- Prevent the highest IPD setting on Quest 2 and Quest 3s from making the view move with the controller
- Smooth Turn menu option (so user doesn't have to faff with setting a low value)
- Gesture Trigger Use is now enabled by default
- Fixed positional not working at higher refresh rates
- Improvements to the use of the pointer in the menu screen (also seems to fix scroll bars)
- Improved menu item layout
- change to sv_game.c which seems to stop the menu hanging on Start New Game sometimes
- Adjusted draw location of hands
- Don't draw offhand backwards if "Reverse Torch Direction" is enabled
- Update version to 1.5.0
- Ability to select refresh rate in Video Options
- Changed deadzones for controllers
- Updated to build against latest Mobile SDK 1.50
- Enabled Extra Latency Mode
- Building against NDK 21.0.6113669
- Removed hacky use of LOAD_GLES2 and use gl4es properly
- Added Team Beef to Credits
- Correct some bad C
- haptics for damage / weapons / hitting sh*t with the crowbar
- when you pull the pin on the grenade
- and when you grab the crowbar from your "backpack"
- the geiger counter will also haptic blip the flashlight as well as the audible beep
- Don't ask player name in multipler (just use config.cfg)
- Don't double copy model files
- Crouch cvar now controls at which height (multiplied by player height) the crouch mechanic will kick in, set to 0 if you wish to disable it
- Updated missing manifest flag
Ensured Lambda1VR version is shown on menu screen. Future change will make this come from the application manifest, but for now it is hardcoded into the build.c
- added a very rudimentary neck model (laughable)
- Decreased the positional multiplier, seemed to be affecting movement
too much, feels better to me now
- stereo side rendering controller by a render info cvar, which can be
used in the client dlls too now
- Left handed control implementation
- Should be possible to shoot headcrabs
- Laser sight enabled by left thumbstick click
- Press Y to switch to screen view mode (good for mod cinematics)
..still a bit more work required though