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3774 Commits
Author SHA1 Message Date
smallmodel edb1950a76 Rename latest prerelease to dev 2025-07-14 00:00:44 +02:00
smallmodel b5821e9bbd Automatically generate a prerelease 2025-07-13 22:47:09 +02:00
smallmodel 3f44dcf301 Bump version number 2025-07-12 00:16:00 +02:00
smallmodel 77ed007086 Add more explicit instructions 2025-07-10 23:15:54 +02:00
smallmodel ba3ebed1c9 Stop cinematic when clearing the state 2025-07-07 21:48:29 +02:00
smallmodel 4e8ddf3c35 Refactor server-sided view model animation 2025-07-06 20:10:02 +02:00
smallmodel 850b6de927 Fix cache ignoring sv_precache when called from scripts 2025-07-06 19:47:10 +02:00
smallmodel e45ab50367 Fix the number of bits for iLarge on protocol >= 15 2025-07-06 18:33:49 +02:00
smallmodel 567ec755b1 Fix duplicated configstrings
This caused issues such as clients crashing as they were improperly unregistering used models
2025-07-06 17:20:50 +02:00
smallmodel beec594ea4 Fix the wrong random animation being chosen (#763) 2025-07-06 16:59:53 +02:00
smallmodel f59f1df9b6 Prevent spamming the no ammo sound and max movement sound
This caused some full-auto weapons (like the thompson) to not play the reloading sound after emptying the clip
2025-07-05 22:13:25 +02:00
smallmodel 0dabcc776f Clear pending events when the server restarts or when an entity is reset
This prevents sounds from previous entities, such as smoke grenades, to emit a sound on an unrelated entity
2025-07-05 21:49:28 +02:00
smallmodel 17ab3d1114 Fix the value of the RF_ALWAYSDRAW flag
This caused entities such as smoke grenades marked as alwaysdraw to not always be drawn
2025-07-05 20:57:04 +02:00
smallmodel ba42479dbc Add asserts to check that model user count won't go below 0 2025-07-05 20:39:59 +02:00
smallmodel 4e9640c433 Fix ladder positioning 2025-07-03 00:10:44 +02:00
smallmodel 4b95809397 Fix some offmesh points being wrong on some maps
Some offmesh points were tunneling through surfaces and terrains, which caused bots to try to path through it.
2025-07-02 23:55:31 +02:00
smallmodel bd93897286 Add PMF_NO_WEAPONBAR to hide the weapon bar using drawhud 2 2025-07-02 21:28:12 +02:00
smallmodel 68ddfb69fc Fix maximum polys error when reaching 256 paths 2025-07-02 21:12:32 +02:00
smallmodel ae28b03e02 Prevent points and objects to tunnel through terrain from below
This fixes an issue where players going under the terrain could fire bullets and grenades through it
2025-07-02 01:17:25 +02:00
smallmodel e0e1f42acc Fix pm flags 2025-07-02 01:13:45 +02:00
smallmodel 46fbb6e8b3 Disable third person on turrets 2025-07-02 00:52:23 +02:00
smallmodel 65601eeb48 Store trace point on stack instead of globally 2025-07-01 21:25:11 +02:00
smallmodel 8b75c6639b Support for clampmapx/clampmapy 2025-07-01 20:33:46 +02:00
smallmodel 8d431681bd Use patch vertice generation from collision code 2025-06-30 00:30:10 +02:00
smallmodel a9f0fe7800 Allow the bot to fall and jump when avoiding an obstacle 2025-06-29 20:13:50 +02:00
smallmodel 34a812d462 Handle complex collision with BSP brushes (basic) 2025-06-29 20:05:54 +02:00
smallmodel e098f52b84 Use the appropriate trace mask 2025-06-29 19:45:37 +02:00
smallmodel 8c03001cbb Make sure to check if the entity is valid for removeent 2025-06-29 19:45:27 +02:00
smallmodel e243d24839 Check if tiki and tag name are valid when using the parent's old model 2025-06-28 01:20:13 +02:00
smallmodel 5108c800b6 Use an AI broadcast radius for weapon firing, based on the world radius
This is so bots don't get notified about shots at the other end of the map. This allows to bots to divide the map into smaller arenas for fighting.
2025-06-27 23:46:15 +02:00
smallmodel 4b4644547a Prevent clients from using first-person player model as a skin 2025-06-27 22:53:15 +02:00
smallmodel be43b164b8 Fix obstacle avoidance on entrance with lower ceiling
This fixes an issue where the bot would sometimes get stuck when reaching entrances with low ceilings
2025-06-27 00:11:52 +02:00
smallmodel bf95447483 Draw full self body when viewing from a camera 2025-06-26 22:12:27 +02:00
smallmodel 854d24138e Improve bot attack to reduce the difficulty
- Bigger aim offset
- Burst fire
- Random reaction time based on enemy distance
2025-06-26 00:11:21 +02:00
smallmodel 9c81b4d475 Add a method to return the current fire spread multiplier 2025-06-25 21:39:58 +02:00
smallmodel f7a5f85a75 Improve collision detection
- Fix tiny mistakes related to distance calculation
- Fix bot going back and forth when opening a door in stairs (mohdm4)
- More precise collision detection
2025-06-25 01:27:48 +02:00
smallmodel 92fafe195c Remove useless instructions 2025-06-23 23:26:23 +02:00
smallmodel a1bd17d360 Fix region minimal size causing small ledges to not be reachable 2025-06-23 00:14:25 +02:00
smallmodel cd984ccce1 Improve bot obstacles handling and ladders
- Add a way to climb over obstacles like in Brest (getting outside the house spawn area)
- Bots will try to break window objects in their way
- Fix some ladders not being usable as a path for bots
- Fix bots acting dumb when trying to climb a ladder
- Improve the way bots jump on obstacles overall
- Improve bot collision detection
2025-06-23 00:02:46 +02:00
smallmodel d180f36370 Allow player_textMessage event to return a value
The script can optionally prevent the message from being sent.
2025-06-21 22:27:09 +02:00
smallmodel 40fb8de556 Allow script events to return a variable value 2025-06-21 22:19:15 +02:00
smallmodel d567ef9793 Add IsNone() and HasValue() 2025-06-21 22:18:17 +02:00
smallmodel f6cc732886 Update the scores when the scoreboard is displayed 2025-06-21 21:52:17 +02:00
smallmodel 01f08958f0 Capitalize the first letter of ammo type (#761)
This fixes an issue where the ammo pickup message would not get
localized.
2025-06-21 21:20:52 +02:00
smallmodel 1c5a33f82a Gather usable entities based on the view position
This fixes an issue where leaning had no effect when trying to use entities.
2025-06-21 00:12:12 +02:00
smallmodel 71d8685fe3 Update gamespy SDK 2025-06-20 23:36:13 +02:00
smallmodel 45488c2362 Fix parameter mismatch 2025-06-20 23:36:09 +02:00
smallmodel 73e1b47c77 Update gamespy crypt code
It uses the official crypt code from the gamespy SDK
2025-06-20 22:50:27 +02:00
smallmodel 7a3920bfb9 Remove nonport.c (unused) 2025-06-20 22:38:32 +02:00
smallmodel 301625d3cd Rework bot rotation 2025-06-20 01:43:27 +02:00
smallmodel 45c112a463 Properly close the file handle if an invalid length was returned on read attempt 2025-06-18 00:29:13 +02:00
smallmodel 89a748673c Catch all exceptions when parsing json 2025-06-17 21:45:21 +02:00
DraGoNandsmallmodel 6220ecb80c Fix linking error when compiling on Fedora and FreeBSD (#759)
---------

Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-06-17 20:35:41 +02:00
smallmodel 5de6180106 Update release action version 2025-06-17 00:23:56 +02:00
smallmodel 807359c662 Use a turret firing state enumeration to improve clarity 2025-06-16 23:21:56 +02:00
smallmodel 0cba64ea7e Refactor TurretGun::P_ThinkActive() 2025-06-16 22:49:04 +02:00
smallmodel a459ad27d9 Fix incorrect metric for team 2025-06-16 21:49:52 +02:00
smallmodel 5ed828e49b Use random() instead of G_Random() 2025-06-16 21:49:15 +02:00
smallmodel c59be4be1e Don't use random for next time values 2025-06-16 21:46:39 +02:00
smallmodel 7e2f4e0023 Enable interprocedural optimization on Windows 2025-06-16 00:13:08 +02:00
smallmodel 37af1bbe7b Add a known issues section related to bots 2025-06-15 22:46:50 +02:00
smallmodel dc85a1e13a Update README 2025-06-15 22:41:57 +02:00
smallmodel c23b116f11 Filter special entities like minefields (workaround)
This prevents bots from navigating through minefields and getting killed. Unfortunately this has the side-effect of filtering a large zone like the west axis spawn in obj_team3
2025-06-15 21:38:25 +02:00
smallmodel 76c9e3a30a Add 2 units to the max jump height
Player can take steps while jumping
2025-06-15 21:38:22 +02:00
smallmodel 116b84312a Re-allow SURF_NODRAW
Due to trace being non-cylindrical now, there are no more issues caused by terrain
2025-06-15 21:36:36 +02:00
smallmodel 8c2f5184c1 Set poly flags only after calling GeneratePolyMesh() 2025-06-15 21:28:55 +02:00
smallmodel e74651f548 Fix incorrectly converted extents 2025-06-15 20:46:36 +02:00
smallmodel 377dfb618b Add helper functions to convert extents 2025-06-15 20:12:04 +02:00
smallmodel e5f645ec0c Don't use cylinder trace
Cylinder causes some issues with terrain where some points would get created below a terrain patch
2025-06-15 18:06:05 +02:00
smallmodel 7fe8a90e8a Use a better cost for jumping, falling and ladders 2025-06-15 18:00:48 +02:00
smallmodel 70a9a61f93 Use a different color depending on the poly area 2025-06-15 18:00:27 +02:00
smallmodel d87b97256b Add cost for different types of area
This makes it so special paths, like jump, have an higher cost
2025-06-15 01:26:17 +02:00
smallmodel 6e64526167 Fix sketchy ladder positioning 2025-06-15 00:12:02 +02:00
smallmodel 9b563eef75 Close the door if reopening on the other side fails 2025-06-14 21:57:30 +02:00
smallmodel b98dcd8a53 Use the spawn delegate 2025-06-14 21:33:34 +02:00
smallmodel ccb4b801bf Add a code delegate for spawn 2025-06-14 21:31:00 +02:00
smallmodel a5f7d9596a Add a documentation about files 2025-06-14 20:19:09 +02:00
smallmodel 4ea06f6eb2 Update g_allclasses.html 2025-06-14 20:19:05 +02:00
smallmodel e1923b58f6 Fix FPS model not drawing properly when the skin has no FPS model 2025-06-14 19:36:43 +02:00
smallmodel df294ff155 Update workflows name 2025-06-13 23:04:44 +02:00
smallmodel e43ade976b Prevent switching teams and primary weapon in single-player 2025-06-13 00:41:25 +02:00
smallmodel 774c9d1853 Don't spawn bots in single-player 2025-06-13 00:24:31 +02:00
smallmodel be6d2a05d2 Set a new session when the game type changes 2025-06-13 00:23:49 +02:00
1337Smithy 78565fbd3c Deactivate all floating windows when using the popmenu command (#757) 2025-06-13 00:22:06 +02:00
smallmodel a3662d01ba Use a debug print rather than an error drop when the reference count for an area is negative (#755) 2025-06-11 03:00:27 +02:00
smallmodel 970dfcf1d8 Use v2.2.2 of action-gh-release (#752)
This is due to this bug: https://github.com/softprops/action-gh-release/issues/628
2025-06-10 20:08:07 +02:00
smallmodel 5a563b3cf0 Add unit test support (#751)
This adds simple support for unit testing, starting with the LZ77 compressor.
- Unit tests run on a separate GitHub Actions workflow
- Remove CTest commands from shared build workflow
2025-06-10 19:45:57 +02:00
smallmodel ca9455bea1 Clear game variables when loading persistent archive 2025-06-10 16:21:05 +02:00
smallmodel 77bcd6d258 Use a 4-byte little-endian number for the raw saved data length (#749) 2025-06-10 16:14:23 +02:00
smallmodel 8c7cbfaa48 Don't use va for unnamedsoldier.cfg 2025-06-10 01:22:16 +02:00
smallmodel 7fdc863175 Refactor LZ77 code (#748) 2025-06-09 23:47:53 +02:00
smallmodel ba3e68adc5 Make the trace functions properly match with the original game 2025-06-08 23:48:17 +02:00
smallmodel c350b7e9c4 Fix complement operator being incorrect with float values 2025-06-08 22:42:47 +02:00
smallmodel dad49e46ed Use a tiny approximation when comparing float values (#747)
This fixes an issue where very tiny values would fail in comparison operators, for example the comparison `2.00000620 > 2` succeeds in the original game but fails in openmohaa.
2025-06-08 22:42:01 +02:00
1337Smithy a0481b86f1 Make r_drawstaticdecals archivable (#744) 2025-06-08 17:59:21 +02:00
1337Smithy 1dc0dcc3cd Lower deployed portable turrets so they don't float in the air (#746) 2025-06-08 17:51:28 +02:00
smallmodel 9ec3c68d64 Add file functions that uses the engine file API (#740)
This provides a safer and more secure alternative to the standard C file API.
2025-06-07 23:54:31 +02:00
smallmodel 50fdc70025 Implement remaining ScriptVariableList methods 2025-06-07 20:45:06 +02:00
smallmodel 5ab30b97d7 Make size() constant 2025-06-07 20:44:45 +02:00
smallmodel 099a67f1fd Make cURL loosely coupled (#739)
This makes it so the project doesn't link against the library. The project must be able to run without the presence of the library.
2025-06-07 20:36:15 +02:00
smallmodel 56db5a1845 Properly initialize the client's enter time regardless of intermission 2025-06-06 21:26:25 +02:00
smallmodel e152eba8fc Fix jump points being made at incorrect locations
This fixes bots not jumping correctly on Verschneit
2025-06-06 20:51:49 +02:00
smallmodel 9663b38c62 Check if crowd is valid before updating 2025-06-06 20:37:31 +02:00
smallmodel 3d1741ec20 Fix bulge vertexes causing some surfaces to disconnect 2025-06-06 00:09:58 +02:00
smallmodel 64cbcd023e Clear pending weapon commands when a new one arrives 2025-06-05 23:40:52 +02:00
smallmodel 33cfc2cbf8 Fix projectiles with no owner getting removed when a player joins a team (#735) 2025-06-05 21:00:20 +02:00
smallmodel 4b486e4a90 Make the barrel also get exploded by landmine and not bash 2025-06-05 00:35:32 +02:00
1337Smithyandsmallmodel b4c96cc543 Prevent barrel leaks when bashed with a weapon (#733)
---------

Signed-off-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-06-05 00:00:41 +02:00
smallmodel 1e27efd7af Set the minimum z bound back to 1 when checking for telefrag
Some mods block spawns by spawning a tiny solid object, this slight modification made these mods not work properly
2025-06-04 22:36:22 +02:00
smallmodel 12d5849e25 Use isValidPolyRef instead of calling passFilter()
passFilter() is currently defined as an inline function and can't be called properly outside its cpp file
2025-06-04 20:59:21 +02:00
smallmodel 663a7bb39e Use correct clamping modes for clampmapx and clampmapy 2025-06-04 19:33:05 +02:00
smallmodel 2cf8c7d62e Ignore combine extension 2025-06-04 19:29:09 +02:00
smallmodel 34c80df5ae Add basic support for obstacles in Recast
- Obstacles with a radius smaller than 100 units (sphere) will be ignored
- An obstacle that would cover polygons more than twice the radius of the obstacle will be ignored

Currently, this only works for big obstacles that affect small areas
2025-06-04 03:20:14 +02:00
smallmodel 62a52c8974 Set agent max height to the character Z bounding box 2025-06-04 01:10:18 +02:00
smallmodel 971f0c9347 Update features.md 2025-06-03 20:13:41 +02:00
smallmodel f4b41df38e Update documentation about bots 2025-06-03 20:10:19 +02:00
smallmodel 6af295ebcb Add a getter to retrieve the player's user info 2025-06-03 19:36:36 +02:00
smallmodel d7ed1c8530 Add a script function to get the value of a key given an info string 2025-06-03 19:36:33 +02:00
smallmodel ea8ee67784 Improve stufftext filtering (#731)
- Use `allow` rather than `filter`, as it checks for allowed commands
rather than prohibited commands.
- Allow userinfo variables to be created by the server.

Userinfo variables are now removed when disconnecting. Some servers use
userinfo variables for custom settings or to store temporary
information, which makes them irrelevant on other servers and uses space.
2025-06-03 18:46:56 +02:00
1337Smithyandsmallmodel 2c0e913e86 Lower the animation sync rate for non-german actors on Spearhead and Breakthrough (#730)
---------

Signed-off-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-06-03 00:43:01 +02:00
smallmodel 17fa5af480 Comment out non-existent waffen skins 2025-06-02 20:46:50 +02:00
smallmodel 850a17807c Fix waffen skins not being usable on servers 2025-06-02 20:46:34 +02:00
smallmodel c2ed93e92b TouchField doesn't wait by default 2025-06-02 14:01:22 +02:00
smallmodel c144c345c5 Clear actor state functions that shouldn't be used
Functions like RestartState causes specific states like curious to repeat when it shouldn't (AI misbehaving)
2025-06-02 13:47:24 +02:00
smallmodel a20a1facb0 Add missing UpdateFog() call 2025-06-02 13:15:34 +02:00
smallmodel 45205c1906 Fix MoveTo() using actor's origin instead of waypoint origin
MoveTo() was incorrectly setting the script goal to the actor's origin rather than the waypoint's origin, causing the actor to stand still instead of moving to the specified location.
2025-06-02 01:55:00 +02:00
smallmodel 13762a05b8 Don't pass curious conditions if actor has no curiosity 2025-06-02 01:44:12 +02:00
smallmodel 2c42499788 Fix CuriousSound probability 2025-06-02 01:43:38 +02:00
smallmodel b0c111170e Correctly check if a squadmate is in line of fire (#728)
This fixes actors incorrectly not shooting in Spearhead/Breakthrough when squadmates are next to each other.
2025-06-01 15:41:57 +02:00
smallmodel 08b15c4fe6 Fix server query count increasing when updating a server 2025-06-01 13:41:31 +02:00
smallmodel 94cfcfe5e2 Fix server list stuck in fetching state in specific situations 2025-06-01 12:54:30 +02:00
smallmodel cf06a395de Properly initialize a client when reusing an entity
This fixes an issue where, if a client rejoins after losing connection, the scoreboard would temporarily display the name of client 0 before spawning.
2025-06-01 01:11:05 +02:00
smallmodel 023770f63e Use the entity number rather than the client's clientNum
The number must match the entity number parameter used in G_GetEntity().
This fixes a crash caused by gclient struct being reset when a client reconnects to the same player slot
2025-06-01 00:35:38 +02:00
smallmodel 95dff2536b Add contextual print feature (#727)
Add metadata to client-specific messages such as text and join events.
Can be disabled via `sv_logContext 0`.
2025-05-31 22:31:36 +02:00
smallmodel 7ce1eda3a7 Print to each client individually rather than broadcasting
This prevents spamming the logfile constantly with a bunch of messages that are not relevant
2025-05-31 18:45:23 +02:00
smallmodel 96e4b26635 Fix ip field being wrong 2025-05-31 18:43:25 +02:00
smallmodel 525f75a1a7 Don't filter terrain patches
In the terrain tessellation code, patches sometimes rely on neighbors, which if are hidden can issues with invalid tri. Collision doesn't rely on shader contents anyway
2025-05-30 23:21:02 +02:00
smallmodel 9200b37610 Use rain changes from Spearhead and Breakthrough 2025-05-30 22:48:37 +02:00
smallmodel 44d745d534 Fix vertreg not freed 2025-05-30 13:23:55 +02:00
smallmodel ee287ce00b Correctly unpack and filter out terrain patches that aren't used
This was causing uninitialized terrain patches to be used if they have an invalid content
2025-05-29 20:30:01 +02:00
smallmodel e259d62e18 Fix broken object insertion
This was causing the last object to be uninitialized when an object was being inserted at index 0
2025-05-29 20:26:00 +02:00
smallmodel 2514aed55c Update documentation about bots 2025-05-29 13:07:40 +02:00
smallmodel 3c4f361c7a Fix typo 2025-05-29 12:57:36 +02:00
smallmodel a4391bc320 Implement Recast-based navigation system (#726)
- Paths are generated automatically during map loading, for any map
- Bots can take path that requires climbing ladders (can climb ladders)
- Bots can take path that requires jump (like the ledge on Stalingrad)
- Bots will try to avoid obstacles in front of them by navigating on the
side

The old navigation system with pathnodes can still be used with `g_navigation_legacy
1`
2025-05-29 12:22:27 +02:00
smallmodel 80ae850063 Properly handle the null-terminated character when printing 2025-05-25 18:51:09 +02:00
smallmodel bf4d973097 Fix lean angle slightly not matching the original game (#724) 2025-05-25 18:39:05 +02:00
smallmodel 8bbebe9dea Send the print command to each client instead of broadcasting
This prevents spamming the server console/logfile with print messages
2025-05-25 02:38:08 +02:00
smallmodel 0eca5c56ac Fixed an issue preventing spawning next to spawn points with an offset 2025-05-25 02:24:10 +02:00
smallmodel fa18824a8a Fix client being refused forever after being rejected for high ping 2025-05-21 23:52:43 +02:00
smallmodel ffcec02aa6 Allow a certain amount of challenges to have the same IP address 2025-05-21 23:51:16 +02:00
smallmodel 312dd2f4a6 Don't trigger the doxygen workflow for pull requests 2025-05-19 18:27:15 +02:00
Cowcat5150 7e52f74d2a Missing bigendian values in fencemask. 2025-05-19 18:08:50 +02:00
smallmodel 1241818d5e Use placement new when copying as the object is uninitialized 2025-05-18 19:48:14 +02:00
smallmodel d474791e1d Fix missing bottom line when characters are outside the frame 2025-05-18 00:30:15 +02:00
smallmodel bdf92ffb06 Increase max dm message length to 400 characters 2025-05-18 00:30:10 +02:00
smallmodel 85f8f581bc Initialize the subtitle buffer 2025-05-18 00:24:20 +02:00
smallmodel 76c11e3c97 Fix words counted incorrectly 2025-05-18 00:22:26 +02:00
smallmodel 02c2579366 Use the message string directly rather than copying into a buffer
This removes the print length limit
2025-05-17 23:03:21 +02:00
smallmodel 6c5f95c6bf Fix line breaks being incorrectly calculated
This fixes the issue where long messages would not be shown in console
2025-05-17 22:59:04 +02:00
smallmodel 424243e500 Prevent underflow when caret is 0 2025-05-17 22:27:51 +02:00
smallmodel b725c92922 Fix buffer overflow due to missing null-terminated character 2025-05-17 20:55:48 +02:00
smallmodel 1bcf6f73a4 Add "(all)" prefix 2025-05-17 16:51:15 +02:00
smallmodel 483b49f5ee Print the exact message that is shown in-game to console 2025-05-17 16:49:24 +02:00
smallmodel d790fa398f Add verbose print when rejecting due to user info being too long 2025-05-17 00:18:18 +02:00
smallmodel 23e7df2796 Print the userinfo string when debugging print SV_DirectConnect() 2025-05-16 23:29:52 +02:00
smallmodel ba502a9d39 Log name changes from the server instead of the game module 2025-05-16 22:21:55 +02:00
smallmodel 3ce9621715 Print the correct client number for clients connecting 2025-05-16 22:18:20 +02:00
smallmodel 7806da0448 Don't print name changes from an empty name 2025-05-16 21:12:40 +02:00
smallmodel d533bc450f Display the IP address of the connecting client 2025-05-16 21:12:27 +02:00
smallmodel b91c3dab2d Improve configuration doc 2025-05-16 20:30:18 +02:00
smallmodel b0a541226e Add a note about the major version 2025-05-16 20:06:57 +02:00
smallmodel dbfb911826 Fix provide statement 2025-05-16 19:49:47 +02:00
smallmodel fc33dfe656 Set output remote command buffer size to 8192 bytes
This fixes issues where some tools fail to handle multiple print packets. On a 64-player server, the status command can generate around 5000 bytes of output.

The buffer size in the original game is 49152 bytes, but that's excessively large and can lead to excessive IPv4 fragmentation.
2025-05-15 22:16:36 +02:00
smallmodel ab48b8232b Correctly sort scores in round-based matches 2025-05-15 00:08:18 +02:00
smallmodel 8ab12b29a6 Fix issue where the text message gets empty when exceeding character limit 2025-05-14 23:55:47 +02:00
smallmodel 035f7b2605 Increase message buffer to 200 characters 2025-05-14 23:50:20 +02:00
smallmodel 7081a56113 Fix name being cut off at the first negative character.
Com_SanitizeName uses unsigned comparison when validating characters to prevent premature truncation when encountering characters above 127
2025-05-14 23:36:18 +02:00
smallmodel da9979f887 Remove the architecture suffix from binary names
- Avoids conflicts with third-party DLLs (like SDL, OpenAL) which have no suffix.
- Easier to build an installer and document.
- More clarity as the architecture is already indicated in the archive name.
- Simplifies launchers & automation (no need to guess the architecture).
- The architecture is still visible when typing `version` in the console or when the executable starts
2025-05-13 20:44:35 +02:00
smallmodel e6c53e77b7 Add a note about pdb archives on Windows 2025-05-11 16:17:40 +02:00
smallmodel 0ea834788e Add documentation for running omohaaded in a Docker container 2025-05-09 23:29:28 +02:00
smallmodel c13e977291 More simplification 2025-05-09 22:39:13 +02:00
smallmodel d3dc939a14 Fix steps numbering 2025-05-09 21:39:35 +02:00
smallmodel fd00346eee Fix the heading for the main page 2025-05-09 01:27:11 +02:00
smallmodel a04ad5c689 Use links that are relevant to the project 2025-05-09 00:58:09 +02:00
smallmodel 484b13ba41 Automatically set the version number when generating the doc 2025-05-08 23:34:26 +02:00
smallmodel e1b949d958 Use PROJECT_VERSION_NUMBER environment variable for the docs 2025-05-08 23:32:14 +02:00
smallmodel af0829a7a2 Update the README with the documentation link 2025-05-08 22:44:47 +02:00
smallmodel 34585da510 Fix configuration links 2025-05-08 22:27:02 +02:00
smallmodel 8f7a754d58 Fix the link to "Hosting a server" 2025-05-08 22:13:54 +02:00
smallmodel d93ba45515 Use mathjax rather than Latex 2025-05-08 22:09:43 +02:00
smallmodel 314b47d8e6 Add favicon 2025-05-08 22:04:20 +02:00
smallmodel 5f88448bf6 Compile the latest version of Doxygen instead of using APT 2025-05-08 22:03:51 +02:00
smallmodel 6fb09175d0 Fix typo 2025-05-08 21:15:42 +02:00
smallmodel 7dd3ed4553 Order markdown files 2025-05-08 20:59:29 +02:00
smallmodel c5a921ae76 Integrate the server_opm.cfg file inside the documentation 2025-05-08 20:26:27 +02:00
smallmodel 7e8936667f Move docs/assets/css/doxygen-awesome-css to docs/css/doxygen-awesome-css 2025-05-08 20:25:52 +02:00
smallmodel 6329deef54 Generate and publish doxygen documentation on GitHub pages 2025-05-08 18:40:43 +02:00
smallmodel ce4794e0b2 Add Doxygen support for generating HTML documentation 2025-05-08 18:35:31 +02:00
smallmodel 3cfda459a8 Restructure the whole docs folder 2025-05-08 16:50:41 +02:00
smallmodel 6641100cbd Improve script documentation and add a documentation to define a custom class 2025-05-08 14:10:03 +02:00
smallmodel 962ae8a013 Add a quote to the first command-line path.
This fixes an issue where the game wouldn't load DLLs from the same folder when a space was present in the full binary path.
2025-05-08 01:05:11 +02:00
smallmodel ead8087cff Format launcher source files 2025-05-08 01:03:14 +02:00
smallmodel 9af1bbe286 Iterate maps only if sv_maplist is set 2025-05-07 20:06:36 +02:00
smallmodel 4827e0788c Don't check for mission failed in G_ExitLevel() 2025-05-07 20:06:24 +02:00
smallmodel c8dfecf79c Refactor G_ExitLevel 2025-05-07 20:06:10 +02:00
smallmodel 6285a33ee5 Match exactly the vstr command for nextmap 2025-05-07 18:36:13 +02:00
smallmodel 2ab7252beb Implement and distribute setup packages for Windows
WiX is used to generate an MSI file per architecture for easy installation. GitHub Actions distributes the resulting MSI packages as artifacts and when releasing a new tag.
2025-05-07 00:15:23 +02:00
smallmodel d1c1f284ab Fix links 2025-05-05 23:02:10 +02:00
smallmodel ddcdf73c30 Fix tiny mistakes in the docs 2025-05-05 01:15:11 +02:00
smallmodel 6ab939fbe0 Rework the README file
This makes the README file more clear, more readable and more beginner-friendly.
2025-05-05 00:53:20 +02:00
smallmodel 1d7d7deaed Set the default mode to -2.
-2 makes the game use the current desktop resolution.
2025-05-04 20:30:05 +02:00
smallmodel c2e775666a Add an option to wait between heartbeat packets when sending to multiple masters
The heartbeat implementation now supports an optional delay between sending heartbeat packets to multiple master servers. This is a precaution in case there are issues when sending multiple heartbeat packets simultaneously. If it causes any problems, the delay between packets can be adjusted.
2025-05-04 17:51:14 +02:00
smallmodel d358e4274c Sanitize the name before sending it during challenge 2025-05-03 21:52:04 +02:00
smallmodel ca8efa52c4 Keep the call to CL_RequestAuthorization() even if it's unused 2025-05-03 21:47:51 +02:00
smallmodel eeb82630c4 Use Cvar_VariableIntegerValue() to get the qport 2025-05-03 21:43:13 +02:00
smallmodel 831695f288 Rework the version string (#720)
Rework the version string.

- Make the original game version appear first in the `version` variable.
- Use `com_target_shortversion` for the short version number.
- Use `com_target_version` for the original game version.

Some software, such as HLSW, as well as certain mods, check if the version string begins with "Medal of Honor ....". This commit makes these changes to ensure most software properly handles the game version.
2025-05-03 13:38:00 +02:00
smallmodel e10fa5050a Update links to ports 2025-05-03 00:24:58 +02:00
smallmodel 46ead9fa53 Increase the number of concurrent connections with 2 server lists
This value increases the number of parallel servers to above 1 in Spearhead and Breakthrough when the rate is set to xDSL or above.
2025-05-02 22:54:31 +02:00
smallmodel 8e02230827 Update Dockerfile to add libcurl 2025-05-02 22:46:59 +02:00
smallmodel a924fc252b Use the hardware cursor in windowed mode (#718)
In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.

* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
smallmodel 7cf24cb080 Update the status when refreshing the server list 2025-05-02 12:06:50 +02:00
smallmodel 45518150e6 Update links 2025-05-01 22:52:00 +02:00
smallmodel c734109321 Remove link to discussions 2025-05-01 22:34:14 +02:00
smallmodel 0f38783f0d Correctly indicate the status of the server list especially when multiple server lists are queried 2025-04-30 18:44:04 +02:00
smallmodel cd6378316f Format cl_uiserverlist source files 2025-04-30 17:30:13 +02:00
smallmodel 3098f5a097 Halve the number of concurrent connections when there are 2 server lists 2025-04-30 17:18:52 +02:00
smallmodel b014a975a4 Add safety checks for AddFilter() 2025-04-28 22:24:33 +02:00
smallmodel cce81cabff Implement multi-master queries and heartbeats (#717)
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel 08a985d183 Format script grammar source files 2025-04-26 19:35:45 +02:00
smallmodel 816126b13a Add ScriptVariable conditions from Ubertools into the script lexer
Those are Ubertools / F.A.K.K remnants that are valid in original mohaa script grammar
2025-04-26 19:10:08 +02:00
smallmodel f2a6278daa Fix stage being written past the limit (#716) 2025-04-26 16:39:25 +02:00
smallmodel c1efc0e066 Set the minimum number to 30 for cl_maxpackets
20 is the bare minimum for players, any value below makes movements look jittery on a 20 fps server. 30 is the optimal value based on network variation and fps variations
2025-04-23 23:56:05 +02:00
smallmodel 236897cfcc Set the server list socket as non-blocking
This prevents the game from freezing when the connection is slow or if the master server is unreachable
2025-04-23 00:37:48 +02:00
smallmodel 73b4569c07 Add Com_InitGameSpy() for future use 2025-04-22 22:51:06 +02:00
smallmodel 25de66ed80 Fix wrong function name 2025-04-22 22:01:29 +02:00
smallmodel a2bbf6cff8 Use functions that return master host information
This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel 01367d0731 Use a more recent version of the gqueryreporting code 2025-04-22 01:35:28 +02:00
smallmodel fedc993e57 Initialize the player buffer list 2025-04-22 01:19:42 +02:00
smallmodel b597240cfd Link gcd_key to gcd_qr2
This is primarily used for clarity
2025-04-22 00:48:39 +02:00
smallmodel 127c9fe8f4 Uncomment WSACleanup()
The previous issue was because gqueryreporting was not calling SocketStartUp() as expected
2025-04-22 00:31:39 +02:00
smallmodel ffc35fb5ab Use the original gqueryreporting from GameSpy SDK
Potentially more stable and thoroughly tested
2025-04-22 00:27:00 +02:00
smallmodel aa7639485e Use __linux__ definition to check for linux 2025-04-22 00:25:29 +02:00
smallmodel a4267d4f77 Initialize update list only for queries that are neither grouprooms or masterinfo 2025-04-21 22:31:41 +02:00
smallmodel 12880db557 Don't force HRTF if the speaker type is not "Headphones" 2025-04-21 21:26:33 +02:00
smallmodel 881d7f2f51 Don't refresh the server list if it's not ready
The server list UI refresh the server list for the first time when drawing. In mohaa (not Spearhead nor Breakthrough), refreshserverlist is also called by clicking "browse internet servers" which causes the list to be queried twice
2025-04-21 21:03:42 +02:00
smallmodel 93335978ea Code formatting 2025-04-21 20:40:55 +02:00
smallmodel 64f62583ce Set a more explicit version number
Makes it easier to identify the currently running OPM version from the server list, useful for troubleshooting and checking if the server is up to date
2025-04-20 21:42:33 +02:00
smallmodel 5530d3051b Fix missing spaces between product information in the logfile 2025-04-19 21:36:58 +02:00
smallmodel 42326ec708 Fix timestamps printed twice on the same line (#714) 2025-04-19 21:35:53 +02:00
smallmodel aa54e3c673 Use an epsilon value to check if float numbers are equal (#713) 2025-04-19 21:11:51 +02:00
smallmodel 5ce7f4faa5 Compile Windows ARM64 builds using Windows-11 ARM
This allows to distribute the load across completely different hosts and also to make sure it compiles on ARM platforms
2025-04-19 14:16:54 +02:00
smallmodel 6d20a438db Shorter paragraph 2025-04-18 21:28:37 +02:00
smallmodel 7f662a93df Update features.md 2025-04-18 21:20:02 +02:00
smallmodel 1758a0cd2e Move whitelisted server commands to a dedicated source file 2025-04-18 18:49:12 +02:00
smallmodel 9b003b5428 Update OpenAL to version 1.24.3 2025-04-18 18:11:18 +02:00
smallmodel db7fdd57e4 Add a section about other systems 2025-04-17 23:34:49 +02:00
smallmodel 689da52ddf Master server address update
This uplinks directly with 333networks instead of using a domain as an alias
2025-04-17 22:55:31 +02:00
smallmodel 2a1e2d7d6c Check for valid scoreboard menu
Under rare circumstances, the scoreboard menu can be NULL and would cause a crash. This was fixed in mohaab 2.30
2025-04-15 18:37:35 +02:00
smallmodel cf8af91516 Remove macOS package cache due to permission errors 2025-04-15 00:40:48 +02:00
smallmodel c9ff941600 Implement Instant Action from Breakthrough (#712)
This adds a feature that makes it easy to join a populated low-ping server (matching criteria from configuration file). This feature has been available since MOHAA Breakthrough 2.30.
2025-04-15 00:31:34 +02:00
smallmodel d389f89c49 Simplified the running documentation 2025-04-12 22:49:15 +02:00
smallmodel e05114806a Add a simple install guide for Windows users 2025-04-12 22:35:05 +02:00
smallmodel 3074494131 Convert the game version to number once 2025-04-04 22:53:06 +02:00
smallmodel a9e161181c Improve compiling documentation 2025-04-01 22:43:58 +02:00
smallmodel f9db0ab8f9 Fix an access violation that would occur when opening the logfile before com_version is created (#708) 2025-04-01 22:07:05 +02:00
smallmodel 94cc77b848 Set cmake version to 3.5 minimum for libmad 2025-04-01 21:33:16 +02:00
smallmodel f16bec1e0a Remove #pragma once from uimessage 2025-03-24 22:16:53 +01:00
smallmodel e2c24abf62 Move alext functions out of qal.h (#706)
qal.h should contain core/required functions. To get functions from extensions, alGetProcAddress should be used, so they can be optional
2025-03-24 22:16:43 +01:00
smallmodel 50e3aa1f61 Fix compilation errors with AL local headers (#705)
* Remove alext inclusion as it's included by qal.h already

* Update local AL headers
2025-03-22 23:45:41 +01:00
Trung Lê 3c15588292 Update compiling.md (#704)
PowerPC64 LE run the game perfectly
2025-03-22 23:25:50 +01:00
Sébastien Noelandsmallmodel fdab158290 fix build on Debian mips64el (#700)
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:26:26 +01:00
Sébastien Noelandsmallmodel 921726e0b8 Fix a few typos (#699)
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:03:01 +01:00
Sébastien Noel b5e49df180 fix build with shared jpeg library (#701) 2025-03-19 14:46:12 +01:00
smallmodel 49fd4acef8 Wrap WriteCallback around HAS_LIBCURL define 2025-03-17 11:50:41 +01:00
smallmodel 73aa377264 Fix hit/kill notify being swapped (#698) 2025-03-17 00:19:40 +01:00
smallmodel 74e909d17f Add echo 2025-03-15 19:48:17 +01:00
smallmodel 4b3c150004 Add cg_cameraverticaldisplacement 2025-03-15 19:47:35 +01:00
smallmodel 5ee7948071 Add more sound-related commands 2025-03-15 19:43:23 +01:00
smallmodel f653317e5b Add the reason parameter to banaddr documentation 2025-03-13 23:57:45 +01:00
smallmodel de43299841 Add a note about updates 2025-03-13 23:57:08 +01:00
smallmodel e6f5d76abe Set the appropriate headers to use API versioning 2025-03-13 23:42:50 +01:00
smallmodel fecd1eb505 Preallocate and set the maximum buffer size to receive the request 2025-03-13 23:37:20 +01:00
smallmodel 9536a8ec64 Specify a small timeout for each request 2025-03-13 22:41:01 +01:00
smallmodel 06a12246f5 Notify the request thread of shutdown only if it's waiting
This avoids a deadlock that would occur if notify_all() is called before the thread is waiting
2025-03-13 22:37:21 +01:00
smallmodel 456b660b2a Improve the update checker so it can be opt-out (#696)
* Add a cvar to enable/disable update checking

* Refactor update checker

This splits the thread part from the main part to clarify the code

* Move and update the configuration documentation, for a more general approach
2025-03-13 21:09:42 +01:00
smallmodel 5b81f6a977 Merge pull request #695 from smallmodel/update_fix
Fix the update code
2025-03-13 00:13:38 +01:00
smallmodel c854df8ffa Don't start the update thread if it shouldn't be active or if the network doesn't work 2025-03-12 23:58:24 +01:00
smallmodel 22a34d8d68 Fix compile error when libcurl is not installed 2025-03-12 23:18:11 +01:00
smallmodel 0f8969e076 Merge pull request #693 from ysdragon/ban-kick-with-reason
Kick/Ban with/no reason
2025-03-12 18:20:48 +01:00
ysdragon f164e889cc Add optional reason to kick/ban commands
And enhance `SV_IsBanned` to return ban reason and update `SV_DirectConnect` to display it
2025-03-12 07:30:40 +02:00
ysdragon 1e2a331518 Add reason field to serverBan structure with defined maximum length 2025-03-12 07:30:22 +02:00
smallmodel 158ff62aaa Fix small typo 2025-03-12 00:02:44 +01:00
smallmodel 79af8a46d1 Increase update thread sleep time
This prevents wasting time in scheduling the thread
2025-03-11 23:57:40 +01:00
smallmodel 200bf3229c Merge pull request #692 from smallmodel/update_notification
Add a client-side update notification
2025-03-11 23:53:51 +01:00
smallmodel e0b7d4cc60 Display a message box to the client when a new update is available 2025-03-11 23:37:51 +01:00
smallmodel 4fe11b5ea9 Always return false for CheckNewVersion() if libcurl is not used 2025-03-11 23:37:34 +01:00
smallmodel 0b590ab147 Add a way to create a message box 2025-03-11 23:32:22 +01:00
smallmodel 7a20bb4deb Add a new method that return version numbers 2025-03-11 23:32:18 +01:00
smallmodel c87c242098 Add a getter for m_font 2025-03-11 23:31:16 +01:00
smallmodel eb92182230 Split OS builds between different workflow files 2025-03-08 16:19:08 +01:00
smallmodel 5b9efaa2a0 Remove cpp-httplib 2025-03-06 20:21:23 +01:00
smallmodel 58f7e6f1fe Use cURL instead of cpp-httplib 2025-03-05 23:40:05 +01:00
smallmodel 9538dcb6e7 Print network name change 2025-03-03 22:36:46 +01:00
smallmodel 0080f55ef8 Round to integer to avoid blurry text 2025-03-02 14:12:54 +01:00
smallmodel aac91e8763 Refactor and simplify Alias_ListSort 2025-03-02 13:55:44 +01:00
smallmodel 5c0adf9a28 Refactor Alias_FindRandomRange 2025-03-02 13:49:01 +01:00
smallmodel 9963a99868 Fix a stack overflow issue (#686)
The length check now include the null-terminated character
2025-03-02 13:40:36 +01:00
smallmodel 515a531abf Use the length returned by Com_sprintf 2025-03-02 13:26:47 +01:00
smallmodel d3d16ab7b6 Use the index of the entry in the player list, rather than the client number 2025-03-02 13:24:08 +01:00
smallmodel d08027360f Formatting 2025-03-01 23:34:24 +01:00
smallmodel 70f6ede7b8 Add GAMESPY_PORT environment variable 2025-03-01 00:09:33 +01:00
smallmodel c1c70a53be Transition to idle after grouprooms or masterinfo requests are finished 2025-02-28 18:12:34 +01:00
smallmodel f89bfba5dc Replace tabs by spaces 2025-02-28 18:11:09 +01:00
smallmodel c1a66bf9e7 Update README 2025-02-24 23:08:13 +01:00
smallmodel e98c725043 Fix player having no damage alpha in mohaas and mohaab (#678) 2025-02-24 22:11:41 +01:00
smallmodel ad527a7033 Use ubuntu-22.04-arm OS for GitHub Actions to improve build time 2025-02-24 21:42:42 +01:00
smallmodel 59706d4698 Cache third-party packages to optimize the build time 2025-02-24 20:05:55 +01:00
smallmodel 7addef4f5f Use Windows Server 2025 to compile Windows binaries 2025-02-24 16:44:00 +01:00
smallmodel 08d0a378f8 Fix compilation fail when DEBUG_MEM is set (#677) 2025-02-24 13:38:33 +01:00
smallmodel 01381ed084 Add HTTP support and update checking 2025-02-24 02:20:31 +01:00
smallmodel 2c72908f76 Use the correct allocator when archiving a con_set object
The default c++ allocator was be used to allocate an array of pointers, but then when destroying the array, Z_Free was called which would throw an error
2025-02-22 23:31:20 +01:00
smallmodel 32ba71693c Remove some unnecessary endian swap 2025-02-22 22:56:57 +01:00
smallmodel 7fff3192a6 Fix server object mistakenly casted to int 2025-02-22 22:34:19 +01:00
smallmodel 83aa818c00 Don't add the same server twice 2025-02-22 22:24:19 +01:00
smallmodel 56d61bdef3 Implement support for parsing group rooms and master info 2025-02-22 22:13:23 +01:00
smallmodel ebd86b32bd Improve code clarity 2025-02-22 22:12:34 +01:00
smallmodel 08c718d232 Add support for server list encryption and tell the master server to return the server list encrypted 2025-02-22 20:39:10 +01:00
smallmodel 512831dea9 Properly unregister events from the level object
Unregister() was mistakenly being called on the DM_Manager object when it should have been called on the level object, to unregister events like axiswin, allieswin, draw
2025-02-20 20:36:19 +01:00
smallmodel a36bbb0cda Remove useless qr fields 2025-02-19 20:39:56 +01:00
smallmodel 8a9e0f0b01 Update master server address
It's now using master.openmohaa.org, which provides more flexibility for configuring the domain
2025-02-19 20:39:44 +01:00
smallmodel 076fd69131 Use the engine allocator to allocate/delete memory from the table of pointers 2025-02-19 20:11:07 +01:00
smallmodel 587f7f544e Add REF_DLL for mem_blockalloc 2025-02-19 20:03:23 +01:00
smallmodel 178c486b83 Use NewEntry/DeleteEntry like con_set 2025-02-19 18:16:53 +01:00
smallmodel ad1748b8be Fix memory leaks (#668) 2025-02-18 23:27:43 +01:00
smallmodel 004f88dae9 Use a better method for storing class lists
This prevents allocating a ClassDef just to act as a root list. The classlist would never be freed (memory leak)
2025-02-18 22:39:52 +01:00
smallmodel 97fe824b80 Clear subtitles for all nodes when deleting the alias list 2025-02-18 22:35:48 +01:00
smallmodel 758176dd32 Delete the waitTillSet when destroying the class 2025-02-18 21:52:35 +01:00
smallmodel 854c1980cc Make EventQueueNode part of LightClass 2025-02-18 21:46:34 +01:00
smallmodel 840002b63a Save and restore bots when needed
When the map was changing, it allocated an array of saved bots which would never be used due to the game module being freed, it caused a memory leaka
2025-02-18 21:35:23 +01:00
smallmodel 47a447dbb0 Remove all state scripts that were created
This fixes a memory leak that also occurs in the original game
2025-02-18 21:08:44 +01:00
smallmodel a1d47cf64a Add placement new/placement delete 2025-02-18 20:54:24 +01:00
smallmodel a5bb4c1874 Free up debug strings when deallocating game-data
This fixes a memory leak, which also occurs in the original game
2025-02-18 20:43:03 +01:00
smallmodel 22b593215f Implement stop, threadmove and moveoffset 2025-02-15 14:39:54 +01:00
smallmodel 68181acec7 Implement Stop() 2025-02-15 14:39:39 +01:00
smallmodel 3af35fa610 Correctly parse the function name in ScriptDeprecatedAlt 2025-02-15 00:51:19 +01:00
smallmodel 2c12d4f2de Add a newline to ScriptDeprecatedAlt functions 2025-02-15 00:46:24 +01:00
smallmodel bbac9c559c Escape variable name 2025-02-14 23:54:15 +01:00
smallmodel 03eaa62902 Merge pull request #666 from ysdragon/fix-openbsd-compilation
Fix compilation under OpenBSD
2025-02-08 23:33:58 +01:00
smallmodel dcca5ed469 Merge branch 'ladder_getters' 2025-02-08 22:23:00 +01:00
smallmodel 2aa46f5a52 Add getters to get facing dir and angles for FuncLadder 2025-02-08 22:22:53 +01:00
smallmodel ff3c27ab20 Fix assertion when the height is identical between vert0 and vert1 2025-02-08 20:28:46 +01:00
ysdragon 833408c663 Don't link against rt for musl and *BSD platforms 2025-02-08 04:03:24 +02:00
ysdragon 38d9f98221 Update gsPlatformThread.h to include pthread for OpenBSD 2025-02-08 03:49:24 +02:00
smallmodel ac4b4266b4 Merge pull request #663 from richardradics/resolve-127-gamespy-deprecated-dialog
feat: add GameSpy service unavailable dialog
2025-02-06 23:05:59 +01:00
smallmodel b90bbd9dcf Format document 2025-02-06 22:56:49 +01:00
smallmodel e8f69e197c Initialize variables from the class 2025-02-06 22:56:24 +01:00
smallmodel 9922a7095b Activate the control and connect dialog's W_Deactivated after its creation
As the control is activated before, the connection should be done after the activation because ActivateControl() sends W_Activated to the UIFloatingWindow, which will cause ActivateControl() to be called again to activate the dialog's title bar button (and would deactivate the gamespy dialog)
2025-02-06 22:50:21 +01:00
smallmodel 3c836144e2 Move widget object creation from the constructor to FrameInitialized() 2025-02-06 22:41:50 +01:00
smallmodel 8c4a593fb0 Merge branch 'resolve-127-gamespy-deprecated-dialog' of https://github.com/richardradics/openmohaa into richardradics-resolve-127-gamespy-deprecated-dialog 2025-02-06 22:27:23 +01:00
smallmodel 0e282833e6 Merge pull request #665 from bulldozerecske/main
Updated FAQ
2025-02-06 22:19:26 +01:00
Bulldozer 54753caf94 Updated FAQ
Added 1 new FAQ and refined format.
2025-02-06 21:24:44 +01:00
Richard Radics fcba3bed95 feat: add GameSpy service unavailable dialog
resolves #127
2025-02-05 23:12:05 +01:00
smallmodel d348ac66de Merge pull request #662 from richardradics/fix-545-loadgame-elapsed-logged
fix: fix elapsed time and logged date in loadgame ui
2025-02-04 23:45:15 +01:00
Richard Radics fd4f5e7d51 fix: fix elapsed time and logged date in loadgame ui
fixes #545
2025-02-04 22:14:52 +01:00
smallmodel c77fcd2cbc Clear the edict model when freeing the edict
This fixes an issue where configstrings or game state chars would overflow when many models (such as actors with random headmodels/headskins) are spawned
2025-02-04 21:28:37 +01:00
smallmodel ee385abfef Update links to third-party libraries 2025-02-04 18:52:46 +01:00
smallmodel 49335ba8a8 Fix improper check of dir->path empty string 2025-02-04 00:08:37 +01:00
smallmodel 8ac186ce17 Mark Archive() as override 2025-02-04 00:08:16 +01:00
smallmodel ca2322a4da Add recursive check in Com_Printf
This prevents recursive call to Com_Printf during localization and also remove localization errors
2025-02-04 00:03:30 +01:00
smallmodel a1e7afac76 Prevent using a trick to spoof another name in 1.11 and below 2025-02-03 23:51:40 +01:00
smallmodel 2f75092d8b Reserve console name for DMMessage 2025-02-03 23:42:38 +01:00
smallmodel 6f9e710ec9 Update events documentation 2025-02-03 22:12:35 +01:00
smallmodel 0b12d160bb Properly construct all objects that has been allocated with AddObjectAt() 2025-02-03 21:28:13 +01:00
smallmodel 330b45a1ed Fix container object list not constructed when loading 2025-02-03 21:27:44 +01:00
smallmodel 5f0a0d0363 Update events documentation 2025-02-03 20:57:07 +01:00
smallmodel ad01c2d966 Fix wrong flags getting checked for allowed weapons 2025-02-03 20:43:03 +01:00
smallmodel fb5ed82401 Add events documentation 2025-02-03 20:24:35 +01:00
smallmodel eaa7f10b36 Remove useless print 2025-02-03 20:24:26 +01:00
smallmodel f2c8dbe57a Merge pull request #661 from bulldozerecske/main
Updated FAQ
2025-02-03 20:05:24 +01:00
Bulldozer 447b0459aa Merge branch 'openmoh:main' into main 2025-02-03 19:56:11 +01:00
Bulldozer e31c64e42e Updated FAQ
Added 2 additional issues and changed the layout.
2025-02-03 19:55:20 +01:00
smallmodel 32411b2a90 Rename player_damage to player_damaged.
The name was ambiguous. The delegate is triggered when the player gets hit (getting damaged), and not when the player damages someone else. The name properly matches the action.
2025-02-03 19:35:04 +01:00
smallmodel 32f850556e Set the self object when triggering the delegate 2025-02-03 19:33:41 +01:00
smallmodel fd94f53e25 Add a delegate for player text messages
self = the player who sent the message
first parameter = the text
second parameter = is team message?
2025-02-03 19:32:14 +01:00
smallmodel 4aa7e06a56 Make ev optional for Trigger() 2025-02-03 19:23:54 +01:00
smallmodel 033b76af14 Allow the self object to be specified 2025-02-03 19:22:29 +01:00
smallmodel e37a5f4d06 Add "isBot" to check whether or not the player is a bot 2025-02-02 21:02:06 +01:00
smallmodel 58e12e0141 Reset delegates on restart 2025-02-02 19:35:01 +01:00
smallmodel 147678b0f0 Merge pull request #660 from smallmodel/scriptdelegate
Implement and use delegates
2025-02-02 19:28:14 +01:00
smallmodel e6cbd00871 Add script delegates matching common scripted events 2025-02-02 19:18:55 +01:00
smallmodel 1eb7458af9 Add event_subscribe and event_unsubscribe scripting commands 2025-02-02 19:14:07 +01:00
smallmodel 38cf5b82b2 Copy the list of registered delegates to execute them 2025-02-02 17:07:03 +01:00
smallmodel a5c59c4b77 Use maxDataSize when copying Event 2025-02-02 16:50:07 +01:00
smallmodel d190cc6e40 Use SafeAddFirst 2025-02-02 16:35:27 +01:00
smallmodel 8234ce1e5f Add pragma once 2025-02-02 16:20:14 +01:00
smallmodel e962e4e1f5 Use an int instead of a size_t 2025-02-02 16:03:40 +01:00
smallmodel ee970a3fce Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
smallmodel 9242faaa49 Add delegate for stufftext 2025-02-02 16:02:22 +01:00
smallmodel b813f7ee56 Add delegates related for kill/damage 2025-02-02 16:02:11 +01:00
smallmodel 7f64ef05d5 Mark Event getter methods as const 2025-02-02 16:01:41 +01:00
smallmodel 9cb593c9e4 Add support for event subscription (delegates) 2025-02-02 15:58:04 +01:00
smallmodel cfb343d262 Add str move constructor/assignment 2025-02-01 15:52:58 +01:00
smallmodel 9c811c2318 Mark getter methods as const for ScriptThreadLabel 2025-02-01 15:46:08 +01:00
smallmodel 7b97ad6e2f Add move constructor for ContainerClass and refactor it 2025-01-31 22:53:31 +01:00
smallmodel fdea2a2e92 Free the object list when moving the container 2025-01-31 22:46:35 +01:00
smallmodel aa0085b57d Improve the Container class by using move constructor on reallocation when possible
This greatly optimize memory and speed by moving objects instead of copying objects
2025-01-31 22:38:00 +01:00
smallmodel 3fa489c0f9 Add move constructor for SafePtr 2025-01-31 22:22:00 +01:00
smallmodel fbee409f47 Swap code with event pointer 2025-01-31 20:49:44 +01:00
smallmodel 7a8aa4eb84 Add placement new/delete for LightClass 2025-01-31 20:45:18 +01:00
smallmodel d4bbaa41c3 Format safeptr source file 2025-01-31 20:45:11 +01:00
smallmodel bb23fe159f Fix copy constructor not using a const object 2025-01-31 20:27:37 +01:00
smallmodel b1a02389f6 Define REF_DLL 2025-01-31 20:22:03 +01:00
smallmodel f10ddcaa17 Update bot documentation 2025-01-31 20:21:56 +01:00
smallmodel 77f0ce0673 Merge pull request #658 from bulldozerecske/patch-2
Create Frequently Asked Questions (FAQ)
2025-01-30 21:18:39 +01:00
smallmodel 7fc486757d Merge branch 'main' into bulldozerecske-patch-2 2025-01-30 21:06:50 +01:00
smallmodel dfc3fdb88b Link to the FAQ 2025-01-30 21:05:02 +01:00
smallmodel 3769bd2a68 Translate instant messages when printing to console 2025-01-29 20:00:55 +01:00
Bulldozer 80d1b3b204 Create Frequently Asked Questions (FAQ)
This document will be suitable for answering issues that have user-related solutions.
2025-01-29 10:12:09 +01:00
smallmodel e66fd28831 Fix incompatible functions in renderergl2 2025-01-28 21:52:58 +01:00
smallmodel 1cabf5c31e Merge pull request #657 from smallmodel/bulletholes_fix
Bulletholes fix
2025-01-28 20:26:43 +01:00
smallmodel 8341f8cb6a Fix bullet hole sometimes not playing 2025-01-28 20:24:14 +01:00
smallmodel 1fc36fce9b Fix multiple bullet hole effects unnecessarily spawning 2025-01-28 20:03:02 +01:00
smallmodel 33dbb07559 Export game name and shortversion as information clients/servers can see 2025-01-28 19:30:17 +01:00
smallmodel e510c50a24 Set minimum and maximum for effect variables 2025-01-27 00:44:17 +01:00
smallmodel c345035e12 Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
smallmodel 9bb4789b32 Add terrain flags 2025-01-25 16:40:41 +01:00
smallmodel 7e26814cfa Use a signed integer to display the score 2025-01-24 21:39:09 +01:00
smallmodel 33855cfbee Implement add, subtract, scale, append and bitset 2025-01-23 01:09:33 +01:00
smallmodel 98bb3e0366 Fix Com_SanitizeName infinite loop 2025-01-23 01:09:18 +01:00
smallmodel 52744fb784 Whitelist cg_3rd_person 2025-01-22 21:35:27 +01:00
smallmodel 08e5208835 Add "append" as allowed command 2025-01-22 21:35:09 +01:00
smallmodel 187079842f Add cg_cheats to check if cheats are enabled 2025-01-22 21:26:29 +01:00
smallmodel ef2c5d2df6 Check and verify that selected player models are valid
If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
smallmodel 92a0a9c197 Cache all models inside the models/player directory
Some player models are missing from precache scripts. This caches all models inside the player directory to avoid a short hitch when a player spawns with a non-cached model
2025-01-22 20:29:27 +01:00
smallmodel 90e46f535c Add a random number next to the default name 2025-01-21 23:26:21 +01:00
smallmodel 02fc573e31 Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
smallmodel b8c7223da7 Allow "name" to be changed by server
Players often get their name changed due to them having an empty or duplicate name
2025-01-21 22:55:00 +01:00
smallmodel 7b53e25dd5 Set the default rate to 25000 (xDSL) 2025-01-21 22:08:54 +01:00
smallmodel f8f9d2f65c Use MAX_PATHNODES rather than a constant number 2025-01-21 20:56:26 +01:00
smallmodel 19e12701f3 Fix HUD scaling for spectator text, and vote text on 4K 2025-01-21 20:15:43 +01:00
smallmodel 24c7311162 Also save the valid ground trace when stepping 2025-01-20 22:33:14 +01:00
smallmodel 599914934c Update documentation 2025-01-20 12:17:48 +01:00
smallmodel 8fdc66d138 Allow axis players to select kar98 sniper on 2.0 and above by choosing german panzer skins 2025-01-19 19:16:28 +01:00
smallmodel 83caae7586 Fix terrain tessellation when there is insufficient tris in renderergl2 2025-01-19 17:32:14 +01:00
smallmodel 1f599e62c6 Clear numLightmaps in renderergl2 2025-01-19 17:31:50 +01:00
smallmodel 4e174fd5bf Fix cheats mistakenly being disabled when loading a saved game, when developer mode is enabled 2025-01-19 16:08:28 +01:00
smallmodel edf3560dd5 Don't load lightmaps on on Permedia 2 2025-01-19 15:21:11 +01:00
smallmodel 7452bf39fb Always initialize numLightmaps when loading lightmaps
This fixes an issue where the number of lightmaps is kept from the previous map if the new map has no lightmaps
2025-01-19 15:19:27 +01:00
smallmodel c2bac6d1ef Prevent lightmapIndex from going below LIGHTMAP_2D 2025-01-19 15:16:35 +01:00
smallmodel 47cd8ccfc8 Force vertex light when using permedia 2 2025-01-19 15:07:50 +01:00
smallmodel ec6cab28a5 Don't apply kick fireback on older versions of the game 2025-01-19 14:45:20 +01:00
smallmodel 45de1067bd Fix localtime_r parameter 2025-01-19 01:41:26 +01:00
smallmodel 7ab04b0bcb Fix IsEntity() and SimpleEntity() improperly returning true when the listener is NULL 2025-01-18 15:43:20 +01:00
smallmodel 1a71d44b43 Safely check if other is NULL when triggering 2025-01-18 13:23:30 +01:00
smallmodel 1ea273fba0 Clear the top stack result when self is NULL 2025-01-18 13:02:05 +01:00
smallmodel 591be6c2fd Create a new node if the load index is outside the node count 2025-01-17 21:49:17 +01:00
smallmodel 6b02457190 Properly correct the opcode in OP_LOAD_STORE_SELF_VAR when self is NULL 2025-01-17 16:49:38 +01:00
smallmodel 87e5b6d41e Clear the top variable when the event is not valid too 2025-01-17 16:21:13 +01:00
smallmodel 7f0c506fea Add a comment about the spawn behavior in OG 2025-01-16 23:59:04 +01:00
smallmodel 539c2df378 Check for valid event on listener and print an error if the command cannot be executed 2025-01-16 23:25:26 +01:00
smallmodel 4399e2ab31 Merge pull request #634 from smallmodel/bot_player_association_rework
Bot player association rework
2025-01-16 22:29:05 +01:00
smallmodel 210eeff481 Remove controllers that don't have an associated entity
This prevents crashes when the entity was removed (potentially by a mod)
2025-01-16 22:28:37 +01:00
smallmodel 95e72dd339 Use the number of controllers to get the number of spawned bots 2025-01-16 22:27:51 +01:00
smallmodel a6d9369204 Remove DM player in destructor rather than in a manual function call 2025-01-16 22:17:14 +01:00
smallmodel ab80045329 Properly check if the number of tris is sufficient for tessellation 2025-01-15 21:38:49 +01:00
smallmodel 94aaeac194 Check for the vehicle owner 2025-01-15 20:16:58 +01:00
smallmodel 4bec5cef01 Reduce telefrag bounds 2025-01-15 18:42:34 +01:00
smallmodel 1500d213e7 Fix wrong pointer being deleted 2025-01-15 18:29:56 +01:00
smallmodel 2dbe61789d Don't use the target list if the world is NULL 2025-01-15 18:29:35 +01:00
smallmodel 3f9bed938e Fix NULL string checking 2025-01-15 18:03:37 +01:00
smallmodel 619d27da81 Add getentity 2025-01-15 18:00:04 +01:00
smallmodel bfd0f6e744 Fix the platform dependant compile error 2025-01-14 00:08:34 +01:00
smallmodel 6d71cabbda Export FS_FOpenFile 2025-01-13 23:22:33 +01:00
smallmodel 317664f88c Throw an error if the player is dead in EndLevel() 2025-01-13 20:51:28 +01:00
smallmodel e7cddd47a5 Fix incorrect map name and spawnpoint when a spawnpoint ('$') is specified, causing crash 2025-01-13 20:45:53 +01:00
smallmodel 393dfae33e Give starting ammo at the next frame 2025-01-13 20:27:07 +01:00
DraGoN c69ea0e4d8 Fixed parameter order in localtime_rand gmtime_r for FreeBSD, OpenBSD, and NetBSD 2025-01-13 19:21:56 +01:00
smallmodel 59fdcf0ae9 Add debian 11 and 12 2025-01-12 20:29:53 +01:00
smallmodel f22ea9eb21 Link against rt 2025-01-11 23:50:33 +01:00
smallmodel 752588ffcd Update OpenAL to version 1.24.2 2025-01-11 16:35:02 +01:00
smallmodel a0f6d7d361 Initialize met_comment to false 2025-01-11 15:20:41 +01:00
smallmodel 1b5232c2d0 Fix compile errors 2025-01-09 23:17:39 +01:00
smallmodel 089e68e85e Add a cvar to opt out for logfile timestamps 2025-01-09 23:08:15 +01:00
smallmodel a9ec7cff4f Write the time before each message printed in the logfile 2025-01-09 22:23:02 +01:00
smallmodel 63c2b3642c Print the version when opening the logfile 2025-01-09 21:42:12 +01:00
smallmodel 5e04124211 Fix accuracy being 0.0 in the stats screen 2025-01-09 21:30:40 +01:00
smallmodel bbfd4ac280 Bump version number 2025-01-09 20:38:18 +01:00
smallmodel 28fd0ba201 Use spline as the default source resampler for OpenAL
This makes sounds feel stronger, the spline resampler has slightly louder high frequencies
2025-01-09 20:36:15 +01:00
smallmodel 305c026f4e Import alGetStringiSOFT 2025-01-09 20:29:30 +01:00
smallmodel b836042a02 Merge pull request #614 from smallmodel/localization_fix
Localization fix
2025-01-08 22:53:44 +01:00
smallmodel ec95b6bfbe Fix localization not working properly 2025-01-08 22:52:47 +01:00
smallmodel 6049ecfc6e Localize dmbox and gmbox 2025-01-08 21:26:47 +01:00
smallmodel 6a31381c8e Format localization source files 2025-01-08 21:26:41 +01:00
smallmodel 7f8bcf8075 Don't read localization.txt file twice 2025-01-08 21:07:13 +01:00
smallmodel b84a47ad3f Localization files should be sorted case-insensitive 2025-01-08 21:04:09 +01:00
smallmodel f91d0c1693 Add missing EV_CanSeeNoEnts
The `canseenoents` was accidentally missing from the Entity's response list, some scripts rely on it
2025-01-08 20:52:24 +01:00
smallmodel cd65424b00 Fix an infinite loop when setting up path for Vehicle 2025-01-08 20:32:34 +01:00
smallmodel 944e0f24ae Merge pull request #606 from ysdragon/freebsd-support
FreeBSD support
2025-01-08 19:07:32 +01:00
smallmodel d396a45e64 Annoying MSVC focus mistake 2025-01-08 18:55:54 +01:00
smallmodel c0d5ebaaf3 Merge branch 'main' into freebsd-support 2025-01-08 18:55:50 +01:00
smallmodel c3b42cc297 Merge branch 'main' into freebsd-support 2025-01-08 18:50:34 +01:00
smallmodel 4f32d436bb Disable OpenAL limiter 2025-01-08 18:45:05 +01:00
smallmodel 4268a875fa Revert commit b95241dcfe 2025-01-08 17:56:44 +01:00
ysdragon 2ec2ef8bbf Update sys CMake configuration to link execinfo for BSD variants 2025-01-08 11:27:09 +02:00
ysdragon 7ba29029e1 Add support for additional BSD platforms in platform detection 2025-01-08 11:26:54 +02:00
smallmodel bbdbe62930 Let SetOwner() assign the edict's ownerNum 2025-01-07 21:41:49 +01:00
smallmodel b95241dcfe Rotate audio listener by +90 degrees forward
This fixes wrong spatialization of 3D sources with HRTF
2025-01-07 20:49:25 +01:00
smallmodel 8cc1cd6f2c Install audio libraries for CodeQL 2025-01-07 01:19:20 +01:00
smallmodel f7947b3fe3 Add playerbot_strategy source files 2025-01-07 01:03:35 +01:00
smallmodel 4c06dd7107 Make UColor constant 2025-01-07 00:40:11 +01:00
smallmodel d6db83805d Make chat message colors brighter 2025-01-07 00:39:45 +01:00
smallmodel 25f4d0199d Use const UColor pointer 2025-01-07 00:32:03 +01:00
smallmodel 3bcd5cf308 Add UColor copy constructor 2025-01-07 00:26:40 +01:00
smallmodel ce38cf9040 Add missing newline for the health pickup message 2025-01-07 00:09:44 +01:00
smallmodel adc2704da0 Improve code clarity 2025-01-07 00:09:28 +01:00
smallmodel f999d87f68 Set the subtitle regardless of g_subtitle if the alias indicate it's forced 2025-01-06 13:37:19 +01:00
smallmodel 7f8446ab82 If random alias name is NULL, use one from global aliases 2025-01-06 13:32:50 +01:00
smallmodel 4d2b61a766 Server-side subtitles must only work on single-player mode 2025-01-06 13:29:12 +01:00
smallmodel 1f3661238a Check for valid player 0 before setting subtitle 2025-01-06 13:26:29 +01:00
smallmodel 5f236d4d42 Fix projectiles having an unassigned weapon owner
This fixes weapons that shoot projectiles not being taken into account for being the preferred weapon
2025-01-05 23:57:08 +01:00
smallmodel 8fb3856ea6 Add a centerprint message when joining a team that is full 2025-01-05 20:19:52 +01:00
smallmodel 418985f90b Fix animation not looping in the same state 2025-01-05 20:02:50 +01:00
smallmodel 2c738fa28e Fix occasional errors related to SV_FindIndex
Some maps (and mods) declare many sounds, sounds with the same name would be present more than once because the case was taken into account
2025-01-05 19:54:32 +01:00
smallmodel 8a8ac2e3d1 Fix newline in win message 2025-01-05 18:36:45 +01:00
smallmodel cf65fd890d Fix incorrect number of wins in the scoreboard 2025-01-05 18:20:00 +01:00
smallmodel 6a86fc8067 Fix num voters when calling vote 2025-01-05 17:50:06 +01:00
smallmodel 528039f80b Don't sanitize semicolon 2025-01-05 17:49:27 +01:00
smallmodel b5875ae890 Allow the same torso animation to play again
This allows replaying the same torso animation, like when activating a new weapon of the same weapon class
2025-01-05 02:29:02 +01:00
smallmodel 8801834804 Don't restart the legs animation from the beginning in the same state
This prevent walking silently by switching weapons indefinitely
2025-01-05 02:20:59 +01:00
smallmodel a14a2c9684 Fix inconsistent torso animation cross-blending 2025-01-05 02:10:01 +01:00
smallmodel 269e73168e Fix an issue where animations (legs) would not loop 2025-01-05 02:00:49 +01:00
smallmodel 19eec6305b Use "idle" anim when in noclip mode 2025-01-04 21:15:32 +01:00
smallmodel 9930d50f99 Fix inconsistent player animation debug print 2025-01-04 20:37:15 +01:00
smallmodel 9427137dbd Properly increment the packet number before sending the gamespy reply
Some programs parse the packet number and stop working properly if the packet number is an incorrect value
2025-01-04 19:43:47 +01:00
smallmodel c10fd17d19 Bump patch number 2025-01-04 18:01:52 +01:00
smallmodel 3c26b98b65 Generate checksum with noncompat protocol 2025-01-04 17:55:33 +01:00
smallmodel 6e357459e6 Fix fragments being sent too fast
This prevented players with low connection speed unable to connect due to UDP packets being lost. The rate of connecting clients will be properly taken into account
2025-01-04 17:55:11 +01:00
smallmodel fe42511c54 Changed the color of UIListBox elements 2025-01-03 22:08:59 +01:00
smallmodel 32f507ce15 Fix pulldown menu container using the wrong foreground color 2025-01-03 22:08:26 +01:00
smallmodel efeda23627 Fix player losing part torso animation during pain 2025-01-02 18:04:32 +01:00
smallmodel 465d462756 Automatically adjust the FOV depending on the aspect ratio 2025-01-02 15:52:45 +01:00
smallmodel df22895b94 Fix compile error 2025-01-02 15:30:34 +01:00
smallmodel 6b2160c876 Add putaway getter for Weapon 2025-01-02 14:27:39 +01:00
smallmodel 088b44e2cc Don't use the same weapon and add getters for the newActiveWeapon 2025-01-02 14:27:31 +01:00
smallmodel 3f299610fc Also try to find weapon by name in useWeapon() 2025-01-02 13:33:04 +01:00
smallmodel 713e361d85 Fix DM box position with resolutions above 1920x1080 2025-01-02 01:46:34 +01:00
smallmodel 869075f47b Disable audio virtualization on special audio sources such as music and ambient sounds
This prevents the music from being muffled by HRTF virtualization
2025-01-01 23:58:48 +01:00
smallmodel a067c58b3d Add EV_ScriptThread_FileClose2 to call fclose() without getting the return value 2025-01-01 23:38:49 +01:00
smallmodel b16aaa5adc Use a scripted object to store the C file handle for file functions 2025-01-01 12:40:59 +01:00
smallmodel f4a412cc24 Fix reverb toggle at runtime even if reverb is unimplemented 2024-12-31 13:04:33 +01:00
smallmodel d83ad43b0b Fix FPS model not being set correctly to match the world model 2024-12-30 20:24:49 +01:00
smallmodel aa9847cf90 Use clean Radix sort code from ioquake3 to sort draw surfaces 2024-12-30 19:18:54 +01:00
smallmodel 18a3658935 Ignore fast path if the drawsurf is a sprite 2024-12-30 19:18:20 +01:00
smallmodel 716a574abe Clean up terrain when shutting the Ref down 2024-12-30 18:51:10 +01:00
smallmodel e0dee12578 Clamp LOD terrain values 2024-12-30 16:16:17 +01:00
smallmodel 04b1e88077 Clamp r_subdivisions value 2024-12-30 16:13:50 +01:00
smallmodel 51a2f7d479 Use an enumeration for weapon commands and a function to get the weapon command
This improves clarity for using weapon commands. Also the mask was incorrect for protocol above version 8 (mohaas and mohaab)
2024-12-30 00:55:29 +01:00
smallmodel 2656000ce4 Print chat message from the game module instead of the server 2024-12-29 18:46:40 +01:00
smallmodel 4ec10af1fd Fix private message not working 2024-12-29 15:43:41 +01:00
smallmodel 78cd0cf28b Prevent firing weapon if there is a weapon command
This prevent tricks like firing and dropping weapon to shoot silently
2024-12-29 13:45:18 +01:00
smallmodel 3e9d2bf89a Fix incompatible type being used for shadertext 2024-12-27 17:33:29 +01:00
smallmodel ebe9795bba Select a random player skin when the bot dies 2024-12-25 15:08:57 +01:00
smallmodel 3f2c2f7aa4 Spectate the next player in mohaa 1.0 (instead of random) when pressing use in spectator 2024-12-25 15:08:00 +01:00
smallmodel 583c2720e2 Fix Info_RemoveKey not correctly removing the key 2024-12-25 15:00:32 +01:00
smallmodel 47d6843b70 Fix player model list never initialized 2024-12-25 14:50:11 +01:00
smallmodel 25fd01c46b Automatically switch to another weapon when the current weapon has no ammo 2024-12-24 20:19:08 +01:00
smallmodel 963b2a2bbd Add getters for Sentient inventory and ammo inventory 2024-12-24 20:04:59 +01:00
smallmodel 7274ceb0ff Make the bot melee when it is near the player 2024-12-24 19:53:20 +01:00
smallmodel cb1c3c0b1c Remove call to SV_WriteDownloadToClient() when sending snapshots, as it's already called when sending download messages 2024-12-24 18:42:05 +01:00
smallmodel da5c35ec2b Prevent connecting clients from receiving snapshots and CG messages while connecting 2024-12-24 18:30:08 +01:00
smallmodel 515beeafa7 Fix wrong fov clamping 2024-12-23 22:57:26 +01:00
smallmodel 37f5f64ef3 Update features.md 2024-12-23 22:55:17 +01:00
smallmodel 85c401496a Add a client-game variable for customizing the FOV client-side 2024-12-23 22:53:31 +01:00
smallmodel 07f7c557ce Move TargetArch.cmake to misc/cmake 2024-12-23 22:34:50 +01:00
smallmodel 31278fba92 Make sure to bind to the renderer FBO when drawing 2024-12-22 22:41:54 +01:00
smallmodel a32a9e8ae8 Update documentation about bots 2024-12-22 22:07:24 +01:00
smallmodel 70dc1820db Update README 2024-12-22 21:53:19 +01:00
smallmodel a760cb75a3 Use RE_AddPolyToScene2 for poly like beams 2024-12-22 20:27:59 +01:00
smallmodel 1d0b912f75 Make sure to check if the sprite is valid 2024-12-22 19:57:14 +01:00
smallmodel 439e0718ce Fix sprite rendering causing crashes 2024-12-22 19:16:27 +01:00
smallmodel 4c57ba6ef3 Fix currentStaticModel assignment 2024-12-22 19:03:11 +01:00
smallmodel b4bae40da8 Fix BSP minimum and maximum version on GL2 2024-12-22 19:00:15 +01:00
smallmodel e04cbd57ea Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
smallmodel 66664b7b46 Add tr_vis 2024-12-21 21:43:29 +01:00
smallmodel 546b90d75f Add basic 3D GL2 rendering with static models and terrain 2024-12-21 17:04:31 +01:00
smallmodel 14e83a52a4 Add terrain rendering 2024-12-21 14:01:11 +01:00
smallmodel dc9fec9d03 Load JPEG file first before TGA 2024-12-20 23:35:14 +01:00
smallmodel 6d21d52d3e Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG 2024-12-20 23:31:03 +01:00
smallmodel 3afb87486b Add basic support for mohaa shaders for GL2 2024-12-20 23:21:28 +01:00
smallmodel d0c0a55e6d Fix drawing elements with color 2024-12-20 23:20:30 +01:00
smallmodel 1919b0efcb Fix Cvar_SetValue not set for ref imports 2024-12-20 23:11:37 +01:00
smallmodel 954d096261 Fix font rendering 2024-12-20 21:53:33 +01:00
smallmodel 7e150c7a8a Implement used draw functions 2024-12-20 21:27:10 +01:00
smallmodel 77646bda78 Implement RB_Stream draw surfaces 2024-12-20 21:21:10 +01:00
smallmodel e6848a3ab0 Fix the window sizer losing focus when rapidly dragging the mouse
This would lead to annoyances when trying to resize the window as the window sizer would lose focus
2024-12-20 20:13:05 +01:00
smallmodel 011f49616b Fix the improper focus and activation of pulldown menus 2024-12-20 19:35:27 +01:00
smallmodel e1be3c0fd1 Call G_SetClientConfigString() instead to properly set the team configstring 2024-12-20 19:13:17 +01:00
smallmodel 3d950764a2 Add minimal renderergl2 implementation
This implementation should just let the game run without crashing, the renderer doesn't show anything yet
2024-12-20 01:23:00 +01:00
smallmodel fe16f999d8 Use ri.Printf to print instead of the Com_* functions 2024-12-19 22:40:38 +01:00
smallmodel 390c1d3f3d Move tiki_mesh inclusion to renderercommon CMakeLists 2024-12-19 21:18:54 +01:00
smallmodel 49b5c29c11 Format renderergl1 source files 2024-12-19 21:13:39 +01:00
smallmodel f86b495cc6 Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity 2024-12-19 20:09:52 +01:00
smallmodel a4d0a96ce5 Clear the camera jitter when ending the remote control 2024-12-19 19:52:29 +01:00
smallmodel 9d4ea75a18 Increase the number of aliases that can be found
Previously, 64 aliases could be chosen for random search, it was incremented to 128 since 2.0, however it should have been increased in Breakthrough as well, because there are aliases with more than 128 elements
2024-12-19 19:19:12 +01:00
smallmodel 38427fa3c5 Add support for compiling both opengl1 and opengl2 when they're built as shared libraries
renderercommon is now used, which will appropriately use opengl1 when building static libraries, or compile both opengl1/opengl2 modules when building shared libraries
2024-12-18 23:24:04 +01:00
smallmodel 7d369dec74 Don't render static mesh if there is no static xyz 2024-12-18 19:44:48 +01:00
smallmodel 58bef33bc7 Don't check if the TIKI model exists when initializing a static model
In later version like 2.0 and above, the TIKI model can be registered before static models which would prevent static xyz to be initialized
2024-12-18 19:41:28 +01:00
smallmodel bd021b109c Fix a terrible mistake in TIKI_FindTiki with uninitialized variable
This was using an uninitialized buffer to find the cached TIKI, in most configurations it always returned false, but when compiled with GCC it would return true
2024-12-18 19:31:21 +01:00
smallmodel 7e15c2ac1b Update features.md 2024-12-17 23:03:58 +01:00
smallmodel 3b1b994152 Fix temporary spawn spots being incorrectly ignored 2024-12-17 22:54:46 +01:00
smallmodel 4e69d7a78a Remove redundant code 2024-12-17 22:50:25 +01:00
smallmodel 16166a36b5 Fix spawnpoint metric for objective-based matches 2024-12-17 22:48:10 +01:00
smallmodel bcbe7cd870 Fix spawn point metric functions not counting the last player 2024-12-17 22:45:43 +01:00
smallmodel 8dba91fbcc Reopen doors to the other side when blocked 2024-12-17 22:17:02 +01:00
smallmodel 29fe5780e9 Only post the EV_MoveDone event if it's not pending when done moving
There are some situations where EV_MoveDone is posted again through a call to G_PushMove(), this avoids the mover unexpectedly and immediately moving to the new location
2024-12-17 22:15:53 +01:00
smallmodel 12686c0ab1 Format mover source file 2024-12-17 22:02:35 +01:00
smallmodel a21d712f54 Reopen the door to the other side if it's blocked 2024-12-17 21:30:48 +01:00
smallmodel 2c7d18b331 Initialize client persistent in G_InitClientPersistant 2024-12-17 21:16:45 +01:00
smallmodel e353673005 Fix player deaths (or total kills) being added twice in round-based matches 2024-12-17 21:11:34 +01:00
smallmodel 6b36bec8e9 Allow custom game ports other than 12203 to be specified through GAME_PORT environment variable 2024-12-17 19:29:17 +01:00
smallmodel 1be50cdddf Clear the attack time during reaction time 2024-12-17 14:01:13 +01:00
smallmodel 869b257bf8 Add a slight random response time before attacking
It's a way to make the fight less difficult between bots and players
2024-12-16 23:05:35 +01:00
smallmodel f165ebf9a3 Refactor G_ExitLevel 2024-12-16 23:03:15 +01:00
smallmodel a6c168c289 Count from 0 instead of CS_OBJECTIVES for more clarity 2024-12-16 22:13:26 +01:00
smallmodel 0057a8273c Initialize the total map time 2024-12-16 21:17:36 +01:00
smallmodel 876829a742 Properly aim the enemy
The bot wasn't aiming properly at the enemy because the bot was aiming from the centroid. It also caused issues when the enemy was crouching
2024-12-16 19:45:42 +01:00
smallmodel f4519325ce Speed up bot rotation 2024-12-16 19:41:01 +01:00
smallmodel 932367d061 Append "demo" to the keywords if fs_restrict is enabled 2024-12-15 21:32:34 +01:00
smallmodel 79643d963e Correctly parse the name of the players returned by the serverstatus command 2024-12-15 21:32:23 +01:00
smallmodel 872b3f5d70 Improve bot movement when stuck 2024-12-15 21:10:48 +01:00
smallmodel ac4138a763 Declare PID functions 2024-12-15 00:20:31 +01:00
smallmodel 0765537d29 Improve bot attack state
This should stop bot aiming forever behind walls and getting stuck to a wall
2024-12-14 23:32:17 +01:00
smallmodel f2f9ba9f83 Fix emulated death message incorrectly having a '?' at the beginning of each message on base game 2024-12-14 22:14:55 +01:00
smallmodel 20c1fab815 Don't set the frame number if the renderer function doesn't exist 2024-12-14 22:13:11 +01:00
smallmodel d3fb1331f8 Fix NDEBUG check 2024-12-14 20:09:33 +01:00
smallmodel 13eafb9bf1 Update server doc 2024-12-14 19:53:28 +01:00
smallmodel 1ef61a6e3d Use the PID file in non-debug builds
The PID file is used to check if openmohaa cleanly exited, and in case it didn't, the user is prompted to start in safe mode
2024-12-14 19:40:49 +01:00
smallmodel 0fb80a4ab5 Use unnamedsoldier.cfg config file if the openmohaa config file doesn't exist 2024-12-14 19:38:52 +01:00
smallmodel 981b12b63d Return a rounded number in G_GetAngle
There are scripts that compare the returned angle with an exact value and sometimes G_GetAngle return a value with a tiny fraction difference
2024-12-13 23:55:34 +01:00
smallmodel 508ee871b9 Add a small offset for checking if the player can get off ladder
This compensates with the difference with floating-point precision between architectures
2024-12-13 23:30:01 +01:00
smallmodel c293a52f7a Fix MASK_LADDER mask 2024-12-13 22:54:00 +01:00
smallmodel acf2dd0ad1 Use an integer when waiting
Since the expected time is in milliseconds, it's best to use an integer instead. Floating-point numbers lose precision as they get larger, especially when the level's current time is long (e.g., over 24 hours). This loss of precision could cause scripts to wait unsuccessfully with small numbers, causing unexpected behaviors
2024-12-13 22:17:43 +01:00
smallmodel 32bee2602c Rename mods to home 2024-12-13 20:37:13 +01:00
smallmodel d5ec17ec26 Allow subtitles to be set from stufftext 2024-12-13 19:24:58 +01:00
Bulldozer e53c6b55bf Update getting_started_installation.md
Spearhead was mentioned instead of Breakthrough.
2024-12-13 18:55:17 +01:00
smallmodel 85da9fabdd Fix incorrect event/return value for ScriptOrigin::GetAngleEvent 2024-12-12 23:50:42 +01:00
smallmodel e15440af5e Clear the view velocity when PMF_NO_MOVE is set 2024-12-12 22:52:28 +01:00
smallmodel 26c2225a24 Remove rate assertion 2024-12-12 22:45:44 +01:00
smallmodel cd06dc0535 Don't validate facet if there is an invalid border plane
The check was missing, which would cause a crash during collision test
2024-12-12 22:37:09 +01:00
smallmodel 1b8ef411ee Increase the value of MAX_PATCH_PLANES 2024-12-11 23:20:27 +01:00
smallmodel 95466b810f Prevent an infinite loop in ProcessPendingEvents() when an entity is being deleted in thinks 2024-12-11 21:55:31 +01:00
smallmodel 0a41f3bb76 Indicate when processing events 2024-12-11 21:55:22 +01:00
smallmodel 9b247a746c Add health check script to check for the state of the mohaa server 2024-12-11 20:19:34 +01:00
smallmodel fcdde53774 Use home instead of mods 2024-12-11 00:57:31 +01:00
smallmodel 279cfb364b Change the homepath instead of the game directory
Otherwise, clients would look for cgamex86.dll module that is inside the fs_game directory
2024-12-11 00:42:54 +01:00
smallmodel 3dcb2cad64 Fix typo 2024-12-10 23:07:57 +01:00
smallmodel a199188ede Add more stuff to build dev/server containers 2024-12-10 22:54:32 +01:00
smallmodel 8a84436d1b Fix Cmd_TokenizeString2 incorrectly ignoring extended ascii characters 2024-12-09 22:33:36 +01:00
smallmodel 231553f574 Fix round not ending when the clock reached 0:00
The wrong variable was being checked to end the round
2024-12-09 22:14:57 +01:00
smallmodel 37466cdffb Fix wrong condition for checking entity 2024-12-09 22:02:48 +01:00
smallmodel 3cc417151d Fix newlines for G_PrintToAllClients 2024-12-09 21:42:45 +01:00
smallmodel d26718a711 Fix teamkill kick warning not working 2024-12-09 21:32:38 +01:00
smallmodel 0644bc2967 Don't execute old commands from previous map when initializing cgame 2024-12-09 21:27:08 +01:00
smallmodel a2e4f1dc25 Use the server frametime when parsing baseline entities from the game state 2024-12-09 19:34:19 +01:00
smallmodel 9c952ab49d Set the map name from the server 2024-12-09 19:33:05 +01:00
smallmodel aa52fe73a5 Restart the file system when connected and when the local server has no paks 2024-12-09 19:31:58 +01:00
smallmodel fee6390281 Update README 2024-12-09 18:55:36 +01:00
smallmodel 835ddb1de3 Set the compass scale to 0.55 by default on the base game 2024-12-09 18:08:00 +01:00
smallmodel b58f031bcc Remove unused cg variables 2024-12-08 20:09:23 +01:00
smallmodel 3897a44ce6 Bump the version number 2024-12-08 19:58:59 +01:00
smallmodel 1ec88142b9 Put the value of the working directory in quotes 2024-12-08 19:46:36 +01:00
smallmodel 70a5dde726 Correctly handle long strings in chat and game message box 2024-12-08 19:22:25 +01:00
smallmodel f684349c18 Make sure to pop the loading screen on error
This fixes the client getting stuck in the loading screen due to a drop error
2024-12-08 18:47:10 +01:00
smallmodel a08a9a4f10 Remove TOKEN_NUMBER (unused)
Some maps use #xx to indicate an identifier, so remove this token to avoid errors
2024-12-08 18:24:33 +01:00
smallmodel f719b87e69 Handle identifiers that are present after strings, by marking strings as identifier 2024-12-08 18:15:26 +01:00
smallmodel af1cbea966 Also make players non-solid in a vehicle slot 2024-12-08 17:19:39 +01:00
smallmodel f3f53947bc Call the switch label only is the primary turret is valid 2024-12-08 16:43:58 +01:00
smallmodel f0cc34cccf Correctly parse identifiers starting with a number and containing non-numeric characters 2024-12-08 16:19:57 +01:00
smallmodel c4a1175ad0 Clear the invulnerable override when loading 2024-12-08 15:53:37 +01:00
smallmodel 333c452f44 Sanitize the name with a maximum buffer size limit 2024-12-08 12:51:14 +01:00
smallmodel 5801af34bb Don't execute newconfig.cfg
This prevents graphic settings from being overridden by the configuration file previously generated by the original game
2024-12-08 12:43:05 +01:00
smallmodel da0c36cc88 Also show the port of clients in status 2024-12-08 12:40:21 +01:00
smallmodel d8d98ade6a Set the default sound quality to 44 Hz 2024-12-08 12:37:59 +01:00
smallmodel c3157ad4d7 Use DebugPrintf for errors that are relevant to developers 2024-12-06 20:36:12 +01:00
smallmodel 6f686cb7fa Check if the renderer is loaded instead of checking if it's registered 2024-12-06 00:45:18 +01:00
smallmodel 39981643a8 Fix incorrect count when unloading sgl fonts 2024-12-06 00:45:12 +01:00
smallmodel 28bdd1b2b3 Made the renderer modular and loadable
This removes coupling between the renderer and UI/client functions. An option USE_RENDERER_DLOPEN was added to specify whether a renderer module should be compiled and loaded, instead of integrating the renderer into the executable directly. This opens the door for a new renderer
2024-12-06 00:15:19 +01:00
smallmodel 35f40e949b Properly clear UI resources when shutting down the UI 2024-12-05 23:31:38 +01:00
smallmodel 115b7b82aa Correctly handle the scenario where multiple architectures are specified
Each target will produce a single binary having multiple architectures, instead of having a binary per architecture. The suffix for each binary will be `multiarch`. This makes it easier for the end-user to install and use. This also helps the transition between Intel and Apple Silicon hardware
2024-12-05 21:12:19 +01:00
smallmodel d7c0ee47fe Check if the skel is valid before freeing it 2024-12-05 00:42:50 +01:00
smallmodel 0559d643b7 Use TIKI_DPrintf instead of Skel_DPrintf 2024-12-05 00:42:31 +01:00
smallmodel 8446a655bb Print an error when the skel file extension is unknown 2024-12-04 22:33:42 +01:00
smallmodel 01d098dab5 Clear the number of uses of the skel cache when registering a new skeleton 2024-12-04 22:33:28 +01:00
smallmodel b6dd3914be Correctly free skels when freeing TIKIs
This fixes a potential memory leak that would occur when the first skelcache's skel is NULL
2024-12-04 22:30:26 +01:00
smallmodel c2e45710ad Improve code clarity 2024-12-04 22:15:01 +01:00
smallmodel 5da24a8ab5 Update mac runner OS to macos-15 2024-12-04 19:37:45 +01:00
smallmodel ac6b274a4f Use MAP_SIZE instead of MAX_MAP_BOUNDS
This fixes collision being incorrect on big maps
2024-12-04 19:22:56 +01:00
smallmodel f703ee2f26 Add a section about installing official patches and improve clarity 2024-12-03 23:09:43 +01:00
smallmodel 70b8f9868e Use GameFront for links to demos 2024-12-03 22:29:53 +01:00
smallmodel c69bafeb3f Add a section about cleaning up the game directory 2024-12-03 21:07:18 +01:00
smallmodel f7c8c745c4 Don't return a slash at the end for directory name 2024-12-02 21:08:42 +01:00
smallmodel 861338b0fc Add support for smaller lightmaps
Large lightmap can be disabled for very low-end hardware. A BSP file with a smaller lightmap (_sml.bsp) will be used instead of the standard one if the map supports it
2024-12-02 20:36:45 +01:00
smallmodel 499fe44bde Call R_RegisterShaderNoMip for the crosshair
This prevents the crosshair texture from being altered by the texture quality settings
2024-12-02 19:00:43 +01:00
smallmodel ba74943844 Fix picmip adjustment 2024-12-02 18:59:48 +01:00
smallmodel 21f631e733 Compile SDL input/client and SDL OpenGL independently
This decouple the renderer from the client part of SDL (input), and only uses SDL for OpenGL
2024-12-01 22:23:28 +01:00
smallmodel b5c32a41de Check for tabs alongside spaces in the lexer between expressions and variables
This fixes a compile error in some scripts that use tabs instead of spaces between expressions
2024-12-01 20:36:30 +01:00
smallmodel c9373cbc97 Comment out ABI compatibility checks 2024-12-01 20:34:38 +01:00
smallmodel b5a73384d3 Exclude the slash at the beginning of each file for FS_ListFilteredFiles 2024-12-01 20:33:51 +01:00
smallmodel 4f699f3b58 Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
smallmodel 4ea598d76b Reimplement SkipBracedSection 2024-12-01 17:53:51 +01:00
smallmodel 7e6b0a1c2b Remove SMP and render thread code, as they're unused 2024-12-01 16:32:19 +01:00
smallmodel d884512a76 Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
smallmodel 71450fb36e Move renderer to renderergl1 2024-12-01 15:30:23 +01:00
smallmodel 4775f29194 Fix build warnings and errors 2024-11-30 23:36:37 +01:00
smallmodel d5d5c7a55d Use bits per sample rather than bytes as there are 4-bit sounds 2024-11-30 23:23:49 +01:00
smallmodel aa74934ae0 Fix huddraw scaling with high resolutions 2024-11-30 23:21:20 +01:00
smallmodel 0534482c22 Fix a small mistake where it uses vidWidth rather than vidHeight 2024-11-30 23:08:23 +01:00
smallmodel 6fe1e86b31 Automatically scale UI elements for high resolutions
This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
smallmodel 47983481c9 Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
smallmodel 383bc60ddb Update OpenAL to 1.24.1 2024-11-30 00:40:41 +01:00
smallmodel d834f08cad Update compiling.md with current version of tools to use 2024-11-30 00:40:35 +01:00
smallmodel 387ccd5cc3 Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
smallmodel 0fb775cd60 Only set the infoclient if it's a teammate player that can be sent to other clients 2024-11-29 23:45:52 +01:00
smallmodel f31ea39331 Add about tweaking the build 2024-11-29 23:00:57 +01:00
smallmodel 56cc3fff53 Use a single variable to disable modern DMA 2024-11-29 22:53:04 +01:00
smallmodel 5f33a617ab Allow linking directly against system OpenAL library 2024-11-29 22:03:39 +01:00
smallmodel b3da62f77e Don't use an offset for constArrayValue
This is risky and a bad practice to offset a pointer. This also fixes the compiler warning
2024-11-29 21:58:07 +01:00
smallmodel f1e5d02169 Fix insecure printf format 2024-11-29 21:48:56 +01:00
smallmodel 7cad7a4bd0 Fix printf format specifiers 2024-11-29 21:34:41 +01:00
smallmodel 83a874e4fd Add an option for CMake to specify when targeting the local system 2024-11-29 20:59:47 +01:00
Joey Riches 6eab2ddd57 CMake: Support lib extension on unix
Some distros install to lib64 instead of lib, respect the lib extension
otherwise some {f,c}game gets installed to lib64 and other libs get
installed to lib.
2024-11-28 00:49:00 +01:00
smallmodel d944b4a21e Fix wrong command name for ForceDropHealth 2024-11-27 22:40:40 +01:00
smallmodel 58f0245e83 Only add entries for servers that were queried successfully 2024-11-27 22:12:55 +01:00
smallmodel 2f8382f100 Initialize m_bMumble 2024-11-27 21:15:49 +01:00
smallmodel 167bd45a6a Make the AI rarely play the standidentify animation (pointing finger to the player) 2024-11-27 21:14:51 +01:00
smallmodel 1e9decf193 Add support for IMA-ADPCM sounds (4-bit)
Sounds such as sea waves (mohaa m3l1a) and subpen (mohaas flughafen) will be played accordingly. This uses OpenAL extensions such as AL_EXT_IMA4 and SOFT features such as AL_SOFT_block_alignment
2024-11-27 20:37:56 +01:00
smallmodel 459e13dc76 Allow pusher to teleport
This fixes an issue where teamslaves (bind elements) would not be in sync with the pusher
2024-11-27 14:36:16 +01:00
smallmodel 94e3d95d6c Update getting_started_installation.md 2024-11-27 14:35:07 +01:00
smallmodel eeb9139024 Fix incorrect delta for FaceEnemyOrMotion
The AI would not consistently aim at the enemy while covering
2024-11-27 11:57:05 +01:00
smallmodel 486b6f40e5 Don't play sound if the parameter is not specified 2024-11-26 22:47:55 +01:00
smallmodel d3fdaa060a Fix bad parameters passed to CG_AnimationDebugMessage 2024-11-26 19:21:18 +01:00
smallmodel 766258e84b Archive instances of SmokeGrenade
This was mistakenly missing and fixes smoke grenade explosions disappearing after loading from save
2024-11-26 18:38:34 +01:00
smallmodel 8213bf41a8 Fix player having no inventory or dying when respawning immediately after getting killed 2024-11-26 00:53:38 +01:00
smallmodel 8843a8ee15 Remove owner assert
The owner can be NULL so there is no reason to assert on this
2024-11-26 00:36:47 +01:00
smallmodel 6bb09256c5 Teleport the player back to (0,0,0) origin if out of map bounds 2024-11-25 22:32:08 +01:00
smallmodel b2e6e1b56f Comment out the Illegal XYZ coordinates message to avoid spamming the console 2024-11-25 22:30:44 +01:00
smallmodel 6b402e5215 Format g_phys source file 2024-11-25 22:21:51 +01:00
smallmodel 04baf673dc Set MAX_MAP_BOUNDS to 8192 2024-11-25 22:12:47 +01:00
smallmodel 10b7651eff Use getters for max fire movement and zoom movement 2024-11-25 22:12:29 +01:00
smallmodel 4f76d7291f Fix typo 2024-11-25 21:02:52 +01:00
smallmodel 1c2be68253 Update getting started (installation) 2024-11-25 20:36:42 +01:00
smallmodel 6c9d6940cc Disable sv_floodProtect by default 2024-11-25 19:35:37 +01:00
smallmodel b719455b78 Add the missing newline for iprintln functions 2024-11-25 19:18:15 +01:00
smallmodel db16c8bea4 Localize player IPrint string 2024-11-25 19:09:02 +01:00
smallmodel abdaecb28d Update README 2024-11-25 19:08:03 +01:00
smallmodel 586da44c30 Remove what's Working documentation as everything is implemented 2024-11-24 18:03:15 +01:00
smallmodel 3956e03557 Use Ubuntu 22.04 as the runner OS for linux, to use a lower GLIBC version 2024-11-24 16:31:38 +01:00
ysdragon 8d0b7b77c6 Check for libc and link against execinfo lib for musl libc 2024-11-24 16:04:30 +01:00
ysdragon 23ad991743 Use nullptr instead 2024-11-24 16:04:30 +01:00
smallmodel 4493b2c42e Prevent integer overflow when interpolating verts 2024-11-24 15:58:18 +01:00
smallmodel 8b6b1597d7 Check for bHitPerson in MV0, MV1 and MV2
This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying
2024-11-23 22:58:51 +01:00
smallmodel dddedba721 Update getting_started_running.md 2024-11-23 21:14:42 +01:00
smallmodel be34870a18 Copy the channel origin to the sound entity origin when loading
If the channel had a valid entity at the time of saving, make sure to restore the origin
2024-11-23 21:12:58 +01:00
smallmodel 4d4b9288c6 Don't update the streamed channel if the source status AL_INITIAL
This can occur when starting a new sound without playing it, which can happen when reloading the sound system while all sounds are paused (game paused)
2024-11-23 18:42:27 +01:00
smallmodel fc9be91124 Update OpenAL to 1.24.0
PowerPC will remain on 1.23.1 until the compile issue is resolved
2024-11-23 17:24:05 +01:00
smallmodel 0d24c620fb Update GCC to version 14 2024-11-23 16:08:25 +01:00
smallmodel 89140f775e Archive entities at the order they were created
This fixes an issue where turrets would Think() before the base they are mounted on (like tanks), which means the turret would set its origin before the base (tank) does. This issue also occurs on the original game
2024-11-23 15:19:05 +01:00
smallmodel de6718b511 Include a new section on how to obtain demos online 2024-11-22 21:03:54 +01:00
smallmodel 5c094f9c8a More clarity 2024-11-22 20:57:26 +01:00
smallmodel e2f4d8cd6b Use explicit constants when checking g_gametype 2024-11-22 19:44:53 +01:00
smallmodel 04da76167c Set the correct face mode for when the AI is facing a entity that allows AI to face
This fixes a mistake where AI would turn away from the player if the player approaches too much
2024-11-22 18:52:36 +01:00
smallmodel 90639cee36 Fix incorrect effect being spawned for MakeEffect CGM 2024-11-22 18:18:27 +01:00
smallmodel ecfdcca4d5 Update README 2024-11-21 22:07:11 +01:00
smallmodel 3790f057e1 Fix an infinite loop in BulletAttack
This would be caused by an entity that is inside another entity, like 2 actors at the same location
2024-11-21 20:41:57 +01:00
smallmodel 44d8adcfb0 Set the eyePos when loading from save
Server uses the playerState's vEyePos as the position, to add entities to snapshots, so make sure it's initialized before the next snapshot is sent
2024-11-21 20:26:12 +01:00
smallmodel 64f877ae80 Use the correct convention for installing the project
On Win32:
- Binaries and libraries will be installed by default in <PREFIX>/bin
- The prefix is set to `Program Files/openmohaa` by default

On Unix:
- Binaries and libraries will be installed by default in <PREFIX>/lib/openmohaa
- Shared data will be installed in <PREFIX>/share/applications, <PREFIX>/share/metainfo and <PREFIX>/share/icons
- The prefix is set to `/usr/local` by default
2024-11-21 19:49:43 +01:00
smallmodel 2ce8450a7e Use fprintf to stderr 2024-11-21 01:14:08 +01:00
smallmodel 7e7b3ab280 Fix PDB files mistakenly not included 2024-11-21 00:13:37 +01:00
smallmodel 48c2d026e6 Fix ActorPath not archiving path properly
It was mistakenly archiving the first path multiple times instead of the whole path array. This lead to AI strangely moving after loading from save
2024-11-20 23:32:37 +01:00
smallmodel ad825f5114 Reimplement noise functions 2024-11-20 23:02:22 +01:00
smallmodel 120a486aea Use CMake installation directory
This removes the use of the DESTINATION parameter from install() command and instead rely on default values.
The shared build action file was modified to package installed files in a single folder
2024-11-20 22:50:49 +01:00
Joey Riches 864cdf1fc6 CMake: Add uninstall target
https://gitlab.kitware.com/cmake/community/-/wikis/FAQ#can-i-do-make-uninstall-with-cmake

Useful when for testing system-wide installation with linux
2024-11-20 18:01:30 +01:00
Joey Riches f1c12e0649 misc: Add linux assets
Add a .desktop file, this is used by application launchers in order to
find and execute applications, this should be installed to
`/usr/share/applications/org.openmoh.openmohaa.desktop`.

Add appstream metainfo, this provides metainfo that is used by Software
Centers for discoverability, this should be installed to
`/usr/share/metainfo/org.openmoh.openmohaa.metainfo.xml`.

This will open the door to getting OpenMoHAA packaged up by various
linux distros.
2024-11-20 16:40:01 +01:00
smallmodel 58d8a73269 Don't abort() on interrupt or on program termination 2024-11-20 12:46:04 +01:00
smallmodel c788d57c52 Use abort() rather than doing a segfault 2024-11-19 23:15:01 +01:00
smallmodel 50eda4156a Don't remove the weapon if it has no start ammo
Instead, prevent sentients from picking up weapons if they get no ammo from it and they already have that weapon. Instead, just let the weapon be picked up as a new weapon
2024-11-19 22:44:04 +01:00
smallmodel 1e609a4b2f Ignore bullet tracers in 1.11 and below
Before 2.0, the tracer frequency is set on almost all weapons. This has some artifacts on multiplayer, the tracer doesn't look adjusted in first-person view
2024-11-19 22:24:50 +01:00
smallmodel a0e2162dd7 Fix 1.11 servers filtered out 2024-11-19 22:16:55 +01:00
smallmodel 01dfbcdbfe Properly print the backtrace and generate a core dump on both Windows/Unix 2024-11-19 21:45:49 +01:00
smallmodel 862af012cb Fix infinite loop while getting the number of lines in objectives 2024-11-19 20:26:23 +01:00
smallmodel d83374d38c Set the default compass scale to 0.5 for the base game 2024-11-19 19:44:55 +01:00
smallmodel 05e14f6364 Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale 2024-11-19 19:41:46 +01:00
smallmodel 6bc621462c Use CL_FontStringWidth instead of uie.FontStringWidth 2024-11-19 19:17:16 +01:00
smallmodel acb08b89f7 Fix constant for screenOrg 2024-11-18 22:03:58 +01:00
smallmodel 2107523eda Use MAX_CLIENTS - 1 instead of 63 2024-11-18 21:57:02 +01:00
smallmodel 2662174eba Fix radar clients not blinking when talking 2024-11-18 21:22:50 +01:00
smallmodel 59d03ff6f0 Return a virtual scale with the correct ratio if scale variable is set
This prevents the widget from being stretched out on widescreen, currently only the compass uses scalecvar
2024-11-18 21:13:43 +01:00
smallmodel 05d304dfc3 Set ignoredFiles only if ignore_files was specified
This fixes a crash that would occur due to a NULL string
2024-11-18 20:38:03 +01:00
smallmodel 614ed6e632 Use the vartree for flags, rather than copying the flags to a signed int value 2024-11-18 19:47:54 +01:00
smallmodel eb938c872d Make varnode endian-independant
This fixes terrain rendering incorrectly on big-endian architectures by using bit operation. The `flags` field in the union always matched the first byte of the variance float value instead of the least significant byte
2024-11-18 19:44:00 +01:00
smallmodel 46e1aa979b Use ARRAY_LEN instead of sizeof 2024-11-18 18:46:14 +01:00
smallmodel ec5acb4d98 Fix bad glDepthRange 2024-11-17 22:59:49 +01:00
smallmodel b237222761 Update features.md 2024-11-17 22:27:20 +01:00
smallmodel 652df1a5af Prevent players with SVF_NOCLIENT to use objects 2024-11-17 22:10:03 +01:00
smallmodel 69621335db Put the target extension version in the version string 2024-11-17 21:31:45 +01:00
smallmodel 7b58fbec8a Fix comparison operator for char 2024-11-17 21:25:54 +01:00
smallmodel aeb8aa8e55 Don't send a voice chat message if the entity is not sent to clients 2024-11-17 20:28:03 +01:00
smallmodel e74e113199 Fix voice message always being sent to enemies in team message 2024-11-17 20:26:40 +01:00
smallmodel 953091cdc8 Move and rename macros to snd_local_new.h 2024-11-17 19:11:59 +01:00
smallmodel 5819145af8 Synchronize the entity time with the channel time when loading
This prevents the channel from stopping immediately during respatialization, the entity time may be updated quite some time after loading
2024-11-17 18:46:21 +01:00
smallmodel 154464cda1 Set the server huddraw elements on single-player mode
This fixes huddraw elements not being archived properly when the map starts
2024-11-17 18:26:00 +01:00
smallmodel 2342f08a79 Print the new damage when g_showbullettrace is turned on 2024-11-17 18:02:57 +01:00
smallmodel 16711a33ef Fix bulletthroughwood and bulletthroughmetal not being archived correctly
This caused issues on some single-player maps where bullet would go through walls
2024-11-17 18:02:35 +01:00
smallmodel cea0d95fee Set the pitch to default when setting a new SFX
This fixes channels having an incorrect pitch when starting the sound under some circumstances
2024-11-17 17:12:36 +01:00
smallmodel 989ec9574c Fix too high farVal for glDepthRange 2024-11-17 16:46:21 +01:00
smallmodel b0b82f0252 Fix incorrect start trace for Actor::DontFaceWall()
This fixes AI not turning from wall
2024-11-17 16:36:45 +01:00
smallmodel 80ddba1013 Fix constant string for "officer" disguise type
This fixes the officer think not working at all
2024-11-17 16:36:19 +01:00
smallmodel 23f776d3c7 Fix typo 2024-11-17 14:32:44 +01:00
smallmodel 880acf9120 Make com_target_game and com_target_demo write-protected (can only be set at startup) 2024-11-17 14:28:00 +01:00
smallmodel 598110477e Archive the m_bAlwaysAway variable 2024-11-16 22:35:55 +01:00
smallmodel ffdfbc3c7d Fix the bullet stopping after the first entity 2024-11-16 21:57:12 +01:00
smallmodel a7dc8b3493 Don't archive r_fastsky variable
This prevents this setting to be altered by mods forever
2024-11-16 21:36:56 +01:00
smallmodel 67d8cad64d Allow sound files from OS disk in pure mode 2024-11-16 21:34:19 +01:00
smallmodel b007842fb4 Fix pure checksums not matching the server 2024-11-16 21:32:53 +01:00
smallmodel 2c4b5fc9ba Rename the type variable to currentType so it doesn't take precedence over the type member
This fixes an issue where it was the type variable that was being set, rather than the type member
2024-11-16 20:07:26 +01:00
smallmodel e96a3f4f59 Use c_str() instead of accessing m_data
c_str() will always return a valid string even if empty
2024-11-16 19:27:48 +01:00
smallmodel 8eded28efc Fix the typename in the error message for incompatible types 2024-11-16 19:22:01 +01:00
smallmodel b68bb4cee7 Fix integer overflow in wait command that would cause infinite loop in stock scripts
It was causing a rare infinite loop in anim/stand.scr where it waits for 9999999 if the actor is unarmed and medic
2024-11-16 19:10:26 +01:00
smallmodel 824cfd789c Properly save and restore entity's children solidity 2024-11-16 18:19:45 +01:00
smallmodel a0b80a9096 Fix string not usable for targetname 2024-11-16 18:17:19 +01:00
smallmodel 857d25825b Remove tmvolume like other commands when shutting down OpenAL 2024-11-16 16:57:59 +01:00
smallmodel 735832829d Don't drop the weapon if it has no ammo 2024-11-16 00:29:44 +01:00
smallmodel 5703161166 Fix grenade dropping no ammo
This makes the weapon drop at least 1 ammo clip
2024-11-16 00:29:13 +01:00
smallmodel d85455e9ec Don't export referenced paks if download is disabled on the server 2024-11-15 21:00:20 +01:00
smallmodel f6c9de4286 Use com_basegame instead of BASEGAME macro 2024-11-15 20:58:46 +01:00
smallmodel a598cbf0dc Update running documentation 2024-11-14 20:25:26 +01:00
smallmodel 67b285924c Prefix OpenAL with debug prints 2024-11-14 19:49:22 +01:00
smallmodel 0c206beb45 Expect a SimpleEntity rather than an Entity
The specified path in FollowPath can be a Waypoint which is a subclass of SimpleEntity
2024-11-14 19:46:16 +01:00
smallmodel 9a6472210c Use a separate user-data location for the demo version 2024-11-13 23:15:31 +01:00
smallmodel 7576d1241d Add hardware requirements for non-x86 architectures 2024-11-13 21:49:43 +01:00
smallmodel fb2f3bddaa Fix the intermission screen (mission failed/success) not hiding immediately on the base game 2024-11-13 20:01:05 +01:00
smallmodel 96ca9c20e4 Rework fade sequence and make it work 2024-11-13 19:40:31 +01:00
smallmodel d01fa33e46 Use 0.31 for Breakthrough demo
This makes the Breakthrough demo client compatible with Breakthrough demo servers
2024-11-13 00:07:07 +01:00
smallmodel ab84a6ea58 Add support for the demo version of the game
This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
2024-11-12 23:09:37 +01:00
smallmodel b0a683c188 Don't localize if the localization hasn't been initialized 2024-11-12 23:09:32 +01:00
smallmodel e5ef61c5d2 Abort decal loading if a shader cannot be found while loading 2024-11-12 23:00:38 +01:00
smallmodel 02af9a763d Better support for older BSP versions 2024-11-12 20:56:26 +01:00
smallmodel 132903a843 Use different fields for protocol version 6 and 8 2024-11-12 20:56:02 +01:00
smallmodel fe862badf6 Add printdeathmsg from moh 2.0 and above 2024-11-12 18:37:17 +01:00
smallmodel 1ad5964c2f Implement stoploopsound from moh 2.0 and above 2024-11-12 18:21:24 +01:00
smallmodel 851a16e18c Fix the bullet tracer scale 2024-11-12 00:09:29 +01:00
smallmodel 763a79cb74 Fix angle when in turret 2024-11-11 23:48:39 +01:00
smallmodel c9ccb0efaf Check for Sentient instead of Player 2024-11-11 23:48:19 +01:00
smallmodel 9e060d11b6 Allow user-created variables 2024-11-11 20:58:37 +01:00
smallmodel 50fdbaf152 Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED 2024-11-11 20:36:03 +01:00
smallmodel ccca958ec5 Get the grid1 on each iteration in case it has been reallocated
This fixes a very rare crash that would occur when loading a world map
2024-11-11 19:48:49 +01:00
smallmodel dd37ba2741 Properly archive clients 2024-11-11 19:06:05 +01:00
smallmodel 81b49236a5 Use proper types for playerState_t structure 2024-11-11 19:00:36 +01:00
smallmodel 894e1d7d66 Properly cleanup the existing owner from targets 2024-11-11 18:37:29 +01:00
smallmodel 9d83d58756 Create path only if the target is a SplinePath 2024-11-11 18:28:56 +01:00
smallmodel 54b9a0c340 Fix incorrect SKB offsets 2024-11-11 18:28:42 +01:00
smallmodel 2cf380c15d Add scale field for skel header 2024-11-11 18:12:50 +01:00
smallmodel d400d8927d Fix archive data between 64-bit and 32-bit architectures 2024-11-11 17:52:24 +01:00
smallmodel fef30ff3d5 Clear the splinepath entity flag when destroying 2024-11-11 17:35:41 +01:00
smallmodel 4023c9d863 Fix isOpen event, must return true if it's not closed 2024-11-11 16:40:43 +01:00
smallmodel 7bcb91bbb5 Don't allocate the mark if the number of allocated polys is insufficient
There was a very rare occurrence where it would hang trying to find a free mark poly, when the number of specified polys was more than the number of allocated polys. This bug also occurs in the original game
2024-11-11 15:14:20 +01:00
smallmodel 5edee7d12e Add tmvolume from Spearhead and Breakthrough 2024-11-11 14:24:57 +01:00
smallmodel 51c7e27bc1 Fix the switch label not being archived 2024-11-11 14:05:14 +01:00
smallmodel f400190531 Fix the switch label called incorrectly for VehicleTurretGunTandem 2024-11-11 14:04:51 +01:00
smallmodel 8732e368b6 Clear the last command angles when loading 2024-11-11 13:49:33 +01:00
smallmodel 7e4da514f6 Update features.md 2024-11-10 22:14:03 +01:00
smallmodel 9a55939b42 Fix weapon selection 2024-11-10 22:10:34 +01:00
smallmodel cd89d2c0b4 Don't execute reloadmap if the server is not running 2024-11-10 22:10:24 +01:00
smallmodel 661b08a7fa Don't set g_shownpc to 1 when developer is set 2024-11-10 21:47:58 +01:00
smallmodel d27f928e2d Update features.md 2024-11-10 20:58:46 +01:00
smallmodel 079555e43a Fix VehicleTurretGun sound 2024-11-10 19:29:33 +01:00
smallmodel fcc4e94655 Continue traveling if the bullet trace goes backwards 2024-11-10 19:02:59 +01:00
smallmodel c5721f8a2c Fix variable name starting with multiple consecutive numbers 2024-11-10 17:55:54 +01:00
smallmodel e5acee55ea Restore old behavior of "angle" event of the ScriptOrigin class on previous versions (below 2.30) 2024-11-10 17:42:37 +01:00
smallmodel d3f3b9b51c Don't allow lean in single-player in the base game 2024-11-10 17:01:56 +01:00
smallmodel 48e9db8966 Don't reload the state table when archiving
This fixes multiple issues where the player could end on an incorrect move type after loading from save, like getting out of the ladder
2024-11-10 16:50:23 +01:00
smallmodel 67486f1e49 Clear the player velocity on intermission 2024-11-10 16:17:03 +01:00
smallmodel 923a6de394 Clear the velocity when both walking and frozen 2024-11-10 16:07:55 +01:00
smallmodel de0e4954f8 Call G_MoveClientToIntermission() instead of setting the immobile flag 2024-11-10 15:53:06 +01:00
smallmodel 1ef1bad9ae Add network profiling tool from Spearhead and Breakthrough
Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel 23a035e2ca Use a default value for maxlen and bVirtualScale for Print 2024-11-09 19:38:15 +01:00
smallmodel ec73268f94 Reorder methods 2024-11-09 19:21:24 +01:00
smallmodel 2b06cc690e Add reloadmap server command from Breakthrough 2024-11-09 16:03:08 +01:00
smallmodel 7afc2427ac Finish DrawBoundingBox() entity implementation 2024-11-09 15:51:27 +01:00
smallmodel f3bbcba4f0 Set blue horizontal lines for debug bbox 2024-11-09 15:16:46 +01:00
smallmodel 0dca08a66a Fix actor position on a turret 2024-11-09 14:35:52 +01:00
smallmodel f646151ce2 Set medium difficulty by default 2024-11-09 13:27:24 +01:00
smallmodel 2e0e5db260 Implement bindweap 2024-11-09 00:27:42 +01:00
smallmodel f34aad03cd Add script owner implementation 2024-11-09 00:18:59 +01:00
smallmodel 332d209f62 Check if the turret's vehicle entity is valid 2024-11-08 22:31:49 +01:00
smallmodel 888e35466b Drop error if the Script cannot load the file 2024-11-08 22:28:33 +01:00
smallmodel 1f69fce10e Don't check for CONTENTS_BBOX on the base game for large bullets passing through entities
Some mods have tanks with mounted turrets and this would cause issues as the bullet would hit the tank instead
2024-11-08 22:06:51 +01:00
smallmodel ac3eb58671 Return 4 from getconnstate even if it's deprecated 2024-11-08 21:46:25 +01:00
smallmodel 14f3e2faf9 Add a comment about driver solidity 2024-11-08 21:26:23 +01:00
smallmodel a528e916c2 Add the owner when starting a thread from trigger_multipleall if the activator is a projectile 2024-11-08 21:26:09 +01:00
smallmodel e6f83bc1d6 Fix the exit position for the base game 2024-11-08 20:46:45 +01:00
smallmodel 841a8d2b4a Remove clientState_t from g_local.h (shouldn't be defined here) 2024-11-08 20:37:22 +01:00
smallmodel a51c250a31 Add ScriptDeprecated macros 2024-11-08 19:33:15 +01:00
smallmodel c2291e92c4 Add Anim_AngularDelta 2024-11-08 19:32:53 +01:00
smallmodel b8cc3313b1 Check for valid tiki in PF functions 2024-11-08 19:26:37 +01:00
smallmodel d1fca3e499 Check for valid skeletor 2024-11-08 19:24:07 +01:00
smallmodel 66b882346f Clear the animation delta when the animation is invalid 2024-11-08 19:13:56 +01:00
smallmodel b38fedb18c Make the vehicle path drive from TurretMove
This fixes the issue where the AB41 can't be controlled
2024-11-07 20:23:24 +01:00
smallmodel e6559c6ae6 Fire the turret only when attackleft is pressed 2024-11-07 20:02:49 +01:00
smallmodel 772aad79d7 Disable cubemap-based lighting due to rendering artifacts/bugs occurring 2024-11-07 19:37:12 +01:00
smallmodel 3e84dbe6ac Initialize skipFade 2024-11-06 18:53:43 +01:00
smallmodel 381f2b02f5 Add a paragraph about which release should be downloaded 2024-11-05 22:53:54 +01:00
smallmodel f347102ecb Add the skipFade parameter in bsptransition so the fade can be skipped
Useful for scripts that are using fadeout during cinematics and then transitioning to the nextmap, like in e2l2 where vehicles explode at the end of the mission
2024-11-05 22:37:33 +01:00
smallmodel f5d2fdbcad Return an empty string if the channel is neither playing nor paused
It was only checking if the channel was playing. This was an issue because, in the main menu the music is paused, which means saving from main menu would not save the music filename
2024-11-05 22:16:15 +01:00
smallmodel ab037f1890 Properly center the window 2024-11-05 22:03:43 +01:00
smallmodel a933c78d93 Explosions must not kill the window immediately 2024-11-05 22:02:30 +01:00
smallmodel d08f539e6d Correctly initialize the window object 2024-11-05 22:02:08 +01:00
smallmodel caea6e6bba Return a reference to a const str for the result of Target() 2024-11-05 21:58:19 +01:00
smallmodel 6970e2d00c Properly check entity sight against passOwnerNum 2024-11-05 21:48:43 +01:00
smallmodel af084542c4 Don't set the leadside 2024-11-05 21:48:14 +01:00
smallmodel 9f728580b6 Fix Y normal for the output color from cube being mistakenly used twice
This improves the overall lighting from cubemap
2024-11-05 20:31:56 +01:00
smallmodel c25d0b668a Only check if m_bVisible is non-zero 2024-11-05 20:30:30 +01:00
smallmodel 1e29fd7d2b Refactor SetScript/SetThread 2024-11-05 19:52:13 +01:00
smallmodel 67f822d492 Process label of type 'none'
A none variable should be considered valid, it will just clear the label
2024-11-05 18:43:28 +01:00
smallmodel effbbd6c62 Support long subtitles 2024-11-05 01:14:21 +01:00
smallmodel db802d1a4c Update the running documentation 2024-11-04 22:56:06 +01:00
smallmodel fba40370af Only create launchers for the standalone game 2024-11-04 22:52:49 +01:00
smallmodel fc0ca18632 Add missing QUAKED comments 2024-11-04 21:32:16 +01:00
smallmodel 059b0ba34f Override respondTo method for TriggerEntity
This makes TriggerEntity respond to any object that is a subclass of Entity. This is useful for scripts wanting script_model to touch triggers for cinematic purposes (for example, the bike crash gag at the end of e2l2)
2024-11-04 21:22:09 +01:00
smallmodel e833b08a8e Fix G_GetAngle returning the wrong angle (was flipped) 2024-11-04 20:37:28 +01:00
smallmodel afc431c413 Add a basic launcher 2024-11-04 01:00:53 +01:00
smallmodel 81e407a924 Add EXE_EXT 2024-11-03 21:45:27 +01:00
smallmodel 1f232efdf3 Add the push velocity when jumping from a valid ground entity 2024-11-03 20:34:49 +01:00
smallmodel 94e1830895 Don't jump when on top of another sentient 2024-11-03 20:32:17 +01:00
smallmodel 406f804ef8 Don't jump when inside a vehicle or turret 2024-11-03 20:30:37 +01:00
smallmodel 437f20dfb9 Set the view angles when archiving 2024-11-03 20:21:01 +01:00
smallmodel ff4438bce9 Properly load the statemap file and get the pain conditions when archiving 2024-11-03 20:12:14 +01:00
smallmodel 5cb343730b Rename Conditions to m_conditions 2024-11-03 20:06:31 +01:00
smallmodel dacaaa2cef Add missing variables from archive 2024-11-03 20:02:55 +01:00
smallmodel 2e6e20cf09 Set the m_bHasJumped value when jumping 2024-11-03 20:01:21 +01:00
smallmodel 2da379bade Fix typo for nodropweapons 2024-11-03 19:30:56 +01:00
smallmodel cf8f755f6c Make comment more clear 2024-11-03 19:23:11 +01:00
smallmodel 8114003c84 Add screenshot/levelshot allowed stuff commands 2024-11-03 18:54:34 +01:00
smallmodel bb47ba468c Fix game.skill and game.detail missing getters 2024-11-03 18:51:27 +01:00
smallmodel b97c47ab32 Cast to clock_t before left-shift 2024-11-03 18:40:18 +01:00
smallmodel 9042ea320c Refactor UI_RegisterLoadResource 2024-11-03 18:38:12 +01:00
smallmodel 98e725ef7b Fix EV_StatsUpdater_UpdateStats missing parameter declaration 2024-11-03 18:28:00 +01:00
smallmodel 05b2d3529e Implement UI_EndLoadResource 2024-11-03 18:27:41 +01:00
smallmodel 00dbc74269 Use MAX_WEAPON_ANIM_SLOTS instead of a constant 2024-11-03 15:36:55 +01:00
smallmodel 8addeedf5e Fix event parameters being incorrectly archived 2024-11-03 15:33:14 +01:00
smallmodel bc834b021c Use and draw the marker material when specified
This is used by the fuse stopwatch hud
2024-11-03 15:09:47 +01:00
smallmodel 6bac4bd57a Add assertions to check for valid squad mates 2024-11-03 15:09:27 +01:00
smallmodel 51324aa8e9 Archive the ProjectileTarget ID
The ID was missing during save, this caused issues with projectile generators when looking for a local target
2024-11-03 01:51:17 +01:00
smallmodel 7d1d92980a Disable the charge life when set to 0 2024-11-03 01:40:34 +01:00
smallmodel 3d42197f50 Initialize the minlife field 2024-11-03 01:26:30 +01:00
smallmodel 8a774c02dc Call G_BeginIntermission() instead of G_MissionFailed() when calling missionfailed 2024-11-03 00:41:26 +01:00
smallmodel a644e8a09c Check for GT_SINGLE_PLAYER instead of 0 2024-11-03 00:40:59 +01:00
smallmodel 6f51427c7c Add a function to count the number of valid clients 2024-11-03 00:34:33 +01:00
smallmodel 62bcf58d83 Call G_RestartLevelWithDelay instead in G_MissionFailed 2024-11-03 00:33:33 +01:00
smallmodel f40f206161 Don't add the owner velocity by default
This fixes an issue where AI would throw grenades incorrectly
2024-11-03 00:21:27 +01:00
smallmodel 1235f42143 Set the grenade mode when tossing a grenade with the specified speed 2024-11-03 00:20:47 +01:00
smallmodel 1016bfa1ad Fix calcgrenadetoss2 not pointing to the correct method 2024-11-03 00:19:31 +01:00
smallmodel f9ce111784 Set the targetname for projectiles 2024-11-02 22:38:45 +01:00
smallmodel 4c057faf73 Add a newline for warnings 2024-11-02 21:51:19 +01:00
smallmodel 4f16179c09 getmins/getmaxs are getters instead of returns 2024-11-02 21:46:55 +01:00
smallmodel 6991c9f9f7 Fix save comment not having the proper string 2024-11-02 21:22:24 +01:00
smallmodel 6e6dac0b74 Proper formatting 2024-11-02 20:56:32 +01:00
smallmodel 23f9c1a1e6 Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set 2024-11-02 20:14:30 +01:00
smallmodel e4b2c863d8 Fix angles not being set correctly from the base 2024-11-02 20:13:23 +01:00
smallmodel ae16994289 Fix amplitude mistakenly being set instead of the base 2024-11-02 19:46:32 +01:00
smallmodel b8b17bb0c9 Implement VSS wind 2024-11-02 19:12:09 +01:00
smallmodel 3098fc98d3 Don't change the velocity for VSS, this was a mistake 2024-11-02 19:01:05 +01:00
smallmodel f3ecfd04da Use macro flags rather than constant values 2024-11-02 18:41:56 +01:00
smallmodel 0796fab24b Fix VSS sources not lerping at all 2024-11-02 18:06:56 +01:00
smallmodel 0fda31b430 Fix radial velocity/circle effects not properly applying 2024-11-02 17:52:33 +01:00
smallmodel 84a2b4be76 Use cg_effect_physicsrate instead of a constant value 2024-11-02 17:51:44 +01:00
smallmodel 5269fbb1fa Don't set the accel flag for swarm FX 2024-11-02 17:26:08 +01:00
smallmodel f23dfa091e Fix wrong flag used for checking for PMF_NO_HUD 2024-11-02 13:48:03 +01:00
smallmodel 32c3964474 Fix the source line having the entire file 2024-11-01 00:11:09 +01:00
smallmodel 6ff92f0a7e Process the ubersound folder differently depending on the target version
- On 1.11 and below, the ubersound folder is parsed either only in dedicated server mode or in client-only mode
- On 2.0 and above, alias are cleared and the ubersound folder is always parsed in multiplayer on both client and server
2024-10-31 23:57:18 +01:00
smallmodel c795b2390e Add a ScriptMaster constructor 2024-10-31 23:55:12 +01:00
smallmodel ce7005103c Handle the case where a vector is given for the face command 2024-10-31 23:51:36 +01:00
smallmodel 1a18878f26 Parse unary operators last when calling events 2024-10-31 22:16:20 +01:00
smallmodel 1e036a7689 Clear the torso and legs state when the movement type is set to portable turret 2024-10-31 19:49:05 +01:00
smallmodel 858b27b809 Handle the case where the legs or the torso state is NULL 2024-10-31 19:48:30 +01:00
smallmodel b4841a878b Only set the first found mark time and alpha fade 2024-10-31 19:37:42 +01:00
smallmodel 4565b6a9a8 Add cg_addhud and cg_removehud as whitelisted stuff commands 2024-10-31 01:45:37 +01:00
smallmodel 9ffb407d11 Fix incorrect/uninitialized token returned when there is a macro 2024-10-31 01:31:41 +01:00
smallmodel 0f3ffa267a Parse const array elements properly 2024-10-31 01:22:38 +01:00
smallmodel 74c8aa95f5 Properly ignore single-digits 2024-10-30 23:21:14 +01:00
smallmodel 4853235d86 Don't parse the token as a variable if the identifier only contains number
This fixes an issue where floats would be parsed as a variable after brackets
2024-10-30 22:42:55 +01:00
smallmodel 0d01ea939d Fix whole script file being printed sometimes on error 2024-10-30 21:25:15 +01:00
smallmodel 5ba6c006c2 Fix compile error 2024-10-30 00:23:42 +01:00
smallmodel 22e7d1e2e4 Only put animation definitions that exist, rather than setting a NULL animation definition
This fixes issues when searching animations by name
2024-10-29 22:27:22 +01:00
smallmodel c650af7b55 Fix stack corruption due to an improper assignment to the alias 2024-10-29 21:37:31 +01:00
smallmodel 2ce5e498ab Use CurrentScriptThread() when getting the current script class
So if the current thread is NULL, it will properly throw an exception
2024-10-29 21:11:44 +01:00
smallmodel d3212c55a0 Properly parse and cache ubersounds, and don't cache resources that must be always loaded to avoid filling up sound indexes 2024-10-29 21:02:16 +01:00
smallmodel becf9f5d8c Cache the source position to improve the source search time
This greatly reduces the time to compile big scripts
2024-10-29 20:26:51 +01:00
smallmodel 9cd8133068 Fix the directory prefix when using filters for FS_ListFilteredFiles 2024-10-29 20:25:25 +01:00
smallmodel 48fa5c0ce6 Parse all scr files inside the ubersound folder 2024-10-28 23:29:04 +01:00
smallmodel 6fc7199719 Register server sounds in multiplayer 2024-10-28 23:28:05 +01:00
smallmodel 9e04f94625 Check if the entity is valid after processing pending events during spawn 2024-10-28 23:14:46 +01:00
smallmodel c9b844b9ea Count the number of loaded anims and don't return a valid animation definition if there are no loaded animations 2024-10-28 22:57:52 +01:00
smallmodel 497058d7f4 Make the driver nonsolid while moving 2024-10-28 22:30:52 +01:00
smallmodel a509dd4692 Fix vehicle exit position when targeting the base game
The base game always uses, when specified, the exit position
2024-10-28 22:25:49 +01:00
smallmodel 8fdfffab36 Keep the mouse cursor position when the client disconnects 2024-10-28 21:13:47 +01:00
smallmodel aa118bceb3 Set the door speed based on the door type 2024-10-28 20:59:58 +01:00
smallmodel 4da50a78d5 Merge pull request #483 from smallmodel/marks_fix
Fix mark fragments being randomly culled or missing, especially on moving brush models
2024-10-28 20:59:28 +01:00
smallmodel 4d27a6daa3 Fix incorrect vert dist 2024-10-28 20:55:03 +01:00
smallmodel b6f8997a01 Make the mark object local to the entity 2024-10-28 20:47:01 +01:00
smallmodel 568efd4742 Fix the link to the build branch 2024-10-28 19:05:16 +01:00
smallmodel bf68808eae Set the skel index for each updated entity so poses only update when needed
This fixes poses being updated even if they don't need update (no frame changed), which resulted in some performance loss and some rare accuracy issues when AI fire weapons
2024-10-28 00:55:37 +01:00
smallmodel 5cbd2dd988 Use true/false rather than qtrue/qfalse 2024-10-28 00:45:21 +01:00
smallmodel 92b4ae2702 Use ANIM_WEIGHT_NONE instead of 0 2024-10-27 22:16:04 +01:00
smallmodel a8cdf0b5ad Don't update the upper animation if the think state is attack/grenade/killed/pain 2024-10-27 21:48:13 +01:00
smallmodel e8dfa0206b Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
smallmodel afe1ba47cf Decrease the time tolerance between frames to make animations smoother 2024-10-27 19:37:56 +01:00
smallmodel 2afa9adceb Add a link to mp-navigation for bots 2024-10-27 18:19:58 +01:00
smallmodel ef32200c8d Target older macOS versions 2024-10-27 17:45:23 +01:00
smallmodel dae7795478 Add NDEBUG compile definition on non-debug builds 2024-10-27 17:45:20 +01:00
smallmodel 7c96b68623 Specify the home directory location for macOS 2024-10-27 15:16:01 +01:00
smallmodel 558e69dba8 Archive the vehicle name
This was missing and this allows the torso state to the modheight to set the bounding box height. Before that, it did not recognize the turret so the modheight was still set to stand. It caused issues when trying to get out a vehicle turret, like the flak88 in e1l1 (the player wasn't able to get out of the turret)
2024-10-27 14:27:44 +01:00
smallmodel da7cd03f09 Increase packed animation time precision
This tries to fix some client commands replaying
2024-10-27 13:42:42 +01:00
smallmodel 6934e5cff8 Check for valid target list in GetScriptTarget() 2024-10-27 12:16:19 +01:00
smallmodel c7cdde7bc2 Check if the target list is valid before adding the entity 2024-10-26 22:42:21 +02:00
smallmodel 940ac789b9 Change the current fov only if the fov is currently the selected fov
This prevents the player from modifying the fov while zooming
2024-10-26 22:42:18 +02:00
smallmodel 3d46bae1d0 Stop the triggered music when the server is restarted 2024-10-26 15:07:47 +02:00
smallmodel 16bedf7e86 Warp the sample offset for small streams so it doesn't get past the stream size 2024-10-26 15:07:09 +02:00
KevDoy 2ee531511b Add: Instructions for installing GOG binaries on *nix 2024-10-26 14:58:34 +02:00
smallmodel 0ad5222946 Use the correct stopwatch for explosives 2024-10-26 13:34:33 +02:00
smallmodel 2b4aef4ea6 Add a newline to Cmd_Stuff
Next commands weren't correctly appended
2024-10-26 13:28:49 +02:00
smallmodel 679cf4b7ec Correctly remove "prespawn"/"spawn" waittill when loading from save 2024-10-26 13:27:32 +02:00
smallmodel a993b8d352 Specify "Fixed" instead of "Added" as it's a bug that was fixed 2024-10-26 00:34:50 +02:00
smallmodel b7403347bb Ignore the first responder if it's disabled so the UI doesn't get blocked by it 2024-10-26 00:30:42 +02:00
smallmodel bf978256e9 Add changes from upstream, like pipefile, random number seed 2024-10-25 22:33:02 +02:00
smallmodel 9bd25e9734 Combine mouse movement events in event queue 2024-10-25 22:08:24 +02:00
smallmodel e7499cca04 Also halt the secondary server list if it exists, when canceling refresh 2024-10-25 22:07:23 +02:00
smallmodel e2d6156b5a Apply the hidden visibility for all functions only on macOS
The backtrace still prints the name of functions regardless of the visibility on macOS
2024-10-25 22:01:49 +02:00
smallmodel 31cb6216c9 Use a volatile variable to prevent the function from being entirely optimized 2024-10-25 21:06:30 +02:00
smallmodel e75f5bbbfc Version number typo 2024-10-25 21:01:01 +02:00
smallmodel 69cc87212a Bumped the version number to 0.80.0 due to the number of changes and the completeness 2024-10-25 20:49:23 +02:00
smallmodel 3c1500002b Implement the destructor for the World class to free up the target list 2024-10-25 20:44:00 +02:00
smallmodel b2287f3d83 Avoid using nextSnap if the prediction is disabled in the next snap
This prevent blinking issues like flashing arms
2024-10-24 21:56:44 +02:00
smallmodel 005a278210 Use CF_CAMERA_ANGLES_TURRETMODE 2024-10-24 21:08:52 +02:00
smallmodel 976e2ae022 Remove useless GetSentientOwner() 2024-10-24 21:08:44 +02:00
smallmodel 8fe87e1067 Handle turret camera flags which has no interpolation 2024-10-24 21:08:26 +02:00
smallmodel d142ded9ad Add RF_FRAMELERP flag to ref entity 2024-10-24 21:08:04 +02:00
smallmodel 090f362bb6 Declare g_allowvote as a serverinfo variable 2024-10-23 23:10:22 +02:00
smallmodel ff3c25cc07 Add cg_allowvote 2024-10-23 23:09:39 +02:00
smallmodel ed22a51a72 Only allow breakthrough clients when targeting mohaab 2024-10-23 22:22:09 +02:00
smallmodel 9e0c11a970 Reset scoreboard values like the objective and the picture when initializing a new game 2024-10-23 21:04:23 +02:00
smallmodel edb52a8448 Properly move items in the map rotation list 2024-10-23 20:52:22 +02:00
smallmodel afb08e0ea9 Prevent adding duplicate maps in the rotation list 2024-10-23 20:49:00 +02:00
smallmodel 8758ba6cb1 Fix the map not starting after applying the rotation list 2024-10-23 20:42:03 +02:00
smallmodel e6a9968d23 Remove useless assertion 2024-10-23 20:25:17 +02:00
smallmodel fcd2d2e668 Use the correct weapon selection menu 2024-10-23 20:15:29 +02:00
smallmodel 991c8869d1 Properly draw circles 2024-10-23 20:10:34 +02:00
smallmodel aef9dc1704 Add feature to show static models culling with r_showcull 2024-10-23 20:07:17 +02:00
smallmodel 848cf7ac01 Fix AddPointToBounds not properly setting the max bounds 2024-10-23 20:03:07 +02:00
smallmodel de1d3b6ef4 Don't reset the client structure on single-player 2024-10-22 22:36:46 +02:00
smallmodel 29f8ff8d71 Set the new frame radius
This fixes an issue when culling static models as it uses the radius and the radius wasn't initialized
2024-10-22 22:26:55 +02:00
smallmodel b641a1040c Fix incorrect cull point height (should be squared) 2024-10-22 22:25:59 +02:00
smallmodel 83acdeb16e Allow activation of the game menu so it can be focused 2024-10-22 22:06:19 +02:00
smallmodel aa2d73a1c8 Correctly copy frame bounds 2024-10-22 21:56:35 +02:00
smallmodel b7a643aa59 Fix AI wrongly aiming at the wrong direction 2024-10-22 21:51:03 +02:00
smallmodel 3d454c90cb Rework the target list, use a container instead of an hash set so the target list gets archived correctly
This fixes an issue when loading from a save. A variable referencing target list container would have random entities in it, which would cause errors and crashes when trying to do an action on the array of entities
2024-10-22 20:05:53 +02:00
smallmodel 590b3f5cbb Fix class ID for throbbing box classes 2024-10-22 00:48:11 +02:00
smallmodel f87e6d5938 Fix barrel jitter
This fixes barrel objects improperly jittering back and forth, sometimes forever
2024-10-21 22:12:13 +02:00
smallmodel 901e81cdf5 Format barrels source file 2024-10-21 21:59:12 +02:00
smallmodel d2ed2f5e95 Correct the gamma with the proper destination resolution when resampling 2024-10-21 21:37:08 +02:00
smallmodel c580ccdee1 Only print a warning instead of dropping when the next snapshot is out of range 2024-10-21 21:26:07 +02:00
smallmodel 8ecbe1dd79 Set the script origin local angles and angles when setting the angle
This fixes the issue where a ScriptOrigin would rotate in the wrong direction
2024-10-21 20:27:52 +02:00
smallmodel 64696c7645 Return the angle using the forward vector 2024-10-21 20:24:47 +02:00
smallmodel ff0dcbd786 Add G_GetAngle 2024-10-21 20:24:33 +02:00
smallmodel a3e5d62c96 Increase the precision of the delta animation time 2024-10-21 19:54:25 +02:00
smallmodel 267e2f4b15 Add a workaround against inactivity timer for mods that handle spectating 2024-10-21 19:25:52 +02:00
smallmodel d52bf52e6a Add BUTTON_ANY flag when moving mouse 2024-10-21 19:22:54 +02:00
smallmodel f5391bbfa0 Use BUTTON_ANY to check for input rather than BUTTON_MOUSE 2024-10-21 19:03:19 +02:00
smallmodel a218106c8b Reset the number of songs when freeing all songs
This fixes an issue where songs from previous maps get played on maps without a music file
2024-10-21 18:40:42 +02:00
smallmodel 8f54f4b806 When loading from save, set the edict model directly rather than loading and resetting animations 2024-10-20 23:25:42 +02:00
smallmodel 78b2637c66 Don't replay animation for new snapshot entities
This prevent cannons effects from replaying due to it being shown when the player exits the cannon
2024-10-20 23:18:00 +02:00
smallmodel 4b25e24a13 Fix issues when using turret while charging a grenade or using the mine detector 2024-10-20 22:42:44 +02:00
smallmodel aa0c704655 Instead of resetting the state, prevent using the turret if the player is charging 2024-10-20 22:42:05 +02:00
smallmodel 4da099d15c Add GetChargeFraction() 2024-10-20 22:41:21 +02:00
smallmodel 0bb11d76bd Remove accidental print 2024-10-20 22:22:36 +02:00
smallmodel c146452570 Attempt to fix animation time going back and forth 2024-10-20 22:21:27 +02:00
smallmodel ed05983a57 Use ceiling for the packed anim time
This is an attempt to fix an issue where the animation time would deviate from 1 bit and would go back and forth
2024-10-20 22:19:57 +02:00
smallmodel 909dc96c2f Use a separate CG_InterpolateAnimParms function for animation 2024-10-20 22:18:40 +02:00
smallmodel 863a6293e7 Don't draw the lensflare in UI 2024-10-20 19:12:42 +02:00
smallmodel 7a49f6fc8b Fix the fuse stopwatch 2024-10-20 18:55:27 +02:00
smallmodel c1433a6d9e Use the correct stopwatch type for when the sticky bomb gets wet 2024-10-20 18:54:36 +02:00
smallmodel 374b8b9ae7 Add fuse stopwatch 2024-10-20 18:52:50 +02:00
smallmodel e2f5c80afc Stop charging the weapon when using turret 2024-10-20 18:46:23 +02:00
smallmodel 29911380d1 Use the weapon owner rather than the last successful hit entity 2024-10-20 01:00:55 +02:00
smallmodel 405a4bfe28 Fix debug line delay not working properly 2024-10-20 00:55:08 +02:00
smallmodel 87e41f0c21 Set the model before anything else 2024-10-19 22:44:07 +02:00
smallmodel dce2bcca7c Initialize bModelSet 2024-10-19 22:41:32 +02:00
smallmodel 00421a7666 Process client events with the correct order
Effects that are using commanddelay were not working at all, this fixes the processing of delayed events so they get processed sequentially and at the correct time
2024-10-19 22:38:46 +02:00
smallmodel fd426926e9 Set all alpha color channel in the current static model to prevent vertices from hiding randomly 2024-10-19 21:54:08 +02:00
smallmodel d83634f8a2 Allow to specify a model when spawning an entity 2024-10-19 21:40:23 +02:00
smallmodel 6efac1c0f7 Don't set animation 2024-10-19 21:27:03 +02:00
smallmodel 3a68ca7f4b Handle static shader data and entity surface values for when deforming vertexes 2024-10-19 20:45:50 +02:00
smallmodel 8898919fd3 Correctly parse lightingSpecular parameters 2024-10-19 20:45:24 +02:00
smallmodel 40834380cf Check if the snap is valid before getting the client number 2024-10-19 20:39:57 +02:00
smallmodel 18abf3854d Use normals for deform vertexes
This fixes the issue where some ocean shaders would look inconsistent
2024-10-19 20:33:57 +02:00
smallmodel 6d0b4f8cb7 Fix PVS sound overflow 2024-10-18 23:50:52 +02:00
smallmodel fc1f795e83 Use ULightGreen color on SH/BT for dm messages 2024-10-18 23:19:09 +02:00
smallmodel ef09f136d4 Fix sound indexes not erased correctly 2024-10-18 23:15:59 +02:00
smallmodel 6136bbd019 Set g_netoptimize to 1 when spawning server 2024-10-18 23:05:53 +02:00
smallmodel 5136aa4886 Properly handle and delete unused non visible entity sounds to free up sound indexes 2024-10-18 23:01:27 +02:00
smallmodel 1a3122bef3 Fix pointer to integer warning 2024-10-18 22:14:45 +02:00
smallmodel 23d7db814c Use an unsigned integer for the column size
This fixes compile warnings
2024-10-18 22:03:41 +02:00
smallmodel 3174ca5da9 Explicitly mark overridden methods 2024-10-18 22:02:27 +02:00
smallmodel 6a107419e3 Only change the maxclients when the map is different
It fixes an issue where on restart, only the number of snapshot entities was changed without the memory being reallocated for it
2024-10-18 20:26:27 +02:00
smallmodel 6d69a8033f Initialize the radar 2024-10-18 20:12:47 +02:00
smallmodel bb9ccdd3b9 Make the bot move slowly when aiming with a semi-auto to improve the spread of their weapon 2024-10-18 20:03:39 +02:00
smallmodel 5b3ce85695 Add a method to get the spread factor 2024-10-18 19:52:49 +02:00
KevDoyandsmallmodel 84c5bfa777 Add Open MoHAA Text Logos
Add a logo and update the README file to use the new logo

---------

Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2024-10-18 19:26:01 +02:00
smallmodel d9166478e5 Set the weapon animation back to idle when finished animating
This fixes an issue that also occur in OG, where some weapons would constantly replay the same sounds (often reload/rechamber) when the weapon entity is removed then added to the client snapshot
2024-10-17 17:50:33 +02:00
smallmodel 373fe45b50 Add an example for using bots 2024-10-17 16:33:26 +02:00
smallmodel cd83091101 Update the ubuntu version for publishing tags 2024-10-17 16:00:06 +02:00
smallmodel 631abd2b0f Update section about bots 2024-10-17 15:59:03 +02:00
smallmodel 02df233205 Refactor UploadCompressed 2024-10-17 15:17:20 +02:00
Jesse Mitchell 11e9d0f9ba [macOS / Compiler Fix] Alter offset for Mouse Buttons
Fix the mouse buttons code and alter how the mouseButton check works
2024-10-17 01:24:22 +02:00
smallmodel 35fea91268 Download and install ninja on Windows, from the official ninja-build GitHub repository
This greatly reduces the compile time on Windows
2024-10-16 22:33:08 +02:00
smallmodel 6f3d79ae1b Use multi-config generators and specify the build type in the --config when using the cmake command instead of using CMAKE_BUILD_TYPE. Also build third-party libraries in Release mode 2024-10-16 22:04:33 +02:00
smallmodel 32da07ea80 Cache Linux apt packages
This avoid overloading servers by downloading the same set of packages multiple times
2024-10-16 20:35:19 +02:00
smallmodel e9a76f933b Cast to int32 rather than uint32 when writing the packed velocity
This fixes an issue where the integer could overflow, on some platforms like ARM the integer would be 0
2024-10-16 19:52:47 +02:00
smallmodel 6b6adf1147 Copy second and third triangles, this was forgotten 2024-10-16 18:28:41 +02:00
smallmodel 6413e770e1 Update compiling doc 2024-10-15 23:46:21 +02:00
smallmodel 7d1067108b Swap the archive type on big endian architectures 2024-10-15 23:38:39 +02:00
smallmodel e00ebda641 Disable compression for big endian systems 2024-10-15 23:33:00 +02:00
smallmodel 2b6fc0602a Avoid misaligned memory access 2024-10-15 23:18:14 +02:00
smallmodel 53c09b5342 Correctly swap skeletons for CPUs that don't support misaligned memory access 2024-10-15 23:10:04 +02:00
smallmodel d78d8abb9f Correctly load SKB models on big endian architectures 2024-10-15 23:07:58 +02:00
smallmodel f6b459b408 Correctly copy long/short taking into account memory overlaps 2024-10-15 22:49:23 +02:00
smallmodel 581585a47c Prevent clearing the event command list if the event system is not initialized
This fixes the issue where the game could crash (especially in optimized release) due to a memory corruption, because the event command list was deconstructed earlier
2024-10-15 20:52:53 +02:00
smallmodel ddbdcc91dd Don't use an offset for the reverse table 2024-10-15 19:22:54 +02:00
smallmodel 8f8b75e0aa Set symbols visibility to hidden by default
This fixes an issue where shared libraries would use functions from in the executable because they have the same name, which would cause memory corruption
2024-10-14 20:36:06 +02:00
smallmodel 2e673a6bc9 Delete posted events when canceling 2024-10-13 23:49:52 +02:00
smallmodel 8c2b92d151 Remove player from turret when deleted 2024-10-13 23:22:13 +02:00
smallmodel 032fb9b5ba Make sure to delete all conditional objects
This fixes the issue where memory would be leaked by conditionals
2024-10-13 22:09:38 +02:00
smallmodel b1c5d6c62a Increase the backtrace size to 64 2024-10-13 11:32:20 +02:00
smallmodel 037af5d728 Don't access the removed node 2024-10-13 11:32:11 +02:00
Leszek Godlewski 61a2b6a837 Don't call into the OAL channel in S_OPENAL_GetMusicFilename if QAL init failed
Prevent a crash upon vid_restart
2024-10-13 00:25:17 +02:00
smallmodel 13698a9590 MINS and MAXS must be signed values 2024-10-12 01:16:31 +02:00
smallmodel 4f2907ef77 Remove LADDER_HAND_HEIGHT (useless) 2024-10-12 01:16:04 +02:00
smallmodel 8667d11c52 Prevent SV_DropClient() from being called recursively if the client is dropped by a kick or timeout and has too many reliable commands 2024-10-11 22:55:24 +02:00
smallmodel 24309095ff Rework bot save/load:
- Only save and restore the userinfo
- Restore bots when the server spawns
- Read client session data like real players
2024-10-11 22:54:40 +02:00
smallmodel d5a90ded17 Add a comment about primary weapon selection on map change 2024-10-11 21:51:52 +02:00
smallmodel 9d744367ac Add firstTime parameter for bots 2024-10-11 21:46:49 +02:00
smallmodel 46a46a9536 Remove unnecessary code 2024-10-10 22:29:17 +02:00
smallmodel 224c1df553 Test against entities with BSP solidity when testing client visibility 2024-10-10 21:38:51 +02:00
smallmodel bcea5af30f Remove unused sound index that were used for non visible players 2024-10-10 21:22:59 +02:00
smallmodel 211ce09c0b Don't create sound index for non visible players if net optimization is disabled 2024-10-10 21:22:35 +02:00
smallmodel 1e41a2595d Leave 1 second minimum between each call to RefindPath() 2024-10-10 20:27:52 +02:00
smallmodel 36a080b3a9 Call InitModelList() once
This fixes an issue where the model list would get initialized each frame
2024-10-10 20:11:12 +02:00
smallmodel a3050f6c64 Avoid using too much performance to update the loading screen, especially on low-end PCs 2024-10-10 19:48:23 +02:00
smallmodel be5deddc1d Make indexes and coordinates 16-bytes aligned 2024-10-10 19:10:12 +02:00
smallmodel 36f9bdb88c Use intptr_t instead of size_t because intptr_t can hold a pointer which is not always the case for size_t 2024-10-10 19:07:20 +02:00
smallmodel 1a33e9a15b Add BotRotation class to handle bot turning 2024-10-09 21:21:19 +02:00
smallmodel 4157a49c7e Remove useless include 2024-10-09 21:21:13 +02:00
smallmodel f27be7314e Add a BotMovement class for managing bot movements 2024-10-09 20:46:39 +02:00
smallmodel a425038fa6 Set macOS rpath to @executable_path 2024-10-09 19:38:32 +02:00
smallmodel 0b07858bfc Refactor PlayerBot to use a separate controller class, alongside classes that manage bots 2024-10-08 22:17:22 +02:00
smallmodel 7dbf1d7bf5 Add a method to get the ladder 2024-10-08 21:52:49 +02:00
smallmodel 34c44ab2cf Add a method to get the max fire movement 2024-10-08 21:52:43 +02:00
smallmodel 5ec106642d Fix node cover mask 2024-10-08 21:00:01 +02:00
smallmodel dcd9ce91a8 Use the raw integer value of the squared distance when comparing nodes 2024-10-08 20:42:22 +02:00
smallmodel a05fbfe69b Fix incorrect value of AI_CONCEALMENT_MASK 2024-10-08 20:38:34 +02:00
smallmodel feb76f4fb4 Allow entities other than SimpleActor for finding covers and sniper nodes 2024-10-08 20:31:50 +02:00
smallmodel d467b68187 Add node editing support, with a way to dynamically load, remove and modify nodes while editing 2024-10-08 20:25:33 +02:00
smallmodel de18fa2860 Refactor Entity::FovCheck 2024-10-08 20:14:10 +02:00
smallmodel 58f6c719a9 Add code to select current node in view and draw it for editing later 2024-10-08 01:14:40 +02:00
smallmodel b2fa21a111 Format navigation source file 2024-10-07 23:52:39 +02:00
smallmodel f94099e350 Don't link nodes that can't be reached with an high fall height 2024-10-07 23:49:39 +02:00
smallmodel e2f11879d5 MAXS_Z is 94 2024-10-07 23:05:37 +02:00
Sébastien Noel aa15b3ea7f Allow to build against system libs instead of bundled copy 2024-10-07 20:51:23 +02:00
smallmodel 1624d10a01 Don't check for bots for smoothclients 2024-10-07 00:51:01 +02:00
smallmodel 0d53adf9bd Rework bot spawning
- Add a sv_sharedbots to specify if real client slots should be used
- Removed m_bSpawnBot from level, bots are spawned directly in G_BotBegin instead
- sv_numbots can be used to directly configure the number of bots to spawn
- Fix the way bots spawn/unspawn on-demand
- Documented g_bot functions
2024-10-06 22:57:39 +02:00
smallmodel 295c267c31 Automatically join a team if the bot was put in spectator, and automatically select a primary weapon if none was selected 2024-10-06 22:57:31 +02:00
smallmodel d4b3f7378e Don't update the new path check time when there is a new move 2024-10-06 22:29:55 +02:00
smallmodel a503e18966 Make the bot move to the enemy only if it was seen 2024-10-06 22:29:29 +02:00
smallmodel b1f7d641fc Use game.maxclients for the maximum number of bots 2024-10-06 21:44:10 +02:00
smallmodel 5019d1e4f9 Spawn bots after the server has spawned 2024-10-06 21:43:42 +02:00
smallmodel 2aa0205872 Clear client persistent to avoid leaking data 2024-10-06 21:01:05 +02:00
smallmodel a7befa8882 When a client disconnects, delete the entity on the next frame if the function is called while in thinks 2024-10-06 21:00:40 +02:00
smallmodel a5058c7bab Call Delete() instead of deleting the item as it could cause issues if the item is being deleted while iterating over edicts 2024-10-06 19:57:03 +02:00
smallmodel f5558d106e Don't set the last radar time if the entity number is above the max number of clients 2024-10-06 19:19:44 +02:00
smallmodel d19328230c Allow more bots to be spawned alongside the minimum number of players 2024-10-06 18:50:42 +02:00
smallmodel b77464386c Count actual clients that aren't spectating 2024-10-06 18:46:23 +02:00
smallmodel 9119319429 Avoid unbalancing teams when removing bots 2024-10-06 18:46:02 +02:00
smallmodel d3d85fded0 Add TEAM_MAX 2024-10-06 18:37:31 +02:00
smallmodel 9b9642df8f Add a very tiny offset off the facing dir as a workaround the 1 bit difference between 32-bit and 64-bit
In 64-bit, some windings are off by 1 bit (float values) compared to 32-bit, which causes issue on some maps like `dm/mp_stadt_dm` where the player would get stuck climbing up because of the blocking patch at the top
2024-10-06 17:33:48 +02:00
smallmodel e564a97b05 Check if the delta is exactly 16 2024-10-06 17:31:02 +02:00
smallmodel a150cb5c6e Also check for liberation game type when the team is dead 2024-10-06 16:58:20 +02:00
smallmodel afd7943b62 Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
smallmodel 09eb130b6d Update curiosity and MoveDone() 2024-10-06 14:24:32 +02:00
smallmodel 5869ba06bc Update the attack time when moving 2024-10-06 01:13:12 +02:00
smallmodel b6c2638c1b Make curiosity random 2024-10-06 01:01:03 +02:00
smallmodel 16b0f0d625 Use random() in CuriousSound() 2024-10-06 00:53:31 +02:00
smallmodel 9293930628 Make bots jump off ladder
They don't support ladders yet
2024-10-05 23:59:32 +02:00
smallmodel 46935b165c Fix MoveDone() not checking for height, also return false when temporarily getting away 2024-10-05 23:57:02 +02:00
smallmodel c0dd08f6e0 Set an higher firing sound in MP 2024-10-05 21:24:45 +02:00
smallmodel 1fde1647e8 Use the proper enum for BroadcastAIEvent 2024-10-05 21:24:29 +02:00
smallmodel 7ef006ccca Fix nodes improperly connecting to other nodes that are below the ground 2024-10-05 21:15:37 +02:00
smallmodel fd69d6b42c Allow the bot to get out if stuck while falling 2024-10-05 20:46:16 +02:00
smallmodel 627f66fb5b Add basic pathnode editing feature 2024-10-05 20:45:56 +02:00
smallmodel 8451c11916 Add a feature to dynamically create a master class for development 2024-10-05 20:17:11 +02:00
smallmodel 6bbbbcfb05 Allow spawning a simple entity 2024-10-05 20:15:50 +02:00
smallmodel 63465278a5 When there is no free player start spot, try to find a random player s tart one 2024-10-05 20:15:40 +02:00
smallmodel 2980771deb Fix path node connection, use the target node num 2024-10-05 20:13:03 +02:00
smallmodel 1169b84c2f Make sure the entity is valid before checking for the bad place team 2024-10-05 20:12:37 +02:00
smallmodel 355491a950 Reduce the bot attack time to avoid the bot getting stuck 2024-10-05 14:47:09 +02:00
smallmodel 7caa0adbab Toggle use button and don't use if the door is open 2024-10-05 14:46:44 +02:00
smallmodel 8acc51c489 Correctly add/remove bots 2024-10-05 13:54:53 +02:00
smallmodel 732fd98593 Make the bot strafe when attacking 2024-10-05 13:43:09 +02:00
smallmodel 21a610d22c Fix NoticeEvent ignoring other players on FFA 2024-10-05 11:56:08 +02:00
smallmodel a379e6efbf Don't use Ninja on Windows because of chocolatey servers causing troubles 2024-10-05 00:39:23 +02:00
smallmodel b1e1b6cc68 Properly aim at the last enemy position with some randomness applied 2024-10-04 22:10:51 +02:00
smallmodel da86e0ce34 Fix bot incorrectly jumping 2024-10-04 21:23:49 +02:00
smallmodel 6ca12eb0de Fix bot sometimes being stuck respawning between team spawn intervals 2024-10-04 20:27:28 +02:00
smallmodel a25442368b Make the bot jump more to avoid getting stuck 2024-10-04 20:25:05 +02:00
smallmodel e7e95d47a5 Prevent others from picking up the health item if their future health will be full 2024-10-04 19:59:09 +02:00
smallmodel 292fe8eab4 Stop moving if there is a maximum fire movement so the weapon can be fired 2024-10-04 19:48:09 +02:00
smallmodel 272a401189 Make the bot jump even if the path is not valid to get out of spawns with no path nodes 2024-10-04 19:03:33 +02:00
smallmodel 592e3f47e9 Handle curiosity sounds better by getting the owner of concerned entities and ignoring team mates 2024-10-03 22:54:25 +02:00
smallmodel cabf1a9043 Make AI path more random 2024-10-03 22:23:46 +02:00
smallmodel e623541861 Improve the way bots turn, make it smoother 2024-10-03 21:57:29 +02:00
smallmodel b74b6f8c1d Use the last attacker origin instead of the last death position 2024-10-03 21:33:12 +02:00
smallmodel 11abdd451f Fix incorrect dir for PathSearch::FindPathAway 2024-10-03 21:27:30 +02:00
smallmodel 1c3596b1f9 Add more conditions to check for valid enemies when attacking 2024-10-03 20:45:23 +02:00
smallmodel 1e73333fbe Make bot path more random when idle 2024-10-03 20:22:54 +02:00
smallmodel 6eb49f567a Made tempaway path better 2024-10-03 20:10:33 +02:00
smallmodel 0120e7e4a5 Add liberation messages 2024-10-03 19:06:03 +02:00
smallmodel 10e4d3db11 Check if the activeItem is within the configstring range to avoid leaking data 2024-10-03 19:05:56 +02:00
smallmodel 0b34d2dbb8 Fix ammo bits being incorrect 2024-10-02 23:04:30 +02:00
smallmodel be1ef1de0e Try respawning when the player should respawn
This fixes an issue where bots wouldn't respawn with `sv_team_spawn_interval` set
2024-10-02 22:18:07 +02:00
smallmodel ef45c988c6 Fix player spectating often not spectating the next alive player 2024-10-02 22:16:58 +02:00
smallmodel 3ecdee1b89 Make bots play a taunt when they get a kill 2024-10-02 21:54:56 +02:00
smallmodel c7561b1f6d Send the GotKill event to the attacker when killed 2024-10-02 21:50:59 +02:00
smallmodel 50a3df8dff Fix the instant message maximum number on AA and SH/BT 2024-10-02 21:49:20 +02:00
smallmodel dfde4a58de Improve bot movements
- Do random movements if the path cannot be found
- Reset the movement if the bot is really blocked
- Set an higher fall height
2024-10-02 21:29:38 +02:00
smallmodel 090ba308d8 Clear bot buttons after spawning
This fixes a rare occurrence where the bot would fire and reload after spawning
2024-10-02 20:14:24 +02:00
smallmodel e01e989c22 Check if the snap is valid when notifying for hit/kill
The game would crash otherwise, this is also an issue in the original game
2024-10-02 20:10:29 +02:00
smallmodel a9b4af98fc Make bots use random player models 2024-10-02 19:42:03 +02:00
smallmodel 30f5442728 Limit bot vision distance to the farplane 2024-10-02 19:41:25 +02:00
smallmodel 123ca2812a Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
smallmodel 95435ea512 Improve bot movement
- The bot will immediately move upon spawning
- If blocked, the block will move randomly to get out
- There is now only 1/5 chance the bot will go to the location where they died
2024-10-02 18:34:45 +02:00
smallmodel db625baadd Set the healrate to 0 (instant) by default on protocol 8 and below (vanilla AA) 2024-10-02 18:12:10 +02:00
smallmodel 200a80aa02 Automatically choose a primary weapon for bots 2024-10-02 17:02:59 +02:00
smallmodel 0472a93c3f Ignore kills when telefragging
This fixes an issue (that also occur on OG) where telefrags would also count towards teamkills
2024-10-02 17:02:48 +02:00
smallmodel 9b70e646dc Add "auto" to automatically choose a primary weapon 2024-10-02 16:52:22 +02:00
smallmodel 388ab210a7 Fix incorrect obituary hit location 2024-10-02 16:42:10 +02:00
smallmodel 15e8a71249 Fix bot userinfo accumulating with previous bot userinfo 2024-10-02 15:59:41 +02:00
smallmodel dfd04f0d41 Reset the player state when using a turret
This prevents the player from using the turret + hold their weapon to crouch and become impossible to hit
2024-10-02 14:50:11 +02:00
smallmodel 88ac49c0c9 Set the correct flag when the player is using a turret 2024-10-02 14:35:37 +02:00
smallmodel 7d6ff3e6a4 Format bg source files 2024-10-02 14:09:36 +02:00
smallmodel c68fbfacb9 Set the EF_PLAYER_IN_MENU flag when the player is talking 2024-10-02 14:09:27 +02:00
smallmodel 8e51c7ca3b Fix VEHICLE_TYPE state condition not returning the vehicle type
This fixes player lacking animation when using heavy weapons like the granatwerfer
2024-10-02 14:09:07 +02:00
smallmodel 33064f8392 Set a default minimum delay between text messages 2024-10-02 13:31:45 +02:00
smallmodel 40141465b5 Add a section about flood protection 2024-10-02 13:29:58 +02:00
smallmodel 13d855c2e7 Use Cmd_Argv() to check for dmmessage 2024-10-02 13:07:04 +02:00
smallmodel 2f8b6a2009 Satisfy stufftext tests 2024-10-02 12:27:57 +02:00
smallmodel 23e56e767f Increase sphere light limit
Some servers have a lot of objects in maps, causing all spheres to be used
2024-10-02 12:18:58 +02:00
smallmodel ce5b954c4d Use the target game version when sending the version to the server, instead of the global project version
The non-dedicated server version of MOH: Breakthrough (standalone executable) rejects clients that have a version of 2.30 or below, or a version of 2.50 or above (0.1 difference), which prevents playing LAN sessions of Breakthrough. To solve this issue, the client now sends a version value that is within the allowed version range for the target game
2024-10-01 23:36:05 +02:00
smallmodel a0c20663a0 Don't make the player not solid in a vehicle slot
This fixes player not taking hits from explosions
2024-10-01 23:25:01 +02:00
smallmodel 56f850b59d Don't add the same world surface more than once
This fixes an issue where shaders like water, ocean would look strange or completely black, due to them blending against each other multiple times
2024-10-01 20:51:56 +02:00
smallmodel 253d4e2c4d Fix jammed door message printed on the first client 2024-10-01 20:26:17 +02:00
smallmodel 6fef42d6e0 Localize the jammed door message 2024-10-01 20:25:51 +02:00
smallmodel d6a00a5984 Fix IsOpen event not being used
Some multiplayer and single-player scripts rely on it
2024-10-01 20:24:12 +02:00
smallmodel 26a1e24e3a Fix TIKI_ParseAnimations incorrectly swallowing the full animation file when the map doesn't match
This fixes missing animations
2024-10-01 19:53:33 +02:00
smallmodel 6103efa8cc Don't set the entity angles immediately during glue
The game expects objects to glue and keep their initial angles/origin
2024-10-01 19:03:17 +02:00
smallmodel 9a7ba0786c Set the correct number of bits for the large bullet flag in 2.0 and above
This fixes the issue where there the client (in spearhead protocol mode) would read 2 bits instead of the 1 bit the server sent, which would cause a parse error
2024-10-01 18:52:39 +02:00
smallmodel 935efaeb3a Fix sound event being posted with incorrect arguments
The argument wouldn't contain "wait" when necessary, which would cause scripts to be stuck forever waiting for sound to be done
2024-10-01 18:09:56 +02:00
smallmodel 020a6d8b66 Fix stupid compile error mistake 2024-09-30 22:39:33 +02:00
smallmodel 9dea8fc41e Fix wrong pointer type passed to strncmp 2024-09-30 21:59:14 +02:00
smallmodel 3a7e249edf Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
smallmodel c406aaf74f Add a feature that prevents teams from being uneven 2024-09-29 19:00:19 +02:00
smallmodel 83938471ca Set the blue component of the temp model entity
This fixes particles having an incorrect color sometimes
2024-09-29 15:41:35 +02:00
smallmodel db6ff8901b Set the render effect of skyportal and skyentity when adding them to the snapshot
This fixes the issue where some entities like effects would be visible through the sky
2024-09-29 15:27:54 +02:00
smallmodel 737ee3af64 Specify the compiler to use globally for macOS 2024-09-29 14:46:42 +02:00
smallmodel 9ea40f31e4 Clear all entities on registration 2024-09-29 13:30:56 +02:00
smallmodel 27bd6f4b1c Merge pull request #379 from smallmodel/me/throbbingbox
Fix the destroyed model of specific throbbing boxes
2024-09-29 13:09:09 +02:00
smallmodel b9e9137f90 Fix the spelling for the default explosive sound 2024-09-29 13:03:10 +02:00
smallmodel bee0bbbe90 Initialize the effect and destroyed model for the specific ThrobbingBox explosive classes 2024-09-29 13:02:56 +02:00
smallmodel 277ca0c951 Handle bigger offsets in sample_ms_offset()
This fixes an issue where when the offset was big enough, the value would overflow and start again from 0
2024-09-29 12:34:07 +02:00
smallmodel 8aa059dd21 When paused, keep in sync with the server time (#371)
This fixes an issue where a temporary lag would occur when starting a single-player map, or when pausing/unpausing the game
2024-09-29 00:10:52 +02:00
smallmodel c39bdd246a Correctly load DDS file on bigendian architectures 2024-09-28 20:56:55 +02:00
smallmodel 9823af9159 Fix light grid offsets endianness 2024-09-28 20:45:04 +02:00
smallmodel 9ee0e0a3c9 Correctly copy data on big-endian (#365) 2024-09-28 20:09:42 +02:00
smallmodel bf184fb719 Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
smallmodel 94f308c50f Draw a black outline for game messages and death messages when targeting mohta or mohtt 2024-09-27 20:01:48 +02:00
smallmodel bfa0ef64ec Fix the letterbox not transitioning smoothly
This fixes the letterbox being shown immediately
2024-09-27 19:35:30 +02:00
smallmodel 98fc0a8cb9 Fix the letterbox not correctly rendering
When a letterbox was active, it was covering the entire screen
2024-09-27 19:33:39 +02:00
smallmodel facabc09f5 Don't set the label shader if the specified material name is considered empty (#364)
For labels linking to a variable for the shader, this prevents the label from still being rendered, drawing the tiled square grid (notexture)
2024-09-27 18:30:03 +02:00
smallmodel 51afcd7b96 Fix loading screen being incorrectly displayed
This fixes an issue where some part of the loading screen would not be drawn correctly, due to the screen being updated recursively through UI_Update()
2024-09-27 17:59:03 +02:00
smallmodel 340f1bb287 Put chat first in game and add a statement for disabling text messages 2024-09-26 22:13:33 +02:00
smallmodel 40c8479448 Update server configuration documentation 2024-09-26 20:48:26 +02:00
smallmodel 27e2063bf9 Add server configuration documentation 2024-09-26 20:30:37 +02:00
smallmodel e43f0a9285 Add a new feature to enable/disable instant messages and text chat with a variable to set the minimum delay between messages 2024-09-26 19:29:56 +02:00
smallmodel a977cbdd26 Update README 2024-09-26 19:27:11 +02:00
smallmodel dbc536c6c2 Fix voice chat time not working on FFA 2024-09-26 19:10:01 +02:00
smallmodel 97c9075503 Fix a small mistake in normal calculations for MM_ClipVelocity2D
Same error as commit c76dda1523. This fixes an issue where AI would run too slowly, like the crate guy in the intro of e1l1, the crate guy was too slow that it ran through the intro vehicle
2024-09-26 18:20:25 +02:00
smallmodel 290e45062d Set the server time before calling ge->RunFrame() in SV_SpawnServer()
This fixes an issue where some scripts wouldn't be initialized in time, like those that set AI animations. For example this caused an issue with the plane passenger in e2l1, where the animation would get reset due to a very specific chain of events
2024-09-26 01:18:11 +02:00
smallmodel fc6bffe683 Don't post event when loading save game 2024-09-26 01:01:27 +02:00
smallmodel 1fb8327ca9 Don't let the frame msec go below 0 2024-09-25 22:14:27 +02:00
smallmodel 36208de902 Fix spawn time delta 2024-09-25 22:12:29 +02:00
smallmodel 5403577642 Fix the return value of FS_Seek
It returns a negative value on failure, so handle that properly
2024-09-25 21:04:55 +02:00
smallmodel c76dda1523 Fix a small mistake in normal calculations for MM_ClipVelocity
This leaded to some occasional errors in AI movement, like in e3l2 where the medic gets stuck while going down the stairs
2024-09-25 20:22:42 +02:00
smallmodel b5034e5b12 Fix the m_iSaySlot being mistakenly used for the weight cross blend, the specified slot parameter must be used instead
This fixes #266 where some AIs would lack speech animation
2024-09-25 20:04:58 +02:00
smallmodel b039333922 Call AnimName() to get the current animation name 2024-09-25 19:48:06 +02:00
smallmodel b504e0d109 Call CurrentAnim() to retrieve the animation index 2024-09-25 19:47:43 +02:00
smallmodel 0692b9dcdb Fix events sometimes not being posted to entities
Fixes #253
2024-09-25 19:41:21 +02:00
smallmodel 085b72154f Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00
smallmodel 4f99c0fa98 Merge branch 'me_main' 2024-09-24 20:11:44 +02:00
smallmodel b38b71eb44 Small mistake fix 2024-09-24 20:11:34 +02:00
smallmodel 639da1a4b8 Remove unused variables 2024-09-24 20:09:39 +02:00
smallmodel f2d27aae3f Update getting_started_running.md 2024-09-24 20:06:37 +02:00
smallmodel 931876ac77 Remove lidbad-0.15.1b 2024-09-24 20:03:30 +02:00
smallmodel e5f62a9188 Update features.md 2024-09-24 20:02:41 +02:00
smallmodel 3fb699979c Fix small equality mistake (expected assignment) 2024-09-23 22:44:11 +02:00
smallmodel 85f15a1f28 Delete spawnthings when their last temp model is freed
This fixes:
- Losing FPS in a match with a lot of players, due to a massive amount of emitters getting spawned every time a weapon fires
- Memory leaks due to emitters staying in memory forever after being spawned
2024-09-23 19:29:07 +02:00
smallmodel 758017b638 If the temp model being removed is the head one, use its sibling 2024-09-23 19:16:31 +02:00
smallmodel 724d1db9b8 Properly clear parents of orphaned entities 2024-09-22 21:38:35 +02:00
smallmodel 00421fbee6 Fix the link to the branch build workflow 2024-09-22 20:18:40 +02:00
smallmodel 2510bab41f Change the order of the target os for more clarity 2024-09-22 20:16:51 +02:00
smallmodel c6675f2013 Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
smallmodel 1fd6c2bd52 Merge pull request #360 from pryon/UINotepad-fixes
UINotepad fixes and improvements
2024-09-22 19:35:52 +02:00
smallmodel 8f355fe188 Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
smallmodel dbd10a281b call CL_ShutdownInput() 2024-09-22 16:39:30 +02:00
smallmodel d57ea3695b Add VOIP code for cl_input 2024-09-22 16:38:00 +02:00
smallmodel 8dd74b7789 Get rid of the code that sends next fragments from clients 2024-09-22 16:35:12 +02:00
smallmodel 36c00f146d Improve gamepad support 2024-09-22 16:19:55 +02:00
SmileTheory aba9f25744 Fix frame_msec possibly being zero in cl_input.c.
This fixes a mouse freezing bug.
2024-09-22 16:14:01 +02:00
smallmodel dacfa6ae55 Made common source file a C file as it should be 2024-09-22 16:03:02 +02:00
smallmodel f53fba082a Improve memory for debugging purposes 2024-09-22 15:45:29 +02:00
smallmodel 764b95f617 Set a better name for binaries to properly distinguish the name of the architecture 2024-09-22 14:56:02 +02:00
smallmodel 3237b3564e Update getting started running 2024-09-22 14:23:51 +02:00
Zack Middleton 985731f543 Fix command line variables not being set correctly
+seta, +sets, and +setu were ignored because Com_AddStartupCommands
thought Com_StartupVariable handled it.

+set didn't allow value to be multiple tokens which due to Unix shell
unintuitively removing quotes causes the variable to only be set to
the first token. This could be worked around by escaping quotes

    ioq3ded +set g_motd \"hello world\"

but it doesn't match behavior of other start up commands (which now
includes seta, sets, and setu) that use all tokens.
2024-09-22 13:47:55 +02:00
Thilo Schulz 7c28efe9cd Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars 2024-09-22 13:36:23 +02:00
smallmodel 5b567f4cba Fix music volume not restored when the map restarts after the intermission 2024-09-22 01:39:40 +02:00
smallmodel 78918eb59d Correctly process statements with a semicolon 2024-09-22 01:23:23 +02:00
smallmodel 1848506f09 Properly pass the size of the path buffer into Q_strncpyz 2024-09-21 23:09:16 +02:00
smallmodel ce0004a296 Use unsafe version of strcpy as the buffer length is unknown 2024-09-21 23:08:52 +02:00
smallmodel e85d3f2a19 Pass the correct size to Q_strncpyz 2024-09-21 22:50:53 +02:00
smallmodel 4e5a0a30bf Fix subtitle being incorrect due to the size of the pointer (and not the size of the string) being passed to Q_strncpyz 2024-09-21 21:09:12 +02:00
pryon 9ab37e54b4 Fix CodeQL printf argument type warning 2024-09-21 20:59:27 +02:00
smallmodel 0bd15172b1 Use Ninja generator for faster builds and set compiler/flags in environment variables directly to reduce copy-pasted parameters 2024-09-21 20:34:45 +02:00
pryon fe0e5c1d9c Fix bug when multiple lines are joined together after copy-pasting text 2024-09-21 20:08:11 +02:00
pryon 5128d88722 Fix bug when deleting multiple lines doesn't actually remove everything selected 2024-09-21 20:04:57 +02:00
pryon 173ca3e58e Fix assertion failures on str operations 2024-09-21 20:02:58 +02:00
pryon 2a13fca737 Fix an off-by-one bug when selection points are determined 2024-09-21 20:01:03 +02:00
pryon b3a9f4423b Fix crash when saving a file with no contents or with no name 2024-09-21 19:52:20 +02:00
pryon 62c24826e6 Silence some localization error console spam messages
This helps to reduce the number of `LOCALIZATION ERROR` messages in the console for strings that couldn't be translated anyway
2024-09-21 19:49:43 +02:00
pryon a3d2c2c044 Properly free uipopup_describe instances 2024-09-21 19:46:32 +02:00
pryon 72409622ef Stop activating controls when their vertical scrollbar is hovered over
This fixes the annoyance of open windows (console, notepad) losing focus just by simply moving the mouse around
2024-09-21 19:43:18 +02:00
pryon c8a2de8235 Implement FS_FileTime for proper retrieval of file date/size info in FilePicker 2024-09-21 19:37:50 +02:00
pryon 6b91846b0c Reimplement Sys_ListFiles and Sys_ListFilteredFiles
They had several bugs, like showing the current and parent directory entires twice, not seeing files but only directories, etc.
2024-09-21 19:36:13 +02:00
pryon 92190220aa Implement clipboard functionality 2024-09-21 19:32:23 +02:00
smallmodel 705d30d125 Add ninja/cmake/clang to the list of packages to install 2024-09-21 19:18:35 +02:00
pryon c316dc7b00 Fix incorrect line width calculation when tabs are present 2024-09-21 19:17:25 +02:00
smallmodel 529dc29d08 Remove CMake parallel build setting 2024-09-21 19:15:26 +02:00
smallmodel 91e760bf5f Use a more recent version of ubuntu image for linux 2024-09-21 18:50:10 +02:00
smallmodel 61e24499bf Cross-compile macOS binaries with single hosted runner image 2024-09-21 18:44:23 +02:00
smallmodel 75621651e5 Add arm64 to valid OSX architectures 2024-09-21 18:30:37 +02:00
smallmodel 3973b95746 Build MacOS binaries from GitHub Action 2024-09-20 23:09:07 +02:00
smallmodel f9d264058b Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
smallmodel a69d9d4483 Fix compilation errors for MacOS, and add support for MacOS 2024-09-20 21:31:27 +02:00
smallmodel 8b19d00086 Remove the last OpenAL linking as it's already linked before 2024-09-20 21:29:15 +02:00
smallmodel 1156d4f881 Replaced (u)int64_t with long long to avoid constructor conflicts with some compilers 2024-09-20 21:28:36 +02:00
smallmodel 08c5186426 Use stdlib.h as malloc.h is deprecated 2024-09-20 21:27:53 +02:00
smallmodel 61b4a817f3 Move alloca include directive to q_platform.h due to difference between platforms 2024-09-20 20:52:41 +02:00
smallmodel 13710904ba Update getting started installation 2024-09-20 18:45:15 +02:00
smallmodel 015ebb650e Clean up ClassDef class 2024-09-19 22:50:33 +02:00
smallmodel 17d623bf85 Add more clarity + check the length of the const_str enumeration and the length of the const string array to make sure they both match 2024-09-19 21:23:19 +02:00
smallmodel 0049348de5 Update features documentation 2024-09-19 21:06:22 +02:00
smallmodel 20d11f5f97 Add max_amount parameter to the EV_Sentient_GiveAmmo documentation 2024-09-19 21:02:04 +02:00
smallmodel 047a7bb949 Deprecate r_forceClampToEdge in favor of automatic detection
This avoids setting the variable manually to fix sky seams and weird graphical artifacts. Now, it's detected automatically
2024-09-19 21:00:22 +02:00
smallmodel 52c79f7f77 Make crates correctly fall 2024-09-19 20:49:33 +02:00
smallmodel c97bc2e977 Add more clarity in crateobject.cpp 2024-09-19 20:38:31 +02:00
smallmodel 78d564cc04 Fix CrateThink stopping when it shouldn't 2024-09-19 20:34:04 +02:00
smallmodel e27c0716c4 Allow more stufftext commands when the local server is running
Those stufftext commands are primarily used by single-player maps and briefings
2024-09-19 20:14:15 +02:00
smallmodel 35d037daff small detail change 2024-09-19 20:00:53 +02:00
smallmodel f055162ac0 Adjust the quick message DM console rectangle to avoid seeing characters 2024-09-19 19:46:27 +02:00
smallmodel f2e32c737b Fix the gap in the console between the bottom line and the text 2024-09-19 19:46:07 +02:00
smallmodel 205709271b Add fixes from upstream ioq3 2024-09-19 19:24:31 +02:00
smallmodel 3e70a9fab8 Fix mistakes that lead to compilation errors 2024-09-19 19:19:58 +02:00
smallmodel 733c6c96f0 Merge pull request #359 from twolife/spelling
Fix a few typos
2024-09-19 17:44:08 +02:00
Sébastien Noel a010e648ee Fix a few typos 2024-09-19 10:52:47 +02:00
smallmodel 1c7b561aa9 Filter stufftext commands
This works by allowing the stufftext server command to be executed if the statement only contains whitelisted commands and variables
2024-09-18 23:51:39 +02:00
smallmodel 75a71d35ec Avoid calling isspace with a character that has a value below 0 2024-09-18 23:04:01 +02:00
smallmodel 7c0f0672bd Add r_vidmode1024 and r_vidmodemax so the display resolution can be changed in Spearhead and Breakthrough 2024-09-18 22:59:30 +02:00
smallmodel 8fc6b6e3c3 Correctly handle quick message and message mode for the chat window
This fixes the chat window not being put in quick message mode at all when intended, now it also correctly handle team/private message modes
2024-09-18 22:14:16 +02:00
smallmodel 6c2c8ca2b7 Don't archive s_openaldevice and s_openaldriver 2024-09-18 22:10:33 +02:00
smallmodel 1b6bdd07e7 Disable function keys for UI
This fixes the issue where menus like the message mode can't be toggled
2024-09-18 21:51:35 +02:00
smallmodel 539688dd3d Reduced the delay to 33 ms (30 fps) to update the loading bar
This makes the loading bar smoother
2024-09-18 20:56:13 +02:00
smallmodel 08e09c3b4c Avoid setting variables with the same value
This prevents the console from being spammed with constant variable change when `developer` is set to 2
2024-09-18 20:55:02 +02:00
smallmodel 4259053c7e Expose methods for basic DMA (when OpenAL is unavailable) 2024-09-18 20:49:38 +02:00
smallmodel c221cfd493 Reorganize workflows and use multiple environments for different release stages 2024-09-18 20:33:30 +02:00
smallmodel 41298b53d4 Add PRODUCT_VERSION_STAGE variable to define the stage of the software through builds 2024-09-18 18:13:57 +02:00
smallmodel ddcd05adc6 Cancel other CodeQL actions on newer pushes 2024-09-18 17:10:25 +02:00
smallmodel a28cd64c7a Update implementation documentation again 2024-09-18 00:30:38 +02:00
smallmodel 38e62fef18 Update the implementation documentation with the current state 2024-09-18 00:26:51 +02:00
smallmodel 3f139f463b Remove stub print 2024-09-18 00:19:05 +02:00
smallmodel 0597191319 Implement SkelVec3::IsUnit 2024-09-18 00:18:08 +02:00
smallmodel f4c8b0c21f Initialize the cube build info
This should fix lighting being too dark or incorrect in some places
2024-09-17 22:22:42 +02:00
smallmodel bba7031f3d Add more clarity to code 2024-09-17 22:20:20 +02:00
smallmodel 4785913e02 compare_light_intensities should compare intensity as integers directly 2024-09-17 21:31:50 +02:00
smallmodel a6808d1f6a Fix incorrect light color for point lights and spot lights, also handle negative point light intensity
This fixes lighting from sphere being computed incorrectly for entities, making entities often look black or having strange lighting color
2024-09-17 21:27:14 +02:00
smallmodel 7188e9832a Fix leaf iteration 2024-09-17 20:51:00 +02:00
smallmodel 0cce0c81fb Prevent world values from being overridden by entities 2024-09-17 20:32:39 +02:00
smallmodel a60baa03e0 Add MAX_SPHERE_LIGHTS 2024-09-17 20:06:35 +02:00
smallmodel b0c8dafb33 Correctly compute colors for static model in vertex lit texture 2024-09-17 20:02:37 +02:00
smallmodel b672fc8b29 Add #if, #if_not and #else shader statements 2024-09-17 20:00:24 +02:00
smallmodel eac69f659f For dot/oneminusdot, shader needs normal 2024-09-17 20:00:00 +02:00
smallmodel d9ab65154c Fix incorrect lighting grid blend 2024-09-17 00:27:01 +02:00
smallmodel c120aed8bb Fix incorrect static model grid lighting 2024-09-16 22:11:58 +02:00
smallmodel ecdbe3d959 Don't check lightmap for RB_StageIteratorVertexLitTextureUnfogged to be used 2024-09-16 22:01:04 +02:00
smallmodel 96d10fb8b0 Mark r_light_nolight as cheat 2024-09-16 20:50:02 +02:00
smallmodel 2ab826268d Clear the legs state during the torso evaluation when the movecontrol is not legs
The legs state won't be stuck anymore waiting for an empty animation. This could happen under special circumstances, when the torso evaluation sets the movecontrol to non-legs (clears the legs anim) and then back to legs in subsequent iterations.
Fixes #105, the issue cannot be exploited anymore for land-sharking
2024-09-16 20:20:19 +02:00
smallmodel c3e3f368e0 use cheats rather than sv_cheats to check if the client is connected to a cheat server 2024-09-16 18:59:36 +02:00
smallmodel f35582489d Fix support for british, russian and italian voices in Spearhead and Breakthrough 2024-09-16 18:09:56 +02:00
smallmodel 9acea3484d Play zing sounds only if the location if the zing is valid
This fixes a potential crash where uninitialized position would be passed to the sound system
2024-09-16 17:39:15 +02:00
smallmodel a72da9b73e Fix incorrect terrain height for poly
This caused decals to float in the air when they were placed on the terrain
2024-09-15 23:49:42 +02:00
smallmodel df53d35967 Fix real dynamic lighting algorithm for both terrain and patch
This fixes #356 where real dynamic lighting would look completely wrong, making it look like there are graphical artifacts on surfaces
2024-09-15 21:23:17 +02:00
smallmodel e5e7421d3c Fix terrain lightmap when there is a dynamic light map
This fixes terrain having a completely wrong lightmap texture coordinates for dynamic lighting
2024-09-15 21:21:38 +02:00
smallmodel 6ff25d00fc Use lightmap offset for grid surface when a dlightmap is specified 2024-09-15 21:15:01 +02:00
smallmodel 4a5b0b3105 Fix y lightmap position when allocating a new lightmap block
See the issue with dynamic lights: #356
2024-09-15 19:39:22 +02:00
smallmodel d05d964432 Fix NaN lmapStep for terrain patches 2024-09-15 19:34:25 +02:00
smallmodel daa4a67b49 Reuse dlightmap in R_CheckDlightSurface and R_CheckDlightTerrain 2024-09-15 19:34:06 +02:00
smallmodel 9c0224911c Reset the number of dynamic lights when calculating the real terrain lighting
This fixes a crash that can occur when there is only the terrain that can be lit with dlights
2024-09-15 12:02:05 +02:00
smallmodel ef5759cff5 Don't execute commands during the intro 2024-09-15 01:21:20 +02:00
smallmodel 77292fb9ab First person spectator fix (not working yet) 2024-09-15 01:21:17 +02:00
smallmodel 6fb9ab078e Implement RE_DrawBackground_DrawPixels 2024-09-15 01:12:00 +02:00
smallmodel 844a72e0f3 Add DrawPixels and PixelZoom 2024-09-15 01:11:52 +02:00
smallmodel 46e9046629 Implement VehicleHalfTrack 2024-09-15 01:03:37 +02:00
smallmodel e5af60787e Partially implement GetZone/IsInZone 2024-09-15 00:42:35 +02:00
smallmodel 4b0696a187 Implement remaining methods of ClientGameCommandManager 2024-09-15 00:42:22 +02:00
smallmodel a6377fedab Remove useless code 2024-09-14 23:36:19 +02:00
smallmodel 2f884e6d55 Call Key_GetCatcher/Key_SetCatcher instead of modifying the variable directly 2024-09-14 23:32:24 +02:00
smallmodel 28f8c65771 Key_SetCatcher() must use cls.keyCatchers 2024-09-14 23:30:30 +02:00
smallmodel b509ef5ab4 Deactivate the mouse only when loading 2024-09-14 23:29:30 +02:00
smallmodel 9f48dabaec Play the game's intro when starting 2024-09-14 22:59:27 +02:00
smallmodel 5b0224ae3c Implement support for playing movies
Videos like briefings and intro are now played correctly
2024-09-14 22:58:43 +02:00
smallmodel c3ef267d6d Implement movie audio in OpenAL code 2024-09-14 21:55:15 +02:00
smallmodel fe9b298705 Export cl_movieaudio 2024-09-14 21:53:19 +02:00
smallmodel 0b106cf47e Print errors only when developer mode is set 2024-09-14 13:21:08 +02:00
smallmodel 9b417c9b26 Add EV_Client_ForceFeedback (unused) 2024-09-14 13:20:55 +02:00
smallmodel 37d5458c4c Partially implement cinematic support for reading RoQ files (no audio yet) 2024-09-13 23:00:31 +02:00
smallmodel 77d48cb104 Don't call UI_ClearBackground in cinematic mode 2024-09-13 22:58:37 +02:00
smallmodel a25200741a Finis the loading screen if it's the default 2024-09-13 22:23:53 +02:00
smallmodel d04a32920a Fix an incorrect parameter value passed to FS_Read when reading the DCL file 2024-09-13 21:49:45 +02:00
smallmodel 792b676c11 Set the number of brush models
The level marks system depends on the number of brush models and leafs, having a number that doesn't match what was saved would cause a crash
2024-09-13 21:47:57 +02:00
smallmodel 690a7a7557 Format cl_ui file 2024-09-13 21:36:23 +02:00
smallmodel e128c93ad9 Declare CL_FinishedStartStage 2024-09-13 21:25:41 +02:00
smallmodel 39add5ccec Fix incorrect parsing of music volumes 2024-09-13 20:01:01 +02:00
smallmodel a1a89cba34 Allow dynamic adjustment for the size of status columns in SVC_Status 2024-09-13 19:50:29 +02:00
smallmodel 2d696cf500 Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
smallmodel 45fe0bc8b7 Add an IP column
See #353 where servers would appear twice
2024-09-13 19:06:38 +02:00
smallmodel 9fc4c67187 Fix a crash when insep is 0 2024-09-13 19:05:30 +02:00
smallmodel 34aeab5f77 Fix the game type string being empty
(see #353 for the game type)
2024-09-13 18:34:43 +02:00
smallmodel b510452260 Remove useless comment 2024-09-12 23:48:46 +02:00
smallmodel 89b8d5a67b Use source files in renderercommon 2024-09-12 23:46:13 +02:00
smallmodel 500e3a3b2c Add support for JPEG screenshots 2024-09-12 23:33:39 +02:00
smallmodel 47e575ed9a define USE_INTERNAL_JPEG for compatible JPEG struct size 2024-09-12 23:33:21 +02:00
smallmodel 10b30d74e7 Implement sample_volume() 2024-09-12 22:23:27 +02:00
smallmodel 1ba4c6b7ad Remove useless comment 2024-09-12 22:18:09 +02:00
smallmodel eb899be95e Implement RE_GetGraphicsInfo 2024-09-12 21:40:07 +02:00
smallmodel 6d993af419 Fix compiler warning 2024-09-12 21:09:07 +02:00
smallmodel a136cccbe1 Implement R_CraterTerrain 2024-09-12 21:02:04 +02:00
smallmodel 2b43ebfca4 Add ter_crater command 2024-09-12 20:43:24 +02:00
smallmodel 06f4980ee1 Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
smallmodel 6cdf5b7b7e Process .gst files 2024-09-12 19:44:36 +02:00
smallmodel 117b9a5579 Add declarations for GHOST functions 2024-09-12 19:42:41 +02:00
smallmodel 9475be8f6f Remove entityNumIndexes/staticModelNumIndexes from declaration as it causes compilation issue on some compilers 2024-09-11 23:41:47 +02:00
smallmodel 41ca1797f9 Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
smallmodel e56ae3d266 Update features.md 2024-09-11 21:07:55 +02:00
smallmodel 735ffaf80b Implement swipe 2024-09-11 19:57:45 +02:00
smallmodel ed52d1c648 Implement R_FastDlightTerrain 2024-09-11 19:19:38 +02:00
smallmodel 78fa90c59b Move RB_StaticMesh to tr_model.cpp for info world tris 2024-09-11 19:03:41 +02:00
smallmodel 548a3efe5a Implement R_InfoWorldTris_f and R_PrintInfoWorldtris 2024-09-11 18:57:50 +02:00
smallmodel 18a12eeba3 Fix loop breaking instead of continuing 2024-09-11 18:51:05 +02:00
smallmodel 83d486ceeb Add missing declarations 2024-09-11 18:48:47 +02:00
smallmodel d898c0f995 Implement R_PrintInfoStaticModels 2024-09-11 18:45:17 +02:00
smallmodel 02faf6f8c1 Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
smallmodel 3478bbddf2 Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
smallmodel fd1ee31e1e Remove useless comment 2024-09-11 17:56:26 +02:00
smallmodel 4a565f0985 Declare R_GetLightingGridValueFast 2024-09-11 00:23:43 +02:00
smallmodel c68f23cdaf Fix compilation warnings 2024-09-11 00:21:31 +02:00
smallmodel e386eb00ef Implement all lighting functions 2024-09-11 00:12:13 +02:00
smallmodel 662d048bf4 Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
smallmodel d9e3cc2188 Add a way to draw the skeleton for debugging purposes 2024-09-10 20:16:56 +02:00
smallmodel a586f13af8 Remove CL_GamespyServers_f as there is an existing implementation 2024-09-10 19:58:28 +02:00
smallmodel 37820c1673 Generate QKey 2024-09-10 19:57:25 +02:00
smallmodel 8a2e4ca470 Add Com_RandomBytes and Com_IsVoipTarget 2024-09-10 19:54:25 +02:00
smallmodel 3a5da64c6f Make radar clients speak on mohaas/mohaab 2024-09-10 19:50:43 +02:00
smallmodel 9c018a2330 Implement CGM_FENCEPOST 2024-09-10 19:40:53 +02:00
smallmodel 0840cdd83a Restore the old behavior where the bullet would hit all entities in sight. Only works when targeting mohaa version 1.x
Fixes #348. Since 2.0, bullet trace stops after the first hit entity even if it's a trigger, which can be an issue on some SP maps.
2024-09-10 19:01:34 +02:00
smallmodel e972747969 Update documentation
This adds an example for using fs_homepath
2024-09-09 23:59:06 +02:00
smallmodel e151c6eb15 Update documentation 2024-09-09 23:38:37 +02:00
smallmodel 603444a69f Fix an issue where the remaining time would reach 0:00 and the match would never end
See #287, this occurred when the fraglimit was defined.
2024-09-09 22:25:54 +02:00
smallmodel 999e0fd721 Implement test emitter 2024-09-09 21:48:40 +02:00
smallmodel 47131dec44 Fix wrong special effects count 2024-09-09 21:43:20 +02:00
smallmodel 6adad053d9 Explicitly disable looping when setting the sample loop count to a value other than 0
This fixes a rare occurrence where some sounds would loop forever
2024-09-09 00:15:39 +02:00
smallmodel 725561b655 Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
smallmodel b84fbf452e Pass a vec4_t to GL_SetFogColor() rather than a vec3_t 2024-09-08 23:49:48 +02:00
smallmodel eb7af2bce9 Implement basic test emitter functions 2024-09-08 23:33:55 +02:00
smallmodel 7c57c4b131 Fix wrong secondary ammo type being picked up 2024-09-08 20:20:58 +02:00
smallmodel 4460466cb3 Implement RE_SetRenderTime 2024-09-08 19:43:37 +02:00
smallmodel eea19d733d Add R_UpdateGhostTextures (unimplemented) 2024-09-08 19:43:29 +02:00
smallmodel abc97dcab3 Implement R_AddTerrainMarkSurfaces and RE_AddTerrainMarkToScene 2024-09-08 19:40:00 +02:00
smallmodel 065c791a10 Implement CG_ResetEffectCommandCvars 2024-09-08 19:29:40 +02:00
smallmodel 6b902e7f5d Remove "unimplemented" comment 2024-09-08 18:49:45 +02:00
smallmodel df0cb87b35 Implement CG_AddLightShow (cg_acidtrip) 2024-09-08 18:48:15 +02:00
smallmodel 0b9687fea4 Implement functions for printing content types, surface properties and surface types 2024-09-08 18:39:39 +02:00
smallmodel 99fbe092bc Use correct names for surface flags 2024-09-08 18:34:02 +02:00
smallmodel 7a7849ae83 Remove comment 2024-09-08 18:25:10 +02:00
smallmodel 47830bb330 Update version number 2024-09-08 18:24:59 +02:00
smallmodel 0dfb1a3a2a Use Com_DPrintf for TIKI/alias warnings/errors
This prevent the console from getting spammed with developer errors in production
2024-09-08 18:22:12 +02:00
smallmodel e2e1ab0275 Fix status command column length breaking some programs 2024-09-08 18:09:54 +02:00
smallmodel 4249cacf2f Support token dollar in variable name
This fixes mods like trapshooting not working because of a '$' in a variable name
2024-09-08 18:03:43 +02:00
smallmodel 4e3ec52673 Fix a crash due to NULL string being appended 2024-09-08 18:02:57 +02:00
smallmodel 98991a4a7a Fix file ordering with uppercase/lowercase file names 2024-09-08 17:59:30 +02:00
smallmodel bca6d656b6 Fix bad verts value passed to CG_AddFragmentToScene 2024-09-08 17:53:35 +02:00
smallmodel ffc3580d43 Implement CG_CheckCaptureKey 2024-09-08 16:31:19 +02:00
smallmodel c18cdc78ea Fix Cgame key catching 2024-09-08 15:48:46 +02:00
smallmodel 77ecc73631 Implement lens flare / sun flares
Some maps like mohdm1 have a sun flares, now when you look up the sky towards the sun direction, you will see the flare of the sun
2024-09-08 15:31:18 +02:00
smallmodel 3834f51d74 Fix GetNamedWidget() always returning the last valid widget
This is problematic when doing different logic when a widget doesn't exist, for example when loading a map, if the continue button doesn't exist then the game should continue automatically
2024-09-08 15:06:43 +02:00
smallmodel 86ddec3f76 Clear the world to prevent crashes 2024-09-08 14:59:10 +02:00
smallmodel 4d12bcb184 Export s_sun 2024-09-08 00:52:03 +02:00
smallmodel 7d93723382 Update getting started doc 2024-09-07 23:58:56 +02:00
smallmodel 8e1a52bbb7 Implement VIS debugging 2024-09-07 23:58:50 +02:00
smallmodel cd9b1a741f Match CG_PermanentMark parameters
This fixes #355
2024-09-07 23:57:17 +02:00
smallmodel cefe331e0c Remove useless surface flags 2024-09-07 23:51:52 +02:00
smallmodel 14d1fae54a Implement all treadmark functions 2024-09-06 22:10:22 +02:00
smallmodel a1601be7a6 Implement code to make tread mark decals 2024-09-05 23:54:01 +02:00
smallmodel a2ebeb11e3 Update features.md 2024-09-05 23:10:50 +02:00
smallmodel b7f0f32878 Fix DCL signature on big-endian architectures 2024-09-05 01:14:42 +02:00
smallmodel 58e39add5b Implemented treadmarks update functions 2024-09-05 01:04:53 +02:00
smallmodel 61725c95df Add MASK_TREADMARKS 2024-09-05 00:43:36 +02:00
smallmodel 71a1df661a Fix current mark's alpha component not updating properly 2024-09-04 21:54:49 +02:00
smallmodel 9eed0eab5f Implement CG_PermanentMark 2024-09-04 21:51:42 +02:00
smallmodel e42b6fe0a9 Fix current mark not updating if it has a rotation 2024-09-04 21:51:16 +02:00
smallmodel b1e640ad1d Implement CG_PermanentMark 2024-09-04 21:41:16 +02:00
smallmodel 2fc091fdf7 Skip loading if the file length is less than the dcl header length 2024-09-04 20:56:41 +02:00
smallmodel 47ba241e7d Fix file being closed but still used afterwards 2024-09-04 20:50:22 +02:00
smallmodel c0d37c504a Fix infinite loop in R_TerrainHeightForPoly 2024-09-04 20:46:10 +02:00
smallmodel 1e0195f6e3 Add variables that will be used in unimplemented functions 2024-09-04 20:29:29 +02:00
smallmodel e806c1ddf1 Move MAX_MARK values to tr_types_new.h 2024-09-04 20:23:20 +02:00
smallmodel 78f0072c59 Update the SFX datasize when downsampling
This fixes #349 where the size of the AL buffer didn't match the real downsampled size, which would cause AL to read way past of end of the data buffer
2024-09-04 20:12:46 +02:00
smallmodel 1022ce531a Fix AL buffers having sound data past end of the sound buffer 2024-09-04 20:10:56 +02:00
smallmodel 7f08a7bca8 Remove register keyword as it's deprecated since C++17 2024-09-04 20:10:21 +02:00
smallmodel 4123bef60d Implement R_ApplyLevelDecal 2024-09-04 20:05:48 +02:00
smallmodel c6464efa07 Implement level mark loading and updating 2024-09-04 00:02:07 +02:00
smallmodel 0a9075748e Fix OpenAL binary name on ARM64 2024-09-02 20:38:38 +02:00
smallmodel 3733761696 Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30 2024-09-02 19:52:32 +02:00
smallmodel cde7cbc3a3 Implement G_ClientDrawTags 2024-09-02 19:52:32 +02:00
smallmodel e927da56cf Fix GetTagPositionAndOrientation() returning wrong tag axis and position 2024-09-02 19:52:31 +02:00
smallmodel 3b8bffe39c Fix variable misspelling 2024-09-02 19:52:31 +02:00
smallmodel 19da377064 Implement G_ObfuscationForSmokeSprites
This is used so the player can throw a smoke grenade and hide behind it for AI
2024-09-02 19:52:30 +02:00
smallmodel 4d1380b5c4 Implement G_ClientDoBlends and FindIntermissionPoint 2024-09-02 19:52:30 +02:00
smallmodel 25c2904d66 Implement RE_MapVersion and RE_PrintBSPFileSizes 2024-09-02 19:52:30 +02:00
smallmodel 53565663d9 Add old welcome code (commented out) for when a player becomes spectator 2024-09-02 01:01:55 +02:00
smallmodel 76f0e17987 Fix bullet trace end being out of bounds, causing clients to have a strange bullet trace 2024-09-02 00:42:29 +02:00
smallmodel 5052449e38 Fix invisible bullet tracers 2024-09-02 00:25:07 +02:00
smallmodel a539da3200 Clear velocity and avelocity in MoveDone
This fixes objects rotating forever like the radio tower in m1l3a
2024-09-02 00:06:12 +02:00
smallmodel fb875501f0 Fix UI library forcing latched variables
This caused issues when setting render variables
2024-09-01 23:34:57 +02:00
smallmodel 89d805ab92 Fix the FireDelay always returning for FIRE_PRIMARY 2024-09-01 20:42:19 +02:00
smallmodel 7852929da3 Fix the music replaying when loading from save after it ended 2024-09-01 20:38:11 +02:00
smallmodel 595e6fcb8b Fix AI firing forever in mohaa 2024-09-01 20:36:54 +02:00
smallmodel a9792bd4c3 Add comments above all actor.cpp methods 2024-09-01 20:21:44 +02:00
smallmodel c19bc7e7a2 Add comments about new additions from 2.0 and above 2024-09-01 20:04:10 +02:00
smallmodel 3e980ed371 Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
smallmodel a9a7c7fdb8 Adjust area portal when closing before broadcasting ai events 2024-09-01 18:49:41 +02:00
smallmodel 5baf5bccf2 Notify scripts when door has closed/opened 2024-09-01 18:43:38 +02:00
smallmodel 981d72ac5a Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
smallmodel a9b8cdce64 Only print the long word error in debug mode 2024-09-01 18:10:16 +02:00
smallmodel f3222fc36a Set AI angles only if they don't have an enemy, otherwise let the AI set their angles
This prevented actors from attacking correctly because the AI cover target state expects the AI to 100% stare at the enemy and the vehicle would keep changing the AI angles
2024-09-01 17:16:09 +02:00
smallmodel e5aee8d206 Fix the MG42 fire delay being too slow by default for AIs 2024-09-01 16:51:41 +02:00
smallmodel 96d16bcbc1 Correctly check the max yaw offset in AI_CanTarget()
This caused AI to exit turrets immediately
2024-09-01 16:46:24 +02:00
smallmodel 010a5ffc74 Mark entities as missing until they are received
This fixes a bug where the plane sound in t1l1 would stop immediately because the entity isn't received at this point
2024-09-01 16:21:56 +02:00
smallmodel bed9bbbd05 Update classes documentation 2024-08-31 22:13:21 +02:00
smallmodel 5cc168111c Fix class not dumping properly 2024-08-31 22:10:44 +02:00
smallmodel bdec6aab07 Fix calls to class dumping functions 2024-08-31 22:09:50 +02:00
smallmodel 56cbab8661 Fix NumEventCommands() returning an incorrect result 2024-08-31 21:42:07 +02:00
smallmodel 29c3bece4e Prevent players to use developer commands like lod or view 2024-08-31 21:32:55 +02:00
smallmodel dc24a4a067 Stop spawning if there is no entity 0 (could only happen in multiplayer) 2024-08-31 21:32:42 +02:00
smallmodel c4683e2417 Don't execute entity events from the console if the client isn't running
This prevent the server from executing console commands for the first player
2024-08-31 21:18:35 +02:00
smallmodel 11f5870a8b Add ioq3 server fixes and improvement
- Add a rate limit to protect against DoS attacks
- Better IPv6 support
2024-08-31 21:04:10 +02:00
smallmodel 9de71e3529 Correctly check if the AI either can see or can shoot to find the enemy
The AI would get stuck trying to cover otherwise
2024-08-31 18:06:02 +02:00
smallmodel 81866d96e0 Make flesh impacts properly work 2024-08-31 18:02:07 +02:00
smallmodel 70fcc70348 Fix AI turret placement
The AI was too much off from the turret
2024-08-31 17:34:10 +02:00
smallmodel 1911f04079 Fix strange AI turret target angles
The turret sometimes turned extremely fast or ignored the max yaw offset
2024-08-31 17:22:28 +02:00
smallmodel b7288ba3f4 Don't affect the frameMsec with timescale as it causes issues with physics (like vehicles) 2024-08-31 16:50:10 +02:00
smallmodel be655e2b9c Fix the height of huddraw elements not being archived properly
A wrong variable was specified
2024-08-31 16:38:58 +02:00
smallmodel 915269e017 Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible)
This fixes the actor being stuck aiming even if the player is near them
2024-08-31 16:24:59 +02:00
smallmodel 6071b5303c Remove useless NET_Sleep and make sure frameMsec doesn't go below 1 2024-08-31 16:18:28 +02:00
smallmodel e59a24ded3 Fix actors enemy not being able to be set if enemy switch is disabled 2024-08-31 16:17:37 +02:00
smallmodel 2239efa439 Fix sample_offset() returning a wrong value with looping sounds
The returned offset will now be the correct when the stream has been re-read from the beginning due to the sound looping
2024-08-30 21:12:39 +02:00
smallmodel 99fcec9f26 Initialize bStartedGame 2024-08-30 18:56:01 +02:00
smallmodel 2fe4e85543 Fix path goal end anim script never reaching
The end anim script should be executed below a certain speed (1/4 below normal speed).
This fixes a bug in e3l4 where the game would never continue past the first bunker. The actor would get stuck after collecting supplies for the first bunker at the beginning because it stopped too far away from the target origin
2024-08-30 00:44:14 +02:00
smallmodel 68f2635c06 Should be DotProduct2D 2024-08-29 23:31:46 +02:00
smallmodel 0147677412 Calculate sr/cr only if right or up is specified 2024-08-29 21:37:10 +02:00
smallmodel 89133bf05d Fix looping sounds not stopped when stopping all sounds
This fixes an issue where some random looping sound (like footsteps) would be heard after restarting or when loading a saved game
2024-08-29 19:29:16 +02:00
smallmodel 7a0a671f18 Use the correct value when comparing the sound awareness multiplied by the range factor 2024-08-28 00:41:53 +02:00
smallmodel c7d1f42edb Use centroid when broadcasting new AI event 2024-08-28 00:40:57 +02:00
smallmodel 2b9d31fe7f Normalize angles to fix interpolation issues on client
See #342
2024-08-27 15:24:31 +02:00
smallmodel 1f71bb714d Fix sounds unexpectedly getting marked as streamed when they are not
This fixes #345 where a crash occurred because of a NULL buffer, as streamed sounds don't have a memory buffer
2024-08-27 12:47:58 +02:00
smallmodel 6b21f7e92e Fix the turret firedelay behavior on mohaa base 2024-08-27 01:34:51 +02:00
smallmodel 8b5074b6ac Fix Dot/Texcoords calc
This caused some shaders such as headlights beam on the opeltruck being weirdly rendered
2024-08-27 01:07:51 +02:00
smallmodel 7f7d797fce Fix vehicles getting blocked by sentients dying 2024-08-27 00:36:03 +02:00
smallmodel 0b3aad5ad2 Fix entnum comparison (must be greater than or equal to the squadmate's entnum) 2024-08-27 00:09:13 +02:00
smallmodel ad88215b85 Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
smallmodel ccb1465e17 Use a raw pointer instead of the str object
Original game checks for the NUL character using the line buffer (`c_str()`) directly instead of the str object's operator[], as this would cause an assertion failure because the str's length ignore the NUL character
2024-08-26 23:09:55 +02:00
smallmodel fde4d8d54f Update README and bug report 2024-08-26 22:11:14 +02:00
smallmodel 37db2e8acc Update issue templates 2024-08-26 22:04:30 +02:00
smallmodel 9413eb0d58 Update issue templates 2024-08-26 21:58:10 +02:00
smallmodel 06d2eaf409 Fix doors opening and closing indefinitely by actors 2024-08-26 19:04:49 +02:00
smallmodel 444ce284ae Spawn a trigger field even if the TOGGLE flag is set
This fixes Actors not being able to open doors
2024-08-26 18:55:10 +02:00
smallmodel a150c1b18b Fix animation delta repeating when getting delta of the same frame
This fixes actors moving too much and strangely
2024-08-26 18:18:20 +02:00
smallmodel 194e898d90 Ignore bad SFX for 3D loop sounds 2024-08-26 13:22:40 +02:00
smallmodel 0b1a20dcff Properly save and restore sound position, also fix loopsounds not playing properly 2024-08-26 01:29:42 +02:00
smallmodel 93e7561cb3 Fix Actor::EventSoundDone() using the wrong parameter for the sfxName, causing the SoundDone event to be sent immediately 2024-08-26 01:05:58 +02:00
smallmodel 6ab654264b Cleaned up Entity::ProcessSoundEvent() 2024-08-26 01:05:13 +02:00
smallmodel 7023184892 Fix subdivisions endianness
See #332
2024-08-26 00:45:21 +02:00
smallmodel 07f13d1ae9 Force the soundtrack to be sent again 2024-08-26 00:08:29 +02:00
smallmodel ac22b1cfbf Use an higher fragment size when sending a message to the loopback 2024-08-25 23:41:03 +02:00
smallmodel e70cdfb898 Improve code readability 2024-08-25 22:01:03 +02:00
smallmodel 022181fcfd Remove processed buffers after half of the queued buffers has been processed 2024-08-25 16:49:24 +02:00
smallmodel e021289d36 Fix the turret setting incorrect angles 2024-08-24 19:23:11 +02:00
smallmodel 91b80a8e21 Fix the sound system not restarting when modifying the speaker type to 0 2024-08-24 19:19:55 +02:00
smallmodel 322ca2b42e Fix the loop protection not working when multiple scripts are executed
This fix will apply the protection globally
2024-08-24 18:50:04 +02:00
smallmodel d399ffd609 Set the correct sound velocity 2024-08-24 18:18:20 +02:00
smallmodel bf2626f804 Set the pitch before playing the sound 2024-08-24 17:53:13 +02:00
smallmodel 00f27ac02d Fix improper sound distance values 2024-08-24 17:35:35 +02:00
smallmodel 5134aed352 Mark the functions as inline to optimize function calls 2024-08-24 17:35:02 +02:00
smallmodel b457a84ed9 Fix AL_DISTANCE_MODEL value type, it must be an integer 2024-08-24 16:39:43 +02:00
smallmodel 8188d46ee7 Fix SetLittleLong() writing past end of bytes buffer
(even though the union was still 4-bytes because of the integer)
2024-08-24 15:10:12 +02:00
smallmodel d64e88451f Fix compiler warnings
Note that in Dismiss(), checking for `this` is not necessary (original code was generated by the compiler)
2024-08-24 15:08:42 +02:00
smallmodel c70c578194 Ignore ALC_OUTPUT_MODE_SOFT if unavailable 2024-08-24 14:51:58 +02:00
smallmodel 54ceff5107 Process the value of s_speaker_type 2024-08-24 14:25:25 +02:00
smallmodel 3b94904ea8 Update getting started 2024-08-24 12:01:37 +02:00
smallmodel 1c8b4a1922 Update the documentation to reflect the current state of the project 2024-08-24 01:03:36 +02:00
smallmodel 32b0b2dfac Fix camera angles changing too much when switching between linked turrets 2024-08-24 00:40:23 +02:00
smallmodel 6506577787 Add shader flags with tcMod rotate
This fixes vehicle wheels rotating forever. Wheels now rotate consistently depending on the vehicle speed
2024-08-24 00:35:39 +02:00
smallmodel 56775399d3 Fix 3D sounds not being attached to an entity when specified 2024-08-23 23:38:52 +02:00
smallmodel d6d40975e5 Add more file debug print 2024-08-23 23:32:46 +02:00
smallmodel e3936f52a2 Move Com_SwapSaveStruct to a better place 2024-08-23 22:39:14 +02:00
smallmodel 53d5dd1e40 Differentiate saves from mohaa, mohta and mohtt
Fixes #339 where Spearhead and Breakthrough would also display saves from mohaa
2024-08-23 22:25:43 +02:00
smallmodel b2ef0fd6e3 Swap the save game struct on big endian architectures 2024-08-23 21:09:12 +02:00
smallmodel 8832fbe55d Fix entities loopsound incorrectly having the streamed value at the end of the name, causing some sounds unable to load 2024-08-23 21:03:02 +02:00
smallmodel b5ffe756d6 Fix buffers unnecessarily being unqueued after source has stopped 2024-08-23 20:38:41 +02:00
smallmodel 01a0173a2f Take all branches into account for GitHub actions 2024-08-23 19:52:30 +02:00
smallmodel 7bebb2adab Statically link the CRT runtime in soft-oal 2024-08-23 19:51:47 +02:00
smallmodel 8c41576daa Remove assertion as sounds can be streamed at any time 2024-08-23 12:13:17 +02:00
smallmodel a529b37f25 Show some AL errors on developer mode only 2024-08-23 12:07:28 +02:00
smallmodel f84ed6b794 Fix crash when loading from save, caused by incorrect client-game state size
Closes #343
2024-08-23 11:48:50 +02:00
smallmodel 9526a92fc1 Use same parameters as oal to build OpenAL 2024-08-22 17:13:43 +02:00
smallmodel 5e60b89a0d Fix linux compile error 2024-08-22 16:13:03 +02:00
smallmodel e46625a52c Added more verbosity 2024-08-22 15:39:28 +02:00
smallmodel 037cb0f5cb Fix OpenAL64.dll name on Win32 and Win64 2024-08-22 15:18:20 +02:00
smallmodel f67a7c6621 List available devices and use Generic Software if Generic Hardware is the default 2024-08-22 13:30:04 +02:00
smallmodel 4839a2026b Fix string casting 2024-08-22 12:43:18 +02:00
smallmodel 219dbbb5b7 Open the default device by passing in the default device name instead of NULL 2024-08-22 12:39:14 +02:00
smallmodel d78de51bc2 Bump version number 2024-08-21 19:02:23 +02:00
smallmodel faa50352e0 Remove explicit USE_SOUND_NEW as OpenAL is the default 2024-08-21 18:53:57 +02:00
smallmodel f2b49f7ccb Fix wrong parameters 2024-08-21 18:48:16 +02:00
smallmodel 13911b051a Use OpenAL by default 2024-08-21 18:35:06 +02:00
smallmodel 694167d352 Merge pull request #341 from runlevel5/fix-compilation-errors
Fix compilation error [WIP]
2024-08-20 17:02:20 +02:00
Trung Lê 3b2e4ff9c1 Revert to original code 2024-08-21 00:18:38 +10:00
Trung Lê 16e0dc17a8 Add implicit conversion from const-qualified pointer types to non-const-qualified var 2024-08-21 00:13:04 +10:00
Trung Lê 1f4b7718e8 Refactoring gameExport_s::ReadLevel() and gameExport_s::WriteLevel() 2024-08-20 23:41:43 +10:00
smallmodel 8c59d6020e Backported ioquake3 fixes for https://www.cvedetails.com/cve/CVE-2017-11721/ (Buffer overflow) 2024-08-18 13:35:59 +02:00
smallmodel 377b0896c2 Fix drivable vehicle not having the death waittill after loading from save
This caused some vehicles to be destroyed immediately after being handled from script (like the halftrack in t2l1)
2024-08-18 12:03:01 +02:00
smallmodel a399fdf6cf Removed useless comments 2024-08-17 21:07:25 +02:00
smallmodel 783c24d6f7 Fix sound never playing from entities that are not sent to clients 2024-08-17 17:24:17 +02:00
smallmodel 1254146223 Fix streamed sound stopping before end 2024-08-17 11:09:35 +02:00
smallmodel f776d842d1 Don't load sound immediately if they must be streamed
This removes more hiccups
2024-08-14 19:08:20 +02:00
smallmodel 74acf35a89 Merge branch 'main' into features/oal-streaming 2024-08-13 21:07:27 +02:00
smallmodel 81b8fe3f61 Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element
This fixes #337
2024-08-13 20:55:12 +02:00
smallmodel 679bfb90ea Fix accessing 8th leaves element before finishing the loop
This caused the 8th element to be taken into account when enabling optimizations with GCC (invalid pointer to the leaf)
2024-08-13 20:41:53 +02:00
smallmodel deb18c53b7 Implement streaming support for OpenAL
See #333, and #324
2024-08-12 20:26:17 +02:00
smallmodel bbb7aa3771 Updated CodeQL actions to use newer version of steps 2024-08-12 18:23:03 +02:00
smallmodel eb04e26823 Use the new libmad version as it seems stable enough 2024-08-09 20:33:59 +02:00
smallmodel 3af24ee0ea Exclude new sound CPP files directly when not using the new sound system instead of using #ifdef 2024-08-09 20:30:35 +02:00
smallmodel 513fe7773f Don't append a '\' at the beginning during autocompletion 2024-08-08 20:44:00 +02:00
smallmodel 9150d1cc44 Fix lighting grid being incorrect
It fixes #321 where impacts like bullets would have an incorrect color (like red, green...)
2024-08-08 20:31:19 +02:00
smallmodel e19b72647e Use qglGenTextures to guarantee the uniqueness of the texture number 2024-08-08 19:07:09 +02:00
smallmodel d809975882 Use Q_snprintf because itoa is non-standard 2024-08-07 22:27:02 +02:00
smallmodel 7b92d99afa Fix compile error 2024-08-07 22:24:52 +02:00
smallmodel b463c905cf Free up unused images
This fixes #93 where the game would hit `MAX_DRAWIMAGES` after loading a few maps
2024-08-07 21:11:16 +02:00
smallmodel 7f8a0c9931 Fix the image texture number not properly matching the image
It caused issues with textures being messed up sometimes, after multiple maps were loaded
2024-08-07 21:10:04 +02:00
smallmodel 53d812666c Remove FIXME section 2024-08-07 21:02:48 +02:00
smallmodel 7b59f07181 Allow precaching image manually with r_precacheimages 2024-08-07 20:01:38 +02:00
smallmodel d22dea5e8e Count renderer memory 2024-08-07 19:57:09 +02:00
smallmodel 8817467216 Implement trace obfuscation 2024-08-06 22:58:16 +02:00
smallmodel 236afa7c3f Implement obfuscation mapping setup
The implementation reads all obfuscation csv and return a list of visual obfuscations
2024-08-06 20:21:00 +02:00
smallmodel cd6ec5e3a7 Fix streamed sound, use 2D instead with properly implemented panning 2024-08-06 18:43:15 +02:00
smallmodel 434aaf3eaf Initialize last animation time 2024-08-05 23:41:17 +02:00
smallmodel 5b80ea20c7 Fix filename case sensitivity on Linux
This fixes #334 where some sounds wouldn't play because some scripts reference sounds without respecting the case
2024-08-05 21:11:49 +02:00
smallmodel 1d60405eaa Fix heap corruption when taking screenshots with non-standard resolutions like 1366x768 2024-08-05 19:48:23 +02:00
smallmodel 64f4f59165 Fix vid_restart and snd_restart resetting the sound system (experimental sound system only)
This fixes #335 where one of those commands would clear all active sounds as well as the triggered music, and the soundtrack
2024-08-05 19:21:38 +02:00
smallmodel 192f9ac514 Added S_CurrentSoundtrack() 2024-08-05 19:14:30 +02:00
smallmodel 279b1413ec Clear the active music when stopping the triggered music 2024-08-05 19:09:29 +02:00
smallmodel 9c5297882c Renamed CHANNEL_FLAG_PLAYABLE to CHANNEL_FLAG_PLAY_DEFERRED 2024-08-05 18:49:41 +02:00
smallmodel a6d508d791 Fix sounds replaying when unpausing
This caused some sounds to play again when saving
2024-08-05 18:49:16 +02:00
smallmodel 6b3402c631 Fix actor accuracy being crazy, killing the player easily 2024-08-05 18:43:56 +02:00
smallmodel d5da32b8a9 Fix AI damage 2024-08-05 18:43:40 +02:00
smallmodel 39b3ed3d44 Fix part blend mult being incorrectly archived
This may have been the cause of animations not properly playing and the player being unable to climb on ladders
2024-08-03 18:40:27 +02:00
smallmodel f8b97405ff Fix infinite loop in DownSampleWav when s_khz is less than 44 kHz
This fixes #330 where `s_khz` below 44 (the usual sample rate of mohaa wav files) would cause an infinite loop due to improper usage of the `ii` variable in the loop where another variable would be accidentally incremented instead
2024-07-30 20:59:48 +02:00
smallmodel 1d4fe357c8 Fix ShaderForShaderNum incorrectly swapping the shader num 2024-07-29 21:39:24 +02:00
smallmodel c7900b6048 Fix static model index endianness 2024-07-29 21:13:18 +02:00
smallmodel 6e3f959684 Fix header version incorrectly parsed 2024-07-29 20:32:21 +02:00
smallmodel eb9a3b1bbf R_UnpackTerraPatch: no need to get little-endian values as values are already swapped by R_SwapTerraPatch
See #332
2024-07-29 19:04:29 +02:00
smallmodel 391450f090 Swap bsp header on big-endian architectures
See #332 where the lump's offset and length are incorrect on big-endian architectures
2024-07-29 19:03:26 +02:00
smallmodel f804476fbc Add soft-oal to the build 2024-07-28 19:55:20 +02:00
smallmodel 60e4fa7005 Handle shader picmip and fix shaders not rendered properly with force32bit (alpha channel was ignored) 2024-07-28 19:25:24 +02:00
smallmodel c13f9dc9a8 Increase MAX_IMAGE_ANIMATIONS
This fixes emitters not playing correctly
2024-07-28 19:12:08 +02:00
smallmodel f213943b2d Fix RB_SetGL2D 2024-07-28 19:02:06 +02:00
smallmodel 5159a534bb Fix animated images playing at the same time for all entities 2024-07-28 19:01:34 +02:00
smallmodel c7a4e705cb Fix libmad still producing shared libraries 2024-07-28 18:51:15 +02:00
smallmodel 864ea08393 Fix special characters not being handled properly
This fixes characters (signed character below 0) being replaced by '?' in UI text elements, like in the console
2024-07-27 23:41:12 +02:00
smallmodel ebfb6d1846 Fix inwardsphere not being used
This fixes emitters looking incorrect, like `animate/adamspark.tik`, for the explosion of electric panels
2024-07-27 23:20:30 +02:00
smallmodel 6b89ec615a Set damage angles only for mohaa 1.0-1.11 2024-07-27 19:45:18 +02:00
smallmodel af432e6d3f Allow pain if the current time is above the allowed next pain time 2024-07-27 19:37:05 +02:00
smallmodel 44c17409a7 Allow pain if the player dies 2024-07-27 19:33:39 +02:00
smallmodel 0f48c39bc1 Add more resilience against null entity in G_FixEntityPosition 2024-07-27 19:05:45 +02:00
smallmodel 572e6652cc Fix followpath not working under special circumstances
This fixes an issue where some planes (like the final bomber plane in t3l2) would not fly and look stuck
2024-07-27 19:05:05 +02:00
smallmodel fecb601fc4 Clear velocity only if it's not ignored 2024-07-27 18:17:10 +02:00
smallmodel 7b238e9d34 Set new orders appropriately 2024-07-27 18:13:31 +02:00
smallmodel 73c8ff11b3 Call CurrentScriptThread() to get the current script, so it can throw an exception if the current thread is NULL 2024-07-27 18:03:41 +02:00
smallmodel 682dc89067 Add ignorevelocity argument for followpath 2024-07-27 17:54:48 +02:00
smallmodel ee514710c5 Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
James Darpinian 2d15696a5e Add .vscode and baseq3 to gitignore 2024-07-26 23:03:40 +02:00
Alan Zhao 769d06b0f0 Use nanosleep(2) instead of usleep(3)
usleep(3) was declared obsolete in POSIX.1-2001 and removed in
POSIX.1-2008 and nanosleep(2) was recommended to be used instead.
2024-07-26 23:03:09 +02:00
smallmodel dcb0369e10 Fix actions deprecation warnings 2024-07-26 22:08:46 +02:00
smallmodel 1b35d3ce05 Fix angular delta being wrong
This fixes animated characters being sometimes badly positioned, like actors in the plane in t1l1
2024-07-25 21:46:33 +02:00
smallmodel 31d254cb9f Use ceil() and set the delta appropriately if time1 is after team2 2024-07-25 21:43:19 +02:00
smallmodel bf4780bbdb From now, load streamed sound into memory as deferred loading is currently unsupported 2024-07-25 19:49:34 +02:00
smallmodel 5af8e127f8 Added NULL sound flag 2024-07-25 19:04:08 +02:00
smallmodel 016e062fef Fix UIReggedMaterial::ReregisterMaterial and UIReggedMaterial::GetMaterial
ReregisterMaterial() must register the material if it was registered before, and GetMaterial() must register the material if it hasn't been registered and return it
2024-07-24 21:10:46 +02:00
smallmodel c093122764 Made code C++ compatible so UI_LoadResource() can be used 2024-07-24 20:07:22 +02:00
smallmodel 11ec6270da Made OpenAL package required 2024-07-24 19:57:22 +02:00
smallmodel 81df55310b Fix medals always being awarded
This fixes #316
2024-07-23 19:53:40 +02:00
smallmodel e5fb85ad08 Fix material not refreshing when it already has a shader.
This fixes #329 where the material (matching quick.tga) would be loaded only once without being able to change
2024-07-23 19:06:48 +02:00
smallmodel c5ef60040a Fix sounds not being resumed properly after loading from save 2024-07-22 20:44:00 +02:00
smallmodel 757b4849f8 Add a fix to load the music from save
This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel 2198bdec21 Added stub variables and functions for loading 2024-07-22 19:15:52 +02:00
smallmodel 8bd377ce85 Fix the save system taking a screenshot of the whole UI menu instead of just the 3D view
This fixes #328 where the save would have a screenshot of the save menu
2024-07-22 19:00:50 +02:00
smallmodel 89eae68318 Fixed parameter mistake
(Why didn't you tell anything about that, MSVC?)
2024-07-20 22:09:03 +02:00
smallmodel d1e94f3934 Fix saveshot not executed when saving
This fixes #273 where the loadsave menu wouldn't show the screenshot
2024-07-20 16:07:02 +02:00
smallmodel fc0a995c66 Added code to save image with custom resolution to a file 2024-07-20 16:04:04 +02:00
smallmodel eee0eaac4a Process the "!" (not) syntax for enabledcvar
This fixes #265 where the mine detector icon wouldn't appear because it wants SP mode
2024-07-17 23:55:11 +02:00
smallmodel 535da856a4 When returning a cvar value, use the latched string if present 2024-07-17 23:43:00 +02:00
smallmodel 422bf647a7 Save the client-game state into the archive file (feature from moh spearhead 2.0)
This saves cgame data such as emitters and vss sources
2024-07-15 23:45:32 +02:00
smallmodel 93cd470659 Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
smallmodel 81b86d61da Fix read-only cvar being improperly archived
This caused cvars like `paused` being wrongly restored. If the `paused` value is 1 or above, like when saving from the menu, the game would get stuck loading the level because it's paused, no frame could be executed.
It also fixes cvars like `sv_fps`, `g_playermodel` not being archived when they should.
Fixes #326
2024-07-15 20:39:22 +02:00
smallmodel eac8580f64 Add libmad 0.16.4
This new version introduces patches against crashes and exploits. CMake is also fully supported and platforms are properly detected so architecture specific optimizations are used.

To use it, USE_SOUND_NEW must be non-zero when configuring the project
2024-07-11 23:04:04 +02:00
smallmodel d56498e622 Adds CHANNEL_NONE case statement even if there is nothing to do 2024-07-11 22:04:03 +02:00
smallmodel 551fccb761 Fixes wrong handle being compared for uniqueness
This should fix invisible models (fixes #322)
2024-07-02 22:47:41 +02:00
smallmodel 5317b8424f Prevents the player from walking
This fixes #275
2024-07-02 22:16:13 +02:00
smallmodel 5816391e9b Fixes loopsound not properly working (not playing, or not being 3D) 2024-07-02 20:25:08 +02:00
smallmodel 543c00037a Implements sample playback rate 2024-07-02 20:10:54 +02:00
smallmodel d5f435ee90 Makes loops work as they should 2024-07-02 20:01:01 +02:00
smallmodel 02e2e92d36 Uses linear sound distance model 2024-07-02 19:30:29 +02:00
smallmodel 040f8db0ef Fixes wrong sound volume and pitch 2024-07-02 19:10:48 +02:00
smallmodel 14927df9fa Moves MAX_SUBTITLES to `q_shared.h| 2024-07-02 19:03:27 +02:00
smallmodel dca9709b12 Fixes MASK_PLAYERSOLID incorrectly using CONTENTS_WEAPONCLIP instead of CONTENTS_PLAYERCLIP for invisible player collision
This fixes #317, fixes #319 and fixes #320 where the player would bypass clip/playerclip
2024-07-02 18:51:53 +02:00
smallmodel d6571820fe Fixes g_pVert/g_pTris being freed even when they are NULL 2024-07-02 18:46:27 +02:00
smallmodel a0d3333ebb Fixes chan->bufferdata not being set to NULL when released 2024-07-02 18:45:51 +02:00
smallmodel 9615fafc1e Fixes incorrect usage of DotProduct result in an integer 2024-07-01 19:03:21 +02:00
smallmodel 5fc2425f3a Set the mindist/maxdist for 3D sounds 2024-07-01 18:52:04 +02:00
smallmodel 63445c4fc1 Added a note to use the experimental openal-based sound system 2024-07-01 18:20:22 +02:00
smallmodel eefe8ee2d1 Allow 3D / pan with streamed or MP3 sounds 2024-07-01 18:17:04 +02:00
smallmodel edb1cb0ebe Renamed SFX_FLAG_NO_DATA to SFX_FLAG_STREAMED 2024-07-01 18:05:24 +02:00
smallmodel 140242a761 Fixes MP3 files like dialog improperly working 2024-07-01 18:00:20 +02:00
smallmodel ae13be0c37 Fixes OpenAL errors 2024-07-01 17:39:47 +02:00
smallmodel 74ff3b920e Fixes OpenAL 2D origin 2024-07-01 17:39:32 +02:00
smallmodel 2cd6b981f1 Puts the volume gain constant in a variable 2024-07-01 16:46:54 +02:00
smallmodel f866dcbcfc Adds triggered music support
This allows the main menu music to play, as well as single-player musics
2024-07-01 16:10:42 +02:00
smallmodel 0d394a7e67 Fixes strings printing on the same line 2024-07-01 14:15:58 +02:00
smallmodel 7059f32ecc Don't timeout if the client hosts the game 2024-07-01 01:09:39 +02:00
smallmodel 87baa69d7c Fixes incorrect lighting color normalization
This fixes #314 where mark colors would have their values warped back to 0, making holes blue
2024-07-01 00:20:33 +02:00
smallmodel 408c901342 Fixes skyboxSpeed using an integer rather than a float
This fixes #313 where the skybox would be misplaced
2024-07-01 00:19:50 +02:00
smallmodel d709dda87a Use shader's distance range instead of the portal range 2024-06-30 23:57:32 +02:00
smallmodel cda6225659 Adds a workaround against a bit that was lost on x86 with FP87.
This fixes #312 where a rounding error caused facets to be removed due to windings points being outside of the epsilon
2024-06-23 17:26:07 +02:00
smallmodel 563182c14c Added FloatRoundedBitError() (currently unused) 2024-06-23 17:25:23 +02:00
smallmodel 303ed30a38 Don't remove the facet is there is no border planeCM_PlaneEqual 2024-06-23 17:19:52 +02:00
smallmodel 0a6c745ffb Use VectorNormalize() instead of VectorNormalize2() 2024-06-23 17:10:58 +02:00
smallmodel 9d654faa3d As m_BlockedPaths is an array of pathway_ref, the proper delete call must be used 2024-06-23 00:24:20 +02:00
smallmodel 9407b64fe3 Q_strncpyz: don't copy if the src is the same as the dest 2024-06-23 00:18:22 +02:00
smallmodel 1f0f5764a8 Added PathInfo() constructor initialization 2024-06-22 21:41:28 +02:00
smallmodel 13197acb3a Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default
This fixes #311 where a memory corruption that occurred in ARM was caused because of insufficient ScriptVM stack size. The stack size was incorrectly calculated because the stack offset was using unsigned values instead of signed in ARM.
2024-06-22 19:18:08 +02:00
smallmodel 2f48ca6adb Adds assertion check to check if top stack is out of bounds 2024-06-22 19:03:27 +02:00
smallmodel 01d938b5ba Fixes some variables being uninitialized 2024-06-22 19:03:04 +02:00
smallmodel 186d7a12e5 typo 2024-06-22 16:51:20 +02:00
smallmodel 5192d36f81 Fixes gametype incorrectly checked in G_InitWorldSession 2024-06-22 16:43:03 +02:00
smallmodel dfb6c37c9e Don't copy the server name if it's from the same string address 2024-06-22 16:42:39 +02:00
smallmodel cb208b9ad2 Initialize the message buffer to avoid leaking private data 2024-06-22 16:39:26 +02:00
smallmodel e4d20c3fa1 Initialize explosion flash 2024-06-22 16:39:08 +02:00
smallmodel 0b747bf1c5 Use memmove rather than strcpy for removing key values 2024-06-22 16:39:00 +02:00
smallmodel e207715b5e Initialize m_iLastTiresUpdate 2024-06-22 16:12:29 +02:00
smallmodel bef1b456e1 Initialize all Ammo members 2024-06-22 16:11:03 +02:00
smallmodel 11349f9ad5 Fixes the source pos access for ENUM_if_statement (out of bounds index) 2024-06-22 16:08:33 +02:00
smallmodel 2a485a6b69 Fixes the endianness when loading LOD from file 2024-06-22 15:34:38 +02:00
smallmodel f41e92de6e Fixes possible memory corruption when generating a LOD curve 2024-06-22 15:34:00 +02:00
smallmodel 835c0b0d9a Adds constants for LOD curve values 2024-06-22 15:30:59 +02:00
smallmodel d9dc34f06d Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models 2024-06-21 22:02:59 +02:00
smallmodel 907ff36018 Fixes r_showstaticbboxes freezing the game 2024-06-21 21:49:13 +02:00
smallmodel 64626a767c Fixes entities not being rendered after number 1023
This fixes #310 where some static models would not be rendered, making it look like there are invisible walls.
2024-06-21 21:48:55 +02:00
smallmodel a7df73073d Adds a condition to check if static model poly can be rendered 2024-06-21 20:54:14 +02:00
smallmodel 40492daecd Avoid creating a new sound index when there is no active client 2024-06-16 23:20:30 +02:00
smallmodel a5691d7779 Allows clients to join a single-player game 2024-06-16 20:48:34 +02:00
smallmodel d1ecd4a3c8 Don't initialize client persistant data during autosave 2024-06-16 18:19:11 +02:00
smallmodel 5482b31c66 Reads the sv_privatePassword value 2024-06-16 18:18:14 +02:00
smallmodel 15f2f6c798 Renamed g_session functions 2024-06-16 18:16:14 +02:00
smallmodel 46b3f4eb5e Adds differentMap parameter for G_ClientConnect, it clears the selected DM weapon.
On each map change, the player gets asked for the primary weapon like in 2.0 and above
2024-06-16 18:14:26 +02:00
smallmodel f5aadbb788 If the loopSound has no origin, make it local
This should fix #309
2024-06-15 16:38:02 +02:00
smallmodel bbb54ea36d Uses LoopSounds() parameters instead of just the alias 2024-06-15 16:33:02 +02:00
smallmodel d7a5eb5d2f Use LEVEL_WIDE_MIN_DIST instead of 10000 constant 2024-06-15 16:26:35 +02:00
smallmodel cc716c3fa4 Don't process loopsound yet when spawning 2024-06-15 16:22:34 +02:00
smallmodel 141574a0d7 Ignore mouse events when paused 2024-06-15 16:22:21 +02:00
smallmodel 2df8ed10d0 Improves timeout checking, properly show the timeout menu and shutdown the server 2024-06-15 14:56:30 +02:00
smallmodel 40e3977664 Continue using entities even when attached to a turret, in 1.11 and below for backwards compatibility!
Fixes #140 where the MG42 objective in m1l1 would not trigger
2024-06-15 00:16:29 +02:00
smallmodel 7ddee0100e Implements CG_BodyFallSound() 2024-06-14 22:24:55 +02:00
smallmodel 6b869c4c0d Use an enumeration instead of raw values 2024-06-14 21:39:54 +02:00
smallmodel 91497d8fa7 Implements Player::EventTestAnim() 2024-06-14 21:20:15 +02:00
smallmodel 85bf56ae03 Call SetWeight() rather than setting it manually 2024-06-14 21:19:04 +02:00
smallmodel 84d702838d Implemented Player::MeasureLandmineDistances()
This makes minedetector actually detect mines, especially on `e1l2`
2024-06-13 23:58:31 +02:00
smallmodel fd3a36f162 Fixed melee sometimes not making the hit sound 2024-06-13 23:30:19 +02:00
smallmodel 10e3192f85 Fixed MASK_PLAYERSOLID being wrong 2024-06-13 23:24:11 +02:00
smallmodel de874874e4 Use an enum for setup case rather than raw values 2024-06-13 23:11:28 +02:00
smallmodel 72e315bce1 Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
smallmodel 02ef85e390 Removed GetChannelTypeFromName(), was useless 2024-06-13 21:28:49 +02:00
smallmodel aeba0e0f6f Set the real limit of MAX_SKELETOR_CHANNELS 2024-06-13 21:26:59 +02:00
smallmodel f8fa944054 Some refactoring, + implemented SetLocalFromGlobal() 2024-06-13 21:26:51 +02:00
smallmodel 1d50fa088a Don't dealloc if there is no frame in the channel 2024-06-13 21:26:29 +02:00
smallmodel 546ded324e Made ChannelNames() method public 2024-06-13 21:25:45 +02:00
smallmodel 332a635031 Use MAX_GLOBAL_FROM_LOCAL 2024-06-13 21:25:02 +02:00
smallmodel de02c868a2 Fixed bullet tracers being incorrect
This should fix almost immobile bullet tracers on t1l1
2024-06-11 23:46:50 +02:00
smallmodel a74b966b7c Update fog when changing whether or not the terrain must be rendered 2024-06-11 23:44:02 +02:00
smallmodel ca4b1ebdee Don't render terrain when refdef.render_terrain is set to false 2024-06-11 23:37:45 +02:00
smallmodel 42c20ac008 Portal sky mustn't cause entity surface to be r-eadded
This fixes an issue where an entity would get re-added with a really lower LOD. Fixes #307
2024-06-11 23:35:18 +02:00
smallmodel a26e5b74c2 Use armhf and armel suffix to distinguish between ARM variants 2024-06-11 22:09:31 +02:00
smallmodel ee5faedaf9 Removed the value of LittleSwap/BigSwap on little-endian/big-endian 2024-06-11 21:25:38 +02:00
smallmodel 874b034698 Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
smallmodel dfb2cb6bbf Fixed buffer overrun 2024-06-11 21:19:15 +02:00
smallmodel fb15f0f2b3 Fixed a tiny mistake that prevented morphs from working correctly
Actors now have a working dynamic facial expression (moving eyes/mouth/brown...)
2024-06-11 00:12:59 +02:00
smallmodel 4d231fbc50 Call LocalChannel instead of GetLocalFromGlobal 2024-06-11 00:05:28 +02:00
smallmodel dd85118a9c Don't pack channels when reading encoded frames from mohsh and above (they're already packed in the animation file) 2024-06-11 00:01:55 +02:00
smallmodel 531340627d Call LocalChannel() instead 2024-06-10 23:53:42 +02:00
smallmodel 6b6e5291dd Fixed EYES_up length 2024-06-10 23:40:50 +02:00
smallmodel 79b0e6998d Fixed implementations 2024-06-10 23:40:34 +02:00
smallmodel 445814b144 Fixed skeletor_c::ChannelNames return value 2024-06-10 22:15:10 +02:00
smallmodel ebb3173322 Added skeletorMorphCache_t as an alias to int 2024-06-10 22:06:47 +02:00
smallmodel c16f2029b1 Implemented skeletor_c::ChannelNames() 2024-06-10 22:06:35 +02:00
smallmodel abefdd772c DecodeFrameValue should only return a float value 2024-06-10 22:06:25 +02:00
smallmodel e550d244df Reimplemented skelChannelList_s::LocalChannel 2024-06-10 22:05:39 +02:00
smallmodel 84cc66ad48 Merge pull request #306 from pryon/UINotepad
Implement UINotepad
2024-06-10 18:31:34 +02:00
pryon fa5a97031d Fix assignment of a temporary to a non-const reference error on GCC 2024-06-10 14:43:40 +02:00
pryon 6e454cdfb3 Fix subtle bugs and refactor in UIWindowManager 2024-06-10 14:26:38 +02:00
pryon 52f43a3aa6 Document OPM fix for center-justified UINotepad statusbar 2024-06-10 14:25:30 +02:00
pryon 907aa21ba8 Fix UIPopupMenu crashes caused by dereferencing already freed instance 2024-06-10 14:24:39 +02:00
pryon ac01ad6751 Take over va() memory safety fix from ioquake3 2024-06-10 14:19:29 +02:00
pryon c84702b490 Fix file picker crash on AA 2024-06-10 14:18:49 +02:00
pryon edd2a9d8f6 UIMultiLineEdit::Draw documentation 2024-06-10 14:17:35 +02:00
pryon a19c7afce0 Add placeholders for handling clipboard operations in UIMultiLineEdit
Actual clipboard functionality will be added later
2024-06-10 14:15:06 +02:00
pryon 849f1ee7d1 Fix several bugs in UIMultiLineEdit
These are necessary so that UINotepad can actually be used for editing text
2024-06-10 14:13:21 +02:00
pryon c60c2c09e1 Fix incorrect TAB character width calculation and refactor logic 2024-06-10 14:06:30 +02:00
pryon 3254b3f044 Send SE_CHAR events (CharEvent) for ENTER, TAB and ESCAPE keys
So that UINotepad registers them as valid keypresses when typing
2024-06-10 14:04:55 +02:00
pryon 9a35d34fc3 Implement UINotepad
Also fix several original game bugs within, some cosmetical, some memory corrupting
2024-06-10 14:02:10 +02:00
pryon 4da5e26cdc Move CTRL macro to q_shared.h 2024-06-10 13:59:10 +02:00
smallmodel 8a28ad0c36 Fixed explosion effects on protocol below 2.0 2024-06-09 20:16:14 +02:00
smallmodel e08b2fe382 Added cg_target_game 2024-06-09 20:10:30 +02:00
smallmodel 8b16e94829 Fixed grenade bounce sound overly playing 2024-06-09 19:56:41 +02:00
smallmodel 618223f01b Ignore NumShaders in protocol version 8 and below 2024-06-09 19:32:15 +02:00
smallmodel 13c63d3e1f Fixed wrong condition with msg broadcast visibility 2024-06-09 18:51:39 +02:00
smallmodel 8e0aa5185b Fixed CGM endianness 2024-06-09 18:48:22 +02:00
smallmodel 2b01f092b3 Fixed german model always being set to german_wehrmacht_soldier 2024-06-09 18:23:06 +02:00
smallmodel 1fd238567e Fixed animation loading endian 2024-06-09 17:55:57 +02:00
smallmodel cb59edc963 Handle script exceptions in G_ServerSpawned 2024-06-09 16:56:42 +02:00
smallmodel 0ce70b9f8f Improved/fixed archive support for big-endian platforms 2024-06-09 16:53:50 +02:00
smallmodel 57175cfa5c Simplified the decompression algorithm and fixed it for big-endian 2024-06-09 16:45:10 +02:00
smallmodel 8aacdcefb8 Fixed lz77 endianness 2024-06-09 14:14:11 +02:00
smallmodel 69766ae87a Added SwapValue 2024-06-09 13:19:31 +02:00
smallmodel d3d2082e41 Removed useless print 2024-06-09 13:08:01 +02:00
smallmodel de621f6acb Made short3 implementation endianness independant
This fixes scripts not working properly as script variables key are using short3
2024-06-09 00:59:23 +02:00
smallmodel a7c5067475 Fixed the execution of a method on the correct class 2024-06-09 00:07:11 +02:00
smallmodel 7282426736 Improved the networking code for big-endian architectures 2024-06-09 00:02:00 +02:00
smallmodel 0333fd86f8 MSG_DeltaNeeded_ver_15 was never called 2024-06-08 21:52:28 +02:00
smallmodel ab91ade685 Explicitly use signed char for patch xy because some platforms use unsigned char by default 2024-06-08 19:56:24 +02:00
smallmodel 005afcd53d Simplified CM_PickTerrainSquareMode 2024-06-08 19:20:27 +02:00
smallmodel c1604c0c8c Handle animation file endianness 2024-06-08 14:59:52 +02:00
smallmodel 5155c10136 Fixed scripts not working on big-endian architectures 2024-06-08 14:40:35 +02:00
smallmodel 28c6e3b398 Properly swap terrain patches for rendering on big-endian architectures 2024-06-08 12:48:36 +02:00
smallmodel 41244095b1 CMod_LoadTerrainIndexes: big-endian compatibility 2024-06-08 12:47:18 +02:00
smallmodel a5535fa789 Make sure to initialize the widget's command handler to NULL.
This should fix #305
2024-06-08 01:40:36 +02:00
smallmodel 6796a8b3fe Properly swap terrain patch values on big-endian systems 2024-06-08 01:08:58 +02:00
smallmodel 819dffcb86 Added MAX_TERRAIN_VARNODES 2024-06-08 01:05:47 +02:00
smallmodel b54db17069 Added unsigned swaps 2024-06-08 01:03:08 +02:00
smallmodel e27f2443e8 Fixed skel loading on big-endian systems 2024-06-08 00:53:39 +02:00
smallmodel a1e0bc5d7c Implemented TIKI_SwapSkel (used on Big-Endian systems) 2024-06-08 00:40:52 +02:00
smallmodel 28ea95b9ff Added scale field 2024-06-08 00:08:54 +02:00
smallmodel e3b9e48d8c Added TIKI_SKEL_LOD_INDEXES 2024-06-07 22:38:45 +02:00
smallmodel 026b6b2562 Ignore endianness on skd/skb header signature, as it's a string 2024-06-07 22:08:46 +02:00
smallmodel 0fa380ecff Correctly read the BSP checksum on big-endian systems 2024-06-07 22:01:24 +02:00
smallmodel ebd885f053 Fixed Subclient not having the correct client name 2024-06-07 20:36:55 +02:00
smallmodel 74ccb03e54 Reduced compilation warnings 2024-06-07 20:34:13 +02:00
smallmodel 50264c4968 Make sure to cast the float number to int when using it in the format specifier 2024-06-07 20:25:47 +02:00
smallmodel be222b64a1 Fixed one tiny instruction mistake that could cause issues with dynamic lights on terrains 2024-06-07 20:20:19 +02:00
smallmodel db7ae4ffef Properly clear the color values 2024-06-07 19:57:14 +02:00
smallmodel 884a76db4c Drop error instead of throwing an exception to meet non-throwing exception specification 2024-06-07 19:55:33 +02:00
smallmodel 18e5c6e714 Use unsigned format specifier to match MAX_VOTEOPTIONS_BUFFER_LENGTH's type 2024-06-07 19:49:51 +02:00
smallmodel 468341b7d0 Explicitly mark as override 2024-06-07 19:49:29 +02:00
smallmodel e03b976ffd Added missing header on scriptclass.cpp source file 2024-06-07 19:42:10 +02:00
smallmodel 34ea099d87 Define _FILE_OFFSET_BITS to 64 due to a bug in readdir() affecting 32-bit architectures
readdir() would return NULL, setting errno to EOVERFLOW, unable to load pk3 files
2024-06-06 22:18:23 +02:00
smallmodel 5f2827e2ab Added hardware requirements 2024-06-05 22:32:36 +02:00
smallmodel 1d887b4655 Fixed leaf light being incorrectly reassigned 2024-06-05 21:21:35 +02:00
smallmodel 6250380f61 Added PowerPC into the build system 2024-06-05 21:13:33 +02:00
smallmodel 6bb475abe7 Fixed PowerPC platform support with proper checks for endianness and ppc64 2024-06-05 21:13:06 +02:00
smallmodel 31ea951357 Fixed SkelMorphGetXyz implementation 2024-06-05 00:43:08 +02:00
smallmodel 091c8b4d12 Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
smallmodel c4523db991 Added GetBoneChannelType 2024-06-04 23:48:29 +02:00
smallmodel 2b66672d2d Added MAX_GLOBAL_FROM_LOCAL constant and implemented skelChannelList_s::GlobalChannel and skelChannelList_s::LocalChannel 2024-06-04 21:06:43 +02:00
smallmodel 77de0b78ba First test if the entity has morphs before proceeding to loop through vertices 2024-06-04 20:20:40 +02:00
smallmodel 0181fbcfa0 Use the weight's bone index if there is no morph 2024-06-04 19:52:32 +02:00
smallmodel e1f2433c36 Fixed sky portal rendering
This fixes #260
2024-06-03 21:36:58 +02:00
smallmodel c753dcafd8 SurfIsOffscreen: use raw surface values rather than tess values 2024-06-03 21:36:35 +02:00
smallmodel 57ac7d8c19 Removed code that is already present in CG_SetupFog() and CG_SetupPortalSky() 2024-06-03 21:36:12 +02:00
smallmodel d64ef13b79 Fixed script_skyorigin never being sent to clients 2024-06-03 21:34:48 +02:00
smallmodel 911e87c6ec physics_off: Don't reset the physics in 1.0 in Single-player mode
This fixes #303 in m4l2 where the player doesn't have their gun holstered in the truck
2024-06-03 20:29:41 +02:00
smallmodel b75c7b64f1 Still allow crouch when glued in 1.0 and in Single-player mode
This fixes #303 where the player is standing in the truck in m4l2
2024-06-03 20:28:39 +02:00
smallmodel 135b519dd8 Reduced actor's change of getting curious 2024-06-02 23:47:06 +02:00
smallmodel b7a0607d52 Using parameters that take the entity rather than raw values 2024-06-02 19:55:42 +02:00
smallmodel 2ee1a2099d Ignore map name case sensitivity when parsing map-specific animations 2024-06-02 19:46:14 +02:00
smallmodel 7fe7e74fe2 Replaced all stricmp calls with Q_stricmp 2024-06-02 19:44:06 +02:00
smallmodel 0a3a23af41 Using AI_EVENT_MAX to check for max ai events 2024-05-29 23:54:48 +02:00
smallmodel e89262ed3b Fixed TIKI_ParseAnimations improperly returning, even when a map was specified, causing parsing issues 2024-05-28 21:38:17 +02:00
smallmodel 21fda4cabd Removed redundant code 2024-05-28 21:31:28 +02:00
smallmodel a85694b548 Fixed incorrect method for EV_ScriptThread_Showmenu.
This fixes #302 where screen text with the mission date would never be shown.
2024-05-28 20:49:09 +02:00
smallmodel 16464c5a68 Removed zone events from entity
This fixes a conflict where some scripts would store stuff in a variable named `zone` in an entity
2024-05-27 23:28:12 +02:00
smallmodel 85c8769512 Fixed incorrect usage of the grid lighting
This fixes some entities being invisible when `r_fastentlight` is set to 1, due to the alpha color being 0 (cast from int to char for each color value). Fixes #299
2024-05-20 13:11:48 +02:00
smallmodel c3abbd9014 Added assertion checks 2024-05-20 13:10:12 +02:00
smallmodel 98239050d8 Correctly archive the active weapon (safe pointer)
This fixes the player sometimes being holstered after loading from a save (closes #270)
2024-05-12 23:55:11 +02:00
smallmodel dc7caf04a8 Fixed MoveTo not working on waypoints.
This fixes an issue where objects using waypoint (like elevators) would move at `(0 0 0)`. Closes #298
2024-05-12 23:40:11 +02:00
smallmodel db01f72adc Reimplemented ScriptVariable::entityValue
Some script events don't check if it's an actual entity, it would cause crashes.
E3L3 would crash after the player got out of the AB41: the AB41 was targetting a VehiclePoint and vehicles_thinkers.scr script set the `self.collisionent` to `self.target` which caused a crash as `VehiclePoint` doesn't inherit from `Entity`
2024-05-01 20:41:57 +02:00
smallmodel 170b4b0972 Fixed ScriptAimedStrafingGunfire aimTarget never set nor used
This fixes the gunfire incorrectly damaging things it shouldn't damage.

For example, the sniper3 balcony AI on e3l1:
The bomber caused this AI to fall before initialization (by damaging them when it shouldn't), the AI became nonsolid. After initialization, the AI had enemy enabled, however it remained nonsolid because of the balcony fall. It was constantly shooting at the player and it was unkillable because it was nonsolid.
The mission wasn't able to be completed because of this issue.
2024-05-01 20:18:52 +02:00
smallmodel ff6e81d44f Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors
This should fix #170
2024-05-01 18:55:25 +02:00
smallmodel 88bc0e1e85 Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll() 2024-05-01 18:36:27 +02:00
smallmodel c5b46529b0 Check the client if it has a valid entity for MSG_SetBroadcastVisible() 2024-05-01 18:24:44 +02:00
smallmodel e5dbfba55e Fixed an issue where scripts would get compiled every time they are executed, causing a performance issue 2024-05-01 17:54:45 +02:00
smallmodel daa7aceecf Fixed sighttrace not properly passing entities
This fixes the issue where some scripts (like e2l3's BattleHouse) expect sighttrace to ignore entities (fixes #202)
2024-05-01 17:43:04 +02:00
smallmodel 35681e7a1f Added MASK_IGNORE_ENTS 2024-05-01 17:42:02 +02:00
smallmodel d4dfde3340 Trigger must not be effective when being damaged if it does not take damage
This fixes issue with vehicles damaging triggers by touching them (like the ClickItemTrigger on m5l3 with tanks)
2024-04-30 20:26:08 +02:00
smallmodel 05a6b43e08 Check for __APPLE__ to detect MacOS 2024-04-30 19:25:02 +02:00
smallmodel 16f775c78c Fixed ScriptSlave path with 2 equal points
This fixes the script slave moving infinitely and not sending movedone notifications as it would never advance to the next path. e3l4's outro is now fixed because of that (was stuck).
2024-04-29 23:42:05 +02:00
smallmodel af919dadca Simplified code for g_showflypath 2024-04-29 20:04:21 +02:00
smallmodel 41c322ec81 Refactored ScriptSlave::FollowingPath and ScriptSlave::SetupPath with bugfixes 2024-04-29 19:59:16 +02:00
smallmodel ac8c18250d If the actor is an american, always call ThinkHoldGun_TurretGun() without checking for enemy 2024-04-28 20:39:54 +02:00
smallmodel 4b05c400b2 Round to integer for vectoyaw()
This fixes Actor never finishing TurnTo as the DesiredYaw was set to a very precise value
2024-04-28 19:29:54 +02:00
smallmodel cc85d0c100 Bumped version number 2024-04-22 23:40:00 +02:00
smallmodel 56dce21538 Fixed an invalid access to lighting sphere leaves
It was causing crashes on some occasions
2024-04-22 23:39:07 +02:00
smallmodel 3cd5acf3aa Fixed issue with case-sensitive variables.
normal/return commands are case-insensitive
getter/setter commands are case-sensitive
2024-04-22 20:10:01 +02:00
smallmodel 48fc5a72b8 Fixed some setters and getters being inverted 2024-04-22 19:59:20 +02:00
smallmodel 26c3375112 When there is no enter_boneindex for turret slot, use the boneindex instead
This fixes #208
2024-04-22 18:28:56 +02:00
smallmodel e89543710c Check for max use angle when using the vehicle 2024-04-22 18:04:14 +02:00
smallmodel ee48193f15 Added notagaxis
Fixes #222
2024-04-22 17:21:26 +02:00
smallmodel 6d10ed27c5 Fixed preferred weapon not showing on stats screen
Fixes #271
2024-04-22 16:48:24 +02:00
smallmodel 19c68aa25d Ignore player collision if the actor is already nonsolid
This fixes #277 where the vehicle could get stuck due to the actor being solid afterwards
2024-04-21 20:33:31 +02:00
smallmodel 5ee7cb16bb for ANIM_MODE_SCRIPTED and ANIM_MODE_NOCLIP, set the yaw based on the angular delta 2024-04-21 20:28:54 +02:00
smallmodel 4630a1f386 Fixed wrong return values for Vehicle::EventCanUse
It fixes Modello being hardly usable on maps like e3l2
2024-04-21 19:40:33 +02:00
smallmodel 06dab5d8b0 Refactored ScriptThread::EventPointsWithinDist for more clarity 2024-04-21 19:39:39 +02:00
smallmodel 054201bea9 Fixed character assertion fail when the character was a value below 0 2024-04-21 19:07:08 +02:00
smallmodel f39a4c0bc7 Fixed projectile explosion origin.
This fixes exploder triggers sometimes never being triggered (fixes #294)
2024-04-21 17:47:39 +02:00
smallmodel 0e20d7e880 Fixed arm/arm64 binary loading on Windows
(fixes #295)
2024-04-14 23:03:46 +02:00
smallmodel 927f4bb4bd Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
smallmodel f9901787b5 Removed "touch" unregistration 2024-04-11 00:26:45 +02:00
smallmodel 6731f56aea Fixed m_PrevCodePos usage 2024-04-10 23:42:09 +02:00
smallmodel d6870ecbee Added trigger_sideduse from 2.30 2024-04-10 21:44:03 +02:00
smallmodel eea8c42268 Added GetOwner event 2024-04-10 21:37:49 +02:00
smallmodel 99647e677a Do projectile vulnerability for vehicles 2024-04-10 00:22:35 +02:00
smallmodel a5d637dbb3 Added GetOwner() 2024-04-10 00:21:23 +02:00
smallmodel 048a973290 Added GetProjectileHitsRemaining 2024-04-10 00:20:32 +02:00
smallmodel fa80e0bd75 Implemented FencePost 2024-04-10 00:05:00 +02:00
smallmodel a23de7b361 Made Killed() a virtual method 2024-04-09 23:54:08 +02:00
smallmodel dc60cb45b2 Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
smallmodel 2bf1144a14 Removed unused source files 2024-04-09 22:41:41 +02:00
smallmodel ab5efa5a64 Fixed sentient being improperly attached/detached from/to the turret
This fixes #255
2024-04-09 00:12:02 +02:00
smallmodel ccc98e4c62 Implemented missing ThrobbingBox_Stickybomb() 2024-04-08 23:38:51 +02:00
smallmodel 52424f63f0 Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient 2024-04-08 21:52:48 +02:00
smallmodel 881df7193b Fixed ThrowObject not usable when spawned from script.
This fixes #218
2024-04-08 21:47:24 +02:00
smallmodel e859bba61d Added a forgotten call to SetupNextCycle when turning on the projectile generator and fixed the uninitialized delay before beginning the cycle.
This fixes artillery system not working on t2l3, t2l4, e1l1... (fixes #224)
2024-04-08 21:33:59 +02:00
smallmodel e3beec985e When parsing and compiling a script, return the length in an output parameter instead so the method can return a boolean to indicate success.
This fixes #221 where a script with no code would fail.
2024-04-08 21:04:26 +02:00
smallmodel 9eec50d69f Fixed script model animation issues, especially when they're looping
This fixes #220.
2024-04-08 20:52:58 +02:00
smallmodel 5a8cc83e6e Fixed MM stepping
This fixes actors being slow and it also fixes actors going under the map
2024-03-31 22:52:30 +02:00
smallmodel 724aeb22ed Fixed MM_SlideMove() velocity clip and interaction 2024-03-31 22:15:19 +02:00
smallmodel 6fdc756b59 Set terrain rendering settings to max detail by default 2024-03-17 22:38:44 +01:00
smallmodel 25418b7857 Ammo name must be case-insensitive
This fixes some maps like t1l3 where the player would have a pistol with 6 bullets and no ammo
2024-03-06 23:49:37 +01:00
smallmodel b4de0b53e4 Special items must not be archived in persistent data 2024-03-06 19:43:37 +01:00
smallmodel cacf1ca1b7 Set the unarmed flag when archiving persistent data 2024-03-06 19:35:15 +01:00
smallmodel 98c61529b9 Archive the weapon clip amount in persistent data 2024-03-06 19:33:48 +01:00
smallmodel 6675a491be Fixed the model name when archiving persistant data
This fixes a crash when the next mission map is loaded and then saving/loading afterwards (fixes #237)
2024-03-06 19:29:07 +01:00
smallmodel b6485ad7db Configstring optimization so that there is only one occurence of a configstring index in pending server commands
This fixes configstring overflow in big maps like t1l2 (fixes #289)
2024-03-06 18:54:32 +01:00
smallmodel 9f5df368d1 Fixed infinite player team spectate 2024-03-05 23:30:25 +01:00
smallmodel e970e29953 Use a constant expression for clarity 2024-03-05 22:59:12 +01:00
smallmodel 9fb559bdb1 Added an assertion check for lastRadarTime 2024-03-05 22:52:19 +01:00
smallmodel 61e9146385 Moved con_set entry to the header file
This fixes compilation issue with GCC (fixes #288)
2024-03-05 18:30:31 +01:00
smallmodel 897c2322b9 Archive the target list
This fixes crashes related to scripts using entities by target name
2024-03-04 23:35:22 +01:00
smallmodel 7b8be9fed1 Added ArchiveObject() that accepts a SafePtr 2024-03-04 23:34:31 +01:00
smallmodel cebb351505 Added and implemented TargetList 2024-03-04 23:08:22 +01:00
smallmodel b4bce3431b Archive LightClass object pointer instead of a Class object pointer 2024-03-04 22:51:29 +01:00
smallmodel c6e3dfdbe6 Fixed velocity clip (sliding along plane)
This fixes the issue where vehicles would not be moving precisely where it should be moving (incorrect clipping of the velocity). For example, the minesweeper tank in e1l2 kept getting stuck because it didn't move appropriately (fixes #261)
2024-03-04 22:40:49 +01:00
smallmodel 22d2790735 Fixed vehicle stepping 2024-03-04 22:27:00 +01:00
smallmodel 5d3b76b249 Cleaned up SetMoveInfo() / SetCEMoveInfo() 2024-03-04 22:26:56 +01:00
smallmodel 7b07be1502 use double instead of float 2024-03-04 22:25:31 +01:00
smallmodel 3acb796b59 Call VectorNormalize() directly in Vector::normalize() 2024-03-04 20:07:06 +01:00
smallmodel 25bbc1793d Fixed AngleNormalize360 2024-03-04 20:06:35 +01:00
smallmodel 63456beeb0 Code clarity 2024-03-03 22:47:31 +01:00
smallmodel 2e32395cf2 VectorNormalize optimization 2024-03-03 19:51:56 +01:00
smallmodel d04ed0aace Made M_PI double 2024-03-03 19:46:32 +01:00
smallmodel 302f06f8d2 Clear the variable if the field cannot be found 2024-03-03 18:54:22 +01:00
smallmodel 4cf4ca2943 Fixed crash on pSoundAlias 2024-03-03 18:53:22 +01:00
smallmodel fe35e02ed4 Fixed weapon pickup logic, like player picking up the weapon indefinitely when reaching max ammo 2024-03-03 18:09:19 +01:00
smallmodel 5fa1b98d34 Fixed vert Z coord not matching average height
This caused issue where verts would never be merged. This should fix #232
2024-03-03 17:52:29 +01:00
smallmodel bebe117487 Formatted document 2024-03-03 17:34:01 +01:00
smallmodel 26495fe0f8 Refactored R_TerraTriNeighbor 2024-03-03 17:33:35 +01:00
smallmodel 4c4ac9f90e Added more assertions for consistency 2024-03-03 16:24:09 +01:00
smallmodel bf5fdb8f06 Fixed improper fence masks
This fixes #284, fixes #280
2024-03-02 15:29:25 +01:00
smallmodel 01e68fd5ee Fixed turret gun never being killed
This fixes #231
2024-03-02 15:29:08 +01:00
smallmodel e930b5481a Mark the trigger as dead after kill 2024-03-02 15:27:35 +01:00
smallmodel 9bd4d40f09 Formatted document 2024-03-02 15:00:56 +01:00
smallmodel 40035f4df3 Fixed multi-shaders snow 2024-03-02 14:23:32 +01:00
smallmodel a7b3fdd70b Added getConfigStringIdNormalized client game import to normalize config strings 2024-03-02 14:06:32 +01:00
smallmodel b77af7fced Implemented R_GetLightingForDecal 2024-03-01 22:59:06 +01:00
smallmodel 52c89f1de3 Fixed comparison operator 2024-03-01 22:31:33 +01:00
smallmodel e7cd70b8ee Enable cg_rain by default 2024-03-01 22:19:18 +01:00
smallmodel e06ee0f26a Bounce backwards check 2024-02-28 23:40:41 +01:00
smallmodel 76c9e4e048 Fixed pickup message appearing twice 2024-02-28 23:33:10 +01:00
smallmodel 06d8ddbfc7 Fixed AI firing multiple bullets when it should fire one
This fixes AI killing the player almost instantly
2024-02-28 22:56:05 +01:00
smallmodel 8b9840d37f Implemented Game::Archive() 2024-02-28 22:52:44 +01:00
smallmodel 960469be77 Implemented MakePrimitive() 2024-02-28 22:52:25 +01:00
smallmodel 77ef0f3579 Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
smallmodel 07c840a4a9 Don't assert for NULL owner 2024-02-28 22:10:18 +01:00
smallmodel 35a8c4edfa g_droppeditemlife: make sure the value is non-null 2024-02-28 22:10:07 +01:00
smallmodel 36af9e6589 Fixed a very boring mistake ignored by MSVC 2024-02-27 00:02:20 +01:00
smallmodel ea14ab5664 Implemented special func 2024-02-26 23:25:39 +01:00
smallmodel 1ed8538745 Bounds check clarity 2024-02-26 20:23:31 +01:00
smallmodel 12e36b987a Use G_DebugRotatedBBox when drawing the entity's bounding box 2024-02-26 19:56:35 +01:00
smallmodel 8324c599de Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
smallmodel d972c85fba Formatted debuglines source file 2024-02-26 19:33:52 +01:00
smallmodel d8b9abe7f5 Fixed call to GunTarget()
It was specifying the position in the boolean parameter which lead to wrong results
2024-02-26 19:21:12 +01:00
smallmodel 4f868d9585 Fixed a collision bug with fence masks 2024-02-26 19:19:38 +01:00
smallmodel e27ac45f44 Don't load TGA without alpha for collision 2024-02-26 19:08:21 +01:00
smallmodel 58d0e43f78 Use MASK_USE instead of MASK_SOLID 2024-02-26 17:37:38 +01:00
smallmodel a6c1cbfd50 Added MASK_USE 2024-02-26 16:34:31 +01:00
smallmodel e32222884d Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
smallmodel 49a7a1f8ff minimum visibility is 0.999 and not 1.0 2024-02-26 15:53:17 +01:00
smallmodel e5275c0f05 Fixed MASK_TRANSITION being wrong 2024-02-25 21:26:08 +01:00
smallmodel c391605f61 Fixed AI attacking the disguised player
This fixes #203
2024-02-25 20:10:02 +01:00
smallmodel 73c9e6f1d8 Ignore disabled ennemies 2024-02-25 19:16:07 +01:00
smallmodel 2d6ac6f0be Fixed weapon melee AI broadcast 2024-02-25 19:15:41 +01:00
smallmodel 57870103a6 Fixed TriggerVehicle not responding to VehicleCollisionEntity 2024-02-25 18:54:42 +01:00
smallmodel 64604b5c44 Disable non-pvs sound in single-player
This fixes #267 where configstrings are full
2024-02-25 18:43:42 +01:00
smallmodel 9960884e3c Initialize watchFadeTime 2024-02-23 23:53:27 +01:00
smallmodel 593982d586 Added assertion test 2024-02-23 23:53:18 +01:00
smallmodel f229c1c5a8 Fixed player health in SP 2024-02-23 23:21:44 +01:00
smallmodel 35e9f9982c Preallocate arguments for sp/dm commands 2024-02-23 23:19:59 +01:00
smallmodel a0cb46d4a1 Formatting 2024-02-23 23:09:57 +01:00
smallmodel e8a48184b9 Set the ground entity number to the glue master 2024-02-23 23:09:29 +01:00
smallmodel d2aa26248f Don't allow ducking when physics are off
This fixes #251
2024-02-23 23:02:29 +01:00
smallmodel 0f1de72ae6 Initialize the ground entity number 2024-02-23 22:51:08 +01:00
smallmodel efaea69c09 Don't evaluate state when immobile 2024-02-23 21:12:38 +01:00
smallmodel a67dbff603 Reset state to STAND when the player has no physics 2024-02-23 21:12:23 +01:00
smallmodel 35e6435382 Reimplemented DropInventoryItems from 2.30 2024-02-22 23:12:04 +01:00
smallmodel 7a2735885f Send information about sentient's team
This fixes #259
2024-02-22 22:50:36 +01:00
smallmodel cc721a3db6 Lexer fixes for integer
This fixes map loading issues (fixes #258)
2024-02-22 21:36:31 +01:00
smallmodel 1a5cac2c6a Implemented all parm methods
This fixes, #249 and fixes #217
2024-02-22 20:44:15 +01:00
smallmodel ef08f1c8f3 Fixed turret fire issues 2024-02-22 20:21:53 +01:00
smallmodel 8919890dbe Fixed entity collision for vehicles
This fixes vehicle not properly handling damage triggers (fixes #223, fixes #240)
2024-02-22 19:59:28 +01:00
smallmodel cf6335d180 Fixed VehicleTouched not handling damage properly if there is no driver 2024-02-22 18:29:31 +01:00
smallmodel a86a707e4a Added more variables to initialize 2024-02-22 18:29:16 +01:00
smallmodel 9d61993878 Archive name_index 2024-02-21 20:59:41 +01:00
smallmodel 6eb20a3524 Added PostSpawn for ammo
This fixed ammo being spawned in the air without falling (fixes #244)
2024-02-21 20:59:28 +01:00
smallmodel 7314543c88 Fixed snow bullet hit effect
This fixes #246
2024-02-21 20:17:01 +01:00
smallmodel bb4b10d752 Use result from Cvar_InfoString_Big for CS_SYSTEMINFO 2024-02-21 20:13:24 +01:00
smallmodel 416c568c51 Make CVAR_ROM variables appear first in info strings 2024-02-21 20:13:08 +01:00
smallmodel 65d3a51a17 Use '\n' instead of 10 2024-02-21 20:12:14 +01:00
smallmodel e55f5902d5 Avoid using constant values 2024-02-21 20:12:05 +01:00
smallmodel b0180383df Fixed FFA scores
This fixes #242
2024-02-21 19:37:49 +01:00
smallmodel 61f0fc665f Fixed MG42 reload anim name 2024-02-20 23:29:47 +01:00
smallmodel b0c1d79132 Fixed AI mg42 fire delay 2024-02-20 23:29:38 +01:00
smallmodel 7945c2ca66 Fixed target's m_Team accidentally being overwritten
This causes NPC to look invulnerable (fixes #238)
2024-02-20 22:57:02 +01:00
smallmodel 8b2b1a9a47 S_AddLoopingSound: ignore null sfx handle 2024-02-20 22:42:54 +01:00
smallmodel b76f9a9a6c Fixed skel_entity_cache initialization 2024-02-20 22:42:34 +01:00
smallmodel 8af5da5fca tiki assert check 2024-02-20 20:45:05 +01:00
smallmodel cbe6d85bcd Added multiple cache per entity 2024-02-20 20:44:55 +01:00
smallmodel 6b6e2c947c Fixed vNorm not being initializing causing crashes on rare occasions
This should fix #169
2024-02-20 19:53:08 +01:00
smallmodel 66fcc2cd14 Cleaned up VSS_AddRepulsion 2024-02-20 19:52:11 +01:00
smallmodel af829772f9 Cleaned up VSS_CalcRepulsionForces and fixed vss index 2024-02-20 18:54:59 +01:00
smallmodel 7b6a558fe5 Check for valid turret gun in P_UserAim
When the player dies, it gets detached from turret can would cause crash (#216)
2024-02-19 23:41:57 +01:00
smallmodel 4122ee4168 Fixed RunAndShoot state crash due to NULL moving patrol node
(#214)
2024-02-19 23:25:39 +01:00
smallmodel b77f62ab58 Load/Save SimpleArchivedEntity
This fixes #213 where elevator wouldn't go up because of missing waypoint
2024-02-19 23:23:15 +01:00
smallmodel 783bf1b63c Archive ignorevelocity member 2024-02-19 23:22:53 +01:00
smallmodel a0728b4a8a Using MASK_CLICKITEM mask for ClickItemAttack 2024-02-19 23:10:14 +01:00
smallmodel ea6e865cc8 Added MASK_CLICKITEM 2024-02-19 19:59:14 +01:00
smallmodel 1da4113110 Added FuncLadder archive method
This fixes bug where ladder would get unusable after loading from save game (see #211)
2024-02-19 19:36:46 +01:00
smallmodel 7956746b65 Fixed inward sphere argument: the argument should be optional
See #209
2024-02-19 19:34:11 +01:00
smallmodel 10a8d13ade Added missing variables to archive 2024-02-18 23:27:15 +01:00
smallmodel 65b47a2b3a Fixed AnimDone never being called
This fixes maps like e1l2 never starting because it waits for an anim to finish
2024-02-18 21:54:18 +01:00
smallmodel 46cc00d669 Set m_fMaxSpeed 2024-02-18 21:53:33 +01:00
smallmodel 5521cf9ab3 Fixed m_fMaxSpeed being always set to 250 2024-02-18 20:10:18 +01:00
smallmodel a770df1e0b Fixed path not found spam 2024-02-18 15:47:07 +01:00
smallmodel 03943a23ac Fixed badplace and run and shoot think never working 2024-02-17 20:10:00 +01:00
smallmodel 685dc0336a Corrected loop ordering 2024-02-17 00:05:39 +01:00
smallmodel 776012fedf Health must have a targetname by default in 2.0 and above 2024-02-16 23:52:25 +01:00
smallmodel 6ba9f2655c Call PostSpawn after constructing the health instance 2024-02-16 23:51:34 +01:00
smallmodel 8a3b62e93f Fixed targetname error 2024-02-16 23:50:57 +01:00
smallmodel bd999a6d9c Fixed Trace's pass_entities parameter (didn't properly ignore entities) 2024-02-15 23:48:23 +01:00
smallmodel f46078965d info_null must inherits from Listener instead of Entity
This fixes Level::AllocEdict issues on some maps that use it a lot (like t2l4) #206
2024-02-15 21:15:37 +01:00
smallmodel 60f6bb17e3 Fixed AI parameters not fixing AI parameters 2024-02-15 20:40:55 +01:00
smallmodel fdf1dac618 Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
smallmodel 373a35acf0 Fixed target trigger being triggered by itself 2024-02-15 20:23:17 +01:00
smallmodel abfdac59ba Make aiMaxDeviation only supported on 2.0 and above 2024-02-15 00:21:01 +01:00
smallmodel efc1354dcb Fixed entity monitoring always used 2024-02-14 20:58:19 +01:00
smallmodel c9f2603692 Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
smallmodel aab24260e2 FriendlyInLineOfFire should return false below 2.0 2024-02-14 20:47:54 +01:00
smallmodel e450156bf7 Fixed path goal movement 2024-02-14 20:46:43 +01:00
smallmodel 1533c02a41 Fixed cover hide 2024-02-14 20:32:57 +01:00
smallmodel c4855029a9 Fixed motion facing 2024-02-14 20:32:40 +01:00
smallmodel 4fa457118f Fixed CanMovePathWithLeash() not returning the correct result 2024-02-14 20:06:35 +01:00
smallmodel 33b403d6eb Fixed MASK_CANSEE 2024-02-14 19:58:29 +01:00
smallmodel a5c6654dcb Fixed m_fMaxDistanceSquared initialization value 2024-02-14 19:22:19 +01:00
smallmodel 07ec6adecb Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
smallmodel ceb901e9ca Fixed disconnected menu not being pushed properly 2024-02-14 18:32:06 +01:00
smallmodel 651b86b066 Added comment for more clarity 2024-02-13 18:23:23 +01:00
smallmodel a4003dd61c Only execute anim/suppress.scr if targeting 2.0 and above 2024-02-13 18:16:52 +01:00
smallmodel 5e461786f9 Added a comment about FriendlyInLineOfFire 2024-02-13 18:15:54 +01:00
smallmodel 45108c6f4b Fixed curious' finished animation global function
This fixes AI being permanently stuck in a curious animation
2024-02-13 17:38:11 +01:00
smallmodel bc0d373dcd Fixed AI getting blocked because of an obstacle 2024-02-13 17:37:28 +01:00
smallmodel 0f37a8f6ea Fixed m_fLeashSquared initialization 2024-02-13 16:42:54 +01:00
smallmodel 03ceaf82ce Fixed AngleMod() being inaccurate
This caused issues with Actor never finishing turning (because it expected the desired yaw to be at the exact same angle rounded by 0.001)
2024-02-13 16:23:47 +01:00
smallmodel 1e5e5e24f6 Fixed entity monitoring never printing 2024-02-13 16:23:06 +01:00
smallmodel eb993dbd43 Fixed grenade toss location and wall facing 2024-02-13 16:22:56 +01:00
smallmodel 4f5abb3412 Fixed int conversion when printing the awareness 2024-02-13 16:22:39 +01:00
smallmodel 6418d79d76 Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
smallmodel 796a3a711f Fixed animation delta over time 2024-02-13 01:01:51 +01:00
smallmodel 0ef743d945 Forgot newline 2024-02-13 01:01:39 +01:00
smallmodel 7c33f98ae9 Use m_fFollowRelativeYaw 2024-02-13 00:57:37 +01:00
smallmodel 51ba1e2951 Properly use identity / identitylighting when cgen isn't explicitly specified 2024-02-12 23:47:07 +01:00
smallmodel 0b16d599d5 Added UseCount for image_t 2024-02-12 22:11:15 +01:00
smallmodel 3b2223ad22 image validity check 2024-02-12 22:11:00 +01:00
smallmodel 186583148a Use proper values for GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T 2024-02-12 22:10:00 +01:00
smallmodel 5475624b7f Added DDS support + handle compressed textures correctly 2024-02-12 20:19:33 +01:00
smallmodel d5be69239a Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
smallmodel 304645d720 Ignore CGEN_BAD stages 2024-02-12 19:50:32 +01:00
smallmodel 0591152f99 Added ifCvar / ifCvarnot support 2024-02-12 17:18:51 +01:00
smallmodel 74e8a38c00 When idle, limit the turret's pitch to the max idle pitch 2024-02-12 16:59:20 +01:00
smallmodel 5cadab46ab Fixed fence mask being incorrectly specified as transparent rather than opaque 2024-02-12 16:49:27 +01:00
smallmodel 1577927d99 Ignore collision if the brush has a trace content and the trace content wasn't specified in the trace flags 2024-02-12 16:48:58 +01:00
smallmodel 5a0aeb2f88 Fixed last fire time being incorrectly set in the future 2024-02-12 15:12:55 +01:00
smallmodel 7a1f7773bf Use sin/cos instead of sinf/cosf (accuracy) 2024-02-12 15:05:33 +01:00
smallmodel b0e597cf55 Fixed vehicle collision orientation 2024-02-12 15:02:55 +01:00
smallmodel c40d073d7a Refactored CM_CheckTerrainTriSphere 2024-02-12 14:17:04 +01:00
smallmodel dd8b3f607a Fixed terrain tri sphere collision not returning correct results with small objects 2024-02-12 13:36:56 +01:00
smallmodel 5cc599984d Fixed bullet hit effect for glass 2024-02-12 00:29:52 +01:00
smallmodel b95b8c4c20 Fixed water bullet effect 2024-02-12 00:17:30 +01:00
smallmodel 3e190ca4b3 Added MASK_SHOT_FLUID (there are so many masks) 2024-02-12 00:02:28 +01:00
smallmodel 3853d1ef39 Properly map the CGM message depending on the protocol version 2024-02-11 23:38:24 +01:00
smallmodel bf700186d0 Fixed bounce velocity reduction 2024-02-11 23:31:26 +01:00
smallmodel ca7cacfdcc Add a debug line when bouncing if enabled (for AI) 2024-02-11 23:27:21 +01:00
smallmodel b893f4f89f Properly stop if on ground 2024-02-11 23:20:52 +01:00
smallmodel 109686aca2 Reduce the velocity when bouncing 2024-02-11 23:14:08 +01:00
smallmodel 6840df4eca backoff value should be 1.4 for bounce and 1.6 for Gib 2024-02-11 23:11:11 +01:00
smallmodel ed3f212bd8 Also check for slide with bounce movetype 2024-02-11 23:10:21 +01:00
smallmodel e1f2a51f2b Only move angles if there is an angular velocity 2024-02-11 23:07:32 +01:00
smallmodel d3870309fb Fixed MASK_MONSTERSOLID 2024-02-11 22:56:44 +01:00
smallmodel 1fa2031f11 When a player is inside a vehicle, use the vehicle's health for the health stat 2024-02-08 20:41:33 +01:00
smallmodel 1d765125c7 Fixed facets and planes being badly initialized 2024-02-08 20:35:11 +01:00
smallmodel 5aa70d91f3 Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
smallmodel f018c2c15a Ignore shaders for surface starting with the name "material" 2024-02-07 23:36:04 +01:00
smallmodel 1b8ad12b25 Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
smallmodel 078aa01895 Reimplemented RefreshMaterial() 2024-02-07 23:33:02 +01:00
smallmodel f0aad4bb21 Don't mark the driver slot as unused by default 2024-02-07 22:51:50 +01:00
smallmodel 8fe054b063 Fixed door open direction 2024-02-06 23:32:33 +01:00
smallmodel ac63e6c627 Rotate the client when blocked, and make sure the checked's velocity doesn't reach the push move speed 2024-02-06 23:31:48 +01:00
smallmodel 434a48af7d Initialize m_iNumShotsFired 2024-02-06 22:57:37 +01:00
smallmodel c5dcf96717 Implemented all RB_Calc functions 2024-02-06 22:54:48 +01:00
smallmodel 84791c42bc Implemented RB_CalcSunReflectionTexCoords 2024-02-06 22:23:26 +01:00
smallmodel e032a1a627 Implemented all tcMod values 2024-02-06 22:16:20 +01:00
smallmodel 1f2b5dcc86 Added and fixed all missing tcMod parameters 2024-02-06 20:07:39 +01:00
smallmodel 8bd30ffb22 Added rate tmod variable 2024-02-06 19:59:14 +01:00
smallmodel fbf67fccc3 Added TMOD enum values from AA 1.11 2024-02-06 19:55:21 +01:00
smallmodel b848ee0fac Added rotateStart and rotateCoef for rotate tcMod 2024-02-06 19:48:55 +01:00
smallmodel 4a39e5411f Fixed patch collision in position test 2024-02-05 23:46:43 +01:00
smallmodel 336ba6181e Don't allocate planes / facets if there are none 2024-02-05 23:25:41 +01:00
smallmodel c9aedf242d Fixed scoreboard sending incorrect data for spectators 2024-02-05 21:03:10 +01:00
smallmodel 500c70016f Don't crossblend with new weapons 2024-02-05 20:13:23 +01:00
smallmodel cf1dbf07c7 Corrected MASK_CLICK tracemask (especially for patches surface) 2024-02-04 20:46:05 +01:00
smallmodel 13ec3435b4 Fixed rain num shaders 2024-02-04 19:36:56 +01:00
smallmodel fce0f7b357 Better rain handlijng 2024-02-04 19:36:34 +01:00
smallmodel 0fabdc8c44 Added current objective index 2024-02-04 19:25:03 +01:00
smallmodel 2174f2ff85 For "delete" and "remove", use Listener::ScriptRemove 2024-02-04 19:09:08 +01:00
smallmodel ac40373c09 Use RemoveVehicleSoundEntities() to remove sound entities 2024-02-04 19:08:37 +01:00
smallmodel d5908bd75c Fixed frag grenade spelling in SP 2024-02-04 16:30:31 +01:00
smallmodel 8cf3be3526 If in thinks, don't delete the object immediately 2024-02-04 16:30:22 +01:00
smallmodel 0290fa3351 Set default animation on the attached model if the tag was not found 2024-02-04 16:30:02 +01:00
smallmodel 937f3993ec Removed unusable FX in 1.11 and below 2024-02-04 16:10:49 +01:00
smallmodel d501285057 Play pain animation only in 2.0 and above 2024-02-04 15:47:48 +01:00
smallmodel 0ed92943de Fixed commands not being executed properly on a specific type of array of listeners 2024-02-03 23:22:06 +01:00
smallmodel 56044dd8f8 HideMouse doesn't take parameters 2024-02-03 23:19:55 +01:00
smallmodel e8109076f4 Assign shaders to surfaces that don't have a shader assigned 2024-02-03 23:03:41 +01:00
smallmodel 0a31ab7558 Use the correct view model animation for the kar98 mortar 2024-02-03 21:23:59 +01:00
smallmodel e73be7ef5c Smoke grenades don't exist in vanilla Allied Assault 2024-02-03 21:19:04 +01:00
smallmodel aa209e0aaf Fixed plane distance not being copied correctly with terrain square mode 5 or 6 2024-02-03 21:09:26 +01:00
smallmodel 570dddddd8 Formatted cm_terrain source files 2024-02-03 21:07:49 +01:00
smallmodel 534176423e Fixed trace error with Vehicle Hit(MV2) 2024-02-02 23:05:55 +01:00
smallmodel ca2c2fb8fe Use floating-point operation in CalculateBoxPoints() 2024-02-02 23:05:18 +01:00
smallmodel 4388b7b187 AI_ThinkActive() must be used if the owner is an Actor 2024-02-02 19:26:11 +01:00
smallmodel 368f94ce3b Fixed spline improperly returning the number of points when appending 2024-02-02 19:23:09 +01:00
smallmodel e7fd0f7419 Merge pull request #138 from ysdragon/dev
Fixed compilation using Clang 16+
2024-01-31 20:43:30 +01:00
DraGoN 92f7c3633f Fixed compilation using Clang 16+ 2024-01-30 22:54:13 +00:00
smallmodel bf27caa61e Fixed vehicle lacking gravity 2024-01-29 22:55:48 +01:00
smallmodel 808916029e Formatted scriptthread source file 2024-01-29 00:03:51 +01:00
smallmodel 5f3ee10bc0 Fixed Linux compilation error because of stupid CL accepting anything 2024-01-29 00:01:39 +01:00
smallmodel 45f50cfe25 Fixed array variable being case-sensitive 2024-01-28 23:53:02 +01:00
smallmodel 42c0605abf Fixed game message printing possible random characters if the string is empty 2024-01-28 23:33:59 +01:00
smallmodel f83839e01b Fixed crash with WhatIs command if the entity doesn't have a model 2024-01-28 23:32:43 +01:00
smallmodel 24dbc1ce4e Use C vectors 2024-01-28 23:29:56 +01:00
smallmodel d8505eff2b Fixed label parameters being incorrectly case-sensitive 2024-01-28 23:17:00 +01:00
smallmodel bca71ade85 Added automatic addition of idle animation when there is none (from 2.30 code) 2024-01-28 23:16:47 +01:00
smallmodel 7518d7b418 Reworked FS_CanonicalFilename 2024-01-28 20:41:17 +01:00
smallmodel 3f8aeac7e6 Exported WriteSkelmodel 2024-01-28 20:27:58 +01:00
smallmodel c4a9a87929 Added TIKI_AddDefaultIdleAnim 2024-01-28 20:24:17 +01:00
smallmodel 7eca455795 Set the idle skelmodel and increase the number of skels 2024-01-28 20:24:04 +01:00
smallmodel cb9ac23b23 Added TIKI_AllocAnim 2024-01-28 20:23:05 +01:00
smallmodel 4a66a41f91 Added idle skel and number of skeletons 2024-01-28 20:19:14 +01:00
smallmodel 665c35d089 Added TIKI array max values 2024-01-28 20:18:09 +01:00
smallmodel 0a634c633b Fixed crash when loading MP3 in OpenAL 2024-01-28 19:41:31 +01:00
smallmodel eb70b30e7a Fixed an issue with the lexer (space before thhe dot) 2024-01-28 19:40:32 +01:00
smallmodel 8d188073b4 When pushing a menu, the max motion time must be taken from the head menu 2024-01-27 21:26:37 +01:00
smallmodel ceea855c6f Also play Widget motion if there is a fade sequence 2024-01-27 21:26:11 +01:00
smallmodel 9b7f192dce Corrected marks not working on entities like doors 2024-01-27 21:14:13 +01:00
smallmodel 23a866f6f8 Implemented R_GetInlineModelBounds 2024-01-27 20:53:17 +01:00
smallmodel 946a7a406c Fixed client not quitting when dedicated is set to 1 2024-01-27 20:45:56 +01:00
smallmodel e209290073 Fixed cSpline using wrong positions 2024-01-25 21:55:21 +01:00
smallmodel 2c441ee541 Fixed vehicle sound entity using bad sound prefix 2024-01-25 21:55:03 +01:00
smallmodel dd768ec9ef Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
smallmodel adaeaea596 Fixed other code that makes the game crash when length is 0 2024-01-25 19:48:34 +01:00
smallmodel 5a44740592 Fixed invalid event name causing crashes 2024-01-24 21:52:22 +01:00
smallmodel 97a0bd90ec Set default values for sv_invulnerabletime and sv_team_spawn_interval depending on the target protocol 2024-01-24 20:37:43 +01:00
smallmodel 92ee1d9caf Reset location print after sending it 2024-01-24 20:19:22 +01:00
smallmodel 9ab28dc7da Fixed objective maps appearing twice 2024-01-23 22:42:27 +01:00
smallmodel 840501c8dd Fixed waffenss skin name 2024-01-23 00:04:41 +01:00
smallmodel ef4b79b1f5 Fixed pm_flags being wrong on Allied Assault 2024-01-22 23:53:25 +01:00
smallmodel b6b35079ef Fixed crouch height bounding box 2024-01-22 23:53:13 +01:00
smallmodel b8e8aead93 Fixed issues with multiple consecutive dollars
This fixes the issue with scripts, like `m6l1c` that accidentally use double dollars for targetnames, like `$$player`
2024-01-22 22:20:25 +01:00
smallmodel dd378db4d0 Avoid the use of fabs() for dot product 2024-01-22 00:08:27 +01:00
smallmodel cc048f5099 Fixed some sounds being improperly replaced 2024-01-21 23:50:15 +01:00
smallmodel ac02afaae6 Don't spam the console with OpenAL errors 2024-01-21 23:48:49 +01:00
smallmodel bff58ae615 Removed trace.startsolid check 2024-01-21 23:30:48 +01:00
smallmodel 748934edcd Fixed incorrect box in brush testing 2024-01-21 23:30:38 +01:00
smallmodel d9fb375812 Fixed collision issues due to steps 2024-01-21 20:46:15 +01:00
smallmodel 55582a85ab Fixed entityNum callback 2024-01-18 20:39:04 +01:00
smallmodel 9255c5259d Fixed spawnpoint issues 2024-01-18 20:23:41 +01:00
smallmodel f1e2a45520 Don't crash if the length is 0 2024-01-18 20:05:57 +01:00
smallmodel cb9e69238c Initialize buffer to 0 (integer) 2024-01-17 23:15:38 +01:00
smallmodel 56b2971dee Fixed AL positioning and volume 2024-01-17 20:44:32 +01:00
smallmodel ad917d96c8 Use roundf() for more clarity 2024-01-17 19:33:07 +01:00
smallmodel 1fd7bd3fa5 Fixed MP3 loading and improperly configured channels 2024-01-16 20:54:41 +01:00
smallmodel 1234bd89c7 Fixed wrong configstring for the soundtrack 2024-01-16 20:54:10 +01:00
smallmodel 187ee87f10 Make sure to initialize new sound system 2024-01-16 20:28:13 +01:00
smallmodel 5ae88b816d Initialize pSoundAlias to NULL 2024-01-16 20:27:56 +01:00
smallmodel 3418691f88 Added S_NeedFullRestart and S_ReLoad 2024-01-16 20:27:43 +01:00
smallmodel 4e8a51db81 Fixed Wav not loading properly 2024-01-16 20:27:32 +01:00
smallmodel 2629ef17c3 Made snd_codec c++ aware 2024-01-16 20:27:20 +01:00
smallmodel 9b63625c2b Add snd_codec 2024-01-16 20:27:10 +01:00
smallmodel 970d72cf07 Implemented snd_openal_new.cpp 2024-01-15 23:04:25 +01:00
smallmodel d88870bc04 Added more exports 2024-01-15 23:04:13 +01:00
smallmodel 9b35e13923 Added qalGetSourceiv / qalGetBufferfv 2024-01-15 23:04:01 +01:00
smallmodel 032eb11cfb Implemented various methods 2024-01-12 00:04:36 +01:00
smallmodel 9ea7b77231 Added channel flags and loopsound flags 2024-01-12 00:04:20 +01:00
smallmodel 318dc18891 Added MAX_OPENAL_POSITION_CHANNELS 2024-01-10 23:03:03 +01:00
smallmodel 8d327cd0a0 Added more SFX flags and exports 2024-01-10 23:02:30 +01:00
smallmodel d3de937ee0 Added FS_CorrectCase 2024-01-10 19:45:53 +01:00
smallmodel 3be1673eb9 Added boolean sound DMA variables 2024-01-10 19:32:44 +01:00
smallmodel 13f23ace76 Added macros for more clarity 2024-01-09 23:30:29 +01:00
smallmodel 26c50f15dc Added s_volume and sfx exports + added load_sfx_info() declaration 2024-01-09 23:28:28 +01:00
smallmodel 46aa58d0cd Made qal.h C++ aware 2024-01-09 23:28:01 +01:00
smallmodel aac9dd40de Add USE_OPENAL=1 definition when USE_SOUND_NEW is defined 2024-01-09 23:27:51 +01:00
smallmodel 71dba1b7dc Added snd_info.cpp 2024-01-08 23:25:48 +01:00
smallmodel 8b85e4e075 Export number_of_sfx_infos and sfx_infos 2024-01-08 23:25:41 +01:00
smallmodel 028489d673 Implemented snd_mem_new.c 2024-01-08 23:15:12 +01:00
smallmodel 5c4c14a17d Added SFX flags 2024-01-08 23:15:09 +01:00
smallmodel 2e10a96d11 Crosshair must always be shown in 1.11 and below regardless of the property 2024-01-08 23:05:21 +01:00
smallmodel 09ad42ba47 Fixed players not being able to use while firing, below 2.0 2024-01-08 22:56:26 +01:00
smallmodel 88ccaee5cc Implemented C++ sound DMA 2024-01-08 20:07:26 +01:00
smallmodel e936a0b995 Added more declarations 2024-01-08 20:03:25 +01:00
smallmodel ff5b0b7607 Added snd_mem_new.c 2024-01-08 19:43:47 +01:00
smallmodel edd2fd5e63 Renamed aarch64 to arm64 2024-01-08 18:37:33 +01:00
smallmodel 08d97e0277 Added snd_miles source files 2024-01-07 23:50:02 +01:00
smallmodel 21d0675035 Using vec3_t instead of a pointer to float 2024-01-07 23:42:32 +01:00
smallmodel 1dfb81917c Added public driver functions 2024-01-07 23:38:57 +01:00
smallmodel af8c92f090 Added public OPENAL driver declarations 2024-01-07 23:36:32 +01:00
smallmodel 04e0242422 Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
pryon 110ffc3a01 Implement UIField (#90)
* Implement UIField

* Formatting and naming fixes

- Ran clang-format on previously modified files
- Replaced ifdef guards with `#pragma once`
- Changed wording in comments above OPM-only changes for easier searchability
2024-01-04 23:51:16 +01:00
smallmodel 6b4a8bd627 Fixed jumpstart modheight not working on AA 2024-01-02 23:32:06 +01:00
smallmodel 0d851fdb68 Players now get correct weapons depending on the target game version 2024-01-02 18:38:21 +01:00
smallmodel 5064f2c16d Added g_target_game 2024-01-02 18:30:46 +01:00
smallmodel ac46d0eef0 Added sv_minplayers variable 2024-01-02 18:14:13 +01:00
smallmodel 70c71b69ee Added a feature to let each team have their own objective location 2024-01-02 00:52:25 +01:00
smallmodel 4487113c58 Fixed dlight image name 2024-01-01 23:52:38 +01:00
smallmodel 983f5b9ca4 Fixed UI sounds 2024-01-01 23:17:09 +01:00
smallmodel 13612d3de9 r_fastdlights is not a cheat-protected cvar 2024-01-01 22:52:08 +01:00
smallmodel 6317ca7183 Fixed the origin of cone emitters 2024-01-01 22:33:05 +01:00
smallmodel 2b96aac1c8 PointToSelectionPoint: the p parameter must be a constant 2024-01-01 21:57:49 +01:00
smallmodel a6b75aefa4 Implemented UIMultiLineEdit 2024-01-01 20:34:50 +01:00
smallmodel 7dc72b435e Formatted multiline edit source file 2024-01-01 15:57:44 +01:00
smallmodel 5a586f4700 Implemented UIHorizScroll 2024-01-01 15:45:40 +01:00
smallmodel ef50a5f2cd Prepared UIHorizScroll for implementation 2024-01-01 15:01:23 +01:00
smallmodel c2c3f6aa1b Implemented miniconsole 2024-01-01 14:53:16 +01:00
smallmodel 9c8ca98e68 Added anisotropic filtering 2024-01-01 14:25:02 +01:00
smallmodel 3a18c9f327 Fixed PrintJustified virtual parameter 2024-01-01 01:53:23 +01:00
smallmodel 9438f6497d Added partial implementations 2024-01-01 01:50:10 +01:00
smallmodel 5c3c3f8e70 Finished View3D implementation (implemented PrintSound, LocationPrint, DrawSubtitleOverlay, and CenterPrint) 2024-01-01 01:42:44 +01:00
smallmodel 3d3c99cd22 Formatted cl_uiview3d source files 2024-01-01 00:32:31 +01:00
smallmodel b3464e620e Updated features implementation 2023-12-31 23:43:30 +01:00
smallmodel 72a38b0b68 Implemented UIDialog 2023-12-31 23:43:22 +01:00
smallmodel 46e7f29820 Fixed dialog bad cancel command 2023-12-31 23:43:05 +01:00
smallmodel cb36015a38 Updated features implementation 2023-12-31 23:15:22 +01:00
smallmodel 66cb10a3bf Added a fix that reset the viewangles if it is NaN 2023-12-31 23:14:22 +01:00
smallmodel bfdd99a028 Added m_parent to get values from parent 2023-12-31 23:13:24 +01:00
smallmodel 63ef75222e Added isVirtual and getVirtualScale 2023-12-31 23:12:40 +01:00
smallmodel 072ba0a38f Fixed fullbright light not setting the colors correctly 2023-12-31 22:15:19 +01:00
smallmodel 576869bda0 Fixed UIFakkLabel::Draw() implementation 2023-12-31 22:02:59 +01:00
smallmodel 0d556b1b40 Implemented cl_invrender 2023-12-31 22:02:47 +01:00
smallmodel 0cd217b484 Fixed RB_Sphere_SetupGlobals() setting up sphere in leafs when there is no world loaded 2023-12-31 21:53:13 +01:00
smallmodel 907255837e Added INV_ALIGN_NONE 2023-12-31 15:35:00 +01:00
smallmodel ebf33349a3 Added EV_ClearInvItemReference declaration 2023-12-31 15:34:53 +01:00
smallmodel ea6920b711 Added CL_Key_ForceCommand 2023-12-31 15:34:45 +01:00
smallmodel 53a47d470a Implemented cl_inv 2023-12-31 14:19:57 +01:00
smallmodel 7fe7b6ce79 Formatted cl_inv* source files 2023-12-31 13:32:46 +01:00
smallmodel 0110704abd Fixed after a map change when setting sv_maxclients 2023-12-31 01:17:16 +01:00
smallmodel aca23fc62f Fixed call vote button not working 2023-12-31 01:01:38 +01:00
smallmodel c0a284927e Fixed vote item name being empty 2023-12-31 00:53:26 +01:00
smallmodel 2d911c37a4 Added vote commands for cgame 2023-12-31 00:39:43 +01:00
smallmodel 1e7af27227 Fixed DM map selection having the incorrect map path 2023-12-31 00:38:41 +01:00
smallmodel 06678a8b0a Added UI_MultiplayerMainMenuWidgetsUpdate from mohaas/mohaab 2023-12-31 00:38:22 +01:00
smallmodel e1706610c4 Fixed versions for mohaas server 2023-12-30 23:52:25 +01:00
smallmodel 7bb940d819 Implemented LAN game list 2023-12-30 23:03:56 +01:00
smallmodel b4e0120428 Using ioquake3 code for IPv6 support and network fixes 2023-12-30 23:03:49 +01:00
smallmodel db1013d926 Use clc.connectStartTime instead of clc.connectTime 2023-12-30 22:59:57 +01:00
smallmodel 759dacd345 Added com_gamename 2023-12-30 21:36:54 +01:00
smallmodel 903fd28953 set cls.bNewLocalServerInfo to tell when there are new local servers 2023-12-30 21:10:27 +01:00
smallmodel 6c520babf0 Make sure to register the material for each GetMaterial() call 2023-12-30 21:09:23 +01:00
smallmodel 9bb2fda6df Fixed events declaration 2023-12-30 19:50:15 +01:00
smallmodel d48b37ece1 Implemented UIGlobalGameList 2023-12-30 19:18:59 +01:00
smallmodel f4164e84e1 Made fields and methods protected instead of private 2023-12-30 19:18:54 +01:00
smallmodel 33aabadaf5 Implemented FAKK Load game class 2023-12-30 19:09:48 +01:00
smallmodel e815fda908 Fixed save's comment being set to the filename 2023-12-30 19:09:31 +01:00
smallmodel fe04adee1d Formatted source files 2023-12-30 17:36:01 +01:00
smallmodel 115647a8c0 Use ApplyPlayerModel/GetPlayerModel from mohaab 2.40 2023-12-30 17:23:30 +01:00
smallmodel ddd70eadf6 Exported PM_FilenameToDisplayname and PM_DisplaynameT 2023-12-30 17:23:11 +01:00
smallmodel 319e00214e Refactored DeactivateCurrentSmart 2023-12-30 17:11:25 +01:00
smallmodel 6bdcfc2b6f Fixed PassEventToWidget improperly passing events to widgets not matching the name 2023-12-30 17:11:12 +01:00
smallmodel ae0a2238da Set mouse position with player model 2023-12-30 16:55:06 +01:00
smallmodel a69f9fe88b Implemented UI player model picker 2023-12-30 16:54:57 +01:00
smallmodel 696b57f990 Formatted uWinMan source file 2023-12-30 16:54:46 +01:00
smallmodel 998c1b78c7 Added all picker models from mohaa 1.0 up to mohaab 2.40 2023-12-30 14:10:06 +01:00
smallmodel 8c207f094d Implemented PMPickerItem and added name parameter to FileSelected/FileChosen methods 2023-12-30 02:22:41 +01:00
smallmodel 09c9c0ef51 Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
smallmodel 8cd571c96c Implemented all UIListBox methods and implemented Draw() from BT 2.40 2023-12-30 01:50:12 +01:00
smallmodel 979af2925d Fixed hide commands and show commands not executing properly 2023-12-30 01:09:11 +01:00
smallmodel f092eab842 Added InsertItem() and setCurrentItem() for UIListBox 2023-12-30 00:03:21 +01:00
smallmodel 3d4832ca85 Formatted uilistbox source files 2023-12-30 00:01:14 +01:00
smallmodel b120fc6f2f Fixed sorting being wrong 2023-12-29 23:03:08 +01:00
smallmodel c299ad92aa Improver UI_DMMapSelect_f for SH/BT 2023-12-29 22:06:49 +01:00
smallmodel 956cd59385 Implemented MP map picker 2023-12-29 22:06:36 +01:00
smallmodel acbd802790 Make COM_IsMapValid always return true from now 2023-12-29 21:59:23 +01:00
smallmodel c4bcecf5e0 Added COM_IsMapValid 2023-12-29 21:24:23 +01:00
smallmodel 09949251ac Implemented cl_uisoundpicker 2023-12-29 20:23:42 +01:00
smallmodel 43218f1685 Use a const str& reference 2023-12-29 20:19:28 +01:00
smallmodel eb7d01b3e7 Implemented cl_uimaprunner 2023-12-29 20:18:04 +01:00
smallmodel c58e6d58b4 Filter "_sml" maps for maplist 2023-12-29 20:05:36 +01:00
smallmodel 3a892e1a47 Implemented file picker class 2023-12-29 20:05:29 +01:00
smallmodel 5bb487e1fa Set default parameter for fontname 2023-12-29 20:04:57 +01:00
smallmodel 4ae091be4b Added a slash at the end of the scripts folder name 2023-12-29 19:56:34 +01:00
smallmodel 7654ab6be6 FS_ListFilteredFiles: Fixed subdirectory listing and added support for searching multiple extensions 2023-12-29 19:56:23 +01:00
smallmodel 193cc9dc10 Added FS_FileTime (unimplemented) 2023-12-29 18:59:06 +01:00
smallmodel a6d268e1a1 Added subdirectory and directory search support for FS_ListFilteredFiles 2023-12-29 18:27:41 +01:00
smallmodel 7822e94e61 Formatted picker source files 2023-12-29 14:38:55 +01:00
smallmodel eb663fdbc1 Fixed a crash due to subtitle when there is no player 2023-12-28 21:08:07 +01:00
smallmodel c738a40c05 Fixed links 2023-12-28 21:03:58 +01:00
smallmodel 2ca3443b7f Moved Playing with bots section to getting_started_running.md doc 2023-12-28 21:02:05 +01:00
smallmodel 06be4c03fa Use htmlpreview to open the g_allclasses.html file 2023-12-28 20:59:43 +01:00
smallmodel 32d77f4a7d Split README into multiple docs 2023-12-28 20:54:05 +01:00
smallmodel d217b1d561 Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
smallmodel 0167f0a3a4 Using Added in OPM comments 2023-12-28 20:35:33 +01:00
smallmodel 4304ad0faa Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
smallmodel 3be17376e4 Fixed wrong landmine defuse direction 2023-12-28 18:55:43 +01:00
smallmodel 0b4fd4c17e Fixed isabandoned returning 1 if the player has a landmine 2023-12-28 18:53:32 +01:00
smallmodel 66c4499b2e Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
smallmodel cde13177a4 Don't set the ground entity in Entity::droptofloor 2023-12-28 18:22:10 +01:00
smallmodel 9fce2575ab Commented out the code that makes triggers only respond to killed/activate messages 2023-12-28 18:21:58 +01:00
smallmodel 8f8e92c8c3 Don't cound the number of shots if the owner is the world 2023-12-28 17:47:18 +01:00
smallmodel 8683d317fe Set origin2 and player's num shots fired when placing landmine 2023-12-28 17:45:53 +01:00
smallmodel 1178c619bc Fixed variables not being restored properly 2023-12-28 17:31:36 +01:00
smallmodel 2fa568eb01 CL_KeyEvent must not handle GUI mouse events, as it's the job of the UIWindowManager 2023-12-28 17:26:32 +01:00
smallmodel d62242d653 use PRINT_WARNING instead of PRINT_DEVELOPER when an image couldn't be found 2023-12-28 17:25:51 +01:00
smallmodel 991bf2f1f5 Fixed m_firstResponder being nulled out in UIWindowManager::getFirstResponder() 2023-12-28 17:21:56 +01:00
smallmodel 2f241343ff Don't accept the bind for null and pause keys 2023-12-28 17:21:32 +01:00
smallmodel 035de09c15 Formatted cl_keys.cpp source file 2023-12-28 17:21:02 +01:00
smallmodel d3a4407391 Make sure to not service a view event if the first responder is NULL 2023-12-28 13:04:29 +01:00
smallmodel 395c16ce24 Fixed bind label selection 2023-12-28 12:50:40 +01:00
smallmodel f7accc01ad Fixed bind selection and highlight 2023-12-28 12:47:27 +01:00
smallmodel 3733154e63 Fixed alternate binding not working properly 2023-12-28 01:29:46 +01:00
smallmodel 2ef95ddba9 Fixed improper binding and text location 2023-12-28 01:29:33 +01:00
smallmodel 043f8cba22 Implemented UIFakkBindList and UIFakkBindListLabel 2023-12-28 01:12:43 +01:00
smallmodel 09ab172630 Added UIBindButton events 2023-12-28 01:12:19 +01:00
smallmodel c23a182bec Added bindlistener events 2023-12-28 01:11:17 +01:00
smallmodel c321470382 Implemented CL_LoadBind 2023-12-27 22:53:49 +01:00
smallmodel 932bdd402c Implemented UIBindButton 2023-12-27 22:47:01 +01:00
smallmodel 3692671f49 Implemented bind_t and bindlistener 2023-12-27 20:19:58 +01:00
smallmodel 1cd4c35a79 Bumped version number 2023-12-27 18:54:57 +01:00
smallmodel c0f7a48649 Formatted ui source files 2023-12-27 18:54:20 +01:00
smallmodel c1258f160b Do not clear sv_fps cvar when restarting/switching map 2023-12-27 18:43:37 +01:00
smallmodel bdb9feb7c5 Updated README 2023-12-27 18:18:45 +01:00
smallmodel 830cbe7af2 Fixed issues with animation when sv_fps was above 20 2023-12-27 18:04:41 +01:00
smallmodel 4eb83c0766 Fixed weapon attachments not being detached 2023-12-27 16:29:00 +01:00
smallmodel 210f2fef77 Formatted source file 2023-12-27 16:28:28 +01:00
smallmodel d19a6160d2 Call SetWeaponAnim() instead of NewAnim() for weapon animation 2023-12-27 16:25:37 +01:00
smallmodel cd773cf73f Set last active weapon only if the weapon is not an inventory item 2023-12-27 16:13:12 +01:00
smallmodel f3b9a10f7a Detach weapons already attached to the attach tag only if the current weapon attach tag is valid 2023-12-27 15:54:55 +01:00
smallmodel 709283ff33 Fixed MAX_ACTIVE_WEAPONS check (out of bounds) 2023-12-27 15:49:33 +01:00
smallmodel fae261d7da UI game message fix 2023-12-27 15:43:28 +01:00
smallmodel 6b5e527b6b Fixed callvote line breaks 2023-12-27 15:38:17 +01:00
smallmodel b7005a310e Fixed callvote still executing kick with an invalid player 2023-12-27 15:14:08 +01:00
smallmodel edd25b9264 Readded support for supporting configstrings in multiple chunks 2023-12-27 15:13:42 +01:00
smallmodel 65a8b03ee4 Fixed infinite loop in SV_SendConfigstring when sending multiple chunks 2023-12-27 15:13:17 +01:00
smallmodel 0044ec0ac0 Increased MAX_CMD_LINE for testing purposes 2023-12-27 15:11:17 +01:00
smallmodel 73111d854d Fixed an infinite loop bug when selecting the previous/next weapon 2023-12-27 14:07:57 +01:00
smallmodel 065ab98175 Added a comment in CondMinChargeTime about the crash fix 2023-12-27 14:07:34 +01:00
smallmodel cbeaeba828 Use IsSubclassOfWeapon() and IsSubclassOfPlayer() 2023-12-27 14:06:22 +01:00
smallmodel 7af2a9444e Updated paragraph about bug reports 2023-12-26 18:40:54 +01:00
smallmodel f476f3690a Another README update 2023-12-26 12:22:37 +01:00
smallmodel fae02da4b1 Updated README 2023-12-26 12:14:38 +01:00
smallmodel b0e4e29ce3 Merge pull request #88 from pryon/misc-fixes
Misc fixes
2023-12-20 19:34:26 +01:00
pryon 11f7728b9d Move strdup'd string cleanup to uipopup_describe's dtor 2023-12-20 17:52:02 +01:00
pryon 7510b05d25 Properly free memory allocated by strdup calls 2023-12-18 19:56:26 +01:00
pryon e467f91262 Fix pulldown menu labels showing raw cvar values 2023-12-18 17:49:01 +01:00
pryon b03afb899d Add thirdparties dir and generated parser/lexer files to .gitignore 2023-12-18 17:46:52 +01:00
pryon ec71ff3c3c Implement UIPopupMenu (#87)
* Implement UIPopupMenu

* Use `std::fmax` for floats
2023-12-17 22:51:18 +01:00
smallmodel 02ce50ace2 Treat "not all control paths return a value" warning as an error 2023-12-07 18:32:10 +01:00
smallmodel 4a4a552a05 Fixed crash due to corrupted stack values 2023-12-07 18:04:57 +01:00
pryon 5b3615d262 Implement UIPulldownMenuContainer (#86)
* Implement UIPulldownMenuContainer

* Review suggestions:
 - remove unnecessary extern declarations
 - add comment about a possible memleak
2023-12-05 23:27:27 +01:00
pryon 2821488c93 Implement UIPulldownMenu (#85)
* Implement UIPulldownMenu

* Remove unnecessary value-type member initialization
2023-12-05 19:50:41 +01:00
smallmodel 9814887b10 Don't execute Git if the source directory is not a working Git repo 2023-11-29 19:04:24 +01:00
smallmodel 3f86381541 Only allow builds on branches (and not tags), as tags are built during the deployment 2023-11-29 18:18:30 +01:00
smallmodel 7736966dc1 Fixed the README 2023-11-29 18:17:14 +01:00
smallmodel 60faa9dd9b Updated the version number 2023-11-29 17:57:47 +01:00
smallmodel 75f8f86f86 Fixed compilation error on some compilers 2023-11-29 00:08:35 +01:00
smallmodel 0ee1307e75 Fixed missing m_Thread archive 2023-11-28 20:26:40 +01:00
smallmodel f0c38305b5 Fixed defaultEntry having a NULL value even if there are elements 2023-11-28 20:13:55 +01:00
smallmodel e07dda6991 Fixed defaultEntry not being initialized after archiving 2023-11-28 20:10:23 +01:00
smallmodel b10ce9a426 Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately 2023-11-28 19:50:19 +01:00
smallmodel 2ac2800ecb Only archive used variables on the local VM stack 2023-11-28 19:14:09 +01:00
smallmodel e59200a7de Fixed cSpline archiving bad values 2023-11-27 20:35:23 +01:00
smallmodel a7902a8837 Added FollowPathRelativeYaw and NormalAngles 2023-11-27 20:30:36 +01:00
smallmodel 615726cc75 Added FollowPathRelativeYaw 2023-11-27 20:22:37 +01:00
smallmodel 839abf6076 Added missing variables to archive 2023-11-27 20:20:00 +01:00
smallmodel c7c8d4580d Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler 2023-11-27 20:07:57 +01:00
smallmodel 2cc47e10f9 Added missing iNextLandTime archived variable 2023-11-27 20:06:19 +01:00
smallmodel 8fc5dacebf Removed bBindChilds unused variable + added more variables to archive 2023-11-27 20:06:05 +01:00
smallmodel cb23f3bb70 Added missing weapon_class archived variable 2023-11-27 20:05:36 +01:00
smallmodel d7350d8629 Added Clear() method in ScriptThreadLabel 2023-11-27 20:05:21 +01:00
smallmodel ac6b5ef1f7 Fixed wrong area portal writing 2023-11-27 19:37:29 +01:00
smallmodel 7fdd26c59e Added m_fHealRate archived variable 2023-11-27 19:37:26 +01:00
smallmodel fad555308b Archive ScriptVM and ScriptThread appropriately 2023-11-27 19:30:40 +01:00
smallmodel 969255c48e Fixed areaPortals being broken after reading from archive 2023-11-26 20:44:21 +01:00
smallmodel 433305617c IsAlive: check if the given listener is an actual entity 2023-11-26 20:38:14 +01:00
smallmodel 5418d84c7e Fixed m_fpsTiki being uninitialized when archiving 2023-11-26 20:36:23 +01:00
smallmodel cca37e3dfe Added and using SAVEGAME_STRUCT_VERSION 2023-11-26 20:33:07 +01:00
smallmodel 0e9d83ee14 Added a check to debug the total of archived items 2023-11-26 20:31:58 +01:00
smallmodel ecbf7f6caa Fixed Archive method not calling parent class archive method 2023-11-26 20:00:12 +01:00
smallmodel 5a3638fa68 Better for loop clarity 2023-11-26 19:55:07 +01:00
smallmodel 111088b540 Formatted document 2023-11-26 19:54:07 +01:00
smallmodel ba1703ebf0 When loading an entity from archive, set the model only if the entity allows model to be archived 2023-11-26 19:49:51 +01:00
smallmodel 825df20a72 Fixed game being stuck on mission stats screen in single-player 2023-11-26 19:30:54 +01:00
smallmodel 0a42fd79d2 Clear radar on cgame shutdown 2023-11-26 19:30:28 +01:00
smallmodel e50a041c12 SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
smallmodel ce0e9fe77e Added portable turret anim blends + fixed anim blends 2023-11-16 23:03:04 +01:00
smallmodel 5105dcce04 Updated version patch number 2023-11-15 23:17:37 +01:00
smallmodel 58b4a9a676 Added bullet alpha (from moh 2.0 and above) 2023-11-15 21:02:34 +01:00
smallmodel 1146c834fb Fixed bad bullet coords being sent 2023-11-15 21:02:23 +01:00
smallmodel 9068264132 Make sure to remove the view model and detach the player when the turret gun is being removed 2023-11-15 20:42:16 +01:00
smallmodel 59ac8ea437 Clear the partial immobile flag when initializing the player's physics 2023-11-15 20:41:41 +01:00
smallmodel afafacaeec Fixed bullet tracer issues with multiple bullets 2023-11-15 20:41:35 +01:00
smallmodel baf451d2a2 Cleaned up bg_public 2023-11-15 20:39:09 +01:00
smallmodel d588012168 Don't use ANIM_MASK 2023-11-15 19:45:58 +01:00
smallmodel a3ed25cb2e Use WEAPON_CLASS_ITEM1 instead of raw 256 constant value 2023-11-15 19:36:29 +01:00
smallmodel c399f45841 Weapon::SetItemSlot() fixed missing bitwise negate 2023-11-15 19:36:09 +01:00
smallmodel 6a6eeae4ee Updated README 2023-11-14 18:53:40 +01:00
smallmodel 65f36505d1 Updated README 2023-11-14 18:05:50 +01:00
smallmodel b852980842 Fixed bullet tracer speed 2023-11-14 17:55:08 +01:00
smallmodel d351ced78b Added comment for sv_pure 2023-11-14 17:54:53 +01:00
smallmodel 4cd45c63c4 Return fs_gamedir in FS_GetCurrentGameDir() 2023-11-14 17:39:12 +01:00
smallmodel de16a72aed Using droperror instead of print 2023-11-14 17:31:49 +01:00
smallmodel 4b29c63fc9 Added ioq3 features like bans 2023-11-14 17:30:17 +01:00
smallmodel 770e832592 Added Com_strCompare and player name completion 2023-11-14 17:17:36 +01:00
smallmodel 14f9acdb57 Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smallmodel 573a6f5bd5 Updated README 2023-11-14 14:06:57 +01:00
smallmodel 8c64b7aa89 Clear charge start time on respawn 2023-11-14 14:06:39 +01:00
smallmodel 8d49f8935c Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
2023-11-14 14:04:37 +01:00
smallmodel ff8ec63e95 Call IsRepeatType() instead of checking the animFlags 2023-11-14 14:03:23 +01:00
smallmodel 771ee1b5a9 Forward-declare Event and Listener to omit some warnings 2023-11-14 01:08:09 +01:00
smallmodel 096692fec8 Fixed usage of 2D vector array 2023-11-14 01:07:23 +01:00
smallmodel d29454b44d Use %zu instead of %d 2023-11-14 01:06:52 +01:00
smallmodel 30a1ccb2e2 Made stateString const char* 2023-11-14 01:04:22 +01:00
smallmodel ea1b411cc0 Forward-declare skelHeaderGame_s and skelAnimFrame_s to omit some warnings 2023-11-14 01:02:27 +01:00
smallmodel 7794ee8aea Mark Archive() method 'override' 2023-11-14 00:54:20 +01:00
smallmodel 99a9022b53 Fixed Italian player not switching to the Breda weapon after spawning 2023-11-14 00:50:35 +01:00
smallmodel 1255964e6b Added a fix that prevent players from equipping weapons from the other team 2023-11-14 00:49:32 +01:00
smallmodel 37de859bee Fixed field var breaking code position on exception 2023-11-14 00:16:09 +01:00
smallmodel 990aa5cdb2 Initialize m_iBadPlaceIndex to 0 2023-11-14 00:06:26 +01:00
smallmodel befcedcf58 Fixed OPCODE_STORE_FIELD_REF incorrectly not skipping field on exception
It would cause invalid opcode afterwards.
2023-11-14 00:06:23 +01:00
smallmodel eeb697570d Fixed collapse index still being processed with SKB files (would cause crashes) 2023-11-14 00:04:42 +01:00
smallmodel 6410567e9a Initialize obfuscation mapping (still unimplemented) 2023-11-13 23:44:04 +01:00
smallmodel bde7242cc7 Added more screenshots 2023-11-13 23:31:22 +01:00
smallmodel e8aad97975 Fixed alignment issue on ARM CPUs 2023-11-13 23:28:42 +01:00
smallmodel 0662359776 Implemented DamageEvent() / EventGetActivator()
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
2023-11-13 22:20:16 +01:00
smallmodel 5568d160ab Fixed uninitialized shader variable in CG_DrawCrosshair() 2023-11-13 22:18:38 +01:00
smallmodel defa297a56 Fixed debug lines being always drawn 2023-11-13 20:39:03 +01:00
smallmodel 782c37c4fe Updated version number 2023-11-13 20:38:49 +01:00
smallmodel 6f03c88ad5 Formatted playerbot source file 2023-11-13 20:33:06 +01:00
smallmodel 3ec980c8ec Fixed bots being blocked 2023-11-13 20:31:50 +01:00
smallmodel c0a50eb2ff Fixed infinite spectator switch loop 2023-11-13 20:31:41 +01:00
smallmodel f73e4b6f22 Check if the turret is valid before detaching remote owner 2023-11-13 20:30:51 +01:00
smallmodel 096972827e Fixed half of archived entities being deleted during restart 2023-11-13 19:35:46 +01:00
smallmodel 08c040d4ea Reset smoke sprites during restart 2023-11-13 19:34:13 +01:00
smallmodel 6d8b6b5f29 Fixed objectives text 2023-11-13 19:25:52 +01:00
smallmodel 410f1c0ed8 Only include listener.h when compiling C++ 2023-11-13 18:36:20 +01:00
smallmodel cb73cfd57b Fixed "unknown game mode" error 2023-11-13 18:23:26 +01:00
smallmodel 8cb8a7f370 Fixed objectives being wrong 2023-11-13 18:23:15 +01:00
smallmodel 8c893acfff Don't spawn the initial player if the game isn't single-player 2023-11-13 18:23:01 +01:00
smallmodel e453d1fa17 Added "none" for teamwin argument 2023-11-13 18:22:35 +01:00
smallmodel a7301ed7b6 Fixed teamwin not working on TOW and Liberation 2023-11-13 18:21:08 +01:00
smallmodel 42ebfd5394 Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above 2023-11-13 17:46:33 +01:00
smallmodel cdf2f84b14 Added ScriptModelRealDamage class 2023-11-13 16:33:11 +01:00
smallmodel 2592aeab8b Fixed improper bullet path on wood and metal 2023-11-13 01:21:08 +01:00
smallmodel 34d4225ea0 Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model 2023-11-13 01:20:19 +01:00
smallmodel 17dcb4b00e Entity's clipmask must be MASK_SOLID 2023-11-13 00:58:33 +01:00
smallmodel eb1d096539 Fixed vehicle turret gun indefinitely shaking 2023-11-13 00:35:55 +01:00
smallmodel 05c74655be Fixed SimpleActor::SetPath not setting path correctly 2023-11-13 00:35:32 +01:00
smallmodel 3e0e0ba3b1 Fixed FindCover() wrong algorithm 2023-11-13 00:35:11 +01:00
smallmodel f90b6cd18c Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set 2023-11-13 00:34:26 +01:00
smallmodel f0ecfcb708 Updated README 2023-11-12 21:51:09 +01:00
pryon 177702d027 Implement UISlider (#79)
* Implement UISlider

* Use proper enum type for the left and right arrow key constants
2023-11-12 16:39:22 +00:00
pryon 64429232f8 Add missing virtual calls to UIList methods (#80)
* Add missing virtual calls to UIList methods

* Add missing virtual call in UICheckBox::Draw
2023-11-12 16:39:04 +00:00
smallmodel d6b7fecb69 Refactored navigation with moh 2.0 features 2023-11-09 23:44:53 +01:00
smallmodel 51a0ee56aa Refactored FindNearestSniperNode() 2023-11-09 21:55:28 +01:00
smallmodel 2ed369568c Fixed AllocPathNode() and FreePathNode() not working as intended 2023-11-09 21:10:43 +01:00
smallmodel e5b7e16d1a Added AI_CONCEALMENT_MASK and use AI_LOW_WALL_ARC 2023-11-09 21:10:20 +01:00
smallmodel 4a9f676d5d Tidied up FindPathX methods 2023-11-09 21:01:30 +01:00
smallmodel 0e0da3d767 Added MASK_CORNER_NODE 2023-11-09 21:01:03 +01:00
smallmodel 343ce4a6a7 Using vec3_t type for start/end/position 2023-11-09 19:58:46 +01:00
smallmodel df8b854cb7 Cleaned up GeneratePath methods 2023-11-09 19:52:53 +01:00
smallmodel 831dc770d8 Added droptofloor() 2023-11-09 19:37:25 +01:00
smallmodel 8a9285c64f Cleaned up navigate source files and added low-wall arc 2023-11-09 19:31:20 +01:00
smallmodel 7e4e06b09d Fixed FinishReloading not working properly 2023-11-08 22:24:07 +01:00
smallmodel 96748b3fbc Fixed vote's last text position 2023-11-07 23:06:11 +01:00
smallmodel f1325048e9 Fixed crosshair's endpos friend test 2023-11-07 23:05:54 +01:00
smallmodel deee21eb68 Fixed vote string alignment position 2023-11-07 23:02:07 +01:00
smallmodel 2f43e5c5ea Fixed crosshair friend icon on mohaa 1.11 2023-11-07 23:01:49 +01:00
smallmodel 4766067edb Fixed crosshair incorrectly hiding 2023-11-07 22:54:05 +01:00
smallmodel bc54f22639 Crosshair is now handled by the cgame module 2023-11-07 22:44:13 +01:00
smallmodel 20c8c87e79 Draw vote and crosshair 2023-11-07 22:43:13 +01:00
smallmodel 3a5dcd6a3c Increased MAX_BUFFERS 2023-11-07 22:34:04 +01:00
smallmodel a5ba02c2bb Added crosshair variables 2023-11-07 19:30:46 +01:00
smallmodel e1554efc08 Fixed paused icon location 2023-11-07 19:20:52 +01:00
smallmodel 9d652dd41b Unpause if the game module doesn't allow pausing 2023-11-07 19:20:40 +01:00
smallmodel 22eadf2c08 Removed code that prevent pausing in debug builds 2023-11-07 19:20:26 +01:00
smallmodel d3f1b62208 Added pause command 2023-11-07 19:20:07 +01:00
smallmodel affc28ab79 Removed win32/unix folders (unused) 2023-11-07 18:57:34 +01:00
smallmodel 41be7f44ab Added comment 2023-11-06 20:45:57 +01:00
smallmodel 646c1f0f16 Fixed lightorigin and attach offset being badly calculated 2023-11-06 19:58:36 +01:00
smallmodel 3cea097b48 Added EV_Turret_SetMaxUseAngle and EV_Turret_SetStartYaw to TurretGun's event responses 2023-11-06 19:41:34 +01:00
smallmodel 786d72575e Fixed buggy sky rendering 2023-11-06 19:32:49 +01:00
smallmodel 6d9a794aaf Fixed assertion failed when numskins equals MAX_TIKI_SHADER 2023-11-06 19:17:03 +01:00
smallmodel 9e69df1e94 Check for valid model and anim num in **TIKI_Anim_NameForNum()** 2023-11-06 19:09:06 +01:00
smallmodel 72d4bb0206 Added more checks to avoid crashes 2023-11-06 18:59:18 +01:00
smallmodel f68e06a949 Use MAX_TIKI_ALIASES instead of the constant number (4095) 2023-11-06 18:30:11 +01:00
smallmodel f4da539d95 Use vec3_t type for coordinates/angles 2023-11-06 18:11:12 +01:00
smallmodel 17af75a9bb Formatted TIKI source files 2023-11-06 18:08:53 +01:00
smallmodel dcbb39d640 Formatted skeletor source files 2023-11-06 17:58:58 +01:00
smallmodel d0ba1df4e0 G_BroadcastAIEvent: ignore non-actor and non-bots 2023-11-05 21:02:07 +01:00
smallmodel 2b92869683 Moved eAIEvent enum to entity.h 2023-11-05 21:00:41 +01:00
smallmodel 379a4b0ce4 Fixed AI not being able to open doors 2023-11-05 20:58:37 +01:00
smallmodel d4c7d4a7e1 Avoid broadcasting to AI if the entity has notarget set 2023-11-05 20:58:25 +01:00
smallmodel dcac24c9e2 Fixed EventStopAtEnd() incorrectly stopping the vehicle 2023-11-05 20:39:04 +01:00
smallmodel 753589d840 Made TriggerSave only trigger once 2023-11-05 20:37:37 +01:00
smallmodel 382903c9e1 Added cSpline() constructor (sets points to 0) 2023-11-05 20:09:39 +01:00
smallmodel f29fec0b31 Formatted spline source file 2023-11-05 19:09:29 +01:00
smallmodel f9dc37d60a Fixed HudPrint using argument 0 instead of 1 for the message 2023-11-04 19:02:24 +01:00
smallmodel c5e48c67bb Return "unarmed" for item prefix/name that cannot be found 2023-11-04 19:02:08 +01:00
smallmodel cc62ebcffc Don't display an error for viewmodelanim fps tiki 2023-11-04 19:01:48 +01:00
smallmodel 0f36504959 Implemented vote options for cgame module 2023-11-04 18:43:10 +01:00
smallmodel 1fb8e25209 Use PRId64 and PRIu64 format specifier for sprintf in str with 64-bit int constructor 2023-11-04 00:41:06 +01:00
smallmodel 260876b1a2 Always print messages to console regardless of whether or not it's a game message / death message 2023-11-04 00:23:49 +01:00
smallmodel e4fc074f09 Formatted cl_ui source files 2023-11-04 00:22:35 +01:00
smallmodel 7899e5161e Add a newline at the end of dmmessage errors 2023-11-04 00:20:27 +01:00
smallmodel 95603b1142 Convert chat prefix for localization 2023-11-04 00:08:53 +01:00
smallmodel bf8e0eb812 Other player was not receiving the private message 2023-11-04 00:05:18 +01:00
smallmodel 0c04ffc1e8 Added and implemented InfoLandmark 2023-11-03 22:10:14 +01:00
smallmodel bd86acf118 EV_REMOVE should be -9.0 2023-11-03 22:07:43 +01:00
smallmodel 6caa16444e Return an str for battle language instead of const char* 2023-11-03 22:00:49 +01:00
smallmodel 94d4cbeb82 Enhanced Player's dmmessage implementation (say + voice) 2023-11-03 21:56:31 +01:00
smallmodel b31f4bc00c Added and implemented CG_xxxVote functions 2023-11-03 21:28:46 +01:00
smallmodel cf0808e119 Added client vote options code (partially implemented) 2023-11-03 21:09:18 +01:00
smallmodel 92333909fd Fixed commands being executed twice 2023-11-03 20:40:45 +01:00
smallmodel 9c68af92be Added more console commands to initialize 2023-11-02 20:23:45 +01:00
smallmodel bc5d7f5e93 Added "reloadmap" console command from moh 2.0 and above 2023-11-02 20:20:58 +01:00
smallmodel f2ba9a88be Reimplemented G_ScriptCmd() 2023-11-02 20:15:08 +01:00
smallmodel 81b711364e Use Event::Exists() instead of getting it, to see if an event exists 2023-11-02 20:14:34 +01:00
smallmodel 554e0c7fac Formatted gamecmds source files 2023-11-02 20:07:29 +01:00
smallmodel bd2c1c387b Added Event::Exists() to check if a given command name exists 2023-11-02 20:05:59 +01:00
smallmodel f19edac9ca Fixed audio spatialization
The yaw was inverted specifically for the Miles Sound System. But as the engine was never using Miles, the yaw mustn't be inverted
2023-11-02 19:57:46 +01:00
smallmodel 1698f6d1bf The return value of an event must be the first value 2023-11-02 19:53:26 +01:00
smallmodel 2c3180813a Fixed improper path lookahead 2023-11-02 19:33:10 +01:00
smallmodel a262fe5d9d Removed pAnimThread assert as it can be NULL 2023-11-02 19:11:44 +01:00
smallmodel a69249ee22 Fixed an issue where PathAvoidsSquadMates() would set bad coordinates for path 2023-11-02 19:11:29 +01:00
smallmodel 393c2a81d1 Check for indice bounds 2023-11-01 23:06:14 +01:00
smallmodel 3a6be342ce Added new ScriptModel functions from mohaas 2.0 and above 2023-11-01 22:35:07 +01:00
smallmodel 6616bfe53e Formatted document 2023-11-01 22:21:09 +01:00
smallmodel bafe60f48f Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol 2023-11-01 20:16:44 +01:00
smallmodel e306c415f0 Only move the client if there is no turret or if the turret doesn't allow user's aim 2023-11-01 20:15:44 +01:00
smallmodel 56a8c8d48d Set parm.owner, prevent to trigger non-use trigger with EV_USE, set projectile owner 2023-11-01 20:10:57 +01:00
smallmodel 421f1d39a4 SV_HitEntity must return true if something was hit 2023-11-01 20:09:46 +01:00
smallmodel 7c655944a5 Convert fields name to lower 2023-11-01 19:16:01 +01:00
smallmodel 0a27f37dc0 Set the last entity network time
This fixes Actor sometimes stuck on idle state
2023-11-01 18:03:29 +01:00
smallmodel 4695932ea1 Added StoppedNotify()
This fixes scripts waiting for another executing script which fixes Actor being stuck on some animations
2023-11-01 17:31:46 +01:00
smallmodel 7fe7a12167 In CreateThreadInternal and CreateScriptInternal, use GetScriptClass() directly from ScriptThread 2023-11-01 16:53:31 +01:00
smallmodel f9487b0ba3 Ignore CR in source line 2023-11-01 16:53:09 +01:00
smallmodel 7c5c34741c Added more script trace and initialize state to STATE_EXECUTION in ScriptVM constructor 2023-11-01 16:52:30 +01:00
smallmodel d09459f4bf Made Unpause() more explicit 2023-10-31 23:24:11 +01:00
smallmodel c0c6598151 Actor::WeaponSound() was not properly working 2023-10-31 23:23:29 +01:00
smallmodel f52fcc6f0e Process the parent of each entity correctly 2023-10-31 23:22:43 +01:00
smallmodel 2e9ef64bd2 g_timescripts misspell 2023-10-31 23:21:55 +01:00
smallmodel ff3ee39830 Fixed field name not showing in the exception message 2023-10-31 20:39:28 +01:00
smallmodel abd757f3bc Actor health must be above to 0 for NPC to count 2023-10-30 23:01:43 +01:00
smallmodel c741591a36 Syntax clarity 2023-10-30 23:00:21 +01:00
smallmodel 78c481d725 Added g_shownpc support 2023-10-30 23:00:07 +01:00
smallmodel b2ece37819 Added G_ClientDrawTags() 2023-10-30 22:59:39 +01:00
smallmodel a557b29ecf Removed useless SetDirty() call in ScriptMaster::SetTime() 2023-10-30 22:59:25 +01:00
smallmodel 1184843318 Set dirty timer in SetTime() 2023-10-30 22:59:04 +01:00
smallmodel dd1f8bd92a Compare with STATE_RUNNING instead 2023-10-30 22:46:59 +01:00
smallmodel 220c82954c Don't execute script thread now if paused 2023-10-30 22:46:50 +01:00
smallmodel 8879bacb1d Fixed Think_Curious() and LookAtCuriosity() small mistakes 2023-10-30 22:04:09 +01:00
smallmodel 5824022745 Added ScriptRemove 2023-10-30 22:03:37 +01:00
smallmodel 3ecb5bd06a Fixed WaitExecuteThreadInternal() waiting on the group instead of the thread 2023-10-30 21:59:47 +01:00
smallmodel 7de31a776b Added a check to avoid freeing a model that is used more than once 2023-10-29 20:40:37 +01:00
smallmodel 503320d13f Added modelOnly parameter to CG_ProcessConfigString + added votes 2023-10-29 20:40:07 +01:00
smallmodel bd263c5d22 Added condition to check for null model/animation and for out of bound animnum in TIKI_Frame_Commands() 2023-10-29 20:21:58 +01:00
smallmodel b0201aef5d Set number of arguments when constructing a new Event 2023-10-29 20:20:56 +01:00
smallmodel 31014808c8 Added and using AI_COVER_MASK 2023-10-29 20:20:19 +01:00
smallmodel 0906124867 Use CurrentThink() to get the current think 2023-10-28 00:01:57 +02:00
smallmodel 43bb5ce653 Fixed BroadcastEvent not returning true with 1 processed listener + Fixed UnregisterTarget not removing the name 2023-10-27 21:03:07 +02:00
smallmodel 7e66483b1a Added g_timescripts var 2023-10-27 21:02:25 +02:00
smallmodel f96b606a1a Fixed ScriptThread timing 2023-10-27 21:02:18 +02:00
smallmodel 30d26c3e44 Fixed register/unregistration 2023-10-27 20:42:01 +02:00
smallmodel 57e450a745 Thread state fix 2023-10-27 20:41:47 +02:00
smallmodel 24297bf396 Added timescript in ScriptMaster::ExecuteRunning() 2023-10-27 20:02:21 +02:00
smallmodel 481cd760a9 Added ScriptTrace/GetSourcePos 2023-10-27 20:00:48 +02:00
smallmodel 6d6043775e Use const unsigned char* for sourcepos 2023-10-27 19:59:29 +02:00
smallmodel bb97ec8933 Added GetSourceAt() with code pos 2023-10-27 19:59:15 +02:00
smallmodel dc028b87e4 Added const unsigned char* hashcode 2023-10-27 19:58:38 +02:00
smallmodel 0d1b7a9c8a Added int64 support 2023-10-27 19:58:29 +02:00
smallmodel a6e602af1d Renamed variables in ScriptClass::RemoveThread for more clarification 2023-10-26 20:18:50 +02:00
smallmodel 04a6012e5d Renamed thread parameters 2023-10-26 20:17:53 +02:00
smallmodel 0f7691c722 Reordered NotifyDelete switch statement for more clarity 2023-10-26 20:17:42 +02:00
smallmodel f01a0a17c1 Added script traces 2023-10-26 20:13:07 +02:00
smallmodel b291ab92b6 Fixed script class being always created even when a thread was started in the same group 2023-10-26 20:08:09 +02:00
smallmodel fb4bf4fcaa Fixed wrong value() for GetGameScript in CreateScriptInternal() 2023-10-26 20:07:49 +02:00
smallmodel 98816156d7 Delete created scriptclass / thread when there is an exception, in ScriptThreadLabel::Create() 2023-10-26 19:58:26 +02:00
smallmodel 92bfb4c426 Fixed clarity of conditions in Animate::UseSyncTime() 2023-10-26 19:57:39 +02:00
smallmodel cac883c4a0 Drop error to main menu if an hard script exception was encountered while executing running scripts 2023-10-24 23:18:44 +02:00
smallmodel 5a4fb90c96 Fixed THINKSTATE_ATTACK animation inside ChangeAnim() + weight should be 2.0 for ChangeMotionAnim() 2023-10-24 23:16:45 +02:00
smallmodel c4f9eb65ae Use SetWeight() and SetOnceType() instead of setting the frameinfo directly 2023-10-24 22:55:46 +02:00
smallmodel 9f5557b33c Initialize bHasThrowTarget 2023-10-24 22:55:22 +02:00
smallmodel 4d876fdf5d Fixed wrong state being ended in EndState() 2023-10-24 21:35:49 +02:00
smallmodel 978666c946 AssertValidSquad() in DisbandSquadMate() 2023-10-24 21:35:16 +02:00
smallmodel 9b9fa696e8 Added Waypoint and TempWaypoint constructor to set the SimpleEntity subclass type 2023-10-24 20:37:41 +02:00
smallmodel 088b22073c Formatted document 2023-10-24 20:36:53 +02:00
smallmodel 4f9831faa4 Formatted document 2023-10-24 20:27:18 +02:00
smallmodel 3373caa939 DebugNearestStartNode() should return a node only if node_count is higher than 0 2023-10-24 19:37:48 +02:00
smallmodel dc1be17b2a Added badPlaceTeam 2023-10-24 19:35:42 +02:00
smallmodel 64a3b04181 Fixed CM_SightTraceThroughBrush() implementation 2023-10-24 19:29:38 +02:00
smallmodel 57e1920b9c G_SightTrace: only return true if the result is true 2023-10-24 19:29:20 +02:00
smallmodel ddb6236eb9 simplified delta subtraction 2023-10-23 22:55:35 +02:00
smallmodel 4e4af590e5 Added m_pAnimThread assertion check 2023-10-23 22:55:09 +02:00
smallmodel a249f6b29b Fixed parm.previousthread not being actually set to the previous executing thread 2023-10-23 19:31:01 +02:00
smallmodel 7787729b24 Fixed standidentify scr file 2023-10-23 19:26:57 +02:00
smallmodel 45c8c704af Fixed ai_debugpath having an infinite line 2023-10-23 18:58:16 +02:00
smallmodel 31fde1ad94 Unreachable node fix 2023-10-23 18:57:56 +02:00
smallmodel bfb0fbd656 Fixed vision_distance being used even if it's 0 2023-10-23 18:57:44 +02:00
smallmodel 8afb7457c2 Fixed FindPotentialCover never setting found nodes 2023-10-23 17:28:52 +02:00
smallmodel 0ae1c8f771 Fixed origin_ratio uninitialized 2023-10-23 17:28:36 +02:00
smallmodel 6ff046ae29 When spawning pathnodes, use archived instance of pathnodes 2023-10-23 17:17:56 +02:00
smallmodel 6f9f845bb2 Set m_LoadIndex to 0 when loading archived nodes 2023-10-23 17:16:54 +02:00
smallmodel 00033c3a70 SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
smallmodel acf71610df Don't inhibit pathnodes 2023-10-23 15:56:14 +02:00
smallmodel 86e9ae343a Don't move to patorl current node with m_bPatrolWaitTrigger 2023-10-23 15:55:58 +02:00
smallmodel 9bbd546d4c Replaced glbs with g_local 2023-10-23 15:54:48 +02:00
smallmodel 31f2573b28 Fixed animations not playing correctly 2023-10-23 14:46:44 +02:00
smallmodel 4d7fcb77c2 Use ANIM_WEIGHT_MOTION enum 2023-10-23 14:46:17 +02:00
smallmodel da02a8c73a Fixed frame delta being wrong 2023-10-23 14:46:01 +02:00
smallmodel dd0b4505a6 Fixed bad pathing 2023-10-23 12:39:09 +02:00
smallmodel eaff26216a Added MASK_ACTORPATH 2023-10-23 12:23:47 +02:00
smallmodel e850dd1963 Make sure to prevent to transition to curious if curious isn't enabled (moh 2.30 feature) 2023-10-23 11:59:06 +02:00
smallmodel cf61ae0332 Fixed crash when driver's client is null 2023-10-22 21:16:07 +02:00
smallmodel 5cffe3fb05 Fixed infinite loop with ai_debugpath 2023-10-22 21:15:58 +02:00
smallmodel b996918d3b Formatted navigate source files 2023-10-22 21:06:43 +02:00
smallmodel 4a9f9a45c2 Fixed infinite loop in SimpleActor::ShortenPathToAvoidSquadMates() 2023-10-22 21:03:39 +02:00
smallmodel 3a75772005 Fixed g_mmove algorithm 2023-10-22 21:03:25 +02:00
smallmodel c196e31c6c Formatted g_mmove.cpp 2023-10-22 20:25:54 +02:00
smallmodel 60ceff5ae0 Initialize is_paused member variable 2023-10-22 20:16:46 +02:00
smallmodel 34a4a0c892 HandleKilled() didn't handle the last param 2023-10-22 20:16:36 +02:00
smallmodel 2a3c42d47b Fixed MINS/MAXS bounding box (especially for Actor) 2023-10-22 20:16:22 +02:00
smallmodel 0b1f796e0a Fixed format string 2023-10-22 20:16:10 +02:00
smallmodel 766d4d23bf Incremented MAX_LOOPBACK otherwise the client would drop the gamestate while loading 2023-10-22 19:47:43 +02:00
smallmodel 6860a1e992 Crash fix 2023-10-22 19:45:48 +02:00
smallmodel 70c628d759 Finalized actor_turret 2023-10-22 17:30:37 +02:00
smallmodel 6eff8bc273 Finalized actor_weaponless 2023-10-22 16:34:15 +02:00
smallmodel 0b1e8cdbf3 Finalized actor_runner 2023-10-22 16:28:06 +02:00
smallmodel 6f58b34f87 Finalized actor_patrol 2023-10-22 16:26:28 +02:00
smallmodel adf081ba3c Finalized actor_pain 2023-10-22 16:23:33 +02:00
smallmodel 6d4a9fde3f Finalized actor_noclip 2023-10-22 16:20:29 +02:00
smallmodel 5a5cc4ea17 Finalized actor_machinegunner 2023-10-22 16:14:52 +02:00
smallmodel 69df583508 Finalized actor_killed 2023-10-22 15:45:08 +02:00
smallmodel 18506d9932 Finalized actor_idle 2023-10-22 15:42:36 +02:00
smallmodel f076e7609e Finalized actor_grenade 2023-10-22 15:41:19 +02:00
smallmodel 0b0d053044 Implemented Projectile::SetMartyr 2023-10-22 15:41:13 +02:00
smallmodel ce7dfdd986 Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
smallmodel 50e589f27c Finalized actor_disguise 2023-10-22 14:56:41 +02:00
smallmodel e904dafa38 Finalized actor_curious 2023-10-22 14:29:02 +02:00
smallmodel 6a210fa212 Finalized actor_cover source file 2023-10-21 17:18:49 +02:00
smallmodel ae33155ed3 Added cover states 2023-10-21 17:18:03 +02:00
smallmodel d3d44001ef Fixed CanSee implementation 2023-10-21 16:50:26 +02:00
smallmodel c2aec1ff57 Use named enums for actor states 2023-10-20 23:28:01 +02:00
smallmodel d5f08fe950 Added more states for turret 2023-10-20 23:25:39 +02:00
smallmodel bdf4df9fd0 Finished actor_curious 2023-10-20 23:03:27 +02:00
smallmodel 7481b0939e Finished actor_balcony 2023-10-20 23:03:17 +02:00
smallmodel 346e59f18a Finished actor_animcurious 2023-10-20 23:03:10 +02:00
smallmodel 4725aad3e9 Added more states 2023-10-20 23:02:53 +02:00
smallmodel 59fd1bfdb2 Fixed anim API 2023-10-19 23:15:57 +02:00
smallmodel 7546d91580 Fixed anim state 2023-10-19 23:15:45 +02:00
smallmodel c81df27470 Fixed alarm state 2023-10-19 23:15:36 +02:00
smallmodel bd6232d913 Added more actor state enums 2023-10-19 23:15:23 +02:00
smallmodel 7f6b73e60f Set client's server id acknowledge 2023-10-19 20:20:40 +02:00
smallmodel e3562f9e56 Added serverIdAcknowledge 2023-10-19 20:20:07 +02:00
smallmodel 40141c55de Fixed infinite loop in ShortenPathToAvoidSquadMates 2023-10-19 20:19:52 +02:00
smallmodel a6f6cbd9b5 Fixed a crash in FindCornerNodeForExactPath 2023-10-19 20:19:43 +02:00
smallmodel e9ffb4b9b5 Removed print code that causes crash 2023-10-19 20:19:33 +02:00
smallmodel 1f0418a9cd Fixed TIKI_LoadSetupCaseHeader() not using case value properly 2023-10-19 19:47:06 +02:00
smallmodel e76837b42c Fixed TIKI_GetHeadSkin() wrongly using headmodels 2023-10-19 19:46:12 +02:00
smallmodel 87be7068c9 Added MAX_SKELMODELS 2023-10-19 19:45:56 +02:00
smallmodel 49cb5af265 Shortened GetRandomHeadModel() and GetRandomHeadSkin() 2023-10-19 19:36:32 +02:00
smallmodel f0fe93429f Fixed headmodels/headskins never working 2023-10-19 19:36:07 +02:00
smallmodel c2461f1219 tiki nullity check 2023-10-19 19:35:48 +02:00
smallmodel f82b6b75ff Fixed DetectSmokeGrenades and LookAt crash 2023-10-18 20:00:32 +02:00
smallmodel 3486b590eb Fixed division by zero error when getting a random smoke sprite 2023-10-18 19:57:31 +02:00
smallmodel 5730af672c Fixed event return type 2023-10-18 19:53:04 +02:00
smallmodel 4daff05142 Fixed some methods not working as intended 2023-10-18 19:45:31 +02:00
smallmodel e930768c67 Implemented OpenActorStats and WriteActorStats 2023-10-18 19:34:35 +02:00
smallmodel 6f03e388bf Finished actor source file implementation from moh 2.0 and above 2023-10-18 19:23:55 +02:00
smallmodel 9b340e03c5 Added MASK_LOOK trace mask 2023-10-18 19:20:53 +02:00
smallmodel d5b61fe5cc Pathing fixes, leash fixes 2023-10-17 23:38:33 +02:00
smallmodel 5b46e48a17 Fixed grenade code (path, give), path leash, gun target 2023-10-17 20:38:58 +02:00
smallmodel 585221f7cc Added more eActorState_Turret values 2023-10-17 20:38:03 +02:00
smallmodel 77eb7a5259 Added position and forward parameters to Sentient::GunTarget() 2023-10-17 19:45:22 +02:00
smallmodel 77bfc4b599 Added bDesperate parameter to DecideToThrowGrenade 2023-10-17 19:44:48 +02:00
smallmodel 95bbfba1b8 Added MASK_GRENADEPATH 2023-10-17 18:03:29 +02:00
smallmodel 844a50dfd8 Added more comments in DoUse 2023-10-17 17:51:29 +02:00
smallmodel cd2fea5262 Implemented some but not all features from mohaas and mohaab + lighter implementations + fixed implementations 2023-10-16 23:42:30 +02:00
smallmodel 79d8b4bb0b Fixed wrong value for THINKSTATE_BADPLACE 2023-10-16 23:32:59 +02:00
smallmodel 531825545d Added MASK_AI_CANSEE 2023-10-16 23:32:46 +02:00
smallmodel daab5b9238 Fixed compile error 2023-10-16 00:31:50 +02:00
smallmodel ce59e5e6a7 Fixed mismatched anim methods up to Actor::EventSetSayAnim 2023-10-16 00:29:41 +02:00
smallmodel ea0c4b5060 Implemented actor_runandshoot 2023-10-15 21:53:40 +02:00
smallmodel 9b9908b660 Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
smallmodel 101894be37 Renamed THINKLEVEL_NORMAL to THINKLEVEL_IDLE 2023-10-15 20:52:06 +02:00
smallmodel 3e314251f2 Implemented actor_badplace 2023-10-15 20:51:11 +02:00
smallmodel 1995c75006 Added eActorState with reserved enums for m_State values 2023-10-15 20:44:44 +02:00
pryon ff85986c44 Fully implement UIList (#78) 2023-10-15 20:23:58 +02:00
smallmodel 9131297d43 Implemented Actor::Archive from mohaas/mohaab 2023-10-15 20:06:37 +02:00
smallmodel 301f3091d1 Fixed whole SimpleActor implementation 2023-10-15 19:52:19 +02:00
smallmodel b59bd449d4 Removed useless Clear() in GetScriptValue() 2023-10-15 19:52:02 +02:00
smallmodel 5e510ef0e2 Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
smallmodel c7c3fcd0e0 Use a const float* for PathDelta() 2023-10-15 17:50:28 +02:00
smallmodel a5532ad67b Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
smallmodel 290cd5501c Obfuscation should be 0 by default 2023-10-15 16:12:01 +02:00
smallmodel 8d1b1410cd Fixed EventSetAimTarget, MoveXX methods and implemented DetectSmokeGrenades 2023-10-15 15:08:01 +02:00
smallmodel df9aead324 In EventSetMood, check for Bored/Nervous/Curious/Alert 2023-10-15 14:03:44 +02:00
smallmodel 851fd240d3 Fixed StartAnimation() constant value 2023-10-15 14:01:48 +02:00
smallmodel 2da03c89d1 Fixed MovePath/MovePathGoal 2023-10-15 14:01:13 +02:00
smallmodel 89cd12d2c1 Fixed CurrentPathDir and CurrentPathGoal return value 2023-10-15 13:43:49 +02:00
smallmodel e21d2a0adb Fixed compile errors 2023-10-14 21:53:17 +02:00
smallmodel 2fad64b08a Reimplemented some methods, added some flags and moved methods to the correct source file 2023-10-14 21:21:45 +02:00
smallmodel 97fd147fbe Fixed SetDesiredYawDir/SetDesiredYawDest 2023-10-14 21:20:59 +02:00
smallmodel 0f01f6af11 Reimplemented actor CanSee/CanShoot/EnemyInFOV 2023-10-14 20:33:50 +02:00
smallmodel a9892c88be Fixed WithinDistance/DistanceTo const and implemented AreasConnected 2023-10-14 20:26:38 +02:00
smallmodel f1d76a042d Added WithinFarplaneDistance 2023-10-14 20:23:35 +02:00
smallmodel 77d4e5d051 Fixed MASK_CANSEE value 2023-10-14 20:23:24 +02:00
smallmodel 7041acfd51 Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
smallmodel b27bfbe189 Formatted g_public source file 2023-10-14 19:12:57 +02:00
smallmodel 1c10e7a63d Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
smallmodel 0a7c324d48 setOriginEvent: clear 4th origin history and update bad places. + handle ANIM_MODE_ATTACHED when moving 2023-10-14 18:59:35 +02:00
smallmodel c81d247fbb Reimplemented Actor::UpdateBoneControllers 2023-10-14 18:40:53 +02:00
smallmodel 82294b7b2e Correctly implemented GetMoveInfo 2023-10-14 15:02:07 +02:00
smallmodel d80f55d5bf Added MASK_MOVEINFO 2023-10-14 14:33:55 +02:00
smallmodel 7930cda277 Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
smallmodel 7870db7202 Made m_groundPlaneNormal a vec3_t 2023-10-14 14:08:52 +02:00
smallmodel 407538fd85 Moved MINS/MAXS to bg_pmove 2023-10-14 13:31:19 +02:00
smallmodel 1a293420c0 Fixed voicetype event 2023-10-14 13:30:35 +02:00
smallmodel 1e94cdd8ca Added AI_EVENT_BADPLACE 2023-10-14 01:16:50 +02:00
smallmodel 7a2311d6e6 Added BadPlace and RunAndShoot state initialization 2023-10-14 01:06:47 +02:00
smallmodel e686937ae9 Added actor_runandshoot source file 2023-10-14 00:54:52 +02:00
smallmodel 8dca8988fe InitRunAndShoot spelling 2023-10-14 00:54:47 +02:00
smallmodel c890ac5944 Added actor_badplace source file 2023-10-14 00:45:51 +02:00
smallmodel 56e52fda80 Implemented Actor::Landed 2023-10-14 00:44:59 +02:00
smallmodel e7786b3192 Added DBCS methods for UIFont 2023-10-13 23:22:13 +02:00
smallmodel 4cc3a84e98 Make the driver non-solid instead of the tank if it's a player 2023-10-13 21:31:47 +02:00
smallmodel 6e0b048ae7 End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
smallmodel 115786798d Remove the user camera when ending the remote control 2023-10-13 21:16:37 +02:00
smallmodel 376db9e9e6 Fixed turret's user camera not being removed when the turret is removed 2023-10-13 21:15:40 +02:00
smallmodel 8abdb80e85 Fixed crashes when spectating, and fixed spectate not working properly under some conditions 2023-10-13 21:15:02 +02:00
smallmodel 656f212608 Fixed tank's driver not being able to remote control the turret under some circumstances 2023-10-13 21:09:47 +02:00
smallmodel 60e07cc4ff Fixed wrong const string values 2023-10-13 19:57:21 +02:00
smallmodel e132c0a015 Player camera view fix
- Add PMF_DAMAGE_ANGLES when camera show quakes
- Fixed spectating angles
- Fixed a crash that can occur if current_torso is NULL
2023-10-13 19:52:12 +02:00
smallmodel 8e63526f2a Camera must calculate m_bShowquakes manually, only if protocol is below version 15 2023-10-13 19:33:32 +02:00
smallmodel a5b7c774c1 Added more clarity for PMF_DAMAGE_ANGLES 2023-10-13 19:33:03 +02:00
smallmodel 130a5bb8c4 Fixed indentation 2023-10-13 19:14:42 +02:00
smallmodel 3802dd9984 Added Camera::ShowQuakes() 2023-10-13 19:14:37 +02:00
smallmodel 7d37397222 Formatted camera source files 2023-10-13 19:11:51 +02:00
smallmodel 932454d7b2 Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
smallmodel 5d2e6c46aa Use MASK_SOLID instead of MASK_DAMAGEMODEL 2023-10-13 19:07:44 +02:00
smallmodel 38089195be Set default fov to 80 and initialize fov fadetime, follow fade time and showquakes fields 2023-10-13 19:07:23 +02:00
smallmodel 85a6c1d145 Implemented Get/SetNationality, IsOnFloor, EventAnimScript_Attached, VirtualEyePosition and FriendlyInLineOfFire 2023-10-12 23:20:57 +02:00
smallmodel 85d034b7fb Added eActorNationality enum from mohaab 2023-10-12 23:16:18 +02:00
smallmodel 82b5468fb4 Implemented Actor destructor 2023-10-12 21:31:22 +02:00
smallmodel 89759c44af Moved some methods to inline + added EV_NoAnimLerp 2023-10-12 21:30:53 +02:00
smallmodel 6f66a1d1c3 Moved Container::Archive to archive.h source file to avoid compilation errors 2023-10-12 20:45:49 +02:00
smallmodel d4bac185f6 Added next enemy time field from moh 2.0 and above 2023-10-12 20:36:08 +02:00
smallmodel 658bba576e Moved methods 2023-10-12 20:35:57 +02:00
smallmodel 31f3c25b18 Implemented Archive with only arc parameter 2023-10-12 20:30:17 +02:00
smallmodel 4a1f149051 Formatted actor source files 2023-10-12 20:18:22 +02:00
smallmodel c55a78b8b4 Moved location of actor methods 2023-10-12 20:17:18 +02:00
smallmodel 3dbf957304 Include scriptthread 2023-10-12 20:06:00 +02:00
smallmodel 8f98f49f1b Renamed source file 2023-10-12 20:05:10 +02:00
smallmodel 0a8322960b Added methods from moh 2.0 and above 2023-10-12 19:57:46 +02:00
smallmodel 63d73c6f86 Added EF_NO_LERP entity flag 2023-10-12 19:57:41 +02:00
smallmodel f8cbbe78a2 Reordered methods 2023-10-12 19:54:00 +02:00
smallmodel 2bb09503c6 Added SimpleActor destructor (it deletes the anim thread) 2023-10-12 19:45:16 +02:00
smallmodel ba313decd1 Formatted simpleactor source files 2023-10-12 19:44:17 +02:00
smallmodel 0d6847c76c Initialize new member fields 2023-10-12 19:42:20 +02:00
smallmodel 7b721c7849 Added fields and methods from mohaas and mohaab 2023-10-12 19:21:41 +02:00
smallmodel 1fb073fd6a Added IsDisabled() 2023-10-12 19:04:47 +02:00
smallmodel 484272aed4 Added OpenActorStats and WriteActorStats (unimplemented) 2023-10-12 18:58:04 +02:00
smallmodel 57422ce793 Formatted actor source files 2023-10-12 18:19:22 +02:00
smallmodel ba855cd064 Added events moved actor methods to the correct source files 2023-10-11 22:49:06 +02:00
smallmodel 39ac9f7de6 Added more const strings from 2.0 and above 2023-10-11 19:31:31 +02:00
smallmodel 4368035da4 Remove the weapon from owner when being destroyed 2023-10-09 19:32:08 +02:00
smallmodel 4391912ee3 Implemented Door::ShowInfo, correctly implemented Door::FieldTouched + minor fixes 2023-10-08 20:56:15 +02:00
smallmodel fc17536f55 Use CONTENTS_WEAPONCLIP for stickybomb when using it 2023-10-08 20:45:34 +02:00
smallmodel 3bae4338c3 Updated README 2023-10-08 20:22:10 +02:00
smallmodel f59bdd6b9f Fully implemented ProjectileGenerator classes + Fixed ThrobbingBox code 2023-10-08 20:21:00 +02:00
smallmodel 03f3676b00 Use correct values for fields 2023-10-08 19:13:16 +02:00
smallmodel e0d7079745 Implemented VehicleWheelsX4 2023-10-08 19:11:23 +02:00
smallmodel b7f421481f Implemented VehicleWheelsX2 2023-10-08 18:52:09 +02:00
smallmodel 3506cb3f94 Fixed vlink's origin being incorrectly set 2023-10-08 18:28:01 +02:00
pryon 7280acee42 Implement UICheckBox (#77)
* Implement UICheckBox

* Remove UICheckBox destructor and unnecessary `str` initializations
2023-10-08 18:03:14 +02:00
smallmodel d757fa6306 Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h 2023-10-08 00:08:47 +02:00
smallmodel 475fc92629 Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
smallmodel f24303dd78 Use a correct implementation for fSign() 2023-10-07 23:49:49 +02:00
smallmodel 180a20f561 Made wheel_s a struct 2023-10-07 21:56:43 +02:00
smallmodel 2e5ca5b9dc Return an empty string if the item name is not in the prefix list 2023-10-07 14:19:42 +02:00
smallmodel decee20fd8 Fixed GetSentientOwner() not returning the owner if not remote controlled 2023-10-06 22:33:59 +02:00
smallmodel 3d9a60c415 Turn off vehicle sound entities when the tank is idle 2023-10-06 22:12:19 +02:00
smallmodel a4a7002867 ScriptSlave::SetModelEvent: Corrected the case where the model is invalid 2023-10-06 20:18:18 +02:00
smallmodel 96c9a014e6 When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction 2023-10-06 20:13:31 +02:00
smallmodel 11b4471be9 Remove linked turrets of the tandem turret being destroyed 2023-10-06 19:55:36 +02:00
smallmodel 17aea205f7 m_HeadTurret must be initialized to self, fixed SwitchToLinkedTurret() never working, and made IsActiveTurret() return correctly 2023-10-06 19:47:59 +02:00
smallmodel 739f54ed87 Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
smallmodel 01be5bee72 Ignore user control when in autopilot 2023-10-04 20:13:00 +02:00
smallmodel dfcf0da710 Added vehicle waittills 2023-10-04 19:17:57 +02:00
smallmodel f47fb87d1b Fixed vehicle path not working properly 2023-10-04 19:17:48 +02:00
smallmodel bd639ba936 Added "info_vehiclepoint" class ID for VehiclePoint 2023-10-04 19:17:26 +02:00
smallmodel e784e62a4e Fixed damage event method
- Don't damage if health is already 0 or below
- Check for immunity
- Error if attacker or inflictor is NULL
- Don't apply velocity for vehicles
- Set the minimum mass to 20 and momentum to 1000
- Still process pain when in godmode
2023-10-04 00:33:27 +02:00
smallmodel e4425dcbf8 Make sure to check if vehicle or turret is valid before locking 2023-10-04 00:25:55 +02:00
smallmodel 0dcffe8771 Fixed means of death strings 2023-10-03 18:40:38 +02:00
smallmodel 2b27f6c452 Formatted document 2023-10-03 18:35:06 +02:00
smallmodel 3ba3c728bc By default, a Vehicle must be removed on death 2023-10-03 18:32:31 +02:00
smallmodel 7193198af2 Set the owner for SmokeGrenades 2023-10-03 18:32:09 +02:00
smallmodel 6691afd160 Use the correct clipmask for VehicleCollisionEntity 2023-10-03 18:30:35 +02:00
smallmodel 59fb220197 Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smallmodel ff7651d4c8 Fixed a crash when a window breaks on mohaa mode 2023-10-03 18:04:12 +02:00
smallmodel b02abb1f18 Fixed issue when the string is escaped with a newline 2023-10-03 17:54:23 +02:00
smallmodel 9f42da4686 Hide tempmodel when it is outside of the min/max distance range 2023-10-03 17:04:26 +02:00
smallmodel 58e3056374 Fixed coordinates displaying twice in the console 2023-10-03 17:02:36 +02:00
smallmodel 3142865fef Added MacOS support 2023-10-03 17:02:23 +02:00
smallmodel 06e3497a57 Fixed issues with tempmodel origin 2023-10-03 17:02:07 +02:00
smallmodel e49833737d Fixed label showing when stat alpha is 0 2023-10-03 12:21:24 +02:00
smallmodel 7eedc5fef8 Fixed Rend_SetColor() with m_local_alpha 2023-10-03 01:51:31 +02:00
smallmodel c442942022 Using text outlines 2023-10-03 01:49:59 +02:00
smallmodel 2c2652ed1d Fixed outline color 2023-10-03 01:41:35 +02:00
smallmodel 97bcc07aab Made m_bOutlinedText a protected member 2023-10-03 00:54:45 +02:00
smallmodel 001704b22e Implemented LayoutPlayerStatAlpha and LayoutStatbarShader_Marker 2023-10-03 00:48:41 +02:00
smallmodel f1d9cd93ce Added events from moh 2.0 and above 2023-10-02 21:13:48 +02:00
smallmodel 49aa2aa858 Implemented UILabel from moh 2.0 and above 2023-10-02 21:11:48 +02:00
smallmodel 6274d9a1e9 Added UI_StartLocalSoundDialog, UI_FadeSound and UI_StopAll imports 2023-10-02 21:11:32 +02:00
smallmodel 5fa9d91401 Added S_StartLocalSoundChannel 2023-10-02 21:11:16 +02:00
smallmodel 9acb803ffe Implemented getMaxWidthIndex and PrintOutlinedJustified from moh 2.0 2023-10-02 20:38:48 +02:00
smallmodel 105924bca3 Formatted document 2023-10-02 20:18:24 +02:00
smallmodel 5f12be2037 Formatted source files 2023-10-02 19:18:25 +02:00
smallmodel 13931c40cb Added playerstatalpha and statbar_shader_marker from 2.0 2023-10-02 19:16:12 +02:00
smallmodel ada5d614c5 Added comments about versions 2023-10-02 18:49:46 +02:00
smallmodel 7323d51219 Emitter fixes 2023-10-02 18:47:02 +02:00
smallmodel f5071f2667 Fixed out of temp model warning spam 2023-10-02 18:46:45 +02:00
smallmodel 0ca0a81644 Fixed DriverUse and FindExitPosition 2023-10-02 18:46:31 +02:00
smallmodel e1bd69b467 Added SetVehicle / GetTurret / SetTurret 2023-10-02 18:09:55 +02:00
smallmodel b17494519e Tempmodel fixes 2023-10-02 13:41:00 +02:00
smallmodel 13555f505c newEnt's parent entity must be ENTITYNUM_NONE in AddTempModels() 2023-10-02 12:45:51 +02:00
smallmodel 2a65f53084 TagSpawnLinked must initialize the spawnthing origin to the entity's origin 2023-10-02 12:45:34 +02:00
smallmodel 71fe83083e Fixed crash when trying to play non pvs sound with a null alias 2023-10-02 12:13:22 +02:00
smallmodel 0ddb5c859f Fixed CalculateAnimationData using wrong angles for vehicle suspension movement 2023-10-02 12:07:59 +02:00
smallmodel f7b12d5108 Removed unused events 2023-10-02 12:07:26 +02:00
smallmodel baa8f4334b Implemented CG_ClientCommands 2023-10-02 12:07:12 +02:00
smallmodel 24a211b190 Formatted document 2023-10-02 11:56:35 +02:00
smallmodel 6e82f254b7 Formatted document 2023-10-02 11:51:08 +02:00
smallmodel fbfedcf8d6 Fixed vehicle suspensions 2023-10-02 02:15:56 +02:00
smallmodel 5b06a0c2a4 Small code reduction 2023-10-02 02:15:12 +02:00
smallmodel f3204b0845 Fixed animation playing sometimes not being correct 2023-10-02 02:13:42 +02:00
smallmodel 334314a137 Fixed crash when the owner is NULL 2023-10-02 01:45:19 +02:00
smallmodel 8ecc8122b8 Fixed tank turning too fast 2023-10-02 01:11:09 +02:00
smallmodel eb9a119dfe Fixed MoveVehicle not moving correctly 2023-10-02 00:46:37 +02:00
smallmodel 313ece62f7 Fixed turret not turning properly 2023-10-02 00:16:12 +02:00
smallmodel 5799bcceb2 Fixed buffer overflow for szBlah 2023-10-02 00:07:54 +02:00
smallmodel 61e7571388 Added a crash fix in AttachDriverSlot() 2023-10-02 00:07:44 +02:00
smallmodel 6cfd99e40a Fixed AttachPassengerSlot not attaching correctly and call DriverAdded() after attaching the driver 2023-10-02 00:07:30 +02:00
smallmodel b3bdd9d563 Enabled UpdateNormals() 2023-10-01 23:09:55 +02:00
smallmodel 5bec3d8471 sv_maxclients must be initialized to 1 by default 2023-10-01 23:09:26 +02:00
smallmodel 711e46ecfb Added commented code that prevent playing mohaa maps in mohaas/mohaab 2023-10-01 23:08:07 +02:00
smallmodel ddd127352f Initialize svs.numSnapshotEntities in SV_ChangeMaxClients 2023-10-01 23:07:38 +02:00
smallmodel 784fd825bb Formatted level source file 2023-10-01 22:49:10 +02:00
smallmodel 673a42242d Formatted source files 2023-10-01 22:47:25 +02:00
smallmodel 3317345d92 Use a const string for target name 2023-10-01 22:45:41 +02:00
smallmodel 7958ba38d8 Fixed angles being wrong when the vehicle starts + fixed turret slot initial angles, use MAX_CORNERS instead of MAX_SOUND_ENTITIES and fixed UpdateNormals() angles 2023-10-01 21:16:50 +02:00
smallmodel 2dd7e0c03f use a vec3_t for VehicleTurretGun::SetBaseOrientation and use GetTagBarrel() for m_iBarrelTag 2023-10-01 21:15:37 +02:00
smallmodel b94f021567 Refactored setModel() 2023-10-01 21:00:32 +02:00
smallmodel cf50c5b535 Measure SpawnInternal time 2023-10-01 21:00:11 +02:00
smallmodel 1b71169565 Removed non-fgame module code (as g_spawn is only used for fgame) 2023-10-01 20:57:28 +02:00
smallmodel 30f2b9d5ed Formatted document 2023-10-01 20:56:51 +02:00
smallmodel 999d6a449b Fixed toPitch() with zero coordinates 2023-10-01 14:46:06 +02:00
smallmodel a65aa2a0d0 Fixed CrossProduct being wrong due to parameters being modified while doing the operation 2023-10-01 14:45:24 +02:00
smallmodel 36fc0b6e8a Formatted document 2023-10-01 14:21:23 +02:00
smallmodel f97362cdb1 Added MASK_VEHICLE_TIRES 2023-10-01 14:11:49 +02:00
smallmodel 6398484459 Fixed Vehicle::Postthink ignoring g_vehicle 2023-10-01 13:43:42 +02:00
smallmodel 07e8c6feaa Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
smallmodel faf351a496 SurfIsOffScreen must only process faces + removed assertion 2023-10-01 11:36:54 +02:00
smallmodel cd9315852e Fixed num not being set when writing to memory archiver in commandthing_t::ArchiveToMemory 2023-09-30 11:57:04 +02:00
smallmodel 8c8487231a Fixed P_DeleteViewModel when the viewmodel is NULL 2023-09-27 23:55:27 +02:00
smallmodel 65ebdf0862 Commented out UpdateNormals() till a solution is found 2023-09-27 23:51:12 +02:00
smallmodel 9704362501 Initialize m_bAnimMove 2023-09-27 23:49:23 +02:00
smallmodel f0e87cd85a Prefixed TIKI import functions 2023-09-27 23:21:34 +02:00
smallmodel f6e6bf1d6b Implemented SlidePush, MoveVehicle and Postthink 2023-09-27 23:20:09 +02:00
smallmodel 4b4e8f806b Fixed vlink angles in Postthink 2023-09-27 23:17:14 +02:00
smallmodel 4141cee13f Added MASK_MOVEVEHICLE 2023-09-27 20:22:33 +02:00
smallmodel b2ee346f68 Formatted documents 2023-09-27 20:10:16 +02:00
smallmodel 2220f1ff05 Fixed vehicle move code 2023-09-27 20:01:08 +02:00
smallmodel 7ba48dd666 Made code lighter 2023-09-27 19:35:24 +02:00
smallmodel 2a48e2fd27 Formatted document 2023-09-27 19:24:41 +02:00
smallmodel 63a24c4448 Reimplemented a few methods (from moh 2.0 and above) 2023-09-26 23:51:12 +02:00
smallmodel 787df3362b Fixed v_angle not being set in SetViewAngles + floor view angles 2023-09-26 20:51:25 +02:00
smallmodel 5ad0f60ee3 G_TestEntityPosition must check for sentient instead of player 2023-09-26 20:50:00 +02:00
smallmodel d42f92361a Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
smallmodel 0693db3ef5 Fixed Vehicle::VehicleDestroyed 2023-09-26 20:33:23 +02:00
smallmodel fafb0e2793 Initialize max speed in EventDriveInternal and use cVehicleSpline instead of cSpline<4, 512> 2023-09-26 20:31:13 +02:00
smallmodel 0a4819d172 Using FindExitPosition() when detaching from driver, turret or passenger 2023-09-26 20:27:59 +02:00
smallmodel ee03f32a3e FindExitPosition() must return a boolean value 2023-09-26 20:14:39 +02:00
smallmodel f4e01917a2 Set turrets target name on initialization + Fixed DetachTurretSlot exit angles + use FindExitPosition() in AttachTurretSlot() 2023-09-26 20:08:25 +02:00
smallmodel eed9b36c9f Added GetRawRemoteOwner() 2023-09-26 20:06:31 +02:00
smallmodel 055192c2a8 Implemented Vehicle::AutoPilot from moh >= 2.0 and above 2023-09-26 19:44:03 +02:00
smallmodel cca39108dc Added cVehicleSpline as an alias to cSpline<4, 512> 2023-09-26 19:43:42 +02:00
smallmodel b1bbd5e366 Implemented mohaas/mohaab methods 2023-09-25 23:17:20 +02:00
smallmodel afb718f01f Removed vm, using m_bAnimMove instead 2023-09-25 21:18:43 +02:00
smallmodel 653b4e0ab7 Added methods, events and fields from moh 2.0 and above 2023-09-24 23:47:28 +02:00
smallmodel c3d228a9f5 Fixed float vote options 2023-09-24 23:37:26 +02:00
smallmodel 15e10caca0 Fixed useless statement 2023-09-24 23:37:18 +02:00
smallmodel 46efa85441 Fixed switch/case no default value 2023-09-24 23:37:03 +02:00
smallmodel bb42456653 Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
smallmodel 38bf80aa52 Export EV_Turret_SetMaxUseAngle 2023-09-24 23:20:43 +02:00
smallmodel c5c2aa5348 Fully implemented VehicleTank 2023-09-24 19:14:50 +02:00
smallmodel 1e67aeb667 Added AnimMoveVehicle 2023-09-24 18:42:23 +02:00
smallmodel 9ac7bccba5 Added GetUserViewAngles / SetUserViewAngles 2023-09-24 18:42:13 +02:00
smallmodel 610b82cfb7 Added Vehicle::DriverAdded and NUM_VEHICLE_TIRES 2023-09-24 17:47:31 +02:00
smallmodel c8144539d0 Fully implemented VehicleTurretGun 2023-09-24 17:19:23 +02:00
smallmodel 60f83597ee Added HasVehicle() virtual method 2023-09-24 16:38:06 +02:00
smallmodel 46c0c6085d Fixed GetMuzzlePosition using wrong parameters 2023-09-24 16:37:50 +02:00
smallmodel 36d4c4af61 Added MASK_TRANSPARENT 2023-09-24 16:37:36 +02:00
smallmodel 7406c3dc23 Implemented basic VehicleTurretGun methods 2023-09-24 01:14:35 +02:00
smallmodel 24bb15ce29 Renamed SOUND_STATE to SOUND_STATE_TURRET to avoid conflict with Vehicle's SOUND_STATE 2023-09-24 01:07:22 +02:00
smallmodel f3ad05dc85 Added GetVehicle 2023-09-24 00:27:51 +02:00
smallmodel bbae3223cb Fixed virtual methods 2023-09-23 23:13:34 +02:00
smallmodel 8cedb24d31 Using m_SwitchLabel 2023-09-23 23:13:21 +02:00
smallmodel 528414dfef Added new fields from moh >= 2.0 2023-09-23 22:34:08 +02:00
smallmodel 6e1c58e343 Implemented VehicleTurretGunTandem 2023-09-23 21:42:40 +02:00
smallmodel 002e935193 Fixed match start time being wrong and fixed AllowRespawn() 2023-09-23 19:49:44 +02:00
smallmodel e26d7d346a IsReady() should also check for dead 2023-09-23 19:38:17 +02:00
smallmodel 5d917f2578 Made IsDead() const 2023-09-23 19:38:04 +02:00
smallmodel 8aecff1879 Added CTeamSpawnClock and ported fixes from moh >= 2.0 2023-09-23 19:37:55 +02:00
smallmodel 718672119e Fixed roundactive being wrongly set to false 2023-09-23 18:37:33 +02:00
smallmodel 6ec7482662 Implemented FixedTurret 2023-09-23 18:30:59 +02:00
smallmodel 5f3ea7c634 Removed m_countdown 2023-09-23 18:30:45 +02:00
smallmodel 1c813a59d0 Added m_bRoundActive and RoundActive() 2023-09-23 18:30:19 +02:00
smallmodel a66236fc3d Added QUAKED sections 2023-09-23 17:58:14 +02:00
smallmodel ef9b7022df Added World::Archive 2023-09-22 21:04:18 +02:00
smallmodel ad7efce855 VehicleTankTandem 2023-09-20 20:57:58 +02:00
smallmodel 78a9990c3a Implemented DrivableVehicleTandem 2023-09-20 20:57:35 +02:00
smallmodel 422b9eb6c0 Added DamageModel from moh 2.0 2023-09-20 00:02:38 +02:00
smallmodel 703eb271f9 Added MASK_DAMAGEMODEL 2023-09-20 00:01:12 +02:00
smallmodel 2aca32c44a Added "isopen" door event + Renamed Door's class ID to "NormalDoor" 2023-09-19 21:24:00 +02:00
smallmodel 56c30bddb1 Added DrivableVehicleTandem 2023-09-19 21:15:55 +02:00
smallmodel 1179b50ad1 Added VehicleTankTandem 2023-09-19 21:12:57 +02:00
smallmodel 6ad44441a6 Made UpdateTurretSlot a virtual method 2023-09-19 21:12:31 +02:00
smallmodel 2455c09475 Added VehicleTurretGunTandem + more methods from moh 2.40 2023-09-19 21:02:22 +02:00
smallmodel 7a1e07e72a Made ApplyFireKickback() and ReadyToFire() virtual 2023-09-19 21:01:41 +02:00
smallmodel aa8e95885a Formatted document 2023-09-19 21:01:18 +02:00
smallmodel 54bae94ad9 Use Weapon::SetItemSlot when updating stats, instead of setting weapon_class manually 2023-09-19 20:18:27 +02:00
smallmodel 98b7e01069 Implemented Weapon::SetItemSlot 2023-09-19 20:18:13 +02:00
smallmodel 12c7707bc3 Unused variable removal 2023-09-19 20:08:53 +02:00
smallmodel a8a2c7e345 Use result from GetVAngles() in Player::GetViewangles() event 2023-09-19 20:08:35 +02:00
smallmodel 6c7542ec0c Fixed weapon muzzle position 2023-09-18 23:45:17 +02:00
smallmodel 5ec56cbe77 Implemented turret code from mohaas/mohaab 2.40 2023-09-18 23:36:03 +02:00
smallmodel 6b79770783 Fixed HashCode for command_t (must be case-insensitive) 2023-09-18 23:35:11 +02:00
smallmodel e125a83625 Added MASK_GUNTARGET 2023-09-18 23:34:46 +02:00
smallmodel d05b47e996 Fixed SetupVoteOptions not checking length for -1 2023-09-18 23:34:24 +02:00
smallmodel e1093d0c0c Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
smallmodel 25690648d6 Fixed inventory item having wrong weapon class set, and added support for portable turret 2023-09-17 19:54:45 +02:00
smallmodel 5c3c4f6288 Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
smallmodel 9dec5e9e54 Added fields from mohaas/mohaab 2023-09-17 19:47:02 +02:00
smallmodel ae1fa808da Export DPrintf2 and DebugPrintf for server 2023-09-17 19:34:19 +02:00
smallmodel ed6839dc99 Export DebugPrintf for client 2023-09-17 19:34:10 +02:00
smallmodel e95d71da0d Added Com_DPrintf2 and Com_DebugPrintf 2023-09-17 19:33:17 +02:00
smallmodel 128c8f3c06 Added Sys_DebugPrint 2023-09-17 19:31:37 +02:00
smallmodel 04f61a1af7 Added UI_PrintConsole() and UI_PrintDeveloperConsole() declarations 2023-09-17 19:29:59 +02:00
smallmodel 974e86b698 Fixed weapon being detached even if the holster tag is an empty string 2023-09-17 19:08:11 +02:00
smallmodel 12c03384b2 Fixed item being removed incorrectly 2023-09-17 19:07:46 +02:00
smallmodel 99ba912d7b Fixed radius in Level::GetNearestBadPlace() 2023-09-17 17:12:04 +02:00
smallmodel 7607932216 Added MASK_CARRYABLETURRET 2023-09-17 17:11:44 +02:00
smallmodel acc9c241a3 Added const specifier for Weapon::IsCarryableTurret() 2023-09-17 16:27:58 +02:00
smallmodel 5f5055f4fc Added Sentient::SetHolsteredByCode 2023-09-17 16:27:18 +02:00
smallmodel fc3749e008 Added Event() constructor that accepts another event and the number of arguments 2023-09-17 16:26:48 +02:00
smallmodel 155734370c Using Archive algorithm from mohaas/mohaab 2023-09-14 00:19:55 +02:00
smallmodel 1095e3d509 call arc.Close() after checking if it was Loading 2023-09-14 00:19:17 +02:00
smallmodel f7bfa47f2e Made ScriptVariable classes part of LightClass 2023-09-13 23:51:33 +02:00
smallmodel 9f6ef14ea1 GetCompiledScript should remain unused 2023-09-13 21:32:58 +02:00
smallmodel 15de08556e Formatted document 2023-09-13 19:46:39 +02:00
smallmodel e7dfa8fcfe Fixed command buffer not being able to hold the last character 2023-09-13 00:07:51 +02:00
smallmodel 7a67dc5dfd Implemented bad places 2023-09-13 00:00:42 +02:00
smallmodel 7eb8ef42b7 Update smoke sprites and bad places every frame 2023-09-12 23:59:51 +02:00
smallmodel c9c7a4beed Implemented PathSearch::UpdatePathwaysForBadPlace 2023-09-12 23:59:38 +02:00
smallmodel bcf3aad1b2 Added PointToSegmentDistanceSquared 2023-09-12 23:35:22 +02:00
smallmodel ad75363028 Added more variables to archive for Level 2023-09-12 21:48:08 +02:00
smallmodel f4ec3939a5 Weapon::Shoot(): process default value in switch/case for firemode 2023-09-12 21:47:51 +02:00
smallmodel aead97d29d Implemented landmarks from mohaab 2023-09-12 21:39:19 +02:00
smallmodel f468305a2c Level::Init(): Remove archived entities, reset health queue, initialize vote and free landmarks 2023-09-12 20:37:01 +02:00
smallmodel a962f469eb Added health queue 2023-09-12 20:33:49 +02:00
smallmodel 63e025cc02 Fixed 1022 characters command limit for SV_SendServerCommand (must be MAX_STRING_CHARS) 2023-09-12 20:14:58 +02:00
smallmodel b2d332f152 SV_GameSendServerCommand: Allocate the buffer dynamically on stack
This fixes long commands not being sent
2023-09-12 20:13:37 +02:00
smallmodel e160cf240c Fixed vote not working properly 2023-09-12 20:12:09 +02:00
smallmodel 19a4f70c44 Made ExecuteConsoleCommand accept a const char* instead 2023-09-12 00:19:08 +02:00
smallmodel dcca3901d5 Initialize more Level variables 2023-09-12 00:18:09 +02:00
smallmodel 0ee4ffbfbc Implemented vote system (from mohaas/mohaab) 2023-09-12 00:07:10 +02:00
smallmodel 776bc781cd Added ExecuteConsoleCommand() game import 2023-09-11 21:41:39 +02:00
smallmodel b1bb79e19f Added Player::HasVotedYes() and Player::HasVotedNo() 2023-09-11 21:28:05 +02:00
smallmodel 76c69b7bd1 Implemented Player::CallVote from mohaas/mohaab 2023-09-11 20:45:30 +02:00
smallmodel 15a25a412f Removed m_voteCommand and added m_nextVoteTime 2023-09-11 20:45:07 +02:00
smallmodel b511d89dcc Fixed farplane entity dist check when it is 0 2023-09-11 00:06:21 +02:00
smallmodel 9512ae7aeb Added TurretGun methods from mohaas/mohaab 2023-09-11 00:02:10 +02:00
smallmodel 5db086e470 Made GetMuzzlePosition a virtual method 2023-09-10 23:54:30 +02:00
smallmodel d63f668291 Updated README 2023-09-09 23:24:29 +02:00
smallmodel 35c72a9570 Added more packages to install in docker images 2023-09-09 23:14:16 +02:00
smallmodel b29f62ddd4 Fixed EventSetTurret crashing when the listener is NULL 2023-09-09 20:58:58 +02:00
smallmodel 525dc17573 Ignore NULL tiki
This fixes frequent crashes with NULL models
2023-09-09 20:53:59 +02:00
smallmodel 4d8ed24833 Fixed TIKI_ParseAnimations incorrectly returning 2023-09-09 20:49:08 +02:00
smallmodel aa15d996e0 Removed AnimOnce 2023-09-09 20:41:36 +02:00
smallmodel 0ec846945d Use edict->tiki instead of calling gi.modeltiki (which can crash because of an empty model string) 2023-09-09 20:41:03 +02:00
smallmodel 03ff158e76 Fixed crash when setting actor's patrol node 2023-09-09 20:02:02 +02:00
smallmodel b3371b2d63 Fixed static models collapse array being wrong
This would cause static models to disappear
2023-09-09 17:56:47 +02:00
smallmodel ed64d03bf5 Fixed dlclose() not working when compiled by GCC 2023-09-09 17:54:04 +02:00
smallmodel 3d936dede1 Don't change the protocol when in special game 2023-09-09 16:46:51 +02:00
smallmodel 33e9c5b1ea Formatted source files 2023-09-09 16:46:42 +02:00
smallmodel 078c90bbc9 Create a ScriptThread directly rather than calling Director.CreateScriptThread
This avoids exception when called by ScriptThreadLabel::Execute(). Because Execute() doesn't have try/catch, the program would crash.
2023-09-09 16:42:15 +02:00
smallmodel 2caf2cad5a Fixed improper usage of alloca()
alloca() can cause a stack overflow when it is called multiple times
2023-09-07 20:20:18 +02:00
smallmodel 5dec21dd43 Include <utility> for std::move 2023-09-07 20:01:07 +02:00
smallmodel 36aa9bd802 Don't replace Z_Malloc, Z_TagMalloc and Z_Free in debug memory mode 2023-09-07 19:48:08 +02:00
smallmodel bed2f15a72 Initialize more members for UIWidget
m_scaleCvar was not initialized to NULL, which could cause crashes
fadeSequence was not initialized
2023-09-07 19:32:35 +02:00
smallmodel f949f1e88d Fixed offset of block in Free() with _DEBUG_MEMBLOCK 2023-09-07 19:31:17 +02:00
smallmodel 8af202bd5f Fixed compilation errors with DEBUG_MEMORY on Linux because of CRT 2023-09-07 19:29:24 +02:00
smallmodel 67556a88f1 Fixed errors when compiling with DEBUG_MEMORY 2023-09-07 19:06:06 +02:00
smallmodel 4f8573784d Removed con_set inheritance from con_arrayset 2023-09-07 18:58:27 +02:00
smallmodel c5a46be23e Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
smallmodel 47a3c0bf55 Optimized event name
Use a static char*, instead of an allocated str
2023-09-07 18:05:49 +02:00
smallmodel e8d2a2a461 Instantiate AnimationEvent on stack rather than dynamically allocating it. Optimized cmd name for client commands 2023-09-07 17:33:35 +02:00
smallmodel 7b72a3fba4 Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
smallmodel dda79e7f27 Moved some tempmodels code to cg_tempmodels.cpp and implemented FreeSomeTempModels() 2023-09-06 23:25:48 +02:00
smallmodel 9a104566ba Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
smallmodel b4d8982341 Implemented CG_ArchiveVSSGlobals() 2023-09-06 20:54:58 +02:00
smallmodel 5ea3fc28f7 Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports 2023-09-06 20:31:50 +02:00
smallmodel 0bbf39660e Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
smallmodel 791f38762b Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
smallmodel c296b909c7 Fixed iTagR initialization 2023-09-06 00:00:50 +02:00
smallmodel 9c7a54f8fc Added and implemented MemArchiver class 2023-09-05 23:57:51 +02:00
smallmodel 4289eab72b Don't define MemArchiver in cg_archive.h 2023-09-05 23:57:18 +02:00
smallmodel 7b0dbc7445 Save the client game state in SV_ArchiveLevelFile 2023-09-05 20:33:02 +02:00
smallmodel 02db904336 Made CG_SaveStateToBuffer and CG_LoadStateToBuffer use a size_t 2023-09-05 20:31:24 +02:00
smallmodel 55140fee3a Replaced #ifdef CLIENT with #ifndef DEDICATED 2023-09-05 20:22:01 +02:00
smallmodel 96d881a1f1 Made ui_public.h compilable to C code 2023-09-05 20:18:05 +02:00
smallmodel 260a95c05e Added S_SaveData (unimplemented) 2023-09-05 20:17:51 +02:00
smallmodel 99d633587f Renamed S_StopAllSounds to S_StopAllSounds2 2023-09-05 20:17:38 +02:00
smallmodel cf2f0256a2 Moved UI_SetupFiles to ui_public.h 2023-09-05 20:00:54 +02:00
smallmodel dae8e8dfbd Fixed archive not always archiving soundsystemsavegame_t 2023-09-05 19:53:57 +02:00
smallmodel 6d2d35e82d Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
smallmodel 5e23a6b640 Added DEBUG_MEM_BLOCK cmake definition to debug MEM_BlockAlloc code 2023-09-04 22:19:01 +02:00
smallmodel f2ec502dc2 Fixed str allocation 2023-09-04 22:06:13 +02:00
smallmodel be04f31256 Replaced eventInfo_t with DataNode
DataNode is now used only at initialization time and is destroyed after initialization
2023-09-04 21:38:58 +02:00
smallmodel 85dd881c97 Removed usage of HeapAlloc/HeapFree 2023-09-04 21:24:48 +02:00
smallmodel 0ef2dccd90 Don't replace cgi.Malloc and cgi.Free with malloc/free 2023-09-04 21:24:17 +02:00
smallmodel 000ec39c81 Added non-pvs landing sound 2023-09-03 22:13:03 +02:00
smallmodel 3160c6ee0b Added _client_sound
Replaced SoundThisFrame by ClientSound
Process client commands with animation events that start with `_client_`
2023-09-03 22:12:45 +02:00
smallmodel 9da403e534 Increased MAX_NONPVS_SOUNDS 2023-09-03 22:11:26 +02:00
smallmodel f19c3408e1 Fixed footonground using right foot 2023-09-03 00:07:40 +02:00
smallmodel 38c0e09e8a Call UpdateFootsteps() even on multiplayer 2023-09-03 00:07:17 +02:00
smallmodel 2be4f7cdaf Fixed EV_Client_Landing event name 2023-09-03 00:07:06 +02:00
smallmodel cd48272fbb Implemented server-side footstep simulation 2023-09-02 23:53:46 +02:00
smallmodel a5a146bb02 Added and using Entity::PlayNonPvsSound 2023-09-02 23:51:37 +02:00
smallmodel c901bcf321 Call Sys_PrintBackTrace() directly from Sys_SigHandler() 2023-09-01 22:53:08 +02:00
smallmodel 8f3142e532 Display the header/footer before printing the backtrace 2023-09-01 22:52:52 +02:00
smallmodel 88438d6db4 Removed signal handlers from g_main.cpp as it's handled by the main app directly 2023-09-01 22:49:58 +02:00
smallmodel 7348734070 Fixed m_bFootOnGround values being set incorrectly 2023-09-01 22:49:53 +02:00
smallmodel a99a4a3a2b Clear the top value of a return command, if the listener is NULL 2023-08-30 23:34:29 +02:00
smallmodel 7bc8c3ab5b Fixed crate overlapping warning (when crates are actually not overlapping) 2023-08-30 23:33:42 +02:00
smallmodel 2a58fbdd22 Formatted document 2023-08-30 23:33:00 +02:00
smallmodel d102f5a88a set EV_LINKDOORS to -6.0f instead of -5.0f 2023-08-30 23:32:36 +02:00
smallmodel 8227f7125b Added SetDoorType and ShowInfo 2023-08-30 23:29:23 +02:00
smallmodel 673535dc08 Clear aliases in CL_Vid_Restart_f 2023-08-30 21:54:15 +02:00
smallmodel 9750489d07 Don't play sound if current_entity is NULL 2023-08-30 21:54:01 +02:00
smallmodel 53c6224ed0 Set ENGINE_VERSION to 3.0 2023-08-30 21:53:40 +02:00
smallmodel f84794acbe Added sv_pure support from ioq3 and mohaas/mohaab 2023-08-30 20:35:47 +02:00
smallmodel 9e535e509a Fixed snapshot ignoring "snaps" value from client 2023-08-30 19:59:45 +02:00
smallmodel 489210424f Fixed SVC_Status infinite loop with names longer than 16 2023-08-30 19:36:38 +02:00
smallmodel 394abbdb6f Fixed IPv6 not working with connect command 2023-08-30 19:36:17 +02:00
smallmodel 5fdeb92429 Readded openmohaa to version string 2023-08-30 01:08:09 +02:00
smallmodel 11cc39e41b Fixed pain animation playing indefinitely 2023-08-30 01:07:52 +02:00
smallmodel b3d5851fdc Fixed optimization not working when a player is visible near a wall 2023-08-30 01:07:32 +02:00
smallmodel 5c25839bab Added a feature that plays sound to clients not seeing entities (like not seeing other players) 2023-08-29 22:05:48 +02:00
smallmodel fbd314b447 Fixed pitch being used instead of volume 2023-08-29 22:04:18 +02:00
smallmodel 86888a32d4 Added SV_ClientSound 2023-08-29 21:55:24 +02:00
smallmodel 37c2d22b10 Added Frame_Commands_Client 2023-08-29 20:25:11 +02:00
smallmodel 19758ef75d Fixed entity optimization
Added a feature to always optimize players who don't see another player
2023-08-29 20:01:51 +02:00
smallmodel 519ccc90f7 Added sv_netoptimize_vistime 2023-08-29 20:00:27 +02:00
smallmodel b592d15d1f Added netoptimize enum types 2023-08-29 20:00:13 +02:00
smallmodel 78d70a892c Fixed leanAngle being never 0 2023-08-29 20:00:03 +02:00
smallmodel dbcf4c1800 Use GT_SINGLE_PLAYER instead of comparing non-zero 2023-08-29 18:48:36 +02:00
smallmodel cbd4630b3c SV_MasterHeartbeat: Use MAX_HEARTBEAT_TIME instead of the constant 2023-08-29 18:48:09 +02:00
smallmodel 92fdfe3f35 Moved MIN_HEARTBEAT_TIME and MAX_HEARTBEAT_TIME to sv_gqueryreporting.h 2023-08-29 18:45:46 +02:00
smallmodel 8b563e5232 Fixed heartbeat being always sent every frame 2023-08-29 08:17:23 +02:00
smallmodel aeb4875fa5 Commented out call to WSACleanup() (as it is already handled by the engine) 2023-08-29 01:08:33 +02:00
smallmodel 5ebb9c61f9 Removed call to NET_Init (already called from main()) 2023-08-29 01:08:09 +02:00
smallmodel c0e5b8fe15 Entities visibility enhancement
Implemented SV_WorldTrace(), SV_ClientIsVisibleTrace(), EntityDistCheck() and SV_ClientIsVisible()
Entities also will be hidden when:
- Their parent are not sent to clients
- They don't have a model
- They are behind t he farplane
- Clients can't see eachother with sv_netoptimize
2023-08-29 00:44:33 +02:00
smallmodel f852efea7d Added cvars 2023-08-29 00:04:07 +02:00
smallmodel 664ae905bb Fixed lastRadarTime and lastVisCheckTime fields 2023-08-29 00:03:44 +02:00
smallmodel 243b0fd109 Added sv_netprofile, sv_netprofileoverlay, sv_netoptimize and g_netoptimize 2023-08-29 00:03:28 +02:00
smallmodel 43b0944403 Added centroid in entityShared_t and removed currentOrigin 2023-08-29 00:03:07 +02:00
smallmodel ecc3c9f7b4 Renamed SVF_HIDEOWNER to SVF_SENT 2023-08-28 23:00:58 +02:00
smallmodel 296249b203 Fixed wrong SVF flags 2023-08-28 22:13:16 +02:00
smallmodel 8c1145bb9f Clear all unsupported farplane fields in protocol below version 15 2023-08-28 20:59:02 +02:00
smallmodel 7ad18a68f8 Rendering fog fixes
Fixed wrong fog flag being used (must be GLS_FOG) in RB_SetupFog().
R_SetupFrustum():
- Use skybox farplane and farplane bias
- RB_SetupFog() is now the only function who handle fog activation

RE_RenderScene():
- Set renderTerrain, skybox_farplane and farplane_bias parameters
- Set color overrides
- Use farclip when necessary

RB_StageIteratorLightmappedMultitextureUnfogged(): Fixed issue with fog being reset
2023-08-28 20:50:32 +02:00
smallmodel 99ba396c24 Make sure to not error out if the map checksum isn't used. Also fixed cg.farclipOverride, must be -1 if the server is a mohaa server 2023-08-28 20:46:48 +02:00
smallmodel f88e9960f2 Use the map's checksum only if the server has sv_mapChecksum exported 2023-08-28 20:45:10 +02:00
smallmodel b53466ea0d Fixed cheats variable being improperly configured 2023-08-28 20:44:33 +02:00
smallmodel 2afda6a470 Check the map checksum in CG_GameStateReceived 2023-08-28 20:29:18 +02:00
smallmodel acc8081ef2 Added checksum return parameter in CL_CM_LoadMap for cgame 2023-08-28 20:28:59 +02:00
smallmodel 7433677ead CG_Init(): clear fog overrides 2023-08-28 20:22:43 +02:00
smallmodel 4132f7efe6 Fixed farplane
Animated farplane is cleared when setting the farplane
Fixed farclip_override and farplane_color_override being mixed up
2023-08-28 20:22:06 +02:00
smallmodel 56e0f5797e Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
smallmodel 54c142ce78 Flag mistake, now using GLS_MULTITEXTURE_ENV instead of GLS_FOG_WHITE 2023-08-28 19:46:31 +02:00
smallmodel c106aeef2b Clear fog when drawing 2D window 2023-08-28 19:45:54 +02:00
smallmodel 66bde85807 Added GLS_COLOR_MASK and GLS_FOG_BITS 2023-08-28 19:45:40 +02:00
smallmodel 08363511a7 farclip must be an integer 2023-08-28 18:36:03 +02:00
smallmodel d6b93b712c Fixed sound location when in camera view + subtract refdef viewangles when PMF_DAMAGE_ANGLES is set 2023-08-28 18:35:47 +02:00
smallmodel a85d6d0f4c Added PMF_DAMAGE_ANGLES for mohaas/mohaab 2023-08-28 18:34:50 +02:00
smallmodel 2c1f341099 Initialize cg.farplaneColorOverride values to -1 2023-08-28 17:53:47 +02:00
smallmodel 52bb709ca5 Implemented CG_SetupFog() and CG_SetupPortalSky()
CG_SetupFog() must be called by CG_CalcViewValues()
CG_SetupPortalSky() must be called in CG_DrawActiveFrame()
2023-08-28 17:53:35 +02:00
smallmodel 24ea958748 Added R_ClearRealDlights() declaration 2023-08-28 17:45:11 +02:00
smallmodel b6143ce54c Better fog rendering
Implemented RB_SetupFog()
2023-08-28 17:36:57 +02:00
smallmodel 463ea7d34b Using viewParms.isPortalSky 2023-08-28 17:36:34 +02:00
smallmodel 1015302a7f Remove GLS_FOG_ENABLED if stateBits has GLS_FOG_WHITE 2023-08-28 17:36:19 +02:00
smallmodel c73f5917f8 Removed image->UseCount 2023-08-28 17:36:01 +02:00
smallmodel 9315cfa488 Added mohaas/mohaab variables 2023-08-28 17:35:54 +02:00
smallmodel 0f58b5780a Fixed fall damage on mohaas/mohaab
Use a percentage of the health instead
2023-08-28 15:49:28 +02:00
smallmodel edd5f07d48 Added healrate support (from mohaas) 2023-08-28 15:49:07 +02:00
smallmodel a7f258f2b1 Fixed health not healing with the healrate 2023-08-28 15:48:12 +02:00
smallmodel 65dcb72cba Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
smallmodel 4885c536c8 Fixed wrong RB_CHECKOVERFLOW call (maybe #67) 2023-08-28 15:20:31 +02:00
smallmodel b6204dab78 Added LOD support 2023-08-28 02:32:33 +02:00
smallmodel 5b5951483a Added GetLodCutoff() and GetToolLodCutoff() 2023-08-28 02:26:36 +02:00
smallmodel 194d53569f Added foliage AFunc 2023-08-28 00:51:43 +02:00
smallmodel 5e8b54be7e Added new cvars from mohaas/mohaab 2023-08-27 23:24:06 +02:00
smallmodel 8dc91e413e Commented out GLS_MULTITEXTURE_ENV since it was removed in mohaas 2023-08-27 23:18:48 +02:00
smallmodel 57cf513b39 Added $bumpmap and normalmap (from mohaab) 2023-08-27 23:18:32 +02:00
smallmodel bb1326860b Added normalmap fields 2023-08-27 23:18:21 +02:00
smallmodel 136838e40b Fixed R_ColorShiftLightingBytes()
The lighting bytes must use tr.overbrightShift instead of tr.overbrightBits.
This makes the rendering more colorful
2023-08-27 22:18:09 +02:00
smallmodel 30d9483504 Decreased SHADERNUM and STATICMODEL shift values
When the number of shaders reached >1023, some surfaces started to be have random shaders started on them
The number of sorted shaders in a single game can now be up to 2048
2023-08-27 22:17:16 +02:00
smallmodel 05d3c50866 Stage fixes
Initialize animation phase to 0
Made CollapseMultitexture() work for more shaders
2023-08-27 22:15:08 +02:00
smallmodel d5e93d863a Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
smallmodel d3f93aae15 Interpolate fLeanAngle #66 2023-08-27 19:32:38 +02:00
smallmodel 963e4aa7ec Restore saved Cgame state if the server is different (clear it otherwise) 2023-08-27 19:31:45 +02:00
smallmodel 5a250ea247 Fill cent->snapShotTime 2023-08-27 19:30:08 +02:00
smallmodel bc8d8aafc0 Fixed the viewmodel not being normal when no prediction is active 2023-08-27 19:14:23 +02:00
smallmodel f67ab4ec7f Fixed HUD being hidden when in camera (like MG42) 2023-08-27 18:56:37 +02:00
smallmodel cf9af20fbd Console history and wheel scroll
Implemented KeyEvent() for both UIConsole and UIDMConsole
Added a call to AddHistory() in UIConsole::KeyEnter()
2023-08-27 18:55:49 +02:00
smallmodel 3be2a3eb79 Made m_caret a size_t 2023-08-27 18:49:39 +02:00
smallmodel 7dfd18f4fb setTopItem(): don't set value below 0 2023-08-27 18:40:58 +02:00
smallmodel 05fc960338 Implemented getCount(), getPosition() and setPosition()
Fixed IteratePrev() being wrong
2023-08-27 18:40:38 +02:00
smallmodel 21d41ce14b Use facfont-20 for objective font 2023-08-27 17:48:18 +02:00
smallmodel 1562ba3f97 Fixed CG_ImpactMark being wrong with fSScale and fTScale 2023-08-27 17:48:10 +02:00
smallmodel 2798e73707 Fixed CG_CastFootShadow not working if only one of the red/green/blue channels was below 0.01 2023-08-27 17:47:49 +02:00
smallmodel 89aeee4269 TIKI_LoadSetupCase: reworked case integer values 2023-08-27 17:29:04 +02:00
smallmodel d50302fa41 Fixed tiki radius being wrong 2023-08-27 17:28:25 +02:00
smallmodel 8efae54450 Removed zero vectors assert in ProjectPointOnPlane(), it was removed since F.A.K.K 2 2023-08-27 17:13:12 +02:00
smallmodel 2785a72789 Fixed R_GatherLightSources crash 2023-08-27 17:01:53 +02:00
smallmodel ac55a44761 Implemented CG_CastFootShadow, CG_CastSimpleFeetShadow
Reimplemented CG_EntityShadow
2023-08-27 17:01:40 +02:00
smallmodel 42f1a286a8 Added MASK_FOOTSHADOW 2023-08-27 16:33:51 +02:00
smallmodel 241fa5d485 Fixed backtrace always showing 0x0 2023-08-26 21:16:48 +02:00
smallmodel e87f9c5710 Removed calls to NET_Init() as this function is already called from main() 2023-08-26 21:14:35 +02:00
smallmodel c95a6ee3fd Cleaned code up 2023-08-26 21:13:14 +02:00
smallmodel 10b954cb1a Added MAX_KEYVALUES_LENGTH 2023-08-26 21:12:32 +02:00
smallmodel cf7914b6f8 Fixed compiler warning about void* to int 2023-08-26 20:23:00 +02:00
smallmodel e58e048f00 Added comment 2023-08-26 20:22:39 +02:00
smallmodel b92cd8a64f Fixed player info for SVC_Status
Fixed "protocol" always returning 17 for SVC_Info
Fixed server not processing gamespy queries (not appearing in the master list)
2023-08-26 18:18:30 +02:00
smallmodel 317aead26d Replaced 1350 with MAX_INFO_STRING
Fixed wrong gamespy query being processed
2023-08-26 18:17:55 +02:00
smallmodel e93780c66c Fixed players_callback always returning players when there are none
Fixed gcd_think() crashing if it wasn't initialized
2023-08-26 18:17:28 +02:00
smallmodel af8990acf0 Added SV_ProcessGamespyQueries() declaration 2023-08-26 18:16:35 +02:00
smallmodel e41dcf03ad Added CVAR_SERVERINFO flag to "protocol"
Removed CVAR_SERVERINFO flag from "com_protocol" (useless)
2023-08-26 18:15:39 +02:00
smallmodel 0209e8f782 Fixed call to GSICancelAvailableCheck() causing socket 0 (STDIN) to be closed, any read() afterwards would hang 2023-08-26 16:18:57 +02:00
smallmodel 50d935171e Updated README 2023-08-25 23:25:04 +02:00
smallmodel 86ee9089e9 Include cg_radar.h 2023-08-25 23:22:44 +02:00
smallmodel ba6fe112bb Using Sys_LoadDll to load modules. Sys_LoadDll uses the binary path instead of the current working directory 2023-08-25 23:00:05 +02:00
smallmodel 15860a7795 Windows NT and Linux being both multi-user system, the homepath now defaults to %APPDATA%\openmohaa (Windows NT) and ~/openmohaa (unix) 2023-08-25 22:58:55 +02:00
smallmodel 78b3ad8075 As modules concern all 3 versions of the game, they're now installed in the root directory 2023-08-25 22:57:31 +02:00
smallmodel f61bda330e Set homepath to "openmohaa" (win32) and ".openmohaa" (unix) 2023-08-25 22:55:27 +02:00
smallmodel 5c9fceea2c Use sizeof sockaddr_in instead of 16 2023-08-25 22:55:22 +02:00
smallmodel 32cceebc47 Use the Git abbreviated commit hash for the product version 2023-08-24 23:33:29 +02:00
smallmodel 9d921df733 Added Git abbreviated commit hash 2023-08-24 23:33:19 +02:00
smallmodel 428f8c183d Put the extension before the platform string 2023-08-24 23:33:07 +02:00
smallmodel 45aae54b32 Renamed "Base" to "Allied Assault" 2023-08-24 23:32:40 +02:00
smallmodel d9ca73bc4c Updated README 2023-08-24 23:20:01 +02:00
smallmodel c2e24da9bd Initialize tracerspeed to 1 (this fixes turret bullets on mohaas/mohaab) 2023-08-24 23:19:49 +02:00
smallmodel c6ae5ed551 Added gamespy cd key authorization code (mohaas/mohaab only) 2023-08-24 23:19:21 +02:00
smallmodel 0f86a5ee8a Fixed "gamename" on mohaab
Use GS_GetCurrentGameName() and GS_GetCurrentGameVersion() in basic_callback
Using DF_ALLOW_LEAN_MOVEMENT instead of raw dmflags
2023-08-23 23:50:40 +02:00
smallmodel 803e53869b Set qr_custom_handler to NULL instead of 0 2023-08-23 23:49:25 +02:00
smallmodel a4fc25cca8 Increased the version number 2023-08-23 23:48:58 +02:00
smallmodel 28fbcf5628 Removed player printf destructor
Remove EF_PLAYER entflags from the Player destructor
2023-08-21 23:44:33 +02:00
smallmodel 3ea73febe4 Fixed spectate num 2023-08-21 23:33:23 +02:00
smallmodel 9eb3b3e1c3 Fixed infinite loop in SetPlayerSpectate() 2023-08-21 21:38:44 +02:00
smallmodel 48e1c39320 Fixed crash due do bad wrong delete after new[]
Fixed crash in ActorPath::ReFindPath when m_path is renewed
2023-08-21 21:38:32 +02:00
smallmodel fe38c7650f Updated the version number 2023-08-21 00:31:14 +02:00
smallmodel 5e2f5010f8 Fixed demo recording with different protocols 2023-08-21 00:20:04 +02:00
smallmodel efce4703ca Initialize demo_protocols from the com_protocol integer value 2023-08-21 00:19:46 +02:00
smallmodel 94ab4a5ac5 Moved MSG_ReadServerFrameTime and MSG_WriteServerFrameTime to qcommon/msg.cpp 2023-08-21 00:09:00 +02:00
smallmodel 58321be1ce sv_fps must have CVAR_SAVEGAME and CVAR_SERVERINFO 2023-08-21 00:08:08 +02:00
smallmodel 20282ffa56 Fixed +speed having inverted up/down 2023-08-20 14:44:46 +02:00
smallmodel ff4987cc81 Added more screenshots 2023-08-20 14:29:50 +02:00
smallmodel 80a22ca2ed Fixed pm error 2023-08-20 14:13:34 +02:00
smallmodel 51ca0a06a7 Fixed death message color on mohaas/mohaab 2023-08-20 14:11:34 +02:00
smallmodel 010794418c Fixed GetSpectateFollowOrientation using forward rather than right 2023-08-20 14:02:55 +02:00
smallmodel 51b5b2571a Set lean info per game for Pmove 2023-08-20 14:02:33 +02:00
smallmodel 182a677337 Script: use AngleVector rather than AngleVectorsLeft for angles methods 2023-08-20 14:02:04 +02:00
smallmodel 17f6c25bc7 Fixed leaning values in mohaas/mohaab 2023-08-20 13:54:25 +02:00
smallmodel 31d19cb0f6 Fixed score entries on FFA gametype 2023-08-20 13:27:09 +02:00
smallmodel 6c65bba279 Fixed MSG_WritePackedAnimTime not writing the animation time sometimes 2023-08-20 02:33:08 +02:00
smallmodel 8ae15be0de Create AnimationEvent with predefined args 2023-08-20 02:32:10 +02:00
smallmodel 11fb5ee2af Fixed removebot never working 2023-08-20 02:23:49 +02:00
smallmodel b68992e55e Added numArgs parameter 2023-08-20 02:23:41 +02:00
smallmodel 007a7681eb G_ClientDisconnect should print differently on mohaas/mohaab 2023-08-20 02:23:29 +02:00
smallmodel 7d4cdac52c Use WaitTillAllowed for waitTillTimeout, waitTillAny and WaitTillAnyTimeout 2023-08-20 01:46:38 +02:00
smallmodel 916f38e1b2 "roundstart" misspell 2023-08-20 01:43:59 +02:00
smallmodel 39ae88a2ab Remove "roundstart" waittill after the round has started 2023-08-20 01:43:37 +02:00
DJs3000 24f82e8e36 Add new arch (#61)
* Update q_platform.h

add e2k arch

* Update TargetArch.cmake

add e2k arch
2023-08-19 21:59:26 +00:00
smallmodel 247d09a09d Fixed strip on windows 2023-08-19 23:29:23 +02:00
smallmodel 030b291af1 Fixed library locations 2023-08-19 23:29:19 +02:00
smallmodel 9d0a5faed3 Fixed errors 2023-08-19 23:23:36 +02:00
smallmodel 261b15851f Fixed string() when no SDL 2023-08-19 23:10:48 +02:00
smallmodel 2929bd82a5 Removed func_expr as it's not used 2023-08-19 23:08:00 +02:00
smallmodel 4939927975 Fixed length decrease with an higher value 2023-08-19 23:07:47 +02:00
smallmodel f9ef6733b9 Fixed errors on CMake 3.5 2023-08-19 23:07:12 +02:00
smallmodel de08fe7ca3 Fixed linux compile error 2023-08-19 21:21:41 +02:00
smallmodel 482536ff1c Added g_bot.h file 2023-08-19 21:21:32 +02:00
smallmodel 3089cc8bc3 Avoid assigning the token to an str 2023-08-19 21:17:52 +02:00
smallmodel a307450e17 Made sourceLine argument optional to avoid string allocation 2023-08-19 21:12:03 +02:00
smallmodel 50cfc7e5ad Added STRING_VIEWMODELANIM_DONE 2023-08-19 21:06:25 +02:00
smallmodel 5b82cc4f11 Made Event::ErrorInternal const
Fixed ProcessEvent() not handling exceptions
2023-08-19 21:00:04 +02:00
smallmodel a83a76da95 Create an event with the argument count 2023-08-19 20:49:39 +02:00
smallmodel 2e4759ab1f Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
smallmodel af056d7646 Create an event with pcmd->num_args 2023-08-19 20:49:03 +02:00
smallmodel 46e57f0a1f Added maxDataSize so the event can be preallocated 2023-08-19 20:48:46 +02:00
smallmodel fe5473bc85 Added Set and SetScript with const_str
Fixed try/catch
2023-08-19 20:48:03 +02:00
smallmodel 1a03288144 SetFastData: Move the ScriptVariable instead of copying it 2023-08-19 20:47:36 +02:00
smallmodel 0c2326480b Avoid reallocation if the assigned ScriptVariable is the same as the other ScriptVariable 2023-08-19 20:47:14 +02:00
smallmodel 24f3b3bc93 Added anyValue union field 2023-08-19 20:46:42 +02:00
smallmodel 459aa89ca2 Check if sourceLength is -1 instead 2023-08-19 20:46:24 +02:00
smallmodel ec8eaacc69 Fixed "vstr" in the nextmap argument 2023-08-19 19:49:28 +02:00
smallmodel 84f55f627e Updated README 2023-08-19 19:41:53 +02:00
smallmodel a30f78e834 Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS 2023-08-19 19:35:20 +02:00
smallmodel d22cda594f Fixed TeamHitScoreLimit() (should use m_teamwins) 2023-08-19 19:34:57 +02:00
smallmodel 8cfa909b73 Reset bots on CleanUp
Fixed issues with WaitTill registration
2023-08-19 18:22:01 +02:00
smallmodel 86a6dd020f Check for WaitTillAllowed instead 2023-08-19 18:21:32 +02:00
smallmodel 556133fa11 Use STRING_ROUNDSTART instead of "roundstart" 2023-08-19 18:20:26 +02:00
smallmodel 4001de1dde Implemented WaitTillAllowed for all classes 2023-08-19 18:10:38 +02:00
smallmodel 7a57a25c58 Reworked the bot system 2023-08-19 17:58:54 +02:00
smallmodel d95cdcc142 Moved bot functions to g_bot.cpp 2023-08-19 16:03:42 +02:00
smallmodel d2a967e577 Don't use the explicit class name to access Entry_allocator 2023-08-19 15:48:50 +02:00
smallmodel 84adaa07e0 Removed reverse_label_list (use label_list enumeration instead) 2023-08-19 15:48:29 +02:00
smallmodel 2efeb7e972 Don't call Unregister with "delete" and "remove" in the destructor as UnregisterAll() will already do it
Don't call CancelPendingEvents() if the event system hasn't started
2023-08-19 15:39:59 +02:00
smallmodel b9655e3f19 Fixed memory leaks: free all memory allocated by the game module 2023-08-19 15:24:37 +02:00
smallmodel dce004ef13 Don't FreeAll() when destructing the block allocator, because it could be executed before containers destruction 2023-08-19 15:24:12 +02:00
smallmodel b9f1530eec G_ShutdownGame: shutdown events and deallocate game data 2023-08-19 15:23:48 +02:00
smallmodel 9b15b27f28 Removed CRT check debug flag 2023-08-19 13:36:54 +02:00
smallmodel ff2e64a742 Fixed a tiny mistake present in all mohaa versions, with a possible overflow in client index in PF_centerprintf and PF_locationprintf 2023-08-19 13:36:12 +02:00
smallmodel 4e38b803fb Fixed G_Random/G_CRandom 2023-08-19 13:32:32 +02:00
smallmodel 9825e1e6f2 Formatted source files 2023-08-19 03:02:30 +02:00
smallmodel b278f2eafa Var integer access fix 2023-08-19 03:00:19 +02:00
smallmodel 25912079db Return NULL for ulist::GetPosition 2023-08-19 03:00:07 +02:00
smallmodel b1753df1ed Reworked con_set and con_arrayset so that they have their own Entry class 2023-08-19 02:56:51 +02:00
smallmodel 03143d1341 Added a compilation flag to debug memory 2023-08-19 02:19:09 +02:00
smallmodel 843b49d56b Allow operator new and operator delete to be called when debugging memory 2023-08-19 02:19:01 +02:00
smallmodel 00644e7605 Alloc() and Free() will call malloc directly when debugging memory 2023-08-19 02:18:41 +02:00
smallmodel 93814bd05b Fixed Skel_Alloc and Skel_Free macros when debugging memory 2023-08-19 02:18:11 +02:00
smallmodel 438ed2c0ea Added a way to debug CRT heap (currently only on Windows with MSVC) 2023-08-19 02:17:45 +02:00
smallmodel 0310475957 Don't make "addbot", "removebot" and "bot" public commands 2023-08-19 02:17:12 +02:00
smallmodel 435bfe1271 Initialize angular_delta to 0 2023-08-19 01:38:38 +02:00
smallmodel 7ca532f0e4 FL_ANIMATE is 0x100000 2023-08-19 01:38:25 +02:00
smallmodel 8c3997f13b Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
smallmodel d8ae1ce6b9 Added NULL to the end of SmokeGrenade event responses 2023-08-19 01:32:33 +02:00
smallmodel 5cb1e5de84 Fixed Vector_DotProduct returning wrong values 2023-08-19 01:02:18 +02:00
smallmodel 7fd2aff17b Fixed entity trace with no valid trace 2023-08-19 00:58:06 +02:00
smallmodel b9f3ee867b Fixed switch label with "default" case 2023-08-19 00:57:29 +02:00
smallmodel f16b992a97 Fixed assignments with case-insensitive event names 2023-08-19 00:57:19 +02:00
smallmodel 9ba5710412 Fixed variable comparison operators with VARIABLE_CHAR 2023-08-19 00:57:02 +02:00
smallmodel 7e6854f96b Fixed EventPointsWithinDist taking the wrong argument number for the distance 2023-08-19 00:35:48 +02:00
smallmodel aa25ef6c68 Removed EV_Player_UseHeld as there is already EV_GetUseHeld 2023-08-19 00:35:32 +02:00
smallmodel 9db1076603 Fixed VM_StepSlideMove using wrong start/end for gi.trace 2023-08-19 00:35:10 +02:00
smallmodel 7b39218af5 Fixed MASK_VEHICLE 2023-08-19 00:34:56 +02:00
smallmodel ba5b2adf94 Fixed rcon command not working 2023-08-19 00:34:47 +02:00
smallmodel ded7d941ea Call SetAngles(ev) when setting the angles 2023-08-19 00:34:27 +02:00
smallmodel 09ed4e4a1d Fixed grammar priorities of the unuary and complement 2023-08-19 00:34:14 +02:00
smallmodel 9b3aaa0f87 Using string+5 rather than string+(4+1) 2023-08-19 00:33:55 +02:00
smallmodel a274325f43 Fixed wrong bounce sound 2023-08-18 15:30:18 +02:00
smallmodel b0da0b8321 Removed nomonsters
Removed some serverinfo cvars
2023-08-18 15:25:26 +02:00
smallmodel a241ea20fa Removed nomonsters 2023-08-18 15:25:17 +02:00
smallmodel f8d5a5ecd2 Fixed TeamWin with the axis team 2023-08-18 15:13:47 +02:00
smallmodel f20b47ebc0 Fixed newlines when printing the teamwin 2023-08-18 15:10:35 +02:00
smallmodel de10ab8df3 Fixed "is preparing for deployment" message location on mohaas/mohaab 2023-08-18 15:10:23 +02:00
smallmodel 47c7c5a5e3 Renamed centerprint to stringToPrint 2023-08-18 15:10:10 +02:00
smallmodel 80ada3225d Fixed centerprint not working as intended 2023-08-18 15:09:32 +02:00
smallmodel a1745829b2 Added product extension, as breakthrough clients rely on the extension word (like "Spearhead") to set g_servertype variable 2023-08-18 14:54:17 +02:00
smallmodel b2853465ed Capitalize first letter in PRODUCT_EXTENSION 2023-08-18 14:53:39 +02:00
smallmodel c89091b4cd Send gamever and serverType in SVC_Info 2023-08-18 14:53:26 +02:00
smallmodel e5beb0d9b9 Explicitly use GT_SINGLE_PLAYER 2023-08-18 14:53:12 +02:00
smallmodel 80ab513d76 Fixed size() returning 0 when the type is VARIABLE_NONE (must return -1) 2023-08-18 14:14:32 +02:00
smallmodel 854136d85b Fixed spelling mistake 2023-08-18 14:14:11 +02:00
smallmodel 25c417187b Removed flex/bison source files from build
Flex/Bison must be used to generate those files
2023-08-18 01:46:16 +02:00
smallmodel e3e9328ba3 Fixed small mistake when comparing with nextTime 2023-08-18 01:46:00 +02:00
smallmodel 3cc0c41b7b Added ScriptArrayHolder constructor 2023-08-18 01:42:10 +02:00
smallmodel 697013bbbf Fixed grammar priorities with const array 2023-08-18 01:18:18 +02:00
smallmodel 0080d4b9a8 Using ScriptError 2023-08-18 01:18:07 +02:00
smallmodel 8c391ef880 set cvar_modifiedFlags to the difference between flags 2023-08-18 01:09:24 +02:00
smallmodel e6d3ca32f4 In CheckEndMatch, don't put any flag in cvars 2023-08-18 01:09:09 +02:00
smallmodel fab78f933e Using SHORT2ANGLE for ucmd angles 2023-08-17 22:44:27 +02:00
smallmodel 5cd7d89e72 Fixed wrong sv flags being used 2023-08-17 22:38:25 +02:00
smallmodel 15e8146306 Don't hide the HUD when in turret or vehicle 2023-08-17 22:38:09 +02:00
smallmodel 250f1d090e Fixed SanitizeName 2023-08-17 22:37:35 +02:00
smallmodel 03c5864034 Fixed secondarycharge animation 2023-08-17 22:37:09 +02:00
smallmodel 07b7f10912 Fixed UnlimitedAmmo() behavior (use the behavior from mohaas/mohaab) 2023-08-17 21:31:22 +02:00
smallmodel 0e1837db31 Fixed smoke and rifle grenade max ammo 2023-08-17 21:30:57 +02:00
smallmodel 070fe17473 G_PushEntity: use cylinder 2023-08-17 21:30:34 +02:00
smallmodel ba607a0aad Ignore the owner of the passEnt entity 2023-08-17 21:30:21 +02:00
smallmodel 2b38a0f48e Fixed wrong opcode for method event 2023-08-17 21:29:55 +02:00
smallmodel a1fb3b283c Remove clipmask flags for physics_on if it has second parameter specified 2023-08-17 20:13:58 +02:00
smallmodel 12e85aba45 Also check if the groundentity has no movetype 2023-08-17 20:05:30 +02:00
smallmodel 44fe18fef1 Added MASK_SCRIPT_SLAVE 2023-08-17 20:04:58 +02:00
smallmodel 28de2543ec Removed listenerVars as it can cause issues 2023-08-17 19:51:53 +02:00
smallmodel 4435984b81 Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
smallmodel 1435489a43 Fixed floats with negative values 2023-08-17 19:17:16 +02:00
smallmodel 3d20b3a232 Using MASK_SHOT_TRIG for BulletAttack, so it touches triggers 2023-08-17 19:17:02 +02:00
smallmodel 97543622bf Added MASK_SHOT_TRIG
Fixed MASK_SHOT values
2023-08-17 19:16:49 +02:00
smallmodel a9374f068b Added a check to avoid packed from being out of bounds in MSG_PackCoord() 2023-08-17 18:24:50 +02:00
smallmodel d80e9d80e7 Fixed getcvar returning wrong values sometimes 2023-08-17 18:24:30 +02:00
smallmodel 4f757445c4 Set vehicle to be in godmode if the player is in godmode 2023-08-17 18:24:20 +02:00
smallmodel 2749ab92b2 trigger_hurt inherits from Trigger and not TriggerUse 2023-08-17 18:23:53 +02:00
smallmodel 011bee9f33 Implemented MSG_HandleCGMBufferOverflow
Fixed CGM buffer error for non-connected clients
2023-08-17 18:23:24 +02:00
smallmodel 1b86e60548 Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc. 2023-08-17 17:39:54 +02:00
smallmodel 23e01fc1a7 Make sure to set m_data.containerValue when copying the value 2023-08-17 17:39:26 +02:00
smallmodel 2c9c80d7bc Don't set the targetname if world doesn't exist
Prevent world from being retargeted
2023-08-17 17:39:12 +02:00
smallmodel 5146b1f36b Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
smallmodel bc81fe78b2 Check if the ent is inside the hit entity (this fixes trigger_hurt issues in mp_stadt_dm 2023-08-17 16:10:29 +02:00
smallmodel 4de1b7c73b When showing entities number, add maxs.z offset 2023-08-17 16:09:46 +02:00
smallmodel 3c8c4e9f97 Call SetSize() directly from setModel() 2023-08-17 16:09:29 +02:00
smallmodel c366c10530 Fixed level/parm/game vars being overwritten 2023-08-17 16:09:09 +02:00
smallmodel 6f5106803d Made firstLeafBrush and firstLeafSurface as intptr_t, as sometimes it's an offset to an unrelated memory location (in 64-bit, it could be a very far away memory location) 2023-08-17 16:08:40 +02:00
smallmodel 55a6b7956a Changed event priorities 2023-08-17 16:07:51 +02:00
smallmodel 911d1f1706 Fixed OP_STORE_FIELD and OP_STORE_FIELD_REF 2023-08-17 16:07:38 +02:00
smallmodel 56fba733f3 Always cast targetlist to const array value, so the iteration remains untouched 2023-08-17 03:18:41 +02:00
smallmodel a3c65ef7e4 Fixed containerValue allocation (mustn't allocate a new one) 2023-08-17 03:18:19 +02:00
smallmodel 73bc196592 Fixed cmd execution while iterating over a target list 2023-08-17 03:04:01 +02:00
smallmodel 8487099264 Fixed crash due to improper ScriptPointer usage 2023-08-17 03:03:40 +02:00
smallmodel bdcd0dbd56 Fixed EventEnd copying and adding pointer value 2023-08-17 03:03:26 +02:00
smallmodel 3c2600648c Fixed "immediateremove" wrong spelling 2023-08-17 03:03:08 +02:00
smallmodel f1abfeced6 Fixed grammar for if/while/for statements with a single line and a semi-colon 2023-08-17 02:59:54 +02:00
smallmodel 99bce5a11a Fixed identifiers like "break_formation" being treated as "break" and "_formation" separately 2023-08-17 01:08:37 +02:00
smallmodel ab5a3604bf Fixed grammar like "$(value).field"
Fixed newline in if statements
Fixed if/else being ambiguous
2023-08-17 01:05:55 +02:00
smallmodel fab7d8539c Fixed an extremely nasty bug with libmad: mad.h defines SIZEOF_INT to 4, libmad c files don't include this mad.h file, which mean libmad c files will use 8-bytes int, and snd_codec_mp3.c will use 4-bytes int 2023-08-16 20:53:20 +02:00
smallmodel 0347a5ca0b Renamed MAX_CHANNELS to MAX_SKELETOR_CHANNELS to avoid conflict with sound channels (MAX_CHANNELS) 2023-08-16 20:51:19 +02:00
smallmodel 42ad1cb41c Removed libmad from includes 2023-08-16 20:50:26 +02:00
smallmodel 64e3c18fb9 Removed assertion (not present in mohaa) 2023-08-16 19:22:10 +02:00
smallmodel 7e113359b3 Fixed crash with healrate 2023-08-16 19:14:05 +02:00
smallmodel 467802c466 Fixed crash when loading savegame 2023-08-16 19:13:52 +02:00
smallmodel ce1b3aaee9 Fixed ArchiveAliases
Archive PathSearch
2023-08-16 19:13:38 +02:00
smallmodel 1a53bdd584 Implemented PathSearch::ArchiveDynamic 2023-08-16 18:48:38 +02:00
smallmodel 5521e7654d Fixed number of script classes being replaced by the number of threads, causing archive read to go wrong 2023-08-16 18:29:36 +02:00
smallmodel 73716dd624 Fixed silly mistake in the container archive function 2023-08-16 18:29:06 +02:00
smallmodel 840d23dcac Fixed sizeof(index) 2023-08-16 18:28:50 +02:00
smallmodel 525a0c7c82 Renamed and moved soundSystem_t to snd_local_new.h 2023-08-16 18:14:06 +02:00
smallmodel 46c35057fb Made omohserver an interface 2023-08-16 18:13:47 +02:00
smallmodel 6d03b9763a Using S_LoadData 2023-08-16 18:13:30 +02:00
smallmodel 9eaecb0a2a Fixed a crash when loading a script, on non-MSVC binaries 2023-08-16 16:07:42 +02:00
smallmodel c274af839e Updated README 2023-08-16 13:27:29 +02:00
smallmodel f9232840e4 Fixed sprint not working 2023-08-16 13:17:01 +02:00
smallmodel 3ea40fda82 Fixed runspeed values 2023-08-16 13:16:56 +02:00
smallmodel c357c2614a Added DEBUG_DROP_ASSERT CMake definition 2023-08-16 13:16:04 +02:00
smallmodel efed6d0eac Fixed script developer printf 2023-08-16 02:43:22 +02:00
smallmodel 244220f031 Fixed spawnpoint issues due to trace mask 2023-08-16 02:37:57 +02:00
smallmodel 7ce87575bc Added MASK_PLAYERSTART 2023-08-16 02:37:25 +02:00
smallmodel 401cfeda65 Make sure to not call CanSeeEnemy() if the enemy is NULL 2023-08-16 02:31:30 +02:00
smallmodel a45a8c7742 Fixed sentient linking/unlinking 2023-08-16 02:31:12 +02:00
smallmodel c80b360918 Fixed "ignoreclock" event name 2023-08-16 02:22:39 +02:00
smallmodel 8514ef6ef8 Fixed Objective::SetText event parameter 2023-08-16 02:18:23 +02:00
smallmodel 9b1dc34ea1 Fixed score data for mohaas/mohaab 2023-08-16 02:08:00 +02:00
smallmodel f5490321e7 Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
smallmodel 1f4393e3b2 Call DM_Team::AddKills when the player got killed 2023-08-16 01:32:53 +02:00
smallmodel 8aa6a16a27 Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
smallmodel 286f553a54 Fixed uninitialized variable 2023-08-16 01:06:51 +02:00
smallmodel f0ec50e37b Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
smallmodel c1ee0332e3 Fixed parameter of Draw_StretchPic2 2023-08-16 00:45:26 +02:00
smallmodel d2737f2b40 Fixed CL_UnpackNonPVSClient not unpacking the clientNum 2023-08-16 00:45:12 +02:00
smallmodel 0d501ec38a Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
smallmodel d39e6421fe Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
smallmodel c2125947ab Removed R_RegisterSkin 2023-08-16 00:20:16 +02:00
smallmodel 953a33a6ff Call CG_InitRadar and restore saved cgame state 2023-08-16 00:20:10 +02:00
smallmodel 883e7884c4 Updated README 2023-08-16 00:19:30 +02:00
smallmodel 508903c3b1 Moved console_spam_filter to Com_Init 2023-08-16 00:08:35 +02:00
smallmodel 9116063d3f Added CL_RestoreSavedCgameState and CL_RestoreSavedCgameState 2023-08-16 00:08:24 +02:00
smallmodel e2a0d2d01e Fixed function parameter 2023-08-16 00:07:45 +02:00
smallmodel 5343949254 Implemented Draw_StretchPic2 2023-08-15 23:52:22 +02:00
smallmodel c17454b124 Renamed bValid to teamShader 2023-08-15 23:24:23 +02:00
smallmodel 4f8dc5dc2a Added radar variables 2023-08-15 22:47:11 +02:00
smallmodel 0fea47bb69 Added Draw_StretchPic2 2023-08-15 22:44:37 +02:00
smallmodel 47665fcd70 Added CL_ReadNonPVSClient and CL_UnpackNonPVSClient 2023-08-15 22:22:35 +02:00
smallmodel 968b073338 Implemented client-game radar code 2023-08-15 22:21:44 +02:00
smallmodel 03582bb59a Added radars and radarShaders in cg_t 2023-08-15 22:21:24 +02:00
smallmodel 149d3ce2fc Added CL_InitRadar 2023-08-15 22:21:01 +02:00
smallmodel fe5e151d89 Added YawToAxis 2023-08-15 22:20:33 +02:00
smallmodel 06a7341eda Moved radarUnpacked_t from server.h to q_shared.h 2023-08-15 22:20:25 +02:00
smallmodel 456ed42e14 Implemented the radar system for non-pvs clients 2023-08-15 19:29:12 +02:00
smallmodel 2337f93df8 Added console_spam_filter 2023-08-15 19:28:38 +02:00
smallmodel ad675b05ac Better wording 2023-08-15 18:09:22 +02:00
smallmodel 44f6de9524 Added riscv and riscv64 2023-08-15 16:45:13 +02:00
smallmodel e25605b898 Updated README 2023-08-15 16:02:02 +02:00
smallmodel 919d14e329 Fixed README 2023-08-15 15:24:56 +02:00
smallmodel 8fc64cd1b1 Using libsdl-org/setup-sdl Github Actions 2023-08-15 15:16:00 +02:00
smallmodel 028a7d6125 Setup SDL for CodeQL 2023-08-15 13:35:16 +02:00
smallmodel 60b9a6e2e0 renamed to playerstart.h 2023-08-15 13:16:36 +02:00
smallmodel 9ad515335a Added g_utils.h 2023-08-15 13:04:18 +02:00
pryon 7593ea53f9 Fix generated executable/lib names missing the -dbg postfix on Visual Studio (#55)
* Fix generated executable/lib names missing the -dbg postfix on Visual Studio

* Spaces to tabs
2023-08-15 10:57:36 +00:00
smallmodel 07374ba1ed Compilation errors fixes 2023-08-15 12:47:49 +02:00
smallmodel 2deba01a5f Updated the README 2023-08-15 01:42:49 +02:00
smallmodel 3daee90b5b Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
smallmodel c4ba60afbd Added TRANS_BSP to G_BeginIntermission 2023-08-15 01:38:55 +02:00
smallmodel 81e9ce10cd Fixed warning spam if the default value is different 2023-08-15 01:27:54 +02:00
smallmodel c4738966fe Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smallmodel 0eedc4e2f8 Fixed compilation warnings 2023-08-15 01:26:58 +02:00
smallmodel 14f9368575 Implemented all setters/getters
7 remaining important methods to implement
2023-08-15 00:24:07 +02:00
smallmodel 394546dee7 Added means of death strings 2023-08-14 23:37:14 +02:00
smallmodel e86e5c0d80 Renamed MOD_MINE to MOD_LANDMINE
Added MOD_AAGUN
2023-08-14 23:37:05 +02:00
smallmodel e0b5a62c4f Allow obj maps to be loaded in any game types 2023-08-14 20:44:46 +02:00
smallmodel 7fb42cf655 Fixed message printing on mohaas/mohaab 2023-08-14 20:44:28 +02:00
smallmodel 819f6bcf71 Using DM_Manager::CheckEndMatch() algorithm from mohaab 2.40 2023-08-14 20:35:23 +02:00
smallmodel ad47f8855b Implemented TOW Entities 2023-08-14 19:54:50 +02:00
smallmodel a50102ef52 Changed CONTROLLER_BOTH to CONTROLLER_DRAW
Added GetObjectiveIndex()
2023-08-14 19:53:35 +02:00
smallmodel 0b2a0634f5 Moved eController to Entities.h 2023-08-14 19:21:17 +02:00
smallmodel 8ea32fee31 Added Entities with all classes, methods and events (unimplemented) 2023-08-14 19:20:53 +02:00
smallmodel f0571385d5 Export events for AISpawnPoint 2023-08-14 19:00:16 +02:00
smallmodel 83318af532 Export EV_Weapon_SetProjectile 2023-08-14 17:43:28 +02:00
smallmodel 860c9b33ef Made AddObjective and SetCurrentObjective static 2023-08-14 15:02:25 +02:00
smallmodel ecbd6ae282 Renamed WITH_CLIENT to BUILD_NO_CLIENT 2023-08-14 13:31:42 +02:00
smallmodel 3ec799d150 Compiled parser 2023-08-14 03:15:48 +02:00
smallmodel 72715c1a85 Fixed CL_Disconnect being passed with arguments 2023-08-14 03:15:42 +02:00
smallmodel 16d262f6ee Fixed floats being interpreted as integers sometimes 2023-08-14 03:09:38 +02:00
smallmodel 49850940d6 Using objective flags enumeration 2023-08-14 02:39:32 +02:00
smallmodel e634fb5022 Using objective flags enum 2023-08-14 02:34:06 +02:00
smallmodel c0726f0634 Added objective status and flags enum 2023-08-14 02:33:59 +02:00
smallmodel 91dc3e5884 Fixed configstring index because of denormalization 2023-08-14 02:24:48 +02:00
smallmodel ba2c3ed5fd Fixed lean on protocols before 2.0 2023-08-14 02:12:30 +02:00
smallmodel 161f7e3313 Fixed wrong current objective
Added support for objective location per team
2023-08-14 02:11:26 +02:00
smallmodel f2f7afadef Don't resend the game state if the serverId is the same as the restarted server Id 2023-08-14 01:57:02 +02:00
smallmodel 0898bffb43 Fixed getboundkey1/getboundkey2 crashing when the key is null 2023-08-14 01:56:43 +02:00
smallmodel 99dc7bf7f2 Fixed CL_MapLoading always flushing 2023-08-14 01:56:25 +02:00
smallmodel 64acea9018 Call SV_CheckSaveGame in Com_Frame 2023-08-14 01:27:25 +02:00
smallmodel 8e05347ba0 Moved CL_FinishedIntro and SV_CheckSaveGame to qcommon.h 2023-08-14 01:27:13 +02:00
smallmodel 07e90d37ee Fixed bad angle 2023-08-14 00:22:25 +02:00
smallmodel 71bd04e5b2 Fixed weapon bullet trace
Fixed projectile being always removed in single-player mode
2023-08-14 00:22:05 +02:00
smallmodel 95510279ed Fixed trigger having no contents when a model is set 2023-08-14 00:21:44 +02:00
smallmodel f1502833b2 Fixed primary/secondary attacks not working 2023-08-13 23:21:11 +02:00
smallmodel e6448697d3 Let cg cleanup temp models
Fixed server restart
2023-08-13 23:20:51 +02:00
smallmodel 5a96d6dd96 Added snd_local_new for new local functions 2023-08-13 23:20:15 +02:00
smallmodel 8d6b3d0bd8 Added cg_archive and cg_radar (unimplemented) 2023-08-13 23:20:00 +02:00
smallmodel 1fd0cd097f Fixed the objective index 2023-08-13 22:08:10 +02:00
smallmodel 421126db38 Optimized ScriptVM::EventGoto 2023-08-13 22:07:33 +02:00
smallmodel 7258a2e972 Fixed CG_DrawObjectives stack overflow 2023-08-13 22:07:19 +02:00
smallmodel df66ab0339 Fixed EmitField bug
Clear the previous opcode when a new label is emitted
2023-08-13 21:55:22 +02:00
smallmodel c49d0c7afa Fixed iprintln(bold) not working properly with multiple arguments 2023-08-13 20:22:39 +02:00
smallmodel 421b3d6375 Fixed crouch on mohaa and mohaas/mohaab 2023-08-13 20:20:36 +02:00
smallmodel 11ef489225 Added basic implementation of sound callback
Implemented S_IsSoundPlaying
2023-08-13 20:20:17 +02:00
smallmodel e1da6797c5 Using S_FLAG_DO_CALLBACK 2023-08-13 20:19:51 +02:00
smallmodel 430c7d1a57 Fixed ScriptCheck always failing regardless of the g_scriptcheck value 2023-08-13 20:19:40 +02:00
smallmodel d3794c0dd9 Fixed bad event when using '$' key 2023-08-13 20:19:26 +02:00
smallmodel eef1368083 using g_gametype variable directly instead of using Cvar_VariableValue 2023-08-13 20:19:03 +02:00
smallmodel 6dfefa04f5 Fixed SV_AllowSaveGame always returning true 2023-08-13 20:18:46 +02:00
smallmodel 8b17d81545 Fixed variables improperly used on stack under some circumstances 2023-08-13 20:17:59 +02:00
smallmodel ec58ca0f13 Added S_FLAG_DO_CALLBACK 2023-08-13 20:17:33 +02:00
smallmodel 3fd87f90a2 Fixed objectives not showing properly 2023-08-13 20:17:23 +02:00
smallmodel 9f268b0f6a Using Director.Pause() instead 2023-08-13 17:59:59 +02:00
smallmodel f857116f75 Fixed script crashes 2023-08-13 17:59:49 +02:00
smallmodel ea78d96bc3 Fixed disabled view model animation
Fixed pmove viewheight
2023-08-13 17:59:41 +02:00
smallmodel 0be9e69833 Added protocol for pmove_t for PM_CheckDuck 2023-08-13 17:59:21 +02:00
smallmodel 8171641e3a Fixed "dmmessage" not being logged (it's a bug in all versions of mohaas/mohaab) 2023-08-13 16:13:08 +02:00
smallmodel ee6014a30f Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement) 2023-08-13 16:11:59 +02:00
smallmodel 16c22a3ee5 Added "idle0", "idle1", "idle2" view model animations
Fixed respawn time after death
Fixed Sentient not switching to the primary weapon when spawning
Fixed weapon select not showing
Initialize all Player variables
Remove projectiles when switching teams
Set viewmodelanim to disabled when reaching the weapon's max fire movement
2023-08-13 16:11:25 +02:00
smallmodel 571e48fecf Call Weapon::Charge in Sentient::ChargeWeapon
Don't charge again if sentient is already charging weapon
2023-08-13 16:07:46 +02:00
smallmodel 973d7c5f34 Implemented Weapon::Charge
Cancel overcooked events in Weapon::ReleaseFire
2023-08-13 16:07:11 +02:00
smallmodel a1c5ca288a Renamed m_iOwnerTeam to m_iTeam
Implemented SetFuse, ArcToTarget, BecomeBomb, and DieInwater
Fixed projectile life being wrong when charging
2023-08-13 16:06:49 +02:00
smallmodel e330d00565 Added dmmessage monitoring 2023-08-13 14:19:14 +02:00
smallmodel 6feeb21e21 Fixed uninitialized angular delta variable 2023-08-13 14:19:05 +02:00
smallmodel bb5cf24d5f Fixed "isabandoned" mispelling 2023-08-13 03:34:28 +02:00
smallmodel 0dda70cca1 Fixed event parameters being wrong 2023-08-13 03:34:19 +02:00
smallmodel 5e83e03e33 Major grammar/lexer/compiler fixes 2023-08-13 03:34:09 +02:00
smallmodel d2b3f6c12b Added stub yacc / lex 2023-08-12 20:00:12 +02:00
smallmodel f5af33b181 Major script engine fixes 2023-08-12 19:59:40 +02:00
smallmodel 0da1ed8764 Fixed canseenoents having the wrong name 2023-08-12 19:59:17 +02:00
smallmodel 8aa6f29c4c Added all script functions from mohaas/mohaab 2023-08-12 14:02:43 +02:00
smallmodel 1b7a4442d3 Added no_fade parameter to G_BeginIntermission 2023-08-12 14:00:14 +02:00
smallmodel a163df993c Added MOD_MINE_EXPLOSION 2023-08-12 13:59:56 +02:00
smallmodel 2787007b9d Cleaned up class 2023-08-12 03:10:10 +02:00
smallmodel cea2c178b5 Fixed header 2023-08-12 03:05:06 +02:00
smallmodel 77a9cd5a9a Call Director.Unpause() to execute running scripts 2023-08-12 03:04:31 +02:00
smallmodel ec3259271e Removed THREAD_CONTEXT_SWITCH 2023-08-12 03:03:34 +02:00
smallmodel ae02abba3b Cleaned up ScriptMaster 2023-08-12 03:03:26 +02:00
smallmodel bf960f6f32 Cleaned up ScriptThread 2023-08-12 02:40:30 +02:00
smallmodel 66a1087099 Moved ScriptMaster methods here 2023-08-12 02:40:03 +02:00
smallmodel c1a431f857 Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
Set m_fDamageMultipliers depending on whether or not g_realismmode is set
Minor fixes in the sentient constructor
2023-08-12 00:49:07 +02:00
smallmodel dac5279a59 Archive is_paused and angular_delta 2023-08-12 00:47:39 +02:00
smallmodel a175ea27d7 Cleanup weapon class
Added ShowInfo, SetItemSlot and SetIdleState
2023-08-12 00:10:47 +02:00
smallmodel ddac42e21e Call Weapon::GetZoom() instead 2023-08-11 23:54:43 +02:00
smallmodel 34535ad415 Moved AnimationEvent from Animate to a separate source file 2023-08-11 21:48:25 +02:00
smallmodel c0597e441c Moved AnimationEvent from Animate to a separate source file
Implemented whole animate class from mohaas/mohaab
2023-08-11 21:30:47 +02:00
smallmodel 04b66684dd Added a function to get an animation's angular delta over time 2023-08-11 21:11:16 +02:00
smallmodel 244a2e66f9 Added TIKI_Anim_DeltaOverTime 2023-08-11 21:10:29 +02:00
smallmodel 55b737e730 Set global channel from local to -1 2023-08-11 21:10:14 +02:00
smallmodel 059dacf2a7 Added GetAngularDeltaOverTime() to return the animation's angular delta over time 2023-08-11 21:09:47 +02:00
smallmodel 41f7003747 Fixed SetPlayerView, SetupView, PlayerAngles
UpdateStats changes:
- Added support for allied and axis objective locations
- Vehicle health
- Healrate
- Secondary ammo
2023-08-11 03:13:36 +02:00
smallmodel 64ba900511 Use GetRemoteOwner() properly 2023-08-11 03:09:33 +02:00
smallmodel e371b4bbd3 Replaced unused stats 2023-08-11 03:09:19 +02:00
smallmodel aa44150525 Added some mohaas/mohaab methods (stubs) 2023-08-11 03:09:10 +02:00
smallmodel 3572be718a Use usercmd_s instead of usercmd_t 2023-08-11 03:08:56 +02:00
smallmodel a56d74814b Try to play pain animation in DamageFeedback 2023-08-11 01:58:22 +02:00
smallmodel 8d41b58635 Using hitloc enum instead of macros 2023-08-11 01:34:21 +02:00
smallmodel e80f326ee6 Proper implementation of DamageFeedback 2023-08-11 01:21:50 +02:00
smallmodel c5bd64912a Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
smallmodel 8a808b616e Apply fall damage differently on mohaas/mohaab
Ignore world effects if no-cliping
2023-08-11 00:54:15 +02:00
smallmodel 91bb2f2e0b Enable god mode for the vehicle the player is in 2023-08-11 00:48:09 +02:00
smallmodel aa4e6a0651 Removed SpawnDamageEffect
DoUse: Call RemoveFromVehiclesAndTurretsInternal() directly
Use G_PMDrawTrace if sv_drawtrace is above 1
Set allow lean while moving
Disable movement prediction if player is glued onto something
Multiply the speed by the weapon movement speed
Added Teamkill warn and kick
Added support for invulnerability, sprint and team spawn
Added support for heal rate
Added talk icon
2023-08-11 00:43:40 +02:00
smallmodel 8e9ff2b289 Added G_PMDrawTrace 2023-08-11 00:13:29 +02:00
smallmodel d53ab8540e Fixed Unix compilation warnings/errors 2023-08-10 23:06:03 +02:00
smallmodel 7b133e5b2f Fixed const param 2023-08-10 23:04:47 +02:00
smallmodel 2b72959935 Call Obituary if there is also an inflictor
Clear pain animation when killed
Increment team kills count when a teammate was killed
2023-08-10 21:38:37 +02:00
smallmodel 82d0b62631 Implemented EndAnim_Pain 2023-08-10 21:37:53 +02:00
smallmodel 7205e27c8c Using death messages implementation from mohaas/mohaab 2023-08-10 21:26:28 +02:00
smallmodel c8d1248d86 Added MOD_MINE means of death 2023-08-10 21:26:07 +02:00
smallmodel 845e4556ef Added g_obituarylocation (openmohaa-specific parameter) 2023-08-10 21:23:10 +02:00
smallmodel a92bfbde40 Fixed variable names 2023-08-10 21:22:50 +02:00
smallmodel 999b6409b3 Fixed InitEdict, InitHealth
InitModel: IT/SC skins support, and voiceType fix
Respawn: Set invulnerability
2023-08-10 20:14:34 +02:00
smallmodel 0ae0be4047 Added more ammo to initialize
Added stopwatch parameter for mohaas/mohaab
Initialize mine variables in InitState
2023-08-10 19:36:14 +02:00
smallmodel fc7029c271 Added stopwatch type 2023-08-10 19:32:21 +02:00
smallmodel 307ee117bd Initialize invulnerability
Set the player view accordingly when choosing a spawn point
Don't set m_fDamageMultipliers in realism mode
Score isn't processed in single-player anymore
2023-08-10 19:14:51 +02:00
smallmodel 087d28eb9a Added GT_TOW and GT_LIBERATION for SelectSpawnPoint() 2023-08-10 19:11:39 +02:00
smallmodel 1deea345bc Renamed team to teamnum 2023-08-10 18:49:57 +02:00
smallmodel e0fa706f6c Implemented EquipWeapons, Stats, TickTeamSpawn, UserSelectWeapon, AllowTeamRespawn and EventKillAxis 2023-08-10 18:48:46 +02:00
smallmodel cf794d2b95 Added DF_OLD_SNIPER and DF_DISALLOW_KAR98_MORTAR 2023-08-10 18:42:13 +02:00
smallmodel 391e82bb92 Formatted source files 2023-08-10 18:41:49 +02:00
smallmodel 83a44b3158 Implemented RemoveFromVehiclesAndTurretsInternal 2023-08-10 17:01:55 +02:00
smallmodel 8cd0e6c5bf Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
smallmodel 619ab00035 Added player-specific methods 2023-08-10 17:01:19 +02:00
smallmodel 4ded5c3380 Added EV_Weapon_SetAmmoClipSize declaration 2023-08-10 17:00:51 +02:00
smallmodel 85fa2185f8 Added DetachRemoteOwner 2023-08-10 17:00:38 +02:00
smallmodel ab39259bbe Moved vote options stuff to bg_voteoptions.h 2023-08-10 17:00:17 +02:00
smallmodel 9bf2065d18 Implemented battle language methods and GetTeamDialogPrefix/GetNationalityPrefix 2023-08-10 14:18:40 +02:00
smallmodel ceb121d588 Added MASK_BATTLELANGUAGE 2023-08-10 14:14:50 +02:00
smallmodel e7dbc25ca0 Made entity parameter a constant instance 2023-08-10 14:14:39 +02:00
smallmodel 7386784765 Renamed clientPersistant_t to client_persistant_t
Named client_peristant_t fields correctly
2023-08-10 13:34:04 +02:00
smallmodel 9062952539 Implemented GiveNewWeaponsCheat, GetSpectateFollowOrientation, EnsurePlayerHasAllowedWeapons, SetPlayerSpectateRandom, RetrieveVoteOptions and GetNationalityPrefix
mohaas/mohaab fixes
2023-08-10 13:31:35 +02:00
smallmodel 9f0a479c3b added playerAnimSlot_t enum 2023-08-10 13:30:32 +02:00
smallmodel 517b9296dc Using sv_walkspeedmult instead of sv_walkspeed 2023-08-10 12:09:07 +02:00
smallmodel 3ca09613e1 Fixed string constants 2023-08-10 12:08:53 +02:00
smallmodel ba931cbedf Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
smallmodel 090b354b23 Added all mohaas/mohaab events, methods (partially implemented) 2023-08-10 03:56:13 +02:00
smallmodel dd30bfde15 Set protocol from com_protocol 2023-08-10 03:55:50 +02:00
smallmodel 477735cb3d Cleanup player class
Added all mohaas/mohaab methods (partially implemented)
2023-08-10 03:46:28 +02:00
smallmodel 38599f2181 Added more cvars 2023-08-10 03:45:38 +02:00
smallmodel bd794fb286 Cleanup Level 2023-08-10 03:10:51 +02:00
smallmodel ce34b78113 Added CL_LV_ConvertString
Only CL messages are localized now (see comment)
2023-08-10 02:42:57 +02:00
smallmodel b8a87dc6ea Using dm_manager.h instead of dm_team.h 2023-08-10 02:31:48 +02:00
smallmodel 7bdc30936c Added G_SetClientConfigString 2023-08-10 02:31:09 +02:00
smallmodel 9e635a7207 Rearranged DM_Manager
Moved dm_team.cpp code to dm_manager.cpp
2023-08-10 02:31:01 +02:00
smallmodel e5626378ef Added m_bIgnoreClock 2023-08-10 01:42:24 +02:00
smallmodel 73921c116d Made FireWeapon and EventUseWeaponClass virtual methods 2023-08-10 01:42:06 +02:00
smallmodel d4b98ef9dd Added sprint, invulnerable and team spawn variables 2023-08-10 01:41:03 +02:00
smallmodel 40318f052a Set GAMEVERSION to OPENMOHAA 2023-08-09 23:49:47 +02:00
smallmodel a130f45c62 Added GetViewAngles, SetFov and GetFov
Removed SwingAngles
2023-08-09 23:49:38 +02:00
smallmodel e687d97660 Fixed compile errors 2023-08-09 23:48:37 +02:00
smallmodel e4a0406fc2 Removed Player::PlayerDone
Using Player::DeadBody with the event parameter
2023-08-09 23:11:39 +02:00
smallmodel ef18c389be Cleanup entity class
Added new parameter for CanSee
Added Entity::SafeSolid and Entity::Sink
2023-08-09 23:09:09 +02:00
smallmodel 85099801ab Call Player::DeadBody() with the event function instead 2023-08-09 22:09:04 +02:00
smallmodel 3472657f92 Added MASK_SAFESOLID 2023-08-09 22:08:37 +02:00
smallmodel c197513ff3 Fixed mismatched endif 2023-08-09 21:00:56 +02:00
smallmodel 9dca77c2cf Fixed setModel() virtual function 2023-08-09 20:58:36 +02:00
smallmodel f08a7fa21e Removed Player::useWeapon 2023-08-09 20:58:07 +02:00
smallmodel 2df56c810d Set Entity's entnum directly 2023-08-09 20:57:53 +02:00
smallmodel 8c6098f730 Removed SimpleEntity::SetTargetViewAngles() 2023-08-09 20:57:45 +02:00
smallmodel 1462d4f8d9 Removed StunAttack (useless) 2023-08-09 20:57:26 +02:00
smallmodel 5bd49304d7 Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
smallmodel f52d648d6f Added InteractObject and ThrowObject 2023-08-09 20:49:43 +02:00
smallmodel 987af7eb81 Cleaned up Sentient class
Moved combat stuff to sentient_combat.cpp
Formatted source files
2023-08-09 19:45:39 +02:00
smallmodel f313b6a058 Formatted item source files 2023-08-09 16:54:38 +02:00
smallmodel 99b989bb63 Added DynItem
Removed unused features
Added remaining mohaa functions
2023-08-09 16:37:08 +02:00
smallmodel 7ebbba6ce5 Made Class::warning and Class::error const methods 2023-08-09 01:53:45 +02:00
smallmodel c2a6db15a6 Reordered and removed useless functions 2023-08-09 01:32:23 +02:00
smallmodel aa58bcf948 Using const_str for trigger 2023-08-09 00:54:06 +02:00
smallmodel fa5b030522 Cleaned up trigger source file 2023-08-09 00:42:09 +02:00
smallmodel 3e44049abf Removed unused trigger features 2023-08-08 23:51:46 +02:00
smallmodel 94c501e71b Formatted document 2023-08-08 23:46:45 +02:00
smallmodel 484b2a8900 Implemented TriggerAll 2023-08-08 23:35:01 +02:00
smallmodel e8ff4fb9a7 Fixed wrong TRIGGER_DAMAGE value 2023-08-08 23:06:28 +02:00
smallmodel b89e10fd5c Reordered conditions 2023-08-08 22:40:23 +02:00
smallmodel d86ea606eb Formatted source files 2023-08-04 00:21:19 +02:00
smallmodel 2135be12b8 Implemented all unimplemented conditions 2023-08-04 00:20:28 +02:00
smallmodel ae5d51f2e9 Reworked the player class
Added player_animation.cpp and player_conditionals.cpp
Renamed conditions functions and moved them to player_conditionals.cpp
2023-08-04 00:04:29 +02:00
smallmodel 6eaf25ff80 Using const for CurrentAnim() and CurrentTime() 2023-08-04 00:03:55 +02:00
smallmodel 17c371c15e Added Entity::BlocksAIMovement 2023-08-03 21:44:16 +02:00
smallmodel 13febc125e Renamed weapon to dm_primary 2023-08-03 21:44:05 +02:00
smallmodel b0f26acc18 Fixed max movement time 2023-08-03 21:43:50 +02:00
smallmodel 8ffa5f15e6 Implemented BulletAttack from mohaas/mohaab
Added more explosion effects
2023-08-03 21:43:38 +02:00
smallmodel f6bcc1ab86 Increased MAX_WEAPONS to 64 2023-08-03 20:14:33 +02:00
smallmodel a4d6442526 Call BulletAttack_Stat instead of putting everything in BulletAttack
Fixed some BulletAttack bugs
2023-08-02 23:09:18 +02:00
smallmodel b7fac3a5b0 Added BulletAttack_Stat 2023-08-02 21:58:47 +02:00
smallmodel 64ebf3ed05 Implemented all landmine related functions 2023-08-02 21:50:11 +02:00
smallmodel 9933612607 Added ScriptVariableList::VariableExists 2023-08-02 21:49:03 +02:00
smallmodel 22ff072b54 Made findKeyValue and findKeyEntry const 2023-08-02 21:48:54 +02:00
smallmodel 73b0a84ad0 Added MASK_LANDMINE_PLACE 2023-08-02 21:05:49 +02:00
smallmodel 7b03f953bf Added Level::RoundStarted 2023-08-02 21:02:19 +02:00
smallmodel 367d6ff6fc Added and implemented TriggerNoDamage, TriggerEntity and TriggerLandmine 2023-08-02 21:00:16 +02:00
smallmodel ca61fde54b Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener 2023-08-02 20:59:54 +02:00
smallmodel f739588c73 Cleaned up Player class from all unused action anim
Added all mohaas/mohaab fields
Added m_sDmPrimary to get the player's primary weapon
2023-08-02 20:59:19 +02:00
smallmodel ce02d782c4 Removed Player::FindEnemyInFOV and Player::FindEnemyInFOVFromTagWithOffset (unused) 2023-08-02 20:59:15 +02:00
smallmodel a498b11e20 Added MASK_LANDMINE 2023-08-02 20:56:19 +02:00
smallmodel ffa5a91cd2 Added Landmine and Defuse fire types for Shoot
Added GetUseCrosshair()
2023-08-02 19:53:14 +02:00
smallmodel ae680ffd5d Added Landmine functions from mohaab
Added more parameters for BulletAttack and FakeBulletAttack from mohaas/mohaab
2023-08-02 19:52:04 +02:00
smallmodel 4c17d12fc6 Added new fire types
Added GetFireAnim()
Using m_sTagBarrel rather than an hardcoded tag name
2023-08-01 21:18:35 +02:00
smallmodel 0259f1a251 Reworked Weapon::ReadyToFire and Weapon::PickupWeapon with mohaas/mohaab features 2023-08-01 20:36:52 +02:00
smallmodel 04708aeb67 Fixed CurrentFrame() not found error 2023-08-01 19:59:32 +02:00
smallmodel a47eb1653e Override animation functions from entity 2023-08-01 19:59:19 +02:00
smallmodel 10fda39430 Added animation functions 2023-08-01 19:59:05 +02:00
smallmodel b2be03cce3 Initialize all weapon vars, including mohaas/mohaab variables 2023-08-01 19:31:25 +02:00
smallmodel 84ecf838d4 Optimized G_Command_ProcessFile a little bit 2023-08-01 19:31:08 +02:00
smallmodel c115796137 Optimized GetValue() so it moves value instead of copying it 2023-08-01 19:30:28 +02:00
smallmodel 7e054c8beb Implemented all mohaas/mohaab events 2023-07-31 23:41:53 +02:00
smallmodel e8df36998e Added mohaas/mohaab variables 2023-07-31 23:41:45 +02:00
smallmodel 0cc558f757 Added overcooked field 2023-07-31 23:41:01 +02:00
smallmodel 5c9bc074f4 Removed fov variable (was useless) 2023-07-31 23:40:39 +02:00
smallmodel d89175ebc8 Added "always" parameter for alias registration 2023-07-30 23:02:13 +02:00
smallmodel 727eb71995 Added all mohaas/mohaab entity events 2023-07-30 21:21:00 +02:00
smallmodel 3d48c00902 Added g_realismmode 2023-07-30 20:21:18 +02:00
smallmodel 963318264c Added SV_HitEntity from mohaab 2023-07-30 20:21:08 +02:00
smallmodel d9123799d6 Added CONTENTS_CLAYPIDGEON 2023-07-30 19:48:43 +02:00
smallmodel 6562bcb164 Added mohaas/mohaab weapon events (unimplemented) 2023-07-30 19:41:11 +02:00
smallmodel 4fa8af3b30 Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
smallmodel 3f4be4f8ef Added MASK_SMOKE_SPRITE 2023-07-30 16:09:36 +02:00
smallmodel 09c7badf4f Added g_debugsmoke cvar 2023-07-30 16:09:22 +02:00
smallmodel 7b9b371cf6 Added RotatePointAroundAxis 2023-07-30 15:42:59 +02:00
smallmodel 25e44e7a45 Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
smallmodel 51374729d3 Clear g_iInThinks each frame
Display the memory usage if the g_showmem cvar is set
2023-07-30 14:27:15 +02:00
smallmodel 5a19f7f574 Added LightClass 2023-07-30 14:26:52 +02:00
smallmodel 40ac8a1557 Added watchstring from mohaab 2023-07-30 14:09:22 +02:00
smallmodel ca42a3e08e Implemented View3D::DrawLetterbox, View3D::DrawFades, View3D::DrawSoundOverlay, View3D::ClearCenterPrint, View3D::UpdateCenterPrint, View3D::UpdateLocationPrint, View3D::LetterboxActive, View3D::InitSubtitle 2023-07-30 11:47:20 +02:00
smallmodel 3a04357b71 Fixed enum values and enum names 2023-07-30 11:40:50 +02:00
smallmodel 078223c1b6 Centerprint when screenshotting 2023-07-30 11:40:33 +02:00
smallmodel 3fe7cbf725 Fixed vertex colors spam 2023-07-30 11:38:59 +02:00
smallmodel d6059e42ba Export sound_overlay for View3D 2023-07-30 11:38:41 +02:00
smallmodel 02c1fbe4fc Export LV_ConvertString to ref 2023-07-30 11:38:31 +02:00
smallmodel 6f8fee47f2 Using const char* for LV_ConvertString 2023-07-30 11:38:18 +02:00
smallmodel 6c247b300e Updated README 2023-07-30 11:37:41 +02:00
smallmodel 3627760748 Removed parent entity not found message in CG_GetOrigin 2023-07-30 01:10:26 +02:00
smallmodel f3affb3d4c Implemented DontLocalize and FadeSequence from mohaas 2023-07-30 00:56:54 +02:00
smallmodel a86ed01ba3 Fixed shader tiling being bad with virtual scaling on mohaas/mohaab 2023-07-29 23:18:31 +02:00
smallmodel d40755eb7c Added MouseAwayCommand. (this fixes main menu with items staying hovered in mohaas/mohaab) 2023-07-29 23:18:22 +02:00
smallmodel ce7599cb02 Set column padding 2023-07-29 22:31:16 +02:00
smallmodel 68bf89c522 Fixed entity axis index crash (was using i instead of j) 2023-07-29 21:26:28 +02:00
smallmodel 0c5b57ee05 Fixed MASK_SURF_TYPE not matching all surfaces 2023-07-29 21:25:39 +02:00
smallmodel 69a10da52c Version number increment 2023-07-29 19:57:16 +02:00
smallmodel ab534623c4 Fixed crash due to trace.allSolid not being initialized 2023-07-29 19:56:54 +02:00
smallmodel ae4ea14b35 Fixed crash related to backEnd.currentEntity being null 2023-07-29 19:56:36 +02:00
smallmodel ea3c48af02 Fixed double-click not working 2023-07-29 19:41:29 +02:00
smallmodel 9df0c023ed Fixed the server list
Fully implemented the server list
Added support for mohaas/mohaab server list
2023-07-29 19:31:16 +02:00
smallmodel a5259ebc05 Using MASTER_SERVER_HOST macro 2023-07-29 19:30:39 +02:00
smallmodel add59ad12a Implemented UIListBase::TrySelectItem and UIListBase::KeyEvent 2023-07-29 19:30:22 +02:00
smallmodel 53eecb4d4c Fixed compare function being wrong 2023-07-29 19:29:52 +02:00
smallmodel 77fb47451c Added game_version cvar so it shows on the UI on mohaas/mohaab 2023-07-29 19:29:38 +02:00
smallmodel 80ae39c2a7 Fixed mouse wheel not working 2023-07-29 19:29:13 +02:00
smallmodel 118ce0d550 Implemented all unimplemented functions/methods 2023-07-29 00:47:05 +02:00
smallmodel dfd9afceba Added Cvar_VariableFloatValue 2023-07-28 22:34:29 +02:00
smallmodel 6f7eb93645 Export UI_SetReturnMenuToCurrent() 2023-07-28 22:34:22 +02:00
smallmodel a5268cbd24 Implemented FAKKServerListItem class
Implemented UIFAKKServerList::RefreshServerList, UIFAKKServerList::RefreshLANServerList, UIFAKKServerList::NewServerList, UIFAKKServerList::ServerCompareFunction and UIFAKKServerList::SortByColumn
2023-07-28 21:51:37 +02:00
smallmodel c732ed66b2 Set default alpha to 1.0 2023-07-28 21:45:19 +02:00
smallmodel 10981f706f Added functions to get game key, game name and game ID 2023-07-28 21:45:07 +02:00
smallmodel d61218d7e2 Fixed const parameters 2023-07-28 21:44:43 +02:00
smallmodel 615032bc25 Fixed cross-platform errors 2023-07-27 23:13:57 +02:00
smallmodel ea70be07a2 Added FAKKServerListItem class (with unimplemented methods) 2023-07-27 23:02:39 +02:00
smallmodel 1884d3d23c Using a const char* for ServerListAuxUpdate 2023-07-27 23:00:27 +02:00
smallmodel 3f036cca5e Added GameSpy server list 2023-07-27 22:43:51 +02:00
smallmodel 3e02fe340b Implemented UIFAKKServerList's constructor 2023-07-27 22:43:41 +02:00
smallmodel 50d62f1505 Exported EV_UIListBase_ItemDoubleClicked and EV_UIListBase_ItemSelected 2023-07-27 22:43:24 +02:00
smallmodel 60511ace99 Set maximum parallel job to 1 when publishing a new release 2023-07-25 23:59:20 +02:00
smallmodel aef54d05ae Incremented version number 2023-07-25 23:27:07 +02:00
smallmodel 15633626fe Implemented R_GatherLightSources, R_CheckAddLightToList and R_InsertLightIntoList 2023-07-25 22:01:28 +02:00
smallmodel d43b60c818 Don't lean while moving if alwaysAllowLean is not set 2023-07-25 20:59:52 +02:00
smallmodel 7941524aad Set alwaysAllowLean depending on the game version and the dmflags 2023-07-25 20:59:34 +02:00
smallmodel 3aa4a6157c Added PMF_NO_LEAN pmflags
Added alwaysAllowLean pmove_t field from mohta
2023-07-25 20:59:04 +02:00
smallmodel fc9cf41557 Implemented R_GetLightingGridValue (better lighting) 2023-07-25 20:03:07 +02:00
smallmodel 527131e513 R_LoadLightGrid: Set light grid size depending on the map version 2023-07-25 20:02:56 +02:00
smallmodel b79163f998 Fixed sqrt non-constant expression 2023-07-25 18:46:05 +02:00
smallmodel 121aaa164a Implemented sphere light 2023-07-24 20:18:14 +02:00
smallmodel 2522559a04 Implemented R_SphereInLeafs 2023-07-24 20:14:23 +02:00
smallmodel cf61471b2d Added MAX_REAL_LIGHTS 2023-07-24 20:14:16 +02:00
smallmodel 9ebdc6a238 Replaced 2 with RDF_HUD 2023-07-24 20:13:43 +02:00
smallmodel 0c65f5dab3 Incremented version number 2023-07-24 11:47:09 +02:00
1251 changed files with 414901 additions and 307961 deletions

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+39
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots (OPTIONAL)**
If applicable, add screenshots to help explain your problem.
**Logs**
- Paste the output of the console window in a text file, and attach the text file.
- If applicable (`logfile` set to 2), attach the `qconsole.log` file. On Windows, it can be found in **%APPDATA%\...\qconsole.log** and on Linux, it can be found on the home directory **~/.openmohaa/.../qconsole.log**.
**Version information (please complete the following information):**
- OS: [e.g. `Debian`]
- OS Version [e.g `12`]
- OpenMoHAA Version: [e.g `0.70.0-alpha+0.0b1a20dcf win_msvc64-x86_64-debug`, can be found below **Common Initialization** in the console, or by typing `version`]
**Dump (OPTIONAL)**
You can include a core dump generated by the OS (`.dmp` file). If you compiled OpenMoHAA yourself, also add all output openmohaa binaries (except libopenal and libSDL).
**Additional context (OPTIONAL)**
Add any other context about the problem here.
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name: "Builds"
on:
push:
branches:
- '**'
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: write
jobs:
build-all:
uses: ./.github/workflows/shared-build.yml
with:
environment: 'testing'
# Initially create a release with 1 job
# so multiple files can be uploaded at the same time afterwards
create-release:
runs-on: ubuntu-24.04
environment: 'testing'
needs: [build-all]
steps:
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
prerelease: true
name: '${{github.ref_name}}-${{github.sha}}'
tag_name: 'dev'
deploy-release:
if: github.event_name != 'pull_request' && github.ref_name == 'main'
strategy:
matrix:
target_os: [
'linux-amd64',
'linux-i686',
'linux-arm64',
'linux-armhf',
'linux-powerpc',
'linux-ppc64',
'linux-ppc64el',
'windows-x64-pdb',
'windows-x86-pdb',
'windows-arm64-pdb',
'macos-multiarch-arm64-x86_64',
]
runs-on: ubuntu-24.04
environment: 'testing'
needs: [create-release]
env:
RELEASE_NAME: ${{github.event.repository.name}}-dev-${{matrix.target_os}}
steps:
- uses: actions/download-artifact@v4
with:
name: 'out-${{matrix.target_os}}'
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Zip
working-directory: '${{github.workspace}}/${{matrix.target_os}}'
run: zip -r "../${{env.RELEASE_NAME}}.zip" ./
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
tag_name: 'dev'
files: ${{github.workspace}}/${{env.RELEASE_NAME}}.zip
-210
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@@ -1,210 +0,0 @@
name: Build
on:
push:
pull_request:
workflow_call:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
jobs:
build-platform-linux:
strategy:
matrix:
architecture: [
{name: 'amd64', triple: 'x86_64-linux-gnu'},
{name: 'i686', triple: 'i686-linux-gnu'},
{name: 'aarch64', triple: 'aarch64-linux-gnu'},
{name: 'armhf', triple: 'arm-linux-gnueabihf'}
]
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: ubuntu-22.04
# container:
# image: ubuntu:22.04
# volumes:
# - ${{github.workspace}}:${{github.workspace}}
#
# steps:
# - name: Install required packages
# run: apt update && apt install -y clang-15 cmake ninja-build flex bison git
#
# - name: Install required cross-platform packages (${{ matrix.architecture.triple }})
# if: matrix.architecture.name != 'amd64'
# run: apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
steps:
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_BUILD_PARALLEL_LEVEL=$(($(nproc) * 16))" >> $GITHUB_ENV
# echo "CMAKE_GENERATOR=Ninja" >> $GITHUB_ENV
- name: Install required packages
run: |
sudo apt update && sudo apt install -y flex bison
- name: Install required cross-platform packages (${{ matrix.architecture.triple }})
if: matrix.architecture.name != 'amd64'
run: sudo apt install -y gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
- name: Install dependencies
working-directory: ${{github.workspace}}
run: |
echo Using triple: ${{ matrix.architecture.triple }}
mkdir -p thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
cmake -B SDL-build \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' \
./SDL
cmake --build SDL-build --config Release
cmake --install SDL-build
- uses: actions/checkout@v3
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_FLAGS=--target=${{ matrix.architecture.triple }} \
-DCMAKE_CXX_FLAGS=--target=${{ matrix.architecture.triple }} \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/lib/cmake/SDL2' \
-DWITH_CLIENT=1" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
cp '${{github.workspace}}/thirdparties/SDL-install/lib/libSDL2.so' '${{github.workspace}}/install'
- uses: actions/upload-artifact@v3
with:
name: out-linux-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/install
build-platform-windows:
strategy:
matrix:
architecture: [
{name: 'x64', config: 'x64' },
{name: 'x86', config: 'Win32' },
{name: 'arm64', config: 'ARM64' }
]
name: "Building for platform windows-${{matrix.architecture.name}}"
runs-on: windows-2022
steps:
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_BUILD_PARALLEL_LEVEL=$((Get-CimInstance Win32_ComputerSystem).NumberOfLogicalProcessors * 16)" >> $GITHUB_ENV
- name: Install required packages
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch SDL2 https://github.com/libsdl-org/SDL.git
cmake -B SDL-build -A ${{ matrix.architecture.config }} -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/SDL-install' ./SDL
cmake --build SDL-build --config Release --parallel
cmake --install SDL-build
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
cmake --install winflexbison-build
- uses: actions/checkout@v3
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=-A ${{ matrix.architecture.config }} `
--log-level=VERBOSE `
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DCMAKE_C_COMPILER=clang `
-DCMAKE_CXX_COMPILER=clang++ `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DSDL2_DIR='${{github.workspace}}/thirdparties/SDL-install/cmake' `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DWITH_CLIENT=1".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
Copy-Item "${{github.workspace}}/thirdparties/SDL-install/bin/*.dll" -Destination "${{github.workspace}}/install"
- uses: actions/upload-artifact@v3
with:
name: out-windows-${{matrix.architecture.name}}
if-no-files-found: error
path: |
${{github.workspace}}/install
!${{github.workspace}}/install/**/*.pdb
- uses: actions/upload-artifact@v3
with:
name: out-windows-${{matrix.architecture.name}}-pdb
if-no-files-found: error
path: |
${{github.workspace}}/install
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name: "Generate Documentation"
on:
push:
branches:
- 'main'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Get and install Doxygen
run: |
wget https://github.com/doxygen/doxygen/releases/download/Release_1_13_2/doxygen-1.13.2.linux.bin.tar.gz -O doxygen.tar.gz
tar xzf doxygen.tar.gz
cd doxygen-*
sudo cp bin/doxygen /usr/local/bin/
- name: Checkout repository
uses: actions/checkout@v4
with:
path: 'source'
- name: Generate Documentation (Doxygen)
working-directory: ${{github.workspace}}/source
run: |
version_file=$(cat code/qcommon/q_version.h)
PRODUCT_VERSION_MAJOR=$(echo "$version_file" | grep -E "define[ \t]+PRODUCT_VERSION_MAJOR" | awk -F'[ \t]+' '{print $3""}' | tr -d '\r\n')
PRODUCT_VERSION_MINOR=$(echo "$version_file" | grep -E "define[ \t]+PRODUCT_VERSION_MINOR" | awk -F'[ \t]+' '{print $3""}' | tr -d '\r\n')
PRODUCT_VERSION_PATCH=$(echo "$version_file" | grep -E "define[ \t]+PRODUCT_VERSION_PATCH" | awk -F'[ \t]+' '{print $3""}' | tr -d '\r\n')
export PROJECT_VERSION_NUMBER="$PRODUCT_VERSION_MAJOR.$PRODUCT_VERSION_MINOR.$PRODUCT_VERSION_PATCH"
doxygen docs/Doxyfile
- name: Upload static files as artifact
uses: actions/upload-pages-artifact@v3
with:
path: ${{github.workspace}}/source/docs/doxygen/html
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
# Permissions for deploying the page
permissions:
pages: write
id-token: write
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4
@@ -20,6 +20,10 @@ on:
schedule:
- cron: '42 8 * * 1'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
analyze:
name: Analyze
@@ -41,11 +45,24 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v3
uses: actions/checkout@v4
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: libopenal-dev libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "0.1"
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: sdl2-latest
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -59,7 +76,7 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, Java, or Swift).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
uses: github/codeql-action/autobuild@v3
# ℹ️ Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
@@ -72,6 +89,6 @@ jobs:
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
uses: github/codeql-action/analyze@v3
with:
category: "/language:${{matrix.language}}"
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name: Publish artifacts
on:
push:
tags:
- "v*.*.*"
env:
RELEASE_TYPE: ${{ vars.RELEASE_TYPE || 'test' }}
RELEASE_IS_PRERELEASE: ${{ vars.RELEASE_IS_PRELEASE }}
permissions:
contents: write
jobs:
build-all:
uses: ./.github/workflows/build-cmake.yml
deploy_all:
strategy:
matrix:
target_os: [
'linux-amd64',
'linux-i686',
'linux-aarch64',
'linux-armhf',
'windows-x64',
'windows-x86',
'windows-x64-pdb',
'windows-x86-pdb',
'windows-arm64',
'windows-arm64-pdb'
]
runs-on: ubuntu-22.04
environment: release
needs: [build-all]
env:
RELEASE_NAME: ${{ github.event.repository.name }}-${{github.ref_name}}-${{matrix.target_os}}
steps:
- uses: actions/download-artifact@v3
with:
name: 'out-${{matrix.target_os}}'
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Zip
working-directory: ${{github.workspace}}/${{matrix.target_os}}
run: zip -r ../${{ env.RELEASE_NAME }}.zip ./
- name: Release
uses: softprops/action-gh-release@v1
with:
name: '${{github.ref_name}}-${{env.RELEASE_TYPE}}'
prerelease: ${{env.RELEASE_IS_PRERELEASE}}
files: ${{github.workspace}}/${{ env.RELEASE_NAME }}.zip
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##########################
#
# Linux
# Ubuntu 22.04
#
# Using this version instead of 24.04 to use a lower GLIBC version (2.34).
# ARM is used for more efficiency, and x64 is used for legacy architectures like PowerPC.
##########################
name: "Linux Builds"
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
{name: 'amd64', os: "ubuntu-22.04-arm", package: 'x86-64-linux-gnu', triple: 'x86_64-linux-gnu', arch_option: 'linux-x86_64'},
{name: 'i686', os: "ubuntu-22.04-arm", package: 'i686-linux-gnu', triple: 'i686-linux-gnu', arch_option: 'linux-x86'},
{name: 'arm64', os: "ubuntu-22.04-arm", package: 'aarch64-linux-gnu', triple: 'aarch64-linux-gnu', arch_option: 'linux-aarch64'},
{name: 'armhf', os: "ubuntu-22.04-arm", package: 'arm-linux-gnueabihf', triple: 'arm-linux-gnueabihf', arch_option: 'linux-armv4'},
{name: 'powerpc', os: "ubuntu-22.04", package: 'powerpc-linux-gnu', triple: 'powerpc-linux-gnu', arch_option: 'linux-ppc'},
{name: 'ppc64', os: "ubuntu-22.04", package: 'powerpc64-linux-gnu', triple: 'powerpc64-linux-gnu', arch_option: 'linux-ppc64'},
{name: 'ppc64el', os: "ubuntu-22.04-arm", package: 'powerpc64le-linux-gnu', triple: 'powerpc64le-linux-gnu', arch_option: 'linux-ppc64le'}
]
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: ${{ matrix.architecture.os }}
environment: ${{ inputs.environment }}
env:
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
openal-soft-branch: '1.24.3'
steps:
###
# Packages
###
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "${{ runner.os }}-${{ runner.arch }}-v1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "HOST_TRIPLE=$(gcc -dumpmachine)" >> $GITHUB_ENV
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required cross-platform packages (${{ matrix.architecture.package }})
if: env.HOST_TRIPLE != matrix.architecture.triple
with:
packages: gcc-12-${{ matrix.architecture.package }} g++-12-${{ matrix.architecture.package }}
version: "${{ runner.os }}-${{ runner.arch }}-v1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
echo "CXXFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
# Workaround for when changing the runner OS version
cmake-arguments: "-DCACHE_OS_VERSION=Ubuntu_22.04"
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DALSOFT_UTILS=OFF \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# WolfSSL
###
- name: Cache WolfSSL
id: cache-wolfssl
uses: actions/cache@v4
with:
path: 'thirdparties/wolfssl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-wolfssl-${{ env.wolfssl-version }}-v1
# WolfSSL setup
- name: Checkout WolfSSL
if: steps.cache-wolfssl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'wolfssl/wolfssl'
path: 'thirdparties/wolfssl'
ref: '${{ env.wolfssl-version }}'
# WolfSSL build
- name: Configure and install wolfssl
if: steps.cache-wolfssl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/wolfssl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/wolfssl/install' \
-DCMAKE_C_FLAGS="$CFLAGS -fPIC" \
-DCMAKE_CXX_FLAGS="$CFLAGS -fPIC" \
-DBUILD_SHARED_LIBS=OFF -DWOLFSSL_OPENSSLEXTRA=ON -DWOLFSSL_ASM=OFF -DWOLFSSL_EXAMPLES=OFF -DWOLFSSL_CURL=ON
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# cURL
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' \
-DCURL_USE_LIBPSL=OFF \
-DCURL_USE_WOLFSSL=ON \
-DCURL_ZLIB="" \
-DCURL_BROTLI="" \
-DCURL_ZSTD="" \
-DCMAKE_SHARED_LINKER_FLAGS="-lm" \
-DWolfSSL_ROOT='${{github.workspace}}/thirdparties/wolfssl/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include' \
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Copy libraries
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.so.0 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.so.1 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/curl/install/lib*/libcurl.so.4 '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-linux-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
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##########################
#
# Apple macOS
# macOS 15
#
# This version is used as the OS, as it's faster than other versions.
##########################
name: "macOS Builds"
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
#{name: 'x86_64', triple: 'x86_64-apple-macos10.8'},
#{name: 'arm64', triple: 'arm64-apple-macos11'}
#{name: 'x86_64', build_name: 'x86_64'},
#{name: 'arm64', build_name: 'arm64'},
# Compile into an universal binary
{name: 'multiarch-arm64-x86_64', build_name: 'arm64;x86_64' }
]
name: "Building for platform macos-${{matrix.architecture.name}}"
runs-on: "macos-15"
env:
openal-soft-branch: '1.24.3'
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
steps:
###
# Packages
###
- name: Install required packages
run: |
brew install git flex bison ninja cmake llvm perl
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "MACOSX_DEPLOYMENT_TARGET=10.15" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: "-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}'
-DCMAKE_VERBOSE_MAKEFILE=on"
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
# Use GCC instead of Clang because of missing SSE intrinsics
# It also doesn't enable altivec support on PowerPC by default
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
# soft-oal build
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCMAKE_VERBOSE_MAKEFILE=on
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# WolfSSL
###
# FIXME: Figure out how to compile WolfSSL cross-architecture
#
# - name: Cache WolfSSL
# id: cache-wolfssl
# uses: actions/cache@v4
# with:
# path: 'thirdparties/wolfssl_install'
# key: ${{ runner.os }}-${{ matrix.architecture.name }}-wolfssl-${{ env.wolfssl-version }}-v1
#
# # WolfSSL setup
# - name: Checkout WolfSSL
# if: steps.cache-wolfssl.outputs.cache-hit != 'true'
# uses: actions/checkout@v4
# with:
# repository: 'wolfssl/wolfssl'
# path: 'thirdparties/wolfssl'
# ref: '${{ env.wolfssl-version }}'
#
# # WolfSSL build
# - name: Configure and install wolfssl
# if: steps.cache-wolfssl.outputs.cache-hit != 'true'
# working-directory: ${{github.workspace}}/thirdparties/wolfssl
# run: |
# cmake -B ./build \
# -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/wolfssl_install' \
# -DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
# -DBUILD_SHARED_LIBS=OFF -DWOLFSSL_OPENSSLEXTRA=ON -DWOLFSSL_ASM=OFF -DWOLFSSL_EXAMPLES=OFF -DWOLFSSL_CURL=ON
# cmake --build ./build --config Release --parallel
# cmake --install ./build --config Release
###
# cURL
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCURL_USE_LIBPSL=OFF \
-DCURL_USE_WOLFSSL=OFF \
-DCURL_USE_LIBSSH2=OFF \
-DUSE_LIBIDN2=OFF \
-DUSE_NGHTTP2=OFF \
-DCURL_ENABLE_SSL=OFF \
-DCURL_ZLIB="" \
-DCURL_BROTLI="" \
-DCURL_ZSTD="" \
-DWolfSSL_ROOT='${{github.workspace}}/thirdparties/wolfssl_install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DCMAKE_VERBOSE_MAKEFILE=on \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal/install' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include/AL' \
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Create hard-link and copy symbolic links
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.0.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.1.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/curl/install/lib*/libcurl.4.dylib '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-macos-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
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##########################
#
# Microsoft Windows
# Windows Server 2025
#
##########################
name: "Windows Builds"
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
{name: 'x64', os: 'windows-2025', config: 'x64', toolset: 'x64', arch_option: 'VC-WIN64A' },
{name: 'x86', os: 'windows-2025', config: 'Win32', toolset: 'x64_x86', arch_option: 'VC-WIN32' },
{name: 'arm64', os: 'windows-11-arm', config: 'ARM64', toolset: 'x64_arm64', arch_option: 'VC-WIN64-ARM' }
]
name: "Building for platform windows-${{matrix.architecture.name}}"
runs-on: ${{ matrix.architecture.os }}
environment: ${{ inputs.environment }}
env:
flexbison-branch: 'v2.5.25'
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
openal-soft-branch: '1.24.3'
steps:
###
# Packages
###
- name: Cache Flex/Bison
id: cache-flexbison
uses: actions/cache@v4
with:
path: 'thirdparties/winflexbison-install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-flexbison-${{ env.flexbison-branch }}-v1
- name: Install Flex/Bison
if: steps.cache-flexbison.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch ${{ env.flexbison-branch }} https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
cmake --install winflexbison-build --config Release
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $env:GITHUB_ENV
echo "CC=cl.exe" >> $env:GITHUB_ENV
echo "CXX=cl.exe" >> $env:GITHUB_ENV
pushd "$($env:PROGRAMFILES)\Microsoft Visual Studio\*\*\VC\Auxiliary\Build"
cmd /c "vcvarsall.bat ${{ matrix.architecture.toolset }} & set" | ForEach-Object {
if ($_ -match "=") {
# Split into key=value
$var = $_.split("=", 2);
echo "$($var[0])=$($var[1])" >> $env:GITHUB_ENV
}
}
popd
- name: Cache Required Packages
id: cache-required-packages
uses: actions/cache@v4
with:
path: 'C:\Packages'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-required-packages-v1
- name: Install required packages
if: steps.cache-required-packages.outputs.cache-hit != 'true'
run: |
$DownloadPath="$($env:USERPROFILE)\Downloads"
if ("${{ matrix.architecture.config }}" -ieq "ARM64") {
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-winarm64.zip" -OutFile "$DownloadPath\ninja-win.zip"
} else {
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip" -OutFile "$DownloadPath\ninja-win.zip"
}
Expand-Archive -Path "$DownloadPath\ninja-win.zip" -DestinationPath "C:\Packages\ninja"
Invoke-WebRequest "https://download.qt.io/official_releases/jom/jom.zip" -OutFile "$DownloadPath\jom.zip"
Expand-Archive -Path "$DownloadPath\jom.zip" -DestinationPath "C:\Packages\jom"
- name: Setup required packages path
run: |
$env:PATH += ";C:\Packages\ninja;C:\Packages\jom;"
echo "PATH=$($env:PATH)" >> $env:GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: ""
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
# soft-oal build
# Statically link the CRT runtime into OAL as a workaround to prevent crashes
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' `
-DALSOFT_BUILD_ROUTER=OFF `
-DALSOFT_REQUIRE_WINMM=ON `
-DALSOFT_REQUIRE_DSOUND=ON `
-DALSOFT_REQUIRE_WASAPI=ON `
-DCMAKE_C_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_C_FLAGS_MINSIZEREL="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_MINSIZEREL="/MT /O1 /Ob1 /DNDEBUG" `
-DCMAKE_C_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG"
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
# Unfortunately soft-oal produces a binary called OpenAL32 even in 64-bit
if (("x64", "ARM64") -icontains "${{ matrix.architecture.config }}") { Rename-Item -Path '.\install\bin\OpenAL32.dll' -NewName 'OpenAL64.dll' }
###
# cURL
#
# Uses Schannel as SSL backend, native CAs are used
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' `
-DCURL_USE_LIBPSL=OFF `
-DCURL_USE_SCHANNEL=ON
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM= `
--log-level=VERBOSE `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=true `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' `
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include' `
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
New-Item -ItemType Directory '${{github.workspace}}/package'
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/soft-oal/install/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/curl/install/bin/*.dll' -Destination '${{github.workspace}}/package'
if (Test-Path ${{github.workspace}}/install/bin) { Copy-Item '${{github.workspace}}/install/bin/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
if (Test-Path ${{github.workspace}}/install/lib) { Copy-Item '${{github.workspace}}/install/lib/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
- name: Generate setup files
working-directory: ${{github.workspace}}
run: |
Copy-Item -Path '${{github.workspace}}/package' -Destination 'source/misc/setup/windows/app/files' -Recurse
dotnet build -p Platform=${{matrix.architecture.config}} -c Release -o out source/misc/setup/windows/app
###
# Artifact
###
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}
if-no-files-found: error
path: |
${{github.workspace}}/package
!${{github.workspace}}/package/**/*.pdb
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-pdb
if-no-files-found: error
path: |
${{github.workspace}}/package
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-installer
if-no-files-found: error
path: |
${{github.workspace}}/out/en-us/Setup.msi
${{github.workspace}}/out/en-us/Setup.wixpdb
+24
View File
@@ -0,0 +1,24 @@
name: Shared build workflow
on:
workflow_call:
inputs:
environment:
required: true
type: string
jobs:
build-platform-linux:
uses: ./.github/workflows/shared-build-linux.yml
with:
environment: ${{inputs.environment}}
build-platform-windows:
uses: ./.github/workflows/shared-build-windows.yml
with:
environment: ${{inputs.environment}}
build-platform-macos:
uses: ./.github/workflows/shared-build-macos.yml
with:
environment: ${{inputs.environment}}
+109
View File
@@ -0,0 +1,109 @@
name: "Publish Release"
on:
push:
tags:
- "v*.*.*"
env:
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
RELEASE_IS_PRERELEASE: ${{ vars.RELEASE_IS_PRELEASE }}
permissions:
contents: write
jobs:
build-all:
uses: ./.github/workflows/shared-build.yml
with:
environment: "release"
# Initially create a release with 1 job
# so multiple files can be uploaded at the same time afterwards
create-release:
runs-on: ubuntu-24.04
environment: 'release'
needs: [build-all]
steps:
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
name: '${{github.ref_name}}-${{env.RELEASE_STAGE}}'
prerelease: ${{env.RELEASE_IS_PRERELEASE}}
deploy-all:
strategy:
matrix:
target_os: [
'linux-amd64',
'linux-i686',
'linux-arm64',
'linux-armhf',
'linux-powerpc',
'linux-ppc64',
'linux-ppc64el',
'windows-x64',
'windows-x64-pdb',
'windows-x86',
'windows-x86-pdb',
'windows-arm64',
'windows-arm64-pdb',
#'macos-x86_64',
#'macos-arm64',
'macos-multiarch-arm64-x86_64',
]
runs-on: ubuntu-24.04
environment: 'release'
needs: [create-release]
env:
RELEASE_NAME: ${{ github.event.repository.name }}-${{github.ref_name}}-${{matrix.target_os}}
steps:
- uses: actions/download-artifact@v4
with:
name: 'out-${{matrix.target_os}}'
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Zip
working-directory: '${{github.workspace}}/${{matrix.target_os}}'
run: zip -r "../${{ env.RELEASE_NAME }}.zip" ./
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
files: ${{github.workspace}}/${{ env.RELEASE_NAME }}.zip
deploy_installer_windows:
strategy:
matrix:
target_os: [
'windows-x64',
'windows-x86',
'windows-arm64',
]
runs-on: ubuntu-24.04
environment: "release"
needs: [create-release]
env:
RELEASE_NAME: ${{ github.event.repository.name }}-${{github.ref_name}}-${{matrix.target_os}}
steps:
- uses: actions/download-artifact@v4
with:
name: 'out-${{matrix.target_os}}-installer'
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Setup
working-directory: '${{github.workspace}}/${{matrix.target_os}}'
run:
cp Setup.msi ../${{ env.RELEASE_NAME }}.msi
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
files: ${{github.workspace}}/${{ env.RELEASE_NAME }}.msi
+53
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@@ -0,0 +1,53 @@
name: "Unit Tests"
on:
push:
branches:
- '**'
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
name: "Running unit tests"
runs-on: ubuntu-latest
environment: "testing"
steps:
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libsdl2-dev libopenal-dev
version: "${{ runner.os }}-${{ runner.arch }}-unittest-v1"
- uses: actions/checkout@v4
with:
path: 'source'
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config Debug --parallel
- name: Test
working-directory: ${{github.workspace}}
run: |
cd "${{github.workspace}}/build"
ctest -C Debug --output-on-failure
+4 -1
View File
@@ -5,6 +5,8 @@ Makefile.local
*.swp
*tags
*~
/.vscode/
/baseq3
# OS X
####################
@@ -44,5 +46,6 @@ profile
*.suo
.vs
out
code_unfinished/*
thirdparties/
code/parser/generated/*
+176 -51
View File
@@ -1,67 +1,147 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.12)
project(openmohaa)
include(TargetArch.cmake)
include(misc/cmake/TargetArch.cmake)
target_architecture(TARGET_ARCH)
list(LENGTH TARGET_ARCH TARGET_ARCH_COUNT)
set(USE_INTERNAL_LIBS ON)
if(USE_SYSTEM_LIBS)
set(USE_INTERNAL_LIBS OFF)
endif()
option(USE_INTERNAL_JPEG "If set, use bundled libjpeg." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_MAD "If set, use bundled libmad." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_ZLIB "If set, use bundled zlib." ${USE_INTERNAL_LIBS})
option(USE_RENDERER_DLOPEN "Whether to compile the renderer as separate pluggable modules" OFF)
if(TARGET_GAME_TYPE)
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
endif()
set(TARGET_BASE_GAME "./")
set(CMAKE_DEBUG_POSTFIX "-dbg")
set(TARGET_BASE_GAME "main")
#
# Microsoft compiler specific parameters
#
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Treat no return type as error
add_compile_options(/we4715)
endif()
#
# Clang and GCC specific parameters
#
if(CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_options(-Wno-comment)
# Treat no return type as error
add_compile_options(-Werror=return-type)
endif()
#
# Clang specific parameters
#
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Ignore warnings for code like 'assert("Assert string")'
add_compile_options(-Wno-pointer-bool-conversion)
endif()
IF("${TARGET_ARCH}" STREQUAL "i386")
set(TARGET_ARCH_SUFFIX "x86")
ELSE()
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
ENDIF()
#
# GCC specific parameters
#
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Add this option on gcc to prevent functions from having the STB_GNU_UNIQUE binding
# Otherwise, it would prevent libraries from being unloaded
# which will cause undefined behavior and crashes due to memory corruption
add_compile_options(-fno-gnu-unique)
endif()
message(STATUS "Architecture detected: ${TARGET_ARCH}, suffix set to ${TARGET_ARCH_SUFFIX}.")
if(DEBUG_MEMORY)
add_definitions(-D_DEBUG_MEM)
endif()
IF(WIN32)
message(STATUS "Architecture detected: ${TARGET_ARCH}")
set(TARGET_BIN_SUFFIX "")
if(WIN32)
set(TARGET_PLATFORM_PREFIX "")
message(STATUS "Using Win32 naming convention")
ELSEIF(UNIX)
elseif(UNIX)
set(TARGET_PLATFORM_PREFIX "")
message(STATUS "Using Unix naming convention")
ELSE()
else()
set(TARGET_PLATFORM_PREFIX "")
ENDIF()
endif()
IF(CMAKE_BUILD_TYPE MATCHES Debug)
set(TARGET_CONFIG_SUFFIX "-dbg")
add_definitions(-D_DEBUG)
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_compile_definitions(_DEBUG)
# NOTE: The following may mess up function importation
#if(UNIX)
# # Enable all exports so all functions name can be seen during executable crash
# set(CMAKE_ENABLE_EXPORTS ON)
# message(STATUS "Enabling exports on Unix for backtrace")
#endif()
ELSE()
set(TARGET_CONFIG_SUFFIX "")
ENDIF()
else()
# Non-debug builds
add_compile_definitions(NDEBUG)
endif()
if(APPLE)
# macOS doesn't search the executable path by default
# so, locate libraries like SDL in the executable path
set(CMAKE_INSTALL_RPATH "@executable_path")
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
if(CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "GNU")
# Set the visibility to hidden on macOS to prevent shared libraries from
# using functions in the executable
# it's ok to hide them because the backtrace on macOS will still print the name of the functions
add_compile_options(-fvisibility=hidden)
endif()
endif()
#
# Setup the installation directory
#
if(WIN32)
# By default, both DLLs and EXEs are in the same directory
set(CMAKE_DEFAULT_INSTALL_RUNTIME_DIR bin)
set(BIN_INSTALL_SUBDIR ".")
set(LIB_INSTALL_SUBDIR ".")
else()
# Unix
set(CMAKE_DEFAULT_INSTALL_RUNTIME_DIR lib${CMAKE_LIB_SUFFIX})
set(BIN_INSTALL_SUBDIR ${CMAKE_PROJECT_NAME})
set(LIB_INSTALL_SUBDIR ${CMAKE_PROJECT_NAME})
endif()
# By default, put both binaries and shared libraries in the same directory
# the game uses internal shared libraries that must be in the same folder as the binaries
set(CMAKE_INSTALL_BINDIR ${CMAKE_DEFAULT_INSTALL_RUNTIME_DIR} CACHE PATH "Binary dir")
set(CMAKE_INSTALL_LIBDIR ${CMAKE_INSTALL_BINDIR} CACHE PATH "Library dir")
include(GNUInstallDirs)
# Enable unit testing
include(CTest)
#
# Common stuff
#
add_subdirectory("code/qcommon")
add_subdirectory("code/gamespy")
#
# Application
#
add_subdirectory("code/sys")
##
## Server app
##
add_subdirectory("code/server")
add_executable(omohaaded "code/null/null_client.c" "code/null/null_input.c" "code/null/null_snddma.c")
@@ -71,55 +151,100 @@ target_compile_features(omohaaded PUBLIC c_variadic_macros)
target_link_libraries(omohaaded PRIVATE omohserver)
target_link_libraries(omohaaded PRIVATE syslib)
target_link_libraries(omohaaded PRIVATE qcommon qcommon_standalone)
# Gamespy dependency
# Add the gamespy dependency
target_include_directories(omohaaded PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server")
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(omohaaded PROPERTIES OUTPUT_NAME "omohaaded${TARGET_BIN_SUFFIX}")
set_target_properties(omohaaded PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
INSTALL(TARGETS omohaaded DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
if (MSVC)
target_link_options(omohaaded PRIVATE "/MANIFEST:NO")
INSTALL(FILES $<TARGET_PDB_FILE:omohaaded> DESTINATION "./" OPTIONAL)
INSTALL(FILES $<TARGET_PDB_FILE:omohaaded> DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR} OPTIONAL)
endif()
INSTALL(TARGETS omohaaded DESTINATION "./")
if (WITH_CLIENT)
if (NOT BUILD_NO_CLIENT)
##
## Client app
##
option(NO_MODERN_DMA "Use older sound-system" FALSE)
add_subdirectory("code/renderer")
add_subdirectory("code/sdl")
add_subdirectory("code/client")
#include("code/renderergl2/glsl/shaders.cmake")
#file(GLOB_RECURSE SOURCES_RENDERER "code/sdl/*.c" "code/renderercommon/*.c" "code/renderergl2/*.c" "code/renderergl2/*.cpp")
#list(FILTER SOURCES_RENDERER EXCLUDE REGEX "code/renderergl2/tr_subs.c")
#list(FILTER SOURCES_RENDERER EXCLUDE REGEX "code/renderergl2/tr_model.c")
add_subdirectory("code/renderercommon")
add_subdirectory("code/sdl")
add_executable(openmohaa "misc/dummy.c")
target_link_libraries(openmohaa PRIVATE syslib)
target_link_libraries(openmohaa PRIVATE omohserver)
target_link_libraries(openmohaa PRIVATE omohclient)
target_link_libraries(openmohaa PRIVATE omohrenderer omohsdl)
target_link_libraries(openmohaa PRIVATE omohrenderer)
target_link_libraries(openmohaa PRIVATE qcommon qcommon_standalone)
### Gamespy dependency
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib" "code/jpeg-8c")
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BASE_SUFFIX}${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
# Add the gamespy dependency
target_include_directories(openmohaa PUBLIC "code/qcommon" "code/script" "code/gamespy" "code/server" "code/client" "code/uilib")
set_target_properties(openmohaa PROPERTIES OUTPUT_NAME "openmohaa${TARGET_BIN_SUFFIX}")
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
target_link_libraries(openmohaa PRIVATE jpeg8)
if (USE_OPENAL)
# Try to use OpenAL
find_package(OpenAL)
if (OPENAL_FOUND)
target_compile_definitions(openmohaa PRIVATE USE_OPENAL=1)
target_include_directories(openmohaa PRIVATE ${OPENAL_INCLUDE_DIR})
target_link_libraries(openmohaa PRIVATE ${OPENAL_LIBRARY})
endif()
if(USE_INTERNAL_JPEG)
target_include_directories(openmohaa PUBLIC "code/jpeg-8c")
target_link_libraries(openmohaa PRIVATE jpeg8)
else()
find_package(JPEG REQUIRED)
target_include_directories(openmohaa PUBLIC ${JPEG_INCLUDE_DIRS})
target_link_libraries(openmohaa PRIVATE ${JPEG_LIBRARIES})
endif()
INSTALL(TARGETS openmohaa DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
if (MSVC)
target_link_options(openmohaa PRIVATE "/MANIFEST:NO")
INSTALL(FILES $<TARGET_PDB_FILE:openmohaa> DESTINATION "./" OPTIONAL)
INSTALL(FILES $<TARGET_PDB_FILE:openmohaa> DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR} OPTIONAL)
endif()
INSTALL(TARGETS openmohaa DESTINATION "./")
if(UNIX AND NOT APPLE)
# Configure the .desktop entries with the arch suffix
configure_file(
misc/linux/org.openmoh.openmohaa.desktop.in
${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaa.desktop
@ONLY
)
configure_file(
misc/linux/org.openmoh.openmohaab.desktop.in
${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaab.desktop
@ONLY
)
configure_file(
misc/linux/org.openmoh.openmohaas.desktop.in
${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaas.desktop
@ONLY
)
# Install .desktop entries
install(FILES ${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaa.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
install(FILES ${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaab.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
install(FILES ${CMAKE_BINARY_DIR}/misc/linux/org.openmoh.openmohaas.desktop DESTINATION ${CMAKE_INSTALL_DATADIR}/applications)
install(FILES misc/linux/org.openmoh.openmohaa.metainfo.xml DESTINATION ${CMAKE_INSTALL_DATADIR}/metainfo)
install(FILES misc/openmohaa.svg DESTINATION ${CMAKE_INSTALL_DATADIR}/icons/hicolor/symbolic/apps/ RENAME org.openmoh.openmohaa.svg)
endif()
endif()
#
# Launcher
#
add_subdirectory(code/Launcher)
#
# uninstall target
#
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()
+72 -123
View File
@@ -1,159 +1,108 @@
# OpenMoHAA
![Build](https://github.com/openmoh/openmohaa/actions/workflows/build-cmake.yml/badge.svg?branch=main) [![Release](https://img.shields.io/github/v/release/openmoh/openmohaa)](https://github.com/openmoh/openmohaa/releases) [![Downloads](https://img.shields.io/github/downloads/openmoh/openmohaa/total)](https://github.com/openmoh/openmohaa/releases)
[![Build](https://github.com/openmoh/openmohaa/actions/workflows/branches-build.yml/badge.svg?branch=main)](https://github.com/openmoh/openmohaa/actions/workflows/branches-build.yml) [![Release](https://img.shields.io/github/v/release/openmoh/openmohaa)](https://github.com/openmoh/openmohaa/releases) [![Downloads](https://img.shields.io/github/downloads/openmoh/openmohaa/total)](https://github.com/openmoh/openmohaa/releases)
![License](https://img.shields.io/github/license/openmoh/openmohaa) ![Commits](https://img.shields.io/github/commit-activity/t/openmoh/openmohaa)
![Discord](https://img.shields.io/discord/596049712579215361?logo=discord&logoColor=white&color=5865F2)
![logo](misc/openmohaa-text-sm.png)
```
/ _ \ _ __ ___ _ __ | \/ |/ _ \| | | | / \ / \
| | | | '_ \ / _ \ '_ \| |\/| | | | | |_| | / _ \ / _ \
| |_| | |_) | __/ | | | | | | |_| | _ |/ ___ \ / ___ \
\___/| .__/ \___|_| |_|_| |_|\___/|_| |_/_/ \_\/_/ \_\
|_|
```
## What is OpenMoHAA?
## Current State
OpenMoHAA is an open-source project aimed at preserving and enhancing **Medal of Honor: Allied Assault** (including Spearhead and Breakthrough expansions) by providing more features and bugfixes, across modern platforms and architectures.
OpenMoHAA is still in its early days. The singleplayer part is not working correctly, the current usage is multiplayer.
Powered by [ioquake3](https://github.com/ioquake/ioq3) and the [F.A.K.K SDK](https://code.idtech.space/ritual/fakk2-sdk), OpenMoHAA provides:
- Full compatibility with the original game: assets, scripts and multiplayer
- Better support for modern systems
- Cross-platform support (Linux, Windows, macOS)
- Support for both single-player and multiplayer modes
- Includes all fixes from Spearhead 2.15 and Breakthrough 2.40b
- More fixes and features, such as bots and a ban system
## Running
*OpenMoHAA is an independent project and is not affiliated with or endorsed by Electronic Arts.*
Backup existing mohaa files, **cgamex86.dll** and **gamex86.dll** (set their extension to **.bak**)
## Getting started
a) extract archive to your MOHAA installation directory.
- 📦 [Installing OpenMoHAA](docs/markdown/01-intro/01-installation.md)
- ▶️ [How to play: Launching the game, expansions & file locations](docs/markdown/02-running/01-running.md)
- ❓ [FAQ & Troubleshooting](docs/markdown/02-running/03-faq.md)
- 🌐 [Setting up a game server](docs/markdown/02-running/02-running-server.md)
-or-
## Reporting Issues
b) Copy all pak*.pk3 files and the sound/ directory from your **MOHAA/main** directory into openmohaa's 'main' directory.
> [!NOTE]
> OpenMoHAA hasn't hit version 1.0.0 yet. Think of it like a beta build from the golden age of LAN parties. Features are being added, bugs are getting squashed, and more things are being tweaked. Things might change, break, or get even better over time.
>
> If that sounds like your kind of mission, gear up, frag some bots, and help level up OpenMoHAA!
If you have problems running the game :
If you encounter a bug or a problem, you can do one of the following:
- Submit an [issue](https://github.com/openmoh/openmohaa/issues) on GitHub (use the template).
- Join the [OpenMoHAA Discord](https://discord.gg/NYtH58R) for a quick help.
You may need to install Microsoft Visual C++ 2015/2017/2019/2022 Redistributable from
## Additional documentation
https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
- 📖 [Documentation](https://openmoh.github.io/openmohaa)
- ⚙️ [Game settings & configuration](docs/markdown/03-configuration/01-configuration.md)
- 📝 [Code & Scripting reference](docs/markdown/04-coding/02-coding.md)
You can now start a local OpenMOHAA server or play on a server.
## Current state
To play expansions, append to the executable `+set com_target_game 1` for Spearhead, and `+set com_target_game 2` for Breakthrough. On windows you can make a shortcut.
- 🧰 [Feature list](docs/markdown/01-intro/04-features.md)
## Builds
### Single-player
### Server
The entire single-player campaign should work (Allied Assault, Spearhead and Breakthrough). If you encounter any bug, please create a new [GitHub issue](https://github.com/openmoh/openmohaa/issues) describing them.
The server version can successfully be built.
Some stuff are not working as intended, such as Actor or Vehicle. These systems are both almost fully implemented, but not really in stable state.
### Multiplayer
Overall the server part and the game module are almost fully implemented, but the stability may vary, there may be some minor bugs and crashes.
- Almost fully stable
- All official game modes are supported, including those from Spearhead and Breakthrough:
- Free-For-All
- Team-Deathmatch
- Round-based match
- Objective match
- Tug-of-War (Spearhead)
- Liberation (Breakthrough)
- Popular mods like **Freeze-Tag** are supported
- Built-in bots for offline practice and for testing
- 🔧 [Setting up bots](docs/markdown/02-running/01-running.md#Playing-with-bots)
### Client
The client version of OpenMoHAA is partially implemented and not stable currently. The cgame module is partially implemented as well, but is compatible with the original MOH:AA game. Credits to **Heavy Metal: F.A.K.K. 2**'s SDK for the cgame module.
Here is the current working state for each part of the engine:
| Part name | Full | Almost | Half | Early | Bad | Not working | Comment |
|-------------------------|------|--------|------|-------|-----|-------------|-------------------------------------------------------------------|
| Audio | | | | | x | | Very basic implementation from Quake III |
| CG Module | | x | | | | | Missing FX, Marks and decals |
| Client | | | x | | | | Missing GameSpy, server list, binds, map picker, ... |
| Collision | x | | | | | | |
| Model/TIKI/Skeletor | x | | | | | | |
| Renderer | | | | x | | | Missing ghost, marks, sphere lights, sky portal, sun flare, swipe |
| Server | | x | | | | | Probably a few bugs remaining |
| Server module (fgame) | | x | | | | | Actor, vehicle, and few gameplay bugs |
| UI | | | | x | | | Has core features only (menu, widgets, console, hud, urc loading) |
**Medal of Honor: Allied Assault Spearhead** and **Medal of Honor: Allied Assault Breakthrough** are supported in OpenMoHAA with the `com_target_game` variable. See the **Running** section for the usage.
## Compiling
OpenMoHAA supports both x86 and x64 architectures, and although the target platform is Windows, it still can be compiled for other platforms, and even other architectures.
These are the tools required for all platforms :
- CMake >= 3.5
- Flex and Bison (currently not used)
- A C++11 compiler is required.
The installation directory can be set to MOHAA directory.
The client build can be built by adding `-DWITH_CLIENT=1` to the CMake command line. This will compile the cgame module and the full app with rendering, ui and sound suppport, alongside the dedicated server version.
### Linux
These are the tools required on Unix :
- Clang >= 3.3 or GCC >= 4.8.1
**clang-3.5** and **gcc-4.8.5** should work (tested on Ubuntu 16.04). Use the latest possible version of those compilers.
SDL2 library is required (libsdl2-dev).
1 line install command with latest clang version : `sudo apt-get install -y ninja-build cmake make clang-15 lld-15 flex bison libsdl2-dev`
Example with **CMake**, **clang-15** and **ninja-build** installed:
```sh
mkdir .cmake && cd .cmake
cmake -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15 -DWITH_CLIENT=1 -G Ninja
```
### Windows
Visual Studio (2019 or 2022) is generally preferred.
You can host your own [OpenMoHAA server](docs/markdown/02-running/02-running-server.md#) or join others using OpenMoHAA.
## Screenshots
| | |
|-------------------------------------------------------------------------------|-----------------------------------------------------------------|
| ![](docs/images/opmtt-x86_64_0.56.0_1.png "Playing on a Breakthrough server") | ![](docs/images/opmtt-x86_64_0.56.0_2.png) |
| ![](docs/images/opmtt-x86_64_0.56.0_3.png) | ![](docs/images/opm-arm_53_tt_1.png "OpenMoHAA on Raspberry") |
| | |
|-----------------------------------------------------------------------------------|----------------------------------------------------------------------------|
| ![](docs/assets/images/v0.60.0-x86_64/mohdm1_1.png) | ![](docs/assets/images/v0.60.0-x86_64/training_1.png) |
| ![](docs/assets/images/v0.60.0-x86_64/flughafen_1.png) | ![](docs/assets/images/v0.60.0-x86_64/flughafen_2.png) |
| ![](docs/assets/images/v0.60.0-x86_64/mohdm2_1.png "Playing Freeze-Tag mode with bots") | ![](docs/assets/images/v0.60.0-x86_64/training_3.png "Single-Player training") |
*More screenshots [here](docs/assets/images)*
## Third party
## Development & Compiling
### SDL
- 💻 [Building from source](docs/markdown/04-coding/01-compiling.md)
http://www.libsdl.org/
## Third party librairies
download Source code, compile
The following third party tools and libraries are used by the project
### OpenAL
- [Flex](https://github.com/westes/flex)
- [Bison](https://savannah.gnu.org/projects/bison/)
- [SDL](http://www.libsdl.org/)
- [OpenAL](https://www.openal.org/)
- [LibMAD](http://www.underbit.com/products/mad/)
- [cURL](https://curl.se/)
- [Libogg](https://github.com/gcp/libogg)
- [Libvorbis](https://xiph.org/vorbis/)
- [Libopus](https://opus-codec.org/)
https://www.openal.org/ download OpenAL soft source
## Resources
run cmake on OpenAL, compile
### LibMAD
http://www.underbit.com/products/mad/
download source code, compile
### cURL
https://curl.se/
### Libogg
https://github.com/gcp/libogg
### Libvorbis
https://xiph.org/vorbis/
### Libopus
https://opus-codec.org/
## Communities
### URLs
- https://github.com/openmoh/openmohaa/
- https://mohaaaa.co.uk/AAAAMOHAA/index.php
- https://x-null.net/
### Discord
[![Discord Banner 1](https://discordapp.com/api/guilds/596049712579215361/widget.png?style=banner2)](https://discord.gg/NYtH58R)
- 🔗 [GitHub Repository](https://github.com/openmoh/openmohaa/)
- 🌐 [MOHAAAA Amalgamated Allied Assault Alliance](https://mohaaaa.co.uk/AAAAMOHAA/index.php)
- 🕹️ [333networks](https://333networks.com/)
- 📂 [ModDB](https://www.moddb.com/games/medal-of-honor-allied-assault)
- 📂 [GameBanana](https://gamebanana.com/games/720)
- 💬 [Join us on Discord](https://discord.gg/NYtH58R)
+21
View File
@@ -0,0 +1,21 @@
if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt")
endif()
file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach(file ${files})
message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
execute_process(
COMMAND "@CMAKE_COMMAND@" -E remove "$ENV{DESTDIR}${file}"
OUTPUT_VARIABLE rm_out
RESULT_VARIABLE rm_retval
)
if(NOT "${rm_retval}" STREQUAL 0)
message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
endif()
else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
endif()
endforeach()
+303 -252
View File
@@ -1,8 +1,40 @@
#ifndef AL_AL_H
#define AL_AL_H
#if defined(__cplusplus)
/* NOLINTBEGIN */
#ifdef __cplusplus
extern "C" {
#ifdef _MSVC_LANG
#define AL_CPLUSPLUS _MSVC_LANG
#else
#define AL_CPLUSPLUS __cplusplus
#endif
#ifndef AL_DISABLE_NOEXCEPT
#if AL_CPLUSPLUS >= 201103L
#define AL_API_NOEXCEPT noexcept
#else
#define AL_API_NOEXCEPT
#endif
#if AL_CPLUSPLUS >= 201703L
#define AL_API_NOEXCEPT17 noexcept
#else
#define AL_API_NOEXCEPT17
#endif
#else /* AL_DISABLE_NOEXCEPT */
#define AL_API_NOEXCEPT
#define AL_API_NOEXCEPT17
#endif
#undef AL_CPLUSPLUS
#else /* __cplusplus */
#define AL_API_NOEXCEPT
#define AL_API_NOEXCEPT17
#endif
#ifndef AL_API
@@ -15,14 +47,14 @@ extern "C" {
#endif
#endif
#if defined(_WIN32)
#ifdef _WIN32
#define AL_APIENTRY __cdecl
#else
#define AL_APIENTRY
#endif
/** Deprecated macro. */
/* Deprecated macros. */
#define OPENAL
#define ALAPI AL_API
#define ALAPIENTRY AL_APIENTRY
@@ -30,7 +62,7 @@ extern "C" {
#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
/** Supported AL version. */
/* Supported AL versions. */
#define AL_VERSION_1_0
#define AL_VERSION_1_1
@@ -40,43 +72,43 @@ typedef char ALboolean;
/** character */
typedef char ALchar;
/** signed 8-bit 2's complement integer */
/** signed 8-bit integer */
typedef signed char ALbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALubyte;
/** signed 16-bit 2's complement integer */
/** signed 16-bit integer */
typedef short ALshort;
/** unsigned 16-bit integer */
typedef unsigned short ALushort;
/** signed 32-bit 2's complement integer */
/** signed 32-bit integer */
typedef int ALint;
/** unsigned 32-bit integer */
typedef unsigned int ALuint;
/** non-negative 32-bit binary integer size */
/** non-negative 32-bit integer size */
typedef int ALsizei;
/** enumerated 32-bit value */
/** 32-bit enumeration value */
typedef int ALenum;
/** 32-bit IEEE754 floating-point */
/** 32-bit IEEE-754 floating-point */
typedef float ALfloat;
/** 64-bit IEEE754 floating-point */
/** 64-bit IEEE-754 floating-point */
typedef double ALdouble;
/** void type (for opaque pointers only) */
/** void type (opaque pointers only) */
typedef void ALvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Enumeration values begin at column 50. Do not use tabs. */
/** "no distance model" or "no buffer" */
/** No distance model or no buffer */
#define AL_NONE 0
/** Boolean False. */
@@ -89,10 +121,10 @@ typedef void ALvoid;
/**
* Relative source.
* Type: ALboolean
* Range: [AL_TRUE, AL_FALSE]
* Range: [AL_FALSE, AL_TRUE]
* Default: AL_FALSE
*
* Specifies if the Source has relative coordinates.
* Specifies if the source uses relative coordinates.
*/
#define AL_SOURCE_RELATIVE 0x202
@@ -103,7 +135,8 @@ typedef void ALvoid;
* Range: [0 - 360]
* Default: 360
*
* The angle covered by the inner cone, where the source will not attenuate.
* The angle covered by the inner cone, the area within which the source will
* not be attenuated by direction.
*/
#define AL_CONE_INNER_ANGLE 0x1001
@@ -112,8 +145,8 @@ typedef void ALvoid;
* Range: [0 - 360]
* Default: 360
*
* The angle covered by the outer cone, where the source will be fully
* attenuated.
* The angle covered by the outer cone, the area outside of which the source
* will be fully attenuated by direction.
*/
#define AL_CONE_OUTER_ANGLE 0x1002
@@ -123,7 +156,7 @@ typedef void ALvoid;
* Range: [0.5 - 2.0]
* Default: 1.0
*
* A multiplier for the frequency (sample rate) of the source's buffer.
* A multiplier for the sample rate of the source's buffer.
*/
#define AL_PITCH 0x1003
@@ -134,12 +167,12 @@ typedef void ALvoid;
*
* The source or listener location in three dimensional space.
*
* OpenAL, like OpenGL, uses a right handed coordinate system, where in a
* frontal default view X (thumb) points right, Y points up (index finger), and
* Z points towards the viewer/camera (middle finger).
* OpenAL uses a right handed coordinate system, like OpenGL, where with a
* default view, X points right (thumb), Y points up (index finger), and Z
* points towards the viewer/camera (middle finger).
*
* To switch from a left handed coordinate system, flip the sign on the Z
* coordinate.
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_POSITION 0x1004
@@ -148,8 +181,11 @@ typedef void ALvoid;
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* Specifies the current direction in local space.
* A zero-length vector specifies an omni-directional source (cone is ignored).
* Specifies the current direction in local space. A zero-length vector
* specifies an omni-directional source (cone is ignored).
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_DIRECTION 0x1005
@@ -158,26 +194,30 @@ typedef void ALvoid;
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* Specifies the current velocity in local space.
* Specifies the current velocity, relative to the position.
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_VELOCITY 0x1006
/**
* Source looping.
* Type: ALboolean
* Range: [AL_TRUE, AL_FALSE]
* Range: [AL_FALSE, AL_TRUE]
* Default: AL_FALSE
*
* Specifies whether source is looping.
* Specifies whether source playback loops.
*/
#define AL_LOOPING 0x1007
/**
* Source buffer.
* Type: ALuint
* Range: any valid Buffer.
* Type: ALuint
* Range: any valid Buffer ID
* Default: AL_NONE
*
* Specifies the buffer to provide sound samples.
* Specifies the buffer to provide sound samples for a source.
*/
#define AL_BUFFER 0x1009
@@ -186,12 +226,12 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - ]
*
* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
* of about -6dB. Each multiplicaton by 2 equals an amplification of about
* +6dB.
* For sources, an initial linear gain value (before attenuation is applied).
* For the listener, an output linear gain adjustment.
*
* A value of 0.0 is meaningless with respect to a logarithmic scale; it is
* silent.
* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
* of about -6dB. Each multiplication by 2 equals an amplification of about
* +6dB.
*/
#define AL_GAIN 0x100A
@@ -200,8 +240,8 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* The minimum gain allowed for a source, after distance and cone attenation is
* applied (if applicable).
* The minimum gain allowed for a source, after distance and cone attenuation
* are applied (if applicable).
*/
#define AL_MIN_GAIN 0x100D
@@ -210,31 +250,33 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* The maximum gain allowed for a source, after distance and cone attenation is
* applied (if applicable).
* The maximum gain allowed for a source, after distance and cone attenuation
* are applied (if applicable).
*/
#define AL_MAX_GAIN 0x100E
/**
* Listener orientation.
* Type: ALfloat[6]
* Type: ALfloat[6]
* Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
*
* Effectively two three dimensional vectors. The first vector is the front (or
* "at") and the second is the top (or "up").
* "at") and the second is the top (or "up"). Both vectors are relative to the
* listener position.
*
* Both vectors are in local space.
* To change from or to a left handed coordinate system, negate the Z
* component of both vectors.
*/
#define AL_ORIENTATION 0x100F
/**
* Source state (query only).
* Type: ALint
* Type: ALenum
* Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
*/
#define AL_SOURCE_STATE 0x1010
/** Source state value. */
/* Source state values. */
#define AL_INITIAL 0x1011
#define AL_PLAYING 0x1012
#define AL_PAUSED 0x1013
@@ -267,9 +309,9 @@ typedef void ALvoid;
* Range: [0.0 - ]
* Default: 1.0
*
* The distance in units that no attenuation occurs.
* The distance in units that no distance attenuation occurs.
*
* At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
* At 0.0, no distance attenuation occurs with non-linear attenuation models.
*/
#define AL_REFERENCE_DISTANCE 0x1020
@@ -292,7 +334,7 @@ typedef void ALvoid;
* Default: 0.0
*
* The gain attenuation applied when the listener is outside of the source's
* outer cone.
* outer cone angle.
*/
#define AL_CONE_OUTER_GAIN 0x1022
@@ -300,7 +342,7 @@ typedef void ALvoid;
* Source maximum distance.
* Type: ALfloat
* Range: [0.0 - ]
* Default: +inf
* Default: FLT_MAX
*
* The distance above which the source is not attenuated any further with a
* clamped distance model, or where attenuation reaches 0.0 gain for linear
@@ -308,16 +350,16 @@ typedef void ALvoid;
*/
#define AL_MAX_DISTANCE 0x1023
/** Source buffer position, in seconds */
/** Source buffer offset, in seconds */
#define AL_SEC_OFFSET 0x1024
/** Source buffer position, in sample frames */
/** Source buffer offset, in sample frames */
#define AL_SAMPLE_OFFSET 0x1025
/** Source buffer position, in bytes */
/** Source buffer offset, in bytes */
#define AL_BYTE_OFFSET 0x1026
/**
* Source type (query only).
* Type: ALint
* Type: ALenum
* Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
*
* A Source is Static if a Buffer has been attached using AL_BUFFER.
@@ -330,31 +372,30 @@ typedef void ALvoid;
*/
#define AL_SOURCE_TYPE 0x1027
/** Source type value. */
/* Source type values. */
#define AL_STATIC 0x1028
#define AL_STREAMING 0x1029
#define AL_UNDETERMINED 0x1030
/** Buffer format specifier. */
/** Unsigned 8-bit mono buffer format. */
#define AL_FORMAT_MONO8 0x1100
/** Signed 16-bit mono buffer format. */
#define AL_FORMAT_MONO16 0x1101
/** Unsigned 8-bit stereo buffer format. */
#define AL_FORMAT_STEREO8 0x1102
/** Signed 16-bit stereo buffer format. */
#define AL_FORMAT_STEREO16 0x1103
/** Buffer frequency (query only). */
/** Buffer frequency/sample rate (query only). */
#define AL_FREQUENCY 0x2001
/** Buffer bits per sample (query only). */
#define AL_BITS 0x2002
/** Buffer channel count (query only). */
#define AL_CHANNELS 0x2003
/** Buffer data size (query only). */
/** Buffer data size in bytes (query only). */
#define AL_SIZE 0x2004
/**
* Buffer state.
*
* Not for public use.
*/
/* Buffer state. Not for public use. */
#define AL_UNUSED 0x2010
#define AL_PENDING 0x2011
#define AL_PROCESSED 0x2012
@@ -363,32 +404,31 @@ typedef void ALvoid;
/** No error. */
#define AL_NO_ERROR 0
/** Invalid name paramater passed to AL call. */
/** Invalid name (ID) passed to an AL call. */
#define AL_INVALID_NAME 0xA001
/** Invalid enum parameter passed to AL call. */
/** Invalid enumeration passed to AL call. */
#define AL_INVALID_ENUM 0xA002
/** Invalid value parameter passed to AL call. */
/** Invalid value passed to AL call. */
#define AL_INVALID_VALUE 0xA003
/** Illegal AL call. */
#define AL_INVALID_OPERATION 0xA004
/** Not enough memory. */
/** Not enough memory to execute the AL call. */
#define AL_OUT_OF_MEMORY 0xA005
/** Context string: Vendor ID. */
/** Context string: Vendor name. */
#define AL_VENDOR 0xB001
/** Context string: Version. */
#define AL_VERSION 0xB002
/** Context string: Renderer ID. */
/** Context string: Renderer name. */
#define AL_RENDERER 0xB003
/** Context string: Space-separated extension list. */
#define AL_EXTENSIONS 0xB004
/**
* Doppler scale.
* Type: ALfloat
@@ -398,7 +438,6 @@ typedef void ALvoid;
* Scale for source and listener velocities.
*/
#define AL_DOPPLER_FACTOR 0xC000
AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
/**
* Doppler velocity (deprecated).
@@ -406,7 +445,6 @@ AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
* A multiplier applied to the Speed of Sound.
*/
#define AL_DOPPLER_VELOCITY 0xC001
AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
/**
* Speed of Sound, in units per second.
@@ -415,14 +453,13 @@ AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
* Default: 343.3
*
* The speed at which sound waves are assumed to travel, when calculating the
* doppler effect.
* doppler effect from source and listener velocities.
*/
#define AL_SPEED_OF_SOUND 0xC003
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
/**
* Distance attenuation model.
* Type: ALint
* Type: ALenum
* Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
* AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
* AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
@@ -439,9 +476,8 @@ AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
* distance calculated is clamped between the reference and max distances.
*/
#define AL_DISTANCE_MODEL 0xD000
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
/** Distance model value. */
/* Distance model values. */
#define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003
@@ -449,208 +485,223 @@ AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
#define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
/** Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability);
AL_API void AL_APIENTRY alDisable(ALenum capability);
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
#ifndef AL_NO_PROTOTYPES
/* Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDisable(ALenum capability) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability) AL_API_NOEXCEPT;
/** State retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
/* Context state setting. */
AL_API void AL_APIENTRY alDopplerFactor(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel) AL_API_NOEXCEPT;
/* Context state retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param) AL_API_NOEXCEPT;
AL_API ALint AL_APIENTRY alGetInteger(ALenum param) AL_API_NOEXCEPT;
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param) AL_API_NOEXCEPT;
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param) AL_API_NOEXCEPT;
/**
* Error retrieval.
*
* Obtain the first error generated in the AL context since the last check.
* Obtain the first error generated in the AL context since the last call to
* this function.
*/
AL_API ALenum AL_APIENTRY alGetError(void);
AL_API ALenum AL_APIENTRY alGetError(void) AL_API_NOEXCEPT;
/** Query for the presence of an extension on the AL context. */
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname) AL_API_NOEXCEPT;
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate function
* pointers and enum values.
* Retrieve the address of a function. The returned function may be context-
* specific.
*/
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname) AL_API_NOEXCEPT;
/**
* Retrieve the value of an enum. The returned value may be context-specific.
*/
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename) AL_API_NOEXCEPT;
/** Set Listener parameters */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
/* Set listener parameters. */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Listener parameters */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
/* Get listener parameters. */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values) AL_API_NOEXCEPT;
/** Create Source objects. */
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
/** Delete Source objects. */
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
/** Verify a handle is a valid Source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
/** Create source objects. */
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources) AL_API_NOEXCEPT;
/** Delete source objects. */
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Verify an ID is for a valid source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source) AL_API_NOEXCEPT;
/** Set Source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
/* Set source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values);
/* Get source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT;
/** Play, replay, or resume (if paused) a list of Sources */
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
/** Stop a list of Sources */
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
/** Rewind a list of Sources */
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
/** Pause a list of Sources */
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
/** Play, restart, or resume a source, setting its state to AL_PLAYING. */
AL_API void AL_APIENTRY alSourcePlay(ALuint source) AL_API_NOEXCEPT;
/** Stop a source, setting its state to AL_STOPPED if playing or paused. */
AL_API void AL_APIENTRY alSourceStop(ALuint source) AL_API_NOEXCEPT;
/** Rewind a source, setting its state to AL_INITIAL. */
AL_API void AL_APIENTRY alSourceRewind(ALuint source) AL_API_NOEXCEPT;
/** Pause a source, setting its state to AL_PAUSED if playing. */
AL_API void AL_APIENTRY alSourcePause(ALuint source) AL_API_NOEXCEPT;
/** Play, replay, or resume a Source */
AL_API void AL_APIENTRY alSourcePlay(ALuint source);
/** Stop a Source */
AL_API void AL_APIENTRY alSourceStop(ALuint source);
/** Rewind a Source (set playback postiton to beginning) */
AL_API void AL_APIENTRY alSourceRewind(ALuint source);
/** Pause a Source */
AL_API void AL_APIENTRY alSourcePause(ALuint source);
/** Play, restart, or resume a list of sources atomically. */
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Stop a list of sources atomically. */
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Rewind a list of sources atomically. */
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Pause a list of sources atomically. */
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Queue buffers onto a source */
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT;
/** Unqueue processed buffers from a source */
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT;
/** Create Buffer objects */
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
/** Delete Buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
/** Verify a handle is a valid Buffer */
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
/** Create buffer objects */
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers) AL_API_NOEXCEPT;
/** Delete buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT;
/** Verify an ID is a valid buffer (including the NULL buffer) */
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer) AL_API_NOEXCEPT;
/** Specifies the data to be copied into a buffer */
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
/**
* Copies data into the buffer, interpreting it using the specified format and
* samplerate.
*/
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT;
/** Set Buffer parameters, */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
/* Set buffer parameters. */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
/* Get buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT;
#endif /* AL_NO_PROTOTYPES */
/** Pointer-to-function type, useful for dynamically getting AL entry points. */
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void);
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
/* Pointer-to-function types, useful for storing dynamically loaded AL entry
* points.
*/
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability) AL_API_NOEXCEPT17;
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param) AL_API_NOEXCEPT17;
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param) AL_API_NOEXCEPT17;
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param) AL_API_NOEXCEPT17;
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel) AL_API_NOEXCEPT17;
#if defined(__cplusplus)
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_AL_H */
+150 -80
View File
@@ -1,8 +1,40 @@
#ifndef AL_ALC_H
#define AL_ALC_H
#if defined(__cplusplus)
/* NOLINTBEGIN */
#ifdef __cplusplus
extern "C" {
#ifdef _MSVC_LANG
#define ALC_CPLUSPLUS _MSVC_LANG
#else
#define ALC_CPLUSPLUS __cplusplus
#endif
#ifndef AL_DISABLE_NOEXCEPT
#if ALC_CPLUSPLUS >= 201103L
#define ALC_API_NOEXCEPT noexcept
#else
#define ALC_API_NOEXCEPT
#endif
#if ALC_CPLUSPLUS >= 201703L
#define ALC_API_NOEXCEPT17 noexcept
#else
#define ALC_API_NOEXCEPT17
#endif
#else /* AL_DISABLE_NOEXCEPT */
#define ALC_API_NOEXCEPT
#define ALC_API_NOEXCEPT17
#endif
#undef ALC_CPLUSPLUS
#else /* __cplusplus */
#define ALC_API_NOEXCEPT
#define ALC_API_NOEXCEPT17
#endif
#ifndef ALC_API
@@ -15,14 +47,14 @@ extern "C" {
#endif
#endif
#if defined(_WIN32)
#ifdef _WIN32
#define ALC_APIENTRY __cdecl
#else
#define ALC_APIENTRY
#endif
/** Deprecated macro. */
/* Deprecated macros. */
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
@@ -31,9 +63,9 @@ extern "C" {
#define ALC_VERSION_0_1 1
/** Opaque device handle */
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCdevice ALCdevice;
/** Opaque context handle */
typedef struct ALCcontext_struct ALCcontext;
typedef struct ALCcontext ALCcontext;
/** 8-bit boolean */
typedef char ALCboolean;
@@ -41,41 +73,41 @@ typedef char ALCboolean;
/** character */
typedef char ALCchar;
/** signed 8-bit 2's complement integer */
/** signed 8-bit integer */
typedef signed char ALCbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALCubyte;
/** signed 16-bit 2's complement integer */
/** signed 16-bit integer */
typedef short ALCshort;
/** unsigned 16-bit integer */
typedef unsigned short ALCushort;
/** signed 32-bit 2's complement integer */
/** signed 32-bit integer */
typedef int ALCint;
/** unsigned 32-bit integer */
typedef unsigned int ALCuint;
/** non-negative 32-bit binary integer size */
/** non-negative 32-bit integer size */
typedef int ALCsizei;
/** enumerated 32-bit value */
/** 32-bit enumeration value */
typedef int ALCenum;
/** 32-bit IEEE754 floating-point */
/** 32-bit IEEE-754 floating-point */
typedef float ALCfloat;
/** 64-bit IEEE754 floating-point */
/** 64-bit IEEE-754 floating-point */
typedef double ALCdouble;
/** void type (for opaque pointers only) */
typedef void ALCvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Enumeration values begin at column 50. Do not use tabs. */
/** Boolean False. */
#define ALC_FALSE 0
@@ -89,7 +121,7 @@ typedef void ALCvoid;
/** Context attribute: <int> Hz. */
#define ALC_REFRESH 0x1008
/** Context attribute: AL_TRUE or AL_FALSE. */
/** Context attribute: AL_TRUE or AL_FALSE synchronous context? */
#define ALC_SYNC 0x1009
/** Context attribute: <int> requested Mono (3D) Sources. */
@@ -107,30 +139,32 @@ typedef void ALCvoid;
/** Invalid context handle. */
#define ALC_INVALID_CONTEXT 0xA002
/** Invalid enum parameter passed to an ALC call. */
/** Invalid enumeration passed to an ALC call. */
#define ALC_INVALID_ENUM 0xA003
/** Invalid value parameter passed to an ALC call. */
/** Invalid value passed to an ALC call. */
#define ALC_INVALID_VALUE 0xA004
/** Out of memory. */
#define ALC_OUT_OF_MEMORY 0xA005
/** Runtime ALC version. */
/** Runtime ALC major version. */
#define ALC_MAJOR_VERSION 0x1000
/** Runtime ALC minor version. */
#define ALC_MINOR_VERSION 0x1001
/** Context attribute list properties. */
/** Context attribute list size. */
#define ALC_ATTRIBUTES_SIZE 0x1002
/** Context attribute list properties. */
#define ALC_ALL_ATTRIBUTES 0x1003
/** String for the default device specifier. */
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
/**
* String for the given device's specifier.
* Device specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known device specifiers (list ends with an empty string).
*/
#define ALC_DEVICE_SPECIFIER 0x1005
@@ -141,9 +175,9 @@ typedef void ALCvoid;
/** Capture extension */
#define ALC_EXT_CAPTURE 1
/**
* String for the given capture device's specifier.
* Capture device specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known capture device specifiers (list ends with an empty string).
*/
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
@@ -158,80 +192,116 @@ typedef void ALCvoid;
/** String for the default extended device specifier. */
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
/**
* String for the given extended device's specifier.
* Device's extended specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known extended device specifiers (list ends with an empty string).
*/
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
/** Context management. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
#ifndef ALC_NO_PROTOTYPES
/* Context management. */
/** Device management. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
/** Create and attach a context to the given device. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint *attrlist) ALC_API_NOEXCEPT;
/**
* Makes the given context the active process-wide context. Passing NULL clears
* the active context.
*/
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context) ALC_API_NOEXCEPT;
/** Resumes processing updates for the given context. */
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Suspends updates for the given context. */
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Remove a context from its device and destroys it. */
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Returns the currently active context. */
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void) ALC_API_NOEXCEPT;
/** Returns the device that a particular context is attached to. */
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context) ALC_API_NOEXCEPT;
/* Device management. */
/** Opens the named playback device. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename) ALC_API_NOEXCEPT;
/** Closes the given playback device. */
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device) ALC_API_NOEXCEPT;
/* Error support. */
/** Obtain the most recent Device error. */
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device) ALC_API_NOEXCEPT;
/* Extension support. */
/**
* Error support.
*
* Obtain the most recent Device error.
* Query for the presence of an extension on the device. Pass a NULL device to
* query a device-inspecific extension.
*/
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname) ALC_API_NOEXCEPT;
/**
* Retrieve the address of a function. Given a non-NULL device, the returned
* function may be device-specific.
*/
ALC_API ALCvoid* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname) ALC_API_NOEXCEPT;
/**
* Retrieve the value of an enum. Given a non-NULL device, the returned value
* may be device-specific.
*/
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname) ALC_API_NOEXCEPT;
/* Query functions. */
/** Returns information about the device, and error strings. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param) ALC_API_NOEXCEPT;
/** Returns information about the device and the version of OpenAL. */
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values) ALC_API_NOEXCEPT;
/* Capture functions. */
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
* Opens the named capture device with the given frequency, format, and buffer
* size.
*/
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize) ALC_API_NOEXCEPT;
/** Closes the given capture device. */
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device) ALC_API_NOEXCEPT;
/** Starts capturing samples into the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device) ALC_API_NOEXCEPT;
/** Stops capturing samples. Samples in the device buffer remain available. */
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device) ALC_API_NOEXCEPT;
/** Reads samples from the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) ALC_API_NOEXCEPT;
#endif /* ALC_NO_PROTOTYPES */
/** Query function. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
/* Pointer-to-function types, useful for storing dynamically loaded ALC entry
* points.
*/
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname) ALC_API_NOEXCEPT17;
typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname) ALC_API_NOEXCEPT17;
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) ALC_API_NOEXCEPT17;
/** Capture function. */
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
#if defined(__cplusplus)
}
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_ALC_H */
+817 -80
View File
@@ -1,38 +1,22 @@
/**
* OpenAL cross platform audio library
* Copyright (C) 2008 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#ifndef AL_ALEXT_H
#define AL_ALEXT_H
/* NOLINTBEGIN */
#include <stddef.h>
/* Define int64_t and uint64_t types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(_WIN32) && defined(__GNUC__)
/* Define int64 and uint64 types */
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \
(defined(__cplusplus) && __cplusplus >= 201103L)
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#elif defined(_WIN32)
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef __int64 _alsoft_int64_t;
typedef unsigned __int64 _alsoft_uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#endif
#include "alc.h"
@@ -42,6 +26,8 @@ typedef unsigned __int64 uint64_t;
extern "C" {
#endif
struct _GUID;
#ifndef AL_LOKI_IMA_ADPCM_format
#define AL_LOKI_IMA_ADPCM_format 1
#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
@@ -97,6 +83,31 @@ extern "C" {
#ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1
/* Provides support for surround sound buffer formats with 8, 16, and 32-bit
* samples.
*
* QUAD8: Unsigned 8-bit, Quadraphonic (Front Left, Front Right, Rear Left,
* Rear Right).
* QUAD16: Signed 16-bit, Quadraphonic.
* QUAD32: 32-bit float, Quadraphonic.
* REAR8: Unsigned 8-bit, Rear Stereo (Rear Left, Rear Right).
* REAR16: Signed 16-bit, Rear Stereo.
* REAR32: 32-bit float, Rear Stereo.
* 51CHN8: Unsigned 8-bit, 5.1 Surround (Front Left, Front Right, Front Center,
* LFE, Side Left, Side Right). Note that some audio systems may label
* 5.1's Side channels as Rear or Surround; they are equivalent for the
* purposes of this extension.
* 51CHN16: Signed 16-bit, 5.1 Surround.
* 51CHN32: 32-bit float, 5.1 Surround.
* 61CHN8: Unsigned 8-bit, 6.1 Surround (Front Left, Front Right, Front Center,
* LFE, Rear Center, Side Left, Side Right).
* 61CHN16: Signed 16-bit, 6.1 Surround.
* 61CHN32: 32-bit float, 6.1 Surround.
* 71CHN8: Unsigned 8-bit, 7.1 Surround (Front Left, Front Right, Front Center,
* LFE, Rear Left, Rear Right, Side Left, Side Right).
* 71CHN16: Signed 16-bit, 7.1 Surround.
* 71CHN32: 32-bit float, 7.1 Surround.
*/
#define AL_FORMAT_QUAD8 0x1204
#define AL_FORMAT_QUAD16 0x1205
#define AL_FORMAT_QUAD32 0x1206
@@ -133,9 +144,9 @@ extern "C" {
#ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
typedef void (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALuint,ALenum,ALvoid*,ALsizei,ALsizei) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
void AL_APIENTRY alBufferDataStatic(const ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT;
#endif
#endif
@@ -151,11 +162,11 @@ AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format,
#ifndef ALC_EXT_thread_local_context
#define ALC_EXT_thread_local_context 1
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context) ALC_API_NOEXCEPT;
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void) ALC_API_NOEXCEPT;
#endif
#endif
@@ -168,9 +179,9 @@ ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
#define AL_SOFT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
typedef void (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
AL_API void AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length) AL_API_NOEXCEPT;
#endif
#endif
@@ -187,12 +198,12 @@ AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const
#define AL_FOLDBACK_EVENT_STOP 0x4113
#define AL_FOLDBACK_MODE_MONO 0x4101
#define AL_FOLDBACK_MODE_STEREO 0x4102
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
AL_API void AL_APIENTRY alRequestFoldbackStop(void);
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alRequestFoldbackStop(void) AL_API_NOEXCEPT;
#endif
#endif
@@ -255,15 +266,15 @@ AL_API void AL_APIENTRY alRequestFoldbackStop(void);
#define AL_SAMPLE_LENGTH_SOFT 0x200A
#define AL_SEC_LENGTH_SOFT 0x200B
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format) AL_API_NOEXCEPT;
#endif
#endif
@@ -294,13 +305,13 @@ AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
#define ALC_6POINT1_SOFT 0x1505
#define ALC_7POINT1_SOFT 0x1506
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName) AL_API_NOEXCEPT;
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type) AL_API_NOEXCEPT;
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) AL_API_NOEXCEPT;
#endif
#endif
@@ -318,38 +329,764 @@ ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffe
#define AL_SOFT_source_latency 1
#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200
#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201
typedef int64_t ALint64SOFT;
typedef uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
typedef _alsoft_int64_t ALint64SOFT;
typedef _alsoft_uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_EXT_DEFAULT_FILTER_ORDER
#define ALC_EXT_DEFAULT_FILTER_ORDER 1
#define ALC_DEFAULT_FILTER_ORDER 0x1100
#endif
#ifndef AL_SOFT_deferred_updates
#define AL_SOFT_deferred_updates 1
#define AL_DEFERRED_UPDATES_SOFT 0xC002
typedef void (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alDeferUpdatesSOFT(void) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alProcessUpdatesSOFT(void) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_block_alignment
#define AL_SOFT_block_alignment 1
#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C
#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D
#endif
#ifndef AL_SOFT_MSADPCM
#define AL_SOFT_MSADPCM 1
#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302
#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303
#endif
#ifndef AL_SOFT_source_length
#define AL_SOFT_source_length 1
/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
/*#define AL_SEC_LENGTH_SOFT 0x200B*/
#endif
#ifndef AL_SOFT_buffer_length_query
#define AL_SOFT_buffer_length_query 1
/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
/*#define AL_SEC_LENGTH_SOFT 0x200B*/
#endif
#ifndef ALC_SOFT_pause_device
#define ALC_SOFT_pause_device 1
typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device) ALC_API_NOEXCEPT;
ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_EXT_BFORMAT
#define AL_EXT_BFORMAT 1
/* Provides support for B-Format ambisonic buffers (first-order, FuMa scaling
* and layout).
*
* BFORMAT2D_8: Unsigned 8-bit, 3-channel non-periphonic (WXY).
* BFORMAT2D_16: Signed 16-bit, 3-channel non-periphonic (WXY).
* BFORMAT2D_FLOAT32: 32-bit float, 3-channel non-periphonic (WXY).
* BFORMAT3D_8: Unsigned 8-bit, 4-channel periphonic (WXYZ).
* BFORMAT3D_16: Signed 16-bit, 4-channel periphonic (WXYZ).
* BFORMAT3D_FLOAT32: 32-bit float, 4-channel periphonic (WXYZ).
*/
#define AL_FORMAT_BFORMAT2D_8 0x20021
#define AL_FORMAT_BFORMAT2D_16 0x20022
#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023
#define AL_FORMAT_BFORMAT3D_8 0x20031
#define AL_FORMAT_BFORMAT3D_16 0x20032
#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033
#endif
#ifndef AL_EXT_MULAW_BFORMAT
#define AL_EXT_MULAW_BFORMAT 1
#define AL_FORMAT_BFORMAT2D_MULAW 0x10031
#define AL_FORMAT_BFORMAT3D_MULAW 0x10032
#endif
#ifndef ALC_SOFT_HRTF
#define ALC_SOFT_HRTF 1
#define ALC_HRTF_SOFT 0x1992
#define ALC_DONT_CARE_SOFT 0x0002
#define ALC_HRTF_STATUS_SOFT 0x1993
#define ALC_HRTF_DISABLED_SOFT 0x0000
#define ALC_HRTF_ENABLED_SOFT 0x0001
#define ALC_HRTF_DENIED_SOFT 0x0002
#define ALC_HRTF_REQUIRED_SOFT 0x0003
#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004
#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005
#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994
#define ALC_HRTF_SPECIFIER_SOFT 0x1995
#define ALC_HRTF_ID_SOFT 0x1996
typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index) ALC_API_NOEXCEPT;
ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_gain_clamp_ex
#define AL_SOFT_gain_clamp_ex 1
#define AL_GAIN_LIMIT_SOFT 0x200E
#endif
#ifndef AL_SOFT_source_resampler
#define AL_SOFT_source_resampler
#define AL_NUM_RESAMPLERS_SOFT 0x1210
#define AL_DEFAULT_RESAMPLER_SOFT 0x1211
#define AL_SOURCE_RESAMPLER_SOFT 0x1212
#define AL_RESAMPLER_NAME_SOFT 0x1213
typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_source_spatialize
#define AL_SOFT_source_spatialize
#define AL_SOURCE_SPATIALIZE_SOFT 0x1214
#define AL_AUTO_SOFT 0x0002
#endif
#ifndef ALC_SOFT_output_limiter
#define ALC_SOFT_output_limiter
#define ALC_OUTPUT_LIMITER_SOFT 0x199A
#endif
#ifndef ALC_SOFT_device_clock
#define ALC_SOFT_device_clock 1
typedef _alsoft_int64_t ALCint64SOFT;
typedef _alsoft_uint64_t ALCuint64SOFT;
#define ALC_DEVICE_CLOCK_SOFT 0x1600
#define ALC_DEVICE_LATENCY_SOFT 0x1601
#define ALC_DEVICE_CLOCK_LATENCY_SOFT 0x1602
#define AL_SAMPLE_OFFSET_CLOCK_SOFT 0x1202
#define AL_SEC_OFFSET_CLOCK_SOFT 0x1203
typedef void (ALC_APIENTRY*LPALCGETINTEGER64VSOFT)(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_direct_channels_remix
#define AL_SOFT_direct_channels_remix 1
#define AL_DROP_UNMATCHED_SOFT 0x0001
#define AL_REMIX_UNMATCHED_SOFT 0x0002
#endif
#ifndef AL_SOFT_bformat_ex
#define AL_SOFT_bformat_ex 1
#define AL_AMBISONIC_LAYOUT_SOFT 0x1997
#define AL_AMBISONIC_SCALING_SOFT 0x1998
/* Ambisonic layouts */
#define AL_FUMA_SOFT 0x0000
#define AL_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define AL_FUMA_SOFT*/
#define AL_SN3D_SOFT 0x0001
#define AL_N3D_SOFT 0x0002
#endif
#ifndef ALC_SOFT_loopback_bformat
#define ALC_SOFT_loopback_bformat 1
#define ALC_AMBISONIC_LAYOUT_SOFT 0x1997
#define ALC_AMBISONIC_SCALING_SOFT 0x1998
#define ALC_AMBISONIC_ORDER_SOFT 0x1999
#define ALC_MAX_AMBISONIC_ORDER_SOFT 0x199B
#define ALC_BFORMAT3D_SOFT 0x1507
/* Ambisonic layouts */
#define ALC_FUMA_SOFT 0x0000
#define ALC_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define ALC_FUMA_SOFT*/
#define ALC_SN3D_SOFT 0x0001
#define ALC_N3D_SOFT 0x0002
#endif
#ifndef AL_SOFT_effect_target
#define AL_SOFT_effect_target
#define AL_EFFECTSLOT_TARGET_SOFT 0x199C
#endif
#ifndef AL_SOFT_events
#define AL_SOFT_events 1
#define AL_EVENT_CALLBACK_FUNCTION_SOFT 0x19A2
#define AL_EVENT_CALLBACK_USER_PARAM_SOFT 0x19A3
#define AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT 0x19A4
#define AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT 0x19A5
#define AL_EVENT_TYPE_DISCONNECTED_SOFT 0x19A6
typedef void (AL_APIENTRY*ALEVENTPROCSOFT)(ALenum eventType, ALuint object, ALuint param,
ALsizei length, const ALchar *message, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALEVENTCONTROLSOFT)(ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALEVENTCALLBACKSOFT)(ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTERSOFT)(ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVSOFT)(ALenum pname, void **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alEventControlSOFT(ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEventCallbackSOFT(ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT;
AL_API void* AL_APIENTRY alGetPointerSOFT(ALenum pname) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetPointervSOFT(ALenum pname, void **values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_SOFT_reopen_device
#define ALC_SOFT_reopen_device
typedef ALCboolean (ALC_APIENTRY*LPALCREOPENDEVICESOFT)(ALCdevice *device,
const ALCchar *deviceName, const ALCint *attribs) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCboolean ALC_APIENTRY alcReopenDeviceSOFT(ALCdevice *device, const ALCchar *deviceName,
const ALCint *attribs) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_callback_buffer
#define AL_SOFT_callback_buffer
#define AL_BUFFER_CALLBACK_FUNCTION_SOFT 0x19A0
#define AL_BUFFER_CALLBACK_USER_PARAM_SOFT 0x19A1
typedef ALsizei (AL_APIENTRY*ALBUFFERCALLBACKTYPESOFT)(ALvoid *userptr, ALvoid *sampledata, ALsizei numbytes) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALBUFFERCALLBACKSOFT)(ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERPTRSOFT)(ALuint buffer, ALenum param, ALvoid **value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFER3PTRSOFT)(ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERPTRVSOFT)(ALuint buffer, ALenum param, ALvoid **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferCallbackSOFT(ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferPtrSOFT(ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3PtrSOFT(ALuint buffer, ALenum param, ALvoid **ptr0, ALvoid **ptr1, ALvoid **ptr2) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferPtrvSOFT(ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_UHJ
#define AL_SOFT_UHJ
#define AL_FORMAT_UHJ2CHN8_SOFT 0x19A2
#define AL_FORMAT_UHJ2CHN16_SOFT 0x19A3
#define AL_FORMAT_UHJ2CHN_FLOAT32_SOFT 0x19A4
#define AL_FORMAT_UHJ3CHN8_SOFT 0x19A5
#define AL_FORMAT_UHJ3CHN16_SOFT 0x19A6
#define AL_FORMAT_UHJ3CHN_FLOAT32_SOFT 0x19A7
#define AL_FORMAT_UHJ4CHN8_SOFT 0x19A8
#define AL_FORMAT_UHJ4CHN16_SOFT 0x19A9
#define AL_FORMAT_UHJ4CHN_FLOAT32_SOFT 0x19AA
#define AL_STEREO_MODE_SOFT 0x19B0
#define AL_NORMAL_SOFT 0x0000
#define AL_SUPER_STEREO_SOFT 0x0001
#define AL_SUPER_STEREO_WIDTH_SOFT 0x19B1
#endif
#ifndef AL_SOFT_UHJ_ex
#define AL_SOFT_UHJ_ex
#define AL_FORMAT_UHJ2CHN_MULAW_SOFT 0x19B3
#define AL_FORMAT_UHJ2CHN_ALAW_SOFT 0x19B4
#define AL_FORMAT_UHJ2CHN_IMA4_SOFT 0x19B5
#define AL_FORMAT_UHJ2CHN_MSADPCM_SOFT 0x19B6
#define AL_FORMAT_UHJ3CHN_MULAW_SOFT 0x19B7
#define AL_FORMAT_UHJ3CHN_ALAW_SOFT 0x19B8
#define AL_FORMAT_UHJ4CHN_MULAW_SOFT 0x19B9
#define AL_FORMAT_UHJ4CHN_ALAW_SOFT 0x19BA
#endif
#ifndef ALC_SOFT_output_mode
#define ALC_SOFT_output_mode
#define ALC_OUTPUT_MODE_SOFT 0x19AC
#define ALC_ANY_SOFT 0x19AD
/*#define ALC_MONO_SOFT 0x1500*/
/*#define ALC_STEREO_SOFT 0x1501*/
#define ALC_STEREO_BASIC_SOFT 0x19AE
#define ALC_STEREO_UHJ_SOFT 0x19AF
#define ALC_STEREO_HRTF_SOFT 0x19B2
/*#define ALC_QUAD_SOFT 0x1503*/
#define ALC_SURROUND_5_1_SOFT 0x1504
#define ALC_SURROUND_6_1_SOFT 0x1505
#define ALC_SURROUND_7_1_SOFT 0x1506
#endif
#ifndef AL_SOFT_source_start_delay
#define AL_SOFT_source_start_delay
typedef void (AL_APIENTRY*LPALSOURCEPLAYATTIMESOFT)(ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEPLAYATTIMEVSOFT)(ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
void AL_APIENTRY alSourcePlayAtTimeSOFT(ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimevSOFT(ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_EXT_debug
#define ALC_EXT_debug
#define ALC_CONTEXT_FLAGS_EXT 0x19CF
#define ALC_CONTEXT_DEBUG_BIT_EXT 0x0001
#endif
#ifndef AL_EXT_debug
#define AL_EXT_debug
#define AL_DONT_CARE_EXT 0x0002
#define AL_DEBUG_OUTPUT_EXT 0x19B2
#define AL_DEBUG_CALLBACK_FUNCTION_EXT 0x19B3
#define AL_DEBUG_CALLBACK_USER_PARAM_EXT 0x19B4
#define AL_DEBUG_SOURCE_API_EXT 0x19B5
#define AL_DEBUG_SOURCE_AUDIO_SYSTEM_EXT 0x19B6
#define AL_DEBUG_SOURCE_THIRD_PARTY_EXT 0x19B7
#define AL_DEBUG_SOURCE_APPLICATION_EXT 0x19B8
#define AL_DEBUG_SOURCE_OTHER_EXT 0x19B9
#define AL_DEBUG_TYPE_ERROR_EXT 0x19BA
#define AL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_EXT 0x19BB
#define AL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_EXT 0x19BC
#define AL_DEBUG_TYPE_PORTABILITY_EXT 0x19BD
#define AL_DEBUG_TYPE_PERFORMANCE_EXT 0x19BE
#define AL_DEBUG_TYPE_MARKER_EXT 0x19BF
#define AL_DEBUG_TYPE_PUSH_GROUP_EXT 0x19C0
#define AL_DEBUG_TYPE_POP_GROUP_EXT 0x19C1
#define AL_DEBUG_TYPE_OTHER_EXT 0x19C2
#define AL_DEBUG_SEVERITY_HIGH_EXT 0x19C3
#define AL_DEBUG_SEVERITY_MEDIUM_EXT 0x19C4
#define AL_DEBUG_SEVERITY_LOW_EXT 0x19C5
#define AL_DEBUG_SEVERITY_NOTIFICATION_EXT 0x19C6
#define AL_DEBUG_LOGGED_MESSAGES_EXT 0x19C7
#define AL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_EXT 0x19C8
#define AL_MAX_DEBUG_MESSAGE_LENGTH_EXT 0x19C9
#define AL_MAX_DEBUG_LOGGED_MESSAGES_EXT 0x19CA
#define AL_MAX_DEBUG_GROUP_STACK_DEPTH_EXT 0x19CB
#define AL_MAX_LABEL_LENGTH_EXT 0x19CC
#define AL_STACK_OVERFLOW_EXT 0x19CD
#define AL_STACK_UNDERFLOW_EXT 0x19CE
#define AL_CONTEXT_FLAGS_EXT 0x19CF
#define AL_BUFFER_EXT 0x1009 /* Same as AL_BUFFER */
#define AL_SOURCE_EXT 0x19D0
#define AL_FILTER_EXT 0x19D1
#define AL_EFFECT_EXT 0x19D2
#define AL_AUXILIARY_EFFECT_SLOT_EXT 0x19D3
typedef void (AL_APIENTRY*ALDEBUGPROCEXT)(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECALLBACKEXT)(ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGEINSERTEXT)(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECONTROLEXT)(ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPUSHDEBUGGROUPEXT)(ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPOPDEBUGGROUPEXT)(void) AL_API_NOEXCEPT17;
typedef ALuint (AL_APIENTRY*LPALGETDEBUGMESSAGELOGEXT)(ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALOBJECTLABELEXT)(ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETOBJECTLABELEXT)(ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTEREXT)(ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVEXT)(ALenum pname, void **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
void AL_APIENTRY alDebugMessageCallbackEXT(ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageInsertEXT(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageControlEXT(ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alPushDebugGroupEXT(ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alPopDebugGroupEXT(void) AL_API_NOEXCEPT;
ALuint AL_APIENTRY alGetDebugMessageLogEXT(ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT;
void AL_APIENTRY alObjectLabelEXT(ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT;
void AL_APIENTRY alGetObjectLabelEXT(ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerEXT(ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervEXT(ALenum pname, void **values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_SOFT_system_events
#define ALC_SOFT_system_events
#define ALC_PLAYBACK_DEVICE_SOFT 0x19D4
#define ALC_CAPTURE_DEVICE_SOFT 0x19D5
#define ALC_EVENT_TYPE_DEFAULT_DEVICE_CHANGED_SOFT 0x19D6
#define ALC_EVENT_TYPE_DEVICE_ADDED_SOFT 0x19D7
#define ALC_EVENT_TYPE_DEVICE_REMOVED_SOFT 0x19D8
#define ALC_EVENT_SUPPORTED_SOFT 0x19D9
#define ALC_EVENT_NOT_SUPPORTED_SOFT 0x19DA
typedef void (ALC_APIENTRY*ALCEVENTPROCTYPESOFT)(ALCenum eventType, ALCenum deviceType,
ALCdevice *device, ALCsizei length, const ALCchar *message, void *userParam) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY*LPALCEVENTISSUPPORTEDSOFT)(ALCenum eventType, ALCenum deviceType) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCEVENTCONTROLSOFT)(ALCsizei count, const ALCenum *events, ALCboolean enable) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCEVENTCALLBACKSOFT)(ALCEVENTPROCTYPESOFT callback, void *userParam) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCenum ALC_APIENTRY alcEventIsSupportedSOFT(ALCenum eventType, ALCenum deviceType) ALC_API_NOEXCEPT;
ALCboolean ALC_APIENTRY alcEventControlSOFT(ALCsizei count, const ALCenum *events, ALCboolean enable) ALC_API_NOEXCEPT;
void ALC_APIENTRY alcEventCallbackSOFT(ALCEVENTPROCTYPESOFT callback, void *userParam) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_EXT_direct_context
#define AL_EXT_direct_context
typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS2)(ALCdevice *device, const ALCchar *funcname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALENABLEDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISABLEDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISENABLEDDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERFACTORDIRECT)(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSPEEDOFSOUNDDIRECT)(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISTANCEMODELDIRECT)(ALCcontext *context, ALenum distanceModel) AL_API_NOEXCEPT17;
typedef const ALchar* (AL_APIENTRY *LPALGETSTRINGDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBOOLEANVDIRECT)(ALCcontext *context, ALenum param, ALboolean *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETINTEGERVDIRECT)(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFLOATVDIRECT)(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETDOUBLEVDIRECT)(ALCcontext *context, ALenum param, ALdouble *values) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEANDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALint (AL_APIENTRY *LPALGETINTEGERDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALfloat (AL_APIENTRY *LPALGETFLOATDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLEDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETERRORDIRECT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENTDIRECT)(ALCcontext *context, const ALchar *extname) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPROCADDRESSDIRECT)(ALCcontext *context, const ALchar *fname) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUEDIRECT)(ALCcontext *context, const ALchar *ename) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFDIRECT)(ALCcontext *context, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3FDIRECT)(ALCcontext *context, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFVDIRECT)(ALCcontext *context, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIDIRECT)(ALCcontext *context, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3IDIRECT)(ALCcontext *context, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIVDIRECT)(ALCcontext *context, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFDIRECT)(ALCcontext *context, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3FDIRECT)(ALCcontext *context, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFVDIRECT)(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIDIRECT)(ALCcontext *context, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3IDIRECT)(ALCcontext *context, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIVDIRECT)(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENSOURCESDIRECT)(ALCcontext *context, ALsizei n, ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETESOURCESDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISSOURCEDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3FDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFVDIRECT)(ALCcontext *context, ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3IDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIVDIRECT)(ALCcontext *context, ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3FDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFVDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3IDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIVDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERSDIRECT)(ALCcontext *context, ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERSDIRECT)(ALCcontext *context, ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENBUFFERSDIRECT)(ALCcontext *context, ALsizei n, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEBUFFERSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISBUFFERDIRECT)(ALCcontext *context, ALuint buffer) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERDATADIRECT)(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3FDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3IDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3FDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3IDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT17;
/* ALC_EXT_EFX */
typedef void (AL_APIENTRY *LPALGENEFFECTSDIRECT)(ALCcontext *context, ALsizei n, ALuint *effects) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEEFFECTSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *effects) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEFFECTDIRECT)(ALCcontext *context, ALuint effect) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENFILTERSDIRECT)(ALCcontext *context, ALsizei n, ALuint *filters) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEFILTERSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *filters) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISFILTERDIRECT)(ALCcontext *context, ALuint filter) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTSDIRECT)(ALCcontext *context, ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOTDIRECT)(ALCcontext *context, ALuint effectslot) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
/* AL_EXT_BUFFER_DATA_STATIC */
typedef void (AL_APIENTRY *LPALBUFFERDATASTATICDIRECT)(ALCcontext *context, ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT17;
/* AL_EXT_debug */
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECALLBACKDIRECTEXT)(ALCcontext *context, ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGEINSERTDIRECTEXT)(ALCcontext *context, ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECONTROLDIRECTEXT)(ALCcontext *context, ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPUSHDEBUGGROUPDIRECTEXT)(ALCcontext *context, ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPOPDEBUGGROUPDIRECTEXT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef ALuint (AL_APIENTRY*LPALGETDEBUGMESSAGELOGDIRECTEXT)(ALCcontext *context, ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALOBJECTLABELDIRECTEXT)(ALCcontext *context, ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETOBJECTLABELDIRECTEXT)(ALCcontext *context, ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTERDIRECTEXT)(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVDIRECTEXT)(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT17;
/* AL_EXT_FOLDBACK */
typedef void (AL_APIENTRY *LPALREQUESTFOLDBACKSTARTDIRECT)(ALCcontext *context, ALenum mode, ALsizei count, ALsizei length, ALfloat *mem, LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALREQUESTFOLDBACKSTOPDIRECT)(ALCcontext *context) AL_API_NOEXCEPT17;
/* AL_SOFT_buffer_sub_data */
typedef void (AL_APIENTRY *LPALBUFFERSUBDATADIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei offset, ALsizei length) AL_API_NOEXCEPT17;
/* AL_SOFT_source_latency */
typedef void (AL_APIENTRY *LPALSOURCEDDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3DDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble,ALdouble,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEDVDIRECTSOFT)(ALCcontext*,ALuint,ALenum,const ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEDDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3DDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEDVDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3I64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI64VDIRECTSOFT)(ALCcontext*,ALuint,ALenum,const ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3I64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI64VDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
/* AL_SOFT_deferred_updates */
typedef void (AL_APIENTRY *LPALDEFERUPDATESDIRECTSOFT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALPROCESSUPDATESDIRECTSOFT)(ALCcontext *context) AL_API_NOEXCEPT17;
/* AL_SOFT_source_resampler */
typedef const ALchar* (AL_APIENTRY *LPALGETSTRINGIDIRECTSOFT)(ALCcontext *context, ALenum pname, ALsizei index) AL_API_NOEXCEPT17;
/* AL_SOFT_events */
typedef void (AL_APIENTRY *LPALEVENTCONTROLDIRECTSOFT)(ALCcontext *context, ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEVENTCALLBACKDIRECTSOFT)(ALCcontext *context, ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPOINTERDIRECTSOFT)(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETPOINTERVDIRECTSOFT)(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT17;
/* AL_SOFT_callback_buffer */
typedef void (AL_APIENTRY *LPALBUFFERCALLBACKDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERPTRDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3PTRDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERPTRVDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **values) AL_API_NOEXCEPT17;
/* AL_SOFT_source_start_delay */
typedef void (AL_APIENTRY *LPALSOURCEPLAYATTIMEDIRECTSOFT)(ALCcontext *context, ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYATTIMEVDIRECTSOFT)(ALCcontext *context, ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT17;
/* EAX */
typedef ALenum (AL_APIENTRY *LPEAXSETDIRECT)(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPEAXGETDIRECT)(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPEAXSETBUFFERMODEDIRECT)(ALCcontext *context, ALsizei n, const ALuint *buffers, ALint value) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPEAXGETBUFFERMODEDIRECT)(ALCcontext *context, ALuint buffer, ALint *pReserved) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCvoid* ALC_APIENTRY alcGetProcAddress2(ALCdevice *device, const ALCchar *funcName) AL_API_NOEXCEPT;
void AL_APIENTRY alEnableDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
void AL_APIENTRY alDisableDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsEnabledDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
void AL_APIENTRY alDopplerFactorDirect(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alSpeedOfSoundDirect(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alDistanceModelDirect(ALCcontext *context, ALenum distanceModel) AL_API_NOEXCEPT;
const ALchar* AL_APIENTRY alGetStringDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBooleanvDirect(ALCcontext *context, ALenum param, ALboolean *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetIntegervDirect(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFloatvDirect(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetDoublevDirect(ALCcontext *context, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alGetBooleanDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALint AL_APIENTRY alGetIntegerDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALfloat AL_APIENTRY alGetFloatDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALdouble AL_APIENTRY alGetDoubleDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALenum AL_APIENTRY alGetErrorDirect(ALCcontext *context) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsExtensionPresentDirect(ALCcontext *context, const ALchar *extname) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetProcAddressDirect(ALCcontext *context, const ALchar *fname) AL_API_NOEXCEPT;
ALenum AL_APIENTRY alGetEnumValueDirect(ALCcontext *context, const ALchar *ename) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerfDirect(ALCcontext *context, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alListener3fDirect(ALCcontext *context, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerfvDirect(ALCcontext *context, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alListeneriDirect(ALCcontext *context, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alListener3iDirect(ALCcontext *context, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerivDirect(ALCcontext *context, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerfDirect(ALCcontext *context, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListener3fDirect(ALCcontext *context, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerfvDirect(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListeneriDirect(ALCcontext *context, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListener3iDirect(ALCcontext *context, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerivDirect(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGenSourcesDirect(ALCcontext *context, ALsizei n, ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteSourcesDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsSourceDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcefDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3fDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcefvDirect(ALCcontext *context, ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceiDirect(ALCcontext *context, ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3iDirect(ALCcontext *context, ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceivDirect(ALCcontext *context, ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcefDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3fDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcefvDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourceiDirect(ALCcontext *context, ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3iDirect(ALCcontext *context, ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourceivDirect(ALCcontext *context, ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceStopDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceRewindDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePauseDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceStopvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceRewindvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePausevDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceQueueBuffersDirect(ALCcontext *context, ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceUnqueueBuffersDirect(ALCcontext *context, ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alGenBuffersDirect(ALCcontext *context, ALsizei n, ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteBuffersDirect(ALCcontext *context, ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsBufferDirect(ALCcontext *context, ALuint buffer) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferDataDirect(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferfDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alBuffer3fDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferfvDirect(ALCcontext *context, ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferiDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alBuffer3iDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferivDirect(ALCcontext *context, ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferfDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3fDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferfvDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferiDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3iDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferivDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGenEffectsDirect(ALCcontext *context, ALsizei n, ALuint *effects) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteEffectsDirect(ALCcontext *context, ALsizei n, const ALuint *effects) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsEffectDirect(ALCcontext *context, ALuint effect) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectiDirect(ALCcontext *context, ALuint effect, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectivDirect(ALCcontext *context, ALuint effect, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectfDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectiDirect(ALCcontext *context, ALuint effect, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectivDirect(ALCcontext *context, ALuint effect, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectfDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGenFiltersDirect(ALCcontext *context, ALsizei n, ALuint *filters) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteFiltersDirect(ALCcontext *context, ALsizei n, const ALuint *filters) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsFilterDirect(ALCcontext *context, ALuint filter) AL_API_NOEXCEPT;
void AL_APIENTRY alFilteriDirect(ALCcontext *context, ALuint filter, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterivDirect(ALCcontext *context, ALuint filter, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterfDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterfvDirect(ALCcontext *context, ALuint filter, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilteriDirect(ALCcontext *context, ALuint filter, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterivDirect(ALCcontext *context, ALuint filter, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterfDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterfvDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGenAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsAuxiliaryEffectSlotDirect(ALCcontext *context, ALuint effectslot) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferDataStaticDirect(ALCcontext *context, ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageCallbackDirectEXT(ALCcontext *context, ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageInsertDirectEXT(ALCcontext *context, ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageControlDirectEXT(ALCcontext *context, ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alPushDebugGroupDirectEXT(ALCcontext *context, ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alPopDebugGroupDirectEXT(ALCcontext *context) AL_API_NOEXCEPT;
ALuint AL_APIENTRY alGetDebugMessageLogDirectEXT(ALCcontext *context, ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT;
void AL_APIENTRY alObjectLabelDirectEXT(ALCcontext *context, ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT;
void AL_APIENTRY alGetObjectLabelDirectEXT(ALCcontext *context, ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerDirectEXT(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervDirectEXT(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT;
void AL_APIENTRY alRequestFoldbackStartDirect(ALCcontext *context, ALenum mode, ALsizei count, ALsizei length, ALfloat *mem, LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT;
void AL_APIENTRY alRequestFoldbackStopDirect(ALCcontext *context) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferSubDataDirectSOFT(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei offset, ALsizei length) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcedDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3dDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcedvDirectSOFT(ALCcontext *context, ALuint source, ALenum param, const ALdouble *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcedDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3dDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcedvDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcei64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3i64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcei64vDirectSOFT(ALCcontext *context, ALuint source, ALenum param, const ALint64SOFT *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcei64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3i64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcei64vDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *values) AL_API_NOEXCEPT;
void AL_APIENTRY alDeferUpdatesDirectSOFT(ALCcontext *context) AL_API_NOEXCEPT;
void AL_APIENTRY alProcessUpdatesDirectSOFT(ALCcontext *context) AL_API_NOEXCEPT;
const ALchar* AL_APIENTRY alGetStringiDirectSOFT(ALCcontext *context, ALenum pname, ALsizei index) AL_API_NOEXCEPT;
void AL_APIENTRY alEventControlDirectSOFT(ALCcontext *context, ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alEventCallbackDirectSOFT(ALCcontext *context, ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerDirectSOFT(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervDirectSOFT(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferCallbackDirectSOFT(ALCcontext *context, ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferPtrDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3PtrDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr0, ALvoid **ptr1, ALvoid **ptr2) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferPtrvDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimeDirectSOFT(ALCcontext *context, ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimevDirectSOFT(ALCcontext *context, ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXSetDirect(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXGetDirect(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY EAXSetBufferModeDirect(ALCcontext *context, ALsizei n, const ALuint *buffers, ALint value) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXGetBufferModeDirect(ALCcontext *context, ALuint buffer, ALint *pReserved) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_bformat_hoa
#define AL_SOFT_bformat_hoa
#define AL_UNPACK_AMBISONIC_ORDER_SOFT 0x199D
#endif
#ifdef __cplusplus
}
#endif
/* NOLINTEND */
#endif
+3 -1
View File
@@ -2,6 +2,7 @@
#ifndef EFX_PRESETS_H
#define EFX_PRESETS_H
/* NOLINTBEGIN */
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
#define EFXEAXREVERBPROPERTIES_DEFINED
@@ -345,7 +346,7 @@ typedef struct {
/* Driving Presets */
#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
{ 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
{ 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
{ 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
@@ -399,4 +400,5 @@ typedef struct {
#define EFX_REVERB_PRESET_SMALLWATERROOM \
{ 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
/* NOLINTEND */
#endif /* EFX_PRESETS_H */
+69 -66
View File
@@ -1,6 +1,8 @@
#ifndef AL_EFX_H
#define AL_EFX_H
/* NOLINTBEGIN */
#include <float.h>
#include "alc.h"
#include "al.h"
@@ -203,80 +205,80 @@ extern "C" {
/* Effect object function types. */
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
/* Filter object function types. */
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
/* Auxiliary Effect Slot object function types. */
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
#endif
/* Filter ranges and defaults. */
@@ -757,5 +759,6 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_EFX_H */
+40
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@@ -0,0 +1,40 @@
cmake_minimum_required(VERSION 3.12)
project(Launcher)
set(LAUNCHER_SOURCES "${CMAKE_SOURCE_DIR}/code/Launcher/launch_main.cpp")
if (WIN32)
set(LAUNCHER_SOURCES ${LAUNCHER_SOURCES}
"${CMAKE_SOURCE_DIR}/code/Launcher/launch_win32.cpp"
"${CMAKE_SOURCE_DIR}/code/sys/win_resource.rc")
else()
set(LAUNCHER_SOURCES ${LAUNCHER_SOURCES}
"${CMAKE_SOURCE_DIR}/code/Launcher/launch_linux.cpp")
endif()
function (create_launcher name type)
if (NOT BUILD_NO_CLIENT)
add_executable(openmohaa_launcher_${name} ${LAUNCHER_SOURCES})
target_include_directories(openmohaa_launcher_${name} PUBLIC "../qcommon")
target_compile_definitions(openmohaa_launcher_${name} PRIVATE NO_RC_MANIFEST=1 TARGET_GAME=${type})
target_compile_features(openmohaa_launcher_${name} PRIVATE cxx_std_17)
set_target_properties(openmohaa_launcher_${name} PROPERTIES OUTPUT_NAME "launch_openmohaa_${name}${TARGET_BIN_SUFFIX}")
set_target_properties(openmohaa_launcher_${name} PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
INSTALL(TARGETS openmohaa_launcher_${name} DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
endif()
#add_executable(omohaaded_launcher_${name} ${LAUNCHER_SOURCES})
#target_include_directories(omohaaded_launcher_${name} PUBLIC "../qcommon")
#target_compile_definitions(omohaaded_launcher_${name} PRIVATE NO_RC_MANIFEST=1 TARGET_GAME=${type} DEDICATED=1)
#target_compile_features(omohaaded_launcher_${name} PRIVATE cxx_std_17)
#set_target_properties(omohaaded_launcher_${name} PROPERTIES OUTPUT_NAME "launch_omohaaded_${name}${TARGET_BIN_SUFFIX}")
#set_target_properties(omohaaded_launcher_${name} PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
#
#INSTALL(TARGETS omohaaded_launcher_${name} DESTINATION ${CMAKE_INSTALL_BINDIR}/${PROJECT_INSTALL_SUBDIR})
endfunction()
create_launcher(base 0)
create_launcher(spearhead 1)
create_launcher(breakthrough 2)
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,19 +20,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../tr_local.h"
// launch.h: Base interface for starting programs
static backEndCounters_t pc_save;
#include "q_platform.h"
/*
=====================
R_PerformanceCounters
=====================
*/
void R_SavePerformanceCounters(void) {
memcpy(&pc_save, &backEnd.pc, sizeof(pc_save));
}
#include <filesystem>
#include <string>
#include <vector>
void R_SyncRenderThread() {
R_IssuePendingRenderCommands();
}
std::filesystem::path GetProgramLocation();
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList);
+80
View File
@@ -0,0 +1,80 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// main.cpp: Windows implementation of the launcher
#include "launch.h"
#include <unistd.h>
#include <spawn.h>
#include <sys/wait.h>
#include <stdlib.h>
#include <string>
#include <iostream>
extern "C" char **environ;
std::filesystem::path GetProgramLocation()
{
char path[FILENAME_MAX];
ssize_t count = readlink("/proc/self/exe", path, FILENAME_MAX);
return std::filesystem::path(std::string(path, (count > 0) ? count : 0)).parent_path();
}
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList)
{
pid_t pid;
std::string pathString = path.string();
size_t argCount = argumentList.size();
char **argv;
int status;
argv = new char *[argCount + 2];
argv[0] = (char *)pathString.c_str();
for (size_t i = 0; i < argCount; i++) {
argv[i + 1] = (char *)argumentList[i].c_str();
}
argv[argCount + 1] = NULL;
//status = posix_spawn(&pid, pathString.c_str(), NULL, NULL, argv, environ);
//delete[] argv;
//if (status != 0) {
// std::cout << "posix_spawn returned error: " << status << std::endl;
// return;
//}
//
// Using execve rather than posix_spawn
// This replaces the current process that is not needed anyway
//
status = execve(pathString.c_str(), argv, environ);
delete[] argv;
if (status == -1) {
std::cout << "posix_spawn returned error: " << errno << std::endl;
return;
}
waitpid(pid, NULL, 0);
}
+63
View File
@@ -0,0 +1,63 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// main.cpp: The launcher
#include "launch.h"
#include <iostream>
#include <string>
#include <vector>
const char *targetGameList[] = {"Base", "Spearhead", "Breakthrough"};
int main(int argc, const char *argv[])
{
std::vector<std::string> argumentList;
#if !defined(DEDICATED) || !DEDICATED
const char *programName = "openmohaa" DLL_SUFFIX EXE_EXT;
#else
const char *programName = "omohaaded" DLL_SUFFIX EXE_EXT;
#endif
argumentList.push_back("+set");
argumentList.push_back("com_target_game");
argumentList.push_back(std::to_string(TARGET_GAME));
for (size_t i = 1; i < argc; i++) {
argumentList.push_back(argv[i]);
}
std::cout << "Using the target game: " << targetGameList[TARGET_GAME] << std::endl;
std::cout << std::endl;
std::cout << "Expected program name: " << programName << std::endl;
const std::filesystem::path programLocation = GetProgramLocation();
const std::filesystem::path programPath = programLocation / programName;
std::cout << "Program location: " << programLocation << std::endl;
std::cout << "Expected path: " << programPath << std::endl;
LaunchProgram(programPath, argumentList);
return 0;
}
+87
View File
@@ -0,0 +1,87 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// main.cpp: Windows implementation of the launcher
#include "launch.h"
#include <Windows.h>
#include <string>
#include <iostream>
std::filesystem::path GetProgramLocation()
{
wchar_t path[FILENAME_MAX] = {0};
GetModuleFileNameW(nullptr, path, FILENAME_MAX);
return std::filesystem::path(path).parent_path();
}
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList)
{
PROCESS_INFORMATION processInfo;
STARTUPINFOW startupInfo;
BOOL returnValue;
std::wstring osCommandLine;
std::wstring commandLine;
size_t argCount = argumentList.size();
memset(&processInfo, 0, sizeof(processInfo));
memset(&startupInfo, 0, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
for (size_t i = 0; i < argCount; i++) {
commandLine += L"\"";
commandLine += std::wstring(argumentList[i].begin(), argumentList[i].end());
commandLine += L"\"";
if (i != argCount - 1) {
commandLine += L" ";
}
}
osCommandLine = L"\"" + path.wstring() + L"\"";
osCommandLine += L" ";
osCommandLine += commandLine;
returnValue = CreateProcessW(
path.wstring().c_str(),
(LPWSTR)osCommandLine.c_str(),
NULL,
NULL,
FALSE,
0,
NULL,
std::filesystem::current_path().wstring().c_str(),
&startupInfo,
&processInfo
);
if (!returnValue) {
std::cout << "Error in CreateProcess: " << GetLastError() << std::endl;
return;
}
WaitForSingleObject(processInfo.hProcess, INFINITE);
CloseHandle(processInfo.hProcess);
CloseHandle(processInfo.hThread);
}
+4 -1
View File
@@ -933,10 +933,13 @@ static void waitToApplyUpdates(void)
OS forcibly closes the pipe), we will unblock. Then we can loop on
kill() until the process is truly gone. */
int x = 0;
struct timespec req;
req.tv_sec = 0;
req.tv_nsec = 100000000;
read(3, &x, sizeof (x));
info("Pipe has closed, waiting for process to fully go away now.");
while (kill(options.waitforprocess, 0) == 0) {
usleep(100000);
nanosleep(&req, NULL);
}
#endif
}
+7 -12
View File
@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.5)
project(fgame)
cmake_minimum_required(VERSION 3.12)
project(cgame)
# Shared source files for modules
set(SOURCES_SHARED
@@ -18,7 +18,7 @@ set(SOURCES_SHARED
"../script/scriptvariable.cpp"
)
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_misc.cpp" "../fgame/bg_pmove.cpp" "../fgame/bg_slidemove.cpp")
file(GLOB_RECURSE SOURCES_BG "../fgame/bg_misc.cpp" "../fgame/bg_pmove.cpp" "../fgame/bg_slidemove.cpp" "../fgame/bg_voteoptions.cpp")
file(GLOB_RECURSE SOURCES_CGAME "./*.c" "./*.cpp")
add_library(cgame SHARED ${SOURCES_CGAME} ${SOURCES_BG})
@@ -27,16 +27,11 @@ target_compile_features(cgame PUBLIC cxx_nullptr)
target_compile_features(cgame PUBLIC c_variadic_macros)
target_link_libraries(cgame PUBLIC qcommon)
set_target_properties(cgame PROPERTIES PREFIX "${TARGET_PLATFORM_PREFIX}")
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_ARCH_SUFFIX}${TARGET_CONFIG_SUFFIX}")
set_target_properties(cgame PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${TARGET_BASE_GAME}")
set_target_properties(cgame PROPERTIES PREFIX "")
set_target_properties(cgame PROPERTIES OUTPUT_NAME "cgame${TARGET_BIN_SUFFIX}")
INSTALL(
TARGETS cgame
DESTINATION "${TARGET_BASE_GAME}"
ARCHIVE EXCLUDE_FROM_ALL
)
INSTALL(TARGETS cgame DESTINATION ${CMAKE_INSTALL_LIBDIR}/${LIB_INSTALL_SUBDIR})
if(MSVC)
INSTALL(FILES $<TARGET_PDB_FILE:cgame> DESTINATION "${TARGET_BASE_GAME}" OPTIONAL)
INSTALL(FILES $<TARGET_PDB_FILE:cgame> DESTINATION ${CMAKE_INSTALL_LIBDIR}/${LIB_INSTALL_SUBDIR} OPTIONAL)
endif()
+196
View File
@@ -0,0 +1,196 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
#include "cg_archive.h"
#include "cg_commands.h"
#include "memarchiver.h"
#include "../qcommon/tiki.h"
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime)
{
archiver.SetBaseTime(svsTime);
commandManager.ArchiveToMemory(archiver);
CG_ArchiveVSSGlobals(archiver);
}
size_t CG_SaveStateToBuffer(void** out, int svsTime)
{
MemArchiver archiver;
size_t size;
archiver.SetupForWriting(0x200000);
CG_ArchiveStuff(archiver, svsTime);
size = archiver.BufferSize();
if (size && out) {
*out = archiver.ConfiscateBuffer();
}
return size;
}
qboolean CG_LoadStateToBuffer(void* state, size_t size, int svsTime)
{
MemArchiver archiver;
archiver.SetupForReading((byte*)state, size);
CG_ArchiveStuff(archiver, svsTime);
return archiver.FinishedReading();
}
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container)
{
int num;
int i;
if (archiver.IsReading()) {
str tmp;
archiver.ArchiveInteger(&num);
container->ClearObjectList();
for (i = 0; i < num; i++) {
archiver.ArchiveString(&tmp);
container->AddObject(tmp);
}
} else {
num = container->NumObjects();
archiver.ArchiveInteger(&num);
for (i = 0; i < num; i++) {
str& tmp = container->ObjectAt(i + 1);
archiver.ArchiveString(&tmp);
}
}
}
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki)
{
str tmp;
if (archiver.IsReading()) {
archiver.ArchiveString(&tmp);
if (tmp.length()) {
*pTiki = cgi.R_Model_GetHandle(cgi.R_RegisterModel(tmp.c_str()));
} else {
*pTiki = NULL;
}
} else {
if (*pTiki) {
tmp = (*pTiki)->name;
}
archiver.ArchiveString(&tmp);
}
}
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle)
{
str tmp;
if (archiver.IsReading()) {
archiver.ArchiveString(&tmp);
if (tmp.length()) {
*handle = cgi.R_RegisterModel(tmp.c_str());
} else {
*handle = (qhandle_t)0;
}
} else {
if (*handle) {
tmp = cgi.R_GetModelName(*handle);
} else {
tmp = "";
}
archiver.ArchiveString(&tmp);
}
}
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle)
{
str tmp;
if (archiver.IsReading()) {
archiver.ArchiveString(&tmp);
if (tmp.length()) {
*handle = cgi.R_RegisterShader(tmp.c_str());
} else {
*handle = (qhandle_t)0;
}
} else {
if (*handle) {
tmp = cgi.R_GetShaderName(*handle);
} else {
tmp = "";
}
archiver.ArchiveString(&tmp);
}
}
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref)
{
archiver.ArchiveRaw(&ref->reType, sizeof(ref->reType));
archiver.ArchiveInteger(&ref->renderfx);
CG_ArchiveModelHandle(archiver, &ref->hModel);
CG_ArchiveModelHandle(archiver, &ref->hOldModel);
archiver.ArchiveVec3(ref->lightingOrigin);
archiver.ArchiveInteger(&ref->parentEntity);
archiver.ArchiveVec3(ref->axis[0]);
archiver.ArchiveVec3(ref->axis[1]);
archiver.ArchiveVec3(ref->axis[2]);
archiver.ArchiveBoolean(&ref->nonNormalizedAxes);
archiver.ArchiveVec3(ref->origin);
archiver.ArchiveRaw(ref->frameInfo, sizeof(ref->frameInfo));
archiver.ArchiveFloat(&ref->actionWeight);
archiver.ArchiveShort(&ref->wasframe);
archiver.ArchiveFloat(&ref->scale);
archiver.ArchiveVec3(ref->oldorigin);
archiver.ArchiveInteger(&ref->skinNum);
CG_ArchiveShaderHandle(archiver, &ref->customShader);
archiver.ArchiveRaw(ref->shaderRGBA, sizeof(ref->shaderRGBA));
archiver.ArchiveFloat(ref->shaderTexCoord);
archiver.ArchiveFloat(&ref->shaderTexCoord[1]);
archiver.ArchiveFloat(&ref->shaderTime);
archiver.ArchiveInteger(&ref->entityNumber);
archiver.ArchiveRaw(ref->surfaces, 32);
archiver.ArchiveFloat(ref->shader_data);
archiver.ArchiveFloat(&ref->shader_data[1]);
ref->bone_tag = NULL;
ref->bone_quat = NULL;
ref->of = NULL;
ref->nf = NULL;
CG_ArchiveTikiPointer(archiver, &ref->tiki);
archiver.ArchiveInteger(&ref->bonestart);
archiver.ArchiveInteger(&ref->morphstart);
archiver.ArchiveBoolean(&ref->hasMorph);
archiver.ArchiveFloat(&ref->radius);
archiver.ArchiveFloat(&ref->rotation);
}
+53
View File
@@ -0,0 +1,53 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// Memory archiver
#pragma once
#ifdef __cplusplus
#include "../qcommon/container.h"
#include "../qcommon/str.h"
class MemArchiver;
extern "C" {
#endif
size_t CG_SaveStateToBuffer(void** out, int svsTime);
qboolean CG_LoadStateToBuffer(void* state, size_t size, int svsTime);
#ifdef __cplusplus
void CG_ArchiveStuff(MemArchiver& archiver, int svsTime);
void CG_ArchiveStringContainer(MemArchiver& archiver, Container<str>* container);
void CG_ArchiveTikiPointer(MemArchiver& archiver, dtiki_t** pTiki);
void CG_ArchiveModelHandle(MemArchiver& archiver, qhandle_t* handle);
void CG_ArchiveShaderHandle(MemArchiver& archiver, qhandle_t* handle);
void CG_ArchiveRefEntity(MemArchiver& archiver, refEntity_t* ref);
#endif
#ifdef __cplusplus
}
#endif
+1406 -363
View File
File diff suppressed because it is too large. Load diff
+104 -21
View File
@@ -113,9 +113,11 @@ TIKI file, similar to ScriptMaster in the server game dll.
#define T2_VARYCOLOR (1 << 20)
#define T2_SPIN (1 << 21)
#define T2_RELATIVEANGLES (1 << 22)
#define T2_NOTAGAXIS (1 << 23)
class spawnthing_t;
class specialeffect_t;
class MemArchiver;
typedef enum {
NOT_RANDOM,
@@ -181,6 +183,9 @@ public:
float decal_orientation;
float decal_radius;
float spin_rotation;
public:
void ArchiveToMemory(MemArchiver& archiver);
};
inline cg_common_data::cg_common_data()
@@ -249,6 +254,9 @@ public:
spawnthing_t *m_spawnthing;
void (*touchfcn)(ctempmodel_t *ct, trace_t *trace);
public:
void ArchiveToMemory(MemArchiver& archiver);
};
inline ctempmodel_t::ctempmodel_t()
@@ -315,8 +323,44 @@ public:
int lastPhysicsTime;
int lastLightingTime;
qboolean lastValid;
public:
cvssource_t();
public:
void ArchiveToMemory(MemArchiver& archiver);
};
inline cvssource_t::cvssource_t()
: next(NULL)
, prev(NULL)
, stnext(NULL)
, stindex(0)
, lastRadius(0)
, lastDensity(0)
, lastColor {0}
, lastLighting {0}
, newRadius(0)
, newDensity(0)
, newColor {0}
, newLighting {0}
, ooRadius(0)
, startAlpha(0)
, roll(0)
, lifeTime(0)
, collisionmask(0)
, parent(0)
, flags(0)
, flags2(0)
, smokeType(0)
, typeInfo(0)
, fadeMult(0)
, scaleMult(0)
, lastPhysicsTime(0)
, lastLightingTime(0)
, lastValid(qfalse)
{}
class cvssourcestate_t
{
public:
@@ -387,6 +431,9 @@ public:
protected:
qboolean usedNumbers[256];
virtual void RemoveEntity(int entnum);
public:
void ArchiveToMemory(MemArchiver& archiver);
};
inline enttracker_t::enttracker_t()
@@ -437,6 +484,9 @@ public:
Vector oldorigin;
qboolean active;
qboolean lerp_emitter;
public:
void ArchiveToMemory(MemArchiver& archiver);
};
// emitterthing_t is used to keep track of the last time and emitter was updated
@@ -452,6 +502,9 @@ public:
emittertime_t *GetEmitTime(int entnum);
virtual void RemoveEntity(int entnum);
qboolean startoff;
public:
void ArchiveToMemory(MemArchiver& archiver);
};
inline void emitterthing_t::RemoveEntity(int entnum)
@@ -510,18 +563,23 @@ public:
int entity_number;
int command_number;
int last_command_time;
public:
void ArchiveToMemory(MemArchiver& archiver);
};
// This class is used for keeping track of the last time an entity executed a
// particular command. A command number must be assigned externally by the user
class commandthing_t : public enttracker_t
{
Container<commandtime_t *> m_commandtimes; // A list of entity numbers and the last time they
// executed a command
Container<commandtime_t> m_commandtimes; // A list of entity numbers and the last time they
// executed a command
public:
commandtime_t *GetLastCommandTime(int entnum, int commandnum);
virtual void RemoveEntity(int entnum);
void ArchiveToMemory(MemArchiver& archiver);
};
inline void commandthing_t::RemoveEntity(int entnum)
@@ -532,7 +590,7 @@ inline void commandthing_t::RemoveEntity(int entnum)
count = m_commandtimes.NumObjects();
for (num = count; num >= 1; num--) {
ct = m_commandtimes.ObjectAt(num);
ct = &m_commandtimes.ObjectAt(num);
if (ct->entity_number == entnum) {
m_commandtimes.RemoveObjectAt(num);
}
@@ -543,28 +601,27 @@ inline void commandthing_t::RemoveEntity(int entnum)
inline commandtime_t *commandthing_t::GetLastCommandTime(int entnum, int commandnum)
{
int num, count;
commandtime_t *ct;
int num, count;
// Search for this entity number
count = m_commandtimes.NumObjects();
for (num = 1; num <= count; num++) {
ct = m_commandtimes.ObjectAt(num);
commandtime_t *ct = &m_commandtimes.ObjectAt(num);
if ((ct->entity_number == entnum) && (ct->command_number == commandnum)) {
return ct;
}
}
// Add a new entry if we didn't find it
ct = new commandtime_t;
ct->entity_number = entnum;
ct->command_number = commandnum;
ct->last_command_time = 0;
commandtime_t ct;
ct.entity_number = entnum;
ct.command_number = commandnum;
ct.last_command_time = 0;
m_commandtimes.AddObject(ct);
return ct;
return &m_commandtimes.ObjectAt(m_commandtimes.NumObjects());
}
class spawnthing_t : public emitterthing_t
@@ -625,6 +682,9 @@ public:
void (*touchfcn)(ctempmodel_t *ct, trace_t *trace);
str GetModel(void);
void SetModel(str model);
public:
void ArchiveToMemory(MemArchiver& archiver);
};
inline void spawnthing_t::SetModel(str model)
@@ -704,6 +764,7 @@ private:
void SpawnVSSSource(int count, int timealive);
void EventViewKick(Event *ev);
void Print(Event *ev);
void PrintDeathMsg(Event *ev); // Added in 2.0
void StartBlock(Event *ev);
void EndBlock(Event *ev);
void UpdateSpawnThing(spawnthing_t *ep);
@@ -729,6 +790,7 @@ private:
void SetScaleRate(Event *ev);
void SetRandomVelocity(Event *ev);
void SetRandomVelocityAlongAxis(Event *ev);
void SetNoTagAxis(Event *ev); // Added in 2.0
void SetAccel(Event *ev);
void SetFriction(Event *ev);
void SetSpin(Event *ev);
@@ -790,6 +852,7 @@ private:
void StopSound(Event *ev);
void StopAliasChannel(Event *ev);
void LoopSound(Event *ev);
void StopLoopSound(Event *ev); // Added in 2.0
void Cache(Event *ev);
void CacheImage(Event *ev);
void CacheFont(Event *ev);
@@ -824,16 +887,16 @@ private:
void SetClampVel(Event *ev);
void SetClampVelAxis(Event *ev);
ctempmodel_t *AllocateTempModel(void);
qboolean TempModelPhysics(ctempmodel_t *p, float ftime, float time2, float scale);
qboolean TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float time2, float scale);
qboolean TempModelPhysics(ctempmodel_t *p, float ftime, float scale);
qboolean TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float scale);
qboolean LerpTempModel(refEntity_t *newEnt, ctempmodel_t *p, float frac);
void SpawnEffect(int count, int timealive);
void SpawnTempModel(int count);
void FreeTempModel(ctempmodel_t *le);
void AnimateTempModel(ctempmodel_t *ent, Vector origin, refEntity_t *newEnt);
void OtherTempModelEffects(ctempmodel_t *p, Vector origin, refEntity_t *newEnt);
qboolean IsBlockCommand(const str &name);
void SetBaseAndAmplitude(Event *ev, Vector &base, Vector &amplitude);
qboolean IsBlockCommand(const str& name);
void SetBaseAndAmplitude(Event *ev, Vector& base, Vector& amplitude);
// Beam stuff
void SetSubdivisions(Event *ev);
@@ -871,18 +934,19 @@ public:
void UpdateEmitter(dtiki_t *tiki, vec3_t axis[3], int entity_number, int parent_number, Vector entity_origin);
void UpdateBeam(dtiki_t *tiki, int entity_number, spawnthing_t *beamthing);
void PlaySound(
str sound_name,
str sound_name,
const vec3_t origin = NULL,
int channel = CHAN_AUTO,
float volume = -1,
float min_distance = -1,
float pitch = -1,
int argstype = 0
int channel = CHAN_AUTO,
float volume = -1,
float min_distance = -1,
float pitch = -1,
int argstype = 0
);
spawnthing_t *InitializeSpawnthing(spawnthing_t *ep);
void SpawnEffect(int count, spawnthing_t *sp);
void FreeAllTempModels(void);
void FreeSomeTempModels(void);
void RestartAllEmitters(void);
void InitializeTempModels(void);
@@ -890,6 +954,7 @@ public:
void InitializeEmitters(void);
void RemoveClientEntity(int number, dtiki_t *tiki, centity_t *cent, ctempmodel_t *p = NULL);
void ClearSwipes(void);
void FreeSpawnthing(spawnthing_t *sp);
void ResetTempModels(void);
void SpawnTempModel(int count, spawnthing_t *sp);
@@ -904,6 +969,9 @@ public:
void ProcessPendingEventsForEntity();
qboolean PostEventForEntity(Event *ev, float fWait);
qboolean SelectProcessEvent(Event *ev);
// Added in OPM
void ResetPendingEvents();
void RemovePendingEventsForEntity(int number);
void TestEffectEndFunc();
void AddVSSSources();
@@ -920,6 +988,21 @@ public:
void ResetTreadMarkSources(Event *ev);
void InitializeRainCvars();
void InitializeBeams();
//
// archive stuff
//
int IdForTempModel(const ctempmodel_t *model);
ctempmodel_t *TempModelForId(int id);
int IdForSpawnThing(const spawnthing_t *sp);
spawnthing_t *SpawnThingForId(int id);
int IdForVssSource(const cvssource_t *source);
cvssource_t *VssSourceForId(int id);
void ArchiveTempModelPointerToMemory(MemArchiver& archiver, ctempmodel_t **model);
void ArchiveSpawnThingPointerToMemory(MemArchiver& archiver, spawnthing_t **sp);
void ArchiveVssSourcePointerToMemory(MemArchiver& archiver, cvssource_t **source);
void ArchiveToMemory(MemArchiver& archiver);
};
class EmitterLoader : public Listener
+210 -60
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2008-2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// text commands typed in at the local console, or executed by a key binding
#include "cg_local.h"
#include "../fgame/bg_voteoptions.h"
void CG_TargetCommand_f(void);
@@ -110,8 +111,8 @@ void CG_ScoresDown_f(void)
void CG_ScoresUp_f(void)
{
if (cgs.gametype == GT_SINGLE_PLAYER) {
if (!cg.scoresRequestTime) {
cg.scoresRequestTime = cg.time;
if (cg.scoresRequestTime) {
cg.scoresRequestTime = 0;
CG_SetDesiredObjectiveAlpha(0.0f);
}
@@ -159,17 +160,157 @@ baseshader_t *CG_GetShaderUnderCrosshair(qboolean bVerbose, trace_t *pRetTrace)
static void CG_PrintContentTypes(int iContentFlags)
{
// FIXME: unimplemented
if (iContentFlags & CONTENTS_SOLID) {
cgi.Printf(" solid");
}
if (iContentFlags & CONTENTS_LAVA) {
cgi.Printf(" lava");
}
if (iContentFlags & CONTENTS_SLIME) {
cgi.Printf(" slime");
}
if (iContentFlags & CONTENTS_WATER) {
cgi.Printf(" water");
}
if (iContentFlags & CONTENTS_FOG) {
cgi.Printf(" fog");
}
if (iContentFlags & CONTENTS_FENCE) {
cgi.Printf(" fence");
}
if (iContentFlags & CONTENTS_AREAPORTAL) {
cgi.Printf(" areaportal");
}
if (iContentFlags & CONTENTS_PLAYERCLIP) {
cgi.Printf(" playerclip");
}
if (iContentFlags & CONTENTS_VEHICLECLIP) {
cgi.Printf(" vehicleclip");
}
if (iContentFlags & CONTENTS_MONSTERCLIP) {
cgi.Printf(" monsterclip");
}
if (iContentFlags & CONTENTS_WEAPONCLIP) {
cgi.Printf(" weaponclip");
}
if (iContentFlags & CONTENTS_SHOOTONLY) {
cgi.Printf(" shootableonly");
}
if (iContentFlags & CONTENTS_ORIGIN) {
cgi.Printf(" origin");
}
if (iContentFlags & CONTENTS_TRANSLUCENT) {
cgi.Printf(" trans");
}
}
static void CG_PrintSurfaceProperties(int iSurfaceFlags)
{
// FIXME: unimplemented
if (iSurfaceFlags & SURF_NODAMAGE) {
cgi.Printf(" nodamage");
}
if (iSurfaceFlags & SURF_SLICK) {
cgi.Printf(" slick");
}
if (iSurfaceFlags & SURF_SKY) {
cgi.Printf(" sky");
}
if (iSurfaceFlags & SURF_LADDER) {
cgi.Printf(" ladder");
}
if (iSurfaceFlags & SURF_NOIMPACT) {
cgi.Printf(" noimpact");
}
if (iSurfaceFlags & SURF_NOMARKS) {
cgi.Printf(" nomarks");
}
if (iSurfaceFlags & SURF_CASTSHADOW) {
cgi.Printf(" castshadow");
}
if (iSurfaceFlags & SURF_NODRAW) {
cgi.Printf(" nodraw");
}
if (iSurfaceFlags & SURF_NOLIGHTMAP) {
cgi.Printf(" nolightmap");
}
if (iSurfaceFlags & SURF_ALPHASHADOW) {
cgi.Printf(" alphashadow");
}
if (iSurfaceFlags & SURF_NOSTEPS) {
cgi.Printf(" nofootsteps");
}
if (iSurfaceFlags & SURF_NONSOLID) {
cgi.Printf(" nonsolid");
}
if (iSurfaceFlags & SURF_OVERBRIGHT) {
cgi.Printf(" overbright");
}
if (iSurfaceFlags & SURF_BACKSIDE) {
cgi.Printf(" backside");
}
if (iSurfaceFlags & SURF_NODLIGHT) {
cgi.Printf(" nodlight");
}
if (iSurfaceFlags & SURF_HINT) {
cgi.Printf(" hint");
}
if (iSurfaceFlags & SURF_PATCH) {
cgi.Printf(" patch");
}
}
static void CG_PrintSurfaceType(int iSurfType)
{
// FIXME: unimplemented
switch (iSurfType & MASK_SURF_TYPE) {
case SURF_FOLIAGE:
cgi.Printf("foliage");
break;
case SURF_SNOW:
cgi.Printf("snow");
break;
case SURF_CARPET:
cgi.Printf("carpet");
break;
case SURF_SAND:
cgi.Printf("sand");
break;
case SURF_PUDDLE:
cgi.Printf("puddle");
break;
case SURF_GLASS:
cgi.Printf("glass");
break;
case SURF_GRAVEL:
cgi.Printf("gravel");
break;
case SURF_MUD:
cgi.Printf("mud");
break;
case SURF_DIRT:
cgi.Printf("dirt");
break;
case SURF_GRILL:
cgi.Printf("metal grill");
break;
case SURF_GRASS:
cgi.Printf("grass");
break;
case SURF_ROCK:
cgi.Printf("rock");
break;
case SURF_PAPER:
cgi.Printf("paper");
break;
case SURF_WOOD:
cgi.Printf("wood");
break;
case SURF_METAL:
cgi.Printf("metal");
break;
default:
cgi.Printf("!!*none specified*!!");
break;
}
}
void CG_GetCHShader(void)
@@ -215,9 +356,9 @@ void CG_EditCHShader(void)
pShader = CG_GetShaderUnderCrosshair(qfalse, NULL);
if (pShader) {
strcpy(name, "editspecificshader ");
strcat(name, pShader->shader);
strcat(name, "\n");
Q_strncpyz(name, "editspecificshader ", sizeof(name));
Q_strcat(name, sizeof(name), pShader->shader);
Q_strcat(name, sizeof(name), "\n");
cgi.AddCommand(name);
} else {
cgi.Printf("No surface selected\n");
@@ -339,56 +480,65 @@ typedef struct {
} consoleCommand_t;
static consoleCommand_t commands[] = {
{"useweaponclass", &CG_UseWeaponClass_f },
{"weapnext", &CG_NextWeapon_f },
{"weapprev", &CG_PrevWeapon_f },
{"uselast", &CG_UseLastWeapon_f },
{"holster", &CG_HolsterWeapon_f },
{"weapdrop", &CG_DropWeapon_f },
{"toggleitem", &CG_ToggleItem_f },
{"+scores", &CG_ScoresDown_f },
{"-scores", &CG_ScoresUp_f },
{"viewpos", &CG_Viewpos_f },
{"sizeup", &CG_SizeUp_f },
{"sizedown", &CG_SizeDown_f },
{"cg_eventlist", &CG_EventList_f },
{"cg_eventhelp", &CG_EventHelp_f },
{"cg_dumpevents", &CG_DumpEventHelp_f },
{"cg_pendingevents", &CG_PendingEvents_f },
{"cg_classlist", &CG_ClassList_f },
{"cg_classtree", &CG_ClassTree_f },
{"cg_classevents", &CG_ClassEvents_f },
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
{"testemitter", &CG_TestEmitter_f },
{"triggertestemitter", &CG_TriggerTestEmitter_f },
{"prevemittercommand", &CG_PrevEmitterCommand_f },
{"nextemittercommand", &CG_NextEmitterCommand_f },
{"newemittercommand", &CG_NewEmitterCommand_f },
{"deleteemittercommand", &CG_DeleteEmitterCommand_f},
{"dumpemitter", &CG_DumpEmitter_f },
{"loademitter", &CG_LoadEmitter_f },
{"resetvss", &CG_ResetVSSSources },
{"getchshader", &CG_GetCHShader },
{"editchshader", &CG_EditCHShader },
{"messagemode", &CG_MessageMode_f },
{"messagemode_all", &CG_MessageMode_All_f },
{"messagemode_team", &CG_MessageMode_Team_f },
{"messagemode_private", &CG_MessageMode_Private_f },
{"say", &CG_MessageSingleAll_f },
{"sayteam", &CG_MessageSingleTeam_f },
{"teamsay", &CG_MessageSingleTeam_f },
{"sayprivate", &CG_MessageSingleClient_f },
{"sayone", &CG_MessageSingleClient_f },
{"wisper", &CG_MessageSingleClient_f },
{"instamsg_main", &CG_InstaMessageMain_f },
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f},
{"useweaponclass", &CG_UseWeaponClass_f },
{"weapnext", &CG_NextWeapon_f },
{"weapprev", &CG_PrevWeapon_f },
{"uselast", &CG_UseLastWeapon_f },
{"holster", &CG_HolsterWeapon_f },
{"weapdrop", &CG_DropWeapon_f },
{"toggleitem", &CG_ToggleItem_f },
{"+scores", &CG_ScoresDown_f },
{"-scores", &CG_ScoresUp_f },
{"viewpos", &CG_Viewpos_f },
{"sizeup", &CG_SizeUp_f },
{"sizedown", &CG_SizeDown_f },
{"cg_eventlist", &CG_EventList_f },
{"cg_eventhelp", &CG_EventHelp_f },
{"cg_dumpevents", &CG_DumpEventHelp_f },
{"cg_pendingevents", &CG_PendingEvents_f },
{"cg_classlist", &CG_ClassList_f },
{"cg_classtree", &CG_ClassTree_f },
{"cg_classevents", &CG_ClassEvents_f },
{"cg_dumpclassevents", &CG_DumpClassEvents_f },
{"cg_dumpallclasses", &CG_DumpAllClasses_f },
{"testemitter", &CG_TestEmitter_f },
{"triggertestemitter", &CG_TriggerTestEmitter_f },
{"prevemittercommand", &CG_PrevEmitterCommand_f },
{"nextemittercommand", &CG_NextEmitterCommand_f },
{"newemittercommand", &CG_NewEmitterCommand_f },
{"deleteemittercommand", &CG_DeleteEmitterCommand_f },
{"dumpemitter", &CG_DumpEmitter_f },
{"loademitter", &CG_LoadEmitter_f },
{"resetvss", &CG_ResetVSSSources },
{"getchshader", &CG_GetCHShader },
{"editchshader", &CG_EditCHShader },
{"messagemode", &CG_MessageMode_f },
{"messagemode_all", &CG_MessageMode_All_f },
{"messagemode_team", &CG_MessageMode_Team_f },
{"messagemode_private", &CG_MessageMode_Private_f },
{"say", &CG_MessageSingleAll_f },
{"sayteam", &CG_MessageSingleTeam_f },
{"teamsay", &CG_MessageSingleTeam_f },
{"sayprivate", &CG_MessageSingleClient_f },
{"sayone", &CG_MessageSingleClient_f },
{"wisper", &CG_MessageSingleClient_f },
{"instamsg_main", &CG_InstaMessageMain_f },
{"instamsg_group_a", &CG_InstaMessageGroupA_f },
{"instamsg_group_b", &CG_InstaMessageGroupB_f },
{"instamsg_group_c", &CG_InstaMessageGroupC_f },
{"instamsg_group_d", &CG_InstaMessageGroupD_f },
{"instamsg_group_e", &CG_InstaMessageGroupE_f },
{"pushmenu_teamselect", &CG_PushMenuTeamSelect_f },
{"pushmenu_weaponselect", &CG_PushMenuWeaponSelect_f },
// Added in 2.0
{"pushcallvote", &CG_PushCallVote_f },
{"pushcallvotesublist", &CG_PushCallVoteSubList_f },
{"pushcallvotesubtext", &CG_PushCallVoteSubText_f },
{"pushcallvotesubinteger", &CG_PushCallVoteSubInteger_f},
{"pushcallvotesubfloat", &CG_PushCallVoteSubFloat_f },
{"pushcallvotesubclient", &CG_PushCallVoteSubClient_f },
{"pushvote", &CG_PushVote_f },
{"callentryvote", &CG_CallEntryVote_f },
};
/*
@@ -555,5 +705,5 @@ int CG_WeaponCommandButtonBits(void)
cg.iWeaponCommand = 0;
}
return iShiftedWeaponCommand & WEAPON_COMMAND_MASK;
return iShiftedWeaponCommand & GetWeaponCommandMask(cg_protocol >= PROTOCOL_MOHTA_MIN ? WEAPON_COMMAND_MAX_VER17 : WEAPON_COMMAND_MAX_VER6);
}
+445 -106
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -191,8 +191,8 @@ void CG_DrawDisconnect(void)
}
handle = cgi.R_RegisterShader("gfx/2d/net.tga");
w = cgi.R_GetShaderWidth(handle);
h = cgi.R_GetShaderHeight(handle);
w = cgi.R_GetShaderWidth(handle) * cgs.uiHiResScale[0];
h = cgi.R_GetShaderHeight(handle) * cgs.uiHiResScale[1];
x = ((float)cgs.glconfig.vidWidth - w) * 0.5;
y = (float)cgs.glconfig.vidHeight - h;
@@ -323,11 +323,15 @@ static void CG_DrawPauseIcon()
}
w = cgi.R_GetShaderWidth(handle);
h = cgi.R_GetShaderHeight(handle);
x = w / 4;
y = cgs.glconfig.vidHeight - (1.25f * h);
if (cg.snap && cg.snap->ps.blend[3] > 0) {
y = cgs.glconfig.vidHeight * 0.45f - h / 2.f;
} else {
y = cgs.glconfig.vidHeight * 0.75f - h / 2.f;
}
x = (cgs.glconfig.vidWidth - w) / 2.f;
cgi.R_SetColor(colorWhite);
cgi.R_DrawStretchPic(x, y, w, h, 0, 0, 1, 1, handle);
cgi.R_DrawStretchPic(x, y, w * cgs.uiHiResScale[0], h * cgs.uiHiResScale[1], 0, 0, 1, 1, handle);
}
static void CG_DrawServerLag()
@@ -358,8 +362,8 @@ static void CG_DrawServerLag()
}
handle = cgi.R_RegisterShader("gfx/2d/slowserver");
w = (float)cgi.R_GetShaderWidth(handle) / 4;
h = (float)cgi.R_GetShaderHeight(handle) / 4;
w = (float)cgi.R_GetShaderWidth(handle) * cgs.uiHiResScale[0] / 4;
h = (float)cgi.R_GetShaderHeight(handle) * cgs.uiHiResScale[1] / 4;
x = ((float)cgs.glconfig.vidWidth - w) / 2;
y = (float)cgs.glconfig.vidHeight - h;
cgi.R_DrawStretchPic(x, y, w, h, 0.0, 0.0, 1.0, 1.0, handle);
@@ -573,14 +577,18 @@ void CG_RefreshHudDrawElements()
void CG_HudDrawElements()
{
int i;
float fX, fY;
float fWidth, fHeight;
int i;
float fX, fY;
float fWidth, fHeight;
vec2_t virtualScale;
if (!cg_huddraw_force->integer && !cg_hud->integer) {
return;
}
virtualScale[0] = cgs.glconfig.vidWidth / 640.0;
virtualScale[1] = cgs.glconfig.vidHeight / 480.0;
for (i = 0; i < MAX_HUDDRAW_ELEMENTS; i++) {
if ((!cgi.HudDrawElements[i].hShader && !cgi.HudDrawElements[i].string[0])
|| !cgi.HudDrawElements[i].vColor[3]) {
@@ -593,6 +601,13 @@ void CG_HudDrawElements()
fWidth = cgi.HudDrawElements[i].iWidth;
fHeight = cgi.HudDrawElements[i].iHeight;
if (!cgi.HudDrawElements[i].bVirtualScreen) {
fWidth *= cgs.uiHiResScale[0];
fHeight *= cgs.uiHiResScale[1];
fX *= cgs.uiHiResScale[0];
fY *= cgs.uiHiResScale[1];
}
if (cgi.HudDrawElements[i].iHorizontalAlign == HUD_ALIGN_X_CENTER) {
if (cgi.HudDrawElements[i].bVirtualScreen) {
fX += 320.0 - fWidth * 0.5;
@@ -623,23 +638,21 @@ void CG_HudDrawElements()
cgi.R_SetColor(cgi.HudDrawElements[i].vColor);
if (cgi.HudDrawElements[i].string[0]) {
if (cgi.HudDrawElements[i].pFont) {
cgi.R_DrawString(
cgi.HudDrawElements[i].pFont,
cgi.LV_ConvertString(cgi.HudDrawElements[i].string),
fX,
fY,
-1,
cgi.HudDrawElements[i].bVirtualScreen
);
fontheader_t *pFont = cgi.HudDrawElements[i].pFont;
if (!pFont) {
pFont = cgs.media.hudDrawFont;
}
if (cgi.HudDrawElements[i].bVirtualScreen) {
cgi.R_DrawString(pFont, cgi.LV_ConvertString(cgi.HudDrawElements[i].string), fX, fY, -1, virtualScale);
} else {
cgi.R_DrawString(
cgs.media.hudDrawFont,
pFont,
cgi.LV_ConvertString(cgi.HudDrawElements[i].string),
fX,
fY,
fX / cgs.uiHiResScale[0],
fY / cgs.uiHiResScale[1],
-1,
cgi.HudDrawElements[i].bVirtualScreen
cgs.uiHiResScale
);
}
} else {
@@ -671,86 +684,118 @@ void CG_DrawObjectives()
{
float vColor[4];
float fX, fY;
int iNumObjectives;
float fObjectivesTop;
static float fWidth;
float fHeight;
int iNumLines[20];
int iTotalNumLines;
int i;
int ii;
int iCurrentObjective;
float fTimeDelta;
const char *pszLocalizedText;
const char *pszLine;
iTotalNumLines = 0;
for (i = CS_OBJECTIVES; i < CS_OBJECTIVES + MAX_OBJECTIVES; ++i) {
CG_ProcessConfigString(i);
CG_ProcessConfigString(i, qfalse);
}
iCurrentObjective = atoi(CG_ConfigString(CS_CURRENT_OBJECTIVE));
fTimeDelta = cg.ObjectivesAlphaTime - cg.time;
if (fTimeDelta > 0.0) {
iCurrentObjective = atoi(CG_ConfigString(CS_CURRENT_OBJECTIVE));
fTimeDelta = cg.ObjectivesAlphaTime - cg.time;
cg.ObjectivesCurrentAlpha = cg.ObjectivesDesiredAlpha;
if (fTimeDelta > 0) {
cg.ObjectivesCurrentAlpha =
(cg.ObjectivesBaseAlpha - cg.ObjectivesDesiredAlpha) * sin(fTimeDelta * 0.0062831854)
+ cg.ObjectivesCurrentAlpha;
(cg.ObjectivesBaseAlpha - cg.ObjectivesDesiredAlpha) * sin(fTimeDelta / (M_PI * 50.f + 2.f))
+ cg.ObjectivesDesiredAlpha;
}
if (cg.ObjectivesCurrentAlpha < 0.02) {
return;
}
for (i = 0; i < MAX_OBJECTIVES; i++) {
if ((cg.Objectives[i].flags & 0xFFFFFFFE)) {
iNumLines[i] = 0;
// Added in 2.0
// Get the minimum Y value, it should be below the compass
fObjectivesTop = cgi.UI_GetObjectivesTop();
iNumObjectives = 0;
for (ii = 0; ii < MAX_STRING_CHARS; ii++) {
if (cg.Objectives[i].text[ii] == 10) {
iTotalNumLines++;
iNumLines[ii]++;
} else if (!cg.Objectives[i].text[ii]) {
iTotalNumLines++;
iNumLines[ii]++;
break;
}
}
for (i = 0; i < MAX_OBJECTIVES; i++) {
if ((cg.Objectives[i].flags == OBJ_FLAG_NONE) || (cg.Objectives[i].flags & OBJ_FLAG_HIDDEN)) {
continue;
}
iNumObjectives++;
iNumLines[i] = 0;
pszLocalizedText = cgi.LV_ConvertString(cg.Objectives[i].text);
for (pszLine = strchr(pszLocalizedText, '\n'); pszLine; pszLine = strchr(pszLine + 1, '\n')) {
iNumLines[i]++;
}
iTotalNumLines += iNumLines[i];
}
fX = 25.0;
fY = 125.0;
fWidth = (float)(25 * iTotalNumLines + 155) + 5.0 - 130.0;
fY = fObjectivesTop + 5;
fWidth = (float)(iTotalNumLines * 12 + fObjectivesTop + iNumObjectives * 25 + 32) - fY;
vColor[2] = 0.2f;
vColor[1] = 0.2f;
vColor[0] = 0.2f;
vColor[3] = cg.ObjectivesCurrentAlpha * 0.75;
cgi.R_SetColor(vColor);
cgi.R_DrawStretchPic(fX, fY, 450.0, fWidth, 0.0, 0.0, 1.0, 1.0, cgs.media.objectivesBackShader);
cgi.R_DrawStretchPic(
fX,
fY,
450.0 * cgs.uiHiResScale[0],
fWidth * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
cgs.media.objectivesBackShader
);
fX = 30.0;
fY = 130.0;
fY = fObjectivesTop + 10;
vColor[0] = 1.0;
vColor[1] = 1.0;
vColor[2] = 1.0;
vColor[3] = cg.ObjectivesCurrentAlpha;
cgi.R_SetColor(vColor);
cgi.R_DrawString(cgs.media.objectiveFont, cgi.LV_ConvertString("Mission Objectives:"), fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.objectiveFont,
cgi.LV_ConvertString("Mission Objectives:"),
fX,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fY = fY + 5.0;
cgi.R_DrawString(cgs.media.objectiveFont, "_______________________________________________________", fX, fY, -1, 0);
fHeight = 155.0;
cgi.R_DrawString(
cgs.media.objectiveFont,
"_______________________________________________________",
fX,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fHeight = fObjectivesTop + 35 * cgs.uiHiResScale[1];
for (i = 0; i < MAX_OBJECTIVES; ++i) {
qhandle_t hBoxShader;
if ((cg.Objectives[i].flags & 1) || !cg.Objectives[i].flags) {
if ((cg.Objectives[i].flags == OBJ_FLAG_NONE) || (cg.Objectives[i].flags & OBJ_FLAG_HIDDEN)) {
continue;
}
if ((cg.Objectives[i].flags & 2) != 0) {
if ((cg.Objectives[i].flags & OBJ_FLAG_CURRENT) != 0) {
vColor[0] = 1.0;
vColor[1] = 1.0;
vColor[2] = 1.0;
vColor[3] = cg.ObjectivesCurrentAlpha;
hBoxShader = cgs.media.uncheckedBoxShader;
} else if ((cg.Objectives[i].flags & 4) != 0) {
} else if ((cg.Objectives[i].flags & OBJ_FLAG_COMPLETED) != 0) {
vColor[0] = 0.75;
vColor[1] = 0.75;
vColor[2] = 0.75;
@@ -763,7 +808,7 @@ void CG_DrawObjectives()
vColor[3] = cg.ObjectivesCurrentAlpha;
hBoxShader = cgs.media.uncheckedBoxShader;
}
if (i == iCurrentObjective && (cg.Objectives[i].flags & 4) == 0) {
if (i == iCurrentObjective && !(cg.Objectives[i].flags & OBJ_FLAG_COMPLETED)) {
vColor[0] = 1.0;
vColor[1] = 1.0;
vColor[2] = 0.0;
@@ -773,7 +818,14 @@ void CG_DrawObjectives()
cgi.R_SetColor(vColor);
fX = 55.0;
fY = fHeight;
cgi.R_DrawString(cgs.media.objectiveFont, cgi.LV_ConvertString(cg.Objectives[i].text), 55.0, fHeight, -1, 0);
cgi.R_DrawString(
cgs.media.objectiveFont,
cgi.LV_ConvertString(cg.Objectives[i].text),
55.0,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fX = 30.0;
fY = fHeight;
@@ -782,9 +834,19 @@ void CG_DrawObjectives()
vColor[2] = 1.0;
vColor[3] = cg.ObjectivesCurrentAlpha;
cgi.R_SetColor(vColor);
cgi.R_DrawStretchPic(fX, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, hBoxShader);
cgi.R_DrawStretchPic(
fX * cgs.uiHiResScale[0],
fY,
16.0 * cgs.uiHiResScale[0],
16.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
hBoxShader
);
fHeight += 25 * iNumLines[i];
fHeight += iNumLines[i] * 12 + 25 * cgs.uiHiResScale[1];
}
}
@@ -808,7 +870,17 @@ void CG_DrawPlayerTeam()
if (handle) {
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(96.0, cgs.glconfig.vidHeight - 46, 24.0, 24.0, 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
96.0 * cgs.uiHiResScale[0],
cgs.glconfig.vidHeight - 46 * cgs.uiHiResScale[1],
24.0 * cgs.uiHiResScale[0],
24.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
handle
);
}
}
@@ -850,13 +922,28 @@ void CG_DrawPlayerEntInfo()
if (handle) {
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(56.0, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, handle);
fX = 56.0 + 24.0;
cgi.R_DrawStretchPic(
fX, fY, 16.0 * cgs.uiHiResScale[0], 16.0 * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle
);
}
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.hudDrawFont, (char *)pszName, fX, fY, -1, 0);
cgi.R_DrawString(cgs.media.hudDrawFont, va("%i", cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]), fX, fY + 20.0, -1, 0);
cgi.R_DrawString(
cgs.media.hudDrawFont,
(char *)pszName,
fX / cgs.uiHiResScale[0] + 24.0,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
cgi.R_DrawString(
cgs.media.hudDrawFont,
va("%i", cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]),
fX / cgs.uiHiResScale[0] + 24.0,
fY / cgs.uiHiResScale[1] + 20.0,
-1,
cgs.uiHiResScale
);
}
void CG_UpdateAttackerDisplay()
@@ -895,7 +982,17 @@ void CG_UpdateAttackerDisplay()
if (handle) {
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(56.0, fY, 24.0, 24.0, 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
56.0 * cgs.uiHiResScale[0],
fY,
24.0 * cgs.uiHiResScale[0],
24.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
handle
);
}
if ((cg.snap->ps.stats[STAT_TEAM] == TEAM_ALLIES || cg.snap->ps.stats[STAT_TEAM] == TEAM_AXIS)
@@ -909,7 +1006,7 @@ void CG_UpdateAttackerDisplay()
color[2] = 0.5;
}
fX = 56.0 + 32.0;
fX = 56.0;
} else {
color[0] = 1.0;
color[1] = 0.5;
@@ -917,11 +1014,15 @@ void CG_UpdateAttackerDisplay()
}
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.attackerFont, pszName, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszName, fX / cgs.uiHiResScale[0] + 32.0, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
void CG_UpdateCountdown()
{
const char *message = "";
if (!cg.snap) {
return;
}
@@ -932,16 +1033,25 @@ void CG_UpdateCountdown()
iSecondsLeft = (cgs.matchEndTime - cg.time) / 1000;
if (iSecondsLeft >= 0) {
iMinutesLeft = iSecondsLeft / 60;
cgi.Cvar_Set(
"ui_timemessage", va("%s %2i:%02i", cgi.LV_ConvertString("Time Left:"), iMinutesLeft, iSecondsLeft % 60)
);
message = va("%s %2i:%02i", cgi.LV_ConvertString("Time Left:"), iMinutesLeft, iSecondsLeft % 60);
} else if (!cgs.matchEndTime) {
cgi.Cvar_Set("ui_timemessage", "");
message = "";
}
} else {
// The match has not started yet
cgi.Cvar_Set("ui_timemessage", "Waiting For Players");
message = "Waiting For Players";
}
if (strcmp(ui_timemessage->string, message)) {
cgi.Cvar_Set("ui_timemessage", message);
}
}
static void CG_RemoveStopwatch()
{
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse_wet\n");
}
void CG_DrawStopwatch()
@@ -949,38 +1059,55 @@ void CG_DrawStopwatch()
int iFraction;
if (!cg_hud->integer) {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
CG_RemoveStopwatch();
return;
}
if (!cgi.stopWatch->iStartTime) {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
CG_RemoveStopwatch();
return;
}
if (cgi.stopWatch->iStartTime >= cgi.stopWatch->iEndTime) {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
CG_RemoveStopwatch();
return;
}
if (cgi.stopWatch->iEndTime <= cg.time) {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
CG_RemoveStopwatch();
return;
}
if (cg.ObjectivesCurrentAlpha >= 0.02) {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
CG_RemoveStopwatch();
return;
}
if (cg.snap && cg.snap->ps.stats[STAT_HEALTH] <= 0) {
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
CG_RemoveStopwatch();
return;
}
if (cgi.stopWatch->eType >= SWT_FUSE_WET) {
iFraction = cgi.stopWatch->iEndTime - cgi.stopWatch->iStartTime;
} else {
iFraction = cgi.stopWatch->iEndTime - cg.time;
}
iFraction = cgi.stopWatch->iEndTime - cg.time;
cgi.Cvar_Set("ui_stopwatch", va("%i", iFraction));
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_stopwatch\n");
switch (cgi.stopWatch->eType) {
case SWT_NORMAL:
default:
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_stopwatch\n");
break;
case SWT_FUSE:
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fuse\n");
break;
case SWT_FUSE_WET:
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fuse_wet\n");
break;
}
}
void CG_DrawInstantMessageMenu()
@@ -1004,7 +1131,9 @@ void CG_DrawInstantMessageMenu()
x = 8.0;
y = ((float)cgs.glconfig.vidHeight - h) * 0.5;
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(x, y, w, h, 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
x * cgs.uiHiResScale[0], y, w * cgs.uiHiResScale[0], h * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle
);
}
void CG_DrawSpectatorView_ver_15()
@@ -1027,10 +1156,14 @@ void CG_DrawSpectatorView_ver_15()
if (!bOnTeam) {
cgi.Key_GetKeysForCommand("+attackprimary", &iKey1, &iKey2);
pszString = cgi.LV_ConvertString(va("Press Fire(%s) to join the battle!", cgi.Key_KeynumToBindString(iKey1)));
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = cgs.glconfig.vidHeight - 64.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = cgs.glconfig.vidHeight - 64.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(NULL);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, qfalse);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) {
@@ -1043,10 +1176,14 @@ void CG_DrawSpectatorView_ver_15()
cgi.Key_KeynumToBindString(iKey1b))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (!bOnTeam && (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
@@ -1054,10 +1191,14 @@ void CG_DrawSpectatorView_ver_15()
pszString =
cgi.LV_ConvertString(va("Press Use(%s) to enter free spectate mode.", cgi.Key_KeynumToBindString(iKey1)));
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (!(cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
@@ -1067,31 +1208,42 @@ void CG_DrawSpectatorView_ver_15()
va("Press Use(%s) to enter player following spectate mode.", cgi.Key_KeynumToBindString(iKey1))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if ((cg.predicted_player_state.pm_flags & 0x80) != 0 && cg.snap && cg.snap->ps.stats[STAT_INFOCLIENT] != -1) {
if ((cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) != 0 && cg.snap
&& cg.snap->ps.stats[STAT_INFOCLIENT] != -1) {
int iClientNum;
qhandle_t hShader;
vec4_t color;
char buf[128];
iClientNum = cg.snap->ps.stats[STAT_INFOCLIENT];
sprintf(buf, "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]);
Com_sprintf(
buf, sizeof(buf), "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]
);
hShader = 0;
hShader = 0;
color[0] = 0.5;
color[1] = 1.0;
color[2] = 0.5;
color[3] = 1.0;
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) - 16) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 80.0;
fX = (float)(cgs.glconfig.vidWidth
- (cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) - 16) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 80.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.attackerFont, buf, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, buf, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (cg.clientinfo[iClientNum].team == TEAM_ALLIES) {
hShader = cgi.R_RegisterShader("textures/hud/allies");
@@ -1100,9 +1252,18 @@ void CG_DrawSpectatorView_ver_15()
}
if (hShader) {
fX -= 20.0;
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(fX, fY, 16.0, 16.0, 0.0, 0.0, 1.0, 1.0, hShader);
cgi.R_DrawStretchPic(
fX - 20.0 * cgs.uiHiResScale[0],
fY,
16.0 * cgs.uiHiResScale[0],
16.0 * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
hShader
);
}
}
}
@@ -1134,10 +1295,14 @@ void CG_DrawSpectatorView_ver_6()
pszString = cgi.LV_ConvertString(va("Press Use(%s) to follow a player.", cgi.Key_KeynumToBindString(iKey1)));
}
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (!bOnTeam && (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
cgi.Key_GetKeysForCommand("+moveup", &iKey1, &iKey2);
@@ -1148,10 +1313,14 @@ void CG_DrawSpectatorView_ver_6()
cgi.Key_KeynumToBindString(iKey1b))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX, fY, -1, 0);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
}
@@ -1164,6 +1333,174 @@ void CG_DrawSpectatorView()
}
}
void CG_DrawCrosshair()
{
centity_t *friendEnt;
qhandle_t shader;
vec3_t forward;
vec3_t end;
vec3_t mins, maxs;
trace_t trace;
float x, y;
float width, height;
shader = (qhandle_t)0;
if (!cg_hud->integer || !ui_crosshair->integer) {
return;
}
if (!cg.snap) {
return;
}
if ((cg.snap->ps.pm_flags & PMF_NO_HUD) || (cg.snap->ps.pm_flags & PMF_INTERMISSION)) {
return;
}
if (!cg.snap->ps.stats[STAT_CROSSHAIR]
&& (!cg.snap->ps.stats[STAT_INZOOM] || cg.snap->ps.stats[STAT_INZOOM] > 30)) {
return;
}
// Fixed in OPM: R_RegisterShaderNoMip
// Use R_RegisterShaderNoMip, as it's UI stuff
if (cgs.gametype != GT_FFA) {
AngleVectorsLeft(cg.refdefViewAngles, forward, NULL, NULL);
VectorMA(cg.refdef.vieworg, 8192, forward, end);
VectorClear(mins);
VectorClear(maxs);
CG_Trace(&trace, cg.refdef.vieworg, mins, maxs, end, 9999, MASK_SOLID, qfalse, qtrue, "CG_DrawCrosshair");
// ENTITYNUM_WORLD check added in OPM
if ((trace.entityNum != ENTITYNUM_NONE && trace.entityNum != ENTITYNUM_WORLD)
&& trace.entityNum != cg.snap->ps.clientNum) {
int myFlags;
friendEnt = &cg_entities[trace.entityNum];
if (cgs.gametype != GT_SINGLE_PLAYER) {
myFlags = cg_entities[cg.snap->ps.clientNum].currentState.eFlags & EF_ANY_TEAM;
} else {
// the player will always be considered as an allied
// in single-player
myFlags = EF_ALLIES;
}
if (((myFlags & EF_ALLIES) && (friendEnt->currentState.eFlags & EF_ALLIES))
|| ((myFlags & EF_AXIS) && (friendEnt->currentState.eFlags & EF_AXIS))) {
// friend
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShaderNoMip(cg_crosshair_friend->string);
}
} else {
// enemy
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShaderNoMip(cg_crosshair->string);
}
}
} else {
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShaderNoMip(cg_crosshair->string);
}
}
} else {
// FFA
if (cg.snap->ps.stats[STAT_CROSSHAIR]) {
shader = cgi.R_RegisterShaderNoMip(cg_crosshair->string);
}
}
if (shader) {
width = cgi.R_GetShaderWidth(shader);
height = cgi.R_GetShaderHeight(shader);
x = (cgs.glconfig.vidWidth - width) * 0.5f;
y = (cgs.glconfig.vidHeight - height) * 0.5f;
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(x, y, width * cgs.uiHiResScale[0], height * cgs.uiHiResScale[1], 0, 0, 1, 1, shader);
}
}
void CG_DrawVote()
{
const char *text;
int seconds;
int percentYes;
int percentNo;
int percentUndecided;
float x, y;
vec4_t col;
if (!cgs.voteTime) {
return;
}
if (cgs.voteRefreshed) {
cgs.voteRefreshed = qfalse;
}
seconds = (30000 - (cg.time - cgs.voteTime)) / 1000 + 1;
if (seconds < 0) {
seconds = 0;
}
percentYes = cgs.numVotesYes * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
percentNo = cgs.numVotesNo * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
percentUndecided = cgs.numUndecidedVotes * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
x = 8 * cgs.uiHiResScale[0];
y = ((cgs.glconfig.vidHeight > 480) ? (cgs.glconfig.vidHeight * 0.725f) : (cgs.glconfig.vidHeight * 0.75f));
cgi.R_SetColor(NULL);
text = va("%s: %s", cgi.LV_ConvertString("Vote Running"), cgs.voteString);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
y += 12 * cgs.uiHiResScale[1];
text =
va("%s: %isec %s: %i%% %s: %i%% %s: %i%%",
cgi.LV_ConvertString("Time"),
seconds,
cgi.LV_ConvertString("Yes"),
percentYes,
cgi.LV_ConvertString("No"),
percentNo,
cgi.LV_ConvertString("Undecided"),
percentUndecided);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (cg.snap && !cg.snap->ps.voted) {
col[0] = 0.5;
col[1] = 1.0;
col[2] = 0.5;
col[3] = 1.0;
cgi.R_SetColor(col);
y += 12 * cgs.uiHiResScale[1];
text = cgi.LV_ConvertString("Vote now, it's your patriotic duty!");
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
y += 12 * cgs.uiHiResScale[1];
text = cgi.LV_ConvertString("To vote Yes, press F1. To vote No, press F2.");
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
cgi.R_SetColor(NULL);
}
}
/*
==============
CG_Draw2D
@@ -1182,5 +1519,7 @@ void CG_Draw2D(void)
CG_DrawPlayerTeam();
CG_DrawPlayerEntInfo();
CG_UpdateAttackerDisplay();
CG_DrawVote();
CG_DrawInstantMessageMenu();
CG_DrawCrosshair();
}
+5 -2
View File
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// cg_ents.c -- present snapshot entities, happens every single frame
#include "cg_local.h"
#include "cg_radar.h"
/*
==========================================================================
@@ -551,7 +552,10 @@ void CG_AddCEntity(centity_t *cent)
break;
case ET_PLAYER:
CG_Player(cent);
CG_Splash(cent);
CG_Splash(cent);
CG_ModelAnim(cent, qfalse);
CG_UpdateRadarClient(cent);
break;
case ET_ITEM:
CG_ModelAnim(cent, qfalse);
break;
@@ -666,7 +670,6 @@ void CG_GetOrigin(centity_t *cent, vec3_t origin)
parent = cgi.R_GetRenderEntity(cent->currentState.parent);
if (!parent) {
cgi.DPrintf("CG_GetOrigin: Could not find parent entity\n");
return;
}
+1 -1
View File
@@ -59,7 +59,7 @@ qboolean CG_LightStyleColor(int style, int realtime, vec4_t color, qboolean clam
time = realtime / 50;
frac = (realtime - (time * 50.0f)) / 50.0f;
memset(color, 0, sizeof(color));
VectorClear4(color);
if ((style < 0) || (style >= (MAX_LIGHTSTYLES * 2))) {
cgi.DPrintf("CG_LightStyleColor: style out of range.\n");
return qtrue;
+47 -5
View File
@@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_public.h"
#ifdef __cplusplus
class MemArchiver;
extern "C" {
#endif
@@ -185,6 +187,7 @@ extern "C" {
float min_dist;
float width;
char shader[MAX_RAIN_SHADERS][MAX_STRING_CHARS];
char currentShader[MAX_STRING_CHARS];
int numshaders;
} crain_t;
@@ -267,6 +270,8 @@ extern "C" {
qhandle_t hAlliedPlayerModelHandle;
dtiki_t *pAxisPlayerModel;
qhandle_t hAxisPlayerModelHandle;
qboolean serverAlliedModelValid;
qboolean serverAxisModelValid;
// view eyes
vec3_t vOffsetViewAngles;
@@ -338,10 +343,13 @@ extern "C" {
float ObjectivesBaseAlpha;
float ObjectivesDesiredAlpha;
float ObjectivesCurrentAlpha;
int ObjectivesCurrentIndex;
// misc
crain_t rain;
clientInfo_t clientinfo[MAX_CLIENTS];
clientInfo_t clientinfo[MAX_CLIENTS];
radarClient_t radars[MAX_CLIENTS];
qhandle_t radarShaders[2];
} cg_t;
typedef struct {
@@ -374,6 +382,7 @@ extern "C" {
float screenXScale; // derived from glconfig
float screenYScale;
float screenXBias;
vec2_t uiHiResScale;
int serverCommandSequence; // reliable command stream counter
int processedSnapshotNum; // the number of snapshots cgame has requested
@@ -392,8 +401,19 @@ extern "C" {
int maxclients;
int cinematic;
int mapChecksum;
qboolean useMapChecksum;
char mapname[MAX_QPATH];
//
// vote
//
int voteTime;
int numVotesYes;
int numVotesNo;
int numUndecidedVotes;
qboolean voteRefreshed;
char voteString[1024];
//
// locally derived information from gamestate
//
@@ -414,6 +434,7 @@ extern "C" {
extern cgs_t cgs;
extern cg_t cg;
extern clientGameImport_t cgi;
extern target_game_e cg_target_game;
extern int cg_protocol;
extern centity_t cg_entities[MAX_GENTITIES];
extern markPoly_t *cg_markPolys;
@@ -456,6 +477,9 @@ extern "C" {
extern cvar_t *cg_hud;
extern cvar_t *cg_huddraw_force;
extern cvar_t *cg_drawsvlag;
extern cvar_t *cg_crosshair;
extern cvar_t *cg_crosshair_friend;
extern cvar_t *ui_crosshair;
extern cvar_t *vm_offset_max;
extern cvar_t *vm_offset_speed;
extern cvar_t *vm_sway_front;
@@ -482,11 +506,19 @@ extern "C" {
extern cvar_t *voiceChat;
extern cvar_t *cg_shadowscount;
extern cvar_t *cg_shadowdebug;
extern cvar_t *ui_timemessage;
//
// Added in OPM
//
extern cvar_t *cg_fov;
extern cvar_t *cg_cheats;
//
// cg_main.c
//
void CG_ProcessConfigString(int num);
qboolean CG_UseLargeLightmaps(const char* mapName);
void CG_ProcessConfigString(int num, qboolean modelOnly);
const char *CG_ConfigString(int index);
void CG_AddToTeamChat(const char *str);
void CG_NewClientinfo(int clientNum);
@@ -501,6 +533,9 @@ extern "C" {
//
// cg_modelanim.cpp
//
void CG_ProcessPlayerModel();
void CG_ServerModelLoaded(const char* name, qhandle_t handle);
void CG_ServerModelUnloaded(qhandle_t handle);
void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime);
void CG_AttachEntity(
refEntity_t *entity, refEntity_t *parent, dtiki_t *tiki, int tagnum, qboolean use_angles, vec3_t attach_offset
@@ -519,6 +554,7 @@ extern "C" {
void CG_EndTiki(dtiki_t *tiki);
qboolean CG_Command_ProcessFile(const char *filename, qboolean quiet, dtiki_t *curTiki);
void CG_RestartCommandManager();
void CG_CleanUpTempModels();
qboolean CG_ProcessEntityCommands(int frame, int anim, int entnum, refEntity_t *ent, centity_t *cent);
void CG_ClientCommands(refEntity_t *ent, centity_t *cent, int slot);
float RandomizeRange(float start, float end);
@@ -527,6 +563,8 @@ extern "C" {
// cg_tempmodels.cpp
//
extern cvar_t *cg_showtempmodels;
extern cvar_t *cg_max_tempmodels;
extern cvar_t *cg_reserve_tempmodels;
extern cvar_t *cg_detail;
extern cvar_t *cg_effectdetail;
extern cvar_t *cg_effect_physicsrate;
@@ -705,8 +743,8 @@ extern "C" {
void CG_InitTestTreadMark();
void CG_AddTreadMarks();
int CG_PermanentMark(
const vec3_t origin,
const vec3_t dir,
vec3_t origin,
vec3_t dir,
float orientation,
float fSScale,
float fTScale,
@@ -899,7 +937,8 @@ qboolean CG_LightStyleColor(int style, int realtime, vec4_t color, qboolean clam
void CG_InstaMessageGroupD_f(void);
void CG_InstaMessageGroupE_f(void);
void CG_HudPrint_f(void);
int CG_CheckCaptureKey(int key, qboolean down, unsigned int time);
qboolean CG_CheckCaptureKey(int key, qboolean down, unsigned int time);
//
// cg_vehicle.cpp
@@ -908,6 +947,9 @@ qboolean CG_LightStyleColor(int style, int realtime, vec4_t color, qboolean clam
//
// cg_volumetricsmoke.cpp
void CG_ResetVSSSources(void);
#ifdef __cplusplus
void CG_ArchiveVSSGlobals(MemArchiver& archiver);
#endif
void CG_AddVSSSources(void);
extern cvar_t *vss_draw;
+329 -159
View File
@@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "cg_parsemsg.h"
#include "cg_archive.h"
#include "cg_radar.h"
#ifdef _WIN32
# include <windows.h>
@@ -33,12 +35,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
clientGameImport_t cgi;
static clientGameExport_t cge;
cvar_t *paused;
cvar_t *developer;
cg_t cg;
cgs_t cgs;
int cg_protocol;
centity_t cg_entities[MAX_GENTITIES];
cvar_t *paused;
cvar_t *developer;
cg_t cg;
cgs_t cgs;
target_game_e cg_target_game = TG_INVALID;
int cg_protocol;
centity_t cg_entities[MAX_GENTITIES];
cvar_t *cg_animSpeed;
cvar_t *cg_debugAnim;
@@ -78,6 +81,9 @@ cvar_t *cg_acidtrip;
cvar_t *cg_hud;
cvar_t *cg_huddraw_force;
cvar_t *cg_drawsvlag;
cvar_t *cg_crosshair;
cvar_t *cg_crosshair_friend;
cvar_t *ui_crosshair;
cvar_t *vm_offset_max;
cvar_t *vm_offset_speed;
cvar_t *vm_sway_front;
@@ -104,6 +110,13 @@ cvar_t *vm_lean_lower;
cvar_t *voiceChat;
cvar_t *cg_shadowscount;
cvar_t *cg_shadowdebug;
cvar_t *ui_timemessage;
//
// Added in OPM
//
cvar_t *cg_fov;
cvar_t *cg_cheats;
/*
=================
@@ -149,14 +162,23 @@ void CG_RegisterCvars(void)
cg_shadowdebug = cgi.Cvar_Get("cg_shadowdebug", "0", 0);
developer = cgi.Cvar_Get("developer", "0", 0);
dm_playermodel = cgi.Cvar_Get("dm_playermodel", "american_army", 3);
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", 3);
dm_playergermanmodel = cgi.Cvar_Get("dm_playergermanmodel", "german_wehrmacht_soldier", CVAR_ARCHIVE | CVAR_USERINFO);
cg_forceModel = cgi.Cvar_Get("cg_forceModel", "0", CVAR_ARCHIVE);
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", 8);
cg_animationviewmodel = cgi.Cvar_Get("cg_animationviewmodel", "0", CVAR_SYSTEMINFO);
cg_hitmessages = cgi.Cvar_Get("cg_hitmessages", "1", CVAR_ARCHIVE);
cg_acidtrip = cgi.Cvar_Get("cg_acidtrip", "0", CVAR_CHEAT);
cg_hud = cgi.Cvar_Get("cg_hud", "0", 0);
cg_huddraw_force = cgi.Cvar_Get("cg_huddraw_force", "0", CVAR_SAVEGAME);
cg_drawsvlag = cgi.Cvar_Get("cg_drawsvlag", "1", CVAR_ARCHIVE);
cg_crosshair = cgi.Cvar_Get("cg_crosshair", "textures/hud/crosshair", CVAR_ARCHIVE);
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
cg_crosshair_friend = cgi.Cvar_Get("cg_crosshair_friend", "textures/hud/crosshair_friend", CVAR_ARCHIVE);
} else {
// on 1.11 and below, fallback to standard crosshair
// as it doesn't have crosshair_friend texture
cg_crosshair_friend = cgi.Cvar_Get("cg_crosshair_friend", "textures/hud/crosshair", CVAR_ARCHIVE);
}
ui_crosshair = cgi.Cvar_Get("ui_crosshair", "1", CVAR_ARCHIVE);
vm_offset_max = cgi.Cvar_Get("vm_offset_max", "8.0", 0);
vm_offset_speed = cgi.Cvar_Get("vm_offset_speed", "8.0", 0);
vm_sway_front = cgi.Cvar_Get("vm_sway_front", "0.1", 0);
@@ -182,53 +204,137 @@ void CG_RegisterCvars(void)
vm_lean_lower = cgi.Cvar_Get("vm_lean_lower", "0.1", 0);
voiceChat = cgi.Cvar_Get("cg_voicechat", "1", 0);
ui_timemessage = cgi.Cvar_Get("ui_timemessage", "", 0);
// see if we are also running the server on this machine
temp = cgi.Cvar_Get("sv_running", "0", 0);
cgs.localServer = temp->integer;
//
// Added in OPM
//
cg_fov = cgi.Cvar_Get("cg_fov", "80", CVAR_ARCHIVE);
cg_cheats = cgi.Cvar_Get("cheats", "0", CVAR_USERINFO | CVAR_SERVERINFO | CVAR_LATCH);
}
/*
===============
CG_UseLargeLightmaps
Added in 2.0
Returns true if the standard BSP file should be used, false if the smaller lightmap BSP file should be used
===============
*/
qboolean CG_UseLargeLightmaps(const char* mapName) {
char buffer[MAX_QPATH];
Com_sprintf(buffer, sizeof(buffer), "maps/%s_sml.bsp", mapName);
if (cgi.FS_ReadFile(buffer, NULL, qtrue) == -1) {
return qtrue;
}
return cgi.Cvar_Get("r_largemap", "0", 0)->integer;
}
/*
================
CG_RegisterSoundsForFile
Register the specified ubersound source file
================
*/
void CG_RegisterSoundsForFile(const char *name)
{
int startTime;
int endTime;
Com_Printf("\n\n-----------PARSING '%s'------------\n", name);
Com_Printf(
"Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To "
"fix prefetch the tiki. Ignore if you don't use that tiki on this level.\n"
);
startTime = cgi.Milliseconds();
CG_Command_ProcessFile(name, qfalse, NULL);
endTime = cgi.Milliseconds();
Com_Printf("Parse/Load time: %f seconds.\n", (float)(endTime - startTime) / 1000.0);
Com_Printf("-------------PARSING '%s' DONE---------------\n\n", name);
}
/*
=================
qsort_compare_strings
perform case-insensitive sorting
=================
*/
int qsort_compare_strings(const void *s1, const void *s2)
{
return Q_stricmp(*(const char **)s1, *(const char **)s2);
}
/*
=================
CG_RegisterSounds
called during a precache command
Called during a precache command
=================
*/
void CG_RegisterSounds(void)
{
int startTime;
int endTime;
char filename[MAX_QPATH];
char **fileList;
int numFiles;
int i;
Com_Printf("\n\n-----------PARSING UBERSOUND------------\n");
Com_Printf(
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
"tiki-specific sounds for it won't work. To fix prefe"
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
);
Com_sprintf(filename, sizeof(filename), "ubersound/ubersound.scr");
fileList = cgi.FS_ListFilteredFiles("ubersound/", "scr", "*.scr", qfalse, &numFiles, qtrue);
if (cg_target_game >= TG_MOHTA) {
// Fixed in 2.0
// The behavior has changed, all aliases get cleared
if (cgs.gametype != GT_SINGLE_PLAYER) {
cgi.Alias_Clear();
}
} else {
if (!cgs.localServer) {
cgi.Alias_Clear();
}
}
qsort(fileList, numFiles, sizeof(char *), &qsort_compare_strings);
startTime = cgi.Milliseconds();
CG_Command_ProcessFile(filename, 0, 0);
endTime = cgi.Milliseconds();
for (i = 0; i < numFiles; i++) {
// Added in 2.0
// Since 2.0, all files in the ubersound folder
// are parsed
CG_RegisterSoundsForFile(va("ubersound/%s", fileList[i]));
}
Com_Printf("Parse/Load time: %f seconds.\n", (endTime - startTime) / 1000.0f);
cgi.FS_FreeFileList(fileList);
}
Com_Printf("-------------UBERSOUND DONE---------------\n\n");
Com_Printf("\n\n-----------PARSING UBERDIALOG------------\n");
Com_Printf(
"Any SetCurrentTiki errors means that tiki wasn't prefetched and "
"tiki-specific sounds for it won't work. To fix prefe"
"tch the tiki. Ignore if you don't use that tiki on this level.\n"
);
Com_sprintf(filename, sizeof(filename), "ubersound/uberdialog.scr");
/*
================
CG_IsHandleUnique
startTime = cgi.Milliseconds();
CG_Command_ProcessFile(filename, 0, 0);
endTime = cgi.Milliseconds() - startTime;
Check if the model handle is unique
================
*/
static qboolean CG_IsHandleUnique(qhandle_t handle) {
int i;
int numRef;
Com_Printf("Parse/Load time: %f seconds.\n", endTime / 1000.0f);
Com_Printf("-------------UBERDIALOG DONE---------------\n\n");
numRef = 0;
for (i = 0; i < MAX_MODELS; i++) {
if (cgs.model_draw[i] == handle) {
numRef++;
if (numRef >= 2) {
return qfalse;
}
}
}
return qtrue;
}
/*
@@ -236,86 +342,17 @@ void CG_RegisterSounds(void)
CG_ProcessConfigString
================
*/
void CG_ProcessConfigString(int num)
void CG_ProcessConfigString(int num, qboolean modelOnly)
{
const char *str = CG_ConfigString(num);
int i;
const char* str;
int i;
switch (num) {
case CS_RAIN_DENSITY:
cg.rain.density = atof(str);
return;
case CS_RAIN_SPEED:
cg.rain.speed = atof(str);
return;
case CS_RAIN_SPEEDVARY:
cg.rain.speed_vary = atoi(str);
return;
case CS_RAIN_SLANT:
cg.rain.slant = atoi(str);
return;
case CS_RAIN_LENGTH:
cg.rain.length = atof(str);
return;
case CS_RAIN_MINDIST:
cg.rain.min_dist = atof(str);
return;
case CS_RAIN_WIDTH:
cg.rain.width = atof(str);
return;
case CS_RAIN_SHADER:
if (cg.rain.numshaders) {
for (i = 0; i < cg.rain.numshaders; i++) {
sprintf(cg.rain.shader[i], "%s%i", str, i);
}
} else {
strcpy(cg.rain.shader[0], str);
}
return;
case CS_RAIN_NUMSHADERS:
cg.rain.numshaders = atoi(str);
if (cg.rain.numshaders) {
for (i = 0; i < cg.rain.numshaders; i++) {
sprintf(cg.rain.shader[i], "%s%i", str, i);
}
}
return;
}
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES) {
cobjective_t *objective = &cg.Objectives[num - CS_OBJECTIVES];
objective->flags = atoi(Info_ValueForKey(str, "flags"));
strcpy(objective->text, Info_ValueForKey(str, "text"));
}
switch (num) {
case CS_MUSIC:
cgi.MUSIC_NewSoundtrack(str);
return;
case CS_WARMUP:
cg.matchStartTime = atoi(str);
return;
case CS_FOGINFO:
CG_ParseFogInfo(str);
return;
case CS_SKYINFO:
sscanf(str, "%f %d", &cg.sky_alpha, &cg.sky_portal);
return;
case CS_SERVERINFO:
CG_ParseServerinfo();
return;
case CS_LEVEL_START_TIME:
cgs.levelStartTime = atoi(str);
return;
case CS_MATCHEND:
cgs.matchEndTime = atoi(str);
return;
}
str = CG_ConfigString(num);
if (num >= CS_MODELS && num < CS_MODELS + MAX_MODELS) {
qhandle_t hOldModel = cgs.model_draw[num - CS_MODELS];
if (str && str[0]) {
if (str && str[0] && !modelOnly) {
qhandle_t hModel = cgi.R_RegisterServerModel(str);
dtiki_t *tiki;
@@ -330,45 +367,162 @@ void CG_ProcessConfigString(int num)
if (tiki) {
CG_ProcessCacheInitCommands(tiki);
}
CG_ServerModelLoaded(str, hModel);
} else {
// clear out the model
if (hOldModel) {
assert(CG_IsHandleUnique(hOldModel));
cgi.R_UnregisterServerModel(hOldModel);
}
cgs.model_draw[num - CS_MODELS] = 0;
}
} else if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
size_t len = strlen(str);
if (len) {
qboolean streamed;
char buf[1024];
strcpy(buf, str);
streamed = buf[len - 1] != '0';
buf[len - 1] = 0;
if (buf[0] != '*') {
cgs.sound_precache[num - CS_SOUNDS] = cgi.S_RegisterSound(buf, streamed);
cgs.model_draw[num - CS_MODELS] = 0;
if (!str || !str[0]) {
CG_ServerModelUnloaded(hOldModel);
}
}
} else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES) {
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
const char *value;
}
value = Info_ValueForKey(str, "name");
if (value) {
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
} else {
strncpy(
cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name)
);
if (!modelOnly) {
switch (num) {
case CS_RAIN_DENSITY:
cg.rain.density = atof(str);
return;
case CS_RAIN_SPEED:
cg.rain.speed = atof(str);
return;
case CS_RAIN_SPEEDVARY:
cg.rain.speed_vary = atoi(str);
return;
case CS_RAIN_SLANT:
cg.rain.slant = atoi(str);
return;
case CS_RAIN_LENGTH:
cg.rain.length = atof(str);
return;
case CS_RAIN_MINDIST:
cg.rain.min_dist = atof(str);
return;
case CS_RAIN_WIDTH:
cg.rain.width = atof(str);
return;
case CS_RAIN_SHADER:
Q_strncpyz(cg.rain.currentShader, str, sizeof(cg.rain.currentShader));
if (cg.rain.numshaders) {
// Fixed in OPM
// not sure why some maps set a digit at the end...
size_t len = strlen(cg.rain.currentShader);
if (isdigit(cg.rain.currentShader[len - 1])) {
cg.rain.currentShader[len - 1] = 0;
}
}
for (i = 0; i < cg.rain.numshaders; ++i) {
Com_sprintf(cg.rain.shader[i], sizeof(cg.rain.shader[i]), "%s%i", cg.rain.currentShader, i);
}
if (!cg.rain.numshaders) {
Q_strncpyz(cg.rain.shader[0], cg.rain.currentShader, sizeof(cg.rain.shader[0]));
}
return;
case CS_RAIN_NUMSHADERS:
cg.rain.numshaders = atoi(str);
if (cg.rain.numshaders) {
for (i = 0; i < cg.rain.numshaders; i++) {
Com_sprintf(cg.rain.shader[i], sizeof(cg.rain.shader[i]), "%s%i", cg.rain.currentShader, i);
}
}
return;
case CS_CURRENT_OBJECTIVE:
cg.ObjectivesCurrentIndex = atoi(str);
return;
}
value = Info_ValueForKey(str, "team");
if (value) {
cg.clientinfo[num - CS_PLAYERS].team = atoi(value);
} else {
cg.clientinfo[num - CS_PLAYERS].team = TEAM_NONE;
if (num >= CS_OBJECTIVES && num < CS_OBJECTIVES + MAX_OBJECTIVES) {
cobjective_t *objective = &cg.Objectives[num - CS_OBJECTIVES];
objective->flags = atoi(Info_ValueForKey(str, "flags"));
Q_strncpyz(objective->text, Info_ValueForKey(str, "text"), sizeof(objective->text));
}
switch (num) {
case CS_MUSIC:
cgi.MUSIC_NewSoundtrack(str);
return;
case CS_WARMUP:
cg.matchStartTime = atoi(str);
return;
case CS_FOGINFO:
cg.farclipOverride = 0;
cg.farplaneColorOverride[0] = -1;
cg.farplaneColorOverride[1] = -1;
cg.farplaneColorOverride[2] = -1;
CG_ParseFogInfo(str);
return;
case CS_SKYINFO:
sscanf(str, "%f %d", &cg.sky_alpha, &cg.sky_portal);
return;
case CS_SERVERINFO:
CG_ParseServerinfo();
return;
case CS_LEVEL_START_TIME:
cgs.levelStartTime = atoi(str);
return;
case CS_VOTE_TIME:
cgs.voteTime = atoi(str);
cgs.voteRefreshed = qtrue;
break;
case CS_VOTE_STRING:
Q_strncpyz(cgs.voteString, str, sizeof(cgs.voteString));
break;
case CS_VOTE_YES:
cgs.numVotesYes = atoi(str);
cgs.voteRefreshed = qtrue;
break;
case CS_VOTE_NO:
cgs.numVotesNo = atoi(str);
cgs.voteRefreshed = qtrue;
break;
case CS_VOTE_UNDECIDED:
cgs.numUndecidedVotes = atoi(str);
cgs.voteRefreshed = qtrue;
break;
case CS_MATCHEND:
cgs.matchEndTime = atoi(str);
return;
}
if (num >= CS_SOUNDS && num < CS_SOUNDS + MAX_SOUNDS) {
size_t len = strlen(str);
if (len) {
qboolean streamed;
char buf[1024];
Q_strncpyz(buf, str, sizeof(buf));
streamed = buf[len - 1] != '0';
buf[len - 1] = 0;
if (buf[0] != '*') {
cgs.sound_precache[num - CS_SOUNDS] = cgi.S_RegisterSound(buf, streamed);
}
}
} else if (num >= CS_LIGHTSTYLES && num < CS_LIGHTSTYLES + MAX_LIGHTSTYLES) {
CG_SetLightStyle(num - CS_LIGHTSTYLES, str);
} else if (num >= CS_PLAYERS && num < CS_PLAYERS + MAX_CLIENTS) {
const char *value;
value = Info_ValueForKey(str, "name");
if (value) {
strncpy(cg.clientinfo[num - CS_PLAYERS].name, value, sizeof(cg.clientinfo[num - CS_PLAYERS].name));
} else {
strncpy(
cg.clientinfo[num - CS_PLAYERS].name, "UnnamedSoldier", sizeof(cg.clientinfo[num - CS_PLAYERS].name)
);
}
value = Info_ValueForKey(str, "team");
if (value) {
cg.clientinfo[num - CS_PLAYERS].team = atoi(value);
} else {
cg.clientinfo[num - CS_PLAYERS].team = TEAM_NONE;
}
}
}
}
@@ -421,14 +575,14 @@ void CG_PrepRefresh(void)
cgs.media.binocularsOverlayShader = cgi.R_RegisterShaderNoMip("textures/hud/binocularsoverlay");
cgs.media.hudDrawFont = cgi.R_LoadFont("verdana-14");
cgs.media.attackerFont = cgi.R_LoadFont("facfont-20");
cgs.media.objectiveFont = cgi.R_LoadFont("courier-16");
cgs.media.objectiveFont = cgi.R_LoadFont("facfont-20"); // was courier-16 before 2.0
cgs.media.objectivesBackShader = cgi.R_RegisterShaderNoMip("textures/hud/objectives_backdrop");
cgs.media.checkedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/filledbox");
cgs.media.uncheckedBoxShader = cgi.R_RegisterShaderNoMip("textures/objectives/emptybox");
// go through all the configstrings and process them
for (i = CS_SYSTEMINFO + 1; i < MAX_CONFIGSTRINGS; i++) {
CG_ProcessConfigString(i);
CG_ProcessConfigString(i, qfalse);
}
}
@@ -455,6 +609,7 @@ void CG_GetRendererConfig(void)
cgi.GetGlconfig(&cgs.glconfig);
cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
cgi.UI_GetHighResolutionScale(cgs.uiHiResScale);
}
/*
@@ -467,6 +622,7 @@ Displays the info screen while loading media
void CG_GameStateReceived(void)
{
const char *s;
int checksum;
// clear everything
memset(&cg, 0, sizeof(cg));
@@ -493,7 +649,10 @@ void CG_GameStateReceived(void)
CG_ParseServerinfo();
// load the new map
cgi.CM_LoadMap(cgs.mapname);
cgi.CM_LoadMap(cgs.mapname, &checksum);
if (cgs.useMapChecksum && checksum != cgs.mapChecksum && cgs.gametype != GT_SINGLE_PLAYER) {
cgi.Error(ERR_DROP, "Client/Server map checksum mismatch: %x/%x", checksum, cgs.mapChecksum);
}
CG_InitMarks();
@@ -537,16 +696,6 @@ void CG_ServerRestarted(void)
CG_InitializeObjectives();
}
void *CG_Malloc(int size)
{
return malloc(size);
}
void CG_Free(void *ptr)
{
free(ptr);
}
/*
=================
CG_Init
@@ -557,17 +706,20 @@ Called after every level change or subsystem restart
void CG_Init(clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum)
{
cgi = *imported;
#if _DEBUG
cgi.Malloc = &CG_Malloc;
cgi.Free = &CG_Free;
#endif
cg_protocol = cgi.Cvar_Get("com_protocol", "", 0)->integer;
cg_target_game = (target_game_e)cgi.Cvar_Get("com_target_game", "0", 0)->integer;
CG_InitCGMessageAPI(&cge);
CG_InitScoresAPI(&cge);
memset(&cg, 0, sizeof(cg));
memset(&cgs, 0, sizeof(cgs));
// clear fog values
cg.farclipOverride = 0;
cg.farplaneColorOverride[0] = -1;
cg.farplaneColorOverride[1] = -1;
cg.farplaneColorOverride[2] = -1;
cg.clientNum = clientNum;
cgs.processedSnapshotNum = serverMessageNum;
@@ -624,11 +776,14 @@ Called before every level change or subsystem restart
void CG_Shutdown(void)
{
L_ShutdownEvents();
// Shutdown radar
cgi.CL_InitRadar(NULL, NULL, -1);
// some mods may need to do cleanup work here,
// like closing files or archiving session data
// hide the stats screen
cgi.UI_HideMenu("StatsScreen", 1);
cgi.UI_HideMenu("StatsScreen", qtrue);
// reset the scoreboard
CG_PrepScoreBoardInfo();
@@ -677,6 +832,11 @@ clientGameExport_t *GetCGameAPI(void)
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
cge.CG_ReadNonPVSClient = CG_ReadNonPVSClient;
cge.CG_UpdateRadar = CG_UpdateRadar;
cge.CG_SaveStateToBuffer = CG_SaveStateToBuffer;
cge.CG_LoadStateToBuffer = CG_LoadStateToBuffer;
cge.CG_CleanUpTempModels = CG_CleanUpTempModels;
// FIXME
//cge.profStruct = NULL;
@@ -738,7 +898,7 @@ void Com_Error(int level, const char *error, ...)
char text[1024];
va_start(argptr, error);
vsprintf(text, error, argptr);
Q_vsnprintf(text, sizeof(text), error, argptr);
va_end(argptr);
cgi.Error(level, "%s", text);
@@ -750,7 +910,7 @@ void Com_Printf(const char *msg, ...)
char text[1024];
va_start(argptr, msg);
vsprintf(text, msg, argptr);
Q_vsnprintf(text, sizeof(text), msg, argptr);
va_end(argptr);
cgi.Printf("%s", text);
@@ -781,10 +941,20 @@ void CG_ParseFogInfo_ver_15(const char *str)
void CG_ParseFogInfo_ver_6(const char *str)
{
cg.farclipOverride = 0.0;
//
// clear all unsupported fields in protocol below version 15
//
// don't set the farplane_bias 0, otherwise the renderer will set a minimum value
cg.farplane_bias = 0.001f;
cg.skyboxFarplane = 0;
cg.skyboxSpeed = 0;
cg.renderTerrain = qtrue;
cg.farclipOverride = -1.0;
cg.farplaneColorOverride[0] = -1.0;
cg.farplaneColorOverride[1] = -1.0;
cg.farplaneColorOverride[2] = -1.0;
sscanf(
str,
"%d %f %f %f %f",
+1173 -283
View File
File diff suppressed because it is too large. Load diff
+661 -164
View File
File diff suppressed because it is too large. Load diff
+34 -20
View File
@@ -51,16 +51,16 @@ void RainTouch(ctempmodel_t *ct, trace_t *trace)
void ClientGameCommandManager::RainTouch(Event *ev)
{
// FIXME: unimplemented
// Nothing to do
}
void ClientGameCommandManager::InitializeRainCvars()
{
int i;
cg_rain = cgi.Cvar_Get("cg_rain", "0", CVAR_ARCHIVE);
cg_rain = cgi.Cvar_Get("cg_rain", "1", CVAR_ARCHIVE);
cg_rain_drawcoverage =
cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_SERVER_CREATED | CVAR_SYSTEMINFO);
cgi.Cvar_Get("cg_rain_drawcoverage", "0", CVAR_SAVEGAME | CVAR_RESETSTRING | CVAR_SYSTEMINFO);
cg.rain.density = 0.0;
cg.rain.speed = 2048.0f;
@@ -102,26 +102,29 @@ void CG_Rain(centity_t *cent)
cgi.R_ModelBounds(cgs.inlineDrawModel[cent->currentState.modelindex], mins, maxs);
// Fixed in 2.0
// Use cg.refdef.vieworg instead of cg.snap.ps.origin
vOmins[0] = mins[0] + cent->lerpOrigin[0];
if (vOmins[0] < cg.snap->ps.origin[0] - cg.rain.min_dist) {
vOmins[0] = cg.snap->ps.origin[0] - cg.rain.min_dist;
if (vOmins[0] < cg.refdef.vieworg[0] - cg.rain.min_dist) {
vOmins[0] = cg.refdef.vieworg[0] - cg.rain.min_dist;
}
vOmins[1] = mins[1] + cent->lerpOrigin[1];
if (vOmins[1] < cg.snap->ps.origin[1] - cg.rain.min_dist) {
vOmins[1] = cg.snap->ps.origin[1] - cg.rain.min_dist;
if (vOmins[1] < cg.refdef.vieworg[1] - cg.rain.min_dist) {
vOmins[1] = cg.refdef.vieworg[1] - cg.rain.min_dist;
}
vOmins[2] = mins[2] + cent->lerpOrigin[2];
vOmaxs[0] = maxs[0] + cent->lerpOrigin[0];
if (vOmaxs[0] > cg.rain.min_dist + cg.snap->ps.origin[0]) {
vOmaxs[0] = cg.rain.min_dist + cg.snap->ps.origin[0];
if (vOmaxs[0] > cg.refdef.vieworg[0] + cg.rain.min_dist) {
vOmaxs[0] = cg.refdef.vieworg[0] + cg.rain.min_dist;
}
vOmaxs[1] = maxs[1] + cent->lerpOrigin[1];
if (vOmaxs[1] > cg.rain.min_dist + cg.snap->ps.origin[1]) {
vOmaxs[1] = cg.rain.min_dist + cg.snap->ps.origin[1];
if (vOmaxs[1] > cg.refdef.vieworg[1] + cg.rain.min_dist) {
vOmaxs[1] = cg.refdef.vieworg[1] + cg.rain.min_dist;
}
vOmaxs[2] = maxs[2] + cent->lerpOrigin[2];
@@ -168,26 +171,37 @@ void CG_Rain(centity_t *cent)
}
for (i = 0; i < iNumSpawn; ++i) {
iLife = (int)(vOe[2] / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
vStart[0] = (float)(iRandom % (int)(vOe[0] + 1.0)) + vOmins[0];
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vStart[1] = (float)(iRandom % (int)(vOe[1] + 1.0)) + vOmins[1];
vStart[2] = vOmaxs[2];
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
// Fixed in 2.0
// Use random height instead of the max height to avoid waiting for it to fall down
vStart[2] = (float)(iRandom % (int)(vOe[2] + 1.0)) + vOmins[2];
if (cg.snap) {
vLength[0] = cg.snap->ps.origin[0] - vStart[0];
vLength[1] = cg.snap->ps.origin[1] - vStart[1];
vLength[2] = 0.0;
if (cg.rain.min_dist * cg.rain.min_dist < VectorLengthSquared(vLength)) {
continue;
}
VectorSubtract(cg.refdef.vieworg, vStart, vLength);
vLength[2] = 0;
if (VectorLengthSquared(vLength) > Square(cg.rain.min_dist)) {
continue;
}
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vEnd[0] = (float)(iRandom % cg.rain.slant) + vStart[0] + vss_wind_x->value;
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vEnd[1] = (float)(iRandom % cg.rain.slant) + vStart[1] + vss_wind_y->value;
vEnd[2] = vOmins[2];
// Fixed in 2.0
// Use individual particle's origin to determine the life rather than the bounding box
iLife = (int)((vStart[2] - vOmins[2]) / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
if (iLife > 10000) {
// Fixed in 2.0
// Rain particles must not last longer than 10 seconds
iLife = 10000;
}
CG_CreateBeam(
vStart,
vec_zero,
+537 -435
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File diff suppressed because it is too large. Load diff
+60 -5
View File
@@ -25,6 +25,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// interpolating between snapshots from the server or locally predicting
// ahead the client's movement. It also handles local physics interaction,
// like fragments bouncing off walls
//
// ADDITIONS:
// - CG_InterpolatePlayerState() footer: Interpolate the lean angles
#include "cg_local.h"
@@ -187,8 +190,9 @@ void CG_ShowTrace(trace_t *trace, int passent, const char *reason)
assert(reason);
assert(trace);
sprintf(
Com_sprintf(
text,
sizeof(text),
"%0.2f : Pass (%d) Frac %f Hit (%d): '%s'\n",
(float)cg.time / 1000.0f,
passent,
@@ -326,8 +330,18 @@ static void CG_InterpolatePlayerStateCamera(void)
//
VectorCopy(cg.predicted_player_state.camera_angles, cg.camera_angles);
VectorCopy(cg.predicted_player_state.camera_origin, cg.camera_origin);
cg.camera_fov = cg.predicted_player_state.fov;
//
// Added in OPM
// Use the specified fov specified by the server
// when zooming
//
if (cg.predicted_player_state.stats[STAT_INZOOM]) {
cg.camera_fov = cg.predicted_player_state.fov;
} else {
cg.camera_fov = cg_fov->value;
}
// if the next frame is a teleport, we can't lerp to it
if (cg.nextFrameCameraCut) {
return;
@@ -339,13 +353,24 @@ static void CG_InterpolatePlayerStateCamera(void)
f = (float)(cg.time - prev->serverTime) / (next->serverTime - prev->serverTime);
// interpolate fov
cg.camera_fov = prev->ps.fov + f * (next->ps.fov - prev->ps.fov);
if (cg.predicted_player_state.stats[STAT_INZOOM]) {
// interpolate fov
cg.camera_fov = prev->ps.fov + f * (next->ps.fov - prev->ps.fov);
} else {
cg.camera_fov = cg_fov->value;
}
if (!(cg.snap->ps.pm_flags & PMF_CAMERA_VIEW)) {
return;
}
// Added in 2.0
if (cg.predicted_player_state.camera_flags & CF_CAMERA_ANGLES_TURRETMODE) {
VectorCopy(cg.nextSnap->ps.camera_origin, cg.camera_origin);
VectorCopy(cg.nextSnap->ps.camera_angles, cg.camera_angles);
return;
}
for (i = 0; i < 3; i++) {
cg.camera_origin[i] = prev->ps.camera_origin[i] + f * (next->ps.camera_origin[i] - prev->ps.camera_origin[i]);
cg.camera_angles[i] = LerpAngle(prev->ps.camera_angles[i], next->ps.camera_angles[i], f);
@@ -405,6 +430,9 @@ static void CG_InterpolatePlayerState(qboolean grabAngles)
}
out->velocity[i] = prev->ps.velocity[i] + f * (next->ps.velocity[i] - prev->ps.velocity[i]);
}
// interpolate the lean angle
out->fLeanAngle = LerpAngle(prev->ps.fLeanAngle, next->ps.fLeanAngle, f);
}
/*
@@ -477,6 +505,29 @@ void CG_PredictPlayerState(void)
}
cg_pmove.noFootsteps = (cgs.dmflags & DF_NO_FOOTSTEPS) > 0;
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
// Leaning while moving is allowed in mohta and mohtt only with a specific dm flag bit set
cg_pmove.alwaysAllowLean = (cgs.dmflags & DF_ALLOW_LEAN_MOVEMENT) ? qtrue : qfalse;
cg_pmove.leanMax = 45.f;
cg_pmove.leanAdd = 6.f;
cg_pmove.leanRecoverSpeed = 8.5f;
cg_pmove.leanSpeed = 2.f;
} else {
cg_pmove.alwaysAllowLean = qtrue;
if (cgs.gametype != GT_SINGLE_PLAYER) {
cg_pmove.leanMax = 40.f;
} else {
// Don't allow lean in single-player, like in the original game
cg_pmove.leanMax = 0;
}
cg_pmove.leanAdd = 10.f;
cg_pmove.leanRecoverSpeed = 15.f;
cg_pmove.leanSpeed = 4.f;
}
cg_pmove.protocol = cg_protocol;
// save the state before the pmove so we can detect transitions
oldPlayerState = cg.predicted_player_state;
@@ -491,7 +542,11 @@ void CG_PredictPlayerState(void)
// the server time is beyond our current cg.time,
// because predicted player positions are going to
// be ahead of everything else anyway
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport) {
// Added in OPM: prediction check
// Don't use the next snapshot if the prediction is about to be disabled
// this prevent "blinking" issues like when entering a vehicle turret gun
// where arms would be seen shortly
if (cg.nextSnap && !cg.nextFrameTeleport && !cg.thisFrameTeleport && !(cg.nextSnap->ps.pm_flags & PMF_NO_PREDICTION)) {
cg.predicted_player_state = cg.nextSnap->ps;
cg.physicsTime = cg.nextSnap->serverTime;
} else {
+32 -11
View File
@@ -23,8 +23,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// DESCRIPTION:
// client game public interfaces
#ifndef __CG_PUBLIC_H__
#define __CG_PUBLIC_H__
#pragma once
#include "../renderercommon/tr_types.h"
#ifdef __cplusplus
extern "C" {
@@ -67,7 +68,7 @@ extern "C" {
typedef struct stopWatch_s {
int iStartTime;
int iEndTime;
int eType;
} stopWatch_t;
typedef struct AliasList_s AliasList_t;
@@ -119,7 +120,9 @@ functions exported to the main executable
// console variable interaction
cvar_t *(*Cvar_Get)(const char *var_name, const char *value, int flags);
cvar_t *(*Cvar_Find)(const char *var_name);
void (*Cvar_Set)(const char *var_name, const char *value);
void (*Cvar_CheckRange)(cvar_t* var, float min, float max, qboolean integral);
// ClientCommand and ConsoleCommand parameter access
int (*Argc)(void);
@@ -136,6 +139,8 @@ functions exported to the main executable
void (*FS_FreeFile)(void *buf);
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
void (*FS_WriteTextFile)(const char *qpath, const void *buffer, int size);
char** (*FS_ListFilteredFiles)(const char* path, const char* extension, const char* filter, qboolean wantSubs, int* numfiles, qboolean allowNonPureFilesOnDisk);
void (*FS_FreeFileList)(char **list);
// add commands to the local console as if they were typed in
// for map changing, etc. The command is not executed immediately,
// but will be executed in order the next time console commands
@@ -162,7 +167,7 @@ functions exported to the main executable
void (*SendClientCommand)(const char *s);
// CM functions
void (*CM_LoadMap)(const char *name);
void (*CM_LoadMap)(const char *name, int* checksum);
clipHandle_t (*CM_InlineModel)(int index); // 0 = world, 1+ = bmodels
int (*CM_NumInlineModels)(void);
int (*CM_PointContents)(const vec3_t p, int headnode);
@@ -282,10 +287,11 @@ functions exported to the main executable
qhandle_t (*R_RegisterModel)(const char *name);
qhandle_t (*R_SpawnEffectModel)(const char *name, vec3_t pos, vec3_t axis[3]);
qhandle_t (*R_RegisterServerModel)(const char *name);
const char * (*R_GetModelName)(qhandle_t hModel);
void (*R_UnregisterServerModel)(qhandle_t hModel);
qhandle_t (*R_RegisterSkin)(const char *name);
qhandle_t (*R_RegisterShader)(const char *name);
qhandle_t (*R_RegisterShaderNoMip)(const char *name);
const char* (*R_GetShaderName)(qhandle_t hShader);
void (*R_AddRefEntityToScene)(const refEntity_t *ent, int parentEntityNumber);
void (*R_AddRefSpriteToScene)(const refEntity_t *ent);
void (*R_AddLightToScene)(const vec3_t origin, float intensity, float r, float g, float b, int type);
@@ -307,12 +313,12 @@ functions exported to the main executable
); // 0 = white
fontheader_t *(*R_LoadFont)(const char *name);
void (*R_DrawString)(
fontheader_t *font, const char *text, float x, float y, int maxLen, qboolean virtualScreen
fontheader_t *font, const char *text, float x, float y, int maxLen, const float *pvVirtualScreen
);
refEntity_t *(*R_GetRenderEntity)(int entityNumber);
void (*R_ModelBounds)(clipHandle_t model, vec3_t mins, vec3_t maxs);
float (*R_ModelRadius)(clipHandle_t model);
float (*R_Noise)(float x, float y, float z, float t);
float (*R_Noise)(float x, float y, float z, double t);
void (*R_DebugLine)(const vec3_t start, const vec3_t end, float r, float g, float b, float alpha);
baseshader_t *(*GetShader)(int shaderNum);
// =========== Swipes =============
@@ -356,6 +362,9 @@ functions exported to the main executable
void (*UI_ShowMenu)(const char *name, qboolean bForce);
void (*UI_HideMenu)(const char *name, qboolean bForce);
int (*UI_FontStringWidth)(fontheader_t *font, const char *string, int maxLen);
// Added in 2.0
float (*UI_GetObjectivesTop)(void);
void (*UI_GetHighResolutionScale)(vec2_t scale);
int (*Key_StringToKeynum)(const char *str);
const char *(*Key_KeynumToBindString)(int keyNum);
@@ -419,9 +428,14 @@ functions exported to the main executable
);
void (*UI_DeleteScoreBoardItems)(int maxIndex);
void (*UI_ToggleDMMessageConsole)(int consoleMode);
void (*CL_InitRadar)(radarClient_t* radars, qhandle_t* shaders, int clientNum); // Added in 2.0
dtiki_t *(*TIKI_FindTiki)(const char *path);
void (*LoadResource)(const char *name);
void (*FS_CanonicalFilename)(char *name);
void (*CL_RestoreSavedCgameState)();
void (*CL_ClearSavedCgameState)();
size_t (*getConfigStringIdNormalized)(size_t num);
cvar_t *fsDebug;
hdelement_t *HudDrawElements;
@@ -456,8 +470,8 @@ functions exported to the main executable
int (*CG_GetParent)(int entNum);
float (*CG_GetObjectiveAlpha)();
int (*CG_PermanentMark)(
const vec3_t origin,
const vec3_t dir,
vec3_t origin,
vec3_t dir,
float orientation,
float sScale,
float tScale,
@@ -491,6 +505,15 @@ functions exported to the main executable
int (*CG_WeaponCommandButtonBits)();
int (*CG_CheckCaptureKey)(int key, qboolean down, unsigned int time);
//
// Added in 2.0
//
void (*CG_ReadNonPVSClient)(radarUnpacked_t* radarUnpacked);
void (*CG_UpdateRadar)();
size_t (*CG_SaveStateToBuffer)(void** out, int svsTime);
qboolean (*CG_LoadStateToBuffer)(void* state, size_t size, int svsTime);
void (*CG_CleanUpTempModels)();
// FIXME
//prof_cgame_t* profStruct;
@@ -510,5 +533,3 @@ functions exported to the main executable
#ifdef __cplusplus
}
#endif
#endif // __CG_PUBLIC_H__
+168
View File
@@ -0,0 +1,168 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
#include "cg_radar.h"
void CG_InitRadar()
{
int i;
cg.radarShaders[0] = cgi.R_RegisterShader("textures/hud/radar_allies.tga");
cg.radarShaders[1] = cgi.R_RegisterShader("textures/hud/radar_axis.tga");
for (i = 0; i < MAX_CLIENTS; i++)
{
cg.radars[i].time = 0;
cg.radars[i].lastSpeakTime = 0;
}
cgi.CL_InitRadar(cg.radars, cg.radarShaders, cg.snap->ps.clientNum);
}
bool CG_InTeamGame(centity_t *ent)
{
return ent->currentState.solid && cg.clientinfo[ent->currentState.number].team;
}
bool CG_SameTeam(centity_t *ent)
{
return cg.clientinfo[ent->currentState.number].team == cg.clientinfo[cg.snap->ps.clientNum].team;
}
bool CG_IsTeamGame()
{
return cgs.gametype >= GT_TEAM;
}
bool CG_ValidRadarClient(centity_t *ent)
{
if (!cg.snap) {
return qfalse;
}
if (!CG_IsTeamGame()) {
return false;
}
if (!CG_InTeamGame(&cg_entities[cg.snap->ps.clientNum])) {
return false;
}
if (!CG_InTeamGame(ent)) {
return false;
}
return CG_SameTeam(ent);
}
int CG_RadarIcon()
{
switch (cg.clientinfo[cg.snap->ps.clientNum].team)
{
case TEAM_ALLIES:
return 0;
default:
case TEAM_AXIS:
return 1;
}
}
void CG_UpdateRadarClient(centity_t* ent)
{
radarClient_t* radar;
radar = &cg.radars[ent->currentState.number];
if (!CG_ValidRadarClient(ent)) {
radar->time = 0;
return;
}
radar->time = cg.time;
radar->teamShader = CG_RadarIcon();
if (cg.snap->ps.clientNum == ent->currentState.number)
{
radar->origin[0] = cg.refdef.vieworg[0];
radar->origin[1] = cg.refdef.vieworg[1];
radar->axis[0] = cg.refdef.viewaxis[0][0];
radar->axis[1] = cg.refdef.viewaxis[0][1];
VectorNormalize2D(radar->axis);
}
else
{
float axis[2];
radar->origin[0] = ent->currentState.origin[0];
radar->origin[1] = ent->currentState.origin[1];
YawToAxis(ent->currentState.angles[1], axis);
radar->axis[0] = axis[0];
radar->axis[1] = axis[1];
VectorNormalize2D(radar->axis);
}
}
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked)
{
radarClient_t* radar;
float axis[2];
if (!CG_ValidRadarClient(&cg_entities[radarUnpacked->clientNum])) {
return;
}
radar = &cg.radars[radarUnpacked->clientNum];
radar->time = cg.time;
radar->teamShader = CG_RadarIcon();
// copy origin
radar->origin[0] = radarUnpacked->x;
radar->origin[1] = radarUnpacked->y;
// copy yaw
YawToAxis(radarUnpacked->yaw, axis);
radar->axis[0] = axis[0];
radar->axis[1] = axis[1];
VectorNormalize2D(radar->axis);
}
void CG_UpdateRadar()
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if (cg.radars[i].time)
{
if (!CG_ValidRadarClient(&cg_entities[i])) {
cg.radars[i].time = 0;
}
}
}
}
void CG_RadarClientSpeaks(int num)
{
if (!CG_ValidRadarClient(&cg_entities[num])) {
return;
}
cg.radars[num].lastSpeakTime = cg.time;
}
+42
View File
@@ -0,0 +1,42 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// Radar client
#pragma once
#include "cg_local.h"
#ifdef __cplusplus
extern "C" {
#endif
void CG_InitRadar();
void CG_UpdateRadarClient(centity_t* ent);
void CG_ReadNonPVSClient(radarUnpacked_t* radarUnpacked);
void CG_UpdateRadar();
void CG_RadarClientSpeaks(int num);
#ifdef __cplusplus
}
#endif
+43 -41
View File
@@ -58,19 +58,19 @@ void CG_PrepScoreBoardInfo()
{
switch (cgs.gametype) {
case GT_TEAM_ROUNDS:
strcpy(cg.scoresMenuName, "DM_Round_Scoreboard");
Q_strncpyz(cg.scoresMenuName, "DM_Round_Scoreboard", sizeof(cg.scoresMenuName));
break;
case GT_OBJECTIVE:
strcpy(cg.scoresMenuName, "Obj_Scoreboard");
Q_strncpyz(cg.scoresMenuName, "Obj_Scoreboard", sizeof(cg.scoresMenuName));
break;
case GT_TOW:
strcpy(cg.scoresMenuName, "Tow_Scoreboard");
Q_strncpyz(cg.scoresMenuName, "Tow_Scoreboard", sizeof(cg.scoresMenuName));
break;
case GT_LIBERATION:
strcpy(cg.scoresMenuName, "Lib_Scoreboard");
Q_strncpyz(cg.scoresMenuName, "Lib_Scoreboard", sizeof(cg.scoresMenuName));
break;
default:
strcpy(cg.scoresMenuName, "DM_Scoreboard");
Q_strncpyz(cg.scoresMenuName, "DM_Scoreboard", sizeof(cg.scoresMenuName));
break;
}
}
@@ -296,14 +296,15 @@ void CG_ParseScores_ver_15()
switch (iClientTeam) {
case 1:
strcpy(szString3, cgi.LV_ConvertString("Spectators"));
Q_strncpyz(szString3, cgi.LV_ConvertString("Spectators"), sizeof(szString3));
break;
case 2:
strcpy(szString3, cgi.LV_ConvertString("Free-For-Allers"));
Q_strncpyz(szString3, cgi.LV_ConvertString("Free-For-Allers"), sizeof(szString3));
break;
case 3:
sprintf(
Com_sprintf(
szString3,
sizeof(szString3),
"%s - %d %s",
cgi.LV_ConvertString("Allies"),
atoi(cgi.Argv(2 + iCurrentEntry + iDatumCount * i)),
@@ -312,8 +313,9 @@ void CG_ParseScores_ver_15()
iCurrentEntry++;
break;
case 4:
sprintf(
Com_sprintf(
szString3,
sizeof(szString3),
"%s - %d %s",
cgi.LV_ConvertString("Axis"),
atoi(cgi.Argv(2 + iCurrentEntry + iDatumCount * i)),
@@ -322,7 +324,7 @@ void CG_ParseScores_ver_15()
iCurrentEntry++;
break;
default:
strcpy(szString3, cgi.LV_ConvertString("No Team"));
Q_strncpyz(szString3, cgi.LV_ConvertString("No Team"), sizeof(szString3));
break;
}
} else if (iClientNum == -2) {
@@ -330,14 +332,14 @@ void CG_ParseScores_ver_15()
szString2[0] = 0;
szString3[0] = 0;
} else {
strcpy(szString2, va("%i", iClientNum));
strcpy(szString3, cg.clientinfo[iClientNum].name);
Q_strncpyz(szString2, va("%i", iClientNum), sizeof(szString2));
Q_strncpyz(szString3, cg.clientinfo[iClientNum].name, sizeof(szString3));
}
strcpy(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
strcpy(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
strcpy(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
strcpy(szString7, cgi.Argv(5 + iCurrentEntry + iDatumCount * i));
Q_strncpyz(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
Q_strncpyz(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
Q_strncpyz(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
Q_strncpyz(szString7, cgi.Argv(5 + iCurrentEntry + iDatumCount * i), sizeof(szString7));
if (cgs.gametype >= GT_TEAM_ROUNDS && iClientNum == -1
&& (iClientTeam == TEAM_ALLIES || iClientTeam == TEAM_AXIS)) {
@@ -370,19 +372,19 @@ void CG_ParseScores_ver_15()
} else {
iClientNum = atoi(cgi.Argv(iCurrentEntry + iDatumCount * i));
if (iClientNum >= 0) {
strcpy(szString2, va("%i", iClientNum));
strcpy(szString3, cg.clientinfo[iClientNum].name);
strcpy(szString4, cgi.Argv(1 + iCurrentEntry + iDatumCount * i));
strcpy(szString5, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
strcpy(szString6, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
strcpy(szString7, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
Q_strncpyz(szString2, va("%i", iClientNum), sizeof(szString2));
Q_strncpyz(szString3, cg.clientinfo[iClientNum].name, sizeof(szString3));
Q_strncpyz(szString4, cgi.Argv(1 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
Q_strncpyz(szString5, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
Q_strncpyz(szString6, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
Q_strncpyz(szString7, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString7));
} else {
szString2[0] = 0;
if (iClientNum == -3) {
strcpy(szString2, cgi.LV_ConvertString("Players"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Players"), sizeof(szString2));
bIsHeader = qtrue;
} else if (iClientNum == -2) {
strcpy(szString2, cgi.LV_ConvertString("Spectators"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Spectators"), sizeof(szString2));
bIsHeader = qtrue;
} else {
// unknown
@@ -535,32 +537,32 @@ void CG_ParseScores_ver_6()
switch (iClientTeam) {
case 1:
strcpy(szString2, cgi.LV_ConvertString("Spectators"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Spectators"), sizeof(szString2));
break;
case 2:
strcpy(szString2, cgi.LV_ConvertString("Free-For-Allers"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Free-For-Allers"), sizeof(szString2));
break;
case 3:
strcpy(szString2, cgi.LV_ConvertString("Allies"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Allies"), sizeof(szString2));
break;
case 4:
strcpy(szString2, cgi.LV_ConvertString("Axis"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Axis"), sizeof(szString2));
break;
default:
strcpy(szString2, cgi.LV_ConvertString("No Team"));
Q_strncpyz(szString2, cgi.LV_ConvertString("No Team"), sizeof(szString2));
break;
}
} else if (iClientNum == -2) {
// spectating
szString2[0] = 0;
} else {
strcpy(szString2, cg.clientinfo[iClientNum].name);
Q_strncpyz(szString2, cg.clientinfo[iClientNum].name, sizeof(szString2));
}
strcpy(szString3, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
strcpy(szString4, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
strcpy(szString5, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
strcpy(szString6, cgi.Argv(5 + iCurrentEntry + iDatumCount * i));
Q_strncpyz(szString3, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString3));
Q_strncpyz(szString4, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
Q_strncpyz(szString5, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
Q_strncpyz(szString6, cgi.Argv(5 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
if (iClientNum == cg.snap->ps.clientNum) {
pItemTextColor = vThisClientTextColor;
@@ -587,17 +589,17 @@ void CG_ParseScores_ver_6()
} else {
iClientNum = atoi(cgi.Argv(iCurrentEntry + iDatumCount * i));
if (iClientNum >= 0) {
strcpy(szString2, cg.clientinfo[iClientNum].name);
strcpy(szString3, cgi.Argv(1 + iCurrentEntry + iDatumCount * i));
strcpy(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i));
strcpy(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i));
strcpy(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i));
Q_strncpyz(szString2, cg.clientinfo[iClientNum].name, sizeof(szString2));
Q_strncpyz(szString3, cgi.Argv(1 + iCurrentEntry + iDatumCount * i), sizeof(szString3));
Q_strncpyz(szString4, cgi.Argv(2 + iCurrentEntry + iDatumCount * i), sizeof(szString4));
Q_strncpyz(szString5, cgi.Argv(3 + iCurrentEntry + iDatumCount * i), sizeof(szString5));
Q_strncpyz(szString6, cgi.Argv(4 + iCurrentEntry + iDatumCount * i), sizeof(szString6));
} else {
if (iClientNum == -3) {
strcpy(szString2, cgi.LV_ConvertString("Players"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Players"), sizeof(szString2));
bIsHeader = qtrue;
} else if (iClientNum == -2) {
strcpy(szString2, cgi.LV_ConvertString("Spectators"));
Q_strncpyz(szString2, cgi.LV_ConvertString("Spectators"), sizeof(szString2));
bIsHeader = qtrue;
} else {
// unknown
+115 -34
View File
@@ -1,6 +1,7 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2008-2024 the OpenMoHAA team
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of OpenMoHAA source code.
@@ -24,12 +25,28 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// cg_servercmds.c -- text commands sent by the server
#include "cg_local.h"
#include "../fgame/bg_voteoptions.h"
#include "cg_servercmds_filter.h"
/*
================
IsWeaponAllowed
Returns true if the weapon is allowed
================
*/
static const char *IsWeaponAllowed(int dmFlags, int flags)
{
return (dmFlags & flags) ? "0" : "1";
}
/*
================
QueryLandminesAllowed2
Returns true if landmines is allowed by the map or by a dm flag
================
*/
static qboolean QueryLandminesAllowed2(const char *mapname, int dmflags)
{
if (dmflags & DF_WEAPON_NO_LANDMINE) {
@@ -112,6 +129,7 @@ void CG_ParseServerinfo(void)
char map[MAX_QPATH];
char *spawnpos;
const char *version;
const char *mapChecksumStr;
info = CG_ConfigString(CS_SERVERINFO);
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
@@ -132,15 +150,27 @@ void CG_ParseServerinfo(void)
cgi.Cvar_Set("cg_fraglimit", Info_ValueForKey(info, "fraglimit"));
cgi.Cvar_Set("cg_timelimit", Info_ValueForKey(info, "timelimit"));
cgi.Cvar_Set("cg_maxclients", Info_ValueForKey(info, "sv_gametype"));
cgi.Cvar_Set("cg_allowvote", Info_ValueForKey(info, "g_allowvote"));
cgi.Cvar_Set("cg_obj_alliedtext1", Info_ValueForKey(info, "g_obj_alliedtext1"));
cgi.Cvar_Set("cg_obj_alliedtext2", Info_ValueForKey(info, "g_obj_alliedtext2"));
cgi.Cvar_Set("cg_obj_alliedtext3", Info_ValueForKey(info, "g_obj_alliedtext3"));
cgi.Cvar_Set("cg_obj_axistext1", Info_ValueForKey(info, "cg_obj_axistext1"));
cgi.Cvar_Set("cg_obj_axistext2", Info_ValueForKey(info, "cg_obj_axistext2"));
cgi.Cvar_Set("cg_obj_axistext3", Info_ValueForKey(info, "cg_obj_axistext3"));
cgi.Cvar_Set("cg_obj_alliedtext4", Info_ValueForKey(info, "g_obj_alliedtext4"));
cgi.Cvar_Set("cg_obj_alliedtext5", Info_ValueForKey(info, "g_obj_alliedtext5"));
cgi.Cvar_Set("cg_obj_axistext1", Info_ValueForKey(info, "g_obj_axistext1"));
cgi.Cvar_Set("cg_obj_axistext2", Info_ValueForKey(info, "g_obj_axistext2"));
cgi.Cvar_Set("cg_obj_axistext3", Info_ValueForKey(info, "g_obj_axistext3"));
cgi.Cvar_Set("cg_obj_axistext4", Info_ValueForKey(info, "g_obj_axistext4"));
cgi.Cvar_Set("cg_obj_axistext5", Info_ValueForKey(info, "g_obj_axistext5"));
cgi.Cvar_Set("cg_scoreboardpic", Info_ValueForKey(info, "g_scoreboardpic"));
cgi.Cvar_Set("cg_scoreboardpicover", Info_ValueForKey(info, "g_scoreboardpicover"));
cgs.mapChecksum = atoi(Info_ValueForKey(info, "sv_mapChecksum"));
mapChecksumStr = Info_ValueForKey(info, "sv_mapChecksum");
if (mapChecksumStr && mapChecksumStr[0]) {
cgs.mapChecksum = atoi(mapChecksumStr);
cgs.useMapChecksum = qtrue;
} else {
cgs.mapChecksum = 0;
cgs.useMapChecksum = qfalse;
}
mapname = Info_ValueForKey(info, "mapname");
@@ -156,11 +186,15 @@ void CG_ParseServerinfo(void)
if (spawnpos) {
Q_strncpyz(map, mapname, spawnpos - mapname + 1);
} else {
strcpy(map, mapname);
Q_strncpyz(map, mapname, sizeof(map));
}
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
if (CG_UseLargeLightmaps(mapname)) {
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
} else {
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s_sml.bsp", map);
}
// hide/show huds
if (cgs.gametype) {
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_timelimit\n");
@@ -184,17 +218,13 @@ CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified(void)
static void CG_ConfigStringModified(int num, qboolean modelOnly)
{
int num;
num = atoi(cgi.Argv(1));
// get the gamestate from the client system, which will have the
// new configstring already integrated
cgi.GetGameState(&cgs.gameState);
CG_ProcessConfigString(num);
CG_ProcessConfigString(num, modelOnly);
}
/*
@@ -241,6 +271,13 @@ static void CG_Stopwatch_f()
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
if (cgi.Argc() > 3) {
cgi.stopWatch->eType = atoi(cgi.Argv(3));
} else {
// Normal stop watch
cgi.stopWatch->eType = SWT_NORMAL;
}
} else {
// The base game has it wrong
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
@@ -268,7 +305,7 @@ The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand(void)
static void CG_ServerCommand(qboolean modelOnly)
{
const char *cmd;
@@ -280,7 +317,11 @@ static void CG_ServerCommand(void)
}
if (!strcmp(cmd, "cs")) {
CG_ConfigStringModified();
CG_ConfigStringModified(cgi.getConfigStringIdNormalized(atoi(cgi.Argv(1))), modelOnly);
return;
}
if (modelOnly) {
return;
}
@@ -291,19 +332,19 @@ static void CG_ServerCommand(void)
}
return;
} else if (!strcmp(cmd, "printdeathmsg")) {
const char *s1, *s2, *s3, *s4, *s5;
const char *s1, *s2, *attackerName, *victimName, *type;
const char *result1, *result2;
int hudColor;
result1 = NULL;
result2 = NULL;
s1 = cgi.Argv(1);
s2 = cgi.Argv(2);
s3 = cgi.Argv(3);
s4 = cgi.Argv(4);
s5 = cgi.Argv(5);
result1 = NULL;
result2 = NULL;
s1 = cgi.Argv(1);
s2 = cgi.Argv(2);
attackerName = cgi.Argv(3);
victimName = cgi.Argv(4);
type = cgi.Argv(5);
if (*s5 == tolower(*s5)) {
if (*type == tolower(*type)) {
hudColor = 4;
} else {
hudColor = 5;
@@ -315,16 +356,16 @@ static void CG_ServerCommand(void)
if (*s2 != 'x') {
result2 = cgi.LV_ConvertString(s2);
}
if (tolower(*s5) == 's') {
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
} else if (tolower(*s5) == 'p') {
if (tolower(*type) == 's') {
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
} else if (tolower(*type) == 'p') {
if (*s2 == 'x') {
cgi.Printf("%c%s %s %s\n", hudColor, s4, result1, s3);
cgi.Printf("%c%s %s %s\n", hudColor, victimName, result1, attackerName);
} else {
cgi.Printf("%c%s %s %s%s\n", hudColor, s4, result1, s3, result2);
cgi.Printf("%c%s %s %s%s\n", hudColor, victimName, result1, attackerName, result2);
}
} else if (tolower(*s5) == 'w') {
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
} else if (tolower(*type) == 'w') {
cgi.Printf("%c%s %s\n", hudColor, victimName, result1);
} else {
cgi.Printf("%s", cgi.Argv(1));
}
@@ -332,7 +373,14 @@ static void CG_ServerCommand(void)
}
if (!strcmp(cmd, "stufftext")) {
cgi.Cmd_Stuff(cgi.Argv(1));
char *cmd = cgi.Argv(1);
if (!CG_IsStatementAllowed(cmd)) {
// Added in OPM
// Don't execute filtered commands
return;
}
cgi.Cmd_Stuff(cmd);
cgi.Cmd_Stuff("\n");
return;
}
@@ -357,6 +405,28 @@ static void CG_ServerCommand(void)
return;
}
if (!strcmp(cmd, "voteresult")) {
cmd = cgi.Argv(1);
if (*cmd) {
strcmp(cmd, "passed");
}
}
if (!strcmp(cmd, "vo0")) {
CG_VoteOptions_StartReadFromServer(cgi.Argv(1));
return;
}
if (!strcmp(cmd, "vo1")) {
CG_VoteOptions_ContinueReadFromServer(cgi.Argv(1));
return;
}
if (!strcmp(cmd, "vo2")) {
CG_VoteOptions_FinishReadFromServer(cgi.Argv(1));
return;
}
cgi.Printf("Unknown client game command: %s\n", cmd);
}
@@ -370,9 +440,20 @@ with this this snapshot.
*/
void CG_ExecuteNewServerCommands(int latestSequence, qboolean differentServer)
{
int lastServerCommandSequence;
lastServerCommandSequence = cgs.serverCommandSequence;
while (cgs.serverCommandSequence < latestSequence) {
if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
CG_ServerCommand();
CG_ServerCommand(qtrue);
}
}
cgs.serverCommandSequence = lastServerCommandSequence;
while (cgs.serverCommandSequence < latestSequence) {
if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
CG_ServerCommand(qfalse);
}
}
}
+302
View File
@@ -0,0 +1,302 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// cg_servercmds_filter.c -- filtered server commands
#include "cg_local.h"
#include "cg_servercmds_filter.h"
//
// List of variables allowed to be changed by the server
//
static const char *whiteListedVariables[] = {
// some mods set this variable to make the sky uniform
"r_fastsky",
"ui_hud",
"subtitle0",
"subtitle1",
"subtitle2",
"subtitle3",
"name",
// for 3rd person server
"cg_3rd_person",
"cg_cameraverticaldisplacement"
};
//
// List of variables allowed to be changed by the server
//
static const char *whiteListedLocalServerVariables[] = {"ui_hidemouse", "ui_showmouse", "cg_marks_add"};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedCommands[] = {
//
// HUD
//==========
"pushmenu",
"pushmenu_teamselect",
"pushmenu_weaponselect",
"popmenu",
"globalwidgetcommand", // used for mods adding custom HUDs
"ui_addhud",
"ui_removehud",
"echo", // to print stuff client-side
//
// Sounds
//==========
"tmstart",
"tmstartloop",
"tmstop",
"tmvolume",
"play",
"playmp3",
"stopmp3",
//
// Misc
//==========
"primarydmweapon",
"wait",
"+moveup", // workaround for mods that want to prevent inactivity when handling the spectate
"-moveup",
"screenshot",
"screenshotJPEG",
"levelshot",
"`stufftext" // Stufftext detection from Reborn, the player gets kicked without it
};
//
// List of commands allowed to be executed locally
// (when the client also runs the server)
//
static const char *whiteListedLocalServerCommands[] = {
// Used by briefings
"spmap",
"map",
"disconnect",
"cinematic",
"showmenu",
"hidemenu"
};
/*
====================
CG_IsVariableAllowed
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsVariableAllowed(const char *name)
{
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedVariables); i++) {
if (!Q_stricmp(name, whiteListedVariables[i])) {
return qtrue;
}
}
if (cgs.localServer) {
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerVariables); i++) {
if (!Q_stricmp(name, whiteListedLocalServerVariables[i])) {
return qtrue;
}
}
}
// Filtered
return qfalse;
}
/*
====================
CG_IsSetVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsSetVariableAllowed(const char *name, char type)
{
cvar_t *var;
if (CG_IsVariableAllowed(name)) {
return qtrue;
}
if (type != 'a' && type != 's') {
// Only allow ephemeral or userinfo variables
var = cgi.Cvar_Find(name);
if (!var) {
// Allow as it doesn't exist
return qtrue;
}
if (var->flags & CVAR_USER_CREATED) {
// Allow, it's user-created, wouldn't cause issues
return qtrue;
}
}
// Filtered
return qfalse;
}
/*
====================
CG_IsCommandAllowed
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsCommandAllowed(const char *name)
{
size_t i;
cvar_t *var;
for (i = 0; i < ARRAY_LEN(whiteListedCommands); i++) {
if (!Q_stricmp(name, whiteListedCommands[i])) {
return qtrue;
}
}
if (cgs.localServer) {
// Allow more commands when the client is hosting the server
// Mostly used on single-player mode, like when briefings switch to the next map
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerCommands); i++) {
if (!Q_stricmp(name, whiteListedLocalServerCommands[i])) {
return qtrue;
}
}
}
//
// Test variables
//
if (CG_IsVariableAllowed(name)) {
return qtrue;
}
var = cgi.Cvar_Find(name);
if (var && (var->flags & CVAR_USER_CREATED)) {
// Allow, it's user-created, wouldn't cause issues
return qtrue;
}
return qfalse;
}
/*
====================
RemoveEndToken
====================
*/
static qboolean RemoveEndToken(char *com_token)
{
char *p;
for (p = com_token; p[0]; p++) {
if (*p == ';') {
*p = 0;
return qtrue;
}
}
return qfalse;
}
/*
====================
CG_IsStatementAllowed
Returns whether or not the statement is filtered
====================
*/
qboolean CG_IsStatementAllowed(char *cmd)
{
char *parsed;
char com_token[256];
qboolean bNextStatement = qfalse;
parsed = cmd;
for (Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token)); com_token[0];
Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token))) {
bNextStatement = RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!Q_stricmp(com_token, "set") || !Q_stricmp(com_token, "setu") || !Q_stricmp(com_token, "seta")
|| !Q_stricmp(com_token, "sets") || !Q_stricmp(com_token, "append")) {
char type;
if (Q_stricmp(com_token, "append")) {
type = com_token[3];
} else {
type = 0;
}
//
// variable
//
Q_strncpyz(com_token, COM_ParseExt(&parsed, qfalse), sizeof(com_token));
bNextStatement |= RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!CG_IsSetVariableAllowed(com_token, type)) {
return qfalse;
}
} else {
//
// normal command
//
if (!CG_IsCommandAllowed(com_token)) {
return qfalse;
}
}
if (!bNextStatement) {
// Skip up to the next statement
while (parsed && parsed[0]) {
char c = parsed[0];
parsed++;
if (c == '\n' || c == ';') {
break;
}
}
}
}
return qtrue;
}
+45
View File
@@ -0,0 +1,45 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// cg_servercmds_filter.h -- filtered server commands
#pragma once
#include "cg_local.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Determines whether or not the full statement is allowed.
* The statement will be allowed if conditions are met:
* - Contains a whitelisted command
* - Trying to set a whitelisted variable
* - Trying to set variable that doesn't exist (user created variables)
*/
qboolean CG_IsStatementAllowed(char *cmd);
#ifdef __cplusplus
}
#endif
+28 -6
View File
@@ -23,8 +23,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// DESCRIPTION:
// things that happen on snapshot transition, not necessarily every
// single frame
//
// ADDITIONS:
// - CG_TransitionSnapshot() footer: set ps.walking to true if the ps has a ground entity
#include "cg_local.h"
#include "cg_radar.h"
#include "tiki.h"
/*
@@ -69,10 +73,10 @@ static void CG_ResetEntity(centity_t *cent)
CG_RemoveClientEntity(cent->currentState.number, tiki, cent);
// reset the animation for the entities
if (tiki && tiki->a->bIsCharacter) {
if (tiki) {
for (i = 0; i < MAX_FRAMEINFOS; i++) {
cent->animLast[i] = cent->currentState.frameInfo[i].index;
cent->animLastTimes[i] = cent->currentState.frameInfo[i].time;
cent->animLast[i] = -1;
cent->animLastTimes[i] = -1;
if (cent->currentState.frameInfo[i].weight) {
cent->animLastWeight |= 1 << i;
} else {
@@ -83,7 +87,8 @@ static void CG_ResetEntity(centity_t *cent)
} else {
// clear all the last animations
for (i = 0; i < MAX_FRAMEINFOS; i++) {
cent->animLast[i] = -1;
cent->animLast[i] = -1;
cent->animLastTimes[i] = 0.0;
}
cent->animLastWeight = 0;
@@ -161,6 +166,9 @@ void CG_SetInitialSnapshot(snapshot_t *snap)
cgi.MUSIC_UpdateMood(snap->ps.current_music_mood, snap->ps.fallback_music_mood);
cgi.MUSIC_UpdateVolume(snap->ps.music_volume, snap->ps.music_volume_fade_time);
cgi.S_SetReverb(snap->ps.reverb_type, snap->ps.reverb_level);
CG_InitRadar();
cgi.CL_RestoreSavedCgameState();
}
/*
@@ -203,6 +211,9 @@ static void CG_TransitionSnapshot(qboolean differentServer)
cent->teleported = qfalse;
}
CG_TransitionEntity(cent);
// remember time of snapshot this entity was last updated in
cent->snapShotTime = cg.snap->serverTime;
}
for (i = 0; i < cg.snap->number_of_sounds; i++) {
@@ -240,6 +251,15 @@ static void CG_TransitionSnapshot(qboolean differentServer)
CG_TransitionPlayerState(ps, ops);
}
}
if (differentServer) {
cgi.CL_RestoreSavedCgameState();
} else {
cgi.CL_ClearSavedCgameState();
}
// this allows the view model to still look normal when the player is on ground
cg.snap->ps.walking = cg.snap->ps.groundEntityNum != ENTITYNUM_NONE;
}
/*
@@ -327,8 +347,10 @@ static snapshot_t *CG_ReadNextSnapshot(void)
snapshot_t *dest;
if (cg.latestSnapshotNum > cgs.processedSnapshotNum + 1000) {
cgi.Error(
ERR_DROP, "CG_ReadNextSnapshot: way out of range, %i > %i", cg.latestSnapshotNum, cgs.processedSnapshotNum
cgi.Printf(
"WARNING: CG_ReadNextSnapshot: way out of range, %i > %i\n",
cg.latestSnapshotNum,
cgs.processedSnapshotNum
);
}
+178 -7
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -38,7 +38,8 @@ static vec3_t g_vLadderstepMaxs;
ClientSpecialEffectsManager sfxManager;
Event EV_SFX_EffectDelay(
Event EV_SFX_EffectDelay
(
"effectdelay",
EV_DEFAULT,
"iivvvvv",
@@ -94,7 +95,7 @@ void ClientSpecialEffectsManager::LoadEffects()
cgi.DPrintf("Loading Special Effects...\n");
AxisClear(axis);
for (i = 0; i < MAX_SPECIAL_EFFECTS; i++) {
for (i = 0; i < SFX_COUNT; i++) {
switch (i) {
case SFX_BHIT_PAPER_LITE:
szEffectModel = "models/fx/bh_paper_lite.tik";
@@ -234,9 +235,15 @@ void ClientSpecialEffectsManager::LoadEffects()
szEffectModel = "models/fx/bazookaexp_base.tik";
break;
case SFX_EXP_HEAVYSHELL_BASE:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/heavyshellexp_base.tik";
break;
case SFX_EXP_TANK_BASE:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/tankexp_base.tik";
break;
case SFX_EXP_GREN_PAPER:
@@ -285,30 +292,57 @@ void ClientSpecialEffectsManager::LoadEffects()
szEffectModel = "models/fx/grenexp_carpet.tik";
break;
case SFX_EXP_HEAVYSHELL_DIRT:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/heavyshellexp_dirt.tik";
break;
case SFX_EXP_HEAVYSHELL_STONE:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/heavyshellexp_stone.tik";
break;
case SFX_EXP_HEAVYSHELL_SNOW:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/heavyshellexp_snow.tik";
break;
case SFX_EXP_TANK_DIRT:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/tankexp_dirt.tik";
break;
case SFX_EXP_TANK_STONE:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/tankexp_stone.tik";
break;
case SFX_EXP_TANK_SNOW:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/tankexp_snow.tik";
break;
case SFX_EXP_BAZOOKA_DIRT:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/bazookaexp_dirt.tik";
break;
case SFX_EXP_BAZOOKA_STONE:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/bazookaexp_stone.tik";
break;
case SFX_EXP_BAZOOKA_SNOW:
if (cg_protocol < protocol_e::PROTOCOL_MOHTA_MIN) {
continue;
}
szEffectModel = "models/fx/bazookaexp_snow.tik";
break;
case SFX_WATER_RIPPLE_STILL:
@@ -478,7 +512,7 @@ void ClientSpecialEffectsManager::ExecuteEffect(
current_tiki = NULL;
pCommand->emitter->cgd.origin = vPos;
if (pCommand->emitter->cgd.flags & T_ANGLES) {
if (!(pCommand->emitter->cgd.flags & T_ANGLES)) {
pCommand->emitter->cgd.angles = vAngles;
}
@@ -486,7 +520,7 @@ void ClientSpecialEffectsManager::ExecuteEffect(
AxisCopy(axis, pCommand->emitter->tag_axis);
pCommand->emitter->cgd.createTime = cg.time;
commandManager.SetSpawnthing(pCommand->emitter);
(commandManager.*pCommand->endfcn)();
}
}
@@ -904,7 +938,144 @@ void CG_LandingSound(centity_t *ent, refEntity_t *pREnt, float volume, int iEqui
void CG_BodyFallSound(centity_t *ent, refEntity_t *pREnt, float volume)
{
// FIXME: unimplemented
int contents;
int surftype;
int iEffectNum = -1;
vec3_t vStart, vEnd;
vec3_t midlegs;
str sSoundName;
trace_t trace;
VectorCopy(ent->lerpOrigin, vStart);
vStart[2] += 8;
VectorCopy(vStart, vEnd);
vEnd[2] -= 64;
if (ent->currentState.eType == ET_PLAYER) {
CG_Trace(
&trace,
vStart,
g_vFootstepMins,
g_vFootstepMaxs,
vEnd,
ent->currentState.number,
MASK_PLAYERSOLID,
qtrue,
qtrue,
"Player Landing"
);
} else {
CG_Trace(
&trace,
vStart,
g_vFootstepMins,
g_vFootstepMaxs,
vEnd,
ent->currentState.number,
MASK_MONSTERSOLID,
qfalse,
qfalse,
"Monster Landing"
);
}
if (trace.fraction == 1) {
return;
}
sSoundName = "snd_bodyfall_";
contents = CG_PointContents(trace.endpos, -1);
if (contents & MASK_WATER) {
// take our ground position and trace upwards
VectorCopy(trace.endpos, midlegs);
midlegs[2] += WATER_NO_SPLASH_HEIGHT;
contents = CG_PointContents(midlegs, -1);
if (contents & MASK_WATER) {
sSoundName += "wade";
} else {
sSoundName += "puddle";
iEffectNum = SFX_FOOT_PUDDLE;
}
} else {
surftype = trace.surfaceFlags & MASK_SURF_TYPE;
switch (surftype) {
case SURF_FOLIAGE:
sSoundName += "foliage";
iEffectNum = SFX_FOOT_GRASS;
break;
case SURF_SNOW:
sSoundName += "snow";
iEffectNum = SFX_FOOT_SNOW;
break;
case SURF_CARPET:
sSoundName += "carpet";
iEffectNum = SFX_FOOT_LIGHT_DUST;
break;
case SURF_SAND:
sSoundName += "sand";
iEffectNum = SFX_FOOT_SAND;
break;
case SURF_PUDDLE:
sSoundName += "puddle";
iEffectNum = SFX_FOOT_PUDDLE;
break;
case SURF_GLASS:
sSoundName += "glass";
iEffectNum = SFX_FOOT_LIGHT_DUST;
break;
case SURF_GRAVEL:
sSoundName += "gravel";
iEffectNum = SFX_FOOT_HEAVY_DUST;
break;
case SURF_MUD:
sSoundName += "mud";
iEffectNum = SFX_FOOT_MUD;
break;
case SURF_DIRT:
sSoundName += "dirt";
iEffectNum = SFX_FOOT_DIRT;
break;
case SURF_GRILL:
sSoundName += "grill";
iEffectNum = SFX_FOOT_LIGHT_DUST;
break;
case SURF_GRASS:
sSoundName += "grass";
iEffectNum = SFX_FOOT_GRASS;
break;
case SURF_ROCK:
sSoundName += "stone";
iEffectNum = SFX_FOOT_HEAVY_DUST;
break;
case SURF_PAPER:
sSoundName += "paper";
iEffectNum = SFX_FOOT_LIGHT_DUST;
break;
case SURF_WOOD:
sSoundName += "wood";
iEffectNum = SFX_FOOT_LIGHT_DUST;
break;
case SURF_METAL:
sSoundName += "metal";
iEffectNum = SFX_FOOT_LIGHT_DUST;
break;
default:
sSoundName += "stone";
iEffectNum = SFX_FOOT_HEAVY_DUST;
break;
}
}
if (cg_debugFootsteps->integer) {
cgi.DPrintf("BodyFall: %s volume: %.2f effect = %i\n", sSoundName.c_str(), volume, iEffectNum);
}
commandManager.PlaySound(sSoundName, trace.endpos, -1, volume, -1, -1, 1);
if (iEffectNum != -1) {
sfxManager.MakeEffect_Angles(iEffectNum, trace.endpos, Vector(270, 0, 0));
}
}
/*
@@ -1023,5 +1194,5 @@ qboolean ClientSpecialEffectsManager::EffectsPending()
specialeffect_t *ClientSpecialEffectsManager::GetTestEffectPointer()
{
return &m_effects[SPECIAL_EFFECT_TEST];
return &m_effects[SFX_TEST_EFFECT];
}
+1 -4
View File
@@ -170,12 +170,9 @@ public:
specialeffectcommand_t *AddNewCommand();
};
#define MAX_SPECIAL_EFFECTS 99
#define SPECIAL_EFFECT_TEST MAX_SPECIAL_EFFECTS - 1
class ClientSpecialEffectsManager : public Listener
{
specialeffect_t m_effects[99];
specialeffect_t m_effects[SFX_COUNT];
qboolean m_bEffectsLoaded;
int m_iNumPendingEvents;
+318 -138
View File
@@ -28,6 +28,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "tiki.h"
cvar_t *cg_showtempmodels;
cvar_t *cg_max_tempmodels;
cvar_t *cg_reserve_tempmodels;
cvar_t *cg_detail;
cvar_t *cg_effectdetail;
cvar_t *cg_effect_physicsrate;
@@ -77,6 +79,11 @@ void ClientGameCommandManager::FreeTempModel(ctempmodel_t *p)
RemoveClientEntity(p->number, p->cgd.tiki, NULL, p);
if (m_active_tempmodels.next == p) {
// use the next active temp model
m_active_tempmodels.next = p->next;
}
// remove from the doubly linked active list
p->prev->next = p->next;
p->next->prev = p->prev;
@@ -84,8 +91,101 @@ void ClientGameCommandManager::FreeTempModel(ctempmodel_t *p)
// the free list is only singly linked
p->next = m_free_tempmodels;
m_free_tempmodels = p;
if (p->m_spawnthing) {
p->m_spawnthing->numtempmodels--;
// delete unused spawnthings
if (!p->m_spawnthing->numtempmodels) {
m_emitters.RemoveObject(p->m_spawnthing);
if (p->m_spawnthing == m_spawnthing) {
m_spawnthing = NULL;
}
delete p->m_spawnthing;
}
p->m_spawnthing = NULL;
}
}
//===============
// FreeAllTempModels
//===============
void ClientGameCommandManager::FreeAllTempModels(void)
{
ctempmodel_t *p, *next;
// Go through all the temp models and run the physics if necessary,
// then add them to the ref
p = m_active_tempmodels.prev;
for (; p != &m_active_tempmodels; p = next) {
// grab next now, so if the local entity is freed we still have it
next = p->prev;
FreeTempModel(p);
}
}
//===============
// FreeSomeTempModels
//===============
void ClientGameCommandManager::FreeSomeTempModels(void)
{
ctempmodel_t *model;
int count = 0;
unsigned int i;
unsigned int numToFree;
if (!m_free_tempmodels) {
return;
}
for (model = m_active_tempmodels.prev; model != &m_active_tempmodels; model = model->prev) {
count++;
}
if (cg_reserve_tempmodels->integer <= (cg_max_tempmodels->integer - count)) {
// nothing to free
return;
}
numToFree = cg_reserve_tempmodels->integer - (cg_max_tempmodels->integer - count);
for (i = 0; i < numToFree; i++) {
FreeTempModel(m_active_tempmodels.prev);
}
}
//===============
// FreeSpawnthing
//===============
void ClientGameCommandManager::FreeSpawnthing(spawnthing_t *sp)
{
ctempmodel_t *model;
ctempmodel_t *prev;
if (sp->numtempmodels) {
for (model = m_active_tempmodels.prev; model != &m_active_tempmodels; model = prev) {
prev = model->prev;
if (model->m_spawnthing == sp) {
FreeTempModel(model);
}
}
} else {
m_emitters.RemoveObject(sp);
if (sp == m_spawnthing) {
m_spawnthing = NULL;
}
delete sp;
}
}
//===============
// ResetTempModels
//===============
void ClientGameCommandManager::ResetTempModels(void)
{
// Go through all the active tempmodels and free them
@@ -99,6 +199,7 @@ void ClientGameCommandManager::ResetTempModels(void)
}
static int lastTempModelFrameTime = 0;
int next_tempmodel_warning = 0;
void CG_ResetTempModels(void)
{
@@ -127,10 +228,29 @@ void ClientGameCommandManager::InitializeTempModels(void)
void ClientGameCommandManager::InitializeTempModelCvars(void)
{
cg_showtempmodels = cgi.Cvar_Get("cg_showtempmodels", "0", 0);
cg_detail = cgi.Cvar_Get("detail", "1", 1);
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", 1);
cg_effect_physicsrate = cgi.Cvar_Get("cg_effect_physicsrate", "10", 1);
cg_showtempmodels = cgi.Cvar_Get("cg_showtempmodels", "0", 0);
cg_detail = cgi.Cvar_Get("detail", "1", CVAR_ARCHIVE);
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", CVAR_ARCHIVE);
cgi.Cvar_CheckRange(cg_effectdetail, 0.2, 1.0, qfalse);
cg_effect_physicsrate = cgi.Cvar_Get("cg_effect_physicsrate", "10", CVAR_ARCHIVE);
cg_max_tempmodels = cgi.Cvar_Get("cg_max_tempmodels", "1100", CVAR_ARCHIVE);
cgi.Cvar_CheckRange(cg_max_tempmodels, 200, MAX_TEMPMODELS, qtrue);
cg_reserve_tempmodels = cgi.Cvar_Get("cg_reserve_tempmodels", "200", CVAR_ARCHIVE);
if (cg_max_tempmodels->integer > MAX_TEMPMODELS) {
// 2.40 sets the integer value directly rather than calling Cvar_Set()
//cg_max_tempmodels->integer = MAX_TEMPMODELS
cgi.Cvar_Set("cg_max_tempmodels", va("%i", MAX_TEMPMODELS));
}
if (cg_reserve_tempmodels->integer * 5 > cg_max_tempmodels->integer) {
// 2.40 sets the integer value directly rather than calling Cvar_Set()
//cg_reserve_tempmodels->integer = cg_max_tempmodels->integer / 5;
cgi.Cvar_Set("cg_reserve_tempmodels", va("%i", cg_max_tempmodels->integer / 5));
}
}
//===============
@@ -138,9 +258,10 @@ void ClientGameCommandManager::InitializeTempModelCvars(void)
//===============
void ClientGameCommandManager::AnimateTempModel(ctempmodel_t *p, Vector origin, refEntity_t *newEnt)
{
int numframes;
int deltatime;
int frametime;
int numframes;
int deltatime;
int frametime;
float prev;
// This code is for animating tempmodels that are spawned from the client
// side
@@ -165,10 +286,18 @@ void ClientGameCommandManager::AnimateTempModel(ctempmodel_t *p, Vector origin,
// Go through all the frames, and process any commands associated with the
// tempmodel as well
prev = deltatime;
while (deltatime >= frametime) {
deltatime -= frametime;
p->lastAnimTime += frametime;
p->ent.wasframe = (p->ent.wasframe + 1) % numframes;
CG_ProcessEntityCommands(p->ent.wasframe, p->ent.frameInfo[0].index, -1, &p->ent, NULL);
if (deltatime == prev) {
break;
}
prev = deltatime;
}
}
@@ -208,9 +337,10 @@ void ClientGameCommandManager::UpdateSwarm(ctempmodel_t *p)
}
}
qboolean ClientGameCommandManager::TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float dtime, float scale)
qboolean ClientGameCommandManager::TempModelRealtimeEffects(ctempmodel_t *p, float ftime, float scale)
{
float fade, fadein;
float dtime;
byte tempColor[4];
if (p->cgd.flags & (T_FADE | T_SCALEUPDOWN)) {
@@ -314,9 +444,11 @@ qboolean ClientGameCommandManager::TempModelRealtimeEffects(ctempmodel_t *p, flo
p->ent.shaderRGBA[0] = (int)((float)tempColor[0] * vLighting[0]);
p->ent.shaderRGBA[1] = (int)((float)tempColor[1] * vLighting[1]);
p->ent.shaderRGBA[2] = (int)((float)tempColor[2] * vLighting[2]);
} else {
p->ent.shaderRGBA[0] = tempColor[0];
p->ent.shaderRGBA[1] = tempColor[1];
p->ent.shaderRGBA[2] = tempColor[2];
}
if (p->cgd.flags & T_FADEIN && (fadein < 1)) // Do the fadein effect
@@ -362,9 +494,19 @@ void ClientGameCommandManager::OtherTempModelEffects(ctempmodel_t *p, Vector ori
vec3_t axis[3];
if (p->number != -1) {
refEntity_t *old_entity;
dtiki_t *old_tiki;
int oldnum;
float oldscale;
// Set the axis
AnglesToAxis(p->cgd.angles, axis);
old_entity = current_entity;
old_tiki = current_tiki;
oldnum = current_entity_number;
oldscale = current_scale;
current_scale = newEnt->scale;
current_entity = newEnt;
current_tiki = p->cgd.tiki;
@@ -380,14 +522,23 @@ void ClientGameCommandManager::OtherTempModelEffects(ctempmodel_t *p, Vector ori
commandManager.ProcessEvent(ev);
}
current_entity_number = -1;
current_tiki = NULL;
current_entity = NULL;
current_scale = -1;
current_entity_number = oldnum;
current_tiki = old_tiki;
current_entity = old_entity;
current_scale = oldscale;
}
if (p->cgd.flags2 & T2_ALIGNSTRETCH) {
Vector vDelta;
float fScale;
vDelta = p->cgd.origin - p->cgd.oldorigin;
fScale = vDelta.length() * p->cgd.scale2;
VectorScale(newEnt->axis[0], fScale, newEnt->axis[0]);
}
}
qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime, float time2, float scale)
qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime, float scale)
{
int dtime;
Vector parentOrigin(0, 0, 0);
@@ -395,6 +546,7 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
Vector tempangles;
trace_t trace;
float dot;
int i;
VectorCopy(p->ent.origin, p->lastEnt.origin);
AxisCopy(p->ent.axis, p->lastEnt.axis);
@@ -406,37 +558,40 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
// Update based on swarm
if (p->cgd.flags & T_SWARM) {
p->cgd.origin += ftime * p->cgd.velocity * scale;
p->cgd.origin += p->cgd.velocity * ftime * scale;
}
// Update the orign and the angles based on velocities first
if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL)) {
p->cgd.origin = p->cgd.origin + (p->cgd.velocity * ftime * scale) + (time2 * p->cgd.accel);
else if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL)) {
p->cgd.origin += p->cgd.velocity * ftime * scale;
}
// If linked to the parent or hardlinked, get the parent's origin
if ((p->cgd.flags & (T_PARENTLINK | T_HARDLINK)) && (p->cgd.parent != ENTITYNUM_NONE)) {
centity_t *pc;
centity_t *pc;
refEntity_t *e;
pc = &cg_entities[p->cgd.parent];
if (pc->currentValid) {
refEntity_t *e;
e = cgi.R_GetRenderEntity(p->cgd.parent);
if (!e) {
return false;
}
parentOrigin = e->origin;
vectoangles(e->axis[0], parentAngles);
} else {
if (!pc->currentValid) {
return false;
}
e = cgi.R_GetRenderEntity(p->cgd.parent);
if (!e) {
return false;
}
parentOrigin = e->origin;
vectoangles(e->axis[0], parentAngles);
} else if (p->cgd.flags & T_SWARM) {
p->cgd.parentOrigin = p->cgd.velocity + p->cgd.accel * ftime * scale;
}
if (p->cgd.flags2 & T2_WATERONLY) {
if (!(cgi.CM_PointContents(p->cgd.origin, 0) & (CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA))) {
return false;
}
}
// Align the object along it's traveling vector
if (p->cgd.flags & T_ALIGN) {
p->cgd.angles = p->cgd.velocity.toAngles();
@@ -457,12 +612,12 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
p->cgd.angles[1] = AngleMod(p->cgd.angles[1]);
p->cgd.angles[2] = AngleMod(p->cgd.angles[2]);
// Add in parent angles
tempangles = p->cgd.angles + parentAngles;
// Convert to axis
if ((p->cgd.flags & (T_ALIGN | T_RANDOMROLL | T_PARENTLINK | T_HARDLINK | T_ANGLES))
|| (p->cgd.flags2 & T2_AMOVE)) {
// Add in parent angles
tempangles = p->cgd.angles + parentAngles;
AnglesToAxis(tempangles, p->ent.axis);
}
@@ -503,70 +658,68 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
}
if (p->cgd.flags2 & T2_CLAMP_VEL) {
if (p->cgd.velocity.x < p->cgd.minVel.x) {
p->cgd.velocity.x = p->cgd.minVel.x;
}
if (p->cgd.velocity.y < p->cgd.minVel.y) {
p->cgd.velocity.y = p->cgd.minVel.y;
}
if (p->cgd.velocity.z < p->cgd.minVel.z) {
p->cgd.velocity.z = p->cgd.minVel.z;
}
if (p->cgd.velocity.x > p->cgd.maxVel.x) {
p->cgd.velocity.x = p->cgd.maxVel.x;
}
if (p->cgd.velocity.y > p->cgd.maxVel.y) {
p->cgd.velocity.y = p->cgd.maxVel.y;
}
if (p->cgd.velocity.z > p->cgd.maxVel.z) {
p->cgd.velocity.z = p->cgd.maxVel.z;
}
}
if (p->cgd.flags2 & T2_CLAMP_VEL_AXIS) {
p->cgd.velocity.x = Q_clamp_float(p->cgd.velocity.x, p->cgd.minVel.x, p->cgd.maxVel.x);
p->cgd.velocity.y = Q_clamp_float(p->cgd.velocity.y, p->cgd.minVel.y, p->cgd.maxVel.y);
p->cgd.velocity.z = Q_clamp_float(p->cgd.velocity.z, p->cgd.minVel.z, p->cgd.maxVel.z);
} else if (p->cgd.flags2 & T2_CLAMP_VEL_AXIS) {
Vector localVelocity;
localVelocity.x = DotProduct(p->cgd.velocity, p->ent.axis[0]);
localVelocity.y = DotProduct(p->cgd.velocity, p->ent.axis[1]);
localVelocity.z = DotProduct(p->cgd.velocity, p->ent.axis[2]);
if (localVelocity.x < p->cgd.minVel.x) {
localVelocity.x = p->cgd.minVel.x;
}
if (localVelocity.y < p->cgd.minVel.y) {
localVelocity.y = p->cgd.minVel.y;
}
if (localVelocity.z < p->cgd.minVel.z) {
localVelocity.z = p->cgd.minVel.z;
}
if (localVelocity.x > p->cgd.maxVel.x) {
localVelocity.x = p->cgd.maxVel.x;
}
if (localVelocity.y > p->cgd.maxVel.y) {
localVelocity.y = p->cgd.maxVel.y;
}
if (localVelocity.z > p->cgd.maxVel.z) {
localVelocity.z = p->cgd.maxVel.z;
}
localVelocity.x = Q_clamp_float(localVelocity.x, p->cgd.minVel.x, p->cgd.maxVel.x);
localVelocity.y = Q_clamp_float(localVelocity.y, p->cgd.minVel.y, p->cgd.maxVel.y);
localVelocity.z = Q_clamp_float(localVelocity.z, p->cgd.minVel.z, p->cgd.maxVel.z);
p->cgd.velocity.x = DotProduct(localVelocity, p->ent.axis[0]);
p->cgd.velocity.y = DotProduct(localVelocity, p->ent.axis[1]);
p->cgd.velocity.z = DotProduct(localVelocity, p->ent.axis[2]);
}
if (p->cgd.flags2 & T_ALIGN) {
// FIXME: vss wind
if (p->cgd.flags2 & T2_WIND_AFFECT) {
for (i = 0; i < 3; i++) {
float fWind;
switch (i) {
case 0:
fWind = vss_wind_x->value;
break;
case 1:
fWind = vss_wind_y->value;
break;
case 2:
fWind = vss_wind_z->value;
break;
}
if (fWind < 0) {
if (p->cgd.velocity[i] > fWind) {
p->cgd.velocity[i] -= ftime * vss_wind_strength->value;
if (p->cgd.velocity[i] > fWind) {
p->cgd.velocity[i] = fWind;
}
} else if (p->cgd.velocity[i] < fWind) {
p->cgd.velocity[i] += ftime * vss_movement_dampen->value;
if (p->cgd.velocity[i] < fWind) {
p->cgd.velocity[i] = fWind;
}
}
} else {
if (p->cgd.velocity[i] < fWind) {
p->cgd.velocity[i] += ftime * vss_wind_strength->value;
if (p->cgd.velocity[i] > fWind) {
p->cgd.velocity[i] = fWind;
}
} else if (p->cgd.velocity[i] > fWind) {
p->cgd.velocity[i] -= ftime * vss_wind_strength->value;
if (p->cgd.velocity[i] < fWind) {
p->cgd.velocity[i] = fWind;
}
}
}
}
}
} else {
if (p->touchfcn) {
p->touchfcn(p, &trace);
}
if (p->cgd.flags & T_DIETOUCH) {
return false;
}
Vector normal;
// Set the origin
@@ -581,14 +734,14 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
trace.endpos,
trace.plane.normal,
p->cgd.decal_orientation,
p->cgd.decal_radius,
p->cgd.color[0],
p->cgd.color[1],
p->cgd.color[2],
p->cgd.alpha,
p->cgd.flags & T_FADE,
p->cgd.decal_radius,
p->cgd.flags2 & T2_TEMPORARY_DECAL,
p->cgd.lightstyle,
qtrue,
p->cgd.flags & T_FADEIN
);
@@ -610,9 +763,10 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
dot = p->cgd.velocity * normal;
p->cgd.velocity = p->cgd.velocity + ((-2 * dot) * normal);
p->cgd.velocity *= p->cgd.bouncefactor;
p->cgd.avelocity *= -p->cgd.bouncefactor;
// check for stop
if (trace.plane.normal[2] > 0 && p->cgd.velocity[2] < 40) {
if (trace.plane.normal[2] > 0 && p->cgd.velocity[2] < 45) {
p->cgd.velocity = Vector(0, 0, 0);
p->cgd.avelocity = Vector(0, 0, 0);
p->cgd.flags &= ~T_WAVE;
@@ -685,7 +839,7 @@ qboolean ClientGameCommandManager::LerpTempModel(refEntity_t *newEnt, ctempmodel
// Add the parent ent's origin to the local origin
VectorAdd(newEnt->origin, parentOrigin, newEnt->origin);
} else {
if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL)) {
if (p->cgd.flags2 & (T2_MOVE | T2_ACCEL) || (p->cgd.flags & T_SWARM)) {
// Lerp the ent's origin
for (i = 0; i < 3; i++) {
newEnt->origin[i] = p->lastEnt.origin[i] + frac * (p->ent.origin[i] - p->lastEnt.origin[i]);
@@ -741,16 +895,18 @@ void ClientGameCommandManager::AddTempModels(void)
refEntity_t *old_ent;
// To counteract cg.time going backwards
if (lastTempModelFrameTime) {
if ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED)) {
p = m_active_tempmodels.prev;
for (; p != &m_active_tempmodels; p = next) {
next = p->prev;
p->lastPhysicsTime = cg.time;
}
lastTempModelFrameTime = cg.time;
return;
if (lastTempModelFrameTime
&& ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED))) {
p = m_active_tempmodels.prev;
for (; p != &m_active_tempmodels; p = next) {
next = p->prev;
p->lastPhysicsTime = cg.time;
}
lastTempModelFrameTime = cg.time;
return;
}
if (lastTempModelFrameTime) {
frameTime = cg.time - lastTempModelFrameTime;
} else {
frameTime = 0;
@@ -763,6 +919,7 @@ void ClientGameCommandManager::AddTempModels(void)
}
memset(&newEnt, 0, sizeof(newEnt));
newEnt.parentEntity = ENTITYNUM_NONE;
// Set this frame time for the next one
effectTime = (float)frameTime / 1000.0f;
effectTime2 = effectTime * effectTime;
@@ -793,7 +950,7 @@ void ClientGameCommandManager::AddTempModels(void)
current_tiki = p->cgd.tiki;
current_entity_number = p->number;
TempModelRealtimeEffects(p, effectTime, effectTime2, scale);
TempModelRealtimeEffects(p, effectTime, scale);
if (p->lastPhysicsTime) {
mstime = cg.time - p->lastPhysicsTime;
@@ -808,8 +965,7 @@ void ClientGameCommandManager::AddTempModels(void)
if ((mstime >= physics_rate) || (p->cgd.flags2 & T2_PHYSICS_EVERYFRAME)) {
ftime = mstime / 1000.0f;
time2 = ftime * ftime;
ret = TempModelPhysics(p, ftime, time2, scale);
ret = TempModelPhysics(p, ftime, scale);
if (!ret) {
FreeTempModel(p);
@@ -823,9 +979,8 @@ void ClientGameCommandManager::AddTempModels(void)
// Calculate the lerp value based on the time passed since last physics
// time of this tempmodel
lerpfrac = (float)(cg.time - p->lastPhysicsTime) / (float)physics_rate;
// Clamp
if (lerpfrac > 1) {
if (lerpfrac > 1 || (p->cgd.flags2 & T2_PHYSICS_EVERYFRAME)) {
lerpfrac = 1;
}
if (lerpfrac < 0) {
@@ -843,11 +998,10 @@ void ClientGameCommandManager::AddTempModels(void)
// Run physics if the lastEnt is not valid to get a valid lerp
if (!p->lastEntValid) {
float t, t2;
t = physics_rate / 1000.0f;
t2 = t * t;
float t;
t = physics_rate / 1000.0f;
ret = TempModelPhysics(p, t, t2, scale);
ret = TempModelPhysics(p, t, scale);
if (!ret) {
FreeTempModel(p);
continue;
@@ -872,12 +1026,12 @@ void ClientGameCommandManager::AddTempModels(void)
}
if (p->cgd.flags & T_WAVE) {
Vector origin;
vec3_t origin;
float axis[3][3];
origin = Vector(p->m_spawnthing->linked_origin) + Vector(p->m_spawnthing->linked_axis[0]) * newEnt.origin[0]
+ Vector(p->m_spawnthing->linked_axis[1]) * newEnt.origin[1]
+ Vector(p->m_spawnthing->linked_axis[2]) * newEnt.origin[2];
VectorMA(p->m_spawnthing->linked_origin, newEnt.origin[0], p->m_spawnthing->linked_axis[0], origin);
VectorMA(origin, newEnt.origin[1], p->m_spawnthing->linked_axis[1], origin);
VectorMA(origin, newEnt.origin[2], p->m_spawnthing->linked_axis[2], origin);
VectorCopy(origin, newEnt.origin);
@@ -891,7 +1045,10 @@ void ClientGameCommandManager::AddTempModels(void)
newEnt.reType = p->ent.reType;
newEnt.shaderTime = p->ent.shaderTime;
newEnt.frameInfo[0] = p->ent.frameInfo[0];
newEnt.frameInfo[0].index = p->ent.frameInfo[0].index;
newEnt.frameInfo[0].weight = 1.0;
newEnt.frameInfo[0].time = 0.0;
newEnt.wasframe = p->ent.wasframe;
newEnt.actionWeight = 1.0;
newEnt.entityNumber = ENTITYNUM_NONE;
@@ -901,6 +1058,9 @@ void ClientGameCommandManager::AddTempModels(void)
OtherTempModelEffects(p, newEnt.origin, &newEnt);
VectorCopy(newEnt.origin, newEnt.lightingOrigin);
newEnt.radius = 4.0;
// Add to the ref
if (p->cgd.flags & T_DLIGHT) {
// Tempmodel is a Dynamic Light
@@ -960,6 +1120,14 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
Vector delta;
Vector start;
Vector vForward, vLeft, vUp;
float fDist;
delta = m_spawnthing->cgd.origin - cg.refdef.vieworg;
fDist = delta * delta * (cg.refdef.fov_x * cg.refdef.fov_x / 6400.0);
if (fDist >= m_spawnthing->fMaxRangeSquared || fDist < m_spawnthing->fMinRangeSquared) {
// don't draw above the distance
return;
}
if (current_entity) {
current_entity_scale = current_entity->scale;
@@ -1003,7 +1171,11 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
p = AllocateTempModel();
if (!p) {
cgi.DPrintf("Out of tempmodels\n");
if (cgi.Milliseconds() >= next_tempmodel_warning) {
// make sure to not spam the console with this message
cgi.DPrintf("Out of tempmodels\n");
next_tempmodel_warning = cgi.Milliseconds() + 1000;
}
return;
}
@@ -1013,7 +1185,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
if (m_spawnthing->cgd.flags & T_WAVE) {
p->m_spawnthing = m_spawnthing;
m_spawnthing->numtempmodels++;
start = Vector(0, 0, 0);
start = Vector(0, 0, 0);
} else {
p->m_spawnthing = NULL;
start = m_spawnthing->cgd.origin;
@@ -1027,15 +1199,23 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
// Set up the origin of the tempmodel
if (m_spawnthing->cgd.flags & T_SPHERE) {
// Create a random forward vector so the particles burst out in a
// sphere
newForward = Vector(crandom(), crandom(), crandom());
do {
// Create a random forward vector so the particles burst out in a
// sphere
newForward = Vector(crandom(), crandom(), crandom());
} while (newForward * newForward > 1.0);
} else if (m_spawnthing->cgd.flags & T_CIRCLE) {
if (m_spawnthing->sphereRadius != 0) // Offset by the radius
{
Vector dst;
// Create a circular shaped burst around the up vector
float angle = ((float)count / (float)m_spawnthing->count) * 360; // * M_PI * 2;
float angle;
if (mcount == 1) {
angle = random() * 360;
} else {
angle = ((float)count / (float)m_spawnthing->count) * 360; // * M_PI * 2;
}
Vector end = Vector(vLeft) * m_spawnthing->sphereRadius * current_entity_scale;
RotatePointAroundVector(dst, Vector(vForward), end, angle);
@@ -1044,12 +1224,14 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
newForward = p->cgd.origin - m_spawnthing->cgd.origin;
newForward.normalize();
}
} else if (m_spawnthing->cgd.flags & T_SPHERE) {
} else if (m_spawnthing->cgd.flags & T_INWARDSPHERE) {
// Project the origin along a random ray, and set the forward
// vector pointing back to the origin
Vector dir, end;
dir = Vector(crandom(), crandom(), crandom());
do {
dir = Vector(crandom(), crandom(), crandom());
} while (dir * dir > 1.0);
end = m_spawnthing->cgd.origin + dir * m_spawnthing->sphereRadius * current_entity_scale;
VectorCopy(end, p->cgd.origin);
@@ -1078,10 +1260,9 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
cosa = cos(fAngle);
p->cgd.origin = start + vForward * fHeight;
p->cgd.origin += start + vLeft * (cosa * fRadius);
p->cgd.origin += start + vUp * (sina * fRadius);
} else if (m_spawnthing->sphereRadius != 0) // Offset in a spherical pattern
{
p->cgd.origin += vLeft * (cosa * fRadius);
p->cgd.origin += vUp * (sina * fRadius);
} else if (m_spawnthing->sphereRadius != 0) { // Offset in a spherical pattern
Vector dir, end;
dir = Vector(crandom(), crandom(), crandom());
@@ -1092,7 +1273,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
VectorCopy(end, p->cgd.origin);
newForward = dir;
} else {
VectorCopy(m_spawnthing->cgd.origin, p->cgd.origin);
VectorCopy(start, p->cgd.origin);
}
if (m_spawnthing->cgd.flags & T_SWARM && !(m_spawnthing->cgd.flags & (T_HARDLINK | T_PARENTLINK))) {
@@ -1287,7 +1468,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
p->cgd.avelocity[i] = m_spawnthing->avelocity_amplitude[i] * random() + m_spawnthing->avelocity_base[i];
// Randomize angles or set absolute
p->cgd.angles[i] += random() * m_spawnthing->angles_amplitude[i];
p->cgd.angles[i] = m_spawnthing->angles_amplitude[i] * random() + m_spawnthing->cgd.angles[i];
}
// If forward velocity is set, just use that otherwise use random
@@ -1321,18 +1502,15 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
}
}
// Calculate one tick of velocity based on time alive ( passed in )
p->cgd.origin = p->cgd.origin + (p->cgd.velocity * ((float)p->aliveTime / 1000.0f) * current_entity_scale);
if (p->cgd.flags2 & T2_ACCEL) {
if (m_spawnthing->cgd.flags2 & T2_RADIALVELOCITY) {
float fLength;
p->cgd.velocity = p->cgd.origin - start;
fLength = p->cgd.velocity.length();
if (fLength) {
float fVel = m_spawnthing->cgd.velocity.x
+ (m_spawnthing->cgd.velocity.y + m_spawnthing->cgd.velocity.z * crandom()) / fLength;
float fVel = m_spawnthing->cgd.velocity[0]
+ (m_spawnthing->cgd.velocity[1] + m_spawnthing->cgd.velocity[2] * random()) / fLength;
p->cgd.velocity *= fVel;
}
@@ -1343,20 +1521,22 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
(m_spawnthing->randvel_base[i] + m_spawnthing->randvel_amplitude[i] * random()) * current_entity_scale;
if (m_spawnthing->cgd.flags & T_RANDVELAXIS) {
p->cgd.velocity += fVel * Vector(m_spawnthing->tag_axis[i]);
if (p->cgd.flags2 & T2_NOTAGAXIS) {
p->cgd.velocity += fVel * Vector(m_spawnthing->axis[i]);
} else {
p->cgd.velocity += fVel * Vector(m_spawnthing->tag_axis[i]);
}
} else {
p->cgd.velocity[i] += fVel;
}
}
if (p->cgd.flags & (T_ALIGN | T_DETAIL)) {
if (p->cgd.velocity.x && p->cgd.velocity.y) {
p->cgd.angles = p->cgd.velocity.toAngles();
}
p->cgd.origin += p->cgd.velocity * (p->aliveTime / 1000.0) * current_entity_scale;
p->cgd.angles = p->cgd.velocity.toAngles();
}
p->cgd.origin += p->cgd.velocity * (p->aliveTime / 1000.0) * current_entity_scale;
if (p->cgd.flags & T_AUTOCALCLIFE) {
Vector end, delta;
float length, speed;
File diff suppressed because it is too large. Load diff
+36 -7
View File
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "str.h"
#include "../client/keycodes.h"
void CG_MessageMode_f(void)
{
@@ -61,8 +62,8 @@ void CG_MessageMode_Private_f(void)
return;
}
clientNum = atoi(cgi.Argv(1)) - 1;
if (clientNum < 0 || clientNum >= MAX_CLIENTS) {
clientNum = atoi(cgi.Argv(1));
if (clientNum < 1 || clientNum >= MAX_CLIENTS) {
cgi.Printf(HUD_MESSAGE_CHAT_WHITE "Message Error: %s is a bad client number\n", cgi.Argv(1));
return;
}
@@ -119,7 +120,7 @@ void CG_MessageSingleClient_f(void)
// copy the rest
for (i = 2; i < cgi.Argc(); i++) {
sString += va("%s", cgi.Argv(i));
sString += va(" %s", cgi.Argv(i));
}
sString += "\n";
@@ -189,11 +190,39 @@ void CG_InstaMessageGroupE_f(void)
void CG_HudPrint_f(void)
{
cgi.Printf("\x1%s", cgi.Argv(0));
cgi.Printf("\x1%s", cgi.Argv(1));
}
int CG_CheckCaptureKey(int key, qboolean down, unsigned int time)
qboolean CG_CheckCaptureKey(int key, qboolean down, unsigned int time)
{
// FIXME: unimplemented
return 0;
char minKey = '1', maxKey = '9';
if (!cg.iInstaMessageMenu || !down) {
return qfalse;
}
if (cg_protocol >= protocol_e::PROTOCOL_MOHTA_MIN) {
maxKey = '8';
}
if (key < minKey || key > maxKey) {
if (key == K_ESCAPE || key == '0') {
cg.iInstaMessageMenu = 0;
return qtrue;
}
return qfalse;
}
if (cg.iInstaMessageMenu == -1) {
if (key > '6') {
cg.iInstaMessageMenu = 0;
} else {
cg.iInstaMessageMenu = key - '0';
}
} else if (cg.iInstaMessageMenu > 0) {
cgi.SendClientCommand(va("dmmessage 0 *%i%i\n", cg.iInstaMessageMenu, key - '0'));
cg.iInstaMessageMenu = 0;
}
return qtrue;
}
+208 -24
View File
@@ -242,6 +242,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
float mat[3][3];
vec3_t vOldOrigin;
vec3_t vStart, vEnd, vMins, vMaxs;
vec3_t vVelocity;
trace_t trace;
VectorSet(vMins, -6, -6, -6);
@@ -289,7 +290,13 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
VectorMA(origin, oHead.origin[i], mat[i], origin);
}
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.3;
if (cg_target_game >= TG_MOHTA) {
// Changed in 2.0
// Slight less angle
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.2;
} else {
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.3;
}
}
} else {
cgi.DPrintf("CG_OffsetFirstPersonView warning: Couldn't find 'eyes bone' for player\n");
@@ -297,6 +304,15 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
VectorCopy(origin, vOldOrigin);
if (!cg.predicted_player_state.walking || (!(cg.predicted_player_state.pm_flags & PMF_FROZEN) && !(cg.predicted_player_state.pm_flags & PMF_NO_MOVE))) {
VectorCopy(cg.predicted_player_state.velocity, vVelocity);
} else {
//
// Added in OPM
// When frozen, there must be no movement at all
VectorClear(vVelocity);
}
if (bUseWorldPosition) {
iMask = MASK_VIEWSOLID;
} else {
@@ -367,7 +383,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
}
if (cg.predicted_player_state.walking) {
fVel = VectorLength(cg.predicted_player_state.velocity);
fVel = VectorLength(vVelocity);
fPhase = fVel * 0.0015 + 0.9;
cg.fCurrentViewBobPhase += (cg.frametime / 1000.0 + cg.frametime / 1000.0) * M_PI * fPhase;
@@ -446,7 +462,7 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
AngleVectorsLeft(vDelta, mat[0], mat[1], mat[2]);
CG_CalcViewModelMovement(
cg.fCurrentViewBobPhase, cg.fCurrentViewBobAmp, cg.predicted_player_state.velocity, vDelta
cg.fCurrentViewBobPhase, cg.fCurrentViewBobAmp, vVelocity, vDelta
);
VectorMA(pREnt->origin, vDelta[0], mat[0], pREnt->origin);
@@ -475,9 +491,16 @@ static int CG_CalcFov(void)
int contents;
float fov_x, fov_y;
int inwater;
float fov_ratio;
fov_x = cg.camera_fov;
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
fov_ratio = (float)cg.refdef.width / (float)cg.refdef.height * (3.0 / 4.0);
if (fov_ratio == 1) {
fov_x = cg.camera_fov;
} else {
fov_x = RAD2DEG(atan(tan(DEG2RAD(cg.camera_fov / 2.0)) * fov_ratio)) * 2.0;
}
x = cg.refdef.width / tan(fov_x / 360 * M_PI);
fov_y = atan2(cg.refdef.height, x);
fov_y = fov_y * 360 / M_PI;
@@ -504,6 +527,44 @@ static int CG_CalcFov(void)
return inwater;
}
/*
===============
CG_SetupFog
Prepares fog values for rendering
===============
*/
void CG_SetupFog() {
cg.refdef.farplane_distance = cg.farplane_distance;
cg.refdef.farplane_bias = cg.farplane_bias;
cg.refdef.farplane_color[0] = cg.farplane_color[0];
cg.refdef.farplane_color[1] = cg.farplane_color[1];
cg.refdef.farplane_color[2] = cg.farplane_color[2];
cg.refdef.farplane_cull = cg.farplane_cull;
cg.refdef.skybox_farplane = cg.skyboxFarplane;
cg.refdef.renderTerrain = cg.renderTerrain;
cg.refdef.farclipOverride = cg.farclipOverride;
cg.refdef.farplaneColorOverride[0] = cg.farplaneColorOverride[0];
cg.refdef.farplaneColorOverride[1] = cg.farplaneColorOverride[1];
cg.refdef.farplaneColorOverride[2] = cg.farplaneColorOverride[2];
}
/*
===============
CG_SetupPortalSky
Sets portalsky values for rendering
===============
*/
void CG_SetupPortalSky() {
cg.refdef.sky_alpha = cg.sky_alpha;
cg.refdef.sky_portal = cg.sky_portal;
VectorCopy(cg.sky_axis[0], cg.refdef.sky_axis[0]);
VectorCopy(cg.sky_axis[1], cg.refdef.sky_axis[1]);
VectorCopy(cg.sky_axis[2], cg.refdef.sky_axis[2]);
VectorMA(cg.sky_origin, cg.skyboxSpeed, cg.refdef.vieworg, cg.refdef.sky_origin);
}
/*
===============
CG_CalcViewValues
@@ -520,23 +581,15 @@ static int CG_CalcViewValues(void)
// calculate size of 3D view
CG_CalcVrect();
// setup fog and far clipping plane
cg.refdef.farplane_distance = cg.farplane_distance;
VectorCopy(cg.farplane_color, cg.refdef.farplane_color);
cg.refdef.farplane_cull = cg.farplane_cull;
// setup portal sky
cg.refdef.sky_alpha = cg.sky_alpha;
cg.refdef.sky_portal = cg.sky_portal;
memcpy(cg.refdef.sky_axis, cg.sky_axis, sizeof(cg.sky_axis));
VectorCopy(cg.sky_origin, cg.refdef.sky_origin);
CG_SetupFog();
ps = &cg.predicted_player_state;
VectorCopy(ps->origin, cg.refdef.vieworg);
VectorCopy(ps->viewangles, cg.refdefViewAngles);
cg.refdefViewAngles[2] += ps->fLeanAngle * 0.1;
if (cg.snap->ps.stats[STAT_HEALTH] > 0) {
VectorSubtract(cg.refdefViewAngles, cg.predicted_player_state.damage_angles, cg.refdefViewAngles);
cg.refdefViewAngles[0] += cg.viewkick[0];
@@ -604,7 +657,9 @@ static int CG_CalcViewValues(void)
// Set the aural axis of the player
VectorCopy(cg.refdefViewAngles, SoundAngles);
// yaw is purposely inverted because of the miles sound system
SoundAngles[YAW] = -SoundAngles[YAW];
// Commented out in OPM
// Useless as SDL audio/AL is used
//SoundAngles[YAW] = -SoundAngles[YAW];
AnglesToAxis(SoundAngles, cg.SoundAxis);
// decide on third person view
@@ -623,6 +678,11 @@ static int CG_CalcViewValues(void)
// Set the aural axis to the camera's angles
VectorCopy(cg.camera_angles, cg.refdefViewAngles);
if (cg_protocol >= PROTOCOL_MOHTA_MIN && (ps->pm_flags & PMF_DAMAGE_ANGLES)) {
// Handle camera shake
VectorSubtract(cg.refdefViewAngles, cg.predicted_player_state.damage_angles, cg.refdefViewAngles);
}
if (ps->camera_posofs[0] || ps->camera_posofs[1] || ps->camera_posofs[2]) {
vec3_t vAxis[3], vOrg;
AnglesToAxis(cg.refdefViewAngles, vAxis);
@@ -633,6 +693,9 @@ static int CG_CalcViewValues(void)
// copy view values
VectorCopy(cg.refdef.vieworg, cg.currentViewPos);
VectorCopy(cg.refdefViewAngles, cg.currentViewAngles);
// since 2.0: also copy location data for sound
VectorCopy(cg.refdef.vieworg, cg.SoundOrg);
AnglesToAxis(cg.refdefViewAngles, cg.SoundAxis);
}
// position eye reletive to origin
@@ -674,7 +737,37 @@ float CG_SensitivityScale()
void CG_AddLightShow()
{
// FIXME: unimplemented
int i;
float fSlopeY, fSlopeZ;
float x, y, z;
vec3_t vOrg;
float r, g, b;
float fMax;
fSlopeY = tan(cg.refdef.fov_x * 0.5);
fSlopeZ = tan(cg.refdef.fov_y * 0.5);
for (i = 0; i < cg_acidtrip->integer; i++) {
x = pow(random(), 1.0 / 3.0) * 2048.0;
y = crandom() * x * fSlopeY;
z = crandom() * x * fSlopeZ;
VectorCopy(cg.refdef.vieworg, vOrg);
VectorMA(vOrg, x, cg.refdef.viewaxis[0], vOrg);
VectorMA(vOrg, y, cg.refdef.viewaxis[1], vOrg);
VectorMA(vOrg, z, cg.refdef.viewaxis[2], vOrg);
r = random();
g = random();
b = random();
fMax = Q_max(r, Q_max(g, b));
r /= fMax;
g /= fMax;
b /= fMax;
cgi.R_AddLightToScene(vOrg, (rand() & 0x1FF) + 0x80, r, g, b, 0);
}
}
qboolean CG_FrustumCullSphere(const vec3_t vPos, float fRadius) {
@@ -762,6 +855,15 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
// no entities should be marked as interpolating
}
//
// Added in OPM
// Clamp the fov to avoid artifacts
if (cg_fov->value < 65) {
cgi.Cvar_Set("cg_fov", "65");
} else if (cg_fov->value > 120) {
cgi.Cvar_Set("cg_fov", "120");
}
// update cg.predicted_player_state
CG_PredictPlayerState();
@@ -774,10 +876,46 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
CG_ScoresDown_f();
} else if (cg.bIntermissionDisplay) {
if (cg.nextSnap) {
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
cvar_t* pMission = cgi.Cvar_Get("g_mission", "", CVAR_ARCHIVE);
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
switch (pMission->integer)
{
default:
case 0:
cgi.UI_ShowMenu("mission_success_1", 0);
cgi.Cvar_Set("g_t2l1", "1");
break;
case 2:
cgi.UI_ShowMenu("mission_success_2", 0);
cgi.Cvar_Set("g_t3l1", "1");
break;
case 3:
cgi.UI_ShowMenu("mission_success_3", 0);
break;
}
} else {
switch (pMission->integer)
{
default:
case 0:
cgi.UI_ShowMenu("mission_failed_1", 0);
break;
case 2:
cgi.UI_ShowMenu("mission_failed_2", 0);
break;
case 3:
cgi.UI_ShowMenu("mission_failed_3", 0);
break;
}
}
} else {
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
} else {
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
}
}
}
} else {
@@ -789,16 +927,61 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
if (cgs.gametype != GT_SINGLE_PLAYER) {
CG_ScoresUp_f();
} else {
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
cgi.UI_ShowMenu("StatsScreen_Success", qfalse);
if (cg_protocol >= PROTOCOL_MOHTA_MIN) {
cvar_t* pMission = cgi.Cvar_Get("g_mission", "", CVAR_ARCHIVE);
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
switch (pMission->integer)
{
default:
case 0:
cgi.UI_HideMenu("mission_success_1", qtrue);
break;
case 2:
cgi.UI_HideMenu("mission_success_2", qtrue);
break;
case 3:
cgi.UI_HideMenu("mission_success_3", qtrue);
break;
}
} else {
switch (pMission->integer)
{
default:
case 0:
cgi.UI_HideMenu("mission_failed_1", qtrue);
break;
case 2:
cgi.UI_HideMenu("mission_failed_2", qtrue);
break;
case 3:
cgi.UI_HideMenu("mission_failed_3", qtrue);
break;
}
}
} else {
cgi.UI_ShowMenu("StatsScreen_Failed", qfalse);
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
cgi.UI_HideMenu("StatsScreen_Success", qtrue);
} else {
cgi.UI_HideMenu("StatsScreen_Failed", qtrue);
}
}
}
cg.bIntermissionDisplay = qfalse;
} else {
// Added in OPM
// In vanilla, scores are updated because when pressing a key,
// it is sent every frame.
// In OPM, an event for a key is sent only once, even when it's being held.
if (cgs.gametype != GT_SINGLE_PLAYER && cg.showScores) {
CG_ScoresDown_f();
}
}
// Added in OPM
CG_ProcessPlayerModel();
// build the render lists
if (!cg.hyperspace) {
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct
@@ -806,6 +989,7 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
}
// finish up the rest of the refdef
CG_SetupPortalSky();
cg.refdef.time = cg.time;
memcpy(cg.refdef.areamask, cg.snap->areamask, sizeof(cg.refdef.areamask));
+51 -23
View File
@@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static const char *AnimPrefixList[] = {
"",
"unarmed",
"papers",
"colt45",
"p38",
@@ -45,7 +46,6 @@ static const char *AnimPrefixList[] = {
"bazooka",
"panzerschreck",
"shotgun",
"unarmed",
//
// Team Assault and Team Tactics weapons
"mg42portable",
@@ -82,6 +82,7 @@ static const char *AnimPrefixList[] = {
enum animPrefix_e {
WPREFIX_NONE,
WPREFIX_UNARMED,
WPREFIX_PAPERS,
WPREFIX_COLT45,
WPREFIX_P38,
@@ -99,7 +100,6 @@ enum animPrefix_e {
WPREFIX_BAZOOKA,
WPREFIX_PANZERSCHRECK,
WPREFIX_SHOTGUN,
WPREFIX_UNARMED,
//
// Team Assault and Team Tactics weapons
WPREFIX_MG42_PORTABLE,
@@ -308,6 +308,9 @@ int CG_GetVMAnimPrefixIndex()
if (!Q_stricmp(szWeaponName, "Panzerschreck")) {
return WPREFIX_PANZERSCHRECK;
}
if (!Q_stricmp(szWeaponName, "Gewehrgranate")) {
return WPREFIX_KAR98_MORTAR;
}
if (!Q_stricmp(szWeaponName, "Shotgun")) {
return WPREFIX_SHOTGUN;
}
@@ -335,9 +338,11 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
char szAnimName[MAX_QPATH];
dtiki_t *pTiki;
qboolean bAnimChanged;
qboolean bWeaponChanged;
fCrossblendFrac = 0.0;
bAnimChanged = 0;
bAnimChanged = qfalse;
bWeaponChanged = qfalse; // Added in OPM
pTiki = pModel->tiki;
if (cgi.anim->g_iLastEquippedWeaponStat == cg.snap->ps.stats[STAT_EQUIPPED_WEAPON]
@@ -346,13 +351,15 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
} else {
iAnimPrefixIndex = CG_GetVMAnimPrefixIndex();
cgi.anim->g_iLastEquippedWeaponStat = cg.snap->ps.stats[STAT_EQUIPPED_WEAPON];
strcpy(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]));
Q_strncpyz(cgi.anim->g_szLastActiveItem, CG_ConfigString(CS_WEAPONS + cg.snap->ps.activeItems[1]), sizeof(cgi.anim->g_szLastActiveItem));
cgi.anim->g_iLastAnimPrefixIndex = iAnimPrefixIndex;
bAnimChanged = qtrue;
bAnimChanged = qtrue;
bWeaponChanged = qtrue;
}
if (cgi.anim->g_iLastVMAnim == -1) {
sprintf(szAnimName, "%s_idle", AnimPrefixList[iAnimPrefixIndex]);
Com_sprintf(szAnimName, sizeof(szAnimName), "%s_idle", AnimPrefixList[iAnimPrefixIndex]);
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index = cgi.Anim_NumForName(pTiki, szAnimName);
if (cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index == -1) {
@@ -421,21 +428,28 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
break;
}
sprintf(szAnimName, "%s_%s", AnimPrefixList[iAnimPrefixIndex], pszAnimSuffix);
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
Com_sprintf(szAnimName, sizeof(szAnimName), "%s_%s", AnimPrefixList[iAnimPrefixIndex], pszAnimSuffix);
if (!bWeaponChanged) {
fCrossblendTime =
cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
fCrossblendAmount = cgi.anim->g_iCurrentVMDuration / 1000.0;
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0) {
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (cgi.anim->g_VMFrameInfo[i].weight) {
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = fCrossblendFrac;
} else {
cgi.anim->g_VMFrameInfo[i].weight *= (1.0 - fCrossblendFrac);
if (fCrossblendAmount < fCrossblendTime && fCrossblendAmount > 0.0) {
fCrossblendFrac = fCrossblendAmount / fCrossblendTime;
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (cgi.anim->g_VMFrameInfo[i].weight) {
if (i == cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = fCrossblendFrac;
} else {
cgi.anim->g_VMFrameInfo[i].weight *= (1.0 - fCrossblendFrac);
}
}
}
}
} else {
fCrossblendTime = 0;
fCrossblendAmount = 0;
fCrossblendFrac = 0;
}
cgi.anim->g_iCurrentVMAnimSlot = (cgi.anim->g_iCurrentVMAnimSlot + 1) % MAX_FRAMEINFOS;
@@ -450,17 +464,31 @@ void CG_ViewModelAnimation(refEntity_t *pModel)
cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].weight = 1.0;
cgi.anim->g_iCurrentVMDuration = 0;
fCrossblendTime = cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
if (!fCrossblendTime) {
if (!bWeaponChanged) {
fCrossblendTime =
cgi.Anim_CrossblendTime(pTiki, cgi.anim->g_VMFrameInfo[cgi.anim->g_iCurrentVMAnimSlot].index);
if (!fCrossblendTime) {
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
}
}
cgi.anim->g_bCrossblending = qfalse;
} else {
cgi.anim->g_bCrossblending = qtrue;
}
} else {
// Added in OPM
// If there is a new weapon, don't do any crossblend
cgi.anim->g_bCrossblending = qfalse;
// clear crossblend values
for (i = 0; i < MAX_FRAMEINFOS; ++i) {
if (i != cgi.anim->g_iCurrentVMAnimSlot) {
cgi.anim->g_VMFrameInfo[i].weight = 0.0;
}
}
cgi.anim->g_bCrossblending = qfalse;
} else {
cgi.anim->g_bCrossblending = qtrue;
}
}
+320 -320
View File
@@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "cg_commands.h"
#include "memarchiver.h"
const char *cg_vsstypes[] = {
"default",
@@ -41,7 +42,9 @@ const char *cg_vsstypes[] = {
"debris"
};
cvssource_t *vss_sorttable[16384];
#define MAX_VSS_SORTS 16384
cvssource_t *vss_sorttable[MAX_VSS_SORTS];
static int lastVSSFrameTime;
static constexpr float MAX_VSS_COORDS = 8096.0;
@@ -77,56 +80,57 @@ void VSS_AddRepulsion(cvssource_t *pA, cvssource_t *pB)
VectorSubtract(pA->newOrigin, pB->newOrigin, vPush);
if (vPush[0] || vPush[1] || vPush[2]) {
fDist = VectorNormalize(vPush);
f = fDist - pB->newRadius;
if (f > 0.0) {
f *= pA->ooRadius;
if (f > 1.49) {
f = 0.0;
} else {
f = f * (f * 0.0161 + -0.3104) + 1.2887;
}
if (f < 0.0) {
f = f * 1.1;
}
fForce = f;
} else {
fForce = 1.0;
}
f = fDist - pA->newRadius;
if (f > 0.0) {
f *= pB->ooRadius;
if (f > 1.49) {
f = 0.0;
} else {
f = f * (f * 0.0161 + -0.3104) + 1.2887;
}
if (f < 0.0) {
f = f * 1.1;
}
fForce += f;
} else {
fForce += 1.0;
}
if (fForce <= -0.05 && fForce >= 0.05) {
fForce = (pA->newRadius + pB->newRadius) * 0.03 * fForce;
VectorScale(vPush, fForce, vPush);
VectorAdd(pA->repulsion, vPush, pA->repulsion);
VectorSubtract(pB->repulsion, vPush, pB->repulsion);
}
} else {
if (!vPush[0] && !vPush[1] && !vPush[2]) {
VectorSet(vPush, crandom(), crandom(), crandom());
VectorAdd(pA->repulsion, vPush, pA->repulsion);
VectorSubtract(pB->repulsion, vPush, pB->repulsion);
return;
}
fDist = VectorNormalize(vPush);
f = fDist - pB->newRadius;
if (f > 0.0f) {
f *= pA->ooRadius;
if (f > 1.49f) {
f = 0.0f;
} else {
f = f * (f * 0.0161f + -0.3104f) + 1.2887f;
}
if (f < 0.0) {
f *= 1.1f;
}
fForce = f;
} else {
fForce = 1.0;
}
f = fDist - pA->newRadius;
if (f > 0.0) {
f *= pB->ooRadius;
if (f > 1.49f) {
f = 0.0f;
} else {
f = f * (f * 0.0161f + -0.3104f) + 1.2887f;
}
if (f < 0.0) {
f *= 1.1f;
}
fForce += f;
} else {
fForce += 1.0f;
}
if (fForce <= -0.05f || fForce >= 0.05f) {
fForce = (pA->newRadius + pB->newRadius) * 0.03f * fForce;
VectorScale(vPush, fForce, vPush);
VectorAdd(pA->repulsion, vPush, pA->repulsion);
VectorSubtract(pB->repulsion, vPush, pB->repulsion);
}
}
@@ -205,7 +209,7 @@ void ClientGameCommandManager::ResetVSSSources()
void ClientGameCommandManager::ResetVSSSources(Event *ev)
{
// FIXME: stub??
ResetVSSSources();
}
void CG_ResetVSSSources()
@@ -214,6 +218,11 @@ void CG_ResetVSSSources()
lastVSSFrameTime = cg.time;
}
void CG_ArchiveVSSGlobals(MemArchiver& archiver)
{
archiver.ArchiveTime(&lastVSSFrameTime);
}
void ClientGameCommandManager::InitializeVSSSources()
{
int i;
@@ -280,13 +289,14 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
fWind = 0.0;
if ((pSource->flags2 & 5) != 0) {
if ((pSource->flags2 & (T2_ACCEL | T2_MOVE)) != 0) {
VectorMA(pSource->velocity, ftime, pSource->repulsion, pSource->velocity);
}
pSource->lastOrigin = pSource->newOrigin;
if (pSource->flags & 0x800) {
if (pSource->flags & T_COLLISION) {
trace.allsolid = qfalse;
CG_ClipMoveToEntities(
pSource->newOrigin, vec3_origin, vec3_origin, pSource->newOrigin, -1, MASK_VOLUMETRIC_SMOKE, &trace, qfalse
);
@@ -305,11 +315,11 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
}
}
if (pSource->flags2 & 5) {
if (pSource->flags2 & (T2_ACCEL | T2_MOVE)) {
VectorMA(pSource->newOrigin, ftime, pSource->velocity, pSource->newOrigin);
}
if (pSource->flags & 0x800) {
if (pSource->flags & T_COLLISION) {
CG_Trace(
&trace,
pSource->lastOrigin,
@@ -327,6 +337,8 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
float fDot;
vec3_t vNorm;
VectorCopy(trace.plane.normal, vNorm);
VectorAdd(trace.endpos, trace.plane.normal, pSource->newOrigin);
fDot = DotProduct(vNorm, pSource->velocity);
VectorMA(pSource->velocity, fDot, vNorm, pSource->velocity);
@@ -351,7 +363,7 @@ qboolean VSS_SourcePhysics(cvssource_t *pSource, float ftime)
}
iSmokeType = abs(pSource->smokeType);
if (pSource->flags2 & 5) {
if (pSource->flags2 & (T2_ACCEL | T2_MOVE)) {
VectorCopy(pSource->velocity, vVel);
for (i = 0; i < 3; i++) {
@@ -612,7 +624,7 @@ qboolean VSS_LerpSource(cvssource_t *pCurrent, cvssourcestate_t *pState, float f
{
int i;
if (pCurrent->flags & 0xA0000) {
if (pCurrent->flags & (T_HARDLINK | T_PARENTLINK)) {
Vector parentOrigin;
for (i = 0; i < 3; i++) {
@@ -631,7 +643,7 @@ qboolean VSS_LerpSource(cvssource_t *pCurrent, cvssourcestate_t *pState, float f
parentOrigin = e->origin;
VectorAdd(pState->origin, parentOrigin, pState->origin);
} else if (pCurrent->flags2 & 5) {
} else if (pCurrent->flags2 & (T2_ACCEL | T2_MOVE)) {
for (i = 0; i < 3; i++) {
pState->origin[i] =
(pCurrent->newOrigin[i] - pCurrent->lastOrigin[i]) * fLerpFrac + pCurrent->lastOrigin[i];
@@ -734,9 +746,8 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
pSource->startAlpha = (random() * 0.15 + 0.85) * fDensity;
pSource->newDensity = 0.0;
if (m_spawnthing->cgd.flags & 1) {
if (m_spawnthing->cgd.flags & T_RANDSCALE) {
pSource->newRadius = RandomizeRange(m_spawnthing->cgd.scalemin, m_spawnthing->cgd.scalemax);
;
if (pSource->newRadius > 32.0) {
pSource->newRadius = 32.0;
}
@@ -765,16 +776,16 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
pSource->roll = anglemod(fAngle);
if (random() < 0.5) {
pSource->flags |= 0x40000;
pSource->flags |= T_RANDOMROLL;
}
VectorCopy(m_spawnthing->axis[0], vNewForward);
if (m_spawnthing->cgd.flags & 4) {
if (m_spawnthing->cgd.flags & T_SPHERE) {
VectorCopy(m_spawnthing->cgd.origin, pSource->newOrigin);
do {
vNewForward = Vector(crandom(), crandom(), crandom());
} while (Vector::Dot(vNewForward, vNewForward) < 1.0);
} else if (m_spawnthing->cgd.flags & 0x10) {
} else if (m_spawnthing->cgd.flags & T_CIRCLE) {
if (m_spawnthing->sphereRadius != 0.0) {
Vector dst, end;
@@ -787,7 +798,7 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
fAngle += fAngleStep;
}
} else if (m_spawnthing->cgd.flags & 8) {
} else if (m_spawnthing->cgd.flags & T_INWARDSPHERE) {
Vector dir, end;
do {
dir = Vector(crandom(), crandom(), crandom());
@@ -796,7 +807,7 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
end = m_spawnthing->cgd.origin + dir * m_spawnthing->sphereRadius;
VectorCopy(end, pSource->newOrigin);
vNewForward = dir * -1.0;
} else if (m_spawnthing->cgd.flags2 & 0x20000) {
} else if (m_spawnthing->cgd.flags2 & T2_CONE) {
float fHeight, fRadius;
float fAngle;
float sina, cosa;
@@ -818,8 +829,6 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
VectorMA(m_spawnthing->cgd.origin, fRadius * cosa, m_spawnthing->axis[1], pSource->newOrigin);
VectorMA(m_spawnthing->cgd.origin, fRadius * sina, m_spawnthing->axis[2], pSource->newOrigin);
} else if (m_spawnthing->sphereRadius) {
VectorCopy(m_spawnthing->cgd.origin, pSource->newOrigin);
} else {
Vector dir, end;
do {
dir = Vector(crandom(), crandom(), crandom());
@@ -829,6 +838,8 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
end = m_spawnthing->cgd.origin + dir * m_spawnthing->sphereRadius;
VectorCopy(end, pSource->newOrigin);
vNewForward = dir;
} else {
VectorCopy(m_spawnthing->cgd.origin, pSource->newOrigin);
}
for (i = 0; i < 3; i++) {
@@ -862,15 +873,14 @@ void ClientGameCommandManager::SpawnVSSSource(int count, int timealive)
for (i = 0; i < 3; ++i) {
float fDist = m_spawnthing->axis_offset_base[i] + random() * m_spawnthing->axis_offset_amplitude[i];
if (pSource->flags2 & 0x80) {
if (pSource->flags2 & T2_PARALLEL) {
pSource->newOrigin += Vector(m_spawnthing->axis[i]) * fDist;
} else {
pSource->newOrigin += Vector(m_spawnthing->tag_axis[i]) * fDist;
}
}
pSource->velocity *= pSource->lifeTime / 1000.0;
pSource->newOrigin += pSource->velocity;
pSource->newOrigin += pSource->velocity * (pSource->lifeTime / 1000.0);
if (vss_lighting_fps->integer) {
cgi.R_GetLightingForSmoke(pSource->newLighting, pSource->newOrigin);
}
@@ -883,251 +893,249 @@ void VSS_CalcRepulsionForces(cvssource_t *pActiveSources)
{
cvssource_t *pCurrent;
cvssource_t *pComp;
qboolean bXUp, bXDown;
qboolean bYUp, bYDown;
qboolean bZDown;
int i;
int iIndex;
int iX, iY, iZ;
int iMinX, iMinY, iMinZ;
int iMaxX, iMaxY, iMaxZ;
float fOfs;
cvssource_t *pSTLatch;
pCurrent = pActiveSources->prev;
if (pCurrent != pActiveSources) {
qboolean bXUp, bXDown;
qboolean bYUp, bYDown;
qboolean bZDown;
int i;
int iIndex;
int iX, iY, iZ;
int iMinX, iMinY, iMinZ;
int iMaxX, iMaxY, iMaxZ;
float fOfs;
cvssource_t *pSTLatch;
if (pCurrent == pActiveSources) {
return;
}
memset(vss_sorttable, 0, sizeof(vss_sorttable));
memset(vss_sorttable, 0, sizeof(vss_sorttable));
while (pCurrent != pActiveSources) {
VectorClear(pCurrent->repulsion);
for (pCurrent = pActiveSources->prev; pCurrent != pActiveSources; pCurrent = pCurrent->prev) {
VectorClear(pCurrent->repulsion);
iIndex = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
iIndex |= ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32;
iIndex |= (((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16) << 10;
iIndex = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
iIndex |= (((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32) << 5;
iIndex |= (((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16) << 10;
pCurrent->stnext = vss_sorttable[iIndex];
vss_sorttable[iIndex] = pCurrent;
pCurrent->stindex = iIndex;
pCurrent = pCurrent->prev;
pCurrent->stnext = vss_sorttable[iIndex];
vss_sorttable[iIndex] = pCurrent;
pCurrent->stindex = iIndex;
}
for (pCurrent = pActiveSources->prev; pCurrent != pActiveSources; pCurrent = pCurrent->prev) {
if (vss_sorttable[pCurrent->stindex] == pCurrent) {
pSTLatch = (cvssource_t *)-1;
pComp = pCurrent->stnext;
} else {
pSTLatch = 0;
pComp = vss_sorttable[pCurrent->stindex];
}
for (pCurrent = pActiveSources->prev; pCurrent != pActiveSources; pCurrent = pCurrent->prev) {
if (vss_sorttable[pCurrent->stindex] == pCurrent) {
pSTLatch = (cvssource_t *)-1;
pComp = pCurrent->stnext;
} else {
pSTLatch = 0;
pComp = vss_sorttable[pCurrent->stindex];
for(; pComp; pComp = pComp->stnext) {
VSS_AddRepulsion(pCurrent, pComp);
if (!pSTLatch && pComp->stnext == pCurrent) {
pSTLatch = pComp;
// skip current
pComp = pComp->stnext;
}
}
iX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
iY = (((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32) << 5;
iZ = (((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16) << 10;
fOfs = pCurrent->newRadius + 1.49 + 48.0;
iMaxX = ((int)floor(pCurrent->newOrigin[0] + fOfs + 8192.0 + 0.5) / 96) % 32;
iMaxY = (((int)floor(pCurrent->newOrigin[1] + fOfs + 8192.0 + 0.5) / 96) % 32) << 5;
iMaxZ = (((int)floor(pCurrent->newOrigin[2] + fOfs + 8192.0 + 0.5) / 96) % 16) << 10;
iMinX = ((int)floor(pCurrent->newOrigin[0] - fOfs + 8192.0 + 0.5) / 96) % 32;
iMinY = (((int)floor(pCurrent->newOrigin[1] - fOfs + 8192.0 + 0.5) / 96) % 32) << 5;
iMinZ = (((int)floor(pCurrent->newOrigin[2] - fOfs + 8192.0 + 0.5) / 96) % 16) << 10;
bXUp = (iMaxX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
bXDown = (iMinX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
bYUp = (iMaxY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
bYDown = (iMinY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
iIndex = iMinZ | (pCurrent->stindex & 0xFFFFC3FF);
bZDown = iIndex != pCurrent->stindex;
if (iIndex == pCurrent->stindex) {
iIndex = iMaxY | (pCurrent->stindex & 0xFFFFFC1F);
i = 9;
} else {
i = 0;
}
for (; i < (bZDown ? 26 : 17); i++) {
switch (i) {
case 0:
iIndex = iMaxZ | (pCurrent->stindex & 0xFFFFC3FF);
break;
case 1:
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
if (bXUp) {
break;
}
continue;
case 2:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYUp) {
break;
}
continue;
case 3:
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYDown) {
break;
}
continue;
case 4:
iIndex = iMinY | (iIndex & 0xFFFFFFE0);
if (bYDown) {
break;
}
continue;
case 5:
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
if (bXDown && bYDown) {
break;
}
continue;
case 6:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXDown) {
break;
}
continue;
case 7:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXDown && bYUp) {
break;
}
continue;
case 8:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYUp) {
break;
}
continue;
case 9:
iIndex = iZ | (iIndex & 0xFFFFFFC3);
if (bYUp) {
break;
}
continue;
case 10:
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
if (bXUp && bYUp) {
break;
}
continue;
case 11:
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
if (bXDown && bYUp) {
break;
}
continue;
case 12:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXDown) {
break;
}
continue;
case 13:
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
if (bXDown && bYDown) {
break;
}
continue;
case 14:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYDown) {
break;
}
continue;
case 15:
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
if (bXUp && bYDown) {
break;
}
continue;
case 16:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXUp) {
break;
}
continue;
case 17:
iIndex = iMinZ | (iIndex & 0xFFFFFCC3);
if (bXUp) {
break;
}
continue;
case 18:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYUp) {
break;
}
continue;
case 19:
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYDown) {
break;
}
continue;
case 20:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYDown) {
break;
}
continue;
case 21:
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
if (bXDown && bYDown) {
break;
}
continue;
case 22:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXDown) {
break;
}
continue;
case 23:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXDown && bYUp) {
break;
}
continue;
case 24:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYUp) {
break;
}
continue;
case 25:
iIndex = iY | (iIndex & 0xFFFFFC1F);
break;
default:
assert(0); // This can't happen
break;
}
while (pComp) {
for (pComp = vss_sorttable[iIndex]; pComp; pComp = pComp->stnext) {
VSS_AddRepulsion(pCurrent, pComp);
if (!pSTLatch && pComp->stnext == pCurrent) {
pSTLatch = pComp;
pComp = pComp->stnext;
}
pComp = pComp->stnext;
}
iX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5) / 96) % 32;
iY = ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5) / 96) % 32;
iY *= 2;
iZ = ((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5) / 96) % 16;
iZ <<= 10;
}
fOfs = pCurrent->newRadius + 1.49 + 48.0;
iMaxX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5 + fOfs) / 96) % 32;
iMaxY = ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5 + fOfs) / 96) % 32;
iMaxY *= 2;
iMaxZ = ((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5 + fOfs) / 96) % 16;
iMaxZ <<= 10;
iMinX = ((int)floor(pCurrent->newOrigin[0] + 8192.0 + 0.5 - fOfs) / 96) % 32;
iMinY = ((int)floor(pCurrent->newOrigin[1] + 8192.0 + 0.5 - fOfs) / 96) % 32;
iMinY *= 2;
iMinZ = ((int)floor(pCurrent->newOrigin[2] + 8192.0 + 0.5 - fOfs) / 96) % 16;
iMinZ <<= 10;
bXUp = (iMaxX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
bXDown = (iMinX | (pCurrent->stindex & 0xFFFFFFE0)) != pCurrent->stindex;
bYUp = (iMaxY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
bYDown = (iMinY | (pCurrent->stindex & 0xFFFFFC1F)) != pCurrent->stindex;
iIndex = iMinZ | (pCurrent->stindex & 0xFFFFFCC3);
bZDown = iIndex != pCurrent->stindex;
if (iIndex == pCurrent->stindex) {
iIndex = iMaxY | pCurrent->stindex & 0xFFFFFC1F;
i = 9;
} else {
i = 0;
}
for(; i < (bZDown ? 26 : 17); i++) {
switch (i) {
case 0:
iIndex = iMaxZ | (pCurrent->stindex & 0xFFFFFCC3);
break;
case 1:
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
if (bXUp) {
break;
}
continue;
case 2:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYUp) {
break;
}
continue;
case 3:
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYDown) {
break;
}
continue;
case 4:
iIndex = iMinY | (iIndex & 0xFFFFFFE0);
if (bYDown) {
break;
}
continue;
case 5:
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
if (bXDown && bYDown) {
break;
}
continue;
case 6:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXDown) {
break;
}
continue;
case 7:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXDown && bYUp) {
break;
}
continue;
case 8:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYUp) {
break;
}
continue;
case 9:
iIndex = iZ | (iIndex & 0xFFFFFFC3);
if (bYUp) {
break;
}
continue;
case 10:
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
if (bXUp && bYUp) {
break;
}
continue;
case 11:
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
if (bXDown && bYUp) {
break;
}
continue;
case 12:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXDown) {
break;
}
continue;
case 13:
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
if (bXDown && bYDown) {
break;
}
continue;
case 14:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYDown) {
break;
}
continue;
case 15:
iIndex = iMaxX | (iIndex & 0xFFFFFFE0);
if (bXUp && bYDown) {
break;
}
continue;
case 16:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXUp) {
break;
}
continue;
case 17:
iIndex = iMinZ | (iIndex & 0xFFFFFCC3);
if (bXUp) {
break;
}
continue;
case 18:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYUp) {
break;
}
continue;
case 19:
iIndex = iMinY | (iIndex & 0xFFFFFC1F);
if (bXUp && bYDown) {
break;
}
continue;
case 20:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYDown) {
break;
}
continue;
case 21:
iIndex = iMinX | (iIndex & 0xFFFFFFE0);
if (bXDown && bYDown) {
break;
}
continue;
case 22:
iIndex = iY | (iIndex & 0xFFFFFC1F);
if (bXDown) {
break;
}
continue;
case 23:
iIndex = iMaxY | (iIndex & 0xFFFFFC1F);
if (bXDown && bYUp) {
break;
}
continue;
case 24:
iIndex = iX | (iIndex & 0xFFFFFFE0);
if (bYUp) {
break;
}
continue;
case 25:
iIndex = iY | (iIndex & 0xFFFFFC1F);
break;
}
for (pComp = vss_sorttable[iIndex]; pComp; pComp = pComp->stnext) {
VSS_AddRepulsion(pCurrent, pComp);
}
}
if (pSTLatch == (cvssource_t *)-1) {
vss_sorttable[pCurrent->stindex] = pCurrent->stnext;
} else {
pSTLatch->stnext = pCurrent->stnext;
}
if (pSTLatch == (cvssource_t *)-1) {
vss_sorttable[pCurrent->stindex] = pCurrent->stnext;
} else {
pSTLatch->stnext = pCurrent->stnext;
}
}
}
@@ -1215,13 +1223,13 @@ void ClientGameCommandManager::AddVSSSources()
pComp = pCurrent->prev;
newEnt.renderfx = 0;
if (pCurrent->flags < 0 && !cg_detail->integer) {
if ((pCurrent->flags & T_DETAIL) && !cg_detail->integer) {
FreeVSSSource(pCurrent);
continue;
}
if ((pCurrent->flags2 & 0x4000) != 0) {
newEnt.renderfx = 0x4000000;
if ((pCurrent->flags2 & T2_ALWAYSDRAW) != 0) {
newEnt.renderfx = RF_ALWAYSDRAW;
}
if (pCurrent->lastPhysicsTime) {
@@ -1230,8 +1238,8 @@ void ClientGameCommandManager::AddVSSSources()
mstime = physics_rate;
}
if (mstime >= physics_rate || (pCurrent->flags2 & 0x10) != 0) {
if (!VSS_SourcePhysics(pCurrent, (float)mstime * 0.001)) {
if (mstime >= physics_rate || (pCurrent->flags2 & T2_PHYSICS_EVERYFRAME) != 0) {
if (!VSS_SourcePhysics(pCurrent, (float)mstime / 1000.0)) {
FreeVSSSource(pCurrent);
continue;
}
@@ -1255,26 +1263,18 @@ void ClientGameCommandManager::AddVSSSources()
}
}
fLerpFrac = (cg.time - pCurrent->lastPhysicsTime) / physics_rate;
if (fLerpFrac > 1.0) {
fLerpFrac = 1.0;
} else if (fLerpFrac < 0.0) {
fLerpFrac = 0.0;
}
fLerpFrac = (float)(cg.time - pCurrent->lastPhysicsTime) / (float)physics_rate;
fLerpFrac = Q_clamp_float(fLerpFrac, 0, 1);
fLightingFrac = (cg.time - pCurrent->lastLightingTime) / lighting_rate;
if (fLightingFrac > 1.0) {
fLightingFrac = 1.0;
} else if (fLightingFrac < 0.0) {
fLightingFrac = 0.0;
}
fLightingFrac = (float)(cg.time - pCurrent->lastLightingTime) / (float)lighting_rate;
fLightingFrac = Q_clamp_float(fLightingFrac, 0, 1);
if (lastVSSFrameTime) {
pCurrent->lifeTime += frameTime;
}
if (!pCurrent->lastValid) {
if (!VSS_SourcePhysics(pCurrent, (float)physics_rate * 0.001)) {
if (!VSS_SourcePhysics(pCurrent, (float)physics_rate / 1000)) {
ClientGameCommandManager::FreeVSSSource(pCurrent);
continue;
}
@@ -1328,12 +1328,12 @@ void ClientGameCommandManager::AddVSSSources()
pCurrent->roll -= j;
}
if ((pCurrent->flags & 0x40000) != 0) {
if ((pCurrent->flags & T_RANDOMROLL) != 0) {
newEnt.hModel = hModel;
} else {
newEnt.hModel = hModel2;
}
} else if ((pCurrent->flags & 0x40000) != 0) {
} else if ((pCurrent->flags & T_RANDOMROLL) != 0) {
newEnt.hModel = hModel;
} else {
newEnt.hModel = hModel2;
+241
View File
@@ -0,0 +1,241 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
#include "memarchiver.h"
#include "../qcommon/vector.h"
#include "../qcommon/str.h"
MemArchiver::MemArchiver()
{
state = MEMARC_WRITING;
buffer = 0;
allocatedSize = 0;
bufferSize = 0;
}
MemArchiver::~MemArchiver()
{
if (state == MEMARC_WRITING && buffer) {
cgi.Free(buffer);
}
}
void MemArchiver::SetupForWriting(size_t initialSize)
{
this->state = MEMARC_WRITING;
this->buffer = (byte*)cgi.Malloc(initialSize);
this->allocatedSize = initialSize;
this->bufferSize = 0;
}
void MemArchiver::SetupForReading(byte* buffer, size_t size)
{
this->state = MEMARC_READING;
this->buffer = buffer;
this->allocatedSize = size;
this->bufferSize = 0;
}
void MemArchiver::SetBaseTime(unsigned int time)
{
this->svsTime = time;
}
size_t MemArchiver::BufferSize() const
{
return bufferSize;
}
byte* MemArchiver::ConfiscateBuffer()
{
byte* confiscatedBuffer = buffer;
buffer = NULL;
allocatedSize = 0;
bufferSize = 0;
return confiscatedBuffer;
}
bool MemArchiver::IsReading() const
{
return !IsWriting();
}
bool MemArchiver::IsWriting() const
{
return state == MEMARC_WRITING;
}
bool MemArchiver::FinishedReading() const
{
return bufferSize == allocatedSize;
}
void MemArchiver::ArchiveByte(byte* value)
{
ArchiveRaw(value, sizeof(byte));
}
void MemArchiver::ArchiveBoolean(qboolean* value)
{
ArchiveRaw(value, sizeof(qboolean));
}
void MemArchiver::ArchiveChar(char* value)
{
ArchiveRaw(value, sizeof(char));
}
void MemArchiver::ArchiveUChar(unsigned char* value)
{
ArchiveRaw(value, sizeof(unsigned char));
}
void MemArchiver::ArchiveShort(short* value)
{
ArchiveRaw(value, sizeof(short));
}
void MemArchiver::ArchiveInteger(int* value)
{
ArchiveRaw(value, sizeof(int));
}
void MemArchiver::ArchiveSize(size_t* value)
{
ArchiveRaw(value, sizeof(size_t));
}
void MemArchiver::ArchiveFloat(float* value)
{
ArchiveRaw(value, sizeof(float));
}
void MemArchiver::ArchiveVec3(vec3_t value)
{
ArchiveRaw(value, sizeof(vec3_t));
}
void MemArchiver::ArchiveVector(Vector* value)
{
ArchiveFloat(&value->x);
ArchiveFloat(&value->y);
ArchiveFloat(&value->z);
}
void MemArchiver::ArchiveString(str* value)
{
char tmp[4096];
int current = 0;
if (IsReading()) {
for (current = 0; current < 4096; current++) {
ArchiveReadRaw(&tmp[current], sizeof(char));
if (!tmp[current]) {
break;
}
}
if (current == 4096) {
tmp[current - 1] = 0;
}
*value = tmp;
} else {
ArchiveWriteRaw(value->c_str(), value->length() + 1);
}
}
void MemArchiver::ArchiveTime(int* value)
{
int time;
if (IsReading()) {
ArchiveReadRaw(&time, sizeof(time));
if (time) {
time += svsTime;
}
*value = time;
} else {
time = *value;
if (time) {
time -= svsTime;
}
ArchiveWriteRaw(&time, sizeof(time));
}
}
void MemArchiver::ArchiveRaw(void* buffer, size_t size)
{
if (IsReading()) {
ArchiveReadRaw(buffer, size);
} else {
ArchiveWriteRaw(buffer, size);
}
}
void MemArchiver::ArchiveReadRaw(void* buffer, size_t size)
{
if (!size) {
return;
}
if (size + this->bufferSize > this->allocatedSize) {
Com_Error(ERR_DROP, "MemArchiver: tried to read past end of buffer");
}
memcpy(buffer, this->buffer + this->bufferSize, size);
this->bufferSize += size;
}
void MemArchiver::ArchiveWriteRaw(const void* buffer, size_t size)
{
if (!size) {
return;
}
if (size + this->bufferSize > this->allocatedSize) {
if (!this->allocatedSize) {
this->allocatedSize = 1024;
this->buffer = (byte*)cgi.Malloc(this->allocatedSize);
} else {
byte* newBuffer;
do {
this->allocatedSize *= 2;
} while (size + this->bufferSize > this->allocatedSize);
newBuffer = (byte*)cgi.Malloc(this->allocatedSize);
memcpy(newBuffer, this->buffer, this->bufferSize);
cgi.Free(this->buffer);
this->buffer = newBuffer;
}
}
memcpy(this->buffer + this->bufferSize, buffer, size);
this->bufferSize += size;
}
+72
View File
@@ -0,0 +1,72 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// In-memory archiver
#include "cg_local.h"
class Vector;
class str;
typedef enum {
MEMARC_WRITING,
MEMARC_READING
} archiverState_e;
class MemArchiver {
public:
MemArchiver();
~MemArchiver();
void SetupForWriting(size_t initialSize);
void SetupForReading(byte* buffer, size_t size);
void SetBaseTime(unsigned int time);
size_t BufferSize() const;
byte* ConfiscateBuffer();
bool IsReading() const;
bool IsWriting() const;
bool FinishedReading() const;
void ArchiveByte(byte* value);
void ArchiveBoolean(qboolean* value);
void ArchiveChar(char* value);
void ArchiveUChar(unsigned char* value);
void ArchiveShort(short* value);
void ArchiveInteger(int* value);
void ArchiveSize(size_t* value);
void ArchiveFloat(float* value);
void ArchiveVec3(vec3_t value);
void ArchiveVector(Vector* value);
void ArchiveString(str* value);
void ArchiveTime(int* value);
void ArchiveRaw(void* buffer, size_t size);
void ArchiveReadRaw(void* buffer, size_t size);
void ArchiveWriteRaw(const void* buffer, size_t size);
private:
archiverState_e state;
byte* buffer;
size_t bufferSize;
size_t allocatedSize;
int svsTime;
};
+68 -7
View File
@@ -1,23 +1,84 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.12)
project(omohclient)
add_subdirectory("../cgame" "./cgame")
file(GLOB_RECURSE SOURCES_CLIENT "./*.c*")
file(GLOB SOURCES_CLIENT "./*.c*")
file(GLOB_RECURSE SOURCES_UILIB "../uilib/*.c*")
set(SOURCES_CLIENT ${SOURCES_CLIENT}
# Gamespy
"${CMAKE_SOURCE_DIR}/code/gamespy/cl_gamespy.c"
)
# Made as an interface and not static, as static only links used methods
add_library(omohclient INTERFACE)
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
target_compile_definitions(omohclient INTERFACE APP_MODULE)
target_compile_features(omohclient INTERFACE cxx_nullptr)
target_compile_features(omohclient INTERFACE c_variadic_macros)
target_link_libraries(omohclient INTERFACE omohsdl)
target_link_libraries(omohclient INTERFACE omohsdl_client)
target_link_libraries(omohclient INTERFACE gcd)
# Sound stuff
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
add_subdirectory("../libmad-0.15.1b" "./libmad")
target_link_libraries(omohclient INTERFACE libmad)
target_include_directories(omohclient INTERFACE "../libmad-0.15.1b")
if (NOT NO_MODERN_DMA)
# Use OpenAL
find_package(OpenAL REQUIRED)
if (OPENAL_FOUND)
target_compile_definitions(omohclient INTERFACE USE_OPENAL=1 NO_MODERN_DMA=0)
if (MSVC)
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR}/AL)
else()
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR})
endif()
if(NOT USE_SYSTEM_LIBS)
target_compile_definitions(omohclient INTERFACE USE_OPENAL_DLOPEN=1)
else()
# Link against system OpenAL
target_link_libraries(omohclient INTERFACE OpenAL::OpenAL)
endif()
endif()
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.c$")
file(GLOB SOURCES_CLIENT_SND "./snd_*_new.c*" "./snd_codec*.c*")
list(APPEND SOURCES_CLIENT ${SOURCES_CLIENT_SND})
else()
#
# Fallback to old DMA sound system
#
message(NOTICE "OpenAL was explicitly disabled - fallback to old SDL sound system")
target_compile_definitions(omohclient INTERFACE NO_MODERN_DMA=1)
set(NO_MODERN_DMA TRUE)
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.cpp$")
file(GLOB_RECURSE SOURCES_CLIENT_SND "./new/*.c*")
list(APPEND SOURCES_CLIENT ${SOURCES_CLIENT_SND})
endif()
set(OLD_VALUE ${BUILD_SHARED_LIBS})
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
if(USE_INTERNAL_MAD)
add_subdirectory("../libmad" "./libmad" EXCLUDE_FROM_ALL)
target_link_libraries(omohclient INTERFACE mad)
else()
include(FindPackageHandleStandardArgs)
find_path(LIBMAD_INCLUDE_DIRS mad.h)
find_library(LIBMAD_LIBRARIES mad)
find_package_handle_standard_args(
LibMad
DEFAULT_MSG
LIBMAD_LIBRARIES
LIBMAD_INCLUDE_DIRS
)
target_include_directories(omohclient INTERFACE ${LIBMAD_INCLUDE_DIRS})
target_link_libraries(omohclient INTERFACE ${LIBMAD_LIBRARIES})
endif()
set(BUILD_SHARED_LIBS ${OLD_VALUE} CACHE BOOL "" FORCE)
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
+4
View File
@@ -334,6 +334,9 @@ writing the actual data can begin
*/
qboolean CL_OpenAVIForWriting( const char *fileName )
{
return qfalse;
// Removed in OPM
#if 0
if( afd.fileOpen )
return qfalse;
@@ -425,6 +428,7 @@ qboolean CL_OpenAVIForWriting( const char *fileName )
afd.fileOpen = qtrue;
return qtrue;
#endif
}
/*
+176 -48
View File
@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "client.h"
#include "cl_ui.h"
#include "cl_uiradar.h"
#include "../qcommon/tiki.h"
#include "../qcommon/localization.h"
#include "../qcommon/bg_compat.h"
@@ -210,20 +211,20 @@ qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
}
snapshot->numEntities = 0;
for ( i = 0 ; i < count ; i++ ) {
for(i = 0; i < MAX_ENTITIES_IN_SNAPSHOT; i++) {
parents[i] = -1;
}
for (i = 0; i < count; i++) {
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
pnum = s1->parent;
if (pnum == ENTITYNUM_NONE) {
parents[s1->number] = -2;
}
else
{
} else {
if (parents[pnum] == -2) {
parents[s1->number] = -2;
}
else
{
} else {
// add it later
parents[s1->number] = pnum;
continue;
@@ -233,33 +234,37 @@ qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
snapshot->entities[snapshot->numEntities++] = *s1;
}
for(pcount = 0; pcount < 8 && snapshot->numEntities != count; pcount++)
{
for (i = 0; i < count; i++)
{
for(pcount = 0; pcount < 8 && snapshot->numEntities != count; pcount++) {
for (i = 0; i < count; i++) {
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
pnum = parents[s1->number];
if (pnum >= 0 && parents[pnum] == -2) {
parents[s1->number] = -2;
snapshot->entities[snapshot->numEntities++] = *s1;
}
}
}
if (pcount >= 8)
{
for (i = count; i < snapshot->numEntities; i++)
if (snapshot->numEntities != count) {
Com_DPrintf("CL_GetSnapshot: Not all children could find their parents.\n");
for (i = snapshot->numEntities; i < count; i++)
{
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1)];
if (parents[s1->number] >= 0) {
Com_DPrintf(
"CL_GetSnapshot: entity %d with parent %d and model '%s' at %.2f %.2f %.2f, could not find parent.\n",
s1->number,
s1->parent,
CL_ConfigString(CS_MODELS + s1->modelindex),
s1->origin[0],
s1->origin[1],
s1->origin[2]
);
for (pnum = 0; pnum < count; pnum++) {
s1 = &cl.parseEntities[(clSnap->parseEntitiesNum + pnum) & (MAX_PARSE_ENTITIES - 1)];
if (parents[s1->number] >= 0) {
Com_DPrintf(
"CL_GetSnapshot: entity %d with parent %d and model '%s' at %.2f %.2f %.2f, could not find parent.\n",
s1->number,
s1->parent,
CL_ConfigString(CS_MODELS + s1->modelindex),
s1->origin[0],
s1->origin[1],
s1->origin[2]
);
parents[s1->number] = -2;
}
}
}
}
@@ -357,7 +362,9 @@ qboolean CL_ProcessServerCommand(const char* origString, const char* cmd, qboole
// because this function might be called from a module that would be unloaded
// inside Com_Error
UI_ForceMenuOff(1);
Cbuf_AddText("disconnect;pushmenu disconnected");
// Fixed in OPM
// Added a newline for next commands
Cbuf_AddText("disconnect;pushmenu disconnected\n");
return qtrue;
}
@@ -394,8 +401,8 @@ Set up argc/argv for the given command
===================
*/
qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer ) {
char *s;
char *cmd;
char *s;
char *cmd;
static char bigConfigString[BIG_INFO_STRING];
// if we have irretrievably lost a reliable command, drop the connection
@@ -420,9 +427,39 @@ qboolean CL_GetServerCommand( int serverCommandNumber, qboolean differentServer
Com_DPrintf( "serverCommand: %i : %s\n", serverCommandNumber, s );
}
Cmd_TokenizeString( s );
Cmd_TokenizeString(s);
cmd = Cmd_Argv(0);
// Readded in OPM (from ioquake)
// Configstring big buffer
if (!strcmp(cmd, "bcs0")) {
Com_sprintf(bigConfigString, BIG_INFO_STRING, "cs %s \"%s", Cmd_Argv(1), Cmd_Argv(2));
return qfalse;
}
if (!strcmp(cmd, "bcs1")) {
s = Cmd_Argv(2);
if (strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING) {
Com_Error(ERR_DROP, "bcs exceeded BIG_INFO_STRING");
}
strcat(bigConfigString, s);
return qfalse;
}
if (!strcmp(cmd, "bcs2")) {
s = Cmd_Argv(2);
if (strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING) {
Com_Error(ERR_DROP, "bcs exceeded BIG_INFO_STRING");
}
strcat(bigConfigString, s);
strcat(bigConfigString, "\"");
s = bigConfigString;
// reparse
Cmd_TokenizeString(s);
cmd = Cmd_Argv(0);
}
return CL_ProcessServerCommand(s, cmd, differentServer);
}
@@ -434,10 +471,10 @@ CL_CM_LoadMap
Just adds default parameters that cgame doesn't need to know about
====================
*/
void CL_CM_LoadMap( const char *mapname ) {
int checksum;
CM_LoadMap( mapname, qtrue, &checksum );
void CL_CM_LoadMap( const char *mapname, int *checksum ) {
CM_LoadMap( mapname, qtrue, checksum );
// prepare world vis data
re.SetWorldVisData(CM_VisibilityPointer());
}
/*
@@ -540,6 +577,29 @@ void CL_StartLocalSound(const char* soundName, qboolean forceLoad) {
S_StartLocalSound(soundName, qfalse );
}
/*
====================
CL_RestoreSavedCgameState
====================
*/
void CL_RestoreSavedCgameState() {
if (cls.savedCgameState) {
cge->CG_LoadStateToBuffer(cls.savedCgameState, cls.savedCgameStateSize, cl.snap.serverTime);
}
}
/*
====================
CL_ClearSavedCgameState
====================
*/
void CL_ClearSavedCgameState() {
if (cls.savedCgameState) {
cls.savedCgameState = NULL;
cls.savedCgameStateSize = 0;
}
}
/*
====================
CL_InitCGameDLL
@@ -556,6 +616,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->Printf = Com_Printf;
cgi->DPrintf = Com_DPrintf;
cgi->DebugPrintf = Com_DebugPrintf;
cgi->Malloc = CL_CG_Malloc;
cgi->Free = CL_CG_Free;
@@ -566,7 +627,9 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->LV_ConvertString = Sys_LV_CL_ConvertString;
cgi->Cvar_Get = Cvar_Get;
cgi->Cvar_Find = Cvar_FindVar;
cgi->Cvar_Set = Cvar_Set;
cgi->Cvar_CheckRange = Cvar_CheckRange;
cgi->Argc = Cmd_Argc;
cgi->Args = Cmd_Args;
@@ -581,6 +644,8 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->FS_FreeFile = FS_FreeFile;
cgi->FS_WriteFile = FS_WriteFile;
cgi->FS_WriteTextFile = FS_WriteTextFile;
cgi->FS_ListFilteredFiles = FS_ListFilteredFiles;
cgi->FS_FreeFileList = FS_FreeFileList;
cgi->SendConsoleCommand = Cbuf_AddText;
@@ -652,9 +717,11 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->R_RegisterModel = re.RegisterModel;
cgi->R_SpawnEffectModel = re.SpawnEffectModel;
cgi->R_RegisterServerModel = re.RegisterServerModel;
cgi->R_GetModelName = re.GetModelName;
cgi->R_UnregisterServerModel = re.UnregisterServerModel;
cgi->R_RegisterShader = re.RegisterShader;
cgi->R_RegisterShaderNoMip = re.RegisterShaderNoMip;
cgi->R_GetShaderName = re.GetShaderName;
cgi->R_AddRefEntityToScene = re.AddRefEntityToScene;
cgi->R_AddRefSpriteToScene = re.AddRefSpriteToScene;
@@ -706,7 +773,9 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->UI_ShowMenu = UI_ShowMenu;
cgi->UI_HideMenu = UI_HideMenu;
cgi->UI_FontStringWidth = uie.FontStringWidth;
cgi->UI_FontStringWidth = CL_FontStringWidth;
cgi->UI_GetObjectivesTop = UI_GetObjectivesTop;
cgi->UI_GetHighResolutionScale = UI_GetHighResolutionScale;
cgi->Key_StringToKeynum = Key_StringToKeynum;
cgi->Key_KeynumToBindString = Key_KeynumToBindString;
cgi->Key_GetKeysForCommand = Key_GetKeysForCommand;
@@ -745,11 +814,16 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->UI_SetScoreBoardItem = UI_SetScoreBoardItem;
cgi->UI_DeleteScoreBoardItems = UI_DeleteScoreBoardItems;
cgi->UI_ToggleDMMessageConsole = UI_ToggleDMConsole;
cgi->CL_InitRadar = CL_InitRadar;
cgi->TIKI_FindTiki = TIKI_FindTiki;
cgi->LoadResource = UI_LoadResource;
cgi->FS_CanonicalFilename = FS_CanonicalFilename;
cgi->CL_RestoreSavedCgameState = CL_RestoreSavedCgameState;
cgi->CL_ClearSavedCgameState = CL_ClearSavedCgameState;
cgi->getConfigStringIdNormalized = CPT_NormalizeConfigstring;
cgi->fsDebug = fs_debug;
cgi->HudDrawElements = cls.HudDrawElements;
@@ -850,7 +924,13 @@ void CL_InitCGame( void ) {
// find the current mapname
info = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SERVERINFO ];
mapname = Info_ValueForKey( info, "mapname" );
Com_sprintf( cl.mapname, sizeof( cl.mapname ), "maps/%s.bsp", mapname );
if (CL_UseLargeLightmap(mapname)) {
Com_sprintf(cl.mapname, sizeof(cl.mapname), "maps/%s.bsp", mapname);
} else {
// Added in 2.0
Com_sprintf(cl.mapname, sizeof(cl.mapname), "maps/%s_sml.bsp", mapname);
}
S_BeginRegistration();
CL_ShutdownCGame();
@@ -865,10 +945,17 @@ void CL_InitCGame( void ) {
CL_InitClientSavedData();
}
// init for this gamestate
// use the lastExecutedServerCommand instead of the serverCommandSequence
// otherwise server commands sent just before a gamestate are dropped
cge->CG_Init( &cgi, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );
if (cl.snap.valid) {
// init for this gamestate
// use the lastExecutedServerCommand instead of the serverCommandSequence
// otherwise server commands sent just before a gamestate are dropped
cge->CG_Init(&cgi, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum);
} else {
// executing client commands from previous map/server might be an issue, some commands might be cs commands,
// like old CS_SYSTEMINFO configstrings which still contain the sv_serverId from previous map.
// It would cause the client to lose the game state number
cge->CG_Init(&cgi, clc.serverMessageSequence, clc.serverCommandSequence, clc.clientNum);
}
ClearNewConfigFlag();
TIKI_FinishLoad();
@@ -904,8 +991,6 @@ qboolean CL_GameCommand( void ) {
return cge->CG_ConsoleCommand();
}
/*
=====================
CL_CGameRendering
@@ -920,6 +1005,10 @@ void CL_CGameRendering( stereoFrame_t stereo ) {
cge->CG_DrawActiveFrame( cl.serverTime, cl.serverTime - cl.oldServerTime, stereo, clc.demoplaying );
cl.oldServerTime = cl.serverTime;
//
// Let cgame clean up temp models
//
cge->CG_CleanUpTempModels();
}
/*
@@ -1041,6 +1130,42 @@ void CL_FirstSnapshot( void ) {
Cbuf_AddText( cl_activeAction->string );
Cvar_Set( "activeAction", "" );
}
#ifdef USE_MUMBLE
if ((cl_useMumble->integer) && !mumble_islinked()) {
int ret = mumble_link(CLIENT_WINDOW_TITLE);
Com_Printf("Mumble: Linking to Mumble application %s\n", ret==0?"ok":"failed");
}
#endif
#ifdef USE_VOIP
if (!clc.voipCodecInitialized) {
int i;
int error;
clc.opusEncoder = opus_encoder_create(48000, 1, OPUS_APPLICATION_VOIP, &error);
if ( error ) {
Com_DPrintf("VoIP: Error opus_encoder_create %d\n", error);
return;
}
for (i = 0; i < MAX_CLIENTS; i++) {
clc.opusDecoder[i] = opus_decoder_create(48000, 1, &error);
if ( error ) {
Com_DPrintf("VoIP: Error opus_decoder_create(%d) %d\n", i, error);
return;
}
clc.voipIgnore[i] = qfalse;
clc.voipGain[i] = 1.0f;
}
clc.voipCodecInitialized = qtrue;
clc.voipMuteAll = qfalse;
Cmd_AddCommand ("voip", CL_Voip_f);
Cvar_Set("cl_voipSendTarget", "spatial");
Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
}
#endif
}
static int lastSnapFlags;
@@ -1091,20 +1216,23 @@ void CL_SetCGameTime( void ) {
// allow pause in single player
if ( paused->integer && com_sv_running->integer ) {
// paused
CL_AdjustTimeDelta();
//CL_AdjustTimeDelta();
// Fixed in OPM
// Keep in sync with the server time.
// In OG, the game could lag for a short time
// when pausing and unpausing frequently
cl.serverTimeDelta = cl.snap.serverTime - cls.realtime;
return;
}
// FIXME
//if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
// CL_ServerRestarted();
//} else {
if( ( cl.snap.snapFlags ^ lastSnapFlags ) & SNAPFLAG_SERVERCOUNT ) {
CL_ServerRestarted();
} else {
if( cl.snap.serverTime < cl.oldFrameServerTime ) {
assert( 0 );
Com_Error( ERR_DROP, "cl.snap.serverTime < cl.oldFrameServerTime" );
}
//}
}
cl.oldFrameServerTime = cl.snap.serverTime;
+159 -44
View File
@@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../uilib/ui_public.h"
#include "snd_local.h"
#include "cl_ui.h"
#define MAXSIZE 8
#define MINSIZE 4
@@ -55,6 +57,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static void RoQ_init( void );
static void CL_FinishedCinematic();
/******************************************************************************
*
@@ -126,6 +129,10 @@ typedef struct {
int playonwalls;
byte* buf;
long drawX, drawY;
long realTime;
long currTime;
long soundTime;
} cin_cache;
static cinematics_t cin;
@@ -133,6 +140,10 @@ static cin_cache cinTable[MAX_VIDEO_HANDLES];
static int currentHandle = -1;
static int CL_handle = -1;
static connstate_t oldClientState;
static int audioStartTime = 0;
extern "C" int s_soundtime; // sample PAIRS
@@ -160,7 +171,7 @@ static int CIN_HandleForVideo(void) {
}
extern "C" int CL_ScaledMilliseconds(void);
extern "C" int Com_Milliseconds(void);
//-----------------------------------------------------------------------------
// RllSetupTable
@@ -1142,24 +1153,20 @@ redump:
case ZA_SOUND_MONO:
if (!cinTable[currentHandle].silent) {
ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
S_RawSamples(0, ssize, 22050, 2, 1, (byte *)sbuf, 1.0f, -1);
// S_RawSamples(0, ssize, 22050, 2, 1, (byte *)sbuf, 1.0f, -1);
}
break;
case ZA_SOUND_STEREO:
if (!cinTable[currentHandle].silent) {
if (cinTable[currentHandle].numQuads == -1) {
S_Update();
s_rawend[0] = s_soundtime;
}
ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
S_RawSamples(0, ssize, 22050, 2, 2, (byte *)sbuf, 1.0f, -1);
// S_RawSamples(0, ssize, 22050, 2, 2, (byte *)sbuf, 1.0f, -1);
}
break;
case ROQ_QUAD_INFO:
if (cinTable[currentHandle].numQuads == -1) {
readQuadInfo( framedata );
setupQuad( 0, 0 );
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds();
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Com_Milliseconds();
}
if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
break;
@@ -1226,7 +1233,10 @@ redump:
static void RoQ_init( void )
{
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds();
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Com_Milliseconds();
cinTable[currentHandle].realTime = Com_Milliseconds();
cinTable[currentHandle].currTime = 0;
cinTable[currentHandle].soundTime = 0;
cinTable[currentHandle].RoQPlayed = 24;
@@ -1273,8 +1283,10 @@ static void RoQShutdown( void ) {
cinTable[currentHandle].iFile = 0;
}
S_StopMovieAudio();
if (cinTable[currentHandle].alterGameState) {
clc.state = CA_DISCONNECTED;
clc.state = oldClientState;
// we can't just do a vstr nextmap, because
// if we are aborting the intro cinematic with
// a devmap command, nextmap would be valid by
@@ -1286,8 +1298,29 @@ static void RoQShutdown( void ) {
}
CL_handle = -1;
}
cinTable[currentHandle].fileName[0] = 0;
currentHandle = -1;
CL_FinishedCinematic();
}
static void CL_FinishedCinematic()
{
const char* s;
if (!CL_FinishedIntro())
{
CL_FinishedStartStage();
return;
}
s = Cvar_VariableString("nextmap");
if (*s)
{
Cbuf_ExecuteText(EXEC_APPEND, va("%s\n", s));
Cvar_Set("nextmap", "");
}
}
/*
@@ -1328,8 +1361,11 @@ Fetch and decompress the pending frame
e_status CIN_RunCinematic (int handle)
{
int start = 0;
int thisTime = 0;
int deltaTime;
int frameTime;
int soundTime;
int newTime;
long tfps;
if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF;
@@ -1357,24 +1393,46 @@ e_status CIN_RunCinematic (int handle)
return cinTable[currentHandle].status;
}
thisTime = CL_ScaledMilliseconds();
if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
frameTime = Com_Milliseconds();
deltaTime = frameTime - cinTable[currentHandle].realTime;
if (deltaTime > 100) {
deltaTime = 100;
}
cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100);
start = cinTable[currentHandle].startTime;
while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads)
newTime = cinTable[currentHandle].currTime + deltaTime;
if (cl_movieaudio->integer) {
soundTime = S_CurrentMoviePosition();
if (soundTime > cinTable[currentHandle].currTime || soundTime > cinTable[currentHandle].soundTime) {
cinTable[currentHandle].currTime = newTime + (deltaTime * (soundTime - newTime)) / 100;
}
else {
cinTable[currentHandle].currTime = newTime;
}
cinTable[currentHandle].soundTime = soundTime;
} else {
//
// Fixed in OPM
//
cinTable[currentHandle].currTime = newTime;
}
cinTable[currentHandle].realTime = frameTime;
tfps = (cinTable[currentHandle].currTime * 3) / 100;
while( (tfps != cinTable[currentHandle].numQuads)
&& (cinTable[currentHandle].status == FMV_PLAY) )
{
RoQInterrupt();
if (start != cinTable[currentHandle].startTime) {
cinTable[currentHandle].tfps = (((CL_ScaledMilliseconds() - cinTable[currentHandle].startTime)*3)/100);
start = cinTable[currentHandle].startTime;
cinTable[currentHandle].realTime = Com_Milliseconds();
if (cinTable[currentHandle].realTime > frameTime + 66) {
break;
}
}
cinTable[currentHandle].lastTime = thisTime;
cinTable[currentHandle].lastTime = frameTime;
if (cinTable[currentHandle].status == FMV_LOOPED) {
cinTable[currentHandle].status = FMV_PLAY;
@@ -1422,7 +1480,7 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
cin.currentHandle = currentHandle;
strcpy(cinTable[currentHandle].fileName, name);
Q_strncpyz(cinTable[currentHandle].fileName, name, sizeof(cinTable[currentHandle].fileName));
cinTable[currentHandle].ROQSize = 0;
cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue, qtrue);
@@ -1468,10 +1526,6 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
clc.state = CA_CINEMATIC;
}
if (!cinTable[currentHandle].silent) {
s_rawend[0] = s_soundtime;
}
return currentHandle;
}
Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
@@ -1593,33 +1647,96 @@ void CIN_DrawCinematic (int handle) {
cinTable[handle].dirty = qfalse;
}
static unsigned short CL_PlayRoQ(const char* name, const char* arg, const char* s) {
unsigned short RoQID;
Com_Memset(&cin, 0, sizeof(cinematics_t) );
currentHandle = CIN_HandleForVideo();
cin.currentHandle = currentHandle;
Q_strncpyz(cinTable[currentHandle].fileName, name, sizeof(cinTable[currentHandle].fileName));
cinTable[currentHandle].ROQSize = 0;
cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue, qtrue);
if (cinTable[currentHandle].ROQSize<=0) {
Com_DPrintf("Can not find RoQ cinematic '%s'\n", name);
CL_FinishedCinematic();
return -1;
}
if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) {
cinTable[currentHandle].holdAtEnd = qtrue;
}
CIN_SetExtents(currentHandle, 0, 0, 640, 480);
cinTable[currentHandle].alterGameState = qtrue;
initRoQ();
FS_Read (cin.file, 16, cinTable[currentHandle].iFile);
RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256;
if (RoQID == 0x1084)
{
RoQ_init();
// FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile);
cinTable[currentHandle].status = FMV_PLAY;
Com_DPrintf("trFMV::play(), playing %s\n", arg);
if (cl_movieaudio->integer) {
audioStartTime = Com_Milliseconds();
S_SetupMovieAudio(name);
}
oldClientState = clc.state;
clc.state = CA_CINEMATIC;
if (cls.glconfig.maxTextureSize <= 256 || s && *s == '2') {
//cinTable[currentHandle].interlaced = qtrue;
}
CL_handle = currentHandle;
do {
SCR_RunCinematic();
} while (!cinTable[currentHandle].buf && cinTable[currentHandle].status == FMV_PLAY);
UI_CloseConsole();
return currentHandle;
}
Com_DPrintf("trFMV::play(), invalid RoQ ID\n");
RoQShutdown();
return -1;
}
void CL_PlayCinematic_f(void) {
char *arg, *s;
int bits = CIN_system;
char name[256];
Com_DPrintf("CL_PlayCinematic_f\n");
if (clc.state == CA_CINEMATIC) {
SCR_StopCinematic();
}
arg = Cmd_Argv( 1 );
Com_DPrintf("CL_PlayCinematic( %s )\n", arg);
s = Cmd_Argv(2);
if ((s && s[0] == '1') || Q_stricmp(arg,"demoend.roq")==0 || Q_stricmp(arg,"end.roq")==0) {
bits |= CIN_hold;
}
if (s && s[0] == '2') {
bits |= CIN_loop;
CL_StartHunkUsers(qfalse);
S_StopAllSounds2(qtrue);
Com_sprintf(name, sizeof(name), "video/%s", arg);
if (Q_stricmp(&name[strlen(name) - 4], ".roq")) {
Com_Printf("Bad or missing cinematic extension.\n");
return;
}
S_StopAllSounds( qtrue );
CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits );
if (CL_handle >= 0) {
do {
SCR_RunCinematic();
} while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound)
}
CL_PlayRoQ(name, arg, s);
}
@@ -1639,7 +1756,5 @@ void SCR_RunCinematic (void)
void SCR_StopCinematic(void) {
if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) {
CIN_StopCinematic(CL_handle);
S_StopAllSounds( qtrue );
CL_handle = -1;
}
}
+219 -23
View File
@@ -56,6 +56,10 @@ qboolean in_guimouse;
kbutton_t in_up, in_down;
#ifdef USE_VOIP
kbutton_t in_voiprecord;
#endif
kbutton_t in_buttons[16];
qboolean in_mlooking;
@@ -258,6 +262,20 @@ void IN_SpeedUp(void) {IN_KeyUp(&in_speed);}
void IN_StrafeDown(void) {IN_KeyDown(&in_strafe);}
void IN_StrafeUp(void) {IN_KeyUp(&in_strafe);}
#ifdef USE_VOIP
void IN_VoipRecordDown(void)
{
IN_KeyDown(&in_voiprecord);
Cvar_Set("cl_voipSend", "1");
}
void IN_VoipRecordUp(void)
{
IN_KeyUp(&in_voiprecord);
Cvar_Set("cl_voipSend", "0");
}
#endif
void IN_Button0Down(void) {IN_KeyDown(&in_buttons[0]);}
void IN_Button0Up(void) {IN_KeyUp(&in_buttons[0]);}
void IN_Button1Down(void) {IN_KeyDown(&in_buttons[1]);}
@@ -432,7 +450,7 @@ void CL_MouseEvent( int dx, int dy, int time ) {
if( cl.mousey > cls.glconfig.vidHeight )
cl.mousey = cls.glconfig.vidHeight;
}
else
else if ( !paused->integer )
{
cl.mouseDx[cl.mouseIndex] += dx;
cl.mouseDy[cl.mouseIndex] += dy;
@@ -453,6 +471,33 @@ void CL_JoystickEvent( int axis, int value, int time ) {
cl.joystickAxis[axis] = value;
}
/*
=================
CL_UpdateMouse
Added in OPM
Update mouse position with absolute position (relative to the window)
when the UI catcher is active.
=================
*/
void CL_UpdateMouse() {
if (!(Key_GetCatcher() & KEYCATCH_UI)) {
return;
}
if (IN_IsCursorActive()) {
// If it's grabbed, don't use absolute position
return;
}
if (com_unfocused->integer) {
// Ignore updates when unfocused
return;
}
IN_GetMousePosition(&cl.mousex, &cl.mousey);
}
/*
=================
CL_JoystickMove
@@ -461,6 +506,16 @@ CL_JoystickMove
void CL_JoystickMove( usercmd_t *cmd ) {
float anglespeed;
float yaw = j_yaw->value * cl.joystickAxis[j_yaw_axis->integer];
float right = j_side->value * cl.joystickAxis[j_side_axis->integer];
float forward = j_forward->value * cl.joystickAxis[j_forward_axis->integer];
float pitch = j_pitch->value * cl.joystickAxis[j_pitch_axis->integer];
float up = j_up->value * cl.joystickAxis[j_up_axis->integer];
if ( in_speed.active ^ cl_run->integer ) {
cmd->buttons |= BUTTON_RUN;
}
if ( in_speed.active ) {
anglespeed = 0.001 * cls.frametime * cl_anglespeedkey->value;
} else {
@@ -468,18 +523,22 @@ void CL_JoystickMove( usercmd_t *cmd ) {
}
if ( !in_strafe.active ) {
cl.viewangles[YAW] += anglespeed * cl_yawspeed->value * cl.joystickAxis[AXIS_SIDE];
cl.viewangles[YAW] += anglespeed * yaw;
cmd->rightmove = ClampChar( cmd->rightmove + (int)right );
} else {
cmd->rightmove = ClampChar( cmd->rightmove + cl.joystickAxis[AXIS_SIDE] );
cl.viewangles[YAW] += anglespeed * right;
cmd->rightmove = ClampChar( cmd->rightmove + (int)yaw );
}
if ( in_mlooking ) {
cl.viewangles[PITCH] += anglespeed * cl_pitchspeed->value * cl.joystickAxis[AXIS_FORWARD];
cl.viewangles[PITCH] += anglespeed * forward;
cmd->forwardmove = ClampChar( cmd->forwardmove + (int)pitch );
} else {
cmd->forwardmove = ClampChar( cmd->forwardmove + cl.joystickAxis[AXIS_FORWARD] );
cl.viewangles[PITCH] += anglespeed * pitch;
cmd->forwardmove = ClampChar( cmd->forwardmove + (int)forward );
}
cmd->upmove = ClampChar( cmd->upmove + cl.joystickAxis[AXIS_UP] );
cmd->upmove = ClampChar( cmd->upmove + (int)up );
}
/*
@@ -565,6 +624,8 @@ void CL_MouseMove( usercmd_t *cmd ) {
mx *= cgameSensitivity;
my *= cgameSensitivity;
cmd->buttons |= BUTTON_ANY;
// add mouse X/Y movement to cmd
if(in_strafe.active)
cmd->rightmove = ClampChar(cmd->rightmove + m_side->value * mx);
@@ -575,6 +636,14 @@ void CL_MouseMove( usercmd_t *cmd ) {
cl.viewangles[PITCH] += m_pitch->value * my;
else
cmd->forwardmove = ClampChar(cmd->forwardmove - m_forward->value * my);
if (!isfinite(cl.viewangles[PITCH]) || !isfinite(cl.viewangles[YAW])) {
Com_DPrintf("Invalid client viewangles encountered (view pitch: %f, view yaw: %f)!\n", cl.viewangles[PITCH], cl.viewangles[YAW]);
Com_DPrintf("cgameSensitivity: %f | mx: %f | my: %f | m_pitch: %f | m_yaw: %f\n", cgameSensitivity, mx, my, m_pitch->value, m_yaw->value);
Com_DPrintf("Resetting client viewangles\n");
cl.viewangles[PITCH] = 0;
cl.viewangles[YAW] = 0;
}
}
/*
@@ -609,8 +678,8 @@ void CL_CmdButtons( usercmd_t *cmd ) {
if (UI_MenuActive() || UI_ConsoleIsOpen()) {
cmd->buttons |= BUTTON_TALK;
}
if (in_speed.active == !cl_run->integer) {
if ( in_speed.active ^ cl_run->integer ) {
cmd->buttons |= BUTTON_RUN;
}
@@ -718,6 +787,12 @@ void CL_CreateNewCommands( void ) {
frame_msec = com_frameTime - old_com_frameTime;
// if running over 1000fps, act as if each frame is 1ms
// prevents divisions by zero
if ( frame_msec < 1 ) {
frame_msec = 1;
}
// if running less than 5fps, truncate the extra time to prevent
// unexpected moves after a hitch
if ( frame_msec > 200 ) {
@@ -818,8 +893,8 @@ qboolean CL_ReadyToSendPacket( void ) {
}
// check for exceeding cl_maxpackets
if ( cl_maxpackets->integer < 15 ) {
Cvar_Set( "cl_maxpackets", "15" );
if ( cl_maxpackets->integer < 30 ) {
Cvar_Set( "cl_maxpackets", "30" );
} else if ( cl_maxpackets->integer > 125 ) {
Cvar_Set( "cl_maxpackets", "125" );
}
@@ -909,6 +984,58 @@ void CL_WritePacket( void ) {
count = MAX_PACKET_USERCMDS;
Com_Printf("MAX_PACKET_USERCMDS\n");
}
#ifdef USE_VOIP
if (clc.voipOutgoingDataSize > 0)
{
if((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1))
{
MSG_WriteByte (&buf, clc_voipOpus);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
MSG_WriteData (&buf, clc.voipTargets, sizeof(clc.voipTargets));
MSG_WriteByte(&buf, clc.voipFlags);
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
// If we're recording a demo, we have to fake a server packet with
// this VoIP data so it gets to disk; the server doesn't send it
// back to us, and we might as well eliminate concerns about dropped
// and misordered packets here.
if(clc.demorecording && !clc.demowaiting)
{
const int voipSize = clc.voipOutgoingDataSize;
msg_t fakemsg;
byte fakedata[MAX_MSGLEN];
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_voipOpus);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
MSG_WriteBits (&fakemsg, clc.voipFlags, VOIP_FLAGCNT);
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
MSG_WriteByte (&fakemsg, svc_EOF);
CL_WriteDemoMessage (&fakemsg, 0);
}
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
}
else
{
// We have data, but no targets. Silently discard all data
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
}
}
#endif
if ( count >= 1 ) {
if ( cl_showSend->integer ) {
Com_Printf( "(%i)", count );
@@ -965,16 +1092,6 @@ void CL_WritePacket( void ) {
}
CL_Netchan_Transmit (&clc.netchan, &buf);
// clients never really should have messages large enough
// to fragment, but in case they do, fire them all off
// at once
// TTimo: this causes a packet burst, which is bad karma for winsock
// added a WARNING message, we'll see if there are legit situations where this happens
while ( clc.netchan.unsentFragments ) {
Com_DPrintf( "WARNING: #462 unsent fragments (not supposed to happen!)\n" );
CL_Netchan_TransmitNextFragment( &clc.netchan );
}
}
/*
@@ -991,7 +1108,7 @@ void CL_SendCmd( void ) {
}
// don't send commands if paused
if ( com_sv_running->integer && paused->integer && paused->integer ) {
if ( com_sv_running->integer && paused->integer ) {
return;
}
@@ -1051,8 +1168,8 @@ void CL_InitInput( void ) {
Cmd_AddCommand("-leanleft", IN_LeanLeftUp);
Cmd_AddCommand("+leanright", IN_LeanRightDown);
Cmd_AddCommand("-leanright", IN_LeanRightUp);
Cmd_AddCommand("+speed", IN_SpeedUp);
Cmd_AddCommand("-speed", IN_SpeedDown);
Cmd_AddCommand("+speed", IN_SpeedDown);
Cmd_AddCommand("-speed", IN_SpeedUp);
Cmd_AddCommand("+button0", IN_Button0Down);
Cmd_AddCommand("-button0", IN_Button0Up);
Cmd_AddCommand("+button1", IN_Button1Down);
@@ -1086,6 +1203,85 @@ void CL_InitInput( void ) {
Cmd_AddCommand("+mlook", IN_MLookDown);
Cmd_AddCommand("-mlook", IN_MLookUp);
#ifdef USE_VOIP
Cmd_AddCommand ("+voiprecord", IN_VoipRecordDown);
Cmd_AddCommand ("-voiprecord", IN_VoipRecordUp);
#endif
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
cl_debugMove = Cvar_Get ("cl_debugMove", "0", 0);
}
/*
============
CL_ShutdownInput
============
*/
void CL_ShutdownInput(void)
{
Cmd_RemoveCommand("centerview");
Cmd_RemoveCommand("+moveup");
Cmd_RemoveCommand("-moveup");
Cmd_RemoveCommand("+movedown");
Cmd_RemoveCommand("-movedown");
Cmd_RemoveCommand("+left");
Cmd_RemoveCommand("-left");
Cmd_RemoveCommand("+right");
Cmd_RemoveCommand("-right");
Cmd_RemoveCommand("+forward");
Cmd_RemoveCommand("-forward");
Cmd_RemoveCommand("+back");
Cmd_RemoveCommand("-back");
Cmd_RemoveCommand("+lookup");
Cmd_RemoveCommand("-lookup");
Cmd_RemoveCommand("+lookdown");
Cmd_RemoveCommand("-lookdown");
Cmd_RemoveCommand("+strafe");
Cmd_RemoveCommand("-strafe");
Cmd_RemoveCommand("+moveleft");
Cmd_RemoveCommand("-moveleft");
Cmd_RemoveCommand("+moveright");
Cmd_RemoveCommand("-moveright");
Cmd_RemoveCommand("+speed");
Cmd_RemoveCommand("-speed");
Cmd_RemoveCommand("+attack");
Cmd_RemoveCommand("-attack");
Cmd_RemoveCommand("+button0");
Cmd_RemoveCommand("-button0");
Cmd_RemoveCommand("+button1");
Cmd_RemoveCommand("-button1");
Cmd_RemoveCommand("+button2");
Cmd_RemoveCommand("-button2");
Cmd_RemoveCommand("+button3");
Cmd_RemoveCommand("-button3");
Cmd_RemoveCommand("+button4");
Cmd_RemoveCommand("-button4");
Cmd_RemoveCommand("+button5");
Cmd_RemoveCommand("-button5");
Cmd_RemoveCommand("+button6");
Cmd_RemoveCommand("-button6");
Cmd_RemoveCommand("+button7");
Cmd_RemoveCommand("-button7");
Cmd_RemoveCommand("+button8");
Cmd_RemoveCommand("-button8");
Cmd_RemoveCommand("+button9");
Cmd_RemoveCommand("-button9");
Cmd_RemoveCommand("+button10");
Cmd_RemoveCommand("-button10");
Cmd_RemoveCommand("+button11");
Cmd_RemoveCommand("-button11");
Cmd_RemoveCommand("+button12");
Cmd_RemoveCommand("-button12");
Cmd_RemoveCommand("+button13");
Cmd_RemoveCommand("-button13");
Cmd_RemoveCommand("+button14");
Cmd_RemoveCommand("-button14");
Cmd_RemoveCommand("+mlook");
Cmd_RemoveCommand("-mlook");
#ifdef USE_VOIP
Cmd_RemoveCommand("+voiprecord");
Cmd_RemoveCommand("-voiprecord");
#endif
}
+640
View File
@@ -0,0 +1,640 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "cl_instantAction.h"
#include "cl_uiserverlist.h"
#include "../gamespy/sv_gamespy.h"
Event EV_UIInstantAction_AcceptServer
(
"acceptserver",
EV_DEFAULT,
NULL,
NULL,
"Connect to the current server"
);
Event EV_UIInstantAction_RejectServer
(
"rejectserver",
EV_DEFAULT,
NULL,
NULL,
"Reject the current server"
);
Event EV_UIInstantAction_Cancel
(
"ia_cancel",
EV_DEFAULT,
NULL,
NULL,
"cancel the server update"
);
Event EV_UIInstantAction_Refresh
(
"ia_refresh",
EV_DEFAULT,
NULL,
NULL,
"Refresh the server list"
);
CLASS_DECLARATION(UIWidget, UIInstantAction, NULL) {
{&EV_UIInstantAction_AcceptServer, &UIInstantAction::Connect },
{&EV_UIInstantAction_RejectServer, &UIInstantAction::Reject },
{&EV_UIInstantAction_Cancel, &UIInstantAction::CancelRefresh},
{&EV_UIInstantAction_Refresh, &UIInstantAction::Refresh },
{NULL, NULL }
};
struct ServerListInstance {
int iServerType;
UIInstantAction *pServerList;
};
ServerListInstance g_IAServerListInst[2];
UIInstantAction::UIInstantAction()
{
state = IA_INITIALIZE;
numFoundServers = 0;
numServers = 0;
minPlayers = 3;
startingMaxPing = 100;
endingMaxPing = 1500;
maxServers = -1;
servers = NULL;
doneList[0] = false;
doneList[1] = false;
serverList[0] = NULL;
serverList[1] = NULL;
ReadIniFile();
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Disable));
}
UIInstantAction::~UIInstantAction()
{
CleanUp();
}
void UIInstantAction::CleanUp()
{
if (serverList[0]) {
ServerListFree(serverList[0]);
serverList[0] = NULL;
}
if (serverList[1]) {
ServerListFree(serverList[1]);
serverList[1] = NULL;
}
if (servers) {
delete[] servers;
servers = NULL;
}
}
void UIInstantAction::Init()
{
const char *secret_key;
const char *game_name;
static const unsigned int iNumConcurrent = 10;
numFoundServers = 0;
numServers = 0;
doneList[0] = false;
doneList[1] = false;
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_noserverfound", new Event(EV_Widget_Disable));
Cvar_Set("ia_search_percentage", va("%d %%", 0));
if (com_target_game->integer < target_game_e::TG_MOHTT) {
g_IAServerListInst[0].iServerType = com_target_game->integer;
g_IAServerListInst[0].pServerList = this;
game_name = GS_GetGameName(com_target_game->integer);
secret_key = GS_GetGameKey(com_target_game->integer);
serverList[0] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[0]
);
ServerListClear(serverList[0]);
} else {
g_IAServerListInst[0].iServerType = target_game_e::TG_MOHTT;
g_IAServerListInst[0].pServerList = this;
game_name = GS_GetGameName(target_game_e::TG_MOHTT);
secret_key = GS_GetGameKey(target_game_e::TG_MOHTT);
serverList[0] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[0]
);
ServerListClear(serverList[0]);
g_IAServerListInst[1].iServerType = target_game_e::TG_MOHTA;
g_IAServerListInst[1].pServerList = this;
game_name = GS_GetGameName(target_game_e::TG_MOHTA);
secret_key = GS_GetGameKey(target_game_e::TG_MOHTA);
serverList[1] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[1]
);
ServerListClear(serverList[1]);
}
state = IA_WAITING;
numFoundServers = 0;
ServerListUpdate(serverList[0], true);
if (serverList[1]) {
ServerListUpdate(serverList[1], true);
}
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("searchstatus", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("searchstatuslable", new Event(EV_Widget_Enable));
}
int UIInstantAction::GetServerIndex(int maxPing, int gameType)
{
int bestPing = 1500;
int bestServer = -1;
int i;
for (i = 0; i < numFoundServers; i++) {
const IAServer_t& IAServer = servers[i];
char *gameVer;
float fGameVer;
int ping;
int numPlayers;
if (IAServer.rejected) {
continue;
}
// Skip servers that don't match the provided game type
if (ServerGetIntValue(IAServer.server, "g_gametype_i", 1) != gameType) {
continue;
}
// Skip servers with high ping
ping = ServerGetPing(IAServer.server);
if (ping > maxPing) {
continue;
}
gameVer = ServerGetStringValue(IAServer.server, "gamever", "1.00");
if (com_target_demo->integer && *gameVer != 'd') {
// Skip retail servers on demo game
continue;
} else if (!com_target_demo->integer && *gameVer == 'd') {
// Skip demo servers on retail game
continue;
}
// Skip incompatible servers
fGameVer = atof(gameVer);
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (IAServer.serverGame.serverType == target_game_e::TG_MOHTT) {
if (fabs(fGameVer) < 2.3f) {
continue;
}
} else {
if (fabs(fGameVer) < 2.1f) {
continue;
}
}
} else {
if (fabs(fGameVer - com_target_shortversion->value) > 0.1f) {
continue;
}
}
// Skip servers with a password
if (ServerGetIntValue(IAServer.server, "password", 0)) {
continue;
}
// Skip servers that don't match the minimum number of players
numPlayers = ServerGetIntValue(IAServer.server, "numplayers", 0);
if (numPlayers < minPlayers) {
continue;
}
// Skip full servers
if (numPlayers == ServerGetIntValue(IAServer.server, "maxplayers", 0)) {
continue;
}
// Skip servers with an higher ping than the best one
if (ping >= bestPing) {
continue;
}
//
// Found a potential server
//
bestPing = ping;
bestServer = i;
}
return bestServer;
}
void UIInstantAction::ReadIniFile()
{
char *buffer;
const char *p;
const char *pVal;
int intValue;
char value[32];
if (!FS_ReadFileEx("iaction.ini", (void **)&buffer, qtrue)) {
return;
}
for (p = buffer; p; p = strstr(pVal, "\n")) {
if (sscanf(p, "%31s", value) != 1) {
break;
}
pVal = strstr(p, "=");
if (!pVal) {
break;
}
pVal++;
if (sscanf(pVal, "%d", &intValue) != 1) {
break;
}
if (!Q_stricmpn(value, "MinPlayers", 10)) {
minPlayers = intValue;
}
if (!Q_stricmpn(value, "StartingMaxPing", 15)) {
startingMaxPing = intValue;
}
if (!Q_stricmpn(value, "EndingMaxPing", 13)) {
endingMaxPing = intValue;
}
if (!Q_stricmpn(value, "MaxServers", 10)) {
maxServers = intValue;
}
}
}
void UIInstantAction::FindServer()
{
int ping;
int i;
currentServer = -1;
state = IA_NONE;
for (ping = startingMaxPing; ping < endingMaxPing; ping += 100) {
//
// Find the best server starting from FFA gametype first
//
for (i = 1; i < 7; i++) {
currentServer = GetServerIndex(ping, i);
if (currentServer >= 0) {
break;
}
}
if (currentServer >= 0) {
break;
}
}
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("searchstatus", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("searchstatuslable", new Event(EV_Widget_Disable));
if (currentServer < 0) {
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_noserverfound", new Event(EV_Widget_Enable));
return;
}
const IAServer_t& IAServer = servers[currentServer];
const char *hostname = ServerGetStringValue(IAServer.server, "hostname", "(NONE)");
const char *gametype = ServerGetStringValue(IAServer.server, "gametype", "(NONE)");
int numplayers = ServerGetIntValue(IAServer.server, "numplayers", 0);
int maxplayers = ServerGetIntValue(IAServer.server, "maxplayers", 0);
ping = ServerGetPing(IAServer.server);
Cvar_Set("ia_servername", va(" %s", hostname));
Cvar_Set("ia_ping", va("%d", ping));
Cvar_Set("ia_gametype", va("%s", gametype));
Cvar_Set("ia_players", va("%d", numplayers));
Cvar_Set("ia_maxplayers", va("%d", maxplayers));
EnableServerInfo(true);
}
void UIInstantAction::Connect(Event *ev)
{
char *gameVer;
float fGameVer;
bool bDiffVersion;
char command[256];
if (currentServer < 0 || currentServer < numServers) {
return;
}
const IAServer_t& IAServer = servers[currentServer];
gameVer = ServerGetStringValue(IAServer.server, "gamever", "1.00");
if (gameVer[0] == 'd') {
gameVer++;
}
// Skip incompatible servers
fGameVer = atof(gameVer);
bDiffVersion = false;
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (IAServer.serverGame.serverType == target_game_e::TG_MOHTT) {
if (fabs(fGameVer) < 2.3f) {
bDiffVersion = true;
}
} else {
if (fabs(fGameVer) < 2.1f) {
bDiffVersion = true;
}
}
} else {
if (fabs(fGameVer - com_target_shortversion->value) > 0.1f) {
bDiffVersion = true;
}
}
if (bDiffVersion) {
if (fGameVer - com_target_shortversion->value > 0) {
// Older version
UI_SetReturnMenuToCurrent();
Cvar_Set("com_errormessage", va("Server is version %s, you are using %s", gameVer, "2.40"));
UI_PushMenu("wrongversion");
} else {
// Server version is newer
Cvar_Set("dm_serverstatus", va("Can not connect to v%s server, you are using v%s", gameVer, "2.40"));
}
}
UI_SetReturnMenuToCurrent();
Cvar_Set("g_servertype", va("%d", servers[currentServer].serverGame.serverType));
Com_sprintf(
command,
sizeof(command),
"connect %s:%i\n",
ServerGetAddress(IAServer.server),
ServerGetIntValue(IAServer.server, "hostport", PORT_SERVER)
);
Cbuf_AddText(command);
}
void UIInstantAction::Reject(Event *ev)
{
servers[currentServer].rejected = 1;
FindServer();
}
void UIInstantAction::Draw()
{
switch (state) {
case IA_INITIALIZE:
Init();
break;
case IA_UPDATE:
Update();
break;
case IA_FINISHED:
FindServer();
break;
default:
break;
}
if (serverList[0]) {
ServerListThink(serverList[0]);
}
if (serverList[1]) {
ServerListThink(serverList[1]);
}
}
void UIInstantAction::Update()
{
numFoundServers = 0;
// count the total number of servers from both server list
numServers = ServerListCount(serverList[0]);
if (serverList[1]) {
numServers += ServerListCount(serverList[1]);
}
state = IA_FINISHED;
servers = new IAServer_t[numServers];
ServerListHalt(serverList[0]);
if (serverList[1]) {
ServerListHalt(serverList[1]);
}
ServerListThink(serverList[0]);
if (serverList[1]) {
ServerListThink(serverList[1]);
}
state = IA_SEARCHING;
// Start updating the first list
doneList[0] = false;
ServerListClear(serverList[0]);
ServerListUpdate(serverList[0], true);
// Update the second optional list
if (serverList[1]) {
doneList[1] = false;
ServerListClear(serverList[1]);
ServerListUpdate(serverList[1], true);
}
}
int UIInstantAction::AddServer(GServer server, const ServerGame_t& serverGame)
{
servers[numFoundServers].server = server;
servers[numFoundServers].serverGame = serverGame;
servers[numFoundServers].rejected = false;
numFoundServers++;
return numFoundServers;
}
void UIInstantAction::CancelRefresh(Event *ev)
{
state = IA_FINISHED;
ServerListHalt(serverList[0]);
ServerListHalt(serverList[1]);
}
void UIInstantAction::Refresh(Event *ev)
{
state = IA_INITIALIZE;
}
void UIInstantAction::EnableServerInfo(bool enable)
{
if (enable) {
menuManager.PassEventToWidget("iaservername_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_servername_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_ping_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_ping_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_gametype_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_gametype_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_players_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_players_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_maxplayers_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_maxplayers_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("acceptserver", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("rejectserver", new Event(EV_Widget_Enable));
} else {
menuManager.PassEventToWidget("iaservername_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_servername_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_ping_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_ping_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_gametype_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_gametype_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_players_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_players_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_maxplayers_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_maxplayers_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("acceptserver", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("rejectserver", new Event(EV_Widget_Disable));
}
}
void UIInstantAction::IAServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2)
{
const ServerListInstance *pInstance = (const ServerListInstance *)instance;
UIInstantAction *pServerList = pInstance->pServerList;
if (msg == LIST_PROGRESS) {
if (pServerList->state == IA_WAITING) {
if (pInstance->iServerType == com_target_game->integer) {
pServerList->doneList[0] = true;
}
if (com_target_game->integer >= target_game_e::TG_MOHTT && pInstance->iServerType == target_game_e::TG_MOHTA) {
pServerList->doneList[1] = true;
}
if (pServerList->doneList[0] && (!pServerList->serverList[1] || pServerList->doneList[1])) {
pServerList->state = IA_UPDATE;
}
} else if (pServerList->state == IA_SEARCHING) {
ServerGame_t serverGame;
serverGame.serverType = pInstance->iServerType;
const int serverIndex = pServerList->AddServer((GServer)param1, serverGame);
Cvar_Set("ia_search_percentage", va("%d %%", 100 * serverIndex / pServerList->numServers));
if (pServerList->maxServers >= 0 && serverIndex >= pServerList->maxServers) {
// Reached the maximum number of servers, stop there
pServerList->doneList[0] = true;
ServerListHalt(pServerList->serverList[0]);
if (pServerList->serverList[1]) {
pServerList->doneList[1] = true;
ServerListHalt(pServerList->serverList[1]);
}
pServerList->state = IA_FINISHED;
}
}
} else if (msg == LIST_STATECHANGED && ServerListState(serverlist) == GServerListState::sl_idle) {
if (pInstance->iServerType == com_target_game->integer) {
pServerList->doneList[0] = true;
}
if (com_target_game->integer >= target_game_e::TG_MOHTT && pInstance->iServerType == target_game_e::TG_MOHTA) {
pServerList->doneList[1] = true;
}
if (pServerList->doneList[0] && (!pServerList->serverList[1] || pServerList->doneList[1])) {
if (pServerList->state == IA_WAITING) {
pServerList->state = IA_UPDATE;
}
if (pServerList->state == IA_SEARCHING) {
pServerList->state = IA_FINISHED;
}
}
}
}
+103
View File
@@ -0,0 +1,103 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// Added in 2.30
// Instantly find a server matching common criterias
#pragma once
#include "../gamespy/goaceng.h"
typedef struct {
int serverType;
} ServerGame_t;
typedef struct {
GServer server;
ServerGame_t serverGame;
bool rejected;
} IAServer_t;
enum IAState_e {
IA_NONE,
IA_INITIALIZE,
IA_WAITING,
IA_UPDATE,
IA_SEARCHING,
IA_FINISHED
};
class UIInstantAction : public UIWidget
{
public:
CLASS_PROTOTYPE(UIInstantAction);
public:
UIInstantAction();
~UIInstantAction() override;
void CleanUp();
void Init();
int GetServerIndex(int maxPing, int gameType);
void ReadIniFile();
void FindServer();
void Connect(Event *ev);
void Reject(Event *ev);
void Draw();
void Update();
int AddServer(GServer server, const ServerGame_t& serverGame);
void CancelRefresh(Event *ev);
void Refresh(Event *ev);
void EnableServerInfo(bool enable);
private:
static void IAServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2);
private:
//
// List
//
bool doneList[2];
GServerList serverList[2];
int maxServers;
//
// Current states
//
IAState_e state;
int numServers;
int numFoundServers;
//
// Filters
//
int minPlayers;
int startingMaxPing;
int endingMaxPing;
//
// Servers
//
IAServer_t *servers;
int currentServer;
};
+973 -130
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+173 -150
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,175 +20,198 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_INV_H__
#define __CL_INV_H__
#pragma once
typedef enum { INV_MOVE_NONE, INV_MOVE_BOB, INV_MOVE_SPIN } inv_move_type;
typedef enum { INV_CASCADE_LEFT, INV_CASCADE_RIGHT } inv_cascade_type;
typedef enum { INV_HUDANGLES_BASE, INV_HUDANGLES_COMPASS, INV_HUDANGLES_COMPASS_NEEDLE } inv_hudangles_type;
typedef enum {
INV_MOVE_NONE,
INV_MOVE_BOB,
INV_MOVE_SPIN
} inv_move_type;
class item_properties_t : public Class {
public:
float scale;
Vector angles;
Vector angledeltas;
Vector rotateoffset;
Vector offset;
inv_move_type move;
str model;
str anim;
};
typedef enum {
INV_ALIGN_NONE,
INV_ALIGN_LEFT,
INV_ALIGN_RIGHT
} inv_align_type;
class inventory_item_t : public Class {
public:
str name;
str ammoname;
int equip;
int width;
int height;
int barwidth;
int barheight;
int baroffsetY;
int baroffsetX;
float modelWindowX;
float modelWindowY;
float modelWindowWidth;
float modelWindowHeight;
bool selShaderOnTop;
bool checkammo;
str command;
inv_hudangles_type anglesType;
item_properties_t hudprops;
item_properties_t invprops;
UIReggedMaterial *bgshader;
UIReggedMaterial *barshader;
UIReggedMaterial *selshader;
};
typedef enum {
INV_CASCADE_LEFT,
INV_CASCADE_RIGHT
} inv_cascade_type;
class inventory_type_t {
public:
str name;
bool bg_tile;
UIReggedMaterial *texture;
UIReggedMaterial *bg;
UIReggedMaterial *hoverTexture;
UIReggedMaterial *selTexture;
Container<inventory_item_t *> items;
typedef enum {
INV_HUDANGLES_BASE,
INV_HUDANGLES_COMPASS,
INV_HUDANGLES_COMPASS_NEEDLE
} inv_hudangles_type;
int IndexOfItemPtr( inventory_item_t *item );
};
inline
int inventory_type_t::IndexOfItemPtr( inventory_item_t *item )
class item_properties_t : public Class
{
for( int i = items.NumObjects(); i > 0; i-- )
{
if( items.ObjectAt( i ) == item )
{
return i;
}
}
public:
float scale;
Vector angles;
Vector angledeltas;
Vector rotateoffset;
Vector offset;
inv_move_type move;
str model;
str anim;
};
return 0;
class inventory_item_t : public Class
{
public:
str name;
str ammoname;
int equip;
int width;
int height;
int barwidth;
int barheight;
int baroffsetY;
int baroffsetX;
float modelWindowX;
float modelWindowY;
float modelWindowWidth;
float modelWindowHeight;
bool selShaderOnTop;
bool checkammo;
str command;
inv_hudangles_type anglesType;
item_properties_t hudprops;
item_properties_t invprops;
UIReggedMaterial *bgshader;
UIReggedMaterial *barshader;
UIReggedMaterial *selshader;
};
class inventory_type_t
{
public:
str name;
bool bg_tile;
UIReggedMaterial *texture;
UIReggedMaterial *bg;
UIReggedMaterial *hoverTexture;
UIReggedMaterial *selTexture;
Container<inventory_item_t *> items;
int IndexOfItemPtr(inventory_item_t *item);
};
inline int inventory_type_t::IndexOfItemPtr(inventory_item_t *item)
{
for (int i = items.NumObjects(); i > 0; i--) {
if (items.ObjectAt(i) == item) {
return i;
}
}
return 0;
}
class inventory_t {
class inventory_t
{
public:
int typewidth;
int typeheight;
int horizoffset;
int vertoffset;
int align;
inv_cascade_type cascade;
str selectsound;
str rejectsound;
str changesound;
Container<inventory_type_t *> types;
int typewidth;
int typeheight;
int horizoffset;
int vertoffset;
inv_align_type align;
inv_cascade_type cascade;
str selectsound;
str rejectsound;
str changesound;
Container<inventory_type_t *> types;
void Clear() { types.ClearObjectList(); }
public:
inventory_t();
~inventory_t();
inventory_t(const inventory_t& other);
inventory_t& operator=(const inventory_t& other);
void Clear();
};
class invlistener : public Listener {
class invlistener : public Listener
{
protected:
inventory_t *inv;
inventory_type_t *curtype;
inventory_item_t *curitem;
int defaultWidth;
int defaultHeight;
int defaultBarWidth;
int defaultBarHeight;
int defaultBarOffsetX;
int defaultBarOffsetY;
inventory_t *inv;
inventory_type_t *curtype;
inventory_item_t *curitem;
int defaultWidth;
int defaultHeight;
int defaultBarWidth;
int defaultBarHeight;
int defaultBarOffsetX;
int defaultBarOffsetY;
public:
CLASS_PROTOTYPE( invlistener );
CLASS_PROTOTYPE(invlistener);
protected:
void verify_curitem( void );
void verify_curtype( void );
void verify_one_arg( Event *ev );
void verify_curitem(void);
void verify_curtype(void);
void verify_one_arg(Event *ev);
public:
invlistener( inventory_t *i );
invlistener();
invlistener(inventory_t *i);
invlistener();
bool Load( Script& script );
void InvSelectSound( Event *ev );
void InvRejectSound( Event *ev );
void InvChangeSound( Event *ev );
void InvWidth( Event *ev );
void InvHeight( Event *ev );
void InvHorizOffset( Event *ev );
void InvVertOffset( Event *ev );
void InvAlign( Event *ev );
void InvCascade( Event *ev );
void Typedef( Event *ev );
void OpenBrace( Event *ev );
void CloseBrace( Event *ev );
void ButtonShader( Event *ev );
void HoverShader( Event *ev );
void SelShader( Event *ev );
void Background( Event *ev );
void BackgroundTile( Event *ev );
void Width( Event *ev );
void Height( Event *ev );
void BarWidth( Event *ev );
void BarHeight( Event *ev );
void BarOffsetX( Event *ev );
void BarOffsetY( Event *ev );
void Item( Event *ev );
void Ammo( Event *ev );
void Equip( Event *ev );
void CheckAmmo( Event *ev );
void Command( Event *ev );
void BGShader( Event *ev );
void BarShader( Event *ev );
void SelItemShader( Event *ev );
void SelItemShaderOnTop( Event *ev );
void RotateOffset( Event *ev );
void Offset( Event *ev );
void Model( Event *ev );
void Anim( Event *ev );
void Scale( Event *ev );
void Angles( Event *ev );
void AngleDeltas( Event *ev );
void Move( Event *ev );
void ModelWindow( Event *ev );
void HudRotateOffset( Event *ev );
void HudOffset( Event *ev );
void HudModel( Event *ev );
void HudAnim( Event *ev );
void HudScale( Event *ev );
void HudAngles( Event *ev );
void HudAngleDeltas( Event *ev );
void HudMove( Event *ev );
void HudCompassAngles( Event *ev );
void HudCompassNeedleAngles( Event *ev );
bool Load(Script& script);
void InvSelectSound(Event *ev);
void InvRejectSound(Event *ev);
void InvChangeSound(Event *ev);
void InvWidth(Event *ev);
void InvHeight(Event *ev);
void InvHorizOffset(Event *ev);
void InvVertOffset(Event *ev);
void InvAlign(Event *ev);
void InvCascade(Event *ev);
void Typedef(Event *ev);
void OpenBrace(Event *ev);
void CloseBrace(Event *ev);
void ButtonShader(Event *ev);
void HoverShader(Event *ev);
void SelShader(Event *ev);
void Background(Event *ev);
void BackgroundTile(Event *ev);
void Width(Event *ev);
void Height(Event *ev);
void BarWidth(Event *ev);
void BarHeight(Event *ev);
void BarOffsetX(Event *ev);
void BarOffsetY(Event *ev);
void Item(Event *ev);
void Ammo(Event *ev);
void Equip(Event *ev);
void CheckAmmo(Event *ev);
void Command(Event *ev);
void BGShader(Event *ev);
void BarShader(Event *ev);
void SelItemShader(Event *ev);
void SelItemShaderOnTop(Event *ev);
void RotateOffset(Event *ev);
void Offset(Event *ev);
void Model(Event *ev);
void Anim(Event *ev);
void Scale(Event *ev);
void Angles(Event *ev);
void AngleDeltas(Event *ev);
void Move(Event *ev);
void ModelWindow(Event *ev);
void HudRotateOffset(Event *ev);
void HudOffset(Event *ev);
void HudModel(Event *ev);
void HudAnim(Event *ev);
void HudScale(Event *ev);
void HudAngles(Event *ev);
void HudAngleDeltas(Event *ev);
void HudMove(Event *ev);
void HudCompassAngles(Event *ev);
void HudCompassNeedleAngles(Event *ev);
};
bool CL_LoadInventory( const char *filename, inventory_t *inv );
inventory_item_t *CL_GetInvItemByName( inventory_t *inv, const char *name );
qboolean CL_HasInventoryItem( const char *name );
void CL_AmmoCount( const char *name, int *ammo_count, int *max_ammo_count );
#endif // __CL_INV_H__
bool CL_LoadInventory(const char *filename, inventory_t *inv);
inventory_item_t *CL_GetInvItemByName(inventory_t *inv, const char *name);
qboolean CL_HasInventoryItem(const char *name);
void CL_AmmoCount(const char *name, int *ammo_count, int *max_ammo_count);
File diff suppressed because it is too large. Load diff
+81 -58
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,79 +20,102 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_INVRENDER_H__
#define __CL_INVRENDER_H__
#pragma once
class FakkInventory;
typedef enum { selectsound, rejectsound, changesound } invsound_t;
class FakkItemList : public UIWidget {
typedef enum {
selectsound,
rejectsound,
changesound
} invsound_t;
class FakkItemList : public UIWidget
{
protected:
inventory_type_t *type;
uipopup_describe m_describe[ 10 ];
inventory_item_t *m_hoveritem;
inventory_item_t *m_lastmenuitem;
FakkInventory *m_parent;
float m_hovertop;
inventory_type_t *type;
uipopup_describe m_describe[10];
inventory_item_t *m_hoveritem;
inventory_item_t *m_lastmenuitem;
FakkInventory *m_parent;
float m_hovertop;
public:
CLASS_PROTOTYPE( FakkItemList );
CLASS_PROTOTYPE(FakkItemList);
FakkItemList();
~FakkItemList();
FakkItemList();
~FakkItemList();
void VerifyItemUp( inventory_item_t *item, qboolean warpmouse );
void setType( inventory_type_t *t );
void Create( float x, float y, FakkInventory *parent );
bool HasAnyItems( void );
void Draw( void ) override;
void OnLeftMouseDown( Event *ev );
void OnRightMouseDown( Event *ev );
void OnLeftMouseUp( Event *ev );
void OnRightMouseUp( Event *ev );
void OnMouseMove( Event *ev );
void OnMouseEnter( Event *ev );
void OnMouseLeave( Event *ev );
void OnMenuKilled( Event *ev );
void EquipItem( Event *ev );
void VerifyItemUp(inventory_item_t *item, qboolean warpmouse);
void setType(inventory_type_t *t);
void Create(float x, float y, FakkInventory *parent);
bool HasAnyItems(void);
void Draw(void) override;
void OnLeftMouseDown(Event *ev);
void OnRightMouseDown(Event *ev);
void OnLeftMouseUp(Event *ev);
void OnRightMouseUp(Event *ev);
void OnMouseMove(Event *ev);
void OnMouseEnter(Event *ev);
void OnMouseLeave(Event *ev);
void OnMenuKilled(Event *ev);
void EquipItem(Event *ev);
inventory_item_t *getHoverItem() const;
};
class FakkInventory : public UIWidget {
class FakkInventory : public UIWidget
{
protected:
inventory_t *m_inv;
SafePtr<FakkItemList> m_currentlist;
inventory_type_t *m_currenttype;
int m_currentitemnum;
inventory_t *m_inv;
SafePtr<FakkItemList> m_currentlist;
inventory_type_t *m_currenttype;
int m_currentitemnum;
public:
CLASS_PROTOTYPE( FakkInventory );
protected:
void VerifyItemUp( inventory_item_t *item, qboolean warpmouse );
CLASS_PROTOTYPE(FakkInventory);
public:
FakkInventory();
~FakkInventory();
qboolean m_mouse_active;
void setInventory( inventory_t *i );
void Draw( void ) override;
void OnMouseMove( Event *ev );
void OnMouseLeave( Event *ev );
void OnMouseEnter( Event *ev );
void OnMouseDown( Event *ev );
void WarpTo( const char *name );
void WarpTo( int slotnum );
void NextItem( void );
void PrevItem( void );
qboolean isDying( void );
qboolean KeyEvent( int key, unsigned int time ) override;
void PlaySound( invsound_t type );
void Timeout( Event *ev );
void ChangeItem( int sign );
int FindFirstItem( int itemindex, int sign );
protected:
void VerifyTypeUp(inventory_type_t *t, qboolean warpmouse);
public:
FakkInventory();
~FakkInventory();
void setInventory(inventory_t *i);
void Draw(void) override;
void OnMouseMove(Event *ev);
void OnMouseLeave(Event *ev);
void OnMouseEnter(Event *ev);
void OnMouseDown(Event *ev);
void WarpTo(const char *name);
void WarpTo(int slotnum);
void NextItem(void);
void PrevItem(void);
qboolean isDying(void);
qboolean KeyEvent(int key, unsigned int time) override;
void PlaySound(invsound_t type);
void Timeout(Event *ev);
void ChangeItem(int sign);
int FindFirstItem(int itemindex, int sign);
};
void CL_Draw3DModel( float x, float y, float w, float h, qhandle_t model, vec3_t origin, vec3_t rotateoffset, vec3_t offset, vec3_t angle, vec3_t color, str anim );
qboolean UI_CloseInventory( void );
void CL_Draw3DModel(
float x,
float y,
float w,
float h,
qhandle_t model,
vec3_t origin,
vec3_t rotateoffset,
vec3_t offset,
vec3_t angle,
vec3_t color,
str anim
);
#endif // __CL_INVRENDER_H__
void UI_DoInventory(qboolean activate_mouse);
qboolean UI_CloseInventory(void);
+933 -915
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+960 -494
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File diff suppressed because it is too large. Load diff
+23 -3
View File
@@ -132,7 +132,7 @@ CL_Netchan_TransmitNextFragment
=================
*/
void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
Netchan_TransmitNextFragment( chan );
Netchan_TransmitNextFragment( chan, cl_netprofile->integer ? &cls.netprofile.inPackets : NULL );
}
/*
@@ -144,7 +144,7 @@ void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
MSG_WriteByte( msg, clc_EOF );
CL_Netchan_Encode( msg );
Netchan_Transmit( chan, msg->cursize, msg->data );
Netchan_Transmit( chan, msg->cursize, msg->data, cl_netprofile->integer ? &cls.netprofile.inPackets : NULL );
}
extern int oldsize;
@@ -158,10 +158,30 @@ CL_Netchan_Process
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
int ret;
ret = Netchan_Process( chan, msg );
ret = Netchan_Process( chan, msg, cl_netprofile->integer ? &cls.netprofile.outPackets : NULL );
if (!ret)
return qfalse;
CL_Netchan_Decode( msg );
newsize += msg->cursize;
return qtrue;
}
/*
=================
CL_NET_OutOfBandPrint
=================
*/
void CL_NET_OutOfBandPrint(netadr_t adr, const char* format, ...) {
va_list argptr;
char string[MAX_MSGLEN];
va_start(argptr, format);
Q_vsnprintf(string, sizeof(string), format, argptr);
va_end(argptr);
NET_OutOfBandPrint(NS_CLIENT, adr, "%s", string);
if (cl_netprofile->integer) {
NetProfileAddPacket(&cls.netprofile.inPackets, strlen(string), NETPROF_PACKET_MESSAGE);
}
}
+279 -46
View File
@@ -194,6 +194,69 @@ void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *n
}
}
/*
================
CL_UnpackNonPVSClient
Unpack info about non-visible client.
================
*/
qboolean CL_UnpackNonPVSClient(int* packed, radarUnpacked_t* unpacked) {
int x, y;
int yaw;
qboolean bValid;
float range;
unpacked->clientNum = *packed & (MAX_CLIENTS - 1);
if (unpacked->clientNum == cl.snap.ps.clientNum) {
return qfalse;
}
x = ((*packed >> 6) & 0x7F) - (MAX_CLIENTS - 1);
y = ((*packed >> 13) & 0x7F) - (MAX_CLIENTS - 1);
yaw = (*packed >> 20) & 0x1F;
bValid = (*packed >> 25) & 1;
if (com_radar_range && com_radar_range->value) {
range = com_radar_range->value;
} else {
range = 0;
}
unpacked->x = x * range / (MAX_CLIENTS - 1);
unpacked->y = y * range / (MAX_CLIENTS - 1);
if (!bValid)
{
unpacked->x = x * range / (MAX_CLIENTS - 1) * 1024.0;
unpacked->y = y * range / (MAX_CLIENTS - 1) * 1024.0;
}
unpacked->yaw = yaw * 11.25f;
return qtrue;
}
/*
================
CL_ReadNonPVSClient
Reads packed info about non-visible client.
================
*/
void CL_ReadNonPVSClient(int radarInfo) {
radarUnpacked_t unpacked;
if (!cge) {
return;
}
if (CL_UnpackNonPVSClient(&radarInfo, &unpacked)) {
unpacked.x += cl.snap.ps.origin[0];
unpacked.y += cl.snap.ps.origin[1];
cge->CG_ReadNonPVSClient(&unpacked);
}
}
/*
================
@@ -332,6 +395,9 @@ void CL_ParseSnapshot( msg_t *msg ) {
}
cl.newSnapshots = qtrue;
// read radar info about invisible clients
CL_ReadNonPVSClient(cl.snap.ps.radarInfo);
}
@@ -363,12 +429,24 @@ void CL_SystemInfoChanged( void ) {
// in some cases, outdated cp commands might get sent with this news serverId
cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
#ifdef USE_VOIP
#ifdef LEGACY_PROTOCOL
if(clc.compat)
clc.voipEnabled = qfalse;
else
#endif
{
s = Info_ValueForKey( systemInfo, "sv_voipProtocol" );
clc.voipEnabled = !Q_stricmp(s, "opus");
}
#endif
// don't set any vars when playing a demo
if ( clc.demoplaying ) {
return;
}
s = Info_ValueForKey( systemInfo, "sv_cheats" );
s = Info_ValueForKey( systemInfo, "cheats" );
cl_connectedToCheatServer = atoi( s );
if ( !cl_connectedToCheatServer ) {
Cvar_SetCheatState();
@@ -448,40 +526,6 @@ static void CL_ParseServerInfo(void)
sizeof(clc.sv_dlURL));
}
char* MSG_ReadGameStateChar_ver_15(msg_t* msg) {
return MSG_ReadScrambledBigString(msg);
}
float MSG_ReadServerFrameTime_ver_15(msg_t* msg) {
return MSG_ReadFloat(msg);
}
char* MSG_ReadGameStateChar_ver_6(msg_t* msg) {
return MSG_ReadString(msg);
}
float MSG_ReadServerFrameTime_ver_6(msg_t* msg) {
return 1.f / atof(Info_ValueForKey(cl.gameState.stringData + cl.gameState.stringOffsets[CS_SYSTEMINFO], "sv_fps"));
}
char* MSG_ReadGameStateChar(msg_t* msg) {
if (MSG_IsProtocolVersion15()) {
return MSG_ReadGameStateChar_ver_15(msg);
} else {
// smaller below version 15
return MSG_ReadGameStateChar_ver_6(msg);
}
}
float MSG_ReadServerFrameTime(msg_t* msg) {
if (MSG_IsProtocolVersion15()) {
return MSG_ReadServerFrameTime_ver_15(msg);
} else {
// smaller below version 15
return MSG_ReadServerFrameTime_ver_6(msg);
}
}
/*
==================
CL_ParseGamestate
@@ -524,8 +568,9 @@ void CL_ParseGamestate( msg_t *msg ) {
csNum = CPT_NormalizeConfigstring(i);
if (csNum < 0 || csNum >= MAX_CONFIGSTRINGS) {
Com_Error(ERR_DROP, "configstring > MAX_CONFIGSTRINGS");
return;
}
s = MSG_ReadGameStateChar(msg);
s = MSG_ReadScrambledBigString(msg);
len = strlen(s);
if (len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS) {
@@ -544,8 +589,7 @@ void CL_ParseGamestate( msg_t *msg ) {
//Com_Memset (&nullstate, 0, sizeof(nullstate));
MSG_GetNullEntityState(&nullstate);
es = &cl.entityBaselines[ newnum ];
// FIXME: frametime
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum, 0.0);
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum, cls.serverFrameTime);
} else {
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte %i", cmd );
}
@@ -554,7 +598,7 @@ void CL_ParseGamestate( msg_t *msg ) {
clc.clientNum = MSG_ReadLong(msg);
// read the checksum feed
clc.checksumFeed = MSG_ReadLong( msg );
cls.serverFrameTime = MSG_ReadServerFrameTime(msg);
cls.serverFrameTime = MSG_ReadServerFrameTime(msg, &cl.gameState);
// parse serverId and other cvars
CL_SystemInfoChanged();
@@ -562,16 +606,25 @@ void CL_ParseGamestate( msg_t *msg ) {
// stop recording now so the demo won't have an unnecessary level load at the end.
if(cl_autoRecordDemo->integer && clc.demorecording)
CL_StopRecord_f();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed, qfalse );
if (clc.state == CA_CONNECTED && !Cvar_Get("sv_paks", "", 0)->string[0]) {
// Added in 2.30
FS_Restart(clc.checksumFeed);
} else {
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart(clc.checksumFeed, qfalse);
}
clc.state = CA_LOADING;
if (!com_sv_running->integer)
{
const char *info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
UI_ClearState();
UI_BeginLoad(Info_ValueForKey(info, "mapname"));
const char *mapname = Info_ValueForKey(info, "mapname");
// Added in 2.0
Cvar_Set("mapname", mapname);
UI_ClearState();
UI_BeginLoad(mapname);
}
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
@@ -752,6 +805,178 @@ void CL_ParseDownload ( msg_t *msg ) {
}
}
#ifdef USE_VOIP
static
qboolean CL_ShouldIgnoreVoipSender(int sender)
{
if (!cl_voip->integer)
return qtrue; // VoIP is disabled.
else if ((sender == clc.clientNum) && (!clc.demoplaying))
return qtrue; // ignore own voice (unless playing back a demo).
else if (clc.voipMuteAll)
return qtrue; // all channels are muted with extreme prejudice.
else if (clc.voipIgnore[sender])
return qtrue; // just ignoring this guy.
else if (clc.voipGain[sender] == 0.0f)
return qtrue; // too quiet to play.
return qfalse;
}
/*
=====================
CL_PlayVoip
Play raw data
=====================
*/
static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags)
{
if(flags & VOIP_DIRECT)
{
S_RawSamples(sender + 1, samplecnt, 48000, 2, 1,
data, clc.voipGain[sender], -1);
}
if(flags & VOIP_SPATIAL)
{
S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, 48000, 2, 1,
data, 1.0f, sender);
}
}
/*
=====================
CL_ParseVoip
A VoIP message has been received from the server
=====================
*/
static
void CL_ParseVoip ( msg_t *msg, qboolean ignoreData ) {
static short decoded[VOIP_MAX_PACKET_SAMPLES*4]; // !!! FIXME: don't hard code
const int sender = MSG_ReadShort(msg);
const int generation = MSG_ReadByte(msg);
const int sequence = MSG_ReadLong(msg);
const int frames = MSG_ReadByte(msg);
const int packetsize = MSG_ReadShort(msg);
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
unsigned char encoded[4000];
int numSamples;
int seqdiff;
int written = 0;
int i;
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
if (sender < 0)
return; // short/invalid packet, bail.
else if (generation < 0)
return; // short/invalid packet, bail.
else if (sequence < 0)
return; // short/invalid packet, bail.
else if (frames < 0)
return; // short/invalid packet, bail.
else if (packetsize < 0)
return; // short/invalid packet, bail.
if (packetsize > sizeof (encoded)) { // overlarge packet?
int bytesleft = packetsize;
while (bytesleft) {
int br = bytesleft;
if (br > sizeof (encoded))
br = sizeof (encoded);
MSG_ReadData(msg, encoded, br);
bytesleft -= br;
}
return; // overlarge packet, bail.
}
MSG_ReadData(msg, encoded, packetsize);
if (ignoreData) {
return; // just ignore legacy speex voip data
} else if (!clc.voipCodecInitialized) {
return; // can't handle VoIP without libopus!
} else if (sender >= MAX_CLIENTS) {
return; // bogus sender.
} else if (CL_ShouldIgnoreVoipSender(sender)) {
return; // Channel is muted, bail.
}
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
Com_DPrintf("VoIP: packet accepted!\n");
seqdiff = sequence - clc.voipIncomingSequence[sender];
// This is a new "generation" ... a new recording started, reset the bits.
if (generation != clc.voipIncomingGeneration[sender]) {
Com_DPrintf("VoIP: new generation %d!\n", generation);
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
clc.voipIncomingGeneration[sender] = generation;
seqdiff = 0;
} else if (seqdiff < 0) { // we're ahead of the sequence?!
// This shouldn't happen unless the packet is corrupted or something.
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
sequence, clc.voipIncomingSequence[sender]);
// reset the decoder just in case.
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
seqdiff = 0;
} else if (seqdiff * VOIP_MAX_PACKET_SAMPLES*2 >= sizeof (decoded)) { // dropped more than we can handle?
// just start over.
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
seqdiff, sender);
opus_decoder_ctl(clc.opusDecoder[sender], OPUS_RESET_STATE);
seqdiff = 0;
}
if (seqdiff != 0) {
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
seqdiff, sender);
// tell opus that we're missing frames...
for (i = 0; i < seqdiff; i++) {
assert((written + VOIP_MAX_PACKET_SAMPLES) * 2 < sizeof (decoded));
numSamples = opus_decode(clc.opusDecoder[sender], NULL, 0, decoded + written, VOIP_MAX_PACKET_SAMPLES, 0);
if ( numSamples <= 0 ) {
Com_DPrintf("VoIP: Error decoding frame %d from client #%d\n", i, sender);
continue;
}
written += numSamples;
}
}
numSamples = opus_decode(clc.opusDecoder[sender], encoded, packetsize, decoded + written, ARRAY_LEN(decoded) - written, 0);
if ( numSamples <= 0 ) {
Com_DPrintf("VoIP: Error decoding voip data from client #%d\n", sender);
numSamples = 0;
}
#if 0
static FILE *encio = NULL;
if (encio == NULL) encio = fopen("voip-incoming-encoded.bin", "wb");
if (encio != NULL) { fwrite(encoded, packetsize, 1, encio); fflush(encio); }
static FILE *decio = NULL;
if (decio == NULL) decio = fopen("voip-incoming-decoded.bin", "wb");
if (decio != NULL) { fwrite(decoded+written, numSamples*2, 1, decio); fflush(decio); }
#endif
written += numSamples;
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
written * 2, written, frames);
if(written > 0)
CL_PlayVoip(sender, written, (const byte *) decoded, flags);
clc.voipIncomingSequence[sender] = sequence + frames;
}
#endif
/*
=====================
CL_ParseCommandString
@@ -900,8 +1125,16 @@ void CL_ParseServerMessage( msg_t *msg ) {
}
CL_ParseCGMessage( msg );
break;
case svc_voipSpeex:
#ifdef USE_VOIP
CL_ParseVoip( msg, qtrue );
#endif
break;
case svc_voipOpus:
#ifdef USE_VOIP
CL_ParseVoip( msg, !clc.voipEnabled );
#endif
break;
}
}
}
+8 -6
View File
@@ -343,7 +343,7 @@ void SCR_DrawDemoRecording( void ) {
}
pos = FS_FTell( clc.demofile );
sprintf( string, "RECORDING %s: %ik", clc.demoName, pos / 1024 );
Com_sprintf( string, sizeof( string ), "RECORDING %s: %ik", clc.demoName, pos / 1024 );
SCR_DrawStringExt( 320 - strlen( string ) * 4, 20, 8, string, g_color_table[7], qtrue, qfalse );
}
@@ -520,16 +520,18 @@ text to the screen.
==================
*/
void SCR_UpdateScreen( void ) {
static int recursive;
static qboolean screen_recursive;
if ( !scr_initialized ) {
return; // not initialized yet
}
if ( ++recursive > 2 ) {
Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" );
if (screen_recursive) {
// already called
return;
}
recursive = 1;
screen_recursive = qtrue;
CL_StartHunkUsers(qfalse);
SCR_SimpleUpdateScreen();
@@ -553,6 +555,6 @@ void SCR_UpdateScreen( void ) {
}
}
recursive = 0;
screen_recursive = qfalse;
}
+4184 -4130
View File
File diff suppressed because it is too large. Load diff
+94 -67
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023-2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,110 +20,137 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UI_H__
#define __CL_UI_H__
#pragma once
#include "../uilib/ui_extern.h"
#include "../uilib/uiwidget.h"
typedef struct {
UIReggedMaterial *loading;
UIReggedMaterial *loading;
} static_media_t;
//
// cvars
//
extern cvar_t* ui_health_start;
extern cvar_t* ui_health_end;
extern cvar_t *ui_health_start;
extern cvar_t *ui_health_end;
extern cvar_t *sound_overlay;
extern cvar_t *cl_movieaudio;
//
// initialization
//
void CL_FillUIDef( void );
void CL_InitializeUI( void );
void CL_ShutdownUI( void );
void CL_FillUIDef(void);
void CL_InitializeUI(void);
void CL_ShutdownUI(void);
//
// general ui stuff
//
extern inventory_t client_inv;
extern bind_t client_bind;
extern cvar_t* cl_greenfps;
extern inventory_t client_inv;
extern bind_t client_bind;
extern cvar_t *cl_greenfps;
extern qboolean server_loading;
extern const UColor UWhiteChatMessageColor;
extern const UColor URedChatMessageColor;
extern const UColor UGreenChatMessageColor;
const char *CvarGetForUI( const char *name, const char *defval );
void UI_ClearState( void );
void CL_BeginRegistration( void );
void CL_EndRegistration(void);
const char *CvarGetForUI(const char *name, const char *defval);
void UI_ClearState(void);
void CL_BeginRegistration(void);
void CL_EndRegistration(void);
float UI_GetObjectivesTop(void);
void UI_GetHighResolutionScale(vec2_t scale);
//
// menu
//
extern Menu *ui_pLoadingMenu;
void UI_ShowMenu( const char *name, qboolean bForce );
void UI_HideMenu( const char *name, qboolean bForce );
void UI_ForceMenuOff( bool force );
void UI_PushMenu( const char *name );
void UI_ForceMenu( const char *name );
qboolean UI_BindActive( void );
void UI_ActivateView3D( void );
void UI_MenuEscape( const char *name );
void UI_CreateScoreboard( void );
qboolean UI_MenuActive( void );
qboolean UI_MenuUp( void );
void UI_FocusMenuIfExists(void);
void UI_DrawConnect( void );
void UI_CreateDialog( const char *title, char *cvarname, const char *command, const char *cancelCommand, int width, int height, const char *shader, const char *okshader, const char *cancelshader );
void UI_ToggleDMConsole( int iMode );
void UI_ShowScoreboard_f( const char *pszMenuName );
void UI_HideScoreboard_f( void );
void UI_SetScoreBoardItem( int iItemNumber,
const char *pszData1, const char *pszData2, const char *pszData3, const char *pszData4,
const char *pszData5, const char *pszData6, const char *pszData7, const char *pszData8,
const vec4_t pTextColor, const vec4_t pBackColor, qboolean bIsHeader );
void UI_DeleteScoreBoardItems( int iMaxIndex );
void UI_ShowMenu(const char *name, qboolean bForce);
void UI_HideMenu(const char *name, qboolean bForce);
void UI_ForceMenuOff(bool force);
void UI_PushMenu(const char *name);
void UI_ForceMenu(const char *name);
qboolean UI_BindActive(void);
void UI_SetReturnMenuToCurrent(void);
void UI_ActivateView3D(void);
void UI_MenuEscape(const char *name);
void UI_CreateScoreboard(void);
qboolean UI_MenuActive(void);
qboolean UI_MenuUp(void);
void UI_FocusMenuIfExists(void);
void UI_DrawConnect(void);
void UI_CreateDialog(
const char *title,
char *cvarname,
const char *command,
const char *cancelCommand,
int width,
int height,
const char *shader,
const char *okshader,
const char *cancelshader
);
void UI_ToggleDMConsole(int iMode);
void UI_ShowScoreboard_f(const char *pszMenuName);
void UI_HideScoreboard_f(void);
void UI_SetScoreBoardItem(
int iItemNumber,
const char *pszData1,
const char *pszData2,
const char *pszData3,
const char *pszData4,
const char *pszData5,
const char *pszData6,
const char *pszData7,
const char *pszData8,
const vec4_t pTextColor,
const vec4_t pBackColor,
qboolean bIsHeader
);
void UI_DeleteScoreBoardItems(int iMaxIndex);
//
// ressources
//
void UI_BeginLoad( const char *pszMapName );
void UI_EndLoad( void );
void UI_AbortLoad( void );
void UI_BeginLoadResource( void );
void UI_EndLoadResource( void );
void UI_EndLoadResource( const char *name );
qboolean UI_IsResourceLoaded( const char *name );
void UI_RegisterLoadResource( const char *name );
void UI_ClearResource( void );
void UI_LoadResource( const char *name );
void UI_BeginLoad(const char *pszMapName);
void UI_EndLoad(void);
void UI_AbortLoad(void);
int CL_FontStringWidth(fontheader_t* pFont, const char* pszString, int iMaxLen);
void UI_BeginLoadResource(void);
void UI_EndLoadResource(void);
void UI_EndLoadResource(const char *name);
qboolean UI_IsResourceLoaded(const char *name);
void UI_RegisterLoadResource(const char *name);
void UI_ClearResource(void);
void UI_LoadResource(const char *name);
//
// windows
//
void UI_DeactiveFloatingWindows( void );
void UI_DeactiveFloatingWindows(void);
//
// console
//
void UI_OpenConsole( void );
qboolean UI_ConsoleIsVisible( void );
qboolean UI_ConsoleIsOpen( void );
void UI_CloseConsole( void );
void UI_ToggleConsole( void );
void UI_OpenDMConsole( int iMode );
void UI_CloseDMConsole( void );
void UI_ToggleDMConsole( int iMode );
void UI_OpenDeveloperConsole( void );
void UI_CloseDeveloperConsole( void );
void UI_PrintConsole(const char* msg);
void UI_OpenConsole(void);
qboolean UI_ConsoleIsVisible(void);
qboolean UI_ConsoleIsOpen(void);
void UI_CloseConsole(void);
void UI_ToggleConsole(void);
void UI_OpenDMConsole(int iMode);
void UI_CloseDMConsole(void);
void UI_ToggleDMConsole(int iMode);
void UI_OpenDeveloperConsole(void);
void UI_CloseDeveloperConsole(void);
void UI_PrintConsole(const char *msg);
//
// callbacks
//
void UI_Update( void );
void UI_ServerLoaded( void );
void UI_ResolutionChange( void );
void UI_KeyEvent( int key, unsigned int time );
void UI_CharEvent( int ch );
#endif /* __CL_UI_H__ */
void UI_Update(void);
void UI_ServerLoaded(void);
void UI_ResolutionChange(void);
void UI_KeyEvent(int key, unsigned int time);
void UI_CharEvent(int ch);
+430 -182
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -24,281 +24,529 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
bind_t::bind_t()
{
// FIXME: stub
int i;
commandwidth = 100;
commandheight = 20;
primarykeywidth = 100;
primarykeyheight = 20;
alternatekeywidth = 100;
alternatekeyheight = 20;
fillwidth = 16;
fillmaterial = NULL;
for (i = 0; i < ARRAY_LEN(headermats); i++) {
headermats[i] = NULL;
}
}
bind_t::~bind_t()
{
Clear();
Clear();
}
void bind_t::Clear
(
void
)
void bind_t::Clear(void)
{
// FIXME: stub
for (int i = binds.NumObjects(); i > 0; i--) {
bind_item_t *bi;
bi = binds.ObjectAt(i);
binds.RemoveObjectAt(i);
if (bi) {
delete bi;
}
}
}
CLASS_DECLARATION( Listener, bindlistener, NULL )
{
{ NULL, NULL }
Event EV_Bind_Header
(
"header",
EV_DEFAULT,
"iss",
"column_num name material",
"Set the header of each column"
);
Event EV_Bind_Width
(
"bind_width",
EV_DEFAULT,
"i",
"width",
"Width of the bind menu"
);
Event EV_Bind_Height
(
"bind_height",
EV_DEFAULT,
"i",
"height",
"Height of the bind menu"
);
Event EV_Bind_FillWidth
(
"bind_fillwidth",
EV_DEFAULT,
"iS",
"width material",
"Width of the filling between widgets"
);
Event EV_Bind_CommandWidth
(
"bind_commandwidth",
EV_DEFAULT,
"i",
"width",
"Width of the command item"
);
Event EV_Bind_CommandHeight
(
"bind_commandheight",
EV_DEFAULT,
"i",
"height",
"Height of the command item"
);
Event EV_Bind_PrimaryKeyWidth
(
"bind_primarykeywidth",
EV_DEFAULT,
"i",
"width",
"Width of the primary key item"
);
Event EV_Bind_PrimaryKeyHeight
(
"bind_primarykeyheight",
EV_DEFAULT,
"i",
"height",
"Height of the primary key item"
);
Event EV_Bind_AlternateKeyWidth
(
"bind_alternatekeywidth",
EV_DEFAULT,
"i",
"width",
"Width of the alternate key item"
);
Event EV_Bind_AlternateKeyHeight
(
"bind_alternatekeyheight",
EV_DEFAULT,
"i",
"height",
"Height of the alternate key item"
);
Event EV_Bind_NewItem
(
"binditem",
EV_DEFAULT,
"ss",
"name command",
"Create a new bind item in the interface"
);
Event EV_Bind_Align
(
"align",
EV_DEFAULT,
"sSSSSS",
"arg1 arg2 arg3 arg4 arg5 arg6",
"Set the alignment on the bind menu"
);
Event EV_Bind_TitleForegroundColor
(
"titleforegroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the title foreground"
);
Event EV_Bind_TitleBackgroundColor
(
"titlebackgroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the title background"
);
Event EV_Bind_InactiveForegroundColor
(
"inactiveforegroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the inactive button foreground"
);
Event EV_Bind_InactiveBackgroundColor
(
"inactivebackgroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the inactive button background"
);
Event EV_Bind_ActiveForegroundColor
(
"activeforegroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the active button foreground"
);
Event EV_Bind_ActiveBackgroundColor
(
"activebackgroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the active button background"
);
Event EV_Bind_ActiveBorderColor
(
"activebordercolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the active button border"
);
Event EV_Bind_HighlightForegroundColor
(
"highlightforegroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the highlighted button foreground"
);
Event EV_Bind_HighlightBackgroundColor
(
"highlightbackgroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the highlighted button background"
);
Event EV_Bind_SelectForegroundColor
(
"selectforegroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the selected button foreground"
);
Event EV_Bind_SelectBackgroundColor
(
"selectbackgroundcolor",
EV_DEFAULT,
"ffff",
"r g b a",
"Set the color for the selected button background"
);
Event EV_Bind_ChangeSound
(
"changesound",
EV_DEFAULT,
"s",
"soundname",
"Set the name of the sound to play when the highlighted item changes"
);
Event EV_Bind_ActiveSound
(
"activesound",
EV_DEFAULT,
"s",
"soundname",
"Set the name of the sound to play when the item is made active"
);
Event EV_Bind_EnterSound
(
"entersound",
EV_DEFAULT,
"s",
"soundname",
"Set the name of the sound to play when the key is entered"
);
CLASS_DECLARATION(Listener, bindlistener, NULL) {
{&EV_Bind_Width, &bindlistener::Width },
{&EV_Bind_Height, &bindlistener::Height },
{&EV_Bind_FillWidth, &bindlistener::FillWidth },
{&EV_Bind_CommandWidth, &bindlistener::CommandWidth },
{&EV_Bind_CommandHeight, &bindlistener::CommandHeight },
{&EV_Bind_PrimaryKeyWidth, &bindlistener::PrimaryKeyWidth },
{&EV_Bind_PrimaryKeyHeight, &bindlistener::PrimaryKeyHeight },
{&EV_Bind_AlternateKeyWidth, &bindlistener::AlternateKeyWidth },
{&EV_Bind_AlternateKeyHeight, &bindlistener::AlternateKeyHeight },
{&EV_Bind_Header, &bindlistener::Header },
{&EV_Bind_NewItem, &bindlistener::NewItem },
{&EV_Bind_Align, &bindlistener::Align },
{&EV_Bind_TitleForegroundColor, &bindlistener::TitleForegroundColor },
{&EV_Bind_TitleBackgroundColor, &bindlistener::TitleBackgroundColor },
{&EV_Bind_InactiveForegroundColor, &bindlistener::InactiveForegroundColor },
{&EV_Bind_InactiveBackgroundColor, &bindlistener::InactiveBackgroundColor },
{&EV_Bind_ActiveForegroundColor, &bindlistener::ActiveForegroundColor },
{&EV_Bind_ActiveBackgroundColor, &bindlistener::ActiveBackgroundColor },
{&EV_Bind_ActiveBorderColor, &bindlistener::ActiveBorderColor },
{&EV_Bind_HighlightForegroundColor, &bindlistener::HighlightForegroundColor},
{&EV_Bind_HighlightBackgroundColor, &bindlistener::HighlightBackgroundColor},
{&EV_Bind_SelectForegroundColor, &bindlistener::SelectForegroundColor },
{&EV_Bind_SelectBackgroundColor, &bindlistener::SelectBackgroundColor },
{&EV_Bind_ChangeSound, &bindlistener::ChangeSound },
{&EV_Bind_ActiveSound, &bindlistener::ActiveSound },
{&EV_Bind_EnterSound, &bindlistener::EnterSound },
{NULL, NULL }
};
bindlistener::bindlistener()
bindlistener::bindlistener() {}
bindlistener::bindlistener(bind_t *b)
{
bind = b;
}
bindlistener::bindlistener
(
bind_t *b
)
void bindlistener::Header(Event *ev)
{
bind = b;
int num;
num = ev->GetInteger(1) - 1;
if (num > ARRAY_LEN(bind_t::headers)) {
return;
}
bind->headers[num] = ev->GetString(2);
if (ev->NumArgs() > 2) {
bind->headermats[num] = uWinMan.RegisterShader(ev->GetString(3));
}
}
bool bindlistener::Load
(
Script& script
)
void bindlistener::ChangeSound(Event *ev)
{
// FIXME: stub
return false;
bind->changesound = ev->GetString(1);
}
void bindlistener::Header
(
Event *ev
)
void bindlistener::ActiveSound(Event *ev)
{
// FIXME: stub
bind->activesound = ev->GetString(1);
}
void bindlistener::Width
(
Event *ev
)
void bindlistener::EnterSound(Event *ev)
{
// FIXME: stub
bind->entersound = ev->GetString(1);
}
void bindlistener::FillWidth
(
Event *ev
)
void bindlistener::SelectForegroundColor(Event *ev)
{
// FIXME: stub
bind->selectfgcolor.r = ev->GetFloat(1);
bind->selectfgcolor.g = ev->GetFloat(2);
bind->selectfgcolor.b = ev->GetFloat(3);
bind->selectfgcolor.a = ev->GetFloat(4);
}
void bindlistener::Height
(
Event *ev
)
void bindlistener::SelectBackgroundColor(Event *ev)
{
// FIXME: stub
bind->selectbgcolor.r = ev->GetFloat(1);
bind->selectbgcolor.g = ev->GetFloat(2);
bind->selectbgcolor.b = ev->GetFloat(3);
bind->selectbgcolor.a = ev->GetFloat(4);
}
void bindlistener::CommandWidth
(
Event *ev
)
void bindlistener::TitleForegroundColor(Event *ev)
{
// FIXME: stub
bind->titlefgcolor.r = ev->GetFloat(1);
bind->titlefgcolor.g = ev->GetFloat(2);
bind->titlefgcolor.b = ev->GetFloat(3);
bind->titlefgcolor.a = ev->GetFloat(4);
}
void bindlistener::CommandHeight
(
Event *ev
)
void bindlistener::TitleBackgroundColor(Event *ev)
{
// FIXME: stub
bind->titlebgcolor.r = ev->GetFloat(1);
bind->titlebgcolor.g = ev->GetFloat(2);
bind->titlebgcolor.b = ev->GetFloat(3);
bind->titlebgcolor.a = ev->GetFloat(4);
}
void bindlistener::PrimaryKeyWidth
(
Event *ev
)
void bindlistener::ActiveBorderColor(Event *ev)
{
// FIXME: stub
bind->activebordercolor.r = ev->GetFloat(1);
bind->activebordercolor.g = ev->GetFloat(2);
bind->activebordercolor.b = ev->GetFloat(3);
bind->activebordercolor.a = ev->GetFloat(4);
}
void bindlistener::PrimaryKeyHeight
(
Event *ev
)
void bindlistener::ActiveForegroundColor(Event *ev)
{
// FIXME: stub
bind->activefgcolor.r = ev->GetFloat(1);
bind->activefgcolor.g = ev->GetFloat(2);
bind->activefgcolor.b = ev->GetFloat(3);
bind->activefgcolor.a = ev->GetFloat(4);
}
void bindlistener::AlternateKeyWidth
(
Event *ev
)
void bindlistener::ActiveBackgroundColor(Event *ev)
{
// FIXME: stub
bind->activebgcolor.r = ev->GetFloat(1);
bind->activebgcolor.g = ev->GetFloat(2);
bind->activebgcolor.b = ev->GetFloat(3);
bind->activebgcolor.a = ev->GetFloat(4);
}
void bindlistener::AlternateKeyHeight
(
Event *ev
)
void bindlistener::InactiveForegroundColor(Event *ev)
{
// FIXME: stub
bind->inactivefgcolor.r = ev->GetFloat(1);
bind->inactivefgcolor.g = ev->GetFloat(2);
bind->inactivefgcolor.b = ev->GetFloat(3);
bind->inactivefgcolor.a = ev->GetFloat(4);
}
void bindlistener::NewItem
(
Event *ev
)
void bindlistener::InactiveBackgroundColor(Event *ev)
{
// FIXME: stub
bind->inactivebgcolor.r = ev->GetFloat(1);
bind->inactivebgcolor.g = ev->GetFloat(2);
bind->inactivebgcolor.b = ev->GetFloat(3);
bind->inactivebgcolor.a = ev->GetFloat(4);
}
void bindlistener::Align
(
Event *ev
)
void bindlistener::HighlightForegroundColor(Event *ev)
{
// FIXME: stub
bind->highlightfgcolor.r = ev->GetFloat(1);
bind->highlightfgcolor.g = ev->GetFloat(2);
bind->highlightfgcolor.b = ev->GetFloat(3);
bind->highlightfgcolor.a = ev->GetFloat(4);
}
void bindlistener::TitleForegroundColor
(
Event *ev
)
void bindlistener::HighlightBackgroundColor(Event *ev)
{
// FIXME: stub
bind->highlightbgcolor.r = ev->GetFloat(1);
bind->highlightbgcolor.g = ev->GetFloat(2);
bind->highlightbgcolor.b = ev->GetFloat(3);
bind->highlightbgcolor.a = ev->GetFloat(4);
}
void bindlistener::TitleBackgroundColor
(
Event *ev
)
void bindlistener::Align(Event *ev)
{
// FIXME: stub
int i;
for (i = 1; i <= ev->NumArgs(); i++) {
str align = ev->GetString(i);
if (!str::icmp(align, "left")) {
bind->align |= WA_LEFT;
} else if (!str::icmp(align, "right")) {
bind->align |= WA_RIGHT;
} else if (!str::icmp(align, "top")) {
bind->align |= WA_TOP;
} else if (!str::icmp(align, "bottom")) {
bind->align |= WA_BOTTOM;
} else if (!str::icmp(align, "centerx")) {
bind->align |= WA_CENTERX;
} else if (!str::icmp(align, "centery")) {
bind->align |= WA_CENTERY;
}
}
}
void bindlistener::InactiveForegroundColor
(
Event *ev
)
void bindlistener::NewItem(Event *ev)
{
// FIXME: stub
bind_item_t *bt;
UIReggedMaterial *mat = NULL;
if (ev->NumArgs() > 2) {
mat = uWinMan.RegisterShader(ev->GetString(3));
}
str n = ev->GetString(1);
str c = ev->GetString(2);
bt = new bind_item_t;
bt->name = n;
bt->command = c;
bt->nameMaterial = mat;
bind->binds.AddObject(bt);
}
void bindlistener::InactiveBackgroundColor
(
Event *ev
)
void bindlistener::Width(Event *ev)
{
// FIXME: stub
bind->width = ev->GetInteger(1);
}
void bindlistener::ActiveForegroundColor
(
Event *ev
)
void bindlistener::Height(Event *ev)
{
// FIXME: stub
bind->height = ev->GetInteger(1);
}
void bindlistener::ActiveBackgroundColor
(
Event *ev
)
void bindlistener::FillWidth(Event *ev)
{
// FIXME: stub
bind->fillwidth = ev->GetInteger(1);
if (ev->NumArgs() > 1) {
bind->fillmaterial = uWinMan.RegisterShader(ev->GetString(2));
}
}
void bindlistener::ActiveBorderColor
(
Event *ev
)
void bindlistener::CommandWidth(Event *ev)
{
// FIXME: stub
bind->commandwidth = ev->GetInteger(1);
}
void bindlistener::HighlightForegroundColor
(
Event *ev
)
void bindlistener::CommandHeight(Event *ev)
{
// FIXME: stub
bind->commandheight = ev->GetInteger(1);
}
void bindlistener::HighlightBackgroundColor
(
Event *ev
)
void bindlistener::PrimaryKeyWidth(Event *ev)
{
// FIXME: stub
bind->primarykeywidth = ev->GetInteger(1);
}
void bindlistener::SelectForegroundColor
(
Event *ev
)
void bindlistener::PrimaryKeyHeight(Event *ev)
{
// FIXME: stub
bind->primarykeyheight = ev->GetInteger(1);
}
void bindlistener::SelectBackgroundColor
(
Event *ev
)
void bindlistener::AlternateKeyWidth(Event *ev)
{
// FIXME: stub
bind->alternatekeywidth = ev->GetInteger(1);
}
void bindlistener::ChangeSound
(
Event *ev
)
void bindlistener::AlternateKeyHeight(Event *ev)
{
// FIXME: stub
bind->alternatekeyheight = ev->GetInteger(1);
}
void bindlistener::ActiveSound
(
Event *ev
)
bool bindlistener::Load(Script& script)
{
// FIXME: stub
str token;
str errortext;
while (script.TokenAvailable(true)) {
token = script.GetToken(true);
if (!token.length() || !ValidEvent(token)) {
throw "invalid token";
}
Event *event = new Event(token);
while (script.TokenAvailable(false)) {
event->AddToken(script.GetToken(false));
}
ProcessEvent(event);
}
return true;
}
void bindlistener::EnterSound
(
Event *ev
)
bool CL_LoadBind(const char *filename, bind_t *bind)
{
// FIXME: stub
Script script;
bind->Clear();
bindlistener listener(bind);
script.LoadFile(filename);
// Load the bind file
return listener.Load(script);
}
+82 -88
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,115 +20,109 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UIBIND_H__
#define __CL_UIBIND_H__
#pragma once
class bind_item_t {
class bind_item_t
{
public:
str name;
str command;
UIReggedMaterial *nameMaterial;
str name;
str command;
UIReggedMaterial *nameMaterial;
bind_item_t();
bind_item_t( str name, str command, UIReggedMaterial *nameMaterial );
bind_item_t();
bind_item_t(str name, str command, UIReggedMaterial *nameMaterial);
};
inline
bind_item_t::bind_item_t()
inline bind_item_t::bind_item_t()
{
nameMaterial = NULL;
nameMaterial = NULL;
}
inline
bind_item_t::bind_item_t
(
str name,
str command,
UIReggedMaterial *nameMaterial
)
inline bind_item_t::bind_item_t(str name, str command, UIReggedMaterial *nameMaterial)
{
this->name = name;
this->command = command;
this->nameMaterial = nameMaterial;
this->name = name;
this->command = command;
this->nameMaterial = nameMaterial;
}
class bind_t {
class bind_t
{
public:
int width;
int height;
int fillwidth;
int commandwidth;
int commandheight;
int primarykeywidth;
int primarykeyheight;
int alternatekeywidth;
int alternatekeyheight;
int align;
UColor titlebgcolor;
UColor titlefgcolor;
UColor activefgcolor;
UColor activebgcolor;
UColor activebordercolor;
UColor inactivefgcolor;
UColor inactivebgcolor;
UColor highlightfgcolor;
UColor highlightbgcolor;
UColor selectfgcolor;
UColor selectbgcolor;
str changesound;
str activesound;
str entersound;
str headers[ 3 ];
UIReggedMaterial *headermats[ 3 ];
UIReggedMaterial *fillmaterial;
Container<bind_item_t *> binds;
int width;
int height;
int fillwidth;
int commandwidth;
int commandheight;
int primarykeywidth;
int primarykeyheight;
int alternatekeywidth;
int alternatekeyheight;
int align;
UColor titlebgcolor;
UColor titlefgcolor;
UColor activefgcolor;
UColor activebgcolor;
UColor activebordercolor;
UColor inactivefgcolor;
UColor inactivebgcolor;
UColor highlightfgcolor;
UColor highlightbgcolor;
UColor selectfgcolor;
UColor selectbgcolor;
str changesound;
str activesound;
str entersound;
str headers[3];
UIReggedMaterial *headermats[3];
UIReggedMaterial *fillmaterial;
Container<bind_item_t *> binds;
public:
bind_t();
~bind_t();
bind_t();
~bind_t();
void Clear( void );
void Clear(void);
};
class bindlistener : public Listener {
class bindlistener : public Listener
{
protected:
bind_t *bind;
bind_t *bind;
public:
CLASS_PROTOTYPE( bindlistener );
CLASS_PROTOTYPE(bindlistener);
public:
bindlistener();
bindlistener( bind_t *b );
bindlistener();
bindlistener(bind_t *b);
bool Load( Script& script );
void Header( Event *ev );
void Width( Event *ev );
void FillWidth( Event *ev );
void Height( Event *ev );
void CommandWidth( Event *ev );
void CommandHeight( Event *ev );
void PrimaryKeyWidth( Event *ev );
void PrimaryKeyHeight( Event *ev );
void AlternateKeyWidth( Event *ev );
void AlternateKeyHeight( Event *ev );
void NewItem( Event *ev );
void Align( Event *ev );
void TitleForegroundColor( Event *ev );
void TitleBackgroundColor( Event *ev );
void InactiveForegroundColor( Event *ev );
void InactiveBackgroundColor( Event *ev );
void ActiveForegroundColor( Event *ev );
void ActiveBackgroundColor( Event *ev );
void ActiveBorderColor( Event *ev );
void HighlightForegroundColor( Event *ev );
void HighlightBackgroundColor( Event *ev );
void SelectForegroundColor( Event *ev );
void SelectBackgroundColor( Event *ev );
void ChangeSound( Event *ev );
void ActiveSound( Event *ev );
void EnterSound( Event *ev );
bool Load(Script& script);
void Header(Event *ev);
void Width(Event *ev);
void FillWidth(Event *ev);
void Height(Event *ev);
void CommandWidth(Event *ev);
void CommandHeight(Event *ev);
void PrimaryKeyWidth(Event *ev);
void PrimaryKeyHeight(Event *ev);
void AlternateKeyWidth(Event *ev);
void AlternateKeyHeight(Event *ev);
void NewItem(Event *ev);
void Align(Event *ev);
void TitleForegroundColor(Event *ev);
void TitleBackgroundColor(Event *ev);
void InactiveForegroundColor(Event *ev);
void InactiveBackgroundColor(Event *ev);
void ActiveForegroundColor(Event *ev);
void ActiveBackgroundColor(Event *ev);
void ActiveBorderColor(Event *ev);
void HighlightForegroundColor(Event *ev);
void HighlightBackgroundColor(Event *ev);
void SelectForegroundColor(Event *ev);
void SelectBackgroundColor(Event *ev);
void ChangeSound(Event *ev);
void ActiveSound(Event *ev);
void EnterSound(Event *ev);
};
#endif
bool CL_LoadBind(const char* filename, bind_t* bind);
+280 -286
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
Event EV_DMBox_Goin
(
@@ -40,126 +41,116 @@ Event EV_DMBox_Decay
"Event to make the dmbox console line decay"
);
static float s_dmboxWidth = 384.0;
static float s_dmboxWidth = 384.0;
static float s_dmboxOffsetX = 3.0f;
static float s_dmboxOffsetY = 8.0f;
CLASS_DECLARATION( UIWidget, UIDMBox, NULL )
{
{ &W_SizeChanged, &UIDMBox::OnSizeChanged },
{ &EV_DMBox_Goin, &UIDMBox::MoveInEvent },
{ &EV_DMBox_Decay, &UIDMBox::DecayEvent },
{ NULL, NULL }
CLASS_DECLARATION(UIWidget, UIDMBox, NULL) {
{&W_SizeChanged, &UIDMBox::OnSizeChanged},
{&EV_DMBox_Goin, &UIDMBox::MoveInEvent },
{&EV_DMBox_Decay, &UIDMBox::DecayEvent },
{NULL, NULL }
};
UIDMBox::UIDMBox()
{
m_numitems = 0;
m_reallyshown = true;
m_fontbold = NULL;
m_boxstate = boxstate_t::box_out;
m_iBeginDecay = 0;
m_boxtime = uid.time;
m_movespeed = 500;
m_numitems = 0;
m_reallyshown = true;
m_fontbold = NULL;
m_boxstate = boxstate_t::box_out;
m_iBeginDecay = 0;
m_boxtime = uid.time;
m_movespeed = 500;
m_drawoutline = com_target_game->integer >= target_game_e::TG_MOHTA;
}
void UIDMBox::VerifyBoxOut( void )
void UIDMBox::VerifyBoxOut(void)
{
PostMoveinEvent();
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out)
{
ChangeBoxState(boxstate_t::box_moving_out);
}
PostMoveinEvent();
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out) {
ChangeBoxState(boxstate_t::box_moving_out);
}
}
void UIDMBox::ChangeBoxState( boxstate_t state )
void UIDMBox::ChangeBoxState(boxstate_t state)
{
m_boxstate = state;
m_boxtime = uid.time;
setShowState();
m_boxstate = state;
m_boxtime = uid.time;
setShowState();
if (state == box_out) {
PostMoveinEvent();
}
if (state == box_out) {
PostMoveinEvent();
}
}
void UIDMBox::HandleBoxMoving( void )
void UIDMBox::HandleBoxMoving(void)
{
int delta;
UIRect2D newRect;
int delta;
UIRect2D newRect;
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_moving_in) {
return;
}
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_moving_in) {
return;
}
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
if (m_boxstate == boxstate_t::box_moving_out)
{
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta + m_frame.pos.y;
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
if (m_boxstate == boxstate_t::box_moving_out) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta + m_frame.pos.y;
if (newRect.pos.y <= 0.0)
{
newRect.pos.y = 0.0;
ChangeBoxState(boxstate_t::box_out);
}
}
else if (m_boxstate == boxstate_t::box_moving_in)
{
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta - m_frame.pos.y;
if (newRect.pos.y <= 0.0) {
newRect.pos.y = 0.0;
ChangeBoxState(boxstate_t::box_out);
}
} else if (m_boxstate == boxstate_t::box_moving_in) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta - m_frame.pos.y;
if (newRect.pos.y <= -newRect.size.height)
{
newRect.pos.y = -newRect.size.height;
ChangeBoxState(boxstate_t::box_in);
}
}
else {
newRect = m_frame;
}
if (newRect.pos.y <= -newRect.size.height) {
newRect.pos.y = -newRect.size.height;
ChangeBoxState(boxstate_t::box_in);
}
} else {
newRect = m_frame;
}
setFrame(newRect);
setFrame(newRect);
}
void UIDMBox::PostMoveinEvent( void )
void UIDMBox::PostMoveinEvent(void)
{
if (m_boxstate != boxstate_t::box_out) {
return;
}
if (m_boxstate != boxstate_t::box_out) {
return;
}
if (!EventPending(EV_DMBox_Goin)) {
PostEvent(EV_DMBox_Goin, 10.0);
}
else {
PostponeEvent(EV_DMBox_Goin, 10.0);
}
if (!EventPending(EV_DMBox_Goin)) {
PostEvent(EV_DMBox_Goin, 10.0);
} else {
PostponeEvent(EV_DMBox_Goin, 10.0);
}
}
void UIDMBox::PostDecayEvent( void )
void UIDMBox::PostDecayEvent(void)
{
if (!EventPending(EV_DMBox_Decay))
{
float fDelayTime;
int iNumLines;
int i;
const char* pszString = m_items[0].string.c_str();
if (!EventPending(EV_DMBox_Decay)) {
float fDelayTime;
int iNumLines;
int i;
const char *pszString = m_items[0].string.c_str();
//
// Calculate the number of lines
//
iNumLines = 1;
for (i = 0; pszString[i]; i++)
{
if (pszString[i] == '\n') {
iNumLines++;
}
}
//
// Calculate the number of lines
//
iNumLines = 1;
for (i = 0; pszString[i]; i++) {
if (pszString[i] == '\n') {
iNumLines++;
}
}
if (m_items[0].flags & DMBOX_ITEM_FLAG_BOLD) {
fDelayTime = iNumLines * 8.0;
@@ -167,265 +158,268 @@ void UIDMBox::PostDecayEvent( void )
//
// Bold as twice more decay
//
else if (m_items[0].flags & DMBOX_ITEM_FLAG_DEATH) {
fDelayTime = iNumLines * 6.0;
}
else {
fDelayTime = iNumLines * 5.0;
}
else if (m_items[0].flags & DMBOX_ITEM_FLAG_DEATH) {
fDelayTime = iNumLines * 6.0;
} else {
fDelayTime = iNumLines * 5.0;
}
m_iBeginDecay = cls.realtime;
m_iEndDecay = (int)(fDelayTime * 1000.0);
m_iBeginDecay = cls.realtime;
m_iEndDecay = (int)(fDelayTime * 1000.0);
PostEvent(EV_DMBox_Decay, fDelayTime);
}
PostEvent(EV_DMBox_Decay, fDelayTime);
}
}
void UIDMBox::setShowState( void )
void UIDMBox::setShowState(void)
{
if (m_reallyshown) {
setShow(m_boxstate != box_in);
} else {
setShow(false);
}
if (m_reallyshown) {
setShow(m_boxstate != box_in);
} else {
setShow(false);
}
}
void UIDMBox::RemoveTopItem( void )
void UIDMBox::RemoveTopItem(void)
{
int i;
int i;
if (m_numitems > 0) {
for (i = 0; i < m_numitems - 1; i++) {
m_items[i] = m_items[i + 1];
}
if (m_numitems > 0) {
for (i = 0; i < m_numitems - 1; i++) {
m_items[i] = m_items[i + 1];
}
m_numitems--;
}
m_numitems--;
}
}
str UIDMBox::CalculateBreaks( UIFont *font, str text, float max_width )
str UIDMBox::CalculateBreaks(UIFont *font, str text, float max_width)
{
str newText, sTmp;
int i;
float fX;
float fwX, fsX;
str newText;
float fX;
float fwX;
const char *current;
int count;
Cmd_TokenizeString(text.c_str());
if (Cmd_Argc())
{
fX = 0.0;
fsX = font->getCharWidth(' ');
current = text;
fX = 0.0;
for (i = 0; i < Cmd_Argc(); i++)
{
sTmp = Cmd_Argv(i);
for (count = font->DBCSGetWordBlockCount(current, -1); count;
current += count, count = font->DBCSGetWordBlockCount(current, -1)) {
fwX = font->getWidth(current, count);
fwX = font->getWidth(sTmp.c_str(), -1);
if (fwX + i <= max_width)
{
if (fwX + i + fX <= max_width)
{
newText += sTmp + " ";
} else {
newText += "\n" + sTmp + " ";
}
}
else
{
sTmp += "\n";
fX = 0.0;
}
}
} else {
newText = "";
}
if (fX + fwX > max_width) {
newText += "\n" + str(current, 0, count);
fX = 0;
} else {
newText += str(current, 0, count);
}
return newText;
fX += fwX;
}
return newText;
}
float UIDMBox::PrintWrap( UIFont *font, float x, float y, str text )
float UIDMBox::PrintWrap(UIFont *font, float x, float y, str text)
{
const char* p1, * p2;
size_t n, l;
float fY;
const char *p1, *p2;
size_t n, l;
float fY;
fY = y;
p1 = text.c_str();
l = text.length();
fY = y;
p1 = text.c_str();
l = text.length();
for (;;)
{
p2 = strchr(p1, '\n');
if (!p2) {
break;
}
for (;;) {
p2 = strchr(p1, '\n');
if (!p2) {
break;
}
n = p2 - p1;
if (n >= l) {
break;
}
n = p2 - p1;
if (n >= l) {
break;
}
font->Print(x, fY, p1, p2 - p1, qfalse);
p1 = p2 + 1;
l -= n;
fY += font->getHeight(qfalse);
}
font->Print(x, fY, p1, p2 - p1, getHighResScale());
p1 = p2 + 1;
l -= n;
fY += font->getHeight();
}
font->Print(x, fY, p1, l, qfalse);
if (*p1) {
font->Print(x, fY, p1, l, getHighResScale());
fY += font->getHeight();
}
return font->getHeight(qfalse) + (fY - y);
return fY - y;
}
float UIDMBox::DrawItem( item_t *in, float x, float y, float alpha )
float UIDMBox::DrawItem(item_t *in, float x, float y, float alpha)
{
in->font->setColor(in->color);
in->font->setAlpha(alpha);
if (m_drawoutline) {
//
// Draw an outline
//
return PrintWrap(in->font, x, y, in->string);
in->font->setColor(UBlack);
in->font->setAlpha(alpha);
PrintWrap(in->font, x + 1, y + 2, in->string);
PrintWrap(in->font, x + 2, y + 1, in->string);
PrintWrap(in->font, x - 1, y + 2, in->string);
PrintWrap(in->font, x - 2, y + 1, in->string);
PrintWrap(in->font, x - 1, y - 2, in->string);
PrintWrap(in->font, x - 2, y - 1, in->string);
PrintWrap(in->font, x + 1, y - 2, in->string);
PrintWrap(in->font, x + 2, y - 1, in->string);
PrintWrap(in->font, x + 2, y, in->string);
PrintWrap(in->font, x - 2, y, in->string);
PrintWrap(in->font, x, y + 2, in->string);
PrintWrap(in->font, x, y - 2, in->string);
}
in->font->setColor(in->color);
in->font->setAlpha(alpha);
return PrintWrap(in->font, x, y, in->string);
}
void UIDMBox::Print( const char *text )
void UIDMBox::Print(const char *text)
{
const char* text1 = text;
const char *text1 = text;
if (m_numitems > 5)
{
//
// Overwrite an item
//
RemoveTopItem();
}
if (m_numitems > 5) {
//
// Overwrite an item
//
RemoveTopItem();
}
m_items[m_numitems].flags = 0;
m_items[m_numitems].flags = 0;
if (*text == MESSAGE_CHAT_WHITE)
{
m_items[m_numitems].color = UGrey;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
if (*text == MESSAGE_CHAT_WHITE) {
m_items[m_numitems].color = UWhiteChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
text1 = text + 1;
}
else if (*text == MESSAGE_CHAT_RED)
{
m_items[m_numitems].color = ULightRed;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
} else if (*text == MESSAGE_CHAT_RED) {
m_items[m_numitems].color = URedChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
}
else if (*text == MESSAGE_CHAT_GREEN)
{
m_items[m_numitems].color = UGreen;
text1 = text + 1;
} else if (*text == MESSAGE_CHAT_GREEN) {
m_items[m_numitems].color = UGreenChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
}
else
{
m_items[m_numitems].color = m_foreground_color;
m_items[m_numitems].font = m_font;
}
text1 = text + 1;
} else {
m_items[m_numitems].color = m_foreground_color;
m_items[m_numitems].font = m_font;
}
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, text1, s_dmboxWidth);
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, Sys_LV_CL_ConvertString(text1), s_dmboxWidth);
m_numitems++;
VerifyBoxOut();
PostDecayEvent();
m_numitems++;
VerifyBoxOut();
PostDecayEvent();
}
void UIDMBox::OnSizeChanged( Event *ev )
void UIDMBox::OnSizeChanged(Event *ev)
{
s_dmboxWidth = m_frame.size.width;
s_dmboxWidth = m_frame.size.width;
}
void UIDMBox::Create( const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha )
void UIDMBox::Create(const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha)
{
InitFrame(NULL, rect, 0, "facfont-20");
InitFrame(NULL, rect, 0, "facfont-20");
if (!m_fontbold) {
m_fontbold = new UIFont("facfont-20");
}
if (!m_fontbold) {
m_fontbold = new UIFont("facfont-20");
}
m_fontbold->setColor(URed);
setBackgroundColor(back, true);
setForegroundColor(fore);
setBackgroundAlpha(alpha);
m_fontbold->setColor(URed);
setBackgroundColor(back, true);
setForegroundColor(fore);
setBackgroundAlpha(alpha);
Connect(this, W_SizeChanged, W_SizeChanged);
OnSizeChanged(NULL);
Connect(this, W_SizeChanged, W_SizeChanged);
OnSizeChanged(NULL);
m_movespeed = rect.size.height * 3.0;
m_movespeed = rect.size.height * 3.0;
setShowState();
setShowState();
}
void UIDMBox::MoveInEvent( Event *ev )
void UIDMBox::MoveInEvent(Event *ev) {}
void UIDMBox::DecayEvent(Event *ev)
{
RemoveTopItem();
if (m_numitems) {
PostDecayEvent();
}
}
void UIDMBox::DecayEvent( Event *ev )
void UIDMBox::Draw(void)
{
RemoveTopItem();
if (m_numitems) {
PostDecayEvent();
}
float fsY;
int i;
float alpha;
float alphaScale;
alphaScale = 0.8f;
HandleBoxMoving();
if (!m_numitems) {
//
// Nothing to show
//
return;
}
m_font->setColor(m_foreground_color);
alpha = (float)(cls.realtime - m_iBeginDecay) / (float)m_iEndDecay;
if (alpha > 1.0) {
alpha = 1.0;
}
alpha = (1.0 - alpha) * 4.0;
if (alpha > 1.0) {
alpha = 1.0;
}
if (cge) {
alphaScale = 1.0 - cge->CG_GetObjectiveAlpha();
}
fsY = DrawItem(m_items, s_dmboxOffsetX, s_dmboxOffsetY, alpha * alphaScale);
fsY = alpha <= 0.2 ? s_dmboxOffsetY : fsY + s_dmboxOffsetY;
for (i = 1; i < m_numitems; i++) {
fsY += DrawItem(&m_items[i], s_dmboxOffsetX, fsY, alphaScale);
if (fsY > m_frame.size.height) {
if (EventPending(EV_DMBox_Decay)) {
CancelEventsOfType(EV_DMBox_Decay);
}
PostEvent(EV_DMBox_Decay, 0.0);
break;
}
}
}
void UIDMBox::Draw( void )
void UIDMBox::setRealShow(bool b)
{
float fsY;
int i;
float alpha;
float alphaScale;
alphaScale = 0.8f;
HandleBoxMoving();
if (!m_numitems) {
//
// Nothing to show
//
return;
}
m_font->setColor(m_foreground_color);
alpha = (float)(cls.realtime - m_iBeginDecay) / (float)m_iEndDecay;
if (alpha > 1.0) alpha = 1.0;
alpha = (1.0 - alpha) * 4.0;
if (alpha > 1.0) alpha = 1.0;
if (cge) {
alphaScale = 1.0 - cge->CG_GetObjectiveAlpha();
}
fsY = DrawItem(m_items, s_dmboxOffsetX, s_dmboxOffsetY, alpha * alphaScale);
fsY = alpha <= 0.2 ? s_dmboxOffsetY : fsY + s_dmboxOffsetY;
for (i = 1; i < m_numitems; i++)
{
fsY += DrawItem(&m_items[i], s_dmboxOffsetX, fsY, alphaScale);
if (fsY > m_frame.size.height)
{
if (EventPending(EV_DMBox_Decay)) {
CancelEventsOfType(EV_DMBox_Decay);
}
PostEvent(EV_DMBox_Decay, 0.0);
break;
}
}
this->m_reallyshown = b;
setShowState();
}
void UIDMBox::setRealShow( bool b )
void UIDMBox::Clear(void)
{
this->m_reallyshown = b;
setShowState();
}
void UIDMBox::Clear( void )
{
m_numitems = 0;
m_numitems = 0;
}
+4 -5
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2015-2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,8 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UIDMBOX_H__
#define __CL_UIDMBOX_H__
#pragma once
static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 2u;
static constexpr unsigned int DMBOX_ITEM_FLAG_DEATH = 4u;
@@ -47,6 +46,8 @@ protected:
int m_movespeed;
int m_iBeginDecay;
int m_iEndDecay;
// Added in OPM
bool m_drawoutline;
public:
CLASS_PROTOTYPE( UIDMBox );
@@ -75,5 +76,3 @@ public:
void setRealShow( bool b );
void Clear( void );
};
#endif /* __CL_UIDMBOX_H__ */
+211 -27
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -22,72 +22,256 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
CLASS_DECLARATION( USignal, FilePickerClass, NULL )
class FilePickerItem : public UIListCtrlItem
{
{ NULL, NULL }
str strings[3];
public:
FilePickerItem(const str& fileName, const str& date, const str& size);
int getListItemValue(int which) const override;
griditemtype_t getListItemType(int which) const override;
str getListItemString(int which) const override;
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
qboolean IsHeaderEntry() const override;
};
CLASS_DECLARATION(USignal, FilePickerClass, NULL) {
{&EV_UIListBase_ItemSelected, &FilePickerClass::FileSelected },
{&EV_UIListBase_ItemDoubleClicked, &FilePickerClass::FileChosen },
{&W_Deactivated, &FilePickerClass::OnDeactivated},
{NULL, NULL }
};
FilePickerClass::FilePickerClass()
{
// FIXME: stub
window = new UIFloatingWindow();
window->Create(
NULL,
UIRect2D((uid.vidWidth - 400) / 2, (uid.vidHeight - 300) / 2, 400, 300),
"File Picker",
UColor(0.15f, 0.195f, 0.278f),
UHudColor
);
window->Connect(this, W_Deactivated, W_Deactivated);
listbox = new UIListCtrl();
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
listbox->setBackgroundColor(UColor(0.02f, 0.07f, 0.005f), true);
listbox->setForegroundColor(UHudColor);
listbox->AddColumn("File Name", 0, 175, false, false);
listbox->AddColumn("Date", 1, 125, false, false);
listbox->AddColumn("Size", 2, 100, true, false);
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
listbox->AllowActivate(true);
// Added in 2.0
// Don't localize elements
listbox->SetDontLocalize();
}
FilePickerClass::~FilePickerClass()
{
// FIXME: stub
if (listbox) {
delete listbox;
listbox = NULL;
}
if (window) {
delete window;
window = NULL;
}
}
void FilePickerClass::SetupFiles( void )
void FilePickerClass::Setup(
const char *root_directory, const char *current_directory, const char *ext, const char *ignore_files
)
{
// FIXME: stub
Initialize(root_directory, current_directory, ext, ignore_files);
}
void FilePickerClass::GotoParentDirectory( void )
void FilePickerClass::Initialize(
const char *root_directory, const char *current_directory, const char *ext, const char *ignore_files
)
{
// FIXME: stub
rootDirectory = root_directory;
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
rootDirectory += "/";
}
currentDirectory = current_directory;
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
currentDirectory += "/";
}
extension = ext;
if (ignore_files) {
ignoredFiles = ignore_files;
}
SetupFiles();
}
void FilePickerClass::GotoSubDirectory( str subdir )
void FilePickerClass::GotoParentDirectory(void)
{
// FIXME: stub
int i;
if (currentDirectory == rootDirectory) {
return;
}
for (i = currentDirectory.length() - 2; i > 0; i--) {
if (currentDirectory[i] == '/') {
break;
}
}
if (currentDirectory[i] == '/') {
i++;
}
currentDirectory = str(currentDirectory, 0, i);
// refresh files
SetupFiles();
}
void FilePickerClass::Initialize( const char *root_directory, const char *current_directory, const char *ext )
void FilePickerClass::GotoSubDirectory(str subdir)
{
// FIXME: stub
currentDirectory += subdir + "/";
// refresh files
SetupFiles();
}
void FilePickerClass::CloseWindow( void )
void FilePickerClass::SetupFiles(void)
{
// FIXME: stub
str mappath;
str work;
char **filenames;
int numfiles;
int i;
char date[128];
char size[128];
listbox->DeleteAllItems();
if (currentDirectory != rootDirectory) {
// create the parent directory item
listbox->AddItem(new FilePickerItem("..", "", ""));
}
// retrieve directories
filenames = FS_ListFiles(currentDirectory, "/", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
if (filename[0] == '.' || !strlen(filename)) {
continue;
}
work = "[";
work += filename;
work += "]";
FS_FileTime(currentDirectory + filename, date, size);
listbox->AddItem(new FilePickerItem(work, date, size));
}
FS_FreeFileList(filenames);
filenames = FS_ListFiles(currentDirectory, extension, qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
if (ignoredFiles.length() && strstr(filename, ignoredFiles)) {
// Added in 2.0
// Check for ignored files
continue;
}
work = filename;
FS_FileTime(currentDirectory + work, date, size);
listbox->AddItem(new FilePickerItem(work, date, size));
}
FS_FreeFileList(filenames);
window->setTitle(currentDirectory);
}
void FilePickerClass::FileSelected( Event *ev )
void FilePickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname) {}
void FilePickerClass::FileSelected(Event *ev)
{
// FIXME: stub
str name = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
if (*name != '[' && *name != '.') {
FileSelected(currentDirectory, name, currentDirectory + name);
}
uii.Snd_PlaySound("sound/menu/scroll.wav");
}
void FilePickerClass::FileSelected( str &currentDirectory, str &partialName, str &fullname )
void FilePickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) {}
void FilePickerClass::FileChosen(Event *ev)
{
// FIXME: stub
str filename = listbox->GetItem(listbox->getCurrentItem())->getListItemString(0);
if (*filename == '[') {
uii.Snd_PlaySound("sound/menu/scroll.wav");
GotoSubDirectory(str(filename, 1, filename.length() - 1));
} else if (*filename == '.') {
GotoParentDirectory();
} else {
uii.Snd_PlaySound("sound/menu/apply.wav");
FileChosen(currentDirectory, filename, currentDirectory + filename);
}
}
void FilePickerClass::FileChosen( Event *ev )
void FilePickerClass::CloseWindow(void)
{
// FIXME: stub
PostEvent(EV_Remove, 0);
}
void FilePickerClass::FileChosen( str &currentDirectory, str &partialName, str &fullname )
void FilePickerClass::OnDeactivated(Event *ev)
{
// FIXME: stub
CloseWindow();
}
void FilePickerClass::OnDeactivated( Event *ev )
FilePickerItem::FilePickerItem(const str& fileName, const str& date, const str& size)
{
// FIXME: stub
strings[0] = fileName;
strings[1] = date;
strings[2] = size;
}
void FilePickerClass::Setup( const char *root_directory, const char *current_directory, const char *ext )
int FilePickerItem::getListItemValue(int which) const
{
// FIXME: stub
return atoi(strings[which]);
}
griditemtype_t FilePickerItem::getListItemType(int which) const
{
return griditemtype_t::TYPE_STRING;
}
str FilePickerItem::getListItemString(int which) const
{
return strings[which];
}
void FilePickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
qboolean FilePickerItem::IsHeaderEntry() const
{
return qfalse;
}
+26 -25
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,40 +20,41 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UIFILEPICKER_H__
#define __CL_UIFILEPICKER_H__
#pragma once
class UIListCtrl;
class FilePickerClass : public USignal {
UIFloatingWindow *window;
UIListCtrl *listbox;
str currentDirectory;
str rootDirectory;
str extension;
class FilePickerClass : public USignal
{
UIFloatingWindow *window;
UIListCtrl *listbox;
str currentDirectory;
str rootDirectory;
str extension;
// Added in 2.0
str ignoredFiles;
public:
CLASS_PROTOTYPE( FilePickerClass );
CLASS_PROTOTYPE(FilePickerClass);
private:
void SetupFiles( void );
void GotoParentDirectory( void );
void GotoSubDirectory( str subdir );
void Initialize( const char *root_directory, const char *current_directory, const char *ext );
void SetupFiles(void);
void GotoParentDirectory(void);
void GotoSubDirectory(str subdir);
// ignore_files parameter, added in 2.0
void Initialize(const char *root_directory, const char *current_directory, const char *ext, const char* ignore_files);
protected:
void CloseWindow( void );
void FileSelected( Event *ev );
virtual void FileSelected( str &currentDirectory, str &partialName, str &fullname );
void FileChosen( Event *ev );
virtual void FileChosen( str &currentDirectory, str &partialName, str &fullname );
void OnDeactivated( Event *ev );
void CloseWindow(void);
void FileSelected(Event *ev);
virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
void FileChosen(Event *ev);
virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
void OnDeactivated(Event *ev);
public:
FilePickerClass();
~FilePickerClass();
FilePickerClass();
~FilePickerClass();
void Setup( const char *root_directory, const char *current_directory, const char *ext );
void Setup(const char *root_directory, const char *current_directory, const char *ext, const char* ignore_files = NULL);
};
#endif /* __CL_UIFILEPICKER_H__ */
+118
View File
@@ -0,0 +1,118 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_uigamespy.cpp
#include "cl_uigamespy.h"
CLASS_DECLARATION(UIFloatingWindow, GameSpyDialog, NULL) {
{&W_Deactivated, &UIFloatingWindow::ClosePressed},
{NULL, NULL }
};
GameSpyDialog::GameSpyDialog()
: overlay(NULL)
, label(NULL)
, closeButton(NULL)
{
AddFlag(WF_ALWAYS_TOP);
}
GameSpyDialog::~GameSpyDialog()
{
if (overlay) {
delete overlay;
overlay = NULL;
}
if (label) {
delete label;
label = NULL;
}
if (closeButton) {
delete closeButton;
closeButton = NULL;
}
}
void GameSpyDialog::FrameInitialized(void)
{
UIFloatingWindow::FrameInitialized();
label = new UILabel();
label->InitFrame(getChildSpace(), getChildSpace()->getClientFrame(), 0);
label->setTitle(
"GameSpy's multiplayer matchmaking\n"
"and server browsing services, which were\n"
"essential for online gaming in many classic\n"
"titles including Medal of Honor: Allied Assault,\n"
"were permanently shut down in 2014."
);
label->setForegroundColor(UHudColor);
closeButton = new UIButton();
closeButton->InitFrame(getChildSpace(), UIRect2D(100, 150, 100, 30), 0);
closeButton->setTitle("Close");
closeButton->AllowActivate(true);
closeButton->Connect(this, W_Button_Pressed, W_Deactivated);
overlay = new UIButton();
overlay->InitFrame(NULL, UIRect2D(0, 0, uid.vidWidth, uid.vidHeight), 0);
overlay->setBackgroundColor(UColor(0, 0, 0, 0.5f), true);
overlay->AllowActivate(true);
overlay->Connect(this, W_Button_Pressed, W_Deactivated);
}
void GameSpyDialog::Create(
UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor
)
{
// First call parent's Create
UIFloatingWindow::Create(parent, rect, title, bgColor, fgColor);
// After creation, find minimize button by name and hide it
for (UIWidget *child = getFirstChild(); child; child = getNextChild(child)) {
if (strcmp(child->getName(), "minimizebutton") == 0) {
child->setShow(false);
break;
}
}
}
void UI_LaunchGameSpy_f(void)
{
GameSpyDialog *dialog = new GameSpyDialog();
dialog->Create(
NULL,
UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
"GameSpy",
UColor(0.15f, 0.195f, 0.278f),
UHudColor
);
uWinMan.ActivateControl(dialog);
dialog->Connect(dialog, W_Deactivated, W_Deactivated);
}
+50
View File
@@ -0,0 +1,50 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_gamespy.h
#ifndef __CL_GAMESPY_H__
#define __CL_GAMESPY_H__
#include "cl_ui.h"
#include "keycodes.h"
class GameSpyDialog : public UIFloatingWindow
{
private:
UIButton *overlay;
UILabel *label;
UIButton *closeButton;
protected:
void FrameInitialized(void) override;
public:
GameSpyDialog();
~GameSpyDialog();
void
Create(UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor);
CLASS_PROTOTYPE(GameSpyDialog);
};
void UI_LaunchGameSpy_f(void);
#endif
+274 -274
View File
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
Event EV_GMBox_Goin
(
@@ -40,371 +41,370 @@ Event EV_GMBox_Decay
"Event to make the gmbox console line decay"
);
static float s_gmboxWidth = 640.0;
static float s_gmboxWidth = 640.0;
static float s_gmboxOffsetX = 3.0f;
static float s_gmboxOffsetY = 0.0f;
CLASS_DECLARATION( UIWidget, UIGMBox, NULL )
{
{ &W_SizeChanged, &UIGMBox::OnSizeChanged },
{ &EV_GMBox_Goin, &UIGMBox::MoveInEvent },
{ &EV_GMBox_Decay, &UIGMBox::DecayEvent },
{ NULL, NULL }
CLASS_DECLARATION(UIWidget, UIGMBox, NULL) {
{&W_SizeChanged, &UIGMBox::OnSizeChanged},
{&EV_GMBox_Goin, &UIGMBox::MoveInEvent },
{&EV_GMBox_Decay, &UIGMBox::DecayEvent },
{NULL, NULL }
};
UIGMBox::UIGMBox()
{
m_numitems = 0;
m_reallyshown = true;
m_fontbold = NULL;
m_boxstate = boxstate_t::box_out;
m_iBeginDecay = 0;
m_boxtime = uid.time;
m_movespeed = 500;
m_numitems = 0;
m_reallyshown = true;
m_fontbold = NULL;
m_boxstate = boxstate_t::box_out;
m_iBeginDecay = 0;
m_boxtime = uid.time;
m_movespeed = 500;
m_drawoutline = com_target_game->integer >= target_game_e::TG_MOHTA;
}
void UIGMBox::VerifyBoxOut( void )
void UIGMBox::VerifyBoxOut(void)
{
PostMoveinEvent();
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out)
{
ChangeBoxState(boxstate_t::box_moving_out);
}
PostMoveinEvent();
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_out) {
ChangeBoxState(boxstate_t::box_moving_out);
}
}
void UIGMBox::ChangeBoxState( boxstate_t state )
void UIGMBox::ChangeBoxState(boxstate_t state)
{
m_boxstate = state;
m_boxtime = uid.time;
setShowState();
m_boxstate = state;
m_boxtime = uid.time;
setShowState();
if (state == box_out) {
PostMoveinEvent();
}
if (state == box_out) {
PostMoveinEvent();
}
}
void UIGMBox::HandleBoxMoving( void )
void UIGMBox::HandleBoxMoving(void)
{
int delta;
UIRect2D newRect;
int delta;
UIRect2D newRect;
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_moving_in) {
return;
}
if (m_boxstate != boxstate_t::box_moving_out && m_boxstate != boxstate_t::box_moving_in) {
return;
}
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
if (m_boxstate == boxstate_t::box_moving_out)
{
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta + m_frame.pos.y;
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
if (m_boxstate == boxstate_t::box_moving_out) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta + m_frame.pos.y;
if (newRect.pos.y <= 0.0)
{
newRect.pos.y = 0.0;
ChangeBoxState(boxstate_t::box_out);
}
}
else if (m_boxstate == boxstate_t::box_moving_in)
{
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta - m_frame.pos.y;
if (newRect.pos.y <= 0.0) {
newRect.pos.y = 0.0;
ChangeBoxState(boxstate_t::box_out);
}
} else if (m_boxstate == boxstate_t::box_moving_in) {
newRect.size.width = m_frame.size.width;
newRect.size.height = m_frame.size.height;
newRect.pos.x = m_frame.pos.x;
newRect.pos.y = delta - m_frame.pos.y;
if (newRect.pos.y <= -newRect.size.height)
{
newRect.pos.y = -newRect.size.height;
ChangeBoxState(boxstate_t::box_in);
}
} else {
newRect = m_frame;
}
if (newRect.pos.y <= -newRect.size.height) {
newRect.pos.y = -newRect.size.height;
ChangeBoxState(boxstate_t::box_in);
}
} else {
newRect = m_frame;
}
setFrame(newRect);
setFrame(newRect);
}
void UIGMBox::PostMoveinEvent( void )
void UIGMBox::PostMoveinEvent(void)
{
if (m_boxstate != boxstate_t::box_out) {
return;
}
if (m_boxstate != boxstate_t::box_out) {
return;
}
if (!EventPending(EV_GMBox_Goin)) {
PostEvent(EV_GMBox_Goin, 10.0);
} else {
PostponeEvent(EV_GMBox_Goin, 10.0);
}
if (!EventPending(EV_GMBox_Goin)) {
PostEvent(EV_GMBox_Goin, 10.0);
} else {
PostponeEvent(EV_GMBox_Goin, 10.0);
}
}
void UIGMBox::PostDecayEvent( void )
void UIGMBox::PostDecayEvent(void)
{
if (!EventPending(EV_GMBox_Decay))
{
float fDelayTime;
int iNumLines;
int i;
const char* pszString = m_items[0].string.c_str();
if (!EventPending(EV_GMBox_Decay)) {
float fDelayTime;
int iNumLines;
int i;
const char *pszString = m_items[0].string.c_str();
//
// Calculate the number of lines
//
iNumLines = 1;
for (i = 0; pszString[i]; i++)
{
if (pszString[i] == '\n') {
iNumLines++;
}
}
//
// Calculate the number of lines
//
iNumLines = 1;
for (i = 0; pszString[i]; i++) {
if (pszString[i] == '\n') {
iNumLines++;
}
}
//
// Bold as twice more decay
//
if (m_items[0].flags & GMBOX_ITEM_FLAG_BOLD) {
fDelayTime = iNumLines * 10.0;
} else {
fDelayTime = iNumLines * 5.0;
}
//
// Bold as twice more decay
//
if (m_items[0].flags & GMBOX_ITEM_FLAG_BOLD) {
fDelayTime = iNumLines * 10.0;
} else {
fDelayTime = iNumLines * 5.0;
}
m_iBeginDecay = cls.realtime;
m_iEndDecay = (int)(fDelayTime * 1000.0);
m_iBeginDecay = cls.realtime;
m_iEndDecay = (int)(fDelayTime * 1000.0);
PostEvent(EV_GMBox_Decay, fDelayTime);
}
PostEvent(EV_GMBox_Decay, fDelayTime);
}
}
void UIGMBox::setShowState( void )
void UIGMBox::setShowState(void)
{
if (m_reallyshown) {
setShow(m_boxstate != box_in);
} else {
setShow(false);
}
if (m_reallyshown) {
setShow(m_boxstate != box_in);
} else {
setShow(false);
}
}
void UIGMBox::RemoveTopItem( void )
void UIGMBox::RemoveTopItem(void)
{
int i;
int i;
if (m_numitems > 0) {
for (i = 0; i < m_numitems - 1; i++) {
m_items[i] = m_items[i + 1];
}
if (m_numitems > 0) {
for (i = 0; i < m_numitems - 1; i++) {
m_items[i] = m_items[i + 1];
}
m_numitems--;
}
m_numitems--;
}
}
str UIGMBox::CalculateBreaks( UIFont *font, str text, float max_width )
str UIGMBox::CalculateBreaks(UIFont *font, str text, float max_width)
{
str newText, sTmp;
int i;
float fX;
float fwX, fsX;
str newText;
float fX;
float fwX;
const char *current;
int count;
Cmd_TokenizeString(text.c_str());
if (Cmd_Argc())
{
fX = 0.0;
fsX = font->getCharWidth(' ');
current = text;
fX = 0.0;
for (i = 0; i < Cmd_Argc(); i++)
{
sTmp = Cmd_Argv(i);
for (count = font->DBCSGetWordBlockCount(current, -1); count;
current += count, count = font->DBCSGetWordBlockCount(current, -1)) {
fwX = font->getWidth(current, count);
fwX = font->getWidth(sTmp.c_str(), -1);
if (fwX + i <= max_width)
{
if (fwX + i + fX <= max_width)
{
newText += sTmp + " ";
} else {
newText += "\n" + sTmp + " ";
}
}
else
{
sTmp += "\n";
fX = 0.0;
}
}
} else {
newText = "";
}
if (fX + fwX > max_width) {
newText += "\n" + str(current, 0, count);
fX = 0;
} else {
newText += str(current, 0, count);
}
return newText;
fX += fwX;
}
return newText;
}
float UIGMBox::PrintWrap( UIFont *font, float x, float y, str text )
float UIGMBox::PrintWrap(UIFont *font, float x, float y, str text)
{
const char* p1, * p2;
size_t n, l;
float fY;
const char *p1, *p2;
size_t n, l;
float fY;
fY = y;
p1 = text.c_str();
l = text.length();
fY = y;
p1 = text.c_str();
l = text.length();
for (;;)
{
p2 = strchr(p1, '\n');
if (!p2) {
break;
}
for (;;) {
p2 = strchr(p1, '\n');
if (!p2) {
break;
}
n = p2 - p1;
if (n >= l) {
break;
}
n = p2 - p1;
if (n >= l) {
break;
}
font->Print(x, fY, p1, p2 - p1, qfalse);
p1 = p2 + 1;
l -= n;
fY += font->getHeight(qfalse);
}
font->Print(x, fY, p1, p2 - p1, getHighResScale());
p1 = p2 + 1;
l -= n;
fY += font->getHeight();
}
font->Print(x, fY, p1, l, qfalse);
if (*p1) {
font->Print(x, fY, p1, l, getHighResScale());
fY += font->getHeight();
}
return font->getHeight(qfalse) + (fY - y);
return fY - y;
}
float UIGMBox::DrawItem( item_t *in, float x, float y, float alpha )
float UIGMBox::DrawItem(item_t *in, float x, float y, float alpha)
{
in->font->setColor(in->color);
in->font->setAlpha(alpha);
if (m_drawoutline) {
//
// Draw an outline
//
return PrintWrap(in->font, x, y, in->string);
in->font->setColor(UBlack);
in->font->setAlpha(alpha);
PrintWrap(in->font, x + 1, y + 2, in->string);
PrintWrap(in->font, x + 2, y + 1, in->string);
PrintWrap(in->font, x - 1, y + 2, in->string);
PrintWrap(in->font, x - 2, y + 1, in->string);
PrintWrap(in->font, x - 1, y - 2, in->string);
PrintWrap(in->font, x - 2, y - 1, in->string);
PrintWrap(in->font, x + 1, y - 2, in->string);
PrintWrap(in->font, x + 2, y - 1, in->string);
PrintWrap(in->font, x + 2, y, in->string);
PrintWrap(in->font, x - 2, y, in->string);
PrintWrap(in->font, x, y + 2, in->string);
PrintWrap(in->font, x, y - 2, in->string);
}
in->font->setColor(in->color);
in->font->setAlpha(alpha);
return PrintWrap(in->font, x, y, in->string);
}
void UIGMBox::Print( const char *text )
void UIGMBox::Print(const char *text)
{
const char* text1 = text;
const char *text1 = text;
if (m_numitems > 4)
{
//
// Overwrite an item
//
RemoveTopItem();
}
if (m_numitems > 4) {
//
// Overwrite an item
//
RemoveTopItem();
}
m_items[m_numitems].flags = 0;
m_items[m_numitems].flags = 0;
if (*text == 3)
{
m_items[m_numitems].color = UWhite;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= GMBOX_ITEM_FLAG_BOLD;
if (*text == MESSAGE_WHITE) {
m_items[m_numitems].color = UWhite;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= GMBOX_ITEM_FLAG_BOLD;
text1 = text + 1;
}
else
{
m_items[m_numitems].color = m_foreground_color;
m_items[m_numitems].font = m_font;
}
text1 = text + 1;
} else {
m_items[m_numitems].color = m_foreground_color;
m_items[m_numitems].font = m_font;
}
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, text1, s_gmboxWidth);
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, Sys_LV_CL_ConvertString(text1), s_gmboxWidth);
m_numitems++;
VerifyBoxOut();
PostDecayEvent();
m_numitems++;
VerifyBoxOut();
PostDecayEvent();
}
void UIGMBox::OnSizeChanged( Event *ev )
void UIGMBox::OnSizeChanged(Event *ev)
{
s_gmboxWidth = m_frame.size.width;
s_gmboxWidth = m_frame.size.width;
}
void UIGMBox::Create( const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha )
void UIGMBox::Create(const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha)
{
InitFrame(NULL, rect, 0, "facfont-20");
InitFrame(NULL, rect, 0, "facfont-20");
if (!m_fontbold) {
m_fontbold = new UIFont("facfont-20");
}
if (!m_fontbold) {
m_fontbold = new UIFont("facfont-20");
}
m_fontbold->setColor(URed);
setBackgroundColor(back, true);
setForegroundColor(fore);
setBackgroundAlpha(alpha);
m_fontbold->setColor(URed);
setBackgroundColor(back, true);
setForegroundColor(fore);
setBackgroundAlpha(alpha);
Connect(this, W_SizeChanged, W_SizeChanged);
OnSizeChanged(NULL);
Connect(this, W_SizeChanged, W_SizeChanged);
OnSizeChanged(NULL);
m_movespeed = rect.size.height * 3.0;
m_movespeed = rect.size.height * 3.0;
setShowState();
setShowState();
}
void UIGMBox::MoveInEvent( Event *ev )
void UIGMBox::MoveInEvent(Event *ev) {}
void UIGMBox::DecayEvent(Event *ev)
{
RemoveTopItem();
if (m_numitems) {
PostDecayEvent();
}
}
void UIGMBox::DecayEvent( Event *ev )
void UIGMBox::Draw(void)
{
RemoveTopItem();
if (m_numitems) {
PostDecayEvent();
}
float fsY;
int i;
float alpha;
float alphaScale;
alphaScale = 1.0;
HandleBoxMoving();
if (!m_numitems) {
//
// Nothing to show
//
return;
}
m_font->setColor(m_foreground_color);
alpha = (float)(cls.realtime - m_iBeginDecay) / (float)m_iEndDecay;
if (alpha > 1.0) {
alpha = 1.0;
}
alpha = (1.0 - alpha) * 4.0;
if (alpha > 1.0) {
alpha = 1.0;
}
if (cge) {
alphaScale = 1.0 - cge->CG_GetObjectiveAlpha();
}
fsY = DrawItem(m_items, s_gmboxOffsetX, s_gmboxOffsetY, alpha * alphaScale);
fsY = alpha <= 0.2 ? s_gmboxOffsetY : fsY + s_gmboxOffsetY;
for (i = 1; i < m_numitems; i++) {
fsY += DrawItem(&m_items[i], s_gmboxOffsetX, fsY, alphaScale);
if (fsY > m_frame.size.height) {
if (EventPending(EV_GMBox_Decay)) {
CancelEventsOfType(EV_GMBox_Decay);
}
PostEvent(EV_GMBox_Decay, 0.0);
break;
}
}
}
void UIGMBox::Draw( void )
void UIGMBox::setRealShow(bool b)
{
float fsY;
int i;
float alpha;
float alphaScale;
alphaScale = 1.0;
HandleBoxMoving();
if (!m_numitems) {
//
// Nothing to show
//
return;
}
m_font->setColor(m_foreground_color);
alpha = (float)(cls.realtime - m_iBeginDecay) / (float)m_iEndDecay;
if (alpha > 1.0) alpha = 1.0;
alpha = (1.0 - alpha) * 4.0;
if (alpha > 1.0) alpha = 1.0;
if (cge) {
alphaScale = 1.0 - cge->CG_GetObjectiveAlpha();
}
fsY = DrawItem(m_items, s_gmboxOffsetX, s_gmboxOffsetY, alpha * alphaScale);
fsY = alpha <= 0.2 ? s_gmboxOffsetY : fsY + s_gmboxOffsetY;
for (i = 1; i < m_numitems; i++)
{
fsY += DrawItem(&m_items[i], s_gmboxOffsetX, fsY, alphaScale);
if (fsY > m_frame.size.height)
{
if (EventPending(EV_GMBox_Decay)) {
CancelEventsOfType(EV_GMBox_Decay);
}
PostEvent(EV_GMBox_Decay, 0.0);
break;
}
}
this->m_reallyshown = b;
setShowState();
}
void UIGMBox::setRealShow( bool b )
void UIGMBox::Clear(void)
{
this->m_reallyshown = b;
setShowState();
m_numitems = 0;
}
void UIGMBox::Clear( void )
{
m_numitems = 0;
}
+4 -5
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2015-2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,8 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UIGMBOX_H__
#define __CL_UIGMBOX_H__
#pragma once
static constexpr unsigned int GMBOX_ITEM_FLAG_BOLD = 1u;
@@ -44,6 +43,8 @@ protected:
int m_movespeed;
int m_iBeginDecay;
int m_iEndDecay;
// Added in OPM
bool m_drawoutline;
public:
CLASS_PROTOTYPE( UIGMBox );
@@ -72,5 +73,3 @@ public:
void setRealShow( bool b );
void Clear( void );
};
#endif
+197 -17
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023-2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -21,44 +21,224 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
CLASS_DECLARATION( UIListCtrl, UILANGameClass, NULL )
class LANGameItem : public UIListCtrlItem
{
{ NULL, NULL }
str strings[6];
public:
LANGameItem();
LANGameItem(
const str& hostName, const str& mapName, const str& players, const str& gameTypeString, const str& ping, const str& ipAddress
);
int getListItemValue(int which) const override;
griditemtype_t getListItemType(int which) const override;
str getListItemString(int which) const override;
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
qboolean IsHeaderEntry() const override;
};
Event EV_LANGame_JoinGame
(
"joingame",
EV_DEFAULT,
NULL,
NULL,
"Join the currently selected server"
);
CLASS_DECLARATION(UIListCtrl, UILANGameClass, NULL) {
{&EV_UIListBase_ItemSelected, &UILANGameClass::SelectServer},
{&EV_UIListBase_ItemDoubleClicked, &UILANGameClass::JoinServer },
{&EV_LANGame_JoinGame, &UILANGameClass::JoinServer },
{NULL, NULL }
};
UILANGameClass::UILANGameClass()
{
// FIXME: stub
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
AllowActivate(true);
setHeaderFont("facfont-20");
m_iLastUpdateTime = 0;
m_noservers_mat = uWinMan.RegisterShader("textures/menu/noservers");
//
// Added in OPM
//
m_bVirtual = false;
}
void UILANGameClass::SetupServers( void )
void UILANGameClass::Draw(void)
{
// FIXME: stub
if (cls.bNewLocalServerInfo) {
SetupServers();
}
UIListCtrl::Draw();
if (!getNumItems() && m_noservers_mat) {
float x, y, w, h;
w = re.GetShaderWidth(m_noservers_mat->GetMaterial()) * m_vVirtualScale[0];
h = re.GetShaderHeight(m_noservers_mat->GetMaterial()) * m_vVirtualScale[1];
UIRect2D frame = getClientFrame();
x = (frame.size.width - w) * 0.5f;
y = (frame.size.height - h) * 0.5f;
re.DrawStretchPic(x, y, w, h, 0, 0, 1, 1, m_noservers_mat->GetMaterial());
}
if (m_iLastUpdateTime && m_iLastUpdateTime < cls.realtime) {
Cvar_Set("cl_langamerefreshstatus", "Ready");
m_iLastUpdateTime = 0;
}
}
void UILANGameClass::Draw( void )
void UILANGameClass::UpdateUIElement(void)
{
// FIXME: stub
float width;
RemoveAllColumns();
width = getClientFrame().size.width - 16.f;
AddColumn(Sys_LV_CL_ConvertString("Server Name"), 0, width * 0.27f, false, false); // was 0.4
AddColumn(Sys_LV_CL_ConvertString("Map"), 1, width * 0.12f, false, false); // was 0.15
AddColumn(Sys_LV_CL_ConvertString("Players"), 2, width * 0.08f, true, true); // was 0.165
AddColumn(Sys_LV_CL_ConvertString("GameType"), 3, width * 0.118f, false, false); // was 0.22
AddColumn(Sys_LV_CL_ConvertString("Ping"), 4, width * 0.052f, true, false); // was 0.065
AddColumn(Sys_LV_CL_ConvertString("IP"), 5, width * 0.36f, false, false); // Added in OPM
uWinMan.ActivateControl(this);
SetupServers();
}
void UILANGameClass::SelectServer( Event *ev )
void UILANGameClass::SetupServers(void)
{
// FIXME: stub
int i;
LANGameItem *pItem;
const serverInfo_t *pServerInfo;
for (i = 1; i <= cls.numlocalservers; i++) {
pServerInfo = &cls.localServers[i - 1];
if (i > getNumItems()) {
pItem = new LANGameItem();
AddItem(pItem);
} else {
pItem = static_cast<LANGameItem *>(GetItem(i));
}
*pItem = LANGameItem(
pServerInfo->hostName,
pServerInfo->mapName,
va("%02i/%02i", pServerInfo->clients, pServerInfo->maxClients),
pServerInfo->gameTypeString,
str(pServerInfo->ping),
// Added in OPM
NET_AdrToStringwPort(pServerInfo->adr)
);
}
while (cls.numlocalservers < getNumItems()) {
DeleteItem(getNumItems());
}
cls.bNewLocalServerInfo = false;
m_iLastUpdateTime = 0;
}
void UILANGameClass::JoinServer( Event *ev )
void UILANGameClass::SelectServer(Event *ev)
{
// FIXME: stub
const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
static const char info[] = "\xFF\xFF\xFF\xFF\x02getinfo xxx";
Com_Printf("Requesting updated info from server...\n");
Cvar_Set("cl_langamerefreshstatus", "Requesting updated info from server...");
NET_SendPacket(NS_CLIENT, sizeof(info), info, serverInfo.adr);
m_iLastUpdateTime = cls.realtime + 3000;
}
qboolean UILANGameClass::KeyEvent( int key, unsigned int time )
void UILANGameClass::JoinServer(Event *ev)
{
// FIXME: stub
return qfalse;
if (!getCurrentItem()) {
return;
}
const serverInfo_t& serverInfo = cls.localServers[getCurrentItem() - 1];
UI_SetReturnMenuToCurrent();
CL_Connect(NET_AdrToStringwPort(serverInfo.adr), netadrtype_t::NA_UNSPEC);
}
void UILANGameClass::UpdateUIElement( void )
qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
{
// FIXME: stub
switch (key) {
case K_ENTER:
case K_KP_ENTER:
JoinServer(NULL);
return true;
case K_UPARROW:
if (getCurrentItem() > 1) {
TrySelectItem(getCurrentItem() - 1);
SelectServer(NULL);
}
return false;
case K_DOWNARROW:
if (getCurrentItem() < getNumItems()) {
TrySelectItem(getCurrentItem() + 1);
SelectServer(NULL);
}
return false;
}
return UIListBase::KeyEvent(key, time);
}
LANGameItem::LANGameItem() {}
LANGameItem::LANGameItem(
const str& hostName, const str& mapName, const str& players, const str& gameTypeString, const str& ping, const str& ipAddress
)
{
strings[0] = hostName;
strings[1] = mapName;
strings[2] = players;
strings[3] = gameTypeString;
strings[4] = ping;
//
// Added in OPM
//
strings[5] = ipAddress;
}
int LANGameItem::getListItemValue(int which) const
{
return atoi(strings[which]);
}
griditemtype_t LANGameItem::getListItemType(int which) const
{
return griditemtype_t::TYPE_STRING;
}
str LANGameItem::getListItemString(int which) const
{
return strings[which];
}
void LANGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
qboolean LANGameItem::IsHeaderEntry() const
{
return qfalse;
}
+14 -16
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,29 +20,27 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UILANGAME_H__
#define __CL_UILANGAME_H__
#pragma once
class UILANGameClass : public UIListCtrl {
class UILANGameClass : public UIListCtrl
{
protected:
int m_iLastUpdateTime;
UIReggedMaterial *m_noservers_mat;
int m_iLastUpdateTime;
UIReggedMaterial *m_noservers_mat;
public:
CLASS_PROTOTYPE( UILANGameClass );
CLASS_PROTOTYPE(UILANGameClass);
private:
void SetupServers( void );
void SetupServers(void);
protected:
void Draw( void ) override;
void SelectServer( Event *ev );
void JoinServer( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
void Draw(void) override;
void SelectServer(Event *ev);
void JoinServer(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
public:
UILANGameClass();
UILANGameClass();
};
#endif /* __CL_UILANGAME_H__ */
+321 -25
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -21,63 +21,359 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
CLASS_DECLARATION( UIListCtrl, UIFAKKLoadGameClass, NULL )
class FAKKLoadGameItem : public UIListCtrlItem
{
{ NULL, NULL }
str strings[4];
public:
FAKKLoadGameItem(const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName);
int getListItemValue(int which) const override;
griditemtype_t getListItemType(int which) const override;
str getListItemString(int which) const override;
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
qboolean IsHeaderEntry() const override;
};
static UIFAKKLoadGameClass *loadgame_ui = NULL;
Event EV_FAKKLoadGame_LoadGame
(
"loadgame",
EV_DEFAULT,
NULL,
NULL,
"Load the currently selected game"
);
Event EV_FAKKLoadGame_RemoveGame
(
"removegame",
EV_DEFAULT,
NULL,
NULL,
"Delete the currently selected game"
);
Event EV_FAKKLoadGame_DeleteGame
(
"deletegame",
EV_DEFAULT,
NULL,
NULL,
"Delete the currently selected game... for real"
);
Event EV_FAKKLoadGame_NoDeleteGame
(
"nodeletegame",
EV_DEFAULT,
NULL,
NULL,
"Delete the currently selected game... for real"
);
Event EV_FAKKLoadGame_SaveGame
(
"savegame",
EV_DEFAULT,
NULL,
NULL,
"Save the currently selected game"
);
CLASS_DECLARATION(UIListCtrl, UIFAKKLoadGameClass, NULL) {
{&EV_UIListBase_ItemSelected, &UIFAKKLoadGameClass::SelectGame },
{&EV_UIListBase_ItemDoubleClicked, &UIFAKKLoadGameClass::LoadGame },
{&EV_FAKKLoadGame_RemoveGame, &UIFAKKLoadGameClass::RemoveGame },
{&EV_FAKKLoadGame_DeleteGame, &UIFAKKLoadGameClass::DeleteGame },
{&EV_FAKKLoadGame_NoDeleteGame, &UIFAKKLoadGameClass::NoDeleteGame},
{&EV_FAKKLoadGame_LoadGame, &UIFAKKLoadGameClass::LoadGame },
{&EV_FAKKLoadGame_SaveGame, &UIFAKKLoadGameClass::SaveGame },
{NULL, NULL }
};
UIFAKKLoadGameClass::UIFAKKLoadGameClass()
{
// FIXME: stub
Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
AllowActivate(true);
m_bRemovePending = false;
setHeaderFont("facfont-20");
loadgame_ui = this;
}
void UIFAKKLoadGameClass::SelectGame( Event *ev )
UIFAKKLoadGameClass::~UIFAKKLoadGameClass()
{
// FIXME: stub
loadgame_ui = NULL;
}
void UIFAKKLoadGameClass::LoadGame( Event *ev )
void UIFAKKLoadGameClass::UpdateUIElement(void)
{
// FIXME: stub
float width;
RemoveAllColumns();
width = getClientFrame().size.width;
AddColumn(Sys_LV_CL_ConvertString("Mission"), 0, width * 0.555, false, false);
AddColumn(Sys_LV_CL_ConvertString("Elapsed Time"), 1, width * 0.17f, true, true);
AddColumn(Sys_LV_CL_ConvertString("Date & Time Logged"), 2, width * 0.275f, true, true);
uWinMan.ActivateControl(this);
SetupFiles();
}
void UIFAKKLoadGameClass::SaveGame( Event *ev )
void UIFAKKLoadGameClass::SetupFiles(void)
{
// FIXME: stub
char **filenames;
int numfiles;
int i;
const char *searchFolder = Com_GetArchiveFolder();
// cleanup
DeleteAllItems();
filenames = FS_ListFiles(searchFolder, "ssv", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename;
str work;
str gametime;
str date;
fileHandle_t f;
savegamestruct_t save;
filename = filenames[i];
work = searchFolder;
work += "/";
work += filename;
FS_FOpenFileRead(work, &f, qfalse, qtrue);
if (!f) {
continue;
}
FS_Read(&save, sizeof(savegamestruct_t), f);
FS_FCloseFile(f);
Com_SwapSaveStruct(&save);
if (save.version != SAVEGAME_STRUCT_VERSION) {
// wrong save game version
continue;
}
if (save.type != com_target_game->integer) {
continue;
}
gametime = (save.mapTime / 1000);
date = save.time;
AddItem(new FAKKLoadGameItem(save.comment, gametime, date, save.saveName));
}
FS_FreeFileList(filenames);
// sort by date
SortByColumn(2);
// select the first item
TrySelectItem(1);
SelectGame(NULL);
}
void UIFAKKLoadGameClass::RemoveGame( Event *ev )
void UIFAKKLoadGameClass::SelectGame(Event *ev)
{
// FIXME: stub
UIWidget *wid;
const char *shotName;
if (getCurrentItem() > 0) {
shotName = Com_GetArchiveFileName(GetItem(getCurrentItem())->getListItemString(3), "tga");
} else {
shotName = "textures/menu/no_saved_games.tga";
}
wid = findSibling("LoadSaveShot");
if (!wid) {
return;
}
wid->setMaterial(uWinMan.RefreshShader(shotName));
}
void UIFAKKLoadGameClass::DeleteGame( Event *ev )
void UIFAKKLoadGameClass::RemoveGame(Event *ev)
{
// FIXME: stub
if (m_bRemovePending || getCurrentItem() <= 0) {
return;
}
Cbuf_ExecuteText(
EXEC_NOW,
"dialog \"\" \"\" \"widgetcommand LoadSaveList deletegame\" \"widgetcommand LoadSaveList nodeletegame\" 256 64 "
"confirm_delete menu_button_trans menu_button_trans\n"
);
m_bRemovePending = true;
}
void UIFAKKLoadGameClass::NoDeleteGame( Event *ev )
void UIFAKKLoadGameClass::NoDeleteGame(Event *ev)
{
// FIXME: stub
m_bRemovePending = false;
}
qboolean UIFAKKLoadGameClass::KeyEvent( int key, unsigned int time )
void UIFAKKLoadGameClass::DeleteGame(Event *ev)
{
// FIXME: stub
return qfalse;
str name;
cvar_t *var;
m_bRemovePending = false;
if (getCurrentItem() <= 0) {
return;
}
name = GetItem(getCurrentItem())->getListItemString(3);
var = Cvar_Get("g_lastsave", "", 0);
if (!strcmp(name, var->string)) {
// Make sure the last save is not the save being deleted
Cvar_Set("g_lastsave", "");
}
Com_WipeSavegame(name);
SetupFiles();
}
void UIFAKKLoadGameClass::UpdateUIElement( void )
void UIFAKKLoadGameClass::LoadGame(Event *ev)
{
// FIXME: stub
char cmdString[266];
str name;
if (getCurrentItem() <= 0) {
return;
}
name = GetItem(getCurrentItem())->getListItemString(3);
// Execute the command
Com_sprintf(cmdString, sizeof(cmdString), "loadgame %s\n", name.c_str());
Cbuf_AddText(cmdString);
}
void UIFAKKLoadGameClass::SetupFiles( void )
void UIFAKKLoadGameClass::SaveGame(Event *ev)
{
// FIXME: stub
Cbuf_ExecuteText(EXEC_NOW, "savegame");
}
void UI_SetupFiles( void ) {
// FIXME: stub
qboolean UIFAKKLoadGameClass::KeyEvent(int key, unsigned int time)
{
switch (key) {
case K_DEL:
RemoveGame(NULL);
return qtrue;
case K_ENTER:
case K_KP_ENTER:
LoadGame(NULL);
return qtrue;
case K_UPARROW:
if (getCurrentItem() > 1) {
TrySelectItem(getCurrentItem() - 1);
SelectGame(NULL);
return qtrue;
}
break;
case K_DOWNARROW:
if (getCurrentItem() < getNumItems()) {
TrySelectItem(getCurrentItem() + 1);
SelectGame(NULL);
return qtrue;
}
break;
default:
return UIListCtrl::KeyEvent(key, time);
}
return qfalse;
}
void UI_SetupFiles(void)
{
if (loadgame_ui && loadgame_ui->getShow()) {
loadgame_ui->SetupFiles();
}
}
FAKKLoadGameItem::FAKKLoadGameItem(
const str& missionName, const str& elapsedTime, const str& dateTime, const str& fileName
)
{
strings[0] = missionName;
strings[1] = elapsedTime;
strings[2] = dateTime;
strings[3] = fileName;
}
int FAKKLoadGameItem::getListItemValue(int which) const
{
return atoi(strings[which]);
}
griditemtype_t FAKKLoadGameItem::getListItemType(int which) const
{
return griditemtype_t::TYPE_STRING;
}
str FAKKLoadGameItem::getListItemString(int which) const
{
str itemstring;
switch (which) {
case 0:
case 3:
itemstring = strings[which];
break;
case 1:
{
int numseconds;
int numseconds_hours;
int seconds;
// hours
numseconds = atol(strings[1]);
itemstring += (numseconds / 3600);
itemstring += ":";
// minutes
numseconds_hours = numseconds % 3600;
if (numseconds_hours / 60 < 10) {
itemstring += "0";
}
itemstring += (numseconds_hours / 60);
itemstring += ":";
// seconds
seconds = numseconds_hours % 60;
if (seconds < 10) {
itemstring += "0";
}
itemstring += seconds;
}
break;
case 2:
{
time_t time;
char buffer[2048];
time = atol(strings[2]);
strftime(buffer, sizeof(buffer), "%a %b %d %Y %H:%M:%S", localtime(&time));
itemstring = buffer;
}
break;
}
return itemstring;
}
void FAKKLoadGameItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
qboolean FAKKLoadGameItem::IsHeaderEntry() const
{
return qfalse;
}
+18 -28
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,38 +20,28 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UILOADSAVE_H__
#define __CL_UILOADSAVE_H__
#pragma once
class UIFAKKLoadGameClass : public UIListCtrl {
bool m_bRemovePending;
class UIFAKKLoadGameClass : public UIListCtrl
{
bool m_bRemovePending;
public:
CLASS_PROTOTYPE( UIFAKKLoadGameClass );
CLASS_PROTOTYPE(UIFAKKLoadGameClass);
protected:
void SelectGame( Event *ev );
void LoadGame( Event *ev );
void SaveGame( Event *ev );
void RemoveGame( Event *ev );
void DeleteGame( Event *ev );
void NoDeleteGame( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
void SelectGame(Event *ev);
void LoadGame(Event *ev);
void SaveGame(Event *ev);
void RemoveGame(Event *ev);
void DeleteGame(Event *ev);
void NoDeleteGame(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
public:
UIFAKKLoadGameClass();
UIFAKKLoadGameClass();
~UIFAKKLoadGameClass();
void SetupFiles( void );
void SetupFiles(void);
};
#ifdef __cplusplus
extern "C" {
#endif
void UI_SetupFiles( void );
#ifdef __cplusplus
}
#endif
#endif
+457
View File
@@ -0,0 +1,457 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "cl_uimaprotationsetup.h"
Event EV_MapListBox_RefreshMapList
(
"RefreshMapList",
EV_DEFAULT,
NULL,
NULL,
"Refreshes the map list."
);
Event EV_MapRotationListBox_RefreshRotationList
(
"RefreshRotationList",
EV_DEFAULT,
NULL,
NULL,
"Refreshed the map rotation list."
);
CLASS_DECLARATION(UIListBox, UIMapRotationListBox, NULL) {
{&EV_MapRotationListBox_RefreshRotationList, &UIMapRotationListBox::RefreshRotationList},
{NULL, NULL }
};
UIMapRotationListBox::UIMapRotationListBox() {}
void UIMapRotationListBox::RefreshRotationList(Event *ev)
{
DeleteAllItems();
PopulateRotationList();
}
void UIMapRotationListBox::PopulateRotationList()
{
cvar_t *filter;
cvar_t *maplistVar;
const char *token;
char mapBuffer[1024];
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
if (!Q_stricmp(filter->string, "obj")) {
maplistVar = Cvar_Get("ui_maplist_obj", "", 0);
} else if (!Q_stricmp(filter->string, "tow")) {
maplistVar = Cvar_Get("ui_maplist_tow", "", 0);
} else if (!Q_stricmp(filter->string, "lib")) {
maplistVar = Cvar_Get("ui_maplist_lib", "", 0);
} else if (!Q_stricmp(filter->string, "team")) {
maplistVar = Cvar_Get("ui_maplist_team", "", 0);
} else if (!Q_stricmp(filter->string, "round")) {
maplistVar = Cvar_Get("ui_maplist_round", "", 0);
} else {
maplistVar = Cvar_Get("ui_maplist_ffa", "", 0);
}
Q_strncpyz(mapBuffer, maplistVar->string, sizeof(mapBuffer));
for (token = strtok(mapBuffer, " /"); token; token = strtok(NULL, " /")) {
if (!Q_stricmp(token, "dm")) {
continue;
}
if (!Q_stricmp(token, "obj")) {
continue;
}
if (!Q_stricmp(token, "lib")) {
continue;
}
AddItem(token, NULL);
}
}
CLASS_DECLARATION(UIListBox, UIMapListBox, NULL) {
{&EV_MapListBox_RefreshMapList, &UIMapListBox::RefreshMapList},
{NULL, NULL }
};
UIMapListBox::UIMapListBox() {}
void UIMapListBox::RefreshMapList(Event *ev)
{
DeleteAllItems();
PopulateMapList();
}
void UIMapListBox::PopulateMapList()
{
cvar_t *filter;
char **filenames;
int numfiles;
str path;
int i;
bool bTugOfWar = false;
bool bObjective = false;
bool bLiberation = false;
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
if (!Q_stricmp(filter->string, "lib")) {
path = "maps/lib/";
bLiberation = true;
} else if (!Q_stricmp(filter->string, "obj") || !Q_stricmp(filter->string, "tow")) {
path = "maps/obj/";
if (!Q_stricmp(filter->string, "tow")) {
bTugOfWar = true;
} else {
bObjective = true;
}
} else {
path = "maps/dm/";
}
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
const char *token;
char mapName[256];
char tokenized[256];
bool bHasMP = false;
bool bHasTOW = false;
bool bHasLib = false;
Q_strncpyz(mapName, filename, sizeof(mapName));
mapName[strlen(mapName) - 4] = 0;
if (!COM_IsMapValid(mapName)) {
continue;
}
if (bTugOfWar || bLiberation) {
Q_strncpyz(tokenized, mapName, sizeof(tokenized));
for (token = strtok(tokenized, "_"); token; token = strtok(NULL, "_")) {
if (bLiberation) {
if (!Q_stricmp(token, "MP")) {
bHasMP = true;
}
if (!Q_stricmp(token, "LIB")) {
bHasLib = true;
}
if (bHasMP && bHasLib) {
AddItem(mapName, NULL);
break;
}
}
if (bTugOfWar) {
if (!Q_stricmp(token, "MP")) {
bHasMP = true;
}
if (!Q_stricmp(token, "TOW")) {
bHasTOW = true;
}
if (bHasMP && bHasTOW) {
AddItem(mapName, NULL);
break;
}
}
}
} else if (bObjective) {
Q_strncpyz(tokenized, mapName, sizeof(tokenized));
for (token = strtok(tokenized, "_"); token; token = strtok(NULL, "_")) {
if (!Q_stricmp(token, "obj")) {
AddItem(mapName, NULL);
break;
}
}
if (!Q_stricmp(mapName, "mp_ship_lib")) {
AddItem(mapName, NULL);
}
} else {
AddItem(mapName, NULL);
}
}
if (bObjective) {
path = "maps/lib/";
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
const char *token;
char mapName[256];
char tokenized[256];
Q_strncpyz(mapName, filename, sizeof(mapName));
mapName[strlen(mapName) - 4] = 0;
Q_strncpyz(tokenized, mapName, sizeof(tokenized));
token = strtok(tokenized, "_");
if (!Q_stricmp(token, "obj") || !Q_stricmp(mapName, "mp_ship_lib")) {
AddItem(mapName, NULL);
break;
}
}
}
if (!bTugOfWar && !bObjective && !bLiberation) {
int type;
for (type = 0; type < 2; type++) {
if (type == 0) {
path = "maps/obj/";
} else {
path = "maps/lib/";
}
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
char mapName[256];
Q_strncpyz(mapName, filename, sizeof(mapName));
mapName[strlen(mapName) - 4] = 0;
if (!COM_IsMapValid(mapName)) {
continue;
}
if (!Q_stricmp(mapName, "obj_team2") || !Q_stricmp(mapName, "obj_team4")) {
continue;
}
AddItem(mapName, NULL);
}
}
}
}
CLASS_DECLARATION(UIButton, UIAddToRotationButton, NULL) {
{&W_LeftMouseUp, &UIAddToRotationButton::Released},
{NULL, NULL }
};
void UIAddToRotationButton::Released(Event *ev)
{
UIListBox *mapList;
UIListBox *rotationList;
size_t prefixLength;
int i;
mapList = static_cast<UIListBox *>(uWinMan.FindWidget("Map List"));
rotationList = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
if (Cvar_Get("g_maprotation_filter", "ffa", 0)) {
prefixLength = strlen("obj/") + 1;
} else {
prefixLength = 1;
}
if (mapList && rotationList) {
size_t mapLength = 0;
int item = mapList->getCurrentItem();
str currentItemText;
if (item) {
currentItemText = mapList->getItemText(item);
}
for (i = 1; i <= rotationList->getNumItems(); i++) {
str text = rotationList->getItemText(i);
if (text == currentItemText) {
// Added in OPM
// Prevent adding duplicates
item = 0;
break;
}
mapLength += text.length();
}
if (item && prefixLength + mapLength + currentItemText.length() < 256) {
rotationList->AddItem(currentItemText, NULL);
}
}
UIButtonBase::Released(ev);
}
CLASS_DECLARATION(UIButton, UIRemoveFromRotationButton, NULL) {
{&W_LeftMouseUp, &UIRemoveFromRotationButton::Released},
{NULL, NULL }
};
void UIRemoveFromRotationButton::Released(Event *ev)
{
UIListBox *list;
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
if (list) {
list->DeleteItem(list->getCurrentItem());
}
UIButtonBase::Released(ev);
}
CLASS_DECLARATION(UIButton, UIRotationApplyButton, NULL) {
{&W_LeftMouseUp, &UIRotationApplyButton::Released},
{NULL, NULL }
};
void UIRotationApplyButton::Released(Event *ev)
{
UIListBox *list;
cvar_t *filter;
str cvarName;
str maplistStr;
int i;
bool bObjective = false;
bool bLiberation = false;
filter = Cvar_Get("g_maprotation_filter", "ffa", 0);
if (!Q_stricmp(filter->string, "obj")) {
cvarName = "ui_maplist_obj";
bObjective = true;
} else if (!Q_stricmp(filter->string, "tow")) {
cvarName = "ui_maplist_obj";
bObjective = true;
} else if (!Q_stricmp(filter->string, "lib")) {
cvarName = "ui_maplist_lib";
bLiberation = true;
} else if (!Q_stricmp(filter->string, "team")) {
cvarName = "ui_maplist_team";
} else if (!Q_stricmp(filter->string, "round")) {
cvarName = "ui_maplist_round";
} else {
cvarName = "ui_maplist_ffa";
}
Cvar_Set(cvarName, "");
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
if (list) {
for (i = 1; i <= list->getNumItems(); i++) {
const char *token;
str text = list->getItemText(i);
char map[256];
bool bHasTOW = false, bHasObj = false, bHasLib = false, bHasShip = false;
Q_strncpyz(map, text, sizeof(map));
for (token = strtok(map, "_"); token; token = strtok(NULL, "_")) {
if (!Q_stricmp(token, "TOW")) {
bHasTOW = true;
break;
}
if (!Q_stricmp(token, "obj")) {
bHasObj = true;
break;
}
if (!Q_stricmp(token, "lib")) {
bHasLib = true;
break;
}
if (!Q_stricmp(token, "ship")) {
bHasShip = true;
break;
}
}
if (bHasShip) {
maplistStr += "lib/";
} else if (bObjective || bHasTOW || bHasObj) {
maplistStr += "obj/";
} else if (bHasLib || bLiberation) {
maplistStr += "lib/";
} else {
maplistStr += "dm/";
}
maplistStr += text;
if (i == 1) {
Cvar_Set("ui_dmmap", maplistStr);
}
maplistStr += " ";
}
}
Cvar_Set(cvarName, maplistStr);
UIButtonBase::Released(ev);
}
CLASS_DECLARATION(UIButton, UIRotationMoveItemUpButton, NULL) {
{&W_LeftMouseUp, &UIRotationMoveItemUpButton::Released},
{NULL, NULL }
};
void UIRotationMoveItemUpButton::Released(Event *ev)
{
UIListBox *list;
int item;
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
item = list->getCurrentItem();
if (item > 1 && list->getNumItems() > 1) {
str text = list->getItemText(item - 1);
list->DeleteItem(item - 1);
list->InsertItem(text, item);
list->setCurrentItem(item - 1);
}
UIButtonBase::Released(ev);
}
CLASS_DECLARATION(UIButton, UIRotationMoveItemDownButton, NULL) {
{&W_LeftMouseUp, &UIRotationMoveItemDownButton::Released},
{NULL, NULL }
};
void UIRotationMoveItemDownButton::Released(Event *ev)
{
UIListBox *list;
int item;
list = static_cast<UIListBox *>(uWinMan.FindWidget("Rotation List"));
item = list->getCurrentItem();
if (item < list->getNumItems() && list->getNumItems() > 1) {
str text = list->getItemText(item + 1);
list->DeleteItem(item + 1);
list->InsertItem(text, item);
list->setCurrentItem(item + 1);
}
UIButtonBase::Released(ev);
}
+87
View File
@@ -0,0 +1,87 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "../uilib/uilistbox.h"
class UIMapRotationListBox : public UIListBox
{
CLASS_PROTOTYPE(UIMapRotationListBox);
public:
UIMapRotationListBox();
void RefreshRotationList(Event *ev);
void PopulateRotationList();
};
class UIMapListBox : public UIListBox
{
CLASS_PROTOTYPE(UIMapListBox);
public:
UIMapListBox();
void RefreshMapList(Event *ev);
void PopulateMapList();
};
class UIAddToRotationButton : public UIButton
{
CLASS_PROTOTYPE(UIAddToRotationButton);
public:
void Released(Event *ev);
};
class UIRemoveFromRotationButton : public UIButton
{
CLASS_PROTOTYPE(UIRemoveFromRotationButton);
public:
void Released(Event *ev);
};
class UIRotationApplyButton : public UIButton
{
CLASS_PROTOTYPE(UIRotationApplyButton);
public:
void Released(Event *ev);
};
class UIRotationMoveItemUpButton : public UIButton
{
CLASS_PROTOTYPE(UIRotationMoveItemUpButton);
public:
void Released(Event *ev);
};
class UIRotationMoveItemDownButton : public UIButton
{
CLASS_PROTOTYPE(UIRotationMoveItemDownButton);
public:
void Released(Event *ev);
};
+84 -24
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023-2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -22,47 +22,107 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
CLASS_DECLARATION( FilePickerClass, MapRunnerClass, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(FilePickerClass, MapRunnerClass, NULL) {
{NULL, NULL}
};
void MapRunnerClass::FileChosen( str &currentDirectory, str &partialName, str &fullname )
void MapRunnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
{
// FIXME: stub
str newName;
newName = "spmap " + str(fullname, 5, fullname.length() - 4) + "\n";
// insert the command
Cbuf_AddText(newName);
CloseWindow();
}
CLASS_DECLARATION( FilePickerClass, ViewSpawnerClass, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(FilePickerClass, UIPickFileClass, NULL) {
{NULL, NULL}
};
void ViewSpawnerClass::FileChosen( str &currentDirectory, str &partialName, str &fullname )
UIPickFileClass::UIPickFileClass()
{
// FIXME: stub
retobj = NULL;
retevent = NULL;
}
CLASS_DECLARATION( FilePickerClass, LODSpawnerClass, NULL )
UIPickFileClass::~UIPickFileClass()
{
{ NULL, NULL }
if (retevent) {
delete retevent;
}
}
void UIPickFileClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
{
if (!retobj || !retevent) {
CloseWindow();
return;
}
retevent->AddString(fullname);
retobj->ProcessEvent(retevent);
retevent = NULL;
retobj = NULL;
CloseWindow();
}
void PickFile(const char *name, Listener *obj, Event& event)
{
UIPickFileClass *picker;
str currentpath;
int i;
picker = new UIPickFileClass();
picker->retevent = new Event(event);
picker->retobj = obj;
if (name && *name && strchr(name, '/')) {
currentpath = name;
for (i = currentpath.length() - 1; i > 0; i--) {
if (currentpath[i] == '/') {
break;
}
}
currentpath = str(currentpath, 0, i + 1);
} else {
currentpath = "";
}
picker->Setup("", currentpath, ".*", "");
}
CLASS_DECLARATION(FilePickerClass, ViewSpawnerClass, NULL) {
{NULL, NULL}
};
void LODSpawnerClass::FileChosen( str &currentDirectory, str &partialName, str &fullname )
void ViewSpawnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
{
// FIXME: stub
str newName;
newName = "viewspawn " + fullname + "\n";
// insert the command
Cbuf_AddText(newName);
CloseWindow();
}
CLASS_DECLARATION( FilePickerClass, UIPickFileClass, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(FilePickerClass, LODSpawnerClass, NULL) {
{NULL, NULL}
};
void UIPickFileClass::FileChosen( str &currentDirectory, str &partialName, str &fullname )
void LODSpawnerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
{
// FIXME: stub
}
str newName;
void PickFile( const char *name, Listener *obj, Event& event )
{
// FIXME: stub
newName = "lod_spawn " + fullname + "\n";
// insert the command
Cbuf_AddText(newName);
CloseWindow();
}
+24 -20
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -20,40 +20,44 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UIMAPRUNNER_H__
#define __CL_UIMAPRUNNER_H__
#pragma once
class MapRunnerClass : public FilePickerClass {
class MapRunnerClass : public FilePickerClass
{
public:
CLASS_PROTOTYPE( MapRunnerClass );
CLASS_PROTOTYPE(MapRunnerClass);
void FileChosen( str &currentDirectory, str &partialName, str &fullname ) override;
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
};
class ViewSpawnerClass : public FilePickerClass {
class ViewSpawnerClass : public FilePickerClass
{
public:
CLASS_PROTOTYPE( ViewSpawnerClass );
CLASS_PROTOTYPE(ViewSpawnerClass);
void FileChosen( str &currentDirectory, str &partialName, str &fullname ) override;
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
};
class LODSpawnerClass : public FilePickerClass {
class LODSpawnerClass : public FilePickerClass
{
public:
CLASS_PROTOTYPE( LODSpawnerClass );
CLASS_PROTOTYPE(LODSpawnerClass);
void FileChosen( str &currentDirectory, str &partialName, str &fullname ) override;
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
};
class UIPickFileClass : public FilePickerClass {
class UIPickFileClass : public FilePickerClass
{
public:
Listener *retobj;
Event *retevent;
Listener *retobj;
Event *retevent;
CLASS_PROTOTYPE( UIPickFileClass );
CLASS_PROTOTYPE(UIPickFileClass);
void FileChosen( str &currentDirectory, str &partialName, str &fullname ) override;
UIPickFileClass();
~UIPickFileClass();
void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname) override;
};
void PickFile( const char *name, Listener *obj, Event& event );
#endif /* __CL_UIMAPRUNNER_H__ */
void PickFile(const char *name, Listener *obj, Event& event);
+138 -27
View File
@@ -22,68 +22,179 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
CLASS_DECLARATION( UIWidget, FakkMiniconsole, NULL )
{
{ NULL, NULL }
Event EV_Minicon_Goin("_minicon_goin", EV_DEFAULT, NULL, NULL, "Event to make the miniconsole disappear");
CLASS_DECLARATION(UIWidget, FakkMiniconsole, NULL) {
{&W_SizeChanged, &FakkMiniconsole::OnSizeChanged},
{&EV_Minicon_Goin, &FakkMiniconsole::MoveInEvent },
{NULL, NULL }
};
FakkMiniconsole::FakkMiniconsole()
{
// FIXME: stub
m_maxlines = 0;
m_reallyshown = true;
m_boxstate = boxstate_t::box_in;
m_boxtime = uid.time;
m_movespeed = 500;
}
void FakkMiniconsole::VerifyBoxOut( void )
void FakkMiniconsole::setShowState(void)
{
// FIXME: stub
if (m_reallyshown) {
setShow(m_boxstate != boxstate_t::box_in);
} else {
setShow(false);
}
}
void FakkMiniconsole::ChangeBoxState( boxstate_t state )
void FakkMiniconsole::setRealShow(bool b)
{
// FIXME: stub
m_reallyshown = b;
setShowState();
}
void FakkMiniconsole::HandleBoxMoving( void )
void FakkMiniconsole::VerifyBoxOut(void)
{
// FIXME: stub
PostMoveinEvent();
if (m_boxstate && m_boxstate != boxstate_t::box_out) {
ChangeBoxState(box_moving_out);
}
}
void FakkMiniconsole::PostMoveinEvent( void )
void FakkMiniconsole::Print(const char *text)
{
// FIXME: stub
str *lastline;
const char *p;
if (!m_lines.NumObjects()) {
m_lines.AddObject({});
}
lastline = &m_lines.ObjectAt(m_lines.NumObjects());
if (*text) {
for (p = text; *p; p++) {
if (*p != '\n') {
*lastline += *p;
} else {
m_lines.AddObject({});
lastline = &m_lines.ObjectAt(m_lines.NumObjects());
}
}
}
if (lastline && lastline->length() > 128) {
Print("\n");
}
if (m_maxlines < 0) {
m_maxlines = 1;
}
while (m_lines.NumObjects() > this->m_maxlines) {
m_lines.RemoveObjectAt(1);
}
VerifyBoxOut();
}
void FakkMiniconsole::setShowState( void )
void FakkMiniconsole::PostMoveinEvent(void)
{
// FIXME: stub
if (m_boxstate != boxstate_t::box_out) {
return;
}
CancelEventsOfType(EV_Minicon_Goin);
PostEvent(new Event(EV_Minicon_Goin), 5.f);
}
void FakkMiniconsole::OnSizeChanged( Event *ev )
void FakkMiniconsole::OnSizeChanged(Event *ev)
{
// FIXME: stub
m_maxlines = m_frame.size.height / m_font->getHeight(getHighResScale());
}
void FakkMiniconsole::Print( const char *text )
void FakkMiniconsole::MoveInEvent(Event *ev)
{
// FIXME: stub
ChangeBoxState(boxstate_t::box_moving_in);
}
void FakkMiniconsole::Create( const UISize2D& size, const UColor& fore, const UColor& back, float alpha )
void FakkMiniconsole::HandleBoxMoving(void)
{
// FIXME: stub
int delta;
UIRect2D newRect;
if (m_boxstate == boxstate_t::box_out || m_boxstate == boxstate_t::box_in) {
return;
}
delta = m_movespeed * (uid.time - m_boxtime) / 1000;
m_boxtime = 1000 * delta / m_movespeed + m_boxtime;
switch (m_boxstate) {
case boxstate_t::box_moving_in:
newRect = UIRect2D(delta + m_frame.pos.x, m_frame.pos.y, m_frame.size.width, m_frame.size.height);
if (newRect.pos.x >= uid.vidWidth) {
newRect.pos.x = uid.vidWidth;
ChangeBoxState(boxstate_t::box_in);
}
break;
case boxstate_t::box_moving_out:
newRect = UIRect2D(-delta + m_frame.pos.x, m_frame.pos.y, m_frame.size.width, m_frame.size.height);
if (newRect.pos.x <= uid.vidWidth - newRect.size.width) {
newRect.pos.x = uid.vidWidth - newRect.size.width;
ChangeBoxState(boxstate_t::box_out);
}
break;
default:
ChangeBoxState(boxstate_t::box_in);
break;
}
setFrame(newRect);
}
void FakkMiniconsole::MoveInEvent( Event *ev )
void FakkMiniconsole::Draw(void)
{
// FIXME: stub
float aty;
int i;
HandleBoxMoving();
m_font->setColor(m_foreground_color);
aty = m_frame.size.height - m_font->getHeight(getHighResScale());
for (i = m_lines.NumObjects(); i > 0; i--) {
if (-m_font->getHeight(getHighResScale()) >= aty) {
break;
}
m_font->Print(0, aty / getHighResScale()[1], m_lines.ObjectAt(i), -1, getHighResScale());
aty -= m_font->getHeight(getHighResScale());
}
}
void FakkMiniconsole::Draw( void )
void FakkMiniconsole::Create(const UISize2D& size, const UColor& fore, const UColor& back, float alpha)
{
// FIXME: stub
InitFrame(NULL, uid.vidWidth, 0, size.width, size.height, 0);
setBackgroundColor(back, true);
setForegroundColor(fore);
setBackgroundAlpha(alpha);
Connect(this, W_SizeChanged, W_SizeChanged);
OnSizeChanged(NULL);
m_movespeed = size.width * 3;
setShowState();
}
void FakkMiniconsole::setRealShow( bool b )
void FakkMiniconsole::ChangeBoxState(boxstate_t state)
{
// FIXME: stub
m_boxstate = state;
m_boxtime = uid.time;
setShowState();
if (state == boxstate_t::box_out) {
PostMoveinEvent();
}
}
+23 -25
View File
@@ -20,38 +20,36 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UIMINICON_H__
#define __CL_UIMINICON_H__
#pragma once
class FakkMiniconsole : public UIWidget {
class FakkMiniconsole : public UIWidget
{
protected:
Container<str> m_lines;
int m_maxlines;
bool m_reallyshown;
bool m_boxmovingout;
boxstate_t m_boxstate;
int m_boxtime;
int m_movespeed;
Container<str> m_lines;
int m_maxlines;
bool m_reallyshown;
bool m_boxmovingout;
boxstate_t m_boxstate;
int m_boxtime;
int m_movespeed;
public:
CLASS_PROTOTYPE( FakkMiniconsole );
CLASS_PROTOTYPE(FakkMiniconsole);
protected:
void VerifyBoxOut( void );
void ChangeBoxState( boxstate_t state );
void HandleBoxMoving( void );
void PostMoveinEvent( void );
void setShowState( void );
void VerifyBoxOut(void);
void ChangeBoxState(boxstate_t state);
void HandleBoxMoving(void);
void PostMoveinEvent(void);
void setShowState(void);
public:
FakkMiniconsole();
FakkMiniconsole();
void OnSizeChanged( Event *ev );
void Print( const char *text );
void Create( const UISize2D& size, const UColor& fore, const UColor& back, float alpha );
void MoveInEvent( Event *ev );
void Draw( void ) override;
void setRealShow( bool b );
void OnSizeChanged(Event *ev);
void Print(const char *text);
void Create(const UISize2D& size, const UColor& fore, const UColor& back, float alpha);
void MoveInEvent(Event *ev);
void Draw(void) override;
void setRealShow(bool b);
};
#endif
+293 -27
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -21,73 +21,339 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
CLASS_DECLARATION( USignal, MpMapPickerClass, NULL )
class MpMapPickerItem : public UIListCtrlItem
{
{ NULL, NULL }
str m_string;
// Added in 2.0
str m_directory;
public:
MpMapPickerItem(const str& string, const str& directory);
int getListItemValue(int which) const override;
griditemtype_t getListItemType(int which) const override;
str getListItemString(int which) const override;
void DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) override;
qboolean IsHeaderEntry() const override;
};
CLASS_DECLARATION(USignal, MpMapPickerClass, NULL) {
{&EV_UIListBase_ItemSelected, &MpMapPickerClass::FileSelected },
{&EV_UIListBase_ItemDoubleClicked, &MpMapPickerClass::FileChosen },
{&W_Deactivated, &MpMapPickerClass::OnDeactivated},
{NULL, NULL }
};
MpMapPickerClass::MpMapPickerClass()
{
// FIXME: stub
window = new UIFloatingWindow();
window->Create(
NULL,
UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
"Select a Map",
UColor(0.15f, 0.195f, 0.278f),
UHudColor
);
window->setFont("facfont-20");
window->PassEventToWidget("closebutton", new Event(EV_Widget_Disable));
window->PassEventToWidget("minimizebutton", new Event(EV_Widget_Disable));
window->Connect(this, W_Deactivated, W_Deactivated);
listbox = new UIListCtrl();
listbox->InitFrame(window->getChildSpace(), window->getChildSpace()->getClientFrame(), 0);
listbox->SetDrawHeader(false);
listbox->setFont("facfont-20");
listbox->FrameInitialized();
listbox->AddColumn(Sys_LV_CL_ConvertString("Select a Map"), 0, 400, false, false);
listbox->Connect(this, EV_UIListBase_ItemDoubleClicked, EV_UIListBase_ItemDoubleClicked);
listbox->Connect(this, EV_UIListBase_ItemSelected, EV_UIListBase_ItemSelected);
listbox->AllowActivate(true);
// Added in 2.0
// Don't localize elements
listbox->SetDontLocalize();
}
MpMapPickerClass::~MpMapPickerClass()
{
// FIXME: stub
if (listbox) {
delete listbox;
listbox = NULL;
}
if (window) {
delete window;
window = NULL;
}
}
void MpMapPickerClass::SetupFiles( void )
void MpMapPickerClass::Setup(const char *root_directory, const char *current_directory, const char *game_type)
{
// FIXME: stub
Initialize(root_directory, current_directory, game_type);
}
void MpMapPickerClass::GotoParentDirectory( void )
void MpMapPickerClass::Initialize(const char *root_directory, const char *current_directory, const char *game_type)
{
// FIXME: stub
rootDirectory = root_directory;
if (rootDirectory.length() > 1 && rootDirectory[rootDirectory.length() - 1] != '/') {
rootDirectory += "/";
}
currentDirectory = current_directory;
if (currentDirectory.length() > 1 && currentDirectory[currentDirectory.length() - 1] != '/') {
currentDirectory += "/";
}
if (game_type) {
gameType = game_type;
}
SetupFiles();
}
void MpMapPickerClass::GotoSubDirectory( str subdir )
void MpMapPickerClass::GotoParentDirectory(void)
{
// FIXME: stub
uintptr_t i;
if (currentDirectory == rootDirectory) {
return;
}
for (i = currentDirectory.length() - 2; i > 0; i--) {
if (currentDirectory[i] == '/') {
break;
}
}
if (currentDirectory[i] == '/') {
i++;
}
currentDirectory = str(currentDirectory, 0, i);
// refresh files
SetupFiles();
}
void MpMapPickerClass::Initialize( const char *root_directory, const char *current_directory )
void MpMapPickerClass::GotoSubDirectory(str subdir)
{
// FIXME: stub
currentDirectory += subdir + "/";
// refresh files
SetupFiles();
}
void MpMapPickerClass::CloseWindow( void )
void MpMapPickerClass::SetupFiles(void)
{
// FIXME: stub
char **filenames;
int numfiles;
int i;
char mapname[128];
bool bTugOfWar = false, bObjective = false, bLiberation = false;
listbox->DeleteAllItems();
if (gameType == "tow") {
bTugOfWar = true;
} else if (gameType == "obj") {
bObjective = true;
} else if (gameType == "lib") {
bLiberation = true;
} else {
// retrieve directories
filenames = FS_ListFiles(rootDirectory, ".bsp", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
strcpy(mapname, filename);
mapname[strlen(mapname) - 4] = 0;
if (COM_IsMapValid(mapname)) {
listbox->AddItem(new MpMapPickerItem(mapname, rootDirectory));
}
}
FS_FreeFileList(filenames);
}
if (com_target_game->integer > target_game_e::TG_MOH) {
if (currentDirectory.length()) {
if (currentDirectory == "maps/-/") {
SetupSecondaryFiles(currentDirectory, bTugOfWar, bObjective, bLiberation);
} else {
SetupSecondaryFiles("maps/obj/", bTugOfWar, bObjective, bLiberation);
SetupSecondaryFiles("maps/lib/", bTugOfWar, bObjective, bLiberation);
}
}
}
listbox->SortByColumn(0);
}
void MpMapPickerClass::FileSelected( Event *ev )
void MpMapPickerClass::SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation)
{
// FIXME: stub
char **filenames;
int numfiles;
int i;
char mapname[128];
char string[1024];
filenames = FS_ListFiles(path, ".bsp", qfalse, &numfiles);
for (i = 0; i < numfiles; i++) {
const char *filename = filenames[i];
const char *token;
strcpy(mapname, filename);
mapname[strlen(mapname) - 4] = 0;
if (!COM_IsMapValid(mapname)) {
continue;
}
if (bTugOfWar || bObjective || bLiberation) {
bool bHasMP = false, bHasTOW = false, bHasLib = false;
strcpy(string, mapname);
for (token = strtok(string, "_"); token; token = strtok(NULL, "_")) {
if (bObjective) {
if (!Q_stricmp(token, "obj")) {
listbox->AddItem(new MpMapPickerItem(mapname, path));
} else if (!Q_stricmp(token, "ship")) {
listbox->AddItem(new MpMapPickerItem(mapname, path));
}
}
if (bTugOfWar) {
if (!Q_stricmp(token, "MP")) {
bHasMP = true;
}
if (!Q_stricmp(token, "TOW")) {
bHasTOW = true;
}
if (bHasMP && bHasTOW) {
listbox->AddItem(new MpMapPickerItem(mapname, path));
}
}
if (bLiberation) {
if (!Q_stricmp(token, "MP")) {
bHasMP = true;
}
if (!Q_stricmp(token, "LIB")) {
bHasLib = true;
}
if (bHasMP && bHasLib) {
listbox->AddItem(new MpMapPickerItem(mapname, path));
}
}
}
} else {
if (!Q_stricmp(mapname, "obj_team2") || !Q_stricmp(mapname, "obj_team4")) {
continue;
}
listbox->AddItem(new MpMapPickerItem(mapname, path));
}
}
FS_FreeFileList(filenames);
}
void MpMapPickerClass::FileSelected( str& currentDirectory, str& partialName, str& fullname )
void MpMapPickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname)
{
// FIXME: stub
FileChosen(currentDirectory, partialName, fullname);
}
void MpMapPickerClass::FileChosen( Event *ev )
void MpMapPickerClass::FileSelected(Event *ev)
{
// FIXME: stub
if (!listbox->getCurrentItem()) {
return;
}
uii.Snd_PlaySound("sound/menu/apply.wav");
UIListCtrlItem *item = listbox->GetItem(listbox->getCurrentItem());
str name = item->getListItemString(0);
str directory = item->getListItemString(1);
FileSelected(directory, name, directory + name);
}
void MpMapPickerClass::FileChosen( str& currentDirectory, str& partialName, str& fullname )
void MpMapPickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
{
// FIXME: stub
const char *pszFilename;
str sCommand;
pszFilename = fullname.c_str();
sCommand = va("ui_dmmap %s\n", pszFilename + 5);
Cbuf_AddText(sCommand);
CloseWindow();
}
void MpMapPickerClass::OnDeactivated( Event *ev )
void MpMapPickerClass::FileChosen(Event *ev)
{
// FIXME: stub
if (!listbox->getCurrentItem()) {
return;
}
uii.Snd_PlaySound("sound/menu/apply.wav");
UIListCtrlItem *item = listbox->GetItem(listbox->getCurrentItem());
str name = item->getListItemString(0);
str directory = item->getListItemString(1);
FileSelected(directory, name, directory + name);
}
void MpMapPickerClass::Setup( const char *root_directory, const char *current_directory )
void MpMapPickerClass::CloseWindow(void)
{
// FIXME: stub
PostEvent(EV_Remove, 0);
}
void MpMapPickerClass::OnDeactivated(Event *ev)
{
CloseWindow();
}
MpMapPickerItem::MpMapPickerItem(const str& string, const str& directory)
{
m_string = string;
m_directory = directory;
}
int MpMapPickerItem::getListItemValue(int which) const
{
return atoi(m_string);
}
griditemtype_t MpMapPickerItem::getListItemType(int which) const
{
return griditemtype_t::TYPE_STRING;
}
str MpMapPickerItem::getListItemString(int which) const
{
switch (which) {
default:
case 0:
return m_string;
case 1:
return m_directory;
}
}
void MpMapPickerItem::DrawListItem(int iColumn, const UIRect2D& drawRect, bool bSelected, UIFont *pFont) {}
qboolean MpMapPickerItem::IsHeaderEntry() const
{
return qfalse;
}
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