Commit Graph
159 Commits
Author SHA1 Message Date
Simon c49179f5ef Squeak Grenade Throw Mechanic
Improved the mechanics of throwing a squeaker
Also, If we aren't mirroring weapons, turn off culling for the viewmodel
2019-09-18 22:09:03 +01:00
Grant Bagwell 8f1999f4c9 Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-09-17 22:06:54 +02:00
Grant Bagwell dad734f88e Tripmine 2019-09-17 22:05:46 +02:00
Simon 749965a8cf Improved the Satchel throwing mechanic
Used same approach as for hand grenade, but satchel (C4 in our case) is heavier to throw
2019-09-16 22:40:34 +01:00
Simon 602c420988 Several small tweaks
- Don't ask player name in multipler (just use config.cfg)
- Don't double copy model files
- Crouch cvar now controls at which height (multiplied by player height) the crouch mechanic will kick in, set to 0 if you wish to disable it
- Updated missing manifest flag
2019-09-16 22:03:20 +01:00
Grant Bagwell b7f9f6eb3f Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-09-16 13:09:16 +02:00
Grant Bagwell 32f14cbaee Satchel Charge 2019-09-16 13:08:58 +02:00
Simon 662abf6256 vr_mirror_weapons usage
also fixed couple of build warnings
2019-09-13 08:39:49 +01:00
Simon cc952647e6 Ensure random number gen is seeded 2019-09-12 23:19:04 +01:00
Simon d4ba6a3591 Update hlsdk-xash3d 2019-09-12 22:14:43 +01:00
Simon 79622b4a77 Make mirrored weapons a cvar option 2019-09-12 21:46:01 +01:00
Grant Bagwell a63608fed1 Update GLES3JNIActivity.java
RPG
2019-09-12 22:03:46 +02:00
Simon 45bebdbd1a Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-09-12 20:43:26 +01:00
Simon a3810f128a Improved HUD "stealth" sprite 2019-09-12 20:43:05 +01:00
Grant Bagwell 2f7ce0f172 Shotgun 2019-09-12 21:33:31 +02:00
Grant Bagwell d54a784425 Grenades 2019-09-12 14:16:00 +02:00
Grant Bagwell 0456599102 Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-09-12 13:02:29 +02:00
Grant Bagwell d6e3ef2f8b Model Files 2019-09-12 13:01:41 +02:00
Simon be4fa25cc4 Electrical Arcing renders the same in both eyes..
..Thank-you Max Vollmer for the fix!
2019-09-11 22:22:17 +01:00
Simon 8ab4c2f006 Multiple Changes..
- HUD icon to show player crouched ("Stealth")
- cvar to disable crouch mechanic
- height adjustment cvar
- flashlight model cvar
- Player height in game is now player height irl
- Reduce decal count for performance
2019-09-11 00:10:50 +01:00
Simon 7eace8b030 Update L1VR_SurfaceView.c
Fixes bug with screen layer being stuck
2019-09-08 22:35:58 +01:00
Simon c97dc06afd Update hlsdk-xash3d 2019-09-08 17:10:06 +01:00
Simon f8eccaf2b0 Physical Crouching based Duck
Crouch to less than 75% of your standing height and you will trigger in-game ducking mechanic.
2019-09-08 17:06:15 +01:00
Simon f09702003f Mirror gun model for left handed 2019-09-04 22:42:04 +01:00
Simon ec414fa099 Revert "Set World Scale to correct for Engine"
This reverts commit 72c3f390b6.
2019-09-04 22:39:06 +01:00
Simon 84d113618e Added placeholder for alt control scheme
Created alt control schemes (currently identical to default) for left and right, placeholders for VRTinker's implementation.
Refactored some of the common functionality.
2019-09-03 21:52:33 +01:00
Simon a234123486 Update hlsdk-xash3d 2019-08-30 13:54:20 +01:00
Simon 72c3f390b6 Set World Scale to correct for Engine
The Engine (which is a derivative of Quake) uses a very specific unit size:

Wolfenstein 3D, DOOM and QUAKE use the same coordinate/unit system:
8 foot (96 inch) height wall == 64 units, 1.5 inches per pixel unit
1.0 pixel unit / 1.5 inch == 0.666666 pixel units per inch

This make a world scale of: 26.2467
2019-08-18 11:04:06 +01:00
Simon 5414b72d4f Updated version number
Ensured Lambda1VR version is shown on menu screen. Future change will make this come from the application manifest, but for now it is hardcoded into the build.c
2019-08-14 23:05:10 +01:00
Simon 3cc2ee3e5e Removing models 2019-08-14 20:58:32 +01:00
Simon 15e5f89830 Death to Barnacles..!!
These changes fix the issue where you couldn't aim straight up with the gun.. Barnacles are now not so hard to shoot!
2019-08-13 22:39:30 +01:00
Grant Bagwell 40ff057365 Fixed Grenade throwing animation 2019-08-13 00:42:39 +02:00
Grant Bagwell 5315501a52 Added Lambda
Will probably remove
2019-08-13 00:22:35 +02:00
Grant Bagwell 32ada9af25 New Torch Model 2019-08-13 00:15:42 +02:00
Simon 52681c701b Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-08-12 21:48:50 +01:00
Simon b889f6fae7 Removed glow effect from flashlight.. 2019-08-12 21:48:34 +01:00
Grant Bagwell 4e20ea7a35 Placeholder Torch Model 2019-08-12 22:44:48 +02:00
Simon 341c3e18cf Update hlsdk-xash3d 2019-08-12 21:09:26 +01:00
Simon 75cb6dff28 Use the new flashlight model 2019-08-12 21:09:13 +01:00
Simon 0506efbd16 Fix build break 2019-08-12 08:18:49 +01:00
Simon b08623ddf7 WIP: Flashlight Model Changes 2019-08-12 08:09:43 +01:00
Simon 810968b8c4 WIP: Flashlight Model Changes 2019-08-12 08:08:40 +01:00
Simon db458364b2 update HLSDK - Flashlight 2019-08-09 19:35:09 +01:00
Simon 36f9431662 Implemented Flashlight in Offhand
It's a cockroach flashlight until there's a proper model
2019-08-09 19:34:31 +01:00
Simon f68780eaab update HLSDK - Crowbar Incline to 45 degrees 2019-08-09 07:55:48 +01:00
Simon 1ab92aeaac Additional minor fixes for shutdown code 2019-08-09 07:48:08 +01:00
Simon ed91c86d05 update HLSDK - Fix Egon Beam 2019-08-09 07:47:32 +01:00
Simon 1442ea4450 update HLSDK - Crowbar incline 2019-08-08 17:23:37 +01:00
Grant Bagwell 0fe5203b7b Typo plus fixed aim on crossbow and gauss 2019-08-08 17:05:10 +02:00
Grant Bagwell 471e6bbe7d Rest of the Guns (1st pass) 2019-08-08 16:49:27 +02:00