Commit Graph
7449 Commits
Author SHA1 Message Date
Ryan Houdek 5013473ec0 IR: Removes implicit sized LUDIV/LUREM 2023-08-28 05:02:00 -07:00
Alyssa Rosenzweig b801bacb36 Merge pull request #3016 from Sonicadvance1/update_instcountci
InstCountCI: Update for previous changes
2023-08-28 07:42:20 -04:00
Ryan Houdek f02d291da1 InstCountCI: Update for previous changes
Missed thsi in the SRA PR
2023-08-27 23:41:41 -07:00
Ryan Houdek 6f2b3e76ac Merge pull request #3013 from Sonicadvance1/32bit_sra
IR/Passes/RA: Enable SRA for 32-bit GPRs
2023-08-27 21:30:39 -07:00
Ryan Houdek 1d7c280367 Merge pull request #3012 from Sonicadvance1/optimize_movmskps
OpcodeDispatcher: Optimizes SSE movmaskps
2023-08-27 21:29:04 -07:00
Ryan Houdek d6864871ed InstCountCI: Update for movmskps optimization 2023-08-27 21:07:20 -07:00
Ryan Houdek 514a8223d9 OpcodeDispatcher: Optimizes SSE movmaskps
This now improves the instruction implementation from 17 instructions
down to 5 or 6 depending on if the host supports SVE.

I would say this is now optimal.
2023-08-27 21:07:20 -07:00
Ryan Houdek 8d110738ac IR: Add option to disable vector shift range clamping
The range check and clamping is necessary in the cases of passing x86
shift amounts directly through VUSHL/VSSHR.

Some AVX operations are still using these with range clamping. A future
investigation task should be the check if they can be switched over to
the wide variants that we implemented for the SSE instructions.

When consuming our own controlled data, we don't want the range clamping
to be enabled.
2023-08-27 21:07:20 -07:00
Mai 590345b125 Merge pull request #3014 from Sonicadvance1/remove_implicit_alu_ops
IR: Convert all Move+Atomic+ALU ops from implicit to explicit size
2023-08-27 20:25:11 -04:00
Mai e2ac97f4db Merge pull request #3015 from Sonicadvance1/instcount_ci_rorx_abovemax
InstCountCI: Test rorx at max mask size
2023-08-27 20:21:45 -04:00
Ryan Houdek a216ea465c InstCountCI: Test rorx at max mask size
Just to ensure we capture the nop nature of passing in the rotate amount
of the operating size.
2023-08-27 01:43:47 -07:00
Ryan Houdek e4bb0df486 IR: Convert all Move+Atomic+ALU ops from implicit to explicit size
The number of times the implicit size calculation in GPR operations has
bit us is immeasurable and was a mistake from the start of the project.
The vector based operations never had this problem since they were
explicitly sized for a long time now.

This converts the base IR operations to be explicitly sized, but adds
implicit sized helpers for the moment while we work on removing implicit
usage from the OpcodeDispatcher.

Should be NFC at this moment but it is a big enough change that I want
it in before the "real" work starts.
2023-08-27 01:35:08 -07:00
Ryan Houdek 7146691360 IR/Passes/RA: Enable SRA for 32-bit GPRs
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.

Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.

This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
2023-08-26 18:22:50 -07:00
Ryan Houdek 6cb1afc2ad unittests/asm: Adds ADC/SBB test 2023-08-26 18:22:50 -07:00
Ryan Houdek 572d6cd3e6 OpcodeDispatcher: Fixes ADC and SBB 2023-08-26 18:22:50 -07:00
Ryan Houdek fcc37bf6a8 OpcodeDispatcher: Fixes RCR and ADOX 32-bit
Automatic size inheritance was breaking these operations.
2023-08-26 18:22:50 -07:00
Ryan Houdek 8f7925d06f Arm64: Simple typo fix 2023-08-26 18:22:50 -07:00
Ryan Houdek eace648fa9 OpcodeDispatcher: Fixes bug in UMUL
This was trying to operating on a 32-bit value but BFE the upper
32-bits.

Actually fixes this so it is operating on the 64-bit multiply result.
2023-08-26 18:22:50 -07:00
Ryan Houdek a4ac21a4e4 OpcodeDispatcher: Fixes bug in GetRFLAG with CachedNZCV
This was only operating at byte size but it was attempting to get bit
offsets at greater than operating size.
Change operating size over to 64-bit.
2023-08-26 18:22:50 -07:00
Ryan Houdek a01e69092d Arm64: Ensure Bfe and Sbfe operate at 32-bit or 64-bit op size
For Sbfe at least it ensures the upper bits don't get filled with
garbage.
Bfe it doesn't change behaviour but best to be correct.
2023-08-26 18:22:50 -07:00
Ryan Houdek 2fde2140ef Arm64: Ensure assert is testing correct array 2023-08-26 18:22:50 -07:00
Ryan Houdek 547daf8b6e Merge pull request #2857 from Sonicadvance1/fix_ra_validation
IR: Fixes RAValidation for 32-bit applications
2023-08-26 18:22:18 -07:00
Ryan Houdek e10afefb2b IR: Fixes RAValidation for 32-bit applications
RAValidation was making an assumption that GPR register class would only
have up to 16 registers for either SRA or dynamic registers.

When running a 32-bit application we allow 17 GPRs to be dynamically
allocated, since we can take 8 back from SRA in that case.

Just split the two classes in the RAValidation pass since they will
never overlap their allocation.

Fixes validation in `32Bit_Secondary/15_XX_0.asm` locally that changed
behaviour due to tinkering.
2023-08-26 16:18:03 -07:00
Mai 0195bb6e5a Merge pull request #3010 from Sonicadvance1/exit_group_quit
Linux: Call exit_group when application tries
2023-08-25 21:13:59 -04:00
Ryan Houdek edd27a2723 Linux: Call exit_group when application tries
When the application calls exit_group we no longer need to care about
cleanup because the entire process group is leaving.

Just immediately call exit group and get out. Might revisit this in the
future.

Fixes #2752
2023-08-25 17:41:57 -07:00
Mai 7c6660f634 Merge pull request #3009 from Sonicadvance1/fix_frint64
X8764: Ensure frndint uses host rounding mode
2023-08-25 20:01:01 -04:00
Ryan Houdek 9ba46f429e X8764: Ensure frndint uses host rounding mode
This previously used `Round_Nearest` which had a bug on Arm64 that it
actually was always using `Round_Host` aka frinti.
Ever since 393cea2e8ba47a15a3ce31d07a6088a2ff91653c[1] this has been fixed
so that `Round_Nearest` actually uses frintn for neaest.

This instruction actually wants to use the host rounding mode.
Once issue with this is that x87 and SSE have different rounding mode
flags and currently we conflate the two in our JIT. This will need to be
fixed in the future.

In the meantime this restores behaviour that it actually uses the host
rounding mode, which fixes black screen and broken vertices in Grim
Fandango Remastered.

[1] e89321dc60 for scalar.
2023-08-25 16:04:01 -07:00
Mai db3dc3edf4 Merge pull request #3003 from Sonicadvance1/optimize_pshuf
OpcodeDispatcher: Optimize PSHUF{LW, HW, D}!
2023-08-25 16:36:52 -04:00
Ryan Houdek c26798af83 InstCountCI: Update for shuffles! 2023-08-25 12:59:40 -07:00
Ryan Houdek a76c2c57b0 OpcodeDispatcher: Optimize PSHUF{LW, HW, D}!
This is way more optimal!
2023-08-25 12:59:40 -07:00
Ryan Houdek 7f63d87295 IR: Adds support for new LoadNamedVectorIndexedConstant IR 2023-08-25 12:59:40 -07:00
Mai bf12f08218 Merge pull request #3002 from Sonicadvance1/optimize_movmaskpd
OpcodeDispatcher: Optimize 128-bit movmaskpd
2023-08-25 08:50:28 -04:00
Mai 1f7d138d2a Merge pull request #3008 from Sonicadvance1/optimize_movddup
OpcodeDispatcher: Optimize movddup from register
2023-08-25 08:48:40 -04:00
Mai f36f07055a Merge pull request #3007 from Sonicadvance1/optimize_cvtdq2pd
OpcodeDispatcher: Optimize cvtdq2pd from register source
2023-08-25 08:47:47 -04:00
Mai 30a1a382c4 Merge pull request #3006 from Sonicadvance1/optimize_movq
OpcodeDispatcher: Optimizes movq
2023-08-25 08:46:02 -04:00
Mai 631655dd81 Merge pull request #3005 from Sonicadvance1/nontemporalmoves
OpcodeDispatcher: Optimize nontemporal moves
2023-08-25 08:44:48 -04:00
Mai 0ef439f830 Merge pull request #3004 from Sonicadvance1/optimize_scalar_cvt
OpcodeDispatcher: Generate more optimal code for scalar GPR converts
2023-08-25 08:43:56 -04:00
Ryan Houdek 2aba628a24 InstCountCI: Update for movddup optimization 2023-08-25 03:44:30 -07:00
Ryan Houdek 2fbcf2e4a9 OpcodeDispatcher: Optimize movddup from register
This is now optimal
2023-08-25 03:44:10 -07:00
Ryan Houdek 7367f166b0 InstCountCI: Update for cvtdq2pd optimization 2023-08-25 03:39:45 -07:00
Ryan Houdek 00124205e5 OpcodeDispatcher: Optimize cvtdq2pd from register source
This is now optimal
2023-08-25 03:39:24 -07:00
Ryan Houdek 1a3a59dd38 InstCountCI: Update for movq optimization 2023-08-25 03:30:52 -07:00
Ryan Houdek 81281e2115 OpcodeDispatcher: Optimizes movq
Removes a redundant move between registers and makes it optimal.
Also removes a couple redundant moves on the avx version.
2023-08-25 03:29:58 -07:00
Ryan Houdek a901e5f3df InstCountCI: Update for optimized cvtsi2s{s,d} 2023-08-25 03:19:11 -07:00
Ryan Houdek 1cb2b084b3 OpcodeDispatcher: Generate more optimal code for scalar GPR converts
1) In the case that we are converted a GPR, don't zero extend it first.
2) In the case that the scalar comes from memory, load it first in an
   FPR and converted it in-place.

These are now optimal in the case of AFP is unsupported.
2023-08-25 03:19:11 -07:00
Ryan Houdek 189b0da68f JIT/Int: Add support for scalar conversion as well 2023-08-25 03:19:11 -07:00
Ryan Houdek 9fa877e512 InstCountCI: Update for move temporal optimization 2023-08-25 03:13:28 -07:00
Ryan Houdek f3679a99ec OpcodeDispatcher: Optimize nontemporal moves
These are now optimal.
2023-08-25 03:13:10 -07:00
Ryan Houdek 62156f2152 ARM64JIT: Adds support for scalar cvt 2023-08-25 02:34:30 -07:00
Ryan Houdek 3808f97283 InstCountCI: Update for movmaskpd optimization 2023-08-24 17:27:54 -07:00