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+14
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@@ -70,6 +70,9 @@ jobs:
- os: macos-latest
script: dist
files: app/dist/*.dmg app/dist/*.zip
- os: macos-15-intel
script: dist:mac:x64
files: app/dist/*.dmg app/dist/*.zip
- os: windows-latest
script: dist:win
files: app/dist/*.exe app/dist/*.zip
@@ -110,6 +113,17 @@ jobs:
run: npm ci && npm run ${{ matrix.script }}
env:
CSC_IDENTITY_AUTO_DISCOVERY: "false"
- name: Check the Mac bundle matches its runner
if: runner.os == 'macOS'
shell: bash
run: |
bundle=$(find app/dist -maxdepth 2 -name 'Frame Control.app' -type d -print -quit)
test -n "$bundle"
resources="$bundle/Contents/Resources"
for binary in "$bundle/Contents/MacOS/Frame Control" "$resources/python/bin/python3" "$resources/tools/adb" "$resources/mac/bin/frame-mac-view"; do
lipo "$binary" -verify_arch "$(uname -m)"
done
"$resources/python/bin/python3" -I -B -c 'import http.server, ssl, sqlite3; print(ssl.OPENSSL_VERSION)'
- name: Launch the built Linux AppImage
if: matrix.os == 'ubuntu-latest'
run: python3 scripts/check-appimage-launch.py app/dist/Frame-Control-linux-x86_64.AppImage
+2 -1
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@@ -4,7 +4,7 @@
// copies into the app's resources. Also KDE Connect for the Frame (the same arm64
// packages for every build), into ../frame/kdeconnect/packages as listed in
// ../frame/kdeconnect/packages.json. Everything is pinned by version and SHA-256.
// node build/fetch-deps.js mac arm64 | win x64 | linux x64 arm64
// node build/fetch-deps.js mac arm64 x64 | win x64 | linux x64 arm64
const crypto = require("crypto");
const fs = require("fs");
const https = require("https");
@@ -15,6 +15,7 @@ const PY = "3.12.14+20260924";
const PY_URL = (triple) => "https://github.com/astral-sh/python-build-standalone/releases/download/"
+ `${PY.split("+")[1]}/cpython-${PY}-${triple}-install_only_stripped.tar.gz`;
const PYTHON = {
"mac-x64": ["x86_64-apple-darwin", "7ea9761b9069c10b9a20531d568645849d604c59e9c7f11f6659f1e1790c968e"],
"mac-arm64": ["aarch64-apple-darwin", "c2edb321cd32ec2b170df208db0446dccc4398db602ca27cf2079098fb1f7d9d"],
"win-x64": ["x86_64-pc-windows-msvc", "c5bf8edfe858c1df9891be498b5bbc8761d383df5b9790658b088fea4870433a"],
"linux-x64": ["x86_64-unknown-linux-gnu", "269b2c99e4db15b242bf01832f4fea1e8f1a664f273cff519393f296e9820b41"],
+4 -3
View File
@@ -9,10 +9,11 @@
"scripts": {
"start": "env -u ELECTRON_RUN_AS_NODE electron .",
"icon": "env -u ELECTRON_RUN_AS_NODE electron build/make-icon.js",
"dist": "sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --publish never",
"dist:dir": "sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --dir",
"dist": "FRAME_MAC_ARCH=arm64 sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --publish never",
"dist:dir": "FRAME_MAC_ARCH=arm64 sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --dir",
"dist:linux": "node build/fetch-deps.js linux x64 arm64 && electron-builder --linux --x64 --arm64 --publish never",
"dist:win": "node build/fetch-deps.js win x64 && electron-builder --win --x64 --publish never"
"dist:win": "node build/fetch-deps.js win x64 && electron-builder --win --x64 --publish never",
"dist:mac:x64": "FRAME_MAC_ARCH=x86_64 sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac x64 && electron-builder --mac --x64 --publish never"
},
"devDependencies": {
"electron": "^44.4.5",
+5 -16
View File
@@ -44,9 +44,9 @@ For a new plugin, follow the [Frame plugin and extension guide](frame-plugin-aut
### Which of these plugins can open a Framey panel?
The separate Framey panel accepts a Frame Control store install with a supported
API v1/v2 frontend or a legacy Decky IIFE frontend in `dist/index.js`.
A backend load does not bypass this frontend check. We downloaded the 11 versions above
The separate Framey panel accepts a Frame Control store install when its
`plugin.json` declares API v1 or v2 and it has a modern Decky frontend bundle
in `dist/index.js`. A backend load does not bypass this frontend check. We downloaded the 11 versions above
again on 25 October 2026 and matched every ZIP's SHA-256 to the official store
catalogue. All 11 had a frontend bundle, but their manifests differed:
@@ -54,27 +54,16 @@ catalogue. All 11 had a frontend bundle, but their manifests differed:
| --- | --- | --- |
| API v2 | ProtonDB Badges 1.3.4 | Eligible; settings rendered in local Chromium. No worn VR check. |
| API v1 | Bluetooth 3.1.1, HLTB for Deck 2.0.12, SteamGridDB 1.8.1, Storage Cleaner 1.4.0, Wine Cellar 0.2.1, MagicPods 2.0.21 | Storage Cleaner rendered its empty-data panel in local Chromium. HLTB started and built a settings view in a local host test; its Steam game page patches have no target. Other panels remain untested. Wine Cellar and MagicPods fail the ARM64 archive check. None has a worn VR result. |
| No `api_version` field | CSS Loader 2.1.3, Animation Changer 1.3.2, Audio Loader 1.6.1, PowerTools 2.0.3 | CSS Loader's legacy IIFE passes the Framey panel packaging check; its theme UI remains untested. Animation Changer's panel remains untested. Audio Loader and PowerTools request root and are blocked. |
| No `api_version` field | CSS Loader 2.1.3, Animation Changer 1.3.2, Audio Loader 1.6.1, PowerTools 2.0.3 | Framey refuses these frontends. Audio Loader and PowerTools also request root. |
The [archive audit record](evidence/framey-official-archive-audit-2026-10-25.json)
has each store ID, exact version, SHA-256, manifest field, and bundle check.
The archive audit itself is static PC inspection. Later local host and fake
Frame tests cover the Storage Cleaner, HLTB, CSS Loader and SteamGridDB cases noted above; none shows
Frame tests cover the Storage Cleaner and HLTB cases noted above; none shows
that a plugin is visible or usable in the headset. The earlier real Frame backend checks in the table above
remain the only device evidence for these versions. A new store version needs a
new check because its manifest and binaries can change.
Pinned CSS Loader 2.1.3 and SteamGridDB 1.8.1 archives now pass the fake Frame
managed install/remove flow. CSS Loader's `plugin.json` has no `api_version` and
its older IIFE bundle passes the Framey packaging check added in
[#261](https://github.com/saphid/frame-control/pull/261). The fixture does not
render its theme controls. SteamGridDB declares API v1 and its bundle passes Framey's packaging
check, but it looks up Steam library modules while loading and patches game
context menus. Those modules and menus do not exist in Framey's isolated
iframe, so its artwork picker cannot be called a usable VR panel. Framey does
not apply its Steam library changes. These checks did not run CSS themes or
modify game artwork on the real Frame.
The new store transaction was also exercised on the same real Frame:
**managed loader install → ProtonDB Badges 1.3.4 store install → status →
store update → store remove → managed loader remove**. Status reported the
+1 -2
View File
@@ -21,5 +21,4 @@ unmanaged plugin IDs are rejected.
Verification: `python3 -m unittest discover -s tests -p 'test_framey*.py'`
(21 passed), `node tests/page/framey_actions.mjs`, and
`scripts/e2e.sh test_framey` (2 passed). No official Python backend code or
headset state was changed by these checks. Real Frame backend behavior,
controller input, playback and worn VR use remain unverified.
headset state was changed by these checks. Real Frame backend behavior,+controller input, playback and worn VR use remain unverified.
@@ -1,119 +0,0 @@
# Framey unattended VR evidence, 25 October 2026 UTC
The committed runner exited **0** on the real Frame, using the existing
`ssh lxso2 'ssh frame …'` route from lxso1. No person wore the headset.
Frame OS **0.5.6**, build **20261022.6153909**, ARM64, SteamVR **2.18.2**,
Decky **3.3.0**. The run began at **23:27:34 UTC**; the Frame's own clock/logs
use UTC+11 and therefore show 26 October.
```sh
python3 scripts/framey-vr-check.py --via lxso2 --exercise --output /tmp/framey-vr-verified
```
[Full machine result](result.json) records source commit
`cb9ad1b6cb7302008783d5f7fe42fa77a4dd43af`, bundle digest, before/after
SteamVR listings, power settings, input observations, and private image hashes.
The checked app code includes the sample settings-path and iframe-reopen fixes
and main through `d77e2bd`. This is source-bundle testing, not a newly published
release/AppImage test. The sample has a random test name and store-shaped local
receipt; it is not presented as an official catalogue listing.
| Check | Observed | Scope |
| --- | --- | --- |
| Overlay registration and visibility | `IVROverlay_027.IsOverlayVisible=true` | Actual Frame Control gamescope overlay, not a browser fixture |
| Transform | type **5**, DashboardTab; absolute getter returns **18**, WrongTransformType | Dashboard owns placement; no transform/dock setters used |
| Texture queries | main size 0×0; image read **24**, InvalidTexture | Direct texture refresh not established; compositor capture used instead |
| Stereo compositor | Before/after SHA-256 differ; final image visibly contains Framey tabs, quick action and saved result | Actual `IVRScreenshots_001` production screenshot path |
| OBS mirror | Current run's random name and “Saved setting is on” appear after draining 60 frames | `/dev/video99` pixels; OBS app itself was not launched in this task |
| OpenVR click | Move/down/up reaches intended control; iframe pointer event is trusted | `IVROverlayView_003.PostOverlayEvent`, no DOM `.click()` |
| Live setting | off → on; real backend file `{"enabled":true}`; fresh iframe reads on | Actual Framey HTTP → Steam CEF → Decky websocket → Python backend; no stubs |
| Tabs/quick action | Settings/Panel clicked; “Saved setting is on” returned | Actual shipped host controls and sample action |
| Slider | 10 → **50** | Native OpenVR click on actual DFL slider, diagnostic UI-only value |
| Text | **framey-ci** | OpenVR pointer focus, then CDP `Input.insertText`; not SteamVR keyboard proof |
| Smooth scroll attempt | `scrollBefore=0`, `scrollAfter=0` | No scrolling established by this attempt; do not count it as a pass |
| Battery | **99% → 99%** | Probed only under the owned lock |
| Power restoration | original pause **false**, timeout **5.000000**, exact values read back | Temporary values false/120; no idle-suspend timer or proximity changes |
| Cleanup | `cleanupErrors=[]`, `powerRecoveryRemoved=true`, `lockReleased=true` | Temporary managed services, sample/settings/profile, timer and restore script removed |
`IsDashboardVisible` and `IsActiveDashboardOverlay` are false while the panel is
visible in these captures: this is an existing placed/docked panel. They cannot
be used alone as a Framey visibility verdict. Activity changes from standby 3
to active 0 without wearing the headset, so activity alone is not worn proof.
Native OpenVR events also produce trusted pointers, so `event.isTrusted` alone
is not physical-controller proof. The worn script now requires explicit
`--worn-confirmed` and reports trusted pointer input with that narrower name.
![Actual compositor panel, room masked](stereo-left-panel-redacted.png)
![Actual mirror panel, room masked](mirror-panel-redacted.png)
These are inset panel crops from the raw captures, with all other pixels
replaced by solid black. No UI content was synthesized. [Image provenance](images.json)
contains source hashes, mask polygons, crops and published hashes. Raw images
remain private under `/tmp/framey-vr-verified` on lxso1. They are not committed.
## Bugs found and fixed
1. The author sample used `decky.decky_SETTINGS_DIR`, absent from real Decky
3.3.0. The actual iframe displayed its backend `AttributeError`. Decky's
[pinned module](https://github.com/SteamDeckHomebrew/decky-loader/blob/v3.3.0/backend/decky_loader/plugin/imports/decky.py)
exports `DECKY_PLUGIN_SETTINGS_DIR`. The sample, docs and Python test fixture
now use that name. The old fixture invented the same wrong attribute and
masked the failure. The live fixed backend save/reopen is in `result.json`.
2. Reopening the same plugin changed only `#session`, so Chromium retained the
old document/host/cache session. It could retain an error and eventually
show a false “No compatible panel loaded” message. A fresh query parameter
forces a new document while keeping the fragment session. The cache
regression now checks document URLs, rather than manually assuming a new
iframe. The real reopen with the saved setting passed.
## Methods tried and limits
Read-only `vrcmd` stats/overlay listings, the shipped OpenVR ABI, compositor
logs and actual CEF/Chromium targets were inspected first. A simple
`--handlewakeup` initially produced the Frame Control status panel in a stereo
screenshot. The full test uses a bounded screen timeout so it stays active.
Decky's service startup reloads Steam's web helper. During exploratory service
recreation, SteamVR logged `UpdateInputFocus: Failed to give focus to panel`
and returned a hidden, zero-sized main overlay despite a successful focus
request. Retagging only the test browser's `STEAM_GAME` property recovered it;
no Steam, SteamVR, gamescope or headset restart was needed. The final run did
not need this recovery. The runner records it when used.
The first mirror image was demonstrably stale: it contained a previous test's
random plugin name while the contemporaneous stereo image contained the current
one. Reading 60 frames before selecting the mirror image fixed that observation;
the final two published images contain the same current run name.
The diagnostic itself initially failed its cleanup check because an idle
systemd watchdog service was already unloaded. It restored power and removed
the test services, retained the lock, then the exact owned remainder was cleaned
up. Cleanup now checks `LoadState` and tolerates an already-unloaded transient
unit. Subsequent full runs, including the committed run here, exited 0 with no
cleanup errors. A four-minute power-recovery timer was created and cancelled;
forced host death or network loss was not fault injected.
A null driver or virtual tracked controller was not needed for pointer delivery
and was not installed. No root/system files, tracking/proximity configuration,
Steam global binaries, or spatial transforms were edited. PR #113 was untouched.
This check does not establish every official plugin, sustained frame rate,
backend persistence across Steam/Decky reboot, physical controller tracking or
haptics, a functioning virtual keyboard, native scrolling, comfort or legibility
through the optics. Follow the [three-minute worn checklist](../../framey-vr-check.md#three-minute-worn-checklist).
## Local checks
- Full Python suite after integrating current main and worn-confirmation gate:
**1,595 tests, 16 skipped, OK**. The final added scroll/mirror helpers also
passed the **24 focused Framey tests** and the real-device run above.
- App and website test commands passed under **Node 24.22.1**, matching CI's
Node major. System Node 22 cancelled unrelated Meta sign-in timer tests;
those files were not changed. Node 24 was used for final app verification.
- `git diff --check` and Python compilation passed. Hosted CI status belongs to
the PR; local checks do not substitute for its macOS/Windows/ARM64 jobs.
A separate [locked cleanup audit](cleanup-verification.json) confirms both test
services inactive, no panel bundle or Decky binary, no test plugins/profiles or
remaining timers, power restored to false/5, battery 99→99, and its own lock
released. It also removed the stale DevTools discovery file created during the
earlier exploratory use of the original browser profile.
@@ -1,2 +0,0 @@
{"batteryBefore": [99], "headsetService": {"code": 4, "out": "inactive", "err": ""}, "deckyService": {"code": 4, "out": "inactive", "err": ""}, "panelBundleExists": false, "deckyBinaryExists": false, "testPluginFolders": [], "testProfiles": [], "timers": {"code": 0, "out": "", "err": ""}, "pause": {"code": 0, "out": "power.pauseCompositorOnStandby=false", "err": ""}, "timeout": {"code": 0, "out": "power.turnOffScreensTimeout=5.000000", "err": ""}, "removedOwnedStaleDevToolsDiscovery": true, "batteryAfter": [99], "lockReleased": true}
@@ -1,80 +0,0 @@
[
{
"source": "stereo-private.png",
"sourceSha256": "25944a3f3ffe0c217ef25cbc3f5e08a104f9d8901075b755c928ec5049a4cb3c",
"published": "stereo-left-panel-redacted.png",
"publishedSha256": "0de6fbf0f31d0587c8ba91817406acf455b8adb10d343bd56daa605f9a3051c7",
"maskPolygon": [
[
50,
435
],
[
910,
365
],
[
940,
920
],
[
700,
910
],
[
350,
945
],
[
90,
1000
]
],
"crop": [
50,
365,
941,
1001
],
"background": "solid black; only inset panel pixels retained"
},
{
"source": "mirror-private.png",
"sourceSha256": "44d193943ca3164269feeea38f5cbfb0d58cefb79d6c0e8231eab4a5069985b8",
"published": "mirror-panel-redacted.png",
"publishedSha256": "86fa296a36171efca6a9aa627ec3589496df73f3c03f8f9428454c411a904a77",
"maskPolygon": [
[
455,
445
],
[
1420,
390
],
[
1470,
940
],
[
1150,
910
],
[
850,
940
],
[
495,
1020
]
],
"crop": [
455,
390,
1471,
1021
],
"background": "solid black; only inset panel pixels retained"
}
]
Binary file not shown.

Before

Width:  |  Height:  |  Size: 150 KiB

@@ -1,189 +0,0 @@
{
"schema": 1,
"time": "2026-10-25T23:27:34.130334+00:00",
"controllerHardwareVerified": false,
"wornVisualComfortVerified": false,
"sourceCommit": "cb9ad1b6cb7302008783d5f7fe42fa77a4dd43af",
"before": {
"battery": [
99
],
"dashboardVisible": false,
"stats": [
{
"activity_level": 3,
"operation": "status",
"version": "2.18.2",
"version_timestamp": 1791331621
}
],
"overlays": "---- OVERLAYS ---- \n'system.HeadsetView' -- 'Headset View', 2048x1280 not_visible VROverlayType_Basic \n'system.toast' -- 'Toast', not_visible VROverlayType_Basic \n'system.cursor.ibeam' -- 'system.cursor.ibeam', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000d00000002\n'system.pointer' -- 'system.pointer', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000e00000003\n'system.pointer.secondary' -- 'system.pointer.secondary', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000f00000004\n'system.standalone' -- 'Standalone Overlay Manager', not_visible VROverlayType_Basic \n'valve.steam.desktopgame.0' -- 'Gamescope', not_visible VROverlayType_Dashboard_Main \n flags=0x29A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000001100000006\n'valve.steam.desktopgame.0.thumb' -- 'Gamescope (Thumb)', 256x256 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x0000001200000007\n'valve.steam.desktopgame.0.layer1' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001300000008\n'valve.steam.desktopgame.0.layer2' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001400000009\n'valve.steam.desktopgame.0.layer3' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000150000000a\n'valve.steam.desktopgame.0.layer4' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000160000000b\n'valve.steam.desktopgame.0.layer5' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000170000000c\n'valve.steam.desktopgame.0.layer6' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000180000000d\n'valve.steam.desktopgame.0.layer7' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000190000000e\n'valve.steam.desktopgame.0.layer8' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001a0000000f\n'gamescope.gamescope-0.cursor.0' -- 'Mouse Cursor', not_visible VROverlayType_Basic \n flags=0x60000000 overlayhandle=0x0000001b00000010\n'system.systemui' -- 'systemui', 1860x2048 not_visible VROverlayType_Basic \n flags=0x08230008 -dash, +interactive, +smoothscroll, +premult, +clickstab overlayhandle=0x0000001c00000011\n'system.vrwebhelper.controllerbinding' -- 'controllerbinding', 2400x1350 not_visible VROverlayType_Dashboard_Main \n flags=0x09228108 -dash, +scrollwheel, +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000003800000012\n'system.vrwebhelper.controllerbinding.thumb' -- 'controllerbinding (Thumb)', 16x16 not_visible VROverlayType_Dashboard_Thumbnail \n'valve.steam.gamepadui.main' -- 'SteamVR', 0x0 not_visible VROverlayType_Dashboard_Main \n flags=0x69A28000 +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a400000014\n'valve.steam.gamepadui.main.thumb' -- 'Webhelper (Thumb)', 300x300 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x000001a500000015\n'valve.steam.browserview_MainBrowser_2' -- 'data:text/html,<body><%2Fbody>', 0x0 not_visible VROverlayType_Subview \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a600000016\n'valve.steam.gamepadui.keyboard' -- 'SteamVR - Keyboard', 0x0 not_visible VROverlayType_Basic \n flags=0x31A30000 +interactive, +smoothscroll, +premult, +keyboard, +2cursor overlayhandle=0x000001a700000017\n'valve.steam.gamepadui.bar' -- 'SteamVR - valve.steam.gamepadui.bar (85370000)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a800000018\n'valve.steam.gamepadui.barpopup.85370001' -- 'SteamVR - valve.steam.gamepadui.barpopup.85370001 (85370001)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a900000019\n'valve.steam.gamepadui.tooltip.85370002' -- 'SteamVR - valve.steam.gamepadui.tooltip.85370002 (85370002)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001aa0000001a\n'valve.steam.gamepadui.volumelevel' -- 'SteamVR - valve.steam.gamepadui.volumelevel (85370003)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001ab0000001b\n'valve.steam.gamepadui.floatingfooterLine truncated
"pause": "power.pauseCompositorOnStandby=false",
"timeout": "power.turnOffScreensTimeout=5.000000"
},
"powerRecovery": {
"timer": "framey-vr-5e068da08ef73637-restore.timer",
"script": "/tmp/framey-vr-5e068da08ef73637-restore.py",
"originalPause": "false",
"originalTimeout": "5.000000"
},
"deckyInstall": {
"message": "Decky Loader v3.3.0 is running as a user service. The VR menu is experimental."
},
"panelInstall": {
"message": "Installed Frame Control on the headset. Asked SteamVR to show Frame Control. Select its panel in the dashboard if it is hidden.",
"version": "4968ad070054d005",
"overlay": "valve.steam.desktopgame.2001947813"
},
"overlay": {
"state": {
"interface": "IVROverlay_027",
"visible": true,
"dashboardVisible": false,
"activeDashboard": false,
"texture": {
"error": 0,
"width": 0,
"height": 0
},
"transform": {
"error": 18,
"typeError": 0,
"type": 5,
"origin": 0,
"matrix": [
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
]
]
},
"input": {
"error": 0,
"method": 1,
"scaleError": 0,
"scale": [
1920.0,
1080.0
]
}
},
"imageRead": {
"error": 24,
"width": 0,
"height": 0
}
},
"beforeStereoSha256": "5d0635d02e44d7cf2d5c249e72ea01c5cd161996427c1012cfd1c42fa5aa5751",
"input": {
"clickTransport": "IVROverlayView_003.PostOverlayEvent",
"textTransport": "CDP Input.insertText after OpenVR focus",
"controllerHardwareVerified": false,
"initialText": "PanelSettings\nQuick actions\nRead saved setting\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: off",
"savedText": "Framey sample\n\nSetting saved\n\nDismiss\nPanelSettings\nQuick actions\nRead saved setting\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: on",
"pointerEvents": [
{
"trusted": true,
"x": 594.6666870117188,
"y": 280.0625
}
],
"trustedOverlayPointer": true,
"diskSetting": {
"enabled": true
},
"reopenedText": "PanelSettings\nQuick actions\nRead saved setting\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: on",
"reopenedChecked": true,
"quickActionText": "PanelSettings\nQuick actions\nRead saved setting\n\nSaved setting is on\n\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: on",
"sliderValue": "50",
"textValue": "framey-ci",
"scrollBefore": 0,
"scrollAfter": 0,
"nativeScrollMoved": false,
"finalOverlay": {
"interface": "IVROverlay_027",
"visible": true,
"dashboardVisible": false,
"activeDashboard": false,
"texture": {
"error": 0,
"width": 0,
"height": 0
},
"transform": {
"error": 18,
"typeError": 0,
"type": 5,
"origin": 0,
"matrix": [
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
]
]
},
"input": {
"error": 0,
"method": 1,
"scaleError": 0,
"scale": [
1920.0,
1080.0
]
}
},
"passed": true
},
"stereoSha256": "25944a3f3ffe0c217ef25cbc3f5e08a104f9d8901075b755c928ec5049a4cb3c",
"compositorChanged": true,
"mirrorSha256": "44d193943ca3164269feeea38f5cbfb0d58cefb79d6c0e8231eab4a5069985b8",
"passed": true,
"after": {
"battery": [
99
],
"dashboardVisible": false,
"stats": [
{
"activity_level": 0,
"operation": "status",
"version": "2.18.2",
"version_timestamp": 1791331621
}
],
"overlays": "---- OVERLAYS ---- \n'system.HeadsetView' -- 'Headset View', 2048x1280 not_visible VROverlayType_Basic \n'system.toast' -- 'Toast', not_visible VROverlayType_Basic \n'system.cursor.ibeam' -- 'system.cursor.ibeam', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000d00000002\n'system.pointer' -- 'system.pointer', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000e00000003\n'system.pointer.secondary' -- 'system.pointer.secondary', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000f00000004\n'system.standalone' -- 'Standalone Overlay Manager', not_visible VROverlayType_Basic \n'valve.steam.desktopgame.0' -- 'Gamescope', not_visible VROverlayType_Dashboard_Main \n flags=0x29A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000001100000006\n'valve.steam.desktopgame.0.thumb' -- 'Gamescope (Thumb)', 256x256 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x0000001200000007\n'valve.steam.desktopgame.0.layer1' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001300000008\n'valve.steam.desktopgame.0.layer2' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001400000009\n'valve.steam.desktopgame.0.layer3' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000150000000a\n'valve.steam.desktopgame.0.layer4' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000160000000b\n'valve.steam.desktopgame.0.layer5' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000170000000c\n'valve.steam.desktopgame.0.layer6' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000180000000d\n'valve.steam.desktopgame.0.layer7' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000190000000e\n'valve.steam.desktopgame.0.layer8' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001a0000000f\n'gamescope.gamescope-0.cursor.0' -- 'Mouse Cursor', not_visible VROverlayType_Basic \n flags=0x60000000 overlayhandle=0x0000001b00000010\n'system.systemui' -- 'systemui', 1860x2048 not_visible VROverlayType_Basic \n flags=0x08230008 -dash, +interactive, +smoothscroll, +premult, +clickstab overlayhandle=0x0000001c00000011\n'system.vrwebhelper.controllerbinding' -- 'controllerbinding', 2400x1350 not_visible VROverlayType_Dashboard_Main \n flags=0x09228108 -dash, +scrollwheel, +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000003800000012\n'system.vrwebhelper.controllerbinding.thumb' -- 'controllerbinding (Thumb)', 16x16 not_visible VROverlayType_Dashboard_Thumbnail \n'valve.steam.gamepadui.main' -- 'SteamVR', 0x0 not_visible VROverlayType_Dashboard_Main \n flags=0x69A28000 +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001c600000014\n'valve.steam.gamepadui.main.thumb' -- 'Webhelper (Thumb)', 300x300 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x000001c700000015\n'valve.steam.browserview_MainBrowser_2' -- 'data:text/html,<body><%2Fbody>', 0x0 not_visible VROverlayType_Subview \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001c800000016\n'valve.steam.gamepadui.keyboard' -- 'SteamVR - Keyboard', 0x0 not_visible VROverlayType_Basic \n flags=0x31A30000 +interactive, +smoothscroll, +premult, +keyboard, +2cursor overlayhandle=0x000001c900000017\n'valve.steam.gamepadui.bar' -- 'SteamVR - valve.steam.gamepadui.bar (85430000)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001ca00000018\n'valve.steam.gamepadui.barpopup.85430001' -- 'SteamVR - valve.steam.gamepadui.barpopup.85430001 (85430001)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001cb00000019\n'valve.steam.gamepadui.tooltip.85430002' -- 'SteamVR - valve.steam.gamepadui.tooltip.85430002 (85430002)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001cc0000001a\n'valve.steam.gamepadui.volumelevel' -- 'SteamVR - valve.steam.gamepadui.volumelevel (85430003)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001cd0000001b\n'valve.steam.gamepadui.floatingfooterLine truncated
"pause": "power.pauseCompositorOnStandby=false",
"timeout": "power.turnOffScreensTimeout=5.000000"
},
"powerRecoveryRemoved": true,
"lockReleased": true,
"cleanupErrors": []
}
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+2 -5
View File
@@ -36,7 +36,7 @@ remain unavailable. Wearer-visible use is not yet verified.
The [settings sample](../examples/framey-settings/README.md) shows an official
Decky JSX build, backend persistence, a toggle and a local toast. Framey offers
only official-store-owned plugins in its VR panel.
For persistent backend settings, use Decky's `decky.DECKY_PLUGIN_SETTINGS_DIR` rather
For persistent backend settings, use Decky's `decky.decky_SETTINGS_DIR` rather
than assuming an environment variable or Steam Deck home path. Validate stored
types when reading, write through a temporary file before replacing the old
file, and give the panel a safe default if settings are missing or damaged.
@@ -63,14 +63,11 @@ none of these frontend controls has passed a worn-headset check yet.
| Official `@decky/rollup` JSX (`SP_JSX.jsx`, `jsxs`, `Fragment`) | Creates React elements in the isolated panel | Sample bundle smoke test; host unit test |
| `PanelSection`, rows, buttons, toggles, dropdowns | Local touch-sized controls; disabled controls stay inert during a backend call | Local browser and host unit test |
| `TextField`, `SliderField`, grouped `Dropdown` options | Native text, range and select controls in the panel; disabled state, numeric slider callback and basic input types | Host unit test; worn VR use unverified |
| `Tabs`, `SidebarNavigation`, spinners, dialog/menu wrappers, progress bars | Local tab navigation and ordinary HTML controls; no Steam navigation or controller focus tree | Host tests and catalog frontend smoke checks in local Chromium |
| `SteamClient` subscriptions and `DFL.Router.MainRunningApp` | Explicit inert registration methods return disposable handles; no events or attached running game. Mutating Steam/power methods are unavailable. | Host contract tests; these are safe fallbacks, not live Steam functionality |
| `DialogCheckbox`, `DialogButtonPrimary` | Native checkbox and button controls in the panel | Host unit test; Storage Cleaner empty-data browser check |
| Optional `settings`, `frameyQuickActions` | Separate settings tab; up to eight actions with result text | Host unit test; these fields are Framey additions |
| `serverAPI.call` / `callable` | Calls only that plugin's Decky Python backend via the headset service | Fake Frame e2e for setting read/write across CEF calls, update, and reinstall; host unit test. Real Decky persistence remains unverified. |
| `toaster.toast` | Visible toast inside the plugin panel; plain text or React nodes for title, body, icon, logo and subtext; `dismiss` and optional `onClick` | Host unit test; no Steam system notification or worn VR check |
| `toaster.toast` | Visible toast inside the plugin panel; `dismiss` and optional `onClick` | Host unit test; no Steam system notification |
| `localStorage` | Synchronous, per-plugin cache backed by the Frame Control panel origin. Up to 64 keys, 64 KiB per value and 128 KiB total; `clear()` removes only this plugin's cache. Falls back to memory if panel storage is denied. | Parent/iframe round-trip and reopen in the local host test; real headset persistence remains unverified. |
| IndexedDB / localForage | IndexedDB is deliberately absent inside the opaque iframe so feature detection chooses the bounded localStorage driver. Plugins requiring IndexedDB directly remain unsupported. | HLTB official frontend in local Chromium: its previous `IDBFactory.open` SecurityError disappeared. No live HLTB data request was run. |
| `routerHook.addRoute` / `removeRoute`, `Navigation.Navigate` / `NavigateBack`, `useParams` | Local routes inside this plugin panel, with named segments such as `/plugin/game/:appid/:view?`; `useParams()` reads the current segment values | Host unit test; VR navigation unverified |
| `routerHook.addPatch`, global components | No-op; cannot patch Steam routes | Not applicable |
| `findModuleChild`, `Navigation.CloseSideMenus` | Steam module lookup returns `null`; close returns to this plugin's main panel | Pinned HLTB for Deck 2.0.12 entry point and shallow settings view in local host test. Steam library patch and live HLTB search remain unverified. |
+1 -21
View File
@@ -83,15 +83,6 @@ work in VR. Storage Cleaner rendered an
[empty-data panel in local Chromium](evidence/framey-api-v1-browser-2026-10-25.md).
Its cleanup actions were not tested; they may remove local game saves.
Framey also supplies local tabs/sidebar pages, spinners, dialog/menu wrappers
and progress bars. Its explicit SteamClient subscription fallbacks return
disposable handles without emitting fabricated events. There is no attached
running game in `DFL.Router`, and power, app launch and hardware mutation methods
are not supplied. Plugins that need live Steam stores still require integration
work. IndexedDB is hidden because the browser exposes it but denies access in
an opaque iframe; localForage can then select Framey's bounded localStorage.
Direct IndexedDB users remain unsupported.
The fake Frame integration test now writes a Decky setting through Framey's
scoped backend endpoint, reads it in a new CEF request, updates the plugin,
then checks it again. It also confirms removal blocks method calls and a
@@ -171,7 +162,7 @@ The Decky and headset service manual removal commands are in
## Fast worn-headset check
With an already installed Framey plugin and someone wearing the headset, run
`python3 scripts/framey-worn-check.py --worn-confirmed` from a paired computer. The script
`python3 scripts/framey-worn-check.py` from a paired computer. The script
atomically acquires `/tmp/frame-test.lock` before reading battery or SteamVR
activity. If another job owns the lock, it makes no sensor reads. It releases
its own lock without starting the interaction when the headset is in standby.
@@ -184,14 +175,3 @@ color count, then removes the private temporary image from both devices.
Pixel variety alone cannot prove the UI text was legible; a person must still
confirm the view in the headset. The script does not install or remove a plugin,
alter Steam settings, or wake the headset.
## Unattended VR checks
The [unattended check](framey-vr-check.md) can wake, inspect and capture the
real compositor, send OpenVR mouse input, and exercise a temporary sample
against live Decky with restoration and shared-lock protection. Its
[device evidence](evidence/framey-vr-2026-10-25/README.md) distinguishes these
checks from physical controller and wearer validation. A trusted pointer event
and active-headset telemetry are both reproducible without wearing the Frame;
they must not be labelled as physical controller proof.
-115
View File
@@ -1,115 +0,0 @@
# Checking Framey without wearing the Frame
Use the existing paired SSH alias, directly or through lxso2. Start with the
read-only check, then a temporary wake. A full input exercise is opt in:
```sh
python3 scripts/framey-vr-check.py --via lxso2 --output /tmp/framey-inspect
python3 scripts/framey-vr-check.py --via lxso2 --wake --output /tmp/framey-wake
python3 scripts/framey-vr-check.py --via lxso2 --exercise --output /tmp/framey-exercise
```
Omit `--via` when the computer can already `ssh frame`; use `--host` for another
paired alias. No SSH trust or credentials are changed. The output folder is
private by default. Stereo screenshots and the OBS mirror can contain room
pixels. Review/redact them before committing or sharing. JSON reports have
screenshot hashes and no UI access keys.
The runner acquires `/tmp/frame-test.lock` by atomic `mkdir`, writes a random
owner, then reads battery and SteamVR state. A foreign lock prevents sensor
reads, wake, installation and input. Unknown battery or below 20% aborts.
Battery is read again before release. The default check never wakes or
installs anything; it returns nonzero when the panel is absent/hidden.
`--wake` saves the exact current `power.pauseCompositorOnStandby` and
`power.turnOffScreensTimeout`, sets them to `0` and `120`, calls the supported
`vrcmd --handlewakeup` and requests the Frame Control dashboard panel. It reads
OpenVR state, captures a stereo compositor screenshot through the production
`ui/frame_vrshot.py` API, and captures `/dev/video99`, the same SteamVR mirror
used by OBS. The mirror reader drains 60 frames before selecting its image,
because the first loopback buffer can contain a previous session. It restores the saved power values and reads them back. It hides
the test dashboard if the dashboard was originally closed. It does not change
the proximity sensor, tracking driver, display hardware, root filesystem,
room setup, or spatial panel placement. An unreachable suspended Frame still
needs a physical wake; an SSH command cannot reach it.
`--exercise` requires the managed headset panel and Decky services to be absent;
it refuses to replace an existing installation. It creates a random test
plugin folder, checks that its settings folder does not exist, and installs
the repository's actual sample frontend/backend, with only the plugin name
and receipt changed to distinguish this test. It installs the verified official
ARM64 Decky release through Frame Control's existing installer, followed by the
normal headset app bundle. Only the test bundle's browser startup is modified:
loopback-only `--remote-debugging-port=0` and a disposable `/tmp` browser profile.
Production browser startup is unchanged. Decky's installer can reload Steam's
web helper; this is not a Steam/SteamVR restart, but its current UI can change.
The test should run while the headset is unattended.
CDP opens the actual plugin through `openFrameyPanel`, observes the opaque
iframe through its own debugging target, and reads control geometry. OpenVR's
`IVROverlayView_003.PostOverlayEvent` supplies mouse move/down/up to the
actual gamescope overlay. The check verifies delivery to the intended element
and a trusted pointer event, toggles the sample, reads its real Decky settings
file, reopens a fresh iframe, and checks the saved value. It also clicks the
Settings/Panel tabs and quick action. A smooth-scroll event is attempted and its measured scroll offset is reported.
Temporary controls exercise the shipped
`DFL.SliderField` and `DFL.TextField`; their values remain UI-only. Text uses
CDP `Input.insertText` after OpenVR pointer focus. This is synthetic input,
not proof of a physical controller or the SteamVR virtual keyboard.
SteamVR can leave a recreated panel hidden with a stale focus request. The
exercise retries once by removing and reapplying `STEAM_GAME` on its own test
browser window, then requests focus again. It never retags another application.
The report records whether this recovery was needed. Registration, dashboard
visibility, actual panel visibility, and pixel capture are separate checks.
A visible docked panel can report `IsDashboardVisible=false` and
`IsActiveDashboardOverlay=false`. A zero-sized main texture or failed image
read must not be described as a texture-refresh measurement. The compositor
before/after images provide independent pixel evidence.
Normal cleanup removes only the test-created managed services and random
plugin/profile paths, restores power, cancels its power watchdog, checks battery
and settings, then releases its own lock. A four-minute independent systemd
user timer restores the saved power values even if the controlling process is
killed or disconnected. It deliberately leaves the lock and test artifacts
for recovery. `recovery.json` records the host, owner, timer, remote restore
script and original values as soon as the timer starts. The final report is
`result.json`. Cleanup errors force a nonzero exit and retain the lock; inspect
that report before manually releasing it. Never remove another job's lock.
A power watchdog is not a promise to complete service cleanup after a hard
kill. The next owner must finish that recorded cleanup first.
Exit 0 means the requested machine checks and cleanup passed. It never means
a wearer has approved readability, comfort, controller rays, haptics or text
entry on the VR keyboard. The [real-device evidence](evidence/framey-vr-2026-10-25/README.md)
records the exact tested version and limits. No public CI runner should contact
the shared headset: run this command on a paired, serialized self-hosted worker.
Ordinary CI runs `tests/test_framey_vr_check.py`, the sample backend tests, and
the same-plugin navigation regression without a headset.
## Three-minute worn checklist
1. **0:00–0:30:** Coordinate the shared lock. With an installed managed panel,
Decky backend and harmless sample, wear the headset and open SteamVR →
Frame Control. Check the panel is in front of you, both eyes agree, text is
legible, and the size is comfortable. Do not use a save-cleaning plugin.
2. **0:30–1:15:** Run
`python3 scripts/framey-worn-check.py --via lxso2 --worn-confirmed`. Within its 35-second
interaction window, use the physical controller to open the sample and
toggle **Example setting**. Confirm the laser aims where expected and the
script records a fresh input/panel event and visible stereo output. The flag
is the operator’s statement; sensor activity and trusted pointers can also
be produced synthetically and cannot identify controller hardware.
3. **1:15–2:15:** Use the controller to open Settings, return to Panel, invoke
**Read saved setting**, close/reopen the plugin, and confirm the value
remains. Try controller scroll, a slider and a harmless text field in an
installed compatible plugin; check SteamVR's actual keyboard and Back.
4. **2:15–3:00:** Restore the original sample setting. Switch away and back,
close/reopen the Frame Control panel, and confirm controller input still
works. Record comfort/legibility, controller model, any haptic behavior,
keyboard behavior and the command's JSON separately. Confirm battery and
release only your lock. Do not infer these human checks from synthetic input.
The watchdog's creation and cancellation are exercised on the real Frame.
A forced host kill/network loss followed by timer recovery has not been fault
injected. Its saved recovery script remains available on a cleanup failure.
+3 -3
View File
@@ -13,7 +13,7 @@ count. So a build reaches people only when you publish it, after testing it.
```
`.github/workflows/release.yml` builds macOS, Windows and Linux, and
attaches everything to a **draft** release for that tag. After all eight
attaches everything to a **draft** release for that tag. After all ten
installers upload, the workflow also attaches `SHA256SUMS` built from
GitHub's SHA-256 digests of those uploaded bytes. Nobody is
offered a draft. Editing a draft while installers are uploading can make
@@ -39,9 +39,9 @@ count. So a build reaches people only when you publish it, after testing it.
scripts/publish-release.sh v0.4.0
```
The script checks that the tag is on GitHub and that all eight installers
The script checks that the tag is on GitHub and that all ten installers
are attached, each with the SHA-256 digest GitHub records. It also checks
that the uploaded `SHA256SUMS` digest matches a fresh list of those eight
that the uploaded `SHA256SUMS` digest matches a fresh list of those ten
installer digests. It attaches
`update.json` (the version, the notes, the release page and each
installer's digest), then publishes the release and marks it latest. It
+1 -1
View File
@@ -2,7 +2,7 @@
This is a small Decky API v2 plugin for authors. Its panel uses the official
`@decky/api`, `@decky/ui`, and `@decky/rollup` packages. A toggle calls a Python
backend method, stores one boolean under `decky.DECKY_PLUGIN_SETTINGS_DIR`,
backend method, stores one boolean under `decky.decky_SETTINGS_DIR`,
and reads it back when the panel opens. The backend rejects other keys and
values. The frontend also shows a local toast after a successful save. A
Framey settings tab exposes the same toggle, and a read-only quick action
+1 -1
View File
@@ -8,7 +8,7 @@ import decky
def settings_file():
# Decky provides this per-plugin path through its official Python module.
return Path(decky.DECKY_PLUGIN_SETTINGS_DIR) / 'settings.json'
return Path(decky.decky_SETTINGS_DIR) / 'settings.json'
class Plugin:
+1 -1
View File
@@ -249,7 +249,7 @@ final class WebSocket {
var payload = Data(buffer[(start + off)..<(start + off + len)])
if masked {
let mask = [UInt8](buffer[(start + maskOff)..<(start + maskOff + 4)])
payload.withUnsafeMutableBytes { p in
payload.withUnsafeMutableBytes { (p: UnsafeMutableRawBufferPointer) in
for i in 0..<len { p[i] ^= mask[i & 3] }
}
}
+4 -2
View File
@@ -1,11 +1,13 @@
#!/bin/sh
# Builds the Mac streaming agent into mac/bin/frame-mac-view (arm64, macOS 14+).
# Builds the Mac streaming agent into mac/bin/frame-mac-view (arm64 or x86_64, macOS 14+).
# Frame Control runs it for "Mac in the headset"; the Electron app bundles it.
set -eu
here=$(cd "$(dirname "$0")" && pwd)
out=${1:-$here/../bin/frame-mac-view}
arch=${FRAME_MAC_ARCH:-$(uname -m)}
case "$arch" in arm64|x86_64) ;; *) echo "unsupported Mac architecture: $arch" >&2; exit 1 ;; esac
mkdir -p "$(dirname "$out")"
xcrun swiftc -O -swift-version 5 -target arm64-apple-macos14.0 \
xcrun swiftc -O -swift-version 5 -target "$arch-apple-macos14.0" \
-import-objc-header "$here/Sources/CGVirtualDisplay.h" \
-o "$out" "$here"/Sources/*.swift
echo "built $out"
-310
View File
@@ -1,310 +0,0 @@
#!/usr/bin/env python3
"""Bounded real-Frame VR diagnostics. No device writes without the shared lock.
Default: inspect only. --wake: reversible wake + stereo capture. --exercise:
temporary clean user-service install, live sample settings and OpenVR input.
Exit 0 means requested machine checks passed, never a worn/controller verdict.
"""
import argparse
import base64
import datetime
import hashlib
import io
import json
from pathlib import Path
import secrets
import shlex
import subprocess
import sys
import tarfile
import time
import signal
ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(ROOT / 'ui'))
import frame_decky
import frame_headset
LOCK = '/tmp/frame-test.lock'
VRCMD = '/opt/steamvr/bin/linuxarm64/vrcmd'
KEY = 'valve.steam.desktopgame.2001947813'
class Remote:
def __init__(self, host, via=None):
self.argv = ['ssh', '-o', 'BatchMode=yes', '-o', 'ConnectTimeout=8',
'-o', 'ServerAliveInterval=5', '-o', 'ServerAliveCountMax=2', host]
self.via = via
def __call__(self, command, stdin=None, text=True, timeout=30):
argv = self.argv + [command]
if self.via:
argv = ['ssh', '-o', 'BatchMode=yes', '-o', 'ConnectTimeout=8', self.via,
shlex.join(argv)]
result = subprocess.run(argv, input=stdin, capture_output=True, text=text, timeout=timeout)
if result.returncode:
raise RuntimeError((result.stderr or result.stdout).strip())
return result.stdout
def python(self, source, timeout=30):
return json.loads(self('python3 -', stdin=source, timeout=timeout))
PROBE = '''
import json,pathlib,subprocess,ctypes as C
lib=C.CDLL('/opt/steamvr/bin/linuxarm64/libopenvr_api.so')
lib.VR_InitInternal2.argtypes=[C.POINTER(C.c_int),C.c_int,C.c_char_p]
lib.VR_GetGenericInterface.argtypes=[C.c_char_p,C.POINTER(C.c_int)]
lib.VR_GetGenericInterface.restype=C.c_void_p
error=C.c_int();lib.VR_InitInternal2(C.byref(error),3,None)
if error.value: raise RuntimeError('OpenVR unavailable')
try:
table=lib.VR_GetGenericInterface(b'FnTable:IVROverlay_027',C.byref(error))
if error.value or not table: raise RuntimeError('Overlay ABI unavailable')
dashboard=bool(C.CFUNCTYPE(C.c_bool)(C.cast(table,C.POINTER(C.c_void_p))[66])())
finally: lib.VR_ShutdownInternal()
battery=[]
for p in pathlib.Path('/sys/class/power_supply').glob('*/capacity'):
if (p.parent/'type').read_text().strip()=='Battery': battery.append(int(p.read_text()))
def cmd(*args):
p=subprocess.run(args,capture_output=True,text=True,timeout=8)
if p.returncode: raise RuntimeError(p.stderr or p.stdout)
return p.stdout.strip()
vr='/opt/steamvr/bin/linuxarm64/vrcmd'
print(json.dumps({'battery':battery,'dashboardVisible':dashboard,'stats':json.loads(cmd(vr,'--stats')),
'overlays':cmd(vr,'--overlays'),
'pause':cmd(vr,'--settings-bool','power.pauseCompositorOnStandby'),
'timeout':cmd(vr,'--settings-float','power.turnOffScreensTimeout')}))
'''
def settings(state):
pause = state['pause'].split('=', 1)[1]
timeout = state['timeout'].split('=', 1)[1]
if pause not in ('true', 'false') or not 0 <= float(timeout) <= 86400:
raise RuntimeError('Cannot safely save original SteamVR power values')
return pause, timeout
def diagnostic_source():
return (ROOT / 'scripts/framey_openvr.py').read_text() + '''
import json
vr=Overlay()
try: print(json.dumps({'state':vr.snapshot(),'imageRead':vr.image_hash()}))
finally: vr.close()
'''
def debug_bundle(original, profile):
"""Only the test-owned browser gets CDP and a disposable profile."""
out = io.BytesIO()
with tarfile.open(fileobj=io.BytesIO(original), mode='r:gz') as src, tarfile.open(fileobj=out, mode='w:gz') as dst:
for item in src.getmembers():
data = src.extractfile(item).read()
if item.name == 'ui/frame_headset_runtime.py':
code = data.decode()
needle = "'--noerrdialogs', '--window-size=1200,800',"
if needle not in code:
raise RuntimeError('Runtime changed; review test browser setup')
code = code.replace(needle, "'--noerrdialogs', '--remote-debugging-port=0', '--window-size=1200,800',")
code = code.replace("str(BASE / 'profile')", repr(profile))
data = code.encode()
item.size = len(data)
dst.addfile(item, io.BytesIO(data))
return out.getvalue()
def exercise_source(profile, plugin_id, folder):
# Runs entirely on the headset. The normal iframe, HTTP handler, CEF bridge
# and Decky Python backend are used. CDP observes DOM/coordinates; OpenVR
# delivers clicks. No JS .click() or backend stubs.
return (ROOT/'scripts/framey_openvr.py').read_text() + '\n' + (ROOT/'scripts/framey_vr_input.py').read_text() + '\n' + (
'print(json.dumps(exercise(%r,%r,%r)))\n' % (profile, plugin_id, folder))
def main(argv=None):
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--host', default='frame')
parser.add_argument('--via', help='Existing paired SSH host, e.g. lxso2')
parser.add_argument('--wake', action='store_true')
parser.add_argument('--exercise', action='store_true', help='Temporary user installs; requires no managed panel/Decky install')
parser.add_argument('--output', type=Path, required=True, help='Private evidence folder (screenshots may contain room pixels)')
args = parser.parse_args(argv)
args.output.mkdir(parents=True, exist_ok=True, mode=0o700)
report = {'schema': 1, 'time': datetime.datetime.now(datetime.timezone.utc).isoformat(),
'controllerHardwareVerified': False, 'wornVisualComfortVerified': False}
git = subprocess.run(['git','rev-parse','HEAD'],cwd=ROOT,capture_output=True,text=True)
report['sourceCommit'] = git.stdout.strip() if git.returncode == 0 else None
remote = Remote(args.host, args.via)
token = 'framey-vr-' + secrets.token_hex(8)
folder = token
profile = '/tmp/' + token + '-profile'
locked = power_changed = plugin_created = decky_created = panel_created = watchdog = False
original_bundle = frame_headset.bundle
before = None
previous_term = signal.signal(signal.SIGTERM, lambda *_: (_ for _ in ()).throw(RuntimeError('Terminated; cleaning up')))
try:
remote('mkdir ' + LOCK + ' && { printf %s ' + shlex.quote(token) + ' > ' + LOCK + '/owner || { rmdir ' + LOCK + '; exit 1; }; }')
locked = True
before = remote.python(PROBE)
report['before'] = before
pause, timeout = settings(before)
if not before['battery'] or min(before['battery']) < 20:
raise RuntimeError('Battery unknown or below 20%')
if args.wake or args.exercise:
# Independent systemd timer restores power even if the controller is
# killed or SSH disappears. It retains the test lock for recovery.
recovery = '/tmp/' + token + '-restore.py'
restore_source = ("import pathlib,subprocess\n"
"p=pathlib.Path('/tmp/frame-test.lock/owner')\n"
"if p.exists() and p.read_text()==" + repr(token) + ":\n"
" subprocess.run([" + repr(VRCMD) + ", '--set-settings-bool','power.pauseCompositorOnStandby'," + repr('1' if pause == 'true' else '0') + "],check=True)\n"
" subprocess.run([" + repr(VRCMD) + ", '--set-settings-float','power.turnOffScreensTimeout'," + repr(timeout) + "],check=True)\n")
remote('umask 077; cat > ' + shlex.quote(recovery), stdin=restore_source)
remote('systemd-run --user --quiet --unit=' + token + '-restore --on-active=240s /usr/bin/python3 ' + shlex.quote(recovery))
watchdog = True
report['powerRecovery'] = {'timer':token+'-restore.timer','script':recovery,
'originalPause':pause,'originalTimeout':timeout}
(args.output/'recovery.json').write_text(json.dumps({'host':args.host,'via':args.via,'lockOwner':token,**report['powerRecovery']},indent=2)+'\n')
if args.exercise:
d, h = frame_decky.status(remote), frame_headset.status(remote)
if d['managed'] or h['managed'] or d['upstreamInstall']:
raise RuntimeError('Exercise needs absent managed services; existing installs left intact')
# Refuse every collision, including retained plugin settings.
files = {name: base64.b64encode((ROOT/'examples/framey-settings'/name).read_bytes()).decode()
for name in ('plugin.json', 'main.py', 'dist/index.js')}
source = '''
import base64,json,pathlib
base=pathlib.Path.home()/'.local/share/frame-control/decky'
folder=%r
p=base/'plugins'/folder
if p.exists() or (base/'settings'/folder).exists(): raise RuntimeError('Test path collision')
p.mkdir(parents=True); (p/'dist').mkdir()
for name,data in %r.items(): (p/name).write_bytes(base64.b64decode(data))
manifest=json.loads((p/'plugin.json').read_text());manifest['name']='Framey VR Check '+folder
(p/'plugin.json').write_text(json.dumps(manifest))
(p/'.frame-control-store.json').write_text(json.dumps({'storeId':2000000001,'version':'local-vr-check'}))
print(json.dumps({'created':True}))
''' % (folder, files)
remote.python(source)
plugin_created = True
decky_created = True
report['deckyInstall'] = frame_decky.change(remote, 'install')
# Decky reloads its Steam frontend; install the panel afterwards.
time.sleep(3)
frame_headset.bundle = lambda: debug_bundle(original_bundle(), profile)
panel_created = True
report['panelInstall'] = frame_headset.change(remote, 'install')
if args.wake or args.exercise:
power_changed = True # before first setter, so partial failure restores
remote(VRCMD + ' --set-settings-bool power.pauseCompositorOnStandby 0')
remote(VRCMD + ' --set-settings-float power.turnOffScreensTimeout 120')
remote(VRCMD + ' --handlewakeup')
remote(VRCMD + ' --showdashboard ' + KEY)
time.sleep(2)
report['overlay'] = remote.python(diagnostic_source())
if args.exercise and not report['overlay']['state']['visible']:
report['retaggedTestWindow'] = True
remote.python('''
import json,pathlib,subprocess,time,os
p=pathlib.Path.home()/'.local/share/frame-control/headset/state.json'
w=json.loads(p.read_text())['window'];env={**os.environ,'DISPLAY':':0'}
subprocess.run(['xprop','-id',w,'-remove','STEAM_GAME'],env=env,check=True)
time.sleep(1)
subprocess.run(['xprop','-id',w,'-f','STEAM_GAME','32c','-set','STEAM_GAME','2001947813'],env=env,check=True)
time.sleep(1)
subprocess.run(['/opt/steamvr/bin/linuxarm64/vrcmd','--showdashboard','valve.steam.desktopgame.2001947813'],capture_output=True,check=True)
time.sleep(2)
print('{}')
''')
report['overlay'] = remote.python(diagnostic_source())
if args.wake or args.exercise:
shot = remote.python((ROOT/'ui/frame_vrshot.py').read_text(), timeout=20)['path']
try:
image = remote('cat ' + shlex.quote(shot), text=False, timeout=20)
(args.output/'before-stereo-private.png').write_bytes(image)
report['beforeStereoSha256'] = hashlib.sha256(image).hexdigest()
finally:
remote('rm -f ' + shlex.quote(shot))
if args.exercise:
report['input'] = remote.python(exercise_source(profile, 2000000001, folder), timeout=100)
if args.wake or args.exercise:
shot = remote.python((ROOT/'ui/frame_vrshot.py').read_text(), timeout=20)['path']
try:
image = remote('cat ' + shlex.quote(shot), text=False, timeout=20)
(args.output/'stereo-private.png').write_bytes(image)
report['stereoSha256'] = hashlib.sha256(image).hexdigest()
report['compositorChanged'] = report['stereoSha256'] != report.get('beforeStereoSha256')
finally:
remote('rm -f ' + shlex.quote(shot))
# Same SteamVR mirror used by OBS; FFmpeg is already on the Frame.
mirror = remote("ffmpeg -hide_banner -loglevel error -f v4l2 -i /dev/video99 -vf 'select=gte(n\\,60)' -frames:v 1 -f image2pipe -vcodec png -", text=False, timeout=20)
(args.output/'mirror-private.png').write_bytes(mirror)
report['mirrorSha256'] = hashlib.sha256(mirror).hexdigest()
report['passed'] = bool(report['overlay']['state']['visible'])
if args.exercise:
report['passed'] = report['passed'] and report['input']['passed'] and report.get('compositorChanged',False)
except Exception as exc:
report['error'] = str(exc)
report['passed'] = False
finally:
frame_headset.bundle = original_bundle
cleanup = []
def clean(name, action):
try: action()
except Exception as exc: cleanup.append({'step':name,'error':str(exc)})
if locked:
if panel_created:
clean('remove test panel', lambda: frame_headset.change(remote, 'remove') if frame_headset.status(remote)['managed'] else None)
if decky_created:
clean('remove test Decky', lambda: frame_decky.change(remote, 'remove') if frame_decky.status(remote)['managed'] else None)
if plugin_created:
# Only random per-run paths created after collision checks.
clean('remove test files', lambda: remote.python('''
import pathlib,shutil,json
base=pathlib.Path.home()/'.local/share/frame-control/decky'
for parent in ('plugins','settings','data','logs'):
p=base/parent/%r
if p.is_dir() and not p.is_symlink(): shutil.rmtree(p)
p=pathlib.Path(%r)
if p.is_dir() and not p.is_symlink(): shutil.rmtree(p)
print('{}')
''' % (folder, profile)))
if power_changed:
clean('restore compositor pause', lambda: remote(VRCMD + ' --set-settings-bool power.pauseCompositorOnStandby ' + ('1' if pause == 'true' else '0')))
clean('restore screen timeout', lambda: remote(VRCMD + ' --set-settings-float power.turnOffScreensTimeout ' + shlex.quote(timeout)))
clean('restore dashboard visibility', lambda: remote(VRCMD + ' --hidedashboard') if not before['dashboardVisible'] else None)
try:
report['after'] = remote.python(PROBE)
if power_changed and settings(report['after']) != settings(before):
cleanup.append({'step':'read back power settings','error':'Original values not restored'})
except Exception as exc: cleanup.append({'step':'after probe','error':str(exc)})
if watchdog and not cleanup:
clean('stop power recovery timer', lambda: remote.python('''
import subprocess,json
unit=%r
timer=subprocess.run(['systemctl','--user','show',unit+'.timer','--property=LoadState','--value'],capture_output=True,text=True)
if timer.stdout.strip()=='loaded': subprocess.run(['systemctl','--user','stop',unit+'.timer'],check=True,capture_output=True)
p=subprocess.run(['systemctl','--user','show',unit+'.service','--property=LoadState','--value'],capture_output=True,text=True)
if p.stdout.strip()=='loaded': subprocess.run(['systemctl','--user','stop',unit+'.service'],check=True,capture_output=True)
print('{}')
''' % (token+'-restore')))
if not cleanup:
clean('remove power recovery script', lambda: remote('rm -f ' + shlex.quote(recovery)))
report['powerRecoveryRemoved'] = not cleanup
if not cleanup: (args.output/'recovery.json').unlink(missing_ok=True)
if not cleanup:
clean('release owned lock', lambda: remote('test "$(cat ' + LOCK + '/owner)" = ' + shlex.quote(token) + ' && rm ' + LOCK + '/owner && rmdir ' + LOCK))
report['lockReleased'] = not cleanup
else:
report['lockRetainedForRecovery'] = token
report['cleanupErrors'] = cleanup
report['passed'] = bool(report.get('passed') and not cleanup)
(args.output/'result.json').write_text(json.dumps(report, indent=2)+'\n')
signal.signal(signal.SIGTERM, previous_term)
print(json.dumps(report, indent=2))
return 0 if report['passed'] else 1
if __name__ == '__main__':
sys.exit(main())
+8 -24
View File
@@ -4,7 +4,6 @@
Requires an already installed Frame Control VR panel, Decky user service, and
one Framey-managed plugin. It never installs, restarts, or removes a service.
"""
import argparse
import datetime
import hashlib
import json
@@ -19,16 +18,10 @@ import time
ROOT = Path(__file__).resolve().parents[1]
SSH = ['ssh', '-o', 'BatchMode=yes', '-o', 'ConnectTimeout=5', 'frame']
LOCK = '/tmp/frame-test.lock'
VIA = None
def ssh_argv(command):
argv = [*SSH, command]
return ['ssh', '-o', 'BatchMode=yes', '-o', 'ConnectTimeout=8', VIA, shlex.join(argv)] if VIA else argv
def remote(command, stdin=None, timeout=15):
run = subprocess.run(ssh_argv(command), input=stdin, capture_output=True,
run = subprocess.run([*SSH, command], input=stdin, capture_output=True,
text=True, timeout=timeout)
if run.returncode:
raise RuntimeError((run.stderr or run.stdout).strip() or f'SSH exited {run.returncode}')
@@ -99,14 +92,12 @@ def color_count(text):
return len(set(re.findall(r'#[0-9A-Fa-f]{6,8}', text)))
def main(worn_confirmed=False):
result = {'time':datetime.datetime.now(datetime.timezone.utc).isoformat(), 'proof':'operator-confirmed worn check', 'operatorWornConfirmed':worn_confirmed}
def main():
result = {'time':datetime.datetime.now(datetime.timezone.utc).isoformat(), 'proof':'worn-headset check'}
token = 'framey-' + secrets.token_hex(12)
locked = False
challenge = False
try:
if not worn_confirmed:
raise RuntimeError('A wearer must be present; pass --worn-confirmed only after checking in person. Wake/activity and trusted pointer events alone do not prove wearing or controller hardware.')
# Do not read even standby status until this task owns the device lock.
remote('mkdir ' + LOCK + ' && { printf %s ' + shlex.quote(token) +
' > ' + LOCK + '/owner || { rm -f ' + LOCK + '/owner; rmdir ' + LOCK + '; exit 1; }; }')
@@ -135,11 +126,11 @@ def main(worn_confirmed=False):
time.sleep(1)
result['interaction'] = state
result['after'] = probe()
result['activeHeadset'] = isinstance(result['after']['activity'], int) and result['after']['activity'] < 3
result['worn'] = isinstance(result['after']['activity'], int) and result['after']['activity'] < 3
result['overlay'] = json.loads(remote('python3 -', stdin=OVERLAY_PROBE, timeout=15))
result['panelVisible'] = result['overlay']['visible'] is True
installed_ids = {p['id'] for p in before['plugins']}
result['trustedPointerInput'] = bool(state.get('input', {}).get('at', 0) > state.get('started', 0))
result['controllerInput'] = bool(state.get('input', {}).get('at', 0) > state.get('started', 0))
result['pluginPanelReady'] = bool(state.get('panel', {}).get('at', 0) > state.get('started', 0)
and state['panel'].get('pluginId') in installed_ids)
if result['panelVisible'] and result['pluginPanelReady']:
@@ -147,7 +138,7 @@ def main(worn_confirmed=False):
local = Path('/tmp')/('framey-worn-' + token + '.png')
try:
with local.open('wb') as out:
copy = subprocess.run(ssh_argv('cat ' + shlex.quote(shot)), stdout=out, stderr=subprocess.PIPE, timeout=20)
copy = subprocess.run([*SSH, 'cat ' + shlex.quote(shot)], stdout=out, stderr=subprocess.PIPE, timeout=20)
if copy.returncode: raise RuntimeError('Could not copy the SteamVR screenshot')
result['screenshotSha256'] = hashlib.sha256(local.read_bytes()).hexdigest()
pixels = subprocess.run(['convert', str(local), '-resize', '64x64!', 'txt:-'],
@@ -156,7 +147,7 @@ def main(worn_confirmed=False):
finally:
local.unlink(missing_ok=True)
remote('rm -f ' + shlex.quote(shot))
result['passed'] = (result['activeHeadset'] and result['panelVisible'] and result['trustedPointerInput'] and
result['passed'] = (result['worn'] and result['panelVisible'] and result['controllerInput'] and
result['pluginPanelReady'] and (result.get('screenshotColors') or 0) > 8)
except Exception as exc:
result['error'] = str(exc)
@@ -176,11 +167,4 @@ def main(worn_confirmed=False):
if __name__ == '__main__':
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--host', default='frame')
parser.add_argument('--via', help='Paired SSH hop, e.g. lxso2')
parser.add_argument('--worn-confirmed', action='store_true', help='Operator confirms someone is wearing the Frame')
args = parser.parse_args()
SSH[-1] = args.host
VIA = args.via
sys.exit(main(args.worn_confirmed))
sys.exit(main())
-117
View File
@@ -1,117 +0,0 @@
"""Small OpenVR diagnostic client; runs on the Frame, never polls another app's events.
Indices/signatures are for IVROverlay_027 and IVROverlayView_003 from Valve's
shipped openvr_capi.h, not interchangeable with IVROverlay_028.
"""
import ctypes as C
import hashlib
KEY = b'valve.steam.desktopgame.2001947813'
class Vector(C.Structure):
_fields_ = [('x', C.c_float), ('y', C.c_float)]
class Matrix(C.Structure):
_fields_ = [('m', (C.c_float * 4) * 3)]
class Mouse(C.Structure):
_fields_ = [('x', C.c_float), ('y', C.c_float), ('button', C.c_uint32)]
class Scroll(C.Structure):
_fields_ = [('xdelta',C.c_float),('ydelta',C.c_float),('unused',C.c_uint32),('viewportscale',C.c_float)]
class Data(C.Union):
_fields_ = [('mouse', Mouse), ('scroll', Scroll), ('reserved', C.c_uint64 * 6)]
class Event(C.Structure):
_pack_ = 4 # Linux OpenVR preserves its historical 4-byte event packing.
_fields_ = [('eventType', C.c_uint32), ('device', C.c_uint32),
('age', C.c_float), ('data', Data)]
class Overlay:
def __init__(self):
self.vr = C.CDLL('/opt/steamvr/bin/linuxarm64/libopenvr_api.so')
self.vr.VR_InitInternal2.argtypes = [C.POINTER(C.c_int), C.c_int, C.c_char_p]
self.vr.VR_GetGenericInterface.argtypes = [C.c_char_p, C.POINTER(C.c_int)]
self.vr.VR_GetGenericInterface.restype = C.c_void_p
error = C.c_int()
self.vr.VR_InitInternal2(C.byref(error), 3, None) # background, no scene focus
if error.value:
raise RuntimeError('OpenVR init: ' + str(error.value))
try:
self.table = self.interface(b'FnTable:IVROverlay_027')
self.handle = C.c_uint64()
rc = self.fn(0, C.c_int, C.c_char_p, C.POINTER(C.c_uint64))(KEY, C.byref(self.handle))
if rc:
raise RuntimeError('Frame Control overlay not found: ' + str(rc))
except Exception:
self.close()
raise
def interface(self, version):
error = C.c_int()
ptr = self.vr.VR_GetGenericInterface(version, C.byref(error))
if error.value or not ptr:
raise RuntimeError('OpenVR interface unavailable: ' + version.decode())
return C.cast(ptr, C.POINTER(C.c_void_p))
def fn(self, index, result, *args):
return C.CFUNCTYPE(result, *args)(self.table[index])
def snapshot(self):
h = self.handle
width, height = C.c_uint32(), C.c_uint32()
texture_error = self.fn(64, C.c_int, C.c_uint64, C.POINTER(C.c_uint32), C.POINTER(C.c_uint32))(h, C.byref(width), C.byref(height))
transform_type = C.c_int()
type_error = self.fn(31,C.c_int,C.c_uint64,C.POINTER(C.c_int))(h,C.byref(transform_type))
origin, matrix = C.c_int(), Matrix()
transform_error = self.fn(33, C.c_int, C.c_uint64, C.POINTER(C.c_int), C.POINTER(Matrix))(h, C.byref(origin), C.byref(matrix))
scale, method = Vector(), C.c_int()
scale_error = self.fn(49, C.c_int, C.c_uint64, C.POINTER(Vector))(h, C.byref(scale))
method_error = self.fn(47, C.c_int, C.c_uint64, C.POINTER(C.c_int))(h, C.byref(method))
return {'interface': 'IVROverlay_027',
'visible': bool(self.fn(43, C.c_bool, C.c_uint64)(h)),
'dashboardVisible': bool(self.fn(66, C.c_bool)()),
'activeDashboard': bool(self.fn(67, C.c_bool, C.c_uint64)(h)),
'texture': {'error': texture_error, 'width': width.value, 'height': height.value},
'transform': {'error': transform_error, 'typeError':type_error,'type':transform_type.value,'origin': origin.value,
'matrix': [list(row) for row in matrix.m]},
'input': {'error': method_error, 'method': method.value,
'scaleError': scale_error, 'scale': [scale.x, scale.y]}}
def post_mouse(self, kind, x, y, button=0):
# PostOverlayEvent is the supported overlay-view injection API. It is
# not a tracked controller and its void return does not prove delivery.
view = self.interface(b'FnTable:IVROverlayView_003')
event = Event(kind, 0xFFFFFFFF, 0, Data(mouse=Mouse(x, y, button)))
C.CFUNCTYPE(None, C.c_uint64, C.POINTER(Event))(view[2])(self.handle, C.byref(event))
def post_scroll(self, xdelta, ydelta):
view = self.interface(b'FnTable:IVROverlayView_003')
event = Event(309, 0xFFFFFFFF, 0, Data(scroll=Scroll(xdelta, ydelta, 0, 1)))
C.CFUNCTYPE(None, C.c_uint64, C.POINTER(Event))(view[2])(self.handle, C.byref(event))
def image_hash(self):
width, height = C.c_uint32(), C.c_uint32()
call = self.fn(6, C.c_int, C.c_uint64, C.c_void_p, C.c_uint32,
C.POINTER(C.c_uint32), C.POINTER(C.c_uint32))
rc = call(self.handle, None, 0, C.byref(width), C.byref(height))
size = width.value * height.value * 4
result = {'error': rc, 'width': width.value, 'height': height.value}
if 0 < size <= 32 * 1024 * 1024:
pixels = C.create_string_buffer(size)
rc = call(self.handle, pixels, size, C.byref(width), C.byref(height))
result['error'] = rc
if not rc:
result['sha256'] = hashlib.sha256(pixels.raw).hexdigest()
return result
def close(self):
self.vr.VR_ShutdownInternal()
-140
View File
@@ -1,140 +0,0 @@
"""Headset-side real input exercise, appended after framey_openvr.py by the runner."""
import json
from pathlib import Path
import sys
import time
import urllib.request
def exercise(profile, plugin_id, folder):
sys.path.insert(0, str(Path.home()/'.local/share/frame-control/headset/bundle/ui'))
import frame_steam
port = int((Path(profile)/'DevToolsActivePort').read_text().splitlines()[0])
frame_steam.CDP = f'http://127.0.0.1:{port}/json'
parent = frame_steam.Page('Frame Control VR [fc-headset]')
panel = None
vr = Overlay()
result = {'clickTransport':'IVROverlayView_003.PostOverlayEvent',
'textTransport':'CDP Input.insertText after OpenVR focus',
'controllerHardwareVerified':False}
def wait(read, accept, seconds=15):
deadline = time.monotonic() + seconds
while time.monotonic() < deadline:
value = read()
if accept(value): return value
time.sleep(.25)
raise RuntimeError('Timed out waiting for live UI: ' + str(value))
def connect_panel():
def target():
targets = json.load(urllib.request.urlopen(frame_steam.CDP, timeout=5))
return next((p['title'] for p in targets if p.get('type') == 'iframe'
and '/framey/panel/' + str(plugin_id) in p.get('url','')), None)
page = frame_steam.Page(wait(target, bool))
page.eval('window.__vrClickCount=0;addEventListener("pointerup",e=>{window.__vrClickCount++;window.__vrLastTarget=e.target;});true')
return page
def command(page, method, params):
page.next_id += 1
page._send(json.dumps({'id':page.next_id,'method':method,'params':params}))
while True:
msg = json.loads(page._recv())
if msg.get('id') == page.next_id:
if 'error' in msg: raise RuntimeError(str(msg['error']))
return msg.get('result', {})
def text(): return panel.eval('document.body.innerText')
def click(selector):
# Account for CSS pixels, iframe position, border, HiDPI scaling, and
# OpenVR's bottom-left mouse origin; read geometry after scrolling.
panel.eval(f'document.querySelector({json.dumps(selector)}).scrollIntoView({{block:"center"}})')
time.sleep(.3) # let Chromium present the scrolled iframe before native input
pos = panel.eval(f'(()=>{{let r=document.querySelector({json.dumps(selector)}).getBoundingClientRect();return {{x:r.x+r.width/2,y:r.y+r.height/2}}}})()')
outer = parent.eval('(()=>{let f=byId("frameyFrame"),r=f.getBoundingClientRect();return {x:r.x+f.clientLeft,y:r.y+f.clientTop,w:innerWidth,h:innerHeight}})()')
sx, sy = vr.snapshot()['input']['scale']
x = (outer['x'] + pos['x']) * sx / outer['w']
y = sy - (outer['y'] + pos['y']) * sy / outer['h']
if not 0 <= x <= sx or not 0 <= y <= sy:
raise RuntimeError('Control is outside the visible viewport')
count = panel.eval('__vrClickCount')
vr.post_mouse(300, x, y)
vr.post_mouse(301, x, y, 1)
vr.post_mouse(302, x, y, 1)
wait(lambda:panel.eval('__vrClickCount'), lambda n:n > count, seconds=3)
hit = panel.eval(f'!!window.__vrLastTarget?.closest({json.dumps(selector)})')
if not hit:
raise RuntimeError('Native click hit another element: ' + str(panel.eval('({tag:__vrLastTarget?.tagName,text:__vrLastTarget?.textContent?.slice(0,100)})')))
try:
parent.eval(f'(async()=>{{await refreshDecky();openFrameyPanel({plugin_id},"Framey VR Check");return true}})()')
wait(lambda:parent.eval('byId("frameyPanelStatus").innerText'), lambda s:s == 'Plugin panel ready')
panel = connect_panel()
initial = wait(text, lambda s:'Saved setting: off' in s or 'Could not read setting:' in s)
if 'Could not read setting:' in initial: raise RuntimeError(initial)
result['initialText'] = initial
panel.eval('window.__vrEvents=[];addEventListener("pointerup",e=>__vrEvents.push({trusted:e.isTrusted,x:e.clientX,y:e.clientY}));true')
click('input[type=checkbox]')
result['savedText'] = wait(text, lambda s:'Saved setting: on' in s)
result['pointerEvents'] = panel.eval('__vrEvents')
result['trustedOverlayPointer'] = any(e['trusted'] for e in result['pointerEvents'])
disk = Path.home()/'.local/share/frame-control/decky/settings'/folder/'settings.json'
result['diskSetting'] = json.loads(disk.read_text())
# Fresh browser document, same normal parent API; no backend stub.
panel.sock.close(); panel = None
parent.eval(f'openFrameyPanel({plugin_id},"Framey VR Check")')
wait(lambda:parent.eval('byId("frameyPanelStatus").innerText'), lambda s:s == 'Plugin panel ready')
panel = connect_panel()
result['reopenedText'] = wait(text, lambda s:'Saved setting: on' in s)
result['reopenedChecked'] = panel.eval('document.querySelector("input[type=checkbox]").checked')
# Settings tab and quick action are real host controls too.
click('nav button:nth-child(2)')
wait(text, lambda s:'Saved setting: on' in s)
click('nav button:nth-child(1)')
wait(text, lambda s:'Saved setting: on' in s)
panel.eval('[...document.querySelectorAll("button")].find(b=>b.textContent==="Read saved setting").id="vr-quick"')
click('#vr-quick')
result['quickActionText'] = wait(text, lambda s:'Saved setting is on' in s)
# Isolated diagnostic controls use the actual shipped DFL shims. Their
# values are UI-only; they never change a user's settings or plugin.
panel.eval('''(()=>{
const mount=document.createElement('div');mount.id='vr-controls';document.body.prepend(mount);
function Controls(){const R=SP_REACT,[v,S]=R.useState(10),[t,T]=R.useState('');return R.createElement('section',null,
R.createElement(DFL.SliderField,{label:'VR test slider',min:0,max:100,value:v,showValue:true,onChange:S}),
R.createElement(DFL.TextField,{label:'VR test text',value:t,onChange:e=>T(e.target.value)}),
R.createElement('p',{id:'vr-control-values'},v+':'+t));}
SP_REACTDOM.createRoot(mount).render(SP_REACT.createElement(Controls));return true;
})()''')
wait(lambda:panel.eval('!!document.querySelector("#vr-controls input[type=range]")'), bool)
click('#vr-controls input[type=range]')
result['sliderValue'] = wait(lambda:panel.eval('document.querySelector("#vr-controls input[type=range]").value'), lambda v:v != '10')
click('#vr-controls input[type=text]')
# CDP only types text; OpenVR supplies pointer focus into the field.
command(parent, 'Input.insertText', {'text':'framey-ci'})
result['textValue'] = wait(lambda:panel.eval('document.querySelector("#vr-controls input[type=text]").value'), lambda v:v == 'framey-ci')
panel.eval('window.scrollTo(0,0)')
result['scrollBefore'] = panel.eval('scrollY')
vr.post_scroll(0,-3)
time.sleep(.5)
result['scrollAfter'] = panel.eval('scrollY')
result['nativeScrollMoved'] = result['scrollAfter'] != result['scrollBefore']
panel.eval('document.getElementById("vr-controls").remove()')
# Scroll saved status into the visible iframe for compositor evidence.
panel.eval('document.querySelector("[role=status]").scrollIntoView({block:"center"})')
result['finalOverlay'] = vr.snapshot()
result['passed'] = (result['trustedOverlayPointer'] and result['diskSetting'] == {'enabled':True}
and result['reopenedChecked'] and result['sliderValue'] != '10'
and result['textValue'] == 'framey-ci')
return result
except Exception as exc:
result['error'] = str(exc)
result['passed'] = False
if panel:
result['failureText'] = text()
result['focus'] = panel.eval('({tag:document.activeElement?.tagName,type:document.activeElement?.type})')
return result
finally:
vr.close()
parent.sock.close()
if panel: panel.sock.close()
+3 -3
View File
@@ -15,7 +15,7 @@ dry=""
[ "${1:-}" = "--dry-run" ] && { dry=1; shift; }
tag="${1:?usage: $0 [--dry-run] vX.Y.Z}"
repo=saphid/frame-control
expected="Frame-Control-mac-arm64.dmg Frame-Control-mac-arm64.zip Frame-Control-Setup-x64.exe
expected="Frame-Control-mac-arm64.dmg Frame-Control-mac-arm64.zip Frame-Control-mac-x64.dmg Frame-Control-mac-x64.zip Frame-Control-Setup-x64.exe
Frame-Control-win-x64.zip Frame-Control-linux-x86_64.AppImage Frame-Control-linux-arm64.AppImage
Frame-Control-linux-amd64.deb Frame-Control-linux-arm64.deb"
page="https://github.com/$repo/releases/tag/$tag"
@@ -70,7 +70,7 @@ print(next((a.get("digest") or "" for a in d["assets"] if a["name"]==n), "absent
done
[ -z "$missing" ] || { echo "not publishing: fix the assets above" >&2; exit 1; }
# The workflow uploads this only after all eight platform builds complete.
# The workflow uploads this only after all ten platform builds complete.
# Regenerate it from GitHub's installer digests and compare its own GitHub
# digest, so a stale or partial checksum file cannot pass the release gate.
python3 "$(dirname "$0")/release-checksums.py" < "$tmp/release.json" > "$tmp/SHA256SUMS"
@@ -79,7 +79,7 @@ checksum_digest=$(python3 -c 'import json,sys
d=json.load(open(sys.argv[1])); matches=[a.get("digest") for a in d["assets"] if a["name"]=="SHA256SUMS"]
print(matches[0] if len(matches)==1 else "absent")' "$tmp/release.json")
[ "$checksum_digest" = "sha256:$expected_sum" ] || {
echo "not publishing: SHA256SUMS is absent or does not match the eight installer digests" >&2; exit 1;
echo "not publishing: SHA256SUMS is absent or does not match the ten installer digests" >&2; exit 1;
}
echo "ok SHA256SUMS"
+2 -1
View File
@@ -1,5 +1,5 @@
#!/usr/bin/env python3
"""Print SHA256SUMS for the eight release installers from GitHub asset metadata.
"""Print SHA256SUMS for the ten release installers from GitHub asset metadata.
GitHub computes each asset digest from its uploaded bytes. The workflow runs
this only after all platform builds finish; publish-release.sh checks that the
@@ -13,6 +13,7 @@ import sys
INSTALLERS = (
"Frame-Control-mac-arm64.dmg",
"Frame-Control-mac-arm64.zip",
"Frame-Control-mac-x64.dmg", "Frame-Control-mac-x64.zip",
"Frame-Control-Setup-x64.exe",
"Frame-Control-win-x64.zip",
"Frame-Control-linux-x86_64.AppImage",
+2 -4
View File
@@ -10,9 +10,7 @@ import threading
import zipfile
from harness import FrameTestCase, ROOT, Server, api, finished, ok, require, ssh
from framey_official import LEGACY_PLUGINS, PLUGINS as PANEL_PLUGINS, archive as official_archive
OFFICIAL_PLUGINS = PANEL_PLUGINS + LEGACY_PLUGINS
from framey_official import PLUGINS as OFFICIAL_PLUGINS, archive as official_archive
require() # Skip the module outside the disposable fake Frame, like its peers.
@@ -159,7 +157,7 @@ u=h/'.config/systemd/user/frame-control-decky.service'; u.parent.mkdir(parents=T
self.assertIn('version changed', stale.get('error', ''))
self.assertEqual(ok('GET', '/api/decky')['plugins'][0]['version'], '1.1.0')
def test_pinned_official_plugins_install_and_remove(self):
def test_pinned_official_api_v1_and_v2_plugins_install_and_remove(self):
self.backend()
catalog = {plugin['id']:plugin for plugin in ok('GET', '/api/decky/store')['plugins']}
for plugin in OFFICIAL_PLUGINS:
Binary file not shown.
Binary file not shown.
-8
View File
@@ -15,14 +15,6 @@ PLUGINS = (
'folder': 'Bluetooth', 'sha256': 'f07f7b74f31da15b5e3a8234a3f00faa01365b56b8f496aca7bb79120be7b8a5'},
{'id': 26, 'name': 'HLTB for Deck', 'version': '2.0.12', 'api_version': 1,
'folder': 'hltb-for-deck', 'sha256': 'bd54a23b0b8ec0798aa590e5be236522a593529d7680e77fb888e2971bf3d558'},
{'id': 36, 'name': 'SteamGridDB', 'version': '1.8.1', 'api_version': 1,
'folder': 'decky-steamgriddb', 'sha256': 'e84f5b1f111af8862b06218479491fbf61036e1bfd9f16f93f9901e9b9ebc5e0'},
)
# This archive has a legacy IIFE frontend with no manifest API version.
LEGACY_PLUGINS = (
{'id': 7, 'name': 'CSS Loader', 'version': '2.1.3', 'api_version': 'legacy',
'folder': 'SDH-CssLoader', 'sha256': '99beaf1374af82408e6d056e0b0147e5fca544e1035fa7ab88419231697bc231'},
)
+1 -67
View File
@@ -12,11 +12,7 @@ class Element {constructor(){this.children=[];this.textContent='';this.attribute
append(...children){this.children.push(...children);}setAttribute(key,value){this.attributes[key]=value;}
remove(){this.removed=true;}}
const elements=new Map();
const roots=new Map();
const window={React,ReactDOM:{createRoot:node=>{
const root={render(value){this.value=value;},unmount(){this.unmounted=true;}};
roots.set(node,root);return root;
}},addEventListener(){}};
const window={React,ReactDOM:{createRoot:()=>({render(){}})},addEventListener(){}};
const listeners=[];const messages=[];const parent={postMessage:message=>messages.push(message)};
const context=vm.createContext({window,document:{getElementById:id=>{
if(!elements.has(id))elements.set(id,new Element());return elements.get(id);},createElement:()=>new Element()},
@@ -105,31 +101,6 @@ assert.equal(toastNode.attributes.role,'status');
assert.equal(toastNode.children[0].textContent,'Saved');
assert.equal(toastNode.children[1].textContent,'Mode updated');
toast.dismiss();assert.equal(toastNode.removed,true);
// Decky's toast fields are ReactNode values. Keep JSX in the panel instead of
// showing "[object Object]", and release their React roots on dismissal.
const heading=React.createElement('em',null,'Saved');
const detail=React.createElement('span',null,'Mode updated');
const icon=React.createElement('svg',null);
const rich=api.toaster.toast({title:heading,body:[detail,' again'],icon,
subtext:'Open settings',showToast:true});
const richNode=elements.get('framey-toasts').children[1];
assert.equal(roots.get(richNode.children[0]).value,icon);
assert.equal(roots.get(richNode.children[1]).value,heading);
assert.deepEqual(Array.from(roots.get(richNode.children[2]).value),[detail,' again']);
assert.equal(richNode.children[3].textContent,'Open settings');
rich.dismiss();rich.dismiss();
assert.equal(richNode.removed,true);
for(const node of richNode.children.slice(0,3))assert.equal(roots.get(node).unmounted,true);
let opened=0;
const actionable=api.toaster.toast({title:'Open',onClick:()=>opened++});
const actionNode=elements.get('framey-toasts').children[2];
actionNode.children.at(-1).onclick();
assert.equal(opened,1);
assert.equal(actionNode.removed,true);
actionable.dismiss();
const hidden=api.toaster.toast({title:heading,showToast:false});
assert.equal(elements.get('framey-toasts').children.length,3);
hidden.dismiss();
function LocalRoute(){return React.createElement('p',null,'Route content');}
const undo=api.routerHook.addRoute('/plugin/details',LocalRoute);
@@ -140,7 +111,6 @@ assert.equal(window.DFL.findModuleChild(()=>true),null);
window.DFL.Navigation.CloseSideMenus();
assert.equal(nodes(window.__surface({plugin}),LocalRoute).length,0);
undo();assert.equal(window.DFL.Navigation.Navigate('/plugin/details'),false);
// Legacy backend methods preserve Decky keyword arguments and success envelopes.
const legacyReply=window.__legacy.callPluginMethod('get_setting',{key:'theme'});
const legacyCall=messages.filter(message=>message.type==='framey:call').at(-1);
@@ -154,42 +124,6 @@ const failedLegacy=window.__legacy.callPluginMethod('get_setting',{});
const failedCall=messages.filter(message=>message.type==='framey:call').at(-1);
listeners.find(x=>x.type==='message').handler({source:parent,data:{type:'framey:reply',id:failedCall.id,error:'Unavailable'}});
assert.equal((await failedLegacy).success,false);
// Local UI controls work without Steam components or fabricated hardware data.
const tabChanges=[];
const tabs=window.DFL.Tabs({tabs:[{id:'one',title:'One',content:'First'},
{id:'two',title:'Two',content:'Second'},{id:'locked',title:'Locked',disabled:true}],
activeTab:'two',onShowTab:id=>tabChanges.push(id)});
assert.equal(nodes(tabs,'button')[1].props['aria-selected'],true);
assert.deepEqual(nodes(tabs,'div').at(-1).children,['Second']);
nodes(tabs,'button')[0].props.onClick();
nodes(tabs,'button')[2].props.onClick();
assert.deepEqual(tabChanges,['one']);
assert.equal(window.DFL.Spinner({}).props.role,'status');
assert.equal(window.DFL.ProgressBar({nProgress:120}).props.value,100);
assert.equal(window.DFL.joinClassNames('one',null,'two'),'one two');
let eventCount=0;
const unsubscribe=window.SteamClient.GameSessions.RegisterForAppLifetimeNotifications(()=>eventCount++);
assert.equal(typeof unsubscribe,'function');
assert.equal(unsubscribe.unregister,unsubscribe);
unsubscribe.unregister();unsubscribe();assert.equal(eventCount,0);
assert.equal(window.SteamClient.System.ShutdownPC,undefined);
assert.equal(window.DFL.Router.MainRunningApp,undefined);
assert.equal(window.indexedDB,undefined); // localForage must use bounded plugin storage.
const unpatch=window.DFL.beforePatch({},'method',()=>{});
assert.equal(unpatch.unpatch,unpatch);unpatch.unpatch();
assert.equal(typeof window.DFL.showModal({type:'p'}).Close,'function');
let selectedMenuItem=0;
window.DFL.MenuItem({onSelected:()=>selectedMenuItem++}).props.onClick({});
window.DFL.MenuItem({disabled:true,onSelected:()=>selectedMenuItem++}).props.onClick({});
window.DFL.MenuItem({bDisabled:true,onSelected:()=>selectedMenuItem++}).props.onClick({});
window.DFL.MenuItem({onClick:()=>selectedMenuItem++,onSelected:()=>selectedMenuItem++}).props.onClick({});
assert.equal(selectedMenuItem,2);
for (const [locale,expected] of [['de-DE','german'],['zh-CN','schinese'],['zh-TW','tchinese'],
['pt-BR','brazilian'],['en-US','english'],['xx-ZZ','english']]) {
context.navigator.language=locale;
assert.equal(await window.SteamClient.Settings.GetCurrentLanguage(),expected);
}
function GameRoute(){return React.createElement('p',null,window.DFL.useParams().appid);}
const removeGame=api.routerHook.addRoute('/plugin/game/:appid/:view?',GameRoute);
assert.equal(window.DFL.Navigation.Navigate('/plugin/game/123'),true);
-6
View File
@@ -21,7 +21,6 @@ const parent=vm.createContext({document:{getElementById:el,createElement:()=>({}
vm.runInContext(parentSource,parent);
vm.runInContext('deckyState={plugins:[{storeId:14}]};openFrameyPanel(14,"Steam Status")',parent);
let session=vm.runInContext('frameySession',parent);
const firstURL=new URL(el('frameyFrame').src,'http://127.0.0.1');
const onParent=parentListeners.find(x=>x.type==='message').fn;
function iframe(){
@@ -50,11 +49,6 @@ const oldSession=session;
vm.runInContext('openFrameyPanel(14,"Steam Status")',parent);
session=vm.runInContext('frameySession',parent);
assert.notEqual(session,oldSession);
const reopenedURL=new URL(el('frameyFrame').src,'http://127.0.0.1');
// Fragment-only navigation preserves the old document, host and cache session.
assert.notEqual(reopenedURL.pathname+reopenedURL.search,firstURL.pathname+firstURL.search);
assert.equal(reopenedURL.searchParams.get('session'),session);
assert.equal(reopenedURL.hash.slice(1),session);
let reopened=iframe();
assert.equal(reopened.storage.getItem('status-cache'),'{"online":true}');
assert.equal(reopened.storage.length,1);
+1 -20
View File
@@ -17,29 +17,10 @@ import io
sys.path.insert(0, str(Path(__file__).resolve().parents[1] / 'ui'))
import frame_decky_store
import framey_panel
from framey_official import LEGACY_PLUGINS, PLUGINS, archive
from framey_official import PLUGINS, archive
class OfficialBundles(unittest.TestCase):
def test_legacy_css_loader_store_archive_has_unversioned_frontend(self):
plugin = LEGACY_PLUGINS[0]
data = archive(plugin)
self.assertEqual(hashlib.sha256(data).hexdigest(), plugin['sha256'])
self.assertEqual(frame_decky_store.archive_info(data, plugin['sha256'], plugin['name']), plugin['folder'])
with tempfile.TemporaryDirectory() as root, zipfile.ZipFile(io.BytesIO(data)) as bundle:
manifest = json.loads(bundle.read(plugin['folder'] + '/plugin.json'))
self.assertNotIn('api_version', manifest)
frontend = bundle.read(plugin['folder'] + '/dist/index.js')
self.assertIn(b'deckyFrontendLib.definePlugin', frontend)
bundle.extractall(root)
folder = Path(root) / plugin['folder']
(folder / '.frame-control-store.json').write_text(json.dumps({'storeId': plugin['id']}))
with patch.object(framey_panel, 'PLUGINS', Path(root)):
page = framey_panel.panel(plugin['id']).decode()
encoded = re.search(r'<script id="framey-bundle" type="application/json">([^<]+)</script>', page)
self.assertIsNotNone(encoded)
self.assertEqual(base64.b64decode(encoded.group(1)), frontend)
@unittest.skipUnless(shutil.which('node'), 'Node is needed for the official frontend check')
def test_bluetooth_initial_panel_uses_safe_token_fallback(self):
with zipfile.ZipFile(io.BytesIO(archive(next(p for p in PLUGINS if p['id'] == 18)))) as bundle:
+1 -1
View File
@@ -15,7 +15,7 @@ EXAMPLE = Path(__file__).resolve().parents[1] / 'examples/framey-settings/main.p
def backend(settings_dir):
decky = types.ModuleType('decky')
decky.DECKY_PLUGIN_SETTINGS_DIR = settings_dir
decky.decky_SETTINGS_DIR = settings_dir
spec = importlib.util.spec_from_file_location('framey_sample', EXAMPLE)
module = importlib.util.module_from_spec(spec)
with patch.dict(sys.modules, {'decky': decky}):
-74
View File
@@ -1,74 +0,0 @@
"""Safety gates for unattended device work; no headset or OpenVR loaded."""
import importlib.util
import contextlib
import io
import json
from pathlib import Path
import tempfile
import unittest
from unittest.mock import patch
PATH = Path(__file__).resolve().parents[1]/'scripts/framey-vr-check.py'
spec = importlib.util.spec_from_file_location('framey_vr_check', PATH)
check = importlib.util.module_from_spec(spec)
spec.loader.exec_module(check)
class Safety(unittest.TestCase):
def test_foreign_lock_prevents_sensor_reads_and_cleanup(self):
with tempfile.TemporaryDirectory() as folder, patch.object(check, 'Remote') as factory:
remote = factory.return_value
remote.side_effect = RuntimeError('File exists')
with contextlib.redirect_stdout(io.StringIO()):
self.assertEqual(check.main(['--exercise','--output',folder]), 1)
remote.python.assert_not_called()
self.assertEqual(remote.call_count, 1)
self.assertIn('mkdir /tmp/frame-test.lock', remote.call_args.args[0])
self.assertFalse(json.loads((Path(folder)/'result.json').read_text())['passed'])
def test_low_battery_never_wakes_or_installs_and_releases_lock(self):
state = {'battery':[19], 'pause':'power.pauseCompositorOnStandby=true',
'timeout':'power.turnOffScreensTimeout=17.000000','dashboardVisible':False}
with tempfile.TemporaryDirectory() as folder, patch.object(check, 'Remote') as factory, \
patch.object(check.frame_decky, 'change') as install:
remote = factory.return_value
remote.python.return_value = state
with contextlib.redirect_stdout(io.StringIO()):
self.assertEqual(check.main(['--exercise','--output',folder]), 1)
install.assert_not_called()
self.assertEqual(remote.call_count, 2)
self.assertIn('rmdir /tmp/frame-test.lock', remote.call_args.args[0])
self.assertFalse(any('--handlewakeup' in c.args[0] for c in remote.call_args_list))
def test_power_restore_after_partial_setter_failure(self):
state = {'battery':[99], 'pause':'power.pauseCompositorOnStandby=true',
'timeout':'power.turnOffScreensTimeout=17.000000','dashboardVisible':False}
with tempfile.TemporaryDirectory() as folder, patch.object(check, 'Remote') as factory:
remote = factory.return_value
remote.python.return_value = state
def run(cmd, **_):
if '--set-settings-float power.turnOffScreensTimeout 120' in cmd:
raise RuntimeError('setter failed')
return ''
remote.side_effect = run
with contextlib.redirect_stdout(io.StringIO()):
self.assertEqual(check.main(['--wake','--output',folder]), 1)
commands = [c.args[0] for c in remote.call_args_list]
self.assertTrue(any('--set-settings-bool power.pauseCompositorOnStandby 1' in c for c in commands))
self.assertTrue(any('--set-settings-float power.turnOffScreensTimeout 17.000000' in c for c in commands))
self.assertIn('rmdir /tmp/frame-test.lock', commands[-1])
def test_exact_linux_event_abi_and_debug_profile(self):
import ctypes
overlay_spec = importlib.util.spec_from_file_location('framey_openvr', PATH.with_name('framey_openvr.py'))
overlay = importlib.util.module_from_spec(overlay_spec); overlay_spec.loader.exec_module(overlay)
self.assertEqual(ctypes.sizeof(overlay.Event), 60)
self.assertEqual(overlay.Event.data.offset, 12)
original = check.frame_headset.bundle()
patched = check.debug_bundle(original, '/tmp/owned-profile')
import tarfile
with tarfile.open(fileobj=io.BytesIO(patched),mode='r:gz') as archive:
source=archive.extractfile('ui/frame_headset_runtime.py').read().decode()
self.assertIn("'--remote-debugging-port=0'", source)
self.assertIn("'/tmp/owned-profile'", source)
self.assertNotIn("str(BASE / 'profile')", source)
+1 -7
View File
@@ -20,15 +20,9 @@ class WornGate(unittest.TestCase):
with patch.object(worn, 'probe', return_value=state) as probe, \
patch.object(worn, 'remote', side_effect=remote_side_effect) as remote, \
contextlib.redirect_stdout(out):
result = worn.main(worn_confirmed=True)
result = worn.main()
return result, out.getvalue(), remote, probe
def test_no_wearer_confirmation_means_no_sensor_or_input_claim(self):
with patch.object(worn,'remote') as remote, contextlib.redirect_stdout(io.StringIO()) as out:
self.assertEqual(worn.main(),1)
remote.assert_not_called()
self.assertIn('trusted pointer events alone do not prove',out.getvalue())
def test_standby_is_read_only_under_owned_lock_and_releases_it(self):
state = {'battery':[{'percent':99}], 'activity':3, 'panelService':True,
'plugins':[{'id':14,'name':'ProtonDB Badges'}], 'panel':None}
+2 -1
View File
@@ -17,7 +17,8 @@ from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
SCRIPT = ROOT / "scripts" / "publish-release.sh"
FAKEGH = ROOT / "tests" / "fakegh"
INSTALLERS = ["Frame-Control-mac-arm64.dmg", "Frame-Control-mac-arm64.zip", "Frame-Control-Setup-x64.exe",
INSTALLERS = ["Frame-Control-mac-arm64.dmg", "Frame-Control-mac-arm64.zip",
"Frame-Control-mac-x64.dmg", "Frame-Control-mac-x64.zip", "Frame-Control-Setup-x64.exe",
"Frame-Control-win-x64.zip", "Frame-Control-linux-x86_64.AppImage",
"Frame-Control-linux-arm64.AppImage", "Frame-Control-linux-amd64.deb",
"Frame-Control-linux-arm64.deb"]
+1 -1
View File
@@ -17,7 +17,7 @@ class Checksums(unittest.TestCase):
for i, name in enumerate(module.INSTALLERS):
assets.append({"name": name, "digest": "sha256:" + hashlib.sha256(str(i).encode()).hexdigest()})
actual = module.checksums({"assets": assets})
self.assertEqual(len(actual.splitlines()), 8)
self.assertEqual(len(actual.splitlines()), 10)
self.assertEqual(actual.splitlines()[0], hashlib.sha256(b"0").hexdigest() + " " + module.INSTALLERS[0])
def test_missing_duplicate_and_bad_digest_fail(self):
+9 -104
View File
@@ -57,9 +57,6 @@
entries:Object.fromEntries(cache)}, '*');
}
Object.defineProperty(window, 'localStorage', {configurable:true, value:storage});
// localForage otherwise chooses the browser's exposed-but-denied IndexedDB
// driver in an opaque iframe. Let it detect the bounded localStorage driver.
Object.defineProperty(window, 'indexedDB', {configurable:true, value:undefined});
parent.postMessage({type:'framey:cache:init', session:cacheSession}, '*');
setTimeout(() => {acceptSeed?.(); acceptSeed = null;}, 1000); // Open if storage is unavailable.
@@ -136,25 +133,6 @@
showValue && R.createElement('span', null, String(value) + valueSuffix));
const PanelSection = ({title, children}) => R.createElement('section', null,
title && R.createElement('h2', null, title), children);
const Spinner = ({children}) => R.createElement('p', {role:'status'}, children || 'Loading…');
const Tabs = ({tabs=[], activeTab, onShowTab}) => {
const [selected, setSelected] = R.useState(tabs[0]?.id);
const current = tabs.find(tab=>tab.id === (activeTab ?? selected)) || tabs[0];
return R.createElement('div', null,
R.createElement('div', {role:'tablist'}, ...tabs.map(tab=>R.createElement('button', {
type:'button', key:tab.id, role:'tab', 'aria-selected':tab===current,
disabled:!!tab.disabled, onClick:()=>{if(!tab.disabled){setSelected(tab.id);onShowTab?.(tab.id);}}}, tab.title))),
R.createElement('div', {role:'tabpanel'}, current?.content));
};
const SidebarNavigation = ({pages=[], title}) => R.createElement('section', null,
title && R.createElement('h2', null, title), R.createElement(Tabs, {
tabs:pages.filter(page=>page.visible!==false).map((page,index)=>({
id:page.route || String(index), title:page.title, content:page.content}))}));
const ProgressBar = ({nProgress=0, value, max=100}) => R.createElement('progress', {
value:Math.max(0,Math.min(max,Number(value ?? nProgress)||0)), max});
const MenuItem = ({children, disabled, bDisabled, onClick, onSelected}) =>
R.createElement('button', {type:'button',disabled:!!(disabled || bDisabled),
onClick:event=>{if(!disabled && !bDisabled)(onClick || onSelected)?.(event);}}, children);
const ConfirmModal = ({strTitle, strOKButtonText, onOK, children}) => R.createElement('section', null,
R.createElement('h2', null, strTitle), children,
R.createElement('button', {type:'button', onClick:()=>{onOK?.(); closeModal();}}, strOKButtonText || 'Close'));
@@ -211,107 +189,34 @@
// Steam routes and global components have no equivalent in the isolated panel.
addPatch:()=>()=>{}, removePatch:()=>{}, addGlobalComponent:()=>{}, removeGlobalComponent:()=>{},
};
const noPatch = () => {const undo=()=>{};undo.unpatch=undo;return undo;};
const showModal = element => {
modalRoot.render(R.createElement('section', null,
R.createElement('button', {type:'button',onClick:closeModal}, 'Close'), element));
return {Close:closeModal};
};
const DFL = window.DFL = {
definePlugin: init => init,
PanelSection, PanelSectionRow: passthrough('div'), Field, ToggleField, DropdownItem,
Dropdown: DropdownItem, ButtonItem, DialogCheckbox, TextField, SliderField,
Focusable: passthrough('div'), ScrollPanel: passthrough('div'), ScrollPanelGroup: passthrough('div'),
DialogButton: passthrough('button'), DialogButtonPrimary: passthrough('button'), ConfirmModal,
DialogButtonSecondary: passthrough('button'), Button: ButtonItem, GamepadButton: passthrough('button'),
Toggle: ToggleField, Spinner, SteamSpinner:Spinner, Tabs, SidebarNavigation,
Marquee:passthrough('span'), DialogBody:passthrough('div'), DialogBodyText:passthrough('p'),
DialogHeader:passthrough('h2'), DialogSubHeader:passthrough('h3'), DialogFooter:passthrough('footer'),
DialogLabel:passthrough('label'), DialogControlsSection:passthrough('section'),
DialogControlsSectionHeader:passthrough('h3'), ModalRoot:passthrough('section'),
Menu:passthrough('div'), MenuGroup:passthrough('section'), MenuItem,
ProgressBar, ProgressBarWithInfo:ProgressBar,
gamepadDialogClasses:{}, quickAccessMenuClasses:{}, gamepadTabbedPageClasses:{},
gamepadSliderClasses:{}, gamepadContextMenuClasses:{}, scrollPanelClasses:{},
quickAccessControlsClasses:{}, mainMenuAppRunningClasses:{}, libraryAssetImageClasses:{},
joinClassNames:(...names)=>names.filter(Boolean).join(' '),
sleep:ms=>new Promise(resolve=>setTimeout(resolve,Math.max(0,Number(ms)||0))),
staticClasses: {Title:'framey-title'},
Navigation: {Navigate:navigate, NavigateBack:()=>navigate(null), CloseSideMenus:()=>navigate(null),
NavigateToExternalWeb: url => { if (/^https:\/\//.test(url)) window.open(url, '_blank', 'noopener'); }},
showModal, showContextMenu:showModal,
showModal: element => modalRoot.render(R.createElement('section', null,
R.createElement('button', {onClick:closeModal}, 'Close'), element)),
// Steam app, library, and store patches have no target inside this panel.
afterPatch:noPatch, beforePatch:noPatch, replacePatch:noPatch, createReactTreePatcher:noPatch,
afterPatch: () => () => {}, createReactTreePatcher: () => () => {},
findInReactTree: () => null, findModuleExport: () => null, findModuleChild: () => null,
findModule:()=>null, findModuleByExport:()=>null, findClassModule:()=>null,
findClass:()=>null, findSP:()=>null, fakeRenderComponent:()=>null,
appDetailsClasses: {}, appDetailsHeaderClasses: {},
useParams: () => currentParams,
};
// No Steam game is attached to an isolated panel. Subscriptions have a
// disposable handle but emit no fabricated game, power, or input events.
const subscription = () => {const dispose=()=>{};dispose.unregister=dispose;return dispose;};
const register = names => Object.fromEntries(names.map(name=>[name,subscription]));
const steamLanguage = () => {
const locale = (navigator.language || 'en').toLowerCase();
if (/^zh-(tw|hk|mo|hant)/.test(locale)) return 'tchinese';
if (locale.startsWith('pt-br')) return 'brazilian';
if (locale.startsWith('es-419')) return 'latam';
return ({en:'english',de:'german',fr:'french',es:'spanish',it:'italian',ja:'japanese',
ko:'koreana',zh:'schinese',ru:'russian',pl:'polish',pt:'portuguese',nl:'dutch',
da:'danish',fi:'finnish',sv:'swedish',no:'norwegian',cs:'czech',hu:'hungarian',
ro:'romanian',th:'thai',tr:'turkish',vi:'vietnamese',uk:'ukrainian',id:'indonesian'
})[locale.split('-')[0]] || 'english';
};
window.SteamClient = {
Settings:{GetCurrentLanguage:async()=>steamLanguage(),
...register(['RegisterForSettingsChanges'])},
Apps:register(['RegisterForAppDetails','RegisterForGameActionTaskChange',
'RegisterForGameActionStart','RegisterForGameActionEnd']),
GameSessions:register(['RegisterForAppLifetimeNotifications','RegisterForScreenshotNotification']),
System:{...register(['RegisterForOnResumeFromSuspend','RegisterForOnSuspendRequest']),
UI:register(['RegisterForFocusChangeEvents'])},
Input:register(['RegisterForControllerInputMessages','RegisterForControllerStateChanges']),
User:register(['RegisterForLoginStateChange','RegisterForPrepareForSystemSuspendProgress',
'RegisterForResumeSuspendedGamesProgress','RegisterForCurrentUserChanges']),
Overlay:register(['RegisterForOverlayActivated']),
UI:register(['RegisterForUIModeChanged']),
};
DFL.Router = {...DFL.Navigation, MainRunningApp:undefined};
DFL.DialogButton.render = () => ({type: DFL.DialogButton});
const toaster = {toast: ({title, body, subtext, icon, logo, duration, showToast=true, onClick}={}) => {
const data = {title, body, subtext, icon, logo};
const toaster = {toast: ({title, body, duration, showToast=true, onClick}={}) => {
const data = {title, body};
if (!showToast) return {data, dismiss(){}};
const item = document.createElement('section');
item.setAttribute('role','status');
const roots = [];
const addContent = (tag, value) => {
if (value === null || value === undefined || value === false) return;
const node = document.createElement(tag);
if (R.isValidElement(value) || Array.isArray(value)) {
const root = window.ReactDOM.createRoot(node);
roots.push(root);
root.render(value);
} else if (typeof value === 'string' || typeof value === 'number') {
node.textContent = String(value);
} else return;
item.append(node);
};
addContent('span', logo);
addContent('span', icon);
addContent('strong', title || 'Plugin notice');
addContent('p', body);
addContent('small', subtext);
const heading = document.createElement('strong'); heading.textContent = String(title || 'Plugin notice');
const detail = document.createElement('p'); detail.textContent = String(body || '');
const close = document.createElement('button'); close.type='button'; close.textContent='Dismiss';
let dismissed = false;
const dismiss = () => {
if (dismissed) return;
dismissed = true;
clearTimeout(timer);
for (const root of roots) root.unmount();
item.remove();
};
close.onclick=dismiss; item.append(close);
const dismiss = () => {item.remove(); clearTimeout(timer);};
close.onclick=dismiss; item.append(heading, detail, close);
if (typeof onClick === 'function') {
const open = document.createElement('button'); open.type='button'; open.textContent='Open';
open.onclick=()=>{onClick(); dismiss();}; item.append(open);
+1 -1
View File
@@ -194,7 +194,7 @@ function openFrameyPanel(id,name){
if(!(deckyState?.plugins||[]).some(p=>p.storeId===id))return;
activeFrameyId=id;frameySession=`${Date.now()}-${Math.random()}`;byId('frameyTitle').textContent=name;
byId('frameyPanelStatus').textContent='Loading plugin panel…';
byId('frameyFrame').src=`/framey/panel/${id}?session=${encodeURIComponent(frameySession)}#${frameySession}`;
byId('frameyFrame').src=`/framey/panel/${id}#${frameySession}`;
byId('frameyPanel').hidden=false;byId('frameyPanel').scrollIntoView();
setTimeout(()=>{if(activeFrameyId===id&&byId('frameyPanelStatus').textContent==='Loading plugin panel…')
byId('frameyPanelStatus').textContent='No compatible panel loaded. This plugin may need Steam UI features Framey cannot provide.';},12000);