v<VERSION>.<commits on main> (VERSION starts at 0.1), with release notes since the
previous numbered release, marked as GitHub's latest release; only when no build
failed, and a re-run leaves an existing one alone. The rolling "latest" pre-release
stays: installed Studios and headsets update from it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Those targets still build locally with scripts/build-studio.sh; releases now carry
Windows x64/arm64, Linux x64/arm64 and macOS arm64. Studio's updater already skips a
release with no file for its computer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Also add title and description to actions
Move the FrameHome build-info.txt artifact to the build stage,
since it's not needed for the release.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Build Frame Home payload in CI
Build the ARM64 headset payload against the glibc 2.39 baseline, validate its ABI,
and pass the generated artifact to Studio packaging.
Add provenance attestations and document CI and local build modes.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
The committed frame/payload still had Frame Home from Oct 21, which opens baked
scenes up to v13, while Studio has saved v14 since wall spots were removed: every
environment saved and sent from a release failed on the headset with "baked scene
from a different Frame Studio version".
- frame/payload: frame-home and fenv-tool rebuilt on the Frame from this source
(byte-identical to what is installed there now).
- frame/payload/SOURCE + scripts/frame-payload.sh: records the source the headset
programs were built from; CI checks it in the installer job and in the release
job, so nothing is published beside an outdated headset build.
- fenv-tool version prints the newest baked scene it opens; Studio asks before
Send to Frame and Calculate Best Settings and says to update Frame Home instead
of sending a file the headset can't open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Getting started, headset setup, installing and using Frame Home, the .fenv
format and fenv-tool, performance, building, troubleshooting, and an index.
Stubs for the Studio guide and bundles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>