Commit Graph
41 Commits
Author SHA1 Message Date
DrBeef 99a0d62ebb Fix black edges + prevent accidental weapon switching 2026-09-02 22:52:05 +01:00
DrBeef 8fa5e6b276 Use our updated background 2026-01-07 19:03:32 +00:00
DrBeef 3e3572d89e Multiple fixes to improve QoL
- Prevent the highest IPD setting on Quest 2 and Quest 3s from making the view move with the controller
- Smooth Turn menu option (so user doesn't have to faff with setting a low value)
- Gesture Trigger Use is now enabled by default
- Fixed positional not working at higher refresh rates
- Improvements to the use of the pointer in the menu screen (also seems to fix scroll bars)
- Improved menu item layout
- change to sv_game.c which seems to stop the menu hanging on Start New Game sometimes
- Adjusted draw location of hands
- Don't draw offhand backwards if "Reverse Torch Direction" is enabled
2026-01-05 11:42:10 +00:00
DrBeef d6d9ee4d08 Updated Android API level to 32
improved permission handling request
new crowbar pointer sprite
2025-10-16 10:07:17 +01:00
DrBeef 482bd03fd1 few minor fixes
- permissions bug
- updated gradle configuration
- fix missing mouse cursor
2025-10-15 22:28:55 +01:00
Simon 6fe7d75c0c Option to reverse the direction of the flashlight 2023-07-01 15:46:59 +01:00
Simon c0b09aab2d Ensure menu displayed in front of player on start-up 2023-05-01 17:38:42 +01:00
Simon cb3000f57f Implement clean shutdown
- increase version number to 1.6.1
2023-05-01 09:57:09 +01:00
Simon 2aa7dfddc5 Final bits for OpenXR support
fixed projection
2023-03-16 22:05:05 +00:00
Simon 1f60a9d2c4 Starting to get OpenXR working
Runs on the Pico, but has issues (no headtracking)
2023-03-15 23:48:41 +00:00
Simon 079e67a0fa Crowbar..
Made the corwbar a little "longer" and requires lower velocity to trigger a hit.. should be easier to hit headcrabs with
2022-09-20 20:40:11 +01:00
Simon 1bf0a13e4d Various QoL Fixes / Changes
- Update version to 1.5.0
- Ability to select refresh rate in Video Options
- Changed deadzones for controllers
- Updated to build against latest Mobile SDK 1.50
- Enabled Extra Latency Mode
- Building against NDK 21.0.6113669
- Removed hacky use of LOAD_GLES2 and use gl4es properly
- Added Team Beef to Credits
- Correct some bad C
2022-09-04 10:42:36 +01:00
Simon e8250ffdbf Corrected positional movement on Quest 2 2021-01-26 22:52:39 +00:00
Simon fa4d216b7a 90hz Mode support for Quest 2 2020-12-10 20:56:10 +00:00
Simon a8e07c0e2c Updated to fix FOV issues 2020-10-18 22:19:03 +01:00
Simon 3cd847191f Fixes for Quest 2 2020-10-14 19:10:49 +01:00
Simon 7ac3a2bcff Allow user to throw/place more than a single satchel 2020-04-12 14:22:22 +01:00
Simon 5d68d5e910 Make geneworm scream when shot 2020-02-23 22:56:49 +00:00
Simon d032696011 Implementation of Quick Crouch/Jump
Use double click of jump button to crouch jump
2020-02-16 23:05:18 +00:00
Simon e97c765399 Fixes (Swimming and Laser Sight)
- Revert Swimming to old style and add crouch button to sink quicker
- Updated the laser sight and added laser spot - shouldn't crash any more
2020-02-13 23:20:10 +00:00
Simon fbaf91d438 Hopefully fixed electric cable issue 2020-02-09 22:55:41 +00:00
Simon 8a402cae69 Start of changes for Opposing Force support 2020-01-07 22:09:52 +00:00
Simon 20d7d7badb Usable Entity Highlighting and Haptics 2020-01-02 23:00:45 +00:00
Simon 1be92c7b9d Engage Comfort Mask if enabled when using smooth turn 2019-11-28 00:04:58 +00:00
Simon eaa9fdceba Update Version Numbers for next release 2019-11-24 17:46:05 +00:00
Simon fca84e920f Fix under water movement using controller 2019-11-04 23:07:26 +00:00
Simon 49fcb4baa9 Control gun turrets/cannons using Weapon Controller 2019-10-29 13:05:53 +00:00
Simon f7bb609437 Update version 2019-10-23 20:10:19 +01:00
Simon fabfff9cf3 Extra alt-left control scheme 2019-10-17 22:01:45 +01:00
Simon c2f1cb0029 Player Height Slider + HUD Adjustment 2019-10-14 20:13:06 +01:00
Simon ff8d710aed Haptics!! Yeah!
- haptics for damage / weapons / hitting sh*t with the crowbar
- when you pull the pin on the grenade
- and when you grab the crowbar from your "backpack"
- the geiger counter will also haptic blip the flashlight as well as the audible beep
2019-10-10 18:08:45 +01:00
Simon 0ae1ca9cae Update version to 1.1.2 2019-10-09 20:44:13 +01:00
Simon c7c22389ef Properly fix laser sight crash 2019-10-07 23:20:28 +01:00
Simon 602c420988 Several small tweaks
- Don't ask player name in multipler (just use config.cfg)
- Don't double copy model files
- Crouch cvar now controls at which height (multiplied by player height) the crouch mechanic will kick in, set to 0 if you wish to disable it
- Updated missing manifest flag
2019-09-16 22:03:20 +01:00
Simon 5414b72d4f Updated version number
Ensured Lambda1VR version is shown on menu screen. Future change will make this come from the application manifest, but for now it is hardcoded into the build.c
2019-08-14 23:05:10 +01:00
Simon 762d0160f1 Some CVAR changes
- added a very rudimentary neck model (laughable)
- Decreased the positional multiplier, seemed to be affecting movement
too much, feels better to me now
- stereo side rendering controller by a render info cvar, which can be
used in the client dlls too now
- Left handed control implementation
2019-08-04 08:25:37 +01:00
Simon ed7b0ec046 Aiming should now work and other fixes
- Should be possible to shoot headcrabs
- Laser sight enabled by left thumbstick click
- Press Y to switch to screen view mode (good for mod cinematics)

..still a bit more work required though
2019-07-31 22:25:40 +01:00
Simon 70fe5149b0 Improve FOV value
dropping by 2 degrees makes it feel a little more correct
2019-07-27 23:45:15 +01:00
Simon 19c0b53c8e Update to work with latest OVR release
Adds permission request logic on start-up
2019-07-27 22:47:59 +01:00
Simon 49eeafb18f Demo Build defines 2019-07-25 14:05:32 +01:00
Simon 66b722f645 Added missing files 2019-07-11 21:55:25 +01:00