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No files matched your search
@@ -0,0 +1,39 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots (OPTIONAL)**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Logs**
|
||||
- Paste the output of the console window in a text file, and attach the text file.
|
||||
- If applicable (`logfile` set to 2), attach the `qconsole.log` file. On Windows, it can be found in **%APPDATA%\...\qconsole.log** and on Linux, it can be found on the home directory **~/.openmohaa/.../qconsole.log**.
|
||||
|
||||
**Version information (please complete the following information):**
|
||||
- OS: [e.g. `Debian`]
|
||||
- OS Version [e.g `12`]
|
||||
- OpenMoHAA Version: [e.g `0.70.0-alpha+0.0b1a20dcf win_msvc64-x86_64-debug`, can be found below **Common Initialization** in the console, or by typing `version`]
|
||||
|
||||
**Dump (OPTIONAL)**
|
||||
You can include a core dump generated by the OS (`.dmp` file). If you compiled OpenMoHAA yourself, also add all output openmohaa binaries (except libopenal and libSDL).
|
||||
|
||||
**Additional context (OPTIONAL)**
|
||||
Add any other context about the problem here.
|
||||
@@ -0,0 +1,17 @@
|
||||
name: Build branch
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- '**'
|
||||
pull_request:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-all:
|
||||
uses: ./.github/workflows/shared-build.yml
|
||||
with:
|
||||
environment: "testing"
|
||||
@@ -1,210 +0,0 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
workflow_call:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
env:
|
||||
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
|
||||
BUILD_TYPE: RelWithDebInfo
|
||||
|
||||
jobs:
|
||||
build-platform-linux:
|
||||
strategy:
|
||||
matrix:
|
||||
architecture: [
|
||||
{name: 'amd64', triple: 'x86_64-linux-gnu'},
|
||||
{name: 'i686', triple: 'i686-linux-gnu'},
|
||||
{name: 'aarch64', triple: 'aarch64-linux-gnu'},
|
||||
{name: 'armhf', triple: 'arm-linux-gnueabihf'}
|
||||
]
|
||||
|
||||
name: "Building for platform linux-${{matrix.architecture.name}}"
|
||||
runs-on: ubuntu-22.04
|
||||
|
||||
# container:
|
||||
# image: ubuntu:22.04
|
||||
# volumes:
|
||||
# - ${{github.workspace}}:${{github.workspace}}
|
||||
#
|
||||
# steps:
|
||||
# - name: Install required packages
|
||||
# run: apt update && apt install -y clang-15 cmake ninja-build flex bison git
|
||||
#
|
||||
# - name: Install required cross-platform packages (${{ matrix.architecture.triple }})
|
||||
# if: matrix.architecture.name != 'amd64'
|
||||
# run: apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
|
||||
|
||||
steps:
|
||||
- name: Settings
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo "CMAKE_BUILD_PARALLEL_LEVEL=$(($(nproc) * 16))" >> $GITHUB_ENV
|
||||
# echo "CMAKE_GENERATOR=Ninja" >> $GITHUB_ENV
|
||||
|
||||
- name: Install required packages
|
||||
run: |
|
||||
sudo apt update && sudo apt install -y flex bison
|
||||
|
||||
- name: Install required cross-platform packages (${{ matrix.architecture.triple }})
|
||||
if: matrix.architecture.name != 'amd64'
|
||||
run: sudo apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
|
||||
|
||||
- name: Install dependencies
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo Using triple: ${{ matrix.architecture.triple }}
|
||||
mkdir -p thirdparties && cd thirdparties
|
||||
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
|
||||
cmake -B SDL-build \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' \
|
||||
./SDL
|
||||
cmake --build SDL-build --config Release
|
||||
cmake --install SDL-build
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'source'
|
||||
|
||||
- name: CMake Settings
|
||||
run: |
|
||||
echo "CMAKE_PARAM=--log-level=VERBOSE \
|
||||
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
|
||||
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/lib/cmake/SDL2' \
|
||||
-DWITH_CLIENT=1" >> $GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
# Execute tests defined by the CMake configuration.
|
||||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
cp '${{github.workspace}}/thirdparties/SDL-install/lib/libSDL2.so' '${{github.workspace}}/install'
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: out-linux-${{matrix.architecture.name}}
|
||||
if-no-files-found: error
|
||||
path:
|
||||
${{github.workspace}}/install
|
||||
|
||||
build-platform-windows:
|
||||
strategy:
|
||||
matrix:
|
||||
architecture: [
|
||||
{name: 'x64', config: 'x64' },
|
||||
{name: 'x86', config: 'Win32' },
|
||||
{name: 'arm64', config: 'ARM64' }
|
||||
]
|
||||
|
||||
name: "Building for platform windows-${{matrix.architecture.name}}"
|
||||
runs-on: windows-2022
|
||||
|
||||
steps:
|
||||
- name: Settings
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo "CMAKE_BUILD_PARALLEL_LEVEL=$((Get-CimInstance Win32_ComputerSystem).NumberOfLogicalProcessors * 16)" >> $GITHUB_ENV
|
||||
|
||||
- name: Install required packages
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
mkdir thirdparties && cd thirdparties
|
||||
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
|
||||
cmake -B SDL-build -A ${{ matrix.architecture.config }} -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' ./SDL
|
||||
cmake --build SDL-build --config Release --parallel
|
||||
cmake --install SDL-build
|
||||
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
|
||||
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
|
||||
cmake --build winflexbison-build --config Release --parallel
|
||||
cmake --install winflexbison-build
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'source'
|
||||
|
||||
- name: CMake Settings
|
||||
run: |
|
||||
echo "CMAKE_PARAM=-A ${{ matrix.architecture.config }} `
|
||||
--log-level=VERBOSE `
|
||||
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} `
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
|
||||
-DCMAKE_C_COMPILER=clang `
|
||||
-DCMAKE_CXX_COMPILER=clang++ `
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
|
||||
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/cmake' `
|
||||
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
|
||||
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
|
||||
-DWITH_CLIENT=1".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
# Execute tests defined by the CMake configuration.
|
||||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
Copy-Item "${{github.workspace}}/thirdparties/SDL-install/bin/*.dll" -Destination "${{github.workspace}}/install"
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: out-windows-${{matrix.architecture.name}}
|
||||
if-no-files-found: error
|
||||
path: |
|
||||
${{github.workspace}}/install
|
||||
!${{github.workspace}}/install/**/*.pdb
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: out-windows-${{matrix.architecture.name}}-pdb
|
||||
if-no-files-found: error
|
||||
path: |
|
||||
${{github.workspace}}/install
|
||||
@@ -20,6 +20,10 @@ on:
|
||||
schedule:
|
||||
- cron: '42 8 * * 1'
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
@@ -41,11 +45,18 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: sdl2-latest
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v2
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
@@ -59,7 +70,7 @@ jobs:
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, Java, or Swift).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
uses: github/codeql-action/autobuild@v3
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
|
||||
@@ -72,6 +83,6 @@ jobs:
|
||||
# ./location_of_script_within_repo/buildscript.sh
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v2
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: "/language:${{matrix.language}}"
|
||||
@@ -0,0 +1,477 @@
|
||||
name: Shared build workflow
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
environment:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
env:
|
||||
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
|
||||
BUILD_TYPE: RelWithDebInfo
|
||||
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
|
||||
|
||||
jobs:
|
||||
##########################
|
||||
#
|
||||
# Linux
|
||||
# Ubuntu 22.04
|
||||
#
|
||||
# Using this version instead of 24.04 to use a lower GLIBC version (2.34)
|
||||
##########################
|
||||
build-platform-linux:
|
||||
strategy:
|
||||
matrix:
|
||||
architecture: [
|
||||
{name: 'amd64', triple: 'x86_64-linux-gnu'},
|
||||
{name: 'i686', triple: 'i686-linux-gnu'},
|
||||
{name: 'arm64', triple: 'aarch64-linux-gnu'},
|
||||
{name: 'armhf', triple: 'arm-linux-gnueabihf'},
|
||||
{name: 'powerpc', triple: 'powerpc-linux-gnu'},
|
||||
{name: 'ppc64', triple: 'powerpc64-linux-gnu'},
|
||||
{name: 'ppc64el', triple: 'powerpc64le-linux-gnu'}
|
||||
]
|
||||
|
||||
name: "Building for platform linux-${{matrix.architecture.name}}"
|
||||
runs-on: "ubuntu-22.04"
|
||||
environment: ${{ inputs.environment }}
|
||||
|
||||
steps:
|
||||
###
|
||||
# Packages
|
||||
###
|
||||
|
||||
- uses: awalsh128/cache-apt-pkgs-action@latest
|
||||
name: Install required packages
|
||||
with:
|
||||
packages: flex bison ninja-build cmake clang libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
|
||||
version: "0.1"
|
||||
|
||||
- uses: awalsh128/cache-apt-pkgs-action@latest
|
||||
name: Install required cross-platform packages (${{ matrix.architecture.triple }})
|
||||
if: matrix.architecture.name != 'amd64'
|
||||
with:
|
||||
packages: gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
|
||||
version: "0.1"
|
||||
|
||||
- name: Settings
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
|
||||
echo "CC=clang" >> $GITHUB_ENV
|
||||
echo "CXX=clang++" >> $GITHUB_ENV
|
||||
echo "CFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
|
||||
echo "CXXFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
|
||||
# Temporary workaround for PowerPC as the 1.24.0 version doesn't check for altivec
|
||||
# Will use older versions until a new tag is created with this issue resolved
|
||||
if [ ${{ matrix.architecture.name }} != 'powerpc' ] && [ ${{ matrix.architecture.name }} != 'ppc64' ] && [ ${{ matrix.architecture.name }} != 'ppc64el' ]; then
|
||||
echo "OPENAL_REF=1.24.0" >> $GITHUB_ENV
|
||||
else
|
||||
echo "OPENAL_REF=1.23.1" >> $GITHUB_ENV
|
||||
fi
|
||||
|
||||
###
|
||||
# SDL
|
||||
###
|
||||
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: 2-latest
|
||||
build-type: Release
|
||||
# Workaround for when changing the runner OS version
|
||||
cmake-arguments: "-DCACHE_OS_VERSION=Ubuntu_22.04"
|
||||
|
||||
###
|
||||
# OpenAL
|
||||
###
|
||||
|
||||
# soft-oal setup
|
||||
- name: Checkout soft-oal
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'kcat/openal-soft'
|
||||
path: 'thirdparties/soft-oal'
|
||||
ref: ${{ env.OPENAL_REF }}
|
||||
|
||||
- name: Configure and install soft-oal
|
||||
working-directory: ${{github.workspace}}/thirdparties/soft-oal
|
||||
run: |
|
||||
cmake -B ./build \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install'
|
||||
cmake --build ./build --config Release --parallel
|
||||
cmake --install ./build --config Release
|
||||
|
||||
###
|
||||
# Project
|
||||
###
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
path: 'source'
|
||||
|
||||
- name: CMake Settings
|
||||
run: |
|
||||
echo "CMAKE_PARAM=--log-level=VERBOSE \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
|
||||
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' \
|
||||
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/include' \
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
|
||||
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
# Execute tests defined by the CMake configuration.
|
||||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
# Copy libraries
|
||||
mkdir ${{github.workspace}}/package
|
||||
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.so.0 '${{github.workspace}}/package/'
|
||||
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.so.1 '${{github.workspace}}/package/'
|
||||
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
|
||||
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
|
||||
|
||||
###
|
||||
# Artifacts
|
||||
###
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: out-linux-${{matrix.architecture.name}}
|
||||
if-no-files-found: error
|
||||
path:
|
||||
${{github.workspace}}/package
|
||||
|
||||
##########################
|
||||
#
|
||||
# Microsoft Windows
|
||||
# Windows Server 2022
|
||||
#
|
||||
##########################
|
||||
build-platform-windows:
|
||||
strategy:
|
||||
matrix:
|
||||
architecture: [
|
||||
{name: 'x64', config: 'x64', toolset: 'x64' },
|
||||
{name: 'x86', config: 'Win32', toolset: 'x64_x86' },
|
||||
{name: 'arm64', config: 'ARM64', toolset: 'x64_arm64' }
|
||||
]
|
||||
|
||||
name: "Building for platform windows-${{matrix.architecture.name}}"
|
||||
runs-on: "windows-2022"
|
||||
environment: ${{ inputs.environment }}
|
||||
|
||||
steps:
|
||||
###
|
||||
# Packages
|
||||
###
|
||||
|
||||
#
|
||||
# Commented out for now, chocolatey servers started complaining about too many requests
|
||||
#
|
||||
#- name: Install required packages
|
||||
# run: |
|
||||
# choco install -y ninja
|
||||
|
||||
- name: Install required packages
|
||||
run: |
|
||||
$DownloadPath="$($env:USERPROFILE)\Downloads"
|
||||
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip" -OutFile "$DownloadPath\ninja-win.zip"
|
||||
Expand-Archive -Path "$DownloadPath\ninja-win.zip" -DestinationPath "$($env:PROGRAMFILES)\ninja"
|
||||
echo "$($env:PROGRAMFILES)\ninja" >> $GITHUB_PATH
|
||||
|
||||
- name: Install Flex/Bison
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
mkdir thirdparties && cd thirdparties
|
||||
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
|
||||
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
|
||||
cmake --build winflexbison-build --config Release --parallel
|
||||
cmake --install winflexbison-build --config Release
|
||||
|
||||
- name: Settings
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $env:GITHUB_ENV
|
||||
echo "CC=cl.exe" >> $env:GITHUB_ENV
|
||||
echo "CXX=cl.exe" >> $env:GITHUB_ENV
|
||||
pushd "$($env:PROGRAMFILES)\Microsoft Visual Studio\*\*\VC\Auxiliary\Build"
|
||||
cmd /c "vcvarsall.bat ${{ matrix.architecture.toolset }} & set" | ForEach-Object {
|
||||
if ($_ -match "=") {
|
||||
# Split into key=value
|
||||
$var = $_.split("=", 2);
|
||||
echo "$($var[0])=$($var[1])" >> $env:GITHUB_ENV
|
||||
}
|
||||
}
|
||||
popd
|
||||
|
||||
###
|
||||
# SDL
|
||||
###
|
||||
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: 2-latest
|
||||
build-type: Release
|
||||
cmake-arguments: ""
|
||||
|
||||
###
|
||||
# OpenAL
|
||||
###
|
||||
|
||||
# soft-oal setup
|
||||
- name: Checkout soft-oal
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'kcat/openal-soft'
|
||||
path: 'thirdparties/soft-oal'
|
||||
ref: '1.24.0'
|
||||
|
||||
# soft-oal build
|
||||
# Statically link the CRT runtime into OAL as a workaround to prevent crashes
|
||||
- name: Configure and install soft-oal
|
||||
working-directory: ${{github.workspace}}/thirdparties/soft-oal
|
||||
run: |
|
||||
cmake -B ./build `
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' `
|
||||
-DALSOFT_BUILD_ROUTER=OFF `
|
||||
-DALSOFT_REQUIRE_WINMM=ON `
|
||||
-DALSOFT_REQUIRE_DSOUND=ON `
|
||||
-DALSOFT_REQUIRE_WASAPI=ON `
|
||||
-DCMAKE_C_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
|
||||
-DCMAKE_CXX_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
|
||||
-DCMAKE_C_FLAGS_MINSIZEREL="/MT /O2 /Ob2 /DNDEBUG" `
|
||||
-DCMAKE_CXX_FLAGS_MINSIZEREL="/MT /O1 /Ob1 /DNDEBUG" `
|
||||
-DCMAKE_C_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG" `
|
||||
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG"
|
||||
cmake --build ./build --config Release --parallel
|
||||
cmake --install ./build --config Release
|
||||
# Unfortunately soft-oal produces a binary called OpenAL32 even in 64-bit
|
||||
if (("x64", "ARM64") -icontains "${{ matrix.architecture.config }}") { Rename-Item -Path '.\install\bin\OpenAL32.dll' -NewName 'OpenAL64.dll' }
|
||||
|
||||
###
|
||||
# Project
|
||||
###
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
path: 'source'
|
||||
|
||||
- name: CMake Settings
|
||||
run: |
|
||||
echo "CMAKE_PARAM= `
|
||||
--log-level=VERBOSE `
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
|
||||
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
|
||||
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' `
|
||||
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/include' `
|
||||
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
|
||||
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
# Execute tests defined by the CMake configuration.
|
||||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
New-Item -ItemType Directory '${{github.workspace}}/package'
|
||||
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/package'
|
||||
Copy-Item '${{github.workspace}}/thirdparties/soft-oal/install/bin/*.dll' -Destination '${{github.workspace}}/package'
|
||||
if (Test-Path ${{github.workspace}}/install/bin) { Copy-Item '${{github.workspace}}/install/bin/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
|
||||
if (Test-Path ${{github.workspace}}/install/lib) { Copy-Item '${{github.workspace}}/install/lib/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
|
||||
|
||||
###
|
||||
# Artifact
|
||||
###
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: out-windows-${{matrix.architecture.name}}
|
||||
if-no-files-found: error
|
||||
path: |
|
||||
${{github.workspace}}/package
|
||||
!${{github.workspace}}/package/**/*.pdb
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: out-windows-${{matrix.architecture.name}}-pdb
|
||||
if-no-files-found: error
|
||||
path: |
|
||||
${{github.workspace}}/package
|
||||
|
||||
##########################
|
||||
#
|
||||
# Apple macOS
|
||||
# macOS 14
|
||||
#
|
||||
# This version is used as the OS, as older versions are slower.
|
||||
##########################
|
||||
build-platform-macos:
|
||||
strategy:
|
||||
matrix:
|
||||
architecture: [
|
||||
{name: 'x86_64', triple: 'x86_64-apple-macos10.8'},
|
||||
{name: 'arm64', triple: 'arm64-apple-macos11'}
|
||||
]
|
||||
|
||||
name: "Building for platform macos-${{matrix.architecture.name}}"
|
||||
runs-on: "macos-14"
|
||||
environment: ${{inputs.environment}}
|
||||
|
||||
steps:
|
||||
###
|
||||
# Packages
|
||||
###
|
||||
|
||||
# Install required packages
|
||||
# Paths on x86_64 and ARM64 are different for homebrew
|
||||
- name: Install required packages
|
||||
run: |
|
||||
brew update && brew install git flex bison ninja cmake llvm ninja
|
||||
|
||||
- name: Settings
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
|
||||
echo "CC=clang" >> $GITHUB_ENV
|
||||
echo "CXX=clang++" >> $GITHUB_ENV
|
||||
echo "MACOSX_DEPLOYMENT_TARGET=10.15" >> $GITHUB_ENV
|
||||
|
||||
###
|
||||
# SDL
|
||||
###
|
||||
|
||||
# Setup SDL
|
||||
- name: Set up SDL
|
||||
id: sdl
|
||||
uses: libsdl-org/setup-sdl@main
|
||||
with:
|
||||
version: 2-latest
|
||||
build-type: Release
|
||||
cmake-arguments: "-DCMAKE_OSX_ARCHITECTURES=${{ matrix.architecture.name }}
|
||||
-DCMAKE_VERBOSE_MAKEFILE=on"
|
||||
###
|
||||
# OpenAL
|
||||
###
|
||||
|
||||
# soft-oal setup
|
||||
# Use GCC instead of Clang because of missing SSE intrinsics
|
||||
# It also doesn't enable altivec support on PowerPC by default
|
||||
- name: Checkout soft-oal
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'kcat/openal-soft'
|
||||
path: 'thirdparties/soft-oal'
|
||||
ref: '1.24.0'
|
||||
|
||||
- name: Configure and install soft-oal
|
||||
working-directory: ${{github.workspace}}/thirdparties/soft-oal
|
||||
run: |
|
||||
cmake -B ./build \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' \
|
||||
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.architecture.name }} \
|
||||
-DCMAKE_VERBOSE_MAKEFILE=on
|
||||
cmake --build ./build --config Release --parallel
|
||||
cmake --install ./build --config Release
|
||||
|
||||
###
|
||||
# Project
|
||||
###
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
path: 'source'
|
||||
|
||||
- name: CMake Settings
|
||||
run: |
|
||||
echo "CMAKE_PARAM=--log-level=VERBOSE \
|
||||
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
|
||||
-DCMAKE_VERBOSE_MAKEFILE=on \
|
||||
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.architecture.name }} \
|
||||
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal/install' \
|
||||
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include/AL' \
|
||||
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
|
||||
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
|
||||
|
||||
- name: Configure CMake
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
|
||||
|
||||
- name: Build
|
||||
working-directory: ${{github.workspace}}
|
||||
run: |
|
||||
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
|
||||
|
||||
- name: Test
|
||||
working-directory: ${{github.workspace}}
|
||||
# Execute tests defined by the CMake configuration.
|
||||
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
|
||||
run: |
|
||||
cd "${{github.workspace}}/build"
|
||||
ctest -C ${{env.BUILD_TYPE}}
|
||||
|
||||
- name: Install
|
||||
working-directory: ${{github.workspace}}
|
||||
# Install to the directory defined in CMAKE_INSTALL_PREFIX
|
||||
run: |
|
||||
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
|
||||
# Create hard-link and copy symbolic links
|
||||
mkdir ${{github.workspace}}/package
|
||||
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.0.dylib '${{github.workspace}}/package/'
|
||||
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.1.dylib '${{github.workspace}}/package/'
|
||||
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
|
||||
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
|
||||
|
||||
###
|
||||
# Artifacts
|
||||
###
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: out-macos-${{matrix.architecture.name}}
|
||||
if-no-files-found: error
|
||||
path:
|
||||
${{github.workspace}}/package
|
||||
+20
-10
@@ -6,7 +6,7 @@ on:
|
||||
- "v*.*.*"
|
||||
|
||||
env:
|
||||
RELEASE_TYPE: ${{ vars.RELEASE_TYPE || 'test' }}
|
||||
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
|
||||
RELEASE_IS_PRERELEASE: ${{ vars.RELEASE_IS_PRELEASE }}
|
||||
|
||||
permissions:
|
||||
@@ -14,33 +14,43 @@ permissions:
|
||||
|
||||
jobs:
|
||||
build-all:
|
||||
uses: ./.github/workflows/build-cmake.yml
|
||||
uses: ./.github/workflows/shared-build.yml
|
||||
with:
|
||||
environment: "release"
|
||||
|
||||
deploy_all:
|
||||
strategy:
|
||||
# Set the maximum number of parallel jobs to 1, to avoid a race-condition
|
||||
# while creating a new release
|
||||
max-parallel: 1
|
||||
matrix:
|
||||
target_os: [
|
||||
'linux-amd64',
|
||||
'linux-i686',
|
||||
'linux-aarch64',
|
||||
'linux-arm64',
|
||||
'linux-armhf',
|
||||
'linux-powerpc',
|
||||
'linux-ppc64',
|
||||
'linux-ppc64el',
|
||||
'windows-x64',
|
||||
'windows-x86',
|
||||
'windows-x64-pdb',
|
||||
'windows-x86',
|
||||
'windows-x86-pdb',
|
||||
'windows-arm64',
|
||||
'windows-arm64-pdb'
|
||||
'windows-arm64-pdb',
|
||||
'macos-x86_64',
|
||||
'macos-arm64'
|
||||
]
|
||||
|
||||
runs-on: ubuntu-22.04
|
||||
environment: release
|
||||
runs-on: ubuntu-24.04
|
||||
environment: "release"
|
||||
needs: [build-all]
|
||||
|
||||
env:
|
||||
RELEASE_NAME: ${{ github.event.repository.name }}-${{github.ref_name}}-${{matrix.target_os}}
|
||||
|
||||
steps:
|
||||
- uses: actions/download-artifact@v3
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: 'out-${{matrix.target_os}}'
|
||||
path: ${{github.workspace}}/${{matrix.target_os}}
|
||||
@@ -50,8 +60,8 @@ jobs:
|
||||
run: zip -r ../${{ env.RELEASE_NAME }}.zip ./
|
||||
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
name: '${{github.ref_name}}-${{env.RELEASE_TYPE}}'
|
||||
name: '${{github.ref_name}}-${{env.RELEASE_STAGE}}'
|
||||
prerelease: ${{env.RELEASE_IS_PRERELEASE}}
|
||||
files: ${{github.workspace}}/${{ env.RELEASE_NAME }}.zip
|
||||
+4
-1
@@ -5,6 +5,8 @@ Makefile.local
|
||||
*.swp
|
||||
*tags
|
||||
*~
|
||||
/.vscode/
|
||||
/baseq3
|
||||
|
||||
# OS X
|
||||
####################
|
||||
@@ -44,5 +46,6 @@ profile
|
||||
*.suo
|
||||
|
||||
.vs
|
||||
out
|
||||
code_unfinished/*
|
||||
thirdparties/
|
||||
code/parser/generated/*
|
||||
+167
-29
@@ -5,28 +5,71 @@ include(TargetArch.cmake)
|
||||
|
||||
target_architecture(TARGET_ARCH)
|
||||
|
||||
set(USE_INTERNAL_LIBS ON)
|
||||
if(USE_SYSTEM_LIBS)
|
||||
set(USE_INTERNAL_LIBS OFF)
|
||||
endif()
|
||||
|
||||
option(USE_INTERNAL_JPEG "If set, use bundled libjpeg." ${USE_INTERNAL_LIBS})
|
||||
option(USE_INTERNAL_MAD "If set, use bundled libmad." ${USE_INTERNAL_LIBS})
|
||||
option(USE_INTERNAL_ZLIB "If set, use bundled zlib." ${USE_INTERNAL_LIBS})
|
||||
|
||||
if(TARGET_GAME_TYPE)
|
||||
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
|
||||
endif()
|
||||
|
||||
|
||||
set(TARGET_BASE_GAME "main")
|
||||
set(TARGET_BASE_GAME "./")
|
||||
set(CMAKE_DEBUG_POSTFIX "-dbg")
|
||||
|
||||
#
|
||||
# Microsoft compiler specific parameters
|
||||
#
|
||||
if(MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# Treat no return type as error
|
||||
add_compile_options(/we4715)
|
||||
endif()
|
||||
|
||||
#
|
||||
# Clang and GCC specific parameters
|
||||
#
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
add_compile_options(-Wno-comment)
|
||||
# Treat no return type as error
|
||||
add_compile_options(-Werror=return-type)
|
||||
endif()
|
||||
|
||||
#
|
||||
# Clang specific parameters
|
||||
#
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# Ignore warnings for code like 'assert("Assert string")'
|
||||
add_compile_options(-Wno-pointer-bool-conversion)
|
||||
endif()
|
||||
|
||||
#
|
||||
# GCC specific parameters
|
||||
#
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
# Add this option on gcc to prevent functions from having the STB_GNU_UNIQUE binding
|
||||
# Otherwise, it would prevent libraries from being unloaded
|
||||
# which will cause undefined behavior and crashes due to memory corruption
|
||||
add_compile_options(-fno-gnu-unique)
|
||||
endif()
|
||||
|
||||
if(DEBUG_MEMORY)
|
||||
add_definitions(-D_DEBUG_MEM)
|
||||
endif()
|
||||
|
||||
IF("${TARGET_ARCH}" STREQUAL "i386")
|
||||
set(TARGET_ARCH_SUFFIX "x86")
|
||||
ELSE()
|
||||
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
|
||||
ENDIF()
|
||||
|
||||
set(TARGET_BIN_SUFFIX ".${TARGET_ARCH}")
|
||||
|
||||
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}.")
|
||||
|
||||
IF(WIN32)
|
||||
@@ -40,28 +83,68 @@ ELSE()
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(TARGET_CONFIG_SUFFIX "-dbg")
|
||||
add_definitions(-D_DEBUG)
|
||||
add_compile_definitions(_DEBUG)
|
||||
|
||||
# NOTE: The following may mess up function importation
|
||||
#if(UNIX)
|
||||
# # Enable all exports so all functions name can be seen during executable crash
|
||||
# set(CMAKE_ENABLE_EXPORTS ON)
|
||||
# message(STATUS "Enabling exports on Unix for backtrace")
|
||||
#endif()
|
||||
ELSE()
|
||||
set(TARGET_CONFIG_SUFFIX "")
|
||||
# Non-debug builds
|
||||
add_compile_definitions(NDEBUG)
|
||||
ENDIF()
|
||||
|
||||
# Common stuff
|
||||
if(APPLE)
|
||||
# macOS doesn't search the executable path by default
|
||||
# so, locate libraries like SDL in the executable path
|
||||
set(CMAKE_INSTALL_RPATH "@executable_path")
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
|
||||
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "GNU")
|
||||
# Set the visibility to hidden on macOS to prevent shared libraries from
|
||||
# using functions in the executable
|
||||
# it's ok to hide them because the backtrace on macOS will still print the name of the functions
|
||||
add_compile_options(-fvisibility=hidden)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#
|
||||
# Setup the installation directory
|
||||
#
|
||||
if(WIN32)
|
||||
# By default, both DLLs and EXEs are in the same directory
|
||||
set(CMAKE_DEFAULT_INSTALL_RUNTIME_DIR bin)
|
||||
set(BIN_INSTALL_SUBDIR ".")
|
||||
set(LIB_INSTALL_SUBDIR ".")
|
||||
else()
|
||||
# Unix
|
||||
set(CMAKE_DEFAULT_INSTALL_RUNTIME_DIR lib)
|
||||
set(BIN_INSTALL_SUBDIR ${CMAKE_PROJECT_NAME})
|
||||
set(LIB_INSTALL_SUBDIR ${CMAKE_PROJECT_NAME})
|
||||
endif()
|
||||
|
||||
# By default, put both binaries and shared libraries in the same directory
|
||||
# the game uses internal shared libraries that must be in the same folder as the binaries
|
||||
set(CMAKE_INSTALL_BINDIR ${CMAKE_DEFAULT_INSTALL_RUNTIME_DIR} CACHE PATH "Binary dir")
|
||||
set(CMAKE_INSTALL_LIBDIR ${CMAKE_INSTALL_BINDIR} CACHE PATH "Library dir")
|
||||
include(GNUInstallDirs)
|
||||
|
||||
#
|
||||
# Common stuff
|
||||
#
|
||||
add_subdirectory("code/qcommon")
|
||||
add_subdirectory("code/gamespy")
|
||||
|
||||
#
|
||||
# Application
|
||||
|
||||
#
|
||||
add_subdirectory("code/sys")
|
||||
|
||||
##
|
||||
## Server app
|
||||
##
|
||||
add_subdirectory("code/server")
|
||||
|
||||
add_executable(omohaaded "code/null/null_client.c" "code/null/null_input.c" "code/null/null_snddma.c")
|
||||
@@ -71,23 +154,27 @@ target_compile_features(omohaaded PUBLIC c_variadic_macros)
|
||||
target_link_libraries(omohaaded PRIVATE omohserver)
|
||||
target_link_libraries(omohaaded PRIVATE syslib)
|
||||
target_link_libraries(omohaaded PRIVATE qcommon qcommon_standalone)
|
||||
# Gamespy dependency
|
||||
|
||||
# Add the gamespy dependency
|
||||
target_include_directories(omohaaded PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server")
|
||||
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BIN_SUFFIX}")
|
||||
set_target_properties(omohaaded PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
INSTALL(TARGETS omohaaded DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(omohaaded PRIVATE "/MANIFEST:NO")
|
||||
INSTALL(FILES $<TARGET_PDB_FILE:omohaaded> DESTINATION "./" OPTIONAL)
|
||||
INSTALL(FILES $<TARGET_PDB_FILE:omohaaded> DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR} OPTIONAL)
|
||||
endif()
|
||||
|
||||
INSTALL(TARGETS omohaaded DESTINATION "./")
|
||||
|
||||
if (WITH_CLIENT)
|
||||
if (NOT BUILD_NO_CLIENT)
|
||||
##
|
||||
## Client app
|
||||
##
|
||||
|
||||
add_subdirectory("code/client")
|
||||
add_subdirectory("code/renderer")
|
||||
add_subdirectory("code/sdl")
|
||||
add_subdirectory("code/client")
|
||||
|
||||
#include("code/renderergl2/glsl/shaders.cmake")
|
||||
#file(GLOB_RECURSE SOURCES_RENDERER "code/sdl/*.c" "code/renderercommon/*.c" "code/renderergl2/*.c" "code/renderergl2/*.cpp")
|
||||
@@ -100,26 +187,77 @@ if (WITH_CLIENT)
|
||||
target_link_libraries(openmohaa PRIVATE omohclient)
|
||||
target_link_libraries(openmohaa PRIVATE omohrenderer omohsdl)
|
||||
target_link_libraries(openmohaa PRIVATE qcommon qcommon_standalone)
|
||||
|
||||
# Add the gamespy dependency
|
||||
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib")
|
||||
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BIN_SUFFIX}")
|
||||
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
### Gamespy dependency
|
||||
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib" "code/jpeg-8c")
|
||||
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
|
||||
target_link_libraries(openmohaa PRIVATE jpeg8)
|
||||
if (USE_OPENAL)
|
||||
# Try to use OpenAL
|
||||
find_package(OpenAL)
|
||||
if (OPENAL_FOUND)
|
||||
target_compile_definitions(openmohaa PRIVATE USE_OPENAL=1)
|
||||
target_include_directories(openmohaa PRIVATE ${OPENAL_INCLUDE_DIR})
|
||||
target_link_libraries(openmohaa PRIVATE ${OPENAL_LIBRARY})
|
||||
endif()
|
||||
if(USE_INTERNAL_JPEG)
|
||||
target_include_directories(openmohaa PUBLIC "code/jpeg-8c")
|
||||
target_link_libraries(openmohaa PRIVATE jpeg8)
|
||||
else()
|
||||
find_package(JPEG REQUIRED)
|
||||
target_include_directories(openmohaa PUBLIC ${JPEG_INCLUDE_DIRS})
|
||||
target_link_libraries(openmohaa PRIVATE ${JPEG_LIBRARIES})
|
||||
endif()
|
||||
|
||||
INSTALL(TARGETS openmohaa DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(openmohaa PRIVATE "/MANIFEST:NO")
|
||||
INSTALL(FILES $<TARGET_PDB_FILE:openmohaa> DESTINATION "./" OPTIONAL)
|
||||
INSTALL(FILES $<TARGET_PDB_FILE:openmohaa> DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR} OPTIONAL)
|
||||
endif()
|
||||
|
||||
INSTALL(TARGETS openmohaa DESTINATION "./")
|
||||
if(UNIX AND NOT APPLE)
|
||||
#
|
||||
# Desktop entries installation on Unix
|
||||
#
|
||||
set(TARGET_ARCH ${TARGET_BIN_SUFFIX})
|
||||
|
||||
# Configure the .desktop entries with the arch suffix
|
||||
configure_file(
|
||||
misc/linux/org.openmoh.openmohaa.desktop.in
|
||||
${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaa.desktop
|
||||
@ONLY
|
||||
)
|
||||
configure_file(
|
||||
misc/linux/org.openmoh.openmohaab.desktop.in
|
||||
${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaab.desktop
|
||||
@ONLY
|
||||
)
|
||||
configure_file(
|
||||
misc/linux/org.openmoh.openmohaas.desktop.in
|
||||
${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaas.desktop
|
||||
@ONLY
|
||||
)
|
||||
|
||||
# Install .desktop entries
|
||||
install(FILES ${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaa.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
|
||||
install(FILES ${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaab.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
|
||||
install(FILES ${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaas.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
|
||||
|
||||
install(FILES misc/linux/org.openmoh.openmohaa.metainfo.xml DESTINATION ${CMAKE_INSTALL_DATADIR}/metainfo)
|
||||
|
||||
install(FILES misc/openmohaa.svg DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/symbolic/apps/ RENAME org.openmoh.openmohaa.svg)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#
|
||||
# Launcher
|
||||
#
|
||||
add_subdirectory(code/Launcher)
|
||||
|
||||
#
|
||||
# uninstall target
|
||||
#
|
||||
if(NOT TARGET uninstall)
|
||||
configure_file(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
|
||||
IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
|
||||
endif()
|
||||
|
||||
@@ -1,114 +1,55 @@
|
||||
# OpenMoHAA
|
||||
|
||||
 [](https://github.com/openmoh/openmohaa/releases) [](https://github.com/openmoh/openmohaa/releases)
|
||||
[](https://github.com/openmoh/openmohaa/actions/workflows/branches-build.yml) [](https://github.com/openmoh/openmohaa/releases) [](https://github.com/openmoh/openmohaa/releases)
|
||||
|
||||
 
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
```
|
||||
/ _ \ _ __ ___ _ __ | \/ |/ _ \| | | | / \ / \
|
||||
| | | | '_ \ / _ \ '_ \| |\/| | | | | |_| | / _ \ / _ \
|
||||
| |_| | |_) | __/ | | | | | | |_| | _ |/ ___ \ / ___ \
|
||||
\___/| .__/ \___|_| |_|_| |_|\___/|_| |_/_/ \_\/_/ \_\
|
||||
|_|
|
||||
```
|
||||
## Intro
|
||||
|
||||
## Current State
|
||||
The main goal of OpenMoHAA is to ensure the future and continuity of **Medal of Honor: Allied Assault** on all platforms/architectures by providing new patches/features. Thanks to the ioquake3 project and the F.A.K.K SDK, OpenMoHAA has already reached more than half of its goal: an open-source version of MoH:AA (based on version 2.40) that is fully compatible with the original game (in terms of protocol, assets, and scripts).
|
||||
|
||||
OpenMoHAA is still in its early days. The singleplayer part is not working correctly, the current usage is multiplayer.
|
||||
## Getting started
|
||||
|
||||
## Running
|
||||
- [Downloading and installing OpenMoHAA](docs/getting_started_installation.md)
|
||||
- [Running OpenMoHAA and using expansion assets](docs/getting_started_running.md)
|
||||
- [Dedicated server configuration](docs/configuration/server.md)
|
||||
|
||||
Backup existing mohaa files, **cgamex86.dll** and **gamex86.dll** (set their extension to **.bak**)
|
||||
## Current state
|
||||
|
||||
a) extract archive to your MOHAA installation directory.
|
||||
### Single-player
|
||||
|
||||
-or-
|
||||
The entire single-player campaign should work (Allied Assault, Spearhead and Breakthrough). If you encounter any bug, please create a new [GitHub issue](https://github.com/openmoh/openmohaa/issues) describing them.
|
||||
|
||||
b) Copy all pak*.pk3 files and the sound/ directory from your **MOHAA/main** directory into openmohaa's 'main' directory.
|
||||
### Multiplayer
|
||||
|
||||
If you have problems running the game :
|
||||
The Multiplayer part is almost fully stable.
|
||||
|
||||
You may need to install Microsoft Visual C++ 2015/2017/2019/2022 Redistributable from
|
||||
Server admins can use OpenMoHAA to [host](docs/getting_started_installation.md#server) a mohaa/mohaas/mohaab server. Bugs must be reported by creating a new [issue](https://github.com/openmoh/openmohaa/issues) on the OpenMoHAA GitHub project. Players can use OpenMoHAA to [play](docs/getting_started_installation.md#client) on a mohaa/mohaas/mohaab server.
|
||||
|
||||
https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
|
||||
All game modes including `Tug-of-War` from Medal of Honor: Spearhead, and `Liberation` from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like `Freeze-Tag` are working as well.
|
||||
|
||||
You can now start a local OpenMOHAA server or play on a server.
|
||||
## Features
|
||||
|
||||
To play expansions, append to the executable `+set com_target_game 1` for Spearhead, and `+set com_target_game 2` for Breakthrough. On windows you can make a shortcut.
|
||||
|
||||
## Builds
|
||||
|
||||
### Server
|
||||
|
||||
The server version can successfully be built.
|
||||
Some stuff are not working as intended, such as Actor or Vehicle. These systems are both almost fully implemented, but not really in stable state.
|
||||
|
||||
Overall the server part and the game module are almost fully implemented, but the stability may vary, there may be some minor bugs and crashes.
|
||||
|
||||
### Client
|
||||
|
||||
The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame module.
|
||||
|
||||
Here is the current working state for each part of the engine:
|
||||
|
||||
| Part name | Full | Almost | Half | Early | Bad | Not working | Comment |
|
||||
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
|
||||
| Audio | | | | | x | | Very basic implementation from Quake III |
|
||||
| CG Module | | x | | | | | Missing FX, Marks and decals |
|
||||
| Client | | | x | | | | Missing GameSpy, server list, binds, map picker, ... |
|
||||
| Collision | x | | | | | | |
|
||||
| Model/TIKI/Skeletor | x | | | | | | |
|
||||
| Renderer | | | | x | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
|
||||
| Server | | x | | | | | Probably a few bugs remaining |
|
||||
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
|
||||
| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
|
||||
|
||||
**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA with the `com_target_game` variable. See the **Running** section for the usage.
|
||||
- [List of new features](docs/features.md)
|
||||
- [Scripting commands](https://htmlpreview.github.io/?https://github.com/openmoh/openmohaa/blob/main/docs/features_g_allclasses.html)
|
||||
|
||||
## Compiling
|
||||
|
||||
OpenMoHAA supports both x86 and x64 architectures, and although the target platform is Windows, it still can be compiled for other platforms, and even other architectures.
|
||||
|
||||
These are the tools required for all platforms :
|
||||
- CMake >= 3.5
|
||||
- Flex and Bison (currently not used)
|
||||
- A C++11 compiler is required.
|
||||
|
||||
The installation directory can be set to MOHAA directory.
|
||||
|
||||
The client build can be built by adding `-DWITH_CLIENT=1` to the CMake command line. This will compile the cgame module and the full app with rendering, ui and sound suppport, alongside the dedicated server version.
|
||||
|
||||
### Linux
|
||||
|
||||
These are the tools required on Unix :
|
||||
- Clang >= 3.3 or GCC >= 4.8.1
|
||||
|
||||
**clang-3.5** and **gcc-4.8.5** should work (tested on Ubuntu 16.04). Use the latest possible version of those compilers.
|
||||
|
||||
SDL2 library is required (libsdl2-dev).
|
||||
|
||||
1 line install command with latest clang version : `sudo apt-get install -y ninja-build cmake make clang-15 lld-15 flex bison libsdl2-dev`
|
||||
|
||||
Example with **CMake**, **clang-15** and **ninja-build** installed:
|
||||
```sh
|
||||
mkdir .cmake && cd .cmake
|
||||
cmake -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15 -DWITH_CLIENT=1 -G Ninja
|
||||
```
|
||||
|
||||
### Windows
|
||||
|
||||
Visual Studio (2019 or 2022) is generally preferred.
|
||||
- See [Compiling OpenMoHAA](docs/compiling.md)
|
||||
|
||||
## Screenshots
|
||||
|
||||
| | |
|
||||
|-------------------------------------------------------------------------------|-----------------------------------------------------------------|
|
||||
|  |  |
|
||||
|  |  |
|
||||
| | |
|
||||
|-----------------------------------------------------------------------------------|----------------------------------------------------------------------------|
|
||||
|  |  |
|
||||
|  |  |
|
||||
|  |  |
|
||||
|
||||
*More screenshots [here](docs/images)*
|
||||
|
||||
## Third party
|
||||
|
||||
@@ -116,20 +57,14 @@ Visual Studio (2019 or 2022) is generally preferred.
|
||||
|
||||
http://www.libsdl.org/
|
||||
|
||||
download Source code, compile
|
||||
|
||||
### OpenAL
|
||||
|
||||
https://www.openal.org/ download OpenAL soft source
|
||||
|
||||
run cmake on OpenAL, compile
|
||||
https://www.openal.org/
|
||||
|
||||
### LibMAD
|
||||
|
||||
http://www.underbit.com/products/mad/
|
||||
|
||||
download source code, compile
|
||||
|
||||
### cURL
|
||||
|
||||
https://curl.se/
|
||||
|
||||
+44
-22
@@ -1,36 +1,52 @@
|
||||
set(archdetect_c_code "
|
||||
#if defined(__i386) || defined(__i386__) || defined(_M_IX86)
|
||||
#error cmake_ARCH x86
|
||||
# error cmake_ARCH x86
|
||||
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
|
||||
#error cmake_ARCH x86_64
|
||||
#elif defined(__ppc64__) || defined(__powerpc64__)
|
||||
#error cmake_ARCH ppc64
|
||||
# error cmake_ARCH x86_64
|
||||
#elif defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(_ARCH_PPC64)
|
||||
# if __BIG_ENDIAN__
|
||||
# error cmake_ARCH ppc64
|
||||
# else
|
||||
# error cmake_ARCH ppc64el
|
||||
# endif
|
||||
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__)
|
||||
#error cmake_ARCH ppc
|
||||
# error cmake_ARCH ppc
|
||||
#elif defined __s390__
|
||||
#error cmake_ARCH s390
|
||||
# error cmake_ARCH s390
|
||||
#elif defined __s390x__
|
||||
#error cmake_ARCH s390x
|
||||
# error cmake_ARCH s390x
|
||||
#elif defined __ia64__
|
||||
#error cmake_ARCH ia64
|
||||
# error cmake_ARCH ia64
|
||||
#elif defined __e2k__
|
||||
# error cmake_ARCH e2k
|
||||
#elif defined __alpha__
|
||||
#error cmake_ARCH alpha
|
||||
# error cmake_ARCH alpha
|
||||
#elif defined __sparc__
|
||||
#error cmake_ARCH sparc
|
||||
#elif defined __arm__ || defined (_M_ARM)
|
||||
#error cmake_ARCH arm
|
||||
# error cmake_ARCH sparc
|
||||
#elif defined(__aarch64__) || defined(__ARM64__) || defined(_M_ARM64)
|
||||
#error cmake_ARCH aarch64
|
||||
# error cmake_ARCH arm64
|
||||
#elif defined __arm__ || defined (_M_ARM)
|
||||
# if defined(__ARM_PCS_VFP) && (__ARM_PCS_VFP)
|
||||
# error cmake_ARCH armhf
|
||||
# else
|
||||
# error cmake_ARCH armel
|
||||
# endif
|
||||
#elif defined __cris__
|
||||
#error cmake_ARCH cris
|
||||
# error cmake_ARCH cris
|
||||
#elif defined __hppa__
|
||||
#error cmake_ARCH hppa
|
||||
# error cmake_ARCH hppa
|
||||
#elif defined __mips__
|
||||
#error cmake_ARCH mips
|
||||
# error cmake_ARCH mips
|
||||
#elif defined __sh__
|
||||
#error cmake_ARCH sh
|
||||
# error cmake_ARCH sh
|
||||
#elif defined __riscv
|
||||
# if __UINTPTR_MAX__ == __UINT64_MAX__
|
||||
# error cmake_ARCH riscv64
|
||||
# else
|
||||
# error cmake_ARCH riscv
|
||||
# endif
|
||||
#else
|
||||
#error cmake_ARCH unknown
|
||||
# error cmake_ARCH unknown
|
||||
#endif
|
||||
|
||||
")
|
||||
@@ -55,12 +71,14 @@ function(target_architecture output_var)
|
||||
foreach(osx_arch ${CMAKE_OSX_ARCHITECTURES})
|
||||
if("${osx_arch}" STREQUAL "ppc" AND ppc_support)
|
||||
set(osx_arch_ppc TRUE)
|
||||
elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
|
||||
set(osx_arch_ppc64 TRUE)
|
||||
elseif("${osx_arch}" STREQUAL "i386")
|
||||
set(osx_arch_i386 TRUE)
|
||||
elseif("${osx_arch}" STREQUAL "x86_64")
|
||||
set(osx_arch_x86_64 TRUE)
|
||||
elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
|
||||
set(osx_arch_ppc64 TRUE)
|
||||
elseif("${osx_arch}" STREQUAL "arm64")
|
||||
set(osx_arch_arm64 TRUE)
|
||||
else()
|
||||
message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
|
||||
endif()
|
||||
@@ -71,6 +89,10 @@ function(target_architecture output_var)
|
||||
list(APPEND ARCH ppc)
|
||||
endif()
|
||||
|
||||
if(osx_arch_ppc64)
|
||||
list(APPEND ARCH ppc64)
|
||||
endif()
|
||||
|
||||
if(osx_arch_i386)
|
||||
list(APPEND ARCH i386)
|
||||
endif()
|
||||
@@ -79,8 +101,8 @@ function(target_architecture output_var)
|
||||
list(APPEND ARCH x86_64)
|
||||
endif()
|
||||
|
||||
if(osx_arch_ppc64)
|
||||
list(APPEND ARCH ppc64)
|
||||
if(osx_arch_arm64)
|
||||
list(APPEND ARCH arm64)
|
||||
endif()
|
||||
else()
|
||||
# figure out extension for the source file
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt")
|
||||
endif()
|
||||
|
||||
file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
foreach(file ${files})
|
||||
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
|
||||
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
|
||||
execute_process(
|
||||
COMMAND "@CMAKE_COMMAND@" -E remove "$ENV{DESTDIR}${file}"
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RESULT_VARIABLE rm_retval
|
||||
)
|
||||
if(NOT "${rm_retval}" STREQUAL 0)
|
||||
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
|
||||
endif()
|
||||
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
|
||||
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
|
||||
endif()
|
||||
endforeach()
|
||||
@@ -0,0 +1,36 @@
|
||||
project(Launcher)
|
||||
|
||||
set(LAUNCHER_SOURCES "${CMAKE_SOURCE_DIR}/code/Launcher/launch_main.cpp")
|
||||
|
||||
if (WIN32)
|
||||
set(LAUNCHER_SOURCES ${LAUNCHER_SOURCES}
|
||||
"${CMAKE_SOURCE_DIR}/code/Launcher/launch_win32.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/code/sys/win_resource.rc")
|
||||
else()
|
||||
set(LAUNCHER_SOURCES ${LAUNCHER_SOURCES}
|
||||
"${CMAKE_SOURCE_DIR}/code/Launcher/launch_linux.cpp")
|
||||
endif()
|
||||
|
||||
function (create_launcher name type)
|
||||
if (NOT BUILD_NO_CLIENT)
|
||||
add_executable(openmohaa_launcher_${name} ${LAUNCHER_SOURCES})
|
||||
target_include_directories(openmohaa_launcher_${name} PUBLIC "../qcommon")
|
||||
target_compile_definitions(openmohaa_launcher_${name} PRIVATE NO_RC_MANIFEST=1 TARGET_GAME=${type})
|
||||
target_compile_features(openmohaa_launcher_${name} PRIVATE cxx_std_17)
|
||||
set_target_properties(openmohaa_launcher_${name} PROPERTIES OUTPUT_NAME "launch_openmohaa_${name}${TARGET_BIN_SUFFIX}")
|
||||
|
||||
INSTALL(TARGETS openmohaa_launcher_${name} DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
|
||||
endif()
|
||||
|
||||
#add_executable(omohaaded_launcher_${name} ${LAUNCHER_SOURCES})
|
||||
#target_include_directories(omohaaded_launcher_${name} PUBLIC "../qcommon")
|
||||
#target_compile_definitions(omohaaded_launcher_${name} PRIVATE NO_RC_MANIFEST=1 TARGET_GAME=${type} DEDICATED=1)
|
||||
#target_compile_features(omohaaded_launcher_${name} PRIVATE cxx_std_17)
|
||||
#set_target_properties(omohaaded_launcher_${name} PROPERTIES OUTPUT_NAME "launch_omohaaded_${name}${TARGET_BIN_SUFFIX}")
|
||||
#
|
||||
#INSTALL(TARGETS omohaaded_launcher_${name} DESTINATION ${CMAKE_INSTALL_BINDIR}/${PROJECT_INSTALL_SUBDIR})
|
||||
endfunction()
|
||||
|
||||
create_launcher(base 0)
|
||||
create_launcher(spearhead 1)
|
||||
create_launcher(breakthrough 2)
|
||||
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// launch.h: Base interface for starting programs
|
||||
|
||||
#include "q_platform.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
std::filesystem::path GetProgramLocation();
|
||||
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList);
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// main.cpp: Windows implementation of the launcher
|
||||
|
||||
#include "launch.h"
|
||||
|
||||
#include <unistd.h>
|
||||
#include <spawn.h>
|
||||
#include <sys/wait.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
extern "C" char** environ;
|
||||
|
||||
std::filesystem::path GetProgramLocation()
|
||||
{
|
||||
char path[FILENAME_MAX];
|
||||
ssize_t count = readlink("/proc/self/exe", path, FILENAME_MAX);
|
||||
|
||||
return std::filesystem::path(std::string(path, (count > 0) ? count : 0)).parent_path();
|
||||
}
|
||||
|
||||
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList)
|
||||
{
|
||||
pid_t pid;
|
||||
std::string pathString = path.string();
|
||||
size_t argCount = argumentList.size();
|
||||
char** argv;
|
||||
int status;
|
||||
|
||||
argv = new char*[argCount + 2];
|
||||
argv[0] = (char*)pathString.c_str();
|
||||
|
||||
for (size_t i = 0; i < argCount; i++) {
|
||||
argv[i + 1] = (char*)argumentList[i].c_str();
|
||||
}
|
||||
argv[argCount + 1] = NULL;
|
||||
|
||||
//status = posix_spawn(&pid, pathString.c_str(), NULL, NULL, argv, environ);
|
||||
//delete[] argv;
|
||||
//if (status != 0) {
|
||||
// std::cout << "posix_spawn returned error: " << status << std::endl;
|
||||
// return;
|
||||
//}
|
||||
|
||||
//
|
||||
// Using execve rather than posix_spawn
|
||||
// This replaces the current process that is not needed anyway
|
||||
//
|
||||
status = execve(pathString.c_str(), argv, environ);
|
||||
delete[] argv;
|
||||
if (status == -1) {
|
||||
std::cout << "posix_spawn returned error: " << errno << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
waitpid(pid, NULL, 0);
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// main.cpp: The launcher
|
||||
|
||||
#include "launch.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
const char* targetGameList[] =
|
||||
{
|
||||
"Base",
|
||||
"Spearhead",
|
||||
"Breakthrough"
|
||||
};
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
std::vector<std::string> argumentList;
|
||||
#if !defined(DEDICATED) || !DEDICATED
|
||||
const char* programName = "openmohaa" "." ARCH_STRING DLL_SUFFIX EXE_EXT;
|
||||
#else
|
||||
const char* programName = "omohaaded" "." ARCH_STRING DLL_SUFFIX EXE_EXT;
|
||||
#endif
|
||||
|
||||
argumentList.push_back("+set");
|
||||
argumentList.push_back("com_target_game");
|
||||
argumentList.push_back(std::to_string(TARGET_GAME));
|
||||
|
||||
for (size_t i = 1; i < argc; i++) {
|
||||
argumentList.push_back(argv[i]);
|
||||
}
|
||||
|
||||
std::cout << "Using the target game: " << targetGameList[TARGET_GAME] << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << "Expected program name: " << programName << std::endl;
|
||||
|
||||
const std::filesystem::path programLocation = GetProgramLocation();
|
||||
const std::filesystem::path programPath = programLocation / programName;
|
||||
|
||||
std::cout << "Program location: " << programLocation << std::endl;
|
||||
std::cout << "Expected path: " << programPath << std::endl;
|
||||
|
||||
LaunchProgram(programPath, argumentList);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// main.cpp: Windows implementation of the launcher
|
||||
|
||||
#include "launch.h"
|
||||
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
std::filesystem::path GetProgramLocation()
|
||||
{
|
||||
wchar_t path[FILENAME_MAX] = { 0 };
|
||||
GetModuleFileNameW(nullptr, path, FILENAME_MAX);
|
||||
|
||||
return std::filesystem::path(path).parent_path();
|
||||
}
|
||||
|
||||
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList)
|
||||
{
|
||||
PROCESS_INFORMATION processInfo;
|
||||
STARTUPINFOW startupInfo;
|
||||
BOOL returnValue;
|
||||
std::wstring osCommandLine;
|
||||
std::wstring commandLine;
|
||||
size_t argCount = argumentList.size();
|
||||
|
||||
memset(&processInfo, 0, sizeof(processInfo));
|
||||
memset(&startupInfo, 0, sizeof(startupInfo));
|
||||
startupInfo.cb = sizeof(startupInfo);
|
||||
|
||||
for (size_t i = 0; i < argCount; i++) {
|
||||
commandLine += L"\"";
|
||||
commandLine += std::wstring(argumentList[i].begin(), argumentList[i].end());
|
||||
commandLine += L"\"";
|
||||
if (i != argCount - 1) {
|
||||
commandLine += L" ";
|
||||
}
|
||||
}
|
||||
|
||||
osCommandLine = path.wstring();
|
||||
osCommandLine += L" ";
|
||||
osCommandLine += commandLine;
|
||||
|
||||
returnValue = CreateProcessW(
|
||||
path.wstring().c_str(),
|
||||
(LPWSTR)osCommandLine.c_str(),
|
||||
NULL,
|
||||
NULL,
|
||||
FALSE,
|
||||
0,
|
||||
NULL,
|
||||
std::filesystem::current_path().wstring().c_str(),
|
||||
&startupInfo,
|
||||
&processInfo
|
||||
);
|
||||
|
||||
if (!returnValue) {
|
||||
std::cout << "Error in CreateProcess: " << GetLastError() << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
WaitForSingleObject(processInfo.hProcess, INFINITE);
|
||||
|
||||
CloseHandle(processInfo.hProcess);
|
||||
CloseHandle(processInfo.hThread);
|
||||
}
|
||||
@@ -933,10 +933,13 @@ static void waitToApplyUpdates(void)
|
||||
OS forcibly closes the pipe), we will unblock. Then we can loop on
|
||||
kill() until the process is truly gone. */
|
||||
int x = 0;
|
||||
struct timespec req;
|
||||
req.tv_sec = 0;
|
||||
req.tv_nsec = 100000000;
|
||||
read(3, &x, sizeof (x));
|
||||
info("Pipe has closed, waiting for process to fully go away now.");
|
||||
while (kill(options.waitforprocess, 0) == 0) {
|
||||
usleep(100000);
|
||||
nanosleep(&req, NULL);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(fgame)
|
||||
project(cgame)
|
||||
|
||||
# Shared source files for modules
|
||||
set(SOURCES_SHARED
|
||||
@@ -18,7 +18,7 @@ set(SOURCES_SHARED
|
||||
"../script/scriptvariable.cpp"
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_misc.cpp" "../fgame/bg_pmove.cpp" "../fgame/bg_slidemove.cpp")
|
||||
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_misc.cpp" "../fgame/bg_pmove.cpp" "../fgame/bg_slidemove.cpp" "../fgame/bg_voteoptions.cpp")
|
||||
file(GLOB_RECURSE SOURCES_CGAME "./*.c" "./*.cpp")
|
||||
|
||||
add_library(cgame SHARED ${SOURCES_CGAME} ${SOURCES_BG})
|
||||
@@ -27,16 +27,11 @@ target_compile_features(cgame PUBLIC cxx_nullptr)
|
||||
target_compile_features(cgame PUBLIC c_variadic_macros)
|
||||
target_link_libraries(cgame PUBLIC qcommon)
|
||||
|
||||
set_target_properties(cgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
|
||||
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
|
||||
set_target_properties(cgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
|
||||
set_target_properties(cgame PROPERTIES PREFIX "")
|
||||
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_BIN_SUFFIX}")
|
||||
|
||||
INSTALL(
|
||||
TARGETS cgame
|
||||
DESTINATION "${TARGET_BASE_GAME}"
|
||||
ARCHIVE EXCLUDE_FROM_ALL
|
||||
)
|
||||
INSTALL(TARGETS cgame DESTINATION ${CMAKE_INSTALL_LIBDIR}/${LIB_INSTALL_SUBDIR})
|
||||
|
||||
if(MSVC)
|
||||
INSTALL(FILES $<TARGET_PDB_FILE:cgame> DESTINATION "${TARGET_BASE_GAME}" OPTIONAL)
|
||||
INSTALL(FILES $<TARGET_PDB_FILE:cgame> DESTINATION ${CMAKE_INSTALL_LIBDIR}/${LIB_INSTALL_SUBDIR} OPTIONAL)
|
||||
endif()
|
||||
@@ -0,0 +1,196 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_archive.h"
|
||||
#include "cg_commands.h"
|
||||
#include "memarchiver.h"
|
||||
#include "../qcommon/tiki.h"
|
||||
|
||||
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime)
|
||||
{
|
||||
archiver.SetBaseTime(svsTime);
|
||||
commandManager.ArchiveToMemory(archiver);
|
||||
CG_ArchiveVSSGlobals(archiver);
|
||||
}
|
||||
|
||||
size_t CG_SaveStateToBuffer(void** out, int svsTime)
|
||||
{
|
||||
MemArchiver archiver;
|
||||
size_t size;
|
||||
|
||||
archiver.SetupForWriting(0x200000);
|
||||
CG_ArchiveStuff(archiver, svsTime);
|
||||
size = archiver.BufferSize();
|
||||
if (size && out) {
|
||||
*out = archiver.ConfiscateBuffer();
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
qboolean CG_LoadStateToBuffer(void* state, size_t size, int svsTime)
|
||||
{
|
||||
MemArchiver archiver;
|
||||
|
||||
archiver.SetupForReading((byte*)state, size);
|
||||
CG_ArchiveStuff(archiver, svsTime);
|
||||
|
||||
return archiver.FinishedReading();
|
||||
}
|
||||
|
||||
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container)
|
||||
{
|
||||
int num;
|
||||
int i;
|
||||
|
||||
if (archiver.IsReading()) {
|
||||
str tmp;
|
||||
|
||||
archiver.ArchiveInteger(&num);
|
||||
container->ClearObjectList();
|
||||
|
||||
for (i = 0; i < num; i++) {
|
||||
archiver.ArchiveString(&tmp);
|
||||
container->AddObject(tmp);
|
||||
}
|
||||
} else {
|
||||
num = container->NumObjects();
|
||||
archiver.ArchiveInteger(&num);
|
||||
|
||||
for (i = 0; i < num; i++) {
|
||||
str& tmp = container->ObjectAt(i + 1);
|
||||
archiver.ArchiveString(&tmp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki)
|
||||
{
|
||||
str tmp;
|
||||
|
||||
if (archiver.IsReading()) {
|
||||
archiver.ArchiveString(&tmp);
|
||||
if (tmp.length()) {
|
||||
*pTiki = cgi.R_Model_GetHandle(cgi.R_RegisterModel(tmp.c_str()));
|
||||
} else {
|
||||
*pTiki = NULL;
|
||||
}
|
||||
} else {
|
||||
if (*pTiki) {
|
||||
tmp = (*pTiki)->name;
|
||||
}
|
||||
|
||||
archiver.ArchiveString(&tmp);
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle)
|
||||
{
|
||||
str tmp;
|
||||
|
||||
if (archiver.IsReading()) {
|
||||
archiver.ArchiveString(&tmp);
|
||||
if (tmp.length()) {
|
||||
*handle = cgi.R_RegisterModel(tmp.c_str());
|
||||
} else {
|
||||
*handle = (qhandle_t)0;
|
||||
}
|
||||
} else {
|
||||
if (*handle) {
|
||||
tmp = cgi.R_GetModelName(*handle);
|
||||
} else {
|
||||
tmp = "";
|
||||
}
|
||||
|
||||
archiver.ArchiveString(&tmp);
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle)
|
||||
{
|
||||
str tmp;
|
||||
|
||||
if (archiver.IsReading()) {
|
||||
archiver.ArchiveString(&tmp);
|
||||
if (tmp.length()) {
|
||||
*handle = cgi.R_RegisterShader(tmp.c_str());
|
||||
} else {
|
||||
*handle = (qhandle_t)0;
|
||||
}
|
||||
} else {
|
||||
if (*handle) {
|
||||
tmp = cgi.R_GetShaderName(*handle);
|
||||
} else {
|
||||
tmp = "";
|
||||
}
|
||||
|
||||
archiver.ArchiveString(&tmp);
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
|
||||
{
|
||||
archiver.ArchiveRaw(&ref->reType, sizeof(ref->reType));
|
||||
archiver.ArchiveInteger(&ref->renderfx);
|
||||
|
||||
CG_ArchiveModelHandle(archiver, &ref->hModel);
|
||||
CG_ArchiveModelHandle(archiver, &ref->hOldModel);
|
||||
|
||||
archiver.ArchiveVec3(ref->lightingOrigin);
|
||||
archiver.ArchiveInteger(&ref->parentEntity);
|
||||
archiver.ArchiveVec3(ref->axis[0]);
|
||||
archiver.ArchiveVec3(ref->axis[1]);
|
||||
archiver.ArchiveVec3(ref->axis[2]);
|
||||
archiver.ArchiveBoolean(&ref->nonNormalizedAxes);
|
||||
archiver.ArchiveVec3(ref->origin);
|
||||
archiver.ArchiveRaw(ref->frameInfo, sizeof(ref->frameInfo));
|
||||
archiver.ArchiveFloat(&ref->actionWeight);
|
||||
archiver.ArchiveShort(&ref->wasframe);
|
||||
archiver.ArchiveFloat(&ref->scale);
|
||||
archiver.ArchiveVec3(ref->oldorigin);
|
||||
archiver.ArchiveInteger(&ref->skinNum);
|
||||
|
||||
CG_ArchiveShaderHandle(archiver, &ref->customShader);
|
||||
archiver.ArchiveRaw(ref->shaderRGBA, sizeof(ref->shaderRGBA));
|
||||
archiver.ArchiveFloat(ref->shaderTexCoord);
|
||||
archiver.ArchiveFloat(&ref->shaderTexCoord[1]);
|
||||
archiver.ArchiveFloat(&ref->shaderTime);
|
||||
|
||||
archiver.ArchiveInteger(&ref->entityNumber);
|
||||
archiver.ArchiveRaw(ref->surfaces, 32);
|
||||
archiver.ArchiveFloat(ref->shader_data);
|
||||
archiver.ArchiveFloat(&ref->shader_data[1]);
|
||||
|
||||
ref->bone_tag = NULL;
|
||||
ref->bone_quat = NULL;
|
||||
ref->of = NULL;
|
||||
ref->nf = NULL;
|
||||
|
||||
CG_ArchiveTikiPointer(archiver, &ref->tiki);
|
||||
|
||||
archiver.ArchiveInteger(&ref->bonestart);
|
||||
archiver.ArchiveInteger(&ref->morphstart);
|
||||
archiver.ArchiveBoolean(&ref->hasMorph);
|
||||
archiver.ArchiveFloat(&ref->radius);
|
||||
archiver.ArchiveFloat(&ref->rotation);
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// DESCRIPTION:
|
||||
// Memory archiver
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "../qcommon/container.h"
|
||||
#include "../qcommon/str.h"
|
||||
|
||||
class MemArchiver;
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
size_t CG_SaveStateToBuffer(void** out, int svsTime);
|
||||
qboolean CG_LoadStateToBuffer(void* state, size_t size, int svsTime);
|
||||
|
||||
#ifdef __cplusplus
|
||||
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime);
|
||||
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container);
|
||||
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki);
|
||||
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle);
|
||||
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle);
|
||||
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
+1353
-356
File diff suppressed because it is too large.
Load diff
+99
-19
@@ -113,9 +113,11 @@ TIKI file, similar to ScriptMaster in the server game dll.
|
||||
#define T2_VARYCOLOR (1 << 20)
|
||||
#define T2_SPIN (1 << 21)
|
||||
#define T2_RELATIVEANGLES (1 << 22)
|
||||
#define T2_NOTAGAXIS (1 << 23)
|
||||
|
||||
class spawnthing_t;
|
||||
class specialeffect_t;
|
||||
class MemArchiver;
|
||||
|
||||
typedef enum {
|
||||
NOT_RANDOM,
|
||||
@@ -181,6 +183,9 @@ public:
|
||||
float decal_orientation;
|
||||
float decal_radius;
|
||||
float spin_rotation;
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline cg_common_data::cg_common_data()
|
||||
@@ -249,6 +254,9 @@ public:
|
||||
spawnthing_t *m_spawnthing;
|
||||
|
||||
void (*touchfcn)(ctempmodel_t *ct, trace_t *trace);
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline ctempmodel_t::ctempmodel_t()
|
||||
@@ -315,8 +323,44 @@ public:
|
||||
int lastPhysicsTime;
|
||||
int lastLightingTime;
|
||||
qboolean lastValid;
|
||||
|
||||
public:
|
||||
cvssource_t();
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline cvssource_t::cvssource_t()
|
||||
: next(NULL)
|
||||
, prev(NULL)
|
||||
, stnext(NULL)
|
||||
, stindex(0)
|
||||
, lastRadius(0)
|
||||
, lastDensity(0)
|
||||
, lastColor {0}
|
||||
, lastLighting {0}
|
||||
, newRadius(0)
|
||||
, newDensity(0)
|
||||
, newColor {0}
|
||||
, newLighting {0}
|
||||
, ooRadius(0)
|
||||
, startAlpha(0)
|
||||
, roll(0)
|
||||
, lifeTime(0)
|
||||
, collisionmask(0)
|
||||
, parent(0)
|
||||
, flags(0)
|
||||
, flags2(0)
|
||||
, smokeType(0)
|
||||
, typeInfo(0)
|
||||
, fadeMult(0)
|
||||
, scaleMult(0)
|
||||
, lastPhysicsTime(0)
|
||||
, lastLightingTime(0)
|
||||
, lastValid(qfalse)
|
||||
{}
|
||||
|
||||
class cvssourcestate_t
|
||||
{
|
||||
public:
|
||||
@@ -387,6 +431,9 @@ public:
|
||||
protected:
|
||||
qboolean usedNumbers[256];
|
||||
virtual void RemoveEntity(int entnum);
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline enttracker_t::enttracker_t()
|
||||
@@ -437,6 +484,9 @@ public:
|
||||
Vector oldorigin;
|
||||
qboolean active;
|
||||
qboolean lerp_emitter;
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
// emitterthing_t is used to keep track of the last time and emitter was updated
|
||||
@@ -452,6 +502,9 @@ public:
|
||||
emittertime_t *GetEmitTime(int entnum);
|
||||
virtual void RemoveEntity(int entnum);
|
||||
qboolean startoff;
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline void emitterthing_t::RemoveEntity(int entnum)
|
||||
@@ -510,18 +563,23 @@ public:
|
||||
int entity_number;
|
||||
int command_number;
|
||||
int last_command_time;
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
// This class is used for keeping track of the last time an entity executed a
|
||||
// particular command. A command number must be assigned externally by the user
|
||||
class commandthing_t : public enttracker_t
|
||||
{
|
||||
Container<commandtime_t *> m_commandtimes; // A list of entity numbers and the last time they
|
||||
// executed a command
|
||||
Container<commandtime_t> m_commandtimes; // A list of entity numbers and the last time they
|
||||
// executed a command
|
||||
|
||||
public:
|
||||
commandtime_t *GetLastCommandTime(int entnum, int commandnum);
|
||||
virtual void RemoveEntity(int entnum);
|
||||
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline void commandthing_t::RemoveEntity(int entnum)
|
||||
@@ -532,7 +590,7 @@ inline void commandthing_t::RemoveEntity(int entnum)
|
||||
count = m_commandtimes.NumObjects();
|
||||
|
||||
for (num = count; num >= 1; num--) {
|
||||
ct = m_commandtimes.ObjectAt(num);
|
||||
ct = &m_commandtimes.ObjectAt(num);
|
||||
if (ct->entity_number == entnum) {
|
||||
m_commandtimes.RemoveObjectAt(num);
|
||||
}
|
||||
@@ -543,28 +601,27 @@ inline void commandthing_t::RemoveEntity(int entnum)
|
||||
|
||||
inline commandtime_t *commandthing_t::GetLastCommandTime(int entnum, int commandnum)
|
||||
{
|
||||
int num, count;
|
||||
commandtime_t *ct;
|
||||
int num, count;
|
||||
|
||||
// Search for this entity number
|
||||
count = m_commandtimes.NumObjects();
|
||||
|
||||
for (num = 1; num <= count; num++) {
|
||||
ct = m_commandtimes.ObjectAt(num);
|
||||
commandtime_t *ct = &m_commandtimes.ObjectAt(num);
|
||||
if ((ct->entity_number == entnum) && (ct->command_number == commandnum)) {
|
||||
return ct;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a new entry if we didn't find it
|
||||
ct = new commandtime_t;
|
||||
ct->entity_number = entnum;
|
||||
ct->command_number = commandnum;
|
||||
ct->last_command_time = 0;
|
||||
commandtime_t ct;
|
||||
ct.entity_number = entnum;
|
||||
ct.command_number = commandnum;
|
||||
ct.last_command_time = 0;
|
||||
|
||||
m_commandtimes.AddObject(ct);
|
||||
|
||||
return ct;
|
||||
return &m_commandtimes.ObjectAt(m_commandtimes.NumObjects());
|
||||
}
|
||||
|
||||
class spawnthing_t : public emitterthing_t
|
||||
@@ -625,6 +682,9 @@ public:
|
||||
void (*touchfcn)(ctempmodel_t *ct, trace_t *trace);
|
||||
str GetModel(void);
|
||||
void SetModel(str model);
|
||||
|
||||
public:
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
inline void spawnthing_t::SetModel(str model)
|
||||
@@ -704,6 +764,7 @@ private:
|
||||
void SpawnVSSSource(int count, int timealive);
|
||||
void EventViewKick(Event *ev);
|
||||
void Print(Event *ev);
|
||||
void PrintDeathMsg(Event *ev); // Added in 2.0
|
||||
void StartBlock(Event *ev);
|
||||
void EndBlock(Event *ev);
|
||||
void UpdateSpawnThing(spawnthing_t *ep);
|
||||
@@ -729,6 +790,7 @@ private:
|
||||
void SetScaleRate(Event *ev);
|
||||
void SetRandomVelocity(Event *ev);
|
||||
void SetRandomVelocityAlongAxis(Event *ev);
|
||||
void SetNoTagAxis(Event *ev); // Added in 2.0
|
||||
void SetAccel(Event *ev);
|
||||
void SetFriction(Event *ev);
|
||||
void SetSpin(Event *ev);
|
||||
@@ -790,6 +852,7 @@ private:
|
||||
void StopSound(Event *ev);
|
||||
void StopAliasChannel(Event *ev);
|
||||
void LoopSound(Event *ev);
|
||||
void StopLoopSound(Event *ev); // Added in 2.0
|
||||
void Cache(Event *ev);
|
||||
void CacheImage(Event *ev);
|
||||
void CacheFont(Event *ev);
|
||||
@@ -824,8 +887,8 @@ private:
|
||||
void SetClampVel(Event *ev);
|
||||
void SetClampVelAxis(Event *ev);
|
||||
ctempmodel_t *AllocateTempModel(void);
|
||||
qboolean TempModelPhysics(ctempmodel_t *p, float ftime, float time2, float scale);
|
||||
qboolean TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float time2, float scale);
|
||||
qboolean TempModelPhysics(ctempmodel_t *p, float ftime, float scale);
|
||||
qboolean TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float scale);
|
||||
qboolean LerpTempModel(refEntity_t *newEnt, ctempmodel_t *p, float frac);
|
||||
void SpawnEffect(int count, int timealive);
|
||||
void SpawnTempModel(int count);
|
||||
@@ -871,18 +934,19 @@ public:
|
||||
void UpdateEmitter(dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin);
|
||||
void UpdateBeam(dtiki_t *tiki, int entity_number, spawnthing_t *beamthing);
|
||||
void PlaySound(
|
||||
str sound_name,
|
||||
str sound_name,
|
||||
const vec3_t origin = NULL,
|
||||
int channel = CHAN_AUTO,
|
||||
float volume = -1,
|
||||
float min_distance = -1,
|
||||
float pitch = -1,
|
||||
int argstype = 0
|
||||
int channel = CHAN_AUTO,
|
||||
float volume = -1,
|
||||
float min_distance = -1,
|
||||
float pitch = -1,
|
||||
int argstype = 0
|
||||
);
|
||||
|
||||
spawnthing_t *InitializeSpawnthing(spawnthing_t *ep);
|
||||
void SpawnEffect(int count, spawnthing_t *sp);
|
||||
void FreeAllTempModels(void);
|
||||
void FreeSomeTempModels(void);
|
||||
void RestartAllEmitters(void);
|
||||
|
||||
void InitializeTempModels(void);
|
||||
@@ -890,6 +954,7 @@ public:
|
||||
void InitializeEmitters(void);
|
||||
void RemoveClientEntity(int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p = NULL);
|
||||
void ClearSwipes(void);
|
||||
void FreeSpawnthing(spawnthing_t *sp);
|
||||
void ResetTempModels(void);
|
||||
void SpawnTempModel(int count, spawnthing_t *sp);
|
||||
|
||||
@@ -920,6 +985,21 @@ public:
|
||||
void ResetTreadMarkSources(Event *ev);
|
||||
void InitializeRainCvars();
|
||||
void InitializeBeams();
|
||||
|
||||
//
|
||||
// archive stuff
|
||||
//
|
||||
int IdForTempModel(const ctempmodel_t *model);
|
||||
ctempmodel_t *TempModelForId(int id);
|
||||
int IdForSpawnThing(const spawnthing_t *sp);
|
||||
spawnthing_t *SpawnThingForId(int id);
|
||||
int IdForVssSource(const cvssource_t *source);
|
||||
cvssource_t *VssSourceForId(int id);
|
||||
|
||||
void ArchiveTempModelPointerToMemory(MemArchiver& archiver, ctempmodel_t **model);
|
||||
void ArchiveSpawnThingPointerToMemory(MemArchiver& archiver, spawnthing_t **sp);
|
||||
void ArchiveVssSourcePointerToMemory(MemArchiver& archiver, cvssource_t **source);
|
||||
void ArchiveToMemory(MemArchiver& archiver);
|
||||
};
|
||||
|
||||
class EmitterLoader : public Listener
|
||||
|
||||
+209
-59
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
Copyright (C) 2008-2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// text commands typed in at the local console, or executed by a key binding
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "../fgame/bg_voteoptions.h"
|
||||
|
||||
void CG_TargetCommand_f(void);
|
||||
|
||||
@@ -110,8 +111,8 @@ void CG_ScoresDown_f(void)
|
||||
void CG_ScoresUp_f(void)
|
||||
{
|
||||
if (cgs.gametype == GT_SINGLE_PLAYER) {
|
||||
if (!cg.scoresRequestTime) {
|
||||
cg.scoresRequestTime = cg.time;
|
||||
if (cg.scoresRequestTime) {
|
||||
cg.scoresRequestTime = 0;
|
||||
CG_SetDesiredObjectiveAlpha(0.0f);
|
||||
}
|
||||
|
||||
@@ -159,17 +160,157 @@ baseshader_t *CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t *pRetTrace)
|
||||
|
||||
static void CG_PrintContentTypes(int iContentFlags)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
if (iContentFlags & CONTENTS_SOLID) {
|
||||
cgi.Printf(" solid");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_LAVA) {
|
||||
cgi.Printf(" lava");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_SLIME) {
|
||||
cgi.Printf(" slime");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_WATER) {
|
||||
cgi.Printf(" water");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_FOG) {
|
||||
cgi.Printf(" fog");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_FENCE) {
|
||||
cgi.Printf(" fence");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_AREAPORTAL) {
|
||||
cgi.Printf(" areaportal");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_PLAYERCLIP) {
|
||||
cgi.Printf(" playerclip");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_VEHICLECLIP) {
|
||||
cgi.Printf(" vehicleclip");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_MONSTERCLIP) {
|
||||
cgi.Printf(" monsterclip");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_WEAPONCLIP) {
|
||||
cgi.Printf(" weaponclip");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_SHOOTONLY) {
|
||||
cgi.Printf(" shootableonly");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_ORIGIN) {
|
||||
cgi.Printf(" origin");
|
||||
}
|
||||
if (iContentFlags & CONTENTS_TRANSLUCENT) {
|
||||
cgi.Printf(" trans");
|
||||
}
|
||||
}
|
||||
|
||||
static void CG_PrintSurfaceProperties(int iSurfaceFlags)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
if (iSurfaceFlags & SURF_NODAMAGE) {
|
||||
cgi.Printf(" nodamage");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_SLICK) {
|
||||
cgi.Printf(" slick");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_SKY) {
|
||||
cgi.Printf(" sky");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_LADDER) {
|
||||
cgi.Printf(" ladder");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NOIMPACT) {
|
||||
cgi.Printf(" noimpact");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NOMARKS) {
|
||||
cgi.Printf(" nomarks");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_CASTSHADOW) {
|
||||
cgi.Printf(" castshadow");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NODRAW) {
|
||||
cgi.Printf(" nodraw");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NOLIGHTMAP) {
|
||||
cgi.Printf(" nolightmap");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_ALPHASHADOW) {
|
||||
cgi.Printf(" alphashadow");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NOSTEPS) {
|
||||
cgi.Printf(" nofootsteps");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NONSOLID) {
|
||||
cgi.Printf(" nonsolid");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_OVERBRIGHT) {
|
||||
cgi.Printf(" overbright");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_BACKSIDE) {
|
||||
cgi.Printf(" backside");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_NODLIGHT) {
|
||||
cgi.Printf(" nodlight");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_HINT) {
|
||||
cgi.Printf(" hint");
|
||||
}
|
||||
if (iSurfaceFlags & SURF_PATCH) {
|
||||
cgi.Printf(" patch");
|
||||
}
|
||||
}
|
||||
|
||||
static void CG_PrintSurfaceType(int iSurfType)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
switch (iSurfType & MASK_SURF_TYPE) {
|
||||
case SURF_FOLIAGE:
|
||||
cgi.Printf("foliage");
|
||||
break;
|
||||
case SURF_SNOW:
|
||||
cgi.Printf("snow");
|
||||
break;
|
||||
case SURF_CARPET:
|
||||
cgi.Printf("carpet");
|
||||
break;
|
||||
case SURF_SAND:
|
||||
cgi.Printf("sand");
|
||||
break;
|
||||
case SURF_PUDDLE:
|
||||
cgi.Printf("puddle");
|
||||
break;
|
||||
case SURF_GLASS:
|
||||
cgi.Printf("glass");
|
||||
break;
|
||||
case SURF_GRAVEL:
|
||||
cgi.Printf("gravel");
|
||||
break;
|
||||
case SURF_MUD:
|
||||
cgi.Printf("mud");
|
||||
break;
|
||||
case SURF_DIRT:
|
||||
cgi.Printf("dirt");
|
||||
break;
|
||||
case SURF_GRILL:
|
||||
cgi.Printf("metal grill");
|
||||
break;
|
||||
case SURF_GRASS:
|
||||
cgi.Printf("grass");
|
||||
break;
|
||||
case SURF_ROCK:
|
||||
cgi.Printf("rock");
|
||||
break;
|
||||
case SURF_PAPER:
|
||||
cgi.Printf("paper");
|
||||
break;
|
||||
case SURF_WOOD:
|
||||
cgi.Printf("wood");
|
||||
break;
|
||||
case SURF_METAL:
|
||||
cgi.Printf("metal");
|
||||
break;
|
||||
default:
|
||||
cgi.Printf("!!*none specified*!!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CG_GetCHShader(void)
|
||||
@@ -215,9 +356,9 @@ void CG_EditCHShader(void)
|
||||
|
||||
pShader = CG_GetShaderUnderCrosshair(qfalse, NULL);
|
||||
if (pShader) {
|
||||
strcpy(name, "editspecificshader ");
|
||||
strcat(name, pShader->shader);
|
||||
strcat(name, "\n");
|
||||
Q_strncpyz(name, "editspecificshader ", sizeof(name));
|
||||
Q_strcat(name, sizeof(name), pShader->shader);
|
||||
Q_strcat(name, sizeof(name), "\n");
|
||||
cgi.AddCommand(name);
|
||||
} else {
|
||||
cgi.Printf("No surface selected\n");
|
||||
@@ -339,56 +480,65 @@ typedef struct {
|
||||
} consoleCommand_t;
|
||||
|
||||
static consoleCommand_t commands[] = {
|
||||
{"useweaponclass", &CG_UseWeaponClass_f },
|
||||
{"weapnext", &CG_NextWeapon_f },
|
||||
{"weapprev", &CG_PrevWeapon_f },
|
||||
{"uselast", &CG_UseLastWeapon_f },
|
||||
{"holster", &CG_HolsterWeapon_f },
|
||||
{"weapdrop", &CG_DropWeapon_f },
|
||||
{"toggleitem", &CG_ToggleItem_f },
|
||||
{"+scores", &CG_ScoresDown_f },
|
||||
{"-scores", &CG_ScoresUp_f },
|
||||
{"viewpos", &CG_Viewpos_f },
|
||||
{"sizeup", &CG_SizeUp_f },
|
||||
{"sizedown", &CG_SizeDown_f },
|
||||
{"cg_eventlist", &CG_EventList_f },
|
||||
{"cg_eventhelp", &CG_EventHelp_f },
|
||||
{"cg_dumpevents", &CG_DumpEventHelp_f },
|
||||
{"cg_pendingevents", &CG_PendingEvents_f },
|
||||
{"cg_classlist", &CG_ClassList_f },
|
||||
{"cg_classtree", &CG_ClassTree_f },
|
||||
{"cg_classevents", &CG_ClassEvents_f },
|
||||
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
|
||||
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
|
||||
{"testemitter", &CG_TestEmitter_f },
|
||||
{"triggertestemitter", &CG_TriggerTestEmitter_f },
|
||||
{"prevemittercommand", &CG_PrevEmitterCommand_f },
|
||||
{"nextemittercommand", &CG_NextEmitterCommand_f },
|
||||
{"newemittercommand", &CG_NewEmitterCommand_f },
|
||||
{"deleteemittercommand", &CG_DeleteEmitterCommand_f},
|
||||
{"dumpemitter", &CG_DumpEmitter_f },
|
||||
{"loademitter", &CG_LoadEmitter_f },
|
||||
{"resetvss", &CG_ResetVSSSources },
|
||||
{"getchshader", &CG_GetCHShader },
|
||||
{"editchshader", &CG_EditCHShader },
|
||||
{"messagemode", &CG_MessageMode_f },
|
||||
{"messagemode_all", &CG_MessageMode_All_f },
|
||||
{"messagemode_team", &CG_MessageMode_Team_f },
|
||||
{"messagemode_private", &CG_MessageMode_Private_f },
|
||||
{"say", &CG_MessageSingleAll_f },
|
||||
{"sayteam", &CG_MessageSingleTeam_f },
|
||||
{"teamsay", &CG_MessageSingleTeam_f },
|
||||
{"sayprivate", &CG_MessageSingleClient_f },
|
||||
{"sayone", &CG_MessageSingleClient_f },
|
||||
{"wisper", &CG_MessageSingleClient_f },
|
||||
{"instamsg_main", &CG_InstaMessageMain_f },
|
||||
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
|
||||
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
|
||||
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
|
||||
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
|
||||
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
|
||||
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
|
||||
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f},
|
||||
{"useweaponclass", &CG_UseWeaponClass_f },
|
||||
{"weapnext", &CG_NextWeapon_f },
|
||||
{"weapprev", &CG_PrevWeapon_f },
|
||||
{"uselast", &CG_UseLastWeapon_f },
|
||||
{"holster", &CG_HolsterWeapon_f },
|
||||
{"weapdrop", &CG_DropWeapon_f },
|
||||
{"toggleitem", &CG_ToggleItem_f },
|
||||
{"+scores", &CG_ScoresDown_f },
|
||||
{"-scores", &CG_ScoresUp_f },
|
||||
{"viewpos", &CG_Viewpos_f },
|
||||
{"sizeup", &CG_SizeUp_f },
|
||||
{"sizedown", &CG_SizeDown_f },
|
||||
{"cg_eventlist", &CG_EventList_f },
|
||||
{"cg_eventhelp", &CG_EventHelp_f },
|
||||
{"cg_dumpevents", &CG_DumpEventHelp_f },
|
||||
{"cg_pendingevents", &CG_PendingEvents_f },
|
||||
{"cg_classlist", &CG_ClassList_f },
|
||||
{"cg_classtree", &CG_ClassTree_f },
|
||||
{"cg_classevents", &CG_ClassEvents_f },
|
||||
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
|
||||
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
|
||||
{"testemitter", &CG_TestEmitter_f },
|
||||
{"triggertestemitter", &CG_TriggerTestEmitter_f },
|
||||
{"prevemittercommand", &CG_PrevEmitterCommand_f },
|
||||
{"nextemittercommand", &CG_NextEmitterCommand_f },
|
||||
{"newemittercommand", &CG_NewEmitterCommand_f },
|
||||
{"deleteemittercommand", &CG_DeleteEmitterCommand_f },
|
||||
{"dumpemitter", &CG_DumpEmitter_f },
|
||||
{"loademitter", &CG_LoadEmitter_f },
|
||||
{"resetvss", &CG_ResetVSSSources },
|
||||
{"getchshader", &CG_GetCHShader },
|
||||
{"editchshader", &CG_EditCHShader },
|
||||
{"messagemode", &CG_MessageMode_f },
|
||||
{"messagemode_all", &CG_MessageMode_All_f },
|
||||
{"messagemode_team", &CG_MessageMode_Team_f },
|
||||
{"messagemode_private", &CG_MessageMode_Private_f },
|
||||
{"say", &CG_MessageSingleAll_f },
|
||||
{"sayteam", &CG_MessageSingleTeam_f },
|
||||
{"teamsay", &CG_MessageSingleTeam_f },
|
||||
{"sayprivate", &CG_MessageSingleClient_f },
|
||||
{"sayone", &CG_MessageSingleClient_f },
|
||||
{"wisper", &CG_MessageSingleClient_f },
|
||||
{"instamsg_main", &CG_InstaMessageMain_f },
|
||||
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
|
||||
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
|
||||
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
|
||||
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
|
||||
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
|
||||
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
|
||||
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f },
|
||||
// Added in 2.0
|
||||
{"pushcallvote", &CG_PushCallVote_f },
|
||||
{"pushcallvotesublist", &CG_PushCallVoteSubList_f },
|
||||
{"pushcallvotesubtext", &CG_PushCallVoteSubText_f },
|
||||
{"pushcallvotesubinteger", &CG_PushCallVoteSubInteger_f},
|
||||
{"pushcallvotesubfloat", &CG_PushCallVoteSubFloat_f },
|
||||
{"pushcallvotesubclient", &CG_PushCallVoteSubClient_f },
|
||||
{"pushvote", &CG_PushVote_f },
|
||||
{"callentryvote", &CG_CallEntryVote_f },
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
+245
-47
@@ -323,8 +323,12 @@ static void CG_DrawPauseIcon()
|
||||
}
|
||||
w = cgi.R_GetShaderWidth(handle);
|
||||
h = cgi.R_GetShaderHeight(handle);
|
||||
x = w / 4;
|
||||
y = cgs.glconfig.vidHeight - (1.25f * h);
|
||||
if (cg.snap && cg.snap->ps.blend[3] > 0) {
|
||||
y = cgs.glconfig.vidHeight * 0.45f - h / 2.f;
|
||||
} else {
|
||||
y = cgs.glconfig.vidHeight * 0.75f - h / 2.f;
|
||||
}
|
||||
x = (cgs.glconfig.vidWidth - w) / 2.f;
|
||||
|
||||
cgi.R_SetColor(colorWhite);
|
||||
cgi.R_DrawStretchPic(x, y, w, h, 0, 0, 1, 1, handle);
|
||||
@@ -671,52 +675,60 @@ void CG_DrawObjectives()
|
||||
{
|
||||
float vColor[4];
|
||||
float fX, fY;
|
||||
int iNumObjectives;
|
||||
float fObjectivesTop;
|
||||
static float fWidth;
|
||||
float fHeight;
|
||||
int iNumLines[20];
|
||||
int iTotalNumLines;
|
||||
int i;
|
||||
int ii;
|
||||
int iCurrentObjective;
|
||||
float fTimeDelta;
|
||||
const char *pszLocalizedText;
|
||||
const char *pszLine;
|
||||
|
||||
iTotalNumLines = 0;
|
||||
for (i = CS_OBJECTIVES; i < CS_OBJECTIVES + MAX_OBJECTIVES; ++i) {
|
||||
CG_ProcessConfigString(i);
|
||||
CG_ProcessConfigString(i, qfalse);
|
||||
}
|
||||
|
||||
iCurrentObjective = atoi(CG_ConfigString(CS_CURRENT_OBJECTIVE));
|
||||
fTimeDelta = cg.ObjectivesAlphaTime - cg.time;
|
||||
if (fTimeDelta > 0.0) {
|
||||
iCurrentObjective = atoi(CG_ConfigString(CS_CURRENT_OBJECTIVE));
|
||||
fTimeDelta = cg.ObjectivesAlphaTime - cg.time;
|
||||
cg.ObjectivesCurrentAlpha = cg.ObjectivesDesiredAlpha;
|
||||
if (fTimeDelta > 0) {
|
||||
cg.ObjectivesCurrentAlpha =
|
||||
(cg.ObjectivesBaseAlpha - cg.ObjectivesDesiredAlpha) * sin(fTimeDelta * 0.0062831854)
|
||||
+ cg.ObjectivesCurrentAlpha;
|
||||
(cg.ObjectivesBaseAlpha - cg.ObjectivesDesiredAlpha) * sin(fTimeDelta / (M_PI * 50.f + 2.f))
|
||||
+ cg.ObjectivesDesiredAlpha;
|
||||
}
|
||||
|
||||
if (cg.ObjectivesCurrentAlpha < 0.02) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_OBJECTIVES; i++) {
|
||||
if ((cg.Objectives[i].flags & 0xFFFFFFFE)) {
|
||||
iNumLines[i] = 0;
|
||||
// Added in 2.0
|
||||
// Get the minimum Y value, it should be below the compass
|
||||
fObjectivesTop = cgi.UI_GetObjectivesTop();
|
||||
iNumObjectives = 0;
|
||||
|
||||
for (ii = 0; ii < MAX_STRING_CHARS; ii++) {
|
||||
if (cg.Objectives[i].text[ii] == 10) {
|
||||
iTotalNumLines++;
|
||||
iNumLines[ii]++;
|
||||
} else if (!cg.Objectives[i].text[ii]) {
|
||||
iTotalNumLines++;
|
||||
iNumLines[ii]++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < MAX_OBJECTIVES; i++) {
|
||||
if ((cg.Objectives[i].flags == OBJ_FLAG_NONE) || (cg.Objectives[i].flags & OBJ_FLAG_HIDDEN)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
iNumObjectives++;
|
||||
iNumLines[i] = 0;
|
||||
pszLocalizedText = cgi.LV_ConvertString(cg.Objectives[i].text);
|
||||
|
||||
for (pszLine = strchr(pszLocalizedText, '\n'); pszLine; pszLine = strchr(pszLine + 1, '\n')) {
|
||||
iNumLines[i]++;
|
||||
}
|
||||
|
||||
iTotalNumLines += iNumLines[i];
|
||||
}
|
||||
|
||||
fX = 25.0;
|
||||
fY = 125.0;
|
||||
fWidth = (float)(25 * iTotalNumLines + 155) + 5.0 - 130.0;
|
||||
fY = fObjectivesTop + 5;
|
||||
fWidth = (float)(iTotalNumLines * 12 + fObjectivesTop + iNumObjectives * 25 + 32) - fY;
|
||||
vColor[2] = 0.2f;
|
||||
vColor[1] = 0.2f;
|
||||
vColor[0] = 0.2f;
|
||||
@@ -725,7 +737,7 @@ void CG_DrawObjectives()
|
||||
cgi.R_DrawStretchPic(fX, fY, 450.0, fWidth, 0.0, 0.0, 1.0, 1.0, cgs.media.objectivesBackShader);
|
||||
|
||||
fX = 30.0;
|
||||
fY = 130.0;
|
||||
fY = fObjectivesTop + 10;
|
||||
vColor[0] = 1.0;
|
||||
vColor[1] = 1.0;
|
||||
vColor[2] = 1.0;
|
||||
@@ -735,22 +747,22 @@ void CG_DrawObjectives()
|
||||
fY = fY + 5.0;
|
||||
|
||||
cgi.R_DrawString(cgs.media.objectiveFont, "_______________________________________________________", fX, fY, -1, 0);
|
||||
fHeight = 155.0;
|
||||
fHeight = fObjectivesTop + 35;
|
||||
|
||||
for (i = 0; i < MAX_OBJECTIVES; ++i) {
|
||||
qhandle_t hBoxShader;
|
||||
|
||||
if ((cg.Objectives[i].flags & 1) || !cg.Objectives[i].flags) {
|
||||
|
||||
if ((cg.Objectives[i].flags == OBJ_FLAG_NONE) || (cg.Objectives[i].flags & OBJ_FLAG_HIDDEN)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((cg.Objectives[i].flags & 2) != 0) {
|
||||
if ((cg.Objectives[i].flags & OBJ_FLAG_CURRENT) != 0) {
|
||||
vColor[0] = 1.0;
|
||||
vColor[1] = 1.0;
|
||||
vColor[2] = 1.0;
|
||||
vColor[3] = cg.ObjectivesCurrentAlpha;
|
||||
hBoxShader = cgs.media.uncheckedBoxShader;
|
||||
} else if ((cg.Objectives[i].flags & 4) != 0) {
|
||||
} else if ((cg.Objectives[i].flags & OBJ_FLAG_COMPLETED) != 0) {
|
||||
vColor[0] = 0.75;
|
||||
vColor[1] = 0.75;
|
||||
vColor[2] = 0.75;
|
||||
@@ -763,7 +775,7 @@ void CG_DrawObjectives()
|
||||
vColor[3] = cg.ObjectivesCurrentAlpha;
|
||||
hBoxShader = cgs.media.uncheckedBoxShader;
|
||||
}
|
||||
if (i == iCurrentObjective && (cg.Objectives[i].flags & 4) == 0) {
|
||||
if (i == iCurrentObjective && !(cg.Objectives[i].flags & OBJ_FLAG_COMPLETED)) {
|
||||
vColor[0] = 1.0;
|
||||
vColor[1] = 1.0;
|
||||
vColor[2] = 0.0;
|
||||
@@ -784,7 +796,7 @@ void CG_DrawObjectives()
|
||||
cgi.R_SetColor(vColor);
|
||||
cgi.R_DrawStretchPic(fX, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, hBoxShader);
|
||||
|
||||
fHeight += 25 * iNumLines[i];
|
||||
fHeight += iNumLines[i] * 12 + 25;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -922,6 +934,8 @@ void CG_UpdateAttackerDisplay()
|
||||
|
||||
void CG_UpdateCountdown()
|
||||
{
|
||||
const char* message = "";
|
||||
|
||||
if (!cg.snap) {
|
||||
return;
|
||||
}
|
||||
@@ -932,16 +946,24 @@ void CG_UpdateCountdown()
|
||||
iSecondsLeft = (cgs.matchEndTime - cg.time) / 1000;
|
||||
if (iSecondsLeft >= 0) {
|
||||
iMinutesLeft = iSecondsLeft / 60;
|
||||
cgi.Cvar_Set(
|
||||
"ui_timemessage", va("%s %2i:%02i", cgi.LV_ConvertString("Time Left:"), iMinutesLeft, iSecondsLeft % 60)
|
||||
);
|
||||
message = va("%s %2i:%02i", cgi.LV_ConvertString("Time Left:"), iMinutesLeft, iSecondsLeft % 60);
|
||||
} else if (!cgs.matchEndTime) {
|
||||
cgi.Cvar_Set("ui_timemessage", "");
|
||||
message = "";
|
||||
}
|
||||
} else {
|
||||
// The match has not started yet
|
||||
cgi.Cvar_Set("ui_timemessage", "Waiting For Players");
|
||||
message = "Waiting For Players";
|
||||
}
|
||||
|
||||
if (strcmp(ui_timemessage->string, message)) {
|
||||
cgi.Cvar_Set("ui_timemessage", message);
|
||||
}
|
||||
}
|
||||
|
||||
static void CG_RemoveStopwatch() {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse_wet\n");
|
||||
}
|
||||
|
||||
void CG_DrawStopwatch()
|
||||
@@ -949,38 +971,55 @@ void CG_DrawStopwatch()
|
||||
int iFraction;
|
||||
|
||||
if (!cg_hud->integer) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
CG_RemoveStopwatch();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cgi.stopWatch->iStartTime) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
CG_RemoveStopwatch();
|
||||
return;
|
||||
}
|
||||
|
||||
if (cgi.stopWatch->iStartTime >= cgi.stopWatch->iEndTime) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
CG_RemoveStopwatch();
|
||||
return;
|
||||
}
|
||||
|
||||
if (cgi.stopWatch->iEndTime <= cg.time) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
CG_RemoveStopwatch();
|
||||
return;
|
||||
}
|
||||
|
||||
if (cg.ObjectivesCurrentAlpha >= 0.02) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
CG_RemoveStopwatch();
|
||||
return;
|
||||
}
|
||||
|
||||
if (cg.snap && cg.snap->ps.stats[STAT_HEALTH] <= 0) {
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
|
||||
CG_RemoveStopwatch();
|
||||
return;
|
||||
}
|
||||
if (cgi.stopWatch->eType >= SWT_FUSE_WET) {
|
||||
iFraction = cgi.stopWatch->iEndTime - cgi.stopWatch->iStartTime;
|
||||
} else {
|
||||
iFraction = cgi.stopWatch->iEndTime - cg.time;
|
||||
}
|
||||
|
||||
iFraction = cgi.stopWatch->iEndTime - cg.time;
|
||||
cgi.Cvar_Set("ui_stopwatch", va("%i", iFraction));
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_stopwatch\n");
|
||||
|
||||
switch (cgi.stopWatch->eType) {
|
||||
case SWT_NORMAL:
|
||||
default:
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_stopwatch\n");
|
||||
break;
|
||||
case SWT_FUSE:
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fuse\n");
|
||||
break;
|
||||
case SWT_FUSE_WET:
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse\n");
|
||||
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fuse_wet\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CG_DrawInstantMessageMenu()
|
||||
@@ -1080,9 +1119,9 @@ void CG_DrawSpectatorView_ver_15()
|
||||
char buf[128];
|
||||
|
||||
iClientNum = cg.snap->ps.stats[STAT_INFOCLIENT];
|
||||
sprintf(buf, "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]);
|
||||
Com_sprintf(buf, sizeof(buf), "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]);
|
||||
|
||||
hShader = 0;
|
||||
hShader = 0;
|
||||
color[0] = 0.5;
|
||||
color[1] = 1.0;
|
||||
color[2] = 0.5;
|
||||
@@ -1164,6 +1203,163 @@ void CG_DrawSpectatorView()
|
||||
}
|
||||
}
|
||||
|
||||
void CG_DrawCrosshair()
|
||||
{
|
||||
centity_t *friendEnt;
|
||||
qhandle_t shader;
|
||||
vec3_t forward;
|
||||
vec3_t end;
|
||||
vec3_t mins, maxs;
|
||||
trace_t trace;
|
||||
float x, y;
|
||||
float width, height;
|
||||
|
||||
shader = (qhandle_t)0;
|
||||
|
||||
if (!cg_hud->integer || !ui_crosshair->integer) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cg.snap) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((cg.snap->ps.pm_flags & PMF_NO_HUD) || (cg.snap->ps.pm_flags & PMF_INTERMISSION)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cg.snap->ps.stats[STAT_CROSSHAIR]
|
||||
&& (!cg.snap->ps.stats[STAT_INZOOM] || cg.snap->ps.stats[STAT_INZOOM] > 30)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cgs.gametype != GT_FFA) {
|
||||
AngleVectorsLeft(cg.refdefViewAngles, forward, NULL, NULL);
|
||||
|
||||
VectorMA(cg.refdef.vieworg, 8192, forward, end);
|
||||
VectorClear(mins);
|
||||
VectorClear(maxs);
|
||||
|
||||
CG_Trace(&trace, cg.refdef.vieworg, mins, maxs, end, 9999, MASK_SOLID, qfalse, qtrue, "CG_DrawCrosshair");
|
||||
|
||||
// ENTITYNUM_WORLD check added in OPM
|
||||
if ((trace.entityNum != ENTITYNUM_NONE && trace.entityNum != ENTITYNUM_WORLD)
|
||||
&& trace.entityNum != cg.snap->ps.clientNum) {
|
||||
int myFlags;
|
||||
|
||||
friendEnt = &cg_entities[trace.entityNum];
|
||||
if (cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
myFlags = cg_entities[cg.snap->ps.clientNum].currentState.eFlags & EF_ANY_TEAM;
|
||||
} else {
|
||||
// the player will always be considered as an allied
|
||||
// in single-player
|
||||
myFlags = EF_ALLIES;
|
||||
}
|
||||
|
||||
if (((myFlags & EF_ALLIES) && (friendEnt->currentState.eFlags & EF_ALLIES))
|
||||
|| ((myFlags & EF_AXIS) && (friendEnt->currentState.eFlags & EF_AXIS))) {
|
||||
// friend
|
||||
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
|
||||
shader = cgi.R_RegisterShader(cg_crosshair_friend->string);
|
||||
}
|
||||
} else {
|
||||
// enemy
|
||||
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
|
||||
shader = cgi.R_RegisterShader(cg_crosshair->string);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
|
||||
shader = cgi.R_RegisterShader(cg_crosshair->string);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// FFA
|
||||
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
|
||||
shader = cgi.R_RegisterShader(cg_crosshair->string);
|
||||
}
|
||||
}
|
||||
|
||||
if (shader) {
|
||||
width = cgi.R_GetShaderWidth(shader);
|
||||
height = cgi.R_GetShaderHeight(shader);
|
||||
x = (cgs.glconfig.vidWidth - width) * 0.5f;
|
||||
y = (cgs.glconfig.vidHeight - height) * 0.5f;
|
||||
|
||||
cgi.R_SetColor(NULL);
|
||||
cgi.R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, shader);
|
||||
}
|
||||
}
|
||||
|
||||
void CG_DrawVote()
|
||||
{
|
||||
const char *text;
|
||||
int seconds;
|
||||
int percentYes;
|
||||
int percentNo;
|
||||
int percentUndecided;
|
||||
float x, y;
|
||||
vec4_t col;
|
||||
|
||||
if (!cgs.voteTime) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cgs.voteRefreshed) {
|
||||
cgs.voteRefreshed = qfalse;
|
||||
}
|
||||
|
||||
seconds = (30000 - (cg.time - cgs.voteTime)) / 1000 + 1;
|
||||
if (seconds < 0) {
|
||||
seconds = 0;
|
||||
}
|
||||
|
||||
percentYes = cgs.numVotesYes * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
|
||||
percentNo = cgs.numVotesNo * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
|
||||
percentUndecided = cgs.numUndecidedVotes * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
|
||||
|
||||
x = 8;
|
||||
y = (cgs.glconfig.vidHeight > 480) ? (cgs.glconfig.vidHeight * 0.725f) : (cgs.glconfig.vidHeight * 0.75f);
|
||||
|
||||
cgi.R_SetColor(NULL);
|
||||
|
||||
text = va("%s: %s", cgi.LV_ConvertString("Vote Running"), cgs.voteString);
|
||||
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
|
||||
|
||||
y += 12;
|
||||
|
||||
text =
|
||||
va("%s: %isec %s: %i%% %s: %i%% %s: %i%%",
|
||||
cgi.LV_ConvertString("Time"),
|
||||
seconds,
|
||||
cgi.LV_ConvertString("Yes"),
|
||||
percentYes,
|
||||
cgi.LV_ConvertString("No"),
|
||||
percentNo,
|
||||
cgi.LV_ConvertString("Undecided"),
|
||||
percentUndecided);
|
||||
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
|
||||
|
||||
if (cg.snap && !cg.snap->ps.voted) {
|
||||
col[0] = 0.5;
|
||||
col[1] = 1.0;
|
||||
col[2] = 0.5;
|
||||
col[3] = 1.0;
|
||||
cgi.R_SetColor(col);
|
||||
|
||||
y += 12;
|
||||
|
||||
text = cgi.LV_ConvertString("Vote now, it's your patriotic duty!");
|
||||
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
|
||||
|
||||
y += 12;
|
||||
|
||||
text = cgi.LV_ConvertString("To vote Yes, press F1. To vote No, press F2.");
|
||||
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, qfalse);
|
||||
cgi.R_SetColor(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
CG_Draw2D
|
||||
@@ -1182,5 +1378,7 @@ void CG_Draw2D(void)
|
||||
CG_DrawPlayerTeam();
|
||||
CG_DrawPlayerEntInfo();
|
||||
CG_UpdateAttackerDisplay();
|
||||
CG_DrawVote();
|
||||
CG_DrawInstantMessageMenu();
|
||||
CG_DrawCrosshair();
|
||||
}
|
||||
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// cg_ents.c -- present snapshot entities, happens every single frame
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_radar.h"
|
||||
|
||||
/*
|
||||
==========================================================================
|
||||
@@ -551,7 +552,10 @@ void CG_AddCEntity(centity_t *cent)
|
||||
break;
|
||||
case ET_PLAYER:
|
||||
CG_Player(cent);
|
||||
CG_Splash(cent);
|
||||
CG_Splash(cent);
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
CG_UpdateRadarClient(cent);
|
||||
break;
|
||||
case ET_ITEM:
|
||||
CG_ModelAnim(cent, qfalse);
|
||||
break;
|
||||
@@ -666,7 +670,6 @@ void CG_GetOrigin(centity_t *cent, vec3_t origin)
|
||||
parent = cgi.R_GetRenderEntity(cent->currentState.parent);
|
||||
|
||||
if (!parent) {
|
||||
cgi.DPrintf("CG_GetOrigin: Could not find parent entity\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ qboolean CG_LightStyleColor(int style, int realtime, vec4_t color, qboolean clam
|
||||
|
||||
time = realtime / 50;
|
||||
frac = (realtime - (time * 50.0f)) / 50.0f;
|
||||
memset(color, 0, sizeof(color));
|
||||
VectorClear4(color);
|
||||
if ((style < 0) || (style >= (MAX_LIGHTSTYLES * 2))) {
|
||||
cgi.DPrintf("CG_LightStyleColor: style out of range.\n");
|
||||
return qtrue;
|
||||
|
||||
+34
-5
@@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cg_public.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
class MemArchiver;
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
@@ -185,6 +187,7 @@ extern "C" {
|
||||
float min_dist;
|
||||
float width;
|
||||
char shader[MAX_RAIN_SHADERS][MAX_STRING_CHARS];
|
||||
char currentShader[MAX_STRING_CHARS];
|
||||
int numshaders;
|
||||
} crain_t;
|
||||
|
||||
@@ -338,10 +341,13 @@ extern "C" {
|
||||
float ObjectivesBaseAlpha;
|
||||
float ObjectivesDesiredAlpha;
|
||||
float ObjectivesCurrentAlpha;
|
||||
int ObjectivesCurrentIndex;
|
||||
|
||||
// misc
|
||||
crain_t rain;
|
||||
clientInfo_t clientinfo[MAX_CLIENTS];
|
||||
clientInfo_t clientinfo[MAX_CLIENTS];
|
||||
radarClient_t radars[MAX_CLIENTS];
|
||||
qhandle_t radarShaders[2];
|
||||
} cg_t;
|
||||
|
||||
typedef struct {
|
||||
@@ -392,8 +398,19 @@ extern "C" {
|
||||
int maxclients;
|
||||
int cinematic;
|
||||
int mapChecksum;
|
||||
qboolean useMapChecksum;
|
||||
char mapname[MAX_QPATH];
|
||||
|
||||
//
|
||||
// vote
|
||||
//
|
||||
int voteTime;
|
||||
int numVotesYes;
|
||||
int numVotesNo;
|
||||
int numUndecidedVotes;
|
||||
qboolean voteRefreshed;
|
||||
char voteString[1024];
|
||||
|
||||
//
|
||||
// locally derived information from gamestate
|
||||
//
|
||||
@@ -414,6 +431,7 @@ extern "C" {
|
||||
extern cgs_t cgs;
|
||||
extern cg_t cg;
|
||||
extern clientGameImport_t cgi;
|
||||
extern target_game_e cg_target_game;
|
||||
extern int cg_protocol;
|
||||
extern centity_t cg_entities[MAX_GENTITIES];
|
||||
extern markPoly_t *cg_markPolys;
|
||||
@@ -456,6 +474,9 @@ extern "C" {
|
||||
extern cvar_t *cg_hud;
|
||||
extern cvar_t *cg_huddraw_force;
|
||||
extern cvar_t *cg_drawsvlag;
|
||||
extern cvar_t *cg_crosshair;
|
||||
extern cvar_t *cg_crosshair_friend;
|
||||
extern cvar_t *ui_crosshair;
|
||||
extern cvar_t *vm_offset_max;
|
||||
extern cvar_t *vm_offset_speed;
|
||||
extern cvar_t *vm_sway_front;
|
||||
@@ -482,11 +503,12 @@ extern "C" {
|
||||
extern cvar_t *voiceChat;
|
||||
extern cvar_t *cg_shadowscount;
|
||||
extern cvar_t *cg_shadowdebug;
|
||||
extern cvar_t *ui_timemessage;
|
||||
|
||||
//
|
||||
// cg_main.c
|
||||
//
|
||||
void CG_ProcessConfigString(int num);
|
||||
void CG_ProcessConfigString(int num, qboolean modelOnly);
|
||||
const char *CG_ConfigString(int index);
|
||||
void CG_AddToTeamChat(const char *str);
|
||||
void CG_NewClientinfo(int clientNum);
|
||||
@@ -519,6 +541,7 @@ extern "C" {
|
||||
void CG_EndTiki(dtiki_t *tiki);
|
||||
qboolean CG_Command_ProcessFile(const char *filename, qboolean quiet, dtiki_t *curTiki);
|
||||
void CG_RestartCommandManager();
|
||||
void CG_CleanUpTempModels();
|
||||
qboolean CG_ProcessEntityCommands(int frame, int anim, int entnum, refEntity_t *ent, centity_t *cent);
|
||||
void CG_ClientCommands(refEntity_t *ent, centity_t *cent, int slot);
|
||||
float RandomizeRange(float start, float end);
|
||||
@@ -527,6 +550,8 @@ extern "C" {
|
||||
// cg_tempmodels.cpp
|
||||
//
|
||||
extern cvar_t *cg_showtempmodels;
|
||||
extern cvar_t *cg_max_tempmodels;
|
||||
extern cvar_t *cg_reserve_tempmodels;
|
||||
extern cvar_t *cg_detail;
|
||||
extern cvar_t *cg_effectdetail;
|
||||
extern cvar_t *cg_effect_physicsrate;
|
||||
@@ -705,8 +730,8 @@ extern "C" {
|
||||
void CG_InitTestTreadMark();
|
||||
void CG_AddTreadMarks();
|
||||
int CG_PermanentMark(
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
vec3_t origin,
|
||||
vec3_t dir,
|
||||
float orientation,
|
||||
float fSScale,
|
||||
float fTScale,
|
||||
@@ -899,7 +924,8 @@ qboolean CG_LightStyleColor(int style, int realtime, vec4_t color, qboolean clam
|
||||
void CG_InstaMessageGroupD_f(void);
|
||||
void CG_InstaMessageGroupE_f(void);
|
||||
void CG_HudPrint_f(void);
|
||||
int CG_CheckCaptureKey(int key, qboolean down, unsigned int time);
|
||||
|
||||
qboolean CG_CheckCaptureKey(int key, qboolean down, unsigned int time);
|
||||
|
||||
//
|
||||
// cg_vehicle.cpp
|
||||
@@ -908,6 +934,9 @@ qboolean CG_LightStyleColor(int style, int realtime, vec4_t color, qboolean clam
|
||||
//
|
||||
// cg_volumetricsmoke.cpp
|
||||
void CG_ResetVSSSources(void);
|
||||
#ifdef __cplusplus
|
||||
void CG_ArchiveVSSGlobals(MemArchiver& archiver);
|
||||
#endif
|
||||
void CG_AddVSSSources(void);
|
||||
|
||||
extern cvar_t *vss_draw;
|
||||
|
||||
+290
-160
@@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_parsemsg.h"
|
||||
#include "cg_archive.h"
|
||||
#include "cg_radar.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
# include <windows.h>
|
||||
@@ -33,12 +35,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
clientGameImport_t cgi;
|
||||
static clientGameExport_t cge;
|
||||
|
||||
cvar_t *paused;
|
||||
cvar_t *developer;
|
||||
cg_t cg;
|
||||
cgs_t cgs;
|
||||
int cg_protocol;
|
||||
centity_t cg_entities[MAX_GENTITIES];
|
||||
cvar_t *paused;
|
||||
cvar_t *developer;
|
||||
cg_t cg;
|
||||
cgs_t cgs;
|
||||
target_game_e cg_target_game = TG_INVALID;
|
||||
int cg_protocol;
|
||||
centity_t cg_entities[MAX_GENTITIES];
|
||||
|
||||
cvar_t *cg_animSpeed;
|
||||
cvar_t *cg_debugAnim;
|
||||
@@ -78,6 +81,9 @@ cvar_t *cg_acidtrip;
|
||||
cvar_t *cg_hud;
|
||||
cvar_t *cg_huddraw_force;
|
||||
cvar_t *cg_drawsvlag;
|
||||
cvar_t *cg_crosshair;
|
||||
cvar_t *cg_crosshair_friend;
|
||||
cvar_t *ui_crosshair;
|
||||
cvar_t *vm_offset_max;
|
||||
cvar_t *vm_offset_speed;
|
||||
cvar_t *vm_sway_front;
|
||||
@@ -104,6 +110,7 @@ cvar_t *vm_lean_lower;
|
||||
cvar_t *voiceChat;
|
||||
cvar_t *cg_shadowscount;
|
||||
cvar_t *cg_shadowdebug;
|
||||
cvar_t *ui_timemessage;
|
||||
|
||||
/*
|
||||
=================
|
||||
@@ -149,14 +156,23 @@ void CG_RegisterCvars(void)
|
||||
cg_shadowdebug = cgi.Cvar_Get("cg_shadowdebug", "0", 0);
|
||||
developer = cgi.Cvar_Get("developer", "0", 0);
|
||||
dm_playermodel = cgi.Cvar_Get("dm_playermodel", "american_army", 3);
|
||||
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", 3);
|
||||
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", CVAR_ARCHIVE | CVAR_USERINFO);
|
||||
cg_forceModel = cgi.Cvar_Get("cg_forceModel", "0", CVAR_ARCHIVE);
|
||||
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", 8);
|
||||
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", CVAR_SYSTEMINFO);
|
||||
cg_hitmessages = cgi.Cvar_Get("cg_hitmessages", "1", CVAR_ARCHIVE);
|
||||
cg_acidtrip = cgi.Cvar_Get("cg_acidtrip", "0", CVAR_CHEAT);
|
||||
cg_hud = cgi.Cvar_Get("cg_hud", "0", 0);
|
||||
cg_huddraw_force = cgi.Cvar_Get("cg_huddraw_force", "0", CVAR_SAVEGAME);
|
||||
cg_drawsvlag = cgi.Cvar_Get("cg_drawsvlag", "1", CVAR_ARCHIVE);
|
||||
cg_crosshair = cgi.Cvar_Get("cg_crosshair", "textures/hud/crosshair", CVAR_ARCHIVE);
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
cg_crosshair_friend = cgi.Cvar_Get("cg_crosshair_friend", "textures/hud/crosshair_friend", CVAR_ARCHIVE);
|
||||
} else {
|
||||
// on 1.11 and below, fallback to standard crosshair
|
||||
// as it doesn't have crosshair_friend texture
|
||||
cg_crosshair_friend = cgi.Cvar_Get("cg_crosshair_friend", "textures/hud/crosshair", CVAR_ARCHIVE);
|
||||
}
|
||||
ui_crosshair = cgi.Cvar_Get("ui_crosshair", "1", CVAR_ARCHIVE);
|
||||
vm_offset_max = cgi.Cvar_Get("vm_offset_max", "8.0", 0);
|
||||
vm_offset_speed = cgi.Cvar_Get("vm_offset_speed", "8.0", 0);
|
||||
vm_sway_front = cgi.Cvar_Get("vm_sway_front", "0.1", 0);
|
||||
@@ -182,53 +198,111 @@ void CG_RegisterCvars(void)
|
||||
vm_lean_lower = cgi.Cvar_Get("vm_lean_lower", "0.1", 0);
|
||||
voiceChat = cgi.Cvar_Get("cg_voicechat", "1", 0);
|
||||
|
||||
ui_timemessage = cgi.Cvar_Get("ui_timemessage", "", 0);
|
||||
|
||||
// see if we are also running the server on this machine
|
||||
temp = cgi.Cvar_Get("sv_running", "0", 0);
|
||||
cgs.localServer = temp->integer;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CG_RegisterSoundsForFile
|
||||
|
||||
Register the specified ubersound source file
|
||||
================
|
||||
*/
|
||||
void CG_RegisterSoundsForFile(const char *name)
|
||||
{
|
||||
int startTime;
|
||||
int endTime;
|
||||
|
||||
Com_Printf("\n\n-----------PARSING '%s'------------\n", name);
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To "
|
||||
"fix prefetch the tiki. Ignore if you don't use that tiki on this level.\n"
|
||||
);
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(name, qfalse, NULL);
|
||||
endTime = cgi.Milliseconds();
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", (float)(endTime - startTime) / 1000.0);
|
||||
Com_Printf("-------------PARSING '%s' DONE---------------\n\n", name);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
qsort_compare_strings
|
||||
|
||||
perform case-insensitive sorting
|
||||
=================
|
||||
*/
|
||||
int qsort_compare_strings(const void *s1, const void *s2)
|
||||
{
|
||||
return Q_stricmp(*(const char **)s1, *(const char **)s2);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CG_RegisterSounds
|
||||
|
||||
called during a precache command
|
||||
Called during a precache command
|
||||
=================
|
||||
*/
|
||||
void CG_RegisterSounds(void)
|
||||
{
|
||||
int startTime;
|
||||
int endTime;
|
||||
char filename[MAX_QPATH];
|
||||
char **fileList;
|
||||
int numFiles;
|
||||
int i;
|
||||
|
||||
Com_Printf("\n\n-----------PARSING UBERSOUND------------\n");
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
|
||||
);
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/ubersound.scr");
|
||||
fileList = cgi.FS_ListFilteredFiles("ubersound/", "scr", "*.scr", qfalse, &numFiles, qtrue);
|
||||
if (cg_target_game >= TG_MOHTA) {
|
||||
// Fixed in 2.0
|
||||
// The behavior has changed, all aliases get cleared
|
||||
if (cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
cgi.Alias_Clear();
|
||||
}
|
||||
} else {
|
||||
if (!cgs.localServer) {
|
||||
cgi.Alias_Clear();
|
||||
}
|
||||
}
|
||||
|
||||
qsort(fileList, numFiles, sizeof(char *), &qsort_compare_strings);
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(filename, 0, 0);
|
||||
endTime = cgi.Milliseconds();
|
||||
for (i = 0; i < numFiles; i++) {
|
||||
// Added in 2.0
|
||||
// Since 2.0, all files in the ubersound folder
|
||||
// are parsed
|
||||
CG_RegisterSoundsForFile(va("ubersound/%s", fileList[i]));
|
||||
}
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", (endTime - startTime) / 1000.0f);
|
||||
cgi.FS_FreeFileList(fileList);
|
||||
}
|
||||
|
||||
Com_Printf("-------------UBERSOUND DONE---------------\n\n");
|
||||
Com_Printf("\n\n-----------PARSING UBERDIALOG------------\n");
|
||||
Com_Printf(
|
||||
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
|
||||
"tiki-specific sounds for it won't work. To fix prefe"
|
||||
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
|
||||
);
|
||||
Com_sprintf(filename, sizeof(filename), "ubersound/uberdialog.scr");
|
||||
/*
|
||||
================
|
||||
CG_IsHandleUnique
|
||||
|
||||
startTime = cgi.Milliseconds();
|
||||
CG_Command_ProcessFile(filename, 0, 0);
|
||||
endTime = cgi.Milliseconds() - startTime;
|
||||
Check if the model handle is unique
|
||||
================
|
||||
*/
|
||||
static qboolean CG_IsHandleUnique(qhandle_t handle) {
|
||||
int i;
|
||||
int numRef;
|
||||
|
||||
Com_Printf("Parse/Load time: %f seconds.\n", endTime / 1000.0f);
|
||||
Com_Printf("-------------UBERDIALOG DONE---------------\n\n");
|
||||
numRef = 0;
|
||||
for (i = 0; i < MAX_MODELS; i++) {
|
||||
if (cgs.model_draw[i] == handle) {
|
||||
numRef++;
|
||||
if (numRef >= 2) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -236,86 +310,17 @@ void CG_RegisterSounds(void)
|
||||
CG_ProcessConfigString
|
||||
================
|
||||
*/
|
||||
void CG_ProcessConfigString(int num)
|
||||
void CG_ProcessConfigString(int num, qboolean modelOnly)
|
||||
{
|
||||
const char *str = CG_ConfigString(num);
|
||||
int i;
|
||||
const char* str;
|
||||
int i;
|
||||
|
||||
switch (num) {
|
||||
case CS_RAIN_DENSITY:
|
||||
cg.rain.density = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SPEED:
|
||||
cg.rain.speed = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SPEEDVARY:
|
||||
cg.rain.speed_vary = atoi(str);
|
||||
return;
|
||||
case CS_RAIN_SLANT:
|
||||
cg.rain.slant = atoi(str);
|
||||
return;
|
||||
case CS_RAIN_LENGTH:
|
||||
cg.rain.length = atof(str);
|
||||
return;
|
||||
case CS_RAIN_MINDIST:
|
||||
cg.rain.min_dist = atof(str);
|
||||
return;
|
||||
case CS_RAIN_WIDTH:
|
||||
cg.rain.width = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SHADER:
|
||||
if (cg.rain.numshaders) {
|
||||
for (i = 0; i < cg.rain.numshaders; i++) {
|
||||
sprintf(cg.rain.shader[i], "%s%i", str, i);
|
||||
}
|
||||
} else {
|
||||
strcpy(cg.rain.shader[0], str);
|
||||
}
|
||||
return;
|
||||
case CS_RAIN_NUMSHADERS:
|
||||
cg.rain.numshaders = atoi(str);
|
||||
if (cg.rain.numshaders) {
|
||||
for (i = 0; i < cg.rain.numshaders; i++) {
|
||||
sprintf(cg.rain.shader[i], "%s%i", str, i);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES) {
|
||||
cobjective_t *objective = &cg.Objectives[num - CS_OBJECTIVES];
|
||||
objective->flags = atoi(Info_ValueForKey(str, "flags"));
|
||||
strcpy(objective->text, Info_ValueForKey(str, "text"));
|
||||
}
|
||||
|
||||
switch (num) {
|
||||
case CS_MUSIC:
|
||||
cgi.MUSIC_NewSoundtrack(str);
|
||||
return;
|
||||
case CS_WARMUP:
|
||||
cg.matchStartTime = atoi(str);
|
||||
return;
|
||||
case CS_FOGINFO:
|
||||
CG_ParseFogInfo(str);
|
||||
return;
|
||||
case CS_SKYINFO:
|
||||
sscanf(str, "%f %d", &cg.sky_alpha, &cg.sky_portal);
|
||||
return;
|
||||
case CS_SERVERINFO:
|
||||
CG_ParseServerinfo();
|
||||
return;
|
||||
case CS_LEVEL_START_TIME:
|
||||
cgs.levelStartTime = atoi(str);
|
||||
return;
|
||||
case CS_MATCHEND:
|
||||
cgs.matchEndTime = atoi(str);
|
||||
return;
|
||||
}
|
||||
str = CG_ConfigString(num);
|
||||
|
||||
if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) {
|
||||
qhandle_t hOldModel = cgs.model_draw[num - CS_MODELS];
|
||||
|
||||
if (str && str[0]) {
|
||||
if (str && str[0] && !modelOnly) {
|
||||
qhandle_t hModel = cgi.R_RegisterServerModel(str);
|
||||
dtiki_t *tiki;
|
||||
|
||||
@@ -332,43 +337,153 @@ void CG_ProcessConfigString(int num)
|
||||
}
|
||||
} else {
|
||||
// clear out the model
|
||||
if (hOldModel) {
|
||||
if (hOldModel && CG_IsHandleUnique(hOldModel)) {
|
||||
// Handle uniqueness added in OPM
|
||||
cgi.R_UnregisterServerModel(hOldModel);
|
||||
}
|
||||
cgs.model_draw[num - CS_MODELS] = 0;
|
||||
}
|
||||
} else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
|
||||
size_t len = strlen(str);
|
||||
if (len) {
|
||||
qboolean streamed;
|
||||
char buf[1024];
|
||||
strcpy(buf, str);
|
||||
}
|
||||
|
||||
streamed = buf[len - 1] != '0';
|
||||
buf[len - 1] = 0;
|
||||
if (buf[0] != '*') {
|
||||
cgs.sound_precache[num - CS_SOUNDS] = cgi.S_RegisterSound(buf, streamed);
|
||||
if (!modelOnly) {
|
||||
switch (num) {
|
||||
case CS_RAIN_DENSITY:
|
||||
cg.rain.density = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SPEED:
|
||||
cg.rain.speed = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SPEEDVARY:
|
||||
cg.rain.speed_vary = atoi(str);
|
||||
return;
|
||||
case CS_RAIN_SLANT:
|
||||
cg.rain.slant = atoi(str);
|
||||
return;
|
||||
case CS_RAIN_LENGTH:
|
||||
cg.rain.length = atof(str);
|
||||
return;
|
||||
case CS_RAIN_MINDIST:
|
||||
cg.rain.min_dist = atof(str);
|
||||
return;
|
||||
case CS_RAIN_WIDTH:
|
||||
cg.rain.width = atof(str);
|
||||
return;
|
||||
case CS_RAIN_SHADER:
|
||||
Q_strncpyz(cg.rain.currentShader, str, sizeof(cg.rain.currentShader));
|
||||
if (cg.rain.numshaders) {
|
||||
// Fixed in OPM
|
||||
// not sure why some maps set a digit at the end...
|
||||
size_t len = strlen(cg.rain.currentShader);
|
||||
if (isdigit(cg.rain.currentShader[len - 1])) {
|
||||
cg.rain.currentShader[len - 1] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES) {
|
||||
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
|
||||
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
|
||||
const char *value;
|
||||
|
||||
value = Info_ValueForKey(str, "name");
|
||||
if (value) {
|
||||
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
|
||||
} else {
|
||||
strncpy(
|
||||
cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name)
|
||||
);
|
||||
for (i = 0; i < cg.rain.numshaders; ++i) {
|
||||
Com_sprintf(cg.rain.shader[i], sizeof(cg.rain.shader[i]), "%s%i", cg.rain.currentShader, i);
|
||||
}
|
||||
if (!cg.rain.numshaders) {
|
||||
Q_strncpyz(cg.rain.shader[0], cg.rain.currentShader, sizeof(cg.rain.shader[0]));
|
||||
}
|
||||
return;
|
||||
case CS_RAIN_NUMSHADERS:
|
||||
cg.rain.numshaders = atoi(str);
|
||||
if (cg.rain.numshaders) {
|
||||
for (i = 0; i < cg.rain.numshaders; i++) {
|
||||
Com_sprintf(cg.rain.shader[i], sizeof(cg.rain.shader[i]), "%s%i", cg.rain.currentShader, i);
|
||||
}
|
||||
}
|
||||
return;
|
||||
case CS_CURRENT_OBJECTIVE:
|
||||
cg.ObjectivesCurrentIndex = atoi(str);
|
||||
return;
|
||||
}
|
||||
|
||||
value = Info_ValueForKey(str, "team");
|
||||
if (value) {
|
||||
cg.clientinfo[num - CS_PLAYERS].team = atoi(value);
|
||||
} else {
|
||||
cg.clientinfo[num - CS_PLAYERS].team = TEAM_NONE;
|
||||
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES) {
|
||||
cobjective_t *objective = &cg.Objectives[num - CS_OBJECTIVES];
|
||||
objective->flags = atoi(Info_ValueForKey(str, "flags"));
|
||||
Q_strncpyz(objective->text, Info_ValueForKey(str, "text"), sizeof(objective->text));
|
||||
}
|
||||
|
||||
switch (num) {
|
||||
case CS_MUSIC:
|
||||
cgi.MUSIC_NewSoundtrack(str);
|
||||
return;
|
||||
case CS_WARMUP:
|
||||
cg.matchStartTime = atoi(str);
|
||||
return;
|
||||
case CS_FOGINFO:
|
||||
cg.farclipOverride = 0;
|
||||
cg.farplaneColorOverride[0] = -1;
|
||||
cg.farplaneColorOverride[1] = -1;
|
||||
cg.farplaneColorOverride[2] = -1;
|
||||
CG_ParseFogInfo(str);
|
||||
return;
|
||||
case CS_SKYINFO:
|
||||
sscanf(str, "%f %d", &cg.sky_alpha, &cg.sky_portal);
|
||||
return;
|
||||
case CS_SERVERINFO:
|
||||
CG_ParseServerinfo();
|
||||
return;
|
||||
case CS_LEVEL_START_TIME:
|
||||
cgs.levelStartTime = atoi(str);
|
||||
return;
|
||||
case CS_VOTE_TIME:
|
||||
cgs.voteTime = atoi(str);
|
||||
cgs.voteRefreshed = qtrue;
|
||||
break;
|
||||
case CS_VOTE_STRING:
|
||||
Q_strncpyz(cgs.voteString, str, sizeof(cgs.voteString));
|
||||
break;
|
||||
case CS_VOTE_YES:
|
||||
cgs.numVotesYes = atoi(str);
|
||||
cgs.voteRefreshed = qtrue;
|
||||
break;
|
||||
case CS_VOTE_NO:
|
||||
cgs.numVotesNo = atoi(str);
|
||||
cgs.voteRefreshed = qtrue;
|
||||
break;
|
||||
case CS_VOTE_UNDECIDED:
|
||||
cgs.numUndecidedVotes = atoi(str);
|
||||
cgs.voteRefreshed = qtrue;
|
||||
break;
|
||||
case CS_MATCHEND:
|
||||
cgs.matchEndTime = atoi(str);
|
||||
return;
|
||||
}
|
||||
|
||||
if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
|
||||
size_t len = strlen(str);
|
||||
if (len) {
|
||||
qboolean streamed;
|
||||
char buf[1024];
|
||||
Q_strncpyz(buf, str, sizeof(buf));
|
||||
|
||||
streamed = buf[len - 1] != '0';
|
||||
buf[len - 1] = 0;
|
||||
if (buf[0] != '*') {
|
||||
cgs.sound_precache[num - CS_SOUNDS] = cgi.S_RegisterSound(buf, streamed);
|
||||
}
|
||||
}
|
||||
} else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES) {
|
||||
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
|
||||
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
|
||||
const char *value;
|
||||
|
||||
value = Info_ValueForKey(str, "name");
|
||||
if (value) {
|
||||
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
|
||||
} else {
|
||||
strncpy(
|
||||
cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name)
|
||||
);
|
||||
}
|
||||
|
||||
value = Info_ValueForKey(str, "team");
|
||||
if (value) {
|
||||
cg.clientinfo[num - CS_PLAYERS].team = atoi(value);
|
||||
} else {
|
||||
cg.clientinfo[num - CS_PLAYERS].team = TEAM_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -421,14 +536,14 @@ void CG_PrepRefresh(void)
|
||||
cgs.media.binocularsOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/binocularsoverlay");
|
||||
cgs.media.hudDrawFont = cgi.R_LoadFont("verdana-14");
|
||||
cgs.media.attackerFont = cgi.R_LoadFont("facfont-20");
|
||||
cgs.media.objectiveFont = cgi.R_LoadFont("courier-16");
|
||||
cgs.media.objectiveFont = cgi.R_LoadFont("facfont-20"); // was courier-16 before 2.0
|
||||
cgs.media.objectivesBackShader = cgi.R_RegisterShaderNoMip("textures/hud/objectives_backdrop");
|
||||
cgs.media.checkedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/filledbox");
|
||||
cgs.media.uncheckedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/emptybox");
|
||||
|
||||
// go through all the configstrings and process them
|
||||
for (i = CS_SYSTEMINFO + 1; i < MAX_CONFIGSTRINGS; i++) {
|
||||
CG_ProcessConfigString(i);
|
||||
CG_ProcessConfigString(i, qfalse);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,6 +582,7 @@ Displays the info screen while loading media
|
||||
void CG_GameStateReceived(void)
|
||||
{
|
||||
const char *s;
|
||||
int checksum;
|
||||
|
||||
// clear everything
|
||||
memset(&cg, 0, sizeof(cg));
|
||||
@@ -493,7 +609,10 @@ void CG_GameStateReceived(void)
|
||||
CG_ParseServerinfo();
|
||||
|
||||
// load the new map
|
||||
cgi.CM_LoadMap(cgs.mapname);
|
||||
cgi.CM_LoadMap(cgs.mapname, &checksum);
|
||||
if (cgs.useMapChecksum && checksum != cgs.mapChecksum && cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
cgi.Error(ERR_DROP, "Client/Server map checksum mismatch: %x/%x", checksum, cgs.mapChecksum);
|
||||
}
|
||||
|
||||
CG_InitMarks();
|
||||
|
||||
@@ -537,16 +656,6 @@ void CG_ServerRestarted(void)
|
||||
CG_InitializeObjectives();
|
||||
}
|
||||
|
||||
void *CG_Malloc(int size)
|
||||
{
|
||||
return malloc(size);
|
||||
}
|
||||
|
||||
void CG_Free(void *ptr)
|
||||
{
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CG_Init
|
||||
@@ -557,17 +666,20 @@ Called after every level change or subsystem restart
|
||||
void CG_Init(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum)
|
||||
{
|
||||
cgi = *imported;
|
||||
#if _DEBUG
|
||||
cgi.Malloc = &CG_Malloc;
|
||||
cgi.Free = &CG_Free;
|
||||
#endif
|
||||
|
||||
cg_protocol = cgi.Cvar_Get("com_protocol", "", 0)->integer;
|
||||
cg_target_game = (target_game_e)cgi.Cvar_Get("com_target_game", "0", 0)->integer;
|
||||
|
||||
CG_InitCGMessageAPI(&cge);
|
||||
CG_InitScoresAPI(&cge);
|
||||
|
||||
memset(&cg, 0, sizeof(cg));
|
||||
memset(&cgs, 0, sizeof(cgs));
|
||||
// clear fog values
|
||||
cg.farclipOverride = 0;
|
||||
cg.farplaneColorOverride[0] = -1;
|
||||
cg.farplaneColorOverride[1] = -1;
|
||||
cg.farplaneColorOverride[2] = -1;
|
||||
|
||||
cg.clientNum = clientNum;
|
||||
cgs.processedSnapshotNum = serverMessageNum;
|
||||
@@ -624,11 +736,14 @@ Called before every level change or subsystem restart
|
||||
void CG_Shutdown(void)
|
||||
{
|
||||
L_ShutdownEvents();
|
||||
// Shutdown radar
|
||||
cgi.CL_InitRadar(NULL, NULL, -1);
|
||||
|
||||
// some mods may need to do cleanup work here,
|
||||
// like closing files or archiving session data
|
||||
|
||||
// hide the stats screen
|
||||
cgi.UI_HideMenu("StatsScreen", 1);
|
||||
cgi.UI_HideMenu("StatsScreen", qtrue);
|
||||
|
||||
// reset the scoreboard
|
||||
CG_PrepScoreBoardInfo();
|
||||
@@ -677,6 +792,11 @@ clientGameExport_t *GetCGameAPI(void)
|
||||
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
|
||||
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
|
||||
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
|
||||
cge.CG_ReadNonPVSClient = CG_ReadNonPVSClient;
|
||||
cge.CG_UpdateRadar = CG_UpdateRadar;
|
||||
cge.CG_SaveStateToBuffer = CG_SaveStateToBuffer;
|
||||
cge.CG_LoadStateToBuffer = CG_LoadStateToBuffer;
|
||||
cge.CG_CleanUpTempModels = CG_CleanUpTempModels;
|
||||
|
||||
// FIXME
|
||||
//cge.profStruct = NULL;
|
||||
@@ -738,7 +858,7 @@ void Com_Error(int level, const char *error, ...)
|
||||
char text[1024];
|
||||
|
||||
va_start(argptr, error);
|
||||
vsprintf(text, error, argptr);
|
||||
Q_vsnprintf(text, sizeof(text), error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
cgi.Error(level, "%s", text);
|
||||
@@ -750,7 +870,7 @@ void Com_Printf(const char *msg, ...)
|
||||
char text[1024];
|
||||
|
||||
va_start(argptr, msg);
|
||||
vsprintf(text, msg, argptr);
|
||||
Q_vsnprintf(text, sizeof(text), msg, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
cgi.Printf("%s", text);
|
||||
@@ -781,10 +901,20 @@ void CG_ParseFogInfo_ver_15(const char *str)
|
||||
|
||||
void CG_ParseFogInfo_ver_6(const char *str)
|
||||
{
|
||||
cg.farclipOverride = 0.0;
|
||||
//
|
||||
// clear all unsupported fields in protocol below version 15
|
||||
//
|
||||
|
||||
// don't set the farplane_bias 0, otherwise the renderer will set a minimum value
|
||||
cg.farplane_bias = 0.001f;
|
||||
cg.skyboxFarplane = 0;
|
||||
cg.skyboxSpeed = 0;
|
||||
cg.renderTerrain = qtrue;
|
||||
cg.farclipOverride = -1.0;
|
||||
cg.farplaneColorOverride[0] = -1.0;
|
||||
cg.farplaneColorOverride[1] = -1.0;
|
||||
cg.farplaneColorOverride[2] = -1.0;
|
||||
|
||||
sscanf(
|
||||
str,
|
||||
"%d %f %f %f %f",
|
||||
|
||||
+1173
-283
File diff suppressed because it is too large.
Load diff
+408
-126
@@ -180,6 +180,337 @@ void CG_PlayerTeamIcon(refEntity_t *pModel, entityState_t *pPlayerState)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_InterpolateAnimParms
|
||||
|
||||
Interpolate between current and next entity
|
||||
===============
|
||||
*/
|
||||
void CG_InterpolateAnimParms(entityState_t* state, entityState_t* sNext, refEntity_t* model)
|
||||
{
|
||||
static cvar_t *vmEntity = NULL;
|
||||
int i;
|
||||
float t;
|
||||
float animLength;
|
||||
float t1, t2;
|
||||
|
||||
if (!vmEntity) {
|
||||
vmEntity = cgi.Cvar_Get("viewmodelanim", "1", 0);
|
||||
}
|
||||
|
||||
if (sNext && sNext->usageIndex == state->usageIndex) {
|
||||
t1 = cg.time - cg.snap->serverTime;
|
||||
t2 = cg.nextSnap->serverTime - cg.snap->serverTime;
|
||||
t = t1 / t2;
|
||||
|
||||
model->actionWeight = (sNext->actionWeight - state->actionWeight) * t + state->actionWeight;
|
||||
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
if (sNext->frameInfo[i].weight) {
|
||||
model->frameInfo[i].index = sNext->frameInfo[i].index;
|
||||
if (sNext->frameInfo[i].index == state->frameInfo[i].index && state->frameInfo[i].weight) {
|
||||
model->frameInfo[i].weight =
|
||||
(sNext->frameInfo[i].weight - state->frameInfo[i].weight) * t + state->frameInfo[i].weight;
|
||||
|
||||
if (sNext->frameInfo[i].time >= state->frameInfo[i].time) {
|
||||
model->frameInfo[i].time = (sNext->frameInfo[i].time - state->frameInfo[i].time) * t + state->frameInfo[i].time;
|
||||
} else {
|
||||
animLength = cgi.Anim_Time(model->tiki, sNext->frameInfo[i].index);
|
||||
if (!animLength) {
|
||||
t1 = 0.0;
|
||||
} else {
|
||||
t1 = (animLength + sNext->frameInfo[i].time - state->frameInfo[i].time) * t
|
||||
+ state->frameInfo[i].time;
|
||||
}
|
||||
|
||||
t2 = t1;
|
||||
while (t2 > animLength) {
|
||||
t2 -= animLength;
|
||||
|
||||
if (t2 == t1) {
|
||||
t2 = 1.0;
|
||||
break;
|
||||
}
|
||||
|
||||
t1 = t2;
|
||||
}
|
||||
|
||||
model->frameInfo[i].time = t2;
|
||||
}
|
||||
} else {
|
||||
animLength = cgi.Anim_Time(model->tiki, sNext->frameInfo[i].index);
|
||||
if (!animLength) {
|
||||
t1 = 0.0;
|
||||
} else {
|
||||
t1 = sNext->frameInfo[i].time - (cg.nextSnap->serverTime - cg.time) / 1000.0;
|
||||
}
|
||||
|
||||
model->frameInfo[i].time = Q_max(0, t1);
|
||||
model->frameInfo[i].weight = sNext->frameInfo[i].weight;
|
||||
}
|
||||
} else if (sNext->frameInfo[i].index == state->frameInfo[i].index) {
|
||||
animLength = cgi.Anim_Time(model->tiki, sNext->frameInfo[i].index);
|
||||
if (!animLength) {
|
||||
t1 = 0.0;
|
||||
} else {
|
||||
t1 = (cg.time - cg.snap->serverTime) / 1000.0 + state->frameInfo[i].time;
|
||||
}
|
||||
|
||||
model->frameInfo[i].index = Q_clamp_int(state->frameInfo[i].index, 0, model->tiki->a->num_anims - 1);
|
||||
model->frameInfo[i].time = Q_min(animLength, t1);
|
||||
model->frameInfo[i].weight = (1.0 - t) * state->frameInfo[i].weight;
|
||||
} else {
|
||||
model->frameInfo[i].index = -1;
|
||||
model->frameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// no next state, don't blend anims
|
||||
|
||||
model->actionWeight = state->actionWeight;
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
if (state->frameInfo[i].weight) {
|
||||
model->frameInfo[i].index = Q_clamp_int(state->frameInfo[i].index, 0, model->tiki->a->num_anims - 1);
|
||||
model->frameInfo[i].time = state->frameInfo[i].time;
|
||||
model->frameInfo[i].weight = state->frameInfo[i].weight;
|
||||
} else {
|
||||
model->frameInfo[i].index = -1;
|
||||
model->frameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (vmEntity->integer == state->number) {
|
||||
static cvar_t *curanim;
|
||||
if (!curanim) {
|
||||
curanim = cgi.Cvar_Get("viewmodelanimslot", "1", 0);
|
||||
}
|
||||
|
||||
cgi.Cvar_Set("viewmodelanimclienttime", va("%0.2f", model->frameInfo[curanim->integer].time));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_CastFootShadow
|
||||
|
||||
Cast complex foot shadow using lights
|
||||
===============
|
||||
*/
|
||||
void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag, refEntity_t* model)
|
||||
{
|
||||
int i;
|
||||
float fAlpha;
|
||||
float fLength;
|
||||
float fWidth;
|
||||
float fAlphaOfs;
|
||||
float fOfs;
|
||||
float fPitchCos;
|
||||
vec3_t vPos;
|
||||
vec3_t vEnd;
|
||||
vec3_t vDelta;
|
||||
vec3_t vLightAngles;
|
||||
trace_t trace;
|
||||
orientation_t oFoot;
|
||||
|
||||
VectorCopy(model->origin, vPos);
|
||||
oFoot = cgi.TIKI_Orientation(model, iTag);
|
||||
VectorMA(oFoot.origin, 2, oFoot.axis[1], vEnd);
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(vPos, vEnd[i], model->axis[i], vPos);
|
||||
}
|
||||
|
||||
if (cg_shadowdebug->integer)
|
||||
{
|
||||
vec3_t vDir;
|
||||
|
||||
//
|
||||
// show debug lines
|
||||
//
|
||||
memset(vDir, 0, sizeof(vDir));
|
||||
for (i = 0; i < 3; ++i) {
|
||||
VectorMA(vDir, oFoot.axis[0][i], model->axis[i], vDir);
|
||||
}
|
||||
VectorMA(vPos, 32.0, vDir, vEnd);
|
||||
cgi.R_DebugLine(vPos, vEnd, 1.0, 0.0, 0.0, 1.0);
|
||||
|
||||
memset(vDir, 0, sizeof(vDir));
|
||||
for (i = 0; i < 3; ++i) {
|
||||
VectorMA(vDir, oFoot.axis[1][i], model->axis[i], vDir);
|
||||
}
|
||||
VectorMA(vPos, 32.0, vDir, vEnd);
|
||||
cgi.R_DebugLine(vPos, vEnd, 0.0, 1.0, 0.0, 1.0);
|
||||
|
||||
memset(vDir, 0, sizeof(vDir));
|
||||
for (i = 0; i < 3; ++i) {
|
||||
VectorMA(vDir, oFoot.axis[2][i], model->axis[i], vDir);
|
||||
}
|
||||
VectorMA(vPos, 32.0, vDir, vEnd);
|
||||
cgi.R_DebugLine(vPos, vEnd, 0.0, 0.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
// calculate the direction
|
||||
VectorSubtract(vLightPos, vPos, vDelta);
|
||||
VectorNormalizeFast(vDelta);
|
||||
vectoangles(vDelta, vLightAngles);
|
||||
|
||||
// normalize to 180 degrees
|
||||
if (vLightAngles[0] > 180) {
|
||||
vLightAngles[0] -= 360;
|
||||
}
|
||||
|
||||
if (vLightAngles[0] > -5.7319679) {
|
||||
// FIXME: what is -5.7319679?
|
||||
return;
|
||||
}
|
||||
|
||||
fPitchCos = cos(DEG2RAD(vLightAngles[0]));
|
||||
if (fPitchCos > 0.955) {
|
||||
fAlpha = 1.0 - (fPitchCos - 0.955) * 25;
|
||||
} else {
|
||||
fAlpha = 1.0;
|
||||
}
|
||||
|
||||
fLength = fPitchCos * fPitchCos * 32.0 + fPitchCos * 8.0 + 10.0;
|
||||
fOfs = 0.5 - (-4.1 / tan(DEG2RAD(vLightAngles[0])) + 4.0 - fLength) / fLength * 0.5;
|
||||
VectorMA(vPos, -96.0, vDelta, vEnd);
|
||||
CG_Trace(&trace, vPos, vec3_origin, vec3_origin, vEnd, 0, MASK_FOOTSHADOW, qfalse, qtrue, "CG_CastFootShadow");
|
||||
|
||||
if (cg_shadowdebug->integer)
|
||||
{
|
||||
cgi.R_DebugLine(vPos, vLightPos, 0.75, 0.75, 0.5, 1.0);
|
||||
cgi.R_DebugLine(vPos, vEnd, 1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
if (trace.fraction == 1.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
trace.fraction -= 0.0427f;
|
||||
if (trace.fraction < 0) {
|
||||
trace.fraction = 0;
|
||||
}
|
||||
|
||||
fWidth = 10.f - (1.f - trace.fraction) * 6.f;
|
||||
fAlphaOfs = (1.f - trace.fraction) * fAlpha;
|
||||
|
||||
fAlpha = Q_max(vLightIntensity[0], Q_max(vLightIntensity[1], vLightIntensity[2]));
|
||||
|
||||
if (fAlpha < 0.1) {
|
||||
vLightIntensity[0] *= 0.1 / fAlpha * fAlphaOfs;
|
||||
vLightIntensity[1] *= 0.1 / fAlpha * fAlphaOfs;
|
||||
vLightIntensity[2] *= 0.1 / fAlpha * fAlphaOfs;
|
||||
} else {
|
||||
vLightIntensity[0] *= fAlphaOfs;
|
||||
vLightIntensity[1] *= fAlphaOfs;
|
||||
vLightIntensity[2] *= fAlphaOfs;
|
||||
}
|
||||
|
||||
fAlpha = Q_max(vLightIntensity[0], Q_max(vLightIntensity[1], vLightIntensity[2]));
|
||||
if (fAlpha > 0.6) {
|
||||
vLightIntensity[0] *= 0.6 / fAlpha;
|
||||
vLightIntensity[1] *= 0.6 / fAlpha;
|
||||
vLightIntensity[2] *= 0.6 / fAlpha;
|
||||
}
|
||||
|
||||
if (vLightIntensity[0] <= 0.01 && vLightIntensity[1] <= 0.01 && vLightIntensity[2] <= 0.01) {
|
||||
return;
|
||||
}
|
||||
|
||||
CG_ImpactMark(
|
||||
cgs.media.footShadowMarkShader,
|
||||
trace.endpos,
|
||||
trace.plane.normal,
|
||||
vLightAngles[1],
|
||||
fWidth,
|
||||
fLength,
|
||||
vLightIntensity[0],
|
||||
vLightIntensity[1],
|
||||
vLightIntensity[2],
|
||||
1.0,
|
||||
qfalse,
|
||||
qtrue,
|
||||
qfalse,
|
||||
qfalse,
|
||||
0.5,
|
||||
fOfs
|
||||
);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_CastSimpleFeetShadow
|
||||
|
||||
Cast basic feet shadow
|
||||
===============
|
||||
*/
|
||||
void CG_CastSimpleFeetShadow(const trace_t* pTrace, float fWidth, float fAlpha, int iRightTag, int iLeftTag, const dtiki_t* tiki, refEntity_t* model)
|
||||
{
|
||||
int i;
|
||||
float fShadowYaw;
|
||||
float fLength;
|
||||
vec3_t vPos, vRightPos, vLeftPos;
|
||||
vec3_t vDelta;
|
||||
orientation_t oFoot;
|
||||
|
||||
//
|
||||
// right foot
|
||||
//
|
||||
VectorCopy(pTrace->endpos, vRightPos);
|
||||
oFoot = cgi.TIKI_Orientation(model, iRightTag);
|
||||
VectorMA(oFoot.origin, 3, oFoot.axis[1], vPos);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(vRightPos, vPos[i], model->axis[i], vRightPos);
|
||||
}
|
||||
|
||||
VectorMA(vRightPos, -2, oFoot.axis[1], vRightPos);
|
||||
|
||||
//
|
||||
// left foot
|
||||
//
|
||||
VectorCopy(pTrace->endpos, vLeftPos);
|
||||
oFoot = cgi.TIKI_Orientation(model, iLeftTag);
|
||||
VectorMA(oFoot.origin, 3, oFoot.axis[1], vPos);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
VectorMA(vLeftPos, vPos[i], model->axis[i], vLeftPos);
|
||||
}
|
||||
|
||||
VectorAdd(vRightPos, vLeftPos, vPos);
|
||||
VectorScale(vPos, 0.5, vPos);
|
||||
VectorSubtract(vRightPos, vLeftPos, vDelta);
|
||||
VectorMA(vLeftPos, 0.5, vDelta, vPos);
|
||||
|
||||
// get the facing yaw
|
||||
fShadowYaw = vectoyaw(vDelta);
|
||||
fLength = VectorNormalize(vDelta) * 0.5 + 12;
|
||||
if (fLength < fWidth * 0.7) {
|
||||
fLength = fWidth * 0.7;
|
||||
}
|
||||
|
||||
// add the mark
|
||||
CG_ImpactMark(
|
||||
cgs.media.shadowMarkShader,
|
||||
vPos,
|
||||
pTrace->plane.normal,
|
||||
fShadowYaw,
|
||||
fWidth * 0.7,
|
||||
fLength,
|
||||
fAlpha,
|
||||
fAlpha,
|
||||
fAlpha,
|
||||
1.0,
|
||||
qfalse,
|
||||
qtrue,
|
||||
qfalse,
|
||||
qfalse,
|
||||
0.5,
|
||||
0.5
|
||||
);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_EntityShadow
|
||||
@@ -193,9 +524,15 @@ Returns the Z component of the surface being shadowed
|
||||
|
||||
qboolean CG_EntityShadow(centity_t *cent, refEntity_t *model)
|
||||
{
|
||||
int iTagL, iTagR;
|
||||
float alpha;
|
||||
float fWidth;
|
||||
vec3_t end;
|
||||
vec3_t vMins, vMaxs;
|
||||
vec3_t vSize;
|
||||
trace_t trace;
|
||||
float alpha, radius;
|
||||
|
||||
iTagR = -1;
|
||||
|
||||
if (cg_shadows->integer == 0) {
|
||||
return qfalse;
|
||||
@@ -206,10 +543,31 @@ qboolean CG_EntityShadow(centity_t *cent, refEntity_t *model)
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// no shadows when invisible
|
||||
// if ( cent->currentState.powerups & ( 1 << PW_INVIS ) ) {
|
||||
// return qfalse;
|
||||
// }
|
||||
if (cg_shadows->integer == 2 && (model->renderfx & RF_SHADOW_PRECISE)) {
|
||||
iTagL = cgi.Tag_NumForName(model->tiki, "Bip01 L Foot");
|
||||
if (iTagL != -1) {
|
||||
iTagR = cgi.Tag_NumForName(model->tiki, "Bip01 R Foot");
|
||||
}
|
||||
|
||||
if (iTagR != -1) {
|
||||
int iNumLights, iCurrLight;
|
||||
vec3_t avLightPos[16], avLightIntensity[16];
|
||||
|
||||
iNumLights = Q_clamp(cg_shadowscount->integer, 1, 8);
|
||||
iNumLights = cgi.R_GatherLightSources(model->origin, avLightPos, avLightIntensity, iNumLights);
|
||||
if (iNumLights)
|
||||
{
|
||||
for (iCurrLight = 0; iCurrLight < iNumLights; iCurrLight++)
|
||||
{
|
||||
CG_CastFootShadow(avLightPos[iCurrLight], avLightIntensity[iCurrLight], iTagL, model);
|
||||
CG_CastFootShadow(avLightPos[iCurrLight], avLightIntensity[iCurrLight], iTagR, model);
|
||||
}
|
||||
|
||||
// shadow was casted properly
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// send a trace down from the player to the ground
|
||||
VectorCopy(model->origin, end);
|
||||
@@ -222,29 +580,46 @@ qboolean CG_EntityShadow(centity_t *cent, refEntity_t *model)
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ((cg_shadows->integer == 2) && (model->renderfx & RF_SHADOW_PRECISE)) {
|
||||
// since 2.0: no shadow if solid
|
||||
if (trace.startsolid || trace.allsolid) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if ((cg_shadows->integer == 3) && (model->renderfx & RF_SHADOW_PRECISE)) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
//
|
||||
// get the bounds of the current frame
|
||||
//
|
||||
radius = model->scale * cgi.R_ModelRadius(model->hModel);
|
||||
|
||||
if (radius < 1) {
|
||||
fWidth = model->scale * cgi.R_ModelRadius(model->hModel);
|
||||
if (fWidth < 1) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
// fade the shadow out with height
|
||||
alpha = (1.0 - trace.fraction) * 0.8f;
|
||||
alpha = (1.0 - trace.fraction) * 0.65f;
|
||||
|
||||
if ((cg_shadows->integer == 3) && (model->renderfx & RF_SHADOW_PRECISE)) {
|
||||
if (model->shaderRGBA[3] == 255) {
|
||||
model->shaderRGBA[3] = alpha * 255;
|
||||
if (model->renderfx & RF_SHADOW_PRECISE) {
|
||||
iTagL = cgi.Tag_NumForName(model->tiki, "Bip01 L Foot");
|
||||
if (iTagL != -1) {
|
||||
iTagR = cgi.Tag_NumForName(model->tiki, "Bip01 R Foot");
|
||||
}
|
||||
|
||||
if (iTagR != -1) {
|
||||
if (cg_shadows->integer == 2) {
|
||||
alpha *= 0.6f;
|
||||
}
|
||||
|
||||
CG_CastSimpleFeetShadow(&trace, fWidth, alpha, iTagR, iTagL, model->tiki, model);
|
||||
return qtrue;
|
||||
}
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
cgi.R_ModelBounds(model->hModel, vMins, vMaxs);
|
||||
VectorSubtract(vMaxs, vMins, vSize);
|
||||
VectorScale(vSize, 0.6f, vSize);
|
||||
|
||||
// add the mark as a temporary, so it goes directly to the renderer
|
||||
// without taking a spot in the cg_marks array
|
||||
CG_ImpactMark(
|
||||
@@ -252,15 +627,15 @@ qboolean CG_EntityShadow(centity_t *cent, refEntity_t *model)
|
||||
trace.endpos,
|
||||
trace.plane.normal,
|
||||
cent->lerpAngles[YAW],
|
||||
radius,
|
||||
radius,
|
||||
vSize[1],
|
||||
vSize[0],
|
||||
alpha,
|
||||
alpha,
|
||||
alpha,
|
||||
1,
|
||||
qfalse,
|
||||
qtrue,
|
||||
qtrue,
|
||||
qfalse,
|
||||
qfalse,
|
||||
0.5f,
|
||||
0.5f
|
||||
@@ -286,7 +661,7 @@ void CG_AnimationDebugMessage(int number, const char *fmt, ...)
|
||||
char msg[1024];
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(msg, fmt, argptr);
|
||||
Q_vsnprintf(msg, sizeof(msg), fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
if ((!cg_debugAnimWatch->integer) || ((cg_debugAnimWatch->integer - 1) == number)) {
|
||||
@@ -316,10 +691,12 @@ void CG_AttachEntity(
|
||||
orientation_t or ;
|
||||
vec3_t tempAxis[3];
|
||||
vec3_t vOrigin;
|
||||
vec3_t vDeltaLightOrg;
|
||||
|
||||
or = cgi.TIKI_Orientation(parent, tagnum);
|
||||
//cgi.Printf( "th = %d %.2f %.2f %.2f\n", tikihandle, or.origin[ 0 ], or.origin[ 1 ], or.origin[ 2 ] );
|
||||
|
||||
VectorSubtract(entity->lightingOrigin, entity->origin, vDeltaLightOrg);
|
||||
VectorCopy(parent->origin, entity->origin);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
@@ -337,14 +714,14 @@ void CG_AttachEntity(
|
||||
VectorCopy(entity->origin, entity->oldorigin);
|
||||
|
||||
if (use_angles) {
|
||||
MatrixMultiply(entity->axis, parent->axis, tempAxis);
|
||||
MatrixMultiply(or.axis, tempAxis, entity->axis);
|
||||
MatrixMultiply(entity->axis, or.axis, tempAxis);
|
||||
MatrixMultiply(tempAxis, parent->axis, entity->axis);
|
||||
}
|
||||
|
||||
entity->scale *= parent->scale;
|
||||
entity->renderfx |= (parent->renderfx & ~(RF_FLAGS_NOT_INHERITED | RF_LIGHTING_ORIGIN));
|
||||
|
||||
MatrixTransformVectorRight(entity->axis, entity->lightingOrigin, vOrigin);
|
||||
MatrixTransformVectorRight(entity->axis, vDeltaLightOrg, vOrigin);
|
||||
VectorAdd(entity->origin, vOrigin, entity->lightingOrigin);
|
||||
}
|
||||
|
||||
@@ -388,8 +765,8 @@ void CG_UpdateForceModels()
|
||||
pszAlliesPartial = dm_playermodel->string;
|
||||
pszAxisPartial = dm_playergermanmodel->string;
|
||||
|
||||
sprintf(szAlliesModel, "models/player/%s.tik", pszAlliesPartial);
|
||||
sprintf(szAxisModel, "models/player/%s.tik", pszAxisPartial);
|
||||
Com_sprintf(szAlliesModel, sizeof(szAlliesModel), "models/player/%s.tik", pszAlliesPartial);
|
||||
Com_sprintf(szAxisModel, sizeof(szAxisModel), "models/player/%s.tik", pszAxisPartial);
|
||||
hModel = cgi.R_RegisterModel(szAlliesModel);
|
||||
if (!hModel) hModel = cgi.R_RegisterModel("models/player/american_army.tik");
|
||||
|
||||
@@ -431,7 +808,6 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
|
||||
int i;
|
||||
vec3_t vMins, vMaxs, vTmp;
|
||||
const char *szTagName;
|
||||
static cvar_t *vmEntity = NULL;
|
||||
int iAnimFlags;
|
||||
|
||||
s1 = ¢->currentState;
|
||||
@@ -443,10 +819,6 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
|
||||
|
||||
memset(&model, 0, sizeof(model));
|
||||
|
||||
if (!vmEntity) {
|
||||
vmEntity = cgi.Cvar_Get("viewmodelanim", "1", 0);
|
||||
}
|
||||
|
||||
if (cent->interpolate) {
|
||||
sNext = ¢->nextState;
|
||||
}
|
||||
@@ -614,103 +986,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
|
||||
model.renderfx |= s1->renderfx;
|
||||
cgi.TIKI_SetEyeTargetPos(model.tiki, model.entityNumber, s1->eyeVector);
|
||||
|
||||
if (sNext && sNext->usageIndex == s1->usageIndex) {
|
||||
float t;
|
||||
float animLength;
|
||||
float t1, t2;
|
||||
|
||||
t1 = cg.time - cg.snap->serverTime;
|
||||
t2 = cg.nextSnap->serverTime - cg.snap->serverTime;
|
||||
t = t1 / t2;
|
||||
model.actionWeight = (sNext->actionWeight - s1->actionWeight) * t + s1->actionWeight;
|
||||
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
if (sNext->frameInfo[i].weight) {
|
||||
model.frameInfo[i].index = sNext->frameInfo[i].index;
|
||||
if (sNext->frameInfo[i].index == s1->frameInfo[i].index && s1->frameInfo[i].weight) {
|
||||
model.frameInfo[i].weight =
|
||||
(sNext->frameInfo[i].weight - s1->frameInfo[i].weight) * t + s1->frameInfo[i].weight;
|
||||
|
||||
if (sNext->frameInfo[i].time >= s1->frameInfo[i].time) {
|
||||
model.frameInfo[i].time =
|
||||
(sNext->frameInfo[i].time - s1->frameInfo[i].time) * t + s1->frameInfo[i].time;
|
||||
} else {
|
||||
animLength = cgi.Anim_Time(model.tiki, sNext->frameInfo[i].index);
|
||||
if (!animLength) {
|
||||
t1 = 0.0;
|
||||
} else {
|
||||
t1 = (animLength + sNext->frameInfo[i].time - s1->frameInfo[i].time) * t
|
||||
+ s1->frameInfo[i].time;
|
||||
}
|
||||
|
||||
t2 = t1;
|
||||
while (t2 > animLength) {
|
||||
t2 -= animLength;
|
||||
}
|
||||
|
||||
model.frameInfo[i].time = t2;
|
||||
}
|
||||
} else {
|
||||
animLength = cgi.Anim_Time(model.tiki, sNext->frameInfo[i].index);
|
||||
if (!animLength) {
|
||||
t1 = 0.0;
|
||||
} else {
|
||||
t1 = sNext->frameInfo[i].time - (cg.nextSnap->serverTime - cg.time) / 1000.0;
|
||||
}
|
||||
|
||||
t2 = t1;
|
||||
if (t2 < 0.0) {
|
||||
t2 = 0.0;
|
||||
}
|
||||
|
||||
model.frameInfo[i].time = t2;
|
||||
model.frameInfo[i].weight = sNext->frameInfo[i].weight;
|
||||
}
|
||||
} else if (sNext->frameInfo[i].index == s1->frameInfo[i].index) {
|
||||
animLength = cgi.Anim_Time(model.tiki, sNext->frameInfo[i].index);
|
||||
if (!animLength) {
|
||||
t1 = 0.0;
|
||||
} else {
|
||||
t1 = (cg.time - cg.snap->serverTime) / 1000.0 + s1->frameInfo[i].time;
|
||||
}
|
||||
|
||||
t2 = t1;
|
||||
if (t2 < animLength) {
|
||||
t2 = animLength;
|
||||
}
|
||||
|
||||
model.frameInfo[i].index = s1->frameInfo[i].index;
|
||||
model.frameInfo[i].time = t2;
|
||||
model.frameInfo[i].weight = (1.0 - t) * s1->frameInfo[i].weight;
|
||||
} else {
|
||||
model.frameInfo[i].index = -1;
|
||||
model.frameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// no next state, don't blend anims
|
||||
|
||||
model.actionWeight = s1->actionWeight;
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
if (s1->frameInfo[i].weight) {
|
||||
model.frameInfo[i].index = s1->frameInfo[i].index;
|
||||
model.frameInfo[i].time = s1->frameInfo[i].time;
|
||||
model.frameInfo[i].weight = s1->frameInfo[i].weight;
|
||||
} else {
|
||||
model.frameInfo[i].index = -1;
|
||||
model.frameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (vmEntity->integer == s1->number) {
|
||||
static cvar_t *curanim;
|
||||
if (!curanim) {
|
||||
curanim = cgi.Cvar_Get("viewmodelanimslot", "1", 0);
|
||||
}
|
||||
|
||||
cgi.Cvar_Set("viewmodelanimclienttime", va("%0.2f", model.frameInfo[curanim->integer].time));
|
||||
}
|
||||
CG_InterpolateAnimParms(s1, sNext, &model);
|
||||
|
||||
if (cent->currentState.parent != ENTITYNUM_NONE) {
|
||||
int iTagNum;
|
||||
@@ -961,6 +1237,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
|
||||
memset(model.surfaces, 0, sizeof(model.surfaces));
|
||||
|
||||
CG_ViewModelAnimation(&model);
|
||||
model.renderfx |= RF_FRAMELERP;
|
||||
cgi.ForceUpdatePose(&model);
|
||||
|
||||
if ((cent->currentState.eFlags & EF_UNARMED) || cg_drawviewmodel->integer <= 1
|
||||
@@ -1057,7 +1334,12 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
|
||||
if (model.frameInfo[i].weight) {
|
||||
if (!((cent->animLastWeight >> i) & 1) || model.frameInfo[i].index != cent->animLast[i]) {
|
||||
CG_ProcessEntityCommands(TIKI_FRAME_ENTRY, model.frameInfo[i].index, s1->number, &model, cent);
|
||||
cent->animLastTimes[i] = 0.0;
|
||||
if (cent->animLastTimes[i] == -1) {
|
||||
cent->animLast[i] = model.frameInfo[i].index;
|
||||
cent->animLastTimes[i] = model.frameInfo[i].time;
|
||||
} else {
|
||||
cent->animLastTimes[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
CG_ClientCommands(&model, cent, i);
|
||||
|
||||
@@ -51,16 +51,16 @@ void RainTouch(ctempmodel_t *ct, trace_t *trace)
|
||||
|
||||
void ClientGameCommandManager::RainTouch(Event *ev)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
void ClientGameCommandManager::InitializeRainCvars()
|
||||
{
|
||||
int i;
|
||||
|
||||
cg_rain = cgi.Cvar_Get("cg_rain", "0", CVAR_ARCHIVE);
|
||||
cg_rain = cgi.Cvar_Get("cg_rain", "1", CVAR_ARCHIVE);
|
||||
cg_rain_drawcoverage =
|
||||
cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
|
||||
cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_RESETSTRING | CVAR_SYSTEMINFO);
|
||||
|
||||
cg.rain.density = 0.0;
|
||||
cg.rain.speed = 2048.0f;
|
||||
|
||||
+493
-420
File diff suppressed because it is too large.
Load diff
+43
-2
@@ -25,6 +25,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// interpolating between snapshots from the server or locally predicting
|
||||
// ahead the client's movement. It also handles local physics interaction,
|
||||
// like fragments bouncing off walls
|
||||
//
|
||||
// ADDITIONS:
|
||||
// - CG_InterpolatePlayerState() footer: Interpolate the lean angles
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
@@ -187,8 +190,9 @@ void CG_ShowTrace(trace_t *trace, int passent, const char *reason)
|
||||
assert(reason);
|
||||
assert(trace);
|
||||
|
||||
sprintf(
|
||||
Com_sprintf(
|
||||
text,
|
||||
sizeof(text),
|
||||
"%0.2f : Pass (%d) Frac %f Hit (%d): '%s'\n",
|
||||
(float)cg.time / 1000.0f,
|
||||
passent,
|
||||
@@ -346,6 +350,13 @@ static void CG_InterpolatePlayerStateCamera(void)
|
||||
return;
|
||||
}
|
||||
|
||||
// Added in 2.0
|
||||
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_TURRETMODE) {
|
||||
VectorCopy(cg.nextSnap->ps.camera_origin, cg.camera_origin);
|
||||
VectorCopy(cg.nextSnap->ps.camera_angles, cg.camera_angles);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
cg.camera_origin[i] = prev->ps.camera_origin[i] + f * (next->ps.camera_origin[i] - prev->ps.camera_origin[i]);
|
||||
cg.camera_angles[i] = LerpAngle(prev->ps.camera_angles[i], next->ps.camera_angles[i], f);
|
||||
@@ -405,6 +416,9 @@ static void CG_InterpolatePlayerState(qboolean grabAngles)
|
||||
}
|
||||
out->velocity[i] = prev->ps.velocity[i] + f * (next->ps.velocity[i] - prev->ps.velocity[i]);
|
||||
}
|
||||
|
||||
// interpolate the lean angle
|
||||
out->fLeanAngle = LerpAngle(prev->ps.fLeanAngle, next->ps.fLeanAngle, f);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -477,6 +491,29 @@ void CG_PredictPlayerState(void)
|
||||
}
|
||||
|
||||
cg_pmove.noFootsteps = (cgs.dmflags & DF_NO_FOOTSTEPS) > 0;
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
// Leaning while moving is allowed in mohta and mohtt only with a specific dm flag bit set
|
||||
cg_pmove.alwaysAllowLean = (cgs.dmflags & DF_ALLOW_LEAN_MOVEMENT) ? qtrue : qfalse;
|
||||
|
||||
cg_pmove.leanMax = 45.f;
|
||||
cg_pmove.leanAdd = 6.f;
|
||||
cg_pmove.leanRecoverSpeed = 8.5f;
|
||||
cg_pmove.leanSpeed = 2.f;
|
||||
} else {
|
||||
cg_pmove.alwaysAllowLean = qtrue;
|
||||
if (cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
cg_pmove.leanMax = 40.f;
|
||||
} else {
|
||||
// Don't allow lean in single-player, like in the original game
|
||||
cg_pmove.leanMax = 0;
|
||||
}
|
||||
|
||||
cg_pmove.leanAdd = 10.f;
|
||||
cg_pmove.leanRecoverSpeed = 15.f;
|
||||
cg_pmove.leanSpeed = 4.f;
|
||||
}
|
||||
|
||||
cg_pmove.protocol = cg_protocol;
|
||||
|
||||
// save the state before the pmove so we can detect transitions
|
||||
oldPlayerState = cg.predicted_player_state;
|
||||
@@ -491,7 +528,11 @@ void CG_PredictPlayerState(void)
|
||||
// the server time is beyond our current cg.time,
|
||||
// because predicted player positions are going to
|
||||
// be ahead of everything else anyway
|
||||
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport) {
|
||||
// Added in OPM: prediction check
|
||||
// Don't use the next snapshot if the prediction is about to be disabled
|
||||
// this prevent "blinking" issues like when entering a vehicle turret gun
|
||||
// where arms would be seen shortly
|
||||
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport && !(cg.nextSnap->ps.pm_flags & PMF_NO_PREDICTION)) {
|
||||
cg.predicted_player_state = cg.nextSnap->ps;
|
||||
cg.physicsTime = cg.nextSnap->serverTime;
|
||||
} else {
|
||||
|
||||
+28
-9
@@ -23,8 +23,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// DESCRIPTION:
|
||||
// client game public interfaces
|
||||
|
||||
#ifndef __CG_PUBLIC_H__
|
||||
#define __CG_PUBLIC_H__
|
||||
#pragma once
|
||||
|
||||
#include "../renderercommon/tr_types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@@ -67,7 +68,7 @@ extern "C" {
|
||||
typedef struct stopWatch_s {
|
||||
int iStartTime;
|
||||
int iEndTime;
|
||||
|
||||
int eType;
|
||||
} stopWatch_t;
|
||||
|
||||
typedef struct AliasList_s AliasList_t;
|
||||
@@ -119,6 +120,7 @@ functions exported to the main executable
|
||||
|
||||
// console variable interaction
|
||||
cvar_t *(*Cvar_Get)(const char *var_name, const char *value, int flags);
|
||||
cvar_t *(*Cvar_Find)(const char *var_name);
|
||||
void (*Cvar_Set)(const char *var_name, const char *value);
|
||||
|
||||
// ClientCommand and ConsoleCommand parameter access
|
||||
@@ -136,6 +138,8 @@ functions exported to the main executable
|
||||
void (*FS_FreeFile)(void *buf);
|
||||
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
|
||||
void (*FS_WriteTextFile)(const char *qpath, const void *buffer, int size);
|
||||
char** (*FS_ListFilteredFiles)(const char* path, const char* extension, const char* filter, qboolean wantSubs, int* numfiles, qboolean allowNonPureFilesOnDisk);
|
||||
void (*FS_FreeFileList)(char **list);
|
||||
// add commands to the local console as if they were typed in
|
||||
// for map changing, etc. The command is not executed immediately,
|
||||
// but will be executed in order the next time console commands
|
||||
@@ -162,7 +166,7 @@ functions exported to the main executable
|
||||
void (*SendClientCommand)(const char *s);
|
||||
|
||||
// CM functions
|
||||
void (*CM_LoadMap)(const char *name);
|
||||
void (*CM_LoadMap)(const char *name, int* checksum);
|
||||
clipHandle_t (*CM_InlineModel)(int index); // 0 = world, 1+ = bmodels
|
||||
int (*CM_NumInlineModels)(void);
|
||||
int (*CM_PointContents)(const vec3_t p, int headnode);
|
||||
@@ -282,10 +286,11 @@ functions exported to the main executable
|
||||
qhandle_t (*R_RegisterModel)(const char *name);
|
||||
qhandle_t (*R_SpawnEffectModel)(const char *name, vec3_t pos, vec3_t axis[3]);
|
||||
qhandle_t (*R_RegisterServerModel)(const char *name);
|
||||
const char * (*R_GetModelName)(qhandle_t hModel);
|
||||
void (*R_UnregisterServerModel)(qhandle_t hModel);
|
||||
qhandle_t (*R_RegisterSkin)(const char *name);
|
||||
qhandle_t (*R_RegisterShader)(const char *name);
|
||||
qhandle_t (*R_RegisterShaderNoMip)(const char *name);
|
||||
const char* (*R_GetShaderName)(qhandle_t hShader);
|
||||
void (*R_AddRefEntityToScene)(const refEntity_t *ent, int parentEntityNumber);
|
||||
void (*R_AddRefSpriteToScene)(const refEntity_t *ent);
|
||||
void (*R_AddLightToScene)(const vec3_t origin, float intensity, float r, float g, float b, int type);
|
||||
@@ -356,6 +361,8 @@ functions exported to the main executable
|
||||
void (*UI_ShowMenu)(const char *name, qboolean bForce);
|
||||
void (*UI_HideMenu)(const char *name, qboolean bForce);
|
||||
int (*UI_FontStringWidth)(fontheader_t *font, const char *string, int maxLen);
|
||||
// Added in 2.0
|
||||
float (*UI_GetObjectivesTop)(void);
|
||||
|
||||
int (*Key_StringToKeynum)(const char *str);
|
||||
const char *(*Key_KeynumToBindString)(int keyNum);
|
||||
@@ -419,9 +426,14 @@ functions exported to the main executable
|
||||
);
|
||||
void (*UI_DeleteScoreBoardItems)(int maxIndex);
|
||||
void (*UI_ToggleDMMessageConsole)(int consoleMode);
|
||||
void (*CL_InitRadar)(radarClient_t* radars, qhandle_t* shaders, int clientNum); // Added in 2.0
|
||||
dtiki_t *(*TIKI_FindTiki)(const char *path);
|
||||
void (*LoadResource)(const char *name);
|
||||
void (*FS_CanonicalFilename)(char *name);
|
||||
void (*CL_RestoreSavedCgameState)();
|
||||
void (*CL_ClearSavedCgameState)();
|
||||
|
||||
size_t (*getConfigStringIdNormalized)(size_t num);
|
||||
|
||||
cvar_t *fsDebug;
|
||||
hdelement_t *HudDrawElements;
|
||||
@@ -456,8 +468,8 @@ functions exported to the main executable
|
||||
int (*CG_GetParent)(int entNum);
|
||||
float (*CG_GetObjectiveAlpha)();
|
||||
int (*CG_PermanentMark)(
|
||||
const vec3_t origin,
|
||||
const vec3_t dir,
|
||||
vec3_t origin,
|
||||
vec3_t dir,
|
||||
float orientation,
|
||||
float sScale,
|
||||
float tScale,
|
||||
@@ -491,6 +503,15 @@ functions exported to the main executable
|
||||
int (*CG_WeaponCommandButtonBits)();
|
||||
int (*CG_CheckCaptureKey)(int key, qboolean down, unsigned int time);
|
||||
|
||||
//
|
||||
// Added in 2.0
|
||||
//
|
||||
void (*CG_ReadNonPVSClient)(radarUnpacked_t* radarUnpacked);
|
||||
void (*CG_UpdateRadar)();
|
||||
size_t (*CG_SaveStateToBuffer)(void** out, int svsTime);
|
||||
qboolean (*CG_LoadStateToBuffer)(void* state, size_t size, int svsTime);
|
||||
void (*CG_CleanUpTempModels)();
|
||||
|
||||
// FIXME
|
||||
//prof_cgame_t* profStruct;
|
||||
|
||||
@@ -510,5 +531,3 @@ functions exported to the main executable
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __CG_PUBLIC_H__
|
||||
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_radar.h"
|
||||
|
||||
void CG_InitRadar()
|
||||
{
|
||||
int i;
|
||||
|
||||
cg.radarShaders[0] = cgi.R_RegisterShader("textures/hud/radar_allies.tga");
|
||||
cg.radarShaders[1] = cgi.R_RegisterShader("textures/hud/radar_axis.tga");
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
cg.radars[i].time = 0;
|
||||
cg.radars[i].lastSpeakTime = 0;
|
||||
}
|
||||
|
||||
cgi.CL_InitRadar(cg.radars, cg.radarShaders, cg.snap->ps.clientNum);
|
||||
}
|
||||
|
||||
bool CG_InTeamGame(centity_t *ent)
|
||||
{
|
||||
return ent->currentState.solid && cg.clientinfo[ent->currentState.number].team;
|
||||
}
|
||||
|
||||
bool CG_SameTeam(centity_t *ent)
|
||||
{
|
||||
return cg.clientinfo[ent->currentState.number].team == cg.clientinfo[cg.snap->ps.clientNum].team;
|
||||
}
|
||||
|
||||
bool CG_IsTeamGame()
|
||||
{
|
||||
return cgs.gametype >= GT_TEAM;
|
||||
}
|
||||
|
||||
bool CG_ValidRadarClient(centity_t *ent)
|
||||
{
|
||||
if (!cg.snap) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!CG_IsTeamGame()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CG_InTeamGame(&cg_entities[cg.snap->ps.clientNum])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CG_InTeamGame(ent)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return CG_SameTeam(ent);
|
||||
}
|
||||
|
||||
int CG_RadarIcon()
|
||||
{
|
||||
switch (cg.clientinfo[cg.snap->ps.clientNum].team)
|
||||
{
|
||||
case TEAM_ALLIES:
|
||||
return 0;
|
||||
default:
|
||||
case TEAM_AXIS:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
void CG_UpdateRadarClient(centity_t* ent)
|
||||
{
|
||||
radarClient_t* radar;
|
||||
|
||||
radar = &cg.radars[ent->currentState.number];
|
||||
if (!CG_ValidRadarClient(ent)) {
|
||||
radar->time = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
radar->time = cg.time;
|
||||
radar->teamShader = CG_RadarIcon();
|
||||
if (cg.snap->ps.clientNum == ent->currentState.number)
|
||||
{
|
||||
radar->origin[0] = cg.refdef.vieworg[0];
|
||||
radar->origin[1] = cg.refdef.vieworg[1];
|
||||
radar->axis[0] = cg.refdef.viewaxis[0][0];
|
||||
radar->axis[1] = cg.refdef.viewaxis[0][1];
|
||||
VectorNormalize2D(radar->axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
float axis[2];
|
||||
|
||||
radar->origin[0] = ent->currentState.origin[0];
|
||||
radar->origin[1] = ent->currentState.origin[1];
|
||||
YawToAxis(ent->currentState.angles[1], axis);
|
||||
|
||||
radar->axis[0] = axis[0];
|
||||
radar->axis[1] = axis[1];
|
||||
VectorNormalize2D(radar->axis);
|
||||
}
|
||||
}
|
||||
|
||||
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked)
|
||||
{
|
||||
radarClient_t* radar;
|
||||
float axis[2];
|
||||
|
||||
if (!CG_ValidRadarClient(&cg_entities[radarUnpacked->clientNum])) {
|
||||
return;
|
||||
}
|
||||
|
||||
radar = &cg.radars[radarUnpacked->clientNum];
|
||||
radar->time = cg.time;
|
||||
radar->teamShader = CG_RadarIcon();
|
||||
// copy origin
|
||||
radar->origin[0] = radarUnpacked->x;
|
||||
radar->origin[1] = radarUnpacked->y;
|
||||
// copy yaw
|
||||
YawToAxis(radarUnpacked->yaw, axis);
|
||||
radar->axis[0] = axis[0];
|
||||
radar->axis[1] = axis[1];
|
||||
VectorNormalize2D(radar->axis);
|
||||
}
|
||||
|
||||
void CG_UpdateRadar()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
if (cg.radars[i].time)
|
||||
{
|
||||
if (!CG_ValidRadarClient(&cg_entities[i])) {
|
||||
cg.radars[i].time = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CG_RadarClientSpeaks(int num)
|
||||
{
|
||||
if (!CG_ValidRadarClient(&cg_entities[num])) {
|
||||
return;
|
||||
}
|
||||
|
||||
cg.radars[num].lastSpeakTime = cg.time;
|
||||
}
|
||||
@@ -1,38 +1,42 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#if !( defined __linux__ || defined __FreeBSD__ )
|
||||
#error You should include this file only on Linux/FreeBSD platforms
|
||||
|
||||
// DESCRIPTION:
|
||||
// Radar client
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef __GLW_LINUX_H__
|
||||
#define __GLW_LINUX_H__
|
||||
|
||||
typedef struct
|
||||
{
|
||||
void *OpenGLLib; // instance of OpenGL library
|
||||
|
||||
FILE *log_fp;
|
||||
} glwstate_t;
|
||||
|
||||
extern glwstate_t glw_state;
|
||||
void CG_InitRadar();
|
||||
void CG_UpdateRadarClient(centity_t* ent);
|
||||
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked);
|
||||
void CG_UpdateRadar();
|
||||
void CG_RadarClientSpeaks(int num);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -58,19 +58,19 @@ void CG_PrepScoreBoardInfo()
|
||||
{
|
||||
switch (cgs.gametype) {
|
||||
case GT_TEAM_ROUNDS:
|
||||
strcpy(cg.scoresMenuName, "DM_Round_Scoreboard");
|
||||
Q_strncpyz(cg.scoresMenuName, "DM_Round_Scoreboard", sizeof(cg.scoresMenuName));
|
||||
break;
|
||||
case GT_OBJECTIVE:
|
||||
strcpy(cg.scoresMenuName, "Obj_Scoreboard");
|
||||
Q_strncpyz(cg.scoresMenuName, "Obj_Scoreboard", sizeof(cg.scoresMenuName));
|
||||
break;
|
||||
case GT_TOW:
|
||||
strcpy(cg.scoresMenuName, "Tow_Scoreboard");
|
||||
Q_strncpyz(cg.scoresMenuName, "Tow_Scoreboard", sizeof(cg.scoresMenuName));
|
||||
break;
|
||||
case GT_LIBERATION:
|
||||
strcpy(cg.scoresMenuName, "Lib_Scoreboard");
|
||||
Q_strncpyz(cg.scoresMenuName, "Lib_Scoreboard", sizeof(cg.scoresMenuName));
|
||||
break;
|
||||
default:
|
||||
strcpy(cg.scoresMenuName, "DM_Scoreboard");
|
||||
Q_strncpyz(cg.scoresMenuName, "DM_Scoreboard", sizeof(cg.scoresMenuName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -296,14 +296,15 @@ void CG_ParseScores_ver_15()
|
||||
|
||||
switch (iClientTeam) {
|
||||
case 1:
|
||||
strcpy(szString3, cgi.LV_ConvertString("Spectators"));
|
||||
Q_strncpyz(szString3, cgi.LV_ConvertString("Spectators"), sizeof(szString3));
|
||||
break;
|
||||
case 2:
|
||||
strcpy(szString3, cgi.LV_ConvertString("Free-For-Allers"));
|
||||
Q_strncpyz(szString3, cgi.LV_ConvertString("Free-For-Allers"), sizeof(szString3));
|
||||
break;
|
||||
case 3:
|
||||
sprintf(
|
||||
Com_sprintf(
|
||||
szString3,
|
||||
sizeof(szString3),
|
||||
"%s - %d %s",
|
||||
cgi.LV_ConvertString("Allies"),
|
||||
atoi(cgi.Argv(2 + iCurrentEntry + iDatumCount * i)),
|
||||
@@ -312,8 +313,9 @@ void CG_ParseScores_ver_15()
|
||||
iCurrentEntry++;
|
||||
break;
|
||||
case 4:
|
||||
sprintf(
|
||||
Com_sprintf(
|
||||
szString3,
|
||||
sizeof(szString3),
|
||||
"%s - %d %s",
|
||||
cgi.LV_ConvertString("Axis"),
|
||||
atoi(cgi.Argv(2 + iCurrentEntry + iDatumCount * i)),
|
||||
@@ -322,7 +324,7 @@ void CG_ParseScores_ver_15()
|
||||
iCurrentEntry++;
|
||||
break;
|
||||
default:
|
||||
strcpy(szString3, cgi.LV_ConvertString("No Team"));
|
||||
Q_strncpyz(szString3, cgi.LV_ConvertString("No Team"), sizeof(szString3));
|
||||
break;
|
||||
}
|
||||
} else if (iClientNum == -2) {
|
||||
@@ -330,14 +332,14 @@ void CG_ParseScores_ver_15()
|
||||
szString2[0] = 0;
|
||||
szString3[0] = 0;
|
||||
} else {
|
||||
strcpy(szString2, va("%i", iClientNum));
|
||||
strcpy(szString3, cg.clientinfo[iClientNum].name);
|
||||
Q_strncpyz(szString2, va("%i", iClientNum), sizeof(szString2));
|
||||
Q_strncpyz(szString3, cg.clientinfo[iClientNum].name, sizeof(szString3));
|
||||
}
|
||||
|
||||
strcpy(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString7, cgi.Argv(5 + iCurrentEntry + iDatumCount * i));
|
||||
Q_strncpyz(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
|
||||
Q_strncpyz(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
|
||||
Q_strncpyz(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
|
||||
Q_strncpyz(szString7, cgi.Argv(5 + iCurrentEntry + iDatumCount * i), sizeof(szString7));
|
||||
|
||||
if (cgs.gametype >= GT_TEAM_ROUNDS && iClientNum == -1
|
||||
&& (iClientTeam == TEAM_ALLIES || iClientTeam == TEAM_AXIS)) {
|
||||
@@ -370,19 +372,19 @@ void CG_ParseScores_ver_15()
|
||||
} else {
|
||||
iClientNum = atoi(cgi.Argv(iCurrentEntry + iDatumCount * i));
|
||||
if (iClientNum >= 0) {
|
||||
strcpy(szString2, va("%i", iClientNum));
|
||||
strcpy(szString3, cg.clientinfo[iClientNum].name);
|
||||
strcpy(szString4, cgi.Argv(1 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString5, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString6, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString7, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
|
||||
Q_strncpyz(szString2, va("%i", iClientNum), sizeof(szString2));
|
||||
Q_strncpyz(szString3, cg.clientinfo[iClientNum].name, sizeof(szString3));
|
||||
Q_strncpyz(szString4, cgi.Argv(1 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
|
||||
Q_strncpyz(szString5, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
|
||||
Q_strncpyz(szString6, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
|
||||
Q_strncpyz(szString7, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString7));
|
||||
} else {
|
||||
szString2[0] = 0;
|
||||
if (iClientNum == -3) {
|
||||
strcpy(szString2, cgi.LV_ConvertString("Players"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Players"), sizeof(szString2));
|
||||
bIsHeader = qtrue;
|
||||
} else if (iClientNum == -2) {
|
||||
strcpy(szString2, cgi.LV_ConvertString("Spectators"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Spectators"), sizeof(szString2));
|
||||
bIsHeader = qtrue;
|
||||
} else {
|
||||
// unknown
|
||||
@@ -535,32 +537,32 @@ void CG_ParseScores_ver_6()
|
||||
|
||||
switch (iClientTeam) {
|
||||
case 1:
|
||||
strcpy(szString2, cgi.LV_ConvertString("Spectators"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Spectators"), sizeof(szString2));
|
||||
break;
|
||||
case 2:
|
||||
strcpy(szString2, cgi.LV_ConvertString("Free-For-Allers"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Free-For-Allers"), sizeof(szString2));
|
||||
break;
|
||||
case 3:
|
||||
strcpy(szString2, cgi.LV_ConvertString("Allies"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Allies"), sizeof(szString2));
|
||||
break;
|
||||
case 4:
|
||||
strcpy(szString2, cgi.LV_ConvertString("Axis"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Axis"), sizeof(szString2));
|
||||
break;
|
||||
default:
|
||||
strcpy(szString2, cgi.LV_ConvertString("No Team"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("No Team"), sizeof(szString2));
|
||||
break;
|
||||
}
|
||||
} else if (iClientNum == -2) {
|
||||
// spectating
|
||||
szString2[0] = 0;
|
||||
} else {
|
||||
strcpy(szString2, cg.clientinfo[iClientNum].name);
|
||||
Q_strncpyz(szString2, cg.clientinfo[iClientNum].name, sizeof(szString2));
|
||||
}
|
||||
|
||||
strcpy(szString3, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString4, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString5, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString6, cgi.Argv(5 + iCurrentEntry + iDatumCount * i));
|
||||
Q_strncpyz(szString3, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString3));
|
||||
Q_strncpyz(szString4, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
|
||||
Q_strncpyz(szString5, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
|
||||
Q_strncpyz(szString6, cgi.Argv(5 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
|
||||
|
||||
if (iClientNum == cg.snap->ps.clientNum) {
|
||||
pItemTextColor = vThisClientTextColor;
|
||||
@@ -587,17 +589,17 @@ void CG_ParseScores_ver_6()
|
||||
} else {
|
||||
iClientNum = atoi(cgi.Argv(iCurrentEntry + iDatumCount * i));
|
||||
if (iClientNum >= 0) {
|
||||
strcpy(szString2, cg.clientinfo[iClientNum].name);
|
||||
strcpy(szString3, cgi.Argv(1 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
|
||||
strcpy(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
|
||||
Q_strncpyz(szString2, cg.clientinfo[iClientNum].name, sizeof(szString2));
|
||||
Q_strncpyz(szString3, cgi.Argv(1 + iCurrentEntry + iDatumCount * i), sizeof(szString3));
|
||||
Q_strncpyz(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
|
||||
Q_strncpyz(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
|
||||
Q_strncpyz(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
|
||||
} else {
|
||||
if (iClientNum == -3) {
|
||||
strcpy(szString2, cgi.LV_ConvertString("Players"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Players"), sizeof(szString2));
|
||||
bIsHeader = qtrue;
|
||||
} else if (iClientNum == -2) {
|
||||
strcpy(szString2, cgi.LV_ConvertString("Spectators"));
|
||||
Q_strncpyz(szString2, cgi.LV_ConvertString("Spectators"), sizeof(szString2));
|
||||
bIsHeader = qtrue;
|
||||
} else {
|
||||
// unknown
|
||||
|
||||
+340
-32
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
Copyright (C) 2008-2024 the OpenMoHAA team
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -24,12 +25,29 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// cg_servercmds.c -- text commands sent by the server
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "../fgame/bg_voteoptions.h"
|
||||
|
||||
static qboolean CG_IsStatementFiltered(char *cmd);
|
||||
|
||||
/*
|
||||
================
|
||||
IsWeaponAllowed
|
||||
|
||||
Returns true if the weapon is allowed
|
||||
================
|
||||
*/
|
||||
static const char *IsWeaponAllowed(int dmFlags, int flags)
|
||||
{
|
||||
return (dmFlags & flags) ? "0" : "1";
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
QueryLandminesAllowed2
|
||||
|
||||
Returns true if landmines is allowed by the map or by a dm flag
|
||||
================
|
||||
*/
|
||||
static qboolean QueryLandminesAllowed2(const char *mapname, int dmflags)
|
||||
{
|
||||
if (dmflags & DF_WEAPON_NO_LANDMINE) {
|
||||
@@ -112,6 +130,7 @@ void CG_ParseServerinfo(void)
|
||||
char map[MAX_QPATH];
|
||||
char *spawnpos;
|
||||
const char *version;
|
||||
const char *mapChecksumStr;
|
||||
|
||||
info = CG_ConfigString(CS_SERVERINFO);
|
||||
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
|
||||
@@ -132,15 +151,27 @@ void CG_ParseServerinfo(void)
|
||||
cgi.Cvar_Set("cg_fraglimit", Info_ValueForKey(info, "fraglimit"));
|
||||
cgi.Cvar_Set("cg_timelimit", Info_ValueForKey(info, "timelimit"));
|
||||
cgi.Cvar_Set("cg_maxclients", Info_ValueForKey(info, "sv_gametype"));
|
||||
cgi.Cvar_Set("cg_allowvote", Info_ValueForKey(info, "g_allowvote"));
|
||||
cgi.Cvar_Set("cg_obj_alliedtext1", Info_ValueForKey(info, "g_obj_alliedtext1"));
|
||||
cgi.Cvar_Set("cg_obj_alliedtext2", Info_ValueForKey(info, "g_obj_alliedtext2"));
|
||||
cgi.Cvar_Set("cg_obj_alliedtext3", Info_ValueForKey(info, "g_obj_alliedtext3"));
|
||||
cgi.Cvar_Set("cg_obj_axistext1", Info_ValueForKey(info, "cg_obj_axistext1"));
|
||||
cgi.Cvar_Set("cg_obj_axistext2", Info_ValueForKey(info, "cg_obj_axistext2"));
|
||||
cgi.Cvar_Set("cg_obj_axistext3", Info_ValueForKey(info, "cg_obj_axistext3"));
|
||||
cgi.Cvar_Set("cg_obj_alliedtext4", Info_ValueForKey(info, "g_obj_alliedtext4"));
|
||||
cgi.Cvar_Set("cg_obj_alliedtext5", Info_ValueForKey(info, "g_obj_alliedtext5"));
|
||||
cgi.Cvar_Set("cg_obj_axistext1", Info_ValueForKey(info, "g_obj_axistext1"));
|
||||
cgi.Cvar_Set("cg_obj_axistext2", Info_ValueForKey(info, "g_obj_axistext2"));
|
||||
cgi.Cvar_Set("cg_obj_axistext3", Info_ValueForKey(info, "g_obj_axistext3"));
|
||||
cgi.Cvar_Set("cg_obj_axistext4", Info_ValueForKey(info, "g_obj_axistext4"));
|
||||
cgi.Cvar_Set("cg_obj_axistext5", Info_ValueForKey(info, "g_obj_axistext5"));
|
||||
cgi.Cvar_Set("cg_scoreboardpic", Info_ValueForKey(info, "g_scoreboardpic"));
|
||||
cgi.Cvar_Set("cg_scoreboardpicover", Info_ValueForKey(info, "g_scoreboardpicover"));
|
||||
cgs.mapChecksum = atoi(Info_ValueForKey(info, "sv_mapChecksum"));
|
||||
mapChecksumStr = Info_ValueForKey(info, "sv_mapChecksum");
|
||||
if (mapChecksumStr && mapChecksumStr[0]) {
|
||||
cgs.mapChecksum = atoi(mapChecksumStr);
|
||||
cgs.useMapChecksum = qtrue;
|
||||
} else {
|
||||
cgs.mapChecksum = 0;
|
||||
cgs.useMapChecksum = qfalse;
|
||||
}
|
||||
|
||||
mapname = Info_ValueForKey(info, "mapname");
|
||||
|
||||
@@ -156,7 +187,7 @@ void CG_ParseServerinfo(void)
|
||||
if (spawnpos) {
|
||||
Q_strncpyz(map, mapname, spawnpos - mapname + 1);
|
||||
} else {
|
||||
strcpy(map, mapname);
|
||||
Q_strncpyz(map, mapname, sizeof(map));
|
||||
}
|
||||
|
||||
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
|
||||
@@ -184,17 +215,13 @@ CG_ConfigStringModified
|
||||
|
||||
================
|
||||
*/
|
||||
static void CG_ConfigStringModified(void)
|
||||
static void CG_ConfigStringModified(int num, qboolean modelOnly)
|
||||
{
|
||||
int num;
|
||||
|
||||
num = atoi(cgi.Argv(1));
|
||||
|
||||
// get the gamestate from the client system, which will have the
|
||||
// new configstring already integrated
|
||||
cgi.GetGameState(&cgs.gameState);
|
||||
|
||||
CG_ProcessConfigString(num);
|
||||
CG_ProcessConfigString(num, modelOnly);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -241,6 +268,13 @@ static void CG_Stopwatch_f()
|
||||
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
|
||||
|
||||
if (cgi.Argc() > 3) {
|
||||
cgi.stopWatch->eType = atoi(cgi.Argv(3));
|
||||
} else {
|
||||
// Normal stop watch
|
||||
cgi.stopWatch->eType = SWT_NORMAL;
|
||||
}
|
||||
} else {
|
||||
// The base game has it wrong
|
||||
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
|
||||
@@ -268,7 +302,7 @@ The string has been tokenized and can be retrieved with
|
||||
Cmd_Argc() / Cmd_Argv()
|
||||
=================
|
||||
*/
|
||||
static void CG_ServerCommand(void)
|
||||
static void CG_ServerCommand(qboolean modelOnly)
|
||||
{
|
||||
const char *cmd;
|
||||
|
||||
@@ -280,7 +314,11 @@ static void CG_ServerCommand(void)
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "cs")) {
|
||||
CG_ConfigStringModified();
|
||||
CG_ConfigStringModified(cgi.getConfigStringIdNormalized(atoi(cgi.Argv(1))), modelOnly);
|
||||
return;
|
||||
}
|
||||
|
||||
if (modelOnly) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -291,19 +329,19 @@ static void CG_ServerCommand(void)
|
||||
}
|
||||
return;
|
||||
} else if (!strcmp(cmd, "printdeathmsg")) {
|
||||
const char *s1, *s2, *s3, *s4, *s5;
|
||||
const char *s1, *s2, *attackerName, *victimName, *type;
|
||||
const char *result1, *result2;
|
||||
int hudColor;
|
||||
|
||||
result1 = NULL;
|
||||
result2 = NULL;
|
||||
s1 = cgi.Argv(1);
|
||||
s2 = cgi.Argv(2);
|
||||
s3 = cgi.Argv(3);
|
||||
s4 = cgi.Argv(4);
|
||||
s5 = cgi.Argv(5);
|
||||
result1 = NULL;
|
||||
result2 = NULL;
|
||||
s1 = cgi.Argv(1);
|
||||
s2 = cgi.Argv(2);
|
||||
attackerName = cgi.Argv(3);
|
||||
victimName = cgi.Argv(4);
|
||||
type = cgi.Argv(5);
|
||||
|
||||
if (*s5 == tolower(*s5)) {
|
||||
if (*type == tolower(*type)) {
|
||||
hudColor = 4;
|
||||
} else {
|
||||
hudColor = 5;
|
||||
@@ -315,16 +353,16 @@ static void CG_ServerCommand(void)
|
||||
if (*s2 != 'x') {
|
||||
result2 = cgi.LV_ConvertString(s2);
|
||||
}
|
||||
if (tolower(*s5) == 's') {
|
||||
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
|
||||
} else if (tolower(*s5) == 'p') {
|
||||
if (tolower(*type) == 's') {
|
||||
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
|
||||
} else if (tolower(*type) == 'p') {
|
||||
if (*s2 == 'x') {
|
||||
cgi.Printf("%c%s %s %s\n", hudColor, s4, result1, s3);
|
||||
cgi.Printf("%c%s %s %s\n", hudColor, victimName, result1, attackerName);
|
||||
} else {
|
||||
cgi.Printf("%c%s %s %s%s\n", hudColor, s4, result1, s3, result2);
|
||||
cgi.Printf("%c%s %s %s%s\n", hudColor, victimName, result1, attackerName, result2);
|
||||
}
|
||||
} else if (tolower(*s5) == 'w') {
|
||||
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
|
||||
} else if (tolower(*type) == 'w') {
|
||||
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
|
||||
} else {
|
||||
cgi.Printf("%s", cgi.Argv(1));
|
||||
}
|
||||
@@ -332,7 +370,14 @@ static void CG_ServerCommand(void)
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "stufftext")) {
|
||||
cgi.Cmd_Stuff(cgi.Argv(1));
|
||||
char *cmd = cgi.Argv(1);
|
||||
if (CG_IsStatementFiltered(cmd)) {
|
||||
// Added in OPM
|
||||
// Don't execute filtered commands
|
||||
return;
|
||||
}
|
||||
|
||||
cgi.Cmd_Stuff(cmd);
|
||||
cgi.Cmd_Stuff("\n");
|
||||
return;
|
||||
}
|
||||
@@ -357,6 +402,28 @@ static void CG_ServerCommand(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "voteresult")) {
|
||||
cmd = cgi.Argv(1);
|
||||
if (*cmd) {
|
||||
strcmp(cmd, "passed");
|
||||
}
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "vo0")) {
|
||||
CG_VoteOptions_StartReadFromServer(cgi.Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "vo1")) {
|
||||
CG_VoteOptions_ContinueReadFromServer(cgi.Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "vo2")) {
|
||||
CG_VoteOptions_FinishReadFromServer(cgi.Argv(1));
|
||||
return;
|
||||
}
|
||||
|
||||
cgi.Printf("Unknown client game command: %s\n", cmd);
|
||||
}
|
||||
|
||||
@@ -370,9 +437,250 @@ with this this snapshot.
|
||||
*/
|
||||
void CG_ExecuteNewServerCommands(int latestSequence, qboolean differentServer)
|
||||
{
|
||||
int lastServerCommandSequence;
|
||||
|
||||
lastServerCommandSequence = cgs.serverCommandSequence;
|
||||
|
||||
while (cgs.serverCommandSequence < latestSequence) {
|
||||
if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
|
||||
CG_ServerCommand();
|
||||
CG_ServerCommand(qtrue);
|
||||
}
|
||||
}
|
||||
|
||||
cgs.serverCommandSequence = lastServerCommandSequence;
|
||||
while (cgs.serverCommandSequence < latestSequence) {
|
||||
if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
|
||||
CG_ServerCommand(qfalse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// List of client variables allowed to be changed by the server
|
||||
//
|
||||
static const char *whiteListedVariables[] = {
|
||||
"r_fastsky", // some mods set this variable to make the sky uniform
|
||||
"ui_hud",
|
||||
};
|
||||
|
||||
//
|
||||
// List of client variables allowed to be changed by the server
|
||||
//
|
||||
static const char *whiteListedLocalServerVariables[] = {"ui_hidemouse", "ui_showmouse", "cg_marks_add"};
|
||||
|
||||
//
|
||||
// List of commands allowed to be executed by the server
|
||||
//
|
||||
static const char *whiteListedCommands[] = {
|
||||
"primarydmweapon",
|
||||
"pushmenu",
|
||||
"pushmenu_teamselect",
|
||||
"pushmenu_weaponselect",
|
||||
"popmenu",
|
||||
"wait",
|
||||
"globalwidgetcommand", // used for mods adding custom HUDs
|
||||
"ui_addhud",
|
||||
"ui_removehud",
|
||||
"tmstart",
|
||||
"tmstartloop",
|
||||
"tmstop",
|
||||
"tmvolume",
|
||||
"`stufftext",
|
||||
"+moveup", // workaround for mods that want to prevent inactivity when handling the spectate
|
||||
"-moveup",
|
||||
"screenshot",
|
||||
"screenshotJPEG",
|
||||
"levelshot"
|
||||
};
|
||||
|
||||
//
|
||||
// List of commands allowed to be executed by the server
|
||||
//
|
||||
static const char *whiteListedLocalServerCommands[] = {
|
||||
"spmap", // Used by briefings
|
||||
"map",
|
||||
"disconnect",
|
||||
"cinematic",
|
||||
"showmenu",
|
||||
"hidemenu"
|
||||
};
|
||||
|
||||
/*
|
||||
====================
|
||||
CG_IsVariableFiltered
|
||||
|
||||
Returns whether or not the variable should be filtered
|
||||
====================
|
||||
*/
|
||||
static qboolean CG_IsVariableFiltered(const char *name)
|
||||
{
|
||||
cvar_t *var;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < ARRAY_LEN(whiteListedVariables); i++) {
|
||||
if (!Q_stricmp(name, whiteListedVariables[i])) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
if (cgs.localServer) {
|
||||
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerVariables); i++) {
|
||||
if (!Q_stricmp(name, whiteListedLocalServerVariables[i])) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Filtered
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CG_IsSetVariableFiltered
|
||||
|
||||
Returns whether or not the variable should be filtered
|
||||
====================
|
||||
*/
|
||||
static qboolean CG_IsSetVariableFiltered(const char *name, char type)
|
||||
{
|
||||
cvar_t *var;
|
||||
|
||||
if (!CG_IsVariableFiltered(name)) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (type != 'u' && type != 's') {
|
||||
// Don't allow custom info variables to avoid flooding
|
||||
// the client with many serverinfo and userinfo variables
|
||||
|
||||
var = cgi.Cvar_Find(name);
|
||||
if (!var) {
|
||||
// Allow as it doesn't exist
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (var->flags & CVAR_USER_CREATED) {
|
||||
// Allow, it's user-created, wouldn't cause issues
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
// Filtered
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CG_IsCommandFiltered
|
||||
|
||||
Returns whether or not the variable should be filtered
|
||||
====================
|
||||
*/
|
||||
static qboolean CG_IsCommandFiltered(const char *name)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < ARRAY_LEN(whiteListedCommands); i++) {
|
||||
if (!Q_stricmp(name, whiteListedCommands[i])) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
if (cgs.localServer) {
|
||||
// Allow more commands when the client is hosting the server
|
||||
// Mostly used on single-player mode, like when briefings switch to the next map
|
||||
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerCommands); i++) {
|
||||
if (!Q_stricmp(name, whiteListedLocalServerCommands[i])) {
|
||||
return qfalse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Test variables
|
||||
//
|
||||
return CG_IsVariableFiltered(name);
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
RemoveEndToken
|
||||
====================
|
||||
*/
|
||||
static qboolean RemoveEndToken(char* com_token) {
|
||||
char* p;
|
||||
|
||||
for (p = com_token; p[0]; p++) {
|
||||
if (*p == ';') {
|
||||
*p = 0;
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CG_IsStatementFiltered
|
||||
|
||||
Returns whether or not the statement is filtered
|
||||
====================
|
||||
*/
|
||||
static qboolean CG_IsStatementFiltered(char *cmd)
|
||||
{
|
||||
char* parsed;
|
||||
char* p;
|
||||
char com_token[256];
|
||||
qboolean bNextStatement = qfalse;
|
||||
|
||||
parsed = cmd;
|
||||
|
||||
for (Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token)); com_token[0]; Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token))) {
|
||||
bNextStatement = RemoveEndToken(com_token);
|
||||
|
||||
if (com_token[0] == ';') {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Q_stricmp(com_token, "set") || !Q_stricmp(com_token, "setu") || !Q_stricmp(com_token, "seta")
|
||||
|| !Q_stricmp(com_token, "sets")) {
|
||||
char type = com_token[3];
|
||||
|
||||
//
|
||||
// variable
|
||||
//
|
||||
Q_strncpyz(com_token, COM_ParseExt(&parsed, qfalse), sizeof(com_token));
|
||||
bNextStatement |= RemoveEndToken(com_token);
|
||||
if (com_token[0] == ';') {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (CG_IsSetVariableFiltered(com_token, type)) {
|
||||
return qtrue;
|
||||
}
|
||||
} else {
|
||||
//
|
||||
// normal command
|
||||
//
|
||||
if (CG_IsCommandFiltered(com_token)) {
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!bNextStatement) {
|
||||
// Skip up to the next statement
|
||||
while (parsed && parsed[0]) {
|
||||
char c = parsed[0];
|
||||
|
||||
parsed++;
|
||||
if (c == '\n' || c == ';') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
@@ -23,8 +23,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
// DESCRIPTION:
|
||||
// things that happen on snapshot transition, not necessarily every
|
||||
// single frame
|
||||
//
|
||||
// ADDITIONS:
|
||||
// - CG_TransitionSnapshot() footer: set ps.walking to true if the ps has a ground entity
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_radar.h"
|
||||
#include "tiki.h"
|
||||
|
||||
/*
|
||||
@@ -69,10 +73,10 @@ static void CG_ResetEntity(centity_t *cent)
|
||||
CG_RemoveClientEntity(cent->currentState.number, tiki, cent);
|
||||
|
||||
// reset the animation for the entities
|
||||
if (tiki && tiki->a->bIsCharacter) {
|
||||
if (tiki) {
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
cent->animLast[i] = cent->currentState.frameInfo[i].index;
|
||||
cent->animLastTimes[i] = cent->currentState.frameInfo[i].time;
|
||||
cent->animLast[i] = -1;
|
||||
cent->animLastTimes[i] = -1;
|
||||
if (cent->currentState.frameInfo[i].weight) {
|
||||
cent->animLastWeight |= 1 << i;
|
||||
} else {
|
||||
@@ -83,7 +87,8 @@ static void CG_ResetEntity(centity_t *cent)
|
||||
} else {
|
||||
// clear all the last animations
|
||||
for (i = 0; i < MAX_FRAMEINFOS; i++) {
|
||||
cent->animLast[i] = -1;
|
||||
cent->animLast[i] = -1;
|
||||
cent->animLastTimes[i] = 0.0;
|
||||
}
|
||||
|
||||
cent->animLastWeight = 0;
|
||||
@@ -161,6 +166,9 @@ void CG_SetInitialSnapshot(snapshot_t *snap)
|
||||
cgi.MUSIC_UpdateMood(snap->ps.current_music_mood, snap->ps.fallback_music_mood);
|
||||
cgi.MUSIC_UpdateVolume(snap->ps.music_volume, snap->ps.music_volume_fade_time);
|
||||
cgi.S_SetReverb(snap->ps.reverb_type, snap->ps.reverb_level);
|
||||
|
||||
CG_InitRadar();
|
||||
cgi.CL_RestoreSavedCgameState();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -203,6 +211,9 @@ static void CG_TransitionSnapshot(qboolean differentServer)
|
||||
cent->teleported = qfalse;
|
||||
}
|
||||
CG_TransitionEntity(cent);
|
||||
|
||||
// remember time of snapshot this entity was last updated in
|
||||
cent->snapShotTime = cg.snap->serverTime;
|
||||
}
|
||||
|
||||
for (i = 0; i < cg.snap->number_of_sounds; i++) {
|
||||
@@ -240,6 +251,15 @@ static void CG_TransitionSnapshot(qboolean differentServer)
|
||||
CG_TransitionPlayerState(ps, ops);
|
||||
}
|
||||
}
|
||||
|
||||
if (differentServer) {
|
||||
cgi.CL_RestoreSavedCgameState();
|
||||
} else {
|
||||
cgi.CL_ClearSavedCgameState();
|
||||
}
|
||||
|
||||
// this allows the view model to still look normal when the player is on ground
|
||||
cg.snap->ps.walking = cg.snap->ps.groundEntityNum != ENTITYNUM_NONE;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -327,8 +347,10 @@ static snapshot_t *CG_ReadNextSnapshot(void)
|
||||
snapshot_t *dest;
|
||||
|
||||
if (cg.latestSnapshotNum > cgs.processedSnapshotNum + 1000) {
|
||||
cgi.Error(
|
||||
ERR_DROP, "CG_ReadNextSnapshot: way out of range, %i > %i", cg.latestSnapshotNum, cgs.processedSnapshotNum
|
||||
cgi.Printf(
|
||||
"WARNING: CG_ReadNextSnapshot: way out of range, %i > %i\n",
|
||||
cg.latestSnapshotNum,
|
||||
cgs.processedSnapshotNum
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
+178
-7
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
Copyright (C) 2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -38,7 +38,8 @@ static vec3_t g_vLadderstepMaxs;
|
||||
|
||||
ClientSpecialEffectsManager sfxManager;
|
||||
|
||||
Event EV_SFX_EffectDelay(
|
||||
Event EV_SFX_EffectDelay
|
||||
(
|
||||
"effectdelay",
|
||||
EV_DEFAULT,
|
||||
"iivvvvv",
|
||||
@@ -94,7 +95,7 @@ void ClientSpecialEffectsManager::LoadEffects()
|
||||
cgi.DPrintf("Loading Special Effects...\n");
|
||||
AxisClear(axis);
|
||||
|
||||
for (i = 0; i < MAX_SPECIAL_EFFECTS; i++) {
|
||||
for (i = 0; i < SFX_COUNT; i++) {
|
||||
switch (i) {
|
||||
case SFX_BHIT_PAPER_LITE:
|
||||
szEffectModel = "models/fx/bh_paper_lite.tik";
|
||||
@@ -234,9 +235,15 @@ void ClientSpecialEffectsManager::LoadEffects()
|
||||
szEffectModel = "models/fx/bazookaexp_base.tik";
|
||||
break;
|
||||
case SFX_EXP_HEAVYSHELL_BASE:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/heavyshellexp_base.tik";
|
||||
break;
|
||||
case SFX_EXP_TANK_BASE:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/tankexp_base.tik";
|
||||
break;
|
||||
case SFX_EXP_GREN_PAPER:
|
||||
@@ -285,30 +292,57 @@ void ClientSpecialEffectsManager::LoadEffects()
|
||||
szEffectModel = "models/fx/grenexp_carpet.tik";
|
||||
break;
|
||||
case SFX_EXP_HEAVYSHELL_DIRT:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/heavyshellexp_dirt.tik";
|
||||
break;
|
||||
case SFX_EXP_HEAVYSHELL_STONE:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/heavyshellexp_stone.tik";
|
||||
break;
|
||||
case SFX_EXP_HEAVYSHELL_SNOW:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/heavyshellexp_snow.tik";
|
||||
break;
|
||||
case SFX_EXP_TANK_DIRT:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/tankexp_dirt.tik";
|
||||
break;
|
||||
case SFX_EXP_TANK_STONE:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/tankexp_stone.tik";
|
||||
break;
|
||||
case SFX_EXP_TANK_SNOW:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/tankexp_snow.tik";
|
||||
break;
|
||||
case SFX_EXP_BAZOOKA_DIRT:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/bazookaexp_dirt.tik";
|
||||
break;
|
||||
case SFX_EXP_BAZOOKA_STONE:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/bazookaexp_stone.tik";
|
||||
break;
|
||||
case SFX_EXP_BAZOOKA_SNOW:
|
||||
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
continue;
|
||||
}
|
||||
szEffectModel = "models/fx/bazookaexp_snow.tik";
|
||||
break;
|
||||
case SFX_WATER_RIPPLE_STILL:
|
||||
@@ -478,7 +512,7 @@ void ClientSpecialEffectsManager::ExecuteEffect(
|
||||
current_tiki = NULL;
|
||||
|
||||
pCommand->emitter->cgd.origin = vPos;
|
||||
if (pCommand->emitter->cgd.flags & T_ANGLES) {
|
||||
if (!(pCommand->emitter->cgd.flags & T_ANGLES)) {
|
||||
pCommand->emitter->cgd.angles = vAngles;
|
||||
}
|
||||
|
||||
@@ -486,7 +520,7 @@ void ClientSpecialEffectsManager::ExecuteEffect(
|
||||
AxisCopy(axis, pCommand->emitter->tag_axis);
|
||||
pCommand->emitter->cgd.createTime = cg.time;
|
||||
commandManager.SetSpawnthing(pCommand->emitter);
|
||||
|
||||
|
||||
(commandManager.*pCommand->endfcn)();
|
||||
}
|
||||
}
|
||||
@@ -904,7 +938,144 @@ void CG_LandingSound(centity_t *ent, refEntity_t *pREnt, float volume, int iEqui
|
||||
|
||||
void CG_BodyFallSound(centity_t *ent, refEntity_t *pREnt, float volume)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
int contents;
|
||||
int surftype;
|
||||
int iEffectNum = -1;
|
||||
vec3_t vStart, vEnd;
|
||||
vec3_t midlegs;
|
||||
str sSoundName;
|
||||
trace_t trace;
|
||||
|
||||
VectorCopy(ent->lerpOrigin, vStart);
|
||||
vStart[2] += 8;
|
||||
|
||||
VectorCopy(vStart, vEnd);
|
||||
vEnd[2] -= 64;
|
||||
|
||||
if (ent->currentState.eType == ET_PLAYER) {
|
||||
CG_Trace(
|
||||
&trace,
|
||||
vStart,
|
||||
g_vFootstepMins,
|
||||
g_vFootstepMaxs,
|
||||
vEnd,
|
||||
ent->currentState.number,
|
||||
MASK_PLAYERSOLID,
|
||||
qtrue,
|
||||
qtrue,
|
||||
"Player Landing"
|
||||
);
|
||||
} else {
|
||||
CG_Trace(
|
||||
&trace,
|
||||
vStart,
|
||||
g_vFootstepMins,
|
||||
g_vFootstepMaxs,
|
||||
vEnd,
|
||||
ent->currentState.number,
|
||||
MASK_MONSTERSOLID,
|
||||
qfalse,
|
||||
qfalse,
|
||||
"Monster Landing"
|
||||
);
|
||||
}
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
sSoundName = "snd_bodyfall_";
|
||||
contents = CG_PointContents(trace.endpos, -1);
|
||||
if (contents & MASK_WATER) {
|
||||
// take our ground position and trace upwards
|
||||
VectorCopy(trace.endpos, midlegs);
|
||||
midlegs[2] += WATER_NO_SPLASH_HEIGHT;
|
||||
contents = CG_PointContents(midlegs, -1);
|
||||
if (contents & MASK_WATER) {
|
||||
sSoundName += "wade";
|
||||
} else {
|
||||
sSoundName += "puddle";
|
||||
iEffectNum = SFX_FOOT_PUDDLE;
|
||||
}
|
||||
} else {
|
||||
surftype = trace.surfaceFlags & MASK_SURF_TYPE;
|
||||
switch (surftype) {
|
||||
case SURF_FOLIAGE:
|
||||
sSoundName += "foliage";
|
||||
iEffectNum = SFX_FOOT_GRASS;
|
||||
break;
|
||||
case SURF_SNOW:
|
||||
sSoundName += "snow";
|
||||
iEffectNum = SFX_FOOT_SNOW;
|
||||
break;
|
||||
case SURF_CARPET:
|
||||
sSoundName += "carpet";
|
||||
iEffectNum = SFX_FOOT_LIGHT_DUST;
|
||||
break;
|
||||
case SURF_SAND:
|
||||
sSoundName += "sand";
|
||||
iEffectNum = SFX_FOOT_SAND;
|
||||
break;
|
||||
case SURF_PUDDLE:
|
||||
sSoundName += "puddle";
|
||||
iEffectNum = SFX_FOOT_PUDDLE;
|
||||
break;
|
||||
case SURF_GLASS:
|
||||
sSoundName += "glass";
|
||||
iEffectNum = SFX_FOOT_LIGHT_DUST;
|
||||
break;
|
||||
case SURF_GRAVEL:
|
||||
sSoundName += "gravel";
|
||||
iEffectNum = SFX_FOOT_HEAVY_DUST;
|
||||
break;
|
||||
case SURF_MUD:
|
||||
sSoundName += "mud";
|
||||
iEffectNum = SFX_FOOT_MUD;
|
||||
break;
|
||||
case SURF_DIRT:
|
||||
sSoundName += "dirt";
|
||||
iEffectNum = SFX_FOOT_DIRT;
|
||||
break;
|
||||
case SURF_GRILL:
|
||||
sSoundName += "grill";
|
||||
iEffectNum = SFX_FOOT_LIGHT_DUST;
|
||||
break;
|
||||
case SURF_GRASS:
|
||||
sSoundName += "grass";
|
||||
iEffectNum = SFX_FOOT_GRASS;
|
||||
break;
|
||||
case SURF_ROCK:
|
||||
sSoundName += "stone";
|
||||
iEffectNum = SFX_FOOT_HEAVY_DUST;
|
||||
break;
|
||||
case SURF_PAPER:
|
||||
sSoundName += "paper";
|
||||
iEffectNum = SFX_FOOT_LIGHT_DUST;
|
||||
break;
|
||||
case SURF_WOOD:
|
||||
sSoundName += "wood";
|
||||
iEffectNum = SFX_FOOT_LIGHT_DUST;
|
||||
break;
|
||||
case SURF_METAL:
|
||||
sSoundName += "metal";
|
||||
iEffectNum = SFX_FOOT_LIGHT_DUST;
|
||||
break;
|
||||
default:
|
||||
sSoundName += "stone";
|
||||
iEffectNum = SFX_FOOT_HEAVY_DUST;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cg_debugFootsteps->integer) {
|
||||
cgi.DPrintf("BodyFall: %s volume: %.2f effect = %i\n", sSoundName.c_str(), volume, iEffectNum);
|
||||
}
|
||||
|
||||
commandManager.PlaySound(sSoundName, trace.endpos, -1, volume, -1, -1, 1);
|
||||
|
||||
if (iEffectNum != -1) {
|
||||
sfxManager.MakeEffect_Angles(iEffectNum, trace.endpos, Vector(270, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1023,5 +1194,5 @@ qboolean ClientSpecialEffectsManager::EffectsPending()
|
||||
|
||||
specialeffect_t *ClientSpecialEffectsManager::GetTestEffectPointer()
|
||||
{
|
||||
return &m_effects[SPECIAL_EFFECT_TEST];
|
||||
return &m_effects[SFX_TEST_EFFECT];
|
||||
}
|
||||
@@ -170,12 +170,9 @@ public:
|
||||
specialeffectcommand_t *AddNewCommand();
|
||||
};
|
||||
|
||||
#define MAX_SPECIAL_EFFECTS 99
|
||||
#define SPECIAL_EFFECT_TEST MAX_SPECIAL_EFFECTS - 1
|
||||
|
||||
class ClientSpecialEffectsManager : public Listener
|
||||
{
|
||||
specialeffect_t m_effects[99];
|
||||
specialeffect_t m_effects[SFX_COUNT];
|
||||
qboolean m_bEffectsLoaded;
|
||||
int m_iNumPendingEvents;
|
||||
|
||||
|
||||
+308
-133
@@ -28,6 +28,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "tiki.h"
|
||||
|
||||
cvar_t *cg_showtempmodels;
|
||||
cvar_t *cg_max_tempmodels;
|
||||
cvar_t *cg_reserve_tempmodels;
|
||||
cvar_t *cg_detail;
|
||||
cvar_t *cg_effectdetail;
|
||||
cvar_t *cg_effect_physicsrate;
|
||||
@@ -77,6 +79,11 @@ void ClientGameCommandManager::FreeTempModel(ctempmodel_t *p)
|
||||
|
||||
RemoveClientEntity(p->number, p->cgd.tiki, NULL, p);
|
||||
|
||||
if (m_active_tempmodels.next == p) {
|
||||
// use the next active temp model
|
||||
m_active_tempmodels.next = p->next;
|
||||
}
|
||||
|
||||
// remove from the doubly linked active list
|
||||
p->prev->next = p->next;
|
||||
p->next->prev = p->prev;
|
||||
@@ -84,8 +91,101 @@ void ClientGameCommandManager::FreeTempModel(ctempmodel_t *p)
|
||||
// the free list is only singly linked
|
||||
p->next = m_free_tempmodels;
|
||||
m_free_tempmodels = p;
|
||||
|
||||
if (p->m_spawnthing) {
|
||||
p->m_spawnthing->numtempmodels--;
|
||||
// delete unused spawnthings
|
||||
if (!p->m_spawnthing->numtempmodels) {
|
||||
m_emitters.RemoveObject(p->m_spawnthing);
|
||||
|
||||
if (p->m_spawnthing == m_spawnthing) {
|
||||
m_spawnthing = NULL;
|
||||
}
|
||||
|
||||
delete p->m_spawnthing;
|
||||
}
|
||||
|
||||
p->m_spawnthing = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//===============
|
||||
// FreeAllTempModels
|
||||
//===============
|
||||
void ClientGameCommandManager::FreeAllTempModels(void)
|
||||
{
|
||||
ctempmodel_t *p, *next;
|
||||
|
||||
// Go through all the temp models and run the physics if necessary,
|
||||
// then add them to the ref
|
||||
p = m_active_tempmodels.prev;
|
||||
for (; p != &m_active_tempmodels; p = next) {
|
||||
// grab next now, so if the local entity is freed we still have it
|
||||
next = p->prev;
|
||||
FreeTempModel(p);
|
||||
}
|
||||
}
|
||||
|
||||
//===============
|
||||
// FreeSomeTempModels
|
||||
//===============
|
||||
void ClientGameCommandManager::FreeSomeTempModels(void)
|
||||
{
|
||||
ctempmodel_t* model;
|
||||
int count = 0;
|
||||
unsigned int i;
|
||||
unsigned int numToFree;
|
||||
|
||||
if (!m_free_tempmodels) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (model = m_active_tempmodels.prev; model != &m_active_tempmodels; model = model->prev) {
|
||||
count++;
|
||||
}
|
||||
|
||||
if (cg_reserve_tempmodels->integer <= (cg_max_tempmodels->integer - count)) {
|
||||
// nothing to free
|
||||
return;
|
||||
}
|
||||
|
||||
numToFree = cg_reserve_tempmodels->integer - (cg_max_tempmodels->integer - count);
|
||||
|
||||
for (i = 0; i < numToFree; i++) {
|
||||
FreeTempModel(m_active_tempmodels.prev);
|
||||
}
|
||||
}
|
||||
|
||||
//===============
|
||||
// FreeSpawnthing
|
||||
//===============
|
||||
void ClientGameCommandManager::FreeSpawnthing(spawnthing_t* sp)
|
||||
{
|
||||
ctempmodel_t* model;
|
||||
ctempmodel_t* prev;
|
||||
|
||||
if (sp->numtempmodels) {
|
||||
for (model = m_active_tempmodels.prev; model != &m_active_tempmodels; model = prev) {
|
||||
prev = model->prev;
|
||||
|
||||
if (model->m_spawnthing == sp) {
|
||||
FreeTempModel(model);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_emitters.RemoveObject(sp);
|
||||
|
||||
if (sp == m_spawnthing) {
|
||||
m_spawnthing = NULL;
|
||||
}
|
||||
|
||||
delete sp;
|
||||
}
|
||||
}
|
||||
|
||||
//===============
|
||||
// ResetTempModels
|
||||
//===============
|
||||
void ClientGameCommandManager::ResetTempModels(void)
|
||||
{
|
||||
// Go through all the active tempmodels and free them
|
||||
@@ -99,6 +199,7 @@ void ClientGameCommandManager::ResetTempModels(void)
|
||||
}
|
||||
|
||||
static int lastTempModelFrameTime = 0;
|
||||
int next_tempmodel_warning = 0;
|
||||
|
||||
void CG_ResetTempModels(void)
|
||||
{
|
||||
@@ -128,9 +229,23 @@ void ClientGameCommandManager::InitializeTempModels(void)
|
||||
void ClientGameCommandManager::InitializeTempModelCvars(void)
|
||||
{
|
||||
cg_showtempmodels = cgi.Cvar_Get("cg_showtempmodels", "0", 0);
|
||||
cg_detail = cgi.Cvar_Get("detail", "1", 1);
|
||||
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", 1);
|
||||
cg_effect_physicsrate = cgi.Cvar_Get("cg_effect_physicsrate", "10", 1);
|
||||
cg_detail = cgi.Cvar_Get("detail", "1", CVAR_ARCHIVE);
|
||||
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", CVAR_ARCHIVE);
|
||||
cg_effect_physicsrate = cgi.Cvar_Get("cg_effect_physicsrate", "10", CVAR_ARCHIVE);
|
||||
cg_max_tempmodels = cgi.Cvar_Get("cg_max_tempmodels", "1100", CVAR_ARCHIVE);
|
||||
cg_reserve_tempmodels = cgi.Cvar_Get("cg_reserve_tempmodels", "200", CVAR_ARCHIVE);
|
||||
|
||||
if (cg_max_tempmodels->integer > MAX_TEMPMODELS) {
|
||||
// 2.40 sets the integer value directly rather than calling Cvar_Set()
|
||||
//cg_max_tempmodels->integer = MAX_TEMPMODELS
|
||||
cgi.Cvar_Set("cg_max_tempmodels", va("%i", MAX_TEMPMODELS));
|
||||
}
|
||||
|
||||
if (cg_reserve_tempmodels->integer * 5 > cg_max_tempmodels->integer) {
|
||||
// 2.40 sets the integer value directly rather than calling Cvar_Set()
|
||||
//cg_reserve_tempmodels->integer = cg_max_tempmodels->integer / 5;
|
||||
cgi.Cvar_Set("cg_reserve_tempmodels", va("%i", cg_max_tempmodels->integer / 5));
|
||||
}
|
||||
}
|
||||
|
||||
//===============
|
||||
@@ -141,6 +256,7 @@ void ClientGameCommandManager::AnimateTempModel(ctempmodel_t *p, Vector origin,
|
||||
int numframes;
|
||||
int deltatime;
|
||||
int frametime;
|
||||
float prev;
|
||||
|
||||
// This code is for animating tempmodels that are spawned from the client
|
||||
// side
|
||||
@@ -165,10 +281,18 @@ void ClientGameCommandManager::AnimateTempModel(ctempmodel_t *p, Vector origin,
|
||||
|
||||
// Go through all the frames, and process any commands associated with the
|
||||
// tempmodel as well
|
||||
prev = deltatime;
|
||||
while (deltatime >= frametime) {
|
||||
deltatime -= frametime;
|
||||
p->lastAnimTime += frametime;
|
||||
p->ent.wasframe = (p->ent.wasframe + 1) % numframes;
|
||||
CG_ProcessEntityCommands(p->ent.wasframe, p->ent.frameInfo[0].index, -1, &p->ent, NULL);
|
||||
|
||||
if (deltatime == prev) {
|
||||
break;
|
||||
}
|
||||
|
||||
prev = deltatime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,9 +332,10 @@ void ClientGameCommandManager::UpdateSwarm(ctempmodel_t *p)
|
||||
}
|
||||
}
|
||||
|
||||
qboolean ClientGameCommandManager::TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float dtime, float scale)
|
||||
qboolean ClientGameCommandManager::TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float scale)
|
||||
{
|
||||
float fade, fadein;
|
||||
float dtime;
|
||||
byte tempColor[4];
|
||||
|
||||
if (p->cgd.flags & (T_FADE | T_SCALEUPDOWN)) {
|
||||
@@ -314,9 +439,11 @@ qboolean ClientGameCommandManager::TempModelRealtimeEffects(ctempmodel_t *p, flo
|
||||
|
||||
p->ent.shaderRGBA[0] = (int)((float)tempColor[0] * vLighting[0]);
|
||||
p->ent.shaderRGBA[1] = (int)((float)tempColor[1] * vLighting[1]);
|
||||
p->ent.shaderRGBA[2] = (int)((float)tempColor[2] * vLighting[2]);
|
||||
} else {
|
||||
p->ent.shaderRGBA[0] = tempColor[0];
|
||||
p->ent.shaderRGBA[1] = tempColor[1];
|
||||
p->ent.shaderRGBA[2] = tempColor[2];
|
||||
}
|
||||
|
||||
if (p->cgd.flags & T_FADEIN && (fadein < 1)) // Do the fadein effect
|
||||
@@ -362,9 +489,19 @@ void ClientGameCommandManager::OtherTempModelEffects(ctempmodel_t *p, Vector ori
|
||||
vec3_t axis[3];
|
||||
|
||||
if (p->number != -1) {
|
||||
refEntity_t *old_entity;
|
||||
dtiki_t *old_tiki;
|
||||
int oldnum;
|
||||
float oldscale;
|
||||
|
||||
// Set the axis
|
||||
AnglesToAxis(p->cgd.angles, axis);
|
||||
|
||||
old_entity = current_entity;
|
||||
old_tiki = current_tiki;
|
||||
oldnum = current_entity_number;
|
||||
oldscale = current_scale;
|
||||
|
||||
current_scale = newEnt->scale;
|
||||
current_entity = newEnt;
|
||||
current_tiki = p->cgd.tiki;
|
||||
@@ -380,14 +517,23 @@ void ClientGameCommandManager::OtherTempModelEffects(ctempmodel_t *p, Vector ori
|
||||
commandManager.ProcessEvent(ev);
|
||||
}
|
||||
|
||||
current_entity_number = -1;
|
||||
current_tiki = NULL;
|
||||
current_entity = NULL;
|
||||
current_scale = -1;
|
||||
current_entity_number = oldnum;
|
||||
current_tiki = old_tiki;
|
||||
current_entity = old_entity;
|
||||
current_scale = oldscale;
|
||||
}
|
||||
|
||||
if (p->cgd.flags2 & T2_ALIGNSTRETCH) {
|
||||
Vector vDelta;
|
||||
float fScale;
|
||||
|
||||
vDelta = p->cgd.origin - p->cgd.oldorigin;
|
||||
fScale = vDelta.length() * p->cgd.scale2;
|
||||
VectorScale(newEnt->axis[0], fScale, newEnt->axis[0]);
|
||||
}
|
||||
}
|
||||
|
||||
qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime, float time2, float scale)
|
||||
qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime, float scale)
|
||||
{
|
||||
int dtime;
|
||||
Vector parentOrigin(0, 0, 0);
|
||||
@@ -395,6 +541,7 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
|
||||
Vector tempangles;
|
||||
trace_t trace;
|
||||
float dot;
|
||||
int i;
|
||||
|
||||
VectorCopy(p->ent.origin, p->lastEnt.origin);
|
||||
AxisCopy(p->ent.axis, p->lastEnt.axis);
|
||||
@@ -406,37 +553,41 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
|
||||
|
||||
// Update based on swarm
|
||||
if (p->cgd.flags & T_SWARM) {
|
||||
p->cgd.origin += ftime * p->cgd.velocity * scale;
|
||||
p->cgd.origin += p->cgd.velocity * ftime * scale;
|
||||
}
|
||||
|
||||
// Update the orign and the angles based on velocities first
|
||||
if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL)) {
|
||||
p->cgd.origin = p->cgd.origin + (p->cgd.velocity * ftime * scale) + (time2 * p->cgd.accel);
|
||||
else if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL)) {
|
||||
p->cgd.origin += p->cgd.velocity * ftime * scale;
|
||||
}
|
||||
|
||||
// If linked to the parent or hardlinked, get the parent's origin
|
||||
if ((p->cgd.flags & (T_PARENTLINK | T_HARDLINK)) && (p->cgd.parent != ENTITYNUM_NONE)) {
|
||||
centity_t *pc;
|
||||
centity_t* pc;
|
||||
refEntity_t* e;
|
||||
|
||||
pc = &cg_entities[p->cgd.parent];
|
||||
|
||||
if (pc->currentValid) {
|
||||
refEntity_t *e;
|
||||
|
||||
e = cgi.R_GetRenderEntity(p->cgd.parent);
|
||||
|
||||
if (!e) {
|
||||
return false;
|
||||
}
|
||||
|
||||
parentOrigin = e->origin;
|
||||
vectoangles(e->axis[0], parentAngles);
|
||||
} else {
|
||||
if (!pc->currentValid) {
|
||||
return false;
|
||||
}
|
||||
} else if (p->cgd.flags & T_SWARM) {
|
||||
|
||||
e = cgi.R_GetRenderEntity(p->cgd.parent);
|
||||
if (!e) {
|
||||
return false;
|
||||
}
|
||||
|
||||
parentOrigin = e->origin;
|
||||
vectoangles(e->axis[0], parentAngles);
|
||||
}
|
||||
else if (p->cgd.flags & T_SWARM) {
|
||||
p->cgd.parentOrigin = p->cgd.velocity + p->cgd.accel * ftime * scale;
|
||||
}
|
||||
|
||||
if (p->cgd.flags2 & T2_WATERONLY) {
|
||||
if (!(cgi.CM_PointContents(p->cgd.origin, 0) & (CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Align the object along it's traveling vector
|
||||
if (p->cgd.flags & T_ALIGN) {
|
||||
p->cgd.angles = p->cgd.velocity.toAngles();
|
||||
@@ -457,12 +608,12 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
|
||||
p->cgd.angles[1] = AngleMod(p->cgd.angles[1]);
|
||||
p->cgd.angles[2] = AngleMod(p->cgd.angles[2]);
|
||||
|
||||
// Add in parent angles
|
||||
tempangles = p->cgd.angles + parentAngles;
|
||||
|
||||
// Convert to axis
|
||||
if ((p->cgd.flags & (T_ALIGN | T_RANDOMROLL | T_PARENTLINK | T_HARDLINK | T_ANGLES))
|
||||
|| (p->cgd.flags2 & T2_AMOVE)) {
|
||||
// Add in parent angles
|
||||
tempangles = p->cgd.angles + parentAngles;
|
||||
|
||||
AnglesToAxis(tempangles, p->ent.axis);
|
||||
}
|
||||
|
||||
@@ -503,70 +654,68 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
|
||||
}
|
||||
|
||||
if (p->cgd.flags2 & T2_CLAMP_VEL) {
|
||||
if (p->cgd.velocity.x < p->cgd.minVel.x) {
|
||||
p->cgd.velocity.x = p->cgd.minVel.x;
|
||||
}
|
||||
if (p->cgd.velocity.y < p->cgd.minVel.y) {
|
||||
p->cgd.velocity.y = p->cgd.minVel.y;
|
||||
}
|
||||
if (p->cgd.velocity.z < p->cgd.minVel.z) {
|
||||
p->cgd.velocity.z = p->cgd.minVel.z;
|
||||
}
|
||||
|
||||
if (p->cgd.velocity.x > p->cgd.maxVel.x) {
|
||||
p->cgd.velocity.x = p->cgd.maxVel.x;
|
||||
}
|
||||
if (p->cgd.velocity.y > p->cgd.maxVel.y) {
|
||||
p->cgd.velocity.y = p->cgd.maxVel.y;
|
||||
}
|
||||
if (p->cgd.velocity.z > p->cgd.maxVel.z) {
|
||||
p->cgd.velocity.z = p->cgd.maxVel.z;
|
||||
}
|
||||
}
|
||||
|
||||
if (p->cgd.flags2 & T2_CLAMP_VEL_AXIS) {
|
||||
p->cgd.velocity.x = Q_clamp_float(p->cgd.velocity.x, p->cgd.minVel.x, p->cgd.maxVel.x);
|
||||
p->cgd.velocity.y = Q_clamp_float(p->cgd.velocity.y, p->cgd.minVel.y, p->cgd.maxVel.y);
|
||||
p->cgd.velocity.z = Q_clamp_float(p->cgd.velocity.z, p->cgd.minVel.z, p->cgd.maxVel.z);
|
||||
} else if (p->cgd.flags2 & T2_CLAMP_VEL_AXIS) {
|
||||
Vector localVelocity;
|
||||
localVelocity.x = DotProduct(p->cgd.velocity, p->ent.axis[0]);
|
||||
localVelocity.y = DotProduct(p->cgd.velocity, p->ent.axis[1]);
|
||||
localVelocity.z = DotProduct(p->cgd.velocity, p->ent.axis[2]);
|
||||
|
||||
if (localVelocity.x < p->cgd.minVel.x) {
|
||||
localVelocity.x = p->cgd.minVel.x;
|
||||
}
|
||||
if (localVelocity.y < p->cgd.minVel.y) {
|
||||
localVelocity.y = p->cgd.minVel.y;
|
||||
}
|
||||
if (localVelocity.z < p->cgd.minVel.z) {
|
||||
localVelocity.z = p->cgd.minVel.z;
|
||||
}
|
||||
|
||||
if (localVelocity.x > p->cgd.maxVel.x) {
|
||||
localVelocity.x = p->cgd.maxVel.x;
|
||||
}
|
||||
if (localVelocity.y > p->cgd.maxVel.y) {
|
||||
localVelocity.y = p->cgd.maxVel.y;
|
||||
}
|
||||
if (localVelocity.z > p->cgd.maxVel.z) {
|
||||
localVelocity.z = p->cgd.maxVel.z;
|
||||
}
|
||||
localVelocity.x = Q_clamp_float(localVelocity.x, p->cgd.minVel.x, p->cgd.maxVel.x);
|
||||
localVelocity.y = Q_clamp_float(localVelocity.y, p->cgd.minVel.y, p->cgd.maxVel.y);
|
||||
localVelocity.z = Q_clamp_float(localVelocity.z, p->cgd.minVel.z, p->cgd.maxVel.z);
|
||||
|
||||
p->cgd.velocity.x = DotProduct(localVelocity, p->ent.axis[0]);
|
||||
p->cgd.velocity.y = DotProduct(localVelocity, p->ent.axis[1]);
|
||||
p->cgd.velocity.z = DotProduct(localVelocity, p->ent.axis[2]);
|
||||
}
|
||||
|
||||
if (p->cgd.flags2 & T_ALIGN) {
|
||||
// FIXME: vss wind
|
||||
if (p->cgd.flags2 & T2_WIND_AFFECT) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
float fWind;
|
||||
|
||||
switch (i) {
|
||||
case 0:
|
||||
fWind = vss_wind_x->value;
|
||||
break;
|
||||
case 1:
|
||||
fWind = vss_wind_y->value;
|
||||
break;
|
||||
case 2:
|
||||
fWind = vss_wind_z->value;
|
||||
break;
|
||||
}
|
||||
|
||||
if (fWind < 0) {
|
||||
if (p->cgd.velocity[i] > fWind) {
|
||||
p->cgd.velocity[i] -= ftime * vss_wind_strength->value;
|
||||
if (p->cgd.velocity[i] > fWind) {
|
||||
p->cgd.velocity[i] = fWind;
|
||||
}
|
||||
} else if (p->cgd.velocity[i] < fWind) {
|
||||
p->cgd.velocity[i] += ftime * vss_movement_dampen->value;
|
||||
if (p->cgd.velocity[i] < fWind) {
|
||||
p->cgd.velocity[i] = fWind;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (p->cgd.velocity[i] < fWind) {
|
||||
p->cgd.velocity[i] += ftime * vss_wind_strength->value;
|
||||
if (p->cgd.velocity[i] > fWind) {
|
||||
p->cgd.velocity[i] = fWind;
|
||||
}
|
||||
} else if (p->cgd.velocity[i] > fWind) {
|
||||
p->cgd.velocity[i] -= ftime * vss_wind_strength->value;
|
||||
if (p->cgd.velocity[i] < fWind) {
|
||||
p->cgd.velocity[i] = fWind;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (p->touchfcn) {
|
||||
p->touchfcn(p, &trace);
|
||||
}
|
||||
|
||||
if (p->cgd.flags & T_DIETOUCH) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector normal;
|
||||
|
||||
// Set the origin
|
||||
@@ -581,14 +730,14 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
|
||||
trace.endpos,
|
||||
trace.plane.normal,
|
||||
p->cgd.decal_orientation,
|
||||
p->cgd.decal_radius,
|
||||
p->cgd.color[0],
|
||||
p->cgd.color[1],
|
||||
p->cgd.color[2],
|
||||
p->cgd.alpha,
|
||||
p->cgd.flags & T_FADE,
|
||||
p->cgd.decal_radius,
|
||||
p->cgd.flags2 & T2_TEMPORARY_DECAL,
|
||||
p->cgd.lightstyle,
|
||||
qtrue,
|
||||
p->cgd.flags & T_FADEIN
|
||||
);
|
||||
|
||||
@@ -610,9 +759,10 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
|
||||
dot = p->cgd.velocity * normal;
|
||||
p->cgd.velocity = p->cgd.velocity + ((-2 * dot) * normal);
|
||||
p->cgd.velocity *= p->cgd.bouncefactor;
|
||||
p->cgd.avelocity *= -p->cgd.bouncefactor;
|
||||
|
||||
// check for stop
|
||||
if (trace.plane.normal[2] > 0 && p->cgd.velocity[2] < 40) {
|
||||
if (trace.plane.normal[2] > 0 && p->cgd.velocity[2] < 45) {
|
||||
p->cgd.velocity = Vector(0, 0, 0);
|
||||
p->cgd.avelocity = Vector(0, 0, 0);
|
||||
p->cgd.flags &= ~T_WAVE;
|
||||
@@ -685,7 +835,7 @@ qboolean ClientGameCommandManager::LerpTempModel(refEntity_t *newEnt, ctempmodel
|
||||
// Add the parent ent's origin to the local origin
|
||||
VectorAdd(newEnt->origin, parentOrigin, newEnt->origin);
|
||||
} else {
|
||||
if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL)) {
|
||||
if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL) || (p->cgd.flags & T_SWARM)) {
|
||||
// Lerp the ent's origin
|
||||
for (i = 0; i < 3; i++) {
|
||||
newEnt->origin[i] = p->lastEnt.origin[i] + frac * (p->ent.origin[i] - p->lastEnt.origin[i]);
|
||||
@@ -741,16 +891,17 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
refEntity_t *old_ent;
|
||||
|
||||
// To counteract cg.time going backwards
|
||||
if (lastTempModelFrameTime) {
|
||||
if ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED)) {
|
||||
p = m_active_tempmodels.prev;
|
||||
for (; p != &m_active_tempmodels; p = next) {
|
||||
next = p->prev;
|
||||
p->lastPhysicsTime = cg.time;
|
||||
}
|
||||
lastTempModelFrameTime = cg.time;
|
||||
return;
|
||||
if (lastTempModelFrameTime && ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED))) {
|
||||
p = m_active_tempmodels.prev;
|
||||
for (; p != &m_active_tempmodels; p = next) {
|
||||
next = p->prev;
|
||||
p->lastPhysicsTime = cg.time;
|
||||
}
|
||||
lastTempModelFrameTime = cg.time;
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastTempModelFrameTime) {
|
||||
frameTime = cg.time - lastTempModelFrameTime;
|
||||
} else {
|
||||
frameTime = 0;
|
||||
@@ -763,6 +914,7 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
}
|
||||
|
||||
memset(&newEnt, 0, sizeof(newEnt));
|
||||
newEnt.parentEntity = ENTITYNUM_NONE;
|
||||
// Set this frame time for the next one
|
||||
effectTime = (float)frameTime / 1000.0f;
|
||||
effectTime2 = effectTime * effectTime;
|
||||
@@ -793,7 +945,7 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
current_tiki = p->cgd.tiki;
|
||||
current_entity_number = p->number;
|
||||
|
||||
TempModelRealtimeEffects(p, effectTime, effectTime2, scale);
|
||||
TempModelRealtimeEffects(p, effectTime, scale);
|
||||
|
||||
if (p->lastPhysicsTime) {
|
||||
mstime = cg.time - p->lastPhysicsTime;
|
||||
@@ -808,8 +960,7 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
|
||||
if ((mstime >= physics_rate) || (p->cgd.flags2 & T2_PHYSICS_EVERYFRAME)) {
|
||||
ftime = mstime / 1000.0f;
|
||||
time2 = ftime * ftime;
|
||||
ret = TempModelPhysics(p, ftime, time2, scale);
|
||||
ret = TempModelPhysics(p, ftime, scale);
|
||||
|
||||
if (!ret) {
|
||||
FreeTempModel(p);
|
||||
@@ -823,9 +974,8 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
// Calculate the lerp value based on the time passed since last physics
|
||||
// time of this tempmodel
|
||||
lerpfrac = (float)(cg.time - p->lastPhysicsTime) / (float)physics_rate;
|
||||
|
||||
// Clamp
|
||||
if (lerpfrac > 1) {
|
||||
if (lerpfrac > 1 || (p->cgd.flags2 & T2_PHYSICS_EVERYFRAME)) {
|
||||
lerpfrac = 1;
|
||||
}
|
||||
if (lerpfrac < 0) {
|
||||
@@ -843,11 +993,10 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
|
||||
// Run physics if the lastEnt is not valid to get a valid lerp
|
||||
if (!p->lastEntValid) {
|
||||
float t, t2;
|
||||
float t;
|
||||
t = physics_rate / 1000.0f;
|
||||
t2 = t * t;
|
||||
|
||||
ret = TempModelPhysics(p, t, t2, scale);
|
||||
ret = TempModelPhysics(p, t, scale);
|
||||
if (!ret) {
|
||||
FreeTempModel(p);
|
||||
continue;
|
||||
@@ -872,12 +1021,12 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
}
|
||||
|
||||
if (p->cgd.flags & T_WAVE) {
|
||||
Vector origin;
|
||||
vec3_t origin;
|
||||
float axis[3][3];
|
||||
|
||||
origin = Vector(p->m_spawnthing->linked_origin) + Vector(p->m_spawnthing->linked_axis[0]) * newEnt.origin[0]
|
||||
+ Vector(p->m_spawnthing->linked_axis[1]) * newEnt.origin[1]
|
||||
+ Vector(p->m_spawnthing->linked_axis[2]) * newEnt.origin[2];
|
||||
VectorMA(p->m_spawnthing->linked_origin, newEnt.origin[0], p->m_spawnthing->linked_axis[0], origin);
|
||||
VectorMA(origin, newEnt.origin[1], p->m_spawnthing->linked_axis[1], origin);
|
||||
VectorMA(origin, newEnt.origin[2], p->m_spawnthing->linked_axis[2], origin);
|
||||
|
||||
VectorCopy(origin, newEnt.origin);
|
||||
|
||||
@@ -891,7 +1040,10 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
newEnt.reType = p->ent.reType;
|
||||
newEnt.shaderTime = p->ent.shaderTime;
|
||||
|
||||
newEnt.frameInfo[0] = p->ent.frameInfo[0];
|
||||
newEnt.frameInfo[0].index = p->ent.frameInfo[0].index;
|
||||
newEnt.frameInfo[0].weight = 1.0;
|
||||
newEnt.frameInfo[0].time = 0.0;
|
||||
|
||||
newEnt.wasframe = p->ent.wasframe;
|
||||
newEnt.actionWeight = 1.0;
|
||||
newEnt.entityNumber = ENTITYNUM_NONE;
|
||||
@@ -901,6 +1053,9 @@ void ClientGameCommandManager::AddTempModels(void)
|
||||
|
||||
OtherTempModelEffects(p, newEnt.origin, &newEnt);
|
||||
|
||||
VectorCopy(newEnt.origin, newEnt.lightingOrigin);
|
||||
newEnt.radius = 4.0;
|
||||
|
||||
// Add to the ref
|
||||
if (p->cgd.flags & T_DLIGHT) {
|
||||
// Tempmodel is a Dynamic Light
|
||||
@@ -960,6 +1115,14 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
Vector delta;
|
||||
Vector start;
|
||||
Vector vForward, vLeft, vUp;
|
||||
float fDist;
|
||||
|
||||
delta = m_spawnthing->cgd.origin - cg.refdef.vieworg;
|
||||
fDist = delta * delta * (cg.refdef.fov_x * cg.refdef.fov_x / 6400.0);
|
||||
if (fDist >= m_spawnthing->fMaxRangeSquared || fDist < m_spawnthing->fMinRangeSquared) {
|
||||
// don't draw above the distance
|
||||
return;
|
||||
}
|
||||
|
||||
if (current_entity) {
|
||||
current_entity_scale = current_entity->scale;
|
||||
@@ -1003,7 +1166,11 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
p = AllocateTempModel();
|
||||
|
||||
if (!p) {
|
||||
cgi.DPrintf("Out of tempmodels\n");
|
||||
if (cgi.Milliseconds() >= next_tempmodel_warning) {
|
||||
// make sure to not spam the console with this message
|
||||
cgi.DPrintf("Out of tempmodels\n");
|
||||
next_tempmodel_warning = cgi.Milliseconds() + 1000;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1027,15 +1194,23 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
|
||||
// Set up the origin of the tempmodel
|
||||
if (m_spawnthing->cgd.flags & T_SPHERE) {
|
||||
// Create a random forward vector so the particles burst out in a
|
||||
// sphere
|
||||
newForward = Vector(crandom(), crandom(), crandom());
|
||||
do {
|
||||
// Create a random forward vector so the particles burst out in a
|
||||
// sphere
|
||||
newForward = Vector(crandom(), crandom(), crandom());
|
||||
} while (newForward * newForward > 1.0);
|
||||
} else if (m_spawnthing->cgd.flags & T_CIRCLE) {
|
||||
if (m_spawnthing->sphereRadius != 0) // Offset by the radius
|
||||
{
|
||||
Vector dst;
|
||||
// Create a circular shaped burst around the up vector
|
||||
float angle = ((float)count / (float)m_spawnthing->count) * 360; // * M_PI * 2;
|
||||
float angle;
|
||||
|
||||
if (mcount == 1) {
|
||||
angle = random() * 360;
|
||||
} else {
|
||||
angle = ((float)count / (float)m_spawnthing->count) * 360; // * M_PI * 2;
|
||||
}
|
||||
|
||||
Vector end = Vector(vLeft) * m_spawnthing->sphereRadius * current_entity_scale;
|
||||
RotatePointAroundVector(dst, Vector(vForward), end, angle);
|
||||
@@ -1044,12 +1219,14 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
newForward = p->cgd.origin - m_spawnthing->cgd.origin;
|
||||
newForward.normalize();
|
||||
}
|
||||
} else if (m_spawnthing->cgd.flags & T_SPHERE) {
|
||||
} else if (m_spawnthing->cgd.flags & T_INWARDSPHERE) {
|
||||
// Project the origin along a random ray, and set the forward
|
||||
// vector pointing back to the origin
|
||||
Vector dir, end;
|
||||
|
||||
dir = Vector(crandom(), crandom(), crandom());
|
||||
do {
|
||||
dir = Vector(crandom(), crandom(), crandom());
|
||||
} while (dir * dir > 1.0);
|
||||
|
||||
end = m_spawnthing->cgd.origin + dir * m_spawnthing->sphereRadius * current_entity_scale;
|
||||
VectorCopy(end, p->cgd.origin);
|
||||
@@ -1078,10 +1255,9 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
cosa = cos(fAngle);
|
||||
|
||||
p->cgd.origin = start + vForward * fHeight;
|
||||
p->cgd.origin += start + vLeft * (cosa * fRadius);
|
||||
p->cgd.origin += start + vUp * (sina * fRadius);
|
||||
} else if (m_spawnthing->sphereRadius != 0) // Offset in a spherical pattern
|
||||
{
|
||||
p->cgd.origin += vLeft * (cosa * fRadius);
|
||||
p->cgd.origin += vUp * (sina * fRadius);
|
||||
} else if (m_spawnthing->sphereRadius != 0) { // Offset in a spherical pattern
|
||||
Vector dir, end;
|
||||
|
||||
dir = Vector(crandom(), crandom(), crandom());
|
||||
@@ -1092,7 +1268,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
VectorCopy(end, p->cgd.origin);
|
||||
newForward = dir;
|
||||
} else {
|
||||
VectorCopy(m_spawnthing->cgd.origin, p->cgd.origin);
|
||||
VectorCopy(start, p->cgd.origin);
|
||||
}
|
||||
|
||||
if (m_spawnthing->cgd.flags & T_SWARM && !(m_spawnthing->cgd.flags & (T_HARDLINK | T_PARENTLINK))) {
|
||||
@@ -1287,7 +1463,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
p->cgd.avelocity[i] = m_spawnthing->avelocity_amplitude[i] * random() + m_spawnthing->avelocity_base[i];
|
||||
|
||||
// Randomize angles or set absolute
|
||||
p->cgd.angles[i] += random() * m_spawnthing->angles_amplitude[i];
|
||||
p->cgd.angles[i] = m_spawnthing->angles_amplitude[i] * random() + m_spawnthing->cgd.angles[i];
|
||||
}
|
||||
|
||||
// If forward velocity is set, just use that otherwise use random
|
||||
@@ -1321,18 +1497,15 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate one tick of velocity based on time alive ( passed in )
|
||||
p->cgd.origin = p->cgd.origin + (p->cgd.velocity * ((float)p->aliveTime / 1000.0f) * current_entity_scale);
|
||||
|
||||
if (p->cgd.flags2 & T2_ACCEL) {
|
||||
if (m_spawnthing->cgd.flags2 & T2_RADIALVELOCITY) {
|
||||
float fLength;
|
||||
|
||||
p->cgd.velocity = p->cgd.origin - start;
|
||||
|
||||
fLength = p->cgd.velocity.length();
|
||||
if (fLength) {
|
||||
float fVel = m_spawnthing->cgd.velocity.x
|
||||
+ (m_spawnthing->cgd.velocity.y + m_spawnthing->cgd.velocity.z * crandom()) / fLength;
|
||||
float fVel = m_spawnthing->cgd.velocity[0]
|
||||
+ (m_spawnthing->cgd.velocity[1] + m_spawnthing->cgd.velocity[2] * random()) / fLength;
|
||||
|
||||
p->cgd.velocity *= fVel;
|
||||
}
|
||||
@@ -1343,20 +1516,22 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
|
||||
(m_spawnthing->randvel_base[i] + m_spawnthing->randvel_amplitude[i] * random()) * current_entity_scale;
|
||||
|
||||
if (m_spawnthing->cgd.flags & T_RANDVELAXIS) {
|
||||
p->cgd.velocity += fVel * Vector(m_spawnthing->tag_axis[i]);
|
||||
if (p->cgd.flags2 & T2_NOTAGAXIS) {
|
||||
p->cgd.velocity += fVel * Vector(m_spawnthing->axis[i]);
|
||||
} else {
|
||||
p->cgd.velocity += fVel * Vector(m_spawnthing->tag_axis[i]);
|
||||
}
|
||||
} else {
|
||||
p->cgd.velocity[i] += fVel;
|
||||
}
|
||||
}
|
||||
|
||||
if (p->cgd.flags & (T_ALIGN | T_DETAIL)) {
|
||||
if (p->cgd.velocity.x && p->cgd.velocity.y) {
|
||||
p->cgd.angles = p->cgd.velocity.toAngles();
|
||||
}
|
||||
|
||||
p->cgd.origin += p->cgd.velocity * (p->aliveTime / 1000.0) * current_entity_scale;
|
||||
p->cgd.angles = p->cgd.velocity.toAngles();
|
||||
}
|
||||
|
||||
p->cgd.origin += p->cgd.velocity * (p->aliveTime / 1000.0) * current_entity_scale;
|
||||
|
||||
if (p->cgd.flags & T_AUTOCALCLIFE) {
|
||||
Vector end, delta;
|
||||
float length, speed;
|
||||
|
||||
+1647
-37
File diff suppressed because it is too large.
Load diff
+35
-6
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "str.h"
|
||||
#include "../client/keycodes.h"
|
||||
|
||||
void CG_MessageMode_f(void)
|
||||
{
|
||||
@@ -61,8 +62,8 @@ void CG_MessageMode_Private_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
clientNum = atoi(cgi.Argv(1)) - 1;
|
||||
if (clientNum < 0 || clientNum >= MAX_CLIENTS) {
|
||||
clientNum = atoi(cgi.Argv(1));
|
||||
if (clientNum < 1 || clientNum >= MAX_CLIENTS) {
|
||||
cgi.Printf(HUD_MESSAGE_CHAT_WHITE "Message Error: %s is a bad client number\n", cgi.Argv(1));
|
||||
return;
|
||||
}
|
||||
@@ -189,11 +190,39 @@ void CG_InstaMessageGroupE_f(void)
|
||||
|
||||
void CG_HudPrint_f(void)
|
||||
{
|
||||
cgi.Printf("\x1%s", cgi.Argv(0));
|
||||
cgi.Printf("\x1%s", cgi.Argv(1));
|
||||
}
|
||||
|
||||
int CG_CheckCaptureKey(int key, qboolean down, unsigned int time)
|
||||
qboolean CG_CheckCaptureKey(int key, qboolean down, unsigned int time)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
char minKey = '1', maxKey = '9';
|
||||
|
||||
if (!cg.iInstaMessageMenu || !down) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (cg_protocol >= protocol_e::PROTOCOL_MOHTA_MIN) {
|
||||
maxKey = '8';
|
||||
}
|
||||
|
||||
if (key < minKey || key > maxKey) {
|
||||
if (key == K_ESCAPE || key == '0') {
|
||||
cg.iInstaMessageMenu = 0;
|
||||
return qtrue;
|
||||
}
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (cg.iInstaMessageMenu == -1) {
|
||||
if (key > '6') {
|
||||
cg.iInstaMessageMenu = 0;
|
||||
} else {
|
||||
cg.iInstaMessageMenu = key - '0';
|
||||
}
|
||||
} else if (cg.iInstaMessageMenu > 0) {
|
||||
cgi.SendClientCommand(va("dmmessage 0 *%i%i\n", cg.iInstaMessageMenu, key - '0'));
|
||||
cg.iInstaMessageMenu = 0;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
+170
-21
@@ -242,6 +242,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
|
||||
float mat[3][3];
|
||||
vec3_t vOldOrigin;
|
||||
vec3_t vStart, vEnd, vMins, vMaxs;
|
||||
vec3_t vVelocity;
|
||||
trace_t trace;
|
||||
|
||||
VectorSet(vMins, -6, -6, -6);
|
||||
@@ -297,6 +298,15 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
|
||||
|
||||
VectorCopy(origin, vOldOrigin);
|
||||
|
||||
if (!cg.predicted_player_state.walking || !(cg.predicted_player_state.pm_flags & PMF_FROZEN)) {
|
||||
VectorCopy(cg.predicted_player_state.velocity, vVelocity);
|
||||
} else {
|
||||
//
|
||||
// Added in OPM
|
||||
// When frozen, there must be no movement at all
|
||||
VectorClear(vVelocity);
|
||||
}
|
||||
|
||||
if (bUseWorldPosition) {
|
||||
iMask = MASK_VIEWSOLID;
|
||||
} else {
|
||||
@@ -367,7 +377,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
|
||||
}
|
||||
|
||||
if (cg.predicted_player_state.walking) {
|
||||
fVel = VectorLength(cg.predicted_player_state.velocity);
|
||||
fVel = VectorLength(vVelocity);
|
||||
fPhase = fVel * 0.0015 + 0.9;
|
||||
cg.fCurrentViewBobPhase += (cg.frametime / 1000.0 + cg.frametime / 1000.0) * M_PI * fPhase;
|
||||
|
||||
@@ -446,7 +456,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
|
||||
AngleVectorsLeft(vDelta, mat[0], mat[1], mat[2]);
|
||||
|
||||
CG_CalcViewModelMovement(
|
||||
cg.fCurrentViewBobPhase, cg.fCurrentViewBobAmp, cg.predicted_player_state.velocity, vDelta
|
||||
cg.fCurrentViewBobPhase, cg.fCurrentViewBobAmp, vVelocity, vDelta
|
||||
);
|
||||
|
||||
VectorMA(pREnt->origin, vDelta[0], mat[0], pREnt->origin);
|
||||
@@ -504,6 +514,44 @@ static int CG_CalcFov(void)
|
||||
return inwater;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_SetupFog
|
||||
|
||||
Prepares fog values for rendering
|
||||
===============
|
||||
*/
|
||||
void CG_SetupFog() {
|
||||
cg.refdef.farplane_distance = cg.farplane_distance;
|
||||
cg.refdef.farplane_bias = cg.farplane_bias;
|
||||
cg.refdef.farplane_color[0] = cg.farplane_color[0];
|
||||
cg.refdef.farplane_color[1] = cg.farplane_color[1];
|
||||
cg.refdef.farplane_color[2] = cg.farplane_color[2];
|
||||
cg.refdef.farplane_cull = cg.farplane_cull;
|
||||
cg.refdef.skybox_farplane = cg.skyboxFarplane;
|
||||
cg.refdef.renderTerrain = cg.renderTerrain;
|
||||
cg.refdef.farclipOverride = cg.farclipOverride;
|
||||
cg.refdef.farplaneColorOverride[0] = cg.farplaneColorOverride[0];
|
||||
cg.refdef.farplaneColorOverride[1] = cg.farplaneColorOverride[1];
|
||||
cg.refdef.farplaneColorOverride[2] = cg.farplaneColorOverride[2];
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_SetupPortalSky
|
||||
|
||||
Sets portalsky values for rendering
|
||||
===============
|
||||
*/
|
||||
void CG_SetupPortalSky() {
|
||||
cg.refdef.sky_alpha = cg.sky_alpha;
|
||||
cg.refdef.sky_portal = cg.sky_portal;
|
||||
VectorCopy(cg.sky_axis[0], cg.refdef.sky_axis[0]);
|
||||
VectorCopy(cg.sky_axis[1], cg.refdef.sky_axis[1]);
|
||||
VectorCopy(cg.sky_axis[2], cg.refdef.sky_axis[2]);
|
||||
VectorMA(cg.sky_origin, cg.skyboxSpeed, cg.refdef.vieworg, cg.refdef.sky_origin);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CG_CalcViewValues
|
||||
@@ -520,17 +568,7 @@ static int CG_CalcViewValues(void)
|
||||
|
||||
// calculate size of 3D view
|
||||
CG_CalcVrect();
|
||||
|
||||
// setup fog and far clipping plane
|
||||
cg.refdef.farplane_distance = cg.farplane_distance;
|
||||
VectorCopy(cg.farplane_color, cg.refdef.farplane_color);
|
||||
cg.refdef.farplane_cull = cg.farplane_cull;
|
||||
|
||||
// setup portal sky
|
||||
cg.refdef.sky_alpha = cg.sky_alpha;
|
||||
cg.refdef.sky_portal = cg.sky_portal;
|
||||
memcpy(cg.refdef.sky_axis, cg.sky_axis, sizeof(cg.sky_axis));
|
||||
VectorCopy(cg.sky_origin, cg.refdef.sky_origin);
|
||||
CG_SetupFog();
|
||||
|
||||
ps = &cg.predicted_player_state;
|
||||
|
||||
@@ -604,7 +642,9 @@ static int CG_CalcViewValues(void)
|
||||
// Set the aural axis of the player
|
||||
VectorCopy(cg.refdefViewAngles, SoundAngles);
|
||||
// yaw is purposely inverted because of the miles sound system
|
||||
SoundAngles[YAW] = -SoundAngles[YAW];
|
||||
// Commented out in OPM
|
||||
// Useless as SDL audio/AL is used
|
||||
//SoundAngles[YAW] = -SoundAngles[YAW];
|
||||
AnglesToAxis(SoundAngles, cg.SoundAxis);
|
||||
|
||||
// decide on third person view
|
||||
@@ -623,6 +663,11 @@ static int CG_CalcViewValues(void)
|
||||
// Set the aural axis to the camera's angles
|
||||
VectorCopy(cg.camera_angles, cg.refdefViewAngles);
|
||||
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN && (ps->pm_flags & PMF_DAMAGE_ANGLES)) {
|
||||
// Handle camera shake
|
||||
VectorSubtract(cg.refdefViewAngles, cg.predicted_player_state.damage_angles, cg.refdefViewAngles);
|
||||
}
|
||||
|
||||
if (ps->camera_posofs[0] || ps->camera_posofs[1] || ps->camera_posofs[2]) {
|
||||
vec3_t vAxis[3], vOrg;
|
||||
AnglesToAxis(cg.refdefViewAngles, vAxis);
|
||||
@@ -633,6 +678,9 @@ static int CG_CalcViewValues(void)
|
||||
// copy view values
|
||||
VectorCopy(cg.refdef.vieworg, cg.currentViewPos);
|
||||
VectorCopy(cg.refdefViewAngles, cg.currentViewAngles);
|
||||
// since 2.0: also copy location data for sound
|
||||
VectorCopy(cg.refdef.vieworg, cg.SoundOrg);
|
||||
AnglesToAxis(cg.refdefViewAngles, cg.SoundAxis);
|
||||
}
|
||||
|
||||
// position eye reletive to origin
|
||||
@@ -674,7 +722,37 @@ float CG_SensitivityScale()
|
||||
|
||||
void CG_AddLightShow()
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
int i;
|
||||
float fSlopeY, fSlopeZ;
|
||||
float x, y, z;
|
||||
vec3_t vOrg;
|
||||
float r, g, b;
|
||||
float fMax;
|
||||
|
||||
fSlopeY = tan(cg.refdef.fov_x * 0.5);
|
||||
fSlopeZ = tan(cg.refdef.fov_y * 0.5);
|
||||
|
||||
for (i = 0; i < cg_acidtrip->integer; i++) {
|
||||
x = pow(random(), 1.0 / 3.0) * 2048.0;
|
||||
y = crandom() * x * fSlopeY;
|
||||
z = crandom() * x * fSlopeZ;
|
||||
|
||||
VectorCopy(cg.refdef.vieworg, vOrg);
|
||||
VectorMA(vOrg, x, cg.refdef.viewaxis[0], vOrg);
|
||||
VectorMA(vOrg, y, cg.refdef.viewaxis[1], vOrg);
|
||||
VectorMA(vOrg, z, cg.refdef.viewaxis[2], vOrg);
|
||||
|
||||
r = random();
|
||||
g = random();
|
||||
b = random();
|
||||
|
||||
fMax = Q_max(r, Q_max(g, b));
|
||||
r /= fMax;
|
||||
g /= fMax;
|
||||
b /= fMax;
|
||||
|
||||
cgi.R_AddLightToScene(vOrg, (rand() & 0x1FF) + 0x80, r, g, b, 0);
|
||||
}
|
||||
}
|
||||
|
||||
qboolean CG_FrustumCullSphere(const vec3_t vPos, float fRadius) {
|
||||
@@ -774,10 +852,46 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
|
||||
CG_ScoresDown_f();
|
||||
} else if (cg.bIntermissionDisplay) {
|
||||
if (cg.nextSnap) {
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
cvar_t* pMission = cgi.Cvar_Get("g_mission", "", CVAR_ARCHIVE);
|
||||
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
switch (pMission->integer)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
cgi.UI_ShowMenu("mission_success_1", 0);
|
||||
cgi.Cvar_Set("g_t2l1", "1");
|
||||
break;
|
||||
case 2:
|
||||
cgi.UI_ShowMenu("mission_success_2", 0);
|
||||
cgi.Cvar_Set("g_t3l1", "1");
|
||||
break;
|
||||
case 3:
|
||||
cgi.UI_ShowMenu("mission_success_3", 0);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (pMission->integer)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
cgi.UI_ShowMenu("mission_failed_1", 0);
|
||||
break;
|
||||
case 2:
|
||||
cgi.UI_ShowMenu("mission_failed_2", 0);
|
||||
break;
|
||||
case 3:
|
||||
cgi.UI_ShowMenu("mission_failed_3", 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
|
||||
} else {
|
||||
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -789,10 +903,44 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
|
||||
if (cgs.gametype != GT_SINGLE_PLAYER) {
|
||||
CG_ScoresUp_f();
|
||||
} else {
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
|
||||
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
|
||||
cvar_t* pMission = cgi.Cvar_Get("g_mission", "", CVAR_ARCHIVE);
|
||||
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
switch (pMission->integer)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
cgi.UI_HideMenu("mission_success_1", qtrue);
|
||||
break;
|
||||
case 2:
|
||||
cgi.UI_HideMenu("mission_success_2", qtrue);
|
||||
break;
|
||||
case 3:
|
||||
cgi.UI_HideMenu("mission_success_3", qtrue);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (pMission->integer)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
cgi.UI_HideMenu("mission_failed_1", qtrue);
|
||||
break;
|
||||
case 2:
|
||||
cgi.UI_HideMenu("mission_failed_2", qtrue);
|
||||
break;
|
||||
case 3:
|
||||
cgi.UI_HideMenu("mission_failed_3", qtrue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_HideMenu("StatsScreen_Success", qtrue);
|
||||
} else {
|
||||
cgi.UI_HideMenu("StatsScreen_Failed", qtrue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -806,6 +954,7 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
|
||||
}
|
||||
|
||||
// finish up the rest of the refdef
|
||||
CG_SetupPortalSky();
|
||||
|
||||
cg.refdef.time = cg.time;
|
||||
memcpy(cg.refdef.areamask, cg.snap->areamask, sizeof(cg.refdef.areamask));
|
||||
|
||||
@@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
static const char *AnimPrefixList[] = {
|
||||
"",
|
||||
"unarmed",
|
||||
"papers",
|
||||
"colt45",
|
||||
"p38",
|
||||
@@ -45,7 +46,6 @@ static const char *AnimPrefixList[] = {
|
||||
"bazooka",
|
||||
"panzerschreck",
|
||||
"shotgun",
|
||||
"unarmed",
|
||||
//
|
||||
// Team Assault and Team Tactics weapons
|
||||
"mg42portable",
|
||||
@@ -82,6 +82,7 @@ static const char *AnimPrefixList[] = {
|
||||
|
||||
enum animPrefix_e {
|
||||
WPREFIX_NONE,
|
||||
WPREFIX_UNARMED,
|
||||
WPREFIX_PAPERS,
|
||||
WPREFIX_COLT45,
|
||||
WPREFIX_P38,
|
||||
@@ -99,7 +100,6 @@ enum animPrefix_e {
|
||||
WPREFIX_BAZOOKA,
|
||||
WPREFIX_PANZERSCHRECK,
|
||||
WPREFIX_SHOTGUN,
|
||||
WPREFIX_UNARMED,
|
||||
//
|
||||
// Team Assault and Team Tactics weapons
|
||||
WPREFIX_MG42_PORTABLE,
|
||||
@@ -308,6 +308,9 @@ int CG_GetVMAnimPrefixIndex()
|
||||
if (!Q_stricmp(szWeaponName, "Panzerschreck")) {
|
||||
return WPREFIX_PANZERSCHRECK;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Gewehrgranate")) {
|
||||
return WPREFIX_KAR98_MORTAR;
|
||||
}
|
||||
if (!Q_stricmp(szWeaponName, "Shotgun")) {
|
||||
return WPREFIX_SHOTGUN;
|
||||
}
|
||||
@@ -335,9 +338,11 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
|
||||
char szAnimName[MAX_QPATH];
|
||||
dtiki_t *pTiki;
|
||||
qboolean bAnimChanged;
|
||||
qboolean bWeaponChanged;
|
||||
|
||||
fCrossblendFrac = 0.0;
|
||||
bAnimChanged = 0;
|
||||
bAnimChanged = qfalse;
|
||||
bWeaponChanged = qfalse; // Added in OPM
|
||||
pTiki = pModel->tiki;
|
||||
|
||||
if (cgi.anim->g_iLastEquippedWeaponStat == cg.snap->ps.stats[STAT_EQUIPPED_WEAPON]
|
||||
@@ -346,13 +351,15 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
|
||||
} else {
|
||||
iAnimPrefixIndex = CG_GetVMAnimPrefixIndex();
|
||||
cgi.anim->g_iLastEquippedWeaponStat = cg.snap->ps.stats[STAT_EQUIPPED_WEAPON];
|
||||
strcpy(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]));
|
||||
Q_strncpyz(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]), sizeof(cgi.anim->g_szLastActiveItem));
|
||||
cgi.anim->g_iLastAnimPrefixIndex = iAnimPrefixIndex;
|
||||
bAnimChanged = qtrue;
|
||||
|
||||
bAnimChanged = qtrue;
|
||||
bWeaponChanged = qtrue;
|
||||
}
|
||||
|
||||
if (cgi.anim->g_iLastVMAnim == -1) {
|
||||
sprintf(szAnimName, "%s_idle", AnimPrefixList[iAnimPrefixIndex]);
|
||||
Com_sprintf(szAnimName, sizeof(szAnimName), "%s_idle", AnimPrefixList[iAnimPrefixIndex]);
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, szAnimName);
|
||||
|
||||
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1) {
|
||||
@@ -421,21 +428,28 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
|
||||
break;
|
||||
}
|
||||
|
||||
sprintf(szAnimName, "%s_%s", AnimPrefixList[iAnimPrefixIndex], pszAnimSuffix);
|
||||
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
|
||||
Com_sprintf(szAnimName, sizeof(szAnimName), "%s_%s", AnimPrefixList[iAnimPrefixIndex], pszAnimSuffix);
|
||||
if (!bWeaponChanged) {
|
||||
fCrossblendTime =
|
||||
cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
|
||||
|
||||
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0) {
|
||||
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (cgi.anim->g_VMFrameInfo[i].weight) {
|
||||
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = fCrossblendFrac;
|
||||
} else {
|
||||
cgi.anim->g_VMFrameInfo[i].weight *= (1.0 - fCrossblendFrac);
|
||||
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0) {
|
||||
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (cgi.anim->g_VMFrameInfo[i].weight) {
|
||||
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = fCrossblendFrac;
|
||||
} else {
|
||||
cgi.anim->g_VMFrameInfo[i].weight *= (1.0 - fCrossblendFrac);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
fCrossblendTime = 0;
|
||||
fCrossblendAmount = 0;
|
||||
fCrossblendFrac = 0;
|
||||
}
|
||||
|
||||
cgi.anim->g_iCurrentVMAnimSlot = (cgi.anim->g_iCurrentVMAnimSlot + 1) % MAX_FRAMEINFOS;
|
||||
@@ -450,17 +464,31 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
|
||||
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].weight = 1.0;
|
||||
cgi.anim->g_iCurrentVMDuration = 0;
|
||||
|
||||
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
if (!fCrossblendTime) {
|
||||
if (!bWeaponChanged) {
|
||||
fCrossblendTime =
|
||||
cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
|
||||
if (!fCrossblendTime) {
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
cgi.anim->g_bCrossblending = qfalse;
|
||||
} else {
|
||||
cgi.anim->g_bCrossblending = qtrue;
|
||||
}
|
||||
} else {
|
||||
// Added in OPM
|
||||
// If there is a new weapon, don't do any crossblend
|
||||
cgi.anim->g_bCrossblending = qfalse;
|
||||
|
||||
// clear crossblend values
|
||||
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
|
||||
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
|
||||
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
cgi.anim->g_bCrossblending = qfalse;
|
||||
} else {
|
||||
cgi.anim->g_bCrossblending = qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+320
-320
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "cg_commands.h"
|
||||
#include "memarchiver.h"
|
||||
|
||||
const char *cg_vsstypes[] = {
|
||||
"default",
|
||||
@@ -41,7 +42,9 @@ const char *cg_vsstypes[] = {
|
||||
"debris"
|
||||
};
|
||||
|
||||
cvssource_t *vss_sorttable[16384];
|
||||
#define MAX_VSS_SORTS 16384
|
||||
|
||||
cvssource_t *vss_sorttable[MAX_VSS_SORTS];
|
||||
|
||||
static int lastVSSFrameTime;
|
||||
static constexpr float MAX_VSS_COORDS = 8096.0;
|
||||
@@ -77,56 +80,57 @@ void VSS_AddRepulsion(cvssource_t *pA, cvssource_t *pB)
|
||||
|
||||
VectorSubtract(pA->newOrigin, pB->newOrigin, vPush);
|
||||
|
||||
if (vPush[0] || vPush[1] || vPush[2]) {
|
||||
fDist = VectorNormalize(vPush);
|
||||
f = fDist - pB->newRadius;
|
||||
|
||||
if (f > 0.0) {
|
||||
f *= pA->ooRadius;
|
||||
if (f > 1.49) {
|
||||
f = 0.0;
|
||||
} else {
|
||||
f = f * (f * 0.0161 + -0.3104) + 1.2887;
|
||||
}
|
||||
|
||||
if (f < 0.0) {
|
||||
f = f * 1.1;
|
||||
}
|
||||
|
||||
fForce = f;
|
||||
} else {
|
||||
fForce = 1.0;
|
||||
}
|
||||
|
||||
f = fDist - pA->newRadius;
|
||||
if (f > 0.0) {
|
||||
f *= pB->ooRadius;
|
||||
if (f > 1.49) {
|
||||
f = 0.0;
|
||||
} else {
|
||||
f = f * (f * 0.0161 + -0.3104) + 1.2887;
|
||||
}
|
||||
|
||||
if (f < 0.0) {
|
||||
f = f * 1.1;
|
||||
}
|
||||
|
||||
fForce += f;
|
||||
} else {
|
||||
fForce += 1.0;
|
||||
}
|
||||
|
||||
if (fForce <= -0.05 && fForce >= 0.05) {
|
||||
fForce = (pA->newRadius + pB->newRadius) * 0.03 * fForce;
|
||||
VectorScale(vPush, fForce, vPush);
|
||||
|
||||
VectorAdd(pA->repulsion, vPush, pA->repulsion);
|
||||
VectorSubtract(pB->repulsion, vPush, pB->repulsion);
|
||||
}
|
||||
} else {
|
||||
if (!vPush[0] && !vPush[1] && !vPush[2]) {
|
||||
VectorSet(vPush, crandom(), crandom(), crandom());
|
||||
VectorAdd(pA->repulsion, vPush, pA->repulsion);
|
||||
VectorSubtract(pB->repulsion, vPush, pB->repulsion);
|
||||
return;
|
||||
}
|
||||
|
||||
fDist = VectorNormalize(vPush);
|
||||
f = fDist - pB->newRadius;
|
||||
|
||||
if (f > 0.0f) {
|
||||
f *= pA->ooRadius;
|
||||
if (f > 1.49f) {
|
||||
f = 0.0f;
|
||||
} else {
|
||||
f = f * (f * 0.0161f + -0.3104f) + 1.2887f;
|
||||
}
|
||||
|
||||
if (f < 0.0) {
|
||||
f *= 1.1f;
|
||||
}
|
||||
|
||||
fForce = f;
|
||||
} else {
|
||||
fForce = 1.0;
|
||||
}
|
||||
|
||||
f = fDist - pA->newRadius;
|
||||
if (f > 0.0) {
|
||||
f *= pB->ooRadius;
|
||||
if (f > 1.49f) {
|
||||
f = 0.0f;
|
||||
} else {
|
||||
f = f * (f * 0.0161f + -0.3104f) + 1.2887f;
|
||||
}
|
||||
|
||||
if (f < 0.0) {
|
||||
f *= 1.1f;
|
||||
}
|
||||
|
||||
fForce += f;
|
||||
} else {
|
||||
fForce += 1.0f;
|
||||
}
|
||||
|
||||
if (fForce <= -0.05f || fForce >= 0.05f) {
|
||||
fForce = (pA->newRadius + pB->newRadius) * 0.03f * fForce;
|
||||
VectorScale(vPush, fForce, vPush);
|
||||
|
||||
VectorAdd(pA->repulsion, vPush, pA->repulsion);
|
||||
VectorSubtract(pB->repulsion, vPush, pB->repulsion);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,7 +209,7 @@ void ClientGameCommandManager::ResetVSSSources()
|
||||
|
||||
void ClientGameCommandManager::ResetVSSSources(Event *ev)
|
||||
{
|
||||
// FIXME: stub??
|
||||
ResetVSSSources();
|
||||
}
|
||||
|
||||
void CG_ResetVSSSources()
|
||||
@@ -214,6 +218,11 @@ void CG_ResetVSSSources()
|
||||
lastVSSFrameTime = cg.time;
|
||||
}
|
||||
|
||||
void CG_ArchiveVSSGlobals(MemArchiver& archiver)
|
||||
{
|
||||
archiver.ArchiveTime(&lastVSSFrameTime);
|
||||
}
|
||||
|
||||
void ClientGameCommandManager::InitializeVSSSources()
|
||||
{
|
||||
int i;
|
||||
@@ -280,13 +289,14 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
|
||||
|
||||
fWind = 0.0;
|
||||
|
||||
if ((pSource->flags2 & 5) != 0) {
|
||||
if ((pSource->flags2 & (T2_ACCEL | T2_MOVE)) != 0) {
|
||||
VectorMA(pSource->velocity, ftime, pSource->repulsion, pSource->velocity);
|
||||
}
|
||||
|
||||
pSource->lastOrigin = pSource->newOrigin;
|
||||
|
||||
if (pSource->flags & 0x800) {
|
||||
if (pSource->flags & T_COLLISION) {
|
||||
trace.allsolid = qfalse;
|
||||
CG_ClipMoveToEntities(
|
||||
pSource->newOrigin, vec3_origin, vec3_origin, pSource->newOrigin, -1, MASK_VOLUMETRIC_SMOKE, &trace, qfalse
|
||||
);
|
||||
@@ -305,11 +315,11 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
|
||||
}
|
||||
}
|
||||
|
||||
if (pSource->flags2 & 5) {
|
||||
if (pSource->flags2 & (T2_ACCEL | T2_MOVE)) {
|
||||
VectorMA(pSource->newOrigin, ftime, pSource->velocity, pSource->newOrigin);
|
||||
}
|
||||
|
||||
if (pSource->flags & 0x800) {
|
||||
if (pSource->flags & T_COLLISION) {
|
||||
CG_Trace(
|
||||
&trace,
|
||||
pSource->lastOrigin,
|
||||
@@ -327,6 +337,8 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
|
||||
float fDot;
|
||||
vec3_t vNorm;
|
||||
|
||||
VectorCopy(trace.plane.normal, vNorm);
|
||||
|
||||
VectorAdd(trace.endpos, trace.plane.normal, pSource->newOrigin);
|
||||
fDot = DotProduct(vNorm, pSource->velocity);
|
||||
VectorMA(pSource->velocity, fDot, vNorm, pSource->velocity);
|
||||
@@ -351,7 +363,7 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
|
||||
}
|
||||
|
||||
iSmokeType = abs(pSource->smokeType);
|
||||
if (pSource->flags2 & 5) {
|
||||
if (pSource->flags2 & (T2_ACCEL | T2_MOVE)) {
|
||||
VectorCopy(pSource->velocity, vVel);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
@@ -612,7 +624,7 @@ qboolean VSS_LerpSource(cvssource_t *pCurrent, cvssourcestate_t *pState, float f
|
||||
{
|
||||
int i;
|
||||
|
||||
if (pCurrent->flags & 0xA0000) {
|
||||
if (pCurrent->flags & (T_HARDLINK | T_PARENTLINK)) {
|
||||
Vector parentOrigin;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
@@ -631,7 +643,7 @@ qboolean VSS_LerpSource(cvssource_t *pCurrent, cvssourcestate_t *pState, float f
|
||||
|
||||
parentOrigin = e->origin;
|
||||
VectorAdd(pState->origin, parentOrigin, pState->origin);
|
||||
} else if (pCurrent->flags2 & 5) {
|
||||
} else if (pCurrent->flags2 & (T2_ACCEL | T2_MOVE)) {
|
||||
for (i = 0; i < 3; i++) {
|
||||
pState->origin[i] =
|
||||
(pCurrent->newOrigin[i] - pCurrent->lastOrigin[i]) * fLerpFrac + pCurrent->lastOrigin[i];
|
||||
@@ -734,9 +746,8 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
|
||||
pSource->startAlpha = (random() * 0.15 + 0.85) * fDensity;
|
||||
pSource->newDensity = 0.0;
|
||||
if (m_spawnthing->cgd.flags & 1) {
|
||||
if (m_spawnthing->cgd.flags & T_RANDSCALE) {
|
||||
pSource->newRadius = RandomizeRange(m_spawnthing->cgd.scalemin, m_spawnthing->cgd.scalemax);
|
||||
;
|
||||
if (pSource->newRadius > 32.0) {
|
||||
pSource->newRadius = 32.0;
|
||||
}
|
||||
@@ -765,16 +776,16 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
pSource->roll = anglemod(fAngle);
|
||||
|
||||
if (random() < 0.5) {
|
||||
pSource->flags |= 0x40000;
|
||||
pSource->flags |= T_RANDOMROLL;
|
||||
}
|
||||
|
||||
VectorCopy(m_spawnthing->axis[0], vNewForward);
|
||||
if (m_spawnthing->cgd.flags & 4) {
|
||||
if (m_spawnthing->cgd.flags & T_SPHERE) {
|
||||
VectorCopy(m_spawnthing->cgd.origin, pSource->newOrigin);
|
||||
do {
|
||||
vNewForward = Vector(crandom(), crandom(), crandom());
|
||||
} while (Vector::Dot(vNewForward, vNewForward) < 1.0);
|
||||
} else if (m_spawnthing->cgd.flags & 0x10) {
|
||||
} else if (m_spawnthing->cgd.flags & T_CIRCLE) {
|
||||
if (m_spawnthing->sphereRadius != 0.0) {
|
||||
Vector dst, end;
|
||||
|
||||
@@ -787,7 +798,7 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
|
||||
fAngle += fAngleStep;
|
||||
}
|
||||
} else if (m_spawnthing->cgd.flags & 8) {
|
||||
} else if (m_spawnthing->cgd.flags & T_INWARDSPHERE) {
|
||||
Vector dir, end;
|
||||
do {
|
||||
dir = Vector(crandom(), crandom(), crandom());
|
||||
@@ -796,7 +807,7 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
end = m_spawnthing->cgd.origin + dir * m_spawnthing->sphereRadius;
|
||||
VectorCopy(end, pSource->newOrigin);
|
||||
vNewForward = dir * -1.0;
|
||||
} else if (m_spawnthing->cgd.flags2 & 0x20000) {
|
||||
} else if (m_spawnthing->cgd.flags2 & T2_CONE) {
|
||||
float fHeight, fRadius;
|
||||
float fAngle;
|
||||
float sina, cosa;
|
||||
@@ -818,8 +829,6 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
VectorMA(m_spawnthing->cgd.origin, fRadius * cosa, m_spawnthing->axis[1], pSource->newOrigin);
|
||||
VectorMA(m_spawnthing->cgd.origin, fRadius * sina, m_spawnthing->axis[2], pSource->newOrigin);
|
||||
} else if (m_spawnthing->sphereRadius) {
|
||||
VectorCopy(m_spawnthing->cgd.origin, pSource->newOrigin);
|
||||
} else {
|
||||
Vector dir, end;
|
||||
do {
|
||||
dir = Vector(crandom(), crandom(), crandom());
|
||||
@@ -829,6 +838,8 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
end = m_spawnthing->cgd.origin + dir * m_spawnthing->sphereRadius;
|
||||
VectorCopy(end, pSource->newOrigin);
|
||||
vNewForward = dir;
|
||||
} else {
|
||||
VectorCopy(m_spawnthing->cgd.origin, pSource->newOrigin);
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
@@ -862,15 +873,14 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
|
||||
for (i = 0; i < 3; ++i) {
|
||||
float fDist = m_spawnthing->axis_offset_base[i] + random() * m_spawnthing->axis_offset_amplitude[i];
|
||||
|
||||
if (pSource->flags2 & 0x80) {
|
||||
if (pSource->flags2 & T2_PARALLEL) {
|
||||
pSource->newOrigin += Vector(m_spawnthing->axis[i]) * fDist;
|
||||
} else {
|
||||
pSource->newOrigin += Vector(m_spawnthing->tag_axis[i]) * fDist;
|
||||
}
|
||||
}
|
||||
|
||||
pSource->velocity *= pSource->lifeTime / 1000.0;
|
||||
pSource->newOrigin += pSource->velocity;
|
||||
pSource->newOrigin += pSource->velocity * (pSource->lifeTime / 1000.0);
|
||||
if (vss_lighting_fps->integer) {
|
||||
cgi.R_GetLightingForSmoke(pSource->newLighting, pSource->newOrigin);
|
||||
}
|
||||
@@ -883,251 +893,249 @@ void VSS_CalcRepulsionForces(cvssource_t *pActiveSources)
|
||||
{
|
||||
cvssource_t *pCurrent;
|
||||
cvssource_t *pComp;
|
||||
qboolean bXUp, bXDown;
|
||||
qboolean bYUp, bYDown;
|
||||
qboolean bZDown;
|
||||
int i;
|
||||
int iIndex;
|
||||
int iX, iY, iZ;
|
||||
int iMinX, iMinY, iMinZ;
|
||||
int iMaxX, iMaxY, iMaxZ;
|
||||
float fOfs;
|
||||
cvssource_t *pSTLatch;
|
||||
|
||||
pCurrent = pActiveSources->prev;
|
||||
if (pCurrent != pActiveSources) {
|
||||
qboolean bXUp, bXDown;
|
||||
qboolean bYUp, bYDown;
|
||||
qboolean bZDown;
|
||||
int i;
|
||||
int iIndex;
|
||||
int iX, iY, iZ;
|
||||
int iMinX, iMinY, iMinZ;
|
||||
int iMaxX, iMaxY, iMaxZ;
|
||||
float fOfs;
|
||||
cvssource_t *pSTLatch;
|
||||
if (pCurrent == pActiveSources) {
|
||||
return;
|
||||
}
|
||||
|
||||
memset(vss_sorttable, 0, sizeof(vss_sorttable));
|
||||
memset(vss_sorttable, 0, sizeof(vss_sorttable));
|
||||
|
||||
while (pCurrent != pActiveSources) {
|
||||
VectorClear(pCurrent->repulsion);
|
||||
for (pCurrent = pActiveSources->prev; pCurrent != pActiveSources; pCurrent = pCurrent->prev) {
|
||||
VectorClear(pCurrent->repulsion);
|
||||
|
||||
iIndex = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
|
||||
iIndex |= ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32;
|
||||
iIndex |= (((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16) << 10;
|
||||
iIndex = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
|
||||
iIndex |= (((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32) << 5;
|
||||
iIndex |= (((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16) << 10;
|
||||
|
||||
pCurrent->stnext = vss_sorttable[iIndex];
|
||||
vss_sorttable[iIndex] = pCurrent;
|
||||
pCurrent->stindex = iIndex;
|
||||
pCurrent = pCurrent->prev;
|
||||
pCurrent->stnext = vss_sorttable[iIndex];
|
||||
vss_sorttable[iIndex] = pCurrent;
|
||||
pCurrent->stindex = iIndex;
|
||||
}
|
||||
|
||||
for (pCurrent = pActiveSources->prev; pCurrent != pActiveSources; pCurrent = pCurrent->prev) {
|
||||
if (vss_sorttable[pCurrent->stindex] == pCurrent) {
|
||||
pSTLatch = (cvssource_t *)-1;
|
||||
pComp = pCurrent->stnext;
|
||||
} else {
|
||||
pSTLatch = 0;
|
||||
pComp = vss_sorttable[pCurrent->stindex];
|
||||
}
|
||||
|
||||
for (pCurrent = pActiveSources->prev; pCurrent != pActiveSources; pCurrent = pCurrent->prev) {
|
||||
if (vss_sorttable[pCurrent->stindex] == pCurrent) {
|
||||
pSTLatch = (cvssource_t *)-1;
|
||||
pComp = pCurrent->stnext;
|
||||
} else {
|
||||
pSTLatch = 0;
|
||||
pComp = vss_sorttable[pCurrent->stindex];
|
||||
for(; pComp; pComp = pComp->stnext) {
|
||||
VSS_AddRepulsion(pCurrent, pComp);
|
||||
if (!pSTLatch && pComp->stnext == pCurrent) {
|
||||
pSTLatch = pComp;
|
||||
// skip current
|
||||
pComp = pComp->stnext;
|
||||
}
|
||||
}
|
||||
|
||||
iX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
|
||||
iY = (((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32) << 5;
|
||||
iZ = (((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16) << 10;
|
||||
|
||||
fOfs = pCurrent->newRadius + 1.49 + 48.0;
|
||||
iMaxX = ((int)floor(pCurrent->newOrigin[0] + fOfs + 8192.0 + 0.5) / 96) % 32;
|
||||
iMaxY = (((int)floor(pCurrent->newOrigin[1] + fOfs + 8192.0 + 0.5) / 96) % 32) << 5;
|
||||
iMaxZ = (((int)floor(pCurrent->newOrigin[2] + fOfs + 8192.0 + 0.5) / 96) % 16) << 10;
|
||||
|
||||
iMinX = ((int)floor(pCurrent->newOrigin[0] - fOfs + 8192.0 + 0.5) / 96) % 32;
|
||||
iMinY = (((int)floor(pCurrent->newOrigin[1] - fOfs + 8192.0 + 0.5) / 96) % 32) << 5;
|
||||
iMinZ = (((int)floor(pCurrent->newOrigin[2] - fOfs + 8192.0 + 0.5) / 96) % 16) << 10;
|
||||
|
||||
bXUp = (iMaxX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
|
||||
bXDown = (iMinX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
|
||||
bYUp = (iMaxY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
|
||||
bYDown = (iMinY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
|
||||
|
||||
iIndex = iMinZ | (pCurrent->stindex & 0xFFFFC3FF);
|
||||
bZDown = iIndex != pCurrent->stindex;
|
||||
|
||||
if (iIndex == pCurrent->stindex) {
|
||||
iIndex = iMaxY | (pCurrent->stindex & 0xFFFFFC1F);
|
||||
|
||||
i = 9;
|
||||
} else {
|
||||
i = 0;
|
||||
}
|
||||
|
||||
for (; i < (bZDown ? 26 : 17); i++) {
|
||||
switch (i) {
|
||||
case 0:
|
||||
iIndex = iMaxZ | (pCurrent->stindex & 0xFFFFC3FF);
|
||||
break;
|
||||
case 1:
|
||||
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 2:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 3:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 4:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFFE0);
|
||||
if (bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 5:
|
||||
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXDown && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 6:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 7:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 8:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 9:
|
||||
iIndex = iZ | (iIndex & 0xFFFFFFC3);
|
||||
if (bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 10:
|
||||
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXUp && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 11:
|
||||
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXDown && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 12:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 13:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 14:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 15:
|
||||
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXUp && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 16:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 17:
|
||||
iIndex = iMinZ | (iIndex & 0xFFFFFCC3);
|
||||
if (bXUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 18:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 19:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 20:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 21:
|
||||
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXDown && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 22:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 23:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 24:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 25:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
break;
|
||||
default:
|
||||
assert(0); // This can't happen
|
||||
break;
|
||||
}
|
||||
|
||||
while (pComp) {
|
||||
for (pComp = vss_sorttable[iIndex]; pComp; pComp = pComp->stnext) {
|
||||
VSS_AddRepulsion(pCurrent, pComp);
|
||||
if (!pSTLatch && pComp->stnext == pCurrent) {
|
||||
pSTLatch = pComp;
|
||||
pComp = pComp->stnext;
|
||||
}
|
||||
|
||||
pComp = pComp->stnext;
|
||||
}
|
||||
iX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
|
||||
iY = ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32;
|
||||
iY *= 2;
|
||||
iZ = ((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16;
|
||||
iZ <<= 10;
|
||||
}
|
||||
|
||||
fOfs = pCurrent->newRadius + 1.49 + 48.0;
|
||||
iMaxX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5 + fOfs) / 96) % 32;
|
||||
iMaxY = ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5 + fOfs) / 96) % 32;
|
||||
iMaxY *= 2;
|
||||
iMaxZ = ((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5 + fOfs) / 96) % 16;
|
||||
iMaxZ <<= 10;
|
||||
|
||||
iMinX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5 - fOfs) / 96) % 32;
|
||||
iMinY = ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5 - fOfs) / 96) % 32;
|
||||
iMinY *= 2;
|
||||
iMinZ = ((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5 - fOfs) / 96) % 16;
|
||||
iMinZ <<= 10;
|
||||
|
||||
bXUp = (iMaxX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
|
||||
bXDown = (iMinX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
|
||||
bYUp = (iMaxY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
|
||||
bYDown = (iMinY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
|
||||
|
||||
iIndex = iMinZ | (pCurrent->stindex & 0xFFFFFCC3);
|
||||
bZDown = iIndex != pCurrent->stindex;
|
||||
|
||||
if (iIndex == pCurrent->stindex) {
|
||||
iIndex = iMaxY | pCurrent->stindex & 0xFFFFFC1F;
|
||||
i = 9;
|
||||
} else {
|
||||
i = 0;
|
||||
}
|
||||
|
||||
for(; i < (bZDown ? 26 : 17); i++) {
|
||||
switch (i) {
|
||||
case 0:
|
||||
iIndex = iMaxZ | (pCurrent->stindex & 0xFFFFFCC3);
|
||||
break;
|
||||
case 1:
|
||||
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 2:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 3:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 4:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFFE0);
|
||||
if (bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 5:
|
||||
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXDown && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 6:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 7:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 8:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 9:
|
||||
iIndex = iZ | (iIndex & 0xFFFFFFC3);
|
||||
if (bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 10:
|
||||
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXUp && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 11:
|
||||
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXDown && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 12:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 13:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 14:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 15:
|
||||
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXUp && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 16:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 17:
|
||||
iIndex = iMinZ | (iIndex & 0xFFFFFCC3);
|
||||
if (bXUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 18:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 19:
|
||||
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXUp && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 20:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 21:
|
||||
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
|
||||
if (bXDown && bYDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 22:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 23:
|
||||
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
|
||||
if (bXDown && bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 24:
|
||||
iIndex = iX | (iIndex & 0xFFFFFFE0);
|
||||
if (bYUp) {
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
case 25:
|
||||
iIndex = iY | (iIndex & 0xFFFFFC1F);
|
||||
break;
|
||||
}
|
||||
|
||||
for (pComp = vss_sorttable[iIndex]; pComp; pComp = pComp->stnext) {
|
||||
VSS_AddRepulsion(pCurrent, pComp);
|
||||
}
|
||||
}
|
||||
|
||||
if (pSTLatch == (cvssource_t *)-1) {
|
||||
vss_sorttable[pCurrent->stindex] = pCurrent->stnext;
|
||||
} else {
|
||||
pSTLatch->stnext = pCurrent->stnext;
|
||||
}
|
||||
if (pSTLatch == (cvssource_t *)-1) {
|
||||
vss_sorttable[pCurrent->stindex] = pCurrent->stnext;
|
||||
} else {
|
||||
pSTLatch->stnext = pCurrent->stnext;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1215,13 +1223,13 @@ void ClientGameCommandManager::AddVSSSources()
|
||||
pComp = pCurrent->prev;
|
||||
|
||||
newEnt.renderfx = 0;
|
||||
if (pCurrent->flags < 0 && !cg_detail->integer) {
|
||||
if ((pCurrent->flags & T_DETAIL) && !cg_detail->integer) {
|
||||
FreeVSSSource(pCurrent);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((pCurrent->flags2 & 0x4000) != 0) {
|
||||
newEnt.renderfx = 0x4000000;
|
||||
if ((pCurrent->flags2 & T2_ALWAYSDRAW) != 0) {
|
||||
newEnt.renderfx = RF_ALWAYSDRAW;
|
||||
}
|
||||
|
||||
if (pCurrent->lastPhysicsTime) {
|
||||
@@ -1230,8 +1238,8 @@ void ClientGameCommandManager::AddVSSSources()
|
||||
mstime = physics_rate;
|
||||
}
|
||||
|
||||
if (mstime >= physics_rate || (pCurrent->flags2 & 0x10) != 0) {
|
||||
if (!VSS_SourcePhysics(pCurrent, (float)mstime * 0.001)) {
|
||||
if (mstime >= physics_rate || (pCurrent->flags2 & T2_PHYSICS_EVERYFRAME) != 0) {
|
||||
if (!VSS_SourcePhysics(pCurrent, (float)mstime / 1000.0)) {
|
||||
FreeVSSSource(pCurrent);
|
||||
continue;
|
||||
}
|
||||
@@ -1255,26 +1263,18 @@ void ClientGameCommandManager::AddVSSSources()
|
||||
}
|
||||
}
|
||||
|
||||
fLerpFrac = (cg.time - pCurrent->lastPhysicsTime) / physics_rate;
|
||||
if (fLerpFrac > 1.0) {
|
||||
fLerpFrac = 1.0;
|
||||
} else if (fLerpFrac < 0.0) {
|
||||
fLerpFrac = 0.0;
|
||||
}
|
||||
fLerpFrac = (float)(cg.time - pCurrent->lastPhysicsTime) / (float)physics_rate;
|
||||
fLerpFrac = Q_clamp_float(fLerpFrac, 0, 1);
|
||||
|
||||
fLightingFrac = (cg.time - pCurrent->lastLightingTime) / lighting_rate;
|
||||
if (fLightingFrac > 1.0) {
|
||||
fLightingFrac = 1.0;
|
||||
} else if (fLightingFrac < 0.0) {
|
||||
fLightingFrac = 0.0;
|
||||
}
|
||||
fLightingFrac = (float)(cg.time - pCurrent->lastLightingTime) / (float)lighting_rate;
|
||||
fLightingFrac = Q_clamp_float(fLightingFrac, 0, 1);
|
||||
|
||||
if (lastVSSFrameTime) {
|
||||
pCurrent->lifeTime += frameTime;
|
||||
}
|
||||
|
||||
if (!pCurrent->lastValid) {
|
||||
if (!VSS_SourcePhysics(pCurrent, (float)physics_rate * 0.001)) {
|
||||
if (!VSS_SourcePhysics(pCurrent, (float)physics_rate / 1000)) {
|
||||
ClientGameCommandManager::FreeVSSSource(pCurrent);
|
||||
continue;
|
||||
}
|
||||
@@ -1328,12 +1328,12 @@ void ClientGameCommandManager::AddVSSSources()
|
||||
pCurrent->roll -= j;
|
||||
}
|
||||
|
||||
if ((pCurrent->flags & 0x40000) != 0) {
|
||||
if ((pCurrent->flags & T_RANDOMROLL) != 0) {
|
||||
newEnt.hModel = hModel;
|
||||
} else {
|
||||
newEnt.hModel = hModel2;
|
||||
}
|
||||
} else if ((pCurrent->flags & 0x40000) != 0) {
|
||||
} else if ((pCurrent->flags & T_RANDOMROLL) != 0) {
|
||||
newEnt.hModel = hModel;
|
||||
} else {
|
||||
newEnt.hModel = hModel2;
|
||||
|
||||
@@ -0,0 +1,241 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cg_local.h"
|
||||
#include "memarchiver.h"
|
||||
#include "../qcommon/vector.h"
|
||||
#include "../qcommon/str.h"
|
||||
|
||||
MemArchiver::MemArchiver()
|
||||
{
|
||||
state = MEMARC_WRITING;
|
||||
buffer = 0;
|
||||
allocatedSize = 0;
|
||||
bufferSize = 0;
|
||||
}
|
||||
|
||||
MemArchiver::~MemArchiver()
|
||||
{
|
||||
if (state == MEMARC_WRITING && buffer) {
|
||||
cgi.Free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void MemArchiver::SetupForWriting(size_t initialSize)
|
||||
{
|
||||
this->state = MEMARC_WRITING;
|
||||
this->buffer = (byte*)cgi.Malloc(initialSize);
|
||||
this->allocatedSize = initialSize;
|
||||
this->bufferSize = 0;
|
||||
}
|
||||
|
||||
void MemArchiver::SetupForReading(byte* buffer, size_t size)
|
||||
{
|
||||
this->state = MEMARC_READING;
|
||||
this->buffer = buffer;
|
||||
this->allocatedSize = size;
|
||||
this->bufferSize = 0;
|
||||
}
|
||||
|
||||
void MemArchiver::SetBaseTime(unsigned int time)
|
||||
{
|
||||
this->svsTime = time;
|
||||
}
|
||||
|
||||
size_t MemArchiver::BufferSize() const
|
||||
{
|
||||
return bufferSize;
|
||||
}
|
||||
|
||||
byte* MemArchiver::ConfiscateBuffer()
|
||||
{
|
||||
byte* confiscatedBuffer = buffer;
|
||||
|
||||
buffer = NULL;
|
||||
allocatedSize = 0;
|
||||
bufferSize = 0;
|
||||
|
||||
return confiscatedBuffer;
|
||||
}
|
||||
|
||||
bool MemArchiver::IsReading() const
|
||||
{
|
||||
return !IsWriting();
|
||||
}
|
||||
|
||||
bool MemArchiver::IsWriting() const
|
||||
{
|
||||
return state == MEMARC_WRITING;
|
||||
}
|
||||
|
||||
bool MemArchiver::FinishedReading() const
|
||||
{
|
||||
return bufferSize == allocatedSize;
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveByte(byte* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(byte));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveBoolean(qboolean* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(qboolean));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveChar(char* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(char));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveUChar(unsigned char* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(unsigned char));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveShort(short* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(short));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveInteger(int* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(int));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveSize(size_t* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(size_t));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveFloat(float* value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(float));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveVec3(vec3_t value)
|
||||
{
|
||||
ArchiveRaw(value, sizeof(vec3_t));
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveVector(Vector* value)
|
||||
{
|
||||
ArchiveFloat(&value->x);
|
||||
ArchiveFloat(&value->y);
|
||||
ArchiveFloat(&value->z);
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveString(str* value)
|
||||
{
|
||||
char tmp[4096];
|
||||
int current = 0;
|
||||
|
||||
if (IsReading()) {
|
||||
for (current = 0; current < 4096; current++) {
|
||||
ArchiveReadRaw(&tmp[current], sizeof(char));
|
||||
if (!tmp[current]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (current == 4096) {
|
||||
tmp[current - 1] = 0;
|
||||
}
|
||||
|
||||
*value = tmp;
|
||||
} else {
|
||||
ArchiveWriteRaw(value->c_str(), value->length() + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveTime(int* value)
|
||||
{
|
||||
int time;
|
||||
|
||||
if (IsReading()) {
|
||||
ArchiveReadRaw(&time, sizeof(time));
|
||||
|
||||
if (time) {
|
||||
time += svsTime;
|
||||
}
|
||||
|
||||
*value = time;
|
||||
} else {
|
||||
time = *value;
|
||||
if (time) {
|
||||
time -= svsTime;
|
||||
}
|
||||
|
||||
ArchiveWriteRaw(&time, sizeof(time));
|
||||
}
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveRaw(void* buffer, size_t size)
|
||||
{
|
||||
if (IsReading()) {
|
||||
ArchiveReadRaw(buffer, size);
|
||||
} else {
|
||||
ArchiveWriteRaw(buffer, size);
|
||||
}
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveReadRaw(void* buffer, size_t size)
|
||||
{
|
||||
if (!size) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (size + this->bufferSize > this->allocatedSize) {
|
||||
Com_Error(ERR_DROP, "MemArchiver: tried to read past end of buffer");
|
||||
}
|
||||
|
||||
memcpy(buffer, this->buffer + this->bufferSize, size);
|
||||
this->bufferSize += size;
|
||||
}
|
||||
|
||||
void MemArchiver::ArchiveWriteRaw(const void* buffer, size_t size)
|
||||
{
|
||||
if (!size) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (size + this->bufferSize > this->allocatedSize) {
|
||||
if (!this->allocatedSize) {
|
||||
this->allocatedSize = 1024;
|
||||
this->buffer = (byte*)cgi.Malloc(this->allocatedSize);
|
||||
} else {
|
||||
byte* newBuffer;
|
||||
|
||||
do {
|
||||
this->allocatedSize *= 2;
|
||||
} while (size + this->bufferSize > this->allocatedSize);
|
||||
|
||||
newBuffer = (byte*)cgi.Malloc(this->allocatedSize);
|
||||
memcpy(newBuffer, this->buffer, this->bufferSize);
|
||||
cgi.Free(this->buffer);
|
||||
this->buffer = newBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(this->buffer + this->bufferSize, buffer, size);
|
||||
this->bufferSize += size;
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// DESCRIPTION:
|
||||
// In-memory archiver
|
||||
|
||||
#include "cg_local.h"
|
||||
|
||||
class Vector;
|
||||
class str;
|
||||
|
||||
typedef enum {
|
||||
MEMARC_WRITING,
|
||||
MEMARC_READING
|
||||
} archiverState_e;
|
||||
|
||||
class MemArchiver {
|
||||
public:
|
||||
MemArchiver();
|
||||
~MemArchiver();
|
||||
|
||||
void SetupForWriting(size_t initialSize);
|
||||
void SetupForReading(byte* buffer, size_t size);
|
||||
void SetBaseTime(unsigned int time);
|
||||
size_t BufferSize() const;
|
||||
byte* ConfiscateBuffer();
|
||||
bool IsReading() const;
|
||||
bool IsWriting() const;
|
||||
bool FinishedReading() const;
|
||||
|
||||
void ArchiveByte(byte* value);
|
||||
void ArchiveBoolean(qboolean* value);
|
||||
void ArchiveChar(char* value);
|
||||
void ArchiveUChar(unsigned char* value);
|
||||
void ArchiveShort(short* value);
|
||||
void ArchiveInteger(int* value);
|
||||
void ArchiveSize(size_t* value);
|
||||
void ArchiveFloat(float* value);
|
||||
void ArchiveVec3(vec3_t value);
|
||||
void ArchiveVector(Vector* value);
|
||||
void ArchiveString(str* value);
|
||||
void ArchiveTime(int* value);
|
||||
void ArchiveRaw(void* buffer, size_t size);
|
||||
void ArchiveReadRaw(void* buffer, size_t size);
|
||||
void ArchiveWriteRaw(const void* buffer, size_t size);
|
||||
|
||||
private:
|
||||
archiverState_e state;
|
||||
byte* buffer;
|
||||
size_t bufferSize;
|
||||
size_t allocatedSize;
|
||||
int svsTime;
|
||||
};
|
||||
@@ -1,15 +1,17 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(omohclient)
|
||||
|
||||
option(NO_OPENAL "Use older sound-system" FALSE)
|
||||
|
||||
add_subdirectory("../cgame" "./cgame")
|
||||
|
||||
file(GLOB_RECURSE SOURCES_CLIENT "./*.c*")
|
||||
file(GLOB SOURCES_CLIENT "./*.c*")
|
||||
file(GLOB_RECURSE SOURCES_UILIB "../uilib/*.c*")
|
||||
|
||||
# Made as an interface and not static, as static only links used methods
|
||||
add_library(omohclient INTERFACE)
|
||||
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
|
||||
target_compile_definitions(omohclient INTERFACE APP_MODULE)
|
||||
target_compile_definitions(omohclient INTERFACE USE_OPENAL_DLOPEN=1)
|
||||
target_compile_features(omohclient INTERFACE cxx_nullptr)
|
||||
target_compile_features(omohclient INTERFACE c_variadic_macros)
|
||||
target_link_libraries(omohclient INTERFACE omohsdl)
|
||||
@@ -18,6 +20,56 @@ target_link_libraries(omohclient INTERFACE gcd)
|
||||
# Sound stuff
|
||||
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
|
||||
|
||||
add_subdirectory("../libmad-0.15.1b" "./libmad")
|
||||
target_link_libraries(omohclient INTERFACE libmad)
|
||||
target_include_directories(omohclient INTERFACE "../libmad-0.15.1b")
|
||||
if (NOT NO_OPENAL)
|
||||
# Use OpenAL
|
||||
find_package(OpenAL REQUIRED)
|
||||
|
||||
if (OPENAL_FOUND)
|
||||
target_compile_definitions(omohclient INTERFACE USE_OPENAL=1 NO_MODERN_DMA=0)
|
||||
if (MSVC)
|
||||
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR}/AL)
|
||||
else()
|
||||
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR})
|
||||
endif()
|
||||
target_link_libraries(omohclient INTERFACE ${OPENAL_LIBRARY})
|
||||
endif()
|
||||
|
||||
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.c$")
|
||||
file(GLOB SOURCES_CLIENT_SND "./snd_*_new.c*" "./snd_codec*.c*")
|
||||
list(APPEND SOURCES_CLIENT ${SOURCES_CLIENT_SND})
|
||||
else()
|
||||
#
|
||||
# Fallback to old DMA sound system
|
||||
#
|
||||
message(NOTICE "OpenAL was explicitly disabled - fallback to old SDL sound system")
|
||||
target_compile_definitions(omohclient INTERFACE NO_MODERN_DMA=1)
|
||||
set(NO_MODERN_DMA TRUE)
|
||||
|
||||
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.cpp$")
|
||||
file(GLOB_RECURSE SOURCES_CLIENT_SND "./new/*.c*")
|
||||
list(APPEND SOURCES_CLIENT ${SOURCES_CLIENT_SND})
|
||||
endif()
|
||||
|
||||
set(OLD_VALUE ${BUILD_SHARED_LIBS})
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
if(USE_INTERNAL_MAD)
|
||||
add_subdirectory("../libmad" "./libmad" EXCLUDE_FROM_ALL)
|
||||
target_link_libraries(omohclient INTERFACE mad)
|
||||
else()
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_path(LIBMAD_INCLUDE_DIRS mad.h)
|
||||
find_library(LIBMAD_LIBRARIES mad)
|
||||
find_package_handle_standard_args(
|
||||
LibMad
|
||||
DEFAULT_MSG
|
||||
LIBMAD_LIBRARIES
|
||||
LIBMAD_INCLUDE_DIRS
|
||||
)
|
||||
target_include_directories(omohclient INTERFACE ${LIBMAD_INCLUDE_DIRS})
|
||||
target_link_libraries(omohclient INTERFACE ${LIBMAD_LIBRARIES})
|
||||
endif()
|
||||
|
||||
set(BUILD_SHARED_LIBS ${OLD_VALUE} CACHE BOOL "" FORCE)
|
||||
|
||||
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
|
||||
@@ -334,6 +334,9 @@ writing the actual data can begin
|
||||
*/
|
||||
qboolean CL_OpenAVIForWriting( const char *fileName )
|
||||
{
|
||||
return qfalse;
|
||||
// Removed in OPM
|
||||
#if 0
|
||||
if( afd.fileOpen )
|
||||
return qfalse;
|
||||
|
||||
@@ -425,6 +428,7 @@ qboolean CL_OpenAVIForWriting( const char *fileName )
|
||||
afd.fileOpen = qtrue;
|
||||
|
||||
return qtrue;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
+156
-43
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "client.h"
|
||||
#include "cl_ui.h"
|
||||
#include "cl_uiradar.h"
|
||||
#include "../qcommon/tiki.h"
|
||||
#include "../qcommon/localization.h"
|
||||
#include "../qcommon/bg_compat.h"
|
||||
@@ -210,20 +211,20 @@ qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
||||
}
|
||||
|
||||
snapshot->numEntities = 0;
|
||||
for ( i = 0 ; i < count ; i++ ) {
|
||||
for(i = 0; i < MAX_ENTITIES_IN_SNAPSHOT; i++) {
|
||||
parents[i] = -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
pnum = s1->parent;
|
||||
|
||||
if (pnum == ENTITYNUM_NONE) {
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (parents[pnum] == -2) {
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// add it later
|
||||
parents[s1->number] = pnum;
|
||||
continue;
|
||||
@@ -233,33 +234,37 @@ qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
|
||||
snapshot->entities[snapshot->numEntities++] = *s1;
|
||||
}
|
||||
|
||||
for(pcount = 0; pcount < 8 && snapshot->numEntities != count; pcount++)
|
||||
{
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
for(pcount = 0; pcount < 8 && snapshot->numEntities != count; pcount++) {
|
||||
for (i = 0; i < count; i++) {
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
pnum = parents[s1->number];
|
||||
if (pnum >= 0 && parents[pnum] == -2) {
|
||||
parents[s1->number] = -2;
|
||||
snapshot->entities[snapshot->numEntities++] = *s1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pcount >= 8)
|
||||
{
|
||||
for (i = count; i < snapshot->numEntities; i++)
|
||||
if (snapshot->numEntities != count) {
|
||||
Com_DPrintf("CL_GetSnapshot: Not all children could find their parents.\n");
|
||||
|
||||
for (i = snapshot->numEntities; i < count; i++)
|
||||
{
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
|
||||
if (parents[s1->number] >= 0) {
|
||||
Com_DPrintf(
|
||||
"CL_GetSnapshot: entity %d with parent %d and model '%s' at %.2f %.2f %.2f, could not find parent.\n",
|
||||
s1->number,
|
||||
s1->parent,
|
||||
CL_ConfigString(CS_MODELS + s1->modelindex),
|
||||
s1->origin[0],
|
||||
s1->origin[1],
|
||||
s1->origin[2]
|
||||
);
|
||||
for (pnum = 0; pnum < count; pnum++) {
|
||||
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + pnum) & (MAX_PARSE_ENTITIES - 1)];
|
||||
if (parents[s1->number] >= 0) {
|
||||
Com_DPrintf(
|
||||
"CL_GetSnapshot: entity %d with parent %d and model '%s' at %.2f %.2f %.2f, could not find parent.\n",
|
||||
s1->number,
|
||||
s1->parent,
|
||||
CL_ConfigString(CS_MODELS + s1->modelindex),
|
||||
s1->origin[0],
|
||||
s1->origin[1],
|
||||
s1->origin[2]
|
||||
);
|
||||
|
||||
parents[s1->number] = -2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -357,7 +362,9 @@ qboolean CL_ProcessServerCommand(const char* origString, const char* cmd, qboole
|
||||
// because this function might be called from a module that would be unloaded
|
||||
// inside Com_Error
|
||||
UI_ForceMenuOff(1);
|
||||
Cbuf_AddText("disconnect;pushmenu disconnected");
|
||||
// Fixed in OPM
|
||||
// Added a newline for next commands
|
||||
Cbuf_AddText("disconnect;pushmenu disconnected\n");
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
@@ -394,8 +401,8 @@ Set up argc/argv for the given command
|
||||
===================
|
||||
*/
|
||||
qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer ) {
|
||||
char *s;
|
||||
char *cmd;
|
||||
char *s;
|
||||
char *cmd;
|
||||
static char bigConfigString[BIG_INFO_STRING];
|
||||
|
||||
// if we have irretrievably lost a reliable command, drop the connection
|
||||
@@ -420,9 +427,39 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
|
||||
Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );
|
||||
}
|
||||
|
||||
Cmd_TokenizeString( s );
|
||||
Cmd_TokenizeString(s);
|
||||
cmd = Cmd_Argv(0);
|
||||
|
||||
// Readded in OPM (from ioquake)
|
||||
// Configstring big buffer
|
||||
if (!strcmp(cmd, "bcs0")) {
|
||||
Com_sprintf(bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2));
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "bcs1")) {
|
||||
s = Cmd_Argv(2);
|
||||
if (strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING) {
|
||||
Com_Error(ERR_DROP, "bcs exceeded BIG_INFO_STRING");
|
||||
}
|
||||
strcat(bigConfigString, s);
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
if (!strcmp(cmd, "bcs2")) {
|
||||
s = Cmd_Argv(2);
|
||||
if (strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING) {
|
||||
Com_Error(ERR_DROP, "bcs exceeded BIG_INFO_STRING");
|
||||
}
|
||||
strcat(bigConfigString, s);
|
||||
strcat(bigConfigString, "\"");
|
||||
s = bigConfigString;
|
||||
|
||||
// reparse
|
||||
Cmd_TokenizeString(s);
|
||||
cmd = Cmd_Argv(0);
|
||||
}
|
||||
|
||||
return CL_ProcessServerCommand(s, cmd, differentServer);
|
||||
}
|
||||
|
||||
@@ -434,10 +471,10 @@ CL_CM_LoadMap
|
||||
Just adds default parameters that cgame doesn't need to know about
|
||||
====================
|
||||
*/
|
||||
void CL_CM_LoadMap( const char *mapname ) {
|
||||
int checksum;
|
||||
|
||||
CM_LoadMap( mapname, qtrue, &checksum );
|
||||
void CL_CM_LoadMap( const char *mapname, int *checksum ) {
|
||||
CM_LoadMap( mapname, qtrue, checksum );
|
||||
// prepare world vis data
|
||||
re.SetWorldVisData(CM_VisibilityPointer());
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -540,6 +577,29 @@ void CL_StartLocalSound(const char* soundName, qboolean forceLoad) {
|
||||
S_StartLocalSound(soundName, qfalse );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_RestoreSavedCgameState
|
||||
====================
|
||||
*/
|
||||
void CL_RestoreSavedCgameState() {
|
||||
if (cls.savedCgameState) {
|
||||
cge->CG_LoadStateToBuffer(cls.savedCgameState, cls.savedCgameStateSize, cl.snap.serverTime);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_ClearSavedCgameState
|
||||
====================
|
||||
*/
|
||||
void CL_ClearSavedCgameState() {
|
||||
if (cls.savedCgameState) {
|
||||
cls.savedCgameState = NULL;
|
||||
cls.savedCgameStateSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_InitCGameDLL
|
||||
@@ -556,6 +616,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
|
||||
cgi->Printf = Com_Printf;
|
||||
cgi->DPrintf = Com_DPrintf;
|
||||
cgi->DebugPrintf = Com_DebugPrintf;
|
||||
|
||||
cgi->Malloc = CL_CG_Malloc;
|
||||
cgi->Free = CL_CG_Free;
|
||||
@@ -566,6 +627,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
cgi->LV_ConvertString = Sys_LV_CL_ConvertString;
|
||||
|
||||
cgi->Cvar_Get = Cvar_Get;
|
||||
cgi->Cvar_Find = Cvar_FindVar;
|
||||
cgi->Cvar_Set = Cvar_Set;
|
||||
|
||||
cgi->Argc = Cmd_Argc;
|
||||
@@ -581,6 +643,8 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
cgi->FS_FreeFile = FS_FreeFile;
|
||||
cgi->FS_WriteFile = FS_WriteFile;
|
||||
cgi->FS_WriteTextFile = FS_WriteTextFile;
|
||||
cgi->FS_ListFilteredFiles = FS_ListFilteredFiles;
|
||||
cgi->FS_FreeFileList = FS_FreeFileList;
|
||||
|
||||
cgi->SendConsoleCommand = Cbuf_AddText;
|
||||
|
||||
@@ -652,9 +716,11 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
cgi->R_RegisterModel = re.RegisterModel;
|
||||
cgi->R_SpawnEffectModel = re.SpawnEffectModel;
|
||||
cgi->R_RegisterServerModel = re.RegisterServerModel;
|
||||
cgi->R_GetModelName = re.GetModelName;
|
||||
cgi->R_UnregisterServerModel = re.UnregisterServerModel;
|
||||
cgi->R_RegisterShader = re.RegisterShader;
|
||||
cgi->R_RegisterShaderNoMip = re.RegisterShaderNoMip;
|
||||
cgi->R_GetShaderName = re.GetShaderName;
|
||||
|
||||
cgi->R_AddRefEntityToScene = re.AddRefEntityToScene;
|
||||
cgi->R_AddRefSpriteToScene = re.AddRefSpriteToScene;
|
||||
@@ -706,7 +772,8 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
|
||||
cgi->UI_ShowMenu = UI_ShowMenu;
|
||||
cgi->UI_HideMenu = UI_HideMenu;
|
||||
cgi->UI_FontStringWidth = uie.FontStringWidth;
|
||||
cgi->UI_FontStringWidth = CL_FontStringWidth;
|
||||
cgi->UI_GetObjectivesTop = UI_GetObjectivesTop;
|
||||
cgi->Key_StringToKeynum = Key_StringToKeynum;
|
||||
cgi->Key_KeynumToBindString = Key_KeynumToBindString;
|
||||
cgi->Key_GetKeysForCommand = Key_GetKeysForCommand;
|
||||
@@ -745,11 +812,16 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
|
||||
cgi->UI_SetScoreBoardItem = UI_SetScoreBoardItem;
|
||||
cgi->UI_DeleteScoreBoardItems = UI_DeleteScoreBoardItems;
|
||||
cgi->UI_ToggleDMMessageConsole = UI_ToggleDMConsole;
|
||||
cgi->CL_InitRadar = CL_InitRadar;
|
||||
|
||||
cgi->TIKI_FindTiki = TIKI_FindTiki;
|
||||
|
||||
cgi->LoadResource = UI_LoadResource;
|
||||
cgi->FS_CanonicalFilename = FS_CanonicalFilename;
|
||||
cgi->CL_RestoreSavedCgameState = CL_RestoreSavedCgameState;
|
||||
cgi->CL_ClearSavedCgameState = CL_ClearSavedCgameState;
|
||||
|
||||
cgi->getConfigStringIdNormalized = CPT_NormalizeConfigstring;
|
||||
|
||||
cgi->fsDebug = fs_debug;
|
||||
cgi->HudDrawElements = cls.HudDrawElements;
|
||||
@@ -904,8 +976,6 @@ qboolean CL_GameCommand( void ) {
|
||||
return cge->CG_ConsoleCommand();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_CGameRendering
|
||||
@@ -920,6 +990,10 @@ void CL_CGameRendering( stereoFrame_t stereo ) {
|
||||
cge->CG_DrawActiveFrame( cl.serverTime, cl.serverTime - cl.oldServerTime, stereo, clc.demoplaying );
|
||||
|
||||
cl.oldServerTime = cl.serverTime;
|
||||
//
|
||||
// Let cgame clean up temp models
|
||||
//
|
||||
cge->CG_CleanUpTempModels();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1041,6 +1115,42 @@ void CL_FirstSnapshot( void ) {
|
||||
Cbuf_AddText( cl_activeAction->string );
|
||||
Cvar_Set( "activeAction", "" );
|
||||
}
|
||||
|
||||
#ifdef USE_MUMBLE
|
||||
if ((cl_useMumble->integer) && !mumble_islinked()) {
|
||||
int ret = mumble_link(CLIENT_WINDOW_TITLE);
|
||||
Com_Printf("Mumble: Linking to Mumble application %s\n", ret==0?"ok":"failed");
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_VOIP
|
||||
if (!clc.voipCodecInitialized) {
|
||||
int i;
|
||||
int error;
|
||||
|
||||
clc.opusEncoder = opus_encoder_create(48000, 1, OPUS_APPLICATION_VOIP, &error);
|
||||
|
||||
if ( error ) {
|
||||
Com_DPrintf("VoIP: Error opus_encoder_create %d\n", error);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
clc.opusDecoder[i] = opus_decoder_create(48000, 1, &error);
|
||||
if ( error ) {
|
||||
Com_DPrintf("VoIP: Error opus_decoder_create(%d) %d\n", i, error);
|
||||
return;
|
||||
}
|
||||
clc.voipIgnore[i] = qfalse;
|
||||
clc.voipGain[i] = 1.0f;
|
||||
}
|
||||
clc.voipCodecInitialized = qtrue;
|
||||
clc.voipMuteAll = qfalse;
|
||||
Cmd_AddCommand ("voip", CL_Voip_f);
|
||||
Cvar_Set("cl_voipSendTarget", "spatial");
|
||||
Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static int lastSnapFlags;
|
||||
@@ -1091,20 +1201,23 @@ void CL_SetCGameTime( void ) {
|
||||
// allow pause in single player
|
||||
if ( paused->integer && com_sv_running->integer ) {
|
||||
// paused
|
||||
CL_AdjustTimeDelta();
|
||||
//CL_AdjustTimeDelta();
|
||||
// Fixed in OPM
|
||||
// Keep in sync with the server time.
|
||||
// In OG, the game could lag for a short time
|
||||
// when pausing and unpausing frequently
|
||||
cl.serverTimeDelta = cl.snap.serverTime - cls.realtime;
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME
|
||||
//if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
|
||||
// CL_ServerRestarted();
|
||||
//} else {
|
||||
|
||||
if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
|
||||
CL_ServerRestarted();
|
||||
} else {
|
||||
if( cl.snap.serverTime < cl.oldFrameServerTime ) {
|
||||
assert( 0 );
|
||||
Com_Error( ERR_DROP, "cl.snap.serverTime < cl.oldFrameServerTime" );
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
cl.oldFrameServerTime = cl.snap.serverTime;
|
||||
|
||||
|
||||
+159
-44
@@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "../uilib/ui_public.h"
|
||||
#include "snd_local.h"
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
#define MAXSIZE 8
|
||||
#define MINSIZE 4
|
||||
|
||||
@@ -55,6 +57,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
static void RoQ_init( void );
|
||||
static void CL_FinishedCinematic();
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
@@ -126,6 +129,10 @@ typedef struct {
|
||||
int playonwalls;
|
||||
byte* buf;
|
||||
long drawX, drawY;
|
||||
|
||||
long realTime;
|
||||
long currTime;
|
||||
long soundTime;
|
||||
} cin_cache;
|
||||
|
||||
static cinematics_t cin;
|
||||
@@ -133,6 +140,10 @@ static cin_cache cinTable[MAX_VIDEO_HANDLES];
|
||||
static int currentHandle = -1;
|
||||
static int CL_handle = -1;
|
||||
|
||||
static connstate_t oldClientState;
|
||||
|
||||
static int audioStartTime = 0;
|
||||
|
||||
extern "C" int s_soundtime; // sample PAIRS
|
||||
|
||||
|
||||
@@ -160,7 +171,7 @@ static int CIN_HandleForVideo(void) {
|
||||
}
|
||||
|
||||
|
||||
extern "C" int CL_ScaledMilliseconds(void);
|
||||
extern "C" int Com_Milliseconds(void);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RllSetupTable
|
||||
@@ -1142,24 +1153,20 @@ redump:
|
||||
case ZA_SOUND_MONO:
|
||||
if (!cinTable[currentHandle].silent) {
|
||||
ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
|
||||
S_RawSamples(0, ssize, 22050, 2, 1, (byte *)sbuf, 1.0f, -1);
|
||||
// S_RawSamples(0, ssize, 22050, 2, 1, (byte *)sbuf, 1.0f, -1);
|
||||
}
|
||||
break;
|
||||
case ZA_SOUND_STEREO:
|
||||
if (!cinTable[currentHandle].silent) {
|
||||
if (cinTable[currentHandle].numQuads == -1) {
|
||||
S_Update();
|
||||
s_rawend[0] = s_soundtime;
|
||||
}
|
||||
ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
|
||||
S_RawSamples(0, ssize, 22050, 2, 2, (byte *)sbuf, 1.0f, -1);
|
||||
// S_RawSamples(0, ssize, 22050, 2, 2, (byte *)sbuf, 1.0f, -1);
|
||||
}
|
||||
break;
|
||||
case ROQ_QUAD_INFO:
|
||||
if (cinTable[currentHandle].numQuads == -1) {
|
||||
readQuadInfo( framedata );
|
||||
setupQuad( 0, 0 );
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds();
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Com_Milliseconds();
|
||||
}
|
||||
if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
|
||||
break;
|
||||
@@ -1226,7 +1233,10 @@ redump:
|
||||
|
||||
static void RoQ_init( void )
|
||||
{
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds();
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Com_Milliseconds();
|
||||
cinTable[currentHandle].realTime = Com_Milliseconds();
|
||||
cinTable[currentHandle].currTime = 0;
|
||||
cinTable[currentHandle].soundTime = 0;
|
||||
|
||||
cinTable[currentHandle].RoQPlayed = 24;
|
||||
|
||||
@@ -1273,8 +1283,10 @@ static void RoQShutdown( void ) {
|
||||
cinTable[currentHandle].iFile = 0;
|
||||
}
|
||||
|
||||
S_StopMovieAudio();
|
||||
|
||||
if (cinTable[currentHandle].alterGameState) {
|
||||
clc.state = CA_DISCONNECTED;
|
||||
clc.state = oldClientState;
|
||||
// we can't just do a vstr nextmap, because
|
||||
// if we are aborting the intro cinematic with
|
||||
// a devmap command, nextmap would be valid by
|
||||
@@ -1286,8 +1298,29 @@ static void RoQShutdown( void ) {
|
||||
}
|
||||
CL_handle = -1;
|
||||
}
|
||||
|
||||
cinTable[currentHandle].fileName[0] = 0;
|
||||
currentHandle = -1;
|
||||
|
||||
CL_FinishedCinematic();
|
||||
}
|
||||
|
||||
static void CL_FinishedCinematic()
|
||||
{
|
||||
const char* s;
|
||||
|
||||
if (!CL_FinishedIntro())
|
||||
{
|
||||
CL_FinishedStartStage();
|
||||
return;
|
||||
}
|
||||
|
||||
s = Cvar_VariableString("nextmap");
|
||||
if (*s)
|
||||
{
|
||||
Cbuf_ExecuteText(EXEC_APPEND, va("%s\n", s));
|
||||
Cvar_Set("nextmap", "");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1328,8 +1361,11 @@ Fetch and decompress the pending frame
|
||||
|
||||
e_status CIN_RunCinematic (int handle)
|
||||
{
|
||||
int start = 0;
|
||||
int thisTime = 0;
|
||||
int deltaTime;
|
||||
int frameTime;
|
||||
int soundTime;
|
||||
int newTime;
|
||||
long tfps;
|
||||
|
||||
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
|
||||
|
||||
@@ -1357,24 +1393,46 @@ e_status CIN_RunCinematic (int handle)
|
||||
return cinTable[currentHandle].status;
|
||||
}
|
||||
|
||||
thisTime = CL_ScaledMilliseconds();
|
||||
if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
|
||||
cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
|
||||
frameTime = Com_Milliseconds();
|
||||
deltaTime = frameTime - cinTable[currentHandle].realTime;
|
||||
if (deltaTime > 100) {
|
||||
deltaTime = 100;
|
||||
}
|
||||
cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100);
|
||||
|
||||
start = cinTable[currentHandle].startTime;
|
||||
while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads)
|
||||
newTime = cinTable[currentHandle].currTime + deltaTime;
|
||||
if (cl_movieaudio->integer) {
|
||||
soundTime = S_CurrentMoviePosition();
|
||||
if (soundTime > cinTable[currentHandle].currTime || soundTime > cinTable[currentHandle].soundTime) {
|
||||
cinTable[currentHandle].currTime = newTime + (deltaTime * (soundTime - newTime)) / 100;
|
||||
}
|
||||
else {
|
||||
cinTable[currentHandle].currTime = newTime;
|
||||
}
|
||||
|
||||
cinTable[currentHandle].soundTime = soundTime;
|
||||
} else {
|
||||
//
|
||||
// Fixed in OPM
|
||||
//
|
||||
cinTable[currentHandle].currTime = newTime;
|
||||
}
|
||||
|
||||
cinTable[currentHandle].realTime = frameTime;
|
||||
|
||||
tfps = (cinTable[currentHandle].currTime * 3) / 100;
|
||||
|
||||
while( (tfps != cinTable[currentHandle].numQuads)
|
||||
&& (cinTable[currentHandle].status == FMV_PLAY) )
|
||||
{
|
||||
RoQInterrupt();
|
||||
if (start != cinTable[currentHandle].startTime) {
|
||||
cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100);
|
||||
start = cinTable[currentHandle].startTime;
|
||||
|
||||
cinTable[currentHandle].realTime = Com_Milliseconds();
|
||||
if (cinTable[currentHandle].realTime > frameTime + 66) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cinTable[currentHandle].lastTime = thisTime;
|
||||
cinTable[currentHandle].lastTime = frameTime;
|
||||
|
||||
if (cinTable[currentHandle].status == FMV_LOOPED) {
|
||||
cinTable[currentHandle].status = FMV_PLAY;
|
||||
@@ -1422,7 +1480,7 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
|
||||
|
||||
cin.currentHandle = currentHandle;
|
||||
|
||||
strcpy(cinTable[currentHandle].fileName, name);
|
||||
Q_strncpyz(cinTable[currentHandle].fileName, name, sizeof(cinTable[currentHandle].fileName));
|
||||
|
||||
cinTable[currentHandle].ROQSize = 0;
|
||||
cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue, qtrue);
|
||||
@@ -1468,10 +1526,6 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
|
||||
clc.state = CA_CINEMATIC;
|
||||
}
|
||||
|
||||
if (!cinTable[currentHandle].silent) {
|
||||
s_rawend[0] = s_soundtime;
|
||||
}
|
||||
|
||||
return currentHandle;
|
||||
}
|
||||
Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
|
||||
@@ -1593,33 +1647,96 @@ void CIN_DrawCinematic (int handle) {
|
||||
cinTable[handle].dirty = qfalse;
|
||||
}
|
||||
|
||||
static unsigned short CL_PlayRoQ(const char* name, const char* arg, const char* s) {
|
||||
unsigned short RoQID;
|
||||
|
||||
Com_Memset(&cin, 0, sizeof(cinematics_t) );
|
||||
currentHandle = CIN_HandleForVideo();
|
||||
|
||||
cin.currentHandle = currentHandle;
|
||||
|
||||
Q_strncpyz(cinTable[currentHandle].fileName, name, sizeof(cinTable[currentHandle].fileName));
|
||||
|
||||
cinTable[currentHandle].ROQSize = 0;
|
||||
cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue, qtrue);
|
||||
|
||||
if (cinTable[currentHandle].ROQSize<=0) {
|
||||
Com_DPrintf("Can not find RoQ cinematic '%s'\n", name);
|
||||
CL_FinishedCinematic();
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) {
|
||||
cinTable[currentHandle].holdAtEnd = qtrue;
|
||||
}
|
||||
|
||||
CIN_SetExtents(currentHandle, 0, 0, 640, 480);
|
||||
cinTable[currentHandle].alterGameState = qtrue;
|
||||
|
||||
initRoQ();
|
||||
|
||||
FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
|
||||
|
||||
RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256;
|
||||
if (RoQID == 0x1084)
|
||||
{
|
||||
RoQ_init();
|
||||
// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile);
|
||||
|
||||
cinTable[currentHandle].status = FMV_PLAY;
|
||||
Com_DPrintf("trFMV::play(), playing %s\n", arg);
|
||||
|
||||
if (cl_movieaudio->integer) {
|
||||
audioStartTime = Com_Milliseconds();
|
||||
S_SetupMovieAudio(name);
|
||||
}
|
||||
|
||||
oldClientState = clc.state;
|
||||
clc.state = CA_CINEMATIC;
|
||||
|
||||
if (cls.glconfig.maxTextureSize <= 256 || s && *s == '2') {
|
||||
//cinTable[currentHandle].interlaced = qtrue;
|
||||
}
|
||||
|
||||
CL_handle = currentHandle;
|
||||
|
||||
do {
|
||||
SCR_RunCinematic();
|
||||
} while (!cinTable[currentHandle].buf && cinTable[currentHandle].status == FMV_PLAY);
|
||||
|
||||
UI_CloseConsole();
|
||||
|
||||
return currentHandle;
|
||||
}
|
||||
Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
|
||||
|
||||
RoQShutdown();
|
||||
return -1;
|
||||
}
|
||||
|
||||
void CL_PlayCinematic_f(void) {
|
||||
char *arg, *s;
|
||||
int bits = CIN_system;
|
||||
char name[256];
|
||||
|
||||
Com_DPrintf("CL_PlayCinematic_f\n");
|
||||
if (clc.state == CA_CINEMATIC) {
|
||||
SCR_StopCinematic();
|
||||
}
|
||||
|
||||
arg = Cmd_Argv( 1 );
|
||||
Com_DPrintf("CL_PlayCinematic( %s )\n", arg);
|
||||
s = Cmd_Argv(2);
|
||||
|
||||
if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) {
|
||||
bits |= CIN_hold;
|
||||
}
|
||||
if (s && s[0] == '2') {
|
||||
bits |= CIN_loop;
|
||||
CL_StartHunkUsers(qfalse);
|
||||
S_StopAllSounds2(qtrue);
|
||||
|
||||
Com_sprintf(name, sizeof(name), "video/%s", arg);
|
||||
|
||||
if (Q_stricmp(&name[strlen(name) - 4], ".roq")) {
|
||||
Com_Printf("Bad or missing cinematic extension.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
S_StopAllSounds( qtrue );
|
||||
|
||||
CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits );
|
||||
if (CL_handle >= 0) {
|
||||
do {
|
||||
SCR_RunCinematic();
|
||||
} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound)
|
||||
}
|
||||
CL_PlayRoQ(name, arg, s);
|
||||
}
|
||||
|
||||
|
||||
@@ -1639,7 +1756,5 @@ void SCR_RunCinematic (void)
|
||||
void SCR_StopCinematic(void) {
|
||||
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
|
||||
CIN_StopCinematic(CL_handle);
|
||||
S_StopAllSounds( qtrue );
|
||||
CL_handle = -1;
|
||||
}
|
||||
}
|
||||
+190
-21
@@ -56,6 +56,10 @@ qboolean in_guimouse;
|
||||
|
||||
kbutton_t in_up, in_down;
|
||||
|
||||
#ifdef USE_VOIP
|
||||
kbutton_t in_voiprecord;
|
||||
#endif
|
||||
|
||||
kbutton_t in_buttons[16];
|
||||
|
||||
qboolean in_mlooking;
|
||||
@@ -258,6 +262,20 @@ void IN_SpeedUp(void) {IN_KeyUp(&in_speed);}
|
||||
void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);}
|
||||
void IN_StrafeUp(void) {IN_KeyUp(&in_strafe);}
|
||||
|
||||
#ifdef USE_VOIP
|
||||
void IN_VoipRecordDown(void)
|
||||
{
|
||||
IN_KeyDown(&in_voiprecord);
|
||||
Cvar_Set("cl_voipSend", "1");
|
||||
}
|
||||
|
||||
void IN_VoipRecordUp(void)
|
||||
{
|
||||
IN_KeyUp(&in_voiprecord);
|
||||
Cvar_Set("cl_voipSend", "0");
|
||||
}
|
||||
#endif
|
||||
|
||||
void IN_Button0Down(void) {IN_KeyDown(&in_buttons[0]);}
|
||||
void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);}
|
||||
void IN_Button1Down(void) {IN_KeyDown(&in_buttons[1]);}
|
||||
@@ -432,7 +450,7 @@ void CL_MouseEvent( int dx, int dy, int time ) {
|
||||
if( cl.mousey > cls.glconfig.vidHeight )
|
||||
cl.mousey = cls.glconfig.vidHeight;
|
||||
}
|
||||
else
|
||||
else if ( !paused->integer )
|
||||
{
|
||||
cl.mouseDx[cl.mouseIndex] += dx;
|
||||
cl.mouseDy[cl.mouseIndex] += dy;
|
||||
@@ -461,6 +479,16 @@ CL_JoystickMove
|
||||
void CL_JoystickMove( usercmd_t *cmd ) {
|
||||
float anglespeed;
|
||||
|
||||
float yaw = j_yaw->value * cl.joystickAxis[j_yaw_axis->integer];
|
||||
float right = j_side->value * cl.joystickAxis[j_side_axis->integer];
|
||||
float forward = j_forward->value * cl.joystickAxis[j_forward_axis->integer];
|
||||
float pitch = j_pitch->value * cl.joystickAxis[j_pitch_axis->integer];
|
||||
float up = j_up->value * cl.joystickAxis[j_up_axis->integer];
|
||||
|
||||
if ( in_speed.active ^ cl_run->integer ) {
|
||||
cmd->buttons |= BUTTON_RUN;
|
||||
}
|
||||
|
||||
if ( in_speed.active ) {
|
||||
anglespeed = 0.001 * cls.frametime * cl_anglespeedkey->value;
|
||||
} else {
|
||||
@@ -468,18 +496,22 @@ void CL_JoystickMove( usercmd_t *cmd ) {
|
||||
}
|
||||
|
||||
if ( !in_strafe.active ) {
|
||||
cl.viewangles[YAW] += anglespeed * cl_yawspeed->value * cl.joystickAxis[AXIS_SIDE];
|
||||
cl.viewangles[YAW] += anglespeed * yaw;
|
||||
cmd->rightmove = ClampChar( cmd->rightmove + (int)right );
|
||||
} else {
|
||||
cmd->rightmove = ClampChar( cmd->rightmove + cl.joystickAxis[AXIS_SIDE] );
|
||||
cl.viewangles[YAW] += anglespeed * right;
|
||||
cmd->rightmove = ClampChar( cmd->rightmove + (int)yaw );
|
||||
}
|
||||
|
||||
if ( in_mlooking ) {
|
||||
cl.viewangles[PITCH] += anglespeed * cl_pitchspeed->value * cl.joystickAxis[AXIS_FORWARD];
|
||||
cl.viewangles[PITCH] += anglespeed * forward;
|
||||
cmd->forwardmove = ClampChar( cmd->forwardmove + (int)pitch );
|
||||
} else {
|
||||
cmd->forwardmove = ClampChar( cmd->forwardmove + cl.joystickAxis[AXIS_FORWARD] );
|
||||
cl.viewangles[PITCH] += anglespeed * pitch;
|
||||
cmd->forwardmove = ClampChar( cmd->forwardmove + (int)forward );
|
||||
}
|
||||
|
||||
cmd->upmove = ClampChar( cmd->upmove + cl.joystickAxis[AXIS_UP] );
|
||||
cmd->upmove = ClampChar( cmd->upmove + (int)up );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -565,6 +597,8 @@ void CL_MouseMove( usercmd_t *cmd ) {
|
||||
mx *= cgameSensitivity;
|
||||
my *= cgameSensitivity;
|
||||
|
||||
cmd->buttons |= BUTTON_ANY;
|
||||
|
||||
// add mouse X/Y movement to cmd
|
||||
if(in_strafe.active)
|
||||
cmd->rightmove = ClampChar(cmd->rightmove + m_side->value * mx);
|
||||
@@ -575,6 +609,14 @@ void CL_MouseMove( usercmd_t *cmd ) {
|
||||
cl.viewangles[PITCH] += m_pitch->value * my;
|
||||
else
|
||||
cmd->forwardmove = ClampChar(cmd->forwardmove - m_forward->value * my);
|
||||
|
||||
if (!isfinite(cl.viewangles[PITCH]) || !isfinite(cl.viewangles[YAW])) {
|
||||
Com_DPrintf("Invalid client viewangles encountered (view pitch: %f, view yaw: %f)!\n", cl.viewangles[PITCH], cl.viewangles[YAW]);
|
||||
Com_DPrintf("cgameSensitivity: %f | mx: %f | my: %f | m_pitch: %f | m_yaw: %f\n", cgameSensitivity, mx, my, m_pitch->value, m_yaw->value);
|
||||
Com_DPrintf("Resetting client viewangles\n");
|
||||
cl.viewangles[PITCH] = 0;
|
||||
cl.viewangles[YAW] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -609,8 +651,8 @@ void CL_CmdButtons( usercmd_t *cmd ) {
|
||||
if (UI_MenuActive() || UI_ConsoleIsOpen()) {
|
||||
cmd->buttons |= BUTTON_TALK;
|
||||
}
|
||||
|
||||
if (in_speed.active == !cl_run->integer) {
|
||||
|
||||
if ( in_speed.active ^ cl_run->integer ) {
|
||||
cmd->buttons |= BUTTON_RUN;
|
||||
}
|
||||
|
||||
@@ -718,6 +760,12 @@ void CL_CreateNewCommands( void ) {
|
||||
|
||||
frame_msec = com_frameTime - old_com_frameTime;
|
||||
|
||||
// if running over 1000fps, act as if each frame is 1ms
|
||||
// prevents divisions by zero
|
||||
if ( frame_msec < 1 ) {
|
||||
frame_msec = 1;
|
||||
}
|
||||
|
||||
// if running less than 5fps, truncate the extra time to prevent
|
||||
// unexpected moves after a hitch
|
||||
if ( frame_msec > 200 ) {
|
||||
@@ -909,6 +957,58 @@ void CL_WritePacket( void ) {
|
||||
count = MAX_PACKET_USERCMDS;
|
||||
Com_Printf("MAX_PACKET_USERCMDS\n");
|
||||
}
|
||||
|
||||
#ifdef USE_VOIP
|
||||
if (clc.voipOutgoingDataSize > 0)
|
||||
{
|
||||
if((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1))
|
||||
{
|
||||
MSG_WriteByte (&buf, clc_voipOpus);
|
||||
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
|
||||
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
|
||||
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
|
||||
MSG_WriteData (&buf, clc.voipTargets, sizeof(clc.voipTargets));
|
||||
MSG_WriteByte(&buf, clc.voipFlags);
|
||||
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
|
||||
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
|
||||
|
||||
// If we're recording a demo, we have to fake a server packet with
|
||||
// this VoIP data so it gets to disk; the server doesn't send it
|
||||
// back to us, and we might as well eliminate concerns about dropped
|
||||
// and misordered packets here.
|
||||
if(clc.demorecording && !clc.demowaiting)
|
||||
{
|
||||
const int voipSize = clc.voipOutgoingDataSize;
|
||||
msg_t fakemsg;
|
||||
byte fakedata[MAX_MSGLEN];
|
||||
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
|
||||
MSG_Bitstream (&fakemsg);
|
||||
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
|
||||
MSG_WriteByte (&fakemsg, svc_voipOpus);
|
||||
MSG_WriteShort (&fakemsg, clc.clientNum);
|
||||
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
|
||||
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
|
||||
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
|
||||
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
|
||||
MSG_WriteBits (&fakemsg, clc.voipFlags, VOIP_FLAGCNT);
|
||||
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
|
||||
MSG_WriteByte (&fakemsg, svc_EOF);
|
||||
CL_WriteDemoMessage (&fakemsg, 0);
|
||||
}
|
||||
|
||||
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
|
||||
clc.voipOutgoingDataSize = 0;
|
||||
clc.voipOutgoingDataFrames = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have data, but no targets. Silently discard all data
|
||||
clc.voipOutgoingDataSize = 0;
|
||||
clc.voipOutgoingDataFrames = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( count >= 1 ) {
|
||||
if ( cl_showSend->integer ) {
|
||||
Com_Printf( "(%i)", count );
|
||||
@@ -965,16 +1065,6 @@ void CL_WritePacket( void ) {
|
||||
}
|
||||
|
||||
CL_Netchan_Transmit (&clc.netchan, &buf);
|
||||
|
||||
// clients never really should have messages large enough
|
||||
// to fragment, but in case they do, fire them all off
|
||||
// at once
|
||||
// TTimo: this causes a packet burst, which is bad karma for winsock
|
||||
// added a WARNING message, we'll see if there are legit situations where this happens
|
||||
while ( clc.netchan.unsentFragments ) {
|
||||
Com_DPrintf( "WARNING: #462 unsent fragments (not supposed to happen!)\n" );
|
||||
CL_Netchan_TransmitNextFragment( &clc.netchan );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -991,7 +1081,7 @@ void CL_SendCmd( void ) {
|
||||
}
|
||||
|
||||
// don't send commands if paused
|
||||
if ( com_sv_running->integer && paused->integer && paused->integer ) {
|
||||
if ( com_sv_running->integer && paused->integer ) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1051,8 +1141,8 @@ void CL_InitInput( void ) {
|
||||
Cmd_AddCommand("-leanleft", IN_LeanLeftUp);
|
||||
Cmd_AddCommand("+leanright", IN_LeanRightDown);
|
||||
Cmd_AddCommand("-leanright", IN_LeanRightUp);
|
||||
Cmd_AddCommand("+speed", IN_SpeedUp);
|
||||
Cmd_AddCommand("-speed", IN_SpeedDown);
|
||||
Cmd_AddCommand("+speed", IN_SpeedDown);
|
||||
Cmd_AddCommand("-speed", IN_SpeedUp);
|
||||
Cmd_AddCommand("+button0", IN_Button0Down);
|
||||
Cmd_AddCommand("-button0", IN_Button0Up);
|
||||
Cmd_AddCommand("+button1", IN_Button1Down);
|
||||
@@ -1086,6 +1176,85 @@ void CL_InitInput( void ) {
|
||||
Cmd_AddCommand("+mlook", IN_MLookDown);
|
||||
Cmd_AddCommand("-mlook", IN_MLookUp);
|
||||
|
||||
#ifdef USE_VOIP
|
||||
Cmd_AddCommand ("+voiprecord", IN_VoipRecordDown);
|
||||
Cmd_AddCommand ("-voiprecord", IN_VoipRecordUp);
|
||||
#endif
|
||||
|
||||
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
|
||||
cl_debugMove = Cvar_Get ("cl_debugMove", "0", 0);
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
CL_ShutdownInput
|
||||
============
|
||||
*/
|
||||
void CL_ShutdownInput(void)
|
||||
{
|
||||
Cmd_RemoveCommand("centerview");
|
||||
|
||||
Cmd_RemoveCommand("+moveup");
|
||||
Cmd_RemoveCommand("-moveup");
|
||||
Cmd_RemoveCommand("+movedown");
|
||||
Cmd_RemoveCommand("-movedown");
|
||||
Cmd_RemoveCommand("+left");
|
||||
Cmd_RemoveCommand("-left");
|
||||
Cmd_RemoveCommand("+right");
|
||||
Cmd_RemoveCommand("-right");
|
||||
Cmd_RemoveCommand("+forward");
|
||||
Cmd_RemoveCommand("-forward");
|
||||
Cmd_RemoveCommand("+back");
|
||||
Cmd_RemoveCommand("-back");
|
||||
Cmd_RemoveCommand("+lookup");
|
||||
Cmd_RemoveCommand("-lookup");
|
||||
Cmd_RemoveCommand("+lookdown");
|
||||
Cmd_RemoveCommand("-lookdown");
|
||||
Cmd_RemoveCommand("+strafe");
|
||||
Cmd_RemoveCommand("-strafe");
|
||||
Cmd_RemoveCommand("+moveleft");
|
||||
Cmd_RemoveCommand("-moveleft");
|
||||
Cmd_RemoveCommand("+moveright");
|
||||
Cmd_RemoveCommand("-moveright");
|
||||
Cmd_RemoveCommand("+speed");
|
||||
Cmd_RemoveCommand("-speed");
|
||||
Cmd_RemoveCommand("+attack");
|
||||
Cmd_RemoveCommand("-attack");
|
||||
Cmd_RemoveCommand("+button0");
|
||||
Cmd_RemoveCommand("-button0");
|
||||
Cmd_RemoveCommand("+button1");
|
||||
Cmd_RemoveCommand("-button1");
|
||||
Cmd_RemoveCommand("+button2");
|
||||
Cmd_RemoveCommand("-button2");
|
||||
Cmd_RemoveCommand("+button3");
|
||||
Cmd_RemoveCommand("-button3");
|
||||
Cmd_RemoveCommand("+button4");
|
||||
Cmd_RemoveCommand("-button4");
|
||||
Cmd_RemoveCommand("+button5");
|
||||
Cmd_RemoveCommand("-button5");
|
||||
Cmd_RemoveCommand("+button6");
|
||||
Cmd_RemoveCommand("-button6");
|
||||
Cmd_RemoveCommand("+button7");
|
||||
Cmd_RemoveCommand("-button7");
|
||||
Cmd_RemoveCommand("+button8");
|
||||
Cmd_RemoveCommand("-button8");
|
||||
Cmd_RemoveCommand("+button9");
|
||||
Cmd_RemoveCommand("-button9");
|
||||
Cmd_RemoveCommand("+button10");
|
||||
Cmd_RemoveCommand("-button10");
|
||||
Cmd_RemoveCommand("+button11");
|
||||
Cmd_RemoveCommand("-button11");
|
||||
Cmd_RemoveCommand("+button12");
|
||||
Cmd_RemoveCommand("-button12");
|
||||
Cmd_RemoveCommand("+button13");
|
||||
Cmd_RemoveCommand("-button13");
|
||||
Cmd_RemoveCommand("+button14");
|
||||
Cmd_RemoveCommand("-button14");
|
||||
Cmd_RemoveCommand("+mlook");
|
||||
Cmd_RemoveCommand("-mlook");
|
||||
|
||||
#ifdef USE_VOIP
|
||||
Cmd_RemoveCommand("+voiprecord");
|
||||
Cmd_RemoveCommand("-voiprecord");
|
||||
#endif
|
||||
}
|
||||
+973
-130
File diff suppressed because it is too large.
Load diff
+173
-150
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,175 +20,198 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_INV_H__
|
||||
#define __CL_INV_H__
|
||||
#pragma once
|
||||
|
||||
typedef enum { INV_MOVE_NONE, INV_MOVE_BOB, INV_MOVE_SPIN } inv_move_type;
|
||||
typedef enum { INV_CASCADE_LEFT, INV_CASCADE_RIGHT } inv_cascade_type;
|
||||
typedef enum { INV_HUDANGLES_BASE, INV_HUDANGLES_COMPASS, INV_HUDANGLES_COMPASS_NEEDLE } inv_hudangles_type;
|
||||
typedef enum {
|
||||
INV_MOVE_NONE,
|
||||
INV_MOVE_BOB,
|
||||
INV_MOVE_SPIN
|
||||
} inv_move_type;
|
||||
|
||||
class item_properties_t : public Class {
|
||||
public:
|
||||
float scale;
|
||||
Vector angles;
|
||||
Vector angledeltas;
|
||||
Vector rotateoffset;
|
||||
Vector offset;
|
||||
inv_move_type move;
|
||||
str model;
|
||||
str anim;
|
||||
};
|
||||
typedef enum {
|
||||
INV_ALIGN_NONE,
|
||||
INV_ALIGN_LEFT,
|
||||
INV_ALIGN_RIGHT
|
||||
} inv_align_type;
|
||||
|
||||
class inventory_item_t : public Class {
|
||||
public:
|
||||
str name;
|
||||
str ammoname;
|
||||
int equip;
|
||||
int width;
|
||||
int height;
|
||||
int barwidth;
|
||||
int barheight;
|
||||
int baroffsetY;
|
||||
int baroffsetX;
|
||||
float modelWindowX;
|
||||
float modelWindowY;
|
||||
float modelWindowWidth;
|
||||
float modelWindowHeight;
|
||||
bool selShaderOnTop;
|
||||
bool checkammo;
|
||||
str command;
|
||||
inv_hudangles_type anglesType;
|
||||
item_properties_t hudprops;
|
||||
item_properties_t invprops;
|
||||
UIReggedMaterial *bgshader;
|
||||
UIReggedMaterial *barshader;
|
||||
UIReggedMaterial *selshader;
|
||||
};
|
||||
typedef enum {
|
||||
INV_CASCADE_LEFT,
|
||||
INV_CASCADE_RIGHT
|
||||
} inv_cascade_type;
|
||||
|
||||
class inventory_type_t {
|
||||
public:
|
||||
str name;
|
||||
bool bg_tile;
|
||||
UIReggedMaterial *texture;
|
||||
UIReggedMaterial *bg;
|
||||
UIReggedMaterial *hoverTexture;
|
||||
UIReggedMaterial *selTexture;
|
||||
Container<inventory_item_t *> items;
|
||||
typedef enum {
|
||||
INV_HUDANGLES_BASE,
|
||||
INV_HUDANGLES_COMPASS,
|
||||
INV_HUDANGLES_COMPASS_NEEDLE
|
||||
} inv_hudangles_type;
|
||||
|
||||
int IndexOfItemPtr( inventory_item_t *item );
|
||||
};
|
||||
|
||||
inline
|
||||
int inventory_type_t::IndexOfItemPtr( inventory_item_t *item )
|
||||
class item_properties_t : public Class
|
||||
{
|
||||
for( int i = items.NumObjects(); i > 0; i-- )
|
||||
{
|
||||
if( items.ObjectAt( i ) == item )
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
public:
|
||||
float scale;
|
||||
Vector angles;
|
||||
Vector angledeltas;
|
||||
Vector rotateoffset;
|
||||
Vector offset;
|
||||
inv_move_type move;
|
||||
str model;
|
||||
str anim;
|
||||
};
|
||||
|
||||
return 0;
|
||||
class inventory_item_t : public Class
|
||||
{
|
||||
public:
|
||||
str name;
|
||||
str ammoname;
|
||||
int equip;
|
||||
int width;
|
||||
int height;
|
||||
int barwidth;
|
||||
int barheight;
|
||||
int baroffsetY;
|
||||
int baroffsetX;
|
||||
float modelWindowX;
|
||||
float modelWindowY;
|
||||
float modelWindowWidth;
|
||||
float modelWindowHeight;
|
||||
bool selShaderOnTop;
|
||||
bool checkammo;
|
||||
str command;
|
||||
inv_hudangles_type anglesType;
|
||||
item_properties_t hudprops;
|
||||
item_properties_t invprops;
|
||||
UIReggedMaterial *bgshader;
|
||||
UIReggedMaterial *barshader;
|
||||
UIReggedMaterial *selshader;
|
||||
};
|
||||
|
||||
class inventory_type_t
|
||||
{
|
||||
public:
|
||||
str name;
|
||||
bool bg_tile;
|
||||
UIReggedMaterial *texture;
|
||||
UIReggedMaterial *bg;
|
||||
UIReggedMaterial *hoverTexture;
|
||||
UIReggedMaterial *selTexture;
|
||||
Container<inventory_item_t *> items;
|
||||
|
||||
int IndexOfItemPtr(inventory_item_t *item);
|
||||
};
|
||||
|
||||
inline int inventory_type_t::IndexOfItemPtr(inventory_item_t *item)
|
||||
{
|
||||
for (int i = items.NumObjects(); i > 0; i--) {
|
||||
if (items.ObjectAt(i) == item) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class inventory_t {
|
||||
class inventory_t
|
||||
{
|
||||
public:
|
||||
int typewidth;
|
||||
int typeheight;
|
||||
int horizoffset;
|
||||
int vertoffset;
|
||||
int align;
|
||||
inv_cascade_type cascade;
|
||||
str selectsound;
|
||||
str rejectsound;
|
||||
str changesound;
|
||||
Container<inventory_type_t *> types;
|
||||
int typewidth;
|
||||
int typeheight;
|
||||
int horizoffset;
|
||||
int vertoffset;
|
||||
inv_align_type align;
|
||||
inv_cascade_type cascade;
|
||||
str selectsound;
|
||||
str rejectsound;
|
||||
str changesound;
|
||||
Container<inventory_type_t *> types;
|
||||
|
||||
void Clear() { types.ClearObjectList(); }
|
||||
public:
|
||||
inventory_t();
|
||||
~inventory_t();
|
||||
inventory_t(const inventory_t& other);
|
||||
inventory_t& operator=(const inventory_t& other);
|
||||
void Clear();
|
||||
};
|
||||
|
||||
class invlistener : public Listener {
|
||||
class invlistener : public Listener
|
||||
{
|
||||
protected:
|
||||
inventory_t *inv;
|
||||
inventory_type_t *curtype;
|
||||
inventory_item_t *curitem;
|
||||
int defaultWidth;
|
||||
int defaultHeight;
|
||||
int defaultBarWidth;
|
||||
int defaultBarHeight;
|
||||
int defaultBarOffsetX;
|
||||
int defaultBarOffsetY;
|
||||
inventory_t *inv;
|
||||
inventory_type_t *curtype;
|
||||
inventory_item_t *curitem;
|
||||
int defaultWidth;
|
||||
int defaultHeight;
|
||||
int defaultBarWidth;
|
||||
int defaultBarHeight;
|
||||
int defaultBarOffsetX;
|
||||
int defaultBarOffsetY;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( invlistener );
|
||||
CLASS_PROTOTYPE(invlistener);
|
||||
|
||||
protected:
|
||||
void verify_curitem( void );
|
||||
void verify_curtype( void );
|
||||
void verify_one_arg( Event *ev );
|
||||
void verify_curitem(void);
|
||||
void verify_curtype(void);
|
||||
void verify_one_arg(Event *ev);
|
||||
|
||||
public:
|
||||
invlistener( inventory_t *i );
|
||||
invlistener();
|
||||
invlistener(inventory_t *i);
|
||||
invlistener();
|
||||
|
||||
bool Load( Script& script );
|
||||
void InvSelectSound( Event *ev );
|
||||
void InvRejectSound( Event *ev );
|
||||
void InvChangeSound( Event *ev );
|
||||
void InvWidth( Event *ev );
|
||||
void InvHeight( Event *ev );
|
||||
void InvHorizOffset( Event *ev );
|
||||
void InvVertOffset( Event *ev );
|
||||
void InvAlign( Event *ev );
|
||||
void InvCascade( Event *ev );
|
||||
void Typedef( Event *ev );
|
||||
void OpenBrace( Event *ev );
|
||||
void CloseBrace( Event *ev );
|
||||
void ButtonShader( Event *ev );
|
||||
void HoverShader( Event *ev );
|
||||
void SelShader( Event *ev );
|
||||
void Background( Event *ev );
|
||||
void BackgroundTile( Event *ev );
|
||||
void Width( Event *ev );
|
||||
void Height( Event *ev );
|
||||
void BarWidth( Event *ev );
|
||||
void BarHeight( Event *ev );
|
||||
void BarOffsetX( Event *ev );
|
||||
void BarOffsetY( Event *ev );
|
||||
void Item( Event *ev );
|
||||
void Ammo( Event *ev );
|
||||
void Equip( Event *ev );
|
||||
void CheckAmmo( Event *ev );
|
||||
void Command( Event *ev );
|
||||
void BGShader( Event *ev );
|
||||
void BarShader( Event *ev );
|
||||
void SelItemShader( Event *ev );
|
||||
void SelItemShaderOnTop( Event *ev );
|
||||
void RotateOffset( Event *ev );
|
||||
void Offset( Event *ev );
|
||||
void Model( Event *ev );
|
||||
void Anim( Event *ev );
|
||||
void Scale( Event *ev );
|
||||
void Angles( Event *ev );
|
||||
void AngleDeltas( Event *ev );
|
||||
void Move( Event *ev );
|
||||
void ModelWindow( Event *ev );
|
||||
void HudRotateOffset( Event *ev );
|
||||
void HudOffset( Event *ev );
|
||||
void HudModel( Event *ev );
|
||||
void HudAnim( Event *ev );
|
||||
void HudScale( Event *ev );
|
||||
void HudAngles( Event *ev );
|
||||
void HudAngleDeltas( Event *ev );
|
||||
void HudMove( Event *ev );
|
||||
void HudCompassAngles( Event *ev );
|
||||
void HudCompassNeedleAngles( Event *ev );
|
||||
bool Load(Script& script);
|
||||
void InvSelectSound(Event *ev);
|
||||
void InvRejectSound(Event *ev);
|
||||
void InvChangeSound(Event *ev);
|
||||
void InvWidth(Event *ev);
|
||||
void InvHeight(Event *ev);
|
||||
void InvHorizOffset(Event *ev);
|
||||
void InvVertOffset(Event *ev);
|
||||
void InvAlign(Event *ev);
|
||||
void InvCascade(Event *ev);
|
||||
void Typedef(Event *ev);
|
||||
void OpenBrace(Event *ev);
|
||||
void CloseBrace(Event *ev);
|
||||
void ButtonShader(Event *ev);
|
||||
void HoverShader(Event *ev);
|
||||
void SelShader(Event *ev);
|
||||
void Background(Event *ev);
|
||||
void BackgroundTile(Event *ev);
|
||||
void Width(Event *ev);
|
||||
void Height(Event *ev);
|
||||
void BarWidth(Event *ev);
|
||||
void BarHeight(Event *ev);
|
||||
void BarOffsetX(Event *ev);
|
||||
void BarOffsetY(Event *ev);
|
||||
void Item(Event *ev);
|
||||
void Ammo(Event *ev);
|
||||
void Equip(Event *ev);
|
||||
void CheckAmmo(Event *ev);
|
||||
void Command(Event *ev);
|
||||
void BGShader(Event *ev);
|
||||
void BarShader(Event *ev);
|
||||
void SelItemShader(Event *ev);
|
||||
void SelItemShaderOnTop(Event *ev);
|
||||
void RotateOffset(Event *ev);
|
||||
void Offset(Event *ev);
|
||||
void Model(Event *ev);
|
||||
void Anim(Event *ev);
|
||||
void Scale(Event *ev);
|
||||
void Angles(Event *ev);
|
||||
void AngleDeltas(Event *ev);
|
||||
void Move(Event *ev);
|
||||
void ModelWindow(Event *ev);
|
||||
void HudRotateOffset(Event *ev);
|
||||
void HudOffset(Event *ev);
|
||||
void HudModel(Event *ev);
|
||||
void HudAnim(Event *ev);
|
||||
void HudScale(Event *ev);
|
||||
void HudAngles(Event *ev);
|
||||
void HudAngleDeltas(Event *ev);
|
||||
void HudMove(Event *ev);
|
||||
void HudCompassAngles(Event *ev);
|
||||
void HudCompassNeedleAngles(Event *ev);
|
||||
};
|
||||
|
||||
bool CL_LoadInventory( const char *filename, inventory_t *inv );
|
||||
inventory_item_t *CL_GetInvItemByName( inventory_t *inv, const char *name );
|
||||
qboolean CL_HasInventoryItem( const char *name );
|
||||
void CL_AmmoCount( const char *name, int *ammo_count, int *max_ammo_count );
|
||||
|
||||
#endif // __CL_INV_H__
|
||||
bool CL_LoadInventory(const char *filename, inventory_t *inv);
|
||||
inventory_item_t *CL_GetInvItemByName(inventory_t *inv, const char *name);
|
||||
qboolean CL_HasInventoryItem(const char *name);
|
||||
void CL_AmmoCount(const char *name, int *ammo_count, int *max_ammo_count);
|
||||
+965
-132
File diff suppressed because it is too large.
Load diff
+81
-58
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,79 +20,102 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_INVRENDER_H__
|
||||
#define __CL_INVRENDER_H__
|
||||
#pragma once
|
||||
|
||||
class FakkInventory;
|
||||
|
||||
typedef enum { selectsound, rejectsound, changesound } invsound_t;
|
||||
class FakkItemList : public UIWidget {
|
||||
typedef enum {
|
||||
selectsound,
|
||||
rejectsound,
|
||||
changesound
|
||||
} invsound_t;
|
||||
|
||||
class FakkItemList : public UIWidget
|
||||
{
|
||||
protected:
|
||||
inventory_type_t *type;
|
||||
uipopup_describe m_describe[ 10 ];
|
||||
inventory_item_t *m_hoveritem;
|
||||
inventory_item_t *m_lastmenuitem;
|
||||
FakkInventory *m_parent;
|
||||
float m_hovertop;
|
||||
inventory_type_t *type;
|
||||
uipopup_describe m_describe[10];
|
||||
inventory_item_t *m_hoveritem;
|
||||
inventory_item_t *m_lastmenuitem;
|
||||
FakkInventory *m_parent;
|
||||
float m_hovertop;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FakkItemList );
|
||||
CLASS_PROTOTYPE(FakkItemList);
|
||||
|
||||
FakkItemList();
|
||||
~FakkItemList();
|
||||
FakkItemList();
|
||||
~FakkItemList();
|
||||
|
||||
void VerifyItemUp( inventory_item_t *item, qboolean warpmouse );
|
||||
void setType( inventory_type_t *t );
|
||||
void Create( float x, float y, FakkInventory *parent );
|
||||
bool HasAnyItems( void );
|
||||
void Draw( void ) override;
|
||||
void OnLeftMouseDown( Event *ev );
|
||||
void OnRightMouseDown( Event *ev );
|
||||
void OnLeftMouseUp( Event *ev );
|
||||
void OnRightMouseUp( Event *ev );
|
||||
void OnMouseMove( Event *ev );
|
||||
void OnMouseEnter( Event *ev );
|
||||
void OnMouseLeave( Event *ev );
|
||||
void OnMenuKilled( Event *ev );
|
||||
void EquipItem( Event *ev );
|
||||
void VerifyItemUp(inventory_item_t *item, qboolean warpmouse);
|
||||
void setType(inventory_type_t *t);
|
||||
void Create(float x, float y, FakkInventory *parent);
|
||||
bool HasAnyItems(void);
|
||||
void Draw(void) override;
|
||||
void OnLeftMouseDown(Event *ev);
|
||||
void OnRightMouseDown(Event *ev);
|
||||
void OnLeftMouseUp(Event *ev);
|
||||
void OnRightMouseUp(Event *ev);
|
||||
void OnMouseMove(Event *ev);
|
||||
void OnMouseEnter(Event *ev);
|
||||
void OnMouseLeave(Event *ev);
|
||||
void OnMenuKilled(Event *ev);
|
||||
void EquipItem(Event *ev);
|
||||
|
||||
inventory_item_t *getHoverItem() const;
|
||||
};
|
||||
|
||||
class FakkInventory : public UIWidget {
|
||||
class FakkInventory : public UIWidget
|
||||
{
|
||||
protected:
|
||||
inventory_t *m_inv;
|
||||
SafePtr<FakkItemList> m_currentlist;
|
||||
inventory_type_t *m_currenttype;
|
||||
int m_currentitemnum;
|
||||
inventory_t *m_inv;
|
||||
SafePtr<FakkItemList> m_currentlist;
|
||||
inventory_type_t *m_currenttype;
|
||||
int m_currentitemnum;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FakkInventory );
|
||||
|
||||
protected:
|
||||
void VerifyItemUp( inventory_item_t *item, qboolean warpmouse );
|
||||
CLASS_PROTOTYPE(FakkInventory);
|
||||
|
||||
public:
|
||||
FakkInventory();
|
||||
~FakkInventory();
|
||||
qboolean m_mouse_active;
|
||||
|
||||
void setInventory( inventory_t *i );
|
||||
void Draw( void ) override;
|
||||
void OnMouseMove( Event *ev );
|
||||
void OnMouseLeave( Event *ev );
|
||||
void OnMouseEnter( Event *ev );
|
||||
void OnMouseDown( Event *ev );
|
||||
void WarpTo( const char *name );
|
||||
void WarpTo( int slotnum );
|
||||
void NextItem( void );
|
||||
void PrevItem( void );
|
||||
qboolean isDying( void );
|
||||
qboolean KeyEvent( int key, unsigned int time ) override;
|
||||
void PlaySound( invsound_t type );
|
||||
void Timeout( Event *ev );
|
||||
void ChangeItem( int sign );
|
||||
int FindFirstItem( int itemindex, int sign );
|
||||
protected:
|
||||
void VerifyTypeUp(inventory_type_t *t, qboolean warpmouse);
|
||||
|
||||
public:
|
||||
FakkInventory();
|
||||
~FakkInventory();
|
||||
|
||||
void setInventory(inventory_t *i);
|
||||
void Draw(void) override;
|
||||
void OnMouseMove(Event *ev);
|
||||
void OnMouseLeave(Event *ev);
|
||||
void OnMouseEnter(Event *ev);
|
||||
void OnMouseDown(Event *ev);
|
||||
void WarpTo(const char *name);
|
||||
void WarpTo(int slotnum);
|
||||
void NextItem(void);
|
||||
void PrevItem(void);
|
||||
qboolean isDying(void);
|
||||
qboolean KeyEvent(int key, unsigned int time) override;
|
||||
void PlaySound(invsound_t type);
|
||||
void Timeout(Event *ev);
|
||||
void ChangeItem(int sign);
|
||||
int FindFirstItem(int itemindex, int sign);
|
||||
};
|
||||
|
||||
void CL_Draw3DModel( float x, float y, float w, float h, qhandle_t model, vec3_t origin, vec3_t rotateoffset, vec3_t offset, vec3_t angle, vec3_t color, str anim );
|
||||
qboolean UI_CloseInventory( void );
|
||||
void CL_Draw3DModel(
|
||||
float x,
|
||||
float y,
|
||||
float w,
|
||||
float h,
|
||||
qhandle_t model,
|
||||
vec3_t origin,
|
||||
vec3_t rotateoffset,
|
||||
vec3_t offset,
|
||||
vec3_t angle,
|
||||
vec3_t color,
|
||||
str anim
|
||||
);
|
||||
|
||||
#endif // __CL_INVRENDER_H__
|
||||
void UI_DoInventory(qboolean activate_mouse);
|
||||
qboolean UI_CloseInventory(void);
|
||||
+933
-915
File diff suppressed because it is too large.
Load diff
+667
-414
File diff suppressed because it is too large.
Load diff
@@ -132,7 +132,7 @@ CL_Netchan_TransmitNextFragment
|
||||
=================
|
||||
*/
|
||||
void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
|
||||
Netchan_TransmitNextFragment( chan );
|
||||
Netchan_TransmitNextFragment( chan, cl_netprofile->integer ? &cls.netprofile.inPackets : NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -144,7 +144,7 @@ void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
|
||||
MSG_WriteByte( msg, clc_EOF );
|
||||
|
||||
CL_Netchan_Encode( msg );
|
||||
Netchan_Transmit( chan, msg->cursize, msg->data );
|
||||
Netchan_Transmit( chan, msg->cursize, msg->data, cl_netprofile->integer ? &cls.netprofile.inPackets : NULL );
|
||||
}
|
||||
|
||||
extern int oldsize;
|
||||
@@ -158,10 +158,30 @@ CL_Netchan_Process
|
||||
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
|
||||
int ret;
|
||||
|
||||
ret = Netchan_Process( chan, msg );
|
||||
ret = Netchan_Process( chan, msg, cl_netprofile->integer ? &cls.netprofile.outPackets : NULL );
|
||||
if (!ret)
|
||||
return qfalse;
|
||||
CL_Netchan_Decode( msg );
|
||||
newsize += msg->cursize;
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_NET_OutOfBandPrint
|
||||
=================
|
||||
*/
|
||||
void CL_NET_OutOfBandPrint(netadr_t adr, const char* format, ...) {
|
||||
va_list argptr;
|
||||
char string[MAX_MSGLEN];
|
||||
|
||||
va_start(argptr, format);
|
||||
Q_vsnprintf(string, sizeof(string), format, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
NET_OutOfBandPrint(NS_CLIENT, adr, "%s", string);
|
||||
|
||||
if (cl_netprofile->integer) {
|
||||
NetProfileAddPacket(&cls.netprofile.inPackets, strlen(string), NETPROF_PACKET_MESSAGE);
|
||||
}
|
||||
}
|
||||
+263
-39
@@ -194,6 +194,69 @@ void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *n
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_UnpackNonPVSClient
|
||||
|
||||
Unpack info about non-visible client.
|
||||
================
|
||||
*/
|
||||
qboolean CL_UnpackNonPVSClient(int* packed, radarUnpacked_t* unpacked) {
|
||||
int x, y;
|
||||
int yaw;
|
||||
qboolean bValid;
|
||||
float range;
|
||||
|
||||
unpacked->clientNum = *packed & (MAX_CLIENTS - 1);
|
||||
if (unpacked->clientNum == cl.snap.ps.clientNum) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
x = ((*packed >> 6) & 0x7F) - (MAX_CLIENTS - 1);
|
||||
y = ((*packed >> 13) & 0x7F) - (MAX_CLIENTS - 1);
|
||||
yaw = (*packed >> 20) & 0x1F;
|
||||
bValid = (*packed >> 25) & 1;
|
||||
|
||||
if (com_radar_range && com_radar_range->value) {
|
||||
range = com_radar_range->value;
|
||||
} else {
|
||||
range = 0;
|
||||
}
|
||||
|
||||
unpacked->x = x * range / (MAX_CLIENTS - 1);
|
||||
unpacked->y = y * range / (MAX_CLIENTS - 1);
|
||||
|
||||
if (!bValid)
|
||||
{
|
||||
unpacked->x = x * range / (MAX_CLIENTS - 1) * 1024.0;
|
||||
unpacked->y = y * range / (MAX_CLIENTS - 1) * 1024.0;
|
||||
}
|
||||
|
||||
unpacked->yaw = yaw * 11.25f;
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_ReadNonPVSClient
|
||||
|
||||
Reads packed info about non-visible client.
|
||||
================
|
||||
*/
|
||||
void CL_ReadNonPVSClient(int radarInfo) {
|
||||
radarUnpacked_t unpacked;
|
||||
|
||||
if (!cge) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (CL_UnpackNonPVSClient(&radarInfo, &unpacked)) {
|
||||
unpacked.x += cl.snap.ps.origin[0];
|
||||
unpacked.y += cl.snap.ps.origin[1];
|
||||
cge->CG_ReadNonPVSClient(&unpacked);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
@@ -332,6 +395,9 @@ void CL_ParseSnapshot( msg_t *msg ) {
|
||||
}
|
||||
|
||||
cl.newSnapshots = qtrue;
|
||||
|
||||
// read radar info about invisible clients
|
||||
CL_ReadNonPVSClient(cl.snap.ps.radarInfo);
|
||||
}
|
||||
|
||||
|
||||
@@ -363,12 +429,24 @@ void CL_SystemInfoChanged( void ) {
|
||||
// in some cases, outdated cp commands might get sent with this news serverId
|
||||
cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
|
||||
|
||||
#ifdef USE_VOIP
|
||||
#ifdef LEGACY_PROTOCOL
|
||||
if(clc.compat)
|
||||
clc.voipEnabled = qfalse;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
s = Info_ValueForKey( systemInfo, "sv_voipProtocol" );
|
||||
clc.voipEnabled = !Q_stricmp(s, "opus");
|
||||
}
|
||||
#endif
|
||||
|
||||
// don't set any vars when playing a demo
|
||||
if ( clc.demoplaying ) {
|
||||
return;
|
||||
}
|
||||
|
||||
s = Info_ValueForKey( systemInfo, "sv_cheats" );
|
||||
s = Info_ValueForKey( systemInfo, "cheats" );
|
||||
cl_connectedToCheatServer = atoi( s );
|
||||
if ( !cl_connectedToCheatServer ) {
|
||||
Cvar_SetCheatState();
|
||||
@@ -448,40 +526,6 @@ static void CL_ParseServerInfo(void)
|
||||
sizeof(clc.sv_dlURL));
|
||||
}
|
||||
|
||||
char* MSG_ReadGameStateChar_ver_15(msg_t* msg) {
|
||||
return MSG_ReadScrambledBigString(msg);
|
||||
}
|
||||
|
||||
float MSG_ReadServerFrameTime_ver_15(msg_t* msg) {
|
||||
return MSG_ReadFloat(msg);
|
||||
}
|
||||
|
||||
char* MSG_ReadGameStateChar_ver_6(msg_t* msg) {
|
||||
return MSG_ReadString(msg);
|
||||
}
|
||||
|
||||
float MSG_ReadServerFrameTime_ver_6(msg_t* msg) {
|
||||
return 1.f / atof(Info_ValueForKey(cl.gameState.stringData + cl.gameState.stringOffsets[CS_SYSTEMINFO], "sv_fps"));
|
||||
}
|
||||
|
||||
char* MSG_ReadGameStateChar(msg_t* msg) {
|
||||
if (MSG_IsProtocolVersion15()) {
|
||||
return MSG_ReadGameStateChar_ver_15(msg);
|
||||
} else {
|
||||
// smaller below version 15
|
||||
return MSG_ReadGameStateChar_ver_6(msg);
|
||||
}
|
||||
}
|
||||
|
||||
float MSG_ReadServerFrameTime(msg_t* msg) {
|
||||
if (MSG_IsProtocolVersion15()) {
|
||||
return MSG_ReadServerFrameTime_ver_15(msg);
|
||||
} else {
|
||||
// smaller below version 15
|
||||
return MSG_ReadServerFrameTime_ver_6(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_ParseGamestate
|
||||
@@ -525,7 +569,7 @@ void CL_ParseGamestate( msg_t *msg ) {
|
||||
if (csNum < 0 || csNum >= MAX_CONFIGSTRINGS) {
|
||||
Com_Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
|
||||
}
|
||||
s = MSG_ReadGameStateChar(msg);
|
||||
s = MSG_ReadScrambledBigString(msg);
|
||||
len = strlen(s);
|
||||
|
||||
if (len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS) {
|
||||
@@ -554,7 +598,7 @@ void CL_ParseGamestate( msg_t *msg ) {
|
||||
clc.clientNum = MSG_ReadLong(msg);
|
||||
// read the checksum feed
|
||||
clc.checksumFeed = MSG_ReadLong( msg );
|
||||
cls.serverFrameTime = MSG_ReadServerFrameTime(msg);
|
||||
cls.serverFrameTime = MSG_ReadServerFrameTime(msg, &cl.gameState);
|
||||
|
||||
// parse serverId and other cvars
|
||||
CL_SystemInfoChanged();
|
||||
@@ -752,6 +796,178 @@ void CL_ParseDownload ( msg_t *msg ) {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_VOIP
|
||||
static
|
||||
qboolean CL_ShouldIgnoreVoipSender(int sender)
|
||||
{
|
||||
if (!cl_voip->integer)
|
||||
return qtrue; // VoIP is disabled.
|
||||
else if ((sender == clc.clientNum) && (!clc.demoplaying))
|
||||
return qtrue; // ignore own voice (unless playing back a demo).
|
||||
else if (clc.voipMuteAll)
|
||||
return qtrue; // all channels are muted with extreme prejudice.
|
||||
else if (clc.voipIgnore[sender])
|
||||
return qtrue; // just ignoring this guy.
|
||||
else if (clc.voipGain[sender] == 0.0f)
|
||||
return qtrue; // too quiet to play.
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_PlayVoip
|
||||
|
||||
Play raw data
|
||||
=====================
|
||||
*/
|
||||
|
||||
static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags)
|
||||
{
|
||||
if(flags & VOIP_DIRECT)
|
||||
{
|
||||
S_RawSamples(sender + 1, samplecnt, 48000, 2, 1,
|
||||
data, clc.voipGain[sender], -1);
|
||||
}
|
||||
|
||||
if(flags & VOIP_SPATIAL)
|
||||
{
|
||||
S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, 48000, 2, 1,
|
||||
data, 1.0f, sender);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseVoip
|
||||
|
||||
A VoIP message has been received from the server
|
||||
=====================
|
||||
*/
|
||||
static
|
||||
void CL_ParseVoip ( msg_t *msg, qboolean ignoreData ) {
|
||||
static short decoded[VOIP_MAX_PACKET_SAMPLES*4]; // !!! FIXME: don't hard code
|
||||
|
||||
const int sender = MSG_ReadShort(msg);
|
||||
const int generation = MSG_ReadByte(msg);
|
||||
const int sequence = MSG_ReadLong(msg);
|
||||
const int frames = MSG_ReadByte(msg);
|
||||
const int packetsize = MSG_ReadShort(msg);
|
||||
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
|
||||
unsigned char encoded[4000];
|
||||
int numSamples;
|
||||
int seqdiff;
|
||||
int written = 0;
|
||||
int i;
|
||||
|
||||
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
|
||||
|
||||
if (sender < 0)
|
||||
return; // short/invalid packet, bail.
|
||||
else if (generation < 0)
|
||||
return; // short/invalid packet, bail.
|
||||
else if (sequence < 0)
|
||||
return; // short/invalid packet, bail.
|
||||
else if (frames < 0)
|
||||
return; // short/invalid packet, bail.
|
||||
else if (packetsize < 0)
|
||||
return; // short/invalid packet, bail.
|
||||
|
||||
if (packetsize > sizeof (encoded)) { // overlarge packet?
|
||||
int bytesleft = packetsize;
|
||||
while (bytesleft) {
|
||||
int br = bytesleft;
|
||||
if (br > sizeof (encoded))
|
||||
br = sizeof (encoded);
|
||||
MSG_ReadData(msg, encoded, br);
|
||||
bytesleft -= br;
|
||||
}
|
||||
return; // overlarge packet, bail.
|
||||
}
|
||||
|
||||
MSG_ReadData(msg, encoded, packetsize);
|
||||
|
||||
if (ignoreData) {
|
||||
return; // just ignore legacy speex voip data
|
||||
} else if (!clc.voipCodecInitialized) {
|
||||
return; // can't handle VoIP without libopus!
|
||||
} else if (sender >= MAX_CLIENTS) {
|
||||
return; // bogus sender.
|
||||
} else if (CL_ShouldIgnoreVoipSender(sender)) {
|
||||
return; // Channel is muted, bail.
|
||||
}
|
||||
|
||||
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
|
||||
|
||||
Com_DPrintf("VoIP: packet accepted!\n");
|
||||
|
||||
seqdiff = sequence - clc.voipIncomingSequence[sender];
|
||||
|
||||
// This is a new "generation" ... a new recording started, reset the bits.
|
||||
if (generation != clc.voipIncomingGeneration[sender]) {
|
||||
Com_DPrintf("VoIP: new generation %d!\n", generation);
|
||||
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
|
||||
clc.voipIncomingGeneration[sender] = generation;
|
||||
seqdiff = 0;
|
||||
} else if (seqdiff < 0) { // we're ahead of the sequence?!
|
||||
// This shouldn't happen unless the packet is corrupted or something.
|
||||
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
|
||||
sequence, clc.voipIncomingSequence[sender]);
|
||||
// reset the decoder just in case.
|
||||
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
|
||||
seqdiff = 0;
|
||||
} else if (seqdiff * VOIP_MAX_PACKET_SAMPLES*2 >= sizeof (decoded)) { // dropped more than we can handle?
|
||||
// just start over.
|
||||
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
|
||||
seqdiff, sender);
|
||||
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
|
||||
seqdiff = 0;
|
||||
}
|
||||
|
||||
if (seqdiff != 0) {
|
||||
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
|
||||
seqdiff, sender);
|
||||
// tell opus that we're missing frames...
|
||||
for (i = 0; i < seqdiff; i++) {
|
||||
assert((written + VOIP_MAX_PACKET_SAMPLES) * 2 < sizeof (decoded));
|
||||
numSamples = opus_decode(clc.opusDecoder[sender], NULL, 0, decoded + written, VOIP_MAX_PACKET_SAMPLES, 0);
|
||||
if ( numSamples <= 0 ) {
|
||||
Com_DPrintf("VoIP: Error decoding frame %d from client #%d\n", i, sender);
|
||||
continue;
|
||||
}
|
||||
written += numSamples;
|
||||
}
|
||||
}
|
||||
|
||||
numSamples = opus_decode(clc.opusDecoder[sender], encoded, packetsize, decoded + written, ARRAY_LEN(decoded) - written, 0);
|
||||
|
||||
if ( numSamples <= 0 ) {
|
||||
Com_DPrintf("VoIP: Error decoding voip data from client #%d\n", sender);
|
||||
numSamples = 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static FILE *encio = NULL;
|
||||
if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb");
|
||||
if (encio != NULL) { fwrite(encoded, packetsize, 1, encio); fflush(encio); }
|
||||
static FILE *decio = NULL;
|
||||
if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb");
|
||||
if (decio != NULL) { fwrite(decoded+written, numSamples*2, 1, decio); fflush(decio); }
|
||||
#endif
|
||||
|
||||
written += numSamples;
|
||||
|
||||
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
|
||||
written * 2, written, frames);
|
||||
|
||||
if(written > 0)
|
||||
CL_PlayVoip(sender, written, (const byte *) decoded, flags);
|
||||
|
||||
clc.voipIncomingSequence[sender] = sequence + frames;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseCommandString
|
||||
@@ -900,8 +1116,16 @@ void CL_ParseServerMessage( msg_t *msg ) {
|
||||
}
|
||||
CL_ParseCGMessage( msg );
|
||||
break;
|
||||
case svc_voipSpeex:
|
||||
#ifdef USE_VOIP
|
||||
CL_ParseVoip( msg, qtrue );
|
||||
#endif
|
||||
break;
|
||||
case svc_voipOpus:
|
||||
#ifdef USE_VOIP
|
||||
CL_ParseVoip( msg, !clc.voipEnabled );
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -343,7 +343,7 @@ void SCR_DrawDemoRecording( void ) {
|
||||
}
|
||||
|
||||
pos = FS_FTell( clc.demofile );
|
||||
sprintf( string, "RECORDING %s: %ik", clc.demoName, pos / 1024 );
|
||||
Com_sprintf( string, sizeof( string ), "RECORDING %s: %ik", clc.demoName, pos / 1024 );
|
||||
|
||||
SCR_DrawStringExt( 320 - strlen( string ) * 4, 20, 8, string, g_color_table[7], qtrue, qfalse );
|
||||
}
|
||||
@@ -520,16 +520,18 @@ text to the screen.
|
||||
==================
|
||||
*/
|
||||
void SCR_UpdateScreen( void ) {
|
||||
static int recursive;
|
||||
static qboolean screen_recursive;
|
||||
|
||||
if ( !scr_initialized ) {
|
||||
return; // not initialized yet
|
||||
}
|
||||
|
||||
if ( ++recursive > 2 ) {
|
||||
Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" );
|
||||
if (screen_recursive) {
|
||||
// already called
|
||||
return;
|
||||
}
|
||||
recursive = 1;
|
||||
|
||||
screen_recursive = qtrue;
|
||||
|
||||
CL_StartHunkUsers(qfalse);
|
||||
SCR_SimpleUpdateScreen();
|
||||
@@ -553,6 +555,6 @@ void SCR_UpdateScreen( void ) {
|
||||
}
|
||||
}
|
||||
|
||||
recursive = 0;
|
||||
screen_recursive = qfalse;
|
||||
}
|
||||
|
||||
+4098
-4130
File diff suppressed because it is too large.
Load diff
+89
-66
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023-2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,110 +20,133 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UI_H__
|
||||
#define __CL_UI_H__
|
||||
#pragma once
|
||||
|
||||
#include "../uilib/ui_extern.h"
|
||||
#include "../uilib/uiwidget.h"
|
||||
|
||||
typedef struct {
|
||||
UIReggedMaterial *loading;
|
||||
UIReggedMaterial *loading;
|
||||
} static_media_t;
|
||||
|
||||
//
|
||||
// cvars
|
||||
//
|
||||
extern cvar_t* ui_health_start;
|
||||
extern cvar_t* ui_health_end;
|
||||
extern cvar_t *ui_health_start;
|
||||
extern cvar_t *ui_health_end;
|
||||
extern cvar_t *sound_overlay;
|
||||
extern cvar_t *cl_movieaudio;
|
||||
|
||||
//
|
||||
// initialization
|
||||
//
|
||||
void CL_FillUIDef( void );
|
||||
void CL_InitializeUI( void );
|
||||
void CL_ShutdownUI( void );
|
||||
void CL_FillUIDef(void);
|
||||
void CL_InitializeUI(void);
|
||||
void CL_ShutdownUI(void);
|
||||
|
||||
//
|
||||
// general ui stuff
|
||||
//
|
||||
extern inventory_t client_inv;
|
||||
extern bind_t client_bind;
|
||||
extern cvar_t* cl_greenfps;
|
||||
extern bind_t client_bind;
|
||||
extern cvar_t *cl_greenfps;
|
||||
extern qboolean server_loading;
|
||||
|
||||
const char *CvarGetForUI( const char *name, const char *defval );
|
||||
void UI_ClearState( void );
|
||||
void CL_BeginRegistration( void );
|
||||
void CL_EndRegistration(void);
|
||||
const char *CvarGetForUI(const char *name, const char *defval);
|
||||
void UI_ClearState(void);
|
||||
void CL_BeginRegistration(void);
|
||||
void CL_EndRegistration(void);
|
||||
float UI_GetObjectivesTop(void);
|
||||
|
||||
//
|
||||
// menu
|
||||
//
|
||||
extern Menu *ui_pLoadingMenu;
|
||||
|
||||
void UI_ShowMenu( const char *name, qboolean bForce );
|
||||
void UI_HideMenu( const char *name, qboolean bForce );
|
||||
void UI_ForceMenuOff( bool force );
|
||||
void UI_PushMenu( const char *name );
|
||||
void UI_ForceMenu( const char *name );
|
||||
qboolean UI_BindActive( void );
|
||||
void UI_ActivateView3D( void );
|
||||
void UI_MenuEscape( const char *name );
|
||||
void UI_CreateScoreboard( void );
|
||||
qboolean UI_MenuActive( void );
|
||||
qboolean UI_MenuUp( void );
|
||||
void UI_FocusMenuIfExists(void);
|
||||
void UI_DrawConnect( void );
|
||||
void UI_CreateDialog( const char *title, char *cvarname, const char *command, const char *cancelCommand, int width, int height, const char *shader, const char *okshader, const char *cancelshader );
|
||||
void UI_ToggleDMConsole( int iMode );
|
||||
void UI_ShowScoreboard_f( const char *pszMenuName );
|
||||
void UI_HideScoreboard_f( void );
|
||||
void UI_SetScoreBoardItem( int iItemNumber,
|
||||
const char *pszData1, const char *pszData2, const char *pszData3, const char *pszData4,
|
||||
const char *pszData5, const char *pszData6, const char *pszData7, const char *pszData8,
|
||||
const vec4_t pTextColor, const vec4_t pBackColor, qboolean bIsHeader );
|
||||
void UI_DeleteScoreBoardItems( int iMaxIndex );
|
||||
void UI_ShowMenu(const char *name, qboolean bForce);
|
||||
void UI_HideMenu(const char *name, qboolean bForce);
|
||||
void UI_ForceMenuOff(bool force);
|
||||
void UI_PushMenu(const char *name);
|
||||
void UI_ForceMenu(const char *name);
|
||||
qboolean UI_BindActive(void);
|
||||
void UI_SetReturnMenuToCurrent(void);
|
||||
void UI_ActivateView3D(void);
|
||||
void UI_MenuEscape(const char *name);
|
||||
void UI_CreateScoreboard(void);
|
||||
qboolean UI_MenuActive(void);
|
||||
qboolean UI_MenuUp(void);
|
||||
void UI_FocusMenuIfExists(void);
|
||||
void UI_DrawConnect(void);
|
||||
void UI_CreateDialog(
|
||||
const char *title,
|
||||
char *cvarname,
|
||||
const char *command,
|
||||
const char *cancelCommand,
|
||||
int width,
|
||||
int height,
|
||||
const char *shader,
|
||||
const char *okshader,
|
||||
const char *cancelshader
|
||||
);
|
||||
void UI_ToggleDMConsole(int iMode);
|
||||
void UI_ShowScoreboard_f(const char *pszMenuName);
|
||||
void UI_HideScoreboard_f(void);
|
||||
void UI_SetScoreBoardItem(
|
||||
int iItemNumber,
|
||||
const char *pszData1,
|
||||
const char *pszData2,
|
||||
const char *pszData3,
|
||||
const char *pszData4,
|
||||
const char *pszData5,
|
||||
const char *pszData6,
|
||||
const char *pszData7,
|
||||
const char *pszData8,
|
||||
const vec4_t pTextColor,
|
||||
const vec4_t pBackColor,
|
||||
qboolean bIsHeader
|
||||
);
|
||||
void UI_DeleteScoreBoardItems(int iMaxIndex);
|
||||
|
||||
//
|
||||
// ressources
|
||||
//
|
||||
void UI_BeginLoad( const char *pszMapName );
|
||||
void UI_EndLoad( void );
|
||||
void UI_AbortLoad( void );
|
||||
void UI_BeginLoadResource( void );
|
||||
void UI_EndLoadResource( void );
|
||||
void UI_EndLoadResource( const char *name );
|
||||
qboolean UI_IsResourceLoaded( const char *name );
|
||||
void UI_RegisterLoadResource( const char *name );
|
||||
void UI_ClearResource( void );
|
||||
void UI_LoadResource( const char *name );
|
||||
void UI_BeginLoad(const char *pszMapName);
|
||||
void UI_EndLoad(void);
|
||||
void UI_AbortLoad(void);
|
||||
int CL_FontStringWidth(fontheader_t* pFont, const char* pszString, int iMaxLen);
|
||||
void UI_BeginLoadResource(void);
|
||||
void UI_EndLoadResource(void);
|
||||
void UI_EndLoadResource(const char *name);
|
||||
qboolean UI_IsResourceLoaded(const char *name);
|
||||
void UI_RegisterLoadResource(const char *name);
|
||||
void UI_ClearResource(void);
|
||||
void UI_LoadResource(const char *name);
|
||||
|
||||
//
|
||||
// windows
|
||||
//
|
||||
void UI_DeactiveFloatingWindows( void );
|
||||
void UI_DeactiveFloatingWindows(void);
|
||||
|
||||
//
|
||||
// console
|
||||
//
|
||||
void UI_OpenConsole( void );
|
||||
qboolean UI_ConsoleIsVisible( void );
|
||||
qboolean UI_ConsoleIsOpen( void );
|
||||
void UI_CloseConsole( void );
|
||||
void UI_ToggleConsole( void );
|
||||
void UI_OpenDMConsole( int iMode );
|
||||
void UI_CloseDMConsole( void );
|
||||
void UI_ToggleDMConsole( int iMode );
|
||||
void UI_OpenDeveloperConsole( void );
|
||||
void UI_CloseDeveloperConsole( void );
|
||||
void UI_PrintConsole(const char* msg);
|
||||
void UI_OpenConsole(void);
|
||||
qboolean UI_ConsoleIsVisible(void);
|
||||
qboolean UI_ConsoleIsOpen(void);
|
||||
void UI_CloseConsole(void);
|
||||
void UI_ToggleConsole(void);
|
||||
void UI_OpenDMConsole(int iMode);
|
||||
void UI_CloseDMConsole(void);
|
||||
void UI_ToggleDMConsole(int iMode);
|
||||
void UI_OpenDeveloperConsole(void);
|
||||
void UI_CloseDeveloperConsole(void);
|
||||
void UI_PrintConsole(const char *msg);
|
||||
|
||||
//
|
||||
// callbacks
|
||||
//
|
||||
void UI_Update( void );
|
||||
void UI_ServerLoaded( void );
|
||||
void UI_ResolutionChange( void );
|
||||
void UI_KeyEvent( int key, unsigned int time );
|
||||
void UI_CharEvent( int ch );
|
||||
|
||||
#endif /* __CL_UI_H__ */
|
||||
void UI_Update(void);
|
||||
void UI_ServerLoaded(void);
|
||||
void UI_ResolutionChange(void);
|
||||
void UI_KeyEvent(int key, unsigned int time);
|
||||
void UI_CharEvent(int ch);
|
||||
+430
-182
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -24,281 +24,529 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
bind_t::bind_t()
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
|
||||
commandwidth = 100;
|
||||
commandheight = 20;
|
||||
primarykeywidth = 100;
|
||||
primarykeyheight = 20;
|
||||
alternatekeywidth = 100;
|
||||
alternatekeyheight = 20;
|
||||
fillwidth = 16;
|
||||
fillmaterial = NULL;
|
||||
|
||||
for (i = 0; i < ARRAY_LEN(headermats); i++) {
|
||||
headermats[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bind_t::~bind_t()
|
||||
{
|
||||
Clear();
|
||||
Clear();
|
||||
}
|
||||
|
||||
void bind_t::Clear
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
void bind_t::Clear(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
for (int i = binds.NumObjects(); i > 0; i--) {
|
||||
bind_item_t *bi;
|
||||
|
||||
bi = binds.ObjectAt(i);
|
||||
binds.RemoveObjectAt(i);
|
||||
|
||||
if (bi) {
|
||||
delete bi;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( Listener, bindlistener, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
Event EV_Bind_Header
|
||||
(
|
||||
"header",
|
||||
EV_DEFAULT,
|
||||
"iss",
|
||||
"column_num name material",
|
||||
"Set the header of each column"
|
||||
);
|
||||
Event EV_Bind_Width
|
||||
(
|
||||
"bind_width",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the bind menu"
|
||||
);
|
||||
Event EV_Bind_Height
|
||||
(
|
||||
"bind_height",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the bind menu"
|
||||
);
|
||||
Event EV_Bind_FillWidth
|
||||
(
|
||||
"bind_fillwidth",
|
||||
EV_DEFAULT,
|
||||
"iS",
|
||||
"width material",
|
||||
"Width of the filling between widgets"
|
||||
);
|
||||
Event EV_Bind_CommandWidth
|
||||
(
|
||||
"bind_commandwidth",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the command item"
|
||||
);
|
||||
Event EV_Bind_CommandHeight
|
||||
(
|
||||
"bind_commandheight",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the command item"
|
||||
);
|
||||
Event EV_Bind_PrimaryKeyWidth
|
||||
(
|
||||
"bind_primarykeywidth",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the primary key item"
|
||||
);
|
||||
Event EV_Bind_PrimaryKeyHeight
|
||||
(
|
||||
"bind_primarykeyheight",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the primary key item"
|
||||
);
|
||||
Event EV_Bind_AlternateKeyWidth
|
||||
(
|
||||
"bind_alternatekeywidth",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"width",
|
||||
"Width of the alternate key item"
|
||||
);
|
||||
Event EV_Bind_AlternateKeyHeight
|
||||
(
|
||||
"bind_alternatekeyheight",
|
||||
EV_DEFAULT,
|
||||
"i",
|
||||
"height",
|
||||
"Height of the alternate key item"
|
||||
);
|
||||
Event EV_Bind_NewItem
|
||||
(
|
||||
"binditem",
|
||||
EV_DEFAULT,
|
||||
"ss",
|
||||
"name command",
|
||||
"Create a new bind item in the interface"
|
||||
);
|
||||
Event EV_Bind_Align
|
||||
(
|
||||
"align",
|
||||
EV_DEFAULT,
|
||||
"sSSSSS",
|
||||
"arg1 arg2 arg3 arg4 arg5 arg6",
|
||||
"Set the alignment on the bind menu"
|
||||
);
|
||||
Event EV_Bind_TitleForegroundColor
|
||||
(
|
||||
"titleforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the title foreground"
|
||||
);
|
||||
Event EV_Bind_TitleBackgroundColor
|
||||
(
|
||||
"titlebackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the title background"
|
||||
);
|
||||
Event EV_Bind_InactiveForegroundColor
|
||||
(
|
||||
"inactiveforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the inactive button foreground"
|
||||
);
|
||||
Event EV_Bind_InactiveBackgroundColor
|
||||
(
|
||||
"inactivebackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the inactive button background"
|
||||
);
|
||||
Event EV_Bind_ActiveForegroundColor
|
||||
(
|
||||
"activeforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the active button foreground"
|
||||
);
|
||||
Event EV_Bind_ActiveBackgroundColor
|
||||
(
|
||||
"activebackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the active button background"
|
||||
);
|
||||
Event EV_Bind_ActiveBorderColor
|
||||
(
|
||||
"activebordercolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the active button border"
|
||||
);
|
||||
Event EV_Bind_HighlightForegroundColor
|
||||
(
|
||||
"highlightforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the highlighted button foreground"
|
||||
);
|
||||
Event EV_Bind_HighlightBackgroundColor
|
||||
(
|
||||
"highlightbackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the highlighted button background"
|
||||
);
|
||||
Event EV_Bind_SelectForegroundColor
|
||||
(
|
||||
"selectforegroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the selected button foreground"
|
||||
);
|
||||
Event EV_Bind_SelectBackgroundColor
|
||||
(
|
||||
"selectbackgroundcolor",
|
||||
EV_DEFAULT,
|
||||
"ffff",
|
||||
"r g b a",
|
||||
"Set the color for the selected button background"
|
||||
);
|
||||
Event EV_Bind_ChangeSound
|
||||
(
|
||||
"changesound",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"soundname",
|
||||
"Set the name of the sound to play when the highlighted item changes"
|
||||
);
|
||||
Event EV_Bind_ActiveSound
|
||||
(
|
||||
"activesound",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"soundname",
|
||||
"Set the name of the sound to play when the item is made active"
|
||||
);
|
||||
Event EV_Bind_EnterSound
|
||||
(
|
||||
"entersound",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"soundname",
|
||||
"Set the name of the sound to play when the key is entered"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(Listener, bindlistener, NULL) {
|
||||
{&EV_Bind_Width, &bindlistener::Width },
|
||||
{&EV_Bind_Height, &bindlistener::Height },
|
||||
{&EV_Bind_FillWidth, &bindlistener::FillWidth },
|
||||
{&EV_Bind_CommandWidth, &bindlistener::CommandWidth },
|
||||
{&EV_Bind_CommandHeight, &bindlistener::CommandHeight },
|
||||
{&EV_Bind_PrimaryKeyWidth, &bindlistener::PrimaryKeyWidth },
|
||||
{&EV_Bind_PrimaryKeyHeight, &bindlistener::PrimaryKeyHeight },
|
||||
{&EV_Bind_AlternateKeyWidth, &bindlistener::AlternateKeyWidth },
|
||||
{&EV_Bind_AlternateKeyHeight, &bindlistener::AlternateKeyHeight },
|
||||
{&EV_Bind_Header, &bindlistener::Header },
|
||||
{&EV_Bind_NewItem, &bindlistener::NewItem },
|
||||
{&EV_Bind_Align, &bindlistener::Align },
|
||||
{&EV_Bind_TitleForegroundColor, &bindlistener::TitleForegroundColor },
|
||||
{&EV_Bind_TitleBackgroundColor, &bindlistener::TitleBackgroundColor },
|
||||
{&EV_Bind_InactiveForegroundColor, &bindlistener::InactiveForegroundColor },
|
||||
{&EV_Bind_InactiveBackgroundColor, &bindlistener::InactiveBackgroundColor },
|
||||
{&EV_Bind_ActiveForegroundColor, &bindlistener::ActiveForegroundColor },
|
||||
{&EV_Bind_ActiveBackgroundColor, &bindlistener::ActiveBackgroundColor },
|
||||
{&EV_Bind_ActiveBorderColor, &bindlistener::ActiveBorderColor },
|
||||
{&EV_Bind_HighlightForegroundColor, &bindlistener::HighlightForegroundColor},
|
||||
{&EV_Bind_HighlightBackgroundColor, &bindlistener::HighlightBackgroundColor},
|
||||
{&EV_Bind_SelectForegroundColor, &bindlistener::SelectForegroundColor },
|
||||
{&EV_Bind_SelectBackgroundColor, &bindlistener::SelectBackgroundColor },
|
||||
{&EV_Bind_ChangeSound, &bindlistener::ChangeSound },
|
||||
{&EV_Bind_ActiveSound, &bindlistener::ActiveSound },
|
||||
{&EV_Bind_EnterSound, &bindlistener::EnterSound },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
bindlistener::bindlistener()
|
||||
bindlistener::bindlistener() {}
|
||||
|
||||
bindlistener::bindlistener(bind_t *b)
|
||||
{
|
||||
bind = b;
|
||||
}
|
||||
|
||||
bindlistener::bindlistener
|
||||
(
|
||||
bind_t *b
|
||||
)
|
||||
|
||||
void bindlistener::Header(Event *ev)
|
||||
{
|
||||
bind = b;
|
||||
int num;
|
||||
|
||||
num = ev->GetInteger(1) - 1;
|
||||
if (num > ARRAY_LEN(bind_t::headers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
bind->headers[num] = ev->GetString(2);
|
||||
if (ev->NumArgs() > 2) {
|
||||
bind->headermats[num] = uWinMan.RegisterShader(ev->GetString(3));
|
||||
}
|
||||
}
|
||||
|
||||
bool bindlistener::Load
|
||||
(
|
||||
Script& script
|
||||
)
|
||||
|
||||
void bindlistener::ChangeSound(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
return false;
|
||||
bind->changesound = ev->GetString(1);
|
||||
}
|
||||
|
||||
void bindlistener::Header
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveSound(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activesound = ev->GetString(1);
|
||||
}
|
||||
|
||||
void bindlistener::Width
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::EnterSound(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->entersound = ev->GetString(1);
|
||||
}
|
||||
|
||||
void bindlistener::FillWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::SelectForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->selectfgcolor.r = ev->GetFloat(1);
|
||||
bind->selectfgcolor.g = ev->GetFloat(2);
|
||||
bind->selectfgcolor.b = ev->GetFloat(3);
|
||||
bind->selectfgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::Height
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::SelectBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->selectbgcolor.r = ev->GetFloat(1);
|
||||
bind->selectbgcolor.g = ev->GetFloat(2);
|
||||
bind->selectbgcolor.b = ev->GetFloat(3);
|
||||
bind->selectbgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::CommandWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::TitleForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->titlefgcolor.r = ev->GetFloat(1);
|
||||
bind->titlefgcolor.g = ev->GetFloat(2);
|
||||
bind->titlefgcolor.b = ev->GetFloat(3);
|
||||
bind->titlefgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::CommandHeight
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::TitleBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->titlebgcolor.r = ev->GetFloat(1);
|
||||
bind->titlebgcolor.g = ev->GetFloat(2);
|
||||
bind->titlebgcolor.b = ev->GetFloat(3);
|
||||
bind->titlebgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::PrimaryKeyWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveBorderColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activebordercolor.r = ev->GetFloat(1);
|
||||
bind->activebordercolor.g = ev->GetFloat(2);
|
||||
bind->activebordercolor.b = ev->GetFloat(3);
|
||||
bind->activebordercolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::PrimaryKeyHeight
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activefgcolor.r = ev->GetFloat(1);
|
||||
bind->activefgcolor.g = ev->GetFloat(2);
|
||||
bind->activefgcolor.b = ev->GetFloat(3);
|
||||
bind->activefgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::AlternateKeyWidth
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::ActiveBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->activebgcolor.r = ev->GetFloat(1);
|
||||
bind->activebgcolor.g = ev->GetFloat(2);
|
||||
bind->activebgcolor.b = ev->GetFloat(3);
|
||||
bind->activebgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::AlternateKeyHeight
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::InactiveForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->inactivefgcolor.r = ev->GetFloat(1);
|
||||
bind->inactivefgcolor.g = ev->GetFloat(2);
|
||||
bind->inactivefgcolor.b = ev->GetFloat(3);
|
||||
bind->inactivefgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::NewItem
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::InactiveBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->inactivebgcolor.r = ev->GetFloat(1);
|
||||
bind->inactivebgcolor.g = ev->GetFloat(2);
|
||||
bind->inactivebgcolor.b = ev->GetFloat(3);
|
||||
bind->inactivebgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::Align
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::HighlightForegroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->highlightfgcolor.r = ev->GetFloat(1);
|
||||
bind->highlightfgcolor.g = ev->GetFloat(2);
|
||||
bind->highlightfgcolor.b = ev->GetFloat(3);
|
||||
bind->highlightfgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::TitleForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::HighlightBackgroundColor(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->highlightbgcolor.r = ev->GetFloat(1);
|
||||
bind->highlightbgcolor.g = ev->GetFloat(2);
|
||||
bind->highlightbgcolor.b = ev->GetFloat(3);
|
||||
bind->highlightbgcolor.a = ev->GetFloat(4);
|
||||
}
|
||||
|
||||
void bindlistener::TitleBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::Align(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
|
||||
for (i = 1; i <= ev->NumArgs(); i++) {
|
||||
str align = ev->GetString(i);
|
||||
|
||||
if (!str::icmp(align, "left")) {
|
||||
bind->align |= WA_LEFT;
|
||||
} else if (!str::icmp(align, "right")) {
|
||||
bind->align |= WA_RIGHT;
|
||||
} else if (!str::icmp(align, "top")) {
|
||||
bind->align |= WA_TOP;
|
||||
} else if (!str::icmp(align, "bottom")) {
|
||||
bind->align |= WA_BOTTOM;
|
||||
} else if (!str::icmp(align, "centerx")) {
|
||||
bind->align |= WA_CENTERX;
|
||||
} else if (!str::icmp(align, "centery")) {
|
||||
bind->align |= WA_CENTERY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void bindlistener::InactiveForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::NewItem(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind_item_t *bt;
|
||||
UIReggedMaterial *mat = NULL;
|
||||
|
||||
if (ev->NumArgs() > 2) {
|
||||
mat = uWinMan.RegisterShader(ev->GetString(3));
|
||||
}
|
||||
|
||||
str n = ev->GetString(1);
|
||||
str c = ev->GetString(2);
|
||||
|
||||
bt = new bind_item_t;
|
||||
bt->name = n;
|
||||
bt->command = c;
|
||||
bt->nameMaterial = mat;
|
||||
|
||||
bind->binds.AddObject(bt);
|
||||
}
|
||||
|
||||
void bindlistener::InactiveBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::Width(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->width = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ActiveForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::Height(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->height = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ActiveBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::FillWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->fillwidth = ev->GetInteger(1);
|
||||
|
||||
if (ev->NumArgs() > 1) {
|
||||
bind->fillmaterial = uWinMan.RegisterShader(ev->GetString(2));
|
||||
}
|
||||
}
|
||||
|
||||
void bindlistener::ActiveBorderColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::CommandWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->commandwidth = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::HighlightForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::CommandHeight(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->commandheight = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::HighlightBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::PrimaryKeyWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->primarykeywidth = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::SelectForegroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::PrimaryKeyHeight(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->primarykeyheight = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::SelectBackgroundColor
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::AlternateKeyWidth(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->alternatekeywidth = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ChangeSound
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
void bindlistener::AlternateKeyHeight(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
bind->alternatekeyheight = ev->GetInteger(1);
|
||||
}
|
||||
|
||||
void bindlistener::ActiveSound
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
bool bindlistener::Load(Script& script)
|
||||
{
|
||||
// FIXME: stub
|
||||
str token;
|
||||
str errortext;
|
||||
|
||||
while (script.TokenAvailable(true)) {
|
||||
token = script.GetToken(true);
|
||||
|
||||
if (!token.length() || !ValidEvent(token)) {
|
||||
throw "invalid token";
|
||||
}
|
||||
|
||||
Event *event = new Event(token);
|
||||
|
||||
while (script.TokenAvailable(false)) {
|
||||
event->AddToken(script.GetToken(false));
|
||||
}
|
||||
|
||||
ProcessEvent(event);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void bindlistener::EnterSound
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
bool CL_LoadBind(const char *filename, bind_t *bind)
|
||||
{
|
||||
// FIXME: stub
|
||||
Script script;
|
||||
|
||||
bind->Clear();
|
||||
|
||||
bindlistener listener(bind);
|
||||
script.LoadFile(filename);
|
||||
// Load the bind file
|
||||
return listener.Load(script);
|
||||
}
|
||||
+82
-88
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,115 +20,109 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIBIND_H__
|
||||
#define __CL_UIBIND_H__
|
||||
#pragma once
|
||||
|
||||
class bind_item_t {
|
||||
class bind_item_t
|
||||
{
|
||||
public:
|
||||
str name;
|
||||
str command;
|
||||
UIReggedMaterial *nameMaterial;
|
||||
str name;
|
||||
str command;
|
||||
UIReggedMaterial *nameMaterial;
|
||||
|
||||
bind_item_t();
|
||||
bind_item_t( str name, str command, UIReggedMaterial *nameMaterial );
|
||||
bind_item_t();
|
||||
bind_item_t(str name, str command, UIReggedMaterial *nameMaterial);
|
||||
};
|
||||
|
||||
inline
|
||||
bind_item_t::bind_item_t()
|
||||
inline bind_item_t::bind_item_t()
|
||||
{
|
||||
nameMaterial = NULL;
|
||||
nameMaterial = NULL;
|
||||
}
|
||||
|
||||
inline
|
||||
bind_item_t::bind_item_t
|
||||
(
|
||||
str name,
|
||||
str command,
|
||||
UIReggedMaterial *nameMaterial
|
||||
)
|
||||
|
||||
inline bind_item_t::bind_item_t(str name, str command, UIReggedMaterial *nameMaterial)
|
||||
{
|
||||
this->name = name;
|
||||
this->command = command;
|
||||
this->nameMaterial = nameMaterial;
|
||||
this->name = name;
|
||||
this->command = command;
|
||||
this->nameMaterial = nameMaterial;
|
||||
}
|
||||
|
||||
class bind_t {
|
||||
class bind_t
|
||||
{
|
||||
public:
|
||||
int width;
|
||||
int height;
|
||||
int fillwidth;
|
||||
int commandwidth;
|
||||
int commandheight;
|
||||
int primarykeywidth;
|
||||
int primarykeyheight;
|
||||
int alternatekeywidth;
|
||||
int alternatekeyheight;
|
||||
int align;
|
||||
UColor titlebgcolor;
|
||||
UColor titlefgcolor;
|
||||
UColor activefgcolor;
|
||||
UColor activebgcolor;
|
||||
UColor activebordercolor;
|
||||
UColor inactivefgcolor;
|
||||
UColor inactivebgcolor;
|
||||
UColor highlightfgcolor;
|
||||
UColor highlightbgcolor;
|
||||
UColor selectfgcolor;
|
||||
UColor selectbgcolor;
|
||||
str changesound;
|
||||
str activesound;
|
||||
str entersound;
|
||||
str headers[ 3 ];
|
||||
UIReggedMaterial *headermats[ 3 ];
|
||||
UIReggedMaterial *fillmaterial;
|
||||
Container<bind_item_t *> binds;
|
||||
int width;
|
||||
int height;
|
||||
int fillwidth;
|
||||
int commandwidth;
|
||||
int commandheight;
|
||||
int primarykeywidth;
|
||||
int primarykeyheight;
|
||||
int alternatekeywidth;
|
||||
int alternatekeyheight;
|
||||
int align;
|
||||
UColor titlebgcolor;
|
||||
UColor titlefgcolor;
|
||||
UColor activefgcolor;
|
||||
UColor activebgcolor;
|
||||
UColor activebordercolor;
|
||||
UColor inactivefgcolor;
|
||||
UColor inactivebgcolor;
|
||||
UColor highlightfgcolor;
|
||||
UColor highlightbgcolor;
|
||||
UColor selectfgcolor;
|
||||
UColor selectbgcolor;
|
||||
str changesound;
|
||||
str activesound;
|
||||
str entersound;
|
||||
str headers[3];
|
||||
UIReggedMaterial *headermats[3];
|
||||
UIReggedMaterial *fillmaterial;
|
||||
Container<bind_item_t *> binds;
|
||||
|
||||
public:
|
||||
bind_t();
|
||||
~bind_t();
|
||||
bind_t();
|
||||
~bind_t();
|
||||
|
||||
void Clear( void );
|
||||
void Clear(void);
|
||||
};
|
||||
|
||||
class bindlistener : public Listener {
|
||||
class bindlistener : public Listener
|
||||
{
|
||||
protected:
|
||||
bind_t *bind;
|
||||
bind_t *bind;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( bindlistener );
|
||||
CLASS_PROTOTYPE(bindlistener);
|
||||
|
||||
public:
|
||||
bindlistener();
|
||||
bindlistener( bind_t *b );
|
||||
bindlistener();
|
||||
bindlistener(bind_t *b);
|
||||
|
||||
bool Load( Script& script );
|
||||
void Header( Event *ev );
|
||||
void Width( Event *ev );
|
||||
void FillWidth( Event *ev );
|
||||
void Height( Event *ev );
|
||||
void CommandWidth( Event *ev );
|
||||
void CommandHeight( Event *ev );
|
||||
void PrimaryKeyWidth( Event *ev );
|
||||
void PrimaryKeyHeight( Event *ev );
|
||||
void AlternateKeyWidth( Event *ev );
|
||||
void AlternateKeyHeight( Event *ev );
|
||||
void NewItem( Event *ev );
|
||||
void Align( Event *ev );
|
||||
void TitleForegroundColor( Event *ev );
|
||||
void TitleBackgroundColor( Event *ev );
|
||||
void InactiveForegroundColor( Event *ev );
|
||||
void InactiveBackgroundColor( Event *ev );
|
||||
void ActiveForegroundColor( Event *ev );
|
||||
void ActiveBackgroundColor( Event *ev );
|
||||
void ActiveBorderColor( Event *ev );
|
||||
void HighlightForegroundColor( Event *ev );
|
||||
void HighlightBackgroundColor( Event *ev );
|
||||
void SelectForegroundColor( Event *ev );
|
||||
void SelectBackgroundColor( Event *ev );
|
||||
void ChangeSound( Event *ev );
|
||||
void ActiveSound( Event *ev );
|
||||
void EnterSound( Event *ev );
|
||||
bool Load(Script& script);
|
||||
void Header(Event *ev);
|
||||
void Width(Event *ev);
|
||||
void FillWidth(Event *ev);
|
||||
void Height(Event *ev);
|
||||
void CommandWidth(Event *ev);
|
||||
void CommandHeight(Event *ev);
|
||||
void PrimaryKeyWidth(Event *ev);
|
||||
void PrimaryKeyHeight(Event *ev);
|
||||
void AlternateKeyWidth(Event *ev);
|
||||
void AlternateKeyHeight(Event *ev);
|
||||
void NewItem(Event *ev);
|
||||
void Align(Event *ev);
|
||||
void TitleForegroundColor(Event *ev);
|
||||
void TitleBackgroundColor(Event *ev);
|
||||
void InactiveForegroundColor(Event *ev);
|
||||
void InactiveBackgroundColor(Event *ev);
|
||||
void ActiveForegroundColor(Event *ev);
|
||||
void ActiveBackgroundColor(Event *ev);
|
||||
void ActiveBorderColor(Event *ev);
|
||||
void HighlightForegroundColor(Event *ev);
|
||||
void HighlightBackgroundColor(Event *ev);
|
||||
void SelectForegroundColor(Event *ev);
|
||||
void SelectBackgroundColor(Event *ev);
|
||||
void ChangeSound(Event *ev);
|
||||
void ActiveSound(Event *ev);
|
||||
void EnterSound(Event *ev);
|
||||
};
|
||||
|
||||
#endif
|
||||
bool CL_LoadBind(const char* filename, bind_t* bind);
|
||||
@@ -61,6 +61,7 @@ UIDMBox::UIDMBox()
|
||||
m_iBeginDecay = 0;
|
||||
m_boxtime = uid.time;
|
||||
m_movespeed = 500;
|
||||
m_drawoutline = com_target_game->integer >= target_game_e::TG_MOHTA;
|
||||
}
|
||||
|
||||
void UIDMBox::VerifyBoxOut( void )
|
||||
@@ -278,6 +279,28 @@ float UIDMBox::PrintWrap( UIFont *font, float x, float y, str text )
|
||||
|
||||
float UIDMBox::DrawItem( item_t *in, float x, float y, float alpha )
|
||||
{
|
||||
if (m_drawoutline) {
|
||||
//
|
||||
// Draw an outline
|
||||
//
|
||||
|
||||
in->font->setColor(UBlack);
|
||||
in->font->setAlpha(alpha);
|
||||
|
||||
PrintWrap(in->font, x + 1, y + 2, in->string);
|
||||
PrintWrap(in->font, x + 2, y + 1, in->string);
|
||||
PrintWrap(in->font, x - 1, y + 2, in->string);
|
||||
PrintWrap(in->font, x - 2, y + 1, in->string);
|
||||
PrintWrap(in->font, x - 1, y - 2, in->string);
|
||||
PrintWrap(in->font, x - 2, y - 1, in->string);
|
||||
PrintWrap(in->font, x + 1, y - 2, in->string);
|
||||
PrintWrap(in->font, x + 2, y - 1, in->string);
|
||||
PrintWrap(in->font, x + 2, y, in->string);
|
||||
PrintWrap(in->font, x - 2, y, in->string);
|
||||
PrintWrap(in->font, x, y + 2, in->string);
|
||||
PrintWrap(in->font, x, y - 2, in->string);
|
||||
}
|
||||
|
||||
in->font->setColor(in->color);
|
||||
in->font->setAlpha(alpha);
|
||||
|
||||
@@ -316,7 +339,11 @@ void UIDMBox::Print( const char *text )
|
||||
}
|
||||
else if (*text == MESSAGE_CHAT_GREEN)
|
||||
{
|
||||
m_items[m_numitems].color = UGreen;
|
||||
if (com_target_game->integer >= TG_MOHTA) {
|
||||
m_items[m_numitems].color = ULightGreen;
|
||||
} else {
|
||||
m_items[m_numitems].color = UGreen;
|
||||
}
|
||||
m_items[m_numitems].font = m_fontbold;
|
||||
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2015-2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,8 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIDMBOX_H__
|
||||
#define __CL_UIDMBOX_H__
|
||||
#pragma once
|
||||
|
||||
static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 2u;
|
||||
static constexpr unsigned int DMBOX_ITEM_FLAG_DEATH = 4u;
|
||||
@@ -47,6 +46,8 @@ protected:
|
||||
int m_movespeed;
|
||||
int m_iBeginDecay;
|
||||
int m_iEndDecay;
|
||||
// Added in OPM
|
||||
bool m_drawoutline;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIDMBox );
|
||||
@@ -75,5 +76,3 @@ public:
|
||||
void setRealShow( bool b );
|
||||
void Clear( void );
|
||||
};
|
||||
|
||||
#endif /* __CL_UIDMBOX_H__ */
|
||||
+211
-27
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,72 +22,256 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( USignal, FilePickerClass, NULL )
|
||||
class FilePickerItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str strings[3];
|
||||
|
||||
public:
|
||||
FilePickerItem(const str& fileName, const str& date, const str& size);
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
CLASS_DECLARATION(USignal, FilePickerClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &FilePickerClass::FileSelected },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &FilePickerClass::FileChosen },
|
||||
{&W_Deactivated, &FilePickerClass::OnDeactivated},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
FilePickerClass::FilePickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
window = new UIFloatingWindow();
|
||||
window->Create(
|
||||
NULL,
|
||||
UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300),
|
||||
"File Picker",
|
||||
UColor(0.15f, 0.195f, 0.278f),
|
||||
UHudColor
|
||||
);
|
||||
window->Connect(this, W_Deactivated, W_Deactivated);
|
||||
listbox = new UIListCtrl();
|
||||
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
|
||||
listbox->setBackgroundColor(UColor(0.02f, 0.07f, 0.005f), true);
|
||||
listbox->setForegroundColor(UHudColor);
|
||||
listbox->AddColumn("File Name", 0, 175, false, false);
|
||||
listbox->AddColumn("Date", 1, 125, false, false);
|
||||
listbox->AddColumn("Size", 2, 100, true, false);
|
||||
|
||||
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
listbox->AllowActivate(true);
|
||||
|
||||
// Added in 2.0
|
||||
// Don't localize elements
|
||||
listbox->SetDontLocalize();
|
||||
}
|
||||
|
||||
FilePickerClass::~FilePickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
if (listbox) {
|
||||
delete listbox;
|
||||
listbox = NULL;
|
||||
}
|
||||
|
||||
if (window) {
|
||||
delete window;
|
||||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void FilePickerClass::SetupFiles( void )
|
||||
void FilePickerClass::Setup(
|
||||
const char *root_directory, const char *current_directory, const char *ext, const char *ignore_files
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
Initialize(root_directory, current_directory, ext, ignore_files);
|
||||
}
|
||||
|
||||
void FilePickerClass::GotoParentDirectory( void )
|
||||
void FilePickerClass::Initialize(
|
||||
const char *root_directory, const char *current_directory, const char *ext, const char *ignore_files
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
rootDirectory = root_directory;
|
||||
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
|
||||
rootDirectory += "/";
|
||||
}
|
||||
|
||||
currentDirectory = current_directory;
|
||||
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
|
||||
currentDirectory += "/";
|
||||
}
|
||||
|
||||
extension = ext;
|
||||
if (ignore_files) {
|
||||
ignoredFiles = ignore_files;
|
||||
}
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void FilePickerClass::GotoSubDirectory( str subdir )
|
||||
void FilePickerClass::GotoParentDirectory(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
|
||||
if (currentDirectory == rootDirectory) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = currentDirectory.length() - 2; i > 0; i--) {
|
||||
if (currentDirectory[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentDirectory[i] == '/') {
|
||||
i++;
|
||||
}
|
||||
|
||||
currentDirectory = str(currentDirectory, 0, i);
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void FilePickerClass::Initialize( const char *root_directory, const char *current_directory, const char *ext )
|
||||
void FilePickerClass::GotoSubDirectory(str subdir)
|
||||
{
|
||||
// FIXME: stub
|
||||
currentDirectory += subdir + "/";
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void FilePickerClass::CloseWindow( void )
|
||||
void FilePickerClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
str mappath;
|
||||
str work;
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
char date[128];
|
||||
char size[128];
|
||||
|
||||
listbox->DeleteAllItems();
|
||||
|
||||
if (currentDirectory != rootDirectory) {
|
||||
// create the parent directory item
|
||||
listbox->AddItem(new FilePickerItem("..", "", ""));
|
||||
}
|
||||
|
||||
// retrieve directories
|
||||
filenames = FS_ListFiles(currentDirectory, "/", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
|
||||
if (filename[0] == '.' || !strlen(filename)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
work = "[";
|
||||
work += filename;
|
||||
work += "]";
|
||||
|
||||
FS_FileTime(currentDirectory + filename, date, size);
|
||||
|
||||
listbox->AddItem(new FilePickerItem(work, date, size));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
filenames = FS_ListFiles(currentDirectory, extension, qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
|
||||
if (ignoredFiles.length() && strstr(filename, ignoredFiles)) {
|
||||
// Added in 2.0
|
||||
// Check for ignored files
|
||||
continue;
|
||||
}
|
||||
|
||||
work = filename;
|
||||
|
||||
FS_FileTime(currentDirectory + work, date, size);
|
||||
|
||||
listbox->AddItem(new FilePickerItem(work, date, size));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
window->setTitle(currentDirectory);
|
||||
}
|
||||
|
||||
void FilePickerClass::FileSelected( Event *ev )
|
||||
void FilePickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname) {}
|
||||
|
||||
void FilePickerClass::FileSelected(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
|
||||
if (*name != '[' && *name != '.') {
|
||||
FileSelected(currentDirectory, name, currentDirectory + name);
|
||||
}
|
||||
|
||||
uii.Snd_PlaySound("sound/menu/scroll.wav");
|
||||
}
|
||||
|
||||
void FilePickerClass::FileSelected( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void FilePickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) {}
|
||||
|
||||
void FilePickerClass::FileChosen(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str filename = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
|
||||
if (*filename == '[') {
|
||||
uii.Snd_PlaySound("sound/menu/scroll.wav");
|
||||
|
||||
GotoSubDirectory(str(filename, 1, filename.length() - 1));
|
||||
} else if (*filename == '.') {
|
||||
GotoParentDirectory();
|
||||
} else {
|
||||
uii.Snd_PlaySound("sound/menu/apply.wav");
|
||||
|
||||
FileChosen(currentDirectory, filename, currentDirectory + filename);
|
||||
}
|
||||
}
|
||||
|
||||
void FilePickerClass::FileChosen( Event *ev )
|
||||
void FilePickerClass::CloseWindow(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostEvent(EV_Remove, 0);
|
||||
}
|
||||
|
||||
void FilePickerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void FilePickerClass::OnDeactivated(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void FilePickerClass::OnDeactivated( Event *ev )
|
||||
FilePickerItem::FilePickerItem(const str& fileName, const str& date, const str& size)
|
||||
{
|
||||
// FIXME: stub
|
||||
strings[0] = fileName;
|
||||
strings[1] = date;
|
||||
strings[2] = size;
|
||||
}
|
||||
|
||||
void FilePickerClass::Setup( const char *root_directory, const char *current_directory, const char *ext )
|
||||
int FilePickerItem::getListItemValue(int which) const
|
||||
{
|
||||
// FIXME: stub
|
||||
return atoi(strings[which]);
|
||||
}
|
||||
|
||||
griditemtype_t FilePickerItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str FilePickerItem::getListItemString(int which) const
|
||||
{
|
||||
return strings[which];
|
||||
}
|
||||
|
||||
void FilePickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean FilePickerItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,40 +20,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIFILEPICKER_H__
|
||||
#define __CL_UIFILEPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class UIListCtrl;
|
||||
|
||||
class FilePickerClass : public USignal {
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
str extension;
|
||||
class FilePickerClass : public USignal
|
||||
{
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
str extension;
|
||||
// Added in 2.0
|
||||
str ignoredFiles;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FilePickerClass );
|
||||
CLASS_PROTOTYPE(FilePickerClass);
|
||||
|
||||
private:
|
||||
void SetupFiles( void );
|
||||
void GotoParentDirectory( void );
|
||||
void GotoSubDirectory( str subdir );
|
||||
void Initialize( const char *root_directory, const char *current_directory, const char *ext );
|
||||
void SetupFiles(void);
|
||||
void GotoParentDirectory(void);
|
||||
void GotoSubDirectory(str subdir);
|
||||
// ignore_files parameter, added in 2.0
|
||||
void Initialize(const char *root_directory, const char *current_directory, const char *ext, const char* ignore_files);
|
||||
|
||||
protected:
|
||||
void CloseWindow( void );
|
||||
void FileSelected( Event *ev );
|
||||
virtual void FileSelected( str ¤tDirectory, str &partialName, str &fullname );
|
||||
void FileChosen( Event *ev );
|
||||
virtual void FileChosen( str ¤tDirectory, str &partialName, str &fullname );
|
||||
void OnDeactivated( Event *ev );
|
||||
void CloseWindow(void);
|
||||
void FileSelected(Event *ev);
|
||||
virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void FileChosen(Event *ev);
|
||||
virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void OnDeactivated(Event *ev);
|
||||
|
||||
public:
|
||||
FilePickerClass();
|
||||
~FilePickerClass();
|
||||
FilePickerClass();
|
||||
~FilePickerClass();
|
||||
|
||||
void Setup( const char *root_directory, const char *current_directory, const char *ext );
|
||||
void Setup(const char *root_directory, const char *current_directory, const char *ext, const char* ignore_files = NULL);
|
||||
};
|
||||
|
||||
#endif /* __CL_UIFILEPICKER_H__ */
|
||||
@@ -61,6 +61,7 @@ UIGMBox::UIGMBox()
|
||||
m_iBeginDecay = 0;
|
||||
m_boxtime = uid.time;
|
||||
m_movespeed = 500;
|
||||
m_drawoutline = com_target_game->integer >= target_game_e::TG_MOHTA;
|
||||
}
|
||||
|
||||
void UIGMBox::VerifyBoxOut( void )
|
||||
@@ -272,6 +273,28 @@ float UIGMBox::PrintWrap( UIFont *font, float x, float y, str text )
|
||||
|
||||
float UIGMBox::DrawItem( item_t *in, float x, float y, float alpha )
|
||||
{
|
||||
if (m_drawoutline) {
|
||||
//
|
||||
// Draw an outline
|
||||
//
|
||||
|
||||
in->font->setColor(UBlack);
|
||||
in->font->setAlpha(alpha);
|
||||
|
||||
PrintWrap(in->font, x + 1, y + 2, in->string);
|
||||
PrintWrap(in->font, x + 2, y + 1, in->string);
|
||||
PrintWrap(in->font, x - 1, y + 2, in->string);
|
||||
PrintWrap(in->font, x - 2, y + 1, in->string);
|
||||
PrintWrap(in->font, x - 1, y - 2, in->string);
|
||||
PrintWrap(in->font, x - 2, y - 1, in->string);
|
||||
PrintWrap(in->font, x + 1, y - 2, in->string);
|
||||
PrintWrap(in->font, x + 2, y - 1, in->string);
|
||||
PrintWrap(in->font, x + 2, y, in->string);
|
||||
PrintWrap(in->font, x - 2, y, in->string);
|
||||
PrintWrap(in->font, x, y + 2, in->string);
|
||||
PrintWrap(in->font, x, y - 2, in->string);
|
||||
}
|
||||
|
||||
in->font->setColor(in->color);
|
||||
in->font->setAlpha(alpha);
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2015-2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,8 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIGMBOX_H__
|
||||
#define __CL_UIGMBOX_H__
|
||||
#pragma once
|
||||
|
||||
static constexpr unsigned int GMBOX_ITEM_FLAG_BOLD = 1u;
|
||||
|
||||
@@ -44,6 +43,8 @@ protected:
|
||||
int m_movespeed;
|
||||
int m_iBeginDecay;
|
||||
int m_iEndDecay;
|
||||
// Added in OPM
|
||||
bool m_drawoutline;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIGMBox );
|
||||
@@ -72,5 +73,3 @@ public:
|
||||
void setRealShow( bool b );
|
||||
void Clear( void );
|
||||
};
|
||||
|
||||
#endif
|
||||
+197
-17
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023-2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -21,44 +21,224 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( UIListCtrl, UILANGameClass, NULL )
|
||||
class LANGameItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str strings[6];
|
||||
|
||||
public:
|
||||
LANGameItem();
|
||||
LANGameItem(
|
||||
const str& hostName, const str& mapName, const str& players, const str& gameTypeString, const str& ping, const str& ipAddress
|
||||
);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
Event EV_LANGame_JoinGame
|
||||
(
|
||||
"joingame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Join the currently selected server"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(UIListCtrl, UILANGameClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &UILANGameClass::SelectServer},
|
||||
{&EV_UIListBase_ItemDoubleClicked, &UILANGameClass::JoinServer },
|
||||
{&EV_LANGame_JoinGame, &UILANGameClass::JoinServer },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UILANGameClass::UILANGameClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
AllowActivate(true);
|
||||
setHeaderFont("facfont-20");
|
||||
|
||||
m_iLastUpdateTime = 0;
|
||||
m_noservers_mat = uWinMan.RegisterShader("textures/menu/noservers");
|
||||
|
||||
//
|
||||
// Added in OPM
|
||||
//
|
||||
m_bVirtual = false;
|
||||
}
|
||||
|
||||
void UILANGameClass::SetupServers( void )
|
||||
void UILANGameClass::Draw(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (cls.bNewLocalServerInfo) {
|
||||
SetupServers();
|
||||
}
|
||||
|
||||
UIListCtrl::Draw();
|
||||
|
||||
if (!getNumItems() && m_noservers_mat) {
|
||||
float x, y, w, h;
|
||||
|
||||
w = re.GetShaderWidth(m_noservers_mat->GetMaterial()) * m_vVirtualScale[0];
|
||||
h = re.GetShaderHeight(m_noservers_mat->GetMaterial()) * m_vVirtualScale[1];
|
||||
|
||||
UIRect2D frame = getClientFrame();
|
||||
x = (frame.size.width - w) * 0.5f;
|
||||
y = (frame.size.height - h) * 0.5f;
|
||||
|
||||
re.DrawStretchPic(x, y, w, h, 0, 0, 1, 1, m_noservers_mat->GetMaterial());
|
||||
}
|
||||
|
||||
if (m_iLastUpdateTime && m_iLastUpdateTime < cls.realtime) {
|
||||
Cvar_Set("cl_langamerefreshstatus", "Ready");
|
||||
m_iLastUpdateTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void UILANGameClass::Draw( void )
|
||||
void UILANGameClass::UpdateUIElement(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
float width;
|
||||
|
||||
RemoveAllColumns();
|
||||
|
||||
width = getClientFrame().size.width - 16.f;
|
||||
|
||||
AddColumn(Sys_LV_CL_ConvertString("Server Name"), 0, width * 0.27f, false, false); // was 0.4
|
||||
AddColumn(Sys_LV_CL_ConvertString("Map"), 1, width * 0.12f, false, false); // was 0.15
|
||||
AddColumn(Sys_LV_CL_ConvertString("Players"), 2, width * 0.08f, true, true); // was 0.165
|
||||
AddColumn(Sys_LV_CL_ConvertString("GameType"), 3, width * 0.118f, false, false); // was 0.22
|
||||
AddColumn(Sys_LV_CL_ConvertString("Ping"), 4, width * 0.052f, true, false); // was 0.065
|
||||
AddColumn(Sys_LV_CL_ConvertString("IP"), 5, width * 0.36f, false, false); // Added in OPM
|
||||
|
||||
uWinMan.ActivateControl(this);
|
||||
|
||||
SetupServers();
|
||||
}
|
||||
|
||||
void UILANGameClass::SelectServer( Event *ev )
|
||||
void UILANGameClass::SetupServers(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
int i;
|
||||
LANGameItem *pItem;
|
||||
const serverInfo_t *pServerInfo;
|
||||
|
||||
for (i = 1; i <= cls.numlocalservers; i++) {
|
||||
pServerInfo = &cls.localServers[i - 1];
|
||||
|
||||
if (i > getNumItems()) {
|
||||
pItem = new LANGameItem();
|
||||
AddItem(pItem);
|
||||
} else {
|
||||
pItem = static_cast<LANGameItem *>(GetItem(i));
|
||||
}
|
||||
|
||||
*pItem = LANGameItem(
|
||||
pServerInfo->hostName,
|
||||
pServerInfo->mapName,
|
||||
va("%02i/%02i", pServerInfo->clients, pServerInfo->maxClients),
|
||||
pServerInfo->gameTypeString,
|
||||
str(pServerInfo->ping),
|
||||
// Added in OPM
|
||||
NET_AdrToStringwPort(pServerInfo->adr)
|
||||
);
|
||||
}
|
||||
|
||||
while (cls.numlocalservers < getNumItems()) {
|
||||
DeleteItem(getNumItems());
|
||||
}
|
||||
|
||||
cls.bNewLocalServerInfo = false;
|
||||
m_iLastUpdateTime = 0;
|
||||
}
|
||||
|
||||
void UILANGameClass::JoinServer( Event *ev )
|
||||
void UILANGameClass::SelectServer(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
|
||||
static const char info[] = "\xFF\xFF\xFF\xFF\x02getinfo xxx";
|
||||
|
||||
Com_Printf("Requesting updated info from server...\n");
|
||||
Cvar_Set("cl_langamerefreshstatus", "Requesting updated info from server...");
|
||||
|
||||
NET_SendPacket(NS_CLIENT, sizeof(info), info, serverInfo.adr);
|
||||
m_iLastUpdateTime = cls.realtime + 3000;
|
||||
}
|
||||
|
||||
qboolean UILANGameClass::KeyEvent( int key, unsigned int time )
|
||||
void UILANGameClass::JoinServer(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
if (!getCurrentItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
|
||||
|
||||
UI_SetReturnMenuToCurrent();
|
||||
CL_Connect(NET_AdrToStringwPort(serverInfo.adr), netadrtype_t::NA_UNSPEC);
|
||||
}
|
||||
|
||||
void UILANGameClass::UpdateUIElement( void )
|
||||
qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
|
||||
{
|
||||
// FIXME: stub
|
||||
switch (key) {
|
||||
case K_ENTER:
|
||||
case K_KP_ENTER:
|
||||
JoinServer(NULL);
|
||||
return true;
|
||||
case K_UPARROW:
|
||||
if (getCurrentItem() > 1) {
|
||||
TrySelectItem(getCurrentItem() - 1);
|
||||
SelectServer(NULL);
|
||||
}
|
||||
return false;
|
||||
case K_DOWNARROW:
|
||||
if (getCurrentItem() < getNumItems()) {
|
||||
TrySelectItem(getCurrentItem() + 1);
|
||||
SelectServer(NULL);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return UIListBase::KeyEvent(key, time);
|
||||
}
|
||||
|
||||
LANGameItem::LANGameItem() {}
|
||||
|
||||
LANGameItem::LANGameItem(
|
||||
const str& hostName, const str& mapName, const str& players, const str& gameTypeString, const str& ping, const str& ipAddress
|
||||
)
|
||||
{
|
||||
strings[0] = hostName;
|
||||
strings[1] = mapName;
|
||||
strings[2] = players;
|
||||
strings[3] = gameTypeString;
|
||||
strings[4] = ping;
|
||||
|
||||
//
|
||||
// Added in OPM
|
||||
//
|
||||
|
||||
strings[5] = ipAddress;
|
||||
}
|
||||
|
||||
int LANGameItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(strings[which]);
|
||||
}
|
||||
|
||||
griditemtype_t LANGameItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str LANGameItem::getListItemString(int which) const
|
||||
{
|
||||
return strings[which];
|
||||
}
|
||||
|
||||
void LANGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean LANGameItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
+14
-16
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,29 +20,27 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UILANGAME_H__
|
||||
#define __CL_UILANGAME_H__
|
||||
#pragma once
|
||||
|
||||
class UILANGameClass : public UIListCtrl {
|
||||
class UILANGameClass : public UIListCtrl
|
||||
{
|
||||
protected:
|
||||
int m_iLastUpdateTime;
|
||||
UIReggedMaterial *m_noservers_mat;
|
||||
int m_iLastUpdateTime;
|
||||
UIReggedMaterial *m_noservers_mat;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UILANGameClass );
|
||||
CLASS_PROTOTYPE(UILANGameClass);
|
||||
|
||||
private:
|
||||
void SetupServers( void );
|
||||
void SetupServers(void);
|
||||
|
||||
protected:
|
||||
void Draw( void ) override;
|
||||
void SelectServer( Event *ev );
|
||||
void JoinServer( Event *ev );
|
||||
qboolean KeyEvent( int key, unsigned int time ) override;
|
||||
void UpdateUIElement( void ) override;
|
||||
void Draw(void) override;
|
||||
void SelectServer(Event *ev);
|
||||
void JoinServer(Event *ev);
|
||||
qboolean KeyEvent(int key, unsigned int time) override;
|
||||
void UpdateUIElement(void) override;
|
||||
|
||||
public:
|
||||
UILANGameClass();
|
||||
UILANGameClass();
|
||||
};
|
||||
|
||||
#endif /* __CL_UILANGAME_H__ */
|
||||
+319
-25
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -21,63 +21,357 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( UIListCtrl, UIFAKKLoadGameClass, NULL )
|
||||
class FAKKLoadGameItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str strings[4];
|
||||
|
||||
public:
|
||||
FAKKLoadGameItem(const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
static UIFAKKLoadGameClass *loadgame_ui = NULL;
|
||||
|
||||
Event EV_FAKKLoadGame_LoadGame
|
||||
(
|
||||
"loadgame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Load the currently selected game"
|
||||
);
|
||||
Event EV_FAKKLoadGame_RemoveGame
|
||||
(
|
||||
"removegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete the currently selected game"
|
||||
);
|
||||
Event EV_FAKKLoadGame_DeleteGame
|
||||
(
|
||||
"deletegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete the currently selected game... for real"
|
||||
);
|
||||
Event EV_FAKKLoadGame_NoDeleteGame
|
||||
(
|
||||
"nodeletegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Delete the currently selected game... for real"
|
||||
);
|
||||
Event EV_FAKKLoadGame_SaveGame
|
||||
(
|
||||
"savegame",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Save the currently selected game"
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(UIListCtrl, UIFAKKLoadGameClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &UIFAKKLoadGameClass::SelectGame },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &UIFAKKLoadGameClass::LoadGame },
|
||||
{&EV_FAKKLoadGame_RemoveGame, &UIFAKKLoadGameClass::RemoveGame },
|
||||
{&EV_FAKKLoadGame_DeleteGame, &UIFAKKLoadGameClass::DeleteGame },
|
||||
{&EV_FAKKLoadGame_NoDeleteGame, &UIFAKKLoadGameClass::NoDeleteGame},
|
||||
{&EV_FAKKLoadGame_LoadGame, &UIFAKKLoadGameClass::LoadGame },
|
||||
{&EV_FAKKLoadGame_SaveGame, &UIFAKKLoadGameClass::SaveGame },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UIFAKKLoadGameClass::UIFAKKLoadGameClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
AllowActivate(true);
|
||||
m_bRemovePending = false;
|
||||
|
||||
setHeaderFont("facfont-20");
|
||||
loadgame_ui = this;
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::SelectGame( Event *ev )
|
||||
UIFAKKLoadGameClass::~UIFAKKLoadGameClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
loadgame_ui = NULL;
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::LoadGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::UpdateUIElement(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
float width;
|
||||
|
||||
RemoveAllColumns();
|
||||
|
||||
width = getClientFrame().size.width;
|
||||
AddColumn(Sys_LV_CL_ConvertString("Mission"), 0, width * 0.555, false, false);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Elapsed Time"), 1, width * 0.17f, true, true);
|
||||
AddColumn(Sys_LV_CL_ConvertString("Date & Time Logged"), 2, width * 0.275f, true, true);
|
||||
|
||||
uWinMan.ActivateControl(this);
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::SaveGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
const char *searchFolder = Com_GetArchiveFolder();
|
||||
|
||||
// cleanup
|
||||
DeleteAllItems();
|
||||
|
||||
filenames = FS_ListFiles(searchFolder, "ssv", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename;
|
||||
str work;
|
||||
str gametime;
|
||||
str date;
|
||||
fileHandle_t f;
|
||||
savegamestruct_t save;
|
||||
|
||||
filename = filenames[i];
|
||||
work = searchFolder;
|
||||
work += "/";
|
||||
work += filename;
|
||||
|
||||
FS_FOpenFileRead(work, &f, qfalse, qtrue);
|
||||
if (!f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
FS_Read(&save, sizeof(savegamestruct_t), f);
|
||||
FS_FCloseFile(f);
|
||||
Com_SwapSaveStruct(&save);
|
||||
|
||||
if (save.version != SAVEGAME_STRUCT_VERSION) {
|
||||
// wrong save game version
|
||||
continue;
|
||||
}
|
||||
|
||||
if (save.type != com_target_game->integer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
gametime = (save.mapTime / 1000);
|
||||
date = save.time;
|
||||
|
||||
AddItem(new FAKKLoadGameItem(save.comment, gametime, date, save.saveName));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
// sort by date
|
||||
SortByColumn(2);
|
||||
|
||||
// select the first item
|
||||
TrySelectItem(1);
|
||||
SelectGame(NULL);
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::RemoveGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::SelectGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
UIWidget *wid;
|
||||
const char *shotName;
|
||||
|
||||
if (getCurrentItem() > 0) {
|
||||
shotName = Com_GetArchiveFileName(GetItem(getCurrentItem())->getListItemString(3), "tga");
|
||||
} else {
|
||||
shotName = "textures/menu/no_saved_games.tga";
|
||||
}
|
||||
|
||||
wid = findSibling("LoadSaveShot");
|
||||
if (!wid) {
|
||||
return;
|
||||
}
|
||||
|
||||
wid->setMaterial(uWinMan.RefreshShader(shotName));
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::DeleteGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::RemoveGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_bRemovePending || getCurrentItem() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Cbuf_ExecuteText(
|
||||
EXEC_NOW,
|
||||
"dialog \"\" \"\" \"widgetcommand LoadSaveList deletegame\" \"widgetcommand LoadSaveList nodeletegame\" 256 64 "
|
||||
"confirm_delete menu_button_trans menu_button_trans\n"
|
||||
);
|
||||
m_bRemovePending = true;
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::NoDeleteGame( Event *ev )
|
||||
void UIFAKKLoadGameClass::NoDeleteGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_bRemovePending = false;
|
||||
}
|
||||
|
||||
qboolean UIFAKKLoadGameClass::KeyEvent( int key, unsigned int time )
|
||||
void UIFAKKLoadGameClass::DeleteGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
return qfalse;
|
||||
str name;
|
||||
cvar_t *var;
|
||||
m_bRemovePending = false;
|
||||
|
||||
if (getCurrentItem() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
name = GetItem(getCurrentItem())->getListItemString(3);
|
||||
var = Cvar_Get("g_lastsave", "", 0);
|
||||
|
||||
if (!strcmp(name, var->string)) {
|
||||
// Make sure the last save is not the save being deleted
|
||||
Cvar_Set("g_lastsave", "");
|
||||
}
|
||||
|
||||
Com_WipeSavegame(name);
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::UpdateUIElement( void )
|
||||
void UIFAKKLoadGameClass::LoadGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
char cmdString[266];
|
||||
str name;
|
||||
|
||||
if (getCurrentItem() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
name = GetItem(getCurrentItem())->getListItemString(3);
|
||||
// Execute the command
|
||||
Com_sprintf(cmdString, sizeof(cmdString), "loadgame %s\n", name.c_str());
|
||||
Cbuf_AddText(cmdString);
|
||||
}
|
||||
|
||||
void UIFAKKLoadGameClass::SetupFiles( void )
|
||||
void UIFAKKLoadGameClass::SaveGame(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
Cbuf_ExecuteText(EXEC_NOW, "savegame");
|
||||
}
|
||||
|
||||
void UI_SetupFiles( void ) {
|
||||
// FIXME: stub
|
||||
qboolean UIFAKKLoadGameClass::KeyEvent(int key, unsigned int time)
|
||||
{
|
||||
switch (key) {
|
||||
case K_DEL:
|
||||
RemoveGame(NULL);
|
||||
return qtrue;
|
||||
case K_ENTER:
|
||||
case K_KP_ENTER:
|
||||
LoadGame(NULL);
|
||||
return qtrue;
|
||||
case K_UPARROW:
|
||||
if (getCurrentItem() > 1) {
|
||||
TrySelectItem(getCurrentItem() - 1);
|
||||
SelectGame(NULL);
|
||||
return qtrue;
|
||||
}
|
||||
break;
|
||||
case K_DOWNARROW:
|
||||
if (getCurrentItem() < getNumItems()) {
|
||||
TrySelectItem(getCurrentItem() + 1);
|
||||
SelectGame(NULL);
|
||||
return qtrue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return UIListCtrl::KeyEvent(key, time);
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void UI_SetupFiles(void)
|
||||
{
|
||||
if (loadgame_ui && loadgame_ui->getShow()) {
|
||||
loadgame_ui->SetupFiles();
|
||||
}
|
||||
}
|
||||
|
||||
FAKKLoadGameItem::FAKKLoadGameItem(
|
||||
const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName
|
||||
)
|
||||
{
|
||||
strings[0] = missionName;
|
||||
strings[1] = elapsedTime;
|
||||
strings[2] = dateTime;
|
||||
strings[3] = fileName;
|
||||
}
|
||||
|
||||
int FAKKLoadGameItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(strings[which]);
|
||||
}
|
||||
|
||||
griditemtype_t FAKKLoadGameItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str FAKKLoadGameItem::getListItemString(int which) const
|
||||
{
|
||||
str itemstring;
|
||||
|
||||
switch (which) {
|
||||
case 0:
|
||||
case 3:
|
||||
itemstring = strings[which];
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
int numseconds;
|
||||
int numseconds_hours;
|
||||
|
||||
// hours
|
||||
numseconds = atol(strings[1]);
|
||||
itemstring += (numseconds / 3600);
|
||||
itemstring += ":";
|
||||
|
||||
// minutes
|
||||
numseconds_hours = numseconds % 3600;
|
||||
if (numseconds_hours / 60 <= 9) {
|
||||
itemstring += "0";
|
||||
}
|
||||
itemstring += (numseconds_hours / 60);
|
||||
itemstring += ":";
|
||||
|
||||
// seconds
|
||||
if (numseconds_hours / 60 <= 9) {
|
||||
itemstring += "0";
|
||||
}
|
||||
itemstring += (numseconds_hours % 60);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
time_t time;
|
||||
char buffer[2048];
|
||||
|
||||
time = atol(strings[2]);
|
||||
strftime(buffer, sizeof(buffer), "%a %b %d %H:%M:%S %Y", localtime(&time));
|
||||
itemstring = buffer;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return itemstring;
|
||||
}
|
||||
|
||||
void FAKKLoadGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean FAKKLoadGameItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
+18
-28
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,38 +20,28 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UILOADSAVE_H__
|
||||
#define __CL_UILOADSAVE_H__
|
||||
#pragma once
|
||||
|
||||
class UIFAKKLoadGameClass : public UIListCtrl {
|
||||
bool m_bRemovePending;
|
||||
class UIFAKKLoadGameClass : public UIListCtrl
|
||||
{
|
||||
bool m_bRemovePending;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIFAKKLoadGameClass );
|
||||
CLASS_PROTOTYPE(UIFAKKLoadGameClass);
|
||||
|
||||
protected:
|
||||
void SelectGame( Event *ev );
|
||||
void LoadGame( Event *ev );
|
||||
void SaveGame( Event *ev );
|
||||
void RemoveGame( Event *ev );
|
||||
void DeleteGame( Event *ev );
|
||||
void NoDeleteGame( Event *ev );
|
||||
qboolean KeyEvent( int key, unsigned int time ) override;
|
||||
void UpdateUIElement( void ) override;
|
||||
void SelectGame(Event *ev);
|
||||
void LoadGame(Event *ev);
|
||||
void SaveGame(Event *ev);
|
||||
void RemoveGame(Event *ev);
|
||||
void DeleteGame(Event *ev);
|
||||
void NoDeleteGame(Event *ev);
|
||||
qboolean KeyEvent(int key, unsigned int time) override;
|
||||
void UpdateUIElement(void) override;
|
||||
|
||||
public:
|
||||
UIFAKKLoadGameClass();
|
||||
UIFAKKLoadGameClass();
|
||||
~UIFAKKLoadGameClass();
|
||||
|
||||
void SetupFiles( void );
|
||||
void SetupFiles(void);
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void UI_SetupFiles( void );
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,457 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "cl_uimaprotationsetup.h"
|
||||
|
||||
Event EV_MapListBox_RefreshMapList
|
||||
(
|
||||
"RefreshMapList",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Refreshes the map list."
|
||||
);
|
||||
|
||||
Event EV_MapRotationListBox_RefreshRotationList
|
||||
(
|
||||
"RefreshRotationList",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Refreshed the map rotation list."
|
||||
);
|
||||
|
||||
CLASS_DECLARATION(UIListBox, UIMapRotationListBox, NULL) {
|
||||
{&EV_MapRotationListBox_RefreshRotationList, &UIMapRotationListBox::RefreshRotationList},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UIMapRotationListBox::UIMapRotationListBox() {}
|
||||
|
||||
void UIMapRotationListBox::RefreshRotationList(Event *ev)
|
||||
{
|
||||
DeleteAllItems();
|
||||
PopulateRotationList();
|
||||
}
|
||||
|
||||
void UIMapRotationListBox::PopulateRotationList()
|
||||
{
|
||||
cvar_t *filter;
|
||||
cvar_t *maplistVar;
|
||||
const char *token;
|
||||
char mapBuffer[1024];
|
||||
|
||||
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
|
||||
if (!Q_stricmp(filter->string, "obj")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_obj", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "tow")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_tow", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "lib")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_lib", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "team")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_team", "", 0);
|
||||
} else if (!Q_stricmp(filter->string, "round")) {
|
||||
maplistVar = Cvar_Get("ui_maplist_round", "", 0);
|
||||
} else {
|
||||
maplistVar = Cvar_Get("ui_maplist_ffa", "", 0);
|
||||
}
|
||||
|
||||
Q_strncpyz(mapBuffer, maplistVar->string, sizeof(mapBuffer));
|
||||
|
||||
for (token = strtok(mapBuffer, " /"); token; token = strtok(NULL, " /")) {
|
||||
if (!Q_stricmp(token, "dm")) {
|
||||
continue;
|
||||
}
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
continue;
|
||||
}
|
||||
if (!Q_stricmp(token, "lib")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AddItem(token, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIListBox, UIMapListBox, NULL) {
|
||||
{&EV_MapListBox_RefreshMapList, &UIMapListBox::RefreshMapList},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
UIMapListBox::UIMapListBox() {}
|
||||
|
||||
void UIMapListBox::RefreshMapList(Event *ev)
|
||||
{
|
||||
DeleteAllItems();
|
||||
PopulateMapList();
|
||||
}
|
||||
|
||||
void UIMapListBox::PopulateMapList()
|
||||
{
|
||||
cvar_t *filter;
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
str path;
|
||||
int i;
|
||||
bool bTugOfWar = false;
|
||||
bool bObjective = false;
|
||||
bool bLiberation = false;
|
||||
|
||||
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
|
||||
if (!Q_stricmp(filter->string, "lib")) {
|
||||
path = "maps/lib/";
|
||||
bLiberation = true;
|
||||
} else if (!Q_stricmp(filter->string, "obj") || !Q_stricmp(filter->string, "tow")) {
|
||||
path = "maps/obj/";
|
||||
if (!Q_stricmp(filter->string, "tow")) {
|
||||
bTugOfWar = true;
|
||||
} else {
|
||||
bObjective = true;
|
||||
}
|
||||
} else {
|
||||
path = "maps/dm/";
|
||||
}
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
const char *token;
|
||||
char mapName[256];
|
||||
char tokenized[256];
|
||||
bool bHasMP = false;
|
||||
bool bHasTOW = false;
|
||||
bool bHasLib = false;
|
||||
|
||||
Q_strncpyz(mapName, filename, sizeof(mapName));
|
||||
mapName[strlen(mapName) - 4] = 0;
|
||||
|
||||
if (!COM_IsMapValid(mapName)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (bTugOfWar || bLiberation) {
|
||||
Q_strncpyz(tokenized, mapName, sizeof(tokenized));
|
||||
|
||||
for (token = strtok(tokenized, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (bLiberation) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "LIB")) {
|
||||
bHasLib = true;
|
||||
}
|
||||
if (bHasMP && bHasLib) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bTugOfWar) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "TOW")) {
|
||||
bHasTOW = true;
|
||||
}
|
||||
if (bHasMP && bHasTOW) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (bObjective) {
|
||||
Q_strncpyz(tokenized, mapName, sizeof(tokenized));
|
||||
|
||||
for (token = strtok(tokenized, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Q_stricmp(mapName, "mp_ship_lib")) {
|
||||
AddItem(mapName, NULL);
|
||||
}
|
||||
} else {
|
||||
AddItem(mapName, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
if (bObjective) {
|
||||
path = "maps/lib/";
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
const char *token;
|
||||
char mapName[256];
|
||||
char tokenized[256];
|
||||
|
||||
Q_strncpyz(mapName, filename, sizeof(mapName));
|
||||
mapName[strlen(mapName) - 4] = 0;
|
||||
Q_strncpyz(tokenized, mapName, sizeof(tokenized));
|
||||
|
||||
token = strtok(tokenized, "_");
|
||||
if (!Q_stricmp(token, "obj") || !Q_stricmp(mapName, "mp_ship_lib")) {
|
||||
AddItem(mapName, NULL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!bTugOfWar && !bObjective && !bLiberation) {
|
||||
int type;
|
||||
|
||||
for (type = 0; type < 2; type++) {
|
||||
if (type == 0) {
|
||||
path = "maps/obj/";
|
||||
} else {
|
||||
path = "maps/lib/";
|
||||
}
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
char mapName[256];
|
||||
|
||||
Q_strncpyz(mapName, filename, sizeof(mapName));
|
||||
mapName[strlen(mapName) - 4] = 0;
|
||||
|
||||
if (!COM_IsMapValid(mapName)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Q_stricmp(mapName, "obj_team2") || !Q_stricmp(mapName, "obj_team4")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AddItem(mapName, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIAddToRotationButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIAddToRotationButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIAddToRotationButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *mapList;
|
||||
UIListBox *rotationList;
|
||||
size_t prefixLength;
|
||||
int i;
|
||||
|
||||
mapList = static_cast<UIListBox *>(uWinMan.FindWidget("Map List"));
|
||||
rotationList = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
|
||||
if (Cvar_Get("g_maprotation_filter", "ffa", 0)) {
|
||||
prefixLength = strlen("obj/") + 1;
|
||||
} else {
|
||||
prefixLength = 1;
|
||||
}
|
||||
|
||||
if (mapList && rotationList) {
|
||||
size_t mapLength = 0;
|
||||
int item = mapList->getCurrentItem();
|
||||
str currentItemText;
|
||||
|
||||
if (item) {
|
||||
currentItemText = mapList->getItemText(item);
|
||||
}
|
||||
|
||||
for (i = 1; i <= rotationList->getNumItems(); i++) {
|
||||
str text = rotationList->getItemText(i);
|
||||
if (text == currentItemText) {
|
||||
// Added in OPM
|
||||
// Prevent adding duplicates
|
||||
item = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
mapLength += text.length();
|
||||
}
|
||||
|
||||
if (item && prefixLength + mapLength + currentItemText.length() < 256) {
|
||||
rotationList->AddItem(currentItemText, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRemoveFromRotationButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRemoveFromRotationButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRemoveFromRotationButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
if (list) {
|
||||
list->DeleteItem(list->getCurrentItem());
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRotationApplyButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRotationApplyButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRotationApplyButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
cvar_t *filter;
|
||||
str cvarName;
|
||||
str maplistStr;
|
||||
int i;
|
||||
bool bObjective = false;
|
||||
bool bLiberation = false;
|
||||
|
||||
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
|
||||
if (!Q_stricmp(filter->string, "obj")) {
|
||||
cvarName = "ui_maplist_obj";
|
||||
bObjective = true;
|
||||
} else if (!Q_stricmp(filter->string, "tow")) {
|
||||
cvarName = "ui_maplist_obj";
|
||||
bObjective = true;
|
||||
} else if (!Q_stricmp(filter->string, "lib")) {
|
||||
cvarName = "ui_maplist_lib";
|
||||
bLiberation = true;
|
||||
} else if (!Q_stricmp(filter->string, "team")) {
|
||||
cvarName = "ui_maplist_team";
|
||||
} else if (!Q_stricmp(filter->string, "round")) {
|
||||
cvarName = "ui_maplist_round";
|
||||
} else {
|
||||
cvarName = "ui_maplist_ffa";
|
||||
}
|
||||
Cvar_Set(cvarName, "");
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
if (list) {
|
||||
for (i = 1; i <= list->getNumItems(); i++) {
|
||||
const char *token;
|
||||
str text = list->getItemText(i);
|
||||
char map[256];
|
||||
bool bHasTOW = false, bHasObj = false, bHasLib = false, bHasShip = false;
|
||||
|
||||
Q_strncpyz(map, text, sizeof(map));
|
||||
for (token = strtok(map, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (!Q_stricmp(token, "TOW")) {
|
||||
bHasTOW = true;
|
||||
break;
|
||||
}
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
bHasObj = true;
|
||||
break;
|
||||
}
|
||||
if (!Q_stricmp(token, "lib")) {
|
||||
bHasLib = true;
|
||||
break;
|
||||
}
|
||||
if (!Q_stricmp(token, "ship")) {
|
||||
bHasShip = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (bHasShip) {
|
||||
maplistStr += "lib/";
|
||||
} else if (bObjective || bHasTOW || bHasObj) {
|
||||
maplistStr += "obj/";
|
||||
} else if (bHasLib || bLiberation) {
|
||||
maplistStr += "lib/";
|
||||
} else {
|
||||
maplistStr += "dm/";
|
||||
}
|
||||
|
||||
maplistStr += text;
|
||||
|
||||
if (i == 1) {
|
||||
Cvar_Set("ui_dmmap", maplistStr);
|
||||
}
|
||||
|
||||
maplistStr += " ";
|
||||
}
|
||||
}
|
||||
|
||||
Cvar_Set(cvarName, maplistStr);
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRotationMoveItemUpButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRotationMoveItemUpButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRotationMoveItemUpButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
int item;
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
item = list->getCurrentItem();
|
||||
|
||||
if (item > 1 && list->getNumItems() > 1) {
|
||||
str text = list->getItemText(item - 1);
|
||||
|
||||
list->DeleteItem(item - 1);
|
||||
list->InsertItem(text, item);
|
||||
list->setCurrentItem(item - 1);
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(UIButton, UIRotationMoveItemDownButton, NULL) {
|
||||
{&W_LeftMouseUp, &UIRotationMoveItemDownButton::Released},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
void UIRotationMoveItemDownButton::Released(Event *ev)
|
||||
{
|
||||
UIListBox *list;
|
||||
int item;
|
||||
|
||||
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
|
||||
item = list->getCurrentItem();
|
||||
|
||||
if (item < list->getNumItems() && list->getNumItems() > 1) {
|
||||
str text = list->getItemText(item + 1);
|
||||
|
||||
list->DeleteItem(item + 1);
|
||||
list->InsertItem(text, item);
|
||||
list->setCurrentItem(item + 1);
|
||||
}
|
||||
|
||||
UIButtonBase::Released(ev);
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../uilib/uilistbox.h"
|
||||
|
||||
class UIMapRotationListBox : public UIListBox
|
||||
{
|
||||
CLASS_PROTOTYPE(UIMapRotationListBox);
|
||||
|
||||
public:
|
||||
UIMapRotationListBox();
|
||||
|
||||
void RefreshRotationList(Event *ev);
|
||||
void PopulateRotationList();
|
||||
};
|
||||
|
||||
class UIMapListBox : public UIListBox
|
||||
{
|
||||
CLASS_PROTOTYPE(UIMapListBox);
|
||||
|
||||
public:
|
||||
UIMapListBox();
|
||||
|
||||
void RefreshMapList(Event *ev);
|
||||
void PopulateMapList();
|
||||
};
|
||||
|
||||
class UIAddToRotationButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIAddToRotationButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRemoveFromRotationButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRemoveFromRotationButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRotationApplyButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRotationApplyButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRotationMoveItemUpButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRotationMoveItemUpButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
|
||||
class UIRotationMoveItemDownButton : public UIButton
|
||||
{
|
||||
CLASS_PROTOTYPE(UIRotationMoveItemDownButton);
|
||||
|
||||
public:
|
||||
void Released(Event *ev);
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023-2024 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,47 +22,107 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, MapRunnerClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, MapRunnerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void MapRunnerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void MapRunnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
str newName;
|
||||
|
||||
newName = "spmap " + str(fullname, 5, fullname.length() - 4) + "\n";
|
||||
// insert the command
|
||||
Cbuf_AddText(newName);
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, ViewSpawnerClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, UIPickFileClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void ViewSpawnerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
UIPickFileClass::UIPickFileClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
retobj = NULL;
|
||||
retevent = NULL;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, LODSpawnerClass, NULL )
|
||||
UIPickFileClass::~UIPickFileClass()
|
||||
{
|
||||
{ NULL, NULL }
|
||||
if (retevent) {
|
||||
delete retevent;
|
||||
}
|
||||
}
|
||||
|
||||
void UIPickFileClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
if (!retobj || !retevent) {
|
||||
CloseWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
retevent->AddString(fullname);
|
||||
retobj->ProcessEvent(retevent);
|
||||
|
||||
retevent = NULL;
|
||||
retobj = NULL;
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void PickFile(const char *name, Listener *obj, Event& event)
|
||||
{
|
||||
UIPickFileClass *picker;
|
||||
str currentpath;
|
||||
int i;
|
||||
|
||||
picker = new UIPickFileClass();
|
||||
picker->retevent = new Event(event);
|
||||
picker->retobj = obj;
|
||||
|
||||
if (name && *name && strchr(name, '/')) {
|
||||
currentpath = name;
|
||||
|
||||
for (i = currentpath.length() - 1; i > 0; i--) {
|
||||
if (currentpath[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
currentpath = str(currentpath, 0, i + 1);
|
||||
} else {
|
||||
currentpath = "";
|
||||
}
|
||||
|
||||
picker->Setup("", currentpath, ".*", "");
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(FilePickerClass, ViewSpawnerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void LODSpawnerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void ViewSpawnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
str newName;
|
||||
|
||||
newName = "viewspawn " + fullname + "\n";
|
||||
// insert the command
|
||||
Cbuf_AddText(newName);
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, UIPickFileClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, LODSpawnerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void UIPickFileClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void LODSpawnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
}
|
||||
str newName;
|
||||
|
||||
void PickFile( const char *name, Listener *obj, Event& event )
|
||||
{
|
||||
// FIXME: stub
|
||||
newName = "lod_spawn " + fullname + "\n";
|
||||
// insert the command
|
||||
Cbuf_AddText(newName);
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,40 +20,44 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIMAPRUNNER_H__
|
||||
#define __CL_UIMAPRUNNER_H__
|
||||
#pragma once
|
||||
|
||||
class MapRunnerClass : public FilePickerClass {
|
||||
class MapRunnerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( MapRunnerClass );
|
||||
CLASS_PROTOTYPE(MapRunnerClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
class ViewSpawnerClass : public FilePickerClass {
|
||||
class ViewSpawnerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( ViewSpawnerClass );
|
||||
CLASS_PROTOTYPE(ViewSpawnerClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
class LODSpawnerClass : public FilePickerClass {
|
||||
class LODSpawnerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( LODSpawnerClass );
|
||||
CLASS_PROTOTYPE(LODSpawnerClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
class UIPickFileClass : public FilePickerClass {
|
||||
class UIPickFileClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
Listener *retobj;
|
||||
Event *retevent;
|
||||
Listener *retobj;
|
||||
Event *retevent;
|
||||
|
||||
CLASS_PROTOTYPE( UIPickFileClass );
|
||||
CLASS_PROTOTYPE(UIPickFileClass);
|
||||
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
UIPickFileClass();
|
||||
~UIPickFileClass();
|
||||
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
void PickFile( const char *name, Listener *obj, Event& event );
|
||||
|
||||
#endif /* __CL_UIMAPRUNNER_H__ */
|
||||
void PickFile(const char *name, Listener *obj, Event& event);
|
||||
+138
-27
@@ -22,68 +22,179 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( UIWidget, FakkMiniconsole, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
Event EV_Minicon_Goin("_minicon_goin", EV_DEFAULT, NULL, NULL, "Event to make the miniconsole disappear");
|
||||
|
||||
CLASS_DECLARATION(UIWidget, FakkMiniconsole, NULL) {
|
||||
{&W_SizeChanged, &FakkMiniconsole::OnSizeChanged},
|
||||
{&EV_Minicon_Goin, &FakkMiniconsole::MoveInEvent },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
FakkMiniconsole::FakkMiniconsole()
|
||||
{
|
||||
// FIXME: stub
|
||||
m_maxlines = 0;
|
||||
m_reallyshown = true;
|
||||
m_boxstate = boxstate_t::box_in;
|
||||
m_boxtime = uid.time;
|
||||
m_movespeed = 500;
|
||||
}
|
||||
|
||||
|
||||
void FakkMiniconsole::VerifyBoxOut( void )
|
||||
void FakkMiniconsole::setShowState(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_reallyshown) {
|
||||
setShow(m_boxstate != boxstate_t::box_in);
|
||||
} else {
|
||||
setShow(false);
|
||||
}
|
||||
}
|
||||
|
||||
void FakkMiniconsole::ChangeBoxState( boxstate_t state )
|
||||
void FakkMiniconsole::setRealShow(bool b)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_reallyshown = b;
|
||||
setShowState();
|
||||
}
|
||||
|
||||
void FakkMiniconsole::HandleBoxMoving( void )
|
||||
void FakkMiniconsole::VerifyBoxOut(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostMoveinEvent();
|
||||
|
||||
if (m_boxstate && m_boxstate != boxstate_t::box_out) {
|
||||
ChangeBoxState(box_moving_out);
|
||||
}
|
||||
}
|
||||
|
||||
void FakkMiniconsole::PostMoveinEvent( void )
|
||||
void FakkMiniconsole::Print(const char *text)
|
||||
{
|
||||
// FIXME: stub
|
||||
str *lastline;
|
||||
const char *p;
|
||||
|
||||
if (!m_lines.NumObjects()) {
|
||||
m_lines.AddObject({});
|
||||
}
|
||||
|
||||
lastline = &m_lines.ObjectAt(m_lines.NumObjects());
|
||||
|
||||
if (*text) {
|
||||
for (p = text; *p; p++) {
|
||||
if (*p != '\n') {
|
||||
*lastline += *p;
|
||||
} else {
|
||||
m_lines.AddObject({});
|
||||
lastline = &m_lines.ObjectAt(m_lines.NumObjects());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (lastline && lastline->length() > 128) {
|
||||
Print("\n");
|
||||
}
|
||||
|
||||
if (m_maxlines < 0) {
|
||||
m_maxlines = 1;
|
||||
}
|
||||
|
||||
while (m_lines.NumObjects() > this->m_maxlines) {
|
||||
m_lines.RemoveObjectAt(1);
|
||||
}
|
||||
|
||||
VerifyBoxOut();
|
||||
}
|
||||
|
||||
void FakkMiniconsole::setShowState( void )
|
||||
void FakkMiniconsole::PostMoveinEvent(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (m_boxstate != boxstate_t::box_out) {
|
||||
return;
|
||||
}
|
||||
|
||||
CancelEventsOfType(EV_Minicon_Goin);
|
||||
PostEvent(new Event(EV_Minicon_Goin), 5.f);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::OnSizeChanged( Event *ev )
|
||||
void FakkMiniconsole::OnSizeChanged(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_maxlines = m_frame.size.height / m_font->getHeight(false);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::Print( const char *text )
|
||||
void FakkMiniconsole::MoveInEvent(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
ChangeBoxState(boxstate_t::box_moving_in);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::Create( const UISize2D& size, const UColor& fore, const UColor& back, float alpha )
|
||||
void FakkMiniconsole::HandleBoxMoving(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
int delta;
|
||||
UIRect2D newRect;
|
||||
|
||||
if (m_boxstate == boxstate_t::box_out || m_boxstate == boxstate_t::box_in) {
|
||||
return;
|
||||
}
|
||||
|
||||
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
|
||||
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
|
||||
|
||||
switch (m_boxstate) {
|
||||
case boxstate_t::box_moving_in:
|
||||
newRect = UIRect2D(delta + m_frame.pos.x, m_frame.pos.y, m_frame.size.width, m_frame.size.height);
|
||||
if (newRect.pos.x >= uid.vidWidth) {
|
||||
newRect.pos.x = uid.vidWidth;
|
||||
ChangeBoxState(boxstate_t::box_in);
|
||||
}
|
||||
break;
|
||||
case boxstate_t::box_moving_out:
|
||||
newRect = UIRect2D(-delta + m_frame.pos.x, m_frame.pos.y, m_frame.size.width, m_frame.size.height);
|
||||
if (newRect.pos.x <= uid.vidWidth - newRect.size.width) {
|
||||
newRect.pos.x = uid.vidWidth - newRect.size.width;
|
||||
ChangeBoxState(boxstate_t::box_out);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ChangeBoxState(boxstate_t::box_in);
|
||||
break;
|
||||
}
|
||||
|
||||
setFrame(newRect);
|
||||
}
|
||||
|
||||
void FakkMiniconsole::MoveInEvent( Event *ev )
|
||||
void FakkMiniconsole::Draw(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
float aty;
|
||||
int i;
|
||||
|
||||
HandleBoxMoving();
|
||||
|
||||
m_font->setColor(m_foreground_color);
|
||||
aty = m_frame.size.height - m_font->getHeight(false);
|
||||
for (i = m_lines.NumObjects(); i > 0; i--) {
|
||||
if (-m_font->getHeight(false) >= aty) {
|
||||
break;
|
||||
}
|
||||
|
||||
m_font->Print(0, aty, m_lines.ObjectAt(i), -1, false);
|
||||
aty -= m_font->getHeight(false);
|
||||
}
|
||||
}
|
||||
|
||||
void FakkMiniconsole::Draw( void )
|
||||
void FakkMiniconsole::Create(const UISize2D& size, const UColor& fore, const UColor& back, float alpha)
|
||||
{
|
||||
// FIXME: stub
|
||||
InitFrame(NULL, uid.vidWidth, 0, size.width, size.height, 0);
|
||||
|
||||
setBackgroundColor(back, true);
|
||||
setForegroundColor(fore);
|
||||
setBackgroundAlpha(alpha);
|
||||
Connect(this, W_SizeChanged, W_SizeChanged);
|
||||
OnSizeChanged(NULL);
|
||||
|
||||
m_movespeed = size.width * 3;
|
||||
|
||||
setShowState();
|
||||
}
|
||||
|
||||
void FakkMiniconsole::setRealShow( bool b )
|
||||
void FakkMiniconsole::ChangeBoxState(boxstate_t state)
|
||||
{
|
||||
// FIXME: stub
|
||||
m_boxstate = state;
|
||||
m_boxtime = uid.time;
|
||||
setShowState();
|
||||
if (state == boxstate_t::box_out) {
|
||||
PostMoveinEvent();
|
||||
}
|
||||
}
|
||||
+23
-25
@@ -20,38 +20,36 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIMINICON_H__
|
||||
#define __CL_UIMINICON_H__
|
||||
#pragma once
|
||||
|
||||
class FakkMiniconsole : public UIWidget {
|
||||
class FakkMiniconsole : public UIWidget
|
||||
{
|
||||
protected:
|
||||
Container<str> m_lines;
|
||||
int m_maxlines;
|
||||
bool m_reallyshown;
|
||||
bool m_boxmovingout;
|
||||
boxstate_t m_boxstate;
|
||||
int m_boxtime;
|
||||
int m_movespeed;
|
||||
Container<str> m_lines;
|
||||
int m_maxlines;
|
||||
bool m_reallyshown;
|
||||
bool m_boxmovingout;
|
||||
boxstate_t m_boxstate;
|
||||
int m_boxtime;
|
||||
int m_movespeed;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( FakkMiniconsole );
|
||||
CLASS_PROTOTYPE(FakkMiniconsole);
|
||||
|
||||
protected:
|
||||
void VerifyBoxOut( void );
|
||||
void ChangeBoxState( boxstate_t state );
|
||||
void HandleBoxMoving( void );
|
||||
void PostMoveinEvent( void );
|
||||
void setShowState( void );
|
||||
void VerifyBoxOut(void);
|
||||
void ChangeBoxState(boxstate_t state);
|
||||
void HandleBoxMoving(void);
|
||||
void PostMoveinEvent(void);
|
||||
void setShowState(void);
|
||||
|
||||
public:
|
||||
FakkMiniconsole();
|
||||
FakkMiniconsole();
|
||||
|
||||
void OnSizeChanged( Event *ev );
|
||||
void Print( const char *text );
|
||||
void Create( const UISize2D& size, const UColor& fore, const UColor& back, float alpha );
|
||||
void MoveInEvent( Event *ev );
|
||||
void Draw( void ) override;
|
||||
void setRealShow( bool b );
|
||||
void OnSizeChanged(Event *ev);
|
||||
void Print(const char *text);
|
||||
void Create(const UISize2D& size, const UColor& fore, const UColor& back, float alpha);
|
||||
void MoveInEvent(Event *ev);
|
||||
void Draw(void) override;
|
||||
void setRealShow(bool b);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -21,73 +21,339 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "cl_ui.h"
|
||||
#include "../qcommon/localization.h"
|
||||
|
||||
CLASS_DECLARATION( USignal, MpMapPickerClass, NULL )
|
||||
class MpMapPickerItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str m_string;
|
||||
// Added in 2.0
|
||||
str m_directory;
|
||||
|
||||
public:
|
||||
MpMapPickerItem(const str& string, const str& directory);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
CLASS_DECLARATION(USignal, MpMapPickerClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &MpMapPickerClass::FileSelected },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &MpMapPickerClass::FileChosen },
|
||||
{&W_Deactivated, &MpMapPickerClass::OnDeactivated},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
MpMapPickerClass::MpMapPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
window = new UIFloatingWindow();
|
||||
window->Create(
|
||||
NULL,
|
||||
UIRect2D((cls.glconfig.vidWidth - 300) / 2, (cls.glconfig.vidHeight - 200) / 2, 300, 200),
|
||||
"Select a Map",
|
||||
UColor(0.15f, 0.195f, 0.278f),
|
||||
UHudColor
|
||||
);
|
||||
window->setFont("facfont-20");
|
||||
window->PassEventToWidget("closebutton", new Event(EV_Widget_Disable));
|
||||
window->PassEventToWidget("minimizebutton", new Event(EV_Widget_Disable));
|
||||
window->Connect(this, W_Deactivated, W_Deactivated);
|
||||
|
||||
listbox = new UIListCtrl();
|
||||
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
|
||||
listbox->SetDrawHeader(false);
|
||||
listbox->setFont("facfont-20");
|
||||
listbox->FrameInitialized();
|
||||
listbox->AddColumn(Sys_LV_CL_ConvertString("Select a Map"), 0, 400, false, false);
|
||||
|
||||
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
listbox->AllowActivate(true);
|
||||
|
||||
// Added in 2.0
|
||||
// Don't localize elements
|
||||
listbox->SetDontLocalize();
|
||||
}
|
||||
|
||||
MpMapPickerClass::~MpMapPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
if (listbox) {
|
||||
delete listbox;
|
||||
listbox = NULL;
|
||||
}
|
||||
|
||||
if (window) {
|
||||
delete window;
|
||||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void MpMapPickerClass::SetupFiles( void )
|
||||
void MpMapPickerClass::Setup(const char *root_directory, const char *current_directory, const char *game_type)
|
||||
{
|
||||
// FIXME: stub
|
||||
Initialize(root_directory, current_directory, game_type);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::GotoParentDirectory( void )
|
||||
void MpMapPickerClass::Initialize(const char *root_directory, const char *current_directory, const char *game_type)
|
||||
{
|
||||
// FIXME: stub
|
||||
rootDirectory = root_directory;
|
||||
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
|
||||
rootDirectory += "/";
|
||||
}
|
||||
|
||||
currentDirectory = current_directory;
|
||||
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
|
||||
currentDirectory += "/";
|
||||
}
|
||||
|
||||
if (game_type) {
|
||||
gameType = game_type;
|
||||
}
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::GotoSubDirectory( str subdir )
|
||||
void MpMapPickerClass::GotoParentDirectory(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
uintptr_t i;
|
||||
|
||||
if (currentDirectory == rootDirectory) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = currentDirectory.length() - 2; i > 0; i--) {
|
||||
if (currentDirectory[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentDirectory[i] == '/') {
|
||||
i++;
|
||||
}
|
||||
|
||||
currentDirectory = str(currentDirectory, 0, i);
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::Initialize( const char *root_directory, const char *current_directory )
|
||||
void MpMapPickerClass::GotoSubDirectory(str subdir)
|
||||
{
|
||||
// FIXME: stub
|
||||
currentDirectory += subdir + "/";
|
||||
|
||||
// refresh files
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::CloseWindow( void )
|
||||
void MpMapPickerClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
char mapname[128];
|
||||
bool bTugOfWar = false, bObjective = false, bLiberation = false;
|
||||
|
||||
listbox->DeleteAllItems();
|
||||
|
||||
if (gameType == "tow") {
|
||||
bTugOfWar = true;
|
||||
} else if (gameType == "obj") {
|
||||
bObjective = true;
|
||||
} else if (gameType == "lib") {
|
||||
bLiberation = true;
|
||||
} else {
|
||||
// retrieve directories
|
||||
filenames = FS_ListFiles(rootDirectory, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
|
||||
strcpy(mapname, filename);
|
||||
mapname[strlen(mapname) - 4] = 0;
|
||||
|
||||
if (COM_IsMapValid(mapname)) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, rootDirectory));
|
||||
}
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
}
|
||||
|
||||
if (com_target_game->integer > target_game_e::TG_MOH) {
|
||||
if (currentDirectory.length()) {
|
||||
if (currentDirectory == "maps/-/") {
|
||||
SetupSecondaryFiles(currentDirectory, bTugOfWar, bObjective, bLiberation);
|
||||
} else {
|
||||
SetupSecondaryFiles("maps/obj/", bTugOfWar, bObjective, bLiberation);
|
||||
SetupSecondaryFiles("maps/lib/", bTugOfWar, bObjective, bLiberation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
listbox->SortByColumn(0);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileSelected( Event *ev )
|
||||
void MpMapPickerClass::SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation)
|
||||
{
|
||||
// FIXME: stub
|
||||
char **filenames;
|
||||
int numfiles;
|
||||
int i;
|
||||
char mapname[128];
|
||||
char string[1024];
|
||||
|
||||
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
const char *filename = filenames[i];
|
||||
const char *token;
|
||||
|
||||
strcpy(mapname, filename);
|
||||
mapname[strlen(mapname) - 4] = 0;
|
||||
|
||||
if (!COM_IsMapValid(mapname)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (bTugOfWar || bObjective || bLiberation) {
|
||||
bool bHasMP = false, bHasTOW = false, bHasLib = false;
|
||||
|
||||
strcpy(string, mapname);
|
||||
|
||||
for (token = strtok(string, "_"); token; token = strtok(NULL, "_")) {
|
||||
if (bObjective) {
|
||||
if (!Q_stricmp(token, "obj")) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
} else if (!Q_stricmp(token, "ship")) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
|
||||
if (bTugOfWar) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "TOW")) {
|
||||
bHasTOW = true;
|
||||
}
|
||||
|
||||
if (bHasMP && bHasTOW) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
|
||||
if (bLiberation) {
|
||||
if (!Q_stricmp(token, "MP")) {
|
||||
bHasMP = true;
|
||||
}
|
||||
if (!Q_stricmp(token, "LIB")) {
|
||||
bHasLib = true;
|
||||
}
|
||||
|
||||
if (bHasMP && bHasLib) {
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!Q_stricmp(mapname, "obj_team2") || !Q_stricmp(mapname, "obj_team4")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
listbox->AddItem(new MpMapPickerItem(mapname, path));
|
||||
}
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileSelected( str& currentDirectory, str& partialName, str& fullname )
|
||||
void MpMapPickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
FileChosen(currentDirectory, partialName, fullname);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileChosen( Event *ev )
|
||||
void MpMapPickerClass::FileSelected(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (!listbox->getCurrentItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
uii.Snd_PlaySound("sound/menu/apply.wav");
|
||||
|
||||
UIListCtrlItem *item = listbox->GetItem(listbox->getCurrentItem());
|
||||
str name = item->getListItemString(0);
|
||||
str directory = item->getListItemString(1);
|
||||
|
||||
FileSelected(directory, name, directory + name);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::FileChosen( str& currentDirectory, str& partialName, str& fullname )
|
||||
void MpMapPickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
// FIXME: stub
|
||||
const char *pszFilename;
|
||||
str sCommand;
|
||||
|
||||
pszFilename = fullname.c_str();
|
||||
sCommand = va("ui_dmmap %s\n", pszFilename + 5);
|
||||
|
||||
Cbuf_AddText(sCommand);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void MpMapPickerClass::OnDeactivated( Event *ev )
|
||||
void MpMapPickerClass::FileChosen(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
if (!listbox->getCurrentItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
uii.Snd_PlaySound("sound/menu/apply.wav");
|
||||
|
||||
UIListCtrlItem *item = listbox->GetItem(listbox->getCurrentItem());
|
||||
str name = item->getListItemString(0);
|
||||
str directory = item->getListItemString(1);
|
||||
|
||||
FileSelected(directory, name, directory + name);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::Setup( const char *root_directory, const char *current_directory )
|
||||
void MpMapPickerClass::CloseWindow(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostEvent(EV_Remove, 0);
|
||||
}
|
||||
|
||||
void MpMapPickerClass::OnDeactivated(Event *ev)
|
||||
{
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
MpMapPickerItem::MpMapPickerItem(const str& string, const str& directory)
|
||||
{
|
||||
m_string = string;
|
||||
m_directory = directory;
|
||||
}
|
||||
|
||||
int MpMapPickerItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(m_string);
|
||||
}
|
||||
|
||||
griditemtype_t MpMapPickerItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str MpMapPickerItem::getListItemString(int which) const
|
||||
{
|
||||
switch (which) {
|
||||
default:
|
||||
case 0:
|
||||
return m_string;
|
||||
case 1:
|
||||
return m_directory;
|
||||
}
|
||||
}
|
||||
|
||||
void MpMapPickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean MpMapPickerItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,39 +20,40 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIMPMAPPICKER_H__
|
||||
#define __CL_UIMPMAPPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class UIFloatingWindow;
|
||||
|
||||
class MpMapPickerClass : public USignal {
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
class MpMapPickerClass : public USignal
|
||||
{
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
str gameType;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( MpMapPickerClass );
|
||||
CLASS_PROTOTYPE(MpMapPickerClass);
|
||||
|
||||
private:
|
||||
void SetupFiles( void );
|
||||
void GotoParentDirectory( void );
|
||||
void GotoSubDirectory( str subdir );
|
||||
void Initialize( const char *root_directory, const char *current_directory );
|
||||
void SetupFiles(void);
|
||||
void SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation);
|
||||
void GotoParentDirectory(void);
|
||||
void GotoSubDirectory(str subdir);
|
||||
void Initialize(const char *root_directory, const char *current_directory, const char *game_type);
|
||||
|
||||
protected:
|
||||
void CloseWindow( void );
|
||||
void FileSelected( Event *ev );
|
||||
virtual void FileSelected( str& currentDirectory, str& partialName, str& fullname );
|
||||
void FileChosen( Event *ev );
|
||||
virtual void FileChosen( str& currentDirectory, str& partialName, str& fullname );
|
||||
void OnDeactivated( Event *ev );
|
||||
void CloseWindow(void);
|
||||
void FileSelected(Event *ev);
|
||||
virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void FileChosen(Event *ev);
|
||||
virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void OnDeactivated(Event *ev);
|
||||
|
||||
public:
|
||||
MpMapPickerClass();
|
||||
~MpMapPickerClass();
|
||||
MpMapPickerClass();
|
||||
~MpMapPickerClass();
|
||||
|
||||
void Setup( const char *root_directory, const char *current_directory );
|
||||
// game_type was added in 2.0
|
||||
void Setup(const char *root_directory, const char *current_directory, const char *game_type = NULL);
|
||||
};
|
||||
|
||||
#endif /* __CL_UIMPMAPPICKER_H__ */
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,62 +22,361 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( USignal, PlayerModelPickerClass, NULL )
|
||||
class PMPickerItem : public UIListCtrlItem
|
||||
{
|
||||
{ NULL, NULL }
|
||||
str m_string;
|
||||
|
||||
public:
|
||||
PMPickerItem(const str& string);
|
||||
|
||||
int getListItemValue(int which) const override;
|
||||
griditemtype_t getListItemType(int which) const override;
|
||||
str getListItemString(int which) const override;
|
||||
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
|
||||
qboolean IsHeaderEntry() const override;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
const char *fileName;
|
||||
const char *displayName;
|
||||
} PMPickerModel_t;
|
||||
|
||||
static const PMPickerModel_t pickerModels[] = {
|
||||
// 2.0 skins
|
||||
{"allied_101st_captain", "US - 101st Airborne Captain" },
|
||||
{"allied_101st_infantry", "US - 101st Airborne Private 1" },
|
||||
{"allied_101st_scout", "US - 101st Airborne Private 2" },
|
||||
{"allied_501st_pir_scout", "US - 501st Paratrooper 1" },
|
||||
{"allied_501st_pir_soldier", "US - 501st Paratrooper 2" },
|
||||
// 1.0 skins
|
||||
{"allied_airborne", "US - 501st Paratrooper 3" },
|
||||
// Readded in OPM (was removed in 2.0)
|
||||
{"allied_manon", "US - Manon" },
|
||||
// 2.0 skins
|
||||
{"allied_british_6th_airborne_captain", "UK - 6th Airborne Captain" },
|
||||
{"allied_british_6th_airborne_paratrooper", "UK - 6th Airborne Paratrooper" },
|
||||
// 1.0 skins
|
||||
{"allied_pilot", "US - Army Pilot" },
|
||||
// 2.0 skins
|
||||
{"allied_russian_corporal", "RA - Corporal" },
|
||||
{"allied_russian_crazy_boris", "RA - Crazy Boris" },
|
||||
{"allied_russian_recon_scout", "RA - Junior Lieutenant" },
|
||||
{"allied_russian_recon_soldier", "RA - Black Sea Petty Officer" },
|
||||
// 1.0 skins
|
||||
{"allied_sas", "UK - SAS Officer" },
|
||||
{"american_army", "US - Soldier" },
|
||||
{"american_ranger", "US - Ranger" },
|
||||
// 1.0 skins
|
||||
{"german_afrika_officer", "DE - Afrika Officer" },
|
||||
{"german_afrika_private", "DE - Afrika Private" },
|
||||
// 2.0 skins
|
||||
{"german_ardennes_artillery_commander", "DE - Artillery Commander" },
|
||||
{"german_dday_colonel", "DE - Normandy Colonel" },
|
||||
// 1.0 skins
|
||||
{"german_elite_officer", "DE - Elite Officer" },
|
||||
{"german_elite_sentry", "DE - Elite Sentry" },
|
||||
{"german_kradshutzen", "DE - Kradshutzen" },
|
||||
{"german_panzer_grenadier", "DE - Panzer Grenadier" },
|
||||
{"german_panzer_obershutze", "DE - Panzer Obershutze" },
|
||||
{"german_panzer_shutze", "DE - Panzer Shutze" },
|
||||
{"german_panzer_tankcommander", "DE - Panzer Tank Commander" },
|
||||
{"german_scientist", "DE - German Scientist" },
|
||||
// Those skins were superseded by german_waffenss
|
||||
{"german_waffen_officer", "DE - Waffen Officer" },
|
||||
{"german_waffen_shutze", "DE - Waffen Shutze" },
|
||||
// 1.0 skins
|
||||
{"german_waffenss_officer", "DE - Waffen Officer" },
|
||||
{"german_waffenss_shutze", "DE - Waffen Shutze" },
|
||||
{"german_wehrmacht_officer", "DE - Wehrmacht Officer" },
|
||||
{"german_wehrmacht_soldier", "DE - Wehrmacht Soldier" },
|
||||
{"german_winter_1", "DE - Winter Infantry 1" },
|
||||
{"german_winter_2", "DE - Winter Infantry 2" },
|
||||
{"german_worker", "DE - German Mechanic" },
|
||||
// 2.11 skins
|
||||
{"allied_british_tank_corporal", "UK - 6th Royal Tank Regiment" },
|
||||
{"allied_russian_seaman", "RA - Red Navy Seaman" },
|
||||
{"german_Panzer_Corporal", "DE - 1st Panzer Regiment" },
|
||||
{"allied_technician", "US - Air Force Technician" },
|
||||
{"german_stukageschwader", "DE - Stukageschwader" },
|
||||
// 2.30 skins
|
||||
{"It_AX_Ital_Vol", "IT - 10th Army XXI Corps" },
|
||||
{"SC_AX_Ital_Inf", "IT - 6th Army 202nd Coastal Div"},
|
||||
{"SC_AX_Ital_Inf2", "IT - 114th Inf Regiment" },
|
||||
{"SC_AX_ITAL_PARA", "IT - Paracadutista Militare" },
|
||||
// 2.40 skins
|
||||
{"allied_Wheathers", "US - General Wheathers" },
|
||||
{"allied_US_Tank", "US - II Corps Tank Commander" },
|
||||
{"allied_US_Mask", "US - II Corps Infantry" },
|
||||
{"allied_british_Cmd", "UK - 10th Corps" },
|
||||
{"allied_british_Tank", "UK - 8th Army" },
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
const char *PM_FilenameToDisplayname(const char *fileName)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; pickerModels[i].fileName; i++) {
|
||||
const PMPickerModel_t& model = pickerModels[i];
|
||||
|
||||
if (!Q_stricmp(model.fileName, fileName)) {
|
||||
return model.displayName;
|
||||
}
|
||||
}
|
||||
|
||||
return fileName;
|
||||
}
|
||||
|
||||
const char *PM_DisplaynameToFilename(const char *displayName)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; pickerModels[i].fileName; i++) {
|
||||
const PMPickerModel_t& model = pickerModels[i];
|
||||
|
||||
if (!Q_stricmp(model.displayName, displayName)) {
|
||||
return model.fileName;
|
||||
}
|
||||
}
|
||||
|
||||
return displayName;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION(USignal, PlayerModelPickerClass, NULL) {
|
||||
{&EV_UIListBase_ItemSelected, &PlayerModelPickerClass::FileSelected },
|
||||
{&EV_UIListBase_ItemDoubleClicked, &PlayerModelPickerClass::FileChosen },
|
||||
{&UIFloatingWindow::W_ClosePressed, &PlayerModelPickerClass::OnDeactivated},
|
||||
{&W_Deactivated, &PlayerModelPickerClass::OnDeactivated},
|
||||
{NULL, NULL }
|
||||
};
|
||||
|
||||
PlayerModelPickerClass::PlayerModelPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
window = new UIFloatingWindow();
|
||||
window->Create(
|
||||
NULL,
|
||||
UIRect2D((cls.glconfig.vidWidth - 400) / 2, (cls.glconfig.vidHeight - 300) / 2, 400, 300),
|
||||
"Player Model Select...",
|
||||
UColor(0.15f, 0.195f, 0.278f),
|
||||
UHudColor
|
||||
);
|
||||
window->setFont("facfont-20");
|
||||
window->PassEventToWidget("closebutton", new Event(EV_Widget_Disable));
|
||||
window->PassEventToWidget("minimizebutton", new Event(EV_Widget_Disable));
|
||||
window->Connect(this, W_Deactivated, W_Deactivated);
|
||||
|
||||
listbox = new UIListCtrl();
|
||||
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
|
||||
listbox->SetDrawHeader(false);
|
||||
listbox->setFont("facfont-20");
|
||||
listbox->FrameInitialized();
|
||||
listbox->AddColumn("Player Model", 0, 400, false, false);
|
||||
|
||||
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
|
||||
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
|
||||
listbox->AllowActivate(true);
|
||||
|
||||
// Added in 2.0
|
||||
// Don't localize elements
|
||||
listbox->SetDontLocalize();
|
||||
|
||||
m_bGermanModels = false;
|
||||
}
|
||||
|
||||
PlayerModelPickerClass::~PlayerModelPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
if (listbox) {
|
||||
delete listbox;
|
||||
listbox = NULL;
|
||||
}
|
||||
|
||||
if (window) {
|
||||
delete window;
|
||||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::SetupFiles( void )
|
||||
void PlayerModelPickerClass::Setup(const char *root_directory, const char *current_directory, qboolean bGermanModels)
|
||||
{
|
||||
// FIXME: stub
|
||||
Initialize(root_directory, current_directory, bGermanModels);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::Initialize( const char *root_directory, const char *current_directory, qboolean bGermanModels )
|
||||
void PlayerModelPickerClass::Initialize(
|
||||
const char *root_directory, const char *current_directory, qboolean bGermanModels
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
rootDirectory = root_directory;
|
||||
m_bGermanModels = bGermanModels;
|
||||
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
|
||||
rootDirectory += "/";
|
||||
}
|
||||
|
||||
currentDirectory = current_directory;
|
||||
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
|
||||
currentDirectory += "/";
|
||||
}
|
||||
|
||||
SetupFiles();
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::CloseWindow( void )
|
||||
void PlayerModelPickerClass::SetupFiles(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
str mappath;
|
||||
char work[128];
|
||||
char **filenames;
|
||||
const char *displayName;
|
||||
int numfiles;
|
||||
int i;
|
||||
int iLen;
|
||||
qboolean bIsGerman;
|
||||
|
||||
// cleanup
|
||||
listbox->DeleteAllItems();
|
||||
|
||||
if (m_bGermanModels) {
|
||||
window->setTitle("Select Your Axis Player Model");
|
||||
} else {
|
||||
window->setTitle("Select Your Allied Player Model");
|
||||
}
|
||||
|
||||
filenames = FS_ListFiles(currentDirectory, ".tik", qfalse, &numfiles);
|
||||
|
||||
for (i = 0; i < numfiles; i++) {
|
||||
Q_strncpyz(work, filenames[i], sizeof(work));
|
||||
|
||||
if (strstr(work, "_fps")) {
|
||||
// ignore view models
|
||||
continue;
|
||||
}
|
||||
|
||||
if (work[0] == '_') {
|
||||
// ignore hidden models
|
||||
continue;
|
||||
}
|
||||
|
||||
// allied_manon readded in OPM
|
||||
//if (!Q_stricmpn(work, "allied_manon")) {
|
||||
// continue;
|
||||
//}
|
||||
|
||||
bIsGerman = !Q_stricmpn(work, "german", 6u) || !Q_stricmpn(work, "axis", 4u) || !Q_stricmpn(work, "it", 2u)
|
||||
|| !Q_stricmpn(work, "sc", 2u);
|
||||
|
||||
if (m_bGermanModels != bIsGerman) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// strip the extension
|
||||
work[strlen(work) - 4] = 0;
|
||||
displayName = PM_FilenameToDisplayname(work);
|
||||
|
||||
listbox->AddItem(new PMPickerItem(displayName));
|
||||
}
|
||||
|
||||
FS_FreeFileList(filenames);
|
||||
|
||||
listbox->SortByColumn(0);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileSelected( Event *ev )
|
||||
void PlayerModelPickerClass::FileSelected(
|
||||
const str& name, const str& currentDirectory, const str& partialName, const str& fullname
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
FileChosen(name, currentDirectory, partialName, fullname);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileSelected( str& currentDirectory, str& partialName, str& fullname )
|
||||
void PlayerModelPickerClass::FileSelected(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str name;
|
||||
char donotshowssindeorfr[64];
|
||||
str fullname;
|
||||
|
||||
name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
fullname = PM_DisplaynameToFilename(name);
|
||||
|
||||
if (!Q_stricmpn(fullname, "german_waffen_", 14)) {
|
||||
Q_strncpyz(donotshowssindeorfr, "german_waffenss_", sizeof(donotshowssindeorfr));
|
||||
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), fullname.c_str() + 14);
|
||||
} else {
|
||||
Q_strncpyz(donotshowssindeorfr, fullname, sizeof(donotshowssindeorfr));
|
||||
}
|
||||
|
||||
FileSelected(name, currentDirectory, fullname, currentDirectory + donotshowssindeorfr);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileChosen( Event *ev )
|
||||
void PlayerModelPickerClass::FileChosen(
|
||||
const str& name, const str& currentDirectory, const str& partialName, const str& fullname
|
||||
)
|
||||
{
|
||||
// FIXME: stub
|
||||
str sCommand;
|
||||
|
||||
if (m_bGermanModels) {
|
||||
sCommand += "ui_dm_playergermanmodel \"" + name;
|
||||
sCommand += "\" ; ui_dm_playergermanmodel_set " + partialName;
|
||||
sCommand += " ; ui_disp_playergermanmodel " + fullname + ".tik";
|
||||
} else {
|
||||
sCommand += "ui_dm_playermodel \"" + name;
|
||||
sCommand += "\" ; ui_dm_playermodel_set " + partialName;
|
||||
sCommand += " ; ui_disp_playermodel " + fullname + ".tik";
|
||||
}
|
||||
sCommand += "\n";
|
||||
|
||||
Cbuf_AddText(sCommand);
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::FileChosen( str& currentDirectory, str& partialName, str& fullname )
|
||||
void PlayerModelPickerClass::FileChosen(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
str name;
|
||||
char donotshowssindeorfr[64];
|
||||
str fullname;
|
||||
|
||||
name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
|
||||
fullname = PM_DisplaynameToFilename(name);
|
||||
|
||||
if (!Q_stricmpn(fullname, "german_waffen_", 14)) {
|
||||
Q_strncpyz(donotshowssindeorfr, "german_waffen_", sizeof(donotshowssindeorfr));
|
||||
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), fullname.c_str() + 14);
|
||||
} else {
|
||||
Q_strncpyz(donotshowssindeorfr, fullname, sizeof(donotshowssindeorfr));
|
||||
}
|
||||
|
||||
FileChosen(name, currentDirectory, fullname, currentDirectory + donotshowssindeorfr);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::OnDeactivated( Event *ev )
|
||||
void PlayerModelPickerClass::CloseWindow(void)
|
||||
{
|
||||
// FIXME: stub
|
||||
PostEvent(EV_Remove, 0);
|
||||
}
|
||||
|
||||
void PlayerModelPickerClass::Setup( const char *root_directory, const char *current_directory, qboolean bGermanModels )
|
||||
void PlayerModelPickerClass::OnDeactivated(Event *ev)
|
||||
{
|
||||
// FIXME: stub
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
PMPickerItem::PMPickerItem(const str& string)
|
||||
{
|
||||
m_string = string;
|
||||
}
|
||||
|
||||
int PMPickerItem::getListItemValue(int which) const
|
||||
{
|
||||
return atoi(m_string);
|
||||
}
|
||||
|
||||
griditemtype_t PMPickerItem::getListItemType(int which) const
|
||||
{
|
||||
return griditemtype_t::TYPE_STRING;
|
||||
}
|
||||
|
||||
str PMPickerItem::getListItemString(int which) const
|
||||
{
|
||||
return m_string;
|
||||
}
|
||||
|
||||
void PMPickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
|
||||
|
||||
qboolean PMPickerItem::IsHeaderEntry() const
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,37 +20,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIPLAYERMODELPICKER_H__
|
||||
#define __CL_UIPLAYERMODELPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class UIFloatingWindow;
|
||||
|
||||
class PlayerModelPickerClass : public USignal {
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
qboolean m_bGermanModels;
|
||||
class PlayerModelPickerClass : public USignal
|
||||
{
|
||||
UIFloatingWindow *window;
|
||||
UIListCtrl *listbox;
|
||||
str currentDirectory;
|
||||
str rootDirectory;
|
||||
qboolean m_bGermanModels;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( PlayerModelPickerClass );
|
||||
CLASS_PROTOTYPE(PlayerModelPickerClass);
|
||||
|
||||
private:
|
||||
void SetupFiles( void );
|
||||
void Initialize( const char *root_directory, const char *current_directory, qboolean bGermanModels );
|
||||
void SetupFiles(void);
|
||||
void Initialize(const char *root_directory, const char *current_directory, qboolean bGermanModels);
|
||||
|
||||
protected:
|
||||
void CloseWindow( void );
|
||||
void FileSelected( Event *ev );
|
||||
virtual void FileSelected( str& currentDirectory, str& partialName, str& fullname );
|
||||
void FileChosen( Event *ev );
|
||||
virtual void FileChosen( str& currentDirectory, str& partialName, str& fullname );
|
||||
void OnDeactivated( Event *ev );
|
||||
void CloseWindow(void);
|
||||
void FileSelected(Event *ev);
|
||||
// The name parameter was added in 2.0.
|
||||
virtual void FileSelected(const str& name, const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void FileChosen(Event *ev);
|
||||
// The name parameter was added in 2.0.
|
||||
virtual void FileChosen(const str& name, const str& currentDirectory, const str& partialName, const str& fullname);
|
||||
void OnDeactivated(Event *ev);
|
||||
|
||||
public:
|
||||
PlayerModelPickerClass();
|
||||
~PlayerModelPickerClass();
|
||||
PlayerModelPickerClass();
|
||||
~PlayerModelPickerClass();
|
||||
|
||||
void Setup( const char *root_directory, const char *current_directory, qboolean bGermanModels );
|
||||
void Setup(const char *root_directory, const char *current_directory, qboolean bGermanModels);
|
||||
};
|
||||
|
||||
#endif /* __CL_UIPLAYERMODELPICKER_H__ */
|
||||
const char* PM_FilenameToDisplayname(const char* fileName);
|
||||
const char* PM_DisplaynameToFilename(const char* displayName);
|
||||
@@ -20,7 +20,22 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// cl_uiradar.cpp: draw teammates
|
||||
// since 2.0
|
||||
|
||||
#include "cl_uiradar.h"
|
||||
#include "client.h"
|
||||
|
||||
radarClient_t* g_radarClients;
|
||||
qhandle_t* g_radarShaders;
|
||||
int g_radarClientNum;
|
||||
|
||||
void CL_InitRadar(radarClient_t* radars, qhandle_t* shaders, int clientNum)
|
||||
{
|
||||
g_radarClients = radars;
|
||||
g_radarShaders = shaders;
|
||||
g_radarClientNum = clientNum;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( UIWidget, UIRadar, NULL )
|
||||
{
|
||||
@@ -30,5 +45,126 @@ CLASS_DECLARATION( UIWidget, UIRadar, NULL )
|
||||
UIRadar::UIRadar()
|
||||
{
|
||||
m_fRadius = 32.f;
|
||||
g_radarClients = NULL;
|
||||
}
|
||||
|
||||
UIRadar::~UIRadar()
|
||||
{
|
||||
}
|
||||
|
||||
void UIRadar::Draw(void)
|
||||
{
|
||||
radarClient_t* radar;
|
||||
float inv;
|
||||
float iconSize;
|
||||
int blinkTime, speakTime;
|
||||
vec2_t origin, axis;
|
||||
float halfScale;
|
||||
int i;
|
||||
|
||||
if (!g_radarClients) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cl.snap.valid) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_radarClientNum < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
cge->CG_UpdateRadar();
|
||||
|
||||
radar = &g_radarClients[g_radarClientNum];
|
||||
if (!radar->time) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (com_radar_range && com_radar_range->value > 0) {
|
||||
inv = 1.f / com_radar_range->value;
|
||||
} else {
|
||||
inv = 0;
|
||||
}
|
||||
|
||||
if (cl_radar_icon_size->value > 0) {
|
||||
iconSize = cl_radar_icon_size->value;
|
||||
} else {
|
||||
iconSize = 0;
|
||||
}
|
||||
|
||||
axis[0] = radar->axis[0];
|
||||
axis[1] = radar->axis[1];
|
||||
origin[0] = radar->origin[0];
|
||||
origin[1] = radar->origin[1];
|
||||
blinkTime = cl_radar_blink_time->value * 1000;
|
||||
speakTime = cl_radar_speak_time->value * 1000;
|
||||
|
||||
if (blinkTime < 100) blinkTime = 100;
|
||||
|
||||
halfScale = iconSize * 0.5f;
|
||||
|
||||
for (i = 0; i < MAX_CLIENTS; i++) {
|
||||
vec2_t delta;
|
||||
vec2_t newOrg;
|
||||
vec2_t screenOrg;
|
||||
float length;
|
||||
|
||||
radar = &g_radarClients[i];
|
||||
if (i == g_radarClientNum) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!radar->time) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cl.snap.serverTime - radar->time >= 5000) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (radar->lastSpeakTime) {
|
||||
int delta = cl.snap.serverTime - radar->lastSpeakTime;
|
||||
// make the icon blink
|
||||
if (delta >= 0 && delta < speakTime && ((delta / blinkTime) % 2) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (delta < 0 || delta >= speakTime) {
|
||||
radar->lastSpeakTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
delta[0] = radar->origin[0] - origin[0];
|
||||
delta[1] = radar->origin[1] - origin[1];
|
||||
newOrg[0] = -(delta[0] * axis[0] + delta[1] * axis[1]) * inv;
|
||||
newOrg[1] = (delta[0] * axis[1] + delta[1] * -axis[0]) * inv;
|
||||
length = VectorLength2D(newOrg);
|
||||
|
||||
if (length > 1)
|
||||
{
|
||||
newOrg[0] *= 1.f / length;
|
||||
newOrg[1] *= 1.f / length;
|
||||
}
|
||||
|
||||
screenOrg[0] = -((halfScale * (1.414f * newOrg[1] + m_vVirtualScale[0])) - ((1.f + newOrg[1]) * 0.5f * m_frame.size.width));
|
||||
screenOrg[1] = -((halfScale * (1.414f * newOrg[0] + m_vVirtualScale[1])) - ((1.f + newOrg[0]) * 0.5f * m_frame.size.height));
|
||||
|
||||
uii.Rend_DrawPicStretched2(
|
||||
screenOrg[0],
|
||||
screenOrg[1],
|
||||
m_vVirtualScale[0] * iconSize,
|
||||
m_vVirtualScale[1] * iconSize,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
radar->axis[0] * axis[0] - (-radar->axis[1] * axis[1]),
|
||||
radar->axis[0] * axis[1] + (-radar->axis[1] * axis[0]),
|
||||
g_radarShaders[radar->teamShader]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#include "../uilib/uiwidget.h"
|
||||
#include "../cgame/cg_public.h"
|
||||
|
||||
class UIRadar : public UIWidget {
|
||||
public:
|
||||
@@ -28,7 +29,12 @@ public:
|
||||
|
||||
public:
|
||||
UIRadar();
|
||||
~UIRadar();
|
||||
|
||||
void Draw(void) override;
|
||||
|
||||
private:
|
||||
float m_fRadius;
|
||||
};
|
||||
|
||||
void CL_InitRadar(radarClient_t* radars, qhandle_t* shaders, int clientNum);
|
||||
+1154
-16
File diff suppressed because it is too large.
Load diff
@@ -20,20 +20,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UISERVERLIST_H__
|
||||
#define __CL_UISERVERLIST_H__
|
||||
#pragma once
|
||||
|
||||
class UIFAKKServerList : public UIListCtrl {
|
||||
protected:
|
||||
// need a new struct instead of gamespy
|
||||
void *m_serverList;
|
||||
struct GServerListImplementation *m_serverList[2];
|
||||
bool m_bHasList;
|
||||
bool m_bLANListing;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIFAKKServerList );
|
||||
|
||||
bool m_bGettingList;
|
||||
bool m_bGettingList[2];
|
||||
bool m_bUpdatingList;
|
||||
|
||||
protected:
|
||||
@@ -54,5 +53,3 @@ public:
|
||||
void Draw( void ) override;
|
||||
void SortByColumn( int column ) override;
|
||||
};
|
||||
|
||||
#endif /* __CL_UISERVERLIST_H__ */
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -22,22 +22,42 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
#include "cl_ui.h"
|
||||
|
||||
CLASS_DECLARATION( FilePickerClass, SoundPickerClass, NULL )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
CLASS_DECLARATION(FilePickerClass, SoundPickerClass, NULL) {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
SoundPickerClass::SoundPickerClass()
|
||||
{
|
||||
// FIXME: stub
|
||||
str soundpath;
|
||||
str currentpath;
|
||||
const char *varValue;
|
||||
int i;
|
||||
|
||||
soundpath = "sound";
|
||||
|
||||
varValue = UI_GetCvarString("ui_pickedsound", NULL);
|
||||
if (varValue && *varValue) {
|
||||
currentpath = varValue;
|
||||
|
||||
for (i = currentpath.length(); i > 0; i--) {
|
||||
if (currentpath[i] == '/') {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
currentpath = str(currentpath, 0, i + 1);
|
||||
} else {
|
||||
currentpath = soundpath;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundPickerClass::FileSelected( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void SoundPickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
|
||||
uii.Snd_PlaySound(fullname);
|
||||
}
|
||||
|
||||
void SoundPickerClass::FileChosen( str ¤tDirectory, str &partialName, str &fullname )
|
||||
void SoundPickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
|
||||
{
|
||||
|
||||
uii.Cvar_Set("ui_pickedsound", fullname);
|
||||
CloseWindow();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
@@ -20,17 +20,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UISOUNDPICKER_H__
|
||||
#define __CL_UISOUNDPICKER_H__
|
||||
#pragma once
|
||||
|
||||
class SoundPickerClass : public FilePickerClass {
|
||||
class SoundPickerClass : public FilePickerClass
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( SoundPickerClass );
|
||||
CLASS_PROTOTYPE(SoundPickerClass);
|
||||
|
||||
SoundPickerClass();
|
||||
SoundPickerClass();
|
||||
|
||||
void FileSelected( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileChosen( str ¤tDirectory, str &partialName, str &fullname ) override;
|
||||
void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
|
||||
};
|
||||
|
||||
#endif /* __CL_UISOUNDPICKER_H__ */
|
||||
+1250
-1158
File diff suppressed because it is too large.
Load diff
+73
-70
@@ -20,85 +20,88 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UISTD_H__
|
||||
#define __CL_UISTD_H__
|
||||
#pragma once
|
||||
|
||||
typedef enum {
|
||||
L_STATBAR_NONE,
|
||||
L_STATBAR_HORIZONTAL,
|
||||
L_STATBAR_VERTICAL,
|
||||
L_STATBAR_VERTICAL_REVERSE,
|
||||
L_STATBAR_VERTICAL_STAGGER_EVEN,
|
||||
L_STATBAR_VERTICAL_STAGGER_ODD,
|
||||
L_STATBAR_CIRCULAR,
|
||||
L_STATBAR_NEEDLE,
|
||||
L_STATBAR_ROTATOR,
|
||||
L_STATBAR_COMPASS,
|
||||
L_STATBAR_SPINNER,
|
||||
L_STATBAR_HEADING_SPINNER
|
||||
L_STATBAR_NONE,
|
||||
L_STATBAR_HORIZONTAL,
|
||||
L_STATBAR_VERTICAL,
|
||||
L_STATBAR_VERTICAL_REVERSE,
|
||||
L_STATBAR_VERTICAL_STAGGER_EVEN,
|
||||
L_STATBAR_VERTICAL_STAGGER_ODD,
|
||||
L_STATBAR_CIRCULAR,
|
||||
L_STATBAR_NEEDLE,
|
||||
L_STATBAR_ROTATOR,
|
||||
L_STATBAR_COMPASS,
|
||||
L_STATBAR_SPINNER,
|
||||
L_STATBAR_HEADING_SPINNER
|
||||
} statbar_orientation_t;
|
||||
|
||||
class UIFakkLabel : public UILabel {
|
||||
extern Event EV_ClearInvItemReference;
|
||||
|
||||
class UIFakkLabel : public UILabel
|
||||
{
|
||||
protected:
|
||||
SafePtr<inventory_item_t> m_lastitem;
|
||||
int m_lastitemindex;
|
||||
int m_stat;
|
||||
int m_stat_configstring;
|
||||
int m_maxstat;
|
||||
int m_itemindex;
|
||||
int m_inventoryrendermodelindex;
|
||||
str m_sDrawModelName;
|
||||
qboolean m_rendermodel;
|
||||
statbar_orientation_t m_statbar_or;
|
||||
float m_statbar_min;
|
||||
float m_statbar_max;
|
||||
float m_lastfrac;
|
||||
float m_flashtime;
|
||||
vec3_t m_offset;
|
||||
vec3_t m_rotateoffset;
|
||||
vec3_t m_angles;
|
||||
float m_scale;
|
||||
str m_anim;
|
||||
UIReggedMaterial *m_statbar_material;
|
||||
UIReggedMaterial *m_statbar_material_flash;
|
||||
SafePtr<inventory_item_t> m_lastitem;
|
||||
int m_lastitemindex;
|
||||
int m_stat;
|
||||
int m_stat_alpha;
|
||||
int m_stat_configstring;
|
||||
int m_maxstat;
|
||||
int m_itemindex;
|
||||
int m_inventoryrendermodelindex;
|
||||
str m_sDrawModelName;
|
||||
qboolean m_rendermodel;
|
||||
statbar_orientation_t m_statbar_or;
|
||||
float m_statbar_min;
|
||||
float m_statbar_max;
|
||||
float m_lastfrac;
|
||||
float m_flashtime;
|
||||
vec3_t m_offset;
|
||||
vec3_t m_rotateoffset;
|
||||
vec3_t m_angles;
|
||||
float m_scale;
|
||||
str m_anim;
|
||||
UIReggedMaterial *m_statbar_material;
|
||||
UIReggedMaterial *m_statbar_material_flash;
|
||||
UIReggedMaterial *m_statbar_material_marker;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( UIFakkLabel );
|
||||
CLASS_PROTOTYPE(UIFakkLabel);
|
||||
|
||||
UIFakkLabel();
|
||||
UIFakkLabel();
|
||||
|
||||
void LayoutPlayerStat( Event *ev );
|
||||
void LayoutPlayerStatConfigstring( Event *ev );
|
||||
void LayoutMaxPlayerStat( Event *ev );
|
||||
void LayoutItemIndex( Event *ev );
|
||||
void InventoryRenderModelIndex( Event *ev );
|
||||
void LayoutModelName( Event *ev );
|
||||
void ClearInvItemReference( Event *ev );
|
||||
void LayoutStatbar( Event *ev );
|
||||
void LayoutStatbarShader( Event *ev );
|
||||
void LayoutStatbarTileShader( Event *ev );
|
||||
void LayoutStatbarShader_Flash( Event *ev );
|
||||
void LayoutStatbarEndAngles( Event *ev );
|
||||
void LayoutStatbarNeedleWidth( Event *ev );
|
||||
void LayoutStatbarRotatorSize( Event *ev );
|
||||
void LayoutStatbarTileShader_Flash( Event *ev );
|
||||
void LayoutRenderModel( Event *ev );
|
||||
void LayoutRenderModelOffset( Event *ev );
|
||||
void LayoutRenderModelRotateOffset( Event *ev );
|
||||
void LayoutRenderModelAngles( Event *ev );
|
||||
void LayoutRenderModelScale( Event *ev );
|
||||
void LayoutRenderModelAnim( Event *ev );
|
||||
void LayoutPlayerStat(Event *ev);
|
||||
void LayoutPlayerStatAlpha(Event *ev); // Added in 2.0
|
||||
void LayoutPlayerStatConfigstring(Event *ev);
|
||||
void LayoutMaxPlayerStat(Event *ev);
|
||||
void LayoutItemIndex(Event *ev);
|
||||
void InventoryRenderModelIndex(Event *ev);
|
||||
void LayoutModelName(Event *ev);
|
||||
void ClearInvItemReference(Event *ev);
|
||||
void LayoutStatbar(Event *ev);
|
||||
void LayoutStatbarShader(Event *ev);
|
||||
void LayoutStatbarTileShader(Event *ev);
|
||||
void LayoutStatbarShader_Flash(Event *ev);
|
||||
void LayoutStatbarShader_Marker(Event *ev); // Added in 2.0
|
||||
void LayoutStatbarEndAngles(Event *ev);
|
||||
void LayoutStatbarNeedleWidth(Event *ev);
|
||||
void LayoutStatbarRotatorSize(Event *ev);
|
||||
void LayoutStatbarTileShader_Flash(Event *ev);
|
||||
void LayoutRenderModel(Event *ev);
|
||||
void LayoutRenderModelOffset(Event *ev);
|
||||
void LayoutRenderModelRotateOffset(Event *ev);
|
||||
void LayoutRenderModelAngles(Event *ev);
|
||||
void LayoutRenderModelScale(Event *ev);
|
||||
void LayoutRenderModelAnim(Event *ev);
|
||||
|
||||
void DrawStatbar( float frac );
|
||||
void DrawStatCircle( float frac );
|
||||
void DrawStatNeedle( float frac );
|
||||
void DrawStatRotator( float frac );
|
||||
void DrawStatCompass( float frac );
|
||||
void DrawStatSpinner( float frac );
|
||||
void StatCircleTexCoord( float fAng, vec3_t vTexCoord );
|
||||
void DrawStatbar(float frac);
|
||||
void DrawStatCircle(float frac);
|
||||
void DrawStatNeedle(float frac);
|
||||
void DrawStatRotator(float frac);
|
||||
void DrawStatCompass(float frac);
|
||||
void DrawStatSpinner(float frac);
|
||||
void StatCircleTexCoord(float fAng, vec3_t vTexCoord);
|
||||
|
||||
void Draw( void ) override;
|
||||
void Draw(void) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+794
-294
File diff suppressed because it is too large.
Load diff
+40
-38
@@ -20,55 +20,57 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __CL_UIVIEW3D__
|
||||
#define __CL_UIVIEW3D__
|
||||
#pragma once
|
||||
|
||||
class View3D : public UIWidget {
|
||||
float m_printfadetime;
|
||||
float m_printalpha;
|
||||
str m_printstring;
|
||||
UIReggedMaterial *m_print_mat;
|
||||
qboolean m_locationprint;
|
||||
int m_x_coord;
|
||||
int m_y_coord;
|
||||
qboolean m_letterbox_active;
|
||||
class View3D : public UIWidget
|
||||
{
|
||||
float m_printfadetime;
|
||||
float m_printalpha;
|
||||
str m_printstring;
|
||||
UIReggedMaterial *m_print_mat;
|
||||
qboolean m_locationprint;
|
||||
int m_x_coord;
|
||||
int m_y_coord;
|
||||
qboolean m_letterbox_active;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( View3D );
|
||||
CLASS_PROTOTYPE(View3D);
|
||||
|
||||
protected:
|
||||
void Draw( void ) override;
|
||||
void DrawLetterbox( void );
|
||||
void DrawFades( void );
|
||||
void Draw2D( void );
|
||||
void DrawFPS( void );
|
||||
void DrawProf( void );
|
||||
void PrintSound( int channel, const char *name, float vol, int rvol, float pitch, float base, int& line );
|
||||
void DrawSoundOverlay( void );
|
||||
void CenterPrint( void );
|
||||
void LocationPrint( void );
|
||||
void OnActivate( Event *ev );
|
||||
void OnDeactivate( Event *ev );
|
||||
void DrawSubtitleOverlay( void );
|
||||
void Draw(void) override;
|
||||
void DrawLetterbox(void);
|
||||
void DrawFades(void);
|
||||
void Draw2D(void);
|
||||
void DrawFPS(void);
|
||||
void DrawProf(void);
|
||||
void PrintSound(int channel, const char *name, float vol, int rvol, float pitch, float base, int& line);
|
||||
void DrawSoundOverlay(void);
|
||||
void CenterPrint(void);
|
||||
void LocationPrint(void);
|
||||
void OnActivate(Event *ev);
|
||||
void OnDeactivate(Event *ev);
|
||||
void DrawSubtitleOverlay(void);
|
||||
|
||||
// Added in 2.0
|
||||
void DrawNetProfile(void);
|
||||
|
||||
public:
|
||||
View3D();
|
||||
View3D();
|
||||
|
||||
void ClearCenterPrint( void );
|
||||
void UpdateCenterPrint( const char *s, float alpha );
|
||||
void UpdateLocationPrint( int x, int y, const char *s, float alpha );
|
||||
qboolean LetterboxActive( void );
|
||||
void InitSubtitle( void );
|
||||
void FrameInitialized( void ) override;
|
||||
virtual void Pressed( Event *ev );
|
||||
void ClearCenterPrint(void);
|
||||
void UpdateCenterPrint(const char *s, float alpha);
|
||||
void UpdateLocationPrint(int x, int y, const char *s, float alpha);
|
||||
qboolean LetterboxActive(void);
|
||||
void InitSubtitle(void);
|
||||
void FrameInitialized(void) override;
|
||||
virtual void Pressed(Event *ev);
|
||||
};
|
||||
|
||||
class ConsoleView : public UIWidget {
|
||||
class ConsoleView : public UIWidget
|
||||
{
|
||||
public:
|
||||
CLASS_PROTOTYPE( ConsoleView );
|
||||
CLASS_PROTOTYPE(ConsoleView);
|
||||
|
||||
protected:
|
||||
void Draw( void ) override;
|
||||
void Draw(void) override;
|
||||
};
|
||||
|
||||
#endif /* __CL_UIVIEW3D__ */
|
||||
+80
-14
@@ -21,8 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
// client.h -- primary header for client
|
||||
|
||||
#ifndef __CLIENT_H__
|
||||
#define __CLIENT_H__
|
||||
#pragma once
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
@@ -37,6 +36,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#include "cl_curl.h"
|
||||
#endif /* USE_CURL */
|
||||
|
||||
#ifdef USE_VOIP
|
||||
#include <opus.h>
|
||||
#endif
|
||||
|
||||
// file full of random crap that gets used to create cl_guid
|
||||
#define QKEY_FILE "qkey"
|
||||
#define QKEY_SIZE 2048
|
||||
@@ -175,6 +178,7 @@ typedef struct {
|
||||
int lastPacketSentTime; // for retransmits during connection
|
||||
int lastPacketTime; // for timeouts
|
||||
|
||||
char servername[MAX_OSPATH]; // name of server from original connect (used by reconnect)
|
||||
netadr_t serverAddress;
|
||||
int connectTime; // for connection retransmits
|
||||
int connectStartTime;
|
||||
@@ -240,15 +244,42 @@ typedef struct {
|
||||
int timeDemoMaxDuration; // maximum frame duration
|
||||
unsigned char timeDemoDurations[ MAX_TIMEDEMO_DURATIONS ]; // log of frame durations
|
||||
|
||||
float aviVideoFrameRemainder;
|
||||
float aviSoundFrameRemainder;
|
||||
|
||||
#ifdef USE_VOIP
|
||||
qboolean voipEnabled;
|
||||
qboolean voipCodecInitialized;
|
||||
|
||||
// incoming data...
|
||||
// !!! FIXME: convert from parallel arrays to array of a struct.
|
||||
OpusDecoder *opusDecoder[MAX_CLIENTS];
|
||||
byte voipIncomingGeneration[MAX_CLIENTS];
|
||||
int voipIncomingSequence[MAX_CLIENTS];
|
||||
float voipGain[MAX_CLIENTS];
|
||||
qboolean voipIgnore[MAX_CLIENTS];
|
||||
qboolean voipMuteAll;
|
||||
|
||||
// outgoing data...
|
||||
// if voipTargets[i / 8] & (1 << (i % 8)),
|
||||
// then we are sending to clientnum i.
|
||||
uint8_t voipTargets[(MAX_CLIENTS + 7) / 8];
|
||||
uint8_t voipFlags;
|
||||
OpusEncoder *opusEncoder;
|
||||
int voipOutgoingDataSize;
|
||||
int voipOutgoingDataFrames;
|
||||
int voipOutgoingSequence;
|
||||
byte voipOutgoingGeneration;
|
||||
byte voipOutgoingData[1024];
|
||||
float voipPower;
|
||||
#endif
|
||||
|
||||
#ifdef LEGACY_PROTOCOL
|
||||
qboolean compat;
|
||||
#endif
|
||||
|
||||
// big stuff at end of structure so most offsets are 15 bits or less
|
||||
netchan_t netchan;
|
||||
|
||||
float aviVideoFrameRemainder;
|
||||
float aviSoundFrameRemainder;
|
||||
} clientConnection_t;
|
||||
|
||||
extern clientConnection_t clc;
|
||||
@@ -298,8 +329,6 @@ typedef struct {
|
||||
qboolean cddialog; // bring up the cd needed dialog next frame
|
||||
qboolean no_menus;
|
||||
|
||||
char servername[MAX_OSPATH]; // name of server from original connect (used by reconnect)
|
||||
|
||||
// when the server clears the hunk, all of these must be restarted
|
||||
qboolean rendererRegistered;
|
||||
qboolean cgameStarted;
|
||||
@@ -321,7 +350,7 @@ typedef struct {
|
||||
serverInfo_t globalServers[MAX_GLOBAL_SERVERS];
|
||||
// additional global servers
|
||||
int numGlobalServerAddresses;
|
||||
serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS];
|
||||
netadr_t globalServerAddresses[MAX_GLOBAL_SERVERS];
|
||||
|
||||
int numfavoriteservers;
|
||||
serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
|
||||
@@ -352,10 +381,10 @@ typedef struct {
|
||||
clientAnim_t anim;
|
||||
stopWatch_t stopwatch;
|
||||
void* savedCgameState;
|
||||
int savedCgameStateSize;
|
||||
size_t savedCgameStateSize;
|
||||
char gcdResponse[73];
|
||||
int unknown3_0;
|
||||
int currentRate;
|
||||
// Added in 2.0
|
||||
netprofclient_t netprofile;
|
||||
qhandle_t charSetShader;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t consoleShader;
|
||||
@@ -386,6 +415,8 @@ extern cvar_t *cl_connect_timeout;
|
||||
extern cvar_t *cl_maxpackets;
|
||||
extern cvar_t *cl_packetdup;
|
||||
extern cvar_t *cl_shownet;
|
||||
extern cvar_t *cl_netprofile;
|
||||
extern cvar_t *cl_netprofileoverlay;
|
||||
extern cvar_t *cl_showSend;
|
||||
extern cvar_t *cl_timeNudge;
|
||||
extern cvar_t *cl_showTimeDelta;
|
||||
@@ -437,12 +468,41 @@ extern cvar_t *cl_inGameVideo;
|
||||
|
||||
extern cvar_t *cl_lanForcePackets;
|
||||
extern cvar_t *cl_langamerefreshstatus;
|
||||
extern cvar_t *cl_radar_icon_size;
|
||||
extern cvar_t *cl_radar_speak_time;
|
||||
extern cvar_t *cl_radar_blink_time;
|
||||
extern cvar_t *cl_autoRecordDemo;
|
||||
|
||||
extern cvar_t *cl_r_fullscreen;
|
||||
|
||||
extern cvar_t *cl_consoleKeys;
|
||||
|
||||
#ifdef USE_MUMBLE
|
||||
extern cvar_t *cl_useMumble;
|
||||
extern cvar_t *cl_mumbleScale;
|
||||
#endif
|
||||
|
||||
#ifdef USE_VOIP
|
||||
// cl_voipSendTarget is a string: "all" to broadcast to everyone, "none" to
|
||||
// send to no one, or a comma-separated list of client numbers:
|
||||
// "0,7,2,23" ... an empty string is treated like "all".
|
||||
extern cvar_t *cl_voipUseVAD;
|
||||
extern cvar_t *cl_voipVADThreshold;
|
||||
extern cvar_t *cl_voipSend;
|
||||
extern cvar_t *cl_voipSendTarget;
|
||||
extern cvar_t *cl_voipGainDuringCapture;
|
||||
extern cvar_t *cl_voipCaptureMult;
|
||||
extern cvar_t *cl_voipShowMeter;
|
||||
extern cvar_t *cl_voip;
|
||||
|
||||
// 20ms at 48k
|
||||
#define VOIP_MAX_FRAME_SAMPLES ( 20 * 48 )
|
||||
|
||||
// 3 frame is 60ms of audio, the max opus will encode at once
|
||||
#define VOIP_MAX_PACKET_FRAMES 3
|
||||
#define VOIP_MAX_PACKET_SAMPLES ( VOIP_MAX_FRAME_SAMPLES * VOIP_MAX_PACKET_FRAMES )
|
||||
#endif
|
||||
|
||||
extern cvar_t *cg_gametype;
|
||||
|
||||
extern cvar_t* j_pitch;
|
||||
@@ -468,7 +528,7 @@ void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd);
|
||||
|
||||
void CL_StartHunkUsers( qboolean rendererOnly );
|
||||
|
||||
void CL_Connect( const char *server );
|
||||
void CL_Connect( const char *server, netadrtype_t family );
|
||||
|
||||
void CL_Disconnect_f (void);
|
||||
void CL_GetChallengePacket (void);
|
||||
@@ -518,6 +578,7 @@ void IN_MouseOn( void );
|
||||
void IN_MouseOff( void );
|
||||
|
||||
void CL_InitInput (void);
|
||||
void CL_ShutdownInput(void);
|
||||
void CL_SendCmd (void);
|
||||
void CL_ClearState (void);
|
||||
void CL_ReadPackets (void);
|
||||
@@ -543,6 +604,10 @@ extern int cl_connectedToPureServer;
|
||||
extern int cl_connectedToCheatServer;
|
||||
extern msg_t *cl_currentMSG;
|
||||
|
||||
#ifdef USE_VOIP
|
||||
void CL_Voip_f( void );
|
||||
#endif
|
||||
|
||||
void CL_SystemInfoChanged( void );
|
||||
void CL_ParseServerMessage( msg_t *msg );
|
||||
|
||||
@@ -570,6 +635,7 @@ void CL_FavoriteServers_f( void );
|
||||
void CL_Ping_f( void );
|
||||
void CL_SaveShot_f( void );
|
||||
void CL_Dialog_f( void );
|
||||
void CL_ServerRestarted( void );
|
||||
qboolean CL_UpdateVisiblePings_f( int source );
|
||||
|
||||
|
||||
@@ -580,6 +646,7 @@ void Con_DrawCharacter (int cx, int line, int num);
|
||||
|
||||
void Con_CheckResize (void);
|
||||
void Con_Init (void);
|
||||
void Con_Shutdown (void);
|
||||
void Con_Clear_f (void);
|
||||
void Con_ToggleConsole_f (void);
|
||||
void Con_DrawNotify (void);
|
||||
@@ -667,6 +734,7 @@ void LAN_SaveServersToCache( void );
|
||||
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data );
|
||||
void CL_Netchan_TransmitNextFragment( netchan_t *chan );
|
||||
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg );
|
||||
void CL_NET_OutOfBandPrint( netadr_t adr, const char* format, ... );
|
||||
|
||||
//
|
||||
// cl_avi.c
|
||||
@@ -686,5 +754,3 @@ void CL_InitConsoleCommands( void );
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // __CLIENT_H__
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int iFlags;
|
||||
char szName[64];
|
||||
} soundSfx_t;
|
||||
|
||||
typedef struct {
|
||||
qboolean bPlaying;
|
||||
int iStatus;
|
||||
soundSfx_t sfx;
|
||||
int iEntNum;
|
||||
int iEntChannel;
|
||||
float vOrigin[3];
|
||||
float fVolume;
|
||||
int iBaseRate;
|
||||
float fNewPitchMult;
|
||||
float fMinDist;
|
||||
float fMaxDist;
|
||||
int iStartTime;
|
||||
int iTime;
|
||||
int iNextCheckObstructionTime;
|
||||
int iEndTime;
|
||||
int iFlags;
|
||||
int iOffset;
|
||||
int iLoopCount;
|
||||
} channelbasesavegame_t;
|
||||
|
||||
typedef struct {
|
||||
channelbasesavegame_t Channels[MAX_CHANNELS];
|
||||
} soundsystemsavegame_t;
|
||||
|
||||
void S_ChannelFree_Callback(channel_t* v);
|
||||
void S_LoadData(soundsystemsavegame_t* pSave);
|
||||
void S_SaveData(soundsystemsavegame_t* pSave);
|
||||
void S_ReLoad(soundsystemsavegame_t* pSave);
|
||||
|
||||
extern qboolean s_bSoundPaused;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -1,9 +1,44 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2023 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../snd_local.h"
|
||||
#include "../client.h"
|
||||
|
||||
#if defined(NO_MODERN_DMA) && NO_MODERN_DMA
|
||||
|
||||
qboolean s_bSoundPaused = qfalse;
|
||||
|
||||
void S_Init2()
|
||||
{
|
||||
S_Init();
|
||||
SND_setup();
|
||||
|
||||
// HACK: S_RegisterSound returns 0 when unsuccessful, or it returns the the sfx handle
|
||||
// But the first sfx handle is also 0...
|
||||
S_RegisterSound("sound/null.wav", qfalse);
|
||||
|
||||
Cmd_AddCommand("tmstart", S_TriggeredMusic_Start);
|
||||
Cmd_AddCommand("tmstartloop", S_TriggeredMusic_StartLoop);
|
||||
Cmd_AddCommand("tmstop", S_TriggeredMusic_Stop);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -24,7 +59,18 @@ S_AddLoopingSound
|
||||
*/
|
||||
void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags)
|
||||
{
|
||||
if (!sfxHandle) {
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME: unimplemented
|
||||
|
||||
if (VectorCompare(origin, vec3_origin)) {
|
||||
// Consider it to be a local sound, uses the player origin
|
||||
S_AddLoopingSound(cl.snap.ps.clientNum, cl.snap.ps.origin, velocity, sfxHandle);
|
||||
return;
|
||||
}
|
||||
|
||||
S_AddLoopingSound(ENTITYNUM_WORLD, origin, velocity, sfxHandle);
|
||||
}
|
||||
|
||||
@@ -33,7 +79,7 @@ void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t s
|
||||
S_StopAllSounds
|
||||
=================
|
||||
*/
|
||||
void S_StopAllSounds(qboolean stop_music)
|
||||
void S_StopAllSounds2(qboolean stop_music)
|
||||
{
|
||||
// Call the original function
|
||||
S_StopAllSounds();
|
||||
@@ -61,12 +107,29 @@ void S_Respatialize(int entityNum, const vec3_t origin,
|
||||
{
|
||||
S_Respatialize(entityNum, origin, axis, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
S_StartLocalSoundChannel
|
||||
=================
|
||||
*/
|
||||
void S_StartLocalSound(const char* sound_name, qboolean force_load)
|
||||
{
|
||||
sfxHandle_t h;
|
||||
|
||||
h = S_RegisterSound(sound_name, qfalse);
|
||||
|
||||
if (h) {
|
||||
S_StartLocalSound(h, CHAN_LOCAL_SOUND);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
S_StartLocalSound
|
||||
=================
|
||||
*/
|
||||
void S_StartLocalSound(const char* sound_name, qboolean force_load)
|
||||
void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, int channel)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
@@ -90,11 +153,16 @@ void S_StopSound(int entnum, int channel)
|
||||
S_IsSoundPlaying
|
||||
=================
|
||||
*/
|
||||
int S_IsSoundPlaying(int channelNumber, const char* name)
|
||||
qboolean S_IsSoundPlaying(int channelNumber, const char* name)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
STUB();
|
||||
return 0;
|
||||
channel_t* v;
|
||||
if (channelNumber >= MAX_CHANNELS) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
v = &s_channels[channelNumber];
|
||||
|
||||
return v->thesfx ? qtrue : qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -313,6 +381,16 @@ void MUSIC_CheckForStoppedSongs(void)
|
||||
STUB();
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_CurrentSoundtrack
|
||||
==============
|
||||
*/
|
||||
const char* S_CurrentSoundtrack()
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
S_IsSoundRegistered
|
||||
@@ -377,6 +455,166 @@ void S_FadeSound(float fTime)
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_TriggeredMusic_Start
|
||||
==============
|
||||
*/
|
||||
void S_TriggeredMusic_Start()
|
||||
{
|
||||
if (Cmd_Argc() != 2) {
|
||||
Com_Printf("tmstart <sound file>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
S_StartBackgroundTrack(Cmd_Argv(1), "");
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_TriggeredMusic_StartLoop
|
||||
==============
|
||||
*/
|
||||
void S_TriggeredMusic_StartLoop()
|
||||
{
|
||||
if (Cmd_Argc() != 2) {
|
||||
Com_Printf("tmstartloop <sound file>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
S_StartBackgroundTrack(Cmd_Argv(1), Cmd_Argv(1));
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_TriggeredMusic_Stop
|
||||
==============
|
||||
*/
|
||||
void S_TriggeredMusic_Stop()
|
||||
{
|
||||
S_StopBackgroundTrack();
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_TriggeredMusic_PlayIntroMusic
|
||||
==============
|
||||
*/
|
||||
void S_TriggeredMusic_PlayIntroMusic() {
|
||||
S_StartBackgroundTrack("sound/music/mus_MainTheme.mp3", "");
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_TriggeredMusic_SetupHandle
|
||||
==============
|
||||
*/
|
||||
void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_GetMusicFilename
|
||||
==============
|
||||
*/
|
||||
const char* S_GetMusicFilename() {
|
||||
// FIXME: unimplemented
|
||||
return "";
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_GetMusicLoopCount
|
||||
==============
|
||||
*/
|
||||
int S_GetMusicLoopCount() {
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_GetMusicOffset
|
||||
==============
|
||||
*/
|
||||
unsigned int S_GetMusicOffset() {
|
||||
// FIXME: unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
callbackServer
|
||||
==============
|
||||
*/
|
||||
void callbackServer(int entnum, int channel_number, const char* name) {
|
||||
if (com_sv_running->integer) {
|
||||
SV_SoundCallback(entnum, channel_number, name);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_ChannelFree_Callback
|
||||
==============
|
||||
*/
|
||||
void S_ChannelFree_Callback(channel_t* v) {
|
||||
if (v->entnum & S_FLAG_DO_CALLBACK) {
|
||||
callbackServer(v->entnum & ~S_FLAG_DO_CALLBACK, v - s_channels, v->thesfx->soundName);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_LoadData
|
||||
==============
|
||||
*/
|
||||
void S_LoadData(soundsystemsavegame_t* pSave) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_SaveData
|
||||
==============
|
||||
*/
|
||||
void S_SaveData(soundsystemsavegame_t* pSave) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_ReLoad
|
||||
==============
|
||||
*/
|
||||
void S_ReLoad(soundsystemsavegame_t* pSave) {
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_StopMovieAudio
|
||||
==============
|
||||
*/
|
||||
void S_StopMovieAudio() {
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_CurrentMoviePosition
|
||||
==============
|
||||
*/
|
||||
int S_CurrentMoviePosition() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
S_SetupMovieAudio
|
||||
==============
|
||||
*/
|
||||
void S_SetupMovieAudio(const char* pszMovieName) {
|
||||
}
|
||||
|
||||
#endif
|
||||
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