Simon
ff8d710aed
Haptics!! Yeah!
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- haptics for damage / weapons / hitting sh*t with the crowbar
- when you pull the pin on the grenade
- and when you grab the crowbar from your "backpack"
- the geiger counter will also haptic blip the flashlight as well as the audible beep
2019-10-10 18:08:45 +01:00
Simon
c27b50521e
Allow cheats..
2019-10-09 21:35:08 +01:00
Simon
fb98636696
Merge branch 'pr/42'
2019-10-09 20:52:22 +01:00
Simon
1a10e7ade8
Update hlsdk-xash3d
2019-10-09 20:46:48 +01:00
Simon
0ae1ca9cae
Update version to 1.1.2
2019-10-09 20:44:13 +01:00
Simon
f8f990e018
Grab Crowbar from "Backpack"
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Reach behind so controller obscured, press grip button and hold, you are now holding the crowbar.. release grip button to restore previous weapon. Good for quickly whipping out the crowbar to smash stuff up!
2019-10-09 20:43:07 +01:00
Simon
25cd554006
Update hlsdk-xash3d
2019-10-09 19:51:50 +01:00
probesys
ba6e96823e
Fixed MSAA! Set to 4x by default, put SS to it's original value, and added msaa as a command line parameter.
2019-10-08 22:36:16 -04:00
probesys
bf60692a47
Added cheats buttons in the configuration menu. They are all named Console because the text of buttons is an image and is not customizable.
2019-10-08 19:16:32 -04:00
Simon
9c44d2d7c6
Fixed stabilised weapon spread
2019-10-08 23:40:26 +01:00
Simon
c7c22389ef
Properly fix laser sight crash
2019-10-07 23:20:28 +01:00
Simon
8c2136fdfe
Update hlsdk-xash3d
2019-10-06 23:26:50 +01:00
Simon
240a0e6f12
Back face culling cvar
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Allow prevention of back face culling on the weapon model
2019-09-30 00:13:48 +01:00
Simon
c49179f5ef
Squeak Grenade Throw Mechanic
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Improved the mechanics of throwing a squeaker
Also, If we aren't mirroring weapons, turn off culling for the viewmodel
2019-09-18 22:09:03 +01:00
Simon
749965a8cf
Improved the Satchel throwing mechanic
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Used same approach as for hand grenade, but satchel (C4 in our case) is heavier to throw
2019-09-16 22:40:34 +01:00
Simon
602c420988
Several small tweaks
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- Don't ask player name in multipler (just use config.cfg)
- Don't double copy model files
- Crouch cvar now controls at which height (multiplied by player height) the crouch mechanic will kick in, set to 0 if you wish to disable it
- Updated missing manifest flag
2019-09-16 22:03:20 +01:00
Simon
662abf6256
vr_mirror_weapons usage
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also fixed couple of build warnings
2019-09-13 08:39:49 +01:00
Simon
cc952647e6
Ensure random number gen is seeded
2019-09-12 23:19:04 +01:00
Simon
d4ba6a3591
Update hlsdk-xash3d
2019-09-12 22:14:43 +01:00
Simon
79622b4a77
Make mirrored weapons a cvar option
2019-09-12 21:46:01 +01:00
Simon
a3810f128a
Improved HUD "stealth" sprite
2019-09-12 20:43:05 +01:00
Simon
be4fa25cc4
Electrical Arcing renders the same in both eyes..
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..Thank-you Max Vollmer for the fix!
2019-09-11 22:22:17 +01:00
Simon
8ab4c2f006
Multiple Changes..
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- HUD icon to show player crouched ("Stealth")
- cvar to disable crouch mechanic
- height adjustment cvar
- flashlight model cvar
- Player height in game is now player height irl
- Reduce decal count for performance
2019-09-11 00:10:50 +01:00
Simon
7eace8b030
Update L1VR_SurfaceView.c
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Fixes bug with screen layer being stuck
2019-09-08 22:35:58 +01:00
Simon
c97dc06afd
Update hlsdk-xash3d
2019-09-08 17:10:06 +01:00
Simon
f8eccaf2b0
Physical Crouching based Duck
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Crouch to less than 75% of your standing height and you will trigger in-game ducking mechanic.
2019-09-08 17:06:15 +01:00
Simon
f09702003f
Mirror gun model for left handed
2019-09-04 22:42:04 +01:00
Simon
ec414fa099
Revert "Set World Scale to correct for Engine"
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This reverts commit 72c3f390b6 .
2019-09-04 22:39:06 +01:00
Simon
84d113618e
Added placeholder for alt control scheme
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Created alt control schemes (currently identical to default) for left and right, placeholders for VRTinker's implementation.
Refactored some of the common functionality.
2019-09-03 21:52:33 +01:00
Simon
a234123486
Update hlsdk-xash3d
2019-08-30 13:54:20 +01:00
Simon
72c3f390b6
Set World Scale to correct for Engine
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The Engine (which is a derivative of Quake) uses a very specific unit size:
Wolfenstein 3D, DOOM and QUAKE use the same coordinate/unit system:
8 foot (96 inch) height wall == 64 units, 1.5 inches per pixel unit
1.0 pixel unit / 1.5 inch == 0.666666 pixel units per inch
This make a world scale of: 26.2467
2019-08-18 11:04:06 +01:00
Simon
5414b72d4f
Updated version number
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Ensured Lambda1VR version is shown on menu screen. Future change will make this come from the application manifest, but for now it is hardcoded into the build.c
2019-08-14 23:05:10 +01:00
Simon
3cc2ee3e5e
Removing models
2019-08-14 20:58:32 +01:00
Simon
15e5f89830
Death to Barnacles..!!
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These changes fix the issue where you couldn't aim straight up with the gun.. Barnacles are now not so hard to shoot!
2019-08-13 22:39:30 +01:00
Simon
b889f6fae7
Removed glow effect from flashlight..
2019-08-12 21:48:34 +01:00
Simon
341c3e18cf
Update hlsdk-xash3d
2019-08-12 21:09:26 +01:00
Simon
75cb6dff28
Use the new flashlight model
2019-08-12 21:09:13 +01:00
Simon
0506efbd16
Fix build break
2019-08-12 08:18:49 +01:00
Simon
b08623ddf7
WIP: Flashlight Model Changes
2019-08-12 08:09:43 +01:00
Simon
810968b8c4
WIP: Flashlight Model Changes
2019-08-12 08:08:40 +01:00
Simon
db458364b2
update HLSDK - Flashlight
2019-08-09 19:35:09 +01:00
Simon
36f9431662
Implemented Flashlight in Offhand
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It's a cockroach flashlight until there's a proper model
2019-08-09 19:34:31 +01:00
Simon
f68780eaab
update HLSDK - Crowbar Incline to 45 degrees
2019-08-09 07:55:48 +01:00
Simon
1ab92aeaac
Additional minor fixes for shutdown code
2019-08-09 07:48:08 +01:00
Simon
ed91c86d05
update HLSDK - Fix Egon Beam
2019-08-09 07:47:32 +01:00
Simon
1442ea4450
update HLSDK - Crowbar incline
2019-08-08 17:23:37 +01:00
Simon
8e948bfce1
update HLSDK - Laser Aim changes
2019-08-07 22:21:53 +01:00
Simon
2d3cab2dc1
update HLSDK
2019-08-07 21:39:55 +01:00
Simon
35f9d90a37
Updates to th weapon models
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Removing the use of Formic's weapon models, gradually adding weapon
models created by baggyg
2019-08-07 21:38:35 +01:00
Simon
b615b5c2e4
Changed type of CVAR
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In case this was responsible for the FPS drops.. I am seeing the same
performance now as on 1.0.3
2019-08-07 09:02:29 +01:00