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534 Commits
Author SHA1 Message Date
smallmodel edb1950a76 Rename latest prerelease to dev 2025-07-14 00:00:44 +02:00
smallmodel b5821e9bbd Automatically generate a prerelease 2025-07-13 22:47:09 +02:00
smallmodel 3f44dcf301 Bump version number 2025-07-12 00:16:00 +02:00
smallmodel 77ed007086 Add more explicit instructions 2025-07-10 23:15:54 +02:00
smallmodel ba3ebed1c9 Stop cinematic when clearing the state 2025-07-07 21:48:29 +02:00
smallmodel 4e8ddf3c35 Refactor server-sided view model animation 2025-07-06 20:10:02 +02:00
smallmodel 850b6de927 Fix cache ignoring sv_precache when called from scripts 2025-07-06 19:47:10 +02:00
smallmodel e45ab50367 Fix the number of bits for iLarge on protocol >= 15 2025-07-06 18:33:49 +02:00
smallmodel 567ec755b1 Fix duplicated configstrings
This caused issues such as clients crashing as they were improperly unregistering used models
2025-07-06 17:20:50 +02:00
smallmodel beec594ea4 Fix the wrong random animation being chosen (#763) 2025-07-06 16:59:53 +02:00
smallmodel f59f1df9b6 Prevent spamming the no ammo sound and max movement sound
This caused some full-auto weapons (like the thompson) to not play the reloading sound after emptying the clip
2025-07-05 22:13:25 +02:00
smallmodel 0dabcc776f Clear pending events when the server restarts or when an entity is reset
This prevents sounds from previous entities, such as smoke grenades, to emit a sound on an unrelated entity
2025-07-05 21:49:28 +02:00
smallmodel 17ab3d1114 Fix the value of the RF_ALWAYSDRAW flag
This caused entities such as smoke grenades marked as alwaysdraw to not always be drawn
2025-07-05 20:57:04 +02:00
smallmodel ba42479dbc Add asserts to check that model user count won't go below 0 2025-07-05 20:39:59 +02:00
smallmodel 4e9640c433 Fix ladder positioning 2025-07-03 00:10:44 +02:00
smallmodel 4b95809397 Fix some offmesh points being wrong on some maps
Some offmesh points were tunneling through surfaces and terrains, which caused bots to try to path through it.
2025-07-02 23:55:31 +02:00
smallmodel bd93897286 Add PMF_NO_WEAPONBAR to hide the weapon bar using drawhud 2 2025-07-02 21:28:12 +02:00
smallmodel 68ddfb69fc Fix maximum polys error when reaching 256 paths 2025-07-02 21:12:32 +02:00
smallmodel ae28b03e02 Prevent points and objects to tunnel through terrain from below
This fixes an issue where players going under the terrain could fire bullets and grenades through it
2025-07-02 01:17:25 +02:00
smallmodel e0e1f42acc Fix pm flags 2025-07-02 01:13:45 +02:00
smallmodel 46fbb6e8b3 Disable third person on turrets 2025-07-02 00:52:23 +02:00
smallmodel 65601eeb48 Store trace point on stack instead of globally 2025-07-01 21:25:11 +02:00
smallmodel 8b75c6639b Support for clampmapx/clampmapy 2025-07-01 20:33:46 +02:00
smallmodel 8d431681bd Use patch vertice generation from collision code 2025-06-30 00:30:10 +02:00
smallmodel a9f0fe7800 Allow the bot to fall and jump when avoiding an obstacle 2025-06-29 20:13:50 +02:00
smallmodel 34a812d462 Handle complex collision with BSP brushes (basic) 2025-06-29 20:05:54 +02:00
smallmodel e098f52b84 Use the appropriate trace mask 2025-06-29 19:45:37 +02:00
smallmodel 8c03001cbb Make sure to check if the entity is valid for removeent 2025-06-29 19:45:27 +02:00
smallmodel e243d24839 Check if tiki and tag name are valid when using the parent's old model 2025-06-28 01:20:13 +02:00
smallmodel 5108c800b6 Use an AI broadcast radius for weapon firing, based on the world radius
This is so bots don't get notified about shots at the other end of the map. This allows to bots to divide the map into smaller arenas for fighting.
2025-06-27 23:46:15 +02:00
smallmodel 4b4644547a Prevent clients from using first-person player model as a skin 2025-06-27 22:53:15 +02:00
smallmodel be43b164b8 Fix obstacle avoidance on entrance with lower ceiling
This fixes an issue where the bot would sometimes get stuck when reaching entrances with low ceilings
2025-06-27 00:11:52 +02:00
smallmodel bf95447483 Draw full self body when viewing from a camera 2025-06-26 22:12:27 +02:00
smallmodel 854d24138e Improve bot attack to reduce the difficulty
- Bigger aim offset
- Burst fire
- Random reaction time based on enemy distance
2025-06-26 00:11:21 +02:00
smallmodel 9c81b4d475 Add a method to return the current fire spread multiplier 2025-06-25 21:39:58 +02:00
smallmodel f7a5f85a75 Improve collision detection
- Fix tiny mistakes related to distance calculation
- Fix bot going back and forth when opening a door in stairs (mohdm4)
- More precise collision detection
2025-06-25 01:27:48 +02:00
smallmodel 92fafe195c Remove useless instructions 2025-06-23 23:26:23 +02:00
smallmodel a1bd17d360 Fix region minimal size causing small ledges to not be reachable 2025-06-23 00:14:25 +02:00
smallmodel cd984ccce1 Improve bot obstacles handling and ladders
- Add a way to climb over obstacles like in Brest (getting outside the house spawn area)
- Bots will try to break window objects in their way
- Fix some ladders not being usable as a path for bots
- Fix bots acting dumb when trying to climb a ladder
- Improve the way bots jump on obstacles overall
- Improve bot collision detection
2025-06-23 00:02:46 +02:00
smallmodel d180f36370 Allow player_textMessage event to return a value
The script can optionally prevent the message from being sent.
2025-06-21 22:27:09 +02:00
smallmodel 40fb8de556 Allow script events to return a variable value 2025-06-21 22:19:15 +02:00
smallmodel d567ef9793 Add IsNone() and HasValue() 2025-06-21 22:18:17 +02:00
smallmodel f6cc732886 Update the scores when the scoreboard is displayed 2025-06-21 21:52:17 +02:00
smallmodel 01f08958f0 Capitalize the first letter of ammo type (#761)
This fixes an issue where the ammo pickup message would not get
localized.
2025-06-21 21:20:52 +02:00
smallmodel 1c5a33f82a Gather usable entities based on the view position
This fixes an issue where leaning had no effect when trying to use entities.
2025-06-21 00:12:12 +02:00
smallmodel 71d8685fe3 Update gamespy SDK 2025-06-20 23:36:13 +02:00
smallmodel 45488c2362 Fix parameter mismatch 2025-06-20 23:36:09 +02:00
smallmodel 73e1b47c77 Update gamespy crypt code
It uses the official crypt code from the gamespy SDK
2025-06-20 22:50:27 +02:00
smallmodel 7a3920bfb9 Remove nonport.c (unused) 2025-06-20 22:38:32 +02:00
smallmodel 301625d3cd Rework bot rotation 2025-06-20 01:43:27 +02:00
smallmodel 45c112a463 Properly close the file handle if an invalid length was returned on read attempt 2025-06-18 00:29:13 +02:00
smallmodel 89a748673c Catch all exceptions when parsing json 2025-06-17 21:45:21 +02:00
DraGoNandsmallmodel 6220ecb80c Fix linking error when compiling on Fedora and FreeBSD (#759)
---------

Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-06-17 20:35:41 +02:00
smallmodel 5de6180106 Update release action version 2025-06-17 00:23:56 +02:00
smallmodel 807359c662 Use a turret firing state enumeration to improve clarity 2025-06-16 23:21:56 +02:00
smallmodel 0cba64ea7e Refactor TurretGun::P_ThinkActive() 2025-06-16 22:49:04 +02:00
smallmodel a459ad27d9 Fix incorrect metric for team 2025-06-16 21:49:52 +02:00
smallmodel 5ed828e49b Use random() instead of G_Random() 2025-06-16 21:49:15 +02:00
smallmodel c59be4be1e Don't use random for next time values 2025-06-16 21:46:39 +02:00
smallmodel 7e2f4e0023 Enable interprocedural optimization on Windows 2025-06-16 00:13:08 +02:00
smallmodel 37af1bbe7b Add a known issues section related to bots 2025-06-15 22:46:50 +02:00
smallmodel dc85a1e13a Update README 2025-06-15 22:41:57 +02:00
smallmodel c23b116f11 Filter special entities like minefields (workaround)
This prevents bots from navigating through minefields and getting killed. Unfortunately this has the side-effect of filtering a large zone like the west axis spawn in obj_team3
2025-06-15 21:38:25 +02:00
smallmodel 76c9e3a30a Add 2 units to the max jump height
Player can take steps while jumping
2025-06-15 21:38:22 +02:00
smallmodel 116b84312a Re-allow SURF_NODRAW
Due to trace being non-cylindrical now, there are no more issues caused by terrain
2025-06-15 21:36:36 +02:00
smallmodel 8c2f5184c1 Set poly flags only after calling GeneratePolyMesh() 2025-06-15 21:28:55 +02:00
smallmodel e74651f548 Fix incorrectly converted extents 2025-06-15 20:46:36 +02:00
smallmodel 377dfb618b Add helper functions to convert extents 2025-06-15 20:12:04 +02:00
smallmodel e5f645ec0c Don't use cylinder trace
Cylinder causes some issues with terrain where some points would get created below a terrain patch
2025-06-15 18:06:05 +02:00
smallmodel 7fe8a90e8a Use a better cost for jumping, falling and ladders 2025-06-15 18:00:48 +02:00
smallmodel 70a9a61f93 Use a different color depending on the poly area 2025-06-15 18:00:27 +02:00
smallmodel d87b97256b Add cost for different types of area
This makes it so special paths, like jump, have an higher cost
2025-06-15 01:26:17 +02:00
smallmodel 6e64526167 Fix sketchy ladder positioning 2025-06-15 00:12:02 +02:00
smallmodel 9b563eef75 Close the door if reopening on the other side fails 2025-06-14 21:57:30 +02:00
smallmodel b98dcd8a53 Use the spawn delegate 2025-06-14 21:33:34 +02:00
smallmodel ccb4b801bf Add a code delegate for spawn 2025-06-14 21:31:00 +02:00
smallmodel a5f7d9596a Add a documentation about files 2025-06-14 20:19:09 +02:00
smallmodel 4ea06f6eb2 Update g_allclasses.html 2025-06-14 20:19:05 +02:00
smallmodel e1923b58f6 Fix FPS model not drawing properly when the skin has no FPS model 2025-06-14 19:36:43 +02:00
smallmodel df294ff155 Update workflows name 2025-06-13 23:04:44 +02:00
smallmodel e43ade976b Prevent switching teams and primary weapon in single-player 2025-06-13 00:41:25 +02:00
smallmodel 774c9d1853 Don't spawn bots in single-player 2025-06-13 00:24:31 +02:00
smallmodel be6d2a05d2 Set a new session when the game type changes 2025-06-13 00:23:49 +02:00
1337Smithy 78565fbd3c Deactivate all floating windows when using the popmenu command (#757) 2025-06-13 00:22:06 +02:00
smallmodel a3662d01ba Use a debug print rather than an error drop when the reference count for an area is negative (#755) 2025-06-11 03:00:27 +02:00
smallmodel 970dfcf1d8 Use v2.2.2 of action-gh-release (#752)
This is due to this bug: https://github.com/softprops/action-gh-release/issues/628
2025-06-10 20:08:07 +02:00
smallmodel 5a563b3cf0 Add unit test support (#751)
This adds simple support for unit testing, starting with the LZ77 compressor.
- Unit tests run on a separate GitHub Actions workflow
- Remove CTest commands from shared build workflow
2025-06-10 19:45:57 +02:00
smallmodel ca9455bea1 Clear game variables when loading persistent archive 2025-06-10 16:21:05 +02:00
smallmodel 77bcd6d258 Use a 4-byte little-endian number for the raw saved data length (#749) 2025-06-10 16:14:23 +02:00
smallmodel 8c7cbfaa48 Don't use va for unnamedsoldier.cfg 2025-06-10 01:22:16 +02:00
smallmodel 7fdc863175 Refactor LZ77 code (#748) 2025-06-09 23:47:53 +02:00
smallmodel ba3e68adc5 Make the trace functions properly match with the original game 2025-06-08 23:48:17 +02:00
smallmodel c350b7e9c4 Fix complement operator being incorrect with float values 2025-06-08 22:42:47 +02:00
smallmodel dad49e46ed Use a tiny approximation when comparing float values (#747)
This fixes an issue where very tiny values would fail in comparison operators, for example the comparison `2.00000620 > 2` succeeds in the original game but fails in openmohaa.
2025-06-08 22:42:01 +02:00
1337Smithy a0481b86f1 Make r_drawstaticdecals archivable (#744) 2025-06-08 17:59:21 +02:00
1337Smithy 1dc0dcc3cd Lower deployed portable turrets so they don't float in the air (#746) 2025-06-08 17:51:28 +02:00
smallmodel 9ec3c68d64 Add file functions that uses the engine file API (#740)
This provides a safer and more secure alternative to the standard C file API.
2025-06-07 23:54:31 +02:00
smallmodel 50fdc70025 Implement remaining ScriptVariableList methods 2025-06-07 20:45:06 +02:00
smallmodel 5ab30b97d7 Make size() constant 2025-06-07 20:44:45 +02:00
smallmodel 099a67f1fd Make cURL loosely coupled (#739)
This makes it so the project doesn't link against the library. The project must be able to run without the presence of the library.
2025-06-07 20:36:15 +02:00
smallmodel 56db5a1845 Properly initialize the client's enter time regardless of intermission 2025-06-06 21:26:25 +02:00
smallmodel e152eba8fc Fix jump points being made at incorrect locations
This fixes bots not jumping correctly on Verschneit
2025-06-06 20:51:49 +02:00
smallmodel 9663b38c62 Check if crowd is valid before updating 2025-06-06 20:37:31 +02:00
smallmodel 3d1741ec20 Fix bulge vertexes causing some surfaces to disconnect 2025-06-06 00:09:58 +02:00
smallmodel 64cbcd023e Clear pending weapon commands when a new one arrives 2025-06-05 23:40:52 +02:00
smallmodel 33cfc2cbf8 Fix projectiles with no owner getting removed when a player joins a team (#735) 2025-06-05 21:00:20 +02:00
smallmodel 4b486e4a90 Make the barrel also get exploded by landmine and not bash 2025-06-05 00:35:32 +02:00
1337Smithyandsmallmodel b4c96cc543 Prevent barrel leaks when bashed with a weapon (#733)
---------

Signed-off-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-06-05 00:00:41 +02:00
smallmodel 1e27efd7af Set the minimum z bound back to 1 when checking for telefrag
Some mods block spawns by spawning a tiny solid object, this slight modification made these mods not work properly
2025-06-04 22:36:22 +02:00
smallmodel 12d5849e25 Use isValidPolyRef instead of calling passFilter()
passFilter() is currently defined as an inline function and can't be called properly outside its cpp file
2025-06-04 20:59:21 +02:00
smallmodel 663a7bb39e Use correct clamping modes for clampmapx and clampmapy 2025-06-04 19:33:05 +02:00
smallmodel 2cf8c7d62e Ignore combine extension 2025-06-04 19:29:09 +02:00
smallmodel 34c80df5ae Add basic support for obstacles in Recast
- Obstacles with a radius smaller than 100 units (sphere) will be ignored
- An obstacle that would cover polygons more than twice the radius of the obstacle will be ignored

Currently, this only works for big obstacles that affect small areas
2025-06-04 03:20:14 +02:00
smallmodel 62a52c8974 Set agent max height to the character Z bounding box 2025-06-04 01:10:18 +02:00
smallmodel 971f0c9347 Update features.md 2025-06-03 20:13:41 +02:00
smallmodel f4b41df38e Update documentation about bots 2025-06-03 20:10:19 +02:00
smallmodel 6af295ebcb Add a getter to retrieve the player's user info 2025-06-03 19:36:36 +02:00
smallmodel d7ed1c8530 Add a script function to get the value of a key given an info string 2025-06-03 19:36:33 +02:00
smallmodel ea8ee67784 Improve stufftext filtering (#731)
- Use `allow` rather than `filter`, as it checks for allowed commands
rather than prohibited commands.
- Allow userinfo variables to be created by the server.

Userinfo variables are now removed when disconnecting. Some servers use
userinfo variables for custom settings or to store temporary
information, which makes them irrelevant on other servers and uses space.
2025-06-03 18:46:56 +02:00
1337Smithyandsmallmodel 2c0e913e86 Lower the animation sync rate for non-german actors on Spearhead and Breakthrough (#730)
---------

Signed-off-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-06-03 00:43:01 +02:00
smallmodel 17fa5af480 Comment out non-existent waffen skins 2025-06-02 20:46:50 +02:00
smallmodel 850a17807c Fix waffen skins not being usable on servers 2025-06-02 20:46:34 +02:00
smallmodel c2ed93e92b TouchField doesn't wait by default 2025-06-02 14:01:22 +02:00
smallmodel c144c345c5 Clear actor state functions that shouldn't be used
Functions like RestartState causes specific states like curious to repeat when it shouldn't (AI misbehaving)
2025-06-02 13:47:24 +02:00
smallmodel a20a1facb0 Add missing UpdateFog() call 2025-06-02 13:15:34 +02:00
smallmodel 45205c1906 Fix MoveTo() using actor's origin instead of waypoint origin
MoveTo() was incorrectly setting the script goal to the actor's origin rather than the waypoint's origin, causing the actor to stand still instead of moving to the specified location.
2025-06-02 01:55:00 +02:00
smallmodel 13762a05b8 Don't pass curious conditions if actor has no curiosity 2025-06-02 01:44:12 +02:00
smallmodel 2c42499788 Fix CuriousSound probability 2025-06-02 01:43:38 +02:00
smallmodel b0c111170e Correctly check if a squadmate is in line of fire (#728)
This fixes actors incorrectly not shooting in Spearhead/Breakthrough when squadmates are next to each other.
2025-06-01 15:41:57 +02:00
smallmodel 08b15c4fe6 Fix server query count increasing when updating a server 2025-06-01 13:41:31 +02:00
smallmodel 94cfcfe5e2 Fix server list stuck in fetching state in specific situations 2025-06-01 12:54:30 +02:00
smallmodel cf06a395de Properly initialize a client when reusing an entity
This fixes an issue where, if a client rejoins after losing connection, the scoreboard would temporarily display the name of client 0 before spawning.
2025-06-01 01:11:05 +02:00
smallmodel 023770f63e Use the entity number rather than the client's clientNum
The number must match the entity number parameter used in G_GetEntity().
This fixes a crash caused by gclient struct being reset when a client reconnects to the same player slot
2025-06-01 00:35:38 +02:00
smallmodel 95dff2536b Add contextual print feature (#727)
Add metadata to client-specific messages such as text and join events.
Can be disabled via `sv_logContext 0`.
2025-05-31 22:31:36 +02:00
smallmodel 7ce1eda3a7 Print to each client individually rather than broadcasting
This prevents spamming the logfile constantly with a bunch of messages that are not relevant
2025-05-31 18:45:23 +02:00
smallmodel 96e4b26635 Fix ip field being wrong 2025-05-31 18:43:25 +02:00
smallmodel 525f75a1a7 Don't filter terrain patches
In the terrain tessellation code, patches sometimes rely on neighbors, which if are hidden can issues with invalid tri. Collision doesn't rely on shader contents anyway
2025-05-30 23:21:02 +02:00
smallmodel 9200b37610 Use rain changes from Spearhead and Breakthrough 2025-05-30 22:48:37 +02:00
smallmodel 44d745d534 Fix vertreg not freed 2025-05-30 13:23:55 +02:00
smallmodel ee287ce00b Correctly unpack and filter out terrain patches that aren't used
This was causing uninitialized terrain patches to be used if they have an invalid content
2025-05-29 20:30:01 +02:00
smallmodel e259d62e18 Fix broken object insertion
This was causing the last object to be uninitialized when an object was being inserted at index 0
2025-05-29 20:26:00 +02:00
smallmodel 2514aed55c Update documentation about bots 2025-05-29 13:07:40 +02:00
smallmodel 3c4f361c7a Fix typo 2025-05-29 12:57:36 +02:00
smallmodel a4391bc320 Implement Recast-based navigation system (#726)
- Paths are generated automatically during map loading, for any map
- Bots can take path that requires climbing ladders (can climb ladders)
- Bots can take path that requires jump (like the ledge on Stalingrad)
- Bots will try to avoid obstacles in front of them by navigating on the
side

The old navigation system with pathnodes can still be used with `g_navigation_legacy
1`
2025-05-29 12:22:27 +02:00
smallmodel 80ae850063 Properly handle the null-terminated character when printing 2025-05-25 18:51:09 +02:00
smallmodel bf4d973097 Fix lean angle slightly not matching the original game (#724) 2025-05-25 18:39:05 +02:00
smallmodel 8bbebe9dea Send the print command to each client instead of broadcasting
This prevents spamming the server console/logfile with print messages
2025-05-25 02:38:08 +02:00
smallmodel 0eca5c56ac Fixed an issue preventing spawning next to spawn points with an offset 2025-05-25 02:24:10 +02:00
smallmodel fa18824a8a Fix client being refused forever after being rejected for high ping 2025-05-21 23:52:43 +02:00
smallmodel ffcec02aa6 Allow a certain amount of challenges to have the same IP address 2025-05-21 23:51:16 +02:00
smallmodel 312dd2f4a6 Don't trigger the doxygen workflow for pull requests 2025-05-19 18:27:15 +02:00
Cowcat5150 7e52f74d2a Missing bigendian values in fencemask. 2025-05-19 18:08:50 +02:00
smallmodel 1241818d5e Use placement new when copying as the object is uninitialized 2025-05-18 19:48:14 +02:00
smallmodel d474791e1d Fix missing bottom line when characters are outside the frame 2025-05-18 00:30:15 +02:00
smallmodel bdf92ffb06 Increase max dm message length to 400 characters 2025-05-18 00:30:10 +02:00
smallmodel 85f8f581bc Initialize the subtitle buffer 2025-05-18 00:24:20 +02:00
smallmodel 76c11e3c97 Fix words counted incorrectly 2025-05-18 00:22:26 +02:00
smallmodel 02c2579366 Use the message string directly rather than copying into a buffer
This removes the print length limit
2025-05-17 23:03:21 +02:00
smallmodel 6c5f95c6bf Fix line breaks being incorrectly calculated
This fixes the issue where long messages would not be shown in console
2025-05-17 22:59:04 +02:00
smallmodel 424243e500 Prevent underflow when caret is 0 2025-05-17 22:27:51 +02:00
smallmodel b725c92922 Fix buffer overflow due to missing null-terminated character 2025-05-17 20:55:48 +02:00
smallmodel 1bcf6f73a4 Add "(all)" prefix 2025-05-17 16:51:15 +02:00
smallmodel 483b49f5ee Print the exact message that is shown in-game to console 2025-05-17 16:49:24 +02:00
smallmodel d790fa398f Add verbose print when rejecting due to user info being too long 2025-05-17 00:18:18 +02:00
smallmodel 23e7df2796 Print the userinfo string when debugging print SV_DirectConnect() 2025-05-16 23:29:52 +02:00
smallmodel ba502a9d39 Log name changes from the server instead of the game module 2025-05-16 22:21:55 +02:00
smallmodel 3ce9621715 Print the correct client number for clients connecting 2025-05-16 22:18:20 +02:00
smallmodel 7806da0448 Don't print name changes from an empty name 2025-05-16 21:12:40 +02:00
smallmodel d533bc450f Display the IP address of the connecting client 2025-05-16 21:12:27 +02:00
smallmodel b91c3dab2d Improve configuration doc 2025-05-16 20:30:18 +02:00
smallmodel b0a541226e Add a note about the major version 2025-05-16 20:06:57 +02:00
smallmodel dbfb911826 Fix provide statement 2025-05-16 19:49:47 +02:00
smallmodel fc33dfe656 Set output remote command buffer size to 8192 bytes
This fixes issues where some tools fail to handle multiple print packets. On a 64-player server, the status command can generate around 5000 bytes of output.

The buffer size in the original game is 49152 bytes, but that's excessively large and can lead to excessive IPv4 fragmentation.
2025-05-15 22:16:36 +02:00
smallmodel ab48b8232b Correctly sort scores in round-based matches 2025-05-15 00:08:18 +02:00
smallmodel 8ab12b29a6 Fix issue where the text message gets empty when exceeding character limit 2025-05-14 23:55:47 +02:00
smallmodel 035f7b2605 Increase message buffer to 200 characters 2025-05-14 23:50:20 +02:00
smallmodel 7081a56113 Fix name being cut off at the first negative character.
Com_SanitizeName uses unsigned comparison when validating characters to prevent premature truncation when encountering characters above 127
2025-05-14 23:36:18 +02:00
smallmodel da9979f887 Remove the architecture suffix from binary names
- Avoids conflicts with third-party DLLs (like SDL, OpenAL) which have no suffix.
- Easier to build an installer and document.
- More clarity as the architecture is already indicated in the archive name.
- Simplifies launchers & automation (no need to guess the architecture).
- The architecture is still visible when typing `version` in the console or when the executable starts
2025-05-13 20:44:35 +02:00
smallmodel e6c53e77b7 Add a note about pdb archives on Windows 2025-05-11 16:17:40 +02:00
smallmodel 0ea834788e Add documentation for running omohaaded in a Docker container 2025-05-09 23:29:28 +02:00
smallmodel c13e977291 More simplification 2025-05-09 22:39:13 +02:00
smallmodel d3dc939a14 Fix steps numbering 2025-05-09 21:39:35 +02:00
smallmodel fd00346eee Fix the heading for the main page 2025-05-09 01:27:11 +02:00
smallmodel a04ad5c689 Use links that are relevant to the project 2025-05-09 00:58:09 +02:00
smallmodel 484b13ba41 Automatically set the version number when generating the doc 2025-05-08 23:34:26 +02:00
smallmodel e1b949d958 Use PROJECT_VERSION_NUMBER environment variable for the docs 2025-05-08 23:32:14 +02:00
smallmodel af0829a7a2 Update the README with the documentation link 2025-05-08 22:44:47 +02:00
smallmodel 34585da510 Fix configuration links 2025-05-08 22:27:02 +02:00
smallmodel 8f7a754d58 Fix the link to "Hosting a server" 2025-05-08 22:13:54 +02:00
smallmodel d93ba45515 Use mathjax rather than Latex 2025-05-08 22:09:43 +02:00
smallmodel 314b47d8e6 Add favicon 2025-05-08 22:04:20 +02:00
smallmodel 5f88448bf6 Compile the latest version of Doxygen instead of using APT 2025-05-08 22:03:51 +02:00
smallmodel 6fb09175d0 Fix typo 2025-05-08 21:15:42 +02:00
smallmodel 7dd3ed4553 Order markdown files 2025-05-08 20:59:29 +02:00
smallmodel c5a921ae76 Integrate the server_opm.cfg file inside the documentation 2025-05-08 20:26:27 +02:00
smallmodel 7e8936667f Move docs/assets/css/doxygen-awesome-css to docs/css/doxygen-awesome-css 2025-05-08 20:25:52 +02:00
smallmodel 6329deef54 Generate and publish doxygen documentation on GitHub pages 2025-05-08 18:40:43 +02:00
smallmodel ce4794e0b2 Add Doxygen support for generating HTML documentation 2025-05-08 18:35:31 +02:00
smallmodel 3cfda459a8 Restructure the whole docs folder 2025-05-08 16:50:41 +02:00
smallmodel 6641100cbd Improve script documentation and add a documentation to define a custom class 2025-05-08 14:10:03 +02:00
smallmodel 962ae8a013 Add a quote to the first command-line path.
This fixes an issue where the game wouldn't load DLLs from the same folder when a space was present in the full binary path.
2025-05-08 01:05:11 +02:00
smallmodel ead8087cff Format launcher source files 2025-05-08 01:03:14 +02:00
smallmodel 9af1bbe286 Iterate maps only if sv_maplist is set 2025-05-07 20:06:36 +02:00
smallmodel 4827e0788c Don't check for mission failed in G_ExitLevel() 2025-05-07 20:06:24 +02:00
smallmodel c8dfecf79c Refactor G_ExitLevel 2025-05-07 20:06:10 +02:00
smallmodel 6285a33ee5 Match exactly the vstr command for nextmap 2025-05-07 18:36:13 +02:00
smallmodel 2ab7252beb Implement and distribute setup packages for Windows
WiX is used to generate an MSI file per architecture for easy installation. GitHub Actions distributes the resulting MSI packages as artifacts and when releasing a new tag.
2025-05-07 00:15:23 +02:00
smallmodel d1c1f284ab Fix links 2025-05-05 23:02:10 +02:00
smallmodel ddcdf73c30 Fix tiny mistakes in the docs 2025-05-05 01:15:11 +02:00
smallmodel 6ab939fbe0 Rework the README file
This makes the README file more clear, more readable and more beginner-friendly.
2025-05-05 00:53:20 +02:00
smallmodel 1d7d7deaed Set the default mode to -2.
-2 makes the game use the current desktop resolution.
2025-05-04 20:30:05 +02:00
smallmodel c2e775666a Add an option to wait between heartbeat packets when sending to multiple masters
The heartbeat implementation now supports an optional delay between sending heartbeat packets to multiple master servers. This is a precaution in case there are issues when sending multiple heartbeat packets simultaneously. If it causes any problems, the delay between packets can be adjusted.
2025-05-04 17:51:14 +02:00
smallmodel d358e4274c Sanitize the name before sending it during challenge 2025-05-03 21:52:04 +02:00
smallmodel ca8efa52c4 Keep the call to CL_RequestAuthorization() even if it's unused 2025-05-03 21:47:51 +02:00
smallmodel eeb82630c4 Use Cvar_VariableIntegerValue() to get the qport 2025-05-03 21:43:13 +02:00
smallmodel 831695f288 Rework the version string (#720)
Rework the version string.

- Make the original game version appear first in the `version` variable.
- Use `com_target_shortversion` for the short version number.
- Use `com_target_version` for the original game version.

Some software, such as HLSW, as well as certain mods, check if the version string begins with "Medal of Honor ....". This commit makes these changes to ensure most software properly handles the game version.
2025-05-03 13:38:00 +02:00
smallmodel e10fa5050a Update links to ports 2025-05-03 00:24:58 +02:00
smallmodel 46ead9fa53 Increase the number of concurrent connections with 2 server lists
This value increases the number of parallel servers to above 1 in Spearhead and Breakthrough when the rate is set to xDSL or above.
2025-05-02 22:54:31 +02:00
smallmodel 8e02230827 Update Dockerfile to add libcurl 2025-05-02 22:46:59 +02:00
smallmodel a924fc252b Use the hardware cursor in windowed mode (#718)
In windowed mode, the mouse is no longer grabbed when one of the UI/console catcher is active. When a UI menu is active, the system's hardware cursor is shown, using the game's custom cursor texture, instead of simulating and rendering the cursor in-game.

* Add exports to load a raw image from the renderer
* Set the hardware cursor to the game's custom mouse cursor texture
* When mouse is not grabbed, the mouse gets updated with absolute mouse position, relative to the window position
2025-05-02 16:52:39 +02:00
smallmodel 7cf24cb080 Update the status when refreshing the server list 2025-05-02 12:06:50 +02:00
smallmodel 45518150e6 Update links 2025-05-01 22:52:00 +02:00
smallmodel c734109321 Remove link to discussions 2025-05-01 22:34:14 +02:00
smallmodel 0f38783f0d Correctly indicate the status of the server list especially when multiple server lists are queried 2025-04-30 18:44:04 +02:00
smallmodel cd6378316f Format cl_uiserverlist source files 2025-04-30 17:30:13 +02:00
smallmodel 3098f5a097 Halve the number of concurrent connections when there are 2 server lists 2025-04-30 17:18:52 +02:00
smallmodel b014a975a4 Add safety checks for AddFilter() 2025-04-28 22:24:33 +02:00
smallmodel cce81cabff Implement multi-master queries and heartbeats (#717)
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
smallmodel 08a985d183 Format script grammar source files 2025-04-26 19:35:45 +02:00
smallmodel 816126b13a Add ScriptVariable conditions from Ubertools into the script lexer
Those are Ubertools / F.A.K.K remnants that are valid in original mohaa script grammar
2025-04-26 19:10:08 +02:00
smallmodel f2a6278daa Fix stage being written past the limit (#716) 2025-04-26 16:39:25 +02:00
smallmodel c1efc0e066 Set the minimum number to 30 for cl_maxpackets
20 is the bare minimum for players, any value below makes movements look jittery on a 20 fps server. 30 is the optimal value based on network variation and fps variations
2025-04-23 23:56:05 +02:00
smallmodel 236897cfcc Set the server list socket as non-blocking
This prevents the game from freezing when the connection is slow or if the master server is unreachable
2025-04-23 00:37:48 +02:00
smallmodel 73b4569c07 Add Com_InitGameSpy() for future use 2025-04-22 22:51:06 +02:00
smallmodel 25de66ed80 Fix wrong function name 2025-04-22 22:01:29 +02:00
smallmodel a2bbf6cff8 Use functions that return master host information
This splits gamespy client-specific and server-specific code and add common gamespy code to provide more flexibility in the future
2025-04-22 21:40:34 +02:00
smallmodel 01367d0731 Use a more recent version of the gqueryreporting code 2025-04-22 01:35:28 +02:00
smallmodel fedc993e57 Initialize the player buffer list 2025-04-22 01:19:42 +02:00
smallmodel b597240cfd Link gcd_key to gcd_qr2
This is primarily used for clarity
2025-04-22 00:48:39 +02:00
smallmodel 127c9fe8f4 Uncomment WSACleanup()
The previous issue was because gqueryreporting was not calling SocketStartUp() as expected
2025-04-22 00:31:39 +02:00
smallmodel ffc35fb5ab Use the original gqueryreporting from GameSpy SDK
Potentially more stable and thoroughly tested
2025-04-22 00:27:00 +02:00
smallmodel aa7639485e Use __linux__ definition to check for linux 2025-04-22 00:25:29 +02:00
smallmodel a4267d4f77 Initialize update list only for queries that are neither grouprooms or masterinfo 2025-04-21 22:31:41 +02:00
smallmodel 12880db557 Don't force HRTF if the speaker type is not "Headphones" 2025-04-21 21:26:33 +02:00
smallmodel 881d7f2f51 Don't refresh the server list if it's not ready
The server list UI refresh the server list for the first time when drawing. In mohaa (not Spearhead nor Breakthrough), refreshserverlist is also called by clicking "browse internet servers" which causes the list to be queried twice
2025-04-21 21:03:42 +02:00
smallmodel 93335978ea Code formatting 2025-04-21 20:40:55 +02:00
smallmodel 64f62583ce Set a more explicit version number
Makes it easier to identify the currently running OPM version from the server list, useful for troubleshooting and checking if the server is up to date
2025-04-20 21:42:33 +02:00
smallmodel 5530d3051b Fix missing spaces between product information in the logfile 2025-04-19 21:36:58 +02:00
smallmodel 42326ec708 Fix timestamps printed twice on the same line (#714) 2025-04-19 21:35:53 +02:00
smallmodel aa54e3c673 Use an epsilon value to check if float numbers are equal (#713) 2025-04-19 21:11:51 +02:00
smallmodel 5ce7f4faa5 Compile Windows ARM64 builds using Windows-11 ARM
This allows to distribute the load across completely different hosts and also to make sure it compiles on ARM platforms
2025-04-19 14:16:54 +02:00
smallmodel 6d20a438db Shorter paragraph 2025-04-18 21:28:37 +02:00
smallmodel 7f662a93df Update features.md 2025-04-18 21:20:02 +02:00
smallmodel 1758a0cd2e Move whitelisted server commands to a dedicated source file 2025-04-18 18:49:12 +02:00
smallmodel 9b003b5428 Update OpenAL to version 1.24.3 2025-04-18 18:11:18 +02:00
smallmodel db7fdd57e4 Add a section about other systems 2025-04-17 23:34:49 +02:00
smallmodel 689da52ddf Master server address update
This uplinks directly with 333networks instead of using a domain as an alias
2025-04-17 22:55:31 +02:00
smallmodel 2a1e2d7d6c Check for valid scoreboard menu
Under rare circumstances, the scoreboard menu can be NULL and would cause a crash. This was fixed in mohaab 2.30
2025-04-15 18:37:35 +02:00
smallmodel cf8af91516 Remove macOS package cache due to permission errors 2025-04-15 00:40:48 +02:00
smallmodel c9ff941600 Implement Instant Action from Breakthrough (#712)
This adds a feature that makes it easy to join a populated low-ping server (matching criteria from configuration file). This feature has been available since MOHAA Breakthrough 2.30.
2025-04-15 00:31:34 +02:00
smallmodel d389f89c49 Simplified the running documentation 2025-04-12 22:49:15 +02:00
smallmodel e05114806a Add a simple install guide for Windows users 2025-04-12 22:35:05 +02:00
smallmodel 3074494131 Convert the game version to number once 2025-04-04 22:53:06 +02:00
smallmodel a9e161181c Improve compiling documentation 2025-04-01 22:43:58 +02:00
smallmodel f9db0ab8f9 Fix an access violation that would occur when opening the logfile before com_version is created (#708) 2025-04-01 22:07:05 +02:00
smallmodel 94cc77b848 Set cmake version to 3.5 minimum for libmad 2025-04-01 21:33:16 +02:00
smallmodel f16bec1e0a Remove #pragma once from uimessage 2025-03-24 22:16:53 +01:00
smallmodel e2c24abf62 Move alext functions out of qal.h (#706)
qal.h should contain core/required functions. To get functions from extensions, alGetProcAddress should be used, so they can be optional
2025-03-24 22:16:43 +01:00
smallmodel 50e3aa1f61 Fix compilation errors with AL local headers (#705)
* Remove alext inclusion as it's included by qal.h already

* Update local AL headers
2025-03-22 23:45:41 +01:00
Trung Lê 3c15588292 Update compiling.md (#704)
PowerPC64 LE run the game perfectly
2025-03-22 23:25:50 +01:00
Sébastien Noelandsmallmodel fdab158290 fix build on Debian mips64el (#700)
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:26:26 +01:00
Sébastien Noelandsmallmodel 921726e0b8 Fix a few typos (#699)
Co-authored-by: smallmodel <15067410+smallmodel@users.noreply.github.com>
2025-03-19 15:03:01 +01:00
Sébastien Noel b5e49df180 fix build with shared jpeg library (#701) 2025-03-19 14:46:12 +01:00
smallmodel 49fd4acef8 Wrap WriteCallback around HAS_LIBCURL define 2025-03-17 11:50:41 +01:00
smallmodel 73aa377264 Fix hit/kill notify being swapped (#698) 2025-03-17 00:19:40 +01:00
smallmodel 74e909d17f Add echo 2025-03-15 19:48:17 +01:00
smallmodel 4b3c150004 Add cg_cameraverticaldisplacement 2025-03-15 19:47:35 +01:00
smallmodel 5ee7948071 Add more sound-related commands 2025-03-15 19:43:23 +01:00
smallmodel f653317e5b Add the reason parameter to banaddr documentation 2025-03-13 23:57:45 +01:00
smallmodel de43299841 Add a note about updates 2025-03-13 23:57:08 +01:00
smallmodel e6f5d76abe Set the appropriate headers to use API versioning 2025-03-13 23:42:50 +01:00
smallmodel fecd1eb505 Preallocate and set the maximum buffer size to receive the request 2025-03-13 23:37:20 +01:00
smallmodel 9536a8ec64 Specify a small timeout for each request 2025-03-13 22:41:01 +01:00
smallmodel 06a12246f5 Notify the request thread of shutdown only if it's waiting
This avoids a deadlock that would occur if notify_all() is called before the thread is waiting
2025-03-13 22:37:21 +01:00
smallmodel 456b660b2a Improve the update checker so it can be opt-out (#696)
* Add a cvar to enable/disable update checking

* Refactor update checker

This splits the thread part from the main part to clarify the code

* Move and update the configuration documentation, for a more general approach
2025-03-13 21:09:42 +01:00
smallmodel 5b81f6a977 Merge pull request #695 from smallmodel/update_fix
Fix the update code
2025-03-13 00:13:38 +01:00
smallmodel c854df8ffa Don't start the update thread if it shouldn't be active or if the network doesn't work 2025-03-12 23:58:24 +01:00
smallmodel 22a34d8d68 Fix compile error when libcurl is not installed 2025-03-12 23:18:11 +01:00
smallmodel 0f8969e076 Merge pull request #693 from ysdragon/ban-kick-with-reason
Kick/Ban with/no reason
2025-03-12 18:20:48 +01:00
ysdragon f164e889cc Add optional reason to kick/ban commands
And enhance `SV_IsBanned` to return ban reason and update `SV_DirectConnect` to display it
2025-03-12 07:30:40 +02:00
ysdragon 1e2a331518 Add reason field to serverBan structure with defined maximum length 2025-03-12 07:30:22 +02:00
smallmodel 158ff62aaa Fix small typo 2025-03-12 00:02:44 +01:00
smallmodel 79af8a46d1 Increase update thread sleep time
This prevents wasting time in scheduling the thread
2025-03-11 23:57:40 +01:00
smallmodel 200bf3229c Merge pull request #692 from smallmodel/update_notification
Add a client-side update notification
2025-03-11 23:53:51 +01:00
smallmodel e0b7d4cc60 Display a message box to the client when a new update is available 2025-03-11 23:37:51 +01:00
smallmodel 4fe11b5ea9 Always return false for CheckNewVersion() if libcurl is not used 2025-03-11 23:37:34 +01:00
smallmodel 0b590ab147 Add a way to create a message box 2025-03-11 23:32:22 +01:00
smallmodel 7a20bb4deb Add a new method that return version numbers 2025-03-11 23:32:18 +01:00
smallmodel c87c242098 Add a getter for m_font 2025-03-11 23:31:16 +01:00
smallmodel eb92182230 Split OS builds between different workflow files 2025-03-08 16:19:08 +01:00
smallmodel 5b9efaa2a0 Remove cpp-httplib 2025-03-06 20:21:23 +01:00
smallmodel 58f7e6f1fe Use cURL instead of cpp-httplib 2025-03-05 23:40:05 +01:00
smallmodel 9538dcb6e7 Print network name change 2025-03-03 22:36:46 +01:00
smallmodel 0080f55ef8 Round to integer to avoid blurry text 2025-03-02 14:12:54 +01:00
smallmodel aac91e8763 Refactor and simplify Alias_ListSort 2025-03-02 13:55:44 +01:00
smallmodel 5c0adf9a28 Refactor Alias_FindRandomRange 2025-03-02 13:49:01 +01:00
smallmodel 9963a99868 Fix a stack overflow issue (#686)
The length check now include the null-terminated character
2025-03-02 13:40:36 +01:00
smallmodel 515a531abf Use the length returned by Com_sprintf 2025-03-02 13:26:47 +01:00
smallmodel d3d16ab7b6 Use the index of the entry in the player list, rather than the client number 2025-03-02 13:24:08 +01:00
smallmodel d08027360f Formatting 2025-03-01 23:34:24 +01:00
smallmodel 70f6ede7b8 Add GAMESPY_PORT environment variable 2025-03-01 00:09:33 +01:00
smallmodel c1c70a53be Transition to idle after grouprooms or masterinfo requests are finished 2025-02-28 18:12:34 +01:00
smallmodel f89bfba5dc Replace tabs by spaces 2025-02-28 18:11:09 +01:00
smallmodel c1a66bf9e7 Update README 2025-02-24 23:08:13 +01:00
smallmodel e98c725043 Fix player having no damage alpha in mohaas and mohaab (#678) 2025-02-24 22:11:41 +01:00
smallmodel ad527a7033 Use ubuntu-22.04-arm OS for GitHub Actions to improve build time 2025-02-24 21:42:42 +01:00
smallmodel 59706d4698 Cache third-party packages to optimize the build time 2025-02-24 20:05:55 +01:00
smallmodel 7addef4f5f Use Windows Server 2025 to compile Windows binaries 2025-02-24 16:44:00 +01:00
smallmodel 08d0a378f8 Fix compilation fail when DEBUG_MEM is set (#677) 2025-02-24 13:38:33 +01:00
smallmodel 01381ed084 Add HTTP support and update checking 2025-02-24 02:20:31 +01:00
smallmodel 2c72908f76 Use the correct allocator when archiving a con_set object
The default c++ allocator was be used to allocate an array of pointers, but then when destroying the array, Z_Free was called which would throw an error
2025-02-22 23:31:20 +01:00
smallmodel 32ba71693c Remove some unnecessary endian swap 2025-02-22 22:56:57 +01:00
smallmodel 7fff3192a6 Fix server object mistakenly casted to int 2025-02-22 22:34:19 +01:00
smallmodel 83aa818c00 Don't add the same server twice 2025-02-22 22:24:19 +01:00
smallmodel 56d61bdef3 Implement support for parsing group rooms and master info 2025-02-22 22:13:23 +01:00
smallmodel ebd86b32bd Improve code clarity 2025-02-22 22:12:34 +01:00
smallmodel 08c718d232 Add support for server list encryption and tell the master server to return the server list encrypted 2025-02-22 20:39:10 +01:00
smallmodel 512831dea9 Properly unregister events from the level object
Unregister() was mistakenly being called on the DM_Manager object when it should have been called on the level object, to unregister events like axiswin, allieswin, draw
2025-02-20 20:36:19 +01:00
smallmodel a36bbb0cda Remove useless qr fields 2025-02-19 20:39:56 +01:00
smallmodel 8a9e0f0b01 Update master server address
It's now using master.openmohaa.org, which provides more flexibility for configuring the domain
2025-02-19 20:39:44 +01:00
smallmodel 076fd69131 Use the engine allocator to allocate/delete memory from the table of pointers 2025-02-19 20:11:07 +01:00
smallmodel 587f7f544e Add REF_DLL for mem_blockalloc 2025-02-19 20:03:23 +01:00
smallmodel 178c486b83 Use NewEntry/DeleteEntry like con_set 2025-02-19 18:16:53 +01:00
smallmodel ad1748b8be Fix memory leaks (#668) 2025-02-18 23:27:43 +01:00
smallmodel 004f88dae9 Use a better method for storing class lists
This prevents allocating a ClassDef just to act as a root list. The classlist would never be freed (memory leak)
2025-02-18 22:39:52 +01:00
smallmodel 97fe824b80 Clear subtitles for all nodes when deleting the alias list 2025-02-18 22:35:48 +01:00
smallmodel 758176dd32 Delete the waitTillSet when destroying the class 2025-02-18 21:52:35 +01:00
smallmodel 854c1980cc Make EventQueueNode part of LightClass 2025-02-18 21:46:34 +01:00
smallmodel 840002b63a Save and restore bots when needed
When the map was changing, it allocated an array of saved bots which would never be used due to the game module being freed, it caused a memory leaka
2025-02-18 21:35:23 +01:00
smallmodel 47a447dbb0 Remove all state scripts that were created
This fixes a memory leak that also occurs in the original game
2025-02-18 21:08:44 +01:00
smallmodel a1d47cf64a Add placement new/placement delete 2025-02-18 20:54:24 +01:00
smallmodel a5bb4c1874 Free up debug strings when deallocating game-data
This fixes a memory leak, which also occurs in the original game
2025-02-18 20:43:03 +01:00
smallmodel 22b593215f Implement stop, threadmove and moveoffset 2025-02-15 14:39:54 +01:00
smallmodel 68181acec7 Implement Stop() 2025-02-15 14:39:39 +01:00
smallmodel 3af35fa610 Correctly parse the function name in ScriptDeprecatedAlt 2025-02-15 00:51:19 +01:00
smallmodel 2c12d4f2de Add a newline to ScriptDeprecatedAlt functions 2025-02-15 00:46:24 +01:00
smallmodel bbac9c559c Escape variable name 2025-02-14 23:54:15 +01:00
smallmodel 03eaa62902 Merge pull request #666 from ysdragon/fix-openbsd-compilation
Fix compilation under OpenBSD
2025-02-08 23:33:58 +01:00
smallmodel dcca5ed469 Merge branch 'ladder_getters' 2025-02-08 22:23:00 +01:00
smallmodel 2aa46f5a52 Add getters to get facing dir and angles for FuncLadder 2025-02-08 22:22:53 +01:00
smallmodel ff3c27ab20 Fix assertion when the height is identical between vert0 and vert1 2025-02-08 20:28:46 +01:00
ysdragon 833408c663 Don't link against rt for musl and *BSD platforms 2025-02-08 04:03:24 +02:00
ysdragon 38d9f98221 Update gsPlatformThread.h to include pthread for OpenBSD 2025-02-08 03:49:24 +02:00
smallmodel ac4b4266b4 Merge pull request #663 from richardradics/resolve-127-gamespy-deprecated-dialog
feat: add GameSpy service unavailable dialog
2025-02-06 23:05:59 +01:00
smallmodel b90bbd9dcf Format document 2025-02-06 22:56:49 +01:00
smallmodel e8f69e197c Initialize variables from the class 2025-02-06 22:56:24 +01:00
smallmodel 9922a7095b Activate the control and connect dialog's W_Deactivated after its creation
As the control is activated before, the connection should be done after the activation because ActivateControl() sends W_Activated to the UIFloatingWindow, which will cause ActivateControl() to be called again to activate the dialog's title bar button (and would deactivate the gamespy dialog)
2025-02-06 22:50:21 +01:00
smallmodel 3c836144e2 Move widget object creation from the constructor to FrameInitialized() 2025-02-06 22:41:50 +01:00
smallmodel 8c4a593fb0 Merge branch 'resolve-127-gamespy-deprecated-dialog' of https://github.com/richardradics/openmohaa into richardradics-resolve-127-gamespy-deprecated-dialog 2025-02-06 22:27:23 +01:00
smallmodel 0e282833e6 Merge pull request #665 from bulldozerecske/main
Updated FAQ
2025-02-06 22:19:26 +01:00
Bulldozer 54753caf94 Updated FAQ
Added 1 new FAQ and refined format.
2025-02-06 21:24:44 +01:00
Richard Radics fcba3bed95 feat: add GameSpy service unavailable dialog
resolves #127
2025-02-05 23:12:05 +01:00
smallmodel d348ac66de Merge pull request #662 from richardradics/fix-545-loadgame-elapsed-logged
fix: fix elapsed time and logged date in loadgame ui
2025-02-04 23:45:15 +01:00
Richard Radics fd4f5e7d51 fix: fix elapsed time and logged date in loadgame ui
fixes #545
2025-02-04 22:14:52 +01:00
smallmodel c77fcd2cbc Clear the edict model when freeing the edict
This fixes an issue where configstrings or game state chars would overflow when many models (such as actors with random headmodels/headskins) are spawned
2025-02-04 21:28:37 +01:00
smallmodel ee385abfef Update links to third-party libraries 2025-02-04 18:52:46 +01:00
smallmodel 49335ba8a8 Fix improper check of dir->path empty string 2025-02-04 00:08:37 +01:00
smallmodel 8ac186ce17 Mark Archive() as override 2025-02-04 00:08:16 +01:00
smallmodel ca2322a4da Add recursive check in Com_Printf
This prevents recursive call to Com_Printf during localization and also remove localization errors
2025-02-04 00:03:30 +01:00
smallmodel a1e7afac76 Prevent using a trick to spoof another name in 1.11 and below 2025-02-03 23:51:40 +01:00
smallmodel 2f75092d8b Reserve console name for DMMessage 2025-02-03 23:42:38 +01:00
smallmodel 6f9e710ec9 Update events documentation 2025-02-03 22:12:35 +01:00
smallmodel 0b12d160bb Properly construct all objects that has been allocated with AddObjectAt() 2025-02-03 21:28:13 +01:00
smallmodel 330b45a1ed Fix container object list not constructed when loading 2025-02-03 21:27:44 +01:00
smallmodel 5f0a0d0363 Update events documentation 2025-02-03 20:57:07 +01:00
smallmodel ad01c2d966 Fix wrong flags getting checked for allowed weapons 2025-02-03 20:43:03 +01:00
smallmodel fb5ed82401 Add events documentation 2025-02-03 20:24:35 +01:00
smallmodel eaa7f10b36 Remove useless print 2025-02-03 20:24:26 +01:00
smallmodel f2c8dbe57a Merge pull request #661 from bulldozerecske/main
Updated FAQ
2025-02-03 20:05:24 +01:00
Bulldozer 447b0459aa Merge branch 'openmoh:main' into main 2025-02-03 19:56:11 +01:00
Bulldozer e31c64e42e Updated FAQ
Added 2 additional issues and changed the layout.
2025-02-03 19:55:20 +01:00
smallmodel 32411b2a90 Rename player_damage to player_damaged.
The name was ambiguous. The delegate is triggered when the player gets hit (getting damaged), and not when the player damages someone else. The name properly matches the action.
2025-02-03 19:35:04 +01:00
smallmodel 32f850556e Set the self object when triggering the delegate 2025-02-03 19:33:41 +01:00
smallmodel fd94f53e25 Add a delegate for player text messages
self = the player who sent the message
first parameter = the text
second parameter = is team message?
2025-02-03 19:32:14 +01:00
smallmodel 4aa7e06a56 Make ev optional for Trigger() 2025-02-03 19:23:54 +01:00
smallmodel 033b76af14 Allow the self object to be specified 2025-02-03 19:22:29 +01:00
smallmodel e37a5f4d06 Add "isBot" to check whether or not the player is a bot 2025-02-02 21:02:06 +01:00
smallmodel 58e12e0141 Reset delegates on restart 2025-02-02 19:35:01 +01:00
smallmodel 147678b0f0 Merge pull request #660 from smallmodel/scriptdelegate
Implement and use delegates
2025-02-02 19:28:14 +01:00
smallmodel e6cbd00871 Add script delegates matching common scripted events 2025-02-02 19:18:55 +01:00
smallmodel 1eb7458af9 Add event_subscribe and event_unsubscribe scripting commands 2025-02-02 19:14:07 +01:00
smallmodel 38cf5b82b2 Copy the list of registered delegates to execute them 2025-02-02 17:07:03 +01:00
smallmodel a5c59c4b77 Use maxDataSize when copying Event 2025-02-02 16:50:07 +01:00
smallmodel d190cc6e40 Use SafeAddFirst 2025-02-02 16:35:27 +01:00
smallmodel 8234ce1e5f Add pragma once 2025-02-02 16:20:14 +01:00
smallmodel e962e4e1f5 Use an int instead of a size_t 2025-02-02 16:03:40 +01:00
smallmodel ee970a3fce Remove PlayerBot class and use delegates instead 2025-02-02 16:02:56 +01:00
smallmodel 9242faaa49 Add delegate for stufftext 2025-02-02 16:02:22 +01:00
smallmodel b813f7ee56 Add delegates related for kill/damage 2025-02-02 16:02:11 +01:00
smallmodel 7f64ef05d5 Mark Event getter methods as const 2025-02-02 16:01:41 +01:00
smallmodel 9cb593c9e4 Add support for event subscription (delegates) 2025-02-02 15:58:04 +01:00
smallmodel cfb343d262 Add str move constructor/assignment 2025-02-01 15:52:58 +01:00
smallmodel 9c811c2318 Mark getter methods as const for ScriptThreadLabel 2025-02-01 15:46:08 +01:00
smallmodel 7b97ad6e2f Add move constructor for ContainerClass and refactor it 2025-01-31 22:53:31 +01:00
smallmodel fdea2a2e92 Free the object list when moving the container 2025-01-31 22:46:35 +01:00
smallmodel aa0085b57d Improve the Container class by using move constructor on reallocation when possible
This greatly optimize memory and speed by moving objects instead of copying objects
2025-01-31 22:38:00 +01:00
smallmodel 3fa489c0f9 Add move constructor for SafePtr 2025-01-31 22:22:00 +01:00
smallmodel fbee409f47 Swap code with event pointer 2025-01-31 20:49:44 +01:00
smallmodel 7a8aa4eb84 Add placement new/delete for LightClass 2025-01-31 20:45:18 +01:00
smallmodel d4bbaa41c3 Format safeptr source file 2025-01-31 20:45:11 +01:00
smallmodel bb23fe159f Fix copy constructor not using a const object 2025-01-31 20:27:37 +01:00
smallmodel b1a02389f6 Define REF_DLL 2025-01-31 20:22:03 +01:00
smallmodel f10ddcaa17 Update bot documentation 2025-01-31 20:21:56 +01:00
smallmodel 77f0ce0673 Merge pull request #658 from bulldozerecske/patch-2
Create Frequently Asked Questions (FAQ)
2025-01-30 21:18:39 +01:00
smallmodel 7fc486757d Merge branch 'main' into bulldozerecske-patch-2 2025-01-30 21:06:50 +01:00
smallmodel dfc3fdb88b Link to the FAQ 2025-01-30 21:05:02 +01:00
smallmodel 3769bd2a68 Translate instant messages when printing to console 2025-01-29 20:00:55 +01:00
Bulldozer 80d1b3b204 Create Frequently Asked Questions (FAQ)
This document will be suitable for answering issues that have user-related solutions.
2025-01-29 10:12:09 +01:00
smallmodel e66fd28831 Fix incompatible functions in renderergl2 2025-01-28 21:52:58 +01:00
smallmodel 1cabf5c31e Merge pull request #657 from smallmodel/bulletholes_fix
Bulletholes fix
2025-01-28 20:26:43 +01:00
smallmodel 8341f8cb6a Fix bullet hole sometimes not playing 2025-01-28 20:24:14 +01:00
smallmodel 1fc36fce9b Fix multiple bullet hole effects unnecessarily spawning 2025-01-28 20:03:02 +01:00
smallmodel 33dbb07559 Export game name and shortversion as information clients/servers can see 2025-01-28 19:30:17 +01:00
smallmodel e510c50a24 Set minimum and maximum for effect variables 2025-01-27 00:44:17 +01:00
smallmodel c345035e12 Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
smallmodel 9bb4789b32 Add terrain flags 2025-01-25 16:40:41 +01:00
smallmodel 7e26814cfa Use a signed integer to display the score 2025-01-24 21:39:09 +01:00
smallmodel 33855cfbee Implement add, subtract, scale, append and bitset 2025-01-23 01:09:33 +01:00
smallmodel 98bb3e0366 Fix Com_SanitizeName infinite loop 2025-01-23 01:09:18 +01:00
smallmodel 52744fb784 Whitelist cg_3rd_person 2025-01-22 21:35:27 +01:00
smallmodel 08e5208835 Add "append" as allowed command 2025-01-22 21:35:09 +01:00
smallmodel 187079842f Add cg_cheats to check if cheats are enabled 2025-01-22 21:26:29 +01:00
smallmodel ef2c5d2df6 Check and verify that selected player models are valid
If the player model or the player german model is not valid, they will be reset to the default value. If the server doesn't have one or more of these models, force model feature will not work
2025-01-22 20:52:05 +01:00
smallmodel 92a0a9c197 Cache all models inside the models/player directory
Some player models are missing from precache scripts. This caches all models inside the player directory to avoid a short hitch when a player spawns with a non-cached model
2025-01-22 20:29:27 +01:00
smallmodel 90e46f535c Add a random number next to the default name 2025-01-21 23:26:21 +01:00
smallmodel 02fc573e31 Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
smallmodel b8c7223da7 Allow "name" to be changed by server
Players often get their name changed due to them having an empty or duplicate name
2025-01-21 22:55:00 +01:00
smallmodel 7b53e25dd5 Set the default rate to 25000 (xDSL) 2025-01-21 22:08:54 +01:00
smallmodel f8f9d2f65c Use MAX_PATHNODES rather than a constant number 2025-01-21 20:56:26 +01:00
smallmodel 19e12701f3 Fix HUD scaling for spectator text, and vote text on 4K 2025-01-21 20:15:43 +01:00
smallmodel 24c7311162 Also save the valid ground trace when stepping 2025-01-20 22:33:14 +01:00
smallmodel 599914934c Update documentation 2025-01-20 12:17:48 +01:00
smallmodel 8fdc66d138 Allow axis players to select kar98 sniper on 2.0 and above by choosing german panzer skins 2025-01-19 19:16:28 +01:00
smallmodel 83caae7586 Fix terrain tessellation when there is insufficient tris in renderergl2 2025-01-19 17:32:14 +01:00
smallmodel 1f599e62c6 Clear numLightmaps in renderergl2 2025-01-19 17:31:50 +01:00
smallmodel 4e174fd5bf Fix cheats mistakenly being disabled when loading a saved game, when developer mode is enabled 2025-01-19 16:08:28 +01:00
smallmodel edf3560dd5 Don't load lightmaps on on Permedia 2 2025-01-19 15:21:11 +01:00
smallmodel 7452bf39fb Always initialize numLightmaps when loading lightmaps
This fixes an issue where the number of lightmaps is kept from the previous map if the new map has no lightmaps
2025-01-19 15:19:27 +01:00
smallmodel c2bac6d1ef Prevent lightmapIndex from going below LIGHTMAP_2D 2025-01-19 15:16:35 +01:00
smallmodel 47cd8ccfc8 Force vertex light when using permedia 2 2025-01-19 15:07:50 +01:00
smallmodel ec6cab28a5 Don't apply kick fireback on older versions of the game 2025-01-19 14:45:20 +01:00
smallmodel 45de1067bd Fix localtime_r parameter 2025-01-19 01:41:26 +01:00
smallmodel 7ab04b0bcb Fix IsEntity() and SimpleEntity() improperly returning true when the listener is NULL 2025-01-18 15:43:20 +01:00
smallmodel 1a71d44b43 Safely check if other is NULL when triggering 2025-01-18 13:23:30 +01:00
smallmodel 1ea273fba0 Clear the top stack result when self is NULL 2025-01-18 13:02:05 +01:00
smallmodel 591be6c2fd Create a new node if the load index is outside the node count 2025-01-17 21:49:17 +01:00
smallmodel 6b02457190 Properly correct the opcode in OP_LOAD_STORE_SELF_VAR when self is NULL 2025-01-17 16:49:38 +01:00
smallmodel 87e5b6d41e Clear the top variable when the event is not valid too 2025-01-17 16:21:13 +01:00
smallmodel 7f0c506fea Add a comment about the spawn behavior in OG 2025-01-16 23:59:04 +01:00
smallmodel 539c2df378 Check for valid event on listener and print an error if the command cannot be executed 2025-01-16 23:25:26 +01:00
smallmodel 4399e2ab31 Merge pull request #634 from smallmodel/bot_player_association_rework
Bot player association rework
2025-01-16 22:29:05 +01:00
smallmodel 210eeff481 Remove controllers that don't have an associated entity
This prevents crashes when the entity was removed (potentially by a mod)
2025-01-16 22:28:37 +01:00
smallmodel 95e72dd339 Use the number of controllers to get the number of spawned bots 2025-01-16 22:27:51 +01:00
smallmodel a6d9369204 Remove DM player in destructor rather than in a manual function call 2025-01-16 22:17:14 +01:00
smallmodel ab80045329 Properly check if the number of tris is sufficient for tessellation 2025-01-15 21:38:49 +01:00
smallmodel 94aaeac194 Check for the vehicle owner 2025-01-15 20:16:58 +01:00
smallmodel 4bec5cef01 Reduce telefrag bounds 2025-01-15 18:42:34 +01:00
smallmodel 1500d213e7 Fix wrong pointer being deleted 2025-01-15 18:29:56 +01:00
smallmodel 2dbe61789d Don't use the target list if the world is NULL 2025-01-15 18:29:35 +01:00
smallmodel 3f9bed938e Fix NULL string checking 2025-01-15 18:03:37 +01:00
smallmodel 619d27da81 Add getentity 2025-01-15 18:00:04 +01:00
smallmodel bfd0f6e744 Fix the platform dependant compile error 2025-01-14 00:08:34 +01:00
smallmodel 6d71cabbda Export FS_FOpenFile 2025-01-13 23:22:33 +01:00
smallmodel 317664f88c Throw an error if the player is dead in EndLevel() 2025-01-13 20:51:28 +01:00
smallmodel e7cddd47a5 Fix incorrect map name and spawnpoint when a spawnpoint ('$') is specified, causing crash 2025-01-13 20:45:53 +01:00
smallmodel 393dfae33e Give starting ammo at the next frame 2025-01-13 20:27:07 +01:00
DraGoN c69ea0e4d8 Fixed parameter order in localtime_rand gmtime_r for FreeBSD, OpenBSD, and NetBSD 2025-01-13 19:21:56 +01:00
smallmodel 59fdcf0ae9 Add debian 11 and 12 2025-01-12 20:29:53 +01:00
smallmodel f22ea9eb21 Link against rt 2025-01-11 23:50:33 +01:00
smallmodel 752588ffcd Update OpenAL to version 1.24.2 2025-01-11 16:35:02 +01:00
smallmodel a0f6d7d361 Initialize met_comment to false 2025-01-11 15:20:41 +01:00
smallmodel 1b5232c2d0 Fix compile errors 2025-01-09 23:17:39 +01:00
smallmodel 089e68e85e Add a cvar to opt out for logfile timestamps 2025-01-09 23:08:15 +01:00
smallmodel a9ec7cff4f Write the time before each message printed in the logfile 2025-01-09 22:23:02 +01:00
smallmodel 63c2b3642c Print the version when opening the logfile 2025-01-09 21:42:12 +01:00
smallmodel 5e04124211 Fix accuracy being 0.0 in the stats screen 2025-01-09 21:30:40 +01:00
smallmodel bbfd4ac280 Bump version number 2025-01-09 20:38:18 +01:00
smallmodel 28fd0ba201 Use spline as the default source resampler for OpenAL
This makes sounds feel stronger, the spline resampler has slightly louder high frequencies
2025-01-09 20:36:15 +01:00
smallmodel 305c026f4e Import alGetStringiSOFT 2025-01-09 20:29:30 +01:00
smallmodel b836042a02 Merge pull request #614 from smallmodel/localization_fix
Localization fix
2025-01-08 22:53:44 +01:00
smallmodel ec95b6bfbe Fix localization not working properly 2025-01-08 22:52:47 +01:00
smallmodel 6049ecfc6e Localize dmbox and gmbox 2025-01-08 21:26:47 +01:00
smallmodel 6a31381c8e Format localization source files 2025-01-08 21:26:41 +01:00
smallmodel 7f8bcf8075 Don't read localization.txt file twice 2025-01-08 21:07:13 +01:00
smallmodel b84a47ad3f Localization files should be sorted case-insensitive 2025-01-08 21:04:09 +01:00
smallmodel f91d0c1693 Add missing EV_CanSeeNoEnts
The `canseenoents` was accidentally missing from the Entity's response list, some scripts rely on it
2025-01-08 20:52:24 +01:00
smallmodel cd65424b00 Fix an infinite loop when setting up path for Vehicle 2025-01-08 20:32:34 +01:00
smallmodel 944e0f24ae Merge pull request #606 from ysdragon/freebsd-support
FreeBSD support
2025-01-08 19:07:32 +01:00
smallmodel d396a45e64 Annoying MSVC focus mistake 2025-01-08 18:55:54 +01:00
smallmodel c0d5ebaaf3 Merge branch 'main' into freebsd-support 2025-01-08 18:55:50 +01:00
smallmodel c3b42cc297 Merge branch 'main' into freebsd-support 2025-01-08 18:50:34 +01:00
smallmodel 4f32d436bb Disable OpenAL limiter 2025-01-08 18:45:05 +01:00
smallmodel 4268a875fa Revert commit b95241dcfe 2025-01-08 17:56:44 +01:00
ysdragon 2ec2ef8bbf Update sys CMake configuration to link execinfo for BSD variants 2025-01-08 11:27:09 +02:00
ysdragon 7ba29029e1 Add support for additional BSD platforms in platform detection 2025-01-08 11:26:54 +02:00
smallmodel bbdbe62930 Let SetOwner() assign the edict's ownerNum 2025-01-07 21:41:49 +01:00
smallmodel b95241dcfe Rotate audio listener by +90 degrees forward
This fixes wrong spatialization of 3D sources with HRTF
2025-01-07 20:49:25 +01:00
smallmodel 8cc1cd6f2c Install audio libraries for CodeQL 2025-01-07 01:19:20 +01:00
smallmodel f7947b3fe3 Add playerbot_strategy source files 2025-01-07 01:03:35 +01:00
smallmodel 4c06dd7107 Make UColor constant 2025-01-07 00:40:11 +01:00
smallmodel d6db83805d Make chat message colors brighter 2025-01-07 00:39:45 +01:00
smallmodel 25f4d0199d Use const UColor pointer 2025-01-07 00:32:03 +01:00
smallmodel 3bcd5cf308 Add UColor copy constructor 2025-01-07 00:26:40 +01:00
smallmodel ce38cf9040 Add missing newline for the health pickup message 2025-01-07 00:09:44 +01:00
smallmodel adc2704da0 Improve code clarity 2025-01-07 00:09:28 +01:00
smallmodel f999d87f68 Set the subtitle regardless of g_subtitle if the alias indicate it's forced 2025-01-06 13:37:19 +01:00
smallmodel 7f8446ab82 If random alias name is NULL, use one from global aliases 2025-01-06 13:32:50 +01:00
smallmodel 4d2b61a766 Server-side subtitles must only work on single-player mode 2025-01-06 13:29:12 +01:00
smallmodel 1f3661238a Check for valid player 0 before setting subtitle 2025-01-06 13:26:29 +01:00
smallmodel 5f236d4d42 Fix projectiles having an unassigned weapon owner
This fixes weapons that shoot projectiles not being taken into account for being the preferred weapon
2025-01-05 23:57:08 +01:00
smallmodel 8fb3856ea6 Add a centerprint message when joining a team that is full 2025-01-05 20:19:52 +01:00
smallmodel 418985f90b Fix animation not looping in the same state 2025-01-05 20:02:50 +01:00
smallmodel 2c738fa28e Fix occasional errors related to SV_FindIndex
Some maps (and mods) declare many sounds, sounds with the same name would be present more than once because the case was taken into account
2025-01-05 19:54:32 +01:00
smallmodel 8a8ac2e3d1 Fix newline in win message 2025-01-05 18:36:45 +01:00
smallmodel cf65fd890d Fix incorrect number of wins in the scoreboard 2025-01-05 18:20:00 +01:00
smallmodel 6a86fc8067 Fix num voters when calling vote 2025-01-05 17:50:06 +01:00
smallmodel 528039f80b Don't sanitize semicolon 2025-01-05 17:49:27 +01:00
smallmodel b5875ae890 Allow the same torso animation to play again
This allows replaying the same torso animation, like when activating a new weapon of the same weapon class
2025-01-05 02:29:02 +01:00
smallmodel 8801834804 Don't restart the legs animation from the beginning in the same state
This prevent walking silently by switching weapons indefinitely
2025-01-05 02:20:59 +01:00
smallmodel a14a2c9684 Fix inconsistent torso animation cross-blending 2025-01-05 02:10:01 +01:00
smallmodel 269e73168e Fix an issue where animations (legs) would not loop 2025-01-05 02:00:49 +01:00
smallmodel 19eec6305b Use "idle" anim when in noclip mode 2025-01-04 21:15:32 +01:00
smallmodel 9930d50f99 Fix inconsistent player animation debug print 2025-01-04 20:37:15 +01:00
smallmodel 9427137dbd Properly increment the packet number before sending the gamespy reply
Some programs parse the packet number and stop working properly if the packet number is an incorrect value
2025-01-04 19:43:47 +01:00
535 changed files with 159842 additions and 16877 deletions

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+61 -2
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@@ -1,4 +1,4 @@
name: Build branch
name: "Builds"
on:
push:
@@ -10,8 +10,67 @@ concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: write
jobs:
build-all:
uses: ./.github/workflows/shared-build.yml
with:
environment: "testing"
environment: 'testing'
# Initially create a release with 1 job
# so multiple files can be uploaded at the same time afterwards
create-release:
runs-on: ubuntu-24.04
environment: 'testing'
needs: [build-all]
steps:
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
prerelease: true
name: '${{github.ref_name}}-${{github.sha}}'
tag_name: 'dev'
deploy-release:
if: github.event_name != 'pull_request' && github.ref_name == 'main'
strategy:
matrix:
target_os: [
'linux-amd64',
'linux-i686',
'linux-arm64',
'linux-armhf',
'linux-powerpc',
'linux-ppc64',
'linux-ppc64el',
'windows-x64-pdb',
'windows-x86-pdb',
'windows-arm64-pdb',
'macos-multiarch-arm64-x86_64',
]
runs-on: ubuntu-24.04
environment: 'testing'
needs: [create-release]
env:
RELEASE_NAME: ${{github.event.repository.name}}-dev-${{matrix.target_os}}
steps:
- uses: actions/download-artifact@v4
with:
name: 'out-${{matrix.target_os}}'
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Zip
working-directory: '${{github.workspace}}/${{matrix.target_os}}'
run: zip -r "../${{env.RELEASE_NAME}}.zip" ./
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
tag_name: 'dev'
files: ${{github.workspace}}/${{env.RELEASE_NAME}}.zip
+60
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@@ -0,0 +1,60 @@
name: "Generate Documentation"
on:
push:
branches:
- 'main'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Get and install Doxygen
run: |
wget https://github.com/doxygen/doxygen/releases/download/Release_1_13_2/doxygen-1.13.2.linux.bin.tar.gz -O doxygen.tar.gz
tar xzf doxygen.tar.gz
cd doxygen-*
sudo cp bin/doxygen /usr/local/bin/
- name: Checkout repository
uses: actions/checkout@v4
with:
path: 'source'
- name: Generate Documentation (Doxygen)
working-directory: ${{github.workspace}}/source
run: |
version_file=$(cat code/qcommon/q_version.h)
PRODUCT_VERSION_MAJOR=$(echo "$version_file" | grep -E "define[ \t]+PRODUCT_VERSION_MAJOR" | awk -F'[ \t]+' '{print $3""}' | tr -d '\r\n')
PRODUCT_VERSION_MINOR=$(echo "$version_file" | grep -E "define[ \t]+PRODUCT_VERSION_MINOR" | awk -F'[ \t]+' '{print $3""}' | tr -d '\r\n')
PRODUCT_VERSION_PATCH=$(echo "$version_file" | grep -E "define[ \t]+PRODUCT_VERSION_PATCH" | awk -F'[ \t]+' '{print $3""}' | tr -d '\r\n')
export PROJECT_VERSION_NUMBER="$PRODUCT_VERSION_MAJOR.$PRODUCT_VERSION_MINOR.$PRODUCT_VERSION_PATCH"
doxygen docs/Doxyfile
- name: Upload static files as artifact
uses: actions/upload-pages-artifact@v3
with:
path: ${{github.workspace}}/source/docs/doxygen/html
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
# Permissions for deploying the page
permissions:
pages: write
id-token: write
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4
+6
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@@ -47,6 +47,12 @@ jobs:
- name: Checkout repository
uses: actions/checkout@v4
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: libopenal-dev libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "0.1"
# Setup SDL
- name: Set up SDL
id: sdl
+238
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@@ -0,0 +1,238 @@
##########################
#
# Linux
# Ubuntu 22.04
#
# Using this version instead of 24.04 to use a lower GLIBC version (2.34).
# ARM is used for more efficiency, and x64 is used for legacy architectures like PowerPC.
##########################
name: "Linux Builds"
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
{name: 'amd64', os: "ubuntu-22.04-arm", package: 'x86-64-linux-gnu', triple: 'x86_64-linux-gnu', arch_option: 'linux-x86_64'},
{name: 'i686', os: "ubuntu-22.04-arm", package: 'i686-linux-gnu', triple: 'i686-linux-gnu', arch_option: 'linux-x86'},
{name: 'arm64', os: "ubuntu-22.04-arm", package: 'aarch64-linux-gnu', triple: 'aarch64-linux-gnu', arch_option: 'linux-aarch64'},
{name: 'armhf', os: "ubuntu-22.04-arm", package: 'arm-linux-gnueabihf', triple: 'arm-linux-gnueabihf', arch_option: 'linux-armv4'},
{name: 'powerpc', os: "ubuntu-22.04", package: 'powerpc-linux-gnu', triple: 'powerpc-linux-gnu', arch_option: 'linux-ppc'},
{name: 'ppc64', os: "ubuntu-22.04", package: 'powerpc64-linux-gnu', triple: 'powerpc64-linux-gnu', arch_option: 'linux-ppc64'},
{name: 'ppc64el', os: "ubuntu-22.04-arm", package: 'powerpc64le-linux-gnu', triple: 'powerpc64le-linux-gnu', arch_option: 'linux-ppc64le'}
]
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: ${{ matrix.architecture.os }}
environment: ${{ inputs.environment }}
env:
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
openal-soft-branch: '1.24.3'
steps:
###
# Packages
###
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "${{ runner.os }}-${{ runner.arch }}-v1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "HOST_TRIPLE=$(gcc -dumpmachine)" >> $GITHUB_ENV
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required cross-platform packages (${{ matrix.architecture.package }})
if: env.HOST_TRIPLE != matrix.architecture.triple
with:
packages: gcc-12-${{ matrix.architecture.package }} g++-12-${{ matrix.architecture.package }}
version: "${{ runner.os }}-${{ runner.arch }}-v1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
echo "CXXFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
# Workaround for when changing the runner OS version
cmake-arguments: "-DCACHE_OS_VERSION=Ubuntu_22.04"
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DALSOFT_UTILS=OFF \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# WolfSSL
###
- name: Cache WolfSSL
id: cache-wolfssl
uses: actions/cache@v4
with:
path: 'thirdparties/wolfssl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-wolfssl-${{ env.wolfssl-version }}-v1
# WolfSSL setup
- name: Checkout WolfSSL
if: steps.cache-wolfssl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'wolfssl/wolfssl'
path: 'thirdparties/wolfssl'
ref: '${{ env.wolfssl-version }}'
# WolfSSL build
- name: Configure and install wolfssl
if: steps.cache-wolfssl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/wolfssl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/wolfssl/install' \
-DCMAKE_C_FLAGS="$CFLAGS -fPIC" \
-DCMAKE_CXX_FLAGS="$CFLAGS -fPIC" \
-DBUILD_SHARED_LIBS=OFF -DWOLFSSL_OPENSSLEXTRA=ON -DWOLFSSL_ASM=OFF -DWOLFSSL_EXAMPLES=OFF -DWOLFSSL_CURL=ON
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# cURL
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' \
-DCURL_USE_LIBPSL=OFF \
-DCURL_USE_WOLFSSL=ON \
-DCURL_ZLIB="" \
-DCURL_BROTLI="" \
-DCURL_ZSTD="" \
-DCMAKE_SHARED_LINKER_FLAGS="-lm" \
-DWolfSSL_ROOT='${{github.workspace}}/thirdparties/wolfssl/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include' \
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Copy libraries
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.so.0 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.so.1 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/curl/install/lib*/libcurl.so.4 '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-linux-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
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##########################
#
# Apple macOS
# macOS 15
#
# This version is used as the OS, as it's faster than other versions.
##########################
name: "macOS Builds"
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
#{name: 'x86_64', triple: 'x86_64-apple-macos10.8'},
#{name: 'arm64', triple: 'arm64-apple-macos11'}
#{name: 'x86_64', build_name: 'x86_64'},
#{name: 'arm64', build_name: 'arm64'},
# Compile into an universal binary
{name: 'multiarch-arm64-x86_64', build_name: 'arm64;x86_64' }
]
name: "Building for platform macos-${{matrix.architecture.name}}"
runs-on: "macos-15"
env:
openal-soft-branch: '1.24.3'
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
steps:
###
# Packages
###
- name: Install required packages
run: |
brew install git flex bison ninja cmake llvm perl
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "MACOSX_DEPLOYMENT_TARGET=10.15" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: "-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}'
-DCMAKE_VERBOSE_MAKEFILE=on"
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
# Use GCC instead of Clang because of missing SSE intrinsics
# It also doesn't enable altivec support on PowerPC by default
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
# soft-oal build
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCMAKE_VERBOSE_MAKEFILE=on
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# WolfSSL
###
# FIXME: Figure out how to compile WolfSSL cross-architecture
#
# - name: Cache WolfSSL
# id: cache-wolfssl
# uses: actions/cache@v4
# with:
# path: 'thirdparties/wolfssl_install'
# key: ${{ runner.os }}-${{ matrix.architecture.name }}-wolfssl-${{ env.wolfssl-version }}-v1
#
# # WolfSSL setup
# - name: Checkout WolfSSL
# if: steps.cache-wolfssl.outputs.cache-hit != 'true'
# uses: actions/checkout@v4
# with:
# repository: 'wolfssl/wolfssl'
# path: 'thirdparties/wolfssl'
# ref: '${{ env.wolfssl-version }}'
#
# # WolfSSL build
# - name: Configure and install wolfssl
# if: steps.cache-wolfssl.outputs.cache-hit != 'true'
# working-directory: ${{github.workspace}}/thirdparties/wolfssl
# run: |
# cmake -B ./build \
# -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/wolfssl_install' \
# -DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
# -DBUILD_SHARED_LIBS=OFF -DWOLFSSL_OPENSSLEXTRA=ON -DWOLFSSL_ASM=OFF -DWOLFSSL_EXAMPLES=OFF -DWOLFSSL_CURL=ON
# cmake --build ./build --config Release --parallel
# cmake --install ./build --config Release
###
# cURL
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCURL_USE_LIBPSL=OFF \
-DCURL_USE_WOLFSSL=OFF \
-DCURL_USE_LIBSSH2=OFF \
-DUSE_LIBIDN2=OFF \
-DUSE_NGHTTP2=OFF \
-DCURL_ENABLE_SSL=OFF \
-DCURL_ZLIB="" \
-DCURL_BROTLI="" \
-DCURL_ZSTD="" \
-DWolfSSL_ROOT='${{github.workspace}}/thirdparties/wolfssl_install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DCMAKE_VERBOSE_MAKEFILE=on \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal/install' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include/AL' \
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Create hard-link and copy symbolic links
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.0.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.1.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/curl/install/lib*/libcurl.4.dylib '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-macos-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
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##########################
#
# Microsoft Windows
# Windows Server 2025
#
##########################
name: "Windows Builds"
on:
workflow_call:
inputs:
environment:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
build:
strategy:
matrix:
architecture: [
{name: 'x64', os: 'windows-2025', config: 'x64', toolset: 'x64', arch_option: 'VC-WIN64A' },
{name: 'x86', os: 'windows-2025', config: 'Win32', toolset: 'x64_x86', arch_option: 'VC-WIN32' },
{name: 'arm64', os: 'windows-11-arm', config: 'ARM64', toolset: 'x64_arm64', arch_option: 'VC-WIN64-ARM' }
]
name: "Building for platform windows-${{matrix.architecture.name}}"
runs-on: ${{ matrix.architecture.os }}
environment: ${{ inputs.environment }}
env:
flexbison-branch: 'v2.5.25'
wolfssl-version: 'v5.7.6-stable'
curl-version: '8_12_1'
openal-soft-branch: '1.24.3'
steps:
###
# Packages
###
- name: Cache Flex/Bison
id: cache-flexbison
uses: actions/cache@v4
with:
path: 'thirdparties/winflexbison-install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-flexbison-${{ env.flexbison-branch }}-v1
- name: Install Flex/Bison
if: steps.cache-flexbison.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch ${{ env.flexbison-branch }} https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
cmake --install winflexbison-build --config Release
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $env:GITHUB_ENV
echo "CC=cl.exe" >> $env:GITHUB_ENV
echo "CXX=cl.exe" >> $env:GITHUB_ENV
pushd "$($env:PROGRAMFILES)\Microsoft Visual Studio\*\*\VC\Auxiliary\Build"
cmd /c "vcvarsall.bat ${{ matrix.architecture.toolset }} & set" | ForEach-Object {
if ($_ -match "=") {
# Split into key=value
$var = $_.split("=", 2);
echo "$($var[0])=$($var[1])" >> $env:GITHUB_ENV
}
}
popd
- name: Cache Required Packages
id: cache-required-packages
uses: actions/cache@v4
with:
path: 'C:\Packages'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-required-packages-v1
- name: Install required packages
if: steps.cache-required-packages.outputs.cache-hit != 'true'
run: |
$DownloadPath="$($env:USERPROFILE)\Downloads"
if ("${{ matrix.architecture.config }}" -ieq "ARM64") {
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-winarm64.zip" -OutFile "$DownloadPath\ninja-win.zip"
} else {
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip" -OutFile "$DownloadPath\ninja-win.zip"
}
Expand-Archive -Path "$DownloadPath\ninja-win.zip" -DestinationPath "C:\Packages\ninja"
Invoke-WebRequest "https://download.qt.io/official_releases/jom/jom.zip" -OutFile "$DownloadPath\jom.zip"
Expand-Archive -Path "$DownloadPath\jom.zip" -DestinationPath "C:\Packages\jom"
- name: Setup required packages path
run: |
$env:PATH += ";C:\Packages\ninja;C:\Packages\jom;"
echo "PATH=$($env:PATH)" >> $env:GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: ""
###
# OpenAL
###
- name: Cache OpenAL
id: cache-openal-soft
uses: actions/cache@v4
with:
path: 'thirdparties/soft-oal/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-openal-soft-${{ env.openal-soft-branch }}-v1
# soft-oal setup
- name: Checkout soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '${{ env.openal-soft-branch }}'
# soft-oal build
# Statically link the CRT runtime into OAL as a workaround to prevent crashes
- name: Configure and install soft-oal
if: steps.cache-openal-soft.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' `
-DALSOFT_BUILD_ROUTER=OFF `
-DALSOFT_REQUIRE_WINMM=ON `
-DALSOFT_REQUIRE_DSOUND=ON `
-DALSOFT_REQUIRE_WASAPI=ON `
-DCMAKE_C_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_C_FLAGS_MINSIZEREL="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_MINSIZEREL="/MT /O1 /Ob1 /DNDEBUG" `
-DCMAKE_C_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG"
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
# Unfortunately soft-oal produces a binary called OpenAL32 even in 64-bit
if (("x64", "ARM64") -icontains "${{ matrix.architecture.config }}") { Rename-Item -Path '.\install\bin\OpenAL32.dll' -NewName 'OpenAL64.dll' }
###
# cURL
#
# Uses Schannel as SSL backend, native CAs are used
###
- name: Cache cURL
id: cache-curl
uses: actions/cache@v4
with:
path: 'thirdparties/curl/install'
key: ${{ runner.os }}-${{ matrix.architecture.name }}-curl-${{ env.curl-version }}-v1
# cURL setup
- name: Checkout cURL
if: steps.cache-curl.outputs.cache-hit != 'true'
uses: actions/checkout@v4
with:
repository: 'curl/curl'
path: 'thirdparties/curl'
ref: 'curl-${{ env.curl-version }}'
# cURL build
- name: Configure and install curl
if: steps.cache-curl.outputs.cache-hit != 'true'
working-directory: ${{github.workspace}}/thirdparties/curl
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/curl/install' `
-DCURL_USE_LIBPSL=OFF `
-DCURL_USE_SCHANNEL=ON
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM= `
--log-level=VERBOSE `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=true `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' `
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include' `
-DCURL_ROOT='${{github.workspace}}/thirdparties/curl/install' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
New-Item -ItemType Directory '${{github.workspace}}/package'
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/soft-oal/install/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/curl/install/bin/*.dll' -Destination '${{github.workspace}}/package'
if (Test-Path ${{github.workspace}}/install/bin) { Copy-Item '${{github.workspace}}/install/bin/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
if (Test-Path ${{github.workspace}}/install/lib) { Copy-Item '${{github.workspace}}/install/lib/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
- name: Generate setup files
working-directory: ${{github.workspace}}
run: |
Copy-Item -Path '${{github.workspace}}/package' -Destination 'source/misc/setup/windows/app/files' -Recurse
dotnet build -p Platform=${{matrix.architecture.config}} -c Release -o out source/misc/setup/windows/app
###
# Artifact
###
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}
if-no-files-found: error
path: |
${{github.workspace}}/package
!${{github.workspace}}/package/**/*.pdb
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-pdb
if-no-files-found: error
path: |
${{github.workspace}}/package
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-installer
if-no-files-found: error
path: |
${{github.workspace}}/out/en-us/Setup.msi
${{github.workspace}}/out/en-us/Setup.wixpdb
+9 -459
View File
@@ -7,468 +7,18 @@ on:
required: true
type: string
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
RELEASE_STAGE: ${{ vars.RELEASE_STAGE || 'unstable' }}
jobs:
##########################
#
# Linux
# Ubuntu 22.04
#
# Using this version instead of 24.04 to use a lower GLIBC version (2.34)
##########################
build-platform-linux:
strategy:
matrix:
architecture: [
{name: 'amd64', triple: 'x86_64-linux-gnu'},
{name: 'i686', triple: 'i686-linux-gnu'},
{name: 'arm64', triple: 'aarch64-linux-gnu'},
{name: 'armhf', triple: 'arm-linux-gnueabihf'},
{name: 'powerpc', triple: 'powerpc-linux-gnu'},
{name: 'ppc64', triple: 'powerpc64-linux-gnu'},
{name: 'ppc64el', triple: 'powerpc64le-linux-gnu'}
]
uses: ./.github/workflows/shared-build-linux.yml
with:
environment: ${{inputs.environment}}
name: "Building for platform linux-${{matrix.architecture.name}}"
runs-on: "ubuntu-22.04"
environment: ${{ inputs.environment }}
steps:
###
# Packages
###
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libpulse-dev portaudio19-dev libasound2-dev libjack-dev libpipewire-0.3-dev qtbase5-dev libdbus-1-dev
version: "0.1"
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required cross-platform packages (${{ matrix.architecture.triple }})
if: matrix.architecture.name != 'amd64'
with:
packages: gcc-12-${{ matrix.architecture.triple }} g++-12-${{ matrix.architecture.triple }}
version: "0.1"
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
echo "CXXFLAGS='--target=${{ matrix.architecture.triple }}'" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
# Workaround for when changing the runner OS version
cmake-arguments: "-DCACHE_OS_VERSION=Ubuntu_22.04"
###
# OpenAL
###
# soft-oal setup
- name: Checkout soft-oal
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '1.24.1'
- name: Configure and install soft-oal
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install'
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/include' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Copy libraries
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.so.0 '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.so.1 '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-linux-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
##########################
#
# Microsoft Windows
# Windows Server 2022
#
##########################
build-platform-windows:
strategy:
matrix:
architecture: [
{name: 'x64', config: 'x64', toolset: 'x64' },
{name: 'x86', config: 'Win32', toolset: 'x64_x86' },
{name: 'arm64', config: 'ARM64', toolset: 'x64_arm64' }
]
uses: ./.github/workflows/shared-build-windows.yml
with:
environment: ${{inputs.environment}}
name: "Building for platform windows-${{matrix.architecture.name}}"
runs-on: "windows-2022"
environment: ${{ inputs.environment }}
steps:
###
# Packages
###
#
# Commented out for now, chocolatey servers started complaining about too many requests
#
#- name: Install required packages
# run: |
# choco install -y ninja
- name: Install required packages
run: |
$DownloadPath="$($env:USERPROFILE)\Downloads"
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip" -OutFile "$DownloadPath\ninja-win.zip"
Expand-Archive -Path "$DownloadPath\ninja-win.zip" -DestinationPath "$($env:PROGRAMFILES)\ninja"
echo "$($env:PROGRAMFILES)\ninja" >> $GITHUB_PATH
- name: Install Flex/Bison
working-directory: ${{github.workspace}}
run: |
mkdir thirdparties && cd thirdparties
git clone --depth 1 --single-branch --branch v2.5.25 https://github.com/lexxmark/winflexbison.git
cmake -B winflexbison-build -DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/winflexbison-install' ./winflexbison
cmake --build winflexbison-build --config Release --parallel
cmake --install winflexbison-build --config Release
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $env:GITHUB_ENV
echo "CC=cl.exe" >> $env:GITHUB_ENV
echo "CXX=cl.exe" >> $env:GITHUB_ENV
pushd "$($env:PROGRAMFILES)\Microsoft Visual Studio\*\*\VC\Auxiliary\Build"
cmd /c "vcvarsall.bat ${{ matrix.architecture.toolset }} & set" | ForEach-Object {
if ($_ -match "=") {
# Split into key=value
$var = $_.split("=", 2);
echo "$($var[0])=$($var[1])" >> $env:GITHUB_ENV
}
}
popd
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: ""
###
# OpenAL
###
# soft-oal setup
- name: Checkout soft-oal
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '1.24.1'
# soft-oal build
# Statically link the CRT runtime into OAL as a workaround to prevent crashes
- name: Configure and install soft-oal
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' `
-DALSOFT_BUILD_ROUTER=OFF `
-DALSOFT_REQUIRE_WINMM=ON `
-DALSOFT_REQUIRE_DSOUND=ON `
-DALSOFT_REQUIRE_WASAPI=ON `
-DCMAKE_C_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELEASE="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_C_FLAGS_MINSIZEREL="/MT /O2 /Ob2 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_MINSIZEREL="/MT /O1 /Ob1 /DNDEBUG" `
-DCMAKE_C_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG" `
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO="/MT /Zi /O2 /Ob1 /DNDEBUG"
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
# Unfortunately soft-oal produces a binary called OpenAL32 even in 64-bit
if (("x64", "ARM64") -icontains "${{ matrix.architecture.config }}") { Rename-Item -Path '.\install\bin\OpenAL32.dll' -NewName 'OpenAL64.dll' }
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM= `
--log-level=VERBOSE `
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' `
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} `
-DBISON_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_bison.exe' `
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal' `
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/include' `
-DFLEX_EXECUTABLE='${{github.workspace}}/thirdparties/winflexbison-install/win_flex.exe' `
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'".Replace("`r", "").Replace("`n", "") >> $env:GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
New-Item -ItemType Directory '${{github.workspace}}/package'
Copy-Item '${{steps.sdl.outputs.prefix}}/bin/*.dll' -Destination '${{github.workspace}}/package'
Copy-Item '${{github.workspace}}/thirdparties/soft-oal/install/bin/*.dll' -Destination '${{github.workspace}}/package'
if (Test-Path ${{github.workspace}}/install/bin) { Copy-Item '${{github.workspace}}/install/bin/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
if (Test-Path ${{github.workspace}}/install/lib) { Copy-Item '${{github.workspace}}/install/lib/*' -Include '*.dll','*.exe','*.pdb' -Destination '${{github.workspace}}/package' }
###
# Artifact
###
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}
if-no-files-found: error
path: |
${{github.workspace}}/package
!${{github.workspace}}/package/**/*.pdb
- uses: actions/upload-artifact@v4
with:
name: out-windows-${{matrix.architecture.name}}-pdb
if-no-files-found: error
path: |
${{github.workspace}}/package
##########################
#
# Apple macOS
# macOS 14
#
# This version is used as the OS, as older versions are slower.
##########################
build-platform-macos:
strategy:
matrix:
architecture: [
#{name: 'x86_64', triple: 'x86_64-apple-macos10.8'},
#{name: 'arm64', triple: 'arm64-apple-macos11'}
#{name: 'x86_64', build_name: 'x86_64'},
#{name: 'arm64', build_name: 'arm64'},
# Compile into an universal binary
{name: 'multiarch(arm64-x86_64)', build_name: 'arm64;x86_64' }
]
name: "Building for platform macos-${{matrix.architecture.name}}"
runs-on: "macos-15"
environment: ${{inputs.environment}}
steps:
###
# Packages
###
# Install required packages
# Paths on x86_64 and ARM64 are different for homebrew
- name: Install required packages
run: |
brew update && brew install git flex bison ninja cmake llvm ninja
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "MACOSX_DEPLOYMENT_TARGET=10.15" >> $GITHUB_ENV
###
# SDL
###
# Setup SDL
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: 2-latest
build-type: Release
cmake-arguments: "-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}'
-DCMAKE_VERBOSE_MAKEFILE=on"
###
# OpenAL
###
# soft-oal setup
# Use GCC instead of Clang because of missing SSE intrinsics
# It also doesn't enable altivec support on PowerPC by default
- name: Checkout soft-oal
uses: actions/checkout@v4
with:
repository: 'kcat/openal-soft'
path: 'thirdparties/soft-oal'
ref: '1.24.1'
- name: Configure and install soft-oal
working-directory: ${{github.workspace}}/thirdparties/soft-oal
run: |
cmake -B ./build \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/thirdparties/soft-oal/install' \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DCMAKE_VERBOSE_MAKEFILE=on
cmake --build ./build --config Release --parallel
cmake --install ./build --config Release
###
# Project
###
- uses: actions/checkout@v4
with:
path: 'source'
- name: CMake Settings
run: |
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install' \
-DCMAKE_VERBOSE_MAKEFILE=on \
-DCMAKE_OSX_ARCHITECTURES='${{ matrix.architecture.build_name }}' \
-DOPENAL_LIBRARY='${{github.workspace}}/thirdparties/soft-oal/install' \
-DOPENAL_INCLUDE_DIR='${{github.workspace}}/thirdparties/soft-oal/install/include/AL' \
-DGIT_REVISION_BUILD_NUMBER=${{ github.run_number }} \
-DPRODUCT_VERSION_STAGE='${{ env.RELEASE_STAGE }}'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Test
working-directory: ${{github.workspace}}
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: |
cd "${{github.workspace}}/build"
ctest -C ${{env.BUILD_TYPE}}
- name: Install
working-directory: ${{github.workspace}}
# Install to the directory defined in CMAKE_INSTALL_PREFIX
run: |
cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
# Create hard-link and copy symbolic links
mkdir ${{github.workspace}}/package
cp -l ${{steps.sdl.outputs.prefix}}/lib/libSDL2-2.0.0.dylib '${{github.workspace}}/package/'
cp -l ${{github.workspace}}/thirdparties/soft-oal/install/lib/libopenal.1.dylib '${{github.workspace}}/package/'
if [ -d ${{github.workspace}}/install/bin ]; then cp -r ${{github.workspace}}/install/bin/openmohaa/. '${{github.workspace}}/package'; fi
if [ -d ${{github.workspace}}/install/lib ]; then cp -r ${{github.workspace}}/install/lib/openmohaa/. '${{github.workspace}}/package'; fi
###
# Artifacts
###
- uses: actions/upload-artifact@v4
with:
name: out-macos-${{matrix.architecture.name}}
if-no-files-found: error
path:
${{github.workspace}}/package
uses: ./.github/workflows/shared-build-macos.yml
with:
environment: ${{inputs.environment}}
+52 -11
View File
@@ -1,4 +1,4 @@
name: Publish artifacts
name: "Publish Release"
on:
push:
@@ -18,11 +18,22 @@ jobs:
with:
environment: "release"
deploy_all:
# Initially create a release with 1 job
# so multiple files can be uploaded at the same time afterwards
create-release:
runs-on: ubuntu-24.04
environment: 'release'
needs: [build-all]
steps:
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
name: '${{github.ref_name}}-${{env.RELEASE_STAGE}}'
prerelease: ${{env.RELEASE_IS_PRERELEASE}}
deploy-all:
strategy:
# Set the maximum number of parallel jobs to 1, to avoid a race-condition
# while creating a new release
max-parallel: 1
matrix:
target_os: [
'linux-amd64',
@@ -40,12 +51,12 @@ jobs:
'windows-arm64-pdb',
#'macos-x86_64',
#'macos-arm64',
'macos-multiarch(arm64-x86_64)',
'macos-multiarch-arm64-x86_64',
]
runs-on: ubuntu-24.04
environment: "release"
needs: [build-all]
environment: 'release'
needs: [create-release]
env:
RELEASE_NAME: ${{ github.event.repository.name }}-${{github.ref_name}}-${{matrix.target_os}}
@@ -61,8 +72,38 @@ jobs:
run: zip -r "../${{ env.RELEASE_NAME }}.zip" ./
- name: Release
uses: softprops/action-gh-release@v2
uses: softprops/action-gh-release@v2.3.2
with:
name: '${{github.ref_name}}-${{env.RELEASE_STAGE}}'
prerelease: ${{env.RELEASE_IS_PRERELEASE}}
files: ${{github.workspace}}/${{ env.RELEASE_NAME }}.zip
deploy_installer_windows:
strategy:
matrix:
target_os: [
'windows-x64',
'windows-x86',
'windows-arm64',
]
runs-on: ubuntu-24.04
environment: "release"
needs: [create-release]
env:
RELEASE_NAME: ${{ github.event.repository.name }}-${{github.ref_name}}-${{matrix.target_os}}
steps:
- uses: actions/download-artifact@v4
with:
name: 'out-${{matrix.target_os}}-installer'
path: ${{github.workspace}}/${{matrix.target_os}}
- name: Setup
working-directory: '${{github.workspace}}/${{matrix.target_os}}'
run:
cp Setup.msi ../${{ env.RELEASE_NAME }}.msi
- name: Release
uses: softprops/action-gh-release@v2.3.2
with:
files: ${{github.workspace}}/${{ env.RELEASE_NAME }}.msi
+53
View File
@@ -0,0 +1,53 @@
name: "Unit Tests"
on:
push:
branches:
- '**'
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
name: "Running unit tests"
runs-on: ubuntu-latest
environment: "testing"
steps:
- uses: awalsh128/cache-apt-pkgs-action@latest
name: Install required packages
with:
packages: flex bison ninja-build cmake clang libsdl2-dev libopenal-dev
version: "${{ runner.os }}-${{ runner.arch }}-unittest-v1"
- uses: actions/checkout@v4
with:
path: 'source'
- name: Settings
working-directory: ${{github.workspace}}
run: |
echo "CMAKE_GENERATOR=Ninja Multi-Config" >> $GITHUB_ENV
echo "CC=clang" >> $GITHUB_ENV
echo "CXX=clang++" >> $GITHUB_ENV
echo "CMAKE_PARAM=--log-level=VERBOSE \
-DCMAKE_INSTALL_PREFIX='${{github.workspace}}/install'" >> $GITHUB_ENV
- name: Configure CMake
working-directory: ${{github.workspace}}
run: |
cmake -B ./build ${{ env.CMAKE_PARAM }} ./source
- name: Build
working-directory: ${{github.workspace}}
run: |
cmake --build ${{github.workspace}}/build --config Debug --parallel
- name: Test
working-directory: ${{github.workspace}}
run: |
cd "${{github.workspace}}/build"
ctest -C Debug --output-on-failure
+3 -25
View File
@@ -15,7 +15,6 @@ option(USE_INTERNAL_JPEG "If set, use bundled libjpeg." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_MAD "If set, use bundled libmad." ${USE_INTERNAL_LIBS})
option(USE_INTERNAL_ZLIB "If set, use bundled zlib." ${USE_INTERNAL_LIBS})
option(USE_RENDERER_DLOPEN "Whether to compile the renderer as separate pluggable modules" OFF)
option(TARGET_LOCAL_SYSTEM "Indicate that the project will be compiled and installed for the local system" OFF)
if(TARGET_GAME_TYPE)
message(SEND_ERROR "TARGET_GAME_TYPE is now unsupported, it is now done at runtime.")
@@ -64,27 +63,9 @@ if(DEBUG_MEMORY)
add_definitions(-D_DEBUG_MEM)
endif()
if("${TARGET_ARCH}" STREQUAL "i386")
set(TARGET_ARCH_SUFFIX "x86")
else()
set(TARGET_ARCH_SUFFIX ${TARGET_ARCH})
endif()
message(STATUS "Architecture detected: ${TARGET_ARCH}")
if(TARGET_LOCAL_SYSTEM)
add_definitions(-DTARGET_LOCAL_SYSTEM)
# As it targets the local system, no need to know about the architecture used
set(TARGET_BIN_SUFFIX "")
message(STATUS "Binary suffix will not be used as the local system is the target")
elseif(${TARGET_ARCH_COUNT} GREATER 1)
add_definitions(-DTARGET_MULTIPLE_ARCHITECTURES)
set(TARGET_BIN_SUFFIX ".multiarch")
message(STATUS "Multiple architectures were specified, suffix set to 'multiarch'.")
else()
set(TARGET_BIN_SUFFIX ".${TARGET_ARCH}")
message(STATUS "Binary suffix set to '${TARGET_ARCH_SUFFIX}'.")
endif()
set(TARGET_BIN_SUFFIX "")
if(WIN32)
set(TARGET_PLATFORM_PREFIX "")
@@ -144,6 +125,8 @@ endif()
set(CMAKE_INSTALL_BINDIR ${CMAKE_DEFAULT_INSTALL_RUNTIME_DIR} CACHE PATH "Binary dir")
set(CMAKE_INSTALL_LIBDIR ${CMAKE_INSTALL_BINDIR} CACHE PATH "Library dir")
include(GNUInstallDirs)
# Enable unit testing
include(CTest)
#
# Common stuff
@@ -220,11 +203,6 @@ if (NOT BUILD_NO_CLIENT)
endif()
if(UNIX AND NOT APPLE)
#
# Desktop entries installation on Unix
#
set(TARGET_ARCH ${TARGET_BIN_SUFFIX})
# Configure the .desktop entries with the arch suffix
configure_file(
misc/linux/org.openmoh.openmohaa.desktop.in
+71 -57
View File
@@ -8,87 +8,101 @@
![logo](misc/openmohaa-text-sm.png)
## Intro
## What is OpenMoHAA?
The main goal of OpenMoHAA is to ensure the future and continuity of **Medal of Honor: Allied Assault** (including Spearhead and Breakthrough expansions) on all platforms/architectures by providing new patches/features. Thanks to the ioquake3 project and the F.A.K.K SDK, OpenMoHAA has already reached more than half of its goal: an open-source version of MoH:AA (based on version 2.40) that is fully compatible with both the original game and expansions, in terms of network protocol, assets, and scripts. OpenMoHAA is compatible with both MOH:AA servers and clients (Spearhead and Breakthrough included).
OpenMoHAA is an open-source project aimed at preserving and enhancing **Medal of Honor: Allied Assault** (including Spearhead and Breakthrough expansions) by providing more features and bugfixes, across modern platforms and architectures.
Powered by [ioquake3](https://github.com/ioquake/ioq3) and the [F.A.K.K SDK](https://code.idtech.space/ritual/fakk2-sdk), OpenMoHAA provides:
- Full compatibility with the original game: assets, scripts and multiplayer
- Better support for modern systems
- Cross-platform support (Linux, Windows, macOS)
- Support for both single-player and multiplayer modes
- Includes all fixes from Spearhead 2.15 and Breakthrough 2.40b
- More fixes and features, such as bots and a ban system
*OpenMoHAA is an independent project and is not affiliated with or endorsed by Electronic Arts.*
## Getting started
- [Downloading and installing OpenMoHAA](docs/getting_started_installation.md)
- [Running OpenMoHAA and using expansion assets](docs/getting_started_running.md)
- [Dedicated server configuration](docs/configuration/server.md)
- 📦 [Installing OpenMoHAA](docs/markdown/01-intro/01-installation.md)
- ▶️ [How to play: Launching the game, expansions & file locations](docs/markdown/02-running/01-running.md)
- ❓ [FAQ & Troubleshooting](docs/markdown/02-running/03-faq.md)
- 🌐 [Setting up a game server](docs/markdown/02-running/02-running-server.md)
## Reporting Issues
> [!NOTE]
> OpenMoHAA hasn't hit version 1.0.0 yet. Think of it like a beta build from the golden age of LAN parties. Features are being added, bugs are getting squashed, and more things are being tweaked. Things might change, break, or get even better over time.
>
> If that sounds like your kind of mission, gear up, frag some bots, and help level up OpenMoHAA!
If you encounter a bug or a problem, you can do one of the following:
- Submit an [issue](https://github.com/openmoh/openmohaa/issues) on GitHub (use the template).
- Join the [OpenMoHAA Discord](https://discord.gg/NYtH58R) for a quick help.
## Additional documentation
- 📖 [Documentation](https://openmoh.github.io/openmohaa)
- ⚙️ [Game settings & configuration](docs/markdown/03-configuration/01-configuration.md)
- 📝 [Code & Scripting reference](docs/markdown/04-coding/02-coding.md)
## Current state
- 🧰 [Feature list](docs/markdown/01-intro/04-features.md)
### Single-player
The entire single-player campaign should work (Allied Assault, Spearhead and Breakthrough). If you encounter any bug, please create a new [GitHub issue](https://github.com/openmoh/openmohaa/issues) describing them.
### Multiplayer
The Multiplayer part is almost fully stable, all game modes including `Tug-of-War` from Medal of Honor: Spearhead, and `Liberation` from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like `Freeze-Tag` are working as well.
- Almost fully stable
- All official game modes are supported, including those from Spearhead and Breakthrough:
- Free-For-All
- Team-Deathmatch
- Round-based match
- Objective match
- Tug-of-War (Spearhead)
- Liberation (Breakthrough)
- Popular mods like **Freeze-Tag** are supported
- Built-in bots for offline practice and for testing
- 🔧 [Setting up bots](docs/markdown/02-running/01-running.md#Playing-with-bots)
OpenMoHAA can be used to [host](docs/getting_started_installation.md#server) a mohaa/mohaas/mohaab server and players can use OpenMoHAA to [play](docs/getting_started_installation.md#client) on any server. If some bugs/strange behavior occurs, the best way to report them is by [creating a new issue](https://github.com/openmoh/openmohaa/issues) on the [OpenMoHAA GitHub](https://github.com/openmoh/openmohaa) project with the steps to reproduce (with eventually the problematic mods).
One of the big multiplayer features are bots. They were introduced for testing and for entertainment purposes so players can have fun alone. See [Configuring bots](docs/configuration/server.md#bots) in the dedicated server configuration documentation to set them up.
## Features
- [List of new features](docs/features.md)
- [Scripting commands](https://htmlpreview.github.io/?https://github.com/openmoh/openmohaa/blob/main/docs/features_g_allclasses.html)
## Compiling
- See [Compiling OpenMoHAA](docs/compiling.md)
You can host your own [OpenMoHAA server](docs/markdown/02-running/02-running-server.md#) or join others using OpenMoHAA.
## Screenshots
| | |
|-----------------------------------------------------------------------------------|----------------------------------------------------------------------------|
| ![](docs/images/v0.60.0-x86_64/mohdm1_1.png) | ![](docs/images/v0.60.0-x86_64/training_1.png) |
| ![](docs/images/v0.60.0-x86_64/flughafen_1.png) | ![](docs/images/v0.60.0-x86_64/flughafen_2.png) |
| ![](docs/images/v0.60.0-x86_64/mohdm2_1.png "Playing Freeze-Tag mode with bots") | ![](docs/images/v0.60.0-x86_64/training_3.png "Single-Player training") |
| ![](docs/assets/images/v0.60.0-x86_64/mohdm1_1.png) | ![](docs/assets/images/v0.60.0-x86_64/training_1.png) |
| ![](docs/assets/images/v0.60.0-x86_64/flughafen_1.png) | ![](docs/assets/images/v0.60.0-x86_64/flughafen_2.png) |
| ![](docs/assets/images/v0.60.0-x86_64/mohdm2_1.png "Playing Freeze-Tag mode with bots") | ![](docs/assets/images/v0.60.0-x86_64/training_3.png "Single-Player training") |
*More screenshots [here](docs/images)*
*More screenshots [here](docs/assets/images)*
## Third party
## Development & Compiling
### SDL
- 💻 [Building from source](docs/markdown/04-coding/01-compiling.md)
http://www.libsdl.org/
## Third party librairies
### OpenAL
The following third party tools and libraries are used by the project
https://www.openal.org/
- [Flex](https://github.com/westes/flex)
- [Bison](https://savannah.gnu.org/projects/bison/)
- [SDL](http://www.libsdl.org/)
- [OpenAL](https://www.openal.org/)
- [LibMAD](http://www.underbit.com/products/mad/)
- [cURL](https://curl.se/)
- [Libogg](https://github.com/gcp/libogg)
- [Libvorbis](https://xiph.org/vorbis/)
- [Libopus](https://opus-codec.org/)
### LibMAD
## Resources
http://www.underbit.com/products/mad/
### cURL
https://curl.se/
### Libogg
https://github.com/gcp/libogg
### Libvorbis
https://xiph.org/vorbis/
### Libopus
https://opus-codec.org/
## Communities
### URLs
- https://github.com/openmoh/openmohaa/
- https://mohaaaa.co.uk/AAAAMOHAA/index.php
- https://x-null.net/
### Discord
[![Discord Banner 1](https://discordapp.com/api/guilds/596049712579215361/widget.png?style=banner2)](https://discord.gg/NYtH58R)
- 🔗 [GitHub Repository](https://github.com/openmoh/openmohaa/)
- 🌐 [MOHAAAA Amalgamated Allied Assault Alliance](https://mohaaaa.co.uk/AAAAMOHAA/index.php)
- 🕹️ [333networks](https://333networks.com/)
- 📂 [ModDB](https://www.moddb.com/games/medal-of-honor-allied-assault)
- 📂 [GameBanana](https://gamebanana.com/games/720)
- 💬 [Join us on Discord](https://discord.gg/NYtH58R)
+303 -252
View File
@@ -1,8 +1,40 @@
#ifndef AL_AL_H
#define AL_AL_H
#if defined(__cplusplus)
/* NOLINTBEGIN */
#ifdef __cplusplus
extern "C" {
#ifdef _MSVC_LANG
#define AL_CPLUSPLUS _MSVC_LANG
#else
#define AL_CPLUSPLUS __cplusplus
#endif
#ifndef AL_DISABLE_NOEXCEPT
#if AL_CPLUSPLUS >= 201103L
#define AL_API_NOEXCEPT noexcept
#else
#define AL_API_NOEXCEPT
#endif
#if AL_CPLUSPLUS >= 201703L
#define AL_API_NOEXCEPT17 noexcept
#else
#define AL_API_NOEXCEPT17
#endif
#else /* AL_DISABLE_NOEXCEPT */
#define AL_API_NOEXCEPT
#define AL_API_NOEXCEPT17
#endif
#undef AL_CPLUSPLUS
#else /* __cplusplus */
#define AL_API_NOEXCEPT
#define AL_API_NOEXCEPT17
#endif
#ifndef AL_API
@@ -15,14 +47,14 @@ extern "C" {
#endif
#endif
#if defined(_WIN32)
#ifdef _WIN32
#define AL_APIENTRY __cdecl
#else
#define AL_APIENTRY
#endif
/** Deprecated macro. */
/* Deprecated macros. */
#define OPENAL
#define ALAPI AL_API
#define ALAPIENTRY AL_APIENTRY
@@ -30,7 +62,7 @@ extern "C" {
#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
/** Supported AL version. */
/* Supported AL versions. */
#define AL_VERSION_1_0
#define AL_VERSION_1_1
@@ -40,43 +72,43 @@ typedef char ALboolean;
/** character */
typedef char ALchar;
/** signed 8-bit 2's complement integer */
/** signed 8-bit integer */
typedef signed char ALbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALubyte;
/** signed 16-bit 2's complement integer */
/** signed 16-bit integer */
typedef short ALshort;
/** unsigned 16-bit integer */
typedef unsigned short ALushort;
/** signed 32-bit 2's complement integer */
/** signed 32-bit integer */
typedef int ALint;
/** unsigned 32-bit integer */
typedef unsigned int ALuint;
/** non-negative 32-bit binary integer size */
/** non-negative 32-bit integer size */
typedef int ALsizei;
/** enumerated 32-bit value */
/** 32-bit enumeration value */
typedef int ALenum;
/** 32-bit IEEE754 floating-point */
/** 32-bit IEEE-754 floating-point */
typedef float ALfloat;
/** 64-bit IEEE754 floating-point */
/** 64-bit IEEE-754 floating-point */
typedef double ALdouble;
/** void type (for opaque pointers only) */
/** void type (opaque pointers only) */
typedef void ALvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Enumeration values begin at column 50. Do not use tabs. */
/** "no distance model" or "no buffer" */
/** No distance model or no buffer */
#define AL_NONE 0
/** Boolean False. */
@@ -89,10 +121,10 @@ typedef void ALvoid;
/**
* Relative source.
* Type: ALboolean
* Range: [AL_TRUE, AL_FALSE]
* Range: [AL_FALSE, AL_TRUE]
* Default: AL_FALSE
*
* Specifies if the Source has relative coordinates.
* Specifies if the source uses relative coordinates.
*/
#define AL_SOURCE_RELATIVE 0x202
@@ -103,7 +135,8 @@ typedef void ALvoid;
* Range: [0 - 360]
* Default: 360
*
* The angle covered by the inner cone, where the source will not attenuate.
* The angle covered by the inner cone, the area within which the source will
* not be attenuated by direction.
*/
#define AL_CONE_INNER_ANGLE 0x1001
@@ -112,8 +145,8 @@ typedef void ALvoid;
* Range: [0 - 360]
* Default: 360
*
* The angle covered by the outer cone, where the source will be fully
* attenuated.
* The angle covered by the outer cone, the area outside of which the source
* will be fully attenuated by direction.
*/
#define AL_CONE_OUTER_ANGLE 0x1002
@@ -123,7 +156,7 @@ typedef void ALvoid;
* Range: [0.5 - 2.0]
* Default: 1.0
*
* A multiplier for the frequency (sample rate) of the source's buffer.
* A multiplier for the sample rate of the source's buffer.
*/
#define AL_PITCH 0x1003
@@ -134,12 +167,12 @@ typedef void ALvoid;
*
* The source or listener location in three dimensional space.
*
* OpenAL, like OpenGL, uses a right handed coordinate system, where in a
* frontal default view X (thumb) points right, Y points up (index finger), and
* Z points towards the viewer/camera (middle finger).
* OpenAL uses a right handed coordinate system, like OpenGL, where with a
* default view, X points right (thumb), Y points up (index finger), and Z
* points towards the viewer/camera (middle finger).
*
* To switch from a left handed coordinate system, flip the sign on the Z
* coordinate.
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_POSITION 0x1004
@@ -148,8 +181,11 @@ typedef void ALvoid;
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* Specifies the current direction in local space.
* A zero-length vector specifies an omni-directional source (cone is ignored).
* Specifies the current direction in local space. A zero-length vector
* specifies an omni-directional source (cone is ignored).
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_DIRECTION 0x1005
@@ -158,26 +194,30 @@ typedef void ALvoid;
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* Specifies the current velocity in local space.
* Specifies the current velocity, relative to the position.
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/
#define AL_VELOCITY 0x1006
/**
* Source looping.
* Type: ALboolean
* Range: [AL_TRUE, AL_FALSE]
* Range: [AL_FALSE, AL_TRUE]
* Default: AL_FALSE
*
* Specifies whether source is looping.
* Specifies whether source playback loops.
*/
#define AL_LOOPING 0x1007
/**
* Source buffer.
* Type: ALuint
* Range: any valid Buffer.
* Type: ALuint
* Range: any valid Buffer ID
* Default: AL_NONE
*
* Specifies the buffer to provide sound samples.
* Specifies the buffer to provide sound samples for a source.
*/
#define AL_BUFFER 0x1009
@@ -186,12 +226,12 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - ]
*
* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
* of about -6dB. Each multiplicaton by 2 equals an amplification of about
* +6dB.
* For sources, an initial linear gain value (before attenuation is applied).
* For the listener, an output linear gain adjustment.
*
* A value of 0.0 is meaningless with respect to a logarithmic scale; it is
* silent.
* A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
* of about -6dB. Each multiplication by 2 equals an amplification of about
* +6dB.
*/
#define AL_GAIN 0x100A
@@ -200,8 +240,8 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* The minimum gain allowed for a source, after distance and cone attenation is
* applied (if applicable).
* The minimum gain allowed for a source, after distance and cone attenuation
* are applied (if applicable).
*/
#define AL_MIN_GAIN 0x100D
@@ -210,31 +250,33 @@ typedef void ALvoid;
* Type: ALfloat
* Range: [0.0 - 1.0]
*
* The maximum gain allowed for a source, after distance and cone attenation is
* applied (if applicable).
* The maximum gain allowed for a source, after distance and cone attenuation
* are applied (if applicable).
*/
#define AL_MAX_GAIN 0x100E
/**
* Listener orientation.
* Type: ALfloat[6]
* Type: ALfloat[6]
* Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
*
* Effectively two three dimensional vectors. The first vector is the front (or
* "at") and the second is the top (or "up").
* "at") and the second is the top (or "up"). Both vectors are relative to the
* listener position.
*
* Both vectors are in local space.
* To change from or to a left handed coordinate system, negate the Z
* component of both vectors.
*/
#define AL_ORIENTATION 0x100F
/**
* Source state (query only).
* Type: ALint
* Type: ALenum
* Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
*/
#define AL_SOURCE_STATE 0x1010
/** Source state value. */
/* Source state values. */
#define AL_INITIAL 0x1011
#define AL_PLAYING 0x1012
#define AL_PAUSED 0x1013
@@ -267,9 +309,9 @@ typedef void ALvoid;
* Range: [0.0 - ]
* Default: 1.0
*
* The distance in units that no attenuation occurs.
* The distance in units that no distance attenuation occurs.
*
* At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
* At 0.0, no distance attenuation occurs with non-linear attenuation models.
*/
#define AL_REFERENCE_DISTANCE 0x1020
@@ -292,7 +334,7 @@ typedef void ALvoid;
* Default: 0.0
*
* The gain attenuation applied when the listener is outside of the source's
* outer cone.
* outer cone angle.
*/
#define AL_CONE_OUTER_GAIN 0x1022
@@ -300,7 +342,7 @@ typedef void ALvoid;
* Source maximum distance.
* Type: ALfloat
* Range: [0.0 - ]
* Default: +inf
* Default: FLT_MAX
*
* The distance above which the source is not attenuated any further with a
* clamped distance model, or where attenuation reaches 0.0 gain for linear
@@ -308,16 +350,16 @@ typedef void ALvoid;
*/
#define AL_MAX_DISTANCE 0x1023
/** Source buffer position, in seconds */
/** Source buffer offset, in seconds */
#define AL_SEC_OFFSET 0x1024
/** Source buffer position, in sample frames */
/** Source buffer offset, in sample frames */
#define AL_SAMPLE_OFFSET 0x1025
/** Source buffer position, in bytes */
/** Source buffer offset, in bytes */
#define AL_BYTE_OFFSET 0x1026
/**
* Source type (query only).
* Type: ALint
* Type: ALenum
* Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
*
* A Source is Static if a Buffer has been attached using AL_BUFFER.
@@ -330,31 +372,30 @@ typedef void ALvoid;
*/
#define AL_SOURCE_TYPE 0x1027
/** Source type value. */
/* Source type values. */
#define AL_STATIC 0x1028
#define AL_STREAMING 0x1029
#define AL_UNDETERMINED 0x1030
/** Buffer format specifier. */
/** Unsigned 8-bit mono buffer format. */
#define AL_FORMAT_MONO8 0x1100
/** Signed 16-bit mono buffer format. */
#define AL_FORMAT_MONO16 0x1101
/** Unsigned 8-bit stereo buffer format. */
#define AL_FORMAT_STEREO8 0x1102
/** Signed 16-bit stereo buffer format. */
#define AL_FORMAT_STEREO16 0x1103
/** Buffer frequency (query only). */
/** Buffer frequency/sample rate (query only). */
#define AL_FREQUENCY 0x2001
/** Buffer bits per sample (query only). */
#define AL_BITS 0x2002
/** Buffer channel count (query only). */
#define AL_CHANNELS 0x2003
/** Buffer data size (query only). */
/** Buffer data size in bytes (query only). */
#define AL_SIZE 0x2004
/**
* Buffer state.
*
* Not for public use.
*/
/* Buffer state. Not for public use. */
#define AL_UNUSED 0x2010
#define AL_PENDING 0x2011
#define AL_PROCESSED 0x2012
@@ -363,32 +404,31 @@ typedef void ALvoid;
/** No error. */
#define AL_NO_ERROR 0
/** Invalid name paramater passed to AL call. */
/** Invalid name (ID) passed to an AL call. */
#define AL_INVALID_NAME 0xA001
/** Invalid enum parameter passed to AL call. */
/** Invalid enumeration passed to AL call. */
#define AL_INVALID_ENUM 0xA002
/** Invalid value parameter passed to AL call. */
/** Invalid value passed to AL call. */
#define AL_INVALID_VALUE 0xA003
/** Illegal AL call. */
#define AL_INVALID_OPERATION 0xA004
/** Not enough memory. */
/** Not enough memory to execute the AL call. */
#define AL_OUT_OF_MEMORY 0xA005
/** Context string: Vendor ID. */
/** Context string: Vendor name. */
#define AL_VENDOR 0xB001
/** Context string: Version. */
#define AL_VERSION 0xB002
/** Context string: Renderer ID. */
/** Context string: Renderer name. */
#define AL_RENDERER 0xB003
/** Context string: Space-separated extension list. */
#define AL_EXTENSIONS 0xB004
/**
* Doppler scale.
* Type: ALfloat
@@ -398,7 +438,6 @@ typedef void ALvoid;
* Scale for source and listener velocities.
*/
#define AL_DOPPLER_FACTOR 0xC000
AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
/**
* Doppler velocity (deprecated).
@@ -406,7 +445,6 @@ AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
* A multiplier applied to the Speed of Sound.
*/
#define AL_DOPPLER_VELOCITY 0xC001
AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
/**
* Speed of Sound, in units per second.
@@ -415,14 +453,13 @@ AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
* Default: 343.3
*
* The speed at which sound waves are assumed to travel, when calculating the
* doppler effect.
* doppler effect from source and listener velocities.
*/
#define AL_SPEED_OF_SOUND 0xC003
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
/**
* Distance attenuation model.
* Type: ALint
* Type: ALenum
* Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
* AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
* AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
@@ -439,9 +476,8 @@ AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
* distance calculated is clamped between the reference and max distances.
*/
#define AL_DISTANCE_MODEL 0xD000
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
/** Distance model value. */
/* Distance model values. */
#define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003
@@ -449,208 +485,223 @@ AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
#define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
/** Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability);
AL_API void AL_APIENTRY alDisable(ALenum capability);
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
#ifndef AL_NO_PROTOTYPES
/* Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDisable(ALenum capability) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability) AL_API_NOEXCEPT;
/** State retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
/* Context state setting. */
AL_API void AL_APIENTRY alDopplerFactor(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel) AL_API_NOEXCEPT;
/* Context state retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param) AL_API_NOEXCEPT;
AL_API ALint AL_APIENTRY alGetInteger(ALenum param) AL_API_NOEXCEPT;
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param) AL_API_NOEXCEPT;
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param) AL_API_NOEXCEPT;
/**
* Error retrieval.
*
* Obtain the first error generated in the AL context since the last check.
* Obtain the first error generated in the AL context since the last call to
* this function.
*/
AL_API ALenum AL_APIENTRY alGetError(void);
AL_API ALenum AL_APIENTRY alGetError(void) AL_API_NOEXCEPT;
/** Query for the presence of an extension on the AL context. */
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname) AL_API_NOEXCEPT;
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate function
* pointers and enum values.
* Retrieve the address of a function. The returned function may be context-
* specific.
*/
AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname) AL_API_NOEXCEPT;
/**
* Retrieve the value of an enum. The returned value may be context-specific.
*/
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename) AL_API_NOEXCEPT;
/** Set Listener parameters */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
/* Set listener parameters. */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Listener parameters */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
/* Get listener parameters. */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values) AL_API_NOEXCEPT;
/** Create Source objects. */
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
/** Delete Source objects. */
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
/** Verify a handle is a valid Source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
/** Create source objects. */
AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources) AL_API_NOEXCEPT;
/** Delete source objects. */
AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Verify an ID is for a valid source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source) AL_API_NOEXCEPT;
/** Set Source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
/* Set source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values);
/* Get source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT;
/** Play, replay, or resume (if paused) a list of Sources */
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
/** Stop a list of Sources */
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
/** Rewind a list of Sources */
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
/** Pause a list of Sources */
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
/** Play, restart, or resume a source, setting its state to AL_PLAYING. */
AL_API void AL_APIENTRY alSourcePlay(ALuint source) AL_API_NOEXCEPT;
/** Stop a source, setting its state to AL_STOPPED if playing or paused. */
AL_API void AL_APIENTRY alSourceStop(ALuint source) AL_API_NOEXCEPT;
/** Rewind a source, setting its state to AL_INITIAL. */
AL_API void AL_APIENTRY alSourceRewind(ALuint source) AL_API_NOEXCEPT;
/** Pause a source, setting its state to AL_PAUSED if playing. */
AL_API void AL_APIENTRY alSourcePause(ALuint source) AL_API_NOEXCEPT;
/** Play, replay, or resume a Source */
AL_API void AL_APIENTRY alSourcePlay(ALuint source);
/** Stop a Source */
AL_API void AL_APIENTRY alSourceStop(ALuint source);
/** Rewind a Source (set playback postiton to beginning) */
AL_API void AL_APIENTRY alSourceRewind(ALuint source);
/** Pause a Source */
AL_API void AL_APIENTRY alSourcePause(ALuint source);
/** Play, restart, or resume a list of sources atomically. */
AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Stop a list of sources atomically. */
AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Rewind a list of sources atomically. */
AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Pause a list of sources atomically. */
AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
/** Queue buffers onto a source */
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT;
/** Unqueue processed buffers from a source */
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT;
/** Create Buffer objects */
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
/** Delete Buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
/** Verify a handle is a valid Buffer */
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
/** Create buffer objects */
AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers) AL_API_NOEXCEPT;
/** Delete buffer objects */
AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT;
/** Verify an ID is a valid buffer (including the NULL buffer) */
AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer) AL_API_NOEXCEPT;
/** Specifies the data to be copied into a buffer */
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
/**
* Copies data into the buffer, interpreting it using the specified format and
* samplerate.
*/
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT;
/** Set Buffer parameters, */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
/* Set buffer parameters. */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT;
/** Get Buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
/* Get buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT;
#endif /* AL_NO_PROTOTYPES */
/** Pointer-to-function type, useful for dynamically getting AL entry points. */
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void);
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
/* Pointer-to-function types, useful for storing dynamically loaded AL entry
* points.
*/
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability) AL_API_NOEXCEPT17;
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param) AL_API_NOEXCEPT17;
typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param) AL_API_NOEXCEPT17;
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param) AL_API_NOEXCEPT17;
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETERROR)(void) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel) AL_API_NOEXCEPT17;
#if defined(__cplusplus)
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_AL_H */
+150 -80
View File
@@ -1,8 +1,40 @@
#ifndef AL_ALC_H
#define AL_ALC_H
#if defined(__cplusplus)
/* NOLINTBEGIN */
#ifdef __cplusplus
extern "C" {
#ifdef _MSVC_LANG
#define ALC_CPLUSPLUS _MSVC_LANG
#else
#define ALC_CPLUSPLUS __cplusplus
#endif
#ifndef AL_DISABLE_NOEXCEPT
#if ALC_CPLUSPLUS >= 201103L
#define ALC_API_NOEXCEPT noexcept
#else
#define ALC_API_NOEXCEPT
#endif
#if ALC_CPLUSPLUS >= 201703L
#define ALC_API_NOEXCEPT17 noexcept
#else
#define ALC_API_NOEXCEPT17
#endif
#else /* AL_DISABLE_NOEXCEPT */
#define ALC_API_NOEXCEPT
#define ALC_API_NOEXCEPT17
#endif
#undef ALC_CPLUSPLUS
#else /* __cplusplus */
#define ALC_API_NOEXCEPT
#define ALC_API_NOEXCEPT17
#endif
#ifndef ALC_API
@@ -15,14 +47,14 @@ extern "C" {
#endif
#endif
#if defined(_WIN32)
#ifdef _WIN32
#define ALC_APIENTRY __cdecl
#else
#define ALC_APIENTRY
#endif
/** Deprecated macro. */
/* Deprecated macros. */
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
@@ -31,9 +63,9 @@ extern "C" {
#define ALC_VERSION_0_1 1
/** Opaque device handle */
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCdevice ALCdevice;
/** Opaque context handle */
typedef struct ALCcontext_struct ALCcontext;
typedef struct ALCcontext ALCcontext;
/** 8-bit boolean */
typedef char ALCboolean;
@@ -41,41 +73,41 @@ typedef char ALCboolean;
/** character */
typedef char ALCchar;
/** signed 8-bit 2's complement integer */
/** signed 8-bit integer */
typedef signed char ALCbyte;
/** unsigned 8-bit integer */
typedef unsigned char ALCubyte;
/** signed 16-bit 2's complement integer */
/** signed 16-bit integer */
typedef short ALCshort;
/** unsigned 16-bit integer */
typedef unsigned short ALCushort;
/** signed 32-bit 2's complement integer */
/** signed 32-bit integer */
typedef int ALCint;
/** unsigned 32-bit integer */
typedef unsigned int ALCuint;
/** non-negative 32-bit binary integer size */
/** non-negative 32-bit integer size */
typedef int ALCsizei;
/** enumerated 32-bit value */
/** 32-bit enumeration value */
typedef int ALCenum;
/** 32-bit IEEE754 floating-point */
/** 32-bit IEEE-754 floating-point */
typedef float ALCfloat;
/** 64-bit IEEE754 floating-point */
/** 64-bit IEEE-754 floating-point */
typedef double ALCdouble;
/** void type (for opaque pointers only) */
typedef void ALCvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Enumeration values begin at column 50. Do not use tabs. */
/** Boolean False. */
#define ALC_FALSE 0
@@ -89,7 +121,7 @@ typedef void ALCvoid;
/** Context attribute: <int> Hz. */
#define ALC_REFRESH 0x1008
/** Context attribute: AL_TRUE or AL_FALSE. */
/** Context attribute: AL_TRUE or AL_FALSE synchronous context? */
#define ALC_SYNC 0x1009
/** Context attribute: <int> requested Mono (3D) Sources. */
@@ -107,30 +139,32 @@ typedef void ALCvoid;
/** Invalid context handle. */
#define ALC_INVALID_CONTEXT 0xA002
/** Invalid enum parameter passed to an ALC call. */
/** Invalid enumeration passed to an ALC call. */
#define ALC_INVALID_ENUM 0xA003
/** Invalid value parameter passed to an ALC call. */
/** Invalid value passed to an ALC call. */
#define ALC_INVALID_VALUE 0xA004
/** Out of memory. */
#define ALC_OUT_OF_MEMORY 0xA005
/** Runtime ALC version. */
/** Runtime ALC major version. */
#define ALC_MAJOR_VERSION 0x1000
/** Runtime ALC minor version. */
#define ALC_MINOR_VERSION 0x1001
/** Context attribute list properties. */
/** Context attribute list size. */
#define ALC_ATTRIBUTES_SIZE 0x1002
/** Context attribute list properties. */
#define ALC_ALL_ATTRIBUTES 0x1003
/** String for the default device specifier. */
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
/**
* String for the given device's specifier.
* Device specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known device specifiers (list ends with an empty string).
*/
#define ALC_DEVICE_SPECIFIER 0x1005
@@ -141,9 +175,9 @@ typedef void ALCvoid;
/** Capture extension */
#define ALC_EXT_CAPTURE 1
/**
* String for the given capture device's specifier.
* Capture device specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known capture device specifiers (list ends with an empty string).
*/
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
@@ -158,80 +192,116 @@ typedef void ALCvoid;
/** String for the default extended device specifier. */
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
/**
* String for the given extended device's specifier.
* Device's extended specifier string.
*
* If device handle is NULL, it is instead a null-char separated list of
* If device handle is NULL, it is instead a null-character separated list of
* strings of known extended device specifiers (list ends with an empty string).
*/
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
/** Context management. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
#ifndef ALC_NO_PROTOTYPES
/* Context management. */
/** Device management. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
/** Create and attach a context to the given device. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint *attrlist) ALC_API_NOEXCEPT;
/**
* Makes the given context the active process-wide context. Passing NULL clears
* the active context.
*/
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context) ALC_API_NOEXCEPT;
/** Resumes processing updates for the given context. */
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Suspends updates for the given context. */
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Remove a context from its device and destroys it. */
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context) ALC_API_NOEXCEPT;
/** Returns the currently active context. */
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void) ALC_API_NOEXCEPT;
/** Returns the device that a particular context is attached to. */
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context) ALC_API_NOEXCEPT;
/* Device management. */
/** Opens the named playback device. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename) ALC_API_NOEXCEPT;
/** Closes the given playback device. */
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device) ALC_API_NOEXCEPT;
/* Error support. */
/** Obtain the most recent Device error. */
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device) ALC_API_NOEXCEPT;
/* Extension support. */
/**
* Error support.
*
* Obtain the most recent Device error.
* Query for the presence of an extension on the device. Pass a NULL device to
* query a device-inspecific extension.
*/
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname) ALC_API_NOEXCEPT;
/**
* Retrieve the address of a function. Given a non-NULL device, the returned
* function may be device-specific.
*/
ALC_API ALCvoid* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname) ALC_API_NOEXCEPT;
/**
* Retrieve the value of an enum. Given a non-NULL device, the returned value
* may be device-specific.
*/
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname) ALC_API_NOEXCEPT;
/* Query functions. */
/** Returns information about the device, and error strings. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param) ALC_API_NOEXCEPT;
/** Returns information about the device and the version of OpenAL. */
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values) ALC_API_NOEXCEPT;
/* Capture functions. */
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
* Opens the named capture device with the given frequency, format, and buffer
* size.
*/
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize) ALC_API_NOEXCEPT;
/** Closes the given capture device. */
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device) ALC_API_NOEXCEPT;
/** Starts capturing samples into the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device) ALC_API_NOEXCEPT;
/** Stops capturing samples. Samples in the device buffer remain available. */
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device) ALC_API_NOEXCEPT;
/** Reads samples from the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) ALC_API_NOEXCEPT;
#endif /* ALC_NO_PROTOTYPES */
/** Query function. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
/* Pointer-to-function types, useful for storing dynamically loaded ALC entry
* points.
*/
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname) ALC_API_NOEXCEPT17;
typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname) ALC_API_NOEXCEPT17;
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values) ALC_API_NOEXCEPT17;
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) ALC_API_NOEXCEPT17;
/** Capture function. */
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
#if defined(__cplusplus)
}
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_ALC_H */
+817 -80
View File
@@ -1,38 +1,22 @@
/**
* OpenAL cross platform audio library
* Copyright (C) 2008 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#ifndef AL_ALEXT_H
#define AL_ALEXT_H
/* NOLINTBEGIN */
#include <stddef.h>
/* Define int64_t and uint64_t types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(_WIN32) && defined(__GNUC__)
/* Define int64 and uint64 types */
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \
(defined(__cplusplus) && __cplusplus >= 201103L)
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#elif defined(_WIN32)
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
typedef __int64 _alsoft_int64_t;
typedef unsigned __int64 _alsoft_uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#include <stdint.h>
typedef int64_t _alsoft_int64_t;
typedef uint64_t _alsoft_uint64_t;
#endif
#include "alc.h"
@@ -42,6 +26,8 @@ typedef unsigned __int64 uint64_t;
extern "C" {
#endif
struct _GUID;
#ifndef AL_LOKI_IMA_ADPCM_format
#define AL_LOKI_IMA_ADPCM_format 1
#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
@@ -97,6 +83,31 @@ extern "C" {
#ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1
/* Provides support for surround sound buffer formats with 8, 16, and 32-bit
* samples.
*
* QUAD8: Unsigned 8-bit, Quadraphonic (Front Left, Front Right, Rear Left,
* Rear Right).
* QUAD16: Signed 16-bit, Quadraphonic.
* QUAD32: 32-bit float, Quadraphonic.
* REAR8: Unsigned 8-bit, Rear Stereo (Rear Left, Rear Right).
* REAR16: Signed 16-bit, Rear Stereo.
* REAR32: 32-bit float, Rear Stereo.
* 51CHN8: Unsigned 8-bit, 5.1 Surround (Front Left, Front Right, Front Center,
* LFE, Side Left, Side Right). Note that some audio systems may label
* 5.1's Side channels as Rear or Surround; they are equivalent for the
* purposes of this extension.
* 51CHN16: Signed 16-bit, 5.1 Surround.
* 51CHN32: 32-bit float, 5.1 Surround.
* 61CHN8: Unsigned 8-bit, 6.1 Surround (Front Left, Front Right, Front Center,
* LFE, Rear Center, Side Left, Side Right).
* 61CHN16: Signed 16-bit, 6.1 Surround.
* 61CHN32: 32-bit float, 6.1 Surround.
* 71CHN8: Unsigned 8-bit, 7.1 Surround (Front Left, Front Right, Front Center,
* LFE, Rear Left, Rear Right, Side Left, Side Right).
* 71CHN16: Signed 16-bit, 7.1 Surround.
* 71CHN32: 32-bit float, 7.1 Surround.
*/
#define AL_FORMAT_QUAD8 0x1204
#define AL_FORMAT_QUAD16 0x1205
#define AL_FORMAT_QUAD32 0x1206
@@ -133,9 +144,9 @@ extern "C" {
#ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
typedef void (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALuint,ALenum,ALvoid*,ALsizei,ALsizei) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
void AL_APIENTRY alBufferDataStatic(const ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT;
#endif
#endif
@@ -151,11 +162,11 @@ AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format,
#ifndef ALC_EXT_thread_local_context
#define ALC_EXT_thread_local_context 1
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context) ALC_API_NOEXCEPT17;
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context) ALC_API_NOEXCEPT;
ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void) ALC_API_NOEXCEPT;
#endif
#endif
@@ -168,9 +179,9 @@ ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
#define AL_SOFT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
typedef void (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
AL_API void AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length) AL_API_NOEXCEPT;
#endif
#endif
@@ -187,12 +198,12 @@ AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const
#define AL_FOLDBACK_EVENT_STOP 0x4113
#define AL_FOLDBACK_MODE_MONO 0x4101
#define AL_FOLDBACK_MODE_STEREO 0x4102
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
AL_API void AL_APIENTRY alRequestFoldbackStop(void);
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alRequestFoldbackStop(void) AL_API_NOEXCEPT;
#endif
#endif
@@ -255,15 +266,15 @@ AL_API void AL_APIENTRY alRequestFoldbackStop(void);
#define AL_SAMPLE_LENGTH_SOFT 0x200A
#define AL_SEC_LENGTH_SOFT 0x200B
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format) AL_API_NOEXCEPT;
#endif
#endif
@@ -294,13 +305,13 @@ AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
#define ALC_6POINT1_SOFT 0x1505
#define ALC_7POINT1_SOFT 0x1506
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName) AL_API_NOEXCEPT;
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type) AL_API_NOEXCEPT;
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples) AL_API_NOEXCEPT;
#endif
#endif
@@ -318,38 +329,764 @@ ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffe
#define AL_SOFT_source_latency 1
#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200
#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201
typedef int64_t ALint64SOFT;
typedef uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
typedef _alsoft_int64_t ALint64SOFT;
typedef _alsoft_uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_EXT_DEFAULT_FILTER_ORDER
#define ALC_EXT_DEFAULT_FILTER_ORDER 1
#define ALC_DEFAULT_FILTER_ORDER 0x1100
#endif
#ifndef AL_SOFT_deferred_updates
#define AL_SOFT_deferred_updates 1
#define AL_DEFERRED_UPDATES_SOFT 0xC002
typedef void (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alDeferUpdatesSOFT(void) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alProcessUpdatesSOFT(void) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_block_alignment
#define AL_SOFT_block_alignment 1
#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C
#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D
#endif
#ifndef AL_SOFT_MSADPCM
#define AL_SOFT_MSADPCM 1
#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302
#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303
#endif
#ifndef AL_SOFT_source_length
#define AL_SOFT_source_length 1
/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
/*#define AL_SEC_LENGTH_SOFT 0x200B*/
#endif
#ifndef AL_SOFT_buffer_length_query
#define AL_SOFT_buffer_length_query 1
/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
/*#define AL_SEC_LENGTH_SOFT 0x200B*/
#endif
#ifndef ALC_SOFT_pause_device
#define ALC_SOFT_pause_device 1
typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device) ALC_API_NOEXCEPT;
ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_EXT_BFORMAT
#define AL_EXT_BFORMAT 1
/* Provides support for B-Format ambisonic buffers (first-order, FuMa scaling
* and layout).
*
* BFORMAT2D_8: Unsigned 8-bit, 3-channel non-periphonic (WXY).
* BFORMAT2D_16: Signed 16-bit, 3-channel non-periphonic (WXY).
* BFORMAT2D_FLOAT32: 32-bit float, 3-channel non-periphonic (WXY).
* BFORMAT3D_8: Unsigned 8-bit, 4-channel periphonic (WXYZ).
* BFORMAT3D_16: Signed 16-bit, 4-channel periphonic (WXYZ).
* BFORMAT3D_FLOAT32: 32-bit float, 4-channel periphonic (WXYZ).
*/
#define AL_FORMAT_BFORMAT2D_8 0x20021
#define AL_FORMAT_BFORMAT2D_16 0x20022
#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023
#define AL_FORMAT_BFORMAT3D_8 0x20031
#define AL_FORMAT_BFORMAT3D_16 0x20032
#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033
#endif
#ifndef AL_EXT_MULAW_BFORMAT
#define AL_EXT_MULAW_BFORMAT 1
#define AL_FORMAT_BFORMAT2D_MULAW 0x10031
#define AL_FORMAT_BFORMAT3D_MULAW 0x10032
#endif
#ifndef ALC_SOFT_HRTF
#define ALC_SOFT_HRTF 1
#define ALC_HRTF_SOFT 0x1992
#define ALC_DONT_CARE_SOFT 0x0002
#define ALC_HRTF_STATUS_SOFT 0x1993
#define ALC_HRTF_DISABLED_SOFT 0x0000
#define ALC_HRTF_ENABLED_SOFT 0x0001
#define ALC_HRTF_DENIED_SOFT 0x0002
#define ALC_HRTF_REQUIRED_SOFT 0x0003
#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004
#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005
#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994
#define ALC_HRTF_SPECIFIER_SOFT 0x1995
#define ALC_HRTF_ID_SOFT 0x1996
typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index) ALC_API_NOEXCEPT;
ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_gain_clamp_ex
#define AL_SOFT_gain_clamp_ex 1
#define AL_GAIN_LIMIT_SOFT 0x200E
#endif
#ifndef AL_SOFT_source_resampler
#define AL_SOFT_source_resampler
#define AL_NUM_RESAMPLERS_SOFT 0x1210
#define AL_DEFAULT_RESAMPLER_SOFT 0x1211
#define AL_SOURCE_RESAMPLER_SOFT 0x1212
#define AL_RESAMPLER_NAME_SOFT 0x1213
typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_source_spatialize
#define AL_SOFT_source_spatialize
#define AL_SOURCE_SPATIALIZE_SOFT 0x1214
#define AL_AUTO_SOFT 0x0002
#endif
#ifndef ALC_SOFT_output_limiter
#define ALC_SOFT_output_limiter
#define ALC_OUTPUT_LIMITER_SOFT 0x199A
#endif
#ifndef ALC_SOFT_device_clock
#define ALC_SOFT_device_clock 1
typedef _alsoft_int64_t ALCint64SOFT;
typedef _alsoft_uint64_t ALCuint64SOFT;
#define ALC_DEVICE_CLOCK_SOFT 0x1600
#define ALC_DEVICE_LATENCY_SOFT 0x1601
#define ALC_DEVICE_CLOCK_LATENCY_SOFT 0x1602
#define AL_SAMPLE_OFFSET_CLOCK_SOFT 0x1202
#define AL_SEC_OFFSET_CLOCK_SOFT 0x1203
typedef void (ALC_APIENTRY*LPALCGETINTEGER64VSOFT)(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname, ALsizei size, ALCint64SOFT *values) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_direct_channels_remix
#define AL_SOFT_direct_channels_remix 1
#define AL_DROP_UNMATCHED_SOFT 0x0001
#define AL_REMIX_UNMATCHED_SOFT 0x0002
#endif
#ifndef AL_SOFT_bformat_ex
#define AL_SOFT_bformat_ex 1
#define AL_AMBISONIC_LAYOUT_SOFT 0x1997
#define AL_AMBISONIC_SCALING_SOFT 0x1998
/* Ambisonic layouts */
#define AL_FUMA_SOFT 0x0000
#define AL_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define AL_FUMA_SOFT*/
#define AL_SN3D_SOFT 0x0001
#define AL_N3D_SOFT 0x0002
#endif
#ifndef ALC_SOFT_loopback_bformat
#define ALC_SOFT_loopback_bformat 1
#define ALC_AMBISONIC_LAYOUT_SOFT 0x1997
#define ALC_AMBISONIC_SCALING_SOFT 0x1998
#define ALC_AMBISONIC_ORDER_SOFT 0x1999
#define ALC_MAX_AMBISONIC_ORDER_SOFT 0x199B
#define ALC_BFORMAT3D_SOFT 0x1507
/* Ambisonic layouts */
#define ALC_FUMA_SOFT 0x0000
#define ALC_ACN_SOFT 0x0001
/* Ambisonic scalings (normalization) */
/*#define ALC_FUMA_SOFT*/
#define ALC_SN3D_SOFT 0x0001
#define ALC_N3D_SOFT 0x0002
#endif
#ifndef AL_SOFT_effect_target
#define AL_SOFT_effect_target
#define AL_EFFECTSLOT_TARGET_SOFT 0x199C
#endif
#ifndef AL_SOFT_events
#define AL_SOFT_events 1
#define AL_EVENT_CALLBACK_FUNCTION_SOFT 0x19A2
#define AL_EVENT_CALLBACK_USER_PARAM_SOFT 0x19A3
#define AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT 0x19A4
#define AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT 0x19A5
#define AL_EVENT_TYPE_DISCONNECTED_SOFT 0x19A6
typedef void (AL_APIENTRY*ALEVENTPROCSOFT)(ALenum eventType, ALuint object, ALuint param,
ALsizei length, const ALchar *message, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALEVENTCONTROLSOFT)(ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALEVENTCALLBACKSOFT)(ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTERSOFT)(ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVSOFT)(ALenum pname, void **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alEventControlSOFT(ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEventCallbackSOFT(ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT;
AL_API void* AL_APIENTRY alGetPointerSOFT(ALenum pname) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetPointervSOFT(ALenum pname, void **values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_SOFT_reopen_device
#define ALC_SOFT_reopen_device
typedef ALCboolean (ALC_APIENTRY*LPALCREOPENDEVICESOFT)(ALCdevice *device,
const ALCchar *deviceName, const ALCint *attribs) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCboolean ALC_APIENTRY alcReopenDeviceSOFT(ALCdevice *device, const ALCchar *deviceName,
const ALCint *attribs) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_callback_buffer
#define AL_SOFT_callback_buffer
#define AL_BUFFER_CALLBACK_FUNCTION_SOFT 0x19A0
#define AL_BUFFER_CALLBACK_USER_PARAM_SOFT 0x19A1
typedef ALsizei (AL_APIENTRY*ALBUFFERCALLBACKTYPESOFT)(ALvoid *userptr, ALvoid *sampledata, ALsizei numbytes) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALBUFFERCALLBACKSOFT)(ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERPTRSOFT)(ALuint buffer, ALenum param, ALvoid **value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFER3PTRSOFT)(ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETBUFFERPTRVSOFT)(ALuint buffer, ALenum param, ALvoid **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferCallbackSOFT(ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferPtrSOFT(ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBuffer3PtrSOFT(ALuint buffer, ALenum param, ALvoid **ptr0, ALvoid **ptr1, ALvoid **ptr2) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetBufferPtrvSOFT(ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_UHJ
#define AL_SOFT_UHJ
#define AL_FORMAT_UHJ2CHN8_SOFT 0x19A2
#define AL_FORMAT_UHJ2CHN16_SOFT 0x19A3
#define AL_FORMAT_UHJ2CHN_FLOAT32_SOFT 0x19A4
#define AL_FORMAT_UHJ3CHN8_SOFT 0x19A5
#define AL_FORMAT_UHJ3CHN16_SOFT 0x19A6
#define AL_FORMAT_UHJ3CHN_FLOAT32_SOFT 0x19A7
#define AL_FORMAT_UHJ4CHN8_SOFT 0x19A8
#define AL_FORMAT_UHJ4CHN16_SOFT 0x19A9
#define AL_FORMAT_UHJ4CHN_FLOAT32_SOFT 0x19AA
#define AL_STEREO_MODE_SOFT 0x19B0
#define AL_NORMAL_SOFT 0x0000
#define AL_SUPER_STEREO_SOFT 0x0001
#define AL_SUPER_STEREO_WIDTH_SOFT 0x19B1
#endif
#ifndef AL_SOFT_UHJ_ex
#define AL_SOFT_UHJ_ex
#define AL_FORMAT_UHJ2CHN_MULAW_SOFT 0x19B3
#define AL_FORMAT_UHJ2CHN_ALAW_SOFT 0x19B4
#define AL_FORMAT_UHJ2CHN_IMA4_SOFT 0x19B5
#define AL_FORMAT_UHJ2CHN_MSADPCM_SOFT 0x19B6
#define AL_FORMAT_UHJ3CHN_MULAW_SOFT 0x19B7
#define AL_FORMAT_UHJ3CHN_ALAW_SOFT 0x19B8
#define AL_FORMAT_UHJ4CHN_MULAW_SOFT 0x19B9
#define AL_FORMAT_UHJ4CHN_ALAW_SOFT 0x19BA
#endif
#ifndef ALC_SOFT_output_mode
#define ALC_SOFT_output_mode
#define ALC_OUTPUT_MODE_SOFT 0x19AC
#define ALC_ANY_SOFT 0x19AD
/*#define ALC_MONO_SOFT 0x1500*/
/*#define ALC_STEREO_SOFT 0x1501*/
#define ALC_STEREO_BASIC_SOFT 0x19AE
#define ALC_STEREO_UHJ_SOFT 0x19AF
#define ALC_STEREO_HRTF_SOFT 0x19B2
/*#define ALC_QUAD_SOFT 0x1503*/
#define ALC_SURROUND_5_1_SOFT 0x1504
#define ALC_SURROUND_6_1_SOFT 0x1505
#define ALC_SURROUND_7_1_SOFT 0x1506
#endif
#ifndef AL_SOFT_source_start_delay
#define AL_SOFT_source_start_delay
typedef void (AL_APIENTRY*LPALSOURCEPLAYATTIMESOFT)(ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALSOURCEPLAYATTIMEVSOFT)(ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
void AL_APIENTRY alSourcePlayAtTimeSOFT(ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimevSOFT(ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_EXT_debug
#define ALC_EXT_debug
#define ALC_CONTEXT_FLAGS_EXT 0x19CF
#define ALC_CONTEXT_DEBUG_BIT_EXT 0x0001
#endif
#ifndef AL_EXT_debug
#define AL_EXT_debug
#define AL_DONT_CARE_EXT 0x0002
#define AL_DEBUG_OUTPUT_EXT 0x19B2
#define AL_DEBUG_CALLBACK_FUNCTION_EXT 0x19B3
#define AL_DEBUG_CALLBACK_USER_PARAM_EXT 0x19B4
#define AL_DEBUG_SOURCE_API_EXT 0x19B5
#define AL_DEBUG_SOURCE_AUDIO_SYSTEM_EXT 0x19B6
#define AL_DEBUG_SOURCE_THIRD_PARTY_EXT 0x19B7
#define AL_DEBUG_SOURCE_APPLICATION_EXT 0x19B8
#define AL_DEBUG_SOURCE_OTHER_EXT 0x19B9
#define AL_DEBUG_TYPE_ERROR_EXT 0x19BA
#define AL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_EXT 0x19BB
#define AL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_EXT 0x19BC
#define AL_DEBUG_TYPE_PORTABILITY_EXT 0x19BD
#define AL_DEBUG_TYPE_PERFORMANCE_EXT 0x19BE
#define AL_DEBUG_TYPE_MARKER_EXT 0x19BF
#define AL_DEBUG_TYPE_PUSH_GROUP_EXT 0x19C0
#define AL_DEBUG_TYPE_POP_GROUP_EXT 0x19C1
#define AL_DEBUG_TYPE_OTHER_EXT 0x19C2
#define AL_DEBUG_SEVERITY_HIGH_EXT 0x19C3
#define AL_DEBUG_SEVERITY_MEDIUM_EXT 0x19C4
#define AL_DEBUG_SEVERITY_LOW_EXT 0x19C5
#define AL_DEBUG_SEVERITY_NOTIFICATION_EXT 0x19C6
#define AL_DEBUG_LOGGED_MESSAGES_EXT 0x19C7
#define AL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_EXT 0x19C8
#define AL_MAX_DEBUG_MESSAGE_LENGTH_EXT 0x19C9
#define AL_MAX_DEBUG_LOGGED_MESSAGES_EXT 0x19CA
#define AL_MAX_DEBUG_GROUP_STACK_DEPTH_EXT 0x19CB
#define AL_MAX_LABEL_LENGTH_EXT 0x19CC
#define AL_STACK_OVERFLOW_EXT 0x19CD
#define AL_STACK_UNDERFLOW_EXT 0x19CE
#define AL_CONTEXT_FLAGS_EXT 0x19CF
#define AL_BUFFER_EXT 0x1009 /* Same as AL_BUFFER */
#define AL_SOURCE_EXT 0x19D0
#define AL_FILTER_EXT 0x19D1
#define AL_EFFECT_EXT 0x19D2
#define AL_AUXILIARY_EFFECT_SLOT_EXT 0x19D3
typedef void (AL_APIENTRY*ALDEBUGPROCEXT)(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECALLBACKEXT)(ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGEINSERTEXT)(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECONTROLEXT)(ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPUSHDEBUGGROUPEXT)(ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPOPDEBUGGROUPEXT)(void) AL_API_NOEXCEPT17;
typedef ALuint (AL_APIENTRY*LPALGETDEBUGMESSAGELOGEXT)(ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALOBJECTLABELEXT)(ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETOBJECTLABELEXT)(ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTEREXT)(ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVEXT)(ALenum pname, void **values) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
void AL_APIENTRY alDebugMessageCallbackEXT(ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageInsertEXT(ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageControlEXT(ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alPushDebugGroupEXT(ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alPopDebugGroupEXT(void) AL_API_NOEXCEPT;
ALuint AL_APIENTRY alGetDebugMessageLogEXT(ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT;
void AL_APIENTRY alObjectLabelEXT(ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT;
void AL_APIENTRY alGetObjectLabelEXT(ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerEXT(ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervEXT(ALenum pname, void **values) AL_API_NOEXCEPT;
#endif
#endif
#ifndef ALC_SOFT_system_events
#define ALC_SOFT_system_events
#define ALC_PLAYBACK_DEVICE_SOFT 0x19D4
#define ALC_CAPTURE_DEVICE_SOFT 0x19D5
#define ALC_EVENT_TYPE_DEFAULT_DEVICE_CHANGED_SOFT 0x19D6
#define ALC_EVENT_TYPE_DEVICE_ADDED_SOFT 0x19D7
#define ALC_EVENT_TYPE_DEVICE_REMOVED_SOFT 0x19D8
#define ALC_EVENT_SUPPORTED_SOFT 0x19D9
#define ALC_EVENT_NOT_SUPPORTED_SOFT 0x19DA
typedef void (ALC_APIENTRY*ALCEVENTPROCTYPESOFT)(ALCenum eventType, ALCenum deviceType,
ALCdevice *device, ALCsizei length, const ALCchar *message, void *userParam) ALC_API_NOEXCEPT17;
typedef ALCenum (ALC_APIENTRY*LPALCEVENTISSUPPORTEDSOFT)(ALCenum eventType, ALCenum deviceType) ALC_API_NOEXCEPT17;
typedef ALCboolean (ALC_APIENTRY*LPALCEVENTCONTROLSOFT)(ALCsizei count, const ALCenum *events, ALCboolean enable) ALC_API_NOEXCEPT17;
typedef void (ALC_APIENTRY*LPALCEVENTCALLBACKSOFT)(ALCEVENTPROCTYPESOFT callback, void *userParam) ALC_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCenum ALC_APIENTRY alcEventIsSupportedSOFT(ALCenum eventType, ALCenum deviceType) ALC_API_NOEXCEPT;
ALCboolean ALC_APIENTRY alcEventControlSOFT(ALCsizei count, const ALCenum *events, ALCboolean enable) ALC_API_NOEXCEPT;
void ALC_APIENTRY alcEventCallbackSOFT(ALCEVENTPROCTYPESOFT callback, void *userParam) ALC_API_NOEXCEPT;
#endif
#endif
#ifndef AL_EXT_direct_context
#define AL_EXT_direct_context
typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS2)(ALCdevice *device, const ALCchar *funcname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALENABLEDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISABLEDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISENABLEDDIRECT)(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDOPPLERFACTORDIRECT)(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSPEEDOFSOUNDDIRECT)(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDISTANCEMODELDIRECT)(ALCcontext *context, ALenum distanceModel) AL_API_NOEXCEPT17;
typedef const ALchar* (AL_APIENTRY *LPALGETSTRINGDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBOOLEANVDIRECT)(ALCcontext *context, ALenum param, ALboolean *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETINTEGERVDIRECT)(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFLOATVDIRECT)(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETDOUBLEVDIRECT)(ALCcontext *context, ALenum param, ALdouble *values) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEANDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALint (AL_APIENTRY *LPALGETINTEGERDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALfloat (AL_APIENTRY *LPALGETFLOATDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLEDIRECT)(ALCcontext *context, ALenum param) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETERRORDIRECT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENTDIRECT)(ALCcontext *context, const ALchar *extname) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPROCADDRESSDIRECT)(ALCcontext *context, const ALchar *fname) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUEDIRECT)(ALCcontext *context, const ALchar *ename) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFDIRECT)(ALCcontext *context, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3FDIRECT)(ALCcontext *context, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERFVDIRECT)(ALCcontext *context, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIDIRECT)(ALCcontext *context, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENER3IDIRECT)(ALCcontext *context, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALLISTENERIVDIRECT)(ALCcontext *context, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFDIRECT)(ALCcontext *context, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3FDIRECT)(ALCcontext *context, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERFVDIRECT)(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIDIRECT)(ALCcontext *context, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENER3IDIRECT)(ALCcontext *context, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETLISTENERIVDIRECT)(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENSOURCESDIRECT)(ALCcontext *context, ALsizei n, ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETESOURCESDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISSOURCEDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3FDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEFVDIRECT)(ALCcontext *context, ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3IDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEIVDIRECT)(ALCcontext *context, ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3FDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEFVDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3IDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEIVDIRECT)(ALCcontext *context, ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEDIRECT)(ALCcontext *context, ALuint source) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCESTOPVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEREWINDVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPAUSEVDIRECT)(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERSDIRECT)(ALCcontext *context, ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERSDIRECT)(ALCcontext *context, ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENBUFFERSDIRECT)(ALCcontext *context, ALsizei n, ALuint *buffers) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEBUFFERSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISBUFFERDIRECT)(ALCcontext *context, ALuint buffer) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERDATADIRECT)(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3FDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERFVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFER3IDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALBUFFERIVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3FDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERFVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3IDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERIVDIRECT)(ALCcontext *context, ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT17;
/* ALC_EXT_EFX */
typedef void (AL_APIENTRY *LPALGENEFFECTSDIRECT)(ALCcontext *context, ALsizei n, ALuint *effects) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEEFFECTSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *effects) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEFFECTDIRECT)(ALCcontext *context, ALuint effect) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFVDIRECT)(ALCcontext *context, ALuint effect, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENFILTERSDIRECT)(ALCcontext *context, ALsizei n, ALuint *filters) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEFILTERSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *filters) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISFILTERDIRECT)(ALCcontext *context, ALuint filter) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFVDIRECT)(ALCcontext *context, ALuint filter, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTSDIRECT)(ALCcontext *context, ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTSDIRECT)(ALCcontext *context, ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOTDIRECT)(ALCcontext *context, ALuint effectslot) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, const ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, const ALfloat *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALint *values) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFVDIRECT)(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *values) AL_API_NOEXCEPT17;
/* AL_EXT_BUFFER_DATA_STATIC */
typedef void (AL_APIENTRY *LPALBUFFERDATASTATICDIRECT)(ALCcontext *context, ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT17;
/* AL_EXT_debug */
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECALLBACKDIRECTEXT)(ALCcontext *context, ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGEINSERTDIRECTEXT)(ALCcontext *context, ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALDEBUGMESSAGECONTROLDIRECTEXT)(ALCcontext *context, ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPUSHDEBUGGROUPDIRECTEXT)(ALCcontext *context, ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALPOPDEBUGGROUPDIRECTEXT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef ALuint (AL_APIENTRY*LPALGETDEBUGMESSAGELOGDIRECTEXT)(ALCcontext *context, ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALOBJECTLABELDIRECTEXT)(ALCcontext *context, ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETOBJECTLABELDIRECTEXT)(ALCcontext *context, ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY*LPALGETPOINTERDIRECTEXT)(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY*LPALGETPOINTERVDIRECTEXT)(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT17;
/* AL_EXT_FOLDBACK */
typedef void (AL_APIENTRY *LPALREQUESTFOLDBACKSTARTDIRECT)(ALCcontext *context, ALenum mode, ALsizei count, ALsizei length, ALfloat *mem, LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALREQUESTFOLDBACKSTOPDIRECT)(ALCcontext *context) AL_API_NOEXCEPT17;
/* AL_SOFT_buffer_sub_data */
typedef void (AL_APIENTRY *LPALBUFFERSUBDATADIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei offset, ALsizei length) AL_API_NOEXCEPT17;
/* AL_SOFT_source_latency */
typedef void (AL_APIENTRY *LPALSOURCEDDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3DDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble,ALdouble,ALdouble) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEDVDIRECTSOFT)(ALCcontext*,ALuint,ALenum,const ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEDDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3DDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEDVDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALdouble*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCE3I64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEI64VDIRECTSOFT)(ALCcontext*,ALuint,ALenum,const ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCE3I64DIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETSOURCEI64VDIRECTSOFT)(ALCcontext*,ALuint,ALenum,ALint64SOFT*) AL_API_NOEXCEPT17;
/* AL_SOFT_deferred_updates */
typedef void (AL_APIENTRY *LPALDEFERUPDATESDIRECTSOFT)(ALCcontext *context) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALPROCESSUPDATESDIRECTSOFT)(ALCcontext *context) AL_API_NOEXCEPT17;
/* AL_SOFT_source_resampler */
typedef const ALchar* (AL_APIENTRY *LPALGETSTRINGIDIRECTSOFT)(ALCcontext *context, ALenum pname, ALsizei index) AL_API_NOEXCEPT17;
/* AL_SOFT_events */
typedef void (AL_APIENTRY *LPALEVENTCONTROLDIRECTSOFT)(ALCcontext *context, ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEVENTCALLBACKDIRECTSOFT)(ALCcontext *context, ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT17;
typedef void* (AL_APIENTRY *LPALGETPOINTERDIRECTSOFT)(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETPOINTERVDIRECTSOFT)(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT17;
/* AL_SOFT_callback_buffer */
typedef void (AL_APIENTRY *LPALBUFFERCALLBACKDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERPTRDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **value) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFER3PTRDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **value1, ALvoid **value2, ALvoid **value3) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETBUFFERPTRVDIRECTSOFT)(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **values) AL_API_NOEXCEPT17;
/* AL_SOFT_source_start_delay */
typedef void (AL_APIENTRY *LPALSOURCEPLAYATTIMEDIRECTSOFT)(ALCcontext *context, ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALSOURCEPLAYATTIMEVDIRECTSOFT)(ALCcontext *context, ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT17;
/* EAX */
typedef ALenum (AL_APIENTRY *LPEAXSETDIRECT)(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPEAXGETDIRECT)(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPEAXSETBUFFERMODEDIRECT)(ALCcontext *context, ALsizei n, const ALuint *buffers, ALint value) AL_API_NOEXCEPT17;
typedef ALenum (AL_APIENTRY *LPEAXGETBUFFERMODEDIRECT)(ALCcontext *context, ALuint buffer, ALint *pReserved) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
ALCvoid* ALC_APIENTRY alcGetProcAddress2(ALCdevice *device, const ALCchar *funcName) AL_API_NOEXCEPT;
void AL_APIENTRY alEnableDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
void AL_APIENTRY alDisableDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsEnabledDirect(ALCcontext *context, ALenum capability) AL_API_NOEXCEPT;
void AL_APIENTRY alDopplerFactorDirect(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alSpeedOfSoundDirect(ALCcontext *context, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alDistanceModelDirect(ALCcontext *context, ALenum distanceModel) AL_API_NOEXCEPT;
const ALchar* AL_APIENTRY alGetStringDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBooleanvDirect(ALCcontext *context, ALenum param, ALboolean *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetIntegervDirect(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFloatvDirect(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetDoublevDirect(ALCcontext *context, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alGetBooleanDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALint AL_APIENTRY alGetIntegerDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALfloat AL_APIENTRY alGetFloatDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALdouble AL_APIENTRY alGetDoubleDirect(ALCcontext *context, ALenum param) AL_API_NOEXCEPT;
ALenum AL_APIENTRY alGetErrorDirect(ALCcontext *context) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsExtensionPresentDirect(ALCcontext *context, const ALchar *extname) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetProcAddressDirect(ALCcontext *context, const ALchar *fname) AL_API_NOEXCEPT;
ALenum AL_APIENTRY alGetEnumValueDirect(ALCcontext *context, const ALchar *ename) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerfDirect(ALCcontext *context, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alListener3fDirect(ALCcontext *context, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerfvDirect(ALCcontext *context, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alListeneriDirect(ALCcontext *context, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alListener3iDirect(ALCcontext *context, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alListenerivDirect(ALCcontext *context, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerfDirect(ALCcontext *context, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListener3fDirect(ALCcontext *context, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerfvDirect(ALCcontext *context, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListeneriDirect(ALCcontext *context, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListener3iDirect(ALCcontext *context, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetListenerivDirect(ALCcontext *context, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGenSourcesDirect(ALCcontext *context, ALsizei n, ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteSourcesDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsSourceDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcefDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3fDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcefvDirect(ALCcontext *context, ALuint source, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceiDirect(ALCcontext *context, ALuint source, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3iDirect(ALCcontext *context, ALuint source, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceivDirect(ALCcontext *context, ALuint source, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcefDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3fDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcefvDirect(ALCcontext *context, ALuint source, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourceiDirect(ALCcontext *context, ALuint source, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3iDirect(ALCcontext *context, ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourceivDirect(ALCcontext *context, ALuint source, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceStopDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceRewindDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePauseDirect(ALCcontext *context, ALuint source) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceStopvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceRewindvDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePausevDirect(ALCcontext *context, ALsizei n, const ALuint *sources) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceQueueBuffersDirect(ALCcontext *context, ALuint source, ALsizei nb, const ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alSourceUnqueueBuffersDirect(ALCcontext *context, ALuint source, ALsizei nb, ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alGenBuffersDirect(ALCcontext *context, ALsizei n, ALuint *buffers) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteBuffersDirect(ALCcontext *context, ALsizei n, const ALuint *buffers) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsBufferDirect(ALCcontext *context, ALuint buffer) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferDataDirect(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei samplerate) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferfDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value) AL_API_NOEXCEPT;
void AL_APIENTRY alBuffer3fDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferfvDirect(ALCcontext *context, ALuint buffer, ALenum param, const ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferiDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint value) AL_API_NOEXCEPT;
void AL_APIENTRY alBuffer3iDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferivDirect(ALCcontext *context, ALuint buffer, ALenum param, const ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferfDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3fDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferfvDirect(ALCcontext *context, ALuint buffer, ALenum param, ALfloat *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferiDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3iDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferivDirect(ALCcontext *context, ALuint buffer, ALenum param, ALint *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGenEffectsDirect(ALCcontext *context, ALsizei n, ALuint *effects) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteEffectsDirect(ALCcontext *context, ALsizei n, const ALuint *effects) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsEffectDirect(ALCcontext *context, ALuint effect) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectiDirect(ALCcontext *context, ALuint effect, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectivDirect(ALCcontext *context, ALuint effect, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectfDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectiDirect(ALCcontext *context, ALuint effect, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectivDirect(ALCcontext *context, ALuint effect, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectfDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetEffectfvDirect(ALCcontext *context, ALuint effect, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGenFiltersDirect(ALCcontext *context, ALsizei n, ALuint *filters) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteFiltersDirect(ALCcontext *context, ALsizei n, const ALuint *filters) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsFilterDirect(ALCcontext *context, ALuint filter) AL_API_NOEXCEPT;
void AL_APIENTRY alFilteriDirect(ALCcontext *context, ALuint filter, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterivDirect(ALCcontext *context, ALuint filter, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterfDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alFilterfvDirect(ALCcontext *context, ALuint filter, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilteriDirect(ALCcontext *context, ALuint filter, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterivDirect(ALCcontext *context, ALuint filter, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterfDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetFilterfvDirect(ALCcontext *context, ALuint filter, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGenAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT;
void AL_APIENTRY alDeleteAuxiliaryEffectSlotsDirect(ALCcontext *context, ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY alIsAuxiliaryEffectSlotDirect(ALCcontext *context, ALuint effectslot) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint iValue) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
void AL_APIENTRY alAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotiDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotivDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotfDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
void AL_APIENTRY alGetAuxiliaryEffectSlotfvDirect(ALCcontext *context, ALuint effectslot, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferDataStaticDirect(ALCcontext *context, ALuint buffer, ALenum format, ALvoid *data, ALsizei size, ALsizei freq) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageCallbackDirectEXT(ALCcontext *context, ALDEBUGPROCEXT callback, void *userParam) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageInsertDirectEXT(ALCcontext *context, ALenum source, ALenum type, ALuint id, ALenum severity, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alDebugMessageControlDirectEXT(ALCcontext *context, ALenum source, ALenum type, ALenum severity, ALsizei count, const ALuint *ids, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alPushDebugGroupDirectEXT(ALCcontext *context, ALenum source, ALuint id, ALsizei length, const ALchar *message) AL_API_NOEXCEPT;
void AL_APIENTRY alPopDebugGroupDirectEXT(ALCcontext *context) AL_API_NOEXCEPT;
ALuint AL_APIENTRY alGetDebugMessageLogDirectEXT(ALCcontext *context, ALuint count, ALsizei logBufSize, ALenum *sources, ALenum *types, ALuint *ids, ALenum *severities, ALsizei *lengths, ALchar *logBuf) AL_API_NOEXCEPT;
void AL_APIENTRY alObjectLabelDirectEXT(ALCcontext *context, ALenum identifier, ALuint name, ALsizei length, const ALchar *label) AL_API_NOEXCEPT;
void AL_APIENTRY alGetObjectLabelDirectEXT(ALCcontext *context, ALenum identifier, ALuint name, ALsizei bufSize, ALsizei *length, ALchar *label) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerDirectEXT(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervDirectEXT(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT;
void AL_APIENTRY alRequestFoldbackStartDirect(ALCcontext *context, ALenum mode, ALsizei count, ALsizei length, ALfloat *mem, LPALFOLDBACKCALLBACK callback) AL_API_NOEXCEPT;
void AL_APIENTRY alRequestFoldbackStopDirect(ALCcontext *context) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferSubDataDirectSOFT(ALCcontext *context, ALuint buffer, ALenum format, const ALvoid *data, ALsizei offset, ALsizei length) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcedDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3dDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcedvDirectSOFT(ALCcontext *context, ALuint source, ALenum param, const ALdouble *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcedDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3dDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcedvDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALdouble *values) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcei64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT value) AL_API_NOEXCEPT;
void AL_APIENTRY alSource3i64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcei64vDirectSOFT(ALCcontext *context, ALuint source, ALenum param, const ALint64SOFT *values) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcei64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *value) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSource3i64DirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3) AL_API_NOEXCEPT;
void AL_APIENTRY alGetSourcei64vDirectSOFT(ALCcontext *context, ALuint source, ALenum param, ALint64SOFT *values) AL_API_NOEXCEPT;
void AL_APIENTRY alDeferUpdatesDirectSOFT(ALCcontext *context) AL_API_NOEXCEPT;
void AL_APIENTRY alProcessUpdatesDirectSOFT(ALCcontext *context) AL_API_NOEXCEPT;
const ALchar* AL_APIENTRY alGetStringiDirectSOFT(ALCcontext *context, ALenum pname, ALsizei index) AL_API_NOEXCEPT;
void AL_APIENTRY alEventControlDirectSOFT(ALCcontext *context, ALsizei count, const ALenum *types, ALboolean enable) AL_API_NOEXCEPT;
void AL_APIENTRY alEventCallbackDirectSOFT(ALCcontext *context, ALEVENTPROCSOFT callback, void *userParam) AL_API_NOEXCEPT;
void* AL_APIENTRY alGetPointerDirectSOFT(ALCcontext *context, ALenum pname) AL_API_NOEXCEPT;
void AL_APIENTRY alGetPointervDirectSOFT(ALCcontext *context, ALenum pname, void **values) AL_API_NOEXCEPT;
void AL_APIENTRY alBufferCallbackDirectSOFT(ALCcontext *context, ALuint buffer, ALenum format, ALsizei freq, ALBUFFERCALLBACKTYPESOFT callback, ALvoid *userptr) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferPtrDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBuffer3PtrDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr0, ALvoid **ptr1, ALvoid **ptr2) AL_API_NOEXCEPT;
void AL_APIENTRY alGetBufferPtrvDirectSOFT(ALCcontext *context, ALuint buffer, ALenum param, ALvoid **ptr) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimeDirectSOFT(ALCcontext *context, ALuint source, ALint64SOFT start_time) AL_API_NOEXCEPT;
void AL_APIENTRY alSourcePlayAtTimevDirectSOFT(ALCcontext *context, ALsizei n, const ALuint *sources, ALint64SOFT start_time) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXSetDirect(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXGetDirect(ALCcontext *context, const struct _GUID *property_set_id, ALuint property_id, ALuint source_id, ALvoid *value, ALuint value_size) AL_API_NOEXCEPT;
ALboolean AL_APIENTRY EAXSetBufferModeDirect(ALCcontext *context, ALsizei n, const ALuint *buffers, ALint value) AL_API_NOEXCEPT;
ALenum AL_APIENTRY EAXGetBufferModeDirect(ALCcontext *context, ALuint buffer, ALint *pReserved) AL_API_NOEXCEPT;
#endif
#endif
#ifndef AL_SOFT_bformat_hoa
#define AL_SOFT_bformat_hoa
#define AL_UNPACK_AMBISONIC_ORDER_SOFT 0x199D
#endif
#ifdef __cplusplus
}
#endif
/* NOLINTEND */
#endif
+3 -1
View File
@@ -2,6 +2,7 @@
#ifndef EFX_PRESETS_H
#define EFX_PRESETS_H
/* NOLINTBEGIN */
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
#define EFXEAXREVERBPROPERTIES_DEFINED
@@ -345,7 +346,7 @@ typedef struct {
/* Driving Presets */
#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
{ 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
{ 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
{ 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
@@ -399,4 +400,5 @@ typedef struct {
#define EFX_REVERB_PRESET_SMALLWATERROOM \
{ 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
/* NOLINTEND */
#endif /* EFX_PRESETS_H */
+69 -66
View File
@@ -1,6 +1,8 @@
#ifndef AL_EFX_H
#define AL_EFX_H
/* NOLINTBEGIN */
#include <float.h>
#include "alc.h"
#include "al.h"
@@ -203,80 +205,80 @@ extern "C" {
/* Effect object function types. */
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
/* Filter object function types. */
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
/* Auxiliary Effect Slot object function types. */
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*) AL_API_NOEXCEPT17;
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*) AL_API_NOEXCEPT17;
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) AL_API_NOEXCEPT;
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue) AL_API_NOEXCEPT;
AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues) AL_API_NOEXCEPT;
#endif
/* Filter ranges and defaults. */
@@ -757,5 +759,6 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
#ifdef __cplusplus
} /* extern "C" */
#endif
/* NOLINTEND */
#endif /* AL_EFX_H */
+2
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@@ -20,6 +20,7 @@ function (create_launcher name type)
target_compile_definitions(openmohaa_launcher_${name} PRIVATE NO_RC_MANIFEST=1 TARGET_GAME=${type})
target_compile_features(openmohaa_launcher_${name} PRIVATE cxx_std_17)
set_target_properties(openmohaa_launcher_${name} PROPERTIES OUTPUT_NAME "launch_openmohaa_${name}${TARGET_BIN_SUFFIX}")
set_target_properties(openmohaa_launcher_${name} PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
INSTALL(TARGETS openmohaa_launcher_${name} DESTINATION ${CMAKE_INSTALL_BINDIR}/${BIN_INSTALL_SUBDIR})
endif()
@@ -29,6 +30,7 @@ function (create_launcher name type)
#target_compile_definitions(omohaaded_launcher_${name} PRIVATE NO_RC_MANIFEST=1 TARGET_GAME=${type} DEDICATED=1)
#target_compile_features(omohaaded_launcher_${name} PRIVATE cxx_std_17)
#set_target_properties(omohaaded_launcher_${name} PROPERTIES OUTPUT_NAME "launch_omohaaded_${name}${TARGET_BIN_SUFFIX}")
#set_target_properties(omohaaded_launcher_${name} PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
#
#INSTALL(TARGETS omohaaded_launcher_${name} DESTINATION ${CMAKE_INSTALL_BINDIR}/${PROJECT_INSTALL_SUBDIR})
endfunction()
+2 -2
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -29,4 +29,4 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <vector>
std::filesystem::path GetProgramLocation();
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList);
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList);
+10 -10
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -32,11 +32,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <string>
#include <iostream>
extern "C" char** environ;
extern "C" char **environ;
std::filesystem::path GetProgramLocation()
{
char path[FILENAME_MAX];
char path[FILENAME_MAX];
ssize_t count = readlink("/proc/self/exe", path, FILENAME_MAX);
return std::filesystem::path(std::string(path, (count > 0) ? count : 0)).parent_path();
@@ -44,17 +44,17 @@ std::filesystem::path GetProgramLocation()
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList)
{
pid_t pid;
pid_t pid;
std::string pathString = path.string();
size_t argCount = argumentList.size();
char** argv;
int status;
size_t argCount = argumentList.size();
char **argv;
int status;
argv = new char*[argCount + 2];
argv[0] = (char*)pathString.c_str();
argv = new char *[argCount + 2];
argv[0] = (char *)pathString.c_str();
for (size_t i = 0; i < argCount; i++) {
argv[i + 1] = (char*)argumentList[i].c_str();
argv[i + 1] = (char *)argumentList[i].c_str();
}
argv[argCount + 1] = NULL;
+7 -11
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -28,19 +28,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <string>
#include <vector>
const char* targetGameList[] =
{
"Base",
"Spearhead",
"Breakthrough"
};
const char *targetGameList[] = {"Base", "Spearhead", "Breakthrough"};
int main(int argc, const char* argv[]) {
int main(int argc, const char *argv[])
{
std::vector<std::string> argumentList;
#if !defined(DEDICATED) || !DEDICATED
const char* programName = "openmohaa" ARCH_SUFFIX DLL_SUFFIX EXE_EXT;
const char *programName = "openmohaa" DLL_SUFFIX EXE_EXT;
#else
const char* programName = "omohaaded" ARCH_SUFFIX DLL_SUFFIX EXE_EXT;
const char *programName = "omohaaded" DLL_SUFFIX EXE_EXT;
#endif
argumentList.push_back("+set");
@@ -56,7 +52,7 @@ int main(int argc, const char* argv[]) {
std::cout << "Expected program name: " << programName << std::endl;
const std::filesystem::path programLocation = GetProgramLocation();
const std::filesystem::path programPath = programLocation / programName;
const std::filesystem::path programPath = programLocation / programName;
std::cout << "Program location: " << programLocation << std::endl;
std::cout << "Expected path: " << programPath << std::endl;
+8 -8
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@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
std::filesystem::path GetProgramLocation()
{
wchar_t path[FILENAME_MAX] = { 0 };
wchar_t path[FILENAME_MAX] = {0};
GetModuleFileNameW(nullptr, path, FILENAME_MAX);
return std::filesystem::path(path).parent_path();
@@ -39,11 +39,11 @@ std::filesystem::path GetProgramLocation()
void LaunchProgram(const std::filesystem::path& path, const std::vector<std::string>& argumentList)
{
PROCESS_INFORMATION processInfo;
STARTUPINFOW startupInfo;
BOOL returnValue;
std::wstring osCommandLine;
std::wstring commandLine;
size_t argCount = argumentList.size();
STARTUPINFOW startupInfo;
BOOL returnValue;
std::wstring osCommandLine;
std::wstring commandLine;
size_t argCount = argumentList.size();
memset(&processInfo, 0, sizeof(processInfo));
memset(&startupInfo, 0, sizeof(startupInfo));
@@ -58,7 +58,7 @@ void LaunchProgram(const std::filesystem::path& path, const std::vector<std::str
}
}
osCommandLine = path.wstring();
osCommandLine = L"\"" + path.wstring() + L"\"";
osCommandLine += L" ";
osCommandLine += commandLine;
+46
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@@ -5072,6 +5072,10 @@ void ClientGameCommandManager::RemoveClientEntity(int number, dtiki_t *tiki, cen
if (p && p->cgd.flags & T_ASSIGNED_NUMBER) {
m_command_time_manager.RemoveEntity(number);
}
// Fixed in OPM
// Also make sure to remove all pending events for that entity
RemovePendingEventsForEntity(number);
}
bool ClientGameCommandManager::GetTagPositionAndOrientation(int tagnum, orientation_t *new_or)
@@ -5135,6 +5139,10 @@ void ClientGameCommandManager::RestartAllEmitters(void)
void CG_RestartCommandManager()
{
commandManager.FreeAllTempModels();
// Added in OPM
// Clean up all effect events when the server restarts
commandManager.ResetPendingEvents();
}
//=================
@@ -6386,3 +6394,41 @@ void commandtime_t::ArchiveToMemory(MemArchiver& archiver)
archiver.ArchiveInteger(&command_number);
archiver.ArchiveTime(&last_command_time);
}
void ClientGameCommandManager::ResetPendingEvents()
{
EffectsEventQueueNode *event, *tmp;
event = EffectsEventQueue.next;
while (event != &EffectsEventQueue) {
tmp = event->next;
delete event->event;
delete event;
event = tmp;
}
LL_Reset(&EffectsEventQueue, next, prev);
}
void ClientGameCommandManager::RemovePendingEventsForEntity(int number)
{
EffectsEventQueueNode *event, *tmp;
event = EffectsEventQueue.next;
while (event != &EffectsEventQueue) {
if (event->entity_num != number) {
event = event->next;
continue;
}
tmp = event->next;
LL_Remove(event, next, prev);
delete event->event;
delete event;
event = tmp;
}
}
+5 -2
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@@ -895,8 +895,8 @@ private:
void FreeTempModel(ctempmodel_t *le);
void AnimateTempModel(ctempmodel_t *ent, Vector origin, refEntity_t *newEnt);
void OtherTempModelEffects(ctempmodel_t *p, Vector origin, refEntity_t *newEnt);
qboolean IsBlockCommand(const str &name);
void SetBaseAndAmplitude(Event *ev, Vector &base, Vector &amplitude);
qboolean IsBlockCommand(const str& name);
void SetBaseAndAmplitude(Event *ev, Vector& base, Vector& amplitude);
// Beam stuff
void SetSubdivisions(Event *ev);
@@ -969,6 +969,9 @@ public:
void ProcessPendingEventsForEntity();
qboolean PostEventForEntity(Event *ev, float fWait);
qboolean SelectProcessEvent(Event *ev);
// Added in OPM
void ResetPendingEvents();
void RemovePendingEventsForEntity(int number);
void TestEffectEndFunc();
void AddVSSSources();
+139 -72
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -577,9 +577,9 @@ void CG_RefreshHudDrawElements()
void CG_HudDrawElements()
{
int i;
float fX, fY;
float fWidth, fHeight;
int i;
float fX, fY;
float fWidth, fHeight;
vec2_t virtualScale;
if (!cg_huddraw_force->integer && !cg_hud->integer) {
@@ -638,20 +638,13 @@ void CG_HudDrawElements()
cgi.R_SetColor(cgi.HudDrawElements[i].vColor);
if (cgi.HudDrawElements[i].string[0]) {
fontheader_t* pFont = cgi.HudDrawElements[i].pFont;
fontheader_t *pFont = cgi.HudDrawElements[i].pFont;
if (!pFont) {
pFont = cgs.media.hudDrawFont;
}
if (cgi.HudDrawElements[i].bVirtualScreen) {
cgi.R_DrawString(
pFont,
cgi.LV_ConvertString(cgi.HudDrawElements[i].string),
fX,
fY,
-1,
virtualScale
);
cgi.R_DrawString(pFont, cgi.LV_ConvertString(cgi.HudDrawElements[i].string), fX, fY, -1, virtualScale);
} else {
cgi.R_DrawString(
pFont,
@@ -700,8 +693,8 @@ void CG_DrawObjectives()
int i;
int iCurrentObjective;
float fTimeDelta;
const char *pszLocalizedText;
const char *pszLine;
const char *pszLocalizedText;
const char *pszLine;
iTotalNumLines = 0;
for (i = CS_OBJECTIVES; i < CS_OBJECTIVES + MAX_OBJECTIVES; ++i) {
@@ -732,9 +725,9 @@ void CG_DrawObjectives()
}
iNumObjectives++;
iNumLines[i] = 0;
iNumLines[i] = 0;
pszLocalizedText = cgi.LV_ConvertString(cg.Objectives[i].text);
for (pszLine = strchr(pszLocalizedText, '\n'); pszLine; pszLine = strchr(pszLine + 1, '\n')) {
iNumLines[i]++;
}
@@ -750,7 +743,17 @@ void CG_DrawObjectives()
vColor[0] = 0.2f;
vColor[3] = cg.ObjectivesCurrentAlpha * 0.75;
cgi.R_SetColor(vColor);
cgi.R_DrawStretchPic(fX, fY, 450.0 * cgs.uiHiResScale[0], fWidth * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, cgs.media.objectivesBackShader);
cgi.R_DrawStretchPic(
fX,
fY,
450.0 * cgs.uiHiResScale[0],
fWidth * cgs.uiHiResScale[1],
0.0,
0.0,
1.0,
1.0,
cgs.media.objectivesBackShader
);
fX = 30.0;
fY = fObjectivesTop + 10;
@@ -759,15 +762,29 @@ void CG_DrawObjectives()
vColor[2] = 1.0;
vColor[3] = cg.ObjectivesCurrentAlpha;
cgi.R_SetColor(vColor);
cgi.R_DrawString(cgs.media.objectiveFont, cgi.LV_ConvertString("Mission Objectives:"), fX, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.objectiveFont,
cgi.LV_ConvertString("Mission Objectives:"),
fX,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fY = fY + 5.0;
cgi.R_DrawString(cgs.media.objectiveFont, "_______________________________________________________", fX, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.objectiveFont,
"_______________________________________________________",
fX,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
fHeight = fObjectivesTop + 35 * cgs.uiHiResScale[1];
for (i = 0; i < MAX_OBJECTIVES; ++i) {
qhandle_t hBoxShader;
if ((cg.Objectives[i].flags == OBJ_FLAG_NONE) || (cg.Objectives[i].flags & OBJ_FLAG_HIDDEN)) {
continue;
}
@@ -905,12 +922,28 @@ void CG_DrawPlayerEntInfo()
if (handle) {
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(fX, fY, 16.0 * cgs.uiHiResScale[0], 16.0 * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
fX, fY, 16.0 * cgs.uiHiResScale[0], 16.0 * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle
);
}
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.hudDrawFont, (char *)pszName, fX / cgs.uiHiResScale[0] + 24.0, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(cgs.media.hudDrawFont, va("%i", cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]), fX / cgs.uiHiResScale[0] + 24.0, fY / cgs.uiHiResScale[1] + 20.0, -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.hudDrawFont,
(char *)pszName,
fX / cgs.uiHiResScale[0] + 24.0,
fY / cgs.uiHiResScale[1],
-1,
cgs.uiHiResScale
);
cgi.R_DrawString(
cgs.media.hudDrawFont,
va("%i", cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]),
fX / cgs.uiHiResScale[0] + 24.0,
fY / cgs.uiHiResScale[1] + 20.0,
-1,
cgs.uiHiResScale
);
}
void CG_UpdateAttackerDisplay()
@@ -981,12 +1014,14 @@ void CG_UpdateAttackerDisplay()
}
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.attackerFont, pszName, fX / cgs.uiHiResScale[0] + 32.0, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszName, fX / cgs.uiHiResScale[0] + 32.0, fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
void CG_UpdateCountdown()
{
const char* message = "";
const char *message = "";
if (!cg.snap) {
return;
@@ -998,7 +1033,7 @@ void CG_UpdateCountdown()
iSecondsLeft = (cgs.matchEndTime - cg.time) / 1000;
if (iSecondsLeft >= 0) {
iMinutesLeft = iSecondsLeft / 60;
message = va("%s %2i:%02i", cgi.LV_ConvertString("Time Left:"), iMinutesLeft, iSecondsLeft % 60);
message = va("%s %2i:%02i", cgi.LV_ConvertString("Time Left:"), iMinutesLeft, iSecondsLeft % 60);
} else if (!cgs.matchEndTime) {
message = "";
}
@@ -1012,7 +1047,8 @@ void CG_UpdateCountdown()
}
}
static void CG_RemoveStopwatch() {
static void CG_RemoveStopwatch()
{
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_stopwatch\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fuse_wet\n");
@@ -1095,7 +1131,9 @@ void CG_DrawInstantMessageMenu()
x = 8.0;
y = ((float)cgs.glconfig.vidHeight - h) * 0.5;
cgi.R_SetColor(0);
cgi.R_DrawStretchPic(x * cgs.uiHiResScale[0], y, w * cgs.uiHiResScale[0], h * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle);
cgi.R_DrawStretchPic(
x * cgs.uiHiResScale[0], y, w * cgs.uiHiResScale[0], h * cgs.uiHiResScale[1], 0.0, 0.0, 1.0, 1.0, handle
);
}
void CG_DrawSpectatorView_ver_15()
@@ -1118,10 +1156,14 @@ void CG_DrawSpectatorView_ver_15()
if (!bOnTeam) {
cgi.Key_GetKeysForCommand("+attackprimary", &iKey1, &iKey2);
pszString = cgi.LV_ConvertString(va("Press Fire(%s) to join the battle!", cgi.Key_KeynumToBindString(iKey1)));
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = cgs.glconfig.vidHeight - 64.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = cgs.glconfig.vidHeight - 64.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(NULL);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) {
@@ -1134,10 +1176,14 @@ void CG_DrawSpectatorView_ver_15()
cgi.Key_KeynumToBindString(iKey1b))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (!bOnTeam && (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
@@ -1145,10 +1191,14 @@ void CG_DrawSpectatorView_ver_15()
pszString =
cgi.LV_ConvertString(va("Press Use(%s) to enter free spectate mode.", cgi.Key_KeynumToBindString(iKey1)));
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if (!(cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
@@ -1158,20 +1208,27 @@ void CG_DrawSpectatorView_ver_15()
va("Press Use(%s) to enter player following spectate mode.", cgi.Key_KeynumToBindString(iKey1))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
if ((cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) != 0 && cg.snap && cg.snap->ps.stats[STAT_INFOCLIENT] != -1) {
if ((cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW) != 0 && cg.snap
&& cg.snap->ps.stats[STAT_INFOCLIENT] != -1) {
int iClientNum;
qhandle_t hShader;
vec4_t color;
char buf[128];
iClientNum = cg.snap->ps.stats[STAT_INFOCLIENT];
Com_sprintf(buf, sizeof(buf), "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]);
Com_sprintf(
buf, sizeof(buf), "%s : %i", cg.clientinfo[iClientNum].name, cg.snap->ps.stats[STAT_INFOCLIENT_HEALTH]
);
hShader = 0;
color[0] = 0.5;
@@ -1179,10 +1236,14 @@ void CG_DrawSpectatorView_ver_15()
color[2] = 0.5;
color[3] = 1.0;
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) - 16) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 80.0;
fX = (float)(cgs.glconfig.vidWidth
- (cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) - 16) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 80.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(color);
cgi.R_DrawString(cgs.media.attackerFont, buf, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, buf, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (cg.clientinfo[iClientNum].team == TEAM_ALLIES) {
hShader = cgi.R_RegisterShader("textures/hud/allies");
@@ -1234,10 +1295,14 @@ void CG_DrawSpectatorView_ver_6()
pszString = cgi.LV_ConvertString(va("Press Use(%s) to follow a player.", cgi.Key_KeynumToBindString(iKey1)));
}
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 40.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (!bOnTeam && (cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)) {
cgi.Key_GetKeysForCommand("+moveup", &iKey1, &iKey2);
@@ -1248,10 +1313,14 @@ void CG_DrawSpectatorView_ver_6()
cgi.Key_KeynumToBindString(iKey1b))
);
fX = (float)(cgs.glconfig.vidWidth - cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1)) * 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0;
fX = (float)(cgs.glconfig.vidWidth
- cgi.UI_FontStringWidth(cgs.media.attackerFont, pszString, -1) * cgs.uiHiResScale[0])
* 0.5;
fY = (float)cgs.glconfig.vidHeight - 24.0 * cgs.uiHiResScale[1];
cgi.R_SetColor(0);
cgi.R_DrawString(cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, pszString, fX / cgs.uiHiResScale[0], fY / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
}
}
@@ -1351,17 +1420,7 @@ void CG_DrawCrosshair()
y = (cgs.glconfig.vidHeight - height) * 0.5f;
cgi.R_SetColor(NULL);
cgi.R_DrawStretchPic(
x,
y,
width * cgs.uiHiResScale[0],
height * cgs.uiHiResScale[1],
0,
0,
1,
1,
shader
);
cgi.R_DrawStretchPic(x, y, width * cgs.uiHiResScale[0], height * cgs.uiHiResScale[1], 0, 0, 1, 1, shader);
}
}
@@ -1392,15 +1451,17 @@ void CG_DrawVote()
percentNo = cgs.numVotesNo * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
percentUndecided = cgs.numUndecidedVotes * 100 / (cgs.numUndecidedVotes + cgs.numVotesNo + cgs.numVotesYes);
x = 8;
y = (cgs.glconfig.vidHeight > 480) ? (cgs.glconfig.vidHeight * 0.725f) : (cgs.glconfig.vidHeight * 0.75f);
x = 8 * cgs.uiHiResScale[0];
y = ((cgs.glconfig.vidHeight > 480) ? (cgs.glconfig.vidHeight * 0.725f) : (cgs.glconfig.vidHeight * 0.75f));
cgi.R_SetColor(NULL);
text = va("%s: %s", cgi.LV_ConvertString("Vote Running"), cgs.voteString);
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
y += 12;
y += 12 * cgs.uiHiResScale[1];
text =
va("%s: %isec %s: %i%% %s: %i%% %s: %i%%",
@@ -1412,7 +1473,9 @@ void CG_DrawVote()
percentNo,
cgi.LV_ConvertString("Undecided"),
percentUndecided);
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
if (cg.snap && !cg.snap->ps.voted) {
col[0] = 0.5;
@@ -1421,15 +1484,19 @@ void CG_DrawVote()
col[3] = 1.0;
cgi.R_SetColor(col);
y += 12;
y += 12 * cgs.uiHiResScale[1];
text = cgi.LV_ConvertString("Vote now, it's your patriotic duty!");
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
y += 12;
y += 12 * cgs.uiHiResScale[1];
text = cgi.LV_ConvertString("To vote Yes, press F1. To vote No, press F2.");
cgi.R_DrawString(cgs.media.attackerFont, text, x, y, -1, cgs.uiHiResScale);
cgi.R_DrawString(
cgs.media.attackerFont, text, x / cgs.uiHiResScale[0], y / cgs.uiHiResScale[1], -1, cgs.uiHiResScale
);
cgi.R_SetColor(NULL);
}
}
+6
View File
@@ -270,6 +270,8 @@ extern "C" {
qhandle_t hAlliedPlayerModelHandle;
dtiki_t *pAxisPlayerModel;
qhandle_t hAxisPlayerModelHandle;
qboolean serverAlliedModelValid;
qboolean serverAxisModelValid;
// view eyes
vec3_t vOffsetViewAngles;
@@ -510,6 +512,7 @@ extern "C" {
// Added in OPM
//
extern cvar_t *cg_fov;
extern cvar_t *cg_cheats;
//
// cg_main.c
@@ -530,6 +533,9 @@ extern "C" {
//
// cg_modelanim.cpp
//
void CG_ProcessPlayerModel();
void CG_ServerModelLoaded(const char* name, qhandle_t handle);
void CG_ServerModelUnloaded(qhandle_t handle);
void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime);
void CG_AttachEntity(
refEntity_t *entity, refEntity_t *parent, dtiki_t *tiki, int tagnum, qboolean use_angles, vec3_t attach_offset
+11 -2
View File
@@ -116,6 +116,7 @@ cvar_t *ui_timemessage;
// Added in OPM
//
cvar_t *cg_fov;
cvar_t *cg_cheats;
/*
=================
@@ -214,6 +215,7 @@ void CG_RegisterCvars(void)
//
cg_fov = cgi.Cvar_Get("cg_fov", "80", CVAR_ARCHIVE);
cg_cheats = cgi.Cvar_Get("cheats", "0", CVAR_USERINFO | CVAR_SERVERINFO | CVAR_LATCH);
}
/*
===============
@@ -365,13 +367,20 @@ void CG_ProcessConfigString(int num, qboolean modelOnly)
if (tiki) {
CG_ProcessCacheInitCommands(tiki);
}
CG_ServerModelLoaded(str, hModel);
} else {
// clear out the model
if (hOldModel && CG_IsHandleUnique(hOldModel)) {
// Handle uniqueness added in OPM
if (hOldModel) {
assert(CG_IsHandleUnique(hOldModel));
cgi.R_UnregisterServerModel(hOldModel);
}
cgs.model_draw[num - CS_MODELS] = 0;
if (!str || !str[0]) {
CG_ServerModelUnloaded(hOldModel);
}
}
}
+291 -78
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -26,6 +26,33 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "tiki.h"
static qboolean cg_forceModelAllowed = qfalse;
/*
===============
CG_GetPlayerModelTiki
===============
*/
const char *CG_GetPlayerModelTiki(const char *modelName)
{
return va("models/player/%s.tik", modelName);
}
/*
===============
CG_GetPlayerLocalModelTiki
===============
*/
const char *CG_GetPlayerLocalModelTiki(const char *modelName)
{
return va("models/player/%s_fps.tik", modelName);
}
/*
===============
CG_PlayerTeamIcon
===============
*/
void CG_PlayerTeamIcon(refEntity_t *pModel, entityState_t *pPlayerState)
{
qboolean bInArtillery, bInTeam, bSpecialIcon;
@@ -187,13 +214,13 @@ CG_InterpolateAnimParms
Interpolate between current and next entity
===============
*/
void CG_InterpolateAnimParms(entityState_t* state, entityState_t* sNext, refEntity_t* model)
void CG_InterpolateAnimParms(entityState_t *state, entityState_t *sNext, refEntity_t *model)
{
static cvar_t *vmEntity = NULL;
int i;
float t;
float animLength;
float t1, t2;
int i;
float t;
float animLength;
float t1, t2;
if (!vmEntity) {
vmEntity = cgi.Cvar_Get("viewmodelanim", "1", 0);
@@ -202,7 +229,7 @@ void CG_InterpolateAnimParms(entityState_t* state, entityState_t* sNext, refEnti
if (sNext && sNext->usageIndex == state->usageIndex) {
t1 = cg.time - cg.snap->serverTime;
t2 = cg.nextSnap->serverTime - cg.snap->serverTime;
t = t1 / t2;
t = t1 / t2;
model->actionWeight = (sNext->actionWeight - state->actionWeight) * t + state->actionWeight;
@@ -214,7 +241,8 @@ void CG_InterpolateAnimParms(entityState_t* state, entityState_t* sNext, refEnti
(sNext->frameInfo[i].weight - state->frameInfo[i].weight) * t + state->frameInfo[i].weight;
if (sNext->frameInfo[i].time >= state->frameInfo[i].time) {
model->frameInfo[i].time = (sNext->frameInfo[i].time - state->frameInfo[i].time) * t + state->frameInfo[i].time;
model->frameInfo[i].time =
(sNext->frameInfo[i].time - state->frameInfo[i].time) * t + state->frameInfo[i].time;
} else {
animLength = cgi.Anim_Time(model->tiki, sNext->frameInfo[i].index);
if (!animLength) {
@@ -298,20 +326,20 @@ CG_CastFootShadow
Cast complex foot shadow using lights
===============
*/
void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag, refEntity_t* model)
void CG_CastFootShadow(const vec_t *vLightPos, vec_t *vLightIntensity, int iTag, refEntity_t *model)
{
int i;
float fAlpha;
float fLength;
float fWidth;
float fAlphaOfs;
float fOfs;
float fPitchCos;
vec3_t vPos;
vec3_t vEnd;
vec3_t vDelta;
vec3_t vLightAngles;
trace_t trace;
int i;
float fAlpha;
float fLength;
float fWidth;
float fAlphaOfs;
float fOfs;
float fPitchCos;
vec3_t vPos;
vec3_t vEnd;
vec3_t vDelta;
vec3_t vLightAngles;
trace_t trace;
orientation_t oFoot;
VectorCopy(model->origin, vPos);
@@ -321,8 +349,7 @@ void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag,
VectorMA(vPos, vEnd[i], model->axis[i], vPos);
}
if (cg_shadowdebug->integer)
{
if (cg_shadowdebug->integer) {
vec3_t vDir;
//
@@ -373,12 +400,11 @@ void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag,
}
fLength = fPitchCos * fPitchCos * 32.0 + fPitchCos * 8.0 + 10.0;
fOfs = 0.5 - (-4.1 / tan(DEG2RAD(vLightAngles[0])) + 4.0 - fLength) / fLength * 0.5;
fOfs = 0.5 - (-4.1 / tan(DEG2RAD(vLightAngles[0])) + 4.0 - fLength) / fLength * 0.5;
VectorMA(vPos, -96.0, vDelta, vEnd);
CG_Trace(&trace, vPos, vec3_origin, vec3_origin, vEnd, 0, MASK_FOOTSHADOW, qfalse, qtrue, "CG_CastFootShadow");
if (cg_shadowdebug->integer)
{
if (cg_shadowdebug->integer) {
cgi.R_DebugLine(vPos, vLightPos, 0.75, 0.75, 0.5, 1.0);
cgi.R_DebugLine(vPos, vEnd, 1.0, 1.0, 1.0, 1.0);
}
@@ -392,7 +418,7 @@ void CG_CastFootShadow(const vec_t* vLightPos, vec_t* vLightIntensity, int iTag,
trace.fraction = 0;
}
fWidth = 10.f - (1.f - trace.fraction) * 6.f;
fWidth = 10.f - (1.f - trace.fraction) * 6.f;
fAlphaOfs = (1.f - trace.fraction) * fAlpha;
fAlpha = Q_max(vLightIntensity[0], Q_max(vLightIntensity[1], vLightIntensity[2]));
@@ -445,13 +471,21 @@ CG_CastSimpleFeetShadow
Cast basic feet shadow
===============
*/
void CG_CastSimpleFeetShadow(const trace_t* pTrace, float fWidth, float fAlpha, int iRightTag, int iLeftTag, const dtiki_t* tiki, refEntity_t* model)
void CG_CastSimpleFeetShadow(
const trace_t *pTrace,
float fWidth,
float fAlpha,
int iRightTag,
int iLeftTag,
const dtiki_t *tiki,
refEntity_t *model
)
{
int i;
float fShadowYaw;
float fLength;
vec3_t vPos, vRightPos, vLeftPos;
vec3_t vDelta;
int i;
float fShadowYaw;
float fLength;
vec3_t vPos, vRightPos, vLeftPos;
vec3_t vDelta;
orientation_t oFoot;
//
@@ -485,7 +519,7 @@ void CG_CastSimpleFeetShadow(const trace_t* pTrace, float fWidth, float fAlpha,
// get the facing yaw
fShadowYaw = vectoyaw(vDelta);
fLength = VectorNormalize(vDelta) * 0.5 + 12;
fLength = VectorNormalize(vDelta) * 0.5 + 12;
if (fLength < fWidth * 0.7) {
fLength = fWidth * 0.7;
}
@@ -550,15 +584,13 @@ qboolean CG_EntityShadow(centity_t *cent, refEntity_t *model)
}
if (iTagR != -1) {
int iNumLights, iCurrLight;
int iNumLights, iCurrLight;
vec3_t avLightPos[16], avLightIntensity[16];
iNumLights = Q_clamp(cg_shadowscount->integer, 1, 8);
iNumLights = cgi.R_GatherLightSources(model->origin, avLightPos, avLightIntensity, iNumLights);
if (iNumLights)
{
for (iCurrLight = 0; iCurrLight < iNumLights; iCurrLight++)
{
if (iNumLights) {
for (iCurrLight = 0; iCurrLight < iNumLights; iCurrLight++) {
CG_CastFootShadow(avLightPos[iCurrLight], avLightIntensity[iCurrLight], iTagL, model);
CG_CastFootShadow(avLightPos[iCurrLight], avLightIntensity[iCurrLight], iTagR, model);
}
@@ -725,6 +757,11 @@ void CG_AttachEntity(
VectorAdd(entity->origin, vOrigin, entity->lightingOrigin);
}
/*
===============
CG_AttachEyeEntity
===============
*/
void CG_AttachEyeEntity(
refEntity_t *entity, refEntity_t *parent, dtiki_t *tiki, int tagnum, qboolean use_angles, vec_t *attach_offset
)
@@ -737,8 +774,7 @@ void CG_AttachEyeEntity(
AnglesToAxis(cg.refdefViewAngles, entity->axis);
}
if (attach_offset[0] || attach_offset[1] || attach_offset[2])
{
if (attach_offset[0] || attach_offset[1] || attach_offset[2]) {
for (i = 0; i < 3; i++) {
VectorMA(entity->origin, attach_offset[i], entity->axis[i], entity->origin);
}
@@ -750,56 +786,219 @@ void CG_AttachEyeEntity(
VectorCopy(parent->lightingOrigin, entity->lightingOrigin);
}
/*
===============
CG_IsValidServerModel
===============
*/
qboolean CG_IsValidServerModel(const char *modelpath)
{
const char *str;
int i;
for (i = 1; i < MAX_MODELS; i++) {
str = CG_ConfigString(CS_MODELS + i);
if (!Q_stricmp(str, modelpath)) {
return qtrue;
}
}
return qfalse;
}
/*
===============
CG_CheckValidModels
This verifies the allied player model and the german player model:
- If they don't exist on the client, reset to the default allied player model
- If they don't exist on the server, don't allow forceModel so the client explicitly know the skin isn't supported
===============
*/
void CG_CheckValidModels()
{
const char *modelpath;
qboolean isDirty = qfalse;
if (dm_playermodel->modified) {
// Check for allied model
modelpath = va("models/player/%s.tik", dm_playermodel->string);
if (!cgi.R_RegisterModel(modelpath)) {
cgi.Printf(
"Allied model '%s' is invalid, resetting to '%s'\n", dm_playermodel->string, dm_playermodel->resetString
);
cgi.Cvar_Set("dm_playermodel", dm_playermodel->resetString);
modelpath = va("models/player/%s.tik", dm_playermodel->string);
}
cg.serverAlliedModelValid = CG_IsValidServerModel(modelpath);
}
if (dm_playergermanmodel->modified) {
// Check for axis model
modelpath = va("models/player/%s.tik", dm_playergermanmodel->string);
if (!cgi.R_RegisterModel(modelpath)) {
cgi.Printf(
"Allied model '%s' is invalid, resetting to '%s'\n",
dm_playergermanmodel->string,
dm_playergermanmodel->resetString
);
cgi.Cvar_Set("dm_playergermanmodel", dm_playergermanmodel->resetString);
modelpath = va("models/player/%s.tik", dm_playergermanmodel->string);
}
cg.serverAxisModelValid = CG_IsValidServerModel(modelpath);
}
if (dm_playermodel->modified || dm_playergermanmodel->modified) {
cg_forceModelAllowed = cg.serverAlliedModelValid && cg.serverAxisModelValid;
}
}
/*
===============
CG_ServerModelLoaded
===============
*/
void CG_ServerModelLoaded(const char *name, qhandle_t handle)
{
if (!Q_stricmpn(name, "models/player/", 14) && (!cg.serverAlliedModelValid || !cg.serverAxisModelValid)) {
char modelName[MAX_QPATH];
COM_StripExtension(name + 14, modelName, sizeof(modelName));
//
// The player model has been loaded on the server
// so try again parsing
//
if (!Q_stricmp(modelName, dm_playermodel->string)) {
dm_playermodel->modified = qtrue;
}
if (!Q_stricmp(modelName, dm_playergermanmodel->string)) {
dm_playergermanmodel->modified = qtrue;
}
}
}
/*
===============
CG_ServerModelUnloaded
===============
*/
void CG_ServerModelUnloaded(qhandle_t handle)
{
#if 0
if (cg.serverAlliedModelValid && handle == cg.hAlliedPlayerModelHandle) {
dm_playermodel->modified = qtrue;
}
if (cg.serverAxisModelValid && handle == cg.hAxisPlayerModelHandle) {
dm_playergermanmodel->modified = qtrue;
}
#endif
}
/*
===============
CG_UpdateForceModels
===============
*/
void CG_UpdateForceModels()
{
qhandle_t hModel;
char* pszAlliesPartial;
char* pszAxisPartial;
char szAlliesModel[256];
char szAxisModel[256];
char *pszAlliesPartial;
char *pszAxisPartial;
char szAlliesModel[256];
char szAxisModel[256];
qboolean isDirty;
if (cg.pAlliedPlayerModel && cg.pAxisPlayerModel && !dm_playermodel->modified && !dm_playergermanmodel->modified) {
isDirty = dm_playermodel->modified || dm_playergermanmodel->modified || cg_forceModel->modified;
if (!cg_forceModelAllowed) {
if (isDirty) {
cgi.Printf(
"One or more of the selected players model don't exist on the server or are not loaded, using the "
"default skin\n"
);
}
return;
}
if (cg.pAlliedPlayerModel && cg.pAxisPlayerModel && !isDirty) {
return;
}
pszAlliesPartial = dm_playermodel->string;
pszAxisPartial = dm_playergermanmodel->string;
pszAxisPartial = dm_playergermanmodel->string;
Com_sprintf(szAlliesModel, sizeof(szAlliesModel), "models/player/%s.tik", pszAlliesPartial);
Com_sprintf(szAxisModel, sizeof(szAxisModel), "models/player/%s.tik", pszAxisPartial);
hModel = cgi.R_RegisterModel(szAlliesModel);
if (!hModel) hModel = cgi.R_RegisterModel("models/player/american_army.tik");
hModel = cg.serverAlliedModelValid ? cgi.R_RegisterModel(szAlliesModel) : 0;
if (!hModel) {
Com_sprintf(szAlliesModel, sizeof(szAlliesModel), "models/player/%s.tik", dm_playermodel->resetString);
hModel = cgi.R_RegisterModel(szAlliesModel);
}
if (hModel) {
cg.hAlliedPlayerModelHandle = hModel;
cg.pAlliedPlayerModel = cgi.R_Model_GetHandle(hModel);
cg.pAlliedPlayerModel = cgi.R_Model_GetHandle(hModel);
if (!cg.pAlliedPlayerModel) {
cg.hAlliedPlayerModelHandle = 0;
}
} else {
cg.hAlliedPlayerModelHandle = 0;
cg.pAlliedPlayerModel = 0;
cg.pAlliedPlayerModel = NULL;
}
hModel = cgi.R_RegisterModel(szAxisModel);
if (!hModel) hModel = cgi.R_RegisterModel("models/player/german_wehrmacht_soldier.tik");
hModel = cg.serverAxisModelValid ? cgi.R_RegisterModel(szAxisModel) : 0;
if (!hModel) {
Com_sprintf(szAxisModel, sizeof(szAxisModel), "models/player/%s.tik", dm_playergermanmodel->resetString);
hModel = cgi.R_RegisterModel(szAxisModel);
}
if (hModel) {
cg.hAxisPlayerModelHandle = hModel;
cg.pAxisPlayerModel = cgi.R_Model_GetHandle(hModel);
cg.pAxisPlayerModel = cgi.R_Model_GetHandle(hModel);
if (!cg.pAxisPlayerModel) {
cg.hAxisPlayerModelHandle = 0;
}
} else {
cg.hAxisPlayerModelHandle = 0;
cg.pAxisPlayerModel = 0;
cg.pAxisPlayerModel = 0;
}
// Clear modified flag
dm_playermodel->modified = qfalse;
dm_playergermanmodel->modified = qfalse;
//dm_playermodel->modified = qfalse;
//dm_playergermanmodel->modified = qfalse;
}
/*
===============
CG_ProcessPlayerModel
Checks player models, and update force models
===============
*/
void CG_ProcessPlayerModel()
{
CG_CheckValidModels();
if (cg_forceModel->integer) {
CG_UpdateForceModels();
}
// Clear modified flag
dm_playermodel->modified = qfalse;
dm_playergermanmodel->modified = qfalse;
cg_forceModel->modified = qfalse;
}
/*
===============
CG_ModelAnim
===============
*/
void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
{
entityState_t *s1;
@@ -809,11 +1008,17 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
vec3_t vMins, vMaxs, vTmp;
const char *szTagName;
int iAnimFlags;
qboolean bThirdPerson = qfalse;
s1 = &cent->currentState;
if ((cg.snap->ps.pm_flags & PMF_INTERMISSION) && s1->number == cg.snap->ps.clientNum && !cg_3rd_person->integer) {
// don't render if in intermission and the client is self without 3rd person
bThirdPerson |= cg_3rd_person->integer ? qtrue : qfalse;
// Fixed in OPM
// Draw world model body when in camera
bThirdPerson |= (cg.snap->ps.pm_flags & PMF_CAMERA_VIEW && !(cg.snap->ps.pm_flags & PMF_TURRET));
if ((cg.snap->ps.pm_flags & PMF_INTERMISSION) && s1->number == cg.snap->ps.clientNum && !bThirdPerson) {
// Don't render the first-person model during intermission
return;
}
@@ -876,7 +1081,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
model.radius = VectorLength(vTmp) * 0.5;
if (s1->number == cg.snap->ps.clientNum) {
if (!cg_3rd_person->integer) {
if (!bThirdPerson) {
PmoveAdjustAngleSettings_Client(
cg.refdefViewAngles, cent->lerpAngles, &cg.predicted_player_state, &cent->currentState
);
@@ -940,8 +1145,8 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
model.tiki = cgi.R_Model_GetHandle(cgs.model_draw[s1->modelindex]);
if (s1->number != cg.snap->ps.clientNum && (s1->eType == ET_PLAYER || (s1->eFlags & EF_DEAD))) {
if (cg_forceModel->integer) {
CG_UpdateForceModels();
if (cg_forceModel->integer && cg_forceModelAllowed) {
//CG_UpdateForceModels();
if (s1->eFlags & EF_AXIS) {
model.hModel = cg.hAxisPlayerModelHandle;
@@ -965,9 +1170,9 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
if (!model.hModel || !model.tiki) {
// Use a model in case it still doesn't exist
if (s1->eFlags & EF_AXIS) {
model.hModel = cgi.R_RegisterModel("models/player/german_wehrmacht_soldier.tik");
model.hModel = cgi.R_RegisterModel(CG_GetPlayerModelTiki(dm_playergermanmodel->resetString));
} else {
model.hModel = cgi.R_RegisterModel("models/player/american_army.tik");
model.hModel = cgi.R_RegisterModel(CG_GetPlayerModelTiki(dm_playermodel->resetString));
}
model.tiki = cgi.R_Model_GetHandle(model.hModel);
model.hOldModel = cgs.model_draw[s1->modelindex];
@@ -1002,13 +1207,21 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
return;
}
if (s1->parent != cg.snap->ps.clientNum || cg_3rd_person->integer) {
if (s1->parent != cg.snap->ps.clientNum || bThirdPerson) {
// attach the model to the world model
if (parent->hOldModel) {
tiki = cgi.R_Model_GetHandle(parent->hOldModel);
// Fixed in OPM
// Added checks to make sure the old model's tiki is valid
if (parent->hOldModel && (tiki = cgi.R_Model_GetHandle(parent->hOldModel))) {
szTagName = cgi.Tag_NameForNum(tiki, s1->tag_num & TAG_MASK);
tiki = cgi.R_Model_GetHandle(parent->hModel);
iTagNum = cgi.Tag_NumForName(tiki, szTagName);
// Fixed in OPM
// Added checks to make sure the tag name is valid
if (szTagName) {
tiki = cgi.R_Model_GetHandle(parent->hModel);
iTagNum = cgi.Tag_NumForName(tiki, szTagName);
} else {
iTagNum = 0;
}
} else {
tiki = cgi.R_Model_GetHandle(parent->hModel);
iTagNum = s1->tag_num;
@@ -1076,8 +1289,8 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
// set surfaces
memcpy(model.surfaces, s1->surfaces, MAX_MODEL_SURFACES);
if (!(s1->renderfx & RF_VIEWMODEL) && s1->parent != ENTITYNUM_NONE && s1->parent == cg.snap->ps.clientNum
&& ((!cg_drawviewmodel->integer && !cg_3rd_person->integer) || cg.snap->ps.stats[STAT_INZOOM])) {
if (!(s1->renderfx & RF_ALWAYSDRAW) && s1->parent != ENTITYNUM_NONE && s1->parent == cg.snap->ps.clientNum
&& ((!cg_drawviewmodel->integer && !bThirdPerson) || cg.snap->ps.stats[STAT_INZOOM])) {
// hide all surfaces while zooming or if the viewmodel shouldn't be shown
for (i = 0; i < MAX_MODEL_SURFACES; i++) {
model.surfaces[i] |= MDL_SURFACE_NODRAW;
@@ -1162,7 +1375,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
}
if (s1->number == cg.snap->ps.clientNum) {
if ((!cg.bFPSModelLastFrame && !cg_3rd_person->integer) || (cg.bFPSModelLastFrame && cg_3rd_person->integer)) {
if ((!cg.bFPSModelLastFrame && !bThirdPerson) || (cg.bFPSModelLastFrame && bThirdPerson)) {
// reset the animations when toggling 3rd person
for (i = 0; i < MAX_FRAMEINFOS; i++) {
cent->animLast[i] = -1;
@@ -1171,7 +1384,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
cent->animLastWeight = 0;
cent->usageIndexLast = 0;
cg.bFPSModelLastFrame = !cg_3rd_person->integer;
cg.bFPSModelLastFrame = !bThirdPerson;
}
// player footsteps, walking/falling
@@ -1188,7 +1401,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
}
}
if (!cg_3rd_person->integer) {
if (!bThirdPerson) {
// first person view
if (!(cg.predicted_player_state.pm_flags & PMF_CAMERA_VIEW)
@@ -1213,9 +1426,9 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
}
} else {
if (cg.snap->ps.stats[STAT_TEAM] == TEAM_AXIS) {
hModel = cgi.R_RegisterModel("models/player/german_wehrmacht_soldier_fps.tik");
hModel = cgi.R_RegisterModel(CG_GetPlayerLocalModelTiki(dm_playergermanmodel->resetString));
} else {
hModel = cgi.R_RegisterModel("models/player/american_army_fps.tik");
hModel = cgi.R_RegisterModel(CG_GetPlayerLocalModelTiki(dm_playermodel->resetString));
}
if (hModel) {
@@ -1337,7 +1550,7 @@ void CG_ModelAnim(centity_t *cent, qboolean bDoShaderTime)
if (!((cent->animLastWeight >> i) & 1) || model.frameInfo[i].index != cent->animLast[i]) {
CG_ProcessEntityCommands(TIKI_FRAME_ENTRY, model.frameInfo[i].index, s1->number, &model, cent);
if (cent->animLastTimes[i] == -1) {
cent->animLast[i] = model.frameInfo[i].index;
cent->animLast[i] = model.frameInfo[i].index;
cent->animLastTimes[i] = model.frameInfo[i].time;
} else {
cent->animLastTimes[i] = 0;
+31 -17
View File
@@ -102,26 +102,29 @@ void CG_Rain(centity_t *cent)
cgi.R_ModelBounds(cgs.inlineDrawModel[cent->currentState.modelindex], mins, maxs);
// Fixed in 2.0
// Use cg.refdef.vieworg instead of cg.snap.ps.origin
vOmins[0] = mins[0] + cent->lerpOrigin[0];
if (vOmins[0] < cg.snap->ps.origin[0] - cg.rain.min_dist) {
vOmins[0] = cg.snap->ps.origin[0] - cg.rain.min_dist;
if (vOmins[0] < cg.refdef.vieworg[0] - cg.rain.min_dist) {
vOmins[0] = cg.refdef.vieworg[0] - cg.rain.min_dist;
}
vOmins[1] = mins[1] + cent->lerpOrigin[1];
if (vOmins[1] < cg.snap->ps.origin[1] - cg.rain.min_dist) {
vOmins[1] = cg.snap->ps.origin[1] - cg.rain.min_dist;
if (vOmins[1] < cg.refdef.vieworg[1] - cg.rain.min_dist) {
vOmins[1] = cg.refdef.vieworg[1] - cg.rain.min_dist;
}
vOmins[2] = mins[2] + cent->lerpOrigin[2];
vOmaxs[0] = maxs[0] + cent->lerpOrigin[0];
if (vOmaxs[0] > cg.rain.min_dist + cg.snap->ps.origin[0]) {
vOmaxs[0] = cg.rain.min_dist + cg.snap->ps.origin[0];
if (vOmaxs[0] > cg.refdef.vieworg[0] + cg.rain.min_dist) {
vOmaxs[0] = cg.refdef.vieworg[0] + cg.rain.min_dist;
}
vOmaxs[1] = maxs[1] + cent->lerpOrigin[1];
if (vOmaxs[1] > cg.rain.min_dist + cg.snap->ps.origin[1]) {
vOmaxs[1] = cg.rain.min_dist + cg.snap->ps.origin[1];
if (vOmaxs[1] > cg.refdef.vieworg[1] + cg.rain.min_dist) {
vOmaxs[1] = cg.refdef.vieworg[1] + cg.rain.min_dist;
}
vOmaxs[2] = maxs[2] + cent->lerpOrigin[2];
@@ -168,26 +171,37 @@ void CG_Rain(centity_t *cent)
}
for (i = 0; i < iNumSpawn; ++i) {
iLife = (int)(vOe[2] / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
vStart[0] = (float)(iRandom % (int)(vOe[0] + 1.0)) + vOmins[0];
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vStart[1] = (float)(iRandom % (int)(vOe[1] + 1.0)) + vOmins[1];
vStart[2] = vOmaxs[2];
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
// Fixed in 2.0
// Use random height instead of the max height to avoid waiting for it to fall down
vStart[2] = (float)(iRandom % (int)(vOe[2] + 1.0)) + vOmins[2];
if (cg.snap) {
vLength[0] = cg.snap->ps.origin[0] - vStart[0];
vLength[1] = cg.snap->ps.origin[1] - vStart[1];
vLength[2] = 0.0;
if (cg.rain.min_dist * cg.rain.min_dist < VectorLengthSquared(vLength)) {
continue;
}
VectorSubtract(cg.refdef.vieworg, vStart, vLength);
vLength[2] = 0;
if (VectorLengthSquared(vLength) > Square(cg.rain.min_dist)) {
continue;
}
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vEnd[0] = (float)(iRandom % cg.rain.slant) + vStart[0] + vss_wind_x->value;
iRandom = ((214013 * iRandom + 2531011) >> 16) & 0x7FFF;
vEnd[1] = (float)(iRandom % cg.rain.slant) + vStart[1] + vss_wind_y->value;
vEnd[2] = vOmins[2];
// Fixed in 2.0
// Use individual particle's origin to determine the life rather than the bounding box
iLife = (int)((vStart[2] - vOmins[2]) / ((float)(iRandom % cg.rain.speed_vary) + cg.rain.speed) * 1000.0);
if (iLife > 10000) {
// Fixed in 2.0
// Rain particles must not last longer than 10 seconds
iLife = 10000;
}
CG_CreateBeam(
vStart,
vec_zero,
+89 -60
View File
@@ -85,7 +85,12 @@ void CG_MakeBulletHoleSound(const vec3_t i_vPos, const vec3_t i_vNorm, int iLarg
iSurfType = SURF_PUDDLE;
}
if (trace.fraction == 1.0f || trace.startsolid || (trace.surfaceFlags & SURF_SKY)) {
if (trace.fraction == 1) {
// no reason to make a sound if it nothing was hit
return;
}
if ((trace.surfaceFlags & SURF_SKY) || !CG_CheckMakeMarkOnEntity(trace.entityNum)) {
return;
}
@@ -253,7 +258,12 @@ CG_MakeBulletHole(const vec3_t i_vPos, const vec3_t i_vNorm, int iLarge, trace_t
iSurfType = SURF_PUDDLE;
}
if (trace.fraction == 1.0f || trace.startsolid || (trace.surfaceFlags & SURF_SKY)) {
if (trace.fraction == 1.0f || trace.startsolid) {
return;
}
if (trace.surfaceFlags & SURF_SKY) {
// ignore sky surfaces
return;
}
@@ -460,35 +470,36 @@ static void CG_MakeBulletTracerInternal(
float alpha
)
{
vec3_t vPos;
int iBullet;
int iContinueCount;
int iDist;
int iHeadDist;
int iTravelDist;
float fLen, fDist;
trace_t trace;
qboolean bStartInWater, bInWater;
qboolean bBulletDone;
qboolean bMadeTracer;
vec3_t vDir;
vec3_t vTrailStart;
vec3_t vTraceStart;
vec3_t vTraceEnd;
vec3_t vTmp;
int iNumImpacts;
trace_t tImpacts[128];
float fImpSndDistRA;
static float fImpSndDistLA;
float fImpSndDistRB;
float fImpSndDistLB;
int iImpSndIndexRA;
int iImpSndIndexRB;
int iImpSndIndexLB;
float fVolume;
float fPitch;
float fZingDistA, fZingDistB, fZingDistC;
vec3_t vZingPosA, vZingPosB, vZingPosC;
vec3_t vPos;
int iBullet;
int iContinueCount;
int iDist;
int iHeadDist;
int iTravelDist;
float fLen, fDist;
trace_t trace;
qboolean bStartInWater, bInWater;
qboolean bBulletDone;
qboolean bMadeTracer;
vec3_t vDir;
vec3_t vTrailStart;
vec3_t vTraceStart;
vec3_t vTraceEnd;
vec3_t vTmp;
int iNumImpacts;
trace_t tImpacts[128];
float fImpSndDistRA;
float fImpSndDistLA;
float fImpSndDistRB;
float fImpSndDistLB;
int iImpSndIndexRA;
int iImpSndIndexLA;
int iImpSndIndexRB;
int iImpSndIndexLB;
float fVolume;
float fPitch;
float fZingDistA, fZingDistB, fZingDistC;
vec3_t vZingPosA, vZingPosB, vZingPosC;
fZingDistB = 9999.0;
fZingDistA = 9999.0;
@@ -584,7 +595,8 @@ static void CG_MakeBulletTracerInternal(
|| (trace.contents & CONTENTS_WATER))
&& iContinueCount < 5) {
if (bInWater) {
VectorSubtract(trace.endpos, vDir, vTmp);
VectorMA(trace.endpos, -1.0, vDir, vTmp);
if (!(trace.contents & CONTENTS_FLUID) && !(trace.surfaceFlags & SURF_PUDDLE)
&& !(cgi.CM_PointContents(vTmp, 0) & CONTENTS_FLUID)) {
CG_MakeBubbleTrail(vTrailStart, trace.endpos, iLarge, alpha);
@@ -596,8 +608,7 @@ static void CG_MakeBulletTracerInternal(
bInWater = qtrue;
}
VectorAdd(vDir, vDir, vTraceStart);
VectorAdd(vTraceStart, vTraceStart, trace.endpos);
VectorMA(trace.endpos, 2.0, vDir, vTraceStart);
iContinueCount++;
} else {
@@ -659,46 +670,46 @@ static void CG_MakeBulletTracerInternal(
if (iNumImpacts > 2) {
fImpSndDistRA = 9999.0f;
fImpSndDistRB = 9999.0f;
iImpSndIndexRA = 0;
iImpSndIndexRB = 0;
fImpSndDistLA = 9999.0f;
fImpSndDistLB = 9999.0f;
iImpSndIndexRA = 0;
iImpSndIndexLA = 0;
iImpSndIndexRB = 0;
iImpSndIndexLB = 0;
for (iBullet = 0; iBullet < iNumImpacts; iBullet++) {
CG_MakeBulletHole(
tImpacts[iImpSndIndexLB].endpos,
tImpacts[iImpSndIndexLB].plane.normal,
iLarge,
&tImpacts[iImpSndIndexLB],
qfalse
tImpacts[iBullet].endpos, tImpacts[iBullet].plane.normal, iLarge, &tImpacts[iBullet], qfalse
);
VectorSubtract(tImpacts[iImpSndIndexLB].endpos, cg.SoundOrg, vTmp);
VectorSubtract(tImpacts[iBullet].endpos, cg.SoundOrg, vTmp);
iHeadDist = VectorLength(vTmp);
if (DotProduct(vTmp, cg.SoundAxis[1]) <= 0.f) {
if (iHeadDist < 9999.0f || iHeadDist < fImpSndDistLB) {
if (iHeadDist < 9999.0f) {
fImpSndDistRA = iHeadDist;
fImpSndDistLB = 9999.0;
if (iHeadDist < fImpSndDistLA || iHeadDist < fImpSndDistLB) {
if (iHeadDist < fImpSndDistLA) {
iImpSndIndexLB = iImpSndIndexLA;
fImpSndDistLB = fImpSndDistLA;
iImpSndIndexRA = iBullet;
fImpSndDistRA = iHeadDist;
} else if (iHeadDist < fImpSndDistLB) {
fImpSndDistLB = iHeadDist;
iImpSndIndexLB = iBullet;
fImpSndDistLB = iHeadDist;
}
}
} else {
if (iHeadDist < fImpSndDistRA || iHeadDist < fImpSndDistRB) {
if (iHeadDist < fImpSndDistRA) {
iImpSndIndexRB = iImpSndIndexRA;
fImpSndDistRB = fImpSndDistRA;
iImpSndIndexRA = iBullet;
fImpSndDistRA = iHeadDist;
} else if (iHeadDist < fImpSndDistRB) {
fImpSndDistRB = iHeadDist;
iImpSndIndexRB = iBullet;
fImpSndDistRB = iHeadDist;
}
}
}
iImpSndIndexLB++;
}
if (fImpSndDistRA < 9999.0f) {
@@ -718,6 +729,24 @@ static void CG_MakeBulletTracerInternal(
);
}
}
if (fImpSndDistLA < 9999.0f) {
CG_MakeBulletHoleSound(
tImpacts[iImpSndIndexLA].endpos,
tImpacts[iImpSndIndexLA].plane.normal,
iLarge,
&tImpacts[iImpSndIndexLA]
);
if (fImpSndDistLB < 9999.0f) {
CG_MakeBulletHoleSound(
tImpacts[iImpSndIndexLB].endpos,
tImpacts[iImpSndIndexLB].plane.normal,
iLarge,
&tImpacts[iImpSndIndexLB]
);
}
}
} else {
for (iBullet = 0; iBullet < iNumImpacts; iBullet++) {
CG_MakeBulletHole(
@@ -1559,7 +1588,7 @@ void CG_ParseCGMessage_ver_15()
vEndArray[0][0] = cgi.MSG_ReadCoord();
vEndArray[0][1] = cgi.MSG_ReadCoord();
vEndArray[0][2] = cgi.MSG_ReadCoord();
iLarge = cgi.MSG_ReadBits(1);
iLarge = cgi.MSG_ReadBits(2);
if (cgi.MSG_ReadBits(1)) {
int iAlpha = cgi.MSG_ReadBits(10);
@@ -1638,8 +1667,8 @@ void CG_ParseCGMessage_ver_15()
CG_HudDrawFont(iInfo);
break;
case CGM_NOTIFY_KILL:
case CGM_NOTIFY_HIT:
case CGM_NOTIFY_KILL:
if (cg.snap) {
const char *soundName;
int iOldEnt;
@@ -1647,12 +1676,11 @@ void CG_ParseCGMessage_ver_15()
iOldEnt = current_entity_number;
current_entity_number = cg.snap->ps.clientNum;
if (iType == CGM_NOTIFY_HIT) {
soundName = "dm_kill_notify";
if (iType == CGM_NOTIFY_KILL) {
commandManager.PlaySound("dm_kill_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
} else {
soundName = "dm_hit_notify";
commandManager.PlaySound("dm_hit_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
}
commandManager.PlaySound(soundName, NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
current_entity_number = iOldEnt;
}
@@ -1660,18 +1688,19 @@ void CG_ParseCGMessage_ver_15()
case CGM_VOICE_CHAT:
{
qboolean bLocal;
int iOldEnt;
vStart[0] = cgi.MSG_ReadCoord();
vStart[1] = cgi.MSG_ReadCoord();
vStart[2] = cgi.MSG_ReadCoord();
iLarge = cgi.MSG_ReadBits(1);
bLocal = cgi.MSG_ReadBits(1);
iInfo = cgi.MSG_ReadBits(6);
szTmp = cgi.MSG_ReadString();
iOldEnt = current_entity_number;
if (iLarge) {
if (bLocal) {
current_entity_number = iInfo;
commandManager.PlaySound(szTmp, vStart, CHAN_AUTO, -1, -1, -1, 0);
@@ -2029,15 +2058,15 @@ void CG_ParseCGMessage_ver_6()
CG_HudDrawFont(iInfo);
break;
case CGM6_NOTIFY_KILL:
case CGM6_NOTIFY_HIT:
case CGM6_NOTIFY_KILL:
if (cg.snap) {
int iOldEnt;
iOldEnt = current_entity_number;
current_entity_number = cg.snap->ps.clientNum;
if (iType == CGM6_NOTIFY_HIT) {
if (iType == CGM6_NOTIFY_KILL) {
commandManager.PlaySound("dm_kill_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
} else {
commandManager.PlaySound("dm_hit_notify", NULL, CHAN_LOCAL, 2.0, -1, -1, 1);
+1
View File
@@ -122,6 +122,7 @@ functions exported to the main executable
cvar_t *(*Cvar_Get)(const char *var_name, const char *value, int flags);
cvar_t *(*Cvar_Find)(const char *var_name);
void (*Cvar_Set)(const char *var_name, const char *value);
void (*Cvar_CheckRange)(cvar_t* var, float min, float max, qboolean integral);
// ClientCommand and ConsoleCommand parameter access
int (*Argc)(void);
+2 -237
View File
@@ -26,8 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cg_local.h"
#include "../fgame/bg_voteoptions.h"
static qboolean CG_IsStatementFiltered(char *cmd);
#include "cg_servercmds_filter.h"
/*
================
@@ -375,7 +374,7 @@ static void CG_ServerCommand(qboolean modelOnly)
if (!strcmp(cmd, "stufftext")) {
char *cmd = cgi.Argv(1);
if (CG_IsStatementFiltered(cmd)) {
if (!CG_IsStatementAllowed(cmd)) {
// Added in OPM
// Don't execute filtered commands
return;
@@ -458,237 +457,3 @@ void CG_ExecuteNewServerCommands(int latestSequence, qboolean differentServer)
}
}
}
//
// List of client variables allowed to be changed by the server
//
static const char *whiteListedVariables[] = {
"r_fastsky", // some mods set this variable to make the sky uniform
"ui_hud",
"subtitle0",
"subtitle1",
"subtitle2",
"subtitle3"
};
//
// List of client variables allowed to be changed by the server
//
static const char *whiteListedLocalServerVariables[] = {"ui_hidemouse", "ui_showmouse", "cg_marks_add"};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedCommands[] = {
"primarydmweapon",
"pushmenu",
"pushmenu_teamselect",
"pushmenu_weaponselect",
"popmenu",
"wait",
"globalwidgetcommand", // used for mods adding custom HUDs
"ui_addhud",
"ui_removehud",
"tmstart",
"tmstartloop",
"tmstop",
"tmvolume",
"`stufftext",
"+moveup", // workaround for mods that want to prevent inactivity when handling the spectate
"-moveup",
"screenshot",
"screenshotJPEG",
"levelshot"
};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedLocalServerCommands[] = {
"spmap", // Used by briefings
"map",
"disconnect",
"cinematic",
"showmenu",
"hidemenu"
};
/*
====================
CG_IsVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsVariableFiltered(const char *name)
{
cvar_t *var;
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedVariables); i++) {
if (!Q_stricmp(name, whiteListedVariables[i])) {
return qfalse;
}
}
if (cgs.localServer) {
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerVariables); i++) {
if (!Q_stricmp(name, whiteListedLocalServerVariables[i])) {
return qfalse;
}
}
}
// Filtered
return qtrue;
}
/*
====================
CG_IsSetVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsSetVariableFiltered(const char *name, char type)
{
cvar_t *var;
if (!CG_IsVariableFiltered(name)) {
return qfalse;
}
if (type != 'u' && type != 's') {
// Don't allow custom info variables to avoid flooding
// the client with many serverinfo and userinfo variables
var = cgi.Cvar_Find(name);
if (!var) {
// Allow as it doesn't exist
return qfalse;
}
if (var->flags & CVAR_USER_CREATED) {
// Allow, it's user-created, wouldn't cause issues
return qfalse;
}
}
// Filtered
return qtrue;
}
/*
====================
CG_IsCommandFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsCommandFiltered(const char *name)
{
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedCommands); i++) {
if (!Q_stricmp(name, whiteListedCommands[i])) {
return qfalse;
}
}
if (cgs.localServer) {
// Allow more commands when the client is hosting the server
// Mostly used on single-player mode, like when briefings switch to the next map
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerCommands); i++) {
if (!Q_stricmp(name, whiteListedLocalServerCommands[i])) {
return qfalse;
}
}
}
//
// Test variables
//
return CG_IsVariableFiltered(name);
}
/*
====================
RemoveEndToken
====================
*/
static qboolean RemoveEndToken(char* com_token) {
char* p;
for (p = com_token; p[0]; p++) {
if (*p == ';') {
*p = 0;
return qtrue;
}
}
return qfalse;
}
/*
====================
CG_IsStatementFiltered
Returns whether or not the statement is filtered
====================
*/
static qboolean CG_IsStatementFiltered(char *cmd)
{
char* parsed;
char* p;
char com_token[256];
qboolean bNextStatement = qfalse;
parsed = cmd;
for (Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token)); com_token[0]; Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token))) {
bNextStatement = RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!Q_stricmp(com_token, "set") || !Q_stricmp(com_token, "setu") || !Q_stricmp(com_token, "seta")
|| !Q_stricmp(com_token, "sets")) {
char type = com_token[3];
//
// variable
//
Q_strncpyz(com_token, COM_ParseExt(&parsed, qfalse), sizeof(com_token));
bNextStatement |= RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (CG_IsSetVariableFiltered(com_token, type)) {
return qtrue;
}
} else {
//
// normal command
//
if (CG_IsCommandFiltered(com_token)) {
return qtrue;
}
}
if (!bNextStatement) {
// Skip up to the next statement
while (parsed && parsed[0]) {
char c = parsed[0];
parsed++;
if (c == '\n' || c == ';') {
break;
}
}
}
}
return qfalse;
}
+302
View File
@@ -0,0 +1,302 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// cg_servercmds_filter.c -- filtered server commands
#include "cg_local.h"
#include "cg_servercmds_filter.h"
//
// List of variables allowed to be changed by the server
//
static const char *whiteListedVariables[] = {
// some mods set this variable to make the sky uniform
"r_fastsky",
"ui_hud",
"subtitle0",
"subtitle1",
"subtitle2",
"subtitle3",
"name",
// for 3rd person server
"cg_3rd_person",
"cg_cameraverticaldisplacement"
};
//
// List of variables allowed to be changed by the server
//
static const char *whiteListedLocalServerVariables[] = {"ui_hidemouse", "ui_showmouse", "cg_marks_add"};
//
// List of commands allowed to be executed by the server
//
static const char *whiteListedCommands[] = {
//
// HUD
//==========
"pushmenu",
"pushmenu_teamselect",
"pushmenu_weaponselect",
"popmenu",
"globalwidgetcommand", // used for mods adding custom HUDs
"ui_addhud",
"ui_removehud",
"echo", // to print stuff client-side
//
// Sounds
//==========
"tmstart",
"tmstartloop",
"tmstop",
"tmvolume",
"play",
"playmp3",
"stopmp3",
//
// Misc
//==========
"primarydmweapon",
"wait",
"+moveup", // workaround for mods that want to prevent inactivity when handling the spectate
"-moveup",
"screenshot",
"screenshotJPEG",
"levelshot",
"`stufftext" // Stufftext detection from Reborn, the player gets kicked without it
};
//
// List of commands allowed to be executed locally
// (when the client also runs the server)
//
static const char *whiteListedLocalServerCommands[] = {
// Used by briefings
"spmap",
"map",
"disconnect",
"cinematic",
"showmenu",
"hidemenu"
};
/*
====================
CG_IsVariableAllowed
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsVariableAllowed(const char *name)
{
size_t i;
for (i = 0; i < ARRAY_LEN(whiteListedVariables); i++) {
if (!Q_stricmp(name, whiteListedVariables[i])) {
return qtrue;
}
}
if (cgs.localServer) {
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerVariables); i++) {
if (!Q_stricmp(name, whiteListedLocalServerVariables[i])) {
return qtrue;
}
}
}
// Filtered
return qfalse;
}
/*
====================
CG_IsSetVariableFiltered
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsSetVariableAllowed(const char *name, char type)
{
cvar_t *var;
if (CG_IsVariableAllowed(name)) {
return qtrue;
}
if (type != 'a' && type != 's') {
// Only allow ephemeral or userinfo variables
var = cgi.Cvar_Find(name);
if (!var) {
// Allow as it doesn't exist
return qtrue;
}
if (var->flags & CVAR_USER_CREATED) {
// Allow, it's user-created, wouldn't cause issues
return qtrue;
}
}
// Filtered
return qfalse;
}
/*
====================
CG_IsCommandAllowed
Returns whether or not the variable should be filtered
====================
*/
static qboolean CG_IsCommandAllowed(const char *name)
{
size_t i;
cvar_t *var;
for (i = 0; i < ARRAY_LEN(whiteListedCommands); i++) {
if (!Q_stricmp(name, whiteListedCommands[i])) {
return qtrue;
}
}
if (cgs.localServer) {
// Allow more commands when the client is hosting the server
// Mostly used on single-player mode, like when briefings switch to the next map
for (i = 0; i < ARRAY_LEN(whiteListedLocalServerCommands); i++) {
if (!Q_stricmp(name, whiteListedLocalServerCommands[i])) {
return qtrue;
}
}
}
//
// Test variables
//
if (CG_IsVariableAllowed(name)) {
return qtrue;
}
var = cgi.Cvar_Find(name);
if (var && (var->flags & CVAR_USER_CREATED)) {
// Allow, it's user-created, wouldn't cause issues
return qtrue;
}
return qfalse;
}
/*
====================
RemoveEndToken
====================
*/
static qboolean RemoveEndToken(char *com_token)
{
char *p;
for (p = com_token; p[0]; p++) {
if (*p == ';') {
*p = 0;
return qtrue;
}
}
return qfalse;
}
/*
====================
CG_IsStatementAllowed
Returns whether or not the statement is filtered
====================
*/
qboolean CG_IsStatementAllowed(char *cmd)
{
char *parsed;
char com_token[256];
qboolean bNextStatement = qfalse;
parsed = cmd;
for (Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token)); com_token[0];
Q_strncpyz(com_token, COM_ParseExt(&parsed, qtrue), sizeof(com_token))) {
bNextStatement = RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!Q_stricmp(com_token, "set") || !Q_stricmp(com_token, "setu") || !Q_stricmp(com_token, "seta")
|| !Q_stricmp(com_token, "sets") || !Q_stricmp(com_token, "append")) {
char type;
if (Q_stricmp(com_token, "append")) {
type = com_token[3];
} else {
type = 0;
}
//
// variable
//
Q_strncpyz(com_token, COM_ParseExt(&parsed, qfalse), sizeof(com_token));
bNextStatement |= RemoveEndToken(com_token);
if (com_token[0] == ';') {
continue;
}
if (!CG_IsSetVariableAllowed(com_token, type)) {
return qfalse;
}
} else {
//
// normal command
//
if (!CG_IsCommandAllowed(com_token)) {
return qfalse;
}
}
if (!bNextStatement) {
// Skip up to the next statement
while (parsed && parsed[0]) {
char c = parsed[0];
parsed++;
if (c == '\n' || c == ';') {
break;
}
}
}
}
return qtrue;
}
+45
View File
@@ -0,0 +1,45 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// cg_servercmds_filter.h -- filtered server commands
#pragma once
#include "cg_local.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Determines whether or not the full statement is allowed.
* The statement will be allowed if conditions are met:
* - Contains a whitelisted command
* - Trying to set a whitelisted variable
* - Trying to set variable that doesn't exist (user created variables)
*/
qboolean CG_IsStatementAllowed(char *cmd);
#ifdef __cplusplus
}
#endif
+34 -29
View File
@@ -131,10 +131,10 @@ void ClientGameCommandManager::FreeAllTempModels(void)
//===============
void ClientGameCommandManager::FreeSomeTempModels(void)
{
ctempmodel_t* model;
int count = 0;
unsigned int i;
unsigned int numToFree;
ctempmodel_t *model;
int count = 0;
unsigned int i;
unsigned int numToFree;
if (!m_free_tempmodels) {
return;
@@ -159,10 +159,10 @@ void ClientGameCommandManager::FreeSomeTempModels(void)
//===============
// FreeSpawnthing
//===============
void ClientGameCommandManager::FreeSpawnthing(spawnthing_t* sp)
void ClientGameCommandManager::FreeSpawnthing(spawnthing_t *sp)
{
ctempmodel_t* model;
ctempmodel_t* prev;
ctempmodel_t *model;
ctempmodel_t *prev;
if (sp->numtempmodels) {
for (model = m_active_tempmodels.prev; model != &m_active_tempmodels; model = prev) {
@@ -199,7 +199,7 @@ void ClientGameCommandManager::ResetTempModels(void)
}
static int lastTempModelFrameTime = 0;
int next_tempmodel_warning = 0;
int next_tempmodel_warning = 0;
void CG_ResetTempModels(void)
{
@@ -228,11 +228,16 @@ void ClientGameCommandManager::InitializeTempModels(void)
void ClientGameCommandManager::InitializeTempModelCvars(void)
{
cg_showtempmodels = cgi.Cvar_Get("cg_showtempmodels", "0", 0);
cg_detail = cgi.Cvar_Get("detail", "1", CVAR_ARCHIVE);
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", CVAR_ARCHIVE);
cg_showtempmodels = cgi.Cvar_Get("cg_showtempmodels", "0", 0);
cg_detail = cgi.Cvar_Get("detail", "1", CVAR_ARCHIVE);
cg_effectdetail = cgi.Cvar_Get("cg_effectdetail", "0.2", CVAR_ARCHIVE);
cgi.Cvar_CheckRange(cg_effectdetail, 0.2, 1.0, qfalse);
cg_effect_physicsrate = cgi.Cvar_Get("cg_effect_physicsrate", "10", CVAR_ARCHIVE);
cg_max_tempmodels = cgi.Cvar_Get("cg_max_tempmodels", "1100", CVAR_ARCHIVE);
cgi.Cvar_CheckRange(cg_max_tempmodels, 200, MAX_TEMPMODELS, qtrue);
cg_reserve_tempmodels = cgi.Cvar_Get("cg_reserve_tempmodels", "200", CVAR_ARCHIVE);
if (cg_max_tempmodels->integer > MAX_TEMPMODELS) {
@@ -253,9 +258,9 @@ void ClientGameCommandManager::InitializeTempModelCvars(void)
//===============
void ClientGameCommandManager::AnimateTempModel(ctempmodel_t *p, Vector origin, refEntity_t *newEnt)
{
int numframes;
int deltatime;
int frametime;
int numframes;
int deltatime;
int frametime;
float prev;
// This code is for animating tempmodels that are spawned from the client
@@ -491,16 +496,16 @@ void ClientGameCommandManager::OtherTempModelEffects(ctempmodel_t *p, Vector ori
if (p->number != -1) {
refEntity_t *old_entity;
dtiki_t *old_tiki;
int oldnum;
float oldscale;
int oldnum;
float oldscale;
// Set the axis
AnglesToAxis(p->cgd.angles, axis);
old_entity = current_entity;
old_tiki = current_tiki;
oldnum = current_entity_number;
oldscale = current_scale;
old_tiki = current_tiki;
oldnum = current_entity_number;
oldscale = current_scale;
current_scale = newEnt->scale;
current_entity = newEnt;
@@ -525,7 +530,7 @@ void ClientGameCommandManager::OtherTempModelEffects(ctempmodel_t *p, Vector ori
if (p->cgd.flags2 & T2_ALIGNSTRETCH) {
Vector vDelta;
float fScale;
float fScale;
vDelta = p->cgd.origin - p->cgd.oldorigin;
fScale = vDelta.length() * p->cgd.scale2;
@@ -562,8 +567,8 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
// If linked to the parent or hardlinked, get the parent's origin
if ((p->cgd.flags & (T_PARENTLINK | T_HARDLINK)) && (p->cgd.parent != ENTITYNUM_NONE)) {
centity_t* pc;
refEntity_t* e;
centity_t *pc;
refEntity_t *e;
pc = &cg_entities[p->cgd.parent];
if (!pc->currentValid) {
@@ -577,8 +582,7 @@ qboolean ClientGameCommandManager::TempModelPhysics(ctempmodel_t *p, float ftime
parentOrigin = e->origin;
vectoangles(e->axis[0], parentAngles);
}
else if (p->cgd.flags & T_SWARM) {
} else if (p->cgd.flags & T_SWARM) {
p->cgd.parentOrigin = p->cgd.velocity + p->cgd.accel * ftime * scale;
}
@@ -891,10 +895,11 @@ void ClientGameCommandManager::AddTempModels(void)
refEntity_t *old_ent;
// To counteract cg.time going backwards
if (lastTempModelFrameTime && ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED))) {
if (lastTempModelFrameTime
&& ((cg.time < lastTempModelFrameTime) || (cg.time - lastTempModelFrameTime > TOO_MUCH_TIME_PASSED))) {
p = m_active_tempmodels.prev;
for (; p != &m_active_tempmodels; p = next) {
next = p->prev;
next = p->prev;
p->lastPhysicsTime = cg.time;
}
lastTempModelFrameTime = cg.time;
@@ -994,7 +999,7 @@ void ClientGameCommandManager::AddTempModels(void)
// Run physics if the lastEnt is not valid to get a valid lerp
if (!p->lastEntValid) {
float t;
t = physics_rate / 1000.0f;
t = physics_rate / 1000.0f;
ret = TempModelPhysics(p, t, scale);
if (!ret) {
@@ -1180,7 +1185,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
if (m_spawnthing->cgd.flags & T_WAVE) {
p->m_spawnthing = m_spawnthing;
m_spawnthing->numtempmodels++;
start = Vector(0, 0, 0);
start = Vector(0, 0, 0);
} else {
p->m_spawnthing = NULL;
start = m_spawnthing->cgd.origin;
@@ -1205,7 +1210,7 @@ void ClientGameCommandManager::SpawnTempModel(int mcount)
Vector dst;
// Create a circular shaped burst around the up vector
float angle;
if (mcount == 1) {
angle = random() * 360;
} else {
+20 -1
View File
@@ -290,7 +290,13 @@ void CG_OffsetFirstPersonView(refEntity_t *pREnt, qboolean bUseWorldPosition)
VectorMA(origin, oHead.origin[i], mat[i], origin);
}
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.3;
if (cg_target_game >= TG_MOHTA) {
// Changed in 2.0
// Slight less angle
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.2;
} else {
cg.refdefViewAngles[2] += cg.predicted_player_state.fLeanAngle * 0.3;
}
}
} else {
cgi.DPrintf("CG_OffsetFirstPersonView warning: Couldn't find 'eyes bone' for player\n");
@@ -582,6 +588,8 @@ static int CG_CalcViewValues(void)
VectorCopy(ps->origin, cg.refdef.vieworg);
VectorCopy(ps->viewangles, cg.refdefViewAngles);
cg.refdefViewAngles[2] += ps->fLeanAngle * 0.1;
if (cg.snap->ps.stats[STAT_HEALTH] > 0) {
VectorSubtract(cg.refdefViewAngles, cg.predicted_player_state.damage_angles, cg.refdefViewAngles);
cg.refdefViewAngles[0] += cg.viewkick[0];
@@ -961,8 +969,19 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
}
cg.bIntermissionDisplay = qfalse;
} else {
// Added in OPM
// In vanilla, scores are updated because when pressing a key,
// it is sent every frame.
// In OPM, an event for a key is sent only once, even when it's being held.
if (cgs.gametype != GT_SINGLE_PLAYER && cg.showScores) {
CG_ScoresDown_f();
}
}
// Added in OPM
CG_ProcessPlayerModel();
// build the render lists
if (!cg.hyperspace) {
CG_AddPacketEntities(); // after calcViewValues, so predicted player state is correct
+5
View File
@@ -7,6 +7,11 @@ add_subdirectory("../cgame" "./cgame")
file(GLOB SOURCES_CLIENT "./*.c*")
file(GLOB_RECURSE SOURCES_UILIB "../uilib/*.c*")
set(SOURCES_CLIENT ${SOURCES_CLIENT}
# Gamespy
"${CMAKE_SOURCE_DIR}/code/gamespy/cl_gamespy.c"
)
# Made as an interface and not static, as static only links used methods
add_library(omohclient INTERFACE)
target_compile_definitions(omohclient INTERFACE APP_MODULE)
+1
View File
@@ -629,6 +629,7 @@ void CL_InitCGameDLL( clientGameImport_t *cgi, clientGameExport_t **cge ) {
cgi->Cvar_Get = Cvar_Get;
cgi->Cvar_Find = Cvar_FindVar;
cgi->Cvar_Set = Cvar_Set;
cgi->Cvar_CheckRange = Cvar_CheckRange;
cgi->Argc = Cmd_Argc;
cgi->Args = Cmd_Args;
+29 -2
View File
@@ -471,6 +471,33 @@ void CL_JoystickEvent( int axis, int value, int time ) {
cl.joystickAxis[axis] = value;
}
/*
=================
CL_UpdateMouse
Added in OPM
Update mouse position with absolute position (relative to the window)
when the UI catcher is active.
=================
*/
void CL_UpdateMouse() {
if (!(Key_GetCatcher() & KEYCATCH_UI)) {
return;
}
if (IN_IsCursorActive()) {
// If it's grabbed, don't use absolute position
return;
}
if (com_unfocused->integer) {
// Ignore updates when unfocused
return;
}
IN_GetMousePosition(&cl.mousex, &cl.mousey);
}
/*
=================
CL_JoystickMove
@@ -866,8 +893,8 @@ qboolean CL_ReadyToSendPacket( void ) {
}
// check for exceeding cl_maxpackets
if ( cl_maxpackets->integer < 15 ) {
Cvar_Set( "cl_maxpackets", "15" );
if ( cl_maxpackets->integer < 30 ) {
Cvar_Set( "cl_maxpackets", "30" );
} else if ( cl_maxpackets->integer > 125 ) {
Cvar_Set( "cl_maxpackets", "125" );
}
+640
View File
@@ -0,0 +1,640 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
#include "cl_instantAction.h"
#include "cl_uiserverlist.h"
#include "../gamespy/sv_gamespy.h"
Event EV_UIInstantAction_AcceptServer
(
"acceptserver",
EV_DEFAULT,
NULL,
NULL,
"Connect to the current server"
);
Event EV_UIInstantAction_RejectServer
(
"rejectserver",
EV_DEFAULT,
NULL,
NULL,
"Reject the current server"
);
Event EV_UIInstantAction_Cancel
(
"ia_cancel",
EV_DEFAULT,
NULL,
NULL,
"cancel the server update"
);
Event EV_UIInstantAction_Refresh
(
"ia_refresh",
EV_DEFAULT,
NULL,
NULL,
"Refresh the server list"
);
CLASS_DECLARATION(UIWidget, UIInstantAction, NULL) {
{&EV_UIInstantAction_AcceptServer, &UIInstantAction::Connect },
{&EV_UIInstantAction_RejectServer, &UIInstantAction::Reject },
{&EV_UIInstantAction_Cancel, &UIInstantAction::CancelRefresh},
{&EV_UIInstantAction_Refresh, &UIInstantAction::Refresh },
{NULL, NULL }
};
struct ServerListInstance {
int iServerType;
UIInstantAction *pServerList;
};
ServerListInstance g_IAServerListInst[2];
UIInstantAction::UIInstantAction()
{
state = IA_INITIALIZE;
numFoundServers = 0;
numServers = 0;
minPlayers = 3;
startingMaxPing = 100;
endingMaxPing = 1500;
maxServers = -1;
servers = NULL;
doneList[0] = false;
doneList[1] = false;
serverList[0] = NULL;
serverList[1] = NULL;
ReadIniFile();
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Disable));
}
UIInstantAction::~UIInstantAction()
{
CleanUp();
}
void UIInstantAction::CleanUp()
{
if (serverList[0]) {
ServerListFree(serverList[0]);
serverList[0] = NULL;
}
if (serverList[1]) {
ServerListFree(serverList[1]);
serverList[1] = NULL;
}
if (servers) {
delete[] servers;
servers = NULL;
}
}
void UIInstantAction::Init()
{
const char *secret_key;
const char *game_name;
static const unsigned int iNumConcurrent = 10;
numFoundServers = 0;
numServers = 0;
doneList[0] = false;
doneList[1] = false;
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_noserverfound", new Event(EV_Widget_Disable));
Cvar_Set("ia_search_percentage", va("%d %%", 0));
if (com_target_game->integer < target_game_e::TG_MOHTT) {
g_IAServerListInst[0].iServerType = com_target_game->integer;
g_IAServerListInst[0].pServerList = this;
game_name = GS_GetGameName(com_target_game->integer);
secret_key = GS_GetGameKey(com_target_game->integer);
serverList[0] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[0]
);
ServerListClear(serverList[0]);
} else {
g_IAServerListInst[0].iServerType = target_game_e::TG_MOHTT;
g_IAServerListInst[0].pServerList = this;
game_name = GS_GetGameName(target_game_e::TG_MOHTT);
secret_key = GS_GetGameKey(target_game_e::TG_MOHTT);
serverList[0] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[0]
);
ServerListClear(serverList[0]);
g_IAServerListInst[1].iServerType = target_game_e::TG_MOHTA;
g_IAServerListInst[1].pServerList = this;
game_name = GS_GetGameName(target_game_e::TG_MOHTA);
secret_key = GS_GetGameKey(target_game_e::TG_MOHTA);
serverList[1] = ServerListNew(
game_name,
game_name,
secret_key,
iNumConcurrent,
(void *)&IAServerListCallBack,
1,
(void *)&g_IAServerListInst[1]
);
ServerListClear(serverList[1]);
}
state = IA_WAITING;
numFoundServers = 0;
ServerListUpdate(serverList[0], true);
if (serverList[1]) {
ServerListUpdate(serverList[1], true);
}
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("searchstatus", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("searchstatuslable", new Event(EV_Widget_Enable));
}
int UIInstantAction::GetServerIndex(int maxPing, int gameType)
{
int bestPing = 1500;
int bestServer = -1;
int i;
for (i = 0; i < numFoundServers; i++) {
const IAServer_t& IAServer = servers[i];
char *gameVer;
float fGameVer;
int ping;
int numPlayers;
if (IAServer.rejected) {
continue;
}
// Skip servers that don't match the provided game type
if (ServerGetIntValue(IAServer.server, "g_gametype_i", 1) != gameType) {
continue;
}
// Skip servers with high ping
ping = ServerGetPing(IAServer.server);
if (ping > maxPing) {
continue;
}
gameVer = ServerGetStringValue(IAServer.server, "gamever", "1.00");
if (com_target_demo->integer && *gameVer != 'd') {
// Skip retail servers on demo game
continue;
} else if (!com_target_demo->integer && *gameVer == 'd') {
// Skip demo servers on retail game
continue;
}
// Skip incompatible servers
fGameVer = atof(gameVer);
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (IAServer.serverGame.serverType == target_game_e::TG_MOHTT) {
if (fabs(fGameVer) < 2.3f) {
continue;
}
} else {
if (fabs(fGameVer) < 2.1f) {
continue;
}
}
} else {
if (fabs(fGameVer - com_target_shortversion->value) > 0.1f) {
continue;
}
}
// Skip servers with a password
if (ServerGetIntValue(IAServer.server, "password", 0)) {
continue;
}
// Skip servers that don't match the minimum number of players
numPlayers = ServerGetIntValue(IAServer.server, "numplayers", 0);
if (numPlayers < minPlayers) {
continue;
}
// Skip full servers
if (numPlayers == ServerGetIntValue(IAServer.server, "maxplayers", 0)) {
continue;
}
// Skip servers with an higher ping than the best one
if (ping >= bestPing) {
continue;
}
//
// Found a potential server
//
bestPing = ping;
bestServer = i;
}
return bestServer;
}
void UIInstantAction::ReadIniFile()
{
char *buffer;
const char *p;
const char *pVal;
int intValue;
char value[32];
if (!FS_ReadFileEx("iaction.ini", (void **)&buffer, qtrue)) {
return;
}
for (p = buffer; p; p = strstr(pVal, "\n")) {
if (sscanf(p, "%31s", value) != 1) {
break;
}
pVal = strstr(p, "=");
if (!pVal) {
break;
}
pVal++;
if (sscanf(pVal, "%d", &intValue) != 1) {
break;
}
if (!Q_stricmpn(value, "MinPlayers", 10)) {
minPlayers = intValue;
}
if (!Q_stricmpn(value, "StartingMaxPing", 15)) {
startingMaxPing = intValue;
}
if (!Q_stricmpn(value, "EndingMaxPing", 13)) {
endingMaxPing = intValue;
}
if (!Q_stricmpn(value, "MaxServers", 10)) {
maxServers = intValue;
}
}
}
void UIInstantAction::FindServer()
{
int ping;
int i;
currentServer = -1;
state = IA_NONE;
for (ping = startingMaxPing; ping < endingMaxPing; ping += 100) {
//
// Find the best server starting from FFA gametype first
//
for (i = 1; i < 7; i++) {
currentServer = GetServerIndex(ping, i);
if (currentServer >= 0) {
break;
}
}
if (currentServer >= 0) {
break;
}
}
menuManager.PassEventToWidget("ia_refresh_button", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_cancel_button", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("searchstatus", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("searchstatuslable", new Event(EV_Widget_Disable));
if (currentServer < 0) {
EnableServerInfo(false);
menuManager.PassEventToWidget("ia_noserverfound", new Event(EV_Widget_Enable));
return;
}
const IAServer_t& IAServer = servers[currentServer];
const char *hostname = ServerGetStringValue(IAServer.server, "hostname", "(NONE)");
const char *gametype = ServerGetStringValue(IAServer.server, "gametype", "(NONE)");
int numplayers = ServerGetIntValue(IAServer.server, "numplayers", 0);
int maxplayers = ServerGetIntValue(IAServer.server, "maxplayers", 0);
ping = ServerGetPing(IAServer.server);
Cvar_Set("ia_servername", va(" %s", hostname));
Cvar_Set("ia_ping", va("%d", ping));
Cvar_Set("ia_gametype", va("%s", gametype));
Cvar_Set("ia_players", va("%d", numplayers));
Cvar_Set("ia_maxplayers", va("%d", maxplayers));
EnableServerInfo(true);
}
void UIInstantAction::Connect(Event *ev)
{
char *gameVer;
float fGameVer;
bool bDiffVersion;
char command[256];
if (currentServer < 0 || currentServer < numServers) {
return;
}
const IAServer_t& IAServer = servers[currentServer];
gameVer = ServerGetStringValue(IAServer.server, "gamever", "1.00");
if (gameVer[0] == 'd') {
gameVer++;
}
// Skip incompatible servers
fGameVer = atof(gameVer);
bDiffVersion = false;
if (com_target_game->integer >= target_game_e::TG_MOHTT) {
if (IAServer.serverGame.serverType == target_game_e::TG_MOHTT) {
if (fabs(fGameVer) < 2.3f) {
bDiffVersion = true;
}
} else {
if (fabs(fGameVer) < 2.1f) {
bDiffVersion = true;
}
}
} else {
if (fabs(fGameVer - com_target_shortversion->value) > 0.1f) {
bDiffVersion = true;
}
}
if (bDiffVersion) {
if (fGameVer - com_target_shortversion->value > 0) {
// Older version
UI_SetReturnMenuToCurrent();
Cvar_Set("com_errormessage", va("Server is version %s, you are using %s", gameVer, "2.40"));
UI_PushMenu("wrongversion");
} else {
// Server version is newer
Cvar_Set("dm_serverstatus", va("Can not connect to v%s server, you are using v%s", gameVer, "2.40"));
}
}
UI_SetReturnMenuToCurrent();
Cvar_Set("g_servertype", va("%d", servers[currentServer].serverGame.serverType));
Com_sprintf(
command,
sizeof(command),
"connect %s:%i\n",
ServerGetAddress(IAServer.server),
ServerGetIntValue(IAServer.server, "hostport", PORT_SERVER)
);
Cbuf_AddText(command);
}
void UIInstantAction::Reject(Event *ev)
{
servers[currentServer].rejected = 1;
FindServer();
}
void UIInstantAction::Draw()
{
switch (state) {
case IA_INITIALIZE:
Init();
break;
case IA_UPDATE:
Update();
break;
case IA_FINISHED:
FindServer();
break;
default:
break;
}
if (serverList[0]) {
ServerListThink(serverList[0]);
}
if (serverList[1]) {
ServerListThink(serverList[1]);
}
}
void UIInstantAction::Update()
{
numFoundServers = 0;
// count the total number of servers from both server list
numServers = ServerListCount(serverList[0]);
if (serverList[1]) {
numServers += ServerListCount(serverList[1]);
}
state = IA_FINISHED;
servers = new IAServer_t[numServers];
ServerListHalt(serverList[0]);
if (serverList[1]) {
ServerListHalt(serverList[1]);
}
ServerListThink(serverList[0]);
if (serverList[1]) {
ServerListThink(serverList[1]);
}
state = IA_SEARCHING;
// Start updating the first list
doneList[0] = false;
ServerListClear(serverList[0]);
ServerListUpdate(serverList[0], true);
// Update the second optional list
if (serverList[1]) {
doneList[1] = false;
ServerListClear(serverList[1]);
ServerListUpdate(serverList[1], true);
}
}
int UIInstantAction::AddServer(GServer server, const ServerGame_t& serverGame)
{
servers[numFoundServers].server = server;
servers[numFoundServers].serverGame = serverGame;
servers[numFoundServers].rejected = false;
numFoundServers++;
return numFoundServers;
}
void UIInstantAction::CancelRefresh(Event *ev)
{
state = IA_FINISHED;
ServerListHalt(serverList[0]);
ServerListHalt(serverList[1]);
}
void UIInstantAction::Refresh(Event *ev)
{
state = IA_INITIALIZE;
}
void UIInstantAction::EnableServerInfo(bool enable)
{
if (enable) {
menuManager.PassEventToWidget("iaservername_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_servername_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_ping_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_ping_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_gametype_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_gametype_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_players_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_players_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_maxplayers_label", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("ia_maxplayers_field", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("acceptserver", new Event(EV_Widget_Enable));
menuManager.PassEventToWidget("rejectserver", new Event(EV_Widget_Enable));
} else {
menuManager.PassEventToWidget("iaservername_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_servername_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_ping_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_ping_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_gametype_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_gametype_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_players_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_players_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_maxplayers_label", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("ia_maxplayers_field", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("acceptserver", new Event(EV_Widget_Disable));
menuManager.PassEventToWidget("rejectserver", new Event(EV_Widget_Disable));
}
}
void UIInstantAction::IAServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2)
{
const ServerListInstance *pInstance = (const ServerListInstance *)instance;
UIInstantAction *pServerList = pInstance->pServerList;
if (msg == LIST_PROGRESS) {
if (pServerList->state == IA_WAITING) {
if (pInstance->iServerType == com_target_game->integer) {
pServerList->doneList[0] = true;
}
if (com_target_game->integer >= target_game_e::TG_MOHTT && pInstance->iServerType == target_game_e::TG_MOHTA) {
pServerList->doneList[1] = true;
}
if (pServerList->doneList[0] && (!pServerList->serverList[1] || pServerList->doneList[1])) {
pServerList->state = IA_UPDATE;
}
} else if (pServerList->state == IA_SEARCHING) {
ServerGame_t serverGame;
serverGame.serverType = pInstance->iServerType;
const int serverIndex = pServerList->AddServer((GServer)param1, serverGame);
Cvar_Set("ia_search_percentage", va("%d %%", 100 * serverIndex / pServerList->numServers));
if (pServerList->maxServers >= 0 && serverIndex >= pServerList->maxServers) {
// Reached the maximum number of servers, stop there
pServerList->doneList[0] = true;
ServerListHalt(pServerList->serverList[0]);
if (pServerList->serverList[1]) {
pServerList->doneList[1] = true;
ServerListHalt(pServerList->serverList[1]);
}
pServerList->state = IA_FINISHED;
}
}
} else if (msg == LIST_STATECHANGED && ServerListState(serverlist) == GServerListState::sl_idle) {
if (pInstance->iServerType == com_target_game->integer) {
pServerList->doneList[0] = true;
}
if (com_target_game->integer >= target_game_e::TG_MOHTT && pInstance->iServerType == target_game_e::TG_MOHTA) {
pServerList->doneList[1] = true;
}
if (pServerList->doneList[0] && (!pServerList->serverList[1] || pServerList->doneList[1])) {
if (pServerList->state == IA_WAITING) {
pServerList->state = IA_UPDATE;
}
if (pServerList->state == IA_SEARCHING) {
pServerList->state = IA_FINISHED;
}
}
}
}
+103
View File
@@ -0,0 +1,103 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// Added in 2.30
// Instantly find a server matching common criterias
#pragma once
#include "../gamespy/goaceng.h"
typedef struct {
int serverType;
} ServerGame_t;
typedef struct {
GServer server;
ServerGame_t serverGame;
bool rejected;
} IAServer_t;
enum IAState_e {
IA_NONE,
IA_INITIALIZE,
IA_WAITING,
IA_UPDATE,
IA_SEARCHING,
IA_FINISHED
};
class UIInstantAction : public UIWidget
{
public:
CLASS_PROTOTYPE(UIInstantAction);
public:
UIInstantAction();
~UIInstantAction() override;
void CleanUp();
void Init();
int GetServerIndex(int maxPing, int gameType);
void ReadIniFile();
void FindServer();
void Connect(Event *ev);
void Reject(Event *ev);
void Draw();
void Update();
int AddServer(GServer server, const ServerGame_t& serverGame);
void CancelRefresh(Event *ev);
void Refresh(Event *ev);
void EnableServerInfo(bool enable);
private:
static void IAServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2);
private:
//
// List
//
bool doneList[2];
GServerList serverList[2];
int maxServers;
//
// Current states
//
IAState_e state;
int numServers;
int numFoundServers;
//
// Filters
//
int minPlayers;
int startingMaxPing;
int endingMaxPing;
//
// Servers
//
IAServer_t *servers;
int currentServer;
};
+100 -14
View File
@@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/localization.h"
#include "../qcommon/bg_compat.h"
#include "../sys/sys_local.h"
#include "../sys/sys_update_checker.h"
#include "../uilib/uimessage.h"
extern "C" {
#include "../sys/sys_loadlib.h"
@@ -171,6 +173,7 @@ void CL_ServerStatus_f(void);
void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
static qboolean cl_bCLSystemStarted = qfalse;
static qboolean cl_updateNotified = qfalse;
/*
===============
@@ -880,6 +883,25 @@ void CL_MapLoading( qboolean flush, const char *pszMapName ) {
}
}
/*
=====================
CL_CleanupUserInfo
Remove user-created userinfo variables
=====================
*/
void CL_CleanupUserInfo()
{
cvar_t *cv;
cvar_t *next;
for(cv = Cvar_Next(NULL), next = cv->next; cv; cv = next, next = Cvar_Next(cv)) {
if ((cv->flags & CVAR_USER_CREATED) && (cv->flags & CVAR_USERINFO)) {
Cvar_Unset(cv);
}
}
}
/*
=====================
CL_ClearState
@@ -898,6 +920,9 @@ void CL_ClearState( void )
UI_ClearState();
Com_Memset( &cl, 0, sizeof( clientActive_t ) );
// Added in OPM
CL_CleanupUserInfo();
}
/*
@@ -1123,6 +1148,8 @@ in anyway.
===================
*/
void CL_RequestAuthorization( void ) {
// MOHAA doesn't support this
#if 0
char nums[64];
int i, j;
size_t l;
@@ -1165,6 +1192,7 @@ void CL_RequestAuthorization( void ) {
fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
CL_NET_OutOfBandPrint(cls.authorizeServer, "getKeyAuthorize %i %s", fs->integer, nums );
#endif
}
/*
@@ -2006,11 +2034,10 @@ void CL_CheckForResend( void ) {
switch ( clc.state ) {
case CA_CONNECTING:
// requesting a challenge
//wombat: not authorization in mohaa
// if ( !Sys_IsLANAddress( clc.serverAddress ) ) {
// CL_RequestAuthorization();
// }
#ifndef STANDALONE
if (!com_standalone->integer && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) )
CL_RequestAuthorization();
#endif
CL_NET_OutOfBandPrint(clc.serverAddress, "getchallenge");
break;
case CA_AUTHORIZING:
@@ -2025,7 +2052,13 @@ wombat: sending conect here: an example connect string from MOHAA looks like thi
*/
// sending back the challenge
port = Cvar_VariableValue ("net_qport");
port = Cvar_VariableIntegerValue ("net_qport");
// sanitize the name before sending it
char szSanitizedName[MAX_NAME_LENGTH];
if (Com_SanitizeName(name->string, szSanitizedName, sizeof(szSanitizedName))) {
Cvar_Set("name", szSanitizedName);
}
Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
@@ -2038,9 +2071,9 @@ wombat: sending conect here: an example connect string from MOHAA looks like thi
else
#endif
Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
Info_SetValueForKey( info, "qport", va("%i", port ) );
Info_SetValueForKey(info, "qport", va("%i", port));
Info_SetValueForKey(info, "challenge", va("%i", clc.challenge));
Info_SetValueForKey(info, "version", com_target_version->string);
Info_SetValueForKey(info, "version", com_target_shortversion->string);
if (com_target_game->integer == target_game_e::TG_MOHTT) {
// only send if maintt is loaded
Info_SetValueForKey(info, "clientType", "Breakthrough");
@@ -2412,7 +2445,7 @@ void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
if (!Q_stricmp(c, "wrongver")) {
reason = MSG_ReadString(msg);
Cvar_Set("com_errorMessage", va("Server is version %s, you are using %s, from base '%s'", reason, com_target_version->string, Cvar_VariableString("fs_basegame")));
Cvar_Set("com_errorMessage", va("Server is version %s, you are using %s, from base '%s'", reason, com_target_shortversion->string, Cvar_VariableString("fs_basegame")));
CL_Disconnect_f();
UI_ForceMenuOff(qtrue);
UI_PushMenu("errormessage");
@@ -2597,6 +2630,36 @@ void CL_SetFrameNumber(int frameNumber) {
re.SetFrameNumber(frameNumber);
}
/*
==================
CL_VerifyUpdate
Check for a new version and display a message box
when a new version is available
==================
*/
void CL_VerifyUpdate() {
if (cl_updateNotified) {
return;
}
int lastMajor, lastMinor, lastPatch;
if (updateChecker.CheckNewVersion(lastMajor, lastMinor, lastPatch)) {
cl_updateNotified = true;
const char *updateText =
va("A new update is available!\n"
"The latest version is v%d.%d.%d (you are running v%s).\n"
"Check https://github.com/openmoh/openmohaa for more.",
lastMajor,
lastMinor,
lastPatch,
PRODUCT_VERSION_NUMBER_STRING);
UIMessageDialog::ShowMessageBox("Update available", updateText);
}
}
/*
==================
CL_Frame
@@ -2635,6 +2698,8 @@ void CL_Frame ( int msec ) {
S_TriggeredMusic_PlayIntroMusic();
UI_MenuEscape("main");
}
CL_VerifyUpdate();
} else if (clc.state == CA_CINEMATIC) {
UI_ForceMenuOff(qtrue);
}
@@ -2757,6 +2822,9 @@ void CL_Frame ( int msec ) {
L_ProcessPendingEvents();
// Added in OPM
CL_UpdateMouse();
// update the screen
SCR_UpdateScreen();
@@ -3121,14 +3189,14 @@ void CL_InitRef( void ) {
#ifdef USE_RENDERER_DLOPEN
cl_renderer = Cvar_Get("cl_renderer", "opengl1", CVAR_ARCHIVE | CVAR_LATCH);
Com_sprintf(dllName, sizeof(dllName), "renderer_%s" ARCH_SUFFIX DLL_SUFFIX DLL_EXT, cl_renderer->string);
Com_sprintf(dllName, sizeof(dllName), "renderer_%s" DLL_SUFFIX DLL_EXT, cl_renderer->string);
if(!(rendererLib = Sys_LoadDll(dllName, qfalse)) && strcmp(cl_renderer->string, cl_renderer->resetString))
{
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
Cvar_ForceReset("cl_renderer");
Com_sprintf(dllName, sizeof(dllName), "renderer_opengl1" ARCH_SUFFIX DLL_SUFFIX DLL_EXT);
Com_sprintf(dllName, sizeof(dllName), "renderer_opengl1" DLL_SUFFIX DLL_EXT);
rendererLib = Sys_LoadDll(dllName, qfalse);
}
@@ -3618,8 +3686,8 @@ void CL_Init( void ) {
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE );
// userinfo
name = Cvar_Get ("name", "UnnamedSoldier", CVAR_USERINFO | CVAR_ARCHIVE );
cl_rate = Cvar_Get ("rate", "5000", CVAR_USERINFO | CVAR_ARCHIVE );
name = Cvar_Get ("name", va("UnnamedSoldier#%d", rand() % 100000), CVAR_USERINFO | CVAR_ARCHIVE);
cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
Cvar_Get ("password", "", CVAR_USERINFO);
Cvar_Get ("dm_playermodel", "american_army", CVAR_USERINFO | CVAR_ARCHIVE );
@@ -3685,6 +3753,12 @@ void CL_Init( void ) {
end = Sys_Milliseconds();
if (com_gotOriginalConfig) {
// Added in OPM
// Apply config tweaks after loading the original config
CL_ApplyOriginalConfigTweaks();
}
Com_Printf( "----- Client Initialization Complete ----- %i ms\n", start - end );
}
@@ -3877,7 +3951,7 @@ void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
}
}
} else {
if (fabs(atof(pszVersion) - com_target_version->value) > 0.1f) {
if (fabs(atof(pszVersion) - com_target_shortversion->value) > 0.1f) {
return;
}
}
@@ -4861,3 +4935,15 @@ void TIKI_CG_Command_ProcessFile(char* filename, qboolean quiet, dtiki_t* curTik
Com_Printf("NO CGE \n");
}
void CL_ApplyOriginalConfigTweaks()
{
cvar_t* snaps = Cvar_Get("snaps", "", 0);
// Those variables are not editable via UI so reset them
// snaps/maxpackets can also have wrong values due to them being changed
// via stufftext
Cvar_Set("snaps", snaps->resetString);
Cvar_Set("cl_maxpackets", cl_maxpackets->resetString);
}
+56 -32
View File
@@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_version.h"
#include "cl_ui.h"
#include "cl_uigamespy.h"
#include <ctime>
@@ -152,6 +153,10 @@ static str scoreboard_menuname;
static str ui_sCurrentLoadingMenu;
static Container<Menu *> hudList;
const UColor UWhiteChatMessageColor(0.75, 0.75, 0.75);
const UColor URedChatMessageColor(1.0, 0.25, 0.25);
const UColor UGreenChatMessageColor(0.0, 1.0, 0.25, 1.0);
void UI_MultiplayerMenuWidgetsUpdate(void);
void UI_MultiplayerMainMenuWidgetsUpdate(void);
void UI_MainMenuWidgetsUpdate(void);
@@ -1303,16 +1308,14 @@ UI_PrintConsole
*/
void UI_PrintConsole(const char *msg)
{
UColor *pColor = NULL;
const char *pszString;
char szString[1024];
char szBlah[1024];
qboolean bPrintedDMBox = qfalse;
const UColor *pColor = NULL;
const char *pszString;
char szBlah[1024];
qboolean bPrintedDMBox = qfalse;
pszString = msg;
strncpy(szString, msg, 1024);
if (*pszString < MESSAGE_MAX) {
if (*pszString > 0 && (unsigned char)*pszString < MESSAGE_MAX) {
qboolean bNormalMessage = qfalse;
qboolean bDMMessage = qfalse;
qboolean bBold = qfalse;
@@ -1325,7 +1328,7 @@ void UI_PrintConsole(const char *msg)
break;
case MESSAGE_CHAT_WHITE:
bDMMessage = qtrue;
pColor = &UGrey;
pColor = &UWhiteChatMessageColor;
break;
case MESSAGE_WHITE:
bBold = qtrue;
@@ -1333,26 +1336,24 @@ void UI_PrintConsole(const char *msg)
break;
case MESSAGE_CHAT_RED:
bDeathMessage = MESSAGE_CHAT_RED;
pColor = &ULightRed;
pColor = &URedChatMessageColor;
break;
case MESSAGE_CHAT_GREEN:
bDeathMessage = MESSAGE_CHAT_GREEN;
pColor = &UGreen;
pColor = &UGreenChatMessageColor;
break;
}
if (*pszString != 0) {
pszString++;
}
pszString++;
//
// print to the deathmatch console
//
if (dm_console && !bNormalMessage) {
if (bDMMessage) {
dm_console->AddDMMessageText(szString + 1, pColor);
dm_console->AddDMMessageText(pszString, pColor);
} else {
dm_console->AddText(szString + 1, pColor);
dm_console->AddText(pszString, pColor);
}
}
@@ -1360,14 +1361,20 @@ void UI_PrintConsole(const char *msg)
// print to the deathmatch message box
//
if (dmbox) {
// Changed in OPM
// Avoid touching/copying buffers
/*
if (bDMMessage) {
*szString = MESSAGE_CHAT_WHITE;
dmbox->Print(szString);
pszString = msg + 1;
bPrintedDMBox = qtrue;
} else if (bDeathMessage) {
*szString = bDeathMessage;
dmbox->Print(szString);
*szString = bDeathMessage;
}
*/
if (bDMMessage || bDeathMessage) {
dmbox->Print(msg);
bPrintedDMBox = qtrue;
}
}
@@ -1377,12 +1384,15 @@ void UI_PrintConsole(const char *msg)
//
if (gmbox && !bPrintedDMBox) {
if (bBold) {
*szString = MESSAGE_WHITE;
gmbox->Print(szString);
// Changed in OPM
// Avoid touching/copying buffers
//*szString = MESSAGE_WHITE;
//gmbox->Print(szString);
gmbox->Print(msg);
uii.Snd_PlaySound("objective_text");
pszString = msg + 1;
} else {
gmbox->Print(szString + 1);
gmbox->Print(pszString);
}
if (!ui_gmboxspam->integer) {
@@ -1390,7 +1400,7 @@ void UI_PrintConsole(const char *msg)
}
if (!bDMMessage) {
memcpy(szBlah, "Game Message: ", 15);
Q_strncpyz(szBlah, "Game Message: ", sizeof(szBlah));
Q_strcat(szBlah, sizeof(szBlah), pszString);
pszString = szBlah;
}
@@ -2014,7 +2024,7 @@ void UI_Update(void)
// try to show the weapons bar
//
if (hud_weapons) {
if (ui_weaponsbar->integer) {
if (ui_weaponsbar->integer && !(cl.snap.ps.pm_flags & PMF_NO_WEAPONBAR)) {
int iEquippedDiff = 0;
int iOwnedDiff = 0;
@@ -2557,6 +2567,12 @@ void UI_PopMenu(qboolean restore_cvars)
{
Menu *menu;
//
// Added in OPM
// Close any active floating windows (e.g. maplist)
//
UI_DeactiveFloatingWindows();
if (uWinMan.DialogExists()) {
uWinMan.RemoveAllDialogBoxes();
return;
@@ -3374,7 +3390,8 @@ void UI_ApplyPlayerModel_f(void)
Cvar_Set("dm_playermodel", pszUIPlayerModel);
pszUIPlayerModel = CvarGetForUI("ui_dm_playergermanmodel_set", "german_wehrmacht_soldier");
if (!Q_stricmpn(pszUIPlayerModel, "german_waffen", 14)) {
if (!Q_stricmpn(pszUIPlayerModel, "german_waffen_", 14)) {
Q_strncpyz(donotshowssindeorfr, "german_waffenss_", sizeof(donotshowssindeorfr));
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), pszUIPlayerModel + 14);
Cvar_Set("dm_playergermanmodel", donotshowssindeorfr);
} else {
@@ -3409,7 +3426,7 @@ void UI_GetPlayerModel_f(void)
Cvar_Set("ui_dm_playergermanmodel", PM_FilenameToDisplayname(pszUIPlayerModel));
Cvar_Set("ui_dm_playergermanmodel_set", pszUIPlayerModel);
if (!strncmp(pszUIPlayerModel, "german_waffen_", 14)) {
if (!Q_stricmpn(pszUIPlayerModel, "german_waffen_", 14)) {
Q_strncpyz(donotshowssindeorfr, "german_waffenss_", sizeof(donotshowssindeorfr));
Q_strcat(donotshowssindeorfr, sizeof(donotshowssindeorfr), pszUIPlayerModel + 14);
Cvar_Set("ui_disp_playergermanmodel", va("models/player/%s.tik", donotshowssindeorfr));
@@ -3789,6 +3806,8 @@ void CL_FillUIImports(void)
uii.GetRefSequence = CL_GetRefSequence;
uii.IsRendererLoaded = CL_IsRendererLoaded;
uii.Rend_LoadRawImage = re.LoadRawImage;
uii.Rend_FreeRawImage = re.FreeRawImage;
}
/*
@@ -4171,6 +4190,9 @@ void UI_ClearState(void)
if (dmbox) {
dmbox->Clear();
}
// Added in OPM
SCR_StopCinematic ();
}
/*
@@ -4367,10 +4389,8 @@ UI_ShowScoreboard_f
void UI_ShowScoreboard_f(const char *pszMenuName)
{
if (pszMenuName) {
if (scoreboard_menuname.length()) {
if (str::icmp(scoreboard_menuname, pszMenuName)) {
scoreboard_menu->ForceHide();
}
if (scoreboard_menuname.length() && str::icmp(scoreboard_menuname, pszMenuName) && scoreboard_menu) {
scoreboard_menu->ForceHide();
}
scoreboard_menuname = pszMenuName;
@@ -4419,7 +4439,10 @@ void UI_HideScoreboard_f(void)
}
if (scoreboard_menuname.length()) {
scoreboard_menu->ForceHide();
// Fixed in 2.30 (scoreboard_menu check)
if (scoreboard_menu) {
scoreboard_menu->ForceHide();
}
}
}
@@ -5293,7 +5316,7 @@ void CL_InitializeUI(void)
// New since mohta
// Version number
Cvar_Set("game_version", va("v%s", com_target_version->string));
Cvar_Set("game_version", va("v%s", com_target_shortversion->string));
// Add all commands
Cmd_AddCommand("pushmenu", UI_PushMenu_f);
@@ -5342,6 +5365,7 @@ void CL_InitializeUI(void)
Cmd_AddCommand("setreturnmenu", UI_SetReturnMenuToCurrent);
Cmd_AddCommand("gotoreturnmenu", UI_PushReturnMenu_f);
Cmd_AddCommand("salesscreen", UI_SalesScreen_f);
Cmd_AddCommand("launchgamespy", UI_LaunchGameSpy_f);
if (developer->integer) {
UColor bgColor;
+7 -4
View File
@@ -47,10 +47,13 @@ void CL_ShutdownUI(void);
//
// general ui stuff
//
extern inventory_t client_inv;
extern bind_t client_bind;
extern cvar_t *cl_greenfps;
extern qboolean server_loading;
extern inventory_t client_inv;
extern bind_t client_bind;
extern cvar_t *cl_greenfps;
extern qboolean server_loading;
extern const UColor UWhiteChatMessageColor;
extern const UColor URedChatMessageColor;
extern const UColor UGreenChatMessageColor;
const char *CvarGetForUI(const char *name, const char *defval);
void UI_ClearState(void);
+5 -8
View File
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
Event EV_DMBox_Goin
(
@@ -299,23 +300,19 @@ void UIDMBox::Print(const char *text)
m_items[m_numitems].flags = 0;
if (*text == MESSAGE_CHAT_WHITE) {
m_items[m_numitems].color = UGrey;
m_items[m_numitems].color = UWhiteChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_BOLD;
text1 = text + 1;
} else if (*text == MESSAGE_CHAT_RED) {
m_items[m_numitems].color = ULightRed;
m_items[m_numitems].color = URedChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
text1 = text + 1;
} else if (*text == MESSAGE_CHAT_GREEN) {
if (com_target_game->integer >= TG_MOHTA) {
m_items[m_numitems].color = ULightGreen;
} else {
m_items[m_numitems].color = UGreen;
}
m_items[m_numitems].color = UGreenChatMessageColor;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= DMBOX_ITEM_FLAG_DEATH;
@@ -325,7 +322,7 @@ void UIDMBox::Print(const char *text)
m_items[m_numitems].font = m_font;
}
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, text1, s_dmboxWidth);
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, Sys_LV_CL_ConvertString(text1), s_dmboxWidth);
m_numitems++;
VerifyBoxOut();
+118
View File
@@ -0,0 +1,118 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_uigamespy.cpp
#include "cl_uigamespy.h"
CLASS_DECLARATION(UIFloatingWindow, GameSpyDialog, NULL) {
{&W_Deactivated, &UIFloatingWindow::ClosePressed},
{NULL, NULL }
};
GameSpyDialog::GameSpyDialog()
: overlay(NULL)
, label(NULL)
, closeButton(NULL)
{
AddFlag(WF_ALWAYS_TOP);
}
GameSpyDialog::~GameSpyDialog()
{
if (overlay) {
delete overlay;
overlay = NULL;
}
if (label) {
delete label;
label = NULL;
}
if (closeButton) {
delete closeButton;
closeButton = NULL;
}
}
void GameSpyDialog::FrameInitialized(void)
{
UIFloatingWindow::FrameInitialized();
label = new UILabel();
label->InitFrame(getChildSpace(), getChildSpace()->getClientFrame(), 0);
label->setTitle(
"GameSpy's multiplayer matchmaking\n"
"and server browsing services, which were\n"
"essential for online gaming in many classic\n"
"titles including Medal of Honor: Allied Assault,\n"
"were permanently shut down in 2014."
);
label->setForegroundColor(UHudColor);
closeButton = new UIButton();
closeButton->InitFrame(getChildSpace(), UIRect2D(100, 150, 100, 30), 0);
closeButton->setTitle("Close");
closeButton->AllowActivate(true);
closeButton->Connect(this, W_Button_Pressed, W_Deactivated);
overlay = new UIButton();
overlay->InitFrame(NULL, UIRect2D(0, 0, uid.vidWidth, uid.vidHeight), 0);
overlay->setBackgroundColor(UColor(0, 0, 0, 0.5f), true);
overlay->AllowActivate(true);
overlay->Connect(this, W_Button_Pressed, W_Deactivated);
}
void GameSpyDialog::Create(
UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor
)
{
// First call parent's Create
UIFloatingWindow::Create(parent, rect, title, bgColor, fgColor);
// After creation, find minimize button by name and hide it
for (UIWidget *child = getFirstChild(); child; child = getNextChild(child)) {
if (strcmp(child->getName(), "minimizebutton") == 0) {
child->setShow(false);
break;
}
}
}
void UI_LaunchGameSpy_f(void)
{
GameSpyDialog *dialog = new GameSpyDialog();
dialog->Create(
NULL,
UIRect2D((uid.vidWidth - 300) / 2, (uid.vidHeight - 200) / 2, 300, 200),
"GameSpy",
UColor(0.15f, 0.195f, 0.278f),
UHudColor
);
uWinMan.ActivateControl(dialog);
dialog->Connect(dialog, W_Deactivated, W_Deactivated);
}
+50
View File
@@ -0,0 +1,50 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_gamespy.h
#ifndef __CL_GAMESPY_H__
#define __CL_GAMESPY_H__
#include "cl_ui.h"
#include "keycodes.h"
class GameSpyDialog : public UIFloatingWindow
{
private:
UIButton *overlay;
UILabel *label;
UIButton *closeButton;
protected:
void FrameInitialized(void) override;
public:
GameSpyDialog();
~GameSpyDialog();
void
Create(UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor);
CLASS_PROTOTYPE(GameSpyDialog);
};
void UI_LaunchGameSpy_f(void);
#endif
+3 -2
View File
@@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "cl_ui.h"
#include "../qcommon/localization.h"
Event EV_GMBox_Goin
(
@@ -295,7 +296,7 @@ void UIGMBox::Print(const char *text)
m_items[m_numitems].flags = 0;
if (*text == 3) {
if (*text == MESSAGE_WHITE) {
m_items[m_numitems].color = UWhite;
m_items[m_numitems].font = m_fontbold;
m_items[m_numitems].flags |= GMBOX_ITEM_FLAG_BOLD;
@@ -306,7 +307,7 @@ void UIGMBox::Print(const char *text)
m_items[m_numitems].font = m_font;
}
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, text1, s_gmboxWidth);
m_items[m_numitems].string = CalculateBreaks(m_items[m_numitems].font, Sys_LV_CL_ConvertString(text1), s_gmboxWidth);
m_numitems++;
VerifyBoxOut();
+6 -4
View File
@@ -333,6 +333,7 @@ str FAKKLoadGameItem::getListItemString(int which) const
{
int numseconds;
int numseconds_hours;
int seconds;
// hours
numseconds = atol(strings[1]);
@@ -341,17 +342,18 @@ str FAKKLoadGameItem::getListItemString(int which) const
// minutes
numseconds_hours = numseconds % 3600;
if (numseconds_hours / 60 <= 9) {
if (numseconds_hours / 60 < 10) {
itemstring += "0";
}
itemstring += (numseconds_hours / 60);
itemstring += ":";
// seconds
if (numseconds_hours / 60 <= 9) {
seconds = numseconds_hours % 60;
if (seconds < 10) {
itemstring += "0";
}
itemstring += (numseconds_hours % 60);
itemstring += seconds;
}
break;
case 2:
@@ -360,7 +362,7 @@ str FAKKLoadGameItem::getListItemString(int which) const
char buffer[2048];
time = atol(strings[2]);
strftime(buffer, sizeof(buffer), "%a %b %d %H:%M:%S %Y", localtime(&time));
strftime(buffer, sizeof(buffer), "%a %b %d %Y %H:%M:%S", localtime(&time));
itemstring = buffer;
}
break;
+2 -2
View File
@@ -82,8 +82,8 @@ static const PMPickerModel_t pickerModels[] = {
{"german_panzer_tankcommander", "DE - Panzer Tank Commander" },
{"german_scientist", "DE - German Scientist" },
// Those skins were superseded by german_waffenss
{"german_waffen_officer", "DE - Waffen Officer" },
{"german_waffen_shutze", "DE - Waffen Shutze" },
// {"german_waffen_officer", "DE - Waffen Officer" },
// {"german_waffen_shutze", "DE - Waffen Shutze" },
// 1.0 skins
{"german_waffenss_officer", "DE - Waffen Officer" },
{"german_waffenss_shutze", "DE - Waffen Shutze" },
File diff suppressed because it is too large. Load diff
+51 -24
View File
@@ -22,34 +22,61 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#pragma once
class UIFAKKServerList : public UIListCtrl {
protected:
// need a new struct instead of gamespy
struct GServerListImplementation *m_serverList[2];
bool m_bHasList;
bool m_bLANListing;
#include "../gamespy/goaceng.h"
public:
CLASS_PROTOTYPE( UIFAKKServerList );
#define NUM_SERVERLISTS 2
bool m_bGettingList[2];
bool m_bUpdatingList;
struct FAKKServerListInstance {
int iServerType;
class UIFAKKServerList *serverList;
};
class UIFAKKServerList : public UIListCtrl
{
friend class FAKKServerListItem;
public:
CLASS_PROTOTYPE(UIFAKKServerList);
protected:
// need a new struct instead of gamespy
struct GServerListImplementation *m_serverList[NUM_SERVERLISTS];
bool m_bHasList;
bool m_bLANListing;
public:
bool m_bGettingList[NUM_SERVERLISTS];
bool m_bUpdatingList;
private:
// Added in OPM
// Servers count
FAKKServerListInstance m_ServerListInst[NUM_SERVERLISTS];
int m_iServerQueryCount;
int m_iServerTotalCount;
int m_iTotalNumPlayers;
bool m_bDoneUpdating[NUM_SERVERLISTS];
bool m_NeedAdditionalLANSearch;
protected:
void SelectServer( Event *ev );
void ConnectServer( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
void RefreshServerList( Event *ev );
void RefreshLANServerList( Event *ev );
void CancelRefresh( Event *ev );
void NewServerList( void );
void MakeLANListing( Event *ev );
void UpdateServer( Event *ev );
static int ServerCompareFunction( const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname );
void SelectServer(Event *ev);
void ConnectServer(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
void RefreshServerList(Event *ev);
void RefreshLANServerList(Event *ev);
void CancelRefresh(Event *ev);
void NewServerList(void);
void MakeLANListing(Event *ev);
void UpdateServer(Event *ev);
void RefreshStatus();
static int ServerCompareFunction(const UIListCtrlItem *i1, const UIListCtrlItem *i2, int columnname);
static void UpdateServerListCallBack(GServerList serverlist, int msg, void *instance, void *param1, void *param2);
public:
UIFAKKServerList();
UIFAKKServerList();
void Draw( void ) override;
void SortByColumn( int column ) override;
void Draw(void) override;
void SortByColumn(int column) override;
};
+53 -26
View File
@@ -262,8 +262,7 @@ void DisplayServerNetProfileInfo(UIFont *font, float y, netprofclient_t *netprof
y,
va("%i",
(unsigned int)((float)(netprofile->outPackets.numFragmented + netprofile->inPackets.numFragmented)
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)
)),
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed))),
-1
);
font->Print(334, y, va("%i", netprofile->inPackets.percentDropped));
@@ -273,8 +272,7 @@ void DisplayServerNetProfileInfo(UIFont *font, float y, netprofclient_t *netprof
y,
va("%i",
(unsigned int)((float)(netprofile->outPackets.numDropped + netprofile->inPackets.numDropped)
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)
)),
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed))),
-1
);
font->Print(434, y, va("%i", netprofile->inPackets.percentDropped));
@@ -347,25 +345,21 @@ void DisplayClientNetProfile(UIFont *font, float x, float y, netprofclient_t *ne
font->Print(x, columnHeight, "Total Data");
font->Print(
columns[0],
columnHeight,
va("%i", netprofile->inPackets.packetsPerSec + netprofile->outPackets.packetsPerSec)
columns[0], columnHeight, va("%i", netprofile->inPackets.packetsPerSec + netprofile->outPackets.packetsPerSec)
);
font->Print(
columns[1],
columnHeight,
va("%i%%",
(unsigned int)((float)(netprofile->outPackets.numFragmented + netprofile->inPackets.numFragmented)
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)
))
/ (float)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)))
);
font->Print(
columns[2],
columnHeight,
va("%i%%",
(unsigned int)((float)(netprofile->outPackets.numDropped + netprofile->inPackets.numDropped)
/ (double)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed
)))
/ (double)(netprofile->inPackets.totalProcessed + netprofile->outPackets.totalProcessed)))
);
font->Print(
columns[3],
@@ -376,9 +370,7 @@ void DisplayClientNetProfile(UIFont *font, float x, float y, netprofclient_t *ne
/ (float)(netprofile->outPackets.totalSize + netprofile->inPackets.totalSize)))
);
font->Print(
columns[4],
columnHeight,
va("%i", netprofile->inPackets.bytesPerSec + netprofile->outPackets.bytesPerSec)
columns[4], columnHeight, va("%i", netprofile->inPackets.bytesPerSec + netprofile->outPackets.bytesPerSec)
);
}
@@ -571,9 +563,7 @@ void View3D::CenterPrint(void)
frame = getClientFrame();
m_font->PrintJustified(
frame, m_iFontAlignmentHorizontal, m_iFontAlignmentVertical, p, getVirtualScale()
);
m_font->PrintJustified(frame, m_iFontAlignmentHorizontal, m_iFontAlignmentVertical, p, getVirtualScale());
m_font->setColor(UBlack);
} else if ((mat = m_print_mat->GetMaterial())) {
@@ -798,9 +788,10 @@ void View3D::DrawSubtitleOverlay(void)
c = subs[i]->string;
total = 0;
end = NULL;
start = buf;
total = 0;
end = NULL;
start = buf;
buf[0] = 0;
while (*c) {
blockcount = m_font->DBCSGetWordBlockCount(c, -1);
@@ -812,10 +803,22 @@ void View3D::DrawSubtitleOverlay(void)
if (total + width > maxX) {
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
m_font->Print(18, (m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1], buf, -1, getHighResScale());
m_font->Print(
18,
(m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1],
buf,
-1,
getHighResScale()
);
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
m_font->Print(20, (m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1], buf, -1, getHighResScale());
m_font->Print(
20,
(m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1],
buf,
-1,
getHighResScale()
);
line++;
@@ -838,17 +841,41 @@ void View3D::DrawSubtitleOverlay(void)
}
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
m_font->Print(18, (m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1], buf, -1, getHighResScale());
m_font->Print(
18,
(m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1],
buf,
-1,
getHighResScale()
);
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
m_font->Print(20, (m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1], buf, -1, getHighResScale());
m_font->Print(
20,
(m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1],
buf,
-1,
getHighResScale()
);
line++;
} else {
m_font->setColor(UColor(0, 0, 0, alpha[i] * subAlpha->value));
m_font->Print(18, (m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1], subs[i]->string, -1, getHighResScale());
m_font->Print(
18,
(m_font->getHeight(getHighResScale()) * line + minX + 1.f) / getHighResScale()[1],
subs[i]->string,
-1,
getHighResScale()
);
m_font->setColor(UColor(1, 1, 1, alpha[i] * subAlpha->value));
m_font->Print(20, (m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1], subs[i]->string, -1, getHighResScale());
m_font->Print(
20,
(m_font->getHeight(getHighResScale()) * line + minX) / getHighResScale()[1],
subs[i]->string,
-1,
getHighResScale()
);
line++;
}
+2
View File
@@ -561,6 +561,7 @@ qboolean CL_CheckPaused(void);
int CL_GetRefSequence(void);
qboolean CL_IsRendererLoaded(void);
void CL_ApplyOriginalConfigTweaks();
//
// cl_input
@@ -581,6 +582,7 @@ extern qboolean in_guimouse;
void IN_ToggleMouse( void );
void IN_MouseOn( void );
void IN_MouseOff( void );
void CL_UpdateMouse();
void CL_InitInput (void);
void CL_ShutdownInput(void);
+3
View File
@@ -36,15 +36,18 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef USE_LOCAL_HEADERS
#include "../AL/al.h"
#include "../AL/alc.h"
#include "../AL/alext.h"
#else
#if defined(_MSC_VER) || defined(__APPLE__)
// MSVC users must install the OpenAL SDK which doesn't use the AL/*.h scheme.
// OSX framework also needs this
#include <al.h>
#include <alc.h>
#include <alext.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alext.h>
#endif
#endif
+83 -23
View File
@@ -26,12 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../server/server.h"
#include "snd_codec.h"
#if defined(_MSC_VER) || defined(__APPLE__)
# include <alext.h>
#else
# include <AL/alext.h>
#endif
typedef struct {
const char *funcname;
void **funcptr;
@@ -69,15 +63,17 @@ static float reverb_table[] = {
1.0f, 0.097000003f, 0.208f, 0.65200001f, 1.0f, 0.875f, 0.139f, 0.486f,
};
static vec3_t vec_zero = {0, 0, 0};
int s_iNumMilesAudioProviders = 0;
bool s_bProvidersEmunerated = false;
static bool al_initialized = false;
static bool al_use_reverb = false;
static float al_current_volume = 0;
static unsigned int al_frequency = 22050;
static ALCcontext *al_context_id = NULL;
static ALCdevice *al_device = NULL;
static vec3_t vec_zero = {0, 0, 0};
int s_iNumMilesAudioProviders = 0;
bool s_bProvidersEmunerated = false;
static bool al_initialized = false;
static bool al_use_reverb = false;
static float al_current_volume = 0;
static unsigned int al_frequency = 22050;
static ALCcontext *al_context_id = NULL;
static ALCdevice *al_device = NULL;
static ALsizei al_default_resampler_index = 0;
static ALsizei al_resampler_index = 0;
static ALboolean (*_alutLoadMP3_LOKI)(unsigned int buffer, const byte *data, int length);
static void (*_alReverbScale_LOKI)();
@@ -132,6 +128,13 @@ static ALuint S_OPENAL_Format(float width, int channels);
# define ALDRIVER_DEFAULT "libopenal.so.1"
#endif
//
// alext
//
#ifdef AL_SOFT_source_resampler
LPALGETSTRINGISOFT qalGetStringiSOFT;
#endif
/*
==============
__alDieIfError
@@ -271,7 +274,7 @@ S_OPENAL_InitContext
static bool S_OPENAL_InitContext()
{
const char *dev;
int attrlist[8];
int attrlist[12];
Com_DPrintf("OpenAL: Context initialization\n");
@@ -378,6 +381,11 @@ static bool S_OPENAL_InitContext()
#ifdef ALC_SOFT_output_mode
attrlist[4] = ALC_OUTPUT_MODE_SOFT;
// Disable HRTF by default
// For example, actual speakers that are recognized as headphones by the OS
// will not get forced HRTF
attrlist[6] = ALC_HRTF_SOFT;
attrlist[7] = ALC_FALSE;
switch (s_speaker_type->integer) {
// Two speakers
@@ -388,6 +396,8 @@ static bool S_OPENAL_InitContext()
// Headphones
case 1:
attrlist[5] = ALC_STEREO_HRTF_SOFT;
// Allow HRTF mixing (without forcing in case it's unsupported)
attrlist[7] = ALC_DONT_CARE_SOFT;
break;
// Surround
case 2:
@@ -408,8 +418,13 @@ static bool S_OPENAL_InitContext()
attrlist[5] = 0;
#endif
attrlist[6] = 0;
attrlist[7] = 0;
#ifdef ALC_SOFT_output_limiter
// Disable limiter
attrlist[8] = ALC_OUTPUT_LIMITER_SOFT;
attrlist[9] = ALC_FALSE;
#endif
attrlist[10] = 0;
attrlist[11] = 0;
Com_Printf("OpenAL: Creating AL context...\n");
al_context_id = qalcCreateContext(al_device, attrlist);
@@ -452,11 +467,7 @@ S_OPENAL_InitExtensions
*/
static bool S_OPENAL_InitExtensions()
{
ima4_ext = qalIsExtensionPresent("AL_EXT_IMA4");
soft_block_align = qalIsExtensionPresent("AL_SOFT_block_alignment");
return true;
/*
extensions_table_t extensions_table[4] = {
"alutLoadMP3_LOKI",
(void **)&_alutLoadMP3_LOKI,
@@ -468,6 +479,17 @@ static bool S_OPENAL_InitExtensions()
(void **)&_alReverbDelay_LOKI,
true
};
*/
extensions_table_t extensions_table[] = {
#ifdef AL_SOFT_source_resampler
extensions_table_t {
"alGetStringiSOFT", (void **)&qalGetStringiSOFT,
false, },
#endif
extensions_table_t {NULL, NULL, NULL}
};
extensions_table_t *i;
for (i = extensions_table; i->funcname; ++i) {
@@ -490,6 +512,9 @@ static bool S_OPENAL_InitExtensions()
Com_Printf("...found.\n");
}
ima4_ext = qalIsExtensionPresent("AL_EXT_IMA4");
soft_block_align = qalIsExtensionPresent("AL_SOFT_block_alignment");
qalGetError();
return true;
}
@@ -529,6 +554,11 @@ static bool S_OPENAL_InitChannel(int idx, openal_channel *chan)
qalSourcei(chan->source, AL_SOURCE_RELATIVE, true);
alDieIfError();
#ifdef AL_SOFT_source_resampler
qalSourcei(chan->source, AL_SOURCE_RESAMPLER_SOFT, al_resampler_index);
alDieIfError();
#endif
return true;
}
@@ -605,6 +635,28 @@ qboolean S_OPENAL_Init()
qalListenerf(AL_GAIN, al_current_volume);
alDieIfError();
#ifdef AL_SOFT_source_resampler
if (qalGetStringiSOFT) {
size_t numResamplers;
size_t i;
al_default_resampler_index = qalGetInteger(AL_DEFAULT_RESAMPLER_SOFT);
alDieIfError();
al_resampler_index = al_default_resampler_index;
numResamplers = qalGetInteger(AL_NUM_RESAMPLERS_SOFT);
alDieIfError();
for (i = 0; i < numResamplers; i++) {
const ALchar *resamplerName = qalGetStringiSOFT(AL_RESAMPLER_NAME_SOFT, i);
if (Q_stristr(resamplerName, "spline")) {
Com_Printf("OpenAL: Using %s as the resampler.\n", resamplerName);
al_resampler_index = i;
break;
}
}
}
#endif
for (i = 0; i < MAX_SOUNDSYSTEM_CHANNELS_3D; i++) {
if (!S_OPENAL_InitChannel(i, &openal.chan_3D[i])) {
return false;
@@ -708,6 +760,8 @@ void S_OPENAL_Shutdown()
s_bProvidersEmunerated = false;
al_initialized = false;
QAL_Shutdown();
}
/*
@@ -3069,10 +3123,12 @@ bool openal_channel::set_sfx(sfx_t *pSfx)
qalGenBuffers(1, &pSfx->buffer);
alDieIfError();
#if AL_SOFT_block_alignment
if (pSfx->info.dataalign > 1) {
qalBufferi(pSfx->buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, pSfx->info.dataalign);
alDieIfError();
}
#endif
qalBufferData(
pSfx->buffer,
@@ -4451,10 +4507,12 @@ bool openal_channel_two_d_stream::set_sfx(sfx_t *pSfx)
return true;
}
#if AL_SOFT_block_alignment
if (stream->info.dataalign > 1 && soft_block_align) {
qalBufferi(buffers[currentBuf], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, stream->info.dataalign);
alDieIfError();
}
#endif
qalBufferData(buffers[currentBuf], pSfx->info.format, rawData, bytesRead, stream->info.rate);
alDieIfError();
@@ -4595,10 +4653,12 @@ void openal_channel_two_d_stream::update()
}
}
#if AL_SOFT_block_alignment
if (stream->info.dataalign > 1 && soft_block_align) {
qalBufferi(buffers[currentBuf], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, stream->info.dataalign);
alDieIfError();
}
#endif
qalBufferData(buffers[currentBuf], format, rawData, bytesRead, stream->info.rate);
alDieIfError();
+15
View File
@@ -0,0 +1,15 @@
cmake_minimum_required(VERSION 3.12)
project(curl)
add_library(curldefs INTERFACE)
target_include_directories(curldefs INTERFACE "./")
find_package(CURL)
if (CURL_FOUND)
target_include_directories(curldefs INTERFACE ${CURL_INCLUDE_DIRS})
target_compile_definitions(curldefs INTERFACE HAS_LIBCURL=1)
else()
message(WARNING "CURL is not available, HTTP-based features will not work.")
endif()
+105
View File
@@ -0,0 +1,105 @@
/*
===========================================================================
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "../qcommon/q_shared.h"
#ifdef HAS_LIBCURL
# include <stdint.h>
# include <stdlib.h>
# include <curl/curl.h>
//
// This structure is guaranteed to work on cURL 7.88.1
//
typedef struct {
char *(*qcurl_version)(void);
char *(*qcurl_getenv)(const char *variable);
void (*qcurl_free)(void *p);
struct curl_slist *(*qcurl_slist_append)(struct curl_slist *list, const char *data);
void (*qcurl_slist_free_all)(struct curl_slist *list);
struct curl_version_info_data *(*qcurl_version_info)(CURLversion);
const char *(*qcurl_easy_strerror)(CURLcode);
const char *(*qcurl_share_strerror)(CURLSHcode);
CURLcode (*qcurl_easy_pause)(CURL *handle, int bitmask);
char *(*qcurl_easy_escape)(CURL *handle, const char *string, int length);
char *(*qcurl_easy_unescape)(CURL *handle, const char *string, int length, int *outlength);
CURL *(*qcurl_easy_init)(void);
CURLcode (*qcurl_easy_setopt)(CURL *curl, CURLoption option, ...);
CURLcode (*qcurl_easy_perform)(CURL *curl);
void (*qcurl_easy_cleanup)(CURL *curl);
CURLcode (*qcurl_easy_getinfo)(CURL *curl, CURLINFO info, ...);
CURL *(*qcurl_easy_duphandle)(CURL *curl);
void (*qcurl_easy_reset)(CURL *curl);
CURLcode (*qcurl_easy_recv)(CURL *curl, void *buffer, size_t buflen, size_t *n);
CURLcode (*qcurl_easy_send)(CURL *curl, const void *buffer, size_t buflen, size_t *n);
CURLcode (*qcurl_easy_upkeep)(CURL *curl);
CURLM *(*qcurl_multi_init)(void);
CURLMcode (*qcurl_multi_add_handle)(CURLM *multi_handle, CURL *curl_handle);
CURLMcode (*qcurl_multi_remove_handle)(CURLM *multi_handle, CURL *curl_handle);
CURLMcode (*qcurl_multi_fdset)(
CURLM *multi_handle, fd_set *read_fd_set, fd_set *write_fd_set, fd_set *exc_fd_set, int *max_fd
);
CURLMcode (*qcurl_multi_wait)(
CURLM *multi_handle, struct curl_waitfd extra_fds[], unsigned int extra_nfds, int timeout_ms, int *ret
);
CURLMcode (*qcurl_multi_poll)(
CURLM *multi_handle, struct curl_waitfd extra_fds[], unsigned int extra_nfds, int timeout_ms, int *ret
);
CURLMcode (*qcurl_multi_wakeup)(CURLM *multi_handle);
CURLMcode (*qcurl_multi_perform)(CURLM *multi_handle, int *running_handles);
CURLMcode (*qcurl_multi_cleanup)(CURLM *multi_handle);
CURLMsg *(*qcurl_multi_info_read)(CURLM *multi_handle, int *msgs_in_queue);
const char *(*qcurl_multi_strerror)(CURLMcode);
CURLMcode (*qcurl_multi_socket_action)(CURLM *multi_handle, curl_socket_t s, int ev_bitmask, int *running_handles);
CURLMcode (*qcurl_multi_timeout)(CURLM *multi_handle, long *milliseconds);
CURLMcode (*qcurl_multi_setopt)(CURLM *multi_handle, CURLMoption option, ...);
CURLMcode (*qcurl_multi_assign)(CURLM *multi_handle, curl_socket_t sockfd, void *sockp);
// 8.4.0
//CURL **(*qcurl_multi_get_handles)(CURLM *multi_handle);
char *(*qcurl_pushheader_bynum)(struct curl_pushheaders *h, size_t num);
char *(*qcurl_pushheader_byname)(struct curl_pushheaders *h, const char *name);
// 8.8.0
//CURLMcode (*qcurl_multi_waitfds)(CURLM *multi, struct curl_waitfd *ufds, unsigned int size, unsigned int *fd_count);
} curlImport_t;
static inline qboolean Com_IsCurlImportValid(curlImport_t *import)
{
return import && import->qcurl_version != NULL;
}
#else
//
// No cURL at all
//
typedef void *curlImport_t;
static inline qboolean Com_IsCurlImportValid(curlImport_t *import)
{
return qfalse;
}
#endif
+10
View File
@@ -58,6 +58,16 @@ if (FLEX_FOUND AND BISON_FOUND)
add_flex_bison_dependency(fgame-lexer fgame-parser)
endif()
# Recast navigation
add_subdirectory(../recastnavigation/Detour fgame_detour)
add_subdirectory(../recastnavigation/DetourCrowd fgame_detour_crowd)
add_subdirectory(../recastnavigation/Recast fgame_recast)
# Enable position independant code on recast navigation libraries.
# Otherwise linking will fail relocating some functions on Linux
set_property(TARGET Detour DetourCrowd Recast PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(fgame PRIVATE RecastNavigation::Detour RecastNavigation::DetourCrowd RecastNavigation::Recast)
file(MAKE_DIRECTORY "${CMAKE_SOURCE_DIR}/code/parser/generated")
target_sources(fgame PRIVATE ${BISON_fgame-parser_OUTPUTS} ${FLEX_fgame-lexer_OUTPUTS})
+90 -9
View File
@@ -432,7 +432,7 @@ Event EV_Actor_SetAnimFinal
EV_DEFAULT,
NULL,
NULL,
"Whether the animation was succesfully finished",
"Whether the animation was successfully finished",
EV_SETTER
);
Event EV_Actor_GetWeaponType
@@ -4086,17 +4086,85 @@ bool Actor::CanShootEnemy(int iMaxDirtyTime)
/*
===============
Actor::FriendlyInLineOfFire
Returns true when a squadmate is in line of fire.
The line of fire is the line between the actor and the target.
It only checks for actors along that line segment,
which means it won't check for actors located behind the target.
===============
*/
bool Actor::FriendlyInLineOfFire(Entity *other)
{
Vector delta;
float inverseDot;
if (g_target_game <= target_game_e::TG_MOH) {
return false;
}
//
// Fixed in OPM
// Correctly check if a squadmate is in line of fire.
// This checks for the following situation:
//
// 0 <-- AI
// /
// /
// 0 <-- Squadmate
// /
// /
// P <-- Player
//
Vector dir;
if (other->IsSubclassOfSentient()) {
dir = static_cast<Sentient *>(other)->EyePosition() - GunPosition();
} else {
dir = other->centroid - GunPosition();
}
const float dist = dir.normalize();
//
// Try to find a squadmate in sight
//
for (Sentient *pSquad = m_pNextSquadMate; pSquad != this; pSquad = pSquad->m_pNextSquadMate) {
// Project the squadmate position onto the direction line
// (see @ProjectPointOnLine)
const Vector delta = pSquad->origin - origin;
const float dot = Q_clamp_float(delta * dir, 0, dist);
const Vector proj = dir * dot;
if (proj.lengthSquared() < Square(64)) {
// Within the safety radius (at least 64 units)
return true;
}
// Calculate the closest point on the line
const Vector closest = origin + proj;
if (closest >= pSquad->absmin && closest <= pSquad->absmax) {
// The point is within the bounding box
return true;
}
}
return false;
#if 0
//
// The following code incorrectly returns true at this:
//
// AI Friend AI
// ↓ ↓
// 0--------0
// /
// /
// /
// /
// P <-- Player
//
Vector delta;
float inverseDot;
delta = other->origin - origin;
inverseDot = 1.0 / (delta * delta);
@@ -4117,6 +4185,7 @@ bool Actor::FriendlyInLineOfFire(Entity *other)
}
return false;
#endif
}
/*
@@ -4351,7 +4420,7 @@ void Actor::MoveTo(Event *ev)
}
if (m_patrolCurrentNode) {
m_vScriptGoal = origin;
m_vScriptGoal = m_patrolCurrentNode->origin;
m_bScriptGoalValid = true;
}
@@ -7412,8 +7481,15 @@ void Actor::UpdateAnim(void)
float rate;
rate = time / total_weight;
if (m_Team != TEAM_GERMAN) {
rate /= 1.45f;
if (g_target_game > target_game_e::TG_MOH) {
//
// Added in 2.0
// Slightly decrease the animation rate for non-german actors
//
if (m_Team != TEAM_GERMAN) {
rate /= 1.45f;
}
}
SetSyncRate(rate / m_fRunAnimRate);
@@ -8614,6 +8690,11 @@ Should actor transition think state to curious ?
*/
bool Actor::PassesTransitionConditions_Curious(void)
{
if (!m_bIsCurious) {
// Added in 2.30
return false;
}
UpdateEnemy(200);
if (m_bLockThinkState) {
@@ -9148,13 +9229,13 @@ void Actor::CuriousSound(int iType, vec3_t sound_origin, float fDistSquared, flo
fRangeFactor = 1.0;
if (fMaxDistSquared) {
fRangeFactor = (4.0 / 3.0 - ((4.0 / 3.0 * fDistSquared) / fMaxDistSquared));
fRangeFactor = 4.0 / 3.0 - ((4.0 / 3.0 * fDistSquared) / fMaxDistSquared);
if (fRangeFactor > 1) {
fRangeFactor = 1;
}
}
if ((fRangeFactor * m_fSoundAwareness) < random()) {
if ((fRangeFactor * m_fSoundAwareness) < random() * 100.0) {
return;
}
+2 -1
View File
@@ -166,8 +166,9 @@ void Actor::InitCover(GlobalFuncs_t *func)
func->BeginState = &Actor::Begin_Cover;
func->EndState = &Actor::End_Cover;
func->SuspendState = &Actor::Suspend_Cover;
func->FinishedAnimation = &Actor::FinishedAnimation_Cover;
func->RestartState = NULL;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Attack;
func->FinishedAnimation = &Actor::FinishedAnimation_Cover;
func->IsState = &Actor::IsAttackState;
func->PathnodeClaimRevoked = &Actor::PathnodeClaimRevoked_Cover;
}
+1
View File
@@ -29,6 +29,7 @@ void Actor::InitCurious(GlobalFuncs_t *func)
func->ThinkState = &Actor::Think_Curious;
func->BeginState = &Actor::Begin_Curious;
func->EndState = &Actor::End_Curious;
func->RestartState = NULL;
func->ResumeState = &Actor::Resume_Curious;
func->SuspendState = &Actor::Suspend_Curious;
func->FinishedAnimation = &Actor::FinishedAnimation_Curious;
+3
View File
@@ -29,6 +29,7 @@ void Actor::InitDogIdle(GlobalFuncs_t *func)
func->BeginState = &Actor::Begin_Dog;
func->EndState = &Actor::End_Dog;
func->ThinkState = &Actor::Think_Dog_Idle;
func->RestartState = NULL;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Idle;
func->IsState = &Actor::IsDogState;
}
@@ -38,6 +39,7 @@ void Actor::InitDogAttack(GlobalFuncs_t *func)
func->BeginState = &Actor::Begin_Dog;
func->EndState = &Actor::End_Dog;
func->ThinkState = &Actor::Think_Dog_Attack;
func->RestartState = NULL;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Attack;
func->IsState = &Actor::IsDogState;
}
@@ -47,6 +49,7 @@ void Actor::InitDogCurious(GlobalFuncs_t *func)
func->BeginState = &Actor::Begin_Dog;
func->EndState = &Actor::End_Dog;
func->ThinkState = &Actor::Think_Dog_Curious;
func->RestartState = NULL;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Curious;
func->IsState = &Actor::IsDogState;
}
+2
View File
@@ -28,7 +28,9 @@ void Actor::InitWeaponless(GlobalFuncs_t *func)
{
func->ThinkState = &Actor::Think_Weaponless;
func->BeginState = &Actor::Begin_Weaponless;
func->EndState = NULL;
func->SuspendState = &Actor::Suspend_Weaponless;
func->RestartState = NULL;
func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Attack;
func->FinishedAnimation = &Actor::FinishedAnimation_Weaponless;
func->IsState = &Actor::IsAttackState;
+1 -1
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
+4 -1
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -24,6 +24,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#pragma once
#include "navigate.h"
#include "archive.h"
#define MIN_FALLHEIGHT 18
#define MAX_FALLHEIGHT 1024
+1 -1
View File
@@ -100,7 +100,7 @@ Item *AmmoEntity::ItemPickup(Entity *other, qboolean add_to_inventory)
gi.SendServerCommand(
other->edict - g_entities,
"print \"" HUD_MESSAGE_YELLOW "%s\"",
gi.LV_ConvertString(va("Got %d %s Rounds", amount, item_name.c_str()))
gi.LV_ConvertString(va("Got %d %s Rounds", amount, GetCapitalized(item_name).c_str()))
);
// Give the ammo to the player
+4 -7
View File
@@ -109,11 +109,6 @@ const char *ArchiveFile::Filename(void)
qboolean ArchiveFile::Compress()
{
#ifdef Q3_BIG_ENDIAN
// FIXME: Decompressing crashes on big-endian architectures
return false;
#endif
byte *tempbuf;
size_t out_len;
size_t tempbuf_len;
@@ -126,7 +121,9 @@ qboolean ArchiveFile::Compress()
tempbuf[1] = 'S';
tempbuf[2] = 'V';
tempbuf[3] = 'G';
*(size_t *)(tempbuf + 4) = length;
unsigned int temp = length;
CopyLittleLong(tempbuf + 4, &temp);
// Compress the data
if (g_lz77.Compress(buffer, length, tempbuf + 8, &out_len)) {
@@ -1129,7 +1126,7 @@ void Archiver::WriteType(int type)
void Archiver::CheckType(int type)
{
int t;
unsigned int t;
assert((type >= 0) && (type < ARC_NUMTYPES));
+20 -14
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -153,7 +153,7 @@ public:
void ArchiveRaw(void *data, size_t size);
void ArchiveObject(Class *obj);
void ArchiveObject(SafePtrBase* obj); // Added in OPM
void ArchiveObject(SafePtrBase *obj); // Added in OPM
qboolean ObjectPositionExists(void *obj);
@@ -167,23 +167,29 @@ public:
template<class Type>
inline void Container<Type>::Archive(Archiver& arc, void (*ArchiveFunc)(Archiver& arc, Type *obj))
{
int num;
int i;
Type *obj;
int num;
int i;
if (arc.Loading()) {
arc.ArchiveInteger(&num);
Resize(num);
} else {
num = numobjects;
arc.ArchiveInteger(&num);
}
for (i = 1; i <= num; i++) {
if (num > numobjects) {
numobjects = num;
}
ArchiveFunc(arc, &objlist[i - 1]);
for (i = 0; i < num; i++) {
obj = new (objlist + i) Type();
ArchiveFunc(arc, obj);
}
} else {
num = numobjects;
arc.ArchiveInteger(&num);
for (i = 0; i < num; i++) {
ArchiveFunc(arc, &objlist[i]);
}
}
}
@@ -287,7 +293,7 @@ void con_set<key, value>::Archive(Archiver& arc)
if (arc.Loading()) {
if (tableLength != 1) {
table = new Entry *[tableLength]();
table = new (NewTable(tableLength)) Entry *[tableLength]();
memset(table, 0, tableLength * sizeof(Entry *));
}
@@ -303,7 +309,7 @@ void con_set<key, value>::Archive(Archiver& arc)
defaultEntry = e;
} else {
#ifndef NDEBUG
# ifndef NDEBUG
int total;
total = 0;
@@ -316,13 +322,13 @@ void con_set<key, value>::Archive(Archiver& arc)
}
// it must match the number of elements
assert(total == count);
#else
# else
for (i = 0; i < tableLength; i++) {
for (e = table[i]; e != NULL; e = e->next) {
e->Archive(arc);
}
}
#endif
# endif
}
}
+25 -19
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -350,7 +350,7 @@ void BarrelObject::BarrelDamaged(Event *ev)
Vector vHitDirection;
Vector vHitNormal;
if (!takedamage) {
if (takedamage == DAMAGE_NO) {
return;
}
@@ -378,23 +378,24 @@ void BarrelObject::BarrelDamaged(Event *ev)
m_vJitterAngles[2] = -(m_fJitterScale * 1.5f);
}
if (!(spawnflags & BARREL_INDESTRUCTABLE)) {
if ((iMeansOfDeath == MOD_VEHICLE || iMeansOfDeath == MOD_ROCKET || iMeansOfDeath == MOD_GRENADE
|| iMeansOfDeath == MOD_EXPLODEWALL || iMeansOfDeath == MOD_EXPLOSION || m_iBarrelType == BARREL_GAS)
&& iMeansOfDeath != MOD_BASH) {
if (iDamage >= health) {
PostEvent(EV_Killed, 0.01f);
takedamage = DAMAGE_NO;
return;
}
if (!(spawnflags & BARREL_INDESTRUCTABLE)
&& ((iMeansOfDeath == MOD_GRENADE || iMeansOfDeath == MOD_EXPLOSION || iMeansOfDeath == MOD_EXPLODEWALL
|| iMeansOfDeath == MOD_ROCKET
|| iMeansOfDeath == MOD_VEHICLE
// Added in 2.30
// Landmine
|| iMeansOfDeath == MOD_LANDMINE)
|| (m_iBarrelType == BARREL_GAS && iMeansOfDeath != MOD_BASH))) {
if (iDamage > health) {
PostEvent(EV_Killed, 0.01f);
takedamage = DAMAGE_NO;
return;
}
if (m_iBarrelType == BARREL_GAS) {
iDamage /= 2;
health -= iDamage;
if (health < 1.0f) {
health = 1.0f;
}
if (m_iBarrelType == BARREL_GAS) {
health -= iDamage / 2;
if (health < 1.0f) {
health = 1.0f;
}
}
}
@@ -404,7 +405,12 @@ void BarrelObject::BarrelDamaged(Event *ev)
ProcessEvent(EV_Barrel_Think);
}
if (m_iBarrelType <= BARREL_WATER) {
//
// Fixed in 2.30
// Prevent bashes causing barrel leaks
//
if ((m_iBarrelType == BARREL_OIL || m_iBarrelType == BARREL_WATER) && iMeansOfDeath != MOD_BASH) {
int index = PickBarrelLeak();
if (vHitPos[2] <= m_fFluidAmount / m_fHeightFluid + origin[2] + mins[2]) {
+1 -1
View File
@@ -1398,7 +1398,7 @@ void PmoveSingle(pmove_t *pmove)
}
}
if (pm->ps->pm_flags & PMF_NO_LEAN) {
if (pm->ps->pm_flags & PMF_NO_HUD) {
pm->ps->fLeanAngle = 0;
}
+5 -6
View File
@@ -256,10 +256,9 @@ movement on the server game.
#define PMF_VIEW_DUCK_RUN (1 << 9)
#define PMF_VIEW_JUMP_START (1 << 10)
#define PMF_LEVELEXIT (1 << 11)
#define PMF_NO_GRAVITY (1 << 12)
#define PMF_NO_HUD (1 << 13)
#define PMF_TURRET (1 << 14)
#define PMF_NO_LEAN (1 << 15)
#define PMF_TURRET (1 << 12)
#define PMF_NO_WEAPONBAR (1 << 14)
#define PMF_NO_HUD (1 << 15)
// moveposflags
enum moveposflags_e {
@@ -770,8 +769,8 @@ movement on the server game.
CGM_HUDDRAW_ALPHA,
CGM_HUDDRAW_STRING,
CGM_HUDDRAW_FONT,
CGM_NOTIFY_KILL,
CGM_NOTIFY_HIT,
CGM_NOTIFY_KILL,
CGM_VOICE_CHAT,
CGM_FENCEPOST,
};
@@ -812,8 +811,8 @@ movement on the server game.
CGM6_HUDDRAW_ALPHA,
CGM6_HUDDRAW_STRING,
CGM6_HUDDRAW_FONT,
CGM6_NOTIFY_KILL,
CGM6_NOTIFY_HIT,
CGM6_NOTIFY_KILL,
CGM6_VOICE_CHAT,
};
+1 -1
View File
@@ -77,7 +77,7 @@ Conditional::Conditional()
Expression::Expression() {}
Expression::Expression(Expression& exp)
Expression::Expression(const Expression& exp)
{
int i;
+1 -1
View File
@@ -184,7 +184,7 @@ private:
public:
Expression();
Expression(Expression& exp);
Expression(const Expression& exp);
Expression(Script& script, State& state);
void operator=(const Expression& exp);
+135 -108
View File
@@ -42,8 +42,8 @@ typedef struct spawnsort_s {
static qboolean SpotWouldTelefrag(float *origin)
{
static Vector mins = Vector(-16, -16, 1);
static Vector maxs = Vector(16, 16, 97);
static Vector mins = Vector(-15, -15, 1);
static Vector maxs = Vector(15, 15, 96);
trace_t trace;
trace = G_Trace(Vector(origin), mins, maxs, Vector(origin), NULL, MASK_PLAYERSTART, qfalse, "SpotWouldTelefrag");
@@ -58,15 +58,12 @@ static qboolean SpotWouldTelefrag(float *origin)
static int compare_spawnsort(const void *pe1, const void *pe2)
{
float fDelta = ((spawnsort_t *)pe1)->fMetric - ((spawnsort_t *)pe2)->fMetric;
if (fDelta >= -0.001f) {
if (fDelta <= 0.001f) {
return 0;
} else {
return -1;
}
} else {
if (fDelta < -0.001) {
return 1;
} else if (fDelta > 0.001) {
return -1;
} else {
return 0;
}
}
@@ -83,56 +80,56 @@ static PlayerStart *GetRandomSpawnpointFromList(spawnsort_t *pSpots, int nSpots)
qsort(pSpots, nSpots, sizeof(spawnsort_t), compare_spawnsort);
if (pSpots[0].fMetric > 0.0f) {
if (nSpots > 5) {
nSpots = 5;
}
fMinPosMetric = pSpots[0].fMetric * nSpots;
fTotalMetric = fMinPosMetric;
if (nSpots <= 1) {
fChosen = fMinPosMetric;
} else {
i = 0;
fTotalMetric = 0.0f;
for (i = 0; i < nSpots; i++) {
if (pSpots[i].fMetric <= 0.0f) {
break;
}
fChosen = pSpots[i].fMetric * (nSpots - i);
fTotalMetric += fChosen;
i++;
}
if (i < nSpots) {
fChosen = fMinPosMetric;
}
fMinPosMetric = fTotalMetric;
}
fTotalMetric = (fMinPosMetric - i * fChosen * 0.90f) * G_Random();
for (i = 0; i < nSpots - 1; i++) {
fTotalMetric -= (nSpots - i) * pSpots[i].fMetric - (fChosen * 0.90f);
if (fTotalMetric <= 0.0f) {
break;
}
}
return pSpots[i].spawnpoint;
} else {
if (pSpots[0].fMetric <= 0) {
// return the spot anyway
return pSpots[0].spawnpoint;
}
if (nSpots > 5) {
nSpots = 5;
}
fMinPosMetric = pSpots[0].fMetric * nSpots;
fTotalMetric = fMinPosMetric;
if (nSpots > 1) {
i = 0;
fTotalMetric = 0.0f;
for (i = 0; i < nSpots; i++) {
if (pSpots[i].fMetric <= 0.0f) {
break;
}
fChosen = pSpots[i].fMetric * (nSpots - i);
fTotalMetric += fChosen;
i++;
}
if (i < nSpots) {
fChosen = fMinPosMetric;
}
fMinPosMetric = fTotalMetric;
} else {
fChosen = fMinPosMetric;
}
fTotalMetric = (fMinPosMetric - i * fChosen * 0.9) * random();
for (i = 0; i < nSpots - 1; i++) {
fTotalMetric -= (nSpots - i) * pSpots[i].fMetric - (fChosen * 0.9);
if (fTotalMetric <= 0) {
break;
}
}
return pSpots[i].spawnpoint;
}
float SpawnpointMetric_Ffa(const vec3_t origin, DM_Team *dmTeam, const Player *player)
{
float fMinEnemyDistSquared = Square(23170);
float fMinEnemyDistSquared = Square(23170.f);
int i;
int nPlayers = dmManager.PlayerCount();
float fDist;
@@ -150,12 +147,12 @@ float SpawnpointMetric_Ffa(const vec3_t origin, DM_Team *dmTeam, const Player *p
}
}
return fMinEnemyDistSquared - (G_Random(0.25f) + 1.0f) * Square(1024);
return fMinEnemyDistSquared - (random() * 0.25 + 1.0) * Square(1024);
}
float SpawnpointMetric_Team(const vec3_t origin, DM_Team *dmTeam, const Player *player)
{
float fMinEnemyDistSquared = Square(23170);
float fMinEnemyDistSquared = Square(23170.f);
float fSumFriendDistSquared = 0.0f;
float fDistSquared;
float fMetric;
@@ -179,10 +176,10 @@ float SpawnpointMetric_Team(const vec3_t origin, DM_Team *dmTeam, const Player *
}
}
fMetric = fMinEnemyDistSquared - (G_Random(0.25f) + 1.0f) * Square(1024);
fMetric = fMinEnemyDistSquared - (random() * 0.25 + 1.0) * Square(1024);
if (nFriends) {
fMetric += 0.25f * ((23170.0f * 23170.0f) - fSumFriendDistSquared / nFriends);
fMetric += (Square(23170) - fSumFriendDistSquared / nFriends) * 0.25;
}
return fMetric;
@@ -369,9 +366,9 @@ PlayerStart *DM_Team::FarthestSpawnPoint(void)
}
}
if (pSpot3 && G_Random() < 0.2f) {
if (pSpot3 && random() < 0.2f) {
return pSpot3;
} else if (pSpot2 && G_Random() < 0.3f) {
} else if (pSpot2 && random() < 0.3f) {
return pSpot2;
} else {
return pBestSpot;
@@ -400,7 +397,12 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
Player *player, float (*MetricFunction)(const float *origin, DM_Team *dmTeam, const Player *player)
)
{
static float offset[4][3];
static const vec3_t offset[4] = {
{-48.0, -48.0, 32.0},
{48.0, -48.0, 32.0},
{-48.0, 48.0, 32.0},
{48.0, 48.0, 32.0},
};
spawnsort_t points[1024];
PlayerStart *spot = NULL;
int numSpots = 0;
@@ -428,6 +430,11 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
return spot;
}
//
// No spawnpoints are available.
// Search for free locations next to spawnpoints
//
numSpots = 0;
for (int i = 1; i <= m_spawnpoints.NumObjects(); i++) {
@@ -436,35 +443,36 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
continue;
}
for (int j = 0; j < sizeof(offset) / sizeof(offset[0]); j++) {
Vector vNewSpawn = spot->origin + offset[j];
for (int j = 0; j < ARRAY_LEN(offset); j++) {
const Vector vNewSpawn = spot->origin + offset[j];
if (G_SightTrace(
spot->origin,
spot->origin + Vector(0, 0, 16),
player->mins,
player->maxs,
vNewSpawn,
(Entity *)NULL,
(Entity *)NULL,
MASK_PLAYERSOLID,
MASK_PLAYERSOLID & ~CONTENTS_BODY,
qfalse,
"DM_Team::GetRandomSpawnpointWithMetric"
)
== 1) {
Vector vEnd = vNewSpawn - Vector(0, 0, 64);
)) {
const Vector vEnd = vNewSpawn - Vector(0, 0, 64);
trace_t trace = G_Trace(
const trace_t trace = G_Trace(
vNewSpawn, player->mins, player->maxs, vEnd, player, MASK_PLAYERSOLID, qfalse, "TempSpawnPoint"
);
if (!trace.allsolid && !trace.startsolid && trace.fraction != 1.0f && trace.plane.dist >= 0.8f) {
if (!trace.allsolid && !trace.startsolid && trace.fraction != 0 && trace.fraction != 1
&& trace.plane.normal[2] >= 0.8f) {
points[numSpots].spawnpoint = new PlayerStart;
points[numSpots].spawnpoint->setOrigin(trace.endpos);
points[numSpots].spawnpoint->setAngles(spot->angles);
points[numSpots].fMetric = MetricFunction(vNewSpawn, this, player);
points[numSpots].spawnpoint->m_bDeleteOnSpawn = true;
points[numSpots].fMetric = MetricFunction(vNewSpawn, this, player);
numSpots++;
if (numSpots >= (sizeof(points) / sizeof(points[0]))) {
if (numSpots >= ARRAY_LEN(points)) {
break;
}
}
@@ -475,8 +483,8 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
spot = GetRandomSpawnpointFromList(points, numSpots);
for (int i = 0; i < numSpots; i++) {
// delete all created spawnpoint
if (points[numSpots].spawnpoint != spot) {
delete points[numSpots].spawnpoint;
if (points[i].spawnpoint != spot) {
delete points[i].spawnpoint;
}
}
@@ -488,7 +496,7 @@ PlayerStart *DM_Team::GetRandomSpawnpointWithMetric(
for (int i = 1; i <= m_spawnpoints.NumObjects(); i++) {
spot = m_spawnpoints.ObjectAt(i);
if (!spot->m_bForbidSpawns && player->GetLastSpawnpoint() != spot) {
if (!spot->m_bForbidSpawns || player->GetLastSpawnpoint() != spot) {
continue;
}
@@ -831,25 +839,44 @@ int DM_Manager::compareScores(const void *elem1, const void *elem2)
Player *p1 = (Player *)G_GetEntity(*(int *)elem1);
Player *p2 = (Player *)G_GetEntity(*(int *)elem2);
if (p1->GetNumKills() < p2->GetNumKills()) {
return 1;
} else if (p1->GetNumKills() == p2->GetNumKills()) {
// sort by death if they have the same number of kills
if (p1->GetNumDeaths() < p2->GetNumDeaths()) {
return 1;
} else if (p1->GetNumDeaths() == p2->GetNumDeaths()) {
// sort by netname if they have the same number of deaths
return Q_stricmp(p1->client->pers.netname, p2->client->pers.netname);
} else if (p1->GetNumDeaths() > p2->GetNumDeaths()) {
switch (g_gametype->integer) {
case GT_TEAM_ROUNDS:
case GT_OBJECTIVE:
case GT_TOW:
case GT_LIBERATION:
// Sort using the total kills in round-based matches
if (p1->GetNumDeaths() > p2->GetNumDeaths()) {
return -1;
} else if (p1->GetNumDeaths() < p2->GetNumDeaths()) {
return 1;
}
} else if (p1->GetNumKills() > p2->GetNumKills()) {
return -1;
// Sort using the number of kills in the current round
if (p1->GetNumKills() > p2->GetNumKills()) {
return -1;
} else if (p1->GetNumKills() < p2->GetNumKills()) {
return 1;
}
break;
default:
if (p1->GetNumKills() > p2->GetNumKills()) {
return -1;
} else if (p1->GetNumKills() < p2->GetNumKills()) {
return 1;
}
// sort by death if they have the same number of kills
if (p1->GetNumDeaths() > p2->GetNumDeaths()) {
return -1;
} else if (p1->GetNumDeaths() < p2->GetNumDeaths()) {
return 1;
}
break;
}
// just to avoid the compiler warning
// shouldn't go there
return 0;
// sort by netname if they have the same number of deaths
return Q_stricmp(p1->client->pers.netname, p2->client->pers.netname);
}
void DM_Manager::Score(Player *player)
@@ -923,7 +950,7 @@ void DM_Manager::Score(Player *player)
continue;
}
iPlayerList[j] = currentPlayer->client->ps.clientNum;
iPlayerList[j] = currentPlayer->edict - g_entities;
j++;
}
@@ -1412,26 +1439,26 @@ void DM_Manager::EventDoRoundTransition(Event *ev)
}
if (m_iTeamWin == TEAM_AXIS) {
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Axis win!\n")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Axis win!\n")));
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Axis win!")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Axis win!")));
// Play the axis victory sound
world->Sound("den_victory_v");
Unregister(STRING_AXISWIN);
level.Unregister(STRING_AXISWIN);
} else if (m_iTeamWin == TEAM_ALLIES) {
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Allies win!\n")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Allies win!\n")));
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("Allies win!")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("Allies win!")));
// Play the allies victory sound
world->Sound("dfr_victory_v");
Unregister(STRING_ALLIESWIN);
level.Unregister(STRING_ALLIESWIN);
} else {
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("It's a draw!\n")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("It's a draw!\n")));
G_CenterPrintToAllClients(va("\n\n\n%s\n", gi.LV_ConvertString("It's a draw!")));
G_PrintToAllClients(va("%s\n", gi.LV_ConvertString("It's a draw!")));
Unregister(STRING_DRAW);
level.Unregister(STRING_DRAW);
}
G_DisplayScoresToAllClients();
@@ -1492,7 +1519,7 @@ teamtype_t DM_Manager::GetAutoJoinTeam(void)
if (allies < axis) {
return TEAM_ALLIES;
} else if (allies == axis) {
return (G_Random() >= 0.5f) ? TEAM_ALLIES : TEAM_AXIS;
return (random() >= 0.5f) ? TEAM_ALLIES : TEAM_AXIS;
} else {
return TEAM_AXIS;
}
@@ -1846,7 +1873,7 @@ void DM_Manager::BuildTeamInfo_ver6(DM_Team *dmTeam)
for (int i = iNumPlayers; i > 0; i--) {
pTeamPlayer = dmTeam->m_players.ObjectAt(i);
if (pTeamPlayer->IsSubclassOfBot()) {
if (pTeamPlayer->edict->r.svFlags & SVF_BOT) {
continue;
}
@@ -1891,7 +1918,7 @@ void DM_Manager::BuildTeamInfo_ver15(DM_Team *dmTeam)
for (int i = iNumPlayers; i > 0; i--) {
pTeamPlayer = dmTeam->m_players.ObjectAt(i);
if (pTeamPlayer->IsSubclassOfBot()) {
if (pTeamPlayer->edict->r.svFlags & SVF_BOT) {
continue;
}
@@ -1903,11 +1930,11 @@ void DM_Manager::BuildTeamInfo_ver15(DM_Team *dmTeam)
iPing /= iNumPlayers;
}
if (g_gametype->integer >= GT_TEAM_ROUNDS) {
iKills = dmTeam->m_wins_in_a_row;
iDeaths = dmTeam->m_teamwins;
if (g_gametype->integer == GT_TEAM_ROUNDS || g_gametype->integer == GT_OBJECTIVE || g_gametype->integer == GT_TOW) {
iKills = dmTeam->m_teamwins;
iDeaths = dmTeam->m_wins_in_a_row;
} else {
iKills = dmTeam->m_iKills;
iKills = dmTeam->m_teamwins;
iDeaths = dmTeam->m_iDeaths;
}
@@ -1965,7 +1992,7 @@ void DM_Manager::BuildPlayerTeamInfo(DM_Team *dmTeam, int *iPlayerList, DM_Team
pTeamPlayer->GetNumKills(),
pTeamPlayer->GetNumDeaths(),
G_TimeString(level.svsFloatTime - pTeamPlayer->edict->client->pers.enterTime),
pTeamPlayer->IsSubclassOfBot() ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
(pTeamPlayer->edict->r.svFlags & SVF_BOT) ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
);
} else {
Com_sprintf(
@@ -1976,7 +2003,7 @@ void DM_Manager::BuildPlayerTeamInfo(DM_Team *dmTeam, int *iPlayerList, DM_Team
pTeamPlayer->GetNumKills(),
pTeamPlayer->GetNumDeaths(),
G_TimeString(level.svsFloatTime - pTeamPlayer->edict->client->pers.enterTime),
pTeamPlayer->IsSubclassOfBot() ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
(pTeamPlayer->edict->r.svFlags & SVF_BOT) ? "bot" : va("%d", pTeamPlayer->client->ps.ping)
);
}
+2 -1
View File
@@ -848,10 +848,11 @@ void Door::DoorBlocked(Event *ev)
if (state == STATE_OPENING || state == STATE_OPEN) {
spawnflags &= ~DOOR_START_OPEN;
const bool bWasOpening = (previous_state == STATE_CLOSING);
const bool bIsMoving = EventPending(EV_MoveDone);
ProcessEvent(EV_Door_Close);
if (bIsMoving) {
if (bIsMoving && !bWasOpening) {
// Added in OPM
// Reopen to the other side so sentients can still pass.
// This avoid entities like players trying to prevent the door
+1 -1
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
+186 -172
View File
@@ -1217,6 +1217,8 @@ Event EV_CanSee
"returns 1 if the entities can see eachother, 0 if not",
EV_RETURN
);
// Added in 2.0
Event EV_CanSeeNoEnts
(
"canseenoents",
@@ -1226,6 +1228,7 @@ Event EV_CanSeeNoEnts
"returns 1 if the entities can see eachother, 0 if not; ignores any entities between them",
EV_RETURN
);
Event EV_Entity_InPVS
(
"inpvs",
@@ -1628,6 +1631,7 @@ CLASS_DECLARATION(SimpleEntity, Entity, NULL) {
{&EV_IsTouching, &Entity::IsTouching },
{&EV_IsInside, &Entity::IsInside },
{&EV_CanSee, &Entity::CanSee },
{&EV_CanSeeNoEnts, &Entity::CanSeeNoEnts }, // Added in 2.0
{&EV_Entity_InPVS, &Entity::EventInPVS },
{&EV_SetShaderData, &Entity::SetShaderData },
{&EV_GetVelocity, &Entity::GetVelocity },
@@ -2188,9 +2192,7 @@ void Entity::setSolidType(solid_t type)
setContentsSolid();
}
} else if (edict->solid == SOLID_NOT) {
if (getContents()
& (CONTENTS_CORPSE | CONTENTS_BODY | CONTENTS_UNKNOWN3 | CONTENTS_UNKNOWN2 | CONTENTS_NOBOTCLIP
| CONTENTS_BBOX | CONTENTS_NOTTEAM2 | CONTENTS_NOTTEAM1 | CONTENTS_LADDER)) {
if (getContents() & MASK_SCRIPT_SLAVE) {
setContents(0);
}
} else if (edict->solid == SOLID_BSP) {
@@ -2669,7 +2671,7 @@ void Entity::DamageEvent(Event *ev)
Vector momentum;
Vector position, direction, normal;
int knockback, damageflags, meansofdeath, location;
Event *event;
Event event;
float m;
EntityPtr This;
@@ -2755,67 +2757,79 @@ void Entity::DamageEvent(Event *ev)
if (health <= 0) {
if (attacker) {
event = new Event(EV_GotKill);
event->AddEntity(this);
event->AddInteger(damage);
event->AddEntity(inflictor);
event->AddInteger(meansofdeath);
event->AddInteger(0);
const EntityPtr attackerPtr = attacker;
attacker->ProcessEvent(event);
event = Event(EV_GotKill, 5);
event.AddEntity(this);
event.AddInteger(damage);
event.AddEntity(inflictor);
event.AddInteger(meansofdeath);
event.AddInteger(0);
attackerPtr->ProcessEvent(event);
if (attackerPtr) {
attackerPtr->delegate_gotKill.Execute(event);
}
}
if (!This) {
return;
}
event = new Event(EV_Killed);
event->AddEntity(attacker);
event->AddFloat(damage);
event->AddEntity(inflictor);
event->AddVector(position);
event->AddVector(direction);
event->AddVector(normal);
event->AddInteger(knockback);
event->AddInteger(damageflags);
event->AddInteger(meansofdeath);
event->AddInteger(location);
event = Event(EV_Killed, 10);
event.AddEntity(attacker);
event.AddFloat(damage);
event.AddEntity(inflictor);
event.AddVector(position);
event.AddVector(direction);
event.AddVector(normal);
event.AddInteger(knockback);
event.AddInteger(damageflags);
event.AddInteger(meansofdeath);
event.AddInteger(location);
ProcessEvent(event);
if (!This) {
return;
}
// Notify scripts
Unregister(STRING_DAMAGE);
if (!This) {
return;
}
delegate_killed.Execute(event);
return;
}
event = new Event(EV_Pain);
event->AddEntity(attacker);
event->AddFloat(damage);
event->AddEntity(inflictor);
event->AddVector(position);
event->AddVector(direction);
event->AddVector(normal);
event->AddInteger(knockback);
event->AddInteger(damageflags);
event->AddInteger(meansofdeath);
event->AddInteger(location);
event = Event(EV_Pain, 10);
event.AddEntity(attacker);
event.AddFloat(damage);
event.AddEntity(inflictor);
event.AddVector(position);
event.AddVector(direction);
event.AddVector(normal);
event.AddInteger(knockback);
event.AddInteger(damageflags);
event.AddInteger(meansofdeath);
event.AddInteger(location);
ProcessEvent(event);
if (!This) {
return;
}
// Notify scripts
Unregister(STRING_DAMAGE);
if (!This) {
return;
}
delegate_damage.Execute(event);
}
qboolean Entity::IsTouching(Entity *e1)
{
if (e1->absmin.x > absmax.x) {
return false;
@@ -3609,106 +3623,104 @@ void Entity::Sound(
}
if (!name) {
name = sound_name.c_str();
name = gi.GlobalAlias_FindRandom(sound_name.c_str(), &ret);
}
// Play the sound
if (name != NULL) {
if (ret) {
aliaschannel = ret->channel;
aliasvolume = G_Random() * ret->volumeMod + ret->volume;
aliaspitch = G_Random() * ret->pitchMod + ret->pitch;
aliasmin_dist = ret->dist;
aliasmax_dist = ret->maxDist;
if (name && ret) {
aliaschannel = ret->channel;
aliasvolume = G_Random() * ret->volumeMod + ret->volume;
aliaspitch = G_Random() * ret->pitchMod + ret->pitch;
aliasmin_dist = ret->dist;
aliasmax_dist = ret->maxDist;
if (channel < 0) {
channel = ret->channel;
}
num = entnum;
if (sound_origin) {
VectorCopy(*sound_origin, org);
num = ENTITYNUM_NONE;
} else {
VectorCopy(edict->s.origin, org);
if (doCallback) {
num |= S_FLAG_DO_CALLBACK;
}
}
switch (argstype) {
case 0:
volume = aliasvolume;
pitch = aliaspitch;
min_dist = aliasmin_dist;
max_dist = aliasmax_dist;
channel = aliaschannel;
break;
case 1:
if (volume >= 0.0f) {
volume = volume * aliasvolume;
} else {
volume = aliasvolume;
}
if (pitch >= 0.0f) {
pitch = pitch * aliaspitch;
} else {
pitch = aliaspitch;
}
if (min_dist < 0.0f) {
min_dist = aliasmin_dist;
}
if (max_dist < 0.0f) {
max_dist = aliasmax_dist;
}
if (channel < 0) {
channel = ret->channel;
}
num = entnum;
if (sound_origin) {
VectorCopy(*sound_origin, org);
num = ENTITYNUM_NONE;
} else {
VectorCopy(edict->s.origin, org);
if (doCallback) {
num |= S_FLAG_DO_CALLBACK;
}
}
switch (argstype) {
case 0:
volume = aliasvolume;
pitch = aliaspitch;
min_dist = aliasmin_dist;
max_dist = aliasmax_dist;
channel = aliaschannel;
break;
case 1:
if (volume >= 0.0f) {
volume = volume * aliasvolume;
} else {
volume = aliasvolume;
}
if (pitch >= 0.0f) {
pitch = pitch * aliaspitch;
} else {
pitch = aliaspitch;
}
if (min_dist < 0.0f) {
min_dist = aliasmin_dist;
}
if (max_dist < 0.0f) {
max_dist = aliasmax_dist;
}
if (channel < 0) {
channel = aliaschannel;
}
break;
default:
if (volume < 0.0) {
volume = aliasvolume;
}
if (pitch < 0.0) {
pitch = aliaspitch;
}
if (min_dist < 0.0) {
min_dist = aliasmin_dist;
}
if (max_dist < 0.0) {
max_dist = aliasmax_dist;
}
if (channel < 0) {
channel = aliaschannel;
}
break;
}
if ((!checkSubtitle || g_subtitle->integer) && ret->subtitle) {
Entity *p = G_GetEntity(0);
if (g_subtitle->integer == 2 || Square(max_dist) > DistanceSquared(org, p->edict->s.origin)) {
cvar_t *curSubtitle = gi.Cvar_Get("curSubtitle", "0", 0);
int curSub;
gi.cvar_set(va("subtitle%d", curSubtitle->integer), va("%s", ret->subtitle));
curSub = curSubtitle->integer + 1;
if (curSubtitle->integer + 1 < 0) {
curSub = curSubtitle->integer + MAX_SUBTITLES;
}
gi.cvar_set("curSubtitle", va("%d", (curSubtitle->integer + 1) - MAX_SUBTITLES * (curSub >> 2)));
}
break;
default:
if (volume < 0.0) {
volume = aliasvolume;
}
gi.Sound(&org, num, channel, name, volume, min_dist, pitch, max_dist, ret->streamed);
if (pitch < 0.0) {
pitch = aliaspitch;
}
if (min_dist < 0.0) {
min_dist = aliasmin_dist;
}
if (max_dist < 0.0) {
max_dist = aliasmax_dist;
}
if (channel < 0) {
channel = aliaschannel;
}
break;
}
if (g_gametype->integer == GT_SINGLE_PLAYER && (ret->forcesubtitle || !checkSubtitle || g_subtitle->integer) && ret->subtitle) {
Entity *p = G_GetEntity(0);
if (p && (g_subtitle->integer == 2 || Square(max_dist) > DistanceSquared(org, p->edict->s.origin))) {
cvar_t *curSubtitle = gi.Cvar_Get("curSubtitle", "0", 0);
int curSub;
gi.cvar_set(va("subtitle%d", curSubtitle->integer), va("%s", ret->subtitle));
curSub = curSubtitle->integer + 1;
if (curSubtitle->integer + 1 < 0) {
curSub = curSubtitle->integer + MAX_SUBTITLES;
}
gi.cvar_set("curSubtitle", va("%d", (curSubtitle->integer + 1) - MAX_SUBTITLES * (curSub >> 2)));
}
}
gi.Sound(&org, num, channel, name, volume, min_dist, pitch, max_dist, ret->streamed);
} else {
gi.DPrintf(
"ERROR: Entity::Sound: %s needs an alias in ubersound.scr or uberdialog.scr - Please fix.\n",
@@ -5512,74 +5524,76 @@ void Entity::ForceActivate(Event *ev)
void Entity::EventTrace(Event *ev)
{
Vector start, end, mins, maxs;
int mask = MASK_SOLID;
Entity *ent;
Vector start;
Vector mins;
Vector maxs;
Vector end;
int content_mask = MASK_SOLID;
trace_t trace;
//
// NOTE: mins/maxs are never passed to the trace function in the original game.
// Using them now may break some scripts.
//
mins = vec_zero;
maxs = vec_zero;
ent = NULL;
start = ev->GetVector(1);
end = ev->GetVector(2);
if (ev->NumArgs() > 2) {
if (ev->GetInteger(3)) {
mask = 1;
}
}
if (ev->NumArgs() > 3) {
mins = ev->GetVector(4);
}
if (ev->NumArgs() > 4) {
switch (ev->NumArgs()) {
case 5:
maxs = ev->GetVector(5);
}
if (ev->NumArgs() > 5) {
ent = G_GetEntity(ev->GetInteger(6));
case 4:
mins = ev->GetVector(4);
case 3:
if (ev->GetInteger(3)) {
content_mask &= ~MASK_IGNORE_ENTS;
}
case 2:
case 1:
start = ev->GetVector(1);
end = ev->GetVector(2);
break;
default:
throw ScriptException("Wrong number of arguments for trace.");
}
// call trace
trace = G_Trace(start, mins, maxs, end, ent, mask, qfalse, "Entity::EventTrace");
trace = G_Trace(start, vec_zero, vec_zero, end, this, content_mask, false, "Entity::EventTrace");
ev->AddVector(trace.endpos);
}
void Entity::EventSightTrace(Event *ev)
{
Vector start, end, mins, maxs;
int mask = MASK_SOLID;
Entity *ent = nullptr;
qboolean hit = qfalse;
Vector start;
Vector mins;
Vector maxs;
Vector end;
int content_mask = MASK_SOLID;
qboolean hit = qfalse;
mins = vec_zero;
maxs = vec_zero;
start = ev->GetVector(1);
end = ev->GetVector(2);
if (ev->NumArgs() > 2) {
if (ev->GetInteger(3)) {
mask = 1;
}
}
if (ev->NumArgs() > 3) {
mins = ev->GetVector(4);
}
if (ev->NumArgs() > 4) {
switch (ev->NumArgs()) {
case 5:
maxs = ev->GetVector(5);
case 4:
mins = ev->GetVector(4);
case 3:
if (ev->GetInteger(3)) {
content_mask &= ~MASK_IGNORE_ENTS;
}
case 2:
case 1:
start = ev->GetVector(1);
end = ev->GetVector(2);
break;
default:
throw ScriptException("Wrong number of arguments for trace.");
}
if (ev->NumArgs() > 5) {
ent = G_GetEntity(ev->GetInteger(6));
}
hit = G_SightTrace(start, mins, maxs, end, ent, NULL, mask, qfalse, "Entity::EventSightTrace");
// call trace
hit = G_SightTrace(start, mins, maxs, end, this, NULL, content_mask, false, "Entity::EventSightTrace");
ev->AddInteger(hit);
}
+7
View File
@@ -51,6 +51,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "script.h"
#include "listener.h"
#include "simpleentity.h"
#include "../qcommon/delegate.h"
// modification flags
#define FLAG_IGNORE 0
@@ -296,6 +297,12 @@ public:
//====
#endif
MulticastDelegate<void (const Event& ev)> delegate_damage;
MulticastDelegate<void (const Event& ev)> delegate_killed;
MulticastDelegate<void (const Event& ev)> delegate_gotKill;
public:
Entity();
virtual ~Entity();
+48 -31
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -26,10 +26,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "playerbot.h"
#include "g_bot.h"
static saved_bot_t *saved_bots = NULL;
static unsigned int num_saved_bots = 0;
static unsigned int current_bot_count = 0;
static unsigned int botId = 0;
static saved_bot_t *saved_bots = NULL;
static unsigned int num_saved_bots = 0;
static unsigned int botId = 0;
Container<str> alliedModelList;
Container<str> germanModelList;
@@ -158,16 +157,16 @@ Begin spawning a new bot entity
*/
void G_BotBegin(gentity_t *ent)
{
PlayerBot *player;
Player *player;
BotController *controller;
level.spawn_entnum = ent->s.number;
player = new PlayerBot;
player = new Player;
G_ClientBegin(ent, NULL);
controller = botManager.getControllerManager().createController(player);
player->setController(controller);
//player->setController(controller);
}
/*
@@ -272,7 +271,7 @@ void G_BotShift(int clientNum)
return;
}
if (!ent->entity->IsSubclassOfBot()) {
if (!botManager.getControllerManager().findController(ent->entity)) {
return;
}
@@ -356,7 +355,7 @@ bool G_IsBot(gentity_t *ent)
return false;
}
if (!ent->entity || !ent->entity->IsSubclassOfBot()) {
if (!ent->entity || !botManager.getControllerManager().findController(ent->entity)) {
return false;
}
@@ -376,7 +375,7 @@ bool G_IsPlayer(gentity_t *ent)
return false;
}
if (!ent->entity || ent->entity->IsSubclassOfBot()) {
if (!ent->entity || botManager.getControllerManager().findController(ent->entity)) {
return false;
}
@@ -388,7 +387,7 @@ bool G_IsPlayer(gentity_t *ent)
G_GetRandomAlliedPlayerModel
============
*/
const char* G_GetRandomAlliedPlayerModel()
const char *G_GetRandomAlliedPlayerModel()
{
if (!alliedModelList.NumObjects()) {
return "";
@@ -403,7 +402,7 @@ const char* G_GetRandomAlliedPlayerModel()
G_GetRandomGermanPlayerModel
============
*/
const char* G_GetRandomGermanPlayerModel()
const char *G_GetRandomGermanPlayerModel()
{
if (!germanModelList.NumObjects()) {
return "";
@@ -438,7 +437,6 @@ void G_AddBot(const saved_bot_t *saved)
clientNum = e - g_entities;
current_bot_count++;
// increase the unique ID
botId++;
@@ -504,7 +502,6 @@ void G_RemoveBot(gentity_t *ent)
}
G_ClientDisconnect(ent);
current_bot_count--;
}
/*
@@ -583,17 +580,18 @@ void G_SaveBots()
saved_bots = NULL;
}
if (!current_bot_count) {
const BotControllerManager& manager = botManager.getControllerManager();
unsigned int numSpawnedBots = manager.getControllers().NumObjects();
if (!numSpawnedBots) {
return;
}
saved_bots = new saved_bot_t[current_bot_count];
saved_bots = new saved_bot_t[numSpawnedBots];
num_saved_bots = 0;
const BotControllerManager& manager = botManager.getControllerManager();
count = manager.getControllers().NumObjects();
assert(count <= current_bot_count);
assert(count <= numSpawnedBots);
for (n = 1; n <= count; n++) {
const BotController *controller = manager.getControllers().ObjectAt(n);
@@ -623,10 +621,12 @@ void G_RestoreBots()
return;
}
for (n = 0; n < num_saved_bots; n++) {
const saved_bot_t& saved = saved_bots[n];
if (g_gametype->integer != GT_SINGLE_PLAYER) {
for (n = 0; n < num_saved_bots; n++) {
const saved_bot_t& saved = saved_bots[n];
G_AddBot(&saved);
G_AddBot(&saved);
}
}
delete[] saved_bots;
@@ -687,6 +687,18 @@ int G_CountClients()
return count;
}
/*
===========
G_RestartBots
Save bots
============
*/
void G_RestartBots()
{
G_SaveBots();
}
/*
===========
G_ResetBots
@@ -696,12 +708,9 @@ Save and reset the bot count
*/
void G_ResetBots()
{
G_SaveBots();
botManager.Cleanup();
current_bot_count = 0;
botId = 0;
botId = 0;
}
/*
@@ -754,6 +763,12 @@ void G_SpawnBots()
{
unsigned int numClients;
unsigned int numBotsToSpawn;
unsigned int numSpawnedBots;
if (g_gametype->integer == GT_SINGLE_PLAYER) {
// No bot on single-player
return;
}
//
// Check the minimum bot count
@@ -776,12 +791,14 @@ void G_SpawnBots()
numBotsToSpawn = Q_min(numBotsToSpawn, sv_maxbots->integer);
}
numSpawnedBots = botManager.getControllerManager().getControllers().NumObjects();
//
// Spawn bots
//
if (numBotsToSpawn > current_bot_count) {
G_AddBots(numBotsToSpawn - current_bot_count);
} else if (numBotsToSpawn < current_bot_count) {
G_RemoveBots(current_bot_count - numBotsToSpawn);
if (numBotsToSpawn > numSpawnedBots) {
G_AddBots(numBotsToSpawn - numSpawnedBots);
} else if (numBotsToSpawn < numSpawnedBots) {
G_RemoveBots(numSpawnedBots - numBotsToSpawn);
}
}
+19 -18
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -26,20 +26,21 @@ struct saved_bot_t {
char userinfo[MAX_INFO_STRING];
};
void G_BotBegin(gentity_t *ent);
void G_BotThink(gentity_t *ent, int msec);
void G_BotShift(int clientNum);
gentity_t *G_GetFirstBot();
void G_AddBot(const saved_bot_t *saved = NULL);
void G_AddBots(unsigned int num);
void G_RemoveBot(gentity_t *ent);
void G_RemoveBots(unsigned int num);
bool G_IsBot(gentity_t *ent);
bool G_IsPlayer(gentity_t *ent);
void G_ResetBots();
void G_BotInit();
void G_BotFrame();
void G_BotPostInit();
void G_SpawnBots();
const char* G_GetRandomAlliedPlayerModel();
const char* G_GetRandomGermanPlayerModel();
void G_BotBegin(gentity_t *ent);
void G_BotThink(gentity_t *ent, int msec);
void G_BotShift(int clientNum);
gentity_t *G_GetFirstBot();
void G_AddBot(const saved_bot_t *saved = NULL);
void G_AddBots(unsigned int num);
void G_RemoveBot(gentity_t *ent);
void G_RemoveBots(unsigned int num);
bool G_IsBot(gentity_t *ent);
bool G_IsPlayer(gentity_t *ent);
void G_ResetBots();
void G_RestartBots();
void G_BotInit();
void G_BotFrame();
void G_BotPostInit();
void G_SpawnBots();
const char *G_GetRandomAlliedPlayerModel();
const char *G_GetRandomGermanPlayerModel();
+66 -18
View File
@@ -757,6 +757,7 @@ void G_ClientUserinfoChanged(gentity_t *ent, const char *u)
char *s;
gclient_t *client;
int clientnum;
char oldname[MAX_NAME_LENGTH];
if (!ent) {
return;
@@ -772,6 +773,7 @@ void G_ClientUserinfoChanged(gentity_t *ent, const char *u)
clientnum = ent - g_entities;
Q_strncpyz(oldname, client->pers.netname, sizeof(oldname));
if (gi.SanitizeName(s, client->pers.netname, sizeof(client->pers.netname))) {
gi.Printf("WARNING: had to sanitize the name for client %i\n", clientnum);
}
@@ -815,6 +817,9 @@ void G_ClientUserinfoChanged(gentity_t *ent, const char *u)
ent->entity->ProcessEvent(ev);
}
Q_strncpyz(client->pers.ip, Info_ValueForKey(u, "ip"), sizeof(client->pers.ip));
client->pers.port = atoi(Info_ValueForKey(u, "port"));
Q_strncpyz(client->pers.userinfo, u, sizeof(client->pers.userinfo));
}
@@ -827,6 +832,7 @@ void G_BotConnect(int clientNum, qboolean firstTime, const char *userinfo)
ent->client = game.clients + clientNum;
ent->s.number = clientNum;
ent->r.svFlags |= SVF_BOT;
client = ent->client;
@@ -877,8 +883,6 @@ const char *G_ClientConnect(int clientNum, qboolean firstTime, qboolean differen
gentity_t *ent;
char userinfo[MAX_INFO_STRING];
gi.DPrintf("TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\n");
// Added in OPM
G_BotShift(clientNum);
@@ -886,6 +890,7 @@ const char *G_ClientConnect(int clientNum, qboolean firstTime, qboolean differen
gi.GetUserinfo(clientNum, userinfo, sizeof(userinfo));
#if 0
// IP filtering
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500
// recommanding PB based IP / GUID banning, the builtin system is pretty limited
@@ -893,15 +898,16 @@ const char *G_ClientConnect(int clientNum, qboolean firstTime, qboolean differen
ip = Info_ValueForKey(userinfo, "ip");
port = Info_ValueForKey(userinfo, "port");
// FIXME: what is fucking wrong with G_FilterPacket...
// NOTE: IP banning is directly handled by the server
//if ( G_FilterPacket( value ) ) {
// return "Banned IP";
//}
if ( G_FilterPacket( value ) ) {
return "Banned IP";
}
#endif
// we don't check password for bots and local client
// NOTE: local client <-> "ip" "localhost"
// this means this client is not running in our current process
ip = Info_ValueForKey(userinfo, "ip");
if ((strcmp(ip, "localhost") != 0)) {
// check for a password
value = Info_ValueForKey(userinfo, "password");
@@ -935,9 +941,6 @@ const char *G_ClientConnect(int clientNum, qboolean firstTime, qboolean differen
}
}
Q_strncpyz(client->pers.ip, ip, sizeof(client->pers.ip));
client->pers.port = atoi(port);
G_ClientUserinfoChanged(ent, userinfo);
#if 0
@@ -953,9 +956,7 @@ const char *G_ClientConnect(int clientNum, qboolean firstTime, qboolean differen
// don't do the "xxx connected" messages if they were caried over from previous level
if (firstTime && g_gametype->integer != GT_SINGLE_PLAYER) {
if (dedicated->integer) {
gi.Printf("%s is preparing for deployment\n", client->pers.netname);
}
G_PrintfClient(ent, "is preparing for deployment\n");
G_PrintToAllClients(va("%s is preparing for deployment\n", client->pers.netname), 2);
}
@@ -973,6 +974,8 @@ and on transition between teams, but doesn't happen on respawns
*/
void G_ClientBegin(gentity_t *ent, usercmd_t *cmd)
{
Player *player = NULL;
try {
assert(ent->s.number < game.maxclients);
assert(ent->client != NULL);
@@ -984,23 +987,34 @@ void G_ClientBegin(gentity_t *ent, usercmd_t *cmd)
// state when the game is saved, so we need to compensate
// with deltaangles
ent->entity->SetDeltaAngles();
if (ent->entity->IsSubclassOfPlayer()) {
player = static_cast<Player *>(ent->entity);
// Added in OPM
// When a client reuses an entity, make the player instance aware about it
if (player) {
player->ResetClient();
}
}
} else {
// a spawn point will completely reinitialize the entity
level.spawn_entnum = ent->s.number;
Player *player = new Player;
player = new Player;
}
// Fixed in OPM
// Initialize the enter time even when there is an intermission.
// This is so in the scoreboard it shows up properly
ent->client->pers.enterTime = level.svsFloatTime;
if (level.intermissiontime && ent->entity) {
G_MoveClientToIntermission(ent->entity);
} else {
ent->client->pers.enterTime = level.svsFloatTime;
if (g_gametype->integer != GT_SINGLE_PLAYER) {
// send effect if in a multiplayer game
if (dedicated->integer) {
gi.Printf("%s has entered the battle\n", ent->client->pers.netname);
}
G_PrintfClient(ent, "has entered the battle\n");
G_PrintToAllClients(va("%s has entered the battle\n", ent->client->pers.netname), 2);
}
@@ -1061,6 +1075,8 @@ void G_ClientDisconnect(gentity_t *ent)
return;
}
G_PrintfClient(ent, "has left the battle\n");
G_PrintToAllClients(va("%s has left the battle\n", ent->client->pers.netname), 2);
assert(ent->entity->IsSubclassOfPlayer());
@@ -1135,3 +1151,35 @@ void G_ClientDisconnect(gentity_t *ent)
}
#endif
}
/*
===========
G_PrintfClient
Logs message with client context.
For bots it falls back to regular print.
============
*/
void G_PrintfClient(gentity_t *ent, const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if (!dedicated->integer) {
return;
}
if (!ent->client) {
return;
}
va_start(argptr, fmt);
Q_vsnprintf(msg, sizeof(msg), fmt, argptr);
va_end(argptr);
if (ent->r.svFlags & SVF_BOT) {
gi.Printf("%s %s", ent->client->pers.netname, msg);
return;
}
gi.PrintfClient(ent - g_entities, "%s", msg);
}
+2
View File
@@ -422,6 +422,8 @@ void G_ClientBegin(gentity_t *ent, usercmd_t *cmd);
void G_SetClientConfigString(gentity_t *ent);
void G_ClientCommand(gentity_t *ent);
void G_PrintfClient(gentity_t *ent, const char *fmt, ...);
//
// g_active.c
//
+69 -41
View File
@@ -38,6 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "smokesprite.h"
#include "playerbot.h"
#include "g_bot.h"
#include "navigation_recast_load.h"
#include <tiki.h>
#ifdef WIN32
@@ -227,9 +229,13 @@ void G_AllocGameData(void)
void G_DeAllocGameData(void)
{
// Initialize debug lines
// Free up debug lines
G_DeAllocDebugLines();
// Added in OPM
// Free up debug strings
G_DeAllocDebugStrings();
// free up the entities
if (g_entities) {
gi.Free(g_entities);
@@ -537,6 +543,8 @@ void G_RunFrame(int levelTime, int frameTime)
PathManager.ShowNodes();
G_Navigation_Frame();
showentnums = (sv_showentnums->integer && (g_gametype->integer == GT_SINGLE_PLAYER || sv_cheats->integer));
g_iInThinks++;
@@ -914,6 +922,9 @@ void G_Restart(void)
// Added in 2.0
G_ResetSmokeSprites();
// Added in OPM
G_RestartBots();
}
void G_SetFrameNumber(int framenum)
@@ -971,7 +982,8 @@ void G_SoundCallback(int entNum, soundChannel_t channelNumber, const char *name)
Entity *entity = ent->entity;
if (!entity) {
ScriptError("ERROR: wait on playsound only works on entities that still exist when the sound is done playing."
ScriptError(
"ERROR: wait on playsound only works on entities that still exist when the sound is done playing."
);
}
@@ -1135,6 +1147,17 @@ void G_ArchivePersistant(const char *name, qboolean loading)
arc.Close();
return;
}
if (game.Vars()->size()) {
Com_Printf("^~^~^ game variables being cleared:\n");
game.Vars()->Print(&Com_Printf);
if (g_scriptcheck->integer) {
Com_Error(ERR_DROP, "game variables being cleared");
}
}
game.Vars()->ClearList();
} else {
arc.Create(name);
@@ -1146,7 +1169,6 @@ void G_ArchivePersistant(const char *name, qboolean loading)
G_ArchivePersistantData(arc);
arc.Close();
return;
}
qboolean G_ReadPersistant(const char *name)
@@ -1863,75 +1885,81 @@ void G_ExitLevel(void)
int j;
gentity_t *ent;
// Don't allow exit level if the mission was failed
if (level.mission_failed) {
return;
}
// close the player log file if necessary
// Close the player log file if necessary
ClosePlayerLogFile();
// kill the sounds
// Kill the sounds
Com_sprintf(command, sizeof(command), "stopsound\n");
gi.SendConsoleCommand(command);
if (g_gametype->integer != GT_SINGLE_PLAYER) {
if (strlen(sv_nextmap->string)) {
if (sv_nextmap->string && sv_nextmap->string[0]) {
// The nextmap cvar was set (possibly by a vote - so go ahead and use it)
level.nextmap = sv_nextmap->string;
gi.cvar_set("nextmap", "");
} else {
} else if (sv_maplist->string && sv_maplist->string[0]) {
// Use the next map in the maplist
char *s, *f, *t;
char *s, *t;
qboolean bLevelSet = false;
str sFirst;
f = NULL;
s = strdup(sv_maplist->string);
t = strtok(s, seps);
while (t != NULL) {
for (t = strtok(s, seps); t; t = strtok(NULL, seps)) {
if (!Q_stricmp(t, level.mapname.c_str())) {
// it's in the list, go to the next one
// It's in the list, go to the next one
t = strtok(NULL, seps);
if (t) {
level.nextmap = t;
} else if (f) {
// end of list, go to first one
level.nextmap = f;
} else {
// there isn't a first one, same level
level.nextmap = level.mapname;
if (sFirst.length()) {
// End of list, go to first one
level.nextmap = sFirst;
} else {
// There isn't a first one, same level
level.nextmap = level.mapname;
}
}
bLevelSet = true;
break;
}
// set the first map
if (!f) {
f = t;
if (!sFirst.length()) {
sFirst = t;
}
t = strtok(NULL, seps);
}
free(s);
if (!bLevelSet) {
// No level set, use the first map
level.nextmap = sFirst;
bLevelSet = true;
}
}
// level.nextmap should be set now, but if it isn't use the same map
if (level.nextmap.length() == 0) {
// Stay on the same map since no nextmap was set
Com_sprintf(command, sizeof(command), "restart\n");
gi.SendConsoleCommand(command);
} else if (level.nextmap == level.mapname) {
if (!level.nextmap.length()) {
level.nextmap = level.mapname;
}
if (level.nextmap == level.mapname) {
// Stay on the same map if it's the same as the current map
Com_sprintf(command, sizeof(command), "restart\n");
gi.SendConsoleCommand(command);
} else if (!Q_stricmpn(level.nextmap, "vstr", 4)) {
// alias on another map
Q_strncpyz(command, level.nextmap, sizeof(command));
gi.SendConsoleCommand(command);
} else {
// use the level.nextmap variable
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.nextmap.c_str());
gi.SendConsoleCommand(command);
}
// Added in 2.15
// Execute a cvar command with `vstr`
//else if (!Q_stricmpn(level.nextmap, "vstr", 4)) {
// Fixed in OPM
// Match the exact vstr command
else if (!Q_stricmpn(level.nextmap, "vstr ", 5)) {
Q_strncpyz(command, level.nextmap, sizeof(command));
} else {
// Use the level.nextmap variable
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.nextmap.c_str());
}
gi.SendConsoleCommand(command);
} else {
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.nextmap.c_str());
gi.SendConsoleCommand(command);
+8
View File
@@ -365,6 +365,7 @@ void MM_StepSlideMove(void)
vec3_t start_hit_origin;
vec3_t first_hit_origin;
trace_t nostep_groundTrace;
qboolean nostep_validGroundTrace;
VectorCopy(mm->origin, start_o);
VectorCopy(mm->velocity, start_v);
@@ -410,6 +411,9 @@ void MM_StepSlideMove(void)
VectorCopy(mm->origin, nostep_o);
VectorCopy(mm->velocity, nostep_v);
memcpy(&nostep_groundTrace, &mml.groundTrace, sizeof(trace_t));
// Fixed in OPM
// Save the valid ground trace
nostep_validGroundTrace = mml.validGroundTrace;
VectorCopy(up, mm->origin);
VectorCopy(start_v, mm->velocity);
@@ -432,6 +436,10 @@ void MM_StepSlideMove(void)
VectorCopy(nostep_o, mm->origin);
VectorCopy(nostep_v, mm->velocity);
memcpy(&mml.groundTrace, &nostep_groundTrace, sizeof(mml.groundTrace));
// Fixed in OPM
// Do not use the ground trace as it's invalid and would have an invalid entity number
mml.validGroundTrace = nostep_validGroundTrace;
mm->hit_obstacle = first_hit_wall;
VectorCopy(first_hit_origin, mm->hit_origin);
VectorCopy(first_wall_normal, mm->obstacle_normal);
+8
View File
@@ -248,6 +248,8 @@ typedef struct gameImport_s {
void (*cvar_set)(const char *varName, const char *varValue);
cvar_t *(*cvar_set2)(const char *varName, const char *varValue, qboolean force);
cvar_t *(*NextCvar)(cvar_t *var);
void (*Cvar_CheckRange)(cvar_t* var, float min, float max, qboolean integral);
int (*Argc)();
char *(*Argv)(int arg);
char *(*Args)();
@@ -257,6 +259,7 @@ typedef struct gameImport_s {
int (*FS_WriteFile)(const char *qpath, const void *buffer, int size);
fileHandle_t (*FS_FOpenFileWrite)(const char *fileName);
fileHandle_t (*FS_FOpenFileAppend)(const char *fileName);
long (*FS_FOpenFile)(const char* qpath, fileHandle_t *file, qboolean uniqueFILE, qboolean quiet);
const char *(*FS_PrepFileWrite)(const char *fileName);
size_t (*FS_Write)(const void *buffer, size_t size, fileHandle_t fileHandle);
size_t (*FS_Read)(void *buffer, size_t len, fileHandle_t fileHandle);
@@ -484,6 +487,11 @@ typedef struct gameImport_s {
// Added in OPM
//
/**
* Print a message related to a client
*/
void (*PrintfClient)(int clientNum, const char *fmt, ...);
int (*pvssoundindex)(const char* name, int streamed);
cvar_t *fsDebug;
+3
View File
@@ -108,11 +108,14 @@ void G_InitWorldSession( void ) {
int gt;
cvar_t *v = gi.Cvar_Get( "session", "-1", 0 );
g_bNewSession = false;
// if the gametype changed since the last session, don't use any
// client sessions
if ( g_gametype->integer != v->integer ) {
G_Printf( "Gametype changed, clearing session data.\n" );
g_bNewSession = true;
}
}
+32 -11
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -2161,19 +2161,36 @@ int G_NumClients(void)
void G_PrintToAllClients(const char *pszString, int iType)
{
gentity_t *ent;
int i;
if (g_protocol >= protocol_e::PROTOCOL_MOHTA_MIN) {
if (iType == 0) {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_YELLOW "%s\"", pszString);
} else if (iType == 1) {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_WHITE "%s\"", pszString);
} else if (iType == 2) {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_CHAT_WHITE "%s\"", pszString);
for (i = 0; i < game.maxclients; i++) {
ent = &g_entities[i];
if (!ent->inuse || !ent->entity) {
continue;
}
if (iType == 0) {
gi.SendServerCommand(i, "print \"" HUD_MESSAGE_YELLOW "%s\"", pszString);
} else if (iType == 1) {
gi.SendServerCommand(i, "print \"" HUD_MESSAGE_WHITE "%s\"", pszString);
} else if (iType == 2) {
gi.SendServerCommand(i, "print \"" HUD_MESSAGE_CHAT_WHITE "%s\"", pszString);
}
}
} else {
if (iType == 0) {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_YELLOW "%s\"", pszString);
} else {
gi.SendServerCommand(-1, "print \"" HUD_MESSAGE_WHITE "%s\"", pszString);
for (i = 0; i < game.maxclients; i++) {
ent = &g_entities[i];
if (!ent->inuse || !ent->entity) {
continue;
}
if (iType == 0) {
gi.SendServerCommand(i, "print \"" HUD_MESSAGE_YELLOW "%s\"", pszString);
} else {
gi.SendServerCommand(i, "print \"" HUD_MESSAGE_WHITE "%s\"", pszString);
}
}
}
}
@@ -2453,6 +2470,10 @@ gentity_t *G_GetGEntity(int ent_num)
return ent;
}
unsigned int G_GetWeaponCommandMask() {
return GetWeaponCommandMask(g_protocol >= PROTOCOL_MOHTA_MIN ? WEAPON_COMMAND_MAX_VER17 : WEAPON_COMMAND_MAX_VER6);
}
unsigned int G_GetWeaponCommand(unsigned int buttons) {
return GetWeaponCommand(buttons, g_protocol >= PROTOCOL_MOHTA_MIN ? WEAPON_COMMAND_MAX_VER17 : WEAPON_COMMAND_MAX_VER6);
}
+10 -9
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -30,9 +30,9 @@ class SimpleEntity;
class SimpleArchivedEntity;
class ScriptThread;
void G_ArchivePlayerState(Archiver& arc, playerState_t* ps);
void G_ArchiveTrace(Archiver& arc, trace_t* trace);
void G_ArchiveClient(Archiver& arc, gclient_t* client);
void G_ArchivePlayerState(Archiver& arc, playerState_t *ps);
void G_ArchiveTrace(Archiver& arc, trace_t *trace);
void G_ArchiveClient(Archiver& arc, gclient_t *client);
void G_ArchiveEdict(Archiver& arc, gentity_t *edict);
void G_AllocDebugLines(void);
@@ -107,10 +107,10 @@ trace_t G_Trace(
qboolean tracedeep = qfalse
);
void G_TraceEntities(
Vector & start,
Vector & mins,
Vector & maxs,
Vector & end,
Vector& start,
Vector& mins,
Vector& maxs,
Vector& end,
Container<Entity *> *victimlist,
int contentmask,
qboolean bIncludeTriggers = qfalse
@@ -140,7 +140,7 @@ Vector G_PredictPosition(Vector start, Vector target, Vector targetvelocity, flo
qboolean G_LoadAndExecScript(const char *filename, const char *label = NULL, qboolean quiet = qfalse);
ScriptThread *ExecuteThread(str thread_name, qboolean start = true);
int MOD_string_to_int(const str &immune_string);
int MOD_string_to_int(const str& immune_string);
qboolean MOD_matches(int incoming_damage, int damage_type);
void G_MissionFailed(void);
@@ -327,4 +327,5 @@ const char *WeaponHandNumToName(weaponhand_t hand);
weaponhand_t WeaponHandNameToNum(str side);
void G_DebugTargets(Entity *e, str from);
void G_DebugDamage(float damage, Entity *victim, Entity *attacker, Entity *inflictor);
unsigned int G_GetWeaponCommandMask();
unsigned int G_GetWeaponCommand(unsigned int buttons);
+5
View File
@@ -298,6 +298,9 @@ cvar_t *g_textmsg_minDelay;
// Whether or not to prevent teams from being unbalanced
cvar_t *g_teambalance;
// Whether or not to use Legacy Navigation
cvar_t *g_navigation_legacy;
void CVAR_Init(void)
{
int i;
@@ -676,5 +679,7 @@ void CVAR_Init(void)
g_teambalance = gi.Cvar_Get("g_teambalance", "0", 0);
g_navigation_legacy = gi.Cvar_Get("g_navigation_legacy", "0", CVAR_LATCH);
cl_running = gi.Cvar_Get("cl_running", "", 0);
}
+2
View File
@@ -284,6 +284,8 @@ extern cvar_t *g_textmsg_minDelay;
extern cvar_t *g_teambalance;
extern cvar_t *g_navigation_legacy;
void CVAR_Init(void);
#ifdef __cplusplus
+25 -13
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -686,10 +686,17 @@ void GameScript::ArchiveCodePos(Archiver& arc, unsigned char **codePos)
void GameScript::Close(void)
{
// Free up catch blocks
for (int i = m_CatchBlocks.NumObjects(); i > 0; i--) {
delete m_CatchBlocks.ObjectAt(i);
}
// Added in OPM
// Free up allocated state scripts
for (int i = m_StateScripts.NumObjects(); i > 0; i--) {
delete m_StateScripts.ObjectAt(i);
}
m_CatchBlocks.FreeObjectList();
if (m_ProgToSource) {
@@ -814,7 +821,11 @@ StateScript *GameScript::CreateCatchStateScript(unsigned char *try_begin_code_po
StateScript *GameScript::CreateSwitchStateScript(void)
{
return new StateScript;
StateScript *stateScript = new StateScript;
m_StateScripts.AddObject(stateScript);
return stateScript;
}
StateScript *GameScript::GetCatchStateScript(unsigned char *in, unsigned char *& out)
@@ -866,7 +877,7 @@ ScriptThreadLabel::ScriptThreadLabel()
m_Label = STRING_EMPTY;
}
ScriptThread *ScriptThreadLabel::Create(Listener *listener)
ScriptThread *ScriptThreadLabel::Create(Listener *listener) const
{
ScriptClass *scriptClass;
ScriptThread *thread;
@@ -896,7 +907,7 @@ ScriptThread *ScriptThreadLabel::Create(Listener *listener)
return thread;
}
void ScriptThreadLabel::Execute(Listener *listener)
void ScriptThreadLabel::Execute(Listener *listener) const
{
if (!m_Script) {
return;
@@ -909,12 +920,7 @@ void ScriptThreadLabel::Execute(Listener *listener)
}
}
void ScriptThreadLabel::Execute(Listener *listener, Event& ev)
{
Execute(listener, &ev);
}
void ScriptThreadLabel::Execute(Listener *listener, Event *ev)
void ScriptThreadLabel::Execute(Listener *listener, Event& ev) const
{
if (!m_Script) {
return;
@@ -927,7 +933,13 @@ void ScriptThreadLabel::Execute(Listener *listener, Event *ev)
}
}
void ScriptThreadLabel::Execute(Listener *listener, Event *ev) const
{
Execute(listener, *ev);
}
void ScriptThreadLabel::Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param)
const
{
if (!m_Script) {
return;
@@ -1214,7 +1226,7 @@ bool ScriptThreadLabel::TrySetScript(const_str label)
return true;
}
void ScriptThreadLabel::GetScriptValue(ScriptVariable *var)
void ScriptThreadLabel::GetScriptValue(ScriptVariable *var) const
{
if (!m_Script) {
var->Clear();
@@ -1228,12 +1240,12 @@ void ScriptThreadLabel::GetScriptValue(ScriptVariable *var)
var->setConstArrayValue(var_array, 2);
}
bool ScriptThreadLabel::IsSet(void)
bool ScriptThreadLabel::IsSet(void) const
{
return m_Script != NULL;
}
bool ScriptThreadLabel::IsFile(const_str filename)
bool ScriptThreadLabel::IsFile(const_str filename) const
{
return m_Script && m_Script->ConstFilename() == filename && m_Label == STRING_EMPTY;
}
+11 -10
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -118,7 +118,8 @@ class GameScript : public AbstractScript
{
protected:
// try/throw variable
Container<CatchBlock *> m_CatchBlocks;
Container<CatchBlock *> m_CatchBlocks;
Container<StateScript *> m_StateScripts;
public:
// program variables
@@ -169,11 +170,11 @@ private:
public:
ScriptThreadLabel();
ScriptThread *Create(Listener *listener);
void Execute(Listener *listener = NULL);
void Execute(Listener *listener, Event& ev);
void Execute(Listener *listener, Event *ev);
void Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param);
ScriptThread *Create(Listener *listener) const;
void Execute(Listener *listener = NULL) const;
void Execute(Listener *listener, Event& ev) const;
void Execute(Listener *listener, Event *ev) const;
void Execute(Listener *pSelf, const SafePtr<Listener>& listener, const SafePtr<Listener>& param) const;
void Clear();
void Set(const char *label);
@@ -188,10 +189,10 @@ public:
bool TrySetScript(const_str label);
bool TrySetScript(const char *label);
bool IsSet(void);
bool IsFile(const_str filename);
bool IsSet(void) const;
bool IsFile(const_str filename) const;
void GetScriptValue(ScriptVariable *var);
void GetScriptValue(ScriptVariable *var) const;
void Archive(Archiver& arc);
+1 -1
View File
@@ -114,7 +114,7 @@ void Health::PickupHealth(Event *ev)
gi.SendServerCommand(
player->edict - g_entities,
"print \"" HUD_MESSAGE_YELLOW "%s \"",
"print \"" HUD_MESSAGE_YELLOW "%s\n\"",
gi.LV_ConvertString(va("Recovered %d Health", amount))
);
}
+45 -5
View File
@@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "Entities.h"
#include "health.h"
#include "navigation_recast_load.h"
#include "scriptmaster.h"
#include "scriptthread.h"
#include "scriptvariable.h"
@@ -855,6 +857,8 @@ void Level::CleanUp(qboolean samemap, qboolean resetConfigStrings)
// clear active current bots
G_ResetBots();
navigationMap.CleanUp(samemap);
assert(active_edicts.next);
assert(active_edicts.next->prev == &active_edicts);
assert(active_edicts.prev);
@@ -1502,6 +1506,12 @@ void Level::ServerSpawned(void)
Director.Unpause();
Unregister(STRING_SPAWN);
if (!g_navigation_legacy->integer) {
// Added in OPM
// Recast navigation
navigationMap.LoadWorldMap(m_mapfile);
}
} else {
Director.LoadMenus();
}
@@ -1511,9 +1521,9 @@ void Level::ServerSpawned(void)
void Level::SetMap(const char *themapname)
{
char *spawnpos;
int i;
str text;
const char *spawnpos;
int i;
str text;
Init();
@@ -1522,8 +1532,8 @@ void Level::SetMap(const char *themapname)
// set a specific spawnpoint if the map was started with a $
spawnpos = strchr((char *)themapname, '$');
if (spawnpos) {
mapname = (const char *)(spawnpos - themapname);
spawnpoint = mapname;
mapname = str(themapname, 0, spawnpos - themapname);
spawnpoint = spawnpos + 1;
} else {
mapname = themapname;
spawnpoint = "";
@@ -1588,6 +1598,30 @@ void Level::Precache(void)
LoadAllScripts("global", ".scr");
InitVoteOptions();
// Added in OPM
// Cache all player models in multi-player
// This avoids using precache scripts
if (g_gametype->integer != GT_SINGLE_PLAYER) {
char **fileList;
int numFiles;
int i;
fileList = gi.FS_ListFiles("models/player", ".tik", qfalse, &numFiles);
for (i = 0; i < numFiles; i++) {
const char *filename = fileList[i];
const size_t filelen = strlen(filename);
if (!Q_stricmpn(filename, "allied_", 7) || !Q_stricmpn(filename, "american_", 9)
|| !Q_stricmpn(filename, "german_", 7) || !Q_stricmpn(filename, "IT_", 3)
|| !Q_stricmpn(filename, "SC_", 3)) {
CacheResource(va("models/player/%s", filename));
}
}
gi.FS_FreeFileList(fileList);
}
}
/*
@@ -1730,6 +1764,10 @@ void Level::FreeEdict(gentity_t *ed)
{
gclient_t *client;
// clear the model so it decreases the user count
// and free memory if the model is not used anywhere
gi.clearmodel(ed);
// unlink from world
gi.unlinkentity(ed);
@@ -1916,6 +1954,8 @@ void Level::CheckVote(void)
level.m_voteNo++;
}
}
numVoters++;
}
level.m_numVoters = numVoters;
+52 -115
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -146,8 +146,7 @@ If PROJECTILES is set, the trigger will respond to projectiles (rockets, grenade
Event EV_ExplodingWall_StopRotating
(
"stoprotating",
EV_DEFAULT,
"stoprotating", EV_DEFAULT,
NULL,
NULL,
"Stop rotating the wall.",
@@ -155,17 +154,16 @@ Event EV_ExplodingWall_StopRotating
);
Event EV_ExplodingWall_OnGround
(
"checkonground",
EV_DEFAULT,
"checkonground", EV_DEFAULT,
NULL,
NULL,
"Check if exploding wall is on ground.",
EV_NORMAL
);
Event EV_ExplodingWall_AngleSpeed
(
"anglespeed",
EV_DEFAULT,
"anglespeed", EV_DEFAULT,
"f",
"speed",
"Set the angle speed.",
@@ -173,8 +171,7 @@ Event EV_ExplodingWall_AngleSpeed
);
Event EV_ExplodingWall_LandRadius
(
"land_radius",
EV_DEFAULT,
"land_radius", EV_DEFAULT,
"f",
"radius",
"Set the land radius.",
@@ -182,8 +179,7 @@ Event EV_ExplodingWall_LandRadius
);
Event EV_ExplodingWall_LandAngles
(
"land_angles",
EV_DEFAULT,
"land_angles", EV_DEFAULT,
"v",
"angles",
"Set the land angles.",
@@ -191,15 +187,13 @@ Event EV_ExplodingWall_LandAngles
);
Event EV_ExplodingWall_BaseVelocity
(
"base_velocity",
EV_DEFAULT,
"base_velocity", EV_DEFAULT,
"v",
"velocity",
"Set the base velocity.",
EV_NORMAL
);
Event EV_ExplodingWall_RandomVelocity
(
Event EV_ExplodingWall_RandomVelocity(
"random_velocity",
EV_DEFAULT,
"v",
@@ -209,8 +203,7 @@ Event EV_ExplodingWall_RandomVelocity
);
Event EV_ExplodingWall_SetDmg
(
"dmg",
EV_DEFAULT,
"dmg", EV_DEFAULT,
"i",
"dmg",
"Set the damage from the exploding wall.",
@@ -218,17 +211,16 @@ Event EV_ExplodingWall_SetDmg
);
Event EV_ExplodingWall_SetExplosions
(
"explosions",
EV_DEFAULT,
"explosions", EV_DEFAULT,
"i",
"explosions",
"Set the number of explosions.",
EV_NORMAL
);
Event EV_ExplodingWall_Setup
(
"setup",
EV_CODEONLY,
"setup", EV_CODEONLY,
NULL,
NULL,
"Initializes the exploding wall.",
@@ -253,49 +245,41 @@ CLASS_DECLARATION(Trigger, ExplodingWall, "func_explodingwall") {
};
void ExplodingWall::AngleSpeed(Event *ev)
{
angle_speed = ev->GetFloat(1);
}
void ExplodingWall::LandRadius(Event *ev)
{
land_radius = ev->GetFloat(1);
}
void ExplodingWall::LandAngles(Event *ev)
{
land_angles = ev->GetVector(1);
}
void ExplodingWall::BaseVelocity(Event *ev)
{
base_velocity = ev->GetVector(1);
}
void ExplodingWall::RandomVelocity(Event *ev)
{
random_velocity = ev->GetVector(1);
}
void ExplodingWall::SetDmg(Event *ev)
{
dmg = ev->GetInteger(1);
}
void ExplodingWall::SetExplosions(Event *ev)
{
explosions = ev->GetInteger(1);
}
void ExplodingWall::Explode(Event *ev)
{
Entity *other;
Vector pos;
@@ -390,7 +374,6 @@ void ExplodingWall::Explode(Event *ev)
}
void ExplodingWall::DamageEvent(Event *ev)
{
Event *event;
Entity *inflictor;
@@ -427,7 +410,6 @@ void ExplodingWall::DamageEvent(Event *ev)
}
void ExplodingWall::GroundDamage(Event *ev)
{
Entity *inflictor;
Entity *attacker;
@@ -467,14 +449,12 @@ void ExplodingWall::GroundDamage(Event *ev)
}
void ExplodingWall::SetupSecondStage(void)
{
health = max_health;
takedamage = DAMAGE_YES;
}
void ExplodingWall::StopRotating(Event *ev)
{
avelocity = vec_zero;
setAngles(land_angles);
@@ -484,7 +464,6 @@ void ExplodingWall::StopRotating(Event *ev)
}
void ExplodingWall::CheckOnGround(Event *ev)
{
if ((velocity == vec_zero) && groundentity) {
Vector delta;
@@ -532,7 +511,6 @@ void ExplodingWall::CheckOnGround(Event *ev)
}
void ExplodingWall::TouchFunc(Event *ev)
{
Entity *other;
@@ -568,7 +546,6 @@ void ExplodingWall::TouchFunc(Event *ev)
}
void ExplodingWall::Setup(Event *ev)
{
if (spawnflags & INVISIBLE) {
if (Targeted()) {
@@ -650,6 +627,7 @@ Event EV_Teleporter_StopTeleport
"entity",
"Releases the entity at the end of the teleport.",
EV_NORMAL
);
Event EV_Teleporter_SetThread
(
@@ -759,7 +737,6 @@ void Teleporter::StartTeleport(Event *ev)
}
void Teleporter::Teleport(Event *ev)
{
Entity *dest;
int i;
@@ -873,7 +850,6 @@ void Teleporter::Teleport(Event *ev)
}
void Teleporter::StopTeleport(Event *ev)
{
Entity *other;
@@ -974,6 +950,7 @@ Event EV_UseAnim_Reset
NULL,
"Reset's the Use Anim after it has no longer been touched.",
EV_NORMAL
);
Event EV_UseAnim_Thread
(
@@ -983,15 +960,16 @@ Event EV_UseAnim_Thread
"label",
"Sets which thread to use when this UseAnim is triggered.",
EV_NORMAL
);
Event EV_UseAnim_Count
(
"count",
EV_DEFAULT,
"count", EV_DEFAULT,
"i",
"newCount",
"Sets how many times the UseAnim can be triggered.",
EV_NORMAL
);
Event EV_UseAnim_TriggerTarget
(
@@ -1019,6 +997,7 @@ Event EV_UseAnim_SetKey
"keyName",
"set the key needed to make this UseAnim function.",
EV_NORMAL
);
Event EV_UseAnim_SetState
(
@@ -1029,8 +1008,7 @@ Event EV_UseAnim_SetState
"set the state to use for the player.",
EV_NORMAL
);
Event EV_UseAnim_SetCamera
(
Event EV_UseAnim_SetCamera(
"camera",
EV_DEFAULT,
"s",
@@ -1047,9 +1025,9 @@ Event EV_UseAnim_SetNumLoops
"loopCount",
"set the number of times to loop an animation per use.",
EV_NORMAL
);
Event EV_UseAnim_SetDelay
(
Event EV_UseAnim_SetDelay(
"delay",
EV_DEFAULT,
"f",
@@ -1120,7 +1098,6 @@ UseAnim::UseAnim()
}
void UseAnim::Touched(Event *ev)
{
Entity *other;
@@ -1142,7 +1119,6 @@ void UseAnim::Touched(Event *ev)
}
bool UseAnim::canBeUsed(Entity *activator)
{
Entity *dest;
@@ -1210,7 +1186,6 @@ bool UseAnim::canBeUsed(Entity *activator)
bool UseAnim::GetInformation(
Entity *activator, Vector *org, Vector *angles, str *animation, int *loopcount, str *state, str *camera
)
{
Entity *dest;
UseAnimDestination *uadest;
@@ -1282,7 +1257,6 @@ bool UseAnim::GetInformation(
}
void UseAnim::TriggerTargets(Entity *activator)
{
//
// fire off our trigger target if appropriate
@@ -1312,7 +1286,6 @@ void UseAnim::TriggerTargets(Entity *activator)
}
void UseAnim::Reset(Event *ev)
{
//
// find out if our triggertarget is of type door and only reset if the door is closed
@@ -1363,25 +1336,21 @@ void UseAnim::Reset(Event *ev)
}
void UseAnim::SetThread(Event *ev)
{
thread.SetThread(ev->GetValue(1));
}
void UseAnim::SetDelay(Event *ev)
{
delay = ev->GetFloat(1);
}
void UseAnim::SetTriggerTarget(Event *ev)
{
triggertarget = ev->GetString(1);
}
void UseAnim::SetCount(Event *ev)
{
count = ev->GetInteger(1);
}
@@ -1518,6 +1487,7 @@ Event EV_UseObject_StopThread
"label",
"Sets which stop thread to use when this UseObject is finished.",
EV_NORMAL
);
Event EV_UseObject_ResetThread
(
@@ -1527,6 +1497,7 @@ Event EV_UseObject_ResetThread
"label",
"Sets which thread to call when resetting.",
EV_NORMAL
);
Event EV_UseObject_Count
(
@@ -1536,6 +1507,7 @@ Event EV_UseObject_Count
"newCount",
"Sets how many times the UseObject can be triggered.",
EV_NORMAL
);
Event EV_UseObject_Cone
(
@@ -1545,6 +1517,7 @@ Event EV_UseObject_Cone
"newCone",
"Sets the cone in angles of where the Useobject can be used.",
EV_NORMAL
);
Event EV_UseObject_Offset
(
@@ -1554,6 +1527,7 @@ Event EV_UseObject_Offset
"newOffset",
"Sets the offset to use for this UseObject.",
EV_NORMAL
);
Event EV_UseObject_YawOffset
(
@@ -1563,6 +1537,7 @@ Event EV_UseObject_YawOffset
"newYawOffset",
"Sets the yaw offset to use for this UseObject.",
EV_NORMAL
);
Event EV_UseObject_State
(
@@ -1581,6 +1556,7 @@ Event EV_UseObject_StateBackwards
"newState",
"Sets the backward state to use for this UseObject.",
EV_NORMAL
);
Event EV_UseObject_TriggerTarget
(
@@ -1626,6 +1602,7 @@ Event EV_UseObject_Resetting
NULL,
"Intermediate function for useobject reset.",
EV_NORMAL
);
Event EV_UseObject_DamageTriggered
(
@@ -1662,6 +1639,7 @@ Event EV_UseObject_UseMaterial
"nameOfUseMaterial",
"the name of the material that glows when active.",
EV_NORMAL
);
Event EV_UseObject_SetActiveState
(
@@ -1671,6 +1649,7 @@ Event EV_UseObject_SetActiveState
NULL,
"event that sets up the proper skin for the useobject.",
EV_NORMAL
);
#define MULTI_STATE (1 << 0)
@@ -1821,87 +1800,73 @@ void UseObject::SetActiveState(Event *ev)
}
void UseObject::SetMoveThread(Event *ev)
{
move_thread.SetThread(ev->GetValue(1));
}
void UseObject::SetStopThread(Event *ev)
{
stop_thread.SetThread(ev->GetValue(1));
}
void UseObject::SetResetThread(Event *ev)
{
reset_thread.SetThread(ev->GetValue(1));
}
void UseObject::ActivateEvent(Event *ev)
{
active = qtrue;
PostEvent(EV_UseObject_SetActiveState, 0);
}
void UseObject::DeactivateEvent(Event *ev)
{
active = qfalse;
PostEvent(EV_UseObject_SetActiveState, 0);
}
void UseObject::SetTriggerTarget(Event *ev)
{
triggertarget = ev->GetString(1);
}
void UseObject::SetOffset(Event *ev)
{
offset = ev->GetVector(1);
}
void UseObject::SetYawOffset(Event *ev)
{
yaw_offset = ev->GetFloat(1);
}
void UseObject::SetCount(Event *ev)
{
count = ev->GetInteger(1);
}
void UseObject::SetCone(Event *ev)
{
cone = cos(DEG2RAD(ev->GetFloat(1)));
}
void UseObject::SetState(Event *ev)
{
state = ev->GetString(1);
}
void UseObject::SetBackwardsState(Event *ev)
{
state_backwards = ev->GetString(1);
}
void UseObject::UseMaterialEvent(Event *ev)
{
useMaterial = ev->GetString(1);
}
void UseObject::SetResetTime(Event *ev)
{
reset_time = ev->GetFloat(1);
}
@@ -1912,7 +1877,6 @@ void UseObject::Reset(Event *ev)
}
void UseObject::Resetting(Event *ev)
{
SetActiveState(NULL);
NewAnim("start");
@@ -1948,7 +1912,6 @@ void UseObject::Resetting(Event *ev)
}
bool UseObject::canBeUsed(Vector org, Vector dir)
{
float dot;
Vector forward;
@@ -1992,7 +1955,6 @@ bool UseObject::canBeUsed(Vector org, Vector dir)
}
void UseObject::DamageFunc(Event *ev)
{
Event *e;
Entity *attacker;
@@ -2029,14 +1991,12 @@ void UseObject::DamageFunc(Event *ev)
}
void UseObject::DamageTriggered(Event *ev)
{
// grab the attacker from our event
Stop(ev->GetEntity(1));
}
void UseObject::Setup(Entity *activator, Vector *org, Vector *ang, str *newstate)
{
if ((spawnflags & MULTI_STATE) && objectState) {
*newstate = state_backwards;
@@ -2060,7 +2020,6 @@ void UseObject::Setup(Entity *activator, Vector *org, Vector *ang, str *newstate
}
void UseObject::Start(Event *ev)
{
//
// fire off the move_thread
@@ -2079,7 +2038,6 @@ void UseObject::Start(Event *ev)
}
bool UseObject::Loop(void)
{
if (!count) {
return qfalse;
@@ -2089,7 +2047,6 @@ bool UseObject::Loop(void)
}
void UseObject::Stop(Entity *activator)
{
if ((spawnflags & MULTI_STATE) && objectState) {
NewAnim("start");
@@ -2222,7 +2179,6 @@ MonkeyBars::MonkeyBars()
}
void MonkeyBars::SetAngleEvent(Event *ev)
{
dir = ev->GetFloat(1);
}
@@ -2252,7 +2208,6 @@ HorizontalPipe::HorizontalPipe()
}
void HorizontalPipe::SetAngleEvent(Event *ev)
{
dir = ev->GetFloat(1);
}
@@ -2263,14 +2218,15 @@ void HorizontalPipe::SetAngleEvent(Event *ev)
Event EV_TossObject_SetBounceSound
(
"bouncesound", EV_DEFAULT,
"bouncesound",
EV_DEFAULT,
"s",
"sound",
"When bouncing, what sound to play on impact",
EV_NORMAL
);
Event EV_TossObject_SetBounceSoundChance
(
Event EV_TossObject_SetBounceSoundChance(
"bouncesoundchance",
EV_DEFAULT,
"f[0,1]",
@@ -2309,31 +2265,26 @@ TossObject::TossObject(str model)
}
void TossObject::SetBounceSound(str bounce)
{
bouncesound = bounce;
}
void TossObject::SetBounceSound(Event *ev)
{
bouncesound = ev->GetString(1);
}
void TossObject::SetBounceSoundChance(float chance)
{
bouncesoundchance = chance;
}
void TossObject::SetBounceSoundChance(Event *ev)
{
bouncesoundchance = ev->GetFloat(1);
}
void TossObject::Stop(Event *ev)
{
setMoveType(MOVETYPE_NONE);
setSolidType(SOLID_NOT);
@@ -2345,7 +2296,6 @@ void TossObject::Stop(Event *ev)
}
void TossObject::Touch(Event *ev)
{
Entity *ent;
@@ -2368,7 +2318,6 @@ void TossObject::Touch(Event *ev)
}
void TossObject::SetVelocity(float severity)
{
setSolidType(SOLID_BBOX);
velocity[0] = 100.0 * crandom();
@@ -2413,8 +2362,7 @@ Pushable object
Event EV_PushObject_Start
(
"start",
EV_DEFAULT,
"start", EV_DEFAULT,
NULL,
NULL,
"Sets up the pushobject.",
@@ -2423,8 +2371,7 @@ Event EV_PushObject_Start
Event EV_PushObject_SetDamage
(
"dmg",
EV_DEFAULT,
"dmg", EV_DEFAULT,
"i",
"damage",
"Set the damage.",
@@ -2433,8 +2380,7 @@ Event EV_PushObject_SetDamage
Event EV_PushObject_SetPushSound
(
"pushsound",
EV_DEFAULT,
"pushsound", EV_DEFAULT,
"s",
"sound",
"Set the pushing sound",
@@ -2464,13 +2410,11 @@ PushObject::PushObject()
}
void PushObject::SetPushSound(Event *ev)
{
pushsound = ev->GetString(1);
}
void PushObject::Start(Event *ev)
{
// make sure that this touches triggers
flags |= FL_TOUCH_TRIGGERS;
@@ -2483,7 +2427,6 @@ void PushObject::Start(Event *ev)
}
qboolean PushObject::canPush(Vector dir)
{
trace_t trace;
@@ -2494,7 +2437,6 @@ qboolean PushObject::canPush(Vector dir)
}
qboolean PushObject::Push(Entity *pusher, Vector move)
{
trace_t trace;
@@ -2524,13 +2466,11 @@ qboolean PushObject::Push(Entity *pusher, Vector move)
}
Entity *PushObject::getOwner(void)
{
return (Entity *)owner;
}
void PushObject::BlockFunc(Event *ev)
{
Entity *other;
@@ -2544,7 +2484,6 @@ void PushObject::BlockFunc(Event *ev)
}
void PushObject::SetDamage(Event *ev)
{
dmg = ev->GetInteger(1);
}
@@ -2632,6 +2571,7 @@ Event EV_FallingRock_SetBounceSound
"sound",
"Set the sound to play when the rock bounces",
EV_NORMAL
);
CLASS_DECLARATION(Entity, FallingRock, "func_fallingrock") {
@@ -2666,7 +2606,6 @@ FallingRock::FallingRock()
}
Entity *FallingRock::SetNextBounceDir(void)
{
Entity *ent;
@@ -2686,7 +2625,6 @@ Entity *FallingRock::SetNextBounceDir(void)
}
void FallingRock::NextBounce(void)
{
float time;
float distance;
@@ -2729,7 +2667,6 @@ void FallingRock::NextBounce(void)
}
void FallingRock::Rotate(Event *ev)
{
float mat[3][3];
float ang;
@@ -2747,19 +2684,16 @@ void FallingRock::Rotate(Event *ev)
}
void FallingRock::SetWait(Event *ev)
{
wait = ev->GetFloat(1);
}
void FallingRock::SetSpeed(Event *ev)
{
speed = ev->GetFloat(1);
}
void FallingRock::SetDmg(Event *ev)
{
dmg = ev->GetInteger(1);
}
@@ -2772,13 +2706,11 @@ void FallingRock::SetBounceSound(str sound)
}
void FallingRock::SetBounceSound(Event *ev)
{
SetBounceSound(ev->GetString(1));
}
void FallingRock::Activate(Event *ev)
{
if (active == 1) {
return;
@@ -2802,7 +2734,6 @@ void FallingRock::Activate(Event *ev)
}
void FallingRock::StartFalling(Event *ev)
{
if (current) {
return;
@@ -2827,7 +2758,6 @@ void FallingRock::StartFalling(Event *ev)
}
void FallingRock::Touch(Event *ev)
{
Entity *other;
@@ -2858,7 +2788,6 @@ void FallingRock::Touch(Event *ev)
}
void FallingRock::Bounce(Event *ev)
{
Vector delta;
@@ -3155,10 +3084,19 @@ void FuncLadder::EnsureForwardOffLadder(Entity *pUser)
pUser->setOrigin(trace.endpos);
}
const Vector& FuncLadder::getFacingAngles() const
{
return m_vFacingAngles;
}
const Vector& FuncLadder::getFacingDir() const
{
return m_vFacingDir;
}
Event EV_InfoLandmark_Name
(
"landmark_name",
EV_DEFAULT,
"landmark_name", EV_DEFAULT,
"s",
"name",
"Set the name of this landmark",
@@ -3166,8 +3104,7 @@ Event EV_InfoLandmark_Name
);
Event EV_InfoLandmark_SetOrigin
(
"origin",
EV_DEFAULT,
"origin", EV_DEFAULT,
"v",
"origin",
"Set the origin of the landmark.",
+4 -1
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -565,6 +565,9 @@ public:
void EnsureOverLadder(Entity *pUser);
void EnsureForwardOffLadder(Entity *pUser);
const Vector& getFacingAngles() const;
const Vector& getFacingDir() const;
void Archive(Archiver& arc) override;
};
+22 -1
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -250,3 +250,24 @@ void Mover::LinearInterpolate(Vector tdest, Vector angdest, float time, Event& e
PostEvent(EV_MoveDone, time);
}
/*
=============
Stop
===============
*/
void Mover::Stop()
{
if (endevent) {
delete endevent;
endevent = NULL;
}
CancelEventsOfType(EV_MoveDone);
moveflags = 0;
avelocity = vec_zero;
velocity = vec_zero;
accel = vec_zero;
aaccel = vec_zero;
}
+2 -1
View File
@@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
Copyright (C) 2025 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@@ -48,6 +48,7 @@ public:
void MoveDone(Event *ev);
void MoveTo(Vector tdest, Vector angdest, float tspeed, Event& event);
void LinearInterpolate(Vector tdest, Vector angdest, float time, Event& event);
void Stop();
void Archive(Archiver& arc) override;
};
+8 -5
View File
@@ -1001,7 +1001,7 @@ PathNode *PathSearch::FindCornerNodeForWall(
PathNode *PathSearch::FindCornerNodeForExactPath(Entity *pSelf, Sentient *enemy, float fMaxPath)
{
PathNode *pPathNode[4096];
PathNode *pPathNode[MAX_PATHNODES];
PathNode *pParentNode;
size_t i, iDepth;
Vector vEnd;
@@ -1554,7 +1554,7 @@ void DrawNode(int iNodeCount)
Vector aStart;
Vector aEnd;
PathNode *node;
PathNode *nodelist[4096];
PathNode *nodelist[MAX_PATHNODES];
Vector end;
Vector start;
Vector p;
@@ -1562,8 +1562,8 @@ void DrawNode(int iNodeCount)
playerorigin = g_entities[0].client->ps.origin;
if (iNodeCount > 4096) {
iNodeCount = 4096;
if (iNodeCount > MAX_PATHNODES) {
iNodeCount = MAX_PATHNODES;
}
if (ai_showallnode->integer) {
@@ -2500,7 +2500,10 @@ PathNode *PathSearch::FindNearestSniperNode(Entity*pEnt, Vector& vPos, Entity *p
PathNode *PathSearch::GetSpawnNode(ClassDef *cls)
{
if (m_bNodesloaded) {
if (m_bNodesloaded
// Fixed in OPM
&& m_LoadIndex < nodecount
) {
return pathnodes[m_LoadIndex++];
} else {
// Otherwise create a new node
+1 -1
View File
@@ -252,7 +252,7 @@ private:
static int m_LoadIndex;
public:
static PathNode *pathnodes[4096];
static PathNode *pathnodes[MAX_PATHNODES];
static int nodecount;
static float total_dist;
static const char *last_error;
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