (curved menus and movie screens, e.g. 4XVR), which the Frame's runtime lacks, are shown as a "
"few flat strips along the curve. 0 = drop them. 360° (equirect) layers can't be shown on the Frame."),
("surface_emul", "int", 1, "Show video panels",
"Video panels that an Android media player draws into (XR_KHR_android_surface_swapchain, e.g. I Am Monkey's "
"intro video), which the Frame's runtime refuses, get an Android Surface from FrameBridge: each video frame is "
"copied into an ordinary swapchain the panel shows. Without it these panels are missing and a game waiting for "
"its video stays black. 0 = leave them to the runtime."),
("equirect_emul", "int", 0, "Show 360° layers",
"360° (equirect) layers, e.g. a video player's virtual theatre or 360° videos (e.g. 4XVR), which the Frame's "
"runtime lacks, are drawn by a background thread into a layer behind the game's own picture: the 360° image is "
@@ -78,6 +87,14 @@ SETTINGS = [
("layer_debug", "int", 0, "Extra diagnostics (log)",
"Logs details for debugging: composition layers and swapchains, focus changes, play-space creation, pointer vs "
"grip poses, refresh rates. No effect on the game."),
("eye_debug", "int", 0, "Per-eye diagnostics (log)",
"For one eye looking wrong (e.g. a jittering right eye): logs each eye's submitted pose against a fresh one, the "
"eye-to-eye relation and when each eye's image was released, also into framebridge.log in the game's storage "
"(some games stop Android's log early). No effect on the game."),
("release_wait", "int", 0, "Wait for the game's GPU before showing an image",
"Before a swapchain image is handed to the Frame, wait until the game's GPU work on it has finished, for games "
"that hand over images early (an eye flickers or jitters). Costs some frame time. 2 = only after the first 60 s "
"(compare both in one session)."),
("scene_emul", "int", 0, "Emulate Meta scene (room)",
"Fake XR_FB_scene/spatial entities: a guardian-sized room with floor, ceiling and four walls, for mixed-reality "
"games that build their level from the room (e.g. Demeter)."),
@@ -150,6 +167,9 @@ UI: dict[str, dict] = {
"cylinder_strips": dict(group="screens", level="common", label="Show curved menus and screens",
help="The Frame can't show curved panels; this shows them as gently bent strips.",
control=("switch",)),
"surface_emul": dict(group="screens", level="common", label="Show video panels",
help="Shows videos that games play on a flat panel (e.g. an intro video).",
control=("switch",)),
"flip_emul": dict(group="screens", level="common", label="Fix upside-down menus",
help="Turns menus and text the right way up.", control=("switch",)),
"stable_local": dict(group="screens", level="common", label="Keep menus in place",
@@ -190,8 +210,9 @@ UI: dict[str, dict] = {
help="Shows 3D 360° pictures flat if they look doubled.",
control=("choice", [(0, "As the game sends it"), (2, "Flat")])),
**{key: dict(group="troubleshooting", level="advanced", control=("switch",)) for key in (
"foveation_fix", "swapchain_fix", "layer_fix", "gl_hide_multiview", "mutable_fix", "flip_quads", "swap_eyes",
"strip_depth", "respace_kick", "layer_debug")},
"foveation_fix", "hide_space_warp", "swapchain_fix", "layer_fix", "gl_hide_multiview", "mutable_fix",
"flip_quads", "swap_eyes",
"strip_depth", "respace_kick", "layer_debug", "eye_debug", "release_wait")},
}
@@ -220,6 +241,11 @@ class AdapterSetting(Patch):
if self.key == "equirect_emul" and uses_equirect_layers(a):
return Suggestion(True, "The game draws 360° layers (e.g. a video player's theatre or 360° videos), which "
"the Frame's runtime can't show: show them as panels around you.", {"value": 1})
if self.key == "hide_space_warp" and "libUnreal.so" in a.libs and "libOVRPlugin.so" in a.libs:
# Unreal Engine 5 + Meta's plugin: Application SpaceWarp is on by default (Into The Radius 2 flickered;
# OVRPort's patch_disable_space_warp doesn't reach UE5). Off until confirmed in more games.
return Suggestion(False, "Unreal Engine 5 game with Meta's space warp: turn on if the picture flickers or "
"smears (e.g. Into The Radius 2).", {"value": 1})
if self.key == "scene_emul" and needs_scene(a):
return Suggestion(True, "Mixed-reality game that builds its level from the room model: emulate a "
"guardian-sized room (e.g. Demeter).", {"value": 1})
+2
View File
@@ -42,6 +42,8 @@ SUMMARIES = {
"frame.meta_permissions": "Declares Meta's permissions some mixed-reality games ask for, so they don't stop.",
"frame.ovrplatformcompat": "Adds a small piece of Meta's platform library that some games need to start.",
"frame.ovrstubs": "Provides stand-ins for Meta store functions the game expects, so it doesn't crash at start.",
"frame.langpacks": "Lets the game find language files (like de.lang) that are already in its data, instead of "
"waiting for a download that never comes.",
"frame.unity_no_msaa": "Turns off a smoothing setting that crashes some older Unity games on the Frame.",
"frame.unity_runtime_msaa_off": "Keeps a smoothing setting off that the game turns on itself and that can freeze "
"the Frame.",
+116 -3
View File
@@ -9,10 +9,12 @@ PC (Revive + local Steam) or on the Frame (Proton + Revive).
"""
from __future__ import annotations
import threading
import time
from pathlib import Path
from . import build as builder
from .analysis import langpacks
from .analysis.detect import analyze
from .artwork import fetch as artwork
from .core import library
@@ -252,6 +254,12 @@ def fetch_details(package: str, reporter: Reporter | None = None) -> dict:
def set_exe(package: str, exe: str) -> dict:
"""The user picked the program that starts a Rift game: re-analyze with it (keeps recipe choices and tags)."""
entry = library.game(package)
if entry and is_linux(entry): # a Linux app: the same source again, with this program
folder = Path(entry["game_dir"])
if not (folder / exe).is_file():
raise FileNotFoundError(folder / exe)
source = ((entry.get("analysis") or {}).get("extra") or {}).get("source") or entry["game_dir"]
return add_linux_app(source, exe=exe)
if not entry or entry.get("kind") != "rift":
raise ValueError(f"{package} is not a Rift game")
folder = Path(entry["game_dir"])
@@ -271,10 +279,80 @@ def is_rift(entry: dict) -> bool:
return entry.get("kind") == "rift"
def is_linux(entry: dict) -> bool:
"""A native arm64 Linux app (AppImage / folder / archive), installed as it is (GitHub #31)."""
return entry.get("kind") == "linux"
def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str | None = None) -> dict:
"""Add an arm64 Linux app to the library (no conversion: it's installed as it is). `exe` overrides the program
FramePort picked (relative to the app's folder)."""
from .analysis import linux
from .core.models import Recipe
path = Path(path)
info = linux.inspect(path)
if exe:
info["exe"] = exe
if not info["arch_ok"]:
arch = "x86_64" if info["machine"] == linux.EM_X86_64 else f"machine {info['machine']}"
raise ValueError(f"{path.name} is built for {arch}, not arm64 (aarch64): it can't run on the Frame. Look for "
"an aarch64/arm64 download of it.")
package = f"linux.{linux.slug(info['title'])}"
if reporter:
reporter.log(f"{info['title']}: program {info['exe']}{' (AppImage)' if info['appimage'] else ''}"
f"{', OpenXR (VR)' if info['openxr'] else ''}")
recipe = Recipe(package=package, title=info["title"], overport=False, as_is=True, source="heuristics")
analysis = {"package": package, "label": info["title"], "engine": "Linux", "xr": "OpenXR" if info["openxr"]
else "none", "abis": ["arm64-v8a"], "libs": [], "extra": {**info, "vr_kind": "openxr" if info["openxr"]
else "none", "source": str(path)}}
old = library.game(package) or {}
root = Path(info["root"])
try: # what an install uploads (the library's size sort, the Frame's free-space check)
size = sum((root / f).stat().st_size for f in info["files"]) if info["files"] else \
sum(f.stat().st_size for f in root.rglob("*") if f.is_file())
except OSError:
size = 0
fields = dict(kind="linux", name=path.name, apk=None, game_dir=info["root"], exe=info["exe"], data_dir=None,
origin=str(path.parent), analysis=analysis, suggested=library.recipe_to_dict(recipe),
data_bytes=size)
if not old:
fields.update(title=info["title"], recipe=library.recipe_to_dict(recipe), status="unknown")
library.upsert_game(package, **fields)
try:
from .artwork import fetch
fetch.artwork_dir(package)
from .artwork import steam
steam.ensure_cover(package) # placeholder art (name on a colour) until the user picks some
except Exception: # noqa: BLE001 - artwork is optional
pass
return library.game(package)
def install_linux(package: str, target: Target, reporter: Reporter, add_to_library: bool = True) -> dict:
entry = library.game(package)
extra = (entry.get("analysis") or {}).get("extra") or {}
result = target.install_linux(package, steam_title(entry), Path(entry["game_dir"]), entry["exe"],
extra.get("files"), bool(extra.get("appimage")), bool(extra.get("openxr")),
reporter)
if result.get("missing_libraries"):
reporter.check("Libraries on the Frame", False, "missing: " + ", ".join(result["missing_libraries"]) +
" (SteamOS doesn't have them and the app doesn't bundle them: it won't start)")
else:
reporter.check("Libraries on the Frame", True, "everything the app needs is there")
if add_to_library:
target.add_to_library([package], reporter)
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time()})
return result
def add_game(src: SourceGame, reporter: Reporter | None = None) -> dict:
if reporter:
reporter.log(f"analyzing {src.apk.name}")
a = analyze(src.apk, data_bytes=src.data_bytes())
a.extra["lang_packs"] = langpacks.find_tags(src.data_dir)
recipe = engine.suggest(a)
return library.upsert_game(
a.package, title=recipe.title or a.label, name=src.name, apk=str(src.apk),
@@ -294,6 +372,7 @@ def reanalyze(package: str, reporter: Reporter | None = None) -> dict:
if reporter:
reporter.log(f"analyzing {src.apk.name}")
a = analyze(src.apk, data_bytes=src.data_bytes())
a.extra["lang_packs"] = langpacks.find_tags(src.data_dir)
suggested = engine.suggest(a)
keep = library.recipe_from_dict(entry["recipe"]).source == "user"
return library.upsert_game(package, analysis=a.to_dict(), suggested=library.recipe_to_dict(suggested),
@@ -399,8 +478,19 @@ def recipe_fingerprint(recipe: dict) -> str:
return fp(recipe)
_build_locks: dict[str, threading.Lock] = {}
_build_locks_guard = threading.Lock()
def _build_lock(package: str) -> threading.Lock:
with _build_locks_guard:
return _build_locks.setdefault(package, threading.Lock())
def build_game(package: str, reporter: Reporter, outdir: Path | None = None) -> dict:
entry = library.game(package)
if is_linux(entry): # nothing to convert: installed as it is
return {"ok": True, "linux": True}
if is_rift(entry):
return prepare_rift(package, reporter)
if library.recipe_from_dict(entry["recipe"]).as_is:
@@ -409,7 +499,8 @@ def build_game(package: str, reporter: Reporter, outdir: Path | None = None) ->
a = library.analysis_from_dict(entry["analysis"])
recipe = library.recipe_from_dict(entry["recipe"])
out = outdir or (output_dir() / quest_dump.display_name(entry.get("name") or package))
res = builder.build(src, a, recipe, out, reporter)
with _build_lock(package): # one build per game at a time: builds share the game's work folder
res = builder.build(src, a, recipe, out, reporter)
art, store_title = artwork.fetch(package, res.apk)
build_info = {"apk": str(res.apk), "alt_apk": str(res.alt_apk) if res.alt_apk else None, "sha256": res.sha256,
"alt_sha256": res.alt_sha256, "applied": res.applied, "checks": res.checks, "ok": res.ok,
@@ -422,6 +513,8 @@ def install_game(package: str, target: Target, reporter: Reporter, apk_only: boo
add_to_library: bool = True, apk: Path | None = None) -> dict:
"""Install the game's last build (or `apk`, e.g. a test build of the same package signed with the same key)."""
entry = library.game(package)
if is_linux(entry):
return install_linux(package, target, reporter, add_to_library)
if is_rift(entry):
return install_rift(package, target, reporter, add_to_library)
test_build = apk is not None
@@ -464,13 +557,17 @@ def local_game_files(package: str) -> list[Path]:
paths: list[Path] = []
if g.get("kind") == "rift":
paths += [Path(g["game_dir"])] if g.get("game_dir") else []
elif is_linux(g):
paths += linux_local_files(g)
else:
paths += [Path(p) for p in (g.get("apk"), g.get("data_dir")) if p]
b = g.get("build") or {}
out = output_dir().resolve()
paths += [Path(b[k]) for k in ("apk", "alt_apk") if b.get(k) and out in Path(b[k]).resolve().parents]
others = [o for o in library.games() if o.get("package") != package]
used = [Path(p).resolve() for o in others for p in (o.get("apk"), o.get("data_dir"), o.get("game_dir")) if p]
used = [Path(p).resolve() for o in others if not is_linux(o)
for p in (o.get("apk"), o.get("data_dir"), o.get("game_dir")) if p]
used += [p.resolve() for o in others if is_linux(o) for p in linux_local_files(o)] # (lone AppImages: the file)
def shared(p: Path) -> bool: # the same path, a path inside it, or a folder around it belongs to another game
rp = p.resolve()
@@ -478,6 +575,21 @@ def local_game_files(package: str) -> list[Path]:
return [p for p in dict.fromkeys(paths) if p.exists() and not shared(p)]
def linux_local_files(g: dict) -> list[Path]:
"""A Linux app's own files: a lone AppImage/program (never the folder it sits in, e.g. Downloads), the app's
folder, or the archive it came from + FramePort's unpacked copy of it."""
extra = (g.get("analysis") or {}).get("extra") or {}
root = Path(g["game_dir"]) if g.get("game_dir") else None
if root is None:
return []
if extra.get("files"):
return [root / f for f in extra["files"]]
source = Path(extra["source"]) if extra.get("source") else None
if source is not None and source.is_file(): # an archive: it and its unpacked copy in FramePort's data folder
return [source, root]
return [root]
def delete_local_files(package: str) -> tuple[list[str], int]:
"""Delete local_game_files(package), then the game's folder if that left it empty, and drop the library entry (the
game can't be rebuilt without its files). Returns (deleted paths, bytes freed)."""
@@ -485,7 +597,8 @@ def delete_local_files(package: str) -> tuple[list[str], int]:
files = local_game_files(package)
freed, done = 0, []
parents = {p.parent for p in files}
# (not for Linux apps: a lone AppImage's folder is the user's, e.g. Downloads)
parents = set() if is_linux(library.game(package) or {}) else {p.parent for p in files}
for p in files:
size = sum(f.stat().st_size for f in p.rglob("*") if f.is_file()) if p.is_dir() else p.stat().st_size
shutil.rmtree(p) if p.is_dir() else p.unlink()
+4
View File
@@ -33,6 +33,10 @@ class Target(ABC):
"""Start an installed game for playing, through the target's Steam (Steam library shortcut)."""
raise NotImplementedError(f"{self.label} can't launch games")
def install_linux(self, package, title, root, exe, files, appimage, openxr, reporter) -> dict:
"""Install a native arm64 Linux app (only the Frame runs them)."""
raise NotImplementedError(f"{self.label} can't install Linux apps")
def collect_diag(self, package: str | None = None) -> dict:
"""Debug data from the target for a diagnostics bundle: {"host": {...}, "files": {name: text}, ...}."""
return {}
+4
View File
@@ -63,6 +63,10 @@ class FrameLeptonTarget(Target):
extra.get("exe_sha256"), extra.get("revive_version"), extra.get("art_lookup"))
return installer.install_pcvr(self.connect().frame, plan, reporter)
def install_linux(self, package, title, root, exe, files, appimage, openxr, reporter):
plan = installer.LinuxPlan(package, title, Path(root), exe, files, appimage, openxr)
return installer.install_linux(self.connect().frame, plan, reporter)
def proton_status(self, tool: str | None = None) -> dict:
return self.connect().frame.agent("proton_status", tool=tool)
+205 -26
View File
@@ -23,16 +23,35 @@ from ..frame.connection import NOT_IN_LIBRARY, AgentFailed
from ..i18n import fmt_size, tr, tr_n
from ..recommend import catalog
from . import components as C
from . import jobs as jobs_module
from . import theme as T
from .components import install_state # noqa: F401 (re-exported: tests and older callers import it from here)
from .jobs import Job, JobManager
from .jobs import Job
NAV = [("library", tr("Library"), ft.Icons.GRID_VIEW_ROUNDED),
("frame", tr("Steam Frame"), ft.Icons.VIEW_IN_AR_ROUNDED),
("files", tr("Files"), ft.Icons.FOLDER_OPEN_ROUNDED), ("settings", tr("Settings"), ft.Icons.TUNE_ROUNDED)]
("files", tr("Files"), ft.Icons.FOLDER_OPEN_ROUNDED),
("screenshots", tr("Screenshots"), ft.Icons.PHOTO_LIBRARY_OUTLINED),
("settings", tr("Settings"), ft.Icons.TUNE_ROUNDED)]
POLL_SECONDS = 30
def window_geometry(saved: dict | None, scale: float) -> dict:
"""Window properties for the start from the saved `ui.window` setting: the size (first start: 16:10 sized for the
UI scale), the position when it is plausible (a window left on a monitor that is gone would open off screen; far
off values are ignored, the system then places it) and maximized."""
saved = saved or {}
w, h = saved.get("size") or (round(1280 * scale), round(780 * scale))
out = {"width": max(int(w), 1000), "height": max(int(h), 680)}
pos = saved.get("pos")
if isinstance(pos, (list, tuple)) and len(pos) == 2 and all(isinstance(v, (int, float)) for v in pos) \
and -16000 < pos[0] < 16000 and -8 <= pos[1] < 9000:
out["left"], out["top"] = int(pos[0]), int(pos[1])
if saved.get("maximized"):
out["maximized"] = True
return out
class FramePortApp:
def __init__(self, page: ft.Page):
from .views.activity import ActivityPanel
@@ -50,9 +69,13 @@ class FramePortApp:
self._pc_cache: tuple[float, dict] | None = None
self.library_view = None # created once (views/library.LibraryView), re-mounted on every visit
self.files_view = None # likewise (views/files.FilesView): keeps the location/folder between visits
self.screenshots_view = None # likewise (views/screenshots.ScreenshotsView): keeps the game filter
self.exe_queue: list[str] = [] # games whose executable the user should confirm (after a scan)
self._failures: list[Job] = [] # failed installs/tests, shown together when the queue is done
self.jobs = JobManager(self._on_job)
self.jobs = jobs_module.shared() # one queue per process, shared by every window session
self.jobs.subscribe(self._on_job)
self._handled_jobs: set[int] = set() # finished jobs this session has reacted to (pop-ups, refreshes)
page.on_close = lambda e: self.jobs.unsubscribe(self._on_job) # session gone: stop drawing into it
from .updater import Updater
self.updater = Updater(self) # new FramePort releases (sidebar card, Library bar, one-click update)
@@ -63,9 +86,10 @@ class FramePortApp:
page.window.min_width, page.window.min_height = 1000, 680
if not page.web:
# 16:10 sized for the UI scale (the first start used to open too narrow at 125 %: toolbars were cut off);
# later starts reopen at the size the window was left at
w, h = (library.setting("ui.window") or {}).get("size") or (round(1280 * T.SCALE), round(780 * T.SCALE))
page.window.width, page.window.height = max(int(w), 1000), max(int(h), 680)
# later starts reopen where the window was left: size, position (GitHub #32: always top left on Windows),
# maximized
for key, value in window_geometry(library.setting("ui.window"), T.SCALE).items():
setattr(page.window, key, value)
page.window.on_event = self._on_window_event
page.on_keyboard_event = self._on_key
if page.web: # the library's right-click menu; otherwise the browser shows its own
@@ -76,6 +100,7 @@ class FramePortApp:
self.body = ft.Container(expand=True, padding=ft.Padding(T.S6, T.S5, T.S5, 0))
self.nav_col = ft.Column(spacing=T.px(2))
self.conn_card = ft.Container()
self.power_row = ft.Container(visible=False) # the Frame's power button (sleep / restart / shut down)
self.activity_card = ft.Container()
self.activity = ActivityPanel(self)
sidebar = ft.Container(ft.Column([
@@ -89,6 +114,7 @@ class FramePortApp:
ft.Container(expand=True),
self.updater.card,
self.activity_card,
self.power_row,
self.conn_card,
], spacing=T.S2), width=T.px(236), bgcolor=T.SIDEBAR, padding=T.S4,
border=ft.Border(right=ft.BorderSide(1, T.BORDER)))
@@ -104,12 +130,25 @@ class FramePortApp:
# ================================================================== shell
def _on_window_event(self, e) -> None:
"""Remember the window size (once a resize ends; not while maximized or full screen)."""
win = self.page.window
if e.type == ft.WindowEventType.RESIZED and not (win.maximized or win.full_screen) and win.width and \
win.height:
size = [round(win.width), round(win.height)]
self.page.run_thread(library.update_setting, "ui.window", lambda v: {**(v or {}), "size": size}, {})
"""Remember the window's size and position (once a resize/move ends; not while maximized or full screen) and
whether it is maximized."""
win, change = self.page.window, None
if e.type in (ft.WindowEventType.MAXIMIZE, ft.WindowEventType.UNMAXIMIZE):
change = {"maximized": e.type == ft.WindowEventType.MAXIMIZE}
elif win.maximized or win.full_screen:
return
elif e.type == ft.WindowEventType.RESIZED and win.width and win.height:
change = {"size": [round(win.width), round(win.height)]}
if win.left is not None and win.top is not None: # resizing from the left/top edge moves it too
change["pos"] = [round(win.left), round(win.top)]
elif e.type in (ft.WindowEventType.MOVED, ft.WindowEventType.CLOSE) and win.left is not None and \
win.top is not None:
change = {"pos": [round(win.left), round(win.top)]}
if e.type == ft.WindowEventType.CLOSE: # the app is going away: write it now
library.update_setting("ui.window", lambda v: {**(v or {}), **change}, {})
return
if change:
self.page.run_thread(library.update_setting, "ui.window", lambda v: {**(v or {}), **change}, {})
def top_bar(self, heading: str, subtitle: str = "", actions: list[ft.Control] | None = None) -> ft.Control:
heads = [C.title(heading), C.body(subtitle)] if subtitle else [C.title(heading)]
@@ -179,6 +218,24 @@ class FramePortApp:
self._conn_line, self._conn_extra], spacing=1, expand=True),
], spacing=T.S3), padding=T.S3, border_radius=T.RADIUS_SM, bgcolor=T.SURFACE, ink=True,
border=ft.Border.all(1, T.BORDER), on_click=lambda e: self.go("frame"))
# the Frame's power: three equal buttons in one bar styled like the cards around it (icon over a label)
def power_button(action: str, label: str, icon, tip: str) -> ft.Control:
return ft.Container(
ft.Column([ft.Icon(icon, size=T.px(17), color=T.TEXT_2),
ft.Text(label, size=T.T_META, color=T.TEXT_2, max_lines=1, no_wrap=True)],
spacing=T.px(2), tight=True, horizontal_alignment=ft.CrossAxisAlignment.CENTER),
expand=True, alignment=ft.Alignment.CENTER, padding=ft.Padding(0, T.px(7), 0, T.px(6)),
border_radius=T.RADIUS_SM, ink=True, tooltip=C.tip(tip),
on_click=lambda e: self.frame_power(action))
divider = ft.Container(width=1, height=T.px(26), bgcolor=T.BORDER)
self.power_row.content = ft.Container(ft.Row([
power_button("sleep", tr("Sleep"), ft.Icons.BEDTIME_OUTLINED, tr("Put the Frame to sleep")),
divider,
power_button("restart", tr("Restart"), ft.Icons.RESTART_ALT_ROUNDED, tr("Restart the Frame")),
ft.Container(width=1, height=T.px(26), bgcolor=T.BORDER),
power_button("shutdown", tr("Shut down"), ft.Icons.POWER_SETTINGS_NEW_ROUNDED, tr("Turn the Frame off")),
], spacing=0, vertical_alignment=ft.CrossAxisAlignment.CENTER),
bgcolor=T.SURFACE, border=ft.Border.all(1, T.BORDER), border_radius=T.RADIUS_SM, padding=T.px(2))
self._nav = nav # last: _refresh_sidebar (also called from job threads) treats it as "all built"
def _refresh_sidebar(self, update: bool = True) -> None:
@@ -226,6 +283,7 @@ class FramePortApp:
bat = (self.frame_info or {}).get("battery") if st == "connected" else None
self._conn_bat.visible = bool(bat)
self._conn_type.visible = st == "connected"
self.power_row.visible = st == "connected"
if bat:
from .battery import charging, icon, low
@@ -245,7 +303,7 @@ class FramePortApp:
else:
self._conn_extra.visible = False
if update:
C.update(self.nav_col, self.activity_card, self.conn_card)
C.update(self.nav_col, self.activity_card, self.power_row, self.conn_card)
def _saved_name(self) -> str | None:
from ..frame.connection import saved_targets
@@ -284,6 +342,12 @@ class FramePortApp:
if self.files_view is None:
self.files_view = FilesView(self)
view = self.files_view.mount(*self.route[1:])
elif kind == "screenshots":
from .views.screenshots import ScreenshotsView
if self.screenshots_view is None:
self.screenshots_view = ScreenshotsView(self)
view = self.screenshots_view.mount(*self.route[1:])
elif kind == "settings":
view = SettingsView(self).build()
else:
@@ -310,6 +374,9 @@ class FramePortApp:
elif self.route[0] == "files" and (self.files_view is None or self.files_view.root is None
or self.frame_state != "connected"):
self.render() # connected / disconnected: switch between the browser and "connect first"
elif self.route[0] == "screenshots" and (self.screenshots_view is None or self.screenshots_view.root is None
or self.frame_state != "connected"):
self.render()
else:
self._refresh_sidebar()
@@ -366,8 +433,8 @@ class FramePortApp:
self._refresh_sidebar()
self.activity.refresh()
self._keep_frame_awake()
if job and job.state in ("done", "failed", "cancelled") and job.finished and not getattr(job, "_handled", 0):
job._handled = 1
if job and job.state in ("done", "failed", "cancelled") and job.finished and id(job) not in self._handled_jobs:
self._handled_jobs.add(id(job))
if job.kind == "app-update" and job.state != "done":
self.updater.restart = None # the update didn't get ready: don't quit
self.updater.on_jobs_changed() # an update waiting for the queue to empty installs now
@@ -518,7 +585,24 @@ class FramePortApp:
self._add_then_play(pkg, title) # e.g. the shortcut step failed during the install
return
library.upsert_game(pkg, last_played=time.time())
if to == "frame":
steam = res.get("steam") or {}
if to == "frame" and steam: # what the Frame's Steam logged about this launch (GitHub #21/#30)
if res.get("first_try"):
applog.log.info("Play %s: Steam refused the library entry %s; devkit entry: %s", pkg,
res["first_try"].get("lines"), res.get("gameid"))
applog.log.info("Play %s (%s): Steam %s %s", pkg, res.get("via"), steam.get("result"),
steam.get("lines"))
if to == "frame" and res.get("fallback_error"):
applog.log.info("Play %s: devkit entry failed: %s", pkg, res["fallback_error"])
if to == "frame" and res.get("first_try") and steam.get("result") != "error":
# Steam ignored FramePort's library entry: the game was added the way Valve's devkit tool does it
self.toast(tr("The Frame's Steam didn't accept {title}'s library entry, so FramePort added it as "
"\"Devkit Game: …\" instead. Starting it now — put the headset on.").format(title=title))
elif to == "frame" and steam.get("result") == "error": # 9 = "Game configuration unavailable"
self.toast(tr("The Frame's Steam couldn't start {title} (Steam error {code}). Please send a problem "
"report so we can see why.").format(title=title, code=steam.get("code")), error=True,
action=tr("Report a problem"), on_action=lambda e: self.report_problem_dialog(pkg))
elif to == "frame":
self.toast(tr("Starting {title} on the Frame — put the headset on").format(title=title))
elif res.get("steamvr") is False:
msg = tr("Starting {title}, but SteamVR isn't running — it may open as a flat window. "
@@ -580,6 +664,7 @@ class FramePortApp:
if not g:
return []
rift = g.get("kind") == "rift"
linux = g.get("kind") == "linux" # installed as it is: nothing to analyze, convert or share as a recipe
job = self.jobs.busy_with(pkg)
out: list[tuple | None] = []
if quick:
@@ -601,12 +686,12 @@ class FramePortApp:
lambda e: self.test_game(pkg, "pc")))
if self.has_game_settings(g):
out.append((tr("Game settings…"), ft.Icons.TUNE_ROUNDED, lambda e: self.settings_dialog(pkg)))
if on_frame and not rift:
if on_frame and not rift and not linux:
out.append((tr("Add videos and files…"), ft.Icons.VIDEO_LIBRARY_OUTLINED,
lambda e: self.go("files", pkg)))
if on_frame:
out.append((tr("Type on Frame…"), ft.Icons.KEYBOARD_ROUNDED, lambda e: self.type_on_frame()))
if not rift:
if not rift and not linux:
out.append((tr("Analyze again"), ft.Icons.MANAGE_SEARCH_ROUNDED, lambda e: self.reanalyze(pkg)))
if on_frame:
out.append((tr("Uninstall from Frame"), ft.Icons.DELETE_OUTLINE_ROUNDED,
@@ -621,25 +706,38 @@ class FramePortApp:
lambda e: (lv.selected.add(pkg), lv.set_select_mode(True))))
if rift:
out.append((tr("Change executable…"), ft.Icons.TERMINAL_ROUNDED, lambda e: self.choose_exe(pkg)))
if linux and self.linux_programs(g):
out.append((tr("Change program…"), ft.Icons.TERMINAL_ROUNDED, lambda e: self.choose_exe(pkg)))
if self.frame_state == "connected":
out.append((tr("Screenshots"), ft.Icons.PHOTO_LIBRARY_OUTLINED, lambda e: self.go("screenshots", pkg)))
out.append((tr("Find artwork…"), ft.Icons.IMAGE_SEARCH_ROUNDED, lambda e: self.find_artwork(pkg)))
out.append((tr("Use your own artwork…"), ft.Icons.UPLOAD_FILE_ROUNDED, lambda e: self.custom_artwork(pkg)))
if not job and self.frame_state == "connected" and \
C.install_state(g, self.frame_info) in ("installed", "outdated"):
out.append((tr("Update Steam art on Frame"), ft.Icons.WALLPAPER_ROUNDED,
lambda e: self.update_steam_art(pkg)))
out.append((tr("Refresh store details"), ft.Icons.SYNC_ROUNDED, lambda e: self.refresh_details(pkg)))
if not job:
if not job and not linux:
out.append((tr("Rebuild only (no install)") if not rift else tr("Check game files"), ft.Icons.BUILD_ROUNDED,
lambda e: self.build_game(pkg)))
out += [(tr("Reset to suggested recipe"), ft.Icons.RESTART_ALT_ROUNDED,
lambda e: (pipeline.reset_recipe(pkg), self.toast(tr("Recipe reset")), self.refresh_view())),
(tr("Save as known-good recipe"), ft.Icons.VERIFIED_ROUNDED, lambda e: self.save_known_good(pkg)),
(tr("Share working config…"), ft.Icons.SHARE_ROUNDED, lambda e: self.share_config_dialog(pkg)),
(tr("Collect logs"), ft.Icons.FOLDER_ZIP_OUTLINED, lambda e: self.collect_logs(pkg)),
if not linux:
out += [(tr("Reset to suggested recipe"), ft.Icons.RESTART_ALT_ROUNDED,
lambda e: (pipeline.reset_recipe(pkg), self.toast(tr("Recipe reset")), self.refresh_view())),
(tr("Save as known-good recipe"), ft.Icons.VERIFIED_ROUNDED, lambda e: self.save_known_good(pkg)),
(tr("Share working config…"), ft.Icons.SHARE_ROUNDED, lambda e: self.share_config_dialog(pkg))]
out += [(tr("Collect logs"), ft.Icons.FOLDER_ZIP_OUTLINED, lambda e: self.collect_logs(pkg)),
(tr("Report a problem…"), ft.Icons.BUG_REPORT_OUTLINED, lambda e: self.report_problem_dialog(pkg)),
None,
(tr("Remove from library"), ft.Icons.DELETE_OUTLINE_ROUNDED, lambda e: self.remove_from_library(pkg))]
return out
@staticmethod
def linux_programs(g: dict) -> list[str]:
"""The other arm64 programs a Linux app could start with (empty for a lone AppImage/program)."""
extra = (g.get("analysis") or {}).get("extra") or {}
cands = [] if extra.get("files") else list(extra.get("candidates") or [])
return cands if len(cands) > 1 else []
def install(self, pkg: str, to: str = "frame", confirmed: bool = False) -> Job | None:
if confirmed:
return self._submit_install(pkg, to)
@@ -1215,8 +1313,8 @@ class FramePortApp:
"""Quest games built with FramePort's adapter have game settings; PC VR games and 2D Android apps don't."""
if not g:
return True # installed on the Frame but not in this library: a Quest game
if g.get("kind") == "rift" or not g.get("analysis"):
return g.get("kind") != "rift"
if g.get("kind") in ("rift", "linux") or not g.get("analysis"):
return g.get("kind") not in ("rift", "linux")
return library.analysis_from_dict(g["analysis"]).vr_kind != "none"
def settings_dialog(self, package: str) -> None:
@@ -1242,6 +1340,50 @@ class FramePortApp:
if f.path:
self.scan(f.path)
async def pick_linux_app(self, e=None):
"""An AppImage or an archive (.zip/.tar.*) with an arm64 Linux app. Any file can be picked: AppImages often
have no extension."""
from ..analysis import linux
files = await ft.FilePicker().pick_files(dialog_title=tr("A Linux app for arm64 (AppImage, .zip or .tar.gz)"),
allow_multiple=True)
for f in files or []:
if not f.path:
continue
if linux.looks_like_linux_app(Path(f.path)):
self.add_linux(f.path)
else:
self.toast(tr("{name} isn't a Linux app (an AppImage, a Linux program or a .zip/.tar archive)")
.format(name=Path(f.path).name), error=True)
async def pick_linux_folder(self, e=None):
path = await ft.FilePicker().get_directory_path(dialog_title=tr("Folder with a Linux app for arm64"))
if path:
self.add_linux(path)
def add_linux(self, path: str) -> Job:
"""Add a native arm64 Linux app (GitHub #31) in the background, then open its page."""
name = Path(path).name
def run(job: Job):
job.reporter.stage("Looking at the app")
g = pipeline.add_linux_app(path, job.reporter) # ValueError (e.g. an x86_64 build): the job fails with it
pkg = g["package"]
try:
from ..artwork import thumbs
thumbs.prewarm(pkg) # the card's thumbnail of the placeholder cover
except Exception: # noqa: BLE001 - artwork is optional
pass
library.set_setting("ui.welcome_done", True)
self.open_game(pkg)
extra = (g.get("analysis") or {}).get("extra") or {}
if len(extra.get("candidates") or []) > 1 and not extra.get("files"): # (the page has "Change…")
return tr("Added {title}: it starts with {exe}. Not the right program? Change it on its page.").format(
title=g.get("title"), exe=g.get("exe", "").rsplit("/", 1)[-1])
return tr("Added {title}").format(title=g.get("title"))
return self.submit(tr("Add {name}").format(name=name), run, None, "task")
def scan_roots(self) -> list[str]:
"""Folders to rescan: the ones scanned before (remembered from now on), else the folders the library's games
came from (one level up from each game folder)."""
@@ -1249,6 +1391,8 @@ class FramePortApp:
if not roots:
found = set()
for g in library.load().get("games", {}).values():
if g.get("kind") == "linux": # added one by one (its origin may be e.g. Downloads)
continue
origin = g.get("origin") or (str(Path(g["apk"]).parent) if g.get("apk") else None)
if origin and Path(origin).parent.exists():
found.add(str(Path(origin).parent))
@@ -1318,6 +1462,36 @@ class FramePortApp:
return tr("{title}: analyzed again").format(title=self._title(pkg))
self.submit(tr("Analyze {title} again").format(title=self._title(pkg)), run, pkg, "task")
def frame_power(self, action: str, force: bool = False) -> None:
"""Sleep / restart / shut down the Frame (agent `power`, run a few seconds later so the answer arrives)."""
heading = {"sleep": tr("Put the Frame to sleep?"), "restart": tr("Restart the Frame?"),
"shutdown": tr("Shut down the Frame?")}[action]
text = {"sleep": tr("The Frame goes to sleep in a few seconds. Wake it with its power button."),
"restart": tr("The Frame restarts in a few seconds; FramePort reconnects when it's back."),
"shutdown": tr("The Frame turns off in a few seconds. Turn it on again with its power button.")}[action]
if force:
heading, text = tr("A game is running on the Frame"), tr("It will be closed without saving. Continue?")
label = {"sleep": tr("Sleep"), "restart": tr("Restart"), "shutdown": tr("Shut down")}[action]
def go():
def work():
target = self.target
if not target:
self.toast(tr("The Frame isn't connected"), error=True)
return
try:
target.frame.agent("power", action=action, force=force, timeout=30)
except AgentFailed as exc:
if "game is running" in str(exc) and not force:
self.page.run_thread(lambda: self.frame_power(action, force=True))
return
raise
done = {"sleep": tr("The Frame goes to sleep now."), "restart": tr("The Frame is restarting."),
"shutdown": tr("The Frame is shutting down.")}[action]
self.toast(done)
self.run_bg(work)
C.confirm(self.page, heading, text, label, go, danger=action != "sleep" or force)
def type_on_frame(self) -> None:
from .views.type_dialog import show_type_dialog
@@ -1342,6 +1516,11 @@ class FramePortApp:
show_art_dialog(self, pkg)
def custom_artwork(self, pkg: str) -> None:
from .views.art_dialog import show_custom_art_dialog
show_custom_art_dialog(self, pkg)
# ================================================================== Frame
def _startup(self):
from ..frame.connection import parse_target, saved_targets
+23
View File
@@ -49,6 +49,9 @@ def platform(g: dict) -> tuple[str, str, str]:
return tr("Windows"), tr("Windows game (Proton)"), "platform_windows"
oculus = extra.get("needs_revive") or extra.get("libovr")
return tr("PC VR"), tr("PC VR · Oculus") if oculus else tr("PC VR"), "platform_pcvr"
if g.get("kind") == "linux":
vr = (((g.get("analysis") or {}).get("extra") or {}).get("openxr"))
return tr("Linux"), tr("Linux VR app · OpenXR") if vr else tr("Linux app (arm64)"), "platform_linux"
kind = (((g.get("analysis") or {}).get("extra") or {}).get("vr_kind")) or "quest"
if kind == "quest":
return tr("Quest"), tr("Meta Quest"), "platform_quest"
@@ -58,6 +61,26 @@ def platform(g: dict) -> tuple[str, str, str]:
"android_xr": "Android XR"}.get(kind, "Android VR"), "platform_android_vr"
def platform_icon(g: dict) -> str:
"""The icon for a game's platform (card badge, artwork placeholder)."""
return ft.Icons.COMPUTER_ROUNDED if g.get("kind") == "rift" else \
ft.Icons.TERMINAL_ROUNDED if g.get("kind") == "linux" else ft.Icons.VIEW_IN_AR_ROUNDED
def missing_libraries(game: dict, frame_info: dict | None) -> list[str]:
"""A Linux app's shared libraries that the Frame lacks (the app won't start): from the Frame's install record when
connected, else from the last install FramePort did. Empty when the connected Frame doesn't have the app."""
dep = _deployment(game, frame_info)
if frame_info is not None and dep is None:
return []
if dep is not None and "missing_libraries" in dep:
return list(dep.get("missing_libraries") or [])
installs = [i for i in (game.get("installs") or {}).values() if isinstance(i, dict) and
isinstance(i.get("result"), dict)]
last = max(installs, key=lambda i: i.get("time") or 0, default=None)
return list((last or {}).get("result", {}).get("missing_libraries") or [])
def install_state(game: dict, frame_info: dict | None) -> str | None:
"""None when no Frame is connected; else 'installed', 'outdated' (the local build, or the patch settings, differ
from what the Frame runs) or 'missing'."""
+7
View File
@@ -36,6 +36,13 @@ HELP: dict[str, str] = _Translated({
"Android container.",
"platform_android_vr": "A VR app made for another Android headset. OpenXR apps are translated like Quest games; "
"apps built on a headset maker's own SDK (Pico, HTC Wave) can't run on the Frame.",
"platform_linux": "A native Linux program built for arm64 (aarch64), like the Frame's own CPU. It's installed "
"unchanged and runs directly on SteamOS (no Android container, no Proton), started from the "
"Frame's Steam library. VR apps use the Frame's OpenXR runtime.",
"linux_app": "An AppImage, a folder or a .zip/.tar archive with a Linux program built for arm64 (aarch64). x86_64 "
"builds can't run on the Frame. The app must bring the libraries SteamOS doesn't have.",
"appimage": "An AppImage is a Linux app packed into one file. FramePort unpacks it on the Frame once, so it starts "
"without FUSE.",
"select": "Pick several games and install them in one go. FramePort asks every question first, then works through "
"the queue in the background.",
"tags": "Your own tags (filled) can be anything you like. Outlined tags are added automatically from the engine, "
+19
View File
@@ -100,6 +100,10 @@ class JobManager:
def subscribe(self, fn: Callable[[Job | None], None]) -> None:
self._listeners.append(fn)
def unsubscribe(self, fn: Callable[[Job | None], None]) -> None:
if fn in self._listeners:
self._listeners.remove(fn)
def submit(self, job: Job) -> Job:
job.reporter.subscribe(lambda ev, j=job: self._event(j, ev))
with self._cv:
@@ -225,3 +229,18 @@ class JobManager:
if self.save_logs:
applog.save_job_log(job.kind, job.package, job.state, job.text())
self._notify(job, force=True)
_shared: JobManager | None = None
_shared_lock = threading.Lock()
def shared() -> JobManager:
"""The process's one job queue. Flet builds a new app object for every window session (a reconnect after sleep
or a reload): with a queue per session, the old session's job kept running unseen and the same game could be
built twice at once in the same work folder (both builds then failed)."""
global _shared
with _shared_lock:
if _shared is None:
_shared = JobManager()
return _shared
+96 -2
View File
@@ -1,4 +1,5 @@
"""'Find artwork' — search the Meta/Oculus store (via OculusDB) and Steam, pick a result, or fetch automatically."""
"""'Find artwork' — search the Meta/Oculus store (via OculusDB) and Steam, pick a result, fetch automatically, or
choose your own image files."""
from __future__ import annotations
from typing import TYPE_CHECKING
@@ -92,6 +93,99 @@ def show_art_dialog(app: FramePortApp, package: str) -> None:
status, results,
], spacing=T.S3, tight=True), width=T.px(660)),
bgcolor=T.SURFACE_2, shape=ft.RoundedRectangleBorder(radius=T.RADIUS),
actions=[C.ghost(tr("Find automatically"), ft.Icons.AUTO_AWESOME_ROUNDED, auto),
actions=[C.ghost(tr("Use your own images…"), ft.Icons.UPLOAD_FILE_ROUNDED,
lambda e: (app.page.pop_dialog(), show_custom_art_dialog(app, package))),
C.ghost(tr("Find automatically"), ft.Icons.AUTO_AWESOME_ROUNDED, auto),
C.ghost(tr("Close"), on_click=lambda e: app.page.pop_dialog())]))
search()
def custom_slots() -> tuple[tuple[str, str, str], ...]:
"""(kind, label, the shape Steam shows it in) for each kind of artwork the user can replace."""
return (
("portrait", tr("Cover"), tr("tall, 600 × 900")),
("landscape", tr("Wide cover"), tr("920 × 430")),
("hero", tr("Banner"), tr("wide, 1920 × 620")),
("logo", tr("Logo"), tr("transparent PNG")),
("icon", tr("Icon"), tr("square, 256 × 256")),
)
def show_custom_art_dialog(app: FramePortApp, package: str) -> None:
"""'Your own images': choose an image file for each kind of artwork (for games whose art can't be found
automatically). Missing shapes are composed from the others for Steam, as with store art."""
g = library.game(package)
grid = ft.Row(wrap=True, spacing=T.S3, run_spacing=T.S3)
def changed(message: str) -> None:
thumbs.prewarm(package)
installed = C.install_state(library.game(package), app.frame_info) in ("installed", "outdated")
library.upsert_game(package, art_source="custom", **({"steam_art_stale": True} if installed else {}))
render()
app.refresh_view()
if installed:
app.toast(tr("{message} The Frame's Steam library still shows the old art.").format(message=message),
action=tr("Update on Frame"), on_action=lambda e: app.update_steam_art(package))
else:
app.toast(message)
async def choose(kind: str, label: str) -> None:
files = await ft.FilePicker().pick_files(dialog_title=tr("Image for the {label}").format(label=label),
allowed_extensions=["png", "jpg", "jpeg", "webp"])
path = next((f.path for f in files or [] if f.path), None)
if not path:
return
def work():
try:
sources.apply_custom(package, kind, path)
except sources.ArtError as exc:
app.toast(str(exc), error=True)
return
changed(tr("{label} updated for {title}.").format(label=label, title=g.get("title")))
app.run_bg(work)
def remove(kind: str, label: str) -> None:
def work():
sources.remove_custom(package, kind)
changed(tr("{label} removed for {title}.").format(label=label, title=g.get("title")))
app.run_bg(work)
def slot(kind: str, label: str, shape: str) -> ft.Control:
art = thumbs.url(package, (kind,), 400)
if art and kind in ("logo", "icon"): # shown whole (a logo is often very wide, an icon small)
box = ft.Container(ft.Image(src=art, fit=ft.BoxFit.CONTAIN), height=T.px(110), padding=T.S2,
border_radius=T.px(8), bgcolor=T.SURFACE_3, alignment=ft.Alignment.CENTER)
else:
box = (C.art_fill(art, radius=T.px(8), height=T.px(110)) if art else
ft.Container(C.meta(tr("None")), height=T.px(110), alignment=ft.Alignment.CENTER,
border_radius=T.px(8), bgcolor=T.SURFACE_3))
buttons = [C.ghost(tr("Choose…"), ft.Icons.UPLOAD_FILE_ROUNDED,
lambda e, k=kind, lb=label: app.page.run_task(choose, k, lb))]
if art:
buttons.append(ft.IconButton(ft.Icons.DELETE_OUTLINE_ROUNDED, icon_size=T.px(18), icon_color=T.TEXT_3,
tooltip=tr("Remove"), on_click=lambda e, k=kind, lb=label: remove(k, lb)))
return ft.Container(ft.Column([
box,
C.body(label, T.TEXT, size=T.T_META, weight=ft.FontWeight.W_600),
C.meta(shape),
ft.Row(buttons, spacing=0),
], spacing=T.px(4), tight=True), width=T.px(190), padding=T.S2, border_radius=T.RADIUS_SM,
bgcolor=T.SURFACE)
def render() -> None:
grid.controls = [slot(*s) for s in custom_slots()]
C.update(grid)
grid.controls = [slot(*s) for s in custom_slots()]
app.page.show_dialog(ft.AlertDialog(
title=ft.Text(tr("Your own artwork for {title}").format(title=g.get("title")), weight=ft.FontWeight.W_600),
content=ft.Container(ft.Column([
C.body(tr("Choose PNG, JPEG or WebP images. Steam fills any missing shape from the ones you choose; "
"FramePort never replaces your images automatically.")),
grid,
], spacing=T.S3, tight=True), width=T.px(660)),
bgcolor=T.SURFACE_2, shape=ft.RoundedRectangleBorder(radius=T.RADIUS),
actions=[C.ghost(tr("Search the stores instead"), ft.Icons.IMAGE_SEARCH_ROUNDED,
lambda e: (app.page.pop_dialog(), show_art_dialog(app, package))),
C.ghost(tr("Close"), on_click=lambda e: app.page.pop_dialog())]))
+19 -3
View File
@@ -2,6 +2,7 @@
from __future__ import annotations
from collections.abc import Callable
from pathlib import Path
from typing import TYPE_CHECKING
import flet as ft
@@ -21,11 +22,24 @@ def _size(n: int) -> str:
return fmt_size(n)
def _file_size(path: Path) -> int:
try:
return path.stat().st_size
except OSError:
return 0
def show_exe_dialog(app: FramePortApp, package: str, remaining: int = 0,
on_done: Callable[[], None] | None = None) -> None:
g = library.game(package)
extra = (g.get("analysis") or {}).get("extra") or {}
cands = extra.get("exe_candidates") or [{"path": g.get("exe"), "score": 0, "reasons": [], "size": 0}]
linux = g.get("kind") == "linux"
if linux: # a Linux app: its arm64 programs, best guess first
root = Path(g.get("game_dir") or ".")
cands = [{"path": c, "score": 0, "reasons": [], "size": _file_size(root / c)}
for c in extra.get("candidates") or [g.get("exe")]]
else:
cands = extra.get("exe_candidates") or [{"path": g.get("exe"), "score": 0, "reasons": [], "size": 0}]
current = g.get("exe") or cands[0]["path"]
group = ft.RadioGroup(value=current, content=ft.Column(spacing=T.S2))
for i, c in enumerate(cands):
@@ -70,8 +84,10 @@ def show_exe_dialog(app: FramePortApp, package: str, remaining: int = 0,
pick = C.one_choice()
title = tr("Which program starts {get}?").format(get=g.get('title'))
lead = (tr("FramePort found more than one program that could start this game. Pick the one you'd double-click to "
"play it. Oculus builds usually work better with Revive than Steam builds."))
lead = (tr("FramePort found more than one arm64 program in this app. Pick the one that starts it (helpers such "
"as crash reporters or updaters are the wrong choice).") if linux else
tr("FramePort found more than one program that could start this game. Pick the one you'd double-click to "
"play it. Oculus builds usually work better with Revive than Steam builds."))
app.page.show_dialog(ft.AlertDialog(
title=ft.Row([ft.Text(title, weight=ft.FontWeight.W_600, expand=True)]
+ ([C.meta(tr("{remaining} more after this").format(remaining=remaining))] if remaining else [])),
+1 -1
View File
@@ -193,7 +193,7 @@ class FilesView:
out = []
for d in (self.app.frame_info or {}).get("installed", []):
if d.get("kind") == "pcvr":
if d.get("kind") in ("pcvr", "linux"): # no Android storage
continue
g = library.game(d["package"]) or {}
out.append((d["package"], g.get("title") or d.get("title") or d["package"]))
+1 -1
View File
@@ -119,7 +119,7 @@ class FrameView:
size = d.get("apk_size", 0)
in_lib = pkg in games
sub = (tr("PC VR · Proton") + (tr(" + Revive") if d.get("revive") else "")) if pcvr else \
(C.platform(games[pkg])[0] if in_lib else tr("Quest"))
(C.platform(games[pkg])[0] if in_lib else tr("Linux") if d.get("kind") == "linux" else tr("Quest"))
sub += (tr(" · {value:.1f} GiB").format(value=size / 2**30) if size >= 2**30
else tr(" · {value:.0f} MiB").format(value=size / 2**20))
title = display_title(games[pkg], tw) if in_lib else (d.get("title") or pkg)
+48 -5
View File
@@ -49,7 +49,7 @@ def should_ask_to_share(g: dict, installed: bool) -> bool:
"""Invite the user to share a recipe the built-in catalog doesn't have yet: an untested Quest/Android game that
they have installed, launch-tested or played, and haven't shared (or dismissed) already."""
r = g.get("recipe") or {}
if g.get("kind") == "rift" or r.get("status", "unknown") != "unknown" or \
if g.get("kind") in ("rift", "linux") or r.get("status", "unknown") != "unknown" or \
str(r.get("source", "")).startswith("catalog") or g.get("shared_config") or g.get("share_dismissed"):
return False
return installed or (g.get("last_test") or {}).get("verdict") == "pass" or bool(g.get("last_played"))
@@ -72,6 +72,7 @@ class GameView:
self.games = library.games()
self.twins = twins(self.games)
self.rift = bool(self.g) and self.g.get("kind") == "rift"
self.linux = bool(self.g) and self.g.get("kind") == "linux" # native arm64 app: installed as it is
# ---------------------------------------------------------------- hero
def hero(self) -> ft.Control:
@@ -81,7 +82,8 @@ class GameView:
a = g["analysis"]
art = thumbs.url(pkg, ("hero", "landscape", "portrait", "square", "banner"), 1280, wait=False)
platform = C.platform(g)[1]
facts = " · ".join(x for x in (platform, a.get("engine"), a.get("xr")) if x and x != "?")
facts = " · ".join(x for x in (platform, *(() if self.linux else (a.get("engine"), a.get("xr"))))
if x and x not in ("?", "none"))
recipe = g.get("recipe") or {}
chips = [C.status_chip(recipe.get("status", "unknown"))]
st = C.install_state(g, app.frame_info)
@@ -93,7 +95,7 @@ class GameView:
return ft.Container(
ft.Stack([
C.art_fill(art, radius=T.px(16), hero=True, left=0, right=0, top=0, bottom=0,
placeholder_icon=ft.Icons.COMPUTER_ROUNDED if self.rift else ft.Icons.VIEW_IN_AR_ROUNDED),
placeholder_icon=C.platform_icon(g)),
ft.Container(left=0, right=0, top=0, bottom=0, border_radius=T.px(16), gradient=ft.LinearGradient(
begin=ft.Alignment.CENTER_LEFT, end=ft.Alignment.CENTER_RIGHT,
colors=[T.soft(T.BG, 0.97), T.soft(T.BG, 0.80), T.soft(T.BG, 0.25)], stops=[0.0, 0.45, 1.0])),
@@ -173,7 +175,8 @@ class GameView:
tr("Uses the repack's bundled Revive — experimental on the Frame") if rift_repack and not last else
tr("Last launch test: {get} · furthest: {value}")
.format(get=last.get('verdict'), value=last.get('milestone') or '—') if last
else tr("Runs directly — no Revive needed") if self.rift else "")
else tr("Runs directly — no Revive needed") if self.rift else
tr("Runs natively on SteamOS, started from the Frame's Steam library") if self.linux else "")
cards.append(self.target_card(
ft.Icons.VIEW_IN_AR_ROUNDED, tr("Steam Frame"), frame_line, frame_color, frame_sub,
[C.icon_btn(ft.Icons.SCIENCE_OUTLINED, C.tip(tr("Launch test on the Frame. ") + HELP["launch_test"]),
@@ -212,6 +215,14 @@ class GameView:
entry = catalog.lookup(pkg)
out = []
extra = g["analysis"].get("extra", {})
missing = C.missing_libraries(g, self.app.frame_info) if self.linux else []
if missing:
out.append(C.callout(ft.Column([
C.body(tr("It won't start on the Frame: SteamOS doesn't have these libraries and the app doesn't bring "
"them. Look for a build of the app that includes them, then install that one."),
T.TEXT),
C.meta(", ".join(missing), T.TEXT_2, selectable=True)], spacing=T.px(4)), "error",
ft.Icons.EXTENSION_OFF_ROUNDED))
if self.rift and g.get("exe_confirmed") is False:
out.append(C.callout(ft.Row([
C.body(tr("FramePort picked {value} to start this game, but there are other candidates. "
@@ -395,7 +406,31 @@ class GameView:
fill()
return C.section(tr("Tags"), row, subtitle=tr("Use tags to group and filter your library"), help="tags")
def linux_summary(self) -> ft.Control:
"""A Linux app has nothing to patch: what FramePort installs, and how it starts."""
g, pkg = self.g, self.package
extra = (g.get("analysis") or {}).get("extra") or {}
vr = bool(extra.get("openxr"))
lead = tr("Installs the app as it is, unpacked on the Frame, with an entry in its Steam library") \
if extra.get("appimage") else tr("Installs the app as it is, with an entry in the Frame's Steam library")
change = C.ghost(tr("Change…"), ft.Icons.TERMINAL_ROUNDED, lambda e: self.app.choose_exe(pkg)) \
if self.app.linux_programs(g) else None
rows = [
C.kv(tr("Program"), ft.Row([C.body(g.get("exe") or "", T.TEXT, selectable=True)]
+ ([change] if change else []), spacing=T.S2, wrap=True)),
C.kv(tr("AppImage"), tr("Yes") if extra.get("appimage") else tr("No"), "appimage"),
C.kv(tr("VR (OpenXR)"), tr("Yes: uses the Frame's OpenXR runtime") if vr else
tr("No: a 2D app")),
C.kv(tr("Source"), extra.get("source") or g.get("game_dir") or ""),
]
return C.section(tr("What FramePort will do"), C.card(ft.Column([
ft.Row([ft.Icon(ft.Icons.TERMINAL_ROUNDED, color=T.PC, size=T.px(18)),
C.body(lead, T.TEXT, weight=ft.FontWeight.W_500, expand=True)], spacing=T.S2),
*rows], spacing=T.S3)), help="linux_app")
def recipe_summary(self) -> ft.Control:
if self.linux:
return self.linux_summary()
recipe = library.recipe_from_dict(self.g["recipe"])
entry = catalog.lookup(self.package)
on = [base.get(pid) for pid in recipe.patches if pid in base.REGISTRY or _known(pid)]
@@ -596,6 +631,14 @@ class GameView:
def details(self) -> ft.Control:
g, a = self.g, self.g["analysis"]
rows = [C.kv(tr("Package"), g["package"])]
if self.linux:
rows += [C.kv(tr("Folder"), g.get("game_dir") or ""),
C.kv(tr("Size"), tr("{value:.1f} GiB").format(value=(g.get("data_bytes") or 0) / 2**30)
if (g.get("data_bytes") or 0) >= 2**30 else
tr("{value:.0f} MiB").format(value=(g.get("data_bytes") or 0) / 2**20))]
return ft.ExpansionTile(title=C.body(tr("Details"), T.TEXT, weight=ft.FontWeight.W_600), controls=[
ft.Container(ft.Column(rows, spacing=T.S2), padding=ft.Padding(T.S4, 0, T.S4, T.S4))],
bgcolor=T.SURFACE, collapsed_bgcolor=T.SURFACE)
if self.rift:
rows += [C.kv(tr("Folder"), g.get("game_dir") or ""), C.kv(tr("Executable"), g.get("exe") or ""),
C.kv(tr("Type"), f"{a['abis'][0]} · {a['graphics']}"),
@@ -623,7 +666,7 @@ class GameView:
about = self.about()
body = [self.hero(), *self.notes(), self.where(), *([about] if about else []), self.tags(),
self.recipe_summary()]
if self.advanced:
if self.advanced and not self.linux: # (a Linux app has no patches)
body.append(self.advanced_panel())
body.append(self.details())
app = self.app
+32 -9
View File
@@ -35,7 +35,7 @@ def auto_tags(game: dict) -> list[str]:
if "patch_force_passthrough" in patches or "adapter.scene_emul" in patches:
out.append(tr("Mixed reality"))
out += ((game.get("details") or {}).get("genres") or [])[:4] # from the store
return out
return list(dict.fromkeys(out)) # (a Linux app's platform and "engine" are both "Linux")
def user_tags(game: dict) -> list[str]:
@@ -89,6 +89,26 @@ def location(game: dict, frame_info: dict | None, pc_installs: set[str]) -> set[
return out
def platform_matches(game: dict, platform: str) -> bool:
"""The library's platform filter: all | quest (Android games and apps) | pcvr (PC VR and Windows) | linux."""
kind = game.get("kind") or "quest"
return platform == "all" or {"quest": kind not in ("rift", "linux"), "pcvr": kind == "rift",
"linux": kind == "linux"}.get(platform, True)
def platform_filter_options(games: list[dict]) -> list[tuple[str, str]]:
"""The platform filter's choices: only when the library has more than Android games; one per kind present."""
kinds = {g.get("kind") or "quest" for g in games}
if not kinds & {"rift", "linux"}:
return []
out = [("all", tr("All")), ("quest", tr("Android"))]
if "rift" in kinds:
out.append(("pcvr", tr("PC VR")))
if "linux" in kinds:
out.append(("linux", tr("Linux")))
return out
def filter_games(games: list[dict], f: dict, frame_info: dict | None = None,
pc_installs: set[str] | frozenset = frozenset()) -> list[dict]:
q = (f.get("q") or "").strip().lower()
@@ -99,8 +119,7 @@ def filter_games(games: list[dict], f: dict, frame_info: dict | None = None,
continue
if any(t.lower() not in tags for t in f.get("tags") or []):
continue
rift = g.get("kind") == "rift"
if f.get("platform") == "quest" and rift or f.get("platform") == "pcvr" and not rift:
if not platform_matches(g, f.get("platform", "all")):
continue
if f.get("status", "all") != "all" and (g.get("recipe") or {}).get("status", "unknown") != f["status"]:
continue
@@ -198,7 +217,12 @@ class LibraryView:
ft.PopupMenuItem(content=ft.Text(tr("Add one game folder…")),
icon=ft.Icons.CREATE_NEW_FOLDER_ROUNDED, on_click=app.pick_game_folder),
ft.PopupMenuItem(content=ft.Text(tr("Add an APK file…")), icon=ft.Icons.ANDROID_ROUNDED,
on_click=app.pick_apk)],
on_click=app.pick_apk),
ft.PopupMenuItem(), # divider: native Linux apps (GitHub #31)
ft.PopupMenuItem(content=ft.Text(tr("Add a Linux app (arm64)…")), icon=ft.Icons.TERMINAL_ROUNDED,
on_click=app.pick_linux_app),
ft.PopupMenuItem(content=ft.Text(tr("Add a Linux app folder…")), icon=ft.Icons.FOLDER_ROUNDED,
on_click=app.pick_linux_folder)],
bgcolor=T.SURFACE_2, tooltip="")
self.rescan_btn = C.secondary(tr("Rescan folders"), ft.Icons.REFRESH_ROUNDED, app.rescan,
tooltip=C.tip(HELP["rescan"]))
@@ -428,14 +452,14 @@ class LibraryView:
C.update(self.update_all_btn)
self._update_hint()
has_rift = any(g.get("kind") == "rift" for g in games)
platforms = platform_filter_options(games)
where = [("all", tr("All")), ("frame", tr("On Frame")), ("none", tr("Not installed"))]
if has_rift:
where.insert(2, ("pc", tr("On this PC")))
# the filters wrap onto a second line in a narrow window; count and sort stay on the right
left = ft.Row([
self._seg("where", where),
*([self._seg("platform", [("all", tr("All")), ("quest", tr("Android")), ("pcvr", tr("PC VR"))])]
if has_rift else []),
*([self._seg("platform", platforms)] if platforms else []),
C.with_help(self._menu_chip("status", tr("Status"), [("all", tr("Any")), ("works", tr("Works")),
("issues", tr("Works with issues")),
("unknown", tr("Untested")),
@@ -530,8 +554,7 @@ class LibraryView:
badges.append(C.pill(tr("Check exe"), T.WARN, ft.Icons.HELP_OUTLINE_ROUNDED, overlay=True,
tooltip=C.tip(HELP["check_exe"])))
label, _, help_key = C.platform(g)
platform = C.pill(label, T.PC if rift else T.TEXT,
ft.Icons.COMPUTER_ROUNDED if rift else ft.Icons.VIEW_IN_AR_ROUNDED, overlay=True,
platform = C.pill(label, T.PC if rift else T.TEXT, C.platform_icon(g), overlay=True,
tooltip=C.tip(HELP[help_key]))
check = ft.Container(ft.Checkbox(value=pkg in self.selected, active_color=T.ACCENT, check_color=T.ON_ACCENT,
on_change=lambda e: self.toggle_selected(pkg)),
@@ -554,7 +577,7 @@ class LibraryView:
tile = ft.Container(
ft.Stack([
C.art_fill(art, left=0, right=0, top=0, bottom=0, opacity=0.5 if dim else 1.0,
placeholder_icon=ft.Icons.COMPUTER_ROUNDED if rift else ft.Icons.VIEW_IN_AR_ROUNDED),
placeholder_icon=C.platform_icon(g)),
ft.Container(C.bottom_fade(None, 0.92), left=0, right=0, bottom=0, top=T.px(90)),
# platform + state badges in one row that wraps: on a narrow card "On Frame" covered "Android"
ft.Container(ft.Row([platform, *badges], spacing=T.px(4), run_spacing=T.px(4), wrap=True),
+362
View File
@@ -0,0 +1,362 @@
"""Screenshots: the Steam screenshots taken on the Frame, newest first, grouped by day, filterable by game.
The Frame files every headset screenshot under SteamVR; the agent matches them to FramePort games by play session
(install/screenshots.py). Persistent like the Library: the filter survives switching tabs. Thumbnails are downloaded
once into the cache and shown by asset URL; cards stream in batches from a background thread. Downloads are jobs.
"""
from __future__ import annotations
import threading
import time
from pathlib import Path
from typing import TYPE_CHECKING
import flet as ft
from ...artwork import thumbs
from ...errors import explain
from ...i18n import tr, tr_n
from .. import components as C
from .. import theme as T
from .files_dialog import human
if TYPE_CHECKING:
from ..app import FramePortApp
BATCH = 12
ALL = "__all__"
OTHER = "__other__" # shots of no FramePort game (SteamVR home, Steam games)
def day_label(t: float | None, now: float | None = None) -> str:
if not t:
return tr("Unknown date")
now = now or time.time()
day = time.strftime("%Y-%m-%d", time.localtime(t))
if day == time.strftime("%Y-%m-%d", time.localtime(now)):
return tr("Today")
if day == time.strftime("%Y-%m-%d", time.localtime(now - 86400)):
return tr("Yesterday")
return day
def group_by_day(shots: list[dict], now: float | None = None) -> list[tuple[str, list[dict]]]:
"""[(day label, shots)] in the order given (newest first)."""
out: list[tuple[str, list[dict]]] = []
for s in shots:
label = day_label(s.get("time"), now)
if out and out[-1][0] == label:
out[-1][1].append(s)
else:
out.append((label, [s]))
return out
def filter_key(package: str | None) -> str:
return ALL if package is None else (package or OTHER)
def agent_filter(key: str) -> str | None:
"""The agent's `package` argument for a dropdown key."""
return None if key == ALL else "" if key == OTHER else key
class ScreenshotsView:
def __init__(self, app: FramePortApp):
self.app = app
self.filter = ALL
self.shots: list[dict] = []
self.games: list[dict] = []
self.selected: set[str] = set() # paths
self.checks: dict[str, ft.Checkbox] = {}
self._gen = 0
self._loaded = False
self._lock = threading.Lock()
self.dropdown = ft.Dropdown(label=tr("Game"), value=ALL, width=T.px(300), dense=True,
options=[ft.DropdownOption(key=ALL, text=tr("All games"))],
on_select=lambda e: self.set_filter(e.control.value))
self.select_all = ft.Checkbox(value=False, active_color=T.ACCENT, check_color=T.ON_ACCENT,
tooltip=tr("Select all"), on_change=self._toggle_all)
self.toolbar = ft.Row([
self.dropdown, self.select_all, ft.Container(expand=True),
C.secondary(tr("Download all"), ft.Icons.DOWNLOAD_ROUNDED, self._download_all),
C.icon_btn(ft.Icons.REFRESH_ROUNDED, tr("Refresh"), lambda e: self.load()),
], spacing=T.S2, vertical_alignment=ft.CrossAxisAlignment.CENTER)
self.sel_label = C.body("", T.TEXT, weight=ft.FontWeight.W_500)
self.sel_bar = ft.Container(ft.Row([
self.sel_label, ft.Container(expand=True),
C.secondary(tr("Download selected"), ft.Icons.DOWNLOAD_ROUNDED, self._download_selected),
C.ghost(tr("Delete"), ft.Icons.DELETE_OUTLINE_ROUNDED, lambda e: self.delete(self._chosen())),
C.ghost(tr("Clear"), ft.Icons.CLOSE_ROUNDED, lambda e: self._clear_selection()),
], spacing=T.S2), padding=ft.Padding(T.S3, T.px(6), T.S2, T.px(6)), border_radius=T.RADIUS_SM,
bgcolor=T.ACCENT_SOFT, visible=False)
self.grid = ft.Column(spacing=T.S3, scroll=ft.ScrollMode.AUTO, expand=True)
self.status = C.meta("")
self.root = None
# ---------------------------------------------------------------- building
def mount(self, package: str | None = None) -> ft.Control:
app = self.app
heading, sub = tr("Screenshots"), tr("Pictures you took in the headset (Steam screenshots on the Frame)")
if not (app.target and app.frame_state == "connected"):
self._loaded = False # load again once connected
return ft.Column([
app.top_bar(heading, sub),
C.empty_state(ft.Icons.PHOTO_LIBRARY_OUTLINED, tr("Connect your Frame first"),
tr("Screenshots on the Frame can be shown once FramePort is connected to it."),
C.primary(tr("Connect"), ft.Icons.LINK_ROUNDED, lambda e: app.go("frame")))], expand=True)
if self.root is None:
self.root = ft.Column([app.top_bar(heading, sub), self.toolbar, self.sel_bar,
C.card(self.grid, padding=T.S3, expand=True), self.status],
spacing=T.S3, expand=True, horizontal_alignment=ft.CrossAxisAlignment.STRETCH)
if package is not None and filter_key(package) != self.filter:
self.filter = filter_key(package)
self.dropdown.value = self.filter
self.selected.clear()
self._loaded = False
if not self._loaded: # later visits keep what was shown (Refresh reloads)
self._loaded = True
self.load()
return self.root
def set_filter(self, key: str | None) -> None:
self.filter = key or ALL
self.selected.clear()
self.load()
# ---------------------------------------------------------------- loading (background thread)
def load(self) -> None:
self._gen += 1
self.status.value = tr("Loading…")
C.update(self.status)
self.app.run_bg(self._load, self._gen, self.filter)
def _load(self, gen: int, key: str) -> None:
from ...install import screenshots
frame = self.app.target.frame
with self._lock:
if gen != self._gen:
return
try:
r = screenshots.list_shots(frame, package=agent_filter(key))
except Exception as exc: # noqa: BLE001
self.status.value = tr("Couldn't list the screenshots: {exc}").format(exc=explain(exc))
C.update(self.status)
return
if gen != self._gen:
return
self.shots, self.games = r.get("shots") or [], r.get("games") or []
self.selected &= {s["path"] for s in self.shots}
self._fill_dropdown()
self.checks = {}
self.grid.controls = []
if not self.shots:
empty = C.empty_state(
ft.Icons.PHOTO_CAMERA_OUTLINED, tr("No screenshots yet"),
tr("Take one in the headset with Steam's screenshot shortcut; it shows up here. Screenshots "
"are matched to the FramePort game that was running."))
empty.expand, empty.padding = False, T.px(48) # (expand inside a scrolling column: invalid layout)
self.grid.controls = [empty]
self._update_selection(render=False)
self.status.value = tr_n("{n} screenshot", "{n} screenshots", len(self.shots)) + \
((" · " + human(sum(s.get("size") or 0 for s in self.shots))) if self.shots else "")
for c in (self.grid, self.status, self.dropdown):
C.update(c)
sections: dict[str, ft.Row] = {}
index = {s["path"]: i for i, s in enumerate(self.shots)}
for start in range(0, len(self.shots), BATCH):
if gen != self._gen:
return # the filter changed or a refresh started: that load takes over
batch = self.shots[start:start + BATCH]
for s in batch:
try:
screenshots.thumb_path(frame, s)
except Exception: # noqa: BLE001 (the card shows a placeholder)
pass
for label, shots in group_by_day(batch):
row = sections.get(label)
if row is None:
row = sections[label] = ft.Row(spacing=T.S3, run_spacing=T.S3, wrap=True)
self.grid.controls += [C.h2(label), row]
row.controls += [self.card(s, index[s["path"]]) for s in shots]
C.update(self.grid)
def _fill_dropdown(self) -> None:
opts = [ft.DropdownOption(key=ALL, text=tr("All games"))]
for g in self.games:
key = g.get("package") or OTHER
title = g.get("title") if g.get("package") else tr("Not from a FramePort game")
opts.append(ft.DropdownOption(key=key, text=f"{title} ({g.get('count', 0)})"))
if self.filter not in {o.key for o in opts}: # a game without screenshots (opened from its page)
from ...core import library
pkg = agent_filter(self.filter) or ""
opts.append(ft.DropdownOption(key=self.filter, text=(library.game(pkg) or {}).get("title") or pkg))
self.dropdown.options = opts # the agent counts `games` before filtering: the same list for every filter
self.dropdown.value = self.filter
# ---------------------------------------------------------------- cards
def _thumb_url(self, s: dict) -> str | None:
from ...install import screenshots
p = screenshots.cached(self.app.target.frame, s, "thumb")
return thumbs.asset_url(p) if p else None
def card(self, s: dict, i: int) -> ft.Control:
when = time.strftime("%H:%M", time.localtime(s["time"])) if s.get("time") else ""
check = ft.Checkbox(value=s["path"] in self.selected, active_color=T.ACCENT, check_color=T.ON_ACCENT,
on_change=lambda e, p=s["path"]: self._toggle(p, e.control.value))
self.checks[s["path"]] = check
caption = ft.Container(ft.Row([C.meta(s.get("title") or "", T.TEXT, expand=True, max_lines=1,
overflow=ft.TextOverflow.ELLIPSIS), C.meta(when, T.TEXT_2)],
spacing=T.S2),
left=0, right=0, bottom=0, padding=ft.Padding(T.S2, T.px(14), T.S2, T.px(6)),
gradient=ft.LinearGradient(begin=ft.Alignment.TOP_CENTER,
end=ft.Alignment.BOTTOM_CENTER,
colors=[ft.Colors.TRANSPARENT, T.soft("#000000", 0.8)]),
border_radius=ft.BorderRadius(0, 0, T.RADIUS_SM, T.RADIUS_SM))
return ft.Container(
ft.Stack([C.art_fill(self._thumb_url(s), radius=T.RADIUS_SM, placeholder_icon=ft.Icons.IMAGE_OUTLINED,
left=0, right=0, top=0, bottom=0),
caption, ft.Container(check, left=0, top=0)]),
width=T.px(256), height=T.px(144), border_radius=T.RADIUS_SM, ink=True,
tooltip=f"{s.get('title') or ''} · {day_label(s.get('time'))} {when}",
on_click=lambda e, i=i: self.viewer(i))
# ---------------------------------------------------------------- selection
def _toggle(self, path: str, on: bool) -> None:
(self.selected.add if on else self.selected.discard)(path)
check = self.checks.get(path)
if check is not None and check.value != on:
check.value = on
C.update(check)
self._update_selection()
def _toggle_all(self, e) -> None:
on = bool(e.control.value)
self.selected = {s["path"] for s in self.shots} if on else set()
for check in self.checks.values():
if check.value != on:
check.value = on
C.update(check)
self._update_selection()
def _clear_selection(self) -> None:
self.selected.clear()
for check in self.checks.values():
if check.value:
check.value = False
C.update(check)
self._update_selection()
def _update_selection(self, render: bool = True) -> None:
n = len(self.selected)
size = sum(s.get("size") or 0 for s in self._chosen())
self.sel_label.value = tr("{n} selected").format(n=n) + (f" · {human(size)}" if size else "")
self.sel_bar.visible = bool(n)
self.select_all.value = bool(self.shots) and n == len(self.shots)
if render:
for c in (self.sel_bar, self.select_all):
C.update(c)
def _chosen(self) -> list[dict]:
return [s for s in self.shots if s["path"] in self.selected]
# ---------------------------------------------------------------- viewer
def viewer(self, index: int) -> None:
if not self.shots:
return
page, shots = self.app.page, list(self.shots)
state = {"i": index}
img = ft.Image(src=self._thumb_url(shots[index]) or "", fit=ft.BoxFit.CONTAIN, width=T.px(1100),
height=T.px(620), border_radius=T.RADIUS_SM)
caption = C.body("", T.TEXT, weight=ft.FontWeight.W_500)
details = C.meta("")
def show(delta: int = 0) -> None:
state["i"] = (state["i"] + delta) % len(shots)
s = shots[state["i"]]
img.src = self._thumb_url(s) or img.src
caption.value = s.get("title") or ""
dims = f"{s['width']}×{s['height']} · " if s.get("width") and s.get("height") else ""
when = time.strftime("%Y-%m-%d %H:%M", time.localtime(s["time"])) if s.get("time") else ""
details.value = f"{state['i'] + 1} / {len(shots)} · {when} · {dims}{human(s.get('size') or 0)}"
C.update(img, caption, details)
self.app.run_bg(full, state["i"])
def full(i: int) -> None:
from ...install import screenshots
try:
p = screenshots.image_path(self.app.target.frame, shots[i])
except Exception as exc: # noqa: BLE001
details.value += " · " + tr("couldn't load the full image: {exc}").format(exc=explain(exc))
C.update(details)
return
if state["i"] == i:
img.src = thumbs.asset_url(p)
C.update(img)
async def download(e):
await self.download([shots[state["i"]]])
def delete(e):
page.pop_dialog()
self.delete([shots[state["i"]]])
page.show_dialog(ft.AlertDialog(
content=ft.Container(ft.Column([img, ft.Row([
C.icon_btn(ft.Icons.CHEVRON_LEFT_ROUNDED, tr("Previous"), lambda e: show(-1)),
ft.Column([caption, details], spacing=0, expand=True),
C.icon_btn(ft.Icons.CHEVRON_RIGHT_ROUNDED, tr("Next"), lambda e: show(1)),
C.secondary(tr("Download"), ft.Icons.DOWNLOAD_ROUNDED, download),
C.icon_btn(ft.Icons.DELETE_OUTLINE_ROUNDED, tr("Delete"), delete),
C.ghost(tr("Close"), on_click=lambda e: page.pop_dialog())], spacing=T.S2,
vertical_alignment=ft.CrossAxisAlignment.CENTER)], spacing=T.S2, tight=True), width=T.px(1100)),
bgcolor=T.BG, shape=ft.RoundedRectangleBorder(radius=T.RADIUS), content_padding=T.S3))
show()
# ---------------------------------------------------------------- actions
async def _download_selected(self, e=None):
if self.selected:
await self.download(self._chosen())
async def _download_all(self, e=None):
if self.shots:
await self.download(list(self.shots))
async def download(self, shots: list[dict]) -> None:
folder = await ft.FilePicker().get_directory_path(
dialog_title=tr("Save the screenshots to which folder on this PC?"))
if not folder:
return
app = self.app
def run(job):
from ...install import screenshots
r = screenshots.download(app.target.frame, shots, Path(folder), job.reporter)
return tr_n("Downloaded {n} screenshot to {folder}", "Downloaded {n} screenshots to {folder}",
r["files"], folder=r["folder"])
app.submit(tr_n("Download {n} screenshot", "Download {n} screenshots", len(shots)), run, None,
kind="tool-frame", open_panel=True)
def delete(self, shots: list[dict]) -> None:
if not shots:
return
def go():
def work():
from ...install import screenshots
try:
n = screenshots.delete(self.app.target.frame, shots)
self.app.toast(tr_n("Deleted {n} screenshot", "Deleted {n} screenshots", n))
except Exception as exc: # noqa: BLE001
self.app.toast(explain(exc), error=True)
self.selected.difference_update(s["path"] for s in shots)
self.load()
self.app.run_bg(work)
C.confirm(self.app.page, tr_n("Delete {n} screenshot?", "Delete {n} screenshots?", len(shots)),
tr("They are deleted on the Frame and can't be restored. Steam's own screenshot list may still "
"show them until Steam restarts."), tr("Delete"), go, danger=True)
+43
View File
@@ -0,0 +1,43 @@
// SPDX-License-Identifier: GPL-3.0-only
#define _GNU_SOURCE
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#define LOG(...) ((void)0)
#include "audio_metadata_queue.h"
static unsigned destroyed;
static void destroy(void *p) {destroyed++;free(p);}
static void (*vtable[2])(void*)={NULL,destroy};
static void *parameter(size_t next_offset,void *next) {
unsigned char *p=calloc(1,48);assert(p);
memcpy(p,&(void*){vtable},8);memcpy(p+next_offset,&next,8);p[8]=255;
return p;
}
static void exercise(size_t next_offset) {
void *fourth=parameter(next_offset,NULL),*third=parameter(next_offset,fourth);
void *second=parameter(next_offset,third),*first=parameter(next_offset,second),*head=first;
unsigned char metadata[48]={0},object[120]={0},snapshot[24]={0};
memcpy(metadata+8,&first,8);memcpy(metadata+32,&third,8);
void *metadata_pointer=metadata;memcpy(object+104,&metadata_pointer,8);
uint32_t two=2,one=1;memcpy(object+112,&two,4);
void *objects[1]={object},*objects_pointer=objects;
memcpy(snapshot,&one,4);memcpy(snapshot+16,&objects_pointer,8);mx_audio_objects=snapshot;
unsigned before=destroyed;mx_audio_drain(&head,next_offset);
assert(destroyed==before+2 && head==first);
void *next;memcpy(&next,(unsigned char*)first+next_offset,8);assert(next==third);
memcpy(&next,(unsigned char*)third+next_offset,8);assert(!next);
// Audio can still consume and modify the queued metadata in this frame.
((unsigned char*)first)[8]=0;((unsigned char*)third)[8]=0;
mx_audio_drain(&head,next_offset);assert(destroyed==before+2);
// Once the audio snapshot drops the references, both objects are reclaimed.
memset(snapshot,0,4);mx_audio_drain(&head,next_offset);
assert(destroyed==before+4 && !head);mx_audio_objects=NULL;
}
int main(void) {
exercise(40);exercise(24);
assert(destroyed==8);
// No active frame preserves the original immediate reclamation behavior.
void *head=parameter(40,NULL);mx_audio_drain(&head,40);assert(!head && destroyed==9);
puts("Queued metadata survives live frame references; mixed queues unlink correctly; retired objects are reclaimed without leaks.");
}
+66
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@@ -0,0 +1,66 @@
// Test fixture for tests/test_langpack.py: a stand-in for OVRPort's platform loader (libovrplatformloader.so).
// Like the real one it answers ovr_LanguagePack_GetCurrent/SetCurrent with `return 0` and keeps its own message queue;
// AssetFile_GetList/StatusById queue one message that carries one "store" asset (id 7).
// Build: cc -shared -fPIC -O1 fakeloader.c -o libovrplatformloader.so
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
typedef uint64_t u64;
typedef struct { uint32_t type; u64 req; int err; } fmsg;
typedef struct { u64 id; char type[16]; char path[32]; } fdet;
static fmsg *q[16];
static int qn, freed;
static u64 next_req = 100;
static fdet store = {7, "store", "/store/a"};
static int arr_handle;
static u64 post(uint32_t type, int err) {
fmsg *m = calloc(1, sizeof *m);
m->type = type;
m->req = next_req++;
m->err = err;
q[qn++] = m;
return m->req;
}
u64 ovr_AssetFile_GetList(void) {
if (getenv("FAKE_SILENT_LIST")) return next_req++; // asks, never answers (the case the timeout fallback is for)
return post(0x4AFC6F74u, 0);
}
u64 ovr_AssetFile_StatusById(u64 id) { return post(0x5D955D38u, id != 7); }
u64 ovr_LanguagePack_GetCurrent(void) { return 0; }
u64 ovr_LanguagePack_SetCurrent(const char *tag) { (void)tag; return 0; }
void *ovr_PopMessage(void) {
if (!qn) return NULL;
fmsg *m = q[0];
memmove(q, q + 1, sizeof(q[0]) * (size_t)--qn);
return m;
}
void ovr_FreeMessage(void *m) { freed++; free(m); }
uint32_t ovr_Message_GetType(const void *m) { return ((const fmsg *)m)->type; }
u64 ovr_Message_GetRequestID(const void *m) { return ((const fmsg *)m)->req; }
_Bool ovr_Message_IsError(const void *m) { return ((const fmsg *)m)->err != 0; }
void *ovr_Message_GetError(const void *m) { (void)m; return NULL; }
void *ovr_Message_GetAssetDetails(const void *m) { return ((const fmsg *)m)->err ? NULL : &store; }
void *ovr_Message_GetAssetDetailsArray(const void *m) { (void)m; return &arr_handle; }
size_t ovr_AssetDetailsArray_GetSize(const void *a) { (void)a; return 1; }
void *ovr_AssetDetailsArray_GetElement(const void *a, size_t i) { (void)a; return i == 0 ? &store : NULL; }
u64 ovr_AssetDetails_GetAssetId(const void *d) { return ((const fdet *)d)->id; }
const char *ovr_AssetDetails_GetAssetType(const void *d) { return ((const fdet *)d)->type; }
const char *ovr_AssetDetails_GetDownloadStatus(const void *d) { (void)d; return "available"; }
const char *ovr_AssetDetails_GetFilepath(const void *d) { return ((const fdet *)d)->path; }
const char *ovr_AssetDetails_GetIapStatus(const void *d) { (void)d; return "free"; }
void *ovr_AssetDetails_GetLanguage(const void *d) { (void)d; return NULL; }
const char *ovr_AssetDetails_GetMetadata(const void *d) { (void)d; return ""; }
// not part of the SDK: lets the test see that our wrapper frees the dispatcher's own message
int fake_freed(void) { return freed; }
void fake_late_list(u64 req) { // the dispatcher answers a GetList after all (late)
fmsg *m = calloc(1, sizeof *m);
m->type = 0x4AFC6F74u;
m->req = req;
q[qn++] = m;
}
+324
View File
@@ -49,6 +49,23 @@ def test_launcher_template(monkeypatch, tmp_path):
assert subprocess.run(["bash", "-n", str(anchor / "launch.sh")]).returncode == 0
def test_launcher_repairs_save_folder_permissions(monkeypatch, tmp_path):
"""SUPERHOT creates its cloud save folder with mode 1700 and quits when it can't write there (Lepton's app
writes through the folder's group): the launcher gives every storage folder owner and group write permission."""
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "anchor"
anchor.mkdir()
a.write_launcher(str(anchor), str(tmp_path / "game"), "com.x.y", "T", 1, "/lepton/lepton", {})
fix = next(line for line in (anchor / "launch.sh").read_text().splitlines() if line.startswith("fix_perms()"))
saves = tmp_path / "game" / "lepton-data" / "external" / "Android" / "data" / "com.x.y" / "files" / "cloud"
saves.mkdir(parents=True)
os.chmod(saves, 0o1700)
if os.stat(saves).st_mode & 0o777 != 0o700:
pytest.skip("filesystem doesn't keep modes")
subprocess.run(["bash", "-c", f"app_dir={tmp_path / 'game'}\n{fix}\nfix_perms"], check=True)
assert os.stat(saves).st_mode & 0o770 == 0o770
def test_cli_protocol(tmp_path):
p = subprocess.run([sys.executable, str(AGENT), "nope"], capture_output=True, text=True)
assert p.returncode == 2 and json.loads(p.stdout)["ok"] is False
@@ -896,3 +913,310 @@ def test_shortcuts_lost_after_steam_restart(monkeypatch, tmp_path):
exe, title, start, icon, tag, tags, openvr = a.shortcut_args("com.x.y")
a.upsert_shortcut(str(cfg / "shortcuts.vdf"), exe, title, start, icon, tag, tags=tags, openvr=openvr)
assert a.shortcuts_lost(["42"], ["com.x.y"]) == []
def test_steam_launch_result_reads_steams_log(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
monkeypatch.setattr(a.time, "sleep", lambda s: None)
log = tmp_path / "console_log.txt"
old = "[2026-10-04 12:00:00] SteamUI: WARNING: LaunchGameAction: launch error 9 3554078061 LaunchApp AppError_18\n"
log.write_text(old)
start = log.stat().st_size # lines from before this launch don't count
assert a.steam_launch_result(str(log), start, 3554078061, wait=0)["result"] == "silent"
with open(log, "a") as f: # GitHub #21/#30: Steam's "Game configuration unavailable"
f.write("[2026-10-04 12:09:52] SteamUI: WARNING: LaunchGameAction: launch error 9 3554078061 LaunchApp "
"AppError_18 \n")
got = a.steam_launch_result(str(log), start, 3554078061, wait=0)
assert got["result"] == "error" and got["code"] == 9 and got["detail"] == "LaunchApp AppError_18"
log.write_text(old + "[2026-10-04 19:12:16] GameAction [AppID 2369265159, ActionID 4] : LaunchApp changed task "
"to CreatingProcess with \"\"\n")
assert a.steam_launch_result(str(log), start, 2369265159, wait=0)["result"] == "started"
def test_steam_library_report(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.y"
anchor.mkdir(parents=True)
(anchor / "deployment.json").write_text(json.dumps({"package": "com.x.y", "appid": 1, "title": "X", "base": "b"}))
cfg = tmp_path / ".local/share/Steam/userdata/42/config"
cfg.mkdir(parents=True)
exe, title, start, icon, tag, tags, openvr = a.shortcut_args("com.x.y")
appid = a.upsert_shortcut(str(cfg / "shortcuts.vdf"), exe, title, start, icon, tag, tags=tags, openvr=openvr)
a.upsert_shortcut(str(cfg / "shortcuts.vdf"), '"/usr/bin/other"', "Other", "/", "")
logs = tmp_path / ".local/share/Steam/logs"
logs.mkdir()
(logs / "console_log.txt").write_text(f"noise\n[x] GameAction [AppID {appid}, ActionID 1] : LaunchApp changed "
"task to Completed\n path_shortcut: \"/a.desktop\"\n")
monkeypatch.setattr(a, "run", lambda cmd, **k: SimpleNamespace(returncode=1, stdout=""))
rep, console = a.steam_library_report()
acc = rep["accounts"][0]
assert acc["shortcuts"] == 2 and acc["exe_dupes"] == 0 and acc["shortcuts_vdf_written"]
assert acc["frameport"] == [{"package": "com.x.y", "appid": appid, "title": "X", "start_dir": start,
"openvr": acc["frameport"][0]["openvr"], "options": acc["frameport"][0]["options"]}]
assert f"[AppID {appid}" in console and "noise" not in console and "path_shortcut" not in console
def test_steam_launch_result_app_error(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
monkeypatch.setattr(a.time, "sleep", lambda s: None)
log = tmp_path / "console_log.txt"
log.write_text('[x] GameAction [AppID 3554078061, ActionID 3] : LaunchApp changed task to RequestingLicense\n'
'[x] GameAction [AppID 3554078061, ActionID 3] : LaunchApp failed with AppError_9 with ""\n'
'[x] GameAction [AppID 1234, ActionID 1] : LaunchApp failed with AppError_18 with ""\n')
got = a.steam_launch_result(str(log), 0, 3554078061, wait=0) # GitHub #21: Steam didn't know the shortcut
assert got["result"] == "error" and got["code"] == 9
assert a.steam_launch_result(str(log), 0, 35540780, wait=0)["result"] == "silent" # no prefix matches
def _fake_steam(a, monkeypatch, tmp_path, appid=2772269798):
"""Steam's devkit side: answers create/delete requests and writes/removes the shortcut like Steam does."""
sent = []
vdf = tmp_path / ".local/share/Steam/userdata/42/config/shortcuts.vdf"
vdf.parent.mkdir(parents=True, exist_ok=True)
(tmp_path / ".steam").mkdir(exist_ok=True)
(tmp_path / ".steam/steam.token").write_text("tok")
pipe = tmp_path / ".steam/steam.pipe"
pipe.write_text("")
real_open = open
def fake_open(path, mode="r", *args, **kw):
if str(path) == str(pipe) and "w" in mode:
class P:
def write(self, data):
line = data.decode().strip()
sent.append(line)
from urllib.parse import parse_qs, urlparse
url = urlparse(line.split(" ", 1)[1])
q = parse_qs(url.query)
cmd = url.path.rsplit("/", 1)[-1]
if cmd == "create-shortcut":
gid = q["gameid"][0]
a.upsert_shortcut(str(vdf), f'"{a.DEVKIT_GAMES}/{gid}/launch.sh"', f"Devkit Game: {gid}",
f"{a.DEVKIT_GAMES}/{gid}", "")
root = a.vdf_decode(vdf.read_bytes())
for v in root["shortcuts"].values():
if v["Exe"].endswith(f'/{gid}/launch.sh"'):
v.update(appid=appid, Devkit=1, DevkitGameID=gid)
vdf.write_bytes(a.vdf_encode(root))
elif cmd == "delete-shortcut":
a.remove_shortcut(str(vdf), f'"{a.DEVKIT_GAMES}/{q["gameid"][0]}/launch.sh"')
real_open(q["response"][0], "w").write("ok")
def __enter__(self):
return self
def __exit__(self, *e):
return False
return P()
return real_open(path, mode, *args, **kw)
monkeypatch.setattr(a, "open", fake_open, raising=False)
monkeypatch.setattr("builtins.open", fake_open)
return sent, vdf
def test_devkit_fallback_register_and_unregister(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.camouflaj.manta"
(anchor / "artwork").mkdir(parents=True)
(anchor / "launch.sh").write_text("#!/bin/sh\n")
(anchor / "artwork/portrait.jpg").write_bytes(b"jpg")
(anchor / "deployment.json").write_text(json.dumps({"package": "com.camouflaj.manta", "appid": 3554078061,
"title": "Batman: Arkham Shadow", "base": str(anchor)}))
sent, vdf = _fake_steam(a, monkeypatch, tmp_path)
monkeypatch.setattr(a.time, "sleep", lambda s: None)
appid = a.devkit_register("com.camouflaj.manta")
assert appid == 2772269798 and a.devkit_gameid("com.camouflaj.manta") == "Batman_Arkham_Shadow"
assert "create-shortcut" in sent[0] and "gameid=Batman_Arkham_Shadow" in sent[0] # no spaces in the id
dk = tmp_path / "devkit-game"
assert json.loads((dk / "Batman_Arkham_Shadow-argv.json").read_text()) == ["launch.sh"]
assert os.readlink(dk / "Batman_Arkham_Shadow/launch.sh") == str(anchor / "launch.sh")
grid = vdf.parent / "grid"
assert (grid / "2772269798p.jpg").exists() # its art under Steam's new appid
assert a.devkit_register("com.camouflaj.manta") == appid # registering again reuses the same id
assert a.devkit_unregister("com.camouflaj.manta")
assert not (dk / "Batman_Arkham_Shadow").exists() and not list(grid.iterdir())
assert a.devkit_appid("Batman_Arkham_Shadow") is None and not a.devkit_unregister("com.camouflaj.manta")
# Steam rejects ids that don't start with a letter (e.g. "4XVR_Video_Player")
dep = json.loads((anchor / "deployment.json").read_text())
(anchor / "deployment.json").write_text(json.dumps({**dep, "title": "4XVR Video-Player"}))
a.devkit_register("com.camouflaj.manta")
assert a.devkit_gameid("com.camouflaj.manta") == "Game_4XVR_Video_Player"
def test_launch_falls_back_to_devkit_entry(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.y"
anchor.mkdir(parents=True)
(anchor / "deployment.json").write_text(json.dumps({"package": "com.x.y", "appid": 111, "title": "X",
"base": str(anchor)}))
monkeypatch.setattr(a, "run", lambda cmd, **k: SimpleNamespace(returncode=0, stdout=""))
monkeypatch.setattr(a, "shortcut_appid_for", lambda exe: 111)
tried, registered = [], {}
def launch(appid, wait=10):
tried.append(appid)
return {"result": "error", "code": 9} if appid == 111 else {"result": "started"}
def register(pkg):
registered["id"] = 222
return 222
monkeypatch.setattr(a, "steam_launch", launch)
monkeypatch.setattr(a, "devkit_register", register)
monkeypatch.setattr(a, "devkit_gameid", lambda pkg: "X" if registered else None)
monkeypatch.setattr(a, "devkit_appid", lambda gid: registered.get("id"))
got = a.cmd_launch({"package": "com.x.y"})
assert tried == [111, 222] and got["via"] == "devkit" and got["steam"]["result"] == "started"
assert got["first_try"]["code"] == 9
got = a.cmd_launch({"package": "com.x.y"}) # next time the devkit entry is used right away
assert tried[-1] == 222 and got["via"] == "devkit" and "first_try" not in got
@pytest.mark.skipif(sys.platform == "win32", reason="bash launcher")
def test_launcher_ends_game_when_its_parent_is_gone(monkeypatch, tmp_path):
"""GitHub #36: Steam stopping only its reaper left launch.sh + Lepton running; the watchdog stops them."""
import signal
import time
a = load_agent(monkeypatch, tmp_path)
base, anchor = tmp_path / "base", tmp_path / "anchor"
(base / "lepton-app").mkdir(parents=True)
anchor.mkdir()
marker = tmp_path / "lepton-pid"
lepton = tmp_path / "lepton"
lepton.write_text(f"#!/bin/bash\necho $$ > {marker}\nexec sleep 300\n")
lepton.chmod(0o755)
a.write_launcher(str(anchor), str(base), "com.x.y", "X", 123, str(lepton), {})
# the reaper stand-in: starts the launcher and waits; then it alone is killed
parent = subprocess.Popen(["bash", "-c", f"bash {anchor / 'launch.sh'} & wait"], start_new_session=True)
for _ in range(50):
if marker.exists() and marker.read_text().strip():
break
time.sleep(0.1)
game = int(marker.read_text())
os.kill(parent.pid, signal.SIGKILL)
parent.wait()
for _ in range(80): # the watchdog checks every 2 s
try:
os.kill(game, 0)
except ProcessLookupError:
break
time.sleep(0.1)
else:
os.killpg(game, signal.SIGKILL)
pytest.fail("the game kept running after its parent was gone")
def test_upgrade_launchers_adds_watchdog(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.y"
anchor.mkdir(parents=True)
old = f"#!/bin/bash\nfix_perms\n{a.OLD_WATCHDOG}\nexport SteamAppId=1\n"
(anchor / "launch.sh").write_text(old)
(anchor / "launch.sh").chmod(0o755)
assert a.upgrade_launchers() == ["com.x.y"]
text = (anchor / "launch.sh").read_text()
assert "parent=$PPID" in text and a.OLD_WATCHDOG not in text and os.access(anchor / "launch.sh", os.X_OK)
assert a.upgrade_launchers() == [] # once only
def test_dashboard_worker_hides_dashboard_after_first_frames(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
monkeypatch.setattr(a.time, "sleep", lambda s: None)
log = tmp_path / "launch.log"
log.write_text("Lepton starting\n")
calls, visible = [], [True, True, False, True]
def js(expr, timeout=5):
calls.append(expr)
if expr.endswith("IsDashboardVisible()"):
if len(calls) == 1: # the first frames arrive while it waits
pass
return visible.pop(0) if visible else False
return None
monkeypatch.setattr(a, "steam_js", js)
clock = iter(range(0, 10000))
monkeypatch.setattr(a.time, "time", lambda: next(clock))
log.write_text("Lepton starting\nI FrameBridge: pacing: 72.0 fps\n")
a.dashboard_worker(str(log), os.getpid(), wait_start=10, window=8)
assert calls.count("SteamClient.OpenVR.VROverlay.HideDashboard()") == 3 # at most three times
def test_dashboard_worker_waits_for_vr_frames(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
monkeypatch.setattr(a.time, "sleep", lambda s: None)
clock = iter(range(0, 10000))
monkeypatch.setattr(a.time, "time", lambda: next(clock))
monkeypatch.setattr(a, "steam_js", lambda *x, **k: pytest.fail("no frames yet: must not touch Steam"))
log = tmp_path / "launch.log"
log.write_text("2D app, no FrameBridge\n")
a.dashboard_worker(str(log), os.getpid(), wait_start=5)
def test_upgrade_launchers_adds_dashboard_helper(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.y"
anchor.mkdir(parents=True)
(anchor / "launch.sh").write_text(f'{a.OLD_WATCHDOG}\nsetsid lepton start &\nchild=$!\nwait "$child"\n')
assert a.upgrade_launchers() == ["com.x.y"]
text = (anchor / "launch.sh").read_text()
assert "_dashboard_worker" in text and text.index("_dashboard_worker") < text.index('wait "$child"')
def test_linux_app_finalize_launcher_and_libraries(monkeypatch, tmp_path):
"""GitHub #31: an arm64 Linux app (here: a copy of a host ELF) goes to <base>/app with a launcher; the library
check runs on the program, uninstall removes it."""
import shutil
a = load_agent(monkeypatch, tmp_path)
prep = a.cmd_prepare_linux({"package": "linux.true", "title": "True"})
app_in = os.path.join(prep["incoming"], "app", "bin")
os.makedirs(app_in)
shutil.copy("/bin/true", os.path.join(app_in, "true"))
size = os.path.getsize(os.path.join(app_in, "true"))
res = a.cmd_finalize_linux({"package": "linux.true", "title": "True", "exe": "bin/true",
"manifests": {"app": {"bin/true": size}}, "openxr": False})
assert res["missing_libraries"] == [] and res["moved_files"] == 1
dep = a.deployment("linux.true")
assert dep["kind"] == "linux" and dep["vr"] is False
text = open(os.path.join(prep["anchor"], "launch.sh")).read()
assert os.path.join(prep["base"], "app", "bin", "true") in text and "kill -0 $parent" in text
assert a.shortcut_args("linux.true")[4] == "Linux app on Frame" and a.shortcut_args("linux.true")[6] is False
listed = [g for g in a.cmd_list_installed({})["games"] if g["package"] == "linux.true"]
assert listed and listed[0]["apk_present"]
monkeypatch.setattr(a, "pcvr_pids", lambda base: [])
assert a.cmd_uninstall({"package": "linux.true", "keep_data": False})["removed"]
assert not os.path.exists(os.path.join(prep["base"], "app"))
with pytest.raises(a.AgentError):
a.cmd_finalize_linux({"package": "linux.true", "title": "True", "exe": "../etc/passwd"})
def test_appimage_programs_and_missing_libraries(monkeypatch, tmp_path):
import shutil
a = load_agent(monkeypatch, tmp_path)
root = tmp_path / "squashfs-root"
(root / "usr/bin").mkdir(parents=True)
shutil.copy("/bin/true", root / "usr/bin/tool")
(root / "AppRun").write_text("#!/bin/sh\n")
(root / "AppRun").chmod(0o755)
(root / "libfoo.so").write_bytes(b"\x7fELF")
assert a.appimage_programs(str(root)) == [str(root / "usr/bin/tool")] # scripts and libraries skipped
assert a.missing_libraries(str(root), [str(root / "usr/bin/tool")]) == []
def test_power_schedules_systemctl_in_a_user_timer(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
calls = []
monkeypatch.setattr(a, "run", lambda cmd, **k: calls.append(cmd) or SimpleNamespace(returncode=0, stdout="",
stderr=""))
monkeypatch.setattr(a, "game_running", lambda: False)
assert a.cmd_power({"action": "restart"}) == {"action": "restart", "in_seconds": 3}
assert calls[-1][:2] == ["systemd-run", "--user"] and calls[-1][-2:] == ["systemctl", "reboot"]
assert "--on-active=3" in calls[-1]
monkeypatch.setattr(a, "game_running", lambda: True)
with pytest.raises(a.AgentError, match="game is running"):
a.cmd_power({"action": "sleep"})
assert a.cmd_power({"action": "sleep", "force": True})["action"] == "sleep"
with pytest.raises(a.AgentError):
a.cmd_power({"action": "format"})
+52
View File
@@ -0,0 +1,52 @@
"""Frame.ensure_agent: an older FramePort must not replace a newer agent on the Frame (2026-10-04: an app with agent
43 put it back over 45 every few seconds, so the newer app's launcher helpers failed)."""
from frameport.frame import connection
def fake_frame(remote_text, monkeypatch, tmp_path, local_version=45):
local = tmp_path / "frameport_agent.py"
local.write_text(f"#!/usr/bin/env python3\nAGENT_VERSION = {local_version}\n")
monkeypatch.setattr(connection, "agent_file", lambda: local)
uploads = []
class SFTP:
def open(self, path, mode):
class W:
def write(self, data):
uploads.append(data)
def __enter__(self):
return self
def __exit__(self, *e):
return False
return W()
def run(cmd, **k):
if cmd.startswith("sha256sum"):
return 0, "0000000000000000\n" + (f"AGENT_VERSION = {remote_text}\n" if remote_text else ""), ""
return 0, "", ""
class Fake(connection.Frame):
sftp = SFTP()
f = Fake.__new__(Fake)
f.__dict__.update(home="/home/steamos", _agent_digest=None, run=run)
return f, uploads
def test_newer_agent_on_the_frame_is_kept(monkeypatch, tmp_path):
f, uploads = fake_frame("46", monkeypatch, tmp_path)
f.ensure_agent()
assert uploads == []
def test_older_or_missing_agent_is_replaced(monkeypatch, tmp_path):
for remote in ("43", ""):
f, uploads = fake_frame(remote, monkeypatch, tmp_path)
f.ensure_agent()
assert len(uploads) == 1
def test_agent_version_of():
assert connection.agent_version_of("x\nAGENT_VERSION = 45\n") == 45
assert connection.agent_version_of("nothing") == 0
+54
View File
@@ -312,6 +312,22 @@ def test_picked_art_survives_installs(monkeypatch):
assert (d / "portrait.png").read_bytes() == png("red")
def test_generated_cover_still_gets_a_steam_placeholder():
"""The library's generated cover/banner (apps without store art, e.g. WiiCompiled) aren't store art: Steam still
gets the placeholder set (it used to get nothing at all, a blank tile in the Frame's library)."""
from PIL import Image
from frameport.artwork import fetch, steam
pkg = "org.example.generated"
d = fetch.artwork_dir(pkg)
d.mkdir(parents=True, exist_ok=True)
Image.new("RGB", (600, 900)).save(d / "cover.jpg")
Image.new("RGB", (920, 430)).save(d / "banner.jpg")
art = steam.steam_set(pkg, title="Generated Cover App")
assert {"portrait", "landscape", "hero"} <= set(art)
def test_apps_without_store_art_get_a_cover(tmp_path):
"""FramePort's library shows a cover (name + APK icon) for apps no store knows; store art always wins."""
import zipfile
@@ -355,3 +371,41 @@ def test_converted_copies_are_removed_after_installing(tmp_path, monkeypatch):
assert pipeline.remove_converted_copies("com.g") == 0
library.set_setting("build.keep_copies", False)
assert pipeline.remove_converted_copies("com.g") == 15 and not out.exists()
def test_custom_art_replaces_one_kind_and_is_kept(tmp_path):
from PIL import Image
pkg = "com.custom.art"
d = fetch.artwork_dir(pkg)
(d / "portrait.jpg").write_bytes(png(600, 900))
(d / "icon.png").write_bytes(png(128, 128))
(d / "cover.jpg").write_bytes(png(600, 900)) # FramePort's generated cover (no store art)
src = tmp_path / "mine.png"
Image.new("RGB", (1000, 1500), (200, 10, 10)).save(src)
out = sources.apply_custom(pkg, "portrait", src)
assert out.name == "portrait.jpg" and Image.open(out).size == (1000, 1500) # no alpha → JPEG
assert (d / "icon.png").exists() and not (d / "cover.jpg").exists() # only that kind is replaced
assert (d / fetch.PICKED).read_text() == "custom" # automatic fetches skip it
logo = tmp_path / "logo.webp"
Image.new("RGBA", (5000, 1000), (0, 0, 0, 0)).save(logo)
out = sources.apply_custom(pkg, "logo", logo)
assert out.name == "logo.png" and max(Image.open(out).size) == sources.CUSTOM_MAX_PX # scaled down, PNG
thumbs.thumb(d / "icon.png", 96)
sources.remove_custom(pkg, "icon")
assert not list(d.glob("icon.*")) and not list(d.glob("t_icon_*"))
@pytest.mark.parametrize("make, why", [
(lambda p: p.write_bytes(b"not an image"), "isn't an image"),
(lambda p: __import__("PIL.Image").Image.new("RGB", (20, 20)).save(p, "PNG"), "too small"),
])
def test_custom_art_rejects_bad_files(tmp_path, make, why):
bad = tmp_path / "bad.png"
make(bad)
with pytest.raises(sources.ArtError, match=why):
sources.apply_custom("com.custom.bad", "portrait", bad)
with pytest.raises(sources.ArtError):
sources.apply_custom("com.custom.bad", "screenshot", bad)
+19
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@@ -0,0 +1,19 @@
"""Exercise metadata retirement with synthetic frames, without game files."""
import os
import shutil
import subprocess
from pathlib import Path
import pytest
def test_audio_metadata_retirement(tmp_path):
cc = shutil.which("cc") or shutil.which("gcc") or shutil.which("clang")
if not cc:
pytest.skip("Native metadata regression test needs a host C compiler")
root = Path(__file__).resolve().parents[1]
binary = tmp_path / ("audio-metadata-test.exe" if os.name == "nt" else "audio-metadata-test")
subprocess.run([cc, "-std=c11", "-Wall", "-Wextra", "-Werror",
"-I", str(root / "native/adapter"),
str(root / "tests/fixtures/src/audio_metadata_test.c"), "-o", str(binary)], check=True)
subprocess.run([str(binary)], check=True)
+416
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@@ -0,0 +1,416 @@
"""Language packs (native/langpack + patch frame.langpacks).
The C library is compiled for this host and driven through ctypes against a stand-in for OVRPort's platform loader
(tests/fixtures/src/fakeloader.c) that went through the real ELF patch (elf.hide_exports): lookups for the hidden
names no longer find the loader's functions, and the library still reaches them by reading the loader's .dynsym.
Needs a C compiler on Linux; the device side (bionic) is not covered here."""
import ctypes as C
import platform
import re
import shutil
import subprocess
import time
import zipfile
from pathlib import Path
import pytest
from frameport.analysis import elf, langpacks
from frameport.apk.workspace import ApkWorkspace
from frameport.core.events import Reporter
from frameport.core.models import Analysis
from frameport.patches import base
from frameport.patches.frame import langpack as patch_mod
ROOT = Path(__file__).resolve().parents[1]
SRC = ROOT / "native/langpack/langpack.c"
FAKE = Path(__file__).with_name("fixtures") / "src" / "fakeloader.c"
CC = shutil.which("cc") or shutil.which("gcc") or shutil.which("clang")
pytestmark = pytest.mark.skipif(not CC or platform.system() != "Linux", reason="needs a C compiler on Linux")
GETLIST, STATUSBYID, GETCURRENT, SETCURRENT = 0x4AFC6F74, 0x5D955D38, 0x1F90F0D5, 0x5B4FBBE0
VOIDP = C.c_void_p
def _analysis(**kw):
d = dict(package="com.example.questgame", version="1.0", label="Quest Game", abis=["arm64-v8a"], engine="Unity",
xr="OpenXR", graphics="Vulkan (declared in manifest)", direct_vrapi=False, libs=[], launcher_activity=None,
has_info_category=True, meta_permissions=[], uses_glad_gl=False, unity_msaa_levels=0,
oculus_os_classes=False, is_overport_output=True, debuggable=True, extra={"size": 1})
d.update(kw)
return Analysis(**d)
def _compile(src, out, *extra):
subprocess.run([CC, "-shared", "-fPIC", "-O1", "-Wall", "-Wextra", "-Werror", *extra, str(src), "-o", str(out),
"-ldl", "-lpthread"], check=True, capture_output=True)
@pytest.fixture(scope="module")
def built(tmp_path_factory):
d = tmp_path_factory.mktemp("langpack-build")
_compile(FAKE, d / "fakeloader.so")
_compile(SRC, d / "langpack.so", "-fvisibility=hidden")
_compile(SRC, d / "langpack_fast.so", "-fvisibility=hidden", "-DFP_LIST_TIMEOUT_MS=100")
original = (d / "fakeloader.so").read_bytes()
patched, hidden = elf.hide_exports(original, patch_mod.EXPORTS)
return {"lib": d / "langpack.so", "fast": d / "langpack_fast.so", "original": original, "patched": patched,
"hidden": hidden}
def _dlclose(lib):
libdl = C.CDLL(None)
libdl.dlclose.argtypes = [VOIDP]
libdl.dlclose(lib._handle)
class Api:
"""The library under test (`lp`) and the stand-in loader behind it (`loader`)."""
def __init__(self, lp, loader):
self.lp, self.loader = lp, loader
def f(self, name, res, *args, lib=None):
fn = getattr(lib or self.lp, name)
fn.restype, fn.argtypes = res, list(args)
return fn
def pop(self):
return self.f("ovr_PopMessage", VOIDP)()
def msg_type(self, m):
return self.f("ovr_Message_GetType", C.c_uint32, VOIDP)(m)
def req_id(self, m):
return self.f("ovr_Message_GetRequestID", C.c_uint64, VOIDP)(m)
def is_error(self, m):
return bool(self.f("ovr_Message_IsError", C.c_bool, VOIDP)(m))
def free(self, m):
self.f("ovr_FreeMessage", None, VOIDP)(m)
def details(self, d):
s = lambda name: self.f(name, C.c_char_p, VOIDP)(d) # noqa: E731
lang = self.f("ovr_AssetDetails_GetLanguage", VOIDP, VOIDP)(d)
out = {"id": self.f("ovr_AssetDetails_GetAssetId", C.c_uint64, VOIDP)(d),
"type": s("ovr_AssetDetails_GetAssetType"), "status": s("ovr_AssetDetails_GetDownloadStatus"),
"path": s("ovr_AssetDetails_GetFilepath")}
if lang:
ls = lambda name: self.f(name, C.c_char_p, VOIDP)(lang) # noqa: E731
out.update(tag=ls("ovr_LanguagePackInfo_GetTag"), en=ls("ovr_LanguagePackInfo_GetEnglishName"),
native=ls("ovr_LanguagePackInfo_GetNativeName"))
return out
def ask(self, name, *args):
"""Send a request, pop the answer, return (message type, error?, payload getter result)."""
argtypes = [C.c_char_p] if args and isinstance(args[0], bytes) else ([C.c_uint64] if args else [])
req = self.f(name, C.c_uint64, *argtypes)(*args)
m = self.pop()
assert m and self.req_id(m) == req
return m
def _api(built, tmp_path, monkeypatch, which):
monkeypatch.delenv("FRAMEPORT_LANGPACK", raising=False)
lib = tmp_path / "lib"
lib.mkdir()
(lib / "libovrplatformloader.so").write_bytes(built["patched"]) # the name the library looks for
shutil.copy(built[which], lib / "libfp_langpack.so")
loader = C.CDLL(str(lib / "libovrplatformloader.so"))
lp = C.CDLL(str(lib / "libfp_langpack.so"))
yield Api(lp, loader)
_dlclose(lp)
_dlclose(loader)
@pytest.fixture
def api(built, tmp_path, monkeypatch):
yield from _api(built, tmp_path, monkeypatch, "lib")
@pytest.fixture
def api_fast(built, tmp_path, monkeypatch): # same library with a 100 ms GetList timeout
yield from _api(built, tmp_path, monkeypatch, "fast")
@pytest.fixture
def packs(tmp_path, monkeypatch):
root = tmp_path / "obb"
(root / "sub").mkdir(parents=True)
for rel in ("de.lang", "en-us.lang", "sub/fr.lang", "notes.txt", "x y.lang"):
(root / rel).write_bytes(b"data")
monkeypatch.setenv("FRAMEPORT_LANGPACK_DIRS", str(root))
return root
def test_exports_match_the_c_source():
text = SRC.read_text()
defined = set(re.findall(r"^EXPORT\s+[^;{(]*?\b(ovr_\w+)\s*\(", text, re.M))
assert defined == set(patch_mod.EXPORTS)
assert len(patch_mod.EXPORTS) == len(defined)
def test_hide_exports_keeps_symbols_but_hides_them_from_lookup(built, tmp_path):
assert set(built["hidden"]) >= {"ovr_PopMessage", "ovr_LanguagePack_GetCurrent", "ovr_AssetFile_GetList"}
assert "fake_freed" not in built["hidden"]
d = tmp_path / "orig"
d.mkdir()
(d / "a.so").write_bytes(built["original"])
(d / "b.so").write_bytes(built["patched"])
orig, patched = C.CDLL(str(d / "a.so")), C.CDLL(str(d / "b.so"))
try:
assert orig.ovr_PopMessage and patched.fake_freed # visible before, others untouched
with pytest.raises(AttributeError):
patched.ovr_PopMessage # noqa: B018 hidden: a lookup goes on to the next library
# the entries are still defined (the library reads their addresses from .dynsym)
assert "ovr_PopMessage" in elf.dyn_symbols(built["patched"], True)
assert elf.hide_exports(built["patched"], patch_mod.EXPORTS)[1] == [] # idempotent
finally:
_dlclose(orig)
_dlclose(patched)
def test_get_current_without_a_choice_is_an_error_when_several_packs(api, packs):
m = api.ask("ovr_LanguagePack_GetCurrent")
assert api.msg_type(m) == GETCURRENT and api.is_error(m)
err = api.f("ovr_Message_GetError", VOIDP, VOIDP)(m)
assert api.f("ovr_Error_GetCode", C.c_int, VOIDP)(err) == 404
assert b"no language pack" in api.f("ovr_Error_GetMessage", C.c_char_p, VOIDP)(err)
assert not api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m)
api.free(m)
def test_get_current_by_environment_and_single_pack(api, packs, monkeypatch, tmp_path):
monkeypatch.setenv("FRAMEPORT_LANGPACK", "DE")
m = api.ask("ovr_LanguagePack_GetCurrent")
assert not api.is_error(m)
d = api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))
assert d["type"] == b"language_pack" and d["status"] == b"installed"
assert d["path"] == str(packs / "de.lang").encode()
assert (d["tag"], d["en"], d["native"]) == (b"de", b"German", b"Deutsch")
assert d["id"] >> 48 == 0x4650
api.free(m)
# exactly one pack and nothing chosen: that one
monkeypatch.delenv("FRAMEPORT_LANGPACK")
only = tmp_path / "only"
only.mkdir()
(only / "de.lang").write_bytes(b"x")
monkeypatch.setenv("FRAMEPORT_LANGPACK_DIRS", str(only))
m = api.ask("ovr_LanguagePack_GetCurrent")
assert api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))["tag"] == b"de"
api.free(m)
def test_set_current_then_status_then_get_current(api, packs):
m = api.ask("ovr_LanguagePack_SetCurrent", b"de-DE") # the base language matches
assert api.msg_type(m) == SETCURRENT and not api.is_error(m)
res = api.f("ovr_Message_GetAssetFileDownloadResult", VOIDP, VOIDP)(m)
asset = api.f("ovr_AssetFileDownloadResult_GetAssetId", C.c_uint64, VOIDP)(res)
path = api.f("ovr_AssetFileDownloadResult_GetFilepath", C.c_char_p, VOIDP)(res)
assert asset and path == str(packs / "de.lang").encode()
api.free(m)
m = api.ask("ovr_AssetFile_StatusById", asset) # the confirm step of the documented flow
assert api.msg_type(m) == STATUSBYID and not api.is_error(m)
d = api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))
assert (d["status"], d["path"], d["id"]) == (b"installed", path, asset)
api.free(m)
m = api.ask("ovr_LanguagePack_GetCurrent") # the choice sticks
assert api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))["tag"] == b"de"
api.free(m)
m = api.ask("ovr_AssetFile_StatusById", asset + 1) # ours by prefix, but unknown
assert api.is_error(m)
api.free(m)
def test_set_current_unknown_pack_is_an_error(api, packs):
for tag in (b"xx", b""):
m = api.ask("ovr_LanguagePack_SetCurrent", tag)
assert api.is_error(m) and not api.f("ovr_Message_GetAssetFileDownloadResult", VOIDP, VOIDP)(m)
api.free(m)
def test_asset_list_adds_our_packs_to_the_loaders_list(api, packs):
req = api.f("ovr_AssetFile_GetList", C.c_uint64)()
assert req == 100 # the loader's own request id
m = api.pop()
assert api.msg_type(m) == GETLIST and api.req_id(m) == req and not api.is_error(m)
arr = api.f("ovr_Message_GetAssetDetailsArray", VOIDP, VOIDP)(m)
size = api.f("ovr_AssetDetailsArray_GetSize", C.c_size_t, VOIDP)(arr)
items = [api.details(api.f("ovr_AssetDetailsArray_GetElement", VOIDP, VOIDP, C.c_size_t)(arr, i))
for i in range(size)]
assert size == 4
ours = [i for i in items if i["type"] == b"language_pack"]
assert {i["tag"] for i in ours} == {b"de", b"en-us", b"fr"} and {i["status"] for i in ours} == {b"installed"}
store = [i for i in items if i["type"] == b"store"] # the loader's own entry, served by the loader's accessors
assert store == [{"id": 7, "type": b"store", "status": b"available", "path": b"/store/a"}]
assert api.f("ovr_AssetDetailsArray_GetElement", VOIDP, VOIDP, C.c_size_t)(arr, 4) is None
before = api.loader.fake_freed()
api.free(m) # frees the loader's message behind ours too
assert api.loader.fake_freed() == before + 1
def _our_metadata(api):
api.f("ovr_AssetFile_GetList", C.c_uint64)()
m = api.pop()
arr = api.f("ovr_Message_GetAssetDetailsArray", VOIDP, VOIDP)(m)
get = api.f("ovr_AssetDetailsArray_GetElement", VOIDP, VOIDP, C.c_size_t)
out = {api.f("ovr_AssetDetails_GetMetadata", C.c_char_p, VOIDP)(get(arr, i))
for i in range(api.f("ovr_AssetDetailsArray_GetSize", C.c_size_t, VOIDP)(arr))
if api.f("ovr_AssetDetails_GetAssetType", C.c_char_p, VOIDP)(get(arr, i)) == b"language_pack"}
api.free(m)
return out
def test_metadata_is_empty_without_the_games_version(api, packs, monkeypatch):
monkeypatch.delenv("FRAMEPORT_LANGPACK_META", raising=False)
assert _our_metadata(api) == {b""}
def test_metadata_from_the_environment(api, packs, monkeypatch):
monkeypatch.setenv("FRAMEPORT_LANGPACK_META", "2.0.1.77.Quest")
assert _our_metadata(api) == {b"2.0.1.77.Quest"}
def test_patch_writes_the_games_version_as_the_metadata(built, tmp_path, monkeypatch):
monkeypatch.delenv("FRAMEPORT_LANGPACK_META", raising=False)
lib = patch_mod.with_metadata(built["lib"].read_bytes(), "1.0.40.356975.Quest")
assert len(lib) == built["lib"].stat().st_size and b"1.0.40.356975.Quest" in lib
assert patch_mod.with_metadata(lib, "") == lib and patch_mod.with_metadata(b"no marker", "1") == b"no marker"
assert patch_mod.with_metadata(lib, "x" * 200) == lib # too long for the slot: left as it was
d = tmp_path / "meta"
d.mkdir()
(d / "libovrplatformloader.so").write_bytes(built["patched"])
(d / "libfp_langpack.so").write_bytes(lib)
root = tmp_path / "obb"
root.mkdir()
(root / "de.lang").write_bytes(b"1")
monkeypatch.setenv("FRAMEPORT_LANGPACK_DIRS", str(root))
loader, lp = C.CDLL(str(d / "libovrplatformloader.so")), C.CDLL(str(d / "libfp_langpack.so"))
try:
assert _our_metadata(Api(lp, loader)) == {b"1.0.40.356975.Quest"}
finally:
_dlclose(lp)
_dlclose(loader)
def _tags(api):
api.f("ovr_AssetFile_GetList", C.c_uint64)()
m = api.pop()
arr = api.f("ovr_Message_GetAssetDetailsArray", VOIDP, VOIDP)(m)
get = api.f("ovr_AssetDetailsArray_GetElement", VOIDP, VOIDP, C.c_size_t)
size = api.f("ovr_AssetDetailsArray_GetSize", C.c_size_t, VOIDP)(arr)
out = {api.details(get(arr, i)).get("tag") for i in range(size)}
api.free(m)
out.discard(None)
return out
def test_packs_can_be_left_out_by_environment_or_file(api, packs, monkeypatch):
assert _tags(api) == {b"de", b"en-us", b"fr"}
monkeypatch.setenv("FRAMEPORT_LANGPACK_SKIP", "EN-US, x")
assert _tags(api) == {b"de", b"fr"}
monkeypatch.delenv("FRAMEPORT_LANGPACK_SKIP")
(packs / "fp_langpack_skip").write_text("de\nfr\n")
assert _tags(api) == {b"en-us"}
(packs / "fp_langpack_skip").unlink()
assert _tags(api) == {b"de", b"en-us", b"fr"} # nothing remembered between lists
def test_everything_else_reaches_the_loader_unchanged(api, packs):
# a status request for the loader's own asset: its message comes back as it is
req = api.f("ovr_AssetFile_StatusById", C.c_uint64, C.c_uint64)(7)
assert req == 100
m = api.pop()
assert api.msg_type(m) == STATUSBYID and not api.is_error(m)
d = api.details(api.f("ovr_Message_GetAssetDetails", VOIDP, VOIDP)(m))
assert d["path"] == b"/store/a"
api.free(m)
assert api.loader.fake_freed() == 1
assert api.pop() is None
def test_asset_list_without_packs_is_the_loaders_message(api, tmp_path, monkeypatch):
monkeypatch.setenv("FRAMEPORT_LANGPACK_DIRS", str(tmp_path / "nothing-here"))
api.f("ovr_AssetFile_GetList", C.c_uint64)()
m = api.pop()
arr = api.f("ovr_Message_GetAssetDetailsArray", VOIDP, VOIDP)(m)
assert api.f("ovr_AssetDetailsArray_GetSize", C.c_size_t, VOIDP)(arr) == 1
api.free(m)
assert api.loader.fake_freed() == 1
def test_asset_list_the_loader_never_answers_gets_our_packs_after_the_timeout(api_fast, packs, monkeypatch):
monkeypatch.setenv("FAKE_SILENT_LIST", "1")
req = api_fast.f("ovr_AssetFile_GetList", C.c_uint64)()
assert req == 100
assert api_fast.pop() is None # not overdue yet
time.sleep(0.2)
m = api_fast.pop()
assert m and api_fast.msg_type(m) == GETLIST and api_fast.req_id(m) == req and not api_fast.is_error(m)
arr = api_fast.f("ovr_Message_GetAssetDetailsArray", VOIDP, VOIDP)(m)
size = api_fast.f("ovr_AssetDetailsArray_GetSize", C.c_size_t, VOIDP)(arr)
tags = {api_fast.details(api_fast.f("ovr_AssetDetailsArray_GetElement", VOIDP, VOIDP, C.c_size_t)(arr, i))["tag"]
for i in range(size)}
assert tags == {b"de", b"en-us", b"fr"}
api_fast.free(m)
assert api_fast.pop() is None # answered once
before = api_fast.loader.fake_freed()
# the dispatcher's answer arrives after all: dropped, not a second answer
api_fast.loader.fake_late_list(C.c_uint64(req))
assert api_fast.pop() is None
assert api_fast.loader.fake_freed() == before + 1
def test_find_tags_in_the_data_folder(tmp_path):
root = tmp_path / "game"
(root / "a" / "b" / "c" / "d").mkdir(parents=True)
for rel in ("de.lang", "a/EN-us.LANG", "a/b/c/fr.lang", "a/b/c/d/too-deep.lang", "bad name.lang", "x.txt"):
(root / rel).write_bytes(b"1")
assert langpacks.find_tags(root) == ["de", "EN-us", "fr"]
assert langpacks.find_tags(None) == [] and langpacks.find_tags(tmp_path / "missing") == []
def _apk(tmp_path, built):
p = tmp_path / "in.apk"
with zipfile.ZipFile(p, "w") as z:
z.writestr("AndroidManifest.xml", b"manifest")
z.writestr("classes.dex", b"dex\n035\0")
z.writestr("lib/arm64-v8a/libovrplatformloader.so", built["original"])
return p
def test_patch_links_the_library_and_hides_the_loaders_functions(built, tmp_path, monkeypatch):
monkeypatch.setattr(patch_mod, "artifact", lambda abi, name: b"\x7fELF-langpack")
patch = base.get("frame.langpacks")
a = _analysis(libs=["libovrplatformloader.so"], extra={"size": 1, "lang_packs": ["de", "en-us"]})
assert patch.applies(a) # the game's data has language packs
assert patch.detect(a) is None # opt-in: never part of a suggested recipe
assert not patch.applies(_analysis(libs=["libovrplatformloader.so"])) # no language packs: nothing to serve
assert not patch.applies(_analysis(libs=[], extra={"size": 1, "lang_packs": ["de"]})) # no platform loader
with ApkWorkspace(_apk(tmp_path, built)) as ws:
ctx = base.ApkContext(ws, a, {}, Reporter(), {})
assert patch.apply(ctx)
loader = ws.read_lib("libovrplatformloader.so")
assert elf.needed(loader)[0] == "libfp_langpack.so"
assert "ovr_PopMessage" in elf.dyn_symbols(loader, True) # still defined, only no longer global
assert ws.read_lib("libfp_langpack.so") == b"\x7fELF-langpack"
assert all(ok for _, ok, _ in patch.validate(ctx))
assert not patch.apply(base.ApkContext(ws, a, {}, Reporter(), {})) # applied once is enough
assert any("language packs" in n for n in ctx.notes)
def test_games_already_in_the_library_get_their_language_packs_after_an_app_update(tmp_path):
"""lang_packs is read from the data folder (no APK analysis): filled in once for existing entries."""
from frameport.core import library
data = tmp_path / "data"
(data / "obb").mkdir(parents=True)
(data / "obb" / "de.lang").write_bytes(b"x")
g = {"data_dir": str(data), "analysis": {"package": "com.x.y", "extra": {}}}
assert library._refresh_data_fields(g, g["analysis"])
assert g["analysis"]["extra"]["lang_packs"] == ["de"]
assert not library._refresh_data_fields(g, g["analysis"]) # once
+108
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@@ -0,0 +1,108 @@
"""Native arm64 Linux apps (GitHub #31): detection of AppImages, folders and archives."""
import tarfile
import zipfile
import pytest
from frameport import pipeline
from frameport.analysis import linux
def elf(machine: int, appimage: bool = False, extra: bytes = b"") -> bytes:
head = bytearray(64)
head[:4] = b"\x7fELF"
head[4], head[5] = 2, 1 # 64-bit, little endian
if appimage:
head[8:11] = b"AI\x02"
head[18:20] = machine.to_bytes(2, "little")
return bytes(head) + extra
def test_appimage_detection_and_title(tmp_path):
p = tmp_path / "Venera-Prime-2.4.2-aarch64.AppImage"
p.write_bytes(elf(linux.EM_AARCH64, appimage=True))
info = linux.inspect(p)
assert info["appimage"] and info["arch_ok"] and info["files"] == [p.name] and info["title"] == "Venera Prime"
assert not info["openxr"]
def test_x86_64_builds_are_refused(tmp_path):
p = tmp_path / "Thing-1.0-x86_64.AppImage"
p.write_bytes(elf(linux.EM_X86_64, appimage=True))
with pytest.raises(ValueError, match="x86_64"):
pipeline.add_linux_app(p)
def test_archive_program_ranking_and_openxr(tmp_path):
src = tmp_path / "src" / "MatineeVR"
(src / "lib").mkdir(parents=True)
(src / "MatineeVR").write_bytes(elf(linux.EM_AARCH64))
(src / "crashpad_handler").write_bytes(elf(linux.EM_AARCH64))
(src / "lib" / "libopenxr_loader.so.1").write_bytes(elf(linux.EM_AARCH64, extra=b"xrCreateInstance"))
(src / "data" / "deep").mkdir(parents=True)
archive = tmp_path / "MatineeVR-0.8-linux-arm64.tar.gz"
with tarfile.open(archive, "w:gz") as t:
t.add(src, arcname="MatineeVR")
info = linux.inspect(archive)
assert info["exe"] == "MatineeVR/MatineeVR" and info["openxr"] and info["arch_ok"]
assert linux.inspect(archive)["root"] == info["root"] # unpacked once
def test_bundled_data_libraries_dont_make_an_app_vr(tmp_path):
root = tmp_path / "FramePort"
(root / "data" / "artifacts" / "arm64-v8a").mkdir(parents=True)
(root / "FramePort").write_bytes(elf(linux.EM_AARCH64))
(root / "data" / "artifacts" / "arm64-v8a" / "libopenxr_loader.so").write_bytes(b"xrCreateInstance")
assert not linux.inspect(root)["openxr"]
def test_zip_with_unsafe_paths_is_refused(tmp_path):
archive = tmp_path / "bad.zip"
with zipfile.ZipFile(archive, "w") as z:
z.writestr("../evil", b"x")
with pytest.raises(ValueError, match="unsafe"):
linux.inspect(archive)
def test_add_linux_app_library_entry(tmp_path):
p = tmp_path / "Tool-1.2-aarch64.AppImage"
p.write_bytes(elf(linux.EM_AARCH64, appimage=True))
g = pipeline.add_linux_app(p)
assert g["package"] == "linux.tool" and g["kind"] == "linux" and pipeline.is_linux(g)
assert g["exe"] == p.name and g["analysis"]["extra"]["appimage"]
def test_local_files_of_a_lone_appimage_never_include_its_folder(tmp_path):
a, b = tmp_path / "Tool-1.2-aarch64.AppImage", tmp_path / "Other-1.0-aarch64.AppImage"
a.write_bytes(elf(linux.EM_AARCH64, appimage=True))
b.write_bytes(elf(linux.EM_AARCH64, appimage=True))
(tmp_path / "keep.txt").write_text("the user's file")
g = pipeline.add_linux_app(a)
pipeline.add_linux_app(b)
assert g["data_bytes"] == a.stat().st_size
assert pipeline.local_game_files(g["package"]) == [a] # another AppImage in the same folder doesn't block it
pipeline.delete_local_files(g["package"])
assert not a.exists() and b.exists() and (tmp_path / "keep.txt").exists()
def test_change_program_of_a_linux_folder(tmp_path):
root = tmp_path / "Matinee"
root.mkdir()
(root / "Matinee").write_bytes(elf(linux.EM_AARCH64))
(root / "helper").write_bytes(elf(linux.EM_AARCH64))
g = pipeline.add_linux_app(root)
assert g["exe"] == "Matinee" and pipeline.local_game_files(g["package"]) == [root]
assert pipeline.set_exe(g["package"], "helper")["exe"] == "helper"
def test_linux_recipes_dont_follow_the_catalog(tmp_path, monkeypatch):
from frameport.core import library
p = tmp_path / "Tool-1.2-aarch64.AppImage"
p.write_bytes(elf(linux.EM_AARCH64, appimage=True))
g = pipeline.add_linux_app(p)
monkeypatch.setattr(library, "REFRESH_ON_UPDATE", True)
data = library.load()
data["settings"]["recipes.app_version"] = "0.0.0" # as after an app update
library._follow_catalog(data)
assert data["games"][g["package"]]["recipe"]["as_is"] is True
+16
View File
@@ -54,6 +54,22 @@ def test_adapter_and_launcher(tmp_path, quest_manifest):
assert names.count("lib/arm64-v8a/libopenxr_loader_generic.so") == 1
def test_adapter_refreshes_existing_wrapper(tmp_path, quest_manifest):
"""Reinstalling an already wrapped APK replaces its adapter with the shipped repair."""
from frameport.patches.frame import artifact
apk = _apk(tmp_path, quest_manifest)
with ApkWorkspace(apk) as ws:
ws.put(ws.lib("libopenxr_loader_original.so"), b"original-loader")
ws.put(ws.lib("libopenxr_loader_generic.so"), b"old-adapter")
patch = base.get("frame.adapter")
ctx = base.ApkContext(ws, _analysis(), {}, Reporter(), {"frame.adapter": {}})
assert patch.apply(ctx)
assert ws.read_lib("libopenxr_loader_generic.so") == artifact(ws.abi, "libopenxr_loader_generic.so")
assert ws.read_lib("libopenxr_loader_original.so") == b"original-loader"
assert not patch.apply(ctx)
def test_controller_models_adds_xrshim(tmp_path, quest_manifest):
from pathlib import Path
+277
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@@ -0,0 +1,277 @@
"""Screenshots tab: the agent's listing (screenshots.vdf + folders, games matched by play session), its delete path
checks, the launchers' play log, and the PC-side cache/download helpers."""
import contextlib
import json
import os
import shutil
import subprocess
import sys
import time
import pytest
from test_agent import load_agent
VDF = """"screenshots"
{
\t"250820"
\t{
\t\t"0"
\t\t{
\t\t\t"type"\t\t"1"
\t\t\t"filename"\t\t"250820/screenshots/20260928184431_1.jpg"
\t\t\t"thumbnail"\t\t"250820/screenshots/thumbnails/20260928184431_1.jpg"
\t\t\t"imported"\t\t"1"
\t\t\t"externalfilename"\t\t"/run/user/1000/Screenshot_Mon_Sep_28_18-44-31_2026.png"
\t\t\t"width"\t\t"1920"
\t\t\t"height"\t\t"1080"
\t\t\t"gameid"\t\t"250820"
\t\t\t"creation"\t\t"1790635471"
\t\t}
\t\t"1"
\t\t{
\t\t\t"filename"\t\t"250820/screenshots/20260927100000_1.jpg"
\t\t\t"creation"\t\t"1790500000"
\t\t}
\t\t"2"
\t\t{
\t\t\t"filename"\t\t"250820/screenshots/20260101000000_1.jpg"
\t\t\t"creation"\t\t"1700000000"
\t\t}
\t\t"3"
\t\t{
\t\t\t"filename"\t\t"../../../../config/escape.jpg"
\t\t}
\t}
}
"""
def make_tree(a, home):
user = home / ".local/share/Steam/userdata/123"
shots = user / "760/remote/250820/screenshots"
(shots / "thumbnails").mkdir(parents=True)
(user / "760/screenshots.vdf").write_text(VDF)
for name in ("20260928184431_1.jpg", "20260927100000_1.jpg"):
(shots / name).write_bytes(b"\xff\xd8" + b"x" * 100)
(shots / "thumbnails/20260928184431_1.jpg").write_bytes(b"\xff\xd8thumb")
# 20260101000000_1.jpg is listed but deleted; one file isn't in the vdf yet (Steam writes it at exit)
(shots / "20260929120000_1.jpg").write_bytes(b"\xff\xd8" + b"y" * 50)
(user / "config").mkdir()
# a FramePort game installed with its own Steam shortcut + plays.log sessions
anchor = home / "Applications/quest-frame/com.x.game"
anchor.mkdir(parents=True)
(anchor / "deployment.json").write_text(json.dumps({"package": "com.x.game", "title": "X Game",
"appid": 3000000001, "base": str(anchor)}))
(anchor / "plays.log").write_text("start 1790635000\nend 1790636000\nstart 1790499000\n")
other = home / "Applications/quest-frame/com.y.other"
other.mkdir(parents=True)
(other / "deployment.json").write_text(json.dumps({"package": "com.y.other", "title": "Other", "appid": 5}))
(other / "plays.log").write_text("start 1790499500\nend 1790500100\n")
# a screenshot filed under a FramePort game's own shortcut appid
own = user / "760/remote/3000000001/screenshots"
own.mkdir(parents=True)
(own / "20260930080000_1.jpg").write_bytes(b"\xff\xd8z")
return user
def test_kv_parse(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
d = a.kv_parse(VDF)
assert d["screenshots"]["250820"]["0"]["creation"] == "1790635471"
assert a.kv_parse('"a" { "b" "x\\"y" // c\n "c" { "d" "1"')["a"] == {"b": 'x"y', "c": {"d": "1"}} # cut off
assert a.kv_parse("") == {}
def test_list_screenshots_attributes_by_session(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
make_tree(a, tmp_path)
r = a.cmd_list_screenshots({})
names = [os.path.basename(s["path"]) for s in r["shots"]]
assert names == ["20260930080000_1.jpg", "20260929120000_1.jpg", "20260928184431_1.jpg",
"20260927100000_1.jpg"] # newest first; the deleted and the escaping entry are left out
by = {os.path.basename(s["path"]): s for s in r["shots"]}
# inside X Game's closed session
assert by["20260928184431_1.jpg"]["package"] == "com.x.game"
assert by["20260928184431_1.jpg"]["title"] == "X Game" and by["20260928184431_1.jpg"]["width"] == 1920
assert by["20260928184431_1.jpg"]["thumb"].endswith("thumbnails/20260928184431_1.jpg")
# X Game's open session (no end) was ended by Other's later start, so this one is Other's
assert by["20260927100000_1.jpg"]["package"] == "com.y.other"
# not in the vdf: timed by its name, outside every session -> SteamVR
assert by["20260929120000_1.jpg"]["package"] is None and by["20260929120000_1.jpg"]["title"] == "SteamVR"
assert by["20260929120000_1.jpg"]["time"] == int(time.mktime((2026, 9, 29, 12, 0, 0, 0, 0, -1)))
assert by["20260929120000_1.jpg"]["thumb"] is None
# filed under the game's own shortcut
assert by["20260930080000_1.jpg"]["package"] == "com.x.game" and by["20260930080000_1.jpg"]["account"] == "123"
assert r["total"] == 4
assert {(g["package"], g["count"]) for g in r["games"]} == {("com.x.game", 2), ("com.y.other", 1), (None, 1)}
page = a.cmd_list_screenshots({"package": "com.x.game", "offset": 1, "limit": 5})
assert page["total"] == 2 and [s["path"] for s in page["shots"]] == [by["20260928184431_1.jpg"]["path"]]
assert [s["title"] for s in a.cmd_list_screenshots({"package": ""})["shots"]] == ["SteamVR"]
def test_list_screenshots_without_steam(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
assert a.cmd_list_screenshots({}) == {"shots": [], "total": 0, "games": []}
def test_open_session_ends_after_a_while(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
anchor = tmp_path / "Applications/quest-frame/com.x.game"
anchor.mkdir(parents=True)
(anchor / "plays.log").write_text("start 1000\ngarbage\nend x\n")
sessions = a.play_sessions()
assert sessions == [(1000, 1000 + a.OPEN_SESSION, "com.x.game")]
assert a.session_game(1500, sessions) == "com.x.game" and a.session_game(999, sessions) is None
assert a.session_game(1000 + a.OPEN_SESSION + 60, sessions) is None
def test_delete_screenshots_only_in_screenshot_folders(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
user = make_tree(a, tmp_path)
shots = user / "760/remote/250820/screenshots"
target = str(shots / "20260928184431_1.jpg")
bad = ["/etc/passwd", str(user / "760/screenshots.vdf"), str(shots / "thumbnails/20260928184431_1.jpg"),
str(shots / "../screenshots/20260928184431_1.jpg"), str(shots / "notashot.jpg"), "relative.jpg",
str(shots / "20260101000000_1.jpg"), 42]
(shots / "notashot.jpg").write_bytes(b"x")
for p in bad:
with pytest.raises(a.AgentError):
a.cmd_delete_screenshots({"paths": [target, p]})
assert os.path.exists(target) # nothing deleted when any path is refused
outside = tmp_path / "secret"
outside.mkdir()
(outside / "20260101000000_1.jpg").write_bytes(b"s")
link_dir = user / "760/remote/999/screenshots"
link_dir.parent.mkdir(parents=True)
link_dir.symlink_to(outside)
with pytest.raises(a.AgentError):
a.cmd_delete_screenshots({"paths": [str(link_dir / "20260101000000_1.jpg")]})
assert (outside / "20260101000000_1.jpg").exists()
r = a.cmd_delete_screenshots({"paths": [target]})
assert r == {"deleted": [target]}
assert not os.path.exists(target) and not (shots / "thumbnails/20260928184431_1.jpg").exists()
assert "20260928184431_1.jpg" in (user / "760/screenshots.vdf").read_text() # Steam's index is left alone
assert target not in [s["path"] for s in a.cmd_list_screenshots({})["shots"]]
@pytest.mark.skipif(sys.platform == "win32", reason="bash launcher")
def test_launcher_logs_play_sessions(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
base, anchor = tmp_path / "base", tmp_path / "anchor dir"
(base / "lepton-app").mkdir(parents=True)
anchor.mkdir()
lepton = tmp_path / "lepton"
lepton.write_text("#!/bin/bash\nexit 0\n")
lepton.chmod(0o755)
a.write_launcher(str(anchor), str(base), "com.x.y", "X", 123, str(lepton), {"FRAMEPORT_KEEP_DASHBOARD": "1"})
env = {**os.environ, "PATH": f"{tmp_path}:{os.environ['PATH']}"}
(tmp_path / "podman").write_text("#!/bin/sh\nexit 0\n")
(tmp_path / "podman").chmod(0o755)
subprocess.run(["bash", str(anchor / "launch.sh")], env=env, timeout=30, capture_output=True)
lines = (anchor / "plays.log").read_text().split("\n")
assert lines[0].startswith("start ") and lines[1].startswith("end ") and lines[2] == ""
assert int(lines[0].split()[1]) <= int(lines[1].split()[1])
def test_upgrade_launchers_adds_play_log(monkeypatch, tmp_path):
a = load_agent(monkeypatch, tmp_path)
root = tmp_path / "Applications/quest-frame"
quest, pcvr = root / "com.x.y", root / "rift.z"
quest.mkdir(parents=True)
pcvr.mkdir(parents=True)
a.write_launcher(str(quest), "/b", "com.x.y", "X", 1, "/lepton", {})
old = "\n".join(line for line in (quest / "launch.sh").read_text().split("\n") if "plays.log" not in line)
(quest / "launch.sh").write_text(old)
(pcvr / "launch.sh").write_text('#!/bin/bash\necho hi >"$base/launch.log"\nexec wine game.exe\n')
assert sorted(a.upgrade_launchers()) == ["com.x.y", "rift.z"]
q = (quest / "launch.sh").read_text()
assert q.count("plays.log") == 2 and q.index('"start $(date') < q.index("\nsetsid ")
assert ' echo "end $(date +%s)"' in q
assert subprocess.run(["bash", "-n", str(quest / "launch.sh")]).returncode == 0
p = (pcvr / "launch.sh").read_text()
assert p.count("plays.log") == 1 and p.index("plays.log") < p.index("\nexec ")
assert a.upgrade_launchers() == []
# ------------------------------------------------------------------ PC side
class FakeSFTP:
def __init__(self):
self.gets = []
def get(self, remote, local, callback=None):
self.gets.append(remote)
shutil.copyfile(remote, local)
if callback:
callback(os.path.getsize(remote), os.path.getsize(remote))
class FakeFrame:
def __init__(self, agent_mod):
self.sftp = FakeSFTP()
self.a = agent_mod
self.target = type("T", (), {"host": "10.0.0.5", "name": ""})()
def agent(self, command, **args):
return self.a.COMMANDS[command](args)
@pytest.fixture
def pc(monkeypatch, tmp_path):
from frameport.install import installer
monkeypatch.setattr(installer, "transfer_link", lambda f, r, n: contextlib.nullcontext(f))
frame_home = tmp_path / "frame"
frame_home.mkdir()
a = load_agent(monkeypatch, frame_home)
make_tree(a, frame_home)
monkeypatch.setenv("FRAMEPORT_HOME", str(tmp_path / "pc"))
return FakeFrame(a)
def test_pc_cache_and_download(pc, tmp_path):
from frameport.core.paths import user_data_dir
from frameport.install import screenshots
r = screenshots.list_shots(pc, package="com.x.game")
assert r["total"] == 2
shot = next(s for s in r["shots"] if s["thumb"])
assert screenshots.cached(pc, shot) is None
t = screenshots.thumb_path(pc, shot)
assert t.read_bytes() == b"\xff\xd8thumb" and t.is_relative_to(user_data_dir() / "screenshots-cache" / "10.0.0.5")
assert screenshots.thumb_path(pc, shot) == t and pc.sftp.gets == [shot["thumb"]] # downloaded once
assert screenshots.cached(pc, shot) == t
full = screenshots.image_path(pc, shot)
assert full.read_bytes() == open(shot["path"], "rb").read()
# without a Steam thumbnail one is made from the full image (here: not an image -> the original is used)
no_thumb = next(s for s in r["shots"] if not s["thumb"])
assert screenshots.thumb_path(pc, no_thumb).exists()
out = tmp_path / "out"
got = screenshots.download(pc, r["shots"], out)
assert got["files"] == 2 and (out / "X Game" / os.path.basename(shot["path"])).exists()
assert screenshots.download(pc, r["shots"], out)["skipped"] == 2 # same size: not copied again
assert screenshots.delete(pc, [shot]) == 1 and not os.path.exists(shot["path"])
assert screenshots.cached(pc, shot) is None
def test_pc_download_cancel(pc, tmp_path):
from frameport.core.events import Cancelled, Reporter
from frameport.install import screenshots
rep = Reporter()
rep.cancelled.set()
with pytest.raises(Cancelled):
screenshots.download(pc, screenshots.list_shots(pc)["shots"], tmp_path / "out", rep)
assert not list((tmp_path / "out").rglob("*.jpg"))
def test_group_by_day():
from frameport.ui.views.screenshots import agent_filter, filter_key, group_by_day
now = time.mktime((2026, 10, 4, 15, 0, 0, 0, 0, -1))
shots = [{"time": now - 60}, {"time": now - 3600}, {"time": now - 86400}, {"time": now - 5 * 86400},
{"time": None}]
groups = group_by_day(shots, now)
assert [(label, len(s)) for label, s in groups] == [("Today", 2), ("Yesterday", 1), ("2026-09-29", 1),
("Unknown date", 1)]
assert agent_filter(filter_key(None)) is None and agent_filter(filter_key("")) == ""
assert agent_filter(filter_key("com.x")) == "com.x"
+75
View File
@@ -125,6 +125,81 @@ def test_untested_games_invite_sharing_their_recipe():
assert not should_ask_to_share({**g, "kind": "rift"}, True)
def _linux_app(**extra):
return {"package": "linux.tool", "kind": "linux", "title": "Tool", "apk": None, "game_dir": "/apps/tool",
"exe": "tool", "recipe": {"status": "unknown", "as_is": True, "overport": False},
"analysis": {"engine": "Linux", "xr": "none",
"extra": {"vr_kind": "none", "appimage": False, "openxr": False, "files": None,
"candidates": ["tool"], **extra}}}
def test_linux_app_menus_have_no_conversion_actions(monkeypatch):
g = _linux_app()
on_frame = {"installed": [{"package": "linux.tool", "kind": "linux"}]}
for quick in (True, False):
labels = _labels(_app(monkeypatch, g, on_frame).game_actions("linux.tool", quick=quick))
for gone in ("Analyze again", "Rebuild only (no install)", "Check game files", "Reset to suggested recipe",
"Save as known-good recipe", "Share working config…", "Game settings…",
"Add videos and files…", "Change program…"):
assert gone not in labels, gone
assert {"Find artwork…", "Report a problem…", "Collect logs", "Screenshots"} <= set(labels)
assert labels[-1] == "Remove from library"
quick = _labels(_app(monkeypatch, g, on_frame).game_actions("linux.tool"))
assert {"Play on Frame", "Reinstall on Frame", "Launch test on Frame", "Uninstall from Frame"} <= set(quick)
several = _linux_app(candidates=["tool", "tool-helper"])
assert "Change program…" in _labels(_app(monkeypatch, several, {"installed": []}).game_actions("linux.tool"))
lone = _linux_app(candidates=["a", "b"], files=["Tool.AppImage"]) # a lone AppImage: nothing to choose
assert "Change program…" not in _labels(_app(monkeypatch, lone, {"installed": []}).game_actions("linux.tool"))
def test_linux_apps_install_on_the_frame_only(monkeypatch):
g = _linux_app()
app = _app(monkeypatch, g, {"installed": []})
assert [o[0] for o in app.install_options(g)] == ["Install on Frame"]
assert app.quick_action(g) == ("Install on Frame", "install")
assert not app.has_game_settings({**g, "analysis": {"extra": {"vr_kind": "openxr", "openxr": True}}})
installed = _app(monkeypatch, g, {"installed": [{"package": "linux.tool", "kind": "linux", "recipe": None}]})
assert C.install_state(g, installed.frame_info) == "installed" # no build/recipe record: never "outdated"
assert installed.quick_action(g) == ("Play on Frame", "play")
def test_linux_platform_badge_filter_and_tags():
from frameport.artwork.steam import steam_tags
from frameport.ui.views.library import filter_games, platform_filter_options
g, vr = _linux_app(), _linux_app(openxr=True, vr_kind="openxr")
assert C.platform(g)[0] == "Linux" and C.platform(g)[2] == "platform_linux"
assert "OpenXR" in C.platform(vr)[1]
q = {"package": "com.q", "title": "Q", "recipe": {}}
r = {"package": "rift.r", "kind": "rift", "title": "R", "recipe": {}}
assert platform_filter_options([q]) == []
assert [k for k, _ in platform_filter_options([q, g])] == ["all", "quest", "linux"]
assert [k for k, _ in platform_filter_options([q, r, g])] == ["all", "quest", "pcvr", "linux"]
games = [q, r, g]
pick = {p: [x["package"] for x in filter_games(games, {"platform": p})] for p in ("quest", "pcvr", "linux")}
assert pick == {"quest": ["com.q"], "pcvr": ["rift.r"], "linux": ["linux.tool"]}
assert steam_tags(g)[:2] == ["Linux app on Frame", "Linux"]
def test_linux_missing_libraries_from_the_frame_or_the_last_install():
g = _linux_app()
assert C.missing_libraries(g, None) == []
dep = {"package": "linux.tool", "kind": "linux", "missing_libraries": ["libwebkit2gtk-4.1.so.0"]}
assert C.missing_libraries(g, {"installed": [dep]}) == ["libwebkit2gtk-4.1.so.0"]
assert C.missing_libraries(g, {"installed": []}) == [] # not on the connected Frame (any more)
rec = {**g, "installs": {"old": {"time": 1, "result": {"missing_libraries": ["libold.so"]}},
"new": {"time": 2, "result": {"missing_libraries": ["libgtk-3.so.0"]}}}}
assert C.missing_libraries(rec, None) == ["libgtk-3.so.0"] # offline: the last install's report
def test_linux_apps_have_no_twins():
from frameport.core.titles import counterparts, twins
q = {"package": "com.tool", "title": "Tool", "recipe": {}}
g = _linux_app()
assert twins([q, g]) == set() and counterparts(g, [q, g]) == [] and counterparts(q, [q, g]) == []
def test_patch_reasons_in_plain_words():
from frameport.ui.views.game import plain_reason
+36
View File
@@ -489,3 +489,39 @@ def test_flet_updates_are_serialized():
assert peak[0] == 1
finally:
Session.patch_control = original
def test_window_sessions_share_one_job_queue():
"""Every Flet session (a window reconnect builds a new app object) uses the same queue: a job started in an
old session is visible and the next one waits for it, instead of a second build of the same game at once."""
from frameport.ui import jobs
first, second = jobs.shared(), jobs.shared()
assert first is second
seen = []
listener = seen.append
first.subscribe(listener)
first.unsubscribe(listener)
first.unsubscribe(listener) # twice is harmless
assert listener not in first._listeners
def test_one_build_per_game_at_a_time():
from frameport import pipeline
assert pipeline._build_lock("com.x.y") is pipeline._build_lock("com.x.y")
assert pipeline._build_lock("com.x.y") is not pipeline._build_lock("com.x.z")
def test_window_geometry_restores_size_position_and_maximized():
from frameport.ui.app import window_geometry
first = window_geometry(None, 1.25)
assert first == {"width": 1600, "height": 975} # no position: the system places it
got = window_geometry({"size": [1400, 900], "pos": [320, 140], "maximized": True}, 1.0)
assert got == {"width": 1400, "height": 900, "left": 320, "top": 140, "maximized": True}
assert window_geometry({"size": [800, 500]}, 1.0) == {"width": 1000, "height": 680} # minimum size
# a monitor to the left (negative x) is fine; far off or malformed positions are ignored (GitHub #32)
assert window_geometry({"pos": [-1800, 50]}, 1.0)["left"] == -1800
for bad in ([-20000, 0], [100, -400], [99999, 0], ["a", 1], [1]):
assert "left" not in window_geometry({"pos": bad}, 1.0)